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#ifndef GUARD_ROTATING_TILE_PUZZLE_H
#define GUARD_ROTATING_TILE_PUZZLE_H
void InitRotatingTilePuzzle(bool8 isTrickHouse);
void FreeRotatingTilePuzzle(void);
u16 MoveRotatingTileObjects(u8 puzzleNumber);
void TurnRotatingTileObjects(void);
#endif // GUARD_ROTATING_TILE_PUZZLE_H
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