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#include "global.h"
#include "gba/flash_internal.h"
#include "load_save.h"
#include "main.h"
#include "pokemon.h"
#include "random.h"
extern void* gUnknown_0203CF5C;
extern bool16 IdentifyFlash(void);
extern void SetBagItemsPointers(void);
extern void SetDecorationInventoriesPointers(void);
extern void ApplyNewEncryptionKeyToGameStats(u32 key);
extern void ApplyNewEncryptionKeyToBagItems(u32 newKey);
extern void ApplyNewEncryptionKeyToBagItems_(u32 key);
extern void ApplyNewEncryptionKeyToBerryPowder(u32 key);
extern void sub_8084FAC(int unused);
// this is probably wrong or misleading due to it being used in ResetHeap...
extern void InitHeap(void *pointer, u32 size);
#define SAVEBLOCK_MOVE_RANGE 128
struct LoadedSaveData
{
/*0x0000*/ struct ItemSlot items[30];
/*0x0078*/ struct ItemSlot keyItems[30];
/*0x00F0*/ struct ItemSlot pokeBalls[16];
/*0x0130*/ struct ItemSlot TMsHMs[64];
/*0x0230*/ struct ItemSlot berries[46];
/*0x02E8*/ struct MailStruct mail[MAIL_COUNT];
};
EWRAM_DATA struct SaveBlock2 gSaveblock2 = {0};
EWRAM_DATA u8 gSaveblock2_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
EWRAM_DATA struct SaveBlock1 gSaveblock1 = {0};
EWRAM_DATA u8 gSaveblock1_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
EWRAM_DATA struct PokemonStorage gPokemonStorage = {0};
EWRAM_DATA u8 gSaveblock3_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
EWRAM_DATA struct LoadedSaveData gLoadedSaveData = {0};
EWRAM_DATA u32 gLastEncryptionKey = {0};
void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey);
void CheckForFlashMemory(void)
{
if (!IdentifyFlash())
{
gFlashMemoryPresent = TRUE;
InitFlashTimer();
}
else
gFlashMemoryPresent = FALSE;
}
void ClearSav2(void)
{
CpuFill16(0, &gSaveblock2, sizeof(struct SaveBlock2) + sizeof(gSaveblock2_DMA));
}
void ClearSav1(void)
{
CpuFill16(0, &gSaveblock1, sizeof(struct SaveBlock1) + sizeof(gSaveblock1_DMA));
}
void SetSaveBlocksPointers(u16 offset)
{
struct SaveBlock1** sav1_LocalVar = &gSaveBlock1Ptr;
offset = (offset + Random()) & (SAVEBLOCK_MOVE_RANGE - 4);
gSaveBlock2Ptr = (void*)(&gSaveblock2) + offset;
*sav1_LocalVar = (void*)(&gSaveblock1) + offset;
gPokemonStoragePtr = (void*)(&gPokemonStorage) + offset;
SetBagItemsPointers();
SetDecorationInventoriesPointers();
}
extern u8 gHeap[];
void MoveSaveBlocks_ResetHeap(void)
{
void *vblankCB, *hblankCB;
u32 encryptionKey;
struct SaveBlock2 *saveBlock2Copy;
struct SaveBlock1 *saveBlock1Copy;
struct PokemonStorage *pokemonStorageCopy;
// save interrupt functions and turn them off
vblankCB = gMain.vblankCallback;
hblankCB = gMain.hblankCallback;
gMain.vblankCallback = NULL;
gMain.hblankCallback = NULL;
gUnknown_0203CF5C = NULL;
saveBlock2Copy = (struct SaveBlock2 *)(gHeap);
saveBlock1Copy = (struct SaveBlock1 *)(gHeap + sizeof(struct SaveBlock2));
pokemonStorageCopy = (struct PokemonStorage *)(gHeap + sizeof(struct SaveBlock2) + sizeof(struct SaveBlock1));
// backup the saves.
*saveBlock2Copy = *gSaveBlock2Ptr;
*saveBlock1Copy = *gSaveBlock1Ptr;
*pokemonStorageCopy = *gPokemonStoragePtr;
// change saveblocks' pointers
// argument is a sum of the individual trainerId bytes
SetSaveBlocksPointers(
saveBlock2Copy->playerTrainerId[0] +
saveBlock2Copy->playerTrainerId[1] +
saveBlock2Copy->playerTrainerId[2] +
saveBlock2Copy->playerTrainerId[3]);
// restore saveblock data since the pointers changed
*gSaveBlock2Ptr = *saveBlock2Copy;
*gSaveBlock1Ptr = *saveBlock1Copy;
*gPokemonStoragePtr = *pokemonStorageCopy;
// heap was destroyed in the copying process, so reset it
InitHeap(gHeap, HEAP_SIZE);
// restore interrupt functions
gMain.hblankCallback = hblankCB;
gMain.vblankCallback = vblankCB;
// create a new encryption key
encryptionKey = (Random() << 0x10) + (Random());
ApplyNewEncryptionKeyToAllEncryptedData(encryptionKey);
gSaveBlock2Ptr->encryptionKey = encryptionKey;
}
u8 sav2_x1_query_bit1(void)
{
return gSaveBlock2Ptr->specialSaveWarp & 1;
}
void sav2_x9_clear_bit1(void)
{
gSaveBlock2Ptr->specialSaveWarp &= ~1;
}
void sub_8076D48(void)
{
gSaveBlock2Ptr->specialSaveWarp |= 1;
}
void sub_8076D5C(void)
{
sub_8084FAC(0);
gSaveBlock2Ptr->specialSaveWarp |= 1;
}
void sav2_gender2_inplace_and_xFE(void)
{
gSaveBlock2Ptr->specialSaveWarp &= ~1;
}
void copy_player_party_to_sav1(void) // SavePlayerParty
{
int i;
gSaveBlock1Ptr->playerPartyCount = gPlayerPartyCount;
for (i = 0; i < 6; i++)
gSaveBlock1Ptr->playerParty[i] = gPlayerParty[i];
}
void copy_player_party_from_sav1(void) // LoadPlayerParty
{
int i;
gPlayerPartyCount = gSaveBlock1Ptr->playerPartyCount;
for (i = 0; i < 6; i++)
gPlayerParty[i] = gSaveBlock1Ptr->playerParty[i];
}
void save_serialize_npcs(void) // SaveMapObjects
{
int i;
for (i = 0; i < 16; i++)
gSaveBlock1Ptr->mapObjects[i] = gMapObjects[i];
}
void save_deserialize_npcs(void) // LoadMapObjects
{
int i;
for (i = 0; i < 16; i++)
gMapObjects[i] = gSaveBlock1Ptr->mapObjects[i];
}
void SaveSerializedGame(void)
{
copy_player_party_to_sav1();
save_serialize_npcs();
}
void LoadSerializedGame(void)
{
copy_player_party_from_sav1();
save_deserialize_npcs();
}
void copy_bags_and_unk_data_from_save_blocks(void)
{
int i;
// load player items.
for (i = 0; i < 30; i++)
gLoadedSaveData.items[i] = gSaveBlock1Ptr->bagPocket_Items[i];
// load player key items.
for (i = 0; i < 30; i++)
gLoadedSaveData.keyItems[i] = gSaveBlock1Ptr->bagPocket_KeyItems[i];
// load player pokeballs.
for (i = 0; i < 16; i++)
gLoadedSaveData.pokeBalls[i] = gSaveBlock1Ptr->bagPocket_PokeBalls[i];
// load player TMs and HMs.
for (i = 0; i < 64; i++)
gLoadedSaveData.TMsHMs[i] = gSaveBlock1Ptr->bagPocket_TMHM[i];
// load player berries.
for (i = 0; i < 46; i++)
gLoadedSaveData.berries[i] = gSaveBlock1Ptr->bagPocket_Berries[i];
// load mail.
for (i = 0; i < 16; i++)
gLoadedSaveData.mail[i] = gSaveBlock1Ptr->mail[i];
gLastEncryptionKey = gSaveBlock2Ptr->encryptionKey;
}
void copy_bags_and_unk_data_to_save_blocks(void)
{
int i;
u32 encryptionKeyBackup;
// save player items.
for (i = 0; i < 30; i++)
gSaveBlock1Ptr->bagPocket_Items[i] = gLoadedSaveData.items[i];
// save player key items.
for (i = 0; i < 30; i++)
gSaveBlock1Ptr->bagPocket_KeyItems[i] = gLoadedSaveData.keyItems[i];
// save player pokeballs.
for (i = 0; i < 16; i++)
gSaveBlock1Ptr->bagPocket_PokeBalls[i] = gLoadedSaveData.pokeBalls[i];
// save player TMs and HMs.
for (i = 0; i < 64; i++)
gSaveBlock1Ptr->bagPocket_TMHM[i] = gLoadedSaveData.TMsHMs[i];
// save player berries.
for (i = 0; i < 46; i++)
gSaveBlock1Ptr->bagPocket_Berries[i] = gLoadedSaveData.berries[i];
// save mail.
for (i = 0; i < 16; i++)
gSaveBlock1Ptr->mail[i] = gLoadedSaveData.mail[i];
encryptionKeyBackup = gSaveBlock2Ptr->encryptionKey;
gSaveBlock2Ptr->encryptionKey = gLastEncryptionKey;
ApplyNewEncryptionKeyToBagItems(encryptionKeyBackup);
gSaveBlock2Ptr->encryptionKey = encryptionKeyBackup; // updated twice?
}
void ApplyNewEncryptionKeyToHword(u16 *hWord, u32 newKey)
{
*hWord ^= gSaveBlock2Ptr->encryptionKey;
*hWord ^= newKey;
}
void ApplyNewEncryptionKeyToWord(u32 *word, u32 newKey)
{
*word ^= gSaveBlock2Ptr->encryptionKey;
*word ^= newKey;
}
void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey)
{
ApplyNewEncryptionKeyToGameStats(encryptionKey);
ApplyNewEncryptionKeyToBagItems_(encryptionKey);
ApplyNewEncryptionKeyToBerryPowder(encryptionKey);
ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->money, encryptionKey);
ApplyNewEncryptionKeyToHword(&gSaveBlock1Ptr->coins, encryptionKey);
}
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