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authorcbt6 <91667135+cbt6@users.noreply.github.com>2022-02-28 23:12:57 +0800
committercbt6 <91667135+cbt6@users.noreply.github.com>2022-02-28 23:12:57 +0800
commit0aaae88d6e7a75cd4aeed4ea5bf574afe77ace27 (patch)
treee953101d29d57f4b30ef7c8b93b47de3a9dfac73
parent759f373d3153afb0e9dcf5050a700aeca036a919 (diff)
Rename movement action 0x9F
-rw-r--r--asm/macros/movement.inc2
-rw-r--r--include/constants/event_object_movement.h2
-rw-r--r--include/field_player_avatar.h2
-rw-r--r--src/data/object_events/movement_action_func_tables.h2
-rw-r--r--src/field_player_avatar.c4
5 files changed, 6 insertions, 6 deletions
diff --git a/asm/macros/movement.inc b/asm/macros/movement.inc
index b6c151730..7cbd1ffc4 100644
--- a/asm/macros/movement.inc
+++ b/asm/macros/movement.inc
@@ -124,7 +124,7 @@
create_movement walk_slowest_up
create_movement walk_slowest_left
create_movement walk_slowest_right
- create_movement shake_head
+ create_movement shake_head_or_walk_in_place
enum_start 0xa6
create_movement jump_special_with_effect_down
diff --git a/include/constants/event_object_movement.h b/include/constants/event_object_movement.h
index 87625860b..a9b390b6f 100644
--- a/include/constants/event_object_movement.h
+++ b/include/constants/event_object_movement.h
@@ -247,7 +247,7 @@
#define MOVEMENT_ACTION_WALK_SLOWEST_UP 0x9C
#define MOVEMENT_ACTION_WALK_SLOWEST_LEFT 0x9D
#define MOVEMENT_ACTION_WALK_SLOWEST_RIGHT 0x9E
-#define MOVEMENT_ACTION_SHAKE_HEAD 0x9F
+#define MOVEMENT_ACTION_SHAKE_HEAD_OR_WALK_IN_PLACE 0x9F
#define MOVEMENT_ACTION_0xA0 0xA0
#define MOVEMENT_ACTION_0xA1 0xA1
#define MOVEMENT_ACTION_0xA2 0xA2
diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h
index 7e051f0dd..a970385db 100644
--- a/include/field_player_avatar.h
+++ b/include/field_player_avatar.h
@@ -56,7 +56,7 @@ void PlayerFaceDirection(u8 direction);
void PlayerFaceDirectionFast(u8 direction);
void PlayerTurnInPlace(u8 direction);
void PlayerJumpLedge(u8 direction);
-void PlayerShakeHead(void);
+void PlayerShakeHeadOrWalkInPlace(void);
void player_step(u8 direction, u16 newKeys, u16 heldKeys);
bool32 PlayerIsMovingOnRockStairs(u8 direction);
void UpdatePlayerAvatarTransitionState(void);
diff --git a/src/data/object_events/movement_action_func_tables.h b/src/data/object_events/movement_action_func_tables.h
index e55687c03..9abd6452a 100644
--- a/src/data/object_events/movement_action_func_tables.h
+++ b/src/data/object_events/movement_action_func_tables.h
@@ -622,7 +622,7 @@ bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite
[MOVEMENT_ACTION_WALK_SLOWEST_UP] = sMovementActionFuncs_x9C,
[MOVEMENT_ACTION_WALK_SLOWEST_LEFT] = sMovementActionFuncs_x9D,
[MOVEMENT_ACTION_WALK_SLOWEST_RIGHT] = sMovementActionFuncs_x9E,
- [MOVEMENT_ACTION_SHAKE_HEAD] = sMovementActionFuncs_x9F,
+ [MOVEMENT_ACTION_SHAKE_HEAD_OR_WALK_IN_PLACE] = sMovementActionFuncs_x9F,
[MOVEMENT_ACTION_0xA0] = sMovementActionFuncs_xA0,
[MOVEMENT_ACTION_0xA1] = sMovementActionFuncs_xA1,
[MOVEMENT_ACTION_0xA2] = sMovementActionFuncs_xA2,
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index bafe7fd22..4126cc650 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -909,9 +909,9 @@ void PlayerJumpLedge(u8 direction)
PlayerSetAnimId(GetJump2MovementAction(direction), 8);
}
-void PlayerShakeHead(void)
+void PlayerShakeHeadOrWalkInPlace(void)
{
- PlayerSetAnimId(MOVEMENT_ACTION_SHAKE_HEAD, 0);
+ PlayerSetAnimId(MOVEMENT_ACTION_SHAKE_HEAD_OR_WALK_IN_PLACE, 0);
}
void HandleEnforcedLookDirectionOnPlayerStopMoving(void)