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#include "global.h"
#include "item.h"
#include "items.h"
#include "string_util.h"
#include "text.h"
#include "event_data.h"
extern void ApplyNewEncyprtionKeyToHword(u16* hword, u32 newKey);
extern bool8 InBattlePyramid(void);
extern const u8 gText_PokeBalls[];
extern const u8 gText_Berries[];
extern const u8 gText_Berry[];
extern const u8 gUnknown_085897E4[][28]; // not sure what this one is
bool8 CheckPyramidBagHasItem(u16 itemId, u16 count);
bool8 CheckPyramidBagHasSpace(u16 itemId, u16 count);
enum
{
ITEMS_POCKET,
BALLS_POCKET,
TMHM_POCKET,
BERRIES_POCKET,
KEYITEMS_POCKET
};
u16 GetBagItemQuantity(u16* quantity)
{
return gSaveBlock2Ptr->encryptionKey ^ *quantity;
}
void SetBagItemQuantity(u16* quantity, u16 newValue)
{
*quantity = newValue ^ gSaveBlock2Ptr->encryptionKey;
}
u16 GetBagItemId(u16* slot)
{
return *slot;
}
void SetBagItemId(u16* slot, u16 newItemId)
{
*slot = newItemId;
}
void ApplyNewEncyprtionKeyToBagItems(u32 newKey)
{
u32 pocket, item;
for (pocket = 0; pocket < 5; pocket++)
{
for (item = 0; item < gBagPockets[pocket].capacity; item++)
ApplyNewEncyprtionKeyToHword(&(gBagPockets[pocket].itemSlots[item].quantity), newKey);
}
}
void ApplyNewEncyprtionKeyToBagItems_(u32 newKey) // really GF?
{
ApplyNewEncyprtionKeyToBagItems(newKey);
}
// TODO: move those max values to defines
void SetBagItemsPointers(void)
{
gBagPockets[ITEMS_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_Items;
gBagPockets[ITEMS_POCKET].capacity = 30;
gBagPockets[KEYITEMS_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_KeyItems;
gBagPockets[KEYITEMS_POCKET].capacity = 30;
gBagPockets[BALLS_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_PokeBalls;
gBagPockets[BALLS_POCKET].capacity = 16;
gBagPockets[TMHM_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_TMHM;
gBagPockets[TMHM_POCKET].capacity = 64;
gBagPockets[BERRIES_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_Berries;
gBagPockets[BERRIES_POCKET].capacity = 46;
}
void CopyItemName(u16 itemId, u8 *string)
{
StringCopy(string, ItemId_GetItem(itemId)->name);
}
void CopyItemNameHandlePlural(u16 itemId, u8 *string, u32 quantity)
{
if (itemId == ITEM_POKE_BALL)
{
if (quantity < 2)
StringCopy(string, ItemId_GetItem(ITEM_POKE_BALL)->name);
else
StringCopy(string, gText_PokeBalls);
}
else
{
if (itemId >= 0x85 && itemId <= 0xAF)
GetBerryCountString(string, gUnknown_085897E4[itemId], quantity);
else
StringCopy(string, ItemId_GetItem(itemId)->name);
}
}
void GetBerryCountString(u8* dst, const u8* berryName, u32 quantity)
{
const u8* berryString;
u8* txtPtr;
if (quantity < 2)
berryString = gText_Berry;
else
berryString = gText_Berries;
txtPtr = StringCopy(dst, berryName);
*txtPtr = CHAR_SPACE;
StringCopy(txtPtr + 1, berryString);
}
bool8 IsBagPocketNonEmpty(u8 pocket)
{
u8 i;
for (i = 0; i < gBagPockets[pocket - 1].capacity; i++)
{
if (gBagPockets[pocket - 1].itemSlots[i].itemId != 0)
return TRUE;
}
return FALSE;
}
bool8 CheckBagHasItem(u16 itemId, u16 count)
{
u8 i;
u8 pocket;
if (ItemId_GetPocket(itemId) == 0)
return FALSE;
if (InBattlePyramid() || FlagGet(0x4004) == TRUE)
return CheckPyramidBagHasItem(itemId, count);
pocket = ItemId_GetPocket(itemId) - 1;
//Check for item slots that contain the item
for (i = 0; i < gBagPockets[pocket].capacity; i++)
{
if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
{
u16 quantity;
//Does this item slot contain enough of the item?
quantity = GetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity);
if (quantity >= count)
return TRUE;
count -= quantity;
//Does this item slot and all previous slots contain enough of the item?
if (count == 0)
return TRUE;
}
}
return FALSE;
}
bool8 HasAtLeastOneBerry(void)
{
u16 i;
for (i = 0x85; i < 0xB3; i++)
{
if (CheckBagHasItem(i, 1) == TRUE)
{
gScriptResult = 1;
return TRUE;
}
}
gScriptResult = 0;
return FALSE;
}
/* Refuses to match.
bool8 CheckBagHasSpace(u16 itemId, u16 count)
{
u8 i;
u8 pocket;
u16 slotCapacity;
u16 quantity;
if (ItemId_GetPocket(itemId) == 0)
return FALSE;
if (InBattlePyramid() || FlagGet(0x4004) == TRUE)
return CheckPyramidBagHasSpace(itemId, count);
pocket = ItemId_GetPocket(itemId) - 1;
if (pocket != BERRIES_POCKET)
slotCapacity = 99;
else
slotCapacity = 999;
//Check space in any existing item slots that already contain this item
for (i = 0; i < gBagPockets[pocket].capacity; i++)
{
if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
{
quantity = GetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity);
if (quantity + count <= slotCapacity)
return TRUE;
if (pocket == TMHM_POCKET || pocket == BERRIES_POCKET)
return FALSE;
count -= slotCapacity - quantity;
if (count == 0)
return TRUE;
}
}
//Check space in empty item slots
if (count > 0)
{
for (i = 0; i < gBagPockets[pocket].capacity; i++)
{
if (gBagPockets[pocket].itemSlots[i].itemId == 0)
{
if (count <= slotCapacity)
return TRUE;
if (pocket == TMHM_POCKET || pocket == BERRIES_POCKET)
return FALSE;
count -= slotCapacity;
}
}
if (count > 0)
return FALSE; //No more item slots. The bag is full
}
return TRUE;
}*/
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