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|
static const u8 sNullDescription[] = _(
"");
static const u8 sPoundDescription[] = _(
"Pounds the foe with\n"
"forelegs or tail.");
static const u8 sKarateChopDescription[] = _(
"A chopping attack with a\n"
"high critical-hit ratio.");
static const u8 sDoubleSlapDescription[] = _(
"Repeatedly slaps the foe\n"
"2 to 5 times.");
static const u8 sCometPunchDescription[] = _(
"Repeatedly punches the foe\n"
"2 to 5 times.");
static const u8 sMegaPunchDescription[] = _(
"A strong punch thrown with\n"
"incredible power.");
static const u8 sPayDayDescription[] = _(
"Throws coins at the foe.\n"
"Money is recovered after.");
static const u8 sFirePunchDescription[] = _(
"A fiery punch that may burn\n"
"the foe.");
static const u8 sIcePunchDescription[] = _(
"An icy punch that may\n"
"freeze the foe.");
static const u8 sThunderPunchDescription[] = _(
"An electrified punch that\n"
"may paralyze the foe.");
static const u8 sScratchDescription[] = _(
"Scratches the foe with\n"
"sharp claws.");
static const u8 sViceGripDescription[] = _(
"Grips the foe with large and\n"
"powerful pincers.");
static const u8 sGuillotineDescription[] = _(
"A powerful pincer attack\n"
"that may cause fainting.");
static const u8 sRazorWindDescription[] = _(
"A 2-turn move that strikes\n"
"the foe on the 2nd turn.");
static const u8 sSwordsDanceDescription[] = _(
"A fighting dance that\n"
"sharply raises ATTACK.");
static const u8 sCutDescription[] = _(
"Cuts the foe with sharp\n"
"scythes, claws, etc.");
static const u8 sGustDescription[] = _(
"Strikes the foe with a gust\n"
"of wind whipped up by wings.");
static const u8 sWingAttackDescription[] = _(
"Strikes the foe with wings\n"
"spread wide.");
static const u8 sWhirlwindDescription[] = _(
"Blows away the foe with\n"
"wind and ends the battle.");
static const u8 sFlyDescription[] = _(
"Flies up on the first turn,\n"
"then strikes the next turn.");
static const u8 sBindDescription[] = _(
"Binds and squeezes the foe\n"
"for 2 to 5 turns.");
static const u8 sSlamDescription[] = _(
"Slams the foe with a long\n"
"tail, vine, etc.");
static const u8 sVineWhipDescription[] = _(
"Strikes the foe with\n"
"slender, whiplike vines.");
static const u8 sStompDescription[] = _(
"Stomps the enemy with a big\n"
"foot. May cause flinching.");
static const u8 sDoubleKickDescription[] = _(
"A double-kicking attack\n"
"that strikes the foe twice.");
static const u8 sMegaKickDescription[] = _(
"An extremely powerful kick\n"
"with intense force.");
static const u8 sJumpKickDescription[] = _(
"A strong jumping kick. May\n"
"miss and hurt the kicker.");
static const u8 sRollingKickDescription[] = _(
"A fast kick delivered from\n"
"a rapid spin.");
static const u8 sSandAttackDescription[] = _(
"Reduces the foe's accuracy\n"
"by hurling sand in its face.");
static const u8 sHeadbuttDescription[] = _(
"A ramming attack that may\n"
"cause flinching.");
static const u8 sHornAttackDescription[] = _(
"Jabs the foe with sharp\n"
"horns.");
static const u8 sFuryAttackDescription[] = _(
"Jabs the foe 2 to 5 times\n"
"with sharp horns, etc.");
static const u8 sHornDrillDescription[] = _(
"A one-hit KO attack that\n"
"uses a horn like a drill.");
static const u8 sTackleDescription[] = _(
"Charges the foe with a full-\n"
"body tackle.");
static const u8 sBodySlamDescription[] = _(
"A full-body slam that may\n"
"cause paralysis.");
static const u8 sWrapDescription[] = _(
"Wraps and squeezes the foe\n"
"2 to 5 times with vines, etc.");
static const u8 sTakeDownDescription[] = _(
"A reckless charge attack\n"
"that also hurts the user.");
static const u8 sThrashDescription[] = _(
"A rampage of 2 to 3 turns\n"
"that confuses the user.");
static const u8 sDoubleEdgeDescription[] = _(
"A life-risking tackle that\n"
"also hurts the user.");
static const u8 sTailWhipDescription[] = _(
"Wags the tail to lower the\n"
"foe's DEFENSE.");
static const u8 sPoisonStingDescription[] = _(
"A toxic attack with barbs,\n"
"etc., that may poison.");
static const u8 sTwineedleDescription[] = _(
"Stingers on the forelegs\n"
"jab the foe twice.");
static const u8 sPinMissileDescription[] = _(
"Sharp pins are fired to\n"
"strike 2 to 5 times.");
static const u8 sLeerDescription[] = _(
"Frightens the foe with a\n"
"leer to lower DEFENSE.");
static const u8 sBiteDescription[] = _(
"Bites with vicious fangs.\n"
"May cause flinching.");
static const u8 sGrowlDescription[] = _(
"Growls cutely to reduce the\n"
"foe's ATTACK.");
static const u8 sRoarDescription[] = _(
"Makes the foe flee to end\n"
"the battle.");
static const u8 sSingDescription[] = _(
"A soothing song lulls the\n"
"foe into a deep slumber.");
static const u8 sSupersonicDescription[] = _(
"Emits bizarre sound waves\n"
"that may confuse the foe.");
static const u8 sSonicBoomDescription[] = _(
"Launches shock waves that\n"
"always inflict 20 HP damage.");
static const u8 sDisableDescription[] = _(
"Psychically disables one of\n"
"the foe's moves.");
static const u8 sAcidDescription[] = _(
"Sprays a hide-melting acid.\n"
"May lower DEFENSE.");
static const u8 sEmberDescription[] = _(
"A weak fire attack that may\n"
"inflict a burn.");
static const u8 sFlamethrowerDescription[] = _(
"A powerful fire attack that\n"
"may inflict a burn.");
static const u8 sMistDescription[] = _(
"Creates a mist that stops\n"
"reduction of abilities.");
static const u8 sWaterGunDescription[] = _(
"Squirts water to attack\n"
"the foe.");
static const u8 sHydroPumpDescription[] = _(
"Blasts water at high power\n"
"to strike the foe.");
static const u8 sSurfDescription[] = _(
"Creates a huge wave, then\n"
"crashes it down on the foe.");
static const u8 sIceBeamDescription[] = _(
"Blasts the foe with an icy\n"
"beam that may freeze it.");
static const u8 sBlizzardDescription[] = _(
"Hits the foe with an icy\n"
"storm that may freeze it.");
static const u8 sPsybeamDescription[] = _(
"Fires a peculiar ray that\n"
"may confuse the foe.");
static const u8 sBubbleBeamDescription[] = _(
"Forcefully sprays bubbles\n"
"that may lower SPEED.");
static const u8 sAuroraBeamDescription[] = _(
"Fires a rainbow-colored\n"
"beam that may lower ATTACK.");
static const u8 sHyperBeamDescription[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
static const u8 sPeckDescription[] = _(
"Attacks the foe with a\n"
"jabbing beak, etc.");
static const u8 sDrillPeckDescription[] = _(
"A corkscrewing attack with\n"
"the beak acting as a drill.");
static const u8 sSubmissionDescription[] = _(
"A reckless body slam that\n"
"also hurts the user.");
static const u8 sLowKickDescription[] = _(
"A kick that inflicts more\n"
"damage on heavier foes.");
static const u8 sCounterDescription[] = _(
"Retaliates any physical hit\n"
"with double the power.");
static const u8 sSeismicTossDescription[] = _(
"Inflicts damage identical\n"
"to the user's level.");
static const u8 sStrengthDescription[] = _(
"Builds enormous power,\n"
"then slams the foe.");
static const u8 sAbsorbDescription[] = _(
"An attack that absorbs\n"
"half the damage inflicted.");
static const u8 sMegaDrainDescription[] = _(
"An attack that absorbs\n"
"half the damage inflicted.");
static const u8 sLeechSeedDescription[] = _(
"Plants a seed on the foe to\n"
"steal HP on every turn.");
static const u8 sGrowthDescription[] = _(
"Forces the body to grow\n"
"and heightens SP. ATK.");
static const u8 sRazorLeafDescription[] = _(
"Cuts the enemy with leaves.\n"
"High critical-hit ratio.");
static const u8 sSolarBeamDescription[] = _(
"Absorbs light in one turn,\n"
"then attacks next turn.");
static const u8 sPoisonPowderDescription[] = _(
"Scatters a toxic powder\n"
"that may poison the foe.");
static const u8 sStunSporeDescription[] = _(
"Scatters a powder that may\n"
"paralyze the foe.");
static const u8 sSleepPowderDescription[] = _(
"Scatters a powder that may\n"
"cause the foe to sleep.");
static const u8 sPetalDanceDescription[] = _(
"A rampage of 2 to 3 turns\n"
"that confuses the user.");
static const u8 sStringShotDescription[] = _(
"Binds the foe with string\n"
"to reduce its SPEED.");
static const u8 sDragonRageDescription[] = _(
"Launches shock waves that\n"
"always inflict 40 HP damage.");
static const u8 sFireSpinDescription[] = _(
"Traps the foe in a ring of\n"
"fire for 2 to 5 turns.");
static const u8 sThunderShockDescription[] = _(
"An electrical attack that\n"
"may paralyze the foe.");
static const u8 sThunderboltDescription[] = _(
"A strong electrical attack\n"
"that may paralyze the foe.");
static const u8 sThunderWaveDescription[] = _(
"A weak jolt of electricity\n"
"that paralyzes the foe.");
static const u8 sThunderDescription[] = _(
"A lightning attack that may\n"
"cause paralysis.");
static const u8 sRockThrowDescription[] = _(
"Throws small rocks to\n"
"strike the foe.");
static const u8 sEarthquakeDescription[] = _(
"A powerful quake, but has\n"
"no effect on flying foes.");
static const u8 sFissureDescription[] = _(
"A one-hit KO move that\n"
"drops the foe in a fissure.");
static const u8 sDigDescription[] = _(
"Digs underground the first\n"
"turn and strikes next turn.");
static const u8 sToxicDescription[] = _(
"Poisons the foe with an\n"
"intensifying toxin.");
static const u8 sConfusionDescription[] = _(
"A psychic attack that may\n"
"cause confusion.");
static const u8 sPsychicDescription[] = _(
"A powerful psychic attack\n"
"that may lower SP. DEF.");
static const u8 sHypnosisDescription[] = _(
"A hypnotizing move that\n"
"may induce sleep.");
static const u8 sMeditateDescription[] = _(
"Meditates in a peaceful\n"
"fashion to raise ATTACK.");
static const u8 sAgilityDescription[] = _(
"Relaxes the body to sharply\n"
"boost SPEED.");
static const u8 sQuickAttackDescription[] = _(
"An extremely fast attack\n"
"that always strikes first.");
static const u8 sRageDescription[] = _(
"Raises the user's ATTACK\n"
"every time it is hit.");
static const u8 sTeleportDescription[] = _(
"A psychic move for fleeing\n"
"from battle instantly.");
static const u8 sNightShadeDescription[] = _(
"Inflicts damage identical\n"
"to the user's level.");
static const u8 sMimicDescription[] = _(
"Copies a move used by the\n"
"foe during one battle.");
static const u8 sScreechDescription[] = _(
"Emits a screech to sharply\n"
"reduce the foe's DEFENSE.");
static const u8 sDoubleTeamDescription[] = _(
"Creates illusory copies to\n"
"raise evasiveness.");
static const u8 sRecoverDescription[] = _(
"Recovers up to half the\n"
"user's maximum HP.");
static const u8 sHardenDescription[] = _(
"Stiffens the body's \n"
"muscles to raise DEFENSE.");
static const u8 sMinimizeDescription[] = _(
"Minimizes the user's size\n"
"to raise evasiveness.");
static const u8 sSmokescreenDescription[] = _(
"Lowers the foe's accuracy\n"
"using smoke, ink, etc.");
static const u8 sConfuseRayDescription[] = _(
"A sinister ray that\n"
"confuses the foe.");
static const u8 sWithdrawDescription[] = _(
"Withdraws the body into its\n"
"hard shell to raise DEFENSE.");
static const u8 sDefenseCurlDescription[] = _(
"Curls up to conceal weak\n"
"spots and raise DEFENSE.");
static const u8 sBarrierDescription[] = _(
"Creates a barrier that\n"
"sharply raises DEFENSE.");
static const u8 sLightScreenDescription[] = _(
"Creates a wall of light that\n"
"lowers SP. ATK damage.");
static const u8 sHazeDescription[] = _(
"Creates a black haze that\n"
"eliminates all stat changes.");
static const u8 sReflectDescription[] = _(
"Creates a wall of light that\n"
"weakens physical attacks.");
static const u8 sFocusEnergyDescription[] = _(
"Focuses power to raise the\n"
"critical-hit ratio.");
static const u8 sBideDescription[] = _(
"Endures attack for 2\n"
"turns to retaliate double.");
static const u8 sMetronomeDescription[] = _(
"Waggles a finger to use any\n"
"POKéMON move at random.");
static const u8 sMirrorMoveDescription[] = _(
"Counters the foe's attack\n"
"with the same move.");
static const u8 sSelfDestructDescription[] = _(
"Inflicts severe damage but\n"
"makes the user faint.");
static const u8 sEggBombDescription[] = _(
"An egg is forcibly hurled at\n"
"the foe.");
static const u8 sLickDescription[] = _(
"Licks with a long tongue to\n"
"injure. May also paralyze.");
static const u8 sSmogDescription[] = _(
"An exhaust-gas attack\n"
"that may also poison.");
static const u8 sSludgeDescription[] = _(
"Sludge is hurled to inflict\n"
"damage. May also poison.");
static const u8 sBoneClubDescription[] = _(
"Clubs the foe with a bone.\n"
"May cause flinching.");
static const u8 sFireBlastDescription[] = _(
"Incinerates everything it\n"
"strikes. May cause a burn.");
static const u8 sWaterfallDescription[] = _(
"Charges the foe with speed\n"
"to climb waterfalls.");
static const u8 sClampDescription[] = _(
"Traps and squeezes the\n"
"foe for 2 to 5 turns.");
static const u8 sSwiftDescription[] = _(
"Sprays star-shaped rays\n"
"that never miss.");
static const u8 sSkullBashDescription[] = _(
"Tucks in the head, then\n"
"attacks on the next turn.");
static const u8 sSpikeCannonDescription[] = _(
"Launches sharp spikes that\n"
"strike 2 to 5 times.");
static const u8 sConstrictDescription[] = _(
"Constricts to inflict pain.\n"
"May lower SPEED.");
static const u8 sAmnesiaDescription[] = _(
"Forgets about something\n"
"and sharply raises SP. DEF.");
static const u8 sKinesisDescription[] = _(
"Distracts the foe.\n"
"May lower accuracy.");
static const u8 sSoftBoiledDescription[] = _(
"Recovers up to half the\n"
"user's maximum HP.");
static const u8 sHiJumpKickDescription[] = _(
"A jumping knee kick. If it\n"
"misses, the user is hurt.");
static const u8 sGlareDescription[] = _(
"Intimidates and frightens\n"
"the foe into paralysis.");
static const u8 sDreamEaterDescription[] = _(
"Takes one half the damage\n"
"inflicted on a sleeping foe.");
static const u8 sPoisonGasDescription[] = _(
"Envelops the foe in a toxic\n"
"gas that may poison.");
static const u8 sBarrageDescription[] = _(
"Hurls round objects at the\n"
"foe 2 to 5 times.");
static const u8 sLeechLifeDescription[] = _(
"An attack that steals half\n"
"the damage inflicted.");
static const u8 sLovelyKissDescription[] = _(
"Demands a kiss with a scary\n"
"face that induces sleep.");
static const u8 sSkyAttackDescription[] = _(
"Searches out weak spots,\n"
"then strikes the next turn.");
static const u8 sTransformDescription[] = _(
"Alters the user's cells to\n"
"become a copy of the foe.");
static const u8 sBubbleDescription[] = _(
"An attack using bubbles.\n"
"May lower the foe's SPEED.");
static const u8 sDizzyPunchDescription[] = _(
"A rhythmic punch that may\n"
"confuse the foe.");
static const u8 sSporeDescription[] = _(
"Scatters a cloud of spores\n"
"that always induce sleep.");
static const u8 sFlashDescription[] = _(
"Looses a powerful blast of\n"
"light that cuts accuracy.");
static const u8 sPsywaveDescription[] = _(
"Attacks with a psychic\n"
"wave of varying intensity.");
static const u8 sSplashDescription[] = _(
"It's just a splash...\n"
"Has no effect whatsoever.");
static const u8 sAcidArmorDescription[] = _(
"Liquifies the user's body\n"
"to sharply raise DEFENSE.");
static const u8 sCrabhammerDescription[] = _(
"Hammers with a pincer. Has a\n"
"high critical-hit ratio.");
static const u8 sExplosionDescription[] = _(
"Inflicts severe damage but\n"
"makes the user faint.");
static const u8 sFurySwipesDescription[] = _(
"Rakes the foe with sharp\n"
"claws, etc., 2 to 5 times.");
static const u8 sBonemerangDescription[] = _(
"Throws a bone boomerang\n"
"that strikes twice.");
static const u8 sRestDescription[] = _(
"The user sleeps for 2 turns,\n"
"restoring HP and status.");
static const u8 sRockSlideDescription[] = _(
"Large boulders are hurled.\n"
"May cause flinching.");
static const u8 sHyperFangDescription[] = _(
"Attacks with sharp fangs.\n"
"May cause flinching.");
static const u8 sSharpenDescription[] = _(
"Reduces the polygon count\n"
"and raises ATTACK.");
static const u8 sConversionDescription[] = _(
"Changes the user's type\n"
"into a known move's type.");
static const u8 sTriAttackDescription[] = _(
"Fires three types of beams\n"
"at the same time.");
static const u8 sSuperFangDescription[] = _(
"Attacks with sharp fangs\n"
"and cuts half the foe's HP.");
static const u8 sSlashDescription[] = _(
"Slashes with claws, etc. Has\n"
"a high critical-hit ratio.");
static const u8 sSubstituteDescription[] = _(
"Creates a decoy using 1/4\n"
"of the user's maximum HP.");
static const u8 sStruggleDescription[] = _(
"Used only if all PP are gone.\n"
"Also hurts the user a little.");
static const u8 sSketchDescription[] = _(
"Copies the foe's last move\n"
"permanently.");
static const u8 sTripleKickDescription[] = _(
"Kicks the foe 3 times in a\n"
"row with rising intensity.");
static const u8 sThiefDescription[] = _(
"While attacking, it may\n"
"steal the foe's held item.");
static const u8 sSpiderWebDescription[] = _(
"Ensnares the foe to stop it\n"
"from fleeing or switching.");
static const u8 sMindReaderDescription[] = _(
"Senses the foe's action to\n"
"ensure the next move's hit.");
static const u8 sNightmareDescription[] = _(
"Inflicts 1/4 damage on a\n"
"sleeping foe every turn.");
static const u8 sFlameWheelDescription[] = _(
"A fiery charge attack that\n"
"may inflict a burn.");
static const u8 sSnoreDescription[] = _(
"A loud attack that can be\n"
"used only while asleep.");
static const u8 sCurseDescription[] = _(
"A move that functions\n"
"differently for GHOSTS.");
static const u8 sFlailDescription[] = _(
"Inflicts more damage when\n"
"the user's HP is down.");
static const u8 sConversion2Description[] = _(
"Makes the user resistant\n"
"to the last attack's type.");
static const u8 sAeroblastDescription[] = _(
"Launches a vacuumed blast.\n"
"High critical-hit ratio.");
static const u8 sCottonSporeDescription[] = _(
"Spores cling to the foe,\n"
"sharply reducing SPEED.");
static const u8 sReversalDescription[] = _(
"Inflicts more damage when\n"
"the user's HP is down.");
static const u8 sSpiteDescription[] = _(
"Spitefully cuts the PP\n"
"of the foe's last move.");
static const u8 sPowderSnowDescription[] = _(
"Blasts the foe with a snowy\n"
"gust. May cause freezing.");
static const u8 sProtectDescription[] = _(
"Evades attack, but may fail\n"
"if used in succession.");
static const u8 sMachPunchDescription[] = _(
"A punch is thrown at wicked\n"
"speed to strike first.");
static const u8 sScaryFaceDescription[] = _(
"Frightens with a scary face\n"
"to sharply reduce SPEED.");
static const u8 sFaintAttackDescription[] = _(
"Draws the foe close, then\n"
"strikes without fail.");
static const u8 sSweetKissDescription[] = _(
"Demands a kiss with a cute\n"
"look. May cause confusion.");
static const u8 sBellyDrumDescription[] = _(
"Maximizes ATTACK while\n"
"sacrificing HP.");
static const u8 sSludgeBombDescription[] = _(
"Sludge is hurled to inflict\n"
"damage. May also poison.");
static const u8 sMudSlapDescription[] = _(
"Hurls mud in the foe's face\n"
"to reduce its accuracy.");
static const u8 sOctazookaDescription[] = _(
"Fires a lump of ink to\n"
"damage and cut accuracy.");
static const u8 sSpikesDescription[] = _(
"Sets spikes that hurt a \n"
"foe switching in.");
static const u8 sZapCannonDescription[] = _(
"Powerful and sure to cause\n"
"paralysis, but inaccurate.");
static const u8 sForesightDescription[] = _(
"Negates the foe's efforts\n"
"to heighten evasiveness.");
static const u8 sDestinyBondDescription[] = _(
"If the user faints, the foe\n"
"is also made to faint.");
static const u8 sPerishSongDescription[] = _(
"Any POKéMON hearing this\n"
"song faints in 3 turns.");
static const u8 sIcyWindDescription[] = _(
"A chilling attack that\n"
"lowers the foe's SPEED.");
static const u8 sDetectDescription[] = _(
"Evades attack, but may fail\n"
"if used in succession.");
static const u8 sBoneRushDescription[] = _(
"Strikes the foe with a bone\n"
"in hand 2 to 5 times.");
static const u8 sLockOnDescription[] = _(
"Locks on to the foe to\n"
"ensure the next move hits.");
static const u8 sOutrageDescription[] = _(
"A rampage of 2 to 3 turns\n"
"that confuses the user.");
static const u8 sSandstormDescription[] = _(
"Causes a sandstorm that\n"
"rages for several turns.");
static const u8 sGigaDrainDescription[] = _(
"An attack that steals half\n"
"the damage inflicted.");
static const u8 sEndureDescription[] = _(
"Endures any attack for\n"
"1 turn, leaving at least 1HP.");
static const u8 sCharmDescription[] = _(
"Charms the foe and sharply\n"
"reduces its ATTACK.");
static const u8 sRolloutDescription[] = _(
"An attack lasting 5 turns\n"
"with rising intensity.");
static const u8 sFalseSwipeDescription[] = _(
"An attack that leaves the\n"
"foe with at least 1 HP.");
static const u8 sSwaggerDescription[] = _(
"Confuses the foe, but also\n"
"sharply raises ATTACK.");
static const u8 sMilkDrinkDescription[] = _(
"Recovers up to half the\n"
"user's maximum HP.");
static const u8 sSparkDescription[] = _(
"An electrified tackle that\n"
"may paralyze the foe.");
static const u8 sFuryCutterDescription[] = _(
"An attack that intensifies\n"
"on each successive hit.");
static const u8 sSteelWingDescription[] = _(
"Strikes the foe with hard\n"
"wings spread wide.");
static const u8 sMeanLookDescription[] = _(
"Fixes the foe with a mean\n"
"look that prevents escape.");
static const u8 sAttractDescription[] = _(
"Makes the opposite gender\n"
"less likely to attack.");
static const u8 sSleepTalkDescription[] = _(
"Uses an available move\n"
"randomly while asleep.");
static const u8 sHealBellDescription[] = _(
"Chimes soothingly to heal\n"
"all status abnormalities.");
static const u8 sReturnDescription[] = _(
"An attack that increases\n"
"in power with friendship.");
static const u8 sPresentDescription[] = _(
"A gift in the form of a\n"
"bomb. May restore HP.");
static const u8 sFrustrationDescription[] = _(
"An attack that is stronger\n"
"if the TRAINER is disliked.");
static const u8 sSafeguardDescription[] = _(
"A mystical force prevents\n"
"all status problems.");
static const u8 sPainSplitDescription[] = _(
"Adds the user and foe's HP,\n"
"then shares them equally.");
static const u8 sSacredFireDescription[] = _(
"A mystical fire attack that\n"
"may inflict a burn.");
static const u8 sMagnitudeDescription[] = _(
"A ground-shaking attack\n"
"of random intensity.");
static const u8 sDynamicPunchDescription[] = _(
"Powerful and sure to cause\n"
"confusion, but inaccurate.");
static const u8 sMegahornDescription[] = _(
"A brutal ramming attack\n"
"using out-thrust horns.");
static const u8 sDragonBreathDescription[] = _(
"Strikes the foe with an\n"
"incredible blast of breath.");
static const u8 sBatonPassDescription[] = _(
"Switches out the user while\n"
"keeping effects in play.");
static const u8 sEncoreDescription[] = _(
"Makes the foe repeat its\n"
"last move over 2 to 6 turns.");
static const u8 sPursuitDescription[] = _(
"Inflicts bad damage if used\n"
"on a foe switching out.");
static const u8 sRapidSpinDescription[] = _(
"Spins the body at high\n"
"speed to strike the foe.");
static const u8 sSweetScentDescription[] = _(
"Allures the foe to reduce\n"
"evasiveness.");
static const u8 sIronTailDescription[] = _(
"Attacks with a rock-hard\n"
"tail. May lower DEFENSE.");
static const u8 sMetalClawDescription[] = _(
"A claw attack that may\n"
"raise the user's ATTACK.");
static const u8 sVitalThrowDescription[] = _(
"Makes the user's move last,\n"
"but it never misses.");
static const u8 sMorningSunDescription[] = _(
"Restores HP. The amount\n"
"varies with the weather.");
static const u8 sSynthesisDescription[] = _(
"Restores HP. The amount\n"
"varies with the weather.");
static const u8 sMoonlightDescription[] = _(
"Restores HP. The amount\n"
"varies with the weather.");
static const u8 sHiddenPowerDescription[] = _(
"The effectiveness varies\n"
"with the user.");
static const u8 sCrossChopDescription[] = _(
"A double-chopping attack.\n"
"High critical-hit ratio.");
static const u8 sTwisterDescription[] = _(
"Whips up a vicious twister\n"
"to tear at the foe.");
static const u8 sRainDanceDescription[] = _(
"Boosts the power of WATER-\n"
"type moves for 5 turns.");
static const u8 sSunnyDayDescription[] = _(
"Boosts the power of FIRE-\n"
"type moves for 5 turns.");
static const u8 sCrunchDescription[] = _(
"Crunches with sharp fangs.\n"
"May lower SP. DEF.");
static const u8 sMirrorCoatDescription[] = _(
"Counters the foe's special\n"
"attack at double the power.");
static const u8 sPsychUpDescription[] = _(
"Copies the foe's effect(s)\n"
"and gives to the user.");
static const u8 sExtremeSpeedDescription[] = _(
"An extremely fast and\n"
"powerful attack.");
static const u8 sAncientPowerDescription[] = _(
"An attack that may raise\n"
"all stats.");
static const u8 sShadowBallDescription[] = _(
"Hurls a black blob that may\n"
"lower the foe's SP. DEF.");
static const u8 sFutureSightDescription[] = _(
"Heightens inner power to\n"
"strike 2 turns later.");
static const u8 sRockSmashDescription[] = _(
"A rock-crushing attack\n"
"that may lower DEFENSE.");
static const u8 sWhirlpoolDescription[] = _(
"Traps and hurts the foe in\n"
"a whirlpool for 2 to 5 turns.");
static const u8 sBeatUpDescription[] = _(
"Summons party POKéMON to\n"
"join in the attack.");
static const u8 sFakeOutDescription[] = _(
"A 1st-turn, 1st-strike move\n"
"that causes flinching.");
static const u8 sUproarDescription[] = _(
"Causes an uproar for 2 to 5\n"
"turns and prevents sleep.");
static const u8 sStockpileDescription[] = _(
"Charges up power for up to\n"
"3 turns.");
static const u8 sSpitUpDescription[] = _(
"Releases stockpiled power\n"
"(the more the better).");
static const u8 sSwallowDescription[] = _(
"Absorbs stockpiled power\n"
"and restores HP.");
static const u8 sHeatWaveDescription[] = _(
"Exhales a hot breath on the\n"
"foe. May inflict a burn.");
static const u8 sHailDescription[] = _(
"Summons a hailstorm that\n"
"strikes every turn.");
static const u8 sTormentDescription[] = _(
"Torments the foe and stops\n"
"successive use of a move.");
static const u8 sFlatterDescription[] = _(
"Confuses the foe, but\n"
"raises its SP. ATK.");
static const u8 sWillOWispDescription[] = _(
"Inflicts a burn on the foe\n"
"with intense fire.");
static const u8 sMementoDescription[] = _(
"The user faints and lowers\n"
"the foe's abilities.");
static const u8 sFacadeDescription[] = _(
"Boosts ATTACK when burned,\n"
"paralyzed, or poisoned.");
static const u8 sFocusPunchDescription[] = _(
"A powerful loyalty attack.\n"
"The user flinches if hit.");
static const u8 sSmellingSaltDescription[] = _(
"Powerful against paralyzed\n"
"foes, but also heals them.");
static const u8 sFollowMeDescription[] = _(
"Draws attention to make\n"
"foes attack only the user.");
static const u8 sNaturePowerDescription[] = _(
"The type of attack varies\n"
"depending on the location.");
static const u8 sChargeDescription[] = _(
"Charges power to boost the\n"
"electric move used next.");
static const u8 sTauntDescription[] = _(
"Taunts the foe into only\n"
"using attack moves.");
static const u8 sHelpingHandDescription[] = _(
"Boosts the power of the\n"
"recipient's moves.");
static const u8 sTrickDescription[] = _(
"Tricks the foe into trading\n"
"held items.");
static const u8 sRolePlayDescription[] = _(
"Mimics the target and\n"
"copies its special ability.");
static const u8 sWishDescription[] = _(
"A wish that restores HP.\n"
"It takes time to work.");
static const u8 sAssistDescription[] = _(
"Attacks randomly with one\n"
"of the partner's moves.");
static const u8 sIngrainDescription[] = _(
"Lays roots that restore HP.\n"
"The user can't switch out.");
static const u8 sSuperpowerDescription[] = _(
"Boosts strength sharply,\n"
"but lowers abilities.");
static const u8 sMagicCoatDescription[] = _(
"Reflects special effects\n"
"back to the attacker.");
static const u8 sRecycleDescription[] = _(
"Recycles a used item for\n"
"one more use.");
static const u8 sRevengeDescription[] = _(
"An attack that gains power\n"
"if injured by the foe.");
static const u8 sBrickBreakDescription[] = _(
"Destroys barriers such as\n"
"REFLECT and causes damage.");
static const u8 sYawnDescription[] = _(
"Lulls the foe into yawning,\n"
"then sleeping next turn.");
static const u8 sKnockOffDescription[] = _(
"Knocks down the foe's held\n"
"item to prevent its use.");
static const u8 sEndeavorDescription[] = _(
"Gains power if the user's HP\n"
"is lower than the foe's HP.");
static const u8 sEruptionDescription[] = _(
"The higher the user's HP,\n"
"the more damage caused.");
static const u8 sSkillSwapDescription[] = _(
"The user swaps special\n"
"abilities with the target.");
static const u8 sImprisonDescription[] = _(
"Prevents foes from using\n"
"moves known by the user.");
static const u8 sRefreshDescription[] = _(
"Heals poisoning, paralysis,\n"
"or a burn.");
static const u8 sGrudgeDescription[] = _(
"If the user faints, deletes\n"
"all PP of foe's last move.");
static const u8 sSnatchDescription[] = _(
"Steals the effects of the\n"
"move the target uses next.");
static const u8 sSecretPowerDescription[] = _(
"An attack with effects\n"
"that vary by location.");
static const u8 sDiveDescription[] = _(
"Dives underwater the first\n"
"turn and strikes next turn.");
static const u8 sArmThrustDescription[] = _(
"Straight-arm punches that\n"
"strike the foe 2 to 5 times.");
static const u8 sCamouflageDescription[] = _(
"Alters the POKéMON's type\n"
"depending on the location.");
static const u8 sTailGlowDescription[] = _(
"Flashes a light that sharply\n"
"raises SP. ATK.");
static const u8 sLusterPurgeDescription[] = _(
"Attacks with a burst of\n"
"light. May lower SP. DEF.");
static const u8 sMistBallDescription[] = _(
"Attacks with a flurry of\n"
"down. May lower SP. ATK.");
static const u8 sFeatherDanceDescription[] = _(
"Envelops the foe with down\n"
"to sharply reduce ATTACK.");
static const u8 sTeeterDanceDescription[] = _(
"Confuses all POKéMON on\n"
"the scene.");
static const u8 sBlazeKickDescription[] = _(
"A kick with a high critical-\n"
"hit ratio. May cause a burn.");
static const u8 sMudSportDescription[] = _(
"Covers the user in mud to\n"
"raise electrical resistance.");
static const u8 sIceBallDescription[] = _(
"A 5-turn attack that gains\n"
"power on successive hits.");
static const u8 sNeedleArmDescription[] = _(
"Attacks with thorny arms.\n"
"May cause flinching.");
static const u8 sSlackOffDescription[] = _(
"Slacks off and restores\n"
"half the maximum HP.");
static const u8 sHyperVoiceDescription[] = _(
"A loud attack that uses\n"
"sound waves to injure.");
static const u8 sPoisonFangDescription[] = _(
"A sharp-fanged attack.\n"
"May badly poison the foe.");
static const u8 sCrushClawDescription[] = _(
"Tears at the foe with sharp\n"
"claws. May lower DEFENSE.");
static const u8 sBlastBurnDescription[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
static const u8 sHydroCannonDescription[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
static const u8 sMeteorMashDescription[] = _(
"Fires a meteor-like punch.\n"
"May raise ATTACK.");
static const u8 sAstonishDescription[] = _(
"An attack that may shock\n"
"the foe into flinching.");
static const u8 sWeatherBallDescription[] = _(
"The move's type and power\n"
"change with the weather.");
static const u8 sAromatherapyDescription[] = _(
"Heals all status problems\n"
"with a soothing scent.");
static const u8 sFakeTearsDescription[] = _(
"Feigns crying to sharply\n"
"lower the foe's SP. DEF.");
static const u8 sAirCutterDescription[] = _(
"Hacks with razorlike wind.\n"
"High critical-hit ratio.");
static const u8 sOverheatDescription[] = _(
"Allows a full-power attack,\n"
"but sharply lowers SP. ATK.");
static const u8 sOdorSleuthDescription[] = _(
"Negates the foe's efforts\n"
"to heighten evasiveness.");
static const u8 sRockTombDescription[] = _(
"Stops the foe from moving\n"
"with rocks and cuts SPEED.");
static const u8 sSilverWindDescription[] = _(
"A powdery attack that may\n"
"raise abilities.");
static const u8 sMetalSoundDescription[] = _(
"Emits a horrible screech\n"
"that sharply lowers SP. DEF.");
static const u8 sGrassWhistleDescription[] = _(
"Lulls the foe into sleep\n"
"with a pleasant melody.");
static const u8 sTickleDescription[] = _(
"Makes the foe laugh to\n"
"lower ATTACK and DEFENSE.");
static const u8 sCosmicPowerDescription[] = _(
"Raises DEFENSE and SP. DEF\n"
"with a mystic power.");
static const u8 sWaterSpoutDescription[] = _(
"Inflicts more damage if the\n"
"user's HP is high.");
static const u8 sSignalBeamDescription[] = _(
"A strange beam attack that\n"
"may confuse the foe.");
static const u8 sShadowPunchDescription[] = _(
"An unavoidable punch that\n"
"is thrown from shadows.");
static const u8 sExtrasensoryDescription[] = _(
"Attacks with a peculiar\n"
"power. May cause flinching.");
static const u8 sSkyUppercutDescription[] = _(
"An uppercut thrown as if\n"
"leaping into the sky.");
static const u8 sSandTombDescription[] = _(
"Traps and hurts the foe in\n"
"quicksand for 2 to 5 turns.");
static const u8 sSheerColdDescription[] = _(
"A chilling attack that\n"
"causes fainting if it hits.");
static const u8 sMuddyWaterDescription[] = _(
"Attacks with muddy water.\n"
"May lower accuracy.");
static const u8 sBulletSeedDescription[] = _(
"Shoots 2 to 5 seeds in a row\n"
"to strike the foe.");
static const u8 sAerialAceDescription[] = _(
"An extremely speedy and\n"
"unavoidable attack.");
static const u8 sIcicleSpearDescription[] = _(
"Attacks the foe by firing\n"
"2 to 5 icicles in a row.");
static const u8 sIronDefenseDescription[] = _(
"Hardens the body's surface\n"
"to sharply raise DEFENSE.");
static const u8 sBlockDescription[] = _(
"Blocks the foe's way to\n"
"prevent escape.");
static const u8 sHowlDescription[] = _(
"Howls to raise the spirit\n"
"and boosts ATTACK.");
static const u8 sDragonClawDescription[] = _(
"Slashes the foe with sharp\n"
"claws.");
static const u8 sFrenzyPlantDescription[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
static const u8 sBulkUpDescription[] = _(
"Bulks up the body to boost\n"
"both ATTACK and DEFENSE.");
static const u8 sBounceDescription[] = _(
"Bounces up, then down the\n"
"next turn. May paralyze.");
static const u8 sMudShotDescription[] = _(
"Hurls mud at the foe and\n"
"reduces SPEED.");
static const u8 sPoisonTailDescription[] = _(
"Has a high critical-hit\n"
"ratio. May also poison.");
static const u8 sCovetDescription[] = _(
"Cutely begs to obtain an\n"
"item held by the foe.");
static const u8 sVoltTackleDescription[] = _(
"A life-risking tackle that\n"
"slightly hurts the user.");
static const u8 sMagicalLeafDescription[] = _(
"Attacks with a strange leaf\n"
"that cannot be evaded.");
static const u8 sWaterSportDescription[] = _(
"The user becomes soaked to\n"
"raise resistance to fire.");
static const u8 sCalmMindDescription[] = _(
"Raises SP. ATK and SP. DEF\n"
"by focusing the mind.");
static const u8 sLeafBladeDescription[] = _(
"Slashes with a sharp leaf.\n"
"High critical-hit ratio.");
static const u8 sDragonDanceDescription[] = _(
"A mystical dance that ups\n"
"ATTACK and SPEED.");
static const u8 sRockBlastDescription[] = _(
"Hurls boulders at the foe\n"
"2 to 5 times in a row.");
static const u8 sShockWaveDescription[] = _(
"A fast and unavoidable\n"
"electric attack.");
static const u8 sWaterPulseDescription[] = _(
"Attacks with ultrasonic\n"
"waves. May confuse the foe.");
static const u8 sDoomDesireDescription[] = _(
"Summons strong sunlight to\n"
"attack 2 turns later.");
static const u8 sPsychoBoostDescription[] = _(
"Allows a full-power attack,\n"
"but sharply lowers SP. ATK.");
// MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer.
const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
{
[MOVE_POUND - 1] = sPoundDescription,
[MOVE_KARATE_CHOP - 1] = sKarateChopDescription,
[MOVE_DOUBLE_SLAP - 1] = sDoubleSlapDescription,
[MOVE_COMET_PUNCH - 1] = sCometPunchDescription,
[MOVE_MEGA_PUNCH - 1] = sMegaPunchDescription,
[MOVE_PAY_DAY - 1] = sPayDayDescription,
[MOVE_FIRE_PUNCH - 1] = sFirePunchDescription,
[MOVE_ICE_PUNCH - 1] = sIcePunchDescription,
[MOVE_THUNDER_PUNCH - 1] = sThunderPunchDescription,
[MOVE_SCRATCH - 1] = sScratchDescription,
[MOVE_VICE_GRIP - 1] = sViceGripDescription,
[MOVE_GUILLOTINE - 1] = sGuillotineDescription,
[MOVE_RAZOR_WIND - 1] = sRazorWindDescription,
[MOVE_SWORDS_DANCE - 1] = sSwordsDanceDescription,
[MOVE_CUT - 1] = sCutDescription,
[MOVE_GUST - 1] = sGustDescription,
[MOVE_WING_ATTACK - 1] = sWingAttackDescription,
[MOVE_WHIRLWIND - 1] = sWhirlwindDescription,
[MOVE_FLY - 1] = sFlyDescription,
[MOVE_BIND - 1] = sBindDescription,
[MOVE_SLAM - 1] = sSlamDescription,
[MOVE_VINE_WHIP - 1] = sVineWhipDescription,
[MOVE_STOMP - 1] = sStompDescription,
[MOVE_DOUBLE_KICK - 1] = sDoubleKickDescription,
[MOVE_MEGA_KICK - 1] = sMegaKickDescription,
[MOVE_JUMP_KICK - 1] = sJumpKickDescription,
[MOVE_ROLLING_KICK - 1] = sRollingKickDescription,
[MOVE_SAND_ATTACK - 1] = sSandAttackDescription,
[MOVE_HEADBUTT - 1] = sHeadbuttDescription,
[MOVE_HORN_ATTACK - 1] = sHornAttackDescription,
[MOVE_FURY_ATTACK - 1] = sFuryAttackDescription,
[MOVE_HORN_DRILL - 1] = sHornDrillDescription,
[MOVE_TACKLE - 1] = sTackleDescription,
[MOVE_BODY_SLAM - 1] = sBodySlamDescription,
[MOVE_WRAP - 1] = sWrapDescription,
[MOVE_TAKE_DOWN - 1] = sTakeDownDescription,
[MOVE_THRASH - 1] = sThrashDescription,
[MOVE_DOUBLE_EDGE - 1] = sDoubleEdgeDescription,
[MOVE_TAIL_WHIP - 1] = sTailWhipDescription,
[MOVE_POISON_STING - 1] = sPoisonStingDescription,
[MOVE_TWINEEDLE - 1] = sTwineedleDescription,
[MOVE_PIN_MISSILE - 1] = sPinMissileDescription,
[MOVE_LEER - 1] = sLeerDescription,
[MOVE_BITE - 1] = sBiteDescription,
[MOVE_GROWL - 1] = sGrowlDescription,
[MOVE_ROAR - 1] = sRoarDescription,
[MOVE_SING - 1] = sSingDescription,
[MOVE_SUPERSONIC - 1] = sSupersonicDescription,
[MOVE_SONIC_BOOM - 1] = sSonicBoomDescription,
[MOVE_DISABLE - 1] = sDisableDescription,
[MOVE_ACID - 1] = sAcidDescription,
[MOVE_EMBER - 1] = sEmberDescription,
[MOVE_FLAMETHROWER - 1] = sFlamethrowerDescription,
[MOVE_MIST - 1] = sMistDescription,
[MOVE_WATER_GUN - 1] = sWaterGunDescription,
[MOVE_HYDRO_PUMP - 1] = sHydroPumpDescription,
[MOVE_SURF - 1] = sSurfDescription,
[MOVE_ICE_BEAM - 1] = sIceBeamDescription,
[MOVE_BLIZZARD - 1] = sBlizzardDescription,
[MOVE_PSYBEAM - 1] = sPsybeamDescription,
[MOVE_BUBBLE_BEAM - 1] = sBubbleBeamDescription,
[MOVE_AURORA_BEAM - 1] = sAuroraBeamDescription,
[MOVE_HYPER_BEAM - 1] = sHyperBeamDescription,
[MOVE_PECK - 1] = sPeckDescription,
[MOVE_DRILL_PECK - 1] = sDrillPeckDescription,
[MOVE_SUBMISSION - 1] = sSubmissionDescription,
[MOVE_LOW_KICK - 1] = sLowKickDescription,
[MOVE_COUNTER - 1] = sCounterDescription,
[MOVE_SEISMIC_TOSS - 1] = sSeismicTossDescription,
[MOVE_STRENGTH - 1] = sStrengthDescription,
[MOVE_ABSORB - 1] = sAbsorbDescription,
[MOVE_MEGA_DRAIN - 1] = sMegaDrainDescription,
[MOVE_LEECH_SEED - 1] = sLeechSeedDescription,
[MOVE_GROWTH - 1] = sGrowthDescription,
[MOVE_RAZOR_LEAF - 1] = sRazorLeafDescription,
[MOVE_SOLAR_BEAM - 1] = sSolarBeamDescription,
[MOVE_POISON_POWDER - 1] = sPoisonPowderDescription,
[MOVE_STUN_SPORE - 1] = sStunSporeDescription,
[MOVE_SLEEP_POWDER - 1] = sSleepPowderDescription,
[MOVE_PETAL_DANCE - 1] = sPetalDanceDescription,
[MOVE_STRING_SHOT - 1] = sStringShotDescription,
[MOVE_DRAGON_RAGE - 1] = sDragonRageDescription,
[MOVE_FIRE_SPIN - 1] = sFireSpinDescription,
[MOVE_THUNDER_SHOCK - 1] = sThunderShockDescription,
[MOVE_THUNDERBOLT - 1] = sThunderboltDescription,
[MOVE_THUNDER_WAVE - 1] = sThunderWaveDescription,
[MOVE_THUNDER - 1] = sThunderDescription,
[MOVE_ROCK_THROW - 1] = sRockThrowDescription,
[MOVE_EARTHQUAKE - 1] = sEarthquakeDescription,
[MOVE_FISSURE - 1] = sFissureDescription,
[MOVE_DIG - 1] = sDigDescription,
[MOVE_TOXIC - 1] = sToxicDescription,
[MOVE_CONFUSION - 1] = sConfusionDescription,
[MOVE_PSYCHIC - 1] = sPsychicDescription,
[MOVE_HYPNOSIS - 1] = sHypnosisDescription,
[MOVE_MEDITATE - 1] = sMeditateDescription,
[MOVE_AGILITY - 1] = sAgilityDescription,
[MOVE_QUICK_ATTACK - 1] = sQuickAttackDescription,
[MOVE_RAGE - 1] = sRageDescription,
[MOVE_TELEPORT - 1] = sTeleportDescription,
[MOVE_NIGHT_SHADE - 1] = sNightShadeDescription,
[MOVE_MIMIC - 1] = sMimicDescription,
[MOVE_SCREECH - 1] = sScreechDescription,
[MOVE_DOUBLE_TEAM - 1] = sDoubleTeamDescription,
[MOVE_RECOVER - 1] = sRecoverDescription,
[MOVE_HARDEN - 1] = sHardenDescription,
[MOVE_MINIMIZE - 1] = sMinimizeDescription,
[MOVE_SMOKESCREEN - 1] = sSmokescreenDescription,
[MOVE_CONFUSE_RAY - 1] = sConfuseRayDescription,
[MOVE_WITHDRAW - 1] = sWithdrawDescription,
[MOVE_DEFENSE_CURL - 1] = sDefenseCurlDescription,
[MOVE_BARRIER - 1] = sBarrierDescription,
[MOVE_LIGHT_SCREEN - 1] = sLightScreenDescription,
[MOVE_HAZE - 1] = sHazeDescription,
[MOVE_REFLECT - 1] = sReflectDescription,
[MOVE_FOCUS_ENERGY - 1] = sFocusEnergyDescription,
[MOVE_BIDE - 1] = sBideDescription,
[MOVE_METRONOME - 1] = sMetronomeDescription,
[MOVE_MIRROR_MOVE - 1] = sMirrorMoveDescription,
[MOVE_SELF_DESTRUCT - 1] = sSelfDestructDescription,
[MOVE_EGG_BOMB - 1] = sEggBombDescription,
[MOVE_LICK - 1] = sLickDescription,
[MOVE_SMOG - 1] = sSmogDescription,
[MOVE_SLUDGE - 1] = sSludgeDescription,
[MOVE_BONE_CLUB - 1] = sBoneClubDescription,
[MOVE_FIRE_BLAST - 1] = sFireBlastDescription,
[MOVE_WATERFALL - 1] = sWaterfallDescription,
[MOVE_CLAMP - 1] = sClampDescription,
[MOVE_SWIFT - 1] = sSwiftDescription,
[MOVE_SKULL_BASH - 1] = sSkullBashDescription,
[MOVE_SPIKE_CANNON - 1] = sSpikeCannonDescription,
[MOVE_CONSTRICT - 1] = sConstrictDescription,
[MOVE_AMNESIA - 1] = sAmnesiaDescription,
[MOVE_KINESIS - 1] = sKinesisDescription,
[MOVE_SOFT_BOILED - 1] = sSoftBoiledDescription,
[MOVE_HI_JUMP_KICK - 1] = sHiJumpKickDescription,
[MOVE_GLARE - 1] = sGlareDescription,
[MOVE_DREAM_EATER - 1] = sDreamEaterDescription,
[MOVE_POISON_GAS - 1] = sPoisonGasDescription,
[MOVE_BARRAGE - 1] = sBarrageDescription,
[MOVE_LEECH_LIFE - 1] = sLeechLifeDescription,
[MOVE_LOVELY_KISS - 1] = sLovelyKissDescription,
[MOVE_SKY_ATTACK - 1] = sSkyAttackDescription,
[MOVE_TRANSFORM - 1] = sTransformDescription,
[MOVE_BUBBLE - 1] = sBubbleDescription,
[MOVE_DIZZY_PUNCH - 1] = sDizzyPunchDescription,
[MOVE_SPORE - 1] = sSporeDescription,
[MOVE_FLASH - 1] = sFlashDescription,
[MOVE_PSYWAVE - 1] = sPsywaveDescription,
[MOVE_SPLASH - 1] = sSplashDescription,
[MOVE_ACID_ARMOR - 1] = sAcidArmorDescription,
[MOVE_CRABHAMMER - 1] = sCrabhammerDescription,
[MOVE_EXPLOSION - 1] = sExplosionDescription,
[MOVE_FURY_SWIPES - 1] = sFurySwipesDescription,
[MOVE_BONEMERANG - 1] = sBonemerangDescription,
[MOVE_REST - 1] = sRestDescription,
[MOVE_ROCK_SLIDE - 1] = sRockSlideDescription,
[MOVE_HYPER_FANG - 1] = sHyperFangDescription,
[MOVE_SHARPEN - 1] = sSharpenDescription,
[MOVE_CONVERSION - 1] = sConversionDescription,
[MOVE_TRI_ATTACK - 1] = sTriAttackDescription,
[MOVE_SUPER_FANG - 1] = sSuperFangDescription,
[MOVE_SLASH - 1] = sSlashDescription,
[MOVE_SUBSTITUTE - 1] = sSubstituteDescription,
[MOVE_STRUGGLE - 1] = sStruggleDescription,
[MOVE_SKETCH - 1] = sSketchDescription,
[MOVE_TRIPLE_KICK - 1] = sTripleKickDescription,
[MOVE_THIEF - 1] = sThiefDescription,
[MOVE_SPIDER_WEB - 1] = sSpiderWebDescription,
[MOVE_MIND_READER - 1] = sMindReaderDescription,
[MOVE_NIGHTMARE - 1] = sNightmareDescription,
[MOVE_FLAME_WHEEL - 1] = sFlameWheelDescription,
[MOVE_SNORE - 1] = sSnoreDescription,
[MOVE_CURSE - 1] = sCurseDescription,
[MOVE_FLAIL - 1] = sFlailDescription,
[MOVE_CONVERSION_2 - 1] = sConversion2Description,
[MOVE_AEROBLAST - 1] = sAeroblastDescription,
[MOVE_COTTON_SPORE - 1] = sCottonSporeDescription,
[MOVE_REVERSAL - 1] = sReversalDescription,
[MOVE_SPITE - 1] = sSpiteDescription,
[MOVE_POWDER_SNOW - 1] = sPowderSnowDescription,
[MOVE_PROTECT - 1] = sProtectDescription,
[MOVE_MACH_PUNCH - 1] = sMachPunchDescription,
[MOVE_SCARY_FACE - 1] = sScaryFaceDescription,
[MOVE_FAINT_ATTACK - 1] = sFaintAttackDescription,
[MOVE_SWEET_KISS - 1] = sSweetKissDescription,
[MOVE_BELLY_DRUM - 1] = sBellyDrumDescription,
[MOVE_SLUDGE_BOMB - 1] = sSludgeBombDescription,
[MOVE_MUD_SLAP - 1] = sMudSlapDescription,
[MOVE_OCTAZOOKA - 1] = sOctazookaDescription,
[MOVE_SPIKES - 1] = sSpikesDescription,
[MOVE_ZAP_CANNON - 1] = sZapCannonDescription,
[MOVE_FORESIGHT - 1] = sForesightDescription,
[MOVE_DESTINY_BOND - 1] = sDestinyBondDescription,
[MOVE_PERISH_SONG - 1] = sPerishSongDescription,
[MOVE_ICY_WIND - 1] = sIcyWindDescription,
[MOVE_DETECT - 1] = sDetectDescription,
[MOVE_BONE_RUSH - 1] = sBoneRushDescription,
[MOVE_LOCK_ON - 1] = sLockOnDescription,
[MOVE_OUTRAGE - 1] = sOutrageDescription,
[MOVE_SANDSTORM - 1] = sSandstormDescription,
[MOVE_GIGA_DRAIN - 1] = sGigaDrainDescription,
[MOVE_ENDURE - 1] = sEndureDescription,
[MOVE_CHARM - 1] = sCharmDescription,
[MOVE_ROLLOUT - 1] = sRolloutDescription,
[MOVE_FALSE_SWIPE - 1] = sFalseSwipeDescription,
[MOVE_SWAGGER - 1] = sSwaggerDescription,
[MOVE_MILK_DRINK - 1] = sMilkDrinkDescription,
[MOVE_SPARK - 1] = sSparkDescription,
[MOVE_FURY_CUTTER - 1] = sFuryCutterDescription,
[MOVE_STEEL_WING - 1] = sSteelWingDescription,
[MOVE_MEAN_LOOK - 1] = sMeanLookDescription,
[MOVE_ATTRACT - 1] = sAttractDescription,
[MOVE_SLEEP_TALK - 1] = sSleepTalkDescription,
[MOVE_HEAL_BELL - 1] = sHealBellDescription,
[MOVE_RETURN - 1] = sReturnDescription,
[MOVE_PRESENT - 1] = sPresentDescription,
[MOVE_FRUSTRATION - 1] = sFrustrationDescription,
[MOVE_SAFEGUARD - 1] = sSafeguardDescription,
[MOVE_PAIN_SPLIT - 1] = sPainSplitDescription,
[MOVE_SACRED_FIRE - 1] = sSacredFireDescription,
[MOVE_MAGNITUDE - 1] = sMagnitudeDescription,
[MOVE_DYNAMIC_PUNCH - 1] = sDynamicPunchDescription,
[MOVE_MEGAHORN - 1] = sMegahornDescription,
[MOVE_DRAGON_BREATH - 1] = sDragonBreathDescription,
[MOVE_BATON_PASS - 1] = sBatonPassDescription,
[MOVE_ENCORE - 1] = sEncoreDescription,
[MOVE_PURSUIT - 1] = sPursuitDescription,
[MOVE_RAPID_SPIN - 1] = sRapidSpinDescription,
[MOVE_SWEET_SCENT - 1] = sSweetScentDescription,
[MOVE_IRON_TAIL - 1] = sIronTailDescription,
[MOVE_METAL_CLAW - 1] = sMetalClawDescription,
[MOVE_VITAL_THROW - 1] = sVitalThrowDescription,
[MOVE_MORNING_SUN - 1] = sMorningSunDescription,
[MOVE_SYNTHESIS - 1] = sSynthesisDescription,
[MOVE_MOONLIGHT - 1] = sMoonlightDescription,
[MOVE_HIDDEN_POWER - 1] = sHiddenPowerDescription,
[MOVE_CROSS_CHOP - 1] = sCrossChopDescription,
[MOVE_TWISTER - 1] = sTwisterDescription,
[MOVE_RAIN_DANCE - 1] = sRainDanceDescription,
[MOVE_SUNNY_DAY - 1] = sSunnyDayDescription,
[MOVE_CRUNCH - 1] = sCrunchDescription,
[MOVE_MIRROR_COAT - 1] = sMirrorCoatDescription,
[MOVE_PSYCH_UP - 1] = sPsychUpDescription,
[MOVE_EXTREME_SPEED - 1] = sExtremeSpeedDescription,
[MOVE_ANCIENT_POWER - 1] = sAncientPowerDescription,
[MOVE_SHADOW_BALL - 1] = sShadowBallDescription,
[MOVE_FUTURE_SIGHT - 1] = sFutureSightDescription,
[MOVE_ROCK_SMASH - 1] = sRockSmashDescription,
[MOVE_WHIRLPOOL - 1] = sWhirlpoolDescription,
[MOVE_BEAT_UP - 1] = sBeatUpDescription,
[MOVE_FAKE_OUT - 1] = sFakeOutDescription,
[MOVE_UPROAR - 1] = sUproarDescription,
[MOVE_STOCKPILE - 1] = sStockpileDescription,
[MOVE_SPIT_UP - 1] = sSpitUpDescription,
[MOVE_SWALLOW - 1] = sSwallowDescription,
[MOVE_HEAT_WAVE - 1] = sHeatWaveDescription,
[MOVE_HAIL - 1] = sHailDescription,
[MOVE_TORMENT - 1] = sTormentDescription,
[MOVE_FLATTER - 1] = sFlatterDescription,
[MOVE_WILL_O_WISP - 1] = sWillOWispDescription,
[MOVE_MEMENTO - 1] = sMementoDescription,
[MOVE_FACADE - 1] = sFacadeDescription,
[MOVE_FOCUS_PUNCH - 1] = sFocusPunchDescription,
[MOVE_SMELLING_SALT - 1] = sSmellingSaltDescription,
[MOVE_FOLLOW_ME - 1] = sFollowMeDescription,
[MOVE_NATURE_POWER - 1] = sNaturePowerDescription,
[MOVE_CHARGE - 1] = sChargeDescription,
[MOVE_TAUNT - 1] = sTauntDescription,
[MOVE_HELPING_HAND - 1] = sHelpingHandDescription,
[MOVE_TRICK - 1] = sTrickDescription,
[MOVE_ROLE_PLAY - 1] = sRolePlayDescription,
[MOVE_WISH - 1] = sWishDescription,
[MOVE_ASSIST - 1] = sAssistDescription,
[MOVE_INGRAIN - 1] = sIngrainDescription,
[MOVE_SUPERPOWER - 1] = sSuperpowerDescription,
[MOVE_MAGIC_COAT - 1] = sMagicCoatDescription,
[MOVE_RECYCLE - 1] = sRecycleDescription,
[MOVE_REVENGE - 1] = sRevengeDescription,
[MOVE_BRICK_BREAK - 1] = sBrickBreakDescription,
[MOVE_YAWN - 1] = sYawnDescription,
[MOVE_KNOCK_OFF - 1] = sKnockOffDescription,
[MOVE_ENDEAVOR - 1] = sEndeavorDescription,
[MOVE_ERUPTION - 1] = sEruptionDescription,
[MOVE_SKILL_SWAP - 1] = sSkillSwapDescription,
[MOVE_IMPRISON - 1] = sImprisonDescription,
[MOVE_REFRESH - 1] = sRefreshDescription,
[MOVE_GRUDGE - 1] = sGrudgeDescription,
[MOVE_SNATCH - 1] = sSnatchDescription,
[MOVE_SECRET_POWER - 1] = sSecretPowerDescription,
[MOVE_DIVE - 1] = sDiveDescription,
[MOVE_ARM_THRUST - 1] = sArmThrustDescription,
[MOVE_CAMOUFLAGE - 1] = sCamouflageDescription,
[MOVE_TAIL_GLOW - 1] = sTailGlowDescription,
[MOVE_LUSTER_PURGE - 1] = sLusterPurgeDescription,
[MOVE_MIST_BALL - 1] = sMistBallDescription,
[MOVE_FEATHER_DANCE - 1] = sFeatherDanceDescription,
[MOVE_TEETER_DANCE - 1] = sTeeterDanceDescription,
[MOVE_BLAZE_KICK - 1] = sBlazeKickDescription,
[MOVE_MUD_SPORT - 1] = sMudSportDescription,
[MOVE_ICE_BALL - 1] = sIceBallDescription,
[MOVE_NEEDLE_ARM - 1] = sNeedleArmDescription,
[MOVE_SLACK_OFF - 1] = sSlackOffDescription,
[MOVE_HYPER_VOICE - 1] = sHyperVoiceDescription,
[MOVE_POISON_FANG - 1] = sPoisonFangDescription,
[MOVE_CRUSH_CLAW - 1] = sCrushClawDescription,
[MOVE_BLAST_BURN - 1] = sBlastBurnDescription,
[MOVE_HYDRO_CANNON - 1] = sHydroCannonDescription,
[MOVE_METEOR_MASH - 1] = sMeteorMashDescription,
[MOVE_ASTONISH - 1] = sAstonishDescription,
[MOVE_WEATHER_BALL - 1] = sWeatherBallDescription,
[MOVE_AROMATHERAPY - 1] = sAromatherapyDescription,
[MOVE_FAKE_TEARS - 1] = sFakeTearsDescription,
[MOVE_AIR_CUTTER - 1] = sAirCutterDescription,
[MOVE_OVERHEAT - 1] = sOverheatDescription,
[MOVE_ODOR_SLEUTH - 1] = sOdorSleuthDescription,
[MOVE_ROCK_TOMB - 1] = sRockTombDescription,
[MOVE_SILVER_WIND - 1] = sSilverWindDescription,
[MOVE_METAL_SOUND - 1] = sMetalSoundDescription,
[MOVE_GRASS_WHISTLE - 1] = sGrassWhistleDescription,
[MOVE_TICKLE - 1] = sTickleDescription,
[MOVE_COSMIC_POWER - 1] = sCosmicPowerDescription,
[MOVE_WATER_SPOUT - 1] = sWaterSpoutDescription,
[MOVE_SIGNAL_BEAM - 1] = sSignalBeamDescription,
[MOVE_SHADOW_PUNCH - 1] = sShadowPunchDescription,
[MOVE_EXTRASENSORY - 1] = sExtrasensoryDescription,
[MOVE_SKY_UPPERCUT - 1] = sSkyUppercutDescription,
[MOVE_SAND_TOMB - 1] = sSandTombDescription,
[MOVE_SHEER_COLD - 1] = sSheerColdDescription,
[MOVE_MUDDY_WATER - 1] = sMuddyWaterDescription,
[MOVE_BULLET_SEED - 1] = sBulletSeedDescription,
[MOVE_AERIAL_ACE - 1] = sAerialAceDescription,
[MOVE_ICICLE_SPEAR - 1] = sIcicleSpearDescription,
[MOVE_IRON_DEFENSE - 1] = sIronDefenseDescription,
[MOVE_BLOCK - 1] = sBlockDescription,
[MOVE_HOWL - 1] = sHowlDescription,
[MOVE_DRAGON_CLAW - 1] = sDragonClawDescription,
[MOVE_FRENZY_PLANT - 1] = sFrenzyPlantDescription,
[MOVE_BULK_UP - 1] = sBulkUpDescription,
[MOVE_BOUNCE - 1] = sBounceDescription,
[MOVE_MUD_SHOT - 1] = sMudShotDescription,
[MOVE_POISON_TAIL - 1] = sPoisonTailDescription,
[MOVE_COVET - 1] = sCovetDescription,
[MOVE_VOLT_TACKLE - 1] = sVoltTackleDescription,
[MOVE_MAGICAL_LEAF - 1] = sMagicalLeafDescription,
[MOVE_WATER_SPORT - 1] = sWaterSportDescription,
[MOVE_CALM_MIND - 1] = sCalmMindDescription,
[MOVE_LEAF_BLADE - 1] = sLeafBladeDescription,
[MOVE_DRAGON_DANCE - 1] = sDragonDanceDescription,
[MOVE_ROCK_BLAST - 1] = sRockBlastDescription,
[MOVE_SHOCK_WAVE - 1] = sShockWaveDescription,
[MOVE_WATER_PULSE - 1] = sWaterPulseDescription,
[MOVE_DOOM_DESIRE - 1] = sDoomDesireDescription,
[MOVE_PSYCHO_BOOST - 1] = sPsychoBoostDescription,
};
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