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#ifndef GUARD_WINDOW_H
#define GUARD_WINDOW_H
struct WindowTemplate
{
u8 priority;
u8 tilemapLeft;
u8 tilemapTop;
u8 width;
u8 height;
u8 paletteNum;
u16 baseBlock;
};
struct Window
{
struct WindowTemplate window;
u8 *tileData;
};
#endif // GUARD_WINDOW_H
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