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#ifndef GUARD_MENU_SPECIALIZED_H
#define GUARD_MENU_SPECIALIZED_H

#include "sprite.h"
#include "player_pc.h"
#include "list_menu.h"
#include "pokemon.h"

struct UnknownSubStruct_81D1ED4
{
    u16 unk0;
    u16 unk2;
};

struct UnknownStruct_81D1ED4
{
    /*0x000*/ u8 unk0[4][5];
    /*0x014*/ struct UnknownSubStruct_81D1ED4 unk14[4][5];
    /*0x064*/ struct UnknownSubStruct_81D1ED4 unk64[10][5];
    /*0x12C*/ struct UnknownSubStruct_81D1ED4 unk12C[5];
    /*0x140*/ u16 unk140[66][2];
    /*0x248*/ u16 unk248[66][2];
    /*0x350*/ u16 unk350;
    /*0x352*/ u16 unk352;
    /*0x354*/ u8 unk354;
    /*0x355*/ u8 unk355;
};

bool8 sub_81D1C44(u8 count);
u8 sub_81D1C84(u8 a0);
u8 sub_81D1DC0(struct PlayerPCItemPageStruct *page);
void sub_81D1E90(struct PlayerPCItemPageStruct *page);
void sub_81D1EC0(void);
void sub_81D1D04(u8 a0);
void DrawLevelUpWindowPg1(u16 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5);
void DrawLevelUpWindowPg2(u16 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4);
void sub_81D1ED4(struct UnknownStruct_81D1ED4 *a0);
void sub_81D2108(struct UnknownStruct_81D1ED4 *arg0);
void sub_81D20AC(struct UnknownStruct_81D1ED4 *arg0);
void sub_81D2230(struct UnknownStruct_81D1ED4 *arg0);
void sub_81D3520(struct Sprite **);
bool8 sub_81D20BC(struct UnknownStruct_81D1ED4 *arg0);
void sub_81D354C(struct Sprite **);
void sub_81D3464(struct Sprite **arg0);
void sub_81D3480(struct Sprite **arg0, u8 arg1, u8 arg2);
u8 sub_81D3178(struct UnknownStruct_81D1ED4*, u16*);
u8 sub_81D31A4(struct UnknownStruct_81D1ED4*, u16*);
bool32 sub_81D2074(struct UnknownStruct_81D1ED4 *a0);
u8 sub_81D3150(u16 *arg0);
void sub_81D2754(u8 *arg0, struct UnknownSubStruct_81D1ED4 *arg1);
void sub_81D1F84(struct UnknownStruct_81D1ED4 *arg0, struct UnknownSubStruct_81D1ED4 *arg1, struct UnknownSubStruct_81D1ED4 *arg2);
void MoveRelearnerPrintText(u8 *str);
bool16 MoveRelearnerRunTextPrinters(void);
void MoveRelearnerCreateYesNoMenu(void);
u8 LoadMoveRelearnerMovesList(const struct ListMenuItem *items, u16 numChoices);
void InitMoveRelearnerWindows(bool8 useContextWindow);
void GetMonLevelUpWindowStats(struct Pokemon* mon, void* statStoreLocation);

#endif // GUARD_MENU_SPECIALIZED_H