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authorPikalaxALT <pikalaxalt@gmail.com>2020-02-19 15:43:59 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2020-02-19 15:43:59 -0500
commit0125c1440e52404d53b4d91451cf03b625ba4634 (patch)
tree53b3c44ccd7b24fee79548efed648fb7c95f6488
parent4280723f0ef24ff218cb81fd4ce8eb7abf063d34 (diff)
trainer_see through CheckPathBetweenTrainerAndPlayer
-rw-r--r--asm/event_object_movement.s26
-rw-r--r--asm/field_player_avatar.s6
-rw-r--r--asm/trainer_see.s451
-rw-r--r--data/trainer_see.s9
-rw-r--r--include/event_object_movement.h5
-rw-r--r--include/global.fieldmap.h6
-rw-r--r--include/quest_log.h1
-rw-r--r--ld_script.txt2
-rw-r--r--src/quest_log_objects.c44
-rw-r--r--src/quest_log_player.c4
-rw-r--r--src/trainer_see.c174
-rw-r--r--src/vs_seeker.c4
12 files changed, 226 insertions, 506 deletions
diff --git a/asm/event_object_movement.s b/asm/event_object_movement.s
index f585a60bc..49724f61d 100644
--- a/asm/event_object_movement.s
+++ b/asm/event_object_movement.s
@@ -10521,7 +10521,7 @@ sub_80629B8: @ 80629B8
ldrsh r2, [r5, r0]
adds r0, r4, 0
adds r3, r6, 0
- bl npc_block_way
+ bl GetCollisionAtCoords
lsls r0, 24
cmp r0, 0
bne _08062A3E
@@ -10610,7 +10610,7 @@ sub_8062A70: @ 8062A70
ldrsh r2, [r5, r0]
adds r0, r4, 0
adds r3, r6, 0
- bl npc_block_way
+ bl GetCollisionAtCoords
lsls r0, 24
cmp r0, 0
bne _08062AF6
@@ -10699,7 +10699,7 @@ sub_8062B28: @ 8062B28
ldrsh r2, [r5, r0]
adds r0, r4, 0
adds r3, r6, 0
- bl npc_block_way
+ bl GetCollisionAtCoords
lsls r0, 24
cmp r0, 0
bne _08062BAE
@@ -10788,7 +10788,7 @@ sub_8062BE0: @ 8062BE0
ldrsh r2, [r5, r0]
adds r0, r4, 0
adds r3, r6, 0
- bl npc_block_way
+ bl GetCollisionAtCoords
lsls r0, 24
cmp r0, 0
bne _08062C66
@@ -10913,7 +10913,7 @@ sub_8062CE0: @ 8062CE0
ldrsh r2, [r5, r0]
adds r0, r4, 0
adds r3, r6, 0
- bl npc_block_way
+ bl GetCollisionAtCoords
lsls r0, 24
cmp r0, 0
bne _08062D66
@@ -11009,7 +11009,7 @@ oac_hopping: @ 8062D98
ldrsh r2, [r5, r0]
adds r0, r4, 0
adds r3, r6, 0
- bl npc_block_way
+ bl GetCollisionAtCoords
lsls r0, 24
cmp r0, 0
bne _08062E2C
@@ -12292,7 +12292,7 @@ npc_block_way__next_tile: @ 806366C
ldrsh r2, [r4, r0]
adds r0, r6, 0
adds r3, r5, 0
- bl npc_block_way
+ bl GetCollisionAtCoords
lsls r0, 24
lsrs r0, 24
add sp, 0x4
@@ -12301,8 +12301,8 @@ npc_block_way__next_tile: @ 806366C
bx r1
thumb_func_end npc_block_way__next_tile
- thumb_func_start npc_block_way
-npc_block_way: @ 80636AC
+ thumb_func_start GetCollisionAtCoords
+GetCollisionAtCoords: @ 80636AC
push {r4-r7,lr}
mov r7, r10
mov r6, r9
@@ -12400,10 +12400,10 @@ _08063762:
pop {r4-r7}
pop {r1}
bx r1
- thumb_func_end npc_block_way
+ thumb_func_end GetCollisionAtCoords
- thumb_func_start sub_8063770
-sub_8063770: @ 8063770
+ thumb_func_start GetCollisionFlagsAtCoords
+GetCollisionFlagsAtCoords: @ 8063770
push {r4-r7,lr}
mov r7, r10
mov r6, r9
@@ -12503,7 +12503,7 @@ _0806382C:
pop {r4-r7}
pop {r1}
bx r1
- thumb_func_end sub_8063770
+ thumb_func_end GetCollisionFlagsAtCoords
thumb_func_start IsCoordOutsideObjectEventMovementRect
IsCoordOutsideObjectEventMovementRect: @ 806383C
diff --git a/asm/field_player_avatar.s b/asm/field_player_avatar.s
index a605f1439..7a2c5cbc5 100644
--- a/asm/field_player_avatar.s
+++ b/asm/field_player_avatar.s
@@ -1120,7 +1120,7 @@ sub_805BBA8: @ 805BBA8
adds r1, r5, 0
adds r2, r4, 0
adds r3, r6, 0
- bl npc_block_way
+ bl GetCollisionAtCoords
lsls r0, 24
lsrs r0, 24
mov r1, sp
@@ -1323,7 +1323,7 @@ sub_805BCEC: @ 805BCEC
ldrsh r2, [r5, r0]
adds r0, r4, 0
adds r3, r7, 0
- bl npc_block_way
+ bl GetCollisionAtCoords
lsls r0, 24
cmp r0, 0
bne _0805BDA0
@@ -2906,7 +2906,7 @@ IsPlayerFacingSurfableFishableWater: @ 805C8B0
lsls r3, 28
lsrs r3, 28
adds r0, r4, 0
- bl npc_block_way
+ bl GetCollisionAtCoords
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
diff --git a/asm/trainer_see.s b/asm/trainer_see.s
index c12bcaeeb..11c4fcbcb 100644
--- a/asm/trainer_see.s
+++ b/asm/trainer_see.s
@@ -5,457 +5,6 @@
.text
- thumb_func_start CheckForTrainersWantingBattle
-CheckForTrainersWantingBattle: @ 8081B30
- push {r4,r5,lr}
- bl sub_8111C2C
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08081B44
- b _08081B78
-_08081B40:
- movs r0, 0x1
- b _08081B7A
-_08081B44:
- movs r4, 0
- ldr r5, _08081B80 @ =gObjectEvents
-_08081B48:
- lsls r0, r4, 3
- adds r0, r4
- lsls r0, 2
- adds r1, r0, r5
- ldrb r0, [r1]
- lsls r0, 31
- cmp r0, 0
- beq _08081B6E
- ldrb r0, [r1, 0x7]
- cmp r0, 0x1
- beq _08081B62
- cmp r0, 0x3
- bne _08081B6E
-_08081B62:
- adds r0, r4, 0
- bl sub_8081B84
- lsls r0, 24
- cmp r0, 0
- bne _08081B40
-_08081B6E:
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0xF
- bls _08081B48
-_08081B78:
- movs r0, 0
-_08081B7A:
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08081B80: .4byte gObjectEvents
- thumb_func_end CheckForTrainersWantingBattle
-
- thumb_func_start sub_8081B84
-sub_8081B84: @ 8081B84
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r5, 0
- bl GetObjectEventScriptPointerByObjectEventId
- adds r6, r0, 0
- bl GetTrainerFlagFromScriptPointer
- cmp r0, 0
- bne _08081BE4
- lsls r4, r5, 3
- adds r0, r4, r5
- lsls r0, 2
- ldr r1, _08081BE0 @ =gObjectEvents
- adds r0, r1
- bl sub_8081BEC
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0
- beq _08081BE4
- ldrb r0, [r6, 0x1]
- cmp r0, 0x4
- bne _08081BC0
- bl GetMonsStateToDoubles
- lsls r0, 24
- cmp r0, 0
- bne _08081BE4
-_08081BC0:
- adds r0, r5, 0
- adds r1, r6, 0
- bl ConfigureAndSetUpOneTrainerBattle
- adds r0, r4, r5
- lsls r0, 2
- ldr r1, _08081BE0 @ =gObjectEvents
- adds r0, r1
- subs r1, r7, 0x1
- lsls r1, 24
- lsrs r1, 24
- bl sub_8081E68
- movs r0, 0x1
- b _08081BE6
- .align 2, 0
-_08081BE0: .4byte gObjectEvents
-_08081BE4:
- movs r0, 0
-_08081BE6:
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_8081B84
-
- thumb_func_start sub_8081BEC
-sub_8081BEC: @ 8081BEC
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r7, r0, 0
- mov r4, sp
- adds r4, 0x2
- mov r0, sp
- adds r1, r4, 0
- bl PlayerGetDestCoords
- ldrb r0, [r7, 0x7]
- mov r8, r4
- cmp r0, 0x1
- bne _08081C4C
- ldr r1, _08081C44 @ =gUnknown_83C7248
- ldrb r0, [r7, 0x18]
- lsls r0, 28
- lsrs r0, 26
- subs r0, 0x4
- adds r0, r1
- ldrb r1, [r7, 0x1D]
- mov r2, sp
- movs r3, 0
- ldrsh r2, [r2, r3]
- movs r5, 0
- ldrsh r3, [r4, r5]
- ldr r4, [r0]
- adds r0, r7, 0
- bl _call_via_r4
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r2, [r7, 0x18]
- lsls r2, 28
- lsrs r2, 28
- adds r0, r7, 0
- adds r1, r6, 0
- bl CheckPathBetweenTrainerAndPlayer
- lsls r0, 24
- lsrs r0, 24
- b _08081C8C
- .align 2, 0
-_08081C44: .4byte gUnknown_83C7248
-_08081C48:
- adds r0, r6, 0
- b _08081C8C
-_08081C4C:
- movs r5, 0
-_08081C4E:
- ldr r0, _08081C98 @ =gUnknown_83C7248
- lsls r4, r5, 2
- adds r4, r0
- ldrb r1, [r7, 0x1D]
- mov r0, sp
- movs r6, 0
- ldrsh r2, [r0, r6]
- mov r0, r8
- movs r6, 0
- ldrsh r3, [r0, r6]
- ldr r4, [r4]
- adds r0, r7, 0
- bl _call_via_r4
- lsls r0, 24
- lsrs r6, r0, 24
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r7, 0
- adds r1, r6, 0
- adds r2, r4, 0
- bl CheckPathBetweenTrainerAndPlayer
- lsls r0, 24
- cmp r0, 0
- bne _08081C48
- adds r5, r4, 0
- cmp r5, 0x3
- bls _08081C4E
- movs r0, 0
-_08081C8C:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08081C98: .4byte gUnknown_83C7248
- thumb_func_end sub_8081BEC
-
- thumb_func_start IsTrainerInRangeSouth
-IsTrainerInRangeSouth: @ 8081C9C
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r1, 16
- lsrs r1, 16
- lsls r3, 16
- lsrs r5, r3, 16
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- lsls r2, 16
- asrs r2, 16
- cmp r0, r2
- bne _08081CE4
- lsls r0, r5, 16
- asrs r2, r0, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r2, r0
- ble _08081CE4
- lsls r1, 16
- asrs r1, 16
- adds r0, r1
- cmp r2, r0
- bgt _08081CE4
- cmp r1, 0x3
- ble _08081CDA
- bl sub_805DF30
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x10
- beq _08081CE4
-_08081CDA:
- ldrb r0, [r4, 0x12]
- subs r0, r5, r0
- lsls r0, 24
- lsrs r0, 24
- b _08081CE6
-_08081CE4:
- movs r0, 0
-_08081CE6:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end IsTrainerInRangeSouth
-
- thumb_func_start IsTrainerInRangeNorth
-IsTrainerInRangeNorth: @ 8081CEC
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r1, 16
- lsrs r6, r1, 16
- lsls r3, 16
- lsrs r5, r3, 16
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- lsls r2, 16
- asrs r2, 16
- cmp r0, r2
- bne _08081D26
- lsls r0, r5, 16
- asrs r2, r0, 16
- ldrh r3, [r4, 0x12]
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r2, r0
- bge _08081D26
- adds r1, r0, 0
- lsls r0, r6, 16
- asrs r0, 16
- subs r1, r0
- cmp r2, r1
- blt _08081D26
- subs r0, r3, r5
- lsls r0, 24
- lsrs r0, 24
- b _08081D28
-_08081D26:
- movs r0, 0
-_08081D28:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end IsTrainerInRangeNorth
-
- thumb_func_start IsTrainerInRangeWest
-IsTrainerInRangeWest: @ 8081D30
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r1, 16
- lsrs r6, r1, 16
- lsls r2, 16
- lsrs r5, r2, 16
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- lsls r3, 16
- asrs r3, 16
- cmp r0, r3
- bne _08081D6A
- lsls r0, r5, 16
- asrs r3, r0, 16
- ldrh r2, [r4, 0x10]
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- bge _08081D6A
- adds r1, r0, 0
- lsls r0, r6, 16
- asrs r0, 16
- subs r1, r0
- cmp r3, r1
- blt _08081D6A
- subs r0, r2, r5
- lsls r0, 24
- lsrs r0, 24
- b _08081D6C
-_08081D6A:
- movs r0, 0
-_08081D6C:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end IsTrainerInRangeWest
-
- thumb_func_start IsTrainerInRangeEast
-IsTrainerInRangeEast: @ 8081D74
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r1, 16
- lsrs r6, r1, 16
- lsls r2, 16
- lsrs r5, r2, 16
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- lsls r3, 16
- asrs r3, 16
- cmp r0, r3
- bne _08081DAE
- lsls r0, r5, 16
- asrs r3, r0, 16
- ldrh r2, [r4, 0x10]
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- ble _08081DAE
- adds r1, r0, 0
- lsls r0, r6, 16
- asrs r0, 16
- adds r1, r0
- cmp r3, r1
- bgt _08081DAE
- subs r0, r5, r2
- lsls r0, 24
- lsrs r0, 24
- b _08081DB0
-_08081DAE:
- movs r0, 0
-_08081DB0:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end IsTrainerInRangeEast
-
- thumb_func_start CheckPathBetweenTrainerAndPlayer
-CheckPathBetweenTrainerAndPlayer: @ 8081DB8
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- adds r6, r0, 0
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- lsls r2, 24
- lsrs r7, r2, 24
- cmp r1, 0
- beq _08081E54
- ldrh r1, [r6, 0x10]
- mov r0, sp
- strh r1, [r0]
- ldrh r0, [r6, 0x12]
- mov r1, sp
- adds r1, 0x2
- strh r0, [r1]
- movs r4, 0
- mov r8, r1
- mov r5, r9
- subs r5, 0x1
- cmp r4, r5
- bgt _08081E26
-_08081DEC:
- mov r0, sp
- movs r2, 0
- ldrsh r1, [r0, r2]
- mov r3, r8
- movs r0, 0
- ldrsh r2, [r3, r0]
- adds r0, r6, 0
- adds r3, r7, 0
- bl sub_8063770
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- beq _08081E12
- movs r0, 0x2
- negs r0, r0
- ands r1, r0
- cmp r1, 0
- bne _08081E54
-_08081E12:
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r7, 0
- mov r1, sp
- mov r2, r8
- bl MoveCoords
- cmp r4, r5
- ble _08081DEC
-_08081E26:
- ldrb r4, [r6, 0x19]
- lsls r5, r4, 28
- lsrs r5, 28
- lsrs r4, 4
- movs r0, 0
- strb r0, [r6, 0x19]
- mov r0, sp
- movs r2, 0
- ldrsh r1, [r0, r2]
- mov r3, r8
- movs r0, 0
- ldrsh r2, [r3, r0]
- adds r0, r6, 0
- adds r3, r7, 0
- bl npc_block_way
- lsls r0, 24
- lsrs r1, r0, 24
- lsls r4, 4
- orrs r5, r4
- strb r5, [r6, 0x19]
- cmp r1, 0x4
- beq _08081E58
-_08081E54:
- movs r0, 0
- b _08081E5A
-_08081E58:
- mov r0, r9
-_08081E5A:
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end CheckPathBetweenTrainerAndPlayer
-
thumb_func_start sub_8081E68
sub_8081E68: @ 8081E68
push {r4,r5,lr}
diff --git a/data/trainer_see.s b/data/trainer_see.s
index 3014d8ba0..13641f259 100644
--- a/data/trainer_see.s
+++ b/data/trainer_see.s
@@ -4,15 +4,6 @@
.section .rodata
.align 2
-gUnknown_83C6AC8::
- .incbin "graphics/object_events/emoticons.4bpp"
-
-gUnknown_83C7248:: @ 83C7248
- .4byte IsTrainerInRangeSouth
- .4byte IsTrainerInRangeNorth
- .4byte IsTrainerInRangeWest
- .4byte IsTrainerInRangeEast
-
gUnknown_83C7258:: @ 83C7258
.4byte sub_8081F34
.4byte sub_8081F38
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index 650f137d9..b5acd4bbb 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -76,7 +76,7 @@ u8 GetStepInPlaceDelay4AnimId(u32);
u8 GetStepInPlaceDelay8AnimId(u32);
u8 GetStepInPlaceDelay16AnimId(u32);
u8 GetStepInPlaceDelay32AnimId(u32);
-u8 npc_block_way(struct ObjectEvent *, s16, s16, u32);
+u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32);
void MoveCoords(u8, s16 *, s16 *);
bool8 ObjectEventIsSpecialAnimActive(struct ObjectEvent *);
u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
@@ -98,6 +98,9 @@ u8 GetTrainerFacingDirectionMovementType(u8 direction);
void CameraObjectSetFollowedObjectId(u8 spriteId);
void UnfreezeObjectEvents(void);
void TurnObjectEvent(u8, u8);
+const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId);
+u8 sub_805DF30(void);
+u8 GetCollisionFlagsAtCoords(struct ObjectEvent * objectEvent, s16 x, s16 y, u8 direction);
// Exported data declarations
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index e0053fe88..c599b68ab 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -205,9 +205,9 @@ struct ObjectEvent
/*0x0A*/ u8 mapGroup;
/*0x0B*/ u8 mapobj_unk_0B_0:4;
u8 elevation:4;
- /*0x0C*/ struct Coords16 coords1;
- /*0x10*/ struct Coords16 coords2;
- /*0x14*/ struct Coords16 coords3;
+ /*0x0C*/ struct Coords16 initialCoords;
+ /*0x10*/ struct Coords16 currentCoords;
+ /*0x14*/ struct Coords16 previousCoords;
/*0x18*/ u8 facingDirection:4; //current direction?
/*0x18*/ u8 placeholder18:4;
/*0x19*/ union ObjectEventRange range;
diff --git a/include/quest_log.h b/include/quest_log.h
index eddd4c02a..25d0d5871 100644
--- a/include/quest_log.h
+++ b/include/quest_log.h
@@ -49,5 +49,6 @@ void *QuestLogGetFlagOrVarPtr(bool8 isFlag, u16 idx);
void QuestLogSetFlagOrVar(bool8 isFlag, u16 idx, u16 value);
void sub_8110840(void *oldSave);
void sub_8112F18(u8 windowId);
+bool8 sub_8111C2C(void);
#endif //GUARD_QUEST_LOG_H
diff --git a/ld_script.txt b/ld_script.txt
index d15778e06..a11f859f9 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -122,6 +122,7 @@ SECTIONS {
src/field_screen_effect.o(.text);
src/battle_setup.o(.text);
asm/cable_club.o(.text);
+ src/trainer_see.o(.text);
asm/trainer_see.o(.text);
src/wild_encounter.o(.text);
asm/field_effect.o(.text);
@@ -444,6 +445,7 @@ SECTIONS {
src/field_screen_effect.o(.rodata);
src/battle_setup.o(.rodata);
data/cable_club.o(.rodata);
+ src/trainer_see.o(.rodata);
data/trainer_see.o(.rodata);
src/wild_encounter.o(.rodata);
data/field_effect.o(.rodata);
diff --git a/src/quest_log_objects.c b/src/quest_log_objects.c
index aecc5fd68..e029632f3 100644
--- a/src/quest_log_objects.c
+++ b/src/quest_log_objects.c
@@ -39,8 +39,8 @@ void SetQuestLogObjectEventsData(struct QuestLog * questLog)
questLog->unk_008[i].localId = gObjectEvents[i].localId;
questLog->unk_008[i].mapNum = gObjectEvents[i].mapNum;
questLog->unk_008[i].mapGroup = gObjectEvents[i].mapGroup;
- questLog->unk_008[i].x = gObjectEvents[i].coords2.x;
- questLog->unk_008[i].y = gObjectEvents[i].coords2.y;
+ questLog->unk_008[i].x = gObjectEvents[i].currentCoords.x;
+ questLog->unk_008[i].y = gObjectEvents[i].currentCoords.y;
questLog->unk_008[i].trainerRange_berryTreeId = gObjectEvents[i].trainerRange_berryTreeId;
questLog->unk_008[i].mapobj_unk_1F = gObjectEvents[i].mapobj_unk_1F;
questLog->unk_008[i].mapobj_unk_21 = gObjectEvents[i].mapobj_unk_21;
@@ -83,8 +83,8 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl
gObjectEvents[i].localId = questLogObjectEvents[i].localId;
gObjectEvents[i].mapNum = questLogObjectEvents[i].mapNum;
gObjectEvents[i].mapGroup = questLogObjectEvents[i].mapGroup;
- gObjectEvents[i].coords2.x = questLogObjectEvents[i].x;
- gObjectEvents[i].coords2.y = questLogObjectEvents[i].y;
+ gObjectEvents[i].currentCoords.x = questLogObjectEvents[i].x;
+ gObjectEvents[i].currentCoords.y = questLogObjectEvents[i].y;
gObjectEvents[i].trainerRange_berryTreeId = questLogObjectEvents[i].trainerRange_berryTreeId;
gObjectEvents[i].mapobj_unk_1F = questLogObjectEvents[i].mapobj_unk_1F;
gObjectEvents[i].mapobj_unk_21 = questLogObjectEvents[i].mapobj_unk_21;
@@ -94,38 +94,38 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl
{
if (gObjectEvents[i].localId == templates[j].localId)
{
- gObjectEvents[i].coords1.x = templates[j].x + 7;
- gObjectEvents[i].coords1.y = templates[j].y + 7;
+ gObjectEvents[i].initialCoords.x = templates[j].x + 7;
+ gObjectEvents[i].initialCoords.y = templates[j].y + 7;
gObjectEvents[i].range.as_nybbles.x = templates[j].movementRangeX;
gObjectEvents[i].range.as_nybbles.y = templates[j].movementRangeY;
}
}
- gObjectEvents[i].mapobj_unk_1E = MapGridGetMetatileBehaviorAt(gObjectEvents[i].coords2.x, gObjectEvents[i].coords2.y);
- if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].coords2.x), (s16)(gObjectEvents[i].coords2.y)))
+ gObjectEvents[i].mapobj_unk_1E = MapGridGetMetatileBehaviorAt(gObjectEvents[i].currentCoords.x, gObjectEvents[i].currentCoords.y);
+ if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x), (s16)(gObjectEvents[i].currentCoords.y)))
{
- gObjectEvents[i].coords3.x = gObjectEvents[i].coords2.x;
- gObjectEvents[i].coords3.y = gObjectEvents[i].coords2.y;
+ gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x;
+ gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y;
}
- else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].coords2.x - 1), (s16)(gObjectEvents[i].coords2.y)))
+ else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x - 1), (s16)(gObjectEvents[i].currentCoords.y)))
{
- gObjectEvents[i].coords3.x = gObjectEvents[i].coords2.x - 1;
- gObjectEvents[i].coords3.y = gObjectEvents[i].coords2.y;
+ gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x - 1;
+ gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y;
}
- else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].coords2.x + 1), (s16)(gObjectEvents[i].coords2.y)))
+ else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x + 1), (s16)(gObjectEvents[i].currentCoords.y)))
{
- gObjectEvents[i].coords3.x = gObjectEvents[i].coords2.x + 1;
- gObjectEvents[i].coords3.y = gObjectEvents[i].coords2.y;
+ gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x + 1;
+ gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y;
}
- else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].coords2.x), (s16)(gObjectEvents[i].coords2.y - 1)))
+ else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x), (s16)(gObjectEvents[i].currentCoords.y - 1)))
{
- gObjectEvents[i].coords3.x = gObjectEvents[i].coords2.x;
- gObjectEvents[i].coords3.y = gObjectEvents[i].coords2.y - 1;
+ gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x;
+ gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y - 1;
}
- else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].coords2.x), (s16)(gObjectEvents[i].coords2.y + 1)))
+ else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x), (s16)(gObjectEvents[i].currentCoords.y + 1)))
{
- gObjectEvents[i].coords3.x = gObjectEvents[i].coords2.x;
- gObjectEvents[i].coords3.y = gObjectEvents[i].coords2.y + 1;
+ gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x;
+ gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y + 1;
}
}
diff --git a/src/quest_log_player.c b/src/quest_log_player.c
index 0d7a2bb50..d66c677d8 100644
--- a/src/quest_log_player.c
+++ b/src/quest_log_player.c
@@ -145,8 +145,8 @@ static void sub_8150708(void)
sub_81507BC(objectEvent, sub_805C808(2));
ObjectEventTurn(objectEvent, objectEvent->placeholder18);
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_SURFING);
- gFieldEffectArguments[0] = objectEvent->coords2.x;
- gFieldEffectArguments[1] = objectEvent->coords2.y;
+ gFieldEffectArguments[0] = objectEvent->currentCoords.x;
+ gFieldEffectArguments[1] = objectEvent->currentCoords.y;
gFieldEffectArguments[2] = gPlayerAvatar.objectEventId;
fieldEffectId = FieldEffectStart(FLDEFF_SURF_BLOB);
objectEvent->mapobj_unk_1A = fieldEffectId;
diff --git a/src/trainer_see.c b/src/trainer_see.c
new file mode 100644
index 000000000..a04fe83ec
--- /dev/null
+++ b/src/trainer_see.c
@@ -0,0 +1,174 @@
+#include "global.h"
+#include "battle_setup.h"
+#include "field_player_avatar.h"
+#include "event_object_movement.h"
+#include "quest_log.h"
+#include "constants/battle_setup.h"
+
+static bool8 CheckTrainer(u8 objectEventId);
+static u8 GetTrainerApproachDistance(struct ObjectEvent * objectEvent);
+static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceWest(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceEast(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
+static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent * objectEvent, u8 approachDistance, u8 facingDirection);
+void sub_8081E68(struct ObjectEvent * objectEvent, u8 approachDistance);
+
+const u16 gUnknown_83C6AC8[] = INCBIN_U16("graphics/object_events/emoticons.4bpp");
+
+u8 (*const sDirectionalApproachDistanceFuncs[])(struct ObjectEvent *, s16 range, s16 x, s16 y) = {
+ GetTrainerApproachDistanceSouth,
+ GetTrainerApproachDistanceNorth,
+ GetTrainerApproachDistanceWest,
+ GetTrainerApproachDistanceEast
+};
+
+bool8 CheckForTrainersWantingBattle(void)
+{
+ u8 i;
+ if (sub_8111C2C() == TRUE)
+ return FALSE;
+
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
+ {
+ if (gObjectEvents[i].active
+ && (
+ gObjectEvents[i].trainerType == 1
+ || gObjectEvents[i].trainerType == 3
+ )
+ && CheckTrainer(i)
+ )
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static bool8 CheckTrainer(u8 objectEventId)
+{
+ const u8 *script = GetObjectEventScriptPointerByObjectEventId(objectEventId);
+ u8 approachDistance;
+ if (GetTrainerFlagFromScriptPointer(script))
+ return FALSE;
+ approachDistance = GetTrainerApproachDistance(&gObjectEvents[objectEventId]);
+ if (approachDistance != 0)
+ {
+ if (script[1] == TRAINER_BATTLE_DOUBLE && GetMonsStateToDoubles())
+ return FALSE;
+ ConfigureAndSetUpOneTrainerBattle(objectEventId, script);
+ sub_8081E68(&gObjectEvents[objectEventId], approachDistance - 1);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj)
+{
+ s16 x, y;
+ u8 i;
+ u8 approachDistance;
+
+ PlayerGetDestCoords(&x, &y);
+ if (trainerObj->trainerType == 1) // can only see in one direction
+ {
+ approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->facingDirection - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
+ return CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, trainerObj->facingDirection);
+ }
+ else // can see in all directions
+ {
+ for (i = 0; i < 4; i++)
+ {
+ approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
+ if (CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east
+ return approachDistance;
+ }
+ }
+
+ return 0;
+}
+
+// Returns how far south the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->currentCoords.x == x
+ && y > trainerObj->currentCoords.y
+ && y <= trainerObj->currentCoords.y + range)
+ {
+ if (range > 3 && sub_805DF30() == OBJECT_EVENTS_COUNT)
+ return 0;
+ return (y - trainerObj->currentCoords.y);
+ }
+ else
+ return 0;
+}
+
+// Returns how far north the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->currentCoords.x == x
+ && y < trainerObj->currentCoords.y
+ && y >= trainerObj->currentCoords.y - range)
+ return (trainerObj->currentCoords.y - y);
+ else
+ return 0;
+}
+
+// Returns how far west the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->currentCoords.y == y
+ && x < trainerObj->currentCoords.x
+ && x >= trainerObj->currentCoords.x - range)
+ return (trainerObj->currentCoords.x - x);
+ else
+ return 0;
+}
+
+// Returns how far east the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->currentCoords.y == y
+ && x > trainerObj->currentCoords.x
+ && x <= trainerObj->currentCoords.x + range)
+ return (x - trainerObj->currentCoords.x);
+ else
+ return 0;
+}
+
+#define COLLISION_MASK (~1)
+
+static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction)
+{
+ s16 x, y;
+ u8 unk19_temp;
+ u8 unk19b_temp;
+ u8 i;
+ u8 collision;
+
+ if (approachDistance == 0)
+ return 0;
+
+ x = trainerObj->currentCoords.x;
+ y = trainerObj->currentCoords.y;
+
+ for (i = 0; i <= approachDistance - 1; i++, MoveCoords(direction, &x, &y))
+ {
+ collision = GetCollisionFlagsAtCoords(trainerObj, x, y, direction);
+ if (collision != 0 && (collision & COLLISION_MASK))
+ return 0;
+ }
+
+ // preserve mapobj_unk_19 before clearing.
+ unk19_temp = trainerObj->range.as_nybbles.x;
+ unk19b_temp = trainerObj->range.as_nybbles.y;
+ trainerObj->range.as_nybbles.x = 0;
+ trainerObj->range.as_nybbles.y = 0;
+
+ collision = GetCollisionAtCoords(trainerObj, x, y, direction);
+
+ trainerObj->range.as_nybbles.x = unk19_temp;
+ trainerObj->range.as_nybbles.y = unk19b_temp;
+ if (collision == 4)
+ return approachDistance;
+
+ return 0;
+}
diff --git a/src/vs_seeker.c b/src/vs_seeker.c
index 9c9a4d67f..221108a8f 100644
--- a/src/vs_seeker.c
+++ b/src/vs_seeker.c
@@ -798,8 +798,8 @@ static void GatherNearbyTrainerInfo(void)
sVsSeeker->trainerInfo[vsSeekerObjectIdx].localId = templates[objectEventIdx].localId;
TryGetObjectEventIdByLocalIdAndMap(templates[objectEventIdx].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectEventId);
sVsSeeker->trainerInfo[vsSeekerObjectIdx].objectEventId = objectEventId;
- sVsSeeker->trainerInfo[vsSeekerObjectIdx].xCoord = gObjectEvents[objectEventId].coords2.x - 7;
- sVsSeeker->trainerInfo[vsSeekerObjectIdx].yCoord = gObjectEvents[objectEventId].coords2.y - 7;
+ sVsSeeker->trainerInfo[vsSeekerObjectIdx].xCoord = gObjectEvents[objectEventId].currentCoords.x - 7;
+ sVsSeeker->trainerInfo[vsSeekerObjectIdx].yCoord = gObjectEvents[objectEventId].currentCoords.y - 7;
sVsSeeker->trainerInfo[vsSeekerObjectIdx].graphicsId = templates[objectEventIdx].graphicsId;
vsSeekerObjectIdx++;
}