blob: d441b7411655a17e40d18824e6da417b8135e7b2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
|
#ifndef GUARD_SLOT_MACHINE_H
#define GUARD_SLOT_MACHINE_H
#define NUM_REELS 3
#define REEL_NUM_TAGS 21
#define REEL_TAG_HEIGHT 24
// Lucky Flags
#define LUCKY_BIAS_REPLAY (1 << 0)
#define LUCKY_BIAS_CHERRY (1 << 1)
#define LUCKY_BIAS_LOTAD (1 << 2)
#define LUCKY_BIAS_AZURILL (1 << 3)
#define LUCKY_BIAS_POWER (1 << 4)
#define LUCKY_BIAS_REELTIME (1 << 5)
#define LUCKY_BIAS_MIXED_777 (1 << 6)
#define LUCKY_BIAS_777 (1 << 7)
void PlaySlotMachine(u8, void (callback)(void));
#endif // GUARD_SLOT_MACHINE_H
|