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#include "global.h"
#include "event_data.h"
#include "battle_setup.h"
#include "overworld.h"
#include "random.h"
#include "battle_tower.h"
#include "frontier_util.h"
#include "item.h"
#include "string_util.h"
#include "constants/items.h"
// This file's functions.
static void sub_8195980(void);
static void sub_8195A38(void);
static void sub_8195AE4(void);
static void sub_8195BB0(void);
static void sub_8195C20(void);
static void sub_8195C50(void);
static void sub_8195C7C(void);
static void sub_8195CE4(void);
static void sub_8195D28(void);
static void sub_8195DB8(void);
// Const rom data.
static void (* const sBattlePalaceFunctions[])(void) =
{
sub_8195980,
sub_8195A38,
sub_8195AE4,
sub_8195BB0,
sub_8195C20,
sub_8195C50,
sub_8195C7C,
sub_8195CE4,
sub_8195D28,
sub_8195DB8,
};
static const u16 gUnknown_0860DE78[] = {ITEM_HP_UP, ITEM_PROTEIN, ITEM_IRON, ITEM_CALCIUM, ITEM_CARBOS, ITEM_ZINC};
static const u16 gUnknown_0860DE84[] = {ITEM_BRIGHT_POWDER, ITEM_WHITE_HERB, ITEM_QUICK_CLAW, ITEM_LEFTOVERS, ITEM_MENTAL_HERB, ITEM_KINGS_ROCK, ITEM_FOCUS_BAND, ITEM_SCOPE_LENS, ITEM_CHOICE_BAND};
static const u32 gUnknown_0860DE98[][2] =
{
{0x10, 0x20},
{0x400000, 0x800000},
};
static const u32 gUnknown_0860DEA8[][2] =
{
{~0x10, ~0x20},
{~0x400000, ~0x800000},
};
// code
void CallBattlePalaceFunction(void)
{
sBattlePalaceFunctions[gSpecialVar_0x8004]();
}
static void sub_8195980(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
gSaveBlock2Ptr->frontier.field_CA8 = 0;
gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0;
gSaveBlock2Ptr->frontier.field_CA9_a = 0;
gSaveBlock2Ptr->frontier.field_CA9_b = 0;
if (!(gSaveBlock2Ptr->frontier.field_CDC & gUnknown_0860DE98[battleMode][lvlMode]))
gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] = 0;
saved_warp2_set(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
gTrainerBattleOpponent_A = 0;
}
static void sub_8195A38(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
switch (gSpecialVar_0x8005)
{
case 0:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_DC6;
break;
case 1:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode];
break;
case 2:
gSpecialVar_Result = ((gSaveBlock2Ptr->frontier.field_CDC & gUnknown_0860DE98[battleMode][lvlMode]) != 0);
break;
}
}
static void sub_8195AE4(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
switch (gSpecialVar_0x8005)
{
case 0:
gSaveBlock2Ptr->frontier.field_DC6 = gSpecialVar_0x8006;
break;
case 1:
gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] = gSpecialVar_0x8006;
break;
case 2:
if (gSpecialVar_0x8006)
gSaveBlock2Ptr->frontier.field_CDC |= gUnknown_0860DE98[battleMode][lvlMode];
else
gSaveBlock2Ptr->frontier.field_CDC &= gUnknown_0860DEA8[battleMode][lvlMode];
break;
}
}
static void sub_8195BB0(void)
{
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] < 50)
gSpecialVar_Result = Random() % 3;
else if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] < 99)
gSpecialVar_Result = 3;
else
gSpecialVar_Result = 4;
}
static void sub_8195C20(void)
{
gTrainerBattleOpponent_A = 5 *(Random() % 255) / 64u;
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
}
static void sub_8195C50(void)
{
if (gTrainerBattleOpponent_A < 300)
FrontierSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_A].speechBefore);
}
static void sub_8195C7C(void)
{
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] < 9999)
{
gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode]++;
// Whatever GF planned to do here, they messed up big time.
if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][(lvlMode > gSaveBlock2Ptr->frontier.palaceRecordWinStreaks[battleMode][lvlMode]) ? 1 : 0])
gSaveBlock2Ptr->frontier.palaceRecordWinStreaks[battleMode][lvlMode] = gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode];
}
}
static void sub_8195CE4(void)
{
gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005;
VarSet(VAR_TEMP_0, 0);
gSaveBlock2Ptr->frontier.field_CA9_a = 1;
sub_81A4C30();
}
static void sub_8195D28(void)
{
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] > 41)
gSaveBlock2Ptr->frontier.field_DC6 = gUnknown_0860DE84[Random() % ARRAY_COUNT(gUnknown_0860DE84)];
else
gSaveBlock2Ptr->frontier.field_DC6 = gUnknown_0860DE78[Random() % ARRAY_COUNT(gUnknown_0860DE78)];
}
static void sub_8195DB8(void)
{
if (AddBagItem(gSaveBlock2Ptr->frontier.field_DC6, 1) == TRUE)
{
CopyItemName(gSaveBlock2Ptr->frontier.field_DC6, gStringVar1);
gSaveBlock2Ptr->frontier.field_DC6 = 0;
gSpecialVar_Result = TRUE;
}
else
{
gSpecialVar_Result = FALSE;
}
}
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