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#include "global.h"
#include "save_location.h"
#include "constants/maps.h"
// specialSaveWarp flags
#define POKECENTER_SAVEWARP (1 << 1)
#define LOBBY_SAVEWARP (1 << 2)
#define UNK_SPECIAL_SAVE_WARP_FLAG_3 (1 << 3)
static bool32 IsCurMapInLocationList(const u16 *list)
{
s32 i;
u16 locSum = (gSaveBlock1Ptr->location.mapGroup << 8) + (gSaveBlock1Ptr->location.mapNum);
for (i = 0; list[i] != 0xFFFF; i++)
{
if (list[i] == locSum)
return TRUE;
}
return FALSE;
}
static const u16 sSaveLocationPokeCenterList[] =
{
MAP_OLDALE_TOWN_POKEMON_CENTER_1F,
MAP_OLDALE_TOWN_POKEMON_CENTER_2F,
MAP_DEWFORD_TOWN_POKEMON_CENTER_1F,
MAP_DEWFORD_TOWN_POKEMON_CENTER_2F,
MAP_LAVARIDGE_TOWN_POKEMON_CENTER_1F,
MAP_LAVARIDGE_TOWN_POKEMON_CENTER_2F,
MAP_FALLARBOR_TOWN_POKEMON_CENTER_1F,
MAP_FALLARBOR_TOWN_POKEMON_CENTER_2F,
MAP_VERDANTURF_TOWN_POKEMON_CENTER_1F,
MAP_VERDANTURF_TOWN_POKEMON_CENTER_2F,
MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_1F,
MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_2F,
MAP_PETALBURG_CITY_POKEMON_CENTER_1F,
MAP_PETALBURG_CITY_POKEMON_CENTER_2F,
MAP_SLATEPORT_CITY_POKEMON_CENTER_1F,
MAP_SLATEPORT_CITY_POKEMON_CENTER_2F,
MAP_MAUVILLE_CITY_POKEMON_CENTER_1F,
MAP_MAUVILLE_CITY_POKEMON_CENTER_2F,
MAP_RUSTBORO_CITY_POKEMON_CENTER_1F,
MAP_RUSTBORO_CITY_POKEMON_CENTER_2F,
MAP_FORTREE_CITY_POKEMON_CENTER_1F,
MAP_FORTREE_CITY_POKEMON_CENTER_2F,
MAP_LILYCOVE_CITY_POKEMON_CENTER_1F,
MAP_LILYCOVE_CITY_POKEMON_CENTER_2F,
MAP_MOSSDEEP_CITY_POKEMON_CENTER_1F,
MAP_MOSSDEEP_CITY_POKEMON_CENTER_2F,
MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_1F,
MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_2F,
MAP_EVER_GRANDE_CITY_POKEMON_CENTER_1F,
MAP_EVER_GRANDE_CITY_POKEMON_CENTER_2F,
MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F,
MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_2F,
MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F,
MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F,
MAP_SINGLE_BATTLE_COLOSSEUM,
MAP_TRADE_CENTER,
MAP_RECORD_CORNER,
MAP_DOUBLE_BATTLE_COLOSSEUM,
0xFFFF,
};
static bool32 IsCurMapPokeCenter(void)
{
return IsCurMapInLocationList(sSaveLocationPokeCenterList);
}
static const u16 sSaveLocationReloadLocList[] = // There's only 1 location, and it's presumed its for the save reload feature for battle tower.
{
MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY,
0xFFFF,
};
static bool32 IsCurMapReloadLocation(void)
{
return IsCurMapInLocationList(sSaveLocationReloadLocList);
}
// Nulled out list. Unknown what this would have been.
static const u16 sUnknown_0861440E[] =
{
0xFFFF,
};
static bool32 sub_81AFCEC(void)
{
return IsCurMapInLocationList(sUnknown_0861440E);
}
static void TrySetPokeCenterWarpStatus(void)
{
if (IsCurMapPokeCenter() == FALSE)
gSaveBlock2Ptr->specialSaveWarp &= ~(POKECENTER_SAVEWARP);
else
gSaveBlock2Ptr->specialSaveWarp |= POKECENTER_SAVEWARP;
}
static void TrySetReloadWarpStatus(void)
{
if (!IsCurMapReloadLocation())
gSaveBlock2Ptr->specialSaveWarp &= ~(LOBBY_SAVEWARP);
else
gSaveBlock2Ptr->specialSaveWarp |= LOBBY_SAVEWARP;
}
// this function definitely sets a warp status, but because the list is empty, it's unknown what this does yet.
static void sub_81AFD5C(void)
{
if (!sub_81AFCEC())
gSaveBlock2Ptr->specialSaveWarp &= ~(UNK_SPECIAL_SAVE_WARP_FLAG_3);
else
gSaveBlock2Ptr->specialSaveWarp |= UNK_SPECIAL_SAVE_WARP_FLAG_3;
}
void TrySetMapSaveWarpStatus(void)
{
TrySetPokeCenterWarpStatus();
TrySetReloadWarpStatus();
sub_81AFD5C();
}
void sub_81AFDA0(void)
{
gSaveBlock2Ptr->field_A8 |= 0x8000;
gSaveBlock2Ptr->field_A8 |= 0x1;
gSaveBlock2Ptr->field_A8 |= 0x2;
gSaveBlock2Ptr->field_A8 |= 0x4;
gSaveBlock2Ptr->field_A8 |= 0x10;
gSaveBlock2Ptr->field_A8 |= 0x20;
gSaveBlock2Ptr->field_A8 |= 0x8;
}
void sub_81AFDD0(void)
{
gSaveBlock2Ptr->specialSaveWarp |= 0x80;
}
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