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#ifndef GUARD_FLAGS_H
#define GUARD_FLAGS_H

#define FLAG_TRAINER_FLAG_START  0x500
#define TRAINERS_FLAG_NO    0x356
#define CODE_FLAGS          (FLAG_TRAINER_FLAG_START + TRAINERS_FLAG_NO + 0xA) // 0x860

// SYSTEM FLAGS

#define FLAG_SYS_POKEMON_GET     (CODE_FLAGS + 0)
#define FLAG_SYS_POKEDEX_GET     (CODE_FLAGS + 1)
#define FLAG_SYS_POKENAV_GET     (CODE_FLAGS + 2)
// third one appears unused
#define FLAG_SYS_GAME_CLEAR      (CODE_FLAGS + 4)
#define FLAG_SYS_CHAT_USED       (CODE_FLAGS + 5)
#define FLAG_SYS_HIPSTER_MEET    (CODE_FLAGS + 6)

// badges
#define FLAG_BADGE01_GET         (CODE_FLAGS + 7)
#define FLAG_BADGE02_GET         (CODE_FLAGS + 8)
#define FLAG_BADGE03_GET         (CODE_FLAGS + 9)
#define FLAG_BADGE04_GET         (CODE_FLAGS + 0xA)
#define FLAG_BADGE05_GET         (CODE_FLAGS + 0xB)
#define FLAG_BADGE06_GET         (CODE_FLAGS + 0xC)
#define FLAG_BADGE07_GET         (CODE_FLAGS + 0xD)
#define FLAG_BADGE08_GET         (CODE_FLAGS + 0xE)

// cities and towns
#define FLAG_VISITED_LITTLEROOT_TOWN  (CODE_FLAGS + 0xF)
#define FLAG_VISITED_OLDALE_TOWN      (CODE_FLAGS + 0x10)
#define FLAG_VISITED_DEWFORD_TOWN     (CODE_FLAGS + 0x11)
#define FLAG_VISITED_LAVARIDGE_TOWN   (CODE_FLAGS + 0x12)
#define FLAG_VISITED_FALLARBOR_TOWN   (CODE_FLAGS + 0x13)
#define FLAG_VISITED_VERDANTURF_TOWN  (CODE_FLAGS + 0x14)
#define FLAG_VISITED_PACIFIDLOG_TOWN  (CODE_FLAGS + 0x15)
#define FLAG_VISITED_PETALBURG_CITY   (CODE_FLAGS + 0x16)
#define FLAG_VISITED_SLATEPORT_CITY   (CODE_FLAGS + 0x17)
#define FLAG_VISITED_MAUVILLE_CITY    (CODE_FLAGS + 0x18)
#define FLAG_VISITED_RUSTBORO_CITY    (CODE_FLAGS + 0x19)
#define FLAG_VISITED_FORTREE_CITY     (CODE_FLAGS + 0x1A)
#define FLAG_VISITED_LILYCOVE_CITY    (CODE_FLAGS + 0x1B)
#define FLAG_VISITED_MOSSDEEP_CITY    (CODE_FLAGS + 0x1C)
#define FLAG_VISITED_SOOTOPOLIS_CITY  (CODE_FLAGS + 0x1D)
#define FLAG_VISITED_EVER_GRANDE_CITY (CODE_FLAGS + 0x1E)

#define FLAG_SYS_UNKNOWN_880      (CODE_FLAGS + 0x20)

#define FLAG_SYS_USE_FLASH        (CODE_FLAGS + 0x28)
#define FLAG_SYS_USE_STRENGTH     (CODE_FLAGS + 0x29)
#define FLAG_SYS_WEATHER_CTRL     (CODE_FLAGS + 0x2A)
#define FLAG_SYS_CYCLING_ROAD     (CODE_FLAGS + 0x2B)
#define FLAG_SYS_SAFARI_MODE      (CODE_FLAGS + 0x2C)
#define FLAG_SYS_CRUISE_MODE      (CODE_FLAGS + 0x2D)

#define FLAG_SYS_TV_HOME          (CODE_FLAGS + 0x30)
#define FLAG_SYS_TV_WATCH         (CODE_FLAGS + 0x31)
#define FLAG_SYS_TV_START         (CODE_FLAGS + 0x32)
#define FLAG_SYS_POPWORD_INPUT    (CODE_FLAGS + 0x33)
#define FLAG_SYS_MIX_RECORD       (CODE_FLAGS + 0x34)
#define FLAG_SYS_CLOCK_SET        (CODE_FLAGS + 0x35)
#define FLAG_SYS_NATIONAL_DEX     (CODE_FLAGS + 0x36)
#define FLAG_SYS_CAVE_SHIP        (CODE_FLAGS + 0x37)
#define FLAG_SYS_CAVE_WONDER      (CODE_FLAGS + 0x38)
#define FLAG_SYS_CAVE_BATTLE      (CODE_FLAGS + 0x39)
#define FLAG_SYS_SHOAL_TIDE       (CODE_FLAGS + 0x3A)
#define FLAG_SYS_RIBBON_GET       (CODE_FLAGS + 0x3B)

#define FLAG_UNLOCK_BATTLE_FRONTIER (CODE_FLAGS + 0x48)
#define FLAG_UNLOCK_SOUTHERN_ISLAND (CODE_FLAGS + 0x49)

#define FLAG_SYS_PC_LANETTE              (CODE_FLAGS + 0x4B)
#define FLAG_SYS_MYSTERY_EVENT_ENABLE    (CODE_FLAGS + 0x4C)
#define FLAG_SYS_ENC_UP_ITEM             (CODE_FLAGS + 0x4D)
#define FLAG_SYS_ENC_DOWN_ITEM           (CODE_FLAGS + 0x4E)
#define FLAG_SYS_BRAILLE_DIG             (CODE_FLAGS + 0x4F)
#define FLAG_SYS_BRAILLE_STRENGTH        (CODE_FLAGS + 0x50)
#define FLAG_SYS_BRAILLE_WAIT            (CODE_FLAGS + 0x51)
#define FLAG_SYS_BRAILLE_FLY             (CODE_FLAGS + 0x52)
#define FLAG_SYS_HAS_EON_TICKET          (CODE_FLAGS + 0x53)

#define FLAG_SYS_POKEMON_LEAGUE_FLY (CODE_FLAGS + 0x54)

#define FLAG_SYS_TV_LATI          (CODE_FLAGS + 0x5D)

#define FLAG_SYS_SHOAL_ITEM       (CODE_FLAGS + 0x5F)
#define FLAG_SYS_B_DASH           (CODE_FLAGS + 0x60) // got Running Shoes
#define FLAG_SYS_CTRL_OBJ_DELETE  (CODE_FLAGS + 0x61)
#define FLAG_SYS_RESET_RTC_ENABLE (CODE_FLAGS + 0x62)

#define FLAG_SYS_TOWER_SILVER    (CODE_FLAGS + 0x64)
#define FLAG_SYS_TOWER_GOLD      (CODE_FLAGS + 0x65)
#define FLAG_SYS_DOME_SILVER     (CODE_FLAGS + 0x66)
#define FLAG_SYS_DOME_GOLD       (CODE_FLAGS + 0x67)
#define FLAG_SYS_PALACE_SILVER   (CODE_FLAGS + 0x68)
#define FLAG_SYS_PALACE_GOLD     (CODE_FLAGS + 0x69)
#define FLAG_SYS_ARENA_SILVER    (CODE_FLAGS + 0x6A)
#define FLAG_SYS_ARENA_GOLD      (CODE_FLAGS + 0x6B)
#define FLAG_SYS_FACTORY_SILVER  (CODE_FLAGS + 0x6C)
#define FLAG_SYS_FACTORY_GOLD    (CODE_FLAGS + 0x6D)
#define FLAG_SYS_PIKE_SILVER     (CODE_FLAGS + 0x6E)
#define FLAG_SYS_PIKE_GOLD       (CODE_FLAGS + 0x6F)
#define FLAG_SYS_PYRAMID_SILVER  (CODE_FLAGS + 0x70)
#define FLAG_SYS_PYRAMID_GOLD    (CODE_FLAGS + 0x71)
#define FLAG_SYS_FRONTIER_PASS   (CODE_FLAGS + 0x72)

#define FLAG_SYS_STORAGE_UNKNOWN_FLAG    (CODE_FLAGS + 0x77)

#define FLAG_SYS_MYSTERY_GIFT_ENABLE     (CODE_FLAGS + 0x7B)

// SPECIAL FLAGS (unknown purpose)

#define SPECIAL_FLAG_1 0x4001

#endif // GUARD_FLAGS_H