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#ifndef GUARD_BARD_SOUNDS_TABLE_H
#define GUARD_BARD_SOUNDS_TABLE_H
#define NULL_BARD_SOUND { 0xff }
#include "pokemon.h"
#include "moves.h"
#include "trainer.h"
#include "status.h"
#include "battle.h"
#include "greetings.h"
#include "people.h"
#include "voices.h"
#include "speech.h"
#include "endings.h"
#include "feelings.h"
#include "conditions.h"
#include "actions.h"
#include "lifestyle.h"
#include "hobbies.h"
#include "time.h"
#include "misc.h"
#include "adjectives.h"
#include "events.h"
#include "trendysaying.h"
const struct BardSound (*const gBardSoundsTable[EC_NUM_GROUPS])[6] = {
[EC_GROUP_POKEMON] = NULL, // Handled by gBardSounds_Pokemon
[EC_GROUP_TRAINER] = gBardSounds_Trainer,
[EC_GROUP_STATUS] = gBardSounds_Status,
[EC_GROUP_BATTLE] = gBardSounds_Battle,
[EC_GROUP_GREETINGS] = gBardSounds_Greetings,
[EC_GROUP_PEOPLE] = gBardSounds_People,
[EC_GROUP_VOICES] = gBardSounds_Voices,
[EC_GROUP_SPEECH] = gBardSounds_Speech,
[EC_GROUP_ENDINGS] = gBardSounds_Endings,
[EC_GROUP_FEELINGS] = gBardSounds_Feelings,
[EC_GROUP_CONDITIONS] = gBardSounds_Conditions,
[EC_GROUP_ACTIONS] = gBardSounds_Actions,
[EC_GROUP_LIFESTYLE] = gBardSounds_Lifestyle,
[EC_GROUP_HOBBIES] = gBardSounds_Hobbies,
[EC_GROUP_TIME] = gBardSounds_Time,
[EC_GROUP_MISC] = gBardSounds_Misc,
[EC_GROUP_ADJECTIVES] = gBardSounds_Adjectives,
[EC_GROUP_EVENTS] = gBardSounds_Events,
[EC_GROUP_MOVE_1] = NULL, // Handled by gBardSounds_Moves
[EC_GROUP_MOVE_2] = NULL, // Handled by gBardSounds_Moves
[EC_GROUP_TRENDY_SAYING] = gBardSounds_TrendySaying,
[EC_GROUP_POKEMON_NATIONAL] = NULL // Handled by gBardSounds_Pokemon
};
#endif //GUARD_BARD_SOUNDS_TABLE_H
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