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#ifndef GUARD_DECOMPRESS_H
#define GUARD_DECOMPRESS_H

#include "sprite.h"

extern u8 gDecompressionBuffer[0x4000];

void LZDecompressWram(const u32 *src, void *dest);
void LZDecompressVram(const u32 *src, void *dest);

u16 LoadCompressedSpriteSheet(const struct CompressedSpriteSheet *src);
void LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer);
bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src);

void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src);
void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer);
bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src);

void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
void DecompressPicFromTable_2(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
void DecompressPicFromTable_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void* buffer, s32 species);

void HandleLoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality);
void HandleLoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality);
void HandleLoadSpecialPokePic_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality);

void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic);
void LoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic);
void LoadSpecialPokePic_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic);

u32 GetDecompressedDataSize(const u32 *ptr);

#endif // GUARD_DECOMPRESS_H