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#ifndef GUARD_MAIN_H
#define GUARD_MAIN_H
typedef void (*MainCallback)(void);
typedef void (*IntrCallback)(void);
typedef void (*IntrFunc)(void);
struct Main
{
/*0x000*/ MainCallback callback1;
/*0x004*/ MainCallback callback2;
/*0x008*/ MainCallback savedCallback;
/*0x00C*/ IntrCallback vblankCallback;
/*0x010*/ IntrCallback hblankCallback;
/*0x014*/ IntrCallback vcountCallback;
/*0x018*/ IntrCallback serialCallback;
/*0x01C*/ vu16 intrCheck;
/*0x020*/ u32 vblankCounter1;
/*0x024*/ u32 vblankCounter2;
/*0x028*/ u16 heldKeysRaw; // held keys without L=A remapping
/*0x02A*/ u16 newKeysRaw; // newly pressed keys without L=A remapping
/*0x02C*/ u16 heldKeys; // held keys with L=A remapping
/*0x02E*/ u16 newKeys; // newly pressed keys with L=A remapping
/*0x030*/ u16 newAndRepeatedKeys; // newly pressed keys plus key repeat
/*0x032*/ u16 keyRepeatCounter; // counts down to 0, triggering key repeat
/*0x034*/ bool16 watchedKeysPressed; // whether one of the watched keys was pressed
/*0x036*/ u16 watchedKeysMask; // bit mask for watched keys
/*0x038*/ struct OamData oamBuffer[128];
/*0x438*/ u8 state;
/*0x439*/ u8 oamLoadDisabled:1;
/*0x439*/ u8 inBattle:1;
/*0x439*/ u8 anyLinkBattlerHasFrontierPass:1;
};
#define GAME_CODE_LENGTH 4
extern const u8 gGameVersion;
extern const u8 gGameLanguage;
extern const u8 RomHeaderGameCode[GAME_CODE_LENGTH];
extern const u8 RomHeaderSoftwareVersion;
extern u16 gKeyRepeatStartDelay;
extern bool8 gLinkTransferringData;
extern struct Main gMain;
extern u16 gKeyRepeatContinueDelay;
extern bool8 gSoftResetDisabled;
extern IntrFunc gIntrTable[];
extern u8 gLinkVSyncDisabled;
extern u32 IntrMain_Buffer[];
extern s8 gPcmDmaCounter;
void AgbMain(void);
void SetMainCallback2(MainCallback callback);
void InitKeys(void);
void SetVBlankCallback(IntrCallback callback);
void SetHBlankCallback(IntrCallback callback);
void SetVCountCallback(IntrCallback callback);
void SetSerialCallback(IntrCallback callback);
void InitFlashTimer(void);
void SetTrainerHillVBlankCounter(u32 *var);
void ClearTrainerHillVBlankCounter(void);
void DoSoftReset(void);
void ClearPokemonCrySongs(void);
void RestoreSerialTimer3IntrHandlers(void);
void StartTimer1(void);
void SeedRngAndSetTrainerId(void);
u16 GetGeneratedTrainerIdLower(void);
#endif // GUARD_MAIN_H
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