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#ifndef GUARD_FARAWAY_ISLAND_H
#define GUARD_FARAWAY_ISLAND_H
u32 GetMewMoveDirection(void);
bool8 ShouldMewShakeGrass(struct ObjectEvent*);
void UpdateFarawayIslandStepCounter(void);
bool8 ObjectEventIsFarawayIslandMew(struct ObjectEvent *);
bool8 IsMewPlayingHideAndSeek(void);
#endif // GUARD_FARAWAY_ISLAND_H
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