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|
// const rom data
ALIGNED(4) static const u8 sText_EmptyString[] = _("");
ALIGNED(4) const u8 sText_Colon[] = _(":");
ALIGNED(4) const u8 sText_ID[] = _("{ID}");
ALIGNED(4) const u8 sText_PleaseStartOver[] = _("Please start over from the beginning.");
ALIGNED(4) const u8 sText_WirelessSearchCanceled[] = _("The WIRELESS COMMUNICATION\nSYSTEM search has been canceled.");
ALIGNED(4) const u8 sText_AwaitingCommunucation2[] = _("Awaiting communication\nfrom another player."); // Unused
ALIGNED(4) const u8 sText_AwaitingCommunication[] = _("{STR_VAR_1}! Awaiting\ncommunication from another player.");
ALIGNED(4) const u8 sText_AwaitingLinkPressStart[] = _("{STR_VAR_1}! Awaiting link!\nPress START when everyone's ready.");
ALIGNED(4) const u8 sJPText_SingleBattle[] = _("シングルバトルを かいさいする");
ALIGNED(4) const u8 sJPText_DoubleBattle[] = _("ダブルバトルを かいさいする");
ALIGNED(4) const u8 sJPText_MultiBattle[] = _("マルチバトルを かいさいする");
ALIGNED(4) const u8 sJPText_TradePokemon[] = _("ポケモンこうかんを かいさいする");
ALIGNED(4) const u8 sJPText_Chat[] = _("チャットを かいさいする");
ALIGNED(4) const u8 sJPText_DistWonderCard[] = _("ふしぎなカードをくばる");
ALIGNED(4) const u8 sJPText_DistWonderNews[] = _("ふしぎなニュースをくばる");
ALIGNED(4) const u8 sJPText_DistMysteryEvent[] = _("ふしぎなできごとを かいさいする"); // Unused
ALIGNED(4) const u8 sJPText_HoldPokemonJump[] = _("なわとびを かいさいする");
ALIGNED(4) const u8 sJPText_HoldBerryCrush[] = _("きのみマッシャーを かいさいする");
ALIGNED(4) const u8 sJPText_HoldBerryPicking[] = _("きのみどりを かいさいする");
ALIGNED(4) const u8 sJPText_HoldSpinTrade[] = _("ぐるぐるこうかんを かいさいする");
ALIGNED(4) const u8 sJPText_HoldSpinShop[] = _("ぐるぐるショップを かいさいする");
// Unused
const u8 *const sJPLinkGroupActionTexts[] = {
sJPText_SingleBattle,
sJPText_DoubleBattle,
sJPText_MultiBattle,
sJPText_TradePokemon,
sJPText_Chat,
sJPText_DistWonderCard,
sJPText_DistWonderNews,
sJPText_DistWonderCard,
sJPText_HoldPokemonJump,
sJPText_HoldBerryCrush,
sJPText_HoldBerryPicking,
sJPText_HoldBerryPicking,
sJPText_HoldSpinTrade,
sJPText_HoldSpinShop
};
const u8 sText_1PlayerNeeded[] = _("1 player\nneeded.");
const u8 sText_2PlayersNeeded[] = _("2 players\nneeded.");
const u8 sText_3PlayersNeeded[] = _("3 players\nneeded.");
const u8 sText_4PlayersNeeded[] = _("4 players\nneeded.");
const u8 sText_2PlayerMode[] = _("2-PLAYER\nMODE");
const u8 sText_3PlayerMode[] = _("3-PLAYER\nMODE");
const u8 sText_4PlayerMode[] = _("4-PLAYER\nMODE");
const u8 sText_5PlayerMode[] = _("5-PLAYER\nMODE");
static const u8 *const sPlayersNeededOrModeTexts[][5] = {
// 2 players required
{
sText_1PlayerNeeded,
sText_2PlayerMode
},
// 4 players required
{
sText_3PlayersNeeded,
sText_2PlayersNeeded,
sText_1PlayerNeeded,
sText_4PlayerMode
},
// 2-5 players required
{
sText_1PlayerNeeded,
sText_2PlayerMode,
sText_3PlayerMode,
sText_4PlayerMode,
sText_5PlayerMode
},
// 3-5 players required
{
sText_2PlayersNeeded,
sText_1PlayerNeeded,
sText_3PlayerMode,
sText_4PlayerMode,
sText_5PlayerMode
},
// 2-4 players required
{
sText_1PlayerNeeded,
sText_2PlayerMode,
sText_3PlayerMode,
sText_4PlayerMode
}
};
ALIGNED(4) const u8 sText_BButtonCancel[] = _("{B_BUTTON}CANCEL");
ALIGNED(4) const u8 sJPText_SearchingForParticipants[] = _("ため\nさんかしゃ ぼしゅうちゅう です!"); // Unused, may have been cut off
ALIGNED(4) const u8 sText_PlayerContactedYouForXAccept[] = _("{STR_VAR_2} contacted you for\n{STR_VAR_1}. Accept?");
ALIGNED(4) const u8 sText_PlayerContactedYouShareX[] = _("{STR_VAR_2} contacted you.\nWill you share {STR_VAR_1}?");
ALIGNED(4) const u8 sText_PlayerContactedYouAddToMembers[] = _("{STR_VAR_2} contacted you.\nAdd to the members?");
ALIGNED(4) const u8 sText_AreTheseMembersOK[] = _("{STR_VAR_1}!\nAre these members OK?");
ALIGNED(4) const u8 sText_CancelModeWithTheseMembers[] = _("Cancel {STR_VAR_1} MODE\nwith these members?");
ALIGNED(4) const u8 sText_AnOKWasSentToPlayer[] = _("An “OK” was sent\nto {STR_VAR_1}.");
ALIGNED(4) const u8 sText_OtherTrainerUnavailableNow[] = _("The other TRAINER doesn't appear\nto be available now…\p");
ALIGNED(4) const u8 sText_CantTransmitTrainerTooFar[] = _("You can't transmit with a TRAINER\nwho is too far away.\p");
ALIGNED(4) const u8 sText_TrainersNotReadyYet[] = _("The other TRAINER(S) is/are not\nready yet.\p");
static const u8 *const sCantTransmitToTrainerTexts[] = {
[UR_TRADE_PLAYER_NOT_READY - 1] = sText_CantTransmitTrainerTooFar,
[UR_TRADE_PARTNER_NOT_READY - 1] = sText_TrainersNotReadyYet
};
ALIGNED(4) const u8 sText_ModeWithTheseMembersWillBeCanceled[] = _("The {STR_VAR_1} MODE with\nthese members will be canceled.{PAUSE 60}");
ALIGNED(4) const u8 sText_MemberNoLongerAvailable[] = _("There is a member who can no\nlonger remain available.\p");
static const u8 *const sPlayerUnavailableTexts[] = {
sText_OtherTrainerUnavailableNow,
sText_MemberNoLongerAvailable
};
ALIGNED(4) const u8 sText_TrainerAppearsUnavailable[] = _("The other TRAINER appears\nunavailable…\p");
ALIGNED(4) const u8 sText_PlayerSentBackOK[] = _("{STR_VAR_1} sent back an “OK”!");
ALIGNED(4) const u8 sText_PlayerOKdRegistration[] = _("{STR_VAR_1} OK'd your registration as\na member.");
ALIGNED(4) const u8 sText_PlayerRepliedNo[] = _("{STR_VAR_1} replied, “No…”\p");
ALIGNED(4) const u8 sText_AwaitingOtherMembers[] = _("{STR_VAR_1}!\nAwaiting other members!");
ALIGNED(4) const u8 sText_QuitBeingMember[] = _("Quit being a member?");
ALIGNED(4) const u8 sText_StoppedBeingMember[] = _("You stopped being a member.\p");
static const u8 *const sPlayerDisconnectedTexts[] = {
[RFU_STATUS_OK] = NULL,
[RFU_STATUS_FATAL_ERROR] = sText_MemberNoLongerAvailable,
[RFU_STATUS_CONNECTION_ERROR] = sText_TrainerAppearsUnavailable,
[RFU_STATUS_CHILD_SEND_COMPLETE] = NULL,
[RFU_STATUS_NEW_CHILD_DETECTED] = NULL,
[RFU_STATUS_JOIN_GROUP_OK] = NULL,
[RFU_STATUS_JOIN_GROUP_NO] = sText_PlayerRepliedNo,
[RFU_STATUS_WAIT_ACK_JOIN_GROUP] = NULL,
[RFU_STATUS_LEAVE_GROUP_NOTICE] = NULL,
[RFU_STATUS_LEAVE_GROUP] = sText_StoppedBeingMember
};
ALIGNED(4) const u8 sText_WirelessLinkEstablished[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been established.");
ALIGNED(4) const u8 sText_WirelessLinkDropped[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been dropped…");
ALIGNED(4) const u8 sText_LinkWithFriendDropped[] = _("The link with your friend has been\ndropped…");
ALIGNED(4) const u8 sText_PlayerRepliedNo2[] = _("{STR_VAR_1} replied, “No…”");
const u8 *const sLinkDroppedTexts[] = {
[RFU_STATUS_OK] = NULL,
[RFU_STATUS_FATAL_ERROR] = sText_LinkWithFriendDropped,
[RFU_STATUS_CONNECTION_ERROR] = sText_LinkWithFriendDropped,
[RFU_STATUS_CHILD_SEND_COMPLETE] = NULL,
[RFU_STATUS_NEW_CHILD_DETECTED] = NULL,
[RFU_STATUS_JOIN_GROUP_OK] = NULL,
[RFU_STATUS_JOIN_GROUP_NO] = sText_PlayerRepliedNo2,
[RFU_STATUS_WAIT_ACK_JOIN_GROUP] = NULL,
[RFU_STATUS_LEAVE_GROUP_NOTICE] = NULL,
[RFU_STATUS_LEAVE_GROUP] = NULL
};
ALIGNED(4) const u8 sText_DoYouWantXMode[] = _("Do you want the {STR_VAR_2}\nMODE?");
ALIGNED(4) const u8 sText_DoYouWantXMode2[] = _("Do you want the {STR_VAR_2}\nMODE?");
// Unused
static const u8 *const sDoYouWantModeTexts[] = {
sText_DoYouWantXMode,
sText_DoYouWantXMode2
};
ALIGNED(4) const u8 sText_CommunicatingPleaseWait[] = _("Communicating…\nPlease wait."); // Unused
ALIGNED(4) const u8 sText_AwaitingPlayersResponseAboutTrade[] = _("Awaiting {STR_VAR_1}'s response about\nthe trade…");
ALIGNED(4) const u8 sText_Communicating[] = _("Communicating{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.");
ALIGNED(4) const u8 sText_CommunicatingWithPlayer[] = _("Communicating with {STR_VAR_1}{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.");
ALIGNED(4) const u8 sText_PleaseWaitAWhile[] = _("Please wait a while{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.");
static const u8 *const sCommunicatingWaitTexts[] = {
sText_Communicating,
sText_CommunicatingWithPlayer,
sText_PleaseWaitAWhile
};
ALIGNED(4) const u8 sText_HiDoSomethingMale[] = _("Hiya! Is there something that you\nwanted to do?");
ALIGNED(4) const u8 sText_HiDoSomethingFemale[] = _("Hello!\nWould you like to do something?");
ALIGNED(4) const u8 sText_HiDoSomethingAgainMale[] = _("{STR_VAR_1}: Hiya, we meet again!\nWhat are you up for this time?");
ALIGNED(4) const u8 sText_HiDoSomethingAgainFemale[] = _("{STR_VAR_1}: Oh! {PLAYER}, hello!\nWould you like to do something?");
static const u8 *const sHiDoSomethingTexts[][GENDER_COUNT] = {
{
sText_HiDoSomethingMale,
sText_HiDoSomethingFemale
}, {
sText_HiDoSomethingAgainMale,
sText_HiDoSomethingAgainFemale
}
};
ALIGNED(4) const u8 sText_DoSomethingMale[] = _("Want to do something?");
ALIGNED(4) const u8 sText_DoSomethingFemale[] = _("Would you like to do something?");
ALIGNED(4) const u8 sText_DoSomethingAgainMale[] = _("{STR_VAR_1}: What would you like to\ndo now?");
ALIGNED(4) const u8 sText_DoSomethingAgainFemale[] = _("{STR_VAR_1}: Want to do anything else?"); // Unused
// Unused
static const u8 *const sDoSomethingTexts[][GENDER_COUNT] = {
{
sText_DoSomethingMale,
sText_DoSomethingFemale
}, {
sText_DoSomethingAgainMale,
sText_DoSomethingAgainMale // was probably supposed to be sText_DoSomethingAgainFemale
}
};
ALIGNED(4) const u8 sText_SomebodyHasContactedYou[] = _("Somebody has contacted you.{PAUSE 60}");
ALIGNED(4) const u8 sText_PlayerHasContactedYou[] = _("{STR_VAR_1} has contacted you.{PAUSE 60}");
static const u8 *const sPlayerContactedYouTexts[] = {
sText_SomebodyHasContactedYou,
sText_PlayerHasContactedYou
};
ALIGNED(4) const u8 sText_AwaitingResponseFromTrainer[] = _("Awaiting a response from\nthe other TRAINER…");
ALIGNED(4) const u8 sText_AwaitingResponseFromPlayer[] = _("Awaiting a response from\n{STR_VAR_1}…");
static const u8 *const sAwaitingResponseTexts[] = {
sText_AwaitingResponseFromTrainer,
sText_AwaitingResponseFromPlayer
};
ALIGNED(4) const u8 sText_ShowTrainerCard[] = _("The other TRAINER showed\nyou their TRAINER CARD.\pWould you like to show your\nTRAINER CARD?");
ALIGNED(4) const u8 sText_BattleChallenge[] = _("The other TRAINER challenges you\nto battle.\pWill you accept the battle\nchallenge?");
ALIGNED(4) const u8 sText_ChatInvitation[] = _("The other TRAINER invites you\nto chat.\pWill you accept the chat\ninvitation?");
ALIGNED(4) const u8 sText_OfferToTradeMon[] = _("There is an offer to trade your\nregistered Lv. {SPECIAL_F7 0x00} {SPECIAL_F7 0x01}\pin exchange for a\nLv. {SPECIAL_F7 0x02} {SPECIAL_F7 0x03}.\pWill you accept this trade\noffer?");
ALIGNED(4) const u8 sText_OfferToTradeEgg[] = _("There is an offer to trade your\nregistered EGG.\lWill you accept this trade offer?");
ALIGNED(4) const u8 sText_ChatDropped[] = _("The chat has been dropped.\p");
ALIGNED(4) const u8 sText_OfferDeclined1[] = _("You declined the offer.\p");
ALIGNED(4) const u8 sText_OfferDeclined2[] = _("You declined the offer.\p");
ALIGNED(4) const u8 sText_ChatEnded[] = _("The chat was ended.\p");
// Unused
static const u8 *const sInvitationTexts[] = {
sText_ShowTrainerCard,
sText_BattleChallenge,
sText_ChatInvitation,
sText_OfferToTradeMon
};
ALIGNED(4) const u8 sText_JoinChatMale[] = _("Oh, hey! We're in a chat right now.\nWant to join us?");
ALIGNED(4) const u8 sText_PlayerJoinChatMale[] = _("{STR_VAR_1}: Hey, {PLAYER}!\nWe're having a chat right now.\lWant to join us?");
ALIGNED(4) const u8 sText_JoinChatFemale[] = _("Oh, hi! We're having a chat now.\nWould you like to join us?");
ALIGNED(4) const u8 sText_PlayerJoinChatFemale[] = _("{STR_VAR_1}: Oh, hi, {PLAYER}!\nWe're having a chat now.\lWould you like to join us?");
static const u8 *const sJoinChatTexts[][GENDER_COUNT] = {
{
sText_JoinChatMale,
sText_JoinChatFemale
}, {
sText_PlayerJoinChatMale,
sText_PlayerJoinChatFemale
}
};
ALIGNED(4) const u8 sText_TrainerAppearsBusy[] = _("……\nThe TRAINER appears to be busy…\p");
ALIGNED(4) const u8 sText_WaitForBattleMale[] = _("A battle, huh?\nAll right, just give me some time.");
ALIGNED(4) const u8 sText_WaitForChatMale[] = _("You want to chat, huh?\nSure, just wait a little.");
ALIGNED(4) const u8 sText_ShowTrainerCardMale[] = _("Sure thing! As my “Greetings,”\nhere's my TRAINER CARD.");
ALIGNED(4) const u8 sText_WaitForBattleFemale[] = _("A battle? Of course, but I need\ntime to get ready.");
ALIGNED(4) const u8 sText_WaitForChatFemale[] = _("Did you want to chat?\nOkay, but please wait a moment.");
ALIGNED(4) const u8 sText_ShowTrainerCardFemale[] = _("As my introduction, I'll show you\nmy TRAINER CARD.");
static const u8 *const sText_WaitOrShowCardTexts[GENDER_COUNT][4] = {
{
sText_WaitForBattleMale,
sText_WaitForChatMale,
NULL,
sText_ShowTrainerCardMale
}, {
sText_WaitForBattleFemale,
sText_WaitForChatFemale,
NULL,
sText_ShowTrainerCardFemale
}
};
ALIGNED(4) const u8 sText_WaitForChatMale2[] = _("You want to chat, huh?\nSure, just wait a little."); // Unused
ALIGNED(4) const u8 sText_DoneWaitingBattleMale[] = _("Thanks for waiting!\nLet's get our battle started!{PAUSE 60}");
ALIGNED(4) const u8 sText_DoneWaitingChatMale[] = _("All right!\nLet's chat!{PAUSE 60}");
ALIGNED(4) const u8 sText_DoneWaitingBattleFemale[] = _("Sorry I made you wait!\nLet's get started!{PAUSE 60}");
ALIGNED(4) const u8 sText_DoneWaitingChatFemale[] = _("Sorry I made you wait!\nLet's chat.{PAUSE 60}");
ALIGNED(4) const u8 sText_TradeWillBeStarted[] = _("The trade will be started.{PAUSE 60}");
ALIGNED(4) const u8 sText_BattleWillBeStarted[] = _("The battle will be started.{PAUSE 60}");
ALIGNED(4) const u8 sText_EnteringChat[] = _("Entering the chat…{PAUSE 60}");
static const u8 *const sStartActivityTexts[][GENDER_COUNT][3] = {
{
{
sText_BattleWillBeStarted,
sText_EnteringChat,
sText_TradeWillBeStarted
}, {
sText_BattleWillBeStarted,
sText_EnteringChat,
sText_TradeWillBeStarted
}
}, {
{
sText_DoneWaitingBattleMale,
sText_DoneWaitingChatMale,
sText_TradeWillBeStarted
}, {
sText_DoneWaitingBattleFemale,
sText_DoneWaitingChatFemale,
sText_TradeWillBeStarted
}
}
};
ALIGNED(4) const u8 sText_BattleDeclinedMale[] = _("Sorry! My POKéMON don't seem to\nbe feeling too well right now.\lLet me battle you another time.\p");
ALIGNED(4) const u8 sText_BattleDeclinedFemale[] = _("I'm terribly sorry, but my POKéMON\naren't feeling well…\pLet's battle another time.\p");
const u8 *const sBattleDeclinedTexts[GENDER_COUNT] = {
sText_BattleDeclinedMale,
sText_BattleDeclinedFemale
};
ALIGNED(4) const u8 sText_ShowTrainerCardDeclinedMale[] = _("Huh? My TRAINER CARD…\nWhere'd it go now?\lSorry! I'll show you another time!\p");
ALIGNED(4) const u8 sText_ShowTrainerCardDeclinedFemale[] = _("Oh? Now where did I put my\nTRAINER CARD?…\lSorry! I'll show you later!\p");
const u8 *const sShowTrainerCardDeclinedTexts[GENDER_COUNT] = {
sText_ShowTrainerCardDeclinedMale,
sText_ShowTrainerCardDeclinedFemale
};
ALIGNED(4) const u8 sText_IfYouWantToDoSomethingMale[] = _("If you want to do something with\nme, just give me a shout!\p");
ALIGNED(4) const u8 sText_IfYouWantToDoSomethingFemale[] = _("If you want to do something with\nme, don't be shy.\p");
const u8 *const sIfYouWantToDoSomethingTexts[GENDER_COUNT] = {
sText_IfYouWantToDoSomethingMale,
sText_IfYouWantToDoSomethingFemale
};
ALIGNED(4) const u8 sText_TrainerBattleBusy[] = _("Whoops! Sorry, but I have to do\nsomething else.\lAnother time, okay?\p");
ALIGNED(4) const u8 sText_NeedTwoMonsOfLevel30OrLower1[] = _("If you want to battle, you need\ntwo POKéMON that are below\lLv. 30.\p");
ALIGNED(4) const u8 sText_NeedTwoMonsOfLevel30OrLower2[] = _("For a battle, you need two\nPOKéMON that are below Lv. 30.\p");
ALIGNED(4) const u8 sText_DeclineChatMale[] = _("Oh, all right.\nCome see me anytime, okay?\p");
ALIGNED(4) const u8 stext_DeclineChatFemale[] = _("Oh…\nPlease come by anytime.\p");
// Response from partner when player declines chat
static const u8 *const sDeclineChatTexts[GENDER_COUNT] = {
sText_DeclineChatMale,
stext_DeclineChatFemale
};
ALIGNED(4) const u8 sText_ChatDeclinedMale[] = _("Oh, sorry!\nI just can't right this instant.\lLet's chat another time.\p");
ALIGNED(4) const u8 sText_ChatDeclinedFemale[] = _("Oh, I'm sorry.\nI have too much to do right now.\lLet's chat some other time.\p");
// Response from partner when they decline chat
static const u8 *const sChatDeclinedTexts[GENDER_COUNT] = {
sText_ChatDeclinedMale,
sText_ChatDeclinedFemale
};
ALIGNED(4) const u8 sText_YoureToughMale[] = _("Whoa!\nI can tell you're pretty tough!\p");
ALIGNED(4) const u8 sText_UsedGoodMoveMale[] = _("You used that move?\nThat's good strategy!\p");
ALIGNED(4) const u8 sText_BattleSurpriseMale[] = _("Way to go!\nThat was an eye-opener!\p");
ALIGNED(4) const u8 sText_SwitchedMonsMale[] = _("Oh! How could you use that\nPOKéMON in that situation?\p");
ALIGNED(4) const u8 sText_YoureToughFemale[] = _("That POKéMON…\nIt's been raised really well!\p");
ALIGNED(4) const u8 sText_UsedGoodMoveFemale[] = _("That's it!\nThis is the right move now!\p");
ALIGNED(4) const u8 sText_BattleSurpriseFemale[] = _("That's awesome!\nYou can battle that way?\p");
ALIGNED(4) const u8 sText_SwitchedMonsFemale[] = _("You have exquisite timing for\nswitching POKéMON!\p");
const u8 *const sBattleReactionTexts[GENDER_COUNT][4] = {
{
sText_YoureToughMale,
sText_UsedGoodMoveMale,
sText_BattleSurpriseMale,
sText_SwitchedMonsMale
},
{
sText_YoureToughFemale,
sText_UsedGoodMoveFemale,
sText_BattleSurpriseFemale,
sText_SwitchedMonsFemale
}
};
ALIGNED(4) const u8 sText_LearnedSomethingMale[] = _("Oh, I see!\nThis is educational!\p");
ALIGNED(4) const u8 sText_ThatsFunnyMale[] = _("Don't say anything funny anymore!\nI'm sore from laughing!\p");
ALIGNED(4) const u8 sText_RandomChatMale1[] = _("Oh?\nSomething like that happened.\p");
ALIGNED(4) const u8 sText_RandomChatMale2[] = _("Hmhm… What?\nSo is this what you're saying?\p");
ALIGNED(4) const u8 sText_LearnedSomethingFemale[] = _("Is that right?\nI didn't know that.\p");
ALIGNED(4) const u8 sText_ThatsFunnyFemale[] = _("Ahaha!\nWhat is that about?\p");
ALIGNED(4) const u8 sText_RandomChatFemale1[] = _("Yes, that's exactly it!\nThat's what I meant.\p");
ALIGNED(4) const u8 sText_RandomChatFemale2[] = _("In other words…\nYes! That's right!\p");
const u8 *const sChatReactionTexts[GENDER_COUNT][4] = {
{
sText_LearnedSomethingMale,
sText_ThatsFunnyMale,
sText_RandomChatMale1,
sText_RandomChatMale2
},
{
sText_LearnedSomethingFemale,
sText_ThatsFunnyFemale,
sText_RandomChatFemale1,
sText_RandomChatFemale2
}
};
ALIGNED(4) const u8 sText_ShowedTrainerCardMale1[] = _("I'm just showing my TRAINER CARD\nas my way of greeting.\p");
ALIGNED(4) const u8 sText_ShowedTrainerCardMale2[] = _("I hope I get to know you better!\p");
ALIGNED(4) const u8 sText_ShowedTrainerCardFemale1[] = _("We're showing each other our\nTRAINER CARDS to get acquainted.\p");
ALIGNED(4) const u8 sText_ShowedTrainerCardFemale2[] = _("Glad to meet you.\nPlease don't be a stranger!\p");
const u8 *const sTrainerCardReactionTexts[GENDER_COUNT][2] = {
{
sText_ShowedTrainerCardMale1,
sText_ShowedTrainerCardMale2
},
{
sText_ShowedTrainerCardFemale1,
sText_ShowedTrainerCardFemale2
}
};
ALIGNED(4) const u8 sText_MaleTraded1[] = _("Yeahah!\nI really wanted this POKéMON!\p");
ALIGNED(4) const u8 sText_MaleTraded2[] = _("Finally, a trade got me that\nPOKéMON I'd wanted a long time.\p");
ALIGNED(4) const u8 sText_FemaleTraded1[] = _("I'm trading POKéMON right now.\p");
ALIGNED(4) const u8 sText_FemaleTraded2[] = _("I finally got that POKéMON I\nwanted in a trade!\p");
const u8 *const sTradeReactionTexts[GENDER_COUNT][4] = {
{
sText_MaleTraded1,
sText_MaleTraded2
},
{
sText_FemaleTraded1,
sText_FemaleTraded2
}
};
ALIGNED(4) const u8 sText_XCheckedTradingBoard[] = _("{STR_VAR_1} checked the\nTRADING BOARD.\p");
ALIGNED(4) const u8 sText_RegisterMonAtTradingBoard[] = _("Welcome to the TRADING BOARD.\pYou may register your POKéMON\nand offer it up for a trade.\pWould you like to register one of\nyour POKéMON?");
ALIGNED(4) const u8 sText_TradingBoardInfo[] = _("This TRADING BOARD is used for\noffering a POKéMON for a trade.\pAll you need to do is register a\nPOKéMON for a trade.\pAnother TRAINER may offer a party\nPOKéMON in return for the trade.\pWe hope you will register POKéMON\nand trade them with many, many\lother TRAINERS.\pWould you like to register one of\nyour POKéMON?");
ALIGNED(4) const u8 sText_ThankYouForRegistering[] = _("We have registered your POKéMON for\ntrade on the TRADING BOARD.\pThank you for using this service!\p"); // unused
ALIGNED(4) const u8 sText_NobodyHasRegistered[] = _("Nobody has registered any POKéMON\nfor trade on the TRADING BOARD.\p\n"); // unused
ALIGNED(4) const u8 sText_ChooseRequestedMonType[] = _("Please choose the type of POKéMON\nthat you would like in the trade.\n");
ALIGNED(4) const u8 sText_WhichMonWillYouOffer[] = _("Which of your party POKéMON will\nyou offer in trade?\p");
ALIGNED(4) const u8 sText_RegistrationCanceled[] = _("Registration has been canceled.\p");
ALIGNED(4) const u8 sText_RegistraionCompleted[] = _("Registration has been completed.\p");
ALIGNED(4) const u8 sText_TradeCanceled[] = _("The trade has been canceled.\p");
ALIGNED(4) const u8 sText_CancelRegistrationOfMon[] = _("Cancel the registration of your\nLv. {STR_VAR_2} {STR_VAR_1}?");
ALIGNED(4) const u8 sText_CancelRegistrationOfEgg[] = _("Cancel the registration of your\nEGG?");
ALIGNED(4) const u8 sText_RegistrationCanceled2[] = _("The registration has been canceled.\p");
ALIGNED(4) const u8 sText_TradeTrainersWillBeListed[] = _("TRAINERS wishing to make a trade\nwill be listed."); // unused
ALIGNED(4) const u8 sText_ChooseTrainerToTradeWith2[] = _("Please choose the TRAINER with whom\nyou would like to trade POKéMON."); // unused
ALIGNED(4) const u8 sText_AskTrainerToMakeTrade[] = _("Would you like to ask {STR_VAR_1} to\nmake a trade?");
ALIGNED(4) const u8 sText_AwaitingResponseFromTrainer2[] = _("Awaiting a response from\nthe other TRAINER…"); // unused
ALIGNED(4) const u8 sText_NotRegisteredAMonForTrade[] = _("You have not registered a POKéMON\nfor trading.\p"); // unused
ALIGNED(4) const u8 sText_DontHaveTypeTrainerWants[] = _("You don't have a {STR_VAR_2}-type\nPOKéMON that {STR_VAR_1} wants.\p");
ALIGNED(4) const u8 sText_DontHaveEggTrainerWants[] = _("You don't have an EGG that\n{STR_VAR_1} wants.\p");
ALIGNED(4) const u8 sText_PlayerCantTradeForYourMon[] = _("{STR_VAR_1} can't make a trade for\nyour POKéMON right now.\p");
ALIGNED(4) const u8 sText_CantTradeForPartnersMon[] = _("You can't make a trade for\n{STR_VAR_1}'s POKéMON right now.\p");
// Unused
const u8 *const sCantTradeMonTexts[] = {
sText_PlayerCantTradeForYourMon,
sText_CantTradeForPartnersMon
};
ALIGNED(4) const u8 sText_TradeOfferRejected[] = _("Your trade offer was rejected.\p");
ALIGNED(4) const u8 sText_EggTrade[] = _("EGG TRADE");
ALIGNED(4) const u8 sText_ChooseJoinCancel[] = _("{DPAD_UPDOWN}CHOOSE {A_BUTTON}JOIN {B_BUTTON}CANCEL");
ALIGNED(4) const u8 sText_ChooseTrainer[] = _("Please choose a TRAINER.");
ALIGNED(4) const u8 sText_ChooseTrainerSingleBattle[] = _("Please choose a TRAINER for\na SINGLE BATTLE.");
ALIGNED(4) const u8 sText_ChooseTrainerDoubleBattle[] = _("Please choose a TRAINER for\na DOUBLE BATTLE.");
ALIGNED(4) const u8 sText_ChooseLeaderMultiBattle[] = _("Please choose the LEADER\nfor a MULTI BATTLE.");
ALIGNED(4) const u8 sText_ChooseTrainerToTradeWith[] = _("Please choose the TRAINER to\ntrade with.");
ALIGNED(4) const u8 sText_ChooseTrainerToShareWonderCards[] = _("Please choose the TRAINER who is\nsharing WONDER CARDS.");
ALIGNED(4) const u8 sText_ChooseTrainerToShareWonderNews[] = _("Please choose the TRAINER who is\nsharing WONDER NEWS.");
ALIGNED(4) const u8 sText_ChooseLeaderPokemonJump[] = _("Jump with mini POKéMON!\nPlease choose the LEADER.");
ALIGNED(4) const u8 sText_ChooseLeaderBerryCrush[] = _("BERRY CRUSH!\nPlease choose the LEADER.");
ALIGNED(4) const u8 sText_ChooseLeaderBerryPicking[] = _("DODRIO BERRY-PICKING!\nPlease choose the LEADER.");
ALIGNED(4) const u8 sText_ChooseLeaderBerryBlender[] = _("BERRY BLENDER!\nPlease choose the LEADER.");
ALIGNED(4) const u8 sText_ChooseLeaderRecordCorner[] = _("RECORD CORNER!\nPlease choose the LEADER.");
ALIGNED(4) const u8 sText_ChooseLeaderCoolContest[] = _("COOLNESS CONTEST!\nPlease choose the LEADER.");
ALIGNED(4) const u8 sText_ChooseLeaderBeautyContest[] = _("BEAUTY CONTEST!\nPlease choose the LEADER.");
ALIGNED(4) const u8 sText_ChooseLeaderCuteContest[] = _("CUTENESS CONTEST!\nPlease choose the LEADER.");
ALIGNED(4) const u8 sText_ChooseLeaderSmartContest[] = _("SMARTNESS CONTEST!\nPlease choose the LEADER.");
ALIGNED(4) const u8 sText_ChooseLeaderToughContest[] = _("TOUGHNESS CONTEST!\nPlease choose the LEADER.");
ALIGNED(4) const u8 sText_ChooseLeaderBattleTowerLv50[] = _("BATTLE TOWER LEVEL 50!\nPlease choose the LEADER.");
ALIGNED(4) const u8 sText_ChooseLeaderBattleTowerOpenLv[] = _("BATTLE TOWER OPEN LEVEL!\nPlease choose the LEADER.");
static const u8 *const sChooseTrainerTexts[NUM_LINK_GROUP_TYPES] =
{
[LINK_GROUP_SINGLE_BATTLE] = sText_ChooseTrainerSingleBattle,
[LINK_GROUP_DOUBLE_BATTLE] = sText_ChooseTrainerDoubleBattle,
[LINK_GROUP_MULTI_BATTLE] = sText_ChooseLeaderMultiBattle,
[LINK_GROUP_TRADE] = sText_ChooseTrainerToTradeWith,
[LINK_GROUP_POKEMON_JUMP] = sText_ChooseLeaderPokemonJump,
[LINK_GROUP_BERRY_CRUSH] = sText_ChooseLeaderBerryCrush,
[LINK_GROUP_BERRY_PICKING] = sText_ChooseLeaderBerryPicking,
[LINK_GROUP_WONDER_CARD] = sText_ChooseTrainerToShareWonderCards,
[LINK_GROUP_WONDER_NEWS] = sText_ChooseTrainerToShareWonderNews,
[LINK_GROUP_UNION_ROOM_RESUME] = NULL,
[LINK_GROUP_UNION_ROOM_INIT] = NULL,
[LINK_GROUP_UNK_11] = NULL,
[LINK_GROUP_RECORD_CORNER] = sText_ChooseLeaderRecordCorner,
[LINK_GROUP_BERRY_BLENDER] = sText_ChooseLeaderBerryBlender,
[LINK_GROUP_UNK_14] = NULL,
[LINK_GROUP_COOL_CONTEST] = sText_ChooseLeaderCoolContest,
[LINK_GROUP_BEAUTY_CONTEST] = sText_ChooseLeaderBeautyContest,
[LINK_GROUP_CUTE_CONTEST] = sText_ChooseLeaderCuteContest,
[LINK_GROUP_SMART_CONTEST] = sText_ChooseLeaderSmartContest,
[LINK_GROUP_TOUGH_CONTEST] = sText_ChooseLeaderToughContest,
[LINK_GROUP_BATTLE_TOWER] = sText_ChooseLeaderBattleTowerLv50,
[LINK_GROUP_BATTLE_TOWER_OPEN] = sText_ChooseLeaderBattleTowerOpenLv
};
ALIGNED(4) const u8 sText_SearchingForWirelessSystemWait[] = _("Searching for a WIRELESS\nCOMMUNICATION SYSTEM. Wait...");
ALIGNED(4) const u8 sText_MustHaveTwoMonsForDoubleBattle[] = _("For a DOUBLE BATTLE, you must have\nat least two POKéMON.\p"); // Unused
ALIGNED(4) const u8 sText_AwaitingPlayersResponse[] = _("Awaiting {STR_VAR_1}'s response…");
ALIGNED(4) const u8 sText_PlayerHasBeenAskedToRegisterYouPleaseWait[] = _("{STR_VAR_1} has been asked to register\nyou as a member. Please wait.");
ALIGNED(4) const u8 sText_AwaitingResponseFromWirelessSystem[] = _("Awaiting a response from the\nWIRELESS COMMUNICATION SYSTEM.");
ALIGNED(4) const u8 sText_PleaseWaitForOtherTrainersToGather[] = _("Please wait for other TRAINERS to\ngather and get ready."); // Unused
ALIGNED(4) const u8 sText_NoCardsSharedRightNow[] = _("No CARDS appear to be shared \nright now.");
ALIGNED(4) const u8 sText_NoNewsSharedRightNow[] = _("No NEWS appears to be shared\nright now.");
const u8 *const sNoWonderSharedTexts[] = {
sText_NoCardsSharedRightNow,
sText_NoNewsSharedRightNow
};
ALIGNED(4) const u8 sText_Battle[] = _("BATTLE");
ALIGNED(4) const u8 sText_Chat2[] = _("CHAT");
ALIGNED(4) const u8 sText_Greetings[] = _("GREETINGS");
ALIGNED(4) const u8 sText_Exit[] = _("EXIT");
ALIGNED(4) const u8 sText_Exit2[] = _("EXIT");
ALIGNED(4) const u8 sText_Info[] = _("INFO");
ALIGNED(4) const u8 sText_NameWantedOfferLv[] = _("NAME{CLEAR_TO 0x3C}WANTED{CLEAR_TO 0x6E}OFFER{CLEAR_TO 0xC6}LV.");
ALIGNED(4) const u8 sText_SingleBattle[] = _("SINGLE BATTLE");
ALIGNED(4) const u8 sText_DoubleBattle[] = _("DOUBLE BATTLE");
ALIGNED(4) const u8 sText_MultiBattle[] = _("MULTI BATTLE");
ALIGNED(4) const u8 sText_PokemonTrades[] = _("POKéMON TRADES");
ALIGNED(4) const u8 sText_Chat[] = _("CHAT");
ALIGNED(4) const u8 sText_Cards[] = _("CARDS");
ALIGNED(4) const u8 sText_WonderCards[] = _("WONDER CARDS");
ALIGNED(4) const u8 sText_WonderNews[] = _("WONDER NEWS");
ALIGNED(4) const u8 sText_PokemonJump[] = _("POKéMON JUMP");
ALIGNED(4) const u8 sText_BerryCrush[] = _("BERRY CRUSH");
ALIGNED(4) const u8 sText_BerryPicking[] = _("BERRY-PICKING");
ALIGNED(4) const u8 sText_Search[] = _("SEARCH");
ALIGNED(4) const u8 sText_BerryBlender[] = _("BERRY BLENDER");
ALIGNED(4) const u8 sText_RecordCorner[] = _("RECORD CORNER");
ALIGNED(4) const u8 sText_CoolContest[] = _("COOL CONTEST");
ALIGNED(4) const u8 sText_BeautyContest[] = _("BEAUTY CONTEST");
ALIGNED(4) const u8 sText_CuteContest[] = _("CUTE CONTEST");
ALIGNED(4) const u8 sText_SmartContest[] = _("SMART CONTEST");
ALIGNED(4) const u8 sText_ToughContest[] = _("TOUGH CONTEST");
ALIGNED(4) const u8 sText_BattleTowerLv50[] = _("BATTLE TOWER LV. 50");
ALIGNED(4) const u8 sText_BattleTowerOpenLv[] = _("BATTLE TOWER OPEN LEVEL");
ALIGNED(4) const u8 sText_ItsNormalCard[] = _("It's a NORMAL CARD.");
ALIGNED(4) const u8 sText_ItsBronzeCard[] = _("It's a BRONZE CARD!");
ALIGNED(4) const u8 sText_ItsCopperCard[] = _("It's a COPPER CARD!");
ALIGNED(4) const u8 sText_ItsSilverCard[] = _("It's a SILVER CARD!");
ALIGNED(4) const u8 sText_ItsGoldCard[] = _("It's a GOLD CARD!");
static const u8 *const sCardColorTexts[] = {
sText_ItsNormalCard,
sText_ItsBronzeCard,
sText_ItsCopperCard,
sText_ItsSilverCard,
sText_ItsGoldCard
};
ALIGNED(4) const u8 sText_TrainerCardInfoPage1[] = _("This is {SPECIAL_F7 0x00} {SPECIAL_F7 0x01}'s\nTRAINER CARD…\l{SPECIAL_F7 0x02}\pPOKéDEX: {SPECIAL_F7 0x03}\nTIME: {SPECIAL_F7 0x04}:{SPECIAL_F7 0x05}\p");
ALIGNED(4) const u8 sText_TrainerCardInfoPage2[] = _("BATTLES: WINS: {SPECIAL_F7 0x00} LOSSES: {SPECIAL_F7 0x02}\nTRADES: {SPECIAL_F7 0x03}\p“{SPECIAL_F7 0x04} {SPECIAL_F7 0x05}\n{SPECIAL_F7 0x06} {SPECIAL_F7 0x07}”\p");
ALIGNED(4) const u8 sText_GladToMeetYouMale[] = _("{SPECIAL_F7 0x01}: Glad to have met you!{PAUSE 60}");
ALIGNED(4) const u8 sText_GladToMeetYouFemale[] = _("{SPECIAL_F7 0x01}: Glad to meet you!{PAUSE 60}");
const u8 *const sGladToMeetYouTexts[GENDER_COUNT] = {
sText_GladToMeetYouMale,
sText_GladToMeetYouFemale
};
ALIGNED(4) const u8 sText_FinishedCheckingPlayersTrainerCard[] = _("Finished checking {SPECIAL_F7 0x01}'s\nTRAINER CARD.{PAUSE 60}");
static const u8 *const sLinkGroupActivityNameTexts[] = {
[ACTIVITY_NONE] = sText_EmptyString,
[ACTIVITY_BATTLE_SINGLE] = sText_SingleBattle,
[ACTIVITY_BATTLE_DOUBLE] = sText_DoubleBattle,
[ACTIVITY_BATTLE_MULTI] = sText_MultiBattle,
[ACTIVITY_TRADE] = sText_PokemonTrades,
[ACTIVITY_CHAT] = sText_Chat,
[ACTIVITY_WONDER_CARD] = sText_WonderCards,
[ACTIVITY_WONDER_NEWS] = sText_WonderNews,
[ACTIVITY_CARD] = sText_Cards,
[ACTIVITY_POKEMON_JUMP] = sText_PokemonJump,
[ACTIVITY_BERRY_CRUSH] = sText_BerryCrush,
[ACTIVITY_BERRY_PICK] = sText_BerryPicking,
[ACTIVITY_SEARCH] = sText_Search,
[ACTIVITY_SPIN_TRADE] = sText_EmptyString,
[ACTIVITY_BATTLE_TOWER_OPEN] = sText_BattleTowerOpenLv,
[ACTIVITY_RECORD_CORNER] = sText_RecordCorner,
[ACTIVITY_BERRY_BLENDER] = sText_BerryBlender,
[ACTIVITY_ACCEPT] = sText_EmptyString,
[ACTIVITY_DECLINE] = sText_EmptyString,
[ACTIVITY_NPCTALK] = sText_EmptyString,
[ACTIVITY_PLYRTALK] = sText_EmptyString,
[ACTIVITY_WONDER_CARD2] = sText_WonderCards,
[ACTIVITY_WONDER_NEWS2] = sText_WonderNews,
[ACTIVITY_CONTEST_COOL] = sText_CoolContest,
[ACTIVITY_CONTEST_BEAUTY] = sText_BeautyContest,
[ACTIVITY_CONTEST_CUTE] = sText_CuteContest,
[ACTIVITY_CONTEST_SMART] = sText_SmartContest,
[ACTIVITY_CONTEST_TOUGH] = sText_ToughContest,
[ACTIVITY_BATTLE_TOWER] = sText_BattleTowerLv50
};
static const struct WindowTemplate sWindowTemplate_BButtonCancel = {
.bg = 0x00,
.tilemapLeft = 0x00,
.tilemapTop = 0x00,
.width = 0x1E,
.height = 0x02,
.paletteNum = 0x0F,
.baseBlock = 0x0008
};
// Minimum and maximum number of players for a link group
// A minimum of 0 means the min and max are equal
#define LINK_GROUP_CAPACITY(min, max)(((min) << 12) | ((max) << 8))
#define GROUP_MAX(capacity)(capacity & 0x0F)
#define GROUP_MIN(capacity)(capacity >> 4)
#define GROUP_MIN2(capacity)(capacity & 0xF0) // Unnecessary to have both, but needed to match
static const u32 sLinkGroupToActivityAndCapacity[NUM_LINK_GROUP_TYPES] = {
[LINK_GROUP_SINGLE_BATTLE] = ACTIVITY_BATTLE_SINGLE | LINK_GROUP_CAPACITY(0, 2),
[LINK_GROUP_DOUBLE_BATTLE] = ACTIVITY_BATTLE_DOUBLE | LINK_GROUP_CAPACITY(0, 2),
[LINK_GROUP_MULTI_BATTLE] = ACTIVITY_BATTLE_MULTI | LINK_GROUP_CAPACITY(0, 4),
[LINK_GROUP_TRADE] = ACTIVITY_TRADE | LINK_GROUP_CAPACITY(0, 2),
[LINK_GROUP_POKEMON_JUMP] = ACTIVITY_POKEMON_JUMP | LINK_GROUP_CAPACITY(2, 5),
[LINK_GROUP_BERRY_CRUSH] = ACTIVITY_BERRY_CRUSH | LINK_GROUP_CAPACITY(2, 5),
[LINK_GROUP_BERRY_PICKING] = ACTIVITY_BERRY_PICK | LINK_GROUP_CAPACITY(3, 5),
[LINK_GROUP_WONDER_CARD] = ACTIVITY_NONE | LINK_GROUP_CAPACITY(0, 0),
[LINK_GROUP_WONDER_NEWS] = ACTIVITY_NONE | LINK_GROUP_CAPACITY(0, 0),
[LINK_GROUP_UNION_ROOM_RESUME] = ACTIVITY_NONE | LINK_GROUP_CAPACITY(0, 0),
[LINK_GROUP_UNION_ROOM_INIT] = ACTIVITY_NONE | LINK_GROUP_CAPACITY(0, 0),
[LINK_GROUP_UNK_11] = ACTIVITY_NONE | LINK_GROUP_CAPACITY(0, 0),
[LINK_GROUP_RECORD_CORNER] = ACTIVITY_RECORD_CORNER | LINK_GROUP_CAPACITY(2, 4),
[LINK_GROUP_BERRY_BLENDER] = ACTIVITY_BERRY_BLENDER | LINK_GROUP_CAPACITY(2, 4),
[LINK_GROUP_UNK_14] = ACTIVITY_NONE | LINK_GROUP_CAPACITY(0, 0),
[LINK_GROUP_COOL_CONTEST] = ACTIVITY_CONTEST_COOL | LINK_GROUP_CAPACITY(2, 4),
[LINK_GROUP_BEAUTY_CONTEST] = ACTIVITY_CONTEST_BEAUTY | LINK_GROUP_CAPACITY(2, 4),
[LINK_GROUP_CUTE_CONTEST] = ACTIVITY_CONTEST_CUTE | LINK_GROUP_CAPACITY(2, 4),
[LINK_GROUP_SMART_CONTEST] = ACTIVITY_CONTEST_SMART | LINK_GROUP_CAPACITY(2, 4),
[LINK_GROUP_TOUGH_CONTEST] = ACTIVITY_CONTEST_TOUGH | LINK_GROUP_CAPACITY(2, 4),
[LINK_GROUP_BATTLE_TOWER] = ACTIVITY_BATTLE_TOWER | LINK_GROUP_CAPACITY(0, 2),
[LINK_GROUP_BATTLE_TOWER_OPEN] = ACTIVITY_BATTLE_TOWER_OPEN | LINK_GROUP_CAPACITY(0, 2)
};
static const struct WindowTemplate sWindowTemplate_PlayerList = {
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 3,
.width = 13,
.height = 8,
.paletteNum = 15,
.baseBlock = 0x0044
};
static const struct WindowTemplate sWindowTemplate_5PlayerList = {
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 3,
.width = 13,
.height = 10,
.paletteNum = 15,
.baseBlock = 0x0044
};
static const struct WindowTemplate sWindowTemplate_NumPlayerMode = {
.bg = 0,
.tilemapLeft = 16,
.tilemapTop = 3,
.width = 7,
.height = 4,
.paletteNum = 15,
.baseBlock = 0x00c6
};
static const struct ListMenuItem sPossibleGroupMembersListMenuItems[] = {
{ sText_EmptyString, 0 },
{ sText_EmptyString, 1 },
{ sText_EmptyString, 2 },
{ sText_EmptyString, 3 },
{ sText_EmptyString, 4 }
};
static const struct ListMenuTemplate sListMenuTemplate_PossibleGroupMembers = {
.items = sPossibleGroupMembersListMenuItems,
.moveCursorFunc = NULL,
.itemPrintFunc = ItemPrintFunc_PossibleGroupMembers,
.totalItems = ARRAY_COUNT(sPossibleGroupMembersListMenuItems),
.maxShowed = 5,
.windowId = 0,
.header_X = 0,
.item_X = 0,
.cursor_X = 0,
.upText_Y = 1,
.cursorPal = 2,
.fillValue = 1,
.cursorShadowPal = 3,
.lettersSpacing = 0,
.itemVerticalPadding = 0,
.scrollMultiple = 0,
.fontId = 1,
.cursorKind = 1
};
const struct WindowTemplate gUnknown_082F0174 = {
.bg = 0x00,
.tilemapLeft = 0x01,
.tilemapTop = 0x03,
.width = 0x11,
.height = 0x0a,
.paletteNum = 0x0f,
.baseBlock = 0x0044
};
const struct WindowTemplate gUnknown_082F017C = {
.bg = 0x00,
.tilemapLeft = 0x14,
.tilemapTop = 0x03,
.width = 0x07,
.height = 0x04,
.paletteNum = 0x0f,
.baseBlock = 0x00ee
};
const struct ListMenuItem gUnknown_082F0184[] = {
{ sText_EmptyString, 0 },
{ sText_EmptyString, 1 },
{ sText_EmptyString, 2 },
{ sText_EmptyString, 3 },
{ sText_EmptyString, 4 },
{ sText_EmptyString, 5 },
{ sText_EmptyString, 6 },
{ sText_EmptyString, 7 },
{ sText_EmptyString, 8 },
{ sText_EmptyString, 9 },
{ sText_EmptyString, 10 },
{ sText_EmptyString, 11 },
{ sText_EmptyString, 12 },
{ sText_EmptyString, 13 },
{ sText_EmptyString, 14 },
{ sText_EmptyString, 15 }
};
static const struct ListMenuTemplate sListMenuTemplate_UnionRoomGroups = {
.items = gUnknown_082F0184,
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
.itemPrintFunc = ListMenuItemPrintFunc_UnionRoomGroups,
.totalItems = ARRAY_COUNT(gUnknown_082F0184),
.maxShowed = 5,
.windowId = 0,
.header_X = 0,
.item_X = 8,
.cursor_X = 0,
.upText_Y = 1,
.cursorPal = 2,
.fillValue = 1,
.cursorShadowPal = 3,
.lettersSpacing = 0,
.itemVerticalPadding = 0,
.scrollMultiple = 1,
.fontId = 1,
.cursorKind = 0
};
static const struct WindowTemplate sWindowTemplate_InviteToActivity = {
.bg = 0x00,
.tilemapLeft = 0x14,
.tilemapTop = 0x05,
.width = 0x10,
.height = 0x08,
.paletteNum = 0x0f,
.baseBlock = 0x0001
};
const struct ListMenuItem gUnknown_082F0224[] = {
{ sText_Greetings, 0x208 },
{ sText_Battle, 0x241 },
{ sText_Chat2, 0x245 },
{ sText_Exit, 0x040 }
};
static const struct ListMenuTemplate sListMenuTemplate_InviteToActivity = {
.items = gUnknown_082F0224,
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
.itemPrintFunc = NULL,
.totalItems = ARRAY_COUNT(gUnknown_082F0224),
.maxShowed = 4,
.windowId = 0,
.header_X = 0,
.item_X = 8,
.cursor_X = 0,
.upText_Y = 1,
.cursorPal = 2,
.fillValue = 1,
.cursorShadowPal = 3,
.lettersSpacing = 0,
.itemVerticalPadding = 0,
.scrollMultiple = 0,
.fontId = 1,
.cursorKind = 0
};
static const struct WindowTemplate sWindowTemplate_RegisterForTrade = {
.bg = 0x00,
.tilemapLeft = 0x12,
.tilemapTop = 0x07,
.width = 0x10,
.height = 0x06,
.paletteNum = 0x0f,
.baseBlock = 0x0001
};
static const struct ListMenuItem sRegisterForTradeListMenuItems[] = {
{ gText_Register, 1 },
{ sText_Info, 2 },
{ sText_Exit, 3 }
};
static const struct ListMenuTemplate sListMenuTemplate_RegisterForTrade = {
.items = sRegisterForTradeListMenuItems,
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
.itemPrintFunc = NULL,
.totalItems = ARRAY_COUNT(sRegisterForTradeListMenuItems),
.maxShowed = 3,
.windowId = 0,
.header_X = 0,
.item_X = 8,
.cursor_X = 0,
.upText_Y = 1,
.cursorPal = 2,
.fillValue = 1,
.cursorShadowPal = 3,
.lettersSpacing = 0,
.itemVerticalPadding = 0,
.scrollMultiple = 0,
.fontId = 1,
.cursorKind = 0
};
const struct WindowTemplate gUnknown_082F0294 = {
.bg = 0x00,
.tilemapLeft = 0x14,
.tilemapTop = 0x01,
.width = 0x10,
.height = 0x0c,
.paletteNum = 0x0f,
.baseBlock = 0x0001
};
static const struct ListMenuItem sTradingBoardTypes[NUMBER_OF_MON_TYPES] = {
{ gTypeNames[TYPE_NORMAL], TYPE_NORMAL },
{ gTypeNames[TYPE_FIRE], TYPE_FIRE },
{ gTypeNames[TYPE_WATER], TYPE_WATER },
{ gTypeNames[TYPE_ELECTRIC], TYPE_ELECTRIC },
{ gTypeNames[TYPE_GRASS], TYPE_GRASS },
{ gTypeNames[TYPE_ICE], TYPE_ICE },
{ gTypeNames[TYPE_GROUND], TYPE_GROUND },
{ gTypeNames[TYPE_ROCK], TYPE_ROCK },
{ gTypeNames[TYPE_FLYING], TYPE_FLYING },
{ gTypeNames[TYPE_PSYCHIC], TYPE_PSYCHIC },
{ gTypeNames[TYPE_FIGHTING], TYPE_FIGHTING },
{ gTypeNames[TYPE_POISON], TYPE_POISON },
{ gTypeNames[TYPE_BUG], TYPE_BUG },
{ gTypeNames[TYPE_GHOST], TYPE_GHOST },
{ gTypeNames[TYPE_DRAGON], TYPE_DRAGON },
{ gTypeNames[TYPE_STEEL], TYPE_STEEL },
{ gTypeNames[TYPE_DARK], TYPE_DARK },
{ sText_Exit, NUMBER_OF_MON_TYPES }
};
static const struct ListMenuTemplate sMenuTemplate_TradingBoardRequestType = {
.items = sTradingBoardTypes,
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
.itemPrintFunc = NULL,
.totalItems = ARRAY_COUNT(sTradingBoardTypes),
.maxShowed = 6,
.windowId = 0,
.header_X = 0,
.item_X = 8,
.cursor_X = 0,
.upText_Y = 1,
.cursorPal = 2,
.fillValue = 1,
.cursorShadowPal = 3,
.lettersSpacing = 0,
.itemVerticalPadding = 0,
.scrollMultiple = 0,
.fontId = 1,
.cursorKind = 0
};
static const struct WindowTemplate sWindowTemplate_TradingBoard = {
.bg = 0x00,
.tilemapLeft = 0x01,
.tilemapTop = 0x01,
.width = 0x1c,
.height = 0x02,
.paletteNum = 0x0d,
.baseBlock = 0x0001
};
const struct WindowTemplate gUnknown_082F034C = {
.bg = 0x00,
.tilemapLeft = 0x01,
.tilemapTop = 0x05,
.width = 0x1c,
.height = 0x0c,
.paletteNum = 0x0d,
.baseBlock = 0x0039
};
static const struct ListMenuItem sTradeBoardListMenuItems[] = {
{ sText_EmptyString, -3 },
{ sText_EmptyString, 0 },
{ sText_EmptyString, 1 },
{ sText_EmptyString, 2 },
{ sText_EmptyString, 3 },
{ sText_EmptyString, 4 },
{ sText_EmptyString, 5 },
{ sText_EmptyString, 6 },
{ sText_EmptyString, 7 },
{ sText_Exit2, 8 }
};
static const struct ListMenuTemplate sTradeBoardListMenuTemplate = {
.items = sTradeBoardListMenuItems,
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
.itemPrintFunc = TradeBoardListMenuItemPrintFunc,
.totalItems = ARRAY_COUNT(sTradeBoardListMenuItems),
.maxShowed = 6,
.windowId = 0,
.header_X = 0,
.item_X = 8,
.cursor_X = 0,
.upText_Y = 1,
.cursorPal = 14,
.fillValue = 15,
.cursorShadowPal = 13,
.lettersSpacing = 0,
.itemVerticalPadding = 0,
.scrollMultiple = 0,
.fontId = 1,
.cursorKind = 0
};
const struct WindowTemplate UnrefWindowTemplate_082F03B4 = {
.bg = 0x00,
.tilemapLeft = 0x01,
.tilemapTop = 0x05,
.width = 0x1c,
.height = 0x0c,
.paletteNum = 0x0d,
.baseBlock = 0x0039
};
static const struct ListMenuItem sEmptyListMenuItems[] = {
{ sText_EmptyString, 0 },
{ sText_EmptyString, 1 },
{ sText_EmptyString, 2 },
{ sText_EmptyString, 3 },
{ sText_EmptyString, 4 },
{ sText_EmptyString, 5 },
{ sText_EmptyString, 6 },
{ sText_EmptyString, 7 },
{ sText_EmptyString, 8 },
{ sText_EmptyString, 9 },
{ sText_EmptyString, 10 },
{ sText_EmptyString, 11 },
{ sText_EmptyString, 12 },
{ sText_EmptyString, 13 },
{ sText_EmptyString, 14 },
{ sText_EmptyString, 15 }
};
// Unused
static const struct ListMenuTemplate sUnknownListMenuTemplate = {
.items = sEmptyListMenuItems,
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
.itemPrintFunc = nullsub_14,
.totalItems = ARRAY_COUNT(sEmptyListMenuItems),
.maxShowed = 4,
.windowId = 0,
.header_X = 0,
.item_X = 8,
.cursor_X = 0,
.upText_Y = 1,
.cursorPal = 2,
.fillValue = 1,
.cursorShadowPal = 3,
.lettersSpacing = 0,
.itemVerticalPadding = 0,
.scrollMultiple = 1,
.fontId = 1,
.cursorKind = 0
};
const struct WirelessGnameUnamePair sWirelessGnameUnamePair_Dummy = {0};
ALIGNED(4) const u8 sAcceptedActivityIds_SingleBattle[] = {ACTIVITY_BATTLE_SINGLE, 0xff};
ALIGNED(4) const u8 sAcceptedActivityIds_DoubleBattle[] = {ACTIVITY_BATTLE_DOUBLE, 0xff};
ALIGNED(4) const u8 sAcceptedActivityIds_MultiBattle[] = {ACTIVITY_BATTLE_MULTI, 0xff};
ALIGNED(4) const u8 sAcceptedActivityIds_Trade[] = {ACTIVITY_TRADE, 0xff};
ALIGNED(4) const u8 sAcceptedActivityIds_PokemonJump[] = {ACTIVITY_POKEMON_JUMP, 0xff};
ALIGNED(4) const u8 sAcceptedActivityIds_BerryCrush[] = {ACTIVITY_BERRY_CRUSH, 0xff};
ALIGNED(4) const u8 sAcceptedActivityIds_BerryPicking[] = {ACTIVITY_BERRY_PICK, 0xff};
ALIGNED(4) const u8 sAcceptedActivityIds_WonderCard[] = {ACTIVITY_WONDER_CARD2, 0xff};
ALIGNED(4) const u8 sAcceptedActivityIds_WonderNews[] = {ACTIVITY_WONDER_NEWS2, 0xff};
ALIGNED(4) const u8 sAcceptedActivityIds_Resume[] = {
IN_UNION_ROOM | ACTIVITY_NONE,
IN_UNION_ROOM | ACTIVITY_BATTLE_SINGLE,
IN_UNION_ROOM | ACTIVITY_TRADE,
IN_UNION_ROOM | ACTIVITY_CHAT,
IN_UNION_ROOM | ACTIVITY_CARD,
IN_UNION_ROOM | ACTIVITY_ACCEPT,
IN_UNION_ROOM | ACTIVITY_DECLINE,
IN_UNION_ROOM | ACTIVITY_NPCTALK,
IN_UNION_ROOM | ACTIVITY_PLYRTALK,
0xff
};
ALIGNED(4) const u8 sAcceptedActivityIds_Init[] = {ACTIVITY_SEARCH, 0xff};
ALIGNED(4) const u8 sAcceptedActivityIds_Unk11[] = {
ACTIVITY_BATTLE_SINGLE,
ACTIVITY_BATTLE_DOUBLE,
ACTIVITY_BATTLE_MULTI,
ACTIVITY_TRADE,
ACTIVITY_POKEMON_JUMP,
ACTIVITY_BERRY_CRUSH,
ACTIVITY_BERRY_PICK,
ACTIVITY_WONDER_CARD2,
ACTIVITY_WONDER_NEWS2,
ACTIVITY_SPIN_TRADE,
0xff
};
ALIGNED(4) const u8 sAcceptedActivityIds_RecordCorner[] = {ACTIVITY_RECORD_CORNER, 0xff};
ALIGNED(4) const u8 sAcceptedActivityIds_BerryBlender[] = {ACTIVITY_BERRY_BLENDER, 0xff};
ALIGNED(4) const u8 sAcceptedActivityIds_CoolContest[] = {ACTIVITY_CONTEST_COOL, 0xff};
ALIGNED(4) const u8 sAcceptedActivityIds_BeautyContest[] = {ACTIVITY_CONTEST_BEAUTY, 0xff};
ALIGNED(4) const u8 sAcceptedActivityIds_CuteContest[] = {ACTIVITY_CONTEST_CUTE, 0xff};
ALIGNED(4) const u8 sAcceptedActivityIds_SmartContest[] = {ACTIVITY_CONTEST_SMART, 0xff};
ALIGNED(4) const u8 sAcceptedActivityIds_ToughContest[] = {ACTIVITY_CONTEST_TOUGH, 0xff};
ALIGNED(4) const u8 sAcceptedActivityIds_BattleTower[] = {ACTIVITY_BATTLE_TOWER, 0xff};
ALIGNED(4) const u8 sAcceptedActivityIds_BattleTowerOpen[] = {ACTIVITY_BATTLE_TOWER_OPEN, 0xff};
const u8 *const sAcceptedActivityIds[NUM_LINK_GROUP_TYPES] = {
[LINK_GROUP_SINGLE_BATTLE] = sAcceptedActivityIds_SingleBattle,
[LINK_GROUP_DOUBLE_BATTLE] = sAcceptedActivityIds_DoubleBattle,
[LINK_GROUP_MULTI_BATTLE] = sAcceptedActivityIds_MultiBattle,
[LINK_GROUP_TRADE] = sAcceptedActivityIds_Trade,
[LINK_GROUP_POKEMON_JUMP] = sAcceptedActivityIds_PokemonJump,
[LINK_GROUP_BERRY_CRUSH] = sAcceptedActivityIds_BerryCrush,
[LINK_GROUP_BERRY_PICKING] = sAcceptedActivityIds_BerryPicking,
[LINK_GROUP_WONDER_CARD] = sAcceptedActivityIds_WonderCard,
[LINK_GROUP_WONDER_NEWS] = sAcceptedActivityIds_WonderNews,
[LINK_GROUP_UNION_ROOM_RESUME] = sAcceptedActivityIds_Resume,
[LINK_GROUP_UNION_ROOM_INIT] = sAcceptedActivityIds_Init,
[LINK_GROUP_UNK_11] = sAcceptedActivityIds_Unk11,
[LINK_GROUP_RECORD_CORNER] = sAcceptedActivityIds_RecordCorner,
[LINK_GROUP_BERRY_BLENDER] = sAcceptedActivityIds_BerryBlender,
[LINK_GROUP_UNK_14] = NULL,
[LINK_GROUP_COOL_CONTEST] = sAcceptedActivityIds_CoolContest,
[LINK_GROUP_BEAUTY_CONTEST] = sAcceptedActivityIds_BeautyContest,
[LINK_GROUP_CUTE_CONTEST] = sAcceptedActivityIds_CuteContest,
[LINK_GROUP_SMART_CONTEST] = sAcceptedActivityIds_SmartContest,
[LINK_GROUP_TOUGH_CONTEST] = sAcceptedActivityIds_ToughContest,
[LINK_GROUP_BATTLE_TOWER] = sAcceptedActivityIds_BattleTower,
[LINK_GROUP_BATTLE_TOWER_OPEN] = sAcceptedActivityIds_BattleTowerOpen
};
static const u8 sLinkGroupToURoomActivity[NUM_LINK_GROUP_TYPES + 2] =
{
[LINK_GROUP_SINGLE_BATTLE] = ACTIVITY_BATTLE_SINGLE,
[LINK_GROUP_DOUBLE_BATTLE] = ACTIVITY_BATTLE_DOUBLE,
[LINK_GROUP_MULTI_BATTLE] = ACTIVITY_BATTLE_MULTI,
[LINK_GROUP_TRADE] = ACTIVITY_TRADE,
[LINK_GROUP_POKEMON_JUMP] = ACTIVITY_POKEMON_JUMP,
[LINK_GROUP_BERRY_CRUSH] = ACTIVITY_BERRY_CRUSH,
[LINK_GROUP_BERRY_PICKING] = ACTIVITY_BERRY_PICK,
[LINK_GROUP_WONDER_CARD] = ACTIVITY_WONDER_CARD2,
[LINK_GROUP_WONDER_NEWS] = ACTIVITY_WONDER_NEWS2,
[LINK_GROUP_UNION_ROOM_RESUME] = ACTIVITY_NONE,
[LINK_GROUP_UNION_ROOM_INIT] = ACTIVITY_NONE,
[LINK_GROUP_UNK_11] = ACTIVITY_NONE,
[LINK_GROUP_RECORD_CORNER] = ACTIVITY_RECORD_CORNER,
[LINK_GROUP_BERRY_BLENDER] = ACTIVITY_BERRY_BLENDER,
[LINK_GROUP_UNK_14] = ACTIVITY_NONE,
[LINK_GROUP_COOL_CONTEST] = ACTIVITY_CONTEST_COOL,
[LINK_GROUP_BEAUTY_CONTEST] = ACTIVITY_CONTEST_BEAUTY,
[LINK_GROUP_CUTE_CONTEST] = ACTIVITY_CONTEST_CUTE,
[LINK_GROUP_SMART_CONTEST] = ACTIVITY_CONTEST_SMART,
[LINK_GROUP_TOUGH_CONTEST] = ACTIVITY_CONTEST_TOUGH,
[LINK_GROUP_BATTLE_TOWER] = ACTIVITY_BATTLE_TOWER,
[LINK_GROUP_BATTLE_TOWER_OPEN] = ACTIVITY_BATTLE_TOWER_OPEN
};
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