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|
#include "global.h"
#include "gpu_regs.h"
#include "palette.h"
#include "script.h"
#include "sound.h"
#include "task.h"
#include "strings.h"
#include "party_menu.h"
#include "fieldmap.h"
#include "field_effect.h"
#include "field_camera.h"
#include "field_player_avatar.h"
#include "fldeff.h"
#include "fldeff_misc.h"
#include "secret_base.h"
#include "event_data.h"
#include "event_scripts.h"
#include "event_object_movement.h"
#include "metatile_behavior.h"
#include "string_util.h"
#include "constants/field_effects.h"
#include "constants/metatile_behaviors.h"
#include "constants/songs.h"
#include "constants/vars.h"
EWRAM_DATA struct MapPosition gPlayerFacingPosition = {0};
static void sub_80F9C90(u8);
static void sub_80F9DFC(u8);
static void Task_SecretBasePCTurnOn(u8);
static void Task_PopSecretBaseBalloon(u8);
static void DoBalloonSoundEffect(s16);
static void Task_WateringBerryTreeAnim_1(u8);
static void Task_WateringBerryTreeAnim_2(u8);
static void Task_WateringBerryTreeAnim_3(u8);
static void sub_80F9C44(TaskFunc, u16, u16, u8);
static void FieldCallback_SecretBaseCave(void);
static void CaveEntranceSpriteCallback1(struct Sprite *);
static void CaveEntranceSpriteCallback2(struct Sprite *);
static void CaveEntranceSpriteCallbackEnd(struct Sprite *);
static void StartSecretBaseCaveFieldEffect(void);
static void FieldCallback_SecretBaseTree(void);
static void TreeEntranceSpriteCallback1(struct Sprite *);
static void TreeEntranceSpriteCallback2(struct Sprite *);
static void TreeEntranceSpriteCallbackEnd(struct Sprite *);
static void StartSecretBaseTreeFieldEffect(void);
static void FieldCallback_SecretBaseShrub(void);
static void ShrubEntranceSpriteCallback1(struct Sprite *);
static void ShrubEntranceSpriteCallback2(struct Sprite *);
static void ShrubEntranceSpriteCallbackEnd(struct Sprite *);
static void StartSecretBaseShrubFieldEffect(void);
static void SpriteCB_SandPillar_0(struct Sprite *);
static void SpriteCB_SandPillar_1(struct Sprite *);
static void SpriteCB_SandPillar_2(struct Sprite *);
static const u8 gSpriteImage_858D978[] = INCBIN_U8("graphics/unknown/858E588/0.4bpp");
static const u8 gSpriteImage_858D9F8[] = INCBIN_U8("graphics/unknown/858E588/1.4bpp");
static const u8 gSpriteImage_858DA78[] = INCBIN_U8("graphics/unknown/858E588/2.4bpp");
static const u8 gSpriteImage_858DAF8[] = INCBIN_U8("graphics/unknown/858E588/3.4bpp");
static const u8 gSpriteImage_858DB78[] = INCBIN_U8("graphics/unknown/858E588/4.4bpp");
static const u8 gUnusedEmptySpace_858DBF8[32] = {0};
static const u16 gFieldEffectObjectPalette7[] = INCBIN_U16("graphics/event_objects/palettes/field_effect_object_palette_07.gbapal");
static const u8 gSpriteImage_858DC38[] = INCBIN_U8("graphics/unknown/858E5D8/0.4bpp");
static const u8 gSpriteImage_858DCB8[] = INCBIN_U8("graphics/unknown/858E5D8/1.4bpp");
static const u8 gSpriteImage_858DD38[] = INCBIN_U8("graphics/unknown/858E5D8/2.4bpp");
static const u8 gSpriteImage_858DDB8[] = INCBIN_U8("graphics/unknown/858E5D8/3.4bpp");
static const u8 gSpriteImage_858DE38[] = INCBIN_U8("graphics/unknown/858E5D8/4.4bpp");
static const u8 gSpriteImage_858DEB8[] = INCBIN_U8("graphics/unknown/858E5B0/0.4bpp");
static const u8 gSpriteImage_858DF38[] = INCBIN_U8("graphics/unknown/858E5B0/1.4bpp");
static const u8 gSpriteImage_858DFB8[] = INCBIN_U8("graphics/unknown/858E5B0/2.4bpp");
static const u8 gSpriteImage_858E038[] = INCBIN_U8("graphics/unknown/858E5B0/3.4bpp");
static const u8 gSpriteImage_858E0B8[] = INCBIN_U8("graphics/unknown/858E5B0/4.4bpp");
static const u8 gSpriteImage_858E138[] = INCBIN_U8("graphics/unknown/858E5B0/5.4bpp");
static const u16 gFieldEffectObjectPalette8[] = INCBIN_U16("graphics/event_objects/palettes/field_effect_object_palette_08.gbapal");
static const u8 gSpriteImage_858E1D8[] = INCBIN_U8("graphics/unknown/858E674/0.4bpp");
static const u8 gSpriteImage_858E2D8[] = INCBIN_U8("graphics/unknown/858E674/1.4bpp");
static const u8 gSpriteImage_858E3D8[] = INCBIN_U8("graphics/unknown/858E674/2.4bpp");
static const struct OamData gOamData_858E4D8 =
{
.y = 0,
.x = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.size = SPRITE_SIZE(16x16),
.priority = 2,
};
static const union AnimCmd gSpriteAnim_858E4E0[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(3, 8),
ANIMCMD_FRAME(4, 8),
ANIMCMD_END,
};
static const union AnimCmd gSpriteAnim_858E4F8[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(3, 8),
ANIMCMD_FRAME(4, 8),
ANIMCMD_END,
};
static const union AnimCmd gSpriteAnim_858E510[] =
{
ANIMCMD_FRAME(4, 8),
ANIMCMD_FRAME(3, 8),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd gSpriteAnim_858E528[] =
{
ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
ANIMCMD_FRAME(1, 8, .hFlip = TRUE),
ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
ANIMCMD_FRAME(3, 8, .hFlip = TRUE),
ANIMCMD_FRAME(4, 8, .hFlip = TRUE),
ANIMCMD_END,
};
static const union AnimCmd gSpriteAnim_858E540[] =
{
ANIMCMD_FRAME(4, 8, .hFlip = TRUE),
ANIMCMD_FRAME(3, 8, .hFlip = TRUE),
ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
ANIMCMD_FRAME(1, 8, .hFlip = TRUE),
ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
ANIMCMD_END,
};
static const union AnimCmd gSpriteAnim_858E558[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(3, 8),
ANIMCMD_FRAME(4, 8),
ANIMCMD_END,
};
static const union AnimCmd *const gSpriteAnimTable_858E570[] =
{
gSpriteAnim_858E4E0,
};
static const union AnimCmd *const gSpriteAnimTable_858E574[] =
{
gSpriteAnim_858E4F8,
gSpriteAnim_858E510,
gSpriteAnim_858E528,
gSpriteAnim_858E540,
};
static const union AnimCmd *const gSpriteAnimTable_858E584[] =
{
gSpriteAnim_858E558,
};
static const struct SpriteFrameImage gUnknown_858E588[] =
{
{gSpriteImage_858D978, 0x80},
{gSpriteImage_858D9F8, 0x80},
{gSpriteImage_858DA78, 0x80},
{gSpriteImage_858DAF8, 0x80},
{gSpriteImage_858DB78, 0x80},
};
static const struct SpriteFrameImage gUnknown_858E5B0[] =
{
{gSpriteImage_858DEB8, 0x80},
{gSpriteImage_858DF38, 0x80},
{gSpriteImage_858DFB8, 0x80},
{gSpriteImage_858E038, 0x80},
{gSpriteImage_858E0B8, 0x80},
};
static const struct SpriteFrameImage gUnknown_858E5D8[] =
{
{gSpriteImage_858DC38, 0x80},
{gSpriteImage_858DCB8, 0x80},
{gSpriteImage_858DD38, 0x80},
{gSpriteImage_858DDB8, 0x80},
{gSpriteImage_858DE38, 0x80},
};
static const struct SpriteTemplate gUnknown_0858E600 =
{
.tileTag = 0xFFFF,
.paletteTag = 0x1003,
.oam = &gOamData_858E4D8,
.anims = gSpriteAnimTable_858E570,
.images = gUnknown_858E588,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = CaveEntranceSpriteCallback1,
};
static const struct SpriteTemplate gUnknown_0858E618 =
{
.tileTag = 0xFFFF,
.paletteTag = 0x1008,
.oam = &gOamData_858E4D8,
.anims = gSpriteAnimTable_858E574,
.images = gUnknown_858E5B0,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = TreeEntranceSpriteCallback1,
};
static const struct SpriteTemplate gUnknown_0858E630 =
{
.tileTag = 0xFFFF,
.paletteTag = 0x1008,
.oam = &gOamData_858E4D8,
.anims = gSpriteAnimTable_858E584,
.images = gUnknown_858E5D8,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = ShrubEntranceSpriteCallback1,
};
const struct SpritePalette gFieldEffectObjectPaletteInfo7 = {gFieldEffectObjectPalette7, 0x1003};
const struct SpritePalette gFieldEffectObjectPaletteInfo8 = {gFieldEffectObjectPalette8, 0x1008};
static const struct OamData gOamData_858E658 =
{
.x = 0,
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x32),
.size = SPRITE_SIZE(16x32),
.priority = 2,
};
static const union AnimCmd gSpriteAnim_858E660[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(2, 6),
ANIMCMD_END,
};
static const union AnimCmd *const gSpriteAnimTable_858E670[] =
{
gSpriteAnim_858E660,
};
static const struct SpriteFrameImage gUnknown_0858E674[] =
{
{gSpriteImage_858E1D8, 0x100},
{gSpriteImage_858E2D8, 0x100},
{gSpriteImage_858E3D8, 0x100},
};
static const struct SpriteTemplate gUnknown_0858E68C =
{
.tileTag = 0xFFFF,
.paletteTag = 0x100E,
.oam = &gOamData_858E658,
.anims = gSpriteAnimTable_858E670,
.images = gUnknown_0858E674,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_SandPillar_0,
};
// This uses one of the secret base palettes, so there is no "field_effect_object_palette_09.pal" file.
const struct SpritePalette gFieldEffectObjectPaletteInfo9 = {gTilesetPalettes_SecretBase[5], 0x100E};
static const u8 gSpriteImage_858E6AC[] = INCBIN_U8("graphics/unknown/858E84C/0.4bpp");
static const u8 gSpriteImage_858E72C[] = INCBIN_U8("graphics/unknown/858E84C/1.4bpp");
static const u8 gSpriteImage_858E7AC[] = INCBIN_U8("graphics/unknown/858E84C/2.4bpp");
static const u16 gUnknown_0858E82C[] = INCBIN_U16("graphics/unknown/unknown_58E82C.gbapal");
static const struct SpriteFrameImage gUnknown_0858E84C[] =
{
{gSpriteImage_858E6AC, sizeof(gSpriteImage_858E6AC)},
{gSpriteImage_858E72C, sizeof(gSpriteImage_858E72C)},
{gSpriteImage_858E7AC, sizeof(gSpriteImage_858E7AC)},
};
static const struct SpritePalette gUnknown_0858E864 = {gUnknown_0858E82C, 0x1000};
static const union AnimCmd gSpriteAnim_858E86C[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(2, 30),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const gSpriteAnimTable_858E87C[] =
{
gSpriteAnim_858E86C,
};
static const struct SpriteTemplate gUnknown_0858E880 =
{
.tileTag = 0xFFFF,
.paletteTag = 0x1000,
.oam = &gEventObjectBaseOam_32x8,
.anims = gSpriteAnimTable_858E87C,
.images = gUnknown_0858E84C,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
void sub_80F9BCC(u16 a0, u16 a1, u8 a2)
{
sub_80F9C44(sub_80F9C90, a0, a1, a2);
}
void sub_80F9BF4(u16 a0, u16 a1, u8 a2)
{
sub_80F9C44(sub_80F9DFC, a0, a1, a2);
}
bool8 sub_80F9C1C(void)
{
return FuncIsActiveTask(sub_80F9C90);
}
bool8 sub_80F9C30(void)
{
return FuncIsActiveTask(sub_80F9DFC);
}
static void sub_80F9C44(void (*taskfunc) (u8), u16 a1, u16 a2, u8 a3)
{
u8 taskId = CreateTask(taskfunc, a3);
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = a1 == 0 ? 16 : a1;
gTasks[taskId].data[2] = a1 == 0 ? 20 : a1;
gTasks[taskId].func(taskId);
}
static void sub_80F9C90(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[3] = 0x78;
task->data[4] = 0x78;
task->data[5] = 0x50;
task->data[6] = 0x51;
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4]));
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6]));
SetGpuReg(REG_OFFSET_WININ, 0x3F);
SetGpuReg(REG_OFFSET_WINOUT, 0);
break;
case 1:
task->data[7] = GetGpuReg(REG_OFFSET_BLDCNT);
task->data[8] = GetGpuReg(REG_OFFSET_BLDY);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_ALL | BLDCNT_EFFECT_LIGHTEN);
SetGpuReg(REG_OFFSET_BLDY, 0x10);
break;
case 2:
task->data[3] -= task->data[1];
task->data[4] += task->data[1];
if (task->data[3] < 1 || task->data[4] > 0xEF)
{
task->data[3] = 0;
task->data[4] = 0xF0;
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_BLDCNT, task->data[7]);
BlendPalettes(0xFFFFFFFF, 0, 0);
gPlttBufferFaded[0] = 0;
}
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4]));
if (task->data[3] != 0)
return;
break;
case 3:
task->data[5] -= task->data[2];
task->data[6] += task->data[2];
if (task->data[5] < 1 || task->data[6] > 0x9F)
{
task->data[5] = 0;
task->data[6] = 0xA0;
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
}
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6]));
if (task->data[5] != 0)
return;
break;
default:
SetGpuReg(REG_OFFSET_BLDCNT, task->data[7]);
DestroyTask(taskId);
return;
}
task->data[0]++;
}
static void sub_80F9DFC(u8 taskId)
{
struct Task *task = &gTasks[taskId];
int temp = task->data[0];
switch (temp)
{
case 0:
gPlttBufferFaded[0] = temp;
break;
case 1:
task->data[3] = 0;
task->data[4] = 0xF0;
task->data[5] = 0;
task->data[6] = 0xA0;
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4]));
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6]));
SetGpuReg(REG_OFFSET_WININ, 0x3F);
SetGpuReg(REG_OFFSET_WINOUT, 0);
break;
case 2:
task->data[5] += task->data[2];
task->data[6] -= task->data[2];
if (task->data[5] > 0x4F || task->data[6] < 0x52)
{
task->data[5] = 0x50;
task->data[6] = 0x51;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_ALL | BLDCNT_EFFECT_LIGHTEN);
SetGpuReg(REG_OFFSET_BLDY, 0x10);
}
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6]));
if (task->data[5] != 0x50)
return;
break;
case 3:
task->data[3] += task->data[1];
task->data[4] -= task->data[1];
if (task->data[3] > 0x77 || task->data[4] < 0x79)
{
task->data[3] = 0x78;
task->data[4] = 0x78;
BlendPalettes(-1, 0x10, 0);
gPlttBufferFaded[0] = 0;
}
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4]));
if (task->data[3] != 0x78)
return;
break;
default:
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
DestroyTask(taskId);
return;
}
task->data[0]++;
}
static void SetCurrentSecretBase(void)
{
SetCurSecretBaseIdFromPosition(&gPlayerFacingPosition, gMapHeader.events);
TrySetCurSecretBaseIndex();
}
static void AdjustSecretPowerSpritePixelOffsets(void)
{
if (gPlayerAvatar.flags & 0x6)
{
switch (gFieldEffectArguments[1])
{
case DIR_SOUTH:
gFieldEffectArguments[5] = 16;
gFieldEffectArguments[6] = 40;
break;
case DIR_NORTH:
gFieldEffectArguments[5] = 16;
gFieldEffectArguments[6] = 8;
break;
case DIR_WEST:
gFieldEffectArguments[5] = -8;
gFieldEffectArguments[6] = 24;
break;
case DIR_EAST:
gFieldEffectArguments[5] = 24;
gFieldEffectArguments[6] = 24;
break;
}
}
else
{
switch (gFieldEffectArguments[1])
{
case DIR_SOUTH:
gFieldEffectArguments[5] = 8;
gFieldEffectArguments[6] = 40;
break;
case DIR_NORTH:
gFieldEffectArguments[5] = 8;
gFieldEffectArguments[6] = 8;
break;
case DIR_WEST:
gFieldEffectArguments[5] = -8;
gFieldEffectArguments[6] = 24;
break;
case DIR_EAST:
gFieldEffectArguments[5] = 24;
gFieldEffectArguments[6] = 24;
break;
}
}
}
bool8 SetUpFieldMove_SecretPower(void)
{
u8 mb;
CheckPlayerHasSecretBase();
if (gSpecialVar_Result == 1 || GetPlayerFacingDirection() != DIR_NORTH)
return FALSE;
GetXYCoordsOneStepInFrontOfPlayer(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y);
mb = MapGridGetMetatileBehaviorAt(gPlayerFacingPosition.x, gPlayerFacingPosition.y);
if (MetatileBehavior_IsSecretBaseCave(mb) == TRUE)
{
SetCurrentSecretBase();
gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu;
gPostMenuFieldCallback = FieldCallback_SecretBaseCave;
return TRUE;
}
if (MetatileBehavior_IsSecretBaseTree(mb) == TRUE)
{
SetCurrentSecretBase();
gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu;
gPostMenuFieldCallback = FieldCallback_SecretBaseTree;
return TRUE;
}
if (MetatileBehavior_IsSecretBaseShrub(mb) == TRUE)
{
SetCurrentSecretBase();
gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu;
gPostMenuFieldCallback = FieldCallback_SecretBaseShrub;
return TRUE;
}
return FALSE;
}
static void FieldCallback_SecretBaseCave(void)
{
gFieldEffectArguments[0] = GetCursorSelectionMonId();
ScriptContext1_SetupScript(EventScript_275A86);
}
bool8 FldEff_UseSecretPowerCave(void)
{
u8 taskId = oei_task_add();
gTasks[taskId].data[8] = (u32)StartSecretBaseCaveFieldEffect >> 16;
gTasks[taskId].data[9] = (u32)StartSecretBaseCaveFieldEffect;
return FALSE;
}
static void StartSecretBaseCaveFieldEffect(void)
{
FieldEffectActiveListRemove(FLDEFF_USE_SECRET_POWER_CAVE);
FieldEffectStart(FLDEFF_SECRET_POWER_CAVE);
}
bool8 FldEff_SecretPowerCave(void)
{
AdjustSecretPowerSpritePixelOffsets();
CreateSprite(&gUnknown_0858E600,
gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5],
gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6],
148);
return FALSE;
}
static void CaveEntranceSpriteCallback1(struct Sprite *sprite)
{
PlaySE(SE_W088);
sprite->data[0] = 0;
sprite->callback = CaveEntranceSpriteCallback2;
}
static void CaveEntranceSpriteCallback2(struct Sprite *sprite)
{
if (sprite->data[0] < 40)
{
if (++sprite->data[0] == 20)
ToggleSecretBaseEntranceMetatile();
}
else
{
sprite->data[0] = 0;
sprite->callback = CaveEntranceSpriteCallbackEnd;
}
}
static void CaveEntranceSpriteCallbackEnd(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SECRET_POWER_CAVE);
EnableBothScriptContexts();
}
static void FieldCallback_SecretBaseTree(void)
{
gFieldEffectArguments[0] = GetCursorSelectionMonId();
ScriptContext1_SetupScript(EventScript_275ADF);
}
bool8 FldEff_UseSecretPowerTree(void)
{
u8 taskId = oei_task_add();
gTasks[taskId].data[8] = (u32)StartSecretBaseTreeFieldEffect >> 16;
gTasks[taskId].data[9] = (u32)StartSecretBaseTreeFieldEffect;
return FALSE;
}
static void StartSecretBaseTreeFieldEffect(void)
{
FieldEffectActiveListRemove(FLDEFF_USE_SECRET_POWER_TREE);
FieldEffectStart(FLDEFF_SECRET_POWER_TREE);
}
bool8 FldEff_SecretPowerTree(void)
{
s16 mb = MapGridGetMetatileBehaviorAt(gPlayerFacingPosition.x, gPlayerFacingPosition.y) & 0xFFF;
if (mb == MB_SECRET_BASE_SPOT_TREE_LEFT)
gFieldEffectArguments[7] = 0;
if (mb == MB_SECRET_BASE_SPOT_TREE_RIGHT)
gFieldEffectArguments[7] = 2;
AdjustSecretPowerSpritePixelOffsets();
CreateSprite(&gUnknown_0858E618,
gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5],
gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6],
148);
if (gFieldEffectArguments[7] == 1 || gFieldEffectArguments[7] == 3)
ToggleSecretBaseEntranceMetatile();
return FALSE;
}
static void TreeEntranceSpriteCallback1(struct Sprite *sprite)
{
PlaySE(SE_W010);
sprite->animNum = gFieldEffectArguments[7];
sprite->data[0] = 0;
sprite->callback = TreeEntranceSpriteCallback2;
}
static void TreeEntranceSpriteCallback2(struct Sprite *sprite)
{
sprite->data[0]++;
if (sprite->data[0] >= 40)
{
if (gFieldEffectArguments[7] == 0 || gFieldEffectArguments[7] == 2)
ToggleSecretBaseEntranceMetatile();
sprite->data[0] = 0;
sprite->callback = TreeEntranceSpriteCallbackEnd;
}
}
static void TreeEntranceSpriteCallbackEnd(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SECRET_POWER_TREE);
EnableBothScriptContexts();
}
static void FieldCallback_SecretBaseShrub(void)
{
gFieldEffectArguments[0] = GetCursorSelectionMonId();
ScriptContext1_SetupScript(EventScript_275B38);
}
bool8 FldEff_UseSecretPowerShrub(void)
{
u8 taskId = oei_task_add();
gTasks[taskId].data[8] = (u32)StartSecretBaseShrubFieldEffect >> 16;
gTasks[taskId].data[9] = (u32)StartSecretBaseShrubFieldEffect;
return FALSE;
}
static void StartSecretBaseShrubFieldEffect(void)
{
FieldEffectActiveListRemove(FLDEFF_USE_SECRET_POWER_SHRUB);
FieldEffectStart(FLDEFF_SECRET_POWER_SHRUB);
}
bool8 FldEff_SecretPowerShrub(void)
{
AdjustSecretPowerSpritePixelOffsets();
CreateSprite(&gUnknown_0858E630,
gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5],
gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6],
148);
return FALSE;
}
static void ShrubEntranceSpriteCallback1(struct Sprite *sprite)
{
PlaySE(SE_W077);
sprite->data[0] = 0;
sprite->callback = ShrubEntranceSpriteCallback2;
}
static void ShrubEntranceSpriteCallback2(struct Sprite *sprite)
{
if (sprite->data[0] < 40)
{
sprite->data[0]++;
if (sprite->data[0] == 20)
ToggleSecretBaseEntranceMetatile();
}
else
{
sprite->data[0] = 0;
sprite->callback = ShrubEntranceSpriteCallbackEnd;
}
}
static void ShrubEntranceSpriteCallbackEnd(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SECRET_POWER_SHRUB);
EnableBothScriptContexts();
}
bool8 FldEff_SecretBasePCTurnOn(void)
{
s16 x, y;
u8 taskId;
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
taskId = CreateTask(Task_SecretBasePCTurnOn, 0);
gTasks[taskId].data[0] = x;
gTasks[taskId].data[1] = y;
gTasks[taskId].data[2] = 0;
return FALSE;
}
static void Task_SecretBasePCTurnOn(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[2])
{
case 4:
case 12:
MapGridSetMetatileIdAt(data[0], data[1], 548);
CurrentMapDrawMetatileAt(data[0], data[1]);
break;
case 8:
case 16:
MapGridSetMetatileIdAt(data[0], data[1], 544);
CurrentMapDrawMetatileAt(data[0], data[1]);
break;
case 20:
MapGridSetMetatileIdAt(data[0], data[1], 548);
CurrentMapDrawMetatileAt(data[0], data[1]);
FieldEffectActiveListRemove(FLDEFF_PCTURN_ON);
EnableBothScriptContexts();
DestroyTask(taskId);
return;
}
data[2]++;
}
void DoSecretBasePCTurnOffEffect(void)
{
s16 x, y;
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
PlaySE(SE_PC_OFF);
if (!VarGet(VAR_CURRENT_SECRET_BASE))
MapGridSetMetatileIdAt(x, y, 3616);
else
MapGridSetMetatileIdAt(x, y, 3617);
CurrentMapDrawMetatileAt(x, y);
}
void PopSecretBaseBalloon(s16 metatileId, s16 x, s16 y)
{
u8 taskId = CreateTask(Task_PopSecretBaseBalloon, 0);
gTasks[taskId].data[0] = metatileId;
gTasks[taskId].data[1] = x;
gTasks[taskId].data[2] = y;
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[4] = 1;
}
static void Task_PopSecretBaseBalloon(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (data[3] == 6)
data[3] = 0;
else
data[3]++;
if (data[3] == 0)
{
if (data[4] == 2)
DoBalloonSoundEffect(data[0]);
MapGridSetMetatileIdAt(data[1], data[2], data[0] + data[4]);
CurrentMapDrawMetatileAt(data[1], data[2]);
if (data[4] == 3)
DestroyTask(taskId);
else
data[4]++;
}
}
static void DoBalloonSoundEffect(s16 metatileId)
{
switch (metatileId)
{
case 824:
PlaySE(SE_FUUSEN1);
break;
case 828:
PlaySE(SE_FUUSEN2);
break;
case 832:
PlaySE(SE_FUUSEN3);
break;
case 552:
PlaySE(SE_TOY_DANGO);
break;
}
}
bool8 FldEff_NopA6FC(void)
{
return FALSE;
}
bool8 FldEff_NopA700(void)
{
return FALSE;
}
static void DoSecretBaseBreakableDoorEffect(s16 x, s16 y)
{
PlaySE(SE_TOY_KABE);
MapGridSetMetatileIdAt(x, y, 630);
MapGridSetMetatileIdAt(x, y - 1, 622);
CurrentMapDrawMetatileAt(x, y);
CurrentMapDrawMetatileAt(x, y - 1);
}
static void Task_ShatterSecretBaseBreakableDoor(u8 taskId)
{
if (gTasks[taskId].data[0] == 7)
{
DoSecretBaseBreakableDoorEffect(gTasks[taskId].data[1], gTasks[taskId].data[2]);
DestroyTask(taskId);
}
else
{
gTasks[taskId].data[0]++;
}
}
void ShatterSecretBaseBreakableDoor(s16 x, s16 y)
{
u8 dir = GetPlayerFacingDirection();
if (dir == DIR_SOUTH)
{
DoSecretBaseBreakableDoorEffect(x, y);
}
else if (dir == DIR_NORTH)
{
u8 taskId = CreateTask(Task_ShatterSecretBaseBreakableDoor, 5);
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = x;
gTasks[taskId].data[2] = y;
}
}
#define tMetatileID data[0]
static void Task_SecretBaseMusicNoteMatSound(u8 taskId)
{
if (gTasks[taskId].data[1] == 7)
{
switch (gTasks[taskId].tMetatileID)
{
case 632:
PlaySE(SE_TOY_C);
break;
case 633:
PlaySE(SE_TOY_D);
break;
case 634:
PlaySE(SE_TOY_E);
break;
case 635:
PlaySE(SE_TOY_F);
break;
case 636:
PlaySE(SE_TOY_G);
break;
case 637:
PlaySE(SE_TOY_A);
break;
case 638:
PlaySE(SE_TOY_B);
break;
case 691:
PlaySE(SE_TOY_C1);
break;
}
DestroyTask(taskId);
}
else
{
gTasks[taskId].data[1]++;
}
}
void PlaySecretBaseMusicNoteMatSound(s16 metatileId)
{
u8 taskId = CreateTask(Task_SecretBaseMusicNoteMatSound, 5);
gTasks[taskId].tMetatileID = metatileId;
gTasks[taskId].data[1] = 0;
}
#undef tMetatileID
static void SpriteCB_GlitterMatSparkle(struct Sprite *sprite)
{
sprite->data[0]++;
if (sprite->data[0] == 8)
PlaySE(SE_W215);
if (sprite->data[0] >= 32)
DestroySprite(sprite);
}
void DoSecretBaseGlitterMatSparkle(void)
{
s16 x = gEventObjects[gPlayerAvatar.eventObjectId].currentCoords.x;
s16 y = gEventObjects[gPlayerAvatar.eventObjectId].currentCoords.y;
u8 spriteId;
sub_80930E0(&x, &y, 8, 4);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[22], x, y, 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].coordOffsetEnabled = TRUE;
gSprites[spriteId].oam.priority = 1;
gSprites[spriteId].oam.paletteNum = 5;
gSprites[spriteId].callback = SpriteCB_GlitterMatSparkle;
gSprites[spriteId].data[0] = 0;
}
}
bool8 FldEff_SandPillar(void)
{
s16 x, y;
ScriptContext2_Enable();
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
gFieldEffectArguments[5] = x;
gFieldEffectArguments[6] = y;
switch (GetPlayerFacingDirection())
{
case DIR_SOUTH:
CreateSprite(&gUnknown_0858E68C,
gSprites[gPlayerAvatar.spriteId].oam.x + 8,
gSprites[gPlayerAvatar.spriteId].oam.y + 32,
0);
break;
case DIR_NORTH:
CreateSprite(&gUnknown_0858E68C,
gSprites[gPlayerAvatar.spriteId].oam.x + 8,
gSprites[gPlayerAvatar.spriteId].oam.y,
148);
break;
case DIR_WEST:
CreateSprite(&gUnknown_0858E68C,
gSprites[gPlayerAvatar.spriteId].oam.x - 8,
gSprites[gPlayerAvatar.spriteId].oam.y + 16,
148);
break;
case DIR_EAST:
CreateSprite(&gUnknown_0858E68C,
gSprites[gPlayerAvatar.spriteId].oam.x + 24,
gSprites[gPlayerAvatar.spriteId].oam.y + 16,
148);
break;
}
return FALSE;
}
static void SpriteCB_SandPillar_0(struct Sprite *sprite)
{
PlaySE(SE_W088);
if (MapGridGetMetatileIdAt(gFieldEffectArguments[5], gFieldEffectArguments[6] - 1) == 646)
MapGridSetMetatileIdAt(gFieldEffectArguments[5], gFieldEffectArguments[6] - 1, 3586);
else
MapGridSetMetatileIdAt(gFieldEffectArguments[5], gFieldEffectArguments[6] - 1, 644);
MapGridSetMetatileIdAt(gFieldEffectArguments[5], gFieldEffectArguments[6], 522);
CurrentMapDrawMetatileAt(gFieldEffectArguments[5], gFieldEffectArguments[6] - 1);
CurrentMapDrawMetatileAt(gFieldEffectArguments[5], gFieldEffectArguments[6]);
sprite->data[0] = 0;
sprite->callback = SpriteCB_SandPillar_1;
}
static void SpriteCB_SandPillar_1(struct Sprite *sprite)
{
if (sprite->data[0] < 18)
{
sprite->data[0]++;
}
else
{
MapGridSetMetatileIdAt(gFieldEffectArguments[5], gFieldEffectArguments[6], 3724);
CurrentMapDrawMetatileAt(gFieldEffectArguments[5], gFieldEffectArguments[6]);
sprite->data[0] = 0;
sprite->callback = SpriteCB_SandPillar_2;
}
}
static void SpriteCB_SandPillar_2(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SAND_PILLAR);
EnableBothScriptContexts();
}
void GetShieldToyTVDecorationInfo(void)
{
s16 x, y;
s32 metatileId;
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
metatileId = MapGridGetMetatileIdAt(x, y);
switch (metatileId)
{
case 822:
ConvertIntToDecimalStringN(gStringVar1, 100, STR_CONV_MODE_LEFT_ALIGN, 3);
StringCopy(gStringVar2, gText_Gold);
gSpecialVar_Result = 0;
if (!VarGet(VAR_CURRENT_SECRET_BASE))
return;
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | 0x10);
break;
case 734:
ConvertIntToDecimalStringN(gStringVar1, 50, STR_CONV_MODE_LEFT_ALIGN, 2);
StringCopy(gStringVar2, gText_Silver);
gSpecialVar_Result = 0;
if (!VarGet(VAR_CURRENT_SECRET_BASE))
return;
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | 0x20);
break;
case 756:
gSpecialVar_Result = 1;
if (!VarGet(VAR_CURRENT_SECRET_BASE))
return;
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | 0x80);
break;
case 757:
gSpecialVar_Result = 2;
if (!VarGet(VAR_CURRENT_SECRET_BASE))
return;
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | 0x80);
break;
case 758:
gSpecialVar_Result = 3;
if (!VarGet(VAR_CURRENT_SECRET_BASE))
return;
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | 0x80);
break;
}
}
bool8 sub_80FADE4(u16 metatileId, u8 arg1)
{
if (!CurMapIsSecretBase())
return FALSE;
if (!arg1)
{
if (metatileId == 0x285 || metatileId == 0x286)
return TRUE;
if (metatileId == 0x237)
return TRUE;
}
else
{
if (metatileId == 0x28d)
return TRUE;
if (metatileId == 0x23F)
return TRUE;
}
return FALSE;
}
static void Task_FieldPoisonEffect(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[0])
{
case 0:
data[1] += 2;
if (data[1] > 8)
data[0]++;
break;
case 1:
data[1] -= 2;
if (data[1] == 0)
data[0]++;
break;
case 2:
DestroyTask(taskId);
return;
}
SetGpuReg(REG_OFFSET_MOSAIC, (data[1] << 4) | data[1]);
}
void FldEffPoison_Start(void)
{
PlaySE(SE_DOKU);
CreateTask(Task_FieldPoisonEffect, 80);
}
bool32 FldEffPoison_IsActive(void)
{
return FuncIsActiveTask(Task_FieldPoisonEffect);
}
static void Task_WateringBerryTreeAnim_0(u8 taskId)
{
gTasks[taskId].func = Task_WateringBerryTreeAnim_1;
}
static void Task_WateringBerryTreeAnim_1(u8 taskId)
{
struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
if (!EventObjectIsMovementOverridden(playerEventObj)
|| EventObjectClearHeldMovementIfFinished(playerEventObj))
{
sub_808C228(GetPlayerFacingDirection());
EventObjectSetHeldMovement(playerEventObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
gTasks[taskId].func = Task_WateringBerryTreeAnim_2;
}
}
static void Task_WateringBerryTreeAnim_2(u8 taskId)
{
struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
if (EventObjectClearHeldMovementIfFinished(playerEventObj))
{
s16 value = gTasks[taskId].data[1]++;
if (value < 10)
EventObjectSetHeldMovement(playerEventObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
else
gTasks[taskId].func = Task_WateringBerryTreeAnim_3;
}
}
static void Task_WateringBerryTreeAnim_3(u8 taskId)
{
SetPlayerAvatarTransitionFlags(sub_808BCD0());
DestroyTask(taskId);
EnableBothScriptContexts();
}
void DoWateringBerryTreeAnim(void)
{
CreateTask(Task_WateringBerryTreeAnim_0, 80);
}
u8 CreateRecordMixingSprite(void)
{
u8 spriteId;
LoadSpritePalette(&gUnknown_0858E864);
spriteId = CreateSprite(&gUnknown_0858E880, 0, 0, 82);
if (spriteId == MAX_SPRITES)
{
return MAX_SPRITES;
}
else
{
struct Sprite *sprite = &gSprites[spriteId];
sub_8092FF0(16, 13, &sprite->pos1.x, &sprite->pos1.y);
sprite->coordOffsetEnabled = TRUE;
sprite->pos1.x += 16;
sprite->pos1.y += 2;
}
return spriteId;
}
void DestroyRecordMixingSprite(void)
{
int i;
for (i = 0; i < MAX_SPRITES; i++)
{
if (gSprites[i].template == &gUnknown_0858E880)
{
FreeSpritePalette(&gSprites[i]);
DestroySprite(&gSprites[i]);
}
}
}
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