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path: root/src/data/graphics/intro_scene.h
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const u16 gIntro1GameFreakTextFadePal[] = INCBIN_U16("graphics/intro/scene_1/text.gbapal"); // game freak text blue fade
const u16 gIntro2PlayerPal[] = INCBIN_U16("graphics/intro/scene_2/player.gbapal");
const u16 gIntro3BgPal[] = INCBIN_U16("graphics/intro/scene_3/bg.gbapal");
const u16 gIntro2VolbeatPal[] = INCBIN_U16("graphics/intro/scene_2/volbeat.gbapal");
const u16 gIntro2TorchicPal[] = INCBIN_U16("graphics/intro/scene_2/torchic.gbapal");
const u16 gIntro2ManectricPal[] = INCBIN_U16("graphics/intro/scene_2/manectric.gbapal");
const u16 gIntro2FlygonPal[] = INCBIN_U16("graphics/intro/scene_2/flygon.gbapal");

const u32 gIntro2VolbeatGfx[] = INCBIN_U32("graphics/intro/scene_2/volbeat.4bpp.lz");
const u32 gIntro2TorchicGfx[] = INCBIN_U32("graphics/intro/scene_2/torchic.4bpp.lz");
const u32 gIntro2ManectricGfx[] = INCBIN_U32("graphics/intro/scene_2/manectric.4bpp.lz");
const u32 gIntro2FlygonGfx[] = INCBIN_U32("graphics/intro/scene_2/flygon.4bpp.lz");
const u32 gIntro2BrendanGfx[] = INCBIN_U32("graphics/intro/scene_2/brendan.4bpp.lz");
const u32 gIntro2MayGfx[] = INCBIN_U32("graphics/intro/scene_2/may.4bpp.lz");

const u32 gIntro3GroudonGfx[] = INCBIN_U32("graphics/intro/scene_3/groudon.8bpp.lz");
const u32 gIntro3GroudonTilemap[] = INCBIN_U32("graphics/intro/scene_3/groudon.bin.lz");

const u32 gIntro3KyogreGfx[] = INCBIN_U32("graphics/intro/scene_3/kyogre.8bpp.lz");
const u32 gIntro3KyogreTilemap[] = INCBIN_U32("graphics/intro/scene_3/kyogre.bin.lz");

const u32 gIntro3LegendBgGfx[] = INCBIN_U32("graphics/intro/scene_3/legend_bg.4bpp.lz"); // groudon/kyogre bg

const u32 gIntro3GroudonBgTilemap[] = INCBIN_U32("graphics/intro/scene_3/legend_bg1.bin.lz");
const u32 gIntro3KyogreBgTilemap[] = INCBIN_U32("graphics/intro/scene_3/legend_bg2.bin.lz");

const u32 gIntro3CloudsGfx[] = INCBIN_U32("graphics/intro/scene_3/clouds.4bpp.lz");
const u32 gIntro3Clouds1Tilemap[] = INCBIN_U32("graphics/intro/scene_3/clouds1.bin.lz");
const u32 gIntro3Clouds2Tilemap[] = INCBIN_U32("graphics/intro/scene_3/clouds2.bin.lz");
const u32 gIntro3Clouds3Tilemap[] = INCBIN_U32("graphics/intro/scene_3/clouds3.bin.lz");

const u32 gIntro3LightningGfx[] = INCBIN_U32("graphics/intro/scene_3/lightning.4bpp.lz");
const u16 gIntro3LightningPal[] = INCBIN_U16("graphics/intro/scene_3/lightning.gbapal");

const u32 gIntro3RayquazaGfx[] = INCBIN_U32("graphics/intro/scene_3/rayquaza.4bpp.lz");
const u32 gIntro3RayquazaTilemap[] = INCBIN_U32("graphics/intro/scene_3/rayquaza.bin.lz");

const u32 gUnknown_D8C374[] = INCBIN_U32("graphics/unknown/unknown_D8C374.bin.lz");
const u32 gUnknown_D8C5C4[] = INCBIN_U32("graphics/unknown/unknown_D8C5C4.bin.lz");

const u32 gIntro3Clouds2Gfx[] = INCBIN_U32("graphics/intro/scene_3/clouds2.4bpp.lz"); // during the rayquaza flash
const u32 gIntro3Clouds4Tilemap[] = INCBIN_U32("graphics/intro/scene_3/clouds4.bin.lz");

const u32 gIntro3Bubbles_Gfx[] = INCBIN_U32("graphics/intro/scene_3/bubbles.4bpp.lz");
const u16 gIntro3Bubbles_Pal[] = INCBIN_U16("graphics/intro/scene_3/bubbles.gbapal");

const u32 gIntro1Flygon_Gfx[] = INCBIN_U32("graphics/intro/scene_1/flygon.4bpp.lz");
const u32 gIntro1Sparkle_Gfx[] = INCBIN_U32("graphics/intro/scene_1/sparkle.4bpp.lz");