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 | #ifndef GUARD_SCRIPT_MOVEMENT_H
#define GUARD_SCRIPT_MOVEMENT_H
bool8 ScriptMovement_StartObjectMovementScript(u8 localId, u8 mapNum, u8 mapGroup, const u8 *movementScript);
bool8 ScriptMovement_IsObjectMovementFinished(u8 localId, u8 mapNum, u8 mapGroup);
void ScriptMovement_UnfreezeEventObjects(void);
#endif // GUARD_SCRIPT_MOVEMENT_H
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