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#ifndef GUARD_GLOBAL_H
#define GUARD_GLOBAL_H

#include "gba/gba.h"

// Prevent cross-jump optimization.
#define BLOCK_CROSS_JUMP asm("");

// to help in decompiling
#define asm_comment(x) asm volatile("@ -- " x " -- ")

#define ARRAY_COUNT(array) (sizeof(array) / sizeof((array)[0]))

#define POKEMON_NAME_LENGTH 10
#define OT_NAME_LENGTH 7

extern u8 gStringVar1[];
extern u8 gStringVar2[];
extern u8 gStringVar3[];
extern u8 gStringVar4[];

enum
{
    VERSION_SAPPHIRE = 1,
    VERSION_RUBY = 2,
    VERSION_EMERALD = 3,
};

enum LanguageId {
    LANGUAGE_JAPANESE = 1,
    LANGUAGE_ENGLISH = 2,
    LANGUAGE_GERMAN = 5,
};

#define GAME_LANGUAGE (LANGUAGE_ENGLISH)

enum
{
    MALE,
    FEMALE
};

enum
{
    OPTIONS_BUTTON_MODE_NORMAL,
    OPTIONS_BUTTON_MODE_LR,
    OPTIONS_BUTTON_MODE_L_EQUALS_A
};

enum
{
    OPTIONS_TEXT_SPEED_SLOW,
    OPTIONS_TEXT_SPEED_MID,
    OPTIONS_TEXT_SPEED_FAST
};

enum
{
    OPTIONS_SOUND_MONO,
    OPTIONS_SOUND_STEREO
};

enum
{
    OPTIONS_BATTLE_STYLE_SHIFT,
    OPTIONS_BATTLE_STYLE_SET
};

enum
{
    BAG_ITEMS = 1,
    BAG_POKEBALLS,
    BAG_TMsHMs,
    BAG_BERRIES,
    BAG_KEYITEMS
};

struct SaveBlock2
{
    /*0x00*/ u8 playerName[8];
    /*0x08*/ u8 playerGender; // MALE, FEMALE
    /*0x09*/ u8 specialSaveWarp;
    /*0x0A*/ u8 playerTrainerId[4];
    /*0x0E*/ u16 playTimeHours;
    /*0x10*/ u8 playTimeMinutes;
    /*0x11*/ u8 playTimeSeconds;
    /*0x12*/ u8 playTimeVBlanks;
    /*0x13*/ u8 optionsButtonMode;  // OPTIONS_BUTTON_MODE_[NORMAL/LR/L_EQUALS_A]
    /*0x14*/ u16 optionsTextSpeed:3; // OPTIONS_TEXT_SPEED_[SLOW/MID/FAST]
             u16 optionsWindowFrameType:5; // Specifies one of the 20 decorative borders for text boxes
             u16 optionsSound:1; // OPTIONS_SOUND_[MONO/STEREO]
             u16 optionsBattleStyle:1; // OPTIONS_BATTLE_STYLE_[SHIFT/SET]
             u16 optionsBattleSceneOff:1; // whether battle animations are disabled
             u16 regionMapZoom:1; // whether the map is zoomed in
};

extern struct SaveBlock2 *gSaveBlock2Ptr;

#endif // GUARD_GLOBAL_H