summaryrefslogtreecommitdiff
path: root/src/field_map_obj_helpers.c
blob: de26cb0344be4df234b8be10187db5b8f69db90b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
#include "global.h"
#include "field_ground_effect.h"
#include "field_map_obj.h"
#include "field_effect.h"
#include "field_map_obj_helpers.h"
#include "malloc.h"
#include "task.h"
#include "util.h"

typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir);

extern const struct Coords16 gUnknown_0850DB7C[4];
extern s16 gUnknown_0850E768[];
extern SpriteStepFunc *const gUnknown_0850E754[];
extern const s8 gUnknown_0850E772[];
extern const s8 gUnknown_0850E7BA[];
extern const s8 *const gUnknown_0850E834[];
extern s16 gUnknown_0850E840[];
extern u8 gUnknown_0850E846[];
extern s16 gUnknown_0850E84A[];
extern u8 gUnknown_0850E850[];

void sub_8097D68(struct Sprite *sprite);
void sub_8097FE4(u8);

bool8 FreezeMapObject(struct MapObject *mapObject)
{
    if (mapObject->mapobj_bit_6 || mapObject->mapobj_bit_8)
    {
        return TRUE;
    }
    else
    {
        mapObject->mapobj_bit_8 = 1;
        mapObject->mapobj_bit_23 = gSprites[mapObject->spriteId].animPaused;
        mapObject->mapobj_bit_24 = gSprites[mapObject->spriteId].affineAnimPaused;
        gSprites[mapObject->spriteId].animPaused = 1;
        gSprites[mapObject->spriteId].affineAnimPaused = 1;
        return FALSE;
    }
}

void FreezeMapObjects(void)
{
    u8 i;
    for (i = 0; i < MAP_OBJECTS_COUNT; i++)
        if (gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
            FreezeMapObject(&gMapObjects[i]);
}

void FreezeMapObjectsExceptOne(u8 a1)
{
    u8 i;
    for (i = 0; i < MAP_OBJECTS_COUNT; i++)
        if (i != a1 && gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
            FreezeMapObject(&gMapObjects[i]);
}

void npc_sync_anim_pause_bits(struct MapObject *mapObject)
{
    if (mapObject->active && mapObject->mapobj_bit_8)
    {
        mapObject->mapobj_bit_8 = 0;
        gSprites[mapObject->spriteId].animPaused = mapObject->mapobj_bit_23;
        gSprites[mapObject->spriteId].affineAnimPaused = mapObject->mapobj_bit_24;
    }
}

void UnfreezeMapObjects(void)
{
    u8 i;
    for (i = 0; i < MAP_OBJECTS_COUNT; i++)
        if (gMapObjects[i].active)
            npc_sync_anim_pause_bits(&gMapObjects[i]);
}

void little_step(struct Sprite *sprite, u8 dir)
{
    sprite->pos1.x += gUnknown_0850DB7C[dir].x;
    sprite->pos1.y += gUnknown_0850DB7C[dir].y;
}

void double_little_steps(struct Sprite *sprite, u8 dir)
{
    sprite->pos1.x += 2 * (u16) gUnknown_0850DB7C[dir].x;
    sprite->pos1.y += 2 * (u16) gUnknown_0850DB7C[dir].y;
}

void triple_little_steps(struct Sprite *sprite, u8 dir)
{
    sprite->pos1.x += 2 * (u16) gUnknown_0850DB7C[dir].x + (u16) gUnknown_0850DB7C[dir].x;
    sprite->pos1.y += 2 * (u16) gUnknown_0850DB7C[dir].y + (u16) gUnknown_0850DB7C[dir].y;
}

void quad_little_steps(struct Sprite *sprite, u8 dir)
{
    sprite->pos1.x += 4 * (u16) gUnknown_0850DB7C[dir].x;
    sprite->pos1.y += 4 * (u16) gUnknown_0850DB7C[dir].y;
}

void oct_little_steps(struct Sprite *sprite, u8 dir)
{
    sprite->pos1.x += 8 * (u16) gUnknown_0850DB7C[dir].x;
    sprite->pos1.y += 8 * (u16) gUnknown_0850DB7C[dir].y;
}

void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3)
{
    sprite->data[3] = a2;
    sprite->data[4] = a3;
    sprite->data[5] = 0;
}

bool8 obj_npc_ministep(struct Sprite *sprite)
{
    if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]])
        return FALSE;

    gUnknown_0850E754[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]);

    sprite->data[5]++;

    if (sprite->data[5] < gUnknown_0850E768[sprite->data[4]])
        return FALSE;

    return TRUE;
}

void sub_80976DC(struct Sprite *sprite, u8 a2)
{
    sprite->data[3] = a2;
    sprite->data[4] = 0;
    sprite->data[5] = 0;
}

bool8 sub_80976EC(struct Sprite *sprite)
{
    if (!(sprite->data[4] & 1))
    {
        little_step(sprite, sprite->data[3]);
        sprite->data[5]++;
    }

    sprite->data[4]++;

    if (sprite->data[5] > 15)
        return TRUE;
    else
        return FALSE;
}

// new helper added here in the middle. Perhaps Game Freak kept these organized in alphebetical order or some other heirarchy?

s16 sub_8097728(s16 a1)
{
    return gUnknown_0850E7BA[a1];
}

s16 sub_809773C(s16 a1)
{
    return gUnknown_0850E772[a1];
}

void sub_8097750(struct Sprite *sprite)
{
    sprite->data[6] = 0;
    sprite->data[7] = 0;
}

bool8 sub_8097758(struct Sprite *sprite)
{
    bool8 result = FALSE;

    switch(sprite->data[7])
    {
        case 0:
            sprite->pos2.x += sub_809773C(sprite->data[6]);
            sprite->pos2.y += sub_8097728(sprite->data[6]);
            break;
        case 1:
            sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]);
            sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
            break;
        case 2:
            sprite->pos2.x -= sub_809773C(sprite->data[6]);
            sprite->pos2.y += sub_8097728(sprite->data[6]);
            break;
        case 3:
            sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]);
            sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
            break;
    }
    if(++sprite->data[6] == 0x48)
    {
        sprite->data[6] = 0;
        sprite->data[7]++;
    }
    if(sprite->data[7] == 0x4)
    {
        sprite->pos2.y = 0;
        sprite->pos2.x = 0;
        result = TRUE;
    }
    return result;
}

s16 sub_8097820(s16 a1, u8 a2)
{
    return gUnknown_0850E834[a2][a1];
}

void sub_809783C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4)
{
    sprite->data[3] = a2;
    sprite->data[4] = a3;
    sprite->data[5] = a4;
    sprite->data[6] = 0;
}

u8 sub_809785C(struct Sprite *sprite)
{
    s16 v5[3];
    u8 v6[3];
    u8 v2;

    memcpy(v5, gUnknown_0850E840, 6); // TODO: get rid of memcpy
    memcpy(v6, gUnknown_0850E846, 3);
    v2 = 0;

    if (sprite->data[4])
        little_step(sprite, sprite->data[3]);

    sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);

    sprite->data[6]++;

    if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
        v2 = 1;

    if (sprite->data[6] >= v5[sprite->data[4]])
    {
        sprite->pos2.y = 0;
        v2 = -1;
    }

    return v2;
}

u8 sub_80978E4(struct Sprite *sprite)
{
    s16 v5[3];
    u8 v6[3];
    u8 v2;

    memcpy(v5, gUnknown_0850E84A, 6);
    memcpy(v6, gUnknown_0850E850, 3);
    v2 = 0;

    if (sprite->data[4] && !(sprite->data[6] & 1))
        little_step(sprite, sprite->data[3]);

    sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);

    sprite->data[6]++;

    if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
        v2 = 1;

    if (sprite->data[6] >= v5[sprite->data[4]])
    {
        sprite->pos2.y = 0;
        v2 = -1;
    }

    return v2;
}

void SetFieldObjectStepTimer(struct Sprite *sprite, u16 timer)
{
    sprite->data[3] = timer;
}


bool8 RunFieldObjectStepTimer(struct Sprite *sprite)
{
    sprite->data[3]--;

    if (sprite->data[3] == 0)
        return TRUE;
    else
        return FALSE;
}

void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 a2, u8 a3)
{
    sprite->animNum = a2;
    sprite->animPaused = 0 ;
    SeekSpriteAnim(sprite, a3);
}

bool8 sub_80979BC(struct Sprite *sprite)
{
    if (sprite->animEnded)
        return TRUE;
    else
        return FALSE;
}

void sub_80979D4(struct Sprite *sprite, bool8 invisible)
{
    u16 x, y;
    s16 x2, y2;

    sprite->invisible = invisible;

    if (sprite->coordOffsetEnabled)
    {
        x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
        y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
    }
    else
    {
        x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
        y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
    }

    x2 = x - (sprite->centerToCornerVecX >> 1);
    y2 = y - (sprite->centerToCornerVecY >> 1);

    if ((s16)x > 255 || x2 < -16)
        sprite->invisible = 1;
    if ((s16)y > 175 || y2 < -16)
        sprite->invisible = 1;
}

void sub_8097AC8(struct Sprite *sprite)
{
    sub_8097D68(sprite);
    SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
    sub_80979D4(sprite, sprite->data[2]);
}

void sub_8097AF0(void)
{
    int i;

    for(i = 0; i < MAX_SPRITES; i++)
    {
        struct Sprite *sprite = &gSprites[i];
        if(sprite->inUse && sprite->callback == sub_8097AC8)
            DestroySprite(sprite);
    }
}

int sub_8097B2C(u8 var) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end.
{
    int i;

    for(i = 0; i < MAX_SPRITES; i++)
    {
        struct Sprite *sprite = &gSprites[i];
        if(sprite->inUse && sprite->callback == sub_8097AC8 && (u8)sprite->data[0] == var)
            return i;
    }
    return MAX_SPRITES;
}

void sub_8097B78(u8 var1, u8 var2)
{
    u8 spriteId = sub_8097B2C(var1);

    if(spriteId != MAX_SPRITES)
        StartSpriteAnim(&gSprites[spriteId], FieldObjectDirectionToImageAnimId(var2));
}

void sub_8097BB4(u8 var1, u8 var2)
{
    int spriteId = sub_8097B2C(var1);

    if(spriteId != MAX_SPRITES)
    {
        struct Sprite *sprite = &gSprites[spriteId];
        const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(var2);
        u16 tileNum = sprite->oam.tileNum;

        sprite->oam = *gfxInfo->oam;
        sprite->oam.tileNum = tileNum;
        sprite->oam.paletteNum = gfxInfo->paletteSlot;
        sprite->images = gfxInfo->images;

        if(gfxInfo->subspriteTables == NULL)
        {
            sprite->subspriteTables = NULL;
            sprite->subspriteTableNum = 0;
            sprite->subspriteMode = 0;
        }
        else
        {
            SetSubspriteTables(sprite, gfxInfo->subspriteTables);
            sprite->subspriteMode = 2;
        }
        StartSpriteAnim(sprite, 0);
    }
}

void sub_8097C44(u8 var, bool32 var2)
{
    u8 spriteId = sub_8097B2C(var);

    if(spriteId == MAX_SPRITES)
        return;

    if(var2)
        gSprites[spriteId].data[2] = 1;
    else
        gSprites[spriteId].data[2] = 0;
}

bool32 sub_8097C8C(u8 var)
{
    u8 spriteId = sub_8097B2C(var);

    if(spriteId == MAX_SPRITES)
        return FALSE;

    return (gSprites[spriteId].data[2] == TRUE);
}

void sub_8097CC4(u8 var1, u8 var2)
{
    u8 spriteId = sub_8097B2C(var1);

    if(spriteId != MAX_SPRITES)
    {
        gSprites[spriteId].data[3] = var2;
        gSprites[spriteId].data[4] = 0;
    }
}

void sub_8097CF4(struct Sprite *sprite)
{
    switch(sprite->data[4])
    {
        case 0:
            sprite->pos2.y = 0;
            sprite->data[4]++;
        case 1:
            sprite->pos2.y -= 8;
            if(sprite->pos2.y == -160)
            {
                sprite->pos2.y = 0;
                sprite->data[2] = 1;
                sprite->data[3] = 0;
                sprite->data[4] = 0;
            }
    }
}

void sub_8097D30(struct Sprite *sprite)
{
    switch(sprite->data[4])
    {
        case 0:
            sprite->pos2.y = -160;
            sprite->data[4]++;
        case 1:
            sprite->pos2.y += 8;
            if(sprite->pos2.y == 0)
            {
                sprite->data[3] = 0;
                sprite->data[4] = 0;
            }
    }
}

void sub_8097D68(struct Sprite *sprite)
{
    switch(sprite->data[3])
    {
        case 1:
            sub_8097D30(sprite);
            break;
        case 2:
            sub_8097CF4(sprite);
            break;
        case 0:
            break;
        default:
            sprite->data[3] = 0;
            break;
    }
}

bool32 sub_8097D9C(u8 var)
{
    u8 spriteId = sub_8097B2C(var);

    if(spriteId == MAX_SPRITES)
        return FALSE;

    if(gSprites[spriteId].data[3] != FALSE)
        return TRUE;

    return FALSE;
}

u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct MapObject *mapObject)
{
    FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
    return FieldEffectStart(fieldEffectId);
}

void DoShadowFieldEffect(struct MapObject *mapObject)
{
    if (!mapObject->mapobj_bit_22)
    {
        mapObject->mapobj_bit_22 = 1;
        oe_exec_and_other_stuff(FLDEFF_SHADOW, mapObject);
    }
}

void DoRippleFieldEffect(struct MapObject *mapObject, struct Sprite *sprite)
{
    const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
    gFieldEffectArguments[0] = sprite->pos1.x;
    gFieldEffectArguments[1] = sprite->pos1.y + (gfxInfo->height >> 1) - 2;
    gFieldEffectArguments[2] = 151;
    gFieldEffectArguments[3] = 3;
    FieldEffectStart(FLDEFF_RIPPLE);
}

#ifdef NONMATCHING
bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
{
    bool32 ableToStore = FALSE;
    if (gUnknown_020375B8 == NULL)
    {
        gUnknown_020375B8 = AllocZeroed(0x14);
        gUnknown_020375B8[0] = mapObject->localId;
        gUnknown_020375B8[16] = 1;
        ableToStore = TRUE;
    }
    else
    {
        u8 i;
        u8 firstFreeSlot;
        bool32 found;
        for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++)
        {
            if (firstFreeSlot == 16 && gUnknown_020375B8[i] == 0)
                firstFreeSlot = i;

            if (gUnknown_020375B8[i] == mapObject->localId)
            {
                found = TRUE;
                break;
            }
        }

        if (!found && firstFreeSlot != 16)
        {
            gUnknown_020375B8[firstFreeSlot] = mapObject->localId;
            gUnknown_020375B8[16]++;
            ableToStore = TRUE; // the nonmatching problem is that ableToStore == TRUE isnt being merged with the above ableToStore = TRUE assignment.
        }
    }

    if (ableToStore == TRUE)
    {
        mapObject->mapobj_bit_12 = TRUE;
        mapObject->mapobj_bit_9 = TRUE;
    }

    sprite->data[2] = 1;
    return TRUE;
}
#else
__attribute__((naked))
bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
{
    asm(".syntax unified\n\
    push {r4-r7,lr}\n\
    mov r7, r8\n\
    push {r7}\n\
    adds r4, r0, 0\n\
    mov r8, r1\n\
    movs r0, 0\n\
    mov r12, r0\n\
    ldr r0, =gUnknown_020375B8\n\
    ldr r1, [r0]\n\
    adds r6, r0, 0\n\
    cmp r1, 0\n\
    bne _08097E80\n\
    movs r0, 0x14\n\
    bl AllocZeroed\n\
    str r0, [r6]\n\
    ldrb r1, [r4, 0x8]\n\
    strb r1, [r0]\n\
    ldr r1, [r6]\n\
    movs r0, 0x1\n\
    strb r0, [r1, 0x10]\n\
    b _08097ECC\n\
    .pool\n\
_08097E80:\n\
    movs r2, 0x10\n\
    movs r5, 0\n\
    movs r1, 0\n\
    adds r3, r6, 0\n\
    b _08097E90\n\
_08097E8A:\n\
    adds r0, r1, 0x1\n\
    lsls r0, 24\n\
    lsrs r1, r0, 24\n\
_08097E90:\n\
    cmp r1, 0xF\n\
    bhi _08097EB2\n\
    cmp r2, 0x10\n\
    bne _08097EA4\n\
    ldr r0, [r3]\n\
    adds r0, r1\n\
    ldrb r0, [r0]\n\
    cmp r0, 0\n\
    bne _08097EA4\n\
    adds r2, r1, 0\n\
_08097EA4:\n\
    ldr r0, [r3]\n\
    adds r0, r1\n\
    ldrb r0, [r0]\n\
    ldrb r7, [r4, 0x8]\n\
    cmp r0, r7\n\
    bne _08097E8A\n\
    movs r5, 0x1\n\
_08097EB2:\n\
    cmp r5, 0\n\
    bne _08097ECE\n\
    cmp r2, 0x10\n\
    beq _08097ECE\n\
    ldr r0, [r6]\n\
    adds r0, r2\n\
    ldrb r1, [r4, 0x8]\n\
    strb r1, [r0]\n\
    ldr r1, [r6]\n\
    ldrb r0, [r1, 0x10]\n\
    adds r0, 0x1\n\
    strb r0, [r1, 0x10]\n\
    movs r0, 0x1\n\
_08097ECC:\n\
    mov r12, r0\n\
_08097ECE:\n\
    mov r1, r12\n\
    cmp r1, 0x1\n\
    bne _08097EE0\n\
    ldrb r0, [r4, 0x1]\n\
    movs r1, 0x10\n\
    orrs r0, r1\n\
    movs r1, 0x2\n\
    orrs r0, r1\n\
    strb r0, [r4, 0x1]\n\
_08097EE0:\n\
    movs r0, 0x1\n\
    mov r7, r8\n\
    strh r0, [r7, 0x32]\n\
    pop {r3}\n\
    mov r8, r3\n\
    pop {r4-r7}\n\
    pop {r1}\n\
    bx r1\n\
    .syntax divided");
}
#endif

// this function is very similar to the above one and I don't want to decompile this one until the above is matching.
__attribute__((naked))
bool32 sub_8097EF0(struct MapObject *mapObject, struct Sprite *sprite)
{
    asm(".syntax unified\n\
    push {r4-r7,lr}\n\
    mov r7, r8\n\
    push {r7}\n\
    adds r6, r0, 0\n\
    mov r8, r1\n\
    movs r0, 0x1\n\
    strh r0, [r1, 0x32]\n\
    ldr r5, =gUnknown_020375B8\n\
    ldr r0, [r5]\n\
    cmp r0, 0\n\
    beq _08097F68\n\
    movs r7, 0\n\
    adds r0, r6, 0\n\
    bl sub_8097F78\n\
    lsls r0, 24\n\
    lsrs r1, r0, 24\n\
    cmp r1, 0x10\n\
    beq _08097F28\n\
    ldr r0, [r5]\n\
    adds r0, r1\n\
    movs r1, 0\n\
    strb r1, [r0]\n\
    ldr r1, [r5]\n\
    ldrb r0, [r1, 0x10]\n\
    subs r0, 0x1\n\
    strb r0, [r1, 0x10]\n\
    movs r7, 0x1\n\
_08097F28:\n\
    ldr r0, [r5]\n\
    ldrb r4, [r0, 0x10]\n\
    cmp r4, 0\n\
    bne _08097F36\n\
    bl Free\n\
    str r4, [r5]\n\
_08097F36:\n\
    cmp r7, 0x1\n\
    bne _08097F68\n\
    ldrb r0, [r6, 0x5]\n\
    bl GetFieldObjectGraphicsInfo\n\
    ldrb r1, [r0, 0xC]\n\
    lsls r1, 25\n\
    lsrs r1, 31\n\
    lsls r1, 4\n\
    ldrb r2, [r6, 0x1]\n\
    movs r0, 0x11\n\
    negs r0, r0\n\
    ands r0, r2\n\
    orrs r0, r1\n\
    movs r1, 0x3\n\
    negs r1, r1\n\
    ands r0, r1\n\
    strb r0, [r6, 0x1]\n\
    mov r2, r8\n\
    adds r2, 0x2C\n\
    ldrb r1, [r2]\n\
    movs r0, 0x41\n\
    negs r0, r0\n\
    ands r0, r1\n\
    strb r0, [r2]\n\
_08097F68:\n\
    movs r0, 0x1\n\
    pop {r3}\n\
    mov r8, r3\n\
    pop {r4-r7}\n\
    pop {r1}\n\
    bx r1\n\
    .pool\n\
    .syntax divided");
}

u8 sub_8097F78(struct MapObject *mapObject)
{
    u8 i;

    for(i = 0; i < MAP_OBJECTS_COUNT; i++)
    {
        if(gUnknown_020375B8[i] == mapObject->localId)
            return i;
    }
    return MAP_OBJECTS_COUNT;
}

void sub_8097FA4(struct MapObject *mapObject)
{
    u8 taskId = CreateTask(sub_8097FE4, 0xFF);
    struct Task *task = &gTasks[taskId];

    StoreWordInTwoHalfwords(&task->data[0], (u32)mapObject);
    mapObject->mapobj_unk_1B = taskId;
    task->data[3] = 0xFFFF;
}

void sub_8097FE4(u8 taskId)
{
    struct MapObject *mapObject;
    struct Sprite *sprite;
    struct Task *task = &gTasks[taskId];

    LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&mapObject); // load the map object pointer.
    sprite = &gSprites[mapObject->spriteId];

    if(!(task->data[2] & 0x3))
        sprite->pos2.y += task->data[3];

    if(!(task->data[2] & 0xF))
        task->data[3] = -task->data[3];

    task->data[2]++;
}

void sub_8098044(u8 taskId)
{
    u32 word;
    struct Task *task = &gTasks[taskId];

    LoadWordFromTwoHalfwords(&task->data[0], &word); // huh??? why does it load a word that never gets used???
    DestroyTask(taskId);
}

void sub_8098074(u8 var1, u8 var2)
{
    u8 i;

    for(i = 0; i < MAP_OBJECTS_COUNT; i++)
    {
        if(i != var1 && i != var2 &&
            gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
                FreezeMapObject(&gMapObjects[i]);
    }
}

bool32 sub_80980C0(struct MapObject *mapObject, struct Sprite *sprite)
{
    sprite->pos2.y = 0;
    sprite->data[2]++;
    return FALSE;
}

bool32 sub_80980D0(struct MapObject *mapObject, struct Sprite *sprite)
{
    sprite->pos2.y -= 8;

    if(sprite->pos2.y == -160)
        sprite->data[2]++;
    return FALSE;
}

bool32 sub_80980F4(struct MapObject *mapObject, struct Sprite *sprite)
{
    sprite->pos2.y = -160;
    sprite->data[2]++;
    return FALSE;
}

bool32 sub_8098108(struct MapObject *mapObject, struct Sprite *sprite)
{
    sprite->pos2.y += 8;

    if(!sprite->pos2.y)
        sprite->data[2]++;
    return FALSE;
}

// though this function returns TRUE without doing anything, this header is required due to being in an array of functions which needs it.
bool32 sub_8098124(struct MapObject *mapObject, struct Sprite *sprite)
{
    return TRUE;
}