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|
static const u8 sDummyDesc[] = _(
"?????");
// Pokeballs
static const u8 sMasterBallDesc[] = _(
"The best BALL that\n"
"catches a POKéMON\n"
"without fail.");
static const u8 sUltraBallDesc[] = _(
"A better BALL with\n"
"a higher catch rate\n"
"than a GREAT BALL.");
static const u8 sGreatBallDesc[] = _(
"A good BALL with a\n"
"higher catch rate\n"
"than a POKé BALL.");
static const u8 sPokeBallDesc[] = _(
"A tool used for\n"
"catching wild\n"
"POKéMON.");
static const u8 sSafariBallDesc[] = _(
"A special BALL that\n"
"is used only in the\n"
"SAFARI ZONE.");
static const u8 sNetBallDesc[] = _(
"A BALL that works\n"
"well on WATER- and\n"
"BUG-type POKéMON.");
static const u8 sDiveBallDesc[] = _(
"A BALL that works\n"
"better on POKéMON\n"
"on the ocean floor.");
static const u8 sNestBallDesc[] = _(
"A BALL that works\n"
"better on weaker\n"
"POKéMON.");
static const u8 sRepeatBallDesc[] = _(
"A BALL that works\n"
"better on POKéMON\n"
"caught before.");
static const u8 sTimerBallDesc[] = _(
"A BALL that gains\n"
"power in battles\n"
"taking many turns.");
static const u8 sLuxuryBallDesc[] = _(
"A cozy BALL that\n"
"makes POKéMON\n"
"more friendly.");
static const u8 sPremierBallDesc[] = _(
"A rare BALL made\n"
"in commemoration\n"
"of some event.");
// Medicine
static const u8 sPotionDesc[] = _(
"Restores the HP of\n"
"a POKéMON by\n"
"20 points.");
static const u8 sAntidoteDesc[] = _(
"Heals a poisoned\n"
"POKéMON.");
static const u8 sBurnHealDesc[] = _(
"Heals POKéMON\n"
"of a burn.");
static const u8 sIceHealDesc[] = _(
"Defrosts a frozen\n"
"POKéMON.");
static const u8 sAwakeningDesc[] = _(
"Awakens a sleeping\n"
"POKéMON.");
static const u8 sParalyzeHealDesc[] = _(
"Heals a paralyzed\n"
"POKéMON.");
static const u8 sFullRestoreDesc[] = _(
"Fully restores the\n"
"HP and status of a\n"
"POKéMON.");
static const u8 sMaxPotionDesc[] = _(
"Fully restores the\n"
"HP of a POKéMON.");
static const u8 sHyperPotionDesc[] = _(
"Restores the HP of\n"
"a POKéMON by\n"
"200 points.");
static const u8 sSuperPotionDesc[] = _(
"Restores the HP of\n"
"a POKéMON by\n"
"50 points.");
static const u8 sFullHealDesc[] = _(
"Heals all the\n"
"status problems of\n"
"one POKéMON.");
static const u8 sReviveDesc[] = _(
"Revives a fainted\n"
"POKéMON with half\n"
"its HP.");
static const u8 sMaxReviveDesc[] = _(
"Revives a fainted\n"
"POKéMON with all\n"
"its HP.");
static const u8 sFreshWaterDesc[] = _(
"A mineral water\n"
"that restores HP\n"
"by 50 points.");
static const u8 sSodaPopDesc[] = _(
"A fizzy soda drink\n"
"that restores HP\n"
"by 60 points.");
static const u8 sLemonadeDesc[] = _(
"A very sweet drink\n"
"that restores HP\n"
"by 80 points.");
static const u8 sMoomooMilkDesc[] = _(
"A nutritious milk\n"
"that restores HP\n"
"by 100 points.");
static const u8 sEnergyPowderDesc[] = _(
"A bitter powder\n"
"that restores HP\n"
"by 50 points.");
static const u8 sEnergyRootDesc[] = _(
"A bitter root\n"
"that restores HP\n"
"by 200 points.");
static const u8 sHealPowderDesc[] = _(
"A bitter powder\n"
"that heals all\n"
"status problems.");
static const u8 sRevivalHerbDesc[] = _(
"A very bitter herb\n"
"that revives a\n"
"fainted POKéMON.");
static const u8 sEtherDesc[] = _(
"Restores the PP\n"
"of a selected move\n"
"by 10.");
static const u8 sMaxEtherDesc[] = _(
"Fully restores the\n"
"PP of a selected\n"
"move.");
static const u8 sElixirDesc[] = _(
"Restores the PP\n"
"of all moves by 10.");
static const u8 sMaxElixirDesc[] = _(
"Fully restores the\n"
"PP of a POKéMON's\n"
"moves.");
static const u8 sLavaCookieDesc[] = _(
"A local specialty\n"
"that heals all\n"
"status problems.");
static const u8 sBlueFluteDesc[] = _(
"A glass flute that\n"
"awakens sleeping\n"
"POKéMON.");
static const u8 sYellowFluteDesc[] = _(
"A glass flute that\n"
"snaps POKéMON\n"
"out of confusion.");
static const u8 sRedFluteDesc[] = _(
"A glass flute that\n"
"snaps POKéMON\n"
"out of attraction.");
static const u8 sBlackFluteDesc[] = _(
"A glass flute that\n"
"keeps away wild\n"
"POKéMON.");
static const u8 sWhiteFluteDesc[] = _(
"A glass flute that\n"
"lures wild POKéMON.");
static const u8 sBerryJuiceDesc[] = _(
"A 100% pure juice\n"
"that restores HP\n"
"by 20 points.");
static const u8 sSacredAshDesc[] = _(
"Fully revives and\n"
"restores all\n"
"fainted POKéMON.");
// Collectibles
static const u8 sShoalSaltDesc[] = _(
"Salt obtained from\n"
"deep inside the\n"
"SHOAL CAVE.");
static const u8 sShoalShellDesc[] = _(
"A seashell found\n"
"deep inside the\n"
"SHOAL CAVE.");
static const u8 sRedShardDesc[] = _(
"A shard from an\n"
"ancient item. Can\n"
"be sold cheaply.");
static const u8 sBlueShardDesc[] = _(
"A shard from an\n"
"ancient item. Can\n"
"be sold cheaply.");
static const u8 sYellowShardDesc[] = _(
"A shard from an\n"
"ancient item. Can\n"
"be sold cheaply.");
static const u8 sGreenShardDesc[] = _(
"A shard from an\n"
"ancient item. Can\n"
"be sold cheaply.");
// Vitamins
static const u8 sHPUpDesc[] = _(
"Raises the base HP\n"
"of one POKéMON.");
static const u8 sProteinDesc[] = _(
"Raises the base\n"
"ATTACK stat of one\n"
"POKéMON.");
static const u8 sIronDesc[] = _(
"Raises the base\n"
"DEFENSE stat of\n"
"one POKéMON.");
static const u8 sCarbosDesc[] = _(
"Raises the base\n"
"SPEED stat of one\n"
"POKéMON.");
static const u8 sCalciumDesc[] = _(
"Raises the base\n"
"SP. ATK stat of one\n"
"POKéMON.");
static const u8 sRareCandyDesc[] = _(
"Raises the level\n"
"of a POKéMON by\n"
"one.");
static const u8 sPPUpDesc[] = _(
"Raises the maximum\n"
"PP of a selected\n"
"move.");
static const u8 sZincDesc[] = _(
"Raises the base\n"
"SP. DEF stat of one\n"
"POKéMON.");
static const u8 sPPMaxDesc[] = _(
"Raises the PP of a\n"
"move to its maximum\n"
"points.");
// Battle items
static const u8 sGuardSpecDesc[] = _(
"Prevents stat\n"
"reduction when\n"
"used in battle.");
static const u8 sDireHitDesc[] = _(
"Raises the\n"
"critical-hit ratio\n"
"during one battle.");
static const u8 sXAttackDesc[] = _(
"Raises the stat\n"
"ATTACK during one\n"
"battle.");
static const u8 sXDefendDesc[] = _(
"Raises the stat\n"
"DEFENSE during one\n"
"battle.");
static const u8 sXSpeedDesc[] = _(
"Raises the stat\n"
"SPEED during one\n"
"battle.");
static const u8 sXAccuracyDesc[] = _(
"Raises accuracy\n"
"of attack moves\n"
"during one battle.");
static const u8 sXSpecialDesc[] = _(
"Raises the stat\n"
"SP. ATK during one\n"
"battle.");
static const u8 sPokeDollDesc[] = _(
"Use to flee from\n"
"any battle with\n"
"a wild POKéMON.");
static const u8 sFluffyTailDesc[] = _(
"Use to flee from\n"
"any battle with\n"
"a wild POKéMON.");
// Field items
static const u8 sSuperRepelDesc[] = _(
"Repels weak wild\n"
"POKéMON for 200\n"
"steps.");
static const u8 sMaxRepelDesc[] = _(
"Repels weak wild\n"
"POKéMON for 250\n"
"steps.");
static const u8 sEscapeRopeDesc[] = _(
"Use to escape\n"
"instantly from a\n"
"cave or a dungeon.");
static const u8 sRepelDesc[] = _(
"Repels weak wild\n"
"POKéMON for 100\n"
"steps.");
// Evolution stones
static const u8 sSunStoneDesc[] = _(
"Makes certain\n"
"species of POKéMON\n"
"evolve.");
static const u8 sMoonStoneDesc[] = _(
"Makes certain\n"
"species of POKéMON\n"
"evolve.");
static const u8 sFireStoneDesc[] = _(
"Makes certain\n"
"species of POKéMON\n"
"evolve.");
static const u8 sThunderStoneDesc[] = _(
"Makes certain\n"
"species of POKéMON\n"
"evolve.");
static const u8 sWaterStoneDesc[] = _(
"Makes certain\n"
"species of POKéMON\n"
"evolve.");
static const u8 sLeafStoneDesc[] = _(
"Makes certain\n"
"species of POKéMON\n"
"evolve.");
// Valuable items
static const u8 sTinyMushroomDesc[] = _(
"A plain mushroom\n"
"that would sell\n"
"at a cheap price.");
static const u8 sBigMushroomDesc[] = _(
"A rare mushroom\n"
"that would sell at a\n"
"high price.");
static const u8 sPearlDesc[] = _(
"A pretty pearl\n"
"that would sell at a\n"
"cheap price.");
static const u8 sBigPearlDesc[] = _(
"A lovely large pearl\n"
"that would sell at a\n"
"high price.");
static const u8 sStardustDesc[] = _(
"Beautiful red sand.\n"
"Can be sold at a\n"
"high price.");
static const u8 sStarPieceDesc[] = _(
"A red gem shard.\n"
"It would sell for a\n"
"very high price.");
static const u8 sNuggetDesc[] = _(
"A nugget of pure\n"
"gold. Can be sold at\n"
"a high price.");
static const u8 sHeartScaleDesc[] = _(
"A lovely scale.\n"
"It is coveted by\n"
"collectors.");
// Mail
static const u8 sOrangeMailDesc[] = _(
"A ZIGZAGOON-print\n"
"MAIL to be held by\n"
"a POKéMON.");
static const u8 sHarborMailDesc[] = _(
"A WINGULL-print\n"
"MAIL to be held by\n"
"a POKéMON.");
static const u8 sGlitterMailDesc[] = _(
"A PIKACHU-print\n"
"MAIL to be held by\n"
"a POKéMON.");
static const u8 sMechMailDesc[] = _(
"A MAGNEMITE-print\n"
"MAIL to be held by\n"
"a POKéMON.");
static const u8 sWoodMailDesc[] = _(
"A SLAKOTH-print\n"
"MAIL to be held by\n"
"a POKéMON.");
static const u8 sWaveMailDesc[] = _(
"A WAILMER-print\n"
"MAIL to be held by\n"
"a POKéMON.");
static const u8 sBeadMailDesc[] = _(
"MAIL featuring a\n"
"sketch of the\n"
"holding POKéMON.");
static const u8 sShadowMailDesc[] = _(
"A DUSKULL-print\n"
"MAIL to be held by\n"
"a POKéMON.");
static const u8 sTropicMailDesc[] = _(
"A BELLOSSOM-print\n"
"MAIL to be held by\n"
"a POKéMON.");
static const u8 sDreamMailDesc[] = _(
"MAIL featuring a\n"
"sketch of the\n"
"holding POKéMON.");
static const u8 sFabMailDesc[] = _(
"A gorgeous-print\n"
"MAIL to be held\n"
"by a POKéMON.");
static const u8 sRetroMailDesc[] = _(
"MAIL featuring the\n"
"drawings of three\n"
"POKéMON.");
// Berries
static const u8 sCheriBerryDesc[] = _(
"A hold item that\n"
"heals paralysis\n"
"in battle.");
static const u8 sChestoBerryDesc[] = _(
"A hold item that\n"
"awakens POKéMON\n"
"in battle.");
static const u8 sPechaBerryDesc[] = _(
"A hold item that\n"
"heals poisoning\n"
"in battle.");
static const u8 sRawstBerryDesc[] = _(
"A hold item that\n"
"heals a burn in\n"
"battle.");
static const u8 sAspearBerryDesc[] = _(
"A hold item that\n"
"defrosts POKéMON\n"
"in battle.");
static const u8 sLeppaBerryDesc[] = _(
"A hold item that\n"
"restores 10 PP in\n"
"battle.");
static const u8 sOranBerryDesc[] = _(
"A hold item that\n"
"restores 10 HP in\n"
"battle.");
static const u8 sPersimBerryDesc[] = _(
"A hold item that\n"
"heals confusion\n"
"in battle.");
static const u8 sLumBerryDesc[] = _(
"A hold item that\n"
"heals any status\n"
"problem in battle.");
static const u8 sSitrusBerryDesc[] = _(
"A hold item that\n"
"restores 30 HP in\n"
"battle.");
static const u8 sFigyBerryDesc[] = _(
"A hold item that\n"
"restores HP but\n"
"may confuse.");
static const u8 sWikiBerryDesc[] = _(
"A hold item that\n"
"restores HP but\n"
"may confuse.");
static const u8 sMagoBerryDesc[] = _(
"A hold item that\n"
"restores HP but\n"
"may confuse.");
static const u8 sAguavBerryDesc[] = _(
"A hold item that\n"
"restores HP but\n"
"may confuse.");
static const u8 sIapapaBerryDesc[] = _(
"A hold item that\n"
"restores HP but\n"
"may confuse.");
static const u8 sRazzBerryDesc[] = _(
"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
"to grow RAZZ.");
static const u8 sBlukBerryDesc[] = _(
"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
"to grow BLUK.");
static const u8 sNanabBerryDesc[] = _(
"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
"to grow NANAB.");
static const u8 sWepearBerryDesc[] = _(
"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
"to grow WEPEAR.");
static const u8 sPinapBerryDesc[] = _(
"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
"to grow PINAP.");
static const u8 sPomegBerryDesc[] = _(
"Makes a POKéMON\n"
"friendly but lowers\n"
"base HP.");
static const u8 sKelpsyBerryDesc[] = _(
"Makes a POKéMON\n"
"friendly but lowers\n"
"base ATTACK.");
static const u8 sQualotBerryDesc[] = _(
"Makes a POKéMON\n"
"friendly but lowers\n"
"base DEFENSE.");
static const u8 sHondewBerryDesc[] = _(
"Makes a POKéMON\n"
"friendly but lowers\n"
"base SP. ATK.");
static const u8 sGrepaBerryDesc[] = _(
"Makes a POKéMON\n"
"friendly but lowers\n"
"base SP. DEF.");
static const u8 sTamatoBerryDesc[] = _(
"Makes a POKéMON\n"
"friendly but lowers\n"
"base SPEED.");
static const u8 sCornnBerryDesc[] = _(
"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
"to grow CORNN.");
static const u8 sMagostBerryDesc[] = _(
"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
"to grow MAGOST.");
static const u8 sRabutaBerryDesc[] = _(
"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
"to grow RABUTA.");
static const u8 sNomelBerryDesc[] = _(
"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
"to grow NOMEL.");
static const u8 sSpelonBerryDesc[] = _(
"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
"to grow SPELON.");
static const u8 sPamtreBerryDesc[] = _(
"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
"to grow PAMTRE.");
static const u8 sWatmelBerryDesc[] = _(
"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
"to grow WATMEL.");
static const u8 sDurinBerryDesc[] = _(
"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
"to grow DURIN.");
static const u8 sBelueBerryDesc[] = _(
"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
"to grow BELUE.");
static const u8 sLiechiBerryDesc[] = _(
"A hold item that\n"
"raises ATTACK in\n"
"a pinch.");
static const u8 sGanlonBerryDesc[] = _(
"A hold item that\n"
"raises DEFENSE in\n"
"a pinch.");
static const u8 sSalacBerryDesc[] = _(
"A hold item that\n"
"raises SPEED in\n"
"a pinch.");
static const u8 sPetayaBerryDesc[] = _(
"A hold item that\n"
"raises SP. ATK in\n"
"a pinch.");
static const u8 sApicotBerryDesc[] = _(
"A hold item that\n"
"raises SP. DEF in\n"
"a pinch.");
static const u8 sLansatBerryDesc[] = _(
"A hold item that\n"
"ups the critical-\n"
"hit rate in a pinch.");
static const u8 sStarfBerryDesc[] = _(
"A hold item that\n"
"sharply boosts a\n"
"stat in a pinch.");
static const u8 sEnigmaBerryDesc[] = _(
"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
"to grow a mystery.");
// Hold items
static const u8 sBrightPowderDesc[] = _(
"A hold item that\n"
"casts a glare to\n"
"reduce accuracy.");
static const u8 sWhiteHerbDesc[] = _(
"A hold item that\n"
"restores any\n"
"lowered stat.");
static const u8 sMachoBraceDesc[] = _(
"A hold item that\n"
"promotes growth,\n"
"but reduces SPEED.");
static const u8 sExpShareDesc[] = _(
"A hold item that\n"
"gets EXP. points\n"
"from battles.");
static const u8 sQuickClawDesc[] = _(
"A hold item that\n"
"occasionally allows\n"
"the first strike.");
static const u8 sSootheBellDesc[] = _(
"A hold item that\n"
"calms spirits and\n"
"fosters friendship.");
static const u8 sMentalHerbDesc[] = _(
"A hold item that\n"
"snaps POKéMON out\n"
"of infatuation.");
static const u8 sChoiceBandDesc[] = _(
"Raises a move's\n"
"power, but permits\n"
"only that move.");
static const u8 sKingsRockDesc[] = _(
"A hold item that\n"
"may cause flinching\n"
"when the foe is hit.");
static const u8 sSilverPowderDesc[] = _(
"A hold item that\n"
"raises the power of\n"
"BUG-type moves.");
static const u8 sAmuletCoinDesc[] = _(
"Doubles money in\n"
"battle if the\n"
"holder takes part.");
static const u8 sCleanseTagDesc[] = _(
"A hold item that\n"
"helps repel wild\n"
"POKéMON.");
static const u8 sSoulDewDesc[] = _(
"Hold item: raises\n"
"SP. ATK & SP. DEF of\n"
"LATIOS & LATIAS.");
static const u8 sDeepSeaToothDesc[] = _(
"A hold item that\n"
"raises the SP. ATK\n"
"of CLAMPERL.");
static const u8 sDeepSeaScaleDesc[] = _(
"A hold item that\n"
"raises the SP. DEF\n"
"of CLAMPERL.");
static const u8 sSmokeBallDesc[] = _(
"A hold item that\n"
"assures fleeing\n"
"from wild POKéMON.");
static const u8 sEverstoneDesc[] = _(
"A wondrous hold\n"
"item that prevents\n"
"evolution.");
static const u8 sFocusBandDesc[] = _(
"A hold item that\n"
"occasionally\n"
"prevents fainting.");
static const u8 sLuckyEggDesc[] = _(
"A hold item that\n"
"boosts EXP. points\n"
"earned in battle.");
static const u8 sScopeLensDesc[] = _(
"A hold item that\n"
"improves the\n"
"critical-hit rate.");
static const u8 sMetalCoatDesc[] = _(
"A hold item that\n"
"raises the power of\n"
"STEEL-type moves.");
static const u8 sLeftoversDesc[] = _(
"A hold item that\n"
"gradually restores\n"
"HP in battle.");
static const u8 sDragonScaleDesc[] = _(
"A strange scale\n"
"held by DRAGON-\n"
"type POKéMON.");
static const u8 sLightBallDesc[] = _(
"A hold item that\n"
"raises the SP. ATK\n"
"of PIKACHU.");
static const u8 sSoftSandDesc[] = _(
"A hold item that\n"
"raises the power of\n"
"GROUND-type moves.");
static const u8 sHardStoneDesc[] = _(
"A hold item that\n"
"raises the power of\n"
"ROCK-type moves.");
static const u8 sMiracleSeedDesc[] = _(
"A hold item that\n"
"raises the power of\n"
"GRASS-type moves.");
static const u8 sBlackGlassesDesc[] = _(
"A hold item that\n"
"raises the power of\n"
"DARK-type moves.");
static const u8 sBlackBeltDesc[] = _(
"A hold item that\n"
"boosts FIGHTING-\n"
"type moves.");
static const u8 sMagnetDesc[] = _(
"A hold item that\n"
"boosts ELECTRIC-\n"
"type moves.");
static const u8 sMysticWaterDesc[] = _(
"A hold item that\n"
"raises the power of\n"
"WATER-type moves.");
static const u8 sSharpBeakDesc[] = _(
"A hold item that\n"
"raises the power of\n"
"FLYING-type moves.");
static const u8 sPoisonBarbDesc[] = _(
"A hold item that\n"
"raises the power of\n"
"POISON-type moves.");
static const u8 sNeverMeltIceDesc[] = _(
"A hold item that\n"
"raises the power of\n"
"ICE-type moves.");
static const u8 sSpellTagDesc[] = _(
"A hold item that\n"
"raises the power of\n"
"GHOST-type moves.");
static const u8 sTwistedSpoonDesc[] = _(
"A hold item that\n"
"boosts PSYCHIC-\n"
"type moves.");
static const u8 sCharcoalDesc[] = _(
"A hold item that\n"
"raises the power of\n"
"FIRE-type moves.");
static const u8 sDragonFangDesc[] = _(
"A hold item that\n"
"raises the power of\n"
"DRAGON-type moves.");
static const u8 sSilkScarfDesc[] = _(
"A hold item that\n"
"raises the power of\n"
"NORMAL-type moves.");
static const u8 sUpGradeDesc[] = _(
"A peculiar box made\n"
"by SILPH CO.");
static const u8 sShellBellDesc[] = _(
"A hold item that\n"
"restores HP upon\n"
"striking the foe.");
static const u8 sSeaIncenseDesc[] = _(
"A hold item that\n"
"slightly boosts\n"
"WATER-type moves.");
static const u8 sLaxIncenseDesc[] = _(
"A hold item that\n"
"slightly lowers the\n"
"foe's accuracy.");
static const u8 sLuckyPunchDesc[] = _(
"A hold item that\n"
"raises CHANSEY's\n"
"critical-hit rate.");
static const u8 sMetalPowderDesc[] = _(
"A hold item that\n"
"raises DITTO's\n"
"DEFENSE.");
static const u8 sThickClubDesc[] = _(
"A hold item that \n"
"raises CUBONE or\n"
"MAROWAK's ATTACK.");
static const u8 sStickDesc[] = _(
"A hold item that\n"
"raises FARFETCH'D's\n"
"critical-hit ratio.");
static const u8 sRedScarfDesc[] = _(
"A hold item that\n"
"raises COOL in\n"
"CONTESTS.");
static const u8 sBlueScarfDesc[] = _(
"A hold item that\n"
"raises BEAUTY in\n"
"CONTESTS.");
static const u8 sPinkScarfDesc[] = _(
"A hold item that\n"
"raises CUTE in\n"
"CONTESTS.");
static const u8 sGreenScarfDesc[] = _(
"A hold item that\n"
"raises SMART in\n"
"CONTESTS.");
static const u8 sYellowScarfDesc[] = _(
"A hold item that\n"
"raises TOUGH in\n"
"CONTESTS.");
// Key items
static const u8 sMachBikeDesc[] = _(
"A folding bicycle\n"
"that doubles your\n"
"speed or better.");
static const u8 sCoinCaseDesc[] = _(
"A case that holds\n"
"up to 9,999 COINS.");
static const u8 sItemfinderDesc[] = _(
"A device that\n"
"signals an invisible\n"
"item by sound.");
static const u8 sOldRodDesc[] = _(
"Use by any body of\n"
"water to fish for\n"
"wild POKéMON.");
static const u8 sGoodRodDesc[] = _(
"A decent fishing\n"
"rod for catching\n"
"wild POKéMON.");
static const u8 sSuperRodDesc[] = _(
"The best fishing\n"
"rod for catching\n"
"wild POKéMON.");
static const u8 sSSTicketDesc[] = _(
"The ticket required\n"
"for sailing on a\n"
"ferry.");
static const u8 sContestPassDesc[] = _(
"The pass required\n"
"for entering\n"
"POKéMON CONTESTS.");
static const u8 sWailmerPailDesc[] = _(
"A tool used for\n"
"watering BERRIES\n"
"and plants.");
static const u8 sDevonGoodsDesc[] = _(
"A package that\n"
"contains DEVON's\n"
"machine parts.");
static const u8 sSootSackDesc[] = _(
"A sack used to\n"
"gather and hold\n"
"volcanic ash.");
static const u8 sBasementKeyDesc[] = _(
"The key for NEW\n"
"MAUVILLE beneath\n"
"MAUVILLE CITY.");
static const u8 sAcroBikeDesc[] = _(
"A folding bicycle\n"
"capable of jumps\n"
"and wheelies.");
static const u8 sPokeblockCaseDesc[] = _(
"A case for holding\n"
"{POKEBLOCK}S made with\n"
"a BERRY BLENDER.");
static const u8 sLetterDesc[] = _(
"A letter to STEVEN\n"
"from the PRESIDENT\n"
"of the DEVON CORP.");
static const u8 sEonTicketDesc[] = _(
"The ticket for a\n"
"ferry to a distant\n"
"southern island.");
static const u8 sRedOrbDesc[] = _(
"A red, glowing orb\n"
"said to contain an\n"
"ancient power.");
static const u8 sBlueOrbDesc[] = _(
"A blue, glowing orb\n"
"said to contain an\n"
"ancient power.");
static const u8 sScannerDesc[] = _(
"A device found\n"
"inside the\n"
"ABANDONED SHIP.");
static const u8 sGoGogglesDesc[] = _(
"Nifty goggles that\n"
"protect eyes from\n"
"desert sandstorms.");
static const u8 sMeteoriteDesc[] = _(
"A meteorite found\n"
"at METEOR FALLS.");
static const u8 sRoom1KeyDesc[] = _(
"A key that opens a\n"
"door inside the\n"
"ABANDONED SHIP.");
static const u8 sRoom2KeyDesc[] = _(
"A key that opens a\n"
"door inside the\n"
"ABANDONED SHIP.");
static const u8 sRoom4KeyDesc[] = _(
"A key that opens a\n"
"door inside the\n"
"ABANDONED SHIP.");
static const u8 sRoom6KeyDesc[] = _(
"A key that opens a\n"
"door inside the\n"
"ABANDONED SHIP.");
static const u8 sStorageKeyDesc[] = _(
"The key to the\n"
"storage inside the\n"
"ABANDONED SHIP.");
static const u8 sRootFossilDesc[] = _(
"A fossil of an\n"
"ancient, seafloor-\n"
"dwelling POKéMON.");
static const u8 sClawFossilDesc[] = _(
"A fossil of an\n"
"ancient, seafloor-\n"
"dwelling POKéMON.");
static const u8 sDevonScopeDesc[] = _(
"A device by DEVON\n"
"that signals any\n"
"unseeable POKéMON.");
// TMs/HMs
static const u8 sTM01Desc[] = _(
"Powerful, but makes\n"
"the user flinch if\n"
"hit by the foe.");
static const u8 sTM02Desc[] = _(
"Hooks and slashes\n"
"the foe with long,\n"
"sharp claws.");
static const u8 sTM03Desc[] = _(
"Generates an\n"
"ultrasonic wave\n"
"that may confuse.");
static const u8 sTM04Desc[] = _(
"Raises SP. ATK and\n"
"SP. DEF by focusing\n"
"the mind.");
static const u8 sTM05Desc[] = _(
"A savage roar that\n"
"makes the foe flee \n"
"to end the battle.");
static const u8 sTM06Desc[] = _(
"Poisons the foe\n"
"with a toxin that\n"
"gradually worsens.");
static const u8 sTM07Desc[] = _(
"Creates a hailstorm\n"
"that damages all\n"
"types except ICE.");
static const u8 sTM08Desc[] = _(
"Bulks up the body\n"
"to boost both\n"
"ATTACK & DEFENSE.");
static const u8 sTM09Desc[] = _(
"Shoots 2 to 5 seeds\n"
"in a row to strike\n"
"the foe.");
static const u8 sTM10Desc[] = _(
"The attack power\n"
"varies among\n"
"different POKéMON.");
static const u8 sTM11Desc[] = _(
"Raises the power of\n"
"FIRE-type moves\n"
"for 5 turns.");
static const u8 sTM12Desc[] = _(
"Enrages the foe so\n"
"it can only use\n"
"attack moves.");
static const u8 sTM13Desc[] = _(
"Fires an icy cold\n"
"beam that may\n"
"freeze the foe.");
static const u8 sTM14Desc[] = _(
"A brutal snow-and-\n"
"wind attack that\n"
"may freeze the foe.");
static const u8 sTM15Desc[] = _(
"Powerful, but needs\n"
"recharging the\n"
"next turn.");
static const u8 sTM16Desc[] = _(
"Creates a wall of\n"
"light that lowers\n"
"SP. ATK damage.");
static const u8 sTM17Desc[] = _(
"Negates all damage,\n"
"but may fail if used\n"
"in succession.");
static const u8 sTM18Desc[] = _(
"Raises the power of\n"
"WATER-type moves\n"
"for 5 turns.");
static const u8 sTM19Desc[] = _(
"Recovers half the\n"
"HP of the damage \n"
"this move inflicts.");
static const u8 sTM20Desc[] = _(
"Prevents status\n"
"abnormality with a\n"
"mystical power.");
static const u8 sTM21Desc[] = _(
"The less the user\n"
"likes you, the more\n"
"powerful this move.");
static const u8 sTM22Desc[] = _(
"Absorbs sunlight in\n"
"the 1st turn, then\n"
"attacks next turn.");
static const u8 sTM23Desc[] = _(
"Slams the foe with\n"
"a hard tail. It may\n"
"lower DEFENSE.");
static const u8 sTM24Desc[] = _(
"A powerful electric\n"
"attack that may\n"
"cause paralysis.");
static const u8 sTM25Desc[] = _(
"Strikes the foe\n"
"with a thunderbolt.\n"
"It may paralyze.");
static const u8 sTM26Desc[] = _(
"Causes a quake\n"
"that has no effect\n"
"on flying foes.");
static const u8 sTM27Desc[] = _(
"The more the user\n"
"likes you, the more\n"
"powerful this move.");
static const u8 sTM28Desc[] = _(
"Digs underground\n"
"the 1st turn, then\n"
"strikes next turn.");
static const u8 sTM29Desc[] = _(
"A powerful psychic\n"
"attack that may\n"
"lower SP. DEF.");
static const u8 sTM30Desc[] = _(
"Hurls a dark lump\n"
"at the foe. It may\n"
"lower SP. DEF.");
static const u8 sTM31Desc[] = _(
"Destroys barriers\n"
"like LIGHT SCREEN\n"
"and causes damage.");
static const u8 sTM32Desc[] = _(
"Creates illusory\n"
"copies to enhance\n"
"elusiveness.");
static const u8 sTM33Desc[] = _(
"Creates a wall of\n"
"light that weakens\n"
"physical attacks.");
static const u8 sTM34Desc[] = _(
"Zaps the foe with a\n"
"jolt of electricity\n"
"that never misses.");
static const u8 sTM35Desc[] = _(
"Looses a stream of\n"
"fire that may burn\n"
"the foe.");
static const u8 sTM36Desc[] = _(
"Hurls sludge at the\n"
"foe. It may poison\n"
"the foe.");
static const u8 sTM37Desc[] = _(
"Causes a sandstorm\n"
"that hits the foe\n"
"over several turns.");
static const u8 sTM38Desc[] = _(
"A powerful fire\n"
"attack that may\n"
"burn the foe.");
static const u8 sTM39Desc[] = _(
"Stops the foe from\n"
"moving with rocks.\n"
"May lower SPEED.");
static const u8 sTM40Desc[] = _(
"An extremely fast\n"
"attack that can't\n"
"be avoided.");
static const u8 sTM41Desc[] = _(
"Prevents the foe\n"
"from using the same\n"
"move in a row.");
static const u8 sTM42Desc[] = _(
"Raises ATTACK when\n"
"poisoned, burned,\n"
"or paralyzed.");
static const u8 sTM43Desc[] = _(
"Adds an effect to\n"
"attack depending\n"
"on the location.");
static const u8 sTM44Desc[] = _(
"The user sleeps for\n"
"2 turns to restore\n"
"health and status.");
static const u8 sTM45Desc[] = _(
"Makes it tough to\n"
"attack a foe of the\n"
"opposite gender.");
static const u8 sTM46Desc[] = _(
"While attacking,\n"
"it may steal the\n"
"foe's held item.");
static const u8 sTM47Desc[] = _(
"Spreads hard-\n"
"edged wings and\n"
"slams into the foe.");
static const u8 sTM48Desc[] = _(
"Switches abilities\n"
"with the foe on the\n"
"turn this is used.");
static const u8 sTM49Desc[] = _(
"Steals the effects\n"
"of the move the foe\n"
"is trying to use.");
static const u8 sTM50Desc[] = _(
"Enables full-power\n"
"attack, but sharply\n"
"lowers SP. ATK.");
static const u8 sHM01Desc[] = _(
"Attacks the foe\n"
"with sharp blades\n"
"or claws.");
static const u8 sHM02Desc[] = _(
"Flies up on the\n"
"first turn, then\n"
"attacks next turn.");
static const u8 sHM03Desc[] = _(
"Creates a huge\n"
"wave, then crashes\n"
"it down on the foe.");
static const u8 sHM04Desc[] = _(
"Builds enormous\n"
"power, then slams\n"
"the foe.");
static const u8 sHM05Desc[] = _(
"Looses a powerful\n"
"blast of light that\n"
"reduces accuracy.");
static const u8 sHM06Desc[] = _(
"A rock-crushingly\n"
"tough attack that\n"
"may lower DEFENSE.");
static const u8 sHM07Desc[] = _(
"Attacks the foe\n"
"with enough power\n"
"to climb waterfalls.");
static const u8 sHM08Desc[] = _(
"Dives underwater\n"
"the 1st turn, then\n"
"attacks next turn.");
// FireRed/LeafGreen key items
static const u8 sOaksParcelDesc[] = _(
"A parcel for PROF.\n"
"OAK from a POKéMON\n"
"MART's clerk.");
static const u8 sPokeFluteDesc[] = _(
"A sweet-sounding\n"
"flute that awakens\n"
"POKéMON.");
static const u8 sSecretKeyDesc[] = _(
"The key to the\n"
"CINNABAR ISLAND\n"
"GYM's entrance.");
static const u8 sBikeVoucherDesc[] = _(
"A voucher for\n"
"obtaining a bicycle\n"
"from the BIKE SHOP.");
static const u8 sGoldTeethDesc[] = _(
"Gold dentures lost\n"
"by the SAFARI\n"
"ZONE's WARDEN.");
static const u8 sOldAmberDesc[] = _(
"A stone containing\n"
"the genes of an\n"
"ancient POKéMON.");
static const u8 sCardKeyDesc[] = _(
"A card-type door\n"
"key used in SILPH\n"
"CO's office.");
static const u8 sLiftKeyDesc[] = _(
"An elevator key\n"
"used in TEAM\n"
"ROCKET's HIDEOUT.");
static const u8 sHelixFossilDesc[] = _(
"A piece of an\n"
"ancient marine\n"
"POKéMON's seashell.");
static const u8 sDomeFossilDesc[] = _(
"A piece of an\n"
"ancient marine\n"
"POKéMON's shell.");
static const u8 sSilphScopeDesc[] = _(
"SILPH CO's scope\n"
"makes unseeable\n"
"POKéMON visible.");
static const u8 sBicycleDesc[] = _(
"A folding bicycle\n"
"that is faster than\n"
"the RUNNING SHOES.");
static const u8 sTownMapDesc[] = _(
"Can be viewed\n"
"anytime. Shows your\n"
"present location.");
static const u8 sVSSeekerDesc[] = _(
"A rechargeable unit\n"
"that flags battle-\n"
"ready TRAINERS.");
static const u8 sFameCheckerDesc[] = _(
"Stores information\n"
"on famous people\n"
"for instant recall.");
static const u8 sTMCaseDesc[] = _(
"A convenient case \n"
"that holds TMs and\n"
"HMs.");
static const u8 sBerryPouchDesc[] = _(
"A convenient\n"
"container that\n"
"holds BERRIES.");
static const u8 sTeachyTVDesc[] = _(
"A TV set tuned to\n"
"an advice program\n"
"for TRAINERS.");
static const u8 sTriPassDesc[] = _(
"A pass for ferries\n"
"between ONE, TWO,\n"
"and THREE ISLAND.");
static const u8 sRainbowPassDesc[] = _(
"For ferries serving\n"
"VERMILION and the\n"
"SEVII ISLANDS.");
static const u8 sTeaDesc[] = _(
"A thirst-quenching\n"
"tea prepared by an\n"
"old lady.");
static const u8 sMysticTicketDesc[] = _(
"A ticket required\n"
"to board the ship\n"
"to NAVEL ROCK.");
static const u8 sAuroraTicketDesc[] = _(
"A ticket required\n"
"to board the ship\n"
"to BIRTH ISLAND.");
static const u8 sPowderJarDesc[] = _(
"Stores BERRY\n"
"POWDER made using\n"
"a BERRY CRUSHER.");
static const u8 sRubyDesc[] = _(
"An exquisite, red-\n"
"glowing gem that\n"
"symbolizes passion.");
static const u8 sSapphireDesc[] = _(
"A brilliant blue gem\n"
"that symbolizes\n"
"honesty.");
// Emerald-specific key items
static const u8 sMagmaEmblemDesc[] = _(
"A medal-like item in\n"
"the same shape as\n"
"TEAM MAGMA's mark.");
static const u8 sOldSeaMapDesc[] = _(
"A faded sea chart\n"
"that shows the way\n"
"to a certain island.");
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