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#include "global.h"
#include "trainer_see.h"
#include "battle_setup.h"
extern u8 gApproachingTrainerId;
extern u8 gNoOfApproachingTrainers;
extern u8 gUnknown_030060AC;
extern u16 gUnknown_03006080;
// this file's functions
u8 CheckIfTrainerWantsBattle(u8 mapObjectId);
bool8 CheckForTrainersWantingBattle(void)
{
u8 i;
gNoOfApproachingTrainers = 0;
gApproachingTrainerId = 0;
for (i = 0; i < MAP_OBJECTS_COUNT; i++)
{
u8 retVal;
if (!gMapObjects[i].active)
continue;
if (gMapObjects[i].trainerType != 1 && gMapObjects[i].trainerType != 3)
continue;
retVal = CheckIfTrainerWantsBattle(i);
if (retVal == 2)
break; // two trainers have been found
if (retVal == 0) // no trainers
continue;
if (gNoOfApproachingTrainers > 1)
break;
if (GetMonsStateToDoubles_2() != 0) // one trainer found and cant have a double battle
break;
}
if (gNoOfApproachingTrainers == 1)
{
ResetTrainerOpponentIds();
ConfigureAndSetUpOneTrainerBattle(gApproachingTrainers[gNoOfApproachingTrainers - 1].mapObjectId,
gApproachingTrainers[gNoOfApproachingTrainers - 1].trainerScriptPtr);
gUnknown_030060AC = 1;
return TRUE;
}
else if (gNoOfApproachingTrainers == 2)
{
ResetTrainerOpponentIds();
for (i = 0; i < gNoOfApproachingTrainers; i++, gApproachingTrainerId++)
{
ConfigureTwoTrainersBattle(gApproachingTrainers[i].mapObjectId,
gApproachingTrainers[i].trainerScriptPtr);
}
SetUpTwoTrainersBattle();
gApproachingTrainerId = 0;
gUnknown_030060AC = 1;
return TRUE;
}
else
{
gUnknown_030060AC = 0;
return FALSE;
}
}
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