diff options
author | PikalaxALT <PikalaxALT@users.noreply.github.com> | 2019-09-25 13:56:50 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-09-25 13:56:50 -0400 |
commit | 1d4234bd7e295c553485b7d676d42c838e4762c4 (patch) | |
tree | 67ac4179d9978baf4e989ef55245e4be0d777c04 | |
parent | 7f6d86a8bf2afe349135d502debc2237bafafff5 (diff) | |
parent | 931bf4ce4b4fd7ea63d00f36adfd2bf720831a80 (diff) |
Merge branch 'master' into PIE2
203 files changed, 33659 insertions, 96829 deletions
diff --git a/asm/battle_1.s b/asm/battle_1.s index 310d1a791..0b8ad7365 100644 --- a/asm/battle_1.s +++ b/asm/battle_1.s @@ -523,7 +523,7 @@ sub_800F5CC: @ 800F5CC bne _0800F5E8 ldr r0, _0800F5E4 @ =gUnknown_83FE883 movs r1, 0x15 - bl sub_80D87BC + bl BattlePutTextOnWindow b _0800F6F0 .align 2, 0 _0800F5E0: .4byte gBattleOutcome @@ -609,10 +609,10 @@ _0800F666: _0800F682: ldr r0, _0800F69C @ =gUnknown_83FE874 movs r1, 0x17 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _0800F6A0 @ =gUnknown_83FE87B movs r1, 0x16 - bl sub_80D87BC + bl BattlePutTextOnWindow b _0800F6F0 .align 2, 0 _0800F694: .4byte gLinkPlayers @@ -635,10 +635,10 @@ _0800F6A4: _0800F6BC: ldr r0, _0800F6D8 @ =gUnknown_83FE874 movs r1, 0x16 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _0800F6DC @ =gUnknown_83FE87B movs r1, 0x17 - bl sub_80D87BC + bl BattlePutTextOnWindow b _0800F6F0 .align 2, 0 _0800F6D0: .4byte gLinkPlayers @@ -648,10 +648,10 @@ _0800F6DC: .4byte gUnknown_83FE87B _0800F6E0: ldr r0, _0800F6F4 @ =gUnknown_83FE874 movs r1, 0x17 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _0800F6F8 @ =gUnknown_83FE87B movs r1, 0x16 - bl sub_80D87BC + bl BattlePutTextOnWindow _0800F6F0: pop {r0} bx r0 @@ -727,14 +727,14 @@ _0800F764: _0800F76E: adds r0, r1, 0 movs r1, 0x11 - bl sub_80D87BC + bl BattlePutTextOnWindow ldrb r1, [r4, 0x18] movs r0, 0x4 b _0800F79C _0800F77C: adds r0, r1, 0 movs r1, 0x12 - bl sub_80D87BC + bl BattlePutTextOnWindow ldrb r1, [r4, 0x18] movs r0, 0x4 str r0, [sp] @@ -744,7 +744,7 @@ _0800F77C: _0800F790: adds r0, r1, 0 movs r1, 0x13 - bl sub_80D87BC + bl BattlePutTextOnWindow ldrb r1, [r4, 0x18] movs r0, 0x8 _0800F79C: @@ -758,7 +758,7 @@ _0800F7A2: _0800F7AA: adds r0, r1, 0 movs r1, 0x14 - bl sub_80D87BC + bl BattlePutTextOnWindow ldrb r1, [r4, 0x18] movs r0, 0x8 str r0, [sp] @@ -799,14 +799,14 @@ _0800F7F0: adds r1, r0, r4 adds r0, r1, 0 movs r1, 0xF - bl sub_80D87BC + bl BattlePutTextOnWindow lsls r0, r6, 3 subs r0, r6 lsls r0, 2 adds r1, r0, r4 adds r0, r1, 0 movs r1, 0x10 - bl sub_80D87BC + bl BattlePutTextOnWindow movs r4, 0x7 str r4, [sp] adds r0, r7, 0 @@ -1274,12 +1274,12 @@ _0800FC08: lsls r0, 24 cmp r0, 0 bne _0800FC20 - ldr r0, _0800FC1C @ =gUnknown_2022B50 + ldr r0, _0800FC1C @ =gBattleTerrain ldrb r0, [r0] bl sub_800F2AC b _0800FC26 .align 2, 0 -_0800FC1C: .4byte gUnknown_2022B50 +_0800FC1C: .4byte gBattleTerrain _0800FC20: movs r0, 0x8 bl sub_800F2AC @@ -1309,12 +1309,12 @@ _0800FC48: ands r0, r1 cmp r0, 0 beq _0800FC60 - ldr r0, _0800FC5C @ =gUnknown_2022B50 + ldr r0, _0800FC5C @ =gBattleTerrain strb r2, [r0] movs r0, 0 b _0800FCAA .align 2, 0 -_0800FC5C: .4byte gUnknown_2022B50 +_0800FC5C: .4byte gBattleTerrain _0800FC60: movs r0, 0x8 ands r1, r0 @@ -1351,13 +1351,13 @@ _0800FC90: lsrs r0, 24 b _0800FCAA _0800FCA6: - ldr r0, _0800FCB0 @ =gUnknown_2022B50 + ldr r0, _0800FCB0 @ =gBattleTerrain ldrb r0, [r0] _0800FCAA: pop {r1} bx r1 .align 2, 0 -_0800FCB0: .4byte gUnknown_2022B50 +_0800FCB0: .4byte gBattleTerrain thumb_func_end sub_800FC2C thumb_func_start sub_800FCB4 diff --git a/asm/battle_2.s b/asm/battle_2.s index 3fdaeca33..344325ff4 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -9,7 +9,7 @@ sub_800FD9C: @ 800FD9C push {r4,lr} bl MoveSaveBlocks_ResetHeap - bl sub_802E03C + bl AllocateBattleResources bl AllocateBattleSpritesData bl AllocateMonSpritesGfx ldr r4, _0800FDCC @ =gBattleTypeFlags @@ -18,17 +18,17 @@ sub_800FD9C: @ 800FD9C ands r0, r1 cmp r0, 0 beq _0800FDD8 - bl sub_800D230 + bl HandleLinkBattleSetup ldr r0, _0800FDD0 @ =sub_80109C8 bl SetMainCallback2 - ldr r1, _0800FDD4 @ =gUnknown_2023E82 + ldr r1, _0800FDD4 @ =gBattleCommunication movs r0, 0 strb r0, [r1] b _0800FE1C .align 2, 0 _0800FDCC: .4byte gBattleTypeFlags _0800FDD0: .4byte sub_80109C8 -_0800FDD4: .4byte gUnknown_2023E82 +_0800FDD4: .4byte gBattleCommunication _0800FDD8: bl sub_800FE24 ldr r1, [r4] @@ -158,7 +158,7 @@ _0800FEA6: ldr r0, _0800FF60 @ =gBattle_BG3_Y strh r1, [r0] bl sub_807FC5C - ldr r1, _0800FF64 @ =gUnknown_2022B50 + ldr r1, _0800FF64 @ =gBattleTerrain strb r0, [r1] bl sub_800F34C bl LoadBattleTextboxAndBackground @@ -169,9 +169,9 @@ _0800FEA6: ldr r1, _0800FF68 @ =gReservedSpritePaletteCount movs r0, 0x4 strb r0, [r1] - ldr r0, _0800FF6C @ =sub_80116F4 + ldr r0, _0800FF6C @ =VBlankCB_Battle bl SetVBlankCallback - bl sub_800D278 + bl SetUpBattleVars ldr r0, _0800FF70 @ =gBattleTypeFlags ldr r0, [r0] movs r1, 0x40 @@ -197,9 +197,9 @@ _0800FF54: .4byte gBattle_BG2_X _0800FF58: .4byte gBattle_BG2_Y _0800FF5C: .4byte gBattle_BG3_X _0800FF60: .4byte gBattle_BG3_Y -_0800FF64: .4byte gUnknown_2022B50 +_0800FF64: .4byte gBattleTerrain _0800FF68: .4byte gReservedSpritePaletteCount -_0800FF6C: .4byte sub_80116F4 +_0800FF6C: .4byte VBlankCB_Battle _0800FF70: .4byte gBattleTypeFlags _0800FF74: .4byte sub_8010BA0 _0800FF78: @@ -237,7 +237,7 @@ _0800FFAE: cmp r4, r5 ble _0800FFAE movs r1, 0 - ldr r0, _0800FFE8 @ =gUnknown_2023E82 + ldr r0, _0800FFE8 @ =gBattleCommunication strb r1, [r0] add sp, 0x4 pop {r4,r5} @@ -251,7 +251,7 @@ _0800FFD8: .4byte gTrainerBattleOpponent_A _0800FFDC: .4byte gMain _0800FFE0: .4byte 0x00000439 _0800FFE4: .4byte gPlayerParty -_0800FFE8: .4byte gUnknown_2023E82 +_0800FFE8: .4byte gBattleCommunication thumb_func_end sub_800FE24 thumb_func_start sub_800FFEC @@ -952,7 +952,7 @@ sub_8010508: @ 8010508 movs r0, 0x1 adds r5, r4, 0 eors r5, r0 - ldr r0, _08010544 @ =gUnknown_2023E82 + ldr r0, _08010544 @ =gBattleCommunication ldrb r0, [r0] cmp r0, 0x10 bls _08010536 @@ -965,7 +965,7 @@ _08010536: mov pc, r0 .align 2, 0 _08010540: .4byte gBattleStruct -_08010544: .4byte gUnknown_2023E82 +_08010544: .4byte gBattleCommunication _08010548: .4byte _0801054C .align 2, 0 _0801054C: @@ -1000,7 +1000,7 @@ _08010590: movs r0, 0x3 bl ShowBg bl sub_80357C8 - ldr r1, _080105CC @ =gUnknown_2023E82 + ldr r1, _080105CC @ =gBattleCommunication movs r0, 0x1 strb r0, [r1] _080105BC: @@ -1010,10 +1010,10 @@ _080105BC: bne _080105C6 b _080108B8 _080105C6: - bl sub_80FCEA8 + bl LoadWirelessStatusIndicatorSpriteGfx b _080108B8 .align 2, 0 -_080105CC: .4byte gUnknown_2023E82 +_080105CC: .4byte gBattleCommunication _080105D0: .4byte gWirelessCommType _080105D4: ldr r2, _08010640 @ =gBattleTypeFlags @@ -1029,7 +1029,7 @@ _080105D4: bne _080105EC b _080108B8 _080105EC: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0801062A @@ -1053,7 +1053,7 @@ _080105EC: adds r1, r5 movs r2, 0x20 bl SendBlock - ldr r0, _08010650 @ =gUnknown_2023E82 + ldr r0, _08010650 @ =gBattleCommunication strb r6, [r0] _0801062A: ldr r0, _08010654 @ =gWirelessCommType @@ -1064,26 +1064,26 @@ _0801062A: _08010634: movs r0, 0 movs r1, 0 - bl sub_80FCD74 + bl CreateWirelessStatusIndicatorSprite b _080108B8 .align 2, 0 _08010640: .4byte gBattleTypeFlags _08010644: .4byte gReceivedRemoteLinkPlayers _08010648: .4byte gBattleStruct _0801064C: .4byte 0x00000185 -_08010650: .4byte gUnknown_2023E82 +_08010650: .4byte gBattleCommunication _08010654: .4byte gWirelessCommType _08010658: movs r0, 0x4 orrs r1, r0 str r1, [r2] - ldr r1, _0801066C @ =gUnknown_2023E82 + ldr r1, _0801066C @ =gBattleCommunication movs r0, 0xF strb r0, [r1] bl sub_801017C b _080108B8 .align 2, 0 -_0801066C: .4byte gUnknown_2023E82 +_0801066C: .4byte gBattleCommunication _08010670: bl GetBlockReceivedStatus movs r1, 0x3 @@ -1133,16 +1133,16 @@ _0801067E: ldrh r0, [r1] strh r0, [r2, 0x10] bl SetDeoxysStats - ldr r1, _080106F0 @ =gUnknown_2023E82 + ldr r1, _080106F0 @ =gBattleCommunication b _080108B2 .align 2, 0 _080106E0: .4byte sub_800F6FC _080106E4: .4byte gTasks _080106E8: .4byte gBattleStruct _080106EC: .4byte gBlockRecvBuffer -_080106F0: .4byte gUnknown_2023E82 +_080106F0: .4byte gBattleCommunication _080106F4: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 bne _08010700 @@ -1154,11 +1154,11 @@ _08010700: ldr r1, _08010714 @ =gPlayerParty movs r2, 0xC8 bl SendBlock - ldr r1, _08010718 @ =gUnknown_2023E82 + ldr r1, _08010718 @ =gBattleCommunication b _080108B2 .align 2, 0 _08010714: .4byte gPlayerParty -_08010718: .4byte gUnknown_2023E82 +_08010718: .4byte gBattleCommunication _0801071C: bl GetBlockReceivedStatus movs r1, 0x3 @@ -1174,14 +1174,14 @@ _0801072A: adds r1, r2 movs r2, 0xC8 bl memcpy - ldr r1, _08010748 @ =gUnknown_2023E82 + ldr r1, _08010748 @ =gBattleCommunication b _080108B2 .align 2, 0 _08010740: .4byte gEnemyParty _08010744: .4byte gBlockRecvBuffer -_08010748: .4byte gUnknown_2023E82 +_08010748: .4byte gBattleCommunication _0801074C: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 bne _08010758 @@ -1193,11 +1193,11 @@ _08010758: ldr r1, _0801076C @ =gUnknown_202434C movs r2, 0xC8 bl SendBlock - ldr r1, _08010770 @ =gUnknown_2023E82 + ldr r1, _08010770 @ =gBattleCommunication b _080108B2 .align 2, 0 _0801076C: .4byte gUnknown_202434C -_08010770: .4byte gUnknown_2023E82 +_08010770: .4byte gBattleCommunication _08010774: bl GetBlockReceivedStatus movs r1, 0x3 @@ -1213,14 +1213,14 @@ _08010782: adds r1, r2 movs r2, 0xC8 bl memcpy - ldr r1, _080107A0 @ =gUnknown_2023E82 + ldr r1, _080107A0 @ =gBattleCommunication b _080108B2 .align 2, 0 _08010798: .4byte gUnknown_20240F4 _0801079C: .4byte gBlockRecvBuffer -_080107A0: .4byte gUnknown_2023E82 +_080107A0: .4byte gBattleCommunication _080107A4: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 bne _080107B0 @@ -1232,11 +1232,11 @@ _080107B0: ldr r1, _080107C4 @ =gUnknown_2024414 movs r2, 0xC8 bl SendBlock - ldr r1, _080107C8 @ =gUnknown_2023E82 + ldr r1, _080107C8 @ =gBattleCommunication b _080108B2 .align 2, 0 _080107C4: .4byte gUnknown_2024414 -_080107C8: .4byte gUnknown_2023E82 +_080107C8: .4byte gBattleCommunication _080107CC: bl GetBlockReceivedStatus movs r1, 0x3 @@ -1268,17 +1268,17 @@ _080107CC: adds r0, r4, 0 adds r0, 0x64 bl sub_8011D0C - ldr r1, _08010830 @ =gUnknown_2023E82 + ldr r1, _08010830 @ =gBattleCommunication b _080108B2 .align 2, 0 _08010820: .4byte gUnknown_20241BC _08010824: .4byte gBlockRecvBuffer _08010828: .4byte 0xfffffe70 _0801082C: .4byte 0xfffffed4 -_08010830: .4byte gUnknown_2023E82 +_08010830: .4byte gBattleCommunication _08010834: bl sub_800D30C - ldr r0, _08010848 @ =gUnknown_2023E82 + ldr r0, _08010848 @ =gBattleCommunication ldrb r1, [r0] adds r1, 0x1 movs r2, 0 @@ -1287,7 +1287,7 @@ _08010834: strb r2, [r0, 0x2] b _080108B8 .align 2, 0 -_08010848: .4byte gUnknown_2023E82 +_08010848: .4byte gBattleCommunication _0801084C: ldr r0, _08010880 @ =gUnknown_2023E83 adds r1, r0, 0x1 @@ -1295,13 +1295,13 @@ _0801084C: lsls r0, 24 cmp r0, 0 beq _080108B8 - ldr r2, _08010884 @ =gUnknown_3004F80 + ldr r2, _08010884 @ =gPreBattleCallback1 ldr r1, _08010888 @ =gMain ldr r0, [r1] str r0, [r2] ldr r0, _0801088C @ =sub_80123E4 str r0, [r1] - ldr r0, _08010890 @ =sub_8011100 + ldr r0, _08010890 @ =BattleMainCB2 bl SetMainCallback2 ldr r2, _08010894 @ =gBattleTypeFlags ldr r1, [r2] @@ -1315,20 +1315,20 @@ _0801084C: b _080108B8 .align 2, 0 _08010880: .4byte gUnknown_2023E83 -_08010884: .4byte gUnknown_3004F80 +_08010884: .4byte gPreBattleCallback1 _08010888: .4byte gMain _0801088C: .4byte sub_80123E4 -_08010890: .4byte sub_8011100 +_08010890: .4byte BattleMainCB2 _08010894: .4byte gBattleTypeFlags _08010898: - ldr r0, _080108C0 @ =gUnknown_2023E82 + ldr r0, _080108C0 @ =gBattleCommunication ldrb r1, [r0] adds r1, 0x1 strb r1, [r0] movs r1, 0x1 strb r1, [r0, 0x1] _080108A4: - ldr r1, _080108C0 @ =gUnknown_2023E82 + ldr r1, _080108C0 @ =gBattleCommunication ldrb r0, [r1, 0x1] subs r0, 0x1 strb r0, [r1, 0x1] @@ -1344,7 +1344,7 @@ _080108B8: pop {r0} bx r0 .align 2, 0 -_080108C0: .4byte gUnknown_2023E82 +_080108C0: .4byte gBattleCommunication thumb_func_end sub_8010508 thumb_func_start sub_80108C4 @@ -1494,7 +1494,7 @@ sub_80109C8: @ 80109C8 bl RunTasks bl AnimateSprites bl BuildOamBuffer - ldr r5, _08010A10 @ =gUnknown_2023E82 + ldr r5, _08010A10 @ =gBattleCommunication ldrb r0, [r5] cmp r0, 0x1 beq _08010A5C @@ -1505,7 +1505,7 @@ sub_80109C8: @ 80109C8 b _08010B82 .align 2, 0 _08010A0C: .4byte gBattleStruct -_08010A10: .4byte gUnknown_2023E82 +_08010A10: .4byte gBattleCommunication _08010A14: cmp r0, 0x2 beq _08010AFC @@ -1521,7 +1521,7 @@ _08010A20: bne _08010A2A b _08010B82 _08010A2A: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 bne _08010A36 @@ -1596,7 +1596,7 @@ _08010ABA: adds r4, 0x1 cmp r4, 0x3 ble _08010A78 - ldr r1, _08010AEC @ =gUnknown_2023E82 + ldr r1, _08010AEC @ =gBattleCommunication ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] @@ -1615,7 +1615,7 @@ _08010ABA: .align 2, 0 _08010AE4: .4byte gBlockRecvBuffer _08010AE8: .4byte gUnknown_2022B58 -_08010AEC: .4byte gUnknown_2023E82 +_08010AEC: .4byte gBattleCommunication _08010AF0: .4byte gMain _08010AF4: .4byte gBattleTypeFlags _08010AF8: .4byte sub_80109C8 @@ -1709,7 +1709,7 @@ sub_8010BA0: @ 8010BA0 bl RunTasks bl AnimateSprites bl BuildOamBuffer - ldr r0, _08010BDC @ =gUnknown_2023E82 + ldr r0, _08010BDC @ =gBattleCommunication ldrb r0, [r0] cmp r0, 0xC bls _08010BCC @@ -1722,7 +1722,7 @@ _08010BCC: mov pc, r0 .align 2, 0 _08010BD8: .4byte gBattleStruct -_08010BDC: .4byte gUnknown_2023E82 +_08010BDC: .4byte gBattleCommunication _08010BE0: .4byte _08010BE4 .align 2, 0 _08010BE4: @@ -1753,7 +1753,7 @@ _08010C18: movs r0, 0x3 bl ShowBg bl sub_80357C8 - ldr r1, _08010C54 @ =gUnknown_2023E82 + ldr r1, _08010C54 @ =gBattleCommunication movs r0, 0x1 strb r0, [r1] _08010C44: @@ -1763,10 +1763,10 @@ _08010C44: bne _08010C4E b _080110F0 _08010C4E: - bl sub_80FCEA8 + bl LoadWirelessStatusIndicatorSpriteGfx b _080110F0 .align 2, 0 -_08010C54: .4byte gUnknown_2023E82 +_08010C54: .4byte gBattleCommunication _08010C58: .4byte gWirelessCommType _08010C5C: ldr r0, _08010CC0 @ =gReceivedRemoteLinkPlayers @@ -1775,7 +1775,7 @@ _08010C5C: bne _08010C66 b _080110F0 _08010C66: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08010CAA @@ -1800,7 +1800,7 @@ _08010C66: adds r1, r5 movs r2, 0x20 bl SendBlock - ldr r1, _08010CCC @ =gUnknown_2023E82 + ldr r1, _08010CCC @ =gBattleCommunication ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] @@ -1813,13 +1813,13 @@ _08010CAA: _08010CB4: movs r0, 0 movs r1, 0 - bl sub_80FCD74 + bl CreateWirelessStatusIndicatorSprite b _080110F0 .align 2, 0 _08010CC0: .4byte gReceivedRemoteLinkPlayers _08010CC4: .4byte gBattleStruct _08010CC8: .4byte 0x00000185 -_08010CCC: .4byte gUnknown_2023E82 +_08010CCC: .4byte gBattleCommunication _08010CD0: .4byte gWirelessCommType _08010CD4: bl GetBlockReceivedStatus @@ -1926,12 +1926,12 @@ _08010D9C: bge _08010D3A bl ZeroPlayerPartyMons bl ZeroEnemyPartyMons - ldr r1, _08010DD8 @ =gUnknown_2023E82 + ldr r1, _08010DD8 @ =gBattleCommunication ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] _08010DB6: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 bne _08010DC2 @@ -1943,10 +1943,10 @@ _08010DC2: ldr r1, _08010DDC @ =gDecompressionBuffer movs r2, 0xC8 bl SendBlock - ldr r1, _08010DD8 @ =gUnknown_2023E82 + ldr r1, _08010DD8 @ =gBattleCommunication b _080110EA .align 2, 0 -_08010DD8: .4byte gUnknown_2023E82 +_08010DD8: .4byte gBattleCommunication _08010DDC: .4byte gDecompressionBuffer _08010DE0: bl GetBlockReceivedStatus @@ -2078,13 +2078,13 @@ _08010EBE: adds r6, 0x1 cmp r6, 0x3 ble _08010E00 - ldr r1, _08010ED4 @ =gUnknown_2023E82 + ldr r1, _08010ED4 @ =gBattleCommunication b _080110EA .align 2, 0 _08010ED0: .4byte gUnknown_2024158 -_08010ED4: .4byte gUnknown_2023E82 +_08010ED4: .4byte gBattleCommunication _08010ED8: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 bne _08010EE4 @@ -2096,11 +2096,11 @@ _08010EE4: ldr r1, _08010EF8 @ =gDecompressionBuffer + 0x0C8 movs r2, 0x64 bl SendBlock - ldr r1, _08010EFC @ =gUnknown_2023E82 + ldr r1, _08010EFC @ =gBattleCommunication b _080110EA .align 2, 0 _08010EF8: .4byte gDecompressionBuffer + 0x0C8 -_08010EFC: .4byte gUnknown_2023E82 +_08010EFC: .4byte gBattleCommunication _08010F00: bl GetBlockReceivedStatus movs r1, 0xF @@ -2273,16 +2273,16 @@ _08010FDE: lsls r2, 1 adds r0, r4, r2 bl sub_8011D0C - ldr r1, _08011068 @ =gUnknown_2023E82 + ldr r1, _08011068 @ =gBattleCommunication b _080110EA .align 2, 0 _0801105C: .4byte gUnknown_2024220 _08011060: .4byte gPlayerParty _08011064: .4byte gEnemyParty -_08011068: .4byte gUnknown_2023E82 +_08011068: .4byte gBattleCommunication _0801106C: bl sub_800D30C - ldr r0, _08011080 @ =gUnknown_2023E82 + ldr r0, _08011080 @ =gBattleCommunication ldrb r1, [r0] adds r1, 0x1 movs r2, 0 @@ -2291,7 +2291,7 @@ _0801106C: strb r2, [r0, 0x2] b _080110F0 .align 2, 0 -_08011080: .4byte gUnknown_2023E82 +_08011080: .4byte gBattleCommunication _08011084: ldr r0, _080110B8 @ =gUnknown_2023E83 adds r1, r0, 0x1 @@ -2299,13 +2299,13 @@ _08011084: lsls r0, 24 cmp r0, 0 beq _080110F0 - ldr r2, _080110BC @ =gUnknown_3004F80 + ldr r2, _080110BC @ =gPreBattleCallback1 ldr r1, _080110C0 @ =gMain ldr r0, [r1] str r0, [r2] ldr r0, _080110C4 @ =sub_80123E4 str r0, [r1] - ldr r0, _080110C8 @ =sub_8011100 + ldr r0, _080110C8 @ =BattleMainCB2 bl SetMainCallback2 ldr r2, _080110CC @ =gBattleTypeFlags ldr r1, [r2] @@ -2319,20 +2319,20 @@ _08011084: b _080110F0 .align 2, 0 _080110B8: .4byte gUnknown_2023E83 -_080110BC: .4byte gUnknown_3004F80 +_080110BC: .4byte gPreBattleCallback1 _080110C0: .4byte gMain _080110C4: .4byte sub_80123E4 -_080110C8: .4byte sub_8011100 +_080110C8: .4byte BattleMainCB2 _080110CC: .4byte gBattleTypeFlags _080110D0: - ldr r0, _080110FC @ =gUnknown_2023E82 + ldr r0, _080110FC @ =gBattleCommunication ldrb r1, [r0] adds r1, 0x1 strb r1, [r0] movs r1, 0x1 strb r1, [r0, 0x1] _080110DC: - ldr r1, _080110FC @ =gUnknown_2023E82 + ldr r1, _080110FC @ =gBattleCommunication ldrb r0, [r1, 0x1] subs r0, 0x1 strb r0, [r1, 0x1] @@ -2350,11 +2350,11 @@ _080110F0: pop {r0} bx r0 .align 2, 0 -_080110FC: .4byte gUnknown_2023E82 +_080110FC: .4byte gBattleCommunication thumb_func_end sub_8010BA0 - thumb_func_start sub_8011100 -sub_8011100: @ 8011100 + thumb_func_start BattleMainCB2 +BattleMainCB2: @ 8011100 push {lr} sub sp, 0x4 bl AnimateSprites @@ -2401,13 +2401,13 @@ _08011164: .4byte gBattleTypeFlags _08011168: .4byte gSpecialVar_Result _0801116C: .4byte gBattleOutcome _08011170: .4byte CB2_QuitRecordedBattle - thumb_func_end sub_8011100 + thumb_func_end BattleMainCB2 thumb_func_start FreeRestoreBattleData FreeRestoreBattleData: @ 8011174 push {lr} ldr r1, _080111AC @ =gMain - ldr r0, _080111B0 @ =gUnknown_3004F80 + ldr r0, _080111B0 @ =gPreBattleCallback1 ldr r0, [r0] str r0, [r1] ldr r2, _080111B4 @ =gScanlineEffect @@ -2425,12 +2425,12 @@ FreeRestoreBattleData: @ 8011174 bl m4aSongNumStop bl FreeMonSpritesGfx bl FreeBattleSpritesData - bl sub_802E138 + bl FreeBattleResources pop {r0} bx r0 .align 2, 0 _080111AC: .4byte gMain -_080111B0: .4byte gUnknown_3004F80 +_080111B0: .4byte gPreBattleCallback1 _080111B4: .4byte gScanlineEffect _080111B8: .4byte 0x00000439 thumb_func_end FreeRestoreBattleData @@ -3121,8 +3121,8 @@ _080116EC: .4byte 0x04000006 _080116F0: .4byte 0x04000008 thumb_func_end sub_80116CC - thumb_func_start sub_80116F4 -sub_80116F4: @ 80116F4 + thumb_func_start VBlankCB_Battle +VBlankCB_Battle: @ 80116F4 push {lr} bl Random ldr r0, _08011788 @ =gBattle_BG0_X @@ -3192,7 +3192,7 @@ _080117A8: .4byte gUnknown_2022984 _080117AC: .4byte gUnknown_2022986 _080117B0: .4byte gUnknown_2022988 _080117B4: .4byte gUnknown_202298A - thumb_func_end sub_80116F4 + thumb_func_end VBlankCB_Battle thumb_func_start nullsub_9 nullsub_9: @ 80117B8 @@ -3612,7 +3612,7 @@ _08011A9C: ldr r1, _08011B7C @ =gReservedSpritePaletteCount movs r0, 0x4 strb r0, [r1] - ldr r0, _08011B80 @ =sub_80116F4 + ldr r0, _08011B80 @ =VBlankCB_Battle bl SetVBlankCallback ldr r0, _08011B84 @ =sub_800F6FC movs r1, 0 @@ -3634,7 +3634,7 @@ _08011A9C: bl sub_801184C ldr r0, _08011B8C @ =sub_8011B94 bl SetMainCallback2 - ldr r0, _08011B90 @ =gUnknown_2023E82 + ldr r0, _08011B90 @ =gBattleCommunication strb r4, [r0] add sp, 0x4 pop {r4} @@ -3657,11 +3657,11 @@ _08011B70: .4byte gBattle_BG3_X _08011B74: .4byte gBattle_BG3_Y _08011B78: .4byte gBattleTextboxPalette _08011B7C: .4byte gReservedSpritePaletteCount -_08011B80: .4byte sub_80116F4 +_08011B80: .4byte VBlankCB_Battle _08011B84: .4byte sub_800F6FC _08011B88: .4byte gTasks _08011B8C: .4byte sub_8011B94 -_08011B90: .4byte gUnknown_2023E82 +_08011B90: .4byte gBattleCommunication thumb_func_end sub_8011A1C thumb_func_start sub_8011B94 @@ -3680,7 +3680,7 @@ sub_8011B94: @ 8011B94 sub_8011BB0: @ 8011BB0 push {r4,lr} sub sp, 0x4 - ldr r4, _08011BC8 @ =gUnknown_2023E82 + ldr r4, _08011BC8 @ =gBattleCommunication ldrb r0, [r4] cmp r0, 0x1 beq _08011BEA @@ -3690,7 +3690,7 @@ sub_8011BB0: @ 8011BB0 beq _08011BD2 b _08011C34 .align 2, 0 -_08011BC8: .4byte gUnknown_2023E82 +_08011BC8: .4byte gBattleCommunication _08011BCC: cmp r0, 0x2 beq _08011C10 @@ -3738,7 +3738,7 @@ _08011C10: bl sub_812C224 bl FreeMonSpritesGfx bl FreeBattleSpritesData - bl sub_802E138 + bl FreeBattleResources _08011C34: add sp, 0x4 pop {r4} @@ -3920,7 +3920,7 @@ _08011D90: .4byte 0x00002108 sub_8011D94: @ 8011D94 push {lr} adds r2, r0, 0 - ldr r0, _08011DC0 @ =gUnknown_2023F4C + ldr r0, _08011DC0 @ =gIntroSlideFlags ldrh r1, [r0] movs r0, 0x1 ands r0, r1 @@ -3941,7 +3941,7 @@ _08011DBC: pop {r0} bx r0 .align 2, 0 -_08011DC0: .4byte gUnknown_2023F4C +_08011DC0: .4byte gIntroSlideFlags _08011DC4: .4byte sub_8011DC8 thumb_func_end sub_8011D94 @@ -3960,7 +3960,7 @@ sub_8011DC8: @ 8011DC8 lsls r0, 24 lsrs r0, 24 bl sub_804BD94 - ldr r1, _08011E18 @ =gUnknown_3004FF0 + ldr r1, _08011E18 @ =gHealthboxSpriteIds movs r2, 0x2E ldrsh r0, [r4, r2] adds r0, r1 @@ -3985,7 +3985,7 @@ _08011E10: pop {r0} bx r0 .align 2, 0 -_08011E18: .4byte gUnknown_3004FF0 +_08011E18: .4byte gHealthboxSpriteIds _08011E1C: .4byte nullsub_10 _08011E20: .4byte 0x00002108 thumb_func_end sub_8011DC8 @@ -4061,8 +4061,8 @@ _08011E98: .4byte nullsub_10 _08011E9C: .4byte gUnknown_2022AE8 thumb_func_end sub_8011E3C - thumb_func_start sub_8011EA0 -sub_8011EA0: @ 8011EA0 + thumb_func_start SpriteCB_FaintOpponentMon +SpriteCB_FaintOpponentMon: @ 8011EA0 push {r4-r7,lr} mov r7, r9 mov r6, r8 @@ -4071,7 +4071,7 @@ sub_8011EA0: @ 8011EA0 ldrh r0, [r0, 0x2E] lsls r0, 24 lsrs r6, r0, 24 - ldr r0, _08011EC4 @ =gUnknown_2024018 + ldr r0, _08011EC4 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0] lsls r0, r6, 2 @@ -4082,7 +4082,7 @@ sub_8011EA0: @ 8011EA0 adds r4, r0, 0 b _08011ECC .align 2, 0 -_08011EC4: .4byte gUnknown_2024018 +_08011EC4: .4byte gBattleSpritesDataPtr _08011EC8: mov r0, r9 ldrh r4, [r0, 0x32] @@ -4201,7 +4201,7 @@ _08011F8C: .align 2, 0 _08011FAC: .4byte gUnknown_82349CC _08011FB0: .4byte sub_8011FB4 - thumb_func_end sub_8011EA0 + thumb_func_end SpriteCB_FaintOpponentMon thumb_func_start sub_8011FB4 sub_8011FB4: @ 8011FB4 @@ -4364,7 +4364,7 @@ _080120CC: .4byte oac_poke_ally_ oac_poke_ally_: @ 80120D0 push {lr} adds r2, r0, 0 - ldr r0, _080120F8 @ =gUnknown_2023F4C + ldr r0, _080120F8 @ =gIntroSlideFlags ldrh r1, [r0] movs r0, 0x1 ands r0, r1 @@ -4384,7 +4384,7 @@ _080120F4: pop {r0} bx r0 .align 2, 0 -_080120F8: .4byte gUnknown_2023F4C +_080120F8: .4byte gIntroSlideFlags _080120FC: .4byte nullsub_11 thumb_func_end oac_poke_ally_ @@ -4406,7 +4406,7 @@ nullsub_11: @ 801210C sub_8012110: @ 8012110 push {lr} adds r2, r0, 0 - ldr r0, _08012134 @ =gUnknown_2023F4C + ldr r0, _08012134 @ =gIntroSlideFlags ldrh r1, [r0] movs r0, 0x1 ands r0, r1 @@ -4424,11 +4424,11 @@ _08012130: pop {r0} bx r0 .align 2, 0 -_08012134: .4byte gUnknown_2023F4C +_08012134: .4byte gIntroSlideFlags thumb_func_end sub_8012110 - thumb_func_start dp11b_obj_instanciate -dp11b_obj_instanciate: @ 8012138 + thumb_func_start DoBounceEffect +DoBounceEffect: @ 8012138 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -4447,7 +4447,7 @@ dp11b_obj_instanciate: @ 8012138 mov r10, r3 cmp r1, 0 beq _08012174 - ldr r0, _08012170 @ =gUnknown_2024018 + ldr r0, _08012170 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0, 0x4] lsls r2, r4, 1 @@ -4458,9 +4458,9 @@ dp11b_obj_instanciate: @ 8012138 movs r0, 0x2 b _08012186 .align 2, 0 -_08012170: .4byte gUnknown_2024018 +_08012170: .4byte gBattleSpritesDataPtr _08012174: - ldr r0, _080121D0 @ =gUnknown_2024018 + ldr r0, _080121D0 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0, 0x4] lsls r2, r4, 1 @@ -4481,10 +4481,10 @@ _08012186: mov r0, r8 cmp r0, 0x1 bne _080121E0 - ldr r0, _080121D8 @ =gUnknown_3004FF0 + ldr r0, _080121D8 @ =gHealthboxSpriteIds adds r0, r4, r0 ldrb r7, [r0] - ldr r2, _080121D0 @ =gUnknown_2024018 + ldr r2, _080121D0 @ =gBattleSpritesDataPtr ldr r0, [r2] ldr r0, [r0, 0x4] adds r1, r6, r4 @@ -4506,15 +4506,15 @@ _08012186: movs r1, 0x80 b _0801220E .align 2, 0 -_080121D0: .4byte gUnknown_2024018 +_080121D0: .4byte gBattleSpritesDataPtr _080121D4: .4byte SpriteCB_HealthBoxBounce -_080121D8: .4byte gUnknown_3004FF0 +_080121D8: .4byte gHealthboxSpriteIds _080121DC: .4byte gSprites _080121E0: ldr r0, _0801224C @ =gBattlerSpriteIds adds r0, r4, r0 ldrb r7, [r0] - ldr r2, _08012250 @ =gUnknown_2024018 + ldr r2, _08012250 @ =gBattleSpritesDataPtr ldr r0, [r2] ldr r0, [r0, 0x4] adds r1, r6, r4 @@ -4568,12 +4568,12 @@ _0801223C: bx r0 .align 2, 0 _0801224C: .4byte gBattlerSpriteIds -_08012250: .4byte gUnknown_2024018 +_08012250: .4byte gBattleSpritesDataPtr _08012254: .4byte gSprites - thumb_func_end dp11b_obj_instanciate + thumb_func_end DoBounceEffect - thumb_func_start dp11b_obj_free -dp11b_obj_free: @ 8012258 + thumb_func_start EndBounceEffect +EndBounceEffect: @ 8012258 push {r4-r6,lr} lsls r0, 24 lsrs r2, r0, 24 @@ -4581,7 +4581,7 @@ dp11b_obj_free: @ 8012258 lsrs r1, 24 cmp r1, 0x1 bne _080122AC - ldr r6, _080122A4 @ =gUnknown_2024018 + ldr r6, _080122A4 @ =gBattleSpritesDataPtr ldr r0, [r6] ldr r1, [r0, 0x4] lsls r0, r2, 1 @@ -4611,10 +4611,10 @@ dp11b_obj_free: @ 8012258 negs r0, r0 b _080122E6 .align 2, 0 -_080122A4: .4byte gUnknown_2024018 +_080122A4: .4byte gBattleSpritesDataPtr _080122A8: .4byte gSprites _080122AC: - ldr r6, _08012300 @ =gUnknown_2024018 + ldr r6, _08012300 @ =gBattleSpritesDataPtr ldr r0, [r6] ldr r1, [r0, 0x4] lsls r0, r2, 1 @@ -4658,9 +4658,9 @@ _080122FA: pop {r0} bx r0 .align 2, 0 -_08012300: .4byte gUnknown_2024018 +_08012300: .4byte gBattleSpritesDataPtr _08012304: .4byte gSprites - thumb_func_end dp11b_obj_free + thumb_func_end EndBounceEffect thumb_func_start SpriteCB_HealthBoxBounce SpriteCB_HealthBoxBounce: @ 8012308 @@ -4772,28 +4772,28 @@ nullsub_12: @ 80123BC bx lr thumb_func_end nullsub_12 - thumb_func_start sub_80123C0 -sub_80123C0: @ 80123C0 + thumb_func_start BeginBattleIntro +BeginBattleIntro: @ 80123C0 push {lr} bl sub_8012434 - ldr r1, _080123D8 @ =gUnknown_2023E82 + ldr r1, _080123D8 @ =gBattleCommunication movs r0, 0 strb r0, [r1, 0x1] - ldr r1, _080123DC @ =gUnknown_3004F84 + ldr r1, _080123DC @ =gBattleMainFunc ldr r0, _080123E0 @ =BattleIntroGetMonsData str r0, [r1] pop {r0} bx r0 .align 2, 0 -_080123D8: .4byte gUnknown_2023E82 -_080123DC: .4byte gUnknown_3004F84 +_080123D8: .4byte gBattleCommunication +_080123DC: .4byte gBattleMainFunc _080123E0: .4byte BattleIntroGetMonsData - thumb_func_end sub_80123C0 + thumb_func_end BeginBattleIntro thumb_func_start sub_80123E4 sub_80123E4: @ 80123E4 push {r4,r5,lr} - ldr r0, _08012424 @ =gUnknown_3004F84 + ldr r0, _08012424 @ =gBattleMainFunc ldr r0, [r0] bl _call_via_r0 ldr r1, _08012428 @ =gActiveBattler @@ -4803,7 +4803,7 @@ sub_80123E4: @ 80123E4 ldrb r0, [r0] cmp r0, 0 beq _0801241E - ldr r5, _08012430 @ =gUnknown_3004FE0 + ldr r5, _08012430 @ =gBattlerControllerFuncs adds r4, r1, 0 _08012400: ldrb r0, [r4] @@ -4825,10 +4825,10 @@ _0801241E: pop {r0} bx r0 .align 2, 0 -_08012424: .4byte gUnknown_3004F84 +_08012424: .4byte gBattleMainFunc _08012428: .4byte gActiveBattler _0801242C: .4byte gBattlersCount -_08012430: .4byte gUnknown_3004FE0 +_08012430: .4byte gBattlerControllerFuncs thumb_func_end sub_80123E4 thumb_func_start sub_8012434 @@ -4843,18 +4843,18 @@ sub_8012434: @ 8012434 bl SpecialStatusesClear movs r2, 0 movs r3, 0 - ldr r0, _080126CC @ =gUnknown_2023DB0 + ldr r0, _080126CC @ =gLastResultingMoves mov r10, r0 - ldr r1, _080126D0 @ =gUnknown_2023DA8 + ldr r1, _080126D0 @ =gLastHitByType mov r12, r1 - ldr r0, _080126D4 @ =gUnknown_2023DA0 + ldr r0, _080126D4 @ =gLastLandedMoves mov r9, r0 - ldr r1, _080126D8 @ =gLastUsedMove + ldr r1, _080126D8 @ =gLastMoves mov r8, r1 ldr r4, _080126DC @ =gDisableStructs movs r5, 0 - ldr r7, _080126E0 @ =gUnknown_2023D90 - ldr r6, _080126E4 @ =gUnknown_2023DB8 + ldr r7, _080126E0 @ =gLastPrintedMoves + ldr r6, _080126E4 @ =gLockedMoves _08012464: ldr r0, _080126E8 @ =gStatuses3 adds r0, r5, r0 @@ -4879,7 +4879,7 @@ _0801246C: strh r3, [r0] mov r1, r10 strh r3, [r1] - ldr r0, _080126F0 @ =gUnknown_2023DC0 + ldr r0, _080126F0 @ =gLastHitBy adds r1, r2, r0 movs r0, 0xFF strb r0, [r1] @@ -4904,7 +4904,7 @@ _0801246C: ble _08012464 movs r5, 0 ldr r3, _080126F8 @ =gSideTimers - ldr r4, _080126FC @ =gSideAffecting + ldr r4, _080126FC @ =gSideStatuses movs r2, 0x1 _080124C6: strh r5, [r4] @@ -4921,13 +4921,13 @@ _080124CA: cmp r2, 0 bge _080124C6 movs r1, 0 - ldr r2, _08012700 @ =sBattler_AI + ldr r2, _08012700 @ =gBattlerAttacker strb r1, [r2] ldr r0, _08012704 @ =gBattlerTarget strb r1, [r0] ldr r2, _08012708 @ =gBattleWeather strh r1, [r2] - ldr r1, _0801270C @ =gUnknown_2023F20 + ldr r1, _0801270C @ =gWishFutureKnock movs r2, 0 movs r3, 0 _080124F2: @@ -4937,7 +4937,7 @@ _080124F2: cmp r2, 0x2B bls _080124F2 movs r0, 0 - ldr r1, _08012710 @ =gUnknown_2023DD0 + ldr r1, _08012710 @ =gHitMarker str r0, [r1] ldr r2, _08012714 @ =gBattleTypeFlags ldr r0, [r2] @@ -4953,7 +4953,7 @@ _080124F2: cmp r0, 0 beq _08012522 movs r0, 0x80 - ldr r2, _08012710 @ =gUnknown_2023DD0 + ldr r2, _08012710 @ =gHitMarker str r0, [r2] _08012522: ldr r1, _0801271C @ =gSaveBlock2Ptr @@ -4964,14 +4964,14 @@ _08012522: movs r1, 0 ldr r2, _08012720 @ =gBattleScripting strb r0, [r2, 0x1D] - ldr r0, _08012724 @ =gUnknown_2023D72 + ldr r0, _08012724 @ =gMultiHitCounter strb r1, [r0] ldr r2, _08012728 @ =gBattleOutcome strb r1, [r2] - ldr r0, _0801272C @ =gUnknown_2023BC8 + ldr r0, _0801272C @ =gBattleControllerExecFlags str r1, [r0] movs r2, 0 - ldr r0, _08012730 @ =gUnknown_2023E7E + ldr r0, _08012730 @ =gPaydayMoney strh r1, [r0] ldr r1, _080126F4 @ =gBattleResources ldr r0, [r1] @@ -4982,7 +4982,7 @@ _08012522: ldr r0, [r0, 0xC] adds r0, 0x20 strb r2, [r0] - ldr r1, _08012734 @ =gUnknown_2023E82 + ldr r1, _08012734 @ =gBattleCommunication movs r2, 0 adds r0, r1, 0x7 _0801255C: @@ -4992,18 +4992,18 @@ _0801255C: bge _0801255C movs r2, 0 mov r9, r2 - ldr r0, _08012738 @ =gUnknown_2023E7C + ldr r0, _08012738 @ =gPauseCounterBattle strh r2, [r0] movs r0, 0 ldr r1, _0801273C @ =gBattleMoveDamage str r0, [r1] - ldr r2, _08012740 @ =gUnknown_2023F4C + ldr r2, _08012740 @ =gIntroSlideFlags strh r0, [r2] mov r1, r9 ldr r0, _08012720 @ =gBattleScripting strb r1, [r0, 0x18] strb r1, [r0, 0x19] - ldr r2, _08012744 @ =gUnknown_3004FD4 + ldr r2, _08012744 @ =gLeveledUpInBattle strb r1, [r2] ldr r0, _08012748 @ =gAbsentBattlerFlags strb r1, [r0] @@ -5171,37 +5171,37 @@ _080126AE: pop {r0} bx r0 .align 2, 0 -_080126CC: .4byte gUnknown_2023DB0 -_080126D0: .4byte gUnknown_2023DA8 -_080126D4: .4byte gUnknown_2023DA0 -_080126D8: .4byte gLastUsedMove +_080126CC: .4byte gLastResultingMoves +_080126D0: .4byte gLastHitByType +_080126D4: .4byte gLastLandedMoves +_080126D8: .4byte gLastMoves _080126DC: .4byte gDisableStructs -_080126E0: .4byte gUnknown_2023D90 -_080126E4: .4byte gUnknown_2023DB8 +_080126E0: .4byte gLastPrintedMoves +_080126E4: .4byte gLockedMoves _080126E8: .4byte gStatuses3 _080126EC: .4byte gUnknown_2023DD4 -_080126F0: .4byte gUnknown_2023DC0 +_080126F0: .4byte gLastHitBy _080126F4: .4byte gBattleResources _080126F8: .4byte gSideTimers -_080126FC: .4byte gSideAffecting -_08012700: .4byte sBattler_AI +_080126FC: .4byte gSideStatuses +_08012700: .4byte gBattlerAttacker _08012704: .4byte gBattlerTarget _08012708: .4byte gBattleWeather -_0801270C: .4byte gUnknown_2023F20 -_08012710: .4byte gUnknown_2023DD0 +_0801270C: .4byte gWishFutureKnock +_08012710: .4byte gHitMarker _08012714: .4byte gBattleTypeFlags _08012718: .4byte 0x00010002 _0801271C: .4byte gSaveBlock2Ptr _08012720: .4byte gBattleScripting -_08012724: .4byte gUnknown_2023D72 +_08012724: .4byte gMultiHitCounter _08012728: .4byte gBattleOutcome -_0801272C: .4byte gUnknown_2023BC8 -_08012730: .4byte gUnknown_2023E7E -_08012734: .4byte gUnknown_2023E82 -_08012738: .4byte gUnknown_2023E7C +_0801272C: .4byte gBattleControllerExecFlags +_08012730: .4byte gPaydayMoney +_08012734: .4byte gBattleCommunication +_08012738: .4byte gPauseCounterBattle _0801273C: .4byte gBattleMoveDamage -_08012740: .4byte gUnknown_2023F4C -_08012744: .4byte gUnknown_3004FD4 +_08012740: .4byte gIntroSlideFlags +_08012744: .4byte gLeveledUpInBattle _08012748: .4byte gAbsentBattlerFlags _0801274C: .4byte gBattleStruct _08012750: .4byte gEnemyParty @@ -5210,8 +5210,8 @@ _08012758: .4byte 0x000004fb _0801275C: .4byte gBattleResults thumb_func_end sub_8012434 - thumb_func_start sub_8012760 -sub_8012760: @ 8012760 + thumb_func_start SwitchInClearSetData +SwitchInClearSetData: @ 8012760 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -5425,7 +5425,7 @@ _080128F0: _0801290C: movs r5, 0 ldr r7, _08012B80 @ =gBattleStruct - ldr r3, _08012B84 @ =gUnknown_2023FF8 + ldr r3, _08012B84 @ =gActionSelectionCursor mov r10, r3 ldr r6, _08012B88 @ =gBattlersCount ldrb r6, [r6] @@ -5481,7 +5481,7 @@ _0801296C: movs r1, 0 strb r1, [r0] ldrb r0, [r6] - ldr r2, _08012B9C @ =gUnknown_2023FFC + ldr r2, _08012B9C @ =gMoveSelectionCursor adds r0, r2 strb r1, [r0] ldrb r1, [r6] @@ -5579,34 +5579,34 @@ _08012A1A: mov r1, r12 ldrb r0, [r1] lsls r0, 1 - ldr r3, _08012BAC @ =gLastUsedMove + ldr r3, _08012BAC @ =gLastMoves adds r0, r3 movs r3, 0 strh r2, [r0] ldrb r0, [r1] lsls r0, 1 - ldr r6, _08012BB0 @ =gUnknown_2023DA0 + ldr r6, _08012BB0 @ =gLastLandedMoves adds r0, r6 strh r2, [r0] ldrb r0, [r1] lsls r0, 1 - ldr r1, _08012BB4 @ =gUnknown_2023DA8 + ldr r1, _08012BB4 @ =gLastHitByType adds r0, r1 strh r2, [r0] mov r6, r12 ldrb r0, [r6] lsls r0, 1 - ldr r1, _08012BB8 @ =gUnknown_2023DB0 + ldr r1, _08012BB8 @ =gLastResultingMoves adds r0, r1 strh r2, [r0] ldrb r0, [r6] lsls r0, 1 - ldr r6, _08012BBC @ =gUnknown_2023D90 + ldr r6, _08012BBC @ =gLastPrintedMoves adds r0, r6 strh r2, [r0] mov r1, r12 ldrb r0, [r1] - ldr r2, _08012BC0 @ =gUnknown_2023DC0 + ldr r2, _08012BC0 @ =gLastHitBy adds r0, r2 movs r1, 0xFF strb r1, [r0] @@ -5747,27 +5747,27 @@ _08012B3C: .align 2, 0 _08012B7C: .4byte gBattleMons _08012B80: .4byte gBattleStruct -_08012B84: .4byte gUnknown_2023FF8 +_08012B84: .4byte gActionSelectionCursor _08012B88: .4byte gBattlersCount _08012B8C: .4byte gUnknown_2023C34 _08012B90: .4byte gBitTable _08012B94: .4byte gActiveBattler _08012B98: .4byte 0xffff1fff -_08012B9C: .4byte gUnknown_2023FFC +_08012B9C: .4byte gMoveSelectionCursor _08012BA0: .4byte gCurrentMove _08012BA4: .4byte gBattleMoves _08012BA8: .4byte gMoveResultFlags -_08012BAC: .4byte gLastUsedMove -_08012BB0: .4byte gUnknown_2023DA0 -_08012BB4: .4byte gUnknown_2023DA8 -_08012BB8: .4byte gUnknown_2023DB0 -_08012BBC: .4byte gUnknown_2023D90 -_08012BC0: .4byte gUnknown_2023DC0 +_08012BAC: .4byte gLastMoves +_08012BB0: .4byte gLastLandedMoves +_08012BB4: .4byte gLastHitByType +_08012BB8: .4byte gLastResultingMoves +_08012BBC: .4byte gLastPrintedMoves +_08012BC0: .4byte gLastHitBy _08012BC4: .4byte gBattleResources - thumb_func_end sub_8012760 + thumb_func_end SwitchInClearSetData - thumb_func_start sub_8012BC8 -sub_8012BC8: @ 8012BC8 + thumb_func_start FaintClearSetData +FaintClearSetData: @ 8012BC8 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -5776,11 +5776,11 @@ sub_8012BC8: @ 8012BC8 movs r3, 0 ldr r7, _08012F5C @ =gActiveBattler ldr r6, _08012F60 @ =gStatuses3 - ldr r0, _08012F64 @ =gUnknown_2023FF8 + ldr r0, _08012F64 @ =gActionSelectionCursor mov r8, r0 - ldr r1, _08012F68 @ =gUnknown_2023FFC + ldr r1, _08012F68 @ =gMoveSelectionCursor mov r9, r1 - ldr r2, _08012F6C @ =gUnknown_2023E8C + ldr r2, _08012F6C @ =gProtectStructs mov r12, r2 adds r5, r7, 0 movs r4, 0x58 @@ -6047,32 +6047,32 @@ _08012CA8: strb r1, [r0, 0x16] ldrb r0, [r7] lsls r0, 1 - ldr r1, _08012F8C @ =gLastUsedMove + ldr r1, _08012F8C @ =gLastMoves adds r0, r1 movs r3, 0 strh r2, [r0] ldrb r0, [r7] lsls r0, 1 - ldr r1, _08012F90 @ =gUnknown_2023DA0 + ldr r1, _08012F90 @ =gLastLandedMoves adds r0, r1 strh r2, [r0] ldrb r0, [r7] lsls r0, 1 - ldr r1, _08012F94 @ =gUnknown_2023DA8 + ldr r1, _08012F94 @ =gLastHitByType adds r0, r1 strh r2, [r0] ldrb r0, [r7] lsls r0, 1 - ldr r1, _08012F98 @ =gUnknown_2023DB0 + ldr r1, _08012F98 @ =gLastResultingMoves adds r0, r1 strh r2, [r0] ldrb r0, [r7] lsls r0, 1 - ldr r1, _08012F9C @ =gUnknown_2023D90 + ldr r1, _08012F9C @ =gLastPrintedMoves adds r0, r1 strh r2, [r0] ldrb r0, [r7] - ldr r2, _08012FA0 @ =gUnknown_2023DC0 + ldr r2, _08012FA0 @ =gLastHitBy adds r0, r2 movs r1, 0xFF strb r1, [r0] @@ -6239,9 +6239,9 @@ _08012F04: .align 2, 0 _08012F5C: .4byte gActiveBattler _08012F60: .4byte gStatuses3 -_08012F64: .4byte gUnknown_2023FF8 -_08012F68: .4byte gUnknown_2023FFC -_08012F6C: .4byte gUnknown_2023E8C +_08012F64: .4byte gActionSelectionCursor +_08012F68: .4byte gMoveSelectionCursor +_08012F6C: .4byte gProtectStructs _08012F70: .4byte gBattleMons _08012F74: .4byte gBattlersCount _08012F78: .4byte gBitTable @@ -6249,20 +6249,20 @@ _08012F7C: .4byte gDisableStructs _08012F80: .4byte 0xfbffffff _08012F84: .4byte gBattleStruct _08012F88: .4byte 0xffff1fff -_08012F8C: .4byte gLastUsedMove -_08012F90: .4byte gUnknown_2023DA0 -_08012F94: .4byte gUnknown_2023DA8 -_08012F98: .4byte gUnknown_2023DB0 -_08012F9C: .4byte gUnknown_2023D90 -_08012FA0: .4byte gUnknown_2023DC0 +_08012F8C: .4byte gLastMoves +_08012F90: .4byte gLastLandedMoves +_08012F94: .4byte gLastHitByType +_08012F98: .4byte gLastResultingMoves +_08012F9C: .4byte gLastPrintedMoves +_08012FA0: .4byte gLastHitBy _08012FA4: .4byte gBattleResources _08012FA8: .4byte gBaseStats - thumb_func_end sub_8012BC8 + thumb_func_end FaintClearSetData thumb_func_start BattleIntroGetMonsData BattleIntroGetMonsData: @ 8012FAC push {r4,r5,lr} - ldr r5, _08012FBC @ =gUnknown_2023E82 + ldr r5, _08012FBC @ =gBattleCommunication ldrb r0, [r5] cmp r0, 0 beq _08012FC0 @@ -6270,7 +6270,7 @@ BattleIntroGetMonsData: @ 8012FAC beq _08012FE4 b _0801301A .align 2, 0 -_08012FBC: .4byte gUnknown_2023E82 +_08012FBC: .4byte gBattleCommunication _08012FC0: ldr r4, _08012FE0 @ =gActiveBattler ldrb r0, [r5, 0x1] @@ -6280,7 +6280,7 @@ _08012FC0: movs r2, 0 bl BtlController_EmitGetMonData ldrb r0, [r4] - bl MarkBufferBankForExecution + bl MarkBattlerForControllerExec ldrb r0, [r5] adds r0, 0x1 strb r0, [r5] @@ -6288,7 +6288,7 @@ _08012FC0: .align 2, 0 _08012FE0: .4byte gActiveBattler _08012FE4: - ldr r0, _08013008 @ =gUnknown_2023BC8 + ldr r0, _08013008 @ =gBattleControllerExecFlags ldr r2, [r0] cmp r2, 0 bne _0801301A @@ -6301,14 +6301,14 @@ _08012FE4: ldrb r1, [r1] cmp r0, r1 bne _08013018 - ldr r1, _08013010 @ =gUnknown_3004F84 + ldr r1, _08013010 @ =gBattleMainFunc ldr r0, _08013014 @ =BattleIntroPrepareBackgroundSlide str r0, [r1] b _0801301A .align 2, 0 -_08013008: .4byte gUnknown_2023BC8 +_08013008: .4byte gBattleControllerExecFlags _0801300C: .4byte gBattlersCount -_08013010: .4byte gUnknown_3004F84 +_08013010: .4byte gBattleMainFunc _08013014: .4byte BattleIntroPrepareBackgroundSlide _08013018: strb r2, [r5] @@ -6321,7 +6321,7 @@ _0801301A: thumb_func_start BattleIntroPrepareBackgroundSlide BattleIntroPrepareBackgroundSlide: @ 8013020 push {r4,r5,lr} - ldr r0, _08013058 @ =gUnknown_2023BC8 + ldr r0, _08013058 @ =gBattleControllerExecFlags ldr r5, [r0] cmp r5, 0 bne _08013050 @@ -6329,16 +6329,16 @@ BattleIntroPrepareBackgroundSlide: @ 8013020 bl GetBattlerAtPosition ldr r4, _0801305C @ =gActiveBattler strb r0, [r4] - ldr r0, _08013060 @ =gUnknown_2022B50 + ldr r0, _08013060 @ =gBattleTerrain ldrb r1, [r0] movs r0, 0 - bl EmitIntroSlide + bl BtlController_EmitIntroSlide ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r1, _08013064 @ =gUnknown_3004F84 + bl MarkBattlerForControllerExec + ldr r1, _08013064 @ =gBattleMainFunc ldr r0, _08013068 @ =sub_8013070 str r0, [r1] - ldr r0, _0801306C @ =gUnknown_2023E82 + ldr r0, _0801306C @ =gBattleCommunication strb r5, [r0] strb r5, [r0, 0x1] _08013050: @@ -6346,12 +6346,12 @@ _08013050: pop {r0} bx r0 .align 2, 0 -_08013058: .4byte gUnknown_2023BC8 +_08013058: .4byte gBattleControllerExecFlags _0801305C: .4byte gActiveBattler -_08013060: .4byte gUnknown_2022B50 -_08013064: .4byte gUnknown_3004F84 +_08013060: .4byte gBattleTerrain +_08013064: .4byte gBattleMainFunc _08013068: .4byte sub_8013070 -_0801306C: .4byte gUnknown_2023E82 +_0801306C: .4byte gBattleCommunication thumb_func_end BattleIntroPrepareBackgroundSlide thumb_func_start sub_8013070 @@ -6361,7 +6361,7 @@ sub_8013070: @ 8013070 mov r6, r9 mov r5, r8 push {r5-r7} - ldr r0, _080130D4 @ =gUnknown_2023BC8 + ldr r0, _080130D4 @ =gBattleControllerExecFlags ldr r1, [r0] cmp r1, 0 beq _08013084 @@ -6409,7 +6409,7 @@ _080130C6: bls _080130C6 b _080131B6 .align 2, 0 -_080130D4: .4byte gUnknown_2023BC8 +_080130D4: .4byte gBattleControllerExecFlags _080130D8: .4byte gActiveBattler _080130DC: .4byte gBattlersCount _080130E0: .4byte gBattleMons @@ -6422,7 +6422,7 @@ _080130E8: adds r3, r0, r2 movs r2, 0 ldr r6, _08013230 @ =gBaseStats - ldr r5, _08013234 @ =gUnknown_20233C4 + ldr r5, _08013234 @ =gBattleBufferB ldr r4, _08013238 @ =gActiveBattler _080130FA: adds r0, r3, r2 @@ -6526,9 +6526,9 @@ _080131B6: cmp r0, 0 bne _080131D0 movs r0, 0 - bl EmitDrawTrainerPic + bl BtlController_EmitDrawTrainerPic ldrb r0, [r4] - bl MarkBufferBankForExecution + bl MarkBattlerForControllerExec _080131D0: ldr r5, _08013244 @ =gBattleTypeFlags ldr r0, [r5] @@ -6543,9 +6543,9 @@ _080131D0: cmp r0, 0x1 bne _080131F6 movs r0, 0 - bl EmitDrawTrainerPic + bl BtlController_EmitDrawTrainerPic ldrb r0, [r4] - bl MarkBufferBankForExecution + bl MarkBattlerForControllerExec _080131F6: ldrb r0, [r4] bl GetBattlerSide @@ -6574,7 +6574,7 @@ _080131F6: b _080132C2 .align 2, 0 _08013230: .4byte gBaseStats -_08013234: .4byte gUnknown_20233C4 +_08013234: .4byte gBattleBufferB _08013238: .4byte gActiveBattler _0801323C: .4byte gBattleStruct _08013240: .4byte gUnknown_2023BFC @@ -6631,10 +6631,10 @@ _0801328E: bl HandleSetPokedexFlag _080132B4: movs r0, 0 - bl EmitLoadMonSprite + bl BtlController_EmitLoadMonSprite mov r1, r9 ldrb r0, [r1] - bl MarkBufferBankForExecution + bl MarkBattlerForControllerExec _080132C2: ldr r0, _08013328 @ =gBattleTypeFlags ldr r0, [r0] @@ -6657,9 +6657,9 @@ _080132C2: bne _080132F8 _080132EC: movs r0, 0 - bl EmitDrawTrainerPic + bl BtlController_EmitDrawTrainerPic ldrb r0, [r4] - bl MarkBufferBankForExecution + bl MarkBattlerForControllerExec _080132F8: mov r2, r9 ldrb r0, [r2] @@ -6673,7 +6673,7 @@ _080132F8: bcs _0801330E b _080130A0 _0801330E: - ldr r1, _08013334 @ =gUnknown_3004F84 + ldr r1, _08013334 @ =gBattleMainFunc ldr r0, _08013338 @ =BattleIntroDrawPartySummaryScreens str r0, [r1] _08013314: @@ -6689,7 +6689,7 @@ _08013324: .4byte 0x0001aa02 _08013328: .4byte gBattleTypeFlags _0801332C: .4byte gActiveBattler _08013330: .4byte gBattlersCount -_08013334: .4byte gUnknown_3004F84 +_08013334: .4byte gBattleMainFunc _08013338: .4byte BattleIntroDrawPartySummaryScreens thumb_func_end sub_8013070 @@ -6699,7 +6699,7 @@ BattleIntroDrawPartySummaryScreens: @ 801333C mov r7, r8 push {r7} sub sp, 0x30 - ldr r0, _08013394 @ =gUnknown_2023BC8 + ldr r0, _08013394 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 beq _0801334E @@ -6742,7 +6742,7 @@ _0801338C: movs r0, 0 b _080133B6 .align 2, 0 -_08013394: .4byte gUnknown_2023BC8 +_08013394: .4byte gBattleControllerExecFlags _08013398: .4byte gBattleTypeFlags _0801339C: .4byte gEnemyParty _080133A0: .4byte 0x0000ffff @@ -6768,9 +6768,9 @@ _080133B6: movs r0, 0 mov r1, sp movs r2, 0x80 - bl EmitDrawPartyStatusSummary + bl BtlController_EmitDrawPartyStatusSummary ldrb r0, [r4] - bl MarkBufferBankForExecution + bl MarkBattlerForControllerExec movs r7, 0 mov r6, r8 mov r5, sp @@ -6823,15 +6823,15 @@ _0801342E: movs r0, 0 mov r1, sp movs r2, 0x80 - bl EmitDrawPartyStatusSummary + bl BtlController_EmitDrawPartyStatusSummary ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r1, _08013460 @ =gUnknown_3004F84 + bl MarkBattlerForControllerExec + ldr r1, _08013460 @ =gBattleMainFunc ldr r0, _08013464 @ =BattleIntroPrintTrainerWantsToBattle b _080134C6 .align 2, 0 _0801345C: .4byte gActiveBattler -_08013460: .4byte gUnknown_3004F84 +_08013460: .4byte gBattleMainFunc _08013464: .4byte BattleIntroPrintTrainerWantsToBattle _08013468: movs r7, 0 @@ -6878,7 +6878,7 @@ _080134B6: adds r7, 0x1 cmp r7, 0x5 ble _0801346E - ldr r1, _080134D4 @ =gUnknown_3004F84 + ldr r1, _080134D4 @ =gBattleMainFunc ldr r0, _080134D8 @ =sub_8013514 _080134C6: str r0, [r1] @@ -6890,14 +6890,14 @@ _080134C8: pop {r0} bx r0 .align 2, 0 -_080134D4: .4byte gUnknown_3004F84 +_080134D4: .4byte gBattleMainFunc _080134D8: .4byte sub_8013514 thumb_func_end BattleIntroDrawPartySummaryScreens thumb_func_start BattleIntroPrintTrainerWantsToBattle BattleIntroPrintTrainerWantsToBattle: @ 80134DC push {lr} - ldr r0, _08013504 @ =gUnknown_2023BC8 + ldr r0, _08013504 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _080134FE @@ -6908,27 +6908,27 @@ BattleIntroPrintTrainerWantsToBattle: @ 80134DC ldrb r1, [r1] movs r0, 0 bl PrepareStringBattle - ldr r1, _0801350C @ =gUnknown_3004F84 + ldr r1, _0801350C @ =gBattleMainFunc ldr r0, _08013510 @ =sub_8013568 str r0, [r1] _080134FE: pop {r0} bx r0 .align 2, 0 -_08013504: .4byte gUnknown_2023BC8 +_08013504: .4byte gBattleControllerExecFlags _08013508: .4byte gActiveBattler -_0801350C: .4byte gUnknown_3004F84 +_0801350C: .4byte gBattleMainFunc _08013510: .4byte sub_8013568 thumb_func_end BattleIntroPrintTrainerWantsToBattle thumb_func_start sub_8013514 sub_8013514: @ 8013514 push {lr} - ldr r0, _08013550 @ =gUnknown_2023BC8 + ldr r0, _08013550 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _0801354A - ldr r1, _08013554 @ =gUnknown_3004F84 + ldr r1, _08013554 @ =gBattleMainFunc ldr r0, _08013558 @ =sub_80136E4 str r0, [r1] movs r0, 0 @@ -6951,8 +6951,8 @@ _0801354A: pop {r0} bx r0 .align 2, 0 -_08013550: .4byte gUnknown_2023BC8 -_08013554: .4byte gUnknown_3004F84 +_08013550: .4byte gBattleControllerExecFlags +_08013554: .4byte gBattleMainFunc _08013558: .4byte sub_80136E4 _0801355C: .4byte gBattleTypeFlags _08013560: .4byte gBattleScripting @@ -6962,7 +6962,7 @@ _08013564: .4byte gUnknown_81D91A1 thumb_func_start sub_8013568 sub_8013568: @ 8013568 push {lr} - ldr r0, _08013590 @ =gUnknown_2023BC8 + ldr r0, _08013590 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _0801358A @@ -6973,22 +6973,22 @@ sub_8013568: @ 8013568 lsrs r1, 24 movs r0, 0x1 bl PrepareStringBattle - ldr r1, _08013594 @ =gUnknown_3004F84 + ldr r1, _08013594 @ =gBattleMainFunc ldr r0, _08013598 @ =sub_801359C str r0, [r1] _0801358A: pop {r0} bx r0 .align 2, 0 -_08013590: .4byte gUnknown_2023BC8 -_08013594: .4byte gUnknown_3004F84 +_08013590: .4byte gBattleControllerExecFlags +_08013594: .4byte gBattleMainFunc _08013598: .4byte sub_801359C thumb_func_end sub_8013568 thumb_func_start sub_801359C sub_801359C: @ 801359C push {r4,lr} - ldr r0, _08013614 @ =gUnknown_2023BC8 + ldr r0, _08013614 @ =gBattleControllerExecFlags ldr r1, [r0] cmp r1, 0 bne _0801360C @@ -7007,9 +7007,9 @@ _080135B4: cmp r0, 0x1 bne _080135CE movs r0, 0 - bl EmitIntroTrainerBallThrow + bl BtlController_EmitIntroTrainerBallThrow ldrb r0, [r4] - bl MarkBufferBankForExecution + bl MarkBattlerForControllerExec _080135CE: ldr r0, _08013620 @ =gBattleTypeFlags ldr r0, [r0] @@ -7024,9 +7024,9 @@ _080135CE: cmp r0, 0x3 bne _080135F4 movs r0, 0 - bl EmitIntroTrainerBallThrow + bl BtlController_EmitIntroTrainerBallThrow ldrb r0, [r4] - bl MarkBufferBankForExecution + bl MarkBattlerForControllerExec _080135F4: ldrb r0, [r4] adds r0, 0x1 @@ -7038,7 +7038,7 @@ _080135F4: cmp r0, r1 bcc _080135B4 _08013606: - ldr r1, _08013624 @ =gUnknown_3004F84 + ldr r1, _08013624 @ =gBattleMainFunc ldr r0, _08013628 @ =sub_801362C str r0, [r1] _0801360C: @@ -7046,18 +7046,18 @@ _0801360C: pop {r0} bx r0 .align 2, 0 -_08013614: .4byte gUnknown_2023BC8 +_08013614: .4byte gBattleControllerExecFlags _08013618: .4byte gActiveBattler _0801361C: .4byte gBattlersCount _08013620: .4byte gBattleTypeFlags -_08013624: .4byte gUnknown_3004F84 +_08013624: .4byte gBattleMainFunc _08013628: .4byte sub_801362C thumb_func_end sub_801359C thumb_func_start sub_801362C sub_801362C: @ 801362C push {r4-r7,lr} - ldr r0, _080136A4 @ =gUnknown_2023BC8 + ldr r0, _080136A4 @ =gBattleControllerExecFlags ldr r1, [r0] cmp r1, 0 bne _0801369C @@ -7109,7 +7109,7 @@ _08013684: cmp r0, r1 bcc _0801364C _08013696: - ldr r1, _080136BC @ =gUnknown_3004F84 + ldr r1, _080136BC @ =gBattleMainFunc ldr r0, _080136C0 @ =sub_80136E4 str r0, [r1] _0801369C: @@ -7117,39 +7117,39 @@ _0801369C: pop {r0} bx r0 .align 2, 0 -_080136A4: .4byte gUnknown_2023BC8 +_080136A4: .4byte gBattleControllerExecFlags _080136A8: .4byte gActiveBattler _080136AC: .4byte gBattlersCount _080136B0: .4byte gBattleMons _080136B4: .4byte gBattleTypeFlags _080136B8: .4byte 0x0001aa02 -_080136BC: .4byte gUnknown_3004F84 +_080136BC: .4byte gBattleMainFunc _080136C0: .4byte sub_80136E4 thumb_func_end sub_801362C thumb_func_start sub_80136C4 sub_80136C4: @ 80136C4 push {lr} - ldr r0, _080136D8 @ =gUnknown_2023BC8 + ldr r0, _080136D8 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _080136D4 - ldr r1, _080136DC @ =gUnknown_3004F84 + ldr r1, _080136DC @ =gBattleMainFunc ldr r0, _080136E0 @ =sub_80136E4 str r0, [r1] _080136D4: pop {r0} bx r0 .align 2, 0 -_080136D8: .4byte gUnknown_2023BC8 -_080136DC: .4byte gUnknown_3004F84 +_080136D8: .4byte gBattleControllerExecFlags +_080136DC: .4byte gBattleMainFunc _080136E0: .4byte sub_80136E4 thumb_func_end sub_80136C4 thumb_func_start sub_80136E4 sub_80136E4: @ 80136E4 push {lr} - ldr r0, _08013718 @ =gUnknown_2023BC8 + ldr r0, _08013718 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _08013712 @@ -7167,23 +7167,23 @@ sub_80136E4: @ 80136E4 movs r0, 0x1 bl PrepareStringBattle _0801370C: - ldr r1, _08013720 @ =gUnknown_3004F84 + ldr r1, _08013720 @ =gBattleMainFunc ldr r0, _08013724 @ =sub_8013728 str r0, [r1] _08013712: pop {r0} bx r0 .align 2, 0 -_08013718: .4byte gUnknown_2023BC8 +_08013718: .4byte gBattleControllerExecFlags _0801371C: .4byte gBattleTypeFlags -_08013720: .4byte gUnknown_3004F84 +_08013720: .4byte gBattleMainFunc _08013724: .4byte sub_8013728 thumb_func_end sub_80136E4 thumb_func_start sub_8013728 sub_8013728: @ 8013728 push {r4,lr} - ldr r0, _080137B4 @ =gUnknown_2023BC8 + ldr r0, _080137B4 @ =gBattleControllerExecFlags ldr r1, [r0] cmp r1, 0 bne _080137AC @@ -7201,9 +7201,9 @@ _08013740: cmp r0, 0 bne _08013758 movs r0, 0 - bl EmitIntroTrainerBallThrow + bl BtlController_EmitIntroTrainerBallThrow ldrb r0, [r4] - bl MarkBufferBankForExecution + bl MarkBattlerForControllerExec _08013758: ldr r0, _080137C0 @ =gBattleTypeFlags ldr r0, [r0] @@ -7218,9 +7218,9 @@ _08013758: cmp r0, 0x2 bne _0801377E movs r0, 0 - bl EmitIntroTrainerBallThrow + bl BtlController_EmitIntroTrainerBallThrow ldrb r0, [r4] - bl MarkBufferBankForExecution + bl MarkBattlerForControllerExec _0801377E: ldrb r0, [r4] adds r0, 0x1 @@ -7243,7 +7243,7 @@ _08013790: ldr r0, [r2] adds r0, 0xB6 strb r1, [r0] - ldr r1, _080137C8 @ =gUnknown_3004F84 + ldr r1, _080137C8 @ =gBattleMainFunc ldr r0, _080137CC @ =sub_801385C str r0, [r1] _080137AC: @@ -7251,19 +7251,19 @@ _080137AC: pop {r0} bx r0 .align 2, 0 -_080137B4: .4byte gUnknown_2023BC8 +_080137B4: .4byte gBattleControllerExecFlags _080137B8: .4byte gActiveBattler _080137BC: .4byte gBattlersCount _080137C0: .4byte gBattleTypeFlags _080137C4: .4byte gBattleStruct -_080137C8: .4byte gUnknown_3004F84 +_080137C8: .4byte gBattleMainFunc _080137CC: .4byte sub_801385C thumb_func_end sub_8013728 thumb_func_start sub_80137D0 sub_80137D0: @ 80137D0 push {r4,r5,lr} - ldr r0, _08013840 @ =gUnknown_2023BC8 + ldr r0, _08013840 @ =gBattleControllerExecFlags ldr r1, [r0] cmp r1, 0 bne _0801383A @@ -7287,9 +7287,9 @@ _080137EA: ldrb r1, [r0] movs r0, 0 movs r2, 0 - bl EmitSwitchInAnim + bl BtlController_EmitSwitchInAnim ldrb r0, [r4] - bl MarkBufferBankForExecution + bl MarkBattlerForControllerExec _0801380C: ldrb r0, [r4] adds r0, 0x1 @@ -7312,7 +7312,7 @@ _0801381E: ldr r0, [r2] adds r0, 0xB6 strb r1, [r0] - ldr r1, _08013854 @ =gUnknown_3004F84 + ldr r1, _08013854 @ =gBattleMainFunc ldr r0, _08013858 @ =sub_801385C str r0, [r1] _0801383A: @@ -7320,12 +7320,12 @@ _0801383A: pop {r0} bx r0 .align 2, 0 -_08013840: .4byte gUnknown_2023BC8 +_08013840: .4byte gBattleControllerExecFlags _08013844: .4byte gActiveBattler _08013848: .4byte gBattlersCount _0801384C: .4byte gBattlerPartyIndexes _08013850: .4byte gBattleStruct -_08013854: .4byte gUnknown_3004F84 +_08013854: .4byte gBattleMainFunc _08013858: .4byte sub_801385C thumb_func_end sub_80137D0 @@ -7338,7 +7338,7 @@ sub_801385C: @ 801385C sub sp, 0x8 movs r0, 0 mov r9, r0 - ldr r0, _080138A0 @ =gUnknown_2023BC8 + ldr r0, _080138A0 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 beq _08013874 @@ -7356,7 +7356,7 @@ _08013874: ldrb r0, [r1] cmp r5, r0 bge _0801389A - ldr r2, _080138AC @ =gUnknown_2023BDE + ldr r2, _080138AC @ =gBattlerByTurnOrder _0801388E: adds r0, r5, r2 strb r5, [r0] @@ -7368,17 +7368,17 @@ _0801389A: movs r5, 0 b _080138F0 .align 2, 0 -_080138A0: .4byte gUnknown_2023BC8 +_080138A0: .4byte gBattleControllerExecFlags _080138A4: .4byte gBattleStruct _080138A8: .4byte gBattlersCount -_080138AC: .4byte gUnknown_2023BDE +_080138AC: .4byte gBattlerByTurnOrder _080138B0: adds r4, r5, 0x1 mov r8, r4 ldrb r1, [r1] cmp r8, r1 bge _080138EE - ldr r6, _08013924 @ =gUnknown_2023BDE + ldr r6, _08013924 @ =gBattlerByTurnOrder ldr r3, _08013928 @ =gBattlersCount lsls r7, r5, 24 _080138C0: @@ -7434,7 +7434,7 @@ _080138FA: strb r1, [r0] b _08013ADA .align 2, 0 -_08013924: .4byte gUnknown_2023BDE +_08013924: .4byte gBattlerByTurnOrder _08013928: .4byte gBattlersCount _0801392C: .4byte gBattleStruct _08013930: @@ -7446,7 +7446,7 @@ _08013930: ldrb r1, [r1] cmp r0, r1 bcs _0801398A - ldr r5, _08013AF0 @ =gUnknown_2023BDE + ldr r5, _08013AF0 @ =gBattlerByTurnOrder adds r4, r2, 0 _08013944: ldr r0, [r4] @@ -7519,7 +7519,7 @@ _080139BA: ldrb r1, [r3] cmp r0, r1 bcs _08013A14 - ldr r5, _08013AF0 @ =gUnknown_2023BDE + ldr r5, _08013AF0 @ =gBattlerByTurnOrder adds r4, r2, 0 _080139D0: ldr r0, [r4] @@ -7530,7 +7530,7 @@ _080139D0: movs r0, 0 movs r2, 0 str r3, [sp, 0x4] - bl sub_801BC68 + bl ItemBattleEffects lsls r0, 24 ldr r3, [sp, 0x4] cmp r0, 0 @@ -7570,8 +7570,8 @@ _08013A22: ldr r1, _08013AE8 @ =gBattleStruct mov r8, r1 movs r7, 0x6 - ldr r6, _08013AF4 @ =gUnknown_2023D7C - ldr r2, _08013AF8 @ =gUnknown_2023DC4 + ldr r6, _08013AF4 @ =gChosenActionByBattler + ldr r2, _08013AF8 @ =gChosenMoveByBattler movs r4, 0xFF movs r3, 0 _08013A32: @@ -7598,11 +7598,11 @@ _08013A32: ldr r1, _08013AFC @ =gAbsentBattlerFlags ldrb r1, [r1] strb r1, [r0] - ldr r1, _08013B00 @ =gUnknown_3004F84 + ldr r1, _08013B00 @ =gBattleMainFunc ldr r0, _08013B04 @ =sub_8014040 str r0, [r1] bl ResetSentPokesToOpponentValue - ldr r1, _08013B08 @ =gUnknown_2023E82 + ldr r1, _08013B08 @ =gBattleCommunication movs r2, 0 adds r0, r1, 0x7 _08013A74: @@ -7669,13 +7669,13 @@ _08013ADA: .align 2, 0 _08013AE8: .4byte gBattleStruct _08013AEC: .4byte gBattlersCount -_08013AF0: .4byte gUnknown_2023BDE -_08013AF4: .4byte gUnknown_2023D7C -_08013AF8: .4byte gUnknown_2023DC4 +_08013AF0: .4byte gBattlerByTurnOrder +_08013AF4: .4byte gChosenActionByBattler +_08013AF8: .4byte gChosenMoveByBattler _08013AFC: .4byte gAbsentBattlerFlags -_08013B00: .4byte gUnknown_3004F84 +_08013B00: .4byte gBattleMainFunc _08013B04: .4byte sub_8014040 -_08013B08: .4byte gUnknown_2023E82 +_08013B08: .4byte gBattleCommunication _08013B0C: .4byte gBattleScripting _08013B10: .4byte gMoveResultFlags _08013B14: .4byte gBattleMons @@ -7685,15 +7685,15 @@ _08013B18: .4byte gUnknown_2023E80 thumb_func_start sub_8013B1C sub_8013B1C: @ 8013B1C push {r4-r6,lr} - ldr r0, _08013BB4 @ =gUnknown_2023BC8 + ldr r0, _08013BB4 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _08013BAC - ldr r1, _08013BB8 @ =gUnknown_3004F84 - ldr r0, _08013BBC @ =sub_8013BD4 + ldr r1, _08013BB8 @ =gBattleMainFunc + ldr r0, _08013BBC @ =BattleTurnPassed str r0, [r1] ldr r3, _08013BC0 @ =gBattlersCount - ldr r1, _08013BC4 @ =gUnknown_2023E82 + ldr r1, _08013BC4 @ =gBattleCommunication movs r2, 0 adds r0, r1, 0x7 _08013B34: @@ -7764,18 +7764,18 @@ _08013BAC: pop {r0} bx r0 .align 2, 0 -_08013BB4: .4byte gUnknown_2023BC8 -_08013BB8: .4byte gUnknown_3004F84 -_08013BBC: .4byte sub_8013BD4 +_08013BB4: .4byte gBattleControllerExecFlags +_08013BB8: .4byte gBattleMainFunc +_08013BBC: .4byte BattleTurnPassed _08013BC0: .4byte gBattlersCount -_08013BC4: .4byte gUnknown_2023E82 +_08013BC4: .4byte gBattleCommunication _08013BC8: .4byte gBattleMons _08013BCC: .4byte gBattleStruct _08013BD0: .4byte gMoveResultFlags thumb_func_end sub_8013B1C - thumb_func_start sub_8013BD4 -sub_8013BD4: @ 8013BD4 + thumb_func_start BattleTurnPassed +BattleTurnPassed: @ 8013BD4 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -7787,13 +7787,13 @@ sub_8013BD4: @ 8013BD4 ldrb r0, [r0] cmp r0, 0 bne _08013C04 - bl UpdateTurnCounters + bl DoFieldEndTurnEffects lsls r0, 24 cmp r0, 0 beq _08013BF8 b _08013D20 _08013BF8: - bl TurnBasedEffects + bl DoBattlerEndTurnEffects lsls r0, 24 cmp r0, 0 beq _08013C04 @@ -7810,14 +7810,14 @@ _08013C12: ldr r0, [r0] adds r0, 0x4D strb r1, [r0] - bl sub_8018C98 + bl HandleWishPerishSongOnTurnEnd lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0 bne _08013D20 movs r0, 0 bl TurnValuesCleanUp - ldr r2, _08013C80 @ =gUnknown_2023DD0 + ldr r2, _08013C80 @ =gHitMarker ldr r0, [r2] ldr r1, _08013C84 @ =0xfffffdff ands r0, r1 @@ -7836,7 +7836,7 @@ _08013C12: str r4, [r0] ldr r0, _08013C9C @ =gMoveResultFlags strb r4, [r0] - ldr r1, _08013CA0 @ =gUnknown_2023E82 + ldr r1, _08013CA0 @ =gBattleCommunication movs r2, 0 adds r0, r1, 0x4 _08013C58: @@ -7848,17 +7848,17 @@ _08013C58: ldrb r0, [r0] cmp r0, 0 beq _08013CB0 - ldr r1, _08013CA4 @ =gUnknown_2023BE3 + ldr r1, _08013CA4 @ =gCurrentActionFuncId movs r0, 0xC strb r0, [r1] - ldr r1, _08013CA8 @ =gUnknown_3004F84 + ldr r1, _08013CA8 @ =gBattleMainFunc ldr r0, _08013CAC @ =RunTurnActionsFunctions str r0, [r1] b _08013D20 .align 2, 0 _08013C78: .4byte gBattleOutcome _08013C7C: .4byte gBattleStruct -_08013C80: .4byte gUnknown_2023DD0 +_08013C80: .4byte gHitMarker _08013C84: .4byte 0xfffffdff _08013C88: .4byte 0xfff7ffff _08013C8C: .4byte 0xffbfffff @@ -7866,9 +7866,9 @@ _08013C90: .4byte 0xffefffff _08013C94: .4byte gBattleScripting _08013C98: .4byte gBattleMoveDamage _08013C9C: .4byte gMoveResultFlags -_08013CA0: .4byte gUnknown_2023E82 -_08013CA4: .4byte gUnknown_2023BE3 -_08013CA8: .4byte gUnknown_3004F84 +_08013CA0: .4byte gBattleCommunication +_08013CA4: .4byte gCurrentActionFuncId +_08013CA8: .4byte gBattleMainFunc _08013CAC: .4byte RunTurnActionsFunctions _08013CB0: ldr r1, _08013D30 @ =gBattleResults @@ -7882,7 +7882,7 @@ _08013CBC: ldr r4, _08013D34 @ =gBattlersCount ldr r0, _08013D38 @ =gBattleStruct mov r8, r0 - ldr r1, _08013D3C @ =gUnknown_3004F84 + ldr r1, _08013D3C @ =gBattleMainFunc mov r10, r1 ldr r0, _08013D40 @ =gAbsentBattlerFlags mov r12, r0 @@ -7891,10 +7891,10 @@ _08013CBC: ldrb r0, [r4] cmp r2, r0 bge _08013CF2 - ldr r7, _08013D48 @ =gUnknown_2023D7C + ldr r7, _08013D48 @ =gChosenActionByBattler movs r6, 0xFF movs r5, 0 - ldr r3, _08013D4C @ =gUnknown_2023DC4 + ldr r3, _08013D4C @ =gChosenMoveByBattler _08013CDE: adds r1, r2, r7 ldrb r0, [r1] @@ -7942,13 +7942,13 @@ _08013D20: _08013D30: .4byte gBattleResults _08013D34: .4byte gBattlersCount _08013D38: .4byte gBattleStruct -_08013D3C: .4byte gUnknown_3004F84 +_08013D3C: .4byte gBattleMainFunc _08013D40: .4byte gAbsentBattlerFlags _08013D44: .4byte sub_8014040 -_08013D48: .4byte gUnknown_2023D7C -_08013D4C: .4byte gUnknown_2023DC4 +_08013D48: .4byte gChosenActionByBattler +_08013D4C: .4byte gChosenMoveByBattler _08013D50: .4byte gUnknown_2023E80 - thumb_func_end sub_8013BD4 + thumb_func_end BattleTurnPassed thumb_func_start IsRunningFromBattleImpossible IsRunningFromBattleImpossible: @ 8013D54 @@ -8120,7 +8120,7 @@ _08013E8A: adds r0, 0x20 ldrb r0, [r0] strb r0, [r2] - ldr r1, _08013EC0 @ =gUnknown_2023E82 + ldr r1, _08013EC0 @ =gBattleCommunication movs r0, 0x2 b _08013F5C .align 2, 0 @@ -8131,7 +8131,7 @@ _08013EB0: .4byte gBattleMons _08013EB4: .4byte gBattlersCount _08013EB8: .4byte gBattleScripting _08013EBC: .4byte gLastUsedAbility -_08013EC0: .4byte gUnknown_2023E82 +_08013EC0: .4byte gBattleCommunication _08013EC4: ldr r1, _08013EF8 @ =gBattleMons ldr r0, _08013EFC @ =gActiveBattler @@ -8155,7 +8155,7 @@ _08013EC4: cmp r0, 0 beq _08013F0C _08013EEE: - ldr r1, _08013F08 @ =gUnknown_2023E82 + ldr r1, _08013F08 @ =gBattleCommunication movs r0, 0 strb r0, [r1, 0x5] movs r0, 0x1 @@ -8165,7 +8165,7 @@ _08013EF8: .4byte gBattleMons _08013EFC: .4byte gActiveBattler _08013F00: .4byte 0x0400e000 _08013F04: .4byte gStatuses3 -_08013F08: .4byte gUnknown_2023E82 +_08013F08: .4byte gBattleCommunication _08013F0C: ldr r0, _08013F1C @ =gBattleTypeFlags ldr r0, [r0] @@ -8184,28 +8184,28 @@ _08013F20: ldr r1, _08013F34 @ =gLastUsedAbility ldrb r0, [r2] strb r0, [r1] - ldr r1, _08013F38 @ =gUnknown_2023E82 + ldr r1, _08013F38 @ =gBattleCommunication movs r0, 0x2 b _08013F5C .align 2, 0 _08013F30: .4byte gBattleScripting _08013F34: .4byte gLastUsedAbility -_08013F38: .4byte gUnknown_2023E82 +_08013F38: .4byte gBattleCommunication _08013F3C: ldr r0, _08013F4C @ =gBattleScripting strb r5, [r0, 0x17] ldr r1, _08013F50 @ =gLastUsedAbility ldrb r0, [r2] strb r0, [r1] - ldr r1, _08013F54 @ =gUnknown_2023E82 + ldr r1, _08013F54 @ =gBattleCommunication movs r0, 0x2 b _08013F5C .align 2, 0 _08013F4C: .4byte gBattleScripting _08013F50: .4byte gLastUsedAbility -_08013F54: .4byte gUnknown_2023E82 +_08013F54: .4byte gBattleCommunication _08013F58: - ldr r1, _08013F68 @ =gUnknown_2023E82 + ldr r1, _08013F68 @ =gBattleCommunication movs r0, 0x1 _08013F5C: strb r0, [r1, 0x5] @@ -8215,7 +8215,7 @@ _08013F5E: pop {r1} bx r1 .align 2, 0 -_08013F68: .4byte gUnknown_2023E82 +_08013F68: .4byte gBattleCommunication thumb_func_end IsRunningFromBattleImpossible thumb_func_start sub_8013F6C @@ -8335,7 +8335,7 @@ sub_8014040: @ 8014040 mov r5, r8 push {r5-r7} sub sp, 0x1C - ldr r0, _0801408C @ =gUnknown_2023E82 + ldr r0, _0801408C @ =gBattleCommunication movs r1, 0 strb r1, [r0, 0x4] ldr r0, _08014090 @ =gActiveBattler @@ -8352,7 +8352,7 @@ _08014064: bl GetBattlerPosition lsls r0, 24 lsrs r5, r0, 24 - ldr r1, _0801408C @ =gUnknown_2023E82 + ldr r1, _0801408C @ =gBattleCommunication ldrb r0, [r4] adds r0, r1 ldrb r0, [r0] @@ -8366,7 +8366,7 @@ _08014080: ldr r0, [r0] mov pc, r0 .align 2, 0 -_0801408C: .4byte gUnknown_2023E82 +_0801408C: .4byte gBattleCommunication _08014090: .4byte gActiveBattler _08014094: .4byte gBattlersCount _08014098: .4byte _0801409C @@ -8413,7 +8413,7 @@ _080140B8: ands r1, r0 cmp r1, 0 bne _08014114 - ldr r4, _08014160 @ =gUnknown_2023E82 + ldr r4, _08014160 @ =gBattleCommunication adds r0, r5, 0 bl GetBattlerAtPosition lsls r0, 24 @@ -8437,7 +8437,7 @@ _08014114: ands r3, r0 cmp r3, 0 beq _0801417C - ldr r0, _08014164 @ =gUnknown_2023D7C + ldr r0, _08014164 @ =gChosenActionByBattler adds r0, r2, r0 movs r1, 0xD strb r1, [r0] @@ -8447,7 +8447,7 @@ _08014114: ands r0, r1 cmp r0, 0 bne _08014168 - ldr r0, _08014160 @ =gUnknown_2023E82 + ldr r0, _08014160 @ =gBattleCommunication ldrb r1, [r4] adds r1, r0 movs r0, 0x4 @@ -8458,17 +8458,17 @@ _08014150: .4byte gActiveBattler _08014154: .4byte gBattleStruct _08014158: .4byte gBattleTypeFlags _0801415C: .4byte gBitTable -_08014160: .4byte gUnknown_2023E82 -_08014164: .4byte gUnknown_2023D7C +_08014160: .4byte gBattleCommunication +_08014164: .4byte gChosenActionByBattler _08014168: - ldr r0, _08014178 @ =gUnknown_2023E82 + ldr r0, _08014178 @ =gBattleCommunication ldrb r1, [r4] adds r1, r0 movs r0, 0x3 strb r0, [r1] bl _08014C4E .align 2, 0 -_08014178: .4byte gUnknown_2023E82 +_08014178: .4byte gBattleCommunication _0801417C: ldr r1, _080141B0 @ =gBattleMons movs r0, 0x58 @@ -8487,10 +8487,10 @@ _0801417C: cmp r1, 0 beq _080141BC _0801419C: - ldr r0, _080141B4 @ =gUnknown_2023D7C + ldr r0, _080141B4 @ =gChosenActionByBattler adds r0, r2, r0 strb r3, [r0] - ldr r1, _080141B8 @ =gUnknown_2023E82 + ldr r1, _080141B8 @ =gBattleCommunication ldrb r0, [r4] adds r0, r1 movs r1, 0x3 @@ -8498,24 +8498,24 @@ _0801419C: bl _08014C4E .align 2, 0 _080141B0: .4byte gBattleMons -_080141B4: .4byte gUnknown_2023D7C -_080141B8: .4byte gUnknown_2023E82 +_080141B4: .4byte gChosenActionByBattler +_080141B8: .4byte gBattleCommunication _080141BC: - ldr r0, _080141D4 @ =gUnknown_2023D7C + ldr r0, _080141D4 @ =gChosenActionByBattler ldrb r1, [r0] - ldr r0, _080141D8 @ =gUnknown_20233C4 + ldr r0, _080141D8 @ =gBattleBufferB ldrb r2, [r0, 0x1] ldrb r0, [r0, 0x2] lsls r0, 8 orrs r2, r0 movs r0, 0 - bl EmitChooseAction + bl BtlController_EmitChooseAction bl _08014B26 .align 2, 0 -_080141D4: .4byte gUnknown_2023D7C -_080141D8: .4byte gUnknown_20233C4 +_080141D4: .4byte gChosenActionByBattler +_080141D8: .4byte gBattleBufferB _080141DC: - ldr r4, _08014234 @ =gUnknown_2023BC8 + ldr r4, _08014234 @ =gBattleControllerExecFlags ldr r1, _08014238 @ =gBitTable ldr r3, _0801423C @ =gActiveBattler ldrb r5, [r3] @@ -8538,9 +8538,9 @@ _080141DC: beq _0801420A bl _08014C4E _0801420A: - ldr r2, _08014240 @ =gUnknown_2023D7C + ldr r2, _08014240 @ =gChosenActionByBattler adds r2, r5, r2 - ldr r1, _08014244 @ =gUnknown_20233C4 + ldr r1, _08014244 @ =gBattleBufferB lsls r0, r5, 9 adds r1, 0x1 adds r0, r1 @@ -8560,11 +8560,11 @@ _08014228: ldr r0, [r0] mov pc, r0 .align 2, 0 -_08014234: .4byte gUnknown_2023BC8 +_08014234: .4byte gBattleControllerExecFlags _08014238: .4byte gBitTable _0801423C: .4byte gActiveBattler -_08014240: .4byte gUnknown_2023D7C -_08014244: .4byte gUnknown_20233C4 +_08014240: .4byte gChosenActionByBattler +_08014244: .4byte gBattleBufferB _08014248: .4byte _0801424C .align 2, 0 _0801424C: @@ -8582,11 +8582,11 @@ _0801424C: .4byte _080146AC .4byte _08014670 _08014280: - bl sub_8017998 + bl AreAllMovesUnusable lsls r0, 24 cmp r0, 0 beq _080142D8 - ldr r0, _080142C8 @ =gUnknown_2023E82 + ldr r0, _080142C8 @ =gBattleCommunication ldr r3, _080142CC @ =gActiveBattler ldrb r1, [r3] adds r1, r0 @@ -8608,7 +8608,7 @@ _08014280: ldrb r1, [r3] ldr r2, [r2] adds r2, r1, r2 - ldr r0, _080142D4 @ =gUnknown_20233C4 + ldr r0, _080142D4 @ =gBattleBufferB lsls r1, 9 adds r0, 0x3 adds r1, r0 @@ -8616,10 +8616,10 @@ _08014280: strb r0, [r2, 0xC] bl _08014C78 .align 2, 0 -_080142C8: .4byte gUnknown_2023E82 +_080142C8: .4byte gBattleCommunication _080142CC: .4byte gActiveBattler _080142D0: .4byte gBattleStruct -_080142D4: .4byte gUnknown_20233C4 +_080142D4: .4byte gBattleBufferB _080142D8: ldr r3, _08014318 @ =gDisableStructs ldr r5, _0801431C @ =gActiveBattler @@ -8631,7 +8631,7 @@ _080142D8: ldrh r2, [r0, 0x6] cmp r2, 0 beq _0801432C - ldr r1, _08014320 @ =gUnknown_2023DC4 + ldr r1, _08014320 @ =gChosenMoveByBattler lsls r0, r4, 1 adds r0, r1 strh r2, [r0] @@ -8646,7 +8646,7 @@ _080142D8: adds r0, r3 ldrb r0, [r0, 0xC] strb r0, [r1] - ldr r1, _08014328 @ =gUnknown_2023E82 + ldr r1, _08014328 @ =gBattleCommunication ldrb r0, [r5] adds r0, r1 movs r1, 0x3 @@ -8655,9 +8655,9 @@ _080142D8: .align 2, 0 _08014318: .4byte gDisableStructs _0801431C: .4byte gActiveBattler -_08014320: .4byte gUnknown_2023DC4 +_08014320: .4byte gChosenMoveByBattler _08014324: .4byte gBattleStruct -_08014328: .4byte gUnknown_2023E82 +_08014328: .4byte gBattleCommunication _0801432C: add r2, sp, 0x4 ldr r3, _080143CC @ =gBattleMons @@ -8736,7 +8736,7 @@ _0801436E: movs r0, 0 movs r2, 0 add r3, sp, 0x4 - bl EmitChooseMove + bl BtlController_EmitChooseMove b _0801460E .align 2, 0 _080143CC: .4byte gBattleMons @@ -8748,14 +8748,14 @@ _080143D4: ands r0, r1 cmp r0, 0 beq _08014428 - ldr r1, _08014418 @ =gUnknown_2023D80 + ldr r1, _08014418 @ =gSelectionBattleScripts mov r3, r8 ldrb r0, [r3] lsls r0, 2 adds r0, r1 ldr r1, _0801441C @ =gUnknown_81D96A4 str r1, [r0] - ldr r0, _08014420 @ =gUnknown_2023E82 + ldr r0, _08014420 @ =gBattleCommunication ldrb r1, [r3] adds r1, r0 movs r3, 0 @@ -8774,9 +8774,9 @@ _080143D4: .align 2, 0 _08014410: .4byte gBattleTypeFlags _08014414: .4byte 0x00000902 -_08014418: .4byte gUnknown_2023D80 +_08014418: .4byte gSelectionBattleScripts _0801441C: .4byte gUnknown_81D96A4 -_08014420: .4byte gUnknown_2023E82 +_08014420: .4byte gBattleCommunication _08014424: .4byte gBattleStruct _08014428: ldr r2, _08014448 @ =gBattleStruct @@ -8788,9 +8788,9 @@ _08014428: ldr r1, [r2] adds r1, r0 movs r0, 0 - bl EmitChooseItem + bl BtlController_EmitChooseItem ldrb r0, [r4] - bl MarkBufferBankForExecution + bl MarkBattlerForControllerExec b _080146AC .align 2, 0 _08014448: .4byte gBattleStruct @@ -8934,7 +8934,7 @@ _08014548: str r0, [sp] movs r0, 0 movs r2, 0x6 - bl EmitChoosePokemon + bl BtlController_EmitChoosePokemon b _0801460E .align 2, 0 _08014574: .4byte gActiveBattler @@ -8947,7 +8947,7 @@ _08014584: mov r8, r0 cmp r1, 0x2 bne _080145B4 - ldr r0, _080145AC @ =gUnknown_2023D7C + ldr r0, _080145AC @ =gChosenActionByBattler ldrb r0, [r0] cmp r0, 0x2 bne _080145B4 @@ -8961,14 +8961,14 @@ _08014584: b _080145D0 .align 2, 0 _080145A8: .4byte gActiveBattler -_080145AC: .4byte gUnknown_2023D7C +_080145AC: .4byte gChosenActionByBattler _080145B0: .4byte gBattleStruct _080145B4: mov r1, r8 ldrb r0, [r1] cmp r0, 0x3 bne _080145F0 - ldr r0, _080145E8 @ =gUnknown_2023D7C + ldr r0, _080145E8 @ =gChosenActionByBattler ldrb r0, [r0, 0x1] cmp r0, 0x2 bne _080145F0 @@ -8988,10 +8988,10 @@ _080145D0: movs r1, 0 _080145DE: movs r3, 0 - bl EmitChoosePokemon + bl BtlController_EmitChoosePokemon b _0801460E .align 2, 0 -_080145E8: .4byte gUnknown_2023D7C +_080145E8: .4byte gChosenActionByBattler _080145EC: .4byte gBattleStruct _080145F0: ldr r2, _08014618 @ =gBattleStruct @@ -9007,11 +9007,11 @@ _080145F0: movs r1, 0 movs r2, 0x6 movs r3, 0 - bl EmitChoosePokemon + bl BtlController_EmitChoosePokemon _0801460E: ldr r0, _0801461C @ =gActiveBattler ldrb r0, [r0] - bl MarkBufferBankForExecution + bl MarkBattlerForControllerExec b _080146AC .align 2, 0 _08014618: .4byte gBattleStruct @@ -9021,14 +9021,14 @@ _08014620: lsls r0, 24 cmp r0, 0 beq _080146AC - ldr r1, _0801465C @ =gUnknown_2023D80 + ldr r1, _0801465C @ =gSelectionBattleScripts ldr r3, _08014660 @ =gActiveBattler ldrb r0, [r3] lsls r0, 2 adds r0, r1 ldr r1, _08014664 @ =gUnknown_81D8949 str r1, [r0] - ldr r0, _08014668 @ =gUnknown_2023E82 + ldr r0, _08014668 @ =gBattleCommunication ldrb r1, [r3] adds r1, r0 movs r4, 0 @@ -9047,13 +9047,13 @@ _08014620: strb r4, [r0] b _08014C78 .align 2, 0 -_0801465C: .4byte gUnknown_2023D80 +_0801465C: .4byte gSelectionBattleScripts _08014660: .4byte gActiveBattler _08014664: .4byte gUnknown_81D8949 -_08014668: .4byte gUnknown_2023E82 +_08014668: .4byte gBattleCommunication _0801466C: .4byte gBattleStruct _08014670: - ldr r4, _080146A8 @ =gUnknown_2023E82 + ldr r4, _080146A8 @ =gBattleCommunication mov r2, r8 ldrb r1, [r2] adds r1, r4 @@ -9072,13 +9072,13 @@ _08014670: adds r0, r4 strb r5, [r0] movs r0, 0 - bl EmitCmd50 + bl BtlController_EmitEndBounceEffect mov r3, r8 ldrb r0, [r3] - bl MarkBufferBankForExecution + bl MarkBattlerForControllerExec b _08014C78 .align 2, 0 -_080146A8: .4byte gUnknown_2023E82 +_080146A8: .4byte gBattleCommunication _080146AC: ldr r0, _080146D8 @ =gBattleTypeFlags ldr r0, [r0] @@ -9086,7 +9086,7 @@ _080146AC: ands r0, r1 cmp r0, 0x8 bne _080146EC - ldr r0, _080146DC @ =gUnknown_20233C4 + ldr r0, _080146DC @ =gBattleBufferB ldr r4, _080146E0 @ =gActiveBattler ldrb r1, [r4] lsls r1, 9 @@ -9097,22 +9097,22 @@ _080146AC: bne _080146EC ldr r0, _080146E4 @ =gUnknown_81D8924 bl BattleScriptExecute - ldr r1, _080146E8 @ =gUnknown_2023E82 + ldr r1, _080146E8 @ =gBattleCommunication ldrb r0, [r4] adds r0, r1 b _08014926 .align 2, 0 _080146D8: .4byte gBattleTypeFlags -_080146DC: .4byte gUnknown_20233C4 +_080146DC: .4byte gBattleBufferB _080146E0: .4byte gActiveBattler _080146E4: .4byte gUnknown_81D8924 -_080146E8: .4byte gUnknown_2023E82 +_080146E8: .4byte gBattleCommunication _080146EC: bl IsRunningFromBattleImpossible lsls r0, 24 cmp r0, 0 beq _08014750 - ldr r0, _08014738 @ =gUnknown_20233C4 + ldr r0, _08014738 @ =gBattleBufferB ldr r4, _0801473C @ =gActiveBattler ldrb r2, [r4] lsls r1, r2, 9 @@ -9121,12 +9121,12 @@ _080146EC: ldrb r0, [r1] cmp r0, 0x3 bne _08014750 - ldr r1, _08014740 @ =gUnknown_2023D80 + ldr r1, _08014740 @ =gSelectionBattleScripts lsls r0, r2, 2 adds r0, r1 ldr r1, _08014744 @ =gUnknown_81D8943 str r1, [r0] - ldr r0, _08014748 @ =gUnknown_2023E82 + ldr r0, _08014748 @ =gBattleCommunication ldrb r1, [r4] adds r1, r0 movs r3, 0 @@ -9146,23 +9146,23 @@ _0801472C: strb r3, [r0] b _08014C78 .align 2, 0 -_08014738: .4byte gUnknown_20233C4 +_08014738: .4byte gBattleBufferB _0801473C: .4byte gActiveBattler -_08014740: .4byte gUnknown_2023D80 +_08014740: .4byte gSelectionBattleScripts _08014744: .4byte gUnknown_81D8943 -_08014748: .4byte gUnknown_2023E82 +_08014748: .4byte gBattleCommunication _0801474C: .4byte gBattleStruct _08014750: - ldr r2, _0801475C @ =gUnknown_2023E82 + ldr r2, _0801475C @ =gBattleCommunication ldr r0, _08014760 @ =gActiveBattler ldrb r1, [r0] adds r1, r2 b _08014B32 .align 2, 0 -_0801475C: .4byte gUnknown_2023E82 +_0801475C: .4byte gBattleCommunication _08014760: .4byte gActiveBattler _08014764: - ldr r4, _080147A8 @ =gUnknown_2023BC8 + ldr r4, _080147A8 @ =gBattleControllerExecFlags ldr r1, _080147AC @ =gBitTable ldr r3, _080147B0 @ =gActiveBattler ldrb r5, [r3] @@ -9185,7 +9185,7 @@ _08014764: beq _08014790 b _08014C4E _08014790: - ldr r1, _080147B4 @ =gUnknown_2023D7C + ldr r1, _080147B4 @ =gChosenActionByBattler adds r0, r5, r1 ldrb r0, [r0] adds r3, r1, 0 @@ -9199,10 +9199,10 @@ _0801479E: ldr r0, [r0] mov pc, r0 .align 2, 0 -_080147A8: .4byte gUnknown_2023BC8 +_080147A8: .4byte gBattleControllerExecFlags _080147AC: .4byte gBitTable _080147B0: .4byte gActiveBattler -_080147B4: .4byte gUnknown_2023D7C +_080147B4: .4byte gChosenActionByBattler _080147B8: .4byte _080147BC .align 2, 0 _080147BC: @@ -9217,7 +9217,7 @@ _080147BC: .4byte _08014A68 .4byte _08014A8C _080147E4: - ldr r0, _08014804 @ =gUnknown_20233C4 + ldr r0, _08014804 @ =gBattleBufferB mov r1, r8 ldrb r4, [r1] lsls r1, r4, 9 @@ -9233,7 +9233,7 @@ _080147E4: strb r1, [r0] b _08014C78 .align 2, 0 -_08014804: .4byte gUnknown_20233C4 +_08014804: .4byte gBattleBufferB _08014808: adds r3, r7, 0 mov r5, r8 @@ -9251,18 +9251,18 @@ _08014808: ldr r0, _08014830 @ =0x0000ffff cmp r2, r0 bne _08014838 - ldr r0, _08014834 @ =gUnknown_2023E82 + ldr r0, _08014834 @ =gBattleCommunication adds r0, r4, r0 b _08014926 .align 2, 0 _08014830: .4byte 0x0000ffff -_08014834: .4byte gUnknown_2023E82 +_08014834: .4byte gBattleCommunication _08014838: - bl sub_8017594 + bl TrySetCantSelectMoveBattleScript lsls r0, 24 cmp r0, 0 beq _0801487C - ldr r0, _08014874 @ =gUnknown_2023E82 + ldr r0, _08014874 @ =gBattleCommunication ldrb r1, [r5] adds r1, r0 movs r3, 0 @@ -9287,7 +9287,7 @@ _08014838: strb r0, [r1] b _08014C78 .align 2, 0 -_08014874: .4byte gUnknown_2023E82 +_08014874: .4byte gBattleCommunication _08014878: .4byte gBattleStruct _0801487C: mov r2, r8 @@ -9300,7 +9300,7 @@ _0801487C: adds r0, r6 ldrb r0, [r0] strb r0, [r1] - ldr r0, _080148CC @ =gUnknown_2023DC4 + ldr r0, _080148CC @ =gChosenMoveByBattler ldrb r2, [r2] lsls r5, r2, 1 adds r5, r0 @@ -9324,16 +9324,16 @@ _0801487C: add r0, r9 ldrb r0, [r0] strb r0, [r4, 0xC] - ldr r0, _080148D4 @ =gUnknown_2023E82 + ldr r0, _080148D4 @ =gBattleCommunication ldrb r1, [r3] b _08014B30 .align 2, 0 _080148C8: .4byte gBattleStruct -_080148CC: .4byte gUnknown_2023DC4 +_080148CC: .4byte gChosenMoveByBattler _080148D0: .4byte gBattleMons -_080148D4: .4byte gUnknown_2023E82 +_080148D4: .4byte gBattleCommunication _080148D8: - ldr r2, _08014900 @ =gUnknown_20233C4 + ldr r2, _08014900 @ =gBattleBufferB ldr r5, _08014904 @ =gActiveBattler ldrb r4, [r5] lsls r1, r4, 9 @@ -9349,18 +9349,18 @@ _080148D8: bne _080148F6 b _08014C48 _080148F6: - ldr r0, _08014908 @ =gUnknown_2023D68 + ldr r0, _08014908 @ =gLastUsedItem strh r3, [r0] - ldr r0, _0801490C @ =gUnknown_2023E82 + ldr r0, _0801490C @ =gBattleCommunication ldrb r1, [r5] b _08014B30 .align 2, 0 -_08014900: .4byte gUnknown_20233C4 +_08014900: .4byte gBattleBufferB _08014904: .4byte gActiveBattler -_08014908: .4byte gUnknown_2023D68 -_0801490C: .4byte gUnknown_2023E82 +_08014908: .4byte gLastUsedItem +_0801490C: .4byte gBattleCommunication _08014910: - ldr r6, _0801492C @ =gUnknown_20233C4 + ldr r6, _0801492C @ =gBattleBufferB ldr r7, _08014930 @ =gActiveBattler ldrb r2, [r7] lsls r0, r2, 9 @@ -9369,16 +9369,16 @@ _08014910: ldrb r1, [r0] cmp r1, 0x6 bne _08014938 - ldr r0, _08014934 @ =gUnknown_2023E82 + ldr r0, _08014934 @ =gBattleCommunication adds r0, r2, r0 _08014926: movs r1, 0 strb r1, [r0] b _08014C4E .align 2, 0 -_0801492C: .4byte gUnknown_20233C4 +_0801492C: .4byte gBattleBufferB _08014930: .4byte gActiveBattler -_08014934: .4byte gUnknown_2023E82 +_08014934: .4byte gBattleCommunication _08014938: ldr r0, _080149FC @ =gBattleStruct mov r12, r0 @@ -9476,83 +9476,83 @@ _08014938: ldrb r0, [r0] strb r0, [r1] _080149F6: - ldr r0, _08014A04 @ =gUnknown_2023E82 + ldr r0, _08014A04 @ =gBattleCommunication ldrb r1, [r7] b _08014B30 .align 2, 0 _080149FC: .4byte gBattleStruct _08014A00: .4byte gBattleTypeFlags -_08014A04: .4byte gUnknown_2023E82 +_08014A04: .4byte gBattleCommunication _08014A08: - ldr r2, _08014A20 @ =gUnknown_2023DD0 + ldr r2, _08014A20 @ =gHitMarker ldr r0, [r2] movs r1, 0x80 lsls r1, 8 orrs r0, r1 str r0, [r2] - ldr r2, _08014A24 @ =gUnknown_2023E82 + ldr r2, _08014A24 @ =gBattleCommunication ldr r0, _08014A28 @ =gActiveBattler ldrb r1, [r0] adds r1, r2 b _08014B32 .align 2, 0 -_08014A20: .4byte gUnknown_2023DD0 -_08014A24: .4byte gUnknown_2023E82 +_08014A20: .4byte gHitMarker +_08014A24: .4byte gBattleCommunication _08014A28: .4byte gActiveBattler _08014A2C: - ldr r2, _08014A38 @ =gUnknown_2023E82 + ldr r2, _08014A38 @ =gBattleCommunication ldr r0, _08014A3C @ =gActiveBattler ldrb r1, [r0] adds r1, r2 b _08014B32 .align 2, 0 -_08014A38: .4byte gUnknown_2023E82 +_08014A38: .4byte gBattleCommunication _08014A3C: .4byte gActiveBattler _08014A40: - ldr r2, _08014A4C @ =gUnknown_2023E82 + ldr r2, _08014A4C @ =gBattleCommunication ldr r0, _08014A50 @ =gActiveBattler ldrb r1, [r0] adds r1, r2 b _08014B32 .align 2, 0 -_08014A4C: .4byte gUnknown_2023E82 +_08014A4C: .4byte gBattleCommunication _08014A50: .4byte gActiveBattler _08014A54: - ldr r2, _08014A60 @ =gUnknown_2023E82 + ldr r2, _08014A60 @ =gBattleCommunication ldr r0, _08014A64 @ =gActiveBattler ldrb r1, [r0] adds r1, r2 b _08014B32 .align 2, 0 -_08014A60: .4byte gUnknown_2023E82 +_08014A60: .4byte gBattleCommunication _08014A64: .4byte gActiveBattler _08014A68: - ldr r2, _08014A80 @ =gUnknown_2023DD0 + ldr r2, _08014A80 @ =gHitMarker ldr r0, [r2] movs r1, 0x80 lsls r1, 8 orrs r0, r1 str r0, [r2] - ldr r2, _08014A84 @ =gUnknown_2023E82 + ldr r2, _08014A84 @ =gBattleCommunication ldr r0, _08014A88 @ =gActiveBattler ldrb r1, [r0] adds r1, r2 b _08014B32 .align 2, 0 -_08014A80: .4byte gUnknown_2023DD0 -_08014A84: .4byte gUnknown_2023E82 +_08014A80: .4byte gHitMarker +_08014A84: .4byte gBattleCommunication _08014A88: .4byte gActiveBattler _08014A8C: - ldr r2, _08014A98 @ =gUnknown_2023E82 + ldr r2, _08014A98 @ =gBattleCommunication ldr r0, _08014A9C @ =gActiveBattler ldrb r1, [r0] adds r1, r2 b _08014B32 .align 2, 0 -_08014A98: .4byte gUnknown_2023E82 +_08014A98: .4byte gBattleCommunication _08014A9C: .4byte gActiveBattler _08014AA0: - ldr r3, _08014B08 @ =gUnknown_2023BC8 + ldr r3, _08014B08 @ =gBattleControllerExecFlags ldr r4, _08014B0C @ =gBitTable ldr r0, _08014B10 @ =gActiveBattler ldrb r0, [r0] @@ -9602,10 +9602,10 @@ _08014ACA: _08014AFE: movs r0, 0 movs r1, 0 - bl EmitLinkStandbyMsg + bl BtlController_EmitLinkStandbyMsg b _08014B24 .align 2, 0 -_08014B08: .4byte gUnknown_2023BC8 +_08014B08: .4byte gBattleControllerExecFlags _08014B0C: .4byte gBitTable _08014B10: .4byte gActiveBattler _08014B14: .4byte gBattleTypeFlags @@ -9613,13 +9613,13 @@ _08014B18: .4byte gBattleStruct _08014B1C: movs r0, 0 movs r1, 0x1 - bl EmitLinkStandbyMsg + bl BtlController_EmitLinkStandbyMsg _08014B24: ldr r4, _08014B3C @ =gActiveBattler _08014B26: ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, _08014B40 @ =gUnknown_2023E82 + bl MarkBattlerForControllerExec + ldr r0, _08014B40 @ =gBattleCommunication ldrb r1, [r4] _08014B30: adds r1, r0 @@ -9630,9 +9630,9 @@ _08014B32: b _08014C4E .align 2, 0 _08014B3C: .4byte gActiveBattler -_08014B40: .4byte gUnknown_2023E82 +_08014B40: .4byte gBattleCommunication _08014B44: - ldr r3, _08014B78 @ =gUnknown_2023BC8 + ldr r3, _08014B78 @ =gBattleControllerExecFlags ldr r1, _08014B7C @ =gBitTable ldr r0, _08014B80 @ =gActiveBattler ldrb r0, [r0] @@ -9652,16 +9652,16 @@ _08014B44: ands r0, r1 cmp r0, 0 bne _08014C4E - ldr r1, _08014B84 @ =gUnknown_2023E82 + ldr r1, _08014B84 @ =gBattleCommunication ldrb r0, [r1, 0x4] adds r0, 0x1 strb r0, [r1, 0x4] b _08014C4E .align 2, 0 -_08014B78: .4byte gUnknown_2023BC8 +_08014B78: .4byte gBattleControllerExecFlags _08014B7C: .4byte gBitTable _08014B80: .4byte gActiveBattler -_08014B84: .4byte gUnknown_2023E82 +_08014B84: .4byte gBattleCommunication _08014B88: ldr r5, _08014BA8 @ =gActiveBattler ldrb r2, [r5] @@ -9673,7 +9673,7 @@ _08014B88: ldrb r0, [r0] cmp r0, 0 beq _08014BB4 - ldr r0, _08014BB0 @ =gUnknown_2023E82 + ldr r0, _08014BB0 @ =gBattleCommunication adds r0, r2, r0 adds r1, 0x84 ldrb r1, [r1] @@ -9682,18 +9682,18 @@ _08014B88: .align 2, 0 _08014BA8: .4byte gActiveBattler _08014BAC: .4byte gBattleStruct -_08014BB0: .4byte gUnknown_2023E82 +_08014BB0: .4byte gBattleCommunication _08014BB4: - ldr r0, _08014C08 @ =sBattler_AI + ldr r0, _08014C08 @ =gBattlerAttacker strb r2, [r0] - ldr r7, _08014C0C @ =gUnknown_2023D74 - ldr r6, _08014C10 @ =gUnknown_2023D80 + ldr r7, _08014C0C @ =gBattlescriptCurrInstr + ldr r6, _08014C10 @ =gSelectionBattleScripts ldrb r0, [r5] lsls r0, 2 adds r0, r6 ldr r4, [r0] str r4, [r7] - ldr r3, _08014C14 @ =gUnknown_2023BC8 + ldr r3, _08014C14 @ =gBattleControllerExecFlags ldr r1, _08014C18 @ =gBitTable ldrb r0, [r5] lsls r0, 2 @@ -9712,7 +9712,7 @@ _08014BB4: ands r0, r1 cmp r0, 0 bne _08014BFA - ldr r0, _08014C1C @ =gUnknown_825011C + ldr r0, _08014C1C @ =gBattleScriptingCommandsTable ldrb r1, [r4] lsls r1, 2 adds r1, r0 @@ -9726,14 +9726,14 @@ _08014BFA: str r1, [r0] b _08014C4E .align 2, 0 -_08014C08: .4byte sBattler_AI -_08014C0C: .4byte gUnknown_2023D74 -_08014C10: .4byte gUnknown_2023D80 -_08014C14: .4byte gUnknown_2023BC8 +_08014C08: .4byte gBattlerAttacker +_08014C0C: .4byte gBattlescriptCurrInstr +_08014C10: .4byte gSelectionBattleScripts +_08014C14: .4byte gBattleControllerExecFlags _08014C18: .4byte gBitTable -_08014C1C: .4byte gUnknown_825011C +_08014C1C: .4byte gBattleScriptingCommandsTable _08014C20: - ldr r3, _08014C88 @ =gUnknown_2023BC8 + ldr r3, _08014C88 @ =gBattleControllerExecFlags ldr r1, _08014C8C @ =gBitTable ldr r0, _08014C90 @ =gActiveBattler ldrb r4, [r0] @@ -9754,7 +9754,7 @@ _08014C20: cmp r3, 0 bne _08014C4E _08014C48: - ldr r0, _08014C94 @ =gUnknown_2023E82 + ldr r0, _08014C94 @ =gBattleCommunication adds r0, r4, r0 strb r3, [r0] _08014C4E: @@ -9771,12 +9771,12 @@ _08014C4E: bcs _08014C68 bl _08014064 _08014C68: - ldr r0, _08014C94 @ =gUnknown_2023E82 + ldr r0, _08014C94 @ =gBattleCommunication ldrb r0, [r0, 0x4] ldrb r2, [r2] cmp r0, r2 bne _08014C78 - ldr r1, _08014C9C @ =gUnknown_3004F84 + ldr r1, _08014C9C @ =gBattleMainFunc ldr r0, _08014CA0 @ =sub_80150A8 str r0, [r1] _08014C78: @@ -9789,12 +9789,12 @@ _08014C78: pop {r0} bx r0 .align 2, 0 -_08014C88: .4byte gUnknown_2023BC8 +_08014C88: .4byte gBattleControllerExecFlags _08014C8C: .4byte gBitTable _08014C90: .4byte gActiveBattler -_08014C94: .4byte gUnknown_2023E82 +_08014C94: .4byte gBattleCommunication _08014C98: .4byte gBattlersCount -_08014C9C: .4byte gUnknown_3004F84 +_08014C9C: .4byte gBattleMainFunc _08014CA0: .4byte sub_80150A8 thumb_func_end sub_8014040 @@ -9805,14 +9805,14 @@ SwapTurnOrder: @ 8014CA4 lsrs r0, 24 lsls r1, 24 lsrs r1, 24 - ldr r2, _08014CD0 @ =gUnknown_2023BDA + ldr r2, _08014CD0 @ =gActionsByTurnOrder adds r4, r0, r2 ldrb r5, [r4] adds r2, r1, r2 ldrb r3, [r2] strb r3, [r4] strb r5, [r2] - ldr r2, _08014CD4 @ =gUnknown_2023BDE + ldr r2, _08014CD4 @ =gBattlerByTurnOrder adds r0, r2 ldrb r5, [r0] adds r1, r2 @@ -9823,8 +9823,8 @@ SwapTurnOrder: @ 8014CA4 pop {r0} bx r0 .align 2, 0 -_08014CD0: .4byte gUnknown_2023BDA -_08014CD4: .4byte gUnknown_2023BDE +_08014CD0: .4byte gActionsByTurnOrder +_08014CD4: .4byte gBattlerByTurnOrder thumb_func_end SwapTurnOrder thumb_func_start GetWhoStrikesFirst @@ -10156,14 +10156,14 @@ _08014F6C: .4byte 0x00000822 _08014F70: .4byte gBattleMons _08014F74: .4byte gUnknown_2023E80 _08014F78: - ldr r0, _08014F98 @ =gUnknown_2023D7C + ldr r0, _08014F98 @ =gChosenActionByBattler mov r3, r9 adds r1, r3, r0 ldrb r1, [r1] adds r2, r0, 0 cmp r1, 0 bne _08014FC8 - ldr r0, _08014F9C @ =gUnknown_2023E8C + ldr r0, _08014F9C @ =gProtectStructs lsls r1, r3, 4 adds r1, r0 ldrb r0, [r1] @@ -10173,8 +10173,8 @@ _08014F78: movs r3, 0xA5 b _08014FCA .align 2, 0 -_08014F98: .4byte gUnknown_2023D7C -_08014F9C: .4byte gUnknown_2023E8C +_08014F98: .4byte gChosenActionByBattler +_08014F9C: .4byte gProtectStructs _08014FA0: ldr r0, _08014FC0 @ =gBattleStruct ldr r0, [r0] @@ -10203,7 +10203,7 @@ _08014FCA: ldrb r0, [r0] cmp r0, 0 bne _08015014 - ldr r0, _08014FE8 @ =gUnknown_2023E8C + ldr r0, _08014FE8 @ =gProtectStructs lsls r1, 4 adds r1, r0 ldrb r0, [r1] @@ -10213,7 +10213,7 @@ _08014FCA: movs r2, 0xA5 b _08015016 .align 2, 0 -_08014FE8: .4byte gUnknown_2023E8C +_08014FE8: .4byte gProtectStructs _08014FEC: ldr r0, _0801500C @ =gBattleStruct ldr r0, [r0] @@ -10339,10 +10339,10 @@ sub_80150A8: @ 80150A8 bcc _080150D0 b _080152FA _080150D0: - ldr r7, _08015108 @ =gUnknown_2023BDA - ldr r6, _0801510C @ =gUnknown_2023D7C + ldr r7, _08015108 @ =gActionsByTurnOrder + ldr r6, _0801510C @ =gChosenActionByBattler mov r2, r8 - ldr r5, _08015110 @ =gUnknown_2023BDE + ldr r5, _08015110 @ =gBattlerByTurnOrder _080150D8: adds r1, r3, r7 ldrb r0, [r2] @@ -10366,9 +10366,9 @@ _080150D8: _080150FC: .4byte gBattleTypeFlags _08015100: .4byte gActiveBattler _08015104: .4byte gBattlersCount -_08015108: .4byte gUnknown_2023BDA -_0801510C: .4byte gUnknown_2023D7C -_08015110: .4byte gUnknown_2023BDE +_08015108: .4byte gActionsByTurnOrder +_0801510C: .4byte gChosenActionByBattler +_08015110: .4byte gBattlerByTurnOrder _08015114: movs r0, 0x2 ands r1, r0 @@ -10382,7 +10382,7 @@ _08015114: ldrb r2, [r2] cmp r3, r2 bcs _08015174 - ldr r0, _08015160 @ =gUnknown_2023D7C + ldr r0, _08015160 @ =gChosenActionByBattler ldrb r1, [r0] adds r4, r0, 0 cmp r1, 0x3 @@ -10407,9 +10407,9 @@ _08015136: .align 2, 0 _08015158: .4byte gActiveBattler _0801515C: .4byte gBattlersCount -_08015160: .4byte gUnknown_2023D7C +_08015160: .4byte gChosenActionByBattler _08015164: - ldr r0, _080151D8 @ =gUnknown_2023D7C + ldr r0, _080151D8 @ =gChosenActionByBattler ldrb r0, [r0] ldr r2, _080151DC @ =gActiveBattler mov r8, r2 @@ -10421,20 +10421,20 @@ _08015172: _08015174: cmp r3, 0x5 bne _080151F8 - ldr r6, _080151E0 @ =gUnknown_2023BDA - ldr r1, _080151D8 @ =gUnknown_2023D7C + ldr r6, _080151E0 @ =gActionsByTurnOrder + ldr r1, _080151D8 @ =gChosenActionByBattler mov r3, r8 ldrb r0, [r3] adds r0, r1 ldrb r0, [r0] strb r0, [r6] - ldr r2, _080151E4 @ =gUnknown_2023BDE + ldr r2, _080151E4 @ =gBattlerByTurnOrder ldrb r0, [r3] strb r0, [r2] movs r3, 0x1 movs r5, 0 adds r4, r1, 0 - ldr r7, _080151E8 @ =gUnknown_3004F84 + ldr r7, _080151E8 @ =gBattleMainFunc mov r10, r7 ldr r0, _080151EC @ =CheckFocusPunch_ClearVarsBeforeTurnStarts mov r12, r0 @@ -10473,11 +10473,11 @@ _080151CC: ldr r0, [r7] b _08015304 .align 2, 0 -_080151D8: .4byte gUnknown_2023D7C +_080151D8: .4byte gChosenActionByBattler _080151DC: .4byte gActiveBattler -_080151E0: .4byte gUnknown_2023BDA -_080151E4: .4byte gUnknown_2023BDE -_080151E8: .4byte gUnknown_3004F84 +_080151E0: .4byte gActionsByTurnOrder +_080151E4: .4byte gBattlerByTurnOrder +_080151E8: .4byte gBattleMainFunc _080151EC: .4byte CheckFocusPunch_ClearVarsBeforeTurnStarts _080151F0: .4byte gBattleStruct _080151F4: .4byte gBattlersCount @@ -10489,10 +10489,10 @@ _080151F8: ldrb r0, [r2] cmp r0, 0 beq _0801523E - ldr r6, _0801528C @ =gUnknown_2023D7C + ldr r6, _0801528C @ =gChosenActionByBattler mov r2, r8 - ldr r5, _08015290 @ =gUnknown_2023BDA - ldr r4, _08015294 @ =gUnknown_2023BDE + ldr r5, _08015290 @ =gActionsByTurnOrder + ldr r4, _08015294 @ =gBattlerByTurnOrder _0801520E: ldrb r0, [r2] adds r0, r6 @@ -10527,9 +10527,9 @@ _0801523E: ldrb r0, [r7] cmp r0, 0 beq _08015282 - ldr r6, _0801528C @ =gUnknown_2023D7C - ldr r5, _08015290 @ =gUnknown_2023BDA - ldr r4, _08015294 @ =gUnknown_2023BDE + ldr r6, _0801528C @ =gChosenActionByBattler + ldr r5, _08015290 @ =gActionsByTurnOrder + ldr r4, _08015294 @ =gBattlerByTurnOrder _08015252: ldrb r0, [r2] adds r0, r6 @@ -10561,20 +10561,20 @@ _08015282: b _080152F0 .align 2, 0 _08015288: .4byte gBattlersCount -_0801528C: .4byte gUnknown_2023D7C -_08015290: .4byte gUnknown_2023BDA -_08015294: .4byte gUnknown_2023BDE +_0801528C: .4byte gChosenActionByBattler +_08015290: .4byte gActionsByTurnOrder +_08015294: .4byte gBattlerByTurnOrder _08015298: adds r4, r5, 0x1 adds r7, r4, 0 ldrb r1, [r1] cmp r7, r1 bge _080152EE - ldr r6, _08015318 @ =gUnknown_2023BDA + ldr r6, _08015318 @ =gActionsByTurnOrder lsls r2, r5, 24 mov r8, r2 _080152A8: - ldr r0, _0801531C @ =gUnknown_2023BDE + ldr r0, _0801531C @ =gBattlerByTurnOrder adds r1, r5, r0 ldrb r3, [r1] adds r0, r4, r0 @@ -10617,7 +10617,7 @@ _080152F0: cmp r5, r0 blt _08015298 _080152FA: - ldr r1, _08015324 @ =gUnknown_3004F84 + ldr r1, _08015324 @ =gBattleMainFunc ldr r0, _08015328 @ =CheckFocusPunch_ClearVarsBeforeTurnStarts str r0, [r1] ldr r0, _0801532C @ =gBattleStruct @@ -10634,10 +10634,10 @@ _08015304: pop {r0} bx r0 .align 2, 0 -_08015318: .4byte gUnknown_2023BDA -_0801531C: .4byte gUnknown_2023BDE +_08015318: .4byte gActionsByTurnOrder +_0801531C: .4byte gBattlerByTurnOrder _08015320: .4byte gBattlersCount -_08015324: .4byte gUnknown_3004F84 +_08015324: .4byte gBattleMainFunc _08015328: .4byte CheckFocusPunch_ClearVarsBeforeTurnStarts _0801532C: .4byte gBattleStruct thumb_func_end sub_80150A8 @@ -10660,7 +10660,7 @@ TurnValuesCleanUp: @ 8015330 adds r5, r1, 0 cmp r2, 0 beq _08015428 - ldr r7, _08015390 @ =gUnknown_2023E8C + ldr r7, _08015390 @ =gProtectStructs adds r6, r5, 0 ldr r0, _08015394 @ =gUnknown_2023C34 mov r12, r0 @@ -10691,7 +10691,7 @@ _0801535E: .align 2, 0 _08015388: .4byte gActiveBattler _0801538C: .4byte gBattlersCount -_08015390: .4byte gUnknown_2023E8C +_08015390: .4byte gProtectStructs _08015394: .4byte gUnknown_2023C34 _08015398: .4byte gDisableStructs _0801539C: @@ -10801,7 +10801,7 @@ SpecialStatusesClear: @ 8015450 beq _0801548E adds r3, r2, 0 movs r4, 0 - ldr r5, _0801549C @ =gUnknown_2023ECC + ldr r5, _0801549C @ =gSpecialStatuses _08015468: ldrb r1, [r3] lsls r0, r1, 2 @@ -10830,13 +10830,13 @@ _0801548E: .align 2, 0 _08015494: .4byte gActiveBattler _08015498: .4byte gBattlersCount -_0801549C: .4byte gUnknown_2023ECC +_0801549C: .4byte gSpecialStatuses thumb_func_end SpecialStatusesClear thumb_func_start CheckFocusPunch_ClearVarsBeforeTurnStarts CheckFocusPunch_ClearVarsBeforeTurnStarts: @ 80154A0 push {r4-r7,lr} - ldr r0, _08015528 @ =gUnknown_2023DD0 + ldr r0, _08015528 @ =gHitMarker ldr r0, [r0] movs r1, 0x80 lsls r1, 8 @@ -10854,7 +10854,7 @@ CheckFocusPunch_ClearVarsBeforeTurnStarts: @ 80154A0 cmp r0, r1 bcs _0801555E ldr r5, _08015534 @ =gActiveBattler - ldr r4, _08015538 @ =sBattler_AI + ldr r4, _08015538 @ =gBattlerAttacker movs r7, 0x84 lsls r7, 1 _080154CC: @@ -10866,7 +10866,7 @@ _080154CC: ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] - ldr r1, _0801553C @ =gUnknown_2023DC4 + ldr r1, _0801553C @ =gChosenMoveByBattler ldrb r3, [r5] lsls r0, r3, 1 adds r0, r1 @@ -10893,7 +10893,7 @@ _080154CC: lsls r0, 31 cmp r0, 0 bne _08015550 - ldr r0, _08015548 @ =gUnknown_2023E8C + ldr r0, _08015548 @ =gProtectStructs lsls r1, r3, 4 adds r1, r0 ldrb r0, [r1] @@ -10904,15 +10904,15 @@ _080154CC: bl BattleScriptExecute b _08015598 .align 2, 0 -_08015528: .4byte gUnknown_2023DD0 +_08015528: .4byte gHitMarker _0801552C: .4byte gBattleStruct _08015530: .4byte gBattlersCount _08015534: .4byte gActiveBattler -_08015538: .4byte sBattler_AI -_0801553C: .4byte gUnknown_2023DC4 +_08015538: .4byte gBattlerAttacker +_0801553C: .4byte gChosenMoveByBattler _08015540: .4byte gBattleMons _08015544: .4byte gDisableStructs -_08015548: .4byte gUnknown_2023E8C +_08015548: .4byte gProtectStructs _0801554C: .4byte gUnknown_81D9015 _08015550: mov r2, r12 @@ -10924,11 +10924,11 @@ _08015550: bcc _080154CC _0801555E: bl TryClearRageStatuses - ldr r1, _080155A0 @ =gUnknown_2023BE2 + ldr r1, _080155A0 @ =gCurrentTurnActionNumber movs r0, 0 strb r0, [r1] - ldr r1, _080155A4 @ =gUnknown_2023BE3 - ldr r0, _080155A8 @ =gUnknown_2023BDA + ldr r1, _080155A4 @ =gCurrentActionFuncId + ldr r0, _080155A8 @ =gActionsByTurnOrder movs r3, 0 ldrb r0, [r0] strb r0, [r1] @@ -10938,10 +10938,10 @@ _0801555E: ldr r0, _080155B0 @ =gBattleStruct ldr r0, [r0] strb r2, [r0, 0x13] - ldr r1, _080155B4 @ =gUnknown_3004F84 + ldr r1, _080155B4 @ =gBattleMainFunc ldr r0, _080155B8 @ =RunTurnActionsFunctions str r0, [r1] - ldr r0, _080155BC @ =gUnknown_2023E82 + ldr r0, _080155BC @ =gBattleCommunication strb r2, [r0, 0x3] strb r2, [r0, 0x4] ldr r0, _080155C0 @ =gBattleScripting @@ -10956,14 +10956,14 @@ _08015598: pop {r0} bx r0 .align 2, 0 -_080155A0: .4byte gUnknown_2023BE2 -_080155A4: .4byte gUnknown_2023BE3 -_080155A8: .4byte gUnknown_2023BDA +_080155A0: .4byte gCurrentTurnActionNumber +_080155A4: .4byte gCurrentActionFuncId +_080155A8: .4byte gActionsByTurnOrder _080155AC: .4byte gDynamicBasePower _080155B0: .4byte gBattleStruct -_080155B4: .4byte gUnknown_3004F84 +_080155B4: .4byte gBattleMainFunc _080155B8: .4byte RunTurnActionsFunctions -_080155BC: .4byte gUnknown_2023E82 +_080155BC: .4byte gBattleCommunication _080155C0: .4byte gBattleScripting _080155C4: .4byte gBattleResources thumb_func_end CheckFocusPunch_ClearVarsBeforeTurnStarts @@ -10973,7 +10973,7 @@ RunTurnActionsFunctions: @ 80155C8 push {r4-r6,lr} ldr r6, _0801561C @ =gBattleOutcome ldrb r0, [r6] - ldr r2, _08015620 @ =gUnknown_2023BE3 + ldr r2, _08015620 @ =gCurrentActionFuncId cmp r0, 0 beq _080155D8 movs r0, 0xC @@ -10982,7 +10982,7 @@ _080155D8: ldr r5, _08015624 @ =gBattleStruct ldr r0, [r5] adds r0, 0x4B - ldr r4, _08015628 @ =gUnknown_2023BE2 + ldr r4, _08015628 @ =gCurrentTurnActionNumber ldrb r1, [r4] strb r1, [r0] ldr r1, _0801562C @ =gUnknown_8250038 @@ -10996,12 +10996,12 @@ _080155D8: ldrb r0, [r0] cmp r1, r0 bcc _08015644 - ldr r2, _08015634 @ =gUnknown_2023DD0 + ldr r2, _08015634 @ =gHitMarker ldr r0, [r2] ldr r1, _08015638 @ =0xffefffff ands r0, r1 str r0, [r2] - ldr r3, _0801563C @ =gUnknown_3004F84 + ldr r3, _0801563C @ =gBattleMainFunc ldr r2, _08015640 @ =gUnknown_8250070 ldrb r1, [r6] movs r0, 0x7F @@ -11013,14 +11013,14 @@ _080155D8: b _0801565C .align 2, 0 _0801561C: .4byte gBattleOutcome -_08015620: .4byte gUnknown_2023BE3 +_08015620: .4byte gCurrentActionFuncId _08015624: .4byte gBattleStruct -_08015628: .4byte gUnknown_2023BE2 +_08015628: .4byte gCurrentTurnActionNumber _0801562C: .4byte gUnknown_8250038 _08015630: .4byte gBattlersCount -_08015634: .4byte gUnknown_2023DD0 +_08015634: .4byte gHitMarker _08015638: .4byte 0xffefffff -_0801563C: .4byte gUnknown_3004F84 +_0801563C: .4byte gBattleMainFunc _08015640: .4byte gUnknown_8250070 _08015644: ldr r0, [r5] @@ -11028,7 +11028,7 @@ _08015644: ldrb r0, [r0] cmp r0, r1 beq _0801565C - ldr r2, _08015664 @ =gUnknown_2023DD0 + ldr r2, _08015664 @ =gHitMarker ldr r0, [r2] ldr r1, _08015668 @ =0xfffffdff ands r0, r1 @@ -11040,7 +11040,7 @@ _0801565C: pop {r0} bx r0 .align 2, 0 -_08015664: .4byte gUnknown_2023DD0 +_08015664: .4byte gHitMarker _08015668: .4byte 0xfffffdff _0801566C: .4byte 0xfff7ffff thumb_func_end RunTurnActionsFunctions @@ -11048,7 +11048,7 @@ _0801566C: .4byte 0xfff7ffff thumb_func_start sub_8015670 sub_8015670: @ 8015670 push {r4,lr} - ldr r1, _080156A8 @ =gUnknown_2023BE3 + ldr r1, _080156A8 @ =gCurrentActionFuncId movs r0, 0 strb r0, [r1] ldr r0, _080156AC @ =gBattleTypeFlags @@ -11063,9 +11063,9 @@ sub_8015670: @ 8015670 strb r0, [r1] movs r0, 0 bl GetBattlerAtPosition - ldr r1, _080156B8 @ =sBattler_AI + ldr r1, _080156B8 @ =gBattlerAttacker strb r0, [r1] - ldr r1, _080156BC @ =gUnknown_2023D74 + ldr r1, _080156BC @ =gBattlescriptCurrInstr ldr r0, _080156C0 @ =gUnknown_81D88CC str r0, [r1] ldrb r1, [r4] @@ -11074,12 +11074,12 @@ sub_8015670: @ 8015670 strb r0, [r4] b _0801576E .align 2, 0 -_080156A8: .4byte gUnknown_2023BE3 +_080156A8: .4byte gCurrentActionFuncId _080156AC: .4byte gBattleTypeFlags _080156B0: .4byte gBattleTextBuff1 _080156B4: .4byte gBattleOutcome -_080156B8: .4byte sBattler_AI -_080156BC: .4byte gUnknown_2023D74 +_080156B8: .4byte gBattlerAttacker +_080156BC: .4byte gBattlescriptCurrInstr _080156C0: .4byte gUnknown_81D88CC _080156C4: ldr r0, _080156E0 @ =0x00080900 @@ -11090,12 +11090,12 @@ _080156C4: movs r0, 0x9B lsls r0, 1 bl PlayBGM - ldr r1, _080156E4 @ =gUnknown_2023D74 + ldr r1, _080156E4 @ =gBattlescriptCurrInstr ldr r0, _080156E8 @ =gUnknown_81D88D7 b _0801576C .align 2, 0 _080156E0: .4byte 0x00080900 -_080156E4: .4byte gUnknown_2023D74 +_080156E4: .4byte gBattlescriptCurrInstr _080156E8: .4byte gUnknown_81D88D7 _080156EC: movs r0, 0xA @@ -11103,7 +11103,7 @@ _080156EC: cmp r1, 0x8 bne _08015768 bl BattleStopLowHpSound - ldr r1, _08015720 @ =gUnknown_2023D74 + ldr r1, _08015720 @ =gBattlescriptCurrInstr ldr r0, _08015724 @ =gUnknown_81D87EF str r0, [r1] ldr r2, _08015728 @ =gTrainers @@ -11123,7 +11123,7 @@ _080156EC: ldr r0, [r0] mov pc, r0 .align 2, 0 -_08015720: .4byte gUnknown_2023D74 +_08015720: .4byte gBattlescriptCurrInstr _08015724: .4byte gUnknown_81D87EF _08015728: .4byte gTrainers _0801572C: .4byte gTrainerBattleOpponent_A @@ -11149,28 +11149,28 @@ _0801575E: bl PlayBGM b _0801576E _08015768: - ldr r1, _0801577C @ =gUnknown_2023D74 + ldr r1, _0801577C @ =gBattlescriptCurrInstr ldr r0, _08015780 @ =gUnknown_81D8803 _0801576C: str r0, [r1] _0801576E: - ldr r1, _08015784 @ =gUnknown_3004F84 + ldr r1, _08015784 @ =gBattleMainFunc ldr r0, _08015788 @ =sub_8015910 str r0, [r1] pop {r4} pop {r0} bx r0 .align 2, 0 -_0801577C: .4byte gUnknown_2023D74 +_0801577C: .4byte gBattlescriptCurrInstr _08015780: .4byte gUnknown_81D8803 -_08015784: .4byte gUnknown_3004F84 +_08015784: .4byte gBattleMainFunc _08015788: .4byte sub_8015910 thumb_func_end sub_8015670 thumb_func_start sub_801578C sub_801578C: @ 801578C push {r4,lr} - ldr r1, _080157C4 @ =gUnknown_2023BE3 + ldr r1, _080157C4 @ =gCurrentActionFuncId movs r0, 0 strb r0, [r1] ldr r0, _080157C8 @ =gBattleTypeFlags @@ -11186,9 +11186,9 @@ sub_801578C: @ 801578C strb r0, [r1] movs r0, 0 bl GetBattlerAtPosition - ldr r1, _080157D4 @ =sBattler_AI + ldr r1, _080157D4 @ =gBattlerAttacker strb r0, [r1] - ldr r1, _080157D8 @ =gUnknown_2023D74 + ldr r1, _080157D8 @ =gBattlescriptCurrInstr ldr r0, _080157DC @ =gUnknown_81D88CC str r0, [r1] ldrb r1, [r4] @@ -11197,12 +11197,12 @@ sub_801578C: @ 801578C strb r0, [r4] b _08015830 .align 2, 0 -_080157C4: .4byte gUnknown_2023BE3 +_080157C4: .4byte gCurrentActionFuncId _080157C8: .4byte gBattleTypeFlags _080157CC: .4byte gBattleTextBuff1 _080157D0: .4byte gBattleOutcome -_080157D4: .4byte sBattler_AI -_080157D8: .4byte gUnknown_2023D74 +_080157D4: .4byte gBattlerAttacker +_080157D8: .4byte gBattlescriptCurrInstr _080157DC: .4byte gUnknown_81D88CC _080157E0: movs r0, 0x8 @@ -11219,55 +11219,55 @@ _080157E0: ands r1, r0 cmp r1, 0 beq _0801580C - ldr r1, _08015808 @ =gUnknown_2023E82 + ldr r1, _08015808 @ =gBattleCommunication movs r0, 0x1 strb r0, [r1, 0x5] b _08015810 .align 2, 0 -_08015808: .4byte gUnknown_2023E82 +_08015808: .4byte gBattleCommunication _0801580C: - ldr r0, _0801581C @ =gUnknown_2023E82 + ldr r0, _0801581C @ =gBattleCommunication strb r4, [r0, 0x5] _08015810: movs r0, 0x1 bl GetBattlerAtPosition - ldr r1, _08015820 @ =sBattler_AI + ldr r1, _08015820 @ =gBattlerAttacker strb r0, [r1] b _0801582A .align 2, 0 -_0801581C: .4byte gUnknown_2023E82 -_08015820: .4byte sBattler_AI +_0801581C: .4byte gBattleCommunication +_08015820: .4byte gBattlerAttacker _08015824: - ldr r1, _0801583C @ =gUnknown_2023E82 + ldr r1, _0801583C @ =gBattleCommunication movs r0, 0 strb r0, [r1, 0x5] _0801582A: - ldr r1, _08015840 @ =gUnknown_2023D74 + ldr r1, _08015840 @ =gBattlescriptCurrInstr ldr r0, _08015844 @ =gUnknown_81D8806 str r0, [r1] _08015830: - ldr r1, _08015848 @ =gUnknown_3004F84 + ldr r1, _08015848 @ =gBattleMainFunc ldr r0, _0801584C @ =sub_8015910 str r0, [r1] pop {r4} pop {r0} bx r0 .align 2, 0 -_0801583C: .4byte gUnknown_2023E82 -_08015840: .4byte gUnknown_2023D74 +_0801583C: .4byte gBattleCommunication +_08015840: .4byte gBattlescriptCurrInstr _08015844: .4byte gUnknown_81D8806 -_08015848: .4byte gUnknown_3004F84 +_08015848: .4byte gBattleMainFunc _0801584C: .4byte sub_8015910 thumb_func_end sub_801578C thumb_func_start sub_8015850 sub_8015850: @ 8015850 push {lr} - ldr r1, _08015878 @ =gUnknown_2023BE3 + ldr r1, _08015878 @ =gCurrentActionFuncId movs r0, 0 strb r0, [r1] - ldr r1, _0801587C @ =gUnknown_2023E8C - ldr r0, _08015880 @ =sBattler_AI + ldr r1, _0801587C @ =gProtectStructs + ldr r0, _08015880 @ =gBattlerAttacker ldrb r0, [r0] lsls r0, 4 adds r0, r1 @@ -11278,42 +11278,42 @@ sub_8015850: @ 8015850 beq _0801588C cmp r0, 0x2 beq _0801589C - ldr r1, _08015884 @ =gUnknown_2023D74 + ldr r1, _08015884 @ =gBattlescriptCurrInstr ldr r0, _08015888 @ =gUnknown_81D8916 b _080158A0 .align 2, 0 -_08015878: .4byte gUnknown_2023BE3 -_0801587C: .4byte gUnknown_2023E8C -_08015880: .4byte sBattler_AI -_08015884: .4byte gUnknown_2023D74 +_08015878: .4byte gCurrentActionFuncId +_0801587C: .4byte gProtectStructs +_08015880: .4byte gBattlerAttacker +_08015884: .4byte gBattlescriptCurrInstr _08015888: .4byte gUnknown_81D8916 _0801588C: - ldr r1, _08015894 @ =gUnknown_2023D74 + ldr r1, _08015894 @ =gBattlescriptCurrInstr ldr r0, _08015898 @ =gUnknown_81D8901 b _080158A0 .align 2, 0 -_08015894: .4byte gUnknown_2023D74 +_08015894: .4byte gBattlescriptCurrInstr _08015898: .4byte gUnknown_81D8901 _0801589C: - ldr r1, _080158AC @ =gUnknown_2023D74 + ldr r1, _080158AC @ =gBattlescriptCurrInstr ldr r0, _080158B0 @ =gUnknown_81D890F _080158A0: str r0, [r1] - ldr r1, _080158B4 @ =gUnknown_3004F84 + ldr r1, _080158B4 @ =gBattleMainFunc ldr r0, _080158B8 @ =sub_8015910 str r0, [r1] pop {r0} bx r0 .align 2, 0 -_080158AC: .4byte gUnknown_2023D74 +_080158AC: .4byte gBattlescriptCurrInstr _080158B0: .4byte gUnknown_81D890F -_080158B4: .4byte gUnknown_3004F84 +_080158B4: .4byte gBattleMainFunc _080158B8: .4byte sub_8015910 thumb_func_end sub_8015850 thumb_func_start sub_80158BC sub_80158BC: @ 80158BC - ldr r1, _080158F0 @ =gUnknown_2023BE3 + ldr r1, _080158F0 @ =gCurrentActionFuncId movs r0, 0 strb r0, [r1] ldr r1, _080158F4 @ =gBattleTextBuff1 @@ -11321,7 +11321,7 @@ sub_80158BC: @ 80158BC strb r0, [r1] movs r0, 0x7 strb r0, [r1, 0x1] - ldr r2, _080158F8 @ =sBattler_AI + ldr r2, _080158F8 @ =gBattlerAttacker ldrb r0, [r2] strb r0, [r1, 0x2] ldr r3, _080158FC @ =gBattlerPartyIndexes @@ -11332,28 +11332,28 @@ sub_80158BC: @ 80158BC strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] - ldr r1, _08015900 @ =gUnknown_2023D74 + ldr r1, _08015900 @ =gBattlescriptCurrInstr ldr r0, _08015904 @ =gUnknown_81D891D str r0, [r1] - ldr r1, _08015908 @ =gUnknown_3004F84 + ldr r1, _08015908 @ =gBattleMainFunc ldr r0, _0801590C @ =sub_8015910 str r0, [r1] bx lr .align 2, 0 -_080158F0: .4byte gUnknown_2023BE3 +_080158F0: .4byte gCurrentActionFuncId _080158F4: .4byte gBattleTextBuff1 -_080158F8: .4byte sBattler_AI +_080158F8: .4byte gBattlerAttacker _080158FC: .4byte gBattlerPartyIndexes -_08015900: .4byte gUnknown_2023D74 +_08015900: .4byte gBattlescriptCurrInstr _08015904: .4byte gUnknown_81D891D -_08015908: .4byte gUnknown_3004F84 +_08015908: .4byte gBattleMainFunc _0801590C: .4byte sub_8015910 thumb_func_end sub_80158BC thumb_func_start sub_8015910 sub_8015910: @ 8015910 push {r4-r7,lr} - ldr r0, _08015974 @ =gUnknown_2023BE3 + ldr r0, _08015974 @ =gCurrentActionFuncId ldrb r0, [r0] subs r0, 0xB lsls r0, 24 @@ -11401,7 +11401,7 @@ _08015942: bl StringCopy b _080159AA .align 2, 0 -_08015974: .4byte gUnknown_2023BE3 +_08015974: .4byte gCurrentActionFuncId _08015978: .4byte gBattleTypeFlags _0801597C: .4byte 0x00080b92 _08015980: .4byte gActiveBattler @@ -11445,27 +11445,27 @@ _080159D0: bl BeginFastPaletteFade movs r0, 0x5 bl FadeOutMapMusic - ldr r1, _080159F4 @ =gUnknown_3004F84 + ldr r1, _080159F4 @ =gBattleMainFunc ldr r0, _080159F8 @ =sub_8015A30 str r0, [r1] ldr r1, _080159FC @ =gUnknown_300537C - ldr r0, _08015A00 @ =sub_8011100 + ldr r0, _08015A00 @ =BattleMainCB2 str r0, [r1] b _08015A1E .align 2, 0 _080159EC: .4byte gBattlersCount _080159F0: .4byte gBattleTypeFlags -_080159F4: .4byte gUnknown_3004F84 +_080159F4: .4byte gBattleMainFunc _080159F8: .4byte sub_8015A30 _080159FC: .4byte gUnknown_300537C -_08015A00: .4byte sub_8011100 +_08015A00: .4byte BattleMainCB2 _08015A04: - ldr r0, _08015A24 @ =gUnknown_2023BC8 + ldr r0, _08015A24 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _08015A1E - ldr r1, _08015A28 @ =gUnknown_825011C - ldr r0, _08015A2C @ =gUnknown_2023D74 + ldr r1, _08015A28 @ =gBattleScriptingCommandsTable + ldr r0, _08015A2C @ =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0] lsls r0, 2 @@ -11477,9 +11477,9 @@ _08015A1E: pop {r0} bx r0 .align 2, 0 -_08015A24: .4byte gUnknown_2023BC8 -_08015A28: .4byte gUnknown_825011C -_08015A2C: .4byte gUnknown_2023D74 +_08015A24: .4byte gBattleControllerExecFlags +_08015A28: .4byte gBattleScriptingCommandsTable +_08015A2C: .4byte gBattlescriptCurrInstr thumb_func_end sub_8015910 thumb_func_start sub_8015A30 @@ -11492,7 +11492,7 @@ sub_8015A30: @ 8015A30 cmp r0, 0 bne _08015A8E bl ResetSpriteData - ldr r0, _08015A5C @ =gUnknown_3004FD4 + ldr r0, _08015A5C @ =gLeveledUpInBattle ldrb r0, [r0] cmp r0, 0 beq _08015A52 @@ -11501,17 +11501,17 @@ sub_8015A30: @ 8015A30 cmp r0, 0x1 beq _08015A6C _08015A52: - ldr r1, _08015A64 @ =gUnknown_3004F84 + ldr r1, _08015A64 @ =gBattleMainFunc ldr r0, _08015A68 @ =ReturnFromBattleToOverworld b _08015A70 .align 2, 0 _08015A58: .4byte gPaletteFade -_08015A5C: .4byte gUnknown_3004FD4 +_08015A5C: .4byte gLeveledUpInBattle _08015A60: .4byte gBattleOutcome -_08015A64: .4byte gUnknown_3004F84 +_08015A64: .4byte gBattleMainFunc _08015A68: .4byte ReturnFromBattleToOverworld _08015A6C: - ldr r1, _08015A94 @ =gUnknown_3004F84 + ldr r1, _08015A94 @ =gBattleMainFunc ldr r0, _08015A98 @ =sub_8015AA0 _08015A70: str r0, [r1] @@ -11524,12 +11524,12 @@ _08015A70: bne _08015A8E bl FreeMonSpritesGfx bl FreeBattleSpritesData - bl sub_802E138 + bl FreeBattleResources _08015A8E: pop {r0} bx r0 .align 2, 0 -_08015A94: .4byte gUnknown_3004F84 +_08015A94: .4byte gBattleMainFunc _08015A98: .4byte sub_8015AA0 _08015A9C: .4byte gBattleTypeFlags thumb_func_end sub_8015A30 @@ -11537,7 +11537,7 @@ _08015A9C: .4byte gBattleTypeFlags thumb_func_start sub_8015AA0 sub_8015AA0: @ 8015AA0 push {r4,r5,lr} - ldr r0, _08015AF4 @ =gUnknown_3004FD4 + ldr r0, _08015AF4 @ =gLeveledUpInBattle ldrb r1, [r0] adds r3, r0, 0 cmp r1, 0 @@ -11568,7 +11568,7 @@ _08015AAE: lsrs r2, r0, 16 cmp r2, 0 beq _08015B08 - ldr r0, _08015B00 @ =gUnknown_3004F84 + ldr r0, _08015B00 @ =gBattleMainFunc ldr r1, _08015B04 @ =sub_8015B30 str r1, [r0] lsls r3, r5, 24 @@ -11579,21 +11579,21 @@ _08015AAE: bl EvolutionScene b _08015B1C .align 2, 0 -_08015AF4: .4byte gUnknown_3004FD4 +_08015AF4: .4byte gLeveledUpInBattle _08015AF8: .4byte gBitTable _08015AFC: .4byte gPlayerParty -_08015B00: .4byte gUnknown_3004F84 +_08015B00: .4byte gBattleMainFunc _08015B04: .4byte sub_8015B30 _08015B08: adds r5, 0x1 - ldr r3, _08015B24 @ =gUnknown_3004FD4 + ldr r3, _08015B24 @ =gLeveledUpInBattle cmp r5, 0x5 ble _08015AAE ldrb r0, [r3] cmp r0, 0 bne _08015AAC _08015B16: - ldr r1, _08015B28 @ =gUnknown_3004F84 + ldr r1, _08015B28 @ =gBattleMainFunc ldr r0, _08015B2C @ =ReturnFromBattleToOverworld str r0, [r1] _08015B1C: @@ -11601,8 +11601,8 @@ _08015B1C: pop {r0} bx r0 .align 2, 0 -_08015B24: .4byte gUnknown_3004FD4 -_08015B28: .4byte gUnknown_3004F84 +_08015B24: .4byte gLeveledUpInBattle +_08015B28: .4byte gBattleMainFunc _08015B2C: .4byte ReturnFromBattleToOverworld thumb_func_end sub_8015AA0 @@ -11611,10 +11611,10 @@ sub_8015B30: @ 8015B30 push {lr} ldr r0, _08015B48 @ =gMain ldr r1, [r0, 0x4] - ldr r0, _08015B4C @ =sub_8011100 + ldr r0, _08015B4C @ =BattleMainCB2 cmp r1, r0 bne _08015B42 - ldr r1, _08015B50 @ =gUnknown_3004F84 + ldr r1, _08015B50 @ =gBattleMainFunc ldr r0, _08015B54 @ =sub_8015AA0 str r0, [r1] _08015B42: @@ -11622,8 +11622,8 @@ _08015B42: bx r0 .align 2, 0 _08015B48: .4byte gMain -_08015B4C: .4byte sub_8011100 -_08015B50: .4byte gUnknown_3004F84 +_08015B4C: .4byte BattleMainCB2 +_08015B50: .4byte gBattleMainFunc _08015B54: .4byte sub_8015AA0 thumb_func_end sub_8015B30 @@ -11664,7 +11664,7 @@ _08015B86: negs r0, r0 ands r0, r1 strb r0, [r2] - ldr r0, _08015BF8 @ =gUnknown_3004F80 + ldr r0, _08015BF8 @ =gPreBattleCallback1 ldr r0, [r0] str r0, [r3] movs r0, 0x80 @@ -11701,14 +11701,14 @@ _08015BE8: .4byte gSpecialVar_Result _08015BEC: .4byte gBattleOutcome _08015BF0: .4byte gMain _08015BF4: .4byte 0x00000439 -_08015BF8: .4byte gUnknown_3004F80 +_08015BF8: .4byte gPreBattleCallback1 _08015BFC: .4byte gEnemyParty thumb_func_end ReturnFromBattleToOverworld thumb_func_start RunBattleScriptCommands_PopCallbacksStack RunBattleScriptCommands_PopCallbacksStack: @ 8015C00 push {lr} - ldr r0, _08015C3C @ =gUnknown_2023BE3 + ldr r0, _08015C3C @ =gCurrentActionFuncId ldrb r0, [r0] subs r0, 0xB lsls r0, 24 @@ -11726,7 +11726,7 @@ RunBattleScriptCommands_PopCallbacksStack: @ 8015C00 subs r0, 0x1 strb r0, [r1] _08015C24: - ldr r2, _08015C44 @ =gUnknown_3004F84 + ldr r2, _08015C44 @ =gBattleMainFunc ldr r0, [r3] ldr r1, [r0, 0xC] adds r0, r1, 0 @@ -11738,16 +11738,16 @@ _08015C24: str r0, [r2] b _08015C62 .align 2, 0 -_08015C3C: .4byte gUnknown_2023BE3 +_08015C3C: .4byte gCurrentActionFuncId _08015C40: .4byte gBattleResources -_08015C44: .4byte gUnknown_3004F84 +_08015C44: .4byte gBattleMainFunc _08015C48: - ldr r0, _08015C68 @ =gUnknown_2023BC8 + ldr r0, _08015C68 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _08015C62 - ldr r1, _08015C6C @ =gUnknown_825011C - ldr r0, _08015C70 @ =gUnknown_2023D74 + ldr r1, _08015C6C @ =gBattleScriptingCommandsTable + ldr r0, _08015C70 @ =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0] lsls r0, 2 @@ -11758,20 +11758,20 @@ _08015C62: pop {r0} bx r0 .align 2, 0 -_08015C68: .4byte gUnknown_2023BC8 -_08015C6C: .4byte gUnknown_825011C -_08015C70: .4byte gUnknown_2023D74 +_08015C68: .4byte gBattleControllerExecFlags +_08015C6C: .4byte gBattleScriptingCommandsTable +_08015C70: .4byte gBattlescriptCurrInstr thumb_func_end RunBattleScriptCommands_PopCallbacksStack - thumb_func_start sub_8015C74 -sub_8015C74: @ 8015C74 + thumb_func_start RunBattleScriptCommands +RunBattleScriptCommands: @ 8015C74 push {lr} - ldr r0, _08015C94 @ =gUnknown_2023BC8 + ldr r0, _08015C94 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _08015C90 - ldr r1, _08015C98 @ =gUnknown_825011C - ldr r0, _08015C9C @ =gUnknown_2023D74 + ldr r1, _08015C98 @ =gBattleScriptingCommandsTable + ldr r0, _08015C9C @ =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0] lsls r0, 2 @@ -11782,10 +11782,10 @@ _08015C90: pop {r0} bx r0 .align 2, 0 -_08015C94: .4byte gUnknown_2023BC8 -_08015C98: .4byte gUnknown_825011C -_08015C9C: .4byte gUnknown_2023D74 - thumb_func_end sub_8015C74 +_08015C94: .4byte gBattleControllerExecFlags +_08015C98: .4byte gBattleScriptingCommandsTable +_08015C9C: .4byte gBattlescriptCurrInstr + thumb_func_end RunBattleScriptCommands thumb_func_start sub_8015CA0 sub_8015CA0: @ 8015CA0 @@ -11797,9 +11797,9 @@ sub_8015CA0: @ 8015CA0 sub sp, 0x8 movs r0, 0x4 str r0, [sp] - ldr r6, _08015CE0 @ =sBattler_AI - ldr r1, _08015CE4 @ =gUnknown_2023BDE - ldr r0, _08015CE8 @ =gUnknown_2023BE2 + ldr r6, _08015CE0 @ =gBattlerAttacker + ldr r1, _08015CE4 @ =gBattlerByTurnOrder + ldr r0, _08015CE8 @ =gCurrentTurnActionNumber ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -11817,16 +11817,16 @@ sub_8015CA0: @ 8015CA0 ands r2, r0 cmp r2, 0 beq _08015CF8 - ldr r1, _08015CF4 @ =gUnknown_2023BE3 + ldr r1, _08015CF4 @ =gCurrentActionFuncId movs r0, 0xC b _0801634C .align 2, 0 -_08015CE0: .4byte sBattler_AI -_08015CE4: .4byte gUnknown_2023BDE -_08015CE8: .4byte gUnknown_2023BE2 +_08015CE0: .4byte gBattlerAttacker +_08015CE4: .4byte gBattlerByTurnOrder +_08015CE8: .4byte gCurrentTurnActionNumber _08015CEC: .4byte gBattleStruct _08015CF0: .4byte gBitTable -_08015CF4: .4byte gUnknown_2023BE3 +_08015CF4: .4byte gCurrentActionFuncId _08015CF8: ldr r1, _08015D6C @ =gCritMultiplier movs r0, 0x1 @@ -11839,12 +11839,12 @@ _08015CF8: strb r2, [r0] ldr r0, _08015D74 @ =gMoveResultFlags strb r2, [r0] - ldr r0, _08015D78 @ =gUnknown_2023D72 + ldr r0, _08015D78 @ =gMultiHitCounter strb r2, [r0] - ldr r0, _08015D7C @ =gUnknown_2023E82 + ldr r0, _08015D7C @ =gBattleCommunication strb r2, [r0, 0x6] - ldr r2, _08015D80 @ =gUnknown_2023D48 - ldr r3, _08015D84 @ =gUnknown_2023D49 + ldr r2, _08015D80 @ =gCurrMovePos + ldr r3, _08015D84 @ =gChosenMovePos mov r9, r3 ldrb r0, [r6] ldr r4, _08015D88 @ =gBattleStruct @@ -11854,7 +11854,7 @@ _08015CF8: ldrb r0, [r0] strb r0, [r3] strb r0, [r2] - ldr r1, _08015D8C @ =gUnknown_2023E8C + ldr r1, _08015D8C @ =gProtectStructs ldrb r4, [r6] lsls r0, r4, 4 adds r3, r0, r1 @@ -11868,11 +11868,11 @@ _08015CF8: ands r0, r1 strb r0, [r3] ldr r2, _08015D90 @ =gCurrentMove - ldr r1, _08015D94 @ =gUnknown_2023D4C + ldr r1, _08015D94 @ =gChosenMove movs r0, 0xA5 strh r0, [r1] strh r0, [r2] - ldr r2, _08015D98 @ =gUnknown_2023DD0 + ldr r2, _08015D98 @ =gHitMarker ldr r0, [r2] movs r1, 0x80 lsls r1, 4 @@ -11889,15 +11889,15 @@ _08015CF8: _08015D6C: .4byte gCritMultiplier _08015D70: .4byte gBattleScripting _08015D74: .4byte gMoveResultFlags -_08015D78: .4byte gUnknown_2023D72 -_08015D7C: .4byte gUnknown_2023E82 -_08015D80: .4byte gUnknown_2023D48 -_08015D84: .4byte gUnknown_2023D49 +_08015D78: .4byte gMultiHitCounter +_08015D7C: .4byte gBattleCommunication +_08015D80: .4byte gCurrMovePos +_08015D84: .4byte gChosenMovePos _08015D88: .4byte gBattleStruct -_08015D8C: .4byte gUnknown_2023E8C +_08015D8C: .4byte gProtectStructs _08015D90: .4byte gCurrentMove -_08015D94: .4byte gUnknown_2023D4C -_08015D98: .4byte gUnknown_2023DD0 +_08015D94: .4byte gChosenMove +_08015D98: .4byte gHitMarker _08015D9C: ldr r0, _08015DD4 @ =gBattleMons movs r1, 0x58 @@ -11920,8 +11920,8 @@ _08015D9C: beq _08015DE4 _08015DC2: ldr r3, _08015DD8 @ =gCurrentMove - ldr r2, _08015DDC @ =gUnknown_2023D4C - ldr r1, _08015DE0 @ =gUnknown_2023DB8 + ldr r2, _08015DDC @ =gChosenMove + ldr r1, _08015DE0 @ =gLockedMoves lsls r0, r4, 1 adds r0, r1 ldrh r0, [r0] @@ -11931,8 +11931,8 @@ _08015DC2: .align 2, 0 _08015DD4: .4byte gBattleMons _08015DD8: .4byte gCurrentMove -_08015DDC: .4byte gUnknown_2023D4C -_08015DE0: .4byte gUnknown_2023DB8 +_08015DDC: .4byte gChosenMove +_08015DE0: .4byte gLockedMoves _08015DE4: ldr r3, _08015E38 @ =gDisableStructs mov r12, r3 @@ -11954,7 +11954,7 @@ _08015DE4: cmp r2, r1 bne _08015E48 ldr r2, _08015E3C @ =gCurrentMove - ldr r0, _08015E40 @ =gUnknown_2023D4C + ldr r0, _08015E40 @ =gChosenMove strh r4, [r0] strh r4, [r2] ldrb r1, [r6] @@ -11977,7 +11977,7 @@ _08015DE4: .align 2, 0 _08015E38: .4byte gDisableStructs _08015E3C: .4byte gCurrentMove -_08015E40: .4byte gUnknown_2023D4C +_08015E40: .4byte gChosenMove _08015E44: .4byte gBattleStruct _08015E48: cmp r2, 0 @@ -11989,7 +11989,7 @@ _08015E48: mov r0, r8 strb r3, [r0] ldr r3, _08015EB0 @ =gCurrentMove - ldr r2, _08015EB4 @ =gUnknown_2023D4C + ldr r2, _08015EB4 @ =gChosenMove ldrb r0, [r0] lsls r0, 1 ldrb r1, [r6] @@ -12032,13 +12032,13 @@ _08015E48: b _08015EF6 .align 2, 0 _08015EB0: .4byte gCurrentMove -_08015EB4: .4byte gUnknown_2023D4C +_08015EB4: .4byte gChosenMove _08015EB8: .4byte gBattleStruct _08015EBC: mov r4, r8 ldrb r0, [r4] lsls r0, 1 - ldr r4, _08015EFC @ =sBattler_AI + ldr r4, _08015EFC @ =gBattlerAttacker ldrb r2, [r4] movs r1, 0x58 muls r1, r2 @@ -12046,7 +12046,7 @@ _08015EBC: mov r1, r10 adds r1, 0xC adds r0, r1 - ldr r1, _08015F00 @ =gUnknown_2023DC4 + ldr r1, _08015F00 @ =gChosenMoveByBattler lsls r2, 1 adds r2, r1 ldrh r3, [r0] @@ -12054,7 +12054,7 @@ _08015EBC: cmp r3, r2 beq _08015F10 ldr r1, _08015F04 @ =gCurrentMove - ldr r0, _08015F08 @ =gUnknown_2023D4C + ldr r0, _08015F08 @ =gChosenMove strh r3, [r0] strh r3, [r1] ldrh r0, [r1] @@ -12068,18 +12068,18 @@ _08015EF6: strb r0, [r1, 0xC] b _08015F18 .align 2, 0 -_08015EFC: .4byte sBattler_AI -_08015F00: .4byte gUnknown_2023DC4 +_08015EFC: .4byte gBattlerAttacker +_08015F00: .4byte gChosenMoveByBattler _08015F04: .4byte gCurrentMove -_08015F08: .4byte gUnknown_2023D4C +_08015F08: .4byte gChosenMove _08015F0C: .4byte gBattleStruct _08015F10: ldr r1, _08015F30 @ =gCurrentMove - ldr r0, _08015F34 @ =gUnknown_2023D4C + ldr r0, _08015F34 @ =gChosenMove strh r3, [r0] strh r3, [r1] _08015F18: - ldr r0, _08015F38 @ =sBattler_AI + ldr r0, _08015F38 @ =gBattlerAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -12092,8 +12092,8 @@ _08015F18: b _08015F48 .align 2, 0 _08015F30: .4byte gCurrentMove -_08015F34: .4byte gUnknown_2023D4C -_08015F38: .4byte sBattler_AI +_08015F34: .4byte gChosenMove +_08015F38: .4byte gBattlerAttacker _08015F3C: .4byte gBattleResults _08015F40: ldr r0, _08015FAC @ =gBattleResults @@ -12101,7 +12101,7 @@ _08015F40: ldrh r1, [r1] strh r1, [r0, 0x24] _08015F48: - ldr r4, _08015FB4 @ =sBattler_AI + ldr r4, _08015FB4 @ =gBattlerAttacker ldrb r0, [r4] bl GetBattlerSide movs r1, 0x1 @@ -12150,7 +12150,7 @@ _08015F48: .align 2, 0 _08015FAC: .4byte gBattleResults _08015FB0: .4byte gCurrentMove -_08015FB4: .4byte sBattler_AI +_08015FB4: .4byte gBattlerAttacker _08015FB8: .4byte gSideTimers _08015FBC: .4byte gBattleMoves _08015FC0: .4byte gBattleMons @@ -12160,7 +12160,7 @@ _08015FC8: ldr r1, [r2] movs r0, 0x1 ands r1, r0 - ldr r3, _080160E8 @ =sBattler_AI + ldr r3, _080160E8 @ =gBattlerAttacker adds r7, r2, 0 cmp r1, 0 bne _08015FDA @@ -12192,7 +12192,7 @@ _08015FEC: b _080161F8 _08016008: ldr r3, _080160F8 @ =gBattleMons - ldr r2, _080160E8 @ =sBattler_AI + ldr r2, _080160E8 @ =gBattlerAttacker ldrb r6, [r2] ldr r0, _080160FC @ =gBattleStruct ldr r0, [r0] @@ -12231,7 +12231,7 @@ _08016048: lsrs r0, 24 cmp r6, r0 beq _08016096 - ldr r0, _080160E8 @ =sBattler_AI + ldr r0, _080160E8 @ =gBattlerAttacker ldrb r1, [r0] ldr r0, _080160FC @ =gBattleStruct ldr r0, [r0] @@ -12250,14 +12250,14 @@ _08016048: cmp r0, 0x1F bne _08016096 adds r0, r2, 0 - bl BankGetTurnOrder + bl GetBattlerTurnOrderNum lsls r0, 24 lsrs r0, 24 ldr r3, [sp] cmp r0, r3 bcs _08016096 ldrb r0, [r4] - bl BankGetTurnOrder + bl GetBattlerTurnOrderNum lsls r0, 24 lsrs r0, 24 str r0, [sp] @@ -12278,7 +12278,7 @@ _080160A8: b _080161AA _080160B0: ldr r2, _080160F0 @ =gBattleMoves - ldr r0, _08016108 @ =gUnknown_2023D4C + ldr r0, _08016108 @ =gChosenMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 @@ -12288,7 +12288,7 @@ _080160B0: ands r4, r0 cmp r4, 0 beq _08016130 - ldr r0, _080160E8 @ =sBattler_AI + ldr r0, _080160E8 @ =gBattlerAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -12303,7 +12303,7 @@ _080160B0: b _08016122 .align 2, 0 _080160E4: .4byte gBattleTypeFlags -_080160E8: .4byte sBattler_AI +_080160E8: .4byte gBattlerAttacker _080160EC: .4byte gSideTimers _080160F0: .4byte gBattleMoves _080160F4: .4byte gCurrentMove @@ -12311,7 +12311,7 @@ _080160F8: .4byte gBattleMons _080160FC: .4byte gBattleStruct _08016100: .4byte gActiveBattler _08016104: .4byte gBattlersCount -_08016108: .4byte gUnknown_2023D4C +_08016108: .4byte gChosenMove _0801610C: movs r0, 0x3 b _08016122 @@ -12334,7 +12334,7 @@ _08016122: _0801612C: .4byte gBattlerTarget _08016130: ldr r2, _08016178 @ =gBattlerTarget - ldr r0, _0801617C @ =sBattler_AI + ldr r0, _0801617C @ =gBattlerAttacker ldrb r0, [r0] ldr r1, _08016180 @ =gBattleStruct ldr r1, [r1] @@ -12356,7 +12356,7 @@ _08016140: bne _0801615A b _0801632C _0801615A: - ldr r6, _0801617C @ =sBattler_AI + ldr r6, _0801617C @ =gBattlerAttacker ldrb r0, [r6] bl GetBattlerSide adds r4, r0, 0 @@ -12370,7 +12370,7 @@ _0801615A: b _0801631A .align 2, 0 _08016178: .4byte gBattlerTarget -_0801617C: .4byte sBattler_AI +_0801617C: .4byte gBattlerAttacker _08016180: .4byte gBattleStruct _08016184: .4byte gAbsentBattlerFlags _08016188: .4byte gBitTable @@ -12390,7 +12390,7 @@ _0801618C: b _08016310 _080161AA: ldr r4, _080161E4 @ =gActiveBattler - ldr r0, _080161E8 @ =gUnknown_2023BDE + ldr r0, _080161E8 @ =gBattlerByTurnOrder ldr r3, [sp] adds r0, r3, r0 ldrb r0, [r0] @@ -12402,8 +12402,8 @@ _080161AA: adds r1, r2 adds r1, 0x20 ldrb r1, [r1] - bl sub_80C71D0 - ldr r2, _080161F0 @ =gUnknown_2023ECC + bl RecordAbilityBattle + ldr r2, _080161F0 @ =gSpecialStatuses ldrb r1, [r4] lsls r0, r1, 2 adds r0, r1 @@ -12419,9 +12419,9 @@ _080161AA: b _0801632C .align 2, 0 _080161E4: .4byte gActiveBattler -_080161E8: .4byte gUnknown_2023BDE +_080161E8: .4byte gBattlerByTurnOrder _080161EC: .4byte gBattleMons -_080161F0: .4byte gUnknown_2023ECC +_080161F0: .4byte gSpecialStatuses _080161F4: .4byte gBattlerTarget _080161F8: ldr r0, [r7] @@ -12430,7 +12430,7 @@ _080161F8: cmp r0, 0 beq _080162A0 ldr r2, _08016238 @ =gBattleMoves - ldr r0, _0801623C @ =gUnknown_2023D4C + ldr r0, _0801623C @ =gChosenMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 @@ -12455,7 +12455,7 @@ _080161F8: b _08016256 .align 2, 0 _08016238: .4byte gBattleMoves -_0801623C: .4byte gUnknown_2023D4C +_0801623C: .4byte gChosenMove _08016240: movs r0, 0x3 b _08016256 @@ -12484,7 +12484,7 @@ _08016256: ands r1, r0 cmp r1, 0 beq _0801632C - ldr r0, _0801629C @ =sBattler_AI + ldr r0, _0801629C @ =gBattlerAttacker ldrb r0, [r0] bl GetBattlerSide adds r4, r0, 0 @@ -12500,7 +12500,7 @@ _08016256: _08016290: .4byte gBattlerTarget _08016294: .4byte gAbsentBattlerFlags _08016298: .4byte gBitTable -_0801629C: .4byte sBattler_AI +_0801629C: .4byte gBattlerAttacker _080162A0: ldr r5, _080162E4 @ =gBattlerTarget adds r2, r3, 0 @@ -12566,8 +12566,8 @@ _0801631A: bl GetBattlerAtPosition strb r0, [r5] _0801632C: - ldr r4, _08016360 @ =gUnknown_2023D74 - ldr r3, _08016364 @ =gUnknown_81D65A8 + ldr r4, _08016360 @ =gBattlescriptCurrInstr + ldr r3, _08016364 @ =gBattleScriptsForMoveEffects ldr r2, _08016368 @ =gBattleMoves ldr r0, _0801636C @ =gCurrentMove ldrh r1, [r0] @@ -12580,7 +12580,7 @@ _0801632C: adds r0, r3 ldr r0, [r0] str r0, [r4] - ldr r1, _08016370 @ =gUnknown_2023BE3 + ldr r1, _08016370 @ =gCurrentActionFuncId movs r0, 0xA _0801634C: strb r0, [r1] @@ -12593,19 +12593,19 @@ _0801634C: pop {r0} bx r0 .align 2, 0 -_08016360: .4byte gUnknown_2023D74 -_08016364: .4byte gUnknown_81D65A8 +_08016360: .4byte gBattlescriptCurrInstr +_08016364: .4byte gBattleScriptsForMoveEffects _08016368: .4byte gBattleMoves _0801636C: .4byte gCurrentMove -_08016370: .4byte gUnknown_2023BE3 +_08016370: .4byte gCurrentActionFuncId thumb_func_end sub_8015CA0 thumb_func_start sub_8016374 sub_8016374: @ 8016374 push {r4,lr} - ldr r3, _080163E0 @ =sBattler_AI - ldr r1, _080163E4 @ =gUnknown_2023BDE - ldr r0, _080163E8 @ =gUnknown_2023BE2 + ldr r3, _080163E0 @ =gBattlerAttacker + ldr r1, _080163E4 @ =gBattlerByTurnOrder + ldr r0, _080163E8 @ =gCurrentTurnActionNumber ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -12615,11 +12615,11 @@ sub_8016374: @ 8016374 strh r2, [r0] ldr r0, _080163F0 @ =gBattle_BG0_Y strh r2, [r0] - ldr r1, _080163F4 @ =gUnknown_2023FF8 + ldr r1, _080163F4 @ =gActionSelectionCursor ldrb r0, [r3] adds r0, r1 strb r2, [r0] - ldr r1, _080163F8 @ =gUnknown_2023FFC + ldr r1, _080163F8 @ =gMoveSelectionCursor ldrb r0, [r3] adds r0, r1 strb r2, [r0] @@ -12641,10 +12641,10 @@ sub_8016374: @ 8016374 strb r0, [r2, 0x4] ldr r0, _08016404 @ =gBattleScripting strb r4, [r0, 0x17] - ldr r1, _08016408 @ =gUnknown_2023D74 + ldr r1, _08016408 @ =gBattlescriptCurrInstr ldr r0, _0801640C @ =gUnknown_81D894D str r0, [r1] - ldr r1, _08016410 @ =gUnknown_2023BE3 + ldr r1, _08016410 @ =gCurrentActionFuncId movs r0, 0xA strb r0, [r1] ldr r1, _08016414 @ =gBattleResults @@ -12658,19 +12658,19 @@ _080163DA: pop {r0} bx r0 .align 2, 0 -_080163E0: .4byte sBattler_AI -_080163E4: .4byte gUnknown_2023BDE -_080163E8: .4byte gUnknown_2023BE2 +_080163E0: .4byte gBattlerAttacker +_080163E4: .4byte gBattlerByTurnOrder +_080163E8: .4byte gCurrentTurnActionNumber _080163EC: .4byte gBattle_BG0_X _080163F0: .4byte gBattle_BG0_Y -_080163F4: .4byte gUnknown_2023FF8 -_080163F8: .4byte gUnknown_2023FFC +_080163F4: .4byte gActionSelectionCursor +_080163F8: .4byte gMoveSelectionCursor _080163FC: .4byte gBattleTextBuff1 _08016400: .4byte gBattleStruct _08016404: .4byte gBattleScripting -_08016408: .4byte gUnknown_2023D74 +_08016408: .4byte gBattlescriptCurrInstr _0801640C: .4byte gUnknown_81D894D -_08016410: .4byte gUnknown_2023BE3 +_08016410: .4byte gCurrentActionFuncId _08016414: .4byte gBattleResults thumb_func_end sub_8016374 @@ -12681,10 +12681,10 @@ sub_8016418: @ 8016418 mov r6, r9 mov r5, r8 push {r5-r7} - ldr r4, _08016474 @ =sBattler_AI + ldr r4, _08016474 @ =gBattlerAttacker ldr r2, _08016478 @ =gBattlerTarget - ldr r1, _0801647C @ =gUnknown_2023BDE - ldr r0, _08016480 @ =gUnknown_2023BE2 + ldr r1, _0801647C @ =gBattlerByTurnOrder + ldr r0, _08016480 @ =gCurrentTurnActionNumber ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -12697,8 +12697,8 @@ sub_8016418: @ 8016418 strh r1, [r0] ldrb r0, [r4] bl ClearFuryCutterDestinyBondGrudge - ldr r5, _0801648C @ =gUnknown_2023D68 - ldr r2, _08016490 @ =gUnknown_20233C4 + ldr r5, _0801648C @ =gLastUsedItem + ldr r2, _08016490 @ =gBattleBufferB ldrb r1, [r4] lsls r1, 9 adds r0, r2, 0x1 @@ -12713,7 +12713,7 @@ sub_8016418: @ 8016418 adds r1, r3, 0 cmp r1, 0xC bhi _0801649C - ldr r2, _08016494 @ =gUnknown_2023D74 + ldr r2, _08016494 @ =gBattlescriptCurrInstr ldr r1, _08016498 @ =gUnknown_81D99B0 ldrh r0, [r5] lsls r0, 2 @@ -12722,15 +12722,15 @@ sub_8016418: @ 8016418 str r0, [r2] b _080164FC .align 2, 0 -_08016474: .4byte sBattler_AI +_08016474: .4byte gBattlerAttacker _08016478: .4byte gBattlerTarget -_0801647C: .4byte gUnknown_2023BDE -_08016480: .4byte gUnknown_2023BE2 +_0801647C: .4byte gBattlerByTurnOrder +_08016480: .4byte gCurrentTurnActionNumber _08016484: .4byte gBattle_BG0_X _08016488: .4byte gBattle_BG0_Y -_0801648C: .4byte gUnknown_2023D68 -_08016490: .4byte gUnknown_20233C4 -_08016494: .4byte gUnknown_2023D74 +_0801648C: .4byte gLastUsedItem +_08016490: .4byte gBattleBufferB +_08016494: .4byte gBattlescriptCurrInstr _08016498: .4byte gUnknown_81D99B0 _0801649C: adds r0, r3, 0 @@ -12739,51 +12739,51 @@ _0801649C: lsrs r0, 16 cmp r0, 0x1 bhi _080164C4 - ldr r0, _080164B8 @ =gUnknown_2023D74 + ldr r0, _080164B8 @ =gBattlescriptCurrInstr ldr r1, _080164BC @ =gUnknown_81D99FC ldr r1, [r1] str r1, [r0] - ldr r1, _080164C0 @ =gUnknown_2023BE3 + ldr r1, _080164C0 @ =gCurrentActionFuncId mov r10, r1 b _0801671E .align 2, 0 -_080164B8: .4byte gUnknown_2023D74 +_080164B8: .4byte gBattlescriptCurrInstr _080164BC: .4byte gUnknown_81D99FC -_080164C0: .4byte gUnknown_2023BE3 +_080164C0: .4byte gCurrentActionFuncId _080164C4: movs r0, 0xAF lsls r0, 1 cmp r1, r0 bne _080164E8 - ldr r0, _080164DC @ =gUnknown_2023D74 + ldr r0, _080164DC @ =gBattlescriptCurrInstr ldr r1, _080164E0 @ =gUnknown_81D99FC ldr r1, [r1, 0x4] str r1, [r0] - ldr r2, _080164E4 @ =gUnknown_2023BE3 + ldr r2, _080164E4 @ =gCurrentActionFuncId mov r10, r2 b _0801671E .align 2, 0 -_080164DC: .4byte gUnknown_2023D74 +_080164DC: .4byte gBattlescriptCurrInstr _080164E0: .4byte gUnknown_81D99FC -_080164E4: .4byte gUnknown_2023BE3 +_080164E4: .4byte gCurrentActionFuncId _080164E8: ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _08016510 - ldr r0, _08016504 @ =gUnknown_2023D74 + ldr r0, _08016504 @ =gBattlescriptCurrInstr ldr r1, _08016508 @ =gUnknown_81D99E4 ldr r1, [r1] str r1, [r0] _080164FC: - ldr r0, _0801650C @ =gUnknown_2023BE3 + ldr r0, _0801650C @ =gCurrentActionFuncId mov r10, r0 b _0801671E .align 2, 0 -_08016504: .4byte gUnknown_2023D74 +_08016504: .4byte gBattlescriptCurrInstr _08016508: .4byte gUnknown_81D99E4 -_0801650C: .4byte gUnknown_2023BE3 +_0801650C: .4byte gCurrentActionFuncId _08016510: ldr r3, _08016548 @ =gBattleScripting ldrb r0, [r4] @@ -12797,12 +12797,12 @@ _08016510: ldrb r0, [r0] subs r0, 0x1 mov r8, r4 - ldr r1, _08016550 @ =gUnknown_2023D74 + ldr r1, _08016550 @ =gBattlescriptCurrInstr mov r9, r1 ldr r6, _08016554 @ =gUnknown_81D99E4 mov r12, r3 adds r7, r2, 0 - ldr r2, _08016558 @ =gUnknown_2023BE3 + ldr r2, _08016558 @ =gCurrentActionFuncId mov r10, r2 cmp r0, 0x4 bls _0801653C @@ -12816,9 +12816,9 @@ _0801653C: .align 2, 0 _08016548: .4byte gBattleScripting _0801654C: .4byte gBattleStruct -_08016550: .4byte gUnknown_2023D74 +_08016550: .4byte gBattlescriptCurrInstr _08016554: .4byte gUnknown_81D99E4 -_08016558: .4byte gUnknown_2023BE3 +_08016558: .4byte gCurrentActionFuncId _0801655C: .4byte _08016560 .align 2, 0 _08016560: @@ -12828,10 +12828,10 @@ _08016560: .4byte _08016608 .4byte _080166D8 _08016574: - ldr r5, _080165AC @ =gUnknown_2023E82 + ldr r5, _080165AC @ =gBattleCommunication movs r0, 0 strb r0, [r5, 0x5] - ldr r2, _080165B0 @ =sBattler_AI + ldr r2, _080165B0 @ =gBattlerAttacker ldrb r0, [r2] lsrs r0, 1 ldr r1, [r7] @@ -12845,10 +12845,10 @@ _08016574: beq _080165C0 movs r0, 0x3E ands r0, r1 - ldr r1, _080165B4 @ =gUnknown_2023D74 + ldr r1, _080165B4 @ =gBattlescriptCurrInstr mov r9, r1 ldr r6, _080165B8 @ =gUnknown_81D99E4 - ldr r2, _080165BC @ =gUnknown_2023BE3 + ldr r2, _080165BC @ =gCurrentActionFuncId mov r10, r2 cmp r0, 0 bne _080165A6 @@ -12858,16 +12858,16 @@ _080165A6: strb r0, [r5, 0x5] b _08016706 .align 2, 0 -_080165AC: .4byte gUnknown_2023E82 -_080165B0: .4byte sBattler_AI -_080165B4: .4byte gUnknown_2023D74 +_080165AC: .4byte gBattleCommunication +_080165B0: .4byte gBattlerAttacker +_080165B4: .4byte gBattlescriptCurrInstr _080165B8: .4byte gUnknown_81D99E4 -_080165BC: .4byte gUnknown_2023BE3 +_080165BC: .4byte gCurrentActionFuncId _080165C0: - ldr r0, _080165FC @ =gUnknown_2023D74 + ldr r0, _080165FC @ =gBattlescriptCurrInstr mov r9, r0 ldr r6, _08016600 @ =gUnknown_81D99E4 - ldr r1, _08016604 @ =gUnknown_2023BE3 + ldr r1, _08016604 @ =gCurrentActionFuncId mov r10, r1 mov r4, r8 adds r3, r7, 0 @@ -12896,14 +12896,14 @@ _080165D0: beq _080165D0 b _08016706 .align 2, 0 -_080165FC: .4byte gUnknown_2023D74 +_080165FC: .4byte gBattlescriptCurrInstr _08016600: .4byte gUnknown_81D99E4 -_08016604: .4byte gUnknown_2023BE3 +_08016604: .4byte gCurrentActionFuncId _08016608: - ldr r3, _0801663C @ =gUnknown_2023E82 + ldr r3, _0801663C @ =gBattleCommunication movs r0, 0x4 strb r0, [r3, 0x5] - ldr r2, _08016640 @ =sBattler_AI + ldr r2, _08016640 @ =gBattlerAttacker ldrb r0, [r2] lsrs r0, 1 ldr r1, [r7] @@ -12920,18 +12920,18 @@ _08016608: beq _08016650 movs r0, 0x5 strb r0, [r3, 0x5] - ldr r2, _08016644 @ =gUnknown_2023D74 + ldr r2, _08016644 @ =gBattlescriptCurrInstr mov r9, r2 ldr r6, _08016648 @ =gUnknown_81D99E4 - ldr r0, _0801664C @ =gUnknown_2023BE3 + ldr r0, _0801664C @ =gCurrentActionFuncId mov r10, r0 b _08016706 .align 2, 0 -_0801663C: .4byte gUnknown_2023E82 -_08016640: .4byte sBattler_AI -_08016644: .4byte gUnknown_2023D74 +_0801663C: .4byte gBattleCommunication +_08016640: .4byte gBattlerAttacker +_08016644: .4byte gBattlescriptCurrInstr _08016648: .4byte gUnknown_81D99E4 -_0801664C: .4byte gUnknown_2023BE3 +_0801664C: .4byte gCurrentActionFuncId _08016650: ldr r3, _080166C4 @ =gBattleTextBuff1 movs r4, 0xFD @@ -12952,10 +12952,10 @@ _08016650: strb r0, [r1, 0x4] ldrb r0, [r6] ands r2, r0 - ldr r1, _080166CC @ =gUnknown_2023D74 + ldr r1, _080166CC @ =gBattlescriptCurrInstr mov r9, r1 ldr r6, _080166D0 @ =gUnknown_81D99E4 - ldr r0, _080166D4 @ =gUnknown_2023BE3 + ldr r0, _080166D4 @ =gCurrentActionFuncId mov r10, r0 cmp r2, 0 bne _080166B4 @@ -12995,9 +12995,9 @@ _080166B4: .align 2, 0 _080166C4: .4byte gBattleTextBuff1 _080166C8: .4byte gBattleTextBuff2 -_080166CC: .4byte gUnknown_2023D74 +_080166CC: .4byte gBattlescriptCurrInstr _080166D0: .4byte gUnknown_81D99E4 -_080166D4: .4byte gUnknown_2023BE3 +_080166D4: .4byte gCurrentActionFuncId _080166D8: ldr r0, _080166EC @ =gBattleTypeFlags ldr r1, [r0] @@ -13005,23 +13005,23 @@ _080166D8: ands r1, r0 cmp r1, 0 beq _080166F4 - ldr r1, _080166F0 @ =gUnknown_2023E82 + ldr r1, _080166F0 @ =gBattleCommunication movs r0, 0x2 strb r0, [r1, 0x5] b _080166F8 .align 2, 0 _080166EC: .4byte gBattleTypeFlags -_080166F0: .4byte gUnknown_2023E82 +_080166F0: .4byte gBattleCommunication _080166F4: - ldr r0, _08016734 @ =gUnknown_2023E82 + ldr r0, _08016734 @ =gBattleCommunication strb r1, [r0, 0x5] _080166F8: - ldr r0, _08016738 @ =sBattler_AI + ldr r0, _08016738 @ =gBattlerAttacker mov r8, r0 - ldr r1, _0801673C @ =gUnknown_2023D74 + ldr r1, _0801673C @ =gBattlescriptCurrInstr mov r9, r1 ldr r6, _08016740 @ =gUnknown_81D99E4 - ldr r2, _08016744 @ =gUnknown_2023BE3 + ldr r2, _08016744 @ =gCurrentActionFuncId mov r10, r2 _08016706: mov r1, r8 @@ -13048,15 +13048,15 @@ _0801671E: pop {r0} bx r0 .align 2, 0 -_08016734: .4byte gUnknown_2023E82 -_08016738: .4byte sBattler_AI -_0801673C: .4byte gUnknown_2023D74 +_08016734: .4byte gBattleCommunication +_08016738: .4byte gBattlerAttacker +_0801673C: .4byte gBattlescriptCurrInstr _08016740: .4byte gUnknown_81D99E4 -_08016744: .4byte gUnknown_2023BE3 +_08016744: .4byte gCurrentActionFuncId thumb_func_end sub_8016418 - thumb_func_start sub_8016748 -sub_8016748: @ 8016748 + thumb_func_start TryRunFromBattle +TryRunFromBattle: @ 8016748 push {r4-r7,lr} lsls r0, 24 lsrs r4, r0, 24 @@ -13088,14 +13088,14 @@ _0801677E: strb r4, [r0] cmp r1, 0x25 bne _080167BC - ldr r2, _080167B0 @ =gUnknown_2023D68 + ldr r2, _080167B0 @ =gLastUsedItem ldr r1, _080167B4 @ =gBattleMons movs r0, 0x58 muls r0, r4 adds r0, r1 ldrh r0, [r0, 0x2E] strh r0, [r2] - ldr r0, _080167B8 @ =gUnknown_2023E8C + ldr r0, _080167B8 @ =gProtectStructs lsls r2, r4, 4 adds r2, r0 ldrb r1, [r2, 0x1] @@ -13108,9 +13108,9 @@ _0801677E: b _08016816 .align 2, 0 _080167AC: .4byte gPotentialItemEffectBattler -_080167B0: .4byte gUnknown_2023D68 +_080167B0: .4byte gLastUsedItem _080167B4: .4byte gBattleMons -_080167B8: .4byte gUnknown_2023E8C +_080167B8: .4byte gProtectStructs _080167BC: ldr r7, _080167EC @ =gBattleMons movs r2, 0x58 @@ -13124,7 +13124,7 @@ _080167BC: bne _080167F8 ldr r0, _080167F0 @ =gLastUsedAbility strb r1, [r0] - ldr r0, _080167F4 @ =gUnknown_2023E8C + ldr r0, _080167F4 @ =gProtectStructs lsls r2, r4, 4 adds r2, r0 ldrb r1, [r2, 0x1] @@ -13138,7 +13138,7 @@ _080167BC: .align 2, 0 _080167EC: .4byte gBattleMons _080167F0: .4byte gLastUsedAbility -_080167F4: .4byte gUnknown_2023E8C +_080167F4: .4byte gProtectStructs _080167F8: ldr r0, _08016820 @ =gBattleTypeFlags ldr r3, [r0] @@ -13208,7 +13208,7 @@ _0801686E: _0801687A: cmp r6, 0 beq _0801688C - ldr r1, _08016898 @ =gUnknown_2023BE2 + ldr r1, _08016898 @ =gCurrentTurnActionNumber ldr r0, _0801689C @ =gBattlersCount ldrb r0, [r0] strb r0, [r1] @@ -13222,17 +13222,17 @@ _0801688C: bx r1 .align 2, 0 _08016894: .4byte gBattleStruct -_08016898: .4byte gUnknown_2023BE2 +_08016898: .4byte gCurrentTurnActionNumber _0801689C: .4byte gBattlersCount _080168A0: .4byte gBattleOutcome - thumb_func_end sub_8016748 + thumb_func_end TryRunFromBattle thumb_func_start sub_80168A4 sub_80168A4: @ 80168A4 push {r4-r6,lr} - ldr r4, _080168F4 @ =sBattler_AI - ldr r1, _080168F8 @ =gUnknown_2023BDE - ldr r5, _080168FC @ =gUnknown_2023BE2 + ldr r4, _080168F4 @ =gBattlerAttacker + ldr r1, _080168F8 @ =gBattlerByTurnOrder + ldr r5, _080168FC @ =gCurrentTurnActionNumber ldrb r0, [r5] adds r0, r1 ldrb r0, [r0] @@ -13253,7 +13253,7 @@ sub_80168A4: @ 80168A4 cmp r1, 0 beq _08016938 adds r4, r2, 0 - ldr r6, _0801690C @ =gUnknown_2023D7C + ldr r6, _0801690C @ =gChosenActionByBattler ldr r5, _08016910 @ =gBattleOutcome _080168D8: ldrb r0, [r4] @@ -13270,13 +13270,13 @@ _080168D8: movs r1, 0x2 b _08016922 .align 2, 0 -_080168F4: .4byte sBattler_AI -_080168F8: .4byte gUnknown_2023BDE -_080168FC: .4byte gUnknown_2023BE2 +_080168F4: .4byte gBattlerAttacker +_080168F8: .4byte gBattlerByTurnOrder +_080168FC: .4byte gCurrentTurnActionNumber _08016900: .4byte gBattleTypeFlags _08016904: .4byte gBattlersCount _08016908: .4byte gActiveBattler -_0801690C: .4byte gUnknown_2023D7C +_0801690C: .4byte gChosenActionByBattler _08016910: .4byte gBattleOutcome _08016914: ldrb r0, [r4] @@ -13316,26 +13316,26 @@ _0801694C: cmp r0, 0 bne _0801698C ldrb r0, [r4] - bl sub_8016748 + bl TryRunFromBattle lsls r0, 24 cmp r0, 0 bne _080169D8 ldrb r0, [r4] bl ClearFuryCutterDestinyBondGrudge - ldr r1, _0801697C @ =gUnknown_2023E82 + ldr r1, _0801697C @ =gBattleCommunication movs r0, 0x3 strb r0, [r1, 0x5] - ldr r1, _08016980 @ =gUnknown_2023D74 + ldr r1, _08016980 @ =gBattlescriptCurrInstr ldr r0, _08016984 @ =gUnknown_81D893A str r0, [r1] - ldr r1, _08016988 @ =gUnknown_2023BE3 + ldr r1, _08016988 @ =gCurrentActionFuncId movs r0, 0xA b _080169D6 .align 2, 0 -_0801697C: .4byte gUnknown_2023E82 -_08016980: .4byte gUnknown_2023D74 +_0801697C: .4byte gBattleCommunication +_08016980: .4byte gBattlescriptCurrInstr _08016984: .4byte gUnknown_81D893A -_08016988: .4byte gUnknown_2023BE3 +_08016988: .4byte gCurrentActionFuncId _0801698C: ldr r1, _080169B4 @ =gBattleMons ldrb r2, [r4] @@ -13348,22 +13348,22 @@ _0801698C: ands r0, r1 cmp r0, 0 beq _080169CC - ldr r1, _080169BC @ =gUnknown_2023E82 + ldr r1, _080169BC @ =gBattleCommunication movs r0, 0x4 strb r0, [r1, 0x5] - ldr r1, _080169C0 @ =gUnknown_2023D74 + ldr r1, _080169C0 @ =gBattlescriptCurrInstr ldr r0, _080169C4 @ =gUnknown_81D893A str r0, [r1] - ldr r1, _080169C8 @ =gUnknown_2023BE3 + ldr r1, _080169C8 @ =gCurrentActionFuncId movs r0, 0xA b _080169D6 .align 2, 0 _080169B4: .4byte gBattleMons _080169B8: .4byte 0x0400e000 -_080169BC: .4byte gUnknown_2023E82 -_080169C0: .4byte gUnknown_2023D74 +_080169BC: .4byte gBattleCommunication +_080169C0: .4byte gBattlescriptCurrInstr _080169C4: .4byte gUnknown_81D893A -_080169C8: .4byte gUnknown_2023BE3 +_080169C8: .4byte gCurrentActionFuncId _080169CC: ldr r0, _080169E0 @ =gBattlersCount ldrb r0, [r0] @@ -13384,9 +13384,9 @@ _080169E4: .4byte gBattleOutcome thumb_func_start sub_80169E8 sub_80169E8: @ 80169E8 push {r4,r5,lr} - ldr r2, _08016A44 @ =sBattler_AI - ldr r1, _08016A48 @ =gUnknown_2023BDE - ldr r0, _08016A4C @ =gUnknown_2023BE2 + ldr r2, _08016A44 @ =gBattlerAttacker + ldr r1, _08016A48 @ =gBattlerByTurnOrder + ldr r0, _08016A4C @ =gCurrentTurnActionNumber ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -13428,9 +13428,9 @@ sub_80169E8: @ 80169E8 strb r0, [r4] b _08016A98 .align 2, 0 -_08016A44: .4byte sBattler_AI -_08016A48: .4byte gUnknown_2023BDE -_08016A4C: .4byte gUnknown_2023BE2 +_08016A44: .4byte gBattlerAttacker +_08016A48: .4byte gBattlerByTurnOrder +_08016A4C: .4byte gCurrentTurnActionNumber _08016A50: .4byte gBattle_BG0_X _08016A54: .4byte gBattle_BG0_Y _08016A58: .4byte gBattleStruct @@ -13438,12 +13438,12 @@ _08016A5C: .4byte gEnemyParty _08016A60: .4byte gBaseStats _08016A64: .4byte 0x000004fb _08016A68: - ldr r1, _08016A70 @ =gUnknown_2023E82 + ldr r1, _08016A70 @ =gBattleCommunication movs r0, 0x1 strb r0, [r1, 0x5] b _08016A9C .align 2, 0 -_08016A70: .4byte gUnknown_2023E82 +_08016A70: .4byte gBattleCommunication _08016A74: adds r1, 0x7A ldrb r0, [r1] @@ -13456,38 +13456,38 @@ _08016A74: ldrb r0, [r0] cmp r0, 0 beq _08016A98 - ldr r1, _08016A94 @ =gUnknown_2023E82 + ldr r1, _08016A94 @ =gBattleCommunication movs r0, 0x2 strb r0, [r1, 0x5] b _08016A9C .align 2, 0 -_08016A94: .4byte gUnknown_2023E82 +_08016A94: .4byte gBattleCommunication _08016A98: - ldr r0, _08016AB0 @ =gUnknown_2023E82 + ldr r0, _08016AB0 @ =gBattleCommunication strb r5, [r0, 0x5] _08016A9C: - ldr r1, _08016AB4 @ =gUnknown_2023D74 + ldr r1, _08016AB4 @ =gBattlescriptCurrInstr ldr r0, _08016AB8 @ =gUnknown_81D9A04 ldr r0, [r0] str r0, [r1] - ldr r1, _08016ABC @ =gUnknown_2023BE3 + ldr r1, _08016ABC @ =gCurrentActionFuncId movs r0, 0xA strb r0, [r1] pop {r4,r5} pop {r0} bx r0 .align 2, 0 -_08016AB0: .4byte gUnknown_2023E82 -_08016AB4: .4byte gUnknown_2023D74 +_08016AB0: .4byte gBattleCommunication +_08016AB4: .4byte gBattlescriptCurrInstr _08016AB8: .4byte gUnknown_81D9A04 -_08016ABC: .4byte gUnknown_2023BE3 +_08016ABC: .4byte gCurrentActionFuncId thumb_func_end sub_80169E8 thumb_func_start sub_8016AC0 sub_8016AC0: @ 8016AC0 - ldr r2, _08016AF8 @ =sBattler_AI - ldr r1, _08016AFC @ =gUnknown_2023BDE - ldr r0, _08016B00 @ =gUnknown_2023BE2 + ldr r2, _08016AF8 @ =gBattlerAttacker + ldr r1, _08016AFC @ =gBattlerByTurnOrder + ldr r0, _08016B00 @ =gCurrentTurnActionNumber ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -13501,36 +13501,36 @@ sub_8016AC0: @ 8016AC0 ldrb r0, [r1] subs r0, 0x1 strb r0, [r1] - ldr r1, _08016B10 @ =gUnknown_2023D68 + ldr r1, _08016B10 @ =gLastUsedItem movs r0, 0x5 strh r0, [r1] - ldr r1, _08016B14 @ =gUnknown_2023D74 + ldr r1, _08016B14 @ =gBattlescriptCurrInstr ldr r0, _08016B18 @ =gUnknown_81D99B0 ldr r0, [r0, 0x14] str r0, [r1] - ldr r1, _08016B1C @ =gUnknown_2023BE3 + ldr r1, _08016B1C @ =gCurrentActionFuncId movs r0, 0xA strb r0, [r1] bx lr .align 2, 0 -_08016AF8: .4byte sBattler_AI -_08016AFC: .4byte gUnknown_2023BDE -_08016B00: .4byte gUnknown_2023BE2 +_08016AF8: .4byte gBattlerAttacker +_08016AFC: .4byte gBattlerByTurnOrder +_08016B00: .4byte gCurrentTurnActionNumber _08016B04: .4byte gBattle_BG0_X _08016B08: .4byte gBattle_BG0_Y _08016B0C: .4byte gNumSafariBalls -_08016B10: .4byte gUnknown_2023D68 -_08016B14: .4byte gUnknown_2023D74 +_08016B10: .4byte gLastUsedItem +_08016B14: .4byte gBattlescriptCurrInstr _08016B18: .4byte gUnknown_81D99B0 -_08016B1C: .4byte gUnknown_2023BE3 +_08016B1C: .4byte gCurrentActionFuncId thumb_func_end sub_8016AC0 thumb_func_start sub_8016B20 sub_8016B20: @ 8016B20 push {r4-r7,lr} - ldr r2, _08016B9C @ =sBattler_AI - ldr r1, _08016BA0 @ =gUnknown_2023BDE - ldr r0, _08016BA4 @ =gUnknown_2023BE2 + ldr r2, _08016B9C @ =gBattlerAttacker + ldr r1, _08016BA0 @ =gBattlerByTurnOrder + ldr r0, _08016BA4 @ =gCurrentTurnActionNumber ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -13578,34 +13578,34 @@ _08016B66: movs r0, 0x3 strb r0, [r1] _08016B86: - ldr r1, _08016BB4 @ =gUnknown_2023D74 + ldr r1, _08016BB4 @ =gBattlescriptCurrInstr ldr r0, _08016BB8 @ =gUnknown_81D9A04 ldr r0, [r0, 0x8] str r0, [r1] - ldr r1, _08016BBC @ =gUnknown_2023BE3 + ldr r1, _08016BBC @ =gCurrentActionFuncId movs r0, 0xA strb r0, [r1] pop {r4-r7} pop {r0} bx r0 .align 2, 0 -_08016B9C: .4byte sBattler_AI -_08016BA0: .4byte gUnknown_2023BDE -_08016BA4: .4byte gUnknown_2023BE2 +_08016B9C: .4byte gBattlerAttacker +_08016BA0: .4byte gBattlerByTurnOrder +_08016BA4: .4byte gCurrentTurnActionNumber _08016BA8: .4byte gBattle_BG0_X _08016BAC: .4byte gBattle_BG0_Y _08016BB0: .4byte gBattleStruct -_08016BB4: .4byte gUnknown_2023D74 +_08016BB4: .4byte gBattlescriptCurrInstr _08016BB8: .4byte gUnknown_81D9A04 -_08016BBC: .4byte gUnknown_2023BE3 +_08016BBC: .4byte gCurrentActionFuncId thumb_func_end sub_8016B20 thumb_func_start sub_8016BC0 sub_8016BC0: @ 8016BC0 push {r4-r7,lr} - ldr r2, _08016C3C @ =sBattler_AI - ldr r1, _08016C40 @ =gUnknown_2023BDE - ldr r0, _08016C44 @ =gUnknown_2023BE2 + ldr r2, _08016C3C @ =gBattlerAttacker + ldr r1, _08016C40 @ =gBattlerByTurnOrder + ldr r0, _08016C44 @ =gCurrentTurnActionNumber ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -13653,34 +13653,34 @@ _08016C06: movs r0, 0x14 strb r0, [r1] _08016C26: - ldr r1, _08016C54 @ =gUnknown_2023D74 + ldr r1, _08016C54 @ =gBattlescriptCurrInstr ldr r0, _08016C58 @ =gUnknown_81D9A04 ldr r0, [r0, 0x4] str r0, [r1] - ldr r1, _08016C5C @ =gUnknown_2023BE3 + ldr r1, _08016C5C @ =gCurrentActionFuncId movs r0, 0xA strb r0, [r1] pop {r4-r7} pop {r0} bx r0 .align 2, 0 -_08016C3C: .4byte sBattler_AI -_08016C40: .4byte gUnknown_2023BDE -_08016C44: .4byte gUnknown_2023BE2 +_08016C3C: .4byte gBattlerAttacker +_08016C40: .4byte gBattlerByTurnOrder +_08016C44: .4byte gCurrentTurnActionNumber _08016C48: .4byte gBattle_BG0_X _08016C4C: .4byte gBattle_BG0_Y _08016C50: .4byte gBattleStruct -_08016C54: .4byte gUnknown_2023D74 +_08016C54: .4byte gBattlescriptCurrInstr _08016C58: .4byte gUnknown_81D9A04 -_08016C5C: .4byte gUnknown_2023BE3 +_08016C5C: .4byte gCurrentActionFuncId thumb_func_end sub_8016BC0 thumb_func_start HandleAction_SafriZoneRun HandleAction_SafriZoneRun: @ 8016C60 push {r4,lr} - ldr r2, _08016C88 @ =sBattler_AI - ldr r1, _08016C8C @ =gUnknown_2023BDE - ldr r4, _08016C90 @ =gUnknown_2023BE2 + ldr r2, _08016C88 @ =gBattlerAttacker + ldr r1, _08016C8C @ =gBattlerByTurnOrder + ldr r4, _08016C90 @ =gCurrentTurnActionNumber ldrb r0, [r4] adds r0, r1 ldrb r0, [r0] @@ -13697,18 +13697,18 @@ HandleAction_SafriZoneRun: @ 8016C60 pop {r0} bx r0 .align 2, 0 -_08016C88: .4byte sBattler_AI -_08016C8C: .4byte gUnknown_2023BDE -_08016C90: .4byte gUnknown_2023BE2 +_08016C88: .4byte gBattlerAttacker +_08016C8C: .4byte gBattlerByTurnOrder +_08016C90: .4byte gCurrentTurnActionNumber _08016C94: .4byte gBattlersCount _08016C98: .4byte gBattleOutcome thumb_func_end HandleAction_SafriZoneRun thumb_func_start HandleAction_Action9 HandleAction_Action9: @ 8016C9C - ldr r3, _08016CE8 @ =sBattler_AI - ldr r1, _08016CEC @ =gUnknown_2023BDE - ldr r0, _08016CF0 @ =gUnknown_2023BE2 + ldr r3, _08016CE8 @ =gBattlerAttacker + ldr r1, _08016CEC @ =gBattlerByTurnOrder + ldr r0, _08016CF0 @ =gCurrentTurnActionNumber ldrb r0, [r0] adds r0, r1 ldrb r2, [r0] @@ -13732,29 +13732,29 @@ HandleAction_Action9: @ 8016C9C strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] - ldr r1, _08016D04 @ =gUnknown_2023D74 + ldr r1, _08016D04 @ =gBattlescriptCurrInstr ldr r0, _08016D08 @ =gUnknown_81D9A04 ldr r0, [r0, 0xC] str r0, [r1] - ldr r1, _08016D0C @ =gUnknown_2023BE3 + ldr r1, _08016D0C @ =gCurrentActionFuncId movs r0, 0xA strb r0, [r1] - ldr r1, _08016D10 @ =gUnknown_2023BDA + ldr r1, _08016D10 @ =gActionsByTurnOrder movs r0, 0xC strb r0, [r1, 0x1] bx lr .align 2, 0 -_08016CE8: .4byte sBattler_AI -_08016CEC: .4byte gUnknown_2023BDE -_08016CF0: .4byte gUnknown_2023BE2 +_08016CE8: .4byte gBattlerAttacker +_08016CEC: .4byte gBattlerByTurnOrder +_08016CF0: .4byte gCurrentTurnActionNumber _08016CF4: .4byte gBattle_BG0_X _08016CF8: .4byte gBattle_BG0_Y _08016CFC: .4byte gBattleTextBuff1 _08016D00: .4byte gBattlerPartyIndexes -_08016D04: .4byte gUnknown_2023D74 +_08016D04: .4byte gBattlescriptCurrInstr _08016D08: .4byte gUnknown_81D9A04 -_08016D0C: .4byte gUnknown_2023BE3 -_08016D10: .4byte gUnknown_2023BDA +_08016D0C: .4byte gCurrentActionFuncId +_08016D10: .4byte gActionsByTurnOrder thumb_func_end HandleAction_Action9 thumb_func_start HandleAction_Action11 @@ -13769,7 +13769,7 @@ HandleAction_Action11: @ 8016D14 ldr r0, [r0] adds r0, 0x4D strb r1, [r0] - ldr r1, _08016D38 @ =gUnknown_2023BE3 + ldr r1, _08016D38 @ =gCurrentActionFuncId movs r0, 0xC strb r0, [r1] _08016D30: @@ -13777,50 +13777,50 @@ _08016D30: bx r0 .align 2, 0 _08016D34: .4byte gBattleStruct -_08016D38: .4byte gUnknown_2023BE3 +_08016D38: .4byte gCurrentActionFuncId thumb_func_end HandleAction_Action11 thumb_func_start HandleAction_NothingIsFainted HandleAction_NothingIsFainted: @ 8016D3C - ldr r1, _08016D5C @ =gUnknown_2023BE2 + ldr r1, _08016D5C @ =gCurrentTurnActionNumber ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] - ldr r3, _08016D60 @ =gUnknown_2023BE3 - ldr r2, _08016D64 @ =gUnknown_2023BDA + ldr r3, _08016D60 @ =gCurrentActionFuncId + ldr r2, _08016D64 @ =gActionsByTurnOrder ldrb r0, [r1] adds r0, r2 ldrb r0, [r0] strb r0, [r3] - ldr r2, _08016D68 @ =gUnknown_2023DD0 + ldr r2, _08016D68 @ =gHitMarker ldr r0, [r2] ldr r1, _08016D6C @ =0xf1e892af ands r0, r1 str r0, [r2] bx lr .align 2, 0 -_08016D5C: .4byte gUnknown_2023BE2 -_08016D60: .4byte gUnknown_2023BE3 -_08016D64: .4byte gUnknown_2023BDA -_08016D68: .4byte gUnknown_2023DD0 +_08016D5C: .4byte gCurrentTurnActionNumber +_08016D60: .4byte gCurrentActionFuncId +_08016D64: .4byte gActionsByTurnOrder +_08016D68: .4byte gHitMarker _08016D6C: .4byte 0xf1e892af thumb_func_end HandleAction_NothingIsFainted thumb_func_start HandleAction_ActionFinished HandleAction_ActionFinished: @ 8016D70 push {r4,r5,lr} - ldr r1, _08016DE4 @ =gUnknown_2023BE2 + ldr r1, _08016DE4 @ =gCurrentTurnActionNumber ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] - ldr r3, _08016DE8 @ =gUnknown_2023BE3 - ldr r2, _08016DEC @ =gUnknown_2023BDA + ldr r3, _08016DE8 @ =gCurrentActionFuncId + ldr r2, _08016DEC @ =gActionsByTurnOrder ldrb r0, [r1] adds r0, r2 ldrb r0, [r0] strb r0, [r3] bl SpecialStatusesClear - ldr r2, _08016DF0 @ =gUnknown_2023DD0 + ldr r2, _08016DF0 @ =gHitMarker ldr r0, [r2] ldr r1, _08016DF4 @ =0xf1e892af ands r0, r1 @@ -13836,13 +13836,13 @@ HandleAction_ActionFinished: @ 8016D70 ldr r5, _08016E04 @ =gBattleScripting strb r1, [r5, 0x18] strb r1, [r5, 0x19] - ldr r2, _08016E08 @ =gUnknown_2023DA0 - ldr r3, _08016E0C @ =sBattler_AI + ldr r2, _08016E08 @ =gLastLandedMoves + ldr r3, _08016E0C @ =gBattlerAttacker ldrb r0, [r3] lsls r0, 1 adds r0, r2 strh r4, [r0] - ldr r2, _08016E10 @ =gUnknown_2023DA8 + ldr r2, _08016E10 @ =gLastHitByType ldrb r0, [r3] lsls r0, 1 adds r0, r2 @@ -13853,7 +13853,7 @@ HandleAction_ActionFinished: @ 8016D70 ldr r0, _08016E18 @ =gDynamicBasePower strh r4, [r0] strb r1, [r5, 0x14] - ldr r0, _08016E1C @ =gUnknown_2023E82 + ldr r0, _08016E1C @ =gBattleCommunication strb r1, [r0, 0x3] strb r1, [r0, 0x4] strb r1, [r5, 0x16] @@ -13866,21 +13866,21 @@ HandleAction_ActionFinished: @ 8016D70 pop {r0} bx r0 .align 2, 0 -_08016DE4: .4byte gUnknown_2023BE2 -_08016DE8: .4byte gUnknown_2023BE3 -_08016DEC: .4byte gUnknown_2023BDA -_08016DF0: .4byte gUnknown_2023DD0 +_08016DE4: .4byte gCurrentTurnActionNumber +_08016DE8: .4byte gCurrentActionFuncId +_08016DEC: .4byte gActionsByTurnOrder +_08016DF0: .4byte gHitMarker _08016DF4: .4byte 0xf1e892af _08016DF8: .4byte gCurrentMove _08016DFC: .4byte gBattleMoveDamage _08016E00: .4byte gMoveResultFlags _08016E04: .4byte gBattleScripting -_08016E08: .4byte gUnknown_2023DA0 -_08016E0C: .4byte sBattler_AI -_08016E10: .4byte gUnknown_2023DA8 +_08016E08: .4byte gLastLandedMoves +_08016E0C: .4byte gBattlerAttacker +_08016E10: .4byte gLastHitByType _08016E14: .4byte gBattleStruct _08016E18: .4byte gDynamicBasePower -_08016E1C: .4byte gUnknown_2023E82 +_08016E1C: .4byte gBattleCommunication _08016E20: .4byte gBattleResources thumb_func_end HandleAction_ActionFinished diff --git a/asm/battle_ai_switch_items.s b/asm/battle_ai_switch_items.s deleted file mode 100644 index bdc1283db..000000000 --- a/asm/battle_ai_switch_items.s +++ /dev/null @@ -1,2654 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start ShouldSwitchIfPerishSong -ShouldSwitchIfPerishSong: @ 8039188 - push {lr} - ldr r1, _080391D4 @ =gStatuses3 - ldr r0, _080391D8 @ =gActiveBattler - ldrb r2, [r0] - lsls r0, r2, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080391E4 - ldr r0, _080391DC @ =gDisableStructs - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0xF] - lsls r0, 28 - cmp r0, 0 - bne _080391E4 - adds r0, r2, 0 - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 25 - ldr r1, _080391E0 @ =gBattleStruct - ldr r1, [r1] - adds r0, r1 - adds r0, 0x92 - movs r1, 0x6 - strb r1, [r0] - movs r0, 0x1 - movs r1, 0x2 - movs r2, 0 - bl EmitTwoReturnValues - movs r0, 0x1 - b _080391E6 - .align 2, 0 -_080391D4: .4byte gStatuses3 -_080391D8: .4byte gActiveBattler -_080391DC: .4byte gDisableStructs -_080391E0: .4byte gBattleStruct -_080391E4: - movs r0, 0 -_080391E6: - pop {r1} - bx r1 - thumb_func_end ShouldSwitchIfPerishSong - - thumb_func_start sub_80391EC -sub_80391EC: @ 80391EC - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r0, _08039204 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08039234 - b _0803935C - .align 2, 0 -_08039204: .4byte gBattleTypeFlags -_08039208: - ldr r0, _0803922C @ =gActiveBattler - ldrb r0, [r0] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 25 - ldr r1, _08039230 @ =gBattleStruct - ldr r1, [r1] - adds r0, r1 - adds r0, 0x92 - strb r6, [r0] - movs r0, 0x1 - movs r1, 0x2 - movs r2, 0 - bl EmitTwoReturnValues - movs r0, 0x1 - b _0803935E - .align 2, 0 -_0803922C: .4byte gActiveBattler -_08039230: .4byte gBattleStruct -_08039234: - ldr r4, _0803936C @ =gBattleMons - movs r0, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x58 - muls r0, r1 - adds r0, r4 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x19 - beq _08039250 - b _0803935C -_08039250: - movs r0, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r2, r0, 24 - movs r6, 0 - adds r7, r4, 0 - movs r5, 0x58 - adds r0, r2, 0 - muls r0, r5 - adds r4, r0, r7 - movs r0, 0x20 - adds r0, r4 - mov r8, r0 -_0803926C: - lsls r1, r6, 1 - ldr r0, _08039370 @ =gActiveBattler - ldrb r0, [r0] - muls r0, r5 - adds r1, r0 - adds r0, r7, 0 - adds r0, 0xC - adds r1, r0 - ldrh r0, [r1] - cmp r0, 0 - beq _08039298 - ldrh r1, [r4] - mov r3, r8 - ldrb r2, [r3] - bl AI_TypeCalc - lsls r0, 24 - lsrs r1, r0, 24 - movs r0, 0x2 - ands r1, r0 - cmp r1, 0 - bne _0803935C -_08039298: - adds r6, 0x1 - cmp r6, 0x3 - ble _0803926C - movs r6, 0 - ldr r0, _08039374 @ =gEnemyParty - mov r9, r0 -_080392A4: - movs r0, 0x64 - adds r5, r6, 0 - muls r5, r0 - mov r3, r9 - adds r4, r5, r3 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _08039356 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - cmp r0, 0 - beq _08039356 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - movs r1, 0xCE - lsls r1, 1 - cmp r0, r1 - beq _08039356 - ldr r1, _08039378 @ =gBattlerPartyIndexes - ldr r0, _08039370 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r6, r0 - beq _08039356 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - adds r0, r4, 0 - movs r1, 0x2E - bl GetMonData - movs r0, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r2, r0, 24 - movs r4, 0 - mov r8, r5 - ldr r1, _0803936C @ =gBattleMons - movs r0, 0x58 - muls r0, r2 - adds r5, r0, r1 - adds r7, r5, 0 - adds r7, 0x20 -_08039310: - adds r1, r4, 0 - adds r1, 0xD - mov r0, r8 - add r0, r9 - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0 - beq _08039350 - ldrh r1, [r5] - ldrb r2, [r7] - bl AI_TypeCalc - lsls r0, 24 - lsrs r1, r0, 24 - movs r0, 0x2 - ands r1, r0 - cmp r1, 0 - beq _08039350 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x3 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1 - bhi _08039350 - b _08039208 -_08039350: - adds r4, 0x1 - cmp r4, 0x3 - ble _08039310 -_08039356: - adds r6, 0x1 - cmp r6, 0x5 - ble _080392A4 -_0803935C: - movs r0, 0 -_0803935E: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_0803936C: .4byte gBattleMons -_08039370: .4byte gActiveBattler -_08039374: .4byte gEnemyParty -_08039378: .4byte gBattlerPartyIndexes - thumb_func_end sub_80391EC - - thumb_func_start sub_803937C -sub_803937C: @ 803937C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - movs r0, 0x1 - bl ai_has_super_effective_move_on_field - lsls r0, 24 - cmp r0, 0 - beq _080393A8 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x3 - bl __umodsi3 - lsls r0, 16 - cmp r0, 0 - beq _080393A8 - b _08039588 -_080393A8: - ldr r1, _08039410 @ =gUnknown_2023DA0 - ldr r5, _08039414 @ =gActiveBattler - ldrb r3, [r5] - lsls r0, r3, 1 - adds r4, r0, r1 - ldrh r1, [r4] - cmp r1, 0 - bne _080393BA - b _08039588 -_080393BA: - ldr r0, _08039418 @ =0x0000ffff - cmp r1, r0 - bne _080393C2 - b _08039588 -_080393C2: - ldr r2, _0803941C @ =gBattleMoves - ldrh r1, [r4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0 - bne _080393D6 - b _08039588 -_080393D6: - ldr r0, _08039420 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08039442 - mov r8, r3 - mov r0, r8 - bl GetBattlerPosition - movs r4, 0x2 - eors r0, r4 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - ldr r1, _08039424 @ =gAbsentBattlerFlags - ldrb r1, [r1] - ldr r2, _08039428 @ =gBitTable - lsls r0, 24 - lsrs r0, 22 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _0803942C - ldrb r7, [r5] - b _08039446 - .align 2, 0 -_08039410: .4byte gUnknown_2023DA0 -_08039414: .4byte gActiveBattler -_08039418: .4byte 0x0000ffff -_0803941C: .4byte gBattleMoves -_08039420: .4byte gBattleTypeFlags -_08039424: .4byte gAbsentBattlerFlags -_08039428: .4byte gBitTable -_0803942C: - ldrb r0, [r5] - bl GetBattlerPosition - eors r0, r4 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r7, r0, 24 - b _08039446 -_08039442: - adds r7, r3, 0 - mov r8, r7 -_08039446: - ldr r3, _08039468 @ =gBattleMoves - ldr r1, _0803946C @ =gUnknown_2023DA0 - ldr r2, _08039470 @ =gActiveBattler - ldrb r0, [r2] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r0, [r0, 0x2] - adds r1, r2, 0 - cmp r0, 0xA - bne _08039474 - movs r0, 0x12 - b _08039486 - .align 2, 0 -_08039468: .4byte gBattleMoves -_0803946C: .4byte gUnknown_2023DA0 -_08039470: .4byte gActiveBattler -_08039474: - cmp r0, 0xB - bne _0803947E - movs r2, 0xB - mov r10, r2 - b _08039488 -_0803947E: - cmp r0, 0xD - beq _08039484 - b _08039588 -_08039484: - movs r0, 0xA -_08039486: - mov r10, r0 -_08039488: - ldr r2, _0803949C @ =gBattleMons - ldrb r1, [r1] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, r10 - bne _080394CC - b _08039588 - .align 2, 0 -_0803949C: .4byte gBattleMons -_080394A0: - ldr r0, _080394C4 @ =gActiveBattler - ldrb r0, [r0] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 25 - ldr r1, _080394C8 @ =gBattleStruct - ldr r1, [r1] - adds r0, r1 - adds r0, 0x92 - strb r6, [r0] - movs r0, 0x1 - movs r1, 0x2 - movs r2, 0 - bl EmitTwoReturnValues - movs r0, 0x1 - b _0803958A - .align 2, 0 -_080394C4: .4byte gActiveBattler -_080394C8: .4byte gBattleStruct -_080394CC: - movs r6, 0 - ldr r2, _08039558 @ =gBaseStats - mov r9, r2 -_080394D2: - movs r0, 0x64 - adds r1, r6, 0 - muls r1, r0 - ldr r0, _0803955C @ =gEnemyParty - adds r5, r1, r0 - adds r0, r5, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _08039582 - adds r0, r5, 0 - movs r1, 0x41 - bl GetMonData - cmp r0, 0 - beq _08039582 - adds r0, r5, 0 - movs r1, 0x41 - bl GetMonData - movs r1, 0xCE - lsls r1, 1 - cmp r0, r1 - beq _08039582 - ldr r1, _08039560 @ =gBattlerPartyIndexes - mov r2, r8 - lsls r0, r2, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r6, r0 - beq _08039582 - lsls r0, r7, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r6, r0 - beq _08039582 - ldr r0, _08039564 @ =gBattleStruct - ldr r1, [r0] - adds r0, r2, r1 - adds r0, 0x5C - ldrb r0, [r0] - cmp r6, r0 - beq _08039582 - adds r0, r7, r1 - adds r0, 0x5C - ldrb r0, [r0] - cmp r6, r0 - beq _08039582 - adds r0, r5, 0 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 - adds r0, r5, 0 - movs r1, 0x2E - bl GetMonData - cmp r0, 0 - beq _08039568 - lsls r0, r4, 3 - subs r0, r4 - lsls r0, 2 - add r0, r9 - ldrb r0, [r0, 0x17] - b _08039572 - .align 2, 0 -_08039558: .4byte gBaseStats -_0803955C: .4byte gEnemyParty -_08039560: .4byte gBattlerPartyIndexes -_08039564: .4byte gBattleStruct -_08039568: - lsls r0, r4, 3 - subs r0, r4 - lsls r0, 2 - add r0, r9 - ldrb r0, [r0, 0x16] -_08039572: - cmp r10, r0 - bne _08039582 - bl Random - movs r1, 0x1 - ands r1, r0 - cmp r1, 0 - bne _080394A0 -_08039582: - adds r6, 0x1 - cmp r6, 0x5 - ble _080394D2 -_08039588: - movs r0, 0 -_0803958A: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end sub_803937C - - thumb_func_start sub_8039598 -sub_8039598: @ 8039598 - push {r4,r5,lr} - ldr r3, _080395F0 @ =gBattleMons - ldr r5, _080395F4 @ =gActiveBattler - ldrb r4, [r5] - movs r0, 0x58 - adds r2, r4, 0 - muls r2, r0 - adds r0, r3, 0 - adds r0, 0x4C - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0x7 - ands r0, r1 - cmp r0, 0 - beq _08039660 - adds r1, r2, r3 - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x1E - bne _08039660 - ldrh r0, [r1, 0x2C] - ldrh r1, [r1, 0x28] - lsrs r0, 1 - cmp r1, r0 - bcc _08039660 - ldr r1, _080395F8 @ =gUnknown_2023DA0 - lsls r0, r4, 1 - adds r0, r1 - ldrh r1, [r0] - cmp r1, 0 - beq _080395DE - ldr r0, _080395FC @ =0x0000ffff - cmp r1, r0 - bne _08039600 -_080395DE: - bl Random - movs r1, 0x1 - ands r1, r0 - cmp r1, 0 - beq _08039600 - ldrb r0, [r5] - b _08039668 - .align 2, 0 -_080395F0: .4byte gBattleMons -_080395F4: .4byte gActiveBattler -_080395F8: .4byte gUnknown_2023DA0 -_080395FC: .4byte 0x0000ffff -_08039600: - ldr r2, _0803962C @ =gBattleMoves - ldr r1, _08039630 @ =gUnknown_2023DA0 - ldr r4, _08039634 @ =gActiveBattler - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0 - bne _08039638 - bl Random - movs r1, 0x1 - ands r1, r0 - cmp r1, 0 - beq _08039638 - ldrb r0, [r4] - b _08039668 - .align 2, 0 -_0803962C: .4byte gBattleMoves -_08039630: .4byte gUnknown_2023DA0 -_08039634: .4byte gActiveBattler -_08039638: - movs r0, 0x8 - movs r1, 0x1 - bl sub_8039828 - lsls r0, 24 - cmp r0, 0 - bne _08039686 - movs r0, 0x4 - movs r1, 0x1 - bl sub_8039828 - lsls r0, 24 - cmp r0, 0 - bne _08039686 - bl Random - movs r1, 0x1 - ands r1, r0 - cmp r1, 0 - bne _08039664 -_08039660: - movs r0, 0 - b _08039688 -_08039664: - ldr r0, _08039690 @ =gActiveBattler - ldrb r0, [r0] -_08039668: - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 25 - ldr r1, _08039694 @ =gBattleStruct - ldr r1, [r1] - adds r0, r1 - adds r0, 0x92 - movs r1, 0x6 - strb r1, [r0] - movs r0, 0x1 - movs r1, 0x2 - movs r2, 0 - bl EmitTwoReturnValues -_08039686: - movs r0, 0x1 -_08039688: - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_08039690: .4byte gActiveBattler -_08039694: .4byte gBattleStruct - thumb_func_end sub_8039598 - - thumb_func_start ai_has_super_effective_move_on_field -ai_has_super_effective_move_on_field: @ 8039698 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r0, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r3, r0, 24 - ldr r0, _08039730 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _08039734 @ =gBitTable - lsls r0, r3, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _08039720 - movs r4, 0 - ldr r6, _08039738 @ =gBattleMons - movs r7, 0x58 - adds r0, r3, 0 - muls r0, r7 - adds r5, r0, r6 - movs r0, 0x20 - adds r0, r5 - mov r9, r0 -_080396D4: - lsls r1, r4, 1 - ldr r0, _0803973C @ =gActiveBattler - ldrb r0, [r0] - muls r0, r7 - adds r1, r0 - adds r0, r6, 0 - adds r0, 0xC - adds r1, r0 - ldrh r0, [r1] - cmp r0, 0 - beq _0803971A - ldrh r1, [r5] - mov r3, r9 - ldrb r2, [r3] - bl AI_TypeCalc - lsls r0, 24 - lsrs r1, r0, 24 - movs r0, 0x2 - ands r1, r0 - cmp r1, 0 - beq _0803971A - mov r0, r8 - cmp r0, 0 - bne _08039744 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA - bl __umodsi3 - lsls r0, 16 - cmp r0, 0 - bne _08039744 -_0803971A: - adds r4, 0x1 - cmp r4, 0x3 - ble _080396D4 -_08039720: - ldr r0, _08039740 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - bne _08039748 - b _080397C2 - .align 2, 0 -_08039730: .4byte gAbsentBattlerFlags -_08039734: .4byte gBitTable -_08039738: .4byte gBattleMons -_0803973C: .4byte gActiveBattler -_08039740: .4byte gBattleTypeFlags -_08039744: - movs r0, 0x1 - b _080397C4 -_08039748: - movs r0, 0x2 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r3, r0, 24 - ldr r0, _080397D0 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _080397D4 @ =gBitTable - lsls r0, r3, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _080397C2 - movs r4, 0 - ldr r6, _080397D8 @ =gBattleMons - movs r7, 0x58 - adds r0, r3, 0 - muls r0, r7 - adds r5, r0, r6 - movs r3, 0x20 - adds r3, r5 - mov r9, r3 -_08039776: - lsls r1, r4, 1 - ldr r0, _080397DC @ =gActiveBattler - ldrb r0, [r0] - muls r0, r7 - adds r1, r0 - adds r0, r6, 0 - adds r0, 0xC - adds r1, r0 - ldrh r0, [r1] - cmp r0, 0 - beq _080397BC - ldrh r1, [r5] - mov r3, r9 - ldrb r2, [r3] - bl AI_TypeCalc - lsls r0, 24 - lsrs r1, r0, 24 - movs r0, 0x2 - ands r1, r0 - cmp r1, 0 - beq _080397BC - mov r0, r8 - cmp r0, 0 - bne _08039744 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA - bl __umodsi3 - lsls r0, 16 - cmp r0, 0 - bne _08039744 -_080397BC: - adds r4, 0x1 - cmp r4, 0x3 - ble _08039776 -_080397C2: - movs r0, 0 -_080397C4: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_080397D0: .4byte gAbsentBattlerFlags -_080397D4: .4byte gBitTable -_080397D8: .4byte gBattleMons -_080397DC: .4byte gActiveBattler - thumb_func_end ai_has_super_effective_move_on_field - - thumb_func_start AI_AreStatsRaised -AI_AreStatsRaised: @ 80397E0 - push {r4,lr} - movs r4, 0 - ldr r1, _08039820 @ =gBattleMons - ldr r0, _08039824 @ =gActiveBattler - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x18 - adds r2, r0, r1 - movs r3, 0x7 -_080397F4: - ldrb r1, [r2] - movs r0, 0 - ldrsb r0, [r2, r0] - cmp r0, 0x6 - ble _0803980A - subs r1, 0x6 - lsls r0, r4, 24 - asrs r0, 24 - adds r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 -_0803980A: - adds r2, 0x1 - subs r3, 0x1 - cmp r3, 0 - bge _080397F4 - movs r0, 0 - cmp r4, 0x3 - bls _0803981A - movs r0, 0x1 -_0803981A: - pop {r4} - pop {r1} - bx r1 - .align 2, 0 -_08039820: .4byte gBattleMons -_08039824: .4byte gActiveBattler - thumb_func_end AI_AreStatsRaised - - thumb_func_start sub_8039828 -sub_8039828: @ 8039828 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp] - lsls r1, 24 - lsrs r1, 24 - str r1, [sp, 0x4] - ldr r1, _080398B4 @ =gUnknown_2023DA0 - ldr r5, _080398B8 @ =gActiveBattler - ldrb r3, [r5] - lsls r0, r3, 1 - adds r4, r0, r1 - ldrh r1, [r4] - cmp r1, 0 - bne _08039852 - b _08039A54 -_08039852: - ldr r0, _080398BC @ =0x0000ffff - cmp r1, r0 - bne _0803985A - b _08039A54 -_0803985A: - ldr r0, _080398C0 @ =gUnknown_2023DC0 - adds r0, r3, r0 - ldrb r0, [r0] - cmp r0, 0xFF - bne _08039866 - b _08039A54 -_08039866: - ldr r2, _080398C4 @ =gBattleMoves - ldrh r1, [r4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0 - bne _0803987A - b _08039A54 -_0803987A: - ldr r0, _080398C8 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08039918 - mov r9, r3 - mov r0, r9 - bl GetBattlerPosition - movs r4, 0x2 - eors r0, r4 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - ldr r1, _080398CC @ =gAbsentBattlerFlags - ldrb r1, [r1] - ldr r2, _080398D0 @ =gBitTable - lsls r0, 24 - lsrs r0, 22 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _080398D4 - ldrb r5, [r5] - mov r10, r5 - b _0803991C - .align 2, 0 -_080398B4: .4byte gUnknown_2023DA0 -_080398B8: .4byte gActiveBattler -_080398BC: .4byte 0x0000ffff -_080398C0: .4byte gUnknown_2023DC0 -_080398C4: .4byte gBattleMoves -_080398C8: .4byte gBattleTypeFlags -_080398CC: .4byte gAbsentBattlerFlags -_080398D0: .4byte gBitTable -_080398D4: - ldrb r0, [r5] - bl GetBattlerPosition - eors r0, r4 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - b _0803991C -_080398EC: - ldr r0, _08039910 @ =gActiveBattler - ldrb r0, [r0] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 25 - ldr r1, _08039914 @ =gBattleStruct - ldr r1, [r1] - adds r0, r1 - adds r0, 0x92 - strb r7, [r0] - movs r0, 0x1 - movs r1, 0x2 - movs r2, 0 - bl EmitTwoReturnValues - movs r0, 0x1 - b _08039A56 - .align 2, 0 -_08039910: .4byte gActiveBattler -_08039914: .4byte gBattleStruct -_08039918: - mov r9, r3 - mov r10, r9 -_0803991C: - movs r7, 0 -_0803991E: - movs r0, 0x64 - adds r1, r7, 0 - muls r1, r0 - ldr r0, _080399B0 @ =gEnemyParty - adds r5, r1, r0 - adds r0, r5, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - bne _08039936 - b _08039A4C -_08039936: - adds r0, r5, 0 - movs r1, 0x41 - bl GetMonData - cmp r0, 0 - bne _08039944 - b _08039A4C -_08039944: - adds r0, r5, 0 - movs r1, 0x41 - bl GetMonData - movs r1, 0xCE - lsls r1, 1 - cmp r0, r1 - beq _08039A4C - ldr r1, _080399B4 @ =gBattlerPartyIndexes - mov r2, r9 - lsls r0, r2, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r7, r0 - beq _08039A4C - mov r2, r10 - lsls r0, r2, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r7, r0 - beq _08039A4C - ldr r0, _080399B8 @ =gBattleStruct - ldr r1, [r0] - mov r2, r9 - adds r0, r2, r1 - adds r0, 0x5C - ldrb r0, [r0] - cmp r7, r0 - beq _08039A4C - mov r2, r10 - adds r0, r2, r1 - adds r0, 0x5C - ldrb r0, [r0] - cmp r7, r0 - beq _08039A4C - adds r0, r5, 0 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 - adds r0, r5, 0 - movs r1, 0x2E - bl GetMonData - cmp r0, 0 - beq _080399C0 - lsls r0, r4, 3 - subs r0, r4 - lsls r0, 2 - ldr r1, _080399BC @ =gBaseStats - adds r0, r1 - ldrb r2, [r0, 0x17] - b _080399CC - .align 2, 0 -_080399B0: .4byte gEnemyParty -_080399B4: .4byte gBattlerPartyIndexes -_080399B8: .4byte gBattleStruct -_080399BC: .4byte gBaseStats -_080399C0: - lsls r0, r4, 3 - subs r0, r4 - lsls r0, 2 - ldr r2, _08039A68 @ =gBaseStats - adds r0, r2 - ldrb r2, [r0, 0x16] -_080399CC: - ldr r1, _08039A6C @ =gUnknown_2023DA0 - ldr r5, _08039A70 @ =gActiveBattler - ldrb r0, [r5] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - adds r1, r4, 0 - bl AI_TypeCalc - ldr r1, [sp] - ands r1, r0 - cmp r1, 0 - beq _08039A4C - ldr r1, _08039A74 @ =gUnknown_2023DC0 - ldrb r0, [r5] - adds r0, r1 - ldrb r0, [r0] - mov r9, r0 - movs r4, 0 - movs r0, 0x64 - adds r1, r7, 0 - muls r1, r0 - mov r8, r1 - ldr r1, _08039A78 @ =gBattleMons - movs r0, 0x58 - mov r2, r9 - muls r2, r0 - adds r0, r2, 0 - adds r5, r0, r1 - adds r6, r5, 0 - adds r6, 0x20 -_08039A0A: - ldr r0, _08039A7C @ =gEnemyParty - adds r1, r4, 0 - adds r1, 0xD - add r0, r8 - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0 - beq _08039A46 - ldrh r1, [r5] - ldrb r2, [r6] - bl AI_TypeCalc - lsls r0, 24 - lsrs r1, r0, 24 - movs r0, 0x2 - ands r1, r0 - cmp r1, 0 - beq _08039A46 - bl Random - lsls r0, 16 - lsrs r0, 16 - ldr r1, [sp, 0x4] - bl __modsi3 - cmp r0, 0 - bne _08039A46 - b _080398EC -_08039A46: - adds r4, 0x1 - cmp r4, 0x3 - ble _08039A0A -_08039A4C: - adds r7, 0x1 - cmp r7, 0x5 - bgt _08039A54 - b _0803991E -_08039A54: - movs r0, 0 -_08039A56: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08039A68: .4byte gBaseStats -_08039A6C: .4byte gUnknown_2023DA0 -_08039A70: .4byte gActiveBattler -_08039A74: .4byte gUnknown_2023DC0 -_08039A78: .4byte gBattleMons -_08039A7C: .4byte gEnemyParty - thumb_func_end sub_8039828 - - thumb_func_start sub_8039A80 -sub_8039A80: @ 8039A80 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - ldr r6, _08039B5C @ =gBattleMons - ldr r4, _08039B60 @ =gActiveBattler - ldrb r2, [r4] - movs r5, 0x58 - adds r0, r2, 0 - muls r0, r5 - adds r1, r6, 0 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - ldr r1, _08039B64 @ =0x0400e000 - ands r0, r1 - cmp r0, 0 - beq _08039AA6 - b _08039C74 -_08039AA6: - ldr r0, _08039B68 @ =gStatuses3 - lsls r1, r2, 2 - adds r1, r0 - ldr r1, [r1] - movs r0, 0x80 - lsls r0, 3 - ands r1, r0 - cmp r1, 0 - beq _08039ABA - b _08039C74 -_08039ABA: - str r1, [sp] - movs r0, 0xC - adds r1, r2, 0 - movs r2, 0x17 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - beq _08039AD2 - b _08039C74 -_08039AD2: - ldrb r1, [r4] - str r0, [sp] - movs r0, 0xC - movs r2, 0x47 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - beq _08039AEA - b _08039C74 -_08039AEA: - str r0, [sp] - movs r0, 0xE - movs r1, 0 - movs r2, 0x2A - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _08039B1C - ldrb r0, [r4] - muls r0, r5 - adds r1, r0, r6 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0x8 - bne _08039B10 - b _08039C74 -_08039B10: - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x8 - bne _08039B1C - b _08039C74 -_08039B1C: - movs r0, 0 - mov r8, r0 - ldr r0, _08039B6C @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08039B8E - ldr r4, _08039B60 @ =gActiveBattler - ldrb r7, [r4] - adds r0, r7, 0 - bl GetBattlerPosition - movs r5, 0x2 - eors r0, r5 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - ldr r1, _08039B70 @ =gAbsentBattlerFlags - ldrb r1, [r1] - ldr r2, _08039B74 @ =gBitTable - lsls r0, 24 - lsrs r0, 22 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _08039B78 - ldrb r6, [r4] - b _08039B94 - .align 2, 0 -_08039B5C: .4byte gBattleMons -_08039B60: .4byte gActiveBattler -_08039B64: .4byte 0x0400e000 -_08039B68: .4byte gStatuses3 -_08039B6C: .4byte gBattleTypeFlags -_08039B70: .4byte gAbsentBattlerFlags -_08039B74: .4byte gBitTable -_08039B78: - ldrb r0, [r4] - bl GetBattlerPosition - eors r0, r5 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r6, r0, 24 - b _08039B94 -_08039B8E: - ldr r0, _08039C64 @ =gActiveBattler - ldrb r6, [r0] - adds r7, r6, 0 -_08039B94: - movs r5, 0 -_08039B96: - movs r0, 0x64 - adds r1, r5, 0 - muls r1, r0 - ldr r0, _08039C68 @ =gEnemyParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _08039BFA - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - cmp r0, 0 - beq _08039BFA - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - movs r1, 0xCE - lsls r1, 1 - cmp r0, r1 - beq _08039BFA - ldr r1, _08039C6C @ =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r5, r0 - beq _08039BFA - lsls r0, r6, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r5, r0 - beq _08039BFA - ldr r0, _08039C70 @ =gBattleStruct - ldr r1, [r0] - adds r0, r7, r1 - adds r0, 0x5C - ldrb r0, [r0] - cmp r5, r0 - beq _08039BFA - adds r0, r6, r1 - adds r0, 0x5C - ldrb r0, [r0] - cmp r5, r0 - beq _08039BFA - movs r0, 0x1 - add r8, r0 -_08039BFA: - adds r5, 0x1 - cmp r5, 0x5 - ble _08039B96 - mov r0, r8 - cmp r0, 0 - beq _08039C74 - bl ShouldSwitchIfPerishSong - lsls r0, 24 - cmp r0, 0 - bne _08039C60 - bl sub_80391EC - lsls r0, 24 - cmp r0, 0 - bne _08039C60 - bl sub_803937C - lsls r0, 24 - cmp r0, 0 - bne _08039C60 - bl sub_8039598 - lsls r0, 24 - cmp r0, 0 - bne _08039C60 - movs r0, 0 - bl ai_has_super_effective_move_on_field - lsls r0, 24 - cmp r0, 0 - bne _08039C74 - bl AI_AreStatsRaised - lsls r0, 24 - cmp r0, 0 - bne _08039C74 - movs r0, 0x8 - movs r1, 0x2 - bl sub_8039828 - lsls r0, 24 - cmp r0, 0 - bne _08039C60 - movs r0, 0x4 - movs r1, 0x3 - bl sub_8039828 - lsls r0, 24 - cmp r0, 0 - beq _08039C74 -_08039C60: - movs r0, 0x1 - b _08039C76 - .align 2, 0 -_08039C64: .4byte gActiveBattler -_08039C68: .4byte gEnemyParty -_08039C6C: .4byte gBattlerPartyIndexes -_08039C70: .4byte gBattleStruct -_08039C74: - movs r0, 0 -_08039C76: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end sub_8039A80 - - thumb_func_start sub_8039C84 -sub_8039C84: @ 8039C84 - push {r4-r6,lr} - ldr r5, _08039CDC @ =gBattleTypeFlags - ldr r0, [r5] - movs r1, 0x8 - ands r0, r1 - cmp r0, 0 - bne _08039C94 - b _08039D96 -_08039C94: - bl sub_8039A80 - lsls r0, 24 - cmp r0, 0 - beq _08039D8C - ldr r0, _08039CE0 @ =gActiveBattler - ldrb r0, [r0] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 25 - ldr r1, _08039CE4 @ =gBattleStruct - ldr r1, [r1] - adds r0, r1 - adds r0, 0x92 - ldrb r0, [r0] - cmp r0, 0x6 - bne _08039D5A - bl sub_8039E3C - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x6 - bne _08039D44 - ldr r0, [r5] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - bne _08039CE8 - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r5, r0, 24 - adds r6, r5, 0 - b _08039CFC - .align 2, 0 -_08039CDC: .4byte gBattleTypeFlags -_08039CE0: .4byte gActiveBattler -_08039CE4: .4byte gBattleStruct -_08039CE8: - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r6, r0, 24 - movs r0, 0x3 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r5, r0, 24 -_08039CFC: - movs r4, 0 -_08039CFE: - movs r0, 0x64 - muls r0, r4 - ldr r1, _08039D7C @ =gEnemyParty - adds r0, r1 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _08039D3E - ldr r1, _08039D80 @ =gBattlerPartyIndexes - lsls r0, r6, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r4, r0 - beq _08039D3E - lsls r0, r5, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r4, r0 - beq _08039D3E - ldr r0, _08039D84 @ =gBattleStruct - ldr r1, [r0] - adds r0, r6, r1 - adds r0, 0x5C - ldrb r0, [r0] - cmp r4, r0 - beq _08039D3E - adds r0, r5, r1 - adds r0, 0x5C - ldrb r0, [r0] - cmp r4, r0 - bne _08039D44 -_08039D3E: - adds r4, 0x1 - cmp r4, 0x5 - ble _08039CFE -_08039D44: - ldr r0, _08039D88 @ =gActiveBattler - ldrb r0, [r0] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 25 - ldr r1, _08039D84 @ =gBattleStruct - ldr r1, [r1] - adds r0, r1 - adds r0, 0x92 - strb r4, [r0] -_08039D5A: - ldr r4, _08039D88 @ =gActiveBattler - ldrb r0, [r4] - bl GetBattlerPosition - ldrb r2, [r4] - ldr r1, _08039D84 @ =gBattleStruct - ldr r1, [r1] - adds r2, r1 - adds r2, 0x5C - lsls r0, 24 - lsrs r0, 25 - adds r0, r1 - adds r0, 0x92 - ldrb r0, [r0] - strb r0, [r2] - b _08039DA8 - .align 2, 0 -_08039D7C: .4byte gEnemyParty -_08039D80: .4byte gBattlerPartyIndexes -_08039D84: .4byte gBattleStruct -_08039D88: .4byte gActiveBattler -_08039D8C: - bl sub_803A1F4 - lsls r0, 24 - cmp r0, 0 - bne _08039DA8 -_08039D96: - ldr r0, _08039DB0 @ =gActiveBattler - ldrb r0, [r0] - movs r2, 0x1 - eors r2, r0 - lsls r2, 8 - movs r0, 0x1 - movs r1, 0 - bl EmitTwoReturnValues -_08039DA8: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08039DB0: .4byte gActiveBattler - thumb_func_end sub_8039C84 - - thumb_func_start sub_8039DB4 -sub_8039DB4: @ 8039DB4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - adds r6, r3, 0 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp] - lsls r1, 24 - lsrs r1, 24 - mov r9, r1 - lsls r2, 24 - lsrs r2, 24 - mov r8, r2 - movs r7, 0 - ldr r0, _08039E38 @ =gUnknown_824F050 - mov r10, r0 - ldrb r0, [r0] - cmp r0, 0xFF - beq _08039E26 - mov r5, r10 -_08039DE2: - ldrb r0, [r5] - cmp r0, 0xFE - beq _08039E18 - ldr r1, [sp] - cmp r0, r1 - bne _08039E18 - ldrb r4, [r5, 0x1] - cmp r4, r9 - bne _08039E02 - ldrb r1, [r6] - ldrb r0, [r5, 0x2] - muls r0, r1 - movs r1, 0xA - bl __divsi3 - strb r0, [r6] -_08039E02: - cmp r4, r8 - bne _08039E18 - cmp r9, r8 - beq _08039E18 - ldrb r1, [r6] - ldrb r0, [r5, 0x2] - muls r0, r1 - movs r1, 0xA - bl __divsi3 - strb r0, [r6] -_08039E18: - adds r5, 0x3 - adds r7, 0x3 - mov r1, r10 - adds r0, r7, r1 - ldrb r0, [r0] - cmp r0, 0xFF - bne _08039DE2 -_08039E26: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08039E38: .4byte gUnknown_824F050 - thumb_func_end sub_8039DB4 - - thumb_func_start sub_8039E3C -sub_8039E3C: @ 8039E3C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x1C - ldr r4, _08039E98 @ =gActiveBattler - ldrb r2, [r4] - ldr r0, _08039E9C @ =gBattleStruct - ldr r0, [r0] - adds r0, r2, r0 - adds r1, r0, 0 - adds r1, 0x5C - ldrb r0, [r1] - cmp r0, 0x6 - beq _08039E5E - b _0803A160 -_08039E5E: - ldr r0, _08039EA0 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08039EF8 - str r2, [sp, 0xC] - adds r0, r2, 0 - bl GetBattlerPosition - movs r5, 0x2 - eors r0, r5 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - ldr r1, _08039EA4 @ =gAbsentBattlerFlags - ldrb r1, [r1] - ldr r2, _08039EA8 @ =gBitTable - lsls r0, 24 - lsrs r0, 22 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _08039EAC - ldrb r4, [r4] - str r4, [sp, 0x10] - b _08039EC2 - .align 2, 0 -_08039E98: .4byte gActiveBattler -_08039E9C: .4byte gBattleStruct -_08039EA0: .4byte gBattleTypeFlags -_08039EA4: .4byte gAbsentBattlerFlags -_08039EA8: .4byte gBitTable -_08039EAC: - ldrb r0, [r4] - bl GetBattlerPosition - eors r0, r5 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x10] -_08039EC2: - bl Random - movs r3, 0x2 - ands r0, r3 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldr r0, _08039EF0 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _08039EF4 @ =gBitTable - mov r4, r10 - lsls r0, r4, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _08039F0A - eors r4, r3 - lsls r0, r4, 24 - lsrs r0, 24 - mov r10, r0 - b _08039F0A - .align 2, 0 -_08039EF0: .4byte gAbsentBattlerFlags -_08039EF4: .4byte gBitTable -_08039EF8: - movs r0, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldrb r4, [r4] - str r4, [sp, 0x10] - str r4, [sp, 0xC] -_08039F0A: - movs r0, 0 - mov r9, r0 - mov r1, sp - str r1, [sp, 0x14] -_08039F12: - movs r2, 0 - str r2, [sp, 0x4] - movs r4, 0x6 - str r4, [sp, 0x8] - movs r7, 0 - ldr r0, _08039FD8 @ =gBitTable - mov r8, r0 -_08039F20: - movs r0, 0x64 - adds r1, r7, 0 - muls r1, r0 - ldr r0, _08039FDC @ =gEnemyParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0 - beq _08039FF0 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _08039FF0 - mov r1, r8 - ldr r0, [r1] - mov r2, r9 - ands r0, r2 - cmp r0, 0 - bne _08039FF0 - ldr r1, _08039FE0 @ =gBattlerPartyIndexes - ldr r4, [sp, 0xC] - lsls r0, r4, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r0, r7 - beq _08039FF0 - ldr r2, [sp, 0x10] - lsls r0, r2, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r0, r7 - beq _08039FF0 - ldr r0, _08039FE4 @ =gBattleStruct - ldr r1, [r0] - adds r0, r4, r1 - adds r0, 0x5C - ldrb r0, [r0] - cmp r7, r0 - beq _08039FF0 - adds r0, r2, r1 - adds r0, 0x5C - ldrb r0, [r0] - cmp r7, r0 - beq _08039FF0 - ldr r1, _08039FE8 @ =gBaseStats - lsls r0, r5, 3 - subs r0, r5 - lsls r0, 2 - adds r0, r1 - ldrb r5, [r0, 0x6] - ldrb r6, [r0, 0x7] - movs r0, 0xA - ldr r4, [sp, 0x14] - strb r0, [r4] - movs r0, 0x58 - mov r4, r10 - muls r4, r0 - ldr r0, _08039FEC @ =gBattleMons - adds r4, r0 - adds r0, r4, 0 - adds r0, 0x21 - ldrb r0, [r0] - adds r1, r5, 0 - adds r2, r6, 0 - mov r3, sp - bl sub_8039DB4 - adds r4, 0x22 - ldrb r0, [r4] - adds r1, r5, 0 - adds r2, r6, 0 - mov r3, sp - bl sub_8039DB4 - ldr r2, [sp, 0x4] - ldr r1, [sp, 0x14] - ldrb r1, [r1] - cmp r2, r1 - bcs _08039FFE - ldr r2, [sp, 0x14] - ldrb r2, [r2] - str r2, [sp, 0x4] - lsls r0, r7, 24 - lsrs r0, 24 - str r0, [sp, 0x8] - b _08039FFE - .align 2, 0 -_08039FD8: .4byte gBitTable -_08039FDC: .4byte gEnemyParty -_08039FE0: .4byte gBattlerPartyIndexes -_08039FE4: .4byte gBattleStruct -_08039FE8: .4byte gBaseStats -_08039FEC: .4byte gBattleMons -_08039FF0: - mov r4, r8 - ldr r0, [r4] - mov r1, r9 - orrs r1, r0 - lsls r0, r1, 24 - lsrs r0, 24 - mov r9, r0 -_08039FFE: - movs r2, 0x4 - add r8, r2 - adds r7, 0x1 - cmp r7, 0x5 - ble _08039F20 - ldr r4, [sp, 0x8] - cmp r4, 0x6 - beq _0803A06C - movs r7, 0 - movs r0, 0x64 - adds r5, r4, 0 - muls r5, r0 - ldr r6, _0803A060 @ =gEnemyParty -_0803A018: - adds r1, r7, 0 - adds r1, 0xD - adds r0, r5, r6 - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0 - beq _0803A03E - ldr r0, _0803A064 @ =gActiveBattler - ldrb r1, [r0] - adds r0, r4, 0 - mov r2, r10 - bl TypeCalc - movs r1, 0x2 - ands r1, r0 - cmp r1, 0 - bne _0803A044 -_0803A03E: - adds r7, 0x1 - cmp r7, 0x3 - ble _0803A018 -_0803A044: - cmp r7, 0x4 - beq _0803A04A - b _0803A15E -_0803A04A: - ldr r1, [sp, 0x8] - lsls r0, r1, 2 - ldr r2, _0803A068 @ =gBitTable - adds r0, r2 - ldr r0, [r0] - mov r4, r9 - orrs r4, r0 - lsls r0, r4, 24 - lsrs r0, 24 - b _0803A06E - .align 2, 0 -_0803A060: .4byte gEnemyParty -_0803A064: .4byte gActiveBattler -_0803A068: .4byte gBitTable -_0803A06C: - movs r0, 0x3F -_0803A06E: - mov r9, r0 - mov r1, r9 - cmp r1, 0x3F - beq _0803A078 - b _08039F12 -_0803A078: - ldr r0, _0803A170 @ =gDynamicBasePower - movs r1, 0 - strh r1, [r0] - ldr r0, _0803A174 @ =gBattleStruct - ldr r0, [r0] - strb r1, [r0, 0x13] - ldr r0, _0803A178 @ =gBattleScripting - movs r2, 0x1 - strb r2, [r0, 0xE] - ldr r0, _0803A17C @ =gMoveResultFlags - strb r1, [r0] - ldr r0, _0803A180 @ =gCritMultiplier - strb r2, [r0] - movs r2, 0 - str r2, [sp, 0x4] - movs r4, 0x6 - str r4, [sp, 0x8] - movs r7, 0 -_0803A09C: - movs r0, 0x64 - adds r6, r7, 0 - muls r6, r0 - ldr r0, _0803A184 @ =gEnemyParty - adds r4, r6, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - adds r1, r7, 0x1 - str r1, [sp, 0x18] - cmp r0, 0 - beq _0803A158 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _0803A158 - ldr r1, _0803A188 @ =gBattlerPartyIndexes - ldr r2, [sp, 0xC] - lsls r0, r2, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r0, r7 - beq _0803A158 - ldr r4, [sp, 0x10] - lsls r0, r4, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r0, r7 - beq _0803A158 - ldr r0, _0803A174 @ =gBattleStruct - ldr r1, [r0] - adds r0, r2, r1 - adds r0, 0x5C - ldrb r0, [r0] - cmp r7, r0 - beq _0803A158 - adds r0, r4, r1 - adds r0, 0x5C - ldrb r0, [r0] - cmp r7, r0 - beq _0803A158 - movs r5, 0 - mov r9, r6 - ldr r0, _0803A18C @ =gBattleMoveDamage - mov r8, r0 - ldr r6, _0803A190 @ =gActiveBattler -_0803A100: - adds r1, r5, 0 - adds r1, 0xD - ldr r0, _0803A184 @ =gEnemyParty - add r0, r9 - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 - movs r0, 0 - mov r1, r8 - str r0, [r1] - cmp r4, 0 - beq _0803A13C - ldr r0, _0803A194 @ =gBattleMoves - lsls r1, r4, 1 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x1] - cmp r0, 0x1 - beq _0803A13C - ldrb r0, [r6] - mov r1, r10 - bl AI_CalcDmg - ldrb r1, [r6] - adds r0, r4, 0 - mov r2, r10 - bl TypeCalc -_0803A13C: - mov r2, r8 - ldr r0, [r2] - ldr r4, [sp, 0x4] - cmp r4, r0 - bge _0803A152 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x4] - lsls r0, r7, 24 - lsrs r0, 24 - str r0, [sp, 0x8] -_0803A152: - adds r5, 0x1 - cmp r5, 0x3 - ble _0803A100 -_0803A158: - ldr r7, [sp, 0x18] - cmp r7, 0x5 - ble _0803A09C -_0803A15E: - ldr r0, [sp, 0x8] -_0803A160: - add sp, 0x1C - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_0803A170: .4byte gDynamicBasePower -_0803A174: .4byte gBattleStruct -_0803A178: .4byte gBattleScripting -_0803A17C: .4byte gMoveResultFlags -_0803A180: .4byte gCritMultiplier -_0803A184: .4byte gEnemyParty -_0803A188: .4byte gBattlerPartyIndexes -_0803A18C: .4byte gBattleMoveDamage -_0803A190: .4byte gActiveBattler -_0803A194: .4byte gBattleMoves - thumb_func_end sub_8039E3C - - thumb_func_start sub_803A198 -sub_803A198: @ 803A198 - push {r4,lr} - adds r2, r1, 0 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x13 - bne _0803A1A8 - movs r0, 0x1 - b _0803A1EE -_0803A1A8: - ldrb r1, [r2, 0x4] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0803A1B6 - movs r0, 0x2 - b _0803A1EE -_0803A1B6: - ldrb r4, [r2, 0x3] - movs r3, 0x3F - adds r0, r3, 0 - ands r0, r4 - cmp r0, 0 - beq _0803A1C6 - movs r0, 0x3 - b _0803A1EE -_0803A1C6: - ldrb r1, [r2] - adds r0, r3, 0 - ands r0, r1 - cmp r0, 0 - bne _0803A1DC - ldrb r0, [r2, 0x1] - cmp r0, 0 - bne _0803A1DC - ldrb r0, [r2, 0x2] - cmp r0, 0 - beq _0803A1E0 -_0803A1DC: - movs r0, 0x4 - b _0803A1EE -_0803A1E0: - movs r0, 0x80 - ands r0, r4 - cmp r0, 0 - bne _0803A1EC - movs r0, 0x6 - b _0803A1EE -_0803A1EC: - movs r0, 0x5 -_0803A1EE: - pop {r4} - pop {r1} - bx r1 - thumb_func_end sub_803A198 - - thumb_func_start sub_803A1F4 -sub_803A1F4: @ 803A1F4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - movs r0, 0 - mov r10, r0 - movs r7, 0 - movs r1, 0 - mov r8, r1 -_0803A20A: - movs r0, 0x64 - mov r1, r8 - muls r1, r0 - ldr r0, _0803A2A8 @ =gEnemyParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _0803A246 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - cmp r0, 0 - beq _0803A246 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - movs r1, 0xCE - lsls r1, 1 - cmp r0, r1 - beq _0803A246 - mov r0, r10 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 -_0803A246: - movs r2, 0x1 - add r8, r2 - mov r0, r8 - cmp r0, 0x5 - ble _0803A20A - movs r1, 0 - mov r8, r1 -_0803A254: - ldr r1, _0803A2AC @ =gBattleResources - mov r2, r8 - cmp r2, 0 - beq _0803A26E - ldr r0, [r1] - ldr r0, [r0, 0x18] - adds r0, 0x2C - ldrb r0, [r0] - subs r0, r2 - adds r0, 0x1 - cmp r10, r0 - ble _0803A26E - b _0803A644 -_0803A26E: - ldr r0, [r1] - ldr r0, [r0, 0x18] - mov r2, r8 - lsls r1, r2, 1 - adds r0, 0x24 - adds r0, r1 - ldrh r0, [r0] - mov r9, r0 - str r1, [sp] - cmp r0, 0 - bne _0803A286 - b _0803A644 -_0803A286: - ldr r1, _0803A2B0 @ =gItemEffectTable - subs r0, 0xD - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - cmp r1, 0 - bne _0803A296 - b _0803A644 -_0803A296: - mov r0, r9 - cmp r0, 0xAF - bne _0803A2BC - ldr r0, _0803A2B4 @ =gSaveBlock1Ptr - ldr r0, [r0] - ldr r1, _0803A2B8 @ =0x00003108 - adds r5, r0, r1 - b _0803A2BE - .align 2, 0 -_0803A2A8: .4byte gEnemyParty -_0803A2AC: .4byte gBattleResources -_0803A2B0: .4byte gItemEffectTable -_0803A2B4: .4byte gSaveBlock1Ptr -_0803A2B8: .4byte 0x00003108 -_0803A2BC: - adds r5, r1, 0 -_0803A2BE: - mov r2, r9 - lsls r0, r2, 24 - lsrs r0, 24 - adds r1, r5, 0 - bl sub_803A198 - ldr r4, _0803A2F8 @ =gActiveBattler - ldrb r1, [r4] - lsrs r1, 1 - ldr r3, _0803A2FC @ =gBattleStruct - ldr r2, [r3] - adds r1, r2 - adds r1, 0xC4 - strb r0, [r1] - ldrb r0, [r4] - lsrs r0, 1 - ldr r1, [r3] - adds r0, r1 - adds r0, 0xC4 - ldrb r0, [r0] - subs r0, 0x1 - cmp r0, 0x5 - bls _0803A2EE - b _0803A5F8 -_0803A2EE: - lsls r0, 2 - ldr r1, _0803A300 @ =_0803A304 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0803A2F8: .4byte gActiveBattler -_0803A2FC: .4byte gBattleStruct -_0803A300: .4byte _0803A304 - .align 2, 0 -_0803A304: - .4byte _0803A31C - .4byte _0803A348 - .4byte _0803A390 - .4byte _0803A4E8 - .4byte _0803A5C8 - .4byte _0803A650 -_0803A31C: - ldr r2, _0803A340 @ =gBattleMons - ldr r0, _0803A344 @ =gActiveBattler - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r1, [r0, 0x2C] - ldrh r0, [r0, 0x28] - lsrs r1, 2 - cmp r0, r1 - bcc _0803A334 - b _0803A5F8 -_0803A334: - cmp r0, 0 - bne _0803A33A - b _0803A5F8 -_0803A33A: - movs r7, 0x1 - b _0803A5FC - .align 2, 0 -_0803A340: .4byte gBattleMons -_0803A344: .4byte gActiveBattler -_0803A348: - mov r0, r9 - movs r1, 0x4 - movs r2, 0x4 - bl GetItemEffectParamOffset - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - bne _0803A35C - b _0803A5F8 -_0803A35C: - ldr r2, _0803A388 @ =gBattleMons - ldr r0, _0803A38C @ =gActiveBattler - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r1, r0, r2 - ldrh r2, [r1, 0x28] - cmp r2, 0 - bne _0803A370 - b _0803A5F8 -_0803A370: - ldrh r3, [r1, 0x2C] - lsrs r0, r3, 2 - cmp r2, r0 - bcc _0803A33A - adds r0, r2, 0 - subs r0, r3, r0 - adds r1, r5, r4 - ldrb r1, [r1] - cmp r0, r1 - bgt _0803A386 - b _0803A5F8 -_0803A386: - b _0803A33A - .align 2, 0 -_0803A388: .4byte gBattleMons -_0803A38C: .4byte gActiveBattler -_0803A390: - ldr r3, _0803A4DC @ =gActiveBattler - ldrb r0, [r3] - lsrs r0, 1 - ldr r2, _0803A4E0 @ =gBattleStruct - ldr r1, [r2] - adds r0, r1 - adds r0, 0xC6 - movs r1, 0 - strb r1, [r0] - ldrb r1, [r5, 0x3] - movs r6, 0x20 - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0803A3D4 - ldr r1, _0803A4E4 @ =gBattleMons - ldrb r4, [r3] - movs r0, 0x58 - muls r0, r4 - adds r1, 0x4C - adds r0, r1 - ldr r0, [r0] - movs r1, 0x7 - ands r0, r1 - cmp r0, 0 - beq _0803A3D4 - lsrs r1, r4, 1 - ldr r0, [r2] - adds r1, r0 - adds r1, 0xC6 - ldrb r0, [r1] - orrs r0, r6 - strb r0, [r1] - movs r7, 0x1 -_0803A3D4: - ldrb r1, [r5, 0x3] - movs r6, 0x10 - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0803A40E - ldr r1, _0803A4E4 @ =gBattleMons - ldrb r4, [r3] - movs r0, 0x58 - muls r0, r4 - adds r1, 0x4C - adds r0, r1 - ldr r1, [r0] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - bne _0803A3FE - movs r0, 0x80 - ands r1, r0 - cmp r1, 0 - beq _0803A40E -_0803A3FE: - lsrs r1, r4, 1 - ldr r0, [r2] - adds r1, r0 - adds r1, 0xC6 - ldrb r0, [r1] - orrs r0, r6 - strb r0, [r1] - movs r7, 0x1 -_0803A40E: - ldrb r1, [r5, 0x3] - movs r6, 0x8 - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - beq _0803A440 - ldr r1, _0803A4E4 @ =gBattleMons - ldrb r4, [r3] - movs r0, 0x58 - muls r0, r4 - adds r1, 0x4C - adds r0, r1 - ldr r0, [r0] - movs r1, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0803A440 - lsrs r1, r4, 1 - ldr r0, [r2] - adds r1, r0 - adds r1, 0xC6 - ldrb r0, [r1] - orrs r0, r6 - strb r0, [r1] - movs r7, 0x1 -_0803A440: - ldrb r1, [r5, 0x3] - movs r6, 0x4 - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0803A472 - ldr r1, _0803A4E4 @ =gBattleMons - ldrb r4, [r3] - movs r0, 0x58 - muls r0, r4 - adds r1, 0x4C - adds r0, r1 - ldr r0, [r0] - movs r1, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0803A472 - lsrs r1, r4, 1 - ldr r0, [r2] - adds r1, r0 - adds r1, 0xC6 - ldrb r0, [r1] - orrs r0, r6 - strb r0, [r1] - movs r7, 0x1 -_0803A472: - ldrb r1, [r5, 0x3] - movs r6, 0x2 - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0803A4A4 - ldr r1, _0803A4E4 @ =gBattleMons - ldrb r4, [r3] - movs r0, 0x58 - muls r0, r4 - adds r1, 0x4C - adds r0, r1 - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0803A4A4 - lsrs r1, r4, 1 - ldr r0, [r2] - adds r1, r0 - adds r1, 0xC6 - ldrb r0, [r1] - orrs r0, r6 - strb r0, [r1] - movs r7, 0x1 -_0803A4A4: - ldrb r1, [r5, 0x3] - movs r4, 0x1 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0803A4B2 - b _0803A5F8 -_0803A4B2: - ldr r1, _0803A4E4 @ =gBattleMons - ldrb r3, [r3] - movs r0, 0x58 - muls r0, r3 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x7 - ands r0, r1 - cmp r0, 0 - bne _0803A4CA - b _0803A5F8 -_0803A4CA: - lsrs r1, r3, 1 - ldr r0, [r2] - adds r1, r0 - adds r1, 0xC6 - ldrb r0, [r1] - orrs r0, r4 - strb r0, [r1] - b _0803A33A - .align 2, 0 -_0803A4DC: .4byte gActiveBattler -_0803A4E0: .4byte gBattleStruct -_0803A4E4: .4byte gBattleMons -_0803A4E8: - ldr r4, _0803A5BC @ =gActiveBattler - ldrb r0, [r4] - lsrs r0, 1 - ldr r3, _0803A5C0 @ =gBattleStruct - ldr r1, [r3] - adds r0, r1 - adds r0, 0xC6 - movs r1, 0 - strb r1, [r0] - ldr r1, _0803A5C4 @ =gDisableStructs - ldrb r2, [r4] - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x16] - cmp r0, 0 - beq _0803A5F8 - ldrb r1, [r5] - movs r6, 0xF - adds r0, r6, 0 - ands r0, r1 - cmp r0, 0 - beq _0803A528 - lsrs r2, 1 - ldr r0, [r3] - adds r2, r0 - adds r2, 0xC6 - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_0803A528: - ldrb r1, [r5, 0x1] - movs r7, 0xF0 - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - beq _0803A546 - ldrb r0, [r4] - lsrs r0, 1 - ldr r1, [r3] - adds r0, r1 - adds r0, 0xC6 - ldrb r1, [r0] - movs r2, 0x2 - orrs r1, r2 - strb r1, [r0] -_0803A546: - ldrb r1, [r5, 0x1] - adds r0, r6, 0 - ands r0, r1 - cmp r0, 0 - beq _0803A562 - ldrb r0, [r4] - lsrs r0, 1 - ldr r1, [r3] - adds r0, r1 - adds r0, 0xC6 - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_0803A562: - ldrb r1, [r5, 0x2] - adds r0, r6, 0 - ands r0, r1 - cmp r0, 0 - beq _0803A57E - ldrb r0, [r4] - lsrs r0, 1 - ldr r1, [r3] - adds r0, r1 - adds r0, 0xC6 - ldrb r1, [r0] - movs r2, 0x8 - orrs r1, r2 - strb r1, [r0] -_0803A57E: - ldrb r1, [r5, 0x2] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - beq _0803A59A - ldrb r0, [r4] - lsrs r0, 1 - ldr r1, [r3] - adds r0, r1 - adds r0, 0xC6 - ldrb r1, [r0] - movs r2, 0x20 - orrs r1, r2 - strb r1, [r0] -_0803A59A: - ldrb r1, [r5] - movs r0, 0x30 - ands r0, r1 - cmp r0, 0 - bne _0803A5A6 - b _0803A33A -_0803A5A6: - ldrb r0, [r4] - lsrs r0, 1 - ldr r1, [r3] - adds r0, r1 - adds r0, 0xC6 - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] - b _0803A33A - .align 2, 0 -_0803A5BC: .4byte gActiveBattler -_0803A5C0: .4byte gBattleStruct -_0803A5C4: .4byte gDisableStructs -_0803A5C8: - ldr r4, _0803A630 @ =gActiveBattler - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, _0803A634 @ =gDisableStructs - ldrb r1, [r4] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x16] - cmp r0, 0 - beq _0803A5F8 - ldr r0, _0803A638 @ =gSideTimers - lsls r1, r3, 1 - adds r1, r3 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x4] - cmp r0, 0 - bne _0803A5F8 - b _0803A33A -_0803A5F8: - cmp r7, 0 - beq _0803A644 -_0803A5FC: - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl EmitTwoReturnValues - ldr r0, _0803A630 @ =gActiveBattler - ldrb r0, [r0] - lsrs r0, 1 - ldr r1, _0803A63C @ =gBattleStruct - ldr r1, [r1] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC0 - mov r1, r9 - strb r1, [r0] - ldr r0, _0803A640 @ =gBattleResources - ldr r0, [r0] - ldr r0, [r0, 0x18] - adds r0, 0x24 - ldr r2, [sp] - adds r0, r2 - movs r1, 0 - strh r1, [r0] - adds r0, r7, 0 - b _0803A652 - .align 2, 0 -_0803A630: .4byte gActiveBattler -_0803A634: .4byte gDisableStructs -_0803A638: .4byte gSideTimers -_0803A63C: .4byte gBattleStruct -_0803A640: .4byte gBattleResources -_0803A644: - movs r0, 0x1 - add r8, r0 - mov r1, r8 - cmp r1, 0x3 - bgt _0803A650 - b _0803A254 -_0803A650: - movs r0, 0 -_0803A652: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end sub_803A1F4 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_anim.s b/asm/battle_anim.s index 9aa80db64..9d16e91e1 100644 --- a/asm/battle_anim.s +++ b/asm/battle_anim.s @@ -14,7 +14,7 @@ ClearBattleAnimationVars: @ 80724C0 ldr r0, _08072554 @ =gUnknown_2037EE0 movs r1, 0 strb r1, [r0] - ldr r0, _08072558 @ =gUnknown_2037EE1 + ldr r0, _08072558 @ =gAnimScriptActive strb r1, [r0] ldr r0, _0807255C @ =gUnknown_2037EE2 strb r1, [r0] @@ -23,12 +23,12 @@ ClearBattleAnimationVars: @ 80724C0 ldr r0, _08072564 @ =gAnimDisableStructPtr movs r1, 0 str r1, [r0] - ldr r0, _08072568 @ =gUnknown_2037EE8 + ldr r0, _08072568 @ =gAnimMoveDmg str r1, [r0] - ldr r0, _0807256C @ =gUnknown_2037EEC + ldr r0, _0807256C @ =gAnimMovePower movs r2, 0 strh r1, [r0] - ldr r0, _08072570 @ =gUnknown_2037EFE + ldr r0, _08072570 @ =gAnimFriendship strb r2, [r0] ldr r4, _08072574 @ =gUnknown_2037F14 ldr r5, _08072578 @ =gAnimMoveTurn @@ -85,13 +85,13 @@ _08072520: bx r0 .align 2, 0 _08072554: .4byte gUnknown_2037EE0 -_08072558: .4byte gUnknown_2037EE1 +_08072558: .4byte gAnimScriptActive _0807255C: .4byte gUnknown_2037EE2 _08072560: .4byte gUnknown_2037EE3 _08072564: .4byte gAnimDisableStructPtr -_08072568: .4byte gUnknown_2037EE8 -_0807256C: .4byte gUnknown_2037EEC -_08072570: .4byte gUnknown_2037EFE +_08072568: .4byte gAnimMoveDmg +_0807256C: .4byte gAnimMovePower +_08072570: .4byte gAnimFriendship _08072574: .4byte gUnknown_2037F14 _08072578: .4byte gAnimMoveTurn _0807257C: .4byte gUnknown_2037F17 @@ -111,7 +111,7 @@ DoMoveAnim: @ 807259C lsls r1, 16 lsrs r1, 16 ldr r2, _080725C0 @ =gBattleAnimAttacker - ldr r0, _080725C4 @ =sBattler_AI + ldr r0, _080725C4 @ =gBattlerAttacker ldrb r0, [r0] strb r0, [r2] ldr r2, _080725C8 @ =gBattleAnimTarget @@ -120,19 +120,19 @@ DoMoveAnim: @ 807259C strb r0, [r2] ldr r0, _080725D0 @ =gUnknown_81C68F4 movs r2, 0x1 - bl sub_80725D4 + bl LaunchBattleAnimation pop {r0} bx r0 .align 2, 0 _080725C0: .4byte gBattleAnimAttacker -_080725C4: .4byte sBattler_AI +_080725C4: .4byte gBattlerAttacker _080725C8: .4byte gBattleAnimTarget _080725CC: .4byte gBattlerTarget _080725D0: .4byte gUnknown_81C68F4 thumb_func_end DoMoveAnim - thumb_func_start sub_80725D4 -sub_80725D4: @ 80725D4 + thumb_func_start LaunchBattleAnimation +LaunchBattleAnimation: @ 80725D4 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -200,10 +200,10 @@ _08072658: ldr r5, _080726C8 @ =gUnknown_2037ED4 mov r0, r8 lsls r3, r0, 2 - ldr r6, _080726CC @ =gUnknown_2037EE1 + ldr r6, _080726CC @ =gAnimScriptActive ldr r1, _080726D0 @ =gUnknown_2037EE0 mov r12, r1 - ldr r0, _080726D4 @ =gUnknown_2037EDC + ldr r0, _080726D4 @ =gAnimScriptCallback mov r10, r0 ldr r7, _080726D8 @ =RunAnimScriptCommand ldr r1, _080726DC @ =gBattleAnimArgs @@ -253,9 +253,9 @@ _080726A6: _080726C0: .4byte gUnknown_2037F18 _080726C4: .4byte gUnknown_2037F14 _080726C8: .4byte gUnknown_2037ED4 -_080726CC: .4byte gUnknown_2037EE1 +_080726CC: .4byte gAnimScriptActive _080726D0: .4byte gUnknown_2037EE0 -_080726D4: .4byte gUnknown_2037EDC +_080726D4: .4byte gAnimScriptCallback _080726D8: .4byte RunAnimScriptCommand _080726DC: .4byte gBattleAnimArgs _080726E0: .4byte 0x0000ffff @@ -300,7 +300,7 @@ _08072730: .4byte gUnknown_2022984 _08072734: .4byte gUnknown_2022986 _08072738: .4byte gUnknown_2022988 _0807273C: .4byte gUnknown_202298A - thumb_func_end sub_80725D4 + thumb_func_end LaunchBattleAnimation thumb_func_start DestroyAnimSprite DestroyAnimSprite: @ 8072740 @@ -419,14 +419,14 @@ WaitAnimFrameCount: @ 80727FC ldrsb r0, [r2, r0] cmp r0, 0 bgt _08072820 - ldr r0, _08072818 @ =gUnknown_2037EDC + ldr r0, _08072818 @ =gAnimScriptCallback ldr r1, _0807281C @ =RunAnimScriptCommand str r1, [r0] movs r0, 0 b _08072822 .align 2, 0 _08072814: .4byte gUnknown_2037EE0 -_08072818: .4byte gUnknown_2037EDC +_08072818: .4byte gAnimScriptCallback _0807281C: .4byte RunAnimScriptCommand _08072820: subs r0, r1, 0x1 @@ -454,7 +454,7 @@ _0807282C: asrs r0, 24 cmp r0, 0 bne _08072850 - ldr r0, _08072864 @ =gUnknown_2037EE1 + ldr r0, _08072864 @ =gAnimScriptActive ldrb r0, [r0] cmp r0, 0 bne _0807282C @@ -466,7 +466,7 @@ _08072850: _08072858: .4byte gUnknown_83ADF5C _0807285C: .4byte gUnknown_2037ED4 _08072860: .4byte gUnknown_2037EE0 -_08072864: .4byte gUnknown_2037EE1 +_08072864: .4byte gAnimScriptActive thumb_func_end RunAnimScriptCommand thumb_func_start ScriptCmd_loadspritegfx @@ -500,7 +500,7 @@ ScriptCmd_loadspritegfx: @ 8072868 ldr r1, _080728C4 @ =gUnknown_2037EE0 movs r0, 0x1 strb r0, [r1] - ldr r1, _080728C8 @ =gUnknown_2037EDC + ldr r1, _080728C8 @ =gAnimScriptCallback ldr r0, _080728CC @ =WaitAnimFrameCount str r0, [r1] pop {r4-r6} @@ -512,7 +512,7 @@ _080728B8: .4byte gUnknown_8399388 _080728BC: .4byte gUnknown_8399C90 _080728C0: .4byte 0xffffd8f0 _080728C4: .4byte gUnknown_2037EE0 -_080728C8: .4byte gUnknown_2037EDC +_080728C8: .4byte gAnimScriptCallback _080728CC: .4byte WaitAnimFrameCount thumb_func_end ScriptCmd_loadspritegfx @@ -634,7 +634,7 @@ _080729A8: ldr r0, _08072A04 @ =gBattleAnimAttacker _080729AE: ldrb r0, [r0] - bl sub_807685C + bl GetBattlerSpriteSubpriority lsls r0, 24 lsrs r0, 24 lsls r1, r4, 24 @@ -651,13 +651,13 @@ _080729CC: ldr r5, _08072A08 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -762,7 +762,7 @@ ScriptCmd_delay: @ 8072A8C _08072AAA: adds r0, r2, 0x1 str r0, [r1] - ldr r1, _08072AC4 @ =gUnknown_2037EDC + ldr r1, _08072AC4 @ =gAnimScriptCallback ldr r0, _08072AC8 @ =WaitAnimFrameCount str r0, [r1] pop {r4} @@ -771,7 +771,7 @@ _08072AAA: .align 2, 0 _08072ABC: .4byte gUnknown_2037ED4 _08072AC0: .4byte gUnknown_2037EE0 -_08072AC4: .4byte gUnknown_2037EDC +_08072AC4: .4byte gAnimScriptCallback _08072AC8: .4byte WaitAnimFrameCount thumb_func_end ScriptCmd_delay @@ -913,7 +913,7 @@ _08072BB2: bl sub_80767F0 movs r0, 0x1 bl UpdateOamPriorityInAllHealthboxes - ldr r0, _08072C04 @ =gUnknown_2037EE1 + ldr r0, _08072C04 @ =gAnimScriptActive mov r1, r8 strb r1, [r0] _08072BDC: @@ -930,7 +930,7 @@ _08072BF4: .4byte 0x0000ffff _08072BF8: .4byte gUnknown_83ACC08 _08072BFC: .4byte gUnknown_2037EEE _08072C00: .4byte gMPlayInfo_BGM -_08072C04: .4byte gUnknown_2037EE1 +_08072C04: .4byte gAnimScriptActive thumb_func_end sub_8072B08 thumb_func_start sub_8072C08 @@ -989,7 +989,7 @@ _08072C60: _08072C62: ldrb r5, [r0] adds r0, r5, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08072D12 @@ -1073,7 +1073,7 @@ _08072D12: cmp r6, 0x1 bls _08072DCE adds r0, r5, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08072DCE @@ -1169,17 +1169,17 @@ _08072DE8: .4byte gUnknown_2037F14 _08072DEC: .4byte gUnknown_2037ED4 thumb_func_end sub_8072C30 - thumb_func_start sub_8072DF0 -sub_8072DF0: @ 8072DF0 + thumb_func_start IsBattlerSpriteVisible +IsBattlerSpriteVisible: @ 8072DF0 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 adds r0, r4, 0 - bl sub_8075224 + bl IsBattlerSpritePresent lsls r0, 24 cmp r0, 0 beq _08072E40 - ldr r0, _08072E34 @ =gUnknown_2024018 + ldr r0, _08072E34 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0] lsls r0, r4, 2 @@ -1206,7 +1206,7 @@ _08072E30: movs r0, 0x1 b _08072E42 .align 2, 0 -_08072E34: .4byte gUnknown_2024018 +_08072E34: .4byte gBattleSpritesDataPtr _08072E38: .4byte gSprites _08072E3C: .4byte gBattlerSpriteIds _08072E40: @@ -1215,7 +1215,7 @@ _08072E42: pop {r4} pop {r1} bx r1 - thumb_func_end sub_8072DF0 + thumb_func_end IsBattlerSpriteVisible thumb_func_start sub_8072E48 sub_8072E48: @ 8072E48 @@ -1897,7 +1897,7 @@ _080733CC: _080733CE: ldrb r4, [r0] adds r0, r4, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08073416 @@ -1935,7 +1935,7 @@ _08073416: cmp r5, 0x1 bls _08073464 adds r0, r4, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08073464 @@ -2016,7 +2016,7 @@ _080734B4: _080734B6: ldrb r6, [r0] adds r0, r6, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080734E0 @@ -2041,7 +2041,7 @@ _080734E0: adds r4, r6, 0 eors r4, r0 adds r0, r4, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08073520 @@ -2127,7 +2127,7 @@ sub_8073558: @ 8073558 movs r7, 0 _08073598: adds r0, r4, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080735AA @@ -2141,7 +2141,7 @@ _080735AA: movs r0, 0x2 eors r6, r0 adds r0, r6, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080735CC @@ -2397,11 +2397,11 @@ ScriptCmd_jump: @ 8073764 _08073784: .4byte gUnknown_2037ED4 thumb_func_end ScriptCmd_jump - thumb_func_start sub_8073788 -sub_8073788: @ 8073788 + thumb_func_start IsContest +IsContest: @ 8073788 movs r0, 0 bx lr - thumb_func_end sub_8073788 + thumb_func_end IsContest thumb_func_start sub_807378C sub_807378C: @ 807378C @@ -2772,7 +2772,7 @@ sub_8073A44: @ 8073A44 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - ldr r0, _08073A78 @ =gUnknown_2024018 + ldr r0, _08073A78 @ =gBattleSpritesDataPtr ldr r1, [r0] ldr r0, _08073A7C @ =gBattleAnimAttacker ldrb r2, [r0] @@ -2795,7 +2795,7 @@ sub_8073A44: @ 8073A44 movs r4, 0x3F b _08073AE6 .align 2, 0 -_08073A78: .4byte gUnknown_2024018 +_08073A78: .4byte gBattleSpritesDataPtr _08073A7C: .4byte gBattleAnimAttacker _08073A80: adds r0, r2, 0 @@ -2874,7 +2874,7 @@ sub_8073B08: @ 8073B08 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - ldr r0, _08073B3C @ =gUnknown_2024018 + ldr r0, _08073B3C @ =gBattleSpritesDataPtr ldr r1, [r0] ldr r0, _08073B40 @ =gBattleAnimAttacker ldrb r2, [r0] @@ -2897,7 +2897,7 @@ sub_8073B08: @ 8073B08 movs r4, 0x3F b _08073B56 .align 2, 0 -_08073B3C: .4byte gUnknown_2024018 +_08073B3C: .4byte gBattleSpritesDataPtr _08073B40: .4byte gBattleAnimAttacker _08073B44: adds r0, r2, 0 @@ -3942,7 +3942,7 @@ sub_8074320: @ 8074320 ldrb r7, [r0, 0x1] adds r0, 0x2 str r0, [r1] - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _080743C2 @@ -4024,7 +4024,7 @@ sub_80743C8: @ 80743C8 ldrb r7, [r0, 0x1] adds r0, 0x2 str r0, [r1] - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _0807444C diff --git a/asm/battle_anim_effects_1.s b/asm/battle_anim_effects_1.s index 18289e193..2d436f3ef 100644 --- a/asm/battle_anim_effects_1.s +++ b/asm/battle_anim_effects_1.s @@ -103,17 +103,17 @@ sub_80A2388: @ 80A2388 ldr r5, _080A23CC @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] - ldr r0, _080A23D0 @ =sub_8075590 + ldr r0, _080A23D0 @ =StartAnimLinearTranslation str r0, [r4, 0x1C] ldr r1, _080A23D4 @ =move_anim_8074EE0 adds r0, r4, 0 @@ -124,7 +124,7 @@ sub_80A2388: @ 80A2388 .align 2, 0 _080A23C8: .4byte gBattleAnimArgs _080A23CC: .4byte gBattleAnimAttacker -_080A23D0: .4byte sub_8075590 +_080A23D0: .4byte StartAnimLinearTranslation _080A23D4: .4byte move_anim_8074EE0 thumb_func_end sub_80A2388 @@ -143,17 +143,17 @@ sub_80A23D8: @ 80A23D8 ldr r5, _080A2424 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] - ldr r0, _080A2428 @ =sub_8075590 + ldr r0, _080A2428 @ =StartAnimLinearTranslation str r0, [r4, 0x1C] ldr r1, _080A242C @ =DestroyAnimSprite adds r0, r4, 0 @@ -164,7 +164,7 @@ sub_80A23D8: @ 80A23D8 .align 2, 0 _080A2420: .4byte gBattleAnimArgs _080A2424: .4byte gBattleAnimTarget -_080A2428: .4byte sub_8075590 +_080A2428: .4byte StartAnimLinearTranslation _080A242C: .4byte DestroyAnimSprite thumb_func_end sub_80A23D8 @@ -182,7 +182,7 @@ sub_80A2430: @ 80A2430 ldr r5, _080A2484 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -190,7 +190,7 @@ sub_80A2430: @ 80A2430 strh r0, [r4, 0x34] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -229,7 +229,7 @@ _080A24A2: ble _080A24BC ldr r0, _080A24B8 @ =gBattleAnimTarget ldrb r0, [r0] - bl sub_807685C + bl GetBattlerSpriteSubpriority adds r0, 0x1 b _080A24C6 .align 2, 0 @@ -237,7 +237,7 @@ _080A24B8: .4byte gBattleAnimTarget _080A24BC: ldr r0, _080A24FC @ =gBattleAnimTarget ldrb r0, [r0] - bl sub_807685C + bl GetBattlerSpriteSubpriority adds r0, 0x6 _080A24C6: adds r1, r4, 0 @@ -306,7 +306,7 @@ sub_80A2500: @ 80A2500 ldr r4, _080A2578 @ =gUnknown_83E2A88 ldr r0, _080A257C @ =gBattleAnimTarget ldrb r0, [r0] - bl sub_807685C + bl GetBattlerSpriteSubpriority adds r3, r0, 0 adds r3, 0x1 lsls r3, 24 @@ -345,13 +345,13 @@ sub_80A2580: @ 80A2580 ldr r5, _080A25C8 @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -401,13 +401,13 @@ sub_80A25EC: @ 80A25EC ldr r4, _080A2634 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -438,7 +438,7 @@ _080A263C: ldr r4, _080A269C @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -446,7 +446,7 @@ _080A263C: strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -538,7 +538,7 @@ _080A2710: ldr r5, _080A2758 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -546,7 +546,7 @@ _080A2710: strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x6] @@ -756,11 +756,11 @@ sub_80A28C4: @ 80A28C4 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080A28DE - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 bne _080A28E6 @@ -814,7 +814,7 @@ sub_80A2920: @ 80A2920 ldr r0, _080A296C @ =gBattleAnimAttacker ldrb r0, [r0] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r5, [r5, 0x4] @@ -868,7 +868,7 @@ sub_80A2974: @ 80A2974 bhi _080A29C0 ldr r0, _080A29BC @ =gBattleAnimAttacker ldrb r0, [r0] - bl sub_807685C + bl GetBattlerSpriteSubpriority subs r0, 0x1 b _080A29CA .align 2, 0 @@ -876,7 +876,7 @@ _080A29BC: .4byte gBattleAnimAttacker _080A29C0: ldr r0, _080A29DC @ =gBattleAnimAttacker ldrb r0, [r0] - bl sub_807685C + bl GetBattlerSpriteSubpriority adds r0, 0x1 _080A29CA: adds r1, r4, 0 @@ -916,7 +916,7 @@ sub_80A29EC: @ 80A29EC ldr r0, _080A2A38 @ =gBattleAnimAttacker ldrb r0, [r0] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r5, [r5, 0x4] @@ -1001,13 +1001,13 @@ sub_80A2AA4: @ 80A2AA4 ldr r5, _080A2AE0 @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -1154,7 +1154,7 @@ _080A2BBC: ldr r4, _080A2BF8 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x4] @@ -1162,7 +1162,7 @@ _080A2BBC: strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x6] @@ -1320,11 +1320,11 @@ _080A2D08: sub_80A2D10: @ 80A2D10 push {r4,lr} adds r4, r0, 0 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080A2D3C - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -1608,7 +1608,7 @@ _080A2F38: .4byte gSprites _080A2F3C: adds r0, r2, 0 movs r1, 0x1 - bl sub_80758E0 + bl PrepareBattlerSpriteForRotScale ldr r1, _080A2F68 @ =gTasks lsls r0, r4, 2 adds r0, r4 @@ -1680,7 +1680,7 @@ _080A2FBE: adds r0, r6, 0 adds r1, r2, 0 movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale adds r0, r6, 0 bl sub_8076440 ldrh r0, [r4, 0xA] @@ -1730,7 +1730,7 @@ sub_80A3004: @ 80A3004 lsls r4, 24 lsrs r4, 24 adds r0, r4, 0 - bl sub_8075980 + bl ResetSpriteRotScale ldr r1, _080A305C @ =gSprites lsls r0, r4, 4 adds r0, r4 @@ -1805,7 +1805,7 @@ _080A30AA: _080A30C2: ldrb r0, [r6] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080A3100 @ =gBattleAnimArgs lsrs r0, 24 @@ -1814,7 +1814,7 @@ _080A30C2: strh r0, [r5, 0x20] ldrb r0, [r6] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x2] @@ -1856,13 +1856,13 @@ _080A3104: ldr r4, _080A315C @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -1892,13 +1892,13 @@ sub_80A3168: @ 80A3168 ldr r4, _080A31E0 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1958,13 +1958,13 @@ sub_80A31EC: @ 80A31EC ldr r4, _080A32C8 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord mov r8, r0 mov r0, r8 lsls r0, 24 @@ -1973,13 +1973,13 @@ sub_80A31EC: @ 80A31EC ldr r6, _080A32CC @ =gBattleAnimTarget ldrb r0, [r6] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldrb r0, [r6] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r2, r0, 0 lsls r2, 24 subs r4, r5 @@ -2117,7 +2117,7 @@ sub_80A3334: @ 80A3334 ldr r5, _080A33B0 @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080A33B4 @ =gBattleAnimArgs lsrs r0, 24 @@ -2126,7 +2126,7 @@ sub_80A3334: @ 80A3334 strh r0, [r6, 0x20] ldrb r0, [r5] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x2] @@ -2374,12 +2374,12 @@ sub_80A3518: @ 80A3518 ldr r4, _080A3560 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r2, r0, 24 ldr r0, _080A3564 @ =gBattleAnimAttacker @@ -2481,7 +2481,7 @@ sub_80A35F4: @ 80A35F4 ldr r4, _080A3630 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] @@ -2512,7 +2512,7 @@ _080A3638: adds r0, r6, 0 adds r0, 0xA strh r0, [r5, 0x3C] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080A3650 @@ -2583,12 +2583,12 @@ sub_80A36B4: @ 80A36B4 ldr r4, _080A36FC @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r2, r0, 24 ldr r0, _080A3700 @ =gBattleAnimTarget @@ -2712,7 +2712,7 @@ sub_80A37BC: @ 80A37BC ldrsh r0, [r4, r1] cmp r0, 0 bne _080A3850 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080A37E4 @@ -2908,7 +2908,7 @@ _080A3910: movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x30] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080A395E @@ -2995,20 +2995,20 @@ sub_80A39C0: @ 80A39C0 adds r5, r0, r1 ldr r4, _080A3B18 @ =gBattleAnimTarget ldrb r0, [r4] - bl sub_807685C + bl GetBattlerSpriteSubpriority lsls r0, 24 lsrs r0, 24 subs r0, 0x1 strh r0, [r5, 0x10] ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x14] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x16] @@ -3894,7 +3894,7 @@ _080A40CE: _080A40D4: adds r0, r6, 0 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r5, [r5] @@ -3917,7 +3917,7 @@ _080A4100: ldr r0, _080A4144 @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r7, [r7] @@ -4149,12 +4149,12 @@ _080A42C4: _080A42C6: ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r5, r0, 24 ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r2, r0, 24 ldr r0, _080A4304 @ =gBattleAnimArgs @@ -4224,7 +4224,7 @@ _080A4318: bl sub_8075B30 lsls r0, 16 lsrs r4, r0, 16 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080A437A @@ -4428,13 +4428,13 @@ sub_80A44E0: @ 80A44E0 ldr r4, _080A4530 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -4531,7 +4531,7 @@ _080A45A8: movs r4, 0x2 eors r0, r4 movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r7, r0, 24 ldrb r0, [r5] @@ -4544,12 +4544,12 @@ _080A45C8: ldr r5, _080A4620 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r7, r0, 24 ldrb r0, [r5] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r4, r0, 24 ldrb r0, [r5] @@ -4557,7 +4557,7 @@ _080A45C8: mov r8, r2 mov r1, r8 eors r0, r1 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A463E @@ -4565,7 +4565,7 @@ _080A45C8: mov r2, r8 eors r0, r2 movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r7 @@ -4574,7 +4574,7 @@ _080A45C8: mov r1, r8 eors r0, r1 movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r4 @@ -4586,13 +4586,13 @@ _080A4624: ldr r4, _080A4670 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r7, r0, 24 ldrb r0, [r4] _080A4634: movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r4, r0, 24 _080A463E: @@ -4959,7 +4959,7 @@ _080A48E8: sub_80A48F0: @ 80A48F0 push {r4-r6,lr} adds r5, r0, 0 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080A4906 @@ -4991,7 +4991,7 @@ _080A4906: lsls r0, 24 cmp r0, 0 beq _080A4944 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080A496C @@ -5202,14 +5202,14 @@ sub_80A4ACC: @ 80A4ACC ldr r6, _080A4B2C @ =gBattleAnimTarget ldrb r0, [r6] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r5, 0 strh r0, [r4, 0x20] ldrb r0, [r6] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldr r1, _080A4B30 @ =0x0000ffe8 @@ -5551,14 +5551,14 @@ _080A4D78: ldr r0, _080A4DBC @ =gBattleAnimTarget _080A4D7A: ldrb r6, [r0] - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _080A4DC4 movs r1, 0x2 adds r0, r6, 0 eors r0, r1 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A4DC4 @@ -5590,7 +5590,7 @@ _080A4DC4: bne _080A4DE8 adds r0, r6, 0 movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] @@ -5602,14 +5602,14 @@ _080A4DE4: .4byte gBattleAnimArgs _080A4DE8: adds r0, r6, 0 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] adds r0, r6, 0 movs r1, 0x3 _080A4DFA: - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x2] @@ -5903,7 +5903,7 @@ _080A5004: asrs r0, 24 adds r4, r0 strh r4, [r5, 0x36] - ldr r0, _080A507C @ =sub_8075590 + ldr r0, _080A507C @ =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, _080A5080 @ =sub_80A5084 adds r0, r5, 0 @@ -5931,7 +5931,7 @@ _080A506A: bx r0 .align 2, 0 _080A5078: .4byte gUnknown_83E3548 -_080A507C: .4byte sub_8075590 +_080A507C: .4byte StartAnimLinearTranslation _080A5080: .4byte sub_80A5084 thumb_func_end sub_80A4FD4 @@ -6036,19 +6036,19 @@ _080A5118: ldr r4, _080A5168 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r7 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r6 strh r0, [r5, 0x36] - ldr r0, _080A516C @ =sub_8075590 + ldr r0, _080A516C @ =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, _080A5170 @ =sub_80A5220 adds r0, r5, 0 @@ -6059,7 +6059,7 @@ _080A5160: bx r0 .align 2, 0 _080A5168: .4byte gBattleAnimTarget -_080A516C: .4byte sub_8075590 +_080A516C: .4byte StartAnimLinearTranslation _080A5170: .4byte sub_80A5220 thumb_func_end sub_80A50B8 @@ -6388,7 +6388,7 @@ _080A53B6: ldr r1, _080A53E0 @ =sub_80A53E8 adds r0, r4, 0 bl StoreSpriteCallbackInData6 - ldr r0, _080A53E4 @ =sub_8074DC4 + ldr r0, _080A53E4 @ =TranslateMonSpriteLinear str r0, [r4, 0x1C] pop {r4,r5} pop {r0} @@ -6397,7 +6397,7 @@ _080A53B6: _080A53D8: .4byte gBattleAnimAttacker _080A53DC: .4byte gBattlerSpriteIds _080A53E0: .4byte sub_80A53E8 -_080A53E4: .4byte sub_8074DC4 +_080A53E4: .4byte TranslateMonSpriteLinear thumb_func_end sub_80A5398 thumb_func_start sub_80A53E8 @@ -6415,7 +6415,7 @@ sub_80A53E8: @ 80A53E8 ldrb r0, [r0] strh r0, [r5, 0x34] movs r1, 0 - bl sub_80758E0 + bl PrepareBattlerSpriteForRotScale ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 @@ -6443,7 +6443,7 @@ _080A5424: lsls r2, 1 ldrh r3, [r5, 0x38] adds r1, r2, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrh r0, [r5, 0x34] lsls r0, 24 lsrs r0, 24 @@ -6498,7 +6498,7 @@ _080A5492: ldr r1, _080A54BC @ =sub_80A5584 adds r0, r4, 0 bl StoreSpriteCallbackInData6 - ldr r0, _080A54C0 @ =sub_8074DC4 + ldr r0, _080A54C0 @ =TranslateMonSpriteLinear str r0, [r4, 0x1C] pop {r4,r5} pop {r0} @@ -6507,7 +6507,7 @@ _080A5492: _080A54B4: .4byte gBattleAnimAttacker _080A54B8: .4byte gBattlerSpriteIds _080A54BC: .4byte sub_80A5584 -_080A54C0: .4byte sub_8074DC4 +_080A54C0: .4byte TranslateMonSpriteLinear thumb_func_end sub_80A5474 thumb_func_start sub_80A54C4 @@ -6585,7 +6585,7 @@ _080A5538: lsls r2, 1 ldrh r3, [r5, 0x38] adds r1, r2, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrh r0, [r5, 0x34] lsls r0, 24 lsrs r0, 24 @@ -6600,7 +6600,7 @@ _080A5538: ldrh r0, [r5, 0x34] lsls r0, 24 lsrs r0, 24 - bl sub_8075980 + bl ResetSpriteRotScale ldr r0, _080A5580 @ =sub_80A5584 str r0, [r5, 0x1C] _080A5578: @@ -6674,7 +6674,7 @@ _080A55E4: lsls r0, 24 lsrs r0, 24 movs r1, 0 - bl sub_80758E0 + bl PrepareBattlerSpriteForRotScale ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] @@ -6690,7 +6690,7 @@ _080A55FA: lsls r2, 1 ldrh r3, [r4, 0x38] adds r1, r2, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrh r0, [r4, 0x32] lsls r0, 24 lsrs r0, 24 @@ -6728,7 +6728,7 @@ _080A564C: lsls r2, 1 ldrh r3, [r4, 0x38] adds r1, r2, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrh r0, [r4, 0x32] lsls r0, 24 lsrs r0, 24 @@ -6743,7 +6743,7 @@ _080A564C: ldrh r0, [r4, 0x32] lsls r0, 24 lsrs r0, 24 - bl sub_8075980 + bl ResetSpriteRotScale adds r0, r4, 0 bl DestroyAnimSprite _080A568E: @@ -6888,7 +6888,7 @@ _080A5792: strh r1, [r4, 0x12] ldrb r0, [r4, 0x8] movs r1, 0 - bl sub_80758E0 + bl PrepareBattlerSpriteForRotScale b _080A58A8 _080A579E: movs r3, 0xE @@ -6904,7 +6904,7 @@ _080A579E: lsls r2, 1 ldrh r3, [r4, 0x10] adds r1, r2, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrb r0, [r4, 0x8] bl sub_80759DC b _080A58D4 @@ -7095,7 +7095,7 @@ sub_80A58EC: @ 80A58EC lsls r2, 1 ldrh r3, [r4, 0x10] adds r1, r2, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrb r0, [r4, 0x8] bl sub_80759DC ldrh r0, [r4, 0xE] @@ -7106,7 +7106,7 @@ sub_80A58EC: @ 80A58EC _080A5928: .4byte gTasks _080A592C: ldrb r0, [r4, 0x8] - bl sub_8075980 + bl ResetSpriteRotScale adds r0, r5, 0 bl DestroyAnimVisualTask _080A5938: @@ -7134,7 +7134,7 @@ _080A595C: _080A595E: ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x2] @@ -7142,7 +7142,7 @@ _080A595E: strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x4] @@ -7172,7 +7172,7 @@ sub_80A59A8: @ 80A59A8 ldr r5, _080A59E0 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldr r1, _080A59E4 @ =0x0000ffd0 @@ -7180,7 +7180,7 @@ sub_80A59A8: @ 80A59A8 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -7206,7 +7206,7 @@ sub_80A59F0: @ 80A59F0 ldr r5, _080A5A34 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldr r1, _080A5A38 @ =gBattleAnimArgs @@ -7218,7 +7218,7 @@ sub_80A59F0: @ 80A59F0 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -7343,7 +7343,7 @@ _080A5AF4: _080A5AF6: ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x2] @@ -7351,7 +7351,7 @@ _080A5AF6: strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x4] @@ -7417,14 +7417,14 @@ sub_80A5B7C: @ 80A5B7C ldr r6, _080A5BC4 @ =gBattleAnimAttacker ldrb r0, [r6] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r5, 0 strh r0, [r4, 0x20] ldrb r0, [r6] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 subs r0, 0xC @@ -7544,7 +7544,7 @@ sub_80A5C68: @ 80A5C68 ldr r4, _080A5CC8 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r5, _080A5CCC @ =gBattleAnimArgs lsrs r0, 24 @@ -7553,13 +7553,13 @@ sub_80A5C68: @ 80A5C68 strh r0, [r6, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r5, [r5, 0x2] adds r0, r5 strh r0, [r6, 0x22] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080A5CAC @@ -7701,17 +7701,17 @@ _080A5D90: ldr r4, _080A5DD4 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] - ldr r0, _080A5DD8 @ =sub_8075590 + ldr r0, _080A5DD8 @ =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, _080A5DDC @ =DestroyAnimSprite adds r0, r5, 0 @@ -7722,7 +7722,7 @@ _080A5DCC: bx r0 .align 2, 0 _080A5DD4: .4byte gBattleAnimAttacker -_080A5DD8: .4byte sub_8075590 +_080A5DD8: .4byte StartAnimLinearTranslation _080A5DDC: .4byte DestroyAnimSprite thumb_func_end sub_80A5D7C @@ -7781,7 +7781,7 @@ sub_80A5E34: @ 80A5E34 cmp r4, r0 bcs _080A5E90 ldr r6, _080A5EA0 @ =gBattleAnimArgs - ldr r5, _080A5EA4 @ =gUnknown_3004FF0 + ldr r5, _080A5EA4 @ =gHealthboxSpriteIds _080A5E48: movs r1, 0 ldrsh r0, [r6, r1] @@ -7826,7 +7826,7 @@ _080A5E90: .align 2, 0 _080A5E9C: .4byte gBattlersCount _080A5EA0: .4byte gBattleAnimArgs -_080A5EA4: .4byte gUnknown_3004FF0 +_080A5EA4: .4byte gHealthboxSpriteIds thumb_func_end sub_80A5E34 thumb_func_start sub_80A5EA8 @@ -7837,7 +7837,7 @@ sub_80A5EA8: @ 80A5EA8 movs r4, 0 b _080A5EC2 _080A5EB2: - ldr r0, _080A5ED8 @ =gUnknown_3004FF0 + ldr r0, _080A5ED8 @ =gHealthboxSpriteIds adds r0, r4, r0 ldrb r0, [r0] bl SetHealthboxSpriteVisible @@ -7855,7 +7855,7 @@ _080A5EC2: pop {r0} bx r0 .align 2, 0 -_080A5ED8: .4byte gUnknown_3004FF0 +_080A5ED8: .4byte gHealthboxSpriteIds _080A5EDC: .4byte gBattlersCount thumb_func_end sub_80A5EA8 @@ -7863,7 +7863,7 @@ _080A5EDC: .4byte gBattlersCount sub_80A5EE0: @ 80A5EE0 push {r4,lr} adds r4, r0, 0 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080A5EF6 @@ -7920,7 +7920,7 @@ sub_80A5F40: @ 80A5F40 ldr r0, _080A5F78 @ =gBattleAnimAttacker ldrb r0, [r0] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r2, _080A5F7C @ =gBattleAnimArgs lsrs r0, 24 @@ -8333,7 +8333,7 @@ _080A6262: ldr r4, _080A62CC @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6] @@ -8341,7 +8341,7 @@ _080A6262: strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x2] @@ -8350,7 +8350,7 @@ _080A6262: ldrh r1, [r5, 0x20] strh r1, [r5, 0x3A] strh r0, [r5, 0x3C] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080A62D4 @@ -8934,7 +8934,7 @@ _080A6710: strh r1, [r5, 0x32] ldrh r0, [r4, 0x4] strh r0, [r5, 0x34] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080A6734 @@ -8948,12 +8948,12 @@ _080A6734: ldr r4, _080A6784 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r3, r0, 24 _080A674E: @@ -9161,7 +9161,7 @@ sub_80A68B0: @ 80A68B0 _080A68CE: ldrb r0, [r7] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080A6938 @ =gBattleAnimArgs lsrs r0, 24 @@ -9171,7 +9171,7 @@ _080A68CE: strh r0, [r6, 0x20] ldrb r0, [r7] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r2, [r4, 0x4] @@ -9300,14 +9300,14 @@ _080A69DE: ldr r4, _080A6A1C @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r6 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x8 @@ -9470,7 +9470,7 @@ _080A6B36: strh r0, [r6, 0x20] adds r0, r5, 0 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r4, r0, 0 adds r0, r5, 0 movs r1, 0 @@ -9654,7 +9654,7 @@ _080A6CA2: ldrb r5, [r0] adds r0, r5, 0 movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r6, 0 diff --git a/asm/battle_anim_effects_2.s b/asm/battle_anim_effects_2.s index 34bb0db27..722ff51ba 100644 --- a/asm/battle_anim_effects_2.s +++ b/asm/battle_anim_effects_2.s @@ -185,13 +185,13 @@ sub_80A6F8C: @ 80A6F8C ldr r4, _080A6FD4 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -286,14 +286,14 @@ sub_80A7058: @ 80A7058 ldrh r1, [r0, 0x22] adds r1, 0xF strh r1, [r0, 0x36] - ldr r1, _080A7078 @ =sub_8075590 + ldr r1, _080A7078 @ =StartAnimLinearTranslation str r1, [r0, 0x1C] ldr r1, _080A707C @ =sub_80A7080 bl StoreSpriteCallbackInData6 pop {r0} bx r0 .align 2, 0 -_080A7078: .4byte sub_8075590 +_080A7078: .4byte StartAnimLinearTranslation _080A707C: .4byte sub_80A7080 thumb_func_end sub_80A7058 @@ -329,7 +329,7 @@ sub_80A70A0: @ 80A70A0 adds r0, r1 ldrb r0, [r0] movs r1, 0 - bl sub_80758E0 + bl PrepareBattlerSpriteForRotScale ldr r1, _080A70D4 @ =gTasks lsls r0, r4, 2 adds r0, r4 @@ -389,7 +389,7 @@ _080A7126: lsls r2, 1 adds r0, r4, 0 adds r1, r2, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldr r1, _080A7158 @ =gTasks adds r0, r6, r5 lsls r0, 3 @@ -458,7 +458,7 @@ _080A71AA: cmp r0, 0x2 bne _080A71CC adds r0, r4, 0 - bl sub_8075980 + bl ResetSpriteRotScale adds r0, r5, 0 bl DestroyAnimVisualTask b _080A71D0 @@ -586,14 +586,14 @@ sub_80A72A0: @ 80A72A0 ldrh r1, [r0, 0x22] subs r1, 0x20 strh r1, [r0, 0x36] - ldr r1, _080A72C0 @ =sub_8075590 + ldr r1, _080A72C0 @ =StartAnimLinearTranslation str r1, [r0, 0x1C] ldr r1, _080A72C4 @ =DestroyAnimSprite bl StoreSpriteCallbackInData6 pop {r0} bx r0 .align 2, 0 -_080A72C0: .4byte sub_8075590 +_080A72C0: .4byte StartAnimLinearTranslation _080A72C4: .4byte DestroyAnimSprite thumb_func_end sub_80A72A0 @@ -604,7 +604,7 @@ sub_80A72C8: @ 80A72C8 push {r7} sub sp, 0x4 adds r5, r0, 0 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080A72EC @@ -639,7 +639,7 @@ _080A730E: ldr r4, _080A73BC @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r6, _080A73B8 @ =gBattleAnimArgs lsrs r0, 24 @@ -650,7 +650,7 @@ _080A730E: mov r8, r0 ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r2, [r6, 0x6] @@ -677,7 +677,7 @@ _080A730E: lsls r1, 24 adds r0, r1 lsrs r4, r0, 16 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080A7380 @@ -698,7 +698,7 @@ _080A7380: mov r0, r8 strh r0, [r5, 0x32] strh r7, [r5, 0x36] - ldr r0, _080A73C4 @ =sub_8075590 + ldr r0, _080A73C4 @ =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, _080A73C8 @ =DestroyAnimSprite adds r0, r5, 0 @@ -714,7 +714,7 @@ _080A73B4: .4byte gBattleAnimAttacker _080A73B8: .4byte gBattleAnimArgs _080A73BC: .4byte gBattleAnimTarget _080A73C0: .4byte 0xffffa000 -_080A73C4: .4byte sub_8075590 +_080A73C4: .4byte StartAnimLinearTranslation _080A73C8: .4byte DestroyAnimSprite thumb_func_end sub_80A72C8 @@ -1158,7 +1158,7 @@ sub_80A76F0: @ 80A76F0 mov r4, sp adds r4, 0x2 strh r1, [r4] - bl sub_8073788 + bl IsContest lsls r0, 24 mov r10, r4 cmp r0, 0 @@ -1194,7 +1194,7 @@ _080A7754: strh r0, [r3, 0x4] b _080A77B6 _080A775C: - ldr r1, _080A77A0 @ =gUnknown_2023BD6 + ldr r1, _080A77A0 @ =gBattlerPositions ldr r0, _080A77A4 @ =gBattleAnimTarget ldrb r0, [r0] adds r0, r1 @@ -1228,7 +1228,7 @@ _080A775C: ands r0, r1 b _080A77B4 .align 2, 0 -_080A77A0: .4byte gUnknown_2023BD6 +_080A77A0: .4byte gBattlerPositions _080A77A4: .4byte gBattleAnimTarget _080A77A8: .4byte gTasks _080A77AC: .4byte gBattleAnimArgs @@ -1241,7 +1241,7 @@ _080A77B6: ldr r5, _080A7810 @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord ldr r1, _080A7814 @ =gTasks mov r3, r8 adds r4, r3, r7 @@ -1253,7 +1253,7 @@ _080A77B6: adds r6, r0, 0 ldrb r0, [r5] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] @@ -1268,7 +1268,7 @@ _080A77B6: ldrb r1, [r4] movs r0, 0x2 eors r0, r1 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A7820 @@ -1288,13 +1288,13 @@ _080A7820: ldr r4, _080A787C @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r1, r10 @@ -1430,7 +1430,7 @@ _080A7928: ble _080A79A0 ldr r0, _080A7970 @ =gBattleAnimTarget ldrb r0, [r0] - bl sub_807685C + bl GetBattlerSpriteSubpriority lsls r0, 24 lsrs r0, 24 ldr r2, _080A7974 @ =0x0000ffc0 @@ -1451,7 +1451,7 @@ _080A7978: ble _080A79A0 ldr r0, _080A7998 @ =gBattleAnimTarget ldrb r0, [r0] - bl sub_807685C + bl GetBattlerSpriteSubpriority lsls r0, 24 lsrs r0, 24 ldr r3, _080A799C @ =0x0000ffc0 @@ -1466,7 +1466,7 @@ _080A799C: .4byte 0x0000ffc0 _080A79A0: ldr r0, _080A79DC @ =gBattleAnimTarget ldrb r0, [r0] - bl sub_807685C + bl GetBattlerSpriteSubpriority lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x8] @@ -1596,12 +1596,12 @@ sub_80A7A88: @ 80A7A88 ldr r4, _080A7B28 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080A7B2C @ =gBattleAnimArgs lsrs r0, 24 @@ -1754,17 +1754,17 @@ sub_80A7BC4: @ 80A7BC4 ldr r5, _080A7C10 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] - ldr r0, _080A7C14 @ =sub_8075590 + ldr r0, _080A7C14 @ =StartAnimLinearTranslation str r0, [r4, 0x1C] adds r2, r4, 0 adds r2, 0x2C @@ -1780,7 +1780,7 @@ sub_80A7BC4: @ 80A7BC4 bx r0 .align 2, 0 _080A7C10: .4byte gBattleAnimTarget -_080A7C14: .4byte sub_8075590 +_080A7C14: .4byte StartAnimLinearTranslation _080A7C18: .4byte sub_80A7C1C thumb_func_end sub_80A7BC4 @@ -1986,19 +1986,19 @@ _080A7D90: ldr r4, _080A7DEC @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 add r0, r8 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r6 strh r0, [r5, 0x36] - ldr r0, _080A7DF0 @ =sub_8075590 + ldr r0, _080A7DF0 @ =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, _080A7DF4 @ =sub_80A7DF8 adds r0, r5, 0 @@ -2013,7 +2013,7 @@ _080A7DE0: .4byte 0x0000ffe0 _080A7DE4: .4byte 0x0000fff0 _080A7DE8: .4byte gBattleAnimArgs _080A7DEC: .4byte gBattleAnimTarget -_080A7DF0: .4byte sub_8075590 +_080A7DF0: .4byte StartAnimLinearTranslation _080A7DF4: .4byte sub_80A7DF8 thumb_func_end sub_80A7D64 @@ -2079,7 +2079,7 @@ _080A7E48: ldr r4, _080A7EB4 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 add r0, r9 @@ -2088,7 +2088,7 @@ _080A7E48: strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r6 @@ -2258,12 +2258,12 @@ sub_80A7FB0: @ 80A7FB0 lsrs r4, 24 adds r0, r4, 0 movs r1, 0x1 - bl sub_80758E0 + bl PrepareBattlerSpriteForRotScale adds r0, r4, 0 movs r1, 0xD0 movs r2, 0xD0 movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldr r1, _080A8008 @ =gSprites lsls r0, r4, 4 adds r0, r4 @@ -2317,7 +2317,7 @@ sub_80A8014: @ 80A8014 lsls r4, 24 lsrs r4, 24 adds r0, r4, 0 - bl sub_8075980 + bl ResetSpriteRotScale ldr r1, _080A8070 @ =gSprites lsls r0, r4, 4 adds r0, r4 @@ -2356,7 +2356,7 @@ sub_80A8074: @ 80A8074 movs r5, 0 strh r0, [r4, 0x8] movs r1, 0 - bl sub_80758E0 + bl PrepareBattlerSpriteForRotScale strh r5, [r4, 0xA] strh r5, [r4, 0xC] strh r5, [r4, 0xE] @@ -2367,7 +2367,7 @@ sub_80A8074: @ 80A8074 strh r5, [r4, 0x14] ldr r0, _080A80C4 @ =gBattleAnimAttacker ldrb r0, [r0] - bl sub_807685C + bl GetBattlerSpriteSubpriority lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x16] @@ -2439,7 +2439,7 @@ _080A8128: ldrsh r2, [r4, r1] adds r1, r2, 0 movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrb r0, [r4, 0x8] bl sub_8076440 movs r2, 0xC @@ -2471,7 +2471,7 @@ _080A816E: ldrb r0, [r4, 0x8] adds r1, r2, 0 movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrb r0, [r4, 0x8] bl sub_8076440 movs r0, 0x2 @@ -2502,7 +2502,7 @@ _080A81A4: ldrsh r2, [r4, r1] adds r1, r2, 0 movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrb r0, [r4, 0x8] bl sub_8076440 movs r2, 0xC @@ -2519,7 +2519,7 @@ _080A81D0: b _080A81F6 _080A81D8: ldrb r0, [r4, 0x8] - bl sub_8075980 + bl ResetSpriteRotScale ldr r2, _080A81FC @ =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] @@ -2631,7 +2631,7 @@ _080A8244: ldrsh r2, [r7, r1] adds r1, r2, 0 movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrb r0, [r4, 0x1] movs r3, 0x4 negs r3, r3 @@ -2959,7 +2959,7 @@ sub_80A851C: @ 80A851C bl StartSpriteAnim ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x20 @@ -2974,7 +2974,7 @@ _080A8550: bl StartSpriteAnim ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 subs r0, 0x20 @@ -2985,7 +2985,7 @@ _080A856A: ldr r0, _080A85A0 @ =gBattleAnimAttacker ldrb r0, [r0] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r1, 0 @@ -3042,7 +3042,7 @@ _080A85CA: _080A85E4: adds r0, r5, 0 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080A862C @ =gBattleAnimArgs lsrs r0, 24 @@ -3051,7 +3051,7 @@ _080A85E4: strh r0, [r6, 0x20] adds r0, r5, 0 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x4] @@ -3602,7 +3602,7 @@ sub_80A8A1C: @ 80A8A1C ldr r6, _080A8A70 @ =gBattleAnimTarget ldrb r0, [r6] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 subs r0, 0x10 @@ -3849,14 +3849,14 @@ _080A8BF2: movs r0, 0x1 adds r4, r0, 0 eors r4, r1 - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _080A8C6A movs r1, 0x2 adds r0, r5, 0 eors r0, r1 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A8C6A @@ -3876,7 +3876,7 @@ _080A8C30: adds r0, r5, 0 movs r1, 0x2 _080A8C34: - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r4, r0, 24 adds r0, r5, 0 @@ -3995,7 +3995,7 @@ _080A8D10: beq _080A8D6C adds r0, r7, 0 mov r1, r10 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r1, _080A8D50 @ =gBattleAnimArgs lsrs r0, 24 @@ -4008,7 +4008,7 @@ _080A8D10: mov r4, r8 eors r4, r0 adds r0, r4, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A8D5C @@ -4031,7 +4031,7 @@ _080A8D68: .4byte gBattlerSpriteIds _080A8D6C: adds r0, r7, 0 mov r1, r10 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldr r1, _080A8DD4 @ =gBattleAnimArgs @@ -4040,7 +4040,7 @@ _080A8D6C: lsls r0, 16 lsrs r0, 16 mov r9, r0 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080A8DE4 @@ -4048,7 +4048,7 @@ _080A8D6C: adds r4, r7, 0 eors r4, r0 adds r0, r4, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A8DE4 @@ -4104,7 +4104,7 @@ _080A8DFA: strb r0, [r1] adds r0, r7, 0 ldr r1, [sp, 0x4] - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080A8E48 @ =gBattleAnimArgs lsrs r0, 24 @@ -4112,14 +4112,14 @@ _080A8DFA: adds r0, r1 lsls r0, 16 lsrs r6, r0, 16 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080A8E4C movs r1, 0x2 mov r0, r8 eors r0, r1 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A8E4C @@ -4138,13 +4138,13 @@ _080A8E4C: mov r4, sp mov r0, r8 mov r1, r10 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4] mov r0, r8 ldr r1, [sp, 0x4] - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r2, sp @@ -5007,13 +5007,13 @@ sub_80A94AC: @ 80A94AC ldr r5, _080A9500 @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x24] ldrb r0, [r5] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -5428,7 +5428,7 @@ _080A9808: strh r0, [r5, 0x2E] ldrb r0, [r6] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -5436,13 +5436,13 @@ _080A9808: strh r0, [r5, 0x32] ldrb r0, [r6] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x6] adds r0, r1 strh r0, [r5, 0x36] - ldr r0, _080A9858 @ =sub_8075590 + ldr r0, _080A9858 @ =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, _080A985C @ =DestroyAnimSprite adds r0, r5, 0 @@ -5457,7 +5457,7 @@ _080A9808: .align 2, 0 _080A9850: .4byte gBattleAnimAttacker _080A9854: .4byte gBattleAnimArgs -_080A9858: .4byte sub_8075590 +_080A9858: .4byte StartAnimLinearTranslation _080A985C: .4byte DestroyAnimSprite thumb_func_end sub_80A97E8 @@ -5509,7 +5509,7 @@ sub_80A98B0: @ 80A98B0 push {r4-r7,lr} lsls r0, 24 lsrs r7, r0, 24 - bl sub_8073788 + bl IsContest lsls r0, 24 movs r6, 0xF0 cmp r0, 0 @@ -5830,7 +5830,7 @@ sub_80A9B40: @ 80A9B40 ldr r5, _080A9B84 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -5838,7 +5838,7 @@ sub_80A9B40: @ 80A9B40 strh r0, [r4, 0x34] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -6057,7 +6057,7 @@ sub_80A9CE8: @ 80A9CE8 movs r1, 0 movs r2, 0 bl SetAnimBgAttribute - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080A9D2A @@ -6095,7 +6095,7 @@ _080A9D2A: lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080A9D88 @@ -6265,7 +6265,7 @@ _080A9EAE: .align 2, 0 _080A9ED0: .4byte gTasks _080A9ED4: - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080A9EE8 @@ -6314,7 +6314,7 @@ sub_80A9F10: @ 80A9F10 movs r1, 0 movs r2, 0 bl SetAnimBgAttribute - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080A9F52 @@ -6336,7 +6336,7 @@ _080A9F52: bl SetGpuReg mov r0, sp bl sub_80752A0 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080A9F98 @@ -6383,7 +6383,7 @@ _080A9FC6: lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080A9FFA @@ -6548,7 +6548,7 @@ _080AA112: adds r0, 0x1 strh r0, [r1, 0x20] _080AA134: - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080AA148 @@ -6585,13 +6585,13 @@ sub_80AA174: @ 80AA174 ldr r5, _080AA1C8 @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -6607,7 +6607,7 @@ sub_80AA174: @ 80AA174 ldrh r0, [r1, 0x2] strh r0, [r4, 0x30] ldrb r0, [r5] - bl sub_807685C + bl GetBattlerSpriteSubpriority lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x3C] @@ -6743,13 +6743,13 @@ sub_80AA2B0: @ 80AA2B0 ldr r4, _080AA2F8 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -6851,13 +6851,13 @@ sub_80AA37C: @ 80AA37C ldr r4, _080AA3C8 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -7142,7 +7142,7 @@ sub_80AA58C: @ 80AA58C bl StartSpriteAnim ldr r0, _080AA68C @ =gBattleAnimTarget ldrb r0, [r0] - bl sub_807685C + bl GetBattlerSpriteSubpriority subs r0, 0x1 adds r1, r4, 0 adds r1, 0x43 @@ -7345,13 +7345,13 @@ _080AA734: _080AA736: ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -7508,7 +7508,7 @@ _080AA856: _080AA870: adds r0, r6, 0 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r7, _080AA8F0 @ =gBattleAnimArgs lsrs r0, 24 @@ -7518,7 +7518,7 @@ _080AA870: strh r0, [r5, 0x20] adds r0, r6, 0 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r7, 0x4] @@ -7733,7 +7733,7 @@ _080AA9C6: str r0, [r6, 0x1C] strh r5, [r6, 0x2E] adds r0, r6, 0 - bl oamt_add_pos2_onto_pos1 + bl SetSpritePrimaryCoordsFromSecondaryCoords movs r0, 0x5 strh r0, [r6, 0x32] strh r5, [r6, 0x36] @@ -7847,7 +7847,7 @@ sub_80AAAE4: @ 80AAAE4 ldrb r1, [r4] movs r0, 0x2 eors r0, r1 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080AAB30 @@ -7872,13 +7872,13 @@ _080AAB30: ldr r4, _080AAB70 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x28 @@ -7891,7 +7891,7 @@ _080AAB50: ldrh r0, [r5, 0x22] subs r0, 0x48 strh r0, [r5, 0x36] - ldr r0, _080AAB74 @ =sub_8075590 + ldr r0, _080AAB74 @ =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, _080AAB78 @ =DestroyAnimSprite adds r0, r5, 0 @@ -7901,7 +7901,7 @@ _080AAB50: bx r0 .align 2, 0 _080AAB70: .4byte gBattleAnimAttacker -_080AAB74: .4byte sub_8075590 +_080AAB74: .4byte StartAnimLinearTranslation _080AAB78: .4byte DestroyAnimSprite thumb_func_end sub_80AAAE4 diff --git a/asm/battle_anim_effects_3.s b/asm/battle_anim_effects_3.s index 74f6ef9fc..d1356c619 100644 --- a/asm/battle_anim_effects_3.s +++ b/asm/battle_anim_effects_3.s @@ -92,7 +92,7 @@ sub_80DE34C: @ 80DE34C ldr r6, _080DE398 @ =gBattleAnimTarget ldrb r0, [r6] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 lsrs r4, 8 @@ -102,7 +102,7 @@ sub_80DE34C: @ 80DE34C asrs r4, 16 ldrb r0, [r6] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r1, r0, 0 lsls r1, 24 lsrs r1, 8 @@ -216,13 +216,13 @@ sub_80DE440: @ 80DE440 ldr r4, _080DE4CC @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r7, r0, 0 ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r6, r0, 0 @@ -243,7 +243,7 @@ sub_80DE440: @ 80DE440 lsls r1, 23 adds r0, r1 lsrs r4, r0, 16 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DE49E @@ -265,7 +265,7 @@ _080DE49E: strh r0, [r5, 0x2E] strh r7, [r5, 0x32] strh r6, [r5, 0x36] - ldr r0, _080DE4D4 @ =sub_8075590 + ldr r0, _080DE4D4 @ =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, _080DE4D8 @ =DestroyAnimSprite adds r0, r5, 0 @@ -277,7 +277,7 @@ _080DE49E: .align 2, 0 _080DE4CC: .4byte gBattleAnimTarget _080DE4D0: .4byte gBattleAnimArgs -_080DE4D4: .4byte sub_8075590 +_080DE4D4: .4byte StartAnimLinearTranslation _080DE4D8: .4byte DestroyAnimSprite thumb_func_end sub_80DE440 @@ -957,7 +957,7 @@ sub_80DE9D8: @ 80DE9D8 ldrsh r1, [r5, r2] adds r0, r4, 0 bl sub_8074FF8 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DEA2C @@ -1093,7 +1093,7 @@ sub_80DEAF0: @ 80DEAF0 push {lr} lsls r0, 24 lsrs r2, r0, 24 - ldr r0, _080DEB04 @ =gUnknown_2037EE8 + ldr r0, _080DEB04 @ =gAnimMoveDmg ldr r0, [r0] cmp r0, 0 ble _080DEB0C @@ -1101,7 +1101,7 @@ sub_80DEAF0: @ 80DEAF0 movs r0, 0 b _080DEB10 .align 2, 0 -_080DEB04: .4byte gUnknown_2037EE8 +_080DEB04: .4byte gAnimMoveDmg _080DEB08: .4byte gBattleAnimArgs _080DEB0C: ldr r1, _080DEB1C @ =gBattleAnimArgs @@ -1311,13 +1311,13 @@ sub_80DEC90: @ 80DEC90 ldr r4, _080DED08 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1474,7 +1474,7 @@ sub_80DEDD8: @ 80DEDD8 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DEE2C @@ -1551,7 +1551,7 @@ sub_80DEE78: @ 80DEE78 strh r1, [r0] ldr r0, _080DEEB8 @ =gUnknown_202298A strh r1, [r0] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DEEA4 @@ -1590,7 +1590,7 @@ _080DEED8: _080DEEDA: ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x2] @@ -1598,7 +1598,7 @@ _080DEEDA: strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -2005,13 +2005,13 @@ sub_80DF1DC: @ 80DF1DC ldr r6, _080DF234 @ =gBattleAnimAttacker ldrb r0, [r6] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0xC] ldrb r0, [r6] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0xE] @@ -2394,17 +2394,17 @@ _080DF4C4: ldr r4, _080DF51C @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] - ldr r0, _080DF520 @ =sub_8075590 + ldr r0, _080DF520 @ =StartAnimLinearTranslation str r0, [r5, 0x1C] _080DF510: pop {r4,r5} @@ -2413,7 +2413,7 @@ _080DF510: .align 2, 0 _080DF518: .4byte DestroyAnimSprite _080DF51C: .4byte gBattleAnimTarget -_080DF520: .4byte sub_8075590 +_080DF520: .4byte StartAnimLinearTranslation thumb_func_end sub_80DF468 thumb_func_start sub_80DF524 @@ -2491,19 +2491,19 @@ _080DF5AA: ldr r4, _080DF5DC @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] adds r0, r6, 0 movs r1, 0 - bl sub_80758E0 + bl PrepareBattlerSpriteForRotScale movs r0, 0x80 lsls r0, 1 strh r0, [r5, 0x30] @@ -2524,7 +2524,7 @@ _080DF5E0: ldrsh r2, [r5, r0] adds r0, r6, 0 movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrh r0, [r5, 0x34] adds r0, 0x1 strh r0, [r5, 0x34] @@ -2548,7 +2548,7 @@ _080DF610: ldrsh r2, [r5, r0] adds r0, r6, 0 movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrh r0, [r5, 0x34] adds r0, 0x1 strh r0, [r5, 0x34] @@ -2569,7 +2569,7 @@ _080DF610: orrs r1, r2 strb r1, [r0] adds r0, r6, 0 - bl sub_8075980 + bl ResetSpriteRotScale _080DF658: ldrh r0, [r5, 0x2E] adds r0, 0x1 @@ -2950,7 +2950,7 @@ _080DF90A: ldr r0, _080DF930 @ =gBattleAnimAttacker ldrb r0, [r0] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -3140,11 +3140,11 @@ _080DFA86: lsls r2, 3 adds r2, r3 ldrb r2, [r2, 0x1C] - bl sub_8034BF4 + bl HandleSpeciesGfxDataChange ldrb r1, [r6] mov r0, sp bl sub_8075300 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DFABC @@ -3252,7 +3252,7 @@ _080DFB80: movs r2, 0 bl SetAnimBgAttribute _080DFB8A: - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DFBC8 @@ -3273,13 +3273,13 @@ _080DFB8A: cmp r0, 0 bne _080DFBC8 ldrb r0, [r4] - ldr r1, _080DFBE0 @ =gUnknown_2024018 + ldr r1, _080DFBE0 @ =gBattleSpritesDataPtr ldr r1, [r1] ldr r2, [r1] lsls r1, r0, 2 adds r1, r2 ldrh r1, [r1, 0x2] - bl SetBankEnemyShadowSpriteCallback + bl SetBattlerShadowSpriteCallback _080DFBC8: adds r0, r5, 0 bl DestroyAnimVisualTask @@ -3291,7 +3291,7 @@ _080DFBCE: .align 2, 0 _080DFBD8: .4byte gBattleAnimAttacker _080DFBDC: .4byte gTasks -_080DFBE0: .4byte gUnknown_2024018 +_080DFBE0: .4byte gBattleSpritesDataPtr thumb_func_end sub_80DF9BC thumb_func_start c3_80DFBE4 @@ -3337,7 +3337,7 @@ sub_80DFC24: @ 80DFC24 ldr r1, _080DFC4C @ =gBattleAnimTarget ldrb r1, [r1] movs r2, 0x1 - bl sub_8034BF4 + bl HandleSpeciesGfxDataChange adds r0, r4, 0 bl DestroyAnimVisualTask pop {r4} @@ -3397,7 +3397,7 @@ _080DFC94: movs r1, 0x4 movs r2, 0x1 bl SetAnimBgAttribute - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DFCCE @@ -3424,7 +3424,7 @@ _080DFCCE: lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DFD30 @@ -3616,7 +3616,7 @@ _080DFE7E: mov r0, sp ldrb r0, [r0, 0x9] bl sub_8075358 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DFEA0 @@ -3678,14 +3678,14 @@ _080DFF06: ldr r4, _080E0000 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r5 strh r0, [r7, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x20 @@ -4039,7 +4039,7 @@ _080E01C4: movs r1, 0x4 movs r2, 0x1 bl SetAnimBgAttribute - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E01FC @@ -4066,7 +4066,7 @@ _080E01FC: lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080E0264 @@ -4094,7 +4094,7 @@ _080E0264: bl GetBattlerPosition lsls r0, 24 lsrs r4, r0, 24 - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -4319,7 +4319,7 @@ _080E042A: mov r0, sp ldrb r0, [r0, 0x9] bl sub_8075358 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E044C @@ -4557,7 +4557,7 @@ _080E0608: lsls r0, 24 lsrs r0, 24 movs r1, 0 - bl sub_80758E0 + bl PrepareBattlerSpriteForRotScale ldr r0, _080E0624 @ =sub_80E0628 str r0, [r4] _080E0618: @@ -4621,7 +4621,7 @@ _080E065C: lsls r2, 1 ldrh r3, [r4, 0xC] adds r1, r2, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 @@ -4662,7 +4662,7 @@ _080E06B0: lsls r2, 1 ldrh r3, [r4, 0xC] adds r1, r2, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 @@ -4706,7 +4706,7 @@ _080E0708: lsls r2, 1 ldrh r3, [r4, 0xC] adds r1, r2, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 @@ -4741,7 +4741,7 @@ _080E0778: ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 - bl sub_8075980 + bl ResetSpriteRotScale adds r0, r5, 0 bl DestroyAnimVisualTask _080E0788: @@ -4879,7 +4879,7 @@ sub_80E0850: @ 80E0850 lsrs r0, 24 strh r0, [r4, 0x26] movs r1, 0 - bl sub_80758E0 + bl PrepareBattlerSpriteForRotScale ldr r0, _080E08A0 @ =sub_80E08A4 str r0, [r4] pop {r4} @@ -5028,7 +5028,7 @@ _080E09A8: ldrh r0, [r7, 0x26] lsls r0, 24 lsrs r0, 24 - bl sub_8075980 + bl ResetSpriteRotScale adds r0, r4, 0 bl DestroyAnimVisualTask b _080E0A30 @@ -5040,7 +5040,7 @@ _080E09BA: lsls r2, 1 ldrh r3, [r7, 0xC] adds r1, r2, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrh r0, [r7, 0x26] lsls r0, 24 lsrs r0, 24 @@ -5116,13 +5116,13 @@ sub_80E0A3C: @ 80E0A3C ldr r4, _080E0A98 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -5248,7 +5248,7 @@ _080E0B3E: strh r5, [r6, 0x1C] adds r0, r5, 0 movs r1, 0 - bl sub_80758E0 + bl PrepareBattlerSpriteForRotScale mov r2, r8 movs r3, 0x2 ldrsh r0, [r2, r3] @@ -5274,7 +5274,7 @@ _080E0B88: adds r0, r5, 0 movs r1, 0xE0 movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale adds r0, r5, 0 bl sub_8076440 lsls r2, r5, 4 @@ -5293,10 +5293,10 @@ _080E0BAA: _080E0BB2: adds r0, r5, 0 movs r1, 0xD0 - bl obj_id_set_rotscale + bl SetSpriteRotScale adds r0, r5, 0 bl sub_8076440 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E0BD8 @@ -5361,7 +5361,7 @@ _080E0C30: cmp r0, 0xD bne _080E0C58 adds r0, r5, 0 - bl sub_8075980 + bl ResetSpriteRotScale ldr r1, _080E0C64 @ =gSprites lsls r0, r5, 4 adds r0, r5 @@ -5675,13 +5675,13 @@ sub_80E0E94: @ 80E0E94 ldr r5, _080E0ED0 @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -5735,7 +5735,7 @@ sub_80E0EDC: @ 80E0EDC _080E0F16: ldr r0, _080E0F24 @ =gBattleAnimAttacker ldrb r0, [r0] - bl sub_807685C + bl GetBattlerSpriteSubpriority subs r0, 0x1 b _080E0F32 .align 2, 0 @@ -5743,7 +5743,7 @@ _080E0F24: .4byte gBattleAnimAttacker _080E0F28: ldr r0, _080E0F74 @ =gBattleAnimAttacker ldrb r0, [r0] - bl sub_807685C + bl GetBattlerSpriteSubpriority adds r0, 0x1 _080E0F32: adds r1, r4, 0 @@ -5856,7 +5856,7 @@ sub_80E0FB8: @ 80E0FB8 movs r1, 0x1 bl GetMonData mov r9, r0 - ldr r0, _080E1050 @ =gUnknown_2024018 + ldr r0, _080E1050 @ =gBattleSpritesDataPtr ldr r0, [r0] ldrb r2, [r4] ldr r1, [r0] @@ -5882,7 +5882,7 @@ _080E1040: .4byte gBattleAnimAttacker _080E1044: .4byte gBattlerPartyIndexes _080E1048: .4byte gBattleAnimTarget _080E104C: .4byte gPlayerParty -_080E1050: .4byte gUnknown_2024018 +_080E1050: .4byte gBattleSpritesDataPtr _080E1054: ldrb r0, [r4] lsls r0, 1 @@ -5930,7 +5930,7 @@ _080E107C: movs r1, 0x1 bl GetMonData mov r9, r0 - ldr r0, _080E10EC @ =gUnknown_2024018 + ldr r0, _080E10EC @ =gBattleSpritesDataPtr ldr r0, [r0] ldrb r2, [r4] ldr r1, [r0] @@ -5956,7 +5956,7 @@ _080E107C: _080E10E0: .4byte gBattlerPartyIndexes _080E10E4: .4byte gBattleAnimTarget _080E10E8: .4byte gEnemyParty -_080E10EC: .4byte gUnknown_2024018 +_080E10EC: .4byte gBattleSpritesDataPtr _080E10F0: .4byte gPlayerParty _080E10F4: ldrb r0, [r4] @@ -5985,13 +5985,13 @@ _080E1112: ldr r5, _080E1200 @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldrb r0, [r5] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 mov r2, r8 lsls r1, r2, 16 @@ -7031,7 +7031,7 @@ _080E194E: ldr r4, _080E1988 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x2] @@ -7039,7 +7039,7 @@ _080E194E: strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x4] @@ -7602,18 +7602,18 @@ _080E1DA2: ldrb r4, [r0] adds r0, r4, 0 movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x10] adds r0, r4, 0 movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x12] adds r0, r4, 0 - bl sub_807685C + bl GetBattlerSpriteSubpriority lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x14] @@ -8031,7 +8031,7 @@ sub_80E20D4: @ 80E20D4 _080E20F0: ldrb r0, [r6] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080E2130 @ =gBattleAnimArgs lsrs r0, 24 @@ -8040,7 +8040,7 @@ _080E20F0: strh r0, [r5, 0x20] ldrb r0, [r6] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x2] @@ -8164,7 +8164,7 @@ sub_80E21CC: @ 80E21CC bne _080E2224 ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r4, r0, 0 ldrb r0, [r5] movs r1, 0 @@ -8186,7 +8186,7 @@ _080E2220: .4byte gBattleAnimAttacker _080E2224: ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r4, r0, 0 ldrb r0, [r5] movs r1, 0 @@ -8206,7 +8206,7 @@ _080E2248: ldr r5, _080E229C @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r4, r0, 0 ldrb r0, [r5] movs r1, 0 @@ -8225,13 +8225,13 @@ _080E226C: ldr r4, _080E22A0 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x22] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x24] @@ -8595,14 +8595,14 @@ sub_80E2518: @ 80E2518 mov r10, r0 ldrb r0, [r0] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r7, 0x1E] mov r1, r10 ldrb r0, [r1] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r7, 0x20] @@ -8610,14 +8610,14 @@ sub_80E2518: @ 80E2518 mov r8, r0 ldrb r0, [r0] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r7, 0x22] mov r1, r8 ldrb r0, [r1] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r4, r0, 0 mov r1, r8 ldrb r0, [r1] @@ -8641,7 +8641,7 @@ _080E258A: ldrsh r6, [r7, r1] mov r1, r8 ldrb r0, [r1] - bl sub_807685C + bl GetBattlerSpriteSubpriority adds r3, r0, 0 subs r3, 0x5 lsls r3, 24 @@ -8918,7 +8918,7 @@ _080E27C0: strh r1, [r4, 0x3C] adds r0, r5, 0 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -9225,7 +9225,7 @@ _080E2A0C: _080E2A0E: ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] @@ -9617,7 +9617,7 @@ sub_80E2CE4: @ 80E2CE4 lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x26] - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 lsrs r7, r0, 24 cmp r7, 0x1 @@ -9625,7 +9625,7 @@ sub_80E2CE4: @ 80E2CE4 ldr r5, _080E2D38 @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -9633,7 +9633,7 @@ sub_80E2CE4: @ 80E2CE4 movs r0, 0x2 eors r0, r1 movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 cmp r4, r0 @@ -10074,14 +10074,14 @@ _080E307C: lsls r0, 24 lsrs r0, 24 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r5, r0, 24 ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r1, r0, 24 _080E309C: @@ -10298,10 +10298,10 @@ sub_80E321C: @ 80E321C ldr r4, _080E3250 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 @@ -10378,7 +10378,7 @@ sub_80E3294: @ 80E3294 bne _080E32DC adds r0, r5, 0 movs r1, 0 - bl sub_80758E0 + bl PrepareBattlerSpriteForRotScale movs r0, 0x80 lsls r0, 1 strh r0, [r4, 0xA] @@ -10401,7 +10401,7 @@ _080E32DC: ldrsh r2, [r4, r0] adds r0, r5, 0 movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrh r0, [r4, 0xE] adds r0, 0x1 strh r0, [r4, 0xE] @@ -10412,7 +10412,7 @@ _080E32DC: movs r0, 0 strh r0, [r4, 0xE] adds r0, r5, 0 - bl sub_8075980 + bl ResetSpriteRotScale ldr r1, _080E3330 @ =gSprites lsls r0, r5, 4 adds r0, r5 @@ -10654,7 +10654,7 @@ sub_80E34D0: @ 80E34D0 cmp r0, 0 bne _080E34FC ldrb r0, [r4] - bl sub_807685C + bl GetBattlerSpriteSubpriority subs r0, 0x2 adds r1, r5, 0 adds r1, 0x43 @@ -10666,7 +10666,7 @@ _080E34F4: .4byte gBattleAnimTarget _080E34F8: .4byte 0x0000ff70 _080E34FC: ldrb r0, [r4] - bl sub_807685C + bl GetBattlerSpriteSubpriority adds r0, 0x2 adds r1, r5, 0 adds r1, 0x43 @@ -10676,7 +10676,7 @@ _080E350C: ldr r0, _080E352C @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -10927,7 +10927,7 @@ _080E36B4: adds r0, r2 movs r1, 0x2 strh r1, [r0, 0x8] - ldr r0, _080E3750 @ =gUnknown_2024018 + ldr r0, _080E3750 @ =gBattleSpritesDataPtr ldr r1, [r0] ldr r0, _080E3754 @ =gBattleAnimTarget ldrb r0, [r0] @@ -10960,7 +10960,7 @@ _080E36B4: _080E3744: .4byte gSprites _080E3748: .4byte 0x0000fff0 _080E374C: .4byte gTasks -_080E3750: .4byte gUnknown_2024018 +_080E3750: .4byte gBattleSpritesDataPtr _080E3754: .4byte gBattleAnimTarget _080E3758: adds r1, r5, 0 @@ -11063,7 +11063,7 @@ sub_80E37FC: @ 80E37FC ble _080E3846 movs r0, 0 strh r0, [r4, 0x30] - ldr r0, _080E3870 @ =gUnknown_2024018 + ldr r0, _080E3870 @ =gBattleSpritesDataPtr ldr r1, [r0] ldr r0, _080E3874 @ =gBattleAnimTarget ldrb r0, [r0] @@ -11111,7 +11111,7 @@ _080E3846: beq _080E3890 b _080E38CE .align 2, 0 -_080E3870: .4byte gUnknown_2024018 +_080E3870: .4byte gBattleSpritesDataPtr _080E3874: .4byte gBattleAnimTarget _080E3878: ldrh r0, [r4, 0x32] @@ -11173,7 +11173,7 @@ sub_80E38D8: @ 80E38D8 ldr r3, _080E3924 @ =gBattleAnimArgs movs r2, 0 strh r2, [r3, 0xE] - ldr r1, _080E3928 @ =gUnknown_2037EFE + ldr r1, _080E3928 @ =gAnimFriendship ldrb r0, [r1] ldrb r1, [r1] adds r0, r1, 0 @@ -11209,7 +11209,7 @@ _080E3918: bx r0 .align 2, 0 _080E3924: .4byte gBattleAnimArgs -_080E3928: .4byte gUnknown_2037EFE +_080E3928: .4byte gAnimFriendship thumb_func_end sub_80E38D8 thumb_func_start sub_80E392C @@ -11364,7 +11364,7 @@ _080E3A2C: movs r1, 0x1 bl GetMonData mov r9, r0 - ldr r0, _080E3A9C @ =gUnknown_2024018 + ldr r0, _080E3A9C @ =gBattleSpritesDataPtr ldr r0, [r0] ldrb r2, [r4] ldr r1, [r0] @@ -11387,7 +11387,7 @@ _080E3A2C: _080E3A90: .4byte gBattleAnimAttacker _080E3A94: .4byte gBattlerPartyIndexes _080E3A98: .4byte gPlayerParty -_080E3A9C: .4byte gUnknown_2024018 +_080E3A9C: .4byte gBattleSpritesDataPtr _080E3AA0: ldrh r5, [r1, 0x2] _080E3AA2: @@ -11433,7 +11433,7 @@ _080E3ACC: movs r1, 0x1 bl GetMonData mov r9, r0 - ldr r0, _080E3B2C @ =gUnknown_2024018 + ldr r0, _080E3B2C @ =gBattleSpritesDataPtr ldr r0, [r0] ldrb r2, [r4] ldr r1, [r0] @@ -11455,7 +11455,7 @@ _080E3ACC: .align 2, 0 _080E3B24: .4byte gBattlerPartyIndexes _080E3B28: .4byte gEnemyParty -_080E3B2C: .4byte gUnknown_2024018 +_080E3B2C: .4byte gBattleSpritesDataPtr _080E3B30: ldrh r5, [r1, 0x2] _080E3B32: @@ -11479,7 +11479,7 @@ _080E3B54: ldr r0, _080E3BD8 @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 lsls r3, r6, 16 @@ -11501,7 +11501,7 @@ _080E3B54: bl sub_80768D0 lsls r0, 24 lsrs r5, r0, 24 - ldr r0, _080E3BE0 @ =gUnknown_2024018 + ldr r0, _080E3BE0 @ =gBattleSpritesDataPtr ldr r1, [r0] ldrb r0, [r4] ldr r1, [r1] @@ -11540,7 +11540,7 @@ _080E3BD0: .4byte gSprites _080E3BD4: .4byte 0x0000ffe0 _080E3BD8: .4byte gBattleAnimTarget _080E3BDC: .4byte gBattleAnimAttacker -_080E3BE0: .4byte gUnknown_2024018 +_080E3BE0: .4byte gBattleSpritesDataPtr _080E3BE4: .4byte 0x00007fff _080E3BE8: .4byte gTasks _080E3BEC: @@ -11627,7 +11627,7 @@ _080E3C5A: ldr r0, _080E3CB4 @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 cmp r4, r0 @@ -11644,7 +11644,7 @@ _080E3CB8: ldr r0, _080E3CFC @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 cmp r4, r0 @@ -11790,7 +11790,7 @@ _080E3D90: mov r1, r10 ldrb r0, [r1] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r3, r5, 0 @@ -11823,7 +11823,7 @@ _080E3E10: mov r2, r10 ldrb r0, [r2] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r3, r5, 0 @@ -11892,7 +11892,7 @@ _080E3E96: ldr r0, _080E3F18 @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x10 @@ -12054,14 +12054,14 @@ _080E4004: ldr r0, _080E4048 @ =gBattleAnimAttacker ldrb r0, [r0] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r5, r0, 0 ldr r0, _080E404C @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r2, r0, 0 @@ -12526,7 +12526,7 @@ sub_80E43A4: @ 80E43A4 ldr r4, _080E43E8 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] @@ -12703,7 +12703,7 @@ sub_80E44EC: @ 80E44EC ldr r2, _080E4508 @ =gBattleAnimArgs movs r0, 0 strh r0, [r2, 0xE] - ldr r0, _080E450C @ =gUnknown_2037F00 + ldr r0, _080E450C @ =gWeatherMoveAnim ldrh r1, [r0] movs r0, 0x60 ands r0, r1 @@ -12713,7 +12713,7 @@ sub_80E44EC: @ 80E44EC b _080E4532 .align 2, 0 _080E4508: .4byte gBattleAnimArgs -_080E450C: .4byte gUnknown_2037F00 +_080E450C: .4byte gWeatherMoveAnim _080E4510: movs r0, 0x7 ands r0, r1 diff --git a/asm/battle_anim_mons.s b/asm/battle_anim_mons.s index aded063d4..ddb5d6977 100644 --- a/asm/battle_anim_mons.s +++ b/asm/battle_anim_mons.s @@ -5,8 +5,8 @@ .text - thumb_func_start sub_8074480 -sub_8074480: @ 8074480 + thumb_func_start GetBattlerSpriteCoord +GetBattlerSpriteCoord: @ 8074480 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 @@ -70,7 +70,7 @@ _08074500: lsls r0, 24 cmp r0, 0 beq _08074538 - ldr r0, _0807452C @ =gUnknown_2024018 + ldr r0, _0807452C @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0] lsls r0, r5, 2 @@ -87,11 +87,11 @@ _08074500: ldr r1, _08074534 @ =gEnemyParty b _08074556 .align 2, 0 -_0807452C: .4byte gUnknown_2024018 +_0807452C: .4byte gBattleSpritesDataPtr _08074530: .4byte gBattlerPartyIndexes _08074534: .4byte gEnemyParty _08074538: - ldr r0, _08074564 @ =gUnknown_2024018 + ldr r0, _08074564 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0] lsls r0, r5, 2 @@ -114,7 +114,7 @@ _08074556: lsrs r1, r0, 16 b _08074572 .align 2, 0 -_08074564: .4byte gUnknown_2024018 +_08074564: .4byte gBattleSpritesDataPtr _08074568: .4byte gBattlerPartyIndexes _0807456C: .4byte gPlayerParty _08074570: @@ -136,7 +136,7 @@ _08074588: pop {r4,r5} pop {r1} bx r1 - thumb_func_end sub_8074480 + thumb_func_end GetBattlerSpriteCoord thumb_func_start sub_8074590 sub_8074590: @ 8074590 @@ -154,7 +154,7 @@ sub_8074590: @ 8074590 bne _08074674 cmp r4, 0xC9 bne _08074638 - ldr r0, _080745D8 @ =gUnknown_2024018 + ldr r0, _080745D8 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0] lsls r1, r5, 2 @@ -175,11 +175,11 @@ sub_8074590: @ 8074590 adds r2, r0, 0 b _080745EA .align 2, 0 -_080745D8: .4byte gUnknown_2024018 +_080745D8: .4byte gBattleSpritesDataPtr _080745DC: .4byte gBattlerPartyIndexes _080745E0: .4byte gPlayerParty _080745E4: - ldr r0, _08074620 @ =gUnknown_2024008 + ldr r0, _08074620 @ =gTransformedPersonalities adds r0, r1, r0 ldr r2, [r0] _080745EA: @@ -209,7 +209,7 @@ _080745EA: adds r0, r7, 0 b _0807462E .align 2, 0 -_08074620: .4byte gUnknown_2024008 +_08074620: .4byte gTransformedPersonalities _08074624: movs r1, 0xCE lsls r1, 1 @@ -255,7 +255,7 @@ _08074670: .4byte gUnknown_8235E6C _08074674: cmp r4, 0xC9 bne _08074704 - ldr r0, _080746A4 @ =gUnknown_2024018 + ldr r0, _080746A4 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0] lsls r1, r5, 2 @@ -276,11 +276,11 @@ _08074674: adds r2, r0, 0 b _080746B6 .align 2, 0 -_080746A4: .4byte gUnknown_2024018 +_080746A4: .4byte gBattleSpritesDataPtr _080746A8: .4byte gBattlerPartyIndexes _080746AC: .4byte gEnemyParty _080746B0: - ldr r0, _080746EC @ =gUnknown_2024008 + ldr r0, _080746EC @ =gTransformedPersonalities adds r0, r1, r0 ldr r2, [r0] _080746B6: @@ -310,7 +310,7 @@ _080746B6: adds r0, r7, 0 b _080746FA .align 2, 0 -_080746EC: .4byte gUnknown_2024008 +_080746EC: .4byte gTransformedPersonalities _080746F0: movs r1, 0xCE lsls r1, 1 @@ -397,12 +397,12 @@ _08074788: lsls r0, 1 cmp r4, r0 bls _08074798 - ldr r0, _08074794 @ =gUnknown_823A004 + ldr r0, _08074794 @ =gEnemyMonElevation b _0807479C .align 2, 0 -_08074794: .4byte gUnknown_823A004 +_08074794: .4byte gEnemyMonElevation _08074798: - ldr r0, _080747A8 @ =gUnknown_823A004 + ldr r0, _080747A8 @ =gEnemyMonElevation adds r0, r7, r0 _0807479C: ldrb r5, [r0] @@ -412,7 +412,7 @@ _0807479E: pop {r1} bx r1 .align 2, 0 -_080747A8: .4byte gUnknown_823A004 +_080747A8: .4byte gEnemyMonElevation thumb_func_end sub_807474C thumb_func_start sub_80747AC @@ -504,7 +504,7 @@ sub_8074844: @ 8074844 lsrs r1, 24 cmp r1, 0x1 bhi _08074896 - ldr r0, _08074874 @ =gUnknown_2024018 + ldr r0, _08074874 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0] lsls r0, r2, 2 @@ -518,7 +518,7 @@ sub_8074844: @ 8074844 ldrh r1, [r0] b _0807487E .align 2, 0 -_08074874: .4byte gUnknown_2024018 +_08074874: .4byte gBattleSpritesDataPtr _08074878: .4byte gUnknown_2037F1C _0807487C: ldrh r1, [r1, 0x2] @@ -537,7 +537,7 @@ _0807488C: _08074896: adds r0, r2, 0 adds r1, r3, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord _0807489E: lsls r0, 24 lsrs r0, 24 @@ -545,18 +545,18 @@ _0807489E: bx r1 thumb_func_end sub_8074844 - thumb_func_start GetBankSpriteDefault_Y -GetBankSpriteDefault_Y: @ 80748A8 + thumb_func_start GetBattlerSpriteDefault_Y +GetBattlerSpriteDefault_Y: @ 80748A8 push {lr} lsls r0, 24 lsrs r0, 24 movs r1, 0x4 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 pop {r1} bx r1 - thumb_func_end GetBankSpriteDefault_Y + thumb_func_end GetBattlerSpriteDefault_Y thumb_func_start GetSubstituteSpriteDefault_Y GetSubstituteSpriteDefault_Y: @ 80748BC @@ -570,7 +570,7 @@ GetSubstituteSpriteDefault_Y: @ 80748BC beq _080748E0 adds r0, r4, 0 movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 movs r1, 0x80 @@ -579,7 +579,7 @@ GetSubstituteSpriteDefault_Y: @ 80748BC _080748E0: adds r0, r4, 0 movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 movs r1, 0x88 @@ -594,8 +594,8 @@ _080748F0: bx r1 thumb_func_end GetSubstituteSpriteDefault_Y - thumb_func_start sub_8074900 -sub_8074900: @ 8074900 + thumb_func_start GetGhostSpriteDefault_Y +GetGhostSpriteDefault_Y: @ 8074900 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 @@ -612,13 +612,13 @@ _0807491A: adds r0, r4, 0 movs r1, 0x4 _0807491E: - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 pop {r4} pop {r1} bx r1 - thumb_func_end sub_8074900 + thumb_func_end GetGhostSpriteDefault_Y thumb_func_start sub_807492C sub_807492C: @ 807492C @@ -627,7 +627,7 @@ sub_807492C: @ 807492C lsrs r5, r0, 24 adds r0, r5, 0 movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 adds r0, r5, 0 @@ -635,7 +635,7 @@ sub_807492C: @ 807492C lsls r0, 24 cmp r0, 0 beq _08074978 - ldr r0, _0807496C @ =gUnknown_2024018 + ldr r0, _0807496C @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0] lsls r0, r5, 2 @@ -652,11 +652,11 @@ sub_807492C: @ 807492C ldr r1, _08074974 @ =gEnemyParty b _08074996 .align 2, 0 -_0807496C: .4byte gUnknown_2024018 +_0807496C: .4byte gBattleSpritesDataPtr _08074970: .4byte gBattlerPartyIndexes _08074974: .4byte gEnemyParty _08074978: - ldr r0, _080749A4 @ =gUnknown_2024018 + ldr r0, _080749A4 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0] lsls r0, r5, 2 @@ -679,7 +679,7 @@ _08074996: lsrs r4, r0, 16 b _080749B2 .align 2, 0 -_080749A4: .4byte gUnknown_2024018 +_080749A4: .4byte gBattleSpritesDataPtr _080749A8: .4byte gBattlerPartyIndexes _080749AC: .4byte gPlayerParty _080749B0: @@ -713,7 +713,7 @@ GetAnimBankSpriteId: @ 80749D4 bne _080749FC ldr r4, _080749F4 @ =gBattleAnimAttacker ldrb r0, [r4] - bl sub_8075224 + bl IsBattlerSpritePresent lsls r0, 24 cmp r0, 0 beq _08074A4A @@ -728,7 +728,7 @@ _080749FC: bne _08074A1C ldr r4, _08074A14 @ =gBattleAnimTarget ldrb r0, [r4] - bl sub_8075224 + bl IsBattlerSpritePresent lsls r0, 24 cmp r0, 0 beq _08074A4A @@ -745,7 +745,7 @@ _08074A1C: ldrb r0, [r5] movs r4, 0x2 eors r0, r4 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08074A4A @@ -757,7 +757,7 @@ _08074A38: ldrb r0, [r5] movs r4, 0x2 eors r0, r4 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 bne _08074A54 @@ -1245,13 +1245,13 @@ sub_8074D80: @ 8074D80 ldr r5, _08074DBC @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -1265,8 +1265,8 @@ _08074DBC: .4byte gBattleAnimTarget _08074DC0: .4byte sub_8074C64 thumb_func_end sub_8074D80 - thumb_func_start sub_8074DC4 -sub_8074DC4: @ 8074DC4 + thumb_func_start TranslateMonSpriteLinear +TranslateMonSpriteLinear: @ 8074DC4 push {r4,lr} adds r3, r0, 0 ldrh r1, [r3, 0x2E] @@ -1307,10 +1307,10 @@ _08074E0E: pop {r4} pop {r0} bx r0 - thumb_func_end sub_8074DC4 + thumb_func_end TranslateMonSpriteLinear - thumb_func_start sub_8074E14 -sub_8074E14: @ 8074E14 + thumb_func_start TranslateMonSpriteLinearFixedPoint +TranslateMonSpriteLinearFixedPoint: @ 8074E14 push {r4,lr} adds r4, r0, 0 ldrh r1, [r4, 0x2E] @@ -1358,7 +1358,7 @@ _08074E6A: pop {r4} pop {r0} bx r0 - thumb_func_end sub_8074E14 + thumb_func_end TranslateMonSpriteLinearFixedPoint thumb_func_start sub_8074E70 sub_8074E70: @ 8074E70 @@ -1446,13 +1446,13 @@ sub_8074EF4: @ 8074EF4 ldr r5, _08074F30 @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -1556,13 +1556,13 @@ sub_8074FCC: @ 8074FCC ldr r4, _08074FF4 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1585,13 +1585,13 @@ sub_8074FF8: @ 8074FF8 ldr r7, _08075030 @ =gBattleAnimAttacker ldrb r0, [r7] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldr r0, _08075034 @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 cmp r6, r0 @@ -1715,8 +1715,8 @@ _080750F6: bx r1 thumb_func_end sub_80750C8 - thumb_func_start oamt_add_pos2_onto_pos1 -oamt_add_pos2_onto_pos1: @ 80750FC + thumb_func_start SetSpritePrimaryCoordsFromSecondaryCoords +SetSpritePrimaryCoordsFromSecondaryCoords: @ 80750FC ldrh r1, [r0, 0x24] ldrh r2, [r0, 0x20] adds r1, r2 @@ -1729,7 +1729,7 @@ oamt_add_pos2_onto_pos1: @ 80750FC strh r2, [r0, 0x24] strh r2, [r0, 0x26] bx lr - thumb_func_end oamt_add_pos2_onto_pos1 + thumb_func_end SetSpritePrimaryCoordsFromSecondaryCoords thumb_func_start sub_8075114 sub_8075114: @ 8075114 @@ -1824,26 +1824,26 @@ _080751C0: .4byte gBattleAnimArgs GetBattlerSide: @ 80751C4 lsls r0, 24 lsrs r0, 24 - ldr r1, _080751D4 @ =gUnknown_2023BD6 + ldr r1, _080751D4 @ =gBattlerPositions adds r0, r1 ldrb r1, [r0] movs r0, 0x1 ands r0, r1 bx lr .align 2, 0 -_080751D4: .4byte gUnknown_2023BD6 +_080751D4: .4byte gBattlerPositions thumb_func_end GetBattlerSide thumb_func_start GetBattlerPosition GetBattlerPosition: @ 80751D8 lsls r0, 24 lsrs r0, 24 - ldr r1, _080751E4 @ =gUnknown_2023BD6 + ldr r1, _080751E4 @ =gBattlerPositions adds r0, r1 ldrb r0, [r0] bx lr .align 2, 0 -_080751E4: .4byte gUnknown_2023BD6 +_080751E4: .4byte gBattlerPositions thumb_func_end GetBattlerPosition thumb_func_start GetBattlerAtPosition @@ -1856,7 +1856,7 @@ GetBattlerAtPosition: @ 80751E8 ldrb r2, [r0] cmp r1, r2 bcs _08075212 - ldr r4, _08075220 @ =gUnknown_2023BD6 + ldr r4, _08075220 @ =gBattlerPositions ldrb r0, [r4] cmp r0, r3 beq _08075212 @@ -1877,16 +1877,16 @@ _08075212: bx r1 .align 2, 0 _0807521C: .4byte gBattlersCount -_08075220: .4byte gUnknown_2023BD6 +_08075220: .4byte gBattlerPositions thumb_func_end GetBattlerAtPosition - thumb_func_start sub_8075224 -sub_8075224: @ 8075224 + thumb_func_start IsBattlerSpritePresent +IsBattlerSpritePresent: @ 8075224 push {r4,r5,lr} lsls r0, 24 lsrs r4, r0, 24 adds r5, r4, 0 - ldr r0, _08075254 @ =gUnknown_2023BD6 + ldr r0, _08075254 @ =gBattlerPositions adds r0, r4, r0 ldrb r0, [r0] cmp r0, 0xFF @@ -1905,7 +1905,7 @@ sub_8075224: @ 8075224 ldr r1, _0807525C @ =gEnemyParty b _0807526E .align 2, 0 -_08075254: .4byte gUnknown_2023BD6 +_08075254: .4byte gBattlerPositions _08075258: .4byte gBattlerPartyIndexes _0807525C: .4byte gEnemyParty _08075260: @@ -1933,10 +1933,10 @@ _0807528A: pop {r4,r5} pop {r1} bx r1 - thumb_func_end sub_8075224 + thumb_func_end IsBattlerSpritePresent - thumb_func_start sub_8075290 -sub_8075290: @ 8075290 + thumb_func_start IsDoubleBattle +IsDoubleBattle: @ 8075290 ldr r0, _0807529C @ =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 @@ -1944,7 +1944,7 @@ sub_8075290: @ 8075290 bx lr .align 2, 0 _0807529C: .4byte gBattleTypeFlags - thumb_func_end sub_8075290 + thumb_func_end IsDoubleBattle thumb_func_start sub_80752A0 sub_80752A0: @ 80752A0 @@ -2219,7 +2219,7 @@ sub_8075490: @ 8075490 ldrh r0, [r4, 0x22] strh r0, [r4, 0x34] adds r0, r4, 0 - bl sub_80754B8 + bl InitSpriteDataForLinearTranslation ldr r1, _080754B4 @ =sub_8074D3C str r1, [r4, 0x1C] adds r0, r4, 0 @@ -2231,8 +2231,8 @@ sub_8075490: @ 8075490 _080754B4: .4byte sub_8074D3C thumb_func_end sub_8075490 - thumb_func_start sub_80754B8 -sub_80754B8: @ 80754B8 + thumb_func_start InitSpriteDataForLinearTranslation +InitSpriteDataForLinearTranslation: @ 80754B8 push {r4-r6,lr} adds r5, r0, 0 ldrh r0, [r5, 0x32] @@ -2262,7 +2262,7 @@ sub_80754B8: @ 80754B8 pop {r4-r6} pop {r0} bx r0 - thumb_func_end sub_80754B8 + thumb_func_end InitSpriteDataForLinearTranslation thumb_func_start obj_translate_based_on_private_1_2_3_4 obj_translate_based_on_private_1_2_3_4: @ 80754F8 @@ -2347,8 +2347,8 @@ _08075574: _0807558C: .4byte 0x0000fffe thumb_func_end obj_translate_based_on_private_1_2_3_4 - thumb_func_start sub_8075590 -sub_8075590: @ 8075590 + thumb_func_start StartAnimLinearTranslation +StartAnimLinearTranslation: @ 8075590 push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x20] @@ -2366,7 +2366,7 @@ sub_8075590: @ 8075590 bx r0 .align 2, 0 _080755B4: .4byte sub_807563C - thumb_func_end sub_8075590 + thumb_func_end StartAnimLinearTranslation thumb_func_start sub_80755B8 sub_80755B8: @ 80755B8 @@ -2745,8 +2745,8 @@ sub_8075830: @ 8075830 _08075854: .4byte sub_80757E8 thumb_func_end sub_8075830 - thumb_func_start obj_id_set_rotscale -obj_id_set_rotscale: @ 8075858 + thumb_func_start SetSpriteRotScale +SetSpriteRotScale: @ 8075858 push {r4,r5,lr} sub sp, 0x10 lsls r0, 24 @@ -2810,7 +2810,7 @@ _08075894: _080758D0: .4byte 0xffff0000 _080758D4: .4byte gSprites _080758D8: .4byte gOamMatrices - thumb_func_end obj_id_set_rotscale + thumb_func_end SetSpriteRotScale thumb_func_start sub_80758DC sub_80758DC: @ 80758DC @@ -2818,8 +2818,8 @@ sub_80758DC: @ 80758DC bx lr thumb_func_end sub_80758DC - thumb_func_start sub_80758E0 -sub_80758E0: @ 80758E0 + thumb_func_start PrepareBattlerSpriteForRotScale +PrepareBattlerSpriteForRotScale: @ 80758E0 push {r4-r7,lr} lsls r0, 24 lsrs r0, 24 @@ -2834,7 +2834,7 @@ sub_80758E0: @ 80758E0 lsls r0, 24 lsrs r0, 24 adds r6, r0, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08075914 @@ -2865,7 +2865,7 @@ _08075914: lsls r0, 30 cmp r0, 0 bne _0807595C - ldr r0, _0807597C @ =gUnknown_2024018 + ldr r0, _0807597C @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0, 0x4] lsls r0, r6, 1 @@ -2898,11 +2898,11 @@ _0807595C: bx r0 .align 2, 0 _08075978: .4byte gSprites -_0807597C: .4byte gUnknown_2024018 - thumb_func_end sub_80758E0 +_0807597C: .4byte gBattleSpritesDataPtr + thumb_func_end PrepareBattlerSpriteForRotScale - thumb_func_start sub_8075980 -sub_8075980: @ 8075980 + thumb_func_start ResetSpriteRotScale +ResetSpriteRotScale: @ 8075980 push {r4,lr} adds r4, r0, 0 lsls r4, 24 @@ -2912,7 +2912,7 @@ sub_8075980: @ 8075980 adds r0, r4, 0 adds r1, r2, 0 movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldr r1, _080759D8 @ =gSprites lsls r0, r4, 4 adds r0, r4 @@ -2946,7 +2946,7 @@ sub_8075980: @ 8075980 bx r0 .align 2, 0 _080759D8: .4byte gSprites - thumb_func_end sub_8075980 + thumb_func_end ResetSpriteRotScale thumb_func_start sub_80759DC sub_80759DC: @ 80759DC @@ -3276,7 +3276,7 @@ _08075C40: ldrb r0, [r6] movs r5, 0x2 eors r0, r5 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08075C64 @@ -3294,7 +3294,7 @@ _08075C64: ldrb r0, [r6] movs r5, 0x2 eors r0, r5 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08075C88 @@ -3349,7 +3349,7 @@ sub_8075CB8: @ 8075CB8 bl GetBattlerAtPosition lsls r0, 24 lsrs r0, 24 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08075CF2 @@ -3367,7 +3367,7 @@ _08075CF2: bl GetBattlerAtPosition lsls r0, 24 lsrs r0, 24 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08075D1E @@ -3387,7 +3387,7 @@ _08075D1E: bl GetBattlerAtPosition lsls r0, 24 lsrs r0, 24 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08075D4A @@ -3407,7 +3407,7 @@ _08075D4A: bl GetBattlerAtPosition lsls r0, 24 lsrs r0, 24 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08075D76 @@ -3533,7 +3533,7 @@ _08075E30: ldr r4, _08075E74 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x4] @@ -3541,13 +3541,13 @@ _08075E30: strh r0, [r5, 0x32] ldrb r0, [r4] adds r1, r7, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x6] adds r0, r6 strh r0, [r5, 0x36] - ldr r0, _08075E78 @ =sub_8075590 + ldr r0, _08075E78 @ =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, _08075E7C @ =DestroyAnimSprite adds r0, r5, 0 @@ -3559,7 +3559,7 @@ _08075E30: _08075E6C: .4byte gBattleAnimArgs _08075E70: .4byte gBattleAnimAttacker _08075E74: .4byte gBattleAnimTarget -_08075E78: .4byte sub_8075590 +_08075E78: .4byte StartAnimLinearTranslation _08075E7C: .4byte DestroyAnimSprite thumb_func_end sub_8075DF4 @@ -3586,7 +3586,7 @@ _08075EA0: ldr r5, _08075EE8 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -3594,7 +3594,7 @@ _08075EA0: strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x6] @@ -3687,7 +3687,7 @@ _08075F62: strh r0, [r5, 0x2E] adds r0, r6, 0 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r2, [r4, 0x4] @@ -3695,13 +3695,13 @@ _08075F62: strh r0, [r5, 0x32] adds r0, r6, 0 adds r1, r7, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x6] adds r0, r4 strh r0, [r5, 0x36] - ldr r0, _08075FB4 @ =sub_8075590 + ldr r0, _08075FB4 @ =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, _08075FB8 @ =DestroyAnimSprite adds r0, r5, 0 @@ -3713,7 +3713,7 @@ _08075F62: _08075FA8: .4byte gBattleAnimTarget _08075FAC: .4byte gBattleAnimAttacker _08075FB0: .4byte gBattleAnimArgs -_08075FB4: .4byte sub_8075590 +_08075FB4: .4byte StartAnimLinearTranslation _08075FB8: .4byte DestroyAnimSprite thumb_func_end sub_8075F0C @@ -4155,7 +4155,7 @@ sub_80762D0: @ 80762D0 bl sub_80765C0 adds r0, r4, 0 movs r1, 0 - bl sub_80758E0 + bl PrepareBattlerSpriteForRotScale pop {r4} pop {r0} bx r0 @@ -4223,7 +4223,7 @@ _08076356: movs r3, 0x1E ldrsh r2, [r4, r3] ldrh r3, [r4, 0x20] - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 @@ -4309,7 +4309,7 @@ _08076410: ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 - bl sub_8075980 + bl ResetSpriteRotScale movs r0, 0 b _08076438 .align 2, 0 @@ -4441,7 +4441,7 @@ _08076508: lsls r0, 24 cmp r0, 0 bne _08076568 - ldr r0, _08076554 @ =gUnknown_2024018 + ldr r0, _08076554 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0] lsls r0, r5, 2 @@ -4465,7 +4465,7 @@ _08076508: _08076548: .4byte gSprites _0807654C: .4byte gBattlerSpriteIds _08076550: .4byte gBattlerPartyIndexes -_08076554: .4byte gUnknown_2024018 +_08076554: .4byte gBattleSpritesDataPtr _08076558: .4byte gPlayerParty _0807655C: ldrh r1, [r1, 0x2] @@ -4475,7 +4475,7 @@ _0807655E: .align 2, 0 _08076564: .4byte gUnknown_8235E6C _08076568: - ldr r0, _08076594 @ =gUnknown_2024018 + ldr r0, _08076594 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0] lsls r0, r5, 2 @@ -4496,7 +4496,7 @@ _08076568: lsrs r1, r0, 16 b _0807659E .align 2, 0 -_08076594: .4byte gUnknown_2024018 +_08076594: .4byte gBattleSpritesDataPtr _08076598: .4byte gEnemyParty _0807659C: ldrh r1, [r1, 0x2] @@ -4633,7 +4633,7 @@ _08076672: movs r3, 0x1C ldrsh r2, [r4, r3] movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale movs r0, 0x18 ldrsh r3, [r4, r0] cmp r3, 0 @@ -4667,7 +4667,7 @@ sub_80766B8: @ 80766B8 push {lr} lsls r0, 24 lsrs r2, r0, 24 - ldr r0, _080766E4 @ =gUnknown_2037EFE + ldr r0, _080766E4 @ =gAnimFriendship ldrb r0, [r0] movs r1, 0 cmp r0, 0x1E @@ -4687,7 +4687,7 @@ _080766D6: pop {r0} bx r0 .align 2, 0 -_080766E4: .4byte gUnknown_2037EFE +_080766E4: .4byte gAnimFriendship _080766E8: .4byte gBattleAnimArgs thumb_func_end sub_80766B8 @@ -4701,7 +4701,7 @@ sub_80766EC: @ 80766EC adds r7, r4, 0 ldr r6, _080767E0 @ =gBattleAnimTarget ldrb r0, [r6] - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0807672C @@ -4728,7 +4728,7 @@ _0807672C: ldr r0, _080767EC @ =gBattleAnimAttacker mov r8, r0 ldrb r0, [r0] - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08076764 @@ -4756,7 +4756,7 @@ _08076764: ldrb r0, [r6] movs r5, 0x2 eors r0, r5 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0807679C @@ -4784,7 +4784,7 @@ _0807679C: mov r1, r8 ldrb r0, [r1] eors r0, r5 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080767D4 @@ -4834,12 +4834,12 @@ _080767FE: lsls r0, r5, 24 lsrs r4, r0, 24 adds r0, r4, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08076840 adds r0, r4, 0 - bl sub_807685C + bl GetBattlerSpriteSubpriority ldr r3, _08076858 @ =gBattlerSpriteIds adds r3, r5, r3 ldrb r2, [r3] @@ -4878,8 +4878,8 @@ _08076854: .4byte gSprites _08076858: .4byte gBattlerSpriteIds thumb_func_end sub_80767F0 - thumb_func_start sub_807685C -sub_807685C: @ 807685C + thumb_func_start GetBattlerSpriteSubpriority +GetBattlerSpriteSubpriority: @ 807685C push {lr} lsls r0, 24 lsrs r0, 24 @@ -4900,7 +4900,7 @@ _0807687E: adds r0, r1, 0 pop {r1} bx r1 - thumb_func_end sub_807685C + thumb_func_end GetBattlerSpriteSubpriority thumb_func_start sub_8076884 sub_8076884: @ 8076884 @@ -5019,7 +5019,7 @@ _0807694E: adds r0, r6, 0 ldr r1, [sp, 0x3C] mov r2, r8 - bl GetFrontSpritePalFromSpeciesAndPersonality + bl GetMonSpritePalFromSpeciesAndPersonality lsls r1, r5, 20 movs r2, 0x80 lsls r2, 17 @@ -5039,7 +5039,7 @@ _0807694E: lsrs r0, 24 cmp r0, 0x1 beq _0807699A - ldr r0, _080769BC @ =gUnknown_2024018 + ldr r0, _080769BC @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0] ldr r2, [sp, 0x40] @@ -5064,7 +5064,7 @@ _0807699A: _080769B0: .4byte gUnknown_83AE084 _080769B4: .4byte gUnknown_83AE054 _080769B8: .4byte gMonSpritesGfxPtr -_080769BC: .4byte gUnknown_2024018 +_080769BC: .4byte gBattleSpritesDataPtr _080769C0: .4byte gMonFrontPicTable _080769C4: lsls r0, r6, 3 @@ -5089,7 +5089,7 @@ _080769EC: adds r0, r6, 0 ldr r1, [sp, 0x3C] mov r2, r8 - bl GetFrontSpritePalFromSpeciesAndPersonality + bl GetMonSpritePalFromSpeciesAndPersonality lsls r1, r5, 20 movs r3, 0x80 lsls r3, 17 @@ -5109,7 +5109,7 @@ _080769EC: lsrs r0, 24 cmp r0, 0x1 beq _08076A32 - ldr r0, _08076A54 @ =gUnknown_2024018 + ldr r0, _08076A54 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0] ldr r3, [sp, 0x40] @@ -5136,7 +5136,7 @@ _08076A46: bl LoadSpecialPokePic_DontHandleDeoxys b _08076A7C .align 2, 0 -_08076A54: .4byte gUnknown_2024018 +_08076A54: .4byte gBattleSpritesDataPtr _08076A58: .4byte gMonBackPicTable _08076A5C: .4byte gMonSpritesGfxPtr _08076A60: @@ -5254,7 +5254,7 @@ sub_8076B2C: @ 8076B2C lsls r0, 24 cmp r0, 0 bne _08076C08 - ldr r0, _08076B88 @ =gUnknown_2024018 + ldr r0, _08076B88 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0] mov r1, r8 @@ -5284,12 +5284,12 @@ sub_8076B2C: @ 8076B2C adds r2, r0, 0 b _08076B9C .align 2, 0 -_08076B88: .4byte gUnknown_2024018 +_08076B88: .4byte gBattleSpritesDataPtr _08076B8C: .4byte gBattlerPartyIndexes _08076B90: .4byte gPlayerParty _08076B94: ldrh r7, [r1, 0x2] - ldr r0, _08076BD4 @ =gUnknown_2024008 + ldr r0, _08076BD4 @ =gTransformedPersonalities adds r0, r2, r0 ldr r2, [r0] _08076B9C: @@ -5321,7 +5321,7 @@ _08076B9C: movs r0, 0xC9 b _08076BE2 .align 2, 0 -_08076BD4: .4byte gUnknown_2024008 +_08076BD4: .4byte gTransformedPersonalities _08076BD8: movs r1, 0xCE lsls r1, 1 @@ -5350,7 +5350,7 @@ _08076BFC: .align 2, 0 _08076C04: .4byte gUnknown_8235E6C _08076C08: - ldr r0, _08076C48 @ =gUnknown_2024018 + ldr r0, _08076C48 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0] mov r1, r8 @@ -5380,12 +5380,12 @@ _08076C08: adds r2, r0, 0 b _08076C5C .align 2, 0 -_08076C48: .4byte gUnknown_2024018 +_08076C48: .4byte gBattleSpritesDataPtr _08076C4C: .4byte gBattlerPartyIndexes _08076C50: .4byte gEnemyParty _08076C54: ldrh r7, [r1, 0x2] - ldr r0, _08076C94 @ =gUnknown_2024008 + ldr r0, _08076C94 @ =gTransformedPersonalities adds r0, r2, r0 ldr r2, [r0] _08076C5C: @@ -5417,7 +5417,7 @@ _08076C5C: movs r0, 0xC9 b _08076CA2 .align 2, 0 -_08076C94: .4byte gUnknown_2024008 +_08076C94: .4byte gTransformedPersonalities _08076C98: movs r1, 0xCE lsls r1, 1 @@ -5492,7 +5492,7 @@ _08076D1E: _08076D26: mov r0, r8 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrb r1, [r4] @@ -5501,7 +5501,7 @@ _08076D26: _08076D38: mov r0, r8 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrb r1, [r4] @@ -5510,7 +5510,7 @@ _08076D38: _08076D4A: mov r0, r8 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrb r2, [r4] @@ -5523,7 +5523,7 @@ _08076D5C: _08076D62: mov r0, r8 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrb r2, [r4] @@ -5536,7 +5536,7 @@ _08076D74: _08076D7A: mov r0, r8 movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x1F @@ -5577,16 +5577,16 @@ _08076DBA: _08076DBE: adds r0, r4, 0 adds r1, r5, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r8, r0 adds r0, r4, 0 adds r1, r6, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r7, r0, 24 - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _08076E06 @@ -5594,12 +5594,12 @@ _08076DBE: eors r4, r0 adds r0, r4, 0 adds r1, r5, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r5, r0, 24 adds r0, r4, 0 adds r1, r6, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r3, r0, 24 mov r0, r8 @@ -5946,7 +5946,7 @@ _08077064: adds r0, 0x10 lsls r4, r0, 4 ldrb r0, [r7] - bl sub_807685C + bl GetBattlerSpriteSubpriority lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x14] @@ -6201,13 +6201,13 @@ sub_807729C: @ 807729C ldr r4, _080772D0 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -6327,7 +6327,7 @@ _08077390: subs r0, 0x50 _0807739E: strh r0, [r4, 0x22] - ldr r0, _080773B4 @ =sub_8075590 + ldr r0, _080773B4 @ =StartAnimLinearTranslation str r0, [r4, 0x1C] ldr r1, _080773B8 @ =DestroyAnimSprite adds r0, r4, 0 @@ -6336,7 +6336,7 @@ _0807739E: pop {r0} bx r0 .align 2, 0 -_080773B4: .4byte sub_8075590 +_080773B4: .4byte StartAnimLinearTranslation _080773B8: .4byte DestroyAnimSprite thumb_func_end sub_8077350 diff --git a/asm/battle_anim_sound_tasks.s b/asm/battle_anim_sound_tasks.s index 954878daa..dc5517ca0 100644 --- a/asm/battle_anim_sound_tasks.s +++ b/asm/battle_anim_sound_tasks.s @@ -363,7 +363,7 @@ _080DD0BE: bne _080DD0E8 _080DD0CC: adds r0, r4, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 bne _080DD0E8 @@ -475,7 +475,7 @@ _080DD19A: bne _080DD1C4 _080DD1A8: adds r0, r4, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 bne _080DD1C4 diff --git a/asm/battle_anim_special.s b/asm/battle_anim_special.s index 02a1216c6..c95a1099e 100644 --- a/asm/battle_anim_special.s +++ b/asm/battle_anim_special.s @@ -56,7 +56,7 @@ sub_80EEC0C: @ 80EEC0C movs r1, 0x3 movs r2, 0x1 bl SetAnimBgAttribute - ldr r0, _080EEDCC @ =gUnknown_3004FF0 + ldr r0, _080EEDCC @ =gHealthboxSpriteIds adds r4, r0 ldrb r0, [r4] ldr r1, _080EEDD0 @ =gSprites @@ -209,7 +209,7 @@ _080EEDBC: .4byte gUnknown_2022986 _080EEDC0: .4byte 0x00003f3f _080EEDC4: .4byte 0x00003f3d _080EEDC8: .4byte 0x00003f42 -_080EEDCC: .4byte gUnknown_3004FF0 +_080EEDCC: .4byte gHealthboxSpriteIds _080EEDD0: .4byte gSprites _080EEDD4: .4byte SpriteCallbackDummy _080EEDD8: .4byte gFile_graphics_battle_anims_masks_unknown_D2EC24_tilemap @@ -347,7 +347,7 @@ _080EEE9C: movs r0, 0x4A adds r1, r4, 0 bl SetGpuReg - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080EEF00 @@ -392,7 +392,7 @@ _080EEF00: movs r1, 0x1 movs r2, 0 bl SetAnimBgAttribute - ldr r0, _080EEFC4 @ =gUnknown_3004FF0 + ldr r0, _080EEFC4 @ =gHealthboxSpriteIds add r0, r8 ldrb r0, [r0] lsls r1, r0, 4 @@ -443,7 +443,7 @@ _080EEFB4: .4byte gUnknown_2022984 _080EEFB8: .4byte gUnknown_2022986 _080EEFBC: .4byte 0x00003f3f _080EEFC0: .4byte gSprites -_080EEFC4: .4byte gUnknown_3004FF0 +_080EEFC4: .4byte gHealthboxSpriteIds thumb_func_end sub_80EEDF4 thumb_func_start sub_80EEFC8 @@ -458,7 +458,7 @@ sub_80EEFC8: @ 80EEFC8 adds r7, r1, 0 lsls r2, 24 lsrs r2, 24 - ldr r0, _080EF0A0 @ =gUnknown_3004FF0 + ldr r0, _080EF0A0 @ =gHealthboxSpriteIds adds r2, r0 ldrb r0, [r2] lsls r5, r0, 4 @@ -553,7 +553,7 @@ sub_80EEFC8: @ 80EEFC8 pop {r0} bx r0 .align 2, 0 -_080EF0A0: .4byte gUnknown_3004FF0 +_080EF0A0: .4byte gHealthboxSpriteIds _080EF0A4: .4byte gSprites _080EF0A8: .4byte 0x0000d709 _080EF0AC: .4byte 0x0000d70a @@ -591,7 +591,7 @@ sub_80EF0E0: @ 80EF0E0 push {r5,r6} lsls r0, 24 lsrs r0, 24 - ldr r1, _080EF168 @ =gUnknown_3004FF0 + ldr r1, _080EF168 @ =gHealthboxSpriteIds adds r0, r1 ldrb r0, [r0] ldr r1, _080EF16C @ =gSprites @@ -650,7 +650,7 @@ sub_80EF0E0: @ 80EF0E0 pop {r0} bx r0 .align 2, 0 -_080EF168: .4byte gUnknown_3004FF0 +_080EF168: .4byte gHealthboxSpriteIds _080EF16C: .4byte gSprites _080EF170: .4byte 0x0000d709 _080EF174: .4byte 0x0000d70a @@ -839,7 +839,7 @@ _080EF2D0: _080EF2D6: adds r0, r5, 0 movs r1, 0 - bl sub_80758E0 + bl PrepareBattlerSpriteForRotScale movs r0, 0x80 lsls r0, 1 strh r0, [r4, 0x1C] @@ -853,7 +853,7 @@ _080EF2E6: adds r0, r5, 0 adds r1, r2, 0 movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale adds r0, r5, 0 bl sub_8076440 movs r0, 0x1C @@ -870,7 +870,7 @@ _080EF30A: _080EF314: .4byte 0x000002cf _080EF318: adds r0, r5, 0 - bl sub_8075980 + bl ResetSpriteRotScale ldr r1, _080EF340 @ =gSprites lsls r0, r5, 4 adds r0, r5 @@ -963,13 +963,13 @@ _080EF3D8: ldr r5, _080EF450 @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldrb r0, [r5] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r1, r0, 0 lsls r1, 24 ldr r2, _080EF454 @ =gSprites @@ -1054,7 +1054,7 @@ sub_80EF490: @ 80EF490 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r0, _080EF4B4 @ =gUnknown_2023D68 + ldr r0, _080EF4B4 @ =gLastUsedItem ldrh r0, [r0] bl ItemIdToBallId lsls r0, 24 @@ -1066,7 +1066,7 @@ sub_80EF490: @ 80EF490 pop {r0} bx r0 .align 2, 0 -_080EF4B4: .4byte gUnknown_2023D68 +_080EF4B4: .4byte gLastUsedItem thumb_func_end sub_80EF490 thumb_func_start sub_80EF4B8 @@ -1075,7 +1075,7 @@ sub_80EF4B8: @ 80EF4B8 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r0, _080EF4DC @ =gUnknown_2023D68 + ldr r0, _080EF4DC @ =gLastUsedItem ldrh r0, [r0] bl ItemIdToBallId lsls r0, 24 @@ -1087,7 +1087,7 @@ sub_80EF4B8: @ 80EF4B8 pop {r0} bx r0 .align 2, 0 -_080EF4DC: .4byte gUnknown_2023D68 +_080EF4DC: .4byte gLastUsedItem thumb_func_end sub_80EF4B8 thumb_func_start sub_80EF4E0 @@ -1095,7 +1095,7 @@ sub_80EF4E0: @ 80EF4E0 push {lr} lsls r0, 24 lsrs r2, r0, 24 - ldr r0, _080EF4FC @ =gUnknown_2024018 + ldr r0, _080EF4FC @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x8] ldrb r0, [r0, 0x8] @@ -1107,7 +1107,7 @@ sub_80EF4E0: @ 80EF4E0 movs r0, 0 b _080EF518 .align 2, 0 -_080EF4FC: .4byte gUnknown_2024018 +_080EF4FC: .4byte gBattleSpritesDataPtr _080EF500: .4byte gBattleAnimArgs _080EF504: ldr r1, _080EF50C @ =gBattleAnimArgs @@ -1210,7 +1210,7 @@ sub_80EF5AC: @ 80EF5AC lsls r0, 24 lsrs r0, 24 mov r10, r0 - ldr r0, _080EF674 @ =gUnknown_2023D68 + ldr r0, _080EF674 @ =gLastUsedItem ldrh r0, [r0] bl ItemIdToBallId adds r1, r0, 0 @@ -1240,14 +1240,14 @@ sub_80EF5AC: @ 80EF5AC mov r8, r2 ldrb r0, [r2] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x30] mov r1, r8 ldrb r0, [r1] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 subs r0, 0x10 @@ -1257,7 +1257,7 @@ sub_80EF5AC: @ 80EF5AC adds r4, r0 ldr r0, _080EF684 @ =sub_80EF8C0 str r0, [r4] - ldr r0, _080EF688 @ =gUnknown_2024018 + ldr r0, _080EF688 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r3, [r0, 0x8] ldr r1, _080EF68C @ =gBattlerSpriteIds @@ -1297,12 +1297,12 @@ sub_80EF5AC: @ 80EF5AC pop {r0} bx r0 .align 2, 0 -_080EF674: .4byte gUnknown_2023D68 +_080EF674: .4byte gLastUsedItem _080EF678: .4byte gUnknown_82606F4 _080EF67C: .4byte gSprites _080EF680: .4byte gBattleAnimTarget _080EF684: .4byte sub_80EF8C0 -_080EF688: .4byte gUnknown_2024018 +_080EF688: .4byte gBattleSpritesDataPtr _080EF68C: .4byte gBattlerSpriteIds _080EF690: .4byte gTasks _080EF694: .4byte sub_80EF698 @@ -1369,7 +1369,7 @@ _080EF6F8: bne _080EF708 movs r6, 0xD _080EF708: - ldr r0, _080EF7C8 @ =gUnknown_2023D68 + ldr r0, _080EF7C8 @ =gLastUsedItem ldrh r0, [r0] bl ItemIdToBallId adds r4, r0, 0 @@ -1379,7 +1379,7 @@ _080EF708: bl GetBattlerAtPosition lsls r0, 24 lsrs r0, 24 - bl sub_807685C + bl GetBattlerSpriteSubpriority adds r3, r0, 0 adds r3, 0x1 lsls r3, 24 @@ -1411,14 +1411,14 @@ _080EF708: mov r8, r1 ldrb r0, [r1] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x30] mov r1, r8 ldrb r0, [r1] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 subs r0, 0x10 @@ -1457,7 +1457,7 @@ _080EF708: bx r0 .align 2, 0 _080EF7C4: .4byte gSaveBlock2Ptr -_080EF7C8: .4byte gUnknown_2023D68 +_080EF7C8: .4byte gLastUsedItem _080EF7CC: .4byte gUnknown_82606F4 _080EF7D0: .4byte gSprites _080EF7D4: .4byte gBattleAnimTarget @@ -1605,7 +1605,7 @@ sub_80EF8F0: @ 80EF8F0 lsls r0, 24 cmp r0, 0 beq _080EF99E - ldr r0, _080EF914 @ =gUnknown_2024018 + ldr r0, _080EF914 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x8] ldrb r0, [r0, 0x8] @@ -1615,7 +1615,7 @@ sub_80EF8F0: @ 80EF8F0 str r0, [r4, 0x1C] b _080EF99E .align 2, 0 -_080EF914: .4byte gUnknown_2024018 +_080EF914: .4byte gBattleSpritesDataPtr _080EF918: .4byte sub_80F0478 _080EF91C: cmp r0, 0x6 @@ -1654,7 +1654,7 @@ _080EF954: strh r0, [r4, 0x38] ldr r0, _080EF9A8 @ =sub_80EF9B4 str r0, [r4, 0x1C] - ldr r0, _080EF9AC @ =gUnknown_2023D68 + ldr r0, _080EF9AC @ =gLastUsedItem ldrh r0, [r0] bl ItemIdToBallId lsls r0, 24 @@ -1687,7 +1687,7 @@ _080EF99E: bx r0 .align 2, 0 _080EF9A8: .4byte sub_80EF9B4 -_080EF9AC: .4byte gUnknown_2023D68 +_080EF9AC: .4byte gLastUsedItem _080EF9B0: .4byte gBattleAnimTarget thumb_func_end sub_80EF8F0 @@ -1781,7 +1781,7 @@ _080EFA5C: _080EFA62: adds r0, r4, 0 movs r1, 0 - bl sub_80758E0 + bl PrepareBattlerSpriteForRotScale movs r0, 0x80 lsls r0, 1 strh r0, [r5, 0x1C] @@ -1824,7 +1824,7 @@ _080EFAB4: adds r0, r4, 0 adds r1, r2, 0 movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrh r0, [r5, 0xC] ldrh r1, [r5, 0xE] adds r0, r1 @@ -1850,7 +1850,7 @@ _080EFAF0: .4byte gSprites _080EFAF4: .4byte 0x0000047f _080EFAF8: adds r0, r4, 0 - bl sub_8075980 + bl ResetSpriteRotScale ldr r1, _080EFB1C @ =gSprites lsls r0, r4, 4 adds r0, r4 @@ -2040,7 +2040,7 @@ _080EFC52: adds r0, r1 strh r0, [r4, 0x22] strh r5, [r4, 0x26] - ldr r0, _080EFC84 @ =gUnknown_2024018 + ldr r0, _080EFC84 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x8] ldrb r0, [r0, 0x8] @@ -2052,7 +2052,7 @@ _080EFC52: b _080EFC96 .align 2, 0 _080EFC80: .4byte 0xffffff00 -_080EFC84: .4byte gUnknown_2024018 +_080EFC84: .4byte gBattleSpritesDataPtr _080EFC88: .4byte sub_80EFF80 _080EFC8C: ldr r0, _080EFC9C @ =sub_80EFCA0 @@ -2090,7 +2090,7 @@ sub_80EFCA0: @ 80EFCA0 adds r0, r4, 0 movs r1, 0x1 bl StartSpriteAffineAnim - ldr r0, _080EFCE4 @ =gUnknown_2024018 + ldr r0, _080EFCE4 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x8] strh r5, [r0, 0xC] @@ -2103,7 +2103,7 @@ _080EFCDC: pop {r0} bx r0 .align 2, 0 -_080EFCE4: .4byte gUnknown_2024018 +_080EFCE4: .4byte gBattleSpritesDataPtr _080EFCE8: .4byte sub_80EFCEC thumb_func_end sub_80EFCA0 @@ -2135,7 +2135,7 @@ _080EFD0C: .4byte _080EFED4 .4byte _080EFF34 _080EFD28: - ldr r1, _080EFD4C @ =gUnknown_2024018 + ldr r1, _080EFD4C @ =gBattleSpritesDataPtr ldr r5, [r1] ldr r2, [r5, 0x8] ldrh r3, [r2, 0xC] @@ -2153,7 +2153,7 @@ _080EFD28: strh r0, [r1, 0xC] b _080EFD56 .align 2, 0 -_080EFD4C: .4byte gUnknown_2024018 +_080EFD4C: .4byte gBattleSpritesDataPtr _080EFD50: adds r0, r3, 0 adds r0, 0xB0 @@ -2214,7 +2214,7 @@ _080EFDB6: bl ChangeSpriteAffineAnim b _080EFF7A _080EFDC0: - ldr r1, _080EFDE4 @ =gUnknown_2024018 + ldr r1, _080EFDE4 @ =gBattleSpritesDataPtr ldr r5, [r1] ldr r2, [r5, 0x8] ldrh r3, [r2, 0xC] @@ -2232,7 +2232,7 @@ _080EFDC0: strh r0, [r1, 0xC] b _080EFDEE .align 2, 0 -_080EFDE4: .4byte gUnknown_2024018 +_080EFDE4: .4byte gBattleSpritesDataPtr _080EFDE8: adds r0, r3, 0 adds r0, 0xB0 @@ -2307,7 +2307,7 @@ _080EFE68: movs r1, 0x1 bl ChangeSpriteAffineAnim _080EFE70: - ldr r1, _080EFE94 @ =gUnknown_2024018 + ldr r1, _080EFE94 @ =gBattleSpritesDataPtr ldr r5, [r1] ldr r2, [r5, 0x8] ldrh r3, [r2, 0xC] @@ -2325,7 +2325,7 @@ _080EFE70: strh r0, [r1, 0xC] b _080EFE9E .align 2, 0 -_080EFE94: .4byte gUnknown_2024018 +_080EFE94: .4byte gBattleSpritesDataPtr _080EFE98: adds r0, r3, 0 adds r0, 0xB0 @@ -2367,7 +2367,7 @@ _080EFED4: strh r0, [r4, 0x34] lsls r0, 16 asrs r1, r0, 24 - ldr r0, _080EFF04 @ =gUnknown_2024018 + ldr r0, _080EFF04 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x8] ldrb r0, [r0, 0x8] @@ -2383,7 +2383,7 @@ _080EFED4: str r0, [r4, 0x1C] b _080EFF7A .align 2, 0 -_080EFF04: .4byte gUnknown_2024018 +_080EFF04: .4byte gBattleSpritesDataPtr _080EFF08: .4byte sub_80EFF80 _080EFF0C: cmp r0, 0x4 @@ -2538,7 +2538,7 @@ _080F0008: _080F0026: cmp r1, 0x5F bne _080F004C - ldr r0, _080F0044 @ =gUnknown_2024005 + ldr r0, _080F0044 @ =gDoingBattleAnim movs r1, 0 strb r1, [r0] movs r0, 0x1 @@ -2548,7 +2548,7 @@ _080F0026: bl PlaySE b _080F0088 .align 2, 0 -_080F0044: .4byte gUnknown_2024005 +_080F0044: .4byte gDoingBattleAnim _080F0048: .4byte 0x0000013f _080F004C: ldr r0, _080F0094 @ =0x0000013b @@ -2873,7 +2873,7 @@ sub_80F02B0: @ 80F02B0 bl StartSpriteAffineAnim ldr r0, _080F0364 @ =sub_80F0378 str r0, [r4, 0x1C] - ldr r0, _080F0368 @ =gUnknown_2023D68 + ldr r0, _080F0368 @ =gLastUsedItem ldrh r0, [r0] bl ItemIdToBallId lsls r0, 24 @@ -2949,7 +2949,7 @@ _080F0302: bx r0 .align 2, 0 _080F0364: .4byte sub_80F0378 -_080F0368: .4byte gUnknown_2023D68 +_080F0368: .4byte gLastUsedItem _080F036C: .4byte gBattleAnimTarget _080F0370: .4byte gSprites _080F0374: .4byte gBattlerSpriteIds @@ -3045,7 +3045,7 @@ _080F03F0: adds r2, r0 lsls r2, 2 adds r2, r4 - ldr r0, _080F046C @ =gUnknown_2024018 + ldr r0, _080F046C @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x8] ldrb r1, [r0, 0x9] @@ -3062,7 +3062,7 @@ _080F03F0: strh r5, [r7, 0x2E] ldr r0, _080F0470 @ =sub_80F018C str r0, [r7, 0x1C] - ldr r0, _080F0474 @ =gUnknown_2024005 + ldr r0, _080F0474 @ =gDoingBattleAnim strb r6, [r0] movs r0, 0x1 bl UpdateOamPriorityInAllHealthboxes @@ -3075,9 +3075,9 @@ _080F045C: .4byte 0xfffffee0 _080F0460: .4byte gSprites _080F0464: .4byte gBattlerSpriteIds _080F0468: .4byte gBattleAnimTarget -_080F046C: .4byte gUnknown_2024018 +_080F046C: .4byte gBattleSpritesDataPtr _080F0470: .4byte sub_80F018C -_080F0474: .4byte gUnknown_2024005 +_080F0474: .4byte gDoingBattleAnim thumb_func_end sub_80F0378 thumb_func_start sub_80F0478 @@ -3164,7 +3164,7 @@ _080F050A: strh r0, [r4, 0x2E] ldr r0, _080F0524 @ =sub_80F018C str r0, [r4, 0x1C] - ldr r1, _080F0528 @ =gUnknown_2024005 + ldr r1, _080F0528 @ =gDoingBattleAnim movs r0, 0 strb r0, [r1] movs r0, 0x1 @@ -3175,7 +3175,7 @@ _080F051E: bx r0 .align 2, 0 _080F0524: .4byte sub_80F018C -_080F0528: .4byte gUnknown_2024005 +_080F0528: .4byte gDoingBattleAnim thumb_func_end sub_80F04B4 thumb_func_start sub_80F052C @@ -3237,7 +3237,7 @@ _080F0590: strh r0, [r4, 0x2E] ldr r0, _080F05AC @ =sub_80F018C str r0, [r4, 0x1C] - ldr r0, _080F05B0 @ =gUnknown_2024005 + ldr r0, _080F05B0 @ =gDoingBattleAnim strb r1, [r0] movs r0, 0x1 bl UpdateOamPriorityInAllHealthboxes @@ -3247,7 +3247,7 @@ _080F05A4: bx r0 .align 2, 0 _080F05AC: .4byte sub_80F018C -_080F05B0: .4byte gUnknown_2024005 +_080F05B0: .4byte gDoingBattleAnim thumb_func_end sub_80F0574 thumb_func_start sub_80F05B4 @@ -3356,7 +3356,7 @@ sub_80F0674: @ 80F0674 ands r0, r1 cmp r0, 0 beq _080F0692 - ldr r0, _080F06A0 @ =gUnknown_2024018 + ldr r0, _080F06A0 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0, 0x8] ldrb r0, [r1, 0xA] @@ -3368,7 +3368,7 @@ _080F0692: .align 2, 0 _080F0698: .4byte gMain _080F069C: .4byte 0x00000439 -_080F06A0: .4byte gUnknown_2024018 +_080F06A0: .4byte gBattleSpritesDataPtr thumb_func_end sub_80F0674 thumb_func_start sub_80F06A4 @@ -4771,7 +4771,7 @@ sub_80F1198: @ 80F1198 _080F11BC: .4byte gMain _080F11C0: .4byte 0x00000439 _080F11C4: - ldr r2, _080F1200 @ =gUnknown_2024018 + ldr r2, _080F1200 @ =gBattleSpritesDataPtr ldr r0, [r2] ldr r1, [r0, 0x8] ldrb r0, [r1, 0xA] @@ -4800,7 +4800,7 @@ _080F11F6: bl DestroySprite b _080F1212 .align 2, 0 -_080F1200: .4byte gUnknown_2024018 +_080F1200: .4byte gBattleSpritesDataPtr _080F1204: .4byte gUnknown_840BF48 _080F1208: .4byte gUnknown_840BFA8 _080F120C: @@ -5420,7 +5420,7 @@ sub_80F16CC: @ 80F16CC lsls r0, 24 lsrs r0, 24 ldr r3, _080F16F4 @ =gBattleAnimArgs - ldr r1, _080F16F8 @ =gUnknown_2024018 + ldr r1, _080F16F8 @ =gBattleSpritesDataPtr ldr r2, [r1] ldr r1, _080F16FC @ =gBattleAnimAttacker ldrb r1, [r1] @@ -5436,7 +5436,7 @@ sub_80F16CC: @ 80F16CC bx r0 .align 2, 0 _080F16F4: .4byte gBattleAnimArgs -_080F16F8: .4byte gUnknown_2024018 +_080F16F8: .4byte gBattleSpritesDataPtr _080F16FC: .4byte gBattleAnimAttacker thumb_func_end sub_80F16CC @@ -5446,7 +5446,7 @@ sub_80F1700: @ 80F1700 lsls r0, 24 lsrs r0, 24 ldr r2, _080F1718 @ =gBattleAnimTarget - ldr r1, _080F171C @ =gUnknown_2023D6E + ldr r1, _080F171C @ =gEffectBattler ldrb r1, [r1] strb r1, [r2] bl DestroyAnimVisualTask @@ -5454,7 +5454,7 @@ sub_80F1700: @ 80F1700 bx r0 .align 2, 0 _080F1718: .4byte gBattleAnimTarget -_080F171C: .4byte gUnknown_2023D6E +_080F171C: .4byte gEffectBattler thumb_func_end sub_80F1700 thumb_func_start sub_80F1720 @@ -5467,7 +5467,7 @@ sub_80F1720: @ 80F1720 lsrs r6, r0, 24 movs r0, 0 mov r8, r0 - ldr r0, _080F17DC @ =gUnknown_2024018 + ldr r0, _080F17DC @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0, 0x4] lsls r0, r6, 1 @@ -5487,7 +5487,7 @@ sub_80F1720: @ 80F1720 bl GetMonData adds r4, r0, 0 adds r0, r6, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080F17F8 @@ -5547,7 +5547,7 @@ _080F179E: strh r0, [r1, 0xA] b _080F180E .align 2, 0 -_080F17DC: .4byte gUnknown_2024018 +_080F17DC: .4byte gBattleSpritesDataPtr _080F17E0: .4byte 0x0000ffff _080F17E4: .4byte 0x000027f9 _080F17E8: .4byte gUnknown_83AD350 @@ -5555,7 +5555,7 @@ _080F17EC: .4byte gUnknown_83ADC58 _080F17F0: .4byte sub_80F181C _080F17F4: .4byte gTasks _080F17F8: - ldr r0, _080F1818 @ =gUnknown_2024018 + ldr r0, _080F1818 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0, 0x4] lsls r0, r6, 1 @@ -5573,7 +5573,7 @@ _080F180E: pop {r0} bx r0 .align 2, 0 -_080F1818: .4byte gUnknown_2024018 +_080F1818: .4byte gBattleSpritesDataPtr thumb_func_end sub_80F1720 thumb_func_start sub_80F181C @@ -5600,7 +5600,7 @@ sub_80F181C: @ 80F181C .align 2, 0 _080F1844: .4byte gTasks _080F1848: - ldr r0, _080F189C @ =gUnknown_2024018 + ldr r0, _080F189C @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x8] ldrb r0, [r0, 0xA] @@ -5622,12 +5622,12 @@ _080F186A: ldrb r0, [r4, 0x8] mov r8, r0 movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r5, r0, 24 mov r0, r8 movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r2, r0, 24 movs r1, 0x1E @@ -5642,7 +5642,7 @@ _080F186A: lsrs r5, r0, 24 b _080F1906 .align 2, 0 -_080F189C: .4byte gUnknown_2024018 +_080F189C: .4byte gBattleSpritesDataPtr _080F18A0: .4byte gUnknown_83FF168 _080F18A4: cmp r0, 0 @@ -5817,7 +5817,7 @@ sub_80F19E0: @ 80F19E0 cmp r0, 0x1 bne _080F1A1A ldrb r1, [r1, 0x8] - ldr r0, _080F1A28 @ =gUnknown_2024018 + ldr r0, _080F1A28 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r2, [r0, 0x4] lsls r0, r1, 1 @@ -5836,7 +5836,7 @@ _080F1A20: bx r0 .align 2, 0 _080F1A24: .4byte gTasks -_080F1A28: .4byte gUnknown_2024018 +_080F1A28: .4byte gBattleSpritesDataPtr thumb_func_end sub_80F19E0 thumb_func_start sub_80F1A2C @@ -5990,7 +5990,7 @@ sub_80F1B3C: @ 80F1B3C lsls r0, 24 lsrs r0, 24 movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r5, _080F1BB0 @ =gBattleAnimArgs lsrs r0, 24 @@ -6002,7 +6002,7 @@ sub_80F1B3C: @ 80F1B3C lsls r0, 24 lsrs r0, 24 movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r5, [r5, 0x6] @@ -6192,7 +6192,7 @@ sub_80F1CE4: @ 80F1CE4 push {lr} lsls r0, 24 lsrs r3, r0, 24 - ldr r2, _080F1CF8 @ =gUnknown_2023E82 + ldr r2, _080F1CF8 @ =gBattleCommunication ldrb r0, [r2, 0x5] cmp r0, 0x2 bls _080F1D00 @@ -6200,7 +6200,7 @@ sub_80F1CE4: @ 80F1CE4 movs r0, 0 b _080F1D04 .align 2, 0 -_080F1CF8: .4byte gUnknown_2023E82 +_080F1CF8: .4byte gBattleCommunication _080F1CFC: .4byte gBattleAnimArgs _080F1D00: ldr r1, _080F1D10 @ =gBattleAnimArgs @@ -6220,7 +6220,7 @@ sub_80F1D14: @ 80F1D14 push {lr} lsls r0, 24 lsrs r2, r0, 24 - ldr r0, _080F1D2C @ =gUnknown_2024018 + ldr r0, _080F1D2C @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x8] ldrh r1, [r0] @@ -6230,7 +6230,7 @@ sub_80F1D14: @ 80F1D14 movs r0, 0x1 b _080F1D6C .align 2, 0 -_080F1D2C: .4byte gUnknown_2024018 +_080F1D2C: .4byte gBattleSpritesDataPtr _080F1D30: .4byte gBattleAnimArgs _080F1D34: cmp r1, 0xFA @@ -6277,7 +6277,7 @@ sub_80F1D7C: @ 80F1D7C lsls r0, 24 lsrs r0, 24 ldr r3, _080F1DA0 @ =gBattleAnimAttacker - ldr r1, _080F1DA4 @ =gUnknown_2024018 + ldr r1, _080F1DA4 @ =gBattleSpritesDataPtr ldr r2, [r1] ldr r1, [r2, 0x8] ldrh r1, [r1] @@ -6292,7 +6292,7 @@ sub_80F1D7C: @ 80F1D7C bx r0 .align 2, 0 _080F1DA0: .4byte gBattleAnimAttacker -_080F1DA4: .4byte gUnknown_2024018 +_080F1DA4: .4byte gBattleSpritesDataPtr _080F1DA8: .4byte gBattleAnimTarget thumb_func_end sub_80F1D7C diff --git a/asm/battle_anim_status_effects.s b/asm/battle_anim_status_effects.s index b1da74298..c70d88cef 100644 --- a/asm/battle_anim_status_effects.s +++ b/asm/battle_anim_status_effects.s @@ -344,7 +344,7 @@ sub_80783FC: @ 80783FC ldr r4, _080784AC @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 ldr r1, _080784B0 @ =0xffe00000 @@ -352,13 +352,13 @@ sub_80783FC: @ 80783FC lsrs r5, r0, 16 ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 ldr r1, _080784B4 @ =0xffdc0000 adds r0, r1 lsrs r4, r0, 16 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _0807843A @@ -662,7 +662,7 @@ sub_8078694: @ 8078694 lsls r0, 24 lsrs r4, r0, 24 movs r3, 0 - ldr r0, _080786B8 @ =gUnknown_2024018 + ldr r0, _080786B8 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x8] ldrh r0, [r0] @@ -677,7 +677,7 @@ _080786AC: ldr r0, [r0] mov pc, r0 .align 2, 0 -_080786B8: .4byte gUnknown_2024018 +_080786B8: .4byte gBattleSpritesDataPtr _080786BC: .4byte _080786C0 .align 2, 0 _080786C0: @@ -907,7 +907,7 @@ LaunchStatusAnimation: @ 807886C strb r4, [r0] ldr r0, _080788B0 @ =gUnknown_81C6E84 movs r2, 0 - bl sub_80725D4 + bl LaunchBattleAnimation ldr r0, _080788B4 @ =task0A_80788BC movs r1, 0xA bl CreateTask @@ -935,14 +935,14 @@ task0A_80788BC: @ 80788BC push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - ldr r0, _08078904 @ =gUnknown_2037EDC + ldr r0, _08078904 @ =gAnimScriptCallback ldr r0, [r0] bl _call_via_r0 - ldr r0, _08078908 @ =gUnknown_2037EE1 + ldr r0, _08078908 @ =gAnimScriptActive ldrb r0, [r0] cmp r0, 0 bne _080788FE - ldr r0, _0807890C @ =gUnknown_2024018 + ldr r0, _0807890C @ =gBattleSpritesDataPtr ldr r2, [r0] ldr r1, _08078910 @ =gTasks lsls r0, r4, 2 @@ -968,9 +968,9 @@ _080788FE: pop {r0} bx r0 .align 2, 0 -_08078904: .4byte gUnknown_2037EDC -_08078908: .4byte gUnknown_2037EE1 -_0807890C: .4byte gUnknown_2024018 +_08078904: .4byte gAnimScriptCallback +_08078908: .4byte gAnimScriptActive +_0807890C: .4byte gBattleSpritesDataPtr _08078910: .4byte gTasks thumb_func_end task0A_80788BC diff --git a/asm/battle_anim_utility_funcs.s b/asm/battle_anim_utility_funcs.s index d33f51842..f447bdf45 100644 --- a/asm/battle_anim_utility_funcs.s +++ b/asm/battle_anim_utility_funcs.s @@ -137,7 +137,7 @@ _080BA8EA: cmp r4, r0 beq _080BA914 adds r0, r4, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080BA914 @@ -176,7 +176,7 @@ sub_80BA934: @ 80BA934 ldrsh r0, [r0, r1] bl sub_80B9A14 adds r2, r0, 0 - ldr r0, _080BA95C @ =gUnknown_2022B50 + ldr r0, _080BA95C @ =gBattleTerrain ldrb r0, [r0] cmp r0, 0x9 bhi _080BAA0A @@ -187,7 +187,7 @@ sub_80BA934: @ 80BA934 mov pc, r0 .align 2, 0 _080BA958: .4byte gBattleAnimArgs -_080BA95C: .4byte gUnknown_2022B50 +_080BA95C: .4byte gBattleTerrain _080BA960: .4byte _080BA964 .align 2, 0 _080BA964: @@ -707,7 +707,7 @@ sub_80BACEC: @ 80BACEC ldrh r1, [r4] movs r0, 0xA bl SetGpuReg - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080BAD7A @@ -722,11 +722,11 @@ sub_80BACEC: @ 80BACEC movs r0, 0xA bl SetGpuReg _080BAD7A: - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _080BADFE - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080BADFE @@ -746,7 +746,7 @@ _080BADAA: ldrb r0, [r5] movs r6, 0x2 eors r0, r6 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -844,7 +844,7 @@ _080BAE5C: ldrb r0, [r0, 0x9] ldr r1, _080BAF18 @ =gFile_graphics_battle_anims_masks_curse_tilemap bl sub_807543C - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080BAEAC @@ -967,7 +967,7 @@ sub_80BAF38: @ 80BAF38 movs r0, 0x4A adds r1, r4, 0 bl SetGpuReg - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080BAFCA @@ -1134,7 +1134,7 @@ _080BB0FA: movs r1, 0x2 eors r0, r1 strb r0, [r2, 0x1] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080BB12A @@ -1144,7 +1144,7 @@ _080BB0FA: cmp r0, 0 beq _080BB130 ldrb r0, [r1, 0x1] - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 bne _080BB130 @@ -1183,7 +1183,7 @@ _080BB130: movs r1, 0 movs r2, 0 bl SetAnimBgAttribute - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080BB18E @@ -1192,7 +1192,7 @@ _080BB130: movs r2, 0x1 bl SetAnimBgAttribute _080BB18E: - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _080BB20A @@ -1217,7 +1217,7 @@ _080BB18E: _080BB1C0: ldr r0, [r4] ldrb r0, [r0, 0x1] - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 lsrs r5, r0, 24 cmp r5, 0x1 @@ -1369,7 +1369,7 @@ _080BB30C: ldr r1, _080BB354 @ =gFile_graphics_battle_anims_masks_stat_tilemap_2_tilemap bl sub_807543C _080BB316: - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080BB32E @@ -1692,7 +1692,7 @@ _080BB582: movs r0, 0x4A adds r1, r4, 0 bl SetGpuReg - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080BB5B2 @@ -2234,7 +2234,7 @@ _080BB9BA: beq _080BB9F8 lsls r0, r4, 24 lsrs r0, 24 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080BB9F8 @@ -2313,7 +2313,7 @@ sub_80BBA20: @ 80BBA20 movs r0, 0x2 adds r6, r7, 0 eors r6, r0 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080BBA82 @@ -2321,7 +2321,7 @@ sub_80BBA20: @ 80BBA20 cmp r1, 0 beq _080BBA86 adds r0, r6, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 bne _080BBA86 @@ -2370,7 +2370,7 @@ _080BBA86: movs r1, 0x20 orrs r0, r1 strb r0, [r2] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080BBAFC @@ -2446,7 +2446,7 @@ _080BBB80: ldrb r0, [r0, 0x9] ldr r1, [sp, 0x58] bl sub_807543C - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080BBBA8 @@ -2669,7 +2669,7 @@ _080BBD00: movs r0, 0x4A adds r1, r4, 0 bl SetGpuReg - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080BBD7E @@ -2745,7 +2745,7 @@ sub_80BBDF0: @ 80BBDF0 lsls r0, 24 lsrs r0, 24 ldr r2, _080BBE08 @ =gBattleAnimArgs - ldr r1, _080BBE0C @ =gUnknown_2022B50 + ldr r1, _080BBE0C @ =gBattleTerrain ldrb r1, [r1] strh r1, [r2] bl DestroyAnimVisualTask @@ -2753,7 +2753,7 @@ sub_80BBDF0: @ 80BBDF0 bx r0 .align 2, 0 _080BBE08: .4byte gBattleAnimArgs -_080BBE0C: .4byte gUnknown_2022B50 +_080BBE0C: .4byte gBattleTerrain thumb_func_end sub_80BBDF0 thumb_func_start sub_80BBE10 @@ -3044,7 +3044,7 @@ sub_80BC02C: @ 80BC02C push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - bl sub_8073788 + bl IsContest lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0 @@ -3078,7 +3078,7 @@ sub_80BC060: @ 80BC060 ldrb r1, [r1] strb r1, [r2] ldr r2, _080BC088 @ =gBattleAnimTarget - ldr r1, _080BC08C @ =gUnknown_2023D6E + ldr r1, _080BC08C @ =gEffectBattler ldrb r1, [r1] strb r1, [r2] bl DestroyAnimVisualTask @@ -3088,7 +3088,7 @@ sub_80BC060: @ 80BC060 _080BC080: .4byte gBattleAnimAttacker _080BC084: .4byte gBattlerTarget _080BC088: .4byte gBattleAnimTarget -_080BC08C: .4byte gUnknown_2023D6E +_080BC08C: .4byte gEffectBattler thumb_func_end sub_80BC060 thumb_func_start sub_80BC090 @@ -3151,11 +3151,11 @@ sub_80BC0FC: @ 80BC0FC lsls r0, 24 lsrs r0, 24 ldr r2, _080BC11C @ =gBattleAnimAttacker - ldr r1, _080BC120 @ =sBattler_AI + ldr r1, _080BC120 @ =gBattlerAttacker ldrb r1, [r1] strb r1, [r2] ldr r2, _080BC124 @ =gBattleAnimTarget - ldr r1, _080BC128 @ =gUnknown_2023D6E + ldr r1, _080BC128 @ =gEffectBattler ldrb r1, [r1] strb r1, [r2] bl DestroyAnimVisualTask @@ -3163,9 +3163,9 @@ sub_80BC0FC: @ 80BC0FC bx r0 .align 2, 0 _080BC11C: .4byte gBattleAnimAttacker -_080BC120: .4byte sBattler_AI +_080BC120: .4byte gBattlerAttacker _080BC124: .4byte gBattleAnimTarget -_080BC128: .4byte gUnknown_2023D6E +_080BC128: .4byte gEffectBattler thumb_func_end sub_80BC0FC thumb_func_start sub_80BC12C @@ -3173,7 +3173,7 @@ sub_80BC12C: @ 80BC12C push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080BC144 @@ -3186,7 +3186,7 @@ _080BC144: adds r3, r4 lsls r3, 3 adds r3, r0 - ldr r0, _080BC18C @ =gUnknown_2024018 + ldr r0, _080BC18C @ =gBattleSpritesDataPtr ldr r4, [r0] ldr r2, _080BC190 @ =gBattleAnimAttacker ldrb r0, [r2] @@ -3217,7 +3217,7 @@ _080BC180: bx r0 .align 2, 0 _080BC188: .4byte gTasks -_080BC18C: .4byte gUnknown_2024018 +_080BC18C: .4byte gBattleSpritesDataPtr _080BC190: .4byte gBattleAnimAttacker _080BC194: .4byte sub_80BC19C _080BC198: .4byte gUnknown_2037EE2 @@ -3235,7 +3235,7 @@ sub_80BC19C: @ 80BC19C lsls r0, 5 cmp r1, r0 bne _080BC1E0 - ldr r0, _080BC1EC @ =gUnknown_2024018 + ldr r0, _080BC1EC @ =gBattleSpritesDataPtr ldr r1, [r0] ldr r0, _080BC1F0 @ =gBattleAnimAttacker ldrb r3, [r0] @@ -3264,7 +3264,7 @@ _080BC1E0: bx r0 .align 2, 0 _080BC1E8: .4byte gBattleAnimArgs -_080BC1EC: .4byte gUnknown_2024018 +_080BC1EC: .4byte gBattleSpritesDataPtr _080BC1F0: .4byte gBattleAnimAttacker _080BC1F4: .4byte gTasks thumb_func_end sub_80BC19C @@ -3488,8 +3488,8 @@ _080BC396: bx r1 thumb_func_end sub_80BC30C - thumb_func_start sub_80BC3A0 -sub_80BC3A0: @ 80BC3A0 + thumb_func_start HandleIntroSlide +HandleIntroSlide: @ 80BC3A0 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 @@ -3549,7 +3549,7 @@ _080BC3E8: .align 2, 0 _080BC414: .4byte gUnknown_83E7CD4 _080BC418: .4byte gTasks - thumb_func_end sub_80BC3A0 + thumb_func_end HandleIntroSlide thumb_func_start sub_80BC41C sub_80BC41C: @ 80BC41C @@ -3707,7 +3707,7 @@ _080BC544: strh r0, [r1, 0xC] movs r0, 0x20 strh r0, [r1, 0xE] - ldr r2, _080BC56C @ =gUnknown_2023F4C + ldr r2, _080BC56C @ =gIntroSlideFlags ldrh r1, [r2] ldr r0, _080BC570 @ =0x0000fffe ands r0, r1 @@ -3715,7 +3715,7 @@ _080BC544: b _080BC6BA .align 2, 0 _080BC568: .4byte gUnknown_2022986 -_080BC56C: .4byte gUnknown_2023F4C +_080BC56C: .4byte gIntroSlideFlags _080BC570: .4byte 0x0000fffe _080BC574: lsls r0, r4, 2 @@ -4075,7 +4075,7 @@ _080BC820: strh r0, [r1, 0xE] movs r0, 0x1 strh r0, [r1, 0x12] - ldr r2, _080BC850 @ =gUnknown_2023F4C + ldr r2, _080BC850 @ =gIntroSlideFlags ldrh r1, [r2] ldr r0, _080BC854 @ =0x0000fffe ands r0, r1 @@ -4084,7 +4084,7 @@ _080BC820: .align 2, 0 _080BC848: .4byte gUnknown_2022986 _080BC84C: .4byte gTasks -_080BC850: .4byte gUnknown_2023F4C +_080BC850: .4byte gIntroSlideFlags _080BC854: .4byte 0x0000fffe _080BC858: ldr r0, _080BC890 @ =gTasks @@ -4398,7 +4398,7 @@ _080BCAC0: strh r0, [r1, 0xE] movs r0, 0x1 strh r0, [r1, 0x12] - ldr r2, _080BCAF0 @ =gUnknown_2023F4C + ldr r2, _080BCAF0 @ =gIntroSlideFlags ldrh r1, [r2] ldr r0, _080BCAF4 @ =0x0000fffe ands r0, r1 @@ -4407,7 +4407,7 @@ _080BCAC0: .align 2, 0 _080BCAE8: .4byte gUnknown_2022986 _080BCAEC: .4byte gTasks -_080BCAF0: .4byte gUnknown_2023F4C +_080BCAF0: .4byte gIntroSlideFlags _080BCAF4: .4byte 0x0000fffe _080BCAF8: lsls r0, r5, 2 @@ -4782,7 +4782,7 @@ _080BCDDC: strh r0, [r1, 0xC] movs r0, 0x20 strh r0, [r1, 0xE] - ldr r2, _080BCE00 @ =gUnknown_2023F4C + ldr r2, _080BCE00 @ =gIntroSlideFlags ldrh r1, [r2] ldr r0, _080BCE04 @ =0x0000fffe ands r0, r1 @@ -4790,7 +4790,7 @@ _080BCDDC: b _080BCEE6 .align 2, 0 _080BCDFC: .4byte gUnknown_2022986 -_080BCE00: .4byte gUnknown_2023F4C +_080BCE00: .4byte gIntroSlideFlags _080BCE04: .4byte 0x0000fffe _080BCE08: ldr r2, _080BCECC @ =gUnknown_2022986 diff --git a/asm/battle_controller_link_opponent.s b/asm/battle_controller_link_opponent.s deleted file mode 100644 index 873fa088c..000000000 --- a/asm/battle_controller_link_opponent.s +++ /dev/null @@ -1,6260 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start nullsub_19 -nullsub_19: @ 803A664 - bx lr - thumb_func_end nullsub_19 - - thumb_func_start sub_803A668 -sub_803A668: @ 803A668 - ldr r1, _0803A678 @ =gUnknown_3004FE0 - ldr r0, _0803A67C @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803A680 @ =sub_803A684 - str r1, [r0] - bx lr - .align 2, 0 -_0803A678: .4byte gUnknown_3004FE0 -_0803A67C: .4byte gActiveBattler -_0803A680: .4byte sub_803A684 - thumb_func_end sub_803A668 - - thumb_func_start sub_803A684 -sub_803A684: @ 803A684 - push {lr} - ldr r2, _0803A6B8 @ =gUnknown_2023BC8 - ldr r1, _0803A6BC @ =gBitTable - ldr r0, _0803A6C0 @ =gActiveBattler - ldrb r3, [r0] - lsls r0, r3, 2 - adds r0, r1 - ldr r1, [r2] - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _0803A6D0 - ldr r0, _0803A6C4 @ =gUnknown_2022BC4 - lsls r1, r3, 9 - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0x38 - bhi _0803A6CC - ldr r0, _0803A6C8 @ =gUnknown_8250B20 - ldrb r1, [r1] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - bl _call_via_r0 - b _0803A6D0 - .align 2, 0 -_0803A6B8: .4byte gUnknown_2023BC8 -_0803A6BC: .4byte gBitTable -_0803A6C0: .4byte gActiveBattler -_0803A6C4: .4byte gUnknown_2022BC4 -_0803A6C8: .4byte gUnknown_8250B20 -_0803A6CC: - bl RecordedOpponentBufferExecCompleted -_0803A6D0: - pop {r0} - bx r0 - thumb_func_end sub_803A684 - - thumb_func_start sub_803A6D4 -sub_803A6D4: @ 803A6D4 - push {lr} - ldr r2, _0803A6FC @ =gSprites - ldr r1, _0803A700 @ =gBattlerSpriteIds - ldr r0, _0803A704 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _0803A708 @ =SpriteCallbackDummy - cmp r1, r0 - bne _0803A6F8 - bl RecordedOpponentBufferExecCompleted -_0803A6F8: - pop {r0} - bx r0 - .align 2, 0 -_0803A6FC: .4byte gSprites -_0803A700: .4byte gBattlerSpriteIds -_0803A704: .4byte gActiveBattler -_0803A708: .4byte SpriteCallbackDummy - thumb_func_end sub_803A6D4 - - thumb_func_start sub_803A70C -sub_803A70C: @ 803A70C - push {r4-r6,lr} - ldr r4, _0803A784 @ =gSprites - ldr r6, _0803A788 @ =gBattlerSpriteIds - ldr r5, _0803A78C @ =gActiveBattler - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r2, r0, 2 - adds r0, r4, 0 - adds r0, 0x1C - adds r0, r2, r0 - ldr r1, [r0] - ldr r0, _0803A790 @ =SpriteCallbackDummy - cmp r1, r0 - bne _0803A77C - adds r0, r2, r4 - ldrh r0, [r0, 0x6] - bl sub_803477C - ldrb r0, [r5] - adds r0, r6 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r1, 0x38] - ldr r2, _0803A794 @ =0x000003ff - ands r2, r0 - ldrh r3, [r1, 0x4] - ldr r0, _0803A798 @ =0xfffffc00 - ands r0, r3 - orrs r0, r2 - strh r0, [r1, 0x4] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl FreeSpriteOamMatrix - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - bl RecordedOpponentBufferExecCompleted -_0803A77C: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0803A784: .4byte gSprites -_0803A788: .4byte gBattlerSpriteIds -_0803A78C: .4byte gActiveBattler -_0803A790: .4byte SpriteCallbackDummy -_0803A794: .4byte 0x000003ff -_0803A798: .4byte 0xfffffc00 - thumb_func_end sub_803A70C - - thumb_func_start sub_803A79C -sub_803A79C: @ 803A79C - push {r4,lr} - ldr r4, _0803A7DC @ =gUnknown_2024018 - ldr r1, [r4] - ldr r3, _0803A7E0 @ =gActiveBattler - ldrb r0, [r3] - ldr r2, [r1, 0x4] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1, 0x9] - subs r0, 0x1 - strb r0, [r1, 0x9] - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - bne _0803A7D4 - ldr r0, [r4] - ldrb r1, [r3] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strb r1, [r0, 0x9] - bl RecordedOpponentBufferExecCompleted -_0803A7D4: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0803A7DC: .4byte gUnknown_2024018 -_0803A7E0: .4byte gActiveBattler - thumb_func_end sub_803A79C - - thumb_func_start sub_803A7E4 -sub_803A7E4: @ 803A7E4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - movs r6, 0 - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _0803A80C - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _0803A840 - ldr r0, _0803A82C @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0803A840 -_0803A80C: - ldr r2, _0803A830 @ =gSprites - ldr r1, _0803A834 @ =gUnknown_3004FF0 - ldr r0, _0803A838 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _0803A83C @ =SpriteCallbackDummy - cmp r1, r0 - bne _0803A876 - b _0803A874 - .align 2, 0 -_0803A82C: .4byte gBattleTypeFlags -_0803A830: .4byte gSprites -_0803A834: .4byte gUnknown_3004FF0 -_0803A838: .4byte gActiveBattler -_0803A83C: .4byte SpriteCallbackDummy -_0803A840: - ldr r2, _0803A95C @ =gSprites - ldr r5, _0803A960 @ =gUnknown_3004FF0 - ldr r0, _0803A964 @ =gActiveBattler - ldrb r3, [r0] - adds r0, r3, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r4, [r0] - ldr r0, _0803A968 @ =SpriteCallbackDummy - cmp r4, r0 - bne _0803A876 - movs r0, 0x2 - eors r3, r0 - adds r0, r3, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - cmp r0, r4 - bne _0803A876 -_0803A874: - movs r6, 0x1 -_0803A876: - bl IsCryPlayingOrClearCrySongs - lsls r0, 24 - cmp r0, 0 - beq _0803A882 - movs r6, 0 -_0803A882: - cmp r6, 0 - bne _0803A888 - b _0803A9AA -_0803A888: - ldr r0, _0803A964 @ =gActiveBattler - mov r8, r0 - ldrb r0, [r0] - bl GetBattlerPosition - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0x1 - bne _0803A936 - ldr r7, _0803A96C @ =gUnknown_2024018 - ldr r0, [r7] - mov r1, r8 - ldrb r2, [r1] - ldr r5, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r5 - ldrb r1, [r4, 0x1] - adds r0, r3, 0 - ands r0, r1 - cmp r0, 0 - beq _0803A9AA - movs r6, 0x2 - adds r1, r6, 0 - eors r1, r2 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r1, [r0, 0x1] - adds r0, r3, 0 - ands r0, r1 - cmp r0, 0 - beq _0803A9AA - ldrb r1, [r4] - movs r3, 0x7F - adds r0, r3, 0 - ands r0, r1 - strb r0, [r4] - ldr r0, [r7] - mov r1, r8 - ldrb r2, [r1] - ldr r0, [r0, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1, 0x1] - movs r4, 0x2 - negs r4, r4 - adds r0, r4, 0 - ands r0, r2 - strb r0, [r1, 0x1] - ldr r2, [r7] - mov r1, r8 - ldrb r0, [r1] - adds r1, r6, 0 - eors r1, r0 - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - ands r3, r1 - strb r3, [r0] - ldr r2, [r7] - mov r1, r8 - ldrb r0, [r1] - adds r1, r6, 0 - eors r1, r0 - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x1] - ands r4, r1 - strb r4, [r0, 0x1] - ldr r4, _0803A970 @ =0x000027f9 - adds r0, r4, 0 - bl FreeSpriteTilesByTag - adds r0, r4, 0 - bl FreeSpritePaletteByTag -_0803A936: - ldr r0, _0803A974 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0803A97C - mov r1, r8 - ldrb r0, [r1] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0803A988 - ldr r0, _0803A978 @ =gMPlayInfo_BGM - bl m4aMPlayContinue - b _0803A988 - .align 2, 0 -_0803A95C: .4byte gSprites -_0803A960: .4byte gUnknown_3004FF0 -_0803A964: .4byte gActiveBattler -_0803A968: .4byte SpriteCallbackDummy -_0803A96C: .4byte gUnknown_2024018 -_0803A970: .4byte 0x000027f9 -_0803A974: .4byte gBattleTypeFlags -_0803A978: .4byte gMPlayInfo_BGM -_0803A97C: - ldr r0, _0803A9B4 @ =gMPlayInfo_BGM - ldr r1, _0803A9B8 @ =0x0000ffff - movs r2, 0x80 - lsls r2, 1 - bl m4aMPlayVolumeControl -_0803A988: - ldr r0, _0803A9BC @ =gUnknown_2024018 - ldr r0, [r0] - ldr r3, _0803A9C0 @ =gActiveBattler - ldrb r1, [r3] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x3 - strb r1, [r0, 0x9] - ldr r1, _0803A9C4 @ =gUnknown_3004FE0 - ldrb r0, [r3] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803A9C8 @ =sub_803A79C - str r1, [r0] -_0803A9AA: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0803A9B4: .4byte gMPlayInfo_BGM -_0803A9B8: .4byte 0x0000ffff -_0803A9BC: .4byte gUnknown_2024018 -_0803A9C0: .4byte gActiveBattler -_0803A9C4: .4byte gUnknown_3004FE0 -_0803A9C8: .4byte sub_803A79C - thumb_func_end sub_803A7E4 - - thumb_func_start sub_803A9CC -sub_803A9CC: @ 803A9CC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r0, _0803ABEC @ =gUnknown_2024018 - mov r8, r0 - ldr r0, [r0] - ldr r7, _0803ABF0 @ =gActiveBattler - ldrb r2, [r7] - ldr r3, [r0, 0x4] - lsls r5, r2, 1 - adds r0, r5, r2 - lsls r0, 2 - adds r0, r3 - ldrb r4, [r0] - movs r6, 0x8 - adds r0, r6, 0 - ands r0, r4 - cmp r0, 0 - beq _0803A9F8 - b _0803ABDC -_0803A9F8: - movs r1, 0x2 - mov r9, r1 - adds r1, r2, 0 - mov r0, r9 - eors r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r1, [r0] - adds r0, r6, 0 - ands r0, r1 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - cmp r0, 0 - beq _0803AA1C - b _0803ABDC -_0803AA1C: - movs r6, 0x80 - adds r0, r6, 0 - ands r0, r4 - cmp r0, 0 - bne _0803AA3A - ldr r0, _0803ABF4 @ =gBattlerPartyIndexes - adds r0, r5, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _0803ABF8 @ =gEnemyParty - adds r1, r0 - adds r0, r2, 0 - bl sub_80F1720 -_0803AA3A: - mov r2, r8 - ldr r1, [r2] - ldrb r0, [r7] - mov r2, r9 - eors r2, r0 - ldr r1, [r1, 0x4] - lsls r3, r2, 1 - adds r0, r3, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - adds r0, r6, 0 - ands r0, r1 - cmp r0, 0 - bne _0803AA6C - ldr r0, _0803ABF4 @ =gBattlerPartyIndexes - adds r0, r3, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _0803ABF8 @ =gEnemyParty - adds r1, r0 - adds r0, r2, 0 - bl sub_80F1720 -_0803AA6C: - ldr r0, _0803ABFC @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0803AABA - ldrb r0, [r7] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - bne _0803AABA - mov r1, r8 - ldr r0, [r1] - ldrb r2, [r7] - ldr r0, [r0, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x9] - adds r0, 0x1 - strb r0, [r1, 0x9] - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0803AAA6 - b _0803ABDC -_0803AAA6: - mov r2, r8 - ldr r0, [r2] - ldrb r1, [r7] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - mov r1, r10 - strb r1, [r0, 0x9] -_0803AABA: - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _0803AB50 - ldr r0, _0803ABFC @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - bne _0803AB50 - ldr r1, _0803AC00 @ =gUnknown_3004FFC - ldr r5, _0803ABF0 @ =gActiveBattler - ldrb r0, [r5] - movs r4, 0x2 - eors r0, r4 - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _0803AC04 @ =gSprites - adds r0, r1 - bl DestroySprite - ldr r2, _0803AC08 @ =gUnknown_3004FF0 - mov r8, r2 - ldrb r0, [r5] - adds r1, r4, 0 - eors r1, r0 - adds r0, r1, r2 - ldrb r0, [r0] - ldr r2, _0803ABF4 @ =gBattlerPartyIndexes - mov r10, r2 - lsls r1, 1 - add r1, r10 - ldrh r1, [r1] - movs r2, 0x64 - mov r9, r2 - mov r2, r9 - muls r2, r1 - adds r1, r2, 0 - ldr r6, _0803ABF8 @ =gEnemyParty - adds r1, r6 - movs r2, 0 - bl UpdateHealthboxAttribute - ldrb r0, [r5] - eors r0, r4 - bl sub_804BD94 - ldrb r0, [r5] - eors r0, r4 - add r0, r8 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - ldrb r0, [r5] - eors r4, r0 - lsls r0, r4, 1 - add r0, r10 - ldrh r0, [r0] - mov r1, r9 - muls r1, r0 - adds r0, r1, 0 - adds r0, r6 - movs r1, 0xB - bl GetMonData - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - adds r0, r4, 0 - bl SetBankEnemyShadowSpriteCallback -_0803AB50: - ldr r1, _0803AC00 @ =gUnknown_3004FFC - ldr r5, _0803ABF0 @ =gActiveBattler - ldrb r0, [r5] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _0803AC04 @ =gSprites - adds r0, r1 - bl DestroySprite - ldr r4, _0803AC08 @ =gUnknown_3004FF0 - ldrb r1, [r5] - adds r0, r1, r4 - ldrb r0, [r0] - ldr r2, _0803ABF4 @ =gBattlerPartyIndexes - mov r9, r2 - lsls r1, 1 - add r1, r9 - ldrh r1, [r1] - movs r2, 0x64 - mov r8, r2 - mov r2, r8 - muls r2, r1 - adds r1, r2, 0 - ldr r6, _0803ABF8 @ =gEnemyParty - adds r1, r6 - movs r2, 0 - bl UpdateHealthboxAttribute - ldrb r0, [r5] - bl sub_804BD94 - ldrb r0, [r5] - adds r0, r4 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - ldrb r4, [r5] - lsls r0, r4, 1 - add r0, r9 - ldrh r0, [r0] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r0, r6 - movs r1, 0xB - bl GetMonData - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - adds r0, r4, 0 - bl SetBankEnemyShadowSpriteCallback - ldr r0, _0803ABEC @ =gUnknown_2024018 - ldr r0, [r0] - ldr r2, [r0, 0x8] - ldrb r1, [r2, 0x9] - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - strb r0, [r2, 0x9] - ldr r1, _0803AC0C @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803AC10 @ =sub_803A7E4 - str r1, [r0] -_0803ABDC: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0803ABEC: .4byte gUnknown_2024018 -_0803ABF0: .4byte gActiveBattler -_0803ABF4: .4byte gBattlerPartyIndexes -_0803ABF8: .4byte gEnemyParty -_0803ABFC: .4byte gBattleTypeFlags -_0803AC00: .4byte gUnknown_3004FFC -_0803AC04: .4byte gSprites -_0803AC08: .4byte gUnknown_3004FF0 -_0803AC0C: .4byte gUnknown_3004FE0 -_0803AC10: .4byte sub_803A7E4 - thumb_func_end sub_803A9CC - - thumb_func_start sub_803AC14 -sub_803AC14: @ 803AC14 - push {r4-r7,lr} - ldr r2, _0803AC70 @ =gSprites - ldr r0, _0803AC74 @ =gBattlerSpriteIds - ldr r7, _0803AC78 @ =gActiveBattler - ldrb r3, [r7] - adds r0, r3, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r2 - adds r0, r1, 0 - adds r0, 0x3F - ldrb r0, [r0] - lsls r0, 27 - lsrs r2, r0, 31 - cmp r2, 0x1 - bne _0803ACC0 - movs r4, 0x24 - ldrsh r0, [r1, r4] - cmp r0, 0 - bne _0803ACC0 - ldr r6, _0803AC7C @ =gUnknown_2024018 - ldr r0, [r6] - ldr r1, [r0, 0x4] - lsls r4, r3, 1 - adds r0, r4, r3 - lsls r0, 2 - adds r1, r0, r1 - ldrb r5, [r1] - movs r0, 0x80 - ands r0, r5 - cmp r0, 0 - bne _0803AC88 - ldr r0, _0803AC80 @ =gBattlerPartyIndexes - adds r0, r4, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _0803AC84 @ =gEnemyParty - adds r1, r0 - adds r0, r3, 0 - bl sub_80F1720 - b _0803ACC0 - .align 2, 0 -_0803AC70: .4byte gSprites -_0803AC74: .4byte gBattlerSpriteIds -_0803AC78: .4byte gActiveBattler -_0803AC7C: .4byte gUnknown_2024018 -_0803AC80: .4byte gBattlerPartyIndexes -_0803AC84: .4byte gEnemyParty -_0803AC88: - ldrb r0, [r1, 0x1] - ands r2, r0 - cmp r2, 0 - beq _0803ACC0 - movs r0, 0x7F - ands r0, r5 - strb r0, [r1] - ldr r0, [r6] - ldrb r2, [r7] - ldr r0, [r0, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1, 0x1] - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0x1] - ldr r4, _0803ACC8 @ =0x000027f9 - adds r0, r4, 0 - bl FreeSpriteTilesByTag - adds r0, r4, 0 - bl FreeSpritePaletteByTag - bl RecordedOpponentBufferExecCompleted -_0803ACC0: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0803ACC8: .4byte 0x000027f9 - thumb_func_end sub_803AC14 - - thumb_func_start CompleteOnHealthbarDone_4 -CompleteOnHealthbarDone_4: @ 803ACCC - push {r4-r6,lr} - ldr r6, _0803AD0C @ =gActiveBattler - ldrb r0, [r6] - ldr r5, _0803AD10 @ =gUnknown_3004FF0 - adds r1, r0, r5 - ldrb r1, [r1] - movs r2, 0 - movs r3, 0 - bl sub_8049FD8 - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - ldrb r0, [r6] - adds r0, r5 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - lsls r4, 16 - asrs r1, r4, 16 - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - beq _0803AD14 - ldrb r0, [r6] - adds r0, r5 - ldrb r0, [r0] - movs r2, 0 - bl sub_8048440 - b _0803AD18 - .align 2, 0 -_0803AD0C: .4byte gActiveBattler -_0803AD10: .4byte gUnknown_3004FF0 -_0803AD14: - bl RecordedOpponentBufferExecCompleted -_0803AD18: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end CompleteOnHealthbarDone_4 - - thumb_func_start sub_803AD20 -sub_803AD20: @ 803AD20 - push {lr} - ldr r2, _0803AD54 @ =gSprites - ldr r0, _0803AD58 @ =gBattlerSpriteIds - ldr r1, _0803AD5C @ =gActiveBattler - ldrb r3, [r1] - adds r0, r3, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r0, [r0] - lsls r0, 31 - cmp r0, 0 - bne _0803AD4E - ldr r0, _0803AD60 @ =gUnknown_3004FF0 - adds r0, r3, r0 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible - bl RecordedOpponentBufferExecCompleted -_0803AD4E: - pop {r0} - bx r0 - .align 2, 0 -_0803AD54: .4byte gSprites -_0803AD58: .4byte gBattlerSpriteIds -_0803AD5C: .4byte gActiveBattler -_0803AD60: .4byte gUnknown_3004FF0 - thumb_func_end sub_803AD20 - - thumb_func_start sub_803AD64 -sub_803AD64: @ 803AD64 - push {r4-r6,lr} - ldr r0, _0803ADC4 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r6, _0803ADC8 @ =gActiveBattler - ldrb r2, [r6] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _0803ADBE - ldr r5, _0803ADCC @ =gBattlerSpriteIds - adds r0, r2, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _0803ADD0 @ =gSprites - adds r0, r4 - bl FreeSpriteOamMatrix - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - ldrb r0, [r6] - bl EnemyShadowCallbackToSetInvisible - ldr r1, _0803ADD4 @ =gUnknown_3004FF0 - ldrb r0, [r6] - adds r0, r1 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible - bl RecordedOpponentBufferExecCompleted -_0803ADBE: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0803ADC4: .4byte gUnknown_2024018 -_0803ADC8: .4byte gActiveBattler -_0803ADCC: .4byte gBattlerSpriteIds -_0803ADD0: .4byte gSprites -_0803ADD4: .4byte gUnknown_3004FF0 - thumb_func_end sub_803AD64 - - thumb_func_start CompleteOnInactiveTextPrinter_5 -CompleteOnInactiveTextPrinter_5: @ 803ADD8 - push {lr} - movs r0, 0 - bl IsTextPrinterActive - lsls r0, 16 - cmp r0, 0 - bne _0803ADEA - bl RecordedOpponentBufferExecCompleted -_0803ADEA: - pop {r0} - bx r0 - thumb_func_end CompleteOnInactiveTextPrinter_5 - - thumb_func_start DoHitAnimBlinkSpriteEffect_4 -DoHitAnimBlinkSpriteEffect_4: @ 803ADF0 - push {r4,lr} - ldr r1, _0803AE2C @ =gBattlerSpriteIds - ldr r0, _0803AE30 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - ldr r2, _0803AE34 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, r0, r2 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x20 - bne _0803AE3C - movs r3, 0 - movs r0, 0 - strh r0, [r4, 0x30] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - subs r0, 0x5 - ands r0, r1 - strb r0, [r2] - ldr r0, _0803AE38 @ =gUnknown_2024005 - strb r3, [r0] - bl RecordedOpponentBufferExecCompleted - b _0803AE66 - .align 2, 0 -_0803AE2C: .4byte gBattlerSpriteIds -_0803AE30: .4byte gActiveBattler -_0803AE34: .4byte gSprites -_0803AE38: .4byte gUnknown_2024005 -_0803AE3C: - ldrh r0, [r4, 0x30] - movs r1, 0x3 - ands r0, r1 - cmp r0, 0 - bne _0803AE60 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_0803AE60: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] -_0803AE66: - pop {r4} - pop {r0} - bx r0 - thumb_func_end DoHitAnimBlinkSpriteEffect_4 - - thumb_func_start sub_803AE6C -sub_803AE6C: @ 803AE6C - push {r4,lr} - ldr r2, _0803AEC0 @ =gSprites - ldr r0, _0803AEC4 @ =gUnknown_3004FF0 - ldr r4, _0803AEC8 @ =gActiveBattler - ldrb r3, [r4] - adds r0, r3, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _0803AECC @ =SpriteCallbackDummy - cmp r1, r0 - bne _0803AEB8 - ldr r0, _0803AED0 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r1, [r0] - lsls r0, r3, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0803AEAC - adds r0, r3, 0 - adds r1, r3, 0 - adds r2, r3, 0 - movs r3, 0x6 - bl InitAndLaunchSpecialAnimation -_0803AEAC: - ldr r0, _0803AED4 @ =gUnknown_3004FE0 - ldrb r1, [r4] - lsls r1, 2 - adds r1, r0 - ldr r0, _0803AED8 @ =sub_803AEDC - str r0, [r1] -_0803AEB8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0803AEC0: .4byte gSprites -_0803AEC4: .4byte gUnknown_3004FF0 -_0803AEC8: .4byte gActiveBattler -_0803AECC: .4byte SpriteCallbackDummy -_0803AED0: .4byte gUnknown_2024018 -_0803AED4: .4byte gUnknown_3004FE0 -_0803AED8: .4byte sub_803AEDC - thumb_func_end sub_803AE6C - - thumb_func_start sub_803AEDC -sub_803AEDC: @ 803AEDC - push {lr} - ldr r0, _0803AF18 @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _0803AF1C @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _0803AF14 - bl IsCryPlayingOrClearCrySongs - lsls r0, 24 - cmp r0, 0 - bne _0803AF14 - ldr r0, _0803AF20 @ =gMPlayInfo_BGM - ldr r1, _0803AF24 @ =0x0000ffff - movs r2, 0x80 - lsls r2, 1 - bl m4aMPlayVolumeControl - bl RecordedOpponentBufferExecCompleted -_0803AF14: - pop {r0} - bx r0 - .align 2, 0 -_0803AF18: .4byte gUnknown_2024018 -_0803AF1C: .4byte gActiveBattler -_0803AF20: .4byte gMPlayInfo_BGM -_0803AF24: .4byte 0x0000ffff - thumb_func_end sub_803AEDC - - thumb_func_start sub_803AF28 -sub_803AF28: @ 803AF28 - push {r4,r5,lr} - ldr r3, _0803AFD4 @ =gUnknown_2024018 - ldr r0, [r3] - ldr r5, _0803AFD8 @ =gActiveBattler - ldrb r1, [r5] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r2, r0, r2 - ldrb r1, [r2, 0x1] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0803AFCC - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - ldr r0, [r3] - ldrb r2, [r5] - ldr r0, [r0, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1, 0x1] - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0x1] - ldr r4, _0803AFDC @ =0x000027f9 - adds r0, r4, 0 - bl FreeSpriteTilesByTag - adds r0, r4, 0 - bl FreeSpritePaletteByTag - ldr r1, _0803AFE0 @ =gBattlerSpriteIds - ldrb r0, [r5] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _0803AFE4 @ =gSprites - adds r0, r1 - movs r1, 0 - bl StartSpriteAnim - ldr r4, _0803AFE8 @ =gUnknown_3004FF0 - ldrb r1, [r5] - adds r0, r1, r4 - ldrb r0, [r0] - ldr r2, _0803AFEC @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _0803AFF0 @ =gEnemyParty - adds r1, r2 - movs r2, 0 - bl UpdateHealthboxAttribute - ldrb r0, [r5] - bl sub_804BD94 - ldrb r0, [r5] - adds r0, r4 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - ldrb r0, [r5] - bl CopyBattleSpriteInvisibility - ldr r1, _0803AFF4 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803AFF8 @ =sub_803AE6C - str r1, [r0] -_0803AFCC: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0803AFD4: .4byte gUnknown_2024018 -_0803AFD8: .4byte gActiveBattler -_0803AFDC: .4byte 0x000027f9 -_0803AFE0: .4byte gBattlerSpriteIds -_0803AFE4: .4byte gSprites -_0803AFE8: .4byte gUnknown_3004FF0 -_0803AFEC: .4byte gBattlerPartyIndexes -_0803AFF0: .4byte gEnemyParty -_0803AFF4: .4byte gUnknown_3004FE0 -_0803AFF8: .4byte sub_803AE6C - thumb_func_end sub_803AF28 - - thumb_func_start sub_803AFFC -sub_803AFFC: @ 803AFFC - push {r4-r6,lr} - ldr r6, _0803B0A0 @ =gUnknown_2024018 - ldr r0, [r6] - ldr r5, _0803B0A4 @ =gActiveBattler - ldrb r2, [r5] - ldr r1, [r0, 0x4] - lsls r3, r2, 1 - adds r0, r3, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x88 - ands r0, r1 - cmp r0, 0 - bne _0803B02E - ldr r0, _0803B0A8 @ =gBattlerPartyIndexes - adds r0, r3, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _0803B0AC @ =gEnemyParty - adds r1, r0 - adds r0, r2, 0 - bl sub_80F1720 -_0803B02E: - ldr r4, _0803B0B0 @ =gSprites - ldr r0, _0803B0B4 @ =gUnknown_3004FFC - ldrb r2, [r5] - adds r0, r2, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r3, r0, 2 - adds r0, r4, 0 - adds r0, 0x1C - adds r0, r3, r0 - ldr r1, [r0] - ldr r0, _0803B0B8 @ =SpriteCallbackDummy - cmp r1, r0 - bne _0803B098 - ldr r0, [r6] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - bne _0803B098 - adds r0, r3, r4 - bl DestroySprite - ldrb r4, [r5] - ldr r1, _0803B0A8 @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0803B0AC @ =gEnemyParty - adds r0, r1 - movs r1, 0xB - bl GetMonData - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - adds r0, r4, 0 - bl SetBankEnemyShadowSpriteCallback - ldr r1, _0803B0BC @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803B0C0 @ =sub_803AF28 - str r1, [r0] -_0803B098: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0803B0A0: .4byte gUnknown_2024018 -_0803B0A4: .4byte gActiveBattler -_0803B0A8: .4byte gBattlerPartyIndexes -_0803B0AC: .4byte gEnemyParty -_0803B0B0: .4byte gSprites -_0803B0B4: .4byte gUnknown_3004FFC -_0803B0B8: .4byte SpriteCallbackDummy -_0803B0BC: .4byte gUnknown_3004FE0 -_0803B0C0: .4byte sub_803AF28 - thumb_func_end sub_803AFFC - - thumb_func_start CompleteOnFinishedStatusAnimation_5 -CompleteOnFinishedStatusAnimation_5: @ 803B0C4 - push {lr} - ldr r0, _0803B0EC @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _0803B0F0 @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - bne _0803B0E6 - bl RecordedOpponentBufferExecCompleted -_0803B0E6: - pop {r0} - bx r0 - .align 2, 0 -_0803B0EC: .4byte gUnknown_2024018 -_0803B0F0: .4byte gActiveBattler - thumb_func_end CompleteOnFinishedStatusAnimation_5 - - thumb_func_start CompleteOnFinishedBattleAnimation_5 -CompleteOnFinishedBattleAnimation_5: @ 803B0F4 - push {lr} - ldr r0, _0803B11C @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _0803B120 @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - bne _0803B116 - bl RecordedOpponentBufferExecCompleted -_0803B116: - pop {r0} - bx r0 - .align 2, 0 -_0803B11C: .4byte gUnknown_2024018 -_0803B120: .4byte gActiveBattler - thumb_func_end CompleteOnFinishedBattleAnimation_5 - - thumb_func_start RecordedOpponentBufferExecCompleted -RecordedOpponentBufferExecCompleted: @ 803B124 - push {r4,lr} - sub sp, 0x4 - ldr r1, _0803B164 @ =gUnknown_3004FE0 - ldr r4, _0803B168 @ =gActiveBattler - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803B16C @ =sub_803A684 - str r1, [r0] - ldr r0, _0803B170 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0803B178 - bl GetMultiplayerId - mov r1, sp - strb r0, [r1] - movs r0, 0x2 - movs r1, 0x4 - mov r2, sp - bl PrepareBufferDataTransferLink - ldr r1, _0803B174 @ =gUnknown_2022BC4 - ldrb r0, [r4] - lsls r0, 9 - adds r0, r1 - movs r1, 0x38 - strb r1, [r0] - b _0803B18A - .align 2, 0 -_0803B164: .4byte gUnknown_3004FE0 -_0803B168: .4byte gActiveBattler -_0803B16C: .4byte sub_803A684 -_0803B170: .4byte gBattleTypeFlags -_0803B174: .4byte gUnknown_2022BC4 -_0803B178: - ldr r2, _0803B194 @ =gUnknown_2023BC8 - ldr r1, _0803B198 @ =gBitTable - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - ldr r0, [r2] - bics r0, r1 - str r0, [r2] -_0803B18A: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0803B194: .4byte gUnknown_2023BC8 -_0803B198: .4byte gBitTable - thumb_func_end RecordedOpponentBufferExecCompleted - - thumb_func_start RecordedOpponentHandleGetMonData -RecordedOpponentHandleGetMonData: @ 803B19C - push {r4-r6,lr} - sub sp, 0x100 - movs r6, 0 - ldr r1, _0803B1C8 @ =gUnknown_2022BC4 - ldr r0, _0803B1CC @ =gActiveBattler - ldrb r2, [r0] - lsls r0, r2, 9 - adds r1, 0x2 - adds r1, r0, r1 - ldrb r0, [r1] - cmp r0, 0 - bne _0803B1D4 - ldr r0, _0803B1D0 @ =gBattlerPartyIndexes - lsls r1, r2, 1 - adds r1, r0 - ldrb r0, [r1] - mov r1, sp - bl CopyRecordedOpponentMonData - adds r6, r0, 0 - b _0803B1F6 - .align 2, 0 -_0803B1C8: .4byte gUnknown_2022BC4 -_0803B1CC: .4byte gActiveBattler -_0803B1D0: .4byte gBattlerPartyIndexes -_0803B1D4: - ldrb r4, [r1] - movs r5, 0 -_0803B1D8: - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _0803B1EE - lsls r0, r5, 24 - lsrs r0, 24 - mov r2, sp - adds r1, r2, r6 - bl CopyRecordedOpponentMonData - adds r6, r0 -_0803B1EE: - lsrs r4, 1 - adds r5, 0x1 - cmp r5, 0x5 - ble _0803B1D8 -_0803B1F6: - lsls r1, r6, 16 - lsrs r1, 16 - movs r0, 0x1 - mov r2, sp - bl EmitDataTransfer - bl RecordedOpponentBufferExecCompleted - add sp, 0x100 - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end RecordedOpponentHandleGetMonData - - thumb_func_start CopyRecordedOpponentMonData -CopyRecordedOpponentMonData: @ 803B210 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x90 - adds r7, r1, 0 - lsls r0, 24 - lsrs r5, r0, 24 - movs r6, 0 - ldr r2, _0803B244 @ =gUnknown_2022BC4 - ldr r3, _0803B248 @ =gActiveBattler - ldrb r0, [r3] - lsls r0, 9 - adds r1, r2, 0x1 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x3B - bls _0803B23A - bl _0803B9A6 -_0803B23A: - lsls r0, 2 - ldr r1, _0803B24C @ =_0803B250 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0803B244: .4byte gUnknown_2022BC4 -_0803B248: .4byte gActiveBattler -_0803B24C: .4byte _0803B250 - .align 2, 0 -_0803B250: - .4byte _0803B340 - .4byte _0803B564 - .4byte _0803B574 - .4byte _0803B584 - .4byte _0803B5EC - .4byte _0803B5EC - .4byte _0803B5EC - .4byte _0803B5EC - .4byte _0803B608 - .4byte _0803B644 - .4byte _0803B644 - .4byte _0803B644 - .4byte _0803B644 - .4byte _0803B9A6 - .4byte _0803B9A6 - .4byte _0803B9A6 - .4byte _0803B9A6 - .4byte _0803B660 - .4byte _0803B670 - .4byte _0803B6A0 - .4byte _0803B6B0 - .4byte _0803B6C0 - .4byte _0803B6D0 - .4byte _0803B6E0 - .4byte _0803B6F0 - .4byte _0803B700 - .4byte _0803B710 - .4byte _0803B720 - .4byte _0803B730 - .4byte _0803B740 - .4byte _0803B750 - .4byte _0803B760 - .4byte _0803B7B0 - .4byte _0803B7C0 - .4byte _0803B7D0 - .4byte _0803B7E0 - .4byte _0803B7F0 - .4byte _0803B800 - .4byte _0803B810 - .4byte _0803B820 - .4byte _0803B830 - .4byte _0803B864 - .4byte _0803B874 - .4byte _0803B884 - .4byte _0803B894 - .4byte _0803B8A4 - .4byte _0803B8B4 - .4byte _0803B8C4 - .4byte _0803B8D4 - .4byte _0803B8F4 - .4byte _0803B904 - .4byte _0803B914 - .4byte _0803B924 - .4byte _0803B934 - .4byte _0803B944 - .4byte _0803B954 - .4byte _0803B964 - .4byte _0803B974 - .4byte _0803B984 - .4byte _0803B994 -_0803B340: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _0803B554 @ =gEnemyParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - mov r1, sp - strh r0, [r1] - adds r0, r4, 0 - movs r1, 0xC - bl GetMonData - mov r1, sp - strh r0, [r1, 0x2E] - movs r6, 0 - add r0, sp, 0x24 - mov r9, r0 - movs r1, 0x3B - add r1, sp - mov r10, r1 - mov r2, sp - adds r2, 0x2B - str r2, [sp, 0x80] - mov r0, sp - adds r0, 0x2A - str r0, [sp, 0x7C] - mov r1, sp - adds r1, 0x68 - str r1, [sp, 0x8C] - adds r2, 0x5 - str r2, [sp, 0x84] - adds r0, 0x12 - str r0, [sp, 0x88] - mov r8, r4 - add r4, sp, 0xC -_0803B38C: - adds r1, r6, 0 - adds r1, 0xD - mov r0, r8 - bl GetMonData - strh r0, [r4] - adds r1, r6, 0 - adds r1, 0x11 - mov r0, r8 - bl GetMonData - mov r2, r9 - adds r1, r2, r6 - strb r0, [r1] - adds r4, 0x2 - adds r6, 0x1 - cmp r6, 0x3 - ble _0803B38C - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _0803B554 @ =gEnemyParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x15 - bl GetMonData - mov r1, r10 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x20 - bl GetMonData - ldr r2, [sp, 0x80] - strb r0, [r2] - adds r0, r4, 0 - movs r1, 0x19 - bl GetMonData - str r0, [sp, 0x44] - adds r0, r4, 0 - movs r1, 0x27 - bl GetMonData - mov r3, sp - movs r5, 0x1F - ands r0, r5 - ldrb r2, [r3, 0x14] - movs r1, 0x20 - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x14] - adds r0, r4, 0 - movs r1, 0x28 - bl GetMonData - mov r3, sp - movs r6, 0x1F - ands r0, r6 - lsls r0, 5 - ldrh r2, [r3, 0x14] - ldr r1, _0803B558 @ =0xfffffc1f - ands r1, r2 - orrs r1, r0 - strh r1, [r3, 0x14] - adds r0, r4, 0 - movs r1, 0x29 - bl GetMonData - mov r3, sp - ands r0, r5 - lsls r0, 2 - ldrb r2, [r3, 0x15] - movs r1, 0x7D - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x15] - adds r0, r4, 0 - movs r1, 0x2A - bl GetMonData - movs r1, 0x1F - ands r1, r0 - lsls r1, 15 - ldr r0, [sp, 0x14] - ldr r2, _0803B55C @ =0xfff07fff - ands r0, r2 - orrs r0, r1 - str r0, [sp, 0x14] - adds r0, r4, 0 - movs r1, 0x2B - bl GetMonData - mov r3, sp - ands r0, r6 - lsls r0, 4 - ldrh r2, [r3, 0x16] - ldr r1, _0803B560 @ =0xfffffe0f - ands r1, r2 - orrs r1, r0 - strh r1, [r3, 0x16] - adds r0, r4, 0 - movs r1, 0x2C - bl GetMonData - mov r3, sp - ands r0, r5 - lsls r0, 1 - ldrb r2, [r3, 0x17] - movs r1, 0x3F - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x17] - adds r0, r4, 0 - movs r1, 0 - bl GetMonData - str r0, [sp, 0x48] - adds r0, r4, 0 - movs r1, 0x37 - bl GetMonData - str r0, [sp, 0x4C] - adds r0, r4, 0 - movs r1, 0x38 - bl GetMonData - ldr r1, [sp, 0x7C] - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - mov r1, sp - strh r0, [r1, 0x28] - adds r0, r4, 0 - movs r1, 0x3A - bl GetMonData - mov r1, sp - strh r0, [r1, 0x2C] - adds r0, r4, 0 - movs r1, 0x3B - bl GetMonData - mov r1, sp - strh r0, [r1, 0x2] - adds r0, r4, 0 - movs r1, 0x3C - bl GetMonData - mov r1, sp - strh r0, [r1, 0x4] - adds r0, r4, 0 - movs r1, 0x3D - bl GetMonData - mov r1, sp - strh r0, [r1, 0x6] - adds r0, r4, 0 - movs r1, 0x3E - bl GetMonData - mov r1, sp - strh r0, [r1, 0x8] - adds r0, r4, 0 - movs r1, 0x3F - bl GetMonData - mov r1, sp - strh r0, [r1, 0xA] - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - mov r3, sp - movs r1, 0x1 - ands r0, r1 - lsls r0, 6 - ldrb r2, [r3, 0x17] - movs r1, 0x41 - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x17] - adds r0, r4, 0 - movs r1, 0x2E - bl GetMonData - mov r3, sp - lsls r0, 7 - ldrb r2, [r3, 0x17] - movs r1, 0x7F - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x17] - adds r0, r4, 0 - movs r1, 0x1 - bl GetMonData - str r0, [sp, 0x54] - adds r0, r4, 0 - movs r1, 0x2 - ldr r2, [sp, 0x8C] - bl GetMonData - ldr r0, [sp, 0x84] - ldr r1, [sp, 0x8C] - bl StringCopy10 - adds r0, r4, 0 - movs r1, 0x7 - ldr r2, [sp, 0x88] - bl GetMonData - mov r2, sp - movs r6, 0 -_0803B544: - adds r0, r7, r6 - adds r1, r2, r6 - ldrb r1, [r1] - strb r1, [r0] - adds r6, 0x1 - cmp r6, 0x57 - bls _0803B544 - b _0803B9A6 - .align 2, 0 -_0803B554: .4byte gEnemyParty -_0803B558: .4byte 0xfffffc1f -_0803B55C: .4byte 0xfff07fff -_0803B560: .4byte 0xfffffe0f -_0803B564: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B570 @ =gEnemyParty - adds r0, r1 - movs r1, 0xB - b _0803B8DE - .align 2, 0 -_0803B570: .4byte gEnemyParty -_0803B574: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B580 @ =gEnemyParty - adds r0, r1 - movs r1, 0xC - b _0803B8DE - .align 2, 0 -_0803B580: .4byte gEnemyParty -_0803B584: - movs r6, 0 - add r2, sp, 0x58 - mov r9, r2 - add r0, sp, 0x60 - mov r10, r0 - movs r0, 0x64 - adds r1, r5, 0 - muls r1, r0 - ldr r0, _0803B5E8 @ =gEnemyParty - adds r4, r1, r0 - mov r8, r9 -_0803B59A: - adds r1, r6, 0 - adds r1, 0xD - adds r0, r4, 0 - bl GetMonData - mov r1, r8 - strh r0, [r1] - adds r1, r6, 0 - adds r1, 0x11 - adds r0, r4, 0 - bl GetMonData - mov r2, r10 - adds r1, r2, r6 - strb r0, [r1] - movs r0, 0x2 - add r8, r0 - adds r6, 0x1 - cmp r6, 0x3 - ble _0803B59A - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B5E8 @ =gEnemyParty - adds r0, r1 - movs r1, 0x15 - bl GetMonData - mov r1, r9 - strb r0, [r1, 0xC] - mov r2, r9 - movs r6, 0 -_0803B5D8: - adds r0, r7, r6 - adds r1, r2, r6 - ldrb r1, [r1] - strb r1, [r0] - adds r6, 0x1 - cmp r6, 0xF - bls _0803B5D8 - b _0803B9A6 - .align 2, 0 -_0803B5E8: .4byte gEnemyParty -_0803B5EC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B604 @ =gEnemyParty - adds r0, r1 - ldrb r1, [r3] - lsls r1, 9 - adds r2, 0x1 - adds r1, r2 - ldrb r1, [r1] - adds r1, 0x9 - b _0803B8DE - .align 2, 0 -_0803B604: .4byte gEnemyParty -_0803B608: - movs r6, 0 - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r2, _0803B640 @ =gEnemyParty - mov r8, r2 -_0803B614: - adds r1, r6, 0 - adds r1, 0x11 - mov r2, r8 - adds r0, r4, r2 - bl GetMonData - adds r1, r7, r6 - strb r0, [r1] - adds r6, 0x1 - cmp r6, 0x3 - ble _0803B614 - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B640 @ =gEnemyParty - adds r0, r1 - movs r1, 0x15 - bl GetMonData - adds r1, r7, r6 - strb r0, [r1] - adds r6, 0x1 - b _0803B9A6 - .align 2, 0 -_0803B640: .4byte gEnemyParty -_0803B644: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B65C @ =gEnemyParty - adds r0, r1 - ldrb r1, [r3] - lsls r1, 9 - adds r2, 0x1 - adds r1, r2 - ldrb r1, [r1] - adds r1, 0x8 - b _0803B99E - .align 2, 0 -_0803B65C: .4byte gEnemyParty -_0803B660: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B66C @ =gEnemyParty - adds r0, r1 - movs r1, 0x1 - b _0803B67A - .align 2, 0 -_0803B66C: .4byte gEnemyParty -_0803B670: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B69C @ =gEnemyParty - adds r0, r1 - movs r1, 0x19 -_0803B67A: - bl GetMonData - adds r1, r0, 0 - strb r1, [r7] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - lsrs r0, 8 - strb r0, [r7, 0x1] - movs r0, 0xFF - lsls r0, 16 - ands r0, r1 - lsrs r0, 16 - strb r0, [r7, 0x2] - movs r6, 0x3 - b _0803B9A6 - .align 2, 0 -_0803B69C: .4byte gEnemyParty -_0803B6A0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B6AC @ =gEnemyParty - adds r0, r1 - movs r1, 0x1A - b _0803B99E - .align 2, 0 -_0803B6AC: .4byte gEnemyParty -_0803B6B0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B6BC @ =gEnemyParty - adds r0, r1 - movs r1, 0x1B - b _0803B99E - .align 2, 0 -_0803B6BC: .4byte gEnemyParty -_0803B6C0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B6CC @ =gEnemyParty - adds r0, r1 - movs r1, 0x1C - b _0803B99E - .align 2, 0 -_0803B6CC: .4byte gEnemyParty -_0803B6D0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B6DC @ =gEnemyParty - adds r0, r1 - movs r1, 0x1D - b _0803B99E - .align 2, 0 -_0803B6DC: .4byte gEnemyParty -_0803B6E0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B6EC @ =gEnemyParty - adds r0, r1 - movs r1, 0x1E - b _0803B99E - .align 2, 0 -_0803B6EC: .4byte gEnemyParty -_0803B6F0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B6FC @ =gEnemyParty - adds r0, r1 - movs r1, 0x1F - b _0803B99E - .align 2, 0 -_0803B6FC: .4byte gEnemyParty -_0803B700: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B70C @ =gEnemyParty - adds r0, r1 - movs r1, 0x20 - b _0803B99E - .align 2, 0 -_0803B70C: .4byte gEnemyParty -_0803B710: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B71C @ =gEnemyParty - adds r0, r1 - movs r1, 0x22 - b _0803B99E - .align 2, 0 -_0803B71C: .4byte gEnemyParty -_0803B720: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B72C @ =gEnemyParty - adds r0, r1 - movs r1, 0x23 - b _0803B99E - .align 2, 0 -_0803B72C: .4byte gEnemyParty -_0803B730: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B73C @ =gEnemyParty - adds r0, r1 - movs r1, 0x24 - b _0803B99E - .align 2, 0 -_0803B73C: .4byte gEnemyParty -_0803B740: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B74C @ =gEnemyParty - adds r0, r1 - movs r1, 0x25 - b _0803B99E - .align 2, 0 -_0803B74C: .4byte gEnemyParty -_0803B750: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B75C @ =gEnemyParty - adds r0, r1 - movs r1, 0x26 - b _0803B99E - .align 2, 0 -_0803B75C: .4byte gEnemyParty -_0803B760: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _0803B7AC @ =gEnemyParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x27 - bl GetMonData - strb r0, [r7] - adds r0, r4, 0 - movs r1, 0x28 - bl GetMonData - strb r0, [r7, 0x1] - adds r0, r4, 0 - movs r1, 0x29 - bl GetMonData - strb r0, [r7, 0x2] - adds r0, r4, 0 - movs r1, 0x2A - bl GetMonData - strb r0, [r7, 0x3] - adds r0, r4, 0 - movs r1, 0x2B - bl GetMonData - strb r0, [r7, 0x4] - adds r0, r4, 0 - movs r1, 0x2C - bl GetMonData - strb r0, [r7, 0x5] - movs r6, 0x6 - b _0803B9A6 - .align 2, 0 -_0803B7AC: .4byte gEnemyParty -_0803B7B0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B7BC @ =gEnemyParty - adds r0, r1 - movs r1, 0x27 - b _0803B99E - .align 2, 0 -_0803B7BC: .4byte gEnemyParty -_0803B7C0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B7CC @ =gEnemyParty - adds r0, r1 - movs r1, 0x28 - b _0803B99E - .align 2, 0 -_0803B7CC: .4byte gEnemyParty -_0803B7D0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B7DC @ =gEnemyParty - adds r0, r1 - movs r1, 0x29 - b _0803B99E - .align 2, 0 -_0803B7DC: .4byte gEnemyParty -_0803B7E0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B7EC @ =gEnemyParty - adds r0, r1 - movs r1, 0x2A - b _0803B99E - .align 2, 0 -_0803B7EC: .4byte gEnemyParty -_0803B7F0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B7FC @ =gEnemyParty - adds r0, r1 - movs r1, 0x2B - b _0803B99E - .align 2, 0 -_0803B7FC: .4byte gEnemyParty -_0803B800: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B80C @ =gEnemyParty - adds r0, r1 - movs r1, 0x2C - b _0803B99E - .align 2, 0 -_0803B80C: .4byte gEnemyParty -_0803B810: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B81C @ =gEnemyParty - adds r0, r1 - movs r1, 0 - b _0803B83A - .align 2, 0 -_0803B81C: .4byte gEnemyParty -_0803B820: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B82C @ =gEnemyParty - adds r0, r1 - movs r1, 0x9 - b _0803B8DE - .align 2, 0 -_0803B82C: .4byte gEnemyParty -_0803B830: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B860 @ =gEnemyParty - adds r0, r1 - movs r1, 0x37 -_0803B83A: - bl GetMonData - adds r1, r0, 0 - strb r1, [r7] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - lsrs r0, 8 - strb r0, [r7, 0x1] - movs r0, 0xFF - lsls r0, 16 - ands r0, r1 - lsrs r0, 16 - strb r0, [r7, 0x2] - lsrs r0, r1, 24 - strb r0, [r7, 0x3] - movs r6, 0x4 - b _0803B9A6 - .align 2, 0 -_0803B860: .4byte gEnemyParty -_0803B864: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B870 @ =gEnemyParty - adds r0, r1 - movs r1, 0x38 - b _0803B99E - .align 2, 0 -_0803B870: .4byte gEnemyParty -_0803B874: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B880 @ =gEnemyParty - adds r0, r1 - movs r1, 0x39 - b _0803B8DE - .align 2, 0 -_0803B880: .4byte gEnemyParty -_0803B884: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B890 @ =gEnemyParty - adds r0, r1 - movs r1, 0x3A - b _0803B8DE - .align 2, 0 -_0803B890: .4byte gEnemyParty -_0803B894: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B8A0 @ =gEnemyParty - adds r0, r1 - movs r1, 0x3B - b _0803B8DE - .align 2, 0 -_0803B8A0: .4byte gEnemyParty -_0803B8A4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B8B0 @ =gEnemyParty - adds r0, r1 - movs r1, 0x3C - b _0803B8DE - .align 2, 0 -_0803B8B0: .4byte gEnemyParty -_0803B8B4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B8C0 @ =gEnemyParty - adds r0, r1 - movs r1, 0x3D - b _0803B8DE - .align 2, 0 -_0803B8C0: .4byte gEnemyParty -_0803B8C4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B8D0 @ =gEnemyParty - adds r0, r1 - movs r1, 0x3E - b _0803B8DE - .align 2, 0 -_0803B8D0: .4byte gEnemyParty -_0803B8D4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B8F0 @ =gEnemyParty - adds r0, r1 - movs r1, 0x3F -_0803B8DE: - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - strb r0, [r7] - lsrs r0, 8 - strb r0, [r7, 0x1] - movs r6, 0x2 - b _0803B9A6 - .align 2, 0 -_0803B8F0: .4byte gEnemyParty -_0803B8F4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B900 @ =gEnemyParty - adds r0, r1 - movs r1, 0x16 - b _0803B99E - .align 2, 0 -_0803B900: .4byte gEnemyParty -_0803B904: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B910 @ =gEnemyParty - adds r0, r1 - movs r1, 0x17 - b _0803B99E - .align 2, 0 -_0803B910: .4byte gEnemyParty -_0803B914: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B920 @ =gEnemyParty - adds r0, r1 - movs r1, 0x18 - b _0803B99E - .align 2, 0 -_0803B920: .4byte gEnemyParty -_0803B924: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B930 @ =gEnemyParty - adds r0, r1 - movs r1, 0x21 - b _0803B99E - .align 2, 0 -_0803B930: .4byte gEnemyParty -_0803B934: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B940 @ =gEnemyParty - adds r0, r1 - movs r1, 0x2F - b _0803B99E - .align 2, 0 -_0803B940: .4byte gEnemyParty -_0803B944: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B950 @ =gEnemyParty - adds r0, r1 - movs r1, 0x30 - b _0803B99E - .align 2, 0 -_0803B950: .4byte gEnemyParty -_0803B954: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B960 @ =gEnemyParty - adds r0, r1 - movs r1, 0x32 - b _0803B99E - .align 2, 0 -_0803B960: .4byte gEnemyParty -_0803B964: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B970 @ =gEnemyParty - adds r0, r1 - movs r1, 0x33 - b _0803B99E - .align 2, 0 -_0803B970: .4byte gEnemyParty -_0803B974: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B980 @ =gEnemyParty - adds r0, r1 - movs r1, 0x34 - b _0803B99E - .align 2, 0 -_0803B980: .4byte gEnemyParty -_0803B984: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B990 @ =gEnemyParty - adds r0, r1 - movs r1, 0x35 - b _0803B99E - .align 2, 0 -_0803B990: .4byte gEnemyParty -_0803B994: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803B9B8 @ =gEnemyParty - adds r0, r1 - movs r1, 0x36 -_0803B99E: - bl GetMonData - strb r0, [r7] - movs r6, 0x1 -_0803B9A6: - adds r0, r6, 0 - add sp, 0x90 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_0803B9B8: .4byte gEnemyParty - thumb_func_end CopyRecordedOpponentMonData - - thumb_func_start sub_803B9BC -sub_803B9BC: @ 803B9BC - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803B9BC - - thumb_func_start RecordedOpponentHandleSetMonData -RecordedOpponentHandleSetMonData: @ 803B9C8 - push {r4,r5,lr} - ldr r1, _0803B9EC @ =gUnknown_2022BC4 - ldr r0, _0803B9F0 @ =gActiveBattler - ldrb r2, [r0] - lsls r0, r2, 9 - adds r1, 0x2 - adds r1, r0, r1 - ldrb r0, [r1] - cmp r0, 0 - bne _0803B9F8 - ldr r0, _0803B9F4 @ =gBattlerPartyIndexes - lsls r1, r2, 1 - adds r1, r0 - ldrb r0, [r1] - bl SetRecordedOpponentMonData - b _0803BA16 - .align 2, 0 -_0803B9EC: .4byte gUnknown_2022BC4 -_0803B9F0: .4byte gActiveBattler -_0803B9F4: .4byte gBattlerPartyIndexes -_0803B9F8: - ldrb r4, [r1] - movs r5, 0 -_0803B9FC: - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _0803BA0A - adds r0, r5, 0 - bl SetRecordedOpponentMonData -_0803BA0A: - lsrs r4, 1 - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x5 - bls _0803B9FC -_0803BA16: - bl RecordedOpponentBufferExecCompleted - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end RecordedOpponentHandleSetMonData - - thumb_func_start SetRecordedOpponentMonData -SetRecordedOpponentMonData: @ 803BA20 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x38 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r3, _0803BA58 @ =gActiveBattler - ldrb r0, [r3] - lsls r0, 9 - ldr r2, _0803BA5C @ =gUnknown_2022BC7 - adds r4, r0, r2 - adds r7, r4, 0 - subs r1, r2, 0x2 - adds r0, r1 - ldrb r0, [r0] - adds r6, r3, 0 - adds r3, r2, 0 - cmp r0, 0x3B - bls _0803BA4E - bl _0803C32C -_0803BA4E: - lsls r0, 2 - ldr r1, _0803BA60 @ =_0803BA64 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0803BA58: .4byte gActiveBattler -_0803BA5C: .4byte gUnknown_2022BC7 -_0803BA60: .4byte _0803BA64 - .align 2, 0 -_0803BA64: - .4byte _0803BB54 - .4byte _0803BCEC - .4byte _0803BD08 - .4byte _0803BD24 - .4byte _0803BD78 - .4byte _0803BD78 - .4byte _0803BD78 - .4byte _0803BD78 - .4byte _0803BD98 - .4byte _0803BE00 - .4byte _0803BE00 - .4byte _0803BE00 - .4byte _0803BE00 - .4byte _0803C32C - .4byte _0803C32C - .4byte _0803C32C - .4byte _0803C32C - .4byte _0803BE28 - .4byte _0803BE44 - .4byte _0803BE60 - .4byte _0803BE7C - .4byte _0803BE98 - .4byte _0803BEB4 - .4byte _0803BED0 - .4byte _0803BEEC - .4byte _0803BF08 - .4byte _0803BF24 - .4byte _0803BF40 - .4byte _0803BF5C - .4byte _0803BF78 - .4byte _0803BF94 - .4byte _0803BFB0 - .4byte _0803C024 - .4byte _0803C040 - .4byte _0803C05C - .4byte _0803C078 - .4byte _0803C094 - .4byte _0803C0B0 - .4byte _0803C0CC - .4byte _0803C0E8 - .4byte _0803C104 - .4byte _0803C120 - .4byte _0803C13C - .4byte _0803C158 - .4byte _0803C174 - .4byte _0803C190 - .4byte _0803C1AC - .4byte _0803C1C8 - .4byte _0803C1E4 - .4byte _0803C200 - .4byte _0803C21C - .4byte _0803C238 - .4byte _0803C254 - .4byte _0803C270 - .4byte _0803C28C - .4byte _0803C2A8 - .4byte _0803C2C4 - .4byte _0803C2E0 - .4byte _0803C2FC - .4byte _0803C318 -_0803BB54: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _0803BCE8 @ =gEnemyParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0xB - adds r2, r7, 0 - bl SetMonData - adds r2, r7, 0 - adds r2, 0x2E - adds r0, r4, 0 - movs r1, 0xC - bl SetMonData - movs r0, 0 - mov r8, r0 - movs r0, 0x3B - adds r0, r7 - mov r10, r0 - adds r0, r7, 0 - adds r0, 0x2B - str r0, [sp, 0x20] - adds r0, 0x19 - str r0, [sp, 0x28] - adds r0, 0x4 - str r0, [sp, 0x2C] - adds r0, 0x4 - str r0, [sp, 0x30] - subs r0, 0x22 - str r0, [sp, 0x1C] - subs r0, 0x2 - str r0, [sp, 0x18] - adds r0, 0x4 - str r0, [sp, 0x24] - adds r0, r7, 0x2 - str r0, [sp, 0x4] - adds r0, r7, 0x4 - str r0, [sp, 0x8] - adds r0, r7, 0x6 - str r0, [sp, 0xC] - adds r0, 0x2 - str r0, [sp, 0x10] - adds r0, 0x2 - str r0, [sp, 0x14] - mov r9, r4 - adds r6, r7, 0 - adds r6, 0x24 - adds r4, r7, 0 - adds r4, 0xC -_0803BBBA: - mov r1, r8 - adds r1, 0xD - mov r0, r9 - adds r2, r4, 0 - bl SetMonData - mov r1, r8 - adds r1, 0x11 - mov r0, r9 - adds r2, r6, 0 - bl SetMonData - adds r6, 0x1 - adds r4, 0x2 - movs r0, 0x1 - add r8, r0 - mov r0, r8 - cmp r0, 0x3 - ble _0803BBBA - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _0803BCE8 @ =gEnemyParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x15 - mov r2, r10 - bl SetMonData - adds r0, r4, 0 - movs r1, 0x20 - ldr r2, [sp, 0x20] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x19 - ldr r2, [sp, 0x28] - bl SetMonData - ldrb r0, [r7, 0x14] - lsls r0, 27 - lsrs r0, 27 - mov r1, sp - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x27 - mov r2, sp - bl SetMonData - mov r1, sp - ldrh r0, [r7, 0x14] - lsls r0, 22 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x28 - mov r2, sp - bl SetMonData - mov r1, sp - ldrb r0, [r7, 0x15] - lsls r0, 25 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x29 - mov r2, sp - bl SetMonData - mov r1, sp - ldr r0, [r7, 0x14] - lsls r0, 12 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x2A - mov r2, sp - bl SetMonData - mov r1, sp - ldrh r0, [r7, 0x16] - lsls r0, 23 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x2B - mov r2, sp - bl SetMonData - mov r1, sp - ldrb r0, [r7, 0x17] - lsls r0, 26 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x2C - mov r2, sp - bl SetMonData - adds r0, r4, 0 - movs r1, 0 - ldr r2, [sp, 0x2C] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x37 - ldr r2, [sp, 0x30] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x38 - ldr r2, [sp, 0x1C] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x39 - ldr r2, [sp, 0x18] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3A - ldr r2, [sp, 0x24] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3B - ldr r2, [sp, 0x4] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3C - ldr r2, [sp, 0x8] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3D - ldr r2, [sp, 0xC] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3E - ldr r2, [sp, 0x10] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3F - ldr r2, [sp, 0x14] - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BCE8: .4byte gEnemyParty -_0803BCEC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BD04 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0xB - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BD04: .4byte gEnemyParty -_0803BD08: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BD20 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0xC - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BD20: .4byte gEnemyParty -_0803BD24: - movs r0, 0 - mov r8, r0 - movs r0, 0xC - adds r0, r4 - mov r9, r0 - movs r0, 0x64 - adds r1, r5, 0 - muls r1, r0 - ldr r0, _0803BD74 @ =gEnemyParty - adds r7, r1, r0 - adds r6, r4, 0 - adds r6, 0x8 -_0803BD3C: - mov r1, r8 - adds r1, 0xD - adds r0, r7, 0 - adds r2, r4, 0 - bl SetMonData - mov r1, r8 - adds r1, 0x11 - adds r0, r7, 0 - adds r2, r6, 0 - bl SetMonData - adds r6, 0x1 - adds r4, 0x2 - movs r0, 0x1 - add r8, r0 - mov r0, r8 - cmp r0, 0x3 - ble _0803BD3C - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BD74 @ =gEnemyParty - adds r0, r1 - movs r1, 0x15 - mov r2, r9 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BD74: .4byte gEnemyParty -_0803BD78: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BD90 @ =gEnemyParty - adds r0, r1 - ldr r3, _0803BD94 @ =gUnknown_2022BC4 - ldrb r2, [r6] - lsls r2, 9 - adds r1, r3, 0x1 - adds r1, r2, r1 - ldrb r1, [r1] - adds r1, 0x9 - b _0803BE16 - .align 2, 0 -_0803BD90: .4byte gEnemyParty -_0803BD94: .4byte gUnknown_2022BC4 -_0803BD98: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _0803BDFC @ =gEnemyParty - adds r4, r0 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - adds r0, r4, 0 - movs r1, 0x11 - str r3, [sp, 0x34] - bl SetMonData - ldrb r2, [r6] - lsls r2, 9 - ldr r3, [sp, 0x34] - adds r0, r3, 0x1 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x12 - bl SetMonData - ldrb r2, [r6] - lsls r2, 9 - ldr r3, [sp, 0x34] - adds r0, r3, 0x2 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x13 - bl SetMonData - ldrb r2, [r6] - lsls r2, 9 - ldr r3, [sp, 0x34] - adds r0, r3, 0x3 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x14 - bl SetMonData - ldrb r2, [r6] - lsls r2, 9 - ldr r3, [sp, 0x34] - adds r0, r3, 0x4 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x15 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BDFC: .4byte gEnemyParty -_0803BE00: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BE20 @ =gEnemyParty - adds r0, r1 - ldr r3, _0803BE24 @ =gUnknown_2022BC4 - ldrb r2, [r6] - lsls r2, 9 - adds r1, r3, 0x1 - adds r1, r2, r1 - ldrb r1, [r1] - adds r1, 0x8 -_0803BE16: - adds r3, 0x3 - adds r2, r3 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BE20: .4byte gEnemyParty -_0803BE24: .4byte gUnknown_2022BC4 -_0803BE28: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BE40 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x1 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BE40: .4byte gEnemyParty -_0803BE44: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BE5C @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x19 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BE5C: .4byte gEnemyParty -_0803BE60: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BE78 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x1A - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BE78: .4byte gEnemyParty -_0803BE7C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BE94 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x1B - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BE94: .4byte gEnemyParty -_0803BE98: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BEB0 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x1C - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BEB0: .4byte gEnemyParty -_0803BEB4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BECC @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x1D - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BECC: .4byte gEnemyParty -_0803BED0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BEE8 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x1E - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BEE8: .4byte gEnemyParty -_0803BEEC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BF04 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x1F - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BF04: .4byte gEnemyParty -_0803BF08: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BF20 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x20 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BF20: .4byte gEnemyParty -_0803BF24: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BF3C @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x22 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BF3C: .4byte gEnemyParty -_0803BF40: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BF58 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x23 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BF58: .4byte gEnemyParty -_0803BF5C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BF74 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x24 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BF74: .4byte gEnemyParty -_0803BF78: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BF90 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x25 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BF90: .4byte gEnemyParty -_0803BF94: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803BFAC @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x26 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803BFAC: .4byte gEnemyParty -_0803BFB0: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _0803C020 @ =gEnemyParty - adds r4, r0 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - adds r0, r4, 0 - movs r1, 0x27 - str r3, [sp, 0x34] - bl SetMonData - ldrb r2, [r6] - lsls r2, 9 - ldr r3, [sp, 0x34] - adds r0, r3, 0x1 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x28 - bl SetMonData - ldrb r2, [r6] - lsls r2, 9 - ldr r3, [sp, 0x34] - adds r0, r3, 0x2 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x29 - bl SetMonData - ldrb r2, [r6] - lsls r2, 9 - ldr r3, [sp, 0x34] - adds r0, r3, 0x3 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x2A - bl SetMonData - ldrb r2, [r6] - lsls r2, 9 - ldr r3, [sp, 0x34] - adds r0, r3, 0x4 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x2B - bl SetMonData - ldrb r2, [r6] - lsls r2, 9 - ldr r3, [sp, 0x34] - adds r0, r3, 0x5 - adds r2, r0 - adds r0, r4, 0 - b _0803C0BE - .align 2, 0 -_0803C020: .4byte gEnemyParty -_0803C024: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C03C @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x27 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C03C: .4byte gEnemyParty -_0803C040: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C058 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x28 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C058: .4byte gEnemyParty -_0803C05C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C074 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x29 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C074: .4byte gEnemyParty -_0803C078: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C090 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x2A - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C090: .4byte gEnemyParty -_0803C094: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C0AC @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x2B - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C0AC: .4byte gEnemyParty -_0803C0B0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C0C8 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 -_0803C0BE: - movs r1, 0x2C - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C0C8: .4byte gEnemyParty -_0803C0CC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C0E4 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C0E4: .4byte gEnemyParty -_0803C0E8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C100 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x9 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C100: .4byte gEnemyParty -_0803C104: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C11C @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x37 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C11C: .4byte gEnemyParty -_0803C120: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C138 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x38 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C138: .4byte gEnemyParty -_0803C13C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C154 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x39 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C154: .4byte gEnemyParty -_0803C158: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C170 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x3A - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C170: .4byte gEnemyParty -_0803C174: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C18C @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x3B - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C18C: .4byte gEnemyParty -_0803C190: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C1A8 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x3C - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C1A8: .4byte gEnemyParty -_0803C1AC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C1C4 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x3D - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C1C4: .4byte gEnemyParty -_0803C1C8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C1E0 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x3E - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C1E0: .4byte gEnemyParty -_0803C1E4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C1FC @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x3F - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C1FC: .4byte gEnemyParty -_0803C200: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C218 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x16 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C218: .4byte gEnemyParty -_0803C21C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C234 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x17 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C234: .4byte gEnemyParty -_0803C238: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C250 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x18 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C250: .4byte gEnemyParty -_0803C254: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C26C @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x21 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C26C: .4byte gEnemyParty -_0803C270: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C288 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x2F - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C288: .4byte gEnemyParty -_0803C28C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C2A4 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x30 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C2A4: .4byte gEnemyParty -_0803C2A8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C2C0 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x32 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C2C0: .4byte gEnemyParty -_0803C2C4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C2DC @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x33 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C2DC: .4byte gEnemyParty -_0803C2E0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C2F8 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x34 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C2F8: .4byte gEnemyParty -_0803C2FC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C314 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x35 - bl SetMonData - b _0803C32C - .align 2, 0 -_0803C314: .4byte gEnemyParty -_0803C318: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803C33C @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x36 - bl SetMonData -_0803C32C: - add sp, 0x38 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0803C33C: .4byte gEnemyParty - thumb_func_end SetRecordedOpponentMonData - - thumb_func_start RecordedOpponentHandleSetRawMonData -RecordedOpponentHandleSetRawMonData: @ 803C340 - push {r4-r7,lr} - ldr r1, _0803C3A4 @ =gBattlerPartyIndexes - ldr r7, _0803C3A8 @ =gActiveBattler - ldrb r2, [r7] - lsls r0, r2, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - adds r3, r1, 0 - muls r3, r0 - ldr r4, _0803C3AC @ =gUnknown_2022BC4 - lsls r2, 9 - adds r0, r4, 0x1 - adds r0, r2, r0 - ldrb r0, [r0] - ldr r1, _0803C3B0 @ =gEnemyParty - adds r0, r1 - adds r5, r3, r0 - movs r3, 0 - adds r0, r4, 0x2 - adds r2, r0 - ldrb r2, [r2] - cmp r3, r2 - bcs _0803C398 - adds r6, r4, 0 - adds r2, r7, 0 - adds r4, r0, 0 -_0803C376: - adds r1, r5, r3 - ldrb r0, [r2] - lsls r0, 9 - adds r0, 0x3 - adds r0, r3, r0 - adds r0, r6 - ldrb r0, [r0] - strb r0, [r1] - adds r0, r3, 0x1 - lsls r0, 24 - lsrs r3, r0, 24 - ldrb r0, [r2] - lsls r0, 9 - adds r0, r4 - ldrb r0, [r0] - cmp r3, r0 - bcc _0803C376 -_0803C398: - bl RecordedOpponentBufferExecCompleted - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0803C3A4: .4byte gBattlerPartyIndexes -_0803C3A8: .4byte gActiveBattler -_0803C3AC: .4byte gUnknown_2022BC4 -_0803C3B0: .4byte gEnemyParty - thumb_func_end RecordedOpponentHandleSetRawMonData - - thumb_func_start LinkOpponentHandleLoadPokeSprite -LinkOpponentHandleLoadPokeSprite: @ 803C3B4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r7, _0803C4DC @ =gBattlerPartyIndexes - ldr r6, _0803C4E0 @ =gActiveBattler - ldrb r0, [r6] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - movs r1, 0x64 - mov r10, r1 - mov r2, r10 - muls r2, r0 - adds r0, r2, 0 - ldr r1, _0803C4E4 @ =gEnemyParty - mov r9, r1 - add r0, r9 - movs r1, 0xB - bl GetMonData - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - ldrb r1, [r6] - lsls r0, r1, 1 - adds r0, r7 - ldrh r0, [r0] - mov r2, r10 - muls r2, r0 - adds r0, r2, 0 - add r0, r9 - bl BattleLoadOpponentMonSpriteGfx - ldrb r0, [r6] - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl SetMultiuseSpriteTemplateToPokemon - ldr r0, _0803C4E8 @ =gMultiuseSpriteTemplate - mov r8, r0 - ldrb r0, [r6] - movs r1, 0x2 - bl sub_8074480 - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldrb r0, [r6] - bl GetBankSpriteDefault_Y - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r6] - bl sub_807685C - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - mov r0, r8 - adds r1, r5, 0 - adds r2, r4, 0 - bl CreateSprite - ldr r4, _0803C4EC @ =gBattlerSpriteIds - ldrb r1, [r6] - adds r1, r4 - strb r0, [r1] - ldr r5, _0803C4F0 @ =gSprites - ldrb r0, [r6] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _0803C4F4 @ =0x0000ff10 - strh r1, [r0, 0x24] - ldrb r2, [r6] - adds r0, r2, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - strh r2, [r0, 0x2E] - ldrb r3, [r6] - adds r0, r3, r4 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - lsls r3, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r2, [r6] - adds r4, r2, r4 - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _0803C4F8 @ =gBattleMonForms - adds r2, r1 - ldrb r1, [r2] - bl StartSpriteAnim - ldrb r4, [r6] - lsls r0, r4, 1 - adds r0, r7 - ldrh r0, [r0] - mov r1, r10 - muls r1, r0 - adds r0, r1, 0 - add r0, r9 - movs r1, 0xB - bl GetMonData - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - adds r0, r4, 0 - bl SetBankEnemyShadowSpriteCallback - ldr r1, _0803C4FC @ =gUnknown_3004FE0 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803C500 @ =sub_803AC14 - str r1, [r0] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0803C4DC: .4byte gBattlerPartyIndexes -_0803C4E0: .4byte gActiveBattler -_0803C4E4: .4byte gEnemyParty -_0803C4E8: .4byte gMultiuseSpriteTemplate -_0803C4EC: .4byte gBattlerSpriteIds -_0803C4F0: .4byte gSprites -_0803C4F4: .4byte 0x0000ff10 -_0803C4F8: .4byte gBattleMonForms -_0803C4FC: .4byte gUnknown_3004FE0 -_0803C500: .4byte sub_803AC14 - thumb_func_end LinkOpponentHandleLoadPokeSprite - - thumb_func_start LinkOpponentHandleSendOutPoke -LinkOpponentHandleSendOutPoke: @ 803C504 - push {r4,lr} - ldr r1, _0803C53C @ =gBattlerPartyIndexes - ldr r4, _0803C540 @ =gActiveBattler - ldrb r0, [r4] - lsls r2, r0, 1 - adds r2, r1 - ldr r3, _0803C544 @ =gUnknown_2022BC4 - lsls r0, 9 - adds r1, r3, 0x1 - adds r0, r1 - ldrb r0, [r0] - strh r0, [r2] - ldrb r0, [r4] - lsls r1, r0, 9 - adds r3, 0x2 - adds r1, r3 - ldrb r1, [r1] - bl sub_803C550 - ldr r1, _0803C548 @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803C54C @ =sub_803AFFC - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0803C53C: .4byte gBattlerPartyIndexes -_0803C540: .4byte gActiveBattler -_0803C544: .4byte gUnknown_2022BC4 -_0803C548: .4byte gUnknown_3004FE0 -_0803C54C: .4byte sub_803AFFC - thumb_func_end LinkOpponentHandleSendOutPoke - - thumb_func_start sub_803C550 -sub_803C550: @ 803C550 - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - lsls r1, 24 - lsrs r1, 24 - adds r0, r6, 0 - bl ClearTemporarySpeciesSpriteData - ldr r0, _0803C6AC @ =gBattlerPartyIndexes - lsls r4, r6, 1 - adds r4, r0 - ldr r0, _0803C6B0 @ =gUnknown_2022BC4 - lsls r1, r6, 9 - adds r0, 0x1 - adds r1, r0 - ldrb r0, [r1] - strh r0, [r4] - ldrh r0, [r4] - movs r1, 0x64 - mov r9, r1 - mov r1, r9 - muls r1, r0 - adds r0, r1, 0 - ldr r5, _0803C6B4 @ =gEnemyParty - adds r0, r5 - movs r1, 0xB - bl GetMonData - mov r8, r0 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, _0803C6B8 @ =sub_8033E3C - bl CreateInvisibleSpriteWithCallback - ldr r1, _0803C6BC @ =gUnknown_3004FFC - mov r10, r1 - add r10, r6 - mov r1, r10 - strb r0, [r1] - ldrh r0, [r4] - mov r1, r9 - muls r1, r0 - adds r0, r1, 0 - adds r0, r5 - adds r1, r6, 0 - bl BattleLoadOpponentMonSpriteGfx - adds r0, r6, 0 - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - mov r0, r8 - bl SetMultiuseSpriteTemplateToPokemon - ldr r0, _0803C6C0 @ =gMultiuseSpriteTemplate - mov r9, r0 - adds r0, r6, 0 - movs r1, 0x2 - bl sub_8074480 - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - adds r0, r6, 0 - bl GetBankSpriteDefault_Y - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r6, 0 - bl sub_807685C - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - mov r0, r9 - adds r1, r5, 0 - adds r2, r4, 0 - bl CreateSprite - ldr r4, _0803C6C4 @ =gBattlerSpriteIds - adds r4, r6, r4 - strb r0, [r4] - ldr r5, _0803C6C8 @ =gSprites - mov r0, r10 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r1, [r4] - strh r1, [r0, 0x30] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - strh r6, [r0, 0x2E] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - mov r1, r8 - strh r1, [r0, 0x32] - ldrb r0, [r4] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - lsls r3, r6, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _0803C6CC @ =gBattleMonForms - adds r6, r1 - ldrb r1, [r6] - bl StartSpriteAnim - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r5, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _0803C6D0 @ =SpriteCallbackDummy - str r1, [r0] - movs r0, 0 - movs r1, 0xFE - bl DoPokeballSendOutAnimation - mov r1, r10 - ldrb r2, [r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r5 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0x2E] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0803C6AC: .4byte gBattlerPartyIndexes -_0803C6B0: .4byte gUnknown_2022BC4 -_0803C6B4: .4byte gEnemyParty -_0803C6B8: .4byte sub_8033E3C -_0803C6BC: .4byte gUnknown_3004FFC -_0803C6C0: .4byte gMultiuseSpriteTemplate -_0803C6C4: .4byte gBattlerSpriteIds -_0803C6C8: .4byte gSprites -_0803C6CC: .4byte gBattleMonForms -_0803C6D0: .4byte SpriteCallbackDummy - thumb_func_end sub_803C550 - - thumb_func_start LinkOpponentHandleReturnPokeToBall -LinkOpponentHandleReturnPokeToBall: @ 803C6D4 - push {r4-r6,lr} - ldr r1, _0803C708 @ =gUnknown_2022BC4 - ldr r6, _0803C70C @ =gActiveBattler - ldrb r2, [r6] - lsls r0, r2, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r3, [r0] - cmp r3, 0 - bne _0803C71C - ldr r0, _0803C710 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - strb r3, [r0, 0x4] - ldr r1, _0803C714 @ =gUnknown_3004FE0 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803C718 @ =sub_803C76C - str r1, [r0] - b _0803C758 - .align 2, 0 -_0803C708: .4byte gUnknown_2022BC4 -_0803C70C: .4byte gActiveBattler -_0803C710: .4byte gUnknown_2024018 -_0803C714: .4byte gUnknown_3004FE0 -_0803C718: .4byte sub_803C76C -_0803C71C: - ldr r5, _0803C760 @ =gBattlerSpriteIds - adds r0, r2, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _0803C764 @ =gSprites - adds r0, r4 - bl FreeSpriteOamMatrix - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - ldrb r0, [r6] - bl EnemyShadowCallbackToSetInvisible - ldr r1, _0803C768 @ =gUnknown_3004FF0 - ldrb r0, [r6] - adds r0, r1 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible - bl RecordedOpponentBufferExecCompleted -_0803C758: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0803C760: .4byte gBattlerSpriteIds -_0803C764: .4byte gSprites -_0803C768: .4byte gUnknown_3004FF0 - thumb_func_end LinkOpponentHandleReturnPokeToBall - - thumb_func_start sub_803C76C -sub_803C76C: @ 803C76C - push {r4-r6,lr} - ldr r6, _0803C78C @ =gUnknown_2024018 - ldr r4, [r6] - ldr r5, _0803C790 @ =gActiveBattler - ldrb r2, [r5] - ldr r1, [r4, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r3, r0, r1 - ldrb r0, [r3, 0x4] - cmp r0, 0 - beq _0803C794 - cmp r0, 0x1 - beq _0803C7C2 - b _0803C7EA - .align 2, 0 -_0803C78C: .4byte gUnknown_2024018 -_0803C790: .4byte gActiveBattler -_0803C794: - ldr r1, [r4] - lsls r0, r2, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0803C7AE - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x5 - bl InitAndLaunchSpecialAnimation -_0803C7AE: - ldr r0, [r6] - ldrb r1, [r5] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x1 - strb r1, [r0, 0x4] - b _0803C7EA -_0803C7C2: - ldrb r1, [r3] - movs r0, 0x40 - ands r0, r1 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _0803C7EA - strb r0, [r3, 0x4] - ldrb r2, [r5] - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x2 - bl InitAndLaunchSpecialAnimation - ldr r1, _0803C7F0 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803C7F4 @ =sub_803AD64 - str r1, [r0] -_0803C7EA: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0803C7F0: .4byte gUnknown_3004FE0 -_0803C7F4: .4byte sub_803AD64 - thumb_func_end sub_803C76C - - thumb_func_start sub_803C7F8 -sub_803C7F8: @ 803C7F8 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r0, _0803C884 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0803C8C0 - ldr r6, _0803C888 @ =gActiveBattler - ldrb r0, [r6] - bl GetBattlerPosition - movs r1, 0x2 - ands r1, r0 - movs r7, 0xC8 - cmp r1, 0 - beq _0803C820 - movs r7, 0x98 -_0803C820: - ldrb r0, [r6] - bl GetBankMultiplayerId - ldr r5, _0803C88C @ =gLinkPlayers - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r5 - movs r4, 0xFF - ldrb r0, [r1] - cmp r0, 0x2 - beq _0803C866 - ldrb r0, [r6] - bl GetBankMultiplayerId - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r5 - ldrh r1, [r1] - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0x1 - beq _0803C866 - ldrb r0, [r6] - bl GetBankMultiplayerId - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r5 - ldrh r0, [r1] - ands r4, r0 - cmp r4, 0x3 - bne _0803C8A0 -_0803C866: - ldr r4, _0803C88C @ =gLinkPlayers - ldr r0, _0803C888 @ =gActiveBattler - ldrb r0, [r0] - bl GetBankMultiplayerId - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r0, [r1, 0x13] - cmp r0, 0 - beq _0803C894 - ldr r0, _0803C890 @ =gFacilityClassToPicIndex - adds r0, 0x3D - b _0803C990 - .align 2, 0 -_0803C884: .4byte gBattleTypeFlags -_0803C888: .4byte gActiveBattler -_0803C88C: .4byte gLinkPlayers -_0803C890: .4byte gFacilityClassToPicIndex -_0803C894: - ldr r0, _0803C89C @ =gFacilityClassToPicIndex - adds r0, 0x3A - b _0803C990 - .align 2, 0 -_0803C89C: .4byte gFacilityClassToPicIndex -_0803C8A0: - ldrb r0, [r6] - bl GetBankMultiplayerId - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r5 - ldrb r0, [r1, 0x13] - cmp r0, 0 - beq _0803C98C - ldr r0, _0803C8BC @ =gFacilityClassToPicIndex - adds r0, 0x87 - b _0803C990 - .align 2, 0 -_0803C8BC: .4byte gFacilityClassToPicIndex -_0803C8C0: - movs r7, 0xB0 - ldr r0, _0803C8D8 @ =gTrainerBattleOpponent_A - ldrh r1, [r0] - movs r0, 0xC0 - lsls r0, 4 - cmp r1, r0 - bne _0803C8DC - bl sub_80447AC - lsls r0, 16 - lsrs r0, 16 - b _0803C992 - .align 2, 0 -_0803C8D8: .4byte gTrainerBattleOpponent_A -_0803C8DC: - bl GetMultiplayerId - ldr r6, _0803C954 @ =gLinkPlayers - movs r5, 0x1 - eors r0, r5 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r6 - movs r4, 0xFF - ldrb r0, [r1] - cmp r0, 0x2 - beq _0803C930 - bl GetMultiplayerId - eors r0, r5 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r6 - ldrh r1, [r1] - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0x1 - beq _0803C930 - bl GetMultiplayerId - eors r0, r5 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r6 - ldrh r0, [r1] - ands r4, r0 - cmp r4, 0x3 - bne _0803C968 -_0803C930: - ldr r4, _0803C954 @ =gLinkPlayers - bl GetMultiplayerId - movs r1, 0x1 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r0, [r1, 0x13] - cmp r0, 0 - beq _0803C95C - ldr r0, _0803C958 @ =gFacilityClassToPicIndex - adds r0, 0x3D - b _0803C990 - .align 2, 0 -_0803C954: .4byte gLinkPlayers -_0803C958: .4byte gFacilityClassToPicIndex -_0803C95C: - ldr r0, _0803C964 @ =gFacilityClassToPicIndex - adds r0, 0x3A - b _0803C990 - .align 2, 0 -_0803C964: .4byte gFacilityClassToPicIndex -_0803C968: - bl GetMultiplayerId - eors r0, r5 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r6 - ldrb r0, [r1, 0x13] - cmp r0, 0 - beq _0803C98C - ldr r0, _0803C988 @ =gFacilityClassToPicIndex - adds r0, 0x87 - b _0803C990 - .align 2, 0 -_0803C988: .4byte gFacilityClassToPicIndex -_0803C98C: - ldr r0, _0803CAC8 @ =gFacilityClassToPicIndex - adds r0, 0x86 -_0803C990: - ldrb r0, [r0] -_0803C992: - mov r9, r0 - ldr r0, _0803CACC @ =gActiveBattler - mov r8, r0 - ldrb r1, [r0] - mov r0, r9 - bl sub_80346C4 - mov r1, r8 - ldrb r0, [r1] - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - mov r0, r9 - bl SetMultiuseSpriteTemplateToTrainerBack - ldr r5, _0803CAD0 @ =gMultiuseSpriteTemplate - adds r6, r7, 0 - ldr r1, _0803CAD4 @ =gUnknown_823932C - mov r2, r9 - lsls r0, r2, 2 - adds r0, r1 - ldrb r0, [r0] - movs r4, 0x8 - subs r4, r0 - lsls r4, 18 - movs r0, 0xA0 - lsls r0, 14 - adds r4, r0 - asrs r4, 16 - mov r1, r8 - ldrb r0, [r1] - bl sub_807685C - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - adds r0, r5, 0 - adds r1, r6, 0 - adds r2, r4, 0 - bl CreateSprite - ldr r5, _0803CAD8 @ =gBattlerSpriteIds - mov r2, r8 - ldrb r1, [r2] - adds r1, r5 - strb r0, [r1] - ldr r4, _0803CADC @ =gSprites - ldrb r0, [r2] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _0803CAE0 @ =0x0000ff10 - strh r1, [r0, 0x24] - ldrb r0, [r2] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x2 - strh r1, [r0, 0x2E] - ldr r0, _0803CAE4 @ =gTrainerFrontPicPaletteTable - mov r1, r9 - lsls r6, r1, 3 - adds r0, r6, r0 - ldrh r0, [r0, 0x4] - bl IndexOfSpritePaletteTag - mov r2, r8 - ldrb r1, [r2] - adds r1, r5 - ldrb r1, [r1] - lsls r2, r1, 4 - adds r2, r1 - lsls r2, 2 - adds r2, r4 - lsls r0, 4 - ldrb r3, [r2, 0x5] - movs r1, 0xF - ands r1, r3 - orrs r1, r0 - strb r1, [r2, 0x5] - mov r1, r8 - ldrb r0, [r1] - adds r0, r5 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r1, 0x4] - lsls r0, 22 - lsrs r0, 22 - strh r0, [r1, 0x38] - ldr r0, _0803CAE8 @ =gTrainerFrontPicTable - adds r6, r0 - ldrh r0, [r6, 0x6] - bl GetSpriteTileStartByTag - mov r2, r8 - ldrb r1, [r2] - adds r1, r5 - ldrb r2, [r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - ldr r2, _0803CAEC @ =0x000003ff - ands r2, r0 - ldrh r3, [r1, 0x4] - ldr r0, _0803CAF0 @ =0xfffffc00 - ands r0, r3 - orrs r0, r2 - strh r0, [r1, 0x4] - mov r1, r8 - ldrb r0, [r1] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - mov r2, r9 - strh r2, [r0, 0x6] - mov r1, r8 - ldrb r0, [r1] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _0803CAF4 @ =sub_8033EEC - str r1, [r0] - ldr r1, _0803CAF8 @ =gUnknown_3004FE0 - mov r2, r8 - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803CAFC @ =sub_803A6D4 - str r1, [r0] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0803CAC8: .4byte gFacilityClassToPicIndex -_0803CACC: .4byte gActiveBattler -_0803CAD0: .4byte gMultiuseSpriteTemplate -_0803CAD4: .4byte gUnknown_823932C -_0803CAD8: .4byte gBattlerSpriteIds -_0803CADC: .4byte gSprites -_0803CAE0: .4byte 0x0000ff10 -_0803CAE4: .4byte gTrainerFrontPicPaletteTable -_0803CAE8: .4byte gTrainerFrontPicTable -_0803CAEC: .4byte 0x000003ff -_0803CAF0: .4byte 0xfffffc00 -_0803CAF4: .4byte sub_8033EEC -_0803CAF8: .4byte gUnknown_3004FE0 -_0803CAFC: .4byte sub_803A6D4 - thumb_func_end sub_803C7F8 - - thumb_func_start sub_803CB00 -sub_803CB00: @ 803CB00 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803CB00 - - thumb_func_start sub_803CB0C -sub_803CB0C: @ 803CB0C - push {r4-r6,lr} - ldr r6, _0803CB9C @ =gBattlerSpriteIds - ldr r4, _0803CBA0 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r5, _0803CBA4 @ =gSprites - adds r0, r5 - bl oamt_add_pos2_onto_pos1 - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - movs r1, 0x23 - strh r1, [r0, 0x2E] - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - movs r1, 0x8C - lsls r1, 1 - strh r1, [r0, 0x32] - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrh r1, [r0, 0x22] - strh r1, [r0, 0x36] - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r5, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _0803CBA8 @ =sub_8075590 - str r1, [r0] - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _0803CBAC @ =SpriteCallbackDummy - bl StoreSpriteCallbackInData6 - ldr r1, _0803CBB0 @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803CBB4 @ =sub_803A70C - str r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0803CB9C: .4byte gBattlerSpriteIds -_0803CBA0: .4byte gActiveBattler -_0803CBA4: .4byte gSprites -_0803CBA8: .4byte sub_8075590 -_0803CBAC: .4byte SpriteCallbackDummy -_0803CBB0: .4byte gUnknown_3004FE0 -_0803CBB4: .4byte sub_803A70C - thumb_func_end sub_803CB0C - - thumb_func_start sub_803CBB8 -sub_803CBB8: @ 803CBB8 - push {r4-r6,lr} - ldr r6, _0803CC04 @ =gUnknown_2024018 - ldr r4, [r6] - ldr r5, _0803CC08 @ =gActiveBattler - ldrb r2, [r5] - ldr r0, [r4, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r3, r1, r0 - ldrb r0, [r3, 0x4] - cmp r0, 0 - bne _0803CC0C - ldr r1, [r4] - lsls r0, r2, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0803CBEC - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x5 - bl InitAndLaunchSpecialAnimation -_0803CBEC: - ldr r0, [r6] - ldrb r1, [r5] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x4] - adds r1, 0x1 - strb r1, [r0, 0x4] - b _0803CC48 - .align 2, 0 -_0803CC04: .4byte gUnknown_2024018 -_0803CC08: .4byte gActiveBattler -_0803CC0C: - ldrb r1, [r3] - movs r0, 0x40 - ands r0, r1 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _0803CC48 - strb r0, [r3, 0x4] - movs r0, 0x10 - movs r1, 0x3F - bl PlaySE12WithPanning - ldr r2, _0803CC50 @ =gSprites - ldr r1, _0803CC54 @ =gBattlerSpriteIds - ldrb r0, [r5] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0803CC58 @ =sub_8011EA0 - str r1, [r0] - ldr r1, _0803CC5C @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803CC60 @ =sub_803AD20 - str r1, [r0] -_0803CC48: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0803CC50: .4byte gSprites -_0803CC54: .4byte gBattlerSpriteIds -_0803CC58: .4byte sub_8011EA0 -_0803CC5C: .4byte gUnknown_3004FE0 -_0803CC60: .4byte sub_803AD20 - thumb_func_end sub_803CBB8 - - thumb_func_start sub_803CC64 -sub_803CC64: @ 803CC64 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803CC64 - - thumb_func_start sub_803CC70 -sub_803CC70: @ 803CC70 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803CC70 - - thumb_func_start sub_803CC7C -sub_803CC7C: @ 803CC7C - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803CC7C - - thumb_func_start sub_803CC88 -sub_803CC88: @ 803CC88 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803CC88 - - thumb_func_start RecordedOpponentHandleMoveAnimation -RecordedOpponentHandleMoveAnimation: @ 803CC94 - push {r4-r6,lr} - ldr r6, _0803CD78 @ =gActiveBattler - ldrb r0, [r6] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - beq _0803CCA6 - b _0803CDBA -_0803CCA6: - ldr r0, _0803CD7C @ =gUnknown_2022BC4 - mov r12, r0 - ldrb r2, [r6] - lsls r2, 9 - adds r0, 0x1 - adds r0, r2, r0 - ldrb r0, [r0] - mov r1, r12 - adds r1, 0x2 - adds r1, r2, r1 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - ldr r5, _0803CD80 @ =gAnimMoveTurn - mov r1, r12 - adds r1, 0x3 - adds r2, r1 - ldrb r1, [r2] - strb r1, [r5] - ldr r4, _0803CD84 @ =gUnknown_2037EEC - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0x4 - adds r1, r2, r1 - ldrb r3, [r1] - mov r1, r12 - adds r1, 0x5 - adds r2, r1 - ldrb r1, [r2] - lsls r1, 8 - orrs r3, r1 - strh r3, [r4] - ldr r4, _0803CD88 @ =gUnknown_2037EE8 - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0x6 - adds r1, r2, r1 - ldrb r3, [r1] - mov r1, r12 - adds r1, 0x7 - adds r1, r2, r1 - ldrb r1, [r1] - lsls r1, 8 - orrs r3, r1 - mov r1, r12 - adds r1, 0x8 - adds r1, r2, r1 - ldrb r1, [r1] - lsls r1, 16 - orrs r3, r1 - mov r1, r12 - adds r1, 0x9 - adds r2, r1 - ldrb r1, [r2] - lsls r1, 24 - orrs r3, r1 - str r3, [r4] - ldr r3, _0803CD8C @ =gUnknown_2037EFE - ldrb r1, [r6] - lsls r1, 9 - mov r2, r12 - adds r2, 0xA - adds r1, r2 - ldrb r1, [r1] - strb r1, [r3] - ldr r4, _0803CD90 @ =gUnknown_2037F00 - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0xC - adds r1, r2, r1 - ldrb r3, [r1] - mov r1, r12 - adds r1, 0xD - adds r2, r1 - ldrb r1, [r2] - lsls r1, 8 - orrs r3, r1 - strh r3, [r4] - ldr r3, _0803CD94 @ =gAnimDisableStructPtr - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0x10 - adds r2, r1 - str r2, [r3] - ldr r3, _0803CD98 @ =gUnknown_2024008 - ldrb r1, [r6] - lsls r1, 2 - adds r1, r3 - ldr r2, [r2] - str r2, [r1] - ldrb r1, [r5] - bl IsMoveWithoutAnimation - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - beq _0803CD9C - bl RecordedOpponentBufferExecCompleted - b _0803CDBA - .align 2, 0 -_0803CD78: .4byte gActiveBattler -_0803CD7C: .4byte gUnknown_2022BC4 -_0803CD80: .4byte gAnimMoveTurn -_0803CD84: .4byte gUnknown_2037EEC -_0803CD88: .4byte gUnknown_2037EE8 -_0803CD8C: .4byte gUnknown_2037EFE -_0803CD90: .4byte gUnknown_2037F00 -_0803CD94: .4byte gAnimDisableStructPtr -_0803CD98: .4byte gUnknown_2024008 -_0803CD9C: - ldr r0, _0803CDC0 @ =gUnknown_2024018 - ldr r0, [r0] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strb r3, [r0, 0x4] - ldr r1, _0803CDC4 @ =gUnknown_3004FE0 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803CDC8 @ =RecordedOpponentDoMoveAnimation - str r1, [r0] -_0803CDBA: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0803CDC0: .4byte gUnknown_2024018 -_0803CDC4: .4byte gUnknown_3004FE0 -_0803CDC8: .4byte RecordedOpponentDoMoveAnimation - thumb_func_end RecordedOpponentHandleMoveAnimation - - thumb_func_start RecordedOpponentDoMoveAnimation -RecordedOpponentDoMoveAnimation: @ 803CDCC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r2, _0803CE18 @ =gUnknown_2022BC4 - ldr r6, _0803CE1C @ =gActiveBattler - ldrb r3, [r6] - lsls r1, r3, 9 - adds r0, r2, 0x1 - mov r10, r0 - adds r0, r1, r0 - ldrb r4, [r0] - adds r5, r2, 0x2 - mov r9, r5 - adds r0, r1, r5 - ldrb r0, [r0] - lsls r0, 8 - orrs r4, r0 - adds r2, 0xB - adds r1, r2 - ldrb r1, [r1] - mov r8, r1 - ldr r7, _0803CE20 @ =gUnknown_2024018 - ldr r5, [r7] - ldr r1, [r5, 0x4] - lsls r0, r3, 1 - adds r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r2, [r0, 0x4] - cmp r2, 0x1 - beq _0803CE64 - cmp r2, 0x1 - bgt _0803CE24 - cmp r2, 0 - beq _0803CE2E - b _0803CF40 - .align 2, 0 -_0803CE18: .4byte gUnknown_2022BC4 -_0803CE1C: .4byte gActiveBattler -_0803CE20: .4byte gUnknown_2024018 -_0803CE24: - cmp r2, 0x2 - beq _0803CE8E - cmp r2, 0x3 - beq _0803CF04 - b _0803CF40 -_0803CE2E: - ldr r1, [r5] - lsls r0, r3, 2 - adds r1, r0, r1 - ldrb r2, [r1] - movs r0, 0xC - ands r0, r2 - cmp r0, 0x4 - bne _0803CE50 - movs r0, 0x8 - orrs r0, r2 - strb r0, [r1] - ldrb r2, [r6] - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x5 - bl InitAndLaunchSpecialAnimation -_0803CE50: - ldr r0, [r7] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x1 - strb r1, [r0, 0x4] - b _0803CF40 -_0803CE64: - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _0803CF40 - movs r0, 0 - bl sub_8035450 - adds r0, r4, 0 - bl DoMoveAnim - ldr r0, [r7] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x2 - strb r1, [r0, 0x4] - b _0803CF40 -_0803CE8E: - ldr r0, _0803CEF4 @ =gUnknown_2037EDC - ldr r0, [r0] - bl _call_via_r0 - ldr r0, _0803CEF8 @ =gUnknown_2037EE1 - ldrb r0, [r0] - cmp r0, 0 - bne _0803CF40 - movs r0, 0x1 - bl sub_8035450 - ldr r0, [r7] - ldrb r2, [r6] - ldr r1, [r0] - lsls r0, r2, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0803CEDC - mov r0, r8 - cmp r0, 0x1 - bhi _0803CEDC - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x6 - bl InitAndLaunchSpecialAnimation - ldr r0, [r7] - ldrb r1, [r6] - ldr r0, [r0] - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1] - movs r0, 0x9 - negs r0, r0 - ands r0, r2 - strb r0, [r1] -_0803CEDC: - ldr r0, _0803CEFC @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _0803CF00 @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x3 - strb r1, [r0, 0x4] - b _0803CF40 - .align 2, 0 -_0803CEF4: .4byte gUnknown_2037EDC -_0803CEF8: .4byte gUnknown_2037EE1 -_0803CEFC: .4byte gUnknown_2024018 -_0803CF00: .4byte gActiveBattler -_0803CF04: - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - bne _0803CF40 - bl CopyAllBattleSpritesInvisibilities - ldrb r0, [r6] - lsls r2, r0, 9 - mov r3, r10 - adds r1, r2, r3 - ldrb r1, [r1] - add r2, r9 - ldrb r2, [r2] - lsls r2, 8 - orrs r1, r2 - bl TrySetBehindSubstituteSpriteBit - ldr r0, [r7] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strb r4, [r0, 0x4] - bl RecordedOpponentBufferExecCompleted -_0803CF40: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end RecordedOpponentDoMoveAnimation - - thumb_func_start sub_803CF50 -sub_803CF50: @ 803CF50 - push {r4,lr} - ldr r0, _0803CF84 @ =gBattle_BG0_X - movs r1, 0 - strh r1, [r0] - ldr r0, _0803CF88 @ =gBattle_BG0_Y - strh r1, [r0] - ldr r0, _0803CF8C @ =gActiveBattler - ldrb r4, [r0] - lsls r4, 9 - ldr r0, _0803CF90 @ =gUnknown_2022BC6 - adds r4, r0 - ldrh r0, [r4] - bl sub_80D7274 - ldrh r0, [r4] - bl sub_80D89B0 - lsls r0, 24 - cmp r0, 0 - beq _0803CF98 - ldr r0, _0803CF94 @ =gDisplayedStringBattle - movs r1, 0x40 - bl sub_80D87BC - b _0803CFA0 - .align 2, 0 -_0803CF84: .4byte gBattle_BG0_X -_0803CF88: .4byte gBattle_BG0_Y -_0803CF8C: .4byte gActiveBattler -_0803CF90: .4byte gUnknown_2022BC6 -_0803CF94: .4byte gDisplayedStringBattle -_0803CF98: - ldr r0, _0803CFB4 @ =gDisplayedStringBattle - movs r1, 0 - bl sub_80D87BC -_0803CFA0: - ldr r1, _0803CFB8 @ =gUnknown_3004FE0 - ldr r0, _0803CFBC @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803CFC0 @ =CompleteOnInactiveTextPrinter_5 - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0803CFB4: .4byte gDisplayedStringBattle -_0803CFB8: .4byte gUnknown_3004FE0 -_0803CFBC: .4byte gActiveBattler -_0803CFC0: .4byte CompleteOnInactiveTextPrinter_5 - thumb_func_end sub_803CF50 - - thumb_func_start sub_803CFC4 -sub_803CFC4: @ 803CFC4 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803CFC4 - - thumb_func_start sub_803CFD0 -sub_803CFD0: @ 803CFD0 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803CFD0 - - thumb_func_start sub_803CFDC -sub_803CFDC: @ 803CFDC - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803CFDC - - thumb_func_start sub_803CFE8 -sub_803CFE8: @ 803CFE8 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803CFE8 - - thumb_func_start sub_803CFF4 -sub_803CFF4: @ 803CFF4 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803CFF4 - - thumb_func_start sub_803D000 -sub_803D000: @ 803D000 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803D000 - - thumb_func_start sub_803D00C -sub_803D00C: @ 803D00C - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803D00C - - thumb_func_start sub_803D018 -sub_803D018: @ 803D018 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - movs r0, 0 - bl LoadBattleBarGfx - ldr r3, _0803D090 @ =gUnknown_2022BC4 - ldr r0, _0803D094 @ =gActiveBattler - mov r9, r0 - ldrb r4, [r0] - lsls r2, r4, 9 - adds r0, r3, 0x2 - adds r0, r2, r0 - ldrb r1, [r0] - adds r3, 0x3 - adds r2, r3 - ldrb r0, [r2] - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - asrs r7, r1, 16 - ldr r0, _0803D098 @ =0x00007fff - cmp r7, r0 - beq _0803D0A8 - ldr r6, _0803D09C @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r6 - ldrh r0, [r0] - movs r5, 0x64 - muls r0, r5 - ldr r4, _0803D0A0 @ =gEnemyParty - adds r0, r4 - movs r1, 0x3A - bl GetMonData - mov r8, r0 - mov r1, r9 - ldrb r0, [r1] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - adds r0, r4 - movs r1, 0x39 - bl GetMonData - adds r3, r0, 0 - mov r1, r9 - ldrb r0, [r1] - ldr r1, _0803D0A4 @ =gUnknown_3004FF0 - adds r1, r0, r1 - ldrb r1, [r1] - str r7, [sp] - mov r2, r8 - bl SetBattleBarStruct - b _0803D0D2 - .align 2, 0 -_0803D090: .4byte gUnknown_2022BC4 -_0803D094: .4byte gActiveBattler -_0803D098: .4byte 0x00007fff -_0803D09C: .4byte gBattlerPartyIndexes -_0803D0A0: .4byte gEnemyParty -_0803D0A4: .4byte gUnknown_3004FF0 -_0803D0A8: - ldr r1, _0803D0F0 @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0803D0F4 @ =gEnemyParty - adds r0, r1 - movs r1, 0x3A - bl GetMonData - adds r2, r0, 0 - mov r1, r9 - ldrb r0, [r1] - ldr r1, _0803D0F8 @ =gUnknown_3004FF0 - adds r1, r0, r1 - ldrb r1, [r1] - str r7, [sp] - movs r3, 0 - bl SetBattleBarStruct -_0803D0D2: - ldr r1, _0803D0FC @ =gUnknown_3004FE0 - ldr r0, _0803D100 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803D104 @ =CompleteOnHealthbarDone_4 - str r1, [r0] - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0803D0F0: .4byte gBattlerPartyIndexes -_0803D0F4: .4byte gEnemyParty -_0803D0F8: .4byte gUnknown_3004FF0 -_0803D0FC: .4byte gUnknown_3004FE0 -_0803D100: .4byte gActiveBattler -_0803D104: .4byte CompleteOnHealthbarDone_4 - thumb_func_end sub_803D018 - - thumb_func_start sub_803D108 -sub_803D108: @ 803D108 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803D108 - - thumb_func_start sub_803D114 -sub_803D114: @ 803D114 - push {r4,lr} - ldr r4, _0803D170 @ =gActiveBattler - ldrb r0, [r4] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - bne _0803D168 - ldr r0, _0803D174 @ =gUnknown_3004FF0 - ldrb r1, [r4] - adds r0, r1, r0 - ldrb r0, [r0] - ldr r2, _0803D178 @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _0803D17C @ =gEnemyParty - adds r1, r2 - movs r2, 0x9 - bl UpdateHealthboxAttribute - ldrb r2, [r4] - ldr r0, _0803D180 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r0, [r0, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1] - movs r0, 0x11 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - ldr r1, _0803D184 @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803D188 @ =CompleteOnFinishedStatusAnimation_5 - str r1, [r0] -_0803D168: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0803D170: .4byte gActiveBattler -_0803D174: .4byte gUnknown_3004FF0 -_0803D178: .4byte gBattlerPartyIndexes -_0803D17C: .4byte gEnemyParty -_0803D180: .4byte gUnknown_2024018 -_0803D184: .4byte gUnknown_3004FE0 -_0803D188: .4byte CompleteOnFinishedStatusAnimation_5 - thumb_func_end sub_803D114 - - thumb_func_start sub_803D18C -sub_803D18C: @ 803D18C - push {r4,r5,lr} - ldr r5, _0803D1E4 @ =gActiveBattler - ldrb r0, [r5] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - bne _0803D1DC - ldr r4, _0803D1E8 @ =gUnknown_2022BC4 - ldrb r3, [r5] - lsls r3, 9 - adds r0, r4, 0x1 - adds r0, r3, r0 - ldrb r0, [r0] - adds r1, r4, 0x2 - adds r1, r3, r1 - ldrb r1, [r1] - adds r2, r4, 0x3 - adds r2, r3, r2 - ldrb r2, [r2] - lsls r2, 8 - orrs r1, r2 - adds r2, r4, 0x4 - adds r2, r3, r2 - ldrb r2, [r2] - lsls r2, 16 - orrs r1, r2 - adds r4, 0x5 - adds r3, r4 - ldrb r2, [r3] - lsls r2, 24 - orrs r1, r2 - bl InitAndLaunchChosenStatusAnimation - ldr r1, _0803D1EC @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803D1F0 @ =CompleteOnFinishedStatusAnimation_5 - str r1, [r0] -_0803D1DC: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0803D1E4: .4byte gActiveBattler -_0803D1E8: .4byte gUnknown_2022BC4 -_0803D1EC: .4byte gUnknown_3004FE0 -_0803D1F0: .4byte CompleteOnFinishedStatusAnimation_5 - thumb_func_end sub_803D18C - - thumb_func_start sub_803D1F4 -sub_803D1F4: @ 803D1F4 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803D1F4 - - thumb_func_start sub_803D200 -sub_803D200: @ 803D200 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803D200 - - thumb_func_start sub_803D20C -sub_803D20C: @ 803D20C - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803D20C - - thumb_func_start sub_803D218 -sub_803D218: @ 803D218 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803D218 - - thumb_func_start sub_803D224 -sub_803D224: @ 803D224 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803D224 - - thumb_func_start sub_803D230 -sub_803D230: @ 803D230 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803D230 - - thumb_func_start sub_803D23C -sub_803D23C: @ 803D23C - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803D23C - - thumb_func_start sub_803D248 -sub_803D248: @ 803D248 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803D248 - - thumb_func_start sub_803D254 -sub_803D254: @ 803D254 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803D254 - - thumb_func_start RecordedOpponentHandleCmd37 -RecordedOpponentHandleCmd37: @ 803D260 - push {lr} - ldr r2, _0803D278 @ =gUnknown_2022870 - ldrb r1, [r2] - movs r0, 0x80 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_0803D278: .4byte gUnknown_2022870 - thumb_func_end RecordedOpponentHandleCmd37 - - thumb_func_start RecordedOpponentHandleCmd38 -RecordedOpponentHandleCmd38: @ 803D27C - push {lr} - ldr r3, _0803D2A8 @ =gUnknown_2022870 - ldr r1, _0803D2AC @ =gUnknown_2022BC4 - ldr r0, _0803D2B0 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - movs r1, 0x7F - ands r1, r0 - ldrb r2, [r3] - movs r0, 0x80 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_0803D2A8: .4byte gUnknown_2022870 -_0803D2AC: .4byte gUnknown_2022BC4 -_0803D2B0: .4byte gActiveBattler - thumb_func_end RecordedOpponentHandleCmd38 - - thumb_func_start RecordedOpponentHandleCmd39 -RecordedOpponentHandleCmd39: @ 803D2B4 - push {lr} - ldr r2, _0803D2C8 @ =gUnknown_2022870 - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_0803D2C8: .4byte gUnknown_2022870 - thumb_func_end RecordedOpponentHandleCmd39 - - thumb_func_start RecordedOpponentHandleCmd40 -RecordedOpponentHandleCmd40: @ 803D2CC - push {lr} - ldr r3, _0803D2F0 @ =gUnknown_2022870 - ldr r1, [r3] - lsls r1, 24 - lsrs r1, 31 - movs r0, 0x1 - eors r1, r0 - lsls r1, 7 - ldrb r2, [r3] - movs r0, 0x7F - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_0803D2F0: .4byte gUnknown_2022870 - thumb_func_end RecordedOpponentHandleCmd40 - - thumb_func_start RecordedOpponentHandleHitAnimation -RecordedOpponentHandleHitAnimation: @ 803D2F4 - push {r4,lr} - ldr r3, _0803D31C @ =gSprites - ldr r2, _0803D320 @ =gBattlerSpriteIds - ldr r4, _0803D324 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r0, [r0] - lsls r0, 29 - cmp r0, 0 - bge _0803D328 - bl RecordedOpponentBufferExecCompleted - b _0803D352 - .align 2, 0 -_0803D31C: .4byte gSprites -_0803D320: .4byte gBattlerSpriteIds -_0803D324: .4byte gActiveBattler -_0803D328: - ldr r1, _0803D358 @ =gUnknown_2024005 - movs r0, 0x1 - strb r0, [r1] - ldrb r0, [r4] - adds r0, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - movs r1, 0 - strh r1, [r0, 0x30] - ldrb r0, [r4] - bl DoHitAnimHealthboxEffect - ldr r1, _0803D35C @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803D360 @ =DoHitAnimBlinkSpriteEffect_4 - str r1, [r0] -_0803D352: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0803D358: .4byte gUnknown_2024005 -_0803D35C: .4byte gUnknown_3004FE0 -_0803D360: .4byte DoHitAnimBlinkSpriteEffect_4 - thumb_func_end RecordedOpponentHandleHitAnimation - - thumb_func_start sub_803D364 -sub_803D364: @ 803D364 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803D364 - - thumb_func_start RecordedOpponentHandlePlaySE -RecordedOpponentHandlePlaySE: @ 803D370 - push {r4,lr} - ldr r4, _0803D3AC @ =gActiveBattler - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - movs r3, 0x3F - cmp r0, 0 - bne _0803D384 - movs r3, 0xC0 -_0803D384: - ldr r2, _0803D3B0 @ =gUnknown_2022BC4 - ldrb r1, [r4] - lsls r1, 9 - adds r0, r2, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - adds r2, 0x2 - adds r1, r2 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - lsls r1, r3, 24 - asrs r1, 24 - bl PlaySE12WithPanning - bl RecordedOpponentBufferExecCompleted - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0803D3AC: .4byte gActiveBattler -_0803D3B0: .4byte gUnknown_2022BC4 - thumb_func_end RecordedOpponentHandlePlaySE - - thumb_func_start LinkOpponentHandlecmd44 -LinkOpponentHandlecmd44: @ 803D3B4 - push {lr} - ldr r2, _0803D3DC @ =gUnknown_2022BC4 - ldr r0, _0803D3E0 @ =gActiveBattler - ldrb r1, [r0] - lsls r1, 9 - adds r0, r2, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - adds r2, 0x2 - adds r1, r2 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - bl PlayFanfare - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_0803D3DC: .4byte gUnknown_2022BC4 -_0803D3E0: .4byte gActiveBattler - thumb_func_end LinkOpponentHandlecmd44 - - thumb_func_start RecordedOpponentHandleFaintingCry -RecordedOpponentHandleFaintingCry: @ 803D3E4 - push {lr} - ldr r1, _0803D414 @ =gBattlerPartyIndexes - ldr r0, _0803D418 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0803D41C @ =gEnemyParty - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x19 - movs r2, 0x5 - bl PlayCry3 - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_0803D414: .4byte gBattlerPartyIndexes -_0803D418: .4byte gActiveBattler -_0803D41C: .4byte gEnemyParty - thumb_func_end RecordedOpponentHandleFaintingCry - - thumb_func_start RecordedOpponentHandleIntroSlide -RecordedOpponentHandleIntroSlide: @ 803D420 - push {lr} - ldr r1, _0803D448 @ =gUnknown_2022BC4 - ldr r0, _0803D44C @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - bl sub_80BC3A0 - ldr r2, _0803D450 @ =gUnknown_2023F4C - ldrh r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strh r0, [r2] - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_0803D448: .4byte gUnknown_2022BC4 -_0803D44C: .4byte gActiveBattler -_0803D450: .4byte gUnknown_2023F4C - thumb_func_end RecordedOpponentHandleIntroSlide - - thumb_func_start sub_803D454 -sub_803D454: @ 803D454 - push {r4-r6,lr} - ldr r5, _0803D534 @ =gBattlerSpriteIds - ldr r6, _0803D538 @ =gActiveBattler - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _0803D53C @ =gSprites - adds r0, r4 - bl oamt_add_pos2_onto_pos1 - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x23 - strh r1, [r0, 0x2E] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x8C - lsls r1, 1 - strh r1, [r0, 0x32] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r0, 0x22] - strh r1, [r0, 0x36] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r4, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _0803D540 @ =sub_8075590 - str r1, [r0] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _0803D544 @ =sub_803D648 - bl StoreSpriteCallbackInData6 - ldr r0, _0803D548 @ =sub_803D564 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r4, _0803D54C @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r4 - ldrb r0, [r6] - strh r0, [r1, 0x8] - ldr r3, _0803D550 @ =gUnknown_2024018 - ldr r0, [r3] - ldrb r2, [r6] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0803D516 - ldr r0, _0803D554 @ =gUnknown_2024000 - adds r0, r2, r0 - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r4 - ldr r1, _0803D558 @ =sub_80491B0 - str r1, [r0] -_0803D516: - ldr r0, [r3] - ldr r2, [r0, 0x8] - ldrb r0, [r2, 0x9] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2, 0x9] - ldr r1, _0803D55C @ =gUnknown_3004FE0 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803D560 @ =nullsub_19 - str r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0803D534: .4byte gBattlerSpriteIds -_0803D538: .4byte gActiveBattler -_0803D53C: .4byte gSprites -_0803D540: .4byte sub_8075590 -_0803D544: .4byte sub_803D648 -_0803D548: .4byte sub_803D564 -_0803D54C: .4byte gTasks -_0803D550: .4byte gUnknown_2024018 -_0803D554: .4byte gUnknown_2024000 -_0803D558: .4byte sub_80491B0 -_0803D55C: .4byte gUnknown_3004FE0 -_0803D560: .4byte nullsub_19 - thumb_func_end sub_803D454 - - thumb_func_start sub_803D564 -sub_803D564: @ 803D564 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r7, _0803D5BC @ =gActiveBattler - ldrb r0, [r7] - mov r9, r0 - ldr r1, _0803D5C0 @ =gTasks - mov r2, r8 - lsls r0, r2, 2 - add r0, r8 - lsls r0, 3 - adds r0, r1 - ldrh r0, [r0, 0x8] - strb r0, [r7] - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _0803D59E - ldr r0, _0803D5C4 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0803D5D0 -_0803D59E: - ldr r0, _0803D5C8 @ =gUnknown_2022BC4 - ldrb r1, [r7] - lsls r2, r1, 9 - adds r0, 0x1 - adds r2, r0 - ldr r0, _0803D5CC @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r0 - ldrh r0, [r1] - strb r0, [r2] - ldrb r0, [r7] - movs r1, 0 - bl sub_803C550 - b _0803D610 - .align 2, 0 -_0803D5BC: .4byte gActiveBattler -_0803D5C0: .4byte gTasks -_0803D5C4: .4byte gBattleTypeFlags -_0803D5C8: .4byte gUnknown_2022BC4 -_0803D5CC: .4byte gBattlerPartyIndexes -_0803D5D0: - ldr r4, _0803D634 @ =gUnknown_2022BC4 - ldrb r0, [r7] - lsls r1, r0, 9 - adds r4, 0x1 - adds r1, r4 - ldr r6, _0803D638 @ =gBattlerPartyIndexes - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - strb r0, [r1] - ldrb r0, [r7] - movs r1, 0 - bl sub_803C550 - ldrb r0, [r7] - movs r5, 0x2 - eors r0, r5 - strb r0, [r7] - ldrb r0, [r7] - lsls r1, r0, 9 - adds r1, r4 - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - strb r0, [r1] - ldrb r0, [r7] - movs r1, 0 - bl sub_803C550 - ldrb r0, [r7] - eors r0, r5 - strb r0, [r7] -_0803D610: - ldr r1, _0803D63C @ =gUnknown_3004FE0 - ldr r2, _0803D640 @ =gActiveBattler - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803D644 @ =sub_803A9CC - str r1, [r0] - mov r0, r9 - strb r0, [r2] - mov r0, r8 - bl DestroyTask - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0803D634: .4byte gUnknown_2022BC4 -_0803D638: .4byte gBattlerPartyIndexes -_0803D63C: .4byte gUnknown_3004FE0 -_0803D640: .4byte gActiveBattler -_0803D644: .4byte sub_803A9CC - thumb_func_end sub_803D564 - - thumb_func_start sub_803D648 -sub_803D648: @ 803D648 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x6] - bl sub_803477C - ldrh r0, [r4, 0x38] - ldr r1, _0803D674 @ =0x000003ff - ands r1, r0 - ldrh r2, [r4, 0x4] - ldr r0, _0803D678 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0803D674: .4byte 0x000003ff -_0803D678: .4byte 0xfffffc00 - thumb_func_end sub_803D648 - - thumb_func_start RecordedOpponentHandleDrawPartyStatusSummary -RecordedOpponentHandleDrawPartyStatusSummary: @ 803D67C - push {r4-r7,lr} - ldr r1, _0803D6A4 @ =gUnknown_2022BC4 - ldr r0, _0803D6A8 @ =gActiveBattler - ldrb r2, [r0] - lsls r0, r2, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - beq _0803D6AC - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0803D6AC - bl RecordedOpponentBufferExecCompleted - b _0803D776 - .align 2, 0 -_0803D6A4: .4byte gUnknown_2022BC4 -_0803D6A8: .4byte gActiveBattler -_0803D6AC: - ldr r4, _0803D704 @ =gUnknown_2024018 - ldr r0, [r4] - ldr r3, _0803D708 @ =gActiveBattler - ldrb r1, [r3] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0] - ldr r1, _0803D70C @ =gUnknown_2022BC4 - ldrb r2, [r3] - lsls r0, r2, 9 - adds r1, 0x2 - adds r0, r1 - ldrb r0, [r0] - adds r7, r3, 0 - cmp r0, 0 - beq _0803D718 - ldr r0, [r4] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r3, r0, r1 - ldrb r2, [r3, 0x1] - lsls r1, r2, 26 - lsrs r0, r1, 27 - cmp r0, 0x1 - bhi _0803D710 - adds r0, 0x1 - movs r1, 0x1F - ands r0, r1 - lsls r0, 1 - movs r1, 0x3F - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x1] - b _0803D776 - .align 2, 0 -_0803D704: .4byte gUnknown_2024018 -_0803D708: .4byte gActiveBattler -_0803D70C: .4byte gUnknown_2022BC4 -_0803D710: - movs r0, 0x3F - negs r0, r0 - ands r0, r2 - strb r0, [r3, 0x1] -_0803D718: - adds r5, r7, 0 - ldrb r0, [r5] - lsls r3, r0, 9 - ldr r4, _0803D77C @ =gUnknown_2022BC8 - adds r1, r3, r4 - subs r2, r4, 0x3 - adds r2, r3, r2 - ldrb r2, [r2] - subs r4, 0x2 - adds r3, r4 - ldrb r3, [r3] - bl sub_8048D14 - ldr r2, _0803D780 @ =gUnknown_2024000 - ldrb r1, [r5] - adds r1, r2 - movs r3, 0 - strb r0, [r1] - ldr r6, _0803D784 @ =gUnknown_2024018 - ldr r0, [r6] - ldrb r1, [r5] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strb r3, [r0, 0x5] - ldrb r2, [r5] - lsls r0, r2, 9 - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0 - beq _0803D76A - ldr r0, [r6] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - movs r1, 0x5D - strb r1, [r0, 0x5] -_0803D76A: - ldr r0, _0803D788 @ =gUnknown_3004FE0 - ldrb r1, [r7] - lsls r1, 2 - adds r1, r0 - ldr r0, _0803D78C @ =sub_803D790 - str r0, [r1] -_0803D776: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0803D77C: .4byte gUnknown_2022BC8 -_0803D780: .4byte gUnknown_2024000 -_0803D784: .4byte gUnknown_2024018 -_0803D788: .4byte gUnknown_3004FE0 -_0803D78C: .4byte sub_803D790 - thumb_func_end RecordedOpponentHandleDrawPartyStatusSummary - - thumb_func_start sub_803D790 -sub_803D790: @ 803D790 - push {r4,lr} - ldr r4, _0803D7D0 @ =gUnknown_2024018 - ldr r0, [r4] - ldr r3, _0803D7D4 @ =gActiveBattler - ldrb r1, [r3] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x5] - adds r2, r1, 0x1 - strb r2, [r0, 0x5] - lsls r1, 24 - lsrs r1, 24 - cmp r1, 0x5C - bls _0803D7C8 - ldr r0, [r4] - ldrb r1, [r3] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strb r1, [r0, 0x5] - bl RecordedOpponentBufferExecCompleted -_0803D7C8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0803D7D0: .4byte gUnknown_2024018 -_0803D7D4: .4byte gActiveBattler - thumb_func_end sub_803D790 - - thumb_func_start RecordedOpponentHandleCmd49 -RecordedOpponentHandleCmd49: @ 803D7D8 - push {lr} - ldr r0, _0803D814 @ =gUnknown_2024018 - ldr r1, [r0] - ldr r0, _0803D818 @ =gActiveBattler - ldrb r3, [r0] - ldr r1, [r1, 0x4] - lsls r0, r3, 1 - adds r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0803D80A - ldr r2, _0803D81C @ =gTasks - ldr r0, _0803D820 @ =gUnknown_2024000 - adds r0, r3, r0 - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldr r1, _0803D824 @ =sub_80491B0 - str r1, [r0] -_0803D80A: - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_0803D814: .4byte gUnknown_2024018 -_0803D818: .4byte gActiveBattler -_0803D81C: .4byte gTasks -_0803D820: .4byte gUnknown_2024000 -_0803D824: .4byte sub_80491B0 - thumb_func_end RecordedOpponentHandleCmd49 - - thumb_func_start sub_803D828 -sub_803D828: @ 803D828 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803D828 - - thumb_func_start RecordedOpponentHandleSpriteInvisibility -RecordedOpponentHandleSpriteInvisibility: @ 803D834 - push {r4,lr} - ldr r4, _0803D884 @ =gActiveBattler - ldrb r0, [r4] - bl sub_8075224 - lsls r0, 24 - cmp r0, 0 - beq _0803D87A - ldr r3, _0803D888 @ =gSprites - ldr r0, _0803D88C @ =gBattlerSpriteIds - ldrb r1, [r4] - adds r0, r1, r0 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldr r0, _0803D890 @ =gUnknown_2022BC4 - lsls r1, 9 - adds r0, 0x1 - adds r1, r0 - adds r2, 0x3E - movs r0, 0x1 - ldrb r1, [r1] - ands r1, r0 - lsls r1, 2 - ldrb r3, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldrb r0, [r4] - bl CopyBattleSpriteInvisibility -_0803D87A: - bl RecordedOpponentBufferExecCompleted - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0803D884: .4byte gActiveBattler -_0803D888: .4byte gSprites -_0803D88C: .4byte gBattlerSpriteIds -_0803D890: .4byte gUnknown_2022BC4 - thumb_func_end RecordedOpponentHandleSpriteInvisibility - - thumb_func_start RecordedOpponentHandleBattleAnimation -RecordedOpponentHandleBattleAnimation: @ 803D894 - push {r4-r6,lr} - sub sp, 0x4 - ldr r6, _0803D8D8 @ =gActiveBattler - ldrb r0, [r6] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - bne _0803D8EC - ldr r5, _0803D8DC @ =gUnknown_2022BC4 - ldrb r2, [r6] - lsls r1, r2, 9 - adds r0, r5, 0x1 - adds r0, r1, r0 - ldrb r3, [r0] - adds r0, r5, 0x2 - adds r0, r1, r0 - ldrb r4, [r0] - adds r5, 0x3 - adds r1, r5 - ldrb r0, [r1] - lsls r0, 8 - orrs r4, r0 - str r4, [sp] - adds r0, r2, 0 - adds r1, r2, 0 - bl TryHandleLaunchBattleTableAnimation - lsls r0, 24 - cmp r0, 0 - beq _0803D8E0 - bl RecordedOpponentBufferExecCompleted - b _0803D8EC - .align 2, 0 -_0803D8D8: .4byte gActiveBattler -_0803D8DC: .4byte gUnknown_2022BC4 -_0803D8E0: - ldr r0, _0803D8F4 @ =gUnknown_3004FE0 - ldrb r1, [r6] - lsls r1, 2 - adds r1, r0 - ldr r0, _0803D8F8 @ =CompleteOnFinishedBattleAnimation_5 - str r0, [r1] -_0803D8EC: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0803D8F4: .4byte gUnknown_3004FE0 -_0803D8F8: .4byte CompleteOnFinishedBattleAnimation_5 - thumb_func_end RecordedOpponentHandleBattleAnimation - - thumb_func_start sub_803D8FC -sub_803D8FC: @ 803D8FC - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803D8FC - - thumb_func_start sub_803D908 -sub_803D908: @ 803D908 - push {lr} - bl RecordedOpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_803D908 - - thumb_func_start RecordedOpponentHandleCmd55 -RecordedOpponentHandleCmd55: @ 803D914 - push {lr} - ldr r1, _0803D930 @ =gUnknown_2022BC4 - ldr r0, _0803D934 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r2, [r0] - cmp r2, 0x3 - bne _0803D93C - ldr r0, _0803D938 @ =gBattleOutcome - strb r2, [r0] - b _0803D944 - .align 2, 0 -_0803D930: .4byte gUnknown_2022BC4 -_0803D934: .4byte gActiveBattler -_0803D938: .4byte gBattleOutcome -_0803D93C: - ldr r0, _0803D968 @ =gBattleOutcome - movs r1, 0x3 - eors r1, r2 - strb r1, [r0] -_0803D944: - movs r0, 0x5 - bl FadeOutMapMusic - movs r0, 0x3 - bl BeginFastPaletteFade - bl RecordedOpponentBufferExecCompleted - ldr r1, _0803D96C @ =gUnknown_3004FE0 - ldr r0, _0803D970 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803D974 @ =sub_802F6A8 - str r1, [r0] - pop {r0} - bx r0 - .align 2, 0 -_0803D968: .4byte gBattleOutcome -_0803D96C: .4byte gUnknown_3004FE0 -_0803D970: .4byte gActiveBattler -_0803D974: .4byte sub_802F6A8 - thumb_func_end RecordedOpponentHandleCmd55 - - thumb_func_start nullsub_20 -nullsub_20: @ 803D978 - bx lr - thumb_func_end nullsub_20 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_controller_link_partner.s b/asm/battle_controller_link_partner.s deleted file mode 100644 index 8da94bdce..000000000 --- a/asm/battle_controller_link_partner.s +++ /dev/null @@ -1,5929 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start nullsub_77 -nullsub_77: @ 80D4200 - bx lr - thumb_func_end nullsub_77 - - thumb_func_start sub_80D4204 -sub_80D4204: @ 80D4204 - ldr r1, _080D4214 @ =gUnknown_3004FE0 - ldr r0, _080D4218 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D421C @ =LinkPartnerBufferRunCommand - str r1, [r0] - bx lr - .align 2, 0 -_080D4214: .4byte gUnknown_3004FE0 -_080D4218: .4byte gActiveBattler -_080D421C: .4byte LinkPartnerBufferRunCommand - thumb_func_end sub_80D4204 - - thumb_func_start LinkPartnerBufferRunCommand -LinkPartnerBufferRunCommand: @ 80D4220 - push {lr} - ldr r2, _080D4254 @ =gUnknown_2023BC8 - ldr r1, _080D4258 @ =gBitTable - ldr r0, _080D425C @ =gActiveBattler - ldrb r3, [r0] - lsls r0, r3, 2 - adds r0, r1 - ldr r1, [r2] - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _080D426C - ldr r0, _080D4260 @ =gUnknown_2022BC4 - lsls r1, r3, 9 - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0x38 - bhi _080D4268 - ldr r0, _080D4264 @ =gUnknown_83FB134 - ldrb r1, [r1] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - bl _call_via_r0 - b _080D426C - .align 2, 0 -_080D4254: .4byte gUnknown_2023BC8 -_080D4258: .4byte gBitTable -_080D425C: .4byte gActiveBattler -_080D4260: .4byte gUnknown_2022BC4 -_080D4264: .4byte gUnknown_83FB134 -_080D4268: - bl sub_80D49E8 -_080D426C: - pop {r0} - bx r0 - thumb_func_end LinkPartnerBufferRunCommand - - thumb_func_start sub_80D4270 -sub_80D4270: @ 80D4270 - push {lr} - ldr r2, _080D4298 @ =gSprites - ldr r1, _080D429C @ =gBattlerSpriteIds - ldr r0, _080D42A0 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _080D42A4 @ =SpriteCallbackDummy - cmp r1, r0 - bne _080D4294 - bl sub_80D49E8 -_080D4294: - pop {r0} - bx r0 - .align 2, 0 -_080D4298: .4byte gSprites -_080D429C: .4byte gBattlerSpriteIds -_080D42A0: .4byte gActiveBattler -_080D42A4: .4byte SpriteCallbackDummy - thumb_func_end sub_80D4270 - - thumb_func_start sub_80D42A8 -sub_80D42A8: @ 80D42A8 - push {r4-r6,lr} - ldr r6, _080D4300 @ =gSprites - ldr r5, _080D4304 @ =gBattlerSpriteIds - ldr r4, _080D4308 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r6, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, [r0] - ldr r0, _080D430C @ =SpriteCallbackDummy - cmp r1, r0 - bne _080D42F8 - movs r0, 0 - bl nullsub_16 - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - bl FreeSpriteOamMatrix - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - bl DestroySprite - bl sub_80D49E8 -_080D42F8: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4300: .4byte gSprites -_080D4304: .4byte gBattlerSpriteIds -_080D4308: .4byte gActiveBattler -_080D430C: .4byte SpriteCallbackDummy - thumb_func_end sub_80D42A8 - - thumb_func_start sub_80D4310 -sub_80D4310: @ 80D4310 - push {r4,lr} - ldr r4, _080D4350 @ =gUnknown_2024018 - ldr r1, [r4] - ldr r3, _080D4354 @ =gActiveBattler - ldrb r0, [r3] - ldr r2, [r1, 0x4] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1, 0x9] - subs r0, 0x1 - strb r0, [r1, 0x9] - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - bne _080D4348 - ldr r0, [r4] - ldrb r1, [r3] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strb r1, [r0, 0x9] - bl sub_80D49E8 -_080D4348: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D4350: .4byte gUnknown_2024018 -_080D4354: .4byte gActiveBattler - thumb_func_end sub_80D4310 - - thumb_func_start sub_80D4358 -sub_80D4358: @ 80D4358 - push {r4-r6,lr} - movs r6, 0 - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _080D437C - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _080D43B0 - ldr r0, _080D439C @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _080D43B0 -_080D437C: - ldr r2, _080D43A0 @ =gSprites - ldr r1, _080D43A4 @ =gUnknown_3004FF0 - ldr r0, _080D43A8 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _080D43AC @ =SpriteCallbackDummy - cmp r1, r0 - bne _080D43E8 - b _080D43E6 - .align 2, 0 -_080D439C: .4byte gBattleTypeFlags -_080D43A0: .4byte gSprites -_080D43A4: .4byte gUnknown_3004FF0 -_080D43A8: .4byte gActiveBattler -_080D43AC: .4byte SpriteCallbackDummy -_080D43B0: - ldr r2, _080D4420 @ =gSprites - ldr r5, _080D4424 @ =gUnknown_3004FF0 - ldr r0, _080D4428 @ =gActiveBattler - ldrb r3, [r0] - adds r0, r3, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, r2, 0 - adds r4, 0x1C - adds r0, r4 - ldr r2, [r0] - ldr r0, _080D442C @ =SpriteCallbackDummy - cmp r2, r0 - bne _080D43E8 - movs r0, 0x2 - eors r3, r0 - adds r0, r3, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r0, [r0] - cmp r0, r2 - bne _080D43E8 -_080D43E6: - movs r6, 0x1 -_080D43E8: - bl IsCryPlayingOrClearCrySongs - lsls r0, 24 - cmp r0, 0 - beq _080D43F4 - movs r6, 0 -_080D43F4: - cmp r6, 0 - beq _080D441A - ldr r0, _080D4430 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r3, _080D4428 @ =gActiveBattler - ldrb r1, [r3] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x3 - strb r1, [r0, 0x9] - ldr r1, _080D4434 @ =gUnknown_3004FE0 - ldrb r0, [r3] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D4438 @ =sub_80D4310 - str r1, [r0] -_080D441A: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4420: .4byte gSprites -_080D4424: .4byte gUnknown_3004FF0 -_080D4428: .4byte gActiveBattler -_080D442C: .4byte SpriteCallbackDummy -_080D4430: .4byte gUnknown_2024018 -_080D4434: .4byte gUnknown_3004FE0 -_080D4438: .4byte sub_80D4310 - thumb_func_end sub_80D4358 - - thumb_func_start sub_80D443C -sub_80D443C: @ 80D443C - push {r4-r7,lr} - ldr r0, _080D4568 @ =gUnknown_2024018 - mov r12, r0 - ldr r0, [r0] - ldr r6, _080D456C @ =gActiveBattler - ldrb r2, [r6] - ldr r4, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r3, r0, r4 - ldrb r1, [r3] - movs r5, 0x8 - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _080D4460 - b _080D4562 -_080D4460: - movs r7, 0x2 - adds r1, r7, 0 - eors r1, r2 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0] - adds r0, r5, 0 - ands r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - bne _080D4562 - ldrb r0, [r3, 0x9] - adds r0, 0x1 - strb r0, [r3, 0x9] - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - beq _080D4562 - mov r1, r12 - ldr r0, [r1] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strb r4, [r0, 0x9] - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _080D4500 - ldr r0, _080D4570 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - bne _080D4500 - ldr r1, _080D4574 @ =gUnknown_3004FFC - ldrb r0, [r6] - eors r0, r7 - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080D4578 @ =gSprites - adds r0, r1 - bl DestroySprite - ldr r4, _080D457C @ =gUnknown_3004FF0 - ldrb r0, [r6] - adds r1, r7, 0 - eors r1, r0 - adds r0, r1, r4 - ldrb r0, [r0] - ldr r2, _080D4580 @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _080D4584 @ =gPlayerParty - adds r1, r2 - movs r2, 0 - bl UpdateHealthboxAttribute - ldrb r0, [r6] - eors r0, r7 - bl sub_804BD94 - ldrb r0, [r6] - eors r0, r7 - adds r0, r4 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible -_080D4500: - ldr r1, _080D4574 @ =gUnknown_3004FFC - ldr r4, _080D456C @ =gActiveBattler - ldrb r0, [r4] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080D4578 @ =gSprites - adds r0, r1 - bl DestroySprite - ldr r5, _080D457C @ =gUnknown_3004FF0 - ldrb r1, [r4] - adds r0, r1, r5 - ldrb r0, [r0] - ldr r2, _080D4580 @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _080D4584 @ =gPlayerParty - adds r1, r2 - movs r2, 0 - bl UpdateHealthboxAttribute - ldrb r0, [r4] - bl sub_804BD94 - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - ldr r0, _080D4568 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r2, [r0, 0x8] - ldrb r1, [r2, 0x9] - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - strb r0, [r2, 0x9] - ldr r1, _080D4588 @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D458C @ =sub_80D4358 - str r1, [r0] -_080D4562: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D4568: .4byte gUnknown_2024018 -_080D456C: .4byte gActiveBattler -_080D4570: .4byte gBattleTypeFlags -_080D4574: .4byte gUnknown_3004FFC -_080D4578: .4byte gSprites -_080D457C: .4byte gUnknown_3004FF0 -_080D4580: .4byte gBattlerPartyIndexes -_080D4584: .4byte gPlayerParty -_080D4588: .4byte gUnknown_3004FE0 -_080D458C: .4byte sub_80D4358 - thumb_func_end sub_80D443C - - thumb_func_start sub_80D4590 -sub_80D4590: @ 80D4590 - push {lr} - ldr r2, _080D45C4 @ =gSprites - ldr r1, _080D45C8 @ =gBattlerSpriteIds - ldr r0, _080D45CC @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r2 - adds r0, r1, 0 - adds r0, 0x3F - ldrb r0, [r0] - lsls r0, 27 - cmp r0, 0 - bge _080D45BE - movs r2, 0x24 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080D45BE - bl sub_80D49E8 -_080D45BE: - pop {r0} - bx r0 - .align 2, 0 -_080D45C4: .4byte gSprites -_080D45C8: .4byte gBattlerSpriteIds -_080D45CC: .4byte gActiveBattler - thumb_func_end sub_80D4590 - - thumb_func_start sub_80D45D0 -sub_80D45D0: @ 80D45D0 - push {r4-r6,lr} - ldr r5, _080D4610 @ =gActiveBattler - ldrb r0, [r5] - ldr r6, _080D4614 @ =gUnknown_3004FF0 - adds r1, r0, r6 - ldrb r1, [r1] - movs r2, 0 - movs r3, 0 - bl sub_8049FD8 - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - ldrb r0, [r5] - adds r0, r6 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - lsls r4, 16 - asrs r1, r4, 16 - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - beq _080D4618 - ldrb r0, [r5] - adds r0, r6 - ldrb r0, [r0] - movs r2, 0 - bl sub_8048440 - b _080D4632 - .align 2, 0 -_080D4610: .4byte gActiveBattler -_080D4614: .4byte gUnknown_3004FF0 -_080D4618: - ldr r2, _080D4638 @ =gBattlerPartyIndexes - ldrb r1, [r5] - lsls r0, r1, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r2, _080D463C @ =gPlayerParty - adds r0, r2 - bl HandleLowHpMusicChange - bl sub_80D49E8 -_080D4632: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4638: .4byte gBattlerPartyIndexes -_080D463C: .4byte gPlayerParty - thumb_func_end sub_80D45D0 - - thumb_func_start sub_80D4640 -sub_80D4640: @ 80D4640 - push {r4-r6,lr} - ldr r6, _080D4698 @ =gSprites - ldr r5, _080D469C @ =gBattlerSpriteIds - ldr r4, _080D46A0 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, r0, r6 - movs r1, 0x22 - ldrsh r0, [r2, r1] - movs r3, 0x26 - ldrsh r1, [r2, r3] - adds r0, r1 - cmp r0, 0xA0 - ble _080D4690 - ldrb r0, [r2, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - bl DestroySprite - ldr r1, _080D46A4 @ =gUnknown_3004FF0 - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible - bl sub_80D49E8 -_080D4690: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4698: .4byte gSprites -_080D469C: .4byte gBattlerSpriteIds -_080D46A0: .4byte gActiveBattler -_080D46A4: .4byte gUnknown_3004FF0 - thumb_func_end sub_80D4640 - - thumb_func_start sub_80D46A8 -sub_80D46A8: @ 80D46A8 - push {r4-r6,lr} - ldr r0, _080D4704 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r6, _080D4708 @ =gActiveBattler - ldrb r2, [r6] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _080D46FC - ldr r5, _080D470C @ =gBattlerSpriteIds - adds r0, r2, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _080D4710 @ =gSprites - adds r0, r4 - bl FreeSpriteOamMatrix - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - ldr r1, _080D4714 @ =gUnknown_3004FF0 - ldrb r0, [r6] - adds r0, r1 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible - bl sub_80D49E8 -_080D46FC: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4704: .4byte gUnknown_2024018 -_080D4708: .4byte gActiveBattler -_080D470C: .4byte gBattlerSpriteIds -_080D4710: .4byte gSprites -_080D4714: .4byte gUnknown_3004FF0 - thumb_func_end sub_80D46A8 - - thumb_func_start sub_80D4718 -sub_80D4718: @ 80D4718 - push {lr} - movs r0, 0 - bl IsTextPrinterActive - lsls r0, 16 - cmp r0, 0 - bne _080D472A - bl sub_80D49E8 -_080D472A: - pop {r0} - bx r0 - thumb_func_end sub_80D4718 - - thumb_func_start sub_80D4730 -sub_80D4730: @ 80D4730 - push {r4,lr} - ldr r1, _080D476C @ =gBattlerSpriteIds - ldr r0, _080D4770 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - ldr r2, _080D4774 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, r0, r2 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x20 - bne _080D477C - movs r3, 0 - movs r0, 0 - strh r0, [r4, 0x30] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - subs r0, 0x5 - ands r0, r1 - strb r0, [r2] - ldr r0, _080D4778 @ =gUnknown_2024005 - strb r3, [r0] - bl sub_80D49E8 - b _080D47A6 - .align 2, 0 -_080D476C: .4byte gBattlerSpriteIds -_080D4770: .4byte gActiveBattler -_080D4774: .4byte gSprites -_080D4778: .4byte gUnknown_2024005 -_080D477C: - ldrh r0, [r4, 0x30] - movs r1, 0x3 - ands r0, r1 - cmp r0, 0 - bne _080D47A0 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080D47A0: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] -_080D47A6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D4730 - - thumb_func_start sub_80D47AC -sub_80D47AC: @ 80D47AC - push {r4,lr} - ldr r2, _080D4800 @ =gSprites - ldr r0, _080D4804 @ =gUnknown_3004FF0 - ldr r4, _080D4808 @ =gActiveBattler - ldrb r3, [r4] - adds r0, r3, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _080D480C @ =SpriteCallbackDummy - cmp r1, r0 - bne _080D47F8 - ldr r0, _080D4810 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r1, [r0] - lsls r0, r3, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _080D47EC - adds r0, r3, 0 - adds r1, r3, 0 - adds r2, r3, 0 - movs r3, 0x6 - bl InitAndLaunchSpecialAnimation -_080D47EC: - ldr r0, _080D4814 @ =gUnknown_3004FE0 - ldrb r1, [r4] - lsls r1, 2 - adds r1, r0 - ldr r0, _080D4818 @ =sub_80D481C - str r0, [r1] -_080D47F8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D4800: .4byte gSprites -_080D4804: .4byte gUnknown_3004FF0 -_080D4808: .4byte gActiveBattler -_080D480C: .4byte SpriteCallbackDummy -_080D4810: .4byte gUnknown_2024018 -_080D4814: .4byte gUnknown_3004FE0 -_080D4818: .4byte sub_80D481C - thumb_func_end sub_80D47AC - - thumb_func_start sub_80D481C -sub_80D481C: @ 80D481C - push {lr} - ldr r0, _080D4844 @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _080D4848 @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _080D483E - bl sub_80D49E8 -_080D483E: - pop {r0} - bx r0 - .align 2, 0 -_080D4844: .4byte gUnknown_2024018 -_080D4848: .4byte gActiveBattler - thumb_func_end sub_80D481C - - thumb_func_start sub_80D484C -sub_80D484C: @ 80D484C - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r3, _080D4918 @ =gUnknown_2024018 - ldr r0, [r3] - ldr r7, _080D491C @ =gActiveBattler - ldrb r1, [r7] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r2, r0, r2 - ldrb r1, [r2, 0x1] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D490E - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - ldr r0, [r3] - ldrb r2, [r7] - ldr r0, [r0, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1, 0x1] - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0x1] - ldr r4, _080D4920 @ =0x000027f9 - adds r0, r4, 0 - bl FreeSpriteTilesByTag - adds r0, r4, 0 - bl FreeSpritePaletteByTag - ldr r0, _080D4924 @ =c3_0802FDF4 - movs r1, 0xA - bl CreateTask - ldr r0, _080D4928 @ =gBattlerPartyIndexes - mov r8, r0 - ldrb r1, [r7] - lsls r0, r1, 1 - add r0, r8 - ldrh r0, [r0] - movs r6, 0x64 - muls r0, r6 - ldr r5, _080D492C @ =gPlayerParty - adds r0, r5 - bl HandleLowHpMusicChange - ldr r1, _080D4930 @ =gBattlerSpriteIds - ldrb r0, [r7] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080D4934 @ =gSprites - adds r0, r1 - movs r1, 0 - bl StartSpriteAnim - ldr r4, _080D4938 @ =gUnknown_3004FF0 - ldrb r1, [r7] - adds r0, r1, r4 - ldrb r0, [r0] - lsls r1, 1 - add r1, r8 - ldrh r1, [r1] - muls r1, r6 - adds r1, r5 - movs r2, 0 - bl UpdateHealthboxAttribute - ldrb r0, [r7] - bl sub_804BD94 - ldrb r0, [r7] - adds r0, r4 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - ldrb r0, [r7] - bl CopyBattleSpriteInvisibility - ldr r1, _080D493C @ =gUnknown_3004FE0 - ldrb r0, [r7] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D4940 @ =sub_80D47AC - str r1, [r0] -_080D490E: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D4918: .4byte gUnknown_2024018 -_080D491C: .4byte gActiveBattler -_080D4920: .4byte 0x000027f9 -_080D4924: .4byte c3_0802FDF4 -_080D4928: .4byte gBattlerPartyIndexes -_080D492C: .4byte gPlayerParty -_080D4930: .4byte gBattlerSpriteIds -_080D4934: .4byte gSprites -_080D4938: .4byte gUnknown_3004FF0 -_080D493C: .4byte gUnknown_3004FE0 -_080D4940: .4byte sub_80D47AC - thumb_func_end sub_80D484C - - thumb_func_start sub_80D4944 -sub_80D4944: @ 80D4944 - push {r4-r6,lr} - ldr r6, _080D49C4 @ =gUnknown_2024018 - ldr r0, [r6] - ldr r4, _080D49C8 @ =gActiveBattler - ldrb r2, [r4] - ldr r1, [r0, 0x4] - lsls r3, r2, 1 - adds r0, r3, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x88 - ands r0, r1 - cmp r0, 0 - bne _080D4976 - ldr r0, _080D49CC @ =gBattlerPartyIndexes - adds r0, r3, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _080D49D0 @ =gPlayerParty - adds r1, r0 - adds r0, r2, 0 - bl sub_80F1720 -_080D4976: - ldr r5, _080D49D4 @ =gSprites - ldr r0, _080D49D8 @ =gUnknown_3004FFC - ldrb r2, [r4] - adds r0, r2, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r3, r0, 2 - adds r0, r5, 0 - adds r0, 0x1C - adds r0, r3, r0 - ldr r1, [r0] - ldr r0, _080D49DC @ =SpriteCallbackDummy - cmp r1, r0 - bne _080D49BC - ldr r0, [r6] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - bne _080D49BC - adds r0, r3, r5 - bl DestroySprite - ldr r1, _080D49E0 @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D49E4 @ =sub_80D484C - str r1, [r0] -_080D49BC: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D49C4: .4byte gUnknown_2024018 -_080D49C8: .4byte gActiveBattler -_080D49CC: .4byte gBattlerPartyIndexes -_080D49D0: .4byte gPlayerParty -_080D49D4: .4byte gSprites -_080D49D8: .4byte gUnknown_3004FFC -_080D49DC: .4byte SpriteCallbackDummy -_080D49E0: .4byte gUnknown_3004FE0 -_080D49E4: .4byte sub_80D484C - thumb_func_end sub_80D4944 - - thumb_func_start sub_80D49E8 -sub_80D49E8: @ 80D49E8 - push {r4,lr} - sub sp, 0x4 - ldr r1, _080D4A28 @ =gUnknown_3004FE0 - ldr r4, _080D4A2C @ =gActiveBattler - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D4A30 @ =LinkPartnerBufferRunCommand - str r1, [r0] - ldr r0, _080D4A34 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080D4A3C - bl GetMultiplayerId - mov r1, sp - strb r0, [r1] - movs r0, 0x2 - movs r1, 0x4 - mov r2, sp - bl PrepareBufferDataTransferLink - ldr r1, _080D4A38 @ =gUnknown_2022BC4 - ldrb r0, [r4] - lsls r0, 9 - adds r0, r1 - movs r1, 0x38 - strb r1, [r0] - b _080D4A4E - .align 2, 0 -_080D4A28: .4byte gUnknown_3004FE0 -_080D4A2C: .4byte gActiveBattler -_080D4A30: .4byte LinkPartnerBufferRunCommand -_080D4A34: .4byte gBattleTypeFlags -_080D4A38: .4byte gUnknown_2022BC4 -_080D4A3C: - ldr r2, _080D4A58 @ =gUnknown_2023BC8 - ldr r1, _080D4A5C @ =gBitTable - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - ldr r0, [r2] - bics r0, r1 - str r0, [r2] -_080D4A4E: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D4A58: .4byte gUnknown_2023BC8 -_080D4A5C: .4byte gBitTable - thumb_func_end sub_80D49E8 - - thumb_func_start sub_80D4A60 -sub_80D4A60: @ 80D4A60 - push {lr} - ldr r0, _080D4A88 @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _080D4A8C @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - bne _080D4A82 - bl sub_80D49E8 -_080D4A82: - pop {r0} - bx r0 - .align 2, 0 -_080D4A88: .4byte gUnknown_2024018 -_080D4A8C: .4byte gActiveBattler - thumb_func_end sub_80D4A60 - - thumb_func_start sub_80D4A90 -sub_80D4A90: @ 80D4A90 - push {lr} - ldr r0, _080D4AB8 @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _080D4ABC @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - bne _080D4AB2 - bl sub_80D49E8 -_080D4AB2: - pop {r0} - bx r0 - .align 2, 0 -_080D4AB8: .4byte gUnknown_2024018 -_080D4ABC: .4byte gActiveBattler - thumb_func_end sub_80D4A90 - - thumb_func_start LinkPartnerHandleGetAttributes -LinkPartnerHandleGetAttributes: @ 80D4AC0 - push {r4-r6,lr} - sub sp, 0x100 - movs r6, 0 - ldr r1, _080D4AEC @ =gUnknown_2022BC4 - ldr r0, _080D4AF0 @ =gActiveBattler - ldrb r2, [r0] - lsls r0, r2, 9 - adds r1, 0x2 - adds r1, r0, r1 - ldrb r0, [r1] - cmp r0, 0 - bne _080D4AF8 - ldr r0, _080D4AF4 @ =gBattlerPartyIndexes - lsls r1, r2, 1 - adds r1, r0 - ldrb r0, [r1] - mov r1, sp - bl dp01_getattr_by_ch1_for_player_pokemon - adds r6, r0, 0 - b _080D4B1A - .align 2, 0 -_080D4AEC: .4byte gUnknown_2022BC4 -_080D4AF0: .4byte gActiveBattler -_080D4AF4: .4byte gBattlerPartyIndexes -_080D4AF8: - ldrb r4, [r1] - movs r5, 0 -_080D4AFC: - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _080D4B12 - lsls r0, r5, 24 - lsrs r0, 24 - mov r2, sp - adds r1, r2, r6 - bl dp01_getattr_by_ch1_for_player_pokemon - adds r6, r0 -_080D4B12: - lsrs r4, 1 - adds r5, 0x1 - cmp r5, 0x5 - ble _080D4AFC -_080D4B1A: - lsls r1, r6, 16 - lsrs r1, 16 - movs r0, 0x1 - mov r2, sp - bl EmitDataTransfer - bl sub_80D49E8 - add sp, 0x100 - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end LinkPartnerHandleGetAttributes - - thumb_func_start dp01_getattr_by_ch1_for_player_pokemon -dp01_getattr_by_ch1_for_player_pokemon: @ 80D4B34 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x90 - adds r7, r1, 0 - lsls r0, 24 - lsrs r5, r0, 24 - movs r6, 0 - ldr r2, _080D4B68 @ =gUnknown_2022BC4 - ldr r3, _080D4B6C @ =gActiveBattler - ldrb r0, [r3] - lsls r0, 9 - adds r1, r2, 0x1 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x3B - bls _080D4B5E - bl _080D52CA -_080D4B5E: - lsls r0, 2 - ldr r1, _080D4B70 @ =_080D4B74 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D4B68: .4byte gUnknown_2022BC4 -_080D4B6C: .4byte gActiveBattler -_080D4B70: .4byte _080D4B74 - .align 2, 0 -_080D4B74: - .4byte _080D4C64 - .4byte _080D4E88 - .4byte _080D4E98 - .4byte _080D4EA8 - .4byte _080D4F10 - .4byte _080D4F10 - .4byte _080D4F10 - .4byte _080D4F10 - .4byte _080D4F2C - .4byte _080D4F68 - .4byte _080D4F68 - .4byte _080D4F68 - .4byte _080D4F68 - .4byte _080D52CA - .4byte _080D52CA - .4byte _080D52CA - .4byte _080D52CA - .4byte _080D4F84 - .4byte _080D4F94 - .4byte _080D4FC4 - .4byte _080D4FD4 - .4byte _080D4FE4 - .4byte _080D4FF4 - .4byte _080D5004 - .4byte _080D5014 - .4byte _080D5024 - .4byte _080D5034 - .4byte _080D5044 - .4byte _080D5054 - .4byte _080D5064 - .4byte _080D5074 - .4byte _080D5084 - .4byte _080D50D4 - .4byte _080D50E4 - .4byte _080D50F4 - .4byte _080D5104 - .4byte _080D5114 - .4byte _080D5124 - .4byte _080D5134 - .4byte _080D5144 - .4byte _080D5154 - .4byte _080D5188 - .4byte _080D5198 - .4byte _080D51A8 - .4byte _080D51B8 - .4byte _080D51C8 - .4byte _080D51D8 - .4byte _080D51E8 - .4byte _080D51F8 - .4byte _080D5218 - .4byte _080D5228 - .4byte _080D5238 - .4byte _080D5248 - .4byte _080D5258 - .4byte _080D5268 - .4byte _080D5278 - .4byte _080D5288 - .4byte _080D5298 - .4byte _080D52A8 - .4byte _080D52B8 -_080D4C64: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _080D4E78 @ =gPlayerParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - mov r1, sp - strh r0, [r1] - adds r0, r4, 0 - movs r1, 0xC - bl GetMonData - mov r1, sp - strh r0, [r1, 0x2E] - movs r6, 0 - add r0, sp, 0x24 - mov r9, r0 - movs r1, 0x3B - add r1, sp - mov r10, r1 - mov r2, sp - adds r2, 0x2B - str r2, [sp, 0x80] - mov r0, sp - adds r0, 0x2A - str r0, [sp, 0x7C] - mov r1, sp - adds r1, 0x68 - str r1, [sp, 0x8C] - adds r2, 0x5 - str r2, [sp, 0x84] - adds r0, 0x12 - str r0, [sp, 0x88] - mov r8, r4 - add r4, sp, 0xC -_080D4CB0: - adds r1, r6, 0 - adds r1, 0xD - mov r0, r8 - bl GetMonData - strh r0, [r4] - adds r1, r6, 0 - adds r1, 0x11 - mov r0, r8 - bl GetMonData - mov r2, r9 - adds r1, r2, r6 - strb r0, [r1] - adds r4, 0x2 - adds r6, 0x1 - cmp r6, 0x3 - ble _080D4CB0 - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _080D4E78 @ =gPlayerParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x15 - bl GetMonData - mov r1, r10 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x20 - bl GetMonData - ldr r2, [sp, 0x80] - strb r0, [r2] - adds r0, r4, 0 - movs r1, 0x19 - bl GetMonData - str r0, [sp, 0x44] - adds r0, r4, 0 - movs r1, 0x27 - bl GetMonData - mov r3, sp - movs r5, 0x1F - ands r0, r5 - ldrb r2, [r3, 0x14] - movs r1, 0x20 - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x14] - adds r0, r4, 0 - movs r1, 0x28 - bl GetMonData - mov r3, sp - movs r6, 0x1F - ands r0, r6 - lsls r0, 5 - ldrh r2, [r3, 0x14] - ldr r1, _080D4E7C @ =0xfffffc1f - ands r1, r2 - orrs r1, r0 - strh r1, [r3, 0x14] - adds r0, r4, 0 - movs r1, 0x29 - bl GetMonData - mov r3, sp - ands r0, r5 - lsls r0, 2 - ldrb r2, [r3, 0x15] - movs r1, 0x7D - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x15] - adds r0, r4, 0 - movs r1, 0x2A - bl GetMonData - movs r1, 0x1F - ands r1, r0 - lsls r1, 15 - ldr r0, [sp, 0x14] - ldr r2, _080D4E80 @ =0xfff07fff - ands r0, r2 - orrs r0, r1 - str r0, [sp, 0x14] - adds r0, r4, 0 - movs r1, 0x2B - bl GetMonData - mov r3, sp - ands r0, r6 - lsls r0, 4 - ldrh r2, [r3, 0x16] - ldr r1, _080D4E84 @ =0xfffffe0f - ands r1, r2 - orrs r1, r0 - strh r1, [r3, 0x16] - adds r0, r4, 0 - movs r1, 0x2C - bl GetMonData - mov r3, sp - ands r0, r5 - lsls r0, 1 - ldrb r2, [r3, 0x17] - movs r1, 0x3F - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x17] - adds r0, r4, 0 - movs r1, 0 - bl GetMonData - str r0, [sp, 0x48] - adds r0, r4, 0 - movs r1, 0x37 - bl GetMonData - str r0, [sp, 0x4C] - adds r0, r4, 0 - movs r1, 0x38 - bl GetMonData - ldr r1, [sp, 0x7C] - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - mov r1, sp - strh r0, [r1, 0x28] - adds r0, r4, 0 - movs r1, 0x3A - bl GetMonData - mov r1, sp - strh r0, [r1, 0x2C] - adds r0, r4, 0 - movs r1, 0x3B - bl GetMonData - mov r1, sp - strh r0, [r1, 0x2] - adds r0, r4, 0 - movs r1, 0x3C - bl GetMonData - mov r1, sp - strh r0, [r1, 0x4] - adds r0, r4, 0 - movs r1, 0x3D - bl GetMonData - mov r1, sp - strh r0, [r1, 0x6] - adds r0, r4, 0 - movs r1, 0x3E - bl GetMonData - mov r1, sp - strh r0, [r1, 0x8] - adds r0, r4, 0 - movs r1, 0x3F - bl GetMonData - mov r1, sp - strh r0, [r1, 0xA] - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - mov r3, sp - movs r1, 0x1 - ands r0, r1 - lsls r0, 6 - ldrb r2, [r3, 0x17] - movs r1, 0x41 - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x17] - adds r0, r4, 0 - movs r1, 0x2E - bl GetMonData - mov r3, sp - lsls r0, 7 - ldrb r2, [r3, 0x17] - movs r1, 0x7F - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x17] - adds r0, r4, 0 - movs r1, 0x1 - bl GetMonData - str r0, [sp, 0x54] - adds r0, r4, 0 - movs r1, 0x2 - ldr r2, [sp, 0x8C] - bl GetMonData - ldr r0, [sp, 0x84] - ldr r1, [sp, 0x8C] - bl StringCopy10 - adds r0, r4, 0 - movs r1, 0x7 - ldr r2, [sp, 0x88] - bl GetMonData - mov r2, sp - movs r6, 0 -_080D4E68: - adds r0, r7, r6 - adds r1, r2, r6 - ldrb r1, [r1] - strb r1, [r0] - adds r6, 0x1 - cmp r6, 0x57 - bls _080D4E68 - b _080D52CA - .align 2, 0 -_080D4E78: .4byte gPlayerParty -_080D4E7C: .4byte 0xfffffc1f -_080D4E80: .4byte 0xfff07fff -_080D4E84: .4byte 0xfffffe0f -_080D4E88: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D4E94 @ =gPlayerParty - adds r0, r1 - movs r1, 0xB - b _080D5202 - .align 2, 0 -_080D4E94: .4byte gPlayerParty -_080D4E98: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D4EA4 @ =gPlayerParty - adds r0, r1 - movs r1, 0xC - b _080D5202 - .align 2, 0 -_080D4EA4: .4byte gPlayerParty -_080D4EA8: - movs r6, 0 - add r2, sp, 0x58 - mov r9, r2 - add r0, sp, 0x60 - mov r10, r0 - movs r0, 0x64 - adds r1, r5, 0 - muls r1, r0 - ldr r0, _080D4F0C @ =gPlayerParty - adds r4, r1, r0 - mov r8, r9 -_080D4EBE: - adds r1, r6, 0 - adds r1, 0xD - adds r0, r4, 0 - bl GetMonData - mov r1, r8 - strh r0, [r1] - adds r1, r6, 0 - adds r1, 0x11 - adds r0, r4, 0 - bl GetMonData - mov r2, r10 - adds r1, r2, r6 - strb r0, [r1] - movs r0, 0x2 - add r8, r0 - adds r6, 0x1 - cmp r6, 0x3 - ble _080D4EBE - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D4F0C @ =gPlayerParty - adds r0, r1 - movs r1, 0x15 - bl GetMonData - mov r1, r9 - strb r0, [r1, 0xC] - mov r2, r9 - movs r6, 0 -_080D4EFC: - adds r0, r7, r6 - adds r1, r2, r6 - ldrb r1, [r1] - strb r1, [r0] - adds r6, 0x1 - cmp r6, 0xF - bls _080D4EFC - b _080D52CA - .align 2, 0 -_080D4F0C: .4byte gPlayerParty -_080D4F10: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D4F28 @ =gPlayerParty - adds r0, r1 - ldrb r1, [r3] - lsls r1, 9 - adds r2, 0x1 - adds r1, r2 - ldrb r1, [r1] - adds r1, 0x9 - b _080D5202 - .align 2, 0 -_080D4F28: .4byte gPlayerParty -_080D4F2C: - movs r6, 0 - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r2, _080D4F64 @ =gPlayerParty - mov r8, r2 -_080D4F38: - adds r1, r6, 0 - adds r1, 0x11 - mov r2, r8 - adds r0, r4, r2 - bl GetMonData - adds r1, r7, r6 - strb r0, [r1] - adds r6, 0x1 - cmp r6, 0x3 - ble _080D4F38 - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D4F64 @ =gPlayerParty - adds r0, r1 - movs r1, 0x15 - bl GetMonData - adds r1, r7, r6 - strb r0, [r1] - adds r6, 0x1 - b _080D52CA - .align 2, 0 -_080D4F64: .4byte gPlayerParty -_080D4F68: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D4F80 @ =gPlayerParty - adds r0, r1 - ldrb r1, [r3] - lsls r1, 9 - adds r2, 0x1 - adds r1, r2 - ldrb r1, [r1] - adds r1, 0x8 - b _080D52C2 - .align 2, 0 -_080D4F80: .4byte gPlayerParty -_080D4F84: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D4F90 @ =gPlayerParty - adds r0, r1 - movs r1, 0x1 - b _080D4F9E - .align 2, 0 -_080D4F90: .4byte gPlayerParty -_080D4F94: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D4FC0 @ =gPlayerParty - adds r0, r1 - movs r1, 0x19 -_080D4F9E: - bl GetMonData - adds r1, r0, 0 - strb r1, [r7] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - lsrs r0, 8 - strb r0, [r7, 0x1] - movs r0, 0xFF - lsls r0, 16 - ands r0, r1 - lsrs r0, 16 - strb r0, [r7, 0x2] - movs r6, 0x3 - b _080D52CA - .align 2, 0 -_080D4FC0: .4byte gPlayerParty -_080D4FC4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D4FD0 @ =gPlayerParty - adds r0, r1 - movs r1, 0x1A - b _080D52C2 - .align 2, 0 -_080D4FD0: .4byte gPlayerParty -_080D4FD4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D4FE0 @ =gPlayerParty - adds r0, r1 - movs r1, 0x1B - b _080D52C2 - .align 2, 0 -_080D4FE0: .4byte gPlayerParty -_080D4FE4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D4FF0 @ =gPlayerParty - adds r0, r1 - movs r1, 0x1C - b _080D52C2 - .align 2, 0 -_080D4FF0: .4byte gPlayerParty -_080D4FF4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5000 @ =gPlayerParty - adds r0, r1 - movs r1, 0x1D - b _080D52C2 - .align 2, 0 -_080D5000: .4byte gPlayerParty -_080D5004: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5010 @ =gPlayerParty - adds r0, r1 - movs r1, 0x1E - b _080D52C2 - .align 2, 0 -_080D5010: .4byte gPlayerParty -_080D5014: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5020 @ =gPlayerParty - adds r0, r1 - movs r1, 0x1F - b _080D52C2 - .align 2, 0 -_080D5020: .4byte gPlayerParty -_080D5024: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5030 @ =gPlayerParty - adds r0, r1 - movs r1, 0x20 - b _080D52C2 - .align 2, 0 -_080D5030: .4byte gPlayerParty -_080D5034: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5040 @ =gPlayerParty - adds r0, r1 - movs r1, 0x22 - b _080D52C2 - .align 2, 0 -_080D5040: .4byte gPlayerParty -_080D5044: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5050 @ =gPlayerParty - adds r0, r1 - movs r1, 0x23 - b _080D52C2 - .align 2, 0 -_080D5050: .4byte gPlayerParty -_080D5054: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5060 @ =gPlayerParty - adds r0, r1 - movs r1, 0x24 - b _080D52C2 - .align 2, 0 -_080D5060: .4byte gPlayerParty -_080D5064: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5070 @ =gPlayerParty - adds r0, r1 - movs r1, 0x25 - b _080D52C2 - .align 2, 0 -_080D5070: .4byte gPlayerParty -_080D5074: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5080 @ =gPlayerParty - adds r0, r1 - movs r1, 0x26 - b _080D52C2 - .align 2, 0 -_080D5080: .4byte gPlayerParty -_080D5084: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _080D50D0 @ =gPlayerParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x27 - bl GetMonData - strb r0, [r7] - adds r0, r4, 0 - movs r1, 0x28 - bl GetMonData - strb r0, [r7, 0x1] - adds r0, r4, 0 - movs r1, 0x29 - bl GetMonData - strb r0, [r7, 0x2] - adds r0, r4, 0 - movs r1, 0x2A - bl GetMonData - strb r0, [r7, 0x3] - adds r0, r4, 0 - movs r1, 0x2B - bl GetMonData - strb r0, [r7, 0x4] - adds r0, r4, 0 - movs r1, 0x2C - bl GetMonData - strb r0, [r7, 0x5] - movs r6, 0x6 - b _080D52CA - .align 2, 0 -_080D50D0: .4byte gPlayerParty -_080D50D4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D50E0 @ =gPlayerParty - adds r0, r1 - movs r1, 0x27 - b _080D52C2 - .align 2, 0 -_080D50E0: .4byte gPlayerParty -_080D50E4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D50F0 @ =gPlayerParty - adds r0, r1 - movs r1, 0x28 - b _080D52C2 - .align 2, 0 -_080D50F0: .4byte gPlayerParty -_080D50F4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5100 @ =gPlayerParty - adds r0, r1 - movs r1, 0x29 - b _080D52C2 - .align 2, 0 -_080D5100: .4byte gPlayerParty -_080D5104: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5110 @ =gPlayerParty - adds r0, r1 - movs r1, 0x2A - b _080D52C2 - .align 2, 0 -_080D5110: .4byte gPlayerParty -_080D5114: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5120 @ =gPlayerParty - adds r0, r1 - movs r1, 0x2B - b _080D52C2 - .align 2, 0 -_080D5120: .4byte gPlayerParty -_080D5124: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5130 @ =gPlayerParty - adds r0, r1 - movs r1, 0x2C - b _080D52C2 - .align 2, 0 -_080D5130: .4byte gPlayerParty -_080D5134: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5140 @ =gPlayerParty - adds r0, r1 - movs r1, 0 - b _080D515E - .align 2, 0 -_080D5140: .4byte gPlayerParty -_080D5144: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5150 @ =gPlayerParty - adds r0, r1 - movs r1, 0x9 - b _080D5202 - .align 2, 0 -_080D5150: .4byte gPlayerParty -_080D5154: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5184 @ =gPlayerParty - adds r0, r1 - movs r1, 0x37 -_080D515E: - bl GetMonData - adds r1, r0, 0 - strb r1, [r7] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - lsrs r0, 8 - strb r0, [r7, 0x1] - movs r0, 0xFF - lsls r0, 16 - ands r0, r1 - lsrs r0, 16 - strb r0, [r7, 0x2] - lsrs r0, r1, 24 - strb r0, [r7, 0x3] - movs r6, 0x4 - b _080D52CA - .align 2, 0 -_080D5184: .4byte gPlayerParty -_080D5188: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5194 @ =gPlayerParty - adds r0, r1 - movs r1, 0x38 - b _080D52C2 - .align 2, 0 -_080D5194: .4byte gPlayerParty -_080D5198: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D51A4 @ =gPlayerParty - adds r0, r1 - movs r1, 0x39 - b _080D5202 - .align 2, 0 -_080D51A4: .4byte gPlayerParty -_080D51A8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D51B4 @ =gPlayerParty - adds r0, r1 - movs r1, 0x3A - b _080D5202 - .align 2, 0 -_080D51B4: .4byte gPlayerParty -_080D51B8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D51C4 @ =gPlayerParty - adds r0, r1 - movs r1, 0x3B - b _080D5202 - .align 2, 0 -_080D51C4: .4byte gPlayerParty -_080D51C8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D51D4 @ =gPlayerParty - adds r0, r1 - movs r1, 0x3C - b _080D5202 - .align 2, 0 -_080D51D4: .4byte gPlayerParty -_080D51D8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D51E4 @ =gPlayerParty - adds r0, r1 - movs r1, 0x3D - b _080D5202 - .align 2, 0 -_080D51E4: .4byte gPlayerParty -_080D51E8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D51F4 @ =gPlayerParty - adds r0, r1 - movs r1, 0x3E - b _080D5202 - .align 2, 0 -_080D51F4: .4byte gPlayerParty -_080D51F8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5214 @ =gPlayerParty - adds r0, r1 - movs r1, 0x3F -_080D5202: - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - strb r0, [r7] - lsrs r0, 8 - strb r0, [r7, 0x1] - movs r6, 0x2 - b _080D52CA - .align 2, 0 -_080D5214: .4byte gPlayerParty -_080D5218: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5224 @ =gPlayerParty - adds r0, r1 - movs r1, 0x16 - b _080D52C2 - .align 2, 0 -_080D5224: .4byte gPlayerParty -_080D5228: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5234 @ =gPlayerParty - adds r0, r1 - movs r1, 0x17 - b _080D52C2 - .align 2, 0 -_080D5234: .4byte gPlayerParty -_080D5238: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5244 @ =gPlayerParty - adds r0, r1 - movs r1, 0x18 - b _080D52C2 - .align 2, 0 -_080D5244: .4byte gPlayerParty -_080D5248: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5254 @ =gPlayerParty - adds r0, r1 - movs r1, 0x21 - b _080D52C2 - .align 2, 0 -_080D5254: .4byte gPlayerParty -_080D5258: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5264 @ =gPlayerParty - adds r0, r1 - movs r1, 0x2F - b _080D52C2 - .align 2, 0 -_080D5264: .4byte gPlayerParty -_080D5268: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5274 @ =gPlayerParty - adds r0, r1 - movs r1, 0x30 - b _080D52C2 - .align 2, 0 -_080D5274: .4byte gPlayerParty -_080D5278: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5284 @ =gPlayerParty - adds r0, r1 - movs r1, 0x32 - b _080D52C2 - .align 2, 0 -_080D5284: .4byte gPlayerParty -_080D5288: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5294 @ =gPlayerParty - adds r0, r1 - movs r1, 0x33 - b _080D52C2 - .align 2, 0 -_080D5294: .4byte gPlayerParty -_080D5298: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D52A4 @ =gPlayerParty - adds r0, r1 - movs r1, 0x34 - b _080D52C2 - .align 2, 0 -_080D52A4: .4byte gPlayerParty -_080D52A8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D52B4 @ =gPlayerParty - adds r0, r1 - movs r1, 0x35 - b _080D52C2 - .align 2, 0 -_080D52B4: .4byte gPlayerParty -_080D52B8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D52DC @ =gPlayerParty - adds r0, r1 - movs r1, 0x36 -_080D52C2: - bl GetMonData - strb r0, [r7] - movs r6, 0x1 -_080D52CA: - adds r0, r6, 0 - add sp, 0x90 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_080D52DC: .4byte gPlayerParty - thumb_func_end dp01_getattr_by_ch1_for_player_pokemon - - thumb_func_start sub_80D52E0 -sub_80D52E0: @ 80D52E0 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D52E0 - - thumb_func_start LinkPartnerHandleSetAttributes -LinkPartnerHandleSetAttributes: @ 80D52EC - push {r4,r5,lr} - ldr r1, _080D5310 @ =gUnknown_2022BC4 - ldr r0, _080D5314 @ =gActiveBattler - ldrb r2, [r0] - lsls r0, r2, 9 - adds r1, 0x2 - adds r1, r0, r1 - ldrb r0, [r1] - cmp r0, 0 - bne _080D531C - ldr r0, _080D5318 @ =gBattlerPartyIndexes - lsls r1, r2, 1 - adds r1, r0 - ldrb r0, [r1] - bl sub_80D5344 - b _080D533A - .align 2, 0 -_080D5310: .4byte gUnknown_2022BC4 -_080D5314: .4byte gActiveBattler -_080D5318: .4byte gBattlerPartyIndexes -_080D531C: - ldrb r4, [r1] - movs r5, 0 -_080D5320: - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _080D532E - adds r0, r5, 0 - bl sub_80D5344 -_080D532E: - lsrs r4, 1 - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x5 - bls _080D5320 -_080D533A: - bl sub_80D49E8 - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end LinkPartnerHandleSetAttributes - - thumb_func_start sub_80D5344 -sub_80D5344: @ 80D5344 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x34 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080D537C @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 9 - ldr r2, _080D5380 @ =gUnknown_2022BC7 - adds r3, r0, r2 - adds r6, r3, 0 - subs r1, r2, 0x2 - adds r0, r1 - ldrb r0, [r0] - adds r7, r2, 0 - cmp r0, 0x3B - bls _080D5370 - bl _080D5D0A -_080D5370: - lsls r0, 2 - ldr r1, _080D5384 @ =_080D5388 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D537C: .4byte gActiveBattler -_080D5380: .4byte gUnknown_2022BC7 -_080D5384: .4byte _080D5388 - .align 2, 0 -_080D5388: - .4byte _080D5478 - .4byte _080D5610 - .4byte _080D5630 - .4byte _080D5650 - .4byte _080D56A8 - .4byte _080D56A8 - .4byte _080D56A8 - .4byte _080D56A8 - .4byte _080D56D0 - .4byte _080D5734 - .4byte _080D5734 - .4byte _080D5734 - .4byte _080D5734 - .4byte _080D5D0A - .4byte _080D5D0A - .4byte _080D5D0A - .4byte _080D5D0A - .4byte _080D5764 - .4byte _080D5784 - .4byte _080D57A4 - .4byte _080D57C4 - .4byte _080D57E4 - .4byte _080D5804 - .4byte _080D5824 - .4byte _080D5844 - .4byte _080D5864 - .4byte _080D5884 - .4byte _080D58A4 - .4byte _080D58C4 - .4byte _080D58E4 - .4byte _080D5904 - .4byte _080D5924 - .4byte _080D5994 - .4byte _080D59B4 - .4byte _080D59D4 - .4byte _080D59F4 - .4byte _080D5A14 - .4byte _080D5A34 - .4byte _080D5A54 - .4byte _080D5A74 - .4byte _080D5A94 - .4byte _080D5AB4 - .4byte _080D5AD4 - .4byte _080D5AF4 - .4byte _080D5B14 - .4byte _080D5B34 - .4byte _080D5B54 - .4byte _080D5B74 - .4byte _080D5B94 - .4byte _080D5BB4 - .4byte _080D5BD4 - .4byte _080D5BF4 - .4byte _080D5C14 - .4byte _080D5C34 - .4byte _080D5C54 - .4byte _080D5C74 - .4byte _080D5C94 - .4byte _080D5CB4 - .4byte _080D5CD4 - .4byte _080D5CF4 -_080D5478: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _080D560C @ =gPlayerParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0xB - adds r2, r6, 0 - bl SetMonData - adds r2, r6, 0 - adds r2, 0x2E - adds r0, r4, 0 - movs r1, 0xC - bl SetMonData - movs r0, 0 - mov r8, r0 - movs r0, 0x3B - adds r0, r6 - mov r10, r0 - adds r0, r6, 0 - adds r0, 0x2B - str r0, [sp, 0x20] - adds r0, 0x19 - str r0, [sp, 0x28] - adds r0, 0x4 - str r0, [sp, 0x2C] - adds r0, 0x4 - str r0, [sp, 0x30] - subs r0, 0x22 - str r0, [sp, 0x1C] - subs r0, 0x2 - str r0, [sp, 0x18] - adds r0, 0x4 - str r0, [sp, 0x24] - adds r0, r6, 0x2 - str r0, [sp, 0x4] - adds r0, r6, 0x4 - str r0, [sp, 0x8] - adds r0, r6, 0x6 - str r0, [sp, 0xC] - adds r0, 0x2 - str r0, [sp, 0x10] - adds r0, 0x2 - str r0, [sp, 0x14] - mov r9, r4 - adds r7, r6, 0 - adds r7, 0x24 - adds r4, r6, 0 - adds r4, 0xC -_080D54DE: - mov r1, r8 - adds r1, 0xD - mov r0, r9 - adds r2, r4, 0 - bl SetMonData - mov r1, r8 - adds r1, 0x11 - mov r0, r9 - adds r2, r7, 0 - bl SetMonData - adds r7, 0x1 - adds r4, 0x2 - movs r0, 0x1 - add r8, r0 - mov r0, r8 - cmp r0, 0x3 - ble _080D54DE - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _080D560C @ =gPlayerParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x15 - mov r2, r10 - bl SetMonData - adds r0, r4, 0 - movs r1, 0x20 - ldr r2, [sp, 0x20] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x19 - ldr r2, [sp, 0x28] - bl SetMonData - ldrb r0, [r6, 0x14] - lsls r0, 27 - lsrs r0, 27 - mov r1, sp - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x27 - mov r2, sp - bl SetMonData - mov r1, sp - ldrh r0, [r6, 0x14] - lsls r0, 22 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x28 - mov r2, sp - bl SetMonData - mov r1, sp - ldrb r0, [r6, 0x15] - lsls r0, 25 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x29 - mov r2, sp - bl SetMonData - mov r1, sp - ldr r0, [r6, 0x14] - lsls r0, 12 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x2A - mov r2, sp - bl SetMonData - mov r1, sp - ldrh r0, [r6, 0x16] - lsls r0, 23 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x2B - mov r2, sp - bl SetMonData - mov r1, sp - ldrb r0, [r6, 0x17] - lsls r0, 26 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x2C - mov r2, sp - bl SetMonData - adds r0, r4, 0 - movs r1, 0 - ldr r2, [sp, 0x2C] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x37 - ldr r2, [sp, 0x30] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x38 - ldr r2, [sp, 0x1C] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x39 - ldr r2, [sp, 0x18] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3A - ldr r2, [sp, 0x24] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3B - ldr r2, [sp, 0x4] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3C - ldr r2, [sp, 0x8] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3D - ldr r2, [sp, 0xC] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3E - ldr r2, [sp, 0x10] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3F - ldr r2, [sp, 0x14] - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D560C: .4byte gPlayerParty -_080D5610: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5628 @ =gPlayerParty - adds r0, r1 - ldr r1, _080D562C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0xB - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5628: .4byte gPlayerParty -_080D562C: .4byte gActiveBattler -_080D5630: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5648 @ =gPlayerParty - adds r0, r1 - ldr r1, _080D564C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0xC - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5648: .4byte gPlayerParty -_080D564C: .4byte gActiveBattler -_080D5650: - movs r0, 0 - mov r8, r0 - movs r0, 0xC - adds r0, r3 - mov r9, r0 - movs r0, 0x64 - adds r1, r5, 0 - muls r1, r0 - ldr r0, _080D56A4 @ =gPlayerParty - adds r7, r1, r0 - adds r6, r3, 0 - adds r6, 0x8 - adds r4, r3, 0 -_080D566A: - mov r1, r8 - adds r1, 0xD - adds r0, r7, 0 - adds r2, r4, 0 - bl SetMonData - mov r1, r8 - adds r1, 0x11 - adds r0, r7, 0 - adds r2, r6, 0 - bl SetMonData - adds r6, 0x1 - adds r4, 0x2 - movs r0, 0x1 - add r8, r0 - mov r0, r8 - cmp r0, 0x3 - ble _080D566A - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D56A4 @ =gPlayerParty - adds r0, r1 - movs r1, 0x15 - mov r2, r9 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D56A4: .4byte gPlayerParty -_080D56A8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D56C4 @ =gPlayerParty - adds r0, r1 - ldr r3, _080D56C8 @ =gUnknown_2022BC4 - ldr r1, _080D56CC @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r1, r3, 0x1 - adds r1, r2, r1 - ldrb r1, [r1] - adds r1, 0x9 - b _080D574C - .align 2, 0 -_080D56C4: .4byte gPlayerParty -_080D56C8: .4byte gUnknown_2022BC4 -_080D56CC: .4byte gActiveBattler -_080D56D0: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _080D572C @ =gPlayerParty - adds r4, r0 - ldr r5, _080D5730 @ =gActiveBattler - ldrb r2, [r5] - lsls r2, 9 - adds r2, r7 - adds r0, r4, 0 - movs r1, 0x11 - bl SetMonData - ldrb r2, [r5] - lsls r2, 9 - adds r0, r7, 0x1 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x12 - bl SetMonData - ldrb r2, [r5] - lsls r2, 9 - adds r0, r7, 0x2 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x13 - bl SetMonData - ldrb r2, [r5] - lsls r2, 9 - adds r0, r7, 0x3 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x14 - bl SetMonData - ldrb r2, [r5] - lsls r2, 9 - adds r0, r7, 0x4 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x15 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D572C: .4byte gPlayerParty -_080D5730: .4byte gActiveBattler -_080D5734: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5758 @ =gPlayerParty - adds r0, r1 - ldr r3, _080D575C @ =gUnknown_2022BC4 - ldr r1, _080D5760 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r1, r3, 0x1 - adds r1, r2, r1 - ldrb r1, [r1] - adds r1, 0x8 -_080D574C: - adds r3, 0x3 - adds r2, r3 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5758: .4byte gPlayerParty -_080D575C: .4byte gUnknown_2022BC4 -_080D5760: .4byte gActiveBattler -_080D5764: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D577C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5780 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x1 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D577C: .4byte gPlayerParty -_080D5780: .4byte gActiveBattler -_080D5784: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D579C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D57A0 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x19 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D579C: .4byte gPlayerParty -_080D57A0: .4byte gActiveBattler -_080D57A4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D57BC @ =gPlayerParty - adds r0, r1 - ldr r1, _080D57C0 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x1A - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D57BC: .4byte gPlayerParty -_080D57C0: .4byte gActiveBattler -_080D57C4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D57DC @ =gPlayerParty - adds r0, r1 - ldr r1, _080D57E0 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x1B - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D57DC: .4byte gPlayerParty -_080D57E0: .4byte gActiveBattler -_080D57E4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D57FC @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5800 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x1C - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D57FC: .4byte gPlayerParty -_080D5800: .4byte gActiveBattler -_080D5804: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D581C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5820 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x1D - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D581C: .4byte gPlayerParty -_080D5820: .4byte gActiveBattler -_080D5824: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D583C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5840 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x1E - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D583C: .4byte gPlayerParty -_080D5840: .4byte gActiveBattler -_080D5844: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D585C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5860 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x1F - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D585C: .4byte gPlayerParty -_080D5860: .4byte gActiveBattler -_080D5864: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D587C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5880 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x20 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D587C: .4byte gPlayerParty -_080D5880: .4byte gActiveBattler -_080D5884: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D589C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D58A0 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x22 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D589C: .4byte gPlayerParty -_080D58A0: .4byte gActiveBattler -_080D58A4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D58BC @ =gPlayerParty - adds r0, r1 - ldr r1, _080D58C0 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x23 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D58BC: .4byte gPlayerParty -_080D58C0: .4byte gActiveBattler -_080D58C4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D58DC @ =gPlayerParty - adds r0, r1 - ldr r1, _080D58E0 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x24 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D58DC: .4byte gPlayerParty -_080D58E0: .4byte gActiveBattler -_080D58E4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D58FC @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5900 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x25 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D58FC: .4byte gPlayerParty -_080D5900: .4byte gActiveBattler -_080D5904: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D591C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5920 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x26 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D591C: .4byte gPlayerParty -_080D5920: .4byte gActiveBattler -_080D5924: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _080D598C @ =gPlayerParty - adds r4, r0 - ldr r5, _080D5990 @ =gActiveBattler - ldrb r2, [r5] - lsls r2, 9 - adds r2, r7 - adds r0, r4, 0 - movs r1, 0x27 - bl SetMonData - ldrb r2, [r5] - lsls r2, 9 - adds r0, r7, 0x1 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x28 - bl SetMonData - ldrb r2, [r5] - lsls r2, 9 - adds r0, r7, 0x2 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x29 - bl SetMonData - ldrb r2, [r5] - lsls r2, 9 - adds r0, r7, 0x3 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x2A - bl SetMonData - ldrb r2, [r5] - lsls r2, 9 - adds r0, r7, 0x4 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x2B - bl SetMonData - ldrb r2, [r5] - lsls r2, 9 - adds r0, r7, 0x5 - adds r2, r0 - adds r0, r4, 0 - b _080D5A44 - .align 2, 0 -_080D598C: .4byte gPlayerParty -_080D5990: .4byte gActiveBattler -_080D5994: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D59AC @ =gPlayerParty - adds r0, r1 - ldr r1, _080D59B0 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x27 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D59AC: .4byte gPlayerParty -_080D59B0: .4byte gActiveBattler -_080D59B4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D59CC @ =gPlayerParty - adds r0, r1 - ldr r1, _080D59D0 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x28 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D59CC: .4byte gPlayerParty -_080D59D0: .4byte gActiveBattler -_080D59D4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D59EC @ =gPlayerParty - adds r0, r1 - ldr r1, _080D59F0 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x29 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D59EC: .4byte gPlayerParty -_080D59F0: .4byte gActiveBattler -_080D59F4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5A0C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5A10 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x2A - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5A0C: .4byte gPlayerParty -_080D5A10: .4byte gActiveBattler -_080D5A14: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5A2C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5A30 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x2B - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5A2C: .4byte gPlayerParty -_080D5A30: .4byte gActiveBattler -_080D5A34: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5A4C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5A50 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 -_080D5A44: - movs r1, 0x2C - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5A4C: .4byte gPlayerParty -_080D5A50: .4byte gActiveBattler -_080D5A54: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5A6C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5A70 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5A6C: .4byte gPlayerParty -_080D5A70: .4byte gActiveBattler -_080D5A74: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5A8C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5A90 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x9 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5A8C: .4byte gPlayerParty -_080D5A90: .4byte gActiveBattler -_080D5A94: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5AAC @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5AB0 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x37 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5AAC: .4byte gPlayerParty -_080D5AB0: .4byte gActiveBattler -_080D5AB4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5ACC @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5AD0 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x38 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5ACC: .4byte gPlayerParty -_080D5AD0: .4byte gActiveBattler -_080D5AD4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5AEC @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5AF0 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x39 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5AEC: .4byte gPlayerParty -_080D5AF0: .4byte gActiveBattler -_080D5AF4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5B0C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5B10 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x3A - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5B0C: .4byte gPlayerParty -_080D5B10: .4byte gActiveBattler -_080D5B14: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5B2C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5B30 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x3B - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5B2C: .4byte gPlayerParty -_080D5B30: .4byte gActiveBattler -_080D5B34: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5B4C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5B50 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x3C - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5B4C: .4byte gPlayerParty -_080D5B50: .4byte gActiveBattler -_080D5B54: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5B6C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5B70 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x3D - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5B6C: .4byte gPlayerParty -_080D5B70: .4byte gActiveBattler -_080D5B74: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5B8C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5B90 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x3E - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5B8C: .4byte gPlayerParty -_080D5B90: .4byte gActiveBattler -_080D5B94: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5BAC @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5BB0 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x3F - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5BAC: .4byte gPlayerParty -_080D5BB0: .4byte gActiveBattler -_080D5BB4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5BCC @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5BD0 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x16 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5BCC: .4byte gPlayerParty -_080D5BD0: .4byte gActiveBattler -_080D5BD4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5BEC @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5BF0 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x17 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5BEC: .4byte gPlayerParty -_080D5BF0: .4byte gActiveBattler -_080D5BF4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5C0C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5C10 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x18 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5C0C: .4byte gPlayerParty -_080D5C10: .4byte gActiveBattler -_080D5C14: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5C2C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5C30 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x21 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5C2C: .4byte gPlayerParty -_080D5C30: .4byte gActiveBattler -_080D5C34: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5C4C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5C50 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x2F - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5C4C: .4byte gPlayerParty -_080D5C50: .4byte gActiveBattler -_080D5C54: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5C6C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5C70 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x30 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5C6C: .4byte gPlayerParty -_080D5C70: .4byte gActiveBattler -_080D5C74: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5C8C @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5C90 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x32 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5C8C: .4byte gPlayerParty -_080D5C90: .4byte gActiveBattler -_080D5C94: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5CAC @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5CB0 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x33 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5CAC: .4byte gPlayerParty -_080D5CB0: .4byte gActiveBattler -_080D5CB4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5CCC @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5CD0 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x34 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5CCC: .4byte gPlayerParty -_080D5CD0: .4byte gActiveBattler -_080D5CD4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5CEC @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5CF0 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x35 - bl SetMonData - b _080D5D0A - .align 2, 0 -_080D5CEC: .4byte gPlayerParty -_080D5CF0: .4byte gActiveBattler -_080D5CF4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080D5D34 @ =gPlayerParty - adds r0, r1 - ldr r1, _080D5D38 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x36 - bl SetMonData -_080D5D0A: - ldr r2, _080D5D3C @ =gBattlerPartyIndexes - ldr r0, _080D5D38 @ =gActiveBattler - ldrb r1, [r0] - lsls r0, r1, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r2, _080D5D34 @ =gPlayerParty - adds r0, r2 - bl HandleLowHpMusicChange - add sp, 0x34 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D5D34: .4byte gPlayerParty -_080D5D38: .4byte gActiveBattler -_080D5D3C: .4byte gBattlerPartyIndexes - thumb_func_end sub_80D5344 - - thumb_func_start LinkPartnerHandlecmd3 -LinkPartnerHandlecmd3: @ 80D5D40 - push {r4-r7,lr} - ldr r1, _080D5DA4 @ =gBattlerPartyIndexes - ldr r7, _080D5DA8 @ =gActiveBattler - ldrb r2, [r7] - lsls r0, r2, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - adds r3, r1, 0 - muls r3, r0 - ldr r4, _080D5DAC @ =gUnknown_2022BC4 - lsls r2, 9 - adds r0, r4, 0x1 - adds r0, r2, r0 - ldrb r0, [r0] - ldr r1, _080D5DB0 @ =gPlayerParty - adds r0, r1 - adds r5, r3, r0 - movs r3, 0 - adds r0, r4, 0x2 - adds r2, r0 - ldrb r2, [r2] - cmp r3, r2 - bcs _080D5D98 - adds r6, r4, 0 - adds r2, r7, 0 - adds r4, r0, 0 -_080D5D76: - adds r1, r5, r3 - ldrb r0, [r2] - lsls r0, 9 - adds r0, 0x3 - adds r0, r3, r0 - adds r0, r6 - ldrb r0, [r0] - strb r0, [r1] - adds r0, r3, 0x1 - lsls r0, 24 - lsrs r3, r0, 24 - ldrb r0, [r2] - lsls r0, 9 - adds r0, r4 - ldrb r0, [r0] - cmp r3, r0 - bcc _080D5D76 -_080D5D98: - bl sub_80D49E8 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D5DA4: .4byte gBattlerPartyIndexes -_080D5DA8: .4byte gActiveBattler -_080D5DAC: .4byte gUnknown_2022BC4 -_080D5DB0: .4byte gPlayerParty - thumb_func_end LinkPartnerHandlecmd3 - - thumb_func_start LinkPartnerHandleLoadPokeSprite -LinkPartnerHandleLoadPokeSprite: @ 80D5DB4 - push {r4-r6,lr} - mov r6, r8 - push {r6} - ldr r0, _080D5EA8 @ =gBattlerPartyIndexes - mov r8, r0 - ldr r6, _080D5EAC @ =gActiveBattler - ldrb r1, [r6] - lsls r0, r1, 1 - add r0, r8 - ldrh r0, [r0] - movs r5, 0x64 - muls r0, r5 - ldr r4, _080D5EB0 @ =gPlayerParty - adds r0, r4 - bl sub_8034498 - ldrb r0, [r6] - lsls r0, 1 - add r0, r8 - ldrh r0, [r0] - muls r0, r5 - adds r0, r4 - movs r1, 0xB - bl GetMonData - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - ldrb r0, [r6] - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl SetMultiuseSpriteTemplateToPokemon - ldr r0, _080D5EB4 @ =gMultiuseSpriteTemplate - mov r8, r0 - ldrb r0, [r6] - movs r1, 0x2 - bl sub_8074480 - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldrb r0, [r6] - bl GetBankSpriteDefault_Y - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r6] - bl sub_807685C - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - mov r0, r8 - adds r1, r5, 0 - adds r2, r4, 0 - bl CreateSprite - ldr r4, _080D5EB8 @ =gBattlerSpriteIds - ldrb r1, [r6] - adds r1, r4 - strb r0, [r1] - ldr r5, _080D5EBC @ =gSprites - ldrb r0, [r6] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _080D5EC0 @ =0x0000ff10 - strh r1, [r0, 0x24] - ldrb r2, [r6] - adds r0, r2, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - strh r2, [r0, 0x2E] - ldrb r3, [r6] - adds r0, r3, r4 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - lsls r3, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r2, [r6] - adds r4, r2, r4 - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _080D5EC4 @ =gBattleMonForms - adds r2, r1 - ldrb r1, [r2] - bl StartSpriteAnim - ldr r1, _080D5EC8 @ =gUnknown_3004FE0 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D5ECC @ =sub_80D4590 - str r1, [r0] - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D5EA8: .4byte gBattlerPartyIndexes -_080D5EAC: .4byte gActiveBattler -_080D5EB0: .4byte gPlayerParty -_080D5EB4: .4byte gMultiuseSpriteTemplate -_080D5EB8: .4byte gBattlerSpriteIds -_080D5EBC: .4byte gSprites -_080D5EC0: .4byte 0x0000ff10 -_080D5EC4: .4byte gBattleMonForms -_080D5EC8: .4byte gUnknown_3004FE0 -_080D5ECC: .4byte sub_80D4590 - thumb_func_end LinkPartnerHandleLoadPokeSprite - - thumb_func_start LinkPartnerHandleSendOutPoke -LinkPartnerHandleSendOutPoke: @ 80D5ED0 - push {r4-r6,lr} - ldr r5, _080D5F28 @ =gActiveBattler - ldrb r0, [r5] - ldr r4, _080D5F2C @ =gUnknown_2022BC4 - lsls r1, r0, 9 - adds r6, r4, 0x2 - adds r1, r6 - ldrb r1, [r1] - bl ClearTemporarySpeciesSpriteData - ldr r2, _080D5F30 @ =gBattlerPartyIndexes - ldrb r0, [r5] - lsls r1, r0, 1 - adds r1, r2 - lsls r0, 9 - adds r4, 0x1 - adds r0, r4 - ldrb r0, [r0] - strh r0, [r1] - ldrb r1, [r5] - lsls r0, r1, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r2, _080D5F34 @ =gPlayerParty - adds r0, r2 - bl sub_8034498 - ldrb r0, [r5] - lsls r1, r0, 9 - adds r1, r6 - ldrb r1, [r1] - bl sub_80D5F40 - ldr r1, _080D5F38 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D5F3C @ =sub_80D4944 - str r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D5F28: .4byte gActiveBattler -_080D5F2C: .4byte gUnknown_2022BC4 -_080D5F30: .4byte gBattlerPartyIndexes -_080D5F34: .4byte gPlayerParty -_080D5F38: .4byte gUnknown_3004FE0 -_080D5F3C: .4byte sub_80D4944 - thumb_func_end LinkPartnerHandleSendOutPoke - - thumb_func_start sub_80D5F40 -sub_80D5F40: @ 80D5F40 - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - lsls r1, 24 - lsrs r1, 24 - adds r0, r6, 0 - bl ClearTemporarySpeciesSpriteData - ldr r0, _080D6084 @ =gBattlerPartyIndexes - lsls r2, r6, 1 - adds r2, r0 - ldr r0, _080D6088 @ =gUnknown_2022BC4 - lsls r1, r6, 9 - adds r0, 0x1 - adds r1, r0 - ldrb r0, [r1] - strh r0, [r2] - ldrh r1, [r2] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080D608C @ =gPlayerParty - adds r0, r1 - movs r1, 0xB - bl GetMonData - mov r8, r0 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, _080D6090 @ =sub_8033E3C - bl CreateInvisibleSpriteWithCallback - ldr r1, _080D6094 @ =gUnknown_3004FFC - mov r9, r1 - add r9, r6 - mov r1, r9 - strb r0, [r1] - adds r0, r6, 0 - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - mov r0, r8 - bl SetMultiuseSpriteTemplateToPokemon - ldr r0, _080D6098 @ =gMultiuseSpriteTemplate - mov r10, r0 - adds r0, r6, 0 - movs r1, 0x2 - bl sub_8074480 - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - adds r0, r6, 0 - bl GetBankSpriteDefault_Y - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r6, 0 - bl sub_807685C - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - mov r0, r10 - adds r1, r5, 0 - adds r2, r4, 0 - bl CreateSprite - ldr r4, _080D609C @ =gBattlerSpriteIds - adds r4, r6, r4 - strb r0, [r4] - ldr r5, _080D60A0 @ =gSprites - mov r0, r9 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r1, [r4] - strh r1, [r0, 0x30] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - strh r6, [r0, 0x2E] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - mov r1, r8 - strh r1, [r0, 0x32] - ldrb r0, [r4] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - lsls r3, r6, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _080D60A4 @ =gBattleMonForms - adds r6, r1 - ldrb r1, [r6] - bl StartSpriteAnim - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r5, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _080D60A8 @ =SpriteCallbackDummy - str r1, [r0] - movs r0, 0 - movs r1, 0xFF - bl DoPokeballSendOutAnimation - mov r1, r9 - ldrb r2, [r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r5 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0x2E] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D6084: .4byte gBattlerPartyIndexes -_080D6088: .4byte gUnknown_2022BC4 -_080D608C: .4byte gPlayerParty -_080D6090: .4byte sub_8033E3C -_080D6094: .4byte gUnknown_3004FFC -_080D6098: .4byte gMultiuseSpriteTemplate -_080D609C: .4byte gBattlerSpriteIds -_080D60A0: .4byte gSprites -_080D60A4: .4byte gBattleMonForms -_080D60A8: .4byte SpriteCallbackDummy - thumb_func_end sub_80D5F40 - - thumb_func_start LinkPartnerHandleReturnPokeToBall -LinkPartnerHandleReturnPokeToBall: @ 80D60AC - push {r4-r6,lr} - ldr r1, _080D60E0 @ =gUnknown_2022BC4 - ldr r6, _080D60E4 @ =gActiveBattler - ldrb r2, [r6] - lsls r0, r2, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r3, [r0] - cmp r3, 0 - bne _080D60F4 - ldr r0, _080D60E8 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - strb r3, [r0, 0x4] - ldr r1, _080D60EC @ =gUnknown_3004FE0 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D60F0 @ =sub_80D613C - str r1, [r0] - b _080D612A - .align 2, 0 -_080D60E0: .4byte gUnknown_2022BC4 -_080D60E4: .4byte gActiveBattler -_080D60E8: .4byte gUnknown_2024018 -_080D60EC: .4byte gUnknown_3004FE0 -_080D60F0: .4byte sub_80D613C -_080D60F4: - ldr r5, _080D6130 @ =gBattlerSpriteIds - adds r0, r2, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _080D6134 @ =gSprites - adds r0, r4 - bl FreeSpriteOamMatrix - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - ldr r1, _080D6138 @ =gUnknown_3004FF0 - ldrb r0, [r6] - adds r0, r1 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible - bl sub_80D49E8 -_080D612A: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D6130: .4byte gBattlerSpriteIds -_080D6134: .4byte gSprites -_080D6138: .4byte gUnknown_3004FF0 - thumb_func_end LinkPartnerHandleReturnPokeToBall - - thumb_func_start sub_80D613C -sub_80D613C: @ 80D613C - push {r4-r6,lr} - ldr r6, _080D615C @ =gUnknown_2024018 - ldr r4, [r6] - ldr r5, _080D6160 @ =gActiveBattler - ldrb r2, [r5] - ldr r1, [r4, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r3, r0, r1 - ldrb r0, [r3, 0x4] - cmp r0, 0 - beq _080D6164 - cmp r0, 0x1 - beq _080D6192 - b _080D61BA - .align 2, 0 -_080D615C: .4byte gUnknown_2024018 -_080D6160: .4byte gActiveBattler -_080D6164: - ldr r1, [r4] - lsls r0, r2, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _080D617E - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x5 - bl InitAndLaunchSpecialAnimation -_080D617E: - ldr r0, [r6] - ldrb r1, [r5] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x1 - strb r1, [r0, 0x4] - b _080D61BA -_080D6192: - ldrb r1, [r3] - movs r0, 0x40 - ands r0, r1 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080D61BA - strb r0, [r3, 0x4] - ldrb r2, [r5] - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x1 - bl InitAndLaunchSpecialAnimation - ldr r1, _080D61C0 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D61C4 @ =sub_80D46A8 - str r1, [r0] -_080D61BA: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D61C0: .4byte gUnknown_3004FE0 -_080D61C4: .4byte sub_80D46A8 - thumb_func_end sub_80D613C - - thumb_func_start sub_80D61C8 -sub_80D61C8: @ 80D61C8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r6, _080D6240 @ =gActiveBattler - ldrb r0, [r6] - bl GetBattlerPosition - movs r1, 0x2 - ands r1, r0 - movs r7, 0x20 - cmp r1, 0 - beq _080D61E2 - movs r7, 0x5A -_080D61E2: - ldrb r0, [r6] - bl GetBankMultiplayerId - ldr r5, _080D6244 @ =gLinkPlayers - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r5 - movs r4, 0xFF - ldrb r0, [r1] - cmp r0, 0x2 - beq _080D6228 - ldrb r0, [r6] - bl GetBankMultiplayerId - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r5 - ldrh r1, [r1] - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0x1 - beq _080D6228 - ldrb r0, [r6] - bl GetBankMultiplayerId - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r5 - ldrh r0, [r1] - ands r4, r0 - cmp r4, 0x3 - bne _080D6248 -_080D6228: - ldr r0, _080D6240 @ =gActiveBattler - ldrb r0, [r0] - bl GetBankMultiplayerId - ldr r2, _080D6244 @ =gLinkPlayers - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1, 0x13] - adds r4, r0, 0x2 - b _080D6258 - .align 2, 0 -_080D6240: .4byte gActiveBattler -_080D6244: .4byte gLinkPlayers -_080D6248: - ldrb r0, [r6] - bl GetBankMultiplayerId - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r5 - ldrb r4, [r1, 0x13] -_080D6258: - ldr r5, _080D6318 @ =gActiveBattler - ldrb r1, [r5] - adds r0, r4, 0 - bl sub_8034750 - ldrb r0, [r5] - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl SetMultiuseSpriteTemplateToTrainerBack - ldr r6, _080D631C @ =gMultiuseSpriteTemplate - mov r8, r7 - ldr r0, _080D6320 @ =gUnknown_8239F8C - lsls r4, 2 - adds r4, r0 - ldrb r0, [r4] - movs r4, 0x8 - subs r4, r0 - lsls r4, 18 - movs r0, 0xA0 - lsls r0, 15 - adds r4, r0 - asrs r4, 16 - ldrb r0, [r5] - bl sub_807685C - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - adds r0, r6, 0 - mov r1, r8 - adds r2, r4, 0 - bl CreateSprite - ldr r6, _080D6324 @ =gBattlerSpriteIds - ldrb r1, [r5] - adds r1, r6 - strb r0, [r1] - ldr r4, _080D6328 @ =gSprites - ldrb r3, [r5] - adds r0, r3, r6 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - lsls r3, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0xF0 - strh r1, [r0, 0x24] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _080D632C @ =0x0000fffe - strh r1, [r0, 0x2E] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _080D6330 @ =sub_8033EEC - str r1, [r0] - ldr r1, _080D6334 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D6338 @ =sub_80D4270 - str r1, [r0] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D6318: .4byte gActiveBattler -_080D631C: .4byte gMultiuseSpriteTemplate -_080D6320: .4byte gUnknown_8239F8C -_080D6324: .4byte gBattlerSpriteIds -_080D6328: .4byte gSprites -_080D632C: .4byte 0x0000fffe -_080D6330: .4byte sub_8033EEC -_080D6334: .4byte gUnknown_3004FE0 -_080D6338: .4byte sub_80D4270 - thumb_func_end sub_80D61C8 - - thumb_func_start sub_80D633C -sub_80D633C: @ 80D633C - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D633C - - thumb_func_start sub_80D6348 -sub_80D6348: @ 80D6348 - push {r4-r6,lr} - ldr r6, _080D63D4 @ =gBattlerSpriteIds - ldr r4, _080D63D8 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r5, _080D63DC @ =gSprites - adds r0, r5 - bl oamt_add_pos2_onto_pos1 - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - movs r1, 0x23 - strh r1, [r0, 0x2E] - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _080D63E0 @ =0x0000ffd8 - strh r1, [r0, 0x32] - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrh r1, [r0, 0x22] - strh r1, [r0, 0x36] - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r5, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _080D63E4 @ =sub_8075590 - str r1, [r0] - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _080D63E8 @ =SpriteCallbackDummy - bl StoreSpriteCallbackInData6 - ldr r1, _080D63EC @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D63F0 @ =sub_80D42A8 - str r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D63D4: .4byte gBattlerSpriteIds -_080D63D8: .4byte gActiveBattler -_080D63DC: .4byte gSprites -_080D63E0: .4byte 0x0000ffd8 -_080D63E4: .4byte sub_8075590 -_080D63E8: .4byte SpriteCallbackDummy -_080D63EC: .4byte gUnknown_3004FE0 -_080D63F0: .4byte sub_80D42A8 - thumb_func_end sub_80D6348 - - thumb_func_start sub_80D63F4 -sub_80D63F4: @ 80D63F4 - push {r4-r6,lr} - ldr r6, _080D6440 @ =gUnknown_2024018 - ldr r4, [r6] - ldr r5, _080D6444 @ =gActiveBattler - ldrb r2, [r5] - ldr r0, [r4, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r3, r1, r0 - ldrb r0, [r3, 0x4] - cmp r0, 0 - bne _080D6448 - ldr r1, [r4] - lsls r0, r2, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _080D6428 - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x5 - bl InitAndLaunchSpecialAnimation -_080D6428: - ldr r0, [r6] - ldrb r1, [r5] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x4] - adds r1, 0x1 - strb r1, [r0, 0x4] - b _080D64BE - .align 2, 0 -_080D6440: .4byte gUnknown_2024018 -_080D6444: .4byte gActiveBattler -_080D6448: - ldrb r1, [r3] - movs r0, 0x40 - ands r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - bne _080D64BE - strb r4, [r3, 0x4] - ldr r2, _080D64C4 @ =gBattlerPartyIndexes - ldrb r1, [r5] - lsls r0, r1, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r2, _080D64C8 @ =gPlayerParty - adds r0, r2 - bl HandleLowHpMusicChange - movs r1, 0x40 - negs r1, r1 - movs r0, 0x10 - bl PlaySE12WithPanning - ldr r2, _080D64CC @ =gSprites - ldr r3, _080D64D0 @ =gBattlerSpriteIds - ldrb r0, [r5] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r4, [r0, 0x30] - ldrb r0, [r5] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x5 - strh r1, [r0, 0x32] - ldrb r0, [r5] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _080D64D4 @ =sub_8012110 - str r1, [r0] - ldr r1, _080D64D8 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D64DC @ =sub_80D4640 - str r1, [r0] -_080D64BE: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D64C4: .4byte gBattlerPartyIndexes -_080D64C8: .4byte gPlayerParty -_080D64CC: .4byte gSprites -_080D64D0: .4byte gBattlerSpriteIds -_080D64D4: .4byte sub_8012110 -_080D64D8: .4byte gUnknown_3004FE0 -_080D64DC: .4byte sub_80D4640 - thumb_func_end sub_80D63F4 - - thumb_func_start sub_80D64E0 -sub_80D64E0: @ 80D64E0 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D64E0 - - thumb_func_start sub_80D64EC -sub_80D64EC: @ 80D64EC - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D64EC - - thumb_func_start sub_80D64F8 -sub_80D64F8: @ 80D64F8 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D64F8 - - thumb_func_start sub_80D6504 -sub_80D6504: @ 80D6504 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D6504 - - thumb_func_start sub_80D6510 -sub_80D6510: @ 80D6510 - push {r4-r6,lr} - ldr r6, _080D65F4 @ =gActiveBattler - ldrb r0, [r6] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - beq _080D6522 - b _080D6636 -_080D6522: - ldr r0, _080D65F8 @ =gUnknown_2022BC4 - mov r12, r0 - ldrb r2, [r6] - lsls r2, 9 - adds r0, 0x1 - adds r0, r2, r0 - ldrb r0, [r0] - mov r1, r12 - adds r1, 0x2 - adds r1, r2, r1 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - ldr r5, _080D65FC @ =gAnimMoveTurn - mov r1, r12 - adds r1, 0x3 - adds r2, r1 - ldrb r1, [r2] - strb r1, [r5] - ldr r4, _080D6600 @ =gUnknown_2037EEC - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0x4 - adds r1, r2, r1 - ldrb r3, [r1] - mov r1, r12 - adds r1, 0x5 - adds r2, r1 - ldrb r1, [r2] - lsls r1, 8 - orrs r3, r1 - strh r3, [r4] - ldr r4, _080D6604 @ =gUnknown_2037EE8 - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0x6 - adds r1, r2, r1 - ldrb r3, [r1] - mov r1, r12 - adds r1, 0x7 - adds r1, r2, r1 - ldrb r1, [r1] - lsls r1, 8 - orrs r3, r1 - mov r1, r12 - adds r1, 0x8 - adds r1, r2, r1 - ldrb r1, [r1] - lsls r1, 16 - orrs r3, r1 - mov r1, r12 - adds r1, 0x9 - adds r2, r1 - ldrb r1, [r2] - lsls r1, 24 - orrs r3, r1 - str r3, [r4] - ldr r3, _080D6608 @ =gUnknown_2037EFE - ldrb r1, [r6] - lsls r1, 9 - mov r2, r12 - adds r2, 0xA - adds r1, r2 - ldrb r1, [r1] - strb r1, [r3] - ldr r4, _080D660C @ =gUnknown_2037F00 - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0xC - adds r1, r2, r1 - ldrb r3, [r1] - mov r1, r12 - adds r1, 0xD - adds r2, r1 - ldrb r1, [r2] - lsls r1, 8 - orrs r3, r1 - strh r3, [r4] - ldr r3, _080D6610 @ =gAnimDisableStructPtr - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0x10 - adds r2, r1 - str r2, [r3] - ldr r3, _080D6614 @ =gUnknown_2024008 - ldrb r1, [r6] - lsls r1, 2 - adds r1, r3 - ldr r2, [r2] - str r2, [r1] - ldrb r1, [r5] - bl IsMoveWithoutAnimation - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - beq _080D6618 - bl sub_80D49E8 - b _080D6636 - .align 2, 0 -_080D65F4: .4byte gActiveBattler -_080D65F8: .4byte gUnknown_2022BC4 -_080D65FC: .4byte gAnimMoveTurn -_080D6600: .4byte gUnknown_2037EEC -_080D6604: .4byte gUnknown_2037EE8 -_080D6608: .4byte gUnknown_2037EFE -_080D660C: .4byte gUnknown_2037F00 -_080D6610: .4byte gAnimDisableStructPtr -_080D6614: .4byte gUnknown_2024008 -_080D6618: - ldr r0, _080D663C @ =gUnknown_2024018 - ldr r0, [r0] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strb r3, [r0, 0x4] - ldr r1, _080D6640 @ =gUnknown_3004FE0 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D6644 @ =sub_80D6648 - str r1, [r0] -_080D6636: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D663C: .4byte gUnknown_2024018 -_080D6640: .4byte gUnknown_3004FE0 -_080D6644: .4byte sub_80D6648 - thumb_func_end sub_80D6510 - - thumb_func_start sub_80D6648 -sub_80D6648: @ 80D6648 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r2, _080D6694 @ =gUnknown_2022BC4 - ldr r6, _080D6698 @ =gActiveBattler - ldrb r3, [r6] - lsls r1, r3, 9 - adds r0, r2, 0x1 - mov r10, r0 - adds r0, r1, r0 - ldrb r4, [r0] - adds r5, r2, 0x2 - mov r9, r5 - adds r0, r1, r5 - ldrb r0, [r0] - lsls r0, 8 - orrs r4, r0 - adds r2, 0xB - adds r1, r2 - ldrb r1, [r1] - mov r8, r1 - ldr r7, _080D669C @ =gUnknown_2024018 - ldr r5, [r7] - ldr r1, [r5, 0x4] - lsls r0, r3, 1 - adds r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r2, [r0, 0x4] - cmp r2, 0x1 - beq _080D66E0 - cmp r2, 0x1 - bgt _080D66A0 - cmp r2, 0 - beq _080D66AA - b _080D67BC - .align 2, 0 -_080D6694: .4byte gUnknown_2022BC4 -_080D6698: .4byte gActiveBattler -_080D669C: .4byte gUnknown_2024018 -_080D66A0: - cmp r2, 0x2 - beq _080D670A - cmp r2, 0x3 - beq _080D6780 - b _080D67BC -_080D66AA: - ldr r1, [r5] - lsls r0, r3, 2 - adds r1, r0, r1 - ldrb r2, [r1] - movs r0, 0xC - ands r0, r2 - cmp r0, 0x4 - bne _080D66CC - movs r0, 0x8 - orrs r0, r2 - strb r0, [r1] - ldrb r2, [r6] - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x5 - bl InitAndLaunchSpecialAnimation -_080D66CC: - ldr r0, [r7] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x1 - strb r1, [r0, 0x4] - b _080D67BC -_080D66E0: - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _080D67BC - movs r0, 0 - bl sub_8035450 - adds r0, r4, 0 - bl DoMoveAnim - ldr r0, [r7] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x2 - strb r1, [r0, 0x4] - b _080D67BC -_080D670A: - ldr r0, _080D6770 @ =gUnknown_2037EDC - ldr r0, [r0] - bl _call_via_r0 - ldr r0, _080D6774 @ =gUnknown_2037EE1 - ldrb r0, [r0] - cmp r0, 0 - bne _080D67BC - movs r0, 0x1 - bl sub_8035450 - ldr r0, [r7] - ldrb r2, [r6] - ldr r1, [r0] - lsls r0, r2, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _080D6758 - mov r0, r8 - cmp r0, 0x1 - bhi _080D6758 - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x6 - bl InitAndLaunchSpecialAnimation - ldr r0, [r7] - ldrb r1, [r6] - ldr r0, [r0] - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1] - movs r0, 0x9 - negs r0, r0 - ands r0, r2 - strb r0, [r1] -_080D6758: - ldr r0, _080D6778 @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _080D677C @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x3 - strb r1, [r0, 0x4] - b _080D67BC - .align 2, 0 -_080D6770: .4byte gUnknown_2037EDC -_080D6774: .4byte gUnknown_2037EE1 -_080D6778: .4byte gUnknown_2024018 -_080D677C: .4byte gActiveBattler -_080D6780: - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - bne _080D67BC - bl CopyAllBattleSpritesInvisibilities - ldrb r0, [r6] - lsls r2, r0, 9 - mov r3, r10 - adds r1, r2, r3 - ldrb r1, [r1] - add r2, r9 - ldrb r2, [r2] - lsls r2, 8 - orrs r1, r2 - bl TrySetBehindSubstituteSpriteBit - ldr r0, [r7] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strb r4, [r0, 0x4] - bl sub_80D49E8 -_080D67BC: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80D6648 - - thumb_func_start sub_80D67CC -sub_80D67CC: @ 80D67CC - push {r4,lr} - ldr r0, _080D6800 @ =gBattle_BG0_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080D6804 @ =gBattle_BG0_Y - strh r1, [r0] - ldr r0, _080D6808 @ =gActiveBattler - ldrb r4, [r0] - lsls r4, 9 - ldr r0, _080D680C @ =gUnknown_2022BC6 - adds r4, r0 - ldrh r0, [r4] - bl sub_80D7274 - ldrh r0, [r4] - bl sub_80D89B0 - lsls r0, 24 - cmp r0, 0 - beq _080D6814 - ldr r0, _080D6810 @ =gDisplayedStringBattle - movs r1, 0x40 - bl sub_80D87BC - b _080D681C - .align 2, 0 -_080D6800: .4byte gBattle_BG0_X -_080D6804: .4byte gBattle_BG0_Y -_080D6808: .4byte gActiveBattler -_080D680C: .4byte gUnknown_2022BC6 -_080D6810: .4byte gDisplayedStringBattle -_080D6814: - ldr r0, _080D6830 @ =gDisplayedStringBattle - movs r1, 0 - bl sub_80D87BC -_080D681C: - ldr r1, _080D6834 @ =gUnknown_3004FE0 - ldr r0, _080D6838 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D683C @ =sub_80D4718 - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D6830: .4byte gDisplayedStringBattle -_080D6834: .4byte gUnknown_3004FE0 -_080D6838: .4byte gActiveBattler -_080D683C: .4byte sub_80D4718 - thumb_func_end sub_80D67CC - - thumb_func_start sub_80D6840 -sub_80D6840: @ 80D6840 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D6840 - - thumb_func_start sub_80D684C -sub_80D684C: @ 80D684C - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D684C - - thumb_func_start sub_80D6858 -sub_80D6858: @ 80D6858 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D6858 - - thumb_func_start sub_80D6864 -sub_80D6864: @ 80D6864 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D6864 - - thumb_func_start sub_80D6870 -sub_80D6870: @ 80D6870 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D6870 - - thumb_func_start sub_80D687C -sub_80D687C: @ 80D687C - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D687C - - thumb_func_start sub_80D6888 -sub_80D6888: @ 80D6888 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D6888 - - thumb_func_start sub_80D6894 -sub_80D6894: @ 80D6894 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - movs r0, 0 - bl LoadBattleBarGfx - ldr r3, _080D690C @ =gUnknown_2022BC4 - ldr r0, _080D6910 @ =gActiveBattler - mov r9, r0 - ldrb r4, [r0] - lsls r2, r4, 9 - adds r0, r3, 0x2 - adds r0, r2, r0 - ldrb r1, [r0] - adds r3, 0x3 - adds r2, r3 - ldrb r0, [r2] - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - asrs r7, r1, 16 - ldr r0, _080D6914 @ =0x00007fff - cmp r7, r0 - beq _080D6924 - ldr r6, _080D6918 @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r6 - ldrh r0, [r0] - movs r5, 0x64 - muls r0, r5 - ldr r4, _080D691C @ =gPlayerParty - adds r0, r4 - movs r1, 0x3A - bl GetMonData - mov r8, r0 - mov r1, r9 - ldrb r0, [r1] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - adds r0, r4 - movs r1, 0x39 - bl GetMonData - adds r3, r0, 0 - mov r1, r9 - ldrb r0, [r1] - ldr r1, _080D6920 @ =gUnknown_3004FF0 - adds r1, r0, r1 - ldrb r1, [r1] - str r7, [sp] - mov r2, r8 - bl SetBattleBarStruct - b _080D694E - .align 2, 0 -_080D690C: .4byte gUnknown_2022BC4 -_080D6910: .4byte gActiveBattler -_080D6914: .4byte 0x00007fff -_080D6918: .4byte gBattlerPartyIndexes -_080D691C: .4byte gPlayerParty -_080D6920: .4byte gUnknown_3004FF0 -_080D6924: - ldr r1, _080D696C @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080D6970 @ =gPlayerParty - adds r0, r1 - movs r1, 0x3A - bl GetMonData - adds r2, r0, 0 - mov r1, r9 - ldrb r0, [r1] - ldr r1, _080D6974 @ =gUnknown_3004FF0 - adds r1, r0, r1 - ldrb r1, [r1] - str r7, [sp] - movs r3, 0 - bl SetBattleBarStruct -_080D694E: - ldr r1, _080D6978 @ =gUnknown_3004FE0 - ldr r0, _080D697C @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D6980 @ =sub_80D45D0 - str r1, [r0] - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D696C: .4byte gBattlerPartyIndexes -_080D6970: .4byte gPlayerParty -_080D6974: .4byte gUnknown_3004FF0 -_080D6978: .4byte gUnknown_3004FE0 -_080D697C: .4byte gActiveBattler -_080D6980: .4byte sub_80D45D0 - thumb_func_end sub_80D6894 - - thumb_func_start sub_80D6984 -sub_80D6984: @ 80D6984 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D6984 - - thumb_func_start sub_80D6990 -sub_80D6990: @ 80D6990 - push {r4,lr} - ldr r4, _080D69EC @ =gActiveBattler - ldrb r0, [r4] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - bne _080D69E4 - ldr r0, _080D69F0 @ =gUnknown_3004FF0 - ldrb r1, [r4] - adds r0, r1, r0 - ldrb r0, [r0] - ldr r2, _080D69F4 @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _080D69F8 @ =gPlayerParty - adds r1, r2 - movs r2, 0x9 - bl UpdateHealthboxAttribute - ldrb r2, [r4] - ldr r0, _080D69FC @ =gUnknown_2024018 - ldr r0, [r0] - ldr r0, [r0, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1] - movs r0, 0x11 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - ldr r1, _080D6A00 @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D6A04 @ =sub_80D4A60 - str r1, [r0] -_080D69E4: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D69EC: .4byte gActiveBattler -_080D69F0: .4byte gUnknown_3004FF0 -_080D69F4: .4byte gBattlerPartyIndexes -_080D69F8: .4byte gPlayerParty -_080D69FC: .4byte gUnknown_2024018 -_080D6A00: .4byte gUnknown_3004FE0 -_080D6A04: .4byte sub_80D4A60 - thumb_func_end sub_80D6990 - - thumb_func_start sub_80D6A08 -sub_80D6A08: @ 80D6A08 - push {r4,r5,lr} - ldr r5, _080D6A60 @ =gActiveBattler - ldrb r0, [r5] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - bne _080D6A58 - ldr r4, _080D6A64 @ =gUnknown_2022BC4 - ldrb r3, [r5] - lsls r3, 9 - adds r0, r4, 0x1 - adds r0, r3, r0 - ldrb r0, [r0] - adds r1, r4, 0x2 - adds r1, r3, r1 - ldrb r1, [r1] - adds r2, r4, 0x3 - adds r2, r3, r2 - ldrb r2, [r2] - lsls r2, 8 - orrs r1, r2 - adds r2, r4, 0x4 - adds r2, r3, r2 - ldrb r2, [r2] - lsls r2, 16 - orrs r1, r2 - adds r4, 0x5 - adds r3, r4 - ldrb r2, [r3] - lsls r2, 24 - orrs r1, r2 - bl InitAndLaunchChosenStatusAnimation - ldr r1, _080D6A68 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D6A6C @ =sub_80D4A60 - str r1, [r0] -_080D6A58: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D6A60: .4byte gActiveBattler -_080D6A64: .4byte gUnknown_2022BC4 -_080D6A68: .4byte gUnknown_3004FE0 -_080D6A6C: .4byte sub_80D4A60 - thumb_func_end sub_80D6A08 - - thumb_func_start sub_80D6A70 -sub_80D6A70: @ 80D6A70 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D6A70 - - thumb_func_start sub_80D6A7C -sub_80D6A7C: @ 80D6A7C - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D6A7C - - thumb_func_start sub_80D6A88 -sub_80D6A88: @ 80D6A88 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D6A88 - - thumb_func_start sub_80D6A94 -sub_80D6A94: @ 80D6A94 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D6A94 - - thumb_func_start sub_80D6AA0 -sub_80D6AA0: @ 80D6AA0 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D6AA0 - - thumb_func_start sub_80D6AAC -sub_80D6AAC: @ 80D6AAC - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D6AAC - - thumb_func_start sub_80D6AB8 -sub_80D6AB8: @ 80D6AB8 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D6AB8 - - thumb_func_start sub_80D6AC4 -sub_80D6AC4: @ 80D6AC4 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D6AC4 - - thumb_func_start sub_80D6AD0 -sub_80D6AD0: @ 80D6AD0 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D6AD0 - - thumb_func_start LinkPartnerHandlecmd37 -LinkPartnerHandlecmd37: @ 80D6ADC - push {lr} - ldr r2, _080D6AF4 @ =gUnknown_2022870 - ldrb r1, [r2] - movs r0, 0x80 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - bl sub_80D49E8 - pop {r0} - bx r0 - .align 2, 0 -_080D6AF4: .4byte gUnknown_2022870 - thumb_func_end LinkPartnerHandlecmd37 - - thumb_func_start LinkPartnerHandlecmd38 -LinkPartnerHandlecmd38: @ 80D6AF8 - push {lr} - ldr r3, _080D6B24 @ =gUnknown_2022870 - ldr r1, _080D6B28 @ =gUnknown_2022BC4 - ldr r0, _080D6B2C @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - movs r1, 0x7F - ands r1, r0 - ldrb r2, [r3] - movs r0, 0x80 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - bl sub_80D49E8 - pop {r0} - bx r0 - .align 2, 0 -_080D6B24: .4byte gUnknown_2022870 -_080D6B28: .4byte gUnknown_2022BC4 -_080D6B2C: .4byte gActiveBattler - thumb_func_end LinkPartnerHandlecmd38 - - thumb_func_start LinkPartnerHandlecmd39 -LinkPartnerHandlecmd39: @ 80D6B30 - push {lr} - ldr r2, _080D6B44 @ =gUnknown_2022870 - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - bl sub_80D49E8 - pop {r0} - bx r0 - .align 2, 0 -_080D6B44: .4byte gUnknown_2022870 - thumb_func_end LinkPartnerHandlecmd39 - - thumb_func_start LinkPartnerHandlecmd40 -LinkPartnerHandlecmd40: @ 80D6B48 - push {lr} - ldr r3, _080D6B6C @ =gUnknown_2022870 - ldr r1, [r3] - lsls r1, 24 - lsrs r1, 31 - movs r0, 0x1 - eors r1, r0 - lsls r1, 7 - ldrb r2, [r3] - movs r0, 0x7F - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - bl sub_80D49E8 - pop {r0} - bx r0 - .align 2, 0 -_080D6B6C: .4byte gUnknown_2022870 - thumb_func_end LinkPartnerHandlecmd40 - - thumb_func_start LinkPartnerHandleHitAnimation -LinkPartnerHandleHitAnimation: @ 80D6B70 - push {r4,lr} - ldr r3, _080D6B98 @ =gSprites - ldr r2, _080D6B9C @ =gBattlerSpriteIds - ldr r4, _080D6BA0 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r0, [r0] - lsls r0, 29 - cmp r0, 0 - bge _080D6BA4 - bl sub_80D49E8 - b _080D6BCE - .align 2, 0 -_080D6B98: .4byte gSprites -_080D6B9C: .4byte gBattlerSpriteIds -_080D6BA0: .4byte gActiveBattler -_080D6BA4: - ldr r1, _080D6BD4 @ =gUnknown_2024005 - movs r0, 0x1 - strb r0, [r1] - ldrb r0, [r4] - adds r0, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - movs r1, 0 - strh r1, [r0, 0x30] - ldrb r0, [r4] - bl DoHitAnimHealthboxEffect - ldr r1, _080D6BD8 @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D6BDC @ =sub_80D4730 - str r1, [r0] -_080D6BCE: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D6BD4: .4byte gUnknown_2024005 -_080D6BD8: .4byte gUnknown_3004FE0 -_080D6BDC: .4byte sub_80D4730 - thumb_func_end LinkPartnerHandleHitAnimation - - thumb_func_start sub_80D6BE0 -sub_80D6BE0: @ 80D6BE0 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D6BE0 - - thumb_func_start LinkPartnerHandleEffectivenessSound -LinkPartnerHandleEffectivenessSound: @ 80D6BEC - push {r4,lr} - ldr r4, _080D6C28 @ =gActiveBattler - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - movs r3, 0x3F - cmp r0, 0 - bne _080D6C00 - movs r3, 0xC0 -_080D6C00: - ldr r2, _080D6C2C @ =gUnknown_2022BC4 - ldrb r1, [r4] - lsls r1, 9 - adds r0, r2, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - adds r2, 0x2 - adds r1, r2 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - lsls r1, r3, 24 - asrs r1, 24 - bl PlaySE12WithPanning - bl sub_80D49E8 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D6C28: .4byte gActiveBattler -_080D6C2C: .4byte gUnknown_2022BC4 - thumb_func_end LinkPartnerHandleEffectivenessSound - - thumb_func_start LinkPartnerHandlecmd44 -LinkPartnerHandlecmd44: @ 80D6C30 - push {lr} - ldr r2, _080D6C58 @ =gUnknown_2022BC4 - ldr r0, _080D6C5C @ =gActiveBattler - ldrb r1, [r0] - lsls r1, 9 - adds r0, r2, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - adds r2, 0x2 - adds r1, r2 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - bl PlayFanfare - bl sub_80D49E8 - pop {r0} - bx r0 - .align 2, 0 -_080D6C58: .4byte gUnknown_2022BC4 -_080D6C5C: .4byte gActiveBattler - thumb_func_end LinkPartnerHandlecmd44 - - thumb_func_start LinkPartnerHandleFaintingCry -LinkPartnerHandleFaintingCry: @ 80D6C60 - push {lr} - ldr r1, _080D6C94 @ =gBattlerPartyIndexes - ldr r0, _080D6C98 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080D6C9C @ =gPlayerParty - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x19 - negs r1, r1 - movs r2, 0x5 - bl PlayCry3 - bl sub_80D49E8 - pop {r0} - bx r0 - .align 2, 0 -_080D6C94: .4byte gBattlerPartyIndexes -_080D6C98: .4byte gActiveBattler -_080D6C9C: .4byte gPlayerParty - thumb_func_end LinkPartnerHandleFaintingCry - - thumb_func_start LinkPartnerHandleIntroSlide -LinkPartnerHandleIntroSlide: @ 80D6CA0 - push {lr} - ldr r1, _080D6CC8 @ =gUnknown_2022BC4 - ldr r0, _080D6CCC @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - bl sub_80BC3A0 - ldr r2, _080D6CD0 @ =gUnknown_2023F4C - ldrh r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strh r0, [r2] - bl sub_80D49E8 - pop {r0} - bx r0 - .align 2, 0 -_080D6CC8: .4byte gUnknown_2022BC4 -_080D6CCC: .4byte gActiveBattler -_080D6CD0: .4byte gUnknown_2023F4C - thumb_func_end LinkPartnerHandleIntroSlide - - thumb_func_start sub_80D6CD4 -sub_80D6CD4: @ 80D6CD4 - push {r4-r7,lr} - ldr r5, _080D6DDC @ =gBattlerSpriteIds - ldr r6, _080D6DE0 @ =gActiveBattler - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _080D6DE4 @ =gSprites - adds r0, r4 - bl oamt_add_pos2_onto_pos1 - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x32 - strh r1, [r0, 0x2E] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _080D6DE8 @ =0x0000ffd8 - strh r1, [r0, 0x32] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r0, 0x22] - strh r1, [r0, 0x36] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r4, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _080D6DEC @ =sub_8075590 - str r1, [r0] - ldrb r2, [r6] - adds r0, r2, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - strh r2, [r0, 0x38] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _080D6DF0 @ =sub_80335F8 - bl StoreSpriteCallbackInData6 - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x1 - bl StartSpriteAnim - ldr r0, _080D6DF4 @ =0x0000d6f9 - bl AllocSpritePalette - lsls r0, 24 - lsrs r7, r0, 24 - ldrb r0, [r6] - bl GetBankMultiplayerId - ldr r4, _080D6DF8 @ =gLinkPlayers - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r4 - movs r5, 0xFF - ldrb r0, [r1] - cmp r0, 0x2 - beq _080D6DC2 - ldrb r0, [r6] - bl GetBankMultiplayerId - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r1, [r1] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0x1 - beq _080D6DC2 - ldrb r0, [r6] - bl GetBankMultiplayerId - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r1] - ands r5, r0 - cmp r5, 0x3 - bne _080D6DFC -_080D6DC2: - ldr r0, _080D6DE0 @ =gActiveBattler - ldrb r0, [r0] - bl GetBankMultiplayerId - ldr r2, _080D6DF8 @ =gLinkPlayers - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1, 0x13] - adds r0, 0x2 - b _080D6E0C - .align 2, 0 -_080D6DDC: .4byte gBattlerSpriteIds -_080D6DE0: .4byte gActiveBattler -_080D6DE4: .4byte gSprites -_080D6DE8: .4byte 0x0000ffd8 -_080D6DEC: .4byte sub_8075590 -_080D6DF0: .4byte sub_80335F8 -_080D6DF4: .4byte 0x0000d6f9 -_080D6DF8: .4byte gLinkPlayers -_080D6DFC: - ldrb r0, [r6] - bl GetBankMultiplayerId - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r0, [r1, 0x13] -_080D6E0C: - ldr r1, _080D6EA4 @ =gUnknown_8239FD4 - lsls r0, 3 - adds r0, r1 - ldr r0, [r0] - lsls r4, r7, 4 - movs r2, 0x80 - lsls r2, 1 - adds r1, r4, r2 - movs r2, 0x20 - bl LoadCompressedPalette - ldr r2, _080D6EA8 @ =gSprites - ldr r1, _080D6EAC @ =gBattlerSpriteIds - ldr r5, _080D6EB0 @ =gActiveBattler - ldrb r0, [r5] - adds r0, r1 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r4 - strb r0, [r1, 0x5] - ldr r0, _080D6EB4 @ =sub_80D6ED0 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r4, _080D6EB8 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r4 - ldrb r0, [r5] - strh r0, [r1, 0x8] - ldr r3, _080D6EBC @ =gUnknown_2024018 - ldr r0, [r3] - ldrb r2, [r5] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D6E86 - ldr r0, _080D6EC0 @ =gUnknown_2024000 - adds r0, r2, r0 - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r4 - ldr r1, _080D6EC4 @ =sub_80491B0 - str r1, [r0] -_080D6E86: - ldr r0, [r3] - ldr r2, [r0, 0x8] - ldrb r0, [r2, 0x9] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2, 0x9] - ldr r1, _080D6EC8 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D6ECC @ =nullsub_77 - str r1, [r0] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D6EA4: .4byte gUnknown_8239FD4 -_080D6EA8: .4byte gSprites -_080D6EAC: .4byte gBattlerSpriteIds -_080D6EB0: .4byte gActiveBattler -_080D6EB4: .4byte sub_80D6ED0 -_080D6EB8: .4byte gTasks -_080D6EBC: .4byte gUnknown_2024018 -_080D6EC0: .4byte gUnknown_2024000 -_080D6EC4: .4byte sub_80491B0 -_080D6EC8: .4byte gUnknown_3004FE0 -_080D6ECC: .4byte nullsub_77 - thumb_func_end sub_80D6CD4 - - thumb_func_start sub_80D6ED0 -sub_80D6ED0: @ 80D6ED0 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r1, _080D6EF8 @ =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r1, r0, r1 - ldrh r2, [r1, 0xA] - movs r3, 0xA - ldrsh r0, [r1, r3] - cmp r0, 0x17 - bgt _080D6EFC - adds r0, r2, 0x1 - strh r0, [r1, 0xA] - b _080D6FB8 - .align 2, 0 -_080D6EF8: .4byte gTasks -_080D6EFC: - ldr r7, _080D6F3C @ =gActiveBattler - ldrb r0, [r7] - mov r9, r0 - ldrh r0, [r1, 0x8] - strb r0, [r7] - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _080D6F1C - ldr r0, _080D6F40 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _080D6F4C -_080D6F1C: - ldr r0, _080D6F44 @ =gUnknown_2022BC4 - ldrb r1, [r7] - lsls r2, r1, 9 - adds r0, 0x1 - adds r2, r0 - ldr r0, _080D6F48 @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r0 - ldrh r0, [r1] - strb r0, [r2] - ldrb r0, [r7] - movs r1, 0 - bl sub_80D5F40 - b _080D6FA0 - .align 2, 0 -_080D6F3C: .4byte gActiveBattler -_080D6F40: .4byte gBattleTypeFlags -_080D6F44: .4byte gUnknown_2022BC4 -_080D6F48: .4byte gBattlerPartyIndexes -_080D6F4C: - ldr r4, _080D6FC4 @ =gUnknown_2022BC4 - ldrb r0, [r7] - lsls r1, r0, 9 - adds r4, 0x1 - adds r1, r4 - ldr r5, _080D6FC8 @ =gBattlerPartyIndexes - lsls r0, 1 - adds r0, r5 - ldrh r0, [r0] - strb r0, [r1] - ldrb r0, [r7] - movs r1, 0 - bl sub_80D5F40 - ldrb r0, [r7] - movs r6, 0x2 - eors r0, r6 - strb r0, [r7] - ldrb r0, [r7] - lsls r1, r0, 9 - adds r1, r4 - lsls r0, 1 - adds r0, r5 - ldrh r0, [r0] - strb r0, [r1] - ldrb r1, [r7] - lsls r0, r1, 1 - adds r0, r5 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r2, _080D6FCC @ =gPlayerParty - adds r0, r2 - bl sub_8034498 - ldrb r0, [r7] - movs r1, 0 - bl sub_80D5F40 - ldrb r0, [r7] - eors r0, r6 - strb r0, [r7] -_080D6FA0: - ldr r1, _080D6FD0 @ =gUnknown_3004FE0 - ldr r2, _080D6FD4 @ =gActiveBattler - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D6FD8 @ =sub_80D443C - str r1, [r0] - mov r3, r9 - strb r3, [r2] - mov r0, r8 - bl DestroyTask -_080D6FB8: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D6FC4: .4byte gUnknown_2022BC4 -_080D6FC8: .4byte gBattlerPartyIndexes -_080D6FCC: .4byte gPlayerParty -_080D6FD0: .4byte gUnknown_3004FE0 -_080D6FD4: .4byte gActiveBattler -_080D6FD8: .4byte sub_80D443C - thumb_func_end sub_80D6ED0 - - thumb_func_start sub_80D6FDC -sub_80D6FDC: @ 80D6FDC - push {r4-r6,lr} - ldr r1, _080D7004 @ =gUnknown_2022BC4 - ldr r0, _080D7008 @ =gActiveBattler - ldrb r2, [r0] - lsls r0, r2, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - beq _080D700C - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080D700C - bl sub_80D49E8 - b _080D7080 - .align 2, 0 -_080D7004: .4byte gUnknown_2022BC4 -_080D7008: .4byte gActiveBattler -_080D700C: - ldr r6, _080D7088 @ =gUnknown_2024018 - ldr r0, [r6] - ldr r5, _080D708C @ =gActiveBattler - ldrb r1, [r5] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0] - ldrb r0, [r5] - lsls r3, r0, 9 - ldr r4, _080D7090 @ =gUnknown_2022BC8 - adds r1, r3, r4 - subs r2, r4, 0x3 - adds r2, r3, r2 - ldrb r2, [r2] - subs r4, 0x2 - adds r3, r4 - ldrb r3, [r3] - bl sub_8048D14 - ldr r2, _080D7094 @ =gUnknown_2024000 - ldrb r1, [r5] - adds r1, r2 - movs r3, 0 - strb r0, [r1] - ldr r0, [r6] - ldrb r1, [r5] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strb r3, [r0, 0x5] - ldrb r2, [r5] - lsls r0, r2, 9 - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0 - beq _080D7074 - ldr r0, [r6] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - movs r1, 0x5D - strb r1, [r0, 0x5] -_080D7074: - ldr r0, _080D7098 @ =gUnknown_3004FE0 - ldrb r1, [r5] - lsls r1, 2 - adds r1, r0 - ldr r0, _080D709C @ =sub_80D70A0 - str r0, [r1] -_080D7080: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D7088: .4byte gUnknown_2024018 -_080D708C: .4byte gActiveBattler -_080D7090: .4byte gUnknown_2022BC8 -_080D7094: .4byte gUnknown_2024000 -_080D7098: .4byte gUnknown_3004FE0 -_080D709C: .4byte sub_80D70A0 - thumb_func_end sub_80D6FDC - - thumb_func_start sub_80D70A0 -sub_80D70A0: @ 80D70A0 - push {r4,lr} - ldr r4, _080D70E0 @ =gUnknown_2024018 - ldr r0, [r4] - ldr r3, _080D70E4 @ =gActiveBattler - ldrb r1, [r3] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x5] - adds r2, r1, 0x1 - strb r2, [r0, 0x5] - lsls r1, 24 - lsrs r1, 24 - cmp r1, 0x5C - bls _080D70D8 - ldr r0, [r4] - ldrb r1, [r3] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strb r1, [r0, 0x5] - bl sub_80D49E8 -_080D70D8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D70E0: .4byte gUnknown_2024018 -_080D70E4: .4byte gActiveBattler - thumb_func_end sub_80D70A0 - - thumb_func_start sub_80D70E8 -sub_80D70E8: @ 80D70E8 - push {lr} - ldr r0, _080D7124 @ =gUnknown_2024018 - ldr r1, [r0] - ldr r0, _080D7128 @ =gActiveBattler - ldrb r3, [r0] - ldr r1, [r1, 0x4] - lsls r0, r3, 1 - adds r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D711A - ldr r2, _080D712C @ =gTasks - ldr r0, _080D7130 @ =gUnknown_2024000 - adds r0, r3, r0 - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldr r1, _080D7134 @ =sub_80491B0 - str r1, [r0] -_080D711A: - bl sub_80D49E8 - pop {r0} - bx r0 - .align 2, 0 -_080D7124: .4byte gUnknown_2024018 -_080D7128: .4byte gActiveBattler -_080D712C: .4byte gTasks -_080D7130: .4byte gUnknown_2024000 -_080D7134: .4byte sub_80491B0 - thumb_func_end sub_80D70E8 - - thumb_func_start sub_80D7138 -sub_80D7138: @ 80D7138 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D7138 - - thumb_func_start LinkPartnerHandleSpriteInvisibility -LinkPartnerHandleSpriteInvisibility: @ 80D7144 - push {r4,lr} - ldr r4, _080D7194 @ =gActiveBattler - ldrb r0, [r4] - bl sub_8075224 - lsls r0, 24 - cmp r0, 0 - beq _080D718A - ldr r3, _080D7198 @ =gSprites - ldr r0, _080D719C @ =gBattlerSpriteIds - ldrb r1, [r4] - adds r0, r1, r0 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldr r0, _080D71A0 @ =gUnknown_2022BC4 - lsls r1, 9 - adds r0, 0x1 - adds r1, r0 - adds r2, 0x3E - movs r0, 0x1 - ldrb r1, [r1] - ands r1, r0 - lsls r1, 2 - ldrb r3, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldrb r0, [r4] - bl CopyBattleSpriteInvisibility -_080D718A: - bl sub_80D49E8 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D7194: .4byte gActiveBattler -_080D7198: .4byte gSprites -_080D719C: .4byte gBattlerSpriteIds -_080D71A0: .4byte gUnknown_2022BC4 - thumb_func_end LinkPartnerHandleSpriteInvisibility - - thumb_func_start LinkPartnerHandleBattleAnimation -LinkPartnerHandleBattleAnimation: @ 80D71A4 - push {r4-r6,lr} - sub sp, 0x4 - ldr r6, _080D71E8 @ =gActiveBattler - ldrb r0, [r6] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - bne _080D71FC - ldr r5, _080D71EC @ =gUnknown_2022BC4 - ldrb r2, [r6] - lsls r1, r2, 9 - adds r0, r5, 0x1 - adds r0, r1, r0 - ldrb r3, [r0] - adds r0, r5, 0x2 - adds r0, r1, r0 - ldrb r4, [r0] - adds r5, 0x3 - adds r1, r5 - ldrb r0, [r1] - lsls r0, 8 - orrs r4, r0 - str r4, [sp] - adds r0, r2, 0 - adds r1, r2, 0 - bl TryHandleLaunchBattleTableAnimation - lsls r0, 24 - cmp r0, 0 - beq _080D71F0 - bl sub_80D49E8 - b _080D71FC - .align 2, 0 -_080D71E8: .4byte gActiveBattler -_080D71EC: .4byte gUnknown_2022BC4 -_080D71F0: - ldr r0, _080D7204 @ =gUnknown_3004FE0 - ldrb r1, [r6] - lsls r1, 2 - adds r1, r0 - ldr r0, _080D7208 @ =sub_80D4A90 - str r0, [r1] -_080D71FC: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D7204: .4byte gUnknown_3004FE0 -_080D7208: .4byte sub_80D4A90 - thumb_func_end LinkPartnerHandleBattleAnimation - - thumb_func_start sub_80D720C -sub_80D720C: @ 80D720C - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D720C - - thumb_func_start sub_80D7218 -sub_80D7218: @ 80D7218 - push {lr} - bl sub_80D49E8 - pop {r0} - bx r0 - thumb_func_end sub_80D7218 - - thumb_func_start LinkPartnerHandlecmd55 -LinkPartnerHandlecmd55: @ 80D7224 - push {r4,lr} - ldr r2, _080D725C @ =gBattleOutcome - ldr r1, _080D7260 @ =gUnknown_2022BC4 - ldr r4, _080D7264 @ =gActiveBattler - ldrb r0, [r4] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - strb r0, [r2] - movs r0, 0x5 - bl FadeOutMapMusic - movs r0, 0x3 - bl BeginFastPaletteFade - bl sub_80D49E8 - ldr r1, _080D7268 @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _080D726C @ =sub_802F6A8 - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D725C: .4byte gBattleOutcome -_080D7260: .4byte gUnknown_2022BC4 -_080D7264: .4byte gActiveBattler -_080D7268: .4byte gUnknown_3004FE0 -_080D726C: .4byte sub_802F6A8 - thumb_func_end LinkPartnerHandlecmd55 - - thumb_func_start nullsub_78 -nullsub_78: @ 80D7270 - bx lr - thumb_func_end nullsub_78 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_controller_oak.s b/asm/battle_controller_oak.s index 9f878733e..47230be60 100644 --- a/asm/battle_controller_oak.s +++ b/asm/battle_controller_oak.s @@ -10,9 +10,9 @@ nullsub_81: @ 80E75AC bx lr thumb_func_end nullsub_81 - thumb_func_start sub_80E75B0 -sub_80E75B0: @ 80E75B0 - ldr r1, _080E75DC @ =gUnknown_3004FE0 + thumb_func_start SetControllerToOakOrOldman +SetControllerToOakOrOldman: @ 80E75B0 + ldr r1, _080E75DC @ =gBattlerControllerFuncs ldr r0, _080E75E0 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -35,16 +35,16 @@ sub_80E75B0: @ 80E75B0 strb r1, [r0] bx lr .align 2, 0 -_080E75DC: .4byte gUnknown_3004FE0 +_080E75DC: .4byte gBattlerControllerFuncs _080E75E0: .4byte gActiveBattler _080E75E4: .4byte sub_80E75EC _080E75E8: .4byte gBattleStruct - thumb_func_end sub_80E75B0 + thumb_func_end SetControllerToOakOrOldman thumb_func_start sub_80E75EC sub_80E75EC: @ 80E75EC push {lr} - ldr r2, _080E7620 @ =gUnknown_2023BC8 + ldr r2, _080E7620 @ =gBattleControllerExecFlags ldr r1, _080E7624 @ =gBitTable ldr r0, _080E7628 @ =gActiveBattler ldrb r3, [r0] @@ -55,7 +55,7 @@ sub_80E75EC: @ 80E75EC ands r1, r0 cmp r1, 0 beq _080E7638 - ldr r0, _080E762C @ =gUnknown_2022BC4 + ldr r0, _080E762C @ =gBattleBufferA lsls r1, r3, 9 adds r1, r0 ldrb r0, [r1] @@ -69,10 +69,10 @@ sub_80E75EC: @ 80E75EC bl _call_via_r0 b _080E7638 .align 2, 0 -_080E7620: .4byte gUnknown_2023BC8 +_080E7620: .4byte gBattleControllerExecFlags _080E7624: .4byte gBitTable _080E7628: .4byte gActiveBattler -_080E762C: .4byte gUnknown_2022BC4 +_080E762C: .4byte gBattleBufferA _080E7630: .4byte gUnknown_84020F8 _080E7634: bl WallyBufferExecCompleted @@ -86,7 +86,7 @@ sub_80E763C: @ 80E763C push {r4-r7,lr} mov r7, r8 push {r7} - ldr r7, _080E769C @ =gUnknown_2022BC4 + ldr r7, _080E769C @ =gBattleBufferA ldr r4, _080E76A0 @ =gActiveBattler ldrb r0, [r4] lsls r2, r0, 9 @@ -101,12 +101,12 @@ sub_80E763C: @ 80E763C movs r1, 0x1 movs r2, 0x7 movs r3, 0x1 - bl dp11b_obj_instanciate + bl DoBounceEffect ldrb r0, [r4] movs r1, 0 movs r2, 0x7 movs r3, 0x1 - bl dp11b_obj_instanciate + bl DoBounceEffect ldr r0, _080E76A4 @ =gMain ldrh r1, [r0, 0x2E] movs r2, 0x1 @@ -116,7 +116,7 @@ sub_80E763C: @ 80E763C beq _080E76D4 movs r0, 0x5 bl PlaySE - ldr r1, _080E76A8 @ =gUnknown_2023FF8 + ldr r1, _080E76A8 @ =gActionSelectionCursor ldrb r0, [r4] adds r0, r1 ldrb r0, [r0] @@ -128,10 +128,10 @@ sub_80E763C: @ 80E763C beq _080E76B6 b _080E781A .align 2, 0 -_080E769C: .4byte gUnknown_2022BC4 +_080E769C: .4byte gBattleBufferA _080E76A0: .4byte gActiveBattler _080E76A4: .4byte gMain -_080E76A8: .4byte gUnknown_2023FF8 +_080E76A8: .4byte gActionSelectionCursor _080E76AC: cmp r0, 0x2 beq _080E76C2 @@ -154,14 +154,14 @@ _080E76C8: movs r0, 0x1 movs r1, 0x3 movs r2, 0 - bl EmitTwoReturnValues + bl BtlController_EmitTwoReturnValues b _080E781A _080E76D4: movs r0, 0x20 ands r0, r1 cmp r0, 0 beq _080E770C - ldr r5, _080E7708 @ =gUnknown_2023FF8 + ldr r5, _080E7708 @ =gActionSelectionCursor ldrb r0, [r4] adds r0, r5 ldrb r1, [r0] @@ -183,13 +183,13 @@ _080E76EE: movs r2, 0x1 b _080E7794 .align 2, 0 -_080E7708: .4byte gUnknown_2023FF8 +_080E7708: .4byte gActionSelectionCursor _080E770C: movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _080E7744 - ldr r5, _080E7740 @ =gUnknown_2023FF8 + ldr r5, _080E7740 @ =gActionSelectionCursor ldrb r0, [r4] adds r0, r5 ldrb r1, [r0] @@ -211,14 +211,14 @@ _080E7726: movs r2, 0x1 b _080E7794 .align 2, 0 -_080E7740: .4byte gUnknown_2023FF8 +_080E7740: .4byte gActionSelectionCursor _080E7744: movs r0, 0x40 mov r8, r0 ands r0, r1 cmp r0, 0 beq _080E7764 - ldr r5, _080E7760 @ =gUnknown_2023FF8 + ldr r5, _080E7760 @ =gActionSelectionCursor ldrb r0, [r4] adds r0, r5 ldrb r1, [r0] @@ -228,13 +228,13 @@ _080E7744: beq _080E7838 b _080E777C .align 2, 0 -_080E7760: .4byte gUnknown_2023FF8 +_080E7760: .4byte gActionSelectionCursor _080E7764: movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _080E77AC - ldr r5, _080E77A8 @ =gUnknown_2023FF8 + ldr r5, _080E77A8 @ =gActionSelectionCursor ldrb r0, [r4] adds r0, r5 ldrb r1, [r0] @@ -263,7 +263,7 @@ _080E7794: bl ActionSelectionCreateCursorAt b _080E7838 .align 2, 0 -_080E77A8: .4byte gUnknown_2023FF8 +_080E77A8: .4byte gActionSelectionCursor _080E77AC: movs r0, 0x2 ands r0, r1 @@ -316,7 +316,7 @@ _080E780A: movs r1, 0xC _080E7814: movs r2, 0 - bl EmitTwoReturnValues + bl BtlController_EmitTwoReturnValues _080E781A: bl WallyBufferExecCompleted b _080E7838 @@ -329,7 +329,7 @@ _080E782C: ands r0, r1 cmp r0, 0 beq _080E7838 - bl sub_8048A4C + bl SwapHpBarsWithHpText _080E7838: pop {r3} mov r8, r3 @@ -410,7 +410,7 @@ _080E78B4: movs r0, 0x1 movs r1, 0x1 movs r2, 0 - bl EmitTwoReturnValues + bl BtlController_EmitTwoReturnValues bl WallyBufferExecCompleted _080E78D8: pop {r4} @@ -478,7 +478,7 @@ sub_80E7930: @ 80E7930 negs r0, r0 ands r0, r1 strb r0, [r3] - ldr r0, _080E796C @ =gUnknown_3004F80 + ldr r0, _080E796C @ =gPreBattleCallback1 ldr r0, [r0] str r0, [r2] ldr r0, [r2, 0x8] @@ -490,13 +490,13 @@ _080E795A: _080E7960: .4byte gPaletteFade _080E7964: .4byte gMain _080E7968: .4byte 0x00000439 -_080E796C: .4byte gUnknown_3004F80 +_080E796C: .4byte gPreBattleCallback1 thumb_func_end sub_80E7930 thumb_func_start sub_80E7970 sub_80E7970: @ 80E7970 push {lr} - ldr r0, _080E7984 @ =gUnknown_2024005 + ldr r0, _080E7984 @ =gDoingBattleAnim ldrb r0, [r0] cmp r0, 0 bne _080E797E @@ -505,14 +505,14 @@ _080E797E: pop {r0} bx r0 .align 2, 0 -_080E7984: .4byte gUnknown_2024005 +_080E7984: .4byte gDoingBattleAnim thumb_func_end sub_80E7970 thumb_func_start sub_80E7988 sub_80E7988: @ 80E7988 push {lr} - bl sub_802EA10 - ldr r2, _080E79AC @ =gUnknown_2023BC8 + bl HandleInputChooseMove + ldr r2, _080E79AC @ =gBattleControllerExecFlags ldr r1, _080E79B0 @ =gBitTable ldr r0, _080E79B4 @ =gActiveBattler ldrb r0, [r0] @@ -528,7 +528,7 @@ _080E79A8: pop {r0} bx r0 .align 2, 0 -_080E79AC: .4byte gUnknown_2023BC8 +_080E79AC: .4byte gBattleControllerExecFlags _080E79B0: .4byte gBitTable _080E79B4: .4byte gActiveBattler thumb_func_end sub_80E7988 @@ -542,7 +542,7 @@ sub_80E79B8: @ 80E79B8 ands r0, r1 cmp r0, 0 bne _080E79F6 - ldr r1, _080E7A00 @ =gUnknown_3004FE0 + ldr r1, _080E7A00 @ =gBattlerControllerFuncs ldr r2, _080E7A04 @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -562,14 +562,14 @@ sub_80E79B8: @ 80E79B8 bl DestroyTask bl FreeAllWindowBuffers adds r0, r4, 0 - bl sub_81278DC + bl OpenPartyMenuInBattle _080E79F6: pop {r4} pop {r0} bx r0 .align 2, 0 _080E79FC: .4byte gPaletteFade -_080E7A00: .4byte gUnknown_3004FE0 +_080E7A00: .4byte gBattlerControllerFuncs _080E7A04: .4byte gActiveBattler _080E7A08: .4byte sub_80E7A14 _080E7A0C: .4byte gTasks @@ -581,7 +581,7 @@ sub_80E7A14: @ 80E7A14 push {lr} ldr r0, _080E7A44 @ =gMain ldr r1, [r0, 0x4] - ldr r0, _080E7A48 @ =sub_8011100 + ldr r0, _080E7A48 @ =BattleMainCB2 cmp r1, r0 bne _080E7A6A ldr r0, _080E7A4C @ =gPaletteFade @@ -598,11 +598,11 @@ sub_80E7A14: @ 80E7A14 ldrb r1, [r0] ldr r2, _080E7A58 @ =gUnknown_203B0DC movs r0, 0x1 - bl EmitChosenMonReturnValue + bl BtlController_EmitChosenMonReturnValue b _080E7A66 .align 2, 0 _080E7A44: .4byte gMain -_080E7A48: .4byte sub_8011100 +_080E7A48: .4byte BattleMainCB2 _080E7A4C: .4byte gPaletteFade _080E7A50: .4byte gUnknown_203B0C0 _080E7A54: .4byte gUnknown_203B0C1 @@ -611,7 +611,7 @@ _080E7A5C: movs r0, 0x1 movs r1, 0x6 movs r2, 0 - bl EmitChosenMonReturnValue + bl BtlController_EmitChosenMonReturnValue _080E7A66: bl WallyBufferExecCompleted _080E7A6A: @@ -628,7 +628,7 @@ sub_80E7A70: @ 80E7A70 ands r0, r1 cmp r0, 0 bne _080E7AC0 - ldr r1, _080E7AAC @ =gUnknown_3004FE0 + ldr r1, _080E7AAC @ =gBattlerControllerFuncs ldr r0, _080E7AB0 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -647,7 +647,7 @@ sub_80E7A70: @ 80E7A70 b _080E7AC0 .align 2, 0 _080E7AA8: .4byte gPaletteFade -_080E7AAC: .4byte gUnknown_3004FE0 +_080E7AAC: .4byte gBattlerControllerFuncs _080E7AB0: .4byte gActiveBattler _080E7AB4: .4byte sub_80E7AC4 _080E7AB8: .4byte gBattleTypeFlags @@ -663,7 +663,7 @@ sub_80E7AC4: @ 80E7AC4 push {lr} ldr r0, _080E7B14 @ =gMain ldr r1, [r0, 0x4] - ldr r0, _080E7B18 @ =sub_8011100 + ldr r0, _080E7B18 @ =BattleMainCB2 cmp r1, r0 bne _080E7B42 ldr r0, _080E7B1C @ =gPaletteFade @@ -689,7 +689,7 @@ sub_80E7AC4: @ 80E7AC4 beq _080E7B34 movs r0, 0x4 bl sub_80EB2F4 - ldr r1, _080E7B28 @ =gUnknown_3004FE0 + ldr r1, _080E7B28 @ =gBattlerControllerFuncs ldr r0, _080E7B2C @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -699,18 +699,18 @@ sub_80E7AC4: @ 80E7AC4 b _080E7B42 .align 2, 0 _080E7B14: .4byte gMain -_080E7B18: .4byte sub_8011100 +_080E7B18: .4byte BattleMainCB2 _080E7B1C: .4byte gPaletteFade _080E7B20: .4byte gSpecialVar_ItemId _080E7B24: .4byte gBattleTypeFlags -_080E7B28: .4byte gUnknown_3004FE0 +_080E7B28: .4byte gBattlerControllerFuncs _080E7B2C: .4byte gActiveBattler _080E7B30: .4byte sub_80E8704 _080E7B34: ldr r0, _080E7B48 @ =gSpecialVar_ItemId ldrh r1, [r0] movs r0, 0x1 - bl EmitOneReturnValue + bl BtlController_EmitOneReturnValue bl WallyBufferExecCompleted _080E7B42: pop {r0} @@ -722,7 +722,7 @@ _080E7B48: .4byte gSpecialVar_ItemId thumb_func_start sub_80E7B4C sub_80E7B4C: @ 80E7B4C push {r4-r7,lr} - ldr r4, _080E7CB0 @ =gUnknown_2024018 + ldr r4, _080E7CB0 @ =gBattleSpritesDataPtr ldr r0, [r4] ldr r5, _080E7CB4 @ =gActiveBattler ldrb r2, [r5] @@ -796,7 +796,7 @@ _080E7BB2: ands r0, r1 cmp r0, 0 bne _080E7CA8 - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _080E7C46 @@ -817,7 +817,7 @@ _080E7BB2: ldr r1, _080E7CC8 @ =gSprites adds r0, r1 bl DestroySprite - ldr r4, _080E7CCC @ =gUnknown_3004FF0 + ldr r4, _080E7CCC @ =gHealthboxSpriteIds ldrb r0, [r5] adds r1, r6, 0 eors r1, r0 @@ -853,7 +853,7 @@ _080E7C46: ldr r1, _080E7CC8 @ =gSprites adds r0, r1 bl DestroySprite - ldr r5, _080E7CCC @ =gUnknown_3004FF0 + ldr r5, _080E7CCC @ =gHealthboxSpriteIds ldrb r1, [r4] adds r0, r1, r5 ldrb r0, [r0] @@ -873,7 +873,7 @@ _080E7C46: adds r0, r5 ldrb r0, [r0] bl SetHealthboxSpriteVisible - ldr r0, _080E7CB0 @ =gUnknown_2024018 + ldr r0, _080E7CB0 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r2, [r0, 0x8] ldrb r1, [r2, 0x9] @@ -881,7 +881,7 @@ _080E7C46: negs r0, r0 ands r0, r1 strb r0, [r2, 0x9] - ldr r1, _080E7CD0 @ =gUnknown_3004FE0 + ldr r1, _080E7CD0 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -892,15 +892,15 @@ _080E7CA8: pop {r0} bx r0 .align 2, 0 -_080E7CB0: .4byte gUnknown_2024018 +_080E7CB0: .4byte gBattleSpritesDataPtr _080E7CB4: .4byte gActiveBattler _080E7CB8: .4byte gBattlerPartyIndexes _080E7CBC: .4byte gPlayerParty _080E7CC0: .4byte gBattleTypeFlags _080E7CC4: .4byte gUnknown_3004FFC _080E7CC8: .4byte gSprites -_080E7CCC: .4byte gUnknown_3004FF0 -_080E7CD0: .4byte gUnknown_3004FE0 +_080E7CCC: .4byte gHealthboxSpriteIds +_080E7CD0: .4byte gBattlerControllerFuncs _080E7CD4: .4byte sub_80E7CD8 thumb_func_end sub_80E7B4C @@ -911,7 +911,7 @@ sub_80E7CD8: @ 80E7CD8 push {r7} movs r4, 0 ldr r2, _080E7DD8 @ =gSprites - ldr r0, _080E7DDC @ =gUnknown_3004FF0 + ldr r0, _080E7DDC @ =gHealthboxSpriteIds ldr r1, _080E7DE0 @ =gActiveBattler mov r8, r1 ldrb r3, [r1] @@ -930,7 +930,7 @@ sub_80E7CD8: @ 80E7CD8 _080E7D02: cmp r4, 0 beq _080E7DCE - ldr r7, _080E7DE8 @ =gUnknown_2024018 + ldr r7, _080E7DE8 @ =gBattleSpritesDataPtr ldr r0, [r7] ldr r4, [r0, 0x4] lsls r0, r3, 1 @@ -1019,7 +1019,7 @@ _080E7D02: ldr r2, _080E7DF8 @ =gPlayerParty adds r0, r2 bl HandleLowHpMusicChange - ldr r1, _080E7DFC @ =gUnknown_3004FE0 + ldr r1, _080E7DFC @ =gBattlerControllerFuncs mov r2, r8 ldrb r0, [r2] lsls r0, 2 @@ -1034,15 +1034,15 @@ _080E7DCE: bx r0 .align 2, 0 _080E7DD8: .4byte gSprites -_080E7DDC: .4byte gUnknown_3004FF0 +_080E7DDC: .4byte gHealthboxSpriteIds _080E7DE0: .4byte gActiveBattler _080E7DE4: .4byte SpriteCallbackDummy -_080E7DE8: .4byte gUnknown_2024018 +_080E7DE8: .4byte gBattleSpritesDataPtr _080E7DEC: .4byte 0x000027f9 _080E7DF0: .4byte c3_0802FDF4 _080E7DF4: .4byte gBattlerPartyIndexes _080E7DF8: .4byte gPlayerParty -_080E7DFC: .4byte gUnknown_3004FE0 +_080E7DFC: .4byte gBattlerControllerFuncs _080E7E00: .4byte sub_80E835C thumb_func_end sub_80E7CD8 @@ -1070,7 +1070,7 @@ sub_80E7E04: @ 80E7E04 str r7, [sp, 0x8] ldrh r2, [r1, 0xA] str r2, [sp, 0xC] - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -1145,9 +1145,9 @@ _080E7E4A: lsrs r2, 16 movs r0, 0x1 movs r1, 0xB - bl EmitTwoReturnValues + bl BtlController_EmitTwoReturnValues strb r5, [r4] - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -1195,7 +1195,7 @@ _080E7F38: adds r0, r6, 0 movs r1, 0x19 bl SetMonData - ldr r1, _080E7F58 @ =gUnknown_3004FE0 + ldr r1, _080E7F58 @ =gBattlerControllerFuncs ldr r3, [sp, 0x8] lsls r0, r3, 2 adds r0, r1 @@ -1205,7 +1205,7 @@ _080E7F38: bl DestroyTask b _080E7F66 .align 2, 0 -_080E7F58: .4byte gUnknown_3004FE0 +_080E7F58: .4byte gBattlerControllerFuncs _080E7F5C: .4byte sub_80E8930 _080E7F60: ldr r0, _080E7F78 @ =sub_80E7F7C @@ -1294,7 +1294,7 @@ sub_80E7F7C: @ 80E7F7C adds r4, r6 ldr r2, [r4] subs r2, r1 - ldr r0, _080E8044 @ =gUnknown_3004FF0 + ldr r0, _080E8044 @ =gHealthboxSpriteIds add r0, r10 ldrb r1, [r0] mov r0, r9 @@ -1320,7 +1320,7 @@ _080E8034: .4byte gTasks _080E8038: .4byte gPlayerParty _080E803C: .4byte gExperienceTables _080E8040: .4byte gBaseStats -_080E8044: .4byte gUnknown_3004FF0 +_080E8044: .4byte gHealthboxSpriteIds _080E8048: .4byte sub_80E804C thumb_func_end sub_80E7F7C @@ -1356,13 +1356,13 @@ _080E807C: ldrh r2, [r6, 0xA] mov r10, r2 ldrb r7, [r6, 0xC] - ldr r5, _080E8144 @ =gUnknown_3004FF0 + ldr r5, _080E8144 @ =gHealthboxSpriteIds adds r5, r7, r5 ldrb r1, [r5] adds r0, r7, 0 movs r2, 0x1 movs r3, 0 - bl sub_8049FD8 + bl MoveBattleBar adds r4, r0, 0 lsls r4, 16 lsrs r4, 16 @@ -1437,13 +1437,13 @@ _080E807C: lsrs r2, 16 movs r0, 0x1 movs r1, 0xB - bl EmitTwoReturnValues + bl BtlController_EmitTwoReturnValues strb r5, [r4] ldr r0, _080E8158 @ =sub_80E8190 str r0, [r6] b _080E8178 .align 2, 0 -_080E8144: .4byte gUnknown_3004FF0 +_080E8144: .4byte gHealthboxSpriteIds _080E8148: .4byte gPlayerParty _080E814C: .4byte gExperienceTables _080E8150: .4byte gBaseStats @@ -1455,7 +1455,7 @@ _080E815C: adds r0, r5, 0 movs r1, 0x19 bl SetMonData - ldr r1, _080E8188 @ =gUnknown_3004FE0 + ldr r1, _080E8188 @ =gBattlerControllerFuncs lsls r0, r7, 2 adds r0, r1 ldr r1, _080E818C @ =sub_80E8930 @@ -1472,7 +1472,7 @@ _080E8178: pop {r0} bx r0 .align 2, 0 -_080E8188: .4byte gUnknown_3004FE0 +_080E8188: .4byte gBattlerControllerFuncs _080E818C: .4byte sub_80E8930 thumb_func_end sub_80E804C @@ -1488,7 +1488,7 @@ sub_80E8190: @ 80E8190 adds r0, r1 ldrb r4, [r0, 0xC] ldrb r6, [r0, 0x8] - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -1536,7 +1536,7 @@ sub_80E81F0: @ 80E81F0 lsls r0, 3 adds r2, r0, r1 ldrb r5, [r2, 0xC] - ldr r0, _080E8260 @ =gUnknown_2024018 + ldr r0, _080E8260 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0, 0x4] lsls r0, r5, 1 @@ -1557,7 +1557,7 @@ sub_80E81F0: @ 80E81F0 adds r0, r7, 0 movs r1, 0x38 bl GetMonData - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -1571,7 +1571,7 @@ sub_80E81F0: @ 80E81F0 ldrh r0, [r0] cmp r4, r0 bne _080E8270 - ldr r0, _080E826C @ =gUnknown_3004FF0 + ldr r0, _080E826C @ =gHealthboxSpriteIds adds r0, r2, r0 ldrb r0, [r0] adds r1, r7, 0 @@ -1580,12 +1580,12 @@ sub_80E81F0: @ 80E81F0 b _080E8284 .align 2, 0 _080E825C: .4byte gTasks -_080E8260: .4byte gUnknown_2024018 +_080E8260: .4byte gBattleSpritesDataPtr _080E8264: .4byte gPlayerParty _080E8268: .4byte gBattlerPartyIndexes -_080E826C: .4byte gUnknown_3004FF0 +_080E826C: .4byte gHealthboxSpriteIds _080E8270: - ldr r0, _080E8298 @ =gUnknown_3004FF0 + ldr r0, _080E8298 @ =gHealthboxSpriteIds adds r0, r5, r0 ldrb r0, [r0] movs r1, 0x64 @@ -1607,7 +1607,7 @@ _080E8292: pop {r0} bx r0 .align 2, 0 -_080E8298: .4byte gUnknown_3004FF0 +_080E8298: .4byte gHealthboxSpriteIds _080E829C: .4byte gPlayerParty _080E82A0: .4byte gTasks _080E82A4: .4byte sub_80E82A8 @@ -1632,7 +1632,7 @@ sub_80E82A8: @ 80E82A8 movs r1, 0x38 bl GetMonData ldrb r0, [r4, 0xC] - ldr r1, _080E82EC @ =gUnknown_3004FE0 + ldr r1, _080E82EC @ =gBattlerControllerFuncs lsls r0, 2 adds r0, r1 ldr r1, _080E82F0 @ =sub_80E8930 @@ -1645,7 +1645,7 @@ sub_80E82A8: @ 80E82A8 .align 2, 0 _080E82E4: .4byte gTasks _080E82E8: .4byte gPlayerParty -_080E82EC: .4byte gUnknown_3004FE0 +_080E82EC: .4byte gBattlerControllerFuncs _080E82F0: .4byte sub_80E8930 thumb_func_end sub_80E82A8 @@ -1681,7 +1681,7 @@ sub_80E82F4: @ 80E82F4 lsls r0, 2 adds r0, r6 bl DestroySprite - ldr r1, _080E8358 @ =gUnknown_3004FF0 + ldr r1, _080E8358 @ =gHealthboxSpriteIds ldrb r0, [r4] adds r0, r1 ldrb r0, [r0] @@ -1695,7 +1695,7 @@ _080E8344: _080E834C: .4byte gSprites _080E8350: .4byte gBattlerSpriteIds _080E8354: .4byte gActiveBattler -_080E8358: .4byte gUnknown_3004FF0 +_080E8358: .4byte gHealthboxSpriteIds thumb_func_end sub_80E82F4 thumb_func_start sub_80E835C @@ -1782,7 +1782,7 @@ _080E8408: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080E841C @ =gDisplayedStringBattle movs r1, 0x18 - bl sub_80D87BC + bl BattlePutTextOnWindow b _080E851E .align 2, 0 _080E8418: .4byte gUnknown_83FDAE2 @@ -1833,7 +1833,7 @@ _080E8468: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080E848C @ =gDisplayedStringBattle movs r1, 0x18 - bl sub_80D87BC + bl BattlePutTextOnWindow b _080E851E .align 2, 0 _080E8484: .4byte gPaletteFade @@ -1883,7 +1883,7 @@ _080E84D8: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080E84FC @ =gDisplayedStringBattle movs r1, 0x18 - bl sub_80D87BC + bl BattlePutTextOnWindow b _080E851E .align 2, 0 _080E84F4: .4byte gPaletteFade @@ -2085,7 +2085,7 @@ _080E8670: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080E8680 @ =gDisplayedStringBattle movs r1, 0x18 - bl sub_80D87BC + bl BattlePutTextOnWindow b _080E86A2 .align 2, 0 _080E8680: .4byte gDisplayedStringBattle @@ -2136,7 +2136,7 @@ _080E86DC: .4byte gActiveBattler _080E86E0: bl OpponentBufferExecCompleted _080E86E4: - ldr r0, _080E86FC @ =gUnknown_2023E82 + ldr r0, _080E86FC @ =gBattleCommunication movs r1, 0 strb r1, [r0, 0x7] ldr r0, _080E8700 @ =gBattleStruct @@ -2149,7 +2149,7 @@ _080E86F2: pop {r0} bx r0 .align 2, 0 -_080E86FC: .4byte gUnknown_2023E82 +_080E86FC: .4byte gBattleCommunication _080E8700: .4byte gBattleStruct thumb_func_end sub_80E85D4 @@ -2265,7 +2265,7 @@ _080E87E8: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080E87FC @ =gDisplayedStringBattle movs r1, 0x18 - bl sub_80D87BC + bl BattlePutTextOnWindow b _080E8868 .align 2, 0 _080E87F8: .4byte gUnknown_83FDCD2 @@ -2344,7 +2344,7 @@ _080E8880: ldr r0, _080E88B8 @ =gSpecialVar_ItemId ldrh r1, [r0] movs r0, 0x1 - bl EmitOneReturnValue + bl BtlController_EmitOneReturnValue bl WallyBufferExecCompleted ldr r0, _080E88BC @ =gBattleStruct ldr r0, [r0] @@ -2366,12 +2366,12 @@ sub_80E88C0: @ 80E88C0 push {r4-r6,lr} ldr r5, _080E8900 @ =gActiveBattler ldrb r0, [r5] - ldr r6, _080E8904 @ =gUnknown_3004FF0 + ldr r6, _080E8904 @ =gHealthboxSpriteIds adds r1, r0, r6 ldrb r1, [r1] movs r2, 0 movs r3, 0 - bl sub_8049FD8 + bl MoveBattleBar adds r4, r0, 0 lsls r4, 16 lsrs r4, 16 @@ -2389,11 +2389,11 @@ sub_80E88C0: @ 80E88C0 adds r0, r6 ldrb r0, [r0] movs r2, 0 - bl sub_8048440 + bl UpdateHpTextInHealthbox b _080E8922 .align 2, 0 _080E8900: .4byte gActiveBattler -_080E8904: .4byte gUnknown_3004FF0 +_080E8904: .4byte gHealthboxSpriteIds _080E8908: ldr r2, _080E8928 @ =gBattlerPartyIndexes ldrb r1, [r5] @@ -2455,7 +2455,7 @@ DoHitAnimBlinkSpriteEffect_3: @ 80E8948 subs r0, 0x5 ands r0, r1 strb r0, [r2] - ldr r0, _080E8990 @ =gUnknown_2024005 + ldr r0, _080E8990 @ =gDoingBattleAnim strb r3, [r0] bl WallyBufferExecCompleted b _080E89BE @@ -2463,7 +2463,7 @@ DoHitAnimBlinkSpriteEffect_3: @ 80E8948 _080E8984: .4byte gBattlerSpriteIds _080E8988: .4byte gActiveBattler _080E898C: .4byte gSprites -_080E8990: .4byte gUnknown_2024005 +_080E8990: .4byte gDoingBattleAnim _080E8994: ldrh r0, [r4, 0x30] movs r1, 0x3 @@ -2496,7 +2496,7 @@ _080E89BE: thumb_func_start sub_80E89C4 sub_80E89C4: @ 80E89C4 push {r4-r6,lr} - ldr r0, _080E8A20 @ =gUnknown_2024018 + ldr r0, _080E8A20 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r6, _080E8A24 @ =gActiveBattler ldrb r2, [r6] @@ -2527,7 +2527,7 @@ sub_80E89C4: @ 80E89C4 lsls r0, 2 adds r0, r4 bl DestroySprite - ldr r1, _080E8A30 @ =gUnknown_3004FF0 + ldr r1, _080E8A30 @ =gHealthboxSpriteIds ldrb r0, [r6] adds r0, r1 ldrb r0, [r0] @@ -2538,11 +2538,11 @@ _080E8A18: pop {r0} bx r0 .align 2, 0 -_080E8A20: .4byte gUnknown_2024018 +_080E8A20: .4byte gBattleSpritesDataPtr _080E8A24: .4byte gActiveBattler _080E8A28: .4byte gBattlerSpriteIds _080E8A2C: .4byte gSprites -_080E8A30: .4byte gUnknown_3004FF0 +_080E8A30: .4byte gHealthboxSpriteIds thumb_func_end sub_80E89C4 thumb_func_start sub_80E8A34 @@ -2577,7 +2577,7 @@ _080E8A68: .4byte SpriteCallbackDummy thumb_func_start CompleteOnFinishedBattleAnimation_4 CompleteOnFinishedBattleAnimation_4: @ 80E8A6C push {lr} - ldr r0, _080E8A94 @ =gUnknown_2024018 + ldr r0, _080E8A94 @ =gBattleSpritesDataPtr ldr r2, [r0] ldr r0, _080E8A98 @ =gActiveBattler ldrb r1, [r0] @@ -2596,7 +2596,7 @@ _080E8A8E: pop {r0} bx r0 .align 2, 0 -_080E8A94: .4byte gUnknown_2024018 +_080E8A94: .4byte gBattleSpritesDataPtr _080E8A98: .4byte gActiveBattler thumb_func_end CompleteOnFinishedBattleAnimation_4 @@ -2604,7 +2604,7 @@ _080E8A98: .4byte gActiveBattler WallyBufferExecCompleted: @ 80E8A9C push {r4,lr} sub sp, 0x4 - ldr r1, _080E8ADC @ =gUnknown_3004FE0 + ldr r1, _080E8ADC @ =gBattlerControllerFuncs ldr r4, _080E8AE0 @ =gActiveBattler ldrb r0, [r4] lsls r0, 2 @@ -2624,7 +2624,7 @@ WallyBufferExecCompleted: @ 80E8A9C movs r1, 0x4 mov r2, sp bl PrepareBufferDataTransferLink - ldr r1, _080E8AEC @ =gUnknown_2022BC4 + ldr r1, _080E8AEC @ =gBattleBufferA ldrb r0, [r4] lsls r0, 9 adds r0, r1 @@ -2632,13 +2632,13 @@ WallyBufferExecCompleted: @ 80E8A9C strb r1, [r0] b _080E8B02 .align 2, 0 -_080E8ADC: .4byte gUnknown_3004FE0 +_080E8ADC: .4byte gBattlerControllerFuncs _080E8AE0: .4byte gActiveBattler _080E8AE4: .4byte sub_80E75EC _080E8AE8: .4byte gBattleTypeFlags -_080E8AEC: .4byte gUnknown_2022BC4 +_080E8AEC: .4byte gBattleBufferA _080E8AF0: - ldr r2, _080E8B0C @ =gUnknown_2023BC8 + ldr r2, _080E8B0C @ =gBattleControllerExecFlags ldr r1, _080E8B10 @ =gBitTable ldrb r0, [r4] lsls r0, 2 @@ -2653,14 +2653,14 @@ _080E8B02: pop {r0} bx r0 .align 2, 0 -_080E8B0C: .4byte gUnknown_2023BC8 +_080E8B0C: .4byte gBattleControllerExecFlags _080E8B10: .4byte gBitTable thumb_func_end WallyBufferExecCompleted thumb_func_start CompleteOnFinishedStatusAnimation_4 CompleteOnFinishedStatusAnimation_4: @ 80E8B14 push {lr} - ldr r0, _080E8B3C @ =gUnknown_2024018 + ldr r0, _080E8B3C @ =gBattleSpritesDataPtr ldr r2, [r0] ldr r0, _080E8B40 @ =gActiveBattler ldrb r1, [r0] @@ -2679,7 +2679,7 @@ _080E8B36: pop {r0} bx r0 .align 2, 0 -_080E8B3C: .4byte gUnknown_2024018 +_080E8B3C: .4byte gBattleSpritesDataPtr _080E8B40: .4byte gActiveBattler thumb_func_end CompleteOnFinishedStatusAnimation_4 @@ -2688,7 +2688,7 @@ WallyHandleGetMonData: @ 80E8B44 push {r4-r6,lr} sub sp, 0x100 movs r6, 0 - ldr r1, _080E8B70 @ =gUnknown_2022BC4 + ldr r1, _080E8B70 @ =gBattleBufferA ldr r0, _080E8B74 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -2706,7 +2706,7 @@ WallyHandleGetMonData: @ 80E8B44 adds r6, r0, 0 b _080E8B9E .align 2, 0 -_080E8B70: .4byte gUnknown_2022BC4 +_080E8B70: .4byte gBattleBufferA _080E8B74: .4byte gActiveBattler _080E8B78: .4byte gBattlerPartyIndexes _080E8B7C: @@ -2733,7 +2733,7 @@ _080E8B9E: lsrs r1, 16 movs r0, 0x1 mov r2, sp - bl EmitDataTransfer + bl BtlController_EmitDataTransfer bl WallyBufferExecCompleted add sp, 0x100 pop {r4-r6} @@ -2753,7 +2753,7 @@ CopyWallyMonData: @ 80E8BB8 lsls r0, 24 lsrs r5, r0, 24 movs r6, 0 - ldr r2, _080E8BEC @ =gUnknown_2022BC4 + ldr r2, _080E8BEC @ =gBattleBufferA ldr r3, _080E8BF0 @ =gActiveBattler ldrb r0, [r3] lsls r0, 9 @@ -2770,7 +2770,7 @@ _080E8BE2: ldr r0, [r0] mov pc, r0 .align 2, 0 -_080E8BEC: .4byte gUnknown_2022BC4 +_080E8BEC: .4byte gBattleBufferA _080E8BF0: .4byte gActiveBattler _080E8BF4: .4byte _080E8BF8 .align 2, 0 @@ -3686,7 +3686,7 @@ WallyHandleGetRawMonData: @ 80E9364 thumb_func_start WallyHandleSetMonData WallyHandleSetMonData: @ 80E9370 push {r4,r5,lr} - ldr r1, _080E9394 @ =gUnknown_2022BC4 + ldr r1, _080E9394 @ =gBattleBufferA ldr r0, _080E9398 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -3702,7 +3702,7 @@ WallyHandleSetMonData: @ 80E9370 bl SetWallyMonData b _080E93BE .align 2, 0 -_080E9394: .4byte gUnknown_2022BC4 +_080E9394: .4byte gBattleBufferA _080E9398: .4byte gActiveBattler _080E939C: .4byte gBattlerPartyIndexes _080E93A0: @@ -4083,7 +4083,7 @@ _080E972C: muls r0, r5 ldr r1, _080E9748 @ =gPlayerParty adds r0, r1 - ldr r3, _080E974C @ =gUnknown_2022BC4 + ldr r3, _080E974C @ =gBattleBufferA ldr r1, _080E9750 @ =gActiveBattler ldrb r2, [r1] lsls r2, 9 @@ -4094,7 +4094,7 @@ _080E972C: b _080E97D0 .align 2, 0 _080E9748: .4byte gPlayerParty -_080E974C: .4byte gUnknown_2022BC4 +_080E974C: .4byte gBattleBufferA _080E9750: .4byte gActiveBattler _080E9754: movs r0, 0x64 @@ -4146,7 +4146,7 @@ _080E97B8: muls r0, r5 ldr r1, _080E97DC @ =gPlayerParty adds r0, r1 - ldr r3, _080E97E0 @ =gUnknown_2022BC4 + ldr r3, _080E97E0 @ =gBattleBufferA ldr r1, _080E97E4 @ =gActiveBattler ldrb r2, [r1] lsls r2, 9 @@ -4161,7 +4161,7 @@ _080E97D0: b _080E9D8E .align 2, 0 _080E97DC: .4byte gPlayerParty -_080E97E0: .4byte gUnknown_2022BC4 +_080E97E0: .4byte gBattleBufferA _080E97E4: .4byte gActiveBattler _080E97E8: movs r0, 0x64 @@ -4893,7 +4893,7 @@ sub_80E9DDC: @ 80E9DDC thumb_func_start WallyHandleReturnMonToBall WallyHandleReturnMonToBall: @ 80E9DE8 push {r4-r6,lr} - ldr r0, _080E9E14 @ =gUnknown_2022BC4 + ldr r0, _080E9E14 @ =gBattleBufferA ldr r6, _080E9E18 @ =gActiveBattler ldrb r2, [r6] lsls r1, r2, 9 @@ -4906,7 +4906,7 @@ WallyHandleReturnMonToBall: @ 80E9DE8 adds r1, r2, 0 movs r3, 0x1 bl InitAndLaunchSpecialAnimation - ldr r0, _080E9E1C @ =gUnknown_3004FE0 + ldr r0, _080E9E1C @ =gBattlerControllerFuncs ldrb r1, [r6] lsls r1, 2 adds r1, r0 @@ -4914,9 +4914,9 @@ WallyHandleReturnMonToBall: @ 80E9DE8 str r0, [r1] b _080E9E5A .align 2, 0 -_080E9E14: .4byte gUnknown_2022BC4 +_080E9E14: .4byte gBattleBufferA _080E9E18: .4byte gActiveBattler -_080E9E1C: .4byte gUnknown_3004FE0 +_080E9E1C: .4byte gBattlerControllerFuncs _080E9E20: .4byte sub_80E89C4 _080E9E24: ldr r5, _080E9E60 @ =gBattlerSpriteIds @@ -4936,7 +4936,7 @@ _080E9E24: lsls r0, 2 adds r0, r4 bl DestroySprite - ldr r1, _080E9E68 @ =gUnknown_3004FF0 + ldr r1, _080E9E68 @ =gHealthboxSpriteIds ldrb r0, [r6] adds r0, r1 ldrb r0, [r0] @@ -4949,7 +4949,7 @@ _080E9E5A: .align 2, 0 _080E9E60: .4byte gBattlerSpriteIds _080E9E64: .4byte gSprites -_080E9E68: .4byte gUnknown_3004FF0 +_080E9E68: .4byte gHealthboxSpriteIds thumb_func_end WallyHandleReturnMonToBall thumb_func_start sub_80E9E6C @@ -4966,7 +4966,7 @@ sub_80E9E6C: @ 80E9E6C ldrb r0, [r0, 0x8] ldr r6, _080E9ED0 @ =gActiveBattler ldrb r1, [r6] - bl sub_8034750 + bl DecompressTrainerBackPalette ldr r0, [r4] ldrb r5, [r0, 0x8] ldrb r0, [r6] @@ -4977,7 +4977,7 @@ sub_80E9E6C: @ 80E9E6C adds r0, r5, 0 bl SetMultiuseSpriteTemplateToTrainerBack ldr r0, _080E9ED4 @ =gMultiuseSpriteTemplate - ldr r2, _080E9ED8 @ =gUnknown_8239F8C + ldr r2, _080E9ED8 @ =gTrainerBackPicCoords ldr r1, [r4] ldrb r1, [r1, 0x8] lsls r1, 2 @@ -5001,13 +5001,13 @@ _080E9EC8: .4byte gBattleTypeFlags _080E9ECC: .4byte gSaveBlock2Ptr _080E9ED0: .4byte gActiveBattler _080E9ED4: .4byte gMultiuseSpriteTemplate -_080E9ED8: .4byte gUnknown_8239F8C +_080E9ED8: .4byte gTrainerBackPicCoords _080E9EDC: .4byte gBattlerSpriteIds _080E9EE0: ldr r4, _080E9F8C @ =gActiveBattler ldrb r1, [r4] movs r0, 0x5 - bl sub_8034750 + bl DecompressTrainerBackPalette ldrb r0, [r4] bl GetBattlerPosition adds r1, r0, 0 @@ -5016,7 +5016,7 @@ _080E9EE0: movs r0, 0x5 bl SetMultiuseSpriteTemplateToTrainerBack ldr r0, _080E9F90 @ =gMultiuseSpriteTemplate - ldr r1, _080E9F94 @ =gUnknown_8239F8C + ldr r1, _080E9F94 @ =gTrainerBackPicCoords ldrb r1, [r1, 0x14] movs r2, 0x8 subs r2, r1 @@ -5077,7 +5077,7 @@ _080E9F1C: adds r0, r4 ldr r1, _080E9FA4 @ =sub_8033EEC str r1, [r0] - ldr r1, _080E9FA8 @ =gUnknown_3004FE0 + ldr r1, _080E9FA8 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -5089,12 +5089,12 @@ _080E9F1C: .align 2, 0 _080E9F8C: .4byte gActiveBattler _080E9F90: .4byte gMultiuseSpriteTemplate -_080E9F94: .4byte gUnknown_8239F8C +_080E9F94: .4byte gTrainerBackPicCoords _080E9F98: .4byte gBattlerSpriteIds _080E9F9C: .4byte gSprites _080E9FA0: .4byte 0x0000fffe _080E9FA4: .4byte sub_8033EEC -_080E9FA8: .4byte gUnknown_3004FE0 +_080E9FA8: .4byte gBattlerControllerFuncs _080E9FAC: .4byte sub_80E78E0 thumb_func_end sub_80E9E6C @@ -5112,7 +5112,7 @@ sub_80E9FB0: @ 80E9FB0 ldrb r0, [r0, 0x8] ldr r6, _080EA014 @ =gActiveBattler ldrb r1, [r6] - bl sub_8034750 + bl DecompressTrainerBackPalette ldr r0, [r4] ldrb r5, [r0, 0x8] ldrb r0, [r6] @@ -5123,7 +5123,7 @@ sub_80E9FB0: @ 80E9FB0 adds r0, r5, 0 bl SetMultiuseSpriteTemplateToTrainerBack ldr r0, _080EA018 @ =gMultiuseSpriteTemplate - ldr r2, _080EA01C @ =gUnknown_8239F8C + ldr r2, _080EA01C @ =gTrainerBackPicCoords ldr r1, [r4] ldrb r1, [r1, 0x8] lsls r1, 2 @@ -5147,13 +5147,13 @@ _080EA00C: .4byte gBattleTypeFlags _080EA010: .4byte gSaveBlock2Ptr _080EA014: .4byte gActiveBattler _080EA018: .4byte gMultiuseSpriteTemplate -_080EA01C: .4byte gUnknown_8239F8C +_080EA01C: .4byte gTrainerBackPicCoords _080EA020: .4byte gBattlerSpriteIds _080EA024: ldr r4, _080EA0D0 @ =gActiveBattler ldrb r1, [r4] movs r0, 0x5 - bl sub_8034750 + bl DecompressTrainerBackPalette ldrb r0, [r4] bl GetBattlerPosition adds r1, r0, 0 @@ -5162,7 +5162,7 @@ _080EA024: movs r0, 0x5 bl SetMultiuseSpriteTemplateToTrainerBack ldr r0, _080EA0D4 @ =gMultiuseSpriteTemplate - ldr r1, _080EA0D8 @ =gUnknown_8239F8C + ldr r1, _080EA0D8 @ =gTrainerBackPicCoords ldrb r1, [r1, 0x14] movs r2, 0x8 subs r2, r1 @@ -5223,7 +5223,7 @@ _080EA060: adds r0, r4 ldr r1, _080EA0E8 @ =sub_8033EEC str r1, [r0] - ldr r1, _080EA0EC @ =gUnknown_3004FE0 + ldr r1, _080EA0EC @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -5235,12 +5235,12 @@ _080EA060: .align 2, 0 _080EA0D0: .4byte gActiveBattler _080EA0D4: .4byte gMultiuseSpriteTemplate -_080EA0D8: .4byte gUnknown_8239F8C +_080EA0D8: .4byte gTrainerBackPicCoords _080EA0DC: .4byte gBattlerSpriteIds _080EA0E0: .4byte gSprites _080EA0E4: .4byte 0x0000ffa0 _080EA0E8: .4byte sub_8033EEC -_080EA0EC: .4byte gUnknown_3004FE0 +_080EA0EC: .4byte gBattlerControllerFuncs _080EA0F0: .4byte sub_80E8A34 thumb_func_end sub_80E9FB0 @@ -5255,7 +5255,7 @@ sub_80EA0F4: @ 80EA0F4 thumb_func_start sub_80EA100 sub_80EA100: @ 80EA100 push {r4-r6,lr} - ldr r6, _080EA14C @ =gUnknown_2024018 + ldr r6, _080EA14C @ =gBattleSpritesDataPtr ldr r4, [r6] ldr r5, _080EA150 @ =gActiveBattler ldrb r2, [r5] @@ -5292,7 +5292,7 @@ _080EA134: strb r1, [r0, 0x4] b _080EA1CA .align 2, 0 -_080EA14C: .4byte gUnknown_2024018 +_080EA14C: .4byte gBattleSpritesDataPtr _080EA150: .4byte gActiveBattler _080EA154: ldrb r1, [r3] @@ -5346,7 +5346,7 @@ _080EA154: adds r0, r2 ldr r1, _080EA1E0 @ =sub_8012110 str r1, [r0] - ldr r1, _080EA1E4 @ =gUnknown_3004FE0 + ldr r1, _080EA1E4 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -5362,7 +5362,7 @@ _080EA1D4: .4byte gPlayerParty _080EA1D8: .4byte gSprites _080EA1DC: .4byte gBattlerSpriteIds _080EA1E0: .4byte sub_8012110 -_080EA1E4: .4byte gUnknown_3004FE0 +_080EA1E4: .4byte gBattlerControllerFuncs _080EA1E8: .4byte sub_80E82F4 thumb_func_end sub_80EA100 @@ -5377,12 +5377,12 @@ sub_80EA1EC: @ 80EA1EC thumb_func_start sub_80EA1F8 sub_80EA1F8: @ 80EA1F8 push {r4,r5,lr} - ldr r0, _080EA238 @ =gUnknown_2024018 + ldr r0, _080EA238 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0, 0x8] movs r0, 0x4 strb r0, [r1, 0x8] - ldr r1, _080EA23C @ =gUnknown_2024005 + ldr r1, _080EA23C @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldr r5, _080EA240 @ =gActiveBattler @@ -5396,7 +5396,7 @@ sub_80EA1F8: @ 80EA1F8 adds r1, r4, 0 movs r3, 0x4 bl InitAndLaunchSpecialAnimation - ldr r1, _080EA244 @ =gUnknown_3004FE0 + ldr r1, _080EA244 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -5406,28 +5406,28 @@ sub_80EA1F8: @ 80EA1F8 pop {r0} bx r0 .align 2, 0 -_080EA238: .4byte gUnknown_2024018 -_080EA23C: .4byte gUnknown_2024005 +_080EA238: .4byte gBattleSpritesDataPtr +_080EA23C: .4byte gDoingBattleAnim _080EA240: .4byte gActiveBattler -_080EA244: .4byte gUnknown_3004FE0 +_080EA244: .4byte gBattlerControllerFuncs _080EA248: .4byte sub_80E7970 thumb_func_end sub_80EA1F8 thumb_func_start sub_80EA24C sub_80EA24C: @ 80EA24C push {r4,r5,lr} - ldr r1, _080EA294 @ =gUnknown_2022BC4 + ldr r1, _080EA294 @ =gBattleBufferA ldr r5, _080EA298 @ =gActiveBattler ldrb r0, [r5] lsls r0, 9 adds r1, 0x1 adds r0, r1 ldrb r1, [r0] - ldr r0, _080EA29C @ =gUnknown_2024018 + ldr r0, _080EA29C @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x8] strb r1, [r0, 0x8] - ldr r1, _080EA2A0 @ =gUnknown_2024005 + ldr r1, _080EA2A0 @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldrb r4, [r5] @@ -5440,7 +5440,7 @@ sub_80EA24C: @ 80EA24C adds r1, r4, 0 movs r3, 0x4 bl InitAndLaunchSpecialAnimation - ldr r1, _080EA2A4 @ =gUnknown_3004FE0 + ldr r1, _080EA2A4 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -5450,11 +5450,11 @@ sub_80EA24C: @ 80EA24C pop {r0} bx r0 .align 2, 0 -_080EA294: .4byte gUnknown_2022BC4 +_080EA294: .4byte gBattleBufferA _080EA298: .4byte gActiveBattler -_080EA29C: .4byte gUnknown_2024018 -_080EA2A0: .4byte gUnknown_2024005 -_080EA2A4: .4byte gUnknown_3004FE0 +_080EA29C: .4byte gBattleSpritesDataPtr +_080EA2A0: .4byte gDoingBattleAnim +_080EA2A4: .4byte gBattlerControllerFuncs _080EA2A8: .4byte sub_80E7970 thumb_func_end sub_80EA24C @@ -5469,7 +5469,7 @@ sub_80EA2AC: @ 80EA2AC thumb_func_start sub_80EA2B8 sub_80EA2B8: @ 80EA2B8 push {r4-r6,lr} - ldr r0, _080EA38C @ =gUnknown_2022BC4 + ldr r0, _080EA38C @ =gBattleBufferA mov r12, r0 ldr r6, _080EA390 @ =gActiveBattler ldrb r2, [r6] @@ -5489,7 +5489,7 @@ sub_80EA2B8: @ 80EA2B8 adds r2, r1 ldrb r1, [r2] strb r1, [r5] - ldr r4, _080EA398 @ =gUnknown_2037EEC + ldr r4, _080EA398 @ =gAnimMovePower ldrb r2, [r6] lsls r2, 9 mov r1, r12 @@ -5503,7 +5503,7 @@ sub_80EA2B8: @ 80EA2B8 lsls r1, 8 orrs r3, r1 strh r3, [r4] - ldr r4, _080EA39C @ =gUnknown_2037EE8 + ldr r4, _080EA39C @ =gAnimMoveDmg ldrb r2, [r6] lsls r2, 9 mov r1, r12 @@ -5529,7 +5529,7 @@ sub_80EA2B8: @ 80EA2B8 lsls r1, 24 orrs r3, r1 str r3, [r4] - ldr r3, _080EA3A0 @ =gUnknown_2037EFE + ldr r3, _080EA3A0 @ =gAnimFriendship ldrb r1, [r6] lsls r1, 9 mov r2, r12 @@ -5537,7 +5537,7 @@ sub_80EA2B8: @ 80EA2B8 adds r1, r2 ldrb r1, [r1] strb r1, [r3] - ldr r4, _080EA3A4 @ =gUnknown_2037F00 + ldr r4, _080EA3A4 @ =gWeatherMoveAnim ldrb r2, [r6] lsls r2, 9 mov r1, r12 @@ -5558,7 +5558,7 @@ sub_80EA2B8: @ 80EA2B8 adds r1, 0x10 adds r2, r1 str r2, [r3] - ldr r3, _080EA3AC @ =gUnknown_2024008 + ldr r3, _080EA3AC @ =gTransformedPersonalities ldrb r1, [r6] lsls r1, 2 adds r1, r3 @@ -5573,17 +5573,17 @@ sub_80EA2B8: @ 80EA2B8 bl WallyBufferExecCompleted b _080EA3CE .align 2, 0 -_080EA38C: .4byte gUnknown_2022BC4 +_080EA38C: .4byte gBattleBufferA _080EA390: .4byte gActiveBattler _080EA394: .4byte gAnimMoveTurn -_080EA398: .4byte gUnknown_2037EEC -_080EA39C: .4byte gUnknown_2037EE8 -_080EA3A0: .4byte gUnknown_2037EFE -_080EA3A4: .4byte gUnknown_2037F00 +_080EA398: .4byte gAnimMovePower +_080EA39C: .4byte gAnimMoveDmg +_080EA3A0: .4byte gAnimFriendship +_080EA3A4: .4byte gWeatherMoveAnim _080EA3A8: .4byte gAnimDisableStructPtr -_080EA3AC: .4byte gUnknown_2024008 +_080EA3AC: .4byte gTransformedPersonalities _080EA3B0: - ldr r0, _080EA3D4 @ =gUnknown_2024018 + ldr r0, _080EA3D4 @ =gBattleSpritesDataPtr ldr r0, [r0] ldrb r1, [r6] ldr r2, [r0, 0x4] @@ -5592,7 +5592,7 @@ _080EA3B0: lsls r0, 2 adds r0, r2 strb r3, [r0, 0x4] - ldr r1, _080EA3D8 @ =gUnknown_3004FE0 + ldr r1, _080EA3D8 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -5603,8 +5603,8 @@ _080EA3CE: pop {r0} bx r0 .align 2, 0 -_080EA3D4: .4byte gUnknown_2024018 -_080EA3D8: .4byte gUnknown_3004FE0 +_080EA3D4: .4byte gBattleSpritesDataPtr +_080EA3D8: .4byte gBattlerControllerFuncs _080EA3DC: .4byte sub_80EA3E0 thumb_func_end sub_80EA2B8 @@ -5614,7 +5614,7 @@ sub_80EA3E0: @ 80EA3E0 mov r7, r9 mov r6, r8 push {r6,r7} - ldr r2, _080EA424 @ =gUnknown_2022BC4 + ldr r2, _080EA424 @ =gBattleBufferA ldr r6, _080EA428 @ =gActiveBattler ldrb r3, [r6] lsls r1, r3, 9 @@ -5628,7 +5628,7 @@ sub_80EA3E0: @ 80EA3E0 ldrb r0, [r1] lsls r0, 8 orrs r4, r0 - ldr r7, _080EA42C @ =gUnknown_2024018 + ldr r7, _080EA42C @ =gBattleSpritesDataPtr ldr r5, [r7] ldr r1, [r5, 0x4] lsls r0, r3, 1 @@ -5644,9 +5644,9 @@ sub_80EA3E0: @ 80EA3E0 beq _080EA43A b _080EA520 .align 2, 0 -_080EA424: .4byte gUnknown_2022BC4 +_080EA424: .4byte gBattleBufferA _080EA428: .4byte gActiveBattler -_080EA42C: .4byte gUnknown_2024018 +_080EA42C: .4byte gBattleSpritesDataPtr _080EA430: cmp r2, 0x2 beq _080EA494 @@ -5699,10 +5699,10 @@ _080EA46A: strb r1, [r0, 0x4] b _080EA520 _080EA494: - ldr r0, _080EA4DC @ =gUnknown_2037EDC + ldr r0, _080EA4DC @ =gAnimScriptCallback ldr r0, [r0] bl _call_via_r0 - ldr r0, _080EA4E0 @ =gUnknown_2037EE1 + ldr r0, _080EA4E0 @ =gAnimScriptActive ldrb r0, [r0] cmp r0, 0 bne _080EA520 @@ -5734,8 +5734,8 @@ _080EA4C8: strb r1, [r0, 0x4] b _080EA520 .align 2, 0 -_080EA4DC: .4byte gUnknown_2037EDC -_080EA4E0: .4byte gUnknown_2037EE1 +_080EA4DC: .4byte gAnimScriptCallback +_080EA4E0: .4byte gAnimScriptActive _080EA4E4: ldrb r1, [r0] movs r0, 0x40 @@ -5806,7 +5806,7 @@ _080EA568: .4byte gUnknown_2022BC6 _080EA56C: .4byte gBattleTypeFlags _080EA570: ldrh r0, [r4] - bl sub_80D7274 + bl BufferStringBattle ldrh r0, [r4] bl sub_80D89B0 lsls r0, 24 @@ -5814,14 +5814,14 @@ _080EA570: beq _080EA590 ldr r0, _080EA58C @ =gDisplayedStringBattle movs r1, 0x40 - bl sub_80D87BC + bl BattlePutTextOnWindow b _080EA598 .align 2, 0 _080EA58C: .4byte gDisplayedStringBattle _080EA590: ldr r0, _080EA5B4 @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow _080EA598: ldr r0, _080EA5B8 @ =gBattleTypeFlags ldr r0, [r0] @@ -5857,7 +5857,7 @@ _080EA5CC: bne _080EA64C movs r0, 0x2 bl sub_80EB2F4 - ldr r1, _080EA5EC @ =gUnknown_3004FE0 + ldr r1, _080EA5EC @ =gBattlerControllerFuncs ldr r0, _080EA5F0 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5865,11 +5865,11 @@ _080EA5CC: ldr r1, _080EA5F4 @ =sub_80E8584 b _080EA658 .align 2, 0 -_080EA5EC: .4byte gUnknown_3004FE0 +_080EA5EC: .4byte gBattlerControllerFuncs _080EA5F0: .4byte gActiveBattler _080EA5F4: .4byte sub_80E8584 _080EA5F8: - ldr r1, _080EA608 @ =gUnknown_3004FE0 + ldr r1, _080EA608 @ =gBattlerControllerFuncs ldr r0, _080EA60C @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5877,11 +5877,11 @@ _080EA5F8: ldr r1, _080EA610 @ =sub_80E85AC b _080EA658 .align 2, 0 -_080EA608: .4byte gUnknown_3004FE0 +_080EA608: .4byte gBattlerControllerFuncs _080EA60C: .4byte gActiveBattler _080EA610: .4byte sub_80E85AC _080EA614: - ldr r1, _080EA624 @ =gUnknown_3004FE0 + ldr r1, _080EA624 @ =gBattlerControllerFuncs ldr r0, _080EA628 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5889,11 +5889,11 @@ _080EA614: ldr r1, _080EA62C @ =sub_80E85C0 b _080EA658 .align 2, 0 -_080EA624: .4byte gUnknown_3004FE0 +_080EA624: .4byte gBattlerControllerFuncs _080EA628: .4byte gActiveBattler _080EA62C: .4byte sub_80E85C0 _080EA630: - ldr r1, _080EA640 @ =gUnknown_3004FE0 + ldr r1, _080EA640 @ =gBattlerControllerFuncs ldr r0, _080EA644 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5901,11 +5901,11 @@ _080EA630: ldr r1, _080EA648 @ =sub_80E8598 b _080EA658 .align 2, 0 -_080EA640: .4byte gUnknown_3004FE0 +_080EA640: .4byte gBattlerControllerFuncs _080EA644: .4byte gActiveBattler _080EA648: .4byte sub_80E8598 _080EA64C: - ldr r1, _080EA660 @ =gUnknown_3004FE0 + ldr r1, _080EA660 @ =gBattlerControllerFuncs ldr r0, _080EA664 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5918,7 +5918,7 @@ _080EA65A: pop {r0} bx r0 .align 2, 0 -_080EA660: .4byte gUnknown_3004FE0 +_080EA660: .4byte gBattlerControllerFuncs _080EA664: .4byte gActiveBattler _080EA668: .4byte sub_80E7918 thumb_func_end sub_80EA52C @@ -5962,7 +5962,7 @@ sub_80EA690: @ 80EA690 ands r0, r1 cmp r0, 0 beq _080EA6DC - ldr r1, _080EA6D0 @ =gUnknown_3004FE0 + ldr r1, _080EA6D0 @ =gBattlerControllerFuncs ldr r0, _080EA6D4 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5973,11 +5973,11 @@ sub_80EA690: @ 80EA690 _080EA6C4: .4byte gBattle_BG0_X _080EA6C8: .4byte gBattle_BG0_Y _080EA6CC: .4byte gBattleTypeFlags -_080EA6D0: .4byte gUnknown_3004FE0 +_080EA6D0: .4byte gBattlerControllerFuncs _080EA6D4: .4byte gActiveBattler _080EA6D8: .4byte sub_80E763C _080EA6DC: - ldr r1, _080EA6F0 @ =gUnknown_3004FE0 + ldr r1, _080EA6F0 @ =gBattlerControllerFuncs ldr r0, _080EA6F4 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5989,7 +5989,7 @@ _080EA6EA: pop {r0} bx r0 .align 2, 0 -_080EA6F0: .4byte gUnknown_3004FE0 +_080EA6F0: .4byte gBattlerControllerFuncs _080EA6F4: .4byte gActiveBattler _080EA6F8: .4byte sub_80E7844 thumb_func_end sub_80EA690 @@ -5997,7 +5997,7 @@ _080EA6F8: .4byte sub_80E7844 thumb_func_start sub_80EA6FC sub_80EA6FC: @ 80EA6FC push {r4,lr} - ldr r1, _080EA750 @ =gUnknown_3004FE0 + ldr r1, _080EA750 @ =gBattlerControllerFuncs ldr r0, _080EA754 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -6006,10 +6006,10 @@ sub_80EA6FC: @ 80EA6FC str r1, [r0] ldr r0, _080EA75C @ =gUnknown_83FDA4C movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080EA760 @ =gUnknown_83FE725 movs r1, 0x2 - bl sub_80D87BC + bl BattlePutTextOnWindow movs r4, 0 _080EA71E: lsls r0, r4, 24 @@ -6018,7 +6018,7 @@ _080EA71E: adds r4, 0x1 cmp r4, 0x3 ble _080EA71E - ldr r1, _080EA764 @ =gUnknown_2023FF8 + ldr r1, _080EA764 @ =gActionSelectionCursor ldr r0, _080EA754 @ =gActiveBattler ldrb r0, [r0] adds r0, r1 @@ -6031,25 +6031,25 @@ _080EA71E: ands r0, r1 cmp r0, 0 beq _080EA770 - ldr r0, _080EA76C @ =gUnknown_83FE6D5 + ldr r0, _080EA76C @ =gText_WhatWillPkmnDo bl BattleStringExpandPlaceholdersToDisplayedString b _080EA776 .align 2, 0 -_080EA750: .4byte gUnknown_3004FE0 +_080EA750: .4byte gBattlerControllerFuncs _080EA754: .4byte gActiveBattler _080EA758: .4byte sub_80EA690 _080EA75C: .4byte gUnknown_83FDA4C _080EA760: .4byte gUnknown_83FE725 -_080EA764: .4byte gUnknown_2023FF8 +_080EA764: .4byte gActionSelectionCursor _080EA768: .4byte gBattleTypeFlags -_080EA76C: .4byte gUnknown_83FE6D5 +_080EA76C: .4byte gText_WhatWillPkmnDo _080EA770: ldr r0, _080EA784 @ =gUnknown_83FE6FA bl BattleStringExpandPlaceholdersToDisplayedString _080EA776: ldr r0, _080EA788 @ =gDisplayedStringBattle movs r1, 0x1 - bl sub_80D87BC + bl BattlePutTextOnWindow pop {r4} pop {r0} bx r0 @@ -6081,7 +6081,7 @@ sub_80EA798: @ 80EA798 lsls r2, 1 adds r0, r2, 0 strh r0, [r1] - ldr r1, _080EA7D0 @ =gUnknown_3004FE0 + ldr r1, _080EA7D0 @ =gBattlerControllerFuncs ldr r0, _080EA7D4 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -6094,7 +6094,7 @@ _080EA7C2: .align 2, 0 _080EA7C8: .4byte gBattle_BG0_X _080EA7CC: .4byte gBattle_BG0_Y -_080EA7D0: .4byte gUnknown_3004FE0 +_080EA7D0: .4byte gBattlerControllerFuncs _080EA7D4: .4byte gActiveBattler _080EA7D8: .4byte sub_80E7988 thumb_func_end sub_80EA798 @@ -6108,8 +6108,8 @@ sub_80EA7DC: @ 80EA7DC ands r0, r1 cmp r0, 0 beq _080EA810 - bl sub_8032CB4 - ldr r1, _080EA804 @ =gUnknown_3004FE0 + bl InitMoveSelectionsVarsAndStrings + ldr r1, _080EA804 @ =gBattlerControllerFuncs ldr r0, _080EA808 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -6119,7 +6119,7 @@ sub_80EA7DC: @ 80EA7DC b _080EA866 .align 2, 0 _080EA800: .4byte gBattleTypeFlags -_080EA804: .4byte gUnknown_3004FE0 +_080EA804: .4byte gBattlerControllerFuncs _080EA808: .4byte gActiveBattler _080EA80C: .4byte sub_80EA798 _080EA810: @@ -6135,7 +6135,7 @@ _080EA810: .align 2, 0 _080EA824: .4byte gBattleStruct _080EA828: - bl sub_8032CB4 + bl InitMoveSelectionsVarsAndStrings ldr r1, [r4] adds r1, 0x95 ldrb r0, [r1] @@ -6161,7 +6161,7 @@ _080EA83E: lsls r2, 1 movs r0, 0x1 movs r1, 0xA - bl EmitTwoReturnValues + bl BtlController_EmitTwoReturnValues bl WallyBufferExecCompleted _080EA866: pop {r4} @@ -6182,7 +6182,7 @@ sub_80EA870: @ 80EA870 movs r2, 0 movs r3, 0x10 bl BeginNormalPaletteFade - ldr r1, _080EA8BC @ =gUnknown_3004FE0 + ldr r1, _080EA8BC @ =gBattlerControllerFuncs ldr r2, _080EA8C0 @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -6194,7 +6194,7 @@ sub_80EA870: @ 80EA870 strb r0, [r1] movs r3, 0 ldr r5, _080EA8CC @ =gUnknown_203B0DC - ldr r4, _080EA8D0 @ =gUnknown_2022BC4 + ldr r4, _080EA8D0 @ =gBattleBufferA _080EA89E: adds r0, r3, r5 ldrb r1, [r2] @@ -6212,12 +6212,12 @@ _080EA89E: pop {r0} bx r0 .align 2, 0 -_080EA8BC: .4byte gUnknown_3004FE0 +_080EA8BC: .4byte gBattlerControllerFuncs _080EA8C0: .4byte gActiveBattler _080EA8C4: .4byte sub_80E7A70 _080EA8C8: .4byte gBattlerInMenuId _080EA8CC: .4byte gUnknown_203B0DC -_080EA8D0: .4byte gUnknown_2022BC4 +_080EA8D0: .4byte gBattleBufferA thumb_func_end sub_80EA870 thumb_func_start sub_80EA8D4 @@ -6240,7 +6240,7 @@ sub_80EA8D4: @ 80EA8D4 adds r1, r0 lsls r1, 3 adds r1, r5 - ldr r5, _080EA994 @ =gUnknown_2022BC4 + ldr r5, _080EA994 @ =gBattleBufferA lsls r2, 9 adds r6, r5, 0x1 adds r2, r6 @@ -6294,7 +6294,7 @@ _080EA940: movs r2, 0 movs r3, 0x10 bl BeginNormalPaletteFade - ldr r1, _080EA9A0 @ =gUnknown_3004FE0 + ldr r1, _080EA9A0 @ =gBattlerControllerFuncs ldr r2, _080EA98C @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -6313,10 +6313,10 @@ _080EA984: .4byte TaskDummy _080EA988: .4byte gUnknown_3004FFC _080EA98C: .4byte gActiveBattler _080EA990: .4byte gTasks -_080EA994: .4byte gUnknown_2022BC4 +_080EA994: .4byte gBattleBufferA _080EA998: .4byte gBattleStruct _080EA99C: .4byte gUnknown_203B0DC -_080EA9A0: .4byte gUnknown_3004FE0 +_080EA9A0: .4byte gBattlerControllerFuncs _080EA9A4: .4byte sub_80E79B8 _080EA9A8: .4byte gBattlerInMenuId thumb_func_end sub_80EA8D4 @@ -6338,7 +6338,7 @@ sub_80EA9B8: @ 80EA9B8 sub sp, 0x4 movs r0, 0 bl LoadBattleBarGfx - ldr r3, _080EAA30 @ =gUnknown_2022BC4 + ldr r3, _080EAA30 @ =gBattleBufferA ldr r0, _080EAA34 @ =gActiveBattler mov r9, r0 ldrb r4, [r0] @@ -6379,7 +6379,7 @@ sub_80EA9B8: @ 80EA9B8 adds r3, r0, 0 mov r1, r9 ldrb r0, [r1] - ldr r1, _080EAA44 @ =gUnknown_3004FF0 + ldr r1, _080EAA44 @ =gHealthboxSpriteIds adds r1, r0, r1 ldrb r1, [r1] str r7, [sp] @@ -6387,12 +6387,12 @@ sub_80EA9B8: @ 80EA9B8 bl SetBattleBarStruct b _080EAA82 .align 2, 0 -_080EAA30: .4byte gUnknown_2022BC4 +_080EAA30: .4byte gBattleBufferA _080EAA34: .4byte gActiveBattler _080EAA38: .4byte 0x00007fff _080EAA3C: .4byte gBattlerPartyIndexes _080EAA40: .4byte gPlayerParty -_080EAA44: .4byte gUnknown_3004FF0 +_080EAA44: .4byte gHealthboxSpriteIds _080EAA48: ldr r1, _080EAAA0 @ =gBattlerPartyIndexes lsls r0, r4, 1 @@ -6407,7 +6407,7 @@ _080EAA48: adds r2, r0, 0 mov r1, r9 ldrb r0, [r1] - ldr r4, _080EAAA8 @ =gUnknown_3004FF0 + ldr r4, _080EAAA8 @ =gHealthboxSpriteIds adds r1, r0, r4 ldrb r1, [r1] str r7, [sp] @@ -6419,9 +6419,9 @@ _080EAA48: ldrb r0, [r0] movs r1, 0 movs r2, 0 - bl sub_8048440 + bl UpdateHpTextInHealthbox _080EAA82: - ldr r1, _080EAAAC @ =gUnknown_3004FE0 + ldr r1, _080EAAAC @ =gBattlerControllerFuncs ldr r0, _080EAAB0 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -6438,8 +6438,8 @@ _080EAA82: .align 2, 0 _080EAAA0: .4byte gBattlerPartyIndexes _080EAAA4: .4byte gPlayerParty -_080EAAA8: .4byte gUnknown_3004FF0 -_080EAAAC: .4byte gUnknown_3004FE0 +_080EAAA8: .4byte gHealthboxSpriteIds +_080EAAAC: .4byte gBattlerControllerFuncs _080EAAB0: .4byte gActiveBattler _080EAAB4: .4byte sub_80E88C0 thumb_func_end sub_80EA9B8 @@ -6447,7 +6447,7 @@ _080EAAB4: .4byte sub_80E88C0 thumb_func_start sub_80EAAB8 sub_80EAAB8: @ 80EAAB8 push {r4-r7,lr} - ldr r5, _080EAAE4 @ =gUnknown_2022BC4 + ldr r5, _080EAAE4 @ =gBattleBufferA ldr r6, _080EAAE8 @ =gActiveBattler ldrb r0, [r6] lsls r0, 9 @@ -6467,7 +6467,7 @@ sub_80EAAB8: @ 80EAAB8 bl WallyBufferExecCompleted b _080EAB3C .align 2, 0 -_080EAAE4: .4byte gUnknown_2022BC4 +_080EAAE4: .4byte gBattleBufferA _080EAAE8: .4byte gActiveBattler _080EAAEC: .4byte gPlayerParty _080EAAF0: @@ -6500,7 +6500,7 @@ _080EAAF0: strh r4, [r1, 0xA] ldrb r0, [r6] strh r0, [r1, 0xC] - ldr r1, _080EAB4C @ =gUnknown_3004FE0 + ldr r1, _080EAB4C @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -6513,7 +6513,7 @@ _080EAB3C: .align 2, 0 _080EAB44: .4byte sub_80E7E04 _080EAB48: .4byte gTasks -_080EAB4C: .4byte gUnknown_3004FE0 +_080EAB4C: .4byte gBattlerControllerFuncs _080EAB50: .4byte nullsub_81 thumb_func_end sub_80EAAB8 @@ -6662,7 +6662,7 @@ _080EAC30: .4byte gSprites _080EAC34: .4byte gBattlerSpriteIds _080EAC38: .4byte gActiveBattler _080EAC3C: - ldr r1, _080EAC6C @ =gUnknown_2024005 + ldr r1, _080EAC6C @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldrb r0, [r4] @@ -6676,7 +6676,7 @@ _080EAC3C: strh r1, [r0, 0x30] ldrb r0, [r4] bl DoHitAnimHealthboxEffect - ldr r1, _080EAC70 @ =gUnknown_3004FE0 + ldr r1, _080EAC70 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -6687,8 +6687,8 @@ _080EAC66: pop {r0} bx r0 .align 2, 0 -_080EAC6C: .4byte gUnknown_2024005 -_080EAC70: .4byte gUnknown_3004FE0 +_080EAC6C: .4byte gDoingBattleAnim +_080EAC70: .4byte gBattlerControllerFuncs _080EAC74: .4byte DoHitAnimBlinkSpriteEffect_3 thumb_func_end sub_80EAC08 @@ -6703,7 +6703,7 @@ sub_80EAC78: @ 80EAC78 thumb_func_start sub_80EAC84 sub_80EAC84: @ 80EAC84 push {lr} - ldr r2, _080EACAC @ =gUnknown_2022BC4 + ldr r2, _080EACAC @ =gBattleBufferA ldr r0, _080EACB0 @ =gActiveBattler ldrb r1, [r0] lsls r1, 9 @@ -6720,14 +6720,14 @@ sub_80EAC84: @ 80EAC84 pop {r0} bx r0 .align 2, 0 -_080EACAC: .4byte gUnknown_2022BC4 +_080EACAC: .4byte gBattleBufferA _080EACB0: .4byte gActiveBattler thumb_func_end sub_80EAC84 thumb_func_start sub_80EACB4 sub_80EACB4: @ 80EACB4 push {lr} - ldr r2, _080EACDC @ =gUnknown_2022BC4 + ldr r2, _080EACDC @ =gBattleBufferA ldr r0, _080EACE0 @ =gActiveBattler ldrb r1, [r0] lsls r1, 9 @@ -6744,7 +6744,7 @@ sub_80EACB4: @ 80EACB4 pop {r0} bx r0 .align 2, 0 -_080EACDC: .4byte gUnknown_2022BC4 +_080EACDC: .4byte gBattleBufferA _080EACE0: .4byte gActiveBattler thumb_func_end sub_80EACB4 @@ -6779,15 +6779,15 @@ _080EAD1C: .4byte gPlayerParty thumb_func_start sub_80EAD20 sub_80EAD20: @ 80EAD20 push {lr} - ldr r1, _080EAD48 @ =gUnknown_2022BC4 + ldr r1, _080EAD48 @ =gBattleBufferA ldr r0, _080EAD4C @ =gActiveBattler ldrb r0, [r0] lsls r0, 9 adds r1, 0x1 adds r0, r1 ldrb r0, [r0] - bl sub_80BC3A0 - ldr r2, _080EAD50 @ =gUnknown_2023F4C + bl HandleIntroSlide + ldr r2, _080EAD50 @ =gIntroSlideFlags ldrh r0, [r2] movs r1, 0x1 orrs r0, r1 @@ -6796,9 +6796,9 @@ sub_80EAD20: @ 80EAD20 pop {r0} bx r0 .align 2, 0 -_080EAD48: .4byte gUnknown_2022BC4 +_080EAD48: .4byte gBattleBufferA _080EAD4C: .4byte gActiveBattler -_080EAD50: .4byte gUnknown_2023F4C +_080EAD50: .4byte gIntroSlideFlags thumb_func_end sub_80EAD20 thumb_func_start sub_80EAD54 @@ -6822,7 +6822,7 @@ _080EAD64: lsls r0, 2 ldr r5, _080EAEAC @ =gSprites adds r0, r5 - bl oamt_add_pos2_onto_pos1 + bl SetSpritePrimaryCoordsFromSecondaryCoords ldrb r0, [r7] adds r0, r6 ldrb r1, [r0] @@ -6859,7 +6859,7 @@ _080EAD64: adds r1, r5, 0 adds r1, 0x1C adds r0, r1 - ldr r1, _080EAEB4 @ =sub_8075590 + ldr r1, _080EAEB4 @ =StartAnimLinearTranslation str r1, [r0] ldrb r2, [r7] adds r0, r2, r6 @@ -6891,7 +6891,7 @@ _080EAD64: bl AllocSpritePalette adds r4, r0, 0 lsls r4, 24 - ldr r1, _080EAEC0 @ =gUnknown_8239FD4 + ldr r1, _080EAEC0 @ =gTrainerBackPicPaletteTable ldr r0, _080EAEC4 @ =gSaveBlock2Ptr ldr r0, [r0] ldrb r0, [r0, 0x8] @@ -6928,7 +6928,7 @@ _080EAD64: adds r1, r4 ldrb r0, [r7] strh r0, [r1, 0x8] - ldr r3, _080EAED0 @ =gUnknown_2024018 + ldr r3, _080EAED0 @ =gBattleSpritesDataPtr ldr r0, [r3] ldrb r2, [r7] ldr r1, [r0, 0x4] @@ -6941,14 +6941,14 @@ _080EAD64: ands r0, r1 cmp r0, 0 beq _080EAE84 - ldr r0, _080EAED4 @ =gUnknown_2024000 + ldr r0, _080EAED4 @ =gBattlerStatusSummaryTaskId adds r0, r2, r0 ldrb r1, [r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 3 adds r0, r4 - ldr r1, _080EAED8 @ =sub_80491B0 + ldr r1, _080EAED8 @ =Task_HidePartyStatusSummary str r1, [r0] _080EAE84: ldr r0, [r3] @@ -6957,7 +6957,7 @@ _080EAE84: movs r1, 0x1 orrs r0, r1 strb r0, [r2, 0x9] - ldr r1, _080EAEDC @ =gUnknown_3004FE0 + ldr r1, _080EAEDC @ =gBattlerControllerFuncs ldrb r0, [r7] lsls r0, 2 adds r0, r1 @@ -6970,20 +6970,20 @@ _080EAEA4: .4byte gBattlerSpriteIds _080EAEA8: .4byte gActiveBattler _080EAEAC: .4byte gSprites _080EAEB0: .4byte 0x0000ffd8 -_080EAEB4: .4byte sub_8075590 +_080EAEB4: .4byte StartAnimLinearTranslation _080EAEB8: .4byte sub_80335F8 _080EAEBC: .4byte 0x0000d6f8 -_080EAEC0: .4byte gUnknown_8239FD4 +_080EAEC0: .4byte gTrainerBackPicPaletteTable _080EAEC4: .4byte gSaveBlock2Ptr _080EAEC8: .4byte sub_80EB0A8 _080EAECC: .4byte gTasks -_080EAED0: .4byte gUnknown_2024018 -_080EAED4: .4byte gUnknown_2024000 -_080EAED8: .4byte sub_80491B0 -_080EAEDC: .4byte gUnknown_3004FE0 +_080EAED0: .4byte gBattleSpritesDataPtr +_080EAED4: .4byte gBattlerStatusSummaryTaskId +_080EAED8: .4byte Task_HidePartyStatusSummary +_080EAEDC: .4byte gBattlerControllerFuncs _080EAEE0: .4byte nullsub_13 _080EAEE4: - ldr r0, _080EAF20 @ =gUnknown_2024018 + ldr r0, _080EAF20 @ =gBattleSpritesDataPtr ldr r1, [r0] ldr r0, _080EAF24 @ =gActiveBattler ldrb r3, [r0] @@ -6998,14 +6998,14 @@ _080EAEE4: cmp r0, 0 beq _080EAF14 ldr r2, _080EAF28 @ =gTasks - ldr r0, _080EAF2C @ =gUnknown_2024000 + ldr r0, _080EAF2C @ =gBattlerStatusSummaryTaskId adds r0, r3, r0 ldrb r1, [r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 3 adds r0, r2 - ldr r1, _080EAF30 @ =sub_80491B0 + ldr r1, _080EAF30 @ =Task_HidePartyStatusSummary str r1, [r0] _080EAF14: bl WallyBufferExecCompleted @@ -7014,11 +7014,11 @@ _080EAF18: pop {r0} bx r0 .align 2, 0 -_080EAF20: .4byte gUnknown_2024018 +_080EAF20: .4byte gBattleSpritesDataPtr _080EAF24: .4byte gActiveBattler _080EAF28: .4byte gTasks -_080EAF2C: .4byte gUnknown_2024000 -_080EAF30: .4byte sub_80491B0 +_080EAF2C: .4byte gBattlerStatusSummaryTaskId +_080EAF30: .4byte Task_HidePartyStatusSummary thumb_func_end sub_80EAD54 thumb_func_start sub_80EAF34 @@ -7031,7 +7031,7 @@ sub_80EAF34: @ 80EAF34 adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 - ldr r0, _080EB07C @ =gUnknown_2024018 + ldr r0, _080EB07C @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0] lsls r0, r6, 2 @@ -7041,7 +7041,7 @@ sub_80EAF34: @ 80EAF34 ldr r0, _080EB080 @ =gBattlerPartyIndexes lsls r2, r6, 1 adds r2, r0 - ldr r0, _080EB084 @ =gUnknown_2022BC4 + ldr r0, _080EB084 @ =gBattleBufferA lsls r1, r6, 9 adds r0, 0x1 adds r1, r0 @@ -7076,17 +7076,17 @@ sub_80EAF34: @ 80EAF34 mov r10, r0 adds r0, r6, 0 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 adds r0, r6, 0 - bl GetBankSpriteDefault_Y + bl GetBattlerSpriteDefault_Y adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 adds r0, r6, 0 - bl sub_807685C + bl GetBattlerSpriteSubpriority adds r3, r0, 0 lsls r3, 24 lsrs r3, 24 @@ -7178,9 +7178,9 @@ sub_80EAF34: @ 80EAF34 pop {r0} bx r0 .align 2, 0 -_080EB07C: .4byte gUnknown_2024018 +_080EB07C: .4byte gBattleSpritesDataPtr _080EB080: .4byte gBattlerPartyIndexes -_080EB084: .4byte gUnknown_2022BC4 +_080EB084: .4byte gBattleBufferA _080EB088: .4byte gPlayerParty _080EB08C: .4byte sub_8033E3C _080EB090: .4byte gUnknown_3004FFC @@ -7216,7 +7216,7 @@ _080EB0CC: ldrb r5, [r4] ldrh r0, [r1, 0x8] strb r0, [r4] - ldr r0, _080EB10C @ =gUnknown_2022BC4 + ldr r0, _080EB10C @ =gBattleBufferA ldrb r1, [r4] lsls r2, r1, 9 adds r0, 0x1 @@ -7228,7 +7228,7 @@ _080EB0CC: strb r0, [r2] ldrb r0, [r4] bl sub_80EAF34 - ldr r1, _080EB114 @ =gUnknown_3004FE0 + ldr r1, _080EB114 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -7243,16 +7243,16 @@ _080EB102: bx r0 .align 2, 0 _080EB108: .4byte gActiveBattler -_080EB10C: .4byte gUnknown_2022BC4 +_080EB10C: .4byte gBattleBufferA _080EB110: .4byte gBattlerPartyIndexes -_080EB114: .4byte gUnknown_3004FE0 +_080EB114: .4byte gBattlerControllerFuncs _080EB118: .4byte sub_80E7B4C thumb_func_end sub_80EB0A8 thumb_func_start sub_80EB11C sub_80EB11C: @ 80EB11C push {r4,r5,lr} - ldr r1, _080EB144 @ =gUnknown_2022BC4 + ldr r1, _080EB144 @ =gBattleBufferA ldr r0, _080EB148 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -7269,10 +7269,10 @@ sub_80EB11C: @ 80EB11C bl WallyBufferExecCompleted b _080EB18A .align 2, 0 -_080EB144: .4byte gUnknown_2022BC4 +_080EB144: .4byte gBattleBufferA _080EB148: .4byte gActiveBattler _080EB14C: - ldr r0, _080EB190 @ =gUnknown_2024018 + ldr r0, _080EB190 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r5, _080EB194 @ =gActiveBattler ldrb r1, [r5] @@ -7295,8 +7295,8 @@ _080EB14C: subs r3, 0x2 adds r4, r3 ldrb r3, [r4] - bl sub_8048D14 - ldr r2, _080EB19C @ =gUnknown_2024000 + bl CreatePartyStatusSummarySprites + ldr r2, _080EB19C @ =gBattlerStatusSummaryTaskId ldrb r1, [r5] adds r1, r2 strb r0, [r1] @@ -7306,10 +7306,10 @@ _080EB18A: pop {r0} bx r0 .align 2, 0 -_080EB190: .4byte gUnknown_2024018 +_080EB190: .4byte gBattleSpritesDataPtr _080EB194: .4byte gActiveBattler _080EB198: .4byte gUnknown_2022BC8 -_080EB19C: .4byte gUnknown_2024000 +_080EB19C: .4byte gBattlerStatusSummaryTaskId thumb_func_end sub_80EB11C thumb_func_start sub_80EB1A0 @@ -7326,10 +7326,10 @@ sub_80EB1AC: @ 80EB1AC ldr r4, _080EB1CC @ =gActiveBattler ldrb r0, [r4] movs r1, 0x1 - bl dp11b_obj_free + bl EndBounceEffect ldrb r0, [r4] movs r1, 0 - bl dp11b_obj_free + bl EndBounceEffect bl WallyBufferExecCompleted pop {r4} pop {r0} @@ -7350,7 +7350,7 @@ sub_80EB1D0: @ 80EB1D0 sub_80EB1DC: @ 80EB1DC push {r4-r6,lr} sub sp, 0x4 - ldr r5, _080EB214 @ =gUnknown_2022BC4 + ldr r5, _080EB214 @ =gBattleBufferA ldr r6, _080EB218 @ =gActiveBattler ldrb r2, [r6] lsls r1, r2, 9 @@ -7375,10 +7375,10 @@ sub_80EB1DC: @ 80EB1DC bl WallyBufferExecCompleted b _080EB228 .align 2, 0 -_080EB214: .4byte gUnknown_2022BC4 +_080EB214: .4byte gBattleBufferA _080EB218: .4byte gActiveBattler _080EB21C: - ldr r0, _080EB230 @ =gUnknown_3004FE0 + ldr r0, _080EB230 @ =gBattlerControllerFuncs ldrb r1, [r6] lsls r1, 2 adds r1, r0 @@ -7390,14 +7390,14 @@ _080EB228: pop {r0} bx r0 .align 2, 0 -_080EB230: .4byte gUnknown_3004FE0 +_080EB230: .4byte gBattlerControllerFuncs _080EB234: .4byte CompleteOnFinishedBattleAnimation_4 thumb_func_end sub_80EB1DC thumb_func_start sub_80EB238 sub_80EB238: @ 80EB238 push {r4,lr} - ldr r1, _080EB26C @ =gUnknown_2022BC4 + ldr r1, _080EB26C @ =gBattleBufferA ldr r4, _080EB270 @ =gActiveBattler ldrb r2, [r4] lsls r0, r2, 9 @@ -7410,17 +7410,17 @@ sub_80EB238: @ 80EB238 bgt _080EB260 adds r0, r2, 0 movs r1, 0x1 - bl dp11b_obj_free + bl EndBounceEffect ldrb r0, [r4] movs r1, 0 - bl dp11b_obj_free + bl EndBounceEffect _080EB260: bl WallyBufferExecCompleted pop {r4} pop {r0} bx r0 .align 2, 0 -_080EB26C: .4byte gUnknown_2022BC4 +_080EB26C: .4byte gBattleBufferA _080EB270: .4byte gActiveBattler thumb_func_end sub_80EB238 @@ -7436,7 +7436,7 @@ sub_80EB274: @ 80EB274 sub_80EB280: @ 80EB280 push {r4,lr} ldr r2, _080EB2C4 @ =gBattleOutcome - ldr r1, _080EB2C8 @ =gUnknown_2022BC4 + ldr r1, _080EB2C8 @ =gBattleBufferA ldr r4, _080EB2CC @ =gActiveBattler ldrb r0, [r4] lsls r0, 9 @@ -7455,7 +7455,7 @@ sub_80EB280: @ 80EB280 ands r0, r1 cmp r0, 0x2 bne _080EB2BC - ldr r0, _080EB2D4 @ =gUnknown_3004FE0 + ldr r0, _080EB2D4 @ =gBattlerControllerFuncs ldrb r1, [r4] lsls r1, 2 adds r1, r0 @@ -7467,10 +7467,10 @@ _080EB2BC: bx r0 .align 2, 0 _080EB2C4: .4byte gBattleOutcome -_080EB2C8: .4byte gUnknown_2022BC4 +_080EB2C8: .4byte gBattleBufferA _080EB2CC: .4byte gActiveBattler _080EB2D0: .4byte gBattleTypeFlags -_080EB2D4: .4byte gUnknown_3004FE0 +_080EB2D4: .4byte gBattlerControllerFuncs _080EB2D8: .4byte sub_80E7930 thumb_func_end sub_80EB280 diff --git a/asm/battle_controller_opponent.s b/asm/battle_controller_opponent.s deleted file mode 100644 index 0c94035ee..000000000 --- a/asm/battle_controller_opponent.s +++ /dev/null @@ -1,6736 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start nullsub_17 -nullsub_17: @ 8035A78 - bx lr - thumb_func_end nullsub_17 - - thumb_func_start sub_8035A7C -sub_8035A7C: @ 8035A7C - ldr r1, _08035A8C @ =gUnknown_3004FE0 - ldr r0, _08035A90 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _08035A94 @ =sub_8035A98 - str r1, [r0] - bx lr - .align 2, 0 -_08035A8C: .4byte gUnknown_3004FE0 -_08035A90: .4byte gActiveBattler -_08035A94: .4byte sub_8035A98 - thumb_func_end sub_8035A7C - - thumb_func_start sub_8035A98 -sub_8035A98: @ 8035A98 - push {lr} - ldr r2, _08035ACC @ =gUnknown_2023BC8 - ldr r1, _08035AD0 @ =gBitTable - ldr r0, _08035AD4 @ =gActiveBattler - ldrb r3, [r0] - lsls r0, r3, 2 - adds r0, r1 - ldr r1, [r2] - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _08035AE4 - ldr r0, _08035AD8 @ =gUnknown_2022BC4 - lsls r1, r3, 9 - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0x38 - bhi _08035AE0 - ldr r0, _08035ADC @ =gUnknown_8250A34 - ldrb r1, [r1] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - bl _call_via_r0 - b _08035AE4 - .align 2, 0 -_08035ACC: .4byte gUnknown_2023BC8 -_08035AD0: .4byte gBitTable -_08035AD4: .4byte gActiveBattler -_08035AD8: .4byte gUnknown_2022BC4 -_08035ADC: .4byte gUnknown_8250A34 -_08035AE0: - bl OpponentBufferExecCompleted -_08035AE4: - pop {r0} - bx r0 - thumb_func_end sub_8035A98 - - thumb_func_start sub_8035AE8 -sub_8035AE8: @ 8035AE8 - push {lr} - ldr r2, _08035B10 @ =gSprites - ldr r1, _08035B14 @ =gBattlerSpriteIds - ldr r0, _08035B18 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _08035B1C @ =SpriteCallbackDummy - cmp r1, r0 - bne _08035B0C - bl OpponentBufferExecCompleted -_08035B0C: - pop {r0} - bx r0 - .align 2, 0 -_08035B10: .4byte gSprites -_08035B14: .4byte gBattlerSpriteIds -_08035B18: .4byte gActiveBattler -_08035B1C: .4byte SpriteCallbackDummy - thumb_func_end sub_8035AE8 - - thumb_func_start sub_8035B20 -sub_8035B20: @ 8035B20 - push {lr} - ldr r2, _08035B48 @ =gSprites - ldr r1, _08035B4C @ =gBattlerSpriteIds - ldr r0, _08035B50 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _08035B54 @ =SpriteCallbackDummy - cmp r1, r0 - bne _08035B44 - bl OpponentBufferExecCompleted -_08035B44: - pop {r0} - bx r0 - .align 2, 0 -_08035B48: .4byte gSprites -_08035B4C: .4byte gBattlerSpriteIds -_08035B50: .4byte gActiveBattler -_08035B54: .4byte SpriteCallbackDummy - thumb_func_end sub_8035B20 - - thumb_func_start sub_8035B58 -sub_8035B58: @ 8035B58 - push {r4-r6,lr} - ldr r4, _08035BD0 @ =gSprites - ldr r6, _08035BD4 @ =gBattlerSpriteIds - ldr r5, _08035BD8 @ =gActiveBattler - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r2, r0, 2 - adds r0, r4, 0 - adds r0, 0x1C - adds r0, r2, r0 - ldr r1, [r0] - ldr r0, _08035BDC @ =SpriteCallbackDummy - cmp r1, r0 - bne _08035BC8 - adds r0, r2, r4 - ldrh r0, [r0, 0x6] - bl sub_803477C - ldrb r0, [r5] - adds r0, r6 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r1, 0x38] - ldr r2, _08035BE0 @ =0x000003ff - ands r2, r0 - ldrh r3, [r1, 0x4] - ldr r0, _08035BE4 @ =0xfffffc00 - ands r0, r3 - orrs r0, r2 - strh r0, [r1, 0x4] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl FreeSpriteOamMatrix - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - bl OpponentBufferExecCompleted -_08035BC8: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08035BD0: .4byte gSprites -_08035BD4: .4byte gBattlerSpriteIds -_08035BD8: .4byte gActiveBattler -_08035BDC: .4byte SpriteCallbackDummy -_08035BE0: .4byte 0x000003ff -_08035BE4: .4byte 0xfffffc00 - thumb_func_end sub_8035B58 - - thumb_func_start sub_8035BE8 -sub_8035BE8: @ 8035BE8 - push {r4,lr} - ldr r4, _08035C28 @ =gUnknown_2024018 - ldr r1, [r4] - ldr r3, _08035C2C @ =gActiveBattler - ldrb r0, [r3] - ldr r2, [r1, 0x4] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1, 0x9] - subs r0, 0x1 - strb r0, [r1, 0x9] - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - bne _08035C20 - ldr r0, [r4] - ldrb r1, [r3] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strb r1, [r0, 0x9] - bl OpponentBufferExecCompleted -_08035C20: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08035C28: .4byte gUnknown_2024018 -_08035C2C: .4byte gActiveBattler - thumb_func_end sub_8035BE8 - - thumb_func_start sub_8035C30 -sub_8035C30: @ 8035C30 - push {r4-r7,lr} - movs r6, 0 - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _08035C54 - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _08035C88 - ldr r0, _08035C74 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _08035C88 -_08035C54: - ldr r2, _08035C78 @ =gSprites - ldr r1, _08035C7C @ =gUnknown_3004FF0 - ldr r0, _08035C80 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _08035C84 @ =SpriteCallbackDummy - cmp r1, r0 - bne _08035CBE - b _08035CBC - .align 2, 0 -_08035C74: .4byte gBattleTypeFlags -_08035C78: .4byte gSprites -_08035C7C: .4byte gUnknown_3004FF0 -_08035C80: .4byte gActiveBattler -_08035C84: .4byte SpriteCallbackDummy -_08035C88: - ldr r2, _08035D84 @ =gSprites - ldr r5, _08035D88 @ =gUnknown_3004FF0 - ldr r0, _08035D8C @ =gActiveBattler - ldrb r3, [r0] - adds r0, r3, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r4, [r0] - ldr r0, _08035D90 @ =SpriteCallbackDummy - cmp r4, r0 - bne _08035CBE - movs r0, 0x2 - eors r3, r0 - adds r0, r3, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - cmp r0, r4 - bne _08035CBE -_08035CBC: - movs r6, 0x1 -_08035CBE: - bl IsCryPlayingOrClearCrySongs - lsls r0, 24 - cmp r0, 0 - beq _08035CCA - movs r6, 0 -_08035CCA: - cmp r6, 0 - bne _08035CD0 - b _08035DD2 -_08035CD0: - ldr r0, _08035D94 @ =gUnknown_2024018 - mov r12, r0 - ldr r0, [r0] - ldr r7, _08035D8C @ =gActiveBattler - ldrb r2, [r7] - ldr r3, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r3 - ldrb r1, [r4, 0x1] - movs r5, 0x1 - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _08035DD2 - movs r6, 0x2 - adds r1, r6, 0 - eors r1, r2 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r1, [r0, 0x1] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _08035DD2 - ldrb r1, [r4] - movs r3, 0x7F - adds r0, r3, 0 - ands r0, r1 - strb r0, [r4] - mov r1, r12 - ldr r0, [r1] - ldrb r2, [r7] - ldr r0, [r0, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1, 0x1] - movs r4, 0x2 - negs r4, r4 - adds r0, r4, 0 - ands r0, r2 - strb r0, [r1, 0x1] - mov r0, r12 - ldr r2, [r0] - ldrb r0, [r7] - adds r1, r6, 0 - eors r1, r0 - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - ands r3, r1 - strb r3, [r0] - mov r1, r12 - ldr r2, [r1] - ldrb r0, [r7] - adds r1, r6, 0 - eors r1, r0 - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x1] - ands r4, r1 - strb r4, [r0, 0x1] - ldr r4, _08035D98 @ =0x000027f9 - adds r0, r4, 0 - bl FreeSpriteTilesByTag - adds r0, r4, 0 - bl FreeSpritePaletteByTag - ldr r0, _08035D9C @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _08035DA4 - ldr r0, _08035DA0 @ =gMPlayInfo_BGM - bl m4aMPlayContinue - b _08035DB0 - .align 2, 0 -_08035D84: .4byte gSprites -_08035D88: .4byte gUnknown_3004FF0 -_08035D8C: .4byte gActiveBattler -_08035D90: .4byte SpriteCallbackDummy -_08035D94: .4byte gUnknown_2024018 -_08035D98: .4byte 0x000027f9 -_08035D9C: .4byte gBattleTypeFlags -_08035DA0: .4byte gMPlayInfo_BGM -_08035DA4: - ldr r0, _08035DD8 @ =gMPlayInfo_BGM - ldr r1, _08035DDC @ =0x0000ffff - movs r2, 0x80 - lsls r2, 1 - bl m4aMPlayVolumeControl -_08035DB0: - ldr r0, _08035DE0 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r3, _08035DE4 @ =gActiveBattler - ldrb r1, [r3] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x3 - strb r1, [r0, 0x9] - ldr r1, _08035DE8 @ =gUnknown_3004FE0 - ldrb r0, [r3] - lsls r0, 2 - adds r0, r1 - ldr r1, _08035DEC @ =sub_8035BE8 - str r1, [r0] -_08035DD2: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08035DD8: .4byte gMPlayInfo_BGM -_08035DDC: .4byte 0x0000ffff -_08035DE0: .4byte gUnknown_2024018 -_08035DE4: .4byte gActiveBattler -_08035DE8: .4byte gUnknown_3004FE0 -_08035DEC: .4byte sub_8035BE8 - thumb_func_end sub_8035C30 - - thumb_func_start sub_8035DF0 -sub_8035DF0: @ 8035DF0 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r4, _08035FC0 @ =gUnknown_2024018 - ldr r0, [r4] - ldr r1, _08035FC4 @ =gActiveBattler - mov r9, r1 - ldrb r2, [r1] - ldr r1, [r0, 0x4] - lsls r3, r2, 1 - adds r0, r3, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r5, 0x88 - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - bne _08035E2C - ldr r0, _08035FC8 @ =gBattlerPartyIndexes - adds r0, r3, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _08035FCC @ =gEnemyParty - adds r1, r0 - adds r0, r2, 0 - bl sub_80F1720 -_08035E2C: - ldr r1, [r4] - mov r2, r9 - ldrb r0, [r2] - movs r7, 0x2 - adds r2, r7, 0 - eors r2, r0 - ldr r1, [r1, 0x4] - lsls r3, r2, 1 - adds r0, r3, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - bne _08035E60 - ldr r0, _08035FC8 @ =gBattlerPartyIndexes - adds r0, r3, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _08035FCC @ =gEnemyParty - adds r1, r0 - adds r0, r2, 0 - bl sub_80F1720 -_08035E60: - ldr r0, [r4] - mov r1, r9 - ldrb r2, [r1] - ldr r3, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r3 - ldrb r1, [r0] - movs r4, 0x8 - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0 - beq _08035E7E - b _08035FB4 -_08035E7E: - adds r1, r7, 0 - eors r1, r2 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r1, [r0] - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0 - beq _08035E96 - b _08035FB4 -_08035E96: - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _08035F28 - ldr r0, _08035FD0 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - bne _08035F28 - ldr r1, _08035FD4 @ =gUnknown_3004FFC - mov r2, r9 - ldrb r0, [r2] - eors r0, r7 - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _08035FD8 @ =gSprites - adds r0, r1 - bl DestroySprite - ldr r4, _08035FDC @ =gUnknown_3004FF0 - mov r1, r9 - ldrb r0, [r1] - adds r1, r7, 0 - eors r1, r0 - adds r0, r1, r4 - ldrb r0, [r0] - ldr r2, _08035FC8 @ =gBattlerPartyIndexes - mov r8, r2 - lsls r1, 1 - add r1, r8 - ldrh r1, [r1] - movs r6, 0x64 - muls r1, r6 - ldr r5, _08035FCC @ =gEnemyParty - adds r1, r5 - movs r2, 0 - bl UpdateHealthboxAttribute - mov r1, r9 - ldrb r0, [r1] - eors r0, r7 - bl sub_804BD94 - mov r2, r9 - ldrb r0, [r2] - eors r0, r7 - adds r0, r4 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - mov r1, r9 - ldrb r0, [r1] - adds r4, r7, 0 - eors r4, r0 - lsls r0, r4, 1 - add r0, r8 - ldrh r0, [r0] - muls r0, r6 - adds r0, r5 - movs r1, 0xB - bl GetMonData - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - adds r0, r4, 0 - bl SetBankEnemyShadowSpriteCallback -_08035F28: - ldr r1, _08035FD4 @ =gUnknown_3004FFC - ldr r5, _08035FC4 @ =gActiveBattler - ldrb r0, [r5] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _08035FD8 @ =gSprites - adds r0, r1 - bl DestroySprite - ldr r4, _08035FDC @ =gUnknown_3004FF0 - ldrb r1, [r5] - adds r0, r1, r4 - ldrb r0, [r0] - ldr r2, _08035FC8 @ =gBattlerPartyIndexes - mov r9, r2 - lsls r1, 1 - add r1, r9 - ldrh r1, [r1] - movs r2, 0x64 - mov r8, r2 - mov r2, r8 - muls r2, r1 - adds r1, r2, 0 - ldr r6, _08035FCC @ =gEnemyParty - adds r1, r6 - movs r2, 0 - bl UpdateHealthboxAttribute - ldrb r0, [r5] - bl sub_804BD94 - ldrb r0, [r5] - adds r0, r4 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - ldrb r4, [r5] - lsls r0, r4, 1 - add r0, r9 - ldrh r0, [r0] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r0, r6 - movs r1, 0xB - bl GetMonData - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - adds r0, r4, 0 - bl SetBankEnemyShadowSpriteCallback - ldr r0, _08035FC0 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r2, [r0, 0x8] - ldrb r1, [r2, 0x9] - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - strb r0, [r2, 0x9] - ldr r1, _08035FE0 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _08035FE4 @ =sub_8035C30 - str r1, [r0] -_08035FB4: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08035FC0: .4byte gUnknown_2024018 -_08035FC4: .4byte gActiveBattler -_08035FC8: .4byte gBattlerPartyIndexes -_08035FCC: .4byte gEnemyParty -_08035FD0: .4byte gBattleTypeFlags -_08035FD4: .4byte gUnknown_3004FFC -_08035FD8: .4byte gSprites -_08035FDC: .4byte gUnknown_3004FF0 -_08035FE0: .4byte gUnknown_3004FE0 -_08035FE4: .4byte sub_8035C30 - thumb_func_end sub_8035DF0 - - thumb_func_start sub_8035FE8 -sub_8035FE8: @ 8035FE8 - push {r4-r7,lr} - ldr r2, _08036044 @ =gSprites - ldr r0, _08036048 @ =gBattlerSpriteIds - ldr r7, _0803604C @ =gActiveBattler - ldrb r3, [r7] - adds r0, r3, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r2 - adds r0, r1, 0 - adds r0, 0x3F - ldrb r0, [r0] - lsls r0, 27 - lsrs r2, r0, 31 - cmp r2, 0x1 - bne _08036094 - movs r4, 0x24 - ldrsh r0, [r1, r4] - cmp r0, 0 - bne _08036094 - ldr r6, _08036050 @ =gUnknown_2024018 - ldr r0, [r6] - ldr r1, [r0, 0x4] - lsls r4, r3, 1 - adds r0, r4, r3 - lsls r0, 2 - adds r1, r0, r1 - ldrb r5, [r1] - movs r0, 0x80 - ands r0, r5 - cmp r0, 0 - bne _0803605C - ldr r0, _08036054 @ =gBattlerPartyIndexes - adds r0, r4, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _08036058 @ =gEnemyParty - adds r1, r0 - adds r0, r3, 0 - bl sub_80F1720 - b _08036094 - .align 2, 0 -_08036044: .4byte gSprites -_08036048: .4byte gBattlerSpriteIds -_0803604C: .4byte gActiveBattler -_08036050: .4byte gUnknown_2024018 -_08036054: .4byte gBattlerPartyIndexes -_08036058: .4byte gEnemyParty -_0803605C: - ldrb r0, [r1, 0x1] - ands r2, r0 - cmp r2, 0 - beq _08036094 - movs r0, 0x7F - ands r0, r5 - strb r0, [r1] - ldr r0, [r6] - ldrb r2, [r7] - ldr r0, [r0, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1, 0x1] - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0x1] - ldr r4, _0803609C @ =0x000027f9 - adds r0, r4, 0 - bl FreeSpriteTilesByTag - adds r0, r4, 0 - bl FreeSpritePaletteByTag - bl OpponentBufferExecCompleted -_08036094: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0803609C: .4byte 0x000027f9 - thumb_func_end sub_8035FE8 - - thumb_func_start sub_80360A0 -sub_80360A0: @ 80360A0 - push {r4-r6,lr} - ldr r6, _080360E0 @ =gActiveBattler - ldrb r0, [r6] - ldr r5, _080360E4 @ =gUnknown_3004FF0 - adds r1, r0, r5 - ldrb r1, [r1] - movs r2, 0 - movs r3, 0 - bl sub_8049FD8 - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - ldrb r0, [r6] - adds r0, r5 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - lsls r4, 16 - asrs r1, r4, 16 - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - beq _080360E8 - ldrb r0, [r6] - adds r0, r5 - ldrb r0, [r0] - movs r2, 0 - bl sub_8048440 - b _08036124 - .align 2, 0 -_080360E0: .4byte gActiveBattler -_080360E4: .4byte gUnknown_3004FF0 -_080360E8: - movs r0, 0x1 - bl sub_80EB2E0 - lsls r0, 24 - cmp r0, 0 - bne _08036120 - ldr r0, _08036114 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08036120 - movs r0, 0x1 - bl sub_80EB2F4 - ldr r0, _08036118 @ =gUnknown_3004FE0 - ldrb r1, [r6] - lsls r1, 2 - adds r1, r0 - ldr r0, _0803611C @ =sub_80E8570 - str r0, [r1] - b _08036124 - .align 2, 0 -_08036114: .4byte gBattleTypeFlags -_08036118: .4byte gUnknown_3004FE0 -_0803611C: .4byte sub_80E8570 -_08036120: - bl OpponentBufferExecCompleted -_08036124: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80360A0 - - thumb_func_start sub_803612C -sub_803612C: @ 803612C - push {lr} - ldr r2, _08036160 @ =gSprites - ldr r0, _08036164 @ =gBattlerSpriteIds - ldr r1, _08036168 @ =gActiveBattler - ldrb r3, [r1] - adds r0, r3, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r0, [r0] - lsls r0, 31 - cmp r0, 0 - bne _0803615A - ldr r0, _0803616C @ =gUnknown_3004FF0 - adds r0, r3, r0 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible - bl OpponentBufferExecCompleted -_0803615A: - pop {r0} - bx r0 - .align 2, 0 -_08036160: .4byte gSprites -_08036164: .4byte gBattlerSpriteIds -_08036168: .4byte gActiveBattler -_0803616C: .4byte gUnknown_3004FF0 - thumb_func_end sub_803612C - - thumb_func_start sub_8036170 -sub_8036170: @ 8036170 - push {r4-r6,lr} - ldr r0, _080361D0 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r6, _080361D4 @ =gActiveBattler - ldrb r2, [r6] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _080361CA - ldr r5, _080361D8 @ =gBattlerSpriteIds - adds r0, r2, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _080361DC @ =gSprites - adds r0, r4 - bl FreeSpriteOamMatrix - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - ldrb r0, [r6] - bl EnemyShadowCallbackToSetInvisible - ldr r1, _080361E0 @ =gUnknown_3004FF0 - ldrb r0, [r6] - adds r0, r1 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible - bl OpponentBufferExecCompleted -_080361CA: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080361D0: .4byte gUnknown_2024018 -_080361D4: .4byte gActiveBattler -_080361D8: .4byte gBattlerSpriteIds -_080361DC: .4byte gSprites -_080361E0: .4byte gUnknown_3004FF0 - thumb_func_end sub_8036170 - - thumb_func_start sub_80361E4 -sub_80361E4: @ 80361E4 - push {lr} - movs r0, 0 - bl IsTextPrinterActive - lsls r0, 16 - cmp r0, 0 - bne _080361F6 - bl OpponentBufferExecCompleted -_080361F6: - pop {r0} - bx r0 - thumb_func_end sub_80361E4 - - thumb_func_start sub_80361FC -sub_80361FC: @ 80361FC - push {r4,lr} - ldr r1, _08036238 @ =gBattlerSpriteIds - ldr r0, _0803623C @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - ldr r2, _08036240 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, r0, r2 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x20 - bne _08036248 - movs r3, 0 - movs r0, 0 - strh r0, [r4, 0x30] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - subs r0, 0x5 - ands r0, r1 - strb r0, [r2] - ldr r0, _08036244 @ =gUnknown_2024005 - strb r3, [r0] - bl OpponentBufferExecCompleted - b _08036272 - .align 2, 0 -_08036238: .4byte gBattlerSpriteIds -_0803623C: .4byte gActiveBattler -_08036240: .4byte gSprites -_08036244: .4byte gUnknown_2024005 -_08036248: - ldrh r0, [r4, 0x30] - movs r1, 0x3 - ands r0, r1 - cmp r0, 0 - bne _0803626C - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_0803626C: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] -_08036272: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80361FC - - thumb_func_start sub_8036278 -sub_8036278: @ 8036278 - push {r4,lr} - ldr r2, _080362CC @ =gSprites - ldr r0, _080362D0 @ =gUnknown_3004FF0 - ldr r4, _080362D4 @ =gActiveBattler - ldrb r3, [r4] - adds r0, r3, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _080362D8 @ =SpriteCallbackDummy - cmp r1, r0 - bne _080362C4 - ldr r0, _080362DC @ =gUnknown_2024018 - ldr r0, [r0] - ldr r1, [r0] - lsls r0, r3, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _080362B8 - adds r0, r3, 0 - adds r1, r3, 0 - adds r2, r3, 0 - movs r3, 0x6 - bl InitAndLaunchSpecialAnimation -_080362B8: - ldr r0, _080362E0 @ =gUnknown_3004FE0 - ldrb r1, [r4] - lsls r1, 2 - adds r1, r0 - ldr r0, _080362E4 @ =sub_80362E8 - str r0, [r1] -_080362C4: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080362CC: .4byte gSprites -_080362D0: .4byte gUnknown_3004FF0 -_080362D4: .4byte gActiveBattler -_080362D8: .4byte SpriteCallbackDummy -_080362DC: .4byte gUnknown_2024018 -_080362E0: .4byte gUnknown_3004FE0 -_080362E4: .4byte sub_80362E8 - thumb_func_end sub_8036278 - - thumb_func_start sub_80362E8 -sub_80362E8: @ 80362E8 - push {lr} - ldr r0, _08036324 @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _08036328 @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _08036320 - bl IsCryPlayingOrClearCrySongs - lsls r0, 24 - cmp r0, 0 - bne _08036320 - ldr r0, _0803632C @ =gMPlayInfo_BGM - ldr r1, _08036330 @ =0x0000ffff - movs r2, 0x80 - lsls r2, 1 - bl m4aMPlayVolumeControl - bl OpponentBufferExecCompleted -_08036320: - pop {r0} - bx r0 - .align 2, 0 -_08036324: .4byte gUnknown_2024018 -_08036328: .4byte gActiveBattler -_0803632C: .4byte gMPlayInfo_BGM -_08036330: .4byte 0x0000ffff - thumb_func_end sub_80362E8 - - thumb_func_start sub_8036334 -sub_8036334: @ 8036334 - push {r4,r5,lr} - ldr r3, _080363E0 @ =gUnknown_2024018 - ldr r0, [r3] - ldr r5, _080363E4 @ =gActiveBattler - ldrb r1, [r5] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r2, r0, r2 - ldrb r1, [r2, 0x1] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080363D8 - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - ldr r0, [r3] - ldrb r2, [r5] - ldr r0, [r0, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1, 0x1] - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0x1] - ldr r4, _080363E8 @ =0x000027f9 - adds r0, r4, 0 - bl FreeSpriteTilesByTag - adds r0, r4, 0 - bl FreeSpritePaletteByTag - ldr r1, _080363EC @ =gBattlerSpriteIds - ldrb r0, [r5] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080363F0 @ =gSprites - adds r0, r1 - movs r1, 0 - bl StartSpriteAnim - ldr r4, _080363F4 @ =gUnknown_3004FF0 - ldrb r1, [r5] - adds r0, r1, r4 - ldrb r0, [r0] - ldr r2, _080363F8 @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _080363FC @ =gEnemyParty - adds r1, r2 - movs r2, 0 - bl UpdateHealthboxAttribute - ldrb r0, [r5] - bl sub_804BD94 - ldrb r0, [r5] - adds r0, r4 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - ldrb r0, [r5] - bl CopyBattleSpriteInvisibility - ldr r1, _08036400 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _08036404 @ =sub_8036278 - str r1, [r0] -_080363D8: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080363E0: .4byte gUnknown_2024018 -_080363E4: .4byte gActiveBattler -_080363E8: .4byte 0x000027f9 -_080363EC: .4byte gBattlerSpriteIds -_080363F0: .4byte gSprites -_080363F4: .4byte gUnknown_3004FF0 -_080363F8: .4byte gBattlerPartyIndexes -_080363FC: .4byte gEnemyParty -_08036400: .4byte gUnknown_3004FE0 -_08036404: .4byte sub_8036278 - thumb_func_end sub_8036334 - - thumb_func_start sub_8036408 -sub_8036408: @ 8036408 - push {r4-r6,lr} - ldr r6, _080364AC @ =gUnknown_2024018 - ldr r0, [r6] - ldr r5, _080364B0 @ =gActiveBattler - ldrb r2, [r5] - ldr r1, [r0, 0x4] - lsls r3, r2, 1 - adds r0, r3, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x88 - ands r0, r1 - cmp r0, 0 - bne _0803643A - ldr r0, _080364B4 @ =gBattlerPartyIndexes - adds r0, r3, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _080364B8 @ =gEnemyParty - adds r1, r0 - adds r0, r2, 0 - bl sub_80F1720 -_0803643A: - ldr r4, _080364BC @ =gSprites - ldr r0, _080364C0 @ =gUnknown_3004FFC - ldrb r2, [r5] - adds r0, r2, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r3, r0, 2 - adds r0, r4, 0 - adds r0, 0x1C - adds r0, r3, r0 - ldr r1, [r0] - ldr r0, _080364C4 @ =SpriteCallbackDummy - cmp r1, r0 - bne _080364A4 - ldr r0, [r6] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - bne _080364A4 - adds r0, r3, r4 - bl DestroySprite - ldrb r4, [r5] - ldr r1, _080364B4 @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080364B8 @ =gEnemyParty - adds r0, r1 - movs r1, 0xB - bl GetMonData - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - adds r0, r4, 0 - bl SetBankEnemyShadowSpriteCallback - ldr r1, _080364C8 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080364CC @ =sub_8036334 - str r1, [r0] -_080364A4: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080364AC: .4byte gUnknown_2024018 -_080364B0: .4byte gActiveBattler -_080364B4: .4byte gBattlerPartyIndexes -_080364B8: .4byte gEnemyParty -_080364BC: .4byte gSprites -_080364C0: .4byte gUnknown_3004FFC -_080364C4: .4byte SpriteCallbackDummy -_080364C8: .4byte gUnknown_3004FE0 -_080364CC: .4byte sub_8036334 - thumb_func_end sub_8036408 - - thumb_func_start sub_80364D0 -sub_80364D0: @ 80364D0 - push {lr} - ldr r0, _080364F8 @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _080364FC @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - bne _080364F2 - bl OpponentBufferExecCompleted -_080364F2: - pop {r0} - bx r0 - .align 2, 0 -_080364F8: .4byte gUnknown_2024018 -_080364FC: .4byte gActiveBattler - thumb_func_end sub_80364D0 - - thumb_func_start sub_8036500 -sub_8036500: @ 8036500 - push {lr} - ldr r0, _08036528 @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _0803652C @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - bne _08036522 - bl OpponentBufferExecCompleted -_08036522: - pop {r0} - bx r0 - .align 2, 0 -_08036528: .4byte gUnknown_2024018 -_0803652C: .4byte gActiveBattler - thumb_func_end sub_8036500 - - thumb_func_start OpponentBufferExecCompleted -OpponentBufferExecCompleted: @ 8036530 - ldr r1, _08036554 @ =gUnknown_3004FE0 - ldr r2, _08036558 @ =gActiveBattler - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803655C @ =sub_8035A98 - str r1, [r0] - ldr r3, _08036560 @ =gUnknown_2023BC8 - ldr r1, _08036564 @ =gBitTable - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - ldr r0, [r3] - bics r0, r1 - str r0, [r3] - bx lr - .align 2, 0 -_08036554: .4byte gUnknown_3004FE0 -_08036558: .4byte gActiveBattler -_0803655C: .4byte sub_8035A98 -_08036560: .4byte gUnknown_2023BC8 -_08036564: .4byte gBitTable - thumb_func_end OpponentBufferExecCompleted - - thumb_func_start OpponentHandleGetAttributes -OpponentHandleGetAttributes: @ 8036568 - push {r4-r6,lr} - sub sp, 0x100 - movs r6, 0 - ldr r1, _08036594 @ =gUnknown_2022BC4 - ldr r0, _08036598 @ =gActiveBattler - ldrb r2, [r0] - lsls r0, r2, 9 - adds r1, 0x2 - adds r1, r0, r1 - ldrb r0, [r1] - cmp r0, 0 - bne _080365A0 - ldr r0, _0803659C @ =gBattlerPartyIndexes - lsls r1, r2, 1 - adds r1, r0 - ldrb r0, [r1] - mov r1, sp - bl sub_80365DC - adds r6, r0, 0 - b _080365C2 - .align 2, 0 -_08036594: .4byte gUnknown_2022BC4 -_08036598: .4byte gActiveBattler -_0803659C: .4byte gBattlerPartyIndexes -_080365A0: - ldrb r4, [r1] - movs r5, 0 -_080365A4: - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _080365BA - lsls r0, r5, 24 - lsrs r0, 24 - mov r2, sp - adds r1, r2, r6 - bl sub_80365DC - adds r6, r0 -_080365BA: - lsrs r4, 1 - adds r5, 0x1 - cmp r5, 0x5 - ble _080365A4 -_080365C2: - lsls r1, r6, 16 - lsrs r1, 16 - movs r0, 0x1 - mov r2, sp - bl EmitDataTransfer - bl OpponentBufferExecCompleted - add sp, 0x100 - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end OpponentHandleGetAttributes - - thumb_func_start sub_80365DC -sub_80365DC: @ 80365DC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x90 - adds r7, r1, 0 - lsls r0, 24 - lsrs r5, r0, 24 - movs r6, 0 - ldr r2, _08036610 @ =gUnknown_2022BC4 - ldr r3, _08036614 @ =gActiveBattler - ldrb r0, [r3] - lsls r0, 9 - adds r1, r2, 0x1 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x3B - bls _08036606 - bl _08036D72 -_08036606: - lsls r0, 2 - ldr r1, _08036618 @ =_0803661C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_08036610: .4byte gUnknown_2022BC4 -_08036614: .4byte gActiveBattler -_08036618: .4byte _0803661C - .align 2, 0 -_0803661C: - .4byte _0803670C - .4byte _08036930 - .4byte _08036940 - .4byte _08036950 - .4byte _080369B8 - .4byte _080369B8 - .4byte _080369B8 - .4byte _080369B8 - .4byte _080369D4 - .4byte _08036A10 - .4byte _08036A10 - .4byte _08036A10 - .4byte _08036A10 - .4byte _08036D72 - .4byte _08036D72 - .4byte _08036D72 - .4byte _08036D72 - .4byte _08036A2C - .4byte _08036A3C - .4byte _08036A6C - .4byte _08036A7C - .4byte _08036A8C - .4byte _08036A9C - .4byte _08036AAC - .4byte _08036ABC - .4byte _08036ACC - .4byte _08036ADC - .4byte _08036AEC - .4byte _08036AFC - .4byte _08036B0C - .4byte _08036B1C - .4byte _08036B2C - .4byte _08036B7C - .4byte _08036B8C - .4byte _08036B9C - .4byte _08036BAC - .4byte _08036BBC - .4byte _08036BCC - .4byte _08036BDC - .4byte _08036BEC - .4byte _08036BFC - .4byte _08036C30 - .4byte _08036C40 - .4byte _08036C50 - .4byte _08036C60 - .4byte _08036C70 - .4byte _08036C80 - .4byte _08036C90 - .4byte _08036CA0 - .4byte _08036CC0 - .4byte _08036CD0 - .4byte _08036CE0 - .4byte _08036CF0 - .4byte _08036D00 - .4byte _08036D10 - .4byte _08036D20 - .4byte _08036D30 - .4byte _08036D40 - .4byte _08036D50 - .4byte _08036D60 -_0803670C: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _08036920 @ =gEnemyParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - mov r1, sp - strh r0, [r1] - adds r0, r4, 0 - movs r1, 0xC - bl GetMonData - mov r1, sp - strh r0, [r1, 0x2E] - movs r6, 0 - add r0, sp, 0x24 - mov r9, r0 - movs r1, 0x3B - add r1, sp - mov r10, r1 - mov r2, sp - adds r2, 0x2B - str r2, [sp, 0x80] - mov r0, sp - adds r0, 0x2A - str r0, [sp, 0x7C] - mov r1, sp - adds r1, 0x68 - str r1, [sp, 0x8C] - adds r2, 0x5 - str r2, [sp, 0x84] - adds r0, 0x12 - str r0, [sp, 0x88] - mov r8, r4 - add r4, sp, 0xC -_08036758: - adds r1, r6, 0 - adds r1, 0xD - mov r0, r8 - bl GetMonData - strh r0, [r4] - adds r1, r6, 0 - adds r1, 0x11 - mov r0, r8 - bl GetMonData - mov r2, r9 - adds r1, r2, r6 - strb r0, [r1] - adds r4, 0x2 - adds r6, 0x1 - cmp r6, 0x3 - ble _08036758 - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _08036920 @ =gEnemyParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x15 - bl GetMonData - mov r1, r10 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x20 - bl GetMonData - ldr r2, [sp, 0x80] - strb r0, [r2] - adds r0, r4, 0 - movs r1, 0x19 - bl GetMonData - str r0, [sp, 0x44] - adds r0, r4, 0 - movs r1, 0x27 - bl GetMonData - mov r3, sp - movs r5, 0x1F - ands r0, r5 - ldrb r2, [r3, 0x14] - movs r1, 0x20 - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x14] - adds r0, r4, 0 - movs r1, 0x28 - bl GetMonData - mov r3, sp - movs r6, 0x1F - ands r0, r6 - lsls r0, 5 - ldrh r2, [r3, 0x14] - ldr r1, _08036924 @ =0xfffffc1f - ands r1, r2 - orrs r1, r0 - strh r1, [r3, 0x14] - adds r0, r4, 0 - movs r1, 0x29 - bl GetMonData - mov r3, sp - ands r0, r5 - lsls r0, 2 - ldrb r2, [r3, 0x15] - movs r1, 0x7D - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x15] - adds r0, r4, 0 - movs r1, 0x2A - bl GetMonData - movs r1, 0x1F - ands r1, r0 - lsls r1, 15 - ldr r0, [sp, 0x14] - ldr r2, _08036928 @ =0xfff07fff - ands r0, r2 - orrs r0, r1 - str r0, [sp, 0x14] - adds r0, r4, 0 - movs r1, 0x2B - bl GetMonData - mov r3, sp - ands r0, r6 - lsls r0, 4 - ldrh r2, [r3, 0x16] - ldr r1, _0803692C @ =0xfffffe0f - ands r1, r2 - orrs r1, r0 - strh r1, [r3, 0x16] - adds r0, r4, 0 - movs r1, 0x2C - bl GetMonData - mov r3, sp - ands r0, r5 - lsls r0, 1 - ldrb r2, [r3, 0x17] - movs r1, 0x3F - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x17] - adds r0, r4, 0 - movs r1, 0 - bl GetMonData - str r0, [sp, 0x48] - adds r0, r4, 0 - movs r1, 0x37 - bl GetMonData - str r0, [sp, 0x4C] - adds r0, r4, 0 - movs r1, 0x38 - bl GetMonData - ldr r1, [sp, 0x7C] - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - mov r1, sp - strh r0, [r1, 0x28] - adds r0, r4, 0 - movs r1, 0x3A - bl GetMonData - mov r1, sp - strh r0, [r1, 0x2C] - adds r0, r4, 0 - movs r1, 0x3B - bl GetMonData - mov r1, sp - strh r0, [r1, 0x2] - adds r0, r4, 0 - movs r1, 0x3C - bl GetMonData - mov r1, sp - strh r0, [r1, 0x4] - adds r0, r4, 0 - movs r1, 0x3D - bl GetMonData - mov r1, sp - strh r0, [r1, 0x6] - adds r0, r4, 0 - movs r1, 0x3E - bl GetMonData - mov r1, sp - strh r0, [r1, 0x8] - adds r0, r4, 0 - movs r1, 0x3F - bl GetMonData - mov r1, sp - strh r0, [r1, 0xA] - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - mov r3, sp - movs r1, 0x1 - ands r0, r1 - lsls r0, 6 - ldrb r2, [r3, 0x17] - movs r1, 0x41 - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x17] - adds r0, r4, 0 - movs r1, 0x2E - bl GetMonData - mov r3, sp - lsls r0, 7 - ldrb r2, [r3, 0x17] - movs r1, 0x7F - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x17] - adds r0, r4, 0 - movs r1, 0x1 - bl GetMonData - str r0, [sp, 0x54] - adds r0, r4, 0 - movs r1, 0x2 - ldr r2, [sp, 0x8C] - bl GetMonData - ldr r0, [sp, 0x84] - ldr r1, [sp, 0x8C] - bl StringCopy10 - adds r0, r4, 0 - movs r1, 0x7 - ldr r2, [sp, 0x88] - bl GetMonData - mov r2, sp - movs r6, 0 -_08036910: - adds r0, r7, r6 - adds r1, r2, r6 - ldrb r1, [r1] - strb r1, [r0] - adds r6, 0x1 - cmp r6, 0x57 - bls _08036910 - b _08036D72 - .align 2, 0 -_08036920: .4byte gEnemyParty -_08036924: .4byte 0xfffffc1f -_08036928: .4byte 0xfff07fff -_0803692C: .4byte 0xfffffe0f -_08036930: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803693C @ =gEnemyParty - adds r0, r1 - movs r1, 0xB - b _08036CAA - .align 2, 0 -_0803693C: .4byte gEnemyParty -_08036940: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803694C @ =gEnemyParty - adds r0, r1 - movs r1, 0xC - b _08036CAA - .align 2, 0 -_0803694C: .4byte gEnemyParty -_08036950: - movs r6, 0 - add r2, sp, 0x58 - mov r9, r2 - add r0, sp, 0x60 - mov r10, r0 - movs r0, 0x64 - adds r1, r5, 0 - muls r1, r0 - ldr r0, _080369B4 @ =gEnemyParty - adds r4, r1, r0 - mov r8, r9 -_08036966: - adds r1, r6, 0 - adds r1, 0xD - adds r0, r4, 0 - bl GetMonData - mov r1, r8 - strh r0, [r1] - adds r1, r6, 0 - adds r1, 0x11 - adds r0, r4, 0 - bl GetMonData - mov r2, r10 - adds r1, r2, r6 - strb r0, [r1] - movs r0, 0x2 - add r8, r0 - adds r6, 0x1 - cmp r6, 0x3 - ble _08036966 - movs r0, 0x64 - muls r0, r5 - ldr r1, _080369B4 @ =gEnemyParty - adds r0, r1 - movs r1, 0x15 - bl GetMonData - mov r1, r9 - strb r0, [r1, 0xC] - mov r2, r9 - movs r6, 0 -_080369A4: - adds r0, r7, r6 - adds r1, r2, r6 - ldrb r1, [r1] - strb r1, [r0] - adds r6, 0x1 - cmp r6, 0xF - bls _080369A4 - b _08036D72 - .align 2, 0 -_080369B4: .4byte gEnemyParty -_080369B8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080369D0 @ =gEnemyParty - adds r0, r1 - ldrb r1, [r3] - lsls r1, 9 - adds r2, 0x1 - adds r1, r2 - ldrb r1, [r1] - adds r1, 0x9 - b _08036CAA - .align 2, 0 -_080369D0: .4byte gEnemyParty -_080369D4: - movs r6, 0 - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r2, _08036A0C @ =gEnemyParty - mov r8, r2 -_080369E0: - adds r1, r6, 0 - adds r1, 0x11 - mov r2, r8 - adds r0, r4, r2 - bl GetMonData - adds r1, r7, r6 - strb r0, [r1] - adds r6, 0x1 - cmp r6, 0x3 - ble _080369E0 - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036A0C @ =gEnemyParty - adds r0, r1 - movs r1, 0x15 - bl GetMonData - adds r1, r7, r6 - strb r0, [r1] - adds r6, 0x1 - b _08036D72 - .align 2, 0 -_08036A0C: .4byte gEnemyParty -_08036A10: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036A28 @ =gEnemyParty - adds r0, r1 - ldrb r1, [r3] - lsls r1, 9 - adds r2, 0x1 - adds r1, r2 - ldrb r1, [r1] - adds r1, 0x8 - b _08036D6A - .align 2, 0 -_08036A28: .4byte gEnemyParty -_08036A2C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036A38 @ =gEnemyParty - adds r0, r1 - movs r1, 0x1 - b _08036A46 - .align 2, 0 -_08036A38: .4byte gEnemyParty -_08036A3C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036A68 @ =gEnemyParty - adds r0, r1 - movs r1, 0x19 -_08036A46: - bl GetMonData - adds r1, r0, 0 - strb r1, [r7] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - lsrs r0, 8 - strb r0, [r7, 0x1] - movs r0, 0xFF - lsls r0, 16 - ands r0, r1 - lsrs r0, 16 - strb r0, [r7, 0x2] - movs r6, 0x3 - b _08036D72 - .align 2, 0 -_08036A68: .4byte gEnemyParty -_08036A6C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036A78 @ =gEnemyParty - adds r0, r1 - movs r1, 0x1A - b _08036D6A - .align 2, 0 -_08036A78: .4byte gEnemyParty -_08036A7C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036A88 @ =gEnemyParty - adds r0, r1 - movs r1, 0x1B - b _08036D6A - .align 2, 0 -_08036A88: .4byte gEnemyParty -_08036A8C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036A98 @ =gEnemyParty - adds r0, r1 - movs r1, 0x1C - b _08036D6A - .align 2, 0 -_08036A98: .4byte gEnemyParty -_08036A9C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036AA8 @ =gEnemyParty - adds r0, r1 - movs r1, 0x1D - b _08036D6A - .align 2, 0 -_08036AA8: .4byte gEnemyParty -_08036AAC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036AB8 @ =gEnemyParty - adds r0, r1 - movs r1, 0x1E - b _08036D6A - .align 2, 0 -_08036AB8: .4byte gEnemyParty -_08036ABC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036AC8 @ =gEnemyParty - adds r0, r1 - movs r1, 0x1F - b _08036D6A - .align 2, 0 -_08036AC8: .4byte gEnemyParty -_08036ACC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036AD8 @ =gEnemyParty - adds r0, r1 - movs r1, 0x20 - b _08036D6A - .align 2, 0 -_08036AD8: .4byte gEnemyParty -_08036ADC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036AE8 @ =gEnemyParty - adds r0, r1 - movs r1, 0x22 - b _08036D6A - .align 2, 0 -_08036AE8: .4byte gEnemyParty -_08036AEC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036AF8 @ =gEnemyParty - adds r0, r1 - movs r1, 0x23 - b _08036D6A - .align 2, 0 -_08036AF8: .4byte gEnemyParty -_08036AFC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036B08 @ =gEnemyParty - adds r0, r1 - movs r1, 0x24 - b _08036D6A - .align 2, 0 -_08036B08: .4byte gEnemyParty -_08036B0C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036B18 @ =gEnemyParty - adds r0, r1 - movs r1, 0x25 - b _08036D6A - .align 2, 0 -_08036B18: .4byte gEnemyParty -_08036B1C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036B28 @ =gEnemyParty - adds r0, r1 - movs r1, 0x26 - b _08036D6A - .align 2, 0 -_08036B28: .4byte gEnemyParty -_08036B2C: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _08036B78 @ =gEnemyParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x27 - bl GetMonData - strb r0, [r7] - adds r0, r4, 0 - movs r1, 0x28 - bl GetMonData - strb r0, [r7, 0x1] - adds r0, r4, 0 - movs r1, 0x29 - bl GetMonData - strb r0, [r7, 0x2] - adds r0, r4, 0 - movs r1, 0x2A - bl GetMonData - strb r0, [r7, 0x3] - adds r0, r4, 0 - movs r1, 0x2B - bl GetMonData - strb r0, [r7, 0x4] - adds r0, r4, 0 - movs r1, 0x2C - bl GetMonData - strb r0, [r7, 0x5] - movs r6, 0x6 - b _08036D72 - .align 2, 0 -_08036B78: .4byte gEnemyParty -_08036B7C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036B88 @ =gEnemyParty - adds r0, r1 - movs r1, 0x27 - b _08036D6A - .align 2, 0 -_08036B88: .4byte gEnemyParty -_08036B8C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036B98 @ =gEnemyParty - adds r0, r1 - movs r1, 0x28 - b _08036D6A - .align 2, 0 -_08036B98: .4byte gEnemyParty -_08036B9C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036BA8 @ =gEnemyParty - adds r0, r1 - movs r1, 0x29 - b _08036D6A - .align 2, 0 -_08036BA8: .4byte gEnemyParty -_08036BAC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036BB8 @ =gEnemyParty - adds r0, r1 - movs r1, 0x2A - b _08036D6A - .align 2, 0 -_08036BB8: .4byte gEnemyParty -_08036BBC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036BC8 @ =gEnemyParty - adds r0, r1 - movs r1, 0x2B - b _08036D6A - .align 2, 0 -_08036BC8: .4byte gEnemyParty -_08036BCC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036BD8 @ =gEnemyParty - adds r0, r1 - movs r1, 0x2C - b _08036D6A - .align 2, 0 -_08036BD8: .4byte gEnemyParty -_08036BDC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036BE8 @ =gEnemyParty - adds r0, r1 - movs r1, 0 - b _08036C06 - .align 2, 0 -_08036BE8: .4byte gEnemyParty -_08036BEC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036BF8 @ =gEnemyParty - adds r0, r1 - movs r1, 0x9 - b _08036CAA - .align 2, 0 -_08036BF8: .4byte gEnemyParty -_08036BFC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036C2C @ =gEnemyParty - adds r0, r1 - movs r1, 0x37 -_08036C06: - bl GetMonData - adds r1, r0, 0 - strb r1, [r7] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - lsrs r0, 8 - strb r0, [r7, 0x1] - movs r0, 0xFF - lsls r0, 16 - ands r0, r1 - lsrs r0, 16 - strb r0, [r7, 0x2] - lsrs r0, r1, 24 - strb r0, [r7, 0x3] - movs r6, 0x4 - b _08036D72 - .align 2, 0 -_08036C2C: .4byte gEnemyParty -_08036C30: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036C3C @ =gEnemyParty - adds r0, r1 - movs r1, 0x38 - b _08036D6A - .align 2, 0 -_08036C3C: .4byte gEnemyParty -_08036C40: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036C4C @ =gEnemyParty - adds r0, r1 - movs r1, 0x39 - b _08036CAA - .align 2, 0 -_08036C4C: .4byte gEnemyParty -_08036C50: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036C5C @ =gEnemyParty - adds r0, r1 - movs r1, 0x3A - b _08036CAA - .align 2, 0 -_08036C5C: .4byte gEnemyParty -_08036C60: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036C6C @ =gEnemyParty - adds r0, r1 - movs r1, 0x3B - b _08036CAA - .align 2, 0 -_08036C6C: .4byte gEnemyParty -_08036C70: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036C7C @ =gEnemyParty - adds r0, r1 - movs r1, 0x3C - b _08036CAA - .align 2, 0 -_08036C7C: .4byte gEnemyParty -_08036C80: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036C8C @ =gEnemyParty - adds r0, r1 - movs r1, 0x3D - b _08036CAA - .align 2, 0 -_08036C8C: .4byte gEnemyParty -_08036C90: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036C9C @ =gEnemyParty - adds r0, r1 - movs r1, 0x3E - b _08036CAA - .align 2, 0 -_08036C9C: .4byte gEnemyParty -_08036CA0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036CBC @ =gEnemyParty - adds r0, r1 - movs r1, 0x3F -_08036CAA: - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - strb r0, [r7] - lsrs r0, 8 - strb r0, [r7, 0x1] - movs r6, 0x2 - b _08036D72 - .align 2, 0 -_08036CBC: .4byte gEnemyParty -_08036CC0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036CCC @ =gEnemyParty - adds r0, r1 - movs r1, 0x16 - b _08036D6A - .align 2, 0 -_08036CCC: .4byte gEnemyParty -_08036CD0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036CDC @ =gEnemyParty - adds r0, r1 - movs r1, 0x17 - b _08036D6A - .align 2, 0 -_08036CDC: .4byte gEnemyParty -_08036CE0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036CEC @ =gEnemyParty - adds r0, r1 - movs r1, 0x18 - b _08036D6A - .align 2, 0 -_08036CEC: .4byte gEnemyParty -_08036CF0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036CFC @ =gEnemyParty - adds r0, r1 - movs r1, 0x21 - b _08036D6A - .align 2, 0 -_08036CFC: .4byte gEnemyParty -_08036D00: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036D0C @ =gEnemyParty - adds r0, r1 - movs r1, 0x2F - b _08036D6A - .align 2, 0 -_08036D0C: .4byte gEnemyParty -_08036D10: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036D1C @ =gEnemyParty - adds r0, r1 - movs r1, 0x30 - b _08036D6A - .align 2, 0 -_08036D1C: .4byte gEnemyParty -_08036D20: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036D2C @ =gEnemyParty - adds r0, r1 - movs r1, 0x32 - b _08036D6A - .align 2, 0 -_08036D2C: .4byte gEnemyParty -_08036D30: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036D3C @ =gEnemyParty - adds r0, r1 - movs r1, 0x33 - b _08036D6A - .align 2, 0 -_08036D3C: .4byte gEnemyParty -_08036D40: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036D4C @ =gEnemyParty - adds r0, r1 - movs r1, 0x34 - b _08036D6A - .align 2, 0 -_08036D4C: .4byte gEnemyParty -_08036D50: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036D5C @ =gEnemyParty - adds r0, r1 - movs r1, 0x35 - b _08036D6A - .align 2, 0 -_08036D5C: .4byte gEnemyParty -_08036D60: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08036D84 @ =gEnemyParty - adds r0, r1 - movs r1, 0x36 -_08036D6A: - bl GetMonData - strb r0, [r7] - movs r6, 0x1 -_08036D72: - adds r0, r6, 0 - add sp, 0x90 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08036D84: .4byte gEnemyParty - thumb_func_end sub_80365DC - - thumb_func_start OpponentHandlecmd1 -OpponentHandlecmd1: @ 8036D88 - push {r4-r7,lr} - sub sp, 0x58 - ldr r2, _08036E00 @ =gBattlerPartyIndexes - ldr r5, _08036E04 @ =gActiveBattler - ldrb r1, [r5] - lsls r0, r1, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - adds r4, r2, 0 - muls r4, r0 - ldr r3, _08036E08 @ =gUnknown_2022BC4 - lsls r1, 9 - adds r0, r3, 0x1 - adds r0, r1, r0 - ldrb r2, [r0] - ldr r0, _08036E0C @ =gEnemyParty - adds r0, r2, r0 - adds r6, r4, r0 - mov r0, sp - adds r4, r0, r2 - movs r2, 0 - adds r0, r3, 0x2 - adds r1, r0 - adds r7, r5, 0 - mov r12, r3 - ldrb r1, [r1] - cmp r2, r1 - bcs _08036DDE - adds r3, r0, 0 -_08036DC4: - adds r1, r4, r2 - adds r0, r6, r2 - ldrb r0, [r0] - strb r0, [r1] - adds r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - ldrb r0, [r5] - lsls r0, 9 - adds r0, r3 - ldrb r0, [r0] - cmp r2, r0 - bcc _08036DC4 -_08036DDE: - ldrb r0, [r7] - lsls r0, 9 - mov r1, r12 - adds r1, 0x2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - adds r2, r4, 0 - bl EmitDataTransfer - bl OpponentBufferExecCompleted - add sp, 0x58 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08036E00: .4byte gBattlerPartyIndexes -_08036E04: .4byte gActiveBattler -_08036E08: .4byte gUnknown_2022BC4 -_08036E0C: .4byte gEnemyParty - thumb_func_end OpponentHandlecmd1 - - thumb_func_start OpponentHandleSetAttributes -OpponentHandleSetAttributes: @ 8036E10 - push {r4,r5,lr} - ldr r1, _08036E34 @ =gUnknown_2022BC4 - ldr r0, _08036E38 @ =gActiveBattler - ldrb r2, [r0] - lsls r0, r2, 9 - adds r1, 0x2 - adds r1, r0, r1 - ldrb r0, [r1] - cmp r0, 0 - bne _08036E40 - ldr r0, _08036E3C @ =gBattlerPartyIndexes - lsls r1, r2, 1 - adds r1, r0 - ldrb r0, [r1] - bl sub_8036E68 - b _08036E5E - .align 2, 0 -_08036E34: .4byte gUnknown_2022BC4 -_08036E38: .4byte gActiveBattler -_08036E3C: .4byte gBattlerPartyIndexes -_08036E40: - ldrb r4, [r1] - movs r5, 0 -_08036E44: - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _08036E52 - adds r0, r5, 0 - bl sub_8036E68 -_08036E52: - lsrs r4, 1 - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x5 - bls _08036E44 -_08036E5E: - bl OpponentBufferExecCompleted - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end OpponentHandleSetAttributes - - thumb_func_start sub_8036E68 -sub_8036E68: @ 8036E68 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x38 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r3, _08036EA0 @ =gActiveBattler - ldrb r0, [r3] - lsls r0, 9 - ldr r2, _08036EA4 @ =gUnknown_2022BC7 - adds r4, r0, r2 - adds r7, r4, 0 - subs r1, r2, 0x2 - adds r0, r1 - ldrb r0, [r0] - adds r6, r3, 0 - adds r3, r2, 0 - cmp r0, 0x3B - bls _08036E96 - bl _08037774 -_08036E96: - lsls r0, 2 - ldr r1, _08036EA8 @ =_08036EAC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_08036EA0: .4byte gActiveBattler -_08036EA4: .4byte gUnknown_2022BC7 -_08036EA8: .4byte _08036EAC - .align 2, 0 -_08036EAC: - .4byte _08036F9C - .4byte _08037134 - .4byte _08037150 - .4byte _0803716C - .4byte _080371C0 - .4byte _080371C0 - .4byte _080371C0 - .4byte _080371C0 - .4byte _080371E0 - .4byte _08037248 - .4byte _08037248 - .4byte _08037248 - .4byte _08037248 - .4byte _08037774 - .4byte _08037774 - .4byte _08037774 - .4byte _08037774 - .4byte _08037270 - .4byte _0803728C - .4byte _080372A8 - .4byte _080372C4 - .4byte _080372E0 - .4byte _080372FC - .4byte _08037318 - .4byte _08037334 - .4byte _08037350 - .4byte _0803736C - .4byte _08037388 - .4byte _080373A4 - .4byte _080373C0 - .4byte _080373DC - .4byte _080373F8 - .4byte _0803746C - .4byte _08037488 - .4byte _080374A4 - .4byte _080374C0 - .4byte _080374DC - .4byte _080374F8 - .4byte _08037514 - .4byte _08037530 - .4byte _0803754C - .4byte _08037568 - .4byte _08037584 - .4byte _080375A0 - .4byte _080375BC - .4byte _080375D8 - .4byte _080375F4 - .4byte _08037610 - .4byte _0803762C - .4byte _08037648 - .4byte _08037664 - .4byte _08037680 - .4byte _0803769C - .4byte _080376B8 - .4byte _080376D4 - .4byte _080376F0 - .4byte _0803770C - .4byte _08037728 - .4byte _08037744 - .4byte _08037760 -_08036F9C: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _08037130 @ =gEnemyParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0xB - adds r2, r7, 0 - bl SetMonData - adds r2, r7, 0 - adds r2, 0x2E - adds r0, r4, 0 - movs r1, 0xC - bl SetMonData - movs r0, 0 - mov r8, r0 - movs r0, 0x3B - adds r0, r7 - mov r10, r0 - adds r0, r7, 0 - adds r0, 0x2B - str r0, [sp, 0x20] - adds r0, 0x19 - str r0, [sp, 0x28] - adds r0, 0x4 - str r0, [sp, 0x2C] - adds r0, 0x4 - str r0, [sp, 0x30] - subs r0, 0x22 - str r0, [sp, 0x1C] - subs r0, 0x2 - str r0, [sp, 0x18] - adds r0, 0x4 - str r0, [sp, 0x24] - adds r0, r7, 0x2 - str r0, [sp, 0x4] - adds r0, r7, 0x4 - str r0, [sp, 0x8] - adds r0, r7, 0x6 - str r0, [sp, 0xC] - adds r0, 0x2 - str r0, [sp, 0x10] - adds r0, 0x2 - str r0, [sp, 0x14] - mov r9, r4 - adds r6, r7, 0 - adds r6, 0x24 - adds r4, r7, 0 - adds r4, 0xC -_08037002: - mov r1, r8 - adds r1, 0xD - mov r0, r9 - adds r2, r4, 0 - bl SetMonData - mov r1, r8 - adds r1, 0x11 - mov r0, r9 - adds r2, r6, 0 - bl SetMonData - adds r6, 0x1 - adds r4, 0x2 - movs r0, 0x1 - add r8, r0 - mov r0, r8 - cmp r0, 0x3 - ble _08037002 - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _08037130 @ =gEnemyParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x15 - mov r2, r10 - bl SetMonData - adds r0, r4, 0 - movs r1, 0x20 - ldr r2, [sp, 0x20] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x19 - ldr r2, [sp, 0x28] - bl SetMonData - ldrb r0, [r7, 0x14] - lsls r0, 27 - lsrs r0, 27 - mov r1, sp - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x27 - mov r2, sp - bl SetMonData - mov r1, sp - ldrh r0, [r7, 0x14] - lsls r0, 22 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x28 - mov r2, sp - bl SetMonData - mov r1, sp - ldrb r0, [r7, 0x15] - lsls r0, 25 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x29 - mov r2, sp - bl SetMonData - mov r1, sp - ldr r0, [r7, 0x14] - lsls r0, 12 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x2A - mov r2, sp - bl SetMonData - mov r1, sp - ldrh r0, [r7, 0x16] - lsls r0, 23 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x2B - mov r2, sp - bl SetMonData - mov r1, sp - ldrb r0, [r7, 0x17] - lsls r0, 26 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x2C - mov r2, sp - bl SetMonData - adds r0, r4, 0 - movs r1, 0 - ldr r2, [sp, 0x2C] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x37 - ldr r2, [sp, 0x30] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x38 - ldr r2, [sp, 0x1C] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x39 - ldr r2, [sp, 0x18] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3A - ldr r2, [sp, 0x24] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3B - ldr r2, [sp, 0x4] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3C - ldr r2, [sp, 0x8] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3D - ldr r2, [sp, 0xC] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3E - ldr r2, [sp, 0x10] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3F - ldr r2, [sp, 0x14] - bl SetMonData - b _08037774 - .align 2, 0 -_08037130: .4byte gEnemyParty -_08037134: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803714C @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0xB - bl SetMonData - b _08037774 - .align 2, 0 -_0803714C: .4byte gEnemyParty -_08037150: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037168 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0xC - bl SetMonData - b _08037774 - .align 2, 0 -_08037168: .4byte gEnemyParty -_0803716C: - movs r0, 0 - mov r8, r0 - movs r0, 0xC - adds r0, r4 - mov r9, r0 - movs r0, 0x64 - adds r1, r5, 0 - muls r1, r0 - ldr r0, _080371BC @ =gEnemyParty - adds r7, r1, r0 - adds r6, r4, 0 - adds r6, 0x8 -_08037184: - mov r1, r8 - adds r1, 0xD - adds r0, r7, 0 - adds r2, r4, 0 - bl SetMonData - mov r1, r8 - adds r1, 0x11 - adds r0, r7, 0 - adds r2, r6, 0 - bl SetMonData - adds r6, 0x1 - adds r4, 0x2 - movs r0, 0x1 - add r8, r0 - mov r0, r8 - cmp r0, 0x3 - ble _08037184 - movs r0, 0x64 - muls r0, r5 - ldr r1, _080371BC @ =gEnemyParty - adds r0, r1 - movs r1, 0x15 - mov r2, r9 - bl SetMonData - b _08037774 - .align 2, 0 -_080371BC: .4byte gEnemyParty -_080371C0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080371D8 @ =gEnemyParty - adds r0, r1 - ldr r3, _080371DC @ =gUnknown_2022BC4 - ldrb r2, [r6] - lsls r2, 9 - adds r1, r3, 0x1 - adds r1, r2, r1 - ldrb r1, [r1] - adds r1, 0x9 - b _0803725E - .align 2, 0 -_080371D8: .4byte gEnemyParty -_080371DC: .4byte gUnknown_2022BC4 -_080371E0: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _08037244 @ =gEnemyParty - adds r4, r0 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - adds r0, r4, 0 - movs r1, 0x11 - str r3, [sp, 0x34] - bl SetMonData - ldrb r2, [r6] - lsls r2, 9 - ldr r3, [sp, 0x34] - adds r0, r3, 0x1 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x12 - bl SetMonData - ldrb r2, [r6] - lsls r2, 9 - ldr r3, [sp, 0x34] - adds r0, r3, 0x2 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x13 - bl SetMonData - ldrb r2, [r6] - lsls r2, 9 - ldr r3, [sp, 0x34] - adds r0, r3, 0x3 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x14 - bl SetMonData - ldrb r2, [r6] - lsls r2, 9 - ldr r3, [sp, 0x34] - adds r0, r3, 0x4 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x15 - bl SetMonData - b _08037774 - .align 2, 0 -_08037244: .4byte gEnemyParty -_08037248: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037268 @ =gEnemyParty - adds r0, r1 - ldr r3, _0803726C @ =gUnknown_2022BC4 - ldrb r2, [r6] - lsls r2, 9 - adds r1, r3, 0x1 - adds r1, r2, r1 - ldrb r1, [r1] - adds r1, 0x8 -_0803725E: - adds r3, 0x3 - adds r2, r3 - bl SetMonData - b _08037774 - .align 2, 0 -_08037268: .4byte gEnemyParty -_0803726C: .4byte gUnknown_2022BC4 -_08037270: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037288 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x1 - bl SetMonData - b _08037774 - .align 2, 0 -_08037288: .4byte gEnemyParty -_0803728C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080372A4 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x19 - bl SetMonData - b _08037774 - .align 2, 0 -_080372A4: .4byte gEnemyParty -_080372A8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080372C0 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x1A - bl SetMonData - b _08037774 - .align 2, 0 -_080372C0: .4byte gEnemyParty -_080372C4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080372DC @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x1B - bl SetMonData - b _08037774 - .align 2, 0 -_080372DC: .4byte gEnemyParty -_080372E0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080372F8 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x1C - bl SetMonData - b _08037774 - .align 2, 0 -_080372F8: .4byte gEnemyParty -_080372FC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037314 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x1D - bl SetMonData - b _08037774 - .align 2, 0 -_08037314: .4byte gEnemyParty -_08037318: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037330 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x1E - bl SetMonData - b _08037774 - .align 2, 0 -_08037330: .4byte gEnemyParty -_08037334: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803734C @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x1F - bl SetMonData - b _08037774 - .align 2, 0 -_0803734C: .4byte gEnemyParty -_08037350: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037368 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x20 - bl SetMonData - b _08037774 - .align 2, 0 -_08037368: .4byte gEnemyParty -_0803736C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037384 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x22 - bl SetMonData - b _08037774 - .align 2, 0 -_08037384: .4byte gEnemyParty -_08037388: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080373A0 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x23 - bl SetMonData - b _08037774 - .align 2, 0 -_080373A0: .4byte gEnemyParty -_080373A4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080373BC @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x24 - bl SetMonData - b _08037774 - .align 2, 0 -_080373BC: .4byte gEnemyParty -_080373C0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080373D8 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x25 - bl SetMonData - b _08037774 - .align 2, 0 -_080373D8: .4byte gEnemyParty -_080373DC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080373F4 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x26 - bl SetMonData - b _08037774 - .align 2, 0 -_080373F4: .4byte gEnemyParty -_080373F8: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _08037468 @ =gEnemyParty - adds r4, r0 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - adds r0, r4, 0 - movs r1, 0x27 - str r3, [sp, 0x34] - bl SetMonData - ldrb r2, [r6] - lsls r2, 9 - ldr r3, [sp, 0x34] - adds r0, r3, 0x1 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x28 - bl SetMonData - ldrb r2, [r6] - lsls r2, 9 - ldr r3, [sp, 0x34] - adds r0, r3, 0x2 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x29 - bl SetMonData - ldrb r2, [r6] - lsls r2, 9 - ldr r3, [sp, 0x34] - adds r0, r3, 0x3 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x2A - bl SetMonData - ldrb r2, [r6] - lsls r2, 9 - ldr r3, [sp, 0x34] - adds r0, r3, 0x4 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x2B - bl SetMonData - ldrb r2, [r6] - lsls r2, 9 - ldr r3, [sp, 0x34] - adds r0, r3, 0x5 - adds r2, r0 - adds r0, r4, 0 - b _08037506 - .align 2, 0 -_08037468: .4byte gEnemyParty -_0803746C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037484 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x27 - bl SetMonData - b _08037774 - .align 2, 0 -_08037484: .4byte gEnemyParty -_08037488: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080374A0 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x28 - bl SetMonData - b _08037774 - .align 2, 0 -_080374A0: .4byte gEnemyParty -_080374A4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080374BC @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x29 - bl SetMonData - b _08037774 - .align 2, 0 -_080374BC: .4byte gEnemyParty -_080374C0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080374D8 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x2A - bl SetMonData - b _08037774 - .align 2, 0 -_080374D8: .4byte gEnemyParty -_080374DC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080374F4 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x2B - bl SetMonData - b _08037774 - .align 2, 0 -_080374F4: .4byte gEnemyParty -_080374F8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037510 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 -_08037506: - movs r1, 0x2C - bl SetMonData - b _08037774 - .align 2, 0 -_08037510: .4byte gEnemyParty -_08037514: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803752C @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0 - bl SetMonData - b _08037774 - .align 2, 0 -_0803752C: .4byte gEnemyParty -_08037530: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037548 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x9 - bl SetMonData - b _08037774 - .align 2, 0 -_08037548: .4byte gEnemyParty -_0803754C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037564 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x37 - bl SetMonData - b _08037774 - .align 2, 0 -_08037564: .4byte gEnemyParty -_08037568: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037580 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x38 - bl SetMonData - b _08037774 - .align 2, 0 -_08037580: .4byte gEnemyParty -_08037584: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803759C @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x39 - bl SetMonData - b _08037774 - .align 2, 0 -_0803759C: .4byte gEnemyParty -_080375A0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080375B8 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x3A - bl SetMonData - b _08037774 - .align 2, 0 -_080375B8: .4byte gEnemyParty -_080375BC: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080375D4 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x3B - bl SetMonData - b _08037774 - .align 2, 0 -_080375D4: .4byte gEnemyParty -_080375D8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080375F0 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x3C - bl SetMonData - b _08037774 - .align 2, 0 -_080375F0: .4byte gEnemyParty -_080375F4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803760C @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x3D - bl SetMonData - b _08037774 - .align 2, 0 -_0803760C: .4byte gEnemyParty -_08037610: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037628 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x3E - bl SetMonData - b _08037774 - .align 2, 0 -_08037628: .4byte gEnemyParty -_0803762C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037644 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x3F - bl SetMonData - b _08037774 - .align 2, 0 -_08037644: .4byte gEnemyParty -_08037648: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037660 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x16 - bl SetMonData - b _08037774 - .align 2, 0 -_08037660: .4byte gEnemyParty -_08037664: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803767C @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x17 - bl SetMonData - b _08037774 - .align 2, 0 -_0803767C: .4byte gEnemyParty -_08037680: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037698 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x18 - bl SetMonData - b _08037774 - .align 2, 0 -_08037698: .4byte gEnemyParty -_0803769C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080376B4 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x21 - bl SetMonData - b _08037774 - .align 2, 0 -_080376B4: .4byte gEnemyParty -_080376B8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080376D0 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x2F - bl SetMonData - b _08037774 - .align 2, 0 -_080376D0: .4byte gEnemyParty -_080376D4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080376EC @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x30 - bl SetMonData - b _08037774 - .align 2, 0 -_080376EC: .4byte gEnemyParty -_080376F0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037708 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x32 - bl SetMonData - b _08037774 - .align 2, 0 -_08037708: .4byte gEnemyParty -_0803770C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037724 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x33 - bl SetMonData - b _08037774 - .align 2, 0 -_08037724: .4byte gEnemyParty -_08037728: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037740 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x34 - bl SetMonData - b _08037774 - .align 2, 0 -_08037740: .4byte gEnemyParty -_08037744: - movs r0, 0x64 - muls r0, r5 - ldr r1, _0803775C @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x35 - bl SetMonData - b _08037774 - .align 2, 0 -_0803775C: .4byte gEnemyParty -_08037760: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08037784 @ =gEnemyParty - adds r0, r1 - ldrb r2, [r6] - lsls r2, 9 - adds r2, r3 - movs r1, 0x36 - bl SetMonData -_08037774: - add sp, 0x38 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08037784: .4byte gEnemyParty - thumb_func_end sub_8036E68 - - thumb_func_start OpponentHandlecmd3 -OpponentHandlecmd3: @ 8037788 - push {r4-r7,lr} - ldr r1, _080377EC @ =gBattlerPartyIndexes - ldr r7, _080377F0 @ =gActiveBattler - ldrb r2, [r7] - lsls r0, r2, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - adds r3, r1, 0 - muls r3, r0 - ldr r4, _080377F4 @ =gUnknown_2022BC4 - lsls r2, 9 - adds r0, r4, 0x1 - adds r0, r2, r0 - ldrb r0, [r0] - ldr r1, _080377F8 @ =gEnemyParty - adds r0, r1 - adds r5, r3, r0 - movs r3, 0 - adds r0, r4, 0x2 - adds r2, r0 - ldrb r2, [r2] - cmp r3, r2 - bcs _080377E0 - adds r6, r4, 0 - adds r2, r7, 0 - adds r4, r0, 0 -_080377BE: - adds r1, r5, r3 - ldrb r0, [r2] - lsls r0, 9 - adds r0, 0x3 - adds r0, r3, r0 - adds r0, r6 - ldrb r0, [r0] - strb r0, [r1] - adds r0, r3, 0x1 - lsls r0, 24 - lsrs r3, r0, 24 - ldrb r0, [r2] - lsls r0, 9 - adds r0, r4 - ldrb r0, [r0] - cmp r3, r0 - bcc _080377BE -_080377E0: - bl OpponentBufferExecCompleted - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080377EC: .4byte gBattlerPartyIndexes -_080377F0: .4byte gActiveBattler -_080377F4: .4byte gUnknown_2022BC4 -_080377F8: .4byte gEnemyParty - thumb_func_end OpponentHandlecmd3 - - thumb_func_start sub_80377FC -sub_80377FC: @ 80377FC - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r7, _0803787C @ =gBattlerPartyIndexes - ldr r4, _08037880 @ =gActiveBattler - ldrb r0, [r4] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - movs r5, 0x64 - muls r0, r5 - ldr r6, _08037884 @ =gEnemyParty - adds r0, r6 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, _08037888 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _08037890 - ldrb r1, [r4] - lsls r0, r1, 1 - adds r0, r7 - ldrh r0, [r0] - muls r0, r5 - adds r0, r6 - bl sub_8034658 - ldrb r0, [r4] - bl sub_8074900 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r3, _0803788C @ =gUnknown_2024018 - ldr r0, [r3] - ldrb r1, [r4] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] - ldr r0, [r3] - ldrb r1, [r4] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x1] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0, 0x1] - b _080378AA - .align 2, 0 -_0803787C: .4byte gBattlerPartyIndexes -_08037880: .4byte gActiveBattler -_08037884: .4byte gEnemyParty -_08037888: .4byte gBattleTypeFlags -_0803788C: .4byte gUnknown_2024018 -_08037890: - ldrb r1, [r4] - lsls r0, r1, 1 - adds r0, r7 - ldrh r0, [r0] - muls r0, r5 - adds r0, r6 - bl BattleLoadOpponentMonSpriteGfx - ldrb r0, [r4] - bl GetBankSpriteDefault_Y - lsls r0, 24 - lsrs r5, r0, 24 -_080378AA: - ldr r7, _0803799C @ =gActiveBattler - ldrb r0, [r7] - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - mov r0, r8 - bl SetMultiuseSpriteTemplateToPokemon - ldr r6, _080379A0 @ =gMultiuseSpriteTemplate - ldrb r0, [r7] - movs r1, 0x2 - bl sub_8074480 - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r7] - bl sub_807685C - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - adds r0, r6, 0 - adds r1, r4, 0 - adds r2, r5, 0 - bl CreateSprite - ldr r4, _080379A4 @ =gBattlerSpriteIds - ldrb r1, [r7] - adds r1, r4 - strb r0, [r1] - ldr r5, _080379A8 @ =gSprites - ldrb r0, [r7] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _080379AC @ =0x0000ff10 - strh r1, [r0, 0x24] - ldrb r2, [r7] - adds r0, r2, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - strh r2, [r0, 0x2E] - ldrb r0, [r7] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - mov r1, r8 - strh r1, [r0, 0x32] - ldrb r3, [r7] - adds r0, r3, r4 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - lsls r3, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r2, [r7] - adds r4, r2, r4 - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _080379B0 @ =gBattleMonForms - adds r2, r1 - ldrb r1, [r2] - bl StartSpriteAnim - ldr r0, _080379B4 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - bne _08037986 - ldrb r4, [r7] - ldr r1, _080379B8 @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080379BC @ =gEnemyParty - adds r0, r1 - movs r1, 0xB - bl GetMonData - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - adds r0, r4, 0 - bl SetBankEnemyShadowSpriteCallback -_08037986: - ldr r0, _080379C0 @ =gUnknown_3004FE0 - ldrb r1, [r7] - lsls r1, 2 - adds r1, r0 - ldr r0, _080379C4 @ =sub_8035FE8 - str r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0803799C: .4byte gActiveBattler -_080379A0: .4byte gMultiuseSpriteTemplate -_080379A4: .4byte gBattlerSpriteIds -_080379A8: .4byte gSprites -_080379AC: .4byte 0x0000ff10 -_080379B0: .4byte gBattleMonForms -_080379B4: .4byte gBattleTypeFlags -_080379B8: .4byte gBattlerPartyIndexes -_080379BC: .4byte gEnemyParty -_080379C0: .4byte gUnknown_3004FE0 -_080379C4: .4byte sub_8035FE8 - thumb_func_end sub_80377FC - - thumb_func_start OpponentHandleSwitchInAnim -OpponentHandleSwitchInAnim: @ 80379C8 - push {r4,lr} - ldr r4, _08037A10 @ =gActiveBattler - ldrb r0, [r4] - ldr r1, _08037A14 @ =gBattleStruct - ldr r1, [r1] - adds r0, r1 - adds r0, 0x5C - movs r1, 0x6 - strb r1, [r0] - ldr r1, _08037A18 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r2, r0, 1 - adds r2, r1 - ldr r3, _08037A1C @ =gUnknown_2022BC4 - lsls r0, 9 - adds r1, r3, 0x1 - adds r0, r1 - ldrb r0, [r0] - strh r0, [r2] - ldrb r0, [r4] - lsls r1, r0, 9 - adds r3, 0x2 - adds r1, r3 - ldrb r1, [r1] - bl sub_8037A28 - ldr r1, _08037A20 @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _08037A24 @ =sub_8036408 - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08037A10: .4byte gActiveBattler -_08037A14: .4byte gBattleStruct -_08037A18: .4byte gBattlerPartyIndexes -_08037A1C: .4byte gUnknown_2022BC4 -_08037A20: .4byte gUnknown_3004FE0 -_08037A24: .4byte sub_8036408 - thumb_func_end OpponentHandleSwitchInAnim - - thumb_func_start sub_8037A28 -sub_8037A28: @ 8037A28 - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - lsls r1, 24 - lsrs r1, 24 - adds r0, r6, 0 - bl ClearTemporarySpeciesSpriteData - ldr r0, _08037B84 @ =gBattlerPartyIndexes - lsls r4, r6, 1 - adds r4, r0 - ldr r0, _08037B88 @ =gUnknown_2022BC4 - lsls r1, r6, 9 - adds r0, 0x1 - adds r1, r0 - ldrb r0, [r1] - strh r0, [r4] - ldrh r0, [r4] - movs r1, 0x64 - mov r9, r1 - mov r1, r9 - muls r1, r0 - adds r0, r1, 0 - ldr r5, _08037B8C @ =gEnemyParty - adds r0, r5 - movs r1, 0xB - bl GetMonData - mov r8, r0 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, _08037B90 @ =sub_8033E3C - bl CreateInvisibleSpriteWithCallback - ldr r1, _08037B94 @ =gUnknown_3004FFC - mov r10, r1 - add r10, r6 - mov r1, r10 - strb r0, [r1] - ldrh r0, [r4] - mov r1, r9 - muls r1, r0 - adds r0, r1, 0 - adds r0, r5 - adds r1, r6, 0 - bl BattleLoadOpponentMonSpriteGfx - adds r0, r6, 0 - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - mov r0, r8 - bl SetMultiuseSpriteTemplateToPokemon - ldr r0, _08037B98 @ =gMultiuseSpriteTemplate - mov r9, r0 - adds r0, r6, 0 - movs r1, 0x2 - bl sub_8074480 - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - adds r0, r6, 0 - bl GetBankSpriteDefault_Y - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r6, 0 - bl sub_807685C - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - mov r0, r9 - adds r1, r5, 0 - adds r2, r4, 0 - bl CreateSprite - ldr r4, _08037B9C @ =gBattlerSpriteIds - adds r4, r6, r4 - strb r0, [r4] - ldr r5, _08037BA0 @ =gSprites - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - strh r6, [r0, 0x2E] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - mov r1, r8 - strh r1, [r0, 0x32] - mov r0, r10 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r1, [r4] - strh r1, [r0, 0x30] - ldrb r0, [r4] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - lsls r3, r6, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _08037BA4 @ =gBattleMonForms - adds r6, r1 - ldrb r1, [r6] - bl StartSpriteAnim - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r5, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _08037BA8 @ =SpriteCallbackDummy - str r1, [r0] - movs r0, 0 - movs r1, 0xFE - bl DoPokeballSendOutAnimation - mov r1, r10 - ldrb r2, [r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r5 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0x2E] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08037B84: .4byte gBattlerPartyIndexes -_08037B88: .4byte gUnknown_2022BC4 -_08037B8C: .4byte gEnemyParty -_08037B90: .4byte sub_8033E3C -_08037B94: .4byte gUnknown_3004FFC -_08037B98: .4byte gMultiuseSpriteTemplate -_08037B9C: .4byte gBattlerSpriteIds -_08037BA0: .4byte gSprites -_08037BA4: .4byte gBattleMonForms -_08037BA8: .4byte SpriteCallbackDummy - thumb_func_end sub_8037A28 - - thumb_func_start sub_8037BAC -sub_8037BAC: @ 8037BAC - push {r4-r6,lr} - ldr r1, _08037BE0 @ =gUnknown_2022BC4 - ldr r6, _08037BE4 @ =gActiveBattler - ldrb r2, [r6] - lsls r0, r2, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r3, [r0] - cmp r3, 0 - bne _08037BF4 - ldr r0, _08037BE8 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - strb r3, [r0, 0x4] - ldr r1, _08037BEC @ =gUnknown_3004FE0 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _08037BF0 @ =sub_8037C44 - str r1, [r0] - b _08037C30 - .align 2, 0 -_08037BE0: .4byte gUnknown_2022BC4 -_08037BE4: .4byte gActiveBattler -_08037BE8: .4byte gUnknown_2024018 -_08037BEC: .4byte gUnknown_3004FE0 -_08037BF0: .4byte sub_8037C44 -_08037BF4: - ldr r5, _08037C38 @ =gBattlerSpriteIds - adds r0, r2, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _08037C3C @ =gSprites - adds r0, r4 - bl FreeSpriteOamMatrix - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - ldrb r0, [r6] - bl EnemyShadowCallbackToSetInvisible - ldr r1, _08037C40 @ =gUnknown_3004FF0 - ldrb r0, [r6] - adds r0, r1 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible - bl OpponentBufferExecCompleted -_08037C30: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08037C38: .4byte gBattlerSpriteIds -_08037C3C: .4byte gSprites -_08037C40: .4byte gUnknown_3004FF0 - thumb_func_end sub_8037BAC - - thumb_func_start sub_8037C44 -sub_8037C44: @ 8037C44 - push {r4-r6,lr} - ldr r6, _08037C64 @ =gUnknown_2024018 - ldr r4, [r6] - ldr r5, _08037C68 @ =gActiveBattler - ldrb r2, [r5] - ldr r1, [r4, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r3, r0, r1 - ldrb r0, [r3, 0x4] - cmp r0, 0 - beq _08037C6C - cmp r0, 0x1 - beq _08037C9A - b _08037CC2 - .align 2, 0 -_08037C64: .4byte gUnknown_2024018 -_08037C68: .4byte gActiveBattler -_08037C6C: - ldr r1, [r4] - lsls r0, r2, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _08037C86 - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x5 - bl InitAndLaunchSpecialAnimation -_08037C86: - ldr r0, [r6] - ldrb r1, [r5] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x1 - strb r1, [r0, 0x4] - b _08037CC2 -_08037C9A: - ldrb r1, [r3] - movs r0, 0x40 - ands r0, r1 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _08037CC2 - strb r0, [r3, 0x4] - ldrb r2, [r5] - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x2 - bl InitAndLaunchSpecialAnimation - ldr r1, _08037CC8 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _08037CCC @ =sub_8036170 - str r1, [r0] -_08037CC2: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08037CC8: .4byte gUnknown_3004FE0 -_08037CCC: .4byte sub_8036170 - thumb_func_end sub_8037C44 - - thumb_func_start sub_8037CD0 -sub_8037CD0: @ 8037CD0 - push {r4-r6,lr} - mov r6, r9 - mov r5, r8 - push {r5,r6} - ldr r3, _08037CEC @ =gTrainerBattleOpponent_A - ldrh r1, [r3] - movs r0, 0x80 - lsls r0, 3 - cmp r1, r0 - bne _08037CF0 - bl GetSecretBaseTrainerPicIndex - b _08037D26 - .align 2, 0 -_08037CEC: .4byte gTrainerBattleOpponent_A -_08037CF0: - ldr r0, _08037D04 @ =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _08037D08 - bl sub_80E6078 - b _08037D26 - .align 2, 0 -_08037D04: .4byte gBattleTypeFlags -_08037D08: - movs r0, 0x80 - lsls r0, 12 - ands r0, r1 - cmp r0, 0 - beq _08037D18 - bl sub_815DA3C - b _08037D26 -_08037D18: - movs r0, 0x80 - lsls r0, 4 - ands r1, r0 - cmp r1, 0 - beq _08037D2C - bl GetEreaderTrainerFrontSpriteId -_08037D26: - lsls r0, 24 - lsrs r0, 24 - b _08037D3A -_08037D2C: - ldr r2, _08037E6C @ =gTrainers - ldrh r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrb r0, [r0, 0x3] -_08037D3A: - mov r9, r0 - ldr r0, _08037E70 @ =gActiveBattler - mov r8, r0 - ldrb r1, [r0] - mov r0, r9 - bl sub_80346C4 - mov r1, r8 - ldrb r0, [r1] - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - mov r0, r9 - bl SetMultiuseSpriteTemplateToTrainerBack - ldr r5, _08037E74 @ =gMultiuseSpriteTemplate - ldr r1, _08037E78 @ =gUnknown_823932C - mov r2, r9 - lsls r0, r2, 2 - adds r0, r1 - ldrb r0, [r0] - movs r4, 0x8 - subs r4, r0 - lsls r4, 18 - movs r0, 0xA0 - lsls r0, 14 - adds r4, r0 - asrs r4, 16 - mov r1, r8 - ldrb r0, [r1] - bl sub_807685C - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - adds r0, r5, 0 - movs r1, 0xB0 - adds r2, r4, 0 - bl CreateSprite - ldr r5, _08037E7C @ =gBattlerSpriteIds - mov r2, r8 - ldrb r1, [r2] - adds r1, r5 - strb r0, [r1] - ldr r4, _08037E80 @ =gSprites - ldrb r0, [r2] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _08037E84 @ =0x0000ff10 - strh r1, [r0, 0x24] - ldrb r0, [r2] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x2 - strh r1, [r0, 0x2E] - ldr r0, _08037E88 @ =gTrainerFrontPicPaletteTable - mov r1, r9 - lsls r6, r1, 3 - adds r0, r6, r0 - ldrh r0, [r0, 0x4] - bl IndexOfSpritePaletteTag - mov r2, r8 - ldrb r1, [r2] - adds r1, r5 - ldrb r1, [r1] - lsls r2, r1, 4 - adds r2, r1 - lsls r2, 2 - adds r2, r4 - lsls r0, 4 - ldrb r3, [r2, 0x5] - movs r1, 0xF - ands r1, r3 - orrs r1, r0 - strb r1, [r2, 0x5] - mov r1, r8 - ldrb r0, [r1] - adds r0, r5 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r1, 0x4] - lsls r0, 22 - lsrs r0, 22 - strh r0, [r1, 0x38] - ldr r0, _08037E8C @ =gTrainerFrontPicTable - adds r6, r0 - ldrh r0, [r6, 0x6] - bl GetSpriteTileStartByTag - mov r2, r8 - ldrb r1, [r2] - adds r1, r5 - ldrb r2, [r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - ldr r2, _08037E90 @ =0x000003ff - ands r2, r0 - ldrh r3, [r1, 0x4] - ldr r0, _08037E94 @ =0xfffffc00 - ands r0, r3 - orrs r0, r2 - strh r0, [r1, 0x4] - mov r1, r8 - ldrb r0, [r1] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - mov r2, r9 - strh r2, [r0, 0x6] - mov r1, r8 - ldrb r0, [r1] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _08037E98 @ =sub_8033EEC - str r1, [r0] - ldr r1, _08037E9C @ =gUnknown_3004FE0 - mov r2, r8 - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _08037EA0 @ =sub_8035AE8 - str r1, [r0] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08037E6C: .4byte gTrainers -_08037E70: .4byte gActiveBattler -_08037E74: .4byte gMultiuseSpriteTemplate -_08037E78: .4byte gUnknown_823932C -_08037E7C: .4byte gBattlerSpriteIds -_08037E80: .4byte gSprites -_08037E84: .4byte 0x0000ff10 -_08037E88: .4byte gTrainerFrontPicPaletteTable -_08037E8C: .4byte gTrainerFrontPicTable -_08037E90: .4byte 0x000003ff -_08037E94: .4byte 0xfffffc00 -_08037E98: .4byte sub_8033EEC -_08037E9C: .4byte gUnknown_3004FE0 -_08037EA0: .4byte sub_8035AE8 - thumb_func_end sub_8037CD0 - - thumb_func_start sub_8037EA4 -sub_8037EA4: @ 8037EA4 - push {r4-r6,lr} - mov r6, r9 - mov r5, r8 - push {r5,r6} - ldr r3, _08037EC0 @ =gTrainerBattleOpponent_A - ldrh r1, [r3] - movs r0, 0x80 - lsls r0, 3 - cmp r1, r0 - bne _08037EC4 - bl GetSecretBaseTrainerPicIndex - b _08037EFA - .align 2, 0 -_08037EC0: .4byte gTrainerBattleOpponent_A -_08037EC4: - ldr r0, _08037ED8 @ =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _08037EDC - bl sub_80E6078 - b _08037EFA - .align 2, 0 -_08037ED8: .4byte gBattleTypeFlags -_08037EDC: - movs r0, 0x80 - lsls r0, 12 - ands r0, r1 - cmp r0, 0 - beq _08037EEC - bl sub_815DA3C - b _08037EFA -_08037EEC: - movs r0, 0x80 - lsls r0, 4 - ands r1, r0 - cmp r1, 0 - beq _08037F00 - bl GetEreaderTrainerFrontSpriteId -_08037EFA: - lsls r0, 24 - lsrs r0, 24 - b _08037F0E -_08037F00: - ldr r2, _08038040 @ =gTrainers - ldrh r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrb r0, [r0, 0x3] -_08037F0E: - mov r9, r0 - ldr r0, _08038044 @ =gActiveBattler - mov r8, r0 - ldrb r1, [r0] - mov r0, r9 - bl sub_80346C4 - mov r1, r8 - ldrb r0, [r1] - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - mov r0, r9 - bl SetMultiuseSpriteTemplateToTrainerBack - ldr r0, _08038048 @ =gMultiuseSpriteTemplate - ldr r2, _0803804C @ =gUnknown_823932C - mov r3, r9 - lsls r1, r3, 2 - adds r1, r2 - ldrb r1, [r1] - movs r2, 0x8 - subs r2, r1 - lsls r2, 18 - movs r1, 0xA0 - lsls r1, 14 - adds r2, r1 - asrs r2, 16 - movs r1, 0xB0 - movs r3, 0x1E - bl CreateSprite - ldr r5, _08038050 @ =gBattlerSpriteIds - mov r2, r8 - ldrb r1, [r2] - adds r1, r5 - strb r0, [r1] - ldr r4, _08038054 @ =gSprites - ldrb r0, [r2] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x60 - strh r1, [r0, 0x24] - ldrb r0, [r2] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r0, 0x20] - adds r1, 0x20 - strh r1, [r0, 0x20] - ldrb r0, [r2] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _08038058 @ =0x0000fffe - strh r1, [r0, 0x2E] - ldr r0, _0803805C @ =gTrainerFrontPicPaletteTable - mov r3, r9 - lsls r6, r3, 3 - adds r0, r6, r0 - ldrh r0, [r0, 0x4] - bl IndexOfSpritePaletteTag - mov r2, r8 - ldrb r1, [r2] - adds r1, r5 - ldrb r1, [r1] - lsls r2, r1, 4 - adds r2, r1 - lsls r2, 2 - adds r2, r4 - lsls r0, 4 - ldrb r3, [r2, 0x5] - movs r1, 0xF - ands r1, r3 - orrs r1, r0 - strb r1, [r2, 0x5] - mov r3, r8 - ldrb r0, [r3] - adds r0, r5 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r1, 0x4] - lsls r0, 22 - lsrs r0, 22 - strh r0, [r1, 0x38] - ldr r0, _08038060 @ =gTrainerFrontPicTable - adds r6, r0 - ldrh r0, [r6, 0x6] - bl GetSpriteTileStartByTag - mov r2, r8 - ldrb r1, [r2] - adds r1, r5 - ldrb r2, [r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - ldr r2, _08038064 @ =0x000003ff - ands r2, r0 - ldrh r3, [r1, 0x4] - ldr r0, _08038068 @ =0xfffffc00 - ands r0, r3 - orrs r0, r2 - strh r0, [r1, 0x4] - mov r3, r8 - ldrb r0, [r3] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - mov r1, r9 - strh r1, [r0, 0x6] - ldrb r0, [r3] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _0803806C @ =sub_8033EEC - str r1, [r0] - ldr r1, _08038070 @ =gUnknown_3004FE0 - ldrb r0, [r3] - lsls r0, 2 - adds r0, r1 - ldr r1, _08038074 @ =sub_8035B20 - str r1, [r0] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08038040: .4byte gTrainers -_08038044: .4byte gActiveBattler -_08038048: .4byte gMultiuseSpriteTemplate -_0803804C: .4byte gUnknown_823932C -_08038050: .4byte gBattlerSpriteIds -_08038054: .4byte gSprites -_08038058: .4byte 0x0000fffe -_0803805C: .4byte gTrainerFrontPicPaletteTable -_08038060: .4byte gTrainerFrontPicTable -_08038064: .4byte 0x000003ff -_08038068: .4byte 0xfffffc00 -_0803806C: .4byte sub_8033EEC -_08038070: .4byte gUnknown_3004FE0 -_08038074: .4byte sub_8035B20 - thumb_func_end sub_8037EA4 - - thumb_func_start sub_8038078 -sub_8038078: @ 8038078 - push {r4-r6,lr} - ldr r6, _08038108 @ =gBattlerSpriteIds - ldr r4, _0803810C @ =gActiveBattler - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r5, _08038110 @ =gSprites - adds r0, r5 - bl oamt_add_pos2_onto_pos1 - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - movs r1, 0x23 - strh r1, [r0, 0x2E] - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - movs r1, 0x8C - lsls r1, 1 - strh r1, [r0, 0x32] - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrh r1, [r0, 0x22] - strh r1, [r0, 0x36] - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r5, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _08038114 @ =sub_8075590 - str r1, [r0] - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _08038118 @ =SpriteCallbackDummy - bl StoreSpriteCallbackInData6 - ldr r1, _0803811C @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _08038120 @ =sub_8035B58 - str r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08038108: .4byte gBattlerSpriteIds -_0803810C: .4byte gActiveBattler -_08038110: .4byte gSprites -_08038114: .4byte sub_8075590 -_08038118: .4byte SpriteCallbackDummy -_0803811C: .4byte gUnknown_3004FE0 -_08038120: .4byte sub_8035B58 - thumb_func_end sub_8038078 - - thumb_func_start sub_8038124 -sub_8038124: @ 8038124 - push {r4-r6,lr} - ldr r6, _08038170 @ =gUnknown_2024018 - ldr r4, [r6] - ldr r5, _08038174 @ =gActiveBattler - ldrb r2, [r5] - ldr r0, [r4, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r3, r1, r0 - ldrb r0, [r3, 0x4] - cmp r0, 0 - bne _08038178 - ldr r1, [r4] - lsls r0, r2, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _08038158 - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x5 - bl InitAndLaunchSpecialAnimation -_08038158: - ldr r0, [r6] - ldrb r1, [r5] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x4] - adds r1, 0x1 - strb r1, [r0, 0x4] - b _080381B4 - .align 2, 0 -_08038170: .4byte gUnknown_2024018 -_08038174: .4byte gActiveBattler -_08038178: - ldrb r1, [r3] - movs r0, 0x40 - ands r0, r1 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080381B4 - strb r0, [r3, 0x4] - movs r0, 0x10 - movs r1, 0x3F - bl PlaySE12WithPanning - ldr r2, _080381BC @ =gSprites - ldr r1, _080381C0 @ =gBattlerSpriteIds - ldrb r0, [r5] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _080381C4 @ =sub_8011EA0 - str r1, [r0] - ldr r1, _080381C8 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080381CC @ =sub_803612C - str r1, [r0] -_080381B4: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080381BC: .4byte gSprites -_080381C0: .4byte gBattlerSpriteIds -_080381C4: .4byte sub_8011EA0 -_080381C8: .4byte gUnknown_3004FE0 -_080381CC: .4byte sub_803612C - thumb_func_end sub_8038124 - - thumb_func_start sub_80381D0 -sub_80381D0: @ 80381D0 - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80381D0 - - thumb_func_start sub_80381DC -sub_80381DC: @ 80381DC - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80381DC - - thumb_func_start sub_80381E8 -sub_80381E8: @ 80381E8 - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80381E8 - - thumb_func_start sub_80381F4 -sub_80381F4: @ 80381F4 - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80381F4 - - thumb_func_start sub_8038200 -sub_8038200: @ 8038200 - push {r4-r6,lr} - ldr r6, _080382E4 @ =gActiveBattler - ldrb r0, [r6] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - beq _08038212 - b _08038326 -_08038212: - ldr r0, _080382E8 @ =gUnknown_2022BC4 - mov r12, r0 - ldrb r2, [r6] - lsls r2, 9 - adds r0, 0x1 - adds r0, r2, r0 - ldrb r0, [r0] - mov r1, r12 - adds r1, 0x2 - adds r1, r2, r1 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - ldr r5, _080382EC @ =gAnimMoveTurn - mov r1, r12 - adds r1, 0x3 - adds r2, r1 - ldrb r1, [r2] - strb r1, [r5] - ldr r4, _080382F0 @ =gUnknown_2037EEC - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0x4 - adds r1, r2, r1 - ldrb r3, [r1] - mov r1, r12 - adds r1, 0x5 - adds r2, r1 - ldrb r1, [r2] - lsls r1, 8 - orrs r3, r1 - strh r3, [r4] - ldr r4, _080382F4 @ =gUnknown_2037EE8 - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0x6 - adds r1, r2, r1 - ldrb r3, [r1] - mov r1, r12 - adds r1, 0x7 - adds r1, r2, r1 - ldrb r1, [r1] - lsls r1, 8 - orrs r3, r1 - mov r1, r12 - adds r1, 0x8 - adds r1, r2, r1 - ldrb r1, [r1] - lsls r1, 16 - orrs r3, r1 - mov r1, r12 - adds r1, 0x9 - adds r2, r1 - ldrb r1, [r2] - lsls r1, 24 - orrs r3, r1 - str r3, [r4] - ldr r3, _080382F8 @ =gUnknown_2037EFE - ldrb r1, [r6] - lsls r1, 9 - mov r2, r12 - adds r2, 0xA - adds r1, r2 - ldrb r1, [r1] - strb r1, [r3] - ldr r4, _080382FC @ =gUnknown_2037F00 - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0xC - adds r1, r2, r1 - ldrb r3, [r1] - mov r1, r12 - adds r1, 0xD - adds r2, r1 - ldrb r1, [r2] - lsls r1, 8 - orrs r3, r1 - strh r3, [r4] - ldr r3, _08038300 @ =gAnimDisableStructPtr - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0x10 - adds r2, r1 - str r2, [r3] - ldr r3, _08038304 @ =gUnknown_2024008 - ldrb r1, [r6] - lsls r1, 2 - adds r1, r3 - ldr r2, [r2] - str r2, [r1] - ldrb r1, [r5] - bl IsMoveWithoutAnimation - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - beq _08038308 - bl OpponentBufferExecCompleted - b _08038326 - .align 2, 0 -_080382E4: .4byte gActiveBattler -_080382E8: .4byte gUnknown_2022BC4 -_080382EC: .4byte gAnimMoveTurn -_080382F0: .4byte gUnknown_2037EEC -_080382F4: .4byte gUnknown_2037EE8 -_080382F8: .4byte gUnknown_2037EFE -_080382FC: .4byte gUnknown_2037F00 -_08038300: .4byte gAnimDisableStructPtr -_08038304: .4byte gUnknown_2024008 -_08038308: - ldr r0, _0803832C @ =gUnknown_2024018 - ldr r0, [r0] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strb r3, [r0, 0x4] - ldr r1, _08038330 @ =gUnknown_3004FE0 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _08038334 @ =sub_8038338 - str r1, [r0] -_08038326: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0803832C: .4byte gUnknown_2024018 -_08038330: .4byte gUnknown_3004FE0 -_08038334: .4byte sub_8038338 - thumb_func_end sub_8038200 - - thumb_func_start sub_8038338 -sub_8038338: @ 8038338 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r2, _08038384 @ =gUnknown_2022BC4 - ldr r6, _08038388 @ =gActiveBattler - ldrb r3, [r6] - lsls r1, r3, 9 - adds r0, r2, 0x1 - mov r10, r0 - adds r0, r1, r0 - ldrb r4, [r0] - adds r5, r2, 0x2 - mov r9, r5 - adds r0, r1, r5 - ldrb r0, [r0] - lsls r0, 8 - orrs r4, r0 - adds r2, 0xB - adds r1, r2 - ldrb r1, [r1] - mov r8, r1 - ldr r7, _0803838C @ =gUnknown_2024018 - ldr r5, [r7] - ldr r1, [r5, 0x4] - lsls r0, r3, 1 - adds r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r2, [r0, 0x4] - cmp r2, 0x1 - beq _080383D0 - cmp r2, 0x1 - bgt _08038390 - cmp r2, 0 - beq _0803839A - b _080384AC - .align 2, 0 -_08038384: .4byte gUnknown_2022BC4 -_08038388: .4byte gActiveBattler -_0803838C: .4byte gUnknown_2024018 -_08038390: - cmp r2, 0x2 - beq _080383FA - cmp r2, 0x3 - beq _08038470 - b _080384AC -_0803839A: - ldr r1, [r5] - lsls r0, r3, 2 - adds r1, r0, r1 - ldrb r2, [r1] - movs r0, 0xC - ands r0, r2 - cmp r0, 0x4 - bne _080383BC - movs r0, 0x8 - orrs r0, r2 - strb r0, [r1] - ldrb r2, [r6] - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x5 - bl InitAndLaunchSpecialAnimation -_080383BC: - ldr r0, [r7] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x1 - strb r1, [r0, 0x4] - b _080384AC -_080383D0: - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _080384AC - movs r0, 0 - bl sub_8035450 - adds r0, r4, 0 - bl DoMoveAnim - ldr r0, [r7] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x2 - strb r1, [r0, 0x4] - b _080384AC -_080383FA: - ldr r0, _08038460 @ =gUnknown_2037EDC - ldr r0, [r0] - bl _call_via_r0 - ldr r0, _08038464 @ =gUnknown_2037EE1 - ldrb r0, [r0] - cmp r0, 0 - bne _080384AC - movs r0, 0x1 - bl sub_8035450 - ldr r0, [r7] - ldrb r2, [r6] - ldr r1, [r0] - lsls r0, r2, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _08038448 - mov r0, r8 - cmp r0, 0x1 - bhi _08038448 - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x6 - bl InitAndLaunchSpecialAnimation - ldr r0, [r7] - ldrb r1, [r6] - ldr r0, [r0] - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1] - movs r0, 0x9 - negs r0, r0 - ands r0, r2 - strb r0, [r1] -_08038448: - ldr r0, _08038468 @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _0803846C @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x3 - strb r1, [r0, 0x4] - b _080384AC - .align 2, 0 -_08038460: .4byte gUnknown_2037EDC -_08038464: .4byte gUnknown_2037EE1 -_08038468: .4byte gUnknown_2024018 -_0803846C: .4byte gActiveBattler -_08038470: - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - bne _080384AC - bl CopyAllBattleSpritesInvisibilities - ldrb r0, [r6] - lsls r2, r0, 9 - mov r3, r10 - adds r1, r2, r3 - ldrb r1, [r1] - add r2, r9 - ldrb r2, [r2] - lsls r2, 8 - orrs r1, r2 - bl TrySetBehindSubstituteSpriteBit - ldr r0, [r7] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strb r4, [r0, 0x4] - bl OpponentBufferExecCompleted -_080384AC: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_8038338 - - thumb_func_start sub_80384BC -sub_80384BC: @ 80384BC - push {r4,lr} - ldr r0, _080384F0 @ =gBattle_BG0_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080384F4 @ =gBattle_BG0_Y - strh r1, [r0] - ldr r0, _080384F8 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 9 - ldr r1, _080384FC @ =gUnknown_2022BC6 - adds r4, r0, r1 - ldrh r0, [r4] - bl sub_80D7274 - ldrh r0, [r4] - bl sub_80D89B0 - lsls r0, 24 - cmp r0, 0 - beq _08038504 - ldr r0, _08038500 @ =gDisplayedStringBattle - movs r1, 0x40 - bl sub_80D87BC - b _0803850C - .align 2, 0 -_080384F0: .4byte gBattle_BG0_X -_080384F4: .4byte gBattle_BG0_Y -_080384F8: .4byte gActiveBattler -_080384FC: .4byte gUnknown_2022BC6 -_08038500: .4byte gDisplayedStringBattle -_08038504: - ldr r0, _08038534 @ =gDisplayedStringBattle - movs r1, 0 - bl sub_80D87BC -_0803850C: - ldr r0, _08038538 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08038568 - ldrh r1, [r4] - cmp r1, 0xE3 - beq _0803854C - ldr r0, _0803853C @ =0x0000017f - cmp r1, r0 - bne _08038568 - ldr r1, _08038540 @ =gUnknown_3004FE0 - ldr r0, _08038544 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _08038548 @ =sub_80E85C0 - b _08038574 - .align 2, 0 -_08038534: .4byte gDisplayedStringBattle -_08038538: .4byte gBattleTypeFlags -_0803853C: .4byte 0x0000017f -_08038540: .4byte gUnknown_3004FE0 -_08038544: .4byte gActiveBattler -_08038548: .4byte sub_80E85C0 -_0803854C: - ldr r1, _0803855C @ =gUnknown_3004FE0 - ldr r0, _08038560 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _08038564 @ =sub_80E8598 - b _08038574 - .align 2, 0 -_0803855C: .4byte gUnknown_3004FE0 -_08038560: .4byte gActiveBattler -_08038564: .4byte sub_80E8598 -_08038568: - ldr r1, _0803857C @ =gUnknown_3004FE0 - ldr r0, _08038580 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _08038584 @ =sub_80361E4 -_08038574: - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0803857C: .4byte gUnknown_3004FE0 -_08038580: .4byte gActiveBattler -_08038584: .4byte sub_80361E4 - thumb_func_end sub_80384BC - - thumb_func_start sub_8038588 -sub_8038588: @ 8038588 - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8038588 - - thumb_func_start sub_8038594 -sub_8038594: @ 8038594 - push {lr} - bl sub_8039C84 - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8038594 - - thumb_func_start sub_80385A4 -sub_80385A4: @ 80385A4 - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80385A4 - - thumb_func_start sub_80385B0 -sub_80385B0: @ 80385B0 - push {r4-r6,lr} - ldr r6, _080385E4 @ =gActiveBattler - ldrb r0, [r6] - lsls r0, 9 - ldr r1, _080385E8 @ =gUnknown_2022BC8 - adds r5, r0, r1 - ldr r0, _080385EC @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x93 - lsls r1, 3 - ands r0, r1 - cmp r0, 0 - beq _08038680 - bl BattleAI_SetupAIData - bl BattleAI_GetAIActionToUse - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x4 - beq _080385F0 - cmp r4, 0x5 - bne _080385FC - movs r0, 0x1 - movs r1, 0x4 - b _080385F4 - .align 2, 0 -_080385E4: .4byte gActiveBattler -_080385E8: .4byte gUnknown_2022BC8 -_080385EC: .4byte gBattleTypeFlags -_080385F0: - movs r0, 0x1 - movs r1, 0x3 -_080385F4: - movs r2, 0 - bl EmitTwoReturnValues - b _08038668 -_080385FC: - ldr r3, _08038670 @ =gBattleMoves - lsls r0, r4, 1 - adds r2, r5, r0 - ldrh r1, [r2] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r1, [r0, 0x6] - movs r0, 0x12 - ands r0, r1 - cmp r0, 0 - beq _0803861C - ldr r1, _08038674 @ =gBattlerTarget - ldrb r0, [r6] - strb r0, [r1] -_0803861C: - ldrh r1, [r2] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r1, [r0, 0x6] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - beq _08038656 - movs r0, 0 - bl GetBattlerAtPosition - ldr r5, _08038674 @ =gBattlerTarget - strb r0, [r5] - ldr r0, _08038678 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _0803867C @ =gBitTable - ldrb r0, [r5] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _08038656 - movs r0, 0x2 - bl GetBattlerAtPosition - strb r0, [r5] -_08038656: - ldr r0, _08038674 @ =gBattlerTarget - ldrb r0, [r0] - lsls r0, 8 - orrs r4, r0 - movs r0, 0x1 - movs r1, 0xA - adds r2, r4, 0 - bl EmitTwoReturnValues -_08038668: - bl OpponentBufferExecCompleted - b _08038712 - .align 2, 0 -_08038670: .4byte gBattleMoves -_08038674: .4byte gBattlerTarget -_08038678: .4byte gAbsentBattlerFlags -_0803867C: .4byte gBitTable -_08038680: - movs r6, 0x3 -_08038682: - bl Random - adds r4, r0, 0 - ands r4, r6 - lsls r0, r4, 1 - adds r0, r5, r0 - ldrh r2, [r0] - cmp r2, 0 - beq _08038682 - ldr r1, _080386BC @ =gBattleMoves - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x6] - movs r0, 0x12 - ands r0, r1 - cmp r0, 0 - beq _080386C4 - ldr r0, _080386C0 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 8 - orrs r4, r0 - movs r0, 0x1 - movs r1, 0xA - adds r2, r4, 0 - bl EmitTwoReturnValues - b _0803870E - .align 2, 0 -_080386BC: .4byte gBattleMoves -_080386C0: .4byte gActiveBattler -_080386C4: - ldr r0, _080386F4 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080386F8 - bl Random - movs r1, 0x2 - ands r1, r0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r1, 0 - bl GetBattlerAtPosition - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 16 - orrs r2, r4 - movs r0, 0x1 - movs r1, 0xA - bl EmitTwoReturnValues - b _0803870E - .align 2, 0 -_080386F4: .4byte gBattleTypeFlags -_080386F8: - movs r0, 0 - bl GetBattlerAtPosition - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 16 - orrs r2, r4 - movs r0, 0x1 - movs r1, 0xA - bl EmitTwoReturnValues -_0803870E: - bl OpponentBufferExecCompleted -_08038712: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80385B0 - - thumb_func_start sub_8038718 -sub_8038718: @ 8038718 - push {lr} - ldr r0, _0803873C @ =gActiveBattler - ldrb r0, [r0] - lsrs r0, 1 - ldr r1, _08038740 @ =gBattleStruct - ldr r1, [r1] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC0 - ldrb r1, [r0] - movs r0, 0x1 - bl EmitOneReturnValue - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_0803873C: .4byte gActiveBattler -_08038740: .4byte gBattleStruct - thumb_func_end sub_8038718 - - thumb_func_start sub_8038744 -sub_8038744: @ 8038744 - push {r4-r6,lr} - ldr r6, _08038788 @ =gActiveBattler - ldrb r0, [r6] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 25 - ldr r5, _0803878C @ =gBattleStruct - ldr r1, [r5] - adds r0, r1 - adds r0, 0x92 - ldrb r0, [r0] - cmp r0, 0x6 - bne _080387E4 - bl sub_8039E3C - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x6 - bne _0803880A - ldr r0, _08038790 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - bne _08038794 - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r5, r0, 24 - adds r6, r5, 0 - b _080387A8 - .align 2, 0 -_08038788: .4byte gActiveBattler -_0803878C: .4byte gBattleStruct -_08038790: .4byte gBattleTypeFlags -_08038794: - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r6, r0, 24 - movs r0, 0x3 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r5, r0, 24 -_080387A8: - movs r4, 0 - b _080387AE -_080387AC: - adds r4, 0x1 -_080387AE: - cmp r4, 0x5 - bgt _0803880A - movs r0, 0x64 - muls r0, r4 - ldr r1, _080387DC @ =gEnemyParty - adds r0, r1 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _080387AC - ldr r1, _080387E0 @ =gBattlerPartyIndexes - lsls r0, r6, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r4, r0 - beq _080387AC - lsls r0, r5, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r4, r0 - beq _080387AC - b _0803880A - .align 2, 0 -_080387DC: .4byte gEnemyParty -_080387E0: .4byte gBattlerPartyIndexes -_080387E4: - ldrb r0, [r6] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 25 - ldr r1, [r5] - adds r0, r1 - adds r0, 0x92 - ldrb r4, [r0] - ldrb r0, [r6] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 25 - ldr r1, [r5] - adds r0, r1 - adds r0, 0x92 - movs r1, 0x6 - strb r1, [r0] -_0803880A: - ldr r0, _08038830 @ =gActiveBattler - ldrb r0, [r0] - ldr r1, _08038834 @ =gBattleStruct - ldr r1, [r1] - adds r0, r1 - adds r0, 0x5C - strb r4, [r0] - lsls r1, r4, 24 - lsrs r1, 24 - movs r0, 0x1 - movs r2, 0 - bl EmitChosenMonReturnValue - bl OpponentBufferExecCompleted - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08038830: .4byte gActiveBattler -_08038834: .4byte gBattleStruct - thumb_func_end sub_8038744 - - thumb_func_start sub_8038838 -sub_8038838: @ 8038838 - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8038838 - - thumb_func_start sub_8038844 -sub_8038844: @ 8038844 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - movs r0, 0 - bl LoadBattleBarGfx - ldr r3, _080388BC @ =gUnknown_2022BC4 - ldr r0, _080388C0 @ =gActiveBattler - mov r9, r0 - ldrb r4, [r0] - lsls r2, r4, 9 - adds r0, r3, 0x3 - adds r0, r2, r0 - ldrb r1, [r0] - lsls r1, 8 - adds r3, 0x2 - adds r2, r3 - ldrb r0, [r2] - orrs r0, r1 - lsls r0, 16 - asrs r7, r0, 16 - ldr r0, _080388C4 @ =0x00007fff - cmp r7, r0 - beq _080388D4 - ldr r6, _080388C8 @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r6 - ldrh r0, [r0] - movs r5, 0x64 - muls r0, r5 - ldr r4, _080388CC @ =gEnemyParty - adds r0, r4 - movs r1, 0x3A - bl GetMonData - mov r8, r0 - mov r1, r9 - ldrb r0, [r1] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - adds r0, r4 - movs r1, 0x39 - bl GetMonData - adds r3, r0, 0 - mov r1, r9 - ldrb r0, [r1] - ldr r1, _080388D0 @ =gUnknown_3004FF0 - adds r1, r0, r1 - ldrb r1, [r1] - str r7, [sp] - mov r2, r8 - bl SetBattleBarStruct - b _080388FE - .align 2, 0 -_080388BC: .4byte gUnknown_2022BC4 -_080388C0: .4byte gActiveBattler -_080388C4: .4byte 0x00007fff -_080388C8: .4byte gBattlerPartyIndexes -_080388CC: .4byte gEnemyParty -_080388D0: .4byte gUnknown_3004FF0 -_080388D4: - ldr r1, _0803891C @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08038920 @ =gEnemyParty - adds r0, r1 - movs r1, 0x3A - bl GetMonData - adds r2, r0, 0 - mov r1, r9 - ldrb r0, [r1] - ldr r1, _08038924 @ =gUnknown_3004FF0 - adds r1, r0, r1 - ldrb r1, [r1] - str r7, [sp] - movs r3, 0 - bl SetBattleBarStruct -_080388FE: - ldr r1, _08038928 @ =gUnknown_3004FE0 - ldr r0, _0803892C @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _08038930 @ =sub_80360A0 - str r1, [r0] - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0803891C: .4byte gBattlerPartyIndexes -_08038920: .4byte gEnemyParty -_08038924: .4byte gUnknown_3004FF0 -_08038928: .4byte gUnknown_3004FE0 -_0803892C: .4byte gActiveBattler -_08038930: .4byte sub_80360A0 - thumb_func_end sub_8038844 - - thumb_func_start sub_8038934 -sub_8038934: @ 8038934 - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8038934 - - thumb_func_start sub_8038940 -sub_8038940: @ 8038940 - push {r4,lr} - ldr r4, _0803899C @ =gActiveBattler - ldrb r0, [r4] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - bne _08038994 - ldr r0, _080389A0 @ =gUnknown_3004FF0 - ldrb r1, [r4] - adds r0, r1, r0 - ldrb r0, [r0] - ldr r2, _080389A4 @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _080389A8 @ =gEnemyParty - adds r1, r2 - movs r2, 0x9 - bl UpdateHealthboxAttribute - ldrb r2, [r4] - ldr r0, _080389AC @ =gUnknown_2024018 - ldr r0, [r0] - ldr r0, [r0, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1] - movs r0, 0x11 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - ldr r1, _080389B0 @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _080389B4 @ =sub_80364D0 - str r1, [r0] -_08038994: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0803899C: .4byte gActiveBattler -_080389A0: .4byte gUnknown_3004FF0 -_080389A4: .4byte gBattlerPartyIndexes -_080389A8: .4byte gEnemyParty -_080389AC: .4byte gUnknown_2024018 -_080389B0: .4byte gUnknown_3004FE0 -_080389B4: .4byte sub_80364D0 - thumb_func_end sub_8038940 - - thumb_func_start sub_80389B8 -sub_80389B8: @ 80389B8 - push {r4,r5,lr} - ldr r5, _08038A10 @ =gActiveBattler - ldrb r0, [r5] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - bne _08038A08 - ldr r4, _08038A14 @ =gUnknown_2022BC4 - ldrb r3, [r5] - lsls r3, 9 - adds r0, r4, 0x1 - adds r0, r3, r0 - ldrb r0, [r0] - adds r1, r4, 0x2 - adds r1, r3, r1 - ldrb r1, [r1] - adds r2, r4, 0x3 - adds r2, r3, r2 - ldrb r2, [r2] - lsls r2, 8 - orrs r1, r2 - adds r2, r4, 0x4 - adds r2, r3, r2 - ldrb r2, [r2] - lsls r2, 16 - orrs r1, r2 - adds r4, 0x5 - adds r3, r4 - ldrb r2, [r3] - lsls r2, 24 - orrs r1, r2 - bl InitAndLaunchChosenStatusAnimation - ldr r1, _08038A18 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _08038A1C @ =sub_80364D0 - str r1, [r0] -_08038A08: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08038A10: .4byte gActiveBattler -_08038A14: .4byte gUnknown_2022BC4 -_08038A18: .4byte gUnknown_3004FE0 -_08038A1C: .4byte sub_80364D0 - thumb_func_end sub_80389B8 - - thumb_func_start sub_8038A20 -sub_8038A20: @ 8038A20 - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8038A20 - - thumb_func_start sub_8038A2C -sub_8038A2C: @ 8038A2C - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8038A2C - - thumb_func_start sub_8038A38 -sub_8038A38: @ 8038A38 - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8038A38 - - thumb_func_start sub_8038A44 -sub_8038A44: @ 8038A44 - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8038A44 - - thumb_func_start sub_8038A50 -sub_8038A50: @ 8038A50 - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8038A50 - - thumb_func_start sub_8038A5C -sub_8038A5C: @ 8038A5C - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8038A5C - - thumb_func_start sub_8038A68 -sub_8038A68: @ 8038A68 - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8038A68 - - thumb_func_start sub_8038A74 -sub_8038A74: @ 8038A74 - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8038A74 - - thumb_func_start sub_8038A80 -sub_8038A80: @ 8038A80 - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8038A80 - - thumb_func_start OpponentHandlecmd37 -OpponentHandlecmd37: @ 8038A8C - push {lr} - ldr r2, _08038AA4 @ =gUnknown_2022870 - ldrb r1, [r2] - movs r0, 0x80 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_08038AA4: .4byte gUnknown_2022870 - thumb_func_end OpponentHandlecmd37 - - thumb_func_start OpponentHandlecmd38 -OpponentHandlecmd38: @ 8038AA8 - push {lr} - ldr r3, _08038AD4 @ =gUnknown_2022870 - ldr r1, _08038AD8 @ =gUnknown_2022BC4 - ldr r0, _08038ADC @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - movs r1, 0x7F - ands r1, r0 - ldrb r2, [r3] - movs r0, 0x80 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_08038AD4: .4byte gUnknown_2022870 -_08038AD8: .4byte gUnknown_2022BC4 -_08038ADC: .4byte gActiveBattler - thumb_func_end OpponentHandlecmd38 - - thumb_func_start OpponentHandlecmd39 -OpponentHandlecmd39: @ 8038AE0 - push {lr} - ldr r2, _08038AF4 @ =gUnknown_2022870 - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_08038AF4: .4byte gUnknown_2022870 - thumb_func_end OpponentHandlecmd39 - - thumb_func_start OpponentHandlecmd40 -OpponentHandlecmd40: @ 8038AF8 - push {lr} - ldr r3, _08038B1C @ =gUnknown_2022870 - ldr r1, [r3] - lsls r1, 24 - lsrs r1, 31 - movs r0, 0x1 - eors r1, r0 - lsls r1, 7 - ldrb r2, [r3] - movs r0, 0x7F - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_08038B1C: .4byte gUnknown_2022870 - thumb_func_end OpponentHandlecmd40 - - thumb_func_start OpponentHandleHitAnimation -OpponentHandleHitAnimation: @ 8038B20 - push {r4,lr} - ldr r3, _08038B48 @ =gSprites - ldr r2, _08038B4C @ =gBattlerSpriteIds - ldr r4, _08038B50 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r0, [r0] - lsls r0, 29 - cmp r0, 0 - bge _08038B54 - bl OpponentBufferExecCompleted - b _08038B7E - .align 2, 0 -_08038B48: .4byte gSprites -_08038B4C: .4byte gBattlerSpriteIds -_08038B50: .4byte gActiveBattler -_08038B54: - ldr r1, _08038B84 @ =gUnknown_2024005 - movs r0, 0x1 - strb r0, [r1] - ldrb r0, [r4] - adds r0, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - movs r1, 0 - strh r1, [r0, 0x30] - ldrb r0, [r4] - bl DoHitAnimHealthboxEffect - ldr r1, _08038B88 @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _08038B8C @ =sub_80361FC - str r1, [r0] -_08038B7E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08038B84: .4byte gUnknown_2024005 -_08038B88: .4byte gUnknown_3004FE0 -_08038B8C: .4byte sub_80361FC - thumb_func_end OpponentHandleHitAnimation - - thumb_func_start sub_8038B90 -sub_8038B90: @ 8038B90 - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8038B90 - - thumb_func_start OpponentHandleEffectivenessSound -OpponentHandleEffectivenessSound: @ 8038B9C - push {r4,lr} - ldr r4, _08038BD8 @ =gActiveBattler - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - movs r3, 0x3F - cmp r0, 0 - bne _08038BB0 - movs r3, 0xC0 -_08038BB0: - ldr r2, _08038BDC @ =gUnknown_2022BC4 - ldrb r1, [r4] - lsls r1, 9 - adds r0, r2, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - adds r2, 0x2 - adds r1, r2 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - lsls r1, r3, 24 - asrs r1, 24 - bl PlaySE12WithPanning - bl OpponentBufferExecCompleted - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08038BD8: .4byte gActiveBattler -_08038BDC: .4byte gUnknown_2022BC4 - thumb_func_end OpponentHandleEffectivenessSound - - thumb_func_start OpponentHandlecmd44 -OpponentHandlecmd44: @ 8038BE0 - push {lr} - ldr r2, _08038C08 @ =gUnknown_2022BC4 - ldr r0, _08038C0C @ =gActiveBattler - ldrb r1, [r0] - lsls r1, 9 - adds r0, r2, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - adds r2, 0x2 - adds r1, r2 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - bl PlayFanfare - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_08038C08: .4byte gUnknown_2022BC4 -_08038C0C: .4byte gActiveBattler - thumb_func_end OpponentHandlecmd44 - - thumb_func_start OpponentHandleFaintingCry -OpponentHandleFaintingCry: @ 8038C10 - push {lr} - ldr r1, _08038C40 @ =gBattlerPartyIndexes - ldr r0, _08038C44 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08038C48 @ =gEnemyParty - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x19 - movs r2, 0x5 - bl PlayCry3 - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_08038C40: .4byte gBattlerPartyIndexes -_08038C44: .4byte gActiveBattler -_08038C48: .4byte gEnemyParty - thumb_func_end OpponentHandleFaintingCry - - thumb_func_start OpponentHandleIntroSlide -OpponentHandleIntroSlide: @ 8038C4C - push {lr} - ldr r1, _08038C74 @ =gUnknown_2022BC4 - ldr r0, _08038C78 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - bl sub_80BC3A0 - ldr r2, _08038C7C @ =gUnknown_2023F4C - ldrh r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strh r0, [r2] - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_08038C74: .4byte gUnknown_2022BC4 -_08038C78: .4byte gActiveBattler -_08038C7C: .4byte gUnknown_2023F4C - thumb_func_end OpponentHandleIntroSlide - - thumb_func_start sub_8038C80 -sub_8038C80: @ 8038C80 - push {r4-r6,lr} - ldr r5, _08038D60 @ =gBattlerSpriteIds - ldr r6, _08038D64 @ =gActiveBattler - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _08038D68 @ =gSprites - adds r0, r4 - bl oamt_add_pos2_onto_pos1 - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x23 - strh r1, [r0, 0x2E] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x8C - lsls r1, 1 - strh r1, [r0, 0x32] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r0, 0x22] - strh r1, [r0, 0x36] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r4, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _08038D6C @ =sub_8075590 - str r1, [r0] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _08038D70 @ =sub_8038D90 - bl StoreSpriteCallbackInData6 - ldr r0, _08038D74 @ =sub_8038DC4 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r4, _08038D78 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r4 - ldrb r0, [r6] - strh r0, [r1, 0x8] - ldr r3, _08038D7C @ =gUnknown_2024018 - ldr r0, [r3] - ldrb r2, [r6] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08038D42 - ldr r0, _08038D80 @ =gUnknown_2024000 - adds r0, r2, r0 - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r4 - ldr r1, _08038D84 @ =sub_80491B0 - str r1, [r0] -_08038D42: - ldr r0, [r3] - ldr r2, [r0, 0x8] - ldrb r0, [r2, 0x9] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2, 0x9] - ldr r1, _08038D88 @ =gUnknown_3004FE0 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _08038D8C @ =nullsub_17 - str r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08038D60: .4byte gBattlerSpriteIds -_08038D64: .4byte gActiveBattler -_08038D68: .4byte gSprites -_08038D6C: .4byte sub_8075590 -_08038D70: .4byte sub_8038D90 -_08038D74: .4byte sub_8038DC4 -_08038D78: .4byte gTasks -_08038D7C: .4byte gUnknown_2024018 -_08038D80: .4byte gUnknown_2024000 -_08038D84: .4byte sub_80491B0 -_08038D88: .4byte gUnknown_3004FE0 -_08038D8C: .4byte nullsub_17 - thumb_func_end sub_8038C80 - - thumb_func_start sub_8038D90 -sub_8038D90: @ 8038D90 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x6] - bl sub_803477C - ldrh r0, [r4, 0x38] - ldr r1, _08038DBC @ =0x000003ff - ands r1, r0 - ldrh r2, [r4, 0x4] - ldr r0, _08038DC0 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08038DBC: .4byte 0x000003ff -_08038DC0: .4byte 0xfffffc00 - thumb_func_end sub_8038D90 - - thumb_func_start sub_8038DC4 -sub_8038DC4: @ 8038DC4 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r7, _08038E1C @ =gActiveBattler - ldrb r0, [r7] - mov r9, r0 - ldr r1, _08038E20 @ =gTasks - mov r2, r8 - lsls r0, r2, 2 - add r0, r8 - lsls r0, 3 - adds r0, r1 - ldrh r0, [r0, 0x8] - strb r0, [r7] - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _08038DFE - ldr r0, _08038E24 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _08038E30 -_08038DFE: - ldr r0, _08038E28 @ =gUnknown_2022BC4 - ldrb r1, [r7] - lsls r2, r1, 9 - adds r0, 0x1 - adds r2, r0 - ldr r0, _08038E2C @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r0 - ldrh r0, [r1] - strb r0, [r2] - ldrb r0, [r7] - movs r1, 0 - bl sub_8037A28 - b _08038E70 - .align 2, 0 -_08038E1C: .4byte gActiveBattler -_08038E20: .4byte gTasks -_08038E24: .4byte gBattleTypeFlags -_08038E28: .4byte gUnknown_2022BC4 -_08038E2C: .4byte gBattlerPartyIndexes -_08038E30: - ldr r4, _08038E94 @ =gUnknown_2022BC4 - ldrb r0, [r7] - lsls r1, r0, 9 - adds r4, 0x1 - adds r1, r4 - ldr r6, _08038E98 @ =gBattlerPartyIndexes - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - strb r0, [r1] - ldrb r0, [r7] - movs r1, 0 - bl sub_8037A28 - ldrb r0, [r7] - movs r5, 0x2 - eors r0, r5 - strb r0, [r7] - ldrb r0, [r7] - lsls r1, r0, 9 - adds r1, r4 - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - strb r0, [r1] - ldrb r0, [r7] - movs r1, 0 - bl sub_8037A28 - ldrb r0, [r7] - eors r0, r5 - strb r0, [r7] -_08038E70: - ldr r1, _08038E9C @ =gUnknown_3004FE0 - ldr r2, _08038EA0 @ =gActiveBattler - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _08038EA4 @ =sub_8035DF0 - str r1, [r0] - mov r0, r9 - strb r0, [r2] - mov r0, r8 - bl DestroyTask - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08038E94: .4byte gUnknown_2022BC4 -_08038E98: .4byte gBattlerPartyIndexes -_08038E9C: .4byte gUnknown_3004FE0 -_08038EA0: .4byte gActiveBattler -_08038EA4: .4byte sub_8035DF0 - thumb_func_end sub_8038DC4 - - thumb_func_start sub_8038EA8 -sub_8038EA8: @ 8038EA8 - push {r4-r7,lr} - ldr r1, _08038ED0 @ =gUnknown_2022BC4 - ldr r0, _08038ED4 @ =gActiveBattler - ldrb r2, [r0] - lsls r0, r2, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - beq _08038ED8 - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08038ED8 - bl OpponentBufferExecCompleted - b _08038FA2 - .align 2, 0 -_08038ED0: .4byte gUnknown_2022BC4 -_08038ED4: .4byte gActiveBattler -_08038ED8: - ldr r4, _08038F30 @ =gUnknown_2024018 - ldr r0, [r4] - ldr r3, _08038F34 @ =gActiveBattler - ldrb r1, [r3] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0] - ldr r1, _08038F38 @ =gUnknown_2022BC4 - ldrb r2, [r3] - lsls r0, r2, 9 - adds r1, 0x2 - adds r0, r1 - ldrb r0, [r0] - adds r7, r3, 0 - cmp r0, 0 - beq _08038F44 - ldr r0, [r4] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r3, r0, r1 - ldrb r2, [r3, 0x1] - lsls r1, r2, 26 - lsrs r0, r1, 27 - cmp r0, 0x1 - bhi _08038F3C - adds r0, 0x1 - movs r1, 0x1F - ands r0, r1 - lsls r0, 1 - movs r1, 0x3F - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x1] - b _08038FA2 - .align 2, 0 -_08038F30: .4byte gUnknown_2024018 -_08038F34: .4byte gActiveBattler -_08038F38: .4byte gUnknown_2022BC4 -_08038F3C: - movs r0, 0x3F - negs r0, r0 - ands r0, r2 - strb r0, [r3, 0x1] -_08038F44: - adds r5, r7, 0 - ldrb r0, [r5] - lsls r3, r0, 9 - ldr r4, _08038FA8 @ =gUnknown_2022BC8 - adds r1, r3, r4 - subs r2, r4, 0x3 - adds r2, r3, r2 - ldrb r2, [r2] - subs r4, 0x2 - adds r3, r4 - ldrb r3, [r3] - bl sub_8048D14 - ldr r2, _08038FAC @ =gUnknown_2024000 - ldrb r1, [r5] - adds r1, r2 - movs r3, 0 - strb r0, [r1] - ldr r6, _08038FB0 @ =gUnknown_2024018 - ldr r0, [r6] - ldrb r1, [r5] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strb r3, [r0, 0x5] - ldrb r2, [r5] - lsls r0, r2, 9 - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0 - beq _08038F96 - ldr r0, [r6] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - movs r1, 0x5D - strb r1, [r0, 0x5] -_08038F96: - ldr r0, _08038FB4 @ =gUnknown_3004FE0 - ldrb r1, [r7] - lsls r1, 2 - adds r1, r0 - ldr r0, _08038FB8 @ =sub_8038FBC - str r0, [r1] -_08038FA2: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08038FA8: .4byte gUnknown_2022BC8 -_08038FAC: .4byte gUnknown_2024000 -_08038FB0: .4byte gUnknown_2024018 -_08038FB4: .4byte gUnknown_3004FE0 -_08038FB8: .4byte sub_8038FBC - thumb_func_end sub_8038EA8 - - thumb_func_start sub_8038FBC -sub_8038FBC: @ 8038FBC - push {r4,lr} - ldr r4, _08038FFC @ =gUnknown_2024018 - ldr r0, [r4] - ldr r3, _08039000 @ =gActiveBattler - ldrb r1, [r3] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x5] - adds r2, r1, 0x1 - strb r2, [r0, 0x5] - lsls r1, 24 - lsrs r1, 24 - cmp r1, 0x5C - bls _08038FF4 - ldr r0, [r4] - ldrb r1, [r3] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strb r1, [r0, 0x5] - bl OpponentBufferExecCompleted -_08038FF4: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08038FFC: .4byte gUnknown_2024018 -_08039000: .4byte gActiveBattler - thumb_func_end sub_8038FBC - - thumb_func_start sub_8039004 -sub_8039004: @ 8039004 - push {lr} - ldr r0, _08039040 @ =gUnknown_2024018 - ldr r1, [r0] - ldr r0, _08039044 @ =gActiveBattler - ldrb r3, [r0] - ldr r1, [r1, 0x4] - lsls r0, r3, 1 - adds r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08039036 - ldr r2, _08039048 @ =gTasks - ldr r0, _0803904C @ =gUnknown_2024000 - adds r0, r3, r0 - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldr r1, _08039050 @ =sub_80491B0 - str r1, [r0] -_08039036: - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_08039040: .4byte gUnknown_2024018 -_08039044: .4byte gActiveBattler -_08039048: .4byte gTasks -_0803904C: .4byte gUnknown_2024000 -_08039050: .4byte sub_80491B0 - thumb_func_end sub_8039004 - - thumb_func_start sub_8039054 -sub_8039054: @ 8039054 - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8039054 - - thumb_func_start sub_8039060 -sub_8039060: @ 8039060 - push {r4,lr} - ldr r4, _080390B0 @ =gActiveBattler - ldrb r0, [r4] - bl sub_8075224 - lsls r0, 24 - cmp r0, 0 - beq _080390A6 - ldr r3, _080390B4 @ =gSprites - ldr r0, _080390B8 @ =gBattlerSpriteIds - ldrb r1, [r4] - adds r0, r1, r0 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldr r0, _080390BC @ =gUnknown_2022BC4 - lsls r1, 9 - adds r0, 0x1 - adds r1, r0 - adds r2, 0x3E - movs r0, 0x1 - ldrb r1, [r1] - ands r1, r0 - lsls r1, 2 - ldrb r3, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldrb r0, [r4] - bl CopyBattleSpriteInvisibility -_080390A6: - bl OpponentBufferExecCompleted - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080390B0: .4byte gActiveBattler -_080390B4: .4byte gSprites -_080390B8: .4byte gBattlerSpriteIds -_080390BC: .4byte gUnknown_2022BC4 - thumb_func_end sub_8039060 - - thumb_func_start sub_80390C0 -sub_80390C0: @ 80390C0 - push {r4-r6,lr} - sub sp, 0x4 - ldr r6, _08039104 @ =gActiveBattler - ldrb r0, [r6] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - bne _08039118 - ldr r5, _08039108 @ =gUnknown_2022BC4 - ldrb r2, [r6] - lsls r1, r2, 9 - adds r0, r5, 0x1 - adds r0, r1, r0 - ldrb r3, [r0] - adds r0, r5, 0x2 - adds r0, r1, r0 - ldrb r4, [r0] - adds r5, 0x3 - adds r1, r5 - ldrb r0, [r1] - lsls r0, 8 - orrs r4, r0 - str r4, [sp] - adds r0, r2, 0 - adds r1, r2, 0 - bl TryHandleLaunchBattleTableAnimation - lsls r0, 24 - cmp r0, 0 - beq _0803910C - bl OpponentBufferExecCompleted - b _08039118 - .align 2, 0 -_08039104: .4byte gActiveBattler -_08039108: .4byte gUnknown_2022BC4 -_0803910C: - ldr r0, _08039120 @ =gUnknown_3004FE0 - ldrb r1, [r6] - lsls r1, 2 - adds r1, r0 - ldr r0, _08039124 @ =sub_8036500 - str r0, [r1] -_08039118: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08039120: .4byte gUnknown_3004FE0 -_08039124: .4byte sub_8036500 - thumb_func_end sub_80390C0 - - thumb_func_start sub_8039128 -sub_8039128: @ 8039128 - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8039128 - - thumb_func_start sub_8039134 -sub_8039134: @ 8039134 - push {lr} - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8039134 - - thumb_func_start OpponentHandleCmd55 -OpponentHandleCmd55: @ 8039140 - push {lr} - ldr r0, _08039174 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x6 - ands r0, r1 - cmp r0, 0x2 - bne _0803916A - ldr r2, _08039178 @ =gMain - ldr r0, _0803917C @ =0x00000439 - adds r3, r2, r0 - ldrb r1, [r3] - movs r0, 0x3 - negs r0, r0 - ands r0, r1 - strb r0, [r3] - ldr r0, _08039180 @ =gUnknown_3004F80 - ldr r0, [r0] - str r0, [r2] - ldr r0, [r2, 0x8] - bl SetMainCallback2 -_0803916A: - bl OpponentBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_08039174: .4byte gBattleTypeFlags -_08039178: .4byte gMain -_0803917C: .4byte 0x00000439 -_08039180: .4byte gUnknown_3004F80 - thumb_func_end OpponentHandleCmd55 - - thumb_func_start nullsub_18 -nullsub_18: @ 8039184 - bx lr - thumb_func_end nullsub_18 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_controller_player.s b/asm/battle_controller_player.s deleted file mode 100644 index e3db6d88e..000000000 --- a/asm/battle_controller_player.s +++ /dev/null @@ -1,11027 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start nullsub_13 -nullsub_13: @ 802E310 - bx lr - thumb_func_end nullsub_13 - - thumb_func_start SetBankFuncToPlayerBufferRunCommand -SetBankFuncToPlayerBufferRunCommand: @ 802E314 - ldr r1, _0802E32C @ =gUnknown_3004FE0 - ldr r0, _0802E330 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802E334 @ =PlayerBufferRunCommand - str r1, [r0] - ldr r1, _0802E338 @ =gUnknown_2024005 - movs r0, 0 - strb r0, [r1] - bx lr - .align 2, 0 -_0802E32C: .4byte gUnknown_3004FE0 -_0802E330: .4byte gActiveBattler -_0802E334: .4byte PlayerBufferRunCommand -_0802E338: .4byte gUnknown_2024005 - thumb_func_end SetBankFuncToPlayerBufferRunCommand - - thumb_func_start PlayerBufferExecCompleted -PlayerBufferExecCompleted: @ 802E33C - push {r4,lr} - sub sp, 0x4 - ldr r1, _0802E37C @ =gUnknown_3004FE0 - ldr r4, _0802E380 @ =gActiveBattler - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802E384 @ =PlayerBufferRunCommand - str r1, [r0] - ldr r0, _0802E388 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802E390 - bl GetMultiplayerId - mov r1, sp - strb r0, [r1] - movs r0, 0x2 - movs r1, 0x4 - mov r2, sp - bl PrepareBufferDataTransferLink - ldr r1, _0802E38C @ =gUnknown_2022BC4 - ldrb r0, [r4] - lsls r0, 9 - adds r0, r1 - movs r1, 0x38 - strb r1, [r0] - b _0802E3A2 - .align 2, 0 -_0802E37C: .4byte gUnknown_3004FE0 -_0802E380: .4byte gActiveBattler -_0802E384: .4byte PlayerBufferRunCommand -_0802E388: .4byte gBattleTypeFlags -_0802E38C: .4byte gUnknown_2022BC4 -_0802E390: - ldr r2, _0802E3AC @ =gUnknown_2023BC8 - ldr r1, _0802E3B0 @ =gBitTable - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - ldr r0, [r2] - bics r0, r1 - str r0, [r2] -_0802E3A2: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802E3AC: .4byte gUnknown_2023BC8 -_0802E3B0: .4byte gBitTable - thumb_func_end PlayerBufferExecCompleted - - thumb_func_start PlayerBufferRunCommand -PlayerBufferRunCommand: @ 802E3B4 - push {lr} - ldr r2, _0802E3E8 @ =gUnknown_2023BC8 - ldr r1, _0802E3EC @ =gBitTable - ldr r0, _0802E3F0 @ =gActiveBattler - ldrb r3, [r0] - lsls r0, r3, 2 - adds r0, r1 - ldr r1, [r2] - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _0802E400 - ldr r0, _0802E3F4 @ =gUnknown_2022BC4 - lsls r1, r3, 9 - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0x38 - bhi _0802E3FC - ldr r0, _0802E3F8 @ =gUnknown_825089C - ldrb r1, [r1] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - bl _call_via_r0 - b _0802E400 - .align 2, 0 -_0802E3E8: .4byte gUnknown_2023BC8 -_0802E3EC: .4byte gBitTable -_0802E3F0: .4byte gActiveBattler -_0802E3F4: .4byte gUnknown_2022BC4 -_0802E3F8: .4byte gUnknown_825089C -_0802E3FC: - bl PlayerBufferExecCompleted -_0802E400: - pop {r0} - bx r0 - thumb_func_end PlayerBufferRunCommand - - thumb_func_start CompleteOnBankSpritePosX_0 -CompleteOnBankSpritePosX_0: @ 802E404 - push {lr} - ldr r2, _0802E42C @ =gSprites - ldr r1, _0802E430 @ =gBattlerSpriteIds - ldr r0, _0802E434 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x24 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0802E426 - bl PlayerBufferExecCompleted -_0802E426: - pop {r0} - bx r0 - .align 2, 0 -_0802E42C: .4byte gSprites -_0802E430: .4byte gBattlerSpriteIds -_0802E434: .4byte gActiveBattler - thumb_func_end CompleteOnBankSpritePosX_0 - - thumb_func_start sub_802E438 -sub_802E438: @ 802E438 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r7, _0802E498 @ =gUnknown_2022BC4 - ldr r4, _0802E49C @ =gActiveBattler - ldrb r0, [r4] - lsls r2, r0, 9 - adds r1, r7, 0x2 - adds r1, r2, r1 - ldrb r5, [r1] - adds r1, r7, 0x3 - adds r2, r1 - ldrb r1, [r2] - lsls r1, 8 - orrs r5, r1 - movs r1, 0x1 - movs r2, 0x7 - movs r3, 0x1 - bl dp11b_obj_instanciate - ldrb r0, [r4] - movs r1, 0 - movs r2, 0x7 - movs r3, 0x1 - bl dp11b_obj_instanciate - ldr r0, _0802E4A0 @ =gMain - ldrh r1, [r0, 0x2E] - movs r2, 0x1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _0802E4D0 - movs r0, 0x5 - bl PlaySE - ldr r1, _0802E4A4 @ =gUnknown_2023FF8 - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x1 - beq _0802E4B8 - cmp r0, 0x1 - bgt _0802E4A8 - cmp r0, 0 - beq _0802E4B2 - b _0802E616 - .align 2, 0 -_0802E498: .4byte gUnknown_2022BC4 -_0802E49C: .4byte gActiveBattler -_0802E4A0: .4byte gMain -_0802E4A4: .4byte gUnknown_2023FF8 -_0802E4A8: - cmp r0, 0x2 - beq _0802E4BE - cmp r0, 0x3 - beq _0802E4C4 - b _0802E616 -_0802E4B2: - movs r0, 0x1 - movs r1, 0 - b _0802E610 -_0802E4B8: - movs r0, 0x1 - movs r1, 0x1 - b _0802E610 -_0802E4BE: - movs r0, 0x1 - movs r1, 0x2 - b _0802E610 -_0802E4C4: - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl EmitTwoReturnValues - b _0802E616 -_0802E4D0: - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0802E508 - ldr r5, _0802E504 @ =gUnknown_2023FF8 - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - bne _0802E4EA - b _0802E634 -_0802E4EA: - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl ActionSelectionDestroyCursorAt - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x1 - b _0802E590 - .align 2, 0 -_0802E504: .4byte gUnknown_2023FF8 -_0802E508: - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0802E540 - ldr r5, _0802E53C @ =gUnknown_2023FF8 - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _0802E522 - b _0802E634 -_0802E522: - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl ActionSelectionDestroyCursorAt - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x1 - b _0802E590 - .align 2, 0 -_0802E53C: .4byte gUnknown_2023FF8 -_0802E540: - movs r0, 0x40 - mov r8, r0 - ands r0, r1 - cmp r0, 0 - beq _0802E560 - ldr r5, _0802E55C @ =gUnknown_2023FF8 - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802E634 - b _0802E578 - .align 2, 0 -_0802E55C: .4byte gUnknown_2023FF8 -_0802E560: - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0802E5A8 - ldr r5, _0802E5A4 @ =gUnknown_2023FF8 - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _0802E634 -_0802E578: - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl ActionSelectionDestroyCursorAt - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x2 -_0802E590: - eors r0, r2 - strb r0, [r1] - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - movs r1, 0 - bl ActionSelectionCreateCursorAt - b _0802E634 - .align 2, 0 -_0802E5A4: .4byte gUnknown_2023FF8 -_0802E5A8: - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802E628 - ldr r6, _0802E61C @ =gBattleTypeFlags - ldr r0, [r6] - ands r0, r2 - cmp r0, 0 - beq _0802E634 - ldrb r0, [r4] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x2 - bne _0802E634 - movs r0, 0 - bl GetBattlerAtPosition - ldr r1, _0802E620 @ =gAbsentBattlerFlags - ldrb r1, [r1] - ldr r2, _0802E624 @ =gBitTable - lsls r0, 24 - lsrs r0, 22 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0802E634 - ldr r0, [r6] - mov r1, r8 - ands r0, r1 - cmp r0, 0 - bne _0802E634 - ldrb r0, [r4] - lsls r0, 9 - adds r1, r7, 0x1 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x1 - bne _0802E606 - cmp r5, 0xC - bhi _0802E634 - adds r0, r5, 0 - movs r1, 0x1 - bl AddBagItem -_0802E606: - movs r0, 0x5 - bl PlaySE - movs r0, 0x1 - movs r1, 0xC -_0802E610: - movs r2, 0 - bl EmitTwoReturnValues -_0802E616: - bl PlayerBufferExecCompleted - b _0802E634 - .align 2, 0 -_0802E61C: .4byte gBattleTypeFlags -_0802E620: .4byte gAbsentBattlerFlags -_0802E624: .4byte gBitTable -_0802E628: - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - beq _0802E634 - bl sub_8048A4C -_0802E634: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_802E438 - - thumb_func_start sub_802E640 -sub_802E640: @ 802E640 - push {r4,lr} - ldr r4, _0802E668 @ =gActiveBattler - ldrb r0, [r4] - movs r1, 0x1 - bl dp11b_obj_free - ldrb r0, [r4] - movs r1, 0 - bl dp11b_obj_free - ldr r1, _0802E66C @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802E670 @ =sub_802E674 - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802E668: .4byte gActiveBattler -_0802E66C: .4byte gUnknown_3004FE0 -_0802E670: .4byte sub_802E674 - thumb_func_end sub_802E640 - - thumb_func_start sub_802E674 -sub_802E674: @ 802E674 - push {r4,r5,lr} - sub sp, 0x4 - ldr r1, _0802E708 @ =gUnknown_8250980 - mov r0, sp - movs r2, 0x4 - bl memcpy - ldr r0, _0802E70C @ =gUnknown_3004FF4 - ldrb r0, [r0] - movs r1, 0x1 - movs r2, 0xF - movs r3, 0x1 - bl dp11b_obj_instanciate - movs r4, 0 - ldr r0, _0802E710 @ =gBattlersCount - ldrb r0, [r0] - cmp r0, 0 - beq _0802E6B6 -_0802E69A: - ldr r0, _0802E70C @ =gUnknown_3004FF4 - ldrb r0, [r0] - cmp r4, r0 - beq _0802E6AC - lsls r0, r4, 24 - lsrs r0, 24 - movs r1, 0x1 - bl dp11b_obj_free -_0802E6AC: - adds r4, 0x1 - ldr r0, _0802E710 @ =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - blt _0802E69A -_0802E6B6: - ldr r0, _0802E714 @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0802E72C - movs r0, 0x5 - bl PlaySE - ldr r2, _0802E718 @ =gSprites - ldr r1, _0802E71C @ =gBattlerSpriteIds - ldr r4, _0802E70C @ =gUnknown_3004FF4 - ldrb r0, [r4] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0802E720 @ =sub_8012098 - str r1, [r0] - ldr r1, _0802E724 @ =gUnknown_2023FFC - ldr r0, _0802E728 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r2, [r0] - ldrb r0, [r4] - lsls r0, 8 - orrs r2, r0 - movs r0, 0x1 - movs r1, 0xA - bl EmitTwoReturnValues - ldrb r0, [r4] - movs r1, 0x1 - bl dp11b_obj_free - bl PlayerBufferExecCompleted - b _0802E9DC - .align 2, 0 -_0802E708: .4byte gUnknown_8250980 -_0802E70C: .4byte gUnknown_3004FF4 -_0802E710: .4byte gBattlersCount -_0802E714: .4byte gMain -_0802E718: .4byte gSprites -_0802E71C: .4byte gBattlerSpriteIds -_0802E720: .4byte sub_8012098 -_0802E724: .4byte gUnknown_2023FFC -_0802E728: .4byte gActiveBattler -_0802E72C: - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802E7A0 - movs r0, 0x5 - bl PlaySE - ldr r2, _0802E784 @ =gSprites - ldr r1, _0802E788 @ =gBattlerSpriteIds - ldr r5, _0802E78C @ =gUnknown_3004FF4 - ldrb r0, [r5] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0802E790 @ =sub_8012098 - str r1, [r0] - ldr r1, _0802E794 @ =gUnknown_3004FE0 - ldr r4, _0802E798 @ =gActiveBattler - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802E79C @ =sub_802EA10 - str r1, [r0] - ldrb r0, [r4] - movs r1, 0x1 - movs r2, 0x7 - movs r3, 0x1 - bl dp11b_obj_instanciate - ldrb r0, [r4] - movs r1, 0 - movs r2, 0x7 - movs r3, 0x1 - bl dp11b_obj_instanciate - ldrb r0, [r5] - movs r1, 0x1 - bl dp11b_obj_free - b _0802E9DC - .align 2, 0 -_0802E784: .4byte gSprites -_0802E788: .4byte gBattlerSpriteIds -_0802E78C: .4byte gUnknown_3004FF4 -_0802E790: .4byte sub_8012098 -_0802E794: .4byte gUnknown_3004FE0 -_0802E798: .4byte gActiveBattler -_0802E79C: .4byte sub_802EA10 -_0802E7A0: - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - bne _0802E7AA - b _0802E8C4 -_0802E7AA: - movs r0, 0x5 - bl PlaySE - ldr r2, _0802E7DC @ =gSprites - ldr r1, _0802E7E0 @ =gBattlerSpriteIds - ldr r3, _0802E7E4 @ =gUnknown_3004FF4 - ldrb r0, [r3] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0802E7E8 @ =sub_8012098 - str r1, [r0] - adds r5, r3, 0 -_0802E7CC: - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - lsrs r1, r0, 24 - movs r4, 0 - mov r0, sp - b _0802E7F6 - .align 2, 0 -_0802E7DC: .4byte gSprites -_0802E7E0: .4byte gBattlerSpriteIds -_0802E7E4: .4byte gUnknown_3004FF4 -_0802E7E8: .4byte sub_8012098 -_0802E7EC: - adds r4, 0x1 - cmp r4, 0x3 - bgt _0802E7FC - mov r2, sp - adds r0, r2, r4 -_0802E7F6: - ldrb r0, [r0] - cmp r1, r0 - bne _0802E7EC -_0802E7FC: - subs r4, 0x1 - cmp r4, 0 - bge _0802E804 - movs r4, 0x4 -_0802E804: - mov r1, sp - adds r0, r1, r4 - ldrb r0, [r0] - bl GetBattlerAtPosition - strb r0, [r5] - ldr r1, _0802E838 @ =gBattlersCount - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - beq _0802E7FC - movs r4, 0 - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - beq _0802E882 - cmp r0, 0x1 - bgt _0802E83C - cmp r0, 0 - beq _0802E846 - b _0802E884 - .align 2, 0 -_0802E838: .4byte gBattlersCount -_0802E83C: - cmp r0, 0x2 - beq _0802E846 - cmp r0, 0x3 - beq _0802E882 - b _0802E884 -_0802E846: - ldr r2, _0802E8A4 @ =gActiveBattler - ldrb r0, [r2] - ldrb r1, [r5] - cmp r0, r1 - bne _0802E882 - ldr r1, _0802E8A8 @ =gBattlerPartyIndexes - ldrb r2, [r2] - lsls r0, r2, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802E8AC @ =gPlayerParty - adds r0, r1 - ldr r1, _0802E8B0 @ =gUnknown_2023FFC - adds r2, r1 - ldrb r1, [r2] - adds r1, 0xD - bl GetMonData - ldr r2, _0802E8B4 @ =gBattleMoves - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r1, [r1, 0x6] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802E884 -_0802E882: - adds r4, 0x1 -_0802E884: - ldr r0, _0802E8B8 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _0802E8BC @ =gBitTable - ldrb r0, [r5] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - ldr r0, _0802E8C0 @ =gUnknown_3004FF4 - cmp r1, 0 - beq _0802E89C - movs r4, 0 -_0802E89C: - cmp r4, 0 - beq _0802E7CC - b _0802E9C4 - .align 2, 0 -_0802E8A4: .4byte gActiveBattler -_0802E8A8: .4byte gBattlerPartyIndexes -_0802E8AC: .4byte gPlayerParty -_0802E8B0: .4byte gUnknown_2023FFC -_0802E8B4: .4byte gBattleMoves -_0802E8B8: .4byte gAbsentBattlerFlags -_0802E8BC: .4byte gBitTable -_0802E8C0: .4byte gUnknown_3004FF4 -_0802E8C4: - movs r0, 0x90 - ands r0, r1 - cmp r0, 0 - bne _0802E8CE - b _0802E9DC -_0802E8CE: - movs r0, 0x5 - bl PlaySE - ldr r2, _0802E900 @ =gSprites - ldr r1, _0802E904 @ =gBattlerSpriteIds - ldr r3, _0802E908 @ =gUnknown_3004FF4 - ldrb r0, [r3] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0802E90C @ =sub_8012098 - str r1, [r0] - adds r5, r3, 0 -_0802E8F0: - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - lsrs r1, r0, 24 - movs r4, 0 - mov r0, sp - b _0802E91A - .align 2, 0 -_0802E900: .4byte gSprites -_0802E904: .4byte gBattlerSpriteIds -_0802E908: .4byte gUnknown_3004FF4 -_0802E90C: .4byte sub_8012098 -_0802E910: - adds r4, 0x1 - cmp r4, 0x3 - bgt _0802E920 - mov r2, sp - adds r0, r2, r4 -_0802E91A: - ldrb r0, [r0] - cmp r1, r0 - bne _0802E910 -_0802E920: - adds r4, 0x1 - cmp r4, 0x3 - ble _0802E928 - movs r4, 0 -_0802E928: - mov r1, sp - adds r0, r1, r4 - ldrb r0, [r0] - bl GetBattlerAtPosition - strb r0, [r5] - ldr r1, _0802E95C @ =gBattlersCount - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - beq _0802E920 - movs r4, 0 - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - beq _0802E9A6 - cmp r0, 0x1 - bgt _0802E960 - cmp r0, 0 - beq _0802E96A - b _0802E9A8 - .align 2, 0 -_0802E95C: .4byte gBattlersCount -_0802E960: - cmp r0, 0x2 - beq _0802E96A - cmp r0, 0x3 - beq _0802E9A6 - b _0802E9A8 -_0802E96A: - ldr r2, _0802E9E4 @ =gActiveBattler - ldrb r0, [r2] - ldrb r1, [r5] - cmp r0, r1 - bne _0802E9A6 - ldr r1, _0802E9E8 @ =gBattlerPartyIndexes - ldrb r2, [r2] - lsls r0, r2, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802E9EC @ =gPlayerParty - adds r0, r1 - ldr r1, _0802E9F0 @ =gUnknown_2023FFC - adds r2, r1 - ldrb r1, [r2] - adds r1, 0xD - bl GetMonData - ldr r2, _0802E9F4 @ =gBattleMoves - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r1, [r1, 0x6] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802E9A8 -_0802E9A6: - adds r4, 0x1 -_0802E9A8: - ldr r0, _0802E9F8 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _0802E9FC @ =gBitTable - ldrb r0, [r5] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - ldr r0, _0802EA00 @ =gUnknown_3004FF4 - cmp r1, 0 - beq _0802E9C0 - movs r4, 0 -_0802E9C0: - cmp r4, 0 - beq _0802E8F0 -_0802E9C4: - ldr r2, _0802EA04 @ =gSprites - ldr r1, _0802EA08 @ =gBattlerSpriteIds - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0802EA0C @ =sub_8012044 - str r1, [r0] -_0802E9DC: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802E9E4: .4byte gActiveBattler -_0802E9E8: .4byte gBattlerPartyIndexes -_0802E9EC: .4byte gPlayerParty -_0802E9F0: .4byte gUnknown_2023FFC -_0802E9F4: .4byte gBattleMoves -_0802E9F8: .4byte gAbsentBattlerFlags -_0802E9FC: .4byte gBitTable -_0802EA00: .4byte gUnknown_3004FF4 -_0802EA04: .4byte gSprites -_0802EA08: .4byte gBattlerSpriteIds -_0802EA0C: .4byte sub_8012044 - thumb_func_end sub_802E674 - - thumb_func_start sub_802EA10 -sub_802EA10: @ 802EA10 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - movs r0, 0 - mov r8, r0 - ldr r6, _0802EA6C @ =gActiveBattler - ldrb r0, [r6] - lsls r0, 9 - ldr r1, _0802EA70 @ =gUnknown_2022BC8 - adds r7, r0, r1 - bl sub_8033AC8 - ldr r0, _0802EA74 @ =gMain - ldrh r1, [r0, 0x2E] - movs r5, 0x1 - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - bne _0802EA3A - b _0802EC10 -_0802EA3A: - movs r0, 0x5 - bl PlaySE - ldr r1, _0802EA78 @ =gUnknown_2023FFC - ldrb r0, [r6] - adds r0, r1 - ldrb r0, [r0] - lsls r0, 1 - adds r1, r7, r0 - ldrh r0, [r1] - cmp r0, 0xAE - bne _0802EA7C - ldrb r0, [r7, 0x12] - movs r4, 0 - cmp r0, 0x7 - beq _0802EA8A - ldrb r1, [r7, 0x13] - movs r0, 0x7 - eors r1, r0 - negs r0, r1 - orrs r0, r1 - asrs r4, r0, 31 - movs r0, 0x10 - ands r4, r0 - b _0802EA8A - .align 2, 0 -_0802EA6C: .4byte gActiveBattler -_0802EA70: .4byte gUnknown_2022BC8 -_0802EA74: .4byte gMain -_0802EA78: .4byte gUnknown_2023FFC -_0802EA7C: - ldr r2, _0802EA9C @ =gBattleMoves - ldrh r1, [r1] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r4, [r0, 0x6] -_0802EA8A: - movs r0, 0x10 - ands r0, r4 - cmp r0, 0 - beq _0802EAA8 - ldr r0, _0802EAA0 @ =gUnknown_3004FF4 - ldr r1, _0802EAA4 @ =gActiveBattler - ldrb r1, [r1] - strb r1, [r0] - b _0802EAC2 - .align 2, 0 -_0802EA9C: .4byte gBattleMoves -_0802EAA0: .4byte gUnknown_3004FF4 -_0802EAA4: .4byte gActiveBattler -_0802EAA8: - ldr r0, _0802EAEC @ =gActiveBattler - ldrb r0, [r0] - bl GetBattlerPosition - adds r1, r0, 0 - movs r2, 0x1 - movs r0, 0x1 - ands r0, r1 - eors r0, r2 - bl GetBattlerAtPosition - ldr r1, _0802EAF0 @ =gUnknown_3004FF4 - strb r0, [r1] -_0802EAC2: - ldr r3, _0802EAF4 @ =gUnknown_2022BC4 - ldr r5, _0802EAEC @ =gActiveBattler - ldrb r2, [r5] - lsls r1, r2, 9 - adds r0, r3, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - cmp r0, 0 - bne _0802EAF8 - movs r0, 0x2 - ands r0, r4 - cmp r0, 0 - beq _0802EB3A - adds r0, r3, 0x2 - adds r0, r1, r0 - ldrb r0, [r0] - cmp r0, 0 - bne _0802EB3A - movs r0, 0x1 - add r8, r0 - b _0802EB3A - .align 2, 0 -_0802EAEC: .4byte gActiveBattler -_0802EAF0: .4byte gUnknown_3004FF4 -_0802EAF4: .4byte gUnknown_2022BC4 -_0802EAF8: - movs r0, 0x7D - ands r0, r4 - cmp r0, 0 - bne _0802EB04 - movs r0, 0x1 - add r8, r0 -_0802EB04: - ldr r0, _0802EB78 @ =gUnknown_2023FFC - adds r0, r2, r0 - adds r1, r7, 0 - adds r1, 0x8 - ldrb r0, [r0] - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0 - beq _0802EB36 - movs r0, 0x12 - ands r0, r4 - cmp r0, 0 - bne _0802EB3A - movs r0, 0 - bl CountAliveMonsInBattle - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bhi _0802EB3A - ldrb r0, [r5] - bl GetDefaultMoveTarget - ldr r1, _0802EB7C @ =gUnknown_3004FF4 - strb r0, [r1] -_0802EB36: - movs r0, 0 - mov r8, r0 -_0802EB3A: - bl ResetPaletteFadeControl - movs r0, 0xF0 - lsls r0, 12 - ldr r1, _0802EB80 @ =0x00007fff - str r1, [sp] - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl BeginNormalPaletteFade - mov r0, r8 - cmp r0, 0 - bne _0802EB88 - ldr r1, _0802EB78 @ =gUnknown_2023FFC - ldr r0, _0802EB84 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r2, [r0] - ldr r0, _0802EB7C @ =gUnknown_3004FF4 - ldrb r0, [r0] - lsls r0, 8 - orrs r2, r0 - movs r0, 0x1 - movs r1, 0xA - bl EmitTwoReturnValues - bl PlayerBufferExecCompleted - b _0802EDBA - .align 2, 0 -_0802EB78: .4byte gUnknown_2023FFC -_0802EB7C: .4byte gUnknown_3004FF4 -_0802EB80: .4byte 0x00007fff -_0802EB84: .4byte gActiveBattler -_0802EB88: - ldr r1, _0802EBA4 @ =gUnknown_3004FE0 - ldr r2, _0802EBA8 @ =gActiveBattler - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802EBAC @ =sub_802E674 - str r1, [r0] - movs r0, 0x12 - ands r4, r0 - cmp r4, 0 - beq _0802EBB4 - ldr r1, _0802EBB0 @ =gUnknown_3004FF4 - ldrb r0, [r2] - b _0802EBE4 - .align 2, 0 -_0802EBA4: .4byte gUnknown_3004FE0 -_0802EBA8: .4byte gActiveBattler -_0802EBAC: .4byte sub_802E674 -_0802EBB0: .4byte gUnknown_3004FF4 -_0802EBB4: - movs r0, 0x1 - bl GetBattlerAtPosition - ldr r1, _0802EBD4 @ =gAbsentBattlerFlags - ldrb r1, [r1] - ldr r2, _0802EBD8 @ =gBitTable - lsls r0, 24 - lsrs r0, 22 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _0802EBDC - movs r0, 0x3 - b _0802EBDE - .align 2, 0 -_0802EBD4: .4byte gAbsentBattlerFlags -_0802EBD8: .4byte gBitTable -_0802EBDC: - movs r0, 0x1 -_0802EBDE: - bl GetBattlerAtPosition - ldr r1, _0802EC00 @ =gUnknown_3004FF4 -_0802EBE4: - strb r0, [r1] - ldr r2, _0802EC04 @ =gSprites - ldr r1, _0802EC08 @ =gBattlerSpriteIds - ldr r0, _0802EC00 @ =gUnknown_3004FF4 - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0802EC0C @ =sub_8012044 - b _0802EDB8 - .align 2, 0 -_0802EC00: .4byte gUnknown_3004FF4 -_0802EC04: .4byte gSprites -_0802EC08: .4byte gBattlerSpriteIds -_0802EC0C: .4byte sub_8012044 -_0802EC10: - movs r7, 0x2 - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - beq _0802EC38 - movs r0, 0x5 - bl PlaySE - ldr r2, _0802EC34 @ =0x0000ffff - movs r0, 0x1 - movs r1, 0xA - bl EmitTwoReturnValues - bl PlayerBufferExecCompleted - bl ResetPaletteFadeControl - b _0802ED2C - .align 2, 0 -_0802EC34: .4byte 0x0000ffff -_0802EC38: - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0802EC68 - ldr r4, _0802EC64 @ =gUnknown_2023FFC - ldrb r0, [r6] - adds r2, r0, r4 - ldrb r1, [r2] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - bne _0802EC52 - b _0802EDBA -_0802EC52: - ldrb r0, [r2] - bl MoveSelectionDestroyCursorAt - ldrb r1, [r6] - adds r1, r4 - ldrb r0, [r1] - movs r2, 0x1 - eors r0, r2 - b _0802ED10 - .align 2, 0 -_0802EC64: .4byte gUnknown_2023FFC -_0802EC68: - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0802ECAC - ldr r4, _0802ECA4 @ =gUnknown_2023FFC - ldrb r0, [r6] - adds r3, r0, r4 - ldrb r2, [r3] - movs r7, 0x1 - adds r0, r5, 0 - ands r0, r2 - cmp r0, 0 - beq _0802EC84 - b _0802EDBA -_0802EC84: - ldr r1, _0802ECA8 @ =gUnknown_3004FF8 - adds r0, r7, 0 - eors r0, r2 - ldrb r1, [r1] - cmp r0, r1 - bcc _0802EC92 - b _0802EDBA -_0802EC92: - ldrb r0, [r3] - bl MoveSelectionDestroyCursorAt - ldrb r1, [r6] - adds r1, r4 - ldrb r0, [r1] - eors r0, r7 - b _0802ED10 - .align 2, 0 -_0802ECA4: .4byte gUnknown_2023FFC -_0802ECA8: .4byte gUnknown_3004FF8 -_0802ECAC: - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0802ECDC - ldr r4, _0802ECD8 @ =gUnknown_2023FFC - ldrb r0, [r6] - adds r2, r0, r4 - ldrb r1, [r2] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - bne _0802ECC6 - b _0802EDBA -_0802ECC6: - ldrb r0, [r2] - bl MoveSelectionDestroyCursorAt - ldrb r1, [r6] - adds r1, r4 - ldrb r0, [r1] - movs r2, 0x2 - eors r0, r2 - b _0802ED10 - .align 2, 0 -_0802ECD8: .4byte gUnknown_2023FFC -_0802ECDC: - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0802ED4C - ldr r4, _0802ED40 @ =gUnknown_2023FFC - ldrb r0, [r6] - adds r3, r0, r4 - ldrb r2, [r3] - movs r5, 0x2 - adds r0, r7, 0 - ands r0, r2 - cmp r0, 0 - bne _0802EDBA - ldr r1, _0802ED44 @ =gUnknown_3004FF8 - adds r0, r5, 0 - eors r0, r2 - ldrb r1, [r1] - cmp r0, r1 - bcs _0802EDBA - ldrb r0, [r3] - bl MoveSelectionDestroyCursorAt - ldrb r1, [r6] - adds r1, r4 - ldrb r0, [r1] - eors r0, r5 -_0802ED10: - strb r0, [r1] - movs r0, 0x5 - bl PlaySE - ldrb r0, [r6] - adds r0, r4 - ldrb r0, [r0] - movs r1, 0 - bl MoveSelectionCreateCursorAt - bl MoveSelectionDisplayPpNumber - bl MoveSelectionDisplayMoveType -_0802ED2C: - movs r0, 0xF0 - lsls r0, 12 - ldr r1, _0802ED48 @ =0x00007fff - str r1, [sp] - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl BeginNormalPaletteFade - b _0802EDBA - .align 2, 0 -_0802ED40: .4byte gUnknown_2023FFC -_0802ED44: .4byte gUnknown_3004FF8 -_0802ED48: .4byte 0x00007fff -_0802ED4C: - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0802EDBA - ldr r0, _0802ED84 @ =gUnknown_3004FF8 - ldrb r0, [r0] - cmp r0, 0x1 - bls _0802EDBA - ldr r0, _0802ED88 @ =gBattleTypeFlags - ldr r5, [r0] - ands r5, r7 - cmp r5, 0 - bne _0802EDBA - ldr r4, _0802ED8C @ =gUnknown_2023FFC - ldrb r0, [r6] - adds r0, r4 - ldrb r0, [r0] - movs r1, 0x1D - bl MoveSelectionCreateCursorAt - ldrb r0, [r6] - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0 - beq _0802ED94 - ldr r0, _0802ED90 @ =gUnknown_3004FF4 - strb r5, [r0] - b _0802ED9C - .align 2, 0 -_0802ED84: .4byte gUnknown_3004FF8 -_0802ED88: .4byte gBattleTypeFlags -_0802ED8C: .4byte gUnknown_2023FFC -_0802ED90: .4byte gUnknown_3004FF4 -_0802ED94: - ldr r1, _0802EDC8 @ =gUnknown_3004FF4 - adds r0, 0x1 - strb r0, [r1] - adds r0, r1, 0 -_0802ED9C: - ldrb r0, [r0] - movs r1, 0x1B - bl MoveSelectionCreateCursorAt - ldr r0, _0802EDCC @ =gUnknown_83FE7A0 - movs r1, 0xB - bl sub_80D87BC - ldr r1, _0802EDD0 @ =gUnknown_3004FE0 - ldr r0, _0802EDD4 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802EDD8 @ =sub_802EF58 -_0802EDB8: - str r1, [r0] -_0802EDBA: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802EDC8: .4byte gUnknown_3004FF4 -_0802EDCC: .4byte gUnknown_83FE7A0 -_0802EDD0: .4byte gUnknown_3004FE0 -_0802EDD4: .4byte gActiveBattler -_0802EDD8: .4byte sub_802EF58 - thumb_func_end sub_802EA10 - - thumb_func_start sub_802EDDC -sub_802EDDC: @ 802EDDC - push {r4-r7,lr} - movs r7, 0 - ldr r4, _0802EF40 @ =gMain - ldrh r1, [r4, 0x2E] - movs r6, 0x1 - adds r0, r6, 0 - ands r0, r1 - cmp r0, 0 - beq _0802EDF6 - movs r0, 0x5 - bl PlaySE - movs r7, 0x1 -_0802EDF6: - ldrh r1, [r4, 0x2E] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802EE18 - movs r0, 0x5 - bl PlaySE - ldr r1, _0802EF44 @ =gBattle_BG0_X - movs r0, 0 - strh r0, [r1] - ldr r1, _0802EF48 @ =gBattle_BG0_Y - movs r2, 0xA0 - lsls r2, 1 - adds r0, r2, 0 - strh r0, [r1] - movs r7, 0xFF -_0802EE18: - ldrh r1, [r4, 0x2E] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0802EE58 - ldr r5, _0802EF4C @ =gUnknown_2023FFC - ldr r4, _0802EF50 @ =gActiveBattler - ldrb r0, [r4] - adds r2, r0, r5 - ldrb r1, [r2] - adds r0, r6, 0 - ands r0, r1 - cmp r0, 0 - beq _0802EE58 - ldrb r0, [r2] - bl MoveSelectionDestroyCursorAt - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x1 - eors r0, r2 - strb r0, [r1] - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - movs r1, 0 - bl MoveSelectionCreateCursorAt -_0802EE58: - ldr r0, _0802EF40 @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0802EEA6 - ldr r5, _0802EF4C @ =gUnknown_2023FFC - ldr r4, _0802EF50 @ =gActiveBattler - ldrb r0, [r4] - adds r3, r0, r5 - ldrb r2, [r3] - movs r6, 0x1 - movs r0, 0x1 - ands r0, r2 - cmp r0, 0 - bne _0802EEA6 - ldr r1, _0802EF54 @ =gUnknown_3004FF8 - adds r0, r6, 0 - eors r0, r2 - ldrb r1, [r1] - cmp r0, r1 - bcs _0802EEA6 - ldrb r0, [r3] - bl MoveSelectionDestroyCursorAt - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - eors r0, r6 - strb r0, [r1] - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - movs r1, 0 - bl MoveSelectionCreateCursorAt -_0802EEA6: - ldr r0, _0802EF40 @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0802EEE8 - ldr r5, _0802EF4C @ =gUnknown_2023FFC - ldr r4, _0802EF50 @ =gActiveBattler - ldrb r0, [r4] - adds r2, r0, r5 - ldrb r1, [r2] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802EEE8 - ldrb r0, [r2] - bl MoveSelectionDestroyCursorAt - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x2 - eors r0, r2 - strb r0, [r1] - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - movs r1, 0 - bl MoveSelectionCreateCursorAt -_0802EEE8: - ldr r0, _0802EF40 @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0802EF36 - ldr r5, _0802EF4C @ =gUnknown_2023FFC - ldr r4, _0802EF50 @ =gActiveBattler - ldrb r0, [r4] - adds r3, r0, r5 - ldrb r2, [r3] - movs r6, 0x2 - movs r0, 0x2 - ands r0, r2 - cmp r0, 0 - bne _0802EF36 - ldr r1, _0802EF54 @ =gUnknown_3004FF8 - adds r0, r6, 0 - eors r0, r2 - ldrb r1, [r1] - cmp r0, r1 - bcs _0802EF36 - ldrb r0, [r3] - bl MoveSelectionDestroyCursorAt - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - eors r0, r6 - strb r0, [r1] - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - movs r1, 0 - bl MoveSelectionCreateCursorAt -_0802EF36: - adds r0, r7, 0 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_0802EF40: .4byte gMain -_0802EF44: .4byte gBattle_BG0_X -_0802EF48: .4byte gBattle_BG0_Y -_0802EF4C: .4byte gUnknown_2023FFC -_0802EF50: .4byte gActiveBattler -_0802EF54: .4byte gUnknown_3004FF8 - thumb_func_end sub_802EDDC - - thumb_func_start sub_802EF58 -sub_802EF58: @ 802EF58 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x24 - ldr r0, _0802F2E4 @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x5 - ands r0, r1 - cmp r0, 0 - bne _0802EF72 - b _0802F34C -_0802EF72: - movs r0, 0x5 - bl PlaySE - ldr r0, _0802F2E8 @ =gUnknown_2023FFC - mov r10, r0 - ldr r1, _0802F2EC @ =gActiveBattler - mov r8, r1 - ldrb r1, [r1] - adds r2, r1, r0 - ldr r5, _0802F2F0 @ =gUnknown_3004FF4 - ldrb r0, [r2] - ldrb r3, [r5] - cmp r0, r3 - bne _0802EF90 - b _0802F2C8 -_0802EF90: - lsls r1, 9 - ldr r0, _0802F2F4 @ =gUnknown_2022BC8 - adds r1, r0 - mov r9, r1 - ldrb r1, [r2] - lsls r1, 1 - add r1, r9 - ldrh r6, [r1] - ldrb r0, [r5] - lsls r0, 1 - add r0, r9 - ldrh r0, [r0] - strh r0, [r1] - ldrb r0, [r5] - lsls r0, 1 - add r0, r9 - strh r6, [r0] - mov r1, r8 - ldrb r0, [r1] - add r0, r10 - ldrb r1, [r0] - mov r7, r9 - adds r7, 0x8 - adds r1, r7, r1 - ldrb r6, [r1] - ldrb r0, [r5] - adds r0, r7, r0 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r5] - adds r0, r7, r0 - strb r6, [r0] - mov r2, r8 - ldrb r0, [r2] - add r0, r10 - ldrb r1, [r0] - mov r2, r9 - adds r2, 0xC - adds r1, r2, r1 - ldrb r6, [r1] - ldrb r0, [r5] - adds r0, r2, r0 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r5] - adds r2, r0 - strb r6, [r2] - mov r3, r8 - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - ldr r2, _0802F2F8 @ =gDisableStructs - adds r6, r0, r2 - ldrb r4, [r6, 0x18] - lsls r3, r4, 24 - lsrs r2, r3, 28 - ldr r0, _0802F2FC @ =gBitTable - mov r12, r0 - add r1, r10 - ldrb r0, [r1] - lsls r0, 2 - add r0, r12 - ldr r0, [r0] - ands r2, r0 - cmp r2, 0 - beq _0802F04A - lsrs r1, r3, 28 - bics r1, r0 - lsls r1, 4 - movs r2, 0xF - adds r0, r2, 0 - ands r0, r4 - orrs r0, r1 - strb r0, [r6, 0x18] - mov r1, r8 - ldrb r0, [r1] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - ldr r3, _0802F2F8 @ =gDisableStructs - adds r1, r3 - ldrb r4, [r1, 0x18] - lsrs r3, r4, 4 - ldrb r0, [r5] - lsls r0, 2 - add r0, r12 - ldr r0, [r0] - orrs r0, r3 - lsls r0, 4 - ands r2, r4 - orrs r2, r0 - strb r2, [r1, 0x18] -_0802F04A: - bl sub_8030830 - movs r6, 0 - mov r12, r7 - mov r5, sp - adds r5, 0x18 - str r5, [sp, 0x1C] - ldr r2, _0802F300 @ =gBattleMons - mov r0, r8 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r4, r0, 0 - adds r4, 0x3B - mov r7, r8 - mov r10, r2 - movs r5, 0x3 -_0802F06E: - mov r1, sp - adds r3, r1, r6 - ldrb r1, [r4] - lsls r2, r6, 1 - adds r0, r5, 0 - lsls r0, r2 - ands r1, r0 - asrs r1, r2 - strb r1, [r3] - adds r6, 0x1 - cmp r6, 0x3 - ble _0802F06E - ldr r1, _0802F2E8 @ =gUnknown_2023FFC - ldrb r0, [r7] - adds r0, r1 - ldrb r0, [r0] - add r0, sp - ldrb r0, [r0] - ldr r2, [sp, 0x1C] - strb r0, [r2] - ldrb r0, [r7] - adds r0, r1 - ldrb r0, [r0] - mov r3, sp - adds r2, r3, r0 - ldr r1, _0802F2F0 @ =gUnknown_3004FF4 - ldrb r0, [r1] - add r0, sp - ldrb r0, [r0] - movs r3, 0 - strb r0, [r2] - ldrb r0, [r1] - mov r5, sp - adds r1, r5, r0 - ldr r2, [sp, 0x1C] - ldrb r0, [r2] - strb r0, [r1] - strb r3, [r2] - movs r6, 0 - ldr r2, [sp, 0x1C] -_0802F0BE: - mov r3, sp - adds r0, r3, r6 - ldrb r1, [r0] - lsls r0, r6, 1 - lsls r1, r0 - ldrb r0, [r2] - orrs r0, r1 - strb r0, [r2] - adds r6, 0x1 - cmp r6, 0x3 - ble _0802F0BE - ldrb r1, [r7] - movs r0, 0x58 - muls r0, r1 - add r0, r10 - adds r0, 0x3B - ldr r5, [sp, 0x1C] - ldrb r1, [r5] - strb r1, [r0] - movs r6, 0 - adds r4, r7, 0 - movs r3, 0x58 - movs r0, 0x24 - add r0, r10 - mov r8, r0 - mov r2, r9 - mov r7, r10 - adds r7, 0xC - mov r5, r12 -_0802F0F8: - lsls r1, r6, 1 - ldrb r0, [r4] - muls r0, r3 - adds r1, r0 - adds r1, r7 - ldrh r0, [r2] - strh r0, [r1] - ldrb r0, [r4] - adds r1, r0, 0 - muls r1, r3 - adds r1, r6, r1 - add r1, r8 - adds r0, r5, r6 - ldrb r0, [r0] - strb r0, [r1] - adds r2, 0x2 - adds r6, 0x1 - cmp r6, 0x3 - ble _0802F0F8 - ldr r2, _0802F2EC @ =gActiveBattler - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - mov r1, r10 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - beq _0802F13A - b _0802F2C8 -_0802F13A: - movs r6, 0 - mov r1, sp - adds r1, 0x4 - str r1, [sp, 0x20] - add r3, sp, 0xC - mov r10, r3 - ldr r5, _0802F304 @ =gBattlerPartyIndexes - mov r9, r5 - mov r8, r2 - movs r7, 0x64 - ldr r5, _0802F308 @ =gPlayerParty - adds r4, r1, 0 -_0802F152: - mov r1, r8 - ldrb r0, [r1] - lsls r0, 1 - add r0, r9 - ldrh r0, [r0] - muls r0, r7 - adds r0, r5 - adds r1, r6, 0 - adds r1, 0xD - bl GetMonData - strh r0, [r4] - mov r2, r8 - ldrb r0, [r2] - lsls r0, 1 - add r0, r9 - ldrh r0, [r0] - muls r0, r7 - adds r0, r5 - adds r1, r6, 0 - adds r1, 0x11 - bl GetMonData - mov r3, r10 - adds r1, r3, r6 - strb r0, [r1] - adds r4, 0x2 - adds r6, 0x1 - cmp r6, 0x3 - ble _0802F152 - ldr r1, _0802F304 @ =gBattlerPartyIndexes - ldr r0, _0802F2EC @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802F308 @ =gPlayerParty - adds r0, r1 - movs r1, 0x15 - bl GetMonData - ldr r5, [sp, 0x1C] - strb r0, [r5] - movs r6, 0 - movs r5, 0x3 - ldr r4, [sp, 0x1C] -_0802F1B2: - mov r0, sp - adds r3, r0, r6 - lsls r2, r6, 1 - adds r1, r5, 0 - lsls r1, r2 - ldrb r0, [r4] - ands r0, r1 - asrs r0, r2 - strb r0, [r3] - adds r6, 0x1 - cmp r6, 0x3 - ble _0802F1B2 - ldr r4, _0802F2E8 @ =gUnknown_2023FFC - ldr r3, _0802F2EC @ =gActiveBattler - ldrb r0, [r3] - adds r0, r4 - ldrb r1, [r0] - lsls r1, 1 - ldr r2, [sp, 0x20] - adds r1, r2, r1 - ldrh r6, [r1] - ldr r2, _0802F2F0 @ =gUnknown_3004FF4 - ldrb r0, [r2] - lsls r0, 1 - ldr r5, [sp, 0x20] - adds r0, r5, r0 - ldrh r0, [r0] - movs r5, 0 - strh r0, [r1] - ldrb r0, [r2] - lsls r0, 1 - ldr r1, [sp, 0x20] - adds r0, r1, r0 - strh r6, [r0] - ldrb r0, [r3] - adds r0, r4 - ldrb r1, [r0] - add r1, r10 - ldrb r6, [r1] - ldrb r0, [r2] - add r0, r10 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r2] - add r0, r10 - strb r6, [r0] - ldrb r0, [r3] - adds r0, r4 - ldrb r0, [r0] - add r0, sp - ldrb r0, [r0] - ldr r1, [sp, 0x1C] - strb r0, [r1] - ldrb r0, [r3] - adds r0, r4 - ldrb r0, [r0] - mov r3, sp - adds r1, r3, r0 - ldrb r0, [r2] - add r0, sp - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r2] - adds r1, r3, r0 - ldr r2, [sp, 0x1C] - ldrb r0, [r2] - strb r0, [r1] - strb r5, [r2] - movs r6, 0 - ldr r2, [sp, 0x1C] -_0802F23E: - mov r3, sp - adds r0, r3, r6 - ldrb r1, [r0] - lsls r0, r6, 1 - lsls r1, r0 - ldrb r0, [r2] - orrs r0, r1 - strb r0, [r2] - adds r6, 0x1 - cmp r6, 0x3 - ble _0802F23E - movs r6, 0 - ldr r5, _0802F304 @ =gBattlerPartyIndexes - mov r10, r5 - ldr r0, _0802F2EC @ =gActiveBattler - mov r9, r0 - movs r1, 0x64 - mov r8, r1 - ldr r7, _0802F308 @ =gPlayerParty - ldr r5, [sp, 0x20] - adds r5, 0x8 - ldr r4, [sp, 0x20] -_0802F26A: - mov r2, r9 - ldrb r0, [r2] - lsls r0, 1 - add r0, r10 - ldrh r0, [r0] - mov r3, r8 - muls r3, r0 - adds r0, r3, 0 - adds r0, r7 - adds r1, r6, 0 - adds r1, 0xD - adds r2, r4, 0 - bl SetMonData - mov r1, r9 - ldrb r0, [r1] - lsls r0, 1 - add r0, r10 - ldrh r0, [r0] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - adds r1, r6, 0 - adds r1, 0x11 - adds r2, r5, 0 - bl SetMonData - adds r5, 0x1 - adds r4, 0x2 - adds r6, 0x1 - cmp r6, 0x3 - ble _0802F26A - ldr r1, _0802F304 @ =gBattlerPartyIndexes - ldr r0, _0802F2EC @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802F308 @ =gPlayerParty - adds r0, r1 - movs r1, 0x15 - ldr r2, [sp, 0x1C] - bl SetMonData -_0802F2C8: - ldr r0, _0802F30C @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0802F318 - ldr r1, _0802F310 @ =gUnknown_3004FE0 - ldr r2, _0802F2EC @ =gActiveBattler - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802F314 @ =sub_80E7988 - b _0802F324 - .align 2, 0 -_0802F2E4: .4byte gMain -_0802F2E8: .4byte gUnknown_2023FFC -_0802F2EC: .4byte gActiveBattler -_0802F2F0: .4byte gUnknown_3004FF4 -_0802F2F4: .4byte gUnknown_2022BC8 -_0802F2F8: .4byte gDisableStructs -_0802F2FC: .4byte gBitTable -_0802F300: .4byte gBattleMons -_0802F304: .4byte gBattlerPartyIndexes -_0802F308: .4byte gPlayerParty -_0802F30C: .4byte gBattleTypeFlags -_0802F310: .4byte gUnknown_3004FE0 -_0802F314: .4byte sub_80E7988 -_0802F318: - ldr r1, _0802F390 @ =gUnknown_3004FE0 - ldr r2, _0802F394 @ =gActiveBattler - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802F398 @ =sub_802EA10 -_0802F324: - str r1, [r0] - adds r7, r2, 0 - ldr r2, _0802F39C @ =gUnknown_2023FFC - ldrb r0, [r7] - adds r0, r2 - ldr r1, _0802F3A0 @ =gUnknown_3004FF4 - ldrb r1, [r1] - strb r1, [r0] - ldrb r0, [r7] - adds r0, r2 - ldrb r0, [r0] - movs r1, 0 - bl MoveSelectionCreateCursorAt - bl MoveSelectionDisplayPpString - bl MoveSelectionDisplayPpNumber - bl MoveSelectionDisplayMoveType -_0802F34C: - ldr r0, _0802F3A4 @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802F3C8 - movs r0, 0x5 - bl PlaySE - ldr r0, _0802F3A0 @ =gUnknown_3004FF4 - ldrb r0, [r0] - bl MoveSelectionDestroyCursorAt - ldr r1, _0802F39C @ =gUnknown_2023FFC - ldr r4, _0802F394 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - movs r1, 0 - bl MoveSelectionCreateCursorAt - ldr r0, _0802F3A8 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0802F3B0 - ldr r0, _0802F390 @ =gUnknown_3004FE0 - ldrb r1, [r4] - lsls r1, 2 - adds r1, r0 - ldr r0, _0802F3AC @ =sub_80E7988 - b _0802F3BA - .align 2, 0 -_0802F390: .4byte gUnknown_3004FE0 -_0802F394: .4byte gActiveBattler -_0802F398: .4byte sub_802EA10 -_0802F39C: .4byte gUnknown_2023FFC -_0802F3A0: .4byte gUnknown_3004FF4 -_0802F3A4: .4byte gMain -_0802F3A8: .4byte gBattleTypeFlags -_0802F3AC: .4byte sub_80E7988 -_0802F3B0: - ldr r0, _0802F3F8 @ =gUnknown_3004FE0 - ldrb r1, [r4] - lsls r1, 2 - adds r1, r0 - ldr r0, _0802F3FC @ =sub_802EA10 -_0802F3BA: - str r0, [r1] - bl MoveSelectionDisplayPpString - bl MoveSelectionDisplayPpNumber - bl MoveSelectionDisplayMoveType -_0802F3C8: - ldr r0, _0802F400 @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0802F454 - ldr r3, _0802F404 @ =gUnknown_3004FF4 - ldrb r2, [r3] - movs r0, 0x1 - ands r0, r2 - cmp r0, 0 - beq _0802F454 - ldr r0, _0802F408 @ =gUnknown_2023FFC - ldr r1, _0802F40C @ =gActiveBattler - ldrb r1, [r1] - adds r1, r0 - ldrb r5, [r1] - cmp r2, r5 - bne _0802F410 - ldrb r0, [r1] - movs r1, 0x1D - bl MoveSelectionCreateCursorAt - b _0802F416 - .align 2, 0 -_0802F3F8: .4byte gUnknown_3004FE0 -_0802F3FC: .4byte sub_802EA10 -_0802F400: .4byte gMain -_0802F404: .4byte gUnknown_3004FF4 -_0802F408: .4byte gUnknown_2023FFC -_0802F40C: .4byte gActiveBattler -_0802F410: - ldrb r0, [r3] - bl MoveSelectionDestroyCursorAt -_0802F416: - ldr r4, _0802F440 @ =gUnknown_3004FF4 - ldrb r0, [r4] - movs r1, 0x1 - eors r0, r1 - strb r0, [r4] - movs r0, 0x5 - bl PlaySE - ldr r1, _0802F444 @ =gUnknown_2023FFC - ldr r0, _0802F448 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r4] - ldrb r0, [r0] - cmp r1, r0 - bne _0802F44C - adds r0, r1, 0 - movs r1, 0 - bl MoveSelectionCreateCursorAt - b _0802F454 - .align 2, 0 -_0802F440: .4byte gUnknown_3004FF4 -_0802F444: .4byte gUnknown_2023FFC -_0802F448: .4byte gActiveBattler -_0802F44C: - ldrb r0, [r4] - movs r1, 0x1B - bl MoveSelectionCreateCursorAt -_0802F454: - ldr r0, _0802F490 @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0802F4E8 - ldr r3, _0802F494 @ =gUnknown_3004FF4 - ldrb r2, [r3] - movs r0, 0x1 - ands r0, r2 - cmp r0, 0 - bne _0802F4E8 - ldr r1, _0802F498 @ =gUnknown_3004FF8 - movs r0, 0x1 - eors r0, r2 - ldrb r1, [r1] - cmp r0, r1 - bcs _0802F4E8 - ldr r0, _0802F49C @ =gUnknown_2023FFC - ldr r1, _0802F4A0 @ =gActiveBattler - ldrb r1, [r1] - adds r1, r0 - ldrb r0, [r1] - cmp r2, r0 - bne _0802F4A4 - ldrb r0, [r1] - movs r1, 0x1D - bl MoveSelectionCreateCursorAt - b _0802F4AA - .align 2, 0 -_0802F490: .4byte gMain -_0802F494: .4byte gUnknown_3004FF4 -_0802F498: .4byte gUnknown_3004FF8 -_0802F49C: .4byte gUnknown_2023FFC -_0802F4A0: .4byte gActiveBattler -_0802F4A4: - ldrb r0, [r3] - bl MoveSelectionDestroyCursorAt -_0802F4AA: - ldr r4, _0802F4D4 @ =gUnknown_3004FF4 - ldrb r0, [r4] - movs r1, 0x1 - eors r0, r1 - strb r0, [r4] - movs r0, 0x5 - bl PlaySE - ldr r1, _0802F4D8 @ =gUnknown_2023FFC - ldr r0, _0802F4DC @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r4] - ldrb r0, [r0] - cmp r1, r0 - bne _0802F4E0 - adds r0, r1, 0 - movs r1, 0 - bl MoveSelectionCreateCursorAt - b _0802F4E8 - .align 2, 0 -_0802F4D4: .4byte gUnknown_3004FF4 -_0802F4D8: .4byte gUnknown_2023FFC -_0802F4DC: .4byte gActiveBattler -_0802F4E0: - ldrb r0, [r4] - movs r1, 0x1B - bl MoveSelectionCreateCursorAt -_0802F4E8: - ldr r0, _0802F518 @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0802F56C - ldr r3, _0802F51C @ =gUnknown_3004FF4 - ldrb r2, [r3] - movs r0, 0x2 - ands r0, r2 - cmp r0, 0 - beq _0802F56C - ldr r0, _0802F520 @ =gUnknown_2023FFC - ldr r1, _0802F524 @ =gActiveBattler - ldrb r1, [r1] - adds r1, r0 - ldrb r5, [r1] - cmp r2, r5 - bne _0802F528 - ldrb r0, [r1] - movs r1, 0x1D - bl MoveSelectionCreateCursorAt - b _0802F52E - .align 2, 0 -_0802F518: .4byte gMain -_0802F51C: .4byte gUnknown_3004FF4 -_0802F520: .4byte gUnknown_2023FFC -_0802F524: .4byte gActiveBattler -_0802F528: - ldrb r0, [r3] - bl MoveSelectionDestroyCursorAt -_0802F52E: - ldr r4, _0802F558 @ =gUnknown_3004FF4 - ldrb r0, [r4] - movs r1, 0x2 - eors r0, r1 - strb r0, [r4] - movs r0, 0x5 - bl PlaySE - ldr r1, _0802F55C @ =gUnknown_2023FFC - ldr r0, _0802F560 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r4] - ldrb r0, [r0] - cmp r1, r0 - bne _0802F564 - adds r0, r1, 0 - movs r1, 0 - bl MoveSelectionCreateCursorAt - b _0802F56C - .align 2, 0 -_0802F558: .4byte gUnknown_3004FF4 -_0802F55C: .4byte gUnknown_2023FFC -_0802F560: .4byte gActiveBattler -_0802F564: - ldrb r0, [r4] - movs r1, 0x1B - bl MoveSelectionCreateCursorAt -_0802F56C: - ldr r0, _0802F5A8 @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0802F600 - ldr r3, _0802F5AC @ =gUnknown_3004FF4 - ldrb r2, [r3] - movs r0, 0x2 - ands r0, r2 - cmp r0, 0 - bne _0802F600 - ldr r1, _0802F5B0 @ =gUnknown_3004FF8 - movs r0, 0x2 - eors r0, r2 - ldrb r1, [r1] - cmp r0, r1 - bcs _0802F600 - ldr r0, _0802F5B4 @ =gUnknown_2023FFC - ldr r1, _0802F5B8 @ =gActiveBattler - ldrb r1, [r1] - adds r1, r0 - ldrb r0, [r1] - cmp r2, r0 - bne _0802F5BC - ldrb r0, [r1] - movs r1, 0x1D - bl MoveSelectionCreateCursorAt - b _0802F5C2 - .align 2, 0 -_0802F5A8: .4byte gMain -_0802F5AC: .4byte gUnknown_3004FF4 -_0802F5B0: .4byte gUnknown_3004FF8 -_0802F5B4: .4byte gUnknown_2023FFC -_0802F5B8: .4byte gActiveBattler -_0802F5BC: - ldrb r0, [r3] - bl MoveSelectionDestroyCursorAt -_0802F5C2: - ldr r4, _0802F5EC @ =gUnknown_3004FF4 - ldrb r0, [r4] - movs r1, 0x2 - eors r0, r1 - strb r0, [r4] - movs r0, 0x5 - bl PlaySE - ldr r1, _0802F5F0 @ =gUnknown_2023FFC - ldr r0, _0802F5F4 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r4] - ldrb r0, [r0] - cmp r1, r0 - bne _0802F5F8 - adds r0, r1, 0 - movs r1, 0 - bl MoveSelectionCreateCursorAt - b _0802F600 - .align 2, 0 -_0802F5EC: .4byte gUnknown_3004FF4 -_0802F5F0: .4byte gUnknown_2023FFC -_0802F5F4: .4byte gActiveBattler -_0802F5F8: - ldrb r0, [r4] - movs r1, 0x1B - bl MoveSelectionCreateCursorAt -_0802F600: - add sp, 0x24 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_802EF58 - - thumb_func_start sub_802F610 -sub_802F610: @ 802F610 - push {lr} - ldr r0, _0802F64C @ =gWirelessCommType - ldrb r0, [r0] - cmp r0, 0 - bne _0802F664 - ldr r0, _0802F650 @ =gReceivedRemoteLinkPlayers - ldrb r0, [r0] - cmp r0, 0 - bne _0802F694 - movs r0, 0x53 - bl m4aSongNumStop - ldr r3, _0802F654 @ =gMain - ldr r0, _0802F658 @ =0x00000439 - adds r2, r3, r0 - ldrb r1, [r2] - movs r0, 0x3 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - ldr r0, _0802F65C @ =gUnknown_3004F80 - ldr r0, [r0] - str r0, [r3] - ldr r0, _0802F660 @ =sub_8011A1C - bl SetMainCallback2 - bl FreeAllWindowBuffers - b _0802F694 - .align 2, 0 -_0802F64C: .4byte gWirelessCommType -_0802F650: .4byte gReceivedRemoteLinkPlayers -_0802F654: .4byte gMain -_0802F658: .4byte 0x00000439 -_0802F65C: .4byte gUnknown_3004F80 -_0802F660: .4byte sub_8011A1C -_0802F664: - bl sub_800A4BC - lsls r0, 24 - cmp r0, 0 - beq _0802F694 - movs r0, 0x53 - bl m4aSongNumStop - ldr r3, _0802F698 @ =gMain - ldr r0, _0802F69C @ =0x00000439 - adds r2, r3, r0 - ldrb r1, [r2] - movs r0, 0x3 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - ldr r0, _0802F6A0 @ =gUnknown_3004F80 - ldr r0, [r0] - str r0, [r3] - ldr r0, _0802F6A4 @ =sub_8011A1C - bl SetMainCallback2 - bl FreeAllWindowBuffers -_0802F694: - pop {r0} - bx r0 - .align 2, 0 -_0802F698: .4byte gMain -_0802F69C: .4byte 0x00000439 -_0802F6A0: .4byte gUnknown_3004F80 -_0802F6A4: .4byte sub_8011A1C - thumb_func_end sub_802F610 - - thumb_func_start sub_802F6A8 -sub_802F6A8: @ 802F6A8 - push {lr} - ldr r0, _0802F6D0 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0802F71E - ldr r0, _0802F6D4 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802F6FC - ldr r0, _0802F6D8 @ =gWirelessCommType - ldrb r0, [r0] - cmp r0, 0 - bne _0802F6DC - bl sub_800AAC0 - b _0802F6E0 - .align 2, 0 -_0802F6D0: .4byte gPaletteFade -_0802F6D4: .4byte gBattleTypeFlags -_0802F6D8: .4byte gWirelessCommType -_0802F6DC: - bl sub_800AB9C -_0802F6E0: - ldr r1, _0802F6F0 @ =gUnknown_3004FE0 - ldr r0, _0802F6F4 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802F6F8 @ =sub_802F610 - str r1, [r0] - b _0802F71E - .align 2, 0 -_0802F6F0: .4byte gUnknown_3004FE0 -_0802F6F4: .4byte gActiveBattler -_0802F6F8: .4byte sub_802F610 -_0802F6FC: - movs r0, 0x53 - bl m4aSongNumStop - ldr r2, _0802F724 @ =gMain - ldr r0, _0802F728 @ =0x00000439 - adds r3, r2, r0 - ldrb r1, [r3] - movs r0, 0x3 - negs r0, r0 - ands r0, r1 - strb r0, [r3] - ldr r0, _0802F72C @ =gUnknown_3004F80 - ldr r0, [r0] - str r0, [r2] - ldr r0, [r2, 0x8] - bl SetMainCallback2 -_0802F71E: - pop {r0} - bx r0 - .align 2, 0 -_0802F724: .4byte gMain -_0802F728: .4byte 0x00000439 -_0802F72C: .4byte gUnknown_3004F80 - thumb_func_end sub_802F6A8 - - thumb_func_start sub_802F730 -sub_802F730: @ 802F730 - push {lr} - ldr r2, _0802F758 @ =gSprites - ldr r1, _0802F75C @ =gBattlerSpriteIds - ldr r0, _0802F760 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _0802F764 @ =SpriteCallbackDummy - cmp r1, r0 - bne _0802F754 - bl PlayerBufferExecCompleted -_0802F754: - pop {r0} - bx r0 - .align 2, 0 -_0802F758: .4byte gSprites -_0802F75C: .4byte gBattlerSpriteIds -_0802F760: .4byte gActiveBattler -_0802F764: .4byte SpriteCallbackDummy - thumb_func_end sub_802F730 - - thumb_func_start sub_802F768 -sub_802F768: @ 802F768 - push {lr} - ldr r2, _0802F790 @ =gSprites - ldr r1, _0802F794 @ =gBattlerSpriteIds - ldr r0, _0802F798 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _0802F79C @ =SpriteCallbackDummy - cmp r1, r0 - bne _0802F78C - bl PlayerBufferExecCompleted -_0802F78C: - pop {r0} - bx r0 - .align 2, 0 -_0802F790: .4byte gSprites -_0802F794: .4byte gBattlerSpriteIds -_0802F798: .4byte gActiveBattler -_0802F79C: .4byte SpriteCallbackDummy - thumb_func_end sub_802F768 - - thumb_func_start sub_802F7A0 -sub_802F7A0: @ 802F7A0 - push {r4-r6,lr} - ldr r6, _0802F7FC @ =gSprites - ldr r5, _0802F800 @ =gBattlerSpriteIds - ldr r4, _0802F804 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r6, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, [r0] - ldr r0, _0802F808 @ =SpriteCallbackDummy - cmp r1, r0 - bne _0802F7F4 - ldr r0, _0802F80C @ =gSaveBlock2Ptr - ldr r0, [r0] - ldrb r0, [r0, 0x8] - bl nullsub_16 - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - bl FreeSpriteOamMatrix - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - bl DestroySprite - bl PlayerBufferExecCompleted -_0802F7F4: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802F7FC: .4byte gSprites -_0802F800: .4byte gBattlerSpriteIds -_0802F804: .4byte gActiveBattler -_0802F808: .4byte SpriteCallbackDummy -_0802F80C: .4byte gSaveBlock2Ptr - thumb_func_end sub_802F7A0 - - thumb_func_start sub_802F810 -sub_802F810: @ 802F810 - push {r4,lr} - ldr r4, _0802F850 @ =gUnknown_2024018 - ldr r1, [r4] - ldr r3, _0802F854 @ =gActiveBattler - ldrb r0, [r3] - ldr r2, [r1, 0x4] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1, 0x9] - subs r0, 0x1 - strb r0, [r1, 0x9] - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - bne _0802F848 - ldr r0, [r4] - ldrb r1, [r3] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strb r1, [r0, 0x9] - bl PlayerBufferExecCompleted -_0802F848: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802F850: .4byte gUnknown_2024018 -_0802F854: .4byte gActiveBattler - thumb_func_end sub_802F810 - - thumb_func_start sub_802F858 -sub_802F858: @ 802F858 - push {r4-r7,lr} - movs r6, 0 - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _0802F87C - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _0802F8B0 - ldr r0, _0802F89C @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0802F8B0 -_0802F87C: - ldr r2, _0802F8A0 @ =gSprites - ldr r1, _0802F8A4 @ =gUnknown_3004FF0 - ldr r0, _0802F8A8 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _0802F8AC @ =SpriteCallbackDummy - cmp r1, r0 - bne _0802F8E6 - b _0802F8E4 - .align 2, 0 -_0802F89C: .4byte gBattleTypeFlags -_0802F8A0: .4byte gSprites -_0802F8A4: .4byte gUnknown_3004FF0 -_0802F8A8: .4byte gActiveBattler -_0802F8AC: .4byte SpriteCallbackDummy -_0802F8B0: - ldr r2, _0802F9B0 @ =gSprites - ldr r5, _0802F9B4 @ =gUnknown_3004FF0 - ldr r0, _0802F9B8 @ =gActiveBattler - ldrb r3, [r0] - adds r0, r3, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r4, [r0] - ldr r0, _0802F9BC @ =SpriteCallbackDummy - cmp r4, r0 - bne _0802F8E6 - movs r0, 0x2 - eors r3, r0 - adds r0, r3, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - cmp r0, r4 - bne _0802F8E6 -_0802F8E4: - movs r6, 0x1 -_0802F8E6: - bl IsCryPlayingOrClearCrySongs - lsls r0, 24 - cmp r0, 0 - beq _0802F8F2 - movs r6, 0 -_0802F8F2: - cmp r6, 0 - bne _0802F8F8 - b _0802FA32 -_0802F8F8: - ldr r0, _0802F9C0 @ =gUnknown_2024018 - mov r12, r0 - ldr r0, [r0] - ldr r7, _0802F9B8 @ =gActiveBattler - ldrb r2, [r7] - ldr r3, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r3 - ldrb r1, [r4, 0x1] - movs r5, 0x1 - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - bne _0802F91A - b _0802FA32 -_0802F91A: - movs r6, 0x2 - adds r1, r6, 0 - eors r1, r2 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r1, [r0, 0x1] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - bne _0802F934 - b _0802FA32 -_0802F934: - ldrb r1, [r4] - movs r3, 0x7F - adds r0, r3, 0 - ands r0, r1 - strb r0, [r4] - mov r1, r12 - ldr r0, [r1] - ldrb r2, [r7] - ldr r0, [r0, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1, 0x1] - movs r4, 0x2 - negs r4, r4 - adds r0, r4, 0 - ands r0, r2 - strb r0, [r1, 0x1] - mov r0, r12 - ldr r2, [r0] - ldrb r0, [r7] - adds r1, r6, 0 - eors r1, r0 - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - ands r3, r1 - strb r3, [r0] - mov r1, r12 - ldr r2, [r1] - ldrb r0, [r7] - adds r1, r6, 0 - eors r1, r0 - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x1] - ands r4, r1 - strb r4, [r0, 0x1] - ldr r4, _0802F9C4 @ =0x000027f9 - adds r0, r4, 0 - bl FreeSpriteTilesByTag - adds r0, r4, 0 - bl FreeSpritePaletteByTag - ldr r0, _0802F9C8 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0802F9D0 - ldr r0, _0802F9CC @ =gMPlayInfo_BGM - bl m4aMPlayContinue - b _0802F9DC - .align 2, 0 -_0802F9B0: .4byte gSprites -_0802F9B4: .4byte gUnknown_3004FF0 -_0802F9B8: .4byte gActiveBattler -_0802F9BC: .4byte SpriteCallbackDummy -_0802F9C0: .4byte gUnknown_2024018 -_0802F9C4: .4byte 0x000027f9 -_0802F9C8: .4byte gBattleTypeFlags -_0802F9CC: .4byte gMPlayInfo_BGM -_0802F9D0: - ldr r0, _0802FA38 @ =gMPlayInfo_BGM - ldr r1, _0802FA3C @ =0x0000ffff - movs r2, 0x80 - lsls r2, 1 - bl m4aMPlayVolumeControl -_0802F9DC: - ldr r7, _0802FA40 @ =gBattlerPartyIndexes - ldr r4, _0802FA44 @ =gActiveBattler - ldrb r1, [r4] - lsls r0, r1, 1 - adds r0, r7 - ldrh r0, [r0] - movs r6, 0x64 - muls r0, r6 - ldr r5, _0802FA48 @ =gPlayerParty - adds r0, r5 - bl HandleLowHpMusicChange - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _0802FA12 - ldrb r0, [r4] - movs r1, 0x2 - eors r1, r0 - lsls r0, r1, 1 - adds r0, r7 - ldrh r0, [r0] - muls r0, r6 - adds r0, r5 - bl HandleLowHpMusicChange -_0802FA12: - ldr r0, _0802FA4C @ =gUnknown_2024018 - ldr r0, [r0] - ldrb r1, [r4] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x3 - strb r1, [r0, 0x9] - ldr r1, _0802FA50 @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802FA54 @ =sub_802F810 - str r1, [r0] -_0802FA32: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802FA38: .4byte gMPlayInfo_BGM -_0802FA3C: .4byte 0x0000ffff -_0802FA40: .4byte gBattlerPartyIndexes -_0802FA44: .4byte gActiveBattler -_0802FA48: .4byte gPlayerParty -_0802FA4C: .4byte gUnknown_2024018 -_0802FA50: .4byte gUnknown_3004FE0 -_0802FA54: .4byte sub_802F810 - thumb_func_end sub_802F858 - - thumb_func_start sub_802FA58 -sub_802FA58: @ 802FA58 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r0, _0802FBCC @ =gUnknown_2024018 - mov r9, r0 - ldr r0, [r0] - ldr r1, _0802FBD0 @ =gActiveBattler - mov r8, r1 - ldrb r2, [r1] - ldr r3, [r0, 0x4] - lsls r5, r2, 1 - adds r0, r5, r2 - lsls r0, 2 - adds r0, r3 - ldrb r4, [r0] - movs r6, 0x8 - adds r0, r6, 0 - ands r0, r4 - cmp r0, 0 - beq _0802FA84 - b _0802FBBE -_0802FA84: - movs r7, 0x2 - adds r1, r2, 0 - eors r1, r7 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r1, [r0] - adds r0, r6, 0 - ands r0, r1 - cmp r0, 0 - beq _0802FA9E - b _0802FBBE -_0802FA9E: - movs r6, 0x80 - adds r0, r6, 0 - ands r0, r4 - cmp r0, 0 - bne _0802FABC - ldr r0, _0802FBD4 @ =gBattlerPartyIndexes - adds r0, r5, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _0802FBD8 @ =gPlayerParty - adds r1, r0 - adds r0, r2, 0 - bl sub_80F1720 -_0802FABC: - mov r2, r9 - ldr r1, [r2] - mov r2, r8 - ldrb r0, [r2] - adds r2, r7, 0 - eors r2, r0 - ldr r1, [r1, 0x4] - lsls r3, r2, 1 - adds r0, r3, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - adds r0, r6, 0 - ands r0, r1 - cmp r0, 0 - bne _0802FAF0 - ldr r0, _0802FBD4 @ =gBattlerPartyIndexes - adds r0, r3, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _0802FBD8 @ =gPlayerParty - adds r1, r0 - adds r0, r2, 0 - bl sub_80F1720 -_0802FAF0: - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _0802FB5C - ldr r0, _0802FBDC @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - bne _0802FB5C - ldr r1, _0802FBE0 @ =gUnknown_3004FFC - mov r2, r8 - ldrb r0, [r2] - eors r0, r7 - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _0802FBE4 @ =gSprites - adds r0, r1 - bl DestroySprite - ldr r4, _0802FBE8 @ =gUnknown_3004FF0 - mov r1, r8 - ldrb r0, [r1] - adds r1, r7, 0 - eors r1, r0 - adds r0, r1, r4 - ldrb r0, [r0] - ldr r2, _0802FBD4 @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _0802FBD8 @ =gPlayerParty - adds r1, r2 - movs r2, 0 - bl UpdateHealthboxAttribute - mov r2, r8 - ldrb r0, [r2] - eors r0, r7 - bl sub_804BD94 - mov r1, r8 - ldrb r0, [r1] - eors r0, r7 - adds r0, r4 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible -_0802FB5C: - ldr r1, _0802FBE0 @ =gUnknown_3004FFC - ldr r4, _0802FBD0 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _0802FBE4 @ =gSprites - adds r0, r1 - bl DestroySprite - ldr r5, _0802FBE8 @ =gUnknown_3004FF0 - ldrb r1, [r4] - adds r0, r1, r5 - ldrb r0, [r0] - ldr r2, _0802FBD4 @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _0802FBD8 @ =gPlayerParty - adds r1, r2 - movs r2, 0 - bl UpdateHealthboxAttribute - ldrb r0, [r4] - bl sub_804BD94 - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - ldr r0, _0802FBCC @ =gUnknown_2024018 - ldr r0, [r0] - ldr r2, [r0, 0x8] - ldrb r1, [r2, 0x9] - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - strb r0, [r2, 0x9] - ldr r1, _0802FBEC @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802FBF0 @ =sub_802F858 - str r1, [r0] -_0802FBBE: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802FBCC: .4byte gUnknown_2024018 -_0802FBD0: .4byte gActiveBattler -_0802FBD4: .4byte gBattlerPartyIndexes -_0802FBD8: .4byte gPlayerParty -_0802FBDC: .4byte gBattleTypeFlags -_0802FBE0: .4byte gUnknown_3004FFC -_0802FBE4: .4byte gSprites -_0802FBE8: .4byte gUnknown_3004FF0 -_0802FBEC: .4byte gUnknown_3004FE0 -_0802FBF0: .4byte sub_802F858 - thumb_func_end sub_802FA58 - - thumb_func_start sub_802FBF4 -sub_802FBF4: @ 802FBF4 - push {r4-r6,lr} - ldr r2, _0802FC8C @ =gSprites - ldr r0, _0802FC90 @ =gUnknown_3004FF0 - ldr r6, _0802FC94 @ =gActiveBattler - ldrb r3, [r6] - adds r0, r3, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _0802FC98 @ =SpriteCallbackDummy - cmp r1, r0 - bne _0802FC84 - ldr r5, _0802FC9C @ =gUnknown_2024018 - ldr r0, [r5] - ldr r1, [r0, 0x4] - lsls r0, r3, 1 - adds r0, r3 - lsls r0, 2 - adds r2, r0, r1 - ldrb r1, [r2, 0x1] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0802FC84 - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - ldr r0, [r5] - ldrb r2, [r6] - ldr r0, [r0, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1, 0x1] - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0x1] - ldr r4, _0802FCA0 @ =0x000027f9 - adds r0, r4, 0 - bl FreeSpriteTilesByTag - adds r0, r4, 0 - bl FreeSpritePaletteByTag - ldr r0, [r5] - ldrb r2, [r6] - ldr r1, [r0] - lsls r0, r2, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0802FC78 - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x6 - bl InitAndLaunchSpecialAnimation -_0802FC78: - ldr r0, _0802FCA4 @ =gUnknown_3004FE0 - ldrb r1, [r6] - lsls r1, 2 - adds r1, r0 - ldr r0, _0802FCA8 @ =sub_802FCAC - str r0, [r1] -_0802FC84: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802FC8C: .4byte gSprites -_0802FC90: .4byte gUnknown_3004FF0 -_0802FC94: .4byte gActiveBattler -_0802FC98: .4byte SpriteCallbackDummy -_0802FC9C: .4byte gUnknown_2024018 -_0802FCA0: .4byte 0x000027f9 -_0802FCA4: .4byte gUnknown_3004FE0 -_0802FCA8: .4byte sub_802FCAC - thumb_func_end sub_802FBF4 - - thumb_func_start sub_802FCAC -sub_802FCAC: @ 802FCAC - push {r4,lr} - ldr r0, _0802FD00 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r4, _0802FD04 @ =gActiveBattler - ldrb r1, [r4] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _0802FCFA - bl IsCryPlayingOrClearCrySongs - lsls r0, 24 - cmp r0, 0 - bne _0802FCFA - ldr r0, _0802FD08 @ =gMPlayInfo_BGM - ldr r1, _0802FD0C @ =0x0000ffff - movs r2, 0x80 - lsls r2, 1 - bl m4aMPlayVolumeControl - ldr r2, _0802FD10 @ =gBattlerPartyIndexes - ldrb r1, [r4] - lsls r0, r1, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r2, _0802FD14 @ =gPlayerParty - adds r0, r2 - bl HandleLowHpMusicChange - bl PlayerBufferExecCompleted -_0802FCFA: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802FD00: .4byte gUnknown_2024018 -_0802FD04: .4byte gActiveBattler -_0802FD08: .4byte gMPlayInfo_BGM -_0802FD0C: .4byte 0x0000ffff -_0802FD10: .4byte gBattlerPartyIndexes -_0802FD14: .4byte gPlayerParty - thumb_func_end sub_802FCAC - - thumb_func_start sub_802FD18 -sub_802FD18: @ 802FD18 - push {r4-r6,lr} - ldr r6, _0802FDCC @ =gUnknown_2024018 - ldr r0, [r6] - ldr r5, _0802FDD0 @ =gActiveBattler - ldrb r2, [r5] - ldr r1, [r0, 0x4] - lsls r3, r2, 1 - adds r0, r3, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x88 - ands r0, r1 - cmp r0, 0 - bne _0802FD4A - ldr r0, _0802FDD4 @ =gBattlerPartyIndexes - adds r0, r3, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _0802FDD8 @ =gPlayerParty - adds r1, r0 - adds r0, r2, 0 - bl sub_80F1720 -_0802FD4A: - ldr r4, _0802FDDC @ =gSprites - ldr r0, _0802FDE0 @ =gUnknown_3004FFC - ldrb r2, [r5] - adds r0, r2, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r3, r0, 2 - adds r0, r4, 0 - adds r0, 0x1C - adds r0, r3, r0 - ldr r1, [r0] - ldr r0, _0802FDE4 @ =SpriteCallbackDummy - cmp r1, r0 - bne _0802FDC4 - ldr r0, [r6] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - bne _0802FDC4 - adds r0, r3, r4 - bl DestroySprite - ldr r4, _0802FDE8 @ =gUnknown_3004FF0 - ldrb r1, [r5] - adds r0, r1, r4 - ldrb r0, [r0] - ldr r2, _0802FDD4 @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _0802FDD8 @ =gPlayerParty - adds r1, r2 - movs r2, 0 - bl UpdateHealthboxAttribute - ldrb r0, [r5] - bl sub_804BD94 - ldrb r0, [r5] - adds r0, r4 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - ldrb r0, [r5] - bl CopyBattleSpriteInvisibility - ldr r1, _0802FDEC @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802FDF0 @ =sub_802FBF4 - str r1, [r0] -_0802FDC4: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802FDCC: .4byte gUnknown_2024018 -_0802FDD0: .4byte gActiveBattler -_0802FDD4: .4byte gBattlerPartyIndexes -_0802FDD8: .4byte gPlayerParty -_0802FDDC: .4byte gSprites -_0802FDE0: .4byte gUnknown_3004FFC -_0802FDE4: .4byte SpriteCallbackDummy -_0802FDE8: .4byte gUnknown_3004FF0 -_0802FDEC: .4byte gUnknown_3004FE0 -_0802FDF0: .4byte sub_802FBF4 - thumb_func_end sub_802FD18 - - thumb_func_start c3_0802FDF4 -c3_0802FDF4: @ 802FDF4 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsCryPlayingOrClearCrySongs - lsls r0, 24 - cmp r0, 0 - bne _0802FE16 - ldr r0, _0802FE1C @ =gMPlayInfo_BGM - ldr r1, _0802FE20 @ =0x0000ffff - movs r2, 0x80 - lsls r2, 1 - bl m4aMPlayVolumeControl - adds r0, r4, 0 - bl DestroyTask -_0802FE16: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802FE1C: .4byte gMPlayInfo_BGM -_0802FE20: .4byte 0x0000ffff - thumb_func_end c3_0802FDF4 - - thumb_func_start CompleteOnHealthbarDone -CompleteOnHealthbarDone: @ 802FE24 - push {r4-r6,lr} - ldr r5, _0802FE64 @ =gActiveBattler - ldrb r0, [r5] - ldr r6, _0802FE68 @ =gUnknown_3004FF0 - adds r1, r0, r6 - ldrb r1, [r1] - movs r2, 0 - movs r3, 0 - bl sub_8049FD8 - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - ldrb r0, [r5] - adds r0, r6 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - lsls r4, 16 - asrs r1, r4, 16 - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - beq _0802FE6C - ldrb r0, [r5] - adds r0, r6 - ldrb r0, [r0] - movs r2, 0 - bl sub_8048440 - b _0802FE86 - .align 2, 0 -_0802FE64: .4byte gActiveBattler -_0802FE68: .4byte gUnknown_3004FF0 -_0802FE6C: - ldr r2, _0802FE8C @ =gBattlerPartyIndexes - ldrb r1, [r5] - lsls r0, r1, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r2, _0802FE90 @ =gPlayerParty - adds r0, r2 - bl HandleLowHpMusicChange - bl PlayerBufferExecCompleted -_0802FE86: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802FE8C: .4byte gBattlerPartyIndexes -_0802FE90: .4byte gPlayerParty - thumb_func_end CompleteOnHealthbarDone - - thumb_func_start sub_802FE94 -sub_802FE94: @ 802FE94 - push {lr} - movs r0, 0 - bl IsTextPrinterActive - lsls r0, 16 - cmp r0, 0 - bne _0802FEA6 - bl PlayerBufferExecCompleted -_0802FEA6: - pop {r0} - bx r0 - thumb_func_end sub_802FE94 - - thumb_func_start sub_802FEAC -sub_802FEAC: @ 802FEAC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r1, _0802FFAC @ =gTasks - lsls r0, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - mov r8, r0 - ldrb r0, [r0, 0x8] - mov r10, r0 - mov r1, r8 - ldrb r7, [r1, 0xC] - str r7, [sp, 0x8] - ldrh r2, [r1, 0xA] - str r2, [sp, 0xC] - bl sub_8075290 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - beq _0802FEF2 - ldr r1, _0802FFB0 @ =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r10, r0 - bne _0802FEF2 - b _08030008 -_0802FEF2: - movs r0, 0x64 - mov r1, r10 - muls r1, r0 - ldr r0, _0802FFB4 @ =gPlayerParty - adds r6, r1, r0 - adds r0, r6, 0 - movs r1, 0xB - bl GetMonData - adds r5, r0, 0 - lsls r5, 16 - lsrs r5, 16 - adds r0, r6, 0 - movs r1, 0x38 - bl GetMonData - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r6, 0 - movs r1, 0x19 - bl GetMonData - str r0, [sp, 0x4] - ldr r3, _0802FFB8 @ =gExperienceTables - adds r4, 0x1 - lsls r4, 2 - ldr r2, _0802FFBC @ =gBaseStats - lsls r1, r5, 3 - subs r1, r5 - lsls r1, 2 - adds r1, r2 - ldrb r2, [r1, 0x13] - movs r1, 0xCA - lsls r1, 1 - muls r1, r2 - adds r4, r1 - adds r4, r3 - ldr r2, [r4] - str r2, [sp] - ldr r3, [sp, 0xC] - lsls r1, r3, 16 - asrs r1, 16 - adds r0, r1 - cmp r0, r2 - bcc _0802FFE0 - adds r0, r6, 0 - movs r1, 0x19 - mov r2, sp - bl SetMonData - adds r0, r6, 0 - bl CalculateMonStats - ldr r2, [sp] - add r0, sp, 0x4 - ldrh r0, [r0] - subs r2, r0 - ldr r0, [sp, 0xC] - subs r2, r0, r2 - ldr r4, _0802FFC0 @ =gActiveBattler - ldrb r5, [r4] - strb r7, [r4] - lsls r2, 16 - lsrs r2, 16 - movs r0, 0x1 - movs r1, 0xB - bl EmitTwoReturnValues - strb r5, [r4] - bl sub_8075290 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0802FFC8 - ldr r2, _0802FFB0 @ =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r2 - mov r1, r10 - ldrh r0, [r0] - cmp r1, r0 - beq _0802FFA6 - movs r0, 0x2 - eors r7, r0 - lsls r0, r7, 1 - adds r0, r2 - ldrh r0, [r0] - cmp r1, r0 - bne _0802FFC8 -_0802FFA6: - ldr r0, _0802FFC4 @ =sub_8030238 - b _0803000A - .align 2, 0 -_0802FFAC: .4byte gTasks -_0802FFB0: .4byte gBattlerPartyIndexes -_0802FFB4: .4byte gPlayerParty -_0802FFB8: .4byte gExperienceTables -_0802FFBC: .4byte gBaseStats -_0802FFC0: .4byte gActiveBattler -_0802FFC4: .4byte sub_8030238 -_0802FFC8: - ldr r0, _0802FFD8 @ =gTasks - mov r2, r9 - lsls r1, r2, 2 - add r1, r9 - lsls r1, 3 - adds r1, r0 - ldr r0, _0802FFDC @ =sub_8030350 - b _0803000C - .align 2, 0 -_0802FFD8: .4byte gTasks -_0802FFDC: .4byte sub_8030350 -_0802FFE0: - str r0, [sp, 0x4] - add r2, sp, 0x4 - adds r0, r6, 0 - movs r1, 0x19 - bl SetMonData - ldr r1, _08030000 @ =gUnknown_3004FE0 - ldr r3, [sp, 0x8] - lsls r0, r3, 2 - adds r0, r1 - ldr r1, _08030004 @ =sub_802FE94 - str r1, [r0] - mov r0, r9 - bl DestroyTask - b _0803000E - .align 2, 0 -_08030000: .4byte gUnknown_3004FE0 -_08030004: .4byte sub_802FE94 -_08030008: - ldr r0, _08030020 @ =sub_8030024 -_0803000A: - mov r1, r8 -_0803000C: - str r0, [r1] -_0803000E: - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08030020: .4byte sub_8030024 - thumb_func_end sub_802FEAC - - thumb_func_start sub_8030024 -sub_8030024: @ 8030024 - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080300DC @ =gTasks - lsls r2, r0, 2 - mov r8, r2 - add r8, r0 - mov r0, r8 - lsls r0, 3 - mov r8, r0 - add r8, r1 - mov r2, r8 - ldrb r1, [r2, 0x8] - movs r0, 0xA - ldrsh r2, [r2, r0] - mov r9, r2 - mov r2, r8 - ldrb r2, [r2, 0xC] - mov r10, r2 - movs r0, 0x64 - adds r6, r1, 0 - muls r6, r0 - ldr r0, _080300E0 @ =gPlayerParty - adds r6, r0 - adds r0, r6, 0 - movs r1, 0x38 - bl GetMonData - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r6, 0 - movs r1, 0xB - bl GetMonData - adds r5, r0, 0 - lsls r5, 16 - lsrs r5, 16 - adds r0, r6, 0 - movs r1, 0x19 - bl GetMonData - adds r3, r0, 0 - ldr r6, _080300E4 @ =gExperienceTables - lsls r1, r4, 2 - ldr r2, _080300E8 @ =gBaseStats - lsls r0, r5, 3 - subs r0, r5 - lsls r0, 2 - adds r0, r2 - ldrb r2, [r0, 0x13] - movs r0, 0xCA - lsls r0, 1 - muls r0, r2 - adds r1, r0 - adds r1, r6 - ldr r1, [r1] - subs r3, r1 - adds r4, 0x1 - lsls r4, 2 - adds r4, r0 - adds r4, r6 - ldr r2, [r4] - subs r2, r1 - ldr r0, _080300EC @ =gUnknown_3004FF0 - add r0, r10 - ldrb r1, [r0] - mov r0, r9 - negs r0, r0 - str r0, [sp] - mov r0, r10 - bl SetBattleBarStruct - movs r0, 0x1B - bl PlaySE - ldr r0, _080300F0 @ =sub_80300F4 - mov r1, r8 - str r0, [r1] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080300DC: .4byte gTasks -_080300E0: .4byte gPlayerParty -_080300E4: .4byte gExperienceTables -_080300E8: .4byte gBaseStats -_080300EC: .4byte gUnknown_3004FF0 -_080300F0: .4byte sub_80300F4 - thumb_func_end sub_8030024 - - thumb_func_start sub_80300F4 -sub_80300F4: @ 80300F4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r1, _08030120 @ =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r6, r0, r1 - ldrh r1, [r6, 0x1C] - movs r2, 0x1C - ldrsh r0, [r6, r2] - cmp r0, 0xC - bgt _08030124 - adds r0, r1, 0x1 - strh r0, [r6, 0x1C] - b _08030220 - .align 2, 0 -_08030120: .4byte gTasks -_08030124: - ldrb r0, [r6, 0x8] - mov r9, r0 - ldrh r2, [r6, 0xA] - mov r10, r2 - ldrb r7, [r6, 0xC] - ldr r5, _080301EC @ =gUnknown_3004FF0 - adds r5, r7, r5 - ldrb r1, [r5] - adds r0, r7, 0 - movs r2, 0x1 - movs r3, 0 - bl sub_8049FD8 - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - ldrb r0, [r5] - bl SetHealthboxSpriteVisible - lsls r4, 16 - asrs r4, 16 - movs r0, 0x1 - negs r0, r0 - cmp r4, r0 - bne _08030220 - movs r0, 0x1B - bl m4aSongNumStop - movs r0, 0x64 - mov r1, r9 - muls r1, r0 - ldr r0, _080301F0 @ =gPlayerParty - adds r5, r1, r0 - adds r0, r5, 0 - movs r1, 0x38 - bl GetMonData - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r5, 0 - movs r1, 0x19 - bl GetMonData - str r0, [sp, 0x4] - adds r0, r5, 0 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - ldr r3, _080301F4 @ =gExperienceTables - adds r4, 0x1 - lsls r4, 2 - ldr r2, _080301F8 @ =gBaseStats - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r1, [r1, 0x13] - movs r0, 0xCA - lsls r0, 1 - muls r0, r1 - adds r4, r0 - adds r4, r3 - ldr r1, [r4] - str r1, [sp] - mov r2, r10 - lsls r0, r2, 16 - asrs r4, r0, 16 - ldr r0, [sp, 0x4] - adds r0, r4 - cmp r0, r1 - blt _08030204 - adds r0, r5, 0 - movs r1, 0x19 - mov r2, sp - bl SetMonData - adds r0, r5, 0 - bl CalculateMonStats - ldr r2, [sp] - add r0, sp, 0x4 - ldrh r0, [r0] - subs r2, r0 - subs r2, r4, r2 - ldr r4, _080301FC @ =gActiveBattler - ldrb r5, [r4] - strb r7, [r4] - lsls r2, 16 - lsrs r2, 16 - movs r0, 0x1 - movs r1, 0xB - bl EmitTwoReturnValues - strb r5, [r4] - ldr r0, _08030200 @ =sub_8030238 - str r0, [r6] - b _08030220 - .align 2, 0 -_080301EC: .4byte gUnknown_3004FF0 -_080301F0: .4byte gPlayerParty -_080301F4: .4byte gExperienceTables -_080301F8: .4byte gBaseStats -_080301FC: .4byte gActiveBattler -_08030200: .4byte sub_8030238 -_08030204: - str r0, [sp, 0x4] - add r2, sp, 0x4 - adds r0, r5, 0 - movs r1, 0x19 - bl SetMonData - ldr r1, _08030230 @ =gUnknown_3004FE0 - lsls r0, r7, 2 - adds r0, r1 - ldr r1, _08030234 @ =sub_802FE94 - str r1, [r0] - mov r0, r8 - bl DestroyTask -_08030220: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08030230: .4byte gUnknown_3004FE0 -_08030234: .4byte sub_802FE94 - thumb_func_end sub_80300F4 - - thumb_func_start sub_8030238 -sub_8030238: @ 8030238 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _0803028C @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldrb r4, [r0, 0xC] - ldrb r6, [r0, 0x8] - bl sub_8075290 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0803026C - ldr r1, _08030290 @ =gBattlerPartyIndexes - movs r0, 0x2 - adds r2, r4, 0 - eors r2, r0 - lsls r0, r2, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r6, r0 - bne _0803026C - adds r4, r2, 0 -_0803026C: - adds r0, r4, 0 - adds r1, r4, 0 - adds r2, r4, 0 - movs r3, 0 - bl InitAndLaunchSpecialAnimation - ldr r0, _0803028C @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r0, _08030294 @ =sub_8030298 - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0803028C: .4byte gTasks -_08030290: .4byte gBattlerPartyIndexes -_08030294: .4byte sub_8030298 - thumb_func_end sub_8030238 - - thumb_func_start sub_8030298 -sub_8030298: @ 8030298 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _08030304 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r2, r0, r1 - ldrb r5, [r2, 0xC] - ldr r0, _08030308 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r1, [r0, 0x4] - lsls r0, r5, 1 - adds r0, r5 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _0803033A - ldrb r4, [r2, 0x8] - movs r0, 0x64 - adds r1, r4, 0 - muls r1, r0 - ldr r0, _0803030C @ =gPlayerParty - adds r7, r1, r0 - adds r0, r7, 0 - movs r1, 0x38 - bl GetMonData - bl sub_8075290 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08030318 - ldr r1, _08030310 @ =gBattlerPartyIndexes - movs r0, 0x2 - adds r2, r5, 0 - eors r2, r0 - lsls r0, r2, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r4, r0 - bne _08030318 - ldr r0, _08030314 @ =gUnknown_3004FF0 - adds r0, r2, r0 - ldrb r0, [r0] - adds r1, r7, 0 - movs r2, 0 - bl UpdateHealthboxAttribute - b _0803032C - .align 2, 0 -_08030304: .4byte gTasks -_08030308: .4byte gUnknown_2024018 -_0803030C: .4byte gPlayerParty -_08030310: .4byte gBattlerPartyIndexes -_08030314: .4byte gUnknown_3004FF0 -_08030318: - ldr r0, _08030340 @ =gUnknown_3004FF0 - adds r0, r5, r0 - ldrb r0, [r0] - movs r1, 0x64 - muls r1, r4 - ldr r2, _08030344 @ =gPlayerParty - adds r1, r2 - movs r2, 0 - bl UpdateHealthboxAttribute -_0803032C: - ldr r0, _08030348 @ =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - ldr r0, _0803034C @ =sub_8030350 - str r0, [r1] -_0803033A: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08030340: .4byte gUnknown_3004FF0 -_08030344: .4byte gPlayerParty -_08030348: .4byte gTasks -_0803034C: .4byte sub_8030350 - thumb_func_end sub_8030298 - - thumb_func_start sub_8030350 -sub_8030350: @ 8030350 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _08030380 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r0, 0xC - ldrsh r6, [r4, r0] - lsls r0, r6, 24 - lsrs r0, 24 - bl sub_8072DF0 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08030388 - ldr r0, _08030384 @ =sub_80303A8 - str r0, [r4] - movs r0, 0 - strh r0, [r4, 0x26] - b _08030398 - .align 2, 0 -_08030380: .4byte gTasks -_08030384: .4byte sub_80303A8 -_08030388: - ldr r0, _080303A0 @ =gUnknown_3004FE0 - lsls r1, r6, 2 - adds r1, r0 - ldr r0, _080303A4 @ =sub_802FE94 - str r0, [r1] - adds r0, r5, 0 - bl DestroyTask -_08030398: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080303A0: .4byte gUnknown_3004FE0 -_080303A4: .4byte sub_802FE94 - thumb_func_end sub_8030350 - - thumb_func_start sub_80303A8 -sub_80303A8: @ 80303A8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x8 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - lsls r0, 2 - add r0, r8 - lsls r0, 3 - ldr r1, _080303FC @ =gTasks+0x8 - adds r5, r0, r1 - ldrb r7, [r5, 0x4] - adds r0, r7, 0 - bl sub_80768B0 - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r6, r1, 31 - ldr r0, _08030400 @ =gBattlerSpriteIds - adds r0, r7, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _08030404 @ =gSprites - adds r4, r0, r1 - movs r1, 0x1E - ldrsh r0, [r5, r1] - cmp r0, 0x6 - bls _080303F0 - b _0803051C -_080303F0: - lsls r0, 2 - ldr r1, _08030408 @ =_0803040C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080303FC: .4byte gTasks+0x8 -_08030400: .4byte gBattlerSpriteIds -_08030404: .4byte gSprites -_08030408: .4byte _0803040C - .align 2, 0 -_0803040C: - .4byte _08030428 - .4byte _0803047C - .4byte _08030486 - .4byte _080304C0 - .4byte _080304E0 - .4byte _080304DA - .4byte _080304E8 -_08030428: - movs r0, 0 - bl IsTextPrinterActive - lsls r0, 16 - cmp r0, 0 - bne _0803051C - cmp r6, 0 - bne _0803044C - ldr r1, _08030444 @ =gBattle_BG1_X - ldrh r0, [r1] - strh r0, [r5, 0x1C] - ldr r2, _08030448 @ =gBattle_BG1_Y - b _08030454 - .align 2, 0 -_08030444: .4byte gBattle_BG1_X -_08030448: .4byte gBattle_BG1_Y -_0803044C: - ldr r1, _08030474 @ =gBattle_BG2_X - ldrh r0, [r1] - strh r0, [r5, 0x1C] - ldr r2, _08030478 @ =gBattle_BG2_Y -_08030454: - ldrh r0, [r2] - strh r0, [r5, 0x1A] - ldrh r0, [r4, 0x24] - ldrh r3, [r4, 0x20] - adds r0, r3 - negs r0, r0 - adds r0, 0x20 - strh r0, [r1] - ldrh r0, [r4, 0x26] - ldrh r4, [r4, 0x22] - adds r0, r4 - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - b _080304E0 - .align 2, 0 -_08030474: .4byte gBattle_BG2_X -_08030478: .4byte gBattle_BG2_Y -_0803047C: - adds r0, r7, 0 - adds r1, r6, 0 - bl sub_8072E48 - b _080304E0 -_08030486: - movs r0, 0x58 - bl PlaySE - bl IsMonGettingExpSentOut - cmp r0, 0 - beq _080304E0 - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - lsls r0, 16 - lsrs r0, 16 - ldrh r1, [r4, 0x26] - ldrh r4, [r4, 0x22] - adds r1, r4 - lsls r1, 16 - lsrs r1, 16 - ldr r3, _080304BC @ =0x00002710 - movs r2, 0x1 - str r2, [sp] - movs r2, 0 - str r2, [sp, 0x4] - adds r2, r3, 0 - bl sub_811E5B8 - b _080304E0 - .align 2, 0 -_080304BC: .4byte 0x00002710 -_080304C0: - bl sub_811E680 - lsls r0, 24 - cmp r0, 0 - bne _0803051C - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - b _080304E0 -_080304DA: - adds r0, r6, 0 - bl sub_8073128 -_080304E0: - ldrh r0, [r5, 0x1E] - adds r0, 0x1 - strh r0, [r5, 0x1E] - b _0803051C -_080304E8: - cmp r6, 0 - bne _08030500 - ldr r1, _080304F8 @ =gBattle_BG1_X - ldrh r0, [r5, 0x1C] - strh r0, [r1] - ldr r1, _080304FC @ =gBattle_BG1_Y - b _08030508 - .align 2, 0 -_080304F8: .4byte gBattle_BG1_X -_080304FC: .4byte gBattle_BG1_Y -_08030500: - ldr r1, _08030528 @ =gBattle_BG2_X - ldrh r0, [r5, 0x1C] - strh r0, [r1] - ldr r1, _0803052C @ =gBattle_BG2_Y -_08030508: - ldrh r0, [r5, 0x1A] - strh r0, [r1] - ldr r0, _08030530 @ =gUnknown_3004FE0 - lsls r1, r7, 2 - adds r1, r0 - ldr r0, _08030534 @ =sub_802FE94 - str r0, [r1] - mov r0, r8 - bl DestroyTask -_0803051C: - add sp, 0x8 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08030528: .4byte gBattle_BG2_X -_0803052C: .4byte gBattle_BG2_Y -_08030530: .4byte gUnknown_3004FE0 -_08030534: .4byte sub_802FE94 - thumb_func_end sub_80303A8 - - thumb_func_start sub_8030538 -sub_8030538: @ 8030538 - push {r4-r6,lr} - ldr r6, _08030590 @ =gSprites - ldr r5, _08030594 @ =gBattlerSpriteIds - ldr r4, _08030598 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, r0, r6 - movs r1, 0x22 - ldrsh r0, [r2, r1] - movs r3, 0x26 - ldrsh r1, [r2, r3] - adds r0, r1 - cmp r0, 0xA0 - ble _08030588 - ldrb r0, [r2, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - bl DestroySprite - ldr r1, _0803059C @ =gUnknown_3004FF0 - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible - bl PlayerBufferExecCompleted -_08030588: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08030590: .4byte gSprites -_08030594: .4byte gBattlerSpriteIds -_08030598: .4byte gActiveBattler -_0803059C: .4byte gUnknown_3004FF0 - thumb_func_end sub_8030538 - - thumb_func_start sub_80305A0 -sub_80305A0: @ 80305A0 - push {r4-r6,lr} - ldr r0, _080305FC @ =gUnknown_2024018 - ldr r0, [r0] - ldr r6, _08030600 @ =gActiveBattler - ldrb r2, [r6] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _080305F4 - ldr r5, _08030604 @ =gBattlerSpriteIds - adds r0, r2, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _08030608 @ =gSprites - adds r0, r4 - bl FreeSpriteOamMatrix - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - ldr r1, _0803060C @ =gUnknown_3004FF0 - ldrb r0, [r6] - adds r0, r1 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible - bl PlayerBufferExecCompleted -_080305F4: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080305FC: .4byte gUnknown_2024018 -_08030600: .4byte gActiveBattler -_08030604: .4byte gBattlerSpriteIds -_08030608: .4byte gSprites -_0803060C: .4byte gUnknown_3004FF0 - thumb_func_end sub_80305A0 - - thumb_func_start sub_8030610 -sub_8030610: @ 8030610 - push {lr} - movs r0, 0 - bl IsTextPrinterActive - lsls r0, 16 - cmp r0, 0 - bne _08030622 - bl PlayerBufferExecCompleted -_08030622: - pop {r0} - bx r0 - thumb_func_end sub_8030610 - - thumb_func_start sub_8030628 -sub_8030628: @ 8030628 - push {r4,lr} - ldr r0, _0803066C @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08030666 - ldr r1, _08030670 @ =gUnknown_3004FE0 - ldr r2, _08030674 @ =gActiveBattler - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _08030678 @ =sub_8030684 - str r1, [r0] - ldr r3, _0803067C @ =gTasks - ldr r1, _08030680 @ =gUnknown_3004FFC - ldrb r0, [r2] - adds r0, r1 - ldrb r0, [r0] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r3 - ldrb r4, [r1, 0x8] - bl DestroyTask - bl FreeAllWindowBuffers - adds r0, r4, 0 - bl sub_81278DC -_08030666: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0803066C: .4byte gPaletteFade -_08030670: .4byte gUnknown_3004FE0 -_08030674: .4byte gActiveBattler -_08030678: .4byte sub_8030684 -_0803067C: .4byte gTasks -_08030680: .4byte gUnknown_3004FFC - thumb_func_end sub_8030628 - - thumb_func_start sub_8030684 -sub_8030684: @ 8030684 - push {lr} - ldr r0, _080306B4 @ =gMain - ldr r1, [r0, 0x4] - ldr r0, _080306B8 @ =sub_8011100 - cmp r1, r0 - bne _080306F4 - ldr r0, _080306BC @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080306F4 - ldr r0, _080306C0 @ =gUnknown_203B0C0 - ldrb r0, [r0] - cmp r0, 0x1 - bne _080306CC - ldr r0, _080306C4 @ =gUnknown_203B0C1 - ldrb r1, [r0] - ldr r2, _080306C8 @ =gUnknown_203B0DC - movs r0, 0x1 - bl EmitChosenMonReturnValue - b _080306D6 - .align 2, 0 -_080306B4: .4byte gMain -_080306B8: .4byte sub_8011100 -_080306BC: .4byte gPaletteFade -_080306C0: .4byte gUnknown_203B0C0 -_080306C4: .4byte gUnknown_203B0C1 -_080306C8: .4byte gUnknown_203B0DC -_080306CC: - movs r0, 0x1 - movs r1, 0x6 - movs r2, 0 - bl EmitChosenMonReturnValue -_080306D6: - ldr r1, _080306F8 @ =gUnknown_2022BC4 - ldr r0, _080306FC @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0xF - ands r0, r1 - cmp r0, 0x1 - bne _080306F0 - bl PrintLinkStandbyMsg -_080306F0: - bl PlayerBufferExecCompleted -_080306F4: - pop {r0} - bx r0 - .align 2, 0 -_080306F8: .4byte gUnknown_2022BC4 -_080306FC: .4byte gActiveBattler - thumb_func_end sub_8030684 - - thumb_func_start sub_8030700 -sub_8030700: @ 8030700 - push {lr} - ldr r0, _0803072C @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08030728 - ldr r1, _08030730 @ =gUnknown_3004FE0 - ldr r0, _08030734 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _08030738 @ =CompleteWhenChoseItem - str r1, [r0] - bl nullsub_44 - bl FreeAllWindowBuffers - bl sub_8107ECC -_08030728: - pop {r0} - bx r0 - .align 2, 0 -_0803072C: .4byte gPaletteFade -_08030730: .4byte gUnknown_3004FE0 -_08030734: .4byte gActiveBattler -_08030738: .4byte CompleteWhenChoseItem - thumb_func_end sub_8030700 - - thumb_func_start CompleteWhenChoseItem -CompleteWhenChoseItem: @ 803073C - push {lr} - ldr r0, _08030768 @ =gMain - ldr r1, [r0, 0x4] - ldr r0, _0803076C @ =sub_8011100 - cmp r1, r0 - bne _08030762 - ldr r0, _08030770 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08030762 - ldr r0, _08030774 @ =gSpecialVar_ItemId - ldrh r1, [r0] - movs r0, 0x1 - bl EmitOneReturnValue - bl PlayerBufferExecCompleted -_08030762: - pop {r0} - bx r0 - .align 2, 0 -_08030768: .4byte gMain -_0803076C: .4byte sub_8011100 -_08030770: .4byte gPaletteFade -_08030774: .4byte gSpecialVar_ItemId - thumb_func_end CompleteWhenChoseItem - - thumb_func_start CompleteOnSpecialAnimDone -CompleteOnSpecialAnimDone: @ 8030778 - push {lr} - ldr r0, _080307A8 @ =gUnknown_2024005 - ldrb r0, [r0] - cmp r0, 0 - beq _0803079E - ldr r0, _080307AC @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _080307B0 @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _080307A2 -_0803079E: - bl PlayerBufferExecCompleted -_080307A2: - pop {r0} - bx r0 - .align 2, 0 -_080307A8: .4byte gUnknown_2024005 -_080307AC: .4byte gUnknown_2024018 -_080307B0: .4byte gActiveBattler - thumb_func_end CompleteOnSpecialAnimDone - - thumb_func_start DoHitAnimBlinkSpriteEffect -DoHitAnimBlinkSpriteEffect: @ 80307B4 - push {r4,lr} - ldr r1, _080307F0 @ =gBattlerSpriteIds - ldr r0, _080307F4 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - ldr r2, _080307F8 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, r0, r2 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x20 - bne _08030800 - movs r3, 0 - movs r0, 0 - strh r0, [r4, 0x30] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - subs r0, 0x5 - ands r0, r1 - strb r0, [r2] - ldr r0, _080307FC @ =gUnknown_2024005 - strb r3, [r0] - bl PlayerBufferExecCompleted - b _0803082A - .align 2, 0 -_080307F0: .4byte gBattlerSpriteIds -_080307F4: .4byte gActiveBattler -_080307F8: .4byte gSprites -_080307FC: .4byte gUnknown_2024005 -_08030800: - ldrh r0, [r4, 0x30] - movs r1, 0x3 - ands r0, r1 - cmp r0, 0 - bne _08030824 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_08030824: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] -_0803082A: - pop {r4} - pop {r0} - bx r0 - thumb_func_end DoHitAnimBlinkSpriteEffect - - thumb_func_start sub_8030830 -sub_8030830: @ 8030830 - push {r4-r7,lr} - ldr r0, _08030890 @ =gActiveBattler - ldrb r1, [r0] - lsls r1, 9 - ldr r3, _08030894 @ =gUnknown_2022BC8 - ldr r2, _08030898 @ =gUnknown_3004FF8 - movs r0, 0 - strb r0, [r2] - movs r5, 0 - ldr r6, _0803089C @ =gDisplayedStringBattle - adds r4, r1, r3 - adds r7, r2, 0 -_08030848: - lsls r0, r5, 24 - lsrs r0, 24 - bl MoveSelectionDestroyCursorAt - adds r0, r6, 0 - ldr r1, _080308A0 @ =gUnknown_83FE770 - bl StringCopy - ldrh r1, [r4] - movs r0, 0xD - muls r1, r0 - ldr r0, _080308A4 @ =gMoveNames - adds r1, r0 - adds r0, r6, 0 - bl StringAppend - adds r1, r5, 0x3 - lsls r1, 24 - lsrs r1, 24 - adds r0, r6, 0 - bl sub_80D87BC - ldrh r0, [r4] - cmp r0, 0 - beq _08030880 - ldrb r0, [r7] - adds r0, 0x1 - strb r0, [r7] -_08030880: - adds r4, 0x2 - adds r5, 0x1 - cmp r5, 0x3 - ble _08030848 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08030890: .4byte gActiveBattler -_08030894: .4byte gUnknown_2022BC8 -_08030898: .4byte gUnknown_3004FF8 -_0803089C: .4byte gDisplayedStringBattle -_080308A0: .4byte gUnknown_83FE770 -_080308A4: .4byte gMoveNames - thumb_func_end sub_8030830 - - thumb_func_start MoveSelectionDisplayPpString -MoveSelectionDisplayPpString: @ 80308A8 - push {r4,lr} - ldr r4, _080308C4 @ =gDisplayedStringBattle - ldr r1, _080308C8 @ =gUnknown_83FE766 - adds r0, r4, 0 - bl StringCopy - adds r0, r4, 0 - movs r1, 0x7 - bl sub_80D87BC - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080308C4: .4byte gDisplayedStringBattle -_080308C8: .4byte gUnknown_83FE766 - thumb_func_end MoveSelectionDisplayPpString - - thumb_func_start MoveSelectionDisplayPpNumber -MoveSelectionDisplayPpNumber: @ 80308CC - push {r4-r7,lr} - ldr r5, _08030930 @ =gUnknown_2022BC4 - ldr r7, _08030934 @ =gActiveBattler - ldrb r0, [r7] - lsls r0, 9 - adds r1, r5, 0x2 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x1 - beq _08030928 - bl SetPpNumbersPaletteInMoveSelection - ldrb r1, [r7] - lsls r4, r1, 9 - adds r0, r5, 0x4 - adds r4, r0 - ldr r6, _08030938 @ =gDisplayedStringBattle - ldr r5, _0803093C @ =gUnknown_2023FFC - adds r1, r5 - adds r0, r4, 0 - adds r0, 0x8 - ldrb r1, [r1] - adds r0, r1 - ldrb r1, [r0] - adds r0, r6, 0 - movs r2, 0x1 - movs r3, 0x2 - bl ConvertIntToDecimalStringN - movs r1, 0xBA - strb r1, [r0] - adds r0, 0x1 - ldrb r1, [r7] - adds r1, r5 - adds r4, 0xC - ldrb r1, [r1] - adds r4, r1 - ldrb r1, [r4] - movs r2, 0x1 - movs r3, 0x2 - bl ConvertIntToDecimalStringN - adds r0, r6, 0 - movs r1, 0x9 - bl sub_80D87BC -_08030928: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08030930: .4byte gUnknown_2022BC4 -_08030934: .4byte gActiveBattler -_08030938: .4byte gDisplayedStringBattle -_0803093C: .4byte gUnknown_2023FFC - thumb_func_end MoveSelectionDisplayPpNumber - - thumb_func_start MoveSelectionDisplayMoveType -MoveSelectionDisplayMoveType: @ 8030940 - push {r4-r6,lr} - ldr r5, _080309AC @ =gActiveBattler - ldrb r4, [r5] - lsls r4, 9 - ldr r0, _080309B0 @ =gUnknown_2022BC8 - adds r4, r0 - ldr r6, _080309B4 @ =gDisplayedStringBattle - ldr r1, _080309B8 @ =gUnknown_83FE76A - adds r0, r6, 0 - bl StringCopy - adds r3, r0, 0 - movs r0, 0xFC - strb r0, [r3] - adds r3, 0x1 - movs r0, 0x6 - strb r0, [r3] - adds r3, 0x1 - movs r0, 0x1 - strb r0, [r3] - adds r3, 0x1 - ldr r1, _080309BC @ =gUnknown_83FE770 - adds r0, r3, 0 - bl StringCopy - adds r3, r0, 0 - ldr r2, _080309C0 @ =gBattleMoves - ldr r1, _080309C4 @ =gUnknown_2023FFC - ldrb r0, [r5] - adds r0, r1 - ldrb r0, [r0] - lsls r0, 1 - adds r4, r0 - ldrh r1, [r4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x2] - lsls r1, r0, 3 - subs r1, r0 - ldr r0, _080309C8 @ =gUnknown_824F1A0 - adds r1, r0 - adds r0, r3, 0 - bl StringCopy - adds r0, r6, 0 - movs r1, 0x8 - bl sub_80D87BC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080309AC: .4byte gActiveBattler -_080309B0: .4byte gUnknown_2022BC8 -_080309B4: .4byte gDisplayedStringBattle -_080309B8: .4byte gUnknown_83FE76A -_080309BC: .4byte gUnknown_83FE770 -_080309C0: .4byte gBattleMoves -_080309C4: .4byte gUnknown_2023FFC -_080309C8: .4byte gUnknown_824F1A0 - thumb_func_end MoveSelectionDisplayMoveType - - thumb_func_start MoveSelectionCreateCursorAt -MoveSelectionCreateCursorAt: @ 80309CC - push {lr} - sub sp, 0x10 - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - lsls r1, 24 - lsrs r1, 24 - add r2, sp, 0xC - adds r0, r1, 0x1 - strh r0, [r2] - adds r0, r2, 0 - adds r1, 0x2 - strh r1, [r0, 0x2] - movs r1, 0x1 - adds r0, r3, 0 - ands r0, r1 - lsls r2, r0, 3 - adds r2, r0 - adds r2, 0x1 - movs r0, 0x2 - ands r3, r0 - adds r3, 0x37 - str r1, [sp] - str r0, [sp, 0x4] - movs r0, 0x11 - str r0, [sp, 0x8] - movs r0, 0 - add r1, sp, 0xC - bl CopyToBgTilemapBufferRect_ChangePalette - movs r0, 0 - bl CopyBgTilemapBufferToVram - add sp, 0x10 - pop {r0} - bx r0 - thumb_func_end MoveSelectionCreateCursorAt - - thumb_func_start MoveSelectionDestroyCursorAt -MoveSelectionDestroyCursorAt: @ 8030A14 - push {lr} - sub sp, 0x10 - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - add r0, sp, 0xC - movs r1, 0x20 - strh r1, [r0] - strh r1, [r0, 0x2] - movs r1, 0x1 - adds r0, r3, 0 - ands r0, r1 - lsls r2, r0, 3 - adds r2, r0 - adds r2, 0x1 - movs r0, 0x2 - ands r3, r0 - adds r3, 0x37 - str r1, [sp] - str r0, [sp, 0x4] - movs r0, 0x11 - str r0, [sp, 0x8] - movs r0, 0 - add r1, sp, 0xC - bl CopyToBgTilemapBufferRect_ChangePalette - movs r0, 0 - bl CopyBgTilemapBufferToVram - add sp, 0x10 - pop {r0} - bx r0 - thumb_func_end MoveSelectionDestroyCursorAt - - thumb_func_start ActionSelectionCreateCursorAt -ActionSelectionCreateCursorAt: @ 8030A54 - push {r4,lr} - sub sp, 0x10 - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - add r0, sp, 0xC - movs r4, 0x1 - strh r4, [r0] - movs r1, 0x2 - strh r1, [r0, 0x2] - adds r0, r3, 0 - ands r0, r4 - lsls r2, r0, 3 - subs r2, r0 - adds r2, 0x10 - lsls r2, 24 - lsrs r2, 24 - ands r3, r1 - adds r3, 0x23 - str r4, [sp] - str r1, [sp, 0x4] - movs r0, 0x11 - str r0, [sp, 0x8] - movs r0, 0 - add r1, sp, 0xC - bl CopyToBgTilemapBufferRect_ChangePalette - movs r0, 0 - bl CopyBgTilemapBufferToVram - add sp, 0x10 - pop {r4} - pop {r0} - bx r0 - thumb_func_end ActionSelectionCreateCursorAt - - thumb_func_start ActionSelectionDestroyCursorAt -ActionSelectionDestroyCursorAt: @ 8030A98 - push {lr} - sub sp, 0x10 - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - add r0, sp, 0xC - movs r1, 0x20 - strh r1, [r0] - strh r1, [r0, 0x2] - movs r1, 0x1 - adds r0, r3, 0 - ands r0, r1 - lsls r2, r0, 3 - subs r2, r0 - adds r2, 0x10 - lsls r2, 24 - lsrs r2, 24 - movs r0, 0x2 - ands r3, r0 - adds r3, 0x23 - str r1, [sp] - str r0, [sp, 0x4] - movs r0, 0x11 - str r0, [sp, 0x8] - movs r0, 0 - add r1, sp, 0xC - bl CopyToBgTilemapBufferRect_ChangePalette - movs r0, 0 - bl CopyBgTilemapBufferToVram - add sp, 0x10 - pop {r0} - bx r0 - thumb_func_end ActionSelectionDestroyCursorAt - - thumb_func_start sub_8030ADC -sub_8030ADC: @ 8030ADC - push {lr} - ldr r0, _08030AE8 @ =sub_8077764 - bl SetMainCallback2 - pop {r0} - bx r0 - .align 2, 0 -_08030AE8: .4byte sub_8077764 - thumb_func_end sub_8030ADC - - thumb_func_start sub_8030AEC -sub_8030AEC: @ 8030AEC - push {lr} - ldr r0, _08030AF8 @ =sub_8077764 - bl SetMainCallback2 - pop {r0} - bx r0 - .align 2, 0 -_08030AF8: .4byte sub_8077764 - thumb_func_end sub_8030AEC - - thumb_func_start CompleteOnFinishedStatusAnimation -CompleteOnFinishedStatusAnimation: @ 8030AFC - push {lr} - ldr r0, _08030B24 @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _08030B28 @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - bne _08030B1E - bl PlayerBufferExecCompleted -_08030B1E: - pop {r0} - bx r0 - .align 2, 0 -_08030B24: .4byte gUnknown_2024018 -_08030B28: .4byte gActiveBattler - thumb_func_end CompleteOnFinishedStatusAnimation - - thumb_func_start CompleteOnFinishedBattleAnimation -CompleteOnFinishedBattleAnimation: @ 8030B2C - push {lr} - ldr r0, _08030B54 @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _08030B58 @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - bne _08030B4E - bl PlayerBufferExecCompleted -_08030B4E: - pop {r0} - bx r0 - .align 2, 0 -_08030B54: .4byte gUnknown_2024018 -_08030B58: .4byte gActiveBattler - thumb_func_end CompleteOnFinishedBattleAnimation - - thumb_func_start PrintLinkStandbyMsg -PrintLinkStandbyMsg: @ 8030B5C - push {lr} - ldr r0, _08030B80 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _08030B7C - ldr r0, _08030B84 @ =gBattle_BG0_X - movs r1, 0 - strh r1, [r0] - ldr r0, _08030B88 @ =gBattle_BG0_Y - strh r1, [r0] - ldr r0, _08030B8C @ =gUnknown_83FE714 - movs r1, 0 - bl sub_80D87BC -_08030B7C: - pop {r0} - bx r0 - .align 2, 0 -_08030B80: .4byte gBattleTypeFlags -_08030B84: .4byte gBattle_BG0_X -_08030B88: .4byte gBattle_BG0_Y -_08030B8C: .4byte gUnknown_83FE714 - thumb_func_end PrintLinkStandbyMsg - - thumb_func_start PlayerHandleGetMonData -PlayerHandleGetMonData: @ 8030B90 - push {r4-r6,lr} - sub sp, 0x100 - movs r6, 0 - ldr r1, _08030BBC @ =gUnknown_2022BC4 - ldr r0, _08030BC0 @ =gActiveBattler - ldrb r2, [r0] - lsls r0, r2, 9 - adds r1, 0x2 - adds r1, r0, r1 - ldrb r0, [r1] - cmp r0, 0 - bne _08030BC8 - ldr r0, _08030BC4 @ =gBattlerPartyIndexes - lsls r1, r2, 1 - adds r1, r0 - ldrb r0, [r1] - mov r1, sp - bl CopyPlayerMonData - adds r6, r0, 0 - b _08030BEA - .align 2, 0 -_08030BBC: .4byte gUnknown_2022BC4 -_08030BC0: .4byte gActiveBattler -_08030BC4: .4byte gBattlerPartyIndexes -_08030BC8: - ldrb r4, [r1] - movs r5, 0 -_08030BCC: - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _08030BE2 - lsls r0, r5, 24 - lsrs r0, 24 - mov r2, sp - adds r1, r2, r6 - bl CopyPlayerMonData - adds r6, r0 -_08030BE2: - lsrs r4, 1 - adds r5, 0x1 - cmp r5, 0x5 - ble _08030BCC -_08030BEA: - lsls r1, r6, 16 - lsrs r1, 16 - movs r0, 0x1 - mov r2, sp - bl EmitDataTransfer - bl PlayerBufferExecCompleted - add sp, 0x100 - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end PlayerHandleGetMonData - - thumb_func_start CopyPlayerMonData -CopyPlayerMonData: @ 8030C04 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x90 - adds r7, r1, 0 - lsls r0, 24 - lsrs r5, r0, 24 - movs r6, 0 - ldr r2, _08030C38 @ =gUnknown_2022BC4 - ldr r3, _08030C3C @ =gActiveBattler - ldrb r0, [r3] - lsls r0, 9 - adds r1, r2, 0x1 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x3B - bls _08030C2E - bl _0803139A -_08030C2E: - lsls r0, 2 - ldr r1, _08030C40 @ =_08030C44 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_08030C38: .4byte gUnknown_2022BC4 -_08030C3C: .4byte gActiveBattler -_08030C40: .4byte _08030C44 - .align 2, 0 -_08030C44: - .4byte _08030D34 - .4byte _08030F58 - .4byte _08030F68 - .4byte _08030F78 - .4byte _08030FE0 - .4byte _08030FE0 - .4byte _08030FE0 - .4byte _08030FE0 - .4byte _08030FFC - .4byte _08031038 - .4byte _08031038 - .4byte _08031038 - .4byte _08031038 - .4byte _0803139A - .4byte _0803139A - .4byte _0803139A - .4byte _0803139A - .4byte _08031054 - .4byte _08031064 - .4byte _08031094 - .4byte _080310A4 - .4byte _080310B4 - .4byte _080310C4 - .4byte _080310D4 - .4byte _080310E4 - .4byte _080310F4 - .4byte _08031104 - .4byte _08031114 - .4byte _08031124 - .4byte _08031134 - .4byte _08031144 - .4byte _08031154 - .4byte _080311A4 - .4byte _080311B4 - .4byte _080311C4 - .4byte _080311D4 - .4byte _080311E4 - .4byte _080311F4 - .4byte _08031204 - .4byte _08031214 - .4byte _08031224 - .4byte _08031258 - .4byte _08031268 - .4byte _08031278 - .4byte _08031288 - .4byte _08031298 - .4byte _080312A8 - .4byte _080312B8 - .4byte _080312C8 - .4byte _080312E8 - .4byte _080312F8 - .4byte _08031308 - .4byte _08031318 - .4byte _08031328 - .4byte _08031338 - .4byte _08031348 - .4byte _08031358 - .4byte _08031368 - .4byte _08031378 - .4byte _08031388 -_08030D34: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _08030F48 @ =gPlayerParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - mov r1, sp - strh r0, [r1] - adds r0, r4, 0 - movs r1, 0xC - bl GetMonData - mov r1, sp - strh r0, [r1, 0x2E] - movs r6, 0 - add r0, sp, 0x24 - mov r9, r0 - movs r1, 0x3B - add r1, sp - mov r10, r1 - mov r2, sp - adds r2, 0x2B - str r2, [sp, 0x80] - mov r0, sp - adds r0, 0x2A - str r0, [sp, 0x7C] - mov r1, sp - adds r1, 0x68 - str r1, [sp, 0x8C] - adds r2, 0x5 - str r2, [sp, 0x84] - adds r0, 0x12 - str r0, [sp, 0x88] - mov r8, r4 - add r4, sp, 0xC -_08030D80: - adds r1, r6, 0 - adds r1, 0xD - mov r0, r8 - bl GetMonData - strh r0, [r4] - adds r1, r6, 0 - adds r1, 0x11 - mov r0, r8 - bl GetMonData - mov r2, r9 - adds r1, r2, r6 - strb r0, [r1] - adds r4, 0x2 - adds r6, 0x1 - cmp r6, 0x3 - ble _08030D80 - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _08030F48 @ =gPlayerParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x15 - bl GetMonData - mov r1, r10 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x20 - bl GetMonData - ldr r2, [sp, 0x80] - strb r0, [r2] - adds r0, r4, 0 - movs r1, 0x19 - bl GetMonData - str r0, [sp, 0x44] - adds r0, r4, 0 - movs r1, 0x27 - bl GetMonData - mov r3, sp - movs r5, 0x1F - ands r0, r5 - ldrb r2, [r3, 0x14] - movs r1, 0x20 - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x14] - adds r0, r4, 0 - movs r1, 0x28 - bl GetMonData - mov r3, sp - movs r6, 0x1F - ands r0, r6 - lsls r0, 5 - ldrh r2, [r3, 0x14] - ldr r1, _08030F4C @ =0xfffffc1f - ands r1, r2 - orrs r1, r0 - strh r1, [r3, 0x14] - adds r0, r4, 0 - movs r1, 0x29 - bl GetMonData - mov r3, sp - ands r0, r5 - lsls r0, 2 - ldrb r2, [r3, 0x15] - movs r1, 0x7D - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x15] - adds r0, r4, 0 - movs r1, 0x2A - bl GetMonData - movs r1, 0x1F - ands r1, r0 - lsls r1, 15 - ldr r0, [sp, 0x14] - ldr r2, _08030F50 @ =0xfff07fff - ands r0, r2 - orrs r0, r1 - str r0, [sp, 0x14] - adds r0, r4, 0 - movs r1, 0x2B - bl GetMonData - mov r3, sp - ands r0, r6 - lsls r0, 4 - ldrh r2, [r3, 0x16] - ldr r1, _08030F54 @ =0xfffffe0f - ands r1, r2 - orrs r1, r0 - strh r1, [r3, 0x16] - adds r0, r4, 0 - movs r1, 0x2C - bl GetMonData - mov r3, sp - ands r0, r5 - lsls r0, 1 - ldrb r2, [r3, 0x17] - movs r1, 0x3F - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x17] - adds r0, r4, 0 - movs r1, 0 - bl GetMonData - str r0, [sp, 0x48] - adds r0, r4, 0 - movs r1, 0x37 - bl GetMonData - str r0, [sp, 0x4C] - adds r0, r4, 0 - movs r1, 0x38 - bl GetMonData - ldr r1, [sp, 0x7C] - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - mov r1, sp - strh r0, [r1, 0x28] - adds r0, r4, 0 - movs r1, 0x3A - bl GetMonData - mov r1, sp - strh r0, [r1, 0x2C] - adds r0, r4, 0 - movs r1, 0x3B - bl GetMonData - mov r1, sp - strh r0, [r1, 0x2] - adds r0, r4, 0 - movs r1, 0x3C - bl GetMonData - mov r1, sp - strh r0, [r1, 0x4] - adds r0, r4, 0 - movs r1, 0x3D - bl GetMonData - mov r1, sp - strh r0, [r1, 0x6] - adds r0, r4, 0 - movs r1, 0x3E - bl GetMonData - mov r1, sp - strh r0, [r1, 0x8] - adds r0, r4, 0 - movs r1, 0x3F - bl GetMonData - mov r1, sp - strh r0, [r1, 0xA] - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - mov r3, sp - movs r1, 0x1 - ands r0, r1 - lsls r0, 6 - ldrb r2, [r3, 0x17] - movs r1, 0x41 - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x17] - adds r0, r4, 0 - movs r1, 0x2E - bl GetMonData - mov r3, sp - lsls r0, 7 - ldrb r2, [r3, 0x17] - movs r1, 0x7F - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0x17] - adds r0, r4, 0 - movs r1, 0x1 - bl GetMonData - str r0, [sp, 0x54] - adds r0, r4, 0 - movs r1, 0x2 - ldr r2, [sp, 0x8C] - bl GetMonData - ldr r0, [sp, 0x84] - ldr r1, [sp, 0x8C] - bl StringCopy10 - adds r0, r4, 0 - movs r1, 0x7 - ldr r2, [sp, 0x88] - bl GetMonData - mov r2, sp - movs r6, 0 -_08030F38: - adds r0, r7, r6 - adds r1, r2, r6 - ldrb r1, [r1] - strb r1, [r0] - adds r6, 0x1 - cmp r6, 0x57 - bls _08030F38 - b _0803139A - .align 2, 0 -_08030F48: .4byte gPlayerParty -_08030F4C: .4byte 0xfffffc1f -_08030F50: .4byte 0xfff07fff -_08030F54: .4byte 0xfffffe0f -_08030F58: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08030F64 @ =gPlayerParty - adds r0, r1 - movs r1, 0xB - b _080312D2 - .align 2, 0 -_08030F64: .4byte gPlayerParty -_08030F68: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08030F74 @ =gPlayerParty - adds r0, r1 - movs r1, 0xC - b _080312D2 - .align 2, 0 -_08030F74: .4byte gPlayerParty -_08030F78: - movs r6, 0 - add r2, sp, 0x58 - mov r9, r2 - add r0, sp, 0x60 - mov r10, r0 - movs r0, 0x64 - adds r1, r5, 0 - muls r1, r0 - ldr r0, _08030FDC @ =gPlayerParty - adds r4, r1, r0 - mov r8, r9 -_08030F8E: - adds r1, r6, 0 - adds r1, 0xD - adds r0, r4, 0 - bl GetMonData - mov r1, r8 - strh r0, [r1] - adds r1, r6, 0 - adds r1, 0x11 - adds r0, r4, 0 - bl GetMonData - mov r2, r10 - adds r1, r2, r6 - strb r0, [r1] - movs r0, 0x2 - add r8, r0 - adds r6, 0x1 - cmp r6, 0x3 - ble _08030F8E - movs r0, 0x64 - muls r0, r5 - ldr r1, _08030FDC @ =gPlayerParty - adds r0, r1 - movs r1, 0x15 - bl GetMonData - mov r1, r9 - strb r0, [r1, 0xC] - mov r2, r9 - movs r6, 0 -_08030FCC: - adds r0, r7, r6 - adds r1, r2, r6 - ldrb r1, [r1] - strb r1, [r0] - adds r6, 0x1 - cmp r6, 0xF - bls _08030FCC - b _0803139A - .align 2, 0 -_08030FDC: .4byte gPlayerParty -_08030FE0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08030FF8 @ =gPlayerParty - adds r0, r1 - ldrb r1, [r3] - lsls r1, 9 - adds r2, 0x1 - adds r1, r2 - ldrb r1, [r1] - adds r1, 0x9 - b _080312D2 - .align 2, 0 -_08030FF8: .4byte gPlayerParty -_08030FFC: - movs r6, 0 - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r2, _08031034 @ =gPlayerParty - mov r8, r2 -_08031008: - adds r1, r6, 0 - adds r1, 0x11 - mov r2, r8 - adds r0, r4, r2 - bl GetMonData - adds r1, r7, r6 - strb r0, [r1] - adds r6, 0x1 - cmp r6, 0x3 - ble _08031008 - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031034 @ =gPlayerParty - adds r0, r1 - movs r1, 0x15 - bl GetMonData - adds r1, r7, r6 - strb r0, [r1] - adds r6, 0x1 - b _0803139A - .align 2, 0 -_08031034: .4byte gPlayerParty -_08031038: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031050 @ =gPlayerParty - adds r0, r1 - ldrb r1, [r3] - lsls r1, 9 - adds r2, 0x1 - adds r1, r2 - ldrb r1, [r1] - adds r1, 0x8 - b _08031392 - .align 2, 0 -_08031050: .4byte gPlayerParty -_08031054: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031060 @ =gPlayerParty - adds r0, r1 - movs r1, 0x1 - b _0803106E - .align 2, 0 -_08031060: .4byte gPlayerParty -_08031064: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031090 @ =gPlayerParty - adds r0, r1 - movs r1, 0x19 -_0803106E: - bl GetMonData - adds r1, r0, 0 - strb r1, [r7] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - lsrs r0, 8 - strb r0, [r7, 0x1] - movs r0, 0xFF - lsls r0, 16 - ands r0, r1 - lsrs r0, 16 - strb r0, [r7, 0x2] - movs r6, 0x3 - b _0803139A - .align 2, 0 -_08031090: .4byte gPlayerParty -_08031094: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080310A0 @ =gPlayerParty - adds r0, r1 - movs r1, 0x1A - b _08031392 - .align 2, 0 -_080310A0: .4byte gPlayerParty -_080310A4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080310B0 @ =gPlayerParty - adds r0, r1 - movs r1, 0x1B - b _08031392 - .align 2, 0 -_080310B0: .4byte gPlayerParty -_080310B4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080310C0 @ =gPlayerParty - adds r0, r1 - movs r1, 0x1C - b _08031392 - .align 2, 0 -_080310C0: .4byte gPlayerParty -_080310C4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080310D0 @ =gPlayerParty - adds r0, r1 - movs r1, 0x1D - b _08031392 - .align 2, 0 -_080310D0: .4byte gPlayerParty -_080310D4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080310E0 @ =gPlayerParty - adds r0, r1 - movs r1, 0x1E - b _08031392 - .align 2, 0 -_080310E0: .4byte gPlayerParty -_080310E4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080310F0 @ =gPlayerParty - adds r0, r1 - movs r1, 0x1F - b _08031392 - .align 2, 0 -_080310F0: .4byte gPlayerParty -_080310F4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031100 @ =gPlayerParty - adds r0, r1 - movs r1, 0x20 - b _08031392 - .align 2, 0 -_08031100: .4byte gPlayerParty -_08031104: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031110 @ =gPlayerParty - adds r0, r1 - movs r1, 0x22 - b _08031392 - .align 2, 0 -_08031110: .4byte gPlayerParty -_08031114: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031120 @ =gPlayerParty - adds r0, r1 - movs r1, 0x23 - b _08031392 - .align 2, 0 -_08031120: .4byte gPlayerParty -_08031124: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031130 @ =gPlayerParty - adds r0, r1 - movs r1, 0x24 - b _08031392 - .align 2, 0 -_08031130: .4byte gPlayerParty -_08031134: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031140 @ =gPlayerParty - adds r0, r1 - movs r1, 0x25 - b _08031392 - .align 2, 0 -_08031140: .4byte gPlayerParty -_08031144: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031150 @ =gPlayerParty - adds r0, r1 - movs r1, 0x26 - b _08031392 - .align 2, 0 -_08031150: .4byte gPlayerParty -_08031154: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _080311A0 @ =gPlayerParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x27 - bl GetMonData - strb r0, [r7] - adds r0, r4, 0 - movs r1, 0x28 - bl GetMonData - strb r0, [r7, 0x1] - adds r0, r4, 0 - movs r1, 0x29 - bl GetMonData - strb r0, [r7, 0x2] - adds r0, r4, 0 - movs r1, 0x2A - bl GetMonData - strb r0, [r7, 0x3] - adds r0, r4, 0 - movs r1, 0x2B - bl GetMonData - strb r0, [r7, 0x4] - adds r0, r4, 0 - movs r1, 0x2C - bl GetMonData - strb r0, [r7, 0x5] - movs r6, 0x6 - b _0803139A - .align 2, 0 -_080311A0: .4byte gPlayerParty -_080311A4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080311B0 @ =gPlayerParty - adds r0, r1 - movs r1, 0x27 - b _08031392 - .align 2, 0 -_080311B0: .4byte gPlayerParty -_080311B4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080311C0 @ =gPlayerParty - adds r0, r1 - movs r1, 0x28 - b _08031392 - .align 2, 0 -_080311C0: .4byte gPlayerParty -_080311C4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080311D0 @ =gPlayerParty - adds r0, r1 - movs r1, 0x29 - b _08031392 - .align 2, 0 -_080311D0: .4byte gPlayerParty -_080311D4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080311E0 @ =gPlayerParty - adds r0, r1 - movs r1, 0x2A - b _08031392 - .align 2, 0 -_080311E0: .4byte gPlayerParty -_080311E4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080311F0 @ =gPlayerParty - adds r0, r1 - movs r1, 0x2B - b _08031392 - .align 2, 0 -_080311F0: .4byte gPlayerParty -_080311F4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031200 @ =gPlayerParty - adds r0, r1 - movs r1, 0x2C - b _08031392 - .align 2, 0 -_08031200: .4byte gPlayerParty -_08031204: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031210 @ =gPlayerParty - adds r0, r1 - movs r1, 0 - b _0803122E - .align 2, 0 -_08031210: .4byte gPlayerParty -_08031214: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031220 @ =gPlayerParty - adds r0, r1 - movs r1, 0x9 - b _080312D2 - .align 2, 0 -_08031220: .4byte gPlayerParty -_08031224: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031254 @ =gPlayerParty - adds r0, r1 - movs r1, 0x37 -_0803122E: - bl GetMonData - adds r1, r0, 0 - strb r1, [r7] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - lsrs r0, 8 - strb r0, [r7, 0x1] - movs r0, 0xFF - lsls r0, 16 - ands r0, r1 - lsrs r0, 16 - strb r0, [r7, 0x2] - lsrs r0, r1, 24 - strb r0, [r7, 0x3] - movs r6, 0x4 - b _0803139A - .align 2, 0 -_08031254: .4byte gPlayerParty -_08031258: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031264 @ =gPlayerParty - adds r0, r1 - movs r1, 0x38 - b _08031392 - .align 2, 0 -_08031264: .4byte gPlayerParty -_08031268: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031274 @ =gPlayerParty - adds r0, r1 - movs r1, 0x39 - b _080312D2 - .align 2, 0 -_08031274: .4byte gPlayerParty -_08031278: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031284 @ =gPlayerParty - adds r0, r1 - movs r1, 0x3A - b _080312D2 - .align 2, 0 -_08031284: .4byte gPlayerParty -_08031288: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031294 @ =gPlayerParty - adds r0, r1 - movs r1, 0x3B - b _080312D2 - .align 2, 0 -_08031294: .4byte gPlayerParty -_08031298: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080312A4 @ =gPlayerParty - adds r0, r1 - movs r1, 0x3C - b _080312D2 - .align 2, 0 -_080312A4: .4byte gPlayerParty -_080312A8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080312B4 @ =gPlayerParty - adds r0, r1 - movs r1, 0x3D - b _080312D2 - .align 2, 0 -_080312B4: .4byte gPlayerParty -_080312B8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080312C4 @ =gPlayerParty - adds r0, r1 - movs r1, 0x3E - b _080312D2 - .align 2, 0 -_080312C4: .4byte gPlayerParty -_080312C8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080312E4 @ =gPlayerParty - adds r0, r1 - movs r1, 0x3F -_080312D2: - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - strb r0, [r7] - lsrs r0, 8 - strb r0, [r7, 0x1] - movs r6, 0x2 - b _0803139A - .align 2, 0 -_080312E4: .4byte gPlayerParty -_080312E8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080312F4 @ =gPlayerParty - adds r0, r1 - movs r1, 0x16 - b _08031392 - .align 2, 0 -_080312F4: .4byte gPlayerParty -_080312F8: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031304 @ =gPlayerParty - adds r0, r1 - movs r1, 0x17 - b _08031392 - .align 2, 0 -_08031304: .4byte gPlayerParty -_08031308: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031314 @ =gPlayerParty - adds r0, r1 - movs r1, 0x18 - b _08031392 - .align 2, 0 -_08031314: .4byte gPlayerParty -_08031318: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031324 @ =gPlayerParty - adds r0, r1 - movs r1, 0x21 - b _08031392 - .align 2, 0 -_08031324: .4byte gPlayerParty -_08031328: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031334 @ =gPlayerParty - adds r0, r1 - movs r1, 0x2F - b _08031392 - .align 2, 0 -_08031334: .4byte gPlayerParty -_08031338: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031344 @ =gPlayerParty - adds r0, r1 - movs r1, 0x30 - b _08031392 - .align 2, 0 -_08031344: .4byte gPlayerParty -_08031348: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031354 @ =gPlayerParty - adds r0, r1 - movs r1, 0x32 - b _08031392 - .align 2, 0 -_08031354: .4byte gPlayerParty -_08031358: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031364 @ =gPlayerParty - adds r0, r1 - movs r1, 0x33 - b _08031392 - .align 2, 0 -_08031364: .4byte gPlayerParty -_08031368: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031374 @ =gPlayerParty - adds r0, r1 - movs r1, 0x34 - b _08031392 - .align 2, 0 -_08031374: .4byte gPlayerParty -_08031378: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031384 @ =gPlayerParty - adds r0, r1 - movs r1, 0x35 - b _08031392 - .align 2, 0 -_08031384: .4byte gPlayerParty -_08031388: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080313AC @ =gPlayerParty - adds r0, r1 - movs r1, 0x36 -_08031392: - bl GetMonData - strb r0, [r7] - movs r6, 0x1 -_0803139A: - adds r0, r6, 0 - add sp, 0x90 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_080313AC: .4byte gPlayerParty - thumb_func_end CopyPlayerMonData - - thumb_func_start PlayerHandleGetRawMonData -PlayerHandleGetRawMonData: @ 80313B0 - push {r4-r7,lr} - sub sp, 0x58 - ldr r2, _08031428 @ =gBattlerPartyIndexes - ldr r5, _0803142C @ =gActiveBattler - ldrb r1, [r5] - lsls r0, r1, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - adds r4, r2, 0 - muls r4, r0 - ldr r3, _08031430 @ =gUnknown_2022BC4 - lsls r1, 9 - adds r0, r3, 0x1 - adds r0, r1, r0 - ldrb r2, [r0] - ldr r0, _08031434 @ =gPlayerParty - adds r0, r2, r0 - adds r6, r4, r0 - mov r0, sp - adds r4, r0, r2 - movs r2, 0 - adds r0, r3, 0x2 - adds r1, r0 - adds r7, r5, 0 - mov r12, r3 - ldrb r1, [r1] - cmp r2, r1 - bcs _08031406 - adds r3, r0, 0 -_080313EC: - adds r1, r4, r2 - adds r0, r6, r2 - ldrb r0, [r0] - strb r0, [r1] - adds r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - ldrb r0, [r5] - lsls r0, 9 - adds r0, r3 - ldrb r0, [r0] - cmp r2, r0 - bcc _080313EC -_08031406: - ldrb r0, [r7] - lsls r0, 9 - mov r1, r12 - adds r1, 0x2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - adds r2, r4, 0 - bl EmitDataTransfer - bl PlayerBufferExecCompleted - add sp, 0x58 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08031428: .4byte gBattlerPartyIndexes -_0803142C: .4byte gActiveBattler -_08031430: .4byte gUnknown_2022BC4 -_08031434: .4byte gPlayerParty - thumb_func_end PlayerHandleGetRawMonData - - thumb_func_start PlayerHandleSetMonData -PlayerHandleSetMonData: @ 8031438 - push {r4,r5,lr} - ldr r1, _0803145C @ =gUnknown_2022BC4 - ldr r0, _08031460 @ =gActiveBattler - ldrb r2, [r0] - lsls r0, r2, 9 - adds r1, 0x2 - adds r1, r0, r1 - ldrb r0, [r1] - cmp r0, 0 - bne _08031468 - ldr r0, _08031464 @ =gBattlerPartyIndexes - lsls r1, r2, 1 - adds r1, r0 - ldrb r0, [r1] - bl SetPlayerMonData - b _08031486 - .align 2, 0 -_0803145C: .4byte gUnknown_2022BC4 -_08031460: .4byte gActiveBattler -_08031464: .4byte gBattlerPartyIndexes -_08031468: - ldrb r4, [r1] - movs r5, 0 -_0803146C: - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _0803147A - adds r0, r5, 0 - bl SetPlayerMonData -_0803147A: - lsrs r4, 1 - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x5 - bls _0803146C -_08031486: - bl PlayerBufferExecCompleted - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end PlayerHandleSetMonData - - thumb_func_start SetPlayerMonData -SetPlayerMonData: @ 8031490 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x34 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080314C8 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 9 - ldr r2, _080314CC @ =gUnknown_2022BC7 - adds r3, r0, r2 - adds r6, r3, 0 - subs r1, r2, 0x2 - adds r0, r1 - ldrb r0, [r0] - adds r7, r2, 0 - cmp r0, 0x3B - bls _080314BC - bl _08031E56 -_080314BC: - lsls r0, 2 - ldr r1, _080314D0 @ =_080314D4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080314C8: .4byte gActiveBattler -_080314CC: .4byte gUnknown_2022BC7 -_080314D0: .4byte _080314D4 - .align 2, 0 -_080314D4: - .4byte _080315C4 - .4byte _0803175C - .4byte _0803177C - .4byte _0803179C - .4byte _080317F4 - .4byte _080317F4 - .4byte _080317F4 - .4byte _080317F4 - .4byte _0803181C - .4byte _08031880 - .4byte _08031880 - .4byte _08031880 - .4byte _08031880 - .4byte _08031E56 - .4byte _08031E56 - .4byte _08031E56 - .4byte _08031E56 - .4byte _080318B0 - .4byte _080318D0 - .4byte _080318F0 - .4byte _08031910 - .4byte _08031930 - .4byte _08031950 - .4byte _08031970 - .4byte _08031990 - .4byte _080319B0 - .4byte _080319D0 - .4byte _080319F0 - .4byte _08031A10 - .4byte _08031A30 - .4byte _08031A50 - .4byte _08031A70 - .4byte _08031AE0 - .4byte _08031B00 - .4byte _08031B20 - .4byte _08031B40 - .4byte _08031B60 - .4byte _08031B80 - .4byte _08031BA0 - .4byte _08031BC0 - .4byte _08031BE0 - .4byte _08031C00 - .4byte _08031C20 - .4byte _08031C40 - .4byte _08031C60 - .4byte _08031C80 - .4byte _08031CA0 - .4byte _08031CC0 - .4byte _08031CE0 - .4byte _08031D00 - .4byte _08031D20 - .4byte _08031D40 - .4byte _08031D60 - .4byte _08031D80 - .4byte _08031DA0 - .4byte _08031DC0 - .4byte _08031DE0 - .4byte _08031E00 - .4byte _08031E20 - .4byte _08031E40 -_080315C4: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _08031758 @ =gPlayerParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0xB - adds r2, r6, 0 - bl SetMonData - adds r2, r6, 0 - adds r2, 0x2E - adds r0, r4, 0 - movs r1, 0xC - bl SetMonData - movs r0, 0 - mov r8, r0 - movs r0, 0x3B - adds r0, r6 - mov r10, r0 - adds r0, r6, 0 - adds r0, 0x2B - str r0, [sp, 0x20] - adds r0, 0x19 - str r0, [sp, 0x28] - adds r0, 0x4 - str r0, [sp, 0x2C] - adds r0, 0x4 - str r0, [sp, 0x30] - subs r0, 0x22 - str r0, [sp, 0x1C] - subs r0, 0x2 - str r0, [sp, 0x18] - adds r0, 0x4 - str r0, [sp, 0x24] - adds r0, r6, 0x2 - str r0, [sp, 0x4] - adds r0, r6, 0x4 - str r0, [sp, 0x8] - adds r0, r6, 0x6 - str r0, [sp, 0xC] - adds r0, 0x2 - str r0, [sp, 0x10] - adds r0, 0x2 - str r0, [sp, 0x14] - mov r9, r4 - adds r7, r6, 0 - adds r7, 0x24 - adds r4, r6, 0 - adds r4, 0xC -_0803162A: - mov r1, r8 - adds r1, 0xD - mov r0, r9 - adds r2, r4, 0 - bl SetMonData - mov r1, r8 - adds r1, 0x11 - mov r0, r9 - adds r2, r7, 0 - bl SetMonData - adds r7, 0x1 - adds r4, 0x2 - movs r0, 0x1 - add r8, r0 - mov r0, r8 - cmp r0, 0x3 - ble _0803162A - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _08031758 @ =gPlayerParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x15 - mov r2, r10 - bl SetMonData - adds r0, r4, 0 - movs r1, 0x20 - ldr r2, [sp, 0x20] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x19 - ldr r2, [sp, 0x28] - bl SetMonData - ldrb r0, [r6, 0x14] - lsls r0, 27 - lsrs r0, 27 - mov r1, sp - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x27 - mov r2, sp - bl SetMonData - mov r1, sp - ldrh r0, [r6, 0x14] - lsls r0, 22 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x28 - mov r2, sp - bl SetMonData - mov r1, sp - ldrb r0, [r6, 0x15] - lsls r0, 25 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x29 - mov r2, sp - bl SetMonData - mov r1, sp - ldr r0, [r6, 0x14] - lsls r0, 12 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x2A - mov r2, sp - bl SetMonData - mov r1, sp - ldrh r0, [r6, 0x16] - lsls r0, 23 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x2B - mov r2, sp - bl SetMonData - mov r1, sp - ldrb r0, [r6, 0x17] - lsls r0, 26 - lsrs r0, 27 - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x2C - mov r2, sp - bl SetMonData - adds r0, r4, 0 - movs r1, 0 - ldr r2, [sp, 0x2C] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x37 - ldr r2, [sp, 0x30] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x38 - ldr r2, [sp, 0x1C] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x39 - ldr r2, [sp, 0x18] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3A - ldr r2, [sp, 0x24] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3B - ldr r2, [sp, 0x4] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3C - ldr r2, [sp, 0x8] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3D - ldr r2, [sp, 0xC] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3E - ldr r2, [sp, 0x10] - bl SetMonData - adds r0, r4, 0 - movs r1, 0x3F - ldr r2, [sp, 0x14] - bl SetMonData - b _08031E56 - .align 2, 0 -_08031758: .4byte gPlayerParty -_0803175C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031774 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031778 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0xB - bl SetMonData - b _08031E56 - .align 2, 0 -_08031774: .4byte gPlayerParty -_08031778: .4byte gActiveBattler -_0803177C: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031794 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031798 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0xC - bl SetMonData - b _08031E56 - .align 2, 0 -_08031794: .4byte gPlayerParty -_08031798: .4byte gActiveBattler -_0803179C: - movs r0, 0 - mov r8, r0 - movs r0, 0xC - adds r0, r3 - mov r9, r0 - movs r0, 0x64 - adds r1, r5, 0 - muls r1, r0 - ldr r0, _080317F0 @ =gPlayerParty - adds r7, r1, r0 - adds r6, r3, 0 - adds r6, 0x8 - adds r4, r3, 0 -_080317B6: - mov r1, r8 - adds r1, 0xD - adds r0, r7, 0 - adds r2, r4, 0 - bl SetMonData - mov r1, r8 - adds r1, 0x11 - adds r0, r7, 0 - adds r2, r6, 0 - bl SetMonData - adds r6, 0x1 - adds r4, 0x2 - movs r0, 0x1 - add r8, r0 - mov r0, r8 - cmp r0, 0x3 - ble _080317B6 - movs r0, 0x64 - muls r0, r5 - ldr r1, _080317F0 @ =gPlayerParty - adds r0, r1 - movs r1, 0x15 - mov r2, r9 - bl SetMonData - b _08031E56 - .align 2, 0 -_080317F0: .4byte gPlayerParty -_080317F4: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031810 @ =gPlayerParty - adds r0, r1 - ldr r3, _08031814 @ =gUnknown_2022BC4 - ldr r1, _08031818 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r1, r3, 0x1 - adds r1, r2, r1 - ldrb r1, [r1] - adds r1, 0x9 - b _08031898 - .align 2, 0 -_08031810: .4byte gPlayerParty -_08031814: .4byte gUnknown_2022BC4 -_08031818: .4byte gActiveBattler -_0803181C: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _08031878 @ =gPlayerParty - adds r4, r0 - ldr r5, _0803187C @ =gActiveBattler - ldrb r2, [r5] - lsls r2, 9 - adds r2, r7 - adds r0, r4, 0 - movs r1, 0x11 - bl SetMonData - ldrb r2, [r5] - lsls r2, 9 - adds r0, r7, 0x1 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x12 - bl SetMonData - ldrb r2, [r5] - lsls r2, 9 - adds r0, r7, 0x2 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x13 - bl SetMonData - ldrb r2, [r5] - lsls r2, 9 - adds r0, r7, 0x3 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x14 - bl SetMonData - ldrb r2, [r5] - lsls r2, 9 - adds r0, r7, 0x4 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x15 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031878: .4byte gPlayerParty -_0803187C: .4byte gActiveBattler -_08031880: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080318A4 @ =gPlayerParty - adds r0, r1 - ldr r3, _080318A8 @ =gUnknown_2022BC4 - ldr r1, _080318AC @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r1, r3, 0x1 - adds r1, r2, r1 - ldrb r1, [r1] - adds r1, 0x8 -_08031898: - adds r3, 0x3 - adds r2, r3 - bl SetMonData - b _08031E56 - .align 2, 0 -_080318A4: .4byte gPlayerParty -_080318A8: .4byte gUnknown_2022BC4 -_080318AC: .4byte gActiveBattler -_080318B0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080318C8 @ =gPlayerParty - adds r0, r1 - ldr r1, _080318CC @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x1 - bl SetMonData - b _08031E56 - .align 2, 0 -_080318C8: .4byte gPlayerParty -_080318CC: .4byte gActiveBattler -_080318D0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080318E8 @ =gPlayerParty - adds r0, r1 - ldr r1, _080318EC @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x19 - bl SetMonData - b _08031E56 - .align 2, 0 -_080318E8: .4byte gPlayerParty -_080318EC: .4byte gActiveBattler -_080318F0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031908 @ =gPlayerParty - adds r0, r1 - ldr r1, _0803190C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x1A - bl SetMonData - b _08031E56 - .align 2, 0 -_08031908: .4byte gPlayerParty -_0803190C: .4byte gActiveBattler -_08031910: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031928 @ =gPlayerParty - adds r0, r1 - ldr r1, _0803192C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x1B - bl SetMonData - b _08031E56 - .align 2, 0 -_08031928: .4byte gPlayerParty -_0803192C: .4byte gActiveBattler -_08031930: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031948 @ =gPlayerParty - adds r0, r1 - ldr r1, _0803194C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x1C - bl SetMonData - b _08031E56 - .align 2, 0 -_08031948: .4byte gPlayerParty -_0803194C: .4byte gActiveBattler -_08031950: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031968 @ =gPlayerParty - adds r0, r1 - ldr r1, _0803196C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x1D - bl SetMonData - b _08031E56 - .align 2, 0 -_08031968: .4byte gPlayerParty -_0803196C: .4byte gActiveBattler -_08031970: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031988 @ =gPlayerParty - adds r0, r1 - ldr r1, _0803198C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x1E - bl SetMonData - b _08031E56 - .align 2, 0 -_08031988: .4byte gPlayerParty -_0803198C: .4byte gActiveBattler -_08031990: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080319A8 @ =gPlayerParty - adds r0, r1 - ldr r1, _080319AC @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x1F - bl SetMonData - b _08031E56 - .align 2, 0 -_080319A8: .4byte gPlayerParty -_080319AC: .4byte gActiveBattler -_080319B0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080319C8 @ =gPlayerParty - adds r0, r1 - ldr r1, _080319CC @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x20 - bl SetMonData - b _08031E56 - .align 2, 0 -_080319C8: .4byte gPlayerParty -_080319CC: .4byte gActiveBattler -_080319D0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _080319E8 @ =gPlayerParty - adds r0, r1 - ldr r1, _080319EC @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x22 - bl SetMonData - b _08031E56 - .align 2, 0 -_080319E8: .4byte gPlayerParty -_080319EC: .4byte gActiveBattler -_080319F0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031A08 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031A0C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x23 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031A08: .4byte gPlayerParty -_08031A0C: .4byte gActiveBattler -_08031A10: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031A28 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031A2C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x24 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031A28: .4byte gPlayerParty -_08031A2C: .4byte gActiveBattler -_08031A30: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031A48 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031A4C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x25 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031A48: .4byte gPlayerParty -_08031A4C: .4byte gActiveBattler -_08031A50: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031A68 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031A6C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x26 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031A68: .4byte gPlayerParty -_08031A6C: .4byte gActiveBattler -_08031A70: - movs r0, 0x64 - adds r4, r5, 0 - muls r4, r0 - ldr r0, _08031AD8 @ =gPlayerParty - adds r4, r0 - ldr r5, _08031ADC @ =gActiveBattler - ldrb r2, [r5] - lsls r2, 9 - adds r2, r7 - adds r0, r4, 0 - movs r1, 0x27 - bl SetMonData - ldrb r2, [r5] - lsls r2, 9 - adds r0, r7, 0x1 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x28 - bl SetMonData - ldrb r2, [r5] - lsls r2, 9 - adds r0, r7, 0x2 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x29 - bl SetMonData - ldrb r2, [r5] - lsls r2, 9 - adds r0, r7, 0x3 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x2A - bl SetMonData - ldrb r2, [r5] - lsls r2, 9 - adds r0, r7, 0x4 - adds r2, r0 - adds r0, r4, 0 - movs r1, 0x2B - bl SetMonData - ldrb r2, [r5] - lsls r2, 9 - adds r0, r7, 0x5 - adds r2, r0 - adds r0, r4, 0 - b _08031B90 - .align 2, 0 -_08031AD8: .4byte gPlayerParty -_08031ADC: .4byte gActiveBattler -_08031AE0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031AF8 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031AFC @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x27 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031AF8: .4byte gPlayerParty -_08031AFC: .4byte gActiveBattler -_08031B00: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031B18 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031B1C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x28 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031B18: .4byte gPlayerParty -_08031B1C: .4byte gActiveBattler -_08031B20: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031B38 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031B3C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x29 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031B38: .4byte gPlayerParty -_08031B3C: .4byte gActiveBattler -_08031B40: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031B58 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031B5C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x2A - bl SetMonData - b _08031E56 - .align 2, 0 -_08031B58: .4byte gPlayerParty -_08031B5C: .4byte gActiveBattler -_08031B60: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031B78 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031B7C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x2B - bl SetMonData - b _08031E56 - .align 2, 0 -_08031B78: .4byte gPlayerParty -_08031B7C: .4byte gActiveBattler -_08031B80: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031B98 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031B9C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 -_08031B90: - movs r1, 0x2C - bl SetMonData - b _08031E56 - .align 2, 0 -_08031B98: .4byte gPlayerParty -_08031B9C: .4byte gActiveBattler -_08031BA0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031BB8 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031BBC @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031BB8: .4byte gPlayerParty -_08031BBC: .4byte gActiveBattler -_08031BC0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031BD8 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031BDC @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x9 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031BD8: .4byte gPlayerParty -_08031BDC: .4byte gActiveBattler -_08031BE0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031BF8 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031BFC @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x37 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031BF8: .4byte gPlayerParty -_08031BFC: .4byte gActiveBattler -_08031C00: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031C18 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031C1C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x38 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031C18: .4byte gPlayerParty -_08031C1C: .4byte gActiveBattler -_08031C20: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031C38 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031C3C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x39 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031C38: .4byte gPlayerParty -_08031C3C: .4byte gActiveBattler -_08031C40: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031C58 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031C5C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x3A - bl SetMonData - b _08031E56 - .align 2, 0 -_08031C58: .4byte gPlayerParty -_08031C5C: .4byte gActiveBattler -_08031C60: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031C78 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031C7C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x3B - bl SetMonData - b _08031E56 - .align 2, 0 -_08031C78: .4byte gPlayerParty -_08031C7C: .4byte gActiveBattler -_08031C80: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031C98 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031C9C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x3C - bl SetMonData - b _08031E56 - .align 2, 0 -_08031C98: .4byte gPlayerParty -_08031C9C: .4byte gActiveBattler -_08031CA0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031CB8 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031CBC @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x3D - bl SetMonData - b _08031E56 - .align 2, 0 -_08031CB8: .4byte gPlayerParty -_08031CBC: .4byte gActiveBattler -_08031CC0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031CD8 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031CDC @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x3E - bl SetMonData - b _08031E56 - .align 2, 0 -_08031CD8: .4byte gPlayerParty -_08031CDC: .4byte gActiveBattler -_08031CE0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031CF8 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031CFC @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x3F - bl SetMonData - b _08031E56 - .align 2, 0 -_08031CF8: .4byte gPlayerParty -_08031CFC: .4byte gActiveBattler -_08031D00: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031D18 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031D1C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x16 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031D18: .4byte gPlayerParty -_08031D1C: .4byte gActiveBattler -_08031D20: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031D38 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031D3C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x17 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031D38: .4byte gPlayerParty -_08031D3C: .4byte gActiveBattler -_08031D40: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031D58 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031D5C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x18 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031D58: .4byte gPlayerParty -_08031D5C: .4byte gActiveBattler -_08031D60: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031D78 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031D7C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x21 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031D78: .4byte gPlayerParty -_08031D7C: .4byte gActiveBattler -_08031D80: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031D98 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031D9C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x2F - bl SetMonData - b _08031E56 - .align 2, 0 -_08031D98: .4byte gPlayerParty -_08031D9C: .4byte gActiveBattler -_08031DA0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031DB8 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031DBC @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x30 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031DB8: .4byte gPlayerParty -_08031DBC: .4byte gActiveBattler -_08031DC0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031DD8 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031DDC @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x32 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031DD8: .4byte gPlayerParty -_08031DDC: .4byte gActiveBattler -_08031DE0: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031DF8 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031DFC @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x33 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031DF8: .4byte gPlayerParty -_08031DFC: .4byte gActiveBattler -_08031E00: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031E18 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031E1C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x34 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031E18: .4byte gPlayerParty -_08031E1C: .4byte gActiveBattler -_08031E20: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031E38 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031E3C @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x35 - bl SetMonData - b _08031E56 - .align 2, 0 -_08031E38: .4byte gPlayerParty -_08031E3C: .4byte gActiveBattler -_08031E40: - movs r0, 0x64 - muls r0, r5 - ldr r1, _08031E80 @ =gPlayerParty - adds r0, r1 - ldr r1, _08031E84 @ =gActiveBattler - ldrb r2, [r1] - lsls r2, 9 - adds r2, r7 - movs r1, 0x36 - bl SetMonData -_08031E56: - ldr r2, _08031E88 @ =gBattlerPartyIndexes - ldr r0, _08031E84 @ =gActiveBattler - ldrb r1, [r0] - lsls r0, r1, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r2, _08031E80 @ =gPlayerParty - adds r0, r2 - bl HandleLowHpMusicChange - add sp, 0x34 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08031E80: .4byte gPlayerParty -_08031E84: .4byte gActiveBattler -_08031E88: .4byte gBattlerPartyIndexes - thumb_func_end SetPlayerMonData - - thumb_func_start PlayerHandleSetRawMonData -PlayerHandleSetRawMonData: @ 8031E8C - push {r4-r7,lr} - ldr r1, _08031EF0 @ =gBattlerPartyIndexes - ldr r7, _08031EF4 @ =gActiveBattler - ldrb r2, [r7] - lsls r0, r2, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - adds r3, r1, 0 - muls r3, r0 - ldr r4, _08031EF8 @ =gUnknown_2022BC4 - lsls r2, 9 - adds r0, r4, 0x1 - adds r0, r2, r0 - ldrb r0, [r0] - ldr r1, _08031EFC @ =gPlayerParty - adds r0, r1 - adds r5, r3, r0 - movs r3, 0 - adds r0, r4, 0x2 - adds r2, r0 - ldrb r2, [r2] - cmp r3, r2 - bcs _08031EE4 - adds r6, r4, 0 - adds r2, r7, 0 - adds r4, r0, 0 -_08031EC2: - adds r1, r5, r3 - ldrb r0, [r2] - lsls r0, 9 - adds r0, 0x3 - adds r0, r3, r0 - adds r0, r6 - ldrb r0, [r0] - strb r0, [r1] - adds r0, r3, 0x1 - lsls r0, 24 - lsrs r3, r0, 24 - ldrb r0, [r2] - lsls r0, 9 - adds r0, r4 - ldrb r0, [r0] - cmp r3, r0 - bcc _08031EC2 -_08031EE4: - bl PlayerBufferExecCompleted - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08031EF0: .4byte gBattlerPartyIndexes -_08031EF4: .4byte gActiveBattler -_08031EF8: .4byte gUnknown_2022BC4 -_08031EFC: .4byte gPlayerParty - thumb_func_end PlayerHandleSetRawMonData - - thumb_func_start PlayerHandleLoadMonSprite -PlayerHandleLoadMonSprite: @ 8031F00 - push {r4,lr} - ldr r2, _08031F4C @ =gBattlerPartyIndexes - ldr r4, _08031F50 @ =gActiveBattler - ldrb r1, [r4] - lsls r0, r1, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r2, _08031F54 @ =gPlayerParty - adds r0, r2 - bl sub_8034498 - ldr r2, _08031F58 @ =gSprites - ldr r0, _08031F5C @ =gBattlerSpriteIds - ldrb r3, [r4] - adds r0, r3, r0 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - lsls r3, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldr r1, _08031F60 @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _08031F64 @ =CompleteOnBankSpritePosX_0 - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08031F4C: .4byte gBattlerPartyIndexes -_08031F50: .4byte gActiveBattler -_08031F54: .4byte gPlayerParty -_08031F58: .4byte gSprites -_08031F5C: .4byte gBattlerSpriteIds -_08031F60: .4byte gUnknown_3004FE0 -_08031F64: .4byte CompleteOnBankSpritePosX_0 - thumb_func_end PlayerHandleLoadMonSprite - - thumb_func_start PlayerHandleSwitchInAnim -PlayerHandleSwitchInAnim: @ 8031F68 - push {r4-r6,lr} - ldr r5, _08031FD4 @ =gActiveBattler - ldrb r0, [r5] - ldr r4, _08031FD8 @ =gUnknown_2022BC4 - lsls r1, r0, 9 - adds r6, r4, 0x2 - adds r1, r6 - ldrb r1, [r1] - bl ClearTemporarySpeciesSpriteData - ldr r2, _08031FDC @ =gBattlerPartyIndexes - ldrb r0, [r5] - lsls r1, r0, 1 - adds r1, r2 - lsls r0, 9 - adds r4, 0x1 - adds r0, r4 - ldrb r0, [r0] - movs r4, 0 - strh r0, [r1] - ldrb r1, [r5] - lsls r0, r1, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r2, _08031FE0 @ =gPlayerParty - adds r0, r2 - bl sub_8034498 - ldr r1, _08031FE4 @ =gUnknown_2023FF8 - ldrb r0, [r5] - adds r0, r1 - strb r4, [r0] - ldr r1, _08031FE8 @ =gUnknown_2023FFC - ldrb r0, [r5] - adds r0, r1 - strb r4, [r0] - ldrb r0, [r5] - lsls r1, r0, 9 - adds r1, r6 - ldrb r1, [r1] - bl sub_8031FF4 - ldr r1, _08031FEC @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _08031FF0 @ =sub_802FD18 - str r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08031FD4: .4byte gActiveBattler -_08031FD8: .4byte gUnknown_2022BC4 -_08031FDC: .4byte gBattlerPartyIndexes -_08031FE0: .4byte gPlayerParty -_08031FE4: .4byte gUnknown_2023FF8 -_08031FE8: .4byte gUnknown_2023FFC -_08031FEC: .4byte gUnknown_3004FE0 -_08031FF0: .4byte sub_802FD18 - thumb_func_end PlayerHandleSwitchInAnim - - thumb_func_start sub_8031FF4 -sub_8031FF4: @ 8031FF4 - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - lsls r1, 24 - lsrs r1, 24 - adds r0, r6, 0 - bl ClearTemporarySpeciesSpriteData - ldr r0, _08032138 @ =gBattlerPartyIndexes - lsls r2, r6, 1 - adds r2, r0 - ldr r0, _0803213C @ =gUnknown_2022BC4 - lsls r1, r6, 9 - adds r0, 0x1 - adds r1, r0 - ldrb r0, [r1] - strh r0, [r2] - ldrh r1, [r2] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08032140 @ =gPlayerParty - adds r0, r1 - movs r1, 0xB - bl GetMonData - mov r8, r0 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, _08032144 @ =sub_8033E3C - bl CreateInvisibleSpriteWithCallback - ldr r1, _08032148 @ =gUnknown_3004FFC - mov r9, r1 - add r9, r6 - mov r1, r9 - strb r0, [r1] - adds r0, r6, 0 - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - mov r0, r8 - bl SetMultiuseSpriteTemplateToPokemon - ldr r0, _0803214C @ =gMultiuseSpriteTemplate - mov r10, r0 - adds r0, r6, 0 - movs r1, 0x2 - bl sub_8074480 - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - adds r0, r6, 0 - bl GetBankSpriteDefault_Y - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r6, 0 - bl sub_807685C - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - mov r0, r10 - adds r1, r5, 0 - adds r2, r4, 0 - bl CreateSprite - ldr r4, _08032150 @ =gBattlerSpriteIds - adds r4, r6, r4 - strb r0, [r4] - ldr r5, _08032154 @ =gSprites - mov r0, r9 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r1, [r4] - strh r1, [r0, 0x30] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - strh r6, [r0, 0x2E] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - mov r1, r8 - strh r1, [r0, 0x32] - ldrb r0, [r4] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - lsls r3, r6, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _08032158 @ =gBattleMonForms - adds r6, r1 - ldrb r1, [r6] - bl StartSpriteAnim - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r5, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _0803215C @ =SpriteCallbackDummy - str r1, [r0] - movs r0, 0 - movs r1, 0xFF - bl DoPokeballSendOutAnimation - mov r1, r9 - ldrb r2, [r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r5 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0x2E] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08032138: .4byte gBattlerPartyIndexes -_0803213C: .4byte gUnknown_2022BC4 -_08032140: .4byte gPlayerParty -_08032144: .4byte sub_8033E3C -_08032148: .4byte gUnknown_3004FFC -_0803214C: .4byte gMultiuseSpriteTemplate -_08032150: .4byte gBattlerSpriteIds -_08032154: .4byte gSprites -_08032158: .4byte gBattleMonForms -_0803215C: .4byte SpriteCallbackDummy - thumb_func_end sub_8031FF4 - - thumb_func_start PlayerHandleReturnPokeToBall -PlayerHandleReturnPokeToBall: @ 8032160 - push {r4-r6,lr} - ldr r1, _08032194 @ =gUnknown_2022BC4 - ldr r6, _08032198 @ =gActiveBattler - ldrb r2, [r6] - lsls r0, r2, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r3, [r0] - cmp r3, 0 - bne _080321A8 - ldr r0, _0803219C @ =gUnknown_2024018 - ldr r0, [r0] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - strb r3, [r0, 0x4] - ldr r1, _080321A0 @ =gUnknown_3004FE0 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _080321A4 @ =sub_80321F0 - str r1, [r0] - b _080321DE - .align 2, 0 -_08032194: .4byte gUnknown_2022BC4 -_08032198: .4byte gActiveBattler -_0803219C: .4byte gUnknown_2024018 -_080321A0: .4byte gUnknown_3004FE0 -_080321A4: .4byte sub_80321F0 -_080321A8: - ldr r5, _080321E4 @ =gBattlerSpriteIds - adds r0, r2, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _080321E8 @ =gSprites - adds r0, r4 - bl FreeSpriteOamMatrix - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - ldr r1, _080321EC @ =gUnknown_3004FF0 - ldrb r0, [r6] - adds r0, r1 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible - bl PlayerBufferExecCompleted -_080321DE: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080321E4: .4byte gBattlerSpriteIds -_080321E8: .4byte gSprites -_080321EC: .4byte gUnknown_3004FF0 - thumb_func_end PlayerHandleReturnPokeToBall - - thumb_func_start sub_80321F0 -sub_80321F0: @ 80321F0 - push {r4-r6,lr} - ldr r6, _08032210 @ =gUnknown_2024018 - ldr r4, [r6] - ldr r5, _08032214 @ =gActiveBattler - ldrb r2, [r5] - ldr r1, [r4, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r3, r0, r1 - ldrb r0, [r3, 0x4] - cmp r0, 0 - beq _08032218 - cmp r0, 0x1 - beq _08032246 - b _0803226E - .align 2, 0 -_08032210: .4byte gUnknown_2024018 -_08032214: .4byte gActiveBattler -_08032218: - ldr r1, [r4] - lsls r0, r2, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _08032232 - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x5 - bl InitAndLaunchSpecialAnimation -_08032232: - ldr r0, [r6] - ldrb r1, [r5] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x1 - strb r1, [r0, 0x4] - b _0803226E -_08032246: - ldrb r1, [r3] - movs r0, 0x40 - ands r0, r1 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _0803226E - strb r0, [r3, 0x4] - ldrb r2, [r5] - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x1 - bl InitAndLaunchSpecialAnimation - ldr r1, _08032274 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _08032278 @ =sub_80305A0 - str r1, [r0] -_0803226E: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08032274: .4byte gUnknown_3004FE0 -_08032278: .4byte sub_80305A0 - thumb_func_end sub_80321F0 - - thumb_func_start sub_803227C -sub_803227C: @ 803227C - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r0, _080322A4 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _080322AC - ldr r0, _080322A8 @ =gActiveBattler - ldrb r0, [r0] - bl GetBattlerPosition - movs r1, 0x2 - ands r1, r0 - movs r7, 0x20 - cmp r1, 0 - beq _080322AE - movs r7, 0x5A - b _080322AE - .align 2, 0 -_080322A4: .4byte gBattleTypeFlags -_080322A8: .4byte gActiveBattler -_080322AC: - movs r7, 0x50 -_080322AE: - ldr r0, _08032320 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0803233C - bl GetMultiplayerId - ldr r5, _08032324 @ =gLinkPlayers - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r5 - movs r4, 0xFF - ldrb r0, [r1] - cmp r0, 0x2 - beq _08032306 - bl GetMultiplayerId - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r5 - ldrh r1, [r1] - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0x1 - beq _08032306 - bl GetMultiplayerId - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r5 - ldrh r0, [r1] - ands r4, r0 - cmp r4, 0x3 - bne _08032328 -_08032306: - bl GetMultiplayerId - ldr r2, _08032324 @ =gLinkPlayers - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1, 0x13] - adds r4, r0, 0x2 - b _08032342 - .align 2, 0 -_08032320: .4byte gBattleTypeFlags -_08032324: .4byte gLinkPlayers -_08032328: - bl GetMultiplayerId - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r5 - ldrb r4, [r1, 0x13] - b _08032342 -_0803233C: - ldr r0, _08032400 @ =gSaveBlock2Ptr - ldr r0, [r0] - ldrb r4, [r0, 0x8] -_08032342: - ldr r5, _08032404 @ =gActiveBattler - ldrb r1, [r5] - adds r0, r4, 0 - bl sub_8034750 - ldrb r0, [r5] - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl SetMultiuseSpriteTemplateToTrainerBack - ldr r6, _08032408 @ =gMultiuseSpriteTemplate - mov r8, r7 - ldr r0, _0803240C @ =gUnknown_8239F8C - lsls r4, 2 - adds r4, r0 - ldrb r0, [r4] - movs r4, 0x8 - subs r4, r0 - lsls r4, 18 - movs r0, 0xA0 - lsls r0, 15 - adds r4, r0 - asrs r4, 16 - ldrb r0, [r5] - bl sub_807685C - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - adds r0, r6, 0 - mov r1, r8 - adds r2, r4, 0 - bl CreateSprite - ldr r6, _08032410 @ =gBattlerSpriteIds - ldrb r1, [r5] - adds r1, r6 - strb r0, [r1] - ldr r4, _08032414 @ =gSprites - ldrb r3, [r5] - adds r0, r3, r6 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - lsls r3, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0xF0 - strh r1, [r0, 0x24] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _08032418 @ =0x0000fffe - strh r1, [r0, 0x2E] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _0803241C @ =sub_8033EEC - str r1, [r0] - ldr r1, _08032420 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _08032424 @ =sub_802F730 - str r1, [r0] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08032400: .4byte gSaveBlock2Ptr -_08032404: .4byte gActiveBattler -_08032408: .4byte gMultiuseSpriteTemplate -_0803240C: .4byte gUnknown_8239F8C -_08032410: .4byte gBattlerSpriteIds -_08032414: .4byte gSprites -_08032418: .4byte 0x0000fffe -_0803241C: .4byte sub_8033EEC -_08032420: .4byte gUnknown_3004FE0 -_08032424: .4byte sub_802F730 - thumb_func_end sub_803227C - - thumb_func_start sub_8032428 -sub_8032428: @ 8032428 - push {r4-r6,lr} - ldr r0, _0803249C @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080324B8 - bl GetMultiplayerId - ldr r5, _080324A0 @ =gLinkPlayers - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r5 - movs r4, 0xFF - ldrb r0, [r1] - cmp r0, 0x2 - beq _08032482 - bl GetMultiplayerId - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r5 - ldrh r1, [r1] - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0x1 - beq _08032482 - bl GetMultiplayerId - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r5 - ldrh r0, [r1] - ands r4, r0 - cmp r4, 0x3 - bne _080324A4 -_08032482: - bl GetMultiplayerId - ldr r2, _080324A0 @ =gLinkPlayers - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1, 0x13] - adds r4, r0, 0x2 - b _080324BE - .align 2, 0 -_0803249C: .4byte gBattleTypeFlags -_080324A0: .4byte gLinkPlayers -_080324A4: - bl GetMultiplayerId - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r5 - ldrb r4, [r1, 0x13] - b _080324BE -_080324B8: - ldr r0, _08032568 @ =gSaveBlock2Ptr - ldr r0, [r0] - ldrb r4, [r0, 0x8] -_080324BE: - ldr r5, _0803256C @ =gActiveBattler - ldrb r1, [r5] - adds r0, r4, 0 - bl sub_8034750 - ldrb r0, [r5] - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl SetMultiuseSpriteTemplateToTrainerBack - ldr r0, _08032570 @ =gMultiuseSpriteTemplate - ldr r1, _08032574 @ =gUnknown_8239F8C - lsls r4, 2 - adds r4, r1 - ldrb r1, [r4] - movs r2, 0x8 - subs r2, r1 - lsls r2, 18 - movs r1, 0xA0 - lsls r1, 15 - adds r2, r1 - asrs r2, 16 - movs r1, 0x50 - movs r3, 0x1E - bl CreateSprite - ldr r6, _08032578 @ =gBattlerSpriteIds - ldrb r1, [r5] - adds r1, r6 - strb r0, [r1] - ldr r4, _0803257C @ =gSprites - ldrb r3, [r5] - adds r0, r3, r6 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - lsls r3, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _08032580 @ =0x0000ffa0 - strh r1, [r0, 0x24] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x2 - strh r1, [r0, 0x2E] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _08032584 @ =sub_8033EEC - str r1, [r0] - ldr r1, _08032588 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803258C @ =sub_802F768 - str r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08032568: .4byte gSaveBlock2Ptr -_0803256C: .4byte gActiveBattler -_08032570: .4byte gMultiuseSpriteTemplate -_08032574: .4byte gUnknown_8239F8C -_08032578: .4byte gBattlerSpriteIds -_0803257C: .4byte gSprites -_08032580: .4byte 0x0000ffa0 -_08032584: .4byte sub_8033EEC -_08032588: .4byte gUnknown_3004FE0 -_0803258C: .4byte sub_802F768 - thumb_func_end sub_8032428 - - thumb_func_start PlayerHandleTrainerSlideBack -PlayerHandleTrainerSlideBack: @ 8032590 - push {r4-r6,lr} - ldr r5, _08032630 @ =gBattlerSpriteIds - ldr r6, _08032634 @ =gActiveBattler - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _08032638 @ =gSprites - adds r0, r4 - bl oamt_add_pos2_onto_pos1 - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x32 - strh r1, [r0, 0x2E] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _0803263C @ =0x0000ffd8 - strh r1, [r0, 0x32] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r0, 0x22] - strh r1, [r0, 0x36] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r4, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _08032640 @ =sub_8075590 - str r1, [r0] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _08032644 @ =SpriteCallbackDummy - bl StoreSpriteCallbackInData6 - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x1 - bl StartSpriteAnim - ldr r1, _08032648 @ =gUnknown_3004FE0 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803264C @ =sub_802F7A0 - str r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08032630: .4byte gBattlerSpriteIds -_08032634: .4byte gActiveBattler -_08032638: .4byte gSprites -_0803263C: .4byte 0x0000ffd8 -_08032640: .4byte sub_8075590 -_08032644: .4byte SpriteCallbackDummy -_08032648: .4byte gUnknown_3004FE0 -_0803264C: .4byte sub_802F7A0 - thumb_func_end PlayerHandleTrainerSlideBack - - thumb_func_start sub_8032650 -sub_8032650: @ 8032650 - push {r4-r6,lr} - ldr r6, _0803269C @ =gUnknown_2024018 - ldr r4, [r6] - ldr r5, _080326A0 @ =gActiveBattler - ldrb r2, [r5] - ldr r0, [r4, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r3, r1, r0 - ldrb r0, [r3, 0x4] - cmp r0, 0 - bne _080326A4 - ldr r1, [r4] - lsls r0, r2, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _08032684 - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x5 - bl InitAndLaunchSpecialAnimation -_08032684: - ldr r0, [r6] - ldrb r1, [r5] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x4] - adds r1, 0x1 - strb r1, [r0, 0x4] - b _0803271A - .align 2, 0 -_0803269C: .4byte gUnknown_2024018 -_080326A0: .4byte gActiveBattler -_080326A4: - ldrb r1, [r3] - movs r0, 0x40 - ands r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - bne _0803271A - strb r4, [r3, 0x4] - ldr r2, _08032720 @ =gBattlerPartyIndexes - ldrb r1, [r5] - lsls r0, r1, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r2, _08032724 @ =gPlayerParty - adds r0, r2 - bl HandleLowHpMusicChange - movs r1, 0x40 - negs r1, r1 - movs r0, 0x10 - bl PlaySE12WithPanning - ldr r2, _08032728 @ =gSprites - ldr r3, _0803272C @ =gBattlerSpriteIds - ldrb r0, [r5] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r4, [r0, 0x30] - ldrb r0, [r5] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x5 - strh r1, [r0, 0x32] - ldrb r0, [r5] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _08032730 @ =sub_8012110 - str r1, [r0] - ldr r1, _08032734 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _08032738 @ =sub_8030538 - str r1, [r0] -_0803271A: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08032720: .4byte gBattlerPartyIndexes -_08032724: .4byte gPlayerParty -_08032728: .4byte gSprites -_0803272C: .4byte gBattlerSpriteIds -_08032730: .4byte sub_8012110 -_08032734: .4byte gUnknown_3004FE0 -_08032738: .4byte sub_8030538 - thumb_func_end sub_8032650 - - thumb_func_start PlayerHandlePaletteFade -PlayerHandlePaletteFade: @ 803273C - push {lr} - sub sp, 0x4 - movs r0, 0x1 - negs r0, r0 - movs r1, 0 - str r1, [sp] - movs r1, 0x2 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - bl PlayerBufferExecCompleted - add sp, 0x4 - pop {r0} - bx r0 - thumb_func_end PlayerHandlePaletteFade - - thumb_func_start sub_803275C -sub_803275C: @ 803275C - push {r4,r5,lr} - ldr r0, _0803279C @ =gUnknown_2024018 - ldr r0, [r0] - ldr r1, [r0, 0x8] - movs r0, 0x4 - strb r0, [r1, 0x8] - ldr r1, _080327A0 @ =gUnknown_2024005 - movs r0, 0x1 - strb r0, [r1] - ldr r5, _080327A4 @ =gActiveBattler - ldrb r4, [r5] - movs r0, 0x1 - bl GetBattlerAtPosition - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - adds r0, r4, 0 - adds r1, r4, 0 - movs r3, 0x3 - bl InitAndLaunchSpecialAnimation - ldr r1, _080327A8 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080327AC @ =CompleteOnSpecialAnimDone - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0803279C: .4byte gUnknown_2024018 -_080327A0: .4byte gUnknown_2024005 -_080327A4: .4byte gActiveBattler -_080327A8: .4byte gUnknown_3004FE0 -_080327AC: .4byte CompleteOnSpecialAnimDone - thumb_func_end sub_803275C - - thumb_func_start PlayerHandleBallThrowAnim -PlayerHandleBallThrowAnim: @ 80327B0 - push {r4,r5,lr} - ldr r1, _080327F8 @ =gUnknown_2022BC4 - ldr r5, _080327FC @ =gActiveBattler - ldrb r0, [r5] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r1, [r0] - ldr r0, _08032800 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r0, [r0, 0x8] - strb r1, [r0, 0x8] - ldr r1, _08032804 @ =gUnknown_2024005 - movs r0, 0x1 - strb r0, [r1] - ldrb r4, [r5] - movs r0, 0x1 - bl GetBattlerAtPosition - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - adds r0, r4, 0 - adds r1, r4, 0 - movs r3, 0x3 - bl InitAndLaunchSpecialAnimation - ldr r1, _08032808 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803280C @ =CompleteOnSpecialAnimDone - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080327F8: .4byte gUnknown_2022BC4 -_080327FC: .4byte gActiveBattler -_08032800: .4byte gUnknown_2024018 -_08032804: .4byte gUnknown_2024005 -_08032808: .4byte gUnknown_3004FE0 -_0803280C: .4byte CompleteOnSpecialAnimDone - thumb_func_end PlayerHandleBallThrowAnim - - thumb_func_start PlayerHandlePause -PlayerHandlePause: @ 8032810 - push {lr} - ldr r1, _08032838 @ =gUnknown_2022BC4 - ldr r0, _0803283C @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - beq _0803282E -_08032824: - subs r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _08032824 -_0803282E: - bl PlayerBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_08032838: .4byte gUnknown_2022BC4 -_0803283C: .4byte gActiveBattler - thumb_func_end PlayerHandlePause - - thumb_func_start PlayerHandleMoveAnimation -PlayerHandleMoveAnimation: @ 8032840 - push {r4-r6,lr} - ldr r6, _08032924 @ =gActiveBattler - ldrb r0, [r6] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - beq _08032852 - b _08032966 -_08032852: - ldr r0, _08032928 @ =gUnknown_2022BC4 - mov r12, r0 - ldrb r2, [r6] - lsls r2, 9 - adds r0, 0x1 - adds r0, r2, r0 - ldrb r0, [r0] - mov r1, r12 - adds r1, 0x2 - adds r1, r2, r1 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - ldr r5, _0803292C @ =gAnimMoveTurn - mov r1, r12 - adds r1, 0x3 - adds r2, r1 - ldrb r1, [r2] - strb r1, [r5] - ldr r4, _08032930 @ =gUnknown_2037EEC - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0x4 - adds r1, r2, r1 - ldrb r3, [r1] - mov r1, r12 - adds r1, 0x5 - adds r2, r1 - ldrb r1, [r2] - lsls r1, 8 - orrs r3, r1 - strh r3, [r4] - ldr r4, _08032934 @ =gUnknown_2037EE8 - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0x6 - adds r1, r2, r1 - ldrb r3, [r1] - mov r1, r12 - adds r1, 0x7 - adds r1, r2, r1 - ldrb r1, [r1] - lsls r1, 8 - orrs r3, r1 - mov r1, r12 - adds r1, 0x8 - adds r1, r2, r1 - ldrb r1, [r1] - lsls r1, 16 - orrs r3, r1 - mov r1, r12 - adds r1, 0x9 - adds r2, r1 - ldrb r1, [r2] - lsls r1, 24 - orrs r3, r1 - str r3, [r4] - ldr r3, _08032938 @ =gUnknown_2037EFE - ldrb r1, [r6] - lsls r1, 9 - mov r2, r12 - adds r2, 0xA - adds r1, r2 - ldrb r1, [r1] - strb r1, [r3] - ldr r4, _0803293C @ =gUnknown_2037F00 - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0xC - adds r1, r2, r1 - ldrb r3, [r1] - mov r1, r12 - adds r1, 0xD - adds r2, r1 - ldrb r1, [r2] - lsls r1, 8 - orrs r3, r1 - strh r3, [r4] - ldr r3, _08032940 @ =gAnimDisableStructPtr - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0x10 - adds r2, r1 - str r2, [r3] - ldr r3, _08032944 @ =gUnknown_2024008 - ldrb r1, [r6] - lsls r1, 2 - adds r1, r3 - ldr r2, [r2] - str r2, [r1] - ldrb r1, [r5] - bl IsMoveWithoutAnimation - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - beq _08032948 - bl PlayerBufferExecCompleted - b _08032966 - .align 2, 0 -_08032924: .4byte gActiveBattler -_08032928: .4byte gUnknown_2022BC4 -_0803292C: .4byte gAnimMoveTurn -_08032930: .4byte gUnknown_2037EEC -_08032934: .4byte gUnknown_2037EE8 -_08032938: .4byte gUnknown_2037EFE -_0803293C: .4byte gUnknown_2037F00 -_08032940: .4byte gAnimDisableStructPtr -_08032944: .4byte gUnknown_2024008 -_08032948: - ldr r0, _0803296C @ =gUnknown_2024018 - ldr r0, [r0] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strb r3, [r0, 0x4] - ldr r1, _08032970 @ =gUnknown_3004FE0 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _08032974 @ =sub_8032978 - str r1, [r0] -_08032966: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0803296C: .4byte gUnknown_2024018 -_08032970: .4byte gUnknown_3004FE0 -_08032974: .4byte sub_8032978 - thumb_func_end PlayerHandleMoveAnimation - - thumb_func_start sub_8032978 -sub_8032978: @ 8032978 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r2, _080329C4 @ =gUnknown_2022BC4 - ldr r6, _080329C8 @ =gActiveBattler - ldrb r3, [r6] - lsls r1, r3, 9 - adds r0, r2, 0x1 - mov r10, r0 - adds r0, r1, r0 - ldrb r4, [r0] - adds r5, r2, 0x2 - mov r9, r5 - adds r0, r1, r5 - ldrb r0, [r0] - lsls r0, 8 - orrs r4, r0 - adds r2, 0xB - adds r1, r2 - ldrb r1, [r1] - mov r8, r1 - ldr r7, _080329CC @ =gUnknown_2024018 - ldr r5, [r7] - ldr r1, [r5, 0x4] - lsls r0, r3, 1 - adds r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r2, [r0, 0x4] - cmp r2, 0x1 - beq _08032A10 - cmp r2, 0x1 - bgt _080329D0 - cmp r2, 0 - beq _080329DA - b _08032AEC - .align 2, 0 -_080329C4: .4byte gUnknown_2022BC4 -_080329C8: .4byte gActiveBattler -_080329CC: .4byte gUnknown_2024018 -_080329D0: - cmp r2, 0x2 - beq _08032A3A - cmp r2, 0x3 - beq _08032AB0 - b _08032AEC -_080329DA: - ldr r1, [r5] - lsls r0, r3, 2 - adds r1, r0, r1 - ldrb r2, [r1] - movs r0, 0xC - ands r0, r2 - cmp r0, 0x4 - bne _080329FC - movs r0, 0x8 - orrs r0, r2 - strb r0, [r1] - ldrb r2, [r6] - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x5 - bl InitAndLaunchSpecialAnimation -_080329FC: - ldr r0, [r7] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x1 - strb r1, [r0, 0x4] - b _08032AEC -_08032A10: - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _08032AEC - movs r0, 0 - bl sub_8035450 - adds r0, r4, 0 - bl DoMoveAnim - ldr r0, [r7] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x2 - strb r1, [r0, 0x4] - b _08032AEC -_08032A3A: - ldr r0, _08032AA0 @ =gUnknown_2037EDC - ldr r0, [r0] - bl _call_via_r0 - ldr r0, _08032AA4 @ =gUnknown_2037EE1 - ldrb r0, [r0] - cmp r0, 0 - bne _08032AEC - movs r0, 0x1 - bl sub_8035450 - ldr r0, [r7] - ldrb r2, [r6] - ldr r1, [r0] - lsls r0, r2, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _08032A88 - mov r0, r8 - cmp r0, 0x1 - bhi _08032A88 - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x6 - bl InitAndLaunchSpecialAnimation - ldr r0, [r7] - ldrb r1, [r6] - ldr r0, [r0] - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1] - movs r0, 0x9 - negs r0, r0 - ands r0, r2 - strb r0, [r1] -_08032A88: - ldr r0, _08032AA8 @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _08032AAC @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x3 - strb r1, [r0, 0x4] - b _08032AEC - .align 2, 0 -_08032AA0: .4byte gUnknown_2037EDC -_08032AA4: .4byte gUnknown_2037EE1 -_08032AA8: .4byte gUnknown_2024018 -_08032AAC: .4byte gActiveBattler -_08032AB0: - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - bne _08032AEC - bl CopyAllBattleSpritesInvisibilities - ldrb r0, [r6] - lsls r2, r0, 9 - mov r3, r10 - adds r1, r2, r3 - ldrb r1, [r1] - add r2, r9 - ldrb r2, [r2] - lsls r2, 8 - orrs r1, r2 - bl TrySetBehindSubstituteSpriteBit - ldr r0, [r7] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strb r4, [r0, 0x4] - bl PlayerBufferExecCompleted -_08032AEC: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_8032978 - - thumb_func_start sub_8032AFC -sub_8032AFC: @ 8032AFC - push {r4,lr} - ldr r0, _08032B30 @ =gBattle_BG0_X - movs r1, 0 - strh r1, [r0] - ldr r0, _08032B34 @ =gBattle_BG0_Y - strh r1, [r0] - ldr r0, _08032B38 @ =gActiveBattler - ldrb r4, [r0] - lsls r4, 9 - ldr r0, _08032B3C @ =gUnknown_2022BC6 - adds r4, r0 - ldrh r0, [r4] - bl sub_80D7274 - ldrh r0, [r4] - bl sub_80D89B0 - lsls r0, 24 - cmp r0, 0 - beq _08032B44 - ldr r0, _08032B40 @ =gDisplayedStringBattle - movs r1, 0x40 - bl sub_80D87BC - b _08032B4C - .align 2, 0 -_08032B30: .4byte gBattle_BG0_X -_08032B34: .4byte gBattle_BG0_Y -_08032B38: .4byte gActiveBattler -_08032B3C: .4byte gUnknown_2022BC6 -_08032B40: .4byte gDisplayedStringBattle -_08032B44: - ldr r0, _08032B60 @ =gDisplayedStringBattle - movs r1, 0 - bl sub_80D87BC -_08032B4C: - ldr r1, _08032B64 @ =gUnknown_3004FE0 - ldr r0, _08032B68 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _08032B6C @ =sub_8030610 - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08032B60: .4byte gDisplayedStringBattle -_08032B64: .4byte gUnknown_3004FE0 -_08032B68: .4byte gActiveBattler -_08032B6C: .4byte sub_8030610 - thumb_func_end sub_8032AFC - - thumb_func_start sub_8032B70 -sub_8032B70: @ 8032B70 - push {lr} - ldr r0, _08032B88 @ =gActiveBattler - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08032B8C - bl sub_8032AFC - b _08032B90 - .align 2, 0 -_08032B88: .4byte gActiveBattler -_08032B8C: - bl PlayerBufferExecCompleted -_08032B90: - pop {r0} - bx r0 - thumb_func_end sub_8032B70 - - thumb_func_start sub_8032B94 -sub_8032B94: @ 8032B94 - push {lr} - bl IsDma3ManagerBusyWithBgCopy - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _08032BBA - ldr r0, _08032BC0 @ =gBattle_BG0_X - strh r1, [r0] - ldr r1, _08032BC4 @ =gBattle_BG0_Y - movs r0, 0xA0 - strh r0, [r1] - ldr r1, _08032BC8 @ =gUnknown_3004FE0 - ldr r0, _08032BCC @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _08032BD0 @ =sub_802E438 - str r1, [r0] -_08032BBA: - pop {r0} - bx r0 - .align 2, 0 -_08032BC0: .4byte gBattle_BG0_X -_08032BC4: .4byte gBattle_BG0_Y -_08032BC8: .4byte gUnknown_3004FE0 -_08032BCC: .4byte gActiveBattler -_08032BD0: .4byte sub_802E438 - thumb_func_end sub_8032B94 - - thumb_func_start sub_8032BD4 -sub_8032BD4: @ 8032BD4 - push {r4,lr} - ldr r1, _08032C28 @ =gUnknown_3004FE0 - ldr r0, _08032C2C @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _08032C30 @ =sub_8032B94 - str r1, [r0] - ldr r0, _08032C34 @ =gUnknown_83FDA4C - movs r1, 0 - bl sub_80D87BC - ldr r0, _08032C38 @ =gUnknown_83FE725 - movs r1, 0x2 - bl sub_80D87BC - movs r4, 0 -_08032BF6: - lsls r0, r4, 24 - lsrs r0, 24 - bl ActionSelectionDestroyCursorAt - adds r4, 0x1 - cmp r4, 0x3 - ble _08032BF6 - ldr r1, _08032C3C @ =gUnknown_2023FF8 - ldr r0, _08032C2C @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r0, [r0] - movs r1, 0 - bl ActionSelectionCreateCursorAt - ldr r0, _08032C40 @ =gUnknown_83FE6D5 - bl BattleStringExpandPlaceholdersToDisplayedString - ldr r0, _08032C44 @ =gDisplayedStringBattle - movs r1, 0x1 - bl sub_80D87BC - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08032C28: .4byte gUnknown_3004FE0 -_08032C2C: .4byte gActiveBattler -_08032C30: .4byte sub_8032B94 -_08032C34: .4byte gUnknown_83FDA4C -_08032C38: .4byte gUnknown_83FE725 -_08032C3C: .4byte gUnknown_2023FF8 -_08032C40: .4byte gUnknown_83FE6D5 -_08032C44: .4byte gDisplayedStringBattle - thumb_func_end sub_8032BD4 - - thumb_func_start nullsub_14 -nullsub_14: @ 8032C48 - bx lr - thumb_func_end nullsub_14 - - thumb_func_start sub_8032C4C -sub_8032C4C: @ 8032C4C - push {lr} - bl IsDma3ManagerBusyWithBgCopy - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _08032C76 - ldr r0, _08032C7C @ =gBattle_BG0_X - strh r1, [r0] - ldr r1, _08032C80 @ =gBattle_BG0_Y - movs r2, 0xA0 - lsls r2, 1 - adds r0, r2, 0 - strh r0, [r1] - ldr r1, _08032C84 @ =gUnknown_3004FE0 - ldr r0, _08032C88 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _08032C8C @ =sub_802EA10 - str r1, [r0] -_08032C76: - pop {r0} - bx r0 - .align 2, 0 -_08032C7C: .4byte gBattle_BG0_X -_08032C80: .4byte gBattle_BG0_Y -_08032C84: .4byte gUnknown_3004FE0 -_08032C88: .4byte gActiveBattler -_08032C8C: .4byte sub_802EA10 - thumb_func_end sub_8032C4C - - thumb_func_start sub_8032C90 -sub_8032C90: @ 8032C90 - push {lr} - bl sub_8032CB4 - ldr r1, _08032CA8 @ =gUnknown_3004FE0 - ldr r0, _08032CAC @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _08032CB0 @ =sub_8032C4C - str r1, [r0] - pop {r0} - bx r0 - .align 2, 0 -_08032CA8: .4byte gUnknown_3004FE0 -_08032CAC: .4byte gActiveBattler -_08032CB0: .4byte sub_8032C4C - thumb_func_end sub_8032C90 - - thumb_func_start sub_8032CB4 -sub_8032CB4: @ 8032CB4 - push {lr} - bl sub_8030830 - ldr r1, _08032CE0 @ =gUnknown_3004FF4 - movs r0, 0xFF - strb r0, [r1] - ldr r1, _08032CE4 @ =gUnknown_2023FFC - ldr r0, _08032CE8 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r0, [r0] - movs r1, 0 - bl MoveSelectionCreateCursorAt - bl MoveSelectionDisplayPpString - bl MoveSelectionDisplayPpNumber - bl MoveSelectionDisplayMoveType - pop {r0} - bx r0 - .align 2, 0 -_08032CE0: .4byte gUnknown_3004FF4 -_08032CE4: .4byte gUnknown_2023FFC -_08032CE8: .4byte gActiveBattler - thumb_func_end sub_8032CB4 - - thumb_func_start sub_8032CEC -sub_8032CEC: @ 8032CEC - push {r4,r5,lr} - sub sp, 0x4 - movs r0, 0x1 - negs r0, r0 - movs r1, 0 - str r1, [sp] - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r1, _08032D38 @ =gUnknown_3004FE0 - ldr r2, _08032D3C @ =gActiveBattler - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _08032D40 @ =sub_8030700 - str r1, [r0] - ldr r1, _08032D44 @ =gBattlerInMenuId - ldrb r0, [r2] - strb r0, [r1] - movs r3, 0 - ldr r5, _08032D48 @ =gUnknown_203B0DC - ldr r4, _08032D4C @ =gUnknown_2022BC4 -_08032D1A: - adds r0, r3, r5 - ldrb r1, [r2] - lsls r1, 9 - adds r1, 0x1 - adds r1, r3, r1 - adds r1, r4 - ldrb r1, [r1] - strb r1, [r0] - adds r3, 0x1 - cmp r3, 0x2 - ble _08032D1A - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08032D38: .4byte gUnknown_3004FE0 -_08032D3C: .4byte gActiveBattler -_08032D40: .4byte sub_8030700 -_08032D44: .4byte gBattlerInMenuId -_08032D48: .4byte gUnknown_203B0DC -_08032D4C: .4byte gUnknown_2022BC4 - thumb_func_end sub_8032CEC - - thumb_func_start sub_8032D50 -sub_8032D50: @ 8032D50 - push {r4-r6,lr} - sub sp, 0x4 - ldr r0, _08032E00 @ =TaskDummy - movs r1, 0xFF - bl CreateTask - ldr r3, _08032E04 @ =gUnknown_3004FFC - ldr r4, _08032E08 @ =gActiveBattler - ldrb r1, [r4] - adds r1, r3 - strb r0, [r1] - ldr r5, _08032E0C @ =gTasks - ldrb r2, [r4] - adds r3, r2, r3 - ldrb r0, [r3] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r5 - ldr r5, _08032E10 @ =gUnknown_2022BC4 - lsls r2, 9 - adds r6, r5, 0x1 - adds r2, r6 - ldrb r2, [r2] - movs r0, 0xF - ands r0, r2 - strh r0, [r1, 0x8] - ldr r3, _08032E14 @ =gBattleStruct - ldr r1, [r3] - adds r1, 0x49 - ldrb r0, [r4] - lsls r0, 9 - adds r0, r6 - ldrb r0, [r0] - lsrs r0, 4 - strb r0, [r1] - ldr r2, [r3] - adds r2, 0x8B - ldrb r0, [r4] - lsls r0, 9 - adds r1, r5, 0x2 - adds r0, r1 - ldrb r0, [r0] - strb r0, [r2] - ldr r2, [r3] - adds r2, 0xAC - ldrb r0, [r4] - lsls r0, 9 - adds r1, r5, 0x3 - adds r0, r1 - ldrb r0, [r0] - strb r0, [r2] - movs r2, 0 - ldr r3, _08032E18 @ =gUnknown_203B0DC -_08032DBC: - adds r0, r2, r3 - ldrb r1, [r4] - lsls r1, 9 - adds r1, 0x4 - adds r1, r2, r1 - adds r1, r5 - ldrb r1, [r1] - strb r1, [r0] - adds r2, 0x1 - cmp r2, 0x2 - ble _08032DBC - movs r0, 0x1 - negs r0, r0 - movs r1, 0 - str r1, [sp] - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r1, _08032E1C @ =gUnknown_3004FE0 - ldr r2, _08032E08 @ =gActiveBattler - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _08032E20 @ =sub_8030628 - str r1, [r0] - ldr r1, _08032E24 @ =gBattlerInMenuId - ldrb r0, [r2] - strb r0, [r1] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08032E00: .4byte TaskDummy -_08032E04: .4byte gUnknown_3004FFC -_08032E08: .4byte gActiveBattler -_08032E0C: .4byte gTasks -_08032E10: .4byte gUnknown_2022BC4 -_08032E14: .4byte gBattleStruct -_08032E18: .4byte gUnknown_203B0DC -_08032E1C: .4byte gUnknown_3004FE0 -_08032E20: .4byte sub_8030628 -_08032E24: .4byte gBattlerInMenuId - thumb_func_end sub_8032D50 - - thumb_func_start sub_8032E28 -sub_8032E28: @ 8032E28 - push {lr} - sub sp, 0x4 - bl BattleStopLowHpSound - movs r0, 0x1 - negs r0, r0 - movs r1, 0 - str r1, [sp] - movs r1, 0x2 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - bl PlayerBufferExecCompleted - add sp, 0x4 - pop {r0} - bx r0 - thumb_func_end sub_8032E28 - - thumb_func_start sub_8032E4C -sub_8032E4C: @ 8032E4C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - movs r0, 0 - bl LoadBattleBarGfx - ldr r3, _08032EC4 @ =gUnknown_2022BC4 - ldr r0, _08032EC8 @ =gActiveBattler - mov r9, r0 - ldrb r4, [r0] - lsls r2, r4, 9 - adds r0, r3, 0x2 - adds r0, r2, r0 - ldrb r1, [r0] - adds r3, 0x3 - adds r2, r3 - ldrb r0, [r2] - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - asrs r7, r1, 16 - ldr r0, _08032ECC @ =0x00007fff - cmp r7, r0 - beq _08032EDC - ldr r6, _08032ED0 @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r6 - ldrh r0, [r0] - movs r5, 0x64 - muls r0, r5 - ldr r4, _08032ED4 @ =gPlayerParty - adds r0, r4 - movs r1, 0x3A - bl GetMonData - mov r8, r0 - mov r1, r9 - ldrb r0, [r1] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - adds r0, r4 - movs r1, 0x39 - bl GetMonData - adds r3, r0, 0 - mov r1, r9 - ldrb r0, [r1] - ldr r1, _08032ED8 @ =gUnknown_3004FF0 - adds r1, r0, r1 - ldrb r1, [r1] - str r7, [sp] - mov r2, r8 - bl SetBattleBarStruct - b _08032F16 - .align 2, 0 -_08032EC4: .4byte gUnknown_2022BC4 -_08032EC8: .4byte gActiveBattler -_08032ECC: .4byte 0x00007fff -_08032ED0: .4byte gBattlerPartyIndexes -_08032ED4: .4byte gPlayerParty -_08032ED8: .4byte gUnknown_3004FF0 -_08032EDC: - ldr r1, _08032F34 @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08032F38 @ =gPlayerParty - adds r0, r1 - movs r1, 0x3A - bl GetMonData - adds r2, r0, 0 - mov r1, r9 - ldrb r0, [r1] - ldr r4, _08032F3C @ =gUnknown_3004FF0 - adds r1, r0, r4 - ldrb r1, [r1] - str r7, [sp] - movs r3, 0 - bl SetBattleBarStruct - mov r1, r9 - ldrb r0, [r1] - adds r0, r4 - ldrb r0, [r0] - movs r1, 0 - movs r2, 0 - bl sub_8048440 -_08032F16: - ldr r1, _08032F40 @ =gUnknown_3004FE0 - ldr r0, _08032F44 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _08032F48 @ =CompleteOnHealthbarDone - str r1, [r0] - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08032F34: .4byte gBattlerPartyIndexes -_08032F38: .4byte gPlayerParty -_08032F3C: .4byte gUnknown_3004FF0 -_08032F40: .4byte gUnknown_3004FE0 -_08032F44: .4byte gActiveBattler -_08032F48: .4byte CompleteOnHealthbarDone - thumb_func_end sub_8032E4C - - thumb_func_start PlayerHandleExpUpdate -PlayerHandleExpUpdate: @ 8032F4C - push {r4-r7,lr} - ldr r5, _08032F78 @ =gUnknown_2022BC4 - ldr r6, _08032F7C @ =gActiveBattler - ldrb r0, [r6] - lsls r0, 9 - adds r1, r5, 0x1 - adds r0, r1 - ldrb r7, [r0] - movs r0, 0x64 - adds r1, r7, 0 - muls r1, r0 - ldr r0, _08032F80 @ =gPlayerParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0x38 - bl GetMonData - cmp r0, 0x63 - bls _08032F84 - bl PlayerBufferExecCompleted - b _08032FD0 - .align 2, 0 -_08032F78: .4byte gUnknown_2022BC4 -_08032F7C: .4byte gActiveBattler -_08032F80: .4byte gPlayerParty -_08032F84: - movs r0, 0x1 - bl LoadBattleBarGfx - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - ldrb r1, [r6] - lsls r1, 9 - adds r0, r5, 0x2 - adds r0, r1, r0 - ldrb r4, [r0] - adds r0, r5, 0x3 - adds r1, r0 - ldrb r0, [r1] - lsls r0, 8 - orrs r4, r0 - ldr r0, _08032FD8 @ =sub_802FEAC - movs r1, 0xA - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08032FDC @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r7, [r1, 0x8] - strh r4, [r1, 0xA] - ldrb r0, [r6] - strh r0, [r1, 0xC] - ldr r1, _08032FE0 @ =gUnknown_3004FE0 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _08032FE4 @ =nullsub_13 - str r1, [r0] -_08032FD0: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08032FD8: .4byte sub_802FEAC -_08032FDC: .4byte gTasks -_08032FE0: .4byte gUnknown_3004FE0 -_08032FE4: .4byte nullsub_13 - thumb_func_end PlayerHandleExpUpdate - - thumb_func_start sub_8032FE8 -sub_8032FE8: @ 8032FE8 - push {r4,lr} - ldr r4, _08033044 @ =gActiveBattler - ldrb r0, [r4] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - bne _0803303C - ldr r0, _08033048 @ =gUnknown_3004FF0 - ldrb r1, [r4] - adds r0, r1, r0 - ldrb r0, [r0] - ldr r2, _0803304C @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _08033050 @ =gPlayerParty - adds r1, r2 - movs r2, 0x9 - bl UpdateHealthboxAttribute - ldrb r2, [r4] - ldr r0, _08033054 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r0, [r0, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1] - movs r0, 0x11 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - ldr r1, _08033058 @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803305C @ =CompleteOnFinishedStatusAnimation - str r1, [r0] -_0803303C: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08033044: .4byte gActiveBattler -_08033048: .4byte gUnknown_3004FF0 -_0803304C: .4byte gBattlerPartyIndexes -_08033050: .4byte gPlayerParty -_08033054: .4byte gUnknown_2024018 -_08033058: .4byte gUnknown_3004FE0 -_0803305C: .4byte CompleteOnFinishedStatusAnimation - thumb_func_end sub_8032FE8 - - thumb_func_start sub_8033060 -sub_8033060: @ 8033060 - push {r4,r5,lr} - ldr r5, _080330B8 @ =gActiveBattler - ldrb r0, [r5] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - bne _080330B0 - ldr r4, _080330BC @ =gUnknown_2022BC4 - ldrb r3, [r5] - lsls r3, 9 - adds r0, r4, 0x1 - adds r0, r3, r0 - ldrb r0, [r0] - adds r1, r4, 0x2 - adds r1, r3, r1 - ldrb r1, [r1] - adds r2, r4, 0x3 - adds r2, r3, r2 - ldrb r2, [r2] - lsls r2, 8 - orrs r1, r2 - adds r2, r4, 0x4 - adds r2, r3, r2 - ldrb r2, [r2] - lsls r2, 16 - orrs r1, r2 - adds r4, 0x5 - adds r3, r4 - ldrb r2, [r3] - lsls r2, 24 - orrs r1, r2 - bl InitAndLaunchChosenStatusAnimation - ldr r1, _080330C0 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080330C4 @ =CompleteOnFinishedStatusAnimation - str r1, [r0] -_080330B0: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080330B8: .4byte gActiveBattler -_080330BC: .4byte gUnknown_2022BC4 -_080330C0: .4byte gUnknown_3004FE0 -_080330C4: .4byte CompleteOnFinishedStatusAnimation - thumb_func_end sub_8033060 - - thumb_func_start PlayerHandleStatusXor -PlayerHandleStatusXor: @ 80330C8 - push {r4-r6,lr} - mov r6, r8 - push {r6} - sub sp, 0x4 - ldr r0, _08033124 @ =gBattlerPartyIndexes - mov r8, r0 - ldr r4, _08033128 @ =gActiveBattler - ldrb r0, [r4] - lsls r0, 1 - add r0, r8 - ldrh r0, [r0] - movs r6, 0x64 - muls r0, r6 - ldr r5, _0803312C @ =gPlayerParty - adds r0, r5 - movs r1, 0x37 - bl GetMonData - ldr r2, _08033130 @ =gUnknown_2022BC4 - ldrb r1, [r4] - lsls r1, 9 - adds r2, 0x1 - adds r1, r2 - ldrb r1, [r1] - eors r0, r1 - mov r1, sp - strb r0, [r1] - ldrb r0, [r4] - lsls r0, 1 - add r0, r8 - ldrh r0, [r0] - muls r0, r6 - adds r0, r5 - movs r1, 0x37 - mov r2, sp - bl SetMonData - bl PlayerBufferExecCompleted - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08033124: .4byte gBattlerPartyIndexes -_08033128: .4byte gActiveBattler -_0803312C: .4byte gPlayerParty -_08033130: .4byte gUnknown_2022BC4 - thumb_func_end PlayerHandleStatusXor - - thumb_func_start sub_8033134 -sub_8033134: @ 8033134 - push {lr} - bl PlayerBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8033134 - - thumb_func_start PlayerHandleDMA3Transfer -PlayerHandleDMA3Transfer: @ 8033140 - push {r4,r5,lr} - ldr r3, _080331A4 @ =gUnknown_2022BC4 - ldr r0, _080331A8 @ =gActiveBattler - ldrb r2, [r0] - lsls r2, 9 - adds r0, r3, 0x1 - adds r0, r2, r0 - ldrb r5, [r0] - adds r0, r3, 0x2 - adds r0, r2, r0 - ldrb r0, [r0] - lsls r0, 8 - orrs r5, r0 - adds r0, r3, 0x3 - adds r0, r2, r0 - ldrb r0, [r0] - lsls r0, 16 - orrs r5, r0 - adds r0, r3, 0x4 - adds r0, r2, r0 - ldrb r4, [r0] - lsls r4, 24 - adds r0, r3, 0x5 - adds r0, r2, r0 - ldrb r1, [r0] - adds r0, r3, 0x6 - adds r0, r2, r0 - ldrb r0, [r0] - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - adds r3, 0x7 - adds r2, r3 - orrs r5, r4 - lsrs r4, r1, 16 - movs r0, 0x80 - lsls r0, 5 - cmp r4, r0 - bhi _080331B0 - ldr r0, _080331AC @ =0x040000d4 - str r2, [r0] - str r5, [r0, 0x4] - lsrs r1, 17 - movs r2, 0x80 - lsls r2, 24 - orrs r1, r2 - str r1, [r0, 0x8] - ldr r0, [r0, 0x8] - b _080331DC - .align 2, 0 -_080331A4: .4byte gUnknown_2022BC4 -_080331A8: .4byte gActiveBattler -_080331AC: .4byte 0x040000d4 -_080331B0: - ldr r3, _080331E8 @ =0x040000d4 - str r2, [r3] - str r5, [r3, 0x4] - ldr r0, _080331EC @ =0x80000800 - str r0, [r3, 0x8] - ldr r0, [r3, 0x8] - movs r0, 0x80 - lsls r0, 5 - adds r2, r0 - adds r5, r0 - ldr r1, _080331F0 @ =0xfffff000 - adds r4, r1 - cmp r4, r0 - bhi _080331B0 - str r2, [r3] - str r5, [r3, 0x4] - lsrs r0, r4, 1 - movs r1, 0x80 - lsls r1, 24 - orrs r0, r1 - str r0, [r3, 0x8] - ldr r0, [r3, 0x8] -_080331DC: - bl PlayerBufferExecCompleted - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080331E8: .4byte 0x040000d4 -_080331EC: .4byte 0x80000800 -_080331F0: .4byte 0xfffff000 - thumb_func_end PlayerHandleDMA3Transfer - - thumb_func_start PlayerHandlePlayBGM -PlayerHandlePlayBGM: @ 80331F4 - push {lr} - ldr r2, _0803321C @ =gUnknown_2022BC4 - ldr r0, _08033220 @ =gActiveBattler - ldrb r1, [r0] - lsls r1, 9 - adds r0, r2, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - adds r2, 0x2 - adds r1, r2 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - bl PlayBGM - bl PlayerBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_0803321C: .4byte gUnknown_2022BC4 -_08033220: .4byte gActiveBattler - thumb_func_end PlayerHandlePlayBGM - - thumb_func_start sub_8033224 -sub_8033224: @ 8033224 - push {lr} - bl PlayerBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8033224 - - thumb_func_start PlayerHandleTwoReturnValues -PlayerHandleTwoReturnValues: @ 8033230 - push {lr} - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl EmitTwoReturnValues - bl PlayerBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PlayerHandleTwoReturnValues - - thumb_func_start PlayerHandleChosenMonReturnValue -PlayerHandleChosenMonReturnValue: @ 8033244 - push {lr} - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl EmitChosenMonReturnValue - bl PlayerBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PlayerHandleChosenMonReturnValue - - thumb_func_start PlayerHandleOneReturnValue -PlayerHandleOneReturnValue: @ 8033258 - push {lr} - movs r0, 0x1 - movs r1, 0 - bl EmitOneReturnValue - bl PlayerBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PlayerHandleOneReturnValue - - thumb_func_start PlayerHandleOneReturnValue_Duplicate -PlayerHandleOneReturnValue_Duplicate: @ 803326C - push {lr} - movs r0, 0x1 - movs r1, 0 - bl EmitOneReturnValue_Duplicate - bl PlayerBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PlayerHandleOneReturnValue_Duplicate - - thumb_func_start PlayerHandleCmd37 -PlayerHandleCmd37: @ 8033280 - push {lr} - ldr r2, _08033298 @ =gUnknown_2022870 - ldrb r1, [r2] - movs r0, 0x80 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - bl PlayerBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_08033298: .4byte gUnknown_2022870 - thumb_func_end PlayerHandleCmd37 - - thumb_func_start PlayerHandleCmd38 -PlayerHandleCmd38: @ 803329C - push {lr} - ldr r3, _080332C8 @ =gUnknown_2022870 - ldr r1, _080332CC @ =gUnknown_2022BC4 - ldr r0, _080332D0 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - movs r1, 0x7F - ands r1, r0 - ldrb r2, [r3] - movs r0, 0x80 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - bl PlayerBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_080332C8: .4byte gUnknown_2022870 -_080332CC: .4byte gUnknown_2022BC4 -_080332D0: .4byte gActiveBattler - thumb_func_end PlayerHandleCmd38 - - thumb_func_start PlayerHandleCmd39 -PlayerHandleCmd39: @ 80332D4 - push {lr} - ldr r2, _080332E8 @ =gUnknown_2022870 - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - bl PlayerBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_080332E8: .4byte gUnknown_2022870 - thumb_func_end PlayerHandleCmd39 - - thumb_func_start PlayerHandleCmd40 -PlayerHandleCmd40: @ 80332EC - push {lr} - ldr r3, _08033310 @ =gUnknown_2022870 - ldr r1, [r3] - lsls r1, 24 - lsrs r1, 31 - movs r0, 0x1 - eors r1, r0 - lsls r1, 7 - ldrb r2, [r3] - movs r0, 0x7F - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - bl PlayerBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_08033310: .4byte gUnknown_2022870 - thumb_func_end PlayerHandleCmd40 - - thumb_func_start PlayerHandleHitAnimation -PlayerHandleHitAnimation: @ 8033314 - push {r4,lr} - ldr r3, _0803333C @ =gSprites - ldr r2, _08033340 @ =gBattlerSpriteIds - ldr r4, _08033344 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r0, [r0] - lsls r0, 29 - cmp r0, 0 - bge _08033348 - bl PlayerBufferExecCompleted - b _08033372 - .align 2, 0 -_0803333C: .4byte gSprites -_08033340: .4byte gBattlerSpriteIds -_08033344: .4byte gActiveBattler -_08033348: - ldr r1, _08033378 @ =gUnknown_2024005 - movs r0, 0x1 - strb r0, [r1] - ldrb r0, [r4] - adds r0, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - movs r1, 0 - strh r1, [r0, 0x30] - ldrb r0, [r4] - bl DoHitAnimHealthboxEffect - ldr r1, _0803337C @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _08033380 @ =DoHitAnimBlinkSpriteEffect - str r1, [r0] -_08033372: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08033378: .4byte gUnknown_2024005 -_0803337C: .4byte gUnknown_3004FE0 -_08033380: .4byte DoHitAnimBlinkSpriteEffect - thumb_func_end PlayerHandleHitAnimation - - thumb_func_start sub_8033384 -sub_8033384: @ 8033384 - push {lr} - bl PlayerBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_8033384 - - thumb_func_start PlayerHandlePlaySE -PlayerHandlePlaySE: @ 8033390 - push {r4,lr} - ldr r4, _080333CC @ =gActiveBattler - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - movs r3, 0x3F - cmp r0, 0 - bne _080333A4 - movs r3, 0xC0 -_080333A4: - ldr r2, _080333D0 @ =gUnknown_2022BC4 - ldrb r1, [r4] - lsls r1, 9 - adds r0, r2, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - adds r2, 0x2 - adds r1, r2 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - lsls r1, r3, 24 - asrs r1, 24 - bl PlaySE12WithPanning - bl PlayerBufferExecCompleted - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080333CC: .4byte gActiveBattler -_080333D0: .4byte gUnknown_2022BC4 - thumb_func_end PlayerHandlePlaySE - - thumb_func_start PlayerHandlecmd44 -PlayerHandlecmd44: @ 80333D4 - push {lr} - ldr r2, _080333FC @ =gUnknown_2022BC4 - ldr r0, _08033400 @ =gActiveBattler - ldrb r1, [r0] - lsls r1, 9 - adds r0, r2, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - adds r2, 0x2 - adds r1, r2 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - bl PlayFanfare - bl PlayerBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_080333FC: .4byte gUnknown_2022BC4 -_08033400: .4byte gActiveBattler - thumb_func_end PlayerHandlecmd44 - - thumb_func_start PlayerHandleFaintingCry -PlayerHandleFaintingCry: @ 8033404 - push {lr} - ldr r1, _08033438 @ =gBattlerPartyIndexes - ldr r0, _0803343C @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08033440 @ =gPlayerParty - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x19 - negs r1, r1 - movs r2, 0x5 - bl PlayCry3 - bl PlayerBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_08033438: .4byte gBattlerPartyIndexes -_0803343C: .4byte gActiveBattler -_08033440: .4byte gPlayerParty - thumb_func_end PlayerHandleFaintingCry - - thumb_func_start PlayerHandleIntroSlide -PlayerHandleIntroSlide: @ 8033444 - push {lr} - ldr r1, _0803346C @ =gUnknown_2022BC4 - ldr r0, _08033470 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - bl sub_80BC3A0 - ldr r2, _08033474 @ =gUnknown_2023F4C - ldrh r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strh r0, [r2] - bl PlayerBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_0803346C: .4byte gUnknown_2022BC4 -_08033470: .4byte gActiveBattler -_08033474: .4byte gUnknown_2023F4C - thumb_func_end PlayerHandleIntroSlide - - thumb_func_start PlayerHandleIntroTrainerBallThrow -PlayerHandleIntroTrainerBallThrow: @ 8033478 - push {r4-r7,lr} - ldr r6, _080335B8 @ =gBattlerSpriteIds - ldr r7, _080335BC @ =gActiveBattler - ldrb r0, [r7] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r5, _080335C0 @ =gSprites - adds r0, r5 - bl oamt_add_pos2_onto_pos1 - ldrb r0, [r7] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - movs r1, 0x32 - strh r1, [r0, 0x2E] - ldrb r0, [r7] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _080335C4 @ =0x0000ffd8 - strh r1, [r0, 0x32] - ldrb r0, [r7] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrh r1, [r0, 0x22] - strh r1, [r0, 0x36] - ldrb r0, [r7] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r5, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _080335C8 @ =sub_80755B8 - str r1, [r0] - ldrb r2, [r7] - adds r0, r2, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - strh r2, [r0, 0x38] - ldrb r0, [r7] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _080335CC @ =sub_80335F8 - bl StoreSpriteCallbackInData6 - ldrb r0, [r7] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - movs r1, 0x1 - bl StartSpriteAnim - ldr r0, _080335D0 @ =0x0000d6f8 - bl AllocSpritePalette - adds r4, r0, 0 - lsls r4, 24 - ldr r1, _080335D4 @ =gUnknown_8239FD4 - ldr r0, _080335D8 @ =gSaveBlock2Ptr - ldr r0, [r0] - ldrb r0, [r0, 0x8] - lsls r0, 3 - adds r0, r1 - ldr r0, [r0] - lsrs r4, 20 - movs r2, 0x80 - lsls r2, 1 - adds r1, r4, r2 - movs r2, 0x20 - bl LoadCompressedPalette - ldrb r0, [r7] - adds r0, r6 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r4 - strb r0, [r1, 0x5] - ldr r0, _080335DC @ =task05_08033660 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r4, _080335E0 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r4 - ldrb r0, [r7] - strh r0, [r1, 0x8] - ldr r3, _080335E4 @ =gUnknown_2024018 - ldr r0, [r3] - ldrb r2, [r7] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0803359A - ldr r0, _080335E8 @ =gUnknown_2024000 - adds r0, r2, r0 - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r4 - ldr r1, _080335EC @ =sub_80491B0 - str r1, [r0] -_0803359A: - ldr r0, [r3] - ldr r2, [r0, 0x8] - ldrb r0, [r2, 0x9] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2, 0x9] - ldr r1, _080335F0 @ =gUnknown_3004FE0 - ldrb r0, [r7] - lsls r0, 2 - adds r0, r1 - ldr r1, _080335F4 @ =nullsub_13 - str r1, [r0] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080335B8: .4byte gBattlerSpriteIds -_080335BC: .4byte gActiveBattler -_080335C0: .4byte gSprites -_080335C4: .4byte 0x0000ffd8 -_080335C8: .4byte sub_80755B8 -_080335CC: .4byte sub_80335F8 -_080335D0: .4byte 0x0000d6f8 -_080335D4: .4byte gUnknown_8239FD4 -_080335D8: .4byte gSaveBlock2Ptr -_080335DC: .4byte task05_08033660 -_080335E0: .4byte gTasks -_080335E4: .4byte gUnknown_2024018 -_080335E8: .4byte gUnknown_2024000 -_080335EC: .4byte sub_80491B0 -_080335F0: .4byte gUnknown_3004FE0 -_080335F4: .4byte nullsub_13 - thumb_func_end PlayerHandleIntroTrainerBallThrow - - thumb_func_start sub_80335F8 -sub_80335F8: @ 80335F8 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r4, [r5, 0x38] - lsls r4, 24 - lsrs r4, 24 - bl FreeSpriteOamMatrix - ldrb r0, [r5, 0x5] - lsrs r0, 4 - bl GetSpritePaletteTagByPaletteNum - lsls r0, 16 - lsrs r0, 16 - bl FreeSpritePaletteByTag - adds r0, r5, 0 - bl DestroySprite - ldr r1, _08033650 @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08033654 @ =gPlayerParty - adds r0, r1 - adds r1, r4, 0 - bl sub_8034498 - ldr r0, _08033658 @ =gBattlerSpriteIds - adds r4, r0 - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _0803365C @ =gSprites - adds r0, r1 - movs r1, 0 - bl StartSpriteAnim - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08033650: .4byte gBattlerPartyIndexes -_08033654: .4byte gPlayerParty -_08033658: .4byte gBattlerSpriteIds -_0803365C: .4byte gSprites - thumb_func_end sub_80335F8 - - thumb_func_start task05_08033660 -task05_08033660: @ 8033660 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r1, _08033688 @ =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r1, r0, r1 - ldrh r2, [r1, 0xA] - movs r3, 0xA - ldrsh r0, [r1, r3] - cmp r0, 0x1E - bgt _0803368C - adds r0, r2, 0x1 - strh r0, [r1, 0xA] - b _08033748 - .align 2, 0 -_08033688: .4byte gTasks -_0803368C: - ldr r7, _080336CC @ =gActiveBattler - ldrb r0, [r7] - mov r9, r0 - ldrh r0, [r1, 0x8] - strb r0, [r7] - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _080336AC - ldr r0, _080336D0 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _080336DC -_080336AC: - ldr r0, _080336D4 @ =gUnknown_2022BC4 - ldrb r1, [r7] - lsls r2, r1, 9 - adds r0, 0x1 - adds r2, r0 - ldr r0, _080336D8 @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r0 - ldrh r0, [r1] - strb r0, [r2] - ldrb r0, [r7] - movs r1, 0 - bl sub_8031FF4 - b _08033730 - .align 2, 0 -_080336CC: .4byte gActiveBattler -_080336D0: .4byte gBattleTypeFlags -_080336D4: .4byte gUnknown_2022BC4 -_080336D8: .4byte gBattlerPartyIndexes -_080336DC: - ldr r4, _08033754 @ =gUnknown_2022BC4 - ldrb r0, [r7] - lsls r1, r0, 9 - adds r4, 0x1 - adds r1, r4 - ldr r5, _08033758 @ =gBattlerPartyIndexes - lsls r0, 1 - adds r0, r5 - ldrh r0, [r0] - strb r0, [r1] - ldrb r0, [r7] - movs r1, 0 - bl sub_8031FF4 - ldrb r0, [r7] - movs r6, 0x2 - eors r0, r6 - strb r0, [r7] - ldrb r0, [r7] - lsls r1, r0, 9 - adds r1, r4 - lsls r0, 1 - adds r0, r5 - ldrh r0, [r0] - strb r0, [r1] - ldrb r1, [r7] - lsls r0, r1, 1 - adds r0, r5 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r2, _0803375C @ =gPlayerParty - adds r0, r2 - bl sub_8034498 - ldrb r0, [r7] - movs r1, 0 - bl sub_8031FF4 - ldrb r0, [r7] - eors r0, r6 - strb r0, [r7] -_08033730: - ldr r1, _08033760 @ =gUnknown_3004FE0 - ldr r2, _08033764 @ =gActiveBattler - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _08033768 @ =sub_802FA58 - str r1, [r0] - mov r3, r9 - strb r3, [r2] - mov r0, r8 - bl DestroyTask -_08033748: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08033754: .4byte gUnknown_2022BC4 -_08033758: .4byte gBattlerPartyIndexes -_0803375C: .4byte gPlayerParty -_08033760: .4byte gUnknown_3004FE0 -_08033764: .4byte gActiveBattler -_08033768: .4byte sub_802FA58 - thumb_func_end task05_08033660 - - thumb_func_start PlayerHandleDrawPartyStatusSummary -PlayerHandleDrawPartyStatusSummary: @ 803376C - push {r4-r6,lr} - ldr r1, _08033794 @ =gUnknown_2022BC4 - ldr r0, _08033798 @ =gActiveBattler - ldrb r2, [r0] - lsls r0, r2, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - beq _0803379C - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0803379C - bl PlayerBufferExecCompleted - b _08033810 - .align 2, 0 -_08033794: .4byte gUnknown_2022BC4 -_08033798: .4byte gActiveBattler -_0803379C: - ldr r6, _08033818 @ =gUnknown_2024018 - ldr r0, [r6] - ldr r5, _0803381C @ =gActiveBattler - ldrb r1, [r5] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0] - ldrb r0, [r5] - lsls r3, r0, 9 - ldr r4, _08033820 @ =gUnknown_2022BC8 - adds r1, r3, r4 - subs r2, r4, 0x3 - adds r2, r3, r2 - ldrb r2, [r2] - subs r4, 0x2 - adds r3, r4 - ldrb r3, [r3] - bl sub_8048D14 - ldr r2, _08033824 @ =gUnknown_2024000 - ldrb r1, [r5] - adds r1, r2 - movs r3, 0 - strb r0, [r1] - ldr r0, [r6] - ldrb r1, [r5] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strb r3, [r0, 0x5] - ldrb r2, [r5] - lsls r0, r2, 9 - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0 - beq _08033804 - ldr r0, [r6] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - movs r1, 0x5D - strb r1, [r0, 0x5] -_08033804: - ldr r0, _08033828 @ =gUnknown_3004FE0 - ldrb r1, [r5] - lsls r1, 2 - adds r1, r0 - ldr r0, _0803382C @ =sub_8033830 - str r0, [r1] -_08033810: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08033818: .4byte gUnknown_2024018 -_0803381C: .4byte gActiveBattler -_08033820: .4byte gUnknown_2022BC8 -_08033824: .4byte gUnknown_2024000 -_08033828: .4byte gUnknown_3004FE0 -_0803382C: .4byte sub_8033830 - thumb_func_end PlayerHandleDrawPartyStatusSummary - - thumb_func_start sub_8033830 -sub_8033830: @ 8033830 - push {r4,lr} - ldr r4, _08033870 @ =gUnknown_2024018 - ldr r0, [r4] - ldr r3, _08033874 @ =gActiveBattler - ldrb r1, [r3] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x5] - adds r2, r1, 0x1 - strb r2, [r0, 0x5] - lsls r1, 24 - lsrs r1, 24 - cmp r1, 0x5C - bls _08033868 - ldr r0, [r4] - ldrb r1, [r3] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strb r1, [r0, 0x5] - bl PlayerBufferExecCompleted -_08033868: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08033870: .4byte gUnknown_2024018 -_08033874: .4byte gActiveBattler - thumb_func_end sub_8033830 - - thumb_func_start PlayerHandleCmd49 -PlayerHandleCmd49: @ 8033878 - push {lr} - ldr r0, _080338B4 @ =gUnknown_2024018 - ldr r1, [r0] - ldr r0, _080338B8 @ =gActiveBattler - ldrb r3, [r0] - ldr r1, [r1, 0x4] - lsls r0, r3, 1 - adds r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080338AA - ldr r2, _080338BC @ =gTasks - ldr r0, _080338C0 @ =gUnknown_2024000 - adds r0, r3, r0 - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldr r1, _080338C4 @ =sub_80491B0 - str r1, [r0] -_080338AA: - bl PlayerBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_080338B4: .4byte gUnknown_2024018 -_080338B8: .4byte gActiveBattler -_080338BC: .4byte gTasks -_080338C0: .4byte gUnknown_2024000 -_080338C4: .4byte sub_80491B0 - thumb_func_end PlayerHandleCmd49 - - thumb_func_start sub_80338C8 -sub_80338C8: @ 80338C8 - push {r4,lr} - ldr r4, _080338E8 @ =gActiveBattler - ldrb r0, [r4] - movs r1, 0x1 - bl dp11b_obj_free - ldrb r0, [r4] - movs r1, 0 - bl dp11b_obj_free - bl PlayerBufferExecCompleted - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080338E8: .4byte gActiveBattler - thumb_func_end sub_80338C8 - - thumb_func_start PlayerHandleSpriteInvisibility -PlayerHandleSpriteInvisibility: @ 80338EC - push {r4,lr} - ldr r4, _0803393C @ =gActiveBattler - ldrb r0, [r4] - bl sub_8075224 - lsls r0, 24 - cmp r0, 0 - beq _08033932 - ldr r3, _08033940 @ =gSprites - ldr r0, _08033944 @ =gBattlerSpriteIds - ldrb r1, [r4] - adds r0, r1, r0 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldr r0, _08033948 @ =gUnknown_2022BC4 - lsls r1, 9 - adds r0, 0x1 - adds r1, r0 - adds r2, 0x3E - movs r0, 0x1 - ldrb r1, [r1] - ands r1, r0 - lsls r1, 2 - ldrb r3, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldrb r0, [r4] - bl CopyBattleSpriteInvisibility -_08033932: - bl PlayerBufferExecCompleted - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0803393C: .4byte gActiveBattler -_08033940: .4byte gSprites -_08033944: .4byte gBattlerSpriteIds -_08033948: .4byte gUnknown_2022BC4 - thumb_func_end PlayerHandleSpriteInvisibility - - thumb_func_start PlayerHandleBattleAnimation -PlayerHandleBattleAnimation: @ 803394C - push {r4-r6,lr} - sub sp, 0x4 - ldr r6, _08033990 @ =gActiveBattler - ldrb r0, [r6] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - bne _080339A4 - ldr r5, _08033994 @ =gUnknown_2022BC4 - ldrb r2, [r6] - lsls r1, r2, 9 - adds r0, r5, 0x1 - adds r0, r1, r0 - ldrb r3, [r0] - adds r0, r5, 0x2 - adds r0, r1, r0 - ldrb r4, [r0] - adds r5, 0x3 - adds r1, r5 - ldrb r0, [r1] - lsls r0, 8 - orrs r4, r0 - str r4, [sp] - adds r0, r2, 0 - adds r1, r2, 0 - bl TryHandleLaunchBattleTableAnimation - lsls r0, 24 - cmp r0, 0 - beq _08033998 - bl PlayerBufferExecCompleted - b _080339A4 - .align 2, 0 -_08033990: .4byte gActiveBattler -_08033994: .4byte gUnknown_2022BC4 -_08033998: - ldr r0, _080339AC @ =gUnknown_3004FE0 - ldrb r1, [r6] - lsls r1, 2 - adds r1, r0 - ldr r0, _080339B0 @ =CompleteOnFinishedBattleAnimation - str r0, [r1] -_080339A4: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080339AC: .4byte gUnknown_3004FE0 -_080339B0: .4byte CompleteOnFinishedBattleAnimation - thumb_func_end PlayerHandleBattleAnimation - - thumb_func_start PlayerHandleLinkStandbyMsg -PlayerHandleLinkStandbyMsg: @ 80339B4 - push {r4,lr} - ldr r1, _080339D4 @ =gUnknown_2022BC4 - ldr r0, _080339D8 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x1 - beq _080339E6 - cmp r0, 0x1 - bgt _080339DC - cmp r0, 0 - beq _080339E2 - b _08033A04 - .align 2, 0 -_080339D4: .4byte gUnknown_2022BC4 -_080339D8: .4byte gActiveBattler -_080339DC: - cmp r0, 0x2 - beq _08033A00 - b _08033A04 -_080339E2: - bl PrintLinkStandbyMsg -_080339E6: - ldr r4, _080339FC @ =gActiveBattler - ldrb r0, [r4] - movs r1, 0x1 - bl dp11b_obj_free - ldrb r0, [r4] - movs r1, 0 - bl dp11b_obj_free - b _08033A04 - .align 2, 0 -_080339FC: .4byte gActiveBattler -_08033A00: - bl PrintLinkStandbyMsg -_08033A04: - bl PlayerBufferExecCompleted - pop {r4} - pop {r0} - bx r0 - thumb_func_end PlayerHandleLinkStandbyMsg - - thumb_func_start PlayerHandleResetActionMoveSelection -PlayerHandleResetActionMoveSelection: @ 8033A10 - push {r4,lr} - ldr r1, _08033A30 @ =gUnknown_2022BC4 - ldr r4, _08033A34 @ =gActiveBattler - ldrb r3, [r4] - lsls r0, r3, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r2, [r0] - cmp r2, 0x1 - beq _08033A58 - cmp r2, 0x1 - bgt _08033A38 - cmp r2, 0 - beq _08033A3E - b _08033A68 - .align 2, 0 -_08033A30: .4byte gUnknown_2022BC4 -_08033A34: .4byte gActiveBattler -_08033A38: - cmp r2, 0x2 - beq _08033A60 - b _08033A68 -_08033A3E: - ldr r0, _08033A50 @ =gUnknown_2023FF8 - adds r0, r3, r0 - strb r2, [r0] - ldr r1, _08033A54 @ =gUnknown_2023FFC - ldrb r0, [r4] - adds r0, r1 - strb r2, [r0] - b _08033A68 - .align 2, 0 -_08033A50: .4byte gUnknown_2023FF8 -_08033A54: .4byte gUnknown_2023FFC -_08033A58: - ldr r0, _08033A5C @ =gUnknown_2023FF8 - b _08033A62 - .align 2, 0 -_08033A5C: .4byte gUnknown_2023FF8 -_08033A60: - ldr r0, _08033A74 @ =gUnknown_2023FFC -_08033A62: - adds r0, r3, r0 - movs r1, 0 - strb r1, [r0] -_08033A68: - bl PlayerBufferExecCompleted - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08033A74: .4byte gUnknown_2023FFC - thumb_func_end PlayerHandleResetActionMoveSelection - - thumb_func_start PlayerHandlecmd55 -PlayerHandlecmd55: @ 8033A78 - push {r4,lr} - ldr r2, _08033AB0 @ =gBattleOutcome - ldr r1, _08033AB4 @ =gUnknown_2022BC4 - ldr r4, _08033AB8 @ =gActiveBattler - ldrb r0, [r4] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - strb r0, [r2] - movs r0, 0x5 - bl FadeOutMapMusic - movs r0, 0x3 - bl BeginFastPaletteFade - bl PlayerBufferExecCompleted - ldr r1, _08033ABC @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _08033AC0 @ =sub_802F6A8 - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08033AB0: .4byte gBattleOutcome -_08033AB4: .4byte gUnknown_2022BC4 -_08033AB8: .4byte gActiveBattler -_08033ABC: .4byte gUnknown_3004FE0 -_08033AC0: .4byte sub_802F6A8 - thumb_func_end PlayerHandlecmd55 - - thumb_func_start nullsub_15 -nullsub_15: @ 8033AC4 - bx lr - thumb_func_end nullsub_15 - - thumb_func_start sub_8033AC8 -sub_8033AC8: @ 8033AC8 - push {r4-r6,lr} - sub sp, 0x4 - movs r5, 0 - movs r6, 0 - ldr r0, _08033B14 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - bne _08033ADE - b _08033DA2 -_08033ADE: - ldr r3, _08033B18 @ =gActiveBattler - ldrb r1, [r3] - lsls r2, r1, 9 - ldr r0, _08033B1C @ =gUnknown_2022BC8 - adds r2, r0 - ldr r0, _08033B20 @ =gUnknown_2023FFC - adds r1, r0 - ldrb r0, [r1] - lsls r0, 1 - adds r0, r2, r0 - ldrh r4, [r0] - cmp r4, 0xAE - bne _08033B24 - ldrb r0, [r2, 0x12] - movs r1, 0 - cmp r0, 0x7 - beq _08033B30 - ldrb r1, [r2, 0x13] - movs r0, 0x7 - eors r1, r0 - negs r0, r1 - orrs r0, r1 - asrs r1, r0, 31 - movs r0, 0x10 - ands r1, r0 - b _08033B30 - .align 2, 0 -_08033B14: .4byte gBattleTypeFlags -_08033B18: .4byte gActiveBattler -_08033B1C: .4byte gUnknown_2022BC8 -_08033B20: .4byte gUnknown_2023FFC -_08033B24: - ldr r1, _08033B40 @ =gBattleMoves - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x6] -_08033B30: - cmp r1, 0x40 - bls _08033B36 - b _08033D92 -_08033B36: - lsls r0, r1, 2 - ldr r1, _08033B44 @ =_08033B48 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_08033B40: .4byte gBattleMoves -_08033B44: .4byte _08033B48 - .align 2, 0 -_08033B48: - .4byte _08033C4C - .4byte _08033C4C - .4byte _08033C4C - .4byte _08033D92 - .4byte _08033C4C - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033C54 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033C80 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D4C - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033D92 - .4byte _08033C54 -_08033C4C: - movs r5, 0xF0 - lsls r5, 12 - movs r6, 0 - b _08033D92 -_08033C54: - movs r0, 0x1 - bl GetBattlerAtPosition - adds r4, r0, 0 - movs r0, 0x3 - bl GetBattlerAtPosition - ldr r1, _08033C7C @ =gBitTable - lsls r4, 24 - lsrs r4, 22 - adds r4, r1 - lsls r0, 24 - lsrs r0, 22 - adds r0, r1 - ldr r1, [r4] - ldr r0, [r0] - orrs r1, r0 - lsls r5, r1, 16 - b _08033D90 - .align 2, 0 -_08033C7C: .4byte gBitTable -_08033C80: - cmp r4, 0xDB - beq _08033CEA - cmp r4, 0xDB - bgt _08033CB2 - cmp r4, 0x73 - beq _08033CEA - cmp r4, 0x73 - bgt _08033C9E - cmp r4, 0x71 - beq _08033CEA - cmp r4, 0x71 - bgt _08033CE4 - cmp r4, 0x36 - beq _08033CEA - b _08033D38 -_08033C9E: - cmp r4, 0xC9 - beq _08033CE4 - cmp r4, 0xC9 - bgt _08033CAC - cmp r4, 0xC3 - beq _08033CE4 - b _08033D38 -_08033CAC: - cmp r4, 0xD7 - beq _08033CEA - b _08033D38 -_08033CB2: - movs r0, 0x87 - lsls r0, 1 - cmp r4, r0 - beq _08033D14 - cmp r4, r0 - bgt _08033CC8 - cmp r4, 0xF0 - blt _08033D38 - cmp r4, 0xF1 - ble _08033CE4 - b _08033CD4 -_08033CC8: - movs r0, 0x9C - lsls r0, 1 - cmp r4, r0 - beq _08033CEA - cmp r4, r0 - bgt _08033CDC -_08033CD4: - subs r0, 0xC - cmp r4, r0 - beq _08033CE4 - b _08033D38 -_08033CDC: - movs r0, 0xAD - lsls r0, 1 - cmp r4, r0 - bne _08033D38 -_08033CE4: - movs r5, 0xF0 - lsls r5, 12 - b _08033D90 -_08033CEA: - movs r0, 0 - bl GetBattlerAtPosition - adds r4, r0, 0 - movs r0, 0x2 - bl GetBattlerAtPosition - ldr r1, _08033D10 @ =gBitTable - lsls r4, 24 - lsrs r4, 22 - adds r4, r1 - lsls r0, 24 - lsrs r0, 22 - adds r0, r1 - ldr r1, [r4] - ldr r0, [r0] - orrs r1, r0 - lsls r5, r1, 16 - b _08033D90 - .align 2, 0 -_08033D10: .4byte gBitTable -_08033D14: - ldrb r0, [r3] - bl GetBattlerPosition - movs r1, 0x2 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - ldr r1, _08033D34 @ =gBitTable - lsls r0, 24 - lsrs r0, 22 - adds r0, r1 - ldr r0, [r0] - b _08033D42 - .align 2, 0 -_08033D34: .4byte gBitTable -_08033D38: - ldr r0, _08033D48 @ =gBitTable - ldrb r1, [r3] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] -_08033D42: - lsls r5, r0, 16 - b _08033D90 - .align 2, 0 -_08033D48: .4byte gBitTable -_08033D4C: - movs r0, 0x1 - bl GetBattlerAtPosition - adds r5, r0, 0 - ldr r0, _08033DAC @ =gActiveBattler - ldrb r0, [r0] - bl GetBattlerPosition - movs r1, 0x2 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - adds r4, r0, 0 - movs r0, 0x3 - bl GetBattlerAtPosition - ldr r3, _08033DB0 @ =gBitTable - lsls r5, 24 - lsrs r5, 22 - adds r5, r3 - lsls r4, 24 - lsrs r4, 22 - adds r4, r3 - ldr r2, [r5] - ldr r1, [r4] - orrs r2, r1 - lsls r0, 24 - lsrs r0, 22 - adds r0, r3 - ldr r0, [r0] - orrs r2, r0 - lsls r5, r2, 16 -_08033D90: - movs r6, 0x8 -_08033D92: - ldr r0, _08033DB4 @ =0x00007fff - str r0, [sp] - adds r0, r5, 0 - movs r1, 0x8 - adds r2, r6, 0 - movs r3, 0 - bl BeginNormalPaletteFade -_08033DA2: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08033DAC: .4byte gActiveBattler -_08033DB0: .4byte gBitTable -_08033DB4: .4byte 0x00007fff - thumb_func_end sub_8033AC8 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_controller_pokedude.s b/asm/battle_controller_pokedude.s index 23b4a23e8..1857d92c8 100644 --- a/asm/battle_controller_pokedude.s +++ b/asm/battle_controller_pokedude.s @@ -10,9 +10,9 @@ nullsub_99: @ 81560A0 bx lr thumb_func_end nullsub_99 - thumb_func_start sub_81560A4 -sub_81560A4: @ 81560A4 - ldr r1, _081560C8 @ =gUnknown_3004FE0 + thumb_func_start SetControllerToPokedude +SetControllerToPokedude: @ 81560A4 + ldr r1, _081560C8 @ =gBattlerControllerFuncs ldr r0, _081560CC @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -31,17 +31,17 @@ sub_81560A4: @ 81560A4 strb r1, [r0] bx lr .align 2, 0 -_081560C8: .4byte gUnknown_3004FE0 +_081560C8: .4byte gBattlerControllerFuncs _081560CC: .4byte gActiveBattler _081560D0: .4byte sub_81560DC _081560D4: .4byte gBattleStruct _081560D8: .4byte gSpecialVar_0x8004 - thumb_func_end sub_81560A4 + thumb_func_end SetControllerToPokedude thumb_func_start sub_81560DC sub_81560DC: @ 81560DC push {r4,r5,lr} - ldr r2, _08156120 @ =gUnknown_2023BC8 + ldr r2, _08156120 @ =gBattleControllerExecFlags ldr r1, _08156124 @ =gBitTable ldr r5, _08156128 @ =gActiveBattler ldrb r3, [r5] @@ -52,7 +52,7 @@ sub_81560DC: @ 81560DC ands r1, r0 cmp r1, 0 beq _08156138 - ldr r4, _0815612C @ =gUnknown_2022BC4 + ldr r4, _0815612C @ =gBattleBufferA lsls r0, r3, 9 adds r0, r4 ldrb r0, [r0] @@ -73,10 +73,10 @@ sub_81560DC: @ 81560DC bl _call_via_r0 b _08156138 .align 2, 0 -_08156120: .4byte gUnknown_2023BC8 +_08156120: .4byte gBattleControllerExecFlags _08156124: .4byte gBitTable _08156128: .4byte gActiveBattler -_0815612C: .4byte gUnknown_2022BC4 +_0815612C: .4byte gBattleBufferA _08156130: .4byte gUnknown_8478F1C _08156134: bl PlayerPartnerBufferExecCompleted @@ -147,7 +147,7 @@ sub_8156184: @ 8156184 ldrsh r0, [r1, r4] cmp r0, 0 bne _08156230 - ldr r6, _081561EC @ =gUnknown_2024018 + ldr r6, _081561EC @ =gBattleSpritesDataPtr ldr r0, [r6] ldr r1, [r0, 0x4] lsls r4, r3, 1 @@ -173,7 +173,7 @@ sub_8156184: @ 8156184 _081561E0: .4byte gSprites _081561E4: .4byte gBattlerSpriteIds _081561E8: .4byte gActiveBattler -_081561EC: .4byte gUnknown_2024018 +_081561EC: .4byte gBattleSpritesDataPtr _081561F0: .4byte gBattlerPartyIndexes _081561F4: .4byte gEnemyParty _081561F8: @@ -241,7 +241,7 @@ sub_8156254: @ 8156254 negs r0, r0 ands r0, r1 strb r0, [r3] - ldr r0, _08156290 @ =gUnknown_3004F80 + ldr r0, _08156290 @ =gPreBattleCallback1 ldr r0, [r0] str r0, [r2] ldr r0, [r2, 0x8] @@ -253,13 +253,13 @@ _0815627E: _08156284: .4byte gPaletteFade _08156288: .4byte gMain _0815628C: .4byte 0x00000439 -_08156290: .4byte gUnknown_3004F80 +_08156290: .4byte gPreBattleCallback1 thumb_func_end sub_8156254 thumb_func_start sub_8156294 sub_8156294: @ 8156294 push {r4,lr} - ldr r0, _081562DC @ =gUnknown_2024018 + ldr r0, _081562DC @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r4, _081562E0 @ =gActiveBattler ldrb r1, [r4] @@ -292,7 +292,7 @@ _081562D4: pop {r0} bx r0 .align 2, 0 -_081562DC: .4byte gUnknown_2024018 +_081562DC: .4byte gBattleSpritesDataPtr _081562E0: .4byte gActiveBattler _081562E4: .4byte c3_0802FDF4 _081562E8: .4byte gBattlerPartyIndexes @@ -303,7 +303,7 @@ _081562EC: .4byte gPlayerParty sub_81562F0: @ 81562F0 push {r4-r6,lr} ldr r2, _08156388 @ =gSprites - ldr r0, _0815638C @ =gUnknown_3004FF0 + ldr r0, _0815638C @ =gHealthboxSpriteIds ldr r6, _08156390 @ =gActiveBattler ldrb r3, [r6] adds r0, r3, r0 @@ -317,7 +317,7 @@ sub_81562F0: @ 81562F0 ldr r0, _08156394 @ =SpriteCallbackDummy cmp r1, r0 bne _08156380 - ldr r5, _08156398 @ =gUnknown_2024018 + ldr r5, _08156398 @ =gBattleSpritesDataPtr ldr r0, [r5] ldr r1, [r0, 0x4] lsls r0, r3, 1 @@ -365,7 +365,7 @@ sub_81562F0: @ 81562F0 movs r3, 0x6 bl InitAndLaunchSpecialAnimation _08156374: - ldr r0, _081563A0 @ =gUnknown_3004FE0 + ldr r0, _081563A0 @ =gBattlerControllerFuncs ldrb r1, [r6] lsls r1, 2 adds r1, r0 @@ -377,19 +377,19 @@ _08156380: bx r0 .align 2, 0 _08156388: .4byte gSprites -_0815638C: .4byte gUnknown_3004FF0 +_0815638C: .4byte gHealthboxSpriteIds _08156390: .4byte gActiveBattler _08156394: .4byte SpriteCallbackDummy -_08156398: .4byte gUnknown_2024018 +_08156398: .4byte gBattleSpritesDataPtr _0815639C: .4byte 0x000027f9 -_081563A0: .4byte gUnknown_3004FE0 +_081563A0: .4byte gBattlerControllerFuncs _081563A4: .4byte sub_8156294 thumb_func_end sub_81562F0 thumb_func_start sub_81563A8 sub_81563A8: @ 81563A8 push {r4-r6,lr} - ldr r6, _0815645C @ =gUnknown_2024018 + ldr r6, _0815645C @ =gBattleSpritesDataPtr ldr r0, [r6] ldr r5, _08156460 @ =gActiveBattler ldrb r2, [r5] @@ -441,7 +441,7 @@ _081563DA: bne _08156454 adds r0, r3, r4 bl DestroySprite - ldr r4, _08156478 @ =gUnknown_3004FF0 + ldr r4, _08156478 @ =gHealthboxSpriteIds ldrb r1, [r5] adds r0, r1, r4 ldrb r0, [r0] @@ -463,7 +463,7 @@ _081563DA: bl SetHealthboxSpriteVisible ldrb r0, [r5] bl CopyBattleSpriteInvisibility - ldr r1, _0815647C @ =gUnknown_3004FE0 + ldr r1, _0815647C @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -474,22 +474,22 @@ _08156454: pop {r0} bx r0 .align 2, 0 -_0815645C: .4byte gUnknown_2024018 +_0815645C: .4byte gBattleSpritesDataPtr _08156460: .4byte gActiveBattler _08156464: .4byte gBattlerPartyIndexes _08156468: .4byte gPlayerParty _0815646C: .4byte gSprites _08156470: .4byte gUnknown_3004FFC _08156474: .4byte SpriteCallbackDummy -_08156478: .4byte gUnknown_3004FF0 -_0815647C: .4byte gUnknown_3004FE0 +_08156478: .4byte gHealthboxSpriteIds +_0815647C: .4byte gBattlerControllerFuncs _08156480: .4byte sub_81562F0 thumb_func_end sub_81563A8 thumb_func_start sub_8156484 sub_8156484: @ 8156484 push {lr} - ldr r0, _08156498 @ =gUnknown_2024005 + ldr r0, _08156498 @ =gDoingBattleAnim ldrb r0, [r0] cmp r0, 0 bne _08156492 @@ -498,13 +498,13 @@ _08156492: pop {r0} bx r0 .align 2, 0 -_08156498: .4byte gUnknown_2024005 +_08156498: .4byte gDoingBattleAnim thumb_func_end sub_8156484 thumb_func_start sub_815649C sub_815649C: @ 815649C push {r4,lr} - ldr r4, _081564DC @ =gUnknown_2024018 + ldr r4, _081564DC @ =gBattleSpritesDataPtr ldr r1, [r4] ldr r3, _081564E0 @ =gActiveBattler ldrb r0, [r3] @@ -535,7 +535,7 @@ _081564D4: pop {r0} bx r0 .align 2, 0 -_081564DC: .4byte gUnknown_2024018 +_081564DC: .4byte gBattleSpritesDataPtr _081564E0: .4byte gActiveBattler thumb_func_end sub_815649C @@ -556,7 +556,7 @@ sub_81564F0: @ 81564F0 ands r0, r1 cmp r0, 0 bne _08156520 - ldr r1, _08156528 @ =gUnknown_3004FE0 + ldr r1, _08156528 @ =gBattlerControllerFuncs ldr r2, _0815652C @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -575,7 +575,7 @@ _08156520: bx r0 .align 2, 0 _08156524: .4byte gPaletteFade -_08156528: .4byte gUnknown_3004FE0 +_08156528: .4byte gBattlerControllerFuncs _0815652C: .4byte gActiveBattler _08156530: .4byte sub_8156538 _08156534: .4byte gUnknown_3004FFC @@ -586,7 +586,7 @@ sub_8156538: @ 8156538 push {lr} ldr r0, _08156568 @ =gMain ldr r1, [r0, 0x4] - ldr r0, _0815656C @ =sub_8011100 + ldr r0, _0815656C @ =BattleMainCB2 cmp r1, r0 bne _0815658E ldr r0, _08156570 @ =gPaletteFade @@ -603,11 +603,11 @@ sub_8156538: @ 8156538 ldrb r1, [r0] ldr r2, _0815657C @ =gUnknown_203B0DC movs r0, 0x1 - bl EmitChosenMonReturnValue + bl BtlController_EmitChosenMonReturnValue b _0815658A .align 2, 0 _08156568: .4byte gMain -_0815656C: .4byte sub_8011100 +_0815656C: .4byte BattleMainCB2 _08156570: .4byte gPaletteFade _08156574: .4byte gUnknown_203B0C0 _08156578: .4byte gUnknown_203B0C1 @@ -616,7 +616,7 @@ _08156580: movs r0, 0x1 movs r1, 0x6 movs r2, 0 - bl EmitChosenMonReturnValue + bl BtlController_EmitChosenMonReturnValue _0815658A: bl PlayerPartnerBufferExecCompleted _0815658E: @@ -633,7 +633,7 @@ sub_8156594: @ 8156594 ands r0, r1 cmp r0, 0 bne _081565E2 - ldr r1, _081565CC @ =gUnknown_3004FE0 + ldr r1, _081565CC @ =gBattlerControllerFuncs ldr r0, _081565D0 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -653,7 +653,7 @@ _081565C4: b _081565DE .align 2, 0 _081565C8: .4byte gPaletteFade -_081565CC: .4byte gUnknown_3004FE0 +_081565CC: .4byte gBattlerControllerFuncs _081565D0: .4byte gActiveBattler _081565D4: .4byte sub_81565E8 _081565D8: .4byte gSpecialVar_0x8004 @@ -671,7 +671,7 @@ sub_81565E8: @ 81565E8 push {lr} ldr r0, _08156614 @ =gMain ldr r1, [r0, 0x4] - ldr r0, _08156618 @ =sub_8011100 + ldr r0, _08156618 @ =BattleMainCB2 cmp r1, r0 bne _0815660E ldr r0, _0815661C @ =gPaletteFade @@ -683,14 +683,14 @@ sub_81565E8: @ 81565E8 ldr r0, _08156620 @ =gSpecialVar_ItemId ldrh r1, [r0] movs r0, 0x1 - bl EmitOneReturnValue + bl BtlController_EmitOneReturnValue bl PlayerPartnerBufferExecCompleted _0815660E: pop {r0} bx r0 .align 2, 0 _08156614: .4byte gMain -_08156618: .4byte sub_8011100 +_08156618: .4byte BattleMainCB2 _0815661C: .4byte gPaletteFade _08156620: .4byte gSpecialVar_ItemId thumb_func_end sub_81565E8 @@ -698,7 +698,7 @@ _08156620: .4byte gSpecialVar_ItemId thumb_func_start sub_8156624 sub_8156624: @ 8156624 push {r4-r7,lr} - ldr r4, _08156788 @ =gUnknown_2024018 + ldr r4, _08156788 @ =gBattleSpritesDataPtr ldr r0, [r4] ldr r5, _0815678C @ =gActiveBattler ldrb r2, [r5] @@ -772,7 +772,7 @@ _0815668A: ands r0, r1 cmp r0, 0 bne _08156780 - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _0815671E @@ -793,7 +793,7 @@ _0815668A: ldr r1, _081567A0 @ =gSprites adds r0, r1 bl DestroySprite - ldr r4, _081567A4 @ =gUnknown_3004FF0 + ldr r4, _081567A4 @ =gHealthboxSpriteIds ldrb r0, [r5] adds r1, r6, 0 eors r1, r0 @@ -829,7 +829,7 @@ _0815671E: ldr r1, _081567A0 @ =gSprites adds r0, r1 bl DestroySprite - ldr r5, _081567A4 @ =gUnknown_3004FF0 + ldr r5, _081567A4 @ =gHealthboxSpriteIds ldrb r1, [r4] adds r0, r1, r5 ldrb r0, [r0] @@ -849,7 +849,7 @@ _0815671E: adds r0, r5 ldrb r0, [r0] bl SetHealthboxSpriteVisible - ldr r0, _08156788 @ =gUnknown_2024018 + ldr r0, _08156788 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r2, [r0, 0x8] ldrb r1, [r2, 0x9] @@ -857,7 +857,7 @@ _0815671E: negs r0, r0 ands r0, r1 strb r0, [r2, 0x9] - ldr r1, _081567A8 @ =gUnknown_3004FE0 + ldr r1, _081567A8 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -868,15 +868,15 @@ _08156780: pop {r0} bx r0 .align 2, 0 -_08156788: .4byte gUnknown_2024018 +_08156788: .4byte gBattleSpritesDataPtr _0815678C: .4byte gActiveBattler _08156790: .4byte gBattlerPartyIndexes _08156794: .4byte gPlayerParty _08156798: .4byte gBattleTypeFlags _0815679C: .4byte gUnknown_3004FFC _081567A0: .4byte gSprites -_081567A4: .4byte gUnknown_3004FF0 -_081567A8: .4byte gUnknown_3004FE0 +_081567A4: .4byte gHealthboxSpriteIds +_081567A8: .4byte gBattlerControllerFuncs _081567AC: .4byte sub_81567B0 thumb_func_end sub_8156624 @@ -887,7 +887,7 @@ sub_81567B0: @ 81567B0 push {r7} movs r4, 0 ldr r2, _081568B0 @ =gSprites - ldr r0, _081568B4 @ =gUnknown_3004FF0 + ldr r0, _081568B4 @ =gHealthboxSpriteIds ldr r1, _081568B8 @ =gActiveBattler mov r8, r1 ldrb r3, [r1] @@ -906,7 +906,7 @@ sub_81567B0: @ 81567B0 _081567DA: cmp r4, 0 beq _081568A6 - ldr r7, _081568C0 @ =gUnknown_2024018 + ldr r7, _081568C0 @ =gBattleSpritesDataPtr ldr r0, [r7] ldr r4, [r0, 0x4] lsls r0, r3, 1 @@ -995,7 +995,7 @@ _081567DA: ldr r2, _081568D0 @ =gPlayerParty adds r0, r2 bl HandleLowHpMusicChange - ldr r1, _081568D4 @ =gUnknown_3004FE0 + ldr r1, _081568D4 @ =gBattlerControllerFuncs mov r2, r8 ldrb r0, [r2] lsls r0, 2 @@ -1010,15 +1010,15 @@ _081568A6: bx r0 .align 2, 0 _081568B0: .4byte gSprites -_081568B4: .4byte gUnknown_3004FF0 +_081568B4: .4byte gHealthboxSpriteIds _081568B8: .4byte gActiveBattler _081568BC: .4byte SpriteCallbackDummy -_081568C0: .4byte gUnknown_2024018 +_081568C0: .4byte gBattleSpritesDataPtr _081568C4: .4byte 0x000027f9 _081568C8: .4byte c3_0802FDF4 _081568CC: .4byte gBattlerPartyIndexes _081568D0: .4byte gPlayerParty -_081568D4: .4byte gUnknown_3004FE0 +_081568D4: .4byte gBattlerControllerFuncs _081568D8: .4byte sub_815649C thumb_func_end sub_81567B0 @@ -1046,7 +1046,7 @@ sub_81568DC: @ 81568DC str r7, [sp, 0x8] ldrh r2, [r1, 0xA] str r2, [sp, 0xC] - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -1121,9 +1121,9 @@ _08156922: lsrs r2, 16 movs r0, 0x1 movs r1, 0xB - bl EmitTwoReturnValues + bl BtlController_EmitTwoReturnValues strb r5, [r4] - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -1171,7 +1171,7 @@ _08156A10: adds r0, r6, 0 movs r1, 0x19 bl SetMonData - ldr r1, _08156A30 @ =gUnknown_3004FE0 + ldr r1, _08156A30 @ =gBattlerControllerFuncs ldr r3, [sp, 0x8] lsls r0, r3, 2 adds r0, r1 @@ -1181,7 +1181,7 @@ _08156A10: bl DestroyTask b _08156A3E .align 2, 0 -_08156A30: .4byte gUnknown_3004FE0 +_08156A30: .4byte gBattlerControllerFuncs _08156A34: .4byte sub_8156EE8 _08156A38: ldr r0, _08156A50 @ =sub_8156A54 @@ -1270,7 +1270,7 @@ sub_8156A54: @ 8156A54 adds r4, r6 ldr r2, [r4] subs r2, r1 - ldr r0, _08156B1C @ =gUnknown_3004FF0 + ldr r0, _08156B1C @ =gHealthboxSpriteIds add r0, r10 ldrb r1, [r0] mov r0, r9 @@ -1296,7 +1296,7 @@ _08156B0C: .4byte gTasks _08156B10: .4byte gPlayerParty _08156B14: .4byte gExperienceTables _08156B18: .4byte gBaseStats -_08156B1C: .4byte gUnknown_3004FF0 +_08156B1C: .4byte gHealthboxSpriteIds _08156B20: .4byte sub_8156B24 thumb_func_end sub_8156A54 @@ -1332,13 +1332,13 @@ _08156B54: ldrh r2, [r6, 0xA] mov r10, r2 ldrb r7, [r6, 0xC] - ldr r5, _08156C1C @ =gUnknown_3004FF0 + ldr r5, _08156C1C @ =gHealthboxSpriteIds adds r5, r7, r5 ldrb r1, [r5] adds r0, r7, 0 movs r2, 0x1 movs r3, 0 - bl sub_8049FD8 + bl MoveBattleBar adds r4, r0, 0 lsls r4, 16 lsrs r4, 16 @@ -1413,13 +1413,13 @@ _08156B54: lsrs r2, 16 movs r0, 0x1 movs r1, 0xB - bl EmitTwoReturnValues + bl BtlController_EmitTwoReturnValues strb r5, [r4] ldr r0, _08156C30 @ =sub_8156C68 str r0, [r6] b _08156C50 .align 2, 0 -_08156C1C: .4byte gUnknown_3004FF0 +_08156C1C: .4byte gHealthboxSpriteIds _08156C20: .4byte gPlayerParty _08156C24: .4byte gExperienceTables _08156C28: .4byte gBaseStats @@ -1431,7 +1431,7 @@ _08156C34: adds r0, r5, 0 movs r1, 0x19 bl SetMonData - ldr r1, _08156C60 @ =gUnknown_3004FE0 + ldr r1, _08156C60 @ =gBattlerControllerFuncs lsls r0, r7, 2 adds r0, r1 ldr r1, _08156C64 @ =sub_8156EE8 @@ -1448,7 +1448,7 @@ _08156C50: pop {r0} bx r0 .align 2, 0 -_08156C60: .4byte gUnknown_3004FE0 +_08156C60: .4byte gBattlerControllerFuncs _08156C64: .4byte sub_8156EE8 thumb_func_end sub_8156B24 @@ -1464,7 +1464,7 @@ sub_8156C68: @ 8156C68 adds r0, r1 ldrb r4, [r0, 0xC] ldrb r6, [r0, 0x8] - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -1512,7 +1512,7 @@ sub_8156CC8: @ 8156CC8 lsls r0, 3 adds r2, r0, r1 ldrb r5, [r2, 0xC] - ldr r0, _08156D38 @ =gUnknown_2024018 + ldr r0, _08156D38 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0, 0x4] lsls r0, r5, 1 @@ -1533,7 +1533,7 @@ sub_8156CC8: @ 8156CC8 adds r0, r7, 0 movs r1, 0x38 bl GetMonData - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -1547,7 +1547,7 @@ sub_8156CC8: @ 8156CC8 ldrh r0, [r0] cmp r4, r0 bne _08156D48 - ldr r0, _08156D44 @ =gUnknown_3004FF0 + ldr r0, _08156D44 @ =gHealthboxSpriteIds adds r0, r2, r0 ldrb r0, [r0] adds r1, r7, 0 @@ -1556,12 +1556,12 @@ sub_8156CC8: @ 8156CC8 b _08156D5C .align 2, 0 _08156D34: .4byte gTasks -_08156D38: .4byte gUnknown_2024018 +_08156D38: .4byte gBattleSpritesDataPtr _08156D3C: .4byte gPlayerParty _08156D40: .4byte gBattlerPartyIndexes -_08156D44: .4byte gUnknown_3004FF0 +_08156D44: .4byte gHealthboxSpriteIds _08156D48: - ldr r0, _08156D70 @ =gUnknown_3004FF0 + ldr r0, _08156D70 @ =gHealthboxSpriteIds adds r0, r5, r0 ldrb r0, [r0] movs r1, 0x64 @@ -1583,7 +1583,7 @@ _08156D6A: pop {r0} bx r0 .align 2, 0 -_08156D70: .4byte gUnknown_3004FF0 +_08156D70: .4byte gHealthboxSpriteIds _08156D74: .4byte gPlayerParty _08156D78: .4byte gTasks _08156D7C: .4byte sub_8156D80 @@ -1608,7 +1608,7 @@ sub_8156D80: @ 8156D80 movs r1, 0x38 bl GetMonData ldrb r0, [r4, 0xC] - ldr r1, _08156DC4 @ =gUnknown_3004FE0 + ldr r1, _08156DC4 @ =gBattlerControllerFuncs lsls r0, 2 adds r0, r1 ldr r1, _08156DC8 @ =sub_8156EE8 @@ -1621,7 +1621,7 @@ sub_8156D80: @ 8156D80 .align 2, 0 _08156DBC: .4byte gTasks _08156DC0: .4byte gPlayerParty -_08156DC4: .4byte gUnknown_3004FE0 +_08156DC4: .4byte gBattlerControllerFuncs _08156DC8: .4byte sub_8156EE8 thumb_func_end sub_8156D80 @@ -1662,7 +1662,7 @@ sub_8156DCC: @ 8156DCC lsls r0, 2 adds r0, r6 bl DestroySprite - ldr r1, _08156E38 @ =gUnknown_3004FF0 + ldr r1, _08156E38 @ =gHealthboxSpriteIds ldrb r0, [r4] adds r0, r1 ldrb r0, [r0] @@ -1673,7 +1673,7 @@ sub_8156DCC: @ 8156DCC _08156E2C: .4byte gActiveBattler _08156E30: .4byte gSprites _08156E34: .4byte gBattlerSpriteIds -_08156E38: .4byte gUnknown_3004FF0 +_08156E38: .4byte gHealthboxSpriteIds _08156E3C: ldr r2, _08156E6C @ =gSprites ldr r0, _08156E70 @ =gBattlerSpriteIds @@ -1689,7 +1689,7 @@ _08156E3C: lsls r0, 31 cmp r0, 0 bne _08156E66 - ldr r0, _08156E74 @ =gUnknown_3004FF0 + ldr r0, _08156E74 @ =gHealthboxSpriteIds adds r0, r3, r0 ldrb r0, [r0] bl SetHealthboxSpriteInvisible @@ -1701,7 +1701,7 @@ _08156E66: .align 2, 0 _08156E6C: .4byte gSprites _08156E70: .4byte gBattlerSpriteIds -_08156E74: .4byte gUnknown_3004FF0 +_08156E74: .4byte gHealthboxSpriteIds thumb_func_end sub_8156DCC thumb_func_start sub_8156E78 @@ -1709,12 +1709,12 @@ sub_8156E78: @ 8156E78 push {r4-r6,lr} ldr r5, _08156EB8 @ =gActiveBattler ldrb r0, [r5] - ldr r6, _08156EBC @ =gUnknown_3004FF0 + ldr r6, _08156EBC @ =gHealthboxSpriteIds adds r1, r0, r6 ldrb r1, [r1] movs r2, 0 movs r3, 0 - bl sub_8049FD8 + bl MoveBattleBar adds r4, r0, 0 lsls r4, 16 lsrs r4, 16 @@ -1732,11 +1732,11 @@ sub_8156E78: @ 8156E78 adds r0, r6 ldrb r0, [r0] movs r2, 0 - bl sub_8048440 + bl UpdateHpTextInHealthbox b _08156EDA .align 2, 0 _08156EB8: .4byte gActiveBattler -_08156EBC: .4byte gUnknown_3004FF0 +_08156EBC: .4byte gHealthboxSpriteIds _08156EC0: ldr r2, _08156EE0 @ =gBattlerPartyIndexes ldrb r1, [r5] @@ -1798,7 +1798,7 @@ sub_8156F00: @ 8156F00 subs r0, 0x5 ands r0, r1 strb r0, [r2] - ldr r0, _08156F48 @ =gUnknown_2024005 + ldr r0, _08156F48 @ =gDoingBattleAnim strb r3, [r0] bl PlayerPartnerBufferExecCompleted b _08156F76 @@ -1806,7 +1806,7 @@ sub_8156F00: @ 8156F00 _08156F3C: .4byte gBattlerSpriteIds _08156F40: .4byte gActiveBattler _08156F44: .4byte gSprites -_08156F48: .4byte gUnknown_2024005 +_08156F48: .4byte gDoingBattleAnim _08156F4C: ldrh r0, [r4, 0x30] movs r1, 0x3 @@ -1839,7 +1839,7 @@ _08156F76: thumb_func_start sub_8156F7C sub_8156F7C: @ 8156F7C push {r4-r6,lr} - ldr r0, _08156FD8 @ =gUnknown_2024018 + ldr r0, _08156FD8 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r6, _08156FDC @ =gActiveBattler ldrb r2, [r6] @@ -1870,7 +1870,7 @@ sub_8156F7C: @ 8156F7C lsls r0, 2 adds r0, r4 bl DestroySprite - ldr r1, _08156FE8 @ =gUnknown_3004FF0 + ldr r1, _08156FE8 @ =gHealthboxSpriteIds ldrb r0, [r6] adds r0, r1 ldrb r0, [r0] @@ -1881,11 +1881,11 @@ _08156FD0: pop {r0} bx r0 .align 2, 0 -_08156FD8: .4byte gUnknown_2024018 +_08156FD8: .4byte gBattleSpritesDataPtr _08156FDC: .4byte gActiveBattler _08156FE0: .4byte gBattlerSpriteIds _08156FE4: .4byte gSprites -_08156FE8: .4byte gUnknown_3004FF0 +_08156FE8: .4byte gHealthboxSpriteIds thumb_func_end sub_8156F7C thumb_func_start sub_8156FEC @@ -1920,7 +1920,7 @@ _08157020: .4byte SpriteCallbackDummy thumb_func_start sub_8157024 sub_8157024: @ 8157024 push {lr} - ldr r0, _0815704C @ =gUnknown_2024018 + ldr r0, _0815704C @ =gBattleSpritesDataPtr ldr r2, [r0] ldr r0, _08157050 @ =gActiveBattler ldrb r1, [r0] @@ -1939,14 +1939,14 @@ _08157046: pop {r0} bx r0 .align 2, 0 -_0815704C: .4byte gUnknown_2024018 +_0815704C: .4byte gBattleSpritesDataPtr _08157050: .4byte gActiveBattler thumb_func_end sub_8157024 thumb_func_start sub_8157054 sub_8157054: @ 8157054 push {lr} - ldr r0, _0815707C @ =gUnknown_2024018 + ldr r0, _0815707C @ =gBattleSpritesDataPtr ldr r2, [r0] ldr r0, _08157080 @ =gActiveBattler ldrb r1, [r0] @@ -1965,7 +1965,7 @@ _08157076: pop {r0} bx r0 .align 2, 0 -_0815707C: .4byte gUnknown_2024018 +_0815707C: .4byte gBattleSpritesDataPtr _08157080: .4byte gActiveBattler thumb_func_end sub_8157054 @@ -1973,7 +1973,7 @@ _08157080: .4byte gActiveBattler PlayerPartnerBufferExecCompleted: @ 8157084 push {r4,lr} sub sp, 0x4 - ldr r1, _081570C4 @ =gUnknown_3004FE0 + ldr r1, _081570C4 @ =gBattlerControllerFuncs ldr r4, _081570C8 @ =gActiveBattler ldrb r0, [r4] lsls r0, 2 @@ -1993,7 +1993,7 @@ PlayerPartnerBufferExecCompleted: @ 8157084 movs r1, 0x4 mov r2, sp bl PrepareBufferDataTransferLink - ldr r1, _081570D4 @ =gUnknown_2022BC4 + ldr r1, _081570D4 @ =gBattleBufferA ldrb r0, [r4] lsls r0, 9 adds r0, r1 @@ -2001,13 +2001,13 @@ PlayerPartnerBufferExecCompleted: @ 8157084 strb r1, [r0] b _081570EA .align 2, 0 -_081570C4: .4byte gUnknown_3004FE0 +_081570C4: .4byte gBattlerControllerFuncs _081570C8: .4byte gActiveBattler _081570CC: .4byte sub_81560DC _081570D0: .4byte gBattleTypeFlags -_081570D4: .4byte gUnknown_2022BC4 +_081570D4: .4byte gBattleBufferA _081570D8: - ldr r2, _081570F4 @ =gUnknown_2023BC8 + ldr r2, _081570F4 @ =gBattleControllerExecFlags ldr r1, _081570F8 @ =gBitTable ldrb r0, [r4] lsls r0, 2 @@ -2022,14 +2022,14 @@ _081570EA: pop {r0} bx r0 .align 2, 0 -_081570F4: .4byte gUnknown_2023BC8 +_081570F4: .4byte gBattleControllerExecFlags _081570F8: .4byte gBitTable thumb_func_end PlayerPartnerBufferExecCompleted thumb_func_start CompleteOnFinishedStatusAnimation_7 CompleteOnFinishedStatusAnimation_7: @ 81570FC push {lr} - ldr r0, _08157124 @ =gUnknown_2024018 + ldr r0, _08157124 @ =gBattleSpritesDataPtr ldr r2, [r0] ldr r0, _08157128 @ =gActiveBattler ldrb r1, [r0] @@ -2048,7 +2048,7 @@ _0815711E: pop {r0} bx r0 .align 2, 0 -_08157124: .4byte gUnknown_2024018 +_08157124: .4byte gBattleSpritesDataPtr _08157128: .4byte gActiveBattler thumb_func_end CompleteOnFinishedStatusAnimation_7 @@ -2057,7 +2057,7 @@ sub_815712C: @ 815712C push {r4-r6,lr} sub sp, 0x100 movs r6, 0 - ldr r1, _08157158 @ =gUnknown_2022BC4 + ldr r1, _08157158 @ =gBattleBufferA ldr r0, _0815715C @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -2075,7 +2075,7 @@ sub_815712C: @ 815712C adds r6, r0, 0 b _08157186 .align 2, 0 -_08157158: .4byte gUnknown_2022BC4 +_08157158: .4byte gBattleBufferA _0815715C: .4byte gActiveBattler _08157160: .4byte gBattlerPartyIndexes _08157164: @@ -2102,7 +2102,7 @@ _08157186: lsrs r1, 16 movs r0, 0x1 mov r2, sp - bl EmitDataTransfer + bl BtlController_EmitDataTransfer bl PlayerPartnerBufferExecCompleted add sp, 0x100 pop {r4-r6} @@ -2143,7 +2143,7 @@ _081571D4: ldr r0, _081571FC @ =gEnemyParty _081571DC: adds r6, r1, r0 - ldr r3, _08157200 @ =gUnknown_2022BC4 + ldr r3, _08157200 @ =gBattleBufferA ldr r2, _08157204 @ =gActiveBattler ldrb r0, [r2] lsls r0, 9 @@ -2161,7 +2161,7 @@ _081571F2: mov pc, r0 .align 2, 0 _081571FC: .4byte gEnemyParty -_08157200: .4byte gUnknown_2022BC4 +_08157200: .4byte gBattleBufferA _08157204: .4byte gActiveBattler _08157208: .4byte _0815720C .align 2, 0 @@ -2806,7 +2806,7 @@ sub_8157750: @ 8157750 thumb_func_start sub_815775C sub_815775C: @ 815775C push {r4,r5,lr} - ldr r1, _08157780 @ =gUnknown_2022BC4 + ldr r1, _08157780 @ =gBattleBufferA ldr r0, _08157784 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -2822,7 +2822,7 @@ sub_815775C: @ 815775C bl sub_81577B4 b _081577AA .align 2, 0 -_08157780: .4byte gUnknown_2022BC4 +_08157780: .4byte gBattleBufferA _08157784: .4byte gActiveBattler _08157788: .4byte gBattlerPartyIndexes _0815778C: @@ -2885,7 +2885,7 @@ _081577F0: ldr r0, _0815781C @ =gEnemyParty _081577F8: adds r6, r1, r0 - ldr r2, _08157820 @ =gUnknown_2022BC4 + ldr r2, _08157820 @ =gBattleBufferA ldr r0, _08157824 @ =gActiveBattler ldrb r0, [r0] lsls r0, 9 @@ -2904,7 +2904,7 @@ _08157812: mov pc, r0 .align 2, 0 _0815781C: .4byte gEnemyParty -_08157820: .4byte gUnknown_2022BC4 +_08157820: .4byte gBattleBufferA _08157824: .4byte gActiveBattler _08157828: .4byte _0815782C .align 2, 0 @@ -3922,7 +3922,7 @@ sub_81580E0: @ 81580E0 add r0, r10 bl BattleLoadOpponentMonSpriteGfx ldrb r0, [r6] - bl GetBankSpriteDefault_Y + bl GetBattlerSpriteDefault_Y adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 @@ -3937,12 +3937,12 @@ sub_81580E0: @ 81580E0 mov r9, r0 ldrb r0, [r6] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldrb r0, [r6] - bl sub_807685C + bl GetBattlerSpriteSubpriority adds r3, r0, 0 lsls r3, 24 lsrs r3, 24 @@ -4018,8 +4018,8 @@ sub_81580E0: @ 81580E0 lsls r1, 16 lsrs r1, 16 adds r0, r4, 0 - bl SetBankEnemyShadowSpriteCallback - ldr r1, _08158234 @ =gUnknown_3004FE0 + bl SetBattlerShadowSpriteCallback + ldr r1, _08158234 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -4042,7 +4042,7 @@ _08158224: .4byte gBattlerSpriteIds _08158228: .4byte gSprites _0815822C: .4byte 0x0000ff10 _08158230: .4byte gBattleMonForms -_08158234: .4byte gUnknown_3004FE0 +_08158234: .4byte gBattlerControllerFuncs _08158238: .4byte sub_8156184 thumb_func_end sub_81580E0 @@ -4051,7 +4051,7 @@ sub_815823C: @ 815823C push {r4,r5,lr} ldr r5, _081582A0 @ =gActiveBattler ldrb r0, [r5] - ldr r4, _081582A4 @ =gUnknown_2022BC4 + ldr r4, _081582A4 @ =gBattleBufferA lsls r1, r0, 9 adds r2, r4, 0x2 adds r1, r2 @@ -4075,18 +4075,18 @@ sub_815823C: @ 815823C muls r0, r2 ldr r2, _081582AC @ =gPlayerParty adds r0, r2 - bl sub_8034498 - ldr r1, _081582B0 @ =gUnknown_2023FF8 + bl BattleLoadPlayerMonSpriteGfx + ldr r1, _081582B0 @ =gActionSelectionCursor ldrb r0, [r5] adds r0, r1 strb r4, [r0] - ldr r1, _081582B4 @ =gUnknown_2023FFC + ldr r1, _081582B4 @ =gMoveSelectionCursor ldrb r0, [r5] adds r0, r1 strb r4, [r0] ldrb r0, [r5] bl sub_8159478 - ldr r1, _081582B8 @ =gUnknown_3004FE0 + ldr r1, _081582B8 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -4097,19 +4097,19 @@ sub_815823C: @ 815823C bx r0 .align 2, 0 _081582A0: .4byte gActiveBattler -_081582A4: .4byte gUnknown_2022BC4 +_081582A4: .4byte gBattleBufferA _081582A8: .4byte gBattlerPartyIndexes _081582AC: .4byte gPlayerParty -_081582B0: .4byte gUnknown_2023FF8 -_081582B4: .4byte gUnknown_2023FFC -_081582B8: .4byte gUnknown_3004FE0 +_081582B0: .4byte gActionSelectionCursor +_081582B4: .4byte gMoveSelectionCursor +_081582B8: .4byte gBattlerControllerFuncs _081582BC: .4byte sub_81563A8 thumb_func_end sub_815823C thumb_func_start sub_81582C0 sub_81582C0: @ 81582C0 push {r4-r6,lr} - ldr r0, _081582EC @ =gUnknown_2022BC4 + ldr r0, _081582EC @ =gBattleBufferA ldr r6, _081582F0 @ =gActiveBattler ldrb r2, [r6] lsls r1, r2, 9 @@ -4122,7 +4122,7 @@ sub_81582C0: @ 81582C0 adds r1, r2, 0 movs r3, 0x1 bl InitAndLaunchSpecialAnimation - ldr r0, _081582F4 @ =gUnknown_3004FE0 + ldr r0, _081582F4 @ =gBattlerControllerFuncs ldrb r1, [r6] lsls r1, 2 adds r1, r0 @@ -4130,9 +4130,9 @@ sub_81582C0: @ 81582C0 str r0, [r1] b _08158332 .align 2, 0 -_081582EC: .4byte gUnknown_2022BC4 +_081582EC: .4byte gBattleBufferA _081582F0: .4byte gActiveBattler -_081582F4: .4byte gUnknown_3004FE0 +_081582F4: .4byte gBattlerControllerFuncs _081582F8: .4byte sub_8156F7C _081582FC: ldr r5, _08158338 @ =gBattlerSpriteIds @@ -4152,7 +4152,7 @@ _081582FC: lsls r0, 2 adds r0, r4 bl DestroySprite - ldr r1, _08158340 @ =gUnknown_3004FF0 + ldr r1, _08158340 @ =gHealthboxSpriteIds ldrb r0, [r6] adds r0, r1 ldrb r0, [r0] @@ -4165,7 +4165,7 @@ _08158332: .align 2, 0 _08158338: .4byte gBattlerSpriteIds _0815833C: .4byte gSprites -_08158340: .4byte gUnknown_3004FF0 +_08158340: .4byte gHealthboxSpriteIds thumb_func_end sub_81582C0 thumb_func_start sub_8158344 @@ -4181,7 +4181,7 @@ sub_8158344: @ 8158344 bne _081583F0 ldrb r1, [r7] movs r0, 0x4 - bl sub_8034750 + bl DecompressTrainerBackPalette ldrb r0, [r7] bl GetBattlerPosition adds r1, r0, 0 @@ -4190,7 +4190,7 @@ sub_8158344: @ 8158344 movs r0, 0x4 bl SetMultiuseSpriteTemplateToTrainerBack ldr r0, _081583DC @ =gMultiuseSpriteTemplate - ldr r1, _081583E0 @ =gUnknown_8239F8C + ldr r1, _081583E0 @ =gTrainerBackPicCoords ldrb r1, [r1, 0x10] movs r2, 0x8 subs r2, r1 @@ -4242,14 +4242,14 @@ sub_8158344: @ 8158344 .align 2, 0 _081583D8: .4byte gActiveBattler _081583DC: .4byte gMultiuseSpriteTemplate -_081583E0: .4byte gUnknown_8239F8C +_081583E0: .4byte gTrainerBackPicCoords _081583E4: .4byte gBattlerSpriteIds _081583E8: .4byte gSprites _081583EC: .4byte 0x0000fffe _081583F0: ldrb r1, [r7] movs r0, 0x84 - bl sub_80346C4 + bl DecompressTrainerFrontPic ldrb r0, [r7] bl GetBattlerPosition adds r1, r0, 0 @@ -4258,7 +4258,7 @@ _081583F0: movs r0, 0x84 bl SetMultiuseSpriteTemplateToTrainerBack ldr r5, _08158510 @ =gMultiuseSpriteTemplate - ldr r0, _08158514 @ =gUnknown_823932C + ldr r0, _08158514 @ =gTrainerFrontPicCoords movs r1, 0x84 mov r8, r1 movs r1, 0x84 @@ -4273,7 +4273,7 @@ _081583F0: adds r4, r0 asrs r4, 16 ldrb r0, [r7] - bl sub_807685C + bl GetBattlerSpriteSubpriority adds r3, r0, 0 lsls r3, 24 lsrs r3, 24 @@ -4372,7 +4372,7 @@ _081584E2: adds r0, r4 ldr r1, _08158534 @ =sub_8033EEC str r1, [r0] - ldr r1, _08158538 @ =gUnknown_3004FE0 + ldr r1, _08158538 @ =gBattlerControllerFuncs ldr r0, _0815853C @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -4386,7 +4386,7 @@ _081584E2: bx r0 .align 2, 0 _08158510: .4byte gMultiuseSpriteTemplate -_08158514: .4byte gUnknown_823932C +_08158514: .4byte gTrainerFrontPicCoords _08158518: .4byte gBattlerSpriteIds _0815851C: .4byte gSprites _08158520: .4byte 0x0000ff10 @@ -4395,7 +4395,7 @@ _08158528: .4byte gTrainerFrontPicTable _0815852C: .4byte 0x000003ff _08158530: .4byte 0xfffffc00 _08158534: .4byte sub_8033EEC -_08158538: .4byte gUnknown_3004FE0 +_08158538: .4byte gBattlerControllerFuncs _0815853C: .4byte gActiveBattler _08158540: .4byte sub_815614C thumb_func_end sub_8158344 @@ -4406,7 +4406,7 @@ sub_8158544: @ 8158544 ldr r4, _081585EC @ =gActiveBattler ldrb r1, [r4] movs r0, 0x4 - bl sub_8034750 + bl DecompressTrainerBackPalette ldrb r0, [r4] bl GetBattlerPosition adds r1, r0, 0 @@ -4415,7 +4415,7 @@ sub_8158544: @ 8158544 movs r0, 0x4 bl SetMultiuseSpriteTemplateToTrainerBack ldr r0, _081585F0 @ =gMultiuseSpriteTemplate - ldr r1, _081585F4 @ =gUnknown_8239F8C + ldr r1, _081585F4 @ =gTrainerBackPicCoords ldrb r1, [r1, 0x10] movs r2, 0x8 subs r2, r1 @@ -4473,7 +4473,7 @@ sub_8158544: @ 8158544 adds r0, r5 ldr r1, _08158604 @ =sub_8033EEC str r1, [r0] - ldr r1, _08158608 @ =gUnknown_3004FE0 + ldr r1, _08158608 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -4485,12 +4485,12 @@ sub_8158544: @ 8158544 .align 2, 0 _081585EC: .4byte gActiveBattler _081585F0: .4byte gMultiuseSpriteTemplate -_081585F4: .4byte gUnknown_8239F8C +_081585F4: .4byte gTrainerBackPicCoords _081585F8: .4byte gBattlerSpriteIds _081585FC: .4byte gSprites _08158600: .4byte 0x0000ffa0 _08158604: .4byte sub_8033EEC -_08158608: .4byte gUnknown_3004FE0 +_08158608: .4byte gBattlerControllerFuncs _0815860C: .4byte sub_8156FEC thumb_func_end sub_8158544 @@ -4505,7 +4505,7 @@ sub_8158610: @ 8158610 thumb_func_start sub_815861C sub_815861C: @ 815861C push {r4-r6,lr} - ldr r6, _08158668 @ =gUnknown_2024018 + ldr r6, _08158668 @ =gBattleSpritesDataPtr ldr r4, [r6] ldr r5, _0815866C @ =gActiveBattler ldrb r2, [r5] @@ -4542,7 +4542,7 @@ _08158650: strb r1, [r0, 0x4] b _0815872A .align 2, 0 -_08158668: .4byte gUnknown_2024018 +_08158668: .4byte gBattleSpritesDataPtr _0815866C: .4byte gActiveBattler _08158670: ldrb r1, [r3] @@ -4622,10 +4622,10 @@ _081586FC: lsls r0, 2 adds r2, 0x1C adds r0, r2 - ldr r1, _08158738 @ =sub_8011EA0 + ldr r1, _08158738 @ =SpriteCB_FaintOpponentMon _0815871A: str r1, [r0] - ldr r1, _0815873C @ =gUnknown_3004FE0 + ldr r1, _0815873C @ =gBattlerControllerFuncs ldr r0, _08158740 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -4639,8 +4639,8 @@ _0815872A: .align 2, 0 _08158730: .4byte gSprites _08158734: .4byte gBattlerSpriteIds -_08158738: .4byte sub_8011EA0 -_0815873C: .4byte gUnknown_3004FE0 +_08158738: .4byte SpriteCB_FaintOpponentMon +_0815873C: .4byte gBattlerControllerFuncs _08158740: .4byte gActiveBattler _08158744: .4byte sub_8156DCC thumb_func_end sub_815861C @@ -4656,12 +4656,12 @@ sub_8158748: @ 8158748 thumb_func_start sub_8158754 sub_8158754: @ 8158754 push {r4,r5,lr} - ldr r0, _08158794 @ =gUnknown_2024018 + ldr r0, _08158794 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0, 0x8] movs r0, 0x4 strb r0, [r1, 0x8] - ldr r1, _08158798 @ =gUnknown_2024005 + ldr r1, _08158798 @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldr r5, _0815879C @ =gActiveBattler @@ -4675,7 +4675,7 @@ sub_8158754: @ 8158754 adds r1, r4, 0 movs r3, 0x3 bl InitAndLaunchSpecialAnimation - ldr r1, _081587A0 @ =gUnknown_3004FE0 + ldr r1, _081587A0 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -4685,28 +4685,28 @@ sub_8158754: @ 8158754 pop {r0} bx r0 .align 2, 0 -_08158794: .4byte gUnknown_2024018 -_08158798: .4byte gUnknown_2024005 +_08158794: .4byte gBattleSpritesDataPtr +_08158798: .4byte gDoingBattleAnim _0815879C: .4byte gActiveBattler -_081587A0: .4byte gUnknown_3004FE0 +_081587A0: .4byte gBattlerControllerFuncs _081587A4: .4byte sub_8156484 thumb_func_end sub_8158754 thumb_func_start sub_81587A8 sub_81587A8: @ 81587A8 push {r4,r5,lr} - ldr r1, _081587F0 @ =gUnknown_2022BC4 + ldr r1, _081587F0 @ =gBattleBufferA ldr r5, _081587F4 @ =gActiveBattler ldrb r0, [r5] lsls r0, 9 adds r1, 0x1 adds r0, r1 ldrb r1, [r0] - ldr r0, _081587F8 @ =gUnknown_2024018 + ldr r0, _081587F8 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x8] strb r1, [r0, 0x8] - ldr r1, _081587FC @ =gUnknown_2024005 + ldr r1, _081587FC @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldrb r4, [r5] @@ -4719,7 +4719,7 @@ sub_81587A8: @ 81587A8 adds r1, r4, 0 movs r3, 0x3 bl InitAndLaunchSpecialAnimation - ldr r1, _08158800 @ =gUnknown_3004FE0 + ldr r1, _08158800 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -4729,11 +4729,11 @@ sub_81587A8: @ 81587A8 pop {r0} bx r0 .align 2, 0 -_081587F0: .4byte gUnknown_2022BC4 +_081587F0: .4byte gBattleBufferA _081587F4: .4byte gActiveBattler -_081587F8: .4byte gUnknown_2024018 -_081587FC: .4byte gUnknown_2024005 -_08158800: .4byte gUnknown_3004FE0 +_081587F8: .4byte gBattleSpritesDataPtr +_081587FC: .4byte gDoingBattleAnim +_08158800: .4byte gBattlerControllerFuncs _08158804: .4byte sub_8156484 thumb_func_end sub_81587A8 @@ -4748,7 +4748,7 @@ sub_8158808: @ 8158808 thumb_func_start sub_8158814 sub_8158814: @ 8158814 push {r4-r6,lr} - ldr r0, _081588E8 @ =gUnknown_2022BC4 + ldr r0, _081588E8 @ =gBattleBufferA mov r12, r0 ldr r6, _081588EC @ =gActiveBattler ldrb r2, [r6] @@ -4768,7 +4768,7 @@ sub_8158814: @ 8158814 adds r2, r1 ldrb r1, [r2] strb r1, [r5] - ldr r4, _081588F4 @ =gUnknown_2037EEC + ldr r4, _081588F4 @ =gAnimMovePower ldrb r2, [r6] lsls r2, 9 mov r1, r12 @@ -4782,7 +4782,7 @@ sub_8158814: @ 8158814 lsls r1, 8 orrs r3, r1 strh r3, [r4] - ldr r4, _081588F8 @ =gUnknown_2037EE8 + ldr r4, _081588F8 @ =gAnimMoveDmg ldrb r2, [r6] lsls r2, 9 mov r1, r12 @@ -4808,7 +4808,7 @@ sub_8158814: @ 8158814 lsls r1, 24 orrs r3, r1 str r3, [r4] - ldr r3, _081588FC @ =gUnknown_2037EFE + ldr r3, _081588FC @ =gAnimFriendship ldrb r1, [r6] lsls r1, 9 mov r2, r12 @@ -4816,7 +4816,7 @@ sub_8158814: @ 8158814 adds r1, r2 ldrb r1, [r1] strb r1, [r3] - ldr r4, _08158900 @ =gUnknown_2037F00 + ldr r4, _08158900 @ =gWeatherMoveAnim ldrb r2, [r6] lsls r2, 9 mov r1, r12 @@ -4837,7 +4837,7 @@ sub_8158814: @ 8158814 adds r1, 0x10 adds r2, r1 str r2, [r3] - ldr r3, _08158908 @ =gUnknown_2024008 + ldr r3, _08158908 @ =gTransformedPersonalities ldrb r1, [r6] lsls r1, 2 adds r1, r3 @@ -4852,17 +4852,17 @@ sub_8158814: @ 8158814 bl PlayerPartnerBufferExecCompleted b _0815892A .align 2, 0 -_081588E8: .4byte gUnknown_2022BC4 +_081588E8: .4byte gBattleBufferA _081588EC: .4byte gActiveBattler _081588F0: .4byte gAnimMoveTurn -_081588F4: .4byte gUnknown_2037EEC -_081588F8: .4byte gUnknown_2037EE8 -_081588FC: .4byte gUnknown_2037EFE -_08158900: .4byte gUnknown_2037F00 +_081588F4: .4byte gAnimMovePower +_081588F8: .4byte gAnimMoveDmg +_081588FC: .4byte gAnimFriendship +_08158900: .4byte gWeatherMoveAnim _08158904: .4byte gAnimDisableStructPtr -_08158908: .4byte gUnknown_2024008 +_08158908: .4byte gTransformedPersonalities _0815890C: - ldr r0, _08158930 @ =gUnknown_2024018 + ldr r0, _08158930 @ =gBattleSpritesDataPtr ldr r0, [r0] ldrb r1, [r6] ldr r2, [r0, 0x4] @@ -4871,7 +4871,7 @@ _0815890C: lsls r0, 2 adds r0, r2 strb r3, [r0, 0x4] - ldr r1, _08158934 @ =gUnknown_3004FE0 + ldr r1, _08158934 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -4882,8 +4882,8 @@ _0815892A: pop {r0} bx r0 .align 2, 0 -_08158930: .4byte gUnknown_2024018 -_08158934: .4byte gUnknown_3004FE0 +_08158930: .4byte gBattleSpritesDataPtr +_08158934: .4byte gBattlerControllerFuncs _08158938: .4byte sub_815893C thumb_func_end sub_8158814 @@ -4893,7 +4893,7 @@ sub_815893C: @ 815893C mov r7, r9 mov r6, r8 push {r6,r7} - ldr r2, _08158980 @ =gUnknown_2022BC4 + ldr r2, _08158980 @ =gBattleBufferA ldr r6, _08158984 @ =gActiveBattler ldrb r3, [r6] lsls r1, r3, 9 @@ -4907,7 +4907,7 @@ sub_815893C: @ 815893C ldrb r0, [r1] lsls r0, 8 orrs r4, r0 - ldr r7, _08158988 @ =gUnknown_2024018 + ldr r7, _08158988 @ =gBattleSpritesDataPtr ldr r5, [r7] ldr r1, [r5, 0x4] lsls r0, r3, 1 @@ -4923,9 +4923,9 @@ sub_815893C: @ 815893C beq _08158996 b _08158A7C .align 2, 0 -_08158980: .4byte gUnknown_2022BC4 +_08158980: .4byte gBattleBufferA _08158984: .4byte gActiveBattler -_08158988: .4byte gUnknown_2024018 +_08158988: .4byte gBattleSpritesDataPtr _0815898C: cmp r2, 0x2 beq _081589F0 @@ -4978,10 +4978,10 @@ _081589C6: strb r1, [r0, 0x4] b _08158A7C _081589F0: - ldr r0, _08158A38 @ =gUnknown_2037EDC + ldr r0, _08158A38 @ =gAnimScriptCallback ldr r0, [r0] bl _call_via_r0 - ldr r0, _08158A3C @ =gUnknown_2037EE1 + ldr r0, _08158A3C @ =gAnimScriptActive ldrb r0, [r0] cmp r0, 0 bne _08158A7C @@ -5013,8 +5013,8 @@ _08158A24: strb r1, [r0, 0x4] b _08158A7C .align 2, 0 -_08158A38: .4byte gUnknown_2037EDC -_08158A3C: .4byte gUnknown_2037EE1 +_08158A38: .4byte gAnimScriptCallback +_08158A3C: .4byte gAnimScriptActive _08158A40: ldrb r1, [r0] movs r0, 0x40 @@ -5066,7 +5066,7 @@ sub_8158A88: @ 8158A88 ldr r0, _08158AC8 @ =gUnknown_2022BC6 adds r4, r0 ldrh r0, [r4] - bl sub_80D7274 + bl BufferStringBattle ldrh r0, [r4] bl sub_80D89B0 lsls r0, 24 @@ -5074,7 +5074,7 @@ sub_8158A88: @ 8158A88 beq _08158AD0 ldr r0, _08158ACC @ =gDisplayedStringBattle movs r1, 0x40 - bl sub_80D87BC + bl BattlePutTextOnWindow b _08158AD8 .align 2, 0 _08158ABC: .4byte gBattle_BG0_X @@ -5085,9 +5085,9 @@ _08158ACC: .4byte gDisplayedStringBattle _08158AD0: ldr r0, _08158AEC @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow _08158AD8: - ldr r1, _08158AF0 @ =gUnknown_3004FE0 + ldr r1, _08158AF0 @ =gBattlerControllerFuncs ldr r0, _08158AF4 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5099,7 +5099,7 @@ _08158AD8: bx r0 .align 2, 0 _08158AEC: .4byte gDisplayedStringBattle -_08158AF0: .4byte gUnknown_3004FE0 +_08158AF0: .4byte gBattlerControllerFuncs _08158AF4: .4byte gActiveBattler _08158AF8: .4byte sub_815623C thumb_func_end sub_8158A88 @@ -5137,7 +5137,7 @@ sub_8158B20: @ 8158B20 ldr r1, _08158B50 @ =gBattle_BG0_Y movs r0, 0xA0 strh r0, [r1] - ldr r1, _08158B54 @ =gUnknown_3004FE0 + ldr r1, _08158B54 @ =gBattlerControllerFuncs ldr r0, _08158B58 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5150,7 +5150,7 @@ _08158B46: .align 2, 0 _08158B4C: .4byte gBattle_BG0_X _08158B50: .4byte gBattle_BG0_Y -_08158B54: .4byte gUnknown_3004FE0 +_08158B54: .4byte gBattlerControllerFuncs _08158B58: .4byte gActiveBattler _08158B5C: .4byte sub_8156140 thumb_func_end sub_8158B20 @@ -5164,7 +5164,7 @@ sub_8158B60: @ 8158B60 lsls r0, 24 cmp r0, 0 bne _08158BDC - ldr r1, _08158BC0 @ =gUnknown_3004FE0 + ldr r1, _08158BC0 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -5172,10 +5172,10 @@ sub_8158B60: @ 8158B60 str r1, [r0] ldr r0, _08158BC8 @ =gUnknown_83FDA4C movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _08158BCC @ =gUnknown_83FE725 movs r1, 0x2 - bl sub_80D87BC + bl BattlePutTextOnWindow movs r4, 0 _08158B8E: lsls r0, r4, 24 @@ -5184,30 +5184,30 @@ _08158B8E: adds r4, 0x1 cmp r4, 0x3 ble _08158B8E - ldr r1, _08158BD0 @ =gUnknown_2023FF8 + ldr r1, _08158BD0 @ =gActionSelectionCursor ldr r0, _08158BBC @ =gActiveBattler ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] movs r1, 0 bl ActionSelectionCreateCursorAt - ldr r0, _08158BD4 @ =gUnknown_83FE6D5 + ldr r0, _08158BD4 @ =gText_WhatWillPkmnDo bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _08158BD8 @ =gDisplayedStringBattle movs r1, 0x1 - bl sub_80D87BC + bl BattlePutTextOnWindow b _08158BE8 .align 2, 0 _08158BBC: .4byte gActiveBattler -_08158BC0: .4byte gUnknown_3004FE0 +_08158BC0: .4byte gBattlerControllerFuncs _08158BC4: .4byte sub_8158B20 _08158BC8: .4byte gUnknown_83FDA4C _08158BCC: .4byte gUnknown_83FE725 -_08158BD0: .4byte gUnknown_2023FF8 -_08158BD4: .4byte gUnknown_83FE6D5 +_08158BD0: .4byte gActionSelectionCursor +_08158BD4: .4byte gText_WhatWillPkmnDo _08158BD8: .4byte gDisplayedStringBattle _08158BDC: - ldr r0, _08158BF0 @ =gUnknown_3004FE0 + ldr r0, _08158BF0 @ =gBattlerControllerFuncs ldrb r1, [r4] lsls r1, 2 adds r1, r0 @@ -5218,7 +5218,7 @@ _08158BE8: pop {r0} bx r0 .align 2, 0 -_08158BF0: .4byte gUnknown_3004FE0 +_08158BF0: .4byte gBattlerControllerFuncs _08158BF4: .4byte sub_8156140 thumb_func_end sub_8158B60 @@ -5245,7 +5245,7 @@ sub_8158C04: @ 8158C04 lsls r2, 1 adds r0, r2, 0 strh r0, [r1] - ldr r1, _08158C3C @ =gUnknown_3004FE0 + ldr r1, _08158C3C @ =gBattlerControllerFuncs ldr r0, _08158C40 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5258,7 +5258,7 @@ _08158C2E: .align 2, 0 _08158C34: .4byte gBattle_BG0_X _08158C38: .4byte gBattle_BG0_Y -_08158C3C: .4byte gUnknown_3004FE0 +_08158C3C: .4byte gBattlerControllerFuncs _08158C40: .4byte gActiveBattler _08158C44: .4byte sub_81564E4 thumb_func_end sub_8158C04 @@ -5272,8 +5272,8 @@ sub_8158C48: @ 8158C48 lsls r0, 24 cmp r0, 0 bne _08158C74 - bl sub_8032CB4 - ldr r0, _08158C6C @ =gUnknown_3004FE0 + bl InitMoveSelectionsVarsAndStrings + ldr r0, _08158C6C @ =gBattlerControllerFuncs ldrb r1, [r4] lsls r1, 2 adds r1, r0 @@ -5281,10 +5281,10 @@ sub_8158C48: @ 8158C48 b _08158C7E .align 2, 0 _08158C68: .4byte gActiveBattler -_08158C6C: .4byte gUnknown_3004FE0 +_08158C6C: .4byte gBattlerControllerFuncs _08158C70: .4byte sub_8158C04 _08158C74: - ldr r0, _08158C88 @ =gUnknown_3004FE0 + ldr r0, _08158C88 @ =gBattlerControllerFuncs ldrb r1, [r4] lsls r1, 2 adds r1, r0 @@ -5295,7 +5295,7 @@ _08158C7E: pop {r0} bx r0 .align 2, 0 -_08158C88: .4byte gUnknown_3004FE0 +_08158C88: .4byte gBattlerControllerFuncs _08158C8C: .4byte sub_81564E4 thumb_func_end sub_8158C48 @@ -5310,7 +5310,7 @@ sub_8158C90: @ 8158C90 movs r2, 0 movs r3, 0x10 bl BeginNormalPaletteFade - ldr r1, _08158CDC @ =gUnknown_3004FE0 + ldr r1, _08158CDC @ =gBattlerControllerFuncs ldr r2, _08158CE0 @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -5322,7 +5322,7 @@ sub_8158C90: @ 8158C90 strb r0, [r1] movs r3, 0 ldr r5, _08158CEC @ =gUnknown_203B0DC - ldr r4, _08158CF0 @ =gUnknown_2022BC4 + ldr r4, _08158CF0 @ =gBattleBufferA _08158CBE: adds r0, r3, r5 ldrb r1, [r2] @@ -5340,12 +5340,12 @@ _08158CBE: pop {r0} bx r0 .align 2, 0 -_08158CDC: .4byte gUnknown_3004FE0 +_08158CDC: .4byte gBattlerControllerFuncs _08158CE0: .4byte gActiveBattler _08158CE4: .4byte sub_8156594 _08158CE8: .4byte gBattlerInMenuId _08158CEC: .4byte gUnknown_203B0DC -_08158CF0: .4byte gUnknown_2022BC4 +_08158CF0: .4byte gBattleBufferA thumb_func_end sub_8158C90 thumb_func_start sub_8158CF4 @@ -5368,7 +5368,7 @@ sub_8158CF4: @ 8158CF4 adds r1, r0 lsls r1, 3 adds r1, r5 - ldr r5, _08158DB4 @ =gUnknown_2022BC4 + ldr r5, _08158DB4 @ =gBattleBufferA lsls r2, 9 adds r6, r5, 0x1 adds r2, r6 @@ -5422,7 +5422,7 @@ _08158D60: movs r2, 0 movs r3, 0x10 bl BeginNormalPaletteFade - ldr r1, _08158DC0 @ =gUnknown_3004FE0 + ldr r1, _08158DC0 @ =gBattlerControllerFuncs ldr r2, _08158DAC @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -5441,10 +5441,10 @@ _08158DA4: .4byte TaskDummy _08158DA8: .4byte gUnknown_3004FFC _08158DAC: .4byte gActiveBattler _08158DB0: .4byte gTasks -_08158DB4: .4byte gUnknown_2022BC4 +_08158DB4: .4byte gBattleBufferA _08158DB8: .4byte gBattleStruct _08158DBC: .4byte gUnknown_203B0DC -_08158DC0: .4byte gUnknown_3004FE0 +_08158DC0: .4byte gBattlerControllerFuncs _08158DC4: .4byte sub_81564F0 _08158DC8: .4byte gBattlerInMenuId thumb_func_end sub_8158CF4 @@ -5493,7 +5493,7 @@ _08158E18: adds r5, r1, r0 movs r0, 0 bl LoadBattleBarGfx - ldr r3, _08158E70 @ =gUnknown_2022BC4 + ldr r3, _08158E70 @ =gBattleBufferA ldr r7, _08158E74 @ =gActiveBattler ldrb r1, [r7] lsls r1, 9 @@ -5519,7 +5519,7 @@ _08158E18: bl GetMonData adds r3, r0, 0 ldrb r0, [r7] - ldr r1, _08158E7C @ =gUnknown_3004FF0 + ldr r1, _08158E7C @ =gHealthboxSpriteIds adds r1, r0, r1 ldrb r1, [r1] str r6, [sp] @@ -5529,17 +5529,17 @@ _08158E18: .align 2, 0 _08158E68: .4byte gBattlerPartyIndexes _08158E6C: .4byte gEnemyParty -_08158E70: .4byte gUnknown_2022BC4 +_08158E70: .4byte gBattleBufferA _08158E74: .4byte gActiveBattler _08158E78: .4byte 0x00007fff -_08158E7C: .4byte gUnknown_3004FF0 +_08158E7C: .4byte gHealthboxSpriteIds _08158E80: adds r0, r5, 0 movs r1, 0x3A bl GetMonData adds r2, r0, 0 ldrb r0, [r7] - ldr r4, _08158EC0 @ =gUnknown_3004FF0 + ldr r4, _08158EC0 @ =gHealthboxSpriteIds adds r1, r0, r4 ldrb r1, [r1] str r6, [sp] @@ -5550,9 +5550,9 @@ _08158E80: ldrb r0, [r0] movs r1, 0 movs r2, 0 - bl sub_8048440 + bl UpdateHpTextInHealthbox _08158EA8: - ldr r1, _08158EC4 @ =gUnknown_3004FE0 + ldr r1, _08158EC4 @ =gBattlerControllerFuncs ldr r0, _08158EC8 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5564,8 +5564,8 @@ _08158EA8: pop {r0} bx r0 .align 2, 0 -_08158EC0: .4byte gUnknown_3004FF0 -_08158EC4: .4byte gUnknown_3004FE0 +_08158EC0: .4byte gHealthboxSpriteIds +_08158EC4: .4byte gBattlerControllerFuncs _08158EC8: .4byte gActiveBattler _08158ECC: .4byte sub_8156E78 thumb_func_end sub_8158DD8 @@ -5573,7 +5573,7 @@ _08158ECC: .4byte sub_8156E78 thumb_func_start sub_8158ED0 sub_8158ED0: @ 8158ED0 push {r4-r7,lr} - ldr r5, _08158EFC @ =gUnknown_2022BC4 + ldr r5, _08158EFC @ =gBattleBufferA ldr r6, _08158F00 @ =gActiveBattler ldrb r0, [r6] lsls r0, 9 @@ -5593,7 +5593,7 @@ sub_8158ED0: @ 8158ED0 bl PlayerPartnerBufferExecCompleted b _08158F54 .align 2, 0 -_08158EFC: .4byte gUnknown_2022BC4 +_08158EFC: .4byte gBattleBufferA _08158F00: .4byte gActiveBattler _08158F04: .4byte gPlayerParty _08158F08: @@ -5626,7 +5626,7 @@ _08158F08: strh r4, [r1, 0xA] ldrb r0, [r6] strh r0, [r1, 0xC] - ldr r1, _08158F64 @ =gUnknown_3004FE0 + ldr r1, _08158F64 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -5639,7 +5639,7 @@ _08158F54: .align 2, 0 _08158F5C: .4byte sub_81568DC _08158F60: .4byte gTasks -_08158F64: .4byte gUnknown_3004FE0 +_08158F64: .4byte gBattlerControllerFuncs _08158F68: .4byte nullsub_99 thumb_func_end sub_8158ED0 @@ -5681,7 +5681,7 @@ _08158FA8: ldr r0, _08158FFC @ =gEnemyParty _08158FB8: adds r2, r1, r0 - ldr r1, _08159000 @ =gUnknown_3004FF0 + ldr r1, _08159000 @ =gHealthboxSpriteIds ldr r4, _08159004 @ =gActiveBattler ldrb r0, [r4] adds r0, r1 @@ -5690,7 +5690,7 @@ _08158FB8: movs r2, 0x9 bl UpdateHealthboxAttribute ldrb r2, [r4] - ldr r0, _08159008 @ =gUnknown_2024018 + ldr r0, _08159008 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x4] lsls r1, r2, 1 @@ -5702,7 +5702,7 @@ _08158FB8: negs r0, r0 ands r0, r2 strb r0, [r1] - ldr r1, _0815900C @ =gUnknown_3004FE0 + ldr r1, _0815900C @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -5715,10 +5715,10 @@ _08158FF2: .align 2, 0 _08158FF8: .4byte gBattlerPartyIndexes _08158FFC: .4byte gEnemyParty -_08159000: .4byte gUnknown_3004FF0 +_08159000: .4byte gHealthboxSpriteIds _08159004: .4byte gActiveBattler -_08159008: .4byte gUnknown_2024018 -_0815900C: .4byte gUnknown_3004FE0 +_08159008: .4byte gBattleSpritesDataPtr +_0815900C: .4byte gBattlerControllerFuncs _08159010: .4byte sub_8157054 thumb_func_end sub_8158F6C @@ -5731,7 +5731,7 @@ sub_8159014: @ 8159014 lsls r0, 24 cmp r0, 0 bne _08159064 - ldr r4, _08159070 @ =gUnknown_2022BC4 + ldr r4, _08159070 @ =gBattleBufferA ldrb r3, [r5] lsls r3, 9 adds r0, r4, 0x1 @@ -5756,7 +5756,7 @@ sub_8159014: @ 8159014 lsls r2, 24 orrs r1, r2 bl InitAndLaunchChosenStatusAnimation - ldr r1, _08159074 @ =gUnknown_3004FE0 + ldr r1, _08159074 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -5768,8 +5768,8 @@ _08159064: bx r0 .align 2, 0 _0815906C: .4byte gActiveBattler -_08159070: .4byte gUnknown_2022BC4 -_08159074: .4byte gUnknown_3004FE0 +_08159070: .4byte gBattleBufferA +_08159074: .4byte gBattlerControllerFuncs _08159078: .4byte sub_8157054 thumb_func_end sub_8159014 @@ -5810,7 +5810,7 @@ _081590BC: adds r0, r4, 0 movs r1, 0x37 bl GetMonData - ldr r2, _081590F8 @ =gUnknown_2022BC4 + ldr r2, _081590F8 @ =gBattleBufferA ldr r1, _081590FC @ =gActiveBattler ldrb r1, [r1] lsls r1, 9 @@ -5832,7 +5832,7 @@ _081590BC: .align 2, 0 _081590F0: .4byte gBattlerPartyIndexes _081590F4: .4byte gEnemyParty -_081590F8: .4byte gUnknown_2022BC4 +_081590F8: .4byte gBattleBufferA _081590FC: .4byte gActiveBattler thumb_func_end sub_815907C @@ -5957,7 +5957,7 @@ _081591B8: .4byte gSprites _081591BC: .4byte gBattlerSpriteIds _081591C0: .4byte gActiveBattler _081591C4: - ldr r1, _081591F4 @ =gUnknown_2024005 + ldr r1, _081591F4 @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldrb r0, [r4] @@ -5971,7 +5971,7 @@ _081591C4: strh r1, [r0, 0x30] ldrb r0, [r4] bl DoHitAnimHealthboxEffect - ldr r1, _081591F8 @ =gUnknown_3004FE0 + ldr r1, _081591F8 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -5982,8 +5982,8 @@ _081591EE: pop {r0} bx r0 .align 2, 0 -_081591F4: .4byte gUnknown_2024005 -_081591F8: .4byte gUnknown_3004FE0 +_081591F4: .4byte gDoingBattleAnim +_081591F8: .4byte gBattlerControllerFuncs _081591FC: .4byte sub_8156F00 thumb_func_end sub_8159190 @@ -5998,7 +5998,7 @@ sub_8159200: @ 8159200 thumb_func_start sub_815920C sub_815920C: @ 815920C push {lr} - ldr r2, _08159234 @ =gUnknown_2022BC4 + ldr r2, _08159234 @ =gBattleBufferA ldr r0, _08159238 @ =gActiveBattler ldrb r1, [r0] lsls r1, 9 @@ -6015,14 +6015,14 @@ sub_815920C: @ 815920C pop {r0} bx r0 .align 2, 0 -_08159234: .4byte gUnknown_2022BC4 +_08159234: .4byte gBattleBufferA _08159238: .4byte gActiveBattler thumb_func_end sub_815920C thumb_func_start sub_815923C sub_815923C: @ 815923C push {lr} - ldr r2, _08159264 @ =gUnknown_2022BC4 + ldr r2, _08159264 @ =gBattleBufferA ldr r0, _08159268 @ =gActiveBattler ldrb r1, [r0] lsls r1, 9 @@ -6039,7 +6039,7 @@ sub_815923C: @ 815923C pop {r0} bx r0 .align 2, 0 -_08159264: .4byte gUnknown_2022BC4 +_08159264: .4byte gBattleBufferA _08159268: .4byte gActiveBattler thumb_func_end sub_815923C @@ -6094,15 +6094,15 @@ _081592CC: .4byte gEnemyParty thumb_func_start sub_81592D0 sub_81592D0: @ 81592D0 push {lr} - ldr r1, _081592F8 @ =gUnknown_2022BC4 + ldr r1, _081592F8 @ =gBattleBufferA ldr r0, _081592FC @ =gActiveBattler ldrb r0, [r0] lsls r0, 9 adds r1, 0x1 adds r0, r1 ldrb r0, [r0] - bl sub_80BC3A0 - ldr r2, _08159300 @ =gUnknown_2023F4C + bl HandleIntroSlide + ldr r2, _08159300 @ =gIntroSlideFlags ldrh r0, [r2] movs r1, 0x1 orrs r0, r1 @@ -6111,9 +6111,9 @@ sub_81592D0: @ 81592D0 pop {r0} bx r0 .align 2, 0 -_081592F8: .4byte gUnknown_2022BC4 +_081592F8: .4byte gBattleBufferA _081592FC: .4byte gActiveBattler -_08159300: .4byte gUnknown_2023F4C +_08159300: .4byte gIntroSlideFlags thumb_func_end sub_81592D0 thumb_func_start sub_8159304 @@ -6129,7 +6129,7 @@ sub_8159304: @ 8159304 lsls r0, 2 ldr r5, _08159444 @ =gSprites adds r0, r5 - bl oamt_add_pos2_onto_pos1 + bl SetSpritePrimaryCoordsFromSecondaryCoords ldrb r0, [r7] adds r0, r6 ldrb r1, [r0] @@ -6166,7 +6166,7 @@ sub_8159304: @ 8159304 adds r1, r5, 0 adds r1, 0x1C adds r0, r1 - ldr r1, _0815944C @ =sub_8075590 + ldr r1, _0815944C @ =StartAnimLinearTranslation str r1, [r0] ldrb r2, [r7] adds r0, r2, r6 @@ -6198,7 +6198,7 @@ sub_8159304: @ 8159304 bl AllocSpritePalette adds r4, r0, 0 lsls r4, 24 - ldr r0, _08159458 @ =gUnknown_8239FD4 + ldr r0, _08159458 @ =gTrainerBackPicPaletteTable ldr r0, [r0, 0x20] lsrs r4, 20 movs r2, 0x80 @@ -6230,7 +6230,7 @@ sub_8159304: @ 8159304 adds r1, r4 ldrb r0, [r7] strh r0, [r1, 0x8] - ldr r3, _08159464 @ =gUnknown_2024018 + ldr r3, _08159464 @ =gBattleSpritesDataPtr ldr r0, [r3] ldrb r2, [r7] ldr r1, [r0, 0x4] @@ -6243,14 +6243,14 @@ sub_8159304: @ 8159304 ands r0, r1 cmp r0, 0 beq _0815941C - ldr r0, _08159468 @ =gUnknown_2024000 + ldr r0, _08159468 @ =gBattlerStatusSummaryTaskId adds r0, r2, r0 ldrb r1, [r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 3 adds r0, r4 - ldr r1, _0815946C @ =sub_80491B0 + ldr r1, _0815946C @ =Task_HidePartyStatusSummary str r1, [r0] _0815941C: ldr r0, [r3] @@ -6259,7 +6259,7 @@ _0815941C: movs r1, 0x1 orrs r0, r1 strb r0, [r2, 0x9] - ldr r1, _08159470 @ =gUnknown_3004FE0 + ldr r1, _08159470 @ =gBattlerControllerFuncs ldrb r0, [r7] lsls r0, 2 adds r0, r1 @@ -6273,16 +6273,16 @@ _0815943C: .4byte gBattlerSpriteIds _08159440: .4byte gActiveBattler _08159444: .4byte gSprites _08159448: .4byte 0x0000ffd8 -_0815944C: .4byte sub_8075590 +_0815944C: .4byte StartAnimLinearTranslation _08159450: .4byte sub_80335F8 _08159454: .4byte 0x0000d6f8 -_08159458: .4byte gUnknown_8239FD4 +_08159458: .4byte gTrainerBackPicPaletteTable _0815945C: .4byte sub_81595EC _08159460: .4byte gTasks -_08159464: .4byte gUnknown_2024018 -_08159468: .4byte gUnknown_2024000 -_0815946C: .4byte sub_80491B0 -_08159470: .4byte gUnknown_3004FE0 +_08159464: .4byte gBattleSpritesDataPtr +_08159468: .4byte gBattlerStatusSummaryTaskId +_0815946C: .4byte Task_HidePartyStatusSummary +_08159470: .4byte gBattlerControllerFuncs _08159474: .4byte nullsub_99 thumb_func_end sub_8159304 @@ -6296,7 +6296,7 @@ sub_8159478: @ 8159478 adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 - ldr r0, _081595C0 @ =gUnknown_2024018 + ldr r0, _081595C0 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0] lsls r0, r6, 2 @@ -6306,7 +6306,7 @@ sub_8159478: @ 8159478 ldr r0, _081595C4 @ =gBattlerPartyIndexes lsls r2, r6, 1 adds r2, r0 - ldr r0, _081595C8 @ =gUnknown_2022BC4 + ldr r0, _081595C8 @ =gBattleBufferA lsls r1, r6, 9 adds r0, 0x1 adds r1, r0 @@ -6341,17 +6341,17 @@ sub_8159478: @ 8159478 mov r10, r0 adds r0, r6, 0 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 adds r0, r6, 0 - bl GetBankSpriteDefault_Y + bl GetBattlerSpriteDefault_Y adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 adds r0, r6, 0 - bl sub_807685C + bl GetBattlerSpriteSubpriority adds r3, r0, 0 lsls r3, 24 lsrs r3, 24 @@ -6443,9 +6443,9 @@ sub_8159478: @ 8159478 pop {r0} bx r0 .align 2, 0 -_081595C0: .4byte gUnknown_2024018 +_081595C0: .4byte gBattleSpritesDataPtr _081595C4: .4byte gBattlerPartyIndexes -_081595C8: .4byte gUnknown_2022BC4 +_081595C8: .4byte gBattleBufferA _081595CC: .4byte gPlayerParty _081595D0: .4byte sub_8033E3C _081595D4: .4byte gUnknown_3004FFC @@ -6481,7 +6481,7 @@ _08159610: ldrb r5, [r4] ldrh r0, [r1, 0x8] strb r0, [r4] - ldr r0, _08159650 @ =gUnknown_2022BC4 + ldr r0, _08159650 @ =gBattleBufferA ldrb r1, [r4] lsls r2, r1, 9 adds r0, 0x1 @@ -6493,7 +6493,7 @@ _08159610: strb r0, [r2] ldrb r0, [r4] bl sub_8159478 - ldr r1, _08159658 @ =gUnknown_3004FE0 + ldr r1, _08159658 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -6508,16 +6508,16 @@ _08159646: bx r0 .align 2, 0 _0815964C: .4byte gActiveBattler -_08159650: .4byte gUnknown_2022BC4 +_08159650: .4byte gBattleBufferA _08159654: .4byte gBattlerPartyIndexes -_08159658: .4byte gUnknown_3004FE0 +_08159658: .4byte gBattlerControllerFuncs _0815965C: .4byte sub_8156624 thumb_func_end sub_81595EC thumb_func_start sub_8159660 sub_8159660: @ 8159660 push {r4,r5,lr} - ldr r1, _08159688 @ =gUnknown_2022BC4 + ldr r1, _08159688 @ =gBattleBufferA ldr r0, _0815968C @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -6534,10 +6534,10 @@ sub_8159660: @ 8159660 bl PlayerPartnerBufferExecCompleted b _081596CE .align 2, 0 -_08159688: .4byte gUnknown_2022BC4 +_08159688: .4byte gBattleBufferA _0815968C: .4byte gActiveBattler _08159690: - ldr r0, _081596D4 @ =gUnknown_2024018 + ldr r0, _081596D4 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r5, _081596D8 @ =gActiveBattler ldrb r1, [r5] @@ -6560,8 +6560,8 @@ _08159690: subs r3, 0x2 adds r4, r3 ldrb r3, [r4] - bl sub_8048D14 - ldr r2, _081596E0 @ =gUnknown_2024000 + bl CreatePartyStatusSummarySprites + ldr r2, _081596E0 @ =gBattlerStatusSummaryTaskId ldrb r1, [r5] adds r1, r2 strb r0, [r1] @@ -6571,10 +6571,10 @@ _081596CE: pop {r0} bx r0 .align 2, 0 -_081596D4: .4byte gUnknown_2024018 +_081596D4: .4byte gBattleSpritesDataPtr _081596D8: .4byte gActiveBattler _081596DC: .4byte gUnknown_2022BC8 -_081596E0: .4byte gUnknown_2024000 +_081596E0: .4byte gBattlerStatusSummaryTaskId thumb_func_end sub_8159660 thumb_func_start sub_81596E4 @@ -6591,10 +6591,10 @@ sub_81596F0: @ 81596F0 ldr r4, _08159710 @ =gActiveBattler ldrb r0, [r4] movs r1, 0x1 - bl dp11b_obj_free + bl EndBounceEffect ldrb r0, [r4] movs r1, 0 - bl dp11b_obj_free + bl EndBounceEffect bl PlayerPartnerBufferExecCompleted pop {r4} pop {r0} @@ -6615,7 +6615,7 @@ sub_8159714: @ 8159714 sub_8159720: @ 8159720 push {r4-r6,lr} sub sp, 0x4 - ldr r5, _08159758 @ =gUnknown_2022BC4 + ldr r5, _08159758 @ =gBattleBufferA ldr r6, _0815975C @ =gActiveBattler ldrb r2, [r6] lsls r1, r2, 9 @@ -6640,10 +6640,10 @@ sub_8159720: @ 8159720 bl PlayerPartnerBufferExecCompleted b _0815976C .align 2, 0 -_08159758: .4byte gUnknown_2022BC4 +_08159758: .4byte gBattleBufferA _0815975C: .4byte gActiveBattler _08159760: - ldr r0, _08159774 @ =gUnknown_3004FE0 + ldr r0, _08159774 @ =gBattlerControllerFuncs ldrb r1, [r6] lsls r1, 2 adds r1, r0 @@ -6655,14 +6655,14 @@ _0815976C: pop {r0} bx r0 .align 2, 0 -_08159774: .4byte gUnknown_3004FE0 +_08159774: .4byte gBattlerControllerFuncs _08159778: .4byte sub_8157024 thumb_func_end sub_8159720 thumb_func_start sub_815977C sub_815977C: @ 815977C push {r4,lr} - ldr r1, _081597B0 @ =gUnknown_2022BC4 + ldr r1, _081597B0 @ =gBattleBufferA ldr r4, _081597B4 @ =gActiveBattler ldrb r2, [r4] lsls r0, r2, 9 @@ -6675,17 +6675,17 @@ sub_815977C: @ 815977C bgt _081597A4 adds r0, r2, 0 movs r1, 0x1 - bl dp11b_obj_free + bl EndBounceEffect ldrb r0, [r4] movs r1, 0 - bl dp11b_obj_free + bl EndBounceEffect _081597A4: bl PlayerPartnerBufferExecCompleted pop {r4} pop {r0} bx r0 .align 2, 0 -_081597B0: .4byte gUnknown_2022BC4 +_081597B0: .4byte gBattleBufferA _081597B4: .4byte gActiveBattler thumb_func_end sub_815977C @@ -6701,7 +6701,7 @@ sub_81597B8: @ 81597B8 sub_81597C4: @ 81597C4 push {r4,lr} ldr r2, _08159808 @ =gBattleOutcome - ldr r1, _0815980C @ =gUnknown_2022BC4 + ldr r1, _0815980C @ =gBattleBufferA ldr r4, _08159810 @ =gActiveBattler ldrb r0, [r4] lsls r0, 9 @@ -6720,7 +6720,7 @@ sub_81597C4: @ 81597C4 ands r0, r1 cmp r0, 0x2 bne _08159800 - ldr r0, _08159818 @ =gUnknown_3004FE0 + ldr r0, _08159818 @ =gBattlerControllerFuncs ldrb r1, [r4] lsls r1, 2 adds r1, r0 @@ -6732,10 +6732,10 @@ _08159800: bx r0 .align 2, 0 _08159808: .4byte gBattleOutcome -_0815980C: .4byte gUnknown_2022BC4 +_0815980C: .4byte gBattleBufferA _08159810: .4byte gActiveBattler _08159814: .4byte gBattleTypeFlags -_08159818: .4byte gUnknown_3004FE0 +_08159818: .4byte gBattlerControllerFuncs _0815981C: .4byte sub_8156254 thumb_func_end sub_81597C4 @@ -6765,12 +6765,12 @@ sub_8159824: @ 8159824 movs r1, 0x1 movs r2, 0x7 movs r3, 0x1 - bl dp11b_obj_instanciate + bl DoBounceEffect ldrb r0, [r4] movs r1, 0 movs r2, 0x7 movs r3, 0x1 - bl dp11b_obj_instanciate + bl DoBounceEffect _0815985C: ldr r6, _081598C0 @ =gUnknown_3005EE0 ldrb r2, [r4] @@ -6839,13 +6839,13 @@ _081598DA: movs r1, 0x2 _081598DE: movs r2, 0 - bl EmitTwoReturnValues + bl BtlController_EmitTwoReturnValues b _081598F0 _081598E6: movs r0, 0x1 movs r1, 0x3 movs r2, 0 - bl EmitTwoReturnValues + bl BtlController_EmitTwoReturnValues _081598F0: bl PlayerPartnerBufferExecCompleted ldr r3, _08159924 @ =gUnknown_3005EE0 @@ -6875,7 +6875,7 @@ _081598F0: _08159924: .4byte gUnknown_3005EE0 _08159928: .4byte gActiveBattler _0815992C: - ldr r5, _0815998C @ =gUnknown_2023FF8 + ldr r5, _0815998C @ =gActionSelectionCursor adds r0, r2, r5 ldrb r0, [r0] ldrb r2, [r3] @@ -6922,7 +6922,7 @@ _08159984: pop {r0} bx r0 .align 2, 0 -_0815998C: .4byte gUnknown_2023FF8 +_0815998C: .4byte gActionSelectionCursor _08159990: .4byte gUnknown_3005EE0 _08159994: .4byte gActiveBattler thumb_func_end sub_8159824 @@ -6984,7 +6984,7 @@ _081599DE: orrs r2, r1 movs r0, 0x1 movs r1, 0xA - bl EmitTwoReturnValues + bl BtlController_EmitTwoReturnValues bl PlayerPartnerBufferExecCompleted ldrb r0, [r6] lsls r0, 2 @@ -7012,7 +7012,7 @@ _08159A3C: .4byte gBattleStruct _08159A40: .4byte gUnknown_3005EE0 _08159A44: .4byte gActiveBattler _08159A48: - ldr r5, _08159AAC @ =gUnknown_2023FFC + ldr r5, _08159AAC @ =gMoveSelectionCursor adds r1, r2, r5 ldrb r0, [r3] ldrb r1, [r1] @@ -7061,7 +7061,7 @@ _08159AA0: pop {r0} bx r0 .align 2, 0 -_08159AAC: .4byte gUnknown_2023FFC +_08159AAC: .4byte gMoveSelectionCursor _08159AB0: .4byte gUnknown_3005EE0 _08159AB4: .4byte gActiveBattler thumb_func_end sub_8159998 @@ -7116,7 +7116,7 @@ _08159B04: ldr r2, [r0, 0x4] cmp r2, 0 beq _08159B6C - ldr r1, _08159B64 @ =gUnknown_3004FE0 + ldr r1, _08159B64 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -7151,7 +7151,7 @@ _08159B54: .4byte gUnknown_8479198 _08159B58: .4byte gBattleStruct _08159B5C: .4byte gActiveBattler _08159B60: .4byte gUnknown_2022BC6 -_08159B64: .4byte gUnknown_3004FE0 +_08159B64: .4byte gBattlerControllerFuncs _08159B68: .4byte gUnknown_3005EE0 _08159B6C: adds r0, r1, 0x1 @@ -7174,7 +7174,7 @@ sub_8159B78: @ 8159B78 ldr r1, [r0] movs r0, 0 strb r0, [r1, 0x2] - ldr r1, _08159BA0 @ =gUnknown_3004FE0 + ldr r1, _08159BA0 @ =gBattlerControllerFuncs ldrb r0, [r2] lsls r0, 2 adds r0, r1 @@ -7184,7 +7184,7 @@ sub_8159B78: @ 8159B78 .align 2, 0 _08159B98: .4byte gUnknown_3005EE0 _08159B9C: .4byte gActiveBattler -_08159BA0: .4byte gUnknown_3004FE0 +_08159BA0: .4byte gBattlerControllerFuncs _08159BA4: .4byte sub_81560DC thumb_func_end sub_8159B78 @@ -7269,7 +7269,7 @@ _08159C44: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _08159C60 @ =gDisplayedStringBattle movs r1, 0x18 - bl sub_80D87BC + bl BattlePutTextOnWindow b _08159C94 .align 2, 0 _08159C5C: .4byte gBattle_BG0_Y @@ -7470,7 +7470,7 @@ _08159DF4: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _08159E08 @ =gDisplayedStringBattle movs r1, 0x18 - bl sub_80D87BC + bl BattlePutTextOnWindow b _08159E84 .align 2, 0 _08159E08: .4byte gDisplayedStringBattle diff --git a/asm/battle_controller_safari.s b/asm/battle_controller_safari.s deleted file mode 100644 index 9e01ad2fd..000000000 --- a/asm/battle_controller_safari.s +++ /dev/null @@ -1,1534 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start nullsub_79 -nullsub_79: @ 80DD534 - bx lr - thumb_func_end nullsub_79 - - thumb_func_start sub_80DD538 -sub_80DD538: @ 80DD538 - ldr r1, _080DD548 @ =gUnknown_3004FE0 - ldr r0, _080DD54C @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DD550 @ =SafariBufferRunCommand - str r1, [r0] - bx lr - .align 2, 0 -_080DD548: .4byte gUnknown_3004FE0 -_080DD54C: .4byte gActiveBattler -_080DD550: .4byte SafariBufferRunCommand - thumb_func_end sub_80DD538 - - thumb_func_start SafariBufferRunCommand -SafariBufferRunCommand: @ 80DD554 - push {lr} - ldr r2, _080DD588 @ =gUnknown_2023BC8 - ldr r1, _080DD58C @ =gBitTable - ldr r0, _080DD590 @ =gActiveBattler - ldrb r3, [r0] - lsls r0, r3, 2 - adds r0, r1 - ldr r1, [r2] - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _080DD5A0 - ldr r0, _080DD594 @ =gUnknown_2022BC4 - lsls r1, r3, 9 - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0x38 - bhi _080DD59C - ldr r0, _080DD598 @ =gUnknown_83FED00 - ldrb r1, [r1] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - bl _call_via_r0 - b _080DD5A0 - .align 2, 0 -_080DD588: .4byte gUnknown_2023BC8 -_080DD58C: .4byte gBitTable -_080DD590: .4byte gActiveBattler -_080DD594: .4byte gUnknown_2022BC4 -_080DD598: .4byte gUnknown_83FED00 -_080DD59C: - bl SafariBufferExecCompleted -_080DD5A0: - pop {r0} - bx r0 - thumb_func_end SafariBufferRunCommand - - thumb_func_start HandleInputChooseAction_0 -HandleInputChooseAction_0: @ 80DD5A4 - push {r4,r5,lr} - ldr r0, _080DD5D4 @ =gMain - ldrh r1, [r0, 0x2E] - movs r2, 0x1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _080DD612 - movs r0, 0x5 - bl PlaySE - ldr r1, _080DD5D8 @ =gUnknown_2023FF8 - ldr r0, _080DD5DC @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x1 - beq _080DD5F0 - cmp r0, 0x1 - bgt _080DD5E0 - cmp r0, 0 - beq _080DD5EA - b _080DD60C - .align 2, 0 -_080DD5D4: .4byte gMain -_080DD5D8: .4byte gUnknown_2023FF8 -_080DD5DC: .4byte gActiveBattler -_080DD5E0: - cmp r0, 0x2 - beq _080DD5F6 - cmp r0, 0x3 - beq _080DD602 - b _080DD60C -_080DD5EA: - movs r0, 0x1 - movs r1, 0x5 - b _080DD5FA -_080DD5F0: - movs r0, 0x1 - movs r1, 0x6 - b _080DD5FA -_080DD5F6: - movs r0, 0x1 - movs r1, 0x7 -_080DD5FA: - movs r2, 0 - bl EmitTwoReturnValues - b _080DD60C -_080DD602: - movs r0, 0x1 - movs r1, 0x8 - movs r2, 0 - bl EmitTwoReturnValues -_080DD60C: - bl SafariBufferExecCompleted - b _080DD71A -_080DD612: - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080DD650 - ldr r5, _080DD648 @ =gUnknown_2023FF8 - ldr r4, _080DD64C @ =gActiveBattler - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _080DD71A - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl ActionSelectionDestroyCursorAt - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x1 - b _080DD6BE - .align 2, 0 -_080DD648: .4byte gUnknown_2023FF8 -_080DD64C: .4byte gActiveBattler -_080DD650: - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080DD68C - ldr r5, _080DD684 @ =gUnknown_2023FF8 - ldr r4, _080DD688 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - bne _080DD71A - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl ActionSelectionDestroyCursorAt - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x1 - b _080DD6BE - .align 2, 0 -_080DD684: .4byte gUnknown_2023FF8 -_080DD688: .4byte gActiveBattler -_080DD68C: - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _080DD6D8 - ldr r5, _080DD6D0 @ =gUnknown_2023FF8 - ldr r4, _080DD6D4 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080DD71A - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl ActionSelectionDestroyCursorAt - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x2 -_080DD6BE: - eors r0, r2 - strb r0, [r1] - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - movs r1, 0 - bl ActionSelectionCreateCursorAt - b _080DD71A - .align 2, 0 -_080DD6D0: .4byte gUnknown_2023FF8 -_080DD6D4: .4byte gActiveBattler -_080DD6D8: - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _080DD71A - ldr r5, _080DD720 @ =gUnknown_2023FF8 - ldr r4, _080DD724 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080DD71A - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl ActionSelectionDestroyCursorAt - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x2 - eors r0, r2 - strb r0, [r1] - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - movs r1, 0 - bl ActionSelectionCreateCursorAt -_080DD71A: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DD720: .4byte gUnknown_2023FF8 -_080DD724: .4byte gActiveBattler - thumb_func_end HandleInputChooseAction_0 - - thumb_func_start sub_80DD728 -sub_80DD728: @ 80DD728 - push {lr} - ldr r2, _080DD750 @ =gSprites - ldr r1, _080DD754 @ =gBattlerSpriteIds - ldr r0, _080DD758 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _080DD75C @ =SpriteCallbackDummy - cmp r1, r0 - bne _080DD74C - bl SafariBufferExecCompleted -_080DD74C: - pop {r0} - bx r0 - .align 2, 0 -_080DD750: .4byte gSprites -_080DD754: .4byte gBattlerSpriteIds -_080DD758: .4byte gActiveBattler -_080DD75C: .4byte SpriteCallbackDummy - thumb_func_end sub_80DD728 - - thumb_func_start CompleteOnInactiveTextPrinter_3 -CompleteOnInactiveTextPrinter_3: @ 80DD760 - push {lr} - movs r0, 0 - bl IsTextPrinterActive - lsls r0, 16 - cmp r0, 0 - bne _080DD772 - bl SafariBufferExecCompleted -_080DD772: - pop {r0} - bx r0 - thumb_func_end CompleteOnInactiveTextPrinter_3 - - thumb_func_start sub_80DD778 -sub_80DD778: @ 80DD778 - push {lr} - ldr r2, _080DD7A0 @ =gSprites - ldr r1, _080DD7A4 @ =gUnknown_3004FF0 - ldr r0, _080DD7A8 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _080DD7AC @ =SpriteCallbackDummy - cmp r1, r0 - bne _080DD79C - bl SafariBufferExecCompleted -_080DD79C: - pop {r0} - bx r0 - .align 2, 0 -_080DD7A0: .4byte gSprites -_080DD7A4: .4byte gUnknown_3004FF0 -_080DD7A8: .4byte gActiveBattler -_080DD7AC: .4byte SpriteCallbackDummy - thumb_func_end sub_80DD778 - - thumb_func_start sub_80DD7B0 -sub_80DD7B0: @ 80DD7B0 - push {lr} - ldr r0, _080DD7E0 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080DD7DA - ldr r2, _080DD7E4 @ =gMain - ldr r0, _080DD7E8 @ =0x00000439 - adds r3, r2, r0 - ldrb r1, [r3] - movs r0, 0x3 - negs r0, r0 - ands r0, r1 - strb r0, [r3] - ldr r0, _080DD7EC @ =gUnknown_3004F80 - ldr r0, [r0] - str r0, [r2] - ldr r0, [r2, 0x8] - bl SetMainCallback2 -_080DD7DA: - pop {r0} - bx r0 - .align 2, 0 -_080DD7E0: .4byte gPaletteFade -_080DD7E4: .4byte gMain -_080DD7E8: .4byte 0x00000439 -_080DD7EC: .4byte gUnknown_3004F80 - thumb_func_end sub_80DD7B0 - - thumb_func_start CompleteOnSpecialAnimDone_0 -CompleteOnSpecialAnimDone_0: @ 80DD7F0 - push {lr} - ldr r0, _080DD820 @ =gUnknown_2024005 - ldrb r0, [r0] - cmp r0, 0 - beq _080DD816 - ldr r0, _080DD824 @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _080DD828 @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _080DD81A -_080DD816: - bl SafariBufferExecCompleted -_080DD81A: - pop {r0} - bx r0 - .align 2, 0 -_080DD820: .4byte gUnknown_2024005 -_080DD824: .4byte gUnknown_2024018 -_080DD828: .4byte gActiveBattler - thumb_func_end CompleteOnSpecialAnimDone_0 - - thumb_func_start sub_80DD82C -sub_80DD82C: @ 80DD82C - push {lr} - ldr r0, _080DD84C @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080DD848 - ldr r1, _080DD850 @ =gUnknown_3004FE0 - ldr r0, _080DD854 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DD858 @ =CompleteWhenChosePokeblock - str r1, [r0] -_080DD848: - pop {r0} - bx r0 - .align 2, 0 -_080DD84C: .4byte gPaletteFade -_080DD850: .4byte gUnknown_3004FE0 -_080DD854: .4byte gActiveBattler -_080DD858: .4byte CompleteWhenChosePokeblock - thumb_func_end sub_80DD82C - - thumb_func_start CompleteWhenChosePokeblock -CompleteWhenChosePokeblock: @ 80DD85C - push {lr} - ldr r0, _080DD888 @ =gMain - ldr r1, [r0, 0x4] - ldr r0, _080DD88C @ =sub_8011100 - cmp r1, r0 - bne _080DD882 - ldr r0, _080DD890 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080DD882 - ldr r0, _080DD894 @ =gSpecialVar_ItemId - ldrh r1, [r0] - movs r0, 0x1 - bl EmitOneReturnValue - bl SafariBufferExecCompleted -_080DD882: - pop {r0} - bx r0 - .align 2, 0 -_080DD888: .4byte gMain -_080DD88C: .4byte sub_8011100 -_080DD890: .4byte gPaletteFade -_080DD894: .4byte gSpecialVar_ItemId - thumb_func_end CompleteWhenChosePokeblock - - thumb_func_start CompleteOnFinishedBattleAnimation_3 -CompleteOnFinishedBattleAnimation_3: @ 80DD898 - push {lr} - ldr r0, _080DD8C0 @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _080DD8C4 @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - bne _080DD8BA - bl SafariBufferExecCompleted -_080DD8BA: - pop {r0} - bx r0 - .align 2, 0 -_080DD8C0: .4byte gUnknown_2024018 -_080DD8C4: .4byte gActiveBattler - thumb_func_end CompleteOnFinishedBattleAnimation_3 - - thumb_func_start SafariBufferExecCompleted -SafariBufferExecCompleted: @ 80DD8C8 - push {r4,lr} - sub sp, 0x4 - ldr r1, _080DD908 @ =gUnknown_3004FE0 - ldr r4, _080DD90C @ =gActiveBattler - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DD910 @ =SafariBufferRunCommand - str r1, [r0] - ldr r0, _080DD914 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080DD91C - bl GetMultiplayerId - mov r1, sp - strb r0, [r1] - movs r0, 0x2 - movs r1, 0x4 - mov r2, sp - bl PrepareBufferDataTransferLink - ldr r1, _080DD918 @ =gUnknown_2022BC4 - ldrb r0, [r4] - lsls r0, 9 - adds r0, r1 - movs r1, 0x38 - strb r1, [r0] - b _080DD92E - .align 2, 0 -_080DD908: .4byte gUnknown_3004FE0 -_080DD90C: .4byte gActiveBattler -_080DD910: .4byte SafariBufferRunCommand -_080DD914: .4byte gBattleTypeFlags -_080DD918: .4byte gUnknown_2022BC4 -_080DD91C: - ldr r2, _080DD938 @ =gUnknown_2023BC8 - ldr r1, _080DD93C @ =gBitTable - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - ldr r0, [r2] - bics r0, r1 - str r0, [r2] -_080DD92E: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DD938: .4byte gUnknown_2023BC8 -_080DD93C: .4byte gBitTable - thumb_func_end SafariBufferExecCompleted - - thumb_func_start CompleteOnFinishedStatusAnimation_3 -CompleteOnFinishedStatusAnimation_3: @ 80DD940 - push {lr} - ldr r0, _080DD968 @ =gUnknown_2024018 - ldr r2, [r0] - ldr r0, _080DD96C @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - bne _080DD962 - bl SafariBufferExecCompleted -_080DD962: - pop {r0} - bx r0 - .align 2, 0 -_080DD968: .4byte gUnknown_2024018 -_080DD96C: .4byte gActiveBattler - thumb_func_end CompleteOnFinishedStatusAnimation_3 - - thumb_func_start sub_80DD970 -sub_80DD970: @ 80DD970 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DD970 - - thumb_func_start sub_80DD97C -sub_80DD97C: @ 80DD97C - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DD97C - - thumb_func_start sub_80DD988 -sub_80DD988: @ 80DD988 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DD988 - - thumb_func_start sub_80DD994 -sub_80DD994: @ 80DD994 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DD994 - - thumb_func_start sub_80DD9A0 -sub_80DD9A0: @ 80DD9A0 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DD9A0 - - thumb_func_start sub_80DD9AC -sub_80DD9AC: @ 80DD9AC - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DD9AC - - thumb_func_start sub_80DD9B8 -sub_80DD9B8: @ 80DD9B8 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DD9B8 - - thumb_func_start SafariHandleDrawTrainerPic -SafariHandleDrawTrainerPic: @ 80DD9C4 - push {r4-r6,lr} - ldr r4, _080DDA7C @ =gSaveBlock2Ptr - ldr r0, [r4] - ldrb r0, [r0, 0x8] - ldr r5, _080DDA80 @ =gActiveBattler - ldrb r1, [r5] - bl sub_8034750 - ldr r0, [r4] - ldrb r6, [r0, 0x8] - ldrb r0, [r5] - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r6, 0 - bl SetMultiuseSpriteTemplateToTrainerBack - ldr r0, _080DDA84 @ =gMultiuseSpriteTemplate - ldr r2, _080DDA88 @ =gUnknown_8239F8C - ldr r1, [r4] - ldrb r1, [r1, 0x8] - lsls r1, 2 - adds r1, r2 - ldrb r1, [r1] - movs r2, 0x8 - subs r2, r1 - lsls r2, 18 - movs r1, 0xA0 - lsls r1, 15 - adds r2, r1 - asrs r2, 16 - movs r1, 0x50 - movs r3, 0x1E - bl CreateSprite - ldr r6, _080DDA8C @ =gBattlerSpriteIds - ldrb r1, [r5] - adds r1, r6 - strb r0, [r1] - ldr r4, _080DDA90 @ =gSprites - ldrb r3, [r5] - adds r0, r3, r6 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - lsls r3, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0xF0 - strh r1, [r0, 0x24] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _080DDA94 @ =0x0000fffe - strh r1, [r0, 0x2E] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _080DDA98 @ =sub_8033EEC - str r1, [r0] - ldr r1, _080DDA9C @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DDAA0 @ =sub_80DD728 - str r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DDA7C: .4byte gSaveBlock2Ptr -_080DDA80: .4byte gActiveBattler -_080DDA84: .4byte gMultiuseSpriteTemplate -_080DDA88: .4byte gUnknown_8239F8C -_080DDA8C: .4byte gBattlerSpriteIds -_080DDA90: .4byte gSprites -_080DDA94: .4byte 0x0000fffe -_080DDA98: .4byte sub_8033EEC -_080DDA9C: .4byte gUnknown_3004FE0 -_080DDAA0: .4byte sub_80DD728 - thumb_func_end SafariHandleDrawTrainerPic - - thumb_func_start sub_80DDAA4 -sub_80DDAA4: @ 80DDAA4 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDAA4 - - thumb_func_start sub_80DDAB0 -sub_80DDAB0: @ 80DDAB0 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDAB0 - - thumb_func_start sub_80DDABC -sub_80DDABC: @ 80DDABC - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDABC - - thumb_func_start sub_80DDAC8 -sub_80DDAC8: @ 80DDAC8 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDAC8 - - thumb_func_start sub_80DDAD4 -sub_80DDAD4: @ 80DDAD4 - push {r4,r5,lr} - ldr r0, _080DDB14 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r1, [r0, 0x8] - movs r0, 0x4 - strb r0, [r1, 0x8] - ldr r1, _080DDB18 @ =gUnknown_2024005 - movs r0, 0x1 - strb r0, [r1] - ldr r5, _080DDB1C @ =gActiveBattler - ldrb r4, [r5] - movs r0, 0x1 - bl GetBattlerAtPosition - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - adds r0, r4, 0 - adds r1, r4, 0 - movs r3, 0x4 - bl InitAndLaunchSpecialAnimation - ldr r1, _080DDB20 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DDB24 @ =CompleteOnSpecialAnimDone_0 - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DDB14: .4byte gUnknown_2024018 -_080DDB18: .4byte gUnknown_2024005 -_080DDB1C: .4byte gActiveBattler -_080DDB20: .4byte gUnknown_3004FE0 -_080DDB24: .4byte CompleteOnSpecialAnimDone_0 - thumb_func_end sub_80DDAD4 - - thumb_func_start sub_80DDB28 -sub_80DDB28: @ 80DDB28 - push {r4,r5,lr} - ldr r1, _080DDB70 @ =gUnknown_2022BC4 - ldr r5, _080DDB74 @ =gActiveBattler - ldrb r0, [r5] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r1, [r0] - ldr r0, _080DDB78 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r0, [r0, 0x8] - strb r1, [r0, 0x8] - ldr r1, _080DDB7C @ =gUnknown_2024005 - movs r0, 0x1 - strb r0, [r1] - ldrb r4, [r5] - movs r0, 0x1 - bl GetBattlerAtPosition - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - adds r0, r4, 0 - adds r1, r4, 0 - movs r3, 0x4 - bl InitAndLaunchSpecialAnimation - ldr r1, _080DDB80 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DDB84 @ =CompleteOnSpecialAnimDone_0 - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DDB70: .4byte gUnknown_2022BC4 -_080DDB74: .4byte gActiveBattler -_080DDB78: .4byte gUnknown_2024018 -_080DDB7C: .4byte gUnknown_2024005 -_080DDB80: .4byte gUnknown_3004FE0 -_080DDB84: .4byte CompleteOnSpecialAnimDone_0 - thumb_func_end sub_80DDB28 - - thumb_func_start sub_80DDB88 -sub_80DDB88: @ 80DDB88 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDB88 - - thumb_func_start sub_80DDB94 -sub_80DDB94: @ 80DDB94 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDB94 - - thumb_func_start sub_80DDBA0 -sub_80DDBA0: @ 80DDBA0 - push {r4,lr} - ldr r0, _080DDBD4 @ =gBattle_BG0_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080DDBD8 @ =gBattle_BG0_Y - strh r1, [r0] - ldr r0, _080DDBDC @ =gActiveBattler - ldrb r4, [r0] - lsls r4, 9 - ldr r0, _080DDBE0 @ =gUnknown_2022BC6 - adds r4, r0 - ldrh r0, [r4] - bl sub_80D7274 - ldrh r0, [r4] - bl sub_80D89B0 - lsls r0, 24 - cmp r0, 0 - beq _080DDBE8 - ldr r0, _080DDBE4 @ =gDisplayedStringBattle - movs r1, 0x40 - bl sub_80D87BC - b _080DDBF0 - .align 2, 0 -_080DDBD4: .4byte gBattle_BG0_X -_080DDBD8: .4byte gBattle_BG0_Y -_080DDBDC: .4byte gActiveBattler -_080DDBE0: .4byte gUnknown_2022BC6 -_080DDBE4: .4byte gDisplayedStringBattle -_080DDBE8: - ldr r0, _080DDC04 @ =gDisplayedStringBattle - movs r1, 0 - bl sub_80D87BC -_080DDBF0: - ldr r1, _080DDC08 @ =gUnknown_3004FE0 - ldr r0, _080DDC0C @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DDC10 @ =CompleteOnInactiveTextPrinter_3 - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DDC04: .4byte gDisplayedStringBattle -_080DDC08: .4byte gUnknown_3004FE0 -_080DDC0C: .4byte gActiveBattler -_080DDC10: .4byte CompleteOnInactiveTextPrinter_3 - thumb_func_end sub_80DDBA0 - - thumb_func_start sub_80DDC14 -sub_80DDC14: @ 80DDC14 - push {lr} - ldr r0, _080DDC2C @ =gActiveBattler - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080DDC30 - bl sub_80DDBA0 - b _080DDC34 - .align 2, 0 -_080DDC2C: .4byte gActiveBattler -_080DDC30: - bl SafariBufferExecCompleted -_080DDC34: - pop {r0} - bx r0 - thumb_func_end sub_80DDC14 - - thumb_func_start sub_80DDC38 -sub_80DDC38: @ 80DDC38 - push {lr} - bl IsDma3ManagerBusyWithBgCopy - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _080DDC5E - ldr r0, _080DDC64 @ =gBattle_BG0_X - strh r1, [r0] - ldr r1, _080DDC68 @ =gBattle_BG0_Y - movs r0, 0xA0 - strh r0, [r1] - ldr r1, _080DDC6C @ =gUnknown_3004FE0 - ldr r0, _080DDC70 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DDC74 @ =HandleInputChooseAction_0 - str r1, [r0] -_080DDC5E: - pop {r0} - bx r0 - .align 2, 0 -_080DDC64: .4byte gBattle_BG0_X -_080DDC68: .4byte gBattle_BG0_Y -_080DDC6C: .4byte gUnknown_3004FE0 -_080DDC70: .4byte gActiveBattler -_080DDC74: .4byte HandleInputChooseAction_0 - thumb_func_end sub_80DDC38 - - thumb_func_start sub_80DDC78 -sub_80DDC78: @ 80DDC78 - push {r4,lr} - ldr r1, _080DDCCC @ =gUnknown_3004FE0 - ldr r0, _080DDCD0 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DDCD4 @ =sub_80DDC38 - str r1, [r0] - ldr r0, _080DDCD8 @ =gUnknown_83FDA4C - movs r1, 0 - bl sub_80D87BC - ldr r0, _080DDCDC @ =gUnknown_83FE747 - movs r1, 0x2 - bl sub_80D87BC - movs r4, 0 -_080DDC9A: - lsls r0, r4, 24 - lsrs r0, 24 - bl ActionSelectionDestroyCursorAt - adds r4, 0x1 - cmp r4, 0x3 - ble _080DDC9A - ldr r1, _080DDCE0 @ =gUnknown_2023FF8 - ldr r0, _080DDCD0 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r0, [r0] - movs r1, 0 - bl ActionSelectionCreateCursorAt - ldr r0, _080DDCE4 @ =gUnknown_83FE6E6 - bl BattleStringExpandPlaceholdersToDisplayedString - ldr r0, _080DDCE8 @ =gDisplayedStringBattle - movs r1, 0x1 - bl sub_80D87BC - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DDCCC: .4byte gUnknown_3004FE0 -_080DDCD0: .4byte gActiveBattler -_080DDCD4: .4byte sub_80DDC38 -_080DDCD8: .4byte gUnknown_83FDA4C -_080DDCDC: .4byte gUnknown_83FE747 -_080DDCE0: .4byte gUnknown_2023FF8 -_080DDCE4: .4byte gUnknown_83FE6E6 -_080DDCE8: .4byte gDisplayedStringBattle - thumb_func_end sub_80DDC78 - - thumb_func_start sub_80DDCEC -sub_80DDCEC: @ 80DDCEC - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDCEC - - thumb_func_start sub_80DDCF8 -sub_80DDCF8: @ 80DDCF8 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDCF8 - - thumb_func_start sub_80DDD04 -sub_80DDD04: @ 80DDD04 - push {lr} - sub sp, 0x4 - movs r0, 0x1 - negs r0, r0 - movs r1, 0 - str r1, [sp] - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r1, _080DDD34 @ =gUnknown_3004FE0 - ldr r2, _080DDD38 @ =gActiveBattler - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DDD3C @ =sub_80DD82C - str r1, [r0] - ldr r1, _080DDD40 @ =gBattlerInMenuId - ldrb r0, [r2] - strb r0, [r1] - add sp, 0x4 - pop {r0} - bx r0 - .align 2, 0 -_080DDD34: .4byte gUnknown_3004FE0 -_080DDD38: .4byte gActiveBattler -_080DDD3C: .4byte sub_80DD82C -_080DDD40: .4byte gBattlerInMenuId - thumb_func_end sub_80DDD04 - - thumb_func_start sub_80DDD44 -sub_80DDD44: @ 80DDD44 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDD44 - - thumb_func_start sub_80DDD50 -sub_80DDD50: @ 80DDD50 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDD50 - - thumb_func_start sub_80DDD5C -sub_80DDD5C: @ 80DDD5C - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDD5C - - thumb_func_start sub_80DDD68 -sub_80DDD68: @ 80DDD68 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDD68 - - thumb_func_start SafariHandleStatusIconUpdate -SafariHandleStatusIconUpdate: @ 80DDD74 - push {lr} - ldr r0, _080DDDA0 @ =gUnknown_3004FF0 - ldr r1, _080DDDA4 @ =gActiveBattler - ldrb r1, [r1] - adds r0, r1, r0 - ldrb r0, [r0] - ldr r2, _080DDDA8 @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _080DDDAC @ =gPlayerParty - adds r1, r2 - movs r2, 0xB - bl UpdateHealthboxAttribute - bl SafariBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_080DDDA0: .4byte gUnknown_3004FF0 -_080DDDA4: .4byte gActiveBattler -_080DDDA8: .4byte gBattlerPartyIndexes -_080DDDAC: .4byte gPlayerParty - thumb_func_end SafariHandleStatusIconUpdate - - thumb_func_start sub_80DDDB0 -sub_80DDDB0: @ 80DDDB0 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDDB0 - - thumb_func_start sub_80DDDBC -sub_80DDDBC: @ 80DDDBC - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDDBC - - thumb_func_start sub_80DDDC8 -sub_80DDDC8: @ 80DDDC8 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDDC8 - - thumb_func_start sub_80DDDD4 -sub_80DDDD4: @ 80DDDD4 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDDD4 - - thumb_func_start sub_80DDDE0 -sub_80DDDE0: @ 80DDDE0 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDDE0 - - thumb_func_start sub_80DDDEC -sub_80DDDEC: @ 80DDDEC - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDDEC - - thumb_func_start sub_80DDDF8 -sub_80DDDF8: @ 80DDDF8 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDDF8 - - thumb_func_start sub_80DDE04 -sub_80DDE04: @ 80DDE04 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDE04 - - thumb_func_start sub_80DDE10 -sub_80DDE10: @ 80DDE10 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDE10 - - thumb_func_start sub_80DDE1C -sub_80DDE1C: @ 80DDE1C - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDE1C - - thumb_func_start sub_80DDE28 -sub_80DDE28: @ 80DDE28 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDE28 - - thumb_func_start sub_80DDE34 -sub_80DDE34: @ 80DDE34 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDE34 - - thumb_func_start sub_80DDE40 -sub_80DDE40: @ 80DDE40 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDE40 - - thumb_func_start sub_80DDE4C -sub_80DDE4C: @ 80DDE4C - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDE4C - - thumb_func_start sub_80DDE58 -sub_80DDE58: @ 80DDE58 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDE58 - - thumb_func_start sub_80DDE64 -sub_80DDE64: @ 80DDE64 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDE64 - - thumb_func_start SafariHandlePlaySE -SafariHandlePlaySE: @ 80DDE70 - push {r4,lr} - ldr r4, _080DDEAC @ =gActiveBattler - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - movs r3, 0x3F - cmp r0, 0 - bne _080DDE84 - movs r3, 0xC0 -_080DDE84: - ldr r2, _080DDEB0 @ =gUnknown_2022BC4 - ldrb r1, [r4] - lsls r1, 9 - adds r0, r2, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - adds r2, 0x2 - adds r1, r2 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - lsls r1, r3, 24 - asrs r1, 24 - bl PlaySE12WithPanning - bl SafariBufferExecCompleted - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DDEAC: .4byte gActiveBattler -_080DDEB0: .4byte gUnknown_2022BC4 - thumb_func_end SafariHandlePlaySE - - thumb_func_start SafariHandlecmd44 -SafariHandlecmd44: @ 80DDEB4 - push {lr} - ldr r2, _080DDEDC @ =gUnknown_2022BC4 - ldr r0, _080DDEE0 @ =gActiveBattler - ldrb r1, [r0] - lsls r1, 9 - adds r0, r2, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - adds r2, 0x2 - adds r1, r2 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - bl PlayFanfare - bl SafariBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_080DDEDC: .4byte gUnknown_2022BC4 -_080DDEE0: .4byte gActiveBattler - thumb_func_end SafariHandlecmd44 - - thumb_func_start SafariHandleFaintingCry -SafariHandleFaintingCry: @ 80DDEE4 - push {lr} - ldr r1, _080DDF14 @ =gBattlerPartyIndexes - ldr r0, _080DDF18 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080DDF1C @ =gPlayerParty - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x19 - bl PlayCry1 - bl SafariBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_080DDF14: .4byte gBattlerPartyIndexes -_080DDF18: .4byte gActiveBattler -_080DDF1C: .4byte gPlayerParty - thumb_func_end SafariHandleFaintingCry - - thumb_func_start SafariHandleIntroSlide -SafariHandleIntroSlide: @ 80DDF20 - push {lr} - ldr r1, _080DDF48 @ =gUnknown_2022BC4 - ldr r0, _080DDF4C @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - bl sub_80BC3A0 - ldr r2, _080DDF50 @ =gUnknown_2023F4C - ldrh r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strh r0, [r2] - bl SafariBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_080DDF48: .4byte gUnknown_2022BC4 -_080DDF4C: .4byte gActiveBattler -_080DDF50: .4byte gUnknown_2023F4C - thumb_func_end SafariHandleIntroSlide - - thumb_func_start SafariHandleIntroTrainerBallThrow -SafariHandleIntroTrainerBallThrow: @ 80DDF54 - push {r4,r5,lr} - ldr r5, _080DDF98 @ =gUnknown_3004FF0 - ldr r4, _080DDF9C @ =gActiveBattler - ldrb r1, [r4] - adds r0, r1, r5 - ldrb r0, [r0] - ldr r2, _080DDFA0 @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _080DDFA4 @ =gPlayerParty - adds r1, r2 - movs r2, 0xA - bl UpdateHealthboxAttribute - ldrb r0, [r4] - bl sub_804BD94 - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - ldr r1, _080DDFA8 @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DDFAC @ =sub_80DD778 - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DDF98: .4byte gUnknown_3004FF0 -_080DDF9C: .4byte gActiveBattler -_080DDFA0: .4byte gBattlerPartyIndexes -_080DDFA4: .4byte gPlayerParty -_080DDFA8: .4byte gUnknown_3004FE0 -_080DDFAC: .4byte sub_80DD778 - thumb_func_end SafariHandleIntroTrainerBallThrow - - thumb_func_start sub_80DDFB0 -sub_80DDFB0: @ 80DDFB0 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDFB0 - - thumb_func_start sub_80DDFBC -sub_80DDFBC: @ 80DDFBC - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDFBC - - thumb_func_start sub_80DDFC8 -sub_80DDFC8: @ 80DDFC8 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDFC8 - - thumb_func_start sub_80DDFD4 -sub_80DDFD4: @ 80DDFD4 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDFD4 - - thumb_func_start SafariHandleBattleAnimation -SafariHandleBattleAnimation: @ 80DDFE0 - push {r4-r6,lr} - sub sp, 0x4 - ldr r5, _080DE018 @ =gUnknown_2022BC4 - ldr r6, _080DE01C @ =gActiveBattler - ldrb r2, [r6] - lsls r1, r2, 9 - adds r0, r5, 0x1 - adds r0, r1, r0 - ldrb r3, [r0] - adds r0, r5, 0x2 - adds r0, r1, r0 - ldrb r4, [r0] - adds r5, 0x3 - adds r1, r5 - ldrb r0, [r1] - lsls r0, 8 - orrs r4, r0 - str r4, [sp] - adds r0, r2, 0 - adds r1, r2, 0 - bl TryHandleLaunchBattleTableAnimation - lsls r0, 24 - cmp r0, 0 - beq _080DE020 - bl SafariBufferExecCompleted - b _080DE02C - .align 2, 0 -_080DE018: .4byte gUnknown_2022BC4 -_080DE01C: .4byte gActiveBattler -_080DE020: - ldr r0, _080DE034 @ =gUnknown_3004FE0 - ldrb r1, [r6] - lsls r1, 2 - adds r1, r0 - ldr r0, _080DE038 @ =CompleteOnFinishedBattleAnimation_3 - str r0, [r1] -_080DE02C: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DE034: .4byte gUnknown_3004FE0 -_080DE038: .4byte CompleteOnFinishedBattleAnimation_3 - thumb_func_end SafariHandleBattleAnimation - - thumb_func_start sub_80DE03C -sub_80DE03C: @ 80DE03C - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DE03C - - thumb_func_start sub_80DE048 -sub_80DE048: @ 80DE048 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DE048 - - thumb_func_start SafariHandleCmd55 -SafariHandleCmd55: @ 80DE054 - push {r4,lr} - ldr r2, _080DE098 @ =gBattleOutcome - ldr r1, _080DE09C @ =gUnknown_2022BC4 - ldr r4, _080DE0A0 @ =gActiveBattler - ldrb r0, [r4] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - strb r0, [r2] - movs r0, 0x5 - bl FadeOutMapMusic - movs r0, 0x3 - bl BeginFastPaletteFade - bl SafariBufferExecCompleted - ldr r0, _080DE0A4 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x6 - ands r0, r1 - cmp r0, 0x2 - bne _080DE090 - ldr r0, _080DE0A8 @ =gUnknown_3004FE0 - ldrb r1, [r4] - lsls r1, 2 - adds r1, r0 - ldr r0, _080DE0AC @ =sub_80DD7B0 - str r0, [r1] -_080DE090: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DE098: .4byte gBattleOutcome -_080DE09C: .4byte gUnknown_2022BC4 -_080DE0A0: .4byte gActiveBattler -_080DE0A4: .4byte gBattleTypeFlags -_080DE0A8: .4byte gUnknown_3004FE0 -_080DE0AC: .4byte sub_80DD7B0 - thumb_func_end SafariHandleCmd55 - - thumb_func_start nullsub_80 -nullsub_80: @ 80DE0B0 - bx lr - thumb_func_end nullsub_80 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_controllers.s b/asm/battle_controllers.s deleted file mode 100644 index 5337929a1..000000000 --- a/asm/battle_controllers.s +++ /dev/null @@ -1,3392 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_800D230 -sub_800D230: @ 800D230 - push {lr} - ldr r0, _0800D268 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0800D262 - ldr r0, _0800D26C @ =gWirelessCommType - ldrb r0, [r0] - cmp r0, 0 - beq _0800D24A - bl sub_800B1F4 -_0800D24A: - ldr r0, _0800D270 @ =gReceivedRemoteLinkPlayers - ldrb r0, [r0] - cmp r0, 0 - bne _0800D256 - bl sub_8009804 -_0800D256: - ldr r0, _0800D274 @ =sub_8081A90 - movs r1, 0 - bl CreateTask - bl CreateTasksForSendRecvLinkBuffers -_0800D262: - pop {r0} - bx r0 - .align 2, 0 -_0800D268: .4byte gBattleTypeFlags -_0800D26C: .4byte gWirelessCommType -_0800D270: .4byte gReceivedRemoteLinkPlayers -_0800D274: .4byte sub_8081A90 - thumb_func_end sub_800D230 - - thumb_func_start sub_800D278 -sub_800D278: @ 800D278 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r1, _0800D2E4 @ =gUnknown_3004F84 - ldr r0, _0800D2E8 @ =nullsub_12 - str r0, [r1] - movs r2, 0 - ldr r0, _0800D2EC @ =nullsub_13 - mov r8, r0 - movs r3, 0 - ldr r1, _0800D2F0 @ =gUnknown_3004FE0 - mov r12, r1 - ldr r7, _0800D2F4 @ =gUnknown_2023BD6 - movs r6, 0xFF - ldr r5, _0800D2F8 @ =gUnknown_2023FF8 - ldr r4, _0800D2FC @ =gUnknown_2023FFC -_0800D298: - mov r0, r8 - mov r1, r12 - adds r1, 0x4 - mov r12, r1 - subs r1, 0x4 - stm r1!, {r0} - adds r1, r2, r7 - ldrb r0, [r1] - orrs r0, r6 - strb r0, [r1] - adds r0, r2, r5 - strb r3, [r0] - adds r0, r2, r4 - strb r3, [r0] - adds r2, 0x1 - cmp r2, 0x3 - ble _0800D298 - bl sub_800D230 - ldr r0, _0800D300 @ =gUnknown_2023BC8 - movs r4, 0 - str r4, [r0] - bl ClearBattleAnimationVars - bl ClearBattleMonForms - bl BattleAI_HandleItemUseBeforeAISetup - ldr r0, _0800D304 @ =gUnknown_2022B54 - str r4, [r0] - ldr r0, _0800D308 @ =gUnknown_2023DDC - strb r4, [r0] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0800D2E4: .4byte gUnknown_3004F84 -_0800D2E8: .4byte nullsub_12 -_0800D2EC: .4byte nullsub_13 -_0800D2F0: .4byte gUnknown_3004FE0 -_0800D2F4: .4byte gUnknown_2023BD6 -_0800D2F8: .4byte gUnknown_2023FF8 -_0800D2FC: .4byte gUnknown_2023FFC -_0800D300: .4byte gUnknown_2023BC8 -_0800D304: .4byte gUnknown_2022B54 -_0800D308: .4byte gUnknown_2023DDC - thumb_func_end sub_800D278 - - thumb_func_start sub_800D30C -sub_800D30C: @ 800D30C - push {r4,r5,lr} - ldr r0, _0800D320 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0800D324 - bl sub_800D494 - b _0800D328 - .align 2, 0 -_0800D320: .4byte gBattleTypeFlags -_0800D324: - bl sub_800D364 -_0800D328: - bl sub_800D768 - ldr r0, _0800D35C @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - bne _0800D356 - movs r4, 0 - ldr r0, _0800D360 @ =gBattlersCount - ldrb r1, [r0] - cmp r4, r1 - bge _0800D356 - adds r5, r0, 0 -_0800D344: - lsls r0, r4, 24 - lsrs r0, 24 - movs r1, 0 - bl sub_8127DA8 - adds r4, 0x1 - ldrb r0, [r5] - cmp r4, r0 - blt _0800D344 -_0800D356: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0800D35C: .4byte gBattleTypeFlags -_0800D360: .4byte gBattlersCount - thumb_func_end sub_800D30C - - thumb_func_start sub_800D364 -sub_800D364: @ 800D364 - push {r4,lr} - ldr r0, _0800D398 @ =gBattleTypeFlags - ldr r2, [r0] - movs r4, 0x1 - adds r3, r2, 0 - ands r3, r4 - cmp r3, 0 - bne _0800D414 - ldr r1, _0800D39C @ =gUnknown_3004F84 - ldr r0, _0800D3A0 @ =sub_80123C0 - str r0, [r1] - movs r0, 0x80 - lsls r0, 9 - ands r0, r2 - cmp r0, 0 - beq _0800D3B4 - ldr r2, _0800D3A4 @ =gUnknown_3004FE0 - ldr r1, _0800D3A8 @ =sub_81560A4 - str r1, [r2] - ldr r0, _0800D3AC @ =gUnknown_2023BD6 - strb r3, [r0] - str r1, [r2, 0x4] - strb r4, [r0, 0x1] - ldr r1, _0800D3B0 @ =gBattlersCount - movs r0, 0x2 - b _0800D478 - .align 2, 0 -_0800D398: .4byte gBattleTypeFlags -_0800D39C: .4byte gUnknown_3004F84 -_0800D3A0: .4byte sub_80123C0 -_0800D3A4: .4byte gUnknown_3004FE0 -_0800D3A8: .4byte sub_81560A4 -_0800D3AC: .4byte gUnknown_2023BD6 -_0800D3B0: .4byte gBattlersCount -_0800D3B4: - movs r0, 0x80 - ands r0, r2 - cmp r0, 0 - beq _0800D3CC - ldr r1, _0800D3C4 @ =gUnknown_3004FE0 - ldr r0, _0800D3C8 @ =sub_80DD538 - b _0800D3E8 - .align 2, 0 -_0800D3C4: .4byte gUnknown_3004FE0 -_0800D3C8: .4byte sub_80DD538 -_0800D3CC: - movs r0, 0x84 - lsls r0, 2 - ands r2, r0 - cmp r2, 0 - beq _0800D3E4 - ldr r1, _0800D3DC @ =gUnknown_3004FE0 - ldr r0, _0800D3E0 @ =sub_80E75B0 - b _0800D3E8 - .align 2, 0 -_0800D3DC: .4byte gUnknown_3004FE0 -_0800D3E0: .4byte sub_80E75B0 -_0800D3E4: - ldr r1, _0800D400 @ =gUnknown_3004FE0 - ldr r0, _0800D404 @ =SetBankFuncToPlayerBufferRunCommand -_0800D3E8: - str r0, [r1] - adds r2, r1, 0 - ldr r1, _0800D408 @ =gUnknown_2023BD6 - movs r0, 0 - strb r0, [r1] - ldr r0, _0800D40C @ =sub_8035A7C - str r0, [r2, 0x4] - movs r0, 0x1 - strb r0, [r1, 0x1] - ldr r1, _0800D410 @ =gBattlersCount - movs r0, 0x2 - b _0800D478 - .align 2, 0 -_0800D400: .4byte gUnknown_3004FE0 -_0800D404: .4byte SetBankFuncToPlayerBufferRunCommand -_0800D408: .4byte gUnknown_2023BD6 -_0800D40C: .4byte sub_8035A7C -_0800D410: .4byte gBattlersCount -_0800D414: - ldr r1, _0800D444 @ =gUnknown_3004F84 - ldr r0, _0800D448 @ =sub_80123C0 - str r0, [r1] - movs r3, 0x80 - lsls r3, 9 - ands r3, r2 - cmp r3, 0 - beq _0800D458 - ldr r3, _0800D44C @ =gUnknown_3004FE0 - ldr r1, _0800D450 @ =sub_81560A4 - str r1, [r3] - ldr r2, _0800D454 @ =gUnknown_2023BD6 - movs r0, 0 - strb r0, [r2] - str r1, [r3, 0x4] - strb r4, [r2, 0x1] - str r1, [r3, 0x8] - movs r0, 0x2 - strb r0, [r2, 0x2] - str r1, [r3, 0xC] - movs r0, 0x3 - strb r0, [r2, 0x3] - b _0800D474 - .align 2, 0 -_0800D444: .4byte gUnknown_3004F84 -_0800D448: .4byte sub_80123C0 -_0800D44C: .4byte gUnknown_3004FE0 -_0800D450: .4byte sub_81560A4 -_0800D454: .4byte gUnknown_2023BD6 -_0800D458: - ldr r2, _0800D480 @ =gUnknown_3004FE0 - ldr r0, _0800D484 @ =SetBankFuncToPlayerBufferRunCommand - str r0, [r2] - ldr r1, _0800D488 @ =gUnknown_2023BD6 - strb r3, [r1] - ldr r3, _0800D48C @ =sub_8035A7C - str r3, [r2, 0x4] - strb r4, [r1, 0x1] - str r0, [r2, 0x8] - movs r0, 0x2 - strb r0, [r1, 0x2] - str r3, [r2, 0xC] - movs r0, 0x3 - strb r0, [r1, 0x3] -_0800D474: - ldr r1, _0800D490 @ =gBattlersCount - movs r0, 0x4 -_0800D478: - strb r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0800D480: .4byte gUnknown_3004FE0 -_0800D484: .4byte SetBankFuncToPlayerBufferRunCommand -_0800D488: .4byte gUnknown_2023BD6 -_0800D48C: .4byte sub_8035A7C -_0800D490: .4byte gBattlersCount - thumb_func_end sub_800D364 - - thumb_func_start sub_800D494 -sub_800D494: @ 800D494 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r4, _0800D4D0 @ =gBattleTypeFlags - ldr r0, [r4] - movs r5, 0x1 - adds r3, r0, 0 - ands r3, r5 - cmp r3, 0 - bne _0800D51C - movs r4, 0x4 - ands r4, r0 - cmp r4, 0 - beq _0800D4F0 - ldr r1, _0800D4D4 @ =gUnknown_3004F84 - ldr r0, _0800D4D8 @ =sub_80123C0 - str r0, [r1] - ldr r2, _0800D4DC @ =gUnknown_3004FE0 - ldr r0, _0800D4E0 @ =SetBankFuncToPlayerBufferRunCommand - str r0, [r2] - ldr r1, _0800D4E4 @ =gUnknown_2023BD6 - strb r3, [r1] - ldr r0, _0800D4E8 @ =sub_803A668 - str r0, [r2, 0x4] - strb r5, [r1, 0x1] - ldr r1, _0800D4EC @ =gBattlersCount - movs r0, 0x2 - b _0800D752 - .align 2, 0 -_0800D4D0: .4byte gBattleTypeFlags -_0800D4D4: .4byte gUnknown_3004F84 -_0800D4D8: .4byte sub_80123C0 -_0800D4DC: .4byte gUnknown_3004FE0 -_0800D4E0: .4byte SetBankFuncToPlayerBufferRunCommand -_0800D4E4: .4byte gUnknown_2023BD6 -_0800D4E8: .4byte sub_803A668 -_0800D4EC: .4byte gBattlersCount -_0800D4F0: - ldr r2, _0800D508 @ =gUnknown_3004FE0 - ldr r0, _0800D50C @ =SetBankFuncToPlayerBufferRunCommand - str r0, [r2, 0x4] - ldr r1, _0800D510 @ =gUnknown_2023BD6 - strb r4, [r1, 0x1] - ldr r0, _0800D514 @ =sub_803A668 - str r0, [r2] - strb r5, [r1] - ldr r1, _0800D518 @ =gBattlersCount - movs r0, 0x2 - b _0800D752 - .align 2, 0 -_0800D508: .4byte gUnknown_3004FE0 -_0800D50C: .4byte SetBankFuncToPlayerBufferRunCommand -_0800D510: .4byte gUnknown_2023BD6 -_0800D514: .4byte sub_803A668 -_0800D518: .4byte gBattlersCount -_0800D51C: - movs r5, 0x41 - ands r5, r0 - cmp r5, 0x1 - bne _0800D5A4 - movs r6, 0x4 - adds r3, r6, 0 - ands r3, r0 - cmp r3, 0 - beq _0800D56C - ldr r1, _0800D554 @ =gUnknown_3004F84 - ldr r0, _0800D558 @ =sub_80123C0 - str r0, [r1] - ldr r2, _0800D55C @ =gUnknown_3004FE0 - ldr r4, _0800D560 @ =SetBankFuncToPlayerBufferRunCommand - str r4, [r2] - ldr r1, _0800D564 @ =gUnknown_2023BD6 - movs r0, 0 - strb r0, [r1] - ldr r3, _0800D568 @ =sub_803A668 - str r3, [r2, 0x4] - strb r5, [r1, 0x1] - str r4, [r2, 0x8] - movs r0, 0x2 - strb r0, [r1, 0x2] - str r3, [r2, 0xC] - movs r0, 0x3 - strb r0, [r1, 0x3] - b _0800D588 - .align 2, 0 -_0800D554: .4byte gUnknown_3004F84 -_0800D558: .4byte sub_80123C0 -_0800D55C: .4byte gUnknown_3004FE0 -_0800D560: .4byte SetBankFuncToPlayerBufferRunCommand -_0800D564: .4byte gUnknown_2023BD6 -_0800D568: .4byte sub_803A668 -_0800D56C: - ldr r2, _0800D590 @ =gUnknown_3004FE0 - ldr r0, _0800D594 @ =SetBankFuncToPlayerBufferRunCommand - str r0, [r2, 0x4] - ldr r1, _0800D598 @ =gUnknown_2023BD6 - strb r3, [r1, 0x1] - ldr r3, _0800D59C @ =sub_803A668 - str r3, [r2] - strb r5, [r1] - str r0, [r2, 0xC] - movs r0, 0x2 - strb r0, [r1, 0x3] - str r3, [r2, 0x8] - movs r0, 0x3 - strb r0, [r1, 0x2] -_0800D588: - ldr r0, _0800D5A0 @ =gBattlersCount - strb r6, [r0] - b _0800D754 - .align 2, 0 -_0800D590: .4byte gUnknown_3004FE0 -_0800D594: .4byte SetBankFuncToPlayerBufferRunCommand -_0800D598: .4byte gUnknown_2023BD6 -_0800D59C: .4byte sub_803A668 -_0800D5A0: .4byte gBattlersCount -_0800D5A4: - bl GetMultiplayerId - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, [r4] - movs r1, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0800D5BC - ldr r1, _0800D5E4 @ =gUnknown_3004F84 - ldr r0, _0800D5E8 @ =sub_80123C0 - str r0, [r1] -_0800D5BC: - movs r0, 0 - mov r10, r0 - ldr r1, _0800D5EC @ =gLinkPlayers - mov r12, r1 - ldr r7, _0800D5F0 @ =gUnknown_2023BD6 - mov r8, r0 - ldr r6, _0800D5F4 @ =gBattlerPartyIndexes - movs r4, 0 - movs r2, 0x3 - mov r9, r2 -_0800D5D0: - mov r1, r12 - adds r0, r4, r1 - ldrh r0, [r0, 0x18] - cmp r0, 0x2 - bgt _0800D5F8 - cmp r0, 0x1 - bge _0800D610 - cmp r0, 0 - beq _0800D5FC - b _0800D61A - .align 2, 0 -_0800D5E4: .4byte gUnknown_3004F84 -_0800D5E8: .4byte sub_80123C0 -_0800D5EC: .4byte gLinkPlayers -_0800D5F0: .4byte gUnknown_2023BD6 -_0800D5F4: .4byte gBattlerPartyIndexes -_0800D5F8: - cmp r0, 0x3 - bne _0800D61A -_0800D5FC: - ldr r0, _0800D60C @ =gLinkPlayers - adds r0, r4, r0 - ldrb r0, [r0, 0x18] - movs r1, 0 - bl sub_8127DA8 - b _0800D61A - .align 2, 0 -_0800D60C: .4byte gLinkPlayers -_0800D610: - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - bl sub_8127DA8 -_0800D61A: - cmp r10, r5 - bne _0800D66A - ldr r0, _0800D640 @ =gLinkPlayers - adds r3, r4, r0 - ldrh r1, [r3, 0x18] - lsls r1, 2 - ldr r2, _0800D644 @ =gUnknown_3004FE0 - adds r1, r2 - ldr r2, _0800D648 @ =SetBankFuncToPlayerBufferRunCommand - str r2, [r1] - ldrh r1, [r3, 0x18] - mov r12, r0 - cmp r1, 0x2 - bgt _0800D64C - cmp r1, 0x1 - bge _0800D660 - cmp r1, 0 - beq _0800D650 - b _0800D740 - .align 2, 0 -_0800D640: .4byte gLinkPlayers -_0800D644: .4byte gUnknown_3004FE0 -_0800D648: .4byte SetBankFuncToPlayerBufferRunCommand -_0800D64C: - cmp r1, 0x3 - bne _0800D740 -_0800D650: - mov r1, r12 - adds r0, r4, r1 - ldrh r1, [r0, 0x18] - adds r1, r7 - mov r2, r8 - strb r2, [r1] - ldrh r0, [r0, 0x18] - b _0800D726 -_0800D660: - adds r1, r7 - movs r0, 0x2 - strb r0, [r1] - ldrh r0, [r3, 0x18] - b _0800D738 -_0800D66A: - ldr r2, _0800D690 @ =gLinkPlayers - adds r0, r4, r2 - ldrh r1, [r0, 0x18] - movs r3, 0x1 - adds r0, r3, 0 - ands r0, r1 - mov r12, r2 - cmp r0, 0 - bne _0800D694 - lsls r0, r5, 3 - subs r0, r5 - lsls r0, 2 - add r0, r12 - ldrh r1, [r0, 0x18] - adds r0, r3, 0 - ands r0, r1 - cmp r0, 0 - beq _0800D6A6 - b _0800D6EC - .align 2, 0 -_0800D690: .4byte gLinkPlayers -_0800D694: - lsls r0, r5, 3 - subs r0, r5 - lsls r0, 2 - add r0, r12 - ldrh r1, [r0, 0x18] - adds r0, r3, 0 - ands r0, r1 - cmp r0, 0 - beq _0800D6EC -_0800D6A6: - mov r0, r12 - adds r2, r4, r0 - ldrh r0, [r2, 0x18] - lsls r0, 2 - ldr r1, _0800D6C8 @ =gUnknown_3004FE0 - adds r0, r1 - ldr r1, _0800D6CC @ =sub_80D4204 - str r1, [r0] - ldrh r1, [r2, 0x18] - cmp r1, 0x2 - bgt _0800D6D0 - cmp r1, 0x1 - bge _0800D6E4 - cmp r1, 0 - beq _0800D6D4 - b _0800D740 - .align 2, 0 -_0800D6C8: .4byte gUnknown_3004FE0 -_0800D6CC: .4byte sub_80D4204 -_0800D6D0: - cmp r1, 0x3 - bne _0800D740 -_0800D6D4: - mov r2, r12 - adds r0, r4, r2 - ldrh r1, [r0, 0x18] - adds r1, r7 - mov r2, r8 - strb r2, [r1] - ldrh r0, [r0, 0x18] - b _0800D726 -_0800D6E4: - adds r1, r7 - movs r0, 0x2 - strb r0, [r1] - b _0800D736 -_0800D6EC: - mov r0, r12 - adds r2, r4, r0 - ldrh r0, [r2, 0x18] - lsls r0, 2 - ldr r1, _0800D70C @ =gUnknown_3004FE0 - adds r0, r1 - ldr r1, _0800D710 @ =sub_803A668 - str r1, [r0] - ldrh r0, [r2, 0x18] - cmp r0, 0x2 - bgt _0800D714 - cmp r0, 0x1 - bge _0800D730 - cmp r0, 0 - beq _0800D718 - b _0800D740 - .align 2, 0 -_0800D70C: .4byte gUnknown_3004FE0 -_0800D710: .4byte sub_803A668 -_0800D714: - cmp r0, 0x3 - bne _0800D740 -_0800D718: - mov r0, r12 - adds r2, r4, r0 - ldrh r0, [r2, 0x18] - adds r0, r7 - movs r1, 0x1 - strb r1, [r0] - ldrh r0, [r2, 0x18] -_0800D726: - lsls r0, 1 - adds r0, r6 - mov r1, r8 - strh r1, [r0] - b _0800D740 -_0800D730: - adds r0, r7 - mov r1, r9 - strb r1, [r0] -_0800D736: - ldrh r0, [r2, 0x18] -_0800D738: - lsls r0, 1 - adds r0, r6 - mov r2, r9 - strh r2, [r0] -_0800D740: - adds r4, 0x1C - movs r0, 0x1 - add r10, r0 - mov r1, r10 - cmp r1, 0x3 - bgt _0800D74E - b _0800D5D0 -_0800D74E: - ldr r1, _0800D764 @ =gBattlersCount - movs r0, 0x4 -_0800D752: - strb r0, [r1] -_0800D754: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0800D764: .4byte gBattlersCount - thumb_func_end sub_800D494 - - thumb_func_start sub_800D768 -sub_800D768: @ 800D768 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r0, _0800D788 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0800D780 - b _0800D89C -_0800D780: - movs r0, 0 - mov r8, r0 - b _0800D892 - .align 2, 0 -_0800D788: .4byte gBattleTypeFlags -_0800D78C: - movs r5, 0 - movs r0, 0x1 - add r0, r8 - mov r10, r0 - ldr r0, _0800D7B8 @ =gUnknown_2023BD6 - add r0, r8 - mov r9, r0 - mov r0, r8 - lsls r6, r0, 1 - movs r7, 0 -_0800D7A0: - mov r0, r8 - cmp r0, 0x1 - bgt _0800D808 - mov r0, r9 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0800D7C0 - ldr r0, _0800D7BC @ =gPlayerParty - b _0800D7C2 - .align 2, 0 -_0800D7B8: .4byte gUnknown_2023BD6 -_0800D7BC: .4byte gPlayerParty -_0800D7C0: - ldr r0, _0800D800 @ =gEnemyParty -_0800D7C2: - adds r4, r7, r0 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _0800D888 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - cmp r0, 0 - beq _0800D888 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - movs r1, 0xCE - lsls r1, 1 - cmp r0, r1 - beq _0800D888 - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _0800D888 - ldr r0, _0800D804 @ =gBattlerPartyIndexes - adds r0, r6, r0 - strh r5, [r0] - b _0800D890 - .align 2, 0 -_0800D800: .4byte gEnemyParty -_0800D804: .4byte gBattlerPartyIndexes -_0800D808: - mov r0, r9 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0800D830 - ldr r0, _0800D82C @ =gPlayerParty - adds r4, r7, r0 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _0800D888 - adds r0, r4, 0 - movs r1, 0xB - b _0800D844 - .align 2, 0 -_0800D82C: .4byte gPlayerParty -_0800D830: - ldr r0, _0800D880 @ =gEnemyParty - adds r4, r7, r0 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _0800D888 - adds r0, r4, 0 - movs r1, 0x41 -_0800D844: - bl GetMonData - cmp r0, 0 - beq _0800D888 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - movs r1, 0xCE - lsls r1, 1 - cmp r0, r1 - beq _0800D888 - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _0800D888 - ldr r1, _0800D884 @ =gBattlerPartyIndexes - mov r0, r8 - subs r0, 0x2 - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r0, r5 - beq _0800D888 - adds r0, r6, r1 - strh r5, [r0] - b _0800D890 - .align 2, 0 -_0800D880: .4byte gEnemyParty -_0800D884: .4byte gBattlerPartyIndexes -_0800D888: - adds r7, 0x64 - adds r5, 0x1 - cmp r5, 0x5 - ble _0800D7A0 -_0800D890: - mov r8, r10 -_0800D892: - ldr r0, _0800D8AC @ =gBattlersCount - ldrb r0, [r0] - cmp r8, r0 - bge _0800D89C - b _0800D78C -_0800D89C: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0800D8AC: .4byte gBattlersCount - thumb_func_end sub_800D768 - - thumb_func_start PrepareBufferDataTransfer -PrepareBufferDataTransfer: @ 800D8B0 - push {r4-r6,lr} - adds r4, r1, 0 - lsls r0, 24 - lsrs r3, r0, 24 - adds r5, r3, 0 - lsls r2, 16 - lsrs r2, 16 - ldr r0, _0800D8D8 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0800D8DC - adds r0, r3, 0 - adds r1, r2, 0 - adds r2, r4, 0 - bl PrepareBufferDataTransferLink - b _0800D92E - .align 2, 0 -_0800D8D8: .4byte gBattleTypeFlags -_0800D8DC: - cmp r5, 0 - beq _0800D8E6 - cmp r5, 0x1 - beq _0800D910 - b _0800D92E -_0800D8E6: - movs r3, 0 - cmp r3, r2 - bge _0800D92E - ldr r6, _0800D908 @ =gUnknown_2022BC4 - ldr r5, _0800D90C @ =gActiveBattler -_0800D8F0: - ldrb r0, [r5] - lsls r0, 9 - adds r0, r3, r0 - adds r0, r6 - ldrb r1, [r4] - strb r1, [r0] - adds r4, 0x1 - adds r3, 0x1 - cmp r3, r2 - blt _0800D8F0 - b _0800D92E - .align 2, 0 -_0800D908: .4byte gUnknown_2022BC4 -_0800D90C: .4byte gActiveBattler -_0800D910: - movs r3, 0 - cmp r3, r2 - bge _0800D92E - ldr r6, _0800D934 @ =gUnknown_20233C4 - ldr r5, _0800D938 @ =gActiveBattler -_0800D91A: - ldrb r0, [r5] - lsls r0, 9 - adds r0, r3, r0 - adds r0, r6 - ldrb r1, [r4] - strb r1, [r0] - adds r4, 0x1 - adds r3, 0x1 - cmp r3, r2 - blt _0800D91A -_0800D92E: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0800D934: .4byte gUnknown_20233C4 -_0800D938: .4byte gActiveBattler - thumb_func_end PrepareBufferDataTransfer - - thumb_func_start CreateTasksForSendRecvLinkBuffers -CreateTasksForSendRecvLinkBuffers: @ 800D93C - push {r4-r6,lr} - ldr r0, _0800D9D4 @ =sub_800DB6C - movs r1, 0 - bl CreateTask - ldr r2, _0800D9D8 @ =gUnknown_202286C - strb r0, [r2] - ldr r5, _0800D9DC @ =gTasks - ldrb r1, [r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r5 - movs r6, 0 - movs r4, 0 - strh r4, [r0, 0x1E] - ldrb r1, [r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r5 - strh r4, [r0, 0x20] - ldrb r1, [r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r5 - strh r4, [r0, 0x22] - ldrb r1, [r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r5 - strh r4, [r0, 0x24] - ldrb r1, [r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r5 - strh r4, [r0, 0x26] - ldr r0, _0800D9E0 @ =Task_HandleCopyReceivedLinkBuffersData - movs r1, 0 - bl CreateTask - ldr r2, _0800D9E4 @ =gUnknown_202286D - strb r0, [r2] - ldrb r1, [r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r5 - strh r4, [r0, 0x20] - ldrb r1, [r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r5 - strh r4, [r0, 0x22] - ldrb r1, [r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r5 - strh r4, [r0, 0x24] - ldrb r1, [r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r5 - strh r4, [r0, 0x26] - ldr r0, _0800D9E8 @ =gUnknown_202286E - strb r6, [r0] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0800D9D4: .4byte sub_800DB6C -_0800D9D8: .4byte gUnknown_202286C -_0800D9DC: .4byte gTasks -_0800D9E0: .4byte Task_HandleCopyReceivedLinkBuffersData -_0800D9E4: .4byte gUnknown_202286D -_0800D9E8: .4byte gUnknown_202286E - thumb_func_end CreateTasksForSendRecvLinkBuffers - - thumb_func_start PrepareBufferDataTransferLink -PrepareBufferDataTransferLink: @ 800D9EC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - mov r9, r2 - lsls r0, 24 - lsrs r6, r0, 24 - lsls r1, 16 - lsrs r1, 16 - mov r12, r1 - movs r1, 0x3 - mov r0, r12 - bics r0, r1 - adds r0, 0x4 - mov r8, r0 - ldr r2, _0800DB4C @ =gTasks - ldr r3, _0800DB50 @ =gUnknown_202286C - ldrb r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r4, r0, r2 - movs r1, 0x24 - ldrsh r0, [r4, r1] - add r0, r8 - adds r0, 0x9 - movs r1, 0x80 - lsls r1, 5 - adds r5, r2, 0 - cmp r0, r1 - ble _0800DA3E - ldrh r0, [r4, 0x24] - movs r2, 0 - strh r0, [r4, 0x20] - ldrb r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r5 - strh r2, [r0, 0x24] -_0800DA3E: - ldrb r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r5 - movs r2, 0x24 - ldrsh r1, [r0, r2] - ldr r4, _0800DB54 @ =gUnknown_2023FEC - ldr r0, [r4] - adds r0, r1 - strb r6, [r0] - ldrb r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r5 - movs r7, 0x24 - ldrsh r1, [r0, r7] - ldr r0, [r4] - adds r1, r0 - ldr r0, _0800DB58 @ =gActiveBattler - ldrb r0, [r0] - strb r0, [r1, 0x1] - ldrb r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r5 - movs r2, 0x24 - ldrsh r1, [r0, r2] - ldr r0, [r4] - adds r1, r0 - ldr r0, _0800DB5C @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r1, 0x2] - ldrb r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r5 - movs r7, 0x24 - ldrsh r1, [r0, r7] - ldr r0, [r4] - adds r1, r0 - ldr r0, _0800DB60 @ =gBattlerTarget - ldrb r0, [r0] - strb r0, [r1, 0x3] - ldrb r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r5 - movs r1, 0x24 - ldrsh r0, [r0, r1] - ldr r1, [r4] - adds r0, r1 - mov r2, r8 - strb r2, [r0, 0x4] - ldrb r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r5 - movs r7, 0x24 - ldrsh r1, [r0, r7] - ldr r0, [r4] - adds r1, r0 - movs r0, 0xFF - lsls r0, 8 - mov r2, r8 - ands r0, r2 - asrs r0, 8 - strb r0, [r1, 0x5] - ldrb r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r5 - movs r7, 0x24 - ldrsh r1, [r0, r7] - ldr r0, [r4] - adds r1, r0 - ldr r0, _0800DB64 @ =gAbsentBattlerFlags - ldrb r0, [r0] - strb r0, [r1, 0x6] - ldrb r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r5 - movs r2, 0x24 - ldrsh r1, [r0, r2] - ldr r0, [r4] - adds r1, r0 - ldr r0, _0800DB68 @ =gUnknown_2023D6E - ldrb r0, [r0] - strb r0, [r1, 0x7] - movs r2, 0 - cmp r2, r12 - bge _0800DB2C - mov r10, r5 - adds r6, r3, 0 -_0800DB0A: - ldrb r1, [r6] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - add r0, r10 - movs r7, 0x24 - ldrsh r1, [r0, r7] - ldr r0, [r4] - adds r1, r2, r1 - adds r1, r0 - mov r7, r9 - adds r0, r7, r2 - ldrb r0, [r0] - strb r0, [r1, 0x8] - adds r2, 0x1 - cmp r2, r12 - blt _0800DB0A -_0800DB2C: - ldrb r0, [r3] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r5 - ldrh r0, [r1, 0x24] - add r0, r8 - adds r0, 0x8 - strh r0, [r1, 0x24] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0800DB4C: .4byte gTasks -_0800DB50: .4byte gUnknown_202286C -_0800DB54: .4byte gUnknown_2023FEC -_0800DB58: .4byte gActiveBattler -_0800DB5C: .4byte sBattler_AI -_0800DB60: .4byte gBattlerTarget -_0800DB64: .4byte gAbsentBattlerFlags -_0800DB68: .4byte gUnknown_2023D6E - thumb_func_end PrepareBufferDataTransferLink - - thumb_func_start sub_800DB6C -sub_800DB6C: @ 800DB6C - push {r4-r7,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _0800DB94 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x1E - ldrsh r0, [r0, r2] - adds r7, r1, 0 - cmp r0, 0x5 - bls _0800DB88 - b _0800DD20 -_0800DB88: - lsls r0, 2 - ldr r1, _0800DB98 @ =_0800DB9C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0800DB94: .4byte gTasks -_0800DB98: .4byte _0800DB9C - .align 2, 0 -_0800DB9C: - .4byte _0800DBB4 - .4byte _0800DBC8 - .4byte _0800DBF4 - .4byte _0800DC50 - .4byte _0800DCC6 - .4byte _0800DD04 -_0800DBB4: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r7 - movs r1, 0x64 - strh r1, [r0, 0x1C] - ldrh r1, [r0, 0x1E] - adds r1, 0x1 - strh r1, [r0, 0x1E] - b _0800DD20 -_0800DBC8: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r7 - ldrh r0, [r1, 0x1C] - subs r0, 0x1 - strh r0, [r1, 0x1C] - lsls r0, 16 - cmp r0, 0 - beq _0800DBDE - b _0800DD20 -_0800DBDE: - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - ldr r0, _0800DBF0 @ =gReceivedRemoteLinkPlayers - ldrb r0, [r0] - cmp r0, 0 - bne _0800DBEE - b _0800DD20 -_0800DBEE: - b _0800DD1C - .align 2, 0 -_0800DBF0: .4byte gReceivedRemoteLinkPlayers -_0800DBF4: - bl GetLinkPlayerCount_2 - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _0800DC10 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0800DC14 - cmp r2, 0x3 - bgt _0800DC1A - b _0800DD20 - .align 2, 0 -_0800DC10: .4byte gBattleTypeFlags -_0800DC14: - cmp r2, 0x1 - bgt _0800DC1A - b _0800DD20 -_0800DC1A: - bl sub_800AA48 - lsls r0, 24 - cmp r0, 0 - beq _0800DC3C - bl sub_800A5BC - ldr r0, _0800DC38 @ =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - b _0800DD1E - .align 2, 0 -_0800DC38: .4byte gTasks -_0800DC3C: - ldr r0, _0800DC4C @ =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - b _0800DD1E - .align 2, 0 -_0800DC4C: .4byte gTasks -_0800DC50: - lsls r1, r4, 2 - adds r0, r1, r4 - lsls r0, 3 - adds r2, r0, r7 - movs r3, 0x26 - ldrsh r5, [r2, r3] - movs r0, 0x24 - ldrsh r6, [r2, r0] - mov r12, r6 - cmp r5, r12 - beq _0800DD20 - ldrh r0, [r2, 0x22] - movs r6, 0x22 - ldrsh r3, [r2, r6] - cmp r3, 0 - bne _0800DCC0 - cmp r5, r12 - ble _0800DC80 - movs r6, 0x20 - ldrsh r0, [r2, r6] - cmp r5, r0 - bne _0800DC80 - strh r3, [r2, 0x20] - strh r3, [r2, 0x26] -_0800DC80: - adds r4, r1, r4 - lsls r4, 3 - adds r4, r7 - movs r0, 0x26 - ldrsh r1, [r4, r0] - ldr r5, _0800DCBC @ =gUnknown_2023FEC - ldr r0, [r5] - adds r1, r0 - ldrb r0, [r1, 0x4] - ldrb r1, [r1, 0x5] - lsls r1, 8 - orrs r0, r1 - adds r0, 0x8 - lsls r0, 16 - lsrs r6, r0, 16 - bl bitmask_all_link_players_but_self - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x26 - ldrsh r2, [r4, r1] - ldr r1, [r5] - adds r1, r2 - adds r2, r6, 0 - bl SendBlock - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] - b _0800DD20 - .align 2, 0 -_0800DCBC: .4byte gUnknown_2023FEC -_0800DCC0: - subs r0, 0x1 - strh r0, [r2, 0x22] - b _0800DD20 -_0800DCC6: - bl sub_800A4BC - lsls r0, 24 - cmp r0, 0 - beq _0800DD20 - ldr r0, _0800DCFC @ =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - movs r3, 0x26 - ldrsh r2, [r1, r3] - ldr r0, _0800DD00 @ =gUnknown_2023FEC - ldr r0, [r0] - adds r2, r0 - ldrb r0, [r2, 0x4] - ldrb r2, [r2, 0x5] - lsls r2, 8 - movs r3, 0x5 - strh r3, [r1, 0x22] - orrs r0, r2 - ldrh r6, [r1, 0x26] - adds r0, r6 - adds r0, 0x8 - strh r0, [r1, 0x26] - b _0800DD1C - .align 2, 0 -_0800DCFC: .4byte gTasks -_0800DD00: .4byte gUnknown_2023FEC -_0800DD04: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r7 - ldrh r0, [r1, 0x22] - subs r0, 0x1 - strh r0, [r1, 0x22] - lsls r0, 16 - cmp r0, 0 - bne _0800DD20 - movs r0, 0x5 - strh r0, [r1, 0x22] -_0800DD1C: - movs r0, 0x3 -_0800DD1E: - strh r0, [r1, 0x1E] -_0800DD20: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_800DB6C - - thumb_func_start sub_800DD28 -sub_800DD28: @ 800DD28 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r0, _0800DD5C @ =gReceivedRemoteLinkPlayers - ldrb r0, [r0] - cmp r0, 0 - beq _0800DE28 - ldr r0, _0800DD60 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0800DE28 - ldr r0, _0800DD64 @ =gLinkPlayers - ldr r1, [r0, 0x14] - ldr r0, _0800DD68 @ =0x00002211 - cmp r1, r0 - bne _0800DE28 - bl sub_80FBB4C - movs r4, 0 - ldr r0, _0800DD6C @ =gBlockRecvBuffer - mov r10, r0 - b _0800DE1C - .align 2, 0 -_0800DD5C: .4byte gReceivedRemoteLinkPlayers -_0800DD60: .4byte gBattleTypeFlags -_0800DD64: .4byte gLinkPlayers -_0800DD68: .4byte 0x00002211 -_0800DD6C: .4byte gBlockRecvBuffer -_0800DD70: - bl GetBlockReceivedStatus - lsls r0, 24 - lsrs r0, 24 - ldr r2, _0800DE38 @ =gBitTable - lsls r1, r4, 2 - adds r1, r2 - ldr r1, [r1] - ands r0, r1 - adds r1, r4, 0x1 - mov r9, r1 - cmp r0, 0 - beq _0800DE16 - adds r0, r4, 0 - bl ResetBlockReceivedFlag - lsls r0, r4, 8 - mov r4, r10 - adds r3, r0, r4 - ldr r1, _0800DE3C @ =gBlockRecvBuffer + 4 - adds r0, r1 - ldrh r6, [r0] - ldr r7, _0800DE40 @ =gTasks - ldr r4, _0800DE44 @ =gUnknown_202286D - mov r12, r4 - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r2, r0, r7 - movs r0, 0x24 - ldrsh r1, [r2, r0] - adds r0, r6, 0 - adds r0, 0x9 - adds r1, r0 - movs r0, 0x80 - lsls r0, 5 - cmp r1, r0 - ble _0800DDD0 - ldrh r0, [r2, 0x24] - strh r0, [r2, 0x20] - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r7 - movs r1, 0 - strh r1, [r0, 0x24] -_0800DDD0: - ldr r2, _0800DE48 @ =gUnknown_2023FF0 - mov r4, r12 - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r7 - movs r4, 0x24 - ldrsh r1, [r0, r4] - ldr r0, [r2] - adds r5, r0, r1 - adds r4, r3, 0 - movs r2, 0 - adds r3, r6, 0 - adds r3, 0x8 - mov r8, r7 - mov r7, r12 - cmp r2, r3 - bge _0800DE04 -_0800DDF6: - adds r0, r5, r2 - adds r1, r4, r2 - ldrb r1, [r1] - strb r1, [r0] - adds r2, 0x1 - cmp r2, r3 - blt _0800DDF6 -_0800DE04: - ldrb r0, [r7] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - add r1, r8 - ldrh r0, [r1, 0x24] - adds r0, r6, r0 - adds r0, 0x8 - strh r0, [r1, 0x24] -_0800DE16: - mov r1, r9 - lsls r0, r1, 24 - lsrs r4, r0, 24 -_0800DE1C: - bl GetLinkPlayerCount - lsls r0, 24 - lsrs r0, 24 - cmp r4, r0 - bcc _0800DD70 -_0800DE28: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0800DE38: .4byte gBitTable -_0800DE3C: .4byte gBlockRecvBuffer + 4 -_0800DE40: .4byte gTasks -_0800DE44: .4byte gUnknown_202286D -_0800DE48: .4byte gUnknown_2023FF0 - thumb_func_end sub_800DD28 - - thumb_func_start Task_HandleCopyReceivedLinkBuffersData -Task_HandleCopyReceivedLinkBuffersData: @ 800DE4C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _0800DEB4 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r3, r0, r1 - movs r0, 0x26 - ldrsh r2, [r3, r0] - movs r4, 0x24 - ldrsh r0, [r3, r4] - cmp r2, r0 - bne _0800DE70 - b _0800DF8C -_0800DE70: - cmp r2, r0 - ble _0800DE82 - movs r4, 0x20 - ldrsh r0, [r3, r4] - cmp r2, r0 - bne _0800DE82 - movs r0, 0 - strh r0, [r3, 0x20] - strh r0, [r3, 0x26] -_0800DE82: - lsls r2, r7, 2 - adds r0, r2, r7 - lsls r0, 3 - adds r5, r0, r1 - movs r0, 0x26 - ldrsh r1, [r5, r0] - ldr r3, _0800DEB8 @ =gUnknown_2023FF0 - mov r8, r3 - ldr r0, [r3] - adds r3, r1, r0 - ldrb r4, [r3, 0x1] - ldrb r6, [r3, 0x4] - ldrb r0, [r3, 0x5] - lsls r0, 8 - orrs r6, r0 - ldrb r0, [r3] - mov r9, r2 - cmp r0, 0x1 - beq _0800DF4C - cmp r0, 0x1 - bgt _0800DEBC - cmp r0, 0 - beq _0800DEC2 - b _0800DF7A - .align 2, 0 -_0800DEB4: .4byte gTasks -_0800DEB8: .4byte gUnknown_2023FF0 -_0800DEBC: - cmp r0, 0x2 - beq _0800DF64 - b _0800DF7A -_0800DEC2: - ldr r2, _0800DF2C @ =gUnknown_2023BC8 - ldr r1, _0800DF30 @ =gBitTable - lsls r0, r4, 2 - adds r0, r1 - ldr r1, [r2] - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0800DF8C - lsls r0, r4, 9 - ldr r1, _0800DF34 @ =gUnknown_2022BC4 - adds r0, r1 - adds r1, r3, 0 - adds r1, 0x8 - adds r2, r6, 0 - bl memcpy - adds r0, r4, 0 - bl sub_8017298 - ldr r0, _0800DF38 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x4 - ands r0, r1 - cmp r0, 0 - bne _0800DF7A - ldr r2, _0800DF3C @ =sBattler_AI - movs r4, 0x26 - ldrsh r0, [r5, r4] - mov r3, r8 - ldr r1, [r3] - adds r0, r1 - ldrb r0, [r0, 0x2] - strb r0, [r2] - ldr r2, _0800DF40 @ =gBattlerTarget - movs r4, 0x26 - ldrsh r0, [r5, r4] - adds r0, r1 - ldrb r0, [r0, 0x3] - strb r0, [r2] - ldr r2, _0800DF44 @ =gAbsentBattlerFlags - movs r3, 0x26 - ldrsh r0, [r5, r3] - adds r0, r1 - ldrb r0, [r0, 0x6] - strb r0, [r2] - ldr r2, _0800DF48 @ =gUnknown_2023D6E - movs r4, 0x26 - ldrsh r0, [r5, r4] - adds r0, r1 - ldrb r0, [r0, 0x7] - strb r0, [r2] - b _0800DF7A - .align 2, 0 -_0800DF2C: .4byte gUnknown_2023BC8 -_0800DF30: .4byte gBitTable -_0800DF34: .4byte gUnknown_2022BC4 -_0800DF38: .4byte gBattleTypeFlags -_0800DF3C: .4byte sBattler_AI -_0800DF40: .4byte gBattlerTarget -_0800DF44: .4byte gAbsentBattlerFlags -_0800DF48: .4byte gUnknown_2023D6E -_0800DF4C: - lsls r0, r4, 9 - ldr r1, _0800DF60 @ =gUnknown_20233C4 - adds r0, r1 - adds r1, r3, 0 - adds r1, 0x8 - adds r2, r6, 0 - bl memcpy - b _0800DF7A - .align 2, 0 -_0800DF60: .4byte gUnknown_20233C4 -_0800DF64: - ldrb r2, [r3, 0x8] - ldr r3, _0800DF98 @ =gUnknown_2023BC8 - ldr r1, _0800DF9C @ =gBitTable - lsls r0, r4, 2 - adds r0, r1 - lsls r2, 2 - ldr r1, [r0] - lsls r1, r2 - ldr r0, [r3] - bics r0, r1 - str r0, [r3] -_0800DF7A: - ldr r0, _0800DFA0 @ =gTasks - mov r2, r9 - adds r1, r2, r7 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x26] - adds r0, r6, r0 - adds r0, 0x8 - strh r0, [r1, 0x26] -_0800DF8C: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0800DF98: .4byte gUnknown_2023BC8 -_0800DF9C: .4byte gBitTable -_0800DFA0: .4byte gTasks - thumb_func_end Task_HandleCopyReceivedLinkBuffersData - - thumb_func_start BtlController_EmitGetMonData -BtlController_EmitGetMonData: @ 800DFA4 - push {r4,lr} - adds r4, r1, 0 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800DFC4 @ =gUnknown_2022874 - movs r3, 0 - strb r3, [r1] - strb r4, [r1, 0x1] - strb r2, [r1, 0x2] - strb r3, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0800DFC4: .4byte gUnknown_2022874 - thumb_func_end BtlController_EmitGetMonData - - thumb_func_start EmitGetRawMonData -EmitGetRawMonData: @ 800DFC8 - push {r4,r5,lr} - adds r5, r1, 0 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800DFEC @ =gUnknown_2022874 - movs r4, 0 - movs r3, 0x1 - strb r3, [r1] - strb r5, [r1, 0x1] - strb r2, [r1, 0x2] - strb r4, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0800DFEC: .4byte gUnknown_2022874 - thumb_func_end EmitGetRawMonData - - thumb_func_start EmitSetMonData -EmitSetMonData: @ 800DFF0 - push {r4-r6,lr} - ldr r4, [sp, 0x10] - lsls r0, 24 - lsrs r6, r0, 24 - lsls r3, 24 - lsrs r5, r3, 24 - ldr r0, _0800E02C @ =gUnknown_2022874 - movs r3, 0x2 - strb r3, [r0] - strb r1, [r0, 0x1] - strb r2, [r0, 0x2] - adds r1, r0, 0 - cmp r5, 0 - beq _0800E01E - adds r3, r1, 0x3 - adds r2, r5, 0 -_0800E010: - ldrb r0, [r4] - strb r0, [r3] - adds r4, 0x1 - adds r3, 0x1 - subs r2, 0x1 - cmp r2, 0 - bne _0800E010 -_0800E01E: - adds r2, r5, 0x3 - adds r0, r6, 0 - bl PrepareBufferDataTransfer - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0800E02C: .4byte gUnknown_2022874 - thumb_func_end EmitSetMonData - - thumb_func_start EmitSetRawMonData -EmitSetRawMonData: @ 800E030 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r2, 24 - lsrs r4, r2, 24 - ldr r0, _0800E06C @ =gUnknown_2022874 - movs r2, 0x3 - strb r2, [r0] - strb r1, [r0, 0x1] - strb r4, [r0, 0x2] - adds r5, r0, 0 - cmp r4, 0 - beq _0800E05C - adds r1, r5, 0x3 - adds r2, r4, 0 -_0800E04E: - ldrb r0, [r3] - strb r0, [r1] - adds r3, 0x1 - adds r1, 0x1 - subs r2, 0x1 - cmp r2, 0 - bne _0800E04E -_0800E05C: - adds r2, r4, 0x3 - adds r0, r6, 0 - adds r1, r5, 0 - bl PrepareBufferDataTransfer - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0800E06C: .4byte gUnknown_2022874 - thumb_func_end EmitSetRawMonData - - thumb_func_start EmitLoadMonSprite -EmitLoadMonSprite: @ 800E070 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E08C @ =gUnknown_2022874 - movs r2, 0x4 - strb r2, [r1] - strb r2, [r1, 0x1] - strb r2, [r1, 0x2] - strb r2, [r1, 0x3] - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800E08C: .4byte gUnknown_2022874 - thumb_func_end EmitLoadMonSprite - - thumb_func_start EmitSwitchInAnim -EmitSwitchInAnim: @ 800E090 - push {r4,lr} - adds r4, r1, 0 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E0B0 @ =gUnknown_2022874 - movs r3, 0x5 - strb r3, [r1] - strb r4, [r1, 0x1] - strb r2, [r1, 0x2] - strb r3, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0800E0B0: .4byte gUnknown_2022874 - thumb_func_end EmitSwitchInAnim - - thumb_func_start EmitReturnMonToBall -EmitReturnMonToBall: @ 800E0B4 - push {lr} - adds r3, r1, 0 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E0D0 @ =gUnknown_2022874 - movs r2, 0x6 - strb r2, [r1] - strb r3, [r1, 0x1] - movs r2, 0x2 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800E0D0: .4byte gUnknown_2022874 - thumb_func_end EmitReturnMonToBall - - thumb_func_start EmitDrawTrainerPic -EmitDrawTrainerPic: @ 800E0D4 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E0F0 @ =gUnknown_2022874 - movs r2, 0x7 - strb r2, [r1] - strb r2, [r1, 0x1] - strb r2, [r1, 0x2] - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800E0F0: .4byte gUnknown_2022874 - thumb_func_end EmitDrawTrainerPic - - thumb_func_start EmitTrainerSlide -EmitTrainerSlide: @ 800E0F4 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E110 @ =gUnknown_2022874 - movs r2, 0x8 - strb r2, [r1] - strb r2, [r1, 0x1] - strb r2, [r1, 0x2] - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800E110: .4byte gUnknown_2022874 - thumb_func_end EmitTrainerSlide - - thumb_func_start EmitTrainerSlideBack -EmitTrainerSlideBack: @ 800E114 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E130 @ =gUnknown_2022874 - movs r2, 0x9 - strb r2, [r1] - strb r2, [r1, 0x1] - strb r2, [r1, 0x2] - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800E130: .4byte gUnknown_2022874 - thumb_func_end EmitTrainerSlideBack - - thumb_func_start EmitFaintAnimation -EmitFaintAnimation: @ 800E134 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E150 @ =gUnknown_2022874 - movs r2, 0xA - strb r2, [r1] - strb r2, [r1, 0x1] - strb r2, [r1, 0x2] - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800E150: .4byte gUnknown_2022874 - thumb_func_end EmitFaintAnimation - - thumb_func_start EmitPaletteFade -EmitPaletteFade: @ 800E154 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E170 @ =gUnknown_2022874 - movs r2, 0xB - strb r2, [r1] - strb r2, [r1, 0x1] - strb r2, [r1, 0x2] - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800E170: .4byte gUnknown_2022874 - thumb_func_end EmitPaletteFade - - thumb_func_start EmitSuccessBallThrowAnim -EmitSuccessBallThrowAnim: @ 800E174 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E190 @ =gUnknown_2022874 - movs r2, 0xC - strb r2, [r1] - strb r2, [r1, 0x1] - strb r2, [r1, 0x2] - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800E190: .4byte gUnknown_2022874 - thumb_func_end EmitSuccessBallThrowAnim - - thumb_func_start EmitBallThrowAnim -EmitBallThrowAnim: @ 800E194 - push {lr} - adds r3, r1, 0 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E1B0 @ =gUnknown_2022874 - movs r2, 0xD - strb r2, [r1] - strb r3, [r1, 0x1] - movs r2, 0x2 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800E1B0: .4byte gUnknown_2022874 - thumb_func_end EmitBallThrowAnim - - thumb_func_start EmitPause -EmitPause: @ 800E1B4 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r1, 24 - lsrs r4, r1, 24 - ldr r1, _0800E1F8 @ =gUnknown_2022874 - movs r0, 0xE - strb r0, [r1] - strb r4, [r1, 0x1] - lsls r0, r4, 1 - adds r0, r4 - adds r5, r1, 0 - cmp r0, 0 - beq _0800E1E2 - adds r1, r5, 0x2 - adds r3, r0, 0 -_0800E1D4: - ldrb r0, [r2] - strb r0, [r1] - adds r2, 0x1 - adds r1, 0x1 - subs r3, 0x1 - cmp r3, 0 - bne _0800E1D4 -_0800E1E2: - lsls r2, r4, 1 - adds r2, r4 - adds r2, 0x2 - adds r0, r6, 0 - adds r1, r5, 0 - bl PrepareBufferDataTransfer - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0800E1F8: .4byte gUnknown_2022874 - thumb_func_end EmitPause - - thumb_func_start EmitMoveAnimation -EmitMoveAnimation: @ 800E1FC - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - ldr r4, [sp, 0x1C] - ldr r5, [sp, 0x20] - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - lsls r1, 16 - lsrs r1, 16 - lsls r3, 16 - lsrs r3, 16 - ldr r7, _0800E290 @ =gUnknown_2022874 - movs r0, 0 - mov r12, r0 - movs r0, 0xF - strb r0, [r7] - strb r1, [r7, 0x1] - lsrs r1, 8 - strb r1, [r7, 0x2] - strb r2, [r7, 0x3] - strb r3, [r7, 0x4] - movs r6, 0xFF - lsls r6, 8 - lsrs r3, 8 - strb r3, [r7, 0x5] - strb r4, [r7, 0x6] - adds r0, r4, 0 - ands r0, r6 - asrs r0, 8 - strb r0, [r7, 0x7] - movs r0, 0xFF - lsls r0, 16 - ands r0, r4 - asrs r0, 16 - strb r0, [r7, 0x8] - lsrs r4, 24 - strb r4, [r7, 0x9] - strb r5, [r7, 0xA] - ldr r0, _0800E294 @ =gUnknown_2023D72 - ldrb r0, [r0] - strb r0, [r7, 0xB] - mov r0, r12 - str r0, [sp] - movs r0, 0xE - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _0800E29C - str r0, [sp] - movs r0, 0xE - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _0800E29C - ldr r0, _0800E298 @ =gBattleWeather - ldrh r0, [r0] - strb r0, [r7, 0xC] - ands r6, r0 - lsrs r0, r6, 8 - strb r0, [r7, 0xD] - adds r4, r7, 0 - b _0800E2A6 - .align 2, 0 -_0800E290: .4byte gUnknown_2022874 -_0800E294: .4byte gUnknown_2023D72 -_0800E298: .4byte gBattleWeather -_0800E29C: - ldr r0, _0800E2D0 @ =gUnknown_2022874 - movs r1, 0 - strb r1, [r0, 0xC] - strb r1, [r0, 0xD] - adds r4, r0, 0 -_0800E2A6: - movs r0, 0 - strb r0, [r4, 0xE] - strb r0, [r4, 0xF] - adds r0, r4, 0 - adds r0, 0x10 - ldr r1, [sp, 0x24] - movs r2, 0x1C - bl memcpy - mov r0, r8 - adds r1, r4, 0 - movs r2, 0x2C - bl PrepareBufferDataTransfer - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0800E2D0: .4byte gUnknown_2022874 - thumb_func_end EmitMoveAnimation - - thumb_func_start EmitPrintString -EmitPrintString: @ 800E2D4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - lsls r1, 16 - lsrs r1, 16 - ldr r2, _0800E3B4 @ =gUnknown_2022874 - movs r0, 0x10 - strb r0, [r2] - ldr r0, _0800E3B8 @ =gBattleOutcome - ldrb r0, [r0] - strb r0, [r2, 0x1] - strb r1, [r2, 0x2] - lsrs r1, 8 - strb r1, [r2, 0x3] - adds r0, r2, 0x4 - mov r12, r0 - ldr r4, _0800E3BC @ =gCurrentMove - ldrh r0, [r4] - strh r0, [r2, 0x4] - ldr r0, _0800E3C0 @ =gUnknown_2023D4C - ldrh r0, [r0] - mov r1, r12 - strh r0, [r1, 0x2] - ldr r0, _0800E3C4 @ =gUnknown_2023D68 - ldrh r0, [r0] - strh r0, [r1, 0x4] - ldr r0, _0800E3C8 @ =gLastUsedAbility - ldrb r0, [r0] - strb r0, [r1, 0x6] - ldr r0, _0800E3CC @ =gBattleScripting - ldrb r0, [r0, 0x17] - strb r0, [r1, 0x7] - ldr r0, _0800E3D0 @ =gBattleStruct - ldr r0, [r0] - adds r1, r0, 0 - adds r1, 0x52 - ldrb r1, [r1] - mov r3, r12 - strb r1, [r3, 0x8] - adds r0, 0xAD - ldrb r0, [r0] - strb r0, [r3, 0x9] - ldr r0, _0800E3D4 @ =gPotentialItemEffectBattler - ldrb r0, [r0] - strb r0, [r3, 0xA] - ldr r3, _0800E3D8 @ =gBattleMoves - ldrh r1, [r4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r0, [r0, 0x2] - mov r7, r12 - strb r0, [r7, 0xB] - movs r3, 0 - mov r9, r2 - ldr r0, _0800E3DC @ =gUnknown_2022AD8 - mov r8, r0 - adds r2, 0x10 - ldr r0, _0800E3E0 @ =gBattleMons - adds r4, r0, 0 - adds r4, 0x20 -_0800E35A: - adds r1, r2, r3 - ldrb r0, [r4] - strb r0, [r1] - adds r4, 0x58 - adds r3, 0x1 - cmp r3, 0x3 - ble _0800E35A - movs r3, 0 - mov r5, r12 - adds r5, 0x10 - mov r4, r12 - adds r4, 0x20 - ldr r6, _0800E3E4 @ =gBattleTextBuff2 - mov r2, r12 - adds r2, 0x30 -_0800E378: - adds r1, r5, r3 - ldr r7, _0800E3E8 @ =gBattleTextBuff1 - adds r0, r3, r7 - ldrb r0, [r0] - strb r0, [r1] - adds r1, r4, r3 - adds r0, r3, r6 - ldrb r0, [r0] - strb r0, [r1] - adds r1, r2, r3 - mov r7, r8 - adds r0, r3, r7 - ldrb r0, [r0] - strb r0, [r1] - adds r3, 0x1 - cmp r3, 0xF - ble _0800E378 - mov r0, r10 - mov r1, r9 - movs r2, 0x44 - bl PrepareBufferDataTransfer - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0800E3B4: .4byte gUnknown_2022874 -_0800E3B8: .4byte gBattleOutcome -_0800E3BC: .4byte gCurrentMove -_0800E3C0: .4byte gUnknown_2023D4C -_0800E3C4: .4byte gUnknown_2023D68 -_0800E3C8: .4byte gLastUsedAbility -_0800E3CC: .4byte gBattleScripting -_0800E3D0: .4byte gBattleStruct -_0800E3D4: .4byte gPotentialItemEffectBattler -_0800E3D8: .4byte gBattleMoves -_0800E3DC: .4byte gUnknown_2022AD8 -_0800E3E0: .4byte gBattleMons -_0800E3E4: .4byte gBattleTextBuff2 -_0800E3E8: .4byte gBattleTextBuff1 - thumb_func_end EmitPrintString - - thumb_func_start EmitPrintSelectionString -EmitPrintSelectionString: @ 800E3EC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - lsls r1, 16 - lsrs r1, 16 - ldr r2, _0800E4A8 @ =gUnknown_2022874 - movs r0, 0x11 - strb r0, [r2] - strb r0, [r2, 0x1] - strb r1, [r2, 0x2] - lsrs r1, 8 - strb r1, [r2, 0x3] - adds r0, r2, 0x4 - mov r12, r0 - ldr r0, _0800E4AC @ =gCurrentMove - ldrh r0, [r0] - strh r0, [r2, 0x4] - ldr r0, _0800E4B0 @ =gUnknown_2023D4C - ldrh r0, [r0] - mov r1, r12 - strh r0, [r1, 0x2] - ldr r0, _0800E4B4 @ =gUnknown_2023D68 - ldrh r0, [r0] - strh r0, [r1, 0x4] - ldr r0, _0800E4B8 @ =gLastUsedAbility - ldrb r0, [r0] - strb r0, [r1, 0x6] - ldr r0, _0800E4BC @ =gBattleScripting - ldrb r0, [r0, 0x17] - strb r0, [r1, 0x7] - ldr r0, _0800E4C0 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0x52 - ldrb r0, [r0] - strb r0, [r1, 0x8] - movs r3, 0 - mov r9, r2 - ldr r7, _0800E4C4 @ =gUnknown_2022AD8 - mov r8, r7 - mov r4, r9 - adds r4, 0x10 - ldr r0, _0800E4C8 @ =gBattleMons - adds r2, r0, 0 - adds r2, 0x20 -_0800E44E: - adds r1, r4, r3 - ldrb r0, [r2] - strb r0, [r1] - adds r2, 0x58 - adds r3, 0x1 - cmp r3, 0x3 - ble _0800E44E - movs r3, 0 - mov r5, r12 - adds r5, 0x10 - mov r4, r12 - adds r4, 0x20 - ldr r6, _0800E4CC @ =gBattleTextBuff2 - mov r2, r12 - adds r2, 0x30 -_0800E46C: - adds r1, r5, r3 - ldr r7, _0800E4D0 @ =gBattleTextBuff1 - adds r0, r3, r7 - ldrb r0, [r0] - strb r0, [r1] - adds r1, r4, r3 - adds r0, r3, r6 - ldrb r0, [r0] - strb r0, [r1] - adds r1, r2, r3 - mov r7, r8 - adds r0, r3, r7 - ldrb r0, [r0] - strb r0, [r1] - adds r3, 0x1 - cmp r3, 0xF - ble _0800E46C - mov r0, r10 - mov r1, r9 - movs r2, 0x44 - bl PrepareBufferDataTransfer - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0800E4A8: .4byte gUnknown_2022874 -_0800E4AC: .4byte gCurrentMove -_0800E4B0: .4byte gUnknown_2023D4C -_0800E4B4: .4byte gUnknown_2023D68 -_0800E4B8: .4byte gLastUsedAbility -_0800E4BC: .4byte gBattleScripting -_0800E4C0: .4byte gBattleStruct -_0800E4C4: .4byte gUnknown_2022AD8 -_0800E4C8: .4byte gBattleMons -_0800E4CC: .4byte gBattleTextBuff2 -_0800E4D0: .4byte gBattleTextBuff1 - thumb_func_end EmitPrintSelectionString - - thumb_func_start EmitChooseAction -EmitChooseAction: @ 800E4D4 - push {r4,lr} - adds r4, r1, 0 - lsls r0, 24 - lsrs r0, 24 - lsls r2, 16 - lsrs r2, 16 - ldr r1, _0800E4FC @ =gUnknown_2022874 - movs r3, 0x12 - strb r3, [r1] - strb r4, [r1, 0x1] - strb r2, [r1, 0x2] - lsrs r2, 8 - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0800E4FC: .4byte gUnknown_2022874 - thumb_func_end EmitChooseAction - - thumb_func_start Emitcmd19 -Emitcmd19: @ 800E500 - push {lr} - adds r3, r1, 0 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E51C @ =gUnknown_2022874 - movs r2, 0x13 - strb r2, [r1] - strb r3, [r1, 0x1] - movs r2, 0x2 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800E51C: .4byte gUnknown_2022874 - thumb_func_end Emitcmd19 - - thumb_func_start EmitChooseMove -EmitChooseMove: @ 800E520 - push {r4-r6,lr} - adds r5, r3, 0 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r3, _0800E558 @ =gUnknown_2022874 - movs r4, 0 - movs r0, 0x14 - strb r0, [r3] - strb r1, [r3, 0x1] - strb r2, [r3, 0x2] - strb r4, [r3, 0x3] - movs r2, 0 - adds r1, r3, 0 - adds r4, r1, 0x4 -_0800E53C: - adds r0, r5, r2 - ldrb r0, [r0] - strb r0, [r4] - adds r4, 0x1 - adds r2, 0x1 - cmp r2, 0x13 - bls _0800E53C - adds r0, r6, 0 - movs r2, 0x18 - bl PrepareBufferDataTransfer - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0800E558: .4byte gUnknown_2022874 - thumb_func_end EmitChooseMove - - thumb_func_start EmitChooseItem -EmitChooseItem: @ 800E55C - push {r4,r5,lr} - adds r4, r1, 0 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _0800E58C @ =gUnknown_2022874 - movs r0, 0x15 - strb r0, [r1] - movs r2, 0 - adds r3, r1, 0x1 -_0800E56E: - adds r0, r4, r2 - ldrb r0, [r0] - strb r0, [r3] - adds r3, 0x1 - adds r2, 0x1 - cmp r2, 0x2 - ble _0800E56E - adds r0, r5, 0 - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0800E58C: .4byte gUnknown_2022874 - thumb_func_end EmitChooseItem - - thumb_func_start EmitChoosePokemon -EmitChoosePokemon: @ 800E590 - push {r4-r6,lr} - ldr r6, [sp, 0x10] - lsls r0, 24 - lsrs r5, r0, 24 - ldr r4, _0800E5C8 @ =gUnknown_2022874 - movs r0, 0x16 - strb r0, [r4] - strb r1, [r4, 0x1] - strb r2, [r4, 0x2] - strb r3, [r4, 0x3] - movs r2, 0 - adds r1, r4, 0 - adds r3, r1, 0x4 -_0800E5AA: - adds r0, r6, r2 - ldrb r0, [r0] - strb r0, [r3] - adds r3, 0x1 - adds r2, 0x1 - cmp r2, 0x2 - ble _0800E5AA - adds r0, r5, 0 - movs r2, 0x8 - bl PrepareBufferDataTransfer - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0800E5C8: .4byte gUnknown_2022874 - thumb_func_end EmitChoosePokemon - - thumb_func_start EmitCmd23 -EmitCmd23: @ 800E5CC - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E5E8 @ =gUnknown_2022874 - movs r2, 0x17 - strb r2, [r1] - strb r2, [r1, 0x1] - strb r2, [r1, 0x2] - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800E5E8: .4byte gUnknown_2022874 - thumb_func_end EmitCmd23 - - thumb_func_start EmitHealthBarUpdate -EmitHealthBarUpdate: @ 800E5EC - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, 16 - lsrs r1, 16 - ldr r3, _0800E620 @ =gUnknown_2022874 - movs r4, 0 - movs r2, 0x18 - strb r2, [r3] - strb r4, [r3, 0x1] - strb r1, [r3, 0x2] - lsls r1, 16 - asrs r1, 16 - movs r2, 0xFF - lsls r2, 8 - ands r1, r2 - asrs r1, 8 - strb r1, [r3, 0x3] - adds r1, r3, 0 - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0800E620: .4byte gUnknown_2022874 - thumb_func_end EmitHealthBarUpdate - - thumb_func_start EmitExpUpdate -EmitExpUpdate: @ 800E624 - push {r4,lr} - adds r4, r1, 0 - lsls r0, 24 - lsrs r0, 24 - lsls r2, 16 - lsrs r2, 16 - ldr r1, _0800E654 @ =gUnknown_2022874 - movs r3, 0x19 - strb r3, [r1] - strb r4, [r1, 0x1] - strb r2, [r1, 0x2] - lsls r2, 16 - asrs r2, 16 - movs r3, 0xFF - lsls r3, 8 - ands r2, r3 - asrs r2, 8 - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0800E654: .4byte gUnknown_2022874 - thumb_func_end EmitExpUpdate - - thumb_func_start EmitStatusIconUpdate -EmitStatusIconUpdate: @ 800E658 - push {r4-r6,lr} - adds r4, r1, 0 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E6A8 @ =gUnknown_2022874 - movs r3, 0x1A - strb r3, [r1] - strb r4, [r1, 0x1] - movs r6, 0xFF - lsls r6, 8 - adds r3, r4, 0 - ands r3, r6 - lsrs r3, 8 - strb r3, [r1, 0x2] - movs r5, 0xFF - lsls r5, 16 - adds r3, r4, 0 - ands r3, r5 - lsrs r3, 16 - strb r3, [r1, 0x3] - lsrs r4, 24 - strb r4, [r1, 0x4] - strb r2, [r1, 0x5] - adds r3, r2, 0 - ands r3, r6 - lsrs r3, 8 - strb r3, [r1, 0x6] - adds r3, r2, 0 - ands r3, r5 - lsrs r3, 16 - strb r3, [r1, 0x7] - lsrs r2, 24 - strb r2, [r1, 0x8] - movs r2, 0x9 - bl PrepareBufferDataTransfer - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0800E6A8: .4byte gUnknown_2022874 - thumb_func_end EmitStatusIconUpdate - - thumb_func_start EmitStatusAnimation -EmitStatusAnimation: @ 800E6AC - push {r4,lr} - adds r4, r1, 0 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E6E4 @ =gUnknown_2022874 - movs r3, 0x1B - strb r3, [r1] - strb r4, [r1, 0x1] - strb r2, [r1, 0x2] - movs r3, 0xFF - lsls r3, 8 - ands r3, r2 - lsrs r3, 8 - strb r3, [r1, 0x3] - movs r3, 0xFF - lsls r3, 16 - ands r3, r2 - lsrs r3, 16 - strb r3, [r1, 0x4] - lsrs r2, 24 - strb r2, [r1, 0x5] - movs r2, 0x6 - bl PrepareBufferDataTransfer - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0800E6E4: .4byte gUnknown_2022874 - thumb_func_end EmitStatusAnimation - - thumb_func_start EmitStatusXor -EmitStatusXor: @ 800E6E8 - push {lr} - adds r3, r1, 0 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E704 @ =gUnknown_2022874 - movs r2, 0x1C - strb r2, [r1] - strb r3, [r1, 0x1] - movs r2, 0x2 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800E704: .4byte gUnknown_2022874 - thumb_func_end EmitStatusXor - - thumb_func_start EmitDataTransfer -EmitDataTransfer: @ 800E708 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r1, 16 - lsrs r4, r1, 16 - ldr r1, _0800E74C @ =gUnknown_2022874 - movs r0, 0x1D - strb r0, [r1] - strb r0, [r1, 0x1] - strb r4, [r1, 0x2] - lsrs r0, r4, 8 - strb r0, [r1, 0x3] - adds r5, r1, 0 - cmp r4, 0 - beq _0800E738 - adds r1, r5, 0x4 - adds r3, r4, 0 -_0800E72A: - ldrb r0, [r2] - strb r0, [r1] - adds r2, 0x1 - adds r1, 0x1 - subs r3, 0x1 - cmp r3, 0 - bne _0800E72A -_0800E738: - adds r2, r4, 0x4 - lsls r2, 16 - lsrs r2, 16 - adds r0, r6, 0 - adds r1, r5, 0 - bl PrepareBufferDataTransfer - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0800E74C: .4byte gUnknown_2022874 - thumb_func_end EmitDataTransfer - - thumb_func_start EmitDMA3Transfer -EmitDMA3Transfer: @ 800E750 - push {r4-r6,lr} - adds r4, r3, 0 - lsls r0, 24 - lsrs r6, r0, 24 - lsls r2, 16 - lsrs r5, r2, 16 - ldr r2, _0800E7B4 @ =gUnknown_2022874 - movs r0, 0x1E - strb r0, [r2] - strb r1, [r2, 0x1] - movs r3, 0xFF - lsls r3, 8 - adds r0, r1, 0 - ands r0, r3 - lsrs r0, 8 - strb r0, [r2, 0x2] - movs r0, 0xFF - lsls r0, 16 - ands r0, r1 - lsrs r0, 16 - strb r0, [r2, 0x3] - lsrs r1, 24 - strb r1, [r2, 0x4] - strb r5, [r2, 0x5] - adds r0, r5, 0 - ands r0, r3 - lsrs r0, 8 - strb r0, [r2, 0x6] - adds r1, r2, 0 - cmp r5, 0 - beq _0800E7A0 - adds r3, r1, 0x7 - adds r2, r5, 0 -_0800E792: - ldrb r0, [r4] - strb r0, [r3] - adds r4, 0x1 - adds r3, 0x1 - subs r2, 0x1 - cmp r2, 0 - bne _0800E792 -_0800E7A0: - adds r2, r5, 0x7 - lsls r2, 16 - lsrs r2, 16 - adds r0, r6, 0 - bl PrepareBufferDataTransfer - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0800E7B4: .4byte gUnknown_2022874 - thumb_func_end EmitDMA3Transfer - - thumb_func_start EmitPlayBGM -EmitPlayBGM: @ 800E7B8 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r1, 16 - lsrs r4, r1, 16 - ldr r1, _0800E7FC @ =gUnknown_2022874 - movs r0, 0x1F - strb r0, [r1] - strb r4, [r1, 0x1] - lsrs r0, r4, 8 - strb r0, [r1, 0x2] - adds r5, r1, 0 - cmp r4, 0 - beq _0800E7E6 - adds r1, r5, 0x3 - adds r3, r4, 0 -_0800E7D8: - ldrb r0, [r2] - strb r0, [r1] - adds r2, 0x1 - adds r1, 0x1 - subs r3, 0x1 - cmp r3, 0 - bne _0800E7D8 -_0800E7E6: - adds r2, r4, 0x3 - lsls r2, 16 - lsrs r2, 16 - adds r0, r6, 0 - adds r1, r5, 0 - bl PrepareBufferDataTransfer - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0800E7FC: .4byte gUnknown_2022874 - thumb_func_end EmitPlayBGM - - thumb_func_start EmitCmd32 -EmitCmd32: @ 800E800 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r1, 16 - lsrs r4, r1, 16 - ldr r1, _0800E844 @ =gUnknown_2022874 - movs r0, 0x20 - strb r0, [r1] - strb r4, [r1, 0x1] - lsrs r0, r4, 8 - strb r0, [r1, 0x2] - adds r5, r1, 0 - cmp r4, 0 - beq _0800E82E - adds r1, r5, 0x3 - adds r3, r4, 0 -_0800E820: - ldrb r0, [r2] - strb r0, [r1] - adds r2, 0x1 - adds r1, 0x1 - subs r3, 0x1 - cmp r3, 0 - bne _0800E820 -_0800E82E: - adds r2, r4, 0x3 - lsls r2, 16 - lsrs r2, 16 - adds r0, r6, 0 - adds r1, r5, 0 - bl PrepareBufferDataTransfer - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0800E844: .4byte gUnknown_2022874 - thumb_func_end EmitCmd32 - - thumb_func_start EmitTwoReturnValues -EmitTwoReturnValues: @ 800E848 - push {r4,lr} - adds r4, r1, 0 - lsls r0, 24 - lsrs r0, 24 - lsls r2, 16 - lsrs r2, 16 - ldr r1, _0800E870 @ =gUnknown_2022874 - movs r3, 0x21 - strb r3, [r1] - strb r4, [r1, 0x1] - strb r2, [r1, 0x2] - lsrs r2, 8 - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0800E870: .4byte gUnknown_2022874 - thumb_func_end EmitTwoReturnValues - - thumb_func_start EmitChosenMonReturnValue -EmitChosenMonReturnValue: @ 800E874 - push {r4,r5,lr} - adds r4, r2, 0 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r2, _0800E8A8 @ =gUnknown_2022874 - movs r0, 0x22 - strb r0, [r2] - strb r1, [r2, 0x1] - movs r3, 0 - adds r1, r2, 0x2 -_0800E888: - adds r0, r4, r3 - ldrb r0, [r0] - strb r0, [r1] - adds r1, 0x1 - adds r3, 0x1 - cmp r3, 0x2 - ble _0800E888 - adds r0, r5, 0 - adds r1, r2, 0 - movs r2, 0x5 - bl PrepareBufferDataTransfer - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0800E8A8: .4byte gUnknown_2022874 - thumb_func_end EmitChosenMonReturnValue - - thumb_func_start EmitOneReturnValue -EmitOneReturnValue: @ 800E8AC - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, 16 - lsrs r1, 16 - ldr r3, _0800E8D4 @ =gUnknown_2022874 - movs r4, 0 - movs r2, 0x23 - strb r2, [r3] - strb r1, [r3, 0x1] - lsrs r1, 8 - strb r1, [r3, 0x2] - strb r4, [r3, 0x3] - adds r1, r3, 0 - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0800E8D4: .4byte gUnknown_2022874 - thumb_func_end EmitOneReturnValue - - thumb_func_start EmitOneReturnValue_Duplicate -EmitOneReturnValue_Duplicate: @ 800E8D8 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, 16 - lsrs r1, 16 - ldr r3, _0800E900 @ =gUnknown_2022874 - movs r4, 0 - movs r2, 0x24 - strb r2, [r3] - strb r1, [r3, 0x1] - lsrs r1, 8 - strb r1, [r3, 0x2] - strb r4, [r3, 0x3] - adds r1, r3, 0 - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0800E900: .4byte gUnknown_2022874 - thumb_func_end EmitOneReturnValue_Duplicate - - thumb_func_start EmitCmd37 -EmitCmd37: @ 800E904 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E920 @ =gUnknown_2022874 - movs r2, 0x25 - strb r2, [r1] - strb r2, [r1, 0x1] - strb r2, [r1, 0x2] - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800E920: .4byte gUnknown_2022874 - thumb_func_end EmitCmd37 - - thumb_func_start EmitCmd38 -EmitCmd38: @ 800E924 - push {lr} - adds r3, r1, 0 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E940 @ =gUnknown_2022874 - movs r2, 0x26 - strb r2, [r1] - strb r3, [r1, 0x1] - movs r2, 0x2 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800E940: .4byte gUnknown_2022874 - thumb_func_end EmitCmd38 - - thumb_func_start EmitCmd39 -EmitCmd39: @ 800E944 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E960 @ =gUnknown_2022874 - movs r2, 0x27 - strb r2, [r1] - strb r2, [r1, 0x1] - strb r2, [r1, 0x2] - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800E960: .4byte gUnknown_2022874 - thumb_func_end EmitCmd39 - - thumb_func_start EmitCmd40 -EmitCmd40: @ 800E964 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E980 @ =gUnknown_2022874 - movs r2, 0x28 - strb r2, [r1] - strb r2, [r1, 0x1] - strb r2, [r1, 0x2] - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800E980: .4byte gUnknown_2022874 - thumb_func_end EmitCmd40 - - thumb_func_start EmitHitAnimation -EmitHitAnimation: @ 800E984 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E9A0 @ =gUnknown_2022874 - movs r2, 0x29 - strb r2, [r1] - strb r2, [r1, 0x1] - strb r2, [r1, 0x2] - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800E9A0: .4byte gUnknown_2022874 - thumb_func_end EmitHitAnimation - - thumb_func_start EmitCmd42 -EmitCmd42: @ 800E9A4 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800E9C0 @ =gUnknown_2022874 - movs r2, 0x2A - strb r2, [r1] - strb r2, [r1, 0x1] - strb r2, [r1, 0x2] - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800E9C0: .4byte gUnknown_2022874 - thumb_func_end EmitCmd42 - - thumb_func_start EmitPlaySE -EmitPlaySE: @ 800E9C4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, 16 - lsrs r1, 16 - ldr r3, _0800E9EC @ =gUnknown_2022874 - movs r4, 0 - movs r2, 0x2B - strb r2, [r3] - strb r1, [r3, 0x1] - lsrs r1, 8 - strb r1, [r3, 0x2] - strb r4, [r3, 0x3] - adds r1, r3, 0 - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0800E9EC: .4byte gUnknown_2022874 - thumb_func_end EmitPlaySE - - thumb_func_start Emitcmd44 -Emitcmd44: @ 800E9F0 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, 16 - lsrs r1, 16 - ldr r3, _0800EA18 @ =gUnknown_2022874 - movs r4, 0 - movs r2, 0x2C - strb r2, [r3] - strb r1, [r3, 0x1] - lsrs r1, 8 - strb r1, [r3, 0x2] - strb r4, [r3, 0x3] - adds r1, r3, 0 - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0800EA18: .4byte gUnknown_2022874 - thumb_func_end Emitcmd44 - - thumb_func_start EmitFaintingCry -EmitFaintingCry: @ 800EA1C - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800EA38 @ =gUnknown_2022874 - movs r2, 0x2D - strb r2, [r1] - strb r2, [r1, 0x1] - strb r2, [r1, 0x2] - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800EA38: .4byte gUnknown_2022874 - thumb_func_end EmitFaintingCry - - thumb_func_start EmitIntroSlide -EmitIntroSlide: @ 800EA3C - push {lr} - adds r3, r1, 0 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800EA58 @ =gUnknown_2022874 - movs r2, 0x2E - strb r2, [r1] - strb r3, [r1, 0x1] - movs r2, 0x2 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800EA58: .4byte gUnknown_2022874 - thumb_func_end EmitIntroSlide - - thumb_func_start EmitIntroTrainerBallThrow -EmitIntroTrainerBallThrow: @ 800EA5C - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800EA78 @ =gUnknown_2022874 - movs r2, 0x2F - strb r2, [r1] - strb r2, [r1, 0x1] - strb r2, [r1, 0x2] - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800EA78: .4byte gUnknown_2022874 - thumb_func_end EmitIntroTrainerBallThrow - - thumb_func_start EmitDrawPartyStatusSummary -EmitDrawPartyStatusSummary: @ 800EA7C - push {r4,r5,lr} - adds r4, r1, 0 - lsls r0, 24 - lsrs r5, r0, 24 - lsls r2, 24 - lsrs r2, 24 - ldr r1, _0800EAC0 @ =gUnknown_2022874 - movs r3, 0x30 - strb r3, [r1] - movs r0, 0x7F - ands r0, r2 - strb r0, [r1, 0x1] - movs r0, 0x80 - ands r0, r2 - lsls r0, 24 - lsrs r0, 31 - strb r0, [r1, 0x2] - strb r3, [r1, 0x3] - movs r2, 0 - adds r3, r1, 0x4 -_0800EAA4: - adds r0, r4, r2 - ldrb r0, [r0] - strb r0, [r3] - adds r3, 0x1 - adds r2, 0x1 - cmp r2, 0x2F - ble _0800EAA4 - adds r0, r5, 0 - movs r2, 0x34 - bl PrepareBufferDataTransfer - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0800EAC0: .4byte gUnknown_2022874 - thumb_func_end EmitDrawPartyStatusSummary - - thumb_func_start EmitCmd49 -EmitCmd49: @ 800EAC4 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800EAE0 @ =gUnknown_2022874 - movs r2, 0x31 - strb r2, [r1] - strb r2, [r1, 0x1] - strb r2, [r1, 0x2] - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800EAE0: .4byte gUnknown_2022874 - thumb_func_end EmitCmd49 - - thumb_func_start EmitCmd50 -EmitCmd50: @ 800EAE4 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800EB00 @ =gUnknown_2022874 - movs r2, 0x32 - strb r2, [r1] - strb r2, [r1, 0x1] - strb r2, [r1, 0x2] - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800EB00: .4byte gUnknown_2022874 - thumb_func_end EmitCmd50 - - thumb_func_start EmitSpriteInvisibility -EmitSpriteInvisibility: @ 800EB04 - push {lr} - adds r3, r1, 0 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800EB24 @ =gUnknown_2022874 - movs r2, 0x33 - strb r2, [r1] - strb r3, [r1, 0x1] - strb r2, [r1, 0x2] - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800EB24: .4byte gUnknown_2022874 - thumb_func_end EmitSpriteInvisibility - - thumb_func_start EmitBattleAnimation -EmitBattleAnimation: @ 800EB28 - push {r4,lr} - adds r4, r1, 0 - lsls r0, 24 - lsrs r0, 24 - lsls r2, 16 - lsrs r2, 16 - ldr r1, _0800EB50 @ =gUnknown_2022874 - movs r3, 0x34 - strb r3, [r1] - strb r4, [r1, 0x1] - strb r2, [r1, 0x2] - lsrs r2, 8 - strb r2, [r1, 0x3] - movs r2, 0x4 - bl PrepareBufferDataTransfer - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0800EB50: .4byte gUnknown_2022874 - thumb_func_end EmitBattleAnimation - - thumb_func_start EmitLinkStandbyMsg -EmitLinkStandbyMsg: @ 800EB54 - push {lr} - adds r3, r1, 0 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800EB70 @ =gUnknown_2022874 - movs r2, 0x35 - strb r2, [r1] - strb r3, [r1, 0x1] - movs r2, 0x2 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800EB70: .4byte gUnknown_2022874 - thumb_func_end EmitLinkStandbyMsg - - thumb_func_start EmitResetActionMoveSelection -EmitResetActionMoveSelection: @ 800EB74 - push {lr} - adds r3, r1, 0 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800EB90 @ =gUnknown_2022874 - movs r2, 0x36 - strb r2, [r1] - strb r3, [r1, 0x1] - movs r2, 0x2 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800EB90: .4byte gUnknown_2022874 - thumb_func_end EmitResetActionMoveSelection - - thumb_func_start EmitCmd55 -EmitCmd55: @ 800EB94 - push {lr} - adds r3, r1, 0 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0800EBB0 @ =gUnknown_2022874 - movs r2, 0x37 - strb r2, [r1] - strb r3, [r1, 0x1] - movs r2, 0x2 - bl PrepareBufferDataTransfer - pop {r0} - bx r0 - .align 2, 0 -_0800EBB0: .4byte gUnknown_2022874 - thumb_func_end EmitCmd55 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_gfx_sfx_util.s b/asm/battle_gfx_sfx_util.s deleted file mode 100644 index ba54bafbb..000000000 --- a/asm/battle_gfx_sfx_util.s +++ /dev/null @@ -1,3606 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start AllocateBattleSpritesData -AllocateBattleSpritesData: @ 8033DB8 - push {r4,lr} - ldr r4, _08033DF4 @ =gUnknown_2024018 - movs r0, 0x10 - bl AllocZeroed - str r0, [r4] - movs r0, 0x10 - bl AllocZeroed - ldr r1, [r4] - str r0, [r1] - movs r0, 0x30 - bl AllocZeroed - ldr r1, [r4] - str r0, [r1, 0x4] - movs r0, 0x10 - bl AllocZeroed - ldr r1, [r4] - str r0, [r1, 0x8] - movs r0, 0x50 - bl AllocZeroed - ldr r1, [r4] - str r0, [r1, 0xC] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08033DF4: .4byte gUnknown_2024018 - thumb_func_end AllocateBattleSpritesData - - thumb_func_start FreeBattleSpritesData -FreeBattleSpritesData: @ 8033DF8 - push {r4,r5,lr} - ldr r5, _08033E38 @ =gUnknown_2024018 - ldr r0, [r5] - cmp r0, 0 - beq _08033E32 - ldr r0, [r0, 0xC] - bl Free - ldr r0, [r5] - movs r4, 0 - str r4, [r0, 0xC] - ldr r0, [r0, 0x8] - bl Free - ldr r0, [r5] - str r4, [r0, 0x8] - ldr r0, [r0, 0x4] - bl Free - ldr r0, [r5] - str r4, [r0, 0x4] - ldr r0, [r0] - bl Free - ldr r0, [r5] - str r4, [r0] - bl Free - str r4, [r5] -_08033E32: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08033E38: .4byte gUnknown_2024018 - thumb_func_end FreeBattleSpritesData - - thumb_func_start sub_8033E3C -sub_8033E3C: @ 8033E3C - push {r4-r7,lr} - adds r6, r0, 0 - ldrh r0, [r6, 0x30] - lsls r0, 24 - lsrs r0, 24 - ldr r7, _08033E80 @ =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r5, r1, 2 - adds r3, r5, r7 - adds r0, r3, 0 - adds r0, 0x3F - ldrb r4, [r0] - lsls r0, r4, 26 - cmp r0, 0 - bge _08033EA0 - adds r0, r3, 0 - adds r0, 0x3E - ldrb r0, [r0] - lsls r0, 29 - cmp r0, 0 - blt _08033EA0 - adds r1, r3, 0 - adds r1, 0x2C - ldrb r2, [r1] - lsls r0, r2, 25 - cmp r0, 0 - bge _08033E84 - movs r0, 0x41 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - b _08033EA0 - .align 2, 0 -_08033E80: .4byte gSprites -_08033E84: - lsls r0, r4, 27 - cmp r0, 0 - bge _08033EA0 - adds r0, r7, 0 - adds r0, 0x1C - adds r0, r5, r0 - ldr r1, _08033EA8 @ =sub_8012100 - str r1, [r0] - adds r0, r3, 0 - movs r1, 0 - bl StartSpriteAffineAnim - ldr r0, _08033EAC @ =SpriteCallbackDummy - str r0, [r6, 0x1C] -_08033EA0: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08033EA8: .4byte sub_8012100 -_08033EAC: .4byte SpriteCallbackDummy - thumb_func_end sub_8033E3C - - thumb_func_start sub_8033EB0 -sub_8033EB0: @ 8033EB0 - push {r4,lr} - adds r4, r0, 0 - lsls r1, 24 - adds r3, r4, 0 - adds r3, 0x2C - ldrb r0, [r3] - movs r2, 0x40 - orrs r0, r2 - strb r0, [r3] - ldr r0, _08033ED4 @ =SpriteCallbackDummy - str r0, [r4, 0x1C] - cmp r1, 0 - bne _08033ED8 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _08033EE0 - .align 2, 0 -_08033ED4: .4byte SpriteCallbackDummy -_08033ED8: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_08033EE0: - adds r0, r4, 0 - bl AnimateSprite - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8033EB0 - - thumb_func_start sub_8033EEC -sub_8033EEC: @ 8033EEC - push {lr} - adds r2, r0, 0 - ldr r0, _08033F14 @ =gUnknown_2023F4C - ldrh r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _08033F0E - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - lsls r0, 16 - cmp r0, 0 - bne _08033F0E - ldr r0, _08033F18 @ =SpriteCallbackDummy - str r0, [r2, 0x1C] -_08033F0E: - pop {r0} - bx r0 - .align 2, 0 -_08033F14: .4byte gUnknown_2023F4C -_08033F18: .4byte SpriteCallbackDummy - thumb_func_end sub_8033EEC - - thumb_func_start InitAndLaunchChosenStatusAnimation -InitAndLaunchChosenStatusAnimation: @ 8033F1C - push {r4-r6,lr} - adds r4, r1, 0 - lsls r0, 24 - ldr r6, _08033F50 @ =gUnknown_2024018 - ldr r1, [r6] - ldr r5, _08033F54 @ =gActiveBattler - ldrb r2, [r5] - ldr r3, [r1, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r3 - ldrb r2, [r1] - movs r3, 0x10 - orrs r2, r3 - strb r2, [r1] - cmp r0, 0 - bne _08033F9C - cmp r4, 0x20 - bne _08033F58 - ldrb r0, [r5] - movs r1, 0x6 - bl LaunchStatusAnimation - b _08034016 - .align 2, 0 -_08033F50: .4byte gUnknown_2024018 -_08033F54: .4byte gActiveBattler -_08033F58: - cmp r4, 0x8 - beq _08033F64 - movs r0, 0x80 - ands r0, r4 - cmp r0, 0 - beq _08033F6E -_08033F64: - ldrb r0, [r5] - movs r1, 0 - bl LaunchStatusAnimation - b _08034016 -_08033F6E: - cmp r4, 0x10 - bne _08033F7C - ldrb r0, [r5] - movs r1, 0x2 - bl LaunchStatusAnimation - b _08034016 -_08033F7C: - movs r0, 0x7 - ands r0, r4 - cmp r0, 0 - beq _08033F8E - ldrb r0, [r5] - movs r1, 0x4 - bl LaunchStatusAnimation - b _08034016 -_08033F8E: - cmp r4, 0x40 - bne _08033FFE - ldrb r0, [r5] - movs r1, 0x5 - bl LaunchStatusAnimation - b _08034016 -_08033F9C: - movs r0, 0xF0 - lsls r0, 12 - ands r0, r4 - cmp r0, 0 - beq _08033FB0 - ldrb r0, [r5] - movs r1, 0x3 - bl LaunchStatusAnimation - b _08034016 -_08033FB0: - movs r0, 0x7 - ands r0, r4 - cmp r0, 0 - beq _08033FC2 - ldrb r0, [r5] - movs r1, 0x1 - bl LaunchStatusAnimation - b _08034016 -_08033FC2: - movs r0, 0x80 - lsls r0, 21 - ands r0, r4 - cmp r0, 0 - beq _08033FD6 - ldrb r0, [r5] - movs r1, 0x7 - bl LaunchStatusAnimation - b _08034016 -_08033FD6: - movs r0, 0x80 - lsls r0, 20 - ands r0, r4 - cmp r0, 0 - beq _08033FEA - ldrb r0, [r5] - movs r1, 0x8 - bl LaunchStatusAnimation - b _08034016 -_08033FEA: - movs r0, 0xE0 - lsls r0, 8 - ands r0, r4 - cmp r0, 0 - beq _08033FFE - ldrb r0, [r5] - movs r1, 0x9 - bl LaunchStatusAnimation - b _08034016 -_08033FFE: - ldr r0, [r6] - ldrb r2, [r5] - ldr r0, [r0, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1] - movs r0, 0x11 - negs r0, r0 - ands r0, r2 - strb r0, [r1] -_08034016: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end InitAndLaunchChosenStatusAnimation - - thumb_func_start TryHandleLaunchBattleTableAnimation -TryHandleLaunchBattleTableAnimation: @ 803401C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - ldr r4, [sp, 0x24] - lsls r0, 24 - lsrs r6, r0, 24 - lsls r1, 24 - lsrs r1, 24 - mov r10, r1 - lsls r2, 24 - lsrs r2, 24 - str r2, [sp] - lsls r3, 24 - lsrs r5, r3, 24 - lsls r4, 16 - lsrs r7, r4, 16 - cmp r5, 0 - bne _08034064 - movs r0, 0x80 - ands r0, r7 - cmp r0, 0 - beq _08034064 - ldr r0, _08034060 @ =gBattleMonForms - adds r0, r6, r0 - movs r2, 0x7F - adds r1, r7, 0 - ands r1, r2 - strb r1, [r0] - movs r0, 0x1 - b _08034132 - .align 2, 0 -_08034060: .4byte gBattleMonForms -_08034064: - ldr r0, _08034090 @ =gUnknown_2024018 - mov r9, r0 - ldr r0, [r0] - ldr r0, [r0] - lsls r4, r6, 2 - adds r0, r4, r0 - ldrb r1, [r0] - movs r2, 0x4 - mov r8, r2 - mov r0, r8 - ands r0, r1 - cmp r0, 0 - beq _080340E0 - adds r0, r5, 0 - bl ShouldAnimBeDoneRegardlessOfSubsitute - lsls r0, 24 - cmp r0, 0 - bne _08034094 - movs r0, 0x1 - b _08034132 - .align 2, 0 -_08034090: .4byte gUnknown_2024018 -_08034094: - mov r1, r9 - ldr r0, [r1] - ldr r0, [r0] - adds r0, r4, r0 - ldrb r1, [r0] - mov r0, r8 - ands r0, r1 - cmp r0, 0 - beq _080340E0 - cmp r5, 0x2 - bne _080340E0 - ldr r1, _080340D8 @ =gSprites - ldr r0, _080340DC @ =gBattlerSpriteIds - adds r0, r6, r0 - ldrb r2, [r0] - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r0, [r0] - lsls r0, 29 - cmp r0, 0 - bge _080340E0 - adds r0, r6, 0 - movs r1, 0x1 - bl LoadBattleMonGfxAndAnimate - adds r0, r6, 0 - bl ClearBehindSubstituteBit - movs r0, 0x1 - b _08034132 - .align 2, 0 -_080340D8: .4byte gSprites -_080340DC: .4byte gBattlerSpriteIds -_080340E0: - ldr r0, _08034144 @ =gBattleAnimAttacker - mov r2, r10 - strb r2, [r0] - ldr r0, _08034148 @ =gBattleAnimTarget - mov r1, sp - ldrb r1, [r1] - strb r1, [r0] - ldr r4, _0803414C @ =gUnknown_2024018 - ldr r0, [r4] - ldr r0, [r0, 0x8] - strh r7, [r0] - ldr r0, _08034150 @ =gUnknown_81C6EA8 - adds r1, r5, 0 - movs r2, 0 - bl sub_80725D4 - ldr r0, _08034154 @ =Task_ClearBitWhenBattleTableAnimDone - movs r1, 0xA - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08034158 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r6, [r1, 0x8] - ldr r0, [r4] - movs r2, 0x8 - ldrsh r1, [r1, r2] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x20 - orrs r1, r2 - strb r1, [r0] - movs r0, 0 -_08034132: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08034144: .4byte gBattleAnimAttacker -_08034148: .4byte gBattleAnimTarget -_0803414C: .4byte gUnknown_2024018 -_08034150: .4byte gUnknown_81C6EA8 -_08034154: .4byte Task_ClearBitWhenBattleTableAnimDone -_08034158: .4byte gTasks - thumb_func_end TryHandleLaunchBattleTableAnimation - - thumb_func_start Task_ClearBitWhenBattleTableAnimDone -Task_ClearBitWhenBattleTableAnimDone: @ 803415C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080341A4 @ =gUnknown_2037EDC - ldr r0, [r0] - bl _call_via_r0 - ldr r0, _080341A8 @ =gUnknown_2037EE1 - ldrb r0, [r0] - cmp r0, 0 - bne _0803419E - ldr r0, _080341AC @ =gUnknown_2024018 - ldr r2, [r0] - ldr r1, _080341B0 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r1, 0x8 - ldrsh r0, [r0, r1] - ldr r2, [r2, 0x4] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r2, [r1] - movs r0, 0x21 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - adds r0, r4, 0 - bl DestroyTask -_0803419E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080341A4: .4byte gUnknown_2037EDC -_080341A8: .4byte gUnknown_2037EE1 -_080341AC: .4byte gUnknown_2024018 -_080341B0: .4byte gTasks - thumb_func_end Task_ClearBitWhenBattleTableAnimDone - - thumb_func_start ShouldAnimBeDoneRegardlessOfSubsitute -ShouldAnimBeDoneRegardlessOfSubsitute: @ 80341B4 - push {lr} - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xD - bgt _080341C8 - cmp r0, 0xA - bge _080341CC - cmp r0, 0x2 - beq _080341CC - b _080341D0 -_080341C8: - cmp r0, 0x11 - bne _080341D0 -_080341CC: - movs r0, 0x1 - b _080341D2 -_080341D0: - movs r0, 0 -_080341D2: - pop {r1} - bx r1 - thumb_func_end ShouldAnimBeDoneRegardlessOfSubsitute - - thumb_func_start InitAndLaunchSpecialAnimation -InitAndLaunchSpecialAnimation: @ 80341D8 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - lsls r3, 24 - lsrs r3, 24 - ldr r0, _08034230 @ =gBattleAnimAttacker - strb r1, [r0] - ldr r0, _08034234 @ =gBattleAnimTarget - strb r2, [r0] - ldr r0, _08034238 @ =gUnknown_81C6F18 - adds r1, r3, 0 - movs r2, 0 - bl sub_80725D4 - ldr r0, _0803423C @ =Task_ClearBitWhenSpecialAnimDone - movs r1, 0xA - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08034240 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r4, [r1, 0x8] - ldr r0, _08034244 @ =gUnknown_2024018 - ldr r0, [r0] - movs r2, 0x8 - ldrsh r1, [r1, r2] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08034230: .4byte gBattleAnimAttacker -_08034234: .4byte gBattleAnimTarget -_08034238: .4byte gUnknown_81C6F18 -_0803423C: .4byte Task_ClearBitWhenSpecialAnimDone -_08034240: .4byte gTasks -_08034244: .4byte gUnknown_2024018 - thumb_func_end InitAndLaunchSpecialAnimation - - thumb_func_start Task_ClearBitWhenSpecialAnimDone -Task_ClearBitWhenSpecialAnimDone: @ 8034248 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _08034290 @ =gUnknown_2037EDC - ldr r0, [r0] - bl _call_via_r0 - ldr r0, _08034294 @ =gUnknown_2037EE1 - ldrb r0, [r0] - cmp r0, 0 - bne _0803428A - ldr r0, _08034298 @ =gUnknown_2024018 - ldr r2, [r0] - ldr r1, _0803429C @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r1, 0x8 - ldrsh r0, [r0, r1] - ldr r2, [r2, 0x4] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r2, [r1] - movs r0, 0x41 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - adds r0, r4, 0 - bl DestroyTask -_0803428A: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08034290: .4byte gUnknown_2037EDC -_08034294: .4byte gUnknown_2037EE1 -_08034298: .4byte gUnknown_2024018 -_0803429C: .4byte gTasks - thumb_func_end Task_ClearBitWhenSpecialAnimDone - - thumb_func_start IsMoveWithoutAnimation -IsMoveWithoutAnimation: @ 80342A0 - movs r0, 0 - bx lr - thumb_func_end IsMoveWithoutAnimation - - thumb_func_start mplay_80342A4 -mplay_80342A4: @ 80342A4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r4, r0, 24 - movs r5, 0 - bl IsSEPlaying - lsls r0, 24 - cmp r0, 0 - beq _080342EC - ldr r2, _080342F4 @ =gUnknown_2024018 - ldr r0, [r2] - ldr r1, [r0, 0x4] - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x8] - adds r1, 0x1 - strb r1, [r0, 0x8] - ldr r2, [r2] - ldr r0, _080342F8 @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x8] - cmp r0, 0x1D - bls _080342F0 - ldr r0, _080342FC @ =gMPlayInfo_SE1 - bl m4aMPlayStop - ldr r0, _08034300 @ =gMPlayInfo_SE2 - bl m4aMPlayStop -_080342EC: - cmp r5, 0 - beq _08034304 -_080342F0: - movs r0, 0x1 - b _08034316 - .align 2, 0 -_080342F4: .4byte gUnknown_2024018 -_080342F8: .4byte gActiveBattler -_080342FC: .4byte gMPlayInfo_SE1 -_08034300: .4byte gMPlayInfo_SE2 -_08034304: - ldr r0, _0803431C @ =gUnknown_2024018 - ldr r0, [r0] - ldr r1, [r0, 0x4] - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - strb r5, [r0, 0x8] - movs r0, 0 -_08034316: - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_0803431C: .4byte gUnknown_2024018 - thumb_func_end mplay_80342A4 - - thumb_func_start BattleLoadOpponentMonSpriteGfx -BattleLoadOpponentMonSpriteGfx: @ 8034320 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - adds r4, r0, 0 - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - movs r1, 0 - bl GetMonData - str r0, [sp] - ldr r0, _08034360 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r0, [r0] - mov r2, r8 - lsls r1, r2, 2 - adds r2, r1, r0 - ldrh r0, [r2, 0x2] - cmp r0, 0 - bne _08034364 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 - ldr r6, [sp] - b _0803436C - .align 2, 0 -_08034360: .4byte gUnknown_2024018 -_08034364: - ldrh r5, [r2, 0x2] - ldr r0, _080343C0 @ =gUnknown_2024008 - adds r0, r1, r0 - ldr r6, [r0] -_0803436C: - adds r0, r4, 0 - movs r1, 0x1 - bl GetMonData - mov r10, r0 - mov r0, r8 - bl GetBattlerPosition - lsls r0, 24 - lsls r2, r5, 3 - ldr r1, _080343C4 @ =gMonFrontPicTable - adds r2, r1 - ldr r1, _080343C8 @ =gMonSpritesGfxPtr - ldr r1, [r1] - lsrs r0, 22 - adds r1, 0x4 - adds r1, r0 - ldr r1, [r1] - adds r0, r2, 0 - adds r2, r5, 0 - adds r3, r6, 0 - bl HandleLoadSpecialPokePic_DontHandleDeoxys - mov r3, r8 - lsls r2, r3, 4 - movs r0, 0x80 - lsls r0, 1 - adds r7, r2, r0 - ldr r0, _080343CC @ =gUnknown_2024018 - ldr r0, [r0] - ldr r0, [r0] - lsls r1, r3, 2 - adds r0, r1, r0 - ldrh r0, [r0, 0x2] - str r1, [sp, 0x4] - mov r9, r2 - cmp r0, 0 - bne _080343D0 - adds r0, r4, 0 - bl GetMonFrontSpritePal - b _080343DA - .align 2, 0 -_080343C0: .4byte gUnknown_2024008 -_080343C4: .4byte gMonFrontPicTable -_080343C8: .4byte gMonSpritesGfxPtr -_080343CC: .4byte gUnknown_2024018 -_080343D0: - adds r0, r5, 0 - mov r1, r10 - ldr r2, [sp] - bl GetFrontSpritePalFromSpeciesAndPersonality -_080343DA: - adds r6, r0, 0 - movs r0, 0x80 - lsls r0, 3 - bl AllocZeroed - adds r4, r0, 0 - adds r0, r6, 0 - adds r1, r4, 0 - bl LZDecompressWram - adds r0, r4, 0 - adds r1, r7, 0 - movs r2, 0x20 - bl LoadPalette - mov r1, r9 - adds r1, 0x80 - adds r0, r4, 0 - movs r2, 0x20 - bl LoadPalette - adds r0, r4, 0 - bl Free - ldr r0, _08034478 @ =0x00000181 - cmp r5, r0 - bne _0803443C - movs r7, 0x80 - lsls r7, 1 - add r7, r9 - ldr r5, _0803447C @ =gBattleStruct - ldr r1, [r5] - movs r4, 0x80 - lsls r4, 1 - adds r1, r4 - adds r0, r6, 0 - bl LZDecompressWram - ldr r0, _08034480 @ =gBattleMonForms - add r0, r8 - ldrb r1, [r0] - lsls r1, 5 - adds r1, r4 - ldr r0, [r5] - adds r0, r1 - adds r1, r7, 0 - movs r2, 0x20 - bl LoadPalette -_0803443C: - ldr r0, _08034484 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r0, [r0] - ldr r1, [sp, 0x4] - adds r0, r1, r0 - ldrh r0, [r0, 0x2] - cmp r0, 0 - beq _08034468 - ldr r3, _08034488 @ =0x00007fff - adds r0, r7, 0 - movs r1, 0x10 - movs r2, 0x6 - bl BlendPalette - lsls r1, r7, 1 - ldr r0, _0803448C @ =gPlttBufferFaded - adds r0, r1, r0 - ldr r2, _08034490 @ =gPlttBufferUnfaded - adds r1, r2 - ldr r2, _08034494 @ =0x04000008 - bl CpuSet -_08034468: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08034478: .4byte 0x00000181 -_0803447C: .4byte gBattleStruct -_08034480: .4byte gBattleMonForms -_08034484: .4byte gUnknown_2024018 -_08034488: .4byte 0x00007fff -_0803448C: .4byte gPlttBufferFaded -_08034490: .4byte gPlttBufferUnfaded -_08034494: .4byte 0x04000008 - thumb_func_end BattleLoadOpponentMonSpriteGfx - - thumb_func_start sub_8034498 -sub_8034498: @ 8034498 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - adds r6, r0, 0 - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - movs r1, 0 - bl GetMonData - str r0, [sp] - ldr r0, _080344D8 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r0, [r0] - mov r2, r8 - lsls r1, r2, 2 - adds r2, r1, r0 - ldrh r0, [r2, 0x2] - cmp r0, 0 - bne _080344DC - adds r0, r6, 0 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 - ldr r4, [sp] - b _080344E4 - .align 2, 0 -_080344D8: .4byte gUnknown_2024018 -_080344DC: - ldrh r5, [r2, 0x2] - ldr r0, _08034538 @ =gUnknown_2024008 - adds r0, r1, r0 - ldr r4, [r0] -_080344E4: - adds r0, r6, 0 - movs r1, 0x1 - bl GetMonData - str r0, [sp, 0x4] - mov r0, r8 - bl GetBattlerPosition - lsls r0, 24 - lsrs r7, r0, 24 - movs r0, 0x1 - mov r1, r8 - bl sub_804455C - lsls r0, 24 - lsrs r0, 24 - mov r1, r8 - lsls r1, 2 - mov r10, r1 - cmp r0, 0x1 - beq _0803451C - ldr r0, _0803453C @ =gUnknown_2024018 - ldr r0, [r0] - ldr r0, [r0] - add r0, r10 - ldrh r0, [r0, 0x2] - cmp r0, 0 - beq _08034548 -_0803451C: - lsls r0, r5, 3 - ldr r1, _08034540 @ =gMonBackPicTable - adds r0, r1 - ldr r1, _08034544 @ =gMonSpritesGfxPtr - ldr r1, [r1] - lsls r2, r7, 2 - adds r1, 0x4 - adds r1, r2 - ldr r1, [r1] - adds r2, r5, 0 - adds r3, r4, 0 - bl HandleLoadSpecialPokePic_DontHandleDeoxys - b _08034562 - .align 2, 0 -_08034538: .4byte gUnknown_2024008 -_0803453C: .4byte gUnknown_2024018 -_08034540: .4byte gMonBackPicTable -_08034544: .4byte gMonSpritesGfxPtr -_08034548: - lsls r0, r5, 3 - ldr r1, _08034584 @ =gMonBackPicTable - adds r0, r1 - ldr r1, _08034588 @ =gMonSpritesGfxPtr - ldr r1, [r1] - lsls r2, r7, 2 - adds r1, 0x4 - adds r1, r2 - ldr r1, [r1] - adds r2, r5, 0 - adds r3, r4, 0 - bl HandleLoadSpecialPokePic -_08034562: - mov r2, r8 - lsls r1, r2, 4 - movs r0, 0x80 - lsls r0, 1 - adds r7, r1, r0 - ldr r0, _0803458C @ =gUnknown_2024018 - ldr r0, [r0] - ldr r0, [r0] - add r0, r10 - ldrh r0, [r0, 0x2] - mov r9, r1 - cmp r0, 0 - bne _08034590 - adds r0, r6, 0 - bl GetMonFrontSpritePal - b _0803459A - .align 2, 0 -_08034584: .4byte gMonBackPicTable -_08034588: .4byte gMonSpritesGfxPtr -_0803458C: .4byte gUnknown_2024018 -_08034590: - adds r0, r5, 0 - ldr r1, [sp, 0x4] - ldr r2, [sp] - bl GetFrontSpritePalFromSpeciesAndPersonality -_0803459A: - adds r6, r0, 0 - movs r0, 0x80 - lsls r0, 3 - bl AllocZeroed - adds r4, r0, 0 - adds r0, r6, 0 - adds r1, r4, 0 - bl LZDecompressWram - adds r0, r4, 0 - adds r1, r7, 0 - movs r2, 0x20 - bl LoadPalette - mov r1, r9 - adds r1, 0x80 - adds r0, r4, 0 - movs r2, 0x20 - bl LoadPalette - adds r0, r4, 0 - bl Free - ldr r0, _08034638 @ =0x00000181 - cmp r5, r0 - bne _080345FC - movs r7, 0x80 - lsls r7, 1 - add r7, r9 - ldr r5, _0803463C @ =gBattleStruct - ldr r1, [r5] - movs r4, 0x80 - lsls r4, 1 - adds r1, r4 - adds r0, r6, 0 - bl LZDecompressWram - ldr r0, _08034640 @ =gBattleMonForms - add r0, r8 - ldrb r1, [r0] - lsls r1, 5 - adds r1, r4 - ldr r0, [r5] - adds r0, r1 - adds r1, r7, 0 - movs r2, 0x20 - bl LoadPalette -_080345FC: - ldr r0, _08034644 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r0, [r0] - add r0, r10 - ldrh r0, [r0, 0x2] - cmp r0, 0 - beq _08034626 - ldr r3, _08034648 @ =0x00007fff - adds r0, r7, 0 - movs r1, 0x10 - movs r2, 0x6 - bl BlendPalette - lsls r1, r7, 1 - ldr r0, _0803464C @ =gPlttBufferFaded - adds r0, r1, r0 - ldr r2, _08034650 @ =gPlttBufferUnfaded - adds r1, r2 - ldr r2, _08034654 @ =0x04000008 - bl CpuSet -_08034626: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08034638: .4byte 0x00000181 -_0803463C: .4byte gBattleStruct -_08034640: .4byte gBattleMonForms -_08034644: .4byte gUnknown_2024018 -_08034648: .4byte 0x00007fff -_0803464C: .4byte gPlttBufferFaded -_08034650: .4byte gPlttBufferUnfaded -_08034654: .4byte 0x04000008 - thumb_func_end sub_8034498 - - thumb_func_start sub_8034658 -sub_8034658: @ 8034658 - push {r4-r6,lr} - lsls r4, r1, 24 - lsrs r4, 24 - adds r0, r4, 0 - bl GetBattlerPosition - lsls r0, 24 - ldr r2, _080346B8 @ =gUnknown_8E93B38 - ldr r1, _080346BC @ =gMonSpritesGfxPtr - ldr r1, [r1] - lsrs r0, 22 - adds r1, 0x4 - adds r1, r0 - ldr r1, [r1] - adds r0, r2, 0 - bl LZ77UnCompWram - lsls r4, 4 - movs r0, 0x80 - lsls r0, 1 - adds r6, r4, r0 - movs r0, 0x80 - lsls r0, 3 - bl AllocZeroed - adds r5, r0, 0 - ldr r0, _080346C0 @ =gUnknown_8E93B14 - adds r1, r5, 0 - bl LZDecompressWram - adds r0, r5, 0 - adds r1, r6, 0 - movs r2, 0x20 - bl LoadPalette - adds r4, 0x80 - adds r0, r5, 0 - adds r1, r4, 0 - movs r2, 0x20 - bl LoadPalette - adds r0, r5, 0 - bl Free - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080346B8: .4byte gUnknown_8E93B38 -_080346BC: .4byte gMonSpritesGfxPtr -_080346C0: .4byte gUnknown_8E93B14 - thumb_func_end sub_8034658 - - thumb_func_start sub_80346C4 -sub_80346C4: @ 80346C4 - push {r4-r6,lr} - mov r6, r8 - push {r6} - sub sp, 0x8 - adds r5, r0, 0 - adds r0, r1, 0 - lsls r5, 16 - lsrs r5, 16 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerPosition - adds r4, r0, 0 - lsls r4, 24 - lsls r5, 3 - ldr r6, _0803473C @ =gTrainerFrontPicTable - adds r6, r5, r6 - ldr r0, _08034740 @ =gMonSpritesGfxPtr - mov r8, r0 - ldr r0, [r0] - lsrs r4, 22 - adds r0, 0x4 - adds r0, r4 - ldr r1, [r0] - adds r0, r6, 0 - movs r2, 0 - bl DecompressPicFromTable - mov r1, r8 - ldr r0, [r1] - adds r0, 0x4 - adds r0, r4 - ldr r0, [r0] - str r0, [sp] - ldrh r2, [r6, 0x4] - ldr r0, _08034744 @ =0xffff0000 - ldr r1, [sp, 0x4] - ands r1, r0 - orrs r1, r2 - str r1, [sp, 0x4] - ldrh r2, [r6, 0x6] - lsls r2, 16 - ldr r0, _08034748 @ =0x0000ffff - ands r0, r1 - orrs r0, r2 - str r0, [sp, 0x4] - mov r0, sp - bl LoadSpriteSheet - ldr r0, _0803474C @ =gTrainerFrontPicPaletteTable - adds r5, r0 - adds r0, r5, 0 - bl LoadCompressedSpritePaletteUsingHeap - add sp, 0x8 - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0803473C: .4byte gTrainerFrontPicTable -_08034740: .4byte gMonSpritesGfxPtr -_08034744: .4byte 0xffff0000 -_08034748: .4byte 0x0000ffff -_0803474C: .4byte gTrainerFrontPicPaletteTable - thumb_func_end sub_80346C4 - - thumb_func_start sub_8034750 -sub_8034750: @ 8034750 - push {lr} - lsls r0, 16 - lsls r1, 24 - ldr r2, _08034774 @ =gUnknown_8239FD4 - lsrs r0, 13 - adds r0, r2 - ldr r0, [r0] - lsrs r1, 4 - movs r2, 0x80 - lsls r2, 17 - adds r1, r2 - lsrs r1, 16 - movs r2, 0x20 - bl LoadCompressedPalette - pop {r0} - bx r0 - .align 2, 0 -_08034774: .4byte gUnknown_8239FD4 - thumb_func_end sub_8034750 - - thumb_func_start nullsub_16 -nullsub_16: @ 8034778 - bx lr - thumb_func_end nullsub_16 - - thumb_func_start sub_803477C -sub_803477C: @ 803477C - push {r4,lr} - adds r4, r0, 0 - lsls r4, 16 - ldr r0, _080347A0 @ =gTrainerFrontPicPaletteTable - lsrs r4, 13 - adds r0, r4, r0 - ldrh r0, [r0, 0x4] - bl FreeSpritePaletteByTag - ldr r0, _080347A4 @ =gTrainerFrontPicTable - adds r4, r0 - ldrh r0, [r4, 0x6] - bl FreeSpriteTilesByTag - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080347A0: .4byte gTrainerFrontPicPaletteTable -_080347A4: .4byte gTrainerFrontPicTable - thumb_func_end sub_803477C - - thumb_func_start sub_80347A8 -sub_80347A8: @ 80347A8 - push {r4-r7,lr} - ldr r4, _080347D4 @ =gUnknown_8260260 - adds r0, r4, 0 - bl LoadSpritePalette - adds r4, 0x8 - adds r0, r4, 0 - bl LoadSpritePalette - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - bne _080347E0 - ldr r0, _080347D8 @ =gUnknown_8260208 - bl LoadCompressedSpriteSheetUsingHeap - ldr r0, _080347DC @ =gUnknown_8260210 - bl LoadCompressedSpriteSheetUsingHeap - movs r5, 0x2 - b _08034802 - .align 2, 0 -_080347D4: .4byte gUnknown_8260260 -_080347D8: .4byte gUnknown_8260208 -_080347DC: .4byte gUnknown_8260210 -_080347E0: - ldr r4, _08034828 @ =gUnknown_8260218 - adds r0, r4, 0 - bl LoadCompressedSpriteSheetUsingHeap - adds r4, 0x8 - adds r0, r4, 0 - bl LoadCompressedSpriteSheetUsingHeap - ldr r4, _0803482C @ =gUnknown_8260228 - adds r0, r4, 0 - bl LoadCompressedSpriteSheetUsingHeap - adds r4, 0x8 - adds r0, r4, 0 - bl LoadCompressedSpriteSheetUsingHeap - movs r5, 0x4 -_08034802: - movs r4, 0 - cmp r4, r5 - bcs _08034822 - ldr r7, _08034830 @ =gUnknown_2023BD6 - ldr r6, _08034834 @ =gUnknown_8260240 -_0803480C: - adds r0, r4, r7 - ldrb r0, [r0] - lsls r0, 3 - adds r0, r6 - bl LoadCompressedSpriteSheetUsingHeap - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, r5 - bcc _0803480C -_08034822: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08034828: .4byte gUnknown_8260218 -_0803482C: .4byte gUnknown_8260228 -_08034830: .4byte gUnknown_2023BD6 -_08034834: .4byte gUnknown_8260240 - thumb_func_end sub_80347A8 - - thumb_func_start BattleLoadAllHealthBoxesGfx -BattleLoadAllHealthBoxesGfx: @ 8034838 - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - adds r5, r4, 0 - movs r6, 0 - cmp r4, 0 - bne _08034848 - b _0803495A -_08034848: - cmp r4, 0x1 - bne _08034864 - ldr r4, _08034860 @ =gUnknown_8260260 - adds r0, r4, 0 - bl LoadSpritePalette - adds r4, 0x8 - adds r0, r4, 0 - bl LoadSpritePalette - b _0803495A - .align 2, 0 -_08034860: .4byte gUnknown_8260260 -_08034864: - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - bne _080348CC - cmp r4, 0x2 - bne _0803489C - ldr r0, _08034888 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08034890 - ldr r0, _0803488C @ =gUnknown_8260238 - bl LoadCompressedSpriteSheetUsingHeap - b _0803495A - .align 2, 0 -_08034888: .4byte gBattleTypeFlags -_0803488C: .4byte gUnknown_8260238 -_08034890: - ldr r0, _08034898 @ =gUnknown_8260208 - bl LoadCompressedSpriteSheetUsingHeap - b _0803495A - .align 2, 0 -_08034898: .4byte gUnknown_8260208 -_0803489C: - cmp r4, 0x3 - bne _080348AC - ldr r0, _080348A8 @ =gUnknown_8260210 - bl LoadCompressedSpriteSheetUsingHeap - b _0803495A - .align 2, 0 -_080348A8: .4byte gUnknown_8260210 -_080348AC: - cmp r4, 0x4 - bne _080348BC - ldr r0, _080348B8 @ =gUnknown_2023BD6 - ldrb r0, [r0] - b _08034944 - .align 2, 0 -_080348B8: .4byte gUnknown_2023BD6 -_080348BC: - cmp r4, 0x5 - bne _08034958 - ldr r0, _080348C8 @ =gUnknown_2023BD6 - ldrb r0, [r0, 0x1] - b _08034944 - .align 2, 0 -_080348C8: .4byte gUnknown_2023BD6 -_080348CC: - cmp r4, 0x2 - bne _080348DC - ldr r0, _080348D8 @ =gUnknown_8260218 - bl LoadCompressedSpriteSheetUsingHeap - b _0803495A - .align 2, 0 -_080348D8: .4byte gUnknown_8260218 -_080348DC: - cmp r4, 0x3 - bne _080348EC - ldr r0, _080348E8 @ =gUnknown_8260220 - bl LoadCompressedSpriteSheetUsingHeap - b _0803495A - .align 2, 0 -_080348E8: .4byte gUnknown_8260220 -_080348EC: - cmp r4, 0x4 - bne _080348FC - ldr r0, _080348F8 @ =gUnknown_8260228 - bl LoadCompressedSpriteSheetUsingHeap - b _0803495A - .align 2, 0 -_080348F8: .4byte gUnknown_8260228 -_080348FC: - cmp r4, 0x5 - bne _0803490C - ldr r0, _08034908 @ =gUnknown_8260230 - bl LoadCompressedSpriteSheetUsingHeap - b _0803495A - .align 2, 0 -_08034908: .4byte gUnknown_8260230 -_0803490C: - cmp r4, 0x6 - bne _0803491C - ldr r0, _08034918 @ =gUnknown_2023BD6 - ldrb r0, [r0] - b _08034944 - .align 2, 0 -_08034918: .4byte gUnknown_2023BD6 -_0803491C: - cmp r4, 0x7 - bne _0803492C - ldr r0, _08034928 @ =gUnknown_2023BD6 - ldrb r0, [r0, 0x1] - b _08034944 - .align 2, 0 -_08034928: .4byte gUnknown_2023BD6 -_0803492C: - cmp r4, 0x8 - bne _0803493C - ldr r0, _08034938 @ =gUnknown_2023BD6 - ldrb r0, [r0, 0x2] - b _08034944 - .align 2, 0 -_08034938: .4byte gUnknown_2023BD6 -_0803493C: - cmp r5, 0x9 - bne _08034958 - ldr r0, _08034950 @ =gUnknown_2023BD6 - ldrb r0, [r0, 0x3] -_08034944: - lsls r0, 3 - ldr r1, _08034954 @ =gUnknown_8260240 - adds r0, r1 - bl LoadCompressedSpriteSheetUsingHeap - b _0803495A - .align 2, 0 -_08034950: .4byte gUnknown_2023BD6 -_08034954: .4byte gUnknown_8260240 -_08034958: - movs r6, 0x1 -_0803495A: - adds r0, r6, 0 - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end BattleLoadAllHealthBoxesGfx - - thumb_func_start LoadBattleBarGfx -LoadBattleBarGfx: @ 8034964 - push {lr} - ldr r0, _0803497C @ =gFile_graphics_interface_hp_numbers - ldr r1, _08034980 @ =gMonSpritesGfxPtr - ldr r1, [r1] - movs r2, 0xBA - lsls r2, 1 - adds r1, r2 - ldr r1, [r1] - bl LZDecompressWram - pop {r0} - bx r0 - .align 2, 0 -_0803497C: .4byte gFile_graphics_interface_hp_numbers -_08034980: .4byte gMonSpritesGfxPtr - thumb_func_end LoadBattleBarGfx - - thumb_func_start BattleInitAllSprites -BattleInitAllSprites: @ 8034984 - push {r4-r6,lr} - adds r5, r0, 0 - adds r4, r1, 0 - movs r6, 0 - ldrb r0, [r5] - cmp r0, 0x6 - bls _08034994 - b _08034AF2 -_08034994: - lsls r0, 2 - ldr r1, _080349A0 @ =_080349A4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080349A0: .4byte _080349A4 - .align 2, 0 -_080349A4: - .4byte _080349C0 - .4byte _080349C6 - .4byte _08034AD0 - .4byte _080349DC - .4byte _08034A0C - .4byte _08034A48 - .4byte _08034AE8 -_080349C0: - bl ClearSpritesBankHealthboxAnimData - b _08034AD0 -_080349C6: - ldrb r0, [r4] - bl BattleLoadAllHealthBoxesGfx - lsls r0, 24 - cmp r0, 0 - beq _080349D4 - b _08034ACC -_080349D4: - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - b _08034AF2 -_080349DC: - ldr r0, _080349F4 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - beq _080349F8 - ldrb r0, [r4] - cmp r0, 0 - bne _080349F8 - bl CreateSafariPlayerHealthboxSprites - b _080349FE - .align 2, 0 -_080349F4: .4byte gBattleTypeFlags -_080349F8: - ldrb r0, [r4] - bl CreateBankHealthboxSprites -_080349FE: - ldr r2, _08034A08 @ =gUnknown_3004FF0 - ldrb r1, [r4] - adds r1, r2 - strb r0, [r1] - b _08034ABA - .align 2, 0 -_08034A08: .4byte gUnknown_3004FF0 -_08034A0C: - ldrb r0, [r4] - bl SetBankHealthboxSpritePos - ldr r0, _08034A2C @ =gUnknown_2023BD6 - ldrb r1, [r4] - adds r0, r1, r0 - ldrb r0, [r0] - cmp r0, 0x1 - bhi _08034A34 - ldr r0, _08034A30 @ =gUnknown_3004FF0 - adds r0, r1, r0 - ldrb r0, [r0] - movs r1, 0 - bl nullsub_21 - b _08034ABA - .align 2, 0 -_08034A2C: .4byte gUnknown_2023BD6 -_08034A30: .4byte gUnknown_3004FF0 -_08034A34: - ldr r0, _08034A44 @ =gUnknown_3004FF0 - adds r0, r1, r0 - ldrb r0, [r0] - movs r1, 0x1 - bl nullsub_21 - b _08034ABA - .align 2, 0 -_08034A44: .4byte gUnknown_3004FF0 -_08034A48: - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08034A90 - ldr r0, _08034A80 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08034AAE - ldr r0, _08034A84 @ =gUnknown_3004FF0 - ldrb r1, [r4] - adds r0, r1, r0 - ldrb r0, [r0] - ldr r2, _08034A88 @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _08034A8C @ =gPlayerParty - adds r1, r2 - movs r2, 0 - bl UpdateHealthboxAttribute - b _08034AAE - .align 2, 0 -_08034A80: .4byte gBattleTypeFlags -_08034A84: .4byte gUnknown_3004FF0 -_08034A88: .4byte gBattlerPartyIndexes -_08034A8C: .4byte gPlayerParty -_08034A90: - ldr r0, _08034AD8 @ =gUnknown_3004FF0 - ldrb r1, [r4] - adds r0, r1, r0 - ldrb r0, [r0] - ldr r2, _08034ADC @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _08034AE0 @ =gEnemyParty - adds r1, r2 - movs r2, 0 - bl UpdateHealthboxAttribute -_08034AAE: - ldr r1, _08034AD8 @ =gUnknown_3004FF0 - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible -_08034ABA: - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - ldr r1, _08034AE4 @ =gBattlersCount - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bne _08034AF2 -_08034ACC: - movs r0, 0 - strb r0, [r4] -_08034AD0: - ldrb r0, [r5] - adds r0, 0x1 - strb r0, [r5] - b _08034AF2 - .align 2, 0 -_08034AD8: .4byte gUnknown_3004FF0 -_08034ADC: .4byte gBattlerPartyIndexes -_08034AE0: .4byte gEnemyParty -_08034AE4: .4byte gBattlersCount -_08034AE8: - bl LoadAndCreateEnemyShadowSprites - bl sub_8127CAC - movs r6, 0x1 -_08034AF2: - adds r0, r6, 0 - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end BattleInitAllSprites - - thumb_func_start ClearSpritesHealthboxAnimData -ClearSpritesHealthboxAnimData: @ 8034AFC - push {r4,lr} - ldr r4, _08034B20 @ =gUnknown_2024018 - ldr r0, [r4] - ldr r0, [r0, 0x4] - movs r1, 0 - movs r2, 0x30 - bl memset - ldr r0, [r4] - ldr r0, [r0, 0x8] - movs r1, 0 - movs r2, 0x10 - bl memset - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08034B20: .4byte gUnknown_2024018 - thumb_func_end ClearSpritesHealthboxAnimData - - thumb_func_start ClearSpritesBankHealthboxAnimData -ClearSpritesBankHealthboxAnimData: @ 8034B24 - push {lr} - bl ClearSpritesHealthboxAnimData - ldr r0, _08034B3C @ =gUnknown_2024018 - ldr r0, [r0] - ldr r0, [r0] - movs r1, 0 - movs r2, 0x10 - bl memset - pop {r0} - bx r0 - .align 2, 0 -_08034B3C: .4byte gUnknown_2024018 - thumb_func_end ClearSpritesBankHealthboxAnimData - - thumb_func_start CopyAllBattleSpritesInvisibilities -CopyAllBattleSpritesInvisibilities: @ 8034B40 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - movs r4, 0 - ldr r5, _08034BA4 @ =gBattlersCount - ldrb r0, [r5] - cmp r4, r0 - bge _08034B96 - ldr r0, _08034BA8 @ =gSprites - mov r9, r0 - movs r0, 0x1 - mov r12, r0 - movs r0, 0x2 - negs r0, r0 - mov r8, r0 - ldr r7, _08034BAC @ =gUnknown_2024018 - ldr r6, _08034BB0 @ =gBattlerSpriteIds -_08034B64: - ldr r0, [r7] - ldr r0, [r0] - lsls r3, r4, 2 - adds r3, r0 - adds r0, r4, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r9 - adds r0, 0x3E - ldrb r1, [r0] - lsls r1, 29 - lsrs r1, 31 - mov r0, r12 - ands r1, r0 - ldrb r2, [r3] - mov r0, r8 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - adds r4, 0x1 - ldrb r0, [r5] - cmp r4, r0 - blt _08034B64 -_08034B96: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08034BA4: .4byte gBattlersCount -_08034BA8: .4byte gSprites -_08034BAC: .4byte gUnknown_2024018 -_08034BB0: .4byte gBattlerSpriteIds - thumb_func_end CopyAllBattleSpritesInvisibilities - - thumb_func_start CopyBattleSpriteInvisibility -CopyBattleSpriteInvisibility: @ 8034BB4 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _08034BE8 @ =gUnknown_2024018 - ldr r1, [r1] - ldr r1, [r1] - lsls r3, r0, 2 - adds r3, r1 - ldr r2, _08034BEC @ =gSprites - ldr r1, _08034BF0 @ =gBattlerSpriteIds - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - lsls r1, 29 - lsrs r1, 31 - ldrb r2, [r3] - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - bx lr - .align 2, 0 -_08034BE8: .4byte gUnknown_2024018 -_08034BEC: .4byte gSprites -_08034BF0: .4byte gBattlerSpriteIds - thumb_func_end CopyBattleSpriteInvisibility - - thumb_func_start sub_8034BF4 -sub_8034BF4: @ 8034BF4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x18 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - lsls r1, 24 - lsrs r1, 24 - str r1, [sp] - lsls r2, 24 - lsrs r2, 24 - cmp r2, 0xFF - beq _08034C16 - b _08034D88 -_08034C16: - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldr r0, _08034D58 @ =gBattlerPartyIndexes - mov r1, r9 - lsls r1, 1 - adds r0, r1, r0 - str r0, [sp, 0xC] - ldrh r0, [r0] - movs r2, 0x64 - muls r0, r2 - ldr r3, _08034D5C @ =gEnemyParty - adds r0, r3 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r1, [sp, 0xC] - ldrh r0, [r1] - movs r2, 0x64 - muls r0, r2 - ldr r3, _08034D5C @ =gEnemyParty - adds r0, r3 - movs r1, 0 - bl GetMonData - str r0, [sp, 0x4] - ldr r1, [sp, 0xC] - ldrh r0, [r1] - movs r2, 0x64 - muls r0, r2 - ldr r3, _08034D5C @ =gEnemyParty - adds r0, r3 - movs r1, 0x1 - bl GetMonData - adds r7, r0, 0 - mov r1, r8 - lsls r0, r1, 3 - ldr r1, _08034D60 @ =gMonFrontPicTable - adds r0, r1 - ldr r4, _08034D64 @ =gMonSpritesGfxPtr - ldr r1, [r4] - mov r2, r10 - lsls r5, r2, 2 - adds r1, 0x4 - adds r1, r5 - ldr r1, [r1] - mov r2, r8 - ldr r3, [sp, 0x4] - bl HandleLoadSpecialPokePic_DontHandleDeoxys - ldr r0, [r4] - adds r0, 0x4 - adds r0, r5 - ldr r2, [r0] - ldr r5, _08034D68 @ =gSprites - ldr r4, _08034D6C @ =gBattlerSpriteIds - add r4, r9 - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrh r0, [r0, 0x4] - lsls r0, 22 - lsrs r0, 17 - ldr r1, _08034D70 @ =0x06010000 - adds r0, r1 - ldr r1, _08034D74 @ =0x040000d4 - str r2, [r1] - str r0, [r1, 0x4] - ldr r0, _08034D78 @ =0x84000200 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - mov r3, r9 - lsls r0, r3, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r0, 16 - mov r10, r0 - mov r0, r8 - adds r1, r7, 0 - ldr r2, [sp, 0x4] - bl GetFrontSpritePalFromSpeciesAndPersonality - adds r6, r0, 0 - movs r0, 0x80 - lsls r0, 3 - bl AllocZeroed - adds r7, r0, 0 - adds r0, r6, 0 - adds r1, r7, 0 - bl LZDecompressWram - adds r0, r7, 0 - mov r1, r10 - movs r2, 0x20 - bl LoadPalette - adds r0, r7, 0 - bl Free - mov r0, r9 - bl GetBankSpriteDefault_Y - ldrb r2, [r4] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r5 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0x22] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _08034D7C @ =gBattleMonForms - add r1, r9 - ldrb r1, [r1] - bl StartSpriteAnim - ldr r2, [sp, 0xC] - ldrh r0, [r2] - movs r3, 0x64 - muls r0, r3 - ldr r1, _08034D5C @ =gEnemyParty - adds r0, r1 - movs r1, 0xB - mov r2, r8 - muls r2, r1 - ldr r1, _08034D80 @ =gSpeciesNames - adds r2, r1 - movs r1, 0x2 - bl SetMonData - ldr r4, _08034D84 @ =gUnknown_3004FF0 - add r4, r9 - ldrb r0, [r4] - ldr r2, [sp, 0xC] - ldrh r1, [r2] - movs r3, 0x64 - muls r1, r3 - ldr r2, _08034D5C @ =gEnemyParty - adds r1, r2 - bl sub_80496C0 - ldrb r0, [r4] - movs r1, 0x1 - bl sub_804981C - b _08035062 - .align 2, 0 -_08034D58: .4byte gBattlerPartyIndexes -_08034D5C: .4byte gEnemyParty -_08034D60: .4byte gMonFrontPicTable -_08034D64: .4byte gMonSpritesGfxPtr -_08034D68: .4byte gSprites -_08034D6C: .4byte gBattlerSpriteIds -_08034D70: .4byte 0x06010000 -_08034D74: .4byte 0x040000d4 -_08034D78: .4byte 0x84000200 -_08034D7C: .4byte gBattleMonForms -_08034D80: .4byte gSpeciesNames -_08034D84: .4byte gUnknown_3004FF0 -_08034D88: - cmp r2, 0 - beq _08034E4C - ldr r0, _08034E28 @ =gBattlerSpriteIds - mov r3, r9 - adds r5, r3, r0 - ldrb r1, [r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r6, _08034E2C @ =gSprites - adds r0, r6 - ldr r4, _08034E30 @ =gUnknown_2024018 - ldr r1, [r4] - ldr r1, [r1, 0x8] - ldrb r1, [r1] - bl StartSpriteAnim - mov r1, r9 - lsls r0, r1, 20 - movs r2, 0x80 - lsls r2, 17 - adds r0, r2 - lsrs r0, 16 - mov r10, r0 - ldr r2, _08034E34 @ =gBattleStruct - ldr r0, [r4] - ldr r0, [r0, 0x8] - ldrh r1, [r0] - lsls r1, 5 - movs r3, 0x80 - lsls r3, 1 - adds r1, r3 - ldr r0, [r2] - adds r0, r1 - mov r1, r10 - movs r2, 0x20 - bl LoadPalette - ldr r1, _08034E38 @ =gBattleMonForms - add r1, r9 - ldr r0, [r4] - ldr r0, [r0, 0x8] - ldrh r0, [r0] - strb r0, [r1] - ldr r0, [r4] - ldr r1, [r0] - mov r2, r9 - lsls r0, r2, 2 - adds r0, r1 - ldrh r0, [r0, 0x2] - cmp r0, 0 - beq _08034E0E - ldr r3, _08034E3C @ =0x00007fff - mov r0, r10 - movs r1, 0x10 - movs r2, 0x6 - bl BlendPalette - mov r3, r10 - lsls r1, r3, 1 - ldr r0, _08034E40 @ =gPlttBufferFaded - adds r0, r1, r0 - ldr r2, _08034E44 @ =gPlttBufferUnfaded - adds r1, r2 - ldr r2, _08034E48 @ =0x04000008 - bl CpuSet -_08034E0E: - mov r0, r9 - bl GetBankSpriteDefault_Y - ldrb r2, [r5] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r6 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0x22] - b _08035062 - .align 2, 0 -_08034E28: .4byte gBattlerSpriteIds -_08034E2C: .4byte gSprites -_08034E30: .4byte gUnknown_2024018 -_08034E34: .4byte gBattleStruct -_08034E38: .4byte gBattleMonForms -_08034E3C: .4byte 0x00007fff -_08034E40: .4byte gPlttBufferFaded -_08034E44: .4byte gPlttBufferUnfaded -_08034E48: .4byte 0x04000008 -_08034E4C: - mov r0, r9 - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldr r0, [sp] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08034E80 - ldr r1, _08034E78 @ =gBattlerPartyIndexes - ldr r2, [sp] - lsls r0, r2, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08034E7C @ =gEnemyParty - b _08034E90 - .align 2, 0 -_08034E78: .4byte gBattlerPartyIndexes -_08034E7C: .4byte gEnemyParty -_08034E80: - ldr r1, _08034EFC @ =gBattlerPartyIndexes - ldr r3, [sp] - lsls r0, r3, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08034F00 @ =gPlayerParty -_08034E90: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - mov r0, r9 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08034F10 - ldr r0, _08034EFC @ =gBattlerPartyIndexes - mov r1, r9 - lsls r4, r1, 1 - adds r4, r0 - ldrh r0, [r4] - movs r7, 0x64 - muls r0, r7 - ldr r5, _08034F00 @ =gPlayerParty - adds r0, r5 - movs r1, 0 - bl GetMonData - str r0, [sp, 0x4] - ldrh r0, [r4] - muls r0, r7 - adds r0, r5 - movs r1, 0x1 - bl GetMonData - adds r7, r0, 0 - mov r2, r8 - lsls r0, r2, 3 - ldr r1, _08034F04 @ =gMonBackPicTable - adds r0, r1 - ldr r1, _08034F08 @ =gMonSpritesGfxPtr - ldr r1, [r1] - mov r3, r10 - lsls r5, r3, 2 - adds r1, 0x4 - adds r1, r5 - ldr r1, [r1] - ldr r2, _08034F0C @ =gUnknown_2024008 - mov r3, r9 - lsls r4, r3, 2 - adds r2, r4, r2 - ldr r3, [r2] - mov r2, r8 - bl HandleLoadSpecialPokePic_DontHandleDeoxys - b _08034F5E - .align 2, 0 -_08034EFC: .4byte gBattlerPartyIndexes -_08034F00: .4byte gPlayerParty -_08034F04: .4byte gMonBackPicTable -_08034F08: .4byte gMonSpritesGfxPtr -_08034F0C: .4byte gUnknown_2024008 -_08034F10: - ldr r0, _08035074 @ =gBattlerPartyIndexes - mov r1, r9 - lsls r4, r1, 1 - adds r4, r0 - ldrh r0, [r4] - movs r7, 0x64 - muls r0, r7 - ldr r5, _08035078 @ =gEnemyParty - adds r0, r5 - movs r1, 0 - bl GetMonData - str r0, [sp, 0x4] - ldrh r0, [r4] - muls r0, r7 - adds r0, r5 - movs r1, 0x1 - bl GetMonData - adds r7, r0, 0 - mov r2, r8 - lsls r0, r2, 3 - ldr r1, _0803507C @ =gMonFrontPicTable - adds r0, r1 - ldr r1, _08035080 @ =gMonSpritesGfxPtr - ldr r1, [r1] - mov r3, r10 - lsls r5, r3, 2 - adds r1, 0x4 - adds r1, r5 - ldr r1, [r1] - ldr r2, _08035084 @ =gUnknown_2024008 - mov r3, r9 - lsls r4, r3, 2 - adds r2, r4, r2 - ldr r3, [r2] - mov r2, r8 - bl HandleLoadSpecialPokePic_DontHandleDeoxys -_08034F5E: - str r4, [sp, 0x14] - ldr r0, _08035080 @ =gMonSpritesGfxPtr - ldr r0, [r0] - adds r0, 0x4 - adds r0, r5 - ldr r2, [r0] - ldr r0, _08035088 @ =gBattlerSpriteIds - add r0, r9 - str r0, [sp, 0x10] - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _0803508C @ =gSprites - adds r0, r1 - ldrh r0, [r0, 0x4] - lsls r0, 22 - lsrs r0, 17 - ldr r1, _08035090 @ =0x06010000 - adds r0, r1 - ldr r1, _08035094 @ =0x040000d4 - str r2, [r1] - str r0, [r1, 0x4] - ldr r0, _08035098 @ =0x84000200 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - mov r2, r9 - lsls r0, r2, 20 - movs r3, 0x80 - lsls r3, 17 - adds r0, r3 - lsrs r0, 16 - mov r10, r0 - mov r0, r8 - adds r1, r7, 0 - ldr r2, [sp, 0x4] - bl GetFrontSpritePalFromSpeciesAndPersonality - adds r6, r0, 0 - movs r0, 0x80 - lsls r0, 3 - bl AllocZeroed - adds r7, r0, 0 - adds r0, r6, 0 - adds r1, r7, 0 - bl LZDecompressWram - adds r0, r7, 0 - mov r1, r10 - movs r2, 0x20 - bl LoadPalette - adds r0, r7, 0 - bl Free - ldr r0, _0803509C @ =0x00000181 - cmp r8, r0 - bne _08034FFC - ldr r5, _080350A0 @ =gBattleStruct - ldr r1, [r5] - movs r4, 0x80 - lsls r4, 1 - adds r1, r4 - adds r0, r6, 0 - bl LZDecompressWram - ldr r0, _080350A4 @ =gBattleMonForms - ldr r1, [sp] - adds r0, r1, r0 - ldrb r1, [r0] - lsls r1, 5 - adds r1, r4 - ldr r0, [r5] - adds r0, r1 - mov r1, r10 - movs r2, 0x20 - bl LoadPalette -_08034FFC: - ldr r3, _080350A8 @ =0x00007fff - mov r0, r10 - movs r1, 0x10 - movs r2, 0x6 - bl BlendPalette - mov r2, r10 - lsls r1, r2, 1 - ldr r0, _080350AC @ =gPlttBufferFaded - adds r0, r1, r0 - ldr r2, _080350B0 @ =gPlttBufferUnfaded - adds r1, r2 - ldr r2, _080350B4 @ =0x04000008 - bl CpuSet - ldr r0, _080350B8 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r0, [r0] - ldr r3, [sp, 0x14] - adds r0, r3, r0 - mov r1, r8 - strh r1, [r0, 0x2] - ldr r0, _080350A4 @ =gBattleMonForms - mov r2, r9 - adds r4, r2, r0 - ldr r3, [sp] - adds r0, r3, r0 - ldrb r0, [r0] - strb r0, [r4] - mov r0, r9 - bl GetBankSpriteDefault_Y - ldr r1, [sp, 0x10] - ldrb r2, [r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - ldr r2, _0803508C @ =gSprites - adds r1, r2 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0x22] - ldr r3, [sp, 0x10] - ldrb r1, [r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r4] - bl StartSpriteAnim -_08035062: - add sp, 0x18 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08035074: .4byte gBattlerPartyIndexes -_08035078: .4byte gEnemyParty -_0803507C: .4byte gMonFrontPicTable -_08035080: .4byte gMonSpritesGfxPtr -_08035084: .4byte gUnknown_2024008 -_08035088: .4byte gBattlerSpriteIds -_0803508C: .4byte gSprites -_08035090: .4byte 0x06010000 -_08035094: .4byte 0x040000d4 -_08035098: .4byte 0x84000200 -_0803509C: .4byte 0x00000181 -_080350A0: .4byte gBattleStruct -_080350A4: .4byte gBattleMonForms -_080350A8: .4byte 0x00007fff -_080350AC: .4byte gPlttBufferFaded -_080350B0: .4byte gPlttBufferUnfaded -_080350B4: .4byte 0x04000008 -_080350B8: .4byte gUnknown_2024018 - thumb_func_end sub_8034BF4 - - thumb_func_start sub_80350BC -sub_80350BC: @ 80350BC - push {r4-r7,lr} - lsls r0, 24 - lsrs r4, r0, 24 - adds r6, r4, 0 - lsls r1, 24 - cmp r1, 0 - bne _08035158 - adds r0, r4, 0 - bl GetBattlerPosition - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080350FC - ldr r0, _080350F4 @ =gFile_graphics_battle_anims_sprites_substitute_sheet - ldr r1, _080350F8 @ =gMonSpritesGfxPtr - ldr r1, [r1] - lsls r4, r5, 2 - adds r1, 0x4 - adds r1, r4 - ldr r1, [r1] - bl LZDecompressVram - b _0803510E - .align 2, 0 -_080350F4: .4byte gFile_graphics_battle_anims_sprites_substitute_sheet -_080350F8: .4byte gMonSpritesGfxPtr -_080350FC: - ldr r0, _08035144 @ =gFile_graphics_battle_anims_sprites_substitute_tilemap - ldr r1, _08035148 @ =gMonSpritesGfxPtr - ldr r1, [r1] - lsls r4, r5, 2 - adds r1, 0x4 - adds r1, r4 - ldr r1, [r1] - bl LZDecompressVram -_0803510E: - movs r3, 0x1 - lsls r6, 4 - ldr r7, _0803514C @ =gFile_graphics_battle_anims_sprites_substitute_palette - ldr r0, _08035148 @ =gMonSpritesGfxPtr - ldr r0, [r0] - adds r0, 0x4 - adds r4, r0, r4 - ldr r2, _08035150 @ =0x040000d4 - ldr r5, _08035154 @ =0x84000200 -_08035120: - ldr r0, [r4] - lsls r1, r3, 11 - adds r1, r0, r1 - str r0, [r2] - str r1, [r2, 0x4] - str r5, [r2, 0x8] - ldr r0, [r2, 0x8] - adds r3, 0x1 - cmp r3, 0x3 - ble _08035120 - movs r0, 0x80 - lsls r0, 1 - adds r1, r6, r0 - adds r0, r7, 0 - movs r2, 0x20 - bl LoadCompressedPalette - b _0803519A - .align 2, 0 -_08035144: .4byte gFile_graphics_battle_anims_sprites_substitute_tilemap -_08035148: .4byte gMonSpritesGfxPtr -_0803514C: .4byte gFile_graphics_battle_anims_sprites_substitute_palette -_08035150: .4byte 0x040000d4 -_08035154: .4byte 0x84000200 -_08035158: - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08035184 - ldr r1, _0803517C @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08035180 @ =gEnemyParty - adds r0, r1 - adds r1, r4, 0 - bl BattleLoadOpponentMonSpriteGfx - b _0803519A - .align 2, 0 -_0803517C: .4byte gBattlerPartyIndexes -_08035180: .4byte gEnemyParty -_08035184: - ldr r1, _080351A0 @ =gBattlerPartyIndexes - lsls r0, r6, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080351A4 @ =gPlayerParty - adds r0, r1 - adds r1, r6, 0 - bl sub_8034498 -_0803519A: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080351A0: .4byte gBattlerPartyIndexes -_080351A4: .4byte gPlayerParty - thumb_func_end sub_80350BC - - thumb_func_start LoadBattleMonGfxAndAnimate -LoadBattleMonGfxAndAnimate: @ 80351A8 - push {r4-r6,lr} - adds r5, r1, 0 - adds r4, r2, 0 - lsls r0, 24 - lsrs r6, r0, 24 - lsls r5, 24 - lsrs r5, 24 - lsls r4, 24 - lsrs r4, 24 - adds r0, r6, 0 - adds r1, r5, 0 - bl sub_80350BC - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - ldr r1, _080351E4 @ =gSprites - adds r4, r0, r1 - ldr r0, _080351E8 @ =gBattleMonForms - adds r0, r6, r0 - ldrb r1, [r0] - adds r0, r4, 0 - bl StartSpriteAnim - cmp r5, 0 - bne _080351EC - adds r0, r6, 0 - bl GetSubstituteSpriteDefault_Y - b _080351F2 - .align 2, 0 -_080351E4: .4byte gSprites -_080351E8: .4byte gBattleMonForms -_080351EC: - adds r0, r6, 0 - bl GetBankSpriteDefault_Y -_080351F2: - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end LoadBattleMonGfxAndAnimate - - thumb_func_start TrySetBehindSubstituteSpriteBit -TrySetBehindSubstituteSpriteBit: @ 8035200 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r1, 16 - lsrs r1, 16 - cmp r1, 0xA4 - bne _08035220 - ldr r0, _08035224 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r0, [r0] - lsls r1, r2, 2 - adds r1, r0 - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] -_08035220: - pop {r0} - bx r0 - .align 2, 0 -_08035224: .4byte gUnknown_2024018 - thumb_func_end TrySetBehindSubstituteSpriteBit - - thumb_func_start ClearBehindSubstituteBit -ClearBehindSubstituteBit: @ 8035228 - lsls r0, 24 - ldr r1, _08035240 @ =gUnknown_2024018 - ldr r1, [r1] - ldr r1, [r1] - lsrs r0, 22 - adds r0, r1 - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - bx lr - .align 2, 0 -_08035240: .4byte gUnknown_2024018 - thumb_func_end ClearBehindSubstituteBit - - thumb_func_start HandleLowHpMusicChange -HandleLowHpMusicChange: @ 8035244 - push {r4-r7,lr} - adds r5, r0, 0 - lsls r1, 24 - lsrs r6, r1, 24 - adds r7, r6, 0 - movs r1, 0x39 - bl GetMonData - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - adds r0, r5, 0 - movs r1, 0x3A - bl GetMonData - adds r1, r0, 0 - lsls r4, 16 - asrs r4, 16 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl GetHPBarLevel - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080352BC - ldr r7, _080352B8 @ =gUnknown_2024018 - ldr r0, [r7] - ldr r2, [r0] - lsls r4, r6, 2 - adds r0, r4, r2 - ldrb r1, [r0] - movs r5, 0x2 - movs r3, 0x2 - adds r0, r3, 0 - ands r0, r1 - cmp r0, 0 - bne _0803530E - adds r0, r6, 0 - eors r0, r5 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - adds r0, r3, 0 - ands r0, r1 - cmp r0, 0 - bne _080352AA - movs r0, 0x53 - bl PlaySE -_080352AA: - ldr r0, [r7] - ldr r1, [r0] - adds r1, r4, r1 - ldrb r0, [r1] - orrs r0, r5 - strb r0, [r1] - b _0803530E - .align 2, 0 -_080352B8: .4byte gUnknown_2024018 -_080352BC: - ldr r4, _080352E4 @ =gUnknown_2024018 - ldr r0, [r4] - ldr r0, [r0] - lsls r1, r6, 2 - adds r1, r0 - ldrb r2, [r1] - movs r0, 0x3 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - bne _080352E8 - movs r0, 0x53 - bl m4aSongNumStop - b _0803530E - .align 2, 0 -_080352E4: .4byte gUnknown_2024018 -_080352E8: - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _0803530E - ldr r1, [r4] - movs r0, 0x2 - eors r7, r0 - ldr r1, [r1] - lsls r0, r7, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _0803530E - movs r0, 0x53 - bl m4aSongNumStop -_0803530E: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end HandleLowHpMusicChange - - thumb_func_start BattleStopLowHpSound -BattleStopLowHpSound: @ 8035314 - push {r4-r6,lr} - movs r0, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r4, r0, 24 - ldr r5, _08035364 @ =gUnknown_2024018 - ldr r0, [r5] - ldr r0, [r0] - lsls r1, r4, 2 - adds r1, r0 - ldrb r2, [r1] - movs r6, 0x3 - negs r6, r6 - adds r0, r6, 0 - ands r0, r2 - strb r0, [r1] - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _08035356 - ldr r2, [r5] - movs r0, 0x2 - adds r1, r4, 0 - eors r1, r0 - ldr r0, [r2] - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1] - adds r0, r6, 0 - ands r0, r2 - strb r0, [r1] -_08035356: - movs r0, 0x53 - bl m4aSongNumStop - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08035364: .4byte gUnknown_2024018 - thumb_func_end BattleStopLowHpSound - - thumb_func_start GetMonHPBarLevel -GetMonHPBarLevel: @ 8035368 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x39 - bl GetMonData - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - adds r0, r5, 0 - movs r1, 0x3A - bl GetMonData - adds r1, r0, 0 - lsls r4, 16 - asrs r4, 16 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl GetHPBarLevel - lsls r0, 24 - lsrs r0, 24 - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end GetMonHPBarLevel - - thumb_func_start sub_803539C -sub_803539C: @ 803539C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r0, _08035440 @ =gMain - ldr r1, _08035444 @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _08035432 - movs r0, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r0, 0x2 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r5, _08035448 @ =gBattlerPartyIndexes - mov r1, r8 - lsls r0, r1, 1 - adds r0, r5 - ldrb r0, [r0] - bl pokemon_order_func - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - mov r1, r9 - lsls r0, r1, 1 - adds r0, r5 - ldrb r0, [r0] - bl pokemon_order_func - lsls r0, 24 - lsrs r5, r0, 24 - movs r7, 0x64 - adds r0, r4, 0 - muls r0, r7 - ldr r6, _0803544C @ =gPlayerParty - adds r4, r0, r6 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _0803540E - adds r0, r4, 0 - mov r1, r8 - bl HandleLowHpMusicChange -_0803540E: - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _08035432 - adds r0, r5, 0 - muls r0, r7 - adds r4, r0, r6 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _08035432 - adds r0, r4, 0 - mov r1, r9 - bl HandleLowHpMusicChange -_08035432: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08035440: .4byte gMain -_08035444: .4byte 0x00000439 -_08035448: .4byte gBattlerPartyIndexes -_0803544C: .4byte gPlayerParty - thumb_func_end sub_803539C - - thumb_func_start sub_8035450 -sub_8035450: @ 8035450 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r5, 0 - ldr r0, _080354E0 @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - bge _08035520 - movs r0, 0x3 - mov r10, r8 - mov r1, r10 - ands r1, r0 - mov r10, r1 - movs r6, 0 - movs r2, 0x3F - negs r2, r2 - mov r9, r2 -_0803547C: - lsls r0, r5, 24 - lsrs r0, 24 - bl sub_8075224 - lsls r0, 24 - cmp r0, 0 - beq _08035514 - ldr r4, _080354E4 @ =gSprites - ldr r0, _080354E8 @ =gBattlerSpriteIds - adds r3, r5, r0 - ldrb r1, [r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0, 0x1] - movs r7, 0x4 - negs r7, r7 - adds r2, r7, 0 - ands r1, r2 - mov r2, r10 - orrs r1, r2 - strb r1, [r0, 0x1] - mov r7, r8 - cmp r7, 0 - bne _080354F0 - ldr r0, _080354EC @ =gUnknown_2024018 - ldr r0, [r0] - ldr r2, [r0, 0x4] - adds r2, r6, r2 - ldrb r1, [r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r0, [r0, 0x3] - lsls r0, 26 - lsrs r0, 27 - strb r0, [r2, 0x6] - ldrb r1, [r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0, 0x3] - mov r2, r9 - ands r1, r2 - strb r1, [r0, 0x3] - b _08035514 - .align 2, 0 -_080354E0: .4byte gBattlersCount -_080354E4: .4byte gSprites -_080354E8: .4byte gBattlerSpriteIds -_080354EC: .4byte gUnknown_2024018 -_080354F0: - ldrb r0, [r3] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - ldr r0, _08035530 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r0, [r0, 0x4] - adds r0, r6, r0 - ldrb r1, [r0, 0x6] - movs r0, 0x1F - ands r1, r0 - lsls r1, 1 - ldrb r0, [r2, 0x3] - mov r3, r9 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x3] -_08035514: - adds r6, 0xC - adds r5, 0x1 - ldr r0, _08035534 @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - blt _0803547C -_08035520: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08035530: .4byte gUnknown_2024018 -_08035534: .4byte gBattlersCount - thumb_func_end sub_8035450 - - thumb_func_start LoadAndCreateEnemyShadowSprites -LoadAndCreateEnemyShadowSprites: @ 8035538 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r0, _08035614 @ =gUnknown_8250A0C - bl LoadCompressedSpriteSheetUsingHeap - movs r0, 0x1 - bl GetBattlerAtPosition - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r0, _08035618 @ =gUnknown_8250A1C - mov r8, r0 - adds r0, r5, 0 - movs r1, 0 - bl sub_8074480 - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r5, 0 - movs r1, 0x1 - bl sub_8074480 - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 8 - movs r0, 0xE8 - lsls r0, 13 - adds r2, r0 - asrs r2, 16 - mov r0, r8 - adds r1, r4, 0 - movs r3, 0xC8 - bl CreateSprite - ldr r6, _0803561C @ =gUnknown_2024018 - ldr r1, [r6] - ldr r2, [r1, 0x4] - lsls r1, r5, 1 - adds r1, r5 - lsls r1, 2 - adds r2, r1, r2 - strb r0, [r2, 0x7] - ldr r7, _08035620 @ =gSprites - ldr r0, [r6] - ldr r0, [r0, 0x4] - adds r1, r0 - ldrb r1, [r1, 0x7] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r7 - strh r5, [r0, 0x2E] - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _0803560A - movs r0, 0x3 - bl GetBattlerAtPosition - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - adds r0, r5, 0 - movs r1, 0 - bl sub_8074480 - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r5, 0 - movs r1, 0x1 - bl sub_8074480 - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 8 - movs r0, 0xE8 - lsls r0, 13 - adds r2, r0 - asrs r2, 16 - mov r0, r8 - adds r1, r4, 0 - movs r3, 0xC8 - bl CreateSprite - ldr r1, [r6] - ldr r2, [r1, 0x4] - lsls r1, r5, 1 - adds r1, r5 - lsls r1, 2 - adds r2, r1, r2 - strb r0, [r2, 0x7] - ldr r0, [r6] - ldr r0, [r0, 0x4] - adds r1, r0 - ldrb r1, [r1, 0x7] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r7 - strh r5, [r0, 0x2E] -_0803560A: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08035614: .4byte gUnknown_8250A0C -_08035618: .4byte gUnknown_8250A1C -_0803561C: .4byte gUnknown_2024018 -_08035620: .4byte gSprites - thumb_func_end LoadAndCreateEnemyShadowSprites - - thumb_func_start SpriteCB_EnemyShadow -SpriteCB_EnemyShadow: @ 8035624 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r5, r0, 0 - movs r0, 0 - mov r8, r0 - ldrh r0, [r5, 0x2E] - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _08035668 @ =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _0803566C @ =gSprites - adds r7, r0, r1 - adds r6, r7, 0 - adds r6, 0x3E - ldrb r1, [r6] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08035660 - adds r0, r4, 0 - bl sub_8075224 - lsls r0, 24 - cmp r0, 0 - bne _08035674 -_08035660: - ldr r0, _08035670 @ =SpriteCB_SetInvisible - str r0, [r5, 0x1C] - b _080356EA - .align 2, 0 -_08035668: .4byte gBattlerSpriteIds -_0803566C: .4byte gSprites -_08035670: .4byte SpriteCB_SetInvisible -_08035674: - ldr r0, _08035690 @ =gUnknown_2037EE1 - ldrb r0, [r0] - cmp r0, 0 - bne _08035686 - ldrb r1, [r6] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _08035698 -_08035686: - movs r0, 0x1 - mov r8, r0 - ldr r2, _08035694 @ =gUnknown_2024018 - lsls r4, 2 - b _080356BA - .align 2, 0 -_08035690: .4byte gUnknown_2037EE1 -_08035694: .4byte gUnknown_2024018 -_08035698: - ldr r2, _080356F4 @ =gUnknown_2024018 - ldr r0, [r2] - ldr r0, [r0] - lsls r1, r4, 2 - adds r3, r1, r0 - ldrh r0, [r3, 0x2] - adds r4, r1, 0 - cmp r0, 0 - beq _080356BA - ldr r0, _080356F8 @ =gUnknown_823A004 - ldrh r1, [r3, 0x2] - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0 - bne _080356BA - movs r0, 0x1 - mov r8, r0 -_080356BA: - ldr r0, [r2] - ldr r0, [r0] - adds r0, r4, r0 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _080356CE - movs r0, 0x1 - mov r8, r0 -_080356CE: - ldrh r0, [r7, 0x20] - strh r0, [r5, 0x20] - ldrh r0, [r7, 0x24] - strh r0, [r5, 0x24] - adds r2, r5, 0 - adds r2, 0x3E - mov r0, r8 - lsls r3, r0, 2 - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - orrs r0, r3 - strb r0, [r2] -_080356EA: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080356F4: .4byte gUnknown_2024018 -_080356F8: .4byte gUnknown_823A004 - thumb_func_end SpriteCB_EnemyShadow - - thumb_func_start SpriteCB_SetInvisible -SpriteCB_SetInvisible: @ 80356FC - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - bx lr - thumb_func_end SpriteCB_SetInvisible - - thumb_func_start SetBankEnemyShadowSpriteCallback -SetBankEnemyShadowSpriteCallback: @ 8035708 - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - adds r6, r4, 0 - lsls r1, 16 - lsrs r5, r1, 16 - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08035784 - ldr r0, _08035758 @ =gUnknown_2024018 - ldr r3, [r0] - ldr r1, [r3] - lsls r0, r4, 2 - adds r1, r0, r1 - ldrh r0, [r1, 0x2] - cmp r0, 0 - beq _08035732 - adds r5, r0, 0 -_08035732: - ldr r0, _0803575C @ =gUnknown_823A004 - adds r0, r5, r0 - ldrb r0, [r0] - cmp r0, 0 - beq _08035768 - ldr r2, _08035760 @ =gSprites - ldr r1, [r3, 0x4] - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x7] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _08035764 @ =SpriteCB_EnemyShadow - b _08035782 - .align 2, 0 -_08035758: .4byte gUnknown_2024018 -_0803575C: .4byte gUnknown_823A004 -_08035760: .4byte gSprites -_08035764: .4byte SpriteCB_EnemyShadow -_08035768: - ldr r2, _0803578C @ =gSprites - ldr r1, [r3, 0x4] - lsls r0, r6, 1 - adds r0, r6 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x7] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _08035790 @ =SpriteCB_SetInvisible -_08035782: - str r1, [r0] -_08035784: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0803578C: .4byte gSprites -_08035790: .4byte SpriteCB_SetInvisible - thumb_func_end SetBankEnemyShadowSpriteCallback - - thumb_func_start EnemyShadowCallbackToSetInvisible -EnemyShadowCallbackToSetInvisible: @ 8035794 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080357BC @ =gSprites - ldr r1, _080357C0 @ =gUnknown_2024018 - ldr r1, [r1] - ldr r3, [r1, 0x4] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - ldrb r1, [r1, 0x7] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _080357C4 @ =SpriteCB_SetInvisible - str r1, [r0] - bx lr - .align 2, 0 -_080357BC: .4byte gSprites -_080357C0: .4byte gUnknown_2024018 -_080357C4: .4byte SpriteCB_SetInvisible - thumb_func_end EnemyShadowCallbackToSetInvisible - - thumb_func_start sub_80357C8 -sub_80357C8: @ 80357C8 - push {r4-r7,lr} - ldr r2, _08035894 @ =0x06000240 - movs r7, 0xF0 - lsls r7, 8 - movs r5, 0x8 -_080357D2: - movs r4, 0xF -_080357D4: - ldrh r1, [r2] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - bne _080357E4 - adds r0, r7, 0 - orrs r0, r1 - strh r0, [r2] -_080357E4: - ldrh r1, [r2] - movs r6, 0xF0 - lsls r6, 4 - adds r0, r6, 0 - ands r0, r1 - cmp r0, 0 - bne _080357F8 - adds r0, r6, 0 - orrs r0, r1 - strh r0, [r2] -_080357F8: - ldrh r1, [r2] - movs r3, 0xF0 - movs r0, 0xF0 - ands r0, r1 - cmp r0, 0 - bne _0803580A - adds r0, r1, 0 - orrs r0, r3 - strh r0, [r2] -_0803580A: - ldrh r1, [r2] - movs r3, 0xF - movs r0, 0xF - ands r0, r1 - cmp r0, 0 - bne _0803581C - adds r0, r1, 0 - orrs r0, r3 - strh r0, [r2] -_0803581C: - adds r2, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _080357D4 - subs r5, 0x1 - cmp r5, 0 - bge _080357D2 - ldr r2, _08035898 @ =0x06000600 - movs r5, 0 - movs r7, 0xF0 - lsls r7, 8 -_08035832: - adds r3, r5, 0x1 - movs r4, 0xF -_08035836: - ldrh r1, [r2] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - bne _0803584A - movs r5, 0xC0 - lsls r5, 7 - adds r0, r5, 0 - orrs r0, r1 - strh r0, [r2] -_0803584A: - ldrh r1, [r2] - adds r0, r6, 0 - ands r0, r1 - cmp r0, 0 - bne _0803585E - movs r5, 0xC0 - lsls r5, 3 - adds r0, r5, 0 - orrs r0, r1 - strh r0, [r2] -_0803585E: - ldrh r1, [r2] - movs r0, 0xF0 - ands r0, r1 - cmp r0, 0 - bne _0803586E - movs r0, 0x60 - orrs r0, r1 - strh r0, [r2] -_0803586E: - ldrh r1, [r2] - movs r0, 0xF - ands r0, r1 - cmp r0, 0 - bne _0803587E - movs r0, 0x6 - orrs r0, r1 - strh r0, [r2] -_0803587E: - adds r2, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _08035836 - adds r5, r3, 0 - cmp r5, 0x11 - ble _08035832 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08035894: .4byte 0x06000240 -_08035898: .4byte 0x06000600 - thumb_func_end sub_80357C8 - - thumb_func_start ClearTemporarySpeciesSpriteData -ClearTemporarySpeciesSpriteData: @ 803589C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r1, 24 - ldr r0, _080358CC @ =gUnknown_2024018 - ldr r0, [r0] - ldr r2, [r0] - lsls r0, r4, 2 - adds r0, r2 - movs r3, 0 - movs r2, 0 - strh r2, [r0, 0x2] - ldr r0, _080358D0 @ =gBattleMonForms - adds r0, r4, r0 - strb r3, [r0] - cmp r1, 0 - bne _080358C4 - adds r0, r4, 0 - bl ClearBehindSubstituteBit -_080358C4: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080358CC: .4byte gUnknown_2024018 -_080358D0: .4byte gBattleMonForms - thumb_func_end ClearTemporarySpeciesSpriteData - - thumb_func_start AllocateMonSpritesGfx -AllocateMonSpritesGfx: @ 80358D4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - movs r6, 0 - ldr r4, _080359A4 @ =gMonSpritesGfxPtr - str r6, [r4] - movs r0, 0xC0 - lsls r0, 1 - bl AllocZeroed - str r0, [r4] - movs r0, 0x80 - lsls r0, 8 - bl AllocZeroed - ldr r1, [r4] - str r0, [r1] -_080358FA: - ldr r0, _080359A4 @ =gMonSpritesGfxPtr - ldr r1, [r0] - lsls r4, r6, 2 - adds r2, r1, 0x4 - adds r2, r4 - lsls r3, r6, 13 - ldr r0, [r1] - adds r0, r3 - str r0, [r2] - lsls r3, r6, 1 - adds r0, r3, r6 - lsls r0, 3 - adds r1, r0, r1 - ldr r2, _080359A8 @ =gUnknown_825DEF0 - adds r1, 0x14 - adds r0, r2 - ldm r0!, {r2,r5,r7} - stm r1!, {r2,r5,r7} - ldm r0!, {r2,r5,r7} - stm r1!, {r2,r5,r7} - movs r5, 0 - mov r9, r3 - lsls r0, r6, 5 - mov r8, r0 - adds r1, r6, 0x1 - mov r10, r1 - mov r12, r8 - adds r7, r4, 0 -_08035932: - ldr r2, _080359A4 @ =gMonSpritesGfxPtr - ldr r1, [r2] - lsls r4, r5, 3 - add r4, r12 - adds r3, r1, 0 - adds r3, 0x74 - adds r3, r4 - adds r0, r1, 0x4 - adds r0, r7 - lsls r2, r5, 11 - ldr r0, [r0] - adds r0, r2 - str r0, [r3] - adds r1, r4 - adds r1, 0x78 - movs r0, 0x80 - lsls r0, 4 - strh r0, [r1] - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x3 - bls _08035932 - ldr r1, _080359A4 @ =gMonSpritesGfxPtr - ldr r2, [r1] - mov r5, r9 - adds r0, r5, r6 - lsls r0, 3 - adds r1, r2, 0 - adds r1, 0x20 - adds r1, r0 - mov r0, r8 - adds r0, 0x74 - adds r2, r0 - str r2, [r1] - mov r7, r10 - lsls r0, r7, 24 - lsrs r6, r0, 24 - cmp r6, 0x3 - bls _080358FA - movs r0, 0x80 - lsls r0, 5 - bl AllocZeroed - ldr r1, _080359A4 @ =gMonSpritesGfxPtr - ldr r1, [r1] - movs r2, 0xBA - lsls r2, 1 - adds r1, r2 - str r0, [r1] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080359A4: .4byte gMonSpritesGfxPtr -_080359A8: .4byte gUnknown_825DEF0 - thumb_func_end AllocateMonSpritesGfx - - thumb_func_start FreeMonSpritesGfx -FreeMonSpritesGfx: @ 80359AC - push {r4-r6,lr} - ldr r6, _08035A24 @ =gMonSpritesGfxPtr - ldr r0, [r6] - cmp r0, 0 - beq _08035A1E - movs r1, 0xBE - lsls r1, 1 - adds r0, r1 - ldr r0, [r0] - cmp r0, 0 - beq _080359D2 - bl Free - ldr r0, [r6] - movs r1, 0xBE - lsls r1, 1 - adds r0, r1 - movs r1, 0 - str r1, [r0] -_080359D2: - ldr r0, [r6] - movs r1, 0xBC - lsls r1, 1 - adds r0, r1 - ldr r0, [r0] - cmp r0, 0 - beq _080359F0 - bl Free - ldr r0, [r6] - movs r1, 0xBC - lsls r1, 1 - adds r0, r1 - movs r1, 0 - str r1, [r0] -_080359F0: - ldr r0, [r6] - movs r5, 0xBA - lsls r5, 1 - adds r0, r5 - ldr r0, [r0] - bl Free - ldr r0, [r6] - adds r5, r0, r5 - movs r4, 0 - str r4, [r5] - ldr r0, [r0] - bl Free - ldr r0, [r6] - str r4, [r0] - str r4, [r0, 0x4] - str r4, [r0, 0x8] - str r4, [r0, 0xC] - str r4, [r0, 0x10] - bl Free - str r4, [r6] -_08035A1E: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08035A24: .4byte gMonSpritesGfxPtr - thumb_func_end FreeMonSpritesGfx - - thumb_func_start ShouldPlayNormalPokeCry -ShouldPlayNormalPokeCry: @ 8035A28 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x37 - bl GetMonData - ldr r1, _08035A6C @ =0x00000fff - ands r1, r0 - cmp r1, 0 - bne _08035A70 - adds r0, r5, 0 - movs r1, 0x39 - bl GetMonData - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - adds r0, r5, 0 - movs r1, 0x3A - bl GetMonData - adds r1, r0, 0 - lsls r4, 16 - asrs r4, 16 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl GetHPBarLevel - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x2 - ble _08035A70 - movs r0, 0x1 - b _08035A72 - .align 2, 0 -_08035A6C: .4byte 0x00000fff -_08035A70: - movs r0, 0 -_08035A72: - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end ShouldPlayNormalPokeCry - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_interface.s b/asm/battle_interface.s index 959e4e19d..3de518630 100644 --- a/asm/battle_interface.s +++ b/asm/battle_interface.s @@ -255,8 +255,8 @@ sub_8047CAC: @ 8047CAC bx r0 thumb_func_end sub_8047CAC - thumb_func_start CreateBankHealthboxSprites -CreateBankHealthboxSprites: @ 8047CE0 + thumb_func_start CreateBattlerHealthboxSprites +CreateBattlerHealthboxSprites: @ 8047CE0 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -268,7 +268,7 @@ CreateBankHealthboxSprites: @ 8047CE0 mov r10, r0 movs r0, 0 str r0, [sp] - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 bne _08047DF4 @@ -522,7 +522,7 @@ _08047E98: _08047F1A: str r0, [sp] _08047F1C: - ldr r0, _08047FF4 @ =gUnknown_2023BD6 + ldr r0, _08047FF4 @ =gBattlerPositions add r0, r10 ldrb r1, [r0] lsls r0, r1, 1 @@ -621,12 +621,12 @@ _08047FE4: .4byte gSprites _08047FE8: .4byte 0x000003ff _08047FEC: .4byte 0xfffffc00 _08047FF0: .4byte sub_8048128 -_08047FF4: .4byte gUnknown_2023BD6 +_08047FF4: .4byte gBattlerPositions _08047FF8: .4byte gUnknown_82602F8 _08047FFC: .4byte gUnknown_82603C4 _08048000: .4byte 0x06010000 _08048004: .4byte 0x04000010 - thumb_func_end CreateBankHealthboxSprites + thumb_func_end CreateBattlerHealthboxSprites thumb_func_start CreateSafariPlayerHealthboxSprites CreateSafariPlayerHealthboxSprites: @ 8048008 @@ -808,7 +808,7 @@ SetBattleBarStruct: @ 8048150 ldr r7, [sp, 0x14] lsls r0, 24 lsrs r0, 24 - ldr r6, _08048180 @ =gUnknown_2024018 + ldr r6, _08048180 @ =gBattleSpritesDataPtr ldr r4, [r6] ldr r5, [r4, 0xC] lsls r4, r0, 2 @@ -828,7 +828,7 @@ SetBattleBarStruct: @ 8048150 pop {r0} bx r0 .align 2, 0 -_08048180: .4byte gUnknown_2024018 +_08048180: .4byte gBattleSpritesDataPtr _08048184: .4byte 0xffff8000 thumb_func_end SetBattleBarStruct @@ -970,10 +970,10 @@ DestoryHealthboxSprite: @ 8048248 _08048284: .4byte gSprites thumb_func_end DestoryHealthboxSprite - thumb_func_start nullsub_21 -nullsub_21: @ 8048288 + thumb_func_start DummyBattleInterfaceFunc +DummyBattleInterfaceFunc: @ 8048288 bx lr - thumb_func_end nullsub_21 + thumb_func_end DummyBattleInterfaceFunc thumb_func_start UpdateOamPriorityInAllHealthboxes UpdateOamPriorityInAllHealthboxes: @ 804828C @@ -996,7 +996,7 @@ UpdateOamPriorityInAllHealthboxes: @ 804828C lsls r5, r0, 2 movs r7, 0xD negs r7, r7 - ldr r2, _08048318 @ =gUnknown_3004FF0 + ldr r2, _08048318 @ =gHealthboxSpriteIds mov r9, r2 _080482B6: mov r1, r9 @@ -1048,17 +1048,17 @@ _08048304: .align 2, 0 _08048310: .4byte gBattlersCount _08048314: .4byte gSprites -_08048318: .4byte gUnknown_3004FF0 +_08048318: .4byte gHealthboxSpriteIds thumb_func_end UpdateOamPriorityInAllHealthboxes - thumb_func_start SetBankHealthboxSpritePos -SetBankHealthboxSpritePos: @ 804831C + thumb_func_start InitBattlerHealthboxCoords +InitBattlerHealthboxCoords: @ 804831C push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 movs r5, 0 movs r4, 0 - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 bne _08048348 @@ -1108,7 +1108,7 @@ _0804837C: movs r5, 0x20 movs r4, 0x2C _08048380: - ldr r0, _08048394 @ =gUnknown_3004FF0 + ldr r0, _08048394 @ =gHealthboxSpriteIds adds r0, r6, r0 ldrb r0, [r0] adds r1, r5, 0 @@ -1118,8 +1118,8 @@ _08048380: pop {r0} bx r0 .align 2, 0 -_08048394: .4byte gUnknown_3004FF0 - thumb_func_end SetBankHealthboxSpritePos +_08048394: .4byte gHealthboxSpriteIds + thumb_func_end InitBattlerHealthboxCoords thumb_func_start UpdateLvlInHealthbox UpdateLvlInHealthbox: @ 8048398 @@ -1169,7 +1169,7 @@ UpdateLvlInHealthbox: @ 8048398 lsls r0, 24 cmp r0, 0 bne _08048420 - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 ldr r2, _08048418 @ =0x06010420 adds r1, r4, r2 @@ -1201,8 +1201,8 @@ _08048424: _0804843C: .4byte 0x06010400 thumb_func_end UpdateLvlInHealthbox - thumb_func_start sub_8048440 -sub_8048440: @ 8048440 + thumb_func_start UpdateHpTextInHealthbox +UpdateHpTextInHealthbox: @ 8048440 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -1230,7 +1230,7 @@ sub_8048440: @ 8048440 lsls r0, 24 cmp r0, 0 bne _08048514 - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 bne _08048514 @@ -1315,7 +1315,7 @@ _08048514: ldrh r0, [r7, 0x3A] lsls r0, 24 lsrs r6, r0, 24 - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -1425,7 +1425,7 @@ _08048608: .4byte gMonSpritesGfxPtr _0804860C: .4byte gSprites _08048610: .4byte 0x06010000 _08048614: .4byte 0x04000008 - thumb_func_end sub_8048440 + thumb_func_end UpdateHpTextInHealthbox thumb_func_start sub_8048618 sub_8048618: @ 8048618 @@ -1457,7 +1457,7 @@ sub_8048618: @ 8048618 lsls r0, 24 lsrs r0, 24 mov r10, r0 - ldr r0, _08048700 @ =gUnknown_2024018 + ldr r0, _08048700 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0] mov r3, r10 @@ -1541,7 +1541,7 @@ _080486C6: .align 2, 0 _080486F8: .4byte gUnknown_8260542 _080486FC: .4byte gSprites -_08048700: .4byte gUnknown_2024018 +_08048700: .4byte gBattleSpritesDataPtr _08048704: .4byte gUnknown_8260540 _08048708: .4byte gMonSpritesGfxPtr _0804870C: .4byte 0x06010000 @@ -1945,8 +1945,8 @@ _08048A44: .4byte 0x060100c0 _08048A48: .4byte 0x04000008 thumb_func_end sub_80487F8 - thumb_func_start sub_8048A4C -sub_8048A4C: @ 8048A4C + thumb_func_start SwapHpBarsWithHpText +SwapHpBarsWithHpText: @ 8048A4C push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -1966,7 +1966,7 @@ _08048A66: ldr r2, _08048B80 @ =gBattlerPartyIndexes mov r8, r2 _08048A6E: - ldr r0, _08048B84 @ =gUnknown_3004FF0 + ldr r0, _08048B84 @ =gHealthboxSpriteIds mov r1, r9 adds r6, r1, r0 ldrb r1, [r6] @@ -1993,7 +1993,7 @@ _08048A8C: bne _08048AA2 b _08048CE0 _08048AA2: - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 bne _08048ABA @@ -2004,7 +2004,7 @@ _08048AA2: bne _08048ABA b _08048CE0 _08048ABA: - ldr r5, _08048B8C @ =gUnknown_2024018 + ldr r5, _08048B8C @ =gBattleSpritesDataPtr ldr r0, [r5] ldr r3, [r0] mov r0, r9 @@ -2036,7 +2036,7 @@ _08048ABA: lsls r0, 24 cmp r0, 0 bne _08048BE8 - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 bne _08048B08 @@ -2099,9 +2099,9 @@ _08048B16: _08048B78: .4byte gBattlersCount _08048B7C: .4byte gSprites _08048B80: .4byte gBattlerPartyIndexes -_08048B84: .4byte gUnknown_3004FF0 +_08048B84: .4byte gHealthboxSpriteIds _08048B88: .4byte SpriteCallbackDummy -_08048B8C: .4byte gUnknown_2024018 +_08048B8C: .4byte gBattleSpritesDataPtr _08048B90: .4byte gBattleTypeFlags _08048B94: .4byte 0x06010000 _08048B98: .4byte 0x05000040 @@ -2242,7 +2242,7 @@ _08048C94: movs r2, 0x4 bl UpdateHealthboxAttribute _08048CCA: - ldr r0, _08048D0C @ =gUnknown_3004FF0 + ldr r0, _08048D0C @ =gHealthboxSpriteIds add r0, r9 ldrb r1, [r0] lsls r0, r1, 4 @@ -2275,12 +2275,12 @@ _08048CF2: .align 2, 0 _08048D04: .4byte gEnemyParty _08048D08: .4byte gBattleTypeFlags -_08048D0C: .4byte gUnknown_3004FF0 +_08048D0C: .4byte gHealthboxSpriteIds _08048D10: .4byte gBattlersCount - thumb_func_end sub_8048A4C + thumb_func_end SwapHpBarsWithHpText - thumb_func_start sub_8048D14 -sub_8048D14: @ 8048D14 + thumb_func_start CreatePartyStatusSummarySprites +CreatePartyStatusSummarySprites: @ 8048D14 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -2323,7 +2323,7 @@ _08048D64: movs r7, 0x1 cmp r4, 0 beq _08048D74 - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 bne _08048D7A @@ -2866,10 +2866,10 @@ _08049172: .align 2, 0 _080491A8: .4byte TaskDummy _080491AC: .4byte gTasks - thumb_func_end sub_8048D14 + thumb_func_end CreatePartyStatusSummarySprites - thumb_func_start sub_80491B0 -sub_80491B0: @ 80491B0 + thumb_func_start Task_HidePartyStatusSummary +Task_HidePartyStatusSummary: @ 80491B0 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -3099,7 +3099,7 @@ _0804936E: .align 2, 0 _08049380: .4byte gTasks _08049384: .4byte sub_804948C - thumb_func_end sub_80491B0 + thumb_func_end Task_HidePartyStatusSummary thumb_func_start sub_8049388 sub_8049388: @ 8049388 @@ -3668,7 +3668,7 @@ _08049782: adds r1, r6, 0 movs r2, 0x6 bl sub_804A6E8 - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 ldr r2, _080497F0 @ =0x06010400 adds r5, r4, r2 @@ -3877,7 +3877,7 @@ UpdateStatusIconInHealthbox: @ 8049934 movs r1, 0x37 bl GetMonData adds r4, r0, 0 - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 movs r3, 0x12 mov r8, r3 @@ -4009,7 +4009,7 @@ _08049A7E: adds r4, 0x1 cmp r4, 0x2 ble _08049A7E - ldr r0, _08049AEC @ =gUnknown_2024018 + ldr r0, _08049AEC @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0] adds r0, r7, r0 @@ -4042,7 +4042,7 @@ _08049AD4: _08049AE0: .4byte gSprites _08049AE4: .4byte 0x06010000 _08049AE8: .4byte 0x04000008 -_08049AEC: .4byte gUnknown_2024018 +_08049AEC: .4byte gBattleSpritesDataPtr _08049AF0: .4byte 0x04000010 _08049AF4: mov r1, r9 @@ -4084,7 +4084,7 @@ _08049AF4: ldr r2, _08049BD8 @ =0x04000018 adds r0, r6, 0 bl CpuSet - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -4096,7 +4096,7 @@ _08049AF4: cmp r0, 0x1 bne _08049BAE _08049B62: - ldr r0, _08049BDC @ =gUnknown_2024018 + ldr r0, _08049BDC @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0] lsls r0, r7, 2 @@ -4149,7 +4149,7 @@ _08049BCC: .4byte gPlttBufferUnfaded + 0x200 _08049BD0: .4byte 0x05000200 _08049BD4: .4byte 0x06010000 _08049BD8: .4byte 0x04000018 -_08049BDC: .4byte gUnknown_2024018 +_08049BDC: .4byte gBattleSpritesDataPtr _08049BE0: .4byte 0x04000008 thumb_func_end UpdateStatusIconInHealthbox @@ -4381,7 +4381,7 @@ UpdateHealthboxAttribute: @ 8049D98 mov r9, r0 cmp r7, 0 bne _08049DD4 - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 bne _08049DD4 @@ -4426,7 +4426,7 @@ _08049E0C: asrs r1, 16 adds r0, r6, 0 movs r2, 0 - bl sub_8048440 + bl UpdateHpTextInHealthbox _08049E26: cmp r7, 0x2 beq _08049E2E @@ -4441,7 +4441,7 @@ _08049E2E: asrs r1, 16 adds r0, r6, 0 movs r2, 0x1 - bl sub_8048440 + bl UpdateHpTextInHealthbox _08049E44: cmp r7, 0x5 beq _08049E4C @@ -4468,9 +4468,9 @@ _08049E4C: adds r1, r6, 0 movs r2, 0 movs r3, 0 - bl sub_8049FD8 + bl MoveBattleBar _08049E80: - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 lsrs r0, 24 mov r10, r0 @@ -4530,7 +4530,7 @@ _08049E96: adds r1, r6, 0 movs r2, 0x1 movs r3, 0 - bl sub_8049FD8 + bl MoveBattleBar _08049F06: cmp r7, 0x4 beq _08049F0E @@ -4607,7 +4607,7 @@ _08049F74: adds r1, r6, 0 movs r2, 0 movs r3, 0 - bl sub_8049FD8 + bl MoveBattleBar _08049FA8: cmp r7, 0x4 beq _08049FB0 @@ -4636,8 +4636,8 @@ _08049FC6: bx r0 thumb_func_end UpdateHealthboxAttribute - thumb_func_start sub_8049FD8 -sub_8049FD8: @ 8049FD8 + thumb_func_start MoveBattleBar +MoveBattleBar: @ 8049FD8 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -4652,7 +4652,7 @@ sub_8049FD8: @ 8049FD8 mov r9, r2 cmp r2, 0 bne _0804A024 - ldr r0, _0804A020 @ =gUnknown_2024018 + ldr r0, _0804A020 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0xC] mov r1, r8 @@ -4673,9 +4673,9 @@ sub_8049FD8: @ 8049FD8 adds r7, r5, 0 b _0804A080 .align 2, 0 -_0804A020: .4byte gUnknown_2024018 +_0804A020: .4byte gBattleSpritesDataPtr _0804A024: - ldr r2, _0804A0D0 @ =gUnknown_2024018 + ldr r2, _0804A0D0 @ =gBattleSpritesDataPtr mov r10, r2 ldr r0, [r2] ldr r2, [r0, 0xC] @@ -4726,7 +4726,7 @@ _0804A080: beq _0804A09C cmp r2, 0 bne _0804A0A4 - ldr r0, _0804A0D0 @ =gUnknown_2024018 + ldr r0, _0804A0D0 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0] adds r0, r7, r0 @@ -4744,7 +4744,7 @@ _0804A0A4: negs r0, r0 cmp r4, r0 bne _0804A0BE - ldr r0, _0804A0D0 @ =gUnknown_2024018 + ldr r0, _0804A0D0 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0, 0xC] mov r2, r8 @@ -4764,8 +4764,8 @@ _0804A0BE: pop {r1} bx r1 .align 2, 0 -_0804A0D0: .4byte gUnknown_2024018 - thumb_func_end sub_8049FD8 +_0804A0D0: .4byte gBattleSpritesDataPtr + thumb_func_end MoveBattleBar thumb_func_start sub_804A0D4 sub_804A0D4: @ 804A0D4 @@ -4784,7 +4784,7 @@ sub_804A0D4: @ 804A0D4 beq _0804A1D8 b _0804A2D6 _0804A0F0: - ldr r0, _0804A184 @ =gUnknown_2024018 + ldr r0, _0804A184 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0xC] lsls r5, r6, 2 @@ -4818,7 +4818,7 @@ _0804A12C: ldr r0, _0804A188 @ =gSprites mov r8, r0 _0804A132: - ldr r0, _0804A184 @ =gUnknown_2024018 + ldr r0, _0804A184 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0, 0xC] adds r0, r7, r6 @@ -4858,7 +4858,7 @@ _0804A132: bl CpuSet b _0804A1C2 .align 2, 0 -_0804A184: .4byte gUnknown_2024018 +_0804A184: .4byte gBattleSpritesDataPtr _0804A188: .4byte gSprites _0804A18C: .4byte 0x06010000 _0804A190: .4byte 0x04000008 @@ -4895,7 +4895,7 @@ _0804A1C2: _0804A1D0: .4byte 0x06010040 _0804A1D4: .4byte 0x04000008 _0804A1D8: - ldr r0, _0804A27C @ =gUnknown_2024018 + ldr r0, _0804A27C @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0xC] lsls r5, r6, 2 @@ -4955,7 +4955,7 @@ _0804A23A: ldrb r1, [r1] lsls r1, 5 adds r0, r1 - ldr r1, _0804A27C @ =gUnknown_2024018 + ldr r1, _0804A27C @ =gBattleSpritesDataPtr ldr r1, [r1] ldr r1, [r1, 0xC] adds r1, r4, r1 @@ -4977,7 +4977,7 @@ _0804A23A: bl CpuSet b _0804A2CC .align 2, 0 -_0804A27C: .4byte gUnknown_2024018 +_0804A27C: .4byte gBattleSpritesDataPtr _0804A280: .4byte gBattlerPartyIndexes _0804A284: .4byte gPlayerParty _0804A288: .4byte gSprites @@ -4992,7 +4992,7 @@ _0804A294: ldrb r1, [r1] lsls r1, 5 adds r0, r1 - ldr r1, _0804A2E4 @ =gUnknown_2024018 + ldr r1, _0804A2E4 @ =gBattleSpritesDataPtr ldr r1, [r1] ldr r1, [r1, 0xC] adds r1, r4, r1 @@ -5025,7 +5025,7 @@ _0804A2D6: pop {r0} bx r0 .align 2, 0 -_0804A2E4: .4byte gUnknown_2024018 +_0804A2E4: .4byte gBattleSpritesDataPtr _0804A2E8: .4byte 0x06010b80 _0804A2EC: .4byte 0x04000008 thumb_func_end sub_804A0D4 diff --git a/asm/battle_message.s b/asm/battle_message.s index efd7e1385..bd1011f9a 100644 --- a/asm/battle_message.s +++ b/asm/battle_message.s @@ -5,8 +5,8 @@ .text - thumb_func_start sub_80D7274 -sub_80D7274: @ 80D7274 + thumb_func_start BufferStringBattle +BufferStringBattle: @ 80D7274 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -23,7 +23,7 @@ sub_80D7274: @ 80D7274 ldr r0, _080D7338 @ =gUnknown_2022BC8 adds r1, r0 str r1, [r4] - ldr r2, _080D733C @ =gUnknown_2023D68 + ldr r2, _080D733C @ =gLastUsedItem ldrh r0, [r1, 0x4] strh r0, [r2] ldr r2, _080D7340 @ =gLastUsedAbility @@ -71,7 +71,7 @@ _080D72D6: mov r8, r0 ldr r3, _080D7330 @ =gUnknown_2039A34 ldr r5, _080D7358 @ =gBattleTextBuff2 - ldr r4, _080D735C @ =gUnknown_2022AD8 + ldr r4, _080D735C @ =gBattleTextBuff3 _080D72F4: mov r0, r8 adds r1, r2, r0 @@ -108,7 +108,7 @@ _080D7326: _080D7330: .4byte gUnknown_2039A34 _080D7334: .4byte gActiveBattler _080D7338: .4byte gUnknown_2022BC8 -_080D733C: .4byte gUnknown_2023D68 +_080D733C: .4byte gLastUsedItem _080D7340: .4byte gLastUsedAbility _080D7344: .4byte gBattleScripting _080D7348: .4byte gBattleStruct @@ -116,7 +116,7 @@ _080D734C: .4byte gPotentialItemEffectBattler _080D7350: .4byte gBattleTextBuff1 _080D7354: .4byte gUnknown_2039A30 _080D7358: .4byte gBattleTextBuff2 -_080D735C: .4byte gUnknown_2022AD8 +_080D735C: .4byte gBattleTextBuff3 _080D7360: .4byte _080D7364 .align 2, 0 _080D7364: @@ -701,7 +701,7 @@ _080D77E2: bx r0 .align 2, 0 _080D77F0: .4byte gUnknown_83FDF3C - thumb_func_end sub_80D7274 + thumb_func_end BufferStringBattle thumb_func_start BattleStringExpandPlaceholdersToDisplayedString BattleStringExpandPlaceholdersToDisplayedString: @ 80D77F4 @@ -890,7 +890,7 @@ _080D79A2: _080D79B0: .4byte gBattleTextBuff2 _080D79B4: .4byte gStringVar2 _080D79B8: - ldr r1, _080D79D0 @ =gUnknown_2022AD8 + ldr r1, _080D79D0 @ =gBattleTextBuff3 ldrb r0, [r1] cmp r0, 0xFD bne _080D79D8 @@ -902,7 +902,7 @@ _080D79C4: bl ExpandBattleTextBuffPlaceholders bl _080D8382 .align 2, 0 -_080D79D0: .4byte gUnknown_2022AD8 +_080D79D0: .4byte gBattleTextBuff3 _080D79D4: .4byte gStringVar3 _080D79D8: adds r4, r1, 0 @@ -1073,7 +1073,7 @@ _080D7B40: .4byte gBattlerPartyIndexes _080D7B44: .4byte gLinkPlayers _080D7B48: .4byte gEnemyParty _080D7B4C: - ldr r4, _080D7B70 @ =sBattler_AI + ldr r4, _080D7B70 @ =gBattlerAttacker ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 @@ -1090,7 +1090,7 @@ _080D7B4C: ldr r4, _080D7B7C @ =gUnknown_83FD55B b _080D7B8A .align 2, 0 -_080D7B70: .4byte sBattler_AI +_080D7B70: .4byte gBattlerAttacker _080D7B74: .4byte gBattleTypeFlags _080D7B78: .4byte gUnknown_83FD555 _080D7B7C: .4byte gUnknown_83FD55B @@ -1140,7 +1140,7 @@ _080D7BC0: .align 2, 0 _080D7BDC: .4byte gBattlerPartyIndexes _080D7BE0: - ldr r4, _080D7C14 @ =sBattler_AI + ldr r4, _080D7C14 @ =gBattlerAttacker ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 @@ -1164,7 +1164,7 @@ _080D7BE0: adds r0, r1 b _080D82AA .align 2, 0 -_080D7C14: .4byte sBattler_AI +_080D7C14: .4byte gBattlerAttacker _080D7C18: .4byte gBattlerPartyIndexes _080D7C1C: .4byte gPlayerParty _080D7C20: @@ -1188,7 +1188,7 @@ _080D7C20: _080D7C44: .4byte gBattlerPartyIndexes _080D7C48: .4byte gEnemyParty _080D7C4C: - ldr r5, _080D7C98 @ =sBattler_AI + ldr r5, _080D7C98 @ =gBattlerAttacker ldrb r0, [r5] bl GetBattlerSide lsls r0, 24 @@ -1228,7 +1228,7 @@ _080D7C8C: ldrh r1, [r0] b _080D82A4 .align 2, 0 -_080D7C98: .4byte sBattler_AI +_080D7C98: .4byte gBattlerAttacker _080D7C9C: .4byte gBattleTypeFlags _080D7CA0: .4byte gUnknown_83FD555 _080D7CA4: .4byte gUnknown_83FD55B @@ -1300,7 +1300,7 @@ _080D7D24: .align 2, 0 _080D7D30: .4byte gBattlerPartyIndexes _080D7D34: - ldr r5, _080D7D80 @ =gUnknown_2023D6E + ldr r5, _080D7D80 @ =gEffectBattler ldrb r0, [r5] bl GetBattlerSide lsls r0, 24 @@ -1340,7 +1340,7 @@ _080D7D74: ldrh r1, [r0] b _080D82A4 .align 2, 0 -_080D7D80: .4byte gUnknown_2023D6E +_080D7D80: .4byte gEffectBattler _080D7D84: .4byte gBattleTypeFlags _080D7D88: .4byte gUnknown_83FD555 _080D7D8C: .4byte gUnknown_83FD55B @@ -1517,7 +1517,7 @@ _080D7EE4: ands r0, r1 cmp r0, 0 beq _080D7F9C - ldr r2, _080D7F20 @ =gUnknown_2023D68 + ldr r2, _080D7F20 @ =gLastUsedItem ldrh r0, [r2] cmp r0, 0xAF bne _080D7F98 @@ -1540,7 +1540,7 @@ _080D7EE4: b _080D7F90 .align 2, 0 _080D7F1C: .4byte gBattleTypeFlags -_080D7F20: .4byte gUnknown_2023D68 +_080D7F20: .4byte gLastUsedItem _080D7F24: .4byte gBattleStruct _080D7F28: .4byte gPotentialItemEffectBattler _080D7F2C: @@ -1600,7 +1600,7 @@ _080D7F98: ldrh r0, [r2] b _080D7FA0 _080D7F9C: - ldr r0, _080D7FAC @ =gUnknown_2023D68 + ldr r0, _080D7FAC @ =gLastUsedItem ldrh r0, [r0] _080D7FA0: mov r1, sp @@ -1608,7 +1608,7 @@ _080D7FA0: mov r4, sp b _080D8382 .align 2, 0 -_080D7FAC: .4byte gUnknown_2023D68 +_080D7FAC: .4byte gLastUsedItem _080D7FB0: ldr r0, _080D7FB4 @ =gLastUsedAbility b _080D7FF0 @@ -1616,11 +1616,11 @@ _080D7FB0: _080D7FB4: .4byte gLastUsedAbility _080D7FB8: ldr r1, _080D7FC0 @ =gUnknown_2039A30 - ldr r0, _080D7FC4 @ =sBattler_AI + ldr r0, _080D7FC4 @ =gBattlerAttacker b _080D7FEC .align 2, 0 _080D7FC0: .4byte gUnknown_2039A30 -_080D7FC4: .4byte sBattler_AI +_080D7FC4: .4byte gBattlerAttacker _080D7FC8: ldr r1, _080D7FD0 @ =gUnknown_2039A30 ldr r0, _080D7FD4 @ =gBattlerTarget @@ -1638,7 +1638,7 @@ _080D7FE0: .4byte gUnknown_2039A30 _080D7FE4: .4byte gBattleScripting _080D7FE8: ldr r1, _080D7FFC @ =gUnknown_2039A30 - ldr r0, _080D8000 @ =gUnknown_2023D6E + ldr r0, _080D8000 @ =gEffectBattler _080D7FEC: ldrb r0, [r0] _080D7FEE: @@ -1652,7 +1652,7 @@ _080D7FF0: b _080D8382 .align 2, 0 _080D7FFC: .4byte gUnknown_2039A30 -_080D8000: .4byte gUnknown_2023D6E +_080D8000: .4byte gEffectBattler _080D8004: .4byte gUnknown_824FC40 _080D8008: ldr r3, _080D8020 @ =gTrainerBattleOpponent_A @@ -1871,7 +1871,7 @@ _080D819C: movs r0, 0x3 _080D81AA: eors r0, r1 - bl GetBankMultiplayerId + bl GetBattlerMultiplayerId lsls r1, r0, 3 subs r1, r0 lsls r1, 2 @@ -1883,7 +1883,7 @@ _080D81BC: .4byte gLinkPlayers _080D81C0: ldr r0, _080D81D4 @ =gBattleScripting ldrb r0, [r0, 0x17] - bl GetBankMultiplayerId + bl GetBattlerMultiplayerId _080D81C8: lsls r1, r0, 3 subs r1, r0 @@ -2045,10 +2045,10 @@ _080D830C: .4byte 0x00000834 _080D8310: .4byte gUnknown_83FD81A _080D8314: .4byte gUnknown_83FD824 _080D8318: - ldr r0, _080D831C @ =sBattler_AI + ldr r0, _080D831C @ =gBattlerAttacker b _080D8322 .align 2, 0 -_080D831C: .4byte sBattler_AI +_080D831C: .4byte gBattlerAttacker _080D8320: ldr r0, _080D8334 @ =gBattlerTarget _080D8322: @@ -2065,10 +2065,10 @@ _080D8334: .4byte gBattlerTarget _080D8338: .4byte gUnknown_83FD569 _080D833C: .4byte gUnknown_83FD56D _080D8340: - ldr r0, _080D8344 @ =sBattler_AI + ldr r0, _080D8344 @ =gBattlerAttacker b _080D834A .align 2, 0 -_080D8344: .4byte sBattler_AI +_080D8344: .4byte gBattlerAttacker _080D8348: ldr r0, _080D835C @ =gBattlerTarget _080D834A: @@ -2085,10 +2085,10 @@ _080D835C: .4byte gBattlerTarget _080D8360: .4byte gUnknown_83FD560 _080D8364: .4byte gUnknown_83FD564 _080D8368: - ldr r0, _080D836C @ =sBattler_AI + ldr r0, _080D836C @ =gBattlerAttacker b _080D8372 .align 2, 0 -_080D836C: .4byte sBattler_AI +_080D836C: .4byte gBattlerAttacker _080D8370: ldr r0, _080D83D4 @ =gBattlerTarget _080D8372: @@ -2304,10 +2304,10 @@ _080D8504: ldrb r0, [r0, 0x1] lsls r1, r0, 3 subs r1, r0 - ldr r0, _080D8510 @ =gUnknown_824F1A0 + ldr r0, _080D8510 @ =gTypeNames b _080D8616 .align 2, 0 -_080D8510: .4byte gUnknown_824F1A0 +_080D8510: .4byte gTypeNames _080D8514: ldrb r0, [r4, 0x1] bl GetBattlerSide @@ -2649,8 +2649,8 @@ _080D87B0: _080D87B8: .4byte gUnknown_83FD58E thumb_func_end sub_80D8720 - thumb_func_start sub_80D87BC -sub_80D87BC: @ 80D87BC + thumb_func_start BattlePutTextOnWindow +BattlePutTextOnWindow: @ 80D87BC push {r4-r7,lr} mov r7, r8 push {r7} @@ -2907,7 +2907,7 @@ _080D89A4: pop {r4-r7} pop {r0} bx r0 - thumb_func_end sub_80D87BC + thumb_func_end BattlePutTextOnWindow thumb_func_start sub_80D89B0 sub_80D89B0: @ 80D89B0 @@ -2946,7 +2946,7 @@ SetPpNumbersPaletteInMoveSelection: @ 80D89DC ldr r0, _080D8A3C @ =gUnknown_2022BC8 adds r1, r0 ldr r4, _080D8A40 @ =gUnknown_8D2FBB4 - ldr r0, _080D8A44 @ =gUnknown_2023FFC + ldr r0, _080D8A44 @ =gMoveSelectionCursor adds r2, r0 ldrb r2, [r2] adds r0, r1, 0 @@ -2985,7 +2985,7 @@ SetPpNumbersPaletteInMoveSelection: @ 80D89DC _080D8A38: .4byte gActiveBattler _080D8A3C: .4byte gUnknown_2022BC8 _080D8A40: .4byte gUnknown_8D2FBB4 -_080D8A44: .4byte gUnknown_2023FFC +_080D8A44: .4byte gMoveSelectionCursor _080D8A48: .4byte gPlttBufferUnfaded _080D8A4C: .4byte gPlttBufferFaded + 0xB8 thumb_func_end SetPpNumbersPaletteInMoveSelection diff --git a/asm/battle_script_commands.s b/asm/battle_script_commands.s deleted file mode 100644 index 7d93cba64..000000000 --- a/asm/battle_script_commands.s +++ /dev/null @@ -1,33196 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start atk00_attackcanceler -atk00_attackcanceler: @ 801D760 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - ldr r0, _0801D77C @ =gBattleOutcome - ldrb r0, [r0] - cmp r0, 0 - beq _0801D784 - ldr r1, _0801D780 @ =gUnknown_2023BE3 - movs r0, 0xC - strb r0, [r1] - b _0801DAFC - .align 2, 0 -_0801D77C: .4byte gBattleOutcome -_0801D780: .4byte gUnknown_2023BE3 -_0801D784: - ldr r2, _0801D7B4 @ =gBattleMons - ldr r0, _0801D7B8 @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _0801D7C8 - ldr r2, _0801D7BC @ =gUnknown_2023DD0 - ldr r1, [r2] - movs r0, 0x80 - lsls r0, 2 - ands r0, r1 - cmp r0, 0 - bne _0801D7C8 - movs r0, 0x80 - lsls r0, 12 - orrs r1, r0 - str r1, [r2] - ldr r1, _0801D7C0 @ =gUnknown_2023D74 - ldr r0, _0801D7C4 @ =gUnknown_81D694E - b _0801DAFA - .align 2, 0 -_0801D7B4: .4byte gBattleMons -_0801D7B8: .4byte sBattler_AI -_0801D7BC: .4byte gUnknown_2023DD0 -_0801D7C0: .4byte gUnknown_2023D74 -_0801D7C4: .4byte gUnknown_81D694E -_0801D7C8: - bl sub_80192D4 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0 - beq _0801D7D6 - b _0801DAFC -_0801D7D6: - ldr r0, _0801D844 @ =gBattlerTarget - ldrb r1, [r0] - str r2, [sp] - movs r0, 0x2 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _0801D7EE - b _0801DAFC -_0801D7EE: - ldr r4, _0801D848 @ =gBattleMons - ldr r0, _0801D84C @ =gUnknown_2023D48 - ldrb r1, [r0] - ldr r3, _0801D850 @ =sBattler_AI - ldrb r2, [r3] - movs r0, 0x58 - muls r2, r0 - adds r1, r2 - adds r0, r4, 0 - adds r0, 0x24 - adds r1, r0 - ldrb r0, [r1] - ldr r5, _0801D854 @ =gUnknown_2023DD0 - cmp r0, 0 - bne _0801D86C - ldr r0, _0801D858 @ =gCurrentMove - ldrh r0, [r0] - cmp r0, 0xA5 - beq _0801D86C - ldr r0, [r5] - ldr r1, _0801D85C @ =0x00800200 - ands r0, r1 - cmp r0, 0 - bne _0801D86C - adds r0, r4, 0 - adds r0, 0x50 - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 5 - ands r0, r1 - cmp r0, 0 - bne _0801D86C - ldr r1, _0801D860 @ =gUnknown_2023D74 - ldr r0, _0801D864 @ =gUnknown_81D8EA8 - str r0, [r1] - ldr r2, _0801D868 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - b _0801DAFC - .align 2, 0 -_0801D844: .4byte gBattlerTarget -_0801D848: .4byte gBattleMons -_0801D84C: .4byte gUnknown_2023D48 -_0801D850: .4byte sBattler_AI -_0801D854: .4byte gUnknown_2023DD0 -_0801D858: .4byte gCurrentMove -_0801D85C: .4byte 0x00800200 -_0801D860: .4byte gUnknown_2023D74 -_0801D864: .4byte gUnknown_81D8EA8 -_0801D868: .4byte gMoveResultFlags -_0801D86C: - ldr r0, [r5] - ldr r1, _0801D8B0 @ =0xff7fffff - ands r0, r1 - str r0, [r5] - movs r6, 0x80 - lsls r6, 18 - ands r0, r6 - cmp r0, 0 - bne _0801D8C4 - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - adds r1, r4, 0 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 5 - ands r0, r1 - cmp r0, 0 - bne _0801D8C4 - bl sub_801D438 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0 - beq _0801D8C4 - cmp r2, 0x2 - bne _0801D8B4 - ldr r0, [r5] - orrs r0, r6 - str r0, [r5] - b _0801DAFC - .align 2, 0 -_0801D8B0: .4byte 0xff7fffff -_0801D8B4: - ldr r0, _0801D8C0 @ =gMoveResultFlags - ldrb r1, [r0] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0] - b _0801DAFC - .align 2, 0 -_0801D8C0: .4byte gMoveResultFlags -_0801D8C4: - ldr r2, _0801D928 @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 18 - orrs r0, r1 - str r0, [r2] - ldr r2, _0801D92C @ =gUnknown_2023E8C - ldr r1, _0801D930 @ =gBattlerTarget - ldrb r3, [r1] - lsls r0, r3, 4 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 27 - mov r8, r1 - mov r9, r2 - cmp r0, 0 - bge _0801D94C - ldr r2, _0801D934 @ =gBattleMoves - ldr r0, _0801D938 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x8] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0801D94C - ldr r0, _0801D93C @ =sBattler_AI - ldrb r0, [r0] - ldr r2, _0801D940 @ =0x00000115 - adds r1, r3, 0 - bl PressurePPLose - mov r0, r8 - ldrb r1, [r0] - lsls r1, 4 - add r1, r9 - ldrb r2, [r1] - movs r0, 0x11 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - bl BattleScriptPushCursor - ldr r1, _0801D944 @ =gUnknown_2023D74 - ldr r0, _0801D948 @ =gUnknown_81D8FAA - b _0801DAFA - .align 2, 0 -_0801D928: .4byte gUnknown_2023DD0 -_0801D92C: .4byte gUnknown_2023E8C -_0801D930: .4byte gBattlerTarget -_0801D934: .4byte gBattleMoves -_0801D938: .4byte gCurrentMove -_0801D93C: .4byte sBattler_AI -_0801D940: .4byte 0x00000115 -_0801D944: .4byte gUnknown_2023D74 -_0801D948: .4byte gUnknown_81D8FAA -_0801D94C: - movs r2, 0 - ldr r0, _0801D9C8 @ =gBattlersCount - ldrb r0, [r0] - cmp r2, r0 - bge _0801D98E - ldr r6, _0801D9CC @ =gUnknown_2023E8C - ldr r1, _0801D9D0 @ =gBattleMoves - mov r12, r1 - adds r5, r0, 0 - ldr r7, _0801D9D4 @ =gUnknown_2023BDE -_0801D960: - adds r4, r2, r7 - ldrb r3, [r4] - lsls r0, r3, 4 - adds r0, r6 - ldrb r0, [r0] - lsls r0, 26 - cmp r0, 0 - bge _0801D988 - ldr r0, _0801D9D8 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - add r0, r12 - ldrb r1, [r0, 0x8] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - beq _0801D988 - b _0801DAB4 -_0801D988: - adds r2, 0x1 - cmp r2, r5 - blt _0801D960 -_0801D98E: - ldr r0, _0801D9DC @ =gUnknown_2023ECC - mov r1, r8 - ldrb r2, [r1] - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r3, [r1] - lsls r0, r3, 30 - cmp r0, 0 - bge _0801D9EC - movs r0, 0x3 - negs r0, r0 - ands r0, r3 - strb r0, [r1] - ldr r4, _0801D9E0 @ =gLastUsedAbility - movs r0, 0x1F - strb r0, [r4] - bl BattleScriptPushCursor - ldr r1, _0801D9E4 @ =gUnknown_2023D74 - ldr r0, _0801D9E8 @ =gUnknown_81D938D - str r0, [r1] - mov r1, r8 - ldrb r0, [r1] - ldrb r1, [r4] - bl sub_80C71D0 - b _0801DAFC - .align 2, 0 -_0801D9C8: .4byte gBattlersCount -_0801D9CC: .4byte gUnknown_2023E8C -_0801D9D0: .4byte gBattleMoves -_0801D9D4: .4byte gUnknown_2023BDE -_0801D9D8: .4byte gCurrentMove -_0801D9DC: .4byte gUnknown_2023ECC -_0801D9E0: .4byte gLastUsedAbility -_0801D9E4: .4byte gUnknown_2023D74 -_0801D9E8: .4byte gUnknown_81D938D -_0801D9EC: - lsls r0, r2, 4 - add r0, r9 - ldrb r0, [r0] - lsls r0, 31 - cmp r0, 0 - bne _0801D9FA - b _0801DAF4 -_0801D9FA: - ldr r1, _0801DA90 @ =gBattleMoves - ldr r2, _0801DA94 @ =gCurrentMove - ldrh r3, [r2] - lsls r0, r3, 1 - adds r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x8] - movs r0, 0x2 - ands r0, r1 - adds r4, r2, 0 - cmp r0, 0 - beq _0801DAF4 - cmp r3, 0xAE - bne _0801DA38 - ldr r2, _0801DA98 @ =gBattleMons - ldr r0, _0801DA9C @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r1, r0, r2 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0x7 - beq _0801DA38 - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x7 - bne _0801DAF4 -_0801DA38: - ldrh r0, [r4] - bl IsTwoTurnsMove - lsls r0, 24 - cmp r0, 0 - beq _0801DA5E - ldr r1, _0801DA98 @ =gBattleMons - ldr r0, _0801DA9C @ =sBattler_AI - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 5 - ands r0, r1 - cmp r0, 0 - beq _0801DAF4 -_0801DA5E: - ldr r0, _0801DA9C @ =sBattler_AI - ldrb r0, [r0] - bl CancelMultiTurnMoves - ldr r2, _0801DAA0 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, _0801DAA4 @ =gUnknown_2023DA0 - ldr r3, _0801DAA8 @ =gBattlerTarget - ldrb r0, [r3] - lsls r0, 1 - adds r0, r1 - movs r2, 0 - strh r2, [r0] - ldr r1, _0801DAAC @ =gUnknown_2023DA8 - ldrb r0, [r3] - lsls r0, 1 - adds r0, r1 - strh r2, [r0] - ldr r1, _0801DAB0 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x6] - b _0801DAF4 - .align 2, 0 -_0801DA90: .4byte gBattleMoves -_0801DA94: .4byte gCurrentMove -_0801DA98: .4byte gBattleMons -_0801DA9C: .4byte sBattler_AI -_0801DAA0: .4byte gMoveResultFlags -_0801DAA4: .4byte gUnknown_2023DA0 -_0801DAA8: .4byte gBattlerTarget -_0801DAAC: .4byte gUnknown_2023DA8 -_0801DAB0: .4byte gUnknown_2023E82 -_0801DAB4: - ldr r0, _0801DAE0 @ =sBattler_AI - ldrb r0, [r0] - ldr r2, _0801DAE4 @ =0x00000121 - adds r1, r3, 0 - bl PressurePPLose - ldrb r1, [r4] - lsls r1, 4 - adds r1, r6 - ldrb r2, [r1] - movs r0, 0x21 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - ldr r1, _0801DAE8 @ =gBattleScripting - ldrb r0, [r4] - strb r0, [r1, 0x17] - bl BattleScriptPushCursor - ldr r1, _0801DAEC @ =gUnknown_2023D74 - ldr r0, _0801DAF0 @ =gUnknown_81D8FC2 - b _0801DAFA - .align 2, 0 -_0801DAE0: .4byte sBattler_AI -_0801DAE4: .4byte 0x00000121 -_0801DAE8: .4byte gBattleScripting -_0801DAEC: .4byte gUnknown_2023D74 -_0801DAF0: .4byte gUnknown_81D8FC2 -_0801DAF4: - ldr r1, _0801DB0C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 -_0801DAFA: - str r0, [r1] -_0801DAFC: - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0801DB0C: .4byte gUnknown_2023D74 - thumb_func_end atk00_attackcanceler - - thumb_func_start JumpIfMoveFailed -JumpIfMoveFailed: @ 801DB10 - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - lsls r1, 16 - lsrs r6, r1, 16 - ldr r1, _0801DB5C @ =gUnknown_2023D74 - ldr r5, [r1] - adds r4, r5, r0 - ldr r0, _0801DB60 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _0801DB70 - ldr r1, _0801DB64 @ =gUnknown_2023DA0 - ldr r3, _0801DB68 @ =gBattlerTarget - ldrb r0, [r3] - lsls r0, 1 - adds r0, r1 - movs r2, 0 - strh r2, [r0] - ldr r1, _0801DB6C @ =gUnknown_2023DA8 - ldrb r0, [r3] - lsls r0, 1 - adds r0, r1 - strh r2, [r0] - ldrb r4, [r5, 0x1] - ldrb r0, [r5, 0x2] - lsls r0, 8 - orrs r4, r0 - ldrb r0, [r5, 0x3] - lsls r0, 16 - orrs r4, r0 - ldrb r0, [r5, 0x4] - lsls r0, 24 - orrs r4, r0 - b _0801DB8A - .align 2, 0 -_0801DB5C: .4byte gUnknown_2023D74 -_0801DB60: .4byte gMoveResultFlags -_0801DB64: .4byte gUnknown_2023DA0 -_0801DB68: .4byte gBattlerTarget -_0801DB6C: .4byte gUnknown_2023DA8 -_0801DB70: - bl TrySetDestinyBondToHappen - ldr r0, _0801DB98 @ =gBattlerTarget - ldrb r1, [r0] - str r6, [sp] - movs r0, 0x3 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _0801DB8E -_0801DB8A: - ldr r0, _0801DB9C @ =gUnknown_2023D74 - str r4, [r0] -_0801DB8E: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0801DB98: .4byte gBattlerTarget -_0801DB9C: .4byte gUnknown_2023D74 - thumb_func_end JumpIfMoveFailed - - thumb_func_start atk40_jumpifaffectedbyprotect -atk40_jumpifaffectedbyprotect: @ 801DBA0 - push {lr} - ldr r1, _0801DBE8 @ =gUnknown_2023E8C - ldr r0, _0801DBEC @ =gBattlerTarget - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 31 - cmp r0, 0 - beq _0801DC00 - ldr r2, _0801DBF0 @ =gBattleMoves - ldr r0, _0801DBF4 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x8] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0801DC00 - ldr r2, _0801DBF8 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - movs r0, 0x5 - movs r1, 0 - bl JumpIfMoveFailed - ldr r1, _0801DBFC @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x6] - b _0801DC08 - .align 2, 0 -_0801DBE8: .4byte gUnknown_2023E8C -_0801DBEC: .4byte gBattlerTarget -_0801DBF0: .4byte gBattleMoves -_0801DBF4: .4byte gCurrentMove -_0801DBF8: .4byte gMoveResultFlags -_0801DBFC: .4byte gUnknown_2023E82 -_0801DC00: - ldr r1, _0801DC0C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0801DC08: - pop {r0} - bx r0 - .align 2, 0 -_0801DC0C: .4byte gUnknown_2023D74 - thumb_func_end atk40_jumpifaffectedbyprotect - - thumb_func_start JumpIfMoveAffectedByProtect -JumpIfMoveAffectedByProtect: @ 801DC10 - push {r4,lr} - lsls r0, 16 - lsrs r3, r0, 16 - movs r4, 0 - ldr r1, _0801DC64 @ =gUnknown_2023E8C - ldr r0, _0801DC68 @ =gBattlerTarget - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 31 - cmp r0, 0 - beq _0801DC5C - ldr r2, _0801DC6C @ =gBattleMoves - ldr r0, _0801DC70 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x8] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0801DC5C - ldr r2, _0801DC74 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - movs r0, 0x7 - adds r1, r3, 0 - bl JumpIfMoveFailed - ldr r1, _0801DC78 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x6] - movs r4, 0x1 -_0801DC5C: - adds r0, r4, 0 - pop {r4} - pop {r1} - bx r1 - .align 2, 0 -_0801DC64: .4byte gUnknown_2023E8C -_0801DC68: .4byte gBattlerTarget -_0801DC6C: .4byte gBattleMoves -_0801DC70: .4byte gCurrentMove -_0801DC74: .4byte gMoveResultFlags -_0801DC78: .4byte gUnknown_2023E82 - thumb_func_end JumpIfMoveAffectedByProtect - - thumb_func_start AccuracyCalcHelper -AccuracyCalcHelper: @ 801DC7C - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 16 - lsrs r5, r0, 16 - ldr r2, _0801DCDC @ =gStatuses3 - ldr r3, _0801DCE0 @ =gBattlerTarget - ldrb r4, [r3] - lsls r0, r4, 2 - adds r0, r2 - ldr r1, [r0] - movs r0, 0x18 - ands r1, r0 - adds r6, r2, 0 - cmp r1, 0 - beq _0801DCAE - ldr r1, _0801DCE4 @ =gDisableStructs - lsls r0, r4, 3 - subs r0, r4 - lsls r0, 2 - adds r0, r1 - ldr r1, _0801DCE8 @ =sBattler_AI - ldrb r0, [r0, 0x15] - ldrb r1, [r1] - cmp r0, r1 - beq _0801DD98 -_0801DCAE: - ldr r0, _0801DCEC @ =gUnknown_2023DD0 - ldr r1, [r0] - movs r2, 0x80 - lsls r2, 9 - ands r1, r2 - adds r2, r0, 0 - cmp r1, 0 - bne _0801DCF4 - ldrb r0, [r3] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0801DCF4 -_0801DCCE: - ldr r0, _0801DCF0 @ =gMoveResultFlags - ldrb r1, [r0] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0] - b _0801DD98 - .align 2, 0 -_0801DCDC: .4byte gStatuses3 -_0801DCE0: .4byte gBattlerTarget -_0801DCE4: .4byte gDisableStructs -_0801DCE8: .4byte sBattler_AI -_0801DCEC: .4byte gUnknown_2023DD0 -_0801DCF0: .4byte gMoveResultFlags -_0801DCF4: - ldr r0, [r2] - ldr r1, _0801DDA4 @ =0xfffeffff - ands r0, r1 - str r0, [r2] - movs r1, 0x80 - lsls r1, 10 - ands r0, r1 - cmp r0, 0 - bne _0801DD16 - ldrb r0, [r3] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0801DCCE -_0801DD16: - ldr r0, [r2] - ldr r1, _0801DDA8 @ =0xfffdffff - ands r0, r1 - str r0, [r2] - movs r1, 0x80 - lsls r1, 11 - ands r0, r1 - cmp r0, 0 - bne _0801DD36 - ldrb r0, [r3] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - ands r0, r1 - cmp r0, 0 - bne _0801DCCE -_0801DD36: - ldr r0, [r2] - ldr r1, _0801DDAC @ =0xfffbffff - ands r0, r1 - str r0, [r2] - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - lsls r4, r5, 1 - cmp r0, 0 - bne _0801DD86 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _0801DD86 - ldr r0, _0801DDB0 @ =gBattleWeather - ldrh r1, [r0] - movs r0, 0x7 - ands r0, r1 - cmp r0, 0 - beq _0801DD86 - ldr r0, _0801DDB4 @ =gBattleMoves - adds r1, r4, r5 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0x98 - beq _0801DD98 -_0801DD86: - ldr r1, _0801DDB4 @ =gBattleMoves - adds r0, r4, r5 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x11 - beq _0801DD98 - cmp r0, 0x4E - bne _0801DDB8 -_0801DD98: - movs r0, 0x7 - adds r1, r5, 0 - bl JumpIfMoveFailed - movs r0, 0x1 - b _0801DDBA - .align 2, 0 -_0801DDA4: .4byte 0xfffeffff -_0801DDA8: .4byte 0xfffdffff -_0801DDAC: .4byte 0xfffbffff -_0801DDB0: .4byte gBattleWeather -_0801DDB4: .4byte gBattleMoves -_0801DDB8: - movs r0, 0 -_0801DDBA: - add sp, 0x4 - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end AccuracyCalcHelper - - thumb_func_start sub_801DDC4 -sub_801DDC4: @ 801DDC4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - ldr r0, _0801DE60 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r6, [r0, 0x5] - ldrb r0, [r0, 0x6] - lsls r0, 8 - orrs r6, r0 - ldr r0, _0801DE64 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0801DE48 - movs r0, 0x1 - bl sub_80EB2E0 - lsls r0, 24 - cmp r0, 0 - bne _0801DE12 - ldr r0, _0801DE68 @ =gBattleMoves - lsls r1, r6, 1 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x1] - cmp r0, 0 - beq _0801DE12 - ldr r0, _0801DE6C @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0801DE56 -_0801DE12: - ldr r0, _0801DE64 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0801DE48 - movs r0, 0x2 - bl sub_80EB2E0 - lsls r0, 24 - cmp r0, 0 - bne _0801DE48 - ldr r0, _0801DE68 @ =gBattleMoves - lsls r1, r6, 1 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x1] - cmp r0, 0 - bne _0801DE48 - ldr r0, _0801DE6C @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0801DE56 -_0801DE48: - ldr r0, _0801DE64 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 9 - ands r0, r1 - cmp r0, 0 - beq _0801DE70 -_0801DE56: - movs r0, 0x7 - adds r1, r6, 0 - bl JumpIfMoveFailed - b _0801E1C2 - .align 2, 0 -_0801DE60: .4byte gUnknown_2023D74 -_0801DE64: .4byte gBattleTypeFlags -_0801DE68: .4byte gBattleMoves -_0801DE6C: .4byte sBattler_AI -_0801DE70: - adds r0, r6, 0x2 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1 - bhi _0801DF0C - ldr r2, _0801DED4 @ =gStatuses3 - ldr r3, _0801DED8 @ =gBattlerTarget - ldrb r4, [r3] - lsls r0, r4, 2 - adds r0, r2 - ldr r1, [r0] - movs r0, 0x18 - ands r1, r0 - cmp r1, 0 - beq _0801DEA8 - ldr r0, _0801DEDC @ =0x0000ffff - cmp r6, r0 - bne _0801DEA8 - ldr r1, _0801DEE0 @ =gDisableStructs - lsls r0, r4, 3 - subs r0, r4 - lsls r0, 2 - adds r0, r1 - ldr r1, _0801DEE4 @ =sBattler_AI - ldrb r0, [r0, 0x15] - ldrb r1, [r1] - cmp r0, r1 - beq _0801DEFE -_0801DEA8: - ldrb r0, [r3] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ldr r1, _0801DEE8 @ =0x000400c0 - ands r0, r1 - cmp r0, 0 - beq _0801DEF0 - ldr r3, _0801DEEC @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0801E1C2 - .align 2, 0 -_0801DED4: .4byte gStatuses3 -_0801DED8: .4byte gBattlerTarget -_0801DEDC: .4byte 0x0000ffff -_0801DEE0: .4byte gDisableStructs -_0801DEE4: .4byte sBattler_AI -_0801DEE8: .4byte 0x000400c0 -_0801DEEC: .4byte gUnknown_2023D74 -_0801DEF0: - movs r0, 0 - bl JumpIfMoveAffectedByProtect - lsls r0, 24 - cmp r0, 0 - beq _0801DEFE - b _0801E1C2 -_0801DEFE: - ldr r1, _0801DF08 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x7 - str r0, [r1] - b _0801E1C2 - .align 2, 0 -_0801DF08: .4byte gUnknown_2023D74 -_0801DF0C: - cmp r6, 0 - bne _0801DF14 - ldr r0, _0801DF2C @ =gCurrentMove - ldrh r6, [r0] -_0801DF14: - ldr r0, _0801DF30 @ =gBattleStruct - ldr r0, [r0] - ldrb r0, [r0, 0x13] - cmp r0, 0 - beq _0801DF34 - movs r1, 0x3F - mov r10, r1 - mov r2, r10 - ands r2, r0 - mov r10, r2 - b _0801DF42 - .align 2, 0 -_0801DF2C: .4byte gCurrentMove -_0801DF30: .4byte gBattleStruct -_0801DF34: - ldr r1, _0801DF88 @ =gBattleMoves - lsls r0, r6, 1 - adds r0, r6 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x2] - mov r10, r0 -_0801DF42: - adds r0, r6, 0 - bl JumpIfMoveAffectedByProtect - lsls r0, 24 - cmp r0, 0 - beq _0801DF50 - b _0801E1C2 -_0801DF50: - adds r0, r6, 0 - bl AccuracyCalcHelper - lsls r0, 24 - cmp r0, 0 - beq _0801DF5E - b _0801E1C2 -_0801DF5E: - ldr r3, _0801DF8C @ =gBattleMons - ldr r0, _0801DF90 @ =gBattlerTarget - ldrb r0, [r0] - movs r2, 0x58 - adds r4, r0, 0 - muls r4, r2 - adds r0, r3, 0 - adds r0, 0x50 - adds r0, r4, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 22 - ands r0, r1 - cmp r0, 0 - beq _0801DF98 - ldr r0, _0801DF94 @ =sBattler_AI - ldrb r0, [r0] - muls r0, r2 - adds r0, r3 - ldrb r5, [r0, 0x1E] - b _0801DFAE - .align 2, 0 -_0801DF88: .4byte gBattleMoves -_0801DF8C: .4byte gBattleMons -_0801DF90: .4byte gBattlerTarget -_0801DF94: .4byte sBattler_AI -_0801DF98: - ldr r0, _0801E0FC @ =sBattler_AI - ldrb r0, [r0] - muls r0, r2 - adds r0, r3 - ldrb r0, [r0, 0x1E] - adds r0, 0x6 - adds r1, r4, r3 - ldrb r1, [r1, 0x1F] - subs r0, r1 - lsls r0, 24 - lsrs r5, r0, 24 -_0801DFAE: - lsls r0, r5, 24 - cmp r0, 0 - bge _0801DFB6 - movs r5, 0 -_0801DFB6: - lsls r0, r5, 24 - asrs r0, 24 - cmp r0, 0xC - ble _0801DFC0 - movs r5, 0xC -_0801DFC0: - ldr r1, _0801E100 @ =gBattleMoves - lsls r4, r6, 1 - adds r0, r4, r6 - lsls r0, 2 - adds r7, r0, r1 - ldrb r3, [r7, 0x3] - mov r8, r3 - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - str r4, [sp, 0x4] - cmp r0, 0 - bne _0801E012 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _0801E012 - ldr r0, _0801E104 @ =gBattleWeather - ldrh r1, [r0] - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - beq _0801E012 - ldrb r0, [r7] - cmp r0, 0x98 - bne _0801E012 - movs r0, 0x32 - mov r8, r0 -_0801E012: - ldr r1, _0801E108 @ =gUnknown_82504FC - lsls r0, r5, 24 - asrs r0, 22 - adds r0, r1 - ldrb r1, [r0] - mov r4, r8 - muls r4, r1 - ldrb r1, [r0, 0x1] - adds r0, r4, 0 - bl __divsi3 - lsls r0, 16 - lsrs r4, r0, 16 - ldr r7, _0801E10C @ =gBattleMons - ldr r0, _0801E0FC @ =sBattler_AI - ldrb r0, [r0] - movs r5, 0x58 - muls r0, r5 - adds r0, r7 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0xE - bne _0801E050 - lsls r0, r4, 6 - adds r0, r4 - lsls r0, 1 - movs r1, 0x64 - bl __divsi3 - lsls r0, 16 - lsrs r4, r0, 16 -_0801E050: - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _0801E0A8 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _0801E0A8 - ldr r0, _0801E110 @ =gBattlerTarget - ldrb r0, [r0] - muls r0, r5 - adds r0, r7 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x8 - bne _0801E0A8 - ldr r0, _0801E104 @ =gBattleWeather - ldrh r1, [r0] - movs r0, 0x18 - ands r0, r1 - cmp r0, 0 - beq _0801E0A8 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 4 - movs r1, 0x64 - bl __divsi3 - lsls r0, 16 - lsrs r4, r0, 16 -_0801E0A8: - ldr r2, _0801E10C @ =gBattleMons - ldr r0, _0801E0FC @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r0, [r0] - mov r9, r2 - cmp r0, 0x37 - bne _0801E0D4 - mov r1, r10 - cmp r1, 0x8 - bhi _0801E0D4 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 4 - movs r1, 0x64 - bl __divsi3 - lsls r0, 16 - lsrs r4, r0, 16 -_0801E0D4: - ldr r2, _0801E110 @ =gBattlerTarget - mov r8, r2 - ldrb r2, [r2] - movs r7, 0x58 - adds r0, r2, 0 - muls r0, r7 - mov r3, r9 - adds r1, r0, r3 - ldrh r0, [r1, 0x2E] - cmp r0, 0xAF - bne _0801E118 - ldr r1, _0801E114 @ =gEnigmaBerries - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r5, [r0, 0x7] - ldrb r2, [r0, 0x1A] - b _0801E134 - .align 2, 0 -_0801E0FC: .4byte sBattler_AI -_0801E100: .4byte gBattleMoves -_0801E104: .4byte gBattleWeather -_0801E108: .4byte gUnknown_82504FC -_0801E10C: .4byte gBattleMons -_0801E110: .4byte gBattlerTarget -_0801E114: .4byte gEnigmaBerries -_0801E118: - ldrh r0, [r1, 0x2E] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r5, r0, 24 - mov r1, r8 - ldrb r0, [r1] - muls r0, r7 - add r0, r9 - ldrh r0, [r0, 0x2E] - bl ItemId_GetHoldEffectParam - lsls r0, 24 - lsrs r2, r0, 24 -_0801E134: - ldr r0, _0801E198 @ =gPotentialItemEffectBattler - ldr r1, _0801E19C @ =gBattlerTarget - ldrb r1, [r1] - strb r1, [r0] - cmp r5, 0x16 - bne _0801E150 - movs r0, 0x64 - subs r0, r2 - muls r0, r4 - movs r1, 0x64 - bl __divsi3 - lsls r0, 16 - lsrs r4, r0, 16 -_0801E150: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - adds r0, 0x1 - cmp r0, r4 - ble _0801E1BA - ldr r2, _0801E1A0 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r0, _0801E1A4 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0801E1B0 - ldr r1, _0801E1A8 @ =gBattleMoves - ldr r2, [sp, 0x4] - adds r0, r2, r6 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x6] - cmp r0, 0x8 - beq _0801E192 - cmp r0, 0x20 - bne _0801E1B0 -_0801E192: - ldr r1, _0801E1AC @ =gUnknown_2023E82 - movs r0, 0x2 - b _0801E1B4 - .align 2, 0 -_0801E198: .4byte gPotentialItemEffectBattler -_0801E19C: .4byte gBattlerTarget -_0801E1A0: .4byte gMoveResultFlags -_0801E1A4: .4byte gBattleTypeFlags -_0801E1A8: .4byte gBattleMoves -_0801E1AC: .4byte gUnknown_2023E82 -_0801E1B0: - ldr r1, _0801E1D4 @ =gUnknown_2023E82 - movs r0, 0 -_0801E1B4: - strb r0, [r1, 0x6] - bl CheckWonderGuardAndLevitate -_0801E1BA: - movs r0, 0x7 - adds r1, r6, 0 - bl JumpIfMoveFailed -_0801E1C2: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0801E1D4: .4byte gUnknown_2023E82 - thumb_func_end sub_801DDC4 - - thumb_func_start atk02_attackstring -atk02_attackstring: @ 801E1D8 - push {r4,r5,lr} - ldr r0, _0801E218 @ =gUnknown_2023BC8 - ldr r5, [r0] - cmp r5, 0 - bne _0801E210 - ldr r4, _0801E21C @ =gUnknown_2023DD0 - ldr r0, [r4] - movs r1, 0xC0 - lsls r1, 3 - ands r0, r1 - cmp r0, 0 - bne _0801E204 - ldr r0, _0801E220 @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0x4 - bl PrepareStringBattle - ldr r0, [r4] - movs r1, 0x80 - lsls r1, 3 - orrs r0, r1 - str r0, [r4] -_0801E204: - ldr r0, _0801E224 @ =gUnknown_2023D74 - ldr r1, [r0] - adds r1, 0x1 - str r1, [r0] - ldr r0, _0801E228 @ =gUnknown_2023E82 - strb r5, [r0, 0x7] -_0801E210: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0801E218: .4byte gUnknown_2023BC8 -_0801E21C: .4byte gUnknown_2023DD0 -_0801E220: .4byte sBattler_AI -_0801E224: .4byte gUnknown_2023D74 -_0801E228: .4byte gUnknown_2023E82 - thumb_func_end atk02_attackstring - - thumb_func_start atk03_ppreduce -atk03_ppreduce: @ 801E22C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - movs r6, 0x1 - ldr r0, _0801E27C @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - beq _0801E244 - b _0801E3DE -_0801E244: - ldr r1, _0801E280 @ =gUnknown_2023ECC - ldr r2, _0801E284 @ =sBattler_AI - ldrb r3, [r2] - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 26 - lsrs r4, r0, 31 - mov r9, r2 - cmp r4, 0 - bne _0801E2E6 - ldr r2, _0801E288 @ =gBattleMoves - ldr r0, _0801E28C @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x6] - cmp r0, 0x20 - beq _0801E296 - cmp r0, 0x20 - bgt _0801E290 - cmp r0, 0x8 - beq _0801E2AC - b _0801E2C6 - .align 2, 0 -_0801E27C: .4byte gUnknown_2023BC8 -_0801E280: .4byte gUnknown_2023ECC -_0801E284: .4byte sBattler_AI -_0801E288: .4byte gBattleMoves -_0801E28C: .4byte gCurrentMove -_0801E290: - cmp r0, 0x40 - beq _0801E2AC - b _0801E2C6 -_0801E296: - str r4, [sp] - movs r0, 0x12 - adds r1, r3, 0 - movs r2, 0x2E - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0x1 - b _0801E2E6 -_0801E2AC: - mov r0, r9 - ldrb r1, [r0] - movs r0, 0 - str r0, [sp] - movs r0, 0x10 - movs r2, 0x2E - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - adds r6, r0 - b _0801E2E6 -_0801E2C6: - ldr r1, _0801E348 @ =gBattlerTarget - mov r2, r9 - ldrb r0, [r2] - ldrb r7, [r1] - cmp r0, r7 - beq _0801E2E6 - ldr r2, _0801E34C @ =gBattleMons - ldrb r1, [r1] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x2E - bne _0801E2E6 - adds r6, 0x1 -_0801E2E6: - ldr r0, _0801E350 @ =gUnknown_2023DD0 - ldr r4, [r0] - movs r0, 0xA0 - lsls r0, 4 - ands r4, r0 - cmp r4, 0 - bne _0801E3CC - ldr r2, _0801E34C @ =gBattleMons - ldr r3, _0801E354 @ =gUnknown_2023D48 - ldr r1, _0801E358 @ =sBattler_AI - ldrb r5, [r1] - movs r0, 0x58 - mov r8, r0 - mov r0, r8 - muls r0, r5 - ldrb r7, [r3] - adds r0, r7 - movs r7, 0x24 - adds r7, r2 - mov r12, r7 - add r0, r12 - ldrb r0, [r0] - mov r9, r1 - mov r10, r2 - adds r7, r3, 0 - cmp r0, 0 - beq _0801E3CC - ldr r0, _0801E35C @ =gUnknown_2023E8C - lsls r1, r5, 4 - adds r1, r0 - ldrb r0, [r1, 0x2] - movs r2, 0x8 - orrs r0, r2 - strb r0, [r1, 0x2] - mov r1, r9 - ldrb r0, [r1] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - ldrb r1, [r7] - adds r0, r1 - mov r1, r12 - adds r2, r0, r1 - ldrb r0, [r2] - cmp r0, r6 - ble _0801E360 - subs r0, r6 - strb r0, [r2] - b _0801E362 - .align 2, 0 -_0801E348: .4byte gBattlerTarget -_0801E34C: .4byte gBattleMons -_0801E350: .4byte gUnknown_2023DD0 -_0801E354: .4byte gUnknown_2023D48 -_0801E358: .4byte sBattler_AI -_0801E35C: .4byte gUnknown_2023E8C -_0801E360: - strb r4, [r2] -_0801E362: - mov r2, r9 - ldrb r3, [r2] - movs r4, 0x58 - adds r0, r3, 0 - muls r0, r4 - mov r1, r10 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - bne _0801E3CC - ldr r1, _0801E3F0 @ =gDisableStructs - lsls r0, r3, 3 - subs r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x18] - lsrs r1, 4 - ldr r2, _0801E3F4 @ =gBitTable - ldrb r0, [r7] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0801E3CC - ldr r0, _0801E3F8 @ =gActiveBattler - strb r3, [r0] - ldrb r1, [r7] - adds r1, 0x9 - lsls r1, 24 - lsrs r1, 24 - mov r2, r9 - ldrb r0, [r2] - muls r0, r4 - mov r2, r10 - adds r2, 0x24 - adds r0, r2 - ldrb r7, [r7] - adds r0, r7 - str r0, [sp] - movs r0, 0 - movs r2, 0 - movs r3, 0x1 - bl EmitSetMonData - mov r7, r9 - ldrb r0, [r7] - bl MarkBufferBankForExecution -_0801E3CC: - ldr r2, _0801E3FC @ =gUnknown_2023DD0 - ldr r0, [r2] - ldr r1, _0801E400 @ =0xfffff7ff - ands r0, r1 - str r0, [r2] - ldr r1, _0801E404 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_0801E3DE: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0801E3F0: .4byte gDisableStructs -_0801E3F4: .4byte gBitTable -_0801E3F8: .4byte gActiveBattler -_0801E3FC: .4byte gUnknown_2023DD0 -_0801E400: .4byte 0xfffff7ff -_0801E404: .4byte gUnknown_2023D74 - thumb_func_end atk03_ppreduce - - thumb_func_start sub_801E408 -sub_801E408: @ 801E408 - push {r4-r7,lr} - ldr r1, _0801E42C @ =gBattleMons - ldr r0, _0801E430 @ =sBattler_AI - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - ldrh r0, [r0, 0x2E] - cmp r0, 0xAF - bne _0801E438 - ldr r1, _0801E434 @ =gEnigmaBerries - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r6, [r0, 0x7] - b _0801E440 - .align 2, 0 -_0801E42C: .4byte gBattleMons -_0801E430: .4byte sBattler_AI -_0801E434: .4byte gEnigmaBerries -_0801E438: - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r6, r0, 24 -_0801E440: - ldr r1, _0801E4CC @ =gPotentialItemEffectBattler - ldr r3, _0801E4D0 @ =sBattler_AI - ldrb r0, [r3] - strb r0, [r1] - ldr r4, _0801E4D4 @ =gBattleMons - ldrb r1, [r3] - movs r0, 0x58 - adds r7, r1, 0 - muls r7, r0 - adds r0, r4, 0 - adds r0, 0x50 - adds r0, r7, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 13 - ands r0, r1 - negs r0, r0 - asrs r5, r0, 31 - movs r0, 0x2 - ands r5, r0 - ldr r2, _0801E4D8 @ =gBattleMoves - ldr r0, _0801E4DC @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - mov r12, r3 - cmp r1, 0x2B - bne _0801E480 - adds r5, 0x1 -_0801E480: - adds r0, r5, 0 - cmp r1, 0x4B - bne _0801E488 - adds r0, 0x1 -_0801E488: - cmp r1, 0xC8 - bne _0801E48E - adds r0, 0x1 -_0801E48E: - adds r2, r0, 0 - cmp r1, 0xD1 - bne _0801E496 - adds r2, 0x1 -_0801E496: - movs r1, 0 - cmp r6, 0x3F - bne _0801E4A6 - adds r0, r7, r4 - ldrh r0, [r0] - cmp r0, 0x71 - bne _0801E4A6 - movs r1, 0x1 -_0801E4A6: - lsls r5, r1, 1 - movs r3, 0 - cmp r6, 0x42 - bne _0801E4C0 - mov r0, r12 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r4 - ldrh r0, [r0] - cmp r0, 0x53 - bne _0801E4C0 - movs r3, 0x1 -_0801E4C0: - lsls r1, r3, 1 - cmp r6, 0x29 - bne _0801E4E0 - adds r0, r5, 0x1 - adds r0, r2, r0 - b _0801E4E2 - .align 2, 0 -_0801E4CC: .4byte gPotentialItemEffectBattler -_0801E4D0: .4byte sBattler_AI -_0801E4D4: .4byte gBattleMons -_0801E4D8: .4byte gBattleMoves -_0801E4DC: .4byte gCurrentMove -_0801E4E0: - adds r0, r2, r5 -_0801E4E2: - adds r0, r1 - lsls r0, 16 - lsrs r0, 16 - adds r5, r0, 0 - cmp r5, 0x4 - bls _0801E4F0 - movs r5, 0x4 -_0801E4F0: - ldr r0, _0801E56C @ =gBattlerTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r4 - adds r0, 0x20 - ldrb r4, [r0] - cmp r4, 0x4 - beq _0801E580 - cmp r4, 0x4B - beq _0801E580 - ldr r1, _0801E570 @ =gStatuses3 - mov r2, r12 - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - bne _0801E580 - ldr r4, _0801E574 @ =gBattleTypeFlags - ldr r0, [r4] - movs r1, 0x80 - lsls r1, 2 - ands r0, r1 - cmp r0, 0 - bne _0801E580 - bl Random - ldr r2, _0801E578 @ =gUnknown_8250530 - lsls r1, r5, 1 - adds r1, r2 - lsls r0, 16 - lsrs r0, 16 - ldrh r1, [r1] - bl __umodsi3 - lsls r0, 16 - cmp r0, 0 - bne _0801E580 - ldr r0, [r4] - movs r1, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0801E55A - movs r0, 0x1 - bl sub_80EB2E0 - lsls r0, 24 - cmp r0, 0 - beq _0801E580 -_0801E55A: - ldr r0, [r4] - movs r1, 0x80 - lsls r1, 9 - ands r0, r1 - cmp r0, 0 - bne _0801E580 - ldr r1, _0801E57C @ =gCritMultiplier - movs r0, 0x2 - b _0801E584 - .align 2, 0 -_0801E56C: .4byte gBattlerTarget -_0801E570: .4byte gStatuses3 -_0801E574: .4byte gBattleTypeFlags -_0801E578: .4byte gUnknown_8250530 -_0801E57C: .4byte gCritMultiplier -_0801E580: - ldr r1, _0801E594 @ =gCritMultiplier - movs r0, 0x1 -_0801E584: - strb r0, [r1] - ldr r1, _0801E598 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0801E594: .4byte gCritMultiplier -_0801E598: .4byte gUnknown_2023D74 - thumb_func_end sub_801E408 - - thumb_func_start atk05_damagecalc -atk05_damagecalc: @ 801E59C - push {r4-r7,lr} - sub sp, 0x10 - ldr r4, _0801E654 @ =gSideAffecting - ldr r5, _0801E658 @ =gBattlerTarget - ldrb r0, [r5] - bl GetBattlerPosition - movs r1, 0x1 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r3, [r1] - ldr r6, _0801E65C @ =sBattler_AI - ldrb r0, [r6] - movs r4, 0x58 - muls r0, r4 - ldr r2, _0801E660 @ =gBattleMons - adds r0, r2 - ldrb r1, [r5] - muls r1, r4 - adds r1, r2 - ldr r7, _0801E664 @ =gCurrentMove - ldrh r2, [r7] - ldr r4, _0801E668 @ =gDynamicBasePower - ldrh r4, [r4] - str r4, [sp] - ldr r4, _0801E66C @ =gBattleStruct - ldr r4, [r4] - ldrb r4, [r4, 0x13] - str r4, [sp, 0x4] - ldrb r4, [r6] - str r4, [sp, 0x8] - ldrb r4, [r5] - str r4, [sp, 0xC] - bl CalculateBaseDamage - ldr r4, _0801E670 @ =gBattleMoveDamage - ldr r1, _0801E674 @ =gCritMultiplier - ldrb r1, [r1] - muls r1, r0 - ldr r0, _0801E678 @ =gBattleScripting - ldrb r0, [r0, 0xE] - adds r3, r1, 0 - muls r3, r0 - str r3, [r4] - ldr r1, _0801E67C @ =gStatuses3 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 2 - ands r0, r1 - cmp r0, 0 - beq _0801E620 - ldr r2, _0801E680 @ =gBattleMoves - ldrh r1, [r7] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x2] - cmp r0, 0xD - bne _0801E620 - lsls r0, r3, 1 - str r0, [r4] -_0801E620: - ldr r1, _0801E684 @ =gUnknown_2023E8C - ldr r0, _0801E65C @ =sBattler_AI - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 28 - cmp r0, 0 - bge _0801E642 - ldr r4, _0801E670 @ =gBattleMoveDamage - ldr r1, [r4] - lsls r0, r1, 4 - subs r0, r1 - movs r1, 0xA - bl __divsi3 - str r0, [r4] -_0801E642: - ldr r1, _0801E688 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0801E654: .4byte gSideAffecting -_0801E658: .4byte gBattlerTarget -_0801E65C: .4byte sBattler_AI -_0801E660: .4byte gBattleMons -_0801E664: .4byte gCurrentMove -_0801E668: .4byte gDynamicBasePower -_0801E66C: .4byte gBattleStruct -_0801E670: .4byte gBattleMoveDamage -_0801E674: .4byte gCritMultiplier -_0801E678: .4byte gBattleScripting -_0801E67C: .4byte gStatuses3 -_0801E680: .4byte gBattleMoves -_0801E684: .4byte gUnknown_2023E8C -_0801E688: .4byte gUnknown_2023D74 - thumb_func_end atk05_damagecalc - - thumb_func_start AI_CalcDmg -AI_CalcDmg: @ 801E68C - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x10 - adds r5, r1, 0 - lsls r0, 24 - lsrs r7, r0, 24 - lsls r5, 24 - lsrs r5, 24 - ldr r4, _0801E744 @ =gSideAffecting - adds r0, r5, 0 - bl GetBattlerPosition - movs r1, 0x1 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r3, [r1] - movs r1, 0x58 - adds r0, r7, 0 - muls r0, r1 - ldr r2, _0801E748 @ =gBattleMons - adds r0, r2 - muls r1, r5 - adds r1, r2 - ldr r2, _0801E74C @ =gCurrentMove - mov r8, r2 - ldrh r2, [r2] - ldr r6, _0801E750 @ =gDynamicBasePower - ldrh r4, [r6] - str r4, [sp] - ldr r4, _0801E754 @ =gBattleStruct - ldr r4, [r4] - ldrb r4, [r4, 0x13] - str r4, [sp, 0x4] - str r7, [sp, 0x8] - str r5, [sp, 0xC] - bl CalculateBaseDamage - ldr r4, _0801E758 @ =gBattleMoveDamage - movs r1, 0 - strh r1, [r6] - ldr r1, _0801E75C @ =gCritMultiplier - ldrb r1, [r1] - muls r1, r0 - ldr r0, _0801E760 @ =gBattleScripting - ldrb r0, [r0, 0xE] - adds r3, r1, 0 - muls r3, r0 - str r3, [r4] - ldr r1, _0801E764 @ =gStatuses3 - lsls r0, r7, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 2 - ands r0, r1 - cmp r0, 0 - beq _0801E71A - ldr r2, _0801E768 @ =gBattleMoves - mov r0, r8 - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x2] - cmp r0, 0xD - bne _0801E71A - lsls r0, r3, 1 - str r0, [r4] -_0801E71A: - ldr r0, _0801E76C @ =gUnknown_2023E8C - lsls r1, r7, 4 - adds r1, r0 - ldrb r0, [r1] - lsls r0, 28 - cmp r0, 0 - bge _0801E738 - ldr r4, _0801E758 @ =gBattleMoveDamage - ldr r1, [r4] - lsls r0, r1, 4 - subs r0, r1 - movs r1, 0xA - bl __divsi3 - str r0, [r4] -_0801E738: - add sp, 0x10 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0801E744: .4byte gSideAffecting -_0801E748: .4byte gBattleMons -_0801E74C: .4byte gCurrentMove -_0801E750: .4byte gDynamicBasePower -_0801E754: .4byte gBattleStruct -_0801E758: .4byte gBattleMoveDamage -_0801E75C: .4byte gCritMultiplier -_0801E760: .4byte gBattleScripting -_0801E764: .4byte gStatuses3 -_0801E768: .4byte gBattleMoves -_0801E76C: .4byte gUnknown_2023E8C - thumb_func_end AI_CalcDmg - - thumb_func_start ModulateDmgByType -ModulateDmgByType: @ 801E770 - push {r4,r5,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r5, _0801E7A0 @ =gBattleMoveDamage - ldr r0, [r5] - muls r0, r4 - movs r1, 0xA - bl __divsi3 - str r0, [r5] - cmp r0, 0 - bne _0801E790 - cmp r4, 0 - beq _0801E790 - movs r0, 0x1 - str r0, [r5] -_0801E790: - cmp r4, 0x5 - beq _0801E7C0 - cmp r4, 0x5 - bgt _0801E7A4 - cmp r4, 0 - beq _0801E7AA - b _0801E842 - .align 2, 0 -_0801E7A0: .4byte gBattleMoveDamage -_0801E7A4: - cmp r4, 0x14 - beq _0801E800 - b _0801E842 -_0801E7AA: - ldr r2, _0801E7BC @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x8 - orrs r0, r1 - movs r1, 0xFB - ands r0, r1 - movs r1, 0xFD - ands r0, r1 - b _0801E840 - .align 2, 0 -_0801E7BC: .4byte gMoveResultFlags -_0801E7C0: - ldr r2, _0801E7F0 @ =gBattleMoves - ldr r0, _0801E7F4 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0 - beq _0801E842 - ldr r2, _0801E7F8 @ =gMoveResultFlags - ldrb r1, [r2] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _0801E842 - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0801E7FC - movs r0, 0xFD - ands r0, r1 - b _0801E840 - .align 2, 0 -_0801E7F0: .4byte gBattleMoves -_0801E7F4: .4byte gCurrentMove -_0801E7F8: .4byte gMoveResultFlags -_0801E7FC: - movs r0, 0x4 - b _0801E83E -_0801E800: - ldr r2, _0801E830 @ =gBattleMoves - ldr r0, _0801E834 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0 - beq _0801E842 - ldr r2, _0801E838 @ =gMoveResultFlags - ldrb r1, [r2] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _0801E842 - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0801E83C - movs r0, 0xFB - ands r0, r1 - b _0801E840 - .align 2, 0 -_0801E830: .4byte gBattleMoves -_0801E834: .4byte gCurrentMove -_0801E838: .4byte gMoveResultFlags -_0801E83C: - movs r0, 0x2 -_0801E83E: - orrs r0, r1 -_0801E840: - strb r0, [r2] -_0801E842: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end ModulateDmgByType - - thumb_func_start atk06_typecalc -atk06_typecalc: @ 801E848 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x8 - movs r3, 0 - ldr r1, _0801E870 @ =gCurrentMove - ldrh r0, [r1] - cmp r0, 0xA5 - bne _0801E85C - b _0801EA70 -_0801E85C: - ldr r0, _0801E874 @ =gBattleStruct - ldr r0, [r0] - ldrb r0, [r0, 0x13] - cmp r0, 0 - beq _0801E878 - movs r1, 0x3F - mov r8, r1 - ands r1, r0 - mov r8, r1 - b _0801E888 - .align 2, 0 -_0801E870: .4byte gCurrentMove -_0801E874: .4byte gBattleStruct -_0801E878: - ldr r2, _0801E910 @ =gBattleMoves - ldrh r1, [r1] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x2] - mov r8, r0 -_0801E888: - ldr r2, _0801E914 @ =gBattleMons - ldr r0, _0801E918 @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r1, r0, r2 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - adds r5, r2, 0 - cmp r0, r8 - beq _0801E8AA - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, r8 - bne _0801E8C0 -_0801E8AA: - ldr r4, _0801E91C @ =gBattleMoveDamage - ldr r1, [r4] - lsls r0, r1, 4 - subs r0, r1 - str r0, [r4] - movs r1, 0xA - str r3, [sp, 0x4] - bl __divsi3 - str r0, [r4] - ldr r3, [sp, 0x4] -_0801E8C0: - ldr r2, _0801E920 @ =gBattlerTarget - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - adds r0, r5 - adds r0, 0x20 - ldrb r0, [r0] - adds r4, r2, 0 - cmp r0, 0x1A - bne _0801E938 - mov r1, r8 - cmp r1, 0x4 - bne _0801E938 - ldr r3, _0801E924 @ =gLastUsedAbility - strb r0, [r3] - ldr r2, _0801E928 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x9 - orrs r0, r1 - strb r0, [r2] - ldr r1, _0801E92C @ =gUnknown_2023DA0 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - movs r2, 0 - strh r2, [r0] - ldr r1, _0801E930 @ =gUnknown_2023DA8 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - strh r2, [r0] - ldr r0, _0801E934 @ =gUnknown_2023E82 - mov r1, r8 - strb r1, [r0, 0x6] - ldrb r0, [r4] - ldrb r1, [r3] - bl sub_80C71D0 - b _0801E9D4 - .align 2, 0 -_0801E910: .4byte gBattleMoves -_0801E914: .4byte gBattleMons -_0801E918: .4byte sBattler_AI -_0801E91C: .4byte gBattleMoveDamage -_0801E920: .4byte gBattlerTarget -_0801E924: .4byte gLastUsedAbility -_0801E928: .4byte gMoveResultFlags -_0801E92C: .4byte gUnknown_2023DA0 -_0801E930: .4byte gUnknown_2023DA8 -_0801E934: .4byte gUnknown_2023E82 -_0801E938: - ldr r1, _0801E944 @ =gUnknown_824F050 - adds r0, r3, r1 - ldrb r0, [r0] - adds r2, r1, 0 - b _0801E9B4 - .align 2, 0 -_0801E944: .4byte gUnknown_824F050 -_0801E948: - adds r3, 0x3 - b _0801E9B0 -_0801E94C: - ldr r5, _0801EA84 @ =gUnknown_824F050 - adds r0, r3, r5 - ldrb r0, [r0] - cmp r0, r8 - bne _0801E9A8 - adds r1, r3, 0x1 - adds r1, r5 - ldr r2, _0801EA88 @ =gBattleMons - ldr r7, _0801EA8C @ =gBattlerTarget - ldrb r0, [r7] - movs r6, 0x58 - muls r0, r6 - adds r0, r2 - adds r0, 0x21 - ldrb r4, [r1] - ldrb r0, [r0] - cmp r4, r0 - bne _0801E982 - adds r0, r3, 0x2 - adds r0, r5 - ldrb r0, [r0] - str r2, [sp] - str r3, [sp, 0x4] - bl ModulateDmgByType - ldr r3, [sp, 0x4] - ldr r2, [sp] -_0801E982: - ldrb r0, [r7] - muls r0, r6 - adds r0, r2 - adds r1, r0, 0 - adds r1, 0x22 - ldrb r1, [r1] - cmp r4, r1 - bne _0801E9A8 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, r4 - beq _0801E9A8 - adds r0, r3, 0x2 - adds r0, r5 - ldrb r0, [r0] - str r3, [sp, 0x4] - bl ModulateDmgByType - ldr r3, [sp, 0x4] -_0801E9A8: - adds r3, 0x3 - ldr r5, _0801EA88 @ =gBattleMons - ldr r4, _0801EA8C @ =gBattlerTarget - ldr r2, _0801EA84 @ =gUnknown_824F050 -_0801E9B0: - adds r0, r3, r2 - ldrb r0, [r0] -_0801E9B4: - cmp r0, 0xFF - beq _0801E9D4 - cmp r0, 0xFE - bne _0801E94C - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - adds r1, r5, 0 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 22 - ands r0, r1 - cmp r0, 0 - beq _0801E948 -_0801E9D4: - ldr r2, _0801EA88 @ =gBattleMons - ldr r5, _0801EA8C @ =gBattlerTarget - ldrb r1, [r5] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r6, [r0] - cmp r6, 0x19 - bne _0801EA52 - ldr r0, _0801EA90 @ =sBattler_AI - ldrb r0, [r0] - ldr r7, _0801EA94 @ =gCurrentMove - ldrh r1, [r7] - bl AttacksThisTurn - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x2 - bne _0801EA52 - ldr r1, _0801EA98 @ =gMoveResultFlags - mov r8, r1 - ldrb r4, [r1] - ands r0, r4 - cmp r0, 0 - beq _0801EA10 - movs r0, 0x6 - ands r0, r4 - cmp r0, 0x6 - bne _0801EA52 -_0801EA10: - ldr r2, _0801EA9C @ =gBattleMoves - ldrh r1, [r7] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0 - beq _0801EA52 - ldr r3, _0801EAA0 @ =gLastUsedAbility - strb r6, [r3] - movs r0, 0x1 - orrs r0, r4 - mov r1, r8 - strb r0, [r1] - ldr r1, _0801EAA4 @ =gUnknown_2023DA0 - ldrb r0, [r5] - lsls r0, 1 - adds r0, r1 - movs r2, 0 - strh r2, [r0] - ldr r1, _0801EAA8 @ =gUnknown_2023DA8 - ldrb r0, [r5] - lsls r0, 1 - adds r0, r1 - strh r2, [r0] - ldr r1, _0801EAAC @ =gUnknown_2023E82 - movs r0, 0x3 - strb r0, [r1, 0x6] - ldrb r0, [r5] - ldrb r1, [r3] - bl sub_80C71D0 -_0801EA52: - ldr r0, _0801EA98 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - beq _0801EA70 - ldr r2, _0801EAB0 @ =gUnknown_2023E8C - ldr r0, _0801EA90 @ =sBattler_AI - ldrb r1, [r0] - lsls r1, 4 - adds r1, r2 - ldrb r0, [r1, 0x1] - movs r2, 0x2 - orrs r0, r2 - strb r0, [r1, 0x1] -_0801EA70: - ldr r1, _0801EAB4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - add sp, 0x8 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0801EA84: .4byte gUnknown_824F050 -_0801EA88: .4byte gBattleMons -_0801EA8C: .4byte gBattlerTarget -_0801EA90: .4byte sBattler_AI -_0801EA94: .4byte gCurrentMove -_0801EA98: .4byte gMoveResultFlags -_0801EA9C: .4byte gBattleMoves -_0801EAA0: .4byte gLastUsedAbility -_0801EAA4: .4byte gUnknown_2023DA0 -_0801EAA8: .4byte gUnknown_2023DA8 -_0801EAAC: .4byte gUnknown_2023E82 -_0801EAB0: .4byte gUnknown_2023E8C -_0801EAB4: .4byte gUnknown_2023D74 - thumb_func_end atk06_typecalc - - thumb_func_start CheckWonderGuardAndLevitate -CheckWonderGuardAndLevitate: @ 801EAB8 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - movs r6, 0 - movs r5, 0 - ldr r0, _0801EAF8 @ =gCurrentMove - ldrh r1, [r0] - mov r9, r0 - cmp r1, 0xA5 - bne _0801EAD0 - b _0801ED18 -_0801EAD0: - ldr r2, _0801EAFC @ =gBattleMoves - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r2 - ldrb r0, [r1, 0x1] - cmp r0, 0 - bne _0801EAE2 - b _0801ED18 -_0801EAE2: - ldr r0, _0801EB00 @ =gBattleStruct - ldr r0, [r0] - ldrb r0, [r0, 0x13] - cmp r0, 0 - beq _0801EB04 - movs r1, 0x3F - mov r12, r1 - mov r2, r12 - ands r2, r0 - mov r12, r2 - b _0801EB08 - .align 2, 0 -_0801EAF8: .4byte gCurrentMove -_0801EAFC: .4byte gBattleMoves -_0801EB00: .4byte gBattleStruct -_0801EB04: - ldrb r1, [r1, 0x2] - mov r12, r1 -_0801EB08: - ldr r2, _0801EB3C @ =gBattleMons - ldr r3, _0801EB40 @ =gBattlerTarget - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r1, [r0] - adds r7, r2, 0 - mov r8, r3 - cmp r1, 0x1A - bne _0801EB4C - mov r0, r12 - cmp r0, 0x4 - bne _0801EB4C - ldr r0, _0801EB44 @ =gLastUsedAbility - strb r1, [r0] - ldr r0, _0801EB48 @ =gUnknown_2023E82 - mov r1, r12 - strb r1, [r0, 0x6] - ldrb r0, [r3] - movs r1, 0x1A - bl sub_80C71D0 - b _0801ED18 - .align 2, 0 -_0801EB3C: .4byte gBattleMons -_0801EB40: .4byte gBattlerTarget -_0801EB44: .4byte gLastUsedAbility -_0801EB48: .4byte gUnknown_2023E82 -_0801EB4C: - ldr r1, _0801EB58 @ =gUnknown_824F050 - adds r0, r5, r1 - ldrb r0, [r0] - adds r4, r1, 0 - b _0801EC9E - .align 2, 0 -_0801EB58: .4byte gUnknown_824F050 -_0801EB5C: - adds r0, r5, r4 - ldrb r0, [r0] - cmp r0, r12 - beq _0801EB66 - b _0801EC98 -_0801EB66: - adds r2, r5, 0x1 - adds r3, r2, r4 - mov r0, r8 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r7 - adds r0, 0x21 - ldrb r1, [r3] - adds r3, r2, 0 - ldrb r0, [r0] - cmp r1, r0 - bne _0801EBA6 - adds r0, r5, 0x2 - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0 - bne _0801EBA6 - ldr r2, _0801ED24 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x8 - orrs r0, r1 - strb r0, [r2] - ldr r1, _0801ED28 @ =gUnknown_2023E8C - ldr r0, _0801ED2C @ =sBattler_AI - ldrb r2, [r0] - lsls r2, 4 - adds r2, r1 - ldrb r0, [r2, 0x1] - movs r1, 0x2 - orrs r0, r1 - strb r0, [r2, 0x1] -_0801EBA6: - adds r2, r3, r4 - mov r0, r8 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r7 - adds r1, r0, 0 - adds r1, 0x22 - ldrb r2, [r2] - ldrb r1, [r1] - cmp r2, r1 - bne _0801EBEC - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, r2 - beq _0801EBEC - adds r0, r5, 0x2 - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0 - bne _0801EBEC - ldr r2, _0801ED24 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x8 - orrs r0, r1 - strb r0, [r2] - ldr r1, _0801ED28 @ =gUnknown_2023E8C - ldr r0, _0801ED2C @ =sBattler_AI - ldrb r2, [r0] - lsls r2, 4 - adds r2, r1 - ldrb r0, [r2, 0x1] - movs r1, 0x2 - orrs r0, r1 - strb r0, [r2, 0x1] -_0801EBEC: - adds r2, r3, r4 - mov r0, r8 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r7 - adds r0, 0x21 - ldrb r1, [r2] - ldrb r0, [r0] - cmp r1, r0 - bne _0801EC10 - adds r0, r5, 0x2 - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0x14 - bne _0801EC10 - movs r0, 0x1 - orrs r6, r0 -_0801EC10: - adds r2, r3, r4 - mov r0, r8 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r7 - adds r1, r0, 0 - adds r1, 0x22 - ldrb r2, [r2] - ldrb r1, [r1] - cmp r2, r1 - bne _0801EC3E - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, r2 - beq _0801EC3E - adds r0, r5, 0x2 - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0x14 - bne _0801EC3E - movs r0, 0x1 - orrs r6, r0 -_0801EC3E: - adds r2, r3, r4 - mov r0, r8 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r7 - adds r0, 0x21 - ldrb r1, [r2] - ldrb r0, [r0] - cmp r1, r0 - bne _0801EC66 - adds r0, r5, 0x2 - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0x5 - bne _0801EC66 - movs r0, 0x2 - orrs r6, r0 - lsls r0, r6, 24 - lsrs r6, r0, 24 -_0801EC66: - adds r2, r3, r4 - mov r0, r8 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r7 - adds r1, r0, 0 - adds r1, 0x22 - ldrb r2, [r2] - ldrb r1, [r1] - cmp r2, r1 - bne _0801EC98 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, r2 - beq _0801EC98 - adds r0, r5, 0x2 - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0x5 - bne _0801EC98 - movs r0, 0x2 - orrs r6, r0 - lsls r0, r6, 24 - lsrs r6, r0, 24 -_0801EC98: - adds r5, 0x3 - adds r0, r5, r4 - ldrb r0, [r0] -_0801EC9E: - cmp r0, 0xFF - beq _0801ECC2 - cmp r0, 0xFE - beq _0801ECA8 - b _0801EB5C -_0801ECA8: - mov r2, r8 - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - adds r1, r7, 0 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 22 - ands r0, r1 - cmp r0, 0 - beq _0801EC98 -_0801ECC2: - mov r0, r8 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r7 - adds r0, 0x20 - ldrb r4, [r0] - cmp r4, 0x19 - bne _0801ED18 - ldr r0, _0801ED2C @ =sBattler_AI - ldrb r0, [r0] - mov r2, r9 - ldrh r1, [r2] - bl AttacksThisTurn - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x2 - bne _0801ED18 - movs r0, 0x3 - ands r6, r0 - cmp r6, 0x1 - beq _0801ED18 - ldr r2, _0801ED30 @ =gBattleMoves - mov r0, r9 - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0 - beq _0801ED18 - ldr r0, _0801ED34 @ =gLastUsedAbility - strb r4, [r0] - ldr r1, _0801ED38 @ =gUnknown_2023E82 - movs r0, 0x3 - strb r0, [r1, 0x6] - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x19 - bl sub_80C71D0 -_0801ED18: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0801ED24: .4byte gMoveResultFlags -_0801ED28: .4byte gUnknown_2023E8C -_0801ED2C: .4byte sBattler_AI -_0801ED30: .4byte gBattleMoves -_0801ED34: .4byte gLastUsedAbility -_0801ED38: .4byte gUnknown_2023E82 - thumb_func_end CheckWonderGuardAndLevitate - - thumb_func_start ModulateDmgByType2 -ModulateDmgByType2: @ 801ED3C - push {r4-r7,lr} - adds r6, r2, 0 - lsls r0, 24 - lsrs r4, r0, 24 - lsls r1, 16 - lsrs r5, r1, 16 - ldr r7, _0801ED70 @ =gBattleMoveDamage - ldr r0, [r7] - muls r0, r4 - movs r1, 0xA - bl __divsi3 - str r0, [r7] - cmp r0, 0 - bne _0801ED62 - cmp r4, 0 - beq _0801ED62 - movs r0, 0x1 - str r0, [r7] -_0801ED62: - cmp r4, 0x5 - beq _0801ED8A - cmp r4, 0x5 - bgt _0801ED74 - cmp r4, 0 - beq _0801ED7A - b _0801EDEE - .align 2, 0 -_0801ED70: .4byte gBattleMoveDamage -_0801ED74: - cmp r4, 0x14 - beq _0801EDBC - b _0801EDEE -_0801ED7A: - ldrb r0, [r6] - movs r1, 0x8 - orrs r0, r1 - movs r1, 0xFB - ands r0, r1 - movs r1, 0xFD - ands r0, r1 - b _0801EDEC -_0801ED8A: - ldr r0, _0801EDB4 @ =gBattleMoves - lsls r1, r5, 1 - adds r1, r5 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x1] - cmp r0, 0 - beq _0801EDEE - ldrb r1, [r6] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _0801EDEE - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0801EDB8 - movs r0, 0xFD - ands r0, r1 - b _0801EDEC - .align 2, 0 -_0801EDB4: .4byte gBattleMoves -_0801EDB8: - movs r0, 0x4 - b _0801EDEA -_0801EDBC: - ldr r0, _0801EDE4 @ =gBattleMoves - lsls r1, r5, 1 - adds r1, r5 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x1] - cmp r0, 0 - beq _0801EDEE - ldrb r1, [r6] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _0801EDEE - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0801EDE8 - movs r0, 0xFB - ands r0, r1 - b _0801EDEC - .align 2, 0 -_0801EDE4: .4byte gBattleMoves -_0801EDE8: - movs r0, 0x2 -_0801EDEA: - orrs r0, r1 -_0801EDEC: - strb r0, [r6] -_0801EDEE: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end ModulateDmgByType2 - - thumb_func_start TypeCalc -TypeCalc: @ 801EDF4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 16 - lsrs r0, 16 - mov r10, r0 - lsls r1, 24 - lsrs r1, 24 - str r1, [sp, 0x4] - lsls r2, 24 - lsrs r2, 24 - mov r9, r2 - movs r0, 0 - mov r8, r0 - mov r0, sp - mov r1, r8 - strb r1, [r0] - mov r2, r10 - cmp r2, 0xA5 - bne _0801EE26 - movs r0, 0 - b _0801EFAE -_0801EE26: - ldr r1, _0801EE94 @ =gBattleMoves - mov r3, r10 - lsls r2, r3, 1 - adds r0, r2, r3 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x2] - str r0, [sp, 0x8] - ldr r1, _0801EE98 @ =gBattleMons - movs r0, 0x58 - ldr r3, [sp, 0x4] - muls r0, r3 - adds r3, r0, r1 - adds r0, r3, 0 - adds r0, 0x21 - ldrb r0, [r0] - str r2, [sp, 0xC] - adds r5, r1, 0 - ldr r1, [sp, 0x8] - cmp r0, r1 - beq _0801EE5A - adds r0, r3, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, r1 - bne _0801EE6C -_0801EE5A: - ldr r4, _0801EE9C @ =gBattleMoveDamage - ldr r1, [r4] - lsls r0, r1, 4 - subs r0, r1 - str r0, [r4] - movs r1, 0xA - bl __divsi3 - str r0, [r4] -_0801EE6C: - movs r0, 0x58 - mov r2, r9 - muls r2, r0 - adds r0, r2, 0 - adds r0, r5 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x1A - bne _0801EEA0 - ldr r3, [sp, 0x8] - cmp r3, 0x4 - bne _0801EEA0 - movs r1, 0x9 - mov r0, sp - ldrb r0, [r0] - orrs r0, r1 - mov r1, sp - strb r0, [r1] - b _0801EF50 - .align 2, 0 -_0801EE94: .4byte gBattleMoves -_0801EE98: .4byte gBattleMons -_0801EE9C: .4byte gBattleMoveDamage -_0801EEA0: - ldr r1, _0801EEBC @ =gUnknown_824F050 - mov r2, r8 - adds r0, r2, r1 - ldrb r0, [r0] - adds r2, r1, 0 - cmp r0, 0xFF - beq _0801EF50 - cmp r0, 0xFE - bne _0801EEC6 - movs r0, 0x58 - mov r3, r9 - muls r3, r0 - adds r0, r3, 0 - b _0801EF3E - .align 2, 0 -_0801EEBC: .4byte gUnknown_824F050 -_0801EEC0: - movs r0, 0x3 - add r8, r0 - b _0801EF28 -_0801EEC6: - ldr r7, _0801EFC0 @ =gUnknown_824F050 - mov r1, r8 - adds r0, r1, r7 - ldrb r0, [r0] - ldr r2, [sp, 0x8] - cmp r0, r2 - bne _0801EF20 - adds r1, 0x1 - adds r1, r7 - ldr r2, _0801EFC4 @ =gBattleMons - movs r0, 0x58 - mov r3, r9 - muls r3, r0 - adds r0, r3, 0 - adds r5, r0, r2 - adds r6, r5, 0 - adds r6, 0x21 - ldrb r4, [r1] - ldrb r0, [r6] - cmp r4, r0 - bne _0801EF00 - mov r0, r8 - adds r0, 0x2 - adds r0, r7 - ldrb r0, [r0] - mov r1, r10 - mov r2, sp - bl ModulateDmgByType2 -_0801EF00: - adds r0, r5, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r4, r0 - bne _0801EF20 - ldrb r0, [r6] - cmp r0, r4 - beq _0801EF20 - mov r0, r8 - adds r0, 0x2 - adds r0, r7 - ldrb r0, [r0] - mov r1, r10 - mov r2, sp - bl ModulateDmgByType2 -_0801EF20: - movs r1, 0x3 - add r8, r1 - ldr r5, _0801EFC4 @ =gBattleMons - ldr r2, _0801EFC0 @ =gUnknown_824F050 -_0801EF28: - mov r3, r8 - adds r0, r3, r2 - ldrb r0, [r0] - cmp r0, 0xFF - beq _0801EF50 - cmp r0, 0xFE - bne _0801EEC6 - movs r0, 0x58 - mov r1, r9 - muls r1, r0 - adds r0, r1, 0 -_0801EF3E: - adds r1, r5, 0 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 22 - ands r0, r1 - cmp r0, 0 - beq _0801EEC0 -_0801EF50: - movs r0, 0x58 - mov r2, r9 - muls r2, r0 - adds r0, r2, 0 - adds r0, r5 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x19 - bne _0801EFAA - mov r0, sp - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0801EFAA - ldr r0, [sp, 0x4] - mov r1, r10 - bl AttacksThisTurn - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x2 - bne _0801EFAA - mov r0, sp - ldrb r3, [r0] - adds r0, r1, 0 - ands r0, r3 - cmp r0, 0 - beq _0801EF92 - movs r0, 0x6 - ands r0, r3 - cmp r0, 0x6 - bne _0801EFAA -_0801EF92: - ldr r0, _0801EFC8 @ =gBattleMoves - ldr r1, [sp, 0xC] - add r1, r10 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x1] - cmp r0, 0 - beq _0801EFAA - mov r0, sp - movs r1, 0x1 - orrs r1, r3 - strb r1, [r0] -_0801EFAA: - mov r0, sp - ldrb r0, [r0] -_0801EFAE: - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_0801EFC0: .4byte gUnknown_824F050 -_0801EFC4: .4byte gBattleMons -_0801EFC8: .4byte gBattleMoves - thumb_func_end TypeCalc - - thumb_func_start AI_TypeCalc -AI_TypeCalc: @ 801EFCC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0xC - lsls r0, 16 - lsrs r6, r0, 16 - lsls r1, 16 - lsrs r1, 16 - lsls r2, 24 - lsrs r2, 24 - str r2, [sp, 0x4] - movs r7, 0 - mov r0, sp - strb r7, [r0] - ldr r2, _0801F008 @ =gBaseStats - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x6] - mov r9, r1 - ldrb r0, [r0, 0x7] - mov r8, r0 - cmp r6, 0xA5 - bne _0801F00C - movs r0, 0 - b _0801F0B0 - .align 2, 0 -_0801F008: .4byte gBaseStats -_0801F00C: - ldr r2, _0801F030 @ =gBattleMoves - lsls r1, r6, 1 - adds r0, r1, r6 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x2] - mov r10, r0 - str r1, [sp, 0x8] - ldr r3, [sp, 0x4] - cmp r3, 0x1A - bne _0801F034 - cmp r0, 0x4 - bne _0801F034 - movs r1, 0x9 - mov r0, sp - strb r1, [r0] - b _0801F07A - .align 2, 0 -_0801F030: .4byte gBattleMoves -_0801F034: - ldr r0, _0801F0C0 @ =gUnknown_824F050 - adds r1, r7, r0 - ldrb r0, [r1] - cmp r0, 0xFF - beq _0801F07A - adds r4, r1, 0 -_0801F040: - ldrb r0, [r4] - cmp r0, 0xFE - beq _0801F06C - cmp r0, r10 - bne _0801F06C - ldrb r5, [r4, 0x1] - cmp r5, r9 - bne _0801F05A - ldrb r0, [r4, 0x2] - adds r1, r6, 0 - mov r2, sp - bl ModulateDmgByType2 -_0801F05A: - cmp r5, r8 - bne _0801F06C - cmp r9, r8 - beq _0801F06C - ldrb r0, [r4, 0x2] - adds r1, r6, 0 - mov r2, sp - bl ModulateDmgByType2 -_0801F06C: - adds r4, 0x3 - adds r7, 0x3 - ldr r1, _0801F0C0 @ =gUnknown_824F050 - adds r0, r7, r1 - ldrb r0, [r0] - cmp r0, 0xFF - bne _0801F040 -_0801F07A: - ldr r3, [sp, 0x4] - cmp r3, 0x19 - bne _0801F0AC - mov r0, sp - ldrb r2, [r0] - movs r0, 0x2 - ands r0, r2 - cmp r0, 0 - beq _0801F094 - movs r0, 0x6 - ands r0, r2 - cmp r0, 0x6 - bne _0801F0AC -_0801F094: - ldr r0, _0801F0C4 @ =gBattleMoves - ldr r3, [sp, 0x8] - adds r1, r3, r6 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x1] - cmp r0, 0 - beq _0801F0AC - mov r0, sp - movs r1, 0x8 - orrs r1, r2 - strb r1, [r0] -_0801F0AC: - mov r0, sp - ldrb r0, [r0] -_0801F0B0: - add sp, 0xC - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_0801F0C0: .4byte gUnknown_824F050 -_0801F0C4: .4byte gBattleMoves - thumb_func_end AI_TypeCalc - - thumb_func_start Unused_ApplyRandomDmgMultiplier -Unused_ApplyRandomDmgMultiplier: @ 801F0C8 - push {r4,lr} - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xF - ands r0, r1 - movs r1, 0x64 - subs r1, r0 - lsls r1, 16 - lsrs r1, 16 - ldr r4, _0801F100 @ =gBattleMoveDamage - ldr r0, [r4] - cmp r0, 0 - beq _0801F0FA - muls r0, r1 - str r0, [r4] - movs r1, 0x64 - bl __divsi3 - str r0, [r4] - cmp r0, 0 - bne _0801F0FA - movs r0, 0x1 - str r0, [r4] -_0801F0FA: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0801F100: .4byte gBattleMoveDamage - thumb_func_end Unused_ApplyRandomDmgMultiplier - - thumb_func_start atk07_adjustnormaldamage -atk07_adjustnormaldamage: @ 801F104 - push {r4-r7,lr} - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xF - ands r0, r1 - movs r1, 0x64 - subs r1, r0 - lsls r1, 16 - lsrs r1, 16 - ldr r4, _0801F15C @ =gBattleMoveDamage - ldr r0, [r4] - cmp r0, 0 - beq _0801F136 - muls r0, r1 - str r0, [r4] - movs r1, 0x64 - bl __divsi3 - str r0, [r4] - cmp r0, 0 - bne _0801F136 - movs r0, 0x1 - str r0, [r4] -_0801F136: - ldr r7, _0801F160 @ =gBattleMons - ldr r6, _0801F164 @ =gBattlerTarget - ldrb r2, [r6] - movs r5, 0x58 - adds r0, r2, 0 - muls r0, r5 - adds r1, r0, r7 - ldrh r0, [r1, 0x2E] - cmp r0, 0xAF - bne _0801F16C - ldr r1, _0801F168 @ =gEnigmaBerries - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r4, [r0, 0x7] - ldrb r6, [r0, 0x1A] - b _0801F186 - .align 2, 0 -_0801F15C: .4byte gBattleMoveDamage -_0801F160: .4byte gBattleMons -_0801F164: .4byte gBattlerTarget -_0801F168: .4byte gEnigmaBerries -_0801F16C: - ldrh r0, [r1, 0x2E] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r6] - muls r0, r5 - adds r0, r7 - ldrh r0, [r0, 0x2E] - bl ItemId_GetHoldEffectParam - lsls r0, 24 - lsrs r6, r0, 24 -_0801F186: - ldr r1, _0801F248 @ =gPotentialItemEffectBattler - ldr r5, _0801F24C @ =gBattlerTarget - ldrb r0, [r5] - strb r0, [r1] - cmp r4, 0x27 - bne _0801F1C4 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - cmp r0, r6 - bcs _0801F1C4 - ldrb r0, [r5] - movs r1, 0x27 - bl sub_80C7208 - ldr r2, _0801F250 @ =gUnknown_2023ECC - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] -_0801F1C4: - ldr r2, _0801F254 @ =gBattleMons - ldr r3, _0801F24C @ =gBattlerTarget - ldrb r4, [r3] - movs r0, 0x58 - muls r0, r4 - adds r1, r2, 0 - adds r1, 0x50 - adds r0, r1 - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 17 - ands r1, r0 - adds r5, r2, 0 - cmp r1, 0 - bne _0801F294 - ldr r2, _0801F258 @ =gBattleMoves - ldr r0, _0801F25C @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - cmp r0, 0x65 - beq _0801F216 - ldr r0, _0801F260 @ =gUnknown_2023E8C - lsls r1, r4, 4 - adds r1, r0 - ldrb r0, [r1] - lsls r0, 30 - cmp r0, 0 - blt _0801F216 - ldr r0, _0801F250 @ =gUnknown_2023ECC - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - lsrs r0, 7 - cmp r0, 0 - beq _0801F294 -_0801F216: - ldrb r0, [r3] - movs r4, 0x58 - muls r0, r4 - adds r0, r5 - ldrh r1, [r0, 0x28] - ldr r2, _0801F264 @ =gBattleMoveDamage - ldr r0, [r2] - cmp r1, r0 - bgt _0801F294 - subs r0, r1, 0x1 - str r0, [r2] - ldr r1, _0801F260 @ =gUnknown_2023E8C - ldrb r3, [r3] - lsls r0, r3, 4 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 30 - cmp r0, 0 - bge _0801F26C - ldr r0, _0801F268 @ =gMoveResultFlags - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] - b _0801F294 - .align 2, 0 -_0801F248: .4byte gPotentialItemEffectBattler -_0801F24C: .4byte gBattlerTarget -_0801F250: .4byte gUnknown_2023ECC -_0801F254: .4byte gBattleMons -_0801F258: .4byte gBattleMoves -_0801F25C: .4byte gCurrentMove -_0801F260: .4byte gUnknown_2023E8C -_0801F264: .4byte gBattleMoveDamage -_0801F268: .4byte gMoveResultFlags -_0801F26C: - ldr r0, _0801F2A4 @ =gUnknown_2023ECC - lsls r1, r3, 2 - adds r1, r3 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - lsrs r0, 7 - cmp r0, 0 - beq _0801F294 - ldr r2, _0801F2A8 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, _0801F2AC @ =gUnknown_2023D68 - adds r0, r3, 0 - muls r0, r4 - adds r0, r5 - ldrh r0, [r0, 0x2E] - strh r0, [r1] -_0801F294: - ldr r1, _0801F2B0 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0801F2A4: .4byte gUnknown_2023ECC -_0801F2A8: .4byte gMoveResultFlags -_0801F2AC: .4byte gUnknown_2023D68 -_0801F2B0: .4byte gUnknown_2023D74 - thumb_func_end atk07_adjustnormaldamage - - thumb_func_start atk08_adjustnormaldamage2 -atk08_adjustnormaldamage2: @ 801F2B4 - push {r4-r7,lr} - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xF - ands r0, r1 - movs r1, 0x64 - subs r1, r0 - lsls r1, 16 - lsrs r1, 16 - ldr r4, _0801F30C @ =gBattleMoveDamage - ldr r0, [r4] - cmp r0, 0 - beq _0801F2E6 - muls r0, r1 - str r0, [r4] - movs r1, 0x64 - bl __divsi3 - str r0, [r4] - cmp r0, 0 - bne _0801F2E6 - movs r0, 0x1 - str r0, [r4] -_0801F2E6: - ldr r7, _0801F310 @ =gBattleMons - ldr r6, _0801F314 @ =gBattlerTarget - ldrb r2, [r6] - movs r5, 0x58 - adds r0, r2, 0 - muls r0, r5 - adds r1, r0, r7 - ldrh r0, [r1, 0x2E] - cmp r0, 0xAF - bne _0801F31C - ldr r1, _0801F318 @ =gEnigmaBerries - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r4, [r0, 0x7] - ldrb r6, [r0, 0x1A] - b _0801F336 - .align 2, 0 -_0801F30C: .4byte gBattleMoveDamage -_0801F310: .4byte gBattleMons -_0801F314: .4byte gBattlerTarget -_0801F318: .4byte gEnigmaBerries -_0801F31C: - ldrh r0, [r1, 0x2E] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r6] - muls r0, r5 - adds r0, r7 - ldrh r0, [r0, 0x2E] - bl ItemId_GetHoldEffectParam - lsls r0, 24 - lsrs r6, r0, 24 -_0801F336: - ldr r1, _0801F3DC @ =gPotentialItemEffectBattler - ldr r5, _0801F3E0 @ =gBattlerTarget - ldrb r0, [r5] - strb r0, [r1] - cmp r4, 0x27 - bne _0801F374 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - cmp r0, r6 - bcs _0801F374 - ldrb r0, [r5] - movs r1, 0x27 - bl sub_80C7208 - ldr r2, _0801F3E4 @ =gUnknown_2023ECC - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] -_0801F374: - ldr r4, _0801F3E8 @ =gBattleMons - ldr r6, _0801F3E0 @ =gBattlerTarget - ldrb r2, [r6] - movs r7, 0x58 - adds r3, r2, 0 - muls r3, r7 - adds r0, r4, 0 - adds r0, 0x50 - adds r0, r3, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 17 - ands r0, r1 - cmp r0, 0 - bne _0801F420 - ldr r5, _0801F3EC @ =gUnknown_2023E8C - lsls r0, r2, 4 - adds r0, r5 - ldrb r0, [r0] - lsls r0, 30 - cmp r0, 0 - blt _0801F3B2 - ldr r0, _0801F3E4 @ =gUnknown_2023ECC - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - lsrs r0, 7 - cmp r0, 0 - beq _0801F420 -_0801F3B2: - adds r0, r3, r4 - ldrh r1, [r0, 0x28] - ldr r2, _0801F3F0 @ =gBattleMoveDamage - ldr r0, [r2] - cmp r1, r0 - bgt _0801F420 - subs r0, r1, 0x1 - str r0, [r2] - ldrb r3, [r6] - lsls r0, r3, 4 - adds r0, r5 - ldrb r0, [r0] - lsls r0, 30 - cmp r0, 0 - bge _0801F3F8 - ldr r0, _0801F3F4 @ =gMoveResultFlags - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] - b _0801F420 - .align 2, 0 -_0801F3DC: .4byte gPotentialItemEffectBattler -_0801F3E0: .4byte gBattlerTarget -_0801F3E4: .4byte gUnknown_2023ECC -_0801F3E8: .4byte gBattleMons -_0801F3EC: .4byte gUnknown_2023E8C -_0801F3F0: .4byte gBattleMoveDamage -_0801F3F4: .4byte gMoveResultFlags -_0801F3F8: - ldr r0, _0801F430 @ =gUnknown_2023ECC - lsls r1, r3, 2 - adds r1, r3 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - lsrs r0, 7 - cmp r0, 0 - beq _0801F420 - ldr r2, _0801F434 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, _0801F438 @ =gUnknown_2023D68 - adds r0, r3, 0 - muls r0, r7 - adds r0, r4 - ldrh r0, [r0, 0x2E] - strh r0, [r1] -_0801F420: - ldr r1, _0801F43C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0801F430: .4byte gUnknown_2023ECC -_0801F434: .4byte gMoveResultFlags -_0801F438: .4byte gUnknown_2023D68 -_0801F43C: .4byte gUnknown_2023D74 - thumb_func_end atk08_adjustnormaldamage2 - - thumb_func_start atk09_attackanimation -atk09_attackanimation: @ 801F440 - push {r4-r6,lr} - mov r6, r8 - push {r6} - sub sp, 0xC - ldr r0, _0801F488 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - beq _0801F452 - b _0801F572 -_0801F452: - ldr r0, _0801F48C @ =gUnknown_2023DD0 - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - ldr r3, _0801F490 @ =gCurrentMove - cmp r0, 0 - beq _0801F4A0 - ldrh r0, [r3] - cmp r0, 0x90 - beq _0801F4A0 - cmp r0, 0xA4 - beq _0801F4A0 - ldr r4, _0801F494 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _0801F498 @ =gUnknown_81D89F1 - str r0, [r4] - ldr r1, _0801F49C @ =gBattleScripting - ldrb r0, [r1, 0x18] - adds r0, 0x1 - strb r0, [r1, 0x18] - ldrb r0, [r1, 0x19] - adds r0, 0x1 - strb r0, [r1, 0x19] - b _0801F572 - .align 2, 0 -_0801F488: .4byte gUnknown_2023BC8 -_0801F48C: .4byte gUnknown_2023DD0 -_0801F490: .4byte gCurrentMove -_0801F494: .4byte gUnknown_2023D74 -_0801F498: .4byte gUnknown_81D89F1 -_0801F49C: .4byte gBattleScripting -_0801F4A0: - ldr r2, _0801F53C @ =gBattleMoves - ldrh r1, [r3] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x6] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - bne _0801F4C6 - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - bne _0801F4C6 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0801F4CE -_0801F4C6: - ldr r0, _0801F540 @ =gBattleScripting - ldrb r0, [r0, 0x19] - cmp r0, 0 - bne _0801F530 -_0801F4CE: - ldr r0, _0801F544 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _0801F564 - ldr r1, _0801F548 @ =gActiveBattler - ldr r0, _0801F54C @ =sBattler_AI - mov r8, r0 - ldrb r0, [r0] - strb r0, [r1] - ldrh r1, [r3] - ldr r6, _0801F540 @ =gBattleScripting - ldrb r2, [r6, 0x18] - ldr r0, _0801F550 @ =gBattleMovePower - ldrh r3, [r0] - ldr r0, _0801F554 @ =gBattleMoveDamage - ldr r0, [r0] - str r0, [sp] - ldr r5, _0801F558 @ =gBattleMons - mov r0, r8 - ldrb r4, [r0] - movs r0, 0x58 - muls r0, r4 - adds r0, r5 - adds r0, 0x2B - ldrb r0, [r0] - str r0, [sp, 0x4] - mov r0, r8 - ldrb r4, [r0] - lsls r0, r4, 3 - subs r0, r4 - lsls r0, 2 - ldr r4, _0801F55C @ =gDisableStructs - adds r0, r4 - str r0, [sp, 0x8] - movs r0, 0 - bl EmitMoveAnimation - ldrb r0, [r6, 0x18] - adds r0, 0x1 - strb r0, [r6, 0x18] - ldrb r0, [r6, 0x19] - adds r0, 0x1 - strb r0, [r6, 0x19] - mov r1, r8 - ldrb r0, [r1] - bl MarkBufferBankForExecution -_0801F530: - ldr r1, _0801F560 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - b _0801F572 - .align 2, 0 -_0801F53C: .4byte gBattleMoves -_0801F540: .4byte gBattleScripting -_0801F544: .4byte gMoveResultFlags -_0801F548: .4byte gActiveBattler -_0801F54C: .4byte sBattler_AI -_0801F550: .4byte gBattleMovePower -_0801F554: .4byte gBattleMoveDamage -_0801F558: .4byte gBattleMons -_0801F55C: .4byte gDisableStructs -_0801F560: .4byte gUnknown_2023D74 -_0801F564: - ldr r4, _0801F580 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _0801F584 @ =gUnknown_81D89F1 - str r0, [r4] -_0801F572: - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0801F580: .4byte gUnknown_2023D74 -_0801F584: .4byte gUnknown_81D89F1 - thumb_func_end atk09_attackanimation - - thumb_func_start sub_801F588 -sub_801F588: @ 801F588 - push {lr} - ldr r0, _0801F5A0 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - bne _0801F59A - ldr r1, _0801F5A4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_0801F59A: - pop {r0} - bx r0 - .align 2, 0 -_0801F5A0: .4byte gUnknown_2023BC8 -_0801F5A4: .4byte gUnknown_2023D74 - thumb_func_end sub_801F588 - - thumb_func_start atk0B_healthbarupdate -atk0B_healthbarupdate: @ 801F5A8 - push {r4,lr} - ldr r0, _0801F60C @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - bne _0801F66A - ldr r0, _0801F610 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _0801F662 - ldr r0, _0801F614 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r2, _0801F618 @ =gActiveBattler - strb r0, [r2] - ldr r1, _0801F61C @ =gBattleMons - ldrb r2, [r2] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 17 - ands r0, r1 - cmp r0, 0 - beq _0801F628 - ldr r0, _0801F620 @ =gDisableStructs - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0xA] - cmp r0, 0 - beq _0801F628 - ldr r0, _0801F624 @ =gUnknown_2023DD0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 1 - ands r0, r1 - cmp r0, 0 - bne _0801F628 - movs r0, 0x80 - adds r1, r2, 0 - bl PrepareStringBattle - b _0801F662 - .align 2, 0 -_0801F60C: .4byte gUnknown_2023BC8 -_0801F610: .4byte gMoveResultFlags -_0801F614: .4byte gUnknown_2023D74 -_0801F618: .4byte gActiveBattler -_0801F61C: .4byte gBattleMons -_0801F620: .4byte gDisableStructs -_0801F624: .4byte gUnknown_2023DD0 -_0801F628: - ldr r0, _0801F670 @ =gBattleMoveDamage - ldr r0, [r0] - ldr r1, _0801F674 @ =0x00002710 - cmp r0, r1 - bgt _0801F636 - lsls r0, 16 - lsrs r1, r0, 16 -_0801F636: - movs r0, 0 - bl EmitHealthBarUpdate - ldr r4, _0801F678 @ =gActiveBattler - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0801F662 - ldr r0, _0801F670 @ =gBattleMoveDamage - ldr r0, [r0] - cmp r0, 0 - ble _0801F662 - ldr r0, _0801F67C @ =gBattleResults - ldrb r1, [r0, 0x5] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0, 0x5] -_0801F662: - ldr r1, _0801F680 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] -_0801F66A: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0801F670: .4byte gBattleMoveDamage -_0801F674: .4byte 0x00002710 -_0801F678: .4byte gActiveBattler -_0801F67C: .4byte gBattleResults -_0801F680: .4byte gUnknown_2023D74 - thumb_func_end atk0B_healthbarupdate - - thumb_func_start atk0C_datahpupdate -atk0C_datahpupdate: @ 801F684 - push {r4-r7,lr} - sub sp, 0x4 - ldr r0, _0801F6AC @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - beq _0801F692 - b _0801FA62 -_0801F692: - ldr r0, _0801F6B0 @ =gBattleStruct - ldr r0, [r0] - ldrb r1, [r0, 0x13] - cmp r1, 0 - beq _0801F6B4 - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _0801F6B4 - movs r6, 0x3F - ands r6, r1 - b _0801F6C4 - .align 2, 0 -_0801F6AC: .4byte gUnknown_2023BC8 -_0801F6B0: .4byte gBattleStruct -_0801F6B4: - ldr r2, _0801F750 @ =gBattleMoves - ldr r0, _0801F754 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r6, [r0, 0x2] -_0801F6C4: - ldr r0, _0801F758 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _0801F6D2 - b _0801FA34 -_0801F6D2: - ldr r0, _0801F75C @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r7, _0801F760 @ =gActiveBattler - strb r0, [r7] - ldr r1, _0801F764 @ =gBattleMons - ldrb r2, [r7] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 17 - ands r0, r1 - cmp r0, 0 - beq _0801F7E8 - ldr r0, _0801F768 @ =gDisableStructs - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - adds r4, r1, r0 - ldrb r1, [r4, 0xA] - mov r12, r0 - cmp r1, 0 - beq _0801F7E8 - ldr r0, _0801F76C @ =gUnknown_2023DD0 - ldr r3, [r0] - movs r0, 0x80 - lsls r0, 1 - ands r3, r0 - cmp r3, 0 - bne _0801F7E8 - adds r5, r1, 0 - ldr r6, _0801F770 @ =gBattleMoveDamage - ldr r4, [r6] - cmp r5, r4 - blt _0801F77C - ldr r0, _0801F774 @ =gUnknown_2023ECC - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 2 - adds r0, 0x4 - adds r1, r0 - ldr r0, [r1] - cmp r0, 0 - bne _0801F736 - str r4, [r1] -_0801F736: - ldrb r0, [r7] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - add r1, r12 - ldr r2, [r6] - ldrb r0, [r1, 0xA] - subs r0, r2 - strb r0, [r1, 0xA] - ldr r1, _0801F778 @ =gUnknown_2023D54 - ldr r0, [r6] - str r0, [r1] - b _0801F7AC - .align 2, 0 -_0801F750: .4byte gBattleMoves -_0801F754: .4byte gCurrentMove -_0801F758: .4byte gMoveResultFlags -_0801F75C: .4byte gUnknown_2023D74 -_0801F760: .4byte gActiveBattler -_0801F764: .4byte gBattleMons -_0801F768: .4byte gDisableStructs -_0801F76C: .4byte gUnknown_2023DD0 -_0801F770: .4byte gBattleMoveDamage -_0801F774: .4byte gUnknown_2023ECC -_0801F778: .4byte gUnknown_2023D54 -_0801F77C: - ldr r0, _0801F7D4 @ =gUnknown_2023ECC - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 2 - adds r0, 0x4 - adds r1, r0 - ldr r0, [r1] - cmp r0, 0 - bne _0801F790 - str r5, [r1] -_0801F790: - ldr r2, _0801F7D8 @ =gUnknown_2023D54 - ldrb r1, [r7] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r12 - ldrb r0, [r0, 0xA] - str r0, [r2] - ldrb r1, [r7] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r12 - strb r3, [r0, 0xA] -_0801F7AC: - ldr r0, _0801F7DC @ =gActiveBattler - ldrb r1, [r0] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r12 - ldrb r0, [r0, 0xA] - cmp r0, 0 - beq _0801F7C0 - b _0801FA5A -_0801F7C0: - ldr r4, _0801F7E0 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x2 - str r0, [r4] - bl BattleScriptPushCursor - ldr r0, _0801F7E4 @ =gUnknown_81D9526 - str r0, [r4] - b _0801FA62 - .align 2, 0 -_0801F7D4: .4byte gUnknown_2023ECC -_0801F7D8: .4byte gUnknown_2023D54 -_0801F7DC: .4byte gActiveBattler -_0801F7E0: .4byte gUnknown_2023D74 -_0801F7E4: .4byte gUnknown_81D9526 -_0801F7E8: - ldr r0, _0801F828 @ =gUnknown_2023DD0 - ldr r2, [r0] - ldr r1, _0801F82C @ =0xfffffeff - ands r2, r1 - str r2, [r0] - ldr r1, _0801F830 @ =gBattleMoveDamage - ldr r5, [r1] - mov r12, r0 - adds r7, r1, 0 - cmp r5, 0 - bge _0801F83C - ldr r4, _0801F834 @ =gBattleMons - ldr r2, _0801F838 @ =gActiveBattler - ldrb r0, [r2] - movs r3, 0x58 - adds r1, r0, 0 - muls r1, r3 - adds r1, r4 - ldrh r0, [r1, 0x28] - subs r0, r5 - strh r0, [r1, 0x28] - ldrb r0, [r2] - muls r0, r3 - adds r1, r0, r4 - ldrh r3, [r1, 0x2C] - ldrh r0, [r1, 0x28] - adds r5, r2, 0 - cmp r0, r3 - bhi _0801F824 - b _0801F9FA -_0801F824: - strh r3, [r1, 0x28] - b _0801F9FA - .align 2, 0 -_0801F828: .4byte gUnknown_2023DD0 -_0801F82C: .4byte 0xfffffeff -_0801F830: .4byte gBattleMoveDamage -_0801F834: .4byte gBattleMons -_0801F838: .4byte gActiveBattler -_0801F83C: - movs r0, 0x20 - ands r0, r2 - cmp r0, 0 - beq _0801F858 - movs r0, 0x21 - negs r0, r0 - ands r2, r0 - mov r0, r12 - str r2, [r0] - ldr r5, _0801F854 @ =gActiveBattler - b _0801F8A0 - .align 2, 0 -_0801F854: .4byte gActiveBattler -_0801F858: - ldr r0, _0801F880 @ =gUnknown_2023D58 - ldr r2, _0801F884 @ =gActiveBattler - ldrb r1, [r2] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - adds r0, r5 - str r0, [r1] - ldr r0, _0801F888 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x1] - adds r5, r2, 0 - cmp r0, 0 - bne _0801F894 - ldr r1, _0801F88C @ =gUnknown_2023DD8 - ldrb r0, [r5] - adds r0, r1 - ldr r1, _0801F890 @ =sBattler_AI - b _0801F89C - .align 2, 0 -_0801F880: .4byte gUnknown_2023D58 -_0801F884: .4byte gActiveBattler -_0801F888: .4byte gUnknown_2023D74 -_0801F88C: .4byte gUnknown_2023DD8 -_0801F890: .4byte sBattler_AI -_0801F894: - ldr r1, _0801F8C0 @ =gUnknown_2023DD8 - ldrb r0, [r5] - adds r0, r1 - ldr r1, _0801F8C4 @ =gBattlerTarget -_0801F89C: - ldrb r1, [r1] - strb r1, [r0] -_0801F8A0: - ldr r4, _0801F8C8 @ =gBattleMons - ldrb r0, [r5] - movs r3, 0x58 - muls r0, r3 - adds r2, r0, r4 - ldrh r0, [r2, 0x28] - ldr r1, [r7] - cmp r0, r1 - ble _0801F8D0 - subs r0, r1 - strh r0, [r2, 0x28] - ldr r0, _0801F8CC @ =gUnknown_2023D54 - str r1, [r0] - adds r7, r0, 0 - b _0801F8E0 - .align 2, 0 -_0801F8C0: .4byte gUnknown_2023DD8 -_0801F8C4: .4byte gBattlerTarget -_0801F8C8: .4byte gBattleMons -_0801F8CC: .4byte gUnknown_2023D54 -_0801F8D0: - ldr r2, _0801F954 @ =gUnknown_2023D54 - str r0, [r2] - ldrb r0, [r5] - muls r0, r3 - adds r0, r4 - movs r1, 0 - strh r1, [r0, 0x28] - adds r7, r2, 0 -_0801F8E0: - ldr r2, _0801F958 @ =gUnknown_2023ECC - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r1, r2, 0x4 - adds r3, r0, r1 - ldr r0, [r3] - adds r4, r2, 0 - cmp r0, 0 - bne _0801F908 - mov r1, r12 - ldr r0, [r1] - movs r1, 0x80 - lsls r1, 13 - ands r0, r1 - cmp r0, 0 - bne _0801F908 - ldr r0, [r7] - str r0, [r3] -_0801F908: - cmp r6, 0x8 - bhi _0801F990 - mov r1, r12 - ldr r0, [r1] - movs r1, 0x80 - lsls r1, 13 - ands r0, r1 - cmp r0, 0 - bne _0801F98C - ldr r0, _0801F95C @ =gCurrentMove - ldrh r0, [r0] - cmp r0, 0xDC - beq _0801F98C - ldr r3, _0801F960 @ =gUnknown_2023E8C - ldrb r0, [r5] - lsls r0, 4 - adds r1, r3, 0x4 - adds r0, r1 - ldr r2, [r7] - str r2, [r0] - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r1, r4, 0 - adds r1, 0x8 - adds r0, r1 - str r2, [r0] - ldr r0, _0801F964 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x1] - cmp r0, 0 - bne _0801F96C - ldrb r0, [r5] - lsls r0, 4 - adds r0, r3 - ldr r2, _0801F968 @ =sBattler_AI - b _0801F974 - .align 2, 0 -_0801F954: .4byte gUnknown_2023D54 -_0801F958: .4byte gUnknown_2023ECC -_0801F95C: .4byte gCurrentMove -_0801F960: .4byte gUnknown_2023E8C -_0801F964: .4byte gUnknown_2023D74 -_0801F968: .4byte sBattler_AI -_0801F96C: - ldrb r0, [r5] - lsls r0, 4 - adds r0, r3 - ldr r2, _0801F988 @ =gBattlerTarget -_0801F974: - ldrb r1, [r2] - strb r1, [r0, 0xC] - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r2] - strb r1, [r0, 0x10] - b _0801F9FA - .align 2, 0 -_0801F988: .4byte gBattlerTarget -_0801F98C: - cmp r6, 0x8 - bls _0801F9FA -_0801F990: - mov r1, r12 - ldr r0, [r1] - movs r1, 0x80 - lsls r1, 13 - ands r0, r1 - cmp r0, 0 - bne _0801F9FA - ldr r3, _0801F9D4 @ =gUnknown_2023E8C - ldrb r0, [r5] - lsls r0, 4 - adds r1, r3, 0 - adds r1, 0x8 - adds r0, r1 - ldr r2, [r7] - str r2, [r0] - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r1, r4, 0 - adds r1, 0xC - adds r0, r1 - str r2, [r0] - ldr r0, _0801F9D8 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x1] - cmp r0, 0 - bne _0801F9E0 - ldrb r0, [r5] - lsls r0, 4 - adds r0, r3 - ldr r2, _0801F9DC @ =sBattler_AI - b _0801F9E8 - .align 2, 0 -_0801F9D4: .4byte gUnknown_2023E8C -_0801F9D8: .4byte gUnknown_2023D74 -_0801F9DC: .4byte sBattler_AI -_0801F9E0: - ldrb r0, [r5] - lsls r0, 4 - adds r0, r3 - ldr r2, _0801FA28 @ =gBattlerTarget -_0801F9E8: - ldrb r1, [r2] - strb r1, [r0, 0xD] - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r2] - strb r1, [r0, 0x11] -_0801F9FA: - mov r1, r12 - ldr r0, [r1] - ldr r1, _0801FA2C @ =0xffefffff - ands r0, r1 - mov r1, r12 - str r0, [r1] - ldrb r1, [r5] - movs r0, 0x58 - muls r0, r1 - ldr r1, _0801FA30 @ =gUnknown_2023C0C - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x2A - movs r2, 0 - movs r3, 0x2 - bl EmitSetMonData - ldrb r0, [r5] - bl MarkBufferBankForExecution - b _0801FA5A - .align 2, 0 -_0801FA28: .4byte gBattlerTarget -_0801FA2C: .4byte 0xffefffff -_0801FA30: .4byte gUnknown_2023C0C -_0801FA34: - ldr r0, _0801FA6C @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r1, _0801FA70 @ =gActiveBattler - strb r0, [r1] - ldr r2, _0801FA74 @ =gUnknown_2023ECC - ldrb r1, [r1] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r2, 0x4 - adds r1, r0, r2 - ldr r0, [r1] - cmp r0, 0 - bne _0801FA5A - ldr r0, _0801FA78 @ =0x0000ffff - str r0, [r1] -_0801FA5A: - ldr r1, _0801FA6C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] -_0801FA62: - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0801FA6C: .4byte gUnknown_2023D74 -_0801FA70: .4byte gActiveBattler -_0801FA74: .4byte gUnknown_2023ECC -_0801FA78: .4byte 0x0000ffff - thumb_func_end atk0C_datahpupdate - - thumb_func_start atk0D_critmessage -atk0D_critmessage: @ 801FA7C - push {lr} - ldr r0, _0801FAB8 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - bne _0801FAB2 - ldr r0, _0801FABC @ =gCritMultiplier - ldrb r0, [r0] - cmp r0, 0x2 - bne _0801FAAA - ldr r0, _0801FAC0 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _0801FAAA - ldr r0, _0801FAC4 @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0xD9 - bl PrepareStringBattle - ldr r1, _0801FAC8 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x7] -_0801FAAA: - ldr r1, _0801FACC @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_0801FAB2: - pop {r0} - bx r0 - .align 2, 0 -_0801FAB8: .4byte gUnknown_2023BC8 -_0801FABC: .4byte gCritMultiplier -_0801FAC0: .4byte gMoveResultFlags -_0801FAC4: .4byte sBattler_AI -_0801FAC8: .4byte gUnknown_2023E82 -_0801FACC: .4byte gUnknown_2023D74 - thumb_func_end atk0D_critmessage - - thumb_func_start atk0E_effectivenesssound -atk0E_effectivenesssound: @ 801FAD0 - push {r4,lr} - ldr r0, _0801FB08 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - bne _0801FB90 - ldr r4, _0801FB0C @ =gActiveBattler - ldr r0, _0801FB10 @ =gBattlerTarget - ldrb r0, [r0] - strb r0, [r4] - ldr r1, _0801FB14 @ =gMoveResultFlags - ldrb r2, [r1] - movs r0, 0x1 - ands r0, r2 - cmp r0, 0 - bne _0801FB88 - movs r0, 0xFE - ands r0, r2 - cmp r0, 0x10 - beq _0801FB42 - cmp r0, 0x10 - bgt _0801FB1E - cmp r0, 0x4 - beq _0801FB32 - cmp r0, 0x4 - bgt _0801FB18 - cmp r0, 0x2 - beq _0801FB2C - b _0801FB42 - .align 2, 0 -_0801FB08: .4byte gUnknown_2023BC8 -_0801FB0C: .4byte gActiveBattler -_0801FB10: .4byte gBattlerTarget -_0801FB14: .4byte gMoveResultFlags -_0801FB18: - cmp r0, 0x8 - beq _0801FB88 - b _0801FB42 -_0801FB1E: - cmp r0, 0x40 - beq _0801FB42 - cmp r0, 0x40 - bgt _0801FB42 - cmp r0, 0x20 - beq _0801FB88 - b _0801FB42 -_0801FB2C: - movs r0, 0 - movs r1, 0xE - b _0801FB36 -_0801FB32: - movs r0, 0 - movs r1, 0xC -_0801FB36: - bl EmitPlaySE - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _0801FB88 -_0801FB42: - ldrb r1, [r1] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0801FB52 - movs r0, 0 - movs r1, 0xE - b _0801FB5E -_0801FB52: - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0801FB70 - movs r0, 0 - movs r1, 0xC -_0801FB5E: - bl EmitPlaySE - ldr r0, _0801FB6C @ =gActiveBattler - ldrb r0, [r0] - bl MarkBufferBankForExecution - b _0801FB88 - .align 2, 0 -_0801FB6C: .4byte gActiveBattler -_0801FB70: - movs r0, 0x28 - ands r0, r1 - cmp r0, 0 - bne _0801FB88 - movs r0, 0 - movs r1, 0xD - bl EmitPlaySE - ldr r0, _0801FB98 @ =gActiveBattler - ldrb r0, [r0] - bl MarkBufferBankForExecution -_0801FB88: - ldr r1, _0801FB9C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_0801FB90: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0801FB98: .4byte gActiveBattler -_0801FB9C: .4byte gUnknown_2023D74 - thumb_func_end atk0E_effectivenesssound - - thumb_func_start atk0F_resultmessage -atk0F_resultmessage: @ 801FBA0 - push {r4-r7,lr} - movs r3, 0 - ldr r0, _0801FBDC @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - beq _0801FBAE - b _0801FD40 -_0801FBAE: - ldr r1, _0801FBE0 @ =gMoveResultFlags - ldrb r2, [r1] - movs r4, 0x1 - adds r0, r4, 0 - ands r0, r2 - adds r6, r1, 0 - ldr r7, _0801FBE4 @ =gUnknown_2023E82 - cmp r0, 0 - beq _0801FBEC - movs r0, 0x8 - ands r0, r2 - cmp r0, 0 - beq _0801FBCE - ldrb r0, [r7, 0x6] - cmp r0, 0x2 - bls _0801FBEC -_0801FBCE: - ldr r1, _0801FBE8 @ =gUnknown_83FE514 - ldrb r0, [r7, 0x6] - lsls r0, 1 - adds r0, r1 - ldrh r3, [r0] - strb r4, [r7, 0x7] - b _0801FD2A - .align 2, 0 -_0801FBDC: .4byte gUnknown_2023BC8 -_0801FBE0: .4byte gMoveResultFlags -_0801FBE4: .4byte gUnknown_2023E82 -_0801FBE8: .4byte gUnknown_83FE514 -_0801FBEC: - movs r0, 0x1 - strb r0, [r7, 0x7] - ldrb r5, [r6] - movs r0, 0xFE - ands r0, r5 - cmp r0, 0x10 - beq _0801FC30 - cmp r0, 0x10 - bgt _0801FC12 - cmp r0, 0x4 - beq _0801FC2C - cmp r0, 0x4 - bgt _0801FC0C - cmp r0, 0x2 - beq _0801FC28 - b _0801FC78 -_0801FC0C: - cmp r0, 0x8 - beq _0801FC84 - b _0801FC78 -_0801FC12: - cmp r0, 0x40 - beq _0801FC34 - cmp r0, 0x40 - bgt _0801FC22 - cmp r0, 0x20 - bne _0801FC20 - b _0801FD24 -_0801FC20: - b _0801FC78 -_0801FC22: - cmp r0, 0x80 - beq _0801FC38 - b _0801FC78 -_0801FC28: - movs r3, 0xDE - b _0801FD2E -_0801FC2C: - movs r3, 0xDD - b _0801FD2E -_0801FC30: - movs r3, 0xDA - b _0801FD2E -_0801FC34: - movs r3, 0x99 - b _0801FD2E -_0801FC38: - ldr r4, _0801FC60 @ =gUnknown_2023D68 - ldr r2, _0801FC64 @ =gBattleMons - ldr r3, _0801FC68 @ =gBattlerTarget - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x2E] - strh r0, [r4] - ldr r1, _0801FC6C @ =gPotentialItemEffectBattler - ldrb r0, [r3] - strb r0, [r1] - movs r0, 0x3F - ands r0, r5 - strb r0, [r6] - bl BattleScriptPushCursor - ldr r1, _0801FC70 @ =gUnknown_2023D74 - ldr r0, _0801FC74 @ =gUnknown_81D9641 - b _0801FD3E - .align 2, 0 -_0801FC60: .4byte gUnknown_2023D68 -_0801FC64: .4byte gBattleMons -_0801FC68: .4byte gBattlerTarget -_0801FC6C: .4byte gPotentialItemEffectBattler -_0801FC70: .4byte gUnknown_2023D74 -_0801FC74: .4byte gUnknown_81D9641 -_0801FC78: - adds r2, r6, 0 - ldrb r5, [r2] - movs r0, 0x8 - ands r0, r5 - cmp r0, 0 - beq _0801FC88 -_0801FC84: - movs r3, 0x1B - b _0801FD2E -_0801FC88: - movs r0, 0x10 - ands r0, r5 - cmp r0, 0 - beq _0801FCB0 - movs r0, 0xEF - ands r0, r5 - movs r1, 0xFD - ands r0, r1 - movs r1, 0xFB - ands r0, r1 - strb r0, [r2] - bl BattleScriptPushCursor - ldr r1, _0801FCA8 @ =gUnknown_2023D74 - ldr r0, _0801FCAC @ =gUnknown_81D8FE4 - b _0801FD3E - .align 2, 0 -_0801FCA8: .4byte gUnknown_2023D74 -_0801FCAC: .4byte gUnknown_81D8FE4 -_0801FCB0: - movs r0, 0x40 - ands r0, r5 - cmp r0, 0 - beq _0801FCD0 - movs r0, 0x3F - ands r0, r5 - strb r0, [r2] - bl BattleScriptPushCursor - ldr r1, _0801FCC8 @ =gUnknown_2023D74 - ldr r0, _0801FCCC @ =gUnknown_81D8FDD - b _0801FD3E - .align 2, 0 -_0801FCC8: .4byte gUnknown_2023D74 -_0801FCCC: .4byte gUnknown_81D8FDD -_0801FCD0: - movs r0, 0x80 - ands r0, r5 - cmp r0, 0 - beq _0801FD18 - ldr r4, _0801FD00 @ =gUnknown_2023D68 - ldr r2, _0801FD04 @ =gBattleMons - ldr r3, _0801FD08 @ =gBattlerTarget - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x2E] - strh r0, [r4] - ldr r1, _0801FD0C @ =gPotentialItemEffectBattler - ldrb r0, [r3] - strb r0, [r1] - movs r0, 0x3F - ands r0, r5 - strb r0, [r6] - bl BattleScriptPushCursor - ldr r1, _0801FD10 @ =gUnknown_2023D74 - ldr r0, _0801FD14 @ =gUnknown_81D9641 - b _0801FD3E - .align 2, 0 -_0801FD00: .4byte gUnknown_2023D68 -_0801FD04: .4byte gBattleMons -_0801FD08: .4byte gBattlerTarget -_0801FD0C: .4byte gPotentialItemEffectBattler -_0801FD10: .4byte gUnknown_2023D74 -_0801FD14: .4byte gUnknown_81D9641 -_0801FD18: - movs r0, 0x20 - ands r0, r5 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - beq _0801FD28 -_0801FD24: - movs r3, 0xE5 - b _0801FD2E -_0801FD28: - strb r0, [r7, 0x7] -_0801FD2A: - cmp r3, 0 - beq _0801FD38 -_0801FD2E: - adds r0, r3, 0 - ldr r1, _0801FD48 @ =sBattler_AI - ldrb r1, [r1] - bl PrepareStringBattle -_0801FD38: - ldr r1, _0801FD4C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 -_0801FD3E: - str r0, [r1] -_0801FD40: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0801FD48: .4byte sBattler_AI -_0801FD4C: .4byte gUnknown_2023D74 - thumb_func_end atk0F_resultmessage - - thumb_func_start atk10_printstring -atk10_printstring: @ 801FD50 - push {r4,lr} - ldr r0, _0801FD80 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - bne _0801FD7A - ldr r4, _0801FD84 @ =gUnknown_2023D74 - ldr r1, [r4] - ldrb r0, [r1, 0x1] - ldrb r1, [r1, 0x2] - lsls r1, 8 - orrs r0, r1 - ldr r1, _0801FD88 @ =sBattler_AI - ldrb r1, [r1] - bl PrepareStringBattle - ldr r0, [r4] - adds r0, 0x3 - str r0, [r4] - ldr r1, _0801FD8C @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x7] -_0801FD7A: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0801FD80: .4byte gUnknown_2023BC8 -_0801FD84: .4byte gUnknown_2023D74 -_0801FD88: .4byte sBattler_AI -_0801FD8C: .4byte gUnknown_2023E82 - thumb_func_end atk10_printstring - - thumb_func_start atk11_printselectionstring -atk11_printselectionstring: @ 801FD90 - push {r4,r5,lr} - ldr r5, _0801FDC4 @ =gActiveBattler - ldr r0, _0801FDC8 @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r5] - ldr r4, _0801FDCC @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r1, [r0, 0x1] - ldrb r0, [r0, 0x2] - lsls r0, 8 - orrs r1, r0 - movs r0, 0 - bl EmitPrintSelectionString - ldrb r0, [r5] - bl MarkBufferBankForExecution - ldr r0, [r4] - adds r0, 0x3 - str r0, [r4] - ldr r1, _0801FDD0 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x7] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0801FDC4: .4byte gActiveBattler -_0801FDC8: .4byte sBattler_AI -_0801FDCC: .4byte gUnknown_2023D74 -_0801FDD0: .4byte gUnknown_2023E82 - thumb_func_end atk11_printselectionstring - - thumb_func_start atk12_waitmessage -atk12_waitmessage: @ 801FDD4 - push {r4-r6,lr} - ldr r0, _0801FDF0 @ =gUnknown_2023BC8 - ldr r4, [r0] - cmp r4, 0 - bne _0801FE22 - ldr r6, _0801FDF4 @ =gUnknown_2023E82 - ldrb r0, [r6, 0x7] - cmp r0, 0 - bne _0801FDFC - ldr r1, _0801FDF8 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x3 - str r0, [r1] - b _0801FE22 - .align 2, 0 -_0801FDF0: .4byte gUnknown_2023BC8 -_0801FDF4: .4byte gUnknown_2023E82 -_0801FDF8: .4byte gUnknown_2023D74 -_0801FDFC: - ldr r5, _0801FE28 @ =gUnknown_2023D74 - ldr r2, [r5] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldr r3, _0801FE2C @ =gUnknown_2023E7C - ldrh r0, [r3] - adds r0, 0x1 - strh r0, [r3] - lsls r0, 16 - lsrs r0, 16 - cmp r0, r1 - bcc _0801FE22 - movs r1, 0 - strh r4, [r3] - adds r0, r2, 0x3 - str r0, [r5] - strb r1, [r6, 0x7] -_0801FE22: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0801FE28: .4byte gUnknown_2023D74 -_0801FE2C: .4byte gUnknown_2023E7C - thumb_func_end atk12_waitmessage - - thumb_func_start atk13_printfromtable -atk13_printfromtable: @ 801FE30 - push {r4,r5,lr} - ldr r0, _0801FE74 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - bne _0801FE6E - ldr r4, _0801FE78 @ =gUnknown_2023D74 - ldr r2, [r4] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - ldr r5, _0801FE7C @ =gUnknown_2023E82 - ldrb r0, [r5, 0x5] - lsls r0, 1 - adds r1, r0 - ldrh r0, [r1] - ldr r1, _0801FE80 @ =sBattler_AI - ldrb r1, [r1] - bl PrepareStringBattle - ldr r0, [r4] - adds r0, 0x5 - str r0, [r4] - movs r0, 0x1 - strb r0, [r5, 0x7] -_0801FE6E: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0801FE74: .4byte gUnknown_2023BC8 -_0801FE78: .4byte gUnknown_2023D74 -_0801FE7C: .4byte gUnknown_2023E82 -_0801FE80: .4byte sBattler_AI - thumb_func_end atk13_printfromtable - - thumb_func_start atk14_printselectionstringfromtable -atk14_printselectionstringfromtable: @ 801FE84 - push {r4-r6,lr} - ldr r0, _0801FED4 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - bne _0801FECE - ldr r5, _0801FED8 @ =gUnknown_2023D74 - ldr r2, [r5] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - ldr r6, _0801FEDC @ =gUnknown_2023E82 - ldrb r0, [r6, 0x5] - lsls r0, 1 - adds r1, r0 - ldr r4, _0801FEE0 @ =gActiveBattler - ldr r0, _0801FEE4 @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r4] - ldrh r1, [r1] - movs r0, 0 - bl EmitPrintSelectionString - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x5 - str r0, [r5] - movs r0, 0x1 - strb r0, [r6, 0x7] -_0801FECE: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0801FED4: .4byte gUnknown_2023BC8 -_0801FED8: .4byte gUnknown_2023D74 -_0801FEDC: .4byte gUnknown_2023E82 -_0801FEE0: .4byte gActiveBattler -_0801FEE4: .4byte sBattler_AI - thumb_func_end atk14_printselectionstringfromtable - - thumb_func_start BankGetTurnOrder -BankGetTurnOrder: @ 801FEE8 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - movs r1, 0 - ldr r0, _0801FF18 @ =gBattlersCount - ldrb r3, [r0] - cmp r1, r3 - bge _0801FF0E - ldr r4, _0801FF1C @ =gUnknown_2023BDE - ldrb r0, [r4] - cmp r0, r2 - beq _0801FF0E -_0801FF00: - adds r1, 0x1 - cmp r1, r3 - bge _0801FF0E - adds r0, r1, r4 - ldrb r0, [r0] - cmp r0, r2 - bne _0801FF00 -_0801FF0E: - lsls r0, r1, 24 - lsrs r0, 24 - pop {r4} - pop {r1} - bx r1 - .align 2, 0 -_0801FF18: .4byte gBattlersCount -_0801FF1C: .4byte gUnknown_2023BDE - thumb_func_end BankGetTurnOrder - - thumb_func_start sub_801FF20 -sub_801FF20: @ 801FF20 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - lsls r0, 24 - lsrs r4, r0, 24 - lsls r1, 24 - lsrs r5, r1, 24 - movs r0, 0 - mov r10, r0 - movs r7, 0 - movs r1, 0x1 - str r1, [sp, 0x4] - ldr r1, _0801FF64 @ =gUnknown_2023E82 - ldrb r3, [r1, 0x3] - movs r0, 0x40 - ands r0, r3 - adds r6, r1, 0 - cmp r0, 0 - beq _0801FF78 - ldr r2, _0801FF68 @ =gUnknown_2023D6E - ldr r0, _0801FF6C @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r2] - movs r0, 0xBF - ands r0, r3 - strb r0, [r6, 0x3] - movs r7, 0x40 - ldr r1, _0801FF70 @ =gBattleScripting - ldr r0, _0801FF74 @ =gBattlerTarget - b _0801FF84 - .align 2, 0 -_0801FF64: .4byte gUnknown_2023E82 -_0801FF68: .4byte gUnknown_2023D6E -_0801FF6C: .4byte sBattler_AI -_0801FF70: .4byte gBattleScripting -_0801FF74: .4byte gBattlerTarget -_0801FF78: - ldr r2, _08020094 @ =gUnknown_2023D6E - ldr r0, _08020098 @ =gBattlerTarget - ldrb r0, [r0] - strb r0, [r2] - ldr r1, _0802009C @ =gBattleScripting - ldr r0, _080200A0 @ =sBattler_AI -_0801FF84: - ldrb r0, [r0] - strb r0, [r1, 0x17] - mov r9, r2 - ldr r0, _080200A4 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 9 - ands r0, r1 - cmp r0, 0 - beq _0801FFB2 - ldrb r0, [r6, 0x3] - cmp r0, 0x1 - beq _0801FFB2 - mov r2, r9 - ldrb r0, [r2] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0801FFB2 - bl _080210EC -_0801FFB2: - ldr r3, _080200A8 @ =gBattleMons - ldr r2, _08020094 @ =gUnknown_2023D6E - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - adds r0, r3 - adds r0, 0x20 - ldrb r0, [r0] - mov r9, r2 - cmp r0, 0x13 - bne _0801FFE6 - ldr r0, _080200AC @ =gUnknown_2023DD0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - bne _0801FFE6 - cmp r4, 0 - bne _0801FFE6 - ldr r0, _080200B0 @ =gUnknown_2023E82 - ldrb r0, [r0, 0x3] - cmp r0, 0x9 - bhi _0801FFE6 - bl _080210EC -_0801FFE6: - mov r3, r9 - ldrb r0, [r3] - bl GetBattlerPosition - ldr r2, _080200B4 @ =gSideAffecting - movs r1, 0x1 - ands r1, r0 - lsls r1, 1 - adds r1, r2 - ldrh r1, [r1] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _08020020 - ldr r0, _080200AC @ =gUnknown_2023DD0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - bne _08020020 - cmp r4, 0 - bne _08020020 - ldr r0, _080200B0 @ =gUnknown_2023E82 - ldrb r0, [r0, 0x3] - cmp r0, 0x7 - bhi _08020020 - bl _080210EC -_08020020: - ldr r3, _080200A8 @ =gBattleMons - ldr r2, _08020094 @ =gUnknown_2023D6E - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - adds r0, r3 - ldrh r0, [r0, 0x28] - mov r9, r2 - mov r8, r3 - cmp r0, 0 - bne _08020046 - ldr r0, _080200B0 @ =gUnknown_2023E82 - ldrb r0, [r0, 0x3] - cmp r0, 0xB - beq _08020046 - cmp r0, 0x1F - beq _08020046 - bl _080210EC -_08020046: - mov r0, r9 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - mov r1, r8 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 17 - ands r0, r1 - cmp r0, 0 - beq _08020068 - cmp r7, 0x40 - beq _08020068 - bl _080210EC -_08020068: - ldr r0, _080200B0 @ =gUnknown_2023E82 - ldrb r1, [r0, 0x3] - adds r6, r0, 0 - cmp r1, 0x6 - bls _08020074 - b _080206A2 -_08020074: - ldr r1, _080200B8 @ =gUnknown_825053C - ldrb r0, [r6, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - cmp r0, 0x10 - bne _08020084 - b _08020270 -_08020084: - cmp r0, 0x10 - bhi _080200BC - cmp r0, 0x7 - beq _080200D6 - cmp r0, 0x8 - bne _08020092 - b _0802018C -_08020092: - b _08020570 - .align 2, 0 -_08020094: .4byte gUnknown_2023D6E -_08020098: .4byte gBattlerTarget -_0802009C: .4byte gBattleScripting -_080200A0: .4byte sBattler_AI -_080200A4: .4byte gBattleTypeFlags -_080200A8: .4byte gBattleMons -_080200AC: .4byte gUnknown_2023DD0 -_080200B0: .4byte gUnknown_2023E82 -_080200B4: .4byte gSideAffecting -_080200B8: .4byte gUnknown_825053C -_080200BC: - cmp r0, 0x40 - bne _080200C2 - b _080203E4 -_080200C2: - cmp r0, 0x40 - bhi _080200CE - cmp r0, 0x20 - bne _080200CC - b _08020346 -_080200CC: - b _08020570 -_080200CE: - cmp r0, 0x80 - bne _080200D4 - b _08020440 -_080200D4: - b _08020570 -_080200D6: - mov r2, r9 - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - add r0, r8 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x2B - beq _08020138 - ldr r0, _08020130 @ =gActiveBattler - movs r1, 0 - strb r1, [r0] - ldr r1, _08020134 @ =gBattlersCount - ldrb r3, [r1] - adds r7, r0, 0 - mov r12, r1 - cmp r3, 0 - beq _08020144 - mov r4, r8 - ldr r0, [r4, 0x50] - movs r1, 0x70 - ands r0, r1 - cmp r0, 0 - bne _08020144 - adds r1, r7, 0 - mov r6, r8 - adds r6, 0x50 - movs r5, 0x58 - movs r4, 0x70 -_08020110: - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - lsls r0, 24 - lsrs r0, 24 - cmp r0, r3 - bcs _08020144 - ldrb r0, [r7] - muls r0, r5 - adds r0, r6 - ldr r0, [r0] - ands r0, r4 - cmp r0, 0 - beq _08020110 - b _08020144 - .align 2, 0 -_08020130: .4byte gActiveBattler -_08020134: .4byte gBattlersCount -_08020138: - ldr r0, _08020184 @ =gActiveBattler - ldr r2, _08020188 @ =gBattlersCount - ldrb r1, [r2] - strb r1, [r0] - adds r7, r0, 0 - mov r12, r2 -_08020144: - mov r0, r9 - ldrb r2, [r0] - movs r0, 0x58 - adds r1, r2, 0 - muls r1, r0 - mov r0, r8 - adds r0, 0x4C - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - beq _0802015C - b _08020570 -_0802015C: - ldrb r0, [r7] - mov r3, r12 - ldrb r3, [r3] - cmp r0, r3 - beq _08020168 - b _08020570 -_08020168: - mov r4, r8 - adds r0, r1, r4 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x48 - bne _08020176 - b _08020570 -_08020176: - cmp r0, 0xF - bne _0802017C - b _08020570 -_0802017C: - adds r0, r2, 0 - bl CancelMultiTurnMoves - b _08020560 - .align 2, 0 -_08020184: .4byte gActiveBattler -_08020188: .4byte gBattlersCount -_0802018C: - mov r2, r9 - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - add r0, r8 - adds r0, 0x20 - ldrb r1, [r0] - cmp r1, 0x11 - bne _080201E4 - cmp r4, 0x1 - beq _080201A6 - cmp r5, 0x80 - bne _080201E4 -_080201A6: - ldr r0, _080201D4 @ =gLastUsedAbility - strb r1, [r0] - mov r3, r9 - ldrb r0, [r3] - movs r1, 0x11 - bl sub_80C71D0 - ldr r4, _080201D8 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _080201DC @ =gUnknown_81D9438 -_080201C0: - str r0, [r4] - ldr r2, _080201E0 @ =gUnknown_2023DD0 - ldr r1, [r2] - movs r0, 0x80 - lsls r0, 6 - ands r0, r1 - cmp r0, 0 - beq _080201D2 - b _08020484 -_080201D2: - b _080204A8 - .align 2, 0 -_080201D4: .4byte gLastUsedAbility -_080201D8: .4byte gUnknown_2023D74 -_080201DC: .4byte gUnknown_81D9438 -_080201E0: .4byte gUnknown_2023DD0 -_080201E4: - mov r1, r9 - ldrb r0, [r1] - movs r1, 0x58 - muls r0, r1 - add r0, r8 - adds r1, r0, 0 - adds r1, 0x21 - ldrb r1, [r1] - cmp r1, 0x3 - beq _08020208 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x3 - beq _08020208 - cmp r1, 0x8 - beq _08020208 - cmp r0, 0x8 - bne _08020222 -_08020208: - ldr r0, _0802026C @ =gUnknown_2023DD0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - beq _08020222 - cmp r4, 0x1 - bne _0802021C - b _080204E8 -_0802021C: - cmp r5, 0x80 - bne _08020222 - b _080204E8 -_08020222: - mov r2, r9 - ldrb r1, [r2] - movs r0, 0x58 - muls r1, r0 - mov r4, r8 - adds r3, r1, r4 - adds r0, r3, 0 - adds r0, 0x21 - ldrb r4, [r0] - cmp r4, 0x3 - bne _0802023A - b _08020570 -_0802023A: - adds r0, 0x1 - ldrb r0, [r0] - cmp r0, 0x3 - bne _08020244 - b _08020570 -_08020244: - cmp r4, 0x8 - bne _0802024A - b _08020570 -_0802024A: - cmp r0, 0x8 - bne _08020250 - b _08020570 -_08020250: - mov r0, r8 - adds r0, 0x4C - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - beq _0802025E - b _08020570 -_0802025E: - adds r0, r3, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x11 - bne _0802026A - b _08020570 -_0802026A: - b _08020560 - .align 2, 0 -_0802026C: .4byte gUnknown_2023DD0 -_08020270: - mov r2, r9 - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - add r0, r8 - adds r0, 0x20 - ldrb r1, [r0] - cmp r1, 0x29 - bne _080202B4 - cmp r4, 0x1 - beq _0802028A - cmp r5, 0x80 - bne _080202B4 -_0802028A: - ldr r0, _080202A8 @ =gLastUsedAbility - strb r1, [r0] - mov r3, r9 - ldrb r0, [r3] - movs r1, 0x29 - bl sub_80C71D0 - ldr r4, _080202AC @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _080202B0 @ =gUnknown_81D9420 - b _080201C0 - .align 2, 0 -_080202A8: .4byte gLastUsedAbility -_080202AC: .4byte gUnknown_2023D74 -_080202B0: .4byte gUnknown_81D9420 -_080202B4: - mov r0, r9 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - mov r2, r8 - adds r1, r0, r2 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0xA - beq _080202D4 - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0xA - bne _08020304 -_080202D4: - ldr r0, _080202F8 @ =gUnknown_2023DD0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - beq _08020304 - cmp r4, 0x1 - beq _080202EA - cmp r5, 0x80 - bne _08020304 -_080202EA: - ldr r4, _080202FC @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _08020300 @ =gUnknown_81D9420 - b _080204F4 - .align 2, 0 -_080202F8: .4byte gUnknown_2023DD0 -_080202FC: .4byte gUnknown_2023D74 -_08020300: .4byte gUnknown_81D9420 -_08020304: - mov r3, r9 - ldrb r0, [r3] - movs r1, 0x58 - adds r2, r0, 0 - muls r2, r1 - mov r4, r8 - adds r1, r2, r4 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0xA - bne _0802031E - b _08020570 -_0802031E: - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0xA - bne _0802032A - b _08020570 -_0802032A: - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x29 - bne _08020336 - b _08020570 -_08020336: - mov r0, r8 - adds r0, 0x4C - adds r0, r2, r0 - ldr r0, [r0] - cmp r0, 0 - beq _08020344 - b _08020570 -_08020344: - b _08020560 -_08020346: - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _08020382 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _08020382 - ldr r0, _080203D8 @ =gBattleWeather - ldrh r1, [r0] - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - beq _08020382 - movs r1, 0 - str r1, [sp, 0x4] -_08020382: - ldr r4, _080203DC @ =gBattleMons - ldr r0, _080203E0 @ =gUnknown_2023D6E - ldrb r3, [r0] - movs r0, 0x58 - adds r2, r3, 0 - muls r2, r0 - adds r1, r2, r4 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0xF - bne _0802039C - b _08020570 -_0802039C: - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0xF - bne _080203A8 - b _08020570 -_080203A8: - adds r0, r4, 0 - adds r0, 0x4C - adds r0, r2, r0 - ldr r0, [r0] - cmp r0, 0 - beq _080203B6 - b _08020570 -_080203B6: - ldr r2, [sp, 0x4] - cmp r2, 0 - bne _080203BE - b _08020570 -_080203BE: - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x28 - bne _080203CA - b _08020570 -_080203CA: - adds r0, r3, 0 - bl CancelMultiTurnMoves - movs r3, 0x1 - mov r10, r3 - b _08020570 - .align 2, 0 -_080203D8: .4byte gBattleWeather -_080203DC: .4byte gBattleMons -_080203E0: .4byte gUnknown_2023D6E -_080203E4: - mov r0, r9 - ldrb r1, [r0] - movs r0, 0x58 - muls r1, r0 - mov r2, r8 - adds r0, r1, r2 - adds r0, 0x20 - ldrb r2, [r0] - cmp r2, 0x7 - bne _0802042C - cmp r4, 0x1 - beq _08020402 - cmp r5, 0x80 - beq _08020402 - b _08020570 -_08020402: - ldr r0, _08020420 @ =gLastUsedAbility - strb r2, [r0] - mov r3, r9 - ldrb r0, [r3] - movs r1, 0x7 - bl sub_80C71D0 - ldr r4, _08020424 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _08020428 @ =gUnknown_81D942C - b _080201C0 - .align 2, 0 -_08020420: .4byte gLastUsedAbility -_08020424: .4byte gUnknown_2023D74 -_08020428: .4byte gUnknown_81D942C -_0802042C: - mov r0, r8 - adds r0, 0x4C - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - beq _0802043A - b _08020570 -_0802043A: - movs r4, 0x1 - mov r10, r4 - b _08020570 -_08020440: - mov r0, r9 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - add r0, r8 - adds r0, 0x20 - ldrb r1, [r0] - cmp r1, 0x11 - bne _080204AE - cmp r4, 0x1 - beq _0802045A - cmp r5, 0x80 - bne _080204AE -_0802045A: - ldr r0, _08020494 @ =gLastUsedAbility - strb r1, [r0] - mov r1, r9 - ldrb r0, [r1] - movs r1, 0x11 - bl sub_80C71D0 - ldr r4, _08020498 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _0802049C @ =gUnknown_81D9438 - str r0, [r4] - ldr r2, _080204A0 @ =gUnknown_2023DD0 - ldr r1, [r2] - movs r0, 0x80 - lsls r0, 6 - ands r0, r1 - cmp r0, 0 - beq _080204A8 -_08020484: - movs r0, 0x1 - strb r0, [r6, 0x5] - ldr r0, _080204A4 @ =0xffffdfff - ands r1, r0 - str r1, [r2] - bl _0802110A - .align 2, 0 -_08020494: .4byte gLastUsedAbility -_08020498: .4byte gUnknown_2023D74 -_0802049C: .4byte gUnknown_81D9438 -_080204A0: .4byte gUnknown_2023DD0 -_080204A4: .4byte 0xffffdfff -_080204A8: - strb r0, [r6, 0x5] - bl _0802110A -_080204AE: - mov r2, r9 - ldrb r0, [r2] - movs r1, 0x58 - muls r0, r1 - add r0, r8 - adds r1, r0, 0 - adds r1, 0x21 - ldrb r1, [r1] - cmp r1, 0x3 - beq _080204D2 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x3 - beq _080204D2 - cmp r1, 0x8 - beq _080204D2 - cmp r0, 0x8 - bne _08020510 -_080204D2: - ldr r0, _08020500 @ =gUnknown_2023DD0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - beq _08020510 - cmp r4, 0x1 - beq _080204E8 - cmp r5, 0x80 - bne _08020510 -_080204E8: - ldr r4, _08020504 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _08020508 @ =gUnknown_81D9438 -_080204F4: - str r0, [r4] - ldr r1, _0802050C @ =gUnknown_2023E82 - movs r0, 0x2 - strb r0, [r1, 0x5] - bl _0802110A - .align 2, 0 -_08020500: .4byte gUnknown_2023DD0 -_08020504: .4byte gUnknown_2023D74 -_08020508: .4byte gUnknown_81D9438 -_0802050C: .4byte gUnknown_2023E82 -_08020510: - mov r3, r9 - ldrb r0, [r3] - movs r6, 0x58 - muls r0, r6 - mov r2, r8 - adds r2, 0x4C - adds r5, r0, r2 - ldr r4, [r5] - cmp r4, 0 - bne _08020570 - mov r3, r8 - adds r1, r0, r3 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r3, [r0] - cmp r3, 0x3 - beq _08020566 - adds r0, 0x1 - ldrb r0, [r0] - cmp r0, 0x3 - beq _08020566 - cmp r3, 0x8 - beq _08020566 - cmp r0, 0x8 - beq _08020566 - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x11 - beq _08020570 - mov r4, r9 - ldrb r0, [r4] - adds r1, r0, 0 - muls r1, r6 - adds r1, r2 - ldr r0, [r1] - movs r2, 0x9 - negs r2, r2 - ands r0, r2 - str r0, [r1] -_08020560: - movs r0, 0x1 - mov r10, r0 - b _08020570 -_08020566: - ldr r0, _080205B4 @ =gMoveResultFlags - ldrb r1, [r0] - movs r2, 0x8 - orrs r1, r2 - strb r1, [r0] -_08020570: - mov r1, r10 - cmp r1, 0x1 - beq _08020578 - b _08020694 -_08020578: - ldr r0, _080205B8 @ =gUnknown_2023D74 - ldr r0, [r0] - adds r0, 0x1 - bl BattleScriptPush - ldr r1, _080205BC @ =gUnknown_825053C - ldr r0, _080205C0 @ =gUnknown_2023E82 - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r3, [r0] - cmp r3, 0x7 - bne _080205CC - bl Random - ldr r2, _080205C4 @ =gBattleMons - ldr r1, _080205C8 @ =gUnknown_2023D6E - ldrb r3, [r1] - movs r1, 0x58 - muls r3, r1 - adds r2, 0x4C - adds r3, r2 - movs r1, 0x3 - ands r1, r0 - adds r1, 0x2 - ldr r0, [r3] - orrs r0, r1 - str r0, [r3] - b _080205E0 - .align 2, 0 -_080205B4: .4byte gMoveResultFlags -_080205B8: .4byte gUnknown_2023D74 -_080205BC: .4byte gUnknown_825053C -_080205C0: .4byte gUnknown_2023E82 -_080205C4: .4byte gBattleMons -_080205C8: .4byte gUnknown_2023D6E -_080205CC: - ldr r2, _08020630 @ =gBattleMons - ldr r0, _08020634 @ =gUnknown_2023D6E - ldrb r1, [r0] - movs r0, 0x58 - muls r1, r0 - adds r2, 0x4C - adds r1, r2 - ldr r0, [r1] - orrs r0, r3 - str r0, [r1] -_080205E0: - ldr r2, _08020638 @ =gUnknown_2023D74 - ldr r1, _0802063C @ =gUnknown_825062C - ldr r5, _08020640 @ =gUnknown_2023E82 - ldrb r0, [r5, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - str r0, [r2] - ldr r4, _08020644 @ =gActiveBattler - ldr r1, _08020634 @ =gUnknown_2023D6E - ldrb r0, [r1] - strb r0, [r4] - ldrb r1, [r1] - movs r0, 0x58 - muls r0, r1 - ldr r1, _08020648 @ =gUnknown_2023C30 - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r2, _0802064C @ =gUnknown_2023DD0 - ldr r1, [r2] - movs r0, 0x80 - lsls r0, 6 - ands r0, r1 - cmp r0, 0 - beq _08020654 - movs r0, 0x1 - strb r0, [r5, 0x5] - ldr r0, _08020650 @ =0xffffdfff - ands r1, r0 - str r1, [r2] - b _08020656 - .align 2, 0 -_08020630: .4byte gBattleMons -_08020634: .4byte gUnknown_2023D6E -_08020638: .4byte gUnknown_2023D74 -_0802063C: .4byte gUnknown_825062C -_08020640: .4byte gUnknown_2023E82 -_08020644: .4byte gActiveBattler -_08020648: .4byte gUnknown_2023C30 -_0802064C: .4byte gUnknown_2023DD0 -_08020650: .4byte 0xffffdfff -_08020654: - strb r0, [r5, 0x5] -_08020656: - ldr r0, _08020688 @ =gUnknown_2023E82 - ldrb r2, [r0, 0x3] - adds r6, r0, 0 - cmp r2, 0x2 - beq _08020670 - cmp r2, 0x6 - beq _08020670 - cmp r2, 0x5 - beq _08020670 - cmp r2, 0x3 - beq _08020670 - bl _0802110A -_08020670: - ldr r0, _0802068C @ =gBattleStruct - ldr r0, [r0] - adds r0, 0xB4 - ldrb r1, [r6, 0x3] - strb r1, [r0] - ldr r2, _08020690 @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 7 - bl _08021008 - .align 2, 0 -_08020688: .4byte gUnknown_2023E82 -_0802068C: .4byte gBattleStruct -_08020690: .4byte gUnknown_2023DD0 -_08020694: - mov r2, r10 - cmp r2, 0 - beq _0802069E - bl _0802110A -_0802069E: - bl _080210EC -_080206A2: - mov r3, r9 - ldrb r1, [r3] - movs r0, 0x58 - muls r1, r0 - mov r0, r8 - adds r0, 0x50 - adds r1, r0 - ldr r2, _080206DC @ =gUnknown_825053C - ldrb r3, [r6, 0x3] - lsls r0, r3, 2 - adds r0, r2 - ldr r1, [r1] - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _080206C6 - bl _080210EC -_080206C6: - subs r0, r3, 0x7 - cmp r0, 0x34 - bls _080206D0 - bl _0802110A -_080206D0: - lsls r0, 2 - ldr r1, _080206E0 @ =_080206E4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080206DC: .4byte gUnknown_825053C -_080206E0: .4byte _080206E4 - .align 2, 0 -_080206E4: - .4byte _080207B8 - .4byte _0802082C - .4byte _080209A0 - .4byte _080208B8 - .4byte _08020934 - .4byte _080209D8 - .4byte _08020A20 - .4byte _08020AEC - .4byte _08020B30 - .4byte _08020B30 - .4byte _08020B30 - .4byte _08020B30 - .4byte _08020B30 - .4byte _08020B30 - .4byte _08020B30 - .4byte _08020B74 - .4byte _08020B74 - .4byte _08020B74 - .4byte _08020B74 - .4byte _08020B74 - .4byte _08020B74 - .4byte _08020B74 - .4byte _08020C40 - .4byte _08020C88 - .4byte _08020CA8 - .4byte _08020E78 - .4byte _08020EB4 - .4byte _08020ED0 - .4byte _08020EE8 - .4byte _08020F00 - .4byte _08020F60 - .4byte _08020F78 - .4byte _08020BB8 - .4byte _08020BB8 - .4byte _08020BB8 - .4byte _08020BB8 - .4byte _08020BB8 - .4byte _08020BB8 - .4byte _08020BB8 - .4byte _08020BFC - .4byte _08020BFC - .4byte _08020BFC - .4byte _08020BFC - .4byte _08020BFC - .4byte _08020BFC - .4byte _08020BFC - .4byte _08020FBC - .4byte _08021018 - .4byte _0802110A - .4byte _0802110A - .4byte _0802110A - .4byte _0802110A - .4byte _080210FC -_080207B8: - mov r4, r9 - ldrb r0, [r4] - movs r5, 0x58 - adds r1, r0, 0 - muls r1, r5 - mov r2, r8 - adds r0, r1, r2 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x14 - bne _080207D2 - bl _080210EC -_080207D2: - mov r4, r8 - adds r4, 0x50 - adds r0, r1, r4 - ldr r0, [r0] - movs r1, 0x7 - ands r0, r1 - cmp r0, 0 - beq _080207E6 - bl _080210EC -_080207E6: - bl Random - mov r3, r9 - ldrb r1, [r3] - adds r2, r1, 0 - muls r2, r5 - adds r2, r4 - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 10 - ands r1, r0 - lsrs r1, 16 - adds r1, 0x2 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - ldr r4, _08020820 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r1, _08020824 @ =gUnknown_825062C - ldr r0, _08020828 @ =gUnknown_2023E82 - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - bl _08021108 - .align 2, 0 -_08020820: .4byte gUnknown_2023D74 -_08020824: .4byte gUnknown_825062C -_08020828: .4byte gUnknown_2023E82 -_0802082C: - mov r0, r9 - ldrb r2, [r0] - movs r6, 0x58 - adds r0, r2, 0 - muls r0, r6 - add r0, r8 - adds r0, 0x20 - ldrb r1, [r0] - cmp r1, 0x27 - bne _08020870 - cmp r4, 0x1 - beq _0802084C - cmp r5, 0x80 - beq _0802084C - bl _080210EC -_0802084C: - ldr r0, _08020864 @ =gLastUsedAbility - strb r1, [r0] - mov r1, r9 - ldrb r0, [r1] - movs r1, 0x27 - bl sub_80C71D0 - ldr r1, _08020868 @ =gUnknown_2023D74 - ldr r0, _0802086C @ =gUnknown_81D9452 - str r0, [r1] - bl _0802110A - .align 2, 0 -_08020864: .4byte gLastUsedAbility -_08020868: .4byte gUnknown_2023D74 -_0802086C: .4byte gUnknown_81D9452 -_08020870: - adds r0, r2, 0 - bl BankGetTurnOrder - ldr r1, _080208AC @ =gUnknown_2023BE2 - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bhi _08020886 - bl _080210EC -_08020886: - mov r2, r9 - ldrb r0, [r2] - adds r2, r0, 0 - muls r2, r6 - mov r0, r8 - adds r0, 0x50 - adds r2, r0 - ldr r1, _080208B0 @ =gUnknown_825053C - ldr r0, _080208B4 @ =gUnknown_2023E82 - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r1, [r2] - ldr r0, [r0] - orrs r1, r0 - str r1, [r2] - bl _080210EC - .align 2, 0 -_080208AC: .4byte gUnknown_2023BE2 -_080208B0: .4byte gUnknown_825053C -_080208B4: .4byte gUnknown_2023E82 -_080208B8: - mov r3, r9 - ldrb r0, [r3] - movs r5, 0x58 - muls r0, r5 - mov r4, r8 - adds r4, 0x50 - adds r2, r0, r4 - ldr r1, [r2] - movs r0, 0x70 - ands r0, r1 - cmp r0, 0 - beq _080208D4 - bl _080210EC -_080208D4: - movs r0, 0x80 - lsls r0, 5 - orrs r1, r0 - str r1, [r2] - ldr r1, _08020920 @ =gUnknown_2023DB8 - ldrb r0, [r3] - lsls r0, 1 - adds r0, r1 - ldr r1, _08020924 @ =gCurrentMove - ldrh r1, [r1] - strh r1, [r0] - bl Random - mov r2, r9 - ldrb r1, [r2] - adds r2, r1, 0 - muls r2, r5 - adds r2, r4 - movs r1, 0x3 - ands r1, r0 - adds r1, 0x2 - lsls r1, 4 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - ldr r4, _08020928 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r1, _0802092C @ =gUnknown_825062C - ldr r0, _08020930 @ =gUnknown_2023E82 - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - bl _08021108 - .align 2, 0 -_08020920: .4byte gUnknown_2023DB8 -_08020924: .4byte gCurrentMove -_08020928: .4byte gUnknown_2023D74 -_0802092C: .4byte gUnknown_825062C -_08020930: .4byte gUnknown_2023E82 -_08020934: - ldr r5, _08020984 @ =sBattler_AI - ldrb r0, [r5] - bl GetBattlerPosition - movs r1, 0x1 - ands r1, r0 - cmp r1, 0 - bne _0802096C - ldr r4, _08020988 @ =gUnknown_2023E7E - ldrh r3, [r4] - ldr r2, _0802098C @ =gBattleMons - ldrb r1, [r5] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x2A - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - adds r0, r3, r0 - strh r0, [r4] - lsls r0, 16 - lsrs r0, 16 - cmp r3, r0 - bls _0802096C - ldr r3, _08020990 @ =0x0000ffff - adds r0, r3, 0 - strh r0, [r4] -_0802096C: - ldr r4, _08020994 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r1, _08020998 @ =gUnknown_825062C - ldr r0, _0802099C @ =gUnknown_2023E82 - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - b _08021108 - .align 2, 0 -_08020984: .4byte sBattler_AI -_08020988: .4byte gUnknown_2023E7E -_0802098C: .4byte gBattleMons -_08020990: .4byte 0x0000ffff -_08020994: .4byte gUnknown_2023D74 -_08020998: .4byte gUnknown_825062C -_0802099C: .4byte gUnknown_2023E82 -_080209A0: - mov r4, r9 - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - mov r1, r8 - adds r1, 0x4C - adds r0, r1 - ldr r0, [r0] - cmp r0, 0 - beq _080209B6 - b _080210EC -_080209B6: - bl Random - ldr r4, _080209D4 @ =gUnknown_2023E82 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x3 - bl __umodsi3 - adds r0, 0x3 - strb r0, [r4, 0x3] - movs r0, 0 - movs r1, 0 - bl sub_801FF20 - b _0802110A - .align 2, 0 -_080209D4: .4byte gUnknown_2023E82 -_080209D8: - mov r0, r9 - ldrb r1, [r0] - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - mov r0, r8 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 5 - orrs r0, r1 - str r0, [r2] - ldr r1, _08020A14 @ =gUnknown_2023DB8 - mov r2, r9 - ldrb r0, [r2] - lsls r0, 1 - adds r0, r1 - ldr r1, _08020A18 @ =gCurrentMove - ldrh r1, [r1] - strh r1, [r0] - ldr r0, _08020A1C @ =gUnknown_2023E8C - ldrb r1, [r2] - lsls r1, 4 - adds r1, r0 - ldrb r0, [r1, 0x1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1, 0x1] - b _080210EC - .align 2, 0 -_08020A14: .4byte gUnknown_2023DB8 -_08020A18: .4byte gCurrentMove -_08020A1C: .4byte gUnknown_2023E8C -_08020A20: - mov r3, r9 - ldrb r0, [r3] - movs r6, 0x58 - muls r0, r6 - mov r4, r8 - adds r4, 0x50 - adds r0, r4 - ldr r5, [r0] - movs r0, 0xE0 - lsls r0, 8 - ands r5, r0 - cmp r5, 0 - beq _08020A3C - b _080210EC -_08020A3C: - bl Random - mov r2, r9 - ldrb r1, [r2] - adds r2, r1, 0 - muls r2, r6 - adds r2, r4 - movs r1, 0x3 - ands r1, r0 - adds r1, 0x3 - lsls r1, 13 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - mov r3, r9 - ldrb r1, [r3] - ldr r2, _08020AD0 @ =gBattleStruct - ldr r0, [r2] - lsls r1, 1 - adds r1, r0 - ldr r6, _08020AD4 @ =gCurrentMove - ldrh r0, [r6] - strb r0, [r1, 0x4] - ldrb r1, [r3] - ldr r0, [r2] - lsls r1, 1 - adds r1, r0 - ldrh r0, [r6] - lsrs r0, 8 - strb r0, [r1, 0x5] - ldrb r1, [r3] - ldr r0, [r2] - adds r1, r0 - ldr r0, _08020AD8 @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r1, 0x14] - ldr r4, _08020ADC @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r1, _08020AE0 @ =gUnknown_825062C - ldr r2, _08020AE4 @ =gUnknown_2023E82 - ldrb r0, [r2, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - str r0, [r4] - strb r5, [r2, 0x5] - ldr r3, _08020AE8 @ =gUnknown_83FE664 - ldrh r0, [r3] - ldrh r4, [r6] - cmp r0, r4 - bne _08020AAA - b _0802110A -_08020AAA: - adds r1, r2, 0 - adds r2, r6, 0 -_08020AAE: - ldrb r0, [r1, 0x5] - adds r0, 0x1 - strb r0, [r1, 0x5] - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x4 - bls _08020ABE - b _0802110A -_08020ABE: - ldrb r0, [r1, 0x5] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - ldrh r4, [r2] - cmp r0, r4 - bne _08020AAE - b _0802110A - .align 2, 0 -_08020AD0: .4byte gBattleStruct -_08020AD4: .4byte gCurrentMove -_08020AD8: .4byte sBattler_AI -_08020ADC: .4byte gUnknown_2023D74 -_08020AE0: .4byte gUnknown_825062C -_08020AE4: .4byte gUnknown_2023E82 -_08020AE8: .4byte gUnknown_83FE664 -_08020AEC: - ldr r1, _08020B1C @ =gBattleMoveDamage - ldr r0, _08020B20 @ =gUnknown_2023D54 - ldr r0, [r0] - cmp r0, 0 - bge _08020AF8 - adds r0, 0x3 -_08020AF8: - asrs r0, 2 - str r0, [r1] - cmp r0, 0 - bne _08020B04 - movs r0, 0x1 - str r0, [r1] -_08020B04: - ldr r4, _08020B24 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r1, _08020B28 @ =gUnknown_825062C - ldr r0, _08020B2C @ =gUnknown_2023E82 - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - b _08021108 - .align 2, 0 -_08020B1C: .4byte gBattleMoveDamage -_08020B20: .4byte gUnknown_2023D54 -_08020B24: .4byte gUnknown_2023D74 -_08020B28: .4byte gUnknown_825062C -_08020B2C: .4byte gUnknown_2023E82 -_08020B30: - ldrb r1, [r6, 0x3] - adds r1, 0xF2 - lsls r1, 24 - lsrs r1, 24 - movs r0, 0x10 - adds r2, r7, 0 - movs r3, 0 - bl ChangeStatBuffs - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - beq _08020B4C - b _080210EC -_08020B4C: - ldr r2, _08020B68 @ =gBattleScripting - ldrb r1, [r6, 0x3] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2, 0x10] - strb r3, [r2, 0x11] - ldr r4, _08020B6C @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _08020B70 @ =gUnknown_81D6BD1 - b _08021108 - .align 2, 0 -_08020B68: .4byte gBattleScripting -_08020B6C: .4byte gUnknown_2023D74 -_08020B70: .4byte gUnknown_81D6BD1 -_08020B74: - movs r0, 0x70 - negs r0, r0 - ldrb r1, [r6, 0x3] - adds r1, 0xEB - lsls r1, 24 - lsrs r1, 24 - adds r2, r7, 0 - movs r3, 0 - bl ChangeStatBuffs - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - beq _08020B92 - b _080210EC -_08020B92: - ldr r2, _08020BAC @ =gBattleScripting - ldrb r1, [r6, 0x3] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2, 0x10] - strb r3, [r2, 0x11] - ldr r4, _08020BB0 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _08020BB4 @ =gUnknown_81D6C62 - b _08021108 - .align 2, 0 -_08020BAC: .4byte gBattleScripting -_08020BB0: .4byte gUnknown_2023D74 -_08020BB4: .4byte gUnknown_81D6C62 -_08020BB8: - ldrb r1, [r6, 0x3] - adds r1, 0xDA - lsls r1, 24 - lsrs r1, 24 - movs r0, 0x20 - adds r2, r7, 0 - movs r3, 0 - bl ChangeStatBuffs - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - beq _08020BD4 - b _080210EC -_08020BD4: - ldr r2, _08020BF0 @ =gBattleScripting - ldrb r1, [r6, 0x3] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2, 0x10] - strb r3, [r2, 0x11] - ldr r4, _08020BF4 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _08020BF8 @ =gUnknown_81D6BD1 - b _08021108 - .align 2, 0 -_08020BF0: .4byte gBattleScripting -_08020BF4: .4byte gUnknown_2023D74 -_08020BF8: .4byte gUnknown_81D6BD1 -_08020BFC: - movs r0, 0x60 - negs r0, r0 - ldrb r1, [r6, 0x3] - adds r1, 0xD3 - lsls r1, 24 - lsrs r1, 24 - adds r2, r7, 0 - movs r3, 0 - bl ChangeStatBuffs - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - beq _08020C1A - b _080210EC -_08020C1A: - ldr r2, _08020C34 @ =gBattleScripting - ldrb r1, [r6, 0x3] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2, 0x10] - strb r3, [r2, 0x11] - ldr r4, _08020C38 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _08020C3C @ =gUnknown_81D6C62 - b _08021108 - .align 2, 0 -_08020C34: .4byte gBattleScripting -_08020C38: .4byte gUnknown_2023D74 -_08020C3C: .4byte gUnknown_81D6C62 -_08020C40: - mov r0, r9 - ldrb r1, [r0] - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - mov r0, r8 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 15 - orrs r0, r1 - str r0, [r2] - ldr r2, _08020C7C @ =gDisableStructs - mov r3, r9 - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x2 - strb r1, [r0, 0x19] - ldr r1, _08020C80 @ =gUnknown_2023DB8 - ldrb r0, [r3] - lsls r0, 1 - adds r0, r1 - ldr r1, _08020C84 @ =gCurrentMove - ldrh r1, [r1] - strh r1, [r0] - b _080210EC - .align 2, 0 -_08020C7C: .4byte gDisableStructs -_08020C80: .4byte gUnknown_2023DB8 -_08020C84: .4byte gCurrentMove -_08020C88: - ldr r0, _08020CA4 @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - mov r0, r8 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 16 -_08020C9E: - orrs r0, r1 - str r0, [r2] - b _080210EC - .align 2, 0 -_08020CA4: .4byte sBattler_AI -_08020CA8: - ldr r5, _08020D64 @ =gBattleTypeFlags - ldr r0, [r5] - movs r1, 0x80 - lsls r1, 12 - ands r0, r1 - cmp r0, 0 - beq _08020CB8 - b _080210EC -_08020CB8: - ldr r4, _08020D68 @ =sBattler_AI - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08020CEA - ldr r0, [r5] - ldr r1, _08020D6C @ =0x00000902 - ands r0, r1 - cmp r0, 0 - bne _08020D26 - ldr r0, _08020D70 @ =gTrainerBattleOpponent_A - ldrh r1, [r0] - movs r0, 0x80 - lsls r0, 3 - cmp r1, r0 - beq _08020CEA - b _080210EC -_08020CEA: - ldr r0, _08020D64 @ =gBattleTypeFlags - ldr r0, [r0] - ldr r1, _08020D6C @ =0x00000902 - ands r0, r1 - cmp r0, 0 - bne _08020D26 - ldr r0, _08020D70 @ =gTrainerBattleOpponent_A - ldrh r1, [r0] - movs r0, 0x80 - lsls r0, 3 - cmp r1, r0 - beq _08020D26 - ldr r0, _08020D74 @ =gUnknown_2023F20 - adds r0, 0x29 - adds r0, r6, r0 - ldrb r1, [r0] - ldr r3, _08020D78 @ =gBitTable - ldr r2, _08020D7C @ =gBattlerPartyIndexes - ldr r0, _08020D68 @ =sBattler_AI - ldrb r0, [r0] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _08020D26 - b _080210EC -_08020D26: - ldr r2, _08020D80 @ =gBattleMons - ldr r1, _08020D84 @ =gBattlerTarget - ldrb r0, [r1] - movs r3, 0x58 - muls r0, r3 - adds r4, r0, r2 - ldrh r0, [r4, 0x2E] - adds r7, r1, 0 - mov r8, r2 - cmp r0, 0 - beq _08020D94 - adds r0, r4, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x3C - bne _08020D94 - ldr r1, _08020D88 @ =gUnknown_2023D74 - ldr r0, _08020D8C @ =gUnknown_81D948E - str r0, [r1] - ldr r1, _08020D90 @ =gLastUsedAbility - ldrb r0, [r7] - muls r0, r3 - add r0, r8 - adds r0, 0x20 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r7] - ldrb r1, [r1] - bl sub_80C71D0 - b _0802110A - .align 2, 0 -_08020D64: .4byte gBattleTypeFlags -_08020D68: .4byte sBattler_AI -_08020D6C: .4byte 0x00000902 -_08020D70: .4byte gTrainerBattleOpponent_A -_08020D74: .4byte gUnknown_2023F20 -_08020D78: .4byte gBitTable -_08020D7C: .4byte gBattlerPartyIndexes -_08020D80: .4byte gBattleMons -_08020D84: .4byte gBattlerTarget -_08020D88: .4byte gUnknown_2023D74 -_08020D8C: .4byte gUnknown_81D948E -_08020D90: .4byte gLastUsedAbility -_08020D94: - ldr r4, _08020E60 @ =sBattler_AI - mov r10, r4 - ldrb r2, [r4] - movs r0, 0x58 - mov r9, r0 - mov r0, r9 - muls r0, r2 - add r0, r8 - ldrh r4, [r0, 0x2E] - cmp r4, 0 - beq _08020DAC - b _080210EC -_08020DAC: - ldrb r0, [r7] - mov r1, r9 - muls r1, r0 - adds r0, r1, 0 - add r0, r8 - ldrh r3, [r0, 0x2E] - adds r1, r3, 0 - cmp r1, 0xAF - bne _08020DC0 - b _080210EC -_08020DC0: - adds r0, r3, 0 - subs r0, 0x79 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xB - bhi _08020DCE - b _080210EC -_08020DCE: - cmp r1, 0 - bne _08020DD4 - b _080210EC -_08020DD4: - ldr r5, _08020E64 @ =gBattleStruct - lsls r0, r2, 1 - adds r0, 0xD0 - ldr r1, [r5] - adds r1, r0 - ldr r2, _08020E68 @ =gUnknown_2023D68 - strh r3, [r1] - strh r3, [r2] - ldrb r0, [r7] - mov r3, r9 - muls r3, r0 - adds r0, r3, 0 - add r0, r8 - movs r6, 0 - strh r4, [r0, 0x2E] - ldr r4, _08020E6C @ =gActiveBattler - mov r1, r10 - ldrb r0, [r1] - strb r0, [r4] - str r2, [sp] - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - movs r3, 0x2 - bl EmitSetMonData - mov r2, r10 - ldrb r0, [r2] - bl MarkBufferBankForExecution - ldrb r0, [r7] - strb r0, [r4] - ldrb r0, [r7] - mov r3, r9 - muls r3, r0 - adds r0, r3, 0 - mov r1, r8 - adds r1, 0x2E - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - movs r3, 0x2 - bl EmitSetMonData - ldrb r0, [r7] - bl MarkBufferBankForExecution - ldr r4, _08020E70 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _08020E74 @ =gUnknown_81D9271 - str r0, [r4] - ldrb r0, [r7] - ldr r1, [r5] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC8 - strb r6, [r0] - ldrb r0, [r7] - ldr r1, [r5] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC9 - strb r6, [r0] - b _0802110A - .align 2, 0 -_08020E60: .4byte sBattler_AI -_08020E64: .4byte gBattleStruct -_08020E68: .4byte gUnknown_2023D68 -_08020E6C: .4byte gActiveBattler -_08020E70: .4byte gUnknown_2023D74 -_08020E74: .4byte gUnknown_81D9271 -_08020E78: - ldr r3, _08020EA8 @ =gBattlerTarget - ldrb r1, [r3] - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - mov r0, r8 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 19 - orrs r0, r1 - str r0, [r2] - ldr r2, _08020EAC @ =gDisableStructs - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, _08020EB0 @ =sBattler_AI - ldrb r1, [r1] - strb r1, [r0, 0x14] - b _080210EC - .align 2, 0 -_08020EA8: .4byte gBattlerTarget -_08020EAC: .4byte gDisableStructs -_08020EB0: .4byte sBattler_AI -_08020EB4: - ldr r0, _08020ECC @ =gBattlerTarget - ldrb r1, [r0] - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - mov r0, r8 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 20 - b _08020C9E - .align 2, 0 -_08020ECC: .4byte gBattlerTarget -_08020ED0: - ldr r4, _08020EE0 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _08020EE4 @ =gUnknown_81D8D55 - b _08021108 - .align 2, 0 -_08020EE0: .4byte gUnknown_2023D74 -_08020EE4: .4byte gUnknown_81D8D55 -_08020EE8: - ldr r4, _08020EF8 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _08020EFC @ =gUnknown_81D8DF1 - b _08021108 - .align 2, 0 -_08020EF8: .4byte gUnknown_2023D74 -_08020EFC: .4byte gUnknown_81D8DF1 -_08020F00: - ldr r6, _08020F50 @ =gBattlerTarget - ldrb r0, [r6] - movs r2, 0x58 - muls r0, r2 - mov r1, r8 - adds r1, 0x4C - adds r5, r0, r1 - ldr r4, [r5] - movs r0, 0x40 - ands r0, r4 - cmp r0, 0 - bne _08020F1A - b _080210EC -_08020F1A: - movs r0, 0x41 - negs r0, r0 - ands r4, r0 - str r4, [r5] - ldr r4, _08020F54 @ =gActiveBattler - ldrb r0, [r6] - strb r0, [r4] - ldrb r0, [r4] - muls r0, r2 - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r4, _08020F58 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _08020F5C @ =gUnknown_81D9177 - b _08021108 - .align 2, 0 -_08020F50: .4byte gBattlerTarget -_08020F54: .4byte gActiveBattler -_08020F58: .4byte gUnknown_2023D74 -_08020F5C: .4byte gUnknown_81D9177 -_08020F60: - ldr r4, _08020F70 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _08020F74 @ =gUnknown_81D8F35 - b _08021108 - .align 2, 0 -_08020F70: .4byte gUnknown_2023D74 -_08020F74: .4byte gUnknown_81D8F35 -_08020F78: - ldr r4, _08020FA8 @ =gBattleMoveDamage - ldr r0, _08020FAC @ =gUnknown_2023D54 - ldr r0, [r0] - movs r1, 0x3 - bl __divsi3 - str r0, [r4] - cmp r0, 0 - bne _08020F8E - movs r0, 0x1 - str r0, [r4] -_08020F8E: - ldr r4, _08020FB0 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r1, _08020FB4 @ =gUnknown_825062C - ldr r0, _08020FB8 @ =gUnknown_2023E82 - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - b _08021108 - .align 2, 0 -_08020FA8: .4byte gBattleMoveDamage -_08020FAC: .4byte gUnknown_2023D54 -_08020FB0: .4byte gUnknown_2023D74 -_08020FB4: .4byte gUnknown_825062C -_08020FB8: .4byte gUnknown_2023E82 -_08020FBC: - mov r4, r9 - ldrb r0, [r4] - movs r5, 0x58 - muls r0, r5 - mov r4, r8 - adds r4, 0x50 - adds r2, r0, r4 - ldr r1, [r2] - movs r0, 0xC0 - lsls r0, 4 - ands r0, r1 - cmp r0, 0 - beq _08020FD8 - b _080210EC -_08020FD8: - movs r0, 0x80 - lsls r0, 5 - orrs r1, r0 - str r1, [r2] - ldr r1, _08021010 @ =gUnknown_2023DB8 - mov r2, r9 - ldrb r0, [r2] - lsls r0, 1 - adds r0, r1 - ldr r1, _08021014 @ =gCurrentMove - ldrh r1, [r1] - strh r1, [r0] - bl Random - mov r3, r9 - ldrb r1, [r3] - adds r2, r1, 0 - muls r2, r5 - adds r2, r4 - movs r1, 0x1 - ands r1, r0 - adds r1, 0x2 - lsls r1, 10 - ldr r0, [r2] -_08021008: - orrs r0, r1 - str r0, [r2] - b _0802110A - .align 2, 0 -_08021010: .4byte gUnknown_2023DB8 -_08021014: .4byte gCurrentMove -_08021018: - mov r5, r9 - ldrb r3, [r5] - movs r4, 0x58 - adds r0, r3, 0 - muls r0, r4 - mov r2, r8 - adds r1, r0, r2 - adds r0, r1, 0 - adds r0, 0x20 - ldrb r2, [r0] - cmp r2, 0x3C - bne _08021058 - ldrh r0, [r1, 0x2E] - cmp r0, 0 - beq _080210EC - ldr r0, _0802104C @ =gLastUsedAbility - strb r2, [r0] - ldr r1, _08021050 @ =gUnknown_2023D74 - ldr r0, _08021054 @ =gUnknown_81D948E - str r0, [r1] - ldrb r0, [r5] - movs r1, 0x3C - bl sub_80C71D0 - b _0802110A - .align 2, 0 -_0802104C: .4byte gLastUsedAbility -_08021050: .4byte gUnknown_2023D74 -_08021054: .4byte gUnknown_81D948E -_08021058: - ldrh r0, [r1, 0x2E] - cmp r0, 0 - beq _080210EC - adds r0, r3, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080210D0 @ =gUnknown_2023D68 - mov r3, r9 - ldrb r0, [r3] - muls r0, r4 - add r0, r8 - ldrh r0, [r0, 0x2E] - strh r0, [r1] - ldrb r0, [r3] - muls r0, r4 - add r0, r8 - movs r5, 0 - movs r1, 0 - strh r1, [r0, 0x2E] - ldr r2, _080210D4 @ =gUnknown_2023F20 - adds r2, 0x29 - adds r2, r6, r2 - ldr r3, _080210D8 @ =gBitTable - ldr r1, _080210DC @ =gBattlerPartyIndexes - mov r4, r9 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldr r4, _080210E0 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _080210E4 @ =gUnknown_81D8F86 - str r0, [r4] - mov r1, r9 - ldrb r0, [r1] - ldr r2, _080210E8 @ =gBattleStruct - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC8 - strb r5, [r0] - mov r3, r9 - ldrb r0, [r3] - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC9 - strb r5, [r0] - b _0802110A - .align 2, 0 -_080210D0: .4byte gUnknown_2023D68 -_080210D4: .4byte gUnknown_2023F20 -_080210D8: .4byte gBitTable -_080210DC: .4byte gBattlerPartyIndexes -_080210E0: .4byte gUnknown_2023D74 -_080210E4: .4byte gUnknown_81D8F86 -_080210E8: .4byte gBattleStruct -_080210EC: - ldr r1, _080210F8 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - b _0802110A - .align 2, 0 -_080210F8: .4byte gUnknown_2023D74 -_080210FC: - ldr r4, _0802111C @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _08021120 @ =gUnknown_81D8FEB -_08021108: - str r0, [r4] -_0802110A: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802111C: .4byte gUnknown_2023D74 -_08021120: .4byte gUnknown_81D8FEB - thumb_func_end sub_801FF20 - - thumb_func_start atk15_seteffectwithchance -atk15_seteffectwithchance: @ 8021124 - push {r4,lr} - ldr r2, _08021150 @ =gBattleMons - ldr r0, _08021154 @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x20 - bne _08021160 - ldr r2, _08021158 @ =gBattleMoves - ldr r0, _0802115C @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x5] - lsls r4, r0, 1 - b _08021170 - .align 2, 0 -_08021150: .4byte gBattleMons -_08021154: .4byte sBattler_AI -_08021158: .4byte gBattleMoves -_0802115C: .4byte gCurrentMove -_08021160: - ldr r2, _08021190 @ =gBattleMoves - ldr r0, _08021194 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r4, [r0, 0x5] -_08021170: - ldr r3, _08021198 @ =gUnknown_2023E82 - ldrb r2, [r3, 0x3] - movs r0, 0x80 - ands r0, r2 - cmp r0, 0 - beq _080211A0 - ldr r0, _0802119C @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _080211A0 - movs r0, 0x7F - ands r0, r2 - strb r0, [r3, 0x3] - b _080211CE - .align 2, 0 -_08021190: .4byte gBattleMoves -_08021194: .4byte gCurrentMove -_08021198: .4byte gUnknown_2023E82 -_0802119C: .4byte gMoveResultFlags -_080211A0: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - cmp r0, r4 - bhi _080211EA - ldr r0, _080211D8 @ =gUnknown_2023E82 - ldrb r0, [r0, 0x3] - cmp r0, 0 - beq _080211EA - ldr r0, _080211DC @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _080211EA - cmp r4, 0x63 - bls _080211E0 -_080211CE: - movs r0, 0 - movs r1, 0x80 - bl sub_801FF20 - b _080211F2 - .align 2, 0 -_080211D8: .4byte gUnknown_2023E82 -_080211DC: .4byte gMoveResultFlags -_080211E0: - movs r0, 0 - movs r1, 0 - bl sub_801FF20 - b _080211F2 -_080211EA: - ldr r1, _08021204 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_080211F2: - ldr r0, _08021208 @ =gUnknown_2023E82 - movs r1, 0 - strb r1, [r0, 0x3] - ldr r0, _0802120C @ =gBattleScripting - strb r1, [r0, 0x16] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08021204: .4byte gUnknown_2023D74 -_08021208: .4byte gUnknown_2023E82 -_0802120C: .4byte gBattleScripting - thumb_func_end atk15_seteffectwithchance - - thumb_func_start atk16_seteffectprimary -atk16_seteffectprimary: @ 8021210 - push {lr} - movs r0, 0x1 - movs r1, 0 - bl sub_801FF20 - pop {r0} - bx r0 - thumb_func_end atk16_seteffectprimary - - thumb_func_start atk17_seteffectsecondary -atk17_seteffectsecondary: @ 8021220 - push {lr} - movs r0, 0 - movs r1, 0 - bl sub_801FF20 - pop {r0} - bx r0 - thumb_func_end atk17_seteffectsecondary - - thumb_func_start atk18_clearstatusfromeffect -atk18_clearstatusfromeffect: @ 8021230 - push {lr} - ldr r0, _08021254 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r2, _08021258 @ =gActiveBattler - strb r0, [r2] - ldr r3, _0802125C @ =gUnknown_2023E82 - ldrb r0, [r3, 0x3] - cmp r0, 0x6 - bhi _08021264 - ldr r1, _08021260 @ =gBattleMons - ldrb r2, [r2] - movs r0, 0x58 - muls r2, r0 - adds r1, 0x4C - b _0802126E - .align 2, 0 -_08021254: .4byte gUnknown_2023D74 -_08021258: .4byte gActiveBattler -_0802125C: .4byte gUnknown_2023E82 -_08021260: .4byte gBattleMons -_08021264: - ldr r1, _08021298 @ =gBattleMons - ldrb r2, [r2] - movs r0, 0x58 - muls r2, r0 - adds r1, 0x50 -_0802126E: - adds r2, r1 - ldr r1, _0802129C @ =gUnknown_825053C - ldrb r0, [r3, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - ldr r0, [r2] - bics r0, r1 - str r0, [r2] - ldr r0, _080212A0 @ =gUnknown_2023E82 - movs r2, 0 - strb r2, [r0, 0x3] - ldr r1, _080212A4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] - ldr r0, _080212A8 @ =gBattleScripting - strb r2, [r0, 0x16] - pop {r0} - bx r0 - .align 2, 0 -_08021298: .4byte gBattleMons -_0802129C: .4byte gUnknown_825053C -_080212A0: .4byte gUnknown_2023E82 -_080212A4: .4byte gUnknown_2023D74 -_080212A8: .4byte gBattleScripting - thumb_func_end atk18_clearstatusfromeffect - - thumb_func_start atk19_tryfaintmon -atk19_tryfaintmon: @ 80212AC - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - ldr r0, _08021318 @ =gUnknown_2023D74 - ldr r2, [r0] - ldrb r1, [r2, 0x2] - adds r6, r0, 0 - cmp r1, 0 - beq _08021330 - ldrb r0, [r2, 0x1] - bl sub_8016E24 - ldr r5, _0802131C @ =gActiveBattler - strb r0, [r5] - ldr r2, _08021320 @ =gUnknown_2023DD0 - ldr r1, _08021324 @ =gBitTable - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r2] - ands r0, r1 - cmp r0, 0 - bne _080212E4 - b _0802158C -_080212E4: - ldr r1, [r6] - ldrb r4, [r1, 0x3] - ldrb r0, [r1, 0x4] - lsls r0, 8 - orrs r4, r0 - ldrb r0, [r1, 0x5] - lsls r0, 16 - orrs r4, r0 - ldrb r0, [r1, 0x6] - lsls r0, 24 - orrs r4, r0 - bl BattleScriptPop - str r4, [r6] - ldrb r0, [r5] - bl GetBattlerSide - ldr r1, _08021328 @ =gSideAffecting - lsls r0, 24 - lsrs r0, 23 - adds r0, r1 - ldrh r2, [r0] - ldr r1, _0802132C @ =0x0000fdff - ands r1, r2 - strh r1, [r0] - b _08021592 - .align 2, 0 -_08021318: .4byte gUnknown_2023D74 -_0802131C: .4byte gActiveBattler -_08021320: .4byte gUnknown_2023DD0 -_08021324: .4byte gBitTable -_08021328: .4byte gSideAffecting -_0802132C: .4byte 0x0000fdff -_08021330: - ldrb r0, [r2, 0x1] - cmp r0, 0x1 - bne _08021358 - ldr r1, _08021348 @ =gActiveBattler - ldr r0, _0802134C @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r1] - ldr r0, _08021350 @ =gBattlerTarget - ldrb r0, [r0] - mov r9, r0 - ldr r4, _08021354 @ =gUnknown_81D8674 - b _08021368 - .align 2, 0 -_08021348: .4byte gActiveBattler -_0802134C: .4byte sBattler_AI -_08021350: .4byte gBattlerTarget -_08021354: .4byte gUnknown_81D8674 -_08021358: - ldr r1, _080213D0 @ =gActiveBattler - ldr r0, _080213D4 @ =gBattlerTarget - ldrb r0, [r0] - strb r0, [r1] - ldr r0, _080213D8 @ =sBattler_AI - ldrb r0, [r0] - mov r9, r0 - ldr r4, _080213DC @ =gUnknown_81D8684 -_08021368: - mov r8, r1 - ldr r0, _080213E0 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _080213E4 @ =gBitTable - mov r7, r8 - ldrb r3, [r7] - lsls r0, r3, 2 - adds r0, r2 - ldr r2, [r0] - ands r1, r2 - cmp r1, 0 - beq _08021382 - b _0802158C -_08021382: - ldr r1, _080213E8 @ =gBattleMons - movs r0, 0x58 - muls r0, r3 - adds r0, r1 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08021392 - b _0802158C -_08021392: - ldr r5, _080213EC @ =gUnknown_2023DD0 - lsls r1, r2, 28 - ldr r0, [r5] - orrs r0, r1 - str r0, [r5] - ldr r0, [r6] - adds r0, 0x7 - bl BattleScriptPush - str r4, [r6] - ldrb r0, [r7] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080213F4 - ldr r0, [r5] - movs r1, 0x80 - lsls r1, 15 - orrs r0, r1 - str r0, [r5] - ldr r1, _080213F0 @ =gBattleResults - ldrb r0, [r1] - cmp r0, 0xFE - bhi _080213C8 - adds r0, 0x1 - strb r0, [r1] -_080213C8: - ldrb r0, [r7] - bl sub_802E228 - b _0802142C - .align 2, 0 -_080213D0: .4byte gActiveBattler -_080213D4: .4byte gBattlerTarget -_080213D8: .4byte sBattler_AI -_080213DC: .4byte gUnknown_81D8684 -_080213E0: .4byte gAbsentBattlerFlags -_080213E4: .4byte gBitTable -_080213E8: .4byte gBattleMons -_080213EC: .4byte gUnknown_2023DD0 -_080213F0: .4byte gBattleResults -_080213F4: - ldr r4, _0802154C @ =gBattleResults - ldrb r0, [r4, 0x1] - cmp r0, 0xFE - bhi _08021400 - adds r0, 0x1 - strb r0, [r4, 0x1] -_08021400: - ldr r1, _08021550 @ =gBattlerPartyIndexes - mov r2, r8 - ldrb r0, [r2] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08021554 @ =gEnemyParty - adds r0, r1 - movs r1, 0xB - bl GetMonData - strh r0, [r4, 0x20] - ldr r0, _08021558 @ =gBattleStruct - ldr r0, [r0] - movs r3, 0xC1 - lsls r3, 1 - adds r1, r0, r3 - ldr r0, _0802155C @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r1] -_0802142C: - ldr r2, _08021560 @ =gUnknown_2023DD0 - ldr r1, [r2] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0802146A - ldr r6, _08021564 @ =gBattleMons - ldr r0, _0802155C @ =sBattler_AI - ldrb r0, [r0] - movs r5, 0x58 - muls r0, r5 - adds r0, r6 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _0802146A - movs r0, 0x41 - negs r0, r0 - ands r1, r0 - str r1, [r2] - ldr r4, _08021568 @ =gUnknown_2023D74 - ldr r0, [r4] - bl BattleScriptPush - ldr r1, _0802156C @ =gBattleMoveDamage - mov r0, r9 - muls r0, r5 - adds r0, r6 - ldrh r0, [r0, 0x28] - str r0, [r1] - ldr r0, _08021570 @ =gUnknown_81D8C6C - str r0, [r4] -_0802146A: - ldr r1, _08021574 @ =gStatuses3 - ldr r6, _08021578 @ =gBattlerTarget - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 7 - ands r0, r1 - cmp r0, 0 - bne _08021482 - b _08021592 -_08021482: - ldr r0, _08021560 @ =gUnknown_2023DD0 - ldr r5, [r0] - movs r0, 0x80 - lsls r0, 17 - ands r5, r0 - cmp r5, 0 - beq _08021492 - b _08021592 -_08021492: - ldr r0, _0802155C @ =sBattler_AI - mov r8, r0 - ldrb r0, [r0] - bl GetBattlerSide - adds r4, r0, 0 - ldrb r0, [r6] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - beq _08021592 - ldr r1, _08021564 @ =gBattleMons - mov r9, r1 - mov r2, r8 - ldrb r1, [r2] - movs r7, 0x58 - adds r2, r1, 0 - muls r2, r7 - mov r3, r9 - adds r0, r2, r3 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08021592 - ldr r0, _0802157C @ =gCurrentMove - ldrh r0, [r0] - cmp r0, 0xA5 - beq _08021592 - ldr r0, _08021558 @ =gBattleStruct - ldr r0, [r0] - adds r0, r1, r0 - adds r0, 0x80 - ldrb r4, [r0] - adds r0, r4, r2 - mov r6, r9 - adds r6, 0x24 - adds r0, r6 - strb r5, [r0] - ldr r5, _08021568 @ =gUnknown_2023D74 - ldr r0, [r5] - bl BattleScriptPush - ldr r0, _08021580 @ =gUnknown_81D8FA3 - str r0, [r5] - ldr r5, _08021584 @ =gActiveBattler - mov r1, r8 - ldrb r0, [r1] - strb r0, [r5] - adds r1, r4, 0 - adds r1, 0x9 - lsls r1, 24 - lsrs r1, 24 - ldrb r0, [r5] - muls r0, r7 - adds r0, r6 - adds r0, r4 - str r0, [sp] - movs r0, 0 - movs r2, 0 - movs r3, 0x1 - bl EmitSetMonData - ldrb r0, [r5] - bl MarkBufferBankForExecution - ldr r1, _08021588 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x2 - strb r0, [r1, 0x1] - lsls r4, 1 - mov r2, r8 - ldrb r0, [r2] - muls r0, r7 - adds r0, r4, r0 - mov r2, r9 - adds r2, 0xC - adds r0, r2 - ldrh r0, [r0] - strb r0, [r1, 0x2] - mov r3, r8 - ldrb r0, [r3] - muls r0, r7 - adds r4, r0 - adds r4, r2 - ldrh r0, [r4] - lsrs r0, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - b _08021592 - .align 2, 0 -_0802154C: .4byte gBattleResults -_08021550: .4byte gBattlerPartyIndexes -_08021554: .4byte gEnemyParty -_08021558: .4byte gBattleStruct -_0802155C: .4byte sBattler_AI -_08021560: .4byte gUnknown_2023DD0 -_08021564: .4byte gBattleMons -_08021568: .4byte gUnknown_2023D74 -_0802156C: .4byte gBattleMoveDamage -_08021570: .4byte gUnknown_81D8C6C -_08021574: .4byte gStatuses3 -_08021578: .4byte gBattlerTarget -_0802157C: .4byte gCurrentMove -_08021580: .4byte gUnknown_81D8FA3 -_08021584: .4byte gActiveBattler -_08021588: .4byte gBattleTextBuff1 -_0802158C: - ldr r0, [r6] - adds r0, 0x7 - str r0, [r6] -_08021592: - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk19_tryfaintmon - - thumb_func_start atk1A_faint_animation -atk1A_faint_animation: @ 80215A0 - push {r4,r5,lr} - ldr r0, _080215D0 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - bne _080215CA - ldr r5, _080215D4 @ =gUnknown_2023D74 - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r4, _080215D8 @ =gActiveBattler - strb r0, [r4] - movs r0, 0 - bl EmitFaintAnimation - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] -_080215CA: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080215D0: .4byte gUnknown_2023BC8 -_080215D4: .4byte gUnknown_2023D74 -_080215D8: .4byte gActiveBattler - thumb_func_end atk1A_faint_animation - - thumb_func_start atk1B_faint_effects_clear -atk1B_faint_effects_clear: @ 80215DC - push {r4-r6,lr} - sub sp, 0x4 - ldr r0, _08021630 @ =gUnknown_2023BC8 - ldr r6, [r0] - cmp r6, 0 - bne _08021628 - ldr r5, _08021634 @ =gUnknown_2023D74 - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r4, _08021638 @ =gActiveBattler - strb r0, [r4] - ldr r1, _0802163C @ =gBattleMons - ldrb r0, [r4] - movs r2, 0x58 - muls r0, r2 - adds r1, 0x4C - adds r0, r1 - str r6, [r0] - ldrb r0, [r4] - muls r0, r2 - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution - bl sub_8012BC8 - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] -_08021628: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08021630: .4byte gUnknown_2023BC8 -_08021634: .4byte gUnknown_2023D74 -_08021638: .4byte gActiveBattler -_0802163C: .4byte gBattleMons - thumb_func_end atk1B_faint_effects_clear - - thumb_func_start atk1C_jumpifstatus -atk1C_jumpifstatus: @ 8021640 - push {r4,r5,lr} - ldr r5, _0802169C @ =gUnknown_2023D74 - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - lsls r0, 24 - lsrs r0, 24 - ldr r2, [r5] - ldrb r4, [r2, 0x2] - ldrb r1, [r2, 0x3] - lsls r1, 8 - adds r4, r1 - ldrb r1, [r2, 0x4] - lsls r1, 16 - adds r4, r1 - ldrb r1, [r2, 0x5] - lsls r1, 24 - adds r4, r1 - ldrb r3, [r2, 0x6] - ldrb r1, [r2, 0x7] - lsls r1, 8 - adds r3, r1 - ldrb r1, [r2, 0x8] - lsls r1, 16 - adds r3, r1 - ldrb r1, [r2, 0x9] - lsls r1, 24 - adds r3, r1 - ldr r2, _080216A0 @ =gBattleMons - movs r1, 0x58 - muls r1, r0 - adds r0, r2, 0 - adds r0, 0x4C - adds r0, r1, r0 - ldr r0, [r0] - ands r0, r4 - cmp r0, 0 - beq _080216A4 - adds r0, r1, r2 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _080216A4 - str r3, [r5] - b _080216AC - .align 2, 0 -_0802169C: .4byte gUnknown_2023D74 -_080216A0: .4byte gBattleMons -_080216A4: - ldr r1, _080216B4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0xA - str r0, [r1] -_080216AC: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080216B4: .4byte gUnknown_2023D74 - thumb_func_end atk1C_jumpifstatus - - thumb_func_start atk1D_jumpifstatus2 -atk1D_jumpifstatus2: @ 80216B8 - push {r4,r5,lr} - ldr r5, _08021714 @ =gUnknown_2023D74 - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - lsls r0, 24 - lsrs r0, 24 - ldr r2, [r5] - ldrb r4, [r2, 0x2] - ldrb r1, [r2, 0x3] - lsls r1, 8 - adds r4, r1 - ldrb r1, [r2, 0x4] - lsls r1, 16 - adds r4, r1 - ldrb r1, [r2, 0x5] - lsls r1, 24 - adds r4, r1 - ldrb r3, [r2, 0x6] - ldrb r1, [r2, 0x7] - lsls r1, 8 - adds r3, r1 - ldrb r1, [r2, 0x8] - lsls r1, 16 - adds r3, r1 - ldrb r1, [r2, 0x9] - lsls r1, 24 - adds r3, r1 - ldr r2, _08021718 @ =gBattleMons - movs r1, 0x58 - muls r1, r0 - adds r0, r2, 0 - adds r0, 0x50 - adds r0, r1, r0 - ldr r0, [r0] - ands r0, r4 - cmp r0, 0 - beq _0802171C - adds r0, r1, r2 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _0802171C - str r3, [r5] - b _08021724 - .align 2, 0 -_08021714: .4byte gUnknown_2023D74 -_08021718: .4byte gBattleMons -_0802171C: - ldr r1, _0802172C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0xA - str r0, [r1] -_08021724: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802172C: .4byte gUnknown_2023D74 - thumb_func_end atk1D_jumpifstatus2 - - thumb_func_start atk1E_jumpifability -atk1E_jumpifability: @ 8021730 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - ldr r6, _08021784 @ =gUnknown_2023D74 - ldr r2, [r6] - ldrb r5, [r2, 0x2] - mov r8, r5 - ldrb r1, [r2, 0x3] - ldrb r0, [r2, 0x4] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x6] - lsls r0, 24 - adds r7, r1, r0 - ldrb r0, [r2, 0x1] - cmp r0, 0x8 - bne _08021790 - ldr r0, _08021788 @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0 - str r0, [sp] - movs r0, 0xD - adds r2, r5, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _08021804 - ldr r1, _0802178C @ =gLastUsedAbility - strb r5, [r1] - str r7, [r6] - subs r4, 0x1 - lsls r0, r4, 24 - lsrs r0, 24 - ldrb r1, [r1] - b _080217EC - .align 2, 0 -_08021784: .4byte gUnknown_2023D74 -_08021788: .4byte sBattler_AI -_0802178C: .4byte gLastUsedAbility -_08021790: - cmp r0, 0x9 - bne _080217C8 - ldr r0, _080217C0 @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0 - str r0, [sp] - movs r0, 0xC - adds r2, r5, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _08021804 - ldr r1, _080217C4 @ =gLastUsedAbility - strb r5, [r1] - str r7, [r6] - subs r4, 0x1 - lsls r0, r4, 24 - lsrs r0, 24 - ldrb r1, [r1] - b _080217EC - .align 2, 0 -_080217C0: .4byte sBattler_AI -_080217C4: .4byte gLastUsedAbility -_080217C8: - ldrb r0, [r2, 0x1] - bl sub_8016E24 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080217F8 @ =gBattleMons - movs r0, 0x58 - muls r0, r4 - adds r0, r1 - adds r0, 0x20 - ldrb r1, [r0] - cmp r1, r8 - bne _08021804 - ldr r0, _080217FC @ =gLastUsedAbility - strb r1, [r0] - str r7, [r6] - ldrb r1, [r0] - adds r0, r4, 0 -_080217EC: - bl sub_80C71D0 - ldr r0, _08021800 @ =gBattleScripting - strb r4, [r0, 0x15] - b _0802180A - .align 2, 0 -_080217F8: .4byte gBattleMons -_080217FC: .4byte gLastUsedAbility -_08021800: .4byte gBattleScripting -_08021804: - ldr r0, [r6] - adds r0, 0x7 - str r0, [r6] -_0802180A: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk1E_jumpifability - - thumb_func_start atk1F_jumpifsideaffecting -atk1F_jumpifsideaffecting: @ 8021818 - push {r4-r6,lr} - ldr r0, _08021830 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r4, [r0, 0x1] - cmp r4, 0x1 - bne _08021838 - ldr r0, _08021834 @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerPosition - b _08021842 - .align 2, 0 -_08021830: .4byte gUnknown_2023D74 -_08021834: .4byte sBattler_AI -_08021838: - ldr r0, _08021878 @ =gBattlerTarget - ldrb r0, [r0] - bl GetBattlerPosition - movs r4, 0x1 -_08021842: - ands r4, r0 - ldr r6, _0802187C @ =gUnknown_2023D74 - ldr r3, [r6] - ldrb r2, [r3, 0x2] - ldrb r0, [r3, 0x3] - lsls r0, 8 - orrs r2, r0 - ldrb r1, [r3, 0x4] - ldrb r0, [r3, 0x5] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0x6] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0x7] - lsls r0, 24 - adds r5, r1, r0 - ldr r1, _08021880 @ =gSideAffecting - lsls r0, r4, 1 - adds r0, r1 - ldrh r0, [r0] - ands r2, r0 - cmp r2, 0 - beq _08021884 - str r5, [r6] - b _0802188A - .align 2, 0 -_08021878: .4byte gBattlerTarget -_0802187C: .4byte gUnknown_2023D74 -_08021880: .4byte gSideAffecting -_08021884: - adds r0, r3, 0 - adds r0, 0x8 - str r0, [r6] -_0802188A: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk1F_jumpifsideaffecting - - thumb_func_start atk20_jumpifstat -atk20_jumpifstat: @ 8021890 - push {r4,r5,lr} - movs r5, 0 - ldr r4, _080218C4 @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080218C8 @ =gBattleMons - ldr r3, [r4] - movs r1, 0x58 - muls r0, r1 - ldrb r1, [r3, 0x3] - adds r0, r1 - adds r2, 0x18 - adds r0, r2 - ldrb r2, [r0] - ldrb r0, [r3, 0x2] - cmp r0, 0x5 - bhi _0802194E - lsls r0, 2 - ldr r1, _080218CC @ =_080218D0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080218C4: .4byte gUnknown_2023D74 -_080218C8: .4byte gBattleMons -_080218CC: .4byte _080218D0 - .align 2, 0 -_080218D0: - .4byte _080218E8 - .4byte _080218F8 - .4byte _08021908 - .4byte _08021918 - .4byte _08021928 - .4byte _0802193C -_080218E8: - ldr r0, _080218F4 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x4] - cmp r2, r0 - bne _0802194E - b _08021948 - .align 2, 0 -_080218F4: .4byte gUnknown_2023D74 -_080218F8: - ldr r0, _08021904 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x4] - cmp r2, r0 - beq _0802194E - b _08021948 - .align 2, 0 -_08021904: .4byte gUnknown_2023D74 -_08021908: - ldr r0, _08021914 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x4] - cmp r2, r0 - bls _0802194E - b _08021948 - .align 2, 0 -_08021914: .4byte gUnknown_2023D74 -_08021918: - ldr r0, _08021924 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x4] - cmp r2, r0 - bcs _0802194E - b _08021948 - .align 2, 0 -_08021924: .4byte gUnknown_2023D74 -_08021928: - ldr r0, _08021938 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x4] - ands r2, r0 - cmp r2, 0 - beq _0802194E - b _08021948 - .align 2, 0 -_08021938: .4byte gUnknown_2023D74 -_0802193C: - ldr r0, _08021970 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x4] - ands r2, r0 - cmp r2, 0 - bne _0802194E -_08021948: - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r5, r0, 24 -_0802194E: - cmp r5, 0 - beq _08021974 - ldr r3, _08021970 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x5] - ldrb r0, [r2, 0x6] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x7] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x8] - lsls r0, 24 - adds r1, r0 - str r1, [r3] - b _0802197C - .align 2, 0 -_08021970: .4byte gUnknown_2023D74 -_08021974: - ldr r1, _08021984 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x9 - str r0, [r1] -_0802197C: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08021984: .4byte gUnknown_2023D74 - thumb_func_end atk20_jumpifstat - - thumb_func_start atk21_jumpifstatus3condition -atk21_jumpifstatus3condition: @ 8021988 - push {r4-r6,lr} - ldr r4, _080219DC @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r5, _080219E0 @ =gActiveBattler - strb r0, [r5] - ldr r2, [r4] - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - adds r6, r1, r0 - ldrb r1, [r2, 0x7] - ldrb r0, [r2, 0x8] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x9] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0xA] - lsls r0, 24 - adds r3, r1, r0 - ldrb r0, [r2, 0x6] - cmp r0, 0 - beq _080219E8 - ldr r0, _080219E4 @ =gStatuses3 - ldrb r1, [r5] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - ands r0, r6 - cmp r0, 0 - bne _08021A00 - b _080219F8 - .align 2, 0 -_080219DC: .4byte gUnknown_2023D74 -_080219E0: .4byte gActiveBattler -_080219E4: .4byte gStatuses3 -_080219E8: - ldr r0, _080219FC @ =gStatuses3 - ldrb r1, [r5] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - ands r0, r6 - cmp r0, 0 - beq _08021A00 -_080219F8: - str r3, [r4] - b _08021A06 - .align 2, 0 -_080219FC: .4byte gStatuses3 -_08021A00: - adds r0, r2, 0 - adds r0, 0xB - str r0, [r4] -_08021A06: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk21_jumpifstatus3condition - - thumb_func_start atk22_jumpiftype -atk22_jumpiftype: @ 8021A0C - push {r4-r6,lr} - ldr r4, _08021A54 @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - lsls r0, 24 - lsrs r0, 24 - ldr r3, [r4] - ldrb r5, [r3, 0x2] - ldrb r2, [r3, 0x3] - ldrb r1, [r3, 0x4] - lsls r1, 8 - adds r2, r1 - ldrb r1, [r3, 0x5] - lsls r1, 16 - adds r2, r1 - ldrb r1, [r3, 0x6] - lsls r1, 24 - adds r6, r2, r1 - ldr r2, _08021A58 @ =gBattleMons - movs r1, 0x58 - muls r0, r1 - adds r1, r0, r2 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, r5 - beq _08021A50 - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, r5 - bne _08021A5C -_08021A50: - str r6, [r4] - b _08021A60 - .align 2, 0 -_08021A54: .4byte gUnknown_2023D74 -_08021A58: .4byte gBattleMons -_08021A5C: - adds r0, r3, 0x7 - str r0, [r4] -_08021A60: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk22_jumpiftype - - thumb_func_start sub_8021A68 -sub_8021A68: @ 8021A68 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - movs r6, 0 - ldr r0, _08021AB0 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0x50 - mov r9, r0 - ldr r0, _08021AB4 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r1, _08021AB8 @ =gUnknown_2023D6D - strb r0, [r1] - ldr r2, _08021ABC @ =gUnknown_2023F4E - movs r1, 0x2 - ands r1, r0 - lsls r1, 24 - lsrs r1, 25 - adds r1, r2 - ldrb r1, [r1] - mov r8, r1 - ldr r0, _08021AC0 @ =gBattleScripting - ldrb r0, [r0, 0x1C] - cmp r0, 0x6 - bls _08021AA4 - bl _080223DA -_08021AA4: - lsls r0, 2 - ldr r1, _08021AC4 @ =_08021AC8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_08021AB0: .4byte gBattleStruct -_08021AB4: .4byte gUnknown_2023D74 -_08021AB8: .4byte gUnknown_2023D6D -_08021ABC: .4byte gUnknown_2023F4E -_08021AC0: .4byte gBattleScripting -_08021AC4: .4byte _08021AC8 - .align 2, 0 -_08021AC8: - .4byte _08021AE4 - .4byte _08021B50 - .4byte _08021C6A - .4byte _08021F78 - .4byte _0802207C - .4byte _08022368 - .4byte _080223B0 -_08021AE4: - ldr r4, _08021B34 @ =gUnknown_2023D6D - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - beq _08021AF8 - bl _080223A4 -_08021AF8: - ldr r0, _08021B38 @ =gBattleTypeFlags - ldr r0, [r0] - ldr r1, _08021B3C @ =0x00080982 - ands r0, r1 - cmp r0, 0 - beq _08021B08 - bl _080223A4 -_08021B08: - ldr r1, _08021B40 @ =gBattleScripting - ldrb r0, [r1, 0x1C] - adds r0, 0x1 - strb r0, [r1, 0x1C] - ldr r0, _08021B44 @ =gBattleStruct - ldr r2, [r0] - adds r2, 0xDF - ldr r3, _08021B48 @ =gBitTable - ldr r1, _08021B4C @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - bl _080223DA - .align 2, 0 -_08021B34: .4byte gUnknown_2023D6D -_08021B38: .4byte gBattleTypeFlags -_08021B3C: .4byte 0x00080982 -_08021B40: .4byte gBattleScripting -_08021B44: .4byte gBattleStruct -_08021B48: .4byte gBitTable -_08021B4C: .4byte gBattlerPartyIndexes -_08021B50: - movs r5, 0 - movs r7, 0 -_08021B54: - movs r0, 0x64 - adds r1, r7, 0 - muls r1, r0 - ldr r0, _08021BA4 @ =gPlayerParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _08021BC2 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _08021BC2 - ldr r0, _08021BA8 @ =gBitTable - lsls r1, r7, 2 - adds r1, r0 - ldr r0, [r1] - mov r1, r8 - ands r0, r1 - cmp r0, 0 - beq _08021B88 - adds r5, 0x1 -_08021B88: - adds r0, r4, 0 - movs r1, 0xC - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xAF - bne _08021BB4 - ldr r0, _08021BAC @ =gSaveBlock1Ptr - ldr r0, [r0] - ldr r2, _08021BB0 @ =0x0000311a - adds r0, r2 - ldrb r4, [r0] - b _08021BBC - .align 2, 0 -_08021BA4: .4byte gPlayerParty -_08021BA8: .4byte gBitTable -_08021BAC: .4byte gSaveBlock1Ptr -_08021BB0: .4byte 0x0000311a -_08021BB4: - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r4, r0, 24 -_08021BBC: - cmp r4, 0x19 - bne _08021BC2 - adds r6, 0x1 -_08021BC2: - adds r7, 0x1 - cmp r7, 0x5 - ble _08021B54 - ldr r3, _08021C28 @ =gBaseStats - ldr r2, _08021C2C @ =gBattleMons - ldr r0, _08021C30 @ =gUnknown_2023D6D - ldrb r1, [r0] - movs r0, 0x58 - muls r1, r0 - adds r1, r2 - ldrh r2, [r1] - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r3 - ldrb r2, [r0, 0x9] - adds r1, 0x2A - ldrb r0, [r1] - muls r0, r2 - movs r1, 0x7 - bl __divsi3 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r6, 0 - beq _08021C38 - lsrs r4, r0, 17 - adds r0, r4, 0 - adds r1, r5, 0 - bl __divsi3 - mov r1, r9 - strh r0, [r1] - lsls r0, 16 - cmp r0, 0 - bne _08021C0E - movs r0, 0x1 - strh r0, [r1] -_08021C0E: - ldr r5, _08021C34 @ =gUnknown_2023F52 - adds r0, r4, 0 - adds r1, r6, 0 - bl __divsi3 - strh r0, [r5] - lsls r0, 16 - cmp r0, 0 - bne _08021C52 - movs r0, 0x1 - strh r0, [r5] - b _08021C52 - .align 2, 0 -_08021C28: .4byte gBaseStats -_08021C2C: .4byte gBattleMons -_08021C30: .4byte gUnknown_2023D6D -_08021C34: .4byte gUnknown_2023F52 -_08021C38: - adds r0, r1, 0 - adds r1, r5, 0 - bl __divsi3 - mov r2, r9 - strh r0, [r2] - lsls r0, 16 - cmp r0, 0 - bne _08021C4E - movs r0, 0x1 - strh r0, [r2] -_08021C4E: - ldr r0, _08021C9C @ =gUnknown_2023F52 - strh r6, [r0] -_08021C52: - ldr r1, _08021CA0 @ =gBattleScripting - ldrb r0, [r1, 0x1C] - adds r0, 0x1 - movs r2, 0 - strb r0, [r1, 0x1C] - ldr r1, _08021CA4 @ =gBattleStruct - ldr r0, [r1] - strb r2, [r0, 0x10] - ldr r0, [r1] - adds r0, 0x53 - mov r4, r8 - strb r4, [r0] -_08021C6A: - ldr r0, _08021CA8 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - beq _08021C74 - b _080223DA -_08021C74: - ldr r0, _08021CA4 @ =gBattleStruct - ldr r0, [r0] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08021CAC @ =gPlayerParty - adds r0, r1 - movs r1, 0xC - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xAF - bne _08021CB8 - ldr r0, _08021CB0 @ =gSaveBlock1Ptr - ldr r0, [r0] - ldr r1, _08021CB4 @ =0x0000311a - adds r0, r1 - ldrb r4, [r0] - b _08021CC0 - .align 2, 0 -_08021C9C: .4byte gUnknown_2023F52 -_08021CA0: .4byte gBattleScripting -_08021CA4: .4byte gBattleStruct -_08021CA8: .4byte gUnknown_2023BC8 -_08021CAC: .4byte gPlayerParty -_08021CB0: .4byte gSaveBlock1Ptr -_08021CB4: .4byte 0x0000311a -_08021CB8: - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r4, r0, 24 -_08021CC0: - ldr r5, _08021CE0 @ =gBattleStruct - cmp r4, 0x19 - beq _08021CE8 - ldr r0, [r5] - adds r1, r0, 0 - adds r1, 0x53 - ldrb r0, [r1] - movs r2, 0x1 - ands r2, r0 - cmp r2, 0 - bne _08021CE8 - lsrs r0, 1 - strb r0, [r1] - ldr r1, _08021CE4 @ =gBattleScripting - b _08021D0C - .align 2, 0 -_08021CE0: .4byte gBattleStruct -_08021CE4: .4byte gBattleScripting -_08021CE8: - ldr r0, [r5] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08021D18 @ =gPlayerParty - adds r0, r1 - movs r1, 0x38 - bl GetMonData - cmp r0, 0x64 - bne _08021D24 - ldr r1, [r5] - adds r1, 0x53 - ldrb r0, [r1] - lsrs r0, 1 - strb r0, [r1] - ldr r1, _08021D1C @ =gBattleScripting - movs r2, 0 -_08021D0C: - movs r0, 0x5 - strb r0, [r1, 0x1C] - ldr r0, _08021D20 @ =gBattleMoveDamage - str r2, [r0] - b _080223DA - .align 2, 0 -_08021D18: .4byte gPlayerParty -_08021D1C: .4byte gBattleScripting -_08021D20: .4byte gBattleMoveDamage -_08021D24: - ldr r0, _08021D88 @ =gBattleTypeFlags - ldr r0, [r0] - ldr r1, _08021D8C @ =0x00010008 - ands r0, r1 - cmp r0, 0 - bne _08021D52 - ldr r0, _08021D90 @ =gBattleMons - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08021D52 - ldr r0, [r5] - ldrb r0, [r0, 0x12] - cmp r0, 0 - bne _08021D52 - bl BattleStopLowHpSound - ldr r0, _08021D94 @ =0x00000137 - bl PlayBGM - ldr r1, [r5] - ldrb r0, [r1, 0x12] - adds r0, 0x1 - strb r0, [r1, 0x12] -_08021D52: - ldr r5, _08021D98 @ =gBattleStruct - ldr r0, [r5] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08021D9C @ =gPlayerParty - adds r0, r1 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - bne _08021D6C - b _08021F4C -_08021D6C: - ldr r0, [r5] - adds r0, 0x53 - ldrb r0, [r0] - movs r3, 0x1 - ands r3, r0 - cmp r3, 0 - beq _08021DA4 - ldr r1, _08021DA0 @ =gBattleMoveDamage - mov r2, r9 - ldrh r0, [r2] - str r0, [r1] - mov r9, r1 - b _08021DAA - .align 2, 0 -_08021D88: .4byte gBattleTypeFlags -_08021D8C: .4byte 0x00010008 -_08021D90: .4byte gBattleMons -_08021D94: .4byte 0x00000137 -_08021D98: .4byte gBattleStruct -_08021D9C: .4byte gPlayerParty -_08021DA0: .4byte gBattleMoveDamage -_08021DA4: - ldr r0, _08021E28 @ =gBattleMoveDamage - str r3, [r0] - mov r9, r0 -_08021DAA: - cmp r4, 0x19 - bne _08021DBA - ldr r0, _08021E2C @ =gUnknown_2023F52 - ldrh r1, [r0] - mov r2, r9 - ldr r0, [r2] - adds r0, r1 - str r0, [r2] -_08021DBA: - cmp r4, 0x28 - bne _08021DCE - mov r4, r9 - ldr r1, [r4] - movs r0, 0x96 - muls r0, r1 - movs r1, 0x64 - bl __divsi3 - str r0, [r4] -_08021DCE: - ldr r5, _08021E30 @ =gBattleTypeFlags - ldr r0, [r5] - movs r1, 0x8 - ands r0, r1 - cmp r0, 0 - beq _08021DEA - ldr r4, _08021E28 @ =gBattleMoveDamage - ldr r1, [r4] - movs r0, 0x96 - muls r0, r1 - movs r1, 0x64 - bl __divsi3 - str r0, [r4] -_08021DEA: - ldr r0, _08021E34 @ =gBattleStruct - ldr r0, [r0] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08021E38 @ =gPlayerParty - adds r0, r1 - bl IsTradedMon - lsls r0, 24 - cmp r0, 0 - beq _08021E3C - ldr r0, [r5] - movs r1, 0x80 - lsls r1, 9 - ands r0, r1 - cmp r0, 0 - bne _08021E3C - ldr r4, _08021E28 @ =gBattleMoveDamage - ldr r1, [r4] - movs r0, 0x96 - muls r0, r1 - movs r1, 0x64 - bl __divsi3 - str r0, [r4] - movs r7, 0xA5 - lsls r7, 1 - mov r9, r4 - b _08021E42 - .align 2, 0 -_08021E28: .4byte gBattleMoveDamage -_08021E2C: .4byte gUnknown_2023F52 -_08021E30: .4byte gBattleTypeFlags -_08021E34: .4byte gBattleStruct -_08021E38: .4byte gPlayerParty -_08021E3C: - ldr r7, _08021E78 @ =0x00000149 - ldr r0, _08021E7C @ =gBattleMoveDamage - mov r9, r0 -_08021E42: - ldr r0, _08021E80 @ =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x1 - ands r1, r0 - cmp r1, 0 - beq _08021EAE - ldr r0, _08021E84 @ =gBattlerPartyIndexes - ldr r1, _08021E88 @ =gBattleStruct - ldr r4, [r1] - ldrh r0, [r0, 0x4] - adds r5, r1, 0 - ldr r3, _08021E8C @ =gBitTable - ldr r2, _08021E90 @ =gAbsentBattlerFlags - ldrb r1, [r4, 0x10] - cmp r0, r1 - bne _08021E94 - ldrb r1, [r2] - ldr r0, [r3, 0x8] - ands r1, r0 - cmp r1, 0 - bne _08021E94 - adds r1, r4, 0 - adds r1, 0x8F - movs r0, 0x2 - strb r0, [r1] - b _08021EB6 - .align 2, 0 -_08021E78: .4byte 0x00000149 -_08021E7C: .4byte gBattleMoveDamage -_08021E80: .4byte gBattleTypeFlags -_08021E84: .4byte gBattlerPartyIndexes -_08021E88: .4byte gBattleStruct -_08021E8C: .4byte gBitTable -_08021E90: .4byte gAbsentBattlerFlags -_08021E94: - ldrb r2, [r2] - ldr r0, [r3] - ands r2, r0 - cmp r2, 0 - bne _08021EA6 - ldr r0, [r5] - adds r0, 0x8F - strb r2, [r0] - b _08021EB6 -_08021EA6: - ldr r0, [r5] - adds r0, 0x8F - movs r1, 0x2 - b _08021EB4 -_08021EAE: - ldr r0, _08021F5C @ =gBattleStruct - ldr r0, [r0] - adds r0, 0x8F -_08021EB4: - strb r1, [r0] -_08021EB6: - ldr r1, _08021F60 @ =gBattleTextBuff1 - movs r2, 0 - mov r12, r2 - movs r3, 0xFD - strb r3, [r1] - movs r5, 0x4 - strb r5, [r1, 0x1] - ldr r6, _08021F5C @ =gBattleStruct - ldr r2, [r6] - movs r4, 0x8F - adds r4, r2 - mov r8, r4 - ldrb r0, [r4] - strb r0, [r1, 0x2] - ldrb r0, [r2, 0x10] - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, _08021F64 @ =gBattleTextBuff2 - strb r3, [r1] - mov r0, r12 - strb r0, [r1, 0x1] - strb r7, [r1, 0x2] - movs r4, 0xFF - lsls r4, 8 - ands r7, r4 - asrs r0, r7, 8 - strb r0, [r1, 0x3] - movs r0, 0x1 - negs r0, r0 - strb r0, [r1, 0x4] - ldr r1, _08021F68 @ =gUnknown_2022AD8 - strb r3, [r1] - movs r0, 0x1 - strb r0, [r1, 0x1] - strb r5, [r1, 0x2] - movs r0, 0x5 - strb r0, [r1, 0x3] - mov r0, r9 - ldr r2, [r0] - strb r2, [r1, 0x4] - adds r0, r2, 0 - ands r0, r4 - asrs r0, 8 - strb r0, [r1, 0x5] - movs r0, 0xFF - lsls r0, 16 - ands r0, r2 - asrs r0, 16 - strb r0, [r1, 0x6] - lsrs r2, 24 - strb r2, [r1, 0x7] - movs r0, 0x1 - negs r0, r0 - strb r0, [r1, 0x8] - mov r2, r8 - ldrb r1, [r2] - movs r0, 0xD - bl PrepareStringBattle - ldr r0, [r6] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08021F6C @ =gPlayerParty - adds r0, r1 - ldr r3, _08021F70 @ =gBattleMons - ldr r1, _08021F74 @ =gUnknown_2023D6D - ldrb r2, [r1] - movs r1, 0x58 - muls r1, r2 - adds r1, r3 - ldrh r1, [r1] - bl MonGainEVs -_08021F4C: - ldr r0, _08021F5C @ =gBattleStruct - ldr r1, [r0] - adds r1, 0x53 - ldrb r0, [r1] - lsrs r0, 1 - strb r0, [r1] - b _08022052 - .align 2, 0 -_08021F5C: .4byte gBattleStruct -_08021F60: .4byte gBattleTextBuff1 -_08021F64: .4byte gBattleTextBuff2 -_08021F68: .4byte gUnknown_2022AD8 -_08021F6C: .4byte gPlayerParty -_08021F70: .4byte gBattleMons -_08021F74: .4byte gUnknown_2023D6D -_08021F78: - ldr r0, _0802205C @ =gUnknown_2023BC8 - ldr r2, [r0] - cmp r2, 0 - beq _08021F82 - b _080223DA -_08021F82: - ldr r1, _08022060 @ =gUnknown_20233C4 - ldr r7, _08022064 @ =gBattleStruct - ldr r0, [r7] - adds r0, 0x8F - ldrb r0, [r0] - lsls r0, 9 - adds r0, r1 - strb r2, [r0] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - movs r6, 0x64 - muls r0, r6 - ldr r5, _08022068 @ =gPlayerParty - adds r0, r5 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _08022052 - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x38 - bl GetMonData - cmp r0, 0x64 - beq _08022052 - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x3A - bl GetMonData - ldr r4, _0802206C @ =gBattleResources - ldr r1, [r4] - ldr r1, [r1, 0x10] - strh r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x3B - bl GetMonData - ldr r1, [r4] - ldr r1, [r1, 0x10] - strh r0, [r1, 0x2] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x3C - bl GetMonData - ldr r1, [r4] - ldr r1, [r1, 0x10] - strh r0, [r1, 0x4] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x3D - bl GetMonData - ldr r1, [r4] - ldr r1, [r1, 0x10] - strh r0, [r1, 0x6] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x3E - bl GetMonData - ldr r1, [r4] - ldr r1, [r1, 0x10] - strh r0, [r1, 0x8] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x3F - bl GetMonData - ldr r1, [r4] - ldr r1, [r1, 0x10] - strh r0, [r1, 0xA] - ldr r4, _08022070 @ =gActiveBattler - ldr r1, [r7] - adds r0, r1, 0 - adds r0, 0x8F - ldrb r0, [r0] - strb r0, [r4] - ldrb r1, [r1, 0x10] - ldr r0, _08022074 @ =gBattleMoveDamage - ldrh r2, [r0] - movs r0, 0 - bl EmitExpUpdate - ldrb r0, [r4] - bl MarkBufferBankForExecution -_08022052: - ldr r1, _08022078 @ =gBattleScripting - ldrb r0, [r1, 0x1C] - adds r0, 0x1 - strb r0, [r1, 0x1C] - b _080223DA - .align 2, 0 -_0802205C: .4byte gUnknown_2023BC8 -_08022060: .4byte gUnknown_20233C4 -_08022064: .4byte gBattleStruct -_08022068: .4byte gPlayerParty -_0802206C: .4byte gBattleResources -_08022070: .4byte gActiveBattler -_08022074: .4byte gBattleMoveDamage -_08022078: .4byte gBattleScripting -_0802207C: - ldr r0, _08022314 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - beq _08022086 - b _080223DA -_08022086: - ldr r1, _08022318 @ =gActiveBattler - ldr r0, _0802231C @ =gBattleStruct - ldr r4, [r0] - adds r0, r4, 0 - adds r0, 0x8F - ldrb r0, [r0] - strb r0, [r1] - ldr r3, _08022320 @ =gUnknown_20233C4 - ldrb r2, [r1] - lsls r1, r2, 9 - adds r0, r1, r3 - ldrb r0, [r0] - cmp r0, 0x21 - beq _080220A4 - b _08022350 -_080220A4: - adds r0, r3, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - cmp r0, 0xB - beq _080220B0 - b _08022350 -_080220B0: - ldr r0, _08022324 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x8 - ands r0, r1 - cmp r0, 0 - beq _080220DA - ldr r0, _08022328 @ =gBattlerPartyIndexes - lsls r1, r2, 1 - adds r1, r0 - ldrh r0, [r1] - ldrb r4, [r4, 0x10] - cmp r0, r4 - bne _080220DA - adds r1, r0, 0 - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802232C @ =gPlayerParty - adds r0, r1 - adds r1, r2, 0 - bl HandleLowHpMusicChange -_080220DA: - ldr r1, _08022330 @ =gBattleTextBuff1 - movs r3, 0xFD - strb r3, [r1] - movs r0, 0x4 - strb r0, [r1, 0x1] - ldr r6, _08022318 @ =gActiveBattler - ldrb r0, [r6] - strb r0, [r1, 0x2] - ldr r4, _0802231C @ =gBattleStruct - mov r9, r4 - ldr r2, [r4] - ldrb r0, [r2, 0x10] - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r4, _08022334 @ =gBattleTextBuff2 - strb r3, [r4] - movs r0, 0x1 - strb r0, [r4, 0x1] - strb r0, [r4, 0x2] - movs r0, 0x3 - strb r0, [r4, 0x3] - ldrb r0, [r2, 0x10] - movs r1, 0x64 - mov r8, r1 - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - ldr r7, _0802232C @ =gPlayerParty - adds r0, r7 - movs r1, 0x38 - bl GetMonData - strb r0, [r4, 0x4] - movs r0, 0x1 - negs r0, r0 - strb r0, [r4, 0x5] - bl BattleScriptPushCursor - ldr r2, _08022338 @ =gUnknown_3004FD4 - ldr r1, _0802233C @ =gBitTable - mov r4, r9 - ldr r5, [r4] - ldrb r0, [r5, 0x10] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldr r1, _08022340 @ =gUnknown_2023D74 - ldr r0, _08022344 @ =gUnknown_81D89F5 - str r0, [r1] - ldr r4, _08022348 @ =gBattleMoveDamage - ldr r2, _08022320 @ =gUnknown_20233C4 - ldrb r1, [r6] - lsls r1, 9 - adds r0, r2, 0x2 - adds r0, r1, r0 - ldrb r3, [r0] - adds r2, 0x3 - adds r1, r2 - ldrb r0, [r1] - lsls r0, 8 - orrs r3, r0 - str r3, [r4] - ldrb r0, [r5, 0x10] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r0, r7 - movs r1, 0 - bl AdjustFriendship - ldr r1, _08022328 @ =gBattlerPartyIndexes - mov r2, r9 - ldr r0, [r2] - ldrb r2, [r0, 0x10] - ldrh r0, [r1] - cmp r0, r2 - bne _08022246 - ldr r4, _0802234C @ =gBattleMons - ldrh r0, [r4, 0x28] - cmp r0, 0 - beq _08022246 - mov r0, r8 - muls r0, r2 - adds r0, r7 - movs r1, 0x38 - bl GetMonData - adds r1, r4, 0 - adds r1, 0x2A - strb r0, [r1] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x39 - bl GetMonData - strh r0, [r4, 0x28] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3A - bl GetMonData - strh r0, [r4, 0x2C] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3B - bl GetMonData - strh r0, [r4, 0x2] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3C - bl GetMonData - strh r0, [r4, 0x4] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3D - bl GetMonData - strh r0, [r4, 0x6] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3D - bl GetMonData - strh r0, [r4, 0x6] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3E - bl GetMonData - strh r0, [r4, 0x8] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3F - bl GetMonData - strh r0, [r4, 0xA] -_08022246: - ldr r0, _08022328 @ =gBattlerPartyIndexes - ldr r7, _0802231C @ =gBattleStruct - ldr r1, [r7] - ldrb r2, [r1, 0x10] - ldrh r0, [r0, 0x4] - cmp r0, r2 - beq _08022256 - b _08022356 -_08022256: - ldr r6, _0802234C @ =gBattleMons - movs r4, 0xD8 - adds r4, r6 - mov r8, r4 - ldrh r0, [r4] - cmp r0, 0 - beq _08022356 - ldr r0, _08022324 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08022356 - movs r5, 0x64 - adds r0, r2, 0 - muls r0, r5 - ldr r4, _0802232C @ =gPlayerParty - adds r0, r4 - movs r1, 0x38 - bl GetMonData - adds r1, r6, 0 - adds r1, 0xDA - strb r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x39 - bl GetMonData - mov r1, r8 - strh r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x3A - bl GetMonData - adds r1, r6, 0 - adds r1, 0xDC - strh r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x3B - bl GetMonData - adds r1, r6, 0 - adds r1, 0xB2 - strh r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x3C - bl GetMonData - adds r1, r6, 0 - adds r1, 0xB4 - strh r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x3D - bl GetMonData - movs r2, 0xB6 - adds r2, r6 - mov r8, r2 - strh r0, [r2] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x3D - bl GetMonData - mov r1, r8 - strh r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x3E - bl GetMonData - adds r1, r6, 0 - adds r1, 0xB8 - strh r0, [r1] - b _08022356 - .align 2, 0 -_08022314: .4byte gUnknown_2023BC8 -_08022318: .4byte gActiveBattler -_0802231C: .4byte gBattleStruct -_08022320: .4byte gUnknown_20233C4 -_08022324: .4byte gBattleTypeFlags -_08022328: .4byte gBattlerPartyIndexes -_0802232C: .4byte gPlayerParty -_08022330: .4byte gBattleTextBuff1 -_08022334: .4byte gBattleTextBuff2 -_08022338: .4byte gUnknown_3004FD4 -_0802233C: .4byte gBitTable -_08022340: .4byte gUnknown_2023D74 -_08022344: .4byte gUnknown_81D89F5 -_08022348: .4byte gBattleMoveDamage -_0802234C: .4byte gBattleMons -_08022350: - ldr r1, _08022360 @ =gBattleMoveDamage - movs r0, 0 - str r0, [r1] -_08022356: - ldr r1, _08022364 @ =gBattleScripting - movs r0, 0x5 - strb r0, [r1, 0x1C] - b _080223DA - .align 2, 0 -_08022360: .4byte gBattleMoveDamage -_08022364: .4byte gBattleScripting -_08022368: - ldr r0, _08022378 @ =gBattleMoveDamage - ldr r0, [r0] - cmp r0, 0 - beq _08022380 - ldr r1, _0802237C @ =gBattleScripting - movs r0, 0x3 - strb r0, [r1, 0x1C] - b _080223DA - .align 2, 0 -_08022378: .4byte gBattleMoveDamage -_0802237C: .4byte gBattleScripting -_08022380: - ldr r2, _0802239C @ =gBattleStruct - ldr r1, [r2] - ldrb r0, [r1, 0x10] - adds r0, 0x1 - strb r0, [r1, 0x10] - ldr r0, [r2] - ldrb r0, [r0, 0x10] - cmp r0, 0x5 - bhi _080223A4 - ldr r1, _080223A0 @ =gBattleScripting - movs r0, 0x2 - strb r0, [r1, 0x1C] - b _080223DA - .align 2, 0 -_0802239C: .4byte gBattleStruct -_080223A0: .4byte gBattleScripting -_080223A4: - ldr r1, _080223AC @ =gBattleScripting - movs r0, 0x6 - strb r0, [r1, 0x1C] - b _080223DA - .align 2, 0 -_080223AC: .4byte gBattleScripting -_080223B0: - ldr r0, _080223E8 @ =gUnknown_2023BC8 - ldr r5, [r0] - cmp r5, 0 - bne _080223DA - ldr r4, _080223EC @ =gBattleMons - ldr r2, _080223F0 @ =gUnknown_2023D6D - ldrb r0, [r2] - movs r1, 0x58 - muls r0, r1 - adds r0, r4 - movs r3, 0 - strh r5, [r0, 0x2E] - ldrb r0, [r2] - muls r0, r1 - adds r0, r4 - adds r0, 0x20 - strb r3, [r0] - ldr r1, _080223F4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] -_080223DA: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080223E8: .4byte gUnknown_2023BC8 -_080223EC: .4byte gBattleMons -_080223F0: .4byte gUnknown_2023D6D -_080223F4: .4byte gUnknown_2023D74 - thumb_func_end sub_8021A68 - - thumb_func_start sub_80223F8 -sub_80223F8: @ 80223F8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - movs r6, 0 - ldr r0, _08022534 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - beq _0802240A - b _0802258A -_0802240A: - movs r5, 0 -_0802240C: - movs r0, 0x64 - adds r1, r5, 0 - muls r1, r0 - ldr r0, _08022538 @ =gPlayerParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _0802243C - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _0802243C - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - adds r0, r6, r0 - lsls r0, 16 - lsrs r6, r0, 16 -_0802243C: - adds r5, 0x1 - cmp r5, 0x5 - ble _0802240C - cmp r6, 0 - bne _08022450 - ldr r0, _0802253C @ =gBattleOutcome - ldrb r1, [r0] - movs r2, 0x2 - orrs r1, r2 - strb r1, [r0] -_08022450: - movs r6, 0 - movs r5, 0 -_08022454: - movs r0, 0x64 - adds r1, r5, 0 - muls r1, r0 - ldr r0, _08022540 @ =gEnemyParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _08022484 - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _08022484 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - adds r0, r6, r0 - lsls r0, 16 - lsrs r6, r0, 16 -_08022484: - adds r5, 0x1 - cmp r5, 0x5 - ble _08022454 - ldr r2, _0802253C @ =gBattleOutcome - cmp r6, 0 - bne _08022498 - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_08022498: - ldrb r0, [r2] - cmp r0, 0 - bne _08022582 - ldr r0, _08022544 @ =gBattleTypeFlags - ldr r1, [r0] - movs r2, 0x2 - ands r1, r2 - mov r8, r0 - cmp r1, 0 - beq _08022582 - movs r3, 0 - movs r5, 0 - ldr r0, _08022548 @ =gBattlersCount - ldrb r1, [r0] - mov r12, r0 - ldr r7, _0802254C @ =gUnknown_2023D74 - cmp r3, r1 - bge _080224E4 - ldr r0, _08022550 @ =gUnknown_2023DD0 - movs r6, 0x80 - lsls r6, 21 - ldr r4, [r0] - adds r2, r1, 0 - ldr r1, _08022554 @ =gUnknown_2023ECC -_080224C8: - adds r0, r6, 0 - lsls r0, r5 - ands r0, r4 - cmp r0, 0 - beq _080224DC - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _080224DC - adds r3, 0x1 -_080224DC: - adds r1, 0x28 - adds r5, 0x2 - cmp r5, r2 - blt _080224C8 -_080224E4: - movs r2, 0 - movs r5, 0x1 - mov r0, r12 - ldrb r1, [r0] - cmp r5, r1 - bge _0802251E - ldr r0, _08022550 @ =gUnknown_2023DD0 - movs r4, 0x80 - lsls r4, 21 - mov r12, r4 - ldr r6, [r0] - ldr r0, _08022554 @ =gUnknown_2023ECC - adds r4, r1, 0 - adds r1, r0, 0 - adds r1, 0x14 -_08022502: - mov r0, r12 - lsls r0, r5 - ands r0, r6 - cmp r0, 0 - beq _08022516 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _08022516 - adds r2, 0x1 -_08022516: - adds r1, 0x28 - adds r5, 0x2 - cmp r5, r4 - blt _08022502 -_0802251E: - mov r1, r8 - ldr r0, [r1] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _08022558 - adds r0, r2, r3 - cmp r0, 0x1 - bgt _08022560 - b _0802257A - .align 2, 0 -_08022534: .4byte gUnknown_2023BC8 -_08022538: .4byte gPlayerParty -_0802253C: .4byte gBattleOutcome -_08022540: .4byte gEnemyParty -_08022544: .4byte gBattleTypeFlags -_08022548: .4byte gBattlersCount -_0802254C: .4byte gUnknown_2023D74 -_08022550: .4byte gUnknown_2023DD0 -_08022554: .4byte gUnknown_2023ECC -_08022558: - cmp r2, 0 - beq _0802257A - cmp r3, 0 - beq _0802257A -_08022560: - ldr r2, [r7] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - str r1, [r7] - b _0802258A -_0802257A: - ldr r0, [r7] - adds r0, 0x5 - str r0, [r7] - b _0802258A -_08022582: - ldr r1, _08022594 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0802258A: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08022594: .4byte gUnknown_2023D74 - thumb_func_end sub_80223F8 - - thumb_func_start MoveValuesCleanUp -MoveValuesCleanUp: @ 8022598 - ldr r1, _080225C0 @ =gMoveResultFlags - movs r0, 0 - strb r0, [r1] - ldr r0, _080225C4 @ =gBattleScripting - movs r2, 0 - movs r1, 0x1 - strb r1, [r0, 0xE] - ldr r0, _080225C8 @ =gCritMultiplier - strb r1, [r0] - ldr r0, _080225CC @ =gUnknown_2023E82 - strb r2, [r0, 0x3] - strb r2, [r0, 0x6] - ldr r2, _080225D0 @ =gUnknown_2023DD0 - ldr r0, [r2] - subs r1, 0x42 - ands r0, r1 - ldr r1, _080225D4 @ =0xffffbfff - ands r0, r1 - str r0, [r2] - bx lr - .align 2, 0 -_080225C0: .4byte gMoveResultFlags -_080225C4: .4byte gBattleScripting -_080225C8: .4byte gCritMultiplier -_080225CC: .4byte gUnknown_2023E82 -_080225D0: .4byte gUnknown_2023DD0 -_080225D4: .4byte 0xffffbfff - thumb_func_end MoveValuesCleanUp - - thumb_func_start atk25_movevaluescleanup -atk25_movevaluescleanup: @ 80225D8 - push {lr} - bl MoveValuesCleanUp - ldr r1, _080225EC @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_080225EC: .4byte gUnknown_2023D74 - thumb_func_end atk25_movevaluescleanup - - thumb_func_start atk26_setmultihit -atk26_setmultihit: @ 80225F0 - ldr r3, _08022600 @ =gUnknown_2023D72 - ldr r2, _08022604 @ =gUnknown_2023D74 - ldr r0, [r2] - ldrb r1, [r0, 0x1] - strb r1, [r3] - adds r0, 0x2 - str r0, [r2] - bx lr - .align 2, 0 -_08022600: .4byte gUnknown_2023D72 -_08022604: .4byte gUnknown_2023D74 - thumb_func_end atk26_setmultihit - - thumb_func_start atk27_decrementmultihit -atk27_decrementmultihit: @ 8022608 - push {lr} - ldr r1, _08022624 @ =gUnknown_2023D72 - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - lsls r0, 24 - cmp r0, 0 - bne _0802262C - ldr r1, _08022628 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08022646 - .align 2, 0 -_08022624: .4byte gUnknown_2023D72 -_08022628: .4byte gUnknown_2023D74 -_0802262C: - ldr r3, _0802264C @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - str r1, [r3] -_08022646: - pop {r0} - bx r0 - .align 2, 0 -_0802264C: .4byte gUnknown_2023D74 - thumb_func_end atk27_decrementmultihit - - thumb_func_start atk28_goto -atk28_goto: @ 8022650 - ldr r3, _0802266C @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - str r1, [r3] - bx lr - .align 2, 0 -_0802266C: .4byte gUnknown_2023D74 - thumb_func_end atk28_goto - - thumb_func_start atk29_jumpifbyte -atk29_jumpifbyte: @ 8022670 - push {r4-r6,lr} - ldr r3, _080226B4 @ =gUnknown_2023D74 - ldr r1, [r3] - ldrb r6, [r1, 0x1] - ldrb r2, [r1, 0x2] - ldrb r0, [r1, 0x3] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x5] - lsls r0, 24 - adds r5, r2, r0 - ldrb r4, [r1, 0x6] - ldrb r2, [r1, 0x7] - ldrb r0, [r1, 0x8] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x9] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0xA] - lsls r0, 24 - adds r2, r0 - adds r1, 0xB - str r1, [r3] - cmp r6, 0x5 - bhi _08022708 - lsls r0, r6, 2 - ldr r1, _080226B8 @ =_080226BC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080226B4: .4byte gUnknown_2023D74 -_080226B8: .4byte _080226BC - .align 2, 0 -_080226BC: - .4byte _080226D4 - .4byte _080226DC - .4byte _080226E4 - .4byte _080226EC - .4byte _080226F4 - .4byte _080226FE -_080226D4: - ldrb r0, [r5] - cmp r0, r4 - bne _08022708 - b _08022706 -_080226DC: - ldrb r0, [r5] - cmp r0, r4 - beq _08022708 - b _08022706 -_080226E4: - ldrb r0, [r5] - cmp r0, r4 - bls _08022708 - b _08022706 -_080226EC: - ldrb r0, [r5] - cmp r0, r4 - bcs _08022708 - b _08022706 -_080226F4: - ldrb r0, [r5] - ands r4, r0 - cmp r4, 0 - beq _08022708 - b _08022706 -_080226FE: - ldrb r0, [r5] - ands r4, r0 - cmp r4, 0 - bne _08022708 -_08022706: - str r2, [r3] -_08022708: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk29_jumpifbyte - - thumb_func_start atk2A_jumpifhalfword -atk2A_jumpifhalfword: @ 8022710 - push {r4-r6,lr} - ldr r3, _0802275C @ =gUnknown_2023D74 - ldr r1, [r3] - ldrb r6, [r1, 0x1] - ldrb r2, [r1, 0x2] - ldrb r0, [r1, 0x3] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x5] - lsls r0, 24 - adds r5, r2, r0 - ldrb r4, [r1, 0x6] - ldrb r0, [r1, 0x7] - lsls r0, 8 - orrs r4, r0 - ldrb r2, [r1, 0x8] - ldrb r0, [r1, 0x9] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0xA] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0xB] - lsls r0, 24 - adds r2, r0 - adds r1, 0xC - str r1, [r3] - cmp r6, 0x5 - bhi _080227B0 - lsls r0, r6, 2 - ldr r1, _08022760 @ =_08022764 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0802275C: .4byte gUnknown_2023D74 -_08022760: .4byte _08022764 - .align 2, 0 -_08022764: - .4byte _0802277C - .4byte _08022784 - .4byte _0802278C - .4byte _08022794 - .4byte _0802279C - .4byte _080227A6 -_0802277C: - ldrh r0, [r5] - cmp r0, r4 - bne _080227B0 - b _080227AE -_08022784: - ldrh r0, [r5] - cmp r0, r4 - beq _080227B0 - b _080227AE -_0802278C: - ldrh r0, [r5] - cmp r0, r4 - bls _080227B0 - b _080227AE -_08022794: - ldrh r0, [r5] - cmp r0, r4 - bcs _080227B0 - b _080227AE -_0802279C: - ldrh r0, [r5] - ands r4, r0 - cmp r4, 0 - beq _080227B0 - b _080227AE -_080227A6: - ldrh r0, [r5] - ands r4, r0 - cmp r4, 0 - bne _080227B0 -_080227AE: - str r2, [r3] -_080227B0: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk2A_jumpifhalfword - - thumb_func_start atk2B_jumpifword -atk2B_jumpifword: @ 80227B8 - push {r4-r6,lr} - ldr r3, _08022810 @ =gUnknown_2023D74 - ldr r1, [r3] - ldrb r6, [r1, 0x1] - ldrb r2, [r1, 0x2] - ldrb r0, [r1, 0x3] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x5] - lsls r0, 24 - adds r5, r2, r0 - ldrb r4, [r1, 0x6] - ldrb r0, [r1, 0x7] - lsls r0, 8 - orrs r4, r0 - ldrb r0, [r1, 0x8] - lsls r0, 16 - orrs r4, r0 - ldrb r0, [r1, 0x9] - lsls r0, 24 - orrs r4, r0 - ldrb r2, [r1, 0xA] - ldrb r0, [r1, 0xB] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0xC] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0xD] - lsls r0, 24 - adds r2, r0 - adds r1, 0xE - str r1, [r3] - cmp r6, 0x5 - bhi _08022864 - lsls r0, r6, 2 - ldr r1, _08022814 @ =_08022818 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_08022810: .4byte gUnknown_2023D74 -_08022814: .4byte _08022818 - .align 2, 0 -_08022818: - .4byte _08022830 - .4byte _08022838 - .4byte _08022840 - .4byte _08022848 - .4byte _08022850 - .4byte _0802285A -_08022830: - ldr r0, [r5] - cmp r0, r4 - bne _08022864 - b _08022862 -_08022838: - ldr r0, [r5] - cmp r0, r4 - beq _08022864 - b _08022862 -_08022840: - ldr r0, [r5] - cmp r0, r4 - bls _08022864 - b _08022862 -_08022848: - ldr r0, [r5] - cmp r0, r4 - bcs _08022864 - b _08022862 -_08022850: - ldr r0, [r5] - ands r0, r4 - cmp r0, 0 - beq _08022864 - b _08022862 -_0802285A: - ldr r0, [r5] - ands r0, r4 - cmp r0, 0 - bne _08022864 -_08022862: - str r2, [r3] -_08022864: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk2B_jumpifword - - thumb_func_start atk2C_jumpifarrayequal -atk2C_jumpifarrayequal: @ 802286C - push {r4-r7,lr} - ldr r2, _080228C4 @ =gUnknown_2023D74 - ldr r3, [r2] - ldrb r1, [r3, 0x1] - ldrb r0, [r3, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0x4] - lsls r0, 24 - adds r5, r1, r0 - ldrb r1, [r3, 0x5] - ldrb r0, [r3, 0x6] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0x7] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0x8] - lsls r0, 24 - adds r4, r1, r0 - ldrb r6, [r3, 0x9] - ldrb r1, [r3, 0xA] - ldrb r0, [r3, 0xB] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0xC] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0xD] - lsls r0, 24 - adds r1, r0 - mov r12, r1 - movs r1, 0 - cmp r1, r6 - bcs _080228E4 - ldrb r0, [r5] - ldrb r7, [r4] - cmp r0, r7 - beq _080228C8 - adds r0, r3, 0 - b _080228E0 - .align 2, 0 -_080228C4: .4byte gUnknown_2023D74 -_080228C8: - adds r5, 0x1 - adds r4, 0x1 - adds r0, r1, 0x1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, r6 - bcs _080228E4 - ldrb r0, [r5] - ldrb r3, [r4] - cmp r0, r3 - beq _080228C8 - ldr r0, [r2] -_080228E0: - adds r0, 0xE - str r0, [r2] -_080228E4: - cmp r1, r6 - bne _080228EC - mov r7, r12 - str r7, [r2] -_080228EC: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk2C_jumpifarrayequal - - thumb_func_start atk2D_jumpifarraynotequal -atk2D_jumpifarraynotequal: @ 80228F4 - push {r4-r7,lr} - movs r7, 0 - ldr r3, _08022968 @ =gUnknown_2023D74 - ldr r1, [r3] - ldrb r2, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - adds r5, r2, r0 - ldrb r2, [r1, 0x5] - ldrb r0, [r1, 0x6] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x7] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x8] - lsls r0, 24 - adds r4, r2, r0 - ldrb r6, [r1, 0x9] - ldrb r2, [r1, 0xA] - ldrb r0, [r1, 0xB] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0xC] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0xD] - lsls r0, 24 - adds r2, r0 - mov r12, r2 - movs r1, 0 - cmp r7, r6 - bcs _0802295E -_08022942: - ldrb r0, [r5] - ldrb r2, [r4] - cmp r0, r2 - bne _08022950 - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 -_08022950: - adds r5, 0x1 - adds r4, 0x1 - adds r0, r1, 0x1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, r6 - bcc _08022942 -_0802295E: - cmp r7, r6 - beq _0802296C - mov r0, r12 - b _08022970 - .align 2, 0 -_08022968: .4byte gUnknown_2023D74 -_0802296C: - ldr r0, [r3] - adds r0, 0xE -_08022970: - str r0, [r3] - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk2D_jumpifarraynotequal - - thumb_func_start atk2E_setbyte -atk2E_setbyte: @ 8022978 - ldr r3, _0802299C @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - ldrb r0, [r2, 0x5] - strb r0, [r1] - ldr r0, [r3] - adds r0, 0x6 - str r0, [r3] - bx lr - .align 2, 0 -_0802299C: .4byte gUnknown_2023D74 - thumb_func_end atk2E_setbyte - - thumb_func_start atk2F_addbyte -atk2F_addbyte: @ 80229A0 - ldr r3, _080229C8 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - ldrb r0, [r2, 0x5] - ldrb r2, [r1] - adds r0, r2 - strb r0, [r1] - ldr r0, [r3] - adds r0, 0x6 - str r0, [r3] - bx lr - .align 2, 0 -_080229C8: .4byte gUnknown_2023D74 - thumb_func_end atk2F_addbyte - - thumb_func_start atk30_subbyte -atk30_subbyte: @ 80229CC - ldr r3, _080229F4 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - ldrb r0, [r1] - ldrb r2, [r2, 0x5] - subs r0, r2 - strb r0, [r1] - ldr r0, [r3] - adds r0, 0x6 - str r0, [r3] - bx lr - .align 2, 0 -_080229F4: .4byte gUnknown_2023D74 - thumb_func_end atk30_subbyte - - thumb_func_start atk31_copyarray -atk31_copyarray: @ 80229F8 - push {r4-r6,lr} - ldr r3, _08022A48 @ =gUnknown_2023D74 - ldr r1, [r3] - ldrb r2, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - adds r6, r2, r0 - ldrb r2, [r1, 0x5] - ldrb r0, [r1, 0x6] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x7] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x8] - lsls r0, 24 - adds r5, r2, r0 - ldrb r4, [r1, 0x9] - movs r2, 0 - cmp r2, r4 - bge _08022A3C -_08022A2E: - adds r0, r6, r2 - adds r1, r5, r2 - ldrb r1, [r1] - strb r1, [r0] - adds r2, 0x1 - cmp r2, r4 - blt _08022A2E -_08022A3C: - ldr r0, [r3] - adds r0, 0xA - str r0, [r3] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08022A48: .4byte gUnknown_2023D74 - thumb_func_end atk31_copyarray - - thumb_func_start atk32_copyarraywithindex -atk32_copyarraywithindex: @ 8022A4C - push {r4-r7,lr} - ldr r3, _08022AB4 @ =gUnknown_2023D74 - ldr r1, [r3] - ldrb r2, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - adds r7, r2, r0 - ldrb r2, [r1, 0x5] - ldrb r0, [r1, 0x6] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x7] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x8] - lsls r0, 24 - adds r6, r2, r0 - ldrb r2, [r1, 0x9] - ldrb r0, [r1, 0xA] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0xB] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0xC] - lsls r0, 24 - adds r5, r2, r0 - ldrb r4, [r1, 0xD] - movs r2, 0 - cmp r2, r4 - bge _08022AA8 -_08022A96: - adds r0, r7, r2 - ldrb r1, [r5] - adds r1, r2, r1 - adds r1, r6, r1 - ldrb r1, [r1] - strb r1, [r0] - adds r2, 0x1 - cmp r2, r4 - blt _08022A96 -_08022AA8: - ldr r0, [r3] - adds r0, 0xE - str r0, [r3] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08022AB4: .4byte gUnknown_2023D74 - thumb_func_end atk32_copyarraywithindex - - thumb_func_start atk33_orbyte -atk33_orbyte: @ 8022AB8 - ldr r3, _08022AE0 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - ldrb r0, [r1] - ldrb r2, [r2, 0x5] - orrs r0, r2 - strb r0, [r1] - ldr r0, [r3] - adds r0, 0x6 - str r0, [r3] - bx lr - .align 2, 0 -_08022AE0: .4byte gUnknown_2023D74 - thumb_func_end atk33_orbyte - - thumb_func_start atk34_orhalfword -atk34_orhalfword: @ 8022AE4 - push {r4,lr} - ldr r4, _08022B18 @ =gUnknown_2023D74 - ldr r3, [r4] - ldrb r2, [r3, 0x1] - ldrb r0, [r3, 0x2] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r3, 0x3] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r3, 0x4] - lsls r0, 24 - adds r2, r0 - ldrb r1, [r3, 0x5] - ldrb r0, [r3, 0x6] - lsls r0, 8 - orrs r1, r0 - ldrh r0, [r2] - orrs r1, r0 - strh r1, [r2] - ldr r0, [r4] - adds r0, 0x7 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08022B18: .4byte gUnknown_2023D74 - thumb_func_end atk34_orhalfword - - thumb_func_start atk35_orword -atk35_orword: @ 8022B1C - push {r4,lr} - ldr r4, _08022B5C @ =gUnknown_2023D74 - ldr r2, [r4] - ldrb r3, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r3, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r3, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r3, r0 - ldrb r1, [r2, 0x5] - ldrb r0, [r2, 0x6] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x7] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x8] - lsls r0, 24 - adds r1, r0 - ldr r0, [r3] - orrs r0, r1 - str r0, [r3] - ldr r0, [r4] - adds r0, 0x9 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08022B5C: .4byte gUnknown_2023D74 - thumb_func_end atk35_orword - - thumb_func_start atk36_bicbyte -atk36_bicbyte: @ 8022B60 - ldr r3, _08022B88 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - ldrb r2, [r2, 0x5] - ldrb r0, [r1] - bics r0, r2 - strb r0, [r1] - ldr r0, [r3] - adds r0, 0x6 - str r0, [r3] - bx lr - .align 2, 0 -_08022B88: .4byte gUnknown_2023D74 - thumb_func_end atk36_bicbyte - - thumb_func_start atk37_bichalfword -atk37_bichalfword: @ 8022B8C - push {r4,lr} - ldr r4, _08022BC0 @ =gUnknown_2023D74 - ldr r3, [r4] - ldrb r1, [r3, 0x1] - ldrb r0, [r3, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0x4] - lsls r0, 24 - adds r1, r0 - ldrb r2, [r3, 0x5] - ldrb r0, [r3, 0x6] - lsls r0, 8 - orrs r2, r0 - ldrh r0, [r1] - bics r0, r2 - strh r0, [r1] - ldr r0, [r4] - adds r0, 0x7 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08022BC0: .4byte gUnknown_2023D74 - thumb_func_end atk37_bichalfword - - thumb_func_start atk38_bicword -atk38_bicword: @ 8022BC4 - push {r4,lr} - ldr r4, _08022C04 @ =gUnknown_2023D74 - ldr r2, [r4] - ldrb r3, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r3, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r3, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r3, r0 - ldrb r1, [r2, 0x5] - ldrb r0, [r2, 0x6] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x7] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x8] - lsls r0, 24 - adds r1, r0 - ldr r0, [r3] - bics r0, r1 - str r0, [r3] - ldr r0, [r4] - adds r0, 0x9 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08022C04: .4byte gUnknown_2023D74 - thumb_func_end atk38_bicword - - thumb_func_start atk39_pause -atk39_pause: @ 8022C08 - push {r4,r5,lr} - ldr r0, _08022C3C @ =gUnknown_2023BC8 - ldr r4, [r0] - cmp r4, 0 - bne _08022C34 - ldr r5, _08022C40 @ =gUnknown_2023D74 - ldr r2, [r5] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldr r3, _08022C44 @ =gUnknown_2023E7C - ldrh r0, [r3] - adds r0, 0x1 - strh r0, [r3] - lsls r0, 16 - lsrs r0, 16 - cmp r0, r1 - bcc _08022C34 - strh r4, [r3] - adds r0, r2, 0x3 - str r0, [r5] -_08022C34: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08022C3C: .4byte gUnknown_2023BC8 -_08022C40: .4byte gUnknown_2023D74 -_08022C44: .4byte gUnknown_2023E7C - thumb_func_end atk39_pause - - thumb_func_start sub_8022C48 -sub_8022C48: @ 8022C48 - push {lr} - ldr r0, _08022C60 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - bne _08022C5A - ldr r1, _08022C64 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_08022C5A: - pop {r0} - bx r0 - .align 2, 0 -_08022C60: .4byte gUnknown_2023BC8 -_08022C64: .4byte gUnknown_2023D74 - thumb_func_end sub_8022C48 - - thumb_func_start atk3B_healthbar_update -atk3B_healthbar_update: @ 8022C68 - push {lr} - ldr r0, _08022C7C @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x1] - cmp r0, 0 - bne _08022C88 - ldr r0, _08022C80 @ =gActiveBattler - ldr r1, _08022C84 @ =gBattlerTarget - b _08022C8C - .align 2, 0 -_08022C7C: .4byte gUnknown_2023D74 -_08022C80: .4byte gActiveBattler -_08022C84: .4byte gBattlerTarget -_08022C88: - ldr r0, _08022CB0 @ =gActiveBattler - ldr r1, _08022CB4 @ =sBattler_AI -_08022C8C: - ldrb r1, [r1] - strb r1, [r0] - ldr r0, _08022CB8 @ =gBattleMoveDamage - ldrh r1, [r0] - movs r0, 0 - bl EmitHealthBarUpdate - ldr r0, _08022CB0 @ =gActiveBattler - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r1, _08022CBC @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_08022CB0: .4byte gActiveBattler -_08022CB4: .4byte sBattler_AI -_08022CB8: .4byte gBattleMoveDamage -_08022CBC: .4byte gUnknown_2023D74 - thumb_func_end atk3B_healthbar_update - - thumb_func_start atk3C_return -atk3C_return: @ 8022CC0 - push {lr} - bl BattleScriptPop - pop {r0} - bx r0 - thumb_func_end atk3C_return - - thumb_func_start atk3D_end -atk3D_end: @ 8022CCC - ldr r0, _08022CE0 @ =gMoveResultFlags - movs r1, 0 - strb r1, [r0] - ldr r0, _08022CE4 @ =gActiveBattler - strb r1, [r0] - ldr r1, _08022CE8 @ =gUnknown_2023BE3 - movs r0, 0xB - strb r0, [r1] - bx lr - .align 2, 0 -_08022CE0: .4byte gMoveResultFlags -_08022CE4: .4byte gActiveBattler -_08022CE8: .4byte gUnknown_2023BE3 - thumb_func_end atk3D_end - - thumb_func_start atk3E_end2 -atk3E_end2: @ 8022CEC - ldr r1, _08022CFC @ =gActiveBattler - movs r0, 0 - strb r0, [r1] - ldr r1, _08022D00 @ =gUnknown_2023BE3 - movs r0, 0xB - strb r0, [r1] - bx lr - .align 2, 0 -_08022CFC: .4byte gActiveBattler -_08022D00: .4byte gUnknown_2023BE3 - thumb_func_end atk3E_end2 - - thumb_func_start atk3F_end3 -atk3F_end3: @ 8022D04 - push {lr} - bl BattleScriptPop - ldr r3, _08022D38 @ =gBattleResources - ldr r0, [r3] - ldr r0, [r0, 0xC] - adds r1, r0, 0 - adds r1, 0x20 - ldrb r0, [r1] - cmp r0, 0 - beq _08022D1E - subs r0, 0x1 - strb r0, [r1] -_08022D1E: - ldr r2, _08022D3C @ =gUnknown_3004F84 - ldr r0, [r3] - ldr r1, [r0, 0xC] - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - lsls r0, 2 - adds r1, r0 - ldr r0, [r1] - str r0, [r2] - pop {r0} - bx r0 - .align 2, 0 -_08022D38: .4byte gBattleResources -_08022D3C: .4byte gUnknown_3004F84 - thumb_func_end atk3F_end3 - - thumb_func_start atk41_call -atk41_call: @ 8022D40 - push {r4,lr} - ldr r4, _08022D6C @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x5 - bl BattleScriptPush - ldr r2, [r4] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08022D6C: .4byte gUnknown_2023D74 - thumb_func_end atk41_call - - thumb_func_start atk42_jumpiftype2 -atk42_jumpiftype2: @ 8022D70 - push {r4,lr} - ldr r4, _08022DB8 @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - lsls r0, 24 - lsrs r0, 24 - ldr r3, [r4] - ldr r2, _08022DBC @ =gBattleMons - movs r1, 0x58 - muls r0, r1 - adds r0, r2 - adds r1, r0, 0 - adds r1, 0x21 - ldrb r2, [r3, 0x2] - ldrb r1, [r1] - cmp r2, r1 - beq _08022D9E - adds r0, 0x22 - ldrb r0, [r0] - cmp r2, r0 - bne _08022DC0 -_08022D9E: - ldrb r1, [r3, 0x3] - ldrb r0, [r3, 0x4] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r3, 0x5] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r3, 0x6] - lsls r0, 24 - orrs r1, r0 - str r1, [r4] - b _08022DC4 - .align 2, 0 -_08022DB8: .4byte gUnknown_2023D74 -_08022DBC: .4byte gBattleMons -_08022DC0: - adds r0, r3, 0x7 - str r0, [r4] -_08022DC4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end atk42_jumpiftype2 - - thumb_func_start atk43_jumpifabilitypresent -atk43_jumpifabilitypresent: @ 8022DCC - push {r4,lr} - sub sp, 0x4 - ldr r4, _08022E04 @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r2, [r0, 0x1] - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _08022E08 - ldr r2, [r4] - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - orrs r1, r0 - str r1, [r4] - b _08022E0E - .align 2, 0 -_08022E04: .4byte gUnknown_2023D74 -_08022E08: - ldr r0, [r4] - adds r0, 0x6 - str r0, [r4] -_08022E0E: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - thumb_func_end atk43_jumpifabilitypresent - - thumb_func_start atk44_endselectionscript -atk44_endselectionscript: @ 8022E18 - ldr r0, _08022E2C @ =sBattler_AI - ldrb r0, [r0] - ldr r1, _08022E30 @ =gBattleStruct - ldr r1, [r1] - adds r0, r1 - adds r0, 0x54 - movs r1, 0x1 - strb r1, [r0] - bx lr - .align 2, 0 -_08022E2C: .4byte sBattler_AI -_08022E30: .4byte gBattleStruct - thumb_func_end atk44_endselectionscript - - thumb_func_start sub_8022E34 -sub_8022E34: @ 8022E34 - push {r4-r6,lr} - ldr r4, _08022E84 @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r6, _08022E88 @ =gActiveBattler - strb r0, [r6] - ldr r2, [r4] - ldrb r1, [r2, 0x3] - ldrb r0, [r2, 0x4] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x6] - lsls r0, 24 - adds r3, r1, r0 - ldrb r5, [r2, 0x2] - adds r0, r5, 0 - cmp r0, 0x1 - beq _08022E6E - cmp r0, 0x11 - beq _08022E6E - cmp r0, 0x2 - beq _08022E6E - cmp r0, 0x19 - bne _08022E8C -_08022E6E: - ldr r4, _08022E84 @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r1, [r0, 0x2] - ldrh r2, [r3] - movs r0, 0 - bl EmitBattleAnimation - ldr r0, _08022E88 @ =gActiveBattler - ldrb r0, [r0] - b _08022EE4 - .align 2, 0 -_08022E84: .4byte gUnknown_2023D74 -_08022E88: .4byte gActiveBattler -_08022E8C: - ldr r0, _08022EA4 @ =gUnknown_2023DD0 - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08022EAC - adds r0, r2, 0x7 - bl BattleScriptPush - ldr r0, _08022EA8 @ =gUnknown_81D89F1 - b _08022EEC - .align 2, 0 -_08022EA4: .4byte gUnknown_2023DD0 -_08022EA8: .4byte gUnknown_81D89F1 -_08022EAC: - adds r0, r5, 0 - subs r0, 0xA - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - bls _08022ED8 - ldr r1, _08022ED0 @ =gStatuses3 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - ldr r1, _08022ED4 @ =0x000400c0 - ands r0, r1 - cmp r0, 0 - beq _08022ED8 - adds r0, r2, 0x7 - b _08022EEC - .align 2, 0 -_08022ED0: .4byte gStatuses3 -_08022ED4: .4byte 0x000400c0 -_08022ED8: - ldrb r1, [r2, 0x2] - ldrh r2, [r3] - movs r0, 0 - bl EmitBattleAnimation - ldrb r0, [r6] -_08022EE4: - bl MarkBufferBankForExecution - ldr r0, [r4] - adds r0, 0x7 -_08022EEC: - str r0, [r4] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8022E34 - - thumb_func_start atk46_playanimation2 -atk46_playanimation2: @ 8022EF4 - push {r4-r7,lr} - ldr r6, _08022F5C @ =gUnknown_2023D74 - ldr r0, [r6] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r7, _08022F60 @ =gActiveBattler - strb r0, [r7] - ldr r2, [r6] - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - adds r3, r1, r0 - ldrb r1, [r2, 0x6] - ldrb r0, [r2, 0x7] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x8] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x9] - lsls r0, 24 - adds r4, r1, r0 - ldrb r5, [r3] - adds r0, r5, 0 - cmp r0, 0x1 - beq _08022F3E - cmp r0, 0x11 - beq _08022F3E - cmp r0, 0x2 - bne _08022F64 -_08022F3E: - ldrb r1, [r3] - ldrh r2, [r4] - movs r0, 0 - bl EmitBattleAnimation - ldr r0, _08022F60 @ =gActiveBattler - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r1, _08022F5C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0xA - str r0, [r1] - b _08022FBA - .align 2, 0 -_08022F5C: .4byte gUnknown_2023D74 -_08022F60: .4byte gActiveBattler -_08022F64: - ldr r0, _08022F74 @ =gUnknown_2023DD0 - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08022F78 - adds r0, r2, 0 - b _08022FB6 - .align 2, 0 -_08022F74: .4byte gUnknown_2023DD0 -_08022F78: - adds r0, r5, 0 - subs r0, 0xA - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - bls _08022FA4 - ldr r1, _08022F9C @ =gStatuses3 - ldrb r0, [r7] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - ldr r1, _08022FA0 @ =0x000400c0 - ands r0, r1 - cmp r0, 0 - beq _08022FA4 - adds r0, r2, 0 - b _08022FB6 - .align 2, 0 -_08022F9C: .4byte gStatuses3 -_08022FA0: .4byte 0x000400c0 -_08022FA4: - ldrb r1, [r3] - ldrh r2, [r4] - movs r0, 0 - bl EmitBattleAnimation - ldrb r0, [r7] - bl MarkBufferBankForExecution - ldr r0, [r6] -_08022FB6: - adds r0, 0xA - str r0, [r6] -_08022FBA: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk46_playanimation2 - - thumb_func_start atk47_setgraphicalstatchangevalues -atk47_setgraphicalstatchangevalues: @ 8022FC0 - push {r4,lr} - movs r3, 0 - ldr r1, _08022FDC @ =gBattleScripting - ldrb r0, [r1, 0x1A] - movs r2, 0xF0 - ands r2, r0 - adds r4, r1, 0 - cmp r2, 0x20 - beq _08022FEE - cmp r2, 0x20 - bgt _08022FE0 - cmp r2, 0x10 - beq _08022FEA - b _08022FF8 - .align 2, 0 -_08022FDC: .4byte gBattleScripting -_08022FE0: - cmp r2, 0x90 - beq _08022FF2 - cmp r2, 0xA0 - beq _08022FF6 - b _08022FF8 -_08022FEA: - movs r3, 0xF - b _08022FF8 -_08022FEE: - movs r3, 0x27 - b _08022FF8 -_08022FF2: - movs r3, 0x16 - b _08022FF8 -_08022FF6: - movs r3, 0x2E -_08022FF8: - ldrb r1, [r4, 0x1A] - movs r0, 0xF - ands r0, r1 - adds r0, r3, r0 - subs r0, 0x1 - movs r1, 0 - strb r0, [r4, 0x10] - strb r1, [r4, 0x11] - ldr r1, _08023018 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08023018: .4byte gUnknown_2023D74 - thumb_func_end atk47_setgraphicalstatchangevalues - - thumb_func_start atk48_playstatchangeanimation -atk48_playstatchangeanimation: @ 802301C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - movs r7, 0 - movs r0, 0 - mov r8, r0 - movs r3, 0 - ldr r5, _08023090 @ =gUnknown_2023D74 - ldr r0, [r5] - ldrb r0, [r0, 0x1] - str r3, [sp] - bl sub_8016E24 - ldr r2, _08023094 @ =gActiveBattler - strb r0, [r2] - ldr r0, [r5] - ldrb r4, [r0, 0x2] - ldrb r1, [r0, 0x3] - movs r0, 0x1 - ands r0, r1 - ldr r3, [sp] - cmp r0, 0 - beq _08023130 - movs r0, 0x2 - ands r0, r1 - movs r1, 0x15 - cmp r0, 0 - beq _0802305C - movs r1, 0x2D -_0802305C: - cmp r4, 0 - beq _08023104 - movs r0, 0x1 - mov r10, r0 - ldr r0, _08023098 @ =gUnknown_2023BFC - mov r9, r0 - lsls r5, r1, 16 -_0802306A: - adds r0, r4, 0 - mov r1, r10 - ands r0, r1 - cmp r0, 0 - beq _080230F6 - ldr r0, _08023090 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r1, [r0, 0x3] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - beq _0802309C - ldr r0, _08023094 @ =gActiveBattler - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r7, r0 - b _080230E4 - .align 2, 0 -_08023090: .4byte gUnknown_2023D74 -_08023094: .4byte gActiveBattler -_08023098: .4byte gUnknown_2023BFC -_0802309C: - ldr r6, _08023120 @ =gActiveBattler - ldrb r0, [r6] - str r3, [sp] - bl GetBattlerPosition - mov r1, r10 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - ldr r1, _08023124 @ =gSideTimers - adds r0, r1 - ldrb r0, [r0, 0x4] - ldr r3, [sp] - cmp r0, 0 - bne _080230F6 - ldr r0, _08023128 @ =gBattleMons - ldrb r2, [r6] - movs r1, 0x58 - muls r2, r1 - adds r0, r2, r0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x1D - beq _080230F6 - cmp r0, 0x49 - beq _080230F6 - cmp r0, 0x33 - bne _080230DA - cmp r7, 0x6 - beq _080230F6 -_080230DA: - cmp r0, 0x34 - bne _080230E2 - cmp r7, 0x1 - beq _080230F6 -_080230E2: - adds r0, r7, r2 -_080230E4: - add r0, r9 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r0, 0 - ble _080230F6 - lsrs r0, r5, 16 - mov r8, r0 - adds r3, 0x1 -_080230F6: - lsrs r4, 1 - movs r1, 0x80 - lsls r1, 9 - adds r5, r1 - adds r7, 0x1 - cmp r4, 0 - bne _0802306A -_08023104: - ldr r0, _0802312C @ =gUnknown_2023D74 - mov r9, r0 - cmp r3, 0x1 - ble _08023192 - ldr r0, [r0] - ldrb r1, [r0, 0x3] - movs r0, 0x2 - ands r0, r1 - movs r1, 0x39 - mov r8, r1 - cmp r0, 0 - beq _08023192 - movs r0, 0x3A - b _08023190 - .align 2, 0 -_08023120: .4byte gActiveBattler -_08023124: .4byte gSideTimers -_08023128: .4byte gBattleMons -_0802312C: .4byte gUnknown_2023D74 -_08023130: - movs r0, 0x2 - ands r0, r1 - movs r1, 0xE - cmp r0, 0 - beq _0802313C - movs r1, 0x26 -_0802313C: - mov r9, r5 - cmp r4, 0 - beq _08023178 - ldr r6, _080231AC @ =gUnknown_2023BFC - adds r5, r2, 0 - lsls r2, r1, 16 -_08023148: - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _0802316A - ldrb r1, [r5] - movs r0, 0x58 - muls r0, r1 - adds r0, r7, r0 - adds r0, r6 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r0, 0xB - bgt _0802316A - lsrs r1, r2, 16 - mov r8, r1 - adds r3, 0x1 -_0802316A: - lsrs r4, 1 - movs r0, 0x80 - lsls r0, 9 - adds r2, r0 - adds r7, 0x1 - cmp r4, 0 - bne _08023148 -_08023178: - cmp r3, 0x1 - ble _08023192 - mov r1, r9 - ldr r0, [r1] - ldrb r1, [r0, 0x3] - movs r0, 0x2 - ands r0, r1 - movs r1, 0x37 - mov r8, r1 - cmp r0, 0 - beq _08023192 - movs r0, 0x38 -_08023190: - mov r8, r0 -_08023192: - mov r1, r9 - ldr r2, [r1] - ldrb r1, [r2, 0x3] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _080231B0 - cmp r3, 0x1 - bgt _080231B0 - adds r0, r2, 0x4 - mov r1, r9 - b _080231FE - .align 2, 0 -_080231AC: .4byte gUnknown_2023BFC -_080231B0: - cmp r3, 0 - beq _080231F8 - ldr r4, _080231EC @ =gBattleScripting - ldrb r0, [r4, 0x1B] - cmp r0, 0 - bne _080231F8 - movs r0, 0 - movs r1, 0x1 - mov r2, r8 - str r3, [sp] - bl EmitBattleAnimation - ldr r0, _080231F0 @ =gActiveBattler - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r0, _080231F4 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r1, [r0, 0x3] - movs r0, 0x4 - ands r0, r1 - ldr r3, [sp] - cmp r0, 0 - beq _080231E8 - cmp r3, 0x1 - ble _080231E8 - movs r0, 0x1 - strb r0, [r4, 0x1B] -_080231E8: - ldr r1, _080231F4 @ =gUnknown_2023D74 - b _080231FA - .align 2, 0 -_080231EC: .4byte gBattleScripting -_080231F0: .4byte gActiveBattler -_080231F4: .4byte gUnknown_2023D74 -_080231F8: - mov r1, r9 -_080231FA: - ldr r0, [r1] - adds r0, 0x4 -_080231FE: - str r0, [r1] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk48_playstatchangeanimation - - thumb_func_start atk49_moveend -atk49_moveend: @ 8023210 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x1C - movs r0, 0 - mov r10, r0 - ldr r2, _08023260 @ =gUnknown_2023D4C - ldrh r1, [r2] - ldr r0, _08023264 @ =0x0000ffff - movs r3, 0 - str r3, [sp, 0x18] - cmp r1, r0 - beq _08023232 - ldrh r2, [r2] - str r2, [sp, 0x18] -_08023232: - ldr r0, _08023268 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r4, [r0, 0x1] - str r4, [sp, 0x10] - ldrb r0, [r0, 0x2] - str r0, [sp, 0x14] - ldr r1, _0802326C @ =gBattleMons - ldr r0, _08023270 @ =sBattler_AI - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, r0, r1 - ldrh r0, [r1, 0x2E] - cmp r0, 0xAF - bne _08023278 - ldr r1, _08023274 @ =gEnigmaBerries - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x7] - b _08023282 - .align 2, 0 -_08023260: .4byte gUnknown_2023D4C -_08023264: .4byte 0x0000ffff -_08023268: .4byte gUnknown_2023D74 -_0802326C: .4byte gBattleMons -_08023270: .4byte sBattler_AI -_08023274: .4byte gEnigmaBerries -_08023278: - ldrh r0, [r1, 0x2E] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r0, 24 -_08023282: - str r0, [sp, 0x8] - ldr r1, _080232A4 @ =gBattleStruct - ldr r0, _080232A8 @ =sBattler_AI - ldrb r0, [r0] - lsls r0, 1 - adds r0, 0xC8 - ldr r1, [r1] - adds r0, r1, r0 - str r0, [sp, 0xC] - ldrb r0, [r1, 0x13] - cmp r0, 0 - beq _08023334 - movs r5, 0x3F - ands r5, r0 - str r5, [sp, 0x4] - b _08023346 - .align 2, 0 -_080232A4: .4byte gBattleStruct -_080232A8: .4byte sBattler_AI -_080232AC: - ldr r4, _080232C0 @ =gActiveBattler - strb r2, [r4] - movs r0, 0 - movs r1, 0x1 - bl EmitSpriteInvisibility - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _0802379E - .align 2, 0 -_080232C0: .4byte gActiveBattler -_080232C4: - ldr r4, _080232E8 @ =gActiveBattler - strb r2, [r4] - movs r0, 0 - movs r1, 0 - bl EmitSpriteInvisibility - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldrb r1, [r6] - lsls r1, 2 - adds r1, r5 - ldr r0, [r1] - ldr r2, _080232EC @ =0xfffbff3f - ands r0, r2 - str r0, [r1] - b _0802379E - .align 2, 0 -_080232E8: .4byte gActiveBattler -_080232EC: .4byte 0xfffbff3f -_080232F0: - strb r2, [r7] - ldr r0, [r5] - orrs r0, r6 - str r0, [r5] - ldr r0, _08023324 @ =gBattleScripting - strb r4, [r0, 0x14] - bl MoveValuesCleanUp - ldr r2, _08023328 @ =gUnknown_81D65A8 - mov r0, r8 - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - add r0, r9 - ldrb r0, [r0] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - bl BattleScriptPush - ldr r1, _0802332C @ =gUnknown_2023D74 - ldr r0, _08023330 @ =gUnknown_81D96A8 - bl _08023BFC - .align 2, 0 -_08023324: .4byte gBattleScripting -_08023328: .4byte gUnknown_81D65A8 -_0802332C: .4byte gUnknown_2023D74 -_08023330: .4byte gUnknown_81D96A8 -_08023334: - ldr r2, _0802334C @ =gBattleMoves - ldr r0, _08023350 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x2] - str r0, [sp, 0x4] -_08023346: - ldr r1, _08023354 @ =gBattleScripting - mov r12, r1 - b _08023362 - .align 2, 0 -_0802334C: .4byte gBattleMoves -_08023350: .4byte gCurrentMove -_08023354: .4byte gBattleScripting -_08023358: - mov r2, r10 - cmp r2, 0 - beq _08023362 - bl _08023BE8 -_08023362: - mov r3, r12 - ldrb r0, [r3, 0x14] - cmp r0, 0x11 - bls _0802336E - bl _08023BB4 -_0802336E: - lsls r0, 2 - ldr r1, _08023378 @ =_0802337C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_08023378: .4byte _0802337C - .align 2, 0 -_0802337C: - .4byte _080233C4 - .4byte _080234A0 - .4byte _0802355C - .4byte _08023580 - .4byte _08023598 - .4byte _080235C0 - .4byte _080235E4 - .4byte _0802368C - .4byte _08023702 - .4byte _08023738 - .4byte _080237D8 - .4byte _080236CC - .4byte _080236EC - .4byte _0802381C - .4byte _08023860 - .4byte _08023A40 - .4byte _08023B28 - .4byte _08023BB4 -_080233C4: - ldr r6, _0802347C @ =gBattleMons - ldr r5, _08023480 @ =gBattlerTarget - ldrb r3, [r5] - movs r7, 0x58 - adds r2, r3, 0 - muls r2, r7 - adds r0, r6, 0 - adds r0, 0x50 - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 16 - ands r0, r1 - cmp r0, 0 - bne _080233E4 - b _080237C8 -_080233E4: - adds r0, r2, r6 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _080233EE - b _080237C8 -_080233EE: - ldr r0, _08023484 @ =sBattler_AI - ldrb r1, [r0] - cmp r1, r3 - bne _080233F8 - b _080237C8 -_080233F8: - adds r0, r1, 0 - bl GetBattlerSide - adds r4, r0, 0 - ldrb r0, [r5] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _08023410 - b _080237C8 -_08023410: - ldr r0, _08023488 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _0802341E - b _080237C8 -_0802341E: - ldr r2, _0802348C @ =gUnknown_2023ECC - ldrb r3, [r5] - lsls r0, r3, 2 - adds r0, r3 - lsls r1, r0, 2 - adds r0, r2, 0 - adds r0, 0x8 - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _08023442 - adds r0, r2, 0 - adds r0, 0xC - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _08023442 - b _080237C8 -_08023442: - ldr r2, _08023490 @ =gBattleMoves - ldr r0, _08023494 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0 - bne _08023458 - b _080237C8 -_08023458: - adds r0, r3, 0 - muls r0, r7 - adds r1, r0, r6 - ldrb r2, [r1, 0x19] - movs r0, 0x19 - ldrsb r0, [r1, r0] - cmp r0, 0xB - ble _0802346A - b _080237C8 -_0802346A: - adds r0, r2, 0x1 - strb r0, [r1, 0x19] - bl BattleScriptPushCursor - ldr r1, _08023498 @ =gUnknown_2023D74 - ldr r0, _0802349C @ =gUnknown_81D8C48 - str r0, [r1] - b _080236FC - .align 2, 0 -_0802347C: .4byte gBattleMons -_08023480: .4byte gBattlerTarget -_08023484: .4byte sBattler_AI -_08023488: .4byte gMoveResultFlags -_0802348C: .4byte gUnknown_2023ECC -_08023490: .4byte gBattleMoves -_08023494: .4byte gCurrentMove -_08023498: .4byte gUnknown_2023D74 -_0802349C: .4byte gUnknown_81D8C48 -_080234A0: - ldr r4, _0802353C @ =gBattleMons - ldr r6, _08023540 @ =gBattlerTarget - ldrb r2, [r6] - movs r5, 0x58 - mov r12, r5 - mov r1, r12 - muls r1, r2 - adds r7, r4, 0 - adds r7, 0x4C - adds r5, r1, r7 - ldr r3, [r5] - movs r0, 0x20 - ands r0, r3 - cmp r0, 0 - bne _080234C0 - b _080237C8 -_080234C0: - adds r0, r1, r4 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _080234CA - b _080237C8 -_080234CA: - ldr r0, _08023544 @ =sBattler_AI - ldrb r0, [r0] - cmp r0, r2 - bne _080234D4 - b _080237C8 -_080234D4: - ldr r0, _08023548 @ =gUnknown_2023ECC - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 2 - adds r0, 0xC - adds r1, r0 - ldr r0, [r1] - cmp r0, 0 - bne _080234E8 - b _080237C8 -_080234E8: - ldr r0, _0802354C @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _080234F6 - b _080237C8 -_080234F6: - ldr r0, [sp, 0x4] - cmp r0, 0xA - beq _080234FE - b _080237C8 -_080234FE: - movs r0, 0x21 - negs r0, r0 - ands r3, r0 - str r3, [r5] - ldr r4, _08023550 @ =gActiveBattler - ldrb r0, [r6] - strb r0, [r4] - ldrb r0, [r6] - mov r1, r12 - muls r1, r0 - adds r0, r1, 0 - adds r0, r7 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution - bl BattleScriptPushCursor - ldr r1, _08023554 @ =gUnknown_2023D74 - ldr r0, _08023558 @ =gUnknown_81D9098 - str r0, [r1] - movs r2, 0x1 - mov r10, r2 - b _080237C8 - .align 2, 0 -_0802353C: .4byte gBattleMons -_08023540: .4byte gBattlerTarget -_08023544: .4byte sBattler_AI -_08023548: .4byte gUnknown_2023ECC -_0802354C: .4byte gMoveResultFlags -_08023550: .4byte gActiveBattler -_08023554: .4byte gUnknown_2023D74 -_08023558: .4byte gUnknown_81D9098 -_0802355C: - ldr r0, _0802357C @ =gBattlerTarget - ldrb r1, [r0] - movs r0, 0 - str r0, [sp] - movs r0, 0x7 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _08023576 - b _080237C8 -_08023576: - movs r3, 0x1 - mov r10, r3 - b _080237C8 - .align 2, 0 -_0802357C: .4byte gBattlerTarget -_08023580: - ldr r0, _08023594 @ =gBattlerTarget - ldrb r1, [r0] - movs r0, 0 - str r0, [sp] - movs r0, 0x4 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - b _080236F6 - .align 2, 0 -_08023594: .4byte gBattlerTarget -_08023598: - movs r0, 0 - str r0, [sp] - movs r0, 0x5 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _080235B0 - b _080237C8 -_080235B0: - movs r5, 0x1 - mov r10, r5 - ldr r0, _080235BC @ =gBattleScripting - mov r12, r0 - b _08023BB4 - .align 2, 0 -_080235BC: .4byte gBattleScripting -_080235C0: - ldr r0, _080235E0 @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0 - str r0, [sp] - movs r0, 0x8 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _080235DA - b _080237C8 -_080235DA: - movs r1, 0x1 - mov r10, r1 - b _080237C8 - .align 2, 0 -_080235E0: .4byte sBattler_AI -_080235E4: - ldr r0, _08023674 @ =gUnknown_2023DD0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 18 - ands r0, r1 - cmp r0, 0 - beq _08023628 - ldr r2, [sp, 0x8] - cmp r2, 0x1D - bne _08023628 - ldr r0, _08023678 @ =gUnknown_2023D4C - ldrh r2, [r0] - adds r3, r0, 0 - cmp r2, 0xA5 - beq _08023628 - ldr r4, [sp, 0xC] - ldrh r1, [r4] - cmp r1, 0 - beq _08023610 - ldr r0, _0802367C @ =0x0000ffff - cmp r1, r0 - bne _08023628 -_08023610: - cmp r2, 0xE2 - bne _08023622 - ldr r0, _08023680 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - bne _08023622 - b _08023AFA -_08023622: - ldrh r0, [r3] - ldr r1, [sp, 0xC] - strh r0, [r1] -_08023628: - movs r4, 0 - ldr r2, _08023684 @ =gBattleMons - ldr r3, _08023688 @ =sBattler_AI - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - adds r2, 0xC - adds r0, r2 - ldrh r0, [r0] - ldr r5, [sp, 0xC] - ldrh r1, [r5] - mov r9, r3 - cmp r0, r1 - beq _08023660 - mov r6, r9 - movs r3, 0x58 - adds r5, r1, 0 -_0802364A: - adds r4, 0x1 - cmp r4, 0x3 - bgt _08023660 - lsls r0, r4, 1 - ldrb r1, [r6] - muls r1, r3 - adds r0, r1 - adds r0, r2 - ldrh r0, [r0] - cmp r0, r5 - bne _0802364A -_08023660: - cmp r4, 0x4 - bne _0802366A - movs r0, 0 - ldr r1, [sp, 0xC] - strh r0, [r1] -_0802366A: - mov r2, r12 - ldrb r0, [r2, 0x14] - adds r0, 0x1 - strb r0, [r2, 0x14] - b _08023BB4 - .align 2, 0 -_08023674: .4byte gUnknown_2023DD0 -_08023678: .4byte gUnknown_2023D4C -_0802367C: .4byte 0x0000ffff -_08023680: .4byte gMoveResultFlags -_08023684: .4byte gBattleMons -_08023688: .4byte sBattler_AI -_0802368C: - movs r4, 0 - ldr r0, _080236C0 @ =gBattlersCount - ldrb r3, [r0] - cmp r4, r3 - blt _08023698 - b _08023846 -_08023698: - ldr r7, _080236C4 @ =gBattleStruct - movs r6, 0 - movs r3, 0xD0 - adds r5, r0, 0 - ldr r2, _080236C8 @ =gBattleMons -_080236A2: - ldr r0, [r7] - adds r0, r3 - ldrh r1, [r0] - cmp r1, 0 - beq _080236B0 - strh r1, [r2, 0x2E] - strh r6, [r0] -_080236B0: - adds r3, 0x2 - adds r2, 0x58 - adds r4, 0x1 - ldrb r0, [r5] - cmp r4, r0 - blt _080236A2 - b _08023846 - .align 2, 0 -_080236C0: .4byte gBattlersCount -_080236C4: .4byte gBattleStruct -_080236C8: .4byte gBattleMons -_080236CC: - movs r0, 0x3 - movs r1, 0 - movs r2, 0 - bl sub_801BC68 - lsls r0, 24 - cmp r0, 0 - beq _080237C8 - movs r2, 0x1 - mov r10, r2 - ldr r3, _080236E8 @ =gBattleScripting - mov r12, r3 - b _08023BB4 - .align 2, 0 -_080236E8: .4byte gBattleScripting -_080236EC: - movs r0, 0x4 - movs r1, 0 - movs r2, 0 - bl sub_801BC68 -_080236F6: - lsls r0, 24 - cmp r0, 0 - beq _080237C8 -_080236FC: - movs r4, 0x1 - mov r10, r4 - b _080237C8 -_08023702: - ldr r1, _08023728 @ =gStatuses3 - ldr r0, _0802372C @ =sBattler_AI - ldrb r2, [r0] - lsls r0, r2, 2 - adds r0, r1 - ldr r0, [r0] - ldr r1, _08023730 @ =0x000400c0 - ands r0, r1 - cmp r0, 0 - bne _08023718 - b _08023AFA -_08023718: - ldr r0, _08023734 @ =gUnknown_2023DD0 - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08023726 - b _080232AC -_08023726: - b _08023AFA - .align 2, 0 -_08023728: .4byte gStatuses3 -_0802372C: .4byte sBattler_AI -_08023730: .4byte 0x000400c0 -_08023734: .4byte gUnknown_2023DD0 -_08023738: - ldr r0, _080237A8 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _08023764 - ldr r1, _080237AC @ =gStatuses3 - ldr r0, _080237B0 @ =sBattler_AI - ldrb r2, [r0] - lsls r0, r2, 2 - adds r0, r1 - ldr r0, [r0] - ldr r1, _080237B4 @ =0x000400c0 - ands r0, r1 - cmp r0, 0 - beq _08023764 - adds r0, r2, 0 - bl WasUnableToUseMove - lsls r0, 24 - cmp r0, 0 - beq _080237C8 -_08023764: - ldr r4, _080237B8 @ =gActiveBattler - ldr r5, _080237B0 @ =sBattler_AI - ldrb r0, [r5] - strb r0, [r4] - movs r0, 0 - movs r1, 0 - bl EmitSpriteInvisibility - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, _080237AC @ =gStatuses3 - ldrb r2, [r5] - lsls r2, 2 - adds r2, r0 - ldr r0, [r2] - ldr r1, _080237BC @ =0xfffbff3f - ands r0, r1 - str r0, [r2] - ldr r2, _080237C0 @ =gUnknown_2023ECC - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_0802379E: - ldr r1, _080237C4 @ =gBattleScripting - ldrb r0, [r1, 0x14] - adds r0, 0x1 - strb r0, [r1, 0x14] - b _08023BFE - .align 2, 0 -_080237A8: .4byte gMoveResultFlags -_080237AC: .4byte gStatuses3 -_080237B0: .4byte sBattler_AI -_080237B4: .4byte 0x000400c0 -_080237B8: .4byte gActiveBattler -_080237BC: .4byte 0xfffbff3f -_080237C0: .4byte gUnknown_2023ECC -_080237C4: .4byte gBattleScripting -_080237C8: - ldr r1, _080237D4 @ =gBattleScripting - ldrb r0, [r1, 0x14] - adds r0, 0x1 - strb r0, [r1, 0x14] - mov r12, r1 - b _08023BB4 - .align 2, 0 -_080237D4: .4byte gBattleScripting -_080237D8: - ldr r0, _08023808 @ =gUnknown_2023ECC - ldr r6, _0802380C @ =gBattlerTarget - ldrb r2, [r6] - lsls r3, r2, 2 - adds r1, r3, r2 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - lsls r0, 29 - cmp r0, 0 - blt _08023846 - ldr r0, _08023810 @ =gBattlersCount - ldrb r0, [r0] - cmp r2, r0 - bcs _08023846 - ldr r5, _08023814 @ =gStatuses3 - adds r0, r3, r5 - ldr r0, [r0] - ldr r1, _08023818 @ =0x000400c0 - ands r0, r1 - cmp r0, 0 - bne _08023806 - b _080232C4 -_08023806: - b _08023846 - .align 2, 0 -_08023808: .4byte gUnknown_2023ECC -_0802380C: .4byte gBattlerTarget -_08023810: .4byte gBattlersCount -_08023814: .4byte gStatuses3 -_08023818: .4byte 0x000400c0 -_0802381C: - movs r4, 0 - ldr r0, _08023850 @ =gBattlersCount - ldrb r2, [r0] - cmp r4, r2 - bge _08023846 - ldr r2, _08023854 @ =gDisableStructs - ldr r5, _08023858 @ =0xfeffffff - adds r3, r0, 0 - ldr r1, _0802385C @ =gUnknown_2023C34 -_0802382E: - ldrb r0, [r2, 0xA] - cmp r0, 0 - bne _0802383A - ldr r0, [r1] - ands r0, r5 - str r0, [r1] -_0802383A: - adds r2, 0x1C - adds r1, 0x58 - adds r4, 0x1 - ldrb r0, [r3] - cmp r4, r0 - blt _0802382E -_08023846: - mov r1, r12 - ldrb r0, [r1, 0x14] - adds r0, 0x1 - strb r0, [r1, 0x14] - b _08023BB4 - .align 2, 0 -_08023850: .4byte gBattlersCount -_08023854: .4byte gDisableStructs -_08023858: .4byte 0xfeffffff -_0802385C: .4byte gUnknown_2023C34 -_08023860: - ldr r1, _08023914 @ =gUnknown_2023DD0 - ldr r3, [r1] - movs r0, 0x80 - lsls r0, 5 - ands r0, r3 - ldr r2, _08023918 @ =sBattler_AI - mov r9, r2 - adds r5, r1, 0 - cmp r0, 0 - beq _0802388A - ldr r0, _0802391C @ =gActiveBattler - ldrb r2, [r2] - strb r2, [r0] - ldr r1, _08023920 @ =gBattlerTarget - ldrb r0, [r1] - mov r4, r9 - strb r0, [r4] - strb r2, [r1] - ldr r0, _08023924 @ =0xffffefff - ands r3, r0 - str r3, [r5] -_0802388A: - ldr r0, [r5] - movs r1, 0x80 - lsls r1, 3 - ands r0, r1 - cmp r0, 0 - beq _080238A6 - ldr r0, _08023928 @ =gUnknown_2023D90 - mov r2, r9 - ldrb r1, [r2] - lsls r1, 1 - adds r1, r0 - ldr r0, _0802392C @ =gUnknown_2023D4C - ldrh r0, [r0] - strh r0, [r1] -_080238A6: - ldr r0, _08023930 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _08023934 @ =gBitTable - mov r3, r9 - ldrb r4, [r3] - lsls r0, r4, 2 - adds r0, r2 - ldr r3, [r0] - ands r1, r3 - adds r6, r2, 0 - cmp r1, 0 - beq _080238C0 - b _08023A2C -_080238C0: - ldr r0, _08023938 @ =gBattleStruct - ldr r1, [r0] - adds r1, 0x91 - ldrb r1, [r1] - ands r1, r3 - adds r7, r0, 0 - cmp r1, 0 - beq _080238D2 - b _08023A2C -_080238D2: - ldr r0, _0802393C @ =gBattleMoves - ldr r2, [sp, 0x18] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r1, [r1] - mov r8, r0 - cmp r1, 0x7F - bne _080238E8 - b _08023A2C -_080238E8: - ldr r0, [r5] - movs r1, 0x80 - lsls r1, 18 - ands r0, r1 - cmp r0, 0 - beq _0802394C - ldr r0, _08023940 @ =gLastUsedMove - lsls r1, r4, 1 - adds r1, r0 - ldr r0, _0802392C @ =gUnknown_2023D4C - ldrh r0, [r0] - strh r0, [r1] - ldr r0, _08023944 @ =gUnknown_2023DB0 - mov r3, r9 - ldrb r1, [r3] - lsls r1, 1 - adds r1, r0 - ldr r0, _08023948 @ =gCurrentMove - ldrh r0, [r0] - strh r0, [r1] - b _08023966 - .align 2, 0 -_08023914: .4byte gUnknown_2023DD0 -_08023918: .4byte sBattler_AI -_0802391C: .4byte gActiveBattler -_08023920: .4byte gBattlerTarget -_08023924: .4byte 0xffffefff -_08023928: .4byte gUnknown_2023D90 -_0802392C: .4byte gUnknown_2023D4C -_08023930: .4byte gAbsentBattlerFlags -_08023934: .4byte gBitTable -_08023938: .4byte gBattleStruct -_0802393C: .4byte gBattleMoves -_08023940: .4byte gLastUsedMove -_08023944: .4byte gUnknown_2023DB0 -_08023948: .4byte gCurrentMove -_0802394C: - ldr r1, _080239B4 @ =gLastUsedMove - lsls r0, r4, 1 - adds r0, r1 - ldr r1, _080239B8 @ =0x0000ffff - strh r1, [r0] - ldr r1, _080239BC @ =gUnknown_2023DB0 - mov r4, r9 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - movs r1, 0x1 - negs r1, r1 - strh r1, [r0] -_08023966: - ldr r2, _080239C0 @ =gBattlerTarget - ldrb r3, [r2] - lsls r0, r3, 2 - adds r0, r6 - ldr r0, [r0] - lsls r0, 28 - ldr r1, [r5] - ands r1, r0 - cmp r1, 0 - bne _08023984 - ldr r0, _080239C4 @ =gUnknown_2023DC0 - adds r0, r3, r0 - mov r3, r9 - ldrb r1, [r3] - strb r1, [r0] -_08023984: - ldr r0, [r5] - movs r1, 0x80 - lsls r1, 18 - ands r0, r1 - cmp r0, 0 - beq _08023A20 - ldr r0, _080239C8 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _08023A20 - ldr r0, _080239CC @ =gUnknown_2023D4C - ldrh r3, [r0] - ldr r0, _080239B8 @ =0x0000ffff - cmp r3, r0 - bne _080239D4 - ldr r1, _080239D0 @ =gUnknown_2023DA0 - ldrb r0, [r2] - lsls r0, 1 - adds r0, r1 - strh r3, [r0] - b _08023A2C - .align 2, 0 -_080239B4: .4byte gLastUsedMove -_080239B8: .4byte 0x0000ffff -_080239BC: .4byte gUnknown_2023DB0 -_080239C0: .4byte gBattlerTarget -_080239C4: .4byte gUnknown_2023DC0 -_080239C8: .4byte gMoveResultFlags -_080239CC: .4byte gUnknown_2023D4C -_080239D0: .4byte gUnknown_2023DA0 -_080239D4: - ldr r0, _080239F8 @ =gUnknown_2023DA0 - ldrb r1, [r2] - lsls r1, 1 - adds r1, r0 - ldr r4, _080239FC @ =gCurrentMove - ldrh r0, [r4] - strh r0, [r1] - ldr r0, [r7] - ldrb r3, [r0, 0x13] - cmp r3, 0 - beq _08023A04 - ldr r0, _08023A00 @ =gUnknown_2023DA8 - ldrb r1, [r2] - lsls r1, 1 - adds r1, r0 - movs r0, 0x3F - ands r0, r3 - b _08023A2A - .align 2, 0 -_080239F8: .4byte gUnknown_2023DA0 -_080239FC: .4byte gCurrentMove -_08023A00: .4byte gUnknown_2023DA8 -_08023A04: - ldr r0, _08023A1C @ =gUnknown_2023DA8 - ldrb r2, [r2] - lsls r2, 1 - adds r2, r0 - ldrh r1, [r4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - add r0, r8 - ldrb r0, [r0, 0x2] - strh r0, [r2] - b _08023A2C - .align 2, 0 -_08023A1C: .4byte gUnknown_2023DA8 -_08023A20: - ldr r0, _08023A38 @ =gUnknown_2023DA0 - ldrb r1, [r2] - lsls r1, 1 - adds r1, r0 - ldr r0, _08023A3C @ =0x0000ffff -_08023A2A: - strh r0, [r1] -_08023A2C: - mov r4, r12 - ldrb r0, [r4, 0x14] - adds r0, 0x1 - strb r0, [r4, 0x14] - b _08023BB4 - .align 2, 0 -_08023A38: .4byte gUnknown_2023DA0 -_08023A3C: .4byte 0x0000ffff -_08023A40: - ldr r0, _08023B04 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r7, _08023B08 @ =gBitTable - ldr r2, _08023B0C @ =sBattler_AI - ldrb r3, [r2] - lsls r0, r3, 2 - adds r0, r7 - ldr r4, [r0] - ands r1, r4 - mov r9, r2 - cmp r1, 0 - bne _08023AFA - ldr r6, _08023B10 @ =gBattleStruct - ldr r5, [r6] - adds r0, r5, 0 - adds r0, 0x91 - ldrb r0, [r0] - ands r0, r4 - cmp r0, 0 - bne _08023AFA - ldr r1, _08023B14 @ =gBattleMoves - ldr r2, [sp, 0x18] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x8] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08023AFA - ldr r0, _08023B18 @ =gUnknown_2023DD0 - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 18 - ands r0, r1 - cmp r0, 0 - beq _08023AFA - ldr r4, _08023B1C @ =gBattlerTarget - ldrb r0, [r4] - cmp r3, r0 - beq _08023AFA - ldrb r2, [r4] - lsls r0, r2, 2 - adds r0, r7 - ldr r0, [r0] - lsls r0, 28 - ands r1, r0 - cmp r1, 0 - bne _08023AFA - ldr r0, _08023B20 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _08023AFA - lsls r1, r2, 1 - adds r1, r5 - adds r1, 0x98 - ldr r3, _08023B24 @ =gUnknown_2023D4C - ldrh r0, [r3] - strb r0, [r1] - ldrb r1, [r4] - ldr r0, [r6] - lsls r1, 1 - adds r1, r0 - adds r1, 0x99 - ldrh r0, [r3] - lsrs r0, 8 - strb r0, [r1] - ldrb r0, [r4] - mov r2, r9 - ldrb r1, [r2] - ldr r2, [r6] - lsls r0, 3 - lsls r1, 1 - adds r0, r1 - adds r0, r2 - adds r0, 0xE0 - ldrh r1, [r3] - strb r1, [r0] - ldrb r1, [r4] - mov r4, r9 - ldrb r0, [r4] - ldr r2, [r6] - lsls r1, 3 - lsls r0, 1 - adds r1, r0 - adds r1, r2 - adds r1, 0xE1 - ldrh r0, [r3] - lsrs r0, 8 - strb r0, [r1] -_08023AFA: - mov r5, r12 - ldrb r0, [r5, 0x14] - adds r0, 0x1 - strb r0, [r5, 0x14] - b _08023BB4 - .align 2, 0 -_08023B04: .4byte gAbsentBattlerFlags -_08023B08: .4byte gBitTable -_08023B0C: .4byte sBattler_AI -_08023B10: .4byte gBattleStruct -_08023B14: .4byte gBattleMoves -_08023B18: .4byte gUnknown_2023DD0 -_08023B1C: .4byte gBattlerTarget -_08023B20: .4byte gMoveResultFlags -_08023B24: .4byte gUnknown_2023D4C -_08023B28: - ldr r5, _08023C10 @ =gUnknown_2023DD0 - ldr r2, [r5] - movs r0, 0x80 - lsls r0, 12 - ands r0, r2 - cmp r0, 0 - bne _08023BAC - ldr r0, _08023C14 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08023BAC - ldr r1, _08023C18 @ =gUnknown_2023E8C - ldr r0, _08023C1C @ =sBattler_AI - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0, 0x1] - lsls r0, 29 - cmp r0, 0 - blt _08023BAC - ldr r0, _08023C20 @ =gBattleMoves - mov r9, r0 - ldr r1, _08023C24 @ =gCurrentMove - mov r8, r1 - ldrh r0, [r1] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - add r1, r9 - ldrb r0, [r1, 0x6] - cmp r0, 0x8 - bne _08023BAC - movs r6, 0x80 - lsls r6, 2 - adds r4, r6, 0 - ands r4, r2 - cmp r4, 0 - bne _08023BAC - ldr r7, _08023C28 @ =gBattlerTarget - ldrb r0, [r7] - bl GetBattlerPosition - movs r1, 0x2 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _08023C2C @ =gBattleMons - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08023BA2 - bl _080232F0 -_08023BA2: - ldr r0, [r5] - orrs r0, r6 - str r0, [r5] - ldr r2, _08023C30 @ =gBattleScripting - mov r12, r2 -_08023BAC: - mov r3, r12 - ldrb r0, [r3, 0x14] - adds r0, 0x1 - strb r0, [r3, 0x14] -_08023BB4: - ldr r4, [sp, 0x10] - cmp r4, 0x1 - bne _08023BC6 - mov r5, r10 - cmp r5, 0 - bne _08023BC6 - movs r0, 0x11 - mov r1, r12 - strb r0, [r1, 0x14] -_08023BC6: - ldr r2, [sp, 0x10] - cmp r2, 0x2 - bne _08023BDC - ldr r4, [sp, 0x14] - mov r3, r12 - ldrb r3, [r3, 0x14] - cmp r4, r3 - bne _08023BDC - movs r0, 0x11 - mov r4, r12 - strb r0, [r4, 0x14] -_08023BDC: - mov r5, r12 - ldrb r0, [r5, 0x14] - cmp r0, 0x11 - beq _08023BE8 - bl _08023358 -_08023BE8: - mov r1, r12 - ldrb r0, [r1, 0x14] - cmp r0, 0x11 - bne _08023BFE - mov r2, r10 - cmp r2, 0 - bne _08023BFE - ldr r1, _08023C34 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x3 -_08023BFC: - str r0, [r1] -_08023BFE: - add sp, 0x1C - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08023C10: .4byte gUnknown_2023DD0 -_08023C14: .4byte gBattleTypeFlags -_08023C18: .4byte gUnknown_2023E8C -_08023C1C: .4byte sBattler_AI -_08023C20: .4byte gBattleMoves -_08023C24: .4byte gCurrentMove -_08023C28: .4byte gBattlerTarget -_08023C2C: .4byte gBattleMons -_08023C30: .4byte gBattleScripting -_08023C34: .4byte gUnknown_2023D74 - thumb_func_end atk49_moveend - - thumb_func_start atk4A_typecalc2 -atk4A_typecalc2: @ 8023C38 - push {r4-r7,lr} - mov r7, r8 - push {r7} - movs r4, 0 - movs r5, 0 - ldr r2, _08023C9C @ =gBattleMoves - ldr r0, _08023CA0 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x2] - mov r8, r0 - ldr r2, _08023CA4 @ =gBattleMons - ldr r3, _08023CA8 @ =gBattlerTarget - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r0, [r0] - mov r12, r2 - adds r7, r3, 0 - cmp r0, 0x1A - bne _08023CCC - mov r1, r8 - cmp r1, 0x4 - bne _08023CCC - ldr r3, _08023CAC @ =gLastUsedAbility - strb r0, [r3] - ldr r2, _08023CB0 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x9 - orrs r0, r1 - strb r0, [r2] - ldr r1, _08023CB4 @ =gUnknown_2023DA0 - ldrb r0, [r7] - lsls r0, 1 - adds r0, r1 - strh r4, [r0] - ldr r0, _08023CB8 @ =gUnknown_2023E82 - mov r2, r8 - strb r2, [r0, 0x6] - ldrb r0, [r7] - ldrb r1, [r3] - bl sub_80C71D0 - b _08023DAE - .align 2, 0 -_08023C9C: .4byte gBattleMoves -_08023CA0: .4byte gCurrentMove -_08023CA4: .4byte gBattleMons -_08023CA8: .4byte gBattlerTarget -_08023CAC: .4byte gLastUsedAbility -_08023CB0: .4byte gMoveResultFlags -_08023CB4: .4byte gUnknown_2023DA0 -_08023CB8: .4byte gUnknown_2023E82 -_08023CBC: - ldr r0, _08023CC8 @ =gMoveResultFlags - ldrb r1, [r0] - movs r2, 0x8 - orrs r1, r2 - strb r1, [r0] - b _08023DAE - .align 2, 0 -_08023CC8: .4byte gMoveResultFlags -_08023CCC: - ldr r1, _08023CD8 @ =gUnknown_824F050 - adds r0, r5, r1 - ldrb r0, [r0] - adds r6, r1, 0 - b _08023D8E - .align 2, 0 -_08023CD8: .4byte gUnknown_824F050 -_08023CDC: - adds r0, r5, r6 - ldrb r0, [r0] - cmp r0, r8 - bne _08023D88 - adds r2, r5, 0x1 - adds r3, r2, r6 - ldrb r1, [r7] - movs r0, 0x58 - muls r0, r1 - add r0, r12 - adds r0, 0x21 - ldrb r1, [r3] - adds r3, r2, 0 - ldrb r0, [r0] - cmp r1, r0 - bne _08023D1A - adds r0, r5, 0x2 - adds r0, r6 - ldrb r1, [r0] - cmp r1, 0 - beq _08023CBC - cmp r1, 0x5 - bne _08023D0E - movs r0, 0x4 - orrs r4, r0 -_08023D0E: - cmp r1, 0x14 - bne _08023D1A - movs r0, 0x2 - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_08023D1A: - adds r2, r3, r6 - ldrb r1, [r7] - movs r0, 0x58 - muls r0, r1 - add r0, r12 - adds r1, r0, 0 - adds r1, 0x22 - ldrb r2, [r2] - ldrb r1, [r1] - cmp r2, r1 - bne _08023D88 - adds r0, 0x21 - ldrb r1, [r0] - cmp r1, r2 - beq _08023D42 - adds r0, r5, 0x2 - adds r0, r6 - ldrb r0, [r0] - cmp r0, 0 - beq _08023CBC -_08023D42: - cmp r1, r2 - beq _08023D58 - adds r0, r5, 0x2 - adds r0, r6 - ldrb r0, [r0] - cmp r0, 0x5 - bne _08023D58 - movs r0, 0x4 - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_08023D58: - adds r2, r3, r6 - ldrb r1, [r7] - movs r0, 0x58 - muls r0, r1 - add r0, r12 - adds r1, r0, 0 - adds r1, 0x22 - ldrb r2, [r2] - ldrb r1, [r1] - cmp r2, r1 - bne _08023D88 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, r2 - beq _08023D88 - adds r0, r5, 0x2 - adds r0, r6 - ldrb r0, [r0] - cmp r0, 0x14 - bne _08023D88 - movs r0, 0x2 - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_08023D88: - adds r5, 0x3 - adds r0, r5, r6 - ldrb r0, [r0] -_08023D8E: - cmp r0, 0xFF - beq _08023DAE - cmp r0, 0xFE - bne _08023CDC - ldrb r1, [r7] - movs r0, 0x58 - muls r0, r1 - mov r1, r12 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 22 - ands r0, r1 - cmp r0, 0 - beq _08023D88 -_08023DAE: - ldr r2, _08023E5C @ =gBattleMons - ldr r0, _08023E60 @ =gBattlerTarget - mov r8, r0 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r6, [r0] - cmp r6, 0x19 - bne _08023E2A - movs r5, 0x29 - ands r5, r4 - cmp r5, 0 - bne _08023E2A - ldr r0, _08023E64 @ =sBattler_AI - ldrb r0, [r0] - ldr r7, _08023E68 @ =gCurrentMove - ldrh r1, [r7] - bl AttacksThisTurn - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x2 - bne _08023E2A - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0 - beq _08023DF0 - movs r0, 0x6 - ands r4, r0 - cmp r4, 0x6 - bne _08023E2A -_08023DF0: - ldr r2, _08023E6C @ =gBattleMoves - ldrh r1, [r7] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0 - beq _08023E2A - ldr r3, _08023E70 @ =gLastUsedAbility - strb r6, [r3] - ldr r2, _08023E74 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, _08023E78 @ =gUnknown_2023DA0 - mov r2, r8 - ldrb r0, [r2] - lsls r0, 1 - adds r0, r1 - strh r5, [r0] - ldr r1, _08023E7C @ =gUnknown_2023E82 - movs r0, 0x3 - strb r0, [r1, 0x6] - ldrb r0, [r2] - ldrb r1, [r3] - bl sub_80C71D0 -_08023E2A: - ldr r0, _08023E74 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - beq _08023E48 - ldr r2, _08023E80 @ =gUnknown_2023E8C - ldr r0, _08023E64 @ =sBattler_AI - ldrb r1, [r0] - lsls r1, 4 - adds r1, r2 - ldrb r0, [r1, 0x1] - movs r2, 0x2 - orrs r0, r2 - strb r0, [r1, 0x1] -_08023E48: - ldr r1, _08023E84 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08023E5C: .4byte gBattleMons -_08023E60: .4byte gBattlerTarget -_08023E64: .4byte sBattler_AI -_08023E68: .4byte gCurrentMove -_08023E6C: .4byte gBattleMoves -_08023E70: .4byte gLastUsedAbility -_08023E74: .4byte gMoveResultFlags -_08023E78: .4byte gUnknown_2023DA0 -_08023E7C: .4byte gUnknown_2023E82 -_08023E80: .4byte gUnknown_2023E8C -_08023E84: .4byte gUnknown_2023D74 - thumb_func_end atk4A_typecalc2 - - thumb_func_start atk4B_returnatktoball -atk4B_returnatktoball: @ 8023E88 - push {r4,lr} - ldr r4, _08023EC4 @ =gActiveBattler - ldr r0, _08023EC8 @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r4] - ldr r2, _08023ECC @ =gUnknown_2023DD0 - ldr r1, _08023ED0 @ =gBitTable - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r2] - ands r0, r1 - cmp r0, 0 - bne _08023EB6 - movs r0, 0 - movs r1, 0 - bl EmitReturnMonToBall - ldrb r0, [r4] - bl MarkBufferBankForExecution -_08023EB6: - ldr r1, _08023ED4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08023EC4: .4byte gActiveBattler -_08023EC8: .4byte sBattler_AI -_08023ECC: .4byte gUnknown_2023DD0 -_08023ED0: .4byte gBitTable -_08023ED4: .4byte gUnknown_2023D74 - thumb_func_end atk4B_returnatktoball - - thumb_func_start atk4C_getswitchedmondata -atk4C_getswitchedmondata: @ 8023ED8 - push {r4,r5,lr} - ldr r0, _08023F30 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - bne _08023F28 - ldr r5, _08023F34 @ =gUnknown_2023D74 - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r4, _08023F38 @ =gActiveBattler - strb r0, [r4] - ldr r3, _08023F3C @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r2, r0, 1 - adds r2, r3 - ldr r1, _08023F40 @ =gBattleStruct - ldr r1, [r1] - adds r0, r1 - adds r0, 0x5C - ldrb r0, [r0] - strh r0, [r2] - ldr r1, _08023F44 @ =gBitTable - ldrb r0, [r4] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r1 - ldrb r2, [r0] - movs r0, 0 - movs r1, 0 - bl BtlController_EmitGetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] -_08023F28: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08023F30: .4byte gUnknown_2023BC8 -_08023F34: .4byte gUnknown_2023D74 -_08023F38: .4byte gActiveBattler -_08023F3C: .4byte gBattlerPartyIndexes -_08023F40: .4byte gBattleStruct -_08023F44: .4byte gBitTable - thumb_func_end atk4C_getswitchedmondata - - thumb_func_start sub_8023F48 -sub_8023F48: @ 8023F48 - push {r4-r7,lr} - sub sp, 0x58 - ldr r0, _080240A0 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - beq _08023F56 - b _08024098 -_08023F56: - ldr r0, _080240A4 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r4, _080240A8 @ =gActiveBattler - strb r0, [r4] - ldr r6, _080240AC @ =gBattleMons - ldrb r0, [r4] - movs r5, 0x58 - adds r1, r0, 0 - muls r1, r5 - adds r1, r6 - mov r0, sp - movs r2, 0x58 - bl memcpy - ldrb r0, [r4] - muls r0, r5 - adds r3, r0, r6 - movs r2, 0 - ldr r5, _080240B0 @ =gUnknown_20233C4 - adds r7, r4, 0 -_08023F84: - adds r0, r3, r2 - ldrb r1, [r4] - lsls r1, 9 - adds r1, 0x4 - adds r1, r2, r1 - adds r1, r5 - ldrb r1, [r1] - strb r1, [r0] - adds r2, 0x1 - cmp r2, 0x57 - bls _08023F84 - ldr r4, _080240AC @ =gBattleMons - ldrb r0, [r7] - movs r6, 0x58 - adds r2, r0, 0 - muls r2, r6 - adds r2, r4 - ldr r3, _080240B4 @ =gBaseStats - ldrh r1, [r2] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r0, [r0, 0x6] - adds r2, 0x21 - strb r0, [r2] - ldrb r0, [r7] - adds r1, r0, 0 - muls r1, r6 - adds r1, r4 - ldrh r2, [r1] - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r3 - ldrb r0, [r0, 0x7] - adds r1, 0x22 - strb r0, [r1] - ldrb r0, [r7] - adds r1, r0, 0 - muls r1, r6 - adds r1, r4 - ldrh r0, [r1] - ldrb r1, [r1, 0x17] - lsrs r1, 7 - bl GetAbilityBySpecies - ldrb r1, [r7] - muls r1, r6 - adds r1, r4 - adds r1, 0x20 - strb r0, [r1] - ldrb r0, [r7] - bl GetBattlerSide - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080240B8 @ =gUnknown_2023F20 - adds r0, 0x29 - adds r0, r2, r0 - ldrb r1, [r0] - ldr r3, _080240BC @ =gBitTable - ldr r2, _080240C0 @ =gBattlerPartyIndexes - ldrb r5, [r7] - lsls r0, r5, 1 - adds r0, r2 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - ands r1, r0 - mov r12, r4 - cmp r1, 0 - beq _08024022 - adds r0, r5, 0 - muls r0, r6 - add r0, r12 - movs r1, 0 - strh r1, [r0, 0x2E] -_08024022: - ldr r2, _080240C4 @ =gBattleMoves - ldr r0, _080240C8 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - cmp r0, 0x7F - bne _08024068 - movs r2, 0 - adds r4, r7, 0 - movs r6, 0x58 - mov r5, r12 - adds r5, 0x18 - add r3, sp, 0x18 -_08024042: - ldrb r0, [r4] - adds r1, r0, 0 - muls r1, r6 - adds r1, r2, r1 - adds r1, r5 - adds r0, r3, r2 - ldrb r0, [r0] - strb r0, [r1] - adds r2, 0x1 - cmp r2, 0x7 - ble _08024042 - ldrb r1, [r7] - movs r0, 0x58 - muls r0, r1 - mov r1, r12 - adds r1, 0x50 - adds r0, r1 - ldr r1, [sp, 0x50] - str r1, [r0] -_08024068: - bl sub_8012760 - ldr r0, _080240CC @ =gBattleScripting - ldr r3, _080240A8 @ =gActiveBattler - ldrb r2, [r3] - strb r2, [r0, 0x17] - ldr r1, _080240D0 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x7 - strb r0, [r1, 0x1] - strb r2, [r1, 0x2] - ldr r2, _080240C0 @ =gBattlerPartyIndexes - ldrb r0, [r3] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, _080240A4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] -_08024098: - add sp, 0x58 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080240A0: .4byte gUnknown_2023BC8 -_080240A4: .4byte gUnknown_2023D74 -_080240A8: .4byte gActiveBattler -_080240AC: .4byte gBattleMons -_080240B0: .4byte gUnknown_20233C4 -_080240B4: .4byte gBaseStats -_080240B8: .4byte gUnknown_2023F20 -_080240BC: .4byte gBitTable -_080240C0: .4byte gBattlerPartyIndexes -_080240C4: .4byte gBattleMoves -_080240C8: .4byte gCurrentMove -_080240CC: .4byte gBattleScripting -_080240D0: .4byte gBattleTextBuff1 - thumb_func_end sub_8023F48 - - thumb_func_start sub_80240D4 -sub_80240D4: @ 80240D4 - push {r4-r6,lr} - ldr r0, _08024168 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - bne _08024160 - ldr r0, _0802416C @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r6, _08024170 @ =gActiveBattler - strb r0, [r6] - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0802412A - ldr r0, _08024174 @ =gBattleTypeFlags - ldr r0, [r0] - ldr r1, _08024178 @ =0x0001aa02 - ands r0, r1 - cmp r0, 0 - bne _0802412A - ldr r4, _0802417C @ =gBattleMons - ldrb r0, [r6] - movs r5, 0x58 - muls r0, r5 - adds r0, r4 - ldrh r0, [r0] - bl SpeciesToNationalPokedexNum - lsls r0, 16 - lsrs r0, 16 - ldrb r1, [r6] - muls r1, r5 - adds r4, 0x48 - adds r1, r4 - ldr r2, [r1] - movs r1, 0x2 - bl HandleSetPokedexFlag -_0802412A: - ldr r2, _08024180 @ =gAbsentBattlerFlags - ldr r1, _08024184 @ =gBitTable - ldr r5, _08024170 @ =gActiveBattler - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - ldrb r0, [r2] - bics r0, r1 - strb r0, [r2] - ldr r1, _08024188 @ =gBattlerPartyIndexes - ldrb r0, [r5] - lsls r0, 1 - adds r0, r1 - ldrb r1, [r0] - ldr r4, _0802416C @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r2, [r0, 0x2] - movs r0, 0 - bl EmitSwitchInAnim - ldrb r0, [r5] - bl MarkBufferBankForExecution - ldr r0, [r4] - adds r0, 0x3 - str r0, [r4] -_08024160: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08024168: .4byte gUnknown_2023BC8 -_0802416C: .4byte gUnknown_2023D74 -_08024170: .4byte gActiveBattler -_08024174: .4byte gBattleTypeFlags -_08024178: .4byte 0x0001aa02 -_0802417C: .4byte gBattleMons -_08024180: .4byte gAbsentBattlerFlags -_08024184: .4byte gBitTable -_08024188: .4byte gBattlerPartyIndexes - thumb_func_end sub_80240D4 - - thumb_func_start sub_802418C -sub_802418C: @ 802418C - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r4, _080241F0 @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r1, [r0, 0x1] - movs r0, 0x7F - ands r0, r1 - bl sub_8016E24 - ldr r3, _080241F4 @ =gActiveBattler - strb r0, [r3] - ldr r2, [r4] - ldrb r1, [r2, 0x1] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08024204 - ldr r1, _080241F8 @ =gBattleMons - ldrb r3, [r3] - movs r0, 0x58 - muls r0, r3 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - ldr r1, _080241FC @ =0x0400e000 - ands r0, r1 - cmp r0, 0 - bne _080241D8 - ldr r1, _08024200 @ =gStatuses3 - lsls r0, r3, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 3 - ands r0, r1 - cmp r0, 0 - beq _08024204 -_080241D8: - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - orrs r1, r0 - str r1, [r4] - b _08024388 - .align 2, 0 -_080241F0: .4byte gUnknown_2023D74 -_080241F4: .4byte gActiveBattler -_080241F8: .4byte gBattleMons -_080241FC: .4byte 0x0400e000 -_08024200: .4byte gStatuses3 -_08024204: - ldr r5, _08024290 @ =gBattleTypeFlags - ldr r0, [r5] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _080242A4 - ldr r4, _08024294 @ =gActiveBattler - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - ldr r1, _08024298 @ =gPlayerParty - mov r8, r1 - cmp r0, 0x1 - bne _08024228 - ldr r0, _0802429C @ =gEnemyParty - mov r8, r0 -_08024228: - movs r5, 0 - ldrb r0, [r4] - bl GetBankMultiplayerId - lsls r0, 24 - lsrs r0, 24 - bl GetLinkTrainerFlankId - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1 - bne _08024242 - movs r5, 0x3 -_08024242: - adds r6, r5, 0x3 - cmp r5, r6 - bge _0802428A - ldr r7, _080242A0 @ =gBattlerPartyIndexes -_0802424A: - movs r0, 0x64 - muls r0, r5 - mov r1, r8 - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _08024284 - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _08024284 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _08024284 - ldr r0, _08024294 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - cmp r0, r5 - bne _0802428A -_08024284: - adds r5, 0x1 - cmp r5, r6 - blt _0802424A -_0802428A: - cmp r5, r6 - beq _08024358 - b _08024380 - .align 2, 0 -_08024290: .4byte gBattleTypeFlags -_08024294: .4byte gActiveBattler -_08024298: .4byte gPlayerParty -_0802429C: .4byte gEnemyParty -_080242A0: .4byte gBattlerPartyIndexes -_080242A4: - ldr r0, _080242D4 @ =gActiveBattler - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x1 - bne _080242E4 - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, [r5] - ands r0, r4 - cmp r0, 0 - beq _080242D8 - movs r0, 0x3 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r6, r0, 24 - b _080242DA - .align 2, 0 -_080242D4: .4byte gActiveBattler -_080242D8: - adds r6, r7, 0 -_080242DA: - ldr r0, _080242E0 @ =gEnemyParty - mov r8, r0 - b _0802430A - .align 2, 0 -_080242E0: .4byte gEnemyParty -_080242E4: - movs r0, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, [r5] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08024304 - movs r0, 0x2 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r6, r0, 24 - b _08024306 -_08024304: - adds r6, r7, 0 -_08024306: - ldr r1, _08024374 @ =gPlayerParty - mov r8, r1 -_0802430A: - movs r5, 0 -_0802430C: - movs r0, 0x64 - muls r0, r5 - mov r1, r8 - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _0802434E - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _0802434E - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _0802434E - ldr r1, _08024378 @ =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r5, r0 - beq _0802434E - lsls r0, r6, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r5, r0 - bne _08024354 -_0802434E: - adds r5, 0x1 - cmp r5, 0x5 - ble _0802430C -_08024354: - cmp r5, 0x6 - bne _08024380 -_08024358: - ldr r3, _0802437C @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _08024388 - .align 2, 0 -_08024374: .4byte gPlayerParty -_08024378: .4byte gBattlerPartyIndexes -_0802437C: .4byte gUnknown_2023D74 -_08024380: - ldr r1, _08024394 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x6 - str r0, [r1] -_08024388: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08024394: .4byte gUnknown_2023D74 - thumb_func_end sub_802418C - - thumb_func_start sub_8024398 -sub_8024398: @ 8024398 - push {r4,r5,lr} - sub sp, 0x4 - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - ldr r4, _080243E0 @ =gActiveBattler - ldrb r0, [r4] - ldr r5, _080243E4 @ =gBattleStruct - ldr r1, [r5] - adds r1, r0, r1 - adds r1, 0x58 - ldr r3, _080243E8 @ =gBattlerPartyIndexes - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strb r0, [r1] - ldrb r0, [r4] - lsls r1, r0, 1 - adds r1, r0 - adds r1, 0x60 - ldr r0, [r5] - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x1 - movs r3, 0 - bl EmitChoosePokemon - ldrb r0, [r4] - bl MarkBufferBankForExecution - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080243E0: .4byte gActiveBattler -_080243E4: .4byte gBattleStruct -_080243E8: .4byte gBattlerPartyIndexes - thumb_func_end sub_8024398 - - thumb_func_start sub_80243EC -sub_80243EC: @ 80243EC - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - movs r7, 0 - movs r0, 0 - mov r9, r0 - ldr r6, _08024498 @ =gUnknown_2023D74 - ldr r2, [r6] - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - orrs r1, r0 - mov r8, r1 - ldrb r1, [r2, 0x1] - adds r0, r1, 0 - mov r12, r6 - cmp r0, 0x5 - beq _08024422 - b _080248B8 -_08024422: - ldr r0, _0802449C @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x41 - ands r1, r0 - cmp r1, 0x1 - beq _08024510 - ldr r1, _080244A0 @ =gActiveBattler - strb r7, [r1] - ldr r0, _080244A4 @ =gBattlersCount - ldrb r0, [r0] - cmp r7, r0 - bcc _0802443C - b _080248A6 -_0802443C: - ldr r7, _080244A8 @ =gUnknown_2023DD0 - ldr r6, _080244AC @ =gBitTable - adds r4, r1, 0 - ldr r2, _080244B0 @ =gAbsentBattlerFlags - mov r8, r2 -_08024446: - ldrb r2, [r4] - lsls r0, r2, 2 - adds r0, r6 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r7] - ands r0, r1 - cmp r0, 0 - beq _080244E8 - adds r0, r2, 0 - movs r1, 0x6 - movs r2, 0x6 - bl sub_8019C10 - lsls r0, 24 - cmp r0, 0 - beq _080244B4 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - mov r2, r8 - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r7] - bics r0, r1 - str r0, [r7] - movs r0, 0 - movs r1, 0x2 - bl EmitLinkStandbyMsg - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _080244F6 - .align 2, 0 -_08024498: .4byte gUnknown_2023D74 -_0802449C: .4byte gBattleTypeFlags -_080244A0: .4byte gActiveBattler -_080244A4: .4byte gBattlersCount -_080244A8: .4byte gUnknown_2023DD0 -_080244AC: .4byte gBitTable -_080244B0: .4byte gAbsentBattlerFlags -_080244B4: - ldr r5, _080244E4 @ =gUnknown_2023ECC - ldrb r0, [r4] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _080244F6 - movs r0, 0x6 - bl sub_8024398 - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] - b _080244F6 - .align 2, 0 -_080244E4: .4byte gUnknown_2023ECC -_080244E8: - movs r0, 0 - movs r1, 0x2 - bl EmitLinkStandbyMsg - ldrb r0, [r4] - bl MarkBufferBankForExecution -_080244F6: - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - ldr r1, _0802450C @ =gBattlersCount - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bcc _08024446 - b _080248A6 - .align 2, 0 -_0802450C: .4byte gBattlersCount -_08024510: - ands r0, r1 - cmp r0, 0 - bne _08024518 - b _080248A6 -_08024518: - ldr r0, _08024570 @ =gUnknown_2023DD0 - mov r8, r0 - ldr r0, [r0] - lsrs r5, r0, 28 - ldr r6, _08024574 @ =gBitTable - ldr r0, [r6] - ands r0, r5 - cmp r0, 0 - beq _080245CE - ldr r4, _08024578 @ =gActiveBattler - strb r7, [r4] - movs r0, 0 - movs r1, 0x6 - movs r2, 0x6 - bl sub_8019C10 - lsls r0, 24 - cmp r0, 0 - beq _08024580 - ldr r2, _0802457C @ =gAbsentBattlerFlags - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r1, [r0] - lsls r1, 28 - mov r2, r8 - ldr r0, [r2] - bics r0, r1 - str r0, [r2] - movs r0, 0 - bl EmitCmd42 - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _080245CE - .align 2, 0 -_08024570: .4byte gUnknown_2023DD0 -_08024574: .4byte gBitTable -_08024578: .4byte gActiveBattler -_0802457C: .4byte gAbsentBattlerFlags -_08024580: - ldr r6, _080245B4 @ =gUnknown_2023ECC - ldrb r0, [r4] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _080245BC - ldr r0, _080245B8 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0x5E - ldrb r0, [r0] - bl sub_8024398 - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] - b _080245CE - .align 2, 0 -_080245B4: .4byte gUnknown_2023ECC -_080245B8: .4byte gBattleStruct -_080245BC: - movs r0, 0 - movs r1, 0x2 - bl EmitLinkStandbyMsg - ldrb r0, [r4] - bl MarkBufferBankForExecution - movs r0, 0x1 - mov r9, r0 -_080245CE: - ldr r6, _08024628 @ =gBitTable - ldr r0, [r6, 0x8] - ands r0, r5 - cmp r0, 0 - beq _0802468C - ldr r0, [r6] - ands r0, r5 - cmp r0, 0 - bne _0802468C - ldr r4, _0802462C @ =gActiveBattler - movs r0, 0x2 - strb r0, [r4] - movs r0, 0x2 - movs r1, 0x6 - movs r2, 0x6 - bl sub_8019C10 - lsls r0, 24 - cmp r0, 0 - beq _08024638 - ldr r2, _08024630 @ =gAbsentBattlerFlags - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldr r2, _08024634 @ =gUnknown_2023DD0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r2] - bics r0, r1 - str r0, [r2] - movs r0, 0 - bl EmitCmd42 - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _0802468C - .align 2, 0 -_08024628: .4byte gBitTable -_0802462C: .4byte gActiveBattler -_08024630: .4byte gAbsentBattlerFlags -_08024634: .4byte gUnknown_2023DD0 -_08024638: - ldr r6, _0802466C @ =gUnknown_2023ECC - ldrb r0, [r4] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _08024674 - ldr r0, _08024670 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0x5C - ldrb r0, [r0] - bl sub_8024398 - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] - b _0802468C - .align 2, 0 -_0802466C: .4byte gUnknown_2023ECC -_08024670: .4byte gBattleStruct -_08024674: - movs r0, 0x1 - mov r1, r9 - ands r0, r1 - cmp r0, 0 - bne _0802468C - movs r0, 0 - movs r1, 0x2 - bl EmitLinkStandbyMsg - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0802468C: - ldr r6, _080246DC @ =gBitTable - ldr r0, [r6, 0x4] - ands r0, r5 - cmp r0, 0 - beq _0802473E - ldr r4, _080246E0 @ =gActiveBattler - movs r0, 0x1 - strb r0, [r4] - movs r0, 0x1 - movs r1, 0x6 - movs r2, 0x6 - bl sub_8019C10 - lsls r0, 24 - cmp r0, 0 - beq _080246EC - ldr r2, _080246E4 @ =gAbsentBattlerFlags - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldr r2, _080246E8 @ =gUnknown_2023DD0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r2] - bics r0, r1 - str r0, [r2] - movs r0, 0 - bl EmitCmd42 - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _0802473E - .align 2, 0 -_080246DC: .4byte gBitTable -_080246E0: .4byte gActiveBattler -_080246E4: .4byte gAbsentBattlerFlags -_080246E8: .4byte gUnknown_2023DD0 -_080246EC: - ldr r6, _08024720 @ =gUnknown_2023ECC - ldrb r0, [r4] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _08024728 - ldr r0, _08024724 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0x5F - ldrb r0, [r0] - bl sub_8024398 - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] - b _0802473E - .align 2, 0 -_08024720: .4byte gUnknown_2023ECC -_08024724: .4byte gBattleStruct -_08024728: - movs r0, 0 - movs r1, 0x2 - bl EmitLinkStandbyMsg - ldrb r0, [r4] - bl MarkBufferBankForExecution - movs r0, 0x2 - mov r2, r9 - orrs r2, r0 - mov r9, r2 -_0802473E: - ldr r6, _08024798 @ =gBitTable - ldr r0, [r6, 0xC] - ands r0, r5 - cmp r0, 0 - beq _080247FC - ldr r0, [r6, 0x4] - ands r0, r5 - cmp r0, 0 - bne _080247FC - ldr r4, _0802479C @ =gActiveBattler - movs r0, 0x3 - strb r0, [r4] - movs r0, 0x3 - movs r1, 0x6 - movs r2, 0x6 - bl sub_8019C10 - lsls r0, 24 - cmp r0, 0 - beq _080247A8 - ldr r2, _080247A0 @ =gAbsentBattlerFlags - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldr r2, _080247A4 @ =gUnknown_2023DD0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r2] - bics r0, r1 - str r0, [r2] - movs r0, 0 - bl EmitCmd42 - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _080247FC - .align 2, 0 -_08024798: .4byte gBitTable -_0802479C: .4byte gActiveBattler -_080247A0: .4byte gAbsentBattlerFlags -_080247A4: .4byte gUnknown_2023DD0 -_080247A8: - ldr r6, _080247DC @ =gUnknown_2023ECC - ldrb r0, [r4] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _080247E4 - ldr r0, _080247E0 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0x5D - ldrb r0, [r0] - bl sub_8024398 - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] - b _080247FC - .align 2, 0 -_080247DC: .4byte gUnknown_2023ECC -_080247E0: .4byte gBattleStruct -_080247E4: - movs r0, 0x2 - mov r1, r9 - ands r1, r0 - cmp r1, 0 - bne _080247FC - movs r0, 0 - movs r1, 0x2 - bl EmitLinkStandbyMsg - ldrb r0, [r4] - bl MarkBufferBankForExecution -_080247FC: - ldr r1, _0802482C @ =gUnknown_2023ECC - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _08024850 - adds r0, r1, 0 - adds r0, 0x28 - ldrb r0, [r0] - lsls r0, 25 - cmp r0, 0 - blt _08024850 - cmp r5, 0 - beq _08024850 - ldr r0, _08024830 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r0, _08024834 @ =gBitTable - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _0802483C - ldr r1, _08024838 @ =gActiveBattler - movs r0, 0x2 - strb r0, [r1] - b _08024840 - .align 2, 0 -_0802482C: .4byte gUnknown_2023ECC -_08024830: .4byte gAbsentBattlerFlags -_08024834: .4byte gBitTable -_08024838: .4byte gActiveBattler -_0802483C: - ldr r0, _08024880 @ =gActiveBattler - strb r1, [r0] -_08024840: - movs r0, 0 - movs r1, 0x2 - bl EmitLinkStandbyMsg - ldr r0, _08024880 @ =gActiveBattler - ldrb r0, [r0] - bl MarkBufferBankForExecution -_08024850: - ldr r1, _08024884 @ =gUnknown_2023ECC - ldrb r0, [r1, 0x14] - lsls r0, 25 - cmp r0, 0 - blt _080248A6 - adds r0, r1, 0 - adds r0, 0x3C - ldrb r0, [r0] - lsls r0, 25 - cmp r0, 0 - blt _080248A6 - cmp r5, 0 - beq _080248A6 - ldr r0, _08024888 @ =gAbsentBattlerFlags - ldrb r0, [r0] - ldr r1, _0802488C @ =gBitTable - ldr r1, [r1, 0x4] - ands r0, r1 - cmp r0, 0 - beq _08024890 - ldr r1, _08024880 @ =gActiveBattler - movs r0, 0x3 - b _08024894 - .align 2, 0 -_08024880: .4byte gActiveBattler -_08024884: .4byte gUnknown_2023ECC -_08024888: .4byte gAbsentBattlerFlags -_0802488C: .4byte gBitTable -_08024890: - ldr r1, _080248B0 @ =gActiveBattler - movs r0, 0x1 -_08024894: - strb r0, [r1] - movs r0, 0 - movs r1, 0x2 - bl EmitLinkStandbyMsg - ldr r0, _080248B0 @ =gActiveBattler - ldrb r0, [r0] - bl MarkBufferBankForExecution -_080248A6: - ldr r1, _080248B4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x6 - str r0, [r1] - b _08024C2E - .align 2, 0 -_080248B0: .4byte gActiveBattler -_080248B4: .4byte gUnknown_2023D74 -_080248B8: - cmp r0, 0x6 - beq _080248BE - b _08024AAC -_080248BE: - ldr r0, _08024934 @ =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _080248CC - b _08024A48 -_080248CC: - movs r0, 0x1 - ands r1, r0 - cmp r1, 0 - bne _080248D6 - b _08024A48 -_080248D6: - ldr r7, _08024938 @ =gUnknown_2023DD0 - ldr r0, [r7] - lsrs r5, r0, 28 - ldr r4, _0802493C @ =gBitTable - ldr r0, [r4, 0x8] - ands r0, r5 - cmp r0, 0 - beq _0802497E - ldr r0, [r4] - ands r0, r5 - cmp r0, 0 - beq _0802497E - ldr r6, _08024940 @ =gActiveBattler - movs r0, 0x2 - strb r0, [r6] - ldr r0, _08024944 @ =gUnknown_20233C4 - ldrb r1, [r0, 0x1] - movs r0, 0x2 - movs r2, 0x6 - bl sub_8019C10 - lsls r0, 24 - cmp r0, 0 - beq _0802494C - ldr r2, _08024948 @ =gAbsentBattlerFlags - ldrb r0, [r6] - lsls r0, 2 - adds r0, r4 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldrb r0, [r6] - lsls r0, 2 - adds r0, r4 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r7] - bics r0, r1 - str r0, [r7] - movs r0, 0 - bl EmitCmd42 - ldrb r0, [r6] - bl MarkBufferBankForExecution - b _0802497E - .align 2, 0 -_08024934: .4byte gBattleTypeFlags -_08024938: .4byte gUnknown_2023DD0 -_0802493C: .4byte gBitTable -_08024940: .4byte gActiveBattler -_08024944: .4byte gUnknown_20233C4 -_08024948: .4byte gAbsentBattlerFlags -_0802494C: - ldr r4, _080249DC @ =gUnknown_2023ECC - ldrb r0, [r6] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _0802497E - ldr r0, _080249E0 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0x5C - ldrb r0, [r0] - bl sub_8024398 - ldrb r1, [r6] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] -_0802497E: - ldr r4, _080249E4 @ =gBitTable - ldr r0, [r4, 0xC] - ands r0, r5 - cmp r0, 0 - beq _08024A2E - ldr r0, [r4, 0x4] - ands r5, r0 - cmp r5, 0 - beq _08024A2E - ldr r5, _080249E8 @ =gActiveBattler - movs r0, 0x3 - strb r0, [r5] - ldr r0, _080249EC @ =gUnknown_20233C4 - ldr r2, _080249F0 @ =0x00000201 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x3 - movs r2, 0x6 - bl sub_8019C10 - lsls r0, 24 - cmp r0, 0 - beq _080249FC - ldr r2, _080249F4 @ =gAbsentBattlerFlags - ldrb r0, [r5] - lsls r0, 2 - adds r0, r4 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldr r2, _080249F8 @ =gUnknown_2023DD0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r4 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r2] - bics r0, r1 - str r0, [r2] - movs r0, 0 - bl EmitCmd42 - ldrb r0, [r5] - bl MarkBufferBankForExecution - b _08024A2E - .align 2, 0 -_080249DC: .4byte gUnknown_2023ECC -_080249E0: .4byte gBattleStruct -_080249E4: .4byte gBitTable -_080249E8: .4byte gActiveBattler -_080249EC: .4byte gUnknown_20233C4 -_080249F0: .4byte 0x00000201 -_080249F4: .4byte gAbsentBattlerFlags -_080249F8: .4byte gUnknown_2023DD0 -_080249FC: - ldr r4, _08024A3C @ =gUnknown_2023ECC - ldrb r0, [r5] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _08024A2E - ldr r0, _08024A40 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0x5D - ldrb r0, [r0] - bl sub_8024398 - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] -_08024A2E: - ldr r1, _08024A44 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x6 - str r0, [r1] - mov r12, r1 - b _08024A4C - .align 2, 0 -_08024A3C: .4byte gUnknown_2023ECC -_08024A40: .4byte gBattleStruct -_08024A44: .4byte gUnknown_2023D74 -_08024A48: - adds r0, r2, 0x6 - str r0, [r6] -_08024A4C: - ldr r0, _08024A9C @ =gUnknown_2023DD0 - ldr r0, [r0] - lsrs r5, r0, 28 - ldr r1, _08024AA0 @ =gUnknown_2023D6D - movs r0, 0 - strb r0, [r1] - ldr r4, _08024AA4 @ =gBitTable - ldr r2, [r4] - ands r2, r5 - ldr r6, _08024AA8 @ =gBattlersCount - cmp r2, 0 - bne _08024A88 - adds r7, r6, 0 - ldrb r0, [r6] - cmp r2, r0 - bcs _08024A88 - adds r3, r1, 0 -_08024A6E: - ldrb r0, [r3] - adds r0, 0x1 - strb r0, [r3] - ldrb r2, [r3] - lsls r0, r2, 2 - adds r0, r4 - ldr r0, [r0] - ands r0, r5 - cmp r0, 0 - bne _08024A88 - ldrb r0, [r7] - cmp r2, r0 - bcc _08024A6E -_08024A88: - ldrb r0, [r1] - ldrb r6, [r6] - cmp r0, r6 - beq _08024A92 - b _08024C2E -_08024A92: - mov r1, r8 - mov r2, r12 - str r1, [r2] - b _08024C2E - .align 2, 0 -_08024A9C: .4byte gUnknown_2023DD0 -_08024AA0: .4byte gUnknown_2023D6D -_08024AA4: .4byte gBitTable -_08024AA8: .4byte gBattlersCount -_08024AAC: - movs r0, 0x80 - ands r0, r1 - movs r5, 0x1 - cmp r0, 0 - beq _08024AB8 - movs r5, 0 -_08024AB8: - movs r0, 0x7F - ands r0, r1 - bl sub_8016E24 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _08024AE0 @ =gUnknown_2023ECC - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 25 - cmp r0, 0 - bge _08024AE4 - ldr r0, [r6] - adds r0, 0x6 - str r0, [r6] - b _08024C2E - .align 2, 0 -_08024AE0: .4byte gUnknown_2023ECC -_08024AE4: - adds r0, r7, 0 - movs r1, 0x6 - movs r2, 0x6 - bl sub_8019C10 - lsls r0, 24 - cmp r0, 0 - beq _08024B34 - ldr r2, _08024B24 @ =gActiveBattler - strb r7, [r2] - ldr r3, _08024B28 @ =gAbsentBattlerFlags - ldr r4, _08024B2C @ =gBitTable - ldrb r0, [r2] - lsls r0, 2 - adds r0, r4 - ldr r0, [r0] - ldrb r1, [r3] - orrs r0, r1 - strb r0, [r3] - ldr r3, _08024B30 @ =gUnknown_2023DD0 - ldrb r0, [r2] - lsls r0, 2 - adds r0, r4 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r3] - bics r0, r1 - str r0, [r3] - mov r0, r8 - str r0, [r6] - b _08024C2E - .align 2, 0 -_08024B24: .4byte gActiveBattler -_08024B28: .4byte gAbsentBattlerFlags -_08024B2C: .4byte gBitTable -_08024B30: .4byte gUnknown_2023DD0 -_08024B34: - ldr r4, _08024BD8 @ =gActiveBattler - strb r7, [r4] - ldrb r0, [r4] - ldr r3, _08024BDC @ =gBattleStruct - ldr r1, [r3] - adds r1, r0, r1 - adds r1, 0x58 - ldr r2, _08024BE0 @ =gBattlerPartyIndexes - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - strb r0, [r1] - ldrb r1, [r4] - movs r0, 0x2 - eors r0, r1 - ldr r3, [r3] - adds r0, r3 - adds r0, 0x5C - ldrb r2, [r0] - ldrb r1, [r4] - lsls r0, r1, 1 - adds r0, r1 - adds r0, 0x60 - adds r3, r0 - str r3, [sp] - movs r0, 0 - adds r1, r5, 0 - movs r3, 0 - bl EmitChoosePokemon - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r6] - adds r0, 0x6 - str r0, [r6] - ldrb r0, [r4] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - bne _08024B94 - ldr r1, _08024BE4 @ =gBattleResults - ldrb r0, [r1, 0x2] - cmp r0, 0xFE - bhi _08024B94 - adds r0, 0x1 - strb r0, [r1, 0x2] -_08024B94: - ldr r0, _08024BE8 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _08024BF0 - ldr r1, _08024BD8 @ =gActiveBattler - movs r0, 0 - strb r0, [r1] - ldr r0, _08024BEC @ =gBattlersCount - ldrb r0, [r0] - cmp r0, 0 - beq _08024C2E - adds r4, r1, 0 -_08024BB0: - ldrb r0, [r4] - cmp r0, r7 - beq _08024BC4 - movs r0, 0 - movs r1, 0x2 - bl EmitLinkStandbyMsg - ldrb r0, [r4] - bl MarkBufferBankForExecution -_08024BC4: - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - ldr r1, _08024BEC @ =gBattlersCount - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bcc _08024BB0 - b _08024C2E - .align 2, 0 -_08024BD8: .4byte gActiveBattler -_08024BDC: .4byte gBattleStruct -_08024BE0: .4byte gBattlerPartyIndexes -_08024BE4: .4byte gBattleResults -_08024BE8: .4byte gBattleTypeFlags -_08024BEC: .4byte gBattlersCount -_08024BF0: - adds r0, r7, 0 - bl GetBattlerPosition - movs r1, 0x1 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - ldr r4, _08024C3C @ =gActiveBattler - strb r0, [r4] - ldr r0, _08024C40 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _08024C44 @ =gBitTable - ldrb r3, [r4] - lsls r0, r3, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _08024C20 - movs r0, 0x2 - eors r3, r0 - strb r3, [r4] -_08024C20: - movs r0, 0 - movs r1, 0x2 - bl EmitLinkStandbyMsg - ldrb r0, [r4] - bl MarkBufferBankForExecution -_08024C2E: - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08024C3C: .4byte gActiveBattler -_08024C40: .4byte gAbsentBattlerFlags -_08024C44: .4byte gBitTable - thumb_func_end sub_80243EC - - thumb_func_start sub_8024C48 -sub_8024C48: @ 8024C48 - push {r4-r7,lr} - ldr r0, _08024C74 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - beq _08024C54 - b _08024E16 -_08024C54: - ldr r4, _08024C78 @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r7, _08024C7C @ =gActiveBattler - strb r0, [r7] - ldr r0, [r4] - ldrb r0, [r0, 0x2] - cmp r0, 0x1 - beq _08024CC4 - cmp r0, 0x1 - bgt _08024C80 - cmp r0, 0 - beq _08024C86 - b _08024E0E - .align 2, 0 -_08024C74: .4byte gUnknown_2023BC8 -_08024C78: .4byte gUnknown_2023D74 -_08024C7C: .4byte gActiveBattler -_08024C80: - cmp r0, 0x2 - beq _08024CE0 - b _08024E0E -_08024C86: - movs r3, 0 - ldr r0, _08024CB8 @ =gBattlersCount - ldrb r1, [r0] - cmp r3, r1 - blt _08024C92 - b _08024E0E -_08024C92: - ldr r6, _08024CBC @ =gBattleStruct - ldr r2, _08024CC0 @ =gUnknown_20233C4 - movs r5, 0x80 - lsls r5, 2 - adds r4, r0, 0 -_08024C9C: - ldrb r0, [r2] - cmp r0, 0x22 - bne _08024CAC - ldr r0, [r6] - adds r0, r3, r0 - adds r0, 0x5C - ldrb r1, [r2, 0x1] - strb r1, [r0] -_08024CAC: - adds r2, r5 - adds r3, 0x1 - ldrb r0, [r4] - cmp r3, r0 - blt _08024C9C - b _08024E0E - .align 2, 0 -_08024CB8: .4byte gBattlersCount -_08024CBC: .4byte gBattleStruct -_08024CC0: .4byte gUnknown_20233C4 -_08024CC4: - ldr r0, _08024CDC @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _08024CD2 - b _08024E0E -_08024CD2: - ldrb r0, [r7] - bl sub_8013F6C - b _08024E0E - .align 2, 0 -_08024CDC: .4byte gBattleTypeFlags -_08024CE0: - ldr r1, _08024DAC @ =gUnknown_2023E82 - ldr r4, _08024DB0 @ =gUnknown_20233C4 - ldrb r0, [r7] - lsls r0, 9 - adds r2, r4, 0x1 - adds r0, r2 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r7] - ldr r6, _08024DB4 @ =gBattleStruct - ldr r1, [r6] - adds r1, r0, r1 - adds r1, 0x5C - lsls r0, 9 - adds r0, r2 - ldrb r0, [r0] - strb r0, [r1] - ldr r0, _08024DB8 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _08024DBC - ldrb r0, [r7] - ldr r2, [r6] - lsls r1, r0, 1 - adds r1, r0 - adds r1, r2 - adds r1, 0x60 - ldrb r2, [r1] - movs r0, 0xF - ands r0, r2 - strb r0, [r1] - ldrb r0, [r7] - ldr r2, [r6] - lsls r1, r0, 1 - adds r1, r0 - adds r1, r2 - adds r1, 0x60 - lsls r0, 9 - adds r5, r4, 0x2 - adds r0, r5 - ldrb r2, [r0] - movs r3, 0xF0 - adds r0, r3, 0 - ands r0, r2 - ldrb r2, [r1] - orrs r0, r2 - strb r0, [r1] - ldrb r1, [r7] - ldr r2, [r6] - lsls r0, r1, 1 - adds r0, r1 - adds r0, r2 - adds r0, 0x61 - lsls r1, 9 - adds r4, 0x3 - mov r12, r4 - add r1, r12 - ldrb r1, [r1] - strb r1, [r0] - ldrb r0, [r7] - movs r4, 0x2 - eors r0, r4 - ldr r2, [r6] - lsls r1, r0, 1 - adds r1, r0 - adds r1, r2 - adds r1, 0x60 - ldrb r2, [r1] - adds r0, r3, 0 - ands r0, r2 - strb r0, [r1] - ldrb r0, [r7] - eors r0, r4 - ldr r2, [r6] - lsls r1, r0, 1 - adds r1, r0 - adds r1, r2 - adds r1, 0x60 - ldrb r0, [r7] - lsls r0, 9 - adds r0, r5 - ldrb r0, [r0] - ands r3, r0 - lsrs r3, 4 - ldrb r0, [r1] - orrs r3, r0 - strb r3, [r1] - ldrb r0, [r7] - eors r4, r0 - ldr r0, [r6] - lsls r1, r4, 1 - adds r1, r4 - adds r1, r0 - adds r1, 0x62 - ldrb r0, [r7] - lsls r0, 9 - add r0, r12 - ldrb r0, [r0] - strb r0, [r1] - b _08024DC2 - .align 2, 0 -_08024DAC: .4byte gUnknown_2023E82 -_08024DB0: .4byte gUnknown_20233C4 -_08024DB4: .4byte gBattleStruct -_08024DB8: .4byte gBattleTypeFlags -_08024DBC: - ldrb r0, [r7] - bl sub_8013F6C -_08024DC2: - ldr r1, _08024E1C @ =gBattleTextBuff1 - movs r5, 0xFD - strb r5, [r1] - movs r0, 0x6 - strb r0, [r1, 0x1] - ldr r4, _08024E20 @ =gBattleMons - ldr r3, _08024E24 @ =sBattler_AI - ldrb r0, [r3] - movs r2, 0x58 - muls r0, r2 - adds r0, r4 - ldrh r0, [r0] - strb r0, [r1, 0x2] - ldrb r0, [r3] - muls r0, r2 - adds r0, r4 - ldrh r0, [r0] - lsrs r0, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r2, _08024E28 @ =gBattleTextBuff2 - strb r5, [r2] - movs r0, 0x7 - strb r0, [r2, 0x1] - ldr r3, _08024E2C @ =gActiveBattler - ldrb r0, [r3] - strb r0, [r2, 0x2] - ldr r1, _08024E30 @ =gUnknown_20233C4 - ldrb r0, [r3] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - strb r0, [r2, 0x3] - movs r0, 0x1 - negs r0, r0 - strb r0, [r2, 0x4] -_08024E0E: - ldr r1, _08024E34 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x3 - str r0, [r1] -_08024E16: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08024E1C: .4byte gBattleTextBuff1 -_08024E20: .4byte gBattleMons -_08024E24: .4byte sBattler_AI -_08024E28: .4byte gBattleTextBuff2 -_08024E2C: .4byte gActiveBattler -_08024E30: .4byte gUnknown_20233C4 -_08024E34: .4byte gUnknown_2023D74 - thumb_func_end sub_8024C48 - - thumb_func_start sub_8024E38 -sub_8024E38: @ 8024E38 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - ldr r6, _08024F40 @ =gUnknown_2023D74 - ldr r0, [r6] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r4, _08024F44 @ =gActiveBattler - strb r0, [r4] - ldrb r0, [r4] - bl sub_80174B8 - ldr r2, _08024F48 @ =gUnknown_2023DD0 - ldr r1, _08024F4C @ =gBitTable - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r2] - bics r0, r1 - str r0, [r2] - ldr r2, _08024F50 @ =gUnknown_2023ECC - ldrb r0, [r4] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r2, [r1] - movs r0, 0x41 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - ldrb r0, [r4] - bl GetBattlerSide - ldr r5, _08024F54 @ =gSideAffecting - lsls r0, 24 - lsrs r0, 23 - adds r0, r5 - ldrh r1, [r0] - movs r0, 0x80 - lsls r0, 2 - mov r8, r0 - ands r0, r1 - cmp r0, 0 - bne _08024F88 - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 23 - adds r0, r5 - ldrh r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08024F88 - ldr r1, _08024F58 @ =gBattleMons - mov r9, r1 - ldrb r2, [r4] - movs r7, 0x58 - adds r0, r2, 0 - muls r0, r7 - adds r1, r0, r1 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0x2 - beq _08024F88 - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x2 - beq _08024F88 - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x1A - beq _08024F88 - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 23 - adds r0, r5 - ldrh r2, [r0] - mov r1, r8 - orrs r1, r2 - strh r1, [r0] - ldrb r0, [r4] - bl GetBattlerSide - ldr r2, _08024F5C @ =gSideTimers - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1, 0xA] - movs r1, 0x5 - subs r1, r0 - lsls r1, 25 - lsrs r1, 24 - ldr r5, _08024F60 @ =gBattleMoveDamage - ldrb r0, [r4] - muls r0, r7 - add r0, r9 - ldrh r0, [r0, 0x2C] - bl __divsi3 - str r0, [r5] - cmp r0, 0 - bne _08024F28 - movs r0, 0x1 - str r0, [r5] -_08024F28: - ldr r0, _08024F64 @ =gBattleScripting - ldrb r1, [r4] - strb r1, [r0, 0x17] - bl BattleScriptPushCursor - ldr r0, [r6] - ldrb r0, [r0, 0x1] - cmp r0, 0 - bne _08024F6C - ldr r0, _08024F68 @ =gUnknown_81D8CBE - str r0, [r6] - b _080250C6 - .align 2, 0 -_08024F40: .4byte gUnknown_2023D74 -_08024F44: .4byte gActiveBattler -_08024F48: .4byte gUnknown_2023DD0 -_08024F4C: .4byte gBitTable -_08024F50: .4byte gUnknown_2023ECC -_08024F54: .4byte gSideAffecting -_08024F58: .4byte gBattleMons -_08024F5C: .4byte gSideTimers -_08024F60: .4byte gBattleMoveDamage -_08024F64: .4byte gBattleScripting -_08024F68: .4byte gUnknown_81D8CBE -_08024F6C: - cmp r0, 0x1 - bne _08024F7C - ldr r0, _08024F78 @ =gUnknown_81D8C87 - str r0, [r6] - b _080250C6 - .align 2, 0 -_08024F78: .4byte gUnknown_81D8C87 -_08024F7C: - ldr r0, _08024F84 @ =gUnknown_81D8CF5 - str r0, [r6] - b _080250C6 - .align 2, 0 -_08024F84: .4byte gUnknown_81D8CF5 -_08024F88: - ldr r1, _08025064 @ =gBattleMons - ldr r5, _08025068 @ =gActiveBattler - ldrb r2, [r5] - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x36 - bne _08024FAE - ldr r1, _0802506C @ =gDisableStructs - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x18] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0, 0x18] -_08024FAE: - ldrb r1, [r5] - movs r0, 0 - str r0, [sp] - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _08024FC4 - b _080250C6 -_08024FC4: - ldrb r1, [r5] - movs r0, 0 - movs r2, 0 - bl sub_801BC68 - lsls r0, 24 - cmp r0, 0 - bne _080250C6 - ldrb r0, [r5] - bl GetBattlerSide - ldr r1, _08025070 @ =gSideAffecting - lsls r0, 24 - lsrs r0, 23 - adds r0, r1 - ldrh r2, [r0] - ldr r1, _08025074 @ =0x0000fdff - ands r1, r2 - strh r1, [r0] - movs r4, 0 - ldr r0, _08025078 @ =gBattlersCount - ldrb r3, [r0] - cmp r4, r3 - bge _08025012 - ldr r6, _0802507C @ =gUnknown_2023BDE - ldr r3, _08025080 @ =gUnknown_2023BDA - movs r2, 0xC - adds r1, r0, 0 -_08024FFC: - adds r0, r4, r6 - ldrb r0, [r0] - ldrb r7, [r5] - cmp r0, r7 - bne _0802500A - adds r0, r4, r3 - strb r2, [r0] -_0802500A: - adds r4, 0x1 - ldrb r0, [r1] - cmp r4, r0 - blt _08024FFC -_08025012: - movs r4, 0 - ldr r0, _08025078 @ =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bge _08025046 - ldr r6, _08025084 @ =gBattleStruct - ldr r5, _08025064 @ =gBattleMons -_08025020: - lsls r0, r4, 24 - lsrs r0, 24 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 23 - adds r0, 0xA8 - ldr r1, [r6] - adds r1, r0 - movs r0, 0x58 - muls r0, r4 - adds r0, r5 - ldrh r0, [r0, 0x28] - strh r0, [r1] - adds r4, 0x1 - ldr r0, _08025078 @ =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - blt _08025020 -_08025046: - ldr r0, _08025088 @ =gUnknown_2023D74 - ldr r1, [r0] - ldrb r1, [r1, 0x1] - adds r5, r0, 0 - cmp r1, 0x5 - bne _080250C0 - ldr r0, _0802508C @ =gUnknown_2023DD0 - ldr r0, [r0] - lsrs r4, r0, 28 - ldr r1, _08025090 @ =gUnknown_2023D6D - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - ldr r2, _08025094 @ =gBitTable - b _080250A6 - .align 2, 0 -_08025064: .4byte gBattleMons -_08025068: .4byte gActiveBattler -_0802506C: .4byte gDisableStructs -_08025070: .4byte gSideAffecting -_08025074: .4byte 0x0000fdff -_08025078: .4byte gBattlersCount -_0802507C: .4byte gUnknown_2023BDE -_08025080: .4byte gUnknown_2023BDA -_08025084: .4byte gBattleStruct -_08025088: .4byte gUnknown_2023D74 -_0802508C: .4byte gUnknown_2023DD0 -_08025090: .4byte gUnknown_2023D6D -_08025094: .4byte gBitTable -_08025098: - ldr r0, _080250D4 @ =gBattlersCount - ldrb r3, [r1] - ldrb r0, [r0] - cmp r3, r0 - bcs _080250C0 - adds r0, r3, 0x1 - strb r0, [r1] -_080250A6: - ldrb r0, [r1] - lsls r0, 2 - adds r0, r2 - ldr r3, [r0] - adds r0, r4, 0 - ands r0, r3 - cmp r0, 0 - beq _08025098 - ldr r0, _080250D8 @ =gAbsentBattlerFlags - ldrb r0, [r0] - ands r0, r3 - cmp r0, 0 - bne _08025098 -_080250C0: - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] -_080250C6: - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080250D4: .4byte gBattlersCount -_080250D8: .4byte gAbsentBattlerFlags - thumb_func_end sub_8024E38 - - thumb_func_start atk53_trainer_slide -atk53_trainer_slide: @ 80250DC - push {lr} - ldr r0, _080250EC @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x1] - cmp r0, 0 - bne _080250F0 - movs r0, 0 - b _080250F2 - .align 2, 0 -_080250EC: .4byte gUnknown_2023D74 -_080250F0: - movs r0, 0x1 -_080250F2: - bl GetBattlerAtPosition - ldr r1, _08025114 @ =gActiveBattler - strb r0, [r1] - movs r0, 0 - bl EmitTrainerSlide - ldr r0, _08025114 @ =gActiveBattler - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r1, _08025118 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_08025114: .4byte gActiveBattler -_08025118: .4byte gUnknown_2023D74 - thumb_func_end atk53_trainer_slide - - thumb_func_start atk54_playse -atk54_playse: @ 802511C - push {r4,r5,lr} - ldr r5, _0802514C @ =gActiveBattler - ldr r0, _08025150 @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r5] - ldr r4, _08025154 @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r1, [r0, 0x1] - ldrb r0, [r0, 0x2] - lsls r0, 8 - orrs r1, r0 - movs r0, 0 - bl EmitPlaySE - ldrb r0, [r5] - bl MarkBufferBankForExecution - ldr r0, [r4] - adds r0, 0x3 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802514C: .4byte gActiveBattler -_08025150: .4byte sBattler_AI -_08025154: .4byte gUnknown_2023D74 - thumb_func_end atk54_playse - - thumb_func_start atk55_play_sound -atk55_play_sound: @ 8025158 - push {r4,r5,lr} - ldr r5, _08025188 @ =gActiveBattler - ldr r0, _0802518C @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r5] - ldr r4, _08025190 @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r1, [r0, 0x1] - ldrb r0, [r0, 0x2] - lsls r0, 8 - orrs r1, r0 - movs r0, 0 - bl Emitcmd44 - ldrb r0, [r5] - bl MarkBufferBankForExecution - ldr r0, [r4] - adds r0, 0x3 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08025188: .4byte gActiveBattler -_0802518C: .4byte sBattler_AI -_08025190: .4byte gUnknown_2023D74 - thumb_func_end atk55_play_sound - - thumb_func_start atk56_playfaintcry -atk56_playfaintcry: @ 8025194 - push {r4,r5,lr} - ldr r5, _080251BC @ =gUnknown_2023D74 - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r4, _080251C0 @ =gActiveBattler - strb r0, [r4] - movs r0, 0 - bl EmitFaintingCry - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080251BC: .4byte gUnknown_2023D74 -_080251C0: .4byte gActiveBattler - thumb_func_end atk56_playfaintcry - - thumb_func_start atk57 -atk57: @ 80251C4 - push {r4,lr} - movs r0, 0 - bl GetBattlerAtPosition - ldr r4, _080251F0 @ =gActiveBattler - strb r0, [r4] - ldr r0, _080251F4 @ =gBattleOutcome - ldrb r1, [r0] - movs r0, 0 - bl EmitCmd55 - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r1, _080251F8 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080251F0: .4byte gActiveBattler -_080251F4: .4byte gBattleOutcome -_080251F8: .4byte gUnknown_2023D74 - thumb_func_end atk57 - - thumb_func_start atk58_returntoball -atk58_returntoball: @ 80251FC - push {r4,r5,lr} - ldr r5, _08025228 @ =gUnknown_2023D74 - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r4, _0802522C @ =gActiveBattler - strb r0, [r4] - movs r0, 0 - movs r1, 0x1 - bl EmitReturnMonToBall - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08025228: .4byte gUnknown_2023D74 -_0802522C: .4byte gActiveBattler - thumb_func_end atk58_returntoball - - thumb_func_start atk59_handlelearnnewmove -atk59_handlelearnnewmove: @ 8025230 - push {r4-r7,lr} - ldr r0, _080252A4 @ =gUnknown_2023D74 - ldr r2, [r0] - ldrb r6, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r6, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r6, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r6, r0 - ldrb r4, [r2, 0x5] - ldrb r0, [r2, 0x6] - lsls r0, 8 - orrs r4, r0 - ldrb r0, [r2, 0x7] - lsls r0, 16 - orrs r4, r0 - ldrb r0, [r2, 0x8] - lsls r0, 24 - orrs r4, r0 - ldr r0, _080252A8 @ =gBattleStruct - ldr r0, [r0] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080252AC @ =gPlayerParty - adds r0, r1 - ldrb r1, [r2, 0x9] - bl MonTryLearningNewMove - lsls r0, 16 - lsrs r5, r0, 16 - ldr r0, _080252B0 @ =0x0000fffe - cmp r5, r0 - bne _0802529A - adds r7, r5, 0 -_0802527E: - ldr r0, _080252A8 @ =gBattleStruct - ldr r0, [r0] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080252AC @ =gPlayerParty - adds r0, r1 - movs r1, 0 - bl MonTryLearningNewMove - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, r7 - beq _0802527E -_0802529A: - cmp r5, 0 - bne _080252B4 - ldr r0, _080252A4 @ =gUnknown_2023D74 - str r4, [r0] - b _0802535C - .align 2, 0 -_080252A4: .4byte gUnknown_2023D74 -_080252A8: .4byte gBattleStruct -_080252AC: .4byte gPlayerParty -_080252B0: .4byte 0x0000fffe -_080252B4: - ldr r0, _080252C4 @ =0x0000ffff - cmp r5, r0 - bne _080252CC - ldr r1, _080252C8 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0xA - str r0, [r1] - b _0802535C - .align 2, 0 -_080252C4: .4byte 0x0000ffff -_080252C8: .4byte gUnknown_2023D74 -_080252CC: - movs r0, 0 - bl GetBattlerAtPosition - ldr r1, _08025364 @ =gActiveBattler - strb r0, [r1] - ldr r2, _08025368 @ =gBattlerPartyIndexes - ldrb r3, [r1] - lsls r0, r3, 1 - adds r0, r2 - ldr r1, _0802536C @ =gBattleStruct - ldr r1, [r1] - ldrh r0, [r0] - ldrb r1, [r1, 0x10] - cmp r0, r1 - bne _0802530C - ldr r4, _08025370 @ =gBattleMons - movs r0, 0x58 - adds r2, r3, 0 - muls r2, r0 - adds r0, r4, 0 - adds r0, 0x50 - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - bne _0802530C - adds r0, r2, r4 - adds r1, r5, 0 - bl GiveMoveToBattleMon -_0802530C: - ldr r0, _08025374 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08025358 - movs r0, 0x2 - bl GetBattlerAtPosition - ldr r1, _08025364 @ =gActiveBattler - strb r0, [r1] - ldr r2, _08025368 @ =gBattlerPartyIndexes - ldrb r3, [r1] - lsls r0, r3, 1 - adds r0, r2 - ldr r1, _0802536C @ =gBattleStruct - ldr r1, [r1] - ldrh r0, [r0] - ldrb r1, [r1, 0x10] - cmp r0, r1 - bne _08025358 - ldr r4, _08025370 @ =gBattleMons - movs r0, 0x58 - adds r2, r3, 0 - muls r2, r0 - adds r0, r4, 0 - adds r0, 0x50 - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - bne _08025358 - adds r0, r2, r4 - adds r1, r5, 0 - bl GiveMoveToBattleMon -_08025358: - ldr r0, _08025378 @ =gUnknown_2023D74 - str r6, [r0] -_0802535C: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08025364: .4byte gActiveBattler -_08025368: .4byte gBattlerPartyIndexes -_0802536C: .4byte gBattleStruct -_08025370: .4byte gBattleMons -_08025374: .4byte gBattleTypeFlags -_08025378: .4byte gUnknown_2023D74 - thumb_func_end atk59_handlelearnnewmove - - thumb_func_start sub_802537C -sub_802537C: @ 802537C - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - ldr r0, _080253A0 @ =gActiveBattler - movs r1, 0 - strb r1, [r0] - ldr r0, _080253A4 @ =gBattleScripting - ldrb r1, [r0, 0x1F] - adds r2, r0, 0 - cmp r1, 0x5 - bls _08025396 - b _080256D0 -_08025396: - lsls r0, r1, 2 - ldr r1, _080253A8 @ =_080253AC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080253A0: .4byte gActiveBattler -_080253A4: .4byte gBattleScripting -_080253A8: .4byte _080253AC - .align 2, 0 -_080253AC: - .4byte _080253C4 - .4byte _080253FC - .4byte _080254A8 - .4byte _08025500 - .4byte _080256A4 - .4byte _080256C4 -_080253C4: - movs r4, 0 - str r4, [sp] - movs r0, 0x17 - movs r1, 0x8 - movs r2, 0x1D - movs r3, 0xD - bl sub_802DB7C - ldr r0, _080253F0 @ =gUnknown_83FE791 - movs r1, 0xE - bl sub_80D87BC - ldr r1, _080253F4 @ =gBattleScripting - ldrb r0, [r1, 0x1F] - adds r0, 0x1 - strb r0, [r1, 0x1F] - ldr r0, _080253F8 @ =gUnknown_2023E82 - strb r4, [r0, 0x1] - bl sub_802DCB8 - b _080256D0 - .align 2, 0 -_080253F0: .4byte gUnknown_83FE791 -_080253F4: .4byte gBattleScripting -_080253F8: .4byte gUnknown_2023E82 -_080253FC: - ldr r0, _08025484 @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _08025422 - ldr r4, _08025488 @ =gUnknown_2023E82 - ldrb r0, [r4, 0x1] - cmp r0, 0 - beq _08025422 - movs r0, 0x5 - bl PlaySE - bl sub_802DCF8 - movs r0, 0 - strb r0, [r4, 0x1] - bl sub_802DCB8 -_08025422: - ldr r0, _08025484 @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08025448 - ldr r4, _08025488 @ =gUnknown_2023E82 - ldrb r0, [r4, 0x1] - cmp r0, 0 - bne _08025448 - movs r0, 0x5 - bl PlaySE - bl sub_802DCF8 - movs r0, 0x1 - strb r0, [r4, 0x1] - bl sub_802DCB8 -_08025448: - ldr r0, _08025484 @ =gMain - ldrh r1, [r0, 0x2E] - movs r5, 0x1 - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _0802548C - movs r0, 0x5 - bl PlaySE - ldr r0, _08025488 @ =gUnknown_2023E82 - ldrb r4, [r0, 0x1] - cmp r4, 0 - bne _0802549C - str r5, [sp] - movs r0, 0x17 - movs r1, 0x8 - movs r2, 0x1D - movs r3, 0xD - bl sub_802DB7C - movs r0, 0x1 - negs r0, r0 - str r4, [sp] - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - b _080254D8 - .align 2, 0 -_08025484: .4byte gMain -_08025488: .4byte gUnknown_2023E82 -_0802548C: - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _08025496 - b _080256D0 -_08025496: - movs r0, 0x5 - bl PlaySE -_0802549C: - ldr r1, _080254A4 @ =gBattleScripting - movs r0, 0x4 - strb r0, [r1, 0x1F] - b _080256D0 - .align 2, 0 -_080254A4: .4byte gBattleScripting -_080254A8: - ldr r0, _080254E4 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _080254B6 - b _080256D0 -_080254B6: - bl FreeAllWindowBuffers - ldr r0, _080254E8 @ =gPlayerParty - ldr r1, _080254EC @ =gBattleStruct - ldr r1, [r1] - ldrb r1, [r1, 0x10] - ldr r2, _080254F0 @ =gPlayerPartyCount - ldrb r2, [r2] - subs r2, 0x1 - lsls r2, 24 - lsrs r2, 24 - ldr r3, _080254F4 @ =sub_8077764 - ldr r4, _080254F8 @ =gMoveToLearn - ldrh r4, [r4] - str r4, [sp] - bl sub_8134738 -_080254D8: - ldr r1, _080254FC @ =gBattleScripting - ldrb r0, [r1, 0x1F] - adds r0, 0x1 - strb r0, [r1, 0x1F] - b _080256D0 - .align 2, 0 -_080254E4: .4byte gPaletteFade -_080254E8: .4byte gPlayerParty -_080254EC: .4byte gBattleStruct -_080254F0: .4byte gPlayerPartyCount -_080254F4: .4byte sub_8077764 -_080254F8: .4byte gMoveToLearn -_080254FC: .4byte gBattleScripting -_08025500: - ldr r0, _0802552C @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0802550E - b _080256D0 -_0802550E: - ldr r0, _08025530 @ =gMain - ldr r1, [r0, 0x4] - ldr r0, _08025534 @ =sub_8011100 - cmp r1, r0 - beq _0802551A - b _080256D0 -_0802551A: - bl sub_8138B2C - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x4 - bne _0802553C - ldr r0, _08025538 @ =gBattleScripting - strb r5, [r0, 0x1F] - b _080256D0 - .align 2, 0 -_0802552C: .4byte gPaletteFade -_08025530: .4byte gMain -_08025534: .4byte sub_8011100 -_08025538: .4byte gBattleScripting -_0802553C: - ldr r6, _08025578 @ =gBattleStruct - ldr r0, [r6] - ldrb r0, [r0, 0x10] - movs r1, 0x64 - mov r8, r1 - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - ldr r7, _0802557C @ =gPlayerParty - adds r0, r7 - adds r1, r5, 0 - adds r1, 0xD - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 - adds r0, r4, 0 - bl IsHMMove2 - cmp r0, 0 - beq _0802558C - ldr r0, _08025580 @ =0x0000013f - ldr r1, _08025584 @ =gActiveBattler - ldrb r1, [r1] - bl PrepareStringBattle - ldr r1, _08025588 @ =gBattleScripting - movs r0, 0x5 - strb r0, [r1, 0x1F] - b _080256D0 - .align 2, 0 -_08025578: .4byte gBattleStruct -_0802557C: .4byte gPlayerParty -_08025580: .4byte 0x0000013f -_08025584: .4byte gActiveBattler -_08025588: .4byte gBattleScripting -_0802558C: - ldr r3, _08025680 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - ldr r1, _08025684 @ =gBattleTextBuff2 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x2 - strb r0, [r1, 0x1] - strb r4, [r1, 0x2] - lsrs r0, r4, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r0, [r6] - ldrb r0, [r0, 0x10] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r0, r7 - adds r1, r5, 0 - bl RemoveMonPPBonus - ldr r0, [r6] - ldrb r0, [r0, 0x10] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r0, r7 - ldr r7, _08025688 @ =gMoveToLearn - ldrh r1, [r7] - adds r2, r5, 0 - bl SetMonMoveSlot - ldr r0, _0802568C @ =gBattlerPartyIndexes - ldr r1, [r6] - ldrh r0, [r0] - ldrb r1, [r1, 0x10] - cmp r0, r1 - bne _08025622 - ldr r4, _08025690 @ =gBattleMons - ldr r0, [r4, 0x50] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - bne _08025622 - ldr r0, _08025694 @ =gDisableStructs - ldrb r1, [r0, 0x18] - lsrs r1, 4 - ldr r2, _08025698 @ =gBitTable - lsls r0, r5, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _08025622 - adds r0, r4, 0 - adds r1, r5, 0 - bl RemoveBattleMonPPBonus - ldrh r1, [r7] - adds r0, r4, 0 - adds r2, r5, 0 - bl SetBattleMonMoveSlot -_08025622: - ldr r0, _0802569C @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080256D0 - ldr r2, _0802568C @ =gBattlerPartyIndexes - ldr r0, _080256A0 @ =gBattleStruct - ldr r1, [r0] - ldrh r0, [r2, 0x4] - ldrb r1, [r1, 0x10] - cmp r0, r1 - bne _080256D0 - ldr r4, _08025690 @ =gBattleMons - movs r1, 0x80 - lsls r1, 1 - adds r0, r4, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - bne _080256D0 - ldr r0, _08025694 @ =gDisableStructs - adds r0, 0x50 - ldrb r1, [r0] - lsrs r1, 4 - ldr r2, _08025698 @ =gBitTable - lsls r0, r5, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _080256D0 - adds r4, 0xB0 - adds r0, r4, 0 - adds r1, r5, 0 - bl RemoveBattleMonPPBonus - ldr r0, _08025688 @ =gMoveToLearn - ldrh r1, [r0] - adds r0, r4, 0 - adds r2, r5, 0 - bl SetBattleMonMoveSlot - b _080256D0 - .align 2, 0 -_08025680: .4byte gUnknown_2023D74 -_08025684: .4byte gBattleTextBuff2 -_08025688: .4byte gMoveToLearn -_0802568C: .4byte gBattlerPartyIndexes -_08025690: .4byte gBattleMons -_08025694: .4byte gDisableStructs -_08025698: .4byte gBitTable -_0802569C: .4byte gBattleTypeFlags -_080256A0: .4byte gBattleStruct -_080256A4: - movs r0, 0x1 - str r0, [sp] - movs r0, 0x17 - movs r1, 0x8 - movs r2, 0x1D - movs r3, 0xD - bl sub_802DB7C - ldr r1, _080256C0 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _080256D0 - .align 2, 0 -_080256C0: .4byte gUnknown_2023D74 -_080256C4: - ldr r0, _080256DC @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - bne _080256D0 - movs r0, 0x2 - strb r0, [r2, 0x1F] -_080256D0: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080256DC: .4byte gUnknown_2023BC8 - thumb_func_end sub_802537C - - thumb_func_start sub_80256E0 -sub_80256E0: @ 80256E0 - push {r4,r5,lr} - sub sp, 0x4 - ldr r5, _080256F4 @ =gBattleScripting - ldrb r4, [r5, 0x1F] - cmp r4, 0 - beq _080256F8 - cmp r4, 0x1 - beq _08025728 - b _0802580E - .align 2, 0 -_080256F4: .4byte gBattleScripting -_080256F8: - str r4, [sp] - movs r0, 0x17 - movs r1, 0x8 - movs r2, 0x1D - movs r3, 0xD - bl sub_802DB7C - ldr r0, _08025720 @ =gUnknown_83FE791 - movs r1, 0xE - bl sub_80D87BC - ldrb r0, [r5, 0x1F] - adds r0, 0x1 - strb r0, [r5, 0x1F] - ldr r0, _08025724 @ =gUnknown_2023E82 - strb r4, [r0, 0x1] - bl sub_802DCB8 - b _0802580E - .align 2, 0 -_08025720: .4byte gUnknown_83FE791 -_08025724: .4byte gUnknown_2023E82 -_08025728: - ldr r0, _080257AC @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0802574E - ldr r4, _080257B0 @ =gUnknown_2023E82 - ldrb r0, [r4, 0x1] - cmp r0, 0 - beq _0802574E - movs r0, 0x5 - bl PlaySE - bl sub_802DCF8 - movs r0, 0 - strb r0, [r4, 0x1] - bl sub_802DCB8 -_0802574E: - ldr r0, _080257AC @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08025774 - ldr r4, _080257B0 @ =gUnknown_2023E82 - ldrb r0, [r4, 0x1] - cmp r0, 0 - bne _08025774 - movs r0, 0x5 - bl PlaySE - bl sub_802DCF8 - movs r0, 0x1 - strb r0, [r4, 0x1] - bl sub_802DCB8 -_08025774: - ldr r0, _080257AC @ =gMain - ldrh r1, [r0, 0x2E] - movs r4, 0x1 - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0 - beq _080257D8 - movs r0, 0x5 - bl PlaySE - ldr r0, _080257B0 @ =gUnknown_2023E82 - ldrb r0, [r0, 0x1] - cmp r0, 0 - beq _080257B8 - ldr r3, _080257B4 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _080257C0 - .align 2, 0 -_080257AC: .4byte gMain -_080257B0: .4byte gUnknown_2023E82 -_080257B4: .4byte gUnknown_2023D74 -_080257B8: - ldr r1, _080257D4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_080257C0: - movs r0, 0x1 - str r0, [sp] - movs r0, 0x17 - movs r1, 0x8 - movs r2, 0x1D - movs r3, 0xD - bl sub_802DB7C - b _0802580E - .align 2, 0 -_080257D4: .4byte gUnknown_2023D74 -_080257D8: - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802580E - movs r0, 0x5 - bl PlaySE - ldr r3, _08025818 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - str r4, [sp] - movs r0, 0x17 - movs r1, 0x8 - movs r2, 0x1D - movs r3, 0xD - bl sub_802DB7C -_0802580E: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08025818: .4byte gUnknown_2023D74 - thumb_func_end sub_80256E0 - - thumb_func_start sub_802581C -sub_802581C: @ 802581C - push {r4,lr} - ldr r4, _08025888 @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r2, _0802588C @ =gActiveBattler - strb r0, [r2] - ldr r0, _08025890 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _080258A0 - ldr r0, _08025894 @ =gUnknown_2023DD0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 1 - ands r0, r1 - cmp r0, 0 - beq _0802586E - ldr r1, _08025898 @ =gBattleMons - ldrb r2, [r2] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 17 - ands r0, r1 - cmp r0, 0 - beq _0802586E - ldr r0, _0802589C @ =gDisableStructs - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0xA] - cmp r0, 0 - bne _080258A0 -_0802586E: - movs r0, 0 - bl EmitHitAnimation - ldr r0, _0802588C @ =gActiveBattler - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r1, _08025888 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] - b _080258A6 - .align 2, 0 -_08025888: .4byte gUnknown_2023D74 -_0802588C: .4byte gActiveBattler -_08025890: .4byte gMoveResultFlags -_08025894: .4byte gUnknown_2023DD0 -_08025898: .4byte gBattleMons -_0802589C: .4byte gDisableStructs -_080258A0: - ldr r0, [r4] - adds r0, 0x2 - str r0, [r4] -_080258A6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_802581C - - thumb_func_start sub_80258AC -sub_80258AC: @ 80258AC - push {r4-r7,lr} - mov r7, r8 - push {r7} - movs r6, 0 - movs r5, 0 - ldr r0, _080258F0 @ =gBattleOutcome - ldrb r0, [r0] - cmp r0, 0x1 - beq _080258C0 - b _080259FA -_080258C0: - ldr r0, _080258F4 @ =gTrainerBattleOpponent_A - ldrh r2, [r0] - movs r1, 0x80 - lsls r1, 3 - cmp r2, r1 - bne _08025904 - ldr r0, _080258F8 @ =gBattleResources - ldr r0, [r0] - ldr r0, [r0] - adds r0, 0x94 - ldrb r2, [r0] - ldr r0, _080258FC @ =gBattleStruct - ldr r0, [r0] - adds r0, 0x4A - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r4, r2, 0 - muls r4, r0 - ldr r0, _08025900 @ =gSaveBlock1Ptr - mov r8, r0 - b _080259E8 - .align 2, 0 -_080258F0: .4byte gBattleOutcome -_080258F4: .4byte gTrainerBattleOpponent_A -_080258F8: .4byte gBattleResources -_080258FC: .4byte gBattleStruct -_08025900: .4byte gSaveBlock1Ptr -_08025904: - ldr r2, _08025920 @ =gTrainers - ldrh r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r3, r0, 3 - adds r4, r3, r2 - ldrb r1, [r4] - cmp r1, 0x1 - beq _0802595A - cmp r1, 0x1 - bgt _08025924 - cmp r1, 0 - beq _0802592E - b _08025970 - .align 2, 0 -_08025920: .4byte gTrainers -_08025924: - cmp r1, 0x2 - beq _08025944 - cmp r1, 0x3 - beq _0802595A - b _08025970 -_0802592E: - adds r0, r2, 0 - adds r0, 0x24 - adds r0, r3, r0 - ldr r1, [r0] - adds r0, r4, 0 - adds r0, 0x20 - ldrb r0, [r0] - lsls r0, 3 - adds r0, r1 - subs r0, 0x8 - b _0802596E -_08025944: - adds r0, r2, 0 - adds r0, 0x24 - adds r0, r3, r0 - ldr r1, [r0] - adds r0, r4, 0 - adds r0, 0x20 - ldrb r0, [r0] - lsls r0, 3 - adds r0, r1 - subs r0, 0x8 - b _0802596E -_0802595A: - adds r0, r2, 0 - adds r0, 0x24 - adds r0, r3, r0 - ldr r1, [r0] - adds r0, r4, 0 - adds r0, 0x20 - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - subs r0, 0x10 -_0802596E: - ldrb r5, [r0, 0x2] -_08025970: - ldr r0, _080259CC @ =gUnknown_824F220 - lsls r1, r6, 2 - adds r3, r1, r0 - ldrb r1, [r3] - ldr r7, _080259D0 @ =gBattleStruct - mov r12, r0 - lsls r4, r5, 2 - ldr r5, _080259D4 @ =gBattleTypeFlags - ldr r0, _080259D8 @ =gSaveBlock1Ptr - mov r8, r0 - cmp r1, 0xFF - beq _080259AA - ldr r2, _080259DC @ =gTrainers - ldr r0, _080259E0 @ =gTrainerBattleOpponent_A - ldrh r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrb r2, [r0, 0x1] - adds r1, r3, 0 -_0802599A: - ldrb r0, [r1] - cmp r0, r2 - beq _080259AA - adds r1, 0x4 - adds r6, 0x1 - ldrb r0, [r1] - cmp r0, 0xFF - bne _0802599A -_080259AA: - ldr r0, [r7] - adds r0, 0x4A - ldrb r0, [r0] - adds r3, r4, 0 - muls r3, r0 - lsls r0, r6, 2 - add r0, r12 - ldrb r2, [r0, 0x1] - ldr r0, [r5] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080259E4 - lsls r0, r2, 1 - adds r4, r3, 0 - muls r4, r0 - b _080259E8 - .align 2, 0 -_080259CC: .4byte gUnknown_824F220 -_080259D0: .4byte gBattleStruct -_080259D4: .4byte gBattleTypeFlags -_080259D8: .4byte gSaveBlock1Ptr -_080259DC: .4byte gTrainers -_080259E0: .4byte gTrainerBattleOpponent_A -_080259E4: - adds r4, r3, 0 - muls r4, r2 -_080259E8: - mov r1, r8 - ldr r0, [r1] - movs r1, 0xA4 - lsls r1, 2 - adds r0, r1 - adds r1, r4, 0 - bl AddMoney - b _08025A00 -_080259FA: - bl sub_8054C04 - adds r4, r0, 0 -_08025A00: - ldr r1, _08025A40 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x1 - strb r0, [r1, 0x1] - movs r0, 0x4 - strb r0, [r1, 0x2] - movs r0, 0x5 - strb r0, [r1, 0x3] - strb r4, [r1, 0x4] - movs r0, 0xFF - lsls r0, 8 - ands r0, r4 - lsrs r0, 8 - strb r0, [r1, 0x5] - movs r0, 0xFF - lsls r0, 16 - ands r0, r4 - lsrs r0, 16 - strb r0, [r1, 0x6] - lsrs r0, r4, 24 - strb r0, [r1, 0x7] - movs r0, 0xFF - strb r0, [r1, 0x8] - cmp r4, 0 - beq _08025A48 - ldr r1, _08025A44 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08025A62 - .align 2, 0 -_08025A40: .4byte gBattleTextBuff1 -_08025A44: .4byte gUnknown_2023D74 -_08025A48: - ldr r3, _08025A6C @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08025A62: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08025A6C: .4byte gUnknown_2023D74 - thumb_func_end sub_80258AC - - thumb_func_start atk5E -atk5E: @ 8025A70 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r4, _08025A94 @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r6, _08025A98 @ =gActiveBattler - strb r0, [r6] - ldr r5, _08025A9C @ =gUnknown_2023E82 - ldrb r0, [r5] - mov r8, r4 - cmp r0, 0 - beq _08025AA0 - cmp r0, 0x1 - beq _08025AB8 - b _08025B0C - .align 2, 0 -_08025A94: .4byte gUnknown_2023D74 -_08025A98: .4byte gActiveBattler -_08025A9C: .4byte gUnknown_2023E82 -_08025AA0: - movs r0, 0 - movs r1, 0 - movs r2, 0 - bl BtlController_EmitGetMonData - ldrb r0, [r6] - bl MarkBufferBankForExecution - ldrb r0, [r5] - adds r0, 0x1 - strb r0, [r5] - b _08025B0C -_08025AB8: - ldr r0, _08025B18 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - bne _08025B0C - ldrb r0, [r6] - lsls r0, 9 - ldr r1, _08025B1C @ =gUnknown_20233C8 - adds r0, r1 - mov r12, r0 - movs r2, 0 - adds r4, r6, 0 - movs r5, 0x58 - ldr r6, _08025B20 @ =gUnknown_2023C08 - adds r7, r6, 0 - subs r7, 0x18 - mov r3, r12 - adds r3, 0xC -_08025ADA: - lsls r1, r2, 1 - ldrb r0, [r4] - muls r0, r5 - adds r1, r0 - adds r1, r7 - ldrh r0, [r3] - strh r0, [r1] - ldrb r0, [r4] - adds r1, r0, 0 - muls r1, r5 - adds r1, r2, r1 - adds r1, r6 - mov r0, r12 - adds r0, 0x24 - adds r0, r2 - ldrb r0, [r0] - strb r0, [r1] - adds r3, 0x2 - adds r2, 0x1 - cmp r2, 0x3 - ble _08025ADA - mov r1, r8 - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] -_08025B0C: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08025B18: .4byte gUnknown_2023BC8 -_08025B1C: .4byte gUnknown_20233C8 -_08025B20: .4byte gUnknown_2023C08 - thumb_func_end atk5E - - thumb_func_start atk5F -atk5F: @ 8025B24 - push {lr} - ldr r0, _08025B4C @ =gActiveBattler - ldr r2, _08025B50 @ =sBattler_AI - ldrb r3, [r2] - strb r3, [r0] - ldr r1, _08025B54 @ =gBattlerTarget - ldrb r0, [r1] - strb r0, [r2] - strb r3, [r1] - ldr r2, _08025B58 @ =gUnknown_2023DD0 - ldr r1, [r2] - movs r3, 0x80 - lsls r3, 5 - adds r0, r1, 0 - ands r0, r3 - cmp r0, 0 - beq _08025B60 - ldr r0, _08025B5C @ =0xffffefff - ands r1, r0 - b _08025B62 - .align 2, 0 -_08025B4C: .4byte gActiveBattler -_08025B50: .4byte sBattler_AI -_08025B54: .4byte gBattlerTarget -_08025B58: .4byte gUnknown_2023DD0 -_08025B5C: .4byte 0xffffefff -_08025B60: - orrs r1, r3 -_08025B62: - str r1, [r2] - ldr r1, _08025B70 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_08025B70: .4byte gUnknown_2023D74 - thumb_func_end atk5F - - thumb_func_start atk60_incrementgamestat -atk60_incrementgamestat: @ 8025B74 - push {lr} - ldr r0, _08025B9C @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08025B8E - ldr r0, _08025BA0 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl IncrementGameStat -_08025B8E: - ldr r1, _08025BA0 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_08025B9C: .4byte sBattler_AI -_08025BA0: .4byte gUnknown_2023D74 - thumb_func_end atk60_incrementgamestat - - thumb_func_start atk61_drawpartystatussummary -atk61_drawpartystatussummary: @ 8025BA4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x30 - ldr r0, _08025C08 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - bne _08025C58 - ldr r0, _08025C0C @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r1, _08025C10 @ =gActiveBattler - strb r0, [r1] - ldrb r0, [r1] - bl GetBattlerSide - lsls r0, 24 - ldr r1, _08025C14 @ =gEnemyParty - mov r8, r1 - cmp r0, 0 - bne _08025BD6 - ldr r0, _08025C18 @ =gPlayerParty - mov r8, r0 -_08025BD6: - movs r7, 0 - add r6, sp, 0x4 - mov r5, sp -_08025BDC: - movs r0, 0x64 - muls r0, r7 - mov r1, r8 - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - cmp r0, 0 - beq _08025C00 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - movs r1, 0xCE - lsls r1, 1 - cmp r0, r1 - bne _08025C20 -_08025C00: - ldr r0, _08025C1C @ =0x0000ffff - strh r0, [r5] - movs r0, 0 - b _08025C32 - .align 2, 0 -_08025C08: .4byte gUnknown_2023BC8 -_08025C0C: .4byte gUnknown_2023D74 -_08025C10: .4byte gActiveBattler -_08025C14: .4byte gEnemyParty -_08025C18: .4byte gPlayerParty -_08025C1C: .4byte 0x0000ffff -_08025C20: - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - strh r0, [r5] - adds r0, r4, 0 - movs r1, 0x37 - bl GetMonData -_08025C32: - str r0, [r6] - adds r6, 0x8 - adds r5, 0x8 - adds r7, 0x1 - cmp r7, 0x5 - ble _08025BDC - movs r0, 0 - mov r1, sp - movs r2, 0x1 - bl EmitDrawPartyStatusSummary - ldr r0, _08025C64 @ =gActiveBattler - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r1, _08025C68 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] -_08025C58: - add sp, 0x30 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08025C64: .4byte gActiveBattler -_08025C68: .4byte gUnknown_2023D74 - thumb_func_end atk61_drawpartystatussummary - - thumb_func_start atk62 -atk62: @ 8025C6C - push {r4,r5,lr} - ldr r5, _08025C94 @ =gUnknown_2023D74 - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r4, _08025C98 @ =gActiveBattler - strb r0, [r4] - movs r0, 0 - bl EmitCmd49 - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08025C94: .4byte gUnknown_2023D74 -_08025C98: .4byte gActiveBattler - thumb_func_end atk62 - - thumb_func_start atk63_jumptorandomattack -atk63_jumptorandomattack: @ 8025C9C - push {r4,lr} - ldr r0, _08025CB4 @ =gUnknown_2023D74 - ldr r1, [r0] - ldrb r1, [r1, 0x1] - adds r4, r0, 0 - cmp r1, 0 - beq _08025CC0 - ldr r0, _08025CB8 @ =gCurrentMove - ldr r1, _08025CBC @ =gUnknown_2023D4E - ldrh r1, [r1] - strh r1, [r0] - b _08025CCE - .align 2, 0 -_08025CB4: .4byte gUnknown_2023D74 -_08025CB8: .4byte gCurrentMove -_08025CBC: .4byte gUnknown_2023D4E -_08025CC0: - ldr r2, _08025CEC @ =gUnknown_2023D4C - ldr r1, _08025CF0 @ =gCurrentMove - ldr r0, _08025CF4 @ =gUnknown_2023D4E - ldrh r0, [r0] - strh r0, [r1] - strh r0, [r2] - adds r0, r1, 0 -_08025CCE: - ldr r3, _08025CF8 @ =gUnknown_81D65A8 - ldr r2, _08025CFC @ =gBattleMoves - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08025CEC: .4byte gUnknown_2023D4C -_08025CF0: .4byte gCurrentMove -_08025CF4: .4byte gUnknown_2023D4E -_08025CF8: .4byte gUnknown_81D65A8 -_08025CFC: .4byte gBattleMoves - thumb_func_end atk63_jumptorandomattack - - thumb_func_start atk64_statusanimation -atk64_statusanimation: @ 8025D00 - push {r4,lr} - ldr r0, _08025D70 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - bne _08025D68 - ldr r0, _08025D74 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r4, _08025D78 @ =gActiveBattler - strb r0, [r4] - ldr r1, _08025D7C @ =gStatuses3 - ldrb r2, [r4] - lsls r0, r2, 2 - adds r0, r1 - ldr r0, [r0] - ldr r1, _08025D80 @ =0x000400c0 - ands r0, r1 - cmp r0, 0 - bne _08025D60 - ldr r0, _08025D84 @ =gDisableStructs - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0xA] - cmp r0, 0 - bne _08025D60 - ldr r0, _08025D88 @ =gUnknown_2023DD0 - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08025D60 - ldr r1, _08025D8C @ =gBattleMons - movs r0, 0x58 - muls r0, r2 - adds r1, 0x4C - adds r0, r1 - ldr r2, [r0] - movs r0, 0 - movs r1, 0 - bl EmitStatusAnimation - ldrb r0, [r4] - bl MarkBufferBankForExecution -_08025D60: - ldr r1, _08025D74 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] -_08025D68: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08025D70: .4byte gUnknown_2023BC8 -_08025D74: .4byte gUnknown_2023D74 -_08025D78: .4byte gActiveBattler -_08025D7C: .4byte gStatuses3 -_08025D80: .4byte 0x000400c0 -_08025D84: .4byte gDisableStructs -_08025D88: .4byte gUnknown_2023DD0 -_08025D8C: .4byte gBattleMons - thumb_func_end atk64_statusanimation - - thumb_func_start atk65_status2animation -atk65_status2animation: @ 8025D90 - push {r4,r5,lr} - ldr r0, _08025E18 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - bne _08025E10 - ldr r4, _08025E1C @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r5, _08025E20 @ =gActiveBattler - strb r0, [r5] - ldr r1, [r4] - ldrb r3, [r1, 0x2] - ldrb r0, [r1, 0x3] - lsls r0, 8 - orrs r3, r0 - ldrb r0, [r1, 0x4] - lsls r0, 16 - orrs r3, r0 - ldrb r0, [r1, 0x5] - lsls r0, 24 - orrs r3, r0 - ldr r1, _08025E24 @ =gStatuses3 - ldrb r2, [r5] - lsls r0, r2, 2 - adds r0, r1 - ldr r0, [r0] - ldr r1, _08025E28 @ =0x000400c0 - ands r0, r1 - cmp r0, 0 - bne _08025E08 - ldr r0, _08025E2C @ =gDisableStructs - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0xA] - cmp r0, 0 - bne _08025E08 - ldr r0, _08025E30 @ =gUnknown_2023DD0 - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08025E08 - ldr r1, _08025E34 @ =gBattleMons - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r2, [r0] - ands r2, r3 - movs r0, 0 - movs r1, 0x1 - bl EmitStatusAnimation - ldrb r0, [r5] - bl MarkBufferBankForExecution -_08025E08: - ldr r1, _08025E1C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x6 - str r0, [r1] -_08025E10: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08025E18: .4byte gUnknown_2023BC8 -_08025E1C: .4byte gUnknown_2023D74 -_08025E20: .4byte gActiveBattler -_08025E24: .4byte gStatuses3 -_08025E28: .4byte 0x000400c0 -_08025E2C: .4byte gDisableStructs -_08025E30: .4byte gUnknown_2023DD0 -_08025E34: .4byte gBattleMons - thumb_func_end atk65_status2animation - - thumb_func_start atk66_chosenstatusanimation -atk66_chosenstatusanimation: @ 8025E38 - push {r4,r5,lr} - ldr r0, _08025EB0 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - bne _08025EAA - ldr r4, _08025EB4 @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r5, _08025EB8 @ =gActiveBattler - strb r0, [r5] - ldr r4, [r4] - ldrb r2, [r4, 0x3] - ldrb r0, [r4, 0x4] - lsls r0, 8 - orrs r2, r0 - ldrb r0, [r4, 0x5] - lsls r0, 16 - orrs r2, r0 - ldrb r0, [r4, 0x6] - lsls r0, 24 - orrs r2, r0 - ldr r1, _08025EBC @ =gStatuses3 - ldrb r3, [r5] - lsls r0, r3, 2 - adds r0, r1 - ldr r0, [r0] - ldr r1, _08025EC0 @ =0x000400c0 - ands r0, r1 - cmp r0, 0 - bne _08025EA2 - ldr r0, _08025EC4 @ =gDisableStructs - lsls r1, r3, 3 - subs r1, r3 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0xA] - cmp r0, 0 - bne _08025EA2 - ldr r0, _08025EC8 @ =gUnknown_2023DD0 - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08025EA2 - ldrb r1, [r4, 0x2] - movs r0, 0 - bl EmitStatusAnimation - ldrb r0, [r5] - bl MarkBufferBankForExecution -_08025EA2: - ldr r1, _08025EB4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x7 - str r0, [r1] -_08025EAA: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08025EB0: .4byte gUnknown_2023BC8 -_08025EB4: .4byte gUnknown_2023D74 -_08025EB8: .4byte gActiveBattler -_08025EBC: .4byte gStatuses3 -_08025EC0: .4byte 0x000400c0 -_08025EC4: .4byte gDisableStructs -_08025EC8: .4byte gUnknown_2023DD0 - thumb_func_end atk66_chosenstatusanimation - - thumb_func_start atk67_yesnobox -atk67_yesnobox: @ 8025ECC - push {r4,r5,lr} - sub sp, 0x4 - ldr r5, _08025EE0 @ =gUnknown_2023E82 - ldrb r4, [r5] - cmp r4, 0 - beq _08025EE4 - cmp r4, 0x1 - beq _08025F0C - b _08025F9A - .align 2, 0 -_08025EE0: .4byte gUnknown_2023E82 -_08025EE4: - str r4, [sp] - movs r0, 0x17 - movs r1, 0x8 - movs r2, 0x1D - movs r3, 0xD - bl sub_802DB7C - ldr r0, _08025F08 @ =gUnknown_83FE791 - movs r1, 0xE - bl sub_80D87BC - ldrb r0, [r5] - adds r0, 0x1 - strb r0, [r5] - strb r4, [r5, 0x1] - bl sub_802DCB8 - b _08025F9A - .align 2, 0 -_08025F08: .4byte gUnknown_83FE791 -_08025F0C: - ldr r0, _08025F6C @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _08025F30 - ldrb r0, [r5, 0x1] - cmp r0, 0 - beq _08025F30 - movs r0, 0x5 - bl PlaySE - bl sub_802DCF8 - movs r0, 0 - strb r0, [r5, 0x1] - bl sub_802DCB8 -_08025F30: - ldr r0, _08025F6C @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08025F56 - ldr r4, _08025F70 @ =gUnknown_2023E82 - ldrb r0, [r4, 0x1] - cmp r0, 0 - bne _08025F56 - movs r0, 0x5 - bl PlaySE - bl sub_802DCF8 - movs r0, 0x1 - strb r0, [r4, 0x1] - bl sub_802DCB8 -_08025F56: - ldr r0, _08025F6C @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _08025F74 - ldr r0, _08025F70 @ =gUnknown_2023E82 - movs r4, 0x1 - strb r4, [r0, 0x1] - b _08025F7E - .align 2, 0 -_08025F6C: .4byte gMain -_08025F70: .4byte gUnknown_2023E82 -_08025F74: - movs r4, 0x1 - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0 - beq _08025F9A -_08025F7E: - movs r0, 0x5 - bl PlaySE - str r4, [sp] - movs r0, 0x17 - movs r1, 0x8 - movs r2, 0x1D - movs r3, 0xD - bl sub_802DB7C - ldr r1, _08025FA4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_08025F9A: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08025FA4: .4byte gUnknown_2023D74 - thumb_func_end atk67_yesnobox - - thumb_func_start atk68_cancelallactions -atk68_cancelallactions: @ 8025FA8 - push {r4,r5,lr} - movs r1, 0 - ldr r2, _08025FD4 @ =gBattlersCount - ldr r5, _08025FD8 @ =gUnknown_2023D74 - ldrb r0, [r2] - cmp r1, r0 - bge _08025FC6 - ldr r4, _08025FDC @ =gUnknown_2023BDA - movs r3, 0xC -_08025FBA: - adds r0, r1, r4 - strb r3, [r0] - adds r1, 0x1 - ldrb r0, [r2] - cmp r1, r0 - blt _08025FBA -_08025FC6: - ldr r0, [r5] - adds r0, 0x1 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08025FD4: .4byte gBattlersCount -_08025FD8: .4byte gUnknown_2023D74 -_08025FDC: .4byte gUnknown_2023BDA - thumb_func_end atk68_cancelallactions - - thumb_func_start atk69_adjustsetdamage -atk69_adjustsetdamage: @ 8025FE0 - push {r4-r7,lr} - ldr r7, _08026008 @ =gBattleMons - ldr r6, _0802600C @ =gBattlerTarget - ldrb r2, [r6] - movs r5, 0x58 - adds r0, r2, 0 - muls r0, r5 - adds r1, r0, r7 - ldrh r0, [r1, 0x2E] - cmp r0, 0xAF - bne _08026014 - ldr r1, _08026010 @ =gEnigmaBerries - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r4, [r0, 0x7] - ldrb r6, [r0, 0x1A] - b _0802602E - .align 2, 0 -_08026008: .4byte gBattleMons -_0802600C: .4byte gBattlerTarget -_08026010: .4byte gEnigmaBerries -_08026014: - ldrh r0, [r1, 0x2E] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r6] - muls r0, r5 - adds r0, r7 - ldrh r0, [r0, 0x2E] - bl ItemId_GetHoldEffectParam - lsls r0, 24 - lsrs r6, r0, 24 -_0802602E: - ldr r1, _080260F0 @ =gPotentialItemEffectBattler - ldr r5, _080260F4 @ =gBattlerTarget - ldrb r0, [r5] - strb r0, [r1] - cmp r4, 0x27 - bne _0802606C - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - cmp r0, r6 - bcs _0802606C - ldrb r0, [r5] - movs r1, 0x27 - bl sub_80C7208 - ldr r2, _080260F8 @ =gUnknown_2023ECC - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] -_0802606C: - ldr r2, _080260FC @ =gBattleMons - ldr r3, _080260F4 @ =gBattlerTarget - ldrb r4, [r3] - movs r0, 0x58 - muls r0, r4 - adds r1, r2, 0 - adds r1, 0x50 - adds r0, r1 - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 17 - ands r1, r0 - adds r5, r2, 0 - cmp r1, 0 - bne _0802613C - ldr r2, _08026100 @ =gBattleMoves - ldr r0, _08026104 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - cmp r0, 0x65 - beq _080260BE - ldr r0, _08026108 @ =gUnknown_2023E8C - lsls r1, r4, 4 - adds r1, r0 - ldrb r0, [r1] - lsls r0, 30 - cmp r0, 0 - blt _080260BE - ldr r0, _080260F8 @ =gUnknown_2023ECC - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - lsrs r0, 7 - cmp r0, 0 - beq _0802613C -_080260BE: - ldrb r0, [r3] - movs r4, 0x58 - muls r0, r4 - adds r0, r5 - ldrh r1, [r0, 0x28] - ldr r2, _0802610C @ =gBattleMoveDamage - ldr r0, [r2] - cmp r1, r0 - bgt _0802613C - subs r0, r1, 0x1 - str r0, [r2] - ldr r1, _08026108 @ =gUnknown_2023E8C - ldrb r3, [r3] - lsls r0, r3, 4 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 30 - cmp r0, 0 - bge _08026114 - ldr r0, _08026110 @ =gMoveResultFlags - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] - b _0802613C - .align 2, 0 -_080260F0: .4byte gPotentialItemEffectBattler -_080260F4: .4byte gBattlerTarget -_080260F8: .4byte gUnknown_2023ECC -_080260FC: .4byte gBattleMons -_08026100: .4byte gBattleMoves -_08026104: .4byte gCurrentMove -_08026108: .4byte gUnknown_2023E8C -_0802610C: .4byte gBattleMoveDamage -_08026110: .4byte gMoveResultFlags -_08026114: - ldr r0, _0802614C @ =gUnknown_2023ECC - lsls r1, r3, 2 - adds r1, r3 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - lsrs r0, 7 - cmp r0, 0 - beq _0802613C - ldr r2, _08026150 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, _08026154 @ =gUnknown_2023D68 - adds r0, r3, 0 - muls r0, r4 - adds r0, r5 - ldrh r0, [r0, 0x2E] - strh r0, [r1] -_0802613C: - ldr r1, _08026158 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802614C: .4byte gUnknown_2023ECC -_08026150: .4byte gMoveResultFlags -_08026154: .4byte gUnknown_2023D68 -_08026158: .4byte gUnknown_2023D74 - thumb_func_end atk69_adjustsetdamage - - thumb_func_start atk6A_removeitem -atk6A_removeitem: @ 802615C - push {r4-r6,lr} - sub sp, 0x4 - ldr r6, _080261BC @ =gUnknown_2023D74 - ldr r0, [r6] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r5, _080261C0 @ =gActiveBattler - strb r0, [r5] - ldr r1, _080261C4 @ =gBattleStruct - ldrb r4, [r5] - lsls r0, r4, 1 - adds r0, 0xB8 - ldr r1, [r1] - adds r1, r0 - ldr r2, _080261C8 @ =gBattleMons - movs r3, 0x58 - adds r0, r4, 0 - muls r0, r3 - adds r0, r2 - ldrh r0, [r0, 0x2E] - strh r0, [r1] - ldrb r0, [r5] - muls r0, r3 - adds r0, r2 - movs r1, 0 - strh r1, [r0, 0x2E] - ldrb r0, [r5] - muls r0, r3 - adds r2, 0x2E - adds r0, r2 - str r0, [sp] - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - movs r3, 0x2 - bl EmitSetMonData - ldrb r0, [r5] - bl MarkBufferBankForExecution - ldr r0, [r6] - adds r0, 0x2 - str r0, [r6] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080261BC: .4byte gUnknown_2023D74 -_080261C0: .4byte gActiveBattler -_080261C4: .4byte gBattleStruct -_080261C8: .4byte gBattleMons - thumb_func_end atk6A_removeitem - - thumb_func_start atk6B_atknameinbuff1 -atk6B_atknameinbuff1: @ 80261CC - ldr r1, _080261F8 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x7 - strb r0, [r1, 0x1] - ldr r2, _080261FC @ =sBattler_AI - ldrb r0, [r2] - strb r0, [r1, 0x2] - ldr r3, _08026200 @ =gBattlerPartyIndexes - ldrb r0, [r2] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, _08026204 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bx lr - .align 2, 0 -_080261F8: .4byte gBattleTextBuff1 -_080261FC: .4byte sBattler_AI -_08026200: .4byte gBattlerPartyIndexes -_08026204: .4byte gUnknown_2023D74 - thumb_func_end atk6B_atknameinbuff1 - - thumb_func_start atk6C_drawlvlupbox -atk6C_drawlvlupbox: @ 8026208 - push {r4,lr} - sub sp, 0x4 - ldr r0, _08026224 @ =gBattleScripting - ldrb r1, [r0, 0x1E] - adds r4, r0, 0 - cmp r1, 0 - bne _0802622C - bl IsMonGettingExpSentOut - cmp r0, 0 - beq _08026228 - movs r0, 0x3 - b _0802622A - .align 2, 0 -_08026224: .4byte gBattleScripting -_08026228: - movs r0, 0x1 -_0802622A: - strb r0, [r4, 0x1E] -_0802622C: - ldrb r0, [r4, 0x1E] - subs r0, 0x1 - cmp r0, 0x9 - bls _08026236 - b _080263F6 -_08026236: - lsls r0, 2 - ldr r1, _08026240 @ =_08026244 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_08026240: .4byte _08026244 - .align 2, 0 -_08026244: - .4byte _0802626C - .4byte _08026298 - .4byte _080262B0 - .4byte _08026304 - .4byte _08026318 - .4byte _08026330 - .4byte _08026318 - .4byte _08026350 - .4byte _08026380 - .4byte _080263C4 -_0802626C: - ldr r1, _08026290 @ =gBattle_BG2_Y - movs r0, 0x60 - strh r0, [r1] - movs r0, 0x2 - movs r1, 0x7 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - bl ShowBg - bl sub_8026480 - ldr r1, _08026294 @ =gBattleScripting - movs r0, 0x2 - strb r0, [r1, 0x1E] - b _080263F6 - .align 2, 0 -_08026290: .4byte gBattle_BG2_Y -_08026294: .4byte gBattleScripting -_08026298: - bl sub_80264D0 - lsls r0, 24 - cmp r0, 0 - beq _080262A4 - b _080263F6 -_080262A4: - ldr r1, _080262AC @ =gBattleScripting - movs r0, 0x3 - strb r0, [r1, 0x1E] - b _080263F6 - .align 2, 0 -_080262AC: .4byte gBattleScripting -_080262B0: - ldr r1, _080262F8 @ =gBattle_BG1_X - movs r0, 0 - strh r0, [r1] - ldr r1, _080262FC @ =gBattle_BG1_Y - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - strh r0, [r1] - movs r0, 0 - movs r1, 0x7 - movs r2, 0x1 - bl SetBgAttribute - movs r0, 0x1 - movs r1, 0x7 - movs r2, 0 - bl SetBgAttribute - movs r0, 0 - bl ShowBg - movs r0, 0x1 - bl ShowBg - movs r0, 0x80 - str r0, [sp] - movs r0, 0x12 - movs r1, 0x7 - movs r2, 0x1D - movs r3, 0x13 - bl sub_802DB7C - ldr r1, _08026300 @ =gBattleScripting - movs r0, 0x4 - strb r0, [r1, 0x1E] - b _080263F6 - .align 2, 0 -_080262F8: .4byte gBattle_BG1_X -_080262FC: .4byte gBattle_BG1_Y -_08026300: .4byte gBattleScripting -_08026304: - bl sub_8026404 - movs r0, 0xC - bl PutWindowTilemap - movs r0, 0xC - movs r1, 0x3 - bl CopyWindowToVram - b _0802636E -_08026318: - bl IsDma3ManagerBusyWithBgCopy - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _080263F6 - ldr r0, _0802632C @ =gBattle_BG1_Y - strh r1, [r0] - b _0802636E - .align 2, 0 -_0802632C: .4byte gBattle_BG1_Y -_08026330: - ldr r0, _0802634C @ =gMain - ldrh r0, [r0, 0x2E] - cmp r0, 0 - beq _080263F6 - movs r0, 0x5 - bl PlaySE - bl sub_8026448 - movs r0, 0xC - movs r1, 0x2 - bl CopyWindowToVram - b _0802636E - .align 2, 0 -_0802634C: .4byte gMain -_08026350: - ldr r0, _08026378 @ =gMain - ldrh r0, [r0, 0x2E] - cmp r0, 0 - beq _080263F6 - movs r0, 0x5 - bl PlaySE - movs r0, 0x81 - str r0, [sp] - movs r0, 0x12 - movs r1, 0x7 - movs r2, 0x1D - movs r3, 0x13 - bl sub_802DB7C -_0802636E: - ldr r1, _0802637C @ =gBattleScripting - ldrb r0, [r1, 0x1E] - adds r0, 0x1 - strb r0, [r1, 0x1E] - b _080263F6 - .align 2, 0 -_08026378: .4byte gMain -_0802637C: .4byte gBattleScripting -_08026380: - bl sub_8026648 - lsls r0, 24 - cmp r0, 0 - bne _080263F6 - movs r0, 0xD - bl ClearWindowTilemap - movs r0, 0xD - movs r1, 0x1 - bl CopyWindowToVram - movs r0, 0xC - bl ClearWindowTilemap - movs r0, 0xC - movs r1, 0x1 - bl CopyWindowToVram - movs r0, 0x2 - movs r1, 0x7 - movs r2, 0x2 - bl SetBgAttribute - movs r0, 0x2 - bl ShowBg - ldr r1, _080263C0 @ =gBattleScripting - movs r0, 0xA - strb r0, [r1, 0x1E] - b _080263F6 - .align 2, 0 -_080263C0: .4byte gBattleScripting -_080263C4: - bl IsDma3ManagerBusyWithBgCopy - lsls r0, 24 - cmp r0, 0 - bne _080263F6 - movs r0, 0 - movs r1, 0x7 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x1 - movs r1, 0x7 - movs r2, 0x1 - bl SetBgAttribute - movs r0, 0 - bl ShowBg - movs r0, 0x1 - bl ShowBg - ldr r1, _08026400 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_080263F6: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08026400: .4byte gUnknown_2023D74 - thumb_func_end atk6C_drawlvlupbox - - thumb_func_start sub_8026404 -sub_8026404: @ 8026404 - push {lr} - sub sp, 0x14 - ldr r0, _0802643C @ =gBattleStruct - ldr r0, [r0] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08026440 @ =gPlayerParty - adds r0, r1 - add r1, sp, 0x8 - bl sub_811D130 - ldr r0, _08026444 @ =gBattleResources - ldr r0, [r0] - ldr r1, [r0, 0x10] - movs r0, 0xD - str r0, [sp] - movs r0, 0xF - str r0, [sp, 0x4] - movs r0, 0xC - add r2, sp, 0x8 - movs r3, 0xE - bl sub_811E7F0 - add sp, 0x14 - pop {r0} - bx r0 - .align 2, 0 -_0802643C: .4byte gBattleStruct -_08026440: .4byte gPlayerParty -_08026444: .4byte gBattleResources - thumb_func_end sub_8026404 - - thumb_func_start sub_8026448 -sub_8026448: @ 8026448 - push {lr} - sub sp, 0x10 - ldr r0, _08026478 @ =gBattleStruct - ldr r0, [r0] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802647C @ =gPlayerParty - adds r0, r1 - add r1, sp, 0x4 - bl sub_811D130 - movs r0, 0xF - str r0, [sp] - movs r0, 0xC - add r1, sp, 0x4 - movs r2, 0xE - movs r3, 0xD - bl sub_811E93C - add sp, 0x10 - pop {r0} - bx r0 - .align 2, 0 -_08026478: .4byte gBattleStruct -_0802647C: .4byte gPlayerParty - thumb_func_end sub_8026448 - - thumb_func_start sub_8026480 -sub_8026480: @ 8026480 - push {lr} - ldr r1, _080264C0 @ =gBattle_BG2_Y - movs r0, 0 - strh r0, [r1] - ldr r1, _080264C4 @ =gBattle_BG2_X - movs r2, 0xD0 - lsls r2, 1 - adds r0, r2, 0 - strh r0, [r1] - ldr r0, _080264C8 @ =gUnknown_82506D0 - movs r1, 0x60 - movs r2, 0x20 - bl LoadPalette - ldr r1, _080264CC @ =gUnknown_82506F0 - movs r0, 0xD - movs r2, 0 - movs r3, 0 - bl CopyToWindowPixelBuffer - movs r0, 0xD - bl PutWindowTilemap - movs r0, 0xD - movs r1, 0x3 - bl CopyWindowToVram - bl PutMonIconOnLvlUpBox - pop {r0} - bx r0 - .align 2, 0 -_080264C0: .4byte gBattle_BG2_Y -_080264C4: .4byte gBattle_BG2_X -_080264C8: .4byte gUnknown_82506D0 -_080264CC: .4byte gUnknown_82506F0 - thumb_func_end sub_8026480 - - thumb_func_start sub_80264D0 -sub_80264D0: @ 80264D0 - push {r4,r5,lr} - bl IsDma3ManagerBusyWithBgCopy - lsls r0, 24 - cmp r0, 0 - beq _080264E0 - movs r0, 0x1 - b _0802651A -_080264E0: - ldr r4, _080264F0 @ =gBattle_BG2_X - ldrh r1, [r4] - movs r5, 0x80 - lsls r5, 2 - cmp r1, r5 - bne _080264F4 - movs r0, 0 - b _0802651A - .align 2, 0 -_080264F0: .4byte gBattle_BG2_X -_080264F4: - movs r0, 0xD0 - lsls r0, 1 - cmp r1, r0 - bne _08026500 - bl PutLevelAndGenderOnLvlUpBox -_08026500: - ldrh r0, [r4] - adds r0, 0x8 - strh r0, [r4] - lsls r0, 16 - ldr r1, _08026520 @ =0x01ff0000 - cmp r0, r1 - bls _08026510 - strh r5, [r4] -_08026510: - ldrh r1, [r4] - eors r1, r5 - negs r0, r1 - orrs r0, r1 - lsrs r0, 31 -_0802651A: - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_08026520: .4byte 0x01ff0000 - thumb_func_end sub_80264D0 - - thumb_func_start PutLevelAndGenderOnLvlUpBox -PutLevelAndGenderOnLvlUpBox: @ 8026524 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x10 - ldr r6, _080265F8 @ =gBattleStruct - ldr r0, [r6] - ldrb r0, [r0, 0x10] - movs r5, 0x64 - muls r0, r5 - ldr r4, _080265FC @ =gPlayerParty - adds r0, r4 - movs r1, 0x38 - bl GetMonData - mov r8, r0 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, [r6] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - bl GetMonGender - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, [r6] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - ldr r6, _08026600 @ =gStringVar4 - adds r1, r6, 0 - bl GetMonNickname - str r6, [sp] - mov r1, sp - movs r4, 0 - movs r0, 0xD - strb r0, [r1, 0x4] - mov r0, sp - strb r4, [r0, 0x5] - movs r5, 0x20 - strb r5, [r0, 0x6] - strb r4, [r0, 0x7] - strb r5, [r0, 0x8] - strb r4, [r0, 0x9] - strb r4, [r0, 0xA] - strb r4, [r0, 0xB] - mov r3, sp - ldrb r2, [r3, 0xC] - movs r1, 0x10 - negs r1, r1 - adds r0, r1, 0 - ands r0, r2 - strb r0, [r3, 0xC] - mov r2, sp - movs r0, 0x10 - strb r0, [r2, 0xC] - ldrb r0, [r2, 0xD] - ands r1, r0 - strb r1, [r2, 0xD] - mov r0, sp - strb r5, [r0, 0xD] - movs r1, 0xFF - movs r2, 0 - bl AddTextPrinter - movs r0, 0xF9 - strb r0, [r6] - adds r6, 0x1 - movs r0, 0x5 - strb r0, [r6] - adds r6, 0x1 - strb r4, [r6] - adds r6, 0x1 - adds r4, r6, 0 - adds r0, r4, 0 - mov r1, r8 - movs r2, 0 - movs r3, 0x3 - bl ConvertIntToDecimalStringN - adds r6, r0, 0 - movs r1, 0 - movs r2, 0x5 - bl StringFill - adds r6, r4, 0x4 - cmp r7, 0xFF - beq _08026624 - cmp r7, 0 - bne _08026604 - adds r0, r6, 0 - movs r1, 0 - movs r2, 0xC - bl WriteColorChangeControlCode - adds r6, r0, 0 - movs r1, 0x1 - movs r2, 0xD - bl WriteColorChangeControlCode - adds r6, r0, 0 - movs r0, 0xB5 - b _0802661C - .align 2, 0 -_080265F8: .4byte gBattleStruct -_080265FC: .4byte gPlayerParty -_08026600: .4byte gStringVar4 -_08026604: - adds r0, r6, 0 - movs r1, 0 - movs r2, 0xE - bl WriteColorChangeControlCode - adds r6, r0, 0 - movs r1, 0x1 - movs r2, 0xF - bl WriteColorChangeControlCode - adds r6, r0, 0 - movs r0, 0xB6 -_0802661C: - strb r0, [r6] - adds r6, 0x1 - movs r0, 0xFF - strb r0, [r6] -_08026624: - mov r0, sp - movs r1, 0xA - strb r1, [r0, 0x7] - strb r1, [r0, 0x9] - movs r1, 0xFF - movs r2, 0 - bl AddTextPrinter - movs r0, 0xD - movs r1, 0x2 - bl CopyWindowToVram - add sp, 0x10 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end PutLevelAndGenderOnLvlUpBox - - thumb_func_start sub_8026648 -sub_8026648: @ 8026648 - push {lr} - ldr r0, _0802665C @ =gBattle_BG2_X - ldrh r1, [r0] - movs r3, 0xD0 - lsls r3, 1 - adds r2, r0, 0 - cmp r1, r3 - bne _08026660 - movs r0, 0 - b _08026684 - .align 2, 0 -_0802665C: .4byte gBattle_BG2_X -_08026660: - ldrh r0, [r2] - adds r1, r0, 0 - subs r1, 0x10 - ldr r0, _08026670 @ =0x0000019f - cmp r1, r0 - bgt _08026674 - strh r3, [r2] - b _08026676 - .align 2, 0 -_08026670: .4byte 0x0000019f -_08026674: - strh r1, [r2] -_08026676: - ldrh r1, [r2] - movs r0, 0xD0 - lsls r0, 1 - eors r1, r0 - negs r0, r1 - orrs r0, r1 - lsrs r0, 31 -_08026684: - pop {r1} - bx r1 - thumb_func_end sub_8026648 - - thumb_func_start PutMonIconOnLvlUpBox -PutMonIconOnLvlUpBox: @ 8026688 - push {r4-r6,lr} - mov r6, r8 - push {r6} - sub sp, 0x10 - ldr r0, _08026730 @ =gBattleStruct - mov r8, r0 - ldr r0, [r0] - ldrb r0, [r0, 0x10] - movs r6, 0x64 - muls r0, r6 - ldr r5, _08026734 @ =gPlayerParty - adds r0, r5 - movs r1, 0xB - bl GetMonData - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - mov r1, r8 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0 - bl GetMonData - adds r1, r0, 0 - adds r0, r4, 0 - movs r2, 0x1 - bl GetMonIconPtr - str r0, [sp] - ldr r5, _08026738 @ =0xffff0000 - ldr r0, [sp, 0x4] - ands r0, r5 - movs r1, 0x80 - lsls r1, 2 - orrs r0, r1 - ldr r1, _0802673C @ =0x0000ffff - ands r0, r1 - ldr r1, _08026740 @ =0xd75a0000 - orrs r0, r1 - str r0, [sp, 0x4] - adds r0, r4, 0 - bl GetValidMonIconPalettePtr - str r0, [sp, 0x8] - add r4, sp, 0x8 - ldr r0, [r4, 0x4] - ands r0, r5 - ldr r1, _08026744 @ =0x0000d75a - orrs r0, r1 - str r0, [r4, 0x4] - mov r0, sp - bl LoadSpriteSheet - adds r0, r4, 0 - bl LoadSpritePalette - ldr r0, _08026748 @ =gUnknown_82507C8 - movs r1, 0x80 - lsls r1, 1 - movs r2, 0xA - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - ldr r2, _0802674C @ =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - movs r0, 0 - strh r0, [r1, 0x2E] - ldr r0, _08026750 @ =gBattle_BG2_X - ldrh r0, [r0] - strh r0, [r1, 0x30] - add sp, 0x10 - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08026730: .4byte gBattleStruct -_08026734: .4byte gPlayerParty -_08026738: .4byte 0xffff0000 -_0802673C: .4byte 0x0000ffff -_08026740: .4byte 0xd75a0000 -_08026744: .4byte 0x0000d75a -_08026748: .4byte gUnknown_82507C8 -_0802674C: .4byte gSprites -_08026750: .4byte gBattle_BG2_X - thumb_func_end PutMonIconOnLvlUpBox - - thumb_func_start SpriteCB_MonIconOnLvlUpBox -SpriteCB_MonIconOnLvlUpBox: @ 8026754 - push {r4,lr} - adds r2, r0, 0 - ldr r0, _08026770 @ =gBattle_BG2_X - ldrh r1, [r2, 0x30] - ldrh r0, [r0] - subs r1, r0 - strh r1, [r2, 0x24] - lsls r1, 16 - cmp r1, 0 - beq _08026774 - movs r0, 0x1 - strh r0, [r2, 0x2E] - b _08026790 - .align 2, 0 -_08026770: .4byte gBattle_BG2_X -_08026774: - movs r1, 0x2E - ldrsh r0, [r2, r1] - cmp r0, 0 - beq _08026790 - adds r0, r2, 0 - bl DestroySprite - ldr r4, _08026798 @ =0x0000d75a - adds r0, r4, 0 - bl FreeSpriteTilesByTag - adds r0, r4, 0 - bl FreeSpritePaletteByTag -_08026790: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08026798: .4byte 0x0000d75a - thumb_func_end SpriteCB_MonIconOnLvlUpBox - - thumb_func_start IsMonGettingExpSentOut -IsMonGettingExpSentOut: @ 802679C - push {lr} - ldr r3, _080267C4 @ =gBattlerPartyIndexes - ldr r0, _080267C8 @ =gBattleStruct - ldr r0, [r0] - ldrh r1, [r3] - ldrb r2, [r0, 0x10] - cmp r1, r2 - beq _080267BE - ldr r0, _080267CC @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080267D0 - ldrh r0, [r3, 0x4] - cmp r0, r2 - bne _080267D0 -_080267BE: - movs r0, 0x1 - b _080267D2 - .align 2, 0 -_080267C4: .4byte gBattlerPartyIndexes -_080267C8: .4byte gBattleStruct -_080267CC: .4byte gBattleTypeFlags -_080267D0: - movs r0, 0 -_080267D2: - pop {r1} - bx r1 - thumb_func_end IsMonGettingExpSentOut - - thumb_func_start atk6D_resetsentmonsvalue -atk6D_resetsentmonsvalue: @ 80267D8 - push {lr} - bl ResetSentPokesToOpponentValue - ldr r1, _080267EC @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_080267EC: .4byte gUnknown_2023D74 - thumb_func_end atk6D_resetsentmonsvalue - - thumb_func_start atk6E_setatktoplayer0 -atk6E_setatktoplayer0: @ 80267F0 - push {lr} - movs r0, 0 - bl GetBattlerAtPosition - ldr r1, _08026808 @ =sBattler_AI - strb r0, [r1] - ldr r1, _0802680C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_08026808: .4byte sBattler_AI -_0802680C: .4byte gUnknown_2023D74 - thumb_func_end atk6E_setatktoplayer0 - - thumb_func_start atk6F_makevisible -atk6F_makevisible: @ 8026810 - push {r4,r5,lr} - ldr r5, _0802683C @ =gUnknown_2023D74 - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r4, _08026840 @ =gActiveBattler - strb r0, [r4] - movs r0, 0 - movs r1, 0 - bl EmitSpriteInvisibility - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802683C: .4byte gUnknown_2023D74 -_08026840: .4byte gActiveBattler - thumb_func_end atk6F_makevisible - - thumb_func_start atk70_recordlastability -atk70_recordlastability: @ 8026844 - push {r4,lr} - ldr r4, _0802686C @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r1, _08026870 @ =gActiveBattler - strb r0, [r1] - ldrb r0, [r1] - ldr r1, _08026874 @ =gLastUsedAbility - ldrb r1, [r1] - bl sub_80C71D0 - ldr r0, [r4] - adds r0, 0x1 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802686C: .4byte gUnknown_2023D74 -_08026870: .4byte gActiveBattler -_08026874: .4byte gLastUsedAbility - thumb_func_end atk70_recordlastability - - thumb_func_start BufferMoveToLearnIntoBattleTextBuff2 -BufferMoveToLearnIntoBattleTextBuff2: @ 8026878 - ldr r2, _08026898 @ =gBattleTextBuff2 - movs r0, 0xFD - strb r0, [r2] - movs r0, 0x2 - strb r0, [r2, 0x1] - ldr r0, _0802689C @ =gMoveToLearn - ldrh r1, [r0] - strb r1, [r2, 0x2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - lsrs r0, 8 - strb r0, [r2, 0x3] - movs r0, 0xFF - strb r0, [r2, 0x4] - bx lr - .align 2, 0 -_08026898: .4byte gBattleTextBuff2 -_0802689C: .4byte gMoveToLearn - thumb_func_end BufferMoveToLearnIntoBattleTextBuff2 - - thumb_func_start atk71_buffermovetolearn -atk71_buffermovetolearn: @ 80268A0 - push {lr} - bl BufferMoveToLearnIntoBattleTextBuff2 - ldr r1, _080268B4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_080268B4: .4byte gUnknown_2023D74 - thumb_func_end atk71_buffermovetolearn - - thumb_func_start atk72_jumpifplayerran -atk72_jumpifplayerran: @ 80268B8 - push {lr} - ldr r0, _080268E4 @ =gUnknown_2023D6D - ldrb r0, [r0] - bl sub_8016748 - lsls r0, 24 - cmp r0, 0 - beq _080268EC - ldr r3, _080268E8 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _080268F4 - .align 2, 0 -_080268E4: .4byte gUnknown_2023D6D -_080268E8: .4byte gUnknown_2023D74 -_080268EC: - ldr r1, _080268F8 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_080268F4: - pop {r0} - bx r0 - .align 2, 0 -_080268F8: .4byte gUnknown_2023D74 - thumb_func_end atk72_jumpifplayerran - - thumb_func_start atk73_hpthresholds -atk73_hpthresholds: @ 80268FC - push {r4-r6,lr} - ldr r0, _0802694C @ =gBattleTypeFlags - ldr r4, [r0] - movs r6, 0x1 - ands r4, r6 - cmp r4, 0 - bne _08026992 - ldr r0, _08026950 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r1, _08026954 @ =gActiveBattler - strb r0, [r1] - movs r1, 0x1 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08026958 @ =gBattleMons - movs r1, 0x58 - muls r1, r0 - adds r1, r2 - ldrh r5, [r1, 0x28] - movs r0, 0x64 - muls r0, r5 - ldrh r1, [r1, 0x2C] - bl __divsi3 - cmp r0, 0 - bne _0802693A - movs r0, 0x1 -_0802693A: - cmp r0, 0x45 - bgt _08026942 - cmp r5, 0 - bne _08026960 -_08026942: - ldr r0, _0802695C @ =gBattleStruct - ldr r0, [r0] - adds r0, 0xAD - strb r4, [r0] - b _08026992 - .align 2, 0 -_0802694C: .4byte gBattleTypeFlags -_08026950: .4byte gUnknown_2023D74 -_08026954: .4byte gActiveBattler -_08026958: .4byte gBattleMons -_0802695C: .4byte gBattleStruct -_08026960: - cmp r0, 0x27 - ble _08026974 - ldr r0, _08026970 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0xAD - strb r6, [r0] - b _08026992 - .align 2, 0 -_08026970: .4byte gBattleStruct -_08026974: - cmp r0, 0x9 - ble _08026988 - ldr r0, _08026984 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0xAD - movs r1, 0x2 - b _08026990 - .align 2, 0 -_08026984: .4byte gBattleStruct -_08026988: - ldr r0, _080269A0 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0xAD - movs r1, 0x3 -_08026990: - strb r1, [r0] -_08026992: - ldr r1, _080269A4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080269A0: .4byte gBattleStruct -_080269A4: .4byte gUnknown_2023D74 - thumb_func_end atk73_hpthresholds - - thumb_func_start atk74_hpthresholds2 -atk74_hpthresholds2: @ 80269A8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r0, _08026A0C @ =gBattleTypeFlags - ldr r7, [r0] - movs r0, 0x1 - mov r8, r0 - ands r7, r0 - cmp r7, 0 - bne _08026A42 - ldr r0, _08026A10 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - adds r4, r0, 0 - ldr r0, _08026A14 @ =gActiveBattler - strb r4, [r0] - movs r0, 0x1 - eors r4, r0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - ldr r1, _08026A18 @ =gBattleStruct - ldr r6, [r1] - lsrs r0, 23 - adds r0, r6 - adds r0, 0xA8 - ldrb r5, [r0] - ldr r1, _08026A1C @ =gBattleMons - movs r0, 0x58 - muls r0, r4 - adds r0, r1 - ldrh r4, [r0, 0x28] - subs r1, r5, r4 - movs r0, 0x64 - muls r0, r1 - adds r1, r5, 0 - bl __divsi3 - adds r1, r0, 0 - cmp r4, r5 - bcc _08026A20 - adds r0, r6, 0 - adds r0, 0xAD - strb r7, [r0] - b _08026A42 - .align 2, 0 -_08026A0C: .4byte gBattleTypeFlags -_08026A10: .4byte gUnknown_2023D74 -_08026A14: .4byte gActiveBattler -_08026A18: .4byte gBattleStruct -_08026A1C: .4byte gBattleMons -_08026A20: - cmp r0, 0x1D - bgt _08026A2E - adds r0, r6, 0 - adds r0, 0xAD - mov r1, r8 - strb r1, [r0] - b _08026A42 -_08026A2E: - cmp r1, 0x45 - bgt _08026A3A - adds r1, r6, 0 - adds r1, 0xAD - movs r0, 0x2 - b _08026A40 -_08026A3A: - adds r1, r6, 0 - adds r1, 0xAD - movs r0, 0x3 -_08026A40: - strb r0, [r1] -_08026A42: - ldr r1, _08026A54 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08026A54: .4byte gUnknown_2023D74 - thumb_func_end atk74_hpthresholds2 - - thumb_func_start atk75_useitemonopponent -atk75_useitemonopponent: @ 8026A58 - push {lr} - sub sp, 0x4 - ldr r2, _08026A98 @ =gBattlerInMenuId - ldr r1, _08026A9C @ =sBattler_AI - ldrb r0, [r1] - strb r0, [r2] - ldr r2, _08026AA0 @ =gBattlerPartyIndexes - ldrb r0, [r1] - lsls r0, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r1, _08026AA4 @ =gEnemyParty - adds r0, r1 - ldr r1, _08026AA8 @ =gUnknown_2023D68 - ldrh r1, [r1] - lsls r2, 24 - lsrs r2, 24 - movs r3, 0x1 - str r3, [sp] - movs r3, 0 - bl PokemonUseItemEffects - ldr r1, _08026AAC @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - add sp, 0x4 - pop {r0} - bx r0 - .align 2, 0 -_08026A98: .4byte gBattlerInMenuId -_08026A9C: .4byte sBattler_AI -_08026AA0: .4byte gBattlerPartyIndexes -_08026AA4: .4byte gEnemyParty -_08026AA8: .4byte gUnknown_2023D68 -_08026AAC: .4byte gUnknown_2023D74 - thumb_func_end atk75_useitemonopponent - - thumb_func_start sub_8026AB0 -sub_8026AB0: @ 8026AB0 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x8 - ldr r4, _08026ADC @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r1, _08026AE0 @ =gActiveBattler - strb r0, [r1] - ldr r0, [r4] - ldrb r0, [r0, 0x2] - cmp r0, 0xC - bls _08026AD2 - b _08026F4E -_08026AD2: - lsls r0, 2 - ldr r1, _08026AE4 @ =_08026AE8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_08026ADC: .4byte gUnknown_2023D74 -_08026AE0: .4byte gActiveBattler -_08026AE4: .4byte _08026AE8 - .align 2, 0 -_08026AE8: - .4byte _08026B1C - .4byte _08026B2C - .4byte _08026B8C - .4byte _08026B9C - .4byte _08026BB4 - .4byte _08026BF0 - .4byte _08026C28 - .4byte _08026CB4 - .4byte _08026CF4 - .4byte _08026D50 - .4byte _08026D64 - .4byte _08026DA0 - .4byte _08026F44 -_08026B1C: - ldr r0, _08026B28 @ =gActiveBattler - ldrb r0, [r0] - bl CancelMultiTurnMoves - b _08026F4E - .align 2, 0 -_08026B28: .4byte gActiveBattler -_08026B2C: - ldr r1, _08026B68 @ =sBattler_AI - ldr r4, _08026B6C @ =gBattlerTarget - ldrb r0, [r4] - strb r0, [r1] - ldrb r0, [r1] - bl GetBattlerSide - movs r1, 0x1 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08026B70 @ =gSideTimers - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r2, r1, r2 - ldrb r0, [r2, 0x8] - cmp r0, 0 - beq _08026B78 - ldr r1, _08026B74 @ =gBattleMons - ldrb r2, [r2, 0x9] - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08026B78 - strb r2, [r4] - b _08026F4E - .align 2, 0 -_08026B68: .4byte sBattler_AI -_08026B6C: .4byte gBattlerTarget -_08026B70: .4byte gSideTimers -_08026B74: .4byte gBattleMons -_08026B78: - ldr r0, _08026B84 @ =gBattlerTarget - ldr r1, _08026B88 @ =gActiveBattler - ldrb r1, [r1] - strb r1, [r0] - b _08026F4E - .align 2, 0 -_08026B84: .4byte gBattlerTarget -_08026B88: .4byte gActiveBattler -_08026B8C: - bl IsRunningFromBattleImpossible - ldr r1, _08026B98 @ =gUnknown_2023E82 - strb r0, [r1] - b _08026F4E - .align 2, 0 -_08026B98: .4byte gUnknown_2023E82 -_08026B9C: - ldr r0, _08026BAC @ =gCurrentMove - ldrh r0, [r0] - movs r1, 0 - bl GetMoveTarget - ldr r1, _08026BB0 @ =gBattlerTarget - strb r0, [r1] - b _08026F4E - .align 2, 0 -_08026BAC: .4byte gCurrentMove -_08026BB0: .4byte gBattlerTarget -_08026BB4: - ldr r2, _08026BD4 @ =gUnknown_2023DD0 - ldr r1, _08026BD8 @ =gBitTable - ldr r0, _08026BDC @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - lsls r0, 28 - ldr r2, [r2] - ands r2, r0 - cmp r2, 0 - beq _08026BE4 - ldr r1, _08026BE0 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1] - b _08026F4E - .align 2, 0 -_08026BD4: .4byte gUnknown_2023DD0 -_08026BD8: .4byte gBitTable -_08026BDC: .4byte gActiveBattler -_08026BE0: .4byte gUnknown_2023E82 -_08026BE4: - ldr r0, _08026BEC @ =gUnknown_2023E82 - strb r2, [r0] - b _08026F4E - .align 2, 0 -_08026BEC: .4byte gUnknown_2023E82 -_08026BF0: - ldr r4, _08026C20 @ =gUnknown_2023ECC - ldr r3, _08026C24 @ =gActiveBattler - ldrb r0, [r3] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r2, [r1] - movs r0, 0x9 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - ldrb r0, [r3] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r2, [r1] - movs r0, 0x11 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - b _08026F4E - .align 2, 0 -_08026C20: .4byte gUnknown_2023ECC -_08026C24: .4byte gActiveBattler -_08026C28: - ldr r4, _08026C4C @ =gBattlerPartyIndexes - ldr r1, _08026C50 @ =gBattleStruct - ldr r0, [r1] - ldrh r3, [r4] - ldrb r2, [r0, 0x10] - adds r5, r1, 0 - cmp r3, r2 - beq _08026C44 - ldrh r0, [r4, 0x4] - cmp r0, r2 - beq _08026C40 - b _08026F4E -_08026C40: - cmp r3, r0 - bne _08026C58 -_08026C44: - ldr r1, _08026C54 @ =gActiveBattler - movs r0, 0 - b _08026C5C - .align 2, 0 -_08026C4C: .4byte gBattlerPartyIndexes -_08026C50: .4byte gBattleStruct -_08026C54: .4byte gActiveBattler -_08026C58: - ldr r1, _08026CAC @ =gActiveBattler - movs r0, 0x2 -_08026C5C: - strb r0, [r1] - mov r8, r1 - mov r0, r8 - ldrb r2, [r0] - lsls r0, r2, 1 - adds r0, 0xC8 - ldr r1, [r5] - adds r3, r1, r0 - movs r7, 0 - ldr r1, _08026CB0 @ =gBattleMons - movs r0, 0x58 - muls r0, r2 - adds r1, 0xC - adds r0, r1 - ldrh r0, [r0] - ldrh r2, [r3] - cmp r0, r2 - beq _08026C9E - mov r5, r8 - movs r4, 0x58 - adds r2, r1, 0 -_08026C86: - adds r7, 0x1 - cmp r7, 0x3 - bgt _08026C9E - lsls r1, r7, 1 - ldrb r0, [r5] - muls r0, r4 - adds r1, r0 - adds r1, r2 - ldrh r0, [r1] - ldrh r1, [r3] - cmp r0, r1 - bne _08026C86 -_08026C9E: - cmp r7, 0x4 - beq _08026CA4 - b _08026F4E -_08026CA4: - movs r0, 0 - strh r0, [r3] - b _08026F4E - .align 2, 0 -_08026CAC: .4byte gActiveBattler -_08026CB0: .4byte gBattleMons -_08026CB4: - ldr r0, _08026CE4 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0xB - ands r0, r1 - cmp r0, 0x8 - beq _08026CC2 - b _08026F4E -_08026CC2: - ldr r1, _08026CE8 @ =gBattleMons - ldrh r0, [r1, 0x28] - cmp r0, 0 - bne _08026CCC - b _08026F4E -_08026CCC: - adds r0, r1, 0 - adds r0, 0x80 - ldrh r0, [r0] - cmp r0, 0 - bne _08026CD8 - b _08026F4E -_08026CD8: - ldr r0, _08026CEC @ =gUnknown_2023DD0 - ldr r1, [r0] - ldr r2, _08026CF0 @ =0xffbfffff - ands r1, r2 - str r1, [r0] - b _08026F4E - .align 2, 0 -_08026CE4: .4byte gBattleTypeFlags -_08026CE8: .4byte gBattleMons -_08026CEC: .4byte gUnknown_2023DD0 -_08026CF0: .4byte 0xffbfffff -_08026CF4: - movs r7, 0 - ldr r2, _08026D3C @ =gUnknown_2023E82 - strb r7, [r2, 0x5] - ldr r1, _08026D40 @ =gActiveBattler - movs r0, 0x1 - strb r0, [r1] - mov r8, r1 - ldr r0, _08026D44 @ =gBattlersCount - mov r4, r8 - ldrb r5, [r0] - ldr r6, _08026D48 @ =gBattleMons - ldr r3, _08026D4C @ =gBitTable -_08026D0C: - ldrb r0, [r4] - cmp r0, r5 - bcs _08026D2A - mov r0, r8 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r6 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08026D2A - ldr r0, [r3] - ldrb r1, [r2, 0x5] - orrs r0, r1 - strb r0, [r2, 0x5] -_08026D2A: - adds r3, 0x4 - ldrb r0, [r4] - adds r0, 0x2 - strb r0, [r4] - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - bls _08026D0C - b _08026F4E - .align 2, 0 -_08026D3C: .4byte gUnknown_2023E82 -_08026D40: .4byte gActiveBattler -_08026D44: .4byte gBattlersCount -_08026D48: .4byte gBattleMons -_08026D4C: .4byte gBitTable -_08026D50: - ldr r4, _08026D5C @ =gActiveBattler - movs r0, 0x1 - strb r0, [r4] - ldr r0, _08026D60 @ =gBattleMons - adds r0, 0x58 - b _08026D7C - .align 2, 0 -_08026D5C: .4byte gActiveBattler -_08026D60: .4byte gBattleMons -_08026D64: - ldr r0, _08026D94 @ =gBattlersCount - ldrb r0, [r0] - cmp r0, 0x3 - bhi _08026D6E - b _08026F4E -_08026D6E: - ldr r4, _08026D98 @ =gActiveBattler - movs r0, 0x3 - strb r0, [r4] - ldr r0, _08026D9C @ =gBattleMons - movs r1, 0x84 - lsls r1, 1 - adds r0, r1 -_08026D7C: - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _08026D84 - b _08026F4E -_08026D84: - movs r0, 0 - movs r1, 0 - bl EmitReturnMonToBall - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _08026F4E - .align 2, 0 -_08026D94: .4byte gBattlersCount -_08026D98: .4byte gActiveBattler -_08026D9C: .4byte gBattleMons -_08026DA0: - ldr r0, _08026F28 @ =gUnknown_2023E82 - movs r1, 0 - strb r1, [r0, 0x5] - mov r8, r1 - movs r7, 0 - ldr r0, _08026F2C @ =gBattlersCount - mov r12, r0 - ldrb r2, [r0] - cmp r8, r2 - bge _08026DEE - ldr r4, _08026F30 @ =gBattleMons - adds r3, r4, 0 - adds r3, 0x50 - adds r6, r4, 0 - adds r6, 0x20 - movs r5, 0 -_08026DC0: - ldrb r0, [r6] - cmp r0, 0x2B - beq _08026DDE - adds r2, r4, 0 - adds r2, 0x4C - adds r2, r5, r2 - ldr r0, [r2] - movs r1, 0x8 - negs r1, r1 - ands r0, r1 - str r0, [r2] - ldr r0, [r3] - ldr r1, _08026F34 @ =0xf7ffffff - ands r0, r1 - str r0, [r3] -_08026DDE: - adds r3, 0x58 - adds r6, 0x58 - adds r5, 0x58 - adds r7, 0x1 - mov r0, r12 - ldrb r0, [r0] - cmp r7, r0 - blt _08026DC0 -_08026DEE: - movs r7, 0 - movs r1, 0xCE - lsls r1, 1 - mov r9, r1 -_08026DF6: - movs r0, 0x64 - adds r4, r7, 0 - muls r4, r0 - ldr r0, _08026F38 @ =gPlayerParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 - adds r0, r4, 0 - movs r1, 0x2E - bl GetMonData - lsls r0, 24 - lsrs r6, r0, 24 - adds r0, r4, 0 - movs r1, 0x37 - bl GetMonData - adds r1, r0, 0 - str r1, [sp, 0x4] - cmp r5, 0 - beq _08026E4E - cmp r5, r9 - beq _08026E4E - movs r0, 0x7 - ands r0, r1 - cmp r0, 0 - beq _08026E4E - adds r0, r5, 0 - adds r1, r6, 0 - bl GetAbilityBySpecies - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x2B - beq _08026E4E - movs r0, 0x1 - lsls r0, r7 - mov r2, r8 - orrs r2, r0 - mov r8, r2 -_08026E4E: - adds r7, 0x1 - cmp r7, 0x5 - ble _08026DF6 - mov r0, r8 - cmp r0, 0 - beq _08026E88 - movs r0, 0 - bl GetBattlerAtPosition - ldr r4, _08026F3C @ =gActiveBattler - strb r0, [r4] - movs r0, 0 - str r0, [sp, 0x4] - mov r1, r8 - lsls r2, r1, 24 - lsrs r2, 24 - add r0, sp, 0x4 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r1, _08026F28 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] -_08026E88: - movs r1, 0 - mov r8, r1 - movs r7, 0 - movs r2, 0xCE - lsls r2, 1 - mov r9, r2 -_08026E94: - movs r0, 0x64 - adds r4, r7, 0 - muls r4, r0 - ldr r0, _08026F40 @ =gEnemyParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 - adds r0, r4, 0 - movs r1, 0x2E - bl GetMonData - lsls r0, 24 - lsrs r6, r0, 24 - adds r0, r4, 0 - movs r1, 0x37 - bl GetMonData - adds r1, r0, 0 - str r1, [sp, 0x4] - cmp r5, 0 - beq _08026EEC - cmp r5, r9 - beq _08026EEC - movs r0, 0x7 - ands r0, r1 - cmp r0, 0 - beq _08026EEC - adds r0, r5, 0 - adds r1, r6, 0 - bl GetAbilityBySpecies - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x2B - beq _08026EEC - movs r0, 0x1 - lsls r0, r7 - mov r1, r8 - orrs r1, r0 - mov r8, r1 -_08026EEC: - adds r7, 0x1 - cmp r7, 0x5 - ble _08026E94 - mov r2, r8 - cmp r2, 0 - beq _08026F4E - movs r0, 0x1 - bl GetBattlerAtPosition - ldr r4, _08026F3C @ =gActiveBattler - strb r0, [r4] - movs r0, 0 - str r0, [sp, 0x4] - mov r0, r8 - lsls r2, r0, 24 - lsrs r2, 24 - add r1, sp, 0x4 - str r1, [sp] - movs r0, 0 - movs r1, 0x28 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r1, _08026F28 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] - b _08026F4E - .align 2, 0 -_08026F28: .4byte gUnknown_2023E82 -_08026F2C: .4byte gBattlersCount -_08026F30: .4byte gBattleMons -_08026F34: .4byte 0xf7ffffff -_08026F38: .4byte gPlayerParty -_08026F3C: .4byte gActiveBattler -_08026F40: .4byte gEnemyParty -_08026F44: - bl IsFanfareTaskInactive - lsls r0, 24 - cmp r0, 0 - beq _08026F56 -_08026F4E: - ldr r1, _08026F64 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x3 - str r0, [r1] -_08026F56: - add sp, 0x8 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08026F64: .4byte gUnknown_2023D74 - thumb_func_end sub_8026AB0 - - thumb_func_start atk77_setprotectlike -atk77_setprotectlike: @ 8026F68 - push {r4-r7,lr} - mov r7, r8 - push {r7} - movs r6, 0x1 - ldr r2, _08027034 @ =gUnknown_2023DB0 - ldr r1, _08027038 @ =sBattler_AI - ldrb r3, [r1] - lsls r0, r3, 1 - adds r0, r2 - ldrh r0, [r0] - mov r8, r1 - ldr r7, _0802703C @ =gDisableStructs - cmp r0, 0xB6 - beq _08026F98 - cmp r0, 0xC5 - beq _08026F98 - cmp r0, 0xCB - beq _08026F98 - lsls r0, r3, 3 - subs r0, r3 - lsls r0, 2 - adds r0, r7 - movs r1, 0 - strb r1, [r0, 0x8] -_08026F98: - ldr r0, _08027040 @ =gUnknown_2023BE2 - ldrb r1, [r0] - ldr r0, _08027044 @ =gBattlersCount - ldrb r0, [r0] - subs r0, 0x1 - cmp r1, r0 - bne _08026FA8 - movs r6, 0 -_08026FA8: - ldr r2, _08027048 @ =gUnknown_82507E0 - mov r5, r8 - ldrb r1, [r5] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r7 - ldrb r4, [r0, 0x8] - lsls r4, 1 - adds r4, r2 - bl Random - ldrh r1, [r4] - lsls r0, 16 - lsrs r0, 16 - cmp r1, r0 - bcc _0802705C - cmp r6, 0 - beq _0802705C - ldr r4, _0802704C @ =gBattleMoves - ldr r3, _08027050 @ =gCurrentMove - ldrh r0, [r3] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r0, [r1] - cmp r0, 0x6F - bne _08026FF8 - ldr r0, _08027054 @ =gUnknown_2023E8C - ldrb r1, [r5] - lsls r1, 4 - adds r1, r0 - ldrb r0, [r1] - movs r2, 0x1 - orrs r0, r2 - strb r0, [r1] - ldr r1, _08027058 @ =gUnknown_2023E82 - movs r0, 0 - strb r0, [r1, 0x5] -_08026FF8: - ldrh r0, [r3] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r0, [r1] - cmp r0, 0x74 - bne _0802701E - ldr r0, _08027054 @ =gUnknown_2023E8C - ldrb r1, [r5] - lsls r1, 4 - adds r1, r0 - ldrb r0, [r1] - movs r2, 0x2 - orrs r0, r2 - strb r0, [r1] - ldr r1, _08027058 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] -_0802701E: - mov r1, r8 - ldrb r0, [r1] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r7 - ldrb r0, [r1, 0x8] - adds r0, 0x1 - strb r0, [r1, 0x8] - b _0802707E - .align 2, 0 -_08027034: .4byte gUnknown_2023DB0 -_08027038: .4byte sBattler_AI -_0802703C: .4byte gDisableStructs -_08027040: .4byte gUnknown_2023BE2 -_08027044: .4byte gBattlersCount -_08027048: .4byte gUnknown_82507E0 -_0802704C: .4byte gBattleMoves -_08027050: .4byte gCurrentMove -_08027054: .4byte gUnknown_2023E8C -_08027058: .4byte gUnknown_2023E82 -_0802705C: - ldr r2, _08027090 @ =gDisableStructs - ldr r0, _08027094 @ =sBattler_AI - ldrb r1, [r0] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strb r1, [r0, 0x8] - ldr r1, _08027098 @ =gUnknown_2023E82 - movs r0, 0x2 - strb r0, [r1, 0x5] - ldr r2, _0802709C @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_0802707E: - ldr r1, _080270A0 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08027090: .4byte gDisableStructs -_08027094: .4byte sBattler_AI -_08027098: .4byte gUnknown_2023E82 -_0802709C: .4byte gMoveResultFlags -_080270A0: .4byte gUnknown_2023D74 - thumb_func_end atk77_setprotectlike - - thumb_func_start atk78_faintifabilitynotdamp -atk78_faintifabilitynotdamp: @ 80270A4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r0, _08027160 @ =gUnknown_2023BC8 - ldr r2, [r0] - cmp r2, 0 - bne _080271A8 - ldr r1, _08027164 @ =gBattlerTarget - strb r2, [r1] - ldr r0, _08027168 @ =gBattlersCount - ldrb r3, [r0] - adds r5, r1, 0 - mov r8, r0 - ldr r6, _0802716C @ =gBattleMons - cmp r2, r3 - bcs _080270F0 - adds r0, r6, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x6 - beq _080270F0 - adds r2, r3, 0 - adds r4, r6, 0 - movs r3, 0x58 -_080270D4: - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - lsls r0, 24 - lsrs r0, 24 - cmp r0, r2 - bcs _080270F0 - ldrb r0, [r5] - muls r0, r3 - adds r0, r4 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x6 - bne _080270D4 -_080270F0: - ldrb r0, [r5] - mov r1, r8 - ldrb r1, [r1] - cmp r0, r1 - bne _0802718C - ldr r4, _08027170 @ =gActiveBattler - ldr r7, _08027174 @ =sBattler_AI - ldrb r0, [r7] - strb r0, [r4] - ldr r2, _08027178 @ =gBattleMoveDamage - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - adds r0, r6 - ldrh r0, [r0, 0x28] - str r0, [r2] - ldr r1, _0802717C @ =0x00007fff - movs r0, 0 - bl EmitHealthBarUpdate - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r1, _08027180 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - movs r0, 0 - strb r0, [r5] - mov r2, r8 - ldrb r0, [r2] - cmp r0, 0 - beq _080271A8 - adds r3, r5, 0 - ldrb r5, [r7] - ldr r7, _08027184 @ =gBitTable - adds r4, r0, 0 - ldr r6, _08027188 @ =gAbsentBattlerFlags -_0802713C: - ldrb r2, [r3] - cmp r2, r5 - beq _08027152 - ldrb r0, [r6] - ldrb r1, [r3] - lsls r1, 2 - adds r1, r7 - ldr r1, [r1] - ands r0, r1 - cmp r0, 0 - beq _080271A8 -_08027152: - adds r0, r2, 0x1 - strb r0, [r3] - lsls r0, 24 - lsrs r0, 24 - cmp r0, r4 - bcc _0802713C - b _080271A8 - .align 2, 0 -_08027160: .4byte gUnknown_2023BC8 -_08027164: .4byte gBattlerTarget -_08027168: .4byte gBattlersCount -_0802716C: .4byte gBattleMons -_08027170: .4byte gActiveBattler -_08027174: .4byte sBattler_AI -_08027178: .4byte gBattleMoveDamage -_0802717C: .4byte 0x00007fff -_08027180: .4byte gUnknown_2023D74 -_08027184: .4byte gBitTable -_08027188: .4byte gAbsentBattlerFlags -_0802718C: - ldr r1, _080271B4 @ =gLastUsedAbility - movs r0, 0x6 - strb r0, [r1] - ldrb r0, [r5] - movs r1, 0x58 - muls r1, r0 - adds r1, r6 - adds r1, 0x20 - ldrb r1, [r1] - bl sub_80C71D0 - ldr r1, _080271B8 @ =gUnknown_2023D74 - ldr r0, _080271BC @ =gUnknown_81D93AF - str r0, [r1] -_080271A8: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080271B4: .4byte gLastUsedAbility -_080271B8: .4byte gUnknown_2023D74 -_080271BC: .4byte gUnknown_81D93AF - thumb_func_end atk78_faintifabilitynotdamp - - thumb_func_start atk79_setatkhptozero -atk79_setatkhptozero: @ 80271C0 - push {r4,lr} - sub sp, 0x4 - ldr r0, _0802720C @ =gUnknown_2023BC8 - ldr r3, [r0] - cmp r3, 0 - bne _08027204 - ldr r4, _08027210 @ =gActiveBattler - ldr r0, _08027214 @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r4] - ldr r1, _08027218 @ =gBattleMons - ldrb r0, [r4] - movs r2, 0x58 - muls r0, r2 - adds r0, r1 - strh r3, [r0, 0x28] - ldrb r0, [r4] - muls r0, r2 - adds r1, 0x28 - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x2A - movs r2, 0 - movs r3, 0x2 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r1, _0802721C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_08027204: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802720C: .4byte gUnknown_2023BC8 -_08027210: .4byte gActiveBattler -_08027214: .4byte sBattler_AI -_08027218: .4byte gBattleMons -_0802721C: .4byte gUnknown_2023D74 - thumb_func_end atk79_setatkhptozero - - thumb_func_start atk7A_jumpifnexttargetvalid -atk7A_jumpifnexttargetvalid: @ 8027220 - push {r4-r7,lr} - ldr r3, _08027298 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r4, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r4, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r4, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r4, r0 - ldr r0, _0802729C @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - adds r7, r3, 0 - cmp r0, 0 - beq _080272B8 - ldr r0, _080272A0 @ =gBattlerTarget - ldrb r1, [r0] - adds r1, 0x1 - strb r1, [r0] - ldr r2, _080272A4 @ =sBattler_AI - lsls r1, 24 - lsrs r1, 24 - adds r3, r0, 0 - ldr r6, _080272A8 @ =gAbsentBattlerFlags - ldr r5, _080272AC @ =gBitTable - ldr r0, _080272B0 @ =gBattlersCount - mov r12, r0 - ldrb r0, [r2] - cmp r1, r0 - bne _08027276 -_08027266: - ldrb r0, [r3] - adds r0, 0x1 - strb r0, [r3] - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r2] - cmp r0, r1 - beq _08027266 -_08027276: - ldrb r0, [r6] - ldrb r1, [r3] - lsls r1, 2 - adds r1, r5 - ldr r1, [r1] - ands r0, r1 - cmp r0, 0 - bne _08027266 - ldrb r0, [r3] - mov r2, r12 - ldrb r2, [r2] - cmp r0, r2 - bcc _080272B4 - ldr r0, [r7] - adds r0, 0x5 - str r0, [r7] - b _080272BC - .align 2, 0 -_08027298: .4byte gUnknown_2023D74 -_0802729C: .4byte gBattleTypeFlags -_080272A0: .4byte gBattlerTarget -_080272A4: .4byte sBattler_AI -_080272A8: .4byte gAbsentBattlerFlags -_080272AC: .4byte gBitTable -_080272B0: .4byte gBattlersCount -_080272B4: - str r4, [r7] - b _080272BC -_080272B8: - adds r0, r2, 0x5 - str r0, [r3] -_080272BC: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk7A_jumpifnexttargetvalid - - thumb_func_start atk7B_tryhealhalfhealth -atk7B_tryhealhalfhealth: @ 80272C4 - push {r4-r6,lr} - ldr r4, _08027320 @ =gUnknown_2023D74 - ldr r1, [r4] - ldrb r2, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - orrs r2, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - orrs r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - orrs r2, r0 - ldrb r0, [r1, 0x5] - ldr r3, _08027324 @ =gBattlerTarget - cmp r0, 0x1 - bne _080272EC - ldr r0, _08027328 @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r3] -_080272EC: - ldr r1, _0802732C @ =gBattleMoveDamage - ldr r6, _08027330 @ =gBattleMons - ldrb r0, [r3] - movs r5, 0x58 - muls r0, r5 - adds r0, r6 - ldrh r0, [r0, 0x2C] - lsrs r0, 1 - str r0, [r1] - cmp r0, 0 - bne _08027306 - movs r0, 0x1 - str r0, [r1] -_08027306: - ldr r0, [r1] - negs r0, r0 - str r0, [r1] - ldrb r0, [r3] - muls r0, r5 - adds r0, r6 - ldrh r1, [r0, 0x28] - ldrh r0, [r0, 0x2C] - cmp r1, r0 - bne _08027334 - str r2, [r4] - b _0802733A - .align 2, 0 -_08027320: .4byte gUnknown_2023D74 -_08027324: .4byte gBattlerTarget -_08027328: .4byte sBattler_AI -_0802732C: .4byte gBattleMoveDamage -_08027330: .4byte gBattleMons -_08027334: - ldr r0, [r4] - adds r0, 0x6 - str r0, [r4] -_0802733A: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk7B_tryhealhalfhealth - - thumb_func_start atk7C_trymirrormove -atk7C_trymirrormove: @ 8027340 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - ldr r2, _080273E0 @ =gBattlersCount - ldr r0, _080273E4 @ =gBattleStruct - mov r10, r0 - movs r1, 0 - add r0, sp, 0x4 -_08027356: - strh r1, [r0] - subs r0, 0x2 - cmp r0, sp - bge _08027356 - movs r1, 0 - mov r8, r1 - movs r5, 0 - ldrb r1, [r2] - cmp r5, r1 - bge _080273AC - ldr r0, _080273E8 @ =sBattler_AI - ldrb r6, [r0] - ldr r2, _080273EC @ =0x0000ffff - mov r9, r2 - lsls r4, r6, 3 - mov r2, sp - ldr r0, _080273E4 @ =gBattleStruct - mov r12, r0 - adds r7, r1, 0 -_0802737C: - cmp r5, r6 - beq _080273A4 - mov r1, r12 - ldr r0, [r1] - adds r0, r4, r0 - adds r1, r0, 0 - adds r1, 0xE0 - ldrb r3, [r1] - adds r0, 0xE1 - ldrb r0, [r0] - lsls r0, 8 - orrs r3, r0 - cmp r3, 0 - beq _080273A4 - cmp r3, r9 - beq _080273A4 - strh r3, [r2] - adds r2, 0x2 - movs r0, 0x1 - add r8, r0 -_080273A4: - adds r4, 0x2 - adds r5, 0x1 - cmp r5, r7 - blt _0802737C -_080273AC: - ldr r1, _080273E8 @ =sBattler_AI - ldrb r0, [r1] - mov r2, r10 - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r1, r0, 0 - adds r1, 0x98 - ldrb r3, [r1] - adds r0, 0x99 - ldrb r0, [r0] - lsls r0, 8 - orrs r3, r0 - cmp r3, 0 - beq _080273FC - ldr r0, _080273EC @ =0x0000ffff - cmp r3, r0 - beq _080273FC - ldr r2, _080273F0 @ =gUnknown_2023DD0 - ldr r0, [r2] - ldr r1, _080273F4 @ =0xfffffbff - ands r0, r1 - str r0, [r2] - ldr r4, _080273F8 @ =gCurrentMove - strh r3, [r4] - b _08027426 - .align 2, 0 -_080273E0: .4byte gBattlersCount -_080273E4: .4byte gBattleStruct -_080273E8: .4byte sBattler_AI -_080273EC: .4byte 0x0000ffff -_080273F0: .4byte gUnknown_2023DD0 -_080273F4: .4byte 0xfffffbff -_080273F8: .4byte gCurrentMove -_080273FC: - mov r0, r8 - cmp r0, 0 - beq _0802746C - ldr r2, _08027450 @ =gUnknown_2023DD0 - ldr r0, [r2] - ldr r1, _08027454 @ =0xfffffbff - ands r0, r1 - str r0, [r2] - bl Random - lsls r0, 16 - lsrs r0, 16 - mov r1, r8 - bl __modsi3 - adds r5, r0, 0 - ldr r4, _08027458 @ =gCurrentMove - lsls r0, r5, 1 - add r0, sp - ldrh r0, [r0] - strh r0, [r4] -_08027426: - ldrh r0, [r4] - movs r1, 0 - bl GetMoveTarget - ldr r1, _0802745C @ =gBattlerTarget - strb r0, [r1] - ldr r5, _08027460 @ =gUnknown_2023D74 - ldr r3, _08027464 @ =gUnknown_81D65A8 - ldr r2, _08027468 @ =gBattleMoves - ldrh r1, [r4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - str r0, [r5] - b _0802748A - .align 2, 0 -_08027450: .4byte gUnknown_2023DD0 -_08027454: .4byte 0xfffffbff -_08027458: .4byte gCurrentMove -_0802745C: .4byte gBattlerTarget -_08027460: .4byte gUnknown_2023D74 -_08027464: .4byte gUnknown_81D65A8 -_08027468: .4byte gBattleMoves -_0802746C: - ldr r2, _0802749C @ =gUnknown_2023ECC - ldr r0, _080274A0 @ =sBattler_AI - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x20 - orrs r1, r2 - strb r1, [r0] - ldr r1, _080274A4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_0802748A: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802749C: .4byte gUnknown_2023ECC -_080274A0: .4byte sBattler_AI -_080274A4: .4byte gUnknown_2023D74 - thumb_func_end atk7C_trymirrormove - - thumb_func_start atk7D_setrain -atk7D_setrain: @ 80274A8 - push {lr} - ldr r2, _080274C8 @ =gBattleWeather - ldrh r0, [r2] - movs r1, 0x7 - ands r1, r0 - cmp r1, 0 - beq _080274D4 - ldr r2, _080274CC @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, _080274D0 @ =gUnknown_2023E82 - movs r0, 0x2 - strb r0, [r1, 0x5] - b _080274E4 - .align 2, 0 -_080274C8: .4byte gBattleWeather -_080274CC: .4byte gMoveResultFlags -_080274D0: .4byte gUnknown_2023E82 -_080274D4: - movs r0, 0x1 - strh r0, [r2] - ldr r0, _080274F0 @ =gUnknown_2023E82 - strb r1, [r0, 0x5] - ldr r0, _080274F4 @ =gUnknown_2023F20 - adds r0, 0x28 - movs r1, 0x5 - strb r1, [r0] -_080274E4: - ldr r1, _080274F8 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_080274F0: .4byte gUnknown_2023E82 -_080274F4: .4byte gUnknown_2023F20 -_080274F8: .4byte gUnknown_2023D74 - thumb_func_end atk7D_setrain - - thumb_func_start atk7E_setreflect -atk7E_setreflect: @ 80274FC - push {r4-r6,lr} - ldr r6, _0802752C @ =sBattler_AI - ldrb r0, [r6] - bl GetBattlerPosition - ldr r4, _08027530 @ =gSideAffecting - movs r5, 0x1 - adds r1, r5, 0 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r1, [r1] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _0802753C - ldr r2, _08027534 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, _08027538 @ =gUnknown_2023E82 - movs r0, 0 - b _080275B0 - .align 2, 0 -_0802752C: .4byte sBattler_AI -_08027530: .4byte gSideAffecting -_08027534: .4byte gMoveResultFlags -_08027538: .4byte gUnknown_2023E82 -_0802753C: - ldrb r0, [r6] - bl GetBattlerPosition - adds r1, r5, 0 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r0, [r1] - movs r2, 0x1 - orrs r0, r2 - strh r0, [r1] - ldrb r0, [r6] - bl GetBattlerPosition - ldr r4, _080275A0 @ =gSideTimers - adds r1, r5, 0 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x5 - strb r1, [r0] - ldrb r0, [r6] - bl GetBattlerPosition - adds r1, r5, 0 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r6] - strb r1, [r0, 0x1] - ldr r0, _080275A4 @ =gBattleTypeFlags - ldr r0, [r0] - ands r0, r5 - cmp r0, 0 - beq _080275AC - movs r0, 0x1 - bl CountAliveMonsInBattle - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x2 - bne _080275AC - ldr r0, _080275A8 @ =gUnknown_2023E82 - strb r1, [r0, 0x5] - b _080275B2 - .align 2, 0 -_080275A0: .4byte gSideTimers -_080275A4: .4byte gBattleTypeFlags -_080275A8: .4byte gUnknown_2023E82 -_080275AC: - ldr r1, _080275C0 @ =gUnknown_2023E82 - movs r0, 0x1 -_080275B0: - strb r0, [r1, 0x5] -_080275B2: - ldr r1, _080275C4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080275C0: .4byte gUnknown_2023E82 -_080275C4: .4byte gUnknown_2023D74 - thumb_func_end atk7E_setreflect - - thumb_func_start atk7F_setseeded -atk7F_setseeded: @ 80275C8 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r7, _08027608 @ =gMoveResultFlags - ldrb r5, [r7] - movs r0, 0x29 - ands r0, r5 - cmp r0, 0 - bne _080275FA - ldr r0, _0802760C @ =gStatuses3 - mov r9, r0 - ldr r1, _08027610 @ =gBattlerTarget - mov r8, r1 - ldrb r4, [r1] - lsls r0, r4, 2 - mov r2, r9 - adds r6, r0, r2 - ldr r2, [r6] - movs r0, 0x4 - mov r12, r0 - adds r3, r2, 0 - ands r3, r0 - cmp r3, 0 - beq _08027618 -_080275FA: - movs r0, 0x1 - orrs r0, r5 - strb r0, [r7] - ldr r1, _08027614 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] - b _08027668 - .align 2, 0 -_08027608: .4byte gMoveResultFlags -_0802760C: .4byte gStatuses3 -_08027610: .4byte gBattlerTarget -_08027614: .4byte gUnknown_2023E82 -_08027618: - ldr r1, _08027644 @ =gBattleMons - movs r0, 0x58 - muls r0, r4 - adds r1, r0, r1 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0xC - beq _08027634 - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0xC - bne _0802764C -_08027634: - movs r0, 0x1 - orrs r0, r5 - strb r0, [r7] - ldr r1, _08027648 @ =gUnknown_2023E82 - movs r0, 0x2 - strb r0, [r1, 0x5] - b _08027668 - .align 2, 0 -_08027644: .4byte gBattleMons -_08027648: .4byte gUnknown_2023E82 -_0802764C: - ldr r0, _0802767C @ =sBattler_AI - ldrb r0, [r0] - orrs r2, r0 - str r2, [r6] - mov r2, r8 - ldrb r1, [r2] - lsls r1, 2 - add r1, r9 - ldr r0, [r1] - mov r2, r12 - orrs r0, r2 - str r0, [r1] - ldr r0, _08027680 @ =gUnknown_2023E82 - strb r3, [r0, 0x5] -_08027668: - ldr r1, _08027684 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802767C: .4byte sBattler_AI -_08027680: .4byte gUnknown_2023E82 -_08027684: .4byte gUnknown_2023D74 - thumb_func_end atk7F_setseeded - - thumb_func_start atk80_manipulatedamage -atk80_manipulatedamage: @ 8027688 - push {r4,lr} - ldr r1, _080276A0 @ =gUnknown_2023D74 - ldr r0, [r1] - ldrb r2, [r0, 0x1] - adds r4, r1, 0 - cmp r2, 0x1 - beq _080276B8 - cmp r2, 0x1 - bgt _080276A4 - cmp r2, 0 - beq _080276AA - b _080276F8 - .align 2, 0 -_080276A0: .4byte gUnknown_2023D74 -_080276A4: - cmp r2, 0x2 - beq _080276F0 - b _080276F8 -_080276AA: - ldr r1, _080276B4 @ =gBattleMoveDamage - ldr r0, [r1] - negs r0, r0 - b _080276F6 - .align 2, 0 -_080276B4: .4byte gBattleMoveDamage -_080276B8: - ldr r3, _080276E4 @ =gBattleMoveDamage - ldr r0, [r3] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - str r0, [r3] - cmp r0, 0 - bne _080276CA - str r2, [r3] -_080276CA: - ldr r2, _080276E8 @ =gBattleMons - ldr r0, _080276EC @ =gBattlerTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x2C] - lsrs r1, r0, 1 - ldr r0, [r3] - cmp r1, r0 - bge _080276F8 - str r1, [r3] - b _080276F8 - .align 2, 0 -_080276E4: .4byte gBattleMoveDamage -_080276E8: .4byte gBattleMons -_080276EC: .4byte gBattlerTarget -_080276F0: - ldr r1, _08027704 @ =gBattleMoveDamage - ldr r0, [r1] - lsls r0, 1 -_080276F6: - str r0, [r1] -_080276F8: - ldr r0, [r4] - adds r0, 0x2 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08027704: .4byte gBattleMoveDamage - thumb_func_end atk80_manipulatedamage - - thumb_func_start atk81_trysetrest -atk81_trysetrest: @ 8027708 - push {r4-r7,lr} - sub sp, 0x4 - ldr r0, _08027760 @ =gUnknown_2023D74 - mov r12, r0 - ldr r1, [r0] - ldrb r6, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - orrs r6, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - orrs r6, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - orrs r6, r0 - ldr r5, _08027764 @ =gActiveBattler - ldr r2, _08027768 @ =gBattlerTarget - ldr r0, _0802776C @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r2] - strb r0, [r5] - ldr r4, _08027770 @ =gBattleMoveDamage - ldr r1, _08027774 @ =gBattleMons - ldrb r0, [r2] - movs r3, 0x58 - muls r0, r3 - adds r0, r1 - ldrh r0, [r0, 0x2C] - negs r0, r0 - str r0, [r4] - ldrb r0, [r2] - adds r4, r0, 0 - muls r4, r3 - adds r0, r4, r1 - ldrh r3, [r0, 0x28] - adds r7, r5, 0 - adds r5, r2, 0 - adds r2, r1, 0 - ldrh r0, [r0, 0x2C] - cmp r3, r0 - bne _08027778 - mov r0, r12 - str r6, [r0] - b _080277C8 - .align 2, 0 -_08027760: .4byte gUnknown_2023D74 -_08027764: .4byte gActiveBattler -_08027768: .4byte gBattlerTarget -_0802776C: .4byte sBattler_AI -_08027770: .4byte gBattleMoveDamage -_08027774: .4byte gBattleMons -_08027778: - adds r0, r2, 0 - adds r0, 0x4C - adds r0, r4, r0 - ldr r1, [r0] - movs r0, 0xF8 - ands r1, r0 - cmp r1, 0 - beq _08027794 - ldr r1, _08027790 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] - b _08027798 - .align 2, 0 -_08027790: .4byte gUnknown_2023E82 -_08027794: - ldr r0, _080277D0 @ =gUnknown_2023E82 - strb r1, [r0, 0x5] -_08027798: - ldrb r0, [r5] - movs r3, 0x58 - muls r0, r3 - adds r2, 0x4C - adds r0, r2 - movs r1, 0x3 - str r1, [r0] - ldrb r0, [r7] - muls r0, r3 - adds r0, r2 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r7] - bl MarkBufferBankForExecution - ldr r1, _080277D4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_080277C8: - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080277D0: .4byte gUnknown_2023E82 -_080277D4: .4byte gUnknown_2023D74 - thumb_func_end atk81_trysetrest - - thumb_func_start atk82_jumpifnotfirstturn -atk82_jumpifnotfirstturn: @ 80277D8 - push {r4,r5,lr} - ldr r5, _0802780C @ =gUnknown_2023D74 - ldr r4, [r5] - ldrb r3, [r4, 0x1] - ldrb r0, [r4, 0x2] - lsls r0, 8 - orrs r3, r0 - ldrb r0, [r4, 0x3] - lsls r0, 16 - orrs r3, r0 - ldrb r0, [r4, 0x4] - lsls r0, 24 - orrs r3, r0 - ldr r2, _08027810 @ =gDisableStructs - ldr r0, _08027814 @ =sBattler_AI - ldrb r1, [r0] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x16] - cmp r0, 0 - beq _08027818 - adds r0, r4, 0x5 - str r0, [r5] - b _0802781A - .align 2, 0 -_0802780C: .4byte gUnknown_2023D74 -_08027810: .4byte gDisableStructs -_08027814: .4byte sBattler_AI -_08027818: - str r3, [r5] -_0802781A: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end atk82_jumpifnotfirstturn - - thumb_func_start atk83_nop -atk83_nop: @ 8027820 - ldr r1, _0802782C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bx lr - .align 2, 0 -_0802782C: .4byte gUnknown_2023D74 - thumb_func_end atk83_nop - - thumb_func_start UproarWakeUpCheck -UproarWakeUpCheck: @ 8027830 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r3, r0, 24 - movs r2, 0 - ldr r0, _08027888 @ =gBattlersCount - ldrb r1, [r0] - mov r8, r0 - cmp r2, r1 - bge _080278A4 - ldr r0, _0802788C @ =gBattleMons - mov r12, r0 - movs r0, 0x58 - muls r0, r3 - add r0, r12 - adds r5, r0, 0 - adds r5, 0x20 - adds r4, r1, 0 - movs r3, 0 - ldr r6, _08027890 @ =gBattleScripting - ldr r7, _08027894 @ =gUnknown_2023E82 -_0802785C: - mov r0, r12 - adds r0, 0x50 - adds r0, r3, r0 - ldr r0, [r0] - movs r1, 0x70 - ands r0, r1 - cmp r0, 0 - beq _0802789C - ldrb r0, [r5] - cmp r0, 0x2B - beq _0802789C - movs r3, 0 - strb r2, [r6, 0x17] - ldr r1, _08027898 @ =gBattlerTarget - ldrb r0, [r1] - cmp r0, 0xFF - beq _080278BC - cmp r0, r2 - beq _080278B0 - movs r0, 0x1 - strb r0, [r7, 0x5] - b _080278A4 - .align 2, 0 -_08027888: .4byte gBattlersCount -_0802788C: .4byte gBattleMons -_08027890: .4byte gBattleScripting -_08027894: .4byte gUnknown_2023E82 -_08027898: .4byte gBattlerTarget -_0802789C: - adds r3, 0x58 - adds r2, 0x1 - cmp r2, r4 - blt _0802785C -_080278A4: - mov r1, r8 - ldrb r1, [r1] - cmp r2, r1 - beq _080278C0 - movs r0, 0x1 - b _080278C2 -_080278B0: - ldr r0, _080278B8 @ =gUnknown_2023E82 - strb r3, [r0, 0x5] - b _080278A4 - .align 2, 0 -_080278B8: .4byte gUnknown_2023E82 -_080278BC: - strb r2, [r1] - b _080278A4 -_080278C0: - movs r0, 0 -_080278C2: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end UproarWakeUpCheck - - thumb_func_start atk84_jumpifcantmakeasleep -atk84_jumpifcantmakeasleep: @ 80278CC - push {r4-r6,lr} - ldr r5, _080278F8 @ =gUnknown_2023D74 - ldr r1, [r5] - ldrb r4, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - orrs r4, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - orrs r4, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - orrs r4, r0 - ldr r6, _080278FC @ =gBattlerTarget - ldrb r0, [r6] - bl UproarWakeUpCheck - lsls r0, 24 - cmp r0, 0 - beq _08027900 - str r4, [r5] - b _08027942 - .align 2, 0 -_080278F8: .4byte gUnknown_2023D74 -_080278FC: .4byte gBattlerTarget -_08027900: - ldr r1, _08027930 @ =gBattleMons - ldrb r3, [r6] - movs r0, 0x58 - muls r0, r3 - adds r0, r1 - adds r0, 0x20 - ldrb r0, [r0] - adds r1, r0, 0 - cmp r1, 0xF - beq _08027918 - cmp r1, 0x48 - bne _0802793C -_08027918: - ldr r2, _08027934 @ =gLastUsedAbility - strb r0, [r2] - ldr r1, _08027938 @ =gUnknown_2023E82 - movs r0, 0x2 - strb r0, [r1, 0x5] - str r4, [r5] - ldrb r1, [r2] - adds r0, r3, 0 - bl sub_80C71D0 - b _08027942 - .align 2, 0 -_08027930: .4byte gBattleMons -_08027934: .4byte gLastUsedAbility -_08027938: .4byte gUnknown_2023E82 -_0802793C: - ldr r0, [r5] - adds r0, 0x5 - str r0, [r5] -_08027942: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk84_jumpifcantmakeasleep - - thumb_func_start atk85_stockpile -atk85_stockpile: @ 8027948 - push {r4,r5,lr} - ldr r5, _08027970 @ =gDisableStructs - ldr r4, _08027974 @ =sBattler_AI - ldrb r1, [r4] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r1, r0, r5 - ldrb r0, [r1, 0x9] - cmp r0, 0x3 - bne _08027980 - ldr r2, _08027978 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, _0802797C @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] - b _080279AA - .align 2, 0 -_08027970: .4byte gDisableStructs -_08027974: .4byte sBattler_AI -_08027978: .4byte gMoveResultFlags -_0802797C: .4byte gUnknown_2023E82 -_08027980: - adds r0, 0x1 - movs r3, 0 - strb r0, [r1, 0x9] - ldr r2, _080279B8 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r2] - movs r0, 0x1 - strb r0, [r2, 0x1] - strb r0, [r2, 0x2] - strb r0, [r2, 0x3] - ldrb r1, [r4] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r0, [r0, 0x9] - strb r0, [r2, 0x4] - movs r0, 0xFF - strb r0, [r2, 0x5] - ldr r0, _080279BC @ =gUnknown_2023E82 - strb r3, [r0, 0x5] -_080279AA: - ldr r1, _080279C0 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080279B8: .4byte gBattleTextBuff1 -_080279BC: .4byte gUnknown_2023E82 -_080279C0: .4byte gUnknown_2023D74 - thumb_func_end atk85_stockpile - - thumb_func_start atk86_stockpiletobasedamage -atk86_stockpiletobasedamage: @ 80279C4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x10 - ldr r3, _080279FC @ =gUnknown_2023D74 - ldr r1, [r3] - ldrb r2, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - orrs r2, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - orrs r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - orrs r2, r0 - ldr r7, _08027A00 @ =gDisableStructs - ldr r6, _08027A04 @ =sBattler_AI - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r7 - ldrb r0, [r0, 0x9] - cmp r0, 0 - bne _08027A08 - str r2, [r3] - b _08027AAA - .align 2, 0 -_080279FC: .4byte gUnknown_2023D74 -_08027A00: .4byte gDisableStructs -_08027A04: .4byte sBattler_AI -_08027A08: - ldr r0, _08027AB8 @ =gUnknown_2023E82 - ldrb r0, [r0, 0x6] - cmp r0, 0x1 - beq _08027A90 - ldr r0, _08027ABC @ =gBattleMoveDamage - mov r8, r0 - ldr r4, _08027AC0 @ =gSideAffecting - ldr r5, _08027AC4 @ =gBattlerTarget - ldrb r0, [r5] - bl GetBattlerPosition - movs r1, 0x1 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r3, [r1] - ldrb r0, [r6] - movs r4, 0x58 - muls r0, r4 - ldr r2, _08027AC8 @ =gBattleMons - adds r0, r2 - ldrb r1, [r5] - muls r1, r4 - adds r1, r2 - ldr r2, _08027ACC @ =gCurrentMove - ldrh r2, [r2] - movs r4, 0 - str r4, [sp] - str r4, [sp, 0x4] - ldrb r4, [r6] - str r4, [sp, 0x8] - ldrb r4, [r5] - str r4, [sp, 0xC] - bl CalculateBaseDamage - ldrb r2, [r6] - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - adds r1, r7 - ldrb r1, [r1, 0x9] - adds r3, r0, 0 - muls r3, r1 - mov r1, r8 - str r3, [r1] - ldr r2, _08027AD0 @ =gBattleScripting - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r7 - ldrb r0, [r0, 0x9] - strb r0, [r2, 0x18] - ldr r1, _08027AD4 @ =gUnknown_2023E8C - ldrb r0, [r6] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 28 - cmp r0, 0 - bge _08027A90 - lsls r0, r3, 4 - subs r0, r3 - movs r1, 0xA - bl __divsi3 - mov r1, r8 - str r0, [r1] -_08027A90: - ldr r2, _08027AD8 @ =gDisableStructs - ldr r0, _08027ADC @ =sBattler_AI - ldrb r1, [r0] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strb r1, [r0, 0x9] - ldr r1, _08027AE0 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_08027AAA: - add sp, 0x10 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08027AB8: .4byte gUnknown_2023E82 -_08027ABC: .4byte gBattleMoveDamage -_08027AC0: .4byte gSideAffecting -_08027AC4: .4byte gBattlerTarget -_08027AC8: .4byte gBattleMons -_08027ACC: .4byte gCurrentMove -_08027AD0: .4byte gBattleScripting -_08027AD4: .4byte gUnknown_2023E8C -_08027AD8: .4byte gDisableStructs -_08027ADC: .4byte sBattler_AI -_08027AE0: .4byte gUnknown_2023D74 - thumb_func_end atk86_stockpiletobasedamage - - thumb_func_start atk87_stockpiletohpheal -atk87_stockpiletohpheal: @ 8027AE4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r7, _08027B24 @ =gUnknown_2023D74 - ldr r1, [r7] - ldrb r2, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - orrs r2, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - orrs r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - orrs r2, r0 - ldr r0, _08027B28 @ =gDisableStructs - mov r8, r0 - ldr r6, _08027B2C @ =sBattler_AI - ldrb r3, [r6] - lsls r0, r3, 3 - subs r0, r3 - lsls r0, 2 - mov r1, r8 - adds r4, r0, r1 - ldrb r1, [r4, 0x9] - cmp r1, 0 - bne _08027B34 - str r2, [r7] - ldr r0, _08027B30 @ =gUnknown_2023E82 - strb r1, [r0, 0x5] - b _08027BB0 - .align 2, 0 -_08027B24: .4byte gUnknown_2023D74 -_08027B28: .4byte gDisableStructs -_08027B2C: .4byte sBattler_AI -_08027B30: .4byte gUnknown_2023E82 -_08027B34: - ldr r1, _08027B58 @ =gBattleMons - movs r0, 0x58 - muls r0, r3 - adds r1, r0, r1 - ldrh r0, [r1, 0x2C] - ldrh r3, [r1, 0x28] - cmp r0, r3 - bne _08027B64 - movs r0, 0 - strb r0, [r4, 0x9] - str r2, [r7] - ldr r1, _08027B5C @ =gBattlerTarget - ldrb r0, [r6] - strb r0, [r1] - ldr r1, _08027B60 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] - b _08027BB0 - .align 2, 0 -_08027B58: .4byte gBattleMons -_08027B5C: .4byte gBattlerTarget -_08027B60: .4byte gUnknown_2023E82 -_08027B64: - ldr r5, _08027BBC @ =gBattleMoveDamage - ldrh r0, [r1, 0x2C] - ldrb r1, [r4, 0x9] - movs r2, 0x3 - subs r2, r1 - movs r4, 0x1 - adds r1, r4, 0 - lsls r1, r2 - bl __divsi3 - str r0, [r5] - cmp r0, 0 - bne _08027B80 - str r4, [r5] -_08027B80: - ldr r0, [r5] - negs r0, r0 - str r0, [r5] - ldr r3, _08027BC0 @ =gBattleScripting - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r8 - ldrb r0, [r0, 0x9] - movs r2, 0 - strb r0, [r3, 0x18] - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r8 - strb r2, [r0, 0x9] - ldr r0, [r7] - adds r0, 0x5 - str r0, [r7] - ldr r1, _08027BC4 @ =gBattlerTarget - ldrb r0, [r6] - strb r0, [r1] -_08027BB0: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08027BBC: .4byte gBattleMoveDamage -_08027BC0: .4byte gBattleScripting -_08027BC4: .4byte gBattlerTarget - thumb_func_end atk87_stockpiletohpheal - - thumb_func_start atk88_negativedamage -atk88_negativedamage: @ 8027BC8 - push {lr} - ldr r2, _08027BF0 @ =gBattleMoveDamage - ldr r0, _08027BF4 @ =gUnknown_2023D54 - ldr r0, [r0] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - negs r0, r0 - str r0, [r2] - cmp r0, 0 - bne _08027BE4 - movs r0, 0x1 - negs r0, r0 - str r0, [r2] -_08027BE4: - ldr r1, _08027BF8 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_08027BF0: .4byte gBattleMoveDamage -_08027BF4: .4byte gUnknown_2023D54 -_08027BF8: .4byte gUnknown_2023D74 - thumb_func_end atk88_negativedamage - - thumb_func_start ChangeStatBuffs -ChangeStatBuffs: @ 8027BFC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - mov r8, r3 - lsls r0, 24 - lsrs r6, r0, 24 - lsls r1, 24 - lsrs r7, r1, 24 - lsls r2, 24 - lsrs r5, r2, 24 - movs r0, 0 - mov r9, r0 - mov r10, r0 - movs r0, 0x40 - ands r0, r5 - cmp r0, 0 - beq _08027C30 - ldr r0, _08027C28 @ =gActiveBattler - ldr r1, _08027C2C @ =sBattler_AI - b _08027C34 - .align 2, 0 -_08027C28: .4byte gActiveBattler -_08027C2C: .4byte sBattler_AI -_08027C30: - ldr r0, _08027CD4 @ =gActiveBattler - ldr r1, _08027CD8 @ =gBattlerTarget -_08027C34: - ldrb r1, [r1] - strb r1, [r0] - movs r0, 0xBF - ands r5, r0 - movs r0, 0x80 - ands r0, r5 - cmp r0, 0 - beq _08027C4E - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_08027C4E: - movs r0, 0x7F - ands r5, r0 - movs r0, 0x20 - ands r0, r5 - cmp r0, 0 - beq _08027C64 - mov r0, r10 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 -_08027C64: - movs r0, 0xDF - ands r5, r0 - ldr r1, _08027CDC @ =gBattleTextBuff1 - movs r4, 0 - movs r2, 0xFD - strb r2, [r1] - movs r0, 0x5 - strb r0, [r1, 0x1] - strb r7, [r1, 0x2] - movs r3, 0x1 - negs r3, r3 - mov r12, r3 - movs r0, 0xFF - strb r0, [r1, 0x3] - lsls r0, r6, 24 - cmp r0, 0 - blt _08027C88 - b _08027F6C -_08027C88: - ldr r4, _08027CE0 @ =gSideTimers - ldr r1, _08027CD4 @ =gActiveBattler - ldrb r0, [r1] - bl GetBattlerPosition - movs r1, 0x1 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r0, [r0, 0x4] - cmp r0, 0 - beq _08027D28 - mov r2, r9 - cmp r2, 0 - bne _08027D28 - ldr r0, _08027CE4 @ =gCurrentMove - ldrh r0, [r0] - cmp r0, 0xAE - beq _08027D58 - cmp r5, 0x1 - bne _08027D48 - ldr r4, _08027CE8 @ =gUnknown_2023ECC - ldr r3, _08027CD4 @ =gActiveBattler - ldrb r0, [r3] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r0, [r1] - lsls r0, 31 - cmp r0, 0 - beq _08027CF0 - ldr r0, _08027CEC @ =gUnknown_2023D74 - mov r4, r8 - str r4, [r0] - b _08027D48 - .align 2, 0 -_08027CD4: .4byte gActiveBattler -_08027CD8: .4byte gBattlerTarget -_08027CDC: .4byte gBattleTextBuff1 -_08027CE0: .4byte gSideTimers -_08027CE4: .4byte gCurrentMove -_08027CE8: .4byte gUnknown_2023ECC -_08027CEC: .4byte gUnknown_2023D74 -_08027CF0: - mov r0, r8 - bl BattleScriptPush - ldr r1, _08027D18 @ =gBattleScripting - ldr r6, _08027D1C @ =gActiveBattler - ldrb r0, [r6] - strb r0, [r1, 0x17] - ldr r1, _08027D20 @ =gUnknown_2023D74 - ldr r0, _08027D24 @ =gUnknown_81D8C3E - str r0, [r1] - ldrb r1, [r6] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0] - b _08027D48 - .align 2, 0 -_08027D18: .4byte gBattleScripting -_08027D1C: .4byte gActiveBattler -_08027D20: .4byte gUnknown_2023D74 -_08027D24: .4byte gUnknown_81D8C3E -_08027D28: - ldr r0, _08027D4C @ =gCurrentMove - ldrh r0, [r0] - cmp r0, 0xAE - beq _08027D58 - mov r0, r10 - cmp r0, 0x1 - beq _08027D58 - movs r0, 0 - bl JumpIfMoveAffectedByProtect - lsls r0, 24 - cmp r0, 0 - beq _08027D58 - ldr r1, _08027D50 @ =gUnknown_2023D74 - ldr r0, _08027D54 @ =gUnknown_81D7DF2 - str r0, [r1] -_08027D48: - movs r0, 0x1 - b _08028060 - .align 2, 0 -_08027D4C: .4byte gCurrentMove -_08027D50: .4byte gUnknown_2023D74 -_08027D54: .4byte gUnknown_81D7DF2 -_08027D58: - ldr r2, _08027DA0 @ =gBattleMons - ldr r1, _08027DA4 @ =gActiveBattler - ldrb r3, [r1] - movs r4, 0x58 - adds r0, r3, 0 - muls r0, r4 - adds r0, r2 - adds r0, 0x20 - ldrb r0, [r0] - mov r10, r2 - cmp r0, 0x1D - beq _08027D74 - cmp r0, 0x49 - bne _08027E0C -_08027D74: - mov r0, r9 - cmp r0, 0 - bne _08027E0C - ldr r0, _08027DA8 @ =gCurrentMove - ldrh r0, [r0] - cmp r0, 0xAE - beq _08027E0C - cmp r5, 0x1 - bne _08027D48 - ldr r4, _08027DAC @ =gUnknown_2023ECC - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 2 - adds r0, r4 - ldrb r0, [r0] - lsls r0, 31 - cmp r0, 0 - beq _08027DB4 - ldr r0, _08027DB0 @ =gUnknown_2023D74 - mov r1, r8 - str r1, [r0] - b _08027D48 - .align 2, 0 -_08027DA0: .4byte gBattleMons -_08027DA4: .4byte gActiveBattler -_08027DA8: .4byte gCurrentMove -_08027DAC: .4byte gUnknown_2023ECC -_08027DB0: .4byte gUnknown_2023D74 -_08027DB4: - mov r0, r8 - bl BattleScriptPush - ldr r1, _08027DF8 @ =gBattleScripting - ldr r2, _08027DFC @ =gActiveBattler - ldrb r0, [r2] - strb r0, [r1, 0x17] - ldr r1, _08027E00 @ =gUnknown_2023D74 - ldr r0, _08027E04 @ =gUnknown_81D9416 - str r0, [r1] - ldr r1, _08027E08 @ =gLastUsedAbility - ldrb r0, [r2] - movs r3, 0x58 - muls r0, r3 - add r0, r10 - adds r0, 0x20 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r2] - ldrb r1, [r1] - bl sub_80C71D0 - ldr r6, _08027DFC @ =gActiveBattler - ldrb r1, [r6] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0] - b _08027D48 - .align 2, 0 -_08027DF8: .4byte gBattleScripting -_08027DFC: .4byte gActiveBattler -_08027E00: .4byte gUnknown_2023D74 -_08027E04: .4byte gUnknown_81D9416 -_08027E08: .4byte gLastUsedAbility -_08027E0C: - ldr r1, _08027E58 @ =gActiveBattler - ldrb r0, [r1] - movs r4, 0x58 - muls r0, r4 - add r0, r10 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x33 - bne _08027E6C - mov r2, r9 - cmp r2, 0 - bne _08027E6C - cmp r7, 0x6 - bne _08027E6C - cmp r5, 0x1 - bne _08027D48 - mov r0, r8 - bl BattleScriptPush - ldr r1, _08027E5C @ =gBattleScripting - ldr r3, _08027E58 @ =gActiveBattler - ldrb r0, [r3] - strb r0, [r1, 0x17] - ldr r1, _08027E60 @ =gUnknown_2023D74 - ldr r0, _08027E64 @ =gUnknown_81D947E - str r0, [r1] - ldr r1, _08027E68 @ =gLastUsedAbility - ldrb r0, [r3] - muls r0, r4 - add r0, r10 - adds r0, 0x20 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r3] - ldrb r1, [r1] - bl sub_80C71D0 - b _08027D48 - .align 2, 0 -_08027E58: .4byte gActiveBattler -_08027E5C: .4byte gBattleScripting -_08027E60: .4byte gUnknown_2023D74 -_08027E64: .4byte gUnknown_81D947E -_08027E68: .4byte gLastUsedAbility -_08027E6C: - ldr r4, _08027EBC @ =gActiveBattler - ldrb r0, [r4] - movs r4, 0x58 - muls r0, r4 - add r0, r10 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x34 - bne _08027ED0 - mov r0, r9 - cmp r0, 0 - bne _08027ED0 - cmp r7, 0x1 - bne _08027ED0 - cmp r5, 0x1 - beq _08027E8E - b _08027D48 -_08027E8E: - mov r0, r8 - bl BattleScriptPush - ldr r1, _08027EC0 @ =gBattleScripting - ldr r2, _08027EBC @ =gActiveBattler - ldrb r0, [r2] - strb r0, [r1, 0x17] - ldr r1, _08027EC4 @ =gUnknown_2023D74 - ldr r0, _08027EC8 @ =gUnknown_81D947E - str r0, [r1] - ldr r1, _08027ECC @ =gLastUsedAbility - ldrb r0, [r2] - muls r0, r4 - add r0, r10 - adds r0, 0x20 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r2] - ldrb r1, [r1] - bl sub_80C71D0 - b _08027D48 - .align 2, 0 -_08027EBC: .4byte gActiveBattler -_08027EC0: .4byte gBattleScripting -_08027EC4: .4byte gUnknown_2023D74 -_08027EC8: .4byte gUnknown_81D947E -_08027ECC: .4byte gLastUsedAbility -_08027ED0: - ldr r3, _08027F5C @ =gActiveBattler - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - add r0, r10 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x13 - bne _08027EE8 - cmp r5, 0 - bne _08027EE8 - b _08027D48 -_08027EE8: - lsls r0, r6, 24 - asrs r0, 28 - movs r1, 0x7 - ands r0, r1 - negs r0, r0 - lsls r0, 24 - ldr r3, _08027F60 @ =gBattleTextBuff2 - movs r4, 0 - movs r1, 0xFD - strb r1, [r3] - movs r2, 0x1 - lsrs r6, r0, 24 - asrs r0, 24 - subs r1, 0xFF - cmp r0, r1 - bne _08027F12 - strb r4, [r3, 0x1] - movs r0, 0xD3 - strb r0, [r3, 0x2] - strb r4, [r3, 0x3] - movs r2, 0x4 -_08027F12: - adds r0, r2, r3 - strb r4, [r0] - adds r2, 0x1 - adds r1, r2, r3 - movs r0, 0xD4 - strb r0, [r1] - adds r2, 0x1 - adds r0, r2, r3 - strb r4, [r0] - adds r2, 0x1 - adds r1, r2, r3 - movs r0, 0xFF - strb r0, [r1] - ldr r4, _08027F5C @ =gActiveBattler - ldrb r2, [r4] - movs r0, 0x58 - muls r0, r2 - adds r0, r7, r0 - mov r1, r10 - adds r1, 0x18 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r0, 0 - beq _08027FC2 - movs r1, 0 - ldr r0, _08027F64 @ =gBattlerTarget - ldrb r0, [r0] - ldr r3, _08027F68 @ =gUnknown_2023E82 - mov r8, r3 - cmp r0, r2 - bne _08027F56 - movs r1, 0x1 -_08027F56: - mov r4, r8 - strb r1, [r4, 0x5] - b _08027FF0 - .align 2, 0 -_08027F5C: .4byte gActiveBattler -_08027F60: .4byte gBattleTextBuff2 -_08027F64: .4byte gBattlerTarget -_08027F68: .4byte gUnknown_2023E82 -_08027F6C: - asrs r6, r0, 28 - movs r0, 0x7 - ands r6, r0 - ldr r3, _08027FCC @ =gBattleTextBuff2 - strb r2, [r3] - movs r2, 0x1 - cmp r6, 0x2 - bne _08027F86 - strb r4, [r3, 0x1] - movs r0, 0xD1 - strb r0, [r3, 0x2] - strb r4, [r3, 0x3] - movs r2, 0x4 -_08027F86: - adds r0, r2, r3 - strb r4, [r0] - adds r2, 0x1 - adds r1, r2, r3 - movs r0, 0xD2 - strb r0, [r1] - adds r2, 0x1 - adds r0, r2, r3 - strb r4, [r0] - adds r2, 0x1 - adds r1, r2, r3 - ldrb r0, [r1] - mov r2, r12 - orrs r0, r2 - strb r0, [r1] - ldr r2, _08027FD0 @ =gBattleMons - ldr r4, _08027FD4 @ =gActiveBattler - ldrb r3, [r4] - movs r0, 0x58 - muls r0, r3 - adds r0, r7, r0 - adds r1, r2, 0 - adds r1, 0x18 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - mov r10, r2 - cmp r0, 0xC - bne _08027FDC -_08027FC2: - ldr r1, _08027FD8 @ =gUnknown_2023E82 - movs r0, 0x2 - strb r0, [r1, 0x5] - mov r8, r1 - b _08027FF0 - .align 2, 0 -_08027FCC: .4byte gBattleTextBuff2 -_08027FD0: .4byte gBattleMons -_08027FD4: .4byte gActiveBattler -_08027FD8: .4byte gUnknown_2023E82 -_08027FDC: - movs r1, 0 - ldr r0, _08028070 @ =gBattlerTarget - ldrb r0, [r0] - ldr r2, _08028074 @ =gUnknown_2023E82 - mov r8, r2 - cmp r0, r3 - bne _08027FEC - movs r1, 0x1 -_08027FEC: - mov r3, r8 - strb r1, [r3, 0x5] -_08027FF0: - ldr r2, _08028078 @ =gActiveBattler - ldrb r0, [r2] - movs r4, 0x58 - adds r1, r0, 0 - muls r1, r4 - adds r1, r7, r1 - mov r3, r10 - adds r3, 0x18 - adds r1, r3 - lsls r0, r6, 24 - asrs r0, 24 - ldrb r6, [r1] - adds r0, r6 - strb r0, [r1] - ldrb r0, [r2] - muls r0, r4 - adds r0, r7, r0 - adds r1, r0, r3 - movs r0, 0 - ldrsb r0, [r1, r0] - cmp r0, 0 - bge _08028020 - movs r0, 0 - strb r0, [r1] -_08028020: - ldr r1, _08028078 @ =gActiveBattler - ldrb r0, [r1] - muls r0, r4 - adds r0, r7, r0 - adds r1, r0, r3 - movs r0, 0 - ldrsb r0, [r1, r0] - cmp r0, 0xC - ble _08028036 - movs r0, 0xC - strb r0, [r1] -_08028036: - mov r2, r8 - ldrb r0, [r2, 0x5] - cmp r0, 0x2 - bne _0802805E - movs r3, 0x1 - ands r3, r5 - cmp r3, 0 - beq _08028050 - ldr r0, _0802807C @ =gMoveResultFlags - ldrb r1, [r0] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0] -_08028050: - mov r4, r8 - ldrb r0, [r4, 0x5] - cmp r0, 0x2 - bne _0802805E - cmp r3, 0 - bne _0802805E - b _08027D48 -_0802805E: - movs r0, 0 -_08028060: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08028070: .4byte gBattlerTarget -_08028074: .4byte gUnknown_2023E82 -_08028078: .4byte gActiveBattler -_0802807C: .4byte gMoveResultFlags - thumb_func_end ChangeStatBuffs - - thumb_func_start atk89_statbuffchange -atk89_statbuffchange: @ 8028080 - push {r4,r5,lr} - ldr r5, _080280C4 @ =gUnknown_2023D74 - ldr r2, [r5] - ldrb r3, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - orrs r3, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - orrs r3, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - orrs r3, r0 - ldr r0, _080280C8 @ =gBattleScripting - ldrb r4, [r0, 0x1A] - movs r0, 0xF0 - ands r0, r4 - lsls r0, 24 - asrs r0, 24 - movs r1, 0xF - ands r1, r4 - ldrb r2, [r2, 0x1] - bl ChangeStatBuffs - lsls r0, 24 - cmp r0, 0 - bne _080280BC - ldr r0, [r5] - adds r0, 0x6 - str r0, [r5] -_080280BC: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080280C4: .4byte gUnknown_2023D74 -_080280C8: .4byte gBattleScripting - thumb_func_end atk89_statbuffchange - - thumb_func_start atk8A_normalisebuffs -atk8A_normalisebuffs: @ 80280CC - push {r4-r7,lr} - movs r2, 0 - ldr r0, _08028114 @ =gBattlersCount - ldrb r1, [r0] - ldr r0, _08028118 @ =gUnknown_2023D74 - mov r12, r0 - cmp r2, r1 - bge _08028104 - ldr r0, _0802811C @ =gBattleMons - movs r4, 0x6 - adds r5, r1, 0 - movs r7, 0x58 - adds r6, r0, 0 - adds r6, 0x18 -_080280E8: - adds r3, r2, 0x1 - movs r1, 0x7 - adds r0, r2, 0 - muls r0, r7 - adds r0, r6 - adds r0, 0x7 -_080280F4: - strb r4, [r0] - subs r0, 0x1 - subs r1, 0x1 - cmp r1, 0 - bge _080280F4 - adds r2, r3, 0 - cmp r2, r5 - blt _080280E8 -_08028104: - mov r1, r12 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08028114: .4byte gBattlersCount -_08028118: .4byte gUnknown_2023D74 -_0802811C: .4byte gBattleMons - thumb_func_end atk8A_normalisebuffs - - thumb_func_start atk8B_setbide -atk8B_setbide: @ 8028120 - push {r4,r5,lr} - ldr r4, _08028178 @ =gBattleMons - ldr r3, _0802817C @ =sBattler_AI - ldrb r0, [r3] - movs r5, 0x58 - adds r2, r0, 0 - muls r2, r5 - adds r4, 0x50 - adds r2, r4 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 5 - orrs r0, r1 - str r0, [r2] - ldr r1, _08028180 @ =gUnknown_2023DB8 - ldrb r0, [r3] - lsls r0, 1 - adds r0, r1 - ldr r1, _08028184 @ =gCurrentMove - ldrh r1, [r1] - movs r2, 0 - strh r1, [r0] - ldr r1, _08028188 @ =gUnknown_2023D58 - ldrb r0, [r3] - lsls r0, 2 - adds r0, r1 - str r2, [r0] - ldrb r0, [r3] - adds r1, r0, 0 - muls r1, r5 - adds r1, r4 - ldr r0, [r1] - movs r2, 0x80 - lsls r2, 2 - orrs r0, r2 - str r0, [r1] - ldr r1, _0802818C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08028178: .4byte gBattleMons -_0802817C: .4byte sBattler_AI -_08028180: .4byte gUnknown_2023DB8 -_08028184: .4byte gCurrentMove -_08028188: .4byte gUnknown_2023D58 -_0802818C: .4byte gUnknown_2023D74 - thumb_func_end atk8B_setbide - - thumb_func_start atk8C_confuseifrepeatingattackends -atk8C_confuseifrepeatingattackends: @ 8028190 - push {lr} - ldr r1, _080281C0 @ =gBattleMons - ldr r0, _080281C4 @ =sBattler_AI - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0xC0 - lsls r1, 4 - ands r0, r1 - cmp r0, 0 - bne _080281B2 - ldr r1, _080281C8 @ =gUnknown_2023E82 - movs r0, 0x75 - strb r0, [r1, 0x3] -_080281B2: - ldr r1, _080281CC @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_080281C0: .4byte gBattleMons -_080281C4: .4byte sBattler_AI -_080281C8: .4byte gUnknown_2023E82 -_080281CC: .4byte gUnknown_2023D74 - thumb_func_end atk8C_confuseifrepeatingattackends - - thumb_func_start atk8D_setmultihitcounter -atk8D_setmultihitcounter: @ 80281D0 - push {r4,r5,lr} - ldr r0, _080281E4 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r1, [r0, 0x1] - cmp r1, 0 - beq _080281EC - ldr r0, _080281E8 @ =gUnknown_2023D72 - strb r1, [r0] - b _08028206 - .align 2, 0 -_080281E4: .4byte gUnknown_2023D74 -_080281E8: .4byte gUnknown_2023D72 -_080281EC: - ldr r4, _08028214 @ =gUnknown_2023D72 - bl Random - movs r5, 0x3 - ands r0, r5 - strb r0, [r4] - cmp r0, 0x1 - bls _08028202 - bl Random - ands r0, r5 -_08028202: - adds r0, 0x2 - strb r0, [r4] -_08028206: - ldr r1, _08028218 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08028214: .4byte gUnknown_2023D72 -_08028218: .4byte gUnknown_2023D74 - thumb_func_end atk8D_setmultihitcounter - - thumb_func_start atk8E_initmultihitstring -atk8E_initmultihitstring: @ 802821C - ldr r1, _0802823C @ =gBattleScripting - movs r2, 0 - movs r0, 0xFD - strb r0, [r1, 0x8] - movs r0, 0x1 - strb r0, [r1, 0x9] - strb r0, [r1, 0xA] - strb r0, [r1, 0xB] - strb r2, [r1, 0xC] - movs r0, 0xFF - strb r0, [r1, 0xD] - ldr r1, _08028240 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bx lr - .align 2, 0 -_0802823C: .4byte gBattleScripting -_08028240: .4byte gUnknown_2023D74 - thumb_func_end atk8E_initmultihitstring - - thumb_func_start TryDoForceSwitchOut -TryDoForceSwitchOut: @ 8028244 - push {r4-r7,lr} - ldr r6, _08028278 @ =gBattleMons - ldr r7, _0802827C @ =sBattler_AI - ldrb r0, [r7] - movs r5, 0x58 - adds r1, r0, 0 - muls r1, r5 - adds r1, r6 - adds r1, 0x2A - ldr r4, _08028280 @ =gBattlerTarget - ldrb r3, [r4] - adds r0, r3, 0 - muls r0, r5 - adds r0, r6 - adds r0, 0x2A - ldrb r1, [r1] - ldrb r0, [r0] - cmp r1, r0 - bcc _0802828C - ldr r0, _08028284 @ =gBattleStruct - ldr r1, [r0] - adds r1, r3, r1 - adds r1, 0x58 - ldr r2, _08028288 @ =gBattlerPartyIndexes - lsls r0, r3, 1 - b _080282E8 - .align 2, 0 -_08028278: .4byte gBattleMons -_0802827C: .4byte sBattler_AI -_08028280: .4byte gBattlerTarget -_08028284: .4byte gBattleStruct -_08028288: .4byte gBattlerPartyIndexes -_0802828C: - bl Random - movs r3, 0xFF - ands r3, r0 - ldrb r0, [r7] - muls r0, r5 - adds r0, r6 - adds r0, 0x2A - ldrb r2, [r0] - ldrb r4, [r4] - adds r0, r4, 0 - muls r0, r5 - adds r0, r6 - adds r0, 0x2A - ldrb r1, [r0] - adds r2, r1 - adds r0, r3, 0 - muls r0, r2 - asrs r0, 8 - adds r0, 0x1 - lsrs r1, 2 - cmp r0, r1 - bhi _080282DC - ldr r3, _080282D8 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - movs r0, 0 - b _080282F6 - .align 2, 0 -_080282D8: .4byte gUnknown_2023D74 -_080282DC: - ldr r0, _080282FC @ =gBattleStruct - ldr r1, [r0] - adds r1, r4, r1 - adds r1, 0x58 - ldr r2, _08028300 @ =gBattlerPartyIndexes - lsls r0, r4, 1 -_080282E8: - adds r0, r2 - ldrh r0, [r0] - strb r0, [r1] - ldr r1, _08028304 @ =gUnknown_2023D74 - ldr r0, _08028308 @ =gUnknown_81D8C10 - str r0, [r1] - movs r0, 0x1 -_080282F6: - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_080282FC: .4byte gBattleStruct -_08028300: .4byte gBattlerPartyIndexes -_08028304: .4byte gUnknown_2023D74 -_08028308: .4byte gUnknown_81D8C10 - thumb_func_end TryDoForceSwitchOut - - thumb_func_start sub_802830C -sub_802830C: @ 802830C - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r4, _080283A4 @ =gBattleTypeFlags - ldr r0, [r4] - movs r1, 0x8 - ands r0, r1 - cmp r0, 0 - bne _08028320 - b _080285F4 -_08028320: - ldr r5, _080283A8 @ =gBattlerTarget - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - ldr r1, _080283AC @ =gEnemyParty - mov r8, r1 - cmp r0, 0 - bne _08028336 - ldr r0, _080283B0 @ =gPlayerParty - mov r8, r0 -_08028336: - ldr r0, [r4] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _080283B4 - movs r7, 0 - movs r6, 0 - ldrb r0, [r5] - bl GetBankMultiplayerId - lsls r0, 24 - lsrs r0, 24 - bl GetLinkTrainerFlankId - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1 - bne _0802835C - movs r6, 0x3 -_0802835C: - adds r5, r6, 0 - adds r0, r5, 0x3 - cmp r5, r0 - bge _080283F4 -_08028364: - movs r0, 0x64 - muls r0, r5 - mov r1, r8 - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _08028396 - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _08028396 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _08028396 - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 -_08028396: - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r6, 0x3 - cmp r5, r0 - blt _08028364 - b _080283F4 - .align 2, 0 -_080283A4: .4byte gBattleTypeFlags -_080283A8: .4byte gBattlerTarget -_080283AC: .4byte gEnemyParty -_080283B0: .4byte gPlayerParty -_080283B4: - movs r7, 0 - movs r5, 0 -_080283B8: - movs r0, 0x64 - muls r0, r5 - mov r1, r8 - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _080283EA - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _080283EA - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _080283EA - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 -_080283EA: - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x5 - bls _080283B8 -_080283F4: - cmp r7, 0x1 - bhi _08028404 - ldr r0, _08028438 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x41 - ands r0, r1 - cmp r0, 0x1 - bne _0802841C -_08028404: - cmp r7, 0x2 - bhi _08028440 - ldr r0, _08028438 @ =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08028440 - movs r0, 0x40 - ands r1, r0 - cmp r1, 0 - bne _08028440 -_0802841C: - ldr r3, _0802843C @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _080285F8 - .align 2, 0 -_08028438: .4byte gBattleTypeFlags -_0802843C: .4byte gUnknown_2023D74 -_08028440: - bl TryDoForceSwitchOut - lsls r0, 24 - cmp r0, 0 - bne _0802844C - b _080285F8 -_0802844C: - ldr r0, _0802848C @ =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _080284F0 -_08028458: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x3 - bl __umodsi3 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r0, _08028490 @ =gBattlerTarget - ldrb r0, [r0] - bl GetBankMultiplayerId - lsls r0, 24 - lsrs r0, 24 - bl GetLinkTrainerFlankId - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1 - bne _08028494 - adds r0, r6, 0x3 - lsls r0, 24 - lsrs r5, r0, 24 - b _08028496 - .align 2, 0 -_0802848C: .4byte gBattleTypeFlags -_08028490: .4byte gBattlerTarget -_08028494: - adds r5, r6, 0 -_08028496: - ldr r4, _080284E8 @ =gBattlerPartyIndexes - ldr r0, _080284EC @ =gBattlerTarget - ldrb r2, [r0] - lsls r1, r2, 1 - adds r1, r4 - lsls r0, r5, 16 - lsrs r3, r0, 16 - ldrh r1, [r1] - cmp r3, r1 - beq _08028458 - movs r0, 0x2 - eors r2, r0 - lsls r0, r2, 1 - adds r0, r4 - ldrh r0, [r0] - cmp r3, r0 - beq _08028458 - movs r0, 0x64 - muls r0, r5 - mov r1, r8 - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _08028458 - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0x1 - beq _08028458 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _08028458 - b _080285AE - .align 2, 0 -_080284E8: .4byte gBattlerPartyIndexes -_080284EC: .4byte gBattlerTarget -_080284F0: - movs r0, 0x1 - ands r1, r0 - cmp r1, 0 - beq _08028560 - ldr r6, _08028558 @ =gBattlerPartyIndexes -_080284FA: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x6 - bl __umodsi3 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _0802855C @ =gBattlerTarget - ldrb r1, [r0] - lsls r0, r1, 1 - adds r0, r6 - adds r2, r5, 0 - ldrh r0, [r0] - cmp r2, r0 - beq _080284FA - movs r0, 0x2 - eors r1, r0 - lsls r0, r1, 1 - adds r0, r6 - ldrh r0, [r0] - cmp r2, r0 - beq _080284FA - movs r0, 0x64 - muls r0, r5 - mov r1, r8 - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _080284FA - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0x1 - beq _080284FA - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _080284FA - b _080285AE - .align 2, 0 -_08028558: .4byte gBattlerPartyIndexes -_0802855C: .4byte gBattlerTarget -_08028560: - ldr r6, _080285E8 @ =gBattlerPartyIndexes -_08028562: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x6 - bl __umodsi3 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080285EC @ =gBattlerTarget - ldrb r0, [r0] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - cmp r5, r0 - beq _08028562 - movs r0, 0x64 - muls r0, r5 - mov r1, r8 - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _08028562 - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0x1 - beq _08028562 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _08028562 -_080285AE: - ldr r4, _080285EC @ =gBattlerTarget - ldrb r0, [r4] - ldr r1, _080285F0 @ =gBattleStruct - ldr r1, [r1] - adds r0, r1 - adds r0, 0x5C - strb r5, [r0] - bl sub_811FA20 - lsls r0, 24 - cmp r0, 0 - bne _080285CC - ldrb r0, [r4] - bl sub_8013F6C -_080285CC: - ldrb r0, [r4] - adds r1, r5, 0 - movs r2, 0 - bl sub_8127EC4 - ldrb r1, [r4] - movs r0, 0x2 - eors r0, r1 - adds r1, r5, 0 - movs r2, 0x1 - bl sub_8127EC4 - b _080285F8 - .align 2, 0 -_080285E8: .4byte gBattlerPartyIndexes -_080285EC: .4byte gBattlerTarget -_080285F0: .4byte gBattleStruct -_080285F4: - bl TryDoForceSwitchOut -_080285F8: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_802830C - - thumb_func_start atk90_tryconversiontypechange -atk90_tryconversiontypechange: @ 8028604 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - movs r6, 0 - ldr r2, _08028698 @ =gBattleMons - ldr r3, _0802869C @ =sBattler_AI - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - adds r1, r2, 0 - adds r1, 0xC - adds r0, r1 - ldrh r0, [r0] - mov r8, r2 - cmp r0, 0 - beq _08028646 - movs r5, 0x58 - adds r2, r1, 0 -_0802862C: - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x3 - bhi _08028646 - lsls r1, r6, 1 - ldrb r0, [r3] - muls r0, r5 - adds r1, r0 - adds r1, r2 - ldrh r0, [r1] - cmp r0, 0 - bne _0802862C -_08028646: - movs r3, 0 - cmp r3, r6 - bcs _080286C8 - ldr r0, _080286A0 @ =gBattleMoves - mov r10, r0 - ldr r5, _08028698 @ =gBattleMons - mov r12, r5 - ldr r7, _0802869C @ =sBattler_AI - ldrb r0, [r7] - movs r4, 0x58 - adds r5, r0, 0 - muls r5, r4 - movs r0, 0xC - add r0, r12 - mov r9, r0 -_08028664: - lsls r0, r3, 1 - adds r0, r5 - add r0, r9 - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - add r0, r10 - ldrb r2, [r0, 0x2] - cmp r2, 0x9 - bne _080286A6 - mov r0, r8 - adds r1, r5, r0 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0x7 - beq _08028692 - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x7 - bne _080286A4 -_08028692: - movs r2, 0x7 - b _080286A6 - .align 2, 0 -_08028698: .4byte gBattleMons -_0802869C: .4byte sBattler_AI -_080286A0: .4byte gBattleMoves -_080286A4: - movs r2, 0 -_080286A6: - ldrb r0, [r7] - muls r0, r4 - add r0, r12 - adds r1, r0, 0 - adds r1, 0x21 - ldrb r1, [r1] - cmp r2, r1 - beq _080286BE - adds r0, 0x22 - ldrb r0, [r0] - cmp r2, r0 - bne _080286C8 -_080286BE: - adds r0, r3, 0x1 - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, r6 - bcc _08028664 -_080286C8: - cmp r3, r6 - bne _080286EC - ldr r3, _080286E8 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _08028790 - .align 2, 0 -_080286E8: .4byte gUnknown_2023D74 -_080286EC: - movs r7, 0x3 - ldr r5, _08028744 @ =gBattleMoves - mov r9, r5 -_080286F2: - bl Random - adds r3, r0, 0 - ands r3, r7 - cmp r3, r6 - bcs _080286F2 - ldr r4, _08028748 @ =gBattleMons - lsls r1, r3, 1 - ldr r3, _0802874C @ =sBattler_AI - ldrb r2, [r3] - movs r0, 0x58 - adds r5, r2, 0 - muls r5, r0 - adds r1, r5 - adds r0, r4, 0 - adds r0, 0xC - adds r1, r0 - ldrh r1, [r1] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - add r0, r9 - ldrb r2, [r0, 0x2] - mov r8, r4 - adds r4, r3, 0 - cmp r2, 0x9 - bne _08028752 - mov r0, r8 - adds r2, r5, r0 - adds r0, r2, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0x7 - beq _08028740 - adds r0, r2, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x7 - bne _08028750 -_08028740: - movs r2, 0x7 - b _08028752 - .align 2, 0 -_08028744: .4byte gBattleMoves -_08028748: .4byte gBattleMons -_0802874C: .4byte sBattler_AI -_08028750: - movs r2, 0 -_08028752: - ldrb r0, [r4] - movs r3, 0x58 - muls r0, r3 - add r0, r8 - adds r1, r0, 0 - adds r1, 0x21 - ldrb r5, [r1] - cmp r2, r5 - beq _080286F2 - adds r0, 0x22 - ldrb r0, [r0] - cmp r2, r0 - beq _080286F2 - strb r2, [r1] - ldrb r0, [r4] - muls r0, r3 - add r0, r8 - adds r0, 0x22 - strb r2, [r0] - ldr r1, _080287A0 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x3 - strb r0, [r1, 0x1] - strb r2, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - ldr r1, _080287A4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_08028790: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080287A0: .4byte gBattleTextBuff1 -_080287A4: .4byte gUnknown_2023D74 - thumb_func_end atk90_tryconversiontypechange - - thumb_func_start atk91_givepaydaymoney -atk91_givepaydaymoney: @ 80287A8 - push {r4,r5,lr} - ldr r0, _0802880C @ =gBattleTypeFlags - ldr r0, [r0] - movs r5, 0x2 - ands r0, r5 - cmp r0, 0 - bne _08028828 - ldr r1, _08028810 @ =gUnknown_2023E7E - ldrh r0, [r1] - cmp r0, 0 - beq _08028828 - adds r1, r0, 0 - ldr r0, _08028814 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0x4A - ldrb r0, [r0] - adds r4, r1, 0 - muls r4, r0 - ldr r0, _08028818 @ =gSaveBlock1Ptr - ldr r0, [r0] - movs r1, 0xA4 - lsls r1, 2 - adds r0, r1 - adds r1, r4, 0 - bl AddMoney - ldr r1, _0802881C @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x1 - strb r0, [r1, 0x1] - strb r5, [r1, 0x2] - movs r0, 0x5 - strb r0, [r1, 0x3] - strb r4, [r1, 0x4] - movs r0, 0xFF - lsls r0, 8 - ands r4, r0 - lsrs r4, 8 - strb r4, [r1, 0x5] - movs r0, 0xFF - strb r0, [r1, 0x6] - ldr r4, _08028820 @ =gUnknown_2023D74 - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, _08028824 @ =gUnknown_81D911D - str r0, [r4] - b _08028830 - .align 2, 0 -_0802880C: .4byte gBattleTypeFlags -_08028810: .4byte gUnknown_2023E7E -_08028814: .4byte gBattleStruct -_08028818: .4byte gSaveBlock1Ptr -_0802881C: .4byte gBattleTextBuff1 -_08028820: .4byte gUnknown_2023D74 -_08028824: .4byte gUnknown_81D911D -_08028828: - ldr r1, _08028838 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_08028830: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08028838: .4byte gUnknown_2023D74 - thumb_func_end atk91_givepaydaymoney - - thumb_func_start atk92_setlightscreen -atk92_setlightscreen: @ 802883C - push {r4-r6,lr} - ldr r5, _0802886C @ =sBattler_AI - ldrb r0, [r5] - bl GetBattlerPosition - ldr r4, _08028870 @ =gSideAffecting - movs r6, 0x1 - adds r1, r6, 0 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r1, [r1] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802887C - ldr r2, _08028874 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, _08028878 @ =gUnknown_2023E82 - movs r0, 0 - b _080288F0 - .align 2, 0 -_0802886C: .4byte sBattler_AI -_08028870: .4byte gSideAffecting -_08028874: .4byte gMoveResultFlags -_08028878: .4byte gUnknown_2023E82 -_0802887C: - ldrb r0, [r5] - bl GetBattlerPosition - adds r1, r6, 0 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r0, [r1] - movs r2, 0x2 - orrs r0, r2 - strh r0, [r1] - ldrb r0, [r5] - bl GetBattlerPosition - ldr r4, _080288E0 @ =gSideTimers - adds r1, r6, 0 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x5 - strb r1, [r0, 0x2] - ldrb r0, [r5] - bl GetBattlerPosition - adds r1, r6, 0 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r5] - strb r1, [r0, 0x3] - ldr r0, _080288E4 @ =gBattleTypeFlags - ldr r0, [r0] - ands r0, r6 - cmp r0, 0 - beq _080288EC - movs r0, 0x1 - bl CountAliveMonsInBattle - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x2 - bne _080288EC - ldr r1, _080288E8 @ =gUnknown_2023E82 - movs r0, 0x4 - b _080288F0 - .align 2, 0 -_080288E0: .4byte gSideTimers -_080288E4: .4byte gBattleTypeFlags -_080288E8: .4byte gUnknown_2023E82 -_080288EC: - ldr r1, _08028900 @ =gUnknown_2023E82 - movs r0, 0x3 -_080288F0: - strb r0, [r1, 0x5] - ldr r1, _08028904 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08028900: .4byte gUnknown_2023E82 -_08028904: .4byte gUnknown_2023D74 - thumb_func_end atk92_setlightscreen - - thumb_func_start atk93_tryKO -atk93_tryKO: @ 8028908 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r7, _08028934 @ =gBattleMons - ldr r6, _08028938 @ =gBattlerTarget - ldrb r2, [r6] - movs r5, 0x58 - adds r0, r2, 0 - muls r0, r5 - adds r1, r0, r7 - ldrh r0, [r1, 0x2E] - cmp r0, 0xAF - bne _08028940 - ldr r1, _0802893C @ =gEnigmaBerries - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r4, [r0, 0x7] - ldrb r6, [r0, 0x1A] - b _0802895A - .align 2, 0 -_08028934: .4byte gBattleMons -_08028938: .4byte gBattlerTarget -_0802893C: .4byte gEnigmaBerries -_08028940: - ldrh r0, [r1, 0x2E] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r6] - muls r0, r5 - adds r0, r7 - ldrh r0, [r0, 0x2E] - bl ItemId_GetHoldEffectParam - lsls r0, 24 - lsrs r6, r0, 24 -_0802895A: - ldr r1, _080289D4 @ =gPotentialItemEffectBattler - ldr r5, _080289D8 @ =gBattlerTarget - ldrb r0, [r5] - strb r0, [r1] - cmp r4, 0x27 - bne _08028998 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - cmp r0, r6 - bcs _08028998 - ldrb r0, [r5] - movs r1, 0x27 - bl sub_80C7208 - ldr r2, _080289DC @ =gUnknown_2023ECC - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] -_08028998: - ldr r1, _080289E0 @ =gBattleMons - ldr r2, _080289D8 @ =gBattlerTarget - ldrb r3, [r2] - movs r6, 0x58 - adds r0, r3, 0 - muls r0, r6 - adds r5, r0, r1 - adds r0, r5, 0 - adds r0, 0x20 - ldrb r4, [r0] - mov r8, r1 - mov r9, r2 - cmp r4, 0x5 - bne _080289F4 - ldr r2, _080289E4 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080289E8 @ =gLastUsedAbility - strb r4, [r0] - ldr r1, _080289EC @ =gUnknown_2023D74 - ldr r0, _080289F0 @ =gUnknown_81D93A1 - str r0, [r1] - mov r1, r9 - ldrb r0, [r1] - movs r1, 0x5 - bl sub_80C71D0 - b _08028C48 - .align 2, 0 -_080289D4: .4byte gPotentialItemEffectBattler -_080289D8: .4byte gBattlerTarget -_080289DC: .4byte gUnknown_2023ECC -_080289E0: .4byte gBattleMons -_080289E4: .4byte gMoveResultFlags -_080289E8: .4byte gLastUsedAbility -_080289EC: .4byte gUnknown_2023D74 -_080289F0: .4byte gUnknown_81D93A1 -_080289F4: - ldr r1, _08028A68 @ =gStatuses3 - lsls r0, r3, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x18 - ands r0, r1 - cmp r0, 0 - bne _08028A78 - ldr r1, _08028A6C @ =gBattleMoves - ldr r0, _08028A70 @ =gCurrentMove - ldrh r0, [r0] - lsls r2, r0, 1 - adds r2, r0 - lsls r2, 2 - adds r2, r1 - ldr r7, _08028A74 @ =sBattler_AI - ldrb r0, [r7] - muls r0, r6 - add r0, r8 - adds r0, 0x2A - ldrb r0, [r0] - adds r1, r5, 0 - adds r1, 0x2A - ldrb r1, [r1] - subs r0, r1 - ldrb r2, [r2, 0x3] - adds r0, r2 - lsls r0, 16 - lsrs r4, r0, 16 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - adds r0, 0x1 - cmp r0, r4 - blt _08028A48 - b _08028BE0 -_08028A48: - ldrb r0, [r7] - adds r1, r0, 0 - muls r1, r6 - add r1, r8 - adds r1, 0x2A - mov r2, r9 - ldrb r0, [r2] - muls r0, r6 - add r0, r8 - adds r0, 0x2A - ldrb r1, [r1] - movs r4, 0x1 - ldrb r0, [r0] - cmp r1, r0 - bcs _08028B0E - b _08028BE0 - .align 2, 0 -_08028A68: .4byte gStatuses3 -_08028A6C: .4byte gBattleMoves -_08028A70: .4byte gCurrentMove -_08028A74: .4byte sBattler_AI -_08028A78: - ldr r1, _08028B44 @ =gDisableStructs - lsls r0, r3, 3 - subs r0, r3 - lsls r0, 2 - adds r0, r1 - ldr r1, _08028B48 @ =sBattler_AI - ldrb r0, [r0, 0x15] - adds r7, r1, 0 - ldrb r3, [r7] - cmp r0, r3 - bne _08028AA2 - ldrb r0, [r7] - muls r0, r6 - add r0, r8 - adds r0, 0x2A - adds r1, r5, 0 - adds r1, 0x2A - ldrb r0, [r0] - ldrb r1, [r1] - cmp r0, r1 - bcs _08028B1A -_08028AA2: - ldr r1, _08028B4C @ =gBattleMoves - ldr r0, _08028B50 @ =gCurrentMove - ldrh r0, [r0] - lsls r2, r0, 1 - adds r2, r0 - lsls r2, 2 - adds r2, r1 - ldr r6, _08028B54 @ =gBattleMons - ldrb r0, [r7] - movs r5, 0x58 - muls r0, r5 - adds r0, r6 - adds r0, 0x2A - ldrb r1, [r0] - ldr r0, _08028B58 @ =gBattlerTarget - mov r8, r0 - ldrb r0, [r0] - muls r0, r5 - adds r0, r6 - adds r0, 0x2A - ldrb r0, [r0] - subs r1, r0 - ldrb r2, [r2, 0x3] - adds r1, r2 - lsls r1, 16 - lsrs r4, r1, 16 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - adds r0, 0x1 - cmp r0, r4 - bge _08028B0C - ldrb r0, [r7] - adds r1, r0, 0 - muls r1, r5 - adds r1, r6 - adds r1, 0x2A - mov r2, r8 - ldrb r0, [r2] - muls r0, r5 - adds r0, r6 - adds r0, 0x2A - ldrb r1, [r1] - movs r4, 0x1 - ldrb r0, [r0] - cmp r1, r0 - bcs _08028B0E -_08028B0C: - movs r4, 0 -_08028B0E: - ldr r3, _08028B54 @ =gBattleMons - mov r8, r3 - ldr r0, _08028B58 @ =gBattlerTarget - mov r9, r0 - cmp r4, 0 - beq _08028BE0 -_08028B1A: - ldr r0, _08028B5C @ =gUnknown_2023E8C - mov r1, r9 - ldrb r2, [r1] - lsls r1, r2, 4 - adds r1, r0 - ldrb r0, [r1] - lsls r0, 30 - cmp r0, 0 - bge _08028B68 - ldr r1, _08028B60 @ =gBattleMoveDamage - movs r0, 0x58 - muls r0, r2 - add r0, r8 - ldrh r0, [r0, 0x28] - subs r0, 0x1 - str r0, [r1] - ldr r2, _08028B64 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x40 - b _08028BC6 - .align 2, 0 -_08028B44: .4byte gDisableStructs -_08028B48: .4byte sBattler_AI -_08028B4C: .4byte gBattleMoves -_08028B50: .4byte gCurrentMove -_08028B54: .4byte gBattleMons -_08028B58: .4byte gBattlerTarget -_08028B5C: .4byte gUnknown_2023E8C -_08028B60: .4byte gBattleMoveDamage -_08028B64: .4byte gMoveResultFlags -_08028B68: - ldr r0, _08028BA4 @ =gUnknown_2023ECC - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - lsrs r0, 7 - cmp r0, 0 - beq _08028BB4 - ldr r1, _08028BA8 @ =gBattleMoveDamage - movs r3, 0x58 - adds r0, r2, 0 - muls r0, r3 - add r0, r8 - ldrh r0, [r0, 0x28] - subs r0, 0x1 - str r0, [r1] - ldr r2, _08028BAC @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, _08028BB0 @ =gUnknown_2023D68 - mov r2, r9 - ldrb r0, [r2] - muls r0, r3 - add r0, r8 - ldrh r0, [r0, 0x2E] - strh r0, [r1] - b _08028BCA - .align 2, 0 -_08028BA4: .4byte gUnknown_2023ECC -_08028BA8: .4byte gBattleMoveDamage -_08028BAC: .4byte gMoveResultFlags -_08028BB0: .4byte gUnknown_2023D68 -_08028BB4: - ldr r1, _08028BD4 @ =gBattleMoveDamage - movs r0, 0x58 - muls r0, r2 - add r0, r8 - ldrh r0, [r0, 0x28] - str r0, [r1] - ldr r2, _08028BD8 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x10 -_08028BC6: - orrs r0, r1 - strb r0, [r2] -_08028BCA: - ldr r1, _08028BDC @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08028C48 - .align 2, 0 -_08028BD4: .4byte gBattleMoveDamage -_08028BD8: .4byte gMoveResultFlags -_08028BDC: .4byte gUnknown_2023D74 -_08028BE0: - ldr r2, _08028C14 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r3, _08028C18 @ =gBattleMons - ldr r0, _08028C1C @ =sBattler_AI - ldrb r0, [r0] - movs r2, 0x58 - adds r1, r0, 0 - muls r1, r2 - adds r1, r3 - adds r1, 0x2A - ldr r0, _08028C20 @ =gBattlerTarget - ldrb r0, [r0] - muls r0, r2 - adds r0, r3 - adds r0, 0x2A - ldrb r1, [r1] - ldrb r0, [r0] - cmp r1, r0 - bcc _08028C28 - ldr r1, _08028C24 @ =gUnknown_2023E82 - movs r0, 0 - b _08028C2C - .align 2, 0 -_08028C14: .4byte gMoveResultFlags -_08028C18: .4byte gBattleMons -_08028C1C: .4byte sBattler_AI -_08028C20: .4byte gBattlerTarget -_08028C24: .4byte gUnknown_2023E82 -_08028C28: - ldr r1, _08028C54 @ =gUnknown_2023E82 - movs r0, 0x1 -_08028C2C: - strb r0, [r1, 0x5] - ldr r3, _08028C58 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08028C48: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08028C54: .4byte gUnknown_2023E82 -_08028C58: .4byte gUnknown_2023D74 - thumb_func_end atk93_tryKO - - thumb_func_start atk94_damagetohalftargethp -atk94_damagetohalftargethp: @ 8028C5C - push {lr} - ldr r3, _08028C88 @ =gBattleMoveDamage - ldr r2, _08028C8C @ =gBattleMons - ldr r0, _08028C90 @ =gBattlerTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x28] - lsrs r0, 1 - str r0, [r3] - cmp r0, 0 - bne _08028C7A - movs r0, 0x1 - str r0, [r3] -_08028C7A: - ldr r1, _08028C94 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_08028C88: .4byte gBattleMoveDamage -_08028C8C: .4byte gBattleMons -_08028C90: .4byte gBattlerTarget -_08028C94: .4byte gUnknown_2023D74 - thumb_func_end atk94_damagetohalftargethp - - thumb_func_start atk95_setsandstorm -atk95_setsandstorm: @ 8028C98 - push {lr} - ldr r2, _08028CB8 @ =gBattleWeather - ldrh r1, [r2] - movs r0, 0x18 - ands r0, r1 - cmp r0, 0 - beq _08028CC4 - ldr r2, _08028CBC @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, _08028CC0 @ =gUnknown_2023E82 - movs r0, 0x2 - strb r0, [r1, 0x5] - b _08028CD6 - .align 2, 0 -_08028CB8: .4byte gBattleWeather -_08028CBC: .4byte gMoveResultFlags -_08028CC0: .4byte gUnknown_2023E82 -_08028CC4: - movs r0, 0x8 - strh r0, [r2] - ldr r1, _08028CE4 @ =gUnknown_2023E82 - movs r0, 0x3 - strb r0, [r1, 0x5] - ldr r0, _08028CE8 @ =gUnknown_2023F20 - adds r0, 0x28 - movs r1, 0x5 - strb r1, [r0] -_08028CD6: - ldr r1, _08028CEC @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_08028CE4: .4byte gUnknown_2023E82 -_08028CE8: .4byte gUnknown_2023F20 -_08028CEC: .4byte gUnknown_2023D74 - thumb_func_end atk95_setsandstorm - - thumb_func_start sub_8028CF0 -sub_8028CF0: @ 8028CF0 - push {r4,r5,lr} - sub sp, 0x4 - ldr r0, _08028DBC @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0xA0 - lsls r1, 8 - ands r0, r1 - movs r1, 0x80 - lsls r1, 8 - cmp r0, r1 - bne _08028D18 - ldr r0, _08028DC0 @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08028D18 - b _08028E64 -_08028D18: - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - beq _08028D32 - b _08028E48 -_08028D32: - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _08028D48 - b _08028E48 -_08028D48: - ldr r2, _08028DC4 @ =gBattleWeather - ldrh r1, [r2] - movs r0, 0x18 - ands r0, r1 - ldr r5, _08028DC0 @ =sBattler_AI - adds r4, r2, 0 - cmp r0, 0 - beq _08028DDA - ldr r0, _08028DC8 @ =gBattleMons - ldrb r2, [r5] - movs r1, 0x58 - muls r1, r2 - adds r3, r1, r0 - adds r0, r3, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0x5 - beq _08028DD4 - cmp r0, 0x8 - beq _08028DD4 - cmp r0, 0x4 - beq _08028DD4 - adds r0, r3, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x5 - beq _08028DD4 - cmp r0, 0x8 - beq _08028DD4 - cmp r0, 0x4 - beq _08028DD4 - adds r0, r3, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x8 - beq _08028DD4 - ldr r0, _08028DCC @ =gStatuses3 - lsls r1, r2, 2 - adds r1, r0 - ldr r1, [r1] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08028DD4 - movs r0, 0x80 - lsls r0, 11 - ands r1, r0 - cmp r1, 0 - bne _08028DD4 - ldr r1, _08028DD0 @ =gBattleMoveDamage - ldrh r0, [r3, 0x2C] - lsrs r0, 4 - str r0, [r1] - cmp r0, 0 - bne _08028DDA - movs r0, 0x1 - b _08028DD8 - .align 2, 0 -_08028DBC: .4byte gBattleTypeFlags -_08028DC0: .4byte sBattler_AI -_08028DC4: .4byte gBattleWeather -_08028DC8: .4byte gBattleMons -_08028DCC: .4byte gStatuses3 -_08028DD0: .4byte gBattleMoveDamage -_08028DD4: - ldr r1, _08028E30 @ =gBattleMoveDamage - movs r0, 0 -_08028DD8: - str r0, [r1] -_08028DDA: - ldrh r1, [r4] - movs r4, 0x80 - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0 - beq _08028E50 - ldr r1, _08028E34 @ =gBattleMons - ldrb r3, [r5] - movs r0, 0x58 - muls r0, r3 - adds r2, r0, r1 - adds r0, r2, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0xF - beq _08028E3C - adds r0, r2, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0xF - beq _08028E3C - ldr r0, _08028E38 @ =gStatuses3 - lsls r1, r3, 2 - adds r1, r0 - ldr r1, [r1] - adds r0, r1, 0 - ands r0, r4 - cmp r0, 0 - bne _08028E3C - movs r0, 0x80 - lsls r0, 11 - ands r1, r0 - cmp r1, 0 - bne _08028E3C - ldr r1, _08028E30 @ =gBattleMoveDamage - ldrh r0, [r2, 0x2C] - lsrs r0, 4 - str r0, [r1] - cmp r0, 0 - bne _08028E50 - movs r0, 0x1 - str r0, [r1] - b _08028E50 - .align 2, 0 -_08028E30: .4byte gBattleMoveDamage -_08028E34: .4byte gBattleMons -_08028E38: .4byte gStatuses3 -_08028E3C: - ldr r1, _08028E44 @ =gBattleMoveDamage - movs r0, 0 - str r0, [r1] - b _08028E50 - .align 2, 0 -_08028E44: .4byte gBattleMoveDamage -_08028E48: - ldr r1, _08028E7C @ =gBattleMoveDamage - movs r0, 0 - str r0, [r1] - ldr r5, _08028E80 @ =sBattler_AI -_08028E50: - ldr r0, _08028E84 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _08028E88 @ =gBitTable - ldrb r0, [r5] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _08028E6A -_08028E64: - ldr r1, _08028E7C @ =gBattleMoveDamage - movs r0, 0 - str r0, [r1] -_08028E6A: - ldr r1, _08028E8C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08028E7C: .4byte gBattleMoveDamage -_08028E80: .4byte sBattler_AI -_08028E84: .4byte gAbsentBattlerFlags -_08028E88: .4byte gBitTable -_08028E8C: .4byte gUnknown_2023D74 - thumb_func_end sub_8028CF0 - - thumb_func_start sub_8028E90 -sub_8028E90: @ 8028E90 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r4, _08028EBC @ =sBattler_AI - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08028EC8 - ldr r1, _08028EC0 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _08028EC4 @ =gPlayerParty - b _08028ED8 - .align 2, 0 -_08028EBC: .4byte sBattler_AI -_08028EC0: .4byte gBattlerPartyIndexes -_08028EC4: .4byte gPlayerParty -_08028EC8: - ldr r1, _08028EFC @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _08028F00 @ =gEnemyParty -_08028ED8: - adds r5, r1, r0 - ldr r4, _08028F04 @ =gBattlerTarget - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08028F0C - ldr r1, _08028EFC @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _08028F08 @ =gPlayerParty - b _08028F1C - .align 2, 0 -_08028EFC: .4byte gBattlerPartyIndexes -_08028F00: .4byte gEnemyParty -_08028F04: .4byte gBattlerTarget -_08028F08: .4byte gPlayerParty -_08028F0C: - ldr r1, _08028F78 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _08028F7C @ =gEnemyParty -_08028F1C: - adds r4, r1, r0 - adds r0, r5, 0 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - mov r10, r0 - adds r0, r5, 0 - movs r1, 0 - bl GetMonData - mov r9, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - adds r0, r4, 0 - movs r1, 0 - bl GetMonData - adds r7, r0, 0 - ldr r5, _08028F80 @ =gBattlerTarget - ldrb r0, [r5] - movs r6, 0x58 - muls r0, r6 - ldr r1, _08028F84 @ =gBattleMons - adds r0, r1 - adds r0, 0x20 - ldrb r2, [r0] - cmp r2, 0xC - bne _08028F94 - ldr r1, _08028F88 @ =gUnknown_2023D74 - ldr r0, _08028F8C @ =gUnknown_81D9444 - str r0, [r1] - ldr r0, _08028F90 @ =gLastUsedAbility - strb r2, [r0] - ldrb r0, [r5] - movs r1, 0xC - bl sub_80C71D0 - b _0802902C - .align 2, 0 -_08028F78: .4byte gBattlerPartyIndexes -_08028F7C: .4byte gEnemyParty -_08028F80: .4byte gBattlerTarget -_08028F84: .4byte gBattleMons -_08028F88: .4byte gUnknown_2023D74 -_08028F8C: .4byte gUnknown_81D9444 -_08028F90: .4byte gLastUsedAbility -_08028F94: - mov r0, r10 - mov r1, r9 - bl GetGenderFromSpeciesAndPersonality - adds r4, r0, 0 - mov r0, r8 - adds r1, r7, 0 - bl GetGenderFromSpeciesAndPersonality - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - beq _08028FE4 - ldrb r0, [r5] - muls r0, r6 - ldr r4, _08029000 @ =gBattleMons - adds r4, 0x50 - adds r0, r4 - ldr r0, [r0] - movs r1, 0xF0 - lsls r1, 12 - ands r0, r1 - cmp r0, 0 - bne _08028FE4 - mov r0, r10 - mov r1, r9 - bl GetGenderFromSpeciesAndPersonality - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _08028FE4 - mov r0, r8 - adds r1, r7, 0 - bl GetGenderFromSpeciesAndPersonality - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - bne _08029008 -_08028FE4: - ldr r3, _08029004 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0802902C - .align 2, 0 -_08029000: .4byte gBattleMons -_08029004: .4byte gUnknown_2023D74 -_08029008: - ldrb r0, [r5] - adds r2, r0, 0 - muls r2, r6 - adds r2, r4 - ldr r1, _0802903C @ =gBitTable - ldr r0, _08029040 @ =sBattler_AI - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - lsls r1, 16 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - ldr r1, _08029044 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0802902C: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802903C: .4byte gBitTable -_08029040: .4byte sBattler_AI -_08029044: .4byte gUnknown_2023D74 - thumb_func_end sub_8028E90 - - thumb_func_start sub_8029048 -sub_8029048: @ 8029048 - push {r4-r7,lr} - ldr r0, _080290B8 @ =gUnknown_2023BC8 - ldr r1, [r0] - cmp r1, 0 - beq _08029054 - b _080291C0 -_08029054: - ldr r5, _080290BC @ =gUnknown_2023D74 - ldr r2, [r5] - ldrb r0, [r2, 0x1] - cmp r0, 0xD - bne _080290D4 - ldr r2, _080290C0 @ =gActiveBattler - strb r1, [r2] - ldr r0, _080290C4 @ =gBattlersCount - ldrb r0, [r0] - cmp r1, r0 - bcs _08029164 - ldr r7, _080290C8 @ =gBitTable - adds r4, r2, 0 - ldr r5, _080290CC @ =gBattleMons - adds r6, r5, 0 - adds r6, 0x50 -_08029074: - ldr r0, _080290D0 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldrb r2, [r4] - lsls r0, r2, 2 - adds r0, r7 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _080290A2 - movs r0, 0x58 - muls r2, r0 - adds r0, r5, 0 - adds r0, 0x4C - adds r0, r2, r0 - ldr r1, [r0] - adds r2, r6 - ldr r2, [r2] - movs r0, 0 - bl EmitStatusIconUpdate - ldrb r0, [r4] - bl MarkBufferBankForExecution -_080290A2: - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - ldr r1, _080290C4 @ =gBattlersCount - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bcc _08029074 - b _08029164 - .align 2, 0 -_080290B8: .4byte gUnknown_2023BC8 -_080290BC: .4byte gUnknown_2023D74 -_080290C0: .4byte gActiveBattler -_080290C4: .4byte gBattlersCount -_080290C8: .4byte gBitTable -_080290CC: .4byte gBattleMons -_080290D0: .4byte gAbsentBattlerFlags -_080290D4: - cmp r0, 0x4 - bne _0802918C - ldr r4, _08029170 @ =gActiveBattler - ldr r5, _08029174 @ =sBattler_AI - ldrb r0, [r5] - strb r0, [r4] - ldr r6, _08029178 @ =gAbsentBattlerFlags - ldrb r1, [r6] - ldr r7, _0802917C @ =gBitTable - ldrb r2, [r4] - lsls r0, r2, 2 - adds r0, r7 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _08029114 - ldr r3, _08029180 @ =gBattleMons - movs r0, 0x58 - muls r2, r0 - adds r0, r3, 0 - adds r0, 0x4C - adds r0, r2, r0 - ldr r1, [r0] - adds r3, 0x50 - adds r2, r3 - ldr r2, [r2] - movs r0, 0 - bl EmitStatusIconUpdate - ldrb r0, [r4] - bl MarkBufferBankForExecution -_08029114: - ldr r0, _08029184 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08029164 - ldrb r0, [r5] - bl GetBattlerPosition - movs r1, 0x2 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - strb r0, [r4] - ldrb r1, [r6] - ldrb r2, [r4] - lsls r0, r2, 2 - adds r0, r7 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _08029164 - ldr r3, _08029180 @ =gBattleMons - movs r0, 0x58 - muls r2, r0 - adds r0, r3, 0 - adds r0, 0x4C - adds r0, r2, r0 - ldr r1, [r0] - adds r3, 0x50 - adds r2, r3 - ldr r2, [r2] - movs r0, 0 - bl EmitStatusIconUpdate - ldrb r0, [r4] - bl MarkBufferBankForExecution -_08029164: - ldr r1, _08029188 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] - b _080291C0 - .align 2, 0 -_08029170: .4byte gActiveBattler -_08029174: .4byte sBattler_AI -_08029178: .4byte gAbsentBattlerFlags -_0802917C: .4byte gBitTable -_08029180: .4byte gBattleMons -_08029184: .4byte gBattleTypeFlags -_08029188: .4byte gUnknown_2023D74 -_0802918C: - ldrb r0, [r2, 0x1] - bl sub_8016E24 - ldr r4, _080291C8 @ =gActiveBattler - strb r0, [r4] - ldr r3, _080291CC @ =gBattleMons - ldrb r1, [r4] - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - adds r0, r3, 0 - adds r0, 0x4C - adds r0, r2, r0 - ldr r1, [r0] - adds r3, 0x50 - adds r2, r3 - ldr r2, [r2] - movs r0, 0 - bl EmitStatusIconUpdate - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] -_080291C0: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080291C8: .4byte gActiveBattler -_080291CC: .4byte gBattleMons - thumb_func_end sub_8029048 - - thumb_func_start atk99_setmist -atk99_setmist: @ 80291D0 - push {r4-r6,lr} - ldr r6, _08029200 @ =gSideTimers - ldr r4, _08029204 @ =sBattler_AI - ldrb r0, [r4] - bl GetBattlerPosition - movs r5, 0x1 - adds r1, r5, 0 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrb r0, [r0, 0x4] - cmp r0, 0 - beq _08029210 - ldr r2, _08029208 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r2] - ldr r0, _0802920C @ =gUnknown_2023E82 - strb r5, [r0, 0x5] - b _0802925E - .align 2, 0 -_08029200: .4byte gSideTimers -_08029204: .4byte sBattler_AI -_08029208: .4byte gMoveResultFlags -_0802920C: .4byte gUnknown_2023E82 -_08029210: - ldrb r0, [r4] - bl GetBattlerPosition - adds r1, r5, 0 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r1, 0x5 - strb r1, [r0, 0x4] - ldrb r0, [r4] - bl GetBattlerPosition - adds r1, r5, 0 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrb r1, [r4] - strb r1, [r0, 0x5] - ldrb r0, [r4] - bl GetBattlerPosition - ldr r2, _0802926C @ =gSideAffecting - adds r1, r5, 0 - ands r1, r0 - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r3, 0x80 - lsls r3, 1 - adds r0, r3, 0 - movs r3, 0 - orrs r0, r2 - strh r0, [r1] - ldr r0, _08029270 @ =gUnknown_2023E82 - strb r3, [r0, 0x5] -_0802925E: - ldr r1, _08029274 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802926C: .4byte gSideAffecting -_08029270: .4byte gUnknown_2023E82 -_08029274: .4byte gUnknown_2023D74 - thumb_func_end atk99_setmist - - thumb_func_start atk9A_setfocusenergy -atk9A_setfocusenergy: @ 8029278 - push {lr} - ldr r1, _080292A8 @ =gBattleMons - ldr r0, _080292AC @ =sBattler_AI - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r1, [r0] - movs r3, 0x80 - lsls r3, 13 - adds r2, r1, 0 - ands r2, r3 - cmp r2, 0 - beq _080292B8 - ldr r2, _080292B0 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r2] - ldr r1, _080292B4 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] - b _080292C0 - .align 2, 0 -_080292A8: .4byte gBattleMons -_080292AC: .4byte sBattler_AI -_080292B0: .4byte gMoveResultFlags -_080292B4: .4byte gUnknown_2023E82 -_080292B8: - orrs r1, r3 - str r1, [r0] - ldr r0, _080292CC @ =gUnknown_2023E82 - strb r2, [r0, 0x5] -_080292C0: - ldr r1, _080292D0 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_080292CC: .4byte gUnknown_2023E82 -_080292D0: .4byte gUnknown_2023D74 - thumb_func_end atk9A_setfocusenergy - - thumb_func_start atk9B_transformdataexecution -atk9B_transformdataexecution: @ 80292D4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r1, _0802932C @ =gUnknown_2023D4C - ldr r2, _08029330 @ =0x0000ffff - adds r0, r2, 0 - strh r0, [r1] - ldr r1, _08029334 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - ldr r7, _08029338 @ =gBattleMons - ldr r0, _0802933C @ =gBattlerTarget - mov r12, r0 - ldrb r1, [r0] - movs r6, 0x58 - adds r0, r1, 0 - muls r0, r6 - adds r5, r7, 0 - adds r5, 0x50 - adds r0, r5 - ldr r0, [r0] - movs r4, 0x80 - lsls r4, 14 - ands r0, r4 - cmp r0, 0 - bne _0802931A - ldr r0, _08029340 @ =gStatuses3 - lsls r1, 2 - adds r1, r0 - ldr r2, [r1] - ldr r0, _08029344 @ =0x000400c0 - ands r2, r0 - cmp r2, 0 - beq _08029350 -_0802931A: - ldr r2, _08029348 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r2] - ldr r1, _0802934C @ =gUnknown_2023E82 - movs r0, 0x1 - b _08029464 - .align 2, 0 -_0802932C: .4byte gUnknown_2023D4C -_08029330: .4byte 0x0000ffff -_08029334: .4byte gUnknown_2023D74 -_08029338: .4byte gBattleMons -_0802933C: .4byte gBattlerTarget -_08029340: .4byte gStatuses3 -_08029344: .4byte 0x000400c0 -_08029348: .4byte gMoveResultFlags -_0802934C: .4byte gUnknown_2023E82 -_08029350: - ldr r3, _08029424 @ =sBattler_AI - ldrb r0, [r3] - adds r1, r0, 0 - muls r1, r6 - adds r1, r5 - ldr r0, [r1] - orrs r0, r4 - str r0, [r1] - ldr r4, _08029428 @ =gDisableStructs - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r4 - strh r2, [r0, 0x4] - ldrb r0, [r3] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r2, [r1, 0xB] - movs r0, 0x10 - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0xB] - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r4 - mov r2, r12 - ldrb r1, [r2] - muls r1, r6 - adds r2, r7, 0 - adds r2, 0x48 - adds r1, r2 - ldr r1, [r1] - str r1, [r0] - ldrb r0, [r3] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r2, [r1, 0x18] - movs r0, 0xF - ands r0, r2 - strb r0, [r1, 0x18] - ldr r1, _0802942C @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x6 - strb r0, [r1, 0x1] - mov r2, r12 - ldrb r0, [r2] - muls r0, r6 - adds r0, r7 - ldrh r0, [r0] - strb r0, [r1, 0x2] - ldrb r0, [r2] - muls r0, r6 - adds r0, r7 - ldrh r0, [r0] - lsrs r0, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldrb r0, [r3] - muls r0, r6 - adds r5, r0, r7 - ldrb r0, [r2] - muls r0, r6 - adds r2, r0, r7 - movs r4, 0 - adds r6, r3, 0 - ldr r0, _08029430 @ =gActiveBattler - mov r8, r0 -_080293E8: - adds r0, r5, r4 - adds r1, r2, r4 - ldrb r1, [r1] - strb r1, [r0] - adds r4, 0x1 - cmp r4, 0x23 - bls _080293E8 - movs r4, 0 - ldr r7, _08029434 @ =gBattleMoves - ldr r3, _08029438 @ =gUnknown_2023BF0 - adds r5, r3, 0 - adds r5, 0x18 -_08029400: - lsls r1, r4, 1 - ldrb r2, [r6] - movs r0, 0x58 - muls r2, r0 - adds r1, r2 - adds r1, r3 - ldrh r1, [r1] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r7 - ldrb r1, [r0, 0x4] - cmp r1, 0x4 - bhi _0802943C - adds r0, r4, r2 - adds r0, r5 - b _08029442 - .align 2, 0 -_08029424: .4byte sBattler_AI -_08029428: .4byte gDisableStructs -_0802942C: .4byte gBattleTextBuff1 -_08029430: .4byte gActiveBattler -_08029434: .4byte gBattleMoves -_08029438: .4byte gUnknown_2023BF0 -_0802943C: - adds r0, r4, r2 - adds r0, r5 - movs r1, 0x5 -_08029442: - strb r1, [r0] - adds r4, 0x1 - cmp r4, 0x3 - ble _08029400 - ldrb r0, [r6] - mov r1, r8 - strb r0, [r1] - movs r0, 0 - movs r1, 0x2 - bl EmitResetActionMoveSelection - mov r2, r8 - ldrb r0, [r2] - bl MarkBufferBankForExecution - ldr r1, _08029470 @ =gUnknown_2023E82 - movs r0, 0 -_08029464: - strb r0, [r1, 0x5] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08029470: .4byte gUnknown_2023E82 - thumb_func_end atk9B_transformdataexecution - - thumb_func_start atk9C_setsubstitute -atk9C_setsubstitute: @ 8029474 - push {r4-r7,lr} - ldr r7, _080294A4 @ =gBattleMons - ldr r6, _080294A8 @ =sBattler_AI - ldrb r0, [r6] - movs r5, 0x58 - muls r0, r5 - adds r3, r0, r7 - ldrh r0, [r3, 0x2C] - lsrs r1, r0, 2 - adds r2, r1, 0 - cmp r1, 0 - bne _0802948E - movs r2, 0x1 -_0802948E: - ldrh r0, [r3, 0x28] - cmp r0, r2 - bhi _080294B4 - ldr r1, _080294AC @ =gBattleMoveDamage - movs r0, 0 - str r0, [r1] - ldr r1, _080294B0 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] - b _08029508 - .align 2, 0 -_080294A4: .4byte gBattleMons -_080294A8: .4byte sBattler_AI -_080294AC: .4byte gBattleMoveDamage -_080294B0: .4byte gUnknown_2023E82 -_080294B4: - ldr r4, _08029518 @ =gBattleMoveDamage - str r1, [r4] - cmp r1, 0 - bne _080294C0 - movs r0, 0x1 - str r0, [r4] -_080294C0: - ldrb r0, [r6] - adds r2, r0, 0 - muls r2, r5 - adds r3, r7, 0 - adds r3, 0x50 - adds r2, r3 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 17 - orrs r0, r1 - str r0, [r2] - ldrb r0, [r6] - adds r1, r0, 0 - muls r1, r5 - adds r1, r3 - ldr r0, [r1] - ldr r2, _0802951C @ =0xffff1fff - ands r0, r2 - str r0, [r1] - ldr r2, _08029520 @ =gDisableStructs - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, [r4] - movs r2, 0 - strb r1, [r0, 0xA] - ldr r0, _08029524 @ =gUnknown_2023E82 - strb r2, [r0, 0x5] - ldr r2, _08029528 @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 1 - orrs r0, r1 - str r0, [r2] -_08029508: - ldr r1, _0802952C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08029518: .4byte gBattleMoveDamage -_0802951C: .4byte 0xffff1fff -_08029520: .4byte gDisableStructs -_08029524: .4byte gUnknown_2023E82 -_08029528: .4byte gUnknown_2023DD0 -_0802952C: .4byte gUnknown_2023D74 - thumb_func_end atk9C_setsubstitute - - thumb_func_start IsMoveUncopyableByMimic -IsMoveUncopyableByMimic: @ 8029530 - push {r4,r5,lr} - lsls r0, 16 - lsrs r2, r0, 16 - movs r3, 0 - ldr r0, _08029570 @ =gUnknown_82507E8 - ldrh r1, [r0] - ldr r4, _08029574 @ =0x0000fffe - adds r5, r0, 0 - cmp r1, r4 - beq _08029558 - cmp r1, r2 - beq _08029558 - adds r1, r5, 0 -_0802954A: - adds r1, 0x2 - adds r3, 0x1 - ldrh r0, [r1] - cmp r0, r4 - beq _08029558 - cmp r0, r2 - bne _0802954A -_08029558: - lsls r0, r3, 1 - adds r0, r5 - ldrh r1, [r0] - ldr r0, _08029574 @ =0x0000fffe - eors r1, r0 - negs r0, r1 - orrs r0, r1 - lsrs r0, 31 - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_08029570: .4byte gUnknown_82507E8 -_08029574: .4byte 0x0000fffe - thumb_func_end IsMoveUncopyableByMimic - - thumb_func_start atk9D_mimicattackcopy -atk9D_mimicattackcopy: @ 8029578 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r0, _080295F0 @ =gUnknown_2023D4C - ldr r1, _080295F4 @ =0x0000ffff - adds r7, r1, 0 - strh r7, [r0] - ldr r5, _080295F8 @ =gLastUsedMove - ldr r6, _080295FC @ =gBattlerTarget - ldrb r0, [r6] - lsls r0, 1 - adds r0, r5 - ldrh r0, [r0] - bl IsMoveUncopyableByMimic - lsls r0, 24 - cmp r0, 0 - bne _080295D2 - ldr r3, _08029600 @ =gBattleMons - ldr r2, _08029604 @ =sBattler_AI - ldrb r1, [r2] - movs r0, 0x58 - adds r4, r1, 0 - muls r4, r0 - adds r0, r3, 0 - adds r0, 0x50 - adds r0, r4, r0 - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 14 - ands r1, r0 - mov r12, r3 - mov r9, r2 - cmp r1, 0 - bne _080295D2 - ldrb r0, [r6] - lsls r0, 1 - adds r0, r5 - ldrh r1, [r0] - cmp r1, 0 - beq _080295D2 - cmp r1, r7 - bne _0802960C -_080295D2: - ldr r3, _08029608 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _08029744 - .align 2, 0 -_080295F0: .4byte gUnknown_2023D4C -_080295F4: .4byte 0x0000ffff -_080295F8: .4byte gLastUsedMove -_080295FC: .4byte gBattlerTarget -_08029600: .4byte gBattleMons -_08029604: .4byte sBattler_AI -_08029608: .4byte gUnknown_2023D74 -_0802960C: - movs r2, 0 - mov r3, r12 - adds r3, 0xC - adds r0, r4, r3 - ldrh r0, [r0] - ldr r4, _0802969C @ =gUnknown_2023D74 - mov r10, r4 - cmp r0, r1 - beq _08029646 - mov r8, r3 - adds r7, r5, 0 - adds r5, r6, 0 - mov r4, r9 - movs r3, 0x58 -_08029628: - adds r2, 0x1 - cmp r2, 0x3 - bgt _08029646 - lsls r1, r2, 1 - ldrb r0, [r4] - muls r0, r3 - adds r1, r0 - add r1, r8 - ldrb r0, [r5] - lsls r0, 1 - adds r0, r7 - ldrh r1, [r1] - ldrh r0, [r0] - cmp r1, r0 - bne _08029628 -_08029646: - cmp r2, 0x4 - bne _08029728 - ldr r5, _080296A0 @ =gUnknown_2023D48 - ldrb r1, [r5] - lsls r1, 1 - mov r2, r9 - ldrb r0, [r2] - movs r6, 0x58 - muls r0, r6 - adds r1, r0 - mov r0, r12 - adds r0, 0xC - adds r1, r0 - ldr r2, _080296A4 @ =gLastUsedMove - ldr r3, _080296A8 @ =gBattlerTarget - ldrb r0, [r3] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - strh r0, [r1] - ldr r4, _080296AC @ =gBattleMoves - ldrb r0, [r3] - lsls r0, 1 - adds r0, r2 - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r4, [r0, 0x4] - cmp r4, 0x4 - bhi _080296B0 - mov r1, r9 - ldrb r0, [r1] - muls r0, r6 - ldrb r1, [r5] - adds r0, r1 - mov r1, r12 - adds r1, 0x24 - adds r0, r1 - strb r4, [r0] - b _080296C4 - .align 2, 0 -_0802969C: .4byte gUnknown_2023D74 -_080296A0: .4byte gUnknown_2023D48 -_080296A4: .4byte gLastUsedMove -_080296A8: .4byte gBattlerTarget -_080296AC: .4byte gBattleMoves -_080296B0: - mov r4, r9 - ldrb r0, [r4] - muls r0, r6 - ldrb r1, [r5] - adds r0, r1 - mov r1, r12 - adds r1, 0x24 - adds r0, r1 - movs r1, 0x5 - strb r1, [r0] -_080296C4: - ldr r1, _0802971C @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x2 - strb r0, [r1, 0x1] - ldrb r0, [r3] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - strb r0, [r1, 0x2] - ldrb r0, [r3] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - lsrs r0, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, _08029720 @ =gDisableStructs - mov r2, r9 - ldrb r0, [r2] - lsls r2, r0, 3 - subs r2, r0 - lsls r2, 2 - adds r2, r1 - ldrb r4, [r2, 0x18] - lsrs r3, r4, 4 - ldr r1, _08029724 @ =gBitTable - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - orrs r1, r3 - lsls r1, 4 - movs r0, 0xF - ands r0, r4 - orrs r0, r1 - strb r0, [r2, 0x18] - mov r4, r10 - ldr r0, [r4] - adds r0, 0x5 - str r0, [r4] - b _08029744 - .align 2, 0 -_0802971C: .4byte gBattleTextBuff1 -_08029720: .4byte gDisableStructs -_08029724: .4byte gBitTable -_08029728: - mov r0, r10 - ldr r2, [r0] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - mov r2, r10 - str r1, [r2] -_08029744: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk9D_mimicattackcopy - - thumb_func_start atk9E_metronome -atk9E_metronome: @ 8029754 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r7, _080297D4 @ =gCurrentMove - movs r6, 0xB1 - lsls r6, 1 - ldr r5, _080297D8 @ =gUnknown_82507E8 - ldr r0, _080297DC @ =gUnknown_2023D74 - mov r8, r0 -_08029766: - bl Random - ldr r2, _080297E0 @ =0x000001ff - adds r1, r2, 0 - ands r0, r1 - adds r0, 0x1 - strh r0, [r7] - cmp r0, r6 - bhi _08029766 - movs r0, 0x3 -_0802977A: - subs r0, 0x1 - cmp r0, 0 - bge _0802977A - ldr r4, _080297D4 @ =gCurrentMove - ldrh r2, [r4] - ldr r3, _080297E4 @ =0x0000ffff - subs r0, r5, 0x2 -_08029788: - adds r0, 0x2 - ldrh r1, [r0] - cmp r1, r2 - beq _08029794 - cmp r1, r3 - bne _08029788 -_08029794: - ldr r0, _080297E4 @ =0x0000ffff - cmp r1, r0 - bne _08029766 - ldr r2, _080297E8 @ =gUnknown_2023DD0 - ldr r0, [r2] - ldr r1, _080297EC @ =0xfffffbff - ands r0, r1 - str r0, [r2] - ldr r3, _080297F0 @ =gUnknown_81D65A8 - ldr r2, _080297F4 @ =gBattleMoves - ldrh r1, [r4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - mov r1, r8 - str r0, [r1] - ldrh r0, [r4] - movs r1, 0 - bl GetMoveTarget - ldr r1, _080297F8 @ =gBattlerTarget - strb r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080297D4: .4byte gCurrentMove -_080297D8: .4byte gUnknown_82507E8 -_080297DC: .4byte gUnknown_2023D74 -_080297E0: .4byte 0x000001ff -_080297E4: .4byte 0x0000ffff -_080297E8: .4byte gUnknown_2023DD0 -_080297EC: .4byte 0xfffffbff -_080297F0: .4byte gUnknown_81D65A8 -_080297F4: .4byte gBattleMoves -_080297F8: .4byte gBattlerTarget - thumb_func_end atk9E_metronome - - thumb_func_start atk9F_dmgtolevel -atk9F_dmgtolevel: @ 80297FC - ldr r3, _0802981C @ =gBattleMoveDamage - ldr r2, _08029820 @ =gBattleMons - ldr r0, _08029824 @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x2A - ldrb r0, [r0] - str r0, [r3] - ldr r1, _08029828 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bx lr - .align 2, 0 -_0802981C: .4byte gBattleMoveDamage -_08029820: .4byte gBattleMons -_08029824: .4byte sBattler_AI -_08029828: .4byte gUnknown_2023D74 - thumb_func_end atk9F_dmgtolevel - - thumb_func_start atkA0_psywavedamageeffect -atkA0_psywavedamageeffect: @ 802982C - push {r4,lr} - movs r4, 0xF -_08029830: - bl Random - adds r3, r4, 0 - ands r3, r0 - cmp r3, 0xA - bgt _08029830 - lsls r0, r3, 2 - adds r0, r3 - lsls r3, r0, 1 - ldr r4, _08029870 @ =gBattleMoveDamage - ldr r2, _08029874 @ =gBattleMons - ldr r0, _08029878 @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x2A - ldrb r1, [r0] - adds r0, r3, 0 - adds r0, 0x32 - muls r0, r1 - movs r1, 0x64 - bl __divsi3 - str r0, [r4] - ldr r1, _0802987C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08029870: .4byte gBattleMoveDamage -_08029874: .4byte gBattleMons -_08029878: .4byte sBattler_AI -_0802987C: .4byte gUnknown_2023D74 - thumb_func_end atkA0_psywavedamageeffect - - thumb_func_start atkA1_counterdamagecalculator -atkA1_counterdamagecalculator: @ 8029880 - push {r4-r6,lr} - ldr r4, _080298F0 @ =sBattler_AI - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r6, r0, 24 - ldr r5, _080298F4 @ =gUnknown_2023E8C - ldrb r0, [r4] - lsls r0, 4 - adds r0, r5 - ldrb r0, [r0, 0xC] - bl GetBattlerSide - lsls r0, 24 - lsrs r2, r0, 24 - ldrb r0, [r4] - lsls r1, r0, 4 - adds r0, r5, 0x4 - adds r0, r1, r0 - ldr r3, [r0] - cmp r3, 0 - beq _08029934 - cmp r6, r2 - beq _08029934 - ldr r6, _080298F8 @ =gBattleMons - adds r0, r1, r5 - ldrb r0, [r0, 0xC] - movs r4, 0x58 - muls r0, r4 - adds r0, r6 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08029934 - ldr r1, _080298FC @ =gBattleMoveDamage - lsls r0, r3, 1 - str r0, [r1] - ldr r1, _08029900 @ =gSideTimers - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r1, r0, r1 - ldrb r0, [r1, 0x8] - cmp r0, 0 - beq _08029908 - ldrb r1, [r1, 0x9] - adds r0, r1, 0 - muls r0, r4 - adds r0, r6 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08029908 - ldr r0, _08029904 @ =gBattlerTarget - strb r1, [r0] - b _08029918 - .align 2, 0 -_080298F0: .4byte sBattler_AI -_080298F4: .4byte gUnknown_2023E8C -_080298F8: .4byte gBattleMons -_080298FC: .4byte gBattleMoveDamage -_08029900: .4byte gSideTimers -_08029904: .4byte gBattlerTarget -_08029908: - ldr r2, _08029924 @ =gBattlerTarget - ldr r1, _08029928 @ =gUnknown_2023E8C - ldr r0, _0802992C @ =sBattler_AI - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0, 0xC] - strb r0, [r2] -_08029918: - ldr r1, _08029930 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08029964 - .align 2, 0 -_08029924: .4byte gBattlerTarget -_08029928: .4byte gUnknown_2023E8C -_0802992C: .4byte sBattler_AI -_08029930: .4byte gUnknown_2023D74 -_08029934: - ldr r2, _0802996C @ =gUnknown_2023ECC - ldr r0, _08029970 @ =sBattler_AI - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x20 - orrs r1, r2 - strb r1, [r0] - ldr r3, _08029974 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08029964: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802996C: .4byte gUnknown_2023ECC -_08029970: .4byte sBattler_AI -_08029974: .4byte gUnknown_2023D74 - thumb_func_end atkA1_counterdamagecalculator - - thumb_func_start atkA2_mirrorcoatdamagecalculator -atkA2_mirrorcoatdamagecalculator: @ 8029978 - push {r4-r6,lr} - ldr r4, _080299E8 @ =sBattler_AI - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r6, r0, 24 - ldr r5, _080299EC @ =gUnknown_2023E8C - ldrb r0, [r4] - lsls r0, 4 - adds r0, r5 - ldrb r0, [r0, 0xD] - bl GetBattlerSide - lsls r0, 24 - lsrs r2, r0, 24 - ldrb r0, [r4] - lsls r1, r0, 4 - adds r0, r5, 0 - adds r0, 0x8 - adds r0, r1, r0 - ldr r3, [r0] - cmp r3, 0 - beq _08029A2C - cmp r6, r2 - beq _08029A2C - ldr r6, _080299F0 @ =gBattleMons - adds r0, r1, r5 - ldrb r0, [r0, 0xD] - movs r4, 0x58 - muls r0, r4 - adds r0, r6 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08029A2C - ldr r1, _080299F4 @ =gBattleMoveDamage - lsls r0, r3, 1 - str r0, [r1] - ldr r1, _080299F8 @ =gSideTimers - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r1, r0, r1 - ldrb r0, [r1, 0x8] - cmp r0, 0 - beq _08029A00 - ldrb r1, [r1, 0x9] - adds r0, r1, 0 - muls r0, r4 - adds r0, r6 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08029A00 - ldr r0, _080299FC @ =gBattlerTarget - strb r1, [r0] - b _08029A10 - .align 2, 0 -_080299E8: .4byte sBattler_AI -_080299EC: .4byte gUnknown_2023E8C -_080299F0: .4byte gBattleMons -_080299F4: .4byte gBattleMoveDamage -_080299F8: .4byte gSideTimers -_080299FC: .4byte gBattlerTarget -_08029A00: - ldr r2, _08029A1C @ =gBattlerTarget - ldr r1, _08029A20 @ =gUnknown_2023E8C - ldr r0, _08029A24 @ =sBattler_AI - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0, 0xD] - strb r0, [r2] -_08029A10: - ldr r1, _08029A28 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08029A5C - .align 2, 0 -_08029A1C: .4byte gBattlerTarget -_08029A20: .4byte gUnknown_2023E8C -_08029A24: .4byte sBattler_AI -_08029A28: .4byte gUnknown_2023D74 -_08029A2C: - ldr r2, _08029A64 @ =gUnknown_2023ECC - ldr r0, _08029A68 @ =sBattler_AI - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x20 - orrs r1, r2 - strb r1, [r0] - ldr r3, _08029A6C @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08029A5C: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08029A64: .4byte gUnknown_2023ECC -_08029A68: .4byte sBattler_AI -_08029A6C: .4byte gUnknown_2023D74 - thumb_func_end atkA2_mirrorcoatdamagecalculator - - thumb_func_start atkA3_disablelastusedattack -atkA3_disablelastusedattack: @ 8029A70 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - movs r4, 0 - ldr r2, _08029B70 @ =gBattleMons - ldr r3, _08029B74 @ =gBattlerTarget - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - adds r7, r2, 0 - adds r7, 0xC - adds r0, r7 - ldr r5, _08029B78 @ =gLastUsedMove - lsls r1, 1 - adds r1, r5 - ldrh r0, [r0] - mov r9, r2 - adds r6, r3, 0 - ldr r2, _08029B7C @ =gDisableStructs - mov r8, r2 - ldrh r1, [r1] - cmp r0, r1 - beq _08029AC4 - mov r12, r6 - movs r3, 0x58 -_08029AA4: - adds r4, 0x1 - cmp r4, 0x3 - bgt _08029AC4 - lsls r2, r4, 1 - mov r0, r12 - ldrb r1, [r0] - adds r0, r1, 0 - muls r0, r3 - adds r2, r0 - adds r2, r7 - lsls r1, 1 - adds r1, r5 - ldrh r0, [r2] - ldrh r1, [r1] - cmp r0, r1 - bne _08029AA4 -_08029AC4: - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r8 - ldrh r0, [r0, 0x4] - cmp r0, 0 - bne _08029B88 - cmp r4, 0x4 - beq _08029B88 - movs r5, 0x58 - adds r0, r1, 0 - muls r0, r5 - adds r0, r4, r0 - mov r1, r9 - adds r1, 0x24 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - beq _08029B88 - ldr r1, _08029B80 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x2 - strb r0, [r1, 0x1] - lsls r2, r4, 1 - ldrb r0, [r6] - muls r0, r5 - adds r0, r2, r0 - mov r3, r9 - adds r3, 0xC - adds r0, r3 - ldrh r0, [r0] - strb r0, [r1, 0x2] - ldrb r0, [r6] - muls r0, r5 - adds r0, r2, r0 - adds r0, r3 - ldrh r0, [r0] - lsrs r0, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r8 - muls r1, r5 - adds r2, r1 - adds r2, r3 - ldrh r1, [r2] - strh r1, [r0, 0x4] - bl Random - ldrb r2, [r6] - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - add r1, r8 - movs r2, 0x3 - ands r2, r0 - adds r2, 0x2 - ldrb r3, [r1, 0xB] - movs r0, 0x10 - negs r0, r0 - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0xB] - ldrb r0, [r6] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - add r1, r8 - ldrb r3, [r1, 0xB] - lsls r2, r3, 28 - lsrs r2, 24 - movs r0, 0xF - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0xB] - ldr r1, _08029B84 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08029BA2 - .align 2, 0 -_08029B70: .4byte gBattleMons -_08029B74: .4byte gBattlerTarget -_08029B78: .4byte gLastUsedMove -_08029B7C: .4byte gDisableStructs -_08029B80: .4byte gBattleTextBuff1 -_08029B84: .4byte gUnknown_2023D74 -_08029B88: - ldr r3, _08029BB0 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08029BA2: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08029BB0: .4byte gUnknown_2023D74 - thumb_func_end atkA3_disablelastusedattack - - thumb_func_start atkA4_trysetencore -atkA4_trysetencore: @ 8029BB4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - movs r5, 0 - ldr r3, _08029CA8 @ =gBattleMons - ldr r4, _08029CAC @ =gBattlerTarget - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - adds r6, r3, 0 - adds r6, 0xC - adds r0, r6 - ldr r2, _08029CB0 @ =gLastUsedMove - lsls r1, 1 - adds r1, r2 - ldrh r0, [r0] - mov r10, r3 - mov r8, r2 - ldr r2, _08029CB4 @ =gDisableStructs - mov r9, r2 - ldrh r1, [r1] - cmp r0, r1 - beq _08029C0E - mov r12, r4 - adds r7, r6, 0 - mov r6, r8 - movs r3, 0x58 -_08029BEE: - adds r5, 0x1 - cmp r5, 0x3 - bgt _08029C0E - lsls r2, r5, 1 - mov r0, r12 - ldrb r1, [r0] - adds r0, r1, 0 - muls r0, r3 - adds r2, r0 - adds r2, r7 - lsls r1, 1 - adds r1, r6 - ldrh r0, [r2] - ldrh r1, [r1] - cmp r0, r1 - bne _08029BEE -_08029C0E: - ldrb r0, [r4] - lsls r0, 1 - add r0, r8 - ldrh r2, [r0] - cmp r2, 0xA5 - beq _08029C22 - cmp r2, 0xE3 - beq _08029C22 - cmp r2, 0x77 - bne _08029C24 -_08029C22: - movs r5, 0x4 -_08029C24: - ldrb r1, [r4] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - mov r2, r9 - adds r3, r0, r2 - ldrh r0, [r3, 0x6] - cmp r0, 0 - bne _08029CBC - cmp r5, 0x4 - beq _08029CBC - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - adds r0, r5, r2 - mov r1, r10 - adds r1, 0x24 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - beq _08029CBC - lsls r0, r5, 1 - adds r0, r2 - subs r1, 0x18 - adds r0, r1 - ldrh r0, [r0] - strh r0, [r3, 0x6] - ldrb r1, [r4] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r9 - strb r5, [r0, 0xC] - bl Random - ldrb r2, [r4] - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - add r1, r9 - movs r2, 0x3 - ands r2, r0 - adds r2, 0x3 - ldrb r3, [r1, 0xE] - movs r0, 0x10 - negs r0, r0 - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0xE] - ldrb r0, [r4] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - add r1, r9 - ldrb r3, [r1, 0xE] - lsls r2, r3, 28 - lsrs r2, 24 - movs r0, 0xF - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0xE] - ldr r1, _08029CB8 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08029CD6 - .align 2, 0 -_08029CA8: .4byte gBattleMons -_08029CAC: .4byte gBattlerTarget -_08029CB0: .4byte gLastUsedMove -_08029CB4: .4byte gDisableStructs -_08029CB8: .4byte gUnknown_2023D74 -_08029CBC: - ldr r3, _08029CE4 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08029CD6: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08029CE4: .4byte gUnknown_2023D74 - thumb_func_end atkA4_trysetencore - - thumb_func_start atkA5_painsplitdmgcalc -atkA5_painsplitdmgcalc: @ 8029CE8 - push {r4-r7,lr} - ldr r6, _08029D68 @ =gBattleMons - ldr r0, _08029D6C @ =gBattlerTarget - mov r12, r0 - ldrb r0, [r0] - movs r7, 0x58 - adds r2, r0, 0 - muls r2, r7 - adds r0, r6, 0 - adds r0, 0x50 - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 17 - ands r0, r1 - cmp r0, 0 - bne _08029D88 - ldr r5, _08029D70 @ =sBattler_AI - ldrb r0, [r5] - muls r0, r7 - adds r0, r6 - ldrh r3, [r0, 0x28] - adds r0, r2, r6 - ldrh r1, [r0, 0x28] - adds r3, r1 - asrs r3, 1 - ldr r4, _08029D74 @ =gBattleMoveDamage - subs r1, r3 - str r1, [r4] - ldr r2, _08029D78 @ =gBattleScripting - strb r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - asrs r0, 8 - strb r0, [r2, 0x1] - movs r0, 0xFF - lsls r0, 16 - ands r0, r1 - asrs r0, 16 - strb r0, [r2, 0x2] - lsrs r1, 24 - strb r1, [r2, 0x3] - ldrb r0, [r5] - muls r0, r7 - adds r0, r6 - ldrh r0, [r0, 0x28] - subs r0, r3 - str r0, [r4] - ldr r2, _08029D7C @ =gUnknown_2023ECC - mov r0, r12 - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r2, 0x4 - adds r0, r2 - ldr r1, _08029D80 @ =0x0000ffff - str r1, [r0] - ldr r1, _08029D84 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08029DA2 - .align 2, 0 -_08029D68: .4byte gBattleMons -_08029D6C: .4byte gBattlerTarget -_08029D70: .4byte sBattler_AI -_08029D74: .4byte gBattleMoveDamage -_08029D78: .4byte gBattleScripting -_08029D7C: .4byte gUnknown_2023ECC -_08029D80: .4byte 0x0000ffff -_08029D84: .4byte gUnknown_2023D74 -_08029D88: - ldr r3, _08029DA8 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08029DA2: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08029DA8: .4byte gUnknown_2023D74 - thumb_func_end atkA5_painsplitdmgcalc - - thumb_func_start atkA6_settypetorandomresistance -atkA6_settypetorandomresistance: @ 8029DAC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r1, _08029E14 @ =gUnknown_2023DA0 - ldr r4, _08029E18 @ =sBattler_AI - ldrb r0, [r4] - lsls r0, 1 - adds r2, r0, r1 - ldrh r1, [r2] - cmp r1, 0 - beq _08029DF6 - ldr r0, _08029E1C @ =0x0000ffff - cmp r1, r0 - beq _08029DF6 - ldrh r0, [r2] - bl IsTwoTurnsMove - lsls r0, 24 - cmp r0, 0 - beq _08029E94 - ldr r1, _08029E20 @ =gBattleMons - ldr r2, _08029E24 @ =gUnknown_2023DC0 - ldrb r0, [r4] - adds r0, r2 - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 5 - ands r0, r1 - cmp r0, 0 - beq _08029E94 -_08029DF6: - ldr r3, _08029E28 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _08029F80 - .align 2, 0 -_08029E14: .4byte gUnknown_2023DA0 -_08029E18: .4byte sBattler_AI -_08029E1C: .4byte 0x0000ffff -_08029E20: .4byte gBattleMons -_08029E24: .4byte gUnknown_2023DC0 -_08029E28: .4byte gUnknown_2023D74 -_08029E2C: - mov r0, r12 - strb r5, [r0] - mov r1, r10 - ldrb r0, [r1] - muls r0, r2 - adds r0, r7 - adds r0, 0x22 - strb r5, [r0] - ldr r1, _08029E50 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x3 - strb r0, [r1, 0x1] - strb r5, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - ldr r1, _08029E54 @ =gUnknown_2023D74 - b _08029E82 - .align 2, 0 -_08029E50: .4byte gBattleTextBuff1 -_08029E54: .4byte gUnknown_2023D74 -_08029E58: - mov r0, r8 - adds r0, 0x1 - adds r0, r3 - ldrb r2, [r0] - strb r2, [r4] - mov r4, r10 - ldrb r0, [r4] - muls r0, r6 - ldr r7, _08029E8C @ =gBattleMons - adds r0, r7 - adds r0, 0x22 - strb r2, [r0] - ldr r1, _08029E90 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x3 - strb r0, [r1, 0x1] - strb r2, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - mov r1, r12 -_08029E82: - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08029F80 - .align 2, 0 -_08029E8C: .4byte gBattleMons -_08029E90: .4byte gBattleTextBuff1 -_08029E94: - movs r4, 0 - mov r8, r4 - movs r7, 0x7F - mov r9, r7 -_08029E9C: - bl Random - mov r4, r9 - ands r4, r0 - cmp r4, 0x70 - bhi _08029E9C - lsls r0, r4, 1 - adds r4, r0, r4 - ldr r6, _08029F90 @ =gUnknown_824F050 - adds r3, r4, r6 - ldr r1, _08029F94 @ =gUnknown_2023DA8 - ldr r2, _08029F98 @ =sBattler_AI - ldrb r5, [r2] - lsls r0, r5, 1 - adds r0, r1 - ldrb r1, [r3] - mov r10, r2 - ldrh r0, [r0] - cmp r1, r0 - bne _08029EF8 - adds r0, r4, 0x2 - adds r0, r6 - ldrb r0, [r0] - cmp r0, 0x5 - bhi _08029EF8 - ldr r7, _08029F9C @ =gBattleMons - movs r2, 0x58 - adds r0, r5, 0 - muls r0, r2 - adds r3, r0, r7 - movs r0, 0x21 - adds r0, r3 - mov r12, r0 - adds r0, r4, 0x1 - adds r0, r6 - ldrb r5, [r0] - mov r1, r12 - ldrb r0, [r1] - adds r1, r5, 0 - cmp r0, r1 - beq _08029EF8 - adds r0, r3, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, r1 - bne _08029E2C -_08029EF8: - movs r7, 0x1 - add r8, r7 - ldr r0, _08029FA0 @ =0x000003e7 - cmp r8, r0 - ble _08029E9C - movs r0, 0 - mov r8, r0 - ldr r1, _08029FA4 @ =gUnknown_2023D74 - mov r12, r1 - ldr r3, _08029F90 @ =gUnknown_824F050 - adds r0, r4, 0x1 - adds r0, r3 - mov r9, r0 - adds r5, r3, 0 -_08029F14: - ldrb r1, [r5] - cmp r1, 0xFF - bgt _08029F1E - cmp r1, 0xFE - bge _08029F58 -_08029F1E: - mov r4, r10 - ldrb r2, [r4] - lsls r0, r2, 1 - ldr r7, _08029F94 @ =gUnknown_2023DA8 - adds r0, r7 - ldrh r0, [r0] - cmp r1, r0 - bne _08029F58 - ldrb r0, [r5, 0x2] - cmp r0, 0x5 - bhi _08029F58 - movs r6, 0x58 - adds r0, r2, 0 - muls r0, r6 - ldr r1, _08029F9C @ =gBattleMons - adds r2, r0, r1 - adds r4, r2, 0 - adds r4, 0x21 - ldrb r0, [r4] - mov r7, r9 - ldrb r1, [r7] - cmp r0, r1 - beq _08029F58 - adds r0, r2, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, r1 - beq _08029F58 - b _08029E58 -_08029F58: - adds r5, 0x3 - movs r0, 0x3 - add r8, r0 - ldr r0, _08029FA8 @ =0x0000014f - cmp r8, r0 - bls _08029F14 - mov r1, r12 - ldr r2, [r1] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - mov r4, r12 - str r1, [r4] -_08029F80: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08029F90: .4byte gUnknown_824F050 -_08029F94: .4byte gUnknown_2023DA8 -_08029F98: .4byte sBattler_AI -_08029F9C: .4byte gBattleMons -_08029FA0: .4byte 0x000003e7 -_08029FA4: .4byte gUnknown_2023D74 -_08029FA8: .4byte 0x0000014f - thumb_func_end atkA6_settypetorandomresistance - - thumb_func_start atkA7_setalwayshitflag -atkA7_setalwayshitflag: @ 8029FAC - push {r4,lr} - ldr r4, _08029FF0 @ =gStatuses3 - ldr r3, _08029FF4 @ =gBattlerTarget - ldrb r1, [r3] - lsls r1, 2 - adds r1, r4 - ldr r0, [r1] - movs r2, 0x19 - negs r2, r2 - ands r0, r2 - str r0, [r1] - ldrb r1, [r3] - lsls r1, 2 - adds r1, r4 - ldr r0, [r1] - movs r2, 0x10 - orrs r0, r2 - str r0, [r1] - ldr r2, _08029FF8 @ =gDisableStructs - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, _08029FFC @ =sBattler_AI - ldrb r1, [r1] - strb r1, [r0, 0x15] - ldr r1, _0802A000 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08029FF0: .4byte gStatuses3 -_08029FF4: .4byte gBattlerTarget -_08029FF8: .4byte gDisableStructs -_08029FFC: .4byte sBattler_AI -_0802A000: .4byte gUnknown_2023D74 - thumb_func_end atkA7_setalwayshitflag - - thumb_func_start atkA8_copymovepermanently -atkA8_copymovepermanently: @ 802A004 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - ldr r0, _0802A164 @ =gUnknown_2023D4C - ldr r1, _0802A168 @ =0x0000ffff - adds r5, r1, 0 - strh r5, [r0] - ldr r3, _0802A16C @ =gBattleMons - ldr r2, _0802A170 @ =sBattler_AI - ldrb r1, [r2] - movs r0, 0x58 - adds r4, r1, 0 - muls r4, r0 - adds r0, r3, 0 - adds r0, 0x50 - adds r0, r4, r0 - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 14 - ands r1, r0 - mov r12, r3 - mov r10, r2 - cmp r1, 0 - beq _0802A03C - b _0802A190 -_0802A03C: - ldr r0, _0802A174 @ =gUnknown_2023D90 - ldr r2, _0802A178 @ =gBattlerTarget - ldrb r1, [r2] - lsls r1, 1 - adds r1, r0 - ldrh r1, [r1] - mov r9, r0 - mov r8, r2 - cmp r1, 0xA5 - bne _0802A052 - b _0802A190 -_0802A052: - cmp r1, 0 - bne _0802A058 - b _0802A190 -_0802A058: - cmp r1, r5 - bne _0802A05E - b _0802A190 -_0802A05E: - cmp r1, 0xA6 - bne _0802A064 - b _0802A190 -_0802A064: - movs r7, 0 - mov r5, r9 - mov r0, r12 - adds r0, 0xC - adds r1, r4, r0 - mov r3, r8 -_0802A070: - ldrh r2, [r1] - cmp r2, 0xA6 - beq _0802A082 - ldrb r0, [r3] - lsls r0, 1 - adds r0, r5 - ldrh r0, [r0] - cmp r2, r0 - beq _0802A08A -_0802A082: - adds r1, 0x2 - adds r7, 0x1 - cmp r7, 0x3 - ble _0802A070 -_0802A08A: - cmp r7, 0x4 - beq _0802A090 - b _0802A190 -_0802A090: - ldr r4, _0802A17C @ =gUnknown_2023D48 - ldrb r1, [r4] - lsls r1, 1 - mov r2, r10 - ldrb r0, [r2] - movs r3, 0x58 - muls r0, r3 - adds r1, r0 - mov r6, r12 - adds r6, 0xC - adds r1, r6 - mov r2, r8 - ldrb r0, [r2] - lsls r0, 1 - add r0, r9 - ldrh r0, [r0] - strh r0, [r1] - mov r1, r10 - ldrb r0, [r1] - adds r2, r0, 0 - muls r2, r3 - ldrb r4, [r4] - adds r2, r4 - mov r5, r12 - adds r5, 0x24 - adds r2, r5 - ldr r4, _0802A180 @ =gBattleMoves - mov r1, r8 - ldrb r0, [r1] - lsls r0, 1 - add r0, r9 - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r0, [r0, 0x4] - strb r0, [r2] - ldr r1, _0802A184 @ =gActiveBattler - mov r2, r10 - ldrb r0, [r2] - strb r0, [r1] - movs r7, 0 - ldrb r0, [r2] - muls r0, r3 - adds r4, r0, r5 - adds r3, r0, 0 - add r2, sp, 0x4 - add r5, sp, 0xC -_0802A0F2: - adds r0, r3, r6 - ldrh r0, [r0] - strh r0, [r2] - adds r1, r5, r7 - ldrb r0, [r4] - strb r0, [r1] - adds r4, 0x1 - adds r3, 0x2 - adds r2, 0x2 - adds r7, 0x1 - cmp r7, 0x3 - ble _0802A0F2 - add r2, sp, 0x4 - mov r0, r10 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - add r0, r12 - adds r0, 0x3B - ldrb r0, [r0] - strb r0, [r2, 0xC] - str r2, [sp] - movs r0, 0 - movs r1, 0x3 - movs r2, 0 - movs r3, 0x10 - bl EmitSetMonData - ldr r0, _0802A184 @ =gActiveBattler - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r1, _0802A188 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x2 - strb r0, [r1, 0x1] - ldr r3, _0802A174 @ =gUnknown_2023D90 - ldr r2, _0802A178 @ =gBattlerTarget - ldrb r0, [r2] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strb r0, [r1, 0x2] - ldrb r0, [r2] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - lsrs r0, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, _0802A18C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0802A1AA - .align 2, 0 -_0802A164: .4byte gUnknown_2023D4C -_0802A168: .4byte 0x0000ffff -_0802A16C: .4byte gBattleMons -_0802A170: .4byte sBattler_AI -_0802A174: .4byte gUnknown_2023D90 -_0802A178: .4byte gBattlerTarget -_0802A17C: .4byte gUnknown_2023D48 -_0802A180: .4byte gBattleMoves -_0802A184: .4byte gActiveBattler -_0802A188: .4byte gBattleTextBuff1 -_0802A18C: .4byte gUnknown_2023D74 -_0802A190: - ldr r3, _0802A1BC @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802A1AA: - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802A1BC: .4byte gUnknown_2023D74 - thumb_func_end atkA8_copymovepermanently - - thumb_func_start IsTwoTurnsMove -IsTwoTurnsMove: @ 802A1C0 - push {lr} - lsls r0, 16 - lsrs r0, 16 - ldr r2, _0802A1F0 @ =gBattleMoves - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1] - cmp r0, 0x91 - beq _0802A1EA - cmp r0, 0x27 - beq _0802A1EA - cmp r0, 0x4B - beq _0802A1EA - cmp r0, 0x97 - beq _0802A1EA - cmp r0, 0x9B - beq _0802A1EA - cmp r0, 0x1A - bne _0802A1F4 -_0802A1EA: - movs r0, 0x1 - b _0802A1F6 - .align 2, 0 -_0802A1F0: .4byte gBattleMoves -_0802A1F4: - movs r0, 0 -_0802A1F6: - pop {r1} - bx r1 - thumb_func_end IsTwoTurnsMove - - thumb_func_start IsInvalidForSleepTalkOrAssist -IsInvalidForSleepTalkOrAssist: @ 802A1FC - push {lr} - lsls r0, 16 - lsrs r1, r0, 16 - cmp r1, 0 - beq _0802A21A - cmp r1, 0xD6 - beq _0802A21A - movs r0, 0x89 - lsls r0, 1 - cmp r1, r0 - beq _0802A21A - cmp r1, 0x77 - beq _0802A21A - cmp r1, 0x76 - bne _0802A21E -_0802A21A: - movs r0, 0x1 - b _0802A220 -_0802A21E: - movs r0, 0 -_0802A220: - pop {r1} - bx r1 - thumb_func_end IsInvalidForSleepTalkOrAssist - - thumb_func_start AttacksThisTurn -AttacksThisTurn: @ 802A224 - push {lr} - lsls r1, 16 - lsrs r2, r1, 16 - ldr r1, _0802A27C @ =gBattleMoves - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0] - adds r3, r1, 0 - cmp r0, 0x97 - bne _0802A248 - ldr r0, _0802A280 @ =gBattleWeather - ldrh r1, [r0] - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - bne _0802A288 -_0802A248: - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r3 - ldrb r0, [r0] - cmp r0, 0x91 - beq _0802A26A - cmp r0, 0x27 - beq _0802A26A - cmp r0, 0x4B - beq _0802A26A - cmp r0, 0x97 - beq _0802A26A - cmp r0, 0x9B - beq _0802A26A - cmp r0, 0x1A - bne _0802A288 -_0802A26A: - ldr r0, _0802A284 @ =gUnknown_2023DD0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 20 - ands r0, r1 - cmp r0, 0 - beq _0802A288 - movs r0, 0x1 - b _0802A28A - .align 2, 0 -_0802A27C: .4byte gBattleMoves -_0802A280: .4byte gBattleWeather -_0802A284: .4byte gUnknown_2023DD0 -_0802A288: - movs r0, 0x2 -_0802A28A: - pop {r1} - bx r1 - thumb_func_end AttacksThisTurn - - thumb_func_start atkA9_trychoosesleeptalkmove -atkA9_trychoosesleeptalkmove: @ 802A290 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - movs r6, 0 - movs r5, 0 - ldr r0, _0802A320 @ =sBattler_AI - mov r9, r0 - movs r1, 0x58 - mov r8, r1 - ldr r7, _0802A324 @ =gUnknown_2023BF0 - movs r0, 0x84 - lsls r0, 1 - mov r10, r0 -_0802A2AE: - lsls r4, r5, 1 - mov r1, r9 - ldrb r0, [r1] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r0, r4, r0 - adds r0, r7 - ldrh r0, [r0] - bl IsInvalidForSleepTalkOrAssist - lsls r0, 24 - cmp r0, 0 - bne _0802A2EE - mov r1, r9 - ldrb r0, [r1] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r0, r4, r0 - adds r0, r7 - ldrh r1, [r0] - cmp r1, r10 - beq _0802A2EE - cmp r1, 0xFD - beq _0802A2EE - adds r0, r1, 0 - bl IsTwoTurnsMove - lsls r0, 24 - cmp r0, 0 - beq _0802A2FC -_0802A2EE: - ldr r1, _0802A328 @ =gBitTable - lsls r0, r5, 2 - adds r0, r1 - ldr r0, [r0] - orrs r6, r0 - lsls r0, r6, 24 - lsrs r6, r0, 24 -_0802A2FC: - adds r5, 0x1 - cmp r5, 0x3 - ble _0802A2AE - ldr r0, _0802A320 @ =sBattler_AI - ldrb r0, [r0] - adds r1, r6, 0 - movs r2, 0xFD - bl CheckMoveLimitations - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0xF - bne _0802A330 - ldr r1, _0802A32C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0802A394 - .align 2, 0 -_0802A320: .4byte sBattler_AI -_0802A324: .4byte gUnknown_2023BF0 -_0802A328: .4byte gBitTable -_0802A32C: .4byte gUnknown_2023D74 -_0802A330: - movs r7, 0x3 - ldr r4, _0802A3A4 @ =gBitTable -_0802A334: - bl Random - adds r5, r7, 0 - ands r5, r0 - lsls r0, r5, 2 - adds r0, r4 - ldr r0, [r0] - ands r0, r6 - cmp r0, 0 - bne _0802A334 - ldr r4, _0802A3A8 @ =gUnknown_2023D4E - ldr r2, _0802A3AC @ =gBattleMons - lsls r1, r5, 1 - ldr r0, _0802A3B0 @ =sBattler_AI - ldrb r3, [r0] - movs r0, 0x58 - muls r0, r3 - adds r1, r0 - adds r2, 0xC - adds r1, r2 - ldrh r0, [r1] - strh r0, [r4] - ldr r0, _0802A3B4 @ =gUnknown_2023D48 - strb r5, [r0] - ldr r2, _0802A3B8 @ =gUnknown_2023DD0 - ldr r0, [r2] - ldr r1, _0802A3BC @ =0xfffffbff - ands r0, r1 - str r0, [r2] - ldrh r0, [r4] - movs r1, 0 - bl GetMoveTarget - ldr r1, _0802A3C0 @ =gBattlerTarget - strb r0, [r1] - ldr r3, _0802A3C4 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802A394: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802A3A4: .4byte gBitTable -_0802A3A8: .4byte gUnknown_2023D4E -_0802A3AC: .4byte gBattleMons -_0802A3B0: .4byte sBattler_AI -_0802A3B4: .4byte gUnknown_2023D48 -_0802A3B8: .4byte gUnknown_2023DD0 -_0802A3BC: .4byte 0xfffffbff -_0802A3C0: .4byte gBattlerTarget -_0802A3C4: .4byte gUnknown_2023D74 - thumb_func_end atkA9_trychoosesleeptalkmove - - thumb_func_start atkAA_setdestinybond -atkAA_setdestinybond: @ 802A3C8 - ldr r1, _0802A3EC @ =gBattleMons - ldr r0, _0802A3F0 @ =sBattler_AI - ldrb r2, [r0] - movs r0, 0x58 - muls r2, r0 - adds r1, 0x50 - adds r2, r1 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 18 - orrs r0, r1 - str r0, [r2] - ldr r1, _0802A3F4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bx lr - .align 2, 0 -_0802A3EC: .4byte gBattleMons -_0802A3F0: .4byte sBattler_AI -_0802A3F4: .4byte gUnknown_2023D74 - thumb_func_end atkAA_setdestinybond - - thumb_func_start TrySetDestinyBondToHappen -TrySetDestinyBondToHappen: @ 802A3F8 - push {r4,r5,lr} - ldr r0, _0802A448 @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r5, r0, 24 - ldr r4, _0802A44C @ =gBattlerTarget - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r3, r0, 24 - ldr r1, _0802A450 @ =gBattleMons - ldrb r2, [r4] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 18 - ands r0, r1 - cmp r0, 0 - beq _0802A442 - cmp r5, r3 - beq _0802A442 - ldr r2, _0802A454 @ =gUnknown_2023DD0 - ldr r1, [r2] - movs r0, 0x80 - lsls r0, 17 - ands r0, r1 - cmp r0, 0 - bne _0802A442 - movs r0, 0x40 - orrs r1, r0 - str r1, [r2] -_0802A442: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802A448: .4byte sBattler_AI -_0802A44C: .4byte gBattlerTarget -_0802A450: .4byte gBattleMons -_0802A454: .4byte gUnknown_2023DD0 - thumb_func_end TrySetDestinyBondToHappen - - thumb_func_start atkAB_trysetdestinybondtohappen -atkAB_trysetdestinybondtohappen: @ 802A458 - push {lr} - bl TrySetDestinyBondToHappen - ldr r1, _0802A46C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_0802A46C: .4byte gUnknown_2023D74 - thumb_func_end atkAB_trysetdestinybondtohappen - - thumb_func_start atkAC_remaininghptopower -atkAC_remaininghptopower: @ 802A470 - push {lr} - ldr r2, _0802A4C4 @ =gBattleMons - ldr r0, _0802A4C8 @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0x58 - muls r1, r0 - adds r1, r2 - movs r2, 0x28 - ldrsh r0, [r1, r2] - movs r2, 0x2C - ldrsh r1, [r1, r2] - movs r2, 0x30 - bl GetScaledHPFraction - lsls r0, 24 - lsrs r1, r0, 24 - movs r3, 0 - ldr r0, _0802A4CC @ =gUnknown_8250810 - ldrb r2, [r0] - cmp r1, r2 - ble _0802A4AA - adds r2, r0, 0 -_0802A49C: - adds r3, 0x2 - cmp r3, 0xB - bgt _0802A4AA - adds r0, r3, r2 - ldrb r0, [r0] - cmp r1, r0 - bgt _0802A49C -_0802A4AA: - ldr r2, _0802A4D0 @ =gDynamicBasePower - ldr r1, _0802A4CC @ =gUnknown_8250810 - adds r0, r3, 0x1 - adds r0, r1 - ldrb r0, [r0] - strh r0, [r2] - ldr r1, _0802A4D4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_0802A4C4: .4byte gBattleMons -_0802A4C8: .4byte sBattler_AI -_0802A4CC: .4byte gUnknown_8250810 -_0802A4D0: .4byte gDynamicBasePower -_0802A4D4: .4byte gUnknown_2023D74 - thumb_func_end atkAC_remaininghptopower - - thumb_func_start atkAD_tryspiteppreduce -atkAD_tryspiteppreduce: @ 802A4D8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - ldr r4, _0802A658 @ =gLastUsedMove - ldr r1, _0802A65C @ =gBattlerTarget - ldrb r3, [r1] - lsls r0, r3, 1 - adds r0, r4 - ldrh r2, [r0] - mov r8, r1 - cmp r2, 0 - bne _0802A4F8 - b _0802A680 -_0802A4F8: - ldr r0, _0802A660 @ =0x0000ffff - cmp r2, r0 - bne _0802A500 - b _0802A680 -_0802A500: - movs r7, 0 - ldr r0, _0802A664 @ =gBattleMons - movs r1, 0x58 - muls r1, r3 - adds r3, r0, 0 - adds r3, 0xC - adds r1, r3 - ldrh r1, [r1] - cmp r2, r1 - beq _0802A538 - adds r6, r4, 0 - mov r5, r8 - adds r4, r3, 0 - movs r3, 0x58 -_0802A51C: - adds r7, 0x1 - cmp r7, 0x3 - bgt _0802A538 - ldrb r0, [r5] - lsls r2, r0, 1 - adds r2, r6 - lsls r1, r7, 1 - muls r0, r3 - adds r1, r0 - adds r1, r4 - ldrh r0, [r2] - ldrh r1, [r1] - cmp r0, r1 - bne _0802A51C -_0802A538: - cmp r7, 0x4 - bne _0802A53E - b _0802A680 -_0802A53E: - mov r4, r8 - ldrb r0, [r4] - movs r1, 0x58 - mov r9, r1 - mov r3, r9 - muls r3, r0 - adds r0, r3, 0 - adds r0, r7, r0 - ldr r1, _0802A664 @ =gBattleMons - adds r1, 0x24 - mov r10, r1 - add r0, r10 - ldrb r0, [r0] - cmp r0, 0x1 - bhi _0802A55E - b _0802A680 -_0802A55E: - bl Random - movs r1, 0x3 - ands r1, r0 - adds r6, r1, 0x2 - ldrb r0, [r4] - mov r3, r9 - muls r3, r0 - adds r0, r3, 0 - adds r0, r7, r0 - add r0, r10 - ldrb r0, [r0] - cmp r0, r6 - bge _0802A57C - adds r6, r0, 0 -_0802A57C: - ldr r1, _0802A668 @ =gBattleTextBuff1 - movs r5, 0xFD - strb r5, [r1] - movs r0, 0x2 - strb r0, [r1, 0x1] - ldr r2, _0802A658 @ =gLastUsedMove - mov r3, r8 - ldrb r0, [r3] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - strb r0, [r1, 0x2] - ldrb r0, [r3] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - lsrs r0, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r4, _0802A66C @ =gBattleTextBuff2 - adds r0, r4, 0 - adds r1, r6, 0 - movs r2, 0 - movs r3, 0x1 - bl ConvertIntToDecimalStringN - strb r5, [r4] - movs r0, 0x1 - strb r0, [r4, 0x1] - strb r0, [r4, 0x2] - strb r0, [r4, 0x3] - strb r6, [r4, 0x4] - subs r0, 0x2 - strb r0, [r4, 0x5] - mov r1, r8 - ldrb r0, [r1] - mov r1, r9 - muls r1, r0 - adds r1, r7, r1 - add r1, r10 - ldrb r0, [r1] - subs r0, r6 - strb r0, [r1] - ldr r4, _0802A670 @ =gActiveBattler - mov r3, r8 - ldrb r0, [r3] - strb r0, [r4] - ldr r1, _0802A674 @ =gDisableStructs - ldrb r3, [r4] - lsls r0, r3, 3 - subs r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x18] - lsrs r1, 4 - ldr r2, _0802A678 @ =gBitTable - lsls r0, r7, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0802A630 - mov r2, r9 - muls r2, r3 - ldr r0, _0802A664 @ =gBattleMons - adds r0, 0x50 - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - bne _0802A630 - adds r1, r7, 0 - adds r1, 0x9 - lsls r1, 24 - lsrs r1, 24 - mov r3, r10 - adds r0, r2, r3 - adds r0, r7 - str r0, [sp] - movs r0, 0 - movs r2, 0 - movs r3, 0x1 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0802A630: - ldr r1, _0802A67C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - ldr r1, _0802A664 @ =gBattleMons - ldr r0, _0802A65C @ =gBattlerTarget - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r0, r7, r0 - adds r1, 0x24 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - bne _0802A69A - adds r0, r2, 0 - bl CancelMultiTurnMoves - b _0802A69A - .align 2, 0 -_0802A658: .4byte gLastUsedMove -_0802A65C: .4byte gBattlerTarget -_0802A660: .4byte 0x0000ffff -_0802A664: .4byte gBattleMons -_0802A668: .4byte gBattleTextBuff1 -_0802A66C: .4byte gBattleTextBuff2 -_0802A670: .4byte gActiveBattler -_0802A674: .4byte gDisableStructs -_0802A678: .4byte gBitTable -_0802A67C: .4byte gUnknown_2023D74 -_0802A680: - ldr r3, _0802A6AC @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802A69A: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802A6AC: .4byte gUnknown_2023D74 - thumb_func_end atkAD_tryspiteppreduce - - thumb_func_start atkAE_healpartystatus -atkAE_healpartystatus: @ 802A6B0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - movs r4, 0 - str r4, [sp, 0x4] - mov r8, r4 - ldr r0, _0802A720 @ =gCurrentMove - ldrh r0, [r0] - cmp r0, 0xD7 - beq _0802A6CC - b _0802A8B6 -_0802A6CC: - ldr r6, _0802A724 @ =gUnknown_2023E82 - mov r0, r8 - strb r0, [r6, 0x5] - ldr r5, _0802A728 @ =sBattler_AI - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - ldr r1, _0802A72C @ =gEnemyParty - mov r10, r1 - cmp r0, 0 - bne _0802A6E8 - ldr r2, _0802A730 @ =gPlayerParty - mov r10, r2 -_0802A6E8: - ldr r4, _0802A734 @ =gBattleMons - ldrb r3, [r5] - movs r7, 0x58 - adds r2, r3, 0 - muls r2, r7 - adds r0, r2, r4 - adds r1, r0, 0 - adds r1, 0x20 - ldrb r0, [r1] - cmp r0, 0x2B - beq _0802A73C - adds r0, r4, 0 - adds r0, 0x4C - adds r0, r2, r0 - mov r1, r8 - str r1, [r0] - ldrb r0, [r5] - adds r2, r0, 0 - muls r2, r7 - adds r0, r4, 0 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - ldr r1, _0802A738 @ =0xf7ffffff - ands r0, r1 - str r0, [r2] - b _0802A74C - .align 2, 0 -_0802A720: .4byte gCurrentMove -_0802A724: .4byte gUnknown_2023E82 -_0802A728: .4byte sBattler_AI -_0802A72C: .4byte gEnemyParty -_0802A730: .4byte gPlayerParty -_0802A734: .4byte gBattleMons -_0802A738: .4byte 0xf7ffffff -_0802A73C: - ldrb r1, [r1] - adds r0, r3, 0 - bl sub_80C71D0 - ldrb r0, [r6, 0x5] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r6, 0x5] -_0802A74C: - ldr r7, _0802A7C0 @ =gActiveBattler - ldr r0, _0802A7C4 @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerPosition - movs r2, 0x2 - mov r9, r2 - mov r1, r9 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - ldr r1, _0802A7C8 @ =gBattleScripting - strb r0, [r1, 0x17] - strb r0, [r7] - ldr r0, _0802A7CC @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0802A7F2 - ldr r0, _0802A7D0 @ =gAbsentBattlerFlags - ldrb r2, [r0] - ldr r1, _0802A7D4 @ =gBitTable - ldrb r3, [r7] - lsls r0, r3, 2 - adds r0, r1 - ldr r0, [r0] - ands r2, r0 - cmp r2, 0 - bne _0802A7F2 - ldr r5, _0802A7D8 @ =gBattleMons - movs r6, 0x58 - adds r4, r3, 0 - muls r4, r6 - adds r0, r4, r5 - adds r1, r0, 0 - adds r1, 0x20 - ldrb r0, [r1] - cmp r0, 0x2B - beq _0802A7E0 - adds r0, r5, 0 - adds r0, 0x4C - adds r0, r4, r0 - str r2, [r0] - ldrb r0, [r7] - adds r2, r0, 0 - muls r2, r6 - adds r0, r5, 0 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - ldr r1, _0802A7DC @ =0xf7ffffff - ands r0, r1 - str r0, [r2] - b _0802A7F2 - .align 2, 0 -_0802A7C0: .4byte gActiveBattler -_0802A7C4: .4byte sBattler_AI -_0802A7C8: .4byte gBattleScripting -_0802A7CC: .4byte gBattleTypeFlags -_0802A7D0: .4byte gAbsentBattlerFlags -_0802A7D4: .4byte gBitTable -_0802A7D8: .4byte gBattleMons -_0802A7DC: .4byte 0xf7ffffff -_0802A7E0: - ldrb r1, [r1] - adds r0, r3, 0 - bl sub_80C71D0 - ldr r1, _0802A838 @ =gUnknown_2023E82 - ldrb r0, [r1, 0x5] - mov r2, r9 - orrs r0, r2 - strb r0, [r1, 0x5] -_0802A7F2: - movs r6, 0 - ldr r7, _0802A83C @ =gBattleMons -_0802A7F6: - movs r0, 0x64 - adds r4, r6, 0 - muls r4, r0 - add r4, r10 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 - adds r0, r4, 0 - movs r1, 0x2E - bl GetMonData - lsls r0, 24 - lsrs r4, r0, 24 - cmp r5, 0 - beq _0802A8AE - movs r0, 0xCE - lsls r0, 1 - cmp r5, r0 - beq _0802A8AE - ldr r2, _0802A840 @ =gBattlerPartyIndexes - ldr r0, _0802A844 @ =sBattler_AI - ldrb r1, [r0] - lsls r0, r1, 1 - adds r0, r2 - ldrh r0, [r0] - cmp r0, r6 - bne _0802A848 - movs r0, 0x58 - muls r0, r1 - b _0802A878 - .align 2, 0 -_0802A838: .4byte gUnknown_2023E82 -_0802A83C: .4byte gBattleMons -_0802A840: .4byte gBattlerPartyIndexes -_0802A844: .4byte sBattler_AI -_0802A848: - ldr r0, _0802A880 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0802A890 - ldr r0, _0802A884 @ =gActiveBattler - ldrb r3, [r0] - lsls r0, r3, 1 - adds r0, r2 - ldrh r0, [r0] - cmp r0, r6 - bne _0802A890 - ldr r0, _0802A888 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _0802A88C @ =gBitTable - lsls r0, r3, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0802A890 - movs r0, 0x58 - muls r0, r3 -_0802A878: - adds r0, r7 - adds r0, 0x20 - ldrb r0, [r0] - b _0802A89C - .align 2, 0 -_0802A880: .4byte gBattleTypeFlags -_0802A884: .4byte gActiveBattler -_0802A888: .4byte gAbsentBattlerFlags -_0802A88C: .4byte gBitTable -_0802A890: - adds r0, r5, 0 - adds r1, r4, 0 - bl GetAbilityBySpecies - lsls r0, 24 - lsrs r0, 24 -_0802A89C: - cmp r0, 0x2B - beq _0802A8AE - movs r0, 0x1 - lsls r0, r6 - mov r1, r8 - orrs r1, r0 - lsls r0, r1, 24 - lsrs r0, 24 - mov r8, r0 -_0802A8AE: - adds r6, 0x1 - cmp r6, 0x5 - ble _0802A7F6 - b _0802A934 -_0802A8B6: - ldr r1, _0802A970 @ =gUnknown_2023E82 - movs r0, 0x4 - strb r0, [r1, 0x5] - movs r2, 0x3F - mov r8, r2 - ldr r3, _0802A974 @ =gBattleMons - ldr r2, _0802A978 @ =sBattler_AI - ldrb r0, [r2] - movs r5, 0x58 - muls r0, r5 - movs r1, 0x4C - adds r1, r3 - mov r9, r1 - add r0, r9 - str r4, [r0] - ldrb r0, [r2] - adds r1, r0, 0 - muls r1, r5 - adds r7, r3, 0 - adds r7, 0x50 - adds r1, r7 - ldr r0, [r1] - ldr r6, _0802A97C @ =0xf7ffffff - ands r0, r6 - str r0, [r1] - ldrb r0, [r2] - bl GetBattlerPosition - movs r1, 0x2 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - ldr r4, _0802A980 @ =gActiveBattler - strb r0, [r4] - ldr r0, _0802A984 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0802A934 - ldr r0, _0802A988 @ =gAbsentBattlerFlags - ldrb r2, [r0] - ldr r1, _0802A98C @ =gBitTable - ldrb r3, [r4] - lsls r0, r3, 2 - adds r0, r1 - ldr r0, [r0] - ands r2, r0 - cmp r2, 0 - bne _0802A934 - adds r0, r3, 0 - muls r0, r5 - add r0, r9 - str r2, [r0] - ldrb r0, [r4] - adds r1, r0, 0 - muls r1, r5 - adds r1, r7 - ldr r0, [r1] - ands r0, r6 - str r0, [r1] -_0802A934: - mov r2, r8 - cmp r2, 0 - beq _0802A956 - ldr r4, _0802A980 @ =gActiveBattler - ldr r0, _0802A978 @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r4] - add r0, sp, 0x4 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0802A956: - ldr r1, _0802A990 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802A970: .4byte gUnknown_2023E82 -_0802A974: .4byte gBattleMons -_0802A978: .4byte sBattler_AI -_0802A97C: .4byte 0xf7ffffff -_0802A980: .4byte gActiveBattler -_0802A984: .4byte gBattleTypeFlags -_0802A988: .4byte gAbsentBattlerFlags -_0802A98C: .4byte gBitTable -_0802A990: .4byte gUnknown_2023D74 - thumb_func_end atkAE_healpartystatus - - thumb_func_start atkAF_cursetarget -atkAF_cursetarget: @ 802A994 - push {r4,r5,lr} - ldr r5, _0802A9D4 @ =gBattleMons - ldr r0, _0802A9D8 @ =gBattlerTarget - ldrb r0, [r0] - movs r4, 0x58 - adds r1, r0, 0 - muls r1, r4 - adds r0, r5, 0 - adds r0, 0x50 - adds r1, r0 - ldr r2, [r1] - movs r3, 0x80 - lsls r3, 21 - adds r0, r2, 0 - ands r0, r3 - cmp r0, 0 - beq _0802A9E0 - ldr r3, _0802A9DC @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0802AA04 - .align 2, 0 -_0802A9D4: .4byte gBattleMons -_0802A9D8: .4byte gBattlerTarget -_0802A9DC: .4byte gUnknown_2023D74 -_0802A9E0: - orrs r2, r3 - str r2, [r1] - ldr r1, _0802AA0C @ =gBattleMoveDamage - ldr r0, _0802AA10 @ =sBattler_AI - ldrb r0, [r0] - muls r0, r4 - adds r0, r5 - ldrh r0, [r0, 0x2C] - lsrs r0, 1 - str r0, [r1] - cmp r0, 0 - bne _0802A9FC - movs r0, 0x1 - str r0, [r1] -_0802A9FC: - ldr r1, _0802AA14 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0802AA04: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802AA0C: .4byte gBattleMoveDamage -_0802AA10: .4byte sBattler_AI -_0802AA14: .4byte gUnknown_2023D74 - thumb_func_end atkAF_cursetarget - - thumb_func_start atkB0_trysetspikes -atkB0_trysetspikes: @ 802AA18 - push {r4,lr} - ldr r4, _0802AA6C @ =sBattler_AI - ldrb r0, [r4] - bl GetBattlerSide - movs r1, 0x1 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0802AA70 @ =gSideTimers - lsls r2, r0, 1 - adds r0, r2, r0 - lsls r0, 2 - adds r3, r0, r1 - ldrb r0, [r3, 0xA] - cmp r0, 0x3 - bne _0802AA7C - ldr r2, _0802AA74 @ =gUnknown_2023ECC - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x20 - orrs r1, r2 - strb r1, [r0] - ldr r3, _0802AA78 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0802AA96 - .align 2, 0 -_0802AA6C: .4byte sBattler_AI -_0802AA70: .4byte gSideTimers -_0802AA74: .4byte gUnknown_2023ECC -_0802AA78: .4byte gUnknown_2023D74 -_0802AA7C: - ldr r1, _0802AA9C @ =gSideAffecting - adds r1, r2, r1 - ldrh r2, [r1] - movs r0, 0x10 - orrs r0, r2 - strh r0, [r1] - ldrb r0, [r3, 0xA] - adds r0, 0x1 - strb r0, [r3, 0xA] - ldr r1, _0802AAA0 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0802AA96: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802AA9C: .4byte gSideAffecting -_0802AAA0: .4byte gUnknown_2023D74 - thumb_func_end atkB0_trysetspikes - - thumb_func_start atkB1_setforesight -atkB1_setforesight: @ 802AAA4 - ldr r1, _0802AAC8 @ =gBattleMons - ldr r0, _0802AACC @ =gBattlerTarget - ldrb r2, [r0] - movs r0, 0x58 - muls r2, r0 - adds r1, 0x50 - adds r2, r1 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 22 - orrs r0, r1 - str r0, [r2] - ldr r1, _0802AAD0 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bx lr - .align 2, 0 -_0802AAC8: .4byte gBattleMons -_0802AACC: .4byte gBattlerTarget -_0802AAD0: .4byte gUnknown_2023D74 - thumb_func_end atkB1_setforesight - - thumb_func_start atkB2_trysetperishsong -atkB2_trysetperishsong: @ 802AAD4 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - movs r6, 0 - movs r3, 0 - ldr r0, _0802AB18 @ =gBattlersCount - adds r7, r0, 0 - ldr r0, _0802AB1C @ =sBattler_AI - mov r8, r0 - ldrb r1, [r7] - cmp r6, r1 - bge _0802AB40 - movs r5, 0x20 - ldr r0, _0802AB20 @ =gBattleMons - mov r12, r0 - ldr r0, _0802AB24 @ =gDisableStructs - adds r4, r0, 0 - adds r4, 0xF - ldr r2, _0802AB28 @ =gStatuses3 -_0802AAFC: - ldr r1, [r2] - adds r0, r1, 0 - ands r0, r5 - cmp r0, 0 - bne _0802AB14 - movs r0, 0x58 - muls r0, r3 - add r0, r12 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x2B - bne _0802AB2C -_0802AB14: - adds r6, 0x1 - b _0802AB34 - .align 2, 0 -_0802AB18: .4byte gBattlersCount -_0802AB1C: .4byte sBattler_AI -_0802AB20: .4byte gBattleMons -_0802AB24: .4byte gDisableStructs -_0802AB28: .4byte gStatuses3 -_0802AB2C: - orrs r1, r5 - str r1, [r2] - movs r0, 0x33 - strb r0, [r4] -_0802AB34: - adds r4, 0x1C - adds r2, 0x4 - adds r3, 0x1 - ldrb r0, [r7] - cmp r3, r0 - blt _0802AAFC -_0802AB40: - mov r1, r8 - ldrb r0, [r1] - bl PressurePPLoseOnUsingPerishSong - ldr r0, _0802AB6C @ =gBattlersCount - ldrb r0, [r0] - cmp r6, r0 - bne _0802AB74 - ldr r3, _0802AB70 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0802AB7C - .align 2, 0 -_0802AB6C: .4byte gBattlersCount -_0802AB70: .4byte gUnknown_2023D74 -_0802AB74: - ldr r1, _0802AB88 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0802AB7C: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802AB88: .4byte gUnknown_2023D74 - thumb_func_end atkB2_trysetperishsong - - thumb_func_start atkB3_rolloutdamagecalculation -atkB3_rolloutdamagecalculation: @ 802AB8C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r0, _0802ABB0 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _0802ABC0 - ldr r0, _0802ABB4 @ =sBattler_AI - ldrb r0, [r0] - bl CancelMultiTurnMoves - ldr r1, _0802ABB8 @ =gUnknown_2023D74 - ldr r0, _0802ABBC @ =gUnknown_81D6960 - str r0, [r1] - b _0802ACD8 - .align 2, 0 -_0802ABB0: .4byte gMoveResultFlags -_0802ABB4: .4byte sBattler_AI -_0802ABB8: .4byte gUnknown_2023D74 -_0802ABBC: .4byte gUnknown_81D6960 -_0802ABC0: - ldr r2, _0802ACE4 @ =gBattleMons - ldr r1, _0802ACE8 @ =sBattler_AI - ldrb r3, [r1] - movs r5, 0x58 - adds r0, r3, 0 - muls r0, r5 - adds r4, r2, 0 - adds r4, 0x50 - adds r0, r4 - ldr r0, [r0] - movs r7, 0x80 - lsls r7, 5 - ands r0, r7 - adds r6, r1, 0 - mov r9, r2 - ldr r1, _0802ACEC @ =gDisableStructs - mov r12, r1 - ldr r2, _0802ACF0 @ =gCurrentMove - mov r8, r2 - cmp r0, 0 - bne _0802AC32 - lsls r0, r3, 3 - subs r0, r3 - lsls r0, 2 - add r0, r12 - ldrb r2, [r0, 0x11] - movs r1, 0x10 - negs r1, r1 - ands r1, r2 - movs r2, 0x5 - orrs r1, r2 - strb r1, [r0, 0x11] - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r12 - ldrb r2, [r0, 0x11] - movs r1, 0xF - ands r1, r2 - movs r2, 0x50 - orrs r1, r2 - strb r1, [r0, 0x11] - ldrb r0, [r6] - adds r1, r0, 0 - muls r1, r5 - adds r1, r4 - ldr r0, [r1] - orrs r0, r7 - str r0, [r1] - ldr r1, _0802ACF4 @ =gUnknown_2023DB8 - ldrb r0, [r6] - lsls r0, 1 - adds r0, r1 - mov r2, r8 - ldrh r1, [r2] - strh r1, [r0] -_0802AC32: - ldrb r0, [r6] - lsls r2, r0, 3 - subs r2, r0 - lsls r2, 2 - add r2, r12 - ldrb r3, [r2, 0x11] - lsls r1, r3, 28 - lsrs r1, 28 - subs r1, 0x1 - movs r0, 0xF - ands r1, r0 - movs r0, 0x10 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x11] - cmp r1, 0 - bne _0802AC66 - ldrb r0, [r6] - adds r1, r0, 0 - muls r1, r5 - adds r1, r4 - ldr r0, [r1] - ldr r2, _0802ACF8 @ =0xffffefff - ands r0, r2 - str r0, [r1] -_0802AC66: - ldr r3, _0802ACFC @ =gDynamicBasePower - ldr r2, _0802AD00 @ =gBattleMoves - mov r0, r8 - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - strh r0, [r3] - movs r2, 0x1 - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - mov r1, r12 - adds r4, r0, r1 - ldrb r0, [r4, 0x11] - lsls r0, 28 - lsrs r0, 28 - movs r1, 0x5 - subs r1, r0 - ldr r7, _0802AD04 @ =gUnknown_2023D74 - adds r5, r3, 0 - cmp r2, r1 - bge _0802ACB4 - adds r1, r5, 0 - adds r3, r4, 0 - movs r4, 0x5 -_0802ACA0: - ldrh r0, [r1] - lsls r0, 1 - strh r0, [r1] - adds r2, 0x1 - ldrb r0, [r3, 0x11] - lsls r0, 28 - lsrs r0, 28 - subs r0, r4, r0 - cmp r2, r0 - blt _0802ACA0 -_0802ACB4: - ldrb r1, [r6] - movs r0, 0x58 - muls r0, r1 - mov r1, r9 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 23 - ands r0, r1 - cmp r0, 0 - beq _0802ACD2 - ldrh r0, [r5] - lsls r0, 1 - strh r0, [r5] -_0802ACD2: - ldr r0, [r7] - adds r0, 0x1 - str r0, [r7] -_0802ACD8: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802ACE4: .4byte gBattleMons -_0802ACE8: .4byte sBattler_AI -_0802ACEC: .4byte gDisableStructs -_0802ACF0: .4byte gCurrentMove -_0802ACF4: .4byte gUnknown_2023DB8 -_0802ACF8: .4byte 0xffffefff -_0802ACFC: .4byte gDynamicBasePower -_0802AD00: .4byte gBattleMoves -_0802AD04: .4byte gUnknown_2023D74 - thumb_func_end atkB3_rolloutdamagecalculation - - thumb_func_start atkB4_jumpifconfusedandstatmaxed -atkB4_jumpifconfusedandstatmaxed: @ 802AD08 - push {r4,r5,lr} - ldr r5, _0802AD58 @ =gBattleMons - ldr r0, _0802AD5C @ =gBattlerTarget - ldrb r1, [r0] - movs r0, 0x58 - adds r3, r1, 0 - muls r3, r0 - adds r0, r5, 0 - adds r0, 0x50 - adds r0, r3, r0 - ldr r0, [r0] - movs r1, 0x7 - ands r0, r1 - ldr r4, _0802AD60 @ =gUnknown_2023D74 - cmp r0, 0 - beq _0802AD64 - ldr r2, [r4] - ldrb r0, [r2, 0x1] - adds r0, r3 - adds r1, r5, 0 - adds r1, 0x18 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r0, 0xC - bne _0802AD64 - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - orrs r1, r0 - str r1, [r4] - b _0802AD6A - .align 2, 0 -_0802AD58: .4byte gBattleMons -_0802AD5C: .4byte gBattlerTarget -_0802AD60: .4byte gUnknown_2023D74 -_0802AD64: - ldr r0, [r4] - adds r0, 0x6 - str r0, [r4] -_0802AD6A: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end atkB4_jumpifconfusedandstatmaxed - - thumb_func_start atkB5_furycuttercalc -atkB5_furycuttercalc: @ 802AD70 - push {r4,r5,lr} - ldr r0, _0802AD98 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _0802ADAC - ldr r2, _0802AD9C @ =gDisableStructs - ldr r0, _0802ADA0 @ =sBattler_AI - ldrb r1, [r0] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strb r1, [r0, 0x10] - ldr r1, _0802ADA4 @ =gUnknown_2023D74 - ldr r0, _0802ADA8 @ =gUnknown_81D6960 - str r0, [r1] - b _0802AE04 - .align 2, 0 -_0802AD98: .4byte gMoveResultFlags -_0802AD9C: .4byte gDisableStructs -_0802ADA0: .4byte sBattler_AI -_0802ADA4: .4byte gUnknown_2023D74 -_0802ADA8: .4byte gUnknown_81D6960 -_0802ADAC: - ldr r5, _0802AE0C @ =gDisableStructs - ldr r4, _0802AE10 @ =sBattler_AI - ldrb r1, [r4] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r1, r0, r5 - ldrb r0, [r1, 0x10] - cmp r0, 0x5 - beq _0802ADC4 - adds r0, 0x1 - strb r0, [r1, 0x10] -_0802ADC4: - ldr r3, _0802AE14 @ =gDynamicBasePower - ldr r2, _0802AE18 @ =gBattleMoves - ldr r0, _0802AE1C @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - strh r0, [r3] - movs r2, 0x1 - ldrb r1, [r4] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r4, _0802AE20 @ =gUnknown_2023D74 - ldrb r1, [r0, 0x10] - cmp r2, r1 - bge _0802ADFE - adds r1, r3, 0 - adds r3, r0, 0 -_0802ADF0: - ldrh r0, [r1] - lsls r0, 1 - strh r0, [r1] - adds r2, 0x1 - ldrb r0, [r3, 0x10] - cmp r2, r0 - blt _0802ADF0 -_0802ADFE: - ldr r0, [r4] - adds r0, 0x1 - str r0, [r4] -_0802AE04: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802AE0C: .4byte gDisableStructs -_0802AE10: .4byte sBattler_AI -_0802AE14: .4byte gDynamicBasePower -_0802AE18: .4byte gBattleMoves -_0802AE1C: .4byte gCurrentMove -_0802AE20: .4byte gUnknown_2023D74 - thumb_func_end atkB5_furycuttercalc - - thumb_func_start atkB6_happinesstodamagecalculation -atkB6_happinesstodamagecalculation: @ 802AE24 - push {r4,lr} - ldr r2, _0802AE50 @ =gBattleMoves - ldr r0, _0802AE54 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - cmp r0, 0x79 - bne _0802AE64 - ldr r4, _0802AE58 @ =gDynamicBasePower - ldr r2, _0802AE5C @ =gBattleMons - ldr r0, _0802AE60 @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x2B - ldrb r1, [r0] - b _0802AE7A - .align 2, 0 -_0802AE50: .4byte gBattleMoves -_0802AE54: .4byte gCurrentMove -_0802AE58: .4byte gDynamicBasePower -_0802AE5C: .4byte gBattleMons -_0802AE60: .4byte sBattler_AI -_0802AE64: - ldr r4, _0802AE98 @ =gDynamicBasePower - ldr r2, _0802AE9C @ =gBattleMons - ldr r0, _0802AEA0 @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x2B - ldrb r0, [r0] - movs r1, 0xFF - subs r1, r0 -_0802AE7A: - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 1 - movs r1, 0x19 - bl __divsi3 - strh r0, [r4] - ldr r1, _0802AEA4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802AE98: .4byte gDynamicBasePower -_0802AE9C: .4byte gBattleMons -_0802AEA0: .4byte sBattler_AI -_0802AEA4: .4byte gUnknown_2023D74 - thumb_func_end atkB6_happinesstodamagecalculation - - thumb_func_start atkB7_presentdamagecalculation -atkB7_presentdamagecalculation: @ 802AEA8 - push {r4,lr} - bl Random - movs r4, 0xFF - ands r4, r0 - cmp r4, 0x65 - bgt _0802AEC4 - ldr r1, _0802AEC0 @ =gDynamicBasePower - movs r0, 0x28 - strh r0, [r1] - b _0802AF06 - .align 2, 0 -_0802AEC0: .4byte gDynamicBasePower -_0802AEC4: - cmp r4, 0xB1 - bgt _0802AED4 - ldr r1, _0802AED0 @ =gDynamicBasePower - movs r0, 0x50 - strh r0, [r1] - b _0802AF06 - .align 2, 0 -_0802AED0: .4byte gDynamicBasePower -_0802AED4: - cmp r4, 0xCB - bgt _0802AEE4 - ldr r1, _0802AEE0 @ =gDynamicBasePower - movs r0, 0x78 - strh r0, [r1] - b _0802AF06 - .align 2, 0 -_0802AEE0: .4byte gDynamicBasePower -_0802AEE4: - ldr r3, _0802AF10 @ =gBattleMoveDamage - ldr r2, _0802AF14 @ =gBattleMons - ldr r0, _0802AF18 @ =gBattlerTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x2C] - lsrs r0, 2 - str r0, [r3] - cmp r0, 0 - bne _0802AF00 - movs r0, 0x1 - str r0, [r3] -_0802AF00: - ldr r0, [r3] - negs r0, r0 - str r0, [r3] -_0802AF06: - cmp r4, 0xCB - bgt _0802AF24 - ldr r1, _0802AF1C @ =gUnknown_2023D74 - ldr r0, _0802AF20 @ =gUnknown_81D6930 - b _0802AF5E - .align 2, 0 -_0802AF10: .4byte gBattleMoveDamage -_0802AF14: .4byte gBattleMons -_0802AF18: .4byte gBattlerTarget -_0802AF1C: .4byte gUnknown_2023D74 -_0802AF20: .4byte gUnknown_81D6930 -_0802AF24: - ldr r2, _0802AF40 @ =gBattleMons - ldr r0, _0802AF44 @ =gBattlerTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r1, [r0, 0x2C] - ldrh r0, [r0, 0x28] - cmp r1, r0 - bne _0802AF50 - ldr r1, _0802AF48 @ =gUnknown_2023D74 - ldr r0, _0802AF4C @ =gUnknown_81D7DD1 - b _0802AF5E - .align 2, 0 -_0802AF40: .4byte gBattleMons -_0802AF44: .4byte gBattlerTarget -_0802AF48: .4byte gUnknown_2023D74 -_0802AF4C: .4byte gUnknown_81D7DD1 -_0802AF50: - ldr r2, _0802AF68 @ =gMoveResultFlags - ldrb r1, [r2] - movs r0, 0xF7 - ands r0, r1 - strb r0, [r2] - ldr r1, _0802AF6C @ =gUnknown_2023D74 - ldr r0, _0802AF70 @ =gUnknown_81D7DB7 -_0802AF5E: - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802AF68: .4byte gMoveResultFlags -_0802AF6C: .4byte gUnknown_2023D74 -_0802AF70: .4byte gUnknown_81D7DB7 - thumb_func_end atkB7_presentdamagecalculation - - thumb_func_start atkB8_setsafeguard -atkB8_setsafeguard: @ 802AF74 - push {r4-r7,lr} - ldr r7, _0802AFA8 @ =sBattler_AI - ldrb r0, [r7] - bl GetBattlerPosition - ldr r4, _0802AFAC @ =gSideAffecting - movs r6, 0x1 - adds r1, r6, 0 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r1, [r1] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0802AFB8 - ldr r2, _0802AFB0 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, _0802AFB4 @ =gUnknown_2023E82 - movs r0, 0 - strb r0, [r1, 0x5] - b _0802B000 - .align 2, 0 -_0802AFA8: .4byte sBattler_AI -_0802AFAC: .4byte gSideAffecting -_0802AFB0: .4byte gMoveResultFlags -_0802AFB4: .4byte gUnknown_2023E82 -_0802AFB8: - ldrb r0, [r7] - bl GetBattlerPosition - adds r1, r6, 0 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r0, [r1] - movs r2, 0x20 - orrs r0, r2 - strh r0, [r1] - ldrb r0, [r7] - bl GetBattlerPosition - ldr r5, _0802B010 @ =gSideTimers - adds r1, r6, 0 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - movs r4, 0x5 - strb r4, [r0, 0x6] - ldrb r0, [r7] - bl GetBattlerPosition - adds r1, r6, 0 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r1, [r7] - strb r1, [r0, 0x7] - ldr r0, _0802B014 @ =gUnknown_2023E82 - strb r4, [r0, 0x5] -_0802B000: - ldr r1, _0802B018 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802B010: .4byte gSideTimers -_0802B014: .4byte gUnknown_2023E82 -_0802B018: .4byte gUnknown_2023D74 - thumb_func_end atkB8_setsafeguard - - thumb_func_start atkB9_magnitudedamagecalculation -atkB9_magnitudedamagecalculation: @ 802B01C - push {r4-r7,lr} - mov r7, r8 - push {r7} - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r3, r0, 16 - cmp r3, 0x4 - bgt _0802B048 - ldr r1, _0802B044 @ =gDynamicBasePower - movs r0, 0xA - strh r0, [r1] - movs r3, 0x4 - b _0802B0B4 - .align 2, 0 -_0802B044: .4byte gDynamicBasePower -_0802B048: - cmp r3, 0xE - bgt _0802B05C - ldr r1, _0802B058 @ =gDynamicBasePower - movs r0, 0x1E - strh r0, [r1] - movs r3, 0x5 - b _0802B0B4 - .align 2, 0 -_0802B058: .4byte gDynamicBasePower -_0802B05C: - cmp r3, 0x22 - bgt _0802B070 - ldr r1, _0802B06C @ =gDynamicBasePower - movs r0, 0x32 - strh r0, [r1] - movs r3, 0x6 - b _0802B0B4 - .align 2, 0 -_0802B06C: .4byte gDynamicBasePower -_0802B070: - cmp r3, 0x40 - bgt _0802B084 - ldr r1, _0802B080 @ =gDynamicBasePower - movs r0, 0x46 - strh r0, [r1] - movs r3, 0x7 - b _0802B0B4 - .align 2, 0 -_0802B080: .4byte gDynamicBasePower -_0802B084: - cmp r3, 0x54 - bgt _0802B098 - ldr r1, _0802B094 @ =gDynamicBasePower - movs r0, 0x5A - strh r0, [r1] - movs r3, 0x8 - b _0802B0B4 - .align 2, 0 -_0802B094: .4byte gDynamicBasePower -_0802B098: - cmp r3, 0x5E - bgt _0802B0AC - ldr r1, _0802B0A8 @ =gDynamicBasePower - movs r0, 0x6E - strh r0, [r1] - movs r3, 0x9 - b _0802B0B4 - .align 2, 0 -_0802B0A8: .4byte gDynamicBasePower -_0802B0AC: - ldr r1, _0802B120 @ =gDynamicBasePower - movs r0, 0x96 - strh r0, [r1] - movs r3, 0xA -_0802B0B4: - ldr r1, _0802B124 @ =gBattleTextBuff1 - movs r2, 0 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x1 - strb r0, [r1, 0x1] - strb r0, [r1, 0x2] - movs r0, 0x2 - strb r0, [r1, 0x3] - strb r3, [r1, 0x4] - movs r0, 0xFF - strb r0, [r1, 0x5] - ldr r1, _0802B128 @ =gBattlerTarget - strb r2, [r1] - ldr r0, _0802B12C @ =gBattlersCount - ldrb r3, [r0] - adds r6, r1, 0 - ldr r0, _0802B130 @ =gUnknown_2023D74 - mov r8, r0 - cmp r2, r3 - bcs _0802B10C - adds r4, r6, 0 - ldr r0, _0802B134 @ =sBattler_AI - ldrb r5, [r0] - ldr r1, _0802B138 @ =gBitTable - mov r12, r1 - ldr r7, _0802B13C @ =gAbsentBattlerFlags -_0802B0EA: - ldrb r2, [r4] - cmp r2, r5 - beq _0802B100 - ldrb r0, [r7] - ldrb r1, [r6] - lsls r1, 2 - add r1, r12 - ldr r1, [r1] - ands r0, r1 - cmp r0, 0 - beq _0802B10C -_0802B100: - adds r0, r2, 0x1 - strb r0, [r4] - lsls r0, 24 - lsrs r0, 24 - cmp r0, r3 - bcc _0802B0EA -_0802B10C: - mov r1, r8 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802B120: .4byte gDynamicBasePower -_0802B124: .4byte gBattleTextBuff1 -_0802B128: .4byte gBattlerTarget -_0802B12C: .4byte gBattlersCount -_0802B130: .4byte gUnknown_2023D74 -_0802B134: .4byte sBattler_AI -_0802B138: .4byte gBitTable -_0802B13C: .4byte gAbsentBattlerFlags - thumb_func_end atkB9_magnitudedamagecalculation - - thumb_func_start atkBA_jumpifnopursuitswitchdmg -atkBA_jumpifnopursuitswitchdmg: @ 802B140 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r0, _0802B164 @ =gUnknown_2023D72 - ldrb r0, [r0] - cmp r0, 0x1 - bne _0802B170 - ldr r0, _0802B168 @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0802B16C - movs r0, 0x1 - b _0802B18A - .align 2, 0 -_0802B164: .4byte gUnknown_2023D72 -_0802B168: .4byte sBattler_AI -_0802B16C: - movs r0, 0 - b _0802B18A -_0802B170: - ldr r0, _0802B184 @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0802B188 - movs r0, 0x3 - b _0802B18A - .align 2, 0 -_0802B184: .4byte sBattler_AI -_0802B188: - movs r0, 0x2 -_0802B18A: - bl GetBattlerAtPosition - ldr r1, _0802B264 @ =gBattlerTarget - strb r0, [r1] - ldr r0, _0802B268 @ =gUnknown_2023D7C - ldr r1, _0802B264 @ =gBattlerTarget - ldrb r3, [r1] - adds r0, r3, r0 - ldrb r0, [r0] - cmp r0, 0 - beq _0802B1A2 - b _0802B2A8 -_0802B1A2: - ldr r5, _0802B26C @ =sBattler_AI - ldr r0, _0802B270 @ =gBattleStruct - ldr r1, [r0] - adds r1, r3, r1 - ldrb r2, [r5] - ldrb r1, [r1, 0xC] - cmp r2, r1 - bne _0802B2A8 - ldr r4, _0802B274 @ =gBattleMons - movs r2, 0x58 - adds r0, r3, 0 - muls r0, r2 - adds r1, r4, 0 - adds r1, 0x4C - adds r0, r1 - ldr r0, [r0] - movs r1, 0x27 - ands r0, r1 - cmp r0, 0 - bne _0802B2A8 - ldrb r0, [r5] - muls r0, r2 - adds r0, r4 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _0802B2A8 - ldr r0, _0802B278 @ =gDisableStructs - lsls r1, r3, 3 - subs r1, r3 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x18] - lsls r0, 31 - cmp r0, 0 - bne _0802B2A8 - ldr r0, _0802B27C @ =gUnknown_2023DC4 - lsls r1, r3, 1 - adds r1, r0 - ldrh r0, [r1] - cmp r0, 0xE4 - bne _0802B2A8 - movs r1, 0 - ldr r0, _0802B280 @ =gBattlersCount - ldr r2, _0802B284 @ =gCurrentMove - mov r8, r2 - ldr r7, _0802B288 @ =gUnknown_2023D48 - mov r10, r7 - ldr r2, _0802B28C @ =gUnknown_2023D49 - mov r9, r2 - ldr r7, _0802B290 @ =gUnknown_2023DD0 - mov r12, r7 - ldrb r2, [r0] - cmp r1, r2 - bge _0802B22E - ldr r6, _0802B294 @ =gUnknown_2023BDE - ldr r5, _0802B264 @ =gBattlerTarget - ldr r4, _0802B298 @ =gUnknown_2023BDA - movs r3, 0xB - adds r2, r0, 0 -_0802B218: - adds r0, r1, r6 - ldrb r0, [r0] - ldrb r7, [r5] - cmp r0, r7 - bne _0802B226 - adds r0, r1, r4 - strb r3, [r0] -_0802B226: - adds r1, 0x1 - ldrb r0, [r2] - cmp r1, r0 - blt _0802B218 -_0802B22E: - movs r0, 0xE4 - mov r1, r8 - strh r0, [r1] - ldr r2, _0802B264 @ =gBattlerTarget - ldrb r0, [r2] - ldr r7, _0802B270 @ =gBattleStruct - ldr r1, [r7] - adds r0, r1 - adds r0, 0x80 - ldrb r0, [r0] - mov r1, r9 - strb r0, [r1] - mov r2, r10 - strb r0, [r2] - ldr r7, _0802B29C @ =gUnknown_2023D74 - ldr r0, [r7] - adds r0, 0x5 - str r0, [r7] - movs r0, 0x1 - ldr r1, _0802B2A0 @ =gBattleScripting - strb r0, [r1, 0x18] - mov r2, r12 - ldr r0, [r2] - ldr r1, _0802B2A4 @ =0xfffffbff - ands r0, r1 - str r0, [r2] - b _0802B2C2 - .align 2, 0 -_0802B264: .4byte gBattlerTarget -_0802B268: .4byte gUnknown_2023D7C -_0802B26C: .4byte sBattler_AI -_0802B270: .4byte gBattleStruct -_0802B274: .4byte gBattleMons -_0802B278: .4byte gDisableStructs -_0802B27C: .4byte gUnknown_2023DC4 -_0802B280: .4byte gBattlersCount -_0802B284: .4byte gCurrentMove -_0802B288: .4byte gUnknown_2023D48 -_0802B28C: .4byte gUnknown_2023D49 -_0802B290: .4byte gUnknown_2023DD0 -_0802B294: .4byte gUnknown_2023BDE -_0802B298: .4byte gUnknown_2023BDA -_0802B29C: .4byte gUnknown_2023D74 -_0802B2A0: .4byte gBattleScripting -_0802B2A4: .4byte 0xfffffbff -_0802B2A8: - ldr r3, _0802B2D0 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802B2C2: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802B2D0: .4byte gUnknown_2023D74 - thumb_func_end atkBA_jumpifnopursuitswitchdmg - - thumb_func_start atkBB_setsunny -atkBB_setsunny: @ 802B2D4 - push {lr} - ldr r2, _0802B2F4 @ =gBattleWeather - ldrh r1, [r2] - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - beq _0802B300 - ldr r2, _0802B2F8 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, _0802B2FC @ =gUnknown_2023E82 - movs r0, 0x2 - strb r0, [r1, 0x5] - b _0802B312 - .align 2, 0 -_0802B2F4: .4byte gBattleWeather -_0802B2F8: .4byte gMoveResultFlags -_0802B2FC: .4byte gUnknown_2023E82 -_0802B300: - movs r0, 0x20 - strh r0, [r2] - ldr r1, _0802B320 @ =gUnknown_2023E82 - movs r0, 0x4 - strb r0, [r1, 0x5] - ldr r0, _0802B324 @ =gUnknown_2023F20 - adds r0, 0x28 - movs r1, 0x5 - strb r1, [r0] -_0802B312: - ldr r1, _0802B328 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_0802B320: .4byte gUnknown_2023E82 -_0802B324: .4byte gUnknown_2023F20 -_0802B328: .4byte gUnknown_2023D74 - thumb_func_end atkBB_setsunny - - thumb_func_start atkBC_maxattackhalvehp -atkBC_maxattackhalvehp: @ 802B32C - push {r4,r5,lr} - ldr r5, _0802B378 @ =gBattleMons - ldr r4, _0802B37C @ =sBattler_AI - ldrb r0, [r4] - movs r3, 0x58 - muls r0, r3 - adds r2, r0, r5 - ldrh r0, [r2, 0x2C] - lsrs r1, r0, 1 - cmp r1, 0 - bne _0802B344 - movs r1, 0x1 -_0802B344: - movs r0, 0x19 - ldrsb r0, [r2, r0] - cmp r0, 0xB - bgt _0802B388 - ldrh r0, [r2, 0x28] - cmp r0, r1 - bls _0802B388 - movs r0, 0xC - strb r0, [r2, 0x19] - ldr r1, _0802B380 @ =gBattleMoveDamage - ldrb r0, [r4] - muls r0, r3 - adds r0, r5 - ldrh r0, [r0, 0x2C] - lsrs r0, 1 - str r0, [r1] - cmp r0, 0 - bne _0802B36C - movs r0, 0x1 - str r0, [r1] -_0802B36C: - ldr r1, _0802B384 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0802B3A2 - .align 2, 0 -_0802B378: .4byte gBattleMons -_0802B37C: .4byte sBattler_AI -_0802B380: .4byte gBattleMoveDamage -_0802B384: .4byte gUnknown_2023D74 -_0802B388: - ldr r3, _0802B3A8 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802B3A2: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802B3A8: .4byte gUnknown_2023D74 - thumb_func_end atkBC_maxattackhalvehp - - thumb_func_start atkBD_copyfoestats -atkBD_copyfoestats: @ 802B3AC - push {r4-r7,lr} - movs r2, 0 - ldr r7, _0802B3E4 @ =gUnknown_2023D74 - ldr r6, _0802B3E8 @ =sBattler_AI - movs r4, 0x58 - ldr r3, _0802B3EC @ =gUnknown_2023BFC - ldr r5, _0802B3F0 @ =gBattlerTarget -_0802B3BA: - ldrb r0, [r6] - adds r1, r0, 0 - muls r1, r4 - adds r1, r2, r1 - adds r1, r3 - ldrb r0, [r5] - muls r0, r4 - adds r0, r2, r0 - adds r0, r3 - ldrb r0, [r0] - strb r0, [r1] - adds r2, 0x1 - cmp r2, 0x7 - ble _0802B3BA - ldr r0, [r7] - adds r0, 0x5 - str r0, [r7] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802B3E4: .4byte gUnknown_2023D74 -_0802B3E8: .4byte sBattler_AI -_0802B3EC: .4byte gUnknown_2023BFC -_0802B3F0: .4byte gBattlerTarget - thumb_func_end atkBD_copyfoestats - - thumb_func_start atkBE_rapidspinfree -atkBE_rapidspinfree: @ 802B3F4 - push {r4-r6,lr} - ldr r1, _0802B464 @ =gBattleMons - ldr r5, _0802B468 @ =sBattler_AI - ldrb r2, [r5] - movs r6, 0x58 - adds r0, r2, 0 - muls r0, r6 - adds r4, r1, 0 - adds r4, 0x50 - adds r0, r4 - ldr r0, [r0] - movs r1, 0xE0 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _0802B488 - ldr r1, _0802B46C @ =gBattleScripting - ldr r3, _0802B470 @ =gBattlerTarget - ldrb r0, [r3] - strb r0, [r1, 0x17] - ldrb r0, [r5] - adds r1, r0, 0 - muls r1, r6 - adds r1, r4 - ldr r0, [r1] - ldr r2, _0802B474 @ =0xffff1fff - ands r0, r2 - str r0, [r1] - ldrb r0, [r5] - ldr r1, _0802B478 @ =gBattleStruct - ldr r2, [r1] - adds r0, r2 - ldrb r0, [r0, 0x14] - strb r0, [r3] - ldr r1, _0802B47C @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x2 - strb r0, [r1, 0x1] - ldrb r0, [r5] - lsls r0, 1 - adds r0, r2 - ldrb r0, [r0, 0x4] - strb r0, [r1, 0x2] - ldrb r0, [r5] - lsls r0, 1 - adds r0, r2 - ldrb r0, [r0, 0x5] - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - bl BattleScriptPushCursor - ldr r1, _0802B480 @ =gUnknown_2023D74 - ldr r0, _0802B484 @ =gUnknown_81D8DF3 - b _0802B532 - .align 2, 0 -_0802B464: .4byte gBattleMons -_0802B468: .4byte sBattler_AI -_0802B46C: .4byte gBattleScripting -_0802B470: .4byte gBattlerTarget -_0802B474: .4byte 0xffff1fff -_0802B478: .4byte gBattleStruct -_0802B47C: .4byte gBattleTextBuff1 -_0802B480: .4byte gUnknown_2023D74 -_0802B484: .4byte gUnknown_81D8DF3 -_0802B488: - ldr r4, _0802B4BC @ =gStatuses3 - lsls r0, r2, 2 - adds r3, r0, r4 - ldr r1, [r3] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0802B4C8 - movs r0, 0x5 - negs r0, r0 - ands r1, r0 - str r1, [r3] - ldrb r1, [r5] - lsls r1, 2 - adds r1, r4 - ldr r0, [r1] - movs r2, 0x4 - negs r2, r2 - ands r0, r2 - str r0, [r1] - bl BattleScriptPushCursor - ldr r1, _0802B4C0 @ =gUnknown_2023D74 - ldr r0, _0802B4C4 @ =gUnknown_81D8E04 - b _0802B532 - .align 2, 0 -_0802B4BC: .4byte gStatuses3 -_0802B4C0: .4byte gUnknown_2023D74 -_0802B4C4: .4byte gUnknown_81D8E04 -_0802B4C8: - adds r0, r2, 0 - bl GetBattlerSide - ldr r4, _0802B518 @ =gSideAffecting - lsls r0, 24 - lsrs r0, 23 - adds r0, r4 - ldrh r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0802B52C - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 23 - adds r0, r4 - ldrh r2, [r0] - ldr r1, _0802B51C @ =0x0000ffef - ands r1, r2 - movs r4, 0 - strh r1, [r0] - ldrb r0, [r5] - bl GetBattlerSide - ldr r2, _0802B520 @ =gSideTimers - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - strb r4, [r1, 0xA] - bl BattleScriptPushCursor - ldr r1, _0802B524 @ =gUnknown_2023D74 - ldr r0, _0802B528 @ =gUnknown_81D8E0B - b _0802B532 - .align 2, 0 -_0802B518: .4byte gSideAffecting -_0802B51C: .4byte 0x0000ffef -_0802B520: .4byte gSideTimers -_0802B524: .4byte gUnknown_2023D74 -_0802B528: .4byte gUnknown_81D8E0B -_0802B52C: - ldr r1, _0802B53C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 -_0802B532: - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802B53C: .4byte gUnknown_2023D74 - thumb_func_end atkBE_rapidspinfree - - thumb_func_start atkBF_setdefensecurlbit -atkBF_setdefensecurlbit: @ 802B540 - ldr r1, _0802B564 @ =gBattleMons - ldr r0, _0802B568 @ =sBattler_AI - ldrb r2, [r0] - movs r0, 0x58 - muls r2, r0 - adds r1, 0x50 - adds r2, r1 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 23 - orrs r0, r1 - str r0, [r2] - ldr r1, _0802B56C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bx lr - .align 2, 0 -_0802B564: .4byte gBattleMons -_0802B568: .4byte sBattler_AI -_0802B56C: .4byte gUnknown_2023D74 - thumb_func_end atkBF_setdefensecurlbit - - thumb_func_start atkC0_recoverbasedonsunlight -atkC0_recoverbasedonsunlight: @ 802B570 - push {r4-r7,lr} - sub sp, 0x4 - ldr r1, _0802B5DC @ =gBattlerTarget - ldr r5, _0802B5E0 @ =sBattler_AI - ldrb r0, [r5] - strb r0, [r1] - ldr r7, _0802B5E4 @ =gBattleMons - ldrb r0, [r5] - movs r6, 0x58 - muls r0, r6 - adds r0, r7 - ldrh r1, [r0, 0x28] - ldrh r0, [r0, 0x2C] - cmp r1, r0 - beq _0802B650 - ldr r4, _0802B5E8 @ =gBattleWeather - ldrh r0, [r4] - cmp r0, 0 - beq _0802B5C2 - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _0802B5C2 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _0802B5F0 -_0802B5C2: - ldr r3, _0802B5EC @ =gBattleMoveDamage - ldr r2, _0802B5E4 @ =gBattleMons - ldr r0, _0802B5E0 @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x2C] - lsrs r0, 1 - str r0, [r3] - adds r1, r3, 0 - b _0802B62A - .align 2, 0 -_0802B5DC: .4byte gBattlerTarget -_0802B5E0: .4byte sBattler_AI -_0802B5E4: .4byte gBattleMons -_0802B5E8: .4byte gBattleWeather -_0802B5EC: .4byte gBattleMoveDamage -_0802B5F0: - ldrh r1, [r4] - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - beq _0802B61C - ldr r4, _0802B618 @ =gBattleMoveDamage - ldrb r0, [r5] - muls r0, r6 - adds r0, r7 - ldrh r1, [r0, 0x2C] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - movs r1, 0x1E - bl __divsi3 - str r0, [r4] - adds r1, r4, 0 - b _0802B62A - .align 2, 0 -_0802B618: .4byte gBattleMoveDamage -_0802B61C: - ldr r1, _0802B648 @ =gBattleMoveDamage - ldrb r0, [r5] - muls r0, r6 - adds r0, r7 - ldrh r0, [r0, 0x2C] - lsrs r0, 2 - str r0, [r1] -_0802B62A: - adds r2, r1, 0 - ldr r0, [r2] - cmp r0, 0 - bne _0802B636 - movs r0, 0x1 - str r0, [r2] -_0802B636: - ldr r0, [r1] - negs r0, r0 - str r0, [r1] - ldr r1, _0802B64C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0802B66A - .align 2, 0 -_0802B648: .4byte gBattleMoveDamage -_0802B64C: .4byte gUnknown_2023D74 -_0802B650: - ldr r3, _0802B674 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802B66A: - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802B674: .4byte gUnknown_2023D74 - thumb_func_end atkC0_recoverbasedonsunlight - - thumb_func_start sub_802B678 -sub_802B678: @ 802B678 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r2, _0802B760 @ =gBattleMons - ldr r0, _0802B764 @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0x58 - muls r1, r0 - adds r1, r2 - ldrb r0, [r1, 0x14] - mov r9, r0 - mov r7, r9 - lsls r7, 27 - adds r0, r7, 0 - lsrs r0, 27 - mov r9, r0 - movs r4, 0x2 - mov r2, r9 - ands r2, r4 - asrs r2, 1 - ldrh r7, [r1, 0x14] - mov r8, r7 - mov r0, r8 - lsls r0, 22 - lsrs r0, 27 - mov r8, r0 - ands r0, r4 - orrs r2, r0 - ldrb r6, [r1, 0x15] - lsls r6, 25 - lsrs r6, 27 - adds r0, r6, 0 - ands r0, r4 - lsls r0, 1 - orrs r2, r0 - ldr r5, [r1, 0x14] - lsls r5, 12 - lsrs r5, 27 - adds r0, r5, 0 - ands r0, r4 - lsls r0, 2 - orrs r2, r0 - ldrh r3, [r1, 0x16] - lsls r3, 23 - lsrs r3, 27 - adds r0, r3, 0 - ands r0, r4 - lsls r0, 3 - orrs r2, r0 - ldrb r1, [r1, 0x17] - lsls r1, 26 - lsrs r1, 27 - adds r0, r1, 0 - ands r0, r4 - lsls r0, 4 - orrs r2, r0 - movs r0, 0x1 - adds r4, r0, 0 - mov r7, r9 - ands r4, r7 - mov r7, r8 - ands r7, r0 - lsls r7, 1 - orrs r4, r7 - ands r6, r0 - lsls r6, 2 - orrs r4, r6 - ands r5, r0 - lsls r5, 3 - orrs r4, r5 - ands r3, r0 - lsls r3, 4 - orrs r4, r3 - ands r1, r0 - lsls r1, 5 - orrs r4, r1 - ldr r5, _0802B768 @ =gDynamicBasePower - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - movs r1, 0x3F - bl __divsi3 - adds r0, 0x1E - strh r0, [r5] - ldr r6, _0802B76C @ =gBattleStruct - ldr r5, [r6] - lsls r0, r4, 4 - subs r0, r4 - movs r1, 0x3F - bl __divsi3 - adds r0, 0x1 - strb r0, [r5, 0x13] - ldr r1, [r6] - ldrb r0, [r1, 0x13] - cmp r0, 0x8 - bls _0802B742 - adds r0, 0x1 - strb r0, [r1, 0x13] -_0802B742: - ldr r2, [r6] - ldrb r0, [r2, 0x13] - movs r1, 0xC0 - orrs r0, r1 - strb r0, [r2, 0x13] - ldr r1, _0802B770 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802B760: .4byte gBattleMons -_0802B764: .4byte sBattler_AI -_0802B768: .4byte gDynamicBasePower -_0802B76C: .4byte gBattleStruct -_0802B770: .4byte gUnknown_2023D74 - thumb_func_end sub_802B678 - - thumb_func_start atkC2_selectfirstvalidtarget -atkC2_selectfirstvalidtarget: @ 802B774 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r0, _0802B7D0 @ =gBattlerTarget - movs r1, 0 - strb r1, [r0] - ldr r1, _0802B7D4 @ =gBattlersCount - ldrb r1, [r1] - adds r6, r0, 0 - ldr r0, _0802B7D8 @ =gUnknown_2023D74 - mov r8, r0 - cmp r1, 0 - beq _0802B7BE - adds r3, r6, 0 - ldr r0, _0802B7DC @ =sBattler_AI - ldrb r5, [r0] - ldr r0, _0802B7E0 @ =gBitTable - mov r12, r0 - adds r4, r1, 0 - ldr r7, _0802B7E4 @ =gAbsentBattlerFlags -_0802B79C: - ldrb r2, [r3] - cmp r2, r5 - beq _0802B7B2 - ldrb r0, [r7] - ldrb r1, [r6] - lsls r1, 2 - add r1, r12 - ldr r1, [r1] - ands r0, r1 - cmp r0, 0 - beq _0802B7BE -_0802B7B2: - adds r0, r2, 0x1 - strb r0, [r3] - lsls r0, 24 - lsrs r0, 24 - cmp r0, r4 - bcc _0802B79C -_0802B7BE: - mov r1, r8 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802B7D0: .4byte gBattlerTarget -_0802B7D4: .4byte gBattlersCount -_0802B7D8: .4byte gUnknown_2023D74 -_0802B7DC: .4byte sBattler_AI -_0802B7E0: .4byte gBitTable -_0802B7E4: .4byte gAbsentBattlerFlags - thumb_func_end atkC2_selectfirstvalidtarget - - thumb_func_start atkC3_trysetfutureattack -atkC3_trysetfutureattack: @ 802B7E8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - ldr r0, _0802B820 @ =gUnknown_2023F20 - mov r8, r0 - ldr r7, _0802B824 @ =gBattlerTarget - ldrb r1, [r7] - adds r0, r1, r0 - ldrb r6, [r0] - cmp r6, 0 - beq _0802B82C - ldr r3, _0802B828 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0802B8F6 - .align 2, 0 -_0802B820: .4byte gUnknown_2023F20 -_0802B824: .4byte gBattlerTarget -_0802B828: .4byte gUnknown_2023D74 -_0802B82C: - lsls r1, 1 - mov r0, r8 - adds r0, 0x18 - adds r1, r0 - ldr r2, _0802B8CC @ =gCurrentMove - mov r9, r2 - ldrh r0, [r2] - strh r0, [r1] - mov r0, r8 - adds r0, 0x4 - ldrb r4, [r7] - adds r0, r4 - ldr r5, _0802B8D0 @ =sBattler_AI - ldrb r1, [r5] - strb r1, [r0] - ldrb r0, [r7] - add r0, r8 - movs r1, 0x3 - strb r1, [r0] - ldr r4, _0802B8D4 @ =gSideAffecting - ldrb r0, [r7] - bl GetBattlerPosition - movs r1, 0x1 - mov r10, r1 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r3, [r1] - ldrb r0, [r5] - movs r4, 0x58 - muls r0, r4 - ldr r2, _0802B8D8 @ =gBattleMons - adds r0, r2 - ldrb r1, [r7] - muls r1, r4 - adds r1, r2 - mov r4, r9 - ldrh r2, [r4] - str r6, [sp] - str r6, [sp, 0x4] - ldrb r4, [r5] - str r4, [sp, 0x8] - ldrb r4, [r7] - str r4, [sp, 0xC] - bl CalculateBaseDamage - ldrb r1, [r7] - lsls r1, 2 - mov r2, r8 - adds r2, 0x8 - adds r1, r2 - str r0, [r1] - ldr r1, _0802B8DC @ =gUnknown_2023E8C - ldrb r0, [r5] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 28 - cmp r0, 0 - bge _0802B8BA - ldrb r4, [r7] - lsls r4, 2 - adds r4, r2 - ldr r1, [r4] - lsls r0, r1, 4 - subs r0, r1 - movs r1, 0xA - bl __divsi3 - str r0, [r4] -_0802B8BA: - mov r0, r9 - ldrh r1, [r0] - ldr r0, _0802B8E0 @ =0x00000161 - cmp r1, r0 - bne _0802B8E8 - ldr r0, _0802B8E4 @ =gUnknown_2023E82 - mov r1, r10 - strb r1, [r0, 0x5] - b _0802B8EE - .align 2, 0 -_0802B8CC: .4byte gCurrentMove -_0802B8D0: .4byte sBattler_AI -_0802B8D4: .4byte gSideAffecting -_0802B8D8: .4byte gBattleMons -_0802B8DC: .4byte gUnknown_2023E8C -_0802B8E0: .4byte 0x00000161 -_0802B8E4: .4byte gUnknown_2023E82 -_0802B8E8: - ldr r1, _0802B908 @ =gUnknown_2023E82 - movs r0, 0 - strb r0, [r1, 0x5] -_0802B8EE: - ldr r1, _0802B90C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0802B8F6: - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802B908: .4byte gUnknown_2023E82 -_0802B90C: .4byte gUnknown_2023D74 - thumb_func_end atkC3_trysetfutureattack - - thumb_func_start atkC4_trydobeatup -atkC4_trydobeatup: @ 802B910 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r0, _0802B954 @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - ldr r7, _0802B958 @ =gEnemyParty - cmp r0, 0 - bne _0802B92A - ldr r7, _0802B95C @ =gPlayerParty -_0802B92A: - ldr r2, _0802B960 @ =gBattleMons - ldr r0, _0802B964 @ =gBattlerTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _0802B96C - ldr r3, _0802B968 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - b _0802BB08 - .align 2, 0 -_0802B954: .4byte sBattler_AI -_0802B958: .4byte gEnemyParty -_0802B95C: .4byte gPlayerParty -_0802B960: .4byte gBattleMons -_0802B964: .4byte gBattlerTarget -_0802B968: .4byte gUnknown_2023D74 -_0802B96C: - ldr r6, _0802BAA8 @ =gUnknown_2023E82 - ldrb r0, [r6] - mov r8, r0 - cmp r0, 0x5 - bls _0802B978 - b _0802BAD4 -_0802B978: - adds r4, r6, 0 - movs r5, 0x64 -_0802B97C: - ldrb r0, [r4] - muls r0, r5 - adds r0, r7, r0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _0802B9C0 - ldrb r0, [r6] - muls r0, r5 - adds r0, r7, r0 - movs r1, 0x41 - bl GetMonData - cmp r0, 0 - beq _0802B9C0 - ldrb r0, [r4] - muls r0, r5 - adds r0, r7, r0 - movs r1, 0x41 - bl GetMonData - movs r1, 0xCE - lsls r1, 1 - cmp r0, r1 - beq _0802B9C0 - ldrb r0, [r4] - muls r0, r5 - adds r0, r7, r0 - movs r1, 0x37 - bl GetMonData - cmp r0, 0 - beq _0802B9D0 -_0802B9C0: - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - adds r6, r4, 0 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x5 - bls _0802B97C -_0802B9D0: - ldr r1, _0802BAA8 @ =gUnknown_2023E82 - mov r9, r1 - ldrb r2, [r1] - cmp r2, 0x5 - bhi _0802BAD4 - ldr r1, _0802BAAC @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x4 - strb r0, [r1, 0x1] - ldr r6, _0802BAB0 @ =sBattler_AI - ldrb r0, [r6] - strb r0, [r1, 0x2] - strb r2, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, _0802BAB4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x9 - str r0, [r1] - ldr r2, _0802BAB8 @ =gBattleMoveDamage - mov r8, r2 - ldr r5, _0802BABC @ =gBaseStats - mov r1, r9 - ldrb r0, [r1] - movs r4, 0x64 - muls r0, r4 - adds r0, r7, r0 - movs r1, 0xB - bl GetMonData - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r5 - ldrb r3, [r1, 0x1] - mov r2, r8 - str r3, [r2] - ldr r2, _0802BAC0 @ =gBattleMoves - ldr r0, _0802BAC4 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - muls r0, r3 - mov r1, r8 - str r0, [r1] - mov r2, r9 - ldrb r0, [r2] - muls r0, r4 - adds r0, r7, r0 - movs r1, 0x38 - bl GetMonData - lsls r0, 1 - movs r1, 0x5 - bl __udivsi3 - adds r0, 0x2 - mov r2, r8 - ldr r1, [r2] - muls r0, r1 - str r0, [r2] - ldr r3, _0802BAC8 @ =gBattleMons - ldr r1, _0802BACC @ =gBattlerTarget - ldrb r2, [r1] - movs r1, 0x58 - muls r1, r2 - adds r1, r3 - ldrh r2, [r1] - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - adds r1, r5 - ldrb r1, [r1, 0x2] - bl __divsi3 - mov r1, r8 - str r0, [r1] - movs r1, 0x32 - bl __divsi3 - adds r2, r0, 0x2 - mov r0, r8 - str r2, [r0] - ldr r1, _0802BAD0 @ =gUnknown_2023E8C - ldrb r0, [r6] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 28 - cmp r0, 0 - bge _0802BA9C - lsls r0, r2, 4 - subs r0, r2 - movs r1, 0xA - bl __divsi3 - mov r1, r8 - str r0, [r1] -_0802BA9C: - mov r2, r9 - ldrb r0, [r2] - adds r0, 0x1 - strb r0, [r2] - b _0802BB0E - .align 2, 0 -_0802BAA8: .4byte gUnknown_2023E82 -_0802BAAC: .4byte gBattleTextBuff1 -_0802BAB0: .4byte sBattler_AI -_0802BAB4: .4byte gUnknown_2023D74 -_0802BAB8: .4byte gBattleMoveDamage -_0802BABC: .4byte gBaseStats -_0802BAC0: .4byte gBattleMoves -_0802BAC4: .4byte gCurrentMove -_0802BAC8: .4byte gBattleMons -_0802BACC: .4byte gBattlerTarget -_0802BAD0: .4byte gUnknown_2023E8C -_0802BAD4: - mov r0, r8 - cmp r0, 0 - beq _0802BAF4 - ldr r3, _0802BAF0 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - b _0802BB08 - .align 2, 0 -_0802BAF0: .4byte gUnknown_2023D74 -_0802BAF4: - ldr r3, _0802BB1C @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x5] - ldrb r0, [r2, 0x6] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x7] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x8] -_0802BB08: - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802BB0E: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802BB1C: .4byte gUnknown_2023D74 - thumb_func_end atkC4_trydobeatup - - thumb_func_start atkC5_setsemiinvulnerablebit -atkC5_setsemiinvulnerablebit: @ 802BB20 - push {lr} - ldr r0, _0802BB34 @ =gCurrentMove - ldrh r1, [r0] - cmp r1, 0x5B - beq _0802BB60 - cmp r1, 0x5B - bgt _0802BB38 - cmp r1, 0x13 - beq _0802BB44 - b _0802BB8C - .align 2, 0 -_0802BB34: .4byte gCurrentMove -_0802BB38: - ldr r0, _0802BB54 @ =0x00000123 - cmp r1, r0 - beq _0802BB78 - adds r0, 0x31 - cmp r1, r0 - bne _0802BB8C -_0802BB44: - ldr r2, _0802BB58 @ =gStatuses3 - ldr r0, _0802BB5C @ =sBattler_AI - ldrb r1, [r0] - lsls r1, 2 - adds r1, r2 - ldr r0, [r1] - movs r2, 0x40 - b _0802BB88 - .align 2, 0 -_0802BB54: .4byte 0x00000123 -_0802BB58: .4byte gStatuses3 -_0802BB5C: .4byte sBattler_AI -_0802BB60: - ldr r2, _0802BB70 @ =gStatuses3 - ldr r0, _0802BB74 @ =sBattler_AI - ldrb r1, [r0] - lsls r1, 2 - adds r1, r2 - ldr r0, [r1] - movs r2, 0x80 - b _0802BB88 - .align 2, 0 -_0802BB70: .4byte gStatuses3 -_0802BB74: .4byte sBattler_AI -_0802BB78: - ldr r2, _0802BB98 @ =gStatuses3 - ldr r0, _0802BB9C @ =sBattler_AI - ldrb r1, [r0] - lsls r1, 2 - adds r1, r2 - ldr r0, [r1] - movs r2, 0x80 - lsls r2, 11 -_0802BB88: - orrs r0, r2 - str r0, [r1] -_0802BB8C: - ldr r1, _0802BBA0 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_0802BB98: .4byte gStatuses3 -_0802BB9C: .4byte sBattler_AI -_0802BBA0: .4byte gUnknown_2023D74 - thumb_func_end atkC5_setsemiinvulnerablebit - - thumb_func_start atkC6_clearsemiinvulnerablebit -atkC6_clearsemiinvulnerablebit: @ 802BBA4 - push {lr} - ldr r0, _0802BBB8 @ =gCurrentMove - ldrh r1, [r0] - cmp r1, 0x5B - beq _0802BBE8 - cmp r1, 0x5B - bgt _0802BBBC - cmp r1, 0x13 - beq _0802BBC8 - b _0802BC16 - .align 2, 0 -_0802BBB8: .4byte gCurrentMove -_0802BBBC: - ldr r0, _0802BBDC @ =0x00000123 - cmp r1, r0 - beq _0802BC04 - adds r0, 0x31 - cmp r1, r0 - bne _0802BC16 -_0802BBC8: - ldr r2, _0802BBE0 @ =gStatuses3 - ldr r0, _0802BBE4 @ =sBattler_AI - ldrb r1, [r0] - lsls r1, 2 - adds r1, r2 - ldr r0, [r1] - movs r2, 0x41 - negs r2, r2 - b _0802BC12 - .align 2, 0 -_0802BBDC: .4byte 0x00000123 -_0802BBE0: .4byte gStatuses3 -_0802BBE4: .4byte sBattler_AI -_0802BBE8: - ldr r2, _0802BBFC @ =gStatuses3 - ldr r0, _0802BC00 @ =sBattler_AI - ldrb r1, [r0] - lsls r1, 2 - adds r1, r2 - ldr r0, [r1] - movs r2, 0x81 - negs r2, r2 - b _0802BC12 - .align 2, 0 -_0802BBFC: .4byte gStatuses3 -_0802BC00: .4byte sBattler_AI -_0802BC04: - ldr r2, _0802BC24 @ =gStatuses3 - ldr r0, _0802BC28 @ =sBattler_AI - ldrb r1, [r0] - lsls r1, 2 - adds r1, r2 - ldr r0, [r1] - ldr r2, _0802BC2C @ =0xfffbffff -_0802BC12: - ands r0, r2 - str r0, [r1] -_0802BC16: - ldr r1, _0802BC30 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_0802BC24: .4byte gStatuses3 -_0802BC28: .4byte sBattler_AI -_0802BC2C: .4byte 0xfffbffff -_0802BC30: .4byte gUnknown_2023D74 - thumb_func_end atkC6_clearsemiinvulnerablebit - - thumb_func_start atkC7_setminimize -atkC7_setminimize: @ 802BC34 - push {lr} - ldr r0, _0802BC64 @ =gUnknown_2023DD0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 18 - ands r0, r1 - cmp r0, 0 - beq _0802BC58 - ldr r2, _0802BC68 @ =gStatuses3 - ldr r0, _0802BC6C @ =sBattler_AI - ldrb r1, [r0] - lsls r1, 2 - adds r1, r2 - ldr r0, [r1] - movs r2, 0x80 - lsls r2, 1 - orrs r0, r2 - str r0, [r1] -_0802BC58: - ldr r1, _0802BC70 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_0802BC64: .4byte gUnknown_2023DD0 -_0802BC68: .4byte gStatuses3 -_0802BC6C: .4byte sBattler_AI -_0802BC70: .4byte gUnknown_2023D74 - thumb_func_end atkC7_setminimize - - thumb_func_start atkC8_sethail -atkC8_sethail: @ 802BC74 - push {lr} - ldr r3, _0802BC98 @ =gBattleWeather - ldrh r1, [r3] - movs r2, 0x80 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _0802BCA4 - ldr r2, _0802BC9C @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, _0802BCA0 @ =gUnknown_2023E82 - movs r0, 0x2 - strb r0, [r1, 0x5] - b _0802BCB2 - .align 2, 0 -_0802BC98: .4byte gBattleWeather -_0802BC9C: .4byte gMoveResultFlags -_0802BCA0: .4byte gUnknown_2023E82 -_0802BCA4: - strh r2, [r3] - ldr r0, _0802BCC0 @ =gUnknown_2023E82 - movs r1, 0x5 - strb r1, [r0, 0x5] - ldr r0, _0802BCC4 @ =gUnknown_2023F20 - adds r0, 0x28 - strb r1, [r0] -_0802BCB2: - ldr r1, _0802BCC8 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_0802BCC0: .4byte gUnknown_2023E82 -_0802BCC4: .4byte gUnknown_2023F20 -_0802BCC8: .4byte gUnknown_2023D74 - thumb_func_end atkC8_sethail - - thumb_func_start atkC9_jumpifattackandspecialattackcannotfall -atkC9_jumpifattackandspecialattackcannotfall: @ 802BCCC - push {r4,lr} - ldr r2, _0802BD10 @ =gBattleMons - ldr r0, _0802BD14 @ =gBattlerTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r1, r0, r2 - movs r0, 0x19 - ldrsb r0, [r1, r0] - adds r3, r2, 0 - cmp r0, 0 - bne _0802BD20 - movs r0, 0x1C - ldrsb r0, [r1, r0] - cmp r0, 0 - bne _0802BD20 - ldr r0, _0802BD18 @ =gUnknown_2023E82 - ldrb r0, [r0, 0x6] - cmp r0, 0x1 - beq _0802BD20 - ldr r3, _0802BD1C @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0802BD4C - .align 2, 0 -_0802BD10: .4byte gBattleMons -_0802BD14: .4byte gBattlerTarget -_0802BD18: .4byte gUnknown_2023E82 -_0802BD1C: .4byte gUnknown_2023D74 -_0802BD20: - ldr r4, _0802BD54 @ =gActiveBattler - ldr r0, _0802BD58 @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r4] - ldr r2, _0802BD5C @ =gBattleMoveDamage - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - adds r0, r3 - ldrh r0, [r0, 0x28] - str r0, [r2] - ldr r1, _0802BD60 @ =0x00007fff - movs r0, 0 - bl EmitHealthBarUpdate - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r1, _0802BD64 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0802BD4C: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802BD54: .4byte gActiveBattler -_0802BD58: .4byte sBattler_AI -_0802BD5C: .4byte gBattleMoveDamage -_0802BD60: .4byte 0x00007fff -_0802BD64: .4byte gUnknown_2023D74 - thumb_func_end atkC9_jumpifattackandspecialattackcannotfall - - thumb_func_start atkCA_setforcedtarget -atkCA_setforcedtarget: @ 802BD68 - push {r4,r5,lr} - ldr r4, _0802BDA8 @ =sBattler_AI - ldrb r0, [r4] - bl GetBattlerSide - ldr r5, _0802BDAC @ =gSideTimers - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - movs r0, 0x1 - strb r0, [r1, 0x8] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - ldrb r0, [r4] - strb r0, [r1, 0x9] - ldr r1, _0802BDB0 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802BDA8: .4byte sBattler_AI -_0802BDAC: .4byte gSideTimers -_0802BDB0: .4byte gUnknown_2023D74 - thumb_func_end atkCA_setforcedtarget - - thumb_func_start atkCB_setcharge -atkCB_setcharge: @ 802BDB4 - push {r4,lr} - ldr r0, _0802BE08 @ =gStatuses3 - ldr r3, _0802BE0C @ =sBattler_AI - ldrb r1, [r3] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - movs r2, 0x80 - lsls r2, 2 - orrs r0, r2 - str r0, [r1] - ldr r4, _0802BE10 @ =gDisableStructs - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r2, [r0, 0x12] - movs r1, 0x10 - negs r1, r1 - ands r1, r2 - movs r2, 0x2 - orrs r1, r2 - strb r1, [r0, 0x12] - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r2, [r0, 0x12] - movs r1, 0xF - ands r1, r2 - movs r2, 0x20 - orrs r1, r2 - strb r1, [r0, 0x12] - ldr r1, _0802BE14 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802BE08: .4byte gStatuses3 -_0802BE0C: .4byte sBattler_AI -_0802BE10: .4byte gDisableStructs -_0802BE14: .4byte gUnknown_2023D74 - thumb_func_end atkCB_setcharge - - thumb_func_start atkCC_callterrainattack -atkCC_callterrainattack: @ 802BE18 - push {r4,lr} - ldr r2, _0802BE68 @ =gUnknown_2023DD0 - ldr r0, [r2] - ldr r1, _0802BE6C @ =0xfffffbff - ands r0, r1 - str r0, [r2] - ldr r4, _0802BE70 @ =gCurrentMove - ldr r1, _0802BE74 @ =gUnknown_825081C - ldr r0, _0802BE78 @ =gUnknown_2022B50 - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - strh r0, [r4] - ldrh r0, [r4] - movs r1, 0 - bl GetMoveTarget - ldr r1, _0802BE7C @ =gBattlerTarget - strb r0, [r1] - ldr r3, _0802BE80 @ =gUnknown_81D65A8 - ldr r2, _0802BE84 @ =gBattleMoves - ldrh r1, [r4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - bl BattleScriptPush - ldr r1, _0802BE88 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802BE68: .4byte gUnknown_2023DD0 -_0802BE6C: .4byte 0xfffffbff -_0802BE70: .4byte gCurrentMove -_0802BE74: .4byte gUnknown_825081C -_0802BE78: .4byte gUnknown_2022B50 -_0802BE7C: .4byte gBattlerTarget -_0802BE80: .4byte gUnknown_81D65A8 -_0802BE84: .4byte gBattleMoves -_0802BE88: .4byte gUnknown_2023D74 - thumb_func_end atkCC_callterrainattack - - thumb_func_start atkCD_cureifburnedparalysedorpoisoned -atkCD_cureifburnedparalysedorpoisoned: @ 802BE8C - push {r4-r6,lr} - sub sp, 0x4 - ldr r1, _0802BED8 @ =gBattleMons - ldr r3, _0802BEDC @ =sBattler_AI - ldrb r0, [r3] - movs r6, 0x58 - muls r0, r6 - adds r5, r1, 0 - adds r5, 0x4C - adds r2, r0, r5 - ldr r0, [r2] - movs r1, 0xD8 - ands r0, r1 - cmp r0, 0 - beq _0802BEE8 - movs r0, 0 - str r0, [r2] - ldr r1, _0802BEE0 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - ldr r4, _0802BEE4 @ =gActiveBattler - ldrb r0, [r3] - strb r0, [r4] - ldrb r0, [r4] - muls r0, r6 - adds r0, r5 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _0802BF02 - .align 2, 0 -_0802BED8: .4byte gBattleMons -_0802BEDC: .4byte sBattler_AI -_0802BEE0: .4byte gUnknown_2023D74 -_0802BEE4: .4byte gActiveBattler -_0802BEE8: - ldr r3, _0802BF0C @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802BF02: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802BF0C: .4byte gUnknown_2023D74 - thumb_func_end atkCD_cureifburnedparalysedorpoisoned - - thumb_func_start atkCE_settorment -atkCE_settorment: @ 802BF10 - push {lr} - ldr r1, _0802BF48 @ =gBattleMons - ldr r0, _0802BF4C @ =gBattlerTarget - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r1, [r0] - movs r2, 0x80 - lsls r2, 24 - cmp r1, 0 - bge _0802BF54 - ldr r3, _0802BF50 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0802BF60 - .align 2, 0 -_0802BF48: .4byte gBattleMons -_0802BF4C: .4byte gBattlerTarget -_0802BF50: .4byte gUnknown_2023D74 -_0802BF54: - orrs r1, r2 - str r1, [r0] - ldr r1, _0802BF64 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0802BF60: - pop {r0} - bx r0 - .align 2, 0 -_0802BF64: .4byte gUnknown_2023D74 - thumb_func_end atkCE_settorment - - thumb_func_start atkCF_jumpifnodamage -atkCF_jumpifnodamage: @ 802BF68 - push {lr} - ldr r2, _0802BF94 @ =gUnknown_2023E8C - ldr r0, _0802BF98 @ =sBattler_AI - ldrb r0, [r0] - lsls r1, r0, 4 - adds r0, r2, 0x4 - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0802BF88 - adds r0, r2, 0 - adds r0, 0x8 - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - beq _0802BFA0 -_0802BF88: - ldr r1, _0802BF9C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0802BFBA - .align 2, 0 -_0802BF94: .4byte gUnknown_2023E8C -_0802BF98: .4byte sBattler_AI -_0802BF9C: .4byte gUnknown_2023D74 -_0802BFA0: - ldr r3, _0802BFC0 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802BFBA: - pop {r0} - bx r0 - .align 2, 0 -_0802BFC0: .4byte gUnknown_2023D74 - thumb_func_end atkCF_jumpifnodamage - - thumb_func_start atkD0_settaunt -atkD0_settaunt: @ 802BFC4 - push {r4,lr} - ldr r4, _0802C008 @ =gDisableStructs - ldr r3, _0802C00C @ =gBattlerTarget - ldrb r0, [r3] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r2, r1, r4 - ldrb r1, [r2, 0x13] - lsls r0, r1, 28 - cmp r0, 0 - bne _0802C014 - movs r0, 0x10 - negs r0, r0 - ands r0, r1 - movs r1, 0x2 - orrs r0, r1 - strb r0, [r2, 0x13] - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r2, [r0, 0x13] - movs r1, 0xF - ands r1, r2 - movs r2, 0x20 - orrs r1, r2 - strb r1, [r0, 0x13] - ldr r1, _0802C010 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0802C02E - .align 2, 0 -_0802C008: .4byte gDisableStructs -_0802C00C: .4byte gBattlerTarget -_0802C010: .4byte gUnknown_2023D74 -_0802C014: - ldr r3, _0802C034 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802C02E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802C034: .4byte gUnknown_2023D74 - thumb_func_end atkD0_settaunt - - thumb_func_start atkD1_trysethelpinghand -atkD1_trysethelpinghand: @ 802C038 - push {r4,lr} - ldr r4, _0802C0A0 @ =sBattler_AI - ldrb r0, [r4] - bl GetBattlerPosition - movs r1, 0x2 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - ldr r3, _0802C0A4 @ =gBattlerTarget - strb r0, [r3] - ldr r0, _0802C0A8 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0802C0BC - ldr r0, _0802C0AC @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _0802C0B0 @ =gBitTable - ldrb r3, [r3] - lsls r0, r3, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0802C0BC - ldr r1, _0802C0B4 @ =gUnknown_2023E8C - ldrb r0, [r4] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 28 - cmp r0, 0 - blt _0802C0BC - lsls r0, r3, 4 - adds r2, r0, r1 - ldrb r1, [r2] - lsls r0, r1, 28 - cmp r0, 0 - blt _0802C0BC - movs r0, 0x8 - orrs r0, r1 - strb r0, [r2] - ldr r1, _0802C0B8 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0802C0D6 - .align 2, 0 -_0802C0A0: .4byte sBattler_AI -_0802C0A4: .4byte gBattlerTarget -_0802C0A8: .4byte gBattleTypeFlags -_0802C0AC: .4byte gAbsentBattlerFlags -_0802C0B0: .4byte gBitTable -_0802C0B4: .4byte gUnknown_2023E8C -_0802C0B8: .4byte gUnknown_2023D74 -_0802C0BC: - ldr r3, _0802C0DC @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802C0D6: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802C0DC: .4byte gUnknown_2023D74 - thumb_func_end atkD1_trysethelpinghand - - thumb_func_start sub_802C0E0 -sub_802C0E0: @ 802C0E0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - ldr r4, _0802C1FC @ =gBattleTypeFlags - ldr r0, [r4] - movs r1, 0x80 - lsls r1, 12 - ands r0, r1 - cmp r0, 0 - bne _0802C1DE - ldr r0, _0802C200 @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0802C120 - ldr r0, [r4] - ldr r1, _0802C204 @ =0x00000902 - ands r0, r1 - cmp r0, 0 - bne _0802C120 - ldr r0, _0802C208 @ =gTrainerBattleOpponent_A - ldrh r1, [r0] - movs r0, 0x80 - lsls r0, 3 - cmp r1, r0 - bne _0802C1DE -_0802C120: - ldr r6, _0802C200 @ =sBattler_AI - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - lsrs r4, r0, 24 - ldr r7, _0802C20C @ =gBattlerTarget - ldrb r0, [r7] - bl GetBattlerSide - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _0802C1FC @ =gBattleTypeFlags - ldr r0, [r0] - ldr r1, _0802C204 @ =0x00000902 - ands r0, r1 - cmp r0, 0 - bne _0802C18A - ldr r0, _0802C208 @ =gTrainerBattleOpponent_A - ldrh r1, [r0] - movs r0, 0x80 - lsls r0, 3 - cmp r1, r0 - beq _0802C18A - ldr r0, _0802C210 @ =gUnknown_2023F20 - adds r2, r0, 0 - adds r2, 0x29 - adds r0, r4, r2 - ldrb r1, [r0] - ldr r4, _0802C214 @ =gBitTable - ldr r3, _0802C218 @ =gBattlerPartyIndexes - ldrb r0, [r6] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r4 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0802C1DE - adds r0, r5, r2 - ldrb r1, [r0] - ldrb r0, [r7] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r4 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0802C1DE -_0802C18A: - ldr r0, _0802C21C @ =gBattleMons - mov r8, r0 - ldr r1, _0802C200 @ =sBattler_AI - ldrb r4, [r1] - movs r5, 0x58 - adds r0, r4, 0 - muls r0, r5 - add r0, r8 - mov r9, r0 - ldrh r3, [r0, 0x2E] - adds r1, r3, 0 - cmp r1, 0 - bne _0802C1B2 - ldr r0, _0802C20C @ =gBattlerTarget - ldrb r0, [r0] - muls r0, r5 - add r0, r8 - ldrh r0, [r0, 0x2E] - cmp r0, 0 - beq _0802C1DE -_0802C1B2: - cmp r1, 0xAF - beq _0802C1DE - ldr r7, _0802C20C @ =gBattlerTarget - ldrb r0, [r7] - muls r0, r5 - mov r2, r8 - adds r1, r0, r2 - ldrh r2, [r1, 0x2E] - cmp r2, 0xAF - beq _0802C1DE - adds r0, r3, 0 - subs r0, 0x79 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xB - bls _0802C1DE - adds r0, r2, 0 - subs r0, 0x79 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xB - bhi _0802C224 -_0802C1DE: - ldr r3, _0802C220 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0802C37A - .align 2, 0 -_0802C1FC: .4byte gBattleTypeFlags -_0802C200: .4byte sBattler_AI -_0802C204: .4byte 0x00000902 -_0802C208: .4byte gTrainerBattleOpponent_A -_0802C20C: .4byte gBattlerTarget -_0802C210: .4byte gUnknown_2023F20 -_0802C214: .4byte gBitTable -_0802C218: .4byte gBattlerPartyIndexes -_0802C21C: .4byte gBattleMons -_0802C220: .4byte gUnknown_2023D74 -_0802C224: - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x3C - bne _0802C258 - ldr r1, _0802C24C @ =gUnknown_2023D74 - ldr r0, _0802C250 @ =gUnknown_81D948E - str r0, [r1] - ldr r1, _0802C254 @ =gLastUsedAbility - ldrb r0, [r7] - muls r0, r5 - add r0, r8 - adds r0, 0x20 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r7] - ldrb r1, [r1] - bl sub_80C71D0 - b _0802C37A - .align 2, 0 -_0802C24C: .4byte gUnknown_2023D74 -_0802C250: .4byte gUnknown_81D948E -_0802C254: .4byte gLastUsedAbility -_0802C258: - ldr r3, _0802C344 @ =gBattleStruct - mov r10, r3 - lsls r0, r4, 1 - adds r0, 0xD0 - ldr r1, [r3] - adds r6, r1, r0 - mov r0, r9 - ldrh r0, [r0, 0x2E] - mov r9, r0 - strh r2, [r6] - ldr r1, _0802C348 @ =sBattler_AI - ldrb r0, [r1] - muls r0, r5 - add r0, r8 - movs r1, 0 - strh r1, [r0, 0x2E] - ldrb r0, [r7] - muls r0, r5 - add r0, r8 - mov r2, r9 - strh r2, [r0, 0x2E] - ldr r4, _0802C34C @ =gActiveBattler - ldr r3, _0802C348 @ =sBattler_AI - ldrb r0, [r3] - strb r0, [r4] - str r6, [sp] - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - movs r3, 0x2 - bl EmitSetMonData - ldr r1, _0802C348 @ =sBattler_AI - ldrb r0, [r1] - bl MarkBufferBankForExecution - ldrb r0, [r7] - strb r0, [r4] - ldrb r0, [r7] - muls r0, r5 - mov r1, r8 - adds r1, 0x2E - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - movs r3, 0x2 - bl EmitSetMonData - ldrb r0, [r7] - bl MarkBufferBankForExecution - ldrb r0, [r7] - mov r2, r10 - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC8 - movs r3, 0 - strb r3, [r0] - ldrb r0, [r7] - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC9 - strb r3, [r0] - ldr r1, _0802C348 @ =sBattler_AI - ldrb r0, [r1] - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC8 - strb r3, [r0] - ldr r2, _0802C348 @ =sBattler_AI - ldrb r0, [r2] - mov r3, r10 - ldr r1, [r3] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC9 - movs r1, 0 - strb r1, [r0] - ldr r1, _0802C350 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - ldr r1, _0802C354 @ =gBattleTextBuff1 - movs r3, 0xFD - strb r3, [r1] - movs r2, 0xA - strb r2, [r1, 0x1] - ldrh r0, [r6] - strb r0, [r1, 0x2] - ldrh r0, [r6] - lsrs r0, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, _0802C358 @ =gBattleTextBuff2 - strb r3, [r1] - strb r2, [r1, 0x1] - mov r2, r9 - strb r2, [r1, 0x2] - mov r3, r9 - lsrs r0, r3, 8 - strb r0, [r1, 0x3] - movs r0, 0x1 - negs r0, r0 - strb r0, [r1, 0x4] - cmp r3, 0 - beq _0802C360 - ldrh r0, [r6] - cmp r0, 0 - beq _0802C374 - ldr r1, _0802C35C @ =gUnknown_2023E82 - movs r0, 0x2 - b _0802C378 - .align 2, 0 -_0802C344: .4byte gBattleStruct -_0802C348: .4byte sBattler_AI -_0802C34C: .4byte gActiveBattler -_0802C350: .4byte gUnknown_2023D74 -_0802C354: .4byte gBattleTextBuff1 -_0802C358: .4byte gBattleTextBuff2 -_0802C35C: .4byte gUnknown_2023E82 -_0802C360: - ldrh r0, [r6] - cmp r0, 0 - beq _0802C374 - ldr r0, _0802C370 @ =gUnknown_2023E82 - movs r1, 0 - strb r1, [r0, 0x5] - b _0802C37A - .align 2, 0 -_0802C370: .4byte gUnknown_2023E82 -_0802C374: - ldr r1, _0802C38C @ =gUnknown_2023E82 - movs r0, 0x1 -_0802C378: - strb r0, [r1, 0x5] -_0802C37A: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802C38C: .4byte gUnknown_2023E82 - thumb_func_end sub_802C0E0 - - thumb_func_start atkD3_trycopyability -atkD3_trycopyability: @ 802C390 - push {r4,lr} - ldr r3, _0802C3D0 @ =gBattleMons - ldr r4, _0802C3D4 @ =gBattlerTarget - ldrb r0, [r4] - movs r2, 0x58 - muls r0, r2 - adds r0, r3 - adds r0, 0x20 - ldrb r1, [r0] - adds r0, r1, 0 - cmp r0, 0 - beq _0802C3E4 - cmp r0, 0x19 - beq _0802C3E4 - ldr r0, _0802C3D8 @ =sBattler_AI - ldrb r0, [r0] - muls r0, r2 - adds r0, r3 - adds r0, 0x20 - strb r1, [r0] - ldr r1, _0802C3DC @ =gLastUsedAbility - ldrb r0, [r4] - muls r0, r2 - adds r0, r3 - adds r0, 0x20 - ldrb r0, [r0] - strb r0, [r1] - ldr r1, _0802C3E0 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0802C3FE - .align 2, 0 -_0802C3D0: .4byte gBattleMons -_0802C3D4: .4byte gBattlerTarget -_0802C3D8: .4byte sBattler_AI -_0802C3DC: .4byte gLastUsedAbility -_0802C3E0: .4byte gUnknown_2023D74 -_0802C3E4: - ldr r3, _0802C404 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802C3FE: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802C404: .4byte gUnknown_2023D74 - thumb_func_end atkD3_trycopyability - - thumb_func_start atkD4_trywish -atkD4_trywish: @ 802C408 - push {r4-r7,lr} - ldr r7, _0802C41C @ =gUnknown_2023D74 - ldr r2, [r7] - ldrb r3, [r2, 0x1] - cmp r3, 0 - beq _0802C420 - cmp r3, 0x1 - beq _0802C458 - b _0802C4D4 - .align 2, 0 -_0802C41C: .4byte gUnknown_2023D74 -_0802C420: - ldr r1, _0802C44C @ =gUnknown_2023F20 - ldr r4, _0802C450 @ =sBattler_AI - adds r0, r1, 0 - adds r0, 0x20 - ldrb r5, [r4] - adds r3, r0, r5 - ldrb r0, [r3] - cmp r0, 0 - bne _0802C4A4 - movs r0, 0x2 - strb r0, [r3] - ldrb r0, [r4] - adds r1, 0x24 - adds r1, r0, r1 - ldr r2, _0802C454 @ =gBattlerPartyIndexes - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - strb r0, [r1] - ldr r0, [r7] - adds r0, 0x6 - b _0802C4D2 - .align 2, 0 -_0802C44C: .4byte gUnknown_2023F20 -_0802C450: .4byte sBattler_AI -_0802C454: .4byte gBattlerPartyIndexes -_0802C458: - ldr r1, _0802C4BC @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x4 - strb r0, [r1, 0x1] - ldr r4, _0802C4C0 @ =gBattlerTarget - ldrb r0, [r4] - strb r0, [r1, 0x2] - ldr r0, _0802C4C4 @ =gUnknown_2023F20 - adds r0, 0x24 - ldrb r5, [r4] - adds r0, r5 - ldrb r0, [r0] - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, _0802C4C8 @ =gBattleMoveDamage - ldr r6, _0802C4CC @ =gBattleMons - ldrb r0, [r4] - movs r5, 0x58 - muls r0, r5 - adds r0, r6 - ldrh r0, [r0, 0x2C] - lsrs r0, 1 - str r0, [r1] - cmp r0, 0 - bne _0802C490 - str r3, [r1] -_0802C490: - ldr r0, [r1] - negs r0, r0 - str r0, [r1] - ldrb r0, [r4] - muls r0, r5 - adds r0, r6 - ldrh r1, [r0, 0x28] - ldrh r0, [r0, 0x2C] - cmp r1, r0 - bne _0802C4D0 -_0802C4A4: - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - orrs r1, r0 - str r1, [r7] - b _0802C4D4 - .align 2, 0 -_0802C4BC: .4byte gBattleTextBuff1 -_0802C4C0: .4byte gBattlerTarget -_0802C4C4: .4byte gUnknown_2023F20 -_0802C4C8: .4byte gBattleMoveDamage -_0802C4CC: .4byte gBattleMons -_0802C4D0: - adds r0, r2, 0x6 -_0802C4D2: - str r0, [r7] -_0802C4D4: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atkD4_trywish - - thumb_func_start atkD5_trysetroots -atkD5_trysetroots: @ 802C4DC - push {lr} - ldr r1, _0802C514 @ =gStatuses3 - ldr r0, _0802C518 @ =sBattler_AI - ldrb r0, [r0] - lsls r0, 2 - adds r2, r0, r1 - ldr r1, [r2] - movs r3, 0x80 - lsls r3, 3 - adds r0, r1, 0 - ands r0, r3 - cmp r0, 0 - beq _0802C520 - ldr r3, _0802C51C @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0802C52C - .align 2, 0 -_0802C514: .4byte gStatuses3 -_0802C518: .4byte sBattler_AI -_0802C51C: .4byte gUnknown_2023D74 -_0802C520: - orrs r1, r3 - str r1, [r2] - ldr r1, _0802C530 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0802C52C: - pop {r0} - bx r0 - .align 2, 0 -_0802C530: .4byte gUnknown_2023D74 - thumb_func_end atkD5_trysetroots - - thumb_func_start atkD6_doubledamagedealtifdamaged -atkD6_doubledamagedealtifdamaged: @ 802C534 - push {lr} - ldr r3, _0802C580 @ =gUnknown_2023E8C - ldr r0, _0802C584 @ =sBattler_AI - ldrb r0, [r0] - lsls r2, r0, 4 - adds r0, r3, 0x4 - adds r0, r2, r0 - ldr r0, [r0] - cmp r0, 0 - beq _0802C554 - adds r0, r2, r3 - ldr r1, _0802C588 @ =gBattlerTarget - ldrb r0, [r0, 0xC] - ldrb r1, [r1] - cmp r0, r1 - beq _0802C56C -_0802C554: - adds r0, r3, 0 - adds r0, 0x8 - adds r0, r2, r0 - ldr r0, [r0] - cmp r0, 0 - beq _0802C572 - adds r0, r2, r3 - ldr r1, _0802C588 @ =gBattlerTarget - ldrb r0, [r0, 0xD] - ldrb r1, [r1] - cmp r0, r1 - bne _0802C572 -_0802C56C: - ldr r1, _0802C58C @ =gBattleScripting - movs r0, 0x2 - strb r0, [r1, 0xE] -_0802C572: - ldr r1, _0802C590 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_0802C580: .4byte gUnknown_2023E8C -_0802C584: .4byte sBattler_AI -_0802C588: .4byte gBattlerTarget -_0802C58C: .4byte gBattleScripting -_0802C590: .4byte gUnknown_2023D74 - thumb_func_end atkD6_doubledamagedealtifdamaged - - thumb_func_start atkD7_setyawn -atkD7_setyawn: @ 802C594 - push {r4,lr} - ldr r1, _0802C5D8 @ =gStatuses3 - ldr r0, _0802C5DC @ =gBattlerTarget - ldrb r3, [r0] - lsls r0, r3, 2 - adds r4, r0, r1 - ldr r2, [r4] - movs r0, 0xC0 - lsls r0, 5 - ands r0, r2 - cmp r0, 0 - bne _0802C5BC - ldr r1, _0802C5E0 @ =gBattleMons - movs r0, 0x58 - muls r0, r3 - adds r1, 0x4C - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - beq _0802C5E8 -_0802C5BC: - ldr r3, _0802C5E4 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0802C5F8 - .align 2, 0 -_0802C5D8: .4byte gStatuses3 -_0802C5DC: .4byte gBattlerTarget -_0802C5E0: .4byte gBattleMons -_0802C5E4: .4byte gUnknown_2023D74 -_0802C5E8: - movs r0, 0x80 - lsls r0, 5 - orrs r2, r0 - str r2, [r4] - ldr r1, _0802C600 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0802C5F8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802C600: .4byte gUnknown_2023D74 - thumb_func_end atkD7_setyawn - - thumb_func_start atkD8_setdamagetohealthdifference -atkD8_setdamagetohealthdifference: @ 802C604 - push {lr} - ldr r2, _0802C640 @ =gBattleMons - ldr r0, _0802C644 @ =gBattlerTarget - ldrb r0, [r0] - movs r1, 0x58 - muls r0, r1 - adds r3, r0, r2 - ldr r0, _0802C648 @ =sBattler_AI - ldrb r0, [r0] - muls r0, r1 - adds r1, r0, r2 - ldrh r0, [r3, 0x28] - ldrh r2, [r1, 0x28] - cmp r0, r2 - bhi _0802C650 - ldr r3, _0802C64C @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0802C662 - .align 2, 0 -_0802C640: .4byte gBattleMons -_0802C644: .4byte gBattlerTarget -_0802C648: .4byte sBattler_AI -_0802C64C: .4byte gUnknown_2023D74 -_0802C650: - ldr r2, _0802C668 @ =gBattleMoveDamage - ldrh r0, [r3, 0x28] - ldrh r1, [r1, 0x28] - subs r0, r1 - str r0, [r2] - ldr r1, _0802C66C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0802C662: - pop {r0} - bx r0 - .align 2, 0 -_0802C668: .4byte gBattleMoveDamage -_0802C66C: .4byte gUnknown_2023D74 - thumb_func_end atkD8_setdamagetohealthdifference - - thumb_func_start atkD9_scaledamagebyhealthratio -atkD9_scaledamagebyhealthratio: @ 802C670 - push {r4,lr} - ldr r4, _0802C6BC @ =gDynamicBasePower - ldrh r0, [r4] - cmp r0, 0 - bne _0802C6AC - ldr r2, _0802C6C0 @ =gBattleMoves - ldr r0, _0802C6C4 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r3, [r0, 0x1] - ldr r2, _0802C6C8 @ =gBattleMons - ldr r0, _0802C6CC @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0x58 - muls r1, r0 - adds r1, r2 - ldrh r0, [r1, 0x28] - muls r0, r3 - ldrh r1, [r1, 0x2C] - bl __divsi3 - strh r0, [r4] - lsls r0, 16 - cmp r0, 0 - bne _0802C6AC - movs r0, 0x1 - strh r0, [r4] -_0802C6AC: - ldr r1, _0802C6D0 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802C6BC: .4byte gDynamicBasePower -_0802C6C0: .4byte gBattleMoves -_0802C6C4: .4byte gCurrentMove -_0802C6C8: .4byte gBattleMons -_0802C6CC: .4byte sBattler_AI -_0802C6D0: .4byte gUnknown_2023D74 - thumb_func_end atkD9_scaledamagebyhealthratio - - thumb_func_start atkDA_tryswapabilities -atkDA_tryswapabilities: @ 802C6D4 - push {r4-r6,lr} - ldr r5, _0802C738 @ =gBattleMons - ldr r0, _0802C73C @ =sBattler_AI - ldrb r0, [r0] - movs r4, 0x58 - muls r0, r4 - adds r0, r5 - adds r2, r0, 0 - adds r2, 0x20 - ldrb r1, [r2] - cmp r1, 0 - bne _0802C6FC - ldr r0, _0802C740 @ =gBattlerTarget - ldrb r0, [r0] - muls r0, r4 - adds r0, r5 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0 - beq _0802C71C -_0802C6FC: - cmp r1, 0x19 - beq _0802C71C - ldr r6, _0802C740 @ =gBattlerTarget - ldrb r0, [r6] - muls r0, r4 - adds r0, r5 - adds r0, 0x20 - ldrb r3, [r0] - cmp r3, 0x19 - beq _0802C71C - ldr r0, _0802C744 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _0802C74C -_0802C71C: - ldr r3, _0802C748 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0802C762 - .align 2, 0 -_0802C738: .4byte gBattleMons -_0802C73C: .4byte sBattler_AI -_0802C740: .4byte gBattlerTarget -_0802C744: .4byte gMoveResultFlags -_0802C748: .4byte gUnknown_2023D74 -_0802C74C: - ldrb r1, [r2] - strb r3, [r2] - ldrb r0, [r6] - muls r0, r4 - adds r0, r5 - adds r0, 0x20 - strb r1, [r0] - ldr r1, _0802C768 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0802C762: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802C768: .4byte gUnknown_2023D74 - thumb_func_end atkDA_tryswapabilities - - thumb_func_start atkDB_tryimprision -atkDB_tryimprision: @ 802C76C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r1, _0802C78C @ =gStatuses3 - ldr r4, _0802C790 @ =sBattler_AI - ldrb r2, [r4] - lsls r0, r2, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - beq _0802C7BC - b _0802C83E - .align 2, 0 -_0802C78C: .4byte gStatuses3 -_0802C790: .4byte sBattler_AI -_0802C794: - ldr r0, _0802C7B4 @ =gStatuses3 - mov r2, r9 - ldrb r1, [r2] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - movs r2, 0x80 - lsls r2, 6 - orrs r0, r2 - str r0, [r1] - ldr r1, _0802C7B8 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0802C836 - .align 2, 0 -_0802C7B4: .4byte gStatuses3 -_0802C7B8: .4byte gUnknown_2023D74 -_0802C7BC: - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrb r0, [r4] - bl PressurePPLoseOnUsingImprision - movs r6, 0 - b _0802C82E -_0802C7D2: - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r8, r0 - beq _0802C828 - movs r4, 0 - ldr r7, _0802C864 @ =sBattler_AI - mov r9, r7 - ldr r0, _0802C868 @ =gBattleMons - mov r12, r0 - mov r1, r9 - ldrb r0, [r1] - mov r2, r12 - adds r2, 0xC - movs r1, 0x58 - muls r0, r1 - adds r3, r0, r2 - adds r5, r6, 0 - muls r5, r1 -_0802C7FC: - movs r2, 0 - ldrh r1, [r3] - mov r0, r12 - adds r0, 0xC - adds r0, r5, r0 -_0802C806: - ldrh r7, [r0] - cmp r1, r7 - bne _0802C810 - cmp r1, 0 - bne _0802C818 -_0802C810: - adds r0, 0x2 - adds r2, 0x1 - cmp r2, 0x3 - ble _0802C806 -_0802C818: - cmp r2, 0x4 - bne _0802C824 - adds r3, 0x2 - adds r4, 0x1 - cmp r4, 0x3 - ble _0802C7FC -_0802C824: - cmp r4, 0x4 - bne _0802C794 -_0802C828: - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_0802C82E: - ldr r0, _0802C86C @ =gBattlersCount - ldrb r0, [r0] - cmp r6, r0 - bcc _0802C7D2 -_0802C836: - ldr r0, _0802C86C @ =gBattlersCount - ldrb r0, [r0] - cmp r6, r0 - bne _0802C858 -_0802C83E: - ldr r3, _0802C870 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802C858: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802C864: .4byte sBattler_AI -_0802C868: .4byte gBattleMons -_0802C86C: .4byte gBattlersCount -_0802C870: .4byte gUnknown_2023D74 - thumb_func_end atkDB_tryimprision - - thumb_func_start atkDC_trysetgrudge -atkDC_trysetgrudge: @ 802C874 - push {lr} - ldr r1, _0802C8AC @ =gStatuses3 - ldr r0, _0802C8B0 @ =sBattler_AI - ldrb r0, [r0] - lsls r0, 2 - adds r2, r0, r1 - ldr r1, [r2] - movs r3, 0x80 - lsls r3, 7 - adds r0, r1, 0 - ands r0, r3 - cmp r0, 0 - beq _0802C8B8 - ldr r3, _0802C8B4 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0802C8C4 - .align 2, 0 -_0802C8AC: .4byte gStatuses3 -_0802C8B0: .4byte sBattler_AI -_0802C8B4: .4byte gUnknown_2023D74 -_0802C8B8: - orrs r1, r3 - str r1, [r2] - ldr r1, _0802C8C8 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0802C8C4: - pop {r0} - bx r0 - .align 2, 0 -_0802C8C8: .4byte gUnknown_2023D74 - thumb_func_end atkDC_trysetgrudge - - thumb_func_start atkDD_weightdamagecalculation -atkDD_weightdamagecalculation: @ 802C8CC - push {r4-r7,lr} - mov r7, r8 - push {r7} - movs r5, 0 - ldr r2, _0802C930 @ =gUnknown_8250830 - ldrh r0, [r2] - ldr r1, _0802C934 @ =0x0000ffff - cmp r0, r1 - beq _0802C944 - adds r6, r2, 0 - ldr r0, _0802C938 @ =gBattleMons - mov r8, r0 - adds r7, r1, 0 - adds r4, r6, 0 -_0802C8E8: - ldr r0, _0802C93C @ =gBattlerTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - add r0, r8 - ldrh r0, [r0] - bl SpeciesToNationalPokedexNum - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x1 - bl GetPokedexHeightWeight - ldrh r1, [r4] - lsls r0, 16 - lsrs r0, 16 - cmp r1, r0 - bhi _0802C916 - adds r4, 0x4 - adds r5, 0x2 - ldrh r0, [r4] - cmp r0, r7 - bne _0802C8E8 -_0802C916: - lsls r0, r5, 1 - adds r0, r6 - ldrh r1, [r0] - ldr r0, _0802C934 @ =0x0000ffff - cmp r1, r0 - beq _0802C944 - ldr r0, _0802C940 @ =gDynamicBasePower - adds r1, r5, 0x1 - lsls r1, 1 - adds r1, r6 - ldrh r1, [r1] - strh r1, [r0] - b _0802C94A - .align 2, 0 -_0802C930: .4byte gUnknown_8250830 -_0802C934: .4byte 0x0000ffff -_0802C938: .4byte gBattleMons -_0802C93C: .4byte gBattlerTarget -_0802C940: .4byte gDynamicBasePower -_0802C944: - ldr r1, _0802C95C @ =gDynamicBasePower - movs r0, 0x78 - strh r0, [r1] -_0802C94A: - ldr r1, _0802C960 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802C95C: .4byte gDynamicBasePower -_0802C960: .4byte gUnknown_2023D74 - thumb_func_end atkDD_weightdamagecalculation - - thumb_func_start atkDE_asistattackselect -atkDE_asistattackselect: @ 802C964 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0xC - movs r0, 0 - mov r10, r0 - ldr r0, _0802CA84 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0x18 - str r0, [sp, 0x4] - ldr r0, _0802CA88 @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerPosition - movs r1, 0x1 - ands r1, r0 - ldr r0, _0802CA8C @ =gPlayerParty - str r0, [sp] - cmp r1, 0 - beq _0802C994 - ldr r1, _0802CA90 @ =gEnemyParty - str r1, [sp] -_0802C994: - movs r2, 0 -_0802C996: - ldr r1, _0802CA94 @ =gBattlerPartyIndexes - ldr r0, _0802CA88 @ =sBattler_AI - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - adds r1, r2, 0x1 - str r1, [sp, 0x8] - ldrh r0, [r0] - cmp r2, r0 - beq _0802CA3C - movs r0, 0x64 - adds r6, r2, 0 - muls r6, r0 - ldr r0, [sp] - adds r4, r0, r6 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - cmp r0, 0 - beq _0802CA3C - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - movs r1, 0xCE - lsls r1, 1 - cmp r0, r1 - beq _0802CA3C - movs r5, 0 - ldr r1, _0802CA98 @ =0x0000ffff - mov r8, r1 - mov r9, r6 - mov r1, r10 - lsls r0, r1, 1 - ldr r1, [sp, 0x4] - adds r6, r0, r1 -_0802C9E0: - movs r7, 0 - adds r1, r5, 0 - adds r1, 0xD - ldr r0, [sp] - add r0, r9 - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 - adds r0, r4, 0 - bl IsInvalidForSleepTalkOrAssist - lsls r0, 24 - adds r1, r5, 0x1 - cmp r0, 0 - bne _0802CA36 - ldr r0, _0802CA9C @ =gUnknown_82507E8 - ldrh r2, [r0] - adds r3, r0, 0 - cmp r2, r8 - beq _0802CA2A - cmp r4, r2 - beq _0802CA20 - ldr r5, _0802CA98 @ =0x0000ffff - adds r2, r3, 0 -_0802CA12: - adds r2, 0x2 - adds r7, 0x1 - ldrh r0, [r2] - cmp r0, r5 - beq _0802CA2A - cmp r4, r0 - bne _0802CA12 -_0802CA20: - lsls r0, r7, 1 - adds r0, r3 - ldrh r0, [r0] - cmp r0, r8 - bne _0802CA36 -_0802CA2A: - cmp r4, 0 - beq _0802CA36 - strh r4, [r6] - adds r6, 0x2 - movs r0, 0x1 - add r10, r0 -_0802CA36: - adds r5, r1, 0 - cmp r5, 0x3 - ble _0802C9E0 -_0802CA3C: - ldr r2, [sp, 0x8] - cmp r2, 0x5 - ble _0802C996 - mov r1, r10 - cmp r1, 0 - beq _0802CAB4 - ldr r2, _0802CAA0 @ =gUnknown_2023DD0 - ldr r0, [r2] - ldr r1, _0802CAA4 @ =0xfffffbff - ands r0, r1 - str r0, [r2] - ldr r4, _0802CAA8 @ =gUnknown_2023D4E - bl Random - movs r1, 0xFF - ands r1, r0 - mov r0, r10 - muls r0, r1 - asrs r0, 8 - lsls r0, 1 - ldr r1, [sp, 0x4] - adds r0, r1 - ldrh r0, [r0] - strh r0, [r4] - ldrh r0, [r4] - movs r1, 0 - bl GetMoveTarget - ldr r1, _0802CAAC @ =gBattlerTarget - strb r0, [r1] - ldr r1, _0802CAB0 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0802CACE - .align 2, 0 -_0802CA84: .4byte gBattleStruct -_0802CA88: .4byte sBattler_AI -_0802CA8C: .4byte gPlayerParty -_0802CA90: .4byte gEnemyParty -_0802CA94: .4byte gBattlerPartyIndexes -_0802CA98: .4byte 0x0000ffff -_0802CA9C: .4byte gUnknown_82507E8 -_0802CAA0: .4byte gUnknown_2023DD0 -_0802CAA4: .4byte 0xfffffbff -_0802CAA8: .4byte gUnknown_2023D4E -_0802CAAC: .4byte gBattlerTarget -_0802CAB0: .4byte gUnknown_2023D74 -_0802CAB4: - ldr r3, _0802CAE0 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802CACE: - add sp, 0xC - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802CAE0: .4byte gUnknown_2023D74 - thumb_func_end atkDE_asistattackselect - - thumb_func_start atkDF_trysetmagiccoat -atkDF_trysetmagiccoat: @ 802CAE4 - push {lr} - ldr r1, _0802CB2C @ =gBattlerTarget - ldr r3, _0802CB30 @ =sBattler_AI - ldrb r0, [r3] - strb r0, [r1] - ldr r2, _0802CB34 @ =gUnknown_2023ECC - ldrb r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x20 - orrs r1, r2 - strb r1, [r0] - ldr r0, _0802CB38 @ =gUnknown_2023BE2 - ldrb r1, [r0] - ldr r0, _0802CB3C @ =gBattlersCount - ldrb r0, [r0] - subs r0, 0x1 - cmp r1, r0 - bne _0802CB44 - ldr r3, _0802CB40 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0802CB5C - .align 2, 0 -_0802CB2C: .4byte gBattlerTarget -_0802CB30: .4byte sBattler_AI -_0802CB34: .4byte gUnknown_2023ECC -_0802CB38: .4byte gUnknown_2023BE2 -_0802CB3C: .4byte gBattlersCount -_0802CB40: .4byte gUnknown_2023D74 -_0802CB44: - ldr r0, _0802CB60 @ =gUnknown_2023E8C - ldrb r1, [r3] - lsls r1, 4 - adds r1, r0 - ldrb r0, [r1] - movs r2, 0x10 - orrs r0, r2 - strb r0, [r1] - ldr r1, _0802CB64 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0802CB5C: - pop {r0} - bx r0 - .align 2, 0 -_0802CB60: .4byte gUnknown_2023E8C -_0802CB64: .4byte gUnknown_2023D74 - thumb_func_end atkDF_trysetmagiccoat - - thumb_func_start atkE0_trysetsnatch -atkE0_trysetsnatch: @ 802CB68 - push {lr} - ldr r2, _0802CBAC @ =gUnknown_2023ECC - ldr r3, _0802CBB0 @ =sBattler_AI - ldrb r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x20 - orrs r1, r2 - strb r1, [r0] - ldr r0, _0802CBB4 @ =gUnknown_2023BE2 - ldrb r1, [r0] - ldr r0, _0802CBB8 @ =gBattlersCount - ldrb r0, [r0] - subs r0, 0x1 - cmp r1, r0 - bne _0802CBC0 - ldr r3, _0802CBBC @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0802CBD6 - .align 2, 0 -_0802CBAC: .4byte gUnknown_2023ECC -_0802CBB0: .4byte sBattler_AI -_0802CBB4: .4byte gUnknown_2023BE2 -_0802CBB8: .4byte gBattlersCount -_0802CBBC: .4byte gUnknown_2023D74 -_0802CBC0: - ldr r0, _0802CBDC @ =gUnknown_2023E8C - ldrb r1, [r3] - lsls r1, 4 - adds r1, r0 - ldrb r0, [r1] - orrs r0, r2 - strb r0, [r1] - ldr r1, _0802CBE0 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0802CBD6: - pop {r0} - bx r0 - .align 2, 0 -_0802CBDC: .4byte gUnknown_2023E8C -_0802CBE0: .4byte gUnknown_2023D74 - thumb_func_end atkE0_trysetsnatch - - thumb_func_start atkE1_trygetintimidatetarget -atkE1_trygetintimidatetarget: @ 802CBE4 - push {r4-r6,lr} - ldr r4, _0802CC88 @ =gBattleScripting - ldr r0, _0802CC8C @ =gBattleStruct - ldr r0, [r0] - adds r0, 0xD8 - ldrb r0, [r0] - strb r0, [r4, 0x17] - ldrb r0, [r4, 0x17] - bl GetBattlerSide - lsls r0, 24 - lsrs r5, r0, 24 - ldr r2, _0802CC90 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r2] - movs r0, 0x9 - strb r0, [r2, 0x1] - ldr r3, _0802CC94 @ =gBattleMons - ldrb r1, [r4, 0x17] - movs r0, 0x58 - muls r0, r1 - adds r0, r3 - adds r0, 0x20 - ldrb r0, [r0] - strb r0, [r2, 0x2] - movs r0, 0xFF - strb r0, [r2, 0x3] - ldr r2, _0802CC98 @ =gBattlerTarget - ldr r1, _0802CC9C @ =gBattlersCount - ldrb r0, [r2] - ldrb r1, [r1] - cmp r0, r1 - bcs _0802CC6A - adds r4, r2, 0 - ldr r6, _0802CCA0 @ =gBitTable -_0802CC2A: - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, r5 - beq _0802CC4C - ldr r0, _0802CCA4 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - ands r1, r0 - ldr r2, _0802CC9C @ =gBattlersCount - cmp r1, 0 - beq _0802CC60 -_0802CC4C: - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - ldr r1, _0802CC9C @ =gBattlersCount - lsls r0, 24 - lsrs r0, 24 - adds r2, r1, 0 - ldrb r1, [r2] - cmp r0, r1 - bcc _0802CC2A -_0802CC60: - ldr r0, _0802CC98 @ =gBattlerTarget - ldrb r0, [r0] - ldrb r2, [r2] - cmp r0, r2 - bcc _0802CCAC -_0802CC6A: - ldr r3, _0802CCA8 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0802CCB4 - .align 2, 0 -_0802CC88: .4byte gBattleScripting -_0802CC8C: .4byte gBattleStruct -_0802CC90: .4byte gBattleTextBuff1 -_0802CC94: .4byte gBattleMons -_0802CC98: .4byte gBattlerTarget -_0802CC9C: .4byte gBattlersCount -_0802CCA0: .4byte gBitTable -_0802CCA4: .4byte gAbsentBattlerFlags -_0802CCA8: .4byte gUnknown_2023D74 -_0802CCAC: - ldr r1, _0802CCBC @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0802CCB4: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802CCBC: .4byte gUnknown_2023D74 - thumb_func_end atkE1_trygetintimidatetarget - - thumb_func_start atkE2_switchoutabilities -atkE2_switchoutabilities: @ 802CCC0 - push {r4-r6,lr} - sub sp, 0x4 - ldr r5, _0802CD28 @ =gUnknown_2023D74 - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r4, _0802CD2C @ =gActiveBattler - strb r0, [r4] - ldr r3, _0802CD30 @ =gBattleMons - ldrb r0, [r4] - movs r6, 0x58 - adds r1, r0, 0 - muls r1, r6 - adds r0, r1, r3 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x1E - bne _0802CD1A - adds r3, 0x4C - adds r1, r3 - movs r0, 0 - str r0, [r1] - ldr r2, _0802CD34 @ =gBitTable - ldrb r1, [r4] - ldr r0, _0802CD38 @ =gBattleStruct - ldr r0, [r0] - adds r0, r1, r0 - adds r0, 0x58 - ldrb r0, [r0] - lsls r0, 2 - adds r0, r2 - ldrb r2, [r0] - adds r0, r1, 0 - muls r0, r6 - adds r0, r3 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0802CD1A: - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802CD28: .4byte gUnknown_2023D74 -_0802CD2C: .4byte gActiveBattler -_0802CD30: .4byte gBattleMons -_0802CD34: .4byte gBitTable -_0802CD38: .4byte gBattleStruct - thumb_func_end atkE2_switchoutabilities - - thumb_func_start atkE3_jumpifhasnohp -atkE3_jumpifhasnohp: @ 802CD3C - push {r4,lr} - ldr r4, _0802CD78 @ =gUnknown_2023D74 - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl sub_8016E24 - ldr r1, _0802CD7C @ =gActiveBattler - strb r0, [r1] - ldr r2, _0802CD80 @ =gBattleMons - ldrb r1, [r1] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _0802CD84 - ldr r2, [r4] - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - orrs r1, r0 - str r1, [r4] - b _0802CD8A - .align 2, 0 -_0802CD78: .4byte gUnknown_2023D74 -_0802CD7C: .4byte gActiveBattler -_0802CD80: .4byte gBattleMons -_0802CD84: - ldr r0, [r4] - adds r0, 0x6 - str r0, [r4] -_0802CD8A: - pop {r4} - pop {r0} - bx r0 - thumb_func_end atkE3_jumpifhasnohp - - thumb_func_start atkE4_getsecretpowereffect -atkE4_getsecretpowereffect: @ 802CD90 - push {lr} - ldr r0, _0802CDA4 @ =gUnknown_2022B50 - ldrb r0, [r0] - cmp r0, 0x7 - bhi _0802CE2C - lsls r0, 2 - ldr r1, _0802CDA8 @ =_0802CDAC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0802CDA4: .4byte gUnknown_2022B50 -_0802CDA8: .4byte _0802CDAC - .align 2, 0 -_0802CDAC: - .4byte _0802CDCC - .4byte _0802CDD8 - .4byte _0802CDE4 - .4byte _0802CDF0 - .4byte _0802CDFC - .4byte _0802CE08 - .4byte _0802CE14 - .4byte _0802CE20 -_0802CDCC: - ldr r1, _0802CDD4 @ =gUnknown_2023E82 - movs r0, 0x2 - b _0802CE30 - .align 2, 0 -_0802CDD4: .4byte gUnknown_2023E82 -_0802CDD8: - ldr r1, _0802CDE0 @ =gUnknown_2023E82 - movs r0, 0x1 - b _0802CE30 - .align 2, 0 -_0802CDE0: .4byte gUnknown_2023E82 -_0802CDE4: - ldr r1, _0802CDEC @ =gUnknown_2023E82 - movs r0, 0x1B - b _0802CE30 - .align 2, 0 -_0802CDEC: .4byte gUnknown_2023E82 -_0802CDF0: - ldr r1, _0802CDF8 @ =gUnknown_2023E82 - movs r0, 0x17 - b _0802CE30 - .align 2, 0 -_0802CDF8: .4byte gUnknown_2023E82 -_0802CDFC: - ldr r1, _0802CE04 @ =gUnknown_2023E82 - movs r0, 0x16 - b _0802CE30 - .align 2, 0 -_0802CE04: .4byte gUnknown_2023E82 -_0802CE08: - ldr r1, _0802CE10 @ =gUnknown_2023E82 - movs r0, 0x18 - b _0802CE30 - .align 2, 0 -_0802CE10: .4byte gUnknown_2023E82 -_0802CE14: - ldr r1, _0802CE1C @ =gUnknown_2023E82 - movs r0, 0x7 - b _0802CE30 - .align 2, 0 -_0802CE1C: .4byte gUnknown_2023E82 -_0802CE20: - ldr r1, _0802CE28 @ =gUnknown_2023E82 - movs r0, 0x8 - b _0802CE30 - .align 2, 0 -_0802CE28: .4byte gUnknown_2023E82 -_0802CE2C: - ldr r1, _0802CE40 @ =gUnknown_2023E82 - movs r0, 0x5 -_0802CE30: - strb r0, [r1, 0x3] - ldr r1, _0802CE44 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_0802CE40: .4byte gUnknown_2023E82 -_0802CE44: .4byte gUnknown_2023D74 - thumb_func_end atkE4_getsecretpowereffect - - thumb_func_start sub_802CE48 -sub_802CE48: @ 802CE48 - push {r4-r7,lr} - mov r7, r8 - push {r7} - movs r7, 0 - ldr r0, _0802CE90 @ =gBaseStats - mov r8, r0 -_0802CE54: - movs r0, 0x64 - adds r4, r7, 0 - muls r4, r0 - ldr r0, _0802CE94 @ =gPlayerParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 - adds r0, r4, 0 - movs r1, 0xC - bl GetMonData - lsls r0, 16 - lsrs r6, r0, 16 - adds r0, r4, 0 - movs r1, 0x2E - bl GetMonData - cmp r0, 0 - beq _0802CE98 - lsls r0, r5, 3 - subs r0, r5 - lsls r0, 2 - add r0, r8 - ldrb r0, [r0, 0x17] - b _0802CEA2 - .align 2, 0 -_0802CE90: .4byte gBaseStats -_0802CE94: .4byte gPlayerParty -_0802CE98: - lsls r0, r5, 3 - subs r0, r5 - lsls r0, 2 - add r0, r8 - ldrb r0, [r0, 0x16] -_0802CEA2: - adds r4, r7, 0x1 - cmp r0, 0x35 - bne _0802CF0A - cmp r5, 0 - beq _0802CF0A - movs r0, 0xCE - lsls r0, 1 - cmp r5, r0 - beq _0802CF0A - cmp r6, 0 - bne _0802CF0A - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA - bl __umodsi3 - lsls r0, 16 - cmp r0, 0 - bne _0802CF0A - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r3, r0, 16 - movs r2, 0 - ldr r1, _0802CEE4 @ =gUnknown_8250848 - b _0802CEF0 - .align 2, 0 -_0802CEE4: .4byte gUnknown_8250848 -_0802CEE8: - adds r1, 0x4 - adds r2, 0x1 - cmp r2, 0xE - bhi _0802CEF6 -_0802CEF0: - ldrb r0, [r1, 0x2] - cmp r0, r3 - ble _0802CEE8 -_0802CEF6: - movs r0, 0x64 - muls r0, r7 - ldr r1, _0802CF24 @ =gPlayerParty - adds r0, r1 - lsls r2, 2 - ldr r1, _0802CF28 @ =gUnknown_8250848 - adds r2, r1 - movs r1, 0xC - bl SetMonData -_0802CF0A: - adds r7, r4, 0 - cmp r7, 0x5 - ble _0802CE54 - ldr r1, _0802CF2C @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802CF24: .4byte gPlayerParty -_0802CF28: .4byte gUnknown_8250848 -_0802CF2C: .4byte gUnknown_2023D74 - thumb_func_end sub_802CE48 - - thumb_func_start atkE6_docastformchangeanimation -atkE6_docastformchangeanimation: @ 802CF30 - push {r4,lr} - ldr r4, _0802CF84 @ =gActiveBattler - ldr r0, _0802CF88 @ =gBattleScripting - ldrb r0, [r0, 0x17] - strb r0, [r4] - ldr r1, _0802CF8C @ =gBattleMons - ldrb r2, [r4] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 17 - ands r0, r1 - ldr r3, _0802CF90 @ =gBattleStruct - cmp r0, 0 - beq _0802CF60 - ldr r0, [r3] - adds r0, 0x7F - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] -_0802CF60: - ldr r0, [r3] - adds r0, 0x7F - ldrb r2, [r0] - movs r0, 0 - movs r1, 0 - bl EmitBattleAnimation - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r1, _0802CF94 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802CF84: .4byte gActiveBattler -_0802CF88: .4byte gBattleScripting -_0802CF8C: .4byte gBattleMons -_0802CF90: .4byte gBattleStruct -_0802CF94: .4byte gUnknown_2023D74 - thumb_func_end atkE6_docastformchangeanimation - - thumb_func_start atkE7_trycastformdatachange -atkE7_trycastformdatachange: @ 802CF98 - push {r4,lr} - ldr r1, _0802CFC8 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - ldr r0, _0802CFCC @ =gBattleScripting - ldrb r0, [r0, 0x17] - bl sub_8019DAC - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _0802CFC2 - ldr r0, _0802CFD0 @ =gUnknown_81D92F8 - bl BattleScriptPushCursorAndCallback - ldr r0, _0802CFD4 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0x7F - subs r1, r4, 0x1 - strb r1, [r0] -_0802CFC2: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802CFC8: .4byte gUnknown_2023D74 -_0802CFCC: .4byte gBattleScripting -_0802CFD0: .4byte gUnknown_81D92F8 -_0802CFD4: .4byte gBattleStruct - thumb_func_end atkE7_trycastformdatachange - - thumb_func_start atkE8_settypebasedhalvers -atkE8_settypebasedhalvers: @ 802CFD8 - push {r4,lr} - movs r4, 0 - ldr r2, _0802D014 @ =gBattleMoves - ldr r0, _0802D018 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - cmp r0, 0xC9 - bne _0802D028 - ldr r1, _0802D01C @ =gStatuses3 - ldr r0, _0802D020 @ =sBattler_AI - ldrb r0, [r0] - lsls r0, 2 - adds r2, r0, r1 - ldr r1, [r2] - movs r3, 0x80 - lsls r3, 9 - adds r0, r1, 0 - ands r0, r3 - cmp r0, 0 - bne _0802D04C - orrs r1, r3 - str r1, [r2] - ldr r0, _0802D024 @ =gUnknown_2023E82 - strb r4, [r0, 0x5] - b _0802D050 - .align 2, 0 -_0802D014: .4byte gBattleMoves -_0802D018: .4byte gCurrentMove -_0802D01C: .4byte gStatuses3 -_0802D020: .4byte sBattler_AI -_0802D024: .4byte gUnknown_2023E82 -_0802D028: - ldr r1, _0802D05C @ =gStatuses3 - ldr r0, _0802D060 @ =sBattler_AI - ldrb r0, [r0] - lsls r0, 2 - adds r2, r0, r1 - ldr r1, [r2] - movs r3, 0x80 - lsls r3, 10 - adds r0, r1, 0 - ands r0, r3 - cmp r0, 0 - bne _0802D04C - orrs r1, r3 - str r1, [r2] - ldr r1, _0802D064 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] - movs r4, 0x1 -_0802D04C: - cmp r4, 0 - beq _0802D06C -_0802D050: - ldr r1, _0802D068 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0802D086 - .align 2, 0 -_0802D05C: .4byte gStatuses3 -_0802D060: .4byte sBattler_AI -_0802D064: .4byte gUnknown_2023E82 -_0802D068: .4byte gUnknown_2023D74 -_0802D06C: - ldr r3, _0802D08C @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802D086: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802D08C: .4byte gUnknown_2023D74 - thumb_func_end atkE8_settypebasedhalvers - - thumb_func_start atkE9_setweatherballtype -atkE9_setweatherballtype: @ 802D090 - push {lr} - sub sp, 0x4 - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _0802D130 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _0802D130 - ldr r2, _0802D0E0 @ =gBattleWeather - ldrb r0, [r2] - cmp r0, 0 - beq _0802D0CE - ldr r1, _0802D0E4 @ =gBattleScripting - movs r0, 0x2 - strb r0, [r1, 0xE] -_0802D0CE: - ldrh r1, [r2] - movs r0, 0x7 - ands r0, r1 - cmp r0, 0 - beq _0802D0EC - ldr r0, _0802D0E8 @ =gBattleStruct - ldr r1, [r0] - movs r0, 0x8B - b _0802D12E - .align 2, 0 -_0802D0E0: .4byte gBattleWeather -_0802D0E4: .4byte gBattleScripting -_0802D0E8: .4byte gBattleStruct -_0802D0EC: - movs r0, 0x18 - ands r0, r1 - cmp r0, 0 - beq _0802D100 - ldr r0, _0802D0FC @ =gBattleStruct - ldr r1, [r0] - movs r0, 0x85 - b _0802D12E - .align 2, 0 -_0802D0FC: .4byte gBattleStruct -_0802D100: - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - beq _0802D114 - ldr r0, _0802D110 @ =gBattleStruct - ldr r1, [r0] - movs r0, 0x8A - b _0802D12E - .align 2, 0 -_0802D110: .4byte gBattleStruct -_0802D114: - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0802D128 - ldr r0, _0802D124 @ =gBattleStruct - ldr r1, [r0] - movs r0, 0x8F - b _0802D12E - .align 2, 0 -_0802D124: .4byte gBattleStruct -_0802D128: - ldr r0, _0802D140 @ =gBattleStruct - ldr r1, [r0] - movs r0, 0x80 -_0802D12E: - strb r0, [r1, 0x13] -_0802D130: - ldr r1, _0802D144 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - add sp, 0x4 - pop {r0} - bx r0 - .align 2, 0 -_0802D140: .4byte gBattleStruct -_0802D144: .4byte gUnknown_2023D74 - thumb_func_end atkE9_setweatherballtype - - thumb_func_start atkEA_tryrecycleitem -atkEA_tryrecycleitem: @ 802D148 - push {r4-r7,lr} - sub sp, 0x4 - ldr r7, _0802D1B0 @ =gActiveBattler - ldr r0, _0802D1B4 @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r7] - ldr r1, _0802D1B8 @ =gBattleStruct - ldrb r2, [r7] - lsls r0, r2, 1 - adds r0, 0xB8 - ldr r1, [r1] - adds r6, r1, r0 - ldrh r5, [r6] - cmp r5, 0 - beq _0802D1C8 - ldr r4, _0802D1BC @ =gBattleMons - movs r3, 0x58 - adds r0, r2, 0 - muls r0, r3 - adds r0, r4 - ldrh r0, [r0, 0x2E] - cmp r0, 0 - bne _0802D1C8 - ldr r1, _0802D1C0 @ =gUnknown_2023D68 - strh r5, [r1] - strh r0, [r6] - ldrb r0, [r7] - muls r0, r3 - adds r0, r4 - ldrh r1, [r1] - strh r1, [r0, 0x2E] - ldrb r0, [r7] - muls r0, r3 - adds r1, r4, 0 - adds r1, 0x2E - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - movs r3, 0x2 - bl EmitSetMonData - ldrb r0, [r7] - bl MarkBufferBankForExecution - ldr r1, _0802D1C4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0802D1E2 - .align 2, 0 -_0802D1B0: .4byte gActiveBattler -_0802D1B4: .4byte sBattler_AI -_0802D1B8: .4byte gBattleStruct -_0802D1BC: .4byte gBattleMons -_0802D1C0: .4byte gUnknown_2023D68 -_0802D1C4: .4byte gUnknown_2023D74 -_0802D1C8: - ldr r3, _0802D1EC @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802D1E2: - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802D1EC: .4byte gUnknown_2023D74 - thumb_func_end atkEA_tryrecycleitem - - thumb_func_start atkEB_settypetoterrain -atkEB_settypetoterrain: @ 802D1F0 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r0, _0802D260 @ =gBattleMons - mov r8, r0 - ldr r7, _0802D264 @ =sBattler_AI - ldrb r0, [r7] - movs r6, 0x58 - muls r0, r6 - mov r1, r8 - adds r3, r0, r1 - movs r0, 0x21 - adds r0, r3 - mov r12, r0 - ldr r5, _0802D268 @ =gUnknown_8250888 - ldr r4, _0802D26C @ =gUnknown_2022B50 - ldrb r0, [r4] - adds r0, r5 - ldrb r2, [r0] - mov r1, r12 - ldrb r0, [r1] - adds r1, r2, 0 - cmp r0, r1 - beq _0802D278 - adds r0, r3, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, r1 - beq _0802D278 - mov r0, r12 - strb r2, [r0] - ldrb r0, [r7] - adds r1, r0, 0 - muls r1, r6 - add r1, r8 - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - adds r1, 0x22 - strb r0, [r1] - ldr r1, _0802D270 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x3 - strb r0, [r1, 0x1] - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - strb r0, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - ldr r1, _0802D274 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0802D292 - .align 2, 0 -_0802D260: .4byte gBattleMons -_0802D264: .4byte sBattler_AI -_0802D268: .4byte gUnknown_8250888 -_0802D26C: .4byte gUnknown_2022B50 -_0802D270: .4byte gBattleTextBuff1 -_0802D274: .4byte gUnknown_2023D74 -_0802D278: - ldr r3, _0802D29C @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802D292: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802D29C: .4byte gUnknown_2023D74 - thumb_func_end atkEB_settypetoterrain - - thumb_func_start atkEC_pursuitrelated -atkEC_pursuitrelated: @ 802D2A0 - push {r4-r6,lr} - ldr r5, _0802D314 @ =sBattler_AI - ldrb r0, [r5] - bl GetBattlerPosition - movs r1, 0x2 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - ldr r4, _0802D318 @ =gActiveBattler - strb r0, [r4] - ldr r0, _0802D31C @ =gBattleTypeFlags - ldr r0, [r0] - movs r6, 0x1 - ands r0, r6 - cmp r0, 0 - beq _0802D340 - ldr r0, _0802D320 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _0802D324 @ =gBitTable - ldrb r3, [r4] - lsls r0, r3, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0802D340 - ldr r0, _0802D328 @ =gUnknown_2023D7C - adds r0, r3, r0 - ldrb r0, [r0] - cmp r0, 0 - bne _0802D340 - ldr r1, _0802D32C @ =gUnknown_2023DC4 - lsls r0, r3, 1 - adds r0, r1 - ldrh r2, [r0] - cmp r2, 0xE4 - bne _0802D340 - ldr r0, _0802D330 @ =gUnknown_2023BDA - adds r0, r3, r0 - movs r1, 0xB - strb r1, [r0] - ldr r0, _0802D334 @ =gCurrentMove - strh r2, [r0] - ldr r1, _0802D338 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - ldr r0, _0802D33C @ =gBattleScripting - strb r6, [r0, 0x18] - ldrb r1, [r5] - adds r0, 0x20 - strb r1, [r0] - ldrb r0, [r4] - strb r0, [r5] - b _0802D35A - .align 2, 0 -_0802D314: .4byte sBattler_AI -_0802D318: .4byte gActiveBattler -_0802D31C: .4byte gBattleTypeFlags -_0802D320: .4byte gAbsentBattlerFlags -_0802D324: .4byte gBitTable -_0802D328: .4byte gUnknown_2023D7C -_0802D32C: .4byte gUnknown_2023DC4 -_0802D330: .4byte gUnknown_2023BDA -_0802D334: .4byte gCurrentMove -_0802D338: .4byte gUnknown_2023D74 -_0802D33C: .4byte gBattleScripting -_0802D340: - ldr r3, _0802D360 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802D35A: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802D360: .4byte gUnknown_2023D74 - thumb_func_end atkEC_pursuitrelated - - thumb_func_start atkEF_snatchsetbanks -atkEF_snatchsetbanks: @ 802D364 - push {r4,lr} - ldr r1, _0802D388 @ =gUnknown_2023D6E - ldr r3, _0802D38C @ =sBattler_AI - ldrb r0, [r3] - strb r0, [r1] - ldr r2, _0802D390 @ =gBattlerTarget - lsls r0, 24 - lsrs r0, 24 - adds r4, r1, 0 - ldrb r1, [r2] - cmp r0, r1 - bne _0802D398 - ldr r1, _0802D394 @ =gBattleScripting - ldrb r0, [r1, 0x17] - strb r0, [r2] - strb r0, [r3] - b _0802D39E - .align 2, 0 -_0802D388: .4byte gUnknown_2023D6E -_0802D38C: .4byte sBattler_AI -_0802D390: .4byte gBattlerTarget -_0802D394: .4byte gBattleScripting -_0802D398: - ldr r1, _0802D3B0 @ =gBattleScripting - ldrb r0, [r1, 0x17] - strb r0, [r2] -_0802D39E: - ldrb r0, [r4] - strb r0, [r1, 0x17] - ldr r1, _0802D3B4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802D3B0: .4byte gBattleScripting -_0802D3B4: .4byte gUnknown_2023D74 - thumb_func_end atkEF_snatchsetbanks - - thumb_func_start atkEE_removelightscreenreflect -atkEE_removelightscreenreflect: @ 802D3B8 - push {r4,lr} - ldr r0, _0802D400 @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerSide - movs r1, 0x1 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0802D404 @ =gSideTimers - lsls r3, r0, 1 - adds r0, r3, r0 - lsls r0, 2 - adds r4, r0, r1 - ldrb r0, [r4] - cmp r0, 0 - bne _0802D3E0 - ldrb r1, [r4, 0x2] - cmp r1, 0 - beq _0802D418 -_0802D3E0: - ldr r2, _0802D408 @ =gSideAffecting - adds r2, r3, r2 - ldrh r1, [r2] - ldr r0, _0802D40C @ =0x0000fffe - ands r0, r1 - movs r3, 0 - ldr r1, _0802D410 @ =0x0000fffd - ands r0, r1 - strh r0, [r2] - strb r3, [r4] - strb r3, [r4, 0x2] - ldr r1, _0802D414 @ =gBattleScripting - movs r0, 0x1 - strb r0, [r1, 0x18] - strb r0, [r1, 0x19] - b _0802D41E - .align 2, 0 -_0802D400: .4byte sBattler_AI -_0802D404: .4byte gSideTimers -_0802D408: .4byte gSideAffecting -_0802D40C: .4byte 0x0000fffe -_0802D410: .4byte 0x0000fffd -_0802D414: .4byte gBattleScripting -_0802D418: - ldr r0, _0802D42C @ =gBattleScripting - strb r1, [r0, 0x18] - strb r1, [r0, 0x19] -_0802D41E: - ldr r1, _0802D430 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802D42C: .4byte gBattleScripting -_0802D430: .4byte gUnknown_2023D74 - thumb_func_end atkEE_removelightscreenreflect - - thumb_func_start sub_802D434 -sub_802D434: @ 802D434 - push {r4-r6,lr} - movs r4, 0 - ldr r0, _0802D474 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - beq _0802D442 - b _0802D7EE -_0802D442: - ldr r5, _0802D478 @ =gActiveBattler - ldr r0, _0802D47C @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r5] - ldr r6, _0802D480 @ =gBattlerTarget - movs r1, 0x1 - eors r0, r1 - strb r0, [r6] - ldr r0, _0802D484 @ =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _0802D490 - movs r0, 0 - movs r1, 0x6 - bl EmitBallThrowAnim - ldrb r0, [r5] - bl MarkBufferBankForExecution - ldr r1, _0802D488 @ =gUnknown_2023D74 - ldr r0, _0802D48C @ =gUnknown_81D9AD1 - b _0802D7EC - .align 2, 0 -_0802D474: .4byte gUnknown_2023BC8 -_0802D478: .4byte gActiveBattler -_0802D47C: .4byte sBattler_AI -_0802D480: .4byte gBattlerTarget -_0802D484: .4byte gBattleTypeFlags -_0802D488: .4byte gUnknown_2023D74 -_0802D48C: .4byte gUnknown_81D9AD1 -_0802D490: - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - beq _0802D4B4 - movs r0, 0 - movs r1, 0x5 - bl EmitBallThrowAnim - ldrb r0, [r5] - bl MarkBufferBankForExecution - ldr r1, _0802D4AC @ =gUnknown_2023D74 - ldr r0, _0802D4B0 @ =gUnknown_81D9AC1 - b _0802D7EC - .align 2, 0 -_0802D4AC: .4byte gUnknown_2023D74 -_0802D4B0: .4byte gUnknown_81D9AC1 -_0802D4B4: - movs r0, 0x81 - lsls r0, 9 - ands r1, r0 - cmp r1, 0 - beq _0802D4DC - movs r0, 0 - movs r1, 0x4 - bl EmitBallThrowAnim - ldrb r0, [r5] - bl MarkBufferBankForExecution - ldr r1, _0802D4D4 @ =gUnknown_2023D74 - ldr r0, _0802D4D8 @ =gUnknown_81D9A88 - b _0802D7EC - .align 2, 0 -_0802D4D4: .4byte gUnknown_2023D74 -_0802D4D8: .4byte gUnknown_81D9A88 -_0802D4DC: - ldr r0, _0802D500 @ =gUnknown_2023D68 - ldrh r0, [r0] - cmp r0, 0x5 - bne _0802D508 - ldr r0, _0802D504 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0x7C - ldrb r0, [r0] - lsls r1, r0, 2 - adds r1, r0 - lsls r0, r1, 8 - subs r0, r1 - movs r1, 0x64 - bl __divsi3 - lsls r0, 24 - lsrs r5, r0, 24 - b _0802D520 - .align 2, 0 -_0802D500: .4byte gUnknown_2023D68 -_0802D504: .4byte gBattleStruct -_0802D508: - ldr r3, _0802D53C @ =gBaseStats - ldr r2, _0802D540 @ =gBattleMons - ldrb r1, [r6] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r1, [r0] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r5, [r0, 0x8] -_0802D520: - ldr r2, _0802D544 @ =gUnknown_2023D68 - ldrh r0, [r2] - cmp r0, 0x5 - bhi _0802D52A - b _0802D620 -_0802D52A: - subs r0, 0x6 - cmp r0, 0x6 - bls _0802D532 - b _0802D62A -_0802D532: - lsls r0, 2 - ldr r1, _0802D548 @ =_0802D54C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0802D53C: .4byte gBaseStats -_0802D540: .4byte gBattleMons -_0802D544: .4byte gUnknown_2023D68 -_0802D548: .4byte _0802D54C - .align 2, 0 -_0802D54C: - .4byte _0802D568 - .4byte _0802D598 - .4byte _0802D5AA - .4byte _0802D5D8 - .4byte _0802D608 - .4byte _0802D5CA - .4byte _0802D5CA -_0802D568: - ldr r2, _0802D590 @ =gBattleMons - ldr r0, _0802D594 @ =gBattlerTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r1, r0, 0 - adds r1, 0x21 - ldrb r1, [r1] - cmp r1, 0xB - beq _0802D5FC - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0xB - beq _0802D5FC - cmp r1, 0x6 - beq _0802D5FC - cmp r0, 0x6 - beq _0802D5FC - b _0802D5CA - .align 2, 0 -_0802D590: .4byte gBattleMons -_0802D594: .4byte gBattlerTarget -_0802D598: - bl sav1_map_get_light_level - lsls r0, 24 - lsrs r0, 24 - movs r4, 0xA - cmp r0, 0x5 - bne _0802D62A - movs r4, 0x23 - b _0802D62A -_0802D5AA: - ldr r2, _0802D5D0 @ =gBattleMons - ldr r0, _0802D5D4 @ =gBattlerTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x2A - ldrb r1, [r0] - cmp r1, 0x27 - bhi _0802D5CA - movs r0, 0x28 - subs r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x9 - bhi _0802D62A -_0802D5CA: - movs r4, 0xA - b _0802D62A - .align 2, 0 -_0802D5D0: .4byte gBattleMons -_0802D5D4: .4byte gBattlerTarget -_0802D5D8: - ldr r2, _0802D600 @ =gBattleMons - ldr r0, _0802D604 @ =gBattlerTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0] - bl SpeciesToNationalPokedexNum - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x1 - bl GetSetPokedexFlag - lsls r0, 24 - movs r4, 0xA - cmp r0, 0 - beq _0802D62A -_0802D5FC: - movs r4, 0x1E - b _0802D62A - .align 2, 0 -_0802D600: .4byte gBattleMons -_0802D604: .4byte gBattlerTarget -_0802D608: - ldr r0, _0802D61C @ =gBattleResults - ldrb r0, [r0, 0x13] - adds r0, 0xA - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x28 - bls _0802D62A - movs r4, 0x28 - b _0802D62A - .align 2, 0 -_0802D61C: .4byte gBattleResults -_0802D620: - ldr r1, _0802D694 @ =gUnknown_8250892 - ldrh r0, [r2] - subs r0, 0x2 - adds r0, r1 - ldrb r4, [r0] -_0802D62A: - adds r0, r5, 0 - muls r0, r4 - movs r1, 0xA - bl __divsi3 - ldr r5, _0802D698 @ =gBattleMons - ldr r1, _0802D69C @ =gBattlerTarget - ldrb r2, [r1] - movs r1, 0x58 - adds r4, r2, 0 - muls r4, r1 - adds r3, r4, r5 - ldrh r2, [r3, 0x2C] - lsls r1, r2, 1 - adds r1, r2 - ldrh r2, [r3, 0x28] - lsls r2, 1 - subs r2, r1, r2 - muls r0, r2 - bl __divsi3 - adds r6, r0, 0 - adds r5, 0x4C - adds r4, r5 - ldr r4, [r4] - movs r0, 0x27 - ands r0, r4 - cmp r0, 0 - beq _0802D666 - lsls r6, 1 -_0802D666: - movs r0, 0xD8 - ands r4, r0 - cmp r4, 0 - beq _0802D67A - lsls r0, r6, 4 - subs r0, r6 - movs r1, 0xA - bl __udivsi3 - adds r6, r0, 0 -_0802D67A: - ldr r1, _0802D6A0 @ =gUnknown_2023D68 - ldrh r0, [r1] - cmp r0, 0x5 - beq _0802D6BC - cmp r0, 0x1 - bne _0802D6A8 - ldr r0, _0802D6A4 @ =gBattleResults - ldrb r1, [r0, 0x5] - movs r2, 0x2 - orrs r1, r2 - strb r1, [r0, 0x5] - b _0802D6BC - .align 2, 0 -_0802D694: .4byte gUnknown_8250892 -_0802D698: .4byte gBattleMons -_0802D69C: .4byte gBattlerTarget -_0802D6A0: .4byte gUnknown_2023D68 -_0802D6A4: .4byte gBattleResults -_0802D6A8: - ldr r0, _0802D700 @ =gBattleResults - ldrh r1, [r1] - adds r0, r1 - adds r1, r0, 0 - adds r1, 0x34 - ldrb r0, [r1] - cmp r0, 0xFE - bhi _0802D6BC - adds r0, 0x1 - strb r0, [r1] -_0802D6BC: - cmp r6, 0xFE - bls _0802D720 - movs r0, 0 - movs r1, 0x4 - bl EmitBallThrowAnim - ldr r0, _0802D704 @ =gActiveBattler - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r1, _0802D708 @ =gUnknown_2023D74 - ldr r0, _0802D70C @ =gUnknown_81D9A42 - str r0, [r1] - ldr r1, _0802D710 @ =gBattlerPartyIndexes - ldr r0, _0802D714 @ =gBattlerTarget - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802D718 @ =gEnemyParty - adds r0, r1 - ldr r2, _0802D71C @ =gUnknown_2023D68 - movs r1, 0x26 - bl SetMonData - bl CalculatePlayerPartyCount - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x6 - beq _0802D7AE - b _0802D7D8 - .align 2, 0 -_0802D700: .4byte gBattleResults -_0802D704: .4byte gActiveBattler -_0802D708: .4byte gUnknown_2023D74 -_0802D70C: .4byte gUnknown_81D9A42 -_0802D710: .4byte gBattlerPartyIndexes -_0802D714: .4byte gBattlerTarget -_0802D718: .4byte gEnemyParty -_0802D71C: .4byte gUnknown_2023D68 -_0802D720: - movs r0, 0xFF - lsls r0, 16 - adds r1, r6, 0 - bl __udivsi3 - bl Sqrt - lsls r0, 16 - lsrs r0, 16 - bl Sqrt - lsls r0, 16 - lsrs r6, r0, 16 - ldr r0, _0802D748 @ =0x000ffff0 - adds r1, r6, 0 - bl __udivsi3 - adds r6, r0, 0 - movs r4, 0 - b _0802D752 - .align 2, 0 -_0802D748: .4byte 0x000ffff0 -_0802D74C: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 -_0802D752: - cmp r4, 0x3 - bhi _0802D762 - bl Random - lsls r0, 16 - lsrs r0, 16 - cmp r0, r6 - bcc _0802D74C -_0802D762: - ldr r5, _0802D7B8 @ =gUnknown_2023D68 - ldrh r0, [r5] - cmp r0, 0x1 - bne _0802D76C - movs r4, 0x4 -_0802D76C: - movs r0, 0 - adds r1, r4, 0 - bl EmitBallThrowAnim - ldr r0, _0802D7BC @ =gActiveBattler - ldrb r0, [r0] - bl MarkBufferBankForExecution - cmp r4, 0x4 - bne _0802D7E4 - ldr r1, _0802D7C0 @ =gUnknown_2023D74 - ldr r0, _0802D7C4 @ =gUnknown_81D9A42 - str r0, [r1] - ldr r1, _0802D7C8 @ =gBattlerPartyIndexes - ldr r0, _0802D7CC @ =gBattlerTarget - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802D7D0 @ =gEnemyParty - adds r0, r1 - movs r1, 0x26 - adds r2, r5, 0 - bl SetMonData - bl CalculatePlayerPartyCount - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x6 - bne _0802D7D8 -_0802D7AE: - ldr r1, _0802D7D4 @ =gUnknown_2023E82 - movs r0, 0 - strb r0, [r1, 0x5] - b _0802D7EE - .align 2, 0 -_0802D7B8: .4byte gUnknown_2023D68 -_0802D7BC: .4byte gActiveBattler -_0802D7C0: .4byte gUnknown_2023D74 -_0802D7C4: .4byte gUnknown_81D9A42 -_0802D7C8: .4byte gBattlerPartyIndexes -_0802D7CC: .4byte gBattlerTarget -_0802D7D0: .4byte gEnemyParty -_0802D7D4: .4byte gUnknown_2023E82 -_0802D7D8: - ldr r1, _0802D7E0 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] - b _0802D7EE - .align 2, 0 -_0802D7E0: .4byte gUnknown_2023E82 -_0802D7E4: - ldr r0, _0802D7F4 @ =gUnknown_2023E82 - strb r4, [r0, 0x5] - ldr r1, _0802D7F8 @ =gUnknown_2023D74 - ldr r0, _0802D7FC @ =gUnknown_81D9A93 -_0802D7EC: - str r0, [r1] -_0802D7EE: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802D7F4: .4byte gUnknown_2023E82 -_0802D7F8: .4byte gUnknown_2023D74 -_0802D7FC: .4byte gUnknown_81D9A93 - thumb_func_end sub_802D434 - - thumb_func_start sub_802D800 -sub_802D800: @ 802D800 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r0, _0802D870 @ =gBattlerPartyIndexes - mov r9, r0 - ldr r5, _0802D874 @ =sBattler_AI - ldrb r0, [r5] - movs r6, 0x1 - eors r0, r6 - lsls r0, 1 - add r0, r9 - ldrh r0, [r0] - movs r7, 0x64 - muls r0, r7 - ldr r1, _0802D878 @ =gEnemyParty - mov r8, r1 - add r0, r8 - bl GiveMonToPlayer - lsls r0, 24 - cmp r0, 0 - beq _0802D8EA - bl sub_80CC7B4 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _0802D88C - ldr r0, _0802D87C @ =gUnknown_2023E82 - strb r1, [r0, 0x5] - ldr r4, _0802D880 @ =gStringVar1 - ldr r0, _0802D884 @ =0x00004037 - bl VarGet - lsls r0, 24 - lsrs r0, 24 - bl GetBoxNamePtr - adds r1, r0, 0 - adds r0, r4, 0 - bl StringCopy - ldrb r0, [r5] - eors r0, r6 - lsls r0, 1 - add r0, r9 - ldrh r0, [r0] - muls r0, r7 - add r0, r8 - ldr r2, _0802D888 @ =gStringVar2 - movs r1, 0x2 - bl GetMonData - b _0802D8D6 - .align 2, 0 -_0802D870: .4byte gBattlerPartyIndexes -_0802D874: .4byte sBattler_AI -_0802D878: .4byte gEnemyParty -_0802D87C: .4byte gUnknown_2023E82 -_0802D880: .4byte gStringVar1 -_0802D884: .4byte 0x00004037 -_0802D888: .4byte gStringVar2 -_0802D88C: - ldr r4, _0802D92C @ =gStringVar1 - ldr r0, _0802D930 @ =0x00004037 - bl VarGet - lsls r0, 24 - lsrs r0, 24 - bl GetBoxNamePtr - adds r1, r0, 0 - adds r0, r4, 0 - bl StringCopy - ldrb r0, [r5] - eors r0, r6 - lsls r0, 1 - add r0, r9 - ldrh r0, [r0] - muls r0, r7 - add r0, r8 - ldr r2, _0802D934 @ =gStringVar2 - movs r1, 0x2 - bl GetMonData - ldr r4, _0802D938 @ =gStringVar3 - bl get_unknown_box_id - lsls r0, 24 - lsrs r0, 24 - bl GetBoxNamePtr - adds r1, r0, 0 - adds r0, r4, 0 - bl StringCopy - ldr r1, _0802D93C @ =gUnknown_2023E82 - movs r0, 0x2 - strb r0, [r1, 0x5] -_0802D8D6: - ldr r0, _0802D940 @ =0x00000834 - bl FlagGet - lsls r0, 24 - cmp r0, 0 - beq _0802D8EA - ldr r1, _0802D93C @ =gUnknown_2023E82 - ldrb r0, [r1, 0x5] - adds r0, 0x1 - strb r0, [r1, 0x5] -_0802D8EA: - ldr r2, _0802D944 @ =gBattleResults - ldr r3, _0802D948 @ =gBattleMons - ldr r0, _0802D94C @ =sBattler_AI - ldrb r0, [r0] - movs r1, 0x1 - eors r1, r0 - movs r0, 0x58 - muls r0, r1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r2, 0x28] - ldr r0, _0802D950 @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r0 - ldrh r1, [r1] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802D954 @ =gEnemyParty - adds r0, r1 - adds r2, 0x2A - movs r1, 0x2 - bl GetMonData - ldr r1, _0802D958 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802D92C: .4byte gStringVar1 -_0802D930: .4byte 0x00004037 -_0802D934: .4byte gStringVar2 -_0802D938: .4byte gStringVar3 -_0802D93C: .4byte gUnknown_2023E82 -_0802D940: .4byte 0x00000834 -_0802D944: .4byte gBattleResults -_0802D948: .4byte gBattleMons -_0802D94C: .4byte sBattler_AI -_0802D950: .4byte gBattlerPartyIndexes -_0802D954: .4byte gEnemyParty -_0802D958: .4byte gUnknown_2023D74 - thumb_func_end sub_802D800 - - thumb_func_start sub_802D95C -sub_802D95C: @ 802D95C - push {r4,r5,lr} - ldr r4, _0802D9AC @ =gEnemyParty - adds r0, r4, 0 - movs r1, 0xB - movs r2, 0 - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 - adds r0, r4, 0 - movs r1, 0 - movs r2, 0 - bl GetMonData - adds r4, r0, 0 - adds r0, r5, 0 - bl SpeciesToNationalPokedexNum - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x1 - bl GetSetPokedexFlag - lsls r0, 24 - cmp r0, 0 - beq _0802D9B4 - ldr r3, _0802D9B0 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0802D9CE - .align 2, 0 -_0802D9AC: .4byte gEnemyParty -_0802D9B0: .4byte gUnknown_2023D74 -_0802D9B4: - adds r0, r5, 0 - bl SpeciesToNationalPokedexNum - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x3 - adds r2, r4, 0 - bl HandleSetPokedexFlag - ldr r1, _0802D9D4 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0802D9CE: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802D9D4: .4byte gUnknown_2023D74 - thumb_func_end sub_802D95C - - thumb_func_start sub_802D9D8 -sub_802D9D8: @ 802D9D8 - push {r4,r5,lr} - sub sp, 0x18 - ldr r0, _0802DA00 @ =gEnemyParty - movs r1, 0xB - movs r2, 0 - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 - ldr r0, _0802DA04 @ =gUnknown_2023E82 - ldrb r0, [r0] - cmp r0, 0x5 - bls _0802D9F4 - b _0802DB6C -_0802D9F4: - lsls r0, 2 - ldr r1, _0802DA08 @ =_0802DA0C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0802DA00: .4byte gEnemyParty -_0802DA04: .4byte gUnknown_2023E82 -_0802DA08: .4byte _0802DA0C - .align 2, 0 -_0802DA0C: - .4byte _0802DA24 - .4byte _0802DA3C - .4byte _0802DA64 - .4byte _0802DAC8 - .4byte _0802DAE0 - .4byte _0802DB58 -_0802DA24: - movs r0, 0x1 - negs r0, r0 - ldr r1, _0802DA38 @ =0x00007fff - str r1, [sp] - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - b _0802DB34 - .align 2, 0 -_0802DA38: .4byte 0x00007fff -_0802DA3C: - ldr r0, _0802DA5C @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0802DA4A - b _0802DB6C -_0802DA4A: - bl FreeAllWindowBuffers - adds r0, r5, 0 - bl sub_8106B60 - ldr r1, _0802DA60 @ =gUnknown_2023E82 - strb r0, [r1, 0x1] - b _0802DB36 - .align 2, 0 -_0802DA5C: .4byte gPaletteFade -_0802DA60: .4byte gUnknown_2023E82 -_0802DA64: - ldr r0, _0802DAAC @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0802DA72 - b _0802DB6C -_0802DA72: - ldr r0, _0802DAB0 @ =gMain - ldr r1, [r0, 0x4] - ldr r0, _0802DAB4 @ =sub_8011100 - cmp r1, r0 - bne _0802DB6C - ldr r2, _0802DAB8 @ =gTasks - ldr r4, _0802DABC @ =gUnknown_2023E82 - ldrb r1, [r4, 0x1] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrb r0, [r0, 0x4] - cmp r0, 0 - bne _0802DB6C - str r0, [sp, 0x10] - movs r1, 0xC0 - lsls r1, 19 - ldr r2, _0802DAC0 @ =0x05006000 - add r0, sp, 0x10 - bl CpuSet - ldr r0, _0802DAC4 @ =sub_80116F4 - bl SetVBlankCallback - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - b _0802DB6C - .align 2, 0 -_0802DAAC: .4byte gPaletteFade -_0802DAB0: .4byte gMain -_0802DAB4: .4byte sub_8011100 -_0802DAB8: .4byte gTasks -_0802DABC: .4byte gUnknown_2023E82 -_0802DAC0: .4byte 0x05006000 -_0802DAC4: .4byte sub_80116F4 -_0802DAC8: - bl sub_800F34C - bl LoadBattleTextboxAndBackground - ldr r1, _0802DADC @ =gBattle_BG3_X - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - strh r0, [r1] - b _0802DB34 - .align 2, 0 -_0802DADC: .4byte gBattle_BG3_X -_0802DAE0: - bl IsDma3ManagerBusyWithBgCopy - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - bne _0802DB6C - ldr r0, _0802DB40 @ =gBattleMons - adds r1, r0, 0 - adds r1, 0xAC - ldr r1, [r1] - adds r0, 0xA0 - ldr r2, [r0] - movs r0, 0x78 - str r0, [sp] - movs r0, 0x40 - str r0, [sp, 0x4] - str r4, [sp, 0x8] - ldr r0, _0802DB44 @ =0x0000ffff - str r0, [sp, 0xC] - adds r0, r5, 0 - movs r3, 0x1 - bl CreateMonPicSprite_HandleDeoxys - str r4, [sp, 0x14] - add r0, sp, 0x14 - ldr r1, _0802DB48 @ =gPlttBufferFaded - ldr r2, _0802DB4C @ =0x05000080 - bl CpuSet - ldr r0, _0802DB50 @ =0x0001ffff - str r4, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginNormalPaletteFade - movs r0, 0 - bl ShowBg - movs r0, 0x3 - bl ShowBg -_0802DB34: - ldr r1, _0802DB54 @ =gUnknown_2023E82 -_0802DB36: - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - b _0802DB6C - .align 2, 0 -_0802DB40: .4byte gBattleMons -_0802DB44: .4byte 0x0000ffff -_0802DB48: .4byte gPlttBufferFaded -_0802DB4C: .4byte 0x05000080 -_0802DB50: .4byte 0x0001ffff -_0802DB54: .4byte gUnknown_2023E82 -_0802DB58: - ldr r0, _0802DB74 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0802DB6C - ldr r1, _0802DB78 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_0802DB6C: - add sp, 0x18 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802DB74: .4byte gPaletteFade -_0802DB78: .4byte gUnknown_2023D74 - thumb_func_end sub_802D9D8 - - thumb_func_start sub_802DB7C -sub_802DB7C: @ 802DB7C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x20 - ldr r4, [sp, 0x40] - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - lsls r1, 24 - lsrs r1, 24 - str r1, [sp, 0x10] - lsls r2, 24 - lsrs r2, 24 - str r2, [sp, 0x1C] - lsls r3, 24 - lsrs r3, 24 - str r3, [sp, 0x14] - lsls r4, 24 - lsrs r4, 24 - mov r10, r4 - movs r1, 0 - add r0, sp, 0xC - strh r1, [r0] - ldr r6, [sp, 0x10] - cmp r6, r3 - ble _0802DBB6 - b _0802DCA2 -_0802DBB6: - mov r4, r8 - adds r0, r6, 0x1 - str r0, [sp, 0x18] - ldr r2, [sp, 0x1C] - cmp r4, r2 - bgt _0802DC98 - add r5, sp, 0xC - lsls r7, r6, 24 - mov r9, r7 -_0802DBC8: - ldr r0, [sp, 0x10] - cmp r6, r0 - bne _0802DBF4 - cmp r4, r8 - bne _0802DBDC - ldr r0, _0802DBD8 @ =0x00001022 - b _0802DC3E - .align 2, 0 -_0802DBD8: .4byte 0x00001022 -_0802DBDC: - ldr r2, [sp, 0x1C] - cmp r4, r2 - bne _0802DBEC - ldr r0, _0802DBE8 @ =0x00001024 - b _0802DC3E - .align 2, 0 -_0802DBE8: .4byte 0x00001024 -_0802DBEC: - ldr r0, _0802DBF0 @ =0x00001023 - b _0802DC3E - .align 2, 0 -_0802DBF0: .4byte 0x00001023 -_0802DBF4: - ldr r7, [sp, 0x14] - cmp r6, r7 - bne _0802DC20 - cmp r4, r8 - bne _0802DC08 - ldr r0, _0802DC04 @ =0x00001028 - b _0802DC3E - .align 2, 0 -_0802DC04: .4byte 0x00001028 -_0802DC08: - ldr r0, [sp, 0x1C] - cmp r4, r0 - bne _0802DC18 - ldr r0, _0802DC14 @ =0x0000102a - b _0802DC3E - .align 2, 0 -_0802DC14: .4byte 0x0000102a -_0802DC18: - ldr r0, _0802DC1C @ =0x00001029 - b _0802DC3E - .align 2, 0 -_0802DC1C: .4byte 0x00001029 -_0802DC20: - cmp r4, r8 - bne _0802DC2C - ldr r0, _0802DC28 @ =0x00001025 - b _0802DC3E - .align 2, 0 -_0802DC28: .4byte 0x00001025 -_0802DC2C: - ldr r2, [sp, 0x1C] - cmp r4, r2 - bne _0802DC3C - ldr r0, _0802DC38 @ =0x00001027 - b _0802DC3E - .align 2, 0 -_0802DC38: .4byte 0x00001027 -_0802DC3C: - ldr r0, _0802DC74 @ =0x00001026 -_0802DC3E: - strh r0, [r5] - movs r1, 0x1 - mov r0, r10 - ands r0, r1 - cmp r0, 0 - beq _0802DC4E - movs r0, 0 - strh r0, [r5] -_0802DC4E: - movs r0, 0x80 - mov r7, r10 - ands r0, r7 - cmp r0, 0 - beq _0802DC78 - lsls r2, r4, 24 - lsrs r2, 24 - str r1, [sp] - str r1, [sp, 0x4] - movs r0, 0x11 - str r0, [sp, 0x8] - movs r0, 0x1 - add r1, sp, 0xC - mov r7, r9 - lsrs r3, r7, 24 - bl CopyToBgTilemapBufferRect_ChangePalette - b _0802DC90 - .align 2, 0 -_0802DC74: .4byte 0x00001026 -_0802DC78: - lsls r2, r4, 24 - lsrs r2, 24 - str r1, [sp] - str r1, [sp, 0x4] - movs r0, 0x11 - str r0, [sp, 0x8] - movs r0, 0 - add r1, sp, 0xC - mov r7, r9 - lsrs r3, r7, 24 - bl CopyToBgTilemapBufferRect_ChangePalette -_0802DC90: - adds r4, 0x1 - ldr r0, [sp, 0x1C] - cmp r4, r0 - ble _0802DBC8 -_0802DC98: - ldr r6, [sp, 0x18] - ldr r2, [sp, 0x14] - cmp r6, r2 - bgt _0802DCA2 - b _0802DBB6 -_0802DCA2: - movs r0, 0x1 - bl CopyBgTilemapBufferToVram - add sp, 0x20 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_802DB7C - - thumb_func_start sub_802DCB8 -sub_802DCB8: @ 802DCB8 - push {lr} - sub sp, 0x10 - add r0, sp, 0xC - movs r2, 0x1 - strh r2, [r0] - movs r1, 0x2 - strh r1, [r0, 0x2] - ldr r0, _0802DCF4 @ =gUnknown_2023E82 - ldrb r3, [r0, 0x1] - lsls r3, 25 - movs r0, 0x90 - lsls r0, 20 - adds r3, r0 - lsrs r3, 24 - str r2, [sp] - str r1, [sp, 0x4] - movs r0, 0x11 - str r0, [sp, 0x8] - movs r0, 0 - add r1, sp, 0xC - movs r2, 0x18 - bl CopyToBgTilemapBufferRect_ChangePalette - movs r0, 0 - bl CopyBgTilemapBufferToVram - add sp, 0x10 - pop {r0} - bx r0 - .align 2, 0 -_0802DCF4: .4byte gUnknown_2023E82 - thumb_func_end sub_802DCB8 - - thumb_func_start sub_802DCF8 -sub_802DCF8: @ 802DCF8 - push {lr} - sub sp, 0x10 - add r0, sp, 0xC - movs r1, 0x20 - strh r1, [r0] - strh r1, [r0, 0x2] - ldr r0, _0802DD34 @ =gUnknown_2023E82 - ldrb r3, [r0, 0x1] - lsls r3, 25 - movs r0, 0x90 - lsls r0, 20 - adds r3, r0 - lsrs r3, 24 - movs r0, 0x1 - str r0, [sp] - movs r0, 0x2 - str r0, [sp, 0x4] - movs r0, 0x11 - str r0, [sp, 0x8] - movs r0, 0 - add r1, sp, 0xC - movs r2, 0x18 - bl CopyToBgTilemapBufferRect_ChangePalette - movs r0, 0 - bl CopyBgTilemapBufferToVram - add sp, 0x10 - pop {r0} - bx r0 - .align 2, 0 -_0802DD34: .4byte gUnknown_2023E82 - thumb_func_end sub_802DCF8 - - thumb_func_start sub_802DD38 -sub_802DD38: @ 802DD38 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - ldr r0, _0802DD5C @ =gUnknown_2023E82 - ldrb r1, [r0] - adds r4, r0, 0 - cmp r1, 0x4 - bls _0802DD50 - b _0802DFA6 -_0802DD50: - lsls r0, r1, 2 - ldr r1, _0802DD60 @ =_0802DD64 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0802DD5C: .4byte gUnknown_2023E82 -_0802DD60: .4byte _0802DD64 - .align 2, 0 -_0802DD64: - .4byte _0802DD78 - .4byte _0802DDA8 - .4byte _0802DE40 - .4byte _0802DF18 - .4byte _0802DF70 -_0802DD78: - movs r4, 0 - str r4, [sp] - movs r0, 0x17 - movs r1, 0x8 - movs r2, 0x1D - movs r3, 0xD - bl sub_802DB7C - ldr r0, _0802DDA0 @ =gUnknown_83FE791 - movs r1, 0xE - bl sub_80D87BC - ldr r1, _0802DDA4 @ =gUnknown_2023E82 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - strb r4, [r1, 0x1] - bl sub_802DCB8 - b _0802DFA6 - .align 2, 0 -_0802DDA0: .4byte gUnknown_83FE791 -_0802DDA4: .4byte gUnknown_2023E82 -_0802DDA8: - ldr r0, _0802DE1C @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0802DDCC - ldrb r0, [r4, 0x1] - cmp r0, 0 - beq _0802DDCC - movs r0, 0x5 - bl PlaySE - bl sub_802DCF8 - movs r0, 0 - strb r0, [r4, 0x1] - bl sub_802DCB8 -_0802DDCC: - ldr r0, _0802DE1C @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0802DDF2 - ldr r4, _0802DE20 @ =gUnknown_2023E82 - ldrb r0, [r4, 0x1] - cmp r0, 0 - bne _0802DDF2 - movs r0, 0x5 - bl PlaySE - bl sub_802DCF8 - movs r0, 0x1 - strb r0, [r4, 0x1] - bl sub_802DCB8 -_0802DDF2: - ldr r0, _0802DE1C @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0802DE24 - movs r0, 0x5 - bl PlaySE - ldr r1, _0802DE20 @ =gUnknown_2023E82 - ldrb r0, [r1, 0x1] - cmp r0, 0 - bne _0802DE36 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - movs r0, 0x3 - bl BeginFastPaletteFade - b _0802DFA6 - .align 2, 0 -_0802DE1C: .4byte gMain -_0802DE20: .4byte gUnknown_2023E82 -_0802DE24: - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _0802DE2E - b _0802DFA6 -_0802DE2E: - movs r0, 0x5 - bl PlaySE - ldr r1, _0802DE3C @ =gUnknown_2023E82 -_0802DE36: - movs r0, 0x4 - strb r0, [r1] - b _0802DFA6 - .align 2, 0 -_0802DE3C: .4byte gUnknown_2023E82 -_0802DE40: - ldr r0, _0802DEFC @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0802DE4E - b _0802DFA6 -_0802DE4E: - ldr r7, _0802DF00 @ =gBattlerPartyIndexes - ldr r0, _0802DF04 @ =sBattler_AI - mov r10, r0 - ldrb r0, [r0] - movs r4, 0x1 - eors r0, r4 - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - movs r1, 0x64 - mov r9, r1 - mov r2, r9 - muls r2, r0 - adds r0, r2, 0 - ldr r1, _0802DF08 @ =gEnemyParty - mov r8, r1 - add r0, r8 - ldr r1, _0802DF0C @ =gBattleStruct - ldr r2, [r1] - adds r2, 0x6D - movs r1, 0x2 - bl GetMonData - bl FreeAllWindowBuffers - mov r2, r10 - ldrb r0, [r2] - eors r0, r4 - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - mov r1, r9 - muls r1, r0 - adds r0, r1, 0 - add r0, r8 - movs r1, 0xB - bl GetMonData - adds r6, r0, 0 - lsls r6, 16 - lsrs r6, 16 - mov r2, r10 - ldrb r0, [r2] - eors r0, r4 - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - mov r1, r9 - muls r1, r0 - adds r0, r1, 0 - add r0, r8 - bl GetMonGender - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - mov r2, r10 - ldrb r0, [r2] - eors r4, r0 - lsls r4, 1 - adds r4, r7 - ldrh r0, [r4] - mov r1, r9 - muls r1, r0 - adds r0, r1, 0 - add r0, r8 - movs r1, 0 - movs r2, 0 - bl GetMonData - ldr r2, _0802DF0C @ =gBattleStruct - ldr r1, [r2] - adds r1, 0x6D - str r0, [sp] - ldr r0, _0802DF10 @ =sub_8011100 - str r0, [sp, 0x4] - movs r0, 0x2 - adds r2, r6, 0 - adds r3, r5, 0 - bl DoNamingScreen - ldr r1, _0802DF14 @ =gUnknown_2023E82 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - b _0802DFA6 - .align 2, 0 -_0802DEFC: .4byte gPaletteFade -_0802DF00: .4byte gBattlerPartyIndexes -_0802DF04: .4byte sBattler_AI -_0802DF08: .4byte gEnemyParty -_0802DF0C: .4byte gBattleStruct -_0802DF10: .4byte sub_8011100 -_0802DF14: .4byte gUnknown_2023E82 -_0802DF18: - ldr r0, _0802DF54 @ =gMain - ldr r1, [r0, 0x4] - ldr r0, _0802DF58 @ =sub_8011100 - cmp r1, r0 - bne _0802DFA6 - ldr r0, _0802DF5C @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0802DFA6 - ldr r2, _0802DF60 @ =gBattlerPartyIndexes - ldr r0, _0802DF64 @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0x1 - eors r0, r1 - lsls r0, 1 - adds r0, r2 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802DF68 @ =gEnemyParty - adds r0, r1 - ldr r1, _0802DF6C @ =gBattleStruct - ldr r2, [r1] - adds r2, 0x6D - movs r1, 0x2 - bl SetMonData - b _0802DF8C - .align 2, 0 -_0802DF54: .4byte gMain -_0802DF58: .4byte sub_8011100 -_0802DF5C: .4byte gPaletteFade -_0802DF60: .4byte gBattlerPartyIndexes -_0802DF64: .4byte sBattler_AI -_0802DF68: .4byte gEnemyParty -_0802DF6C: .4byte gBattleStruct -_0802DF70: - bl CalculatePlayerPartyCount - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x6 - bne _0802DF8C - ldr r1, _0802DF88 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0802DFA6 - .align 2, 0 -_0802DF88: .4byte gUnknown_2023D74 -_0802DF8C: - ldr r3, _0802DFB8 @ =gUnknown_2023D74 - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0802DFA6: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802DFB8: .4byte gUnknown_2023D74 - thumb_func_end sub_802DD38 - - thumb_func_start atkF4_subattackerhpbydmg -atkF4_subattackerhpbydmg: @ 802DFBC - ldr r2, _0802DFDC @ =gBattleMons - ldr r0, _0802DFE0 @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0x58 - muls r1, r0 - adds r1, r2 - ldr r0, _0802DFE4 @ =gBattleMoveDamage - ldr r2, [r0] - ldrh r0, [r1, 0x28] - subs r0, r2 - strh r0, [r1, 0x28] - ldr r1, _0802DFE8 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bx lr - .align 2, 0 -_0802DFDC: .4byte gBattleMons -_0802DFE0: .4byte sBattler_AI -_0802DFE4: .4byte gBattleMoveDamage -_0802DFE8: .4byte gUnknown_2023D74 - thumb_func_end atkF4_subattackerhpbydmg - - thumb_func_start atkF5_removeattackerstatus1 -atkF5_removeattackerstatus1: @ 802DFEC - ldr r1, _0802E008 @ =gBattleMons - ldr r0, _0802E00C @ =sBattler_AI - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x4C - adds r0, r1 - movs r1, 0 - str r1, [r0] - ldr r1, _0802E010 @ =gUnknown_2023D74 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bx lr - .align 2, 0 -_0802E008: .4byte gBattleMons -_0802E00C: .4byte sBattler_AI -_0802E010: .4byte gUnknown_2023D74 - thumb_func_end atkF5_removeattackerstatus1 - - thumb_func_start sub_802E014 -sub_802E014: @ 802E014 - ldr r1, _0802E01C @ =gUnknown_2023BE3 - movs r0, 0xC - strb r0, [r1] - bx lr - .align 2, 0 -_0802E01C: .4byte gUnknown_2023BE3 - thumb_func_end sub_802E014 - - thumb_func_start sub_802E020 -sub_802E020: @ 802E020 - ldr r1, _0802E030 @ =gUnknown_2023BE3 - movs r0, 0xC - strb r0, [r1] - ldr r1, _0802E034 @ =gUnknown_2023BE2 - ldr r0, _0802E038 @ =gBattlersCount - ldrb r0, [r0] - strb r0, [r1] - bx lr - .align 2, 0 -_0802E030: .4byte gUnknown_2023BE3 -_0802E034: .4byte gUnknown_2023BE2 -_0802E038: .4byte gBattlersCount - thumb_func_end sub_802E020 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_setup.s b/asm/battle_setup.s index 787b0fb8e..c5b4510b7 100644 --- a/asm/battle_setup.s +++ b/asm/battle_setup.s @@ -2107,12 +2107,12 @@ sub_80806C8: @ 80806C8 push {lr} cmp r0, 0 bne _080806D0 - ldr r0, _080806D4 @ =gUnknown_84161CD + ldr r0, _080806D4 @ =gString_Dummy _080806D0: pop {r1} bx r1 .align 2, 0 -_080806D4: .4byte gUnknown_84161CD +_080806D4: .4byte gString_Dummy thumb_func_end sub_80806C8 thumb_func_start sub_80806D8 diff --git a/asm/battle_tower.s b/asm/battle_tower.s index ee6856130..abb47aba9 100644 --- a/asm/battle_tower.s +++ b/asm/battle_tower.s @@ -929,8 +929,8 @@ _080E6062: _080E6074: .4byte gSaveBlock2Ptr thumb_func_end sub_80E5E7C - thumb_func_start sub_80E6078 -sub_80E6078: @ 80E6078 + thumb_func_start GetBattleTowerTrainerFrontSpriteId +GetBattleTowerTrainerFrontSpriteId: @ 80E6078 push {lr} ldr r0, _080E6094 @ =gSaveBlock2Ptr ldr r3, [r0] @@ -983,7 +983,7 @@ _080E60D6: .align 2, 0 _080E60DC: .4byte gFacilityClassToPicIndex _080E60E0: .4byte gUnknown_83FFAC4 - thumb_func_end sub_80E6078 + thumb_func_end GetBattleTowerTrainerFrontSpriteId thumb_func_start sub_80E60E4 sub_80E60E4: @ 80E60E4 diff --git a/asm/battle_util.s b/asm/battle_util.s deleted file mode 100644 index 50f5210aa..000000000 --- a/asm/battle_util.s +++ /dev/null @@ -1,12796 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_8016E24 -sub_8016E24: @ 8016E24 - push {lr} - lsls r0, 24 - lsrs r0, 24 - movs r2, 0 - cmp r0, 0xC - bhi _08016EC2 - lsls r0, 2 - ldr r1, _08016E3C @ =_08016E40 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_08016E3C: .4byte _08016E40 - .align 2, 0 -_08016E40: - .4byte _08016E74 - .4byte _08016E80 - .4byte _08016E8C - .4byte _08016EA8 - .4byte _08016EC2 - .4byte _08016EA8 - .4byte _08016EC2 - .4byte _08016E98 - .4byte _08016EC2 - .4byte _08016EC2 - .4byte _08016E9C - .4byte _08016EB4 - .4byte _08016EB8 -_08016E74: - ldr r0, _08016E7C @ =gBattlerTarget - ldrb r2, [r0] - b _08016EC2 - .align 2, 0 -_08016E7C: .4byte gBattlerTarget -_08016E80: - ldr r0, _08016E88 @ =sBattler_AI - ldrb r2, [r0] - b _08016EC2 - .align 2, 0 -_08016E88: .4byte sBattler_AI -_08016E8C: - ldr r0, _08016E94 @ =gUnknown_2023D6E - ldrb r2, [r0] - b _08016EC2 - .align 2, 0 -_08016E94: .4byte gUnknown_2023D6E -_08016E98: - movs r2, 0 - b _08016EC2 -_08016E9C: - ldr r0, _08016EA4 @ =gBattleScripting - ldrb r2, [r0, 0x17] - b _08016EC2 - .align 2, 0 -_08016EA4: .4byte gBattleScripting -_08016EA8: - ldr r0, _08016EB0 @ =gUnknown_2023D6D - ldrb r2, [r0] - b _08016EC2 - .align 2, 0 -_08016EB0: .4byte gUnknown_2023D6D -_08016EB4: - movs r0, 0 - b _08016EBA -_08016EB8: - movs r0, 0x1 -_08016EBA: - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r2, r0, 24 -_08016EC2: - adds r0, r2, 0 - pop {r1} - bx r1 - thumb_func_end sub_8016E24 - - thumb_func_start PressurePPLose -PressurePPLose: @ 8016EC8 - push {r4-r7,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - lsls r1, 24 - lsrs r5, r1, 24 - lsls r2, 16 - lsrs r2, 16 - ldr r1, _08016EF8 @ =gBattleMons - movs r4, 0x58 - muls r0, r4 - adds r0, r1 - adds r0, 0x20 - ldrb r0, [r0] - mov r12, r1 - cmp r0, 0x2E - bne _08016F7A - movs r3, 0 - adds r0, r5, 0 - muls r0, r4 - adds r1, 0xC - adds r1, r0, r1 - b _08016F04 - .align 2, 0 -_08016EF8: .4byte gBattleMons -_08016EFC: - adds r1, 0x2 - adds r3, 0x1 - cmp r3, 0x3 - bgt _08016F0A -_08016F04: - ldrh r0, [r1] - cmp r0, r2 - bne _08016EFC -_08016F0A: - cmp r3, 0x4 - beq _08016F7A - movs r7, 0x58 - adds r2, r5, 0 - muls r2, r7 - adds r0, r3, r2 - mov r6, r12 - adds r6, 0x24 - adds r1, r0, r6 - ldrb r0, [r1] - cmp r0, 0 - beq _08016F26 - subs r0, 0x1 - strb r0, [r1] -_08016F26: - mov r0, r12 - adds r0, 0x50 - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - bne _08016F7A - ldr r1, _08016F84 @ =gDisableStructs - lsls r0, r5, 3 - subs r0, r5 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x18] - lsrs r1, 4 - ldr r2, _08016F88 @ =gBitTable - lsls r0, r3, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _08016F7A - ldr r4, _08016F8C @ =gActiveBattler - strb r5, [r4] - adds r1, r3, 0 - adds r1, 0x9 - lsls r1, 24 - lsrs r1, 24 - ldrb r0, [r4] - muls r0, r7 - adds r0, r6 - adds r0, r3 - str r0, [sp] - movs r0, 0 - movs r2, 0 - movs r3, 0x1 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution -_08016F7A: - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08016F84: .4byte gDisableStructs -_08016F88: .4byte gBitTable -_08016F8C: .4byte gActiveBattler - thumb_func_end PressurePPLose - - thumb_func_start PressurePPLoseOnUsingImprision -PressurePPLoseOnUsingImprision: @ 8016F90 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - movs r0, 0x4 - mov r8, r0 - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r4, 0 - ldr r0, _080170B0 @ =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bge _08017038 - ldr r1, _080170B4 @ =gBattleMons - movs r0, 0x58 - adds r7, r5, 0 - muls r7, r0 - adds r1, 0xC - mov r10, r1 -_08016FC6: - lsls r0, r4, 24 - lsrs r0, 24 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - adds r6, r4, 0x1 - cmp r9, r0 - beq _0801702E - ldr r0, _080170B4 @ =gBattleMons - movs r3, 0x58 - adds r1, r4, 0 - muls r1, r3 - adds r1, r0 - adds r1, 0x20 - ldrb r1, [r1] - adds r4, r0, 0 - cmp r1, 0x2E - bne _0801702E - movs r2, 0 - adds r0, r5, 0 - muls r0, r3 - adds r1, r4, 0 - adds r1, 0xC - adds r0, r1 - ldrh r0, [r0] - movs r1, 0x8F - lsls r1, 1 - cmp r0, r1 - beq _08017016 - adds r3, r1, 0 - mov r0, r10 - adds r1, r7, r0 -_08017008: - adds r1, 0x2 - adds r2, 0x1 - cmp r2, 0x3 - bgt _08017016 - ldrh r0, [r1] - cmp r0, r3 - bne _08017008 -_08017016: - cmp r2, 0x4 - beq _0801702E - mov r8, r2 - adds r1, r2, r7 - adds r0, r4, 0 - adds r0, 0x24 - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0 - beq _0801702E - subs r0, 0x1 - strb r0, [r1] -_0801702E: - adds r4, r6, 0 - ldr r0, _080170B0 @ =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - blt _08016FC6 -_08017038: - mov r1, r8 - cmp r1, 0x4 - beq _080170A0 - ldr r6, _080170B4 @ =gBattleMons - movs r3, 0x58 - adds r0, r5, 0 - muls r0, r3 - adds r1, r6, 0 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - bne _080170A0 - ldr r1, _080170B8 @ =gDisableStructs - lsls r0, r5, 3 - subs r0, r5 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x18] - lsrs r1, 4 - ldr r2, _080170BC @ =gBitTable - mov r4, r8 - lsls r0, r4, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _080170A0 - ldr r4, _080170C0 @ =gActiveBattler - strb r5, [r4] - mov r1, r8 - adds r1, 0x9 - lsls r1, 24 - lsrs r1, 24 - ldrb r0, [r4] - muls r0, r3 - adds r2, r6, 0 - adds r2, 0x24 - adds r0, r2 - add r0, r8 - str r0, [sp] - movs r0, 0 - movs r2, 0 - movs r3, 0x1 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution -_080170A0: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080170B0: .4byte gBattlersCount -_080170B4: .4byte gBattleMons -_080170B8: .4byte gDisableStructs -_080170BC: .4byte gBitTable -_080170C0: .4byte gActiveBattler - thumb_func_end PressurePPLoseOnUsingImprision - - thumb_func_start PressurePPLoseOnUsingPerishSong -PressurePPLoseOnUsingPerishSong: @ 80170C4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r3, r0, 24 - movs r6, 0x4 - movs r1, 0 - ldr r0, _080171BC @ =gBattlersCount - mov r8, r0 - ldrb r0, [r0] - cmp r1, r0 - bge _08017146 - ldr r7, _080171C0 @ =gBattleMons - movs r2, 0x58 - mov r12, r2 - mov r5, r12 - muls r5, r3 - adds r0, r7, 0 - adds r0, 0xC - adds r2, r5, r0 - mov r10, r2 - mov r9, r5 -_080170F6: - mov r0, r12 - muls r0, r1 - adds r0, r7 - adds r0, 0x20 - ldrb r0, [r0] - adds r4, r1, 0x1 - cmp r0, 0x2E - bne _0801713C - cmp r1, r3 - beq _0801713C - movs r2, 0 - mov r1, r10 - ldrh r0, [r1] - cmp r0, 0xC3 - beq _08017126 - ldr r1, _080171C4 @ =gUnknown_2023BF0 - add r1, r9 -_08017118: - adds r1, 0x2 - adds r2, 0x1 - cmp r2, 0x3 - bgt _08017126 - ldrh r0, [r1] - cmp r0, 0xC3 - bne _08017118 -_08017126: - cmp r2, 0x4 - beq _0801713C - adds r6, r2, 0 - adds r0, r6, r5 - ldr r2, _080171C8 @ =gUnknown_2023C08 - adds r1, r0, r2 - ldrb r0, [r1] - cmp r0, 0 - beq _0801713C - subs r0, 0x1 - strb r0, [r1] -_0801713C: - adds r1, r4, 0 - mov r0, r8 - ldrb r0, [r0] - cmp r1, r0 - blt _080170F6 -_08017146: - cmp r6, 0x4 - beq _080171AA - ldr r7, _080171C0 @ =gBattleMons - movs r5, 0x58 - adds r0, r3, 0 - muls r0, r5 - adds r1, r7, 0 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - bne _080171AA - ldr r1, _080171CC @ =gDisableStructs - lsls r0, r3, 3 - subs r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x18] - lsrs r1, 4 - ldr r2, _080171D0 @ =gBitTable - lsls r0, r6, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _080171AA - ldr r4, _080171D4 @ =gActiveBattler - strb r3, [r4] - adds r1, r6, 0 - adds r1, 0x9 - lsls r1, 24 - lsrs r1, 24 - ldrb r0, [r4] - muls r0, r5 - adds r2, r7, 0 - adds r2, 0x24 - adds r0, r2 - adds r0, r6 - str r0, [sp] - movs r0, 0 - movs r2, 0 - movs r3, 0x1 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution -_080171AA: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080171BC: .4byte gBattlersCount -_080171C0: .4byte gBattleMons -_080171C4: .4byte gUnknown_2023BF0 -_080171C8: .4byte gUnknown_2023C08 -_080171CC: .4byte gDisableStructs -_080171D0: .4byte gBitTable -_080171D4: .4byte gActiveBattler - thumb_func_end PressurePPLoseOnUsingPerishSong - - thumb_func_start MarkAllBufferBanksForExecution -MarkAllBufferBanksForExecution: @ 80171D8 - push {r4,r5,lr} - ldr r0, _08017208 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _08017218 - movs r2, 0 - ldr r4, _0801720C @ =gBattlersCount - ldrb r0, [r4] - cmp r2, r0 - bge _08017236 - ldr r3, _08017210 @ =gUnknown_2023BC8 - ldr r5, _08017214 @ =gBitTable -_080171F4: - ldm r5!, {r1} - lsls r1, 28 - ldr r0, [r3] - orrs r0, r1 - str r0, [r3] - adds r2, 0x1 - ldrb r0, [r4] - cmp r2, r0 - blt _080171F4 - b _08017236 - .align 2, 0 -_08017208: .4byte gBattleTypeFlags -_0801720C: .4byte gBattlersCount -_08017210: .4byte gUnknown_2023BC8 -_08017214: .4byte gBitTable -_08017218: - movs r2, 0 - ldr r4, _0801723C @ =gBattlersCount - ldrb r0, [r4] - cmp r2, r0 - bge _08017236 - ldr r3, _08017240 @ =gUnknown_2023BC8 - ldr r5, _08017244 @ =gBitTable -_08017226: - ldr r0, [r3] - ldm r5!, {r1} - orrs r0, r1 - str r0, [r3] - adds r2, 0x1 - ldrb r0, [r4] - cmp r2, r0 - blt _08017226 -_08017236: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0801723C: .4byte gBattlersCount -_08017240: .4byte gUnknown_2023BC8 -_08017244: .4byte gBitTable - thumb_func_end MarkAllBufferBanksForExecution - - thumb_func_start MarkBufferBankForExecution -MarkBufferBankForExecution: @ 8017248 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r0, _08017270 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0801727C - ldr r2, _08017274 @ =gUnknown_2023BC8 - ldr r1, _08017278 @ =gBitTable - lsls r0, r3, 2 - adds r0, r1 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - b _0801728C - .align 2, 0 -_08017270: .4byte gBattleTypeFlags -_08017274: .4byte gUnknown_2023BC8 -_08017278: .4byte gBitTable -_0801727C: - ldr r2, _08017290 @ =gUnknown_2023BC8 - ldr r1, _08017294 @ =gBitTable - lsls r0, r3, 2 - adds r0, r1 - ldr r1, [r2] - ldr r0, [r0] - orrs r1, r0 - str r1, [r2] -_0801728C: - pop {r0} - bx r0 - .align 2, 0 -_08017290: .4byte gUnknown_2023BC8 -_08017294: .4byte gBitTable - thumb_func_end MarkBufferBankForExecution - - thumb_func_start sub_8017298 -sub_8017298: @ 8017298 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - movs r4, 0 - ldr r5, _080172AC @ =gUnknown_2023BC8 - ldr r1, _080172B0 @ =gBitTable - lsls r0, r7, 2 - adds r6, r0, r1 - b _080172C2 - .align 2, 0 -_080172AC: .4byte gUnknown_2023BC8 -_080172B0: .4byte gBitTable -_080172B4: - lsls r0, r4, 2 - ldr r1, [r6] - lsls r1, r0 - ldr r0, [r5] - orrs r0, r1 - str r0, [r5] - adds r4, 0x1 -_080172C2: - bl GetLinkPlayerCount - lsls r0, 24 - lsrs r0, 24 - cmp r4, r0 - blt _080172B4 - ldr r2, _080172E4 @ =gUnknown_2023BC8 - movs r1, 0x80 - lsls r1, 21 - lsls r1, r7 - ldr r0, [r2] - bics r0, r1 - str r0, [r2] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080172E4: .4byte gUnknown_2023BC8 - thumb_func_end sub_8017298 - - thumb_func_start CancelMultiTurnMoves -CancelMultiTurnMoves: @ 80172E8 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _08017338 @ =gBattleMons - movs r2, 0x58 - adds r3, r0, 0 - muls r3, r2 - adds r1, 0x50 - adds r3, r1 - ldr r1, [r3] - ldr r2, _0801733C @ =0xffffefff - ands r1, r2 - ldr r2, _08017340 @ =0xfffff3ff - ands r1, r2 - movs r2, 0x71 - negs r2, r2 - ands r1, r2 - ldr r2, _08017344 @ =0xfffffcff - ands r1, r2 - str r1, [r3] - ldr r1, _08017348 @ =gStatuses3 - lsls r2, r0, 2 - adds r2, r1 - ldr r1, [r2] - ldr r3, _0801734C @ =0xfffbff3f - ands r1, r3 - str r1, [r2] - ldr r2, _08017350 @ =gDisableStructs - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r2, [r1, 0x11] - movs r0, 0x10 - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0x11] - movs r0, 0 - strb r0, [r1, 0x10] - bx lr - .align 2, 0 -_08017338: .4byte gBattleMons -_0801733C: .4byte 0xffffefff -_08017340: .4byte 0xfffff3ff -_08017344: .4byte 0xfffffcff -_08017348: .4byte gStatuses3 -_0801734C: .4byte 0xfffbff3f -_08017350: .4byte gDisableStructs - thumb_func_end CancelMultiTurnMoves - - thumb_func_start WasUnableToUseMove -WasUnableToUseMove: @ 8017354 - push {lr} - lsls r0, 24 - ldr r1, _080173A0 @ =gUnknown_2023E8C - lsrs r0, 20 - adds r1, r0, r1 - ldrb r0, [r1] - lsrs r0, 7 - cmp r0, 0 - bne _0801739A - ldrb r2, [r1, 0x1] - lsls r0, r2, 30 - cmp r0, 0 - blt _0801739A - lsls r0, r2, 26 - cmp r0, 0 - blt _0801739A - lsls r0, r2, 25 - cmp r0, 0 - blt _0801739A - lsrs r0, r2, 7 - cmp r0, 0 - bne _0801739A - ldrb r1, [r1, 0x2] - lsls r0, r1, 31 - cmp r0, 0 - bne _0801739A - lsls r0, r1, 30 - cmp r0, 0 - blt _0801739A - lsls r0, r1, 29 - cmp r0, 0 - blt _0801739A - lsls r0, r2, 31 - cmp r0, 0 - beq _080173A4 -_0801739A: - movs r0, 0x1 - b _080173A6 - .align 2, 0 -_080173A0: .4byte gUnknown_2023E8C -_080173A4: - movs r0, 0 -_080173A6: - pop {r1} - bx r1 - thumb_func_end WasUnableToUseMove - - thumb_func_start PrepareStringBattle -PrepareStringBattle: @ 80173AC - push {r4,lr} - adds r2, r0, 0 - lsls r2, 16 - lsrs r2, 16 - ldr r4, _080173CC @ =gActiveBattler - strb r1, [r4] - movs r0, 0 - adds r1, r2, 0 - bl EmitPrintString - ldrb r0, [r4] - bl MarkBufferBankForExecution - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080173CC: .4byte gActiveBattler - thumb_func_end PrepareStringBattle - - thumb_func_start ResetSentPokesToOpponentValue -ResetSentPokesToOpponentValue: @ 80173D0 - push {r4-r6,lr} - movs r3, 0 - ldr r0, _08017424 @ =gUnknown_2023F4E - strb r3, [r0] - strb r3, [r0, 0x1] - movs r1, 0 - ldr r0, _08017428 @ =gBattlersCount - ldrb r2, [r0] - adds r6, r0, 0 - cmp r1, r2 - bge _080173FE - ldr r5, _0801742C @ =gBitTable - adds r4, r2, 0 - ldr r2, _08017430 @ =gBattlerPartyIndexes -_080173EC: - ldrh r0, [r2] - lsls r0, 2 - adds r0, r5 - ldr r0, [r0] - orrs r3, r0 - adds r2, 0x4 - adds r1, 0x2 - cmp r1, r4 - blt _080173EC -_080173FE: - movs r1, 0x1 - adds r2, r6, 0 - ldrb r0, [r2] - cmp r1, r0 - bge _0801741E - ldr r5, _08017424 @ =gUnknown_2023F4E - movs r4, 0x2 -_0801740C: - adds r0, r1, 0 - ands r0, r4 - asrs r0, 1 - adds r0, r5 - strb r3, [r0] - adds r1, 0x2 - ldrb r0, [r2] - cmp r1, r0 - blt _0801740C -_0801741E: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08017424: .4byte gUnknown_2023F4E -_08017428: .4byte gBattlersCount -_0801742C: .4byte gBitTable -_08017430: .4byte gBattlerPartyIndexes - thumb_func_end ResetSentPokesToOpponentValue - - thumb_func_start sub_8017434 -sub_8017434: @ 8017434 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08017498 - movs r0, 0x2 - ands r0, r5 - lsls r0, 24 - lsrs r0, 25 - mov r12, r0 - ldr r1, _080174A4 @ =gUnknown_2023F4E - adds r0, r1 - strb r4, [r0] - adds r5, r4, 0 - ldr r0, _080174A8 @ =gBattlersCount - ldrb r2, [r0] - mov r8, r1 - cmp r4, r2 - bge _08017492 - ldr r0, _080174AC @ =gAbsentBattlerFlags - ldrb r7, [r0] - ldr r1, _080174B0 @ =gBitTable - adds r6, r2, 0 - ldr r3, _080174B4 @ =gBattlerPartyIndexes - adds r2, r1, 0 -_08017476: - ldr r0, [r2] - ands r0, r7 - cmp r0, 0 - bne _08017488 - ldrh r0, [r3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - orrs r4, r0 -_08017488: - adds r3, 0x4 - adds r2, 0x8 - adds r5, 0x2 - cmp r5, r6 - blt _08017476 -_08017492: - mov r0, r12 - add r0, r8 - strb r4, [r0] -_08017498: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080174A4: .4byte gUnknown_2023F4E -_080174A8: .4byte gBattlersCount -_080174AC: .4byte gAbsentBattlerFlags -_080174B0: .4byte gBitTable -_080174B4: .4byte gBattlerPartyIndexes - thumb_func_end sub_8017434 - - thumb_func_start sub_80174B8 -sub_80174B8: @ 80174B8 - push {r4-r7,lr} - lsls r0, 24 - lsrs r4, r0, 24 - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080174D4 - adds r0, r4, 0 - bl sub_8017434 - b _0801750A -_080174D4: - movs r3, 0x1 - ldr r5, _08017510 @ =gBattlersCount - ldrb r0, [r5] - cmp r3, r0 - bge _0801750A - ldr r0, _08017514 @ =gUnknown_2023F4E - mov r12, r0 - movs r7, 0x2 - ldr r6, _08017518 @ =gBitTable - ldr r1, _0801751C @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r4, r0, r1 -_080174EC: - adds r2, r3, 0 - ands r2, r7 - asrs r2, 1 - add r2, r12 - ldrh r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - adds r3, 0x1 - ldrb r0, [r5] - cmp r3, r0 - blt _080174EC -_0801750A: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08017510: .4byte gBattlersCount -_08017514: .4byte gUnknown_2023F4E -_08017518: .4byte gBitTable -_0801751C: .4byte gBattlerPartyIndexes - thumb_func_end sub_80174B8 - - thumb_func_start BattleScriptPush -BattleScriptPush: @ 8017520 - push {r4,lr} - ldr r1, _08017540 @ =gBattleResources - ldr r1, [r1] - ldr r3, [r1, 0x8] - adds r4, r3, 0 - adds r4, 0x20 - ldrb r1, [r4] - adds r2, r1, 0x1 - strb r2, [r4] - lsls r1, 24 - lsrs r1, 22 - adds r3, r1 - str r0, [r3] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08017540: .4byte gBattleResources - thumb_func_end BattleScriptPush - - thumb_func_start BattleScriptPushCursor -BattleScriptPushCursor: @ 8017544 - ldr r0, _08017564 @ =gBattleResources - ldr r0, [r0] - ldr r2, [r0, 0x8] - adds r3, r2, 0 - adds r3, 0x20 - ldrb r0, [r3] - adds r1, r0, 0x1 - strb r1, [r3] - lsls r0, 24 - lsrs r0, 22 - adds r2, r0 - ldr r0, _08017568 @ =gUnknown_2023D74 - ldr r0, [r0] - str r0, [r2] - bx lr - .align 2, 0 -_08017564: .4byte gBattleResources -_08017568: .4byte gUnknown_2023D74 - thumb_func_end BattleScriptPushCursor - - thumb_func_start BattleScriptPop -BattleScriptPop: @ 801756C - ldr r3, _0801758C @ =gUnknown_2023D74 - ldr r0, _08017590 @ =gBattleResources - ldr r0, [r0] - ldr r1, [r0, 0x8] - adds r2, r1, 0 - adds r2, 0x20 - ldrb r0, [r2] - subs r0, 0x1 - strb r0, [r2] - lsls r0, 24 - lsrs r0, 22 - adds r1, r0 - ldr r0, [r1] - str r0, [r3] - bx lr - .align 2, 0 -_0801758C: .4byte gUnknown_2023D74 -_08017590: .4byte gBattleResources - thumb_func_end BattleScriptPop - - thumb_func_start sub_8017594 -sub_8017594: @ 8017594 - push {r4-r7,lr} - mov r7, r8 - push {r7} - movs r6, 0 - ldr r2, _080176AC @ =gBattleMons - ldr r1, _080176B0 @ =gUnknown_20233C4 - ldr r5, _080176B4 @ =gActiveBattler - ldrb r3, [r5] - lsls r0, r3, 9 - adds r1, 0x2 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 1 - movs r1, 0x58 - muls r1, r3 - adds r0, r1 - adds r2, 0xC - adds r0, r2 - ldrh r4, [r0] - ldr r1, _080176B8 @ =gBattleStruct - lsls r0, r3, 1 - adds r0, 0xC8 - ldr r1, [r1] - adds r1, r0 - mov r8, r1 - ldr r1, _080176BC @ =gDisableStructs - lsls r0, r3, 3 - subs r0, r3 - lsls r0, 2 - adds r0, r1 - ldrh r0, [r0, 0x4] - cmp r0, r4 - bne _080175F0 - cmp r4, 0 - beq _080175F0 - ldr r0, _080176C0 @ =gBattleScripting - strb r3, [r0, 0x17] - ldr r0, _080176C4 @ =gCurrentMove - strh r4, [r0] - ldr r1, _080176C8 @ =gUnknown_2023D80 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080176CC @ =gUnknown_81D8C5A - str r1, [r0] - movs r6, 0x1 -_080175F0: - ldr r1, _080176D0 @ =gLastUsedMove - ldr r5, _080176B4 @ =gActiveBattler - ldrb r2, [r5] - lsls r0, r2, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r4, r0 - bne _0801762C - cmp r4, 0xA5 - beq _0801762C - ldr r1, _080176AC @ =gBattleMons - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - cmp r0, 0 - bge _0801762C - adds r0, r2, 0 - bl CancelMultiTurnMoves - ldr r1, _080176C8 @ =gUnknown_2023D80 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080176D4 @ =gUnknown_81D8EB7 - str r1, [r0] - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_0801762C: - ldr r2, _080176BC @ =gDisableStructs - ldr r3, _080176B4 @ =gActiveBattler - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x13] - lsls r0, 28 - cmp r0, 0 - beq _08017668 - ldr r0, _080176D8 @ =gBattleMoves - lsls r1, r4, 1 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x1] - cmp r0, 0 - bne _08017668 - ldr r0, _080176C4 @ =gCurrentMove - strh r4, [r0] - ldr r1, _080176C8 @ =gUnknown_2023D80 - ldrb r0, [r3] - lsls r0, 2 - adds r0, r1 - ldr r1, _080176DC @ =gUnknown_81D8EC6 - str r1, [r0] - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_08017668: - ldr r5, _080176B4 @ =gActiveBattler - ldrb r0, [r5] - adds r1, r4, 0 - bl GetImprisonedMovesCount - lsls r0, 24 - cmp r0, 0 - beq _0801768E - ldr r0, _080176C4 @ =gCurrentMove - strh r4, [r0] - ldr r1, _080176C8 @ =gUnknown_2023D80 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080176E0 @ =gUnknown_81D8F9F - str r1, [r0] - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_0801768E: - ldr r1, _080176AC @ =gBattleMons - ldrb r2, [r5] - movs r0, 0x58 - muls r0, r2 - adds r1, r0, r1 - ldrh r0, [r1, 0x2E] - cmp r0, 0xAF - bne _080176E8 - ldr r1, _080176E4 @ =gEnigmaBerries - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r3, [r0, 0x7] - b _080176F2 - .align 2, 0 -_080176AC: .4byte gBattleMons -_080176B0: .4byte gUnknown_20233C4 -_080176B4: .4byte gActiveBattler -_080176B8: .4byte gBattleStruct -_080176BC: .4byte gDisableStructs -_080176C0: .4byte gBattleScripting -_080176C4: .4byte gCurrentMove -_080176C8: .4byte gUnknown_2023D80 -_080176CC: .4byte gUnknown_81D8C5A -_080176D0: .4byte gLastUsedMove -_080176D4: .4byte gUnknown_81D8EB7 -_080176D8: .4byte gBattleMoves -_080176DC: .4byte gUnknown_81D8EC6 -_080176E0: .4byte gUnknown_81D8F9F -_080176E4: .4byte gEnigmaBerries -_080176E8: - ldrh r0, [r1, 0x2E] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r3, r0, 24 -_080176F2: - ldr r2, _08017774 @ =gPotentialItemEffectBattler - ldr r1, _08017778 @ =gActiveBattler - ldrb r0, [r1] - strb r0, [r2] - ldr r7, _0801777C @ =gBattleMons - adds r5, r1, 0 - cmp r3, 0x1D - bne _0801773A - mov r0, r8 - ldrh r1, [r0] - adds r2, r1, 0 - cmp r2, 0 - beq _0801773A - ldr r0, _08017780 @ =0x0000ffff - cmp r2, r0 - beq _0801773A - cmp r2, r4 - beq _0801773A - ldr r0, _08017784 @ =gCurrentMove - strh r1, [r0] - ldr r2, _08017788 @ =gUnknown_2023D68 - ldrb r1, [r5] - movs r0, 0x58 - muls r0, r1 - adds r0, r7 - ldrh r0, [r0, 0x2E] - strh r0, [r2] - ldr r1, _0801778C @ =gUnknown_2023D80 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _08017790 @ =gUnknown_81D963D - str r1, [r0] - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_0801773A: - ldr r0, _08017794 @ =gUnknown_20233C4 - ldrb r2, [r5] - lsls r1, r2, 9 - adds r0, 0x2 - adds r1, r0 - movs r0, 0x58 - muls r0, r2 - ldrb r1, [r1] - adds r0, r1 - adds r1, r7, 0 - adds r1, 0x24 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - bne _08017768 - ldr r1, _0801778C @ =gUnknown_2023D80 - lsls r0, r2, 2 - adds r0, r1 - ldr r1, _08017798 @ =gUnknown_81D8EA4 - str r1, [r0] - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_08017768: - adds r0, r6, 0 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08017774: .4byte gPotentialItemEffectBattler -_08017778: .4byte gActiveBattler -_0801777C: .4byte gBattleMons -_08017780: .4byte 0x0000ffff -_08017784: .4byte gCurrentMove -_08017788: .4byte gUnknown_2023D68 -_0801778C: .4byte gUnknown_2023D80 -_08017790: .4byte gUnknown_81D963D -_08017794: .4byte gUnknown_20233C4 -_08017798: .4byte gUnknown_81D8EA4 - thumb_func_end sub_8017594 - - thumb_func_start CheckMoveLimitations -CheckMoveLimitations: @ 801779C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x1C - lsls r0, 24 - lsrs r7, r0, 24 - lsls r1, 24 - lsrs r4, r1, 24 - lsls r2, 24 - lsrs r3, r2, 24 - ldr r1, _080177E0 @ =gBattleStruct - lsls r0, r7, 1 - adds r0, 0xC8 - ldr r1, [r1] - adds r1, r0 - str r1, [sp, 0x4] - ldr r1, _080177E4 @ =gBattleMons - movs r0, 0x58 - muls r0, r7 - adds r1, r0, r1 - ldrh r0, [r1, 0x2E] - cmp r0, 0xAF - bne _080177EC - ldr r2, _080177E8 @ =gEnigmaBerries - lsls r1, r7, 3 - subs r0, r1, r7 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x7] - str r0, [sp] - b _080177FE - .align 2, 0 -_080177E0: .4byte gBattleStruct -_080177E4: .4byte gBattleMons -_080177E8: .4byte gEnigmaBerries -_080177EC: - ldrh r0, [r1, 0x2E] - str r3, [sp, 0x14] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r0, 24 - str r0, [sp] - lsls r1, r7, 3 - ldr r3, [sp, 0x14] -_080177FE: - ldr r0, _08017978 @ =gPotentialItemEffectBattler - strb r7, [r0] - movs r0, 0 - mov r9, r0 - lsls r2, r7, 1 - str r2, [sp, 0xC] - ldr r5, _0801797C @ =gDisableStructs - mov r12, r5 - ldr r0, _08017980 @ =gBattleMons - movs r2, 0x58 - adds r6, r7, 0 - muls r6, r2 - str r6, [sp, 0x8] - ldr r2, _08017984 @ =gUnknown_2023BF0 - adds r5, r6, r2 - movs r6, 0 - str r6, [sp, 0x10] - mov r10, r0 - subs r0, r1, r7 - lsls r0, 2 - mov r8, r0 - ldr r6, _08017988 @ =gBitTable -_0801782A: - ldrh r0, [r5] - cmp r0, 0 - bne _08017840 - movs r0, 0x1 - ands r0, r3 - cmp r0, 0 - beq _08017840 - ldr r0, [r6] - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_08017840: - ldr r0, [sp, 0x8] - add r0, r9 - mov r1, r10 - adds r1, 0x24 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - bne _08017860 - movs r0, 0x2 - ands r0, r3 - cmp r0, 0 - beq _08017860 - ldr r0, [r6] - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_08017860: - mov r1, r8 - add r1, r12 - ldrh r0, [r5] - ldrh r1, [r1, 0x4] - cmp r0, r1 - bne _0801787C - movs r0, 0x4 - ands r0, r3 - cmp r0, 0 - beq _0801787C - ldr r0, [r6] - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_0801787C: - movs r0, 0x58 - adds r2, r7, 0 - muls r2, r0 - ldr r1, [sp, 0x10] - adds r0, r1, r2 - ldr r1, _08017984 @ =gUnknown_2023BF0 - adds r0, r1 - mov r12, r0 - ldr r1, _0801798C @ =gLastUsedMove - ldr r0, [sp, 0xC] - adds r1, r0, r1 - str r1, [sp, 0x18] - mov r1, r12 - ldrh r1, [r1] - mov r12, r1 - ldr r0, [sp, 0x18] - ldrh r0, [r0] - cmp r12, r0 - bne _080178BE - movs r0, 0x8 - ands r0, r3 - cmp r0, 0 - beq _080178BE - mov r0, r10 - adds r0, 0x50 - adds r0, r2, r0 - ldr r0, [r0] - cmp r0, 0 - bge _080178BE - ldr r0, [r6] - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_080178BE: - ldr r0, _0801797C @ =gDisableStructs - add r0, r8 - ldrb r0, [r0, 0x13] - lsls r0, 28 - cmp r0, 0 - beq _080178EC - movs r0, 0x10 - ands r0, r3 - cmp r0, 0 - beq _080178EC - ldr r2, _08017990 @ =gBattleMoves - ldrh r1, [r5] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0 - bne _080178EC - ldr r0, [r6] - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_080178EC: - ldrh r1, [r5] - adds r0, r7, 0 - str r3, [sp, 0x14] - bl GetImprisonedMovesCount - lsls r0, 24 - ldr r3, [sp, 0x14] - cmp r0, 0 - beq _0801790E - movs r0, 0x20 - ands r0, r3 - cmp r0, 0 - beq _0801790E - ldr r0, [r6] - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_0801790E: - ldr r1, _0801797C @ =gDisableStructs - mov r0, r8 - adds r2, r0, r1 - ldrb r0, [r2, 0xE] - lsls r0, 28 - mov r12, r1 - cmp r0, 0 - beq _0801792E - ldrh r0, [r2, 0x6] - ldrh r1, [r5] - cmp r0, r1 - beq _0801792E - ldr r0, [r6] - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_0801792E: - ldr r2, [sp] - cmp r2, 0x1D - bne _08017950 - ldr r0, [sp, 0x4] - ldrh r1, [r0] - cmp r1, 0 - beq _08017950 - ldr r0, _08017994 @ =0x0000ffff - cmp r1, r0 - beq _08017950 - ldrh r2, [r5] - cmp r1, r2 - beq _08017950 - ldr r0, [r6] - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_08017950: - adds r6, 0x4 - adds r5, 0x2 - ldr r0, [sp, 0x10] - adds r0, 0x2 - str r0, [sp, 0x10] - movs r1, 0x1 - add r9, r1 - mov r2, r9 - cmp r2, 0x3 - bgt _08017966 - b _0801782A -_08017966: - adds r0, r4, 0 - add sp, 0x1C - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08017978: .4byte gPotentialItemEffectBattler -_0801797C: .4byte gDisableStructs -_08017980: .4byte gBattleMons -_08017984: .4byte gUnknown_2023BF0 -_08017988: .4byte gBitTable -_0801798C: .4byte gLastUsedMove -_08017990: .4byte gBattleMoves -_08017994: .4byte 0x0000ffff - thumb_func_end CheckMoveLimitations - - thumb_func_start sub_8017998 -sub_8017998: @ 8017998 - push {r4-r6,lr} - ldr r5, _08017A04 @ =gActiveBattler - ldrb r0, [r5] - movs r1, 0 - movs r2, 0xFF - bl CheckMoveLimitations - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0xF - bne _08017A40 - ldr r0, _08017A08 @ =gUnknown_2023E8C - ldrb r1, [r5] - lsls r1, 4 - adds r1, r0 - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - ldr r1, _08017A0C @ =gUnknown_2023D80 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _08017A10 @ =gUnknown_81D8EA0 - str r1, [r0] - ldr r0, _08017A14 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08017A1C - ldrb r0, [r5] - bl GetBattlerPosition - adds r4, r0, 0 - bl Random - movs r1, 0x1 - eors r4, r1 - movs r1, 0x2 - ands r1, r0 - orrs r4, r1 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - bl GetBattlerAtPosition - ldr r2, _08017A18 @ =gUnknown_20233C4 - ldrb r1, [r5] - lsls r1, 9 - adds r2, 0x3 - adds r1, r2 - b _08017A50 - .align 2, 0 -_08017A04: .4byte gActiveBattler -_08017A08: .4byte gUnknown_2023E8C -_08017A0C: .4byte gUnknown_2023D80 -_08017A10: .4byte gUnknown_81D8EA0 -_08017A14: .4byte gBattleTypeFlags -_08017A18: .4byte gUnknown_20233C4 -_08017A1C: - ldrb r0, [r5] - bl GetBattlerPosition - movs r1, 0x1 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - ldr r2, _08017A3C @ =gUnknown_20233C4 - ldrb r1, [r5] - lsls r1, 9 - adds r2, 0x3 - adds r1, r2 - b _08017A50 - .align 2, 0 -_08017A3C: .4byte gUnknown_20233C4 -_08017A40: - ldr r0, _08017A60 @ =gUnknown_2023E8C - ldrb r1, [r5] - lsls r1, 4 - adds r1, r0 - ldrb r2, [r1] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 -_08017A50: - strb r0, [r1] - movs r0, 0 - cmp r6, 0xF - bne _08017A5A - movs r0, 0x1 -_08017A5A: - pop {r4-r6} - pop {r1} - bx r1 - .align 2, 0 -_08017A60: .4byte gUnknown_2023E8C - thumb_func_end sub_8017998 - - thumb_func_start GetImprisonedMovesCount -GetImprisonedMovesCount: @ 8017A64 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r0, 24 - lsls r1, 16 - lsrs r5, r1, 16 - movs r6, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r4, 0 - ldr r0, _08017AF8 @ =gBattlersCount - ldrb r0, [r0] - cmp r6, r0 - bge _08017AE8 - ldr r7, _08017AFC @ =gUnknown_2023BF0 - mov r8, r7 -_08017A8E: - lsls r0, r4, 24 - lsrs r0, 24 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - adds r3, r4, 0x1 - cmp r9, r0 - beq _08017ADE - ldr r1, _08017B00 @ =gStatuses3 - lsls r0, r4, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - beq _08017ADE - movs r2, 0 - movs r0, 0x58 - adds r1, r4, 0 - muls r1, r0 - adds r0, r1, r7 - ldrh r0, [r0] - cmp r5, r0 - beq _08017AD4 - mov r4, r8 - adds r0, r1, r4 -_08017AC6: - adds r0, 0x2 - adds r2, 0x1 - cmp r2, 0x3 - bgt _08017ADE - ldrh r1, [r0] - cmp r5, r1 - bne _08017AC6 -_08017AD4: - cmp r2, 0x3 - bgt _08017ADE - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_08017ADE: - adds r4, r3, 0 - ldr r0, _08017AF8 @ =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - blt _08017A8E -_08017AE8: - adds r0, r6, 0 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08017AF8: .4byte gBattlersCount -_08017AFC: .4byte gUnknown_2023BF0 -_08017B00: .4byte gStatuses3 - thumb_func_end GetImprisonedMovesCount - - thumb_func_start UpdateTurnCounters -UpdateTurnCounters: @ 8017B04 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - movs r0, 0 - mov r9, r0 - ldr r1, _08017BA8 @ =sBattler_AI - mov r2, r9 - strb r2, [r1] - ldr r0, _08017BAC @ =gBattlersCount - ldrb r4, [r0] - adds r6, r1, 0 - mov r10, r0 - ldr r7, _08017BB0 @ =gBattlerTarget - ldr r3, _08017BB4 @ =gBattleStruct - mov r12, r3 - cmp r9, r4 - bcs _08017B58 - ldr r2, _08017BB8 @ =gAbsentBattlerFlags - ldrb r1, [r2] - ldr r5, _08017BBC @ =gBitTable - ldr r0, [r5] - ands r1, r0 - cmp r1, 0 - beq _08017B58 - adds r3, r6, 0 -_08017B3A: - ldrb r0, [r3] - adds r0, 0x1 - strb r0, [r3] - lsls r0, 24 - lsrs r0, 24 - cmp r0, r4 - bcs _08017B58 - ldrb r0, [r2] - ldrb r1, [r6] - lsls r1, 2 - adds r1, r5 - ldr r1, [r1] - ands r0, r1 - cmp r0, 0 - bne _08017B3A -_08017B58: - movs r0, 0 - strb r0, [r7] - mov r0, r10 - ldrb r4, [r0] - cmp r4, 0 - beq _08017B92 - ldr r2, _08017BB8 @ =gAbsentBattlerFlags - ldrb r1, [r2] - ldr r5, _08017BBC @ =gBitTable - ldr r0, [r5] - ands r1, r0 - cmp r1, 0 - beq _08017B92 - adds r3, r7, 0 -_08017B74: - ldrb r0, [r3] - adds r0, 0x1 - strb r0, [r3] - lsls r0, 24 - lsrs r0, 24 - cmp r0, r4 - bcs _08017B92 - ldrb r0, [r2] - ldrb r1, [r7] - lsls r1, 2 - adds r1, r5 - ldr r1, [r1] - ands r0, r1 - cmp r0, 0 - bne _08017B74 -_08017B92: - mov r1, r12 - ldr r0, [r1] - ldrb r0, [r0, 0x3] - cmp r0, 0xA - bls _08017B9E - b _0801822A -_08017B9E: - lsls r0, 2 - ldr r1, _08017BC0 @ =_08017BC4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_08017BA8: .4byte sBattler_AI -_08017BAC: .4byte gBattlersCount -_08017BB0: .4byte gBattlerTarget -_08017BB4: .4byte gBattleStruct -_08017BB8: .4byte gAbsentBattlerFlags -_08017BBC: .4byte gBitTable -_08017BC0: .4byte _08017BC4 - .align 2, 0 -_08017BC4: - .4byte _08017BF0 - .4byte _08017C76 - .4byte _08017D3C - .4byte _08017E08 - .4byte _08017EE4 - .4byte _08017F9C - .4byte _08018050 - .4byte _080180D4 - .4byte _08018144 - .4byte _0801819C - .4byte _08018220 -_08017BF0: - movs r5, 0 - ldr r1, _08017C10 @ =gBattlersCount - mov r10, r1 - ldrb r2, [r1] - cmp r5, r2 - bge _08017C0A - ldr r2, _08017C14 @ =gUnknown_2023BDE -_08017BFE: - adds r0, r5, r2 - strb r5, [r0] - adds r5, 0x1 - ldrb r3, [r1] - cmp r5, r3 - blt _08017BFE -_08017C0A: - movs r5, 0 - b _08017C58 - .align 2, 0 -_08017C10: .4byte gBattlersCount -_08017C14: .4byte gUnknown_2023BDE -_08017C18: - adds r4, r5, 0x1 - adds r6, r4, 0 - ldrb r1, [r1] - cmp r6, r1 - bge _08017C56 - ldr r7, _08017D14 @ =gUnknown_2023BDE - ldr r0, _08017D18 @ =gBattlersCount - mov r10, r0 - lsls r1, r5, 24 - mov r8, r1 -_08017C2C: - adds r0, r5, r7 - ldrb r0, [r0] - adds r1, r4, r7 - ldrb r1, [r1] - movs r2, 0 - bl GetWhoStrikesFirst - lsls r0, 24 - cmp r0, 0 - beq _08017C4C - lsls r1, r4, 24 - lsrs r1, 24 - mov r2, r8 - lsrs r0, r2, 24 - bl SwapTurnOrder -_08017C4C: - adds r4, 0x1 - ldr r0, _08017D18 @ =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - blt _08017C2C -_08017C56: - adds r5, r6, 0 -_08017C58: - mov r1, r10 - ldrb r0, [r1] - subs r0, 0x1 - cmp r5, r0 - blt _08017C18 - ldr r2, _08017D1C @ =gBattleStruct - ldr r1, [r2] - ldrb r0, [r1, 0x3] - adds r0, 0x1 - strb r0, [r1, 0x3] - ldr r0, [r2] - adds r0, 0xDB - movs r1, 0 - strb r1, [r0] - mov r12, r2 -_08017C76: - mov r1, r12 - ldr r0, [r1] - adds r0, 0xDB - ldrb r0, [r0] - cmp r0, 0x1 - bls _08017C84 - b _08017F60 -_08017C84: - ldr r3, _08017D20 @ =gActiveBattler - mov r8, r3 - movs r7, 0 - ldr r6, _08017D24 @ =sBattler_AI - ldr r5, _08017D28 @ =gBattleTextBuff1 -_08017C8E: - ldr r0, [r1] - adds r0, 0xDB - ldrb r4, [r0] - ldr r2, _08017D2C @ =gSideTimers - lsls r1, r4, 1 - adds r0, r1, r4 - lsls r0, 2 - adds r2, r0, r2 - ldrb r0, [r2, 0x1] - strb r0, [r6] - mov r3, r8 - strb r0, [r3] - ldr r0, _08017D30 @ =gSideAffecting - adds r3, r1, r0 - ldrh r1, [r3] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08017CF0 - ldrb r0, [r2] - subs r0, 0x1 - strb r0, [r2] - movs r4, 0xFF - lsls r0, 24 - cmp r0, 0 - bne _08017CF0 - ldrh r0, [r3] - ldr r2, _08017D34 @ =0x0000fffe - adds r1, r2, 0 - ands r0, r1 - strh r0, [r3] - ldr r0, _08017D38 @ =gUnknown_81D8B32 - bl BattleScriptExecute - movs r0, 0xFD - strb r0, [r5] - movs r0, 0x2 - strb r0, [r5, 0x1] - movs r0, 0x73 - strb r0, [r5, 0x2] - strb r7, [r5, 0x3] - ldrb r0, [r5, 0x4] - orrs r0, r4 - strb r0, [r5, 0x4] - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_08017CF0: - ldr r2, _08017D1C @ =gBattleStruct - ldr r1, [r2] - adds r1, 0xDB - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r12, r2 - mov r3, r9 - cmp r3, 0 - beq _08017D06 - b _08018232 -_08017D06: - mov r1, r12 - ldr r0, [r1] - adds r0, 0xDB - ldrb r0, [r0] - cmp r0, 0x1 - bls _08017C8E - b _08017F60 - .align 2, 0 -_08017D14: .4byte gUnknown_2023BDE -_08017D18: .4byte gBattlersCount -_08017D1C: .4byte gBattleStruct -_08017D20: .4byte gActiveBattler -_08017D24: .4byte sBattler_AI -_08017D28: .4byte gBattleTextBuff1 -_08017D2C: .4byte gSideTimers -_08017D30: .4byte gSideAffecting -_08017D34: .4byte 0x0000fffe -_08017D38: .4byte gUnknown_81D8B32 -_08017D3C: - mov r1, r12 - ldr r0, [r1] - adds r0, 0xDB - ldrb r0, [r0] - cmp r0, 0x1 - bls _08017D4A - b _08017EA4 -_08017D4A: - movs r0, 0x2 - mov r10, r0 - movs r2, 0 - mov r8, r2 - ldr r7, _08017DE4 @ =sBattler_AI - ldr r5, _08017DE8 @ =gBattleTextBuff1 -_08017D56: - ldr r0, [r1] - adds r0, 0xDB - ldrb r4, [r0] - ldr r2, _08017DEC @ =gSideTimers - lsls r1, r4, 1 - adds r0, r1, r4 - lsls r0, 2 - adds r2, r0, r2 - ldrb r0, [r2, 0x3] - strb r0, [r7] - ldr r3, _08017DF0 @ =gActiveBattler - strb r0, [r3] - ldr r0, _08017DF4 @ =gSideAffecting - adds r3, r1, r0 - ldrh r1, [r3] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _08017DBE - ldrb r0, [r2, 0x2] - subs r0, 0x1 - strb r0, [r2, 0x2] - movs r6, 0xFF - lsls r0, 24 - cmp r0, 0 - bne _08017DBE - ldrh r0, [r3] - ldr r2, _08017DF8 @ =0x0000fffd - adds r1, r2, 0 - ands r0, r1 - strh r0, [r3] - ldr r0, _08017DFC @ =gUnknown_81D8B32 - bl BattleScriptExecute - ldr r0, _08017E00 @ =gUnknown_2023E82 - strb r4, [r0, 0x5] - movs r0, 0xFD - strb r0, [r5] - mov r3, r10 - strb r3, [r5, 0x1] - movs r0, 0x71 - strb r0, [r5, 0x2] - mov r0, r8 - strb r0, [r5, 0x3] - ldrb r0, [r5, 0x4] - orrs r0, r6 - strb r0, [r5, 0x4] - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_08017DBE: - ldr r2, _08017E04 @ =gBattleStruct - ldr r1, [r2] - adds r1, 0xDB - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r12, r2 - mov r1, r9 - cmp r1, 0 - beq _08017DD4 - b _08018232 -_08017DD4: - mov r1, r12 - ldr r0, [r1] - adds r0, 0xDB - ldrb r0, [r0] - cmp r0, 0x1 - bls _08017D56 - b _08017EA4 - .align 2, 0 -_08017DE4: .4byte sBattler_AI -_08017DE8: .4byte gBattleTextBuff1 -_08017DEC: .4byte gSideTimers -_08017DF0: .4byte gActiveBattler -_08017DF4: .4byte gSideAffecting -_08017DF8: .4byte 0x0000fffd -_08017DFC: .4byte gUnknown_81D8B32 -_08017E00: .4byte gUnknown_2023E82 -_08017E04: .4byte gBattleStruct -_08017E08: - mov r1, r12 - ldr r0, [r1] - adds r0, 0xDB - ldrb r0, [r0] - cmp r0, 0x1 - bhi _08017EA4 - ldr r0, _08017EC0 @ =gActiveBattler - mov r10, r0 - movs r2, 0 - mov r8, r2 - ldr r7, _08017EC4 @ =sBattler_AI - ldr r5, _08017EC8 @ =gBattleTextBuff1 -_08017E20: - ldr r0, [r1] - adds r0, 0xDB - ldrb r4, [r0] - ldr r1, _08017ECC @ =gSideTimers - lsls r3, r4, 1 - adds r0, r3, r4 - lsls r0, 2 - adds r1, r0, r1 - ldrb r0, [r1, 0x5] - strb r0, [r7] - mov r2, r10 - strb r0, [r2] - ldrb r0, [r1, 0x4] - cmp r0, 0 - beq _08017E82 - subs r0, 0x1 - strb r0, [r1, 0x4] - movs r6, 0xFF - lsls r0, 24 - cmp r0, 0 - bne _08017E82 - ldr r2, _08017ED0 @ =gSideAffecting - adds r2, r3, r2 - ldrh r0, [r2] - ldr r3, _08017ED4 @ =0x0000feff - adds r1, r3, 0 - ands r0, r1 - strh r0, [r2] - ldr r0, _08017ED8 @ =gUnknown_81D8B32 - bl BattleScriptExecute - ldr r0, _08017EDC @ =gUnknown_2023E82 - strb r4, [r0, 0x5] - movs r0, 0xFD - strb r0, [r5] - movs r0, 0x2 - strb r0, [r5, 0x1] - movs r0, 0x36 - strb r0, [r5, 0x2] - mov r0, r8 - strb r0, [r5, 0x3] - ldrb r0, [r5, 0x4] - orrs r0, r6 - strb r0, [r5, 0x4] - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_08017E82: - ldr r2, _08017EE0 @ =gBattleStruct - ldr r1, [r2] - adds r1, 0xDB - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r12, r2 - mov r1, r9 - cmp r1, 0 - beq _08017E98 - b _08018232 -_08017E98: - mov r1, r12 - ldr r0, [r1] - adds r0, 0xDB - ldrb r0, [r0] - cmp r0, 0x1 - bls _08017E20 -_08017EA4: - mov r2, r9 - cmp r2, 0 - beq _08017EAC - b _08018232 -_08017EAC: - mov r3, r12 - ldr r0, [r3] - ldrb r1, [r0, 0x3] - adds r1, 0x1 - strb r1, [r0, 0x3] - ldr r0, [r3] - adds r0, 0xDB - strb r2, [r0] - b _0801822A - .align 2, 0 -_08017EC0: .4byte gActiveBattler -_08017EC4: .4byte sBattler_AI -_08017EC8: .4byte gBattleTextBuff1 -_08017ECC: .4byte gSideTimers -_08017ED0: .4byte gSideAffecting -_08017ED4: .4byte 0x0000feff -_08017ED8: .4byte gUnknown_81D8B32 -_08017EDC: .4byte gUnknown_2023E82 -_08017EE0: .4byte gBattleStruct -_08017EE4: - mov r1, r12 - ldr r0, [r1] - adds r0, 0xDB - ldrb r0, [r0] - cmp r0, 0x1 - bhi _08017F60 - ldr r6, _08017F80 @ =gActiveBattler - ldr r5, _08017F84 @ =sBattler_AI -_08017EF4: - ldr r0, [r1] - adds r0, 0xDB - ldrb r4, [r0] - ldr r2, _08017F88 @ =gSideTimers - lsls r1, r4, 1 - adds r0, r1, r4 - lsls r0, 2 - adds r2, r0, r2 - ldrb r0, [r2, 0x7] - strb r0, [r5] - strb r0, [r6] - ldr r0, _08017F8C @ =gSideAffecting - adds r3, r1, r0 - ldrh r1, [r3] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _08017F3E - ldrb r0, [r2, 0x6] - subs r0, 0x1 - strb r0, [r2, 0x6] - lsls r0, 24 - cmp r0, 0 - bne _08017F3E - ldrh r0, [r3] - ldr r2, _08017F90 @ =0x0000ffdf - adds r1, r2, 0 - ands r0, r1 - strh r0, [r3] - ldr r0, _08017F94 @ =gUnknown_81D8B43 - bl BattleScriptExecute - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_08017F3E: - ldr r2, _08017F98 @ =gBattleStruct - ldr r1, [r2] - adds r1, 0xDB - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r12, r2 - mov r3, r9 - cmp r3, 0 - beq _08017F54 - b _08018232 -_08017F54: - mov r1, r12 - ldr r0, [r1] - adds r0, 0xDB - ldrb r0, [r0] - cmp r0, 0x1 - bls _08017EF4 -_08017F60: - mov r0, r9 - cmp r0, 0 - beq _08017F68 - b _08018232 -_08017F68: - mov r1, r12 - ldr r0, [r1] - ldrb r1, [r0, 0x3] - adds r1, 0x1 - strb r1, [r0, 0x3] - mov r2, r12 - ldr r0, [r2] - adds r0, 0xDB - mov r3, r9 - strb r3, [r0] - b _0801822A - .align 2, 0 -_08017F80: .4byte gActiveBattler -_08017F84: .4byte sBattler_AI -_08017F88: .4byte gSideTimers -_08017F8C: .4byte gSideAffecting -_08017F90: .4byte 0x0000ffdf -_08017F94: .4byte gUnknown_81D8B43 -_08017F98: .4byte gBattleStruct -_08017F9C: - mov r2, r12 - ldr r0, [r2] - adds r0, 0xDB - ldr r1, _08018030 @ =gBattlersCount - ldrb r0, [r0] - ldrb r1, [r1] - cmp r0, r1 - bcs _0801801C - ldr r4, _08018034 @ =gActiveBattler - ldr r5, _08018038 @ =gUnknown_2023BDE -_08017FB0: - ldr r0, [r2] - adds r0, 0xDB - ldrb r0, [r0] - adds r0, r5 - ldrb r0, [r0] - strb r0, [r4] - ldr r0, _0801803C @ =gUnknown_2023F20 - adds r0, 0x20 - ldrb r2, [r4] - adds r1, r0, r2 - ldrb r0, [r1] - cmp r0, 0 - beq _08017FF8 - subs r0, 0x1 - strb r0, [r1] - lsls r0, 24 - cmp r0, 0 - bne _08017FF8 - ldr r1, _08018040 @ =gBattleMons - ldrb r2, [r4] - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08017FF8 - ldr r0, _08018044 @ =gBattlerTarget - strb r2, [r0] - ldr r0, _08018048 @ =gUnknown_81D8ED5 - bl BattleScriptExecute - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_08017FF8: - ldr r2, _0801804C @ =gBattleStruct - ldr r1, [r2] - adds r1, 0xDB - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r12, r2 - mov r3, r9 - cmp r3, 0 - beq _0801800E - b _08018232 -_0801800E: - ldr r0, [r2] - adds r0, 0xDB - ldr r1, _08018030 @ =gBattlersCount - ldrb r0, [r0] - ldrb r1, [r1] - cmp r0, r1 - bcc _08017FB0 -_0801801C: - mov r0, r9 - cmp r0, 0 - beq _08018024 - b _08018232 -_08018024: - mov r2, r12 - ldr r1, [r2] - ldrb r0, [r1, 0x3] - adds r0, 0x1 - strb r0, [r1, 0x3] - b _0801822A - .align 2, 0 -_08018030: .4byte gBattlersCount -_08018034: .4byte gActiveBattler -_08018038: .4byte gUnknown_2023BDE -_0801803C: .4byte gUnknown_2023F20 -_08018040: .4byte gBattleMons -_08018044: .4byte gBattlerTarget -_08018048: .4byte gUnknown_81D8ED5 -_0801804C: .4byte gBattleStruct -_08018050: - ldr r3, _08018088 @ =gBattleWeather - ldrh r2, [r3] - movs r0, 0x7 - ands r0, r2 - cmp r0, 0 - bne _0801805E - b _080181FC -_0801805E: - movs r0, 0x4 - ands r0, r2 - cmp r0, 0 - bne _080180AA - ldr r1, _0801808C @ =gUnknown_2023F20 - adds r1, 0x28 - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - lsls r0, 24 - cmp r0, 0 - bne _0801809C - ldr r0, _08018090 @ =0x0000fffe - ands r0, r2 - ldr r1, _08018094 @ =0x0000fffd - ands r0, r1 - strh r0, [r3] - ldr r1, _08018098 @ =gUnknown_2023E82 - movs r0, 0x2 - strb r0, [r1, 0x5] - b _080180C8 - .align 2, 0 -_08018088: .4byte gBattleWeather -_0801808C: .4byte gUnknown_2023F20 -_08018090: .4byte 0x0000fffe -_08018094: .4byte 0x0000fffd -_08018098: .4byte gUnknown_2023E82 -_0801809C: - movs r0, 0x2 - ands r0, r2 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r1, 0 - bne _080180B6 - b _080180C4 -_080180AA: - movs r0, 0x2 - ands r0, r2 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r1, 0 - beq _080180C4 -_080180B6: - ldr r1, _080180C0 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] - b _080180C8 - .align 2, 0 -_080180C0: .4byte gUnknown_2023E82 -_080180C4: - ldr r0, _080180CC @ =gUnknown_2023E82 - strb r1, [r0, 0x5] -_080180C8: - ldr r0, _080180D0 @ =gUnknown_81D8A64 - b _080181EE - .align 2, 0 -_080180CC: .4byte gUnknown_2023E82 -_080180D0: .4byte gUnknown_81D8A64 -_080180D4: - ldr r3, _08018108 @ =gBattleWeather - ldrh r2, [r3] - movs r0, 0x18 - ands r0, r2 - cmp r0, 0 - bne _080180E2 - b _080181FC -_080180E2: - movs r0, 0x10 - ands r0, r2 - cmp r0, 0 - bne _0801811C - ldr r1, _0801810C @ =gUnknown_2023F20 - adds r1, 0x28 - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - lsls r0, 24 - cmp r0, 0 - bne _0801811C - ldr r0, _08018110 @ =0x0000fff7 - ands r0, r2 - strh r0, [r3] - ldr r1, _08018114 @ =gUnknown_2023D74 - ldr r0, _08018118 @ =gUnknown_81D8B01 - b _08018120 - .align 2, 0 -_08018108: .4byte gBattleWeather -_0801810C: .4byte gUnknown_2023F20 -_08018110: .4byte 0x0000fff7 -_08018114: .4byte gUnknown_2023D74 -_08018118: .4byte gUnknown_81D8B01 -_0801811C: - ldr r1, _08018134 @ =gUnknown_2023D74 - ldr r0, _08018138 @ =gUnknown_81D8A7F -_08018120: - str r0, [r1] - adds r3, r1, 0 - ldr r1, _0801813C @ =gBattleScripting - movs r2, 0 - movs r0, 0xC - strb r0, [r1, 0x10] - ldr r0, _08018140 @ =gUnknown_2023E82 - strb r2, [r0, 0x5] - b _080181EC - .align 2, 0 -_08018134: .4byte gUnknown_2023D74 -_08018138: .4byte gUnknown_81D8A7F -_0801813C: .4byte gBattleScripting -_08018140: .4byte gUnknown_2023E82 -_08018144: - ldr r3, _08018174 @ =gBattleWeather - ldrh r2, [r3] - movs r0, 0x60 - ands r0, r2 - cmp r0, 0 - beq _080181FC - movs r0, 0x40 - ands r0, r2 - cmp r0, 0 - bne _08018188 - ldr r1, _08018178 @ =gUnknown_2023F20 - adds r1, 0x28 - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - lsls r0, 24 - cmp r0, 0 - bne _08018188 - ldr r0, _0801817C @ =0x0000ffdf - ands r0, r2 - strh r0, [r3] - ldr r1, _08018180 @ =gUnknown_2023D74 - ldr r0, _08018184 @ =gUnknown_81D8B18 - b _0801818C - .align 2, 0 -_08018174: .4byte gBattleWeather -_08018178: .4byte gUnknown_2023F20 -_0801817C: .4byte 0x0000ffdf -_08018180: .4byte gUnknown_2023D74 -_08018184: .4byte gUnknown_81D8B18 -_08018188: - ldr r1, _08018194 @ =gUnknown_2023D74 - ldr r0, _08018198 @ =gUnknown_81D8B0A -_0801818C: - str r0, [r1] - adds r3, r1, 0 - b _080181EC - .align 2, 0 -_08018194: .4byte gUnknown_2023D74 -_08018198: .4byte gUnknown_81D8B0A -_0801819C: - ldr r3, _080181C4 @ =gBattleWeather - ldrh r2, [r3] - movs r0, 0x80 - ands r0, r2 - cmp r0, 0 - beq _080181FC - ldr r1, _080181C8 @ =gUnknown_2023F20 - adds r1, 0x28 - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - lsls r0, 24 - cmp r0, 0 - bne _080181D8 - ldr r0, _080181CC @ =0x0000ff7f - ands r0, r2 - strh r0, [r3] - ldr r1, _080181D0 @ =gUnknown_2023D74 - ldr r0, _080181D4 @ =gUnknown_81D8B01 - b _080181DC - .align 2, 0 -_080181C4: .4byte gBattleWeather -_080181C8: .4byte gUnknown_2023F20 -_080181CC: .4byte 0x0000ff7f -_080181D0: .4byte gUnknown_2023D74 -_080181D4: .4byte gUnknown_81D8B01 -_080181D8: - ldr r1, _0801820C @ =gUnknown_2023D74 - ldr r0, _08018210 @ =gUnknown_81D8A7F -_080181DC: - str r0, [r1] - adds r3, r1, 0 - ldr r1, _08018214 @ =gBattleScripting - movs r0, 0xD - strb r0, [r1, 0x10] - ldr r1, _08018218 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] -_080181EC: - ldr r0, [r3] -_080181EE: - bl BattleScriptExecute - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_080181FC: - ldr r2, _0801821C @ =gBattleStruct - ldr r1, [r2] - ldrb r0, [r1, 0x3] - adds r0, 0x1 - strb r0, [r1, 0x3] - mov r12, r2 - b _0801822A - .align 2, 0 -_0801820C: .4byte gUnknown_2023D74 -_08018210: .4byte gUnknown_81D8A7F -_08018214: .4byte gBattleScripting -_08018218: .4byte gUnknown_2023E82 -_0801821C: .4byte gBattleStruct -_08018220: - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_0801822A: - mov r3, r9 - cmp r3, 0 - bne _08018232 - b _08017B92 -_08018232: - ldr r0, _08018250 @ =gUnknown_3004F84 - ldr r1, [r0] - ldr r0, _08018254 @ =sub_8013BD4 - eors r1, r0 - negs r0, r1 - orrs r0, r1 - lsrs r0, 31 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08018250: .4byte gUnknown_3004F84 -_08018254: .4byte sub_8013BD4 - thumb_func_end UpdateTurnCounters - - thumb_func_start TurnBasedEffects -TurnBasedEffects: @ 8018258 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - movs r0, 0 - mov r9, r0 - ldr r2, _0801828C @ =gUnknown_2023DD0 - ldr r0, [r2] - ldr r1, _08018290 @ =0x01000020 - orrs r0, r1 - str r0, [r2] - ldr r5, _08018294 @ =gBattleStruct - ldr r2, [r5] - ldr r0, _08018298 @ =gBattlersCount - ldrb r1, [r2, 0x1] - adds r7, r5, 0 - mov r8, r0 - ldrb r3, [r0] - cmp r1, r3 - bcc _08018288 - bl _08018C6C -_08018288: - bl _08018C62 - .align 2, 0 -_0801828C: .4byte gUnknown_2023DD0 -_08018290: .4byte 0x01000020 -_08018294: .4byte gBattleStruct -_08018298: .4byte gBattlersCount -_0801829C: - ldr r3, _080182D0 @ =gActiveBattler - ldr r4, _080182D4 @ =sBattler_AI - ldr r1, _080182D8 @ =gUnknown_2023BDE - ldr r5, [r5] - ldrb r0, [r5, 0x1] - adds r0, r1 - ldrb r0, [r0] - strb r0, [r4] - strb r0, [r3] - ldr r0, _080182DC @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _080182E0 @ =gBitTable - ldrb r0, [r3] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - adds r6, r3, 0 - cmp r1, 0 - beq _080182E4 - ldrb r0, [r5, 0x1] - adds r0, 0x1 - strb r0, [r5, 0x1] - bl _08018C50 - .align 2, 0 -_080182D0: .4byte gActiveBattler -_080182D4: .4byte sBattler_AI -_080182D8: .4byte gUnknown_2023BDE -_080182DC: .4byte gAbsentBattlerFlags -_080182E0: .4byte gBitTable -_080182E4: - ldrb r0, [r5] - cmp r0, 0x13 - bls _080182EE - bl _08018C46 -_080182EE: - lsls r0, 2 - ldr r1, _080182F8 @ =_080182FC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080182F8: .4byte _080182FC - .align 2, 0 -_080182FC: - .4byte _0801834C - .4byte _080183AC - .4byte _080183CA - .4byte _080183FA - .4byte _08018478 - .4byte _080184C0 - .4byte _08018540 - .4byte _08018588 - .4byte _080185EC - .4byte _08018634 - .4byte _08018794 - .4byte _080188B0 - .4byte _08018958 - .4byte _08018A1C - .4byte _08018AD0 - .4byte _08018AF0 - .4byte _08018B3C - .4byte _08018B6C - .4byte _080183E2 - .4byte _08018C38 -_0801834C: - ldr r1, _0801839C @ =gStatuses3 - ldrb r3, [r6] - lsls r0, r3, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 3 - ands r0, r1 - cmp r0, 0 - bne _08018364 - bl _08018C12 -_08018364: - ldr r0, _080183A0 @ =gBattleMons - movs r1, 0x58 - muls r1, r3 - adds r0, r1, r0 - ldrh r2, [r0, 0x28] - ldrh r5, [r0, 0x2C] - cmp r2, r5 - bne _08018378 - bl _08018C12 -_08018378: - cmp r2, 0 - bne _08018380 - bl _08018C12 -_08018380: - ldr r1, _080183A4 @ =gBattleMoveDamage - ldrh r0, [r0, 0x2C] - lsrs r0, 4 - str r0, [r1] - cmp r0, 0 - bne _08018390 - movs r0, 0x1 - str r0, [r1] -_08018390: - ldr r0, [r1] - negs r0, r0 - str r0, [r1] - ldr r0, _080183A8 @ =gUnknown_81D8F0C - bl _08018C04 - .align 2, 0 -_0801839C: .4byte gStatuses3 -_080183A0: .4byte gBattleMons -_080183A4: .4byte gBattleMoveDamage -_080183A8: .4byte gUnknown_81D8F0C -_080183AC: - ldrb r1, [r6] - movs r0, 0 - str r0, [sp] - movs r0, 0x1 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _080183C6 - bl _08018C12 -_080183C6: - bl _08018C08 -_080183CA: - ldrb r1, [r6] - movs r0, 0x1 - movs r2, 0 - bl sub_801BC68 - lsls r0, 24 - cmp r0, 0 - bne _080183DE - bl _08018C12 -_080183DE: - bl _08018C08 -_080183E2: - ldrb r1, [r6] - movs r0, 0x1 - movs r2, 0x1 - bl sub_801BC68 - lsls r0, 24 - cmp r0, 0 - bne _080183F6 - bl _08018C12 -_080183F6: - bl _08018C08 -_080183FA: - ldr r0, _08018460 @ =gStatuses3 - ldrb r2, [r6] - lsls r1, r2, 2 - adds r1, r0 - ldr r1, [r1] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - bne _08018410 - bl _08018C12 -_08018410: - ldr r3, _08018464 @ =gBattleMons - movs r5, 0x3 - ands r5, r1 - movs r1, 0x58 - adds r0, r5, 0 - muls r0, r1 - adds r0, r3 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _08018428 - bl _08018C12 -_08018428: - adds r0, r2, 0 - muls r0, r1 - adds r0, r3 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _08018438 - bl _08018C12 -_08018438: - ldr r0, _08018468 @ =gBattlerTarget - strb r5, [r0] - ldr r2, _0801846C @ =gBattleMoveDamage - ldrb r0, [r6] - muls r0, r1 - adds r0, r3 - ldrh r0, [r0, 0x2C] - lsrs r0, 3 - str r0, [r2] - cmp r0, 0 - bne _08018452 - movs r0, 0x1 - str r0, [r2] -_08018452: - ldr r1, _08018470 @ =gBattleScripting - strb r5, [r1, 0x10] - ldrb r0, [r4] - strb r0, [r1, 0x11] - ldr r0, _08018474 @ =gUnknown_81D8B4D - b _08018C04 - .align 2, 0 -_08018460: .4byte gStatuses3 -_08018464: .4byte gBattleMons -_08018468: .4byte gBattlerTarget -_0801846C: .4byte gBattleMoveDamage -_08018470: .4byte gBattleScripting -_08018474: .4byte gUnknown_81D8B4D -_08018478: - ldr r2, _080184B4 @ =gBattleMons - ldrb r1, [r6] - movs r0, 0x58 - adds r3, r1, 0 - muls r3, r0 - adds r0, r2, 0 - adds r0, 0x4C - adds r0, r3, r0 - ldr r0, [r0] - movs r1, 0x8 - ands r0, r1 - cmp r0, 0 - bne _08018494 - b _08018C12 -_08018494: - adds r1, r3, r2 - ldrh r0, [r1, 0x28] - cmp r0, 0 - bne _0801849E - b _08018C12 -_0801849E: - ldr r2, _080184B8 @ =gBattleMoveDamage - ldrh r0, [r1, 0x2C] - lsrs r0, 3 - str r0, [r2] - cmp r0, 0 - bne _080184AE - movs r0, 0x1 - str r0, [r2] -_080184AE: - ldr r0, _080184BC @ =gUnknown_81D9053 - b _08018C04 - .align 2, 0 -_080184B4: .4byte gBattleMons -_080184B8: .4byte gBattleMoveDamage -_080184BC: .4byte gUnknown_81D9053 -_080184C0: - ldr r4, _08018534 @ =gBattleMons - ldrb r0, [r6] - movs r7, 0x58 - mov r8, r7 - mov r2, r8 - muls r2, r0 - adds r3, r4, 0 - adds r3, 0x4C - adds r0, r2, r3 - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080184DE - b _08018C12 -_080184DE: - adds r1, r2, r4 - ldrh r0, [r1, 0x28] - cmp r0, 0 - bne _080184E8 - b _08018C12 -_080184E8: - ldr r5, _08018538 @ =gBattleMoveDamage - ldrh r0, [r1, 0x2C] - lsrs r0, 4 - str r0, [r5] - cmp r0, 0 - bne _080184F8 - movs r0, 0x1 - str r0, [r5] -_080184F8: - ldrb r0, [r6] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r2, r0, r3 - ldr r1, [r2] - movs r4, 0xF0 - lsls r4, 4 - adds r0, r1, 0 - ands r0, r4 - cmp r0, r4 - beq _08018518 - movs r7, 0x80 - lsls r7, 1 - adds r0, r1, r7 - str r0, [r2] -_08018518: - ldrb r0, [r6] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r0, r3 - ldr r0, [r0] - ands r0, r4 - lsrs r0, 8 - ldr r1, [r5] - muls r0, r1 - str r0, [r5] - ldr r0, _0801853C @ =gUnknown_81D9053 - b _08018C04 - .align 2, 0 -_08018534: .4byte gBattleMons -_08018538: .4byte gBattleMoveDamage -_0801853C: .4byte gUnknown_81D9053 -_08018540: - ldr r2, _0801857C @ =gBattleMons - ldrb r1, [r6] - movs r0, 0x58 - adds r3, r1, 0 - muls r3, r0 - adds r0, r2, 0 - adds r0, 0x4C - adds r0, r3, r0 - ldr r0, [r0] - movs r1, 0x10 - ands r0, r1 - cmp r0, 0 - bne _0801855C - b _08018C12 -_0801855C: - adds r1, r3, r2 - ldrh r0, [r1, 0x28] - cmp r0, 0 - bne _08018566 - b _08018C12 -_08018566: - ldr r2, _08018580 @ =gBattleMoveDamage - ldrh r0, [r1, 0x2C] - lsrs r0, 3 - str r0, [r2] - cmp r0, 0 - bne _08018576 - movs r0, 0x1 - str r0, [r2] -_08018576: - ldr r0, _08018584 @ =gUnknown_81D9075 - b _08018C04 - .align 2, 0 -_0801857C: .4byte gBattleMons -_08018580: .4byte gBattleMoveDamage -_08018584: .4byte gUnknown_81D9075 -_08018588: - ldr r4, _080185D4 @ =gBattleMons - ldrb r1, [r6] - movs r0, 0x58 - muls r1, r0 - adds r0, r4, 0 - adds r0, 0x50 - adds r5, r1, r0 - ldr r2, [r5] - movs r0, 0x80 - lsls r0, 20 - ands r0, r2 - cmp r0, 0 - bne _080185A4 - b _08018C12 -_080185A4: - adds r3, r1, r4 - ldrh r0, [r3, 0x28] - cmp r0, 0 - bne _080185AE - b _08018C12 -_080185AE: - adds r0, r4, 0 - adds r0, 0x4C - adds r0, r1, r0 - ldr r0, [r0] - movs r1, 0x7 - ands r0, r1 - cmp r0, 0 - beq _080185E0 - ldr r1, _080185D8 @ =gBattleMoveDamage - ldrh r0, [r3, 0x2C] - lsrs r0, 2 - str r0, [r1] - cmp r0, 0 - bne _080185CE - movs r0, 0x1 - str r0, [r1] -_080185CE: - ldr r0, _080185DC @ =gUnknown_81D9155 - b _08018C04 - .align 2, 0 -_080185D4: .4byte gBattleMons -_080185D8: .4byte gBattleMoveDamage -_080185DC: .4byte gUnknown_81D9155 -_080185E0: - ldr r0, _080185E8 @ =0xf7ffffff - ands r2, r0 - str r2, [r5] - b _08018C12 - .align 2, 0 -_080185E8: .4byte 0xf7ffffff -_080185EC: - ldr r2, _08018628 @ =gBattleMons - ldrb r1, [r6] - movs r0, 0x58 - adds r3, r1, 0 - muls r3, r0 - adds r0, r2, 0 - adds r0, 0x50 - adds r0, r3, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 21 - ands r0, r1 - cmp r0, 0 - bne _0801860A - b _08018C12 -_0801860A: - adds r1, r3, r2 - ldrh r0, [r1, 0x28] - cmp r0, 0 - bne _08018614 - b _08018C12 -_08018614: - ldr r2, _0801862C @ =gBattleMoveDamage - ldrh r0, [r1, 0x2C] - lsrs r0, 2 - str r0, [r2] - cmp r0, 0 - bne _08018624 - movs r0, 0x1 - str r0, [r2] -_08018624: - ldr r0, _08018630 @ =gUnknown_81D9166 - b _08018C04 - .align 2, 0 -_08018628: .4byte gBattleMons -_0801862C: .4byte gBattleMoveDamage -_08018630: .4byte gUnknown_81D9166 -_08018634: - ldr r3, _080186D4 @ =gBattleMons - mov r8, r3 - ldrb r0, [r6] - movs r3, 0x58 - adds r1, r0, 0 - muls r1, r3 - movs r5, 0x50 - add r5, r8 - mov r10, r5 - adds r4, r1, r5 - ldr r2, [r4] - movs r5, 0xE0 - lsls r5, 8 - adds r0, r2, 0 - ands r0, r5 - cmp r0, 0 - bne _08018658 - b _08018C12 -_08018658: - mov r7, r8 - adds r0, r1, r7 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _08018664 - b _08018C12 -_08018664: - ldr r1, _080186D8 @ =0xffffe000 - adds r0, r2, r1 - str r0, [r4] - ldrb r4, [r6] - adds r0, r4, 0 - muls r0, r3 - add r0, r10 - ldr r0, [r0] - ands r0, r5 - cmp r0, 0 - beq _080186F4 - ldr r1, _080186DC @ =gBattleScripting - ldr r0, _080186E0 @ =gBattleStruct - ldr r2, [r0] - lsls r0, r4, 1 - adds r0, r2 - ldrb r0, [r0, 0x4] - strb r0, [r1, 0x10] - ldrb r0, [r6] - lsls r0, 1 - adds r0, r2 - ldrb r0, [r0, 0x5] - strb r0, [r1, 0x11] - ldr r1, _080186E4 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x2 - strb r0, [r1, 0x1] - ldrb r0, [r6] - lsls r0, 1 - adds r0, r2 - ldrb r0, [r0, 0x4] - strb r0, [r1, 0x2] - ldrb r0, [r6] - lsls r0, 1 - adds r0, r2 - ldrb r0, [r0, 0x5] - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, _080186E8 @ =gUnknown_2023D74 - ldr r0, _080186EC @ =gUnknown_81D9124 - str r0, [r1] - ldr r2, _080186F0 @ =gBattleMoveDamage - ldrb r0, [r6] - muls r0, r3 - add r0, r8 - ldrh r0, [r0, 0x2C] - lsrs r0, 4 - str r0, [r2] - cmp r0, 0 - bne _08018720 - movs r0, 0x1 - str r0, [r2] - b _08018720 - .align 2, 0 -_080186D4: .4byte gBattleMons -_080186D8: .4byte 0xffffe000 -_080186DC: .4byte gBattleScripting -_080186E0: .4byte gBattleStruct -_080186E4: .4byte gBattleTextBuff1 -_080186E8: .4byte gUnknown_2023D74 -_080186EC: .4byte gUnknown_81D9124 -_080186F0: .4byte gBattleMoveDamage -_080186F4: - ldr r2, _08018724 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r2] - movs r0, 0x2 - strb r0, [r2, 0x1] - ldrb r1, [r6] - ldr r0, _08018728 @ =gBattleStruct - ldr r3, [r0] - lsls r1, 1 - adds r1, r3 - ldrb r0, [r1, 0x4] - strb r0, [r2, 0x2] - ldrb r0, [r6] - lsls r0, 1 - adds r0, r3 - ldrb r0, [r0, 0x5] - strb r0, [r2, 0x3] - movs r0, 0xFF - strb r0, [r2, 0x4] - ldr r1, _0801872C @ =gUnknown_2023D74 - ldr r0, _08018730 @ =gUnknown_81D9136 - str r0, [r1] -_08018720: - ldr r0, [r1] - b _08018C04 - .align 2, 0 -_08018724: .4byte gBattleTextBuff1 -_08018728: .4byte gBattleStruct -_0801872C: .4byte gUnknown_2023D74 -_08018730: .4byte gUnknown_81D9136 -_08018734: - movs r0, 0x8 - negs r0, r0 - ands r3, r0 - str r3, [r2] - ldrb r0, [r6] - mov r2, r8 - muls r2, r0 - mov r0, r10 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - ldr r1, _08018784 @ =0xf7ffffff - ands r0, r1 - str r0, [r2] - ldr r1, _08018788 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] - ldr r0, _0801878C @ =gUnknown_81D904A - bl BattleScriptExecute - ldr r4, _08018790 @ =gActiveBattler - ldrb r0, [r6] - strb r0, [r4] - ldrb r0, [r4] - mov r3, r8 - muls r3, r0 - adds r0, r3, 0 - add r0, r9 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _080187FC - .align 2, 0 -_08018784: .4byte 0xf7ffffff -_08018788: .4byte gUnknown_2023E82 -_0801878C: .4byte gUnknown_81D904A -_08018790: .4byte gActiveBattler -_08018794: - ldr r2, _08018810 @ =gBattleMons - ldrb r1, [r6] - movs r0, 0x58 - muls r0, r1 - adds r1, r2, 0 - adds r1, 0x50 - adds r0, r1 - ldr r1, [r0] - movs r0, 0x70 - ands r1, r0 - adds r7, r2, 0 - cmp r1, 0 - beq _0801889E - movs r0, 0 - strb r0, [r4] - mov r5, r8 - ldrb r0, [r5] - cmp r0, 0 - beq _080187FC - mov r10, r7 - adds r6, r4, 0 - movs r1, 0x58 - mov r8, r1 - movs r3, 0x4C - adds r3, r7 - mov r9, r3 - str r0, [sp, 0x4] - movs r5, 0x7 - mov r12, r5 -_080187CE: - ldrb r4, [r6] - mov r1, r8 - muls r1, r4 - mov r0, r9 - adds r2, r1, r0 - ldr r3, [r2] - adds r0, r3, 0 - mov r5, r12 - ands r0, r5 - cmp r0, 0 - beq _080187EE - adds r0, r1, r7 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x2B - bne _08018734 -_080187EE: - adds r0, r4, 0x1 - strb r0, [r6] - lsls r0, 24 - lsrs r0, 24 - ldr r1, [sp, 0x4] - cmp r0, r1 - bcc _080187CE -_080187FC: - ldr r2, _08018814 @ =sBattler_AI - ldr r1, _08018818 @ =gBattlersCount - ldrb r0, [r2] - ldrb r1, [r1] - cmp r0, r1 - beq _0801881C - movs r3, 0x2 - mov r9, r3 - b _08018C4C - .align 2, 0 -_08018810: .4byte gBattleMons -_08018814: .4byte sBattler_AI -_08018818: .4byte gBattlersCount -_0801881C: - ldr r5, _08018854 @ =gActiveBattler - ldrb r0, [r5] - strb r0, [r2] - ldr r2, _08018858 @ =gBattleMons - ldrb r0, [r5] - movs r7, 0x58 - adds r1, r0, 0 - muls r1, r7 - adds r6, r2, 0 - adds r6, 0x50 - adds r1, r6 - ldr r0, [r1] - subs r0, 0x10 - str r0, [r1] - ldrb r0, [r5] - bl WasUnableToUseMove - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _08018860 - ldrb r0, [r5] - bl CancelMultiTurnMoves - ldr r1, _0801885C @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] - b _08018894 - .align 2, 0 -_08018854: .4byte gActiveBattler -_08018858: .4byte gBattleMons -_0801885C: .4byte gUnknown_2023E82 -_08018860: - ldrb r3, [r5] - adds r0, r3, 0 - muls r0, r7 - adds r2, r0, r6 - ldr r0, [r2] - movs r1, 0x70 - ands r0, r1 - cmp r0, 0 - beq _08018888 - ldr r0, _08018884 @ =gUnknown_2023E82 - strb r4, [r0, 0x5] - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 5 - orrs r0, r1 - str r0, [r2] - b _08018894 - .align 2, 0 -_08018884: .4byte gUnknown_2023E82 -_08018888: - ldr r1, _080188A8 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] - adds r0, r3, 0 - bl CancelMultiTurnMoves -_08018894: - ldr r0, _080188AC @ =gUnknown_81D90BC - bl BattleScriptExecute - movs r5, 0x1 - mov r9, r5 -_0801889E: - mov r7, r9 - cmp r7, 0x2 - bne _080188A6 - b _08018C46 -_080188A6: - b _08018C12 - .align 2, 0 -_080188A8: .4byte gUnknown_2023E82 -_080188AC: .4byte gUnknown_81D90BC -_080188B0: - ldr r1, _080188E8 @ =gBattleMons - ldrb r0, [r6] - movs r7, 0x58 - muls r0, r7 - adds r5, r1, 0 - adds r5, 0x50 - adds r2, r0, r5 - ldr r1, [r2] - movs r4, 0xC0 - lsls r4, 4 - adds r0, r1, 0 - ands r0, r4 - cmp r0, 0 - bne _080188CE - b _08018C12 -_080188CE: - ldr r3, _080188EC @ =0xfffffc00 - adds r0, r1, r3 - str r0, [r2] - ldrb r0, [r6] - bl WasUnableToUseMove - lsls r0, 24 - cmp r0, 0 - beq _080188F0 - ldrb r0, [r6] - bl CancelMultiTurnMoves - b _08018C12 - .align 2, 0 -_080188E8: .4byte gBattleMons -_080188EC: .4byte 0xfffffc00 -_080188F0: - ldrb r0, [r6] - muls r0, r7 - adds r2, r0, r5 - ldr r1, [r2] - adds r0, r1, 0 - ands r0, r4 - cmp r0, 0 - beq _08018902 - b _08018C12 -_08018902: - movs r0, 0x80 - lsls r0, 5 - ands r0, r1 - cmp r0, 0 - bne _0801890E - b _08018C12 -_0801890E: - ldr r0, _0801894C @ =0xffffefff - ands r1, r0 - str r1, [r2] - ldrb r0, [r6] - muls r0, r7 - adds r0, r5 - ldr r0, [r0] - movs r4, 0x7 - ands r0, r4 - cmp r0, 0 - beq _08018926 - b _08018C12 -_08018926: - ldr r1, _08018950 @ =gUnknown_2023E82 - movs r0, 0x47 - strb r0, [r1, 0x3] - movs r0, 0x1 - movs r1, 0 - bl sub_801FF20 - ldrb r0, [r6] - muls r0, r7 - adds r0, r5 - ldr r0, [r0] - ands r0, r4 - cmp r0, 0 - bne _08018944 - b _08018C08 -_08018944: - ldr r0, _08018954 @ =gUnknown_81D90C5 - bl BattleScriptExecute - b _08018C08 - .align 2, 0 -_0801894C: .4byte 0xffffefff -_08018950: .4byte gUnknown_2023E82 -_08018954: .4byte gUnknown_81D90C5 -_08018958: - ldr r0, _080189D8 @ =gDisableStructs - ldrb r3, [r6] - lsls r1, r3, 3 - subs r1, r3 - lsls r1, 2 - adds r5, r1, r0 - ldrb r1, [r5, 0xB] - lsls r1, 28 - adds r7, r0, 0 - cmp r1, 0 - bne _08018970 - b _08018C12 -_08018970: - movs r4, 0 - ldr r2, _080189DC @ =gBattleMons - movs r0, 0x58 - adds r1, r3, 0 - muls r1, r0 - adds r2, 0xC - adds r1, r2 - ldrh r0, [r5, 0x4] - ldrh r1, [r1] - cmp r0, r1 - beq _080189AE - mov r12, r7 - mov r8, r2 - adds r5, r6, 0 - movs r3, 0x58 -_0801898E: - adds r4, 0x1 - cmp r4, 0x3 - bgt _080189AE - ldrb r2, [r5] - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - add r1, r12 - lsls r0, r4, 1 - muls r2, r3 - adds r0, r2 - add r0, r8 - ldrh r1, [r1, 0x4] - ldrh r0, [r0] - cmp r1, r0 - bne _0801898E -_080189AE: - cmp r4, 0x4 - bne _080189E0 - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r7 - movs r1, 0 - strh r1, [r0, 0x4] - ldrb r0, [r6] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r7 - ldrb r2, [r1, 0xB] - movs r0, 0x10 - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0xB] - b _08018C12 - .align 2, 0 -_080189D8: .4byte gDisableStructs -_080189DC: .4byte gBattleMons -_080189E0: - ldrb r0, [r6] - lsls r2, r0, 3 - subs r2, r0 - lsls r2, 2 - adds r2, r7 - ldrb r3, [r2, 0xB] - lsls r1, r3, 28 - lsrs r1, 28 - subs r1, 0x1 - movs r0, 0xF - ands r1, r0 - movs r0, 0x10 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0xB] - adds r2, r1, 0 - cmp r2, 0 - beq _08018A08 - b _08018C12 -_08018A08: - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r7 - strh r2, [r0, 0x4] - ldr r0, _08018A18 @ =gUnknown_81D8C5E - b _08018C04 - .align 2, 0 -_08018A18: .4byte gUnknown_81D8C5E -_08018A1C: - ldr r3, _08018A68 @ =gDisableStructs - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r2, r0, r3 - ldrb r5, [r2, 0xE] - lsls r4, r5, 28 - cmp r4, 0 - bne _08018A32 - b _08018C12 -_08018A32: - ldr r7, _08018A6C @ =gBattleMons - mov r8, r7 - ldrb r0, [r2, 0xC] - lsls r0, 1 - movs r7, 0x58 - muls r1, r7 - adds r0, r1 - mov r1, r8 - adds r1, 0xC - adds r0, r1 - ldrh r0, [r0] - ldrh r1, [r2, 0x6] - cmp r0, r1 - beq _08018A70 - movs r0, 0 - strh r0, [r2, 0x6] - ldrb r0, [r6] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r3 - ldrb r2, [r1, 0xE] - movs r0, 0x10 - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0xE] - b _08018C12 - .align 2, 0 -_08018A68: .4byte gDisableStructs -_08018A6C: .4byte gBattleMons -_08018A70: - lsrs r1, r4, 28 - subs r1, 0x1 - movs r0, 0xF - ands r1, r0 - movs r4, 0x10 - negs r4, r4 - adds r0, r4, 0 - ands r0, r5 - orrs r0, r1 - strb r0, [r2, 0xE] - cmp r1, 0 - beq _08018AA6 - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r3 - muls r1, r7 - ldrb r0, [r0, 0xC] - adds r1, r0 - mov r0, r8 - adds r0, 0x24 - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0 - beq _08018AA6 - b _08018C12 -_08018AA6: - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r3 - movs r1, 0 - strh r1, [r0, 0x6] - ldrb r0, [r6] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r3 - ldrb r2, [r1, 0xE] - adds r0, r4, 0 - ands r0, r2 - strb r0, [r1, 0xE] - ldr r0, _08018ACC @ =gUnknown_81D8C65 - b _08018C04 - .align 2, 0 -_08018ACC: .4byte gUnknown_81D8C65 -_08018AD0: - ldr r0, _08018AEC @ =gStatuses3 - ldrb r1, [r6] - lsls r1, 2 - adds r1, r0 - ldr r2, [r1] - movs r0, 0x18 - ands r0, r2 - cmp r0, 0 - beq _08018AE8 - adds r0, r2, 0 - subs r0, 0x8 - str r0, [r1] -_08018AE8: - ldr r1, [r7] - b _08018C16 - .align 2, 0 -_08018AEC: .4byte gStatuses3 -_08018AF0: - ldr r2, _08018B30 @ =gDisableStructs - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r3, r0, r2 - ldrb r2, [r3, 0x12] - lsls r1, r2, 28 - cmp r1, 0 - beq _08018B2A - lsrs r1, 28 - subs r1, 0x1 - movs r0, 0xF - ands r1, r0 - movs r0, 0x10 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3, 0x12] - cmp r1, 0 - bne _08018B2A - ldr r0, _08018B34 @ =gStatuses3 - ldrb r2, [r6] - lsls r2, 2 - adds r2, r0 - ldr r0, [r2] - ldr r1, _08018B38 @ =0xfffffdff - ands r0, r1 - str r0, [r2] -_08018B2A: - ldr r1, [r7] - b _08018C16 - .align 2, 0 -_08018B30: .4byte gDisableStructs -_08018B34: .4byte gStatuses3 -_08018B38: .4byte 0xfffffdff -_08018B3C: - ldr r2, _08018B68 @ =gDisableStructs - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r3, r0, r2 - ldrb r2, [r3, 0x13] - lsls r1, r2, 28 - cmp r1, 0 - beq _08018B62 - lsrs r1, 28 - subs r1, 0x1 - movs r0, 0xF - ands r1, r0 - movs r0, 0x10 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3, 0x13] -_08018B62: - ldr r1, [r7] - b _08018C16 - .align 2, 0 -_08018B68: .4byte gDisableStructs -_08018B6C: - ldr r4, _08018C20 @ =gStatuses3 - ldrb r0, [r6] - lsls r0, 2 - adds r2, r0, r4 - ldr r1, [r2] - movs r3, 0xC0 - lsls r3, 5 - adds r0, r1, 0 - ands r0, r3 - cmp r0, 0 - beq _08018C12 - ldr r5, _08018C24 @ =0xfffff800 - adds r0, r1, r5 - str r0, [r2] - ldrb r2, [r6] - lsls r0, r2, 2 - adds r0, r4 - ldr r0, [r0] - ands r0, r3 - cmp r0, 0 - bne _08018C12 - ldr r3, _08018C28 @ =gBattleMons - movs r5, 0x58 - adds r1, r2, 0 - muls r1, r5 - adds r4, r3, 0 - adds r4, 0x4C - adds r0, r1, r4 - ldrb r0, [r0] - cmp r0, 0 - bne _08018C12 - adds r0, r1, r3 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x48 - beq _08018C12 - cmp r0, 0xF - beq _08018C12 - adds r0, r2, 0 - bl UproarWakeUpCheck - lsls r0, 24 - cmp r0, 0 - bne _08018C12 - ldrb r0, [r6] - bl CancelMultiTurnMoves - bl Random - ldrb r1, [r6] - adds r2, r1, 0 - muls r2, r5 - adds r2, r4 - movs r1, 0x3 - ands r1, r0 - adds r1, 0x2 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - ldrb r0, [r6] - muls r0, r5 - adds r0, r4 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r6] - bl MarkBufferBankForExecution - ldr r1, _08018C2C @ =gUnknown_2023D6E - ldrb r0, [r6] - strb r0, [r1] - ldr r0, _08018C30 @ =gUnknown_81D91C7 -_08018C04: - bl BattleScriptExecute -_08018C08: - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_08018C12: - ldr r0, _08018C34 @ =gBattleStruct - ldr r1, [r0] -_08018C16: - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - b _08018C46 - .align 2, 0 -_08018C20: .4byte gStatuses3 -_08018C24: .4byte 0xfffff800 -_08018C28: .4byte gBattleMons -_08018C2C: .4byte gUnknown_2023D6E -_08018C30: .4byte gUnknown_81D91C7 -_08018C34: .4byte gBattleStruct -_08018C38: - ldr r1, [r7] - movs r0, 0 - strb r0, [r1] - ldr r1, [r7] - ldrb r0, [r1, 0x1] - adds r0, 0x1 - strb r0, [r1, 0x1] -_08018C46: - mov r7, r9 - cmp r7, 0 - beq _08018C50 -_08018C4C: - mov r0, r9 - b _08018C78 -_08018C50: - ldr r5, _08018C88 @ =gBattleStruct - ldr r2, [r5] - ldr r0, _08018C8C @ =gBattlersCount - ldrb r1, [r2, 0x1] - adds r7, r5, 0 - mov r8, r0 - ldrb r0, [r0] - cmp r1, r0 - bcs _08018C6C -_08018C62: - ldrb r0, [r2] - cmp r0, 0x13 - bhi _08018C6C - bl _0801829C -_08018C6C: - ldr r0, _08018C90 @ =gUnknown_2023DD0 - ldr r1, [r0] - ldr r2, _08018C94 @ =0xfeffffdf - ands r1, r2 - str r1, [r0] - movs r0, 0 -_08018C78: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08018C88: .4byte gBattleStruct -_08018C8C: .4byte gBattlersCount -_08018C90: .4byte gUnknown_2023DD0 -_08018C94: .4byte 0xfeffffdf - thumb_func_end TurnBasedEffects - - thumb_func_start sub_8018C98 -sub_8018C98: @ 8018C98 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r2, _08018CC8 @ =gUnknown_2023DD0 - ldr r0, [r2] - ldr r1, _08018CCC @ =0x01000020 - orrs r0, r1 - str r0, [r2] - ldr r1, _08018CD0 @ =gBattleStruct - ldr r3, [r1] - movs r4, 0xC0 - lsls r4, 1 - adds r0, r3, r4 - ldrb r0, [r0] - adds r7, r1, 0 - cmp r0, 0 - beq _08018CD4 - cmp r0, 0x1 - bne _08018CC4 - b _08018E2C -_08018CC4: - b _08018F68 - .align 2, 0 -_08018CC8: .4byte gUnknown_2023DD0 -_08018CCC: .4byte 0x01000020 -_08018CD0: .4byte gBattleStruct -_08018CD4: - ldr r2, _08018D20 @ =0x00000181 - adds r0, r3, r2 - ldr r1, _08018D24 @ =gBattlersCount - ldrb r0, [r0] - mov r8, r1 - ldrb r6, [r1] - cmp r0, r6 - bcc _08018CE6 - b _08018E16 -_08018CE6: - ldr r4, _08018D28 @ =gActiveBattler - ldr r5, _08018D2C @ =gBattleTextBuff1 - ldr r6, _08018D30 @ =gUnknown_2023F20 - movs r0, 0x8 - adds r0, r6 - mov r10, r0 - movs r1, 0x18 - adds r1, r6 - mov r12, r1 - ldr r3, _08018D34 @ =gBattlerTarget - mov r9, r3 -_08018CFC: - ldr r0, [r7] - adds r3, r0, r2 - ldrb r0, [r3] - strb r0, [r4] - ldr r0, _08018D38 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _08018D3C @ =gBitTable - ldrb r0, [r4] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _08018D40 - ldrb r0, [r3] - adds r0, 0x1 - strb r0, [r3] - b _08018E04 - .align 2, 0 -_08018D20: .4byte 0x00000181 -_08018D24: .4byte gBattlersCount -_08018D28: .4byte gActiveBattler -_08018D2C: .4byte gBattleTextBuff1 -_08018D30: .4byte gUnknown_2023F20 -_08018D34: .4byte gBattlerTarget -_08018D38: .4byte gAbsentBattlerFlags -_08018D3C: .4byte gBitTable -_08018D40: - ldrb r0, [r3] - adds r0, 0x1 - strb r0, [r3] - ldr r1, _08018D80 @ =gUnknown_2023F20 - ldrb r0, [r4] - adds r1, r0, r1 - ldrb r0, [r1] - cmp r0, 0 - beq _08018E04 - subs r0, 0x1 - strb r0, [r1] - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - bne _08018E04 - ldr r1, _08018D84 @ =gBattleMons - ldrb r2, [r4] - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08018E04 - lsls r0, r2, 1 - add r0, r12 - ldrh r0, [r0] - cmp r0, 0xF8 - bne _08018D8C - ldr r0, _08018D88 @ =gUnknown_2023E82 - strb r3, [r0, 0x5] - b _08018D92 - .align 2, 0 -_08018D80: .4byte gUnknown_2023F20 -_08018D84: .4byte gBattleMons -_08018D88: .4byte gUnknown_2023E82 -_08018D8C: - ldr r1, _08018DEC @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] -_08018D92: - movs r0, 0xFD - strb r0, [r5] - movs r0, 0x2 - strb r0, [r5, 0x1] - ldrb r0, [r4] - lsls r0, 1 - add r0, r12 - ldrh r0, [r0] - strb r0, [r5, 0x2] - ldrb r0, [r4] - lsls r0, 1 - add r0, r12 - ldrh r0, [r0] - lsrs r0, 8 - strb r0, [r5, 0x3] - movs r0, 0xFF - strb r0, [r5, 0x4] - ldrb r0, [r4] - mov r1, r9 - strb r0, [r1] - ldr r1, _08018DF0 @ =sBattler_AI - adds r0, r6, 0x4 - ldrb r2, [r4] - adds r0, r2 - ldrb r0, [r0] - strb r0, [r1] - ldr r1, _08018DF4 @ =gBattleMoveDamage - ldrb r0, [r4] - lsls r0, 2 - add r0, r10 - ldr r0, [r0] - str r0, [r1] - ldr r2, _08018DF8 @ =gUnknown_2023ECC - mov r3, r9 - ldrb r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r2, 0x4 - adds r0, r2 - ldr r1, _08018DFC @ =0x0000ffff - str r1, [r0] - ldr r0, _08018E00 @ =gUnknown_81D8E12 - b _08018F44 - .align 2, 0 -_08018DEC: .4byte gUnknown_2023E82 -_08018DF0: .4byte sBattler_AI -_08018DF4: .4byte gBattleMoveDamage -_08018DF8: .4byte gUnknown_2023ECC -_08018DFC: .4byte 0x0000ffff -_08018E00: .4byte gUnknown_81D8E12 -_08018E04: - ldr r0, [r7] - ldr r2, _08018E7C @ =0x00000181 - adds r0, r2 - ldrb r0, [r0] - mov r1, r8 - ldrb r1, [r1] - cmp r0, r1 - bcs _08018E16 - b _08018CFC -_08018E16: - ldr r0, [r7] - movs r2, 0xC0 - lsls r2, 1 - adds r0, r2 - movs r1, 0x1 - strb r1, [r0] - ldr r0, [r7] - ldr r3, _08018E7C @ =0x00000181 - adds r1, r0, r3 - movs r0, 0 - strb r0, [r1] -_08018E2C: - adds r3, r7, 0 - ldr r0, [r3] - ldr r2, _08018E7C @ =0x00000181 - adds r0, r2 - ldr r1, _08018E80 @ =gBattlersCount - ldrb r0, [r0] - mov r8, r1 - ldrb r4, [r1] - cmp r0, r4 - bcc _08018E42 - b _08018F68 -_08018E42: - ldr r5, _08018E84 @ =gActiveBattler - ldr r4, _08018E88 @ =gBattleTextBuff1 - ldr r6, _08018E8C @ =gDisableStructs - mov r12, r6 - ldr r0, _08018E90 @ =sBattler_AI - mov r9, r0 -_08018E4E: - ldr r1, _08018E94 @ =gUnknown_2023BDE - ldr r0, [r3] - adds r3, r0, r2 - ldrb r0, [r3] - adds r0, r1 - ldrb r0, [r0] - mov r1, r9 - strb r0, [r1] - strb r0, [r5] - ldr r0, _08018E98 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _08018E9C @ =gBitTable - ldrb r0, [r5] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _08018EA0 - ldrb r0, [r3] - adds r0, 0x1 - strb r0, [r3] - b _08018F54 - .align 2, 0 -_08018E7C: .4byte 0x00000181 -_08018E80: .4byte gBattlersCount -_08018E84: .4byte gActiveBattler -_08018E88: .4byte gBattleTextBuff1 -_08018E8C: .4byte gDisableStructs -_08018E90: .4byte sBattler_AI -_08018E94: .4byte gUnknown_2023BDE -_08018E98: .4byte gAbsentBattlerFlags -_08018E9C: .4byte gBitTable -_08018EA0: - ldrb r0, [r3] - adds r0, 0x1 - strb r0, [r3] - ldr r6, _08018F14 @ =gStatuses3 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - movs r1, 0x20 - ands r0, r1 - cmp r0, 0 - beq _08018F54 - movs r0, 0xFD - strb r0, [r4] - movs r0, 0x1 - strb r0, [r4, 0x1] - strb r0, [r4, 0x2] - strb r0, [r4, 0x3] - ldrb r1, [r5] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r12 - ldrb r0, [r0, 0xF] - lsls r0, 28 - lsrs r0, 28 - strb r0, [r4, 0x4] - movs r0, 0xFF - strb r0, [r4, 0x5] - ldrb r2, [r5] - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - mov r3, r12 - adds r4, r0, r3 - ldrb r3, [r4, 0xF] - lsls r1, r3, 28 - cmp r1, 0 - bne _08018F28 - lsls r2, 2 - adds r2, r6 - ldr r0, [r2] - movs r1, 0x21 - negs r1, r1 - ands r0, r1 - str r0, [r2] - ldr r3, _08018F18 @ =gBattleMoveDamage - ldr r2, _08018F1C @ =gBattleMons - ldrb r1, [r5] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x28] - str r0, [r3] - ldr r1, _08018F20 @ =gUnknown_2023D74 - ldr r0, _08018F24 @ =gUnknown_81D8D33 - b _08018F40 - .align 2, 0 -_08018F14: .4byte gStatuses3 -_08018F18: .4byte gBattleMoveDamage -_08018F1C: .4byte gBattleMons -_08018F20: .4byte gUnknown_2023D74 -_08018F24: .4byte gUnknown_81D8D33 -_08018F28: - lsrs r1, 28 - subs r1, 0x1 - movs r0, 0xF - ands r1, r0 - movs r6, 0x10 - negs r6, r6 - adds r0, r6, 0 - ands r0, r3 - orrs r0, r1 - strb r0, [r4, 0xF] - ldr r1, _08018F4C @ =gUnknown_2023D74 - ldr r0, _08018F50 @ =gUnknown_81D8D4E -_08018F40: - str r0, [r1] - ldr r0, [r1] -_08018F44: - bl BattleScriptExecute - movs r0, 0x1 - b _08018F74 - .align 2, 0 -_08018F4C: .4byte gUnknown_2023D74 -_08018F50: .4byte gUnknown_81D8D4E -_08018F54: - adds r3, r7, 0 - ldr r0, [r3] - ldr r2, _08018F84 @ =0x00000181 - adds r0, r2 - ldrb r0, [r0] - mov r1, r8 - ldrb r1, [r1] - cmp r0, r1 - bcs _08018F68 - b _08018E4E -_08018F68: - ldr r2, _08018F88 @ =gUnknown_2023DD0 - ldr r0, [r2] - ldr r1, _08018F8C @ =0xfeffffdf - ands r0, r1 - str r0, [r2] - movs r0, 0 -_08018F74: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08018F84: .4byte 0x00000181 -_08018F88: .4byte gUnknown_2023DD0 -_08018F8C: .4byte 0xfeffffdf - thumb_func_end sub_8018C98 - - thumb_func_start HandleFaintedMonActions -HandleFaintedMonActions: @ 8018F90 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - ldr r0, _08018FA8 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08018FD8 - b _08019272 - .align 2, 0 -_08018FA8: .4byte gBattleTypeFlags -_08018FAC: - ldr r0, _08018FBC @ =gUnknown_81D8694 - bl BattleScriptExecute - ldr r0, [r5] - adds r0, 0x4D - movs r1, 0x2 - b _08018FCC - .align 2, 0 -_08018FBC: .4byte gUnknown_81D8694 -_08018FC0: - ldr r0, _08018FD4 @ =gUnknown_81D869D - bl BattleScriptExecute - ldr r0, [r5] - adds r0, 0x4D - movs r1, 0x5 -_08018FCC: - strb r1, [r0] -_08018FCE: - movs r0, 0x1 - b _08019274 - .align 2, 0 -_08018FD4: .4byte gUnknown_81D869D -_08018FD8: - ldr r0, _08018FF4 @ =gBattleStruct - mov r8, r0 -_08018FDC: - mov r1, r8 - ldr r0, [r1] - adds r0, 0x4D - ldrb r0, [r0] - cmp r0, 0x7 - bls _08018FEA - b _08019264 -_08018FEA: - lsls r0, 2 - ldr r1, _08018FF8 @ =_08018FFC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_08018FF4: .4byte gBattleStruct -_08018FF8: .4byte _08018FFC - .align 2, 0 -_08018FFC: - .4byte _0801901C - .4byte _0801906E - .4byte _08019108 - .4byte _0801914A - .4byte _0801915E - .4byte _080191C8 - .4byte _080191FC - .4byte _08019264 -_0801901C: - mov r4, r8 - ldr r0, [r4] - adds r0, 0x4E - movs r1, 0 - strb r1, [r0] - ldr r1, [r4] - adds r1, 0x4D - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - movs r5, 0 - ldr r0, _080190E8 @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - bge _0801906E - ldr r6, _080190EC @ =gAbsentBattlerFlags -_0801903C: - ldrb r0, [r6] - ldr r2, _080190F0 @ =gBitTable - lsls r1, r5, 2 - adds r1, r2 - ldr r4, [r1] - ands r0, r4 - cmp r0, 0 - beq _08019064 - lsls r0, r5, 24 - lsrs r0, 24 - movs r1, 0x6 - movs r2, 0x6 - bl sub_8019C10 - lsls r0, 24 - cmp r0, 0 - bne _08019064 - ldrb r0, [r6] - bics r0, r4 - strb r0, [r6] -_08019064: - adds r5, 0x1 - ldr r0, _080190E8 @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - blt _0801903C -_0801906E: - ldr r0, _080190F4 @ =gBattleStruct - mov r8, r0 - ldr r1, _080190F8 @ =gUnknown_2023D6D - mov r12, r1 - ldr r2, _080190FC @ =gBattlerTarget - mov r5, r8 - ldr r7, _08019100 @ =gBattleMons - ldr r6, _08019104 @ =gBattlerPartyIndexes -_0801907E: - ldr r3, [r5] - adds r1, r3, 0 - adds r1, 0x4E - ldrb r0, [r1] - strb r0, [r2] - mov r4, r12 - strb r0, [r4] - ldrb r4, [r1] - movs r0, 0x58 - muls r0, r4 - adds r0, r7 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _080190C6 - adds r0, r3, 0 - adds r0, 0xDF - ldrb r1, [r0] - ldr r3, _080190F0 @ =gBitTable - lsls r0, r4, 1 - adds r0, r6 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _080190C6 - ldr r0, _080190EC @ =gAbsentBattlerFlags - ldrb r1, [r0] - lsls r0, r4, 2 - adds r0, r3 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _080190C6 - b _08018FAC -_080190C6: - ldr r0, [r5] - adds r0, 0x4E - ldrb r1, [r0] - adds r1, 0x1 - strb r1, [r0] - ldr r0, _080190E8 @ =gBattlersCount - lsls r1, 24 - lsrs r1, 24 - ldrb r0, [r0] - cmp r1, r0 - bne _0801907E - mov r1, r8 - ldr r0, [r1] - adds r0, 0x4D - movs r1, 0x3 - strb r1, [r0] - b _08019264 - .align 2, 0 -_080190E8: .4byte gBattlersCount -_080190EC: .4byte gAbsentBattlerFlags -_080190F0: .4byte gBitTable -_080190F4: .4byte gBattleStruct -_080190F8: .4byte gUnknown_2023D6D -_080190FC: .4byte gBattlerTarget -_08019100: .4byte gBattleMons -_08019104: .4byte gBattlerPartyIndexes -_08019108: - ldr r0, _08019134 @ =gUnknown_2023D6D - ldrb r0, [r0] - bl sub_8017434 - ldr r2, _08019138 @ =gBattleStruct - ldr r1, [r2] - adds r1, 0x4E - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - ldr r1, _0801913C @ =gBattlersCount - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bne _08019140 - ldr r0, [r2] - adds r0, 0x4D - movs r1, 0x3 - strb r1, [r0] - b _08019262 - .align 2, 0 -_08019134: .4byte gUnknown_2023D6D -_08019138: .4byte gBattleStruct -_0801913C: .4byte gBattlersCount -_08019140: - ldr r0, [r2] - adds r0, 0x4D - movs r1, 0x1 - strb r1, [r0] - b _08019262 -_0801914A: - mov r4, r8 - ldr r0, [r4] - adds r0, 0x4E - movs r1, 0 - strb r1, [r0] - ldr r1, [r4] - adds r1, 0x4D - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_0801915E: - ldr r0, _080191AC @ =gUnknown_2023D6D - mov r12, r0 - ldr r7, _080191B0 @ =gBattlerTarget - ldr r5, _080191B4 @ =gBattleStruct - ldr r2, _080191B8 @ =gBattleMons - ldr r6, _080191BC @ =gBitTable -_0801916A: - ldr r0, [r5] - adds r4, r0, 0 - adds r4, 0x4E - ldrb r0, [r4] - strb r0, [r7] - mov r1, r12 - strb r0, [r1] - ldrb r3, [r4] - movs r0, 0x58 - muls r0, r3 - adds r0, r2 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _08019198 - ldr r0, _080191C0 @ =gAbsentBattlerFlags - ldrb r1, [r0] - lsls r0, r3, 2 - adds r0, r6 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _08019198 - b _08018FC0 -_08019198: - adds r0, r3, 0x1 - strb r0, [r4] - ldr r1, _080191C4 @ =gBattlersCount - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bne _0801916A - b _080191E0 - .align 2, 0 -_080191AC: .4byte gUnknown_2023D6D -_080191B0: .4byte gBattlerTarget -_080191B4: .4byte gBattleStruct -_080191B8: .4byte gBattleMons -_080191BC: .4byte gBitTable -_080191C0: .4byte gAbsentBattlerFlags -_080191C4: .4byte gBattlersCount -_080191C8: - mov r1, r8 - ldr r0, [r1] - adds r0, 0x4E - ldrb r1, [r0] - adds r1, 0x1 - strb r1, [r0] - ldr r0, _080191EC @ =gBattlersCount - lsls r1, 24 - lsrs r1, 24 - ldrb r0, [r0] - cmp r1, r0 - bne _080191F0 -_080191E0: - mov r4, r8 - ldr r0, [r4] - adds r0, 0x4D - movs r1, 0x6 - strb r1, [r0] - b _08019264 - .align 2, 0 -_080191EC: .4byte gBattlersCount -_080191F0: - mov r1, r8 - ldr r0, [r1] - adds r0, 0x4D - movs r1, 0x4 - strb r1, [r0] - b _08019264 -_080191FC: - movs r0, 0 - str r0, [sp] - movs r0, 0x9 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - beq _08019216 - b _08018FCE -_08019216: - str r0, [sp] - movs r0, 0xB - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _0801922C - b _08018FCE -_0801922C: - movs r0, 0x1 - movs r1, 0 - movs r2, 0x1 - bl sub_801BC68 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - beq _08019240 - b _08018FCE -_08019240: - str r0, [sp] - movs r0, 0x6 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _08019256 - b _08018FCE -_08019256: - ldr r2, _08019280 @ =gBattleStruct - ldr r1, [r2] - adds r1, 0x4D - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_08019262: - mov r8, r2 -_08019264: - mov r4, r8 - ldr r0, [r4] - adds r0, 0x4D - ldrb r0, [r0] - cmp r0, 0x7 - beq _08019272 - b _08018FDC -_08019272: - movs r0, 0 -_08019274: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08019280: .4byte gBattleStruct - thumb_func_end HandleFaintedMonActions - - thumb_func_start TryClearRageStatuses -TryClearRageStatuses: @ 8019284 - push {r4-r6,lr} - movs r3, 0 - ldr r0, _080192C4 @ =gBattlersCount - adds r5, r0, 0 - ldrb r0, [r5] - cmp r3, r0 - bge _080192BC - ldr r4, _080192C8 @ =gUnknown_2023DC4 - movs r6, 0x80 - lsls r6, 16 - ldr r2, _080192CC @ =gUnknown_2023C34 -_0801929A: - ldr r1, [r2] - adds r0, r1, 0 - ands r0, r6 - cmp r0, 0 - beq _080192B0 - ldrh r0, [r4] - cmp r0, 0x63 - beq _080192B0 - ldr r0, _080192D0 @ =0xff7fffff - ands r1, r0 - str r1, [r2] -_080192B0: - adds r4, 0x2 - adds r2, 0x58 - adds r3, 0x1 - ldrb r0, [r5] - cmp r3, r0 - blt _0801929A -_080192BC: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080192C4: .4byte gBattlersCount -_080192C8: .4byte gUnknown_2023DC4 -_080192CC: .4byte gUnknown_2023C34 -_080192D0: .4byte 0xff7fffff - thumb_func_end TryClearRageStatuses - - thumb_func_start sub_80192D4 -sub_80192D4: @ 80192D4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - movs r0, 0 - mov r9, r0 - ldr r1, _080192F0 @ =gUnknown_2023FC8 - mov r10, r1 - ldr r2, _080192F4 @ =gBattleStruct - mov r8, r2 - b _08019302 - .align 2, 0 -_080192F0: .4byte gUnknown_2023FC8 -_080192F4: .4byte gBattleStruct -_080192F8: - mov r4, r9 - cmp r4, 0 - beq _08019302 - bl _08019BA8 -_08019302: - mov r7, r8 - ldr r0, [r7] - adds r0, 0xB7 - ldrb r0, [r0] - cmp r0, 0xF - bls _08019312 - bl _08019B98 -_08019312: - lsls r0, 2 - ldr r1, _0801931C @ =_08019320 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0801931C: .4byte _08019320 - .align 2, 0 -_08019320: - .4byte _08019360 - .4byte _080193A4 - .4byte _080194E0 - .4byte _08019598 - .4byte _0801960C - .4byte _08019678 - .4byte _080196E0 - .4byte _08019754 - .4byte _080197B8 - .4byte _08019814 - .4byte _080198F8 - .4byte _08019974 - .4byte _080199C8 - .4byte _08019A60 - .4byte _08019B40 - .4byte _08019B98 -_08019360: - ldr r1, _08019390 @ =gBattleMons - ldr r3, _08019394 @ =sBattler_AI - ldrb r2, [r3] - movs r0, 0x58 - muls r2, r0 - adds r1, 0x50 - adds r2, r1 - ldr r0, [r2] - ldr r1, _08019398 @ =0xfdffffff - ands r0, r1 - str r0, [r2] - ldr r0, _0801939C @ =gStatuses3 - ldrb r2, [r3] - lsls r2, 2 - adds r2, r0 - ldr r0, [r2] - ldr r1, _080193A0 @ =0xffffbfff - ands r0, r1 - str r0, [r2] - mov r0, r8 - ldr r1, [r0] - bl _08019B90 - .align 2, 0 -_08019390: .4byte gBattleMons -_08019394: .4byte sBattler_AI -_08019398: .4byte 0xfdffffff -_0801939C: .4byte gStatuses3 -_080193A0: .4byte 0xffffbfff -_080193A4: - ldr r7, _0801940C @ =gBattleMons - ldr r4, _08019410 @ =sBattler_AI - ldrb r1, [r4] - movs r5, 0x58 - adds r0, r1, 0 - muls r0, r5 - adds r6, r7, 0 - adds r6, 0x4C - adds r0, r6 - ldr r0, [r0] - movs r2, 0x7 - mov r8, r2 - ands r0, r2 - cmp r0, 0 - bne _080193C4 - b _08019946 -_080193C4: - adds r0, r1, 0 - bl UproarWakeUpCheck - lsls r0, 24 - cmp r0, 0 - beq _08019424 - ldrb r0, [r4] - adds r2, r0, 0 - muls r2, r5 - adds r2, r6 - ldr r0, [r2] - movs r1, 0x8 - negs r1, r1 - ands r0, r1 - str r0, [r2] - ldrb r0, [r4] - adds r2, r0, 0 - muls r2, r5 - adds r0, r7, 0 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - ldr r1, _08019414 @ =0xf7ffffff - ands r0, r1 - str r0, [r2] - bl BattleScriptPushCursor - ldr r1, _08019418 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] - ldr r1, _0801941C @ =gUnknown_2023D74 - ldr r0, _08019420 @ =gUnknown_81D9036 - str r0, [r1] - movs r4, 0x2 - mov r9, r4 - b _08019946 - .align 2, 0 -_0801940C: .4byte gBattleMons -_08019410: .4byte sBattler_AI -_08019414: .4byte 0xf7ffffff -_08019418: .4byte gUnknown_2023E82 -_0801941C: .4byte gUnknown_2023D74 -_08019420: .4byte gUnknown_81D9036 -_08019424: - ldrb r0, [r4] - adds r1, r0, 0 - muls r1, r5 - adds r0, r1, r7 - adds r0, 0x20 - ldrb r0, [r0] - movs r3, 0x1 - cmp r0, 0x30 - bne _08019438 - movs r3, 0x2 -_08019438: - adds r2, r1, r6 - ldr r1, [r2] - adds r0, r1, 0 - mov r7, r8 - ands r0, r7 - cmp r0, r3 - bcs _08019450 - movs r0, 0x8 - negs r0, r0 - ands r1, r0 - str r1, [r2] - b _08019454 -_08019450: - subs r0, r1, r3 - str r0, [r2] -_08019454: - ldr r2, _08019498 @ =gBattleMons - ldr r0, _0801949C @ =sBattler_AI - ldrb r1, [r0] - movs r0, 0x58 - muls r1, r0 - adds r0, r2, 0 - adds r0, 0x4C - adds r0, r1, r0 - ldr r4, [r0] - movs r0, 0x7 - ands r4, r0 - cmp r4, 0 - beq _080194B0 - ldr r0, _080194A0 @ =gCurrentMove - ldrh r0, [r0] - cmp r0, 0xAD - bne _08019478 - b _08019946 -_08019478: - cmp r0, 0xD6 - bne _0801947E - b _08019946 -_0801947E: - ldr r1, _080194A4 @ =gUnknown_2023D74 - ldr r0, _080194A8 @ =gUnknown_81D9029 - str r0, [r1] - ldr r2, _080194AC @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 12 - orrs r0, r1 - str r0, [r2] - movs r0, 0x2 - mov r9, r0 - b _08019946 - .align 2, 0 -_08019498: .4byte gBattleMons -_0801949C: .4byte sBattler_AI -_080194A0: .4byte gCurrentMove -_080194A4: .4byte gUnknown_2023D74 -_080194A8: .4byte gUnknown_81D9029 -_080194AC: .4byte gUnknown_2023DD0 -_080194B0: - adds r2, 0x50 - adds r2, r1, r2 - ldr r0, [r2] - ldr r1, _080194D0 @ =0xf7ffffff - ands r0, r1 - str r0, [r2] - bl BattleScriptPushCursor - ldr r0, _080194D4 @ =gUnknown_2023E82 - strb r4, [r0, 0x5] - ldr r1, _080194D8 @ =gUnknown_2023D74 - ldr r0, _080194DC @ =gUnknown_81D9036 - str r0, [r1] - movs r1, 0x2 - mov r9, r1 - b _08019946 - .align 2, 0 -_080194D0: .4byte 0xf7ffffff -_080194D4: .4byte gUnknown_2023E82 -_080194D8: .4byte gUnknown_2023D74 -_080194DC: .4byte gUnknown_81D9036 -_080194E0: - ldr r1, _0801953C @ =gBattleMons - ldr r7, _08019540 @ =sBattler_AI - ldrb r0, [r7] - movs r6, 0x58 - muls r0, r6 - adds r5, r1, 0 - adds r5, 0x4C - adds r0, r5 - ldr r0, [r0] - movs r1, 0x20 - ands r0, r1 - cmp r0, 0 - beq _08019580 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x5 - bl __umodsi3 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0 - beq _08019558 - ldr r2, _08019544 @ =gBattleMoves - ldr r0, _08019548 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - cmp r0, 0x7D - bne _08019526 - b _08019946 -_08019526: - ldr r1, _0801954C @ =gUnknown_2023D74 - ldr r0, _08019550 @ =gUnknown_81D9080 - str r0, [r1] - ldr r2, _08019554 @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 2 - orrs r0, r1 - str r0, [r2] - b _08019578 - .align 2, 0 -_0801953C: .4byte gBattleMons -_08019540: .4byte sBattler_AI -_08019544: .4byte gBattleMoves -_08019548: .4byte gCurrentMove -_0801954C: .4byte gUnknown_2023D74 -_08019550: .4byte gUnknown_81D9080 -_08019554: .4byte gUnknown_2023DD0 -_08019558: - ldrb r0, [r7] - adds r2, r0, 0 - muls r2, r6 - adds r2, r5 - ldr r0, [r2] - movs r1, 0x21 - negs r1, r1 - ands r0, r1 - str r0, [r2] - bl BattleScriptPushCursor - ldr r1, _08019588 @ =gUnknown_2023D74 - ldr r0, _0801958C @ =gUnknown_81D908D - str r0, [r1] - ldr r0, _08019590 @ =gUnknown_2023E82 - strb r4, [r0, 0x5] -_08019578: - movs r2, 0x2 - mov r9, r2 - ldr r4, _08019594 @ =gBattleStruct - mov r8, r4 -_08019580: - mov r7, r8 - ldr r1, [r7] - b _08019B90 - .align 2, 0 -_08019588: .4byte gUnknown_2023D74 -_0801958C: .4byte gUnknown_81D908D -_08019590: .4byte gUnknown_2023E82 -_08019594: .4byte gBattleStruct -_08019598: - ldr r1, _080195EC @ =gBattleMons - ldr r0, _080195F0 @ =sBattler_AI - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x36 - beq _080195AE - b _08019946 -_080195AE: - ldr r0, _080195F4 @ =gDisableStructs - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x18] - lsls r0, 31 - cmp r0, 0 - bne _080195C2 - b _08019946 -_080195C2: - adds r0, r2, 0 - bl CancelMultiTurnMoves - ldr r2, _080195F8 @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 12 - orrs r0, r1 - str r0, [r2] - ldr r1, _080195FC @ =gUnknown_2023E82 - movs r0, 0 - strb r0, [r1, 0x5] - ldr r1, _08019600 @ =gUnknown_2023D74 - ldr r0, _08019604 @ =gUnknown_81D94F2 - str r0, [r1] - ldr r2, _08019608 @ =gMoveResultFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - b _080197F4 - .align 2, 0 -_080195EC: .4byte gBattleMons -_080195F0: .4byte sBattler_AI -_080195F4: .4byte gDisableStructs -_080195F8: .4byte gUnknown_2023DD0 -_080195FC: .4byte gUnknown_2023E82 -_08019600: .4byte gUnknown_2023D74 -_08019604: .4byte gUnknown_81D94F2 -_08019608: .4byte gMoveResultFlags -_0801960C: - ldr r1, _0801965C @ =gBattleMons - ldr r3, _08019660 @ =sBattler_AI - ldrb r2, [r3] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r2, r0, r1 - ldr r1, [r2] - movs r0, 0x80 - lsls r0, 15 - ands r0, r1 - cmp r0, 0 - bne _08019628 - b _08019946 -_08019628: - ldr r0, _08019664 @ =0xffbfffff - ands r1, r0 - str r1, [r2] - ldr r2, _08019668 @ =gDisableStructs - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strb r1, [r0, 0x19] - ldrb r0, [r3] - bl CancelMultiTurnMoves - ldr r1, _0801966C @ =gUnknown_2023D74 - ldr r0, _08019670 @ =gUnknown_81D7342 - str r0, [r1] - ldr r2, _08019674 @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 12 - orrs r0, r1 - str r0, [r2] - movs r1, 0x1 - mov r9, r1 - b _08019946 - .align 2, 0 -_0801965C: .4byte gBattleMons -_08019660: .4byte sBattler_AI -_08019664: .4byte 0xffbfffff -_08019668: .4byte gDisableStructs -_0801966C: .4byte gUnknown_2023D74 -_08019670: .4byte gUnknown_81D7342 -_08019674: .4byte gUnknown_2023DD0 -_08019678: - ldr r1, _080196C8 @ =gBattleMons - ldr r3, _080196CC @ =sBattler_AI - ldrb r2, [r3] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r2, r0, r1 - ldr r1, [r2] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - bne _08019692 - b _08019946 -_08019692: - movs r0, 0x9 - negs r0, r0 - ands r1, r0 - str r1, [r2] - ldr r0, _080196D0 @ =gUnknown_2023E8C - ldrb r2, [r3] - lsls r2, 4 - adds r2, r0 - ldrb r0, [r2, 0x2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2, 0x2] - ldrb r0, [r3] - bl CancelMultiTurnMoves - ldr r1, _080196D4 @ =gUnknown_2023D74 - ldr r0, _080196D8 @ =gUnknown_81D90B1 - str r0, [r1] - ldr r2, _080196DC @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 12 - orrs r0, r1 - str r0, [r2] - movs r2, 0x1 - mov r9, r2 - b _08019946 - .align 2, 0 -_080196C8: .4byte gBattleMons -_080196CC: .4byte sBattler_AI -_080196D0: .4byte gUnknown_2023E8C -_080196D4: .4byte gUnknown_2023D74 -_080196D8: .4byte gUnknown_81D90B1 -_080196DC: .4byte gUnknown_2023DD0 -_080196E0: - ldr r0, _08019734 @ =gDisableStructs - ldr r3, _08019738 @ =sBattler_AI - ldrb r2, [r3] - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - adds r1, r0 - ldr r0, _0801973C @ =gCurrentMove - ldrh r1, [r1, 0x4] - ldrh r0, [r0] - cmp r1, r0 - beq _080196FA - b _08019946 -_080196FA: - cmp r1, 0 - bne _08019700 - b _08019946 -_08019700: - ldr r0, _08019740 @ =gUnknown_2023E8C - lsls r2, 4 - adds r2, r0 - ldrb r0, [r2, 0x1] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2, 0x1] - ldr r1, _08019744 @ =gBattleScripting - ldrb r0, [r3] - strb r0, [r1, 0x17] - ldrb r0, [r3] - bl CancelMultiTurnMoves - ldr r1, _08019748 @ =gUnknown_2023D74 - ldr r0, _0801974C @ =gUnknown_81D8C4F - str r0, [r1] - ldr r2, _08019750 @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 12 - orrs r0, r1 - str r0, [r2] - movs r4, 0x1 - mov r9, r4 - b _08019946 - .align 2, 0 -_08019734: .4byte gDisableStructs -_08019738: .4byte sBattler_AI -_0801973C: .4byte gCurrentMove -_08019740: .4byte gUnknown_2023E8C -_08019744: .4byte gBattleScripting -_08019748: .4byte gUnknown_2023D74 -_0801974C: .4byte gUnknown_81D8C4F -_08019750: .4byte gUnknown_2023DD0 -_08019754: - ldr r0, _0801979C @ =gDisableStructs - ldr r4, _080197A0 @ =sBattler_AI - ldrb r3, [r4] - lsls r1, r3, 3 - subs r1, r3 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x13] - lsls r0, 28 - cmp r0, 0 - bne _0801976C - b _08019946 -_0801976C: - ldr r2, _080197A4 @ =gBattleMoves - ldr r0, _080197A8 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0 - beq _08019782 - b _08019946 -_08019782: - ldr r0, _080197AC @ =gUnknown_2023E8C - lsls r2, r3, 4 - adds r2, r0 - ldrb r0, [r2, 0x2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2, 0x2] - ldrb r0, [r4] - bl CancelMultiTurnMoves - ldr r1, _080197B0 @ =gUnknown_2023D74 - ldr r0, _080197B4 @ =gUnknown_81D8ECA - b _08019934 - .align 2, 0 -_0801979C: .4byte gDisableStructs -_080197A0: .4byte sBattler_AI -_080197A4: .4byte gBattleMoves -_080197A8: .4byte gCurrentMove -_080197AC: .4byte gUnknown_2023E8C -_080197B0: .4byte gUnknown_2023D74 -_080197B4: .4byte gUnknown_81D8ECA -_080197B8: - ldr r4, _080197FC @ =sBattler_AI - ldrb r0, [r4] - ldr r1, _08019800 @ =gCurrentMove - ldrh r1, [r1] - bl GetImprisonedMovesCount - lsls r0, 24 - cmp r0, 0 - bne _080197CC - b _08019946 -_080197CC: - ldr r0, _08019804 @ =gUnknown_2023E8C - ldrb r2, [r4] - lsls r2, 4 - adds r2, r0 - ldrb r0, [r2, 0x1] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r2, 0x1] - ldrb r0, [r4] - bl CancelMultiTurnMoves - ldr r1, _08019808 @ =gUnknown_2023D74 - ldr r0, _0801980C @ =gUnknown_81D8F94 - str r0, [r1] - ldr r2, _08019810 @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 12 - orrs r0, r1 - str r0, [r2] -_080197F4: - movs r0, 0x1 - mov r9, r0 - b _08019946 - .align 2, 0 -_080197FC: .4byte sBattler_AI -_08019800: .4byte gCurrentMove -_08019804: .4byte gUnknown_2023E8C -_08019808: .4byte gUnknown_2023D74 -_0801980C: .4byte gUnknown_81D8F94 -_08019810: .4byte gUnknown_2023DD0 -_08019814: - ldr r7, _0801985C @ =gBattleMons - ldr r5, _08019860 @ =sBattler_AI - ldrb r0, [r5] - movs r6, 0x58 - muls r0, r6 - adds r4, r7, 0 - adds r4, 0x50 - adds r2, r0, r4 - ldr r1, [r2] - movs r3, 0x7 - adds r0, r1, 0 - ands r0, r3 - cmp r0, 0 - beq _080198E6 - subs r0, r1, 0x1 - str r0, [r2] - ldrb r0, [r5] - muls r0, r6 - adds r0, r4 - ldr r0, [r0] - ands r0, r3 - cmp r0, 0 - beq _080198D4 - bl Random - movs r1, 0x1 - movs r2, 0x1 - ands r2, r0 - cmp r2, 0 - beq _08019868 - ldr r1, _08019864 @ =gUnknown_2023E82 - movs r0, 0 - strb r0, [r1, 0x5] - bl BattleScriptPushCursor - b _080198B2 - .align 2, 0 -_0801985C: .4byte gBattleMons -_08019860: .4byte sBattler_AI -_08019864: .4byte gUnknown_2023E82 -_08019868: - ldr r0, _080198B8 @ =gUnknown_2023E82 - movs r4, 0x1 - strb r1, [r0, 0x5] - ldr r1, _080198BC @ =gBattlerTarget - ldrb r0, [r5] - strb r0, [r1] - ldrb r0, [r5] - adds r1, r0, 0 - muls r1, r6 - adds r1, r7 - movs r0, 0x28 - str r0, [sp] - str r2, [sp, 0x4] - ldrb r0, [r5] - str r0, [sp, 0x8] - ldrb r0, [r5] - str r0, [sp, 0xC] - adds r0, r1, 0 - movs r2, 0x1 - movs r3, 0 - bl CalculateBaseDamage - ldr r1, _080198C0 @ =gBattleMoveDamage - str r0, [r1] - ldr r0, _080198C4 @ =gUnknown_2023E8C - ldrb r1, [r5] - lsls r1, 4 - adds r1, r0 - ldrb r0, [r1, 0x1] - orrs r0, r4 - strb r0, [r1, 0x1] - ldr r2, _080198C8 @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 12 - orrs r0, r1 - str r0, [r2] -_080198B2: - ldr r1, _080198CC @ =gUnknown_2023D74 - ldr r0, _080198D0 @ =gUnknown_81D90D3 - b _080198DC - .align 2, 0 -_080198B8: .4byte gUnknown_2023E82 -_080198BC: .4byte gBattlerTarget -_080198C0: .4byte gBattleMoveDamage -_080198C4: .4byte gUnknown_2023E8C -_080198C8: .4byte gUnknown_2023DD0 -_080198CC: .4byte gUnknown_2023D74 -_080198D0: .4byte gUnknown_81D90D3 -_080198D4: - bl BattleScriptPushCursor - ldr r1, _080198EC @ =gUnknown_2023D74 - ldr r0, _080198F0 @ =gUnknown_81D9116 -_080198DC: - str r0, [r1] - movs r1, 0x1 - mov r9, r1 - ldr r2, _080198F4 @ =gBattleStruct - mov r8, r2 -_080198E6: - mov r4, r8 - ldr r1, [r4] - b _08019B90 - .align 2, 0 -_080198EC: .4byte gUnknown_2023D74 -_080198F0: .4byte gUnknown_81D9116 -_080198F4: .4byte gBattleStruct -_080198F8: - ldr r1, _08019958 @ =gBattleMons - ldr r4, _0801995C @ =sBattler_AI - ldrb r2, [r4] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x4C - adds r0, r1 - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _08019946 - bl Random - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 10 - ands r1, r0 - cmp r1, 0 - bne _08019946 - ldr r0, _08019960 @ =gUnknown_2023E8C - ldrb r2, [r4] - lsls r2, 4 - adds r2, r0 - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, _08019964 @ =gUnknown_2023D74 - ldr r0, _08019968 @ =gUnknown_81D90A1 -_08019934: - str r0, [r1] - ldr r2, _0801996C @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 12 - orrs r0, r1 - str r0, [r2] - movs r7, 0x1 - mov r9, r7 -_08019946: - ldr r2, _08019970 @ =gBattleStruct - ldr r1, [r2] - adds r1, 0xB7 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r8, r2 - b _08019B98 - .align 2, 0 -_08019958: .4byte gBattleMons -_0801995C: .4byte sBattler_AI -_08019960: .4byte gUnknown_2023E8C -_08019964: .4byte gUnknown_2023D74 -_08019968: .4byte gUnknown_81D90A1 -_0801996C: .4byte gUnknown_2023DD0 -_08019970: .4byte gBattleStruct -_08019974: - ldr r0, _0801999C @ =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0xA0 - lsls r0, 8 - ands r1, r0 - movs r0, 0x80 - lsls r0, 8 - cmp r1, r0 - beq _08019988 - b _08019B8C -_08019988: - ldr r0, _080199A0 @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080199AC - ldr r1, _080199A4 @ =gUnknown_2023D74 - ldr r0, _080199A8 @ =gUnknown_81D9180 - b _080199B0 - .align 2, 0 -_0801999C: .4byte gBattleTypeFlags -_080199A0: .4byte sBattler_AI -_080199A4: .4byte gUnknown_2023D74 -_080199A8: .4byte gUnknown_81D9180 -_080199AC: - ldr r1, _080199BC @ =gUnknown_2023D74 - ldr r0, _080199C0 @ =gUnknown_81D9192 -_080199B0: - str r0, [r1] - ldr r1, _080199C4 @ =gUnknown_2023E82 - movs r0, 0 - strb r0, [r1, 0x5] - movs r0, 0x1 - b _08019B86 - .align 2, 0 -_080199BC: .4byte gUnknown_2023D74 -_080199C0: .4byte gUnknown_81D9192 -_080199C4: .4byte gUnknown_2023E82 -_080199C8: - ldr r1, _08019A00 @ =gBattleMons - ldr r4, _08019A04 @ =sBattler_AI - ldrb r2, [r4] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r1, [r0] - movs r0, 0xF0 - lsls r0, 12 - ands r1, r0 - cmp r1, 0 - beq _08019A42 - lsrs r0, r1, 16 - bl CountTrailingZeroBits - ldr r1, _08019A08 @ =gBattleScripting - strb r0, [r1, 0x17] - bl Random - movs r1, 0x1 - ands r1, r0 - cmp r1, 0 - beq _08019A0C - bl BattleScriptPushCursor - b _08019A34 - .align 2, 0 -_08019A00: .4byte gBattleMons -_08019A04: .4byte sBattler_AI -_08019A08: .4byte gBattleScripting -_08019A0C: - ldr r0, _08019A48 @ =gUnknown_81D914A - bl BattleScriptPush - ldr r2, _08019A4C @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 12 - orrs r0, r1 - str r0, [r2] - ldr r0, _08019A50 @ =gUnknown_2023E8C - ldrb r2, [r4] - lsls r2, 4 - adds r2, r0 - ldrb r0, [r2, 0x1] - movs r1, 0x40 - orrs r0, r1 - strb r0, [r2, 0x1] - ldrb r0, [r4] - bl CancelMultiTurnMoves -_08019A34: - ldr r1, _08019A54 @ =gUnknown_2023D74 - ldr r0, _08019A58 @ =gUnknown_81D913D - str r0, [r1] - movs r4, 0x1 - mov r9, r4 - ldr r7, _08019A5C @ =gBattleStruct - mov r8, r7 -_08019A42: - mov r0, r8 - ldr r1, [r0] - b _08019B90 - .align 2, 0 -_08019A48: .4byte gUnknown_81D914A -_08019A4C: .4byte gUnknown_2023DD0 -_08019A50: .4byte gUnknown_2023E8C -_08019A54: .4byte gUnknown_2023D74 -_08019A58: .4byte gUnknown_81D913D -_08019A5C: .4byte gBattleStruct -_08019A60: - ldr r1, _08019A98 @ =gBattleMons - ldr r6, _08019A9C @ =sBattler_AI - ldrb r0, [r6] - movs r5, 0x58 - muls r0, r5 - adds r1, 0x50 - adds r3, r0, r1 - ldr r2, [r3] - movs r4, 0xC0 - lsls r4, 2 - adds r0, r2, 0 - ands r0, r4 - cmp r0, 0 - beq _08019B32 - ldr r7, _08019AA0 @ =0xffffff00 - adds r0, r2, r7 - str r0, [r3] - ldrb r2, [r6] - adds r0, r2, 0 - muls r0, r5 - adds r0, r1 - ldr r0, [r0] - ands r0, r4 - cmp r0, 0 - beq _08019AAC - ldr r1, _08019AA4 @ =gUnknown_2023D74 - ldr r0, _08019AA8 @ =gUnknown_81D8BA9 - b _08019B2C - .align 2, 0 -_08019A98: .4byte gBattleMons -_08019A9C: .4byte sBattler_AI -_08019AA0: .4byte 0xffffff00 -_08019AA4: .4byte gUnknown_2023D74 -_08019AA8: .4byte gUnknown_81D8BA9 -_08019AAC: - ldr r3, _08019B04 @ =gUnknown_2023D58 - lsls r0, r2, 2 - adds r0, r3 - ldr r0, [r0] - cmp r0, 0 - beq _08019B28 - ldr r1, _08019B08 @ =gCurrentMove - movs r0, 0x75 - strh r0, [r1] - ldrb r0, [r6] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - lsls r0, 1 - mov r1, r10 - str r0, [r1] - ldr r4, _08019B0C @ =gBattlerTarget - ldr r1, _08019B10 @ =gUnknown_2023DD8 - ldrb r0, [r6] - adds r0, r1 - ldrb r0, [r0] - strb r0, [r4] - ldr r0, _08019B14 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _08019B18 @ =gBitTable - ldrb r0, [r4] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _08019AF6 - movs r0, 0x75 - movs r1, 0x1 - bl GetMoveTarget - strb r0, [r4] -_08019AF6: - ldr r1, _08019B1C @ =gUnknown_2023D74 - ldr r0, _08019B20 @ =gUnknown_81D8BB4 - str r0, [r1] - ldr r2, _08019B24 @ =gBattleStruct - mov r8, r2 - b _08019B2E - .align 2, 0 -_08019B04: .4byte gUnknown_2023D58 -_08019B08: .4byte gCurrentMove -_08019B0C: .4byte gBattlerTarget -_08019B10: .4byte gUnknown_2023DD8 -_08019B14: .4byte gAbsentBattlerFlags -_08019B18: .4byte gBitTable -_08019B1C: .4byte gUnknown_2023D74 -_08019B20: .4byte gUnknown_81D8BB4 -_08019B24: .4byte gBattleStruct -_08019B28: - ldr r1, _08019B38 @ =gUnknown_2023D74 - ldr r0, _08019B3C @ =gUnknown_81D8BFC -_08019B2C: - str r0, [r1] -_08019B2E: - movs r4, 0x1 - mov r9, r4 -_08019B32: - mov r7, r8 - ldr r1, [r7] - b _08019B90 - .align 2, 0 -_08019B38: .4byte gUnknown_2023D74 -_08019B3C: .4byte gUnknown_81D8BFC -_08019B40: - ldr r1, _08019BE8 @ =gBattleMons - ldr r0, _08019BEC @ =sBattler_AI - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x4C - adds r4, r0, r1 - ldr r3, [r4] - movs r0, 0x20 - ands r0, r3 - cmp r0, 0 - beq _08019B8C - ldr r2, _08019BF0 @ =gBattleMoves - ldr r0, _08019BF4 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - cmp r0, 0x7D - bne _08019B84 - movs r0, 0x21 - negs r0, r0 - ands r3, r0 - str r3, [r4] - bl BattleScriptPushCursor - ldr r1, _08019BF8 @ =gUnknown_2023D74 - ldr r0, _08019BFC @ =gUnknown_81D908D - str r0, [r1] - ldr r1, _08019C00 @ =gUnknown_2023E82 - movs r0, 0x1 - strb r0, [r1, 0x5] -_08019B84: - movs r0, 0x2 -_08019B86: - mov r9, r0 - ldr r1, _08019C04 @ =gBattleStruct - mov r8, r1 -_08019B8C: - mov r2, r8 - ldr r1, [r2] -_08019B90: - adds r1, 0xB7 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_08019B98: - mov r4, r8 - ldr r0, [r4] - adds r0, 0xB7 - ldrb r0, [r0] - cmp r0, 0xF - beq _08019BA8 - bl _080192F8 -_08019BA8: - mov r7, r9 - cmp r7, 0x2 - bne _08019BD4 - ldr r4, _08019C08 @ =gActiveBattler - ldr r0, _08019BEC @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r4] - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - ldr r1, _08019C0C @ =gUnknown_2023C30 - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution -_08019BD4: - mov r0, r9 - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08019BE8: .4byte gBattleMons -_08019BEC: .4byte sBattler_AI -_08019BF0: .4byte gBattleMoves -_08019BF4: .4byte gCurrentMove -_08019BF8: .4byte gUnknown_2023D74 -_08019BFC: .4byte gUnknown_81D908D -_08019C00: .4byte gUnknown_2023E82 -_08019C04: .4byte gBattleStruct -_08019C08: .4byte gActiveBattler -_08019C0C: .4byte gUnknown_2023C30 - thumb_func_end sub_80192D4 - - thumb_func_start sub_8019C10 -sub_8019C10: @ 8019C10 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r4, r0, 24 - adds r3, r4, 0 - lsls r1, 24 - lsrs r1, 24 - mov r10, r1 - lsls r2, 24 - lsrs r2, 24 - mov r9, r2 - ldr r0, _08019C3C @ =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _08019C40 - movs r0, 0 - b _08019D90 - .align 2, 0 -_08019C3C: .4byte gBattleTypeFlags -_08019C40: - movs r0, 0x40 - ands r1, r0 - cmp r1, 0 - beq _08019CCC - adds r0, r4, 0 - bl GetBankMultiplayerId - lsls r0, 24 - lsrs r7, r0, 24 - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - ldr r1, _08019CC4 @ =gEnemyParty - mov r8, r1 - cmp r0, 0 - bne _08019C66 - ldr r0, _08019CC8 @ =gPlayerParty - mov r8, r0 -_08019C66: - adds r0, r7, 0 - bl GetLinkTrainerFlankId - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 1 - adds r5, r0, r6 - adds r0, r5, 0x3 - cmp r5, r0 - bge _08019CB2 - adds r7, r0, 0 -_08019C7C: - movs r0, 0x64 - muls r0, r5 - mov r1, r8 - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _08019CAC - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - cmp r0, 0 - beq _08019CAC - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - movs r1, 0xCE - lsls r1, 1 - cmp r0, r1 - bne _08019CB2 -_08019CAC: - adds r5, 0x1 - cmp r5, r7 - blt _08019C7C -_08019CB2: - movs r1, 0 - lsls r0, r6, 1 - adds r0, r6 - adds r0, 0x3 - cmp r5, r0 - bne _08019CC0 - movs r1, 0x1 -_08019CC0: - adds r0, r1, 0 - b _08019D90 - .align 2, 0 -_08019CC4: .4byte gEnemyParty -_08019CC8: .4byte gPlayerParty -_08019CCC: - adds r0, r3, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08019CF8 - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r7, r0, 24 - movs r0, 0x3 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r6, r0, 24 - ldr r0, _08019CF4 @ =gEnemyParty - mov r8, r0 - b _08019D10 - .align 2, 0 -_08019CF4: .4byte gEnemyParty -_08019CF8: - movs r0, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r7, r0, 24 - movs r0, 0x2 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _08019DA0 @ =gPlayerParty - mov r8, r1 -_08019D10: - mov r0, r10 - cmp r0, 0x6 - bne _08019D20 - ldr r1, _08019DA4 @ =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r1 - ldrb r0, [r0] - mov r10, r0 -_08019D20: - mov r1, r9 - cmp r1, 0x6 - bne _08019D30 - ldr r1, _08019DA4 @ =gBattlerPartyIndexes - lsls r0, r6, 1 - adds r0, r1 - ldrb r0, [r0] - mov r9, r0 -_08019D30: - movs r5, 0 -_08019D32: - movs r0, 0x64 - muls r0, r5 - mov r1, r8 - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _08019D82 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - cmp r0, 0 - beq _08019D82 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - movs r1, 0xCE - lsls r1, 1 - cmp r0, r1 - beq _08019D82 - cmp r5, r10 - beq _08019D82 - cmp r5, r9 - beq _08019D82 - ldr r0, _08019DA8 @ =gBattleStruct - ldr r1, [r0] - adds r0, r7, r1 - adds r0, 0x5C - ldrb r0, [r0] - cmp r5, r0 - beq _08019D82 - adds r0, r6, r1 - adds r0, 0x5C - ldrb r0, [r0] - cmp r5, r0 - bne _08019D88 -_08019D82: - adds r5, 0x1 - cmp r5, 0x5 - ble _08019D32 -_08019D88: - movs r0, 0 - cmp r5, 0x6 - bne _08019D90 - movs r0, 0x1 -_08019D90: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08019DA0: .4byte gPlayerParty -_08019DA4: .4byte gBattlerPartyIndexes -_08019DA8: .4byte gBattleStruct - thumb_func_end sub_8019C10 - - thumb_func_start sub_8019DAC -sub_8019DAC: @ 8019DAC - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0 - ldr r1, _08019E1C @ =gBattleMons - movs r0, 0x58 - muls r0, r6 - adds r4, r0, r1 - ldrh r1, [r4] - ldr r0, _08019E20 @ =0x00000181 - cmp r1, r0 - bne _08019E50 - adds r0, r4, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x3B - bne _08019E50 - ldrh r0, [r4, 0x28] - cmp r0, 0 - beq _08019E50 - str r5, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _08019DFE - str r5, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _08019E24 -_08019DFE: - adds r2, r4, 0 - adds r2, 0x21 - ldrb r0, [r2] - cmp r0, 0 - beq _08019E24 - adds r1, r4, 0 - adds r1, 0x22 - ldrb r0, [r1] - cmp r0, 0 - beq _08019E24 - strb r5, [r2] - strb r5, [r1] - movs r0, 0x1 - b _08019F08 - .align 2, 0 -_08019E1C: .4byte gBattleMons -_08019E20: .4byte 0x00000181 -_08019E24: - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _08019E50 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _08019E54 -_08019E50: - movs r0, 0 - b _08019F08 -_08019E54: - ldr r1, _08019F10 @ =gBattleWeather - ldrh r0, [r1] - movs r2, 0xE7 - ands r2, r0 - adds r4, r1, 0 - cmp r2, 0 - bne _08019E82 - ldr r1, _08019F14 @ =gBattleMons - movs r0, 0x58 - muls r0, r6 - adds r1, r0, r1 - adds r3, r1, 0 - adds r3, 0x21 - ldrb r0, [r3] - cmp r0, 0 - beq _08019E82 - adds r1, 0x22 - ldrb r0, [r1] - cmp r0, 0 - beq _08019E82 - strb r2, [r3] - strb r2, [r1] - movs r5, 0x1 -_08019E82: - ldrh r1, [r4] - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - beq _08019EAE - ldr r1, _08019F14 @ =gBattleMons - movs r0, 0x58 - muls r0, r6 - adds r1, r0, r1 - adds r2, r1, 0 - adds r2, 0x21 - ldrb r0, [r2] - cmp r0, 0xA - beq _08019EAE - adds r1, 0x22 - ldrb r0, [r1] - cmp r0, 0xA - beq _08019EAE - movs r0, 0xA - strb r0, [r2] - strb r0, [r1] - movs r5, 0x2 -_08019EAE: - ldrh r1, [r4] - movs r0, 0x7 - ands r0, r1 - cmp r0, 0 - beq _08019EDA - ldr r1, _08019F14 @ =gBattleMons - movs r0, 0x58 - muls r0, r6 - adds r1, r0, r1 - adds r2, r1, 0 - adds r2, 0x21 - ldrb r0, [r2] - cmp r0, 0xB - beq _08019EDA - adds r1, 0x22 - ldrb r0, [r1] - cmp r0, 0xB - beq _08019EDA - movs r0, 0xB - strb r0, [r2] - strb r0, [r1] - movs r5, 0x3 -_08019EDA: - ldrh r1, [r4] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08019F06 - ldr r1, _08019F14 @ =gBattleMons - movs r0, 0x58 - muls r0, r6 - adds r1, r0, r1 - adds r2, r1, 0 - adds r2, 0x21 - ldrb r0, [r2] - cmp r0, 0xF - beq _08019F06 - adds r1, 0x22 - ldrb r0, [r1] - cmp r0, 0xF - beq _08019F06 - movs r0, 0xF - strb r0, [r2] - strb r0, [r1] - movs r5, 0x4 -_08019F06: - adds r0, r5, 0 -_08019F08: - add sp, 0x4 - pop {r4-r6} - pop {r1} - bx r1 - .align 2, 0 -_08019F10: .4byte gBattleWeather -_08019F14: .4byte gBattleMons - thumb_func_end sub_8019DAC - - thumb_func_start AbilityBattleEffects -AbilityBattleEffects: @ 8019F18 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x28 - ldr r4, [sp, 0x48] - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x4] - lsls r1, 24 - lsrs r1, 24 - mov r10, r1 - lsls r2, 24 - lsrs r7, r2, 24 - lsls r3, 24 - lsrs r3, 24 - mov r8, r3 - lsls r4, 16 - lsrs r4, 16 - movs r0, 0 - mov r9, r0 - ldr r5, _08019F74 @ =sBattler_AI - ldr r1, _08019F78 @ =gBattlersCount - ldrb r0, [r5] - ldrb r1, [r1] - cmp r0, r1 - bcc _08019F54 - mov r1, r10 - strb r1, [r5] -_08019F54: - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08019F84 - ldr r1, _08019F7C @ =gBattlerPartyIndexes - ldrb r0, [r5] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _08019F80 @ =gPlayerParty - b _08019F94 - .align 2, 0 -_08019F74: .4byte sBattler_AI -_08019F78: .4byte gBattlersCount -_08019F7C: .4byte gBattlerPartyIndexes -_08019F80: .4byte gPlayerParty -_08019F84: - ldr r1, _08019FC4 @ =gBattlerPartyIndexes - ldrb r0, [r5] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _08019FC8 @ =gEnemyParty -_08019F94: - adds r6, r1, r0 - ldr r5, _08019FCC @ =gBattlerTarget - ldr r1, _08019FD0 @ =gBattlersCount - ldrb r0, [r5] - ldrb r1, [r1] - cmp r0, r1 - bcc _08019FA6 - mov r2, r10 - strb r2, [r5] -_08019FA6: - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08019FD8 - ldr r1, _08019FC4 @ =gBattlerPartyIndexes - ldrb r0, [r5] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _08019FD4 @ =gPlayerParty - b _08019FE8 - .align 2, 0 -_08019FC4: .4byte gBattlerPartyIndexes -_08019FC8: .4byte gEnemyParty -_08019FCC: .4byte gBattlerTarget -_08019FD0: .4byte gBattlersCount -_08019FD4: .4byte gPlayerParty -_08019FD8: - ldr r1, _0801A038 @ =gBattlerPartyIndexes - ldrb r0, [r5] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _0801A03C @ =gEnemyParty -_08019FE8: - adds r5, r1, r0 - adds r0, r6, 0 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - str r0, [sp, 0x8] - adds r0, r6, 0 - movs r1, 0 - bl GetMonData - str r0, [sp, 0x10] - adds r0, r5, 0 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - str r0, [sp, 0xC] - adds r0, r5, 0 - movs r1, 0 - bl GetMonData - str r0, [sp, 0x14] - ldr r0, _0801A040 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0801A02A - bl _0801BBC6 -_0801A02A: - mov r3, r8 - cmp r3, 0 - beq _0801A048 - ldr r0, _0801A044 @ =gLastUsedAbility - strb r3, [r0] - mov r8, r0 - b _0801A05E - .align 2, 0 -_0801A038: .4byte gBattlerPartyIndexes -_0801A03C: .4byte gEnemyParty -_0801A040: .4byte gBattleTypeFlags -_0801A044: .4byte gLastUsedAbility -_0801A048: - ldr r2, _0801A078 @ =gLastUsedAbility - ldr r1, _0801A07C @ =gBattleMons - movs r0, 0x58 - mov r3, r10 - muls r3, r0 - adds r0, r3, 0 - adds r0, r1 - adds r0, 0x20 - ldrb r0, [r0] - strb r0, [r2] - mov r8, r2 -_0801A05E: - cmp r4, 0 - bne _0801A066 - ldr r0, _0801A080 @ =gCurrentMove - ldrh r4, [r0] -_0801A066: - ldr r1, _0801A084 @ =gBattleStruct - ldr r0, [r1] - ldrb r0, [r0, 0x13] - adds r6, r1, 0 - cmp r0, 0 - beq _0801A088 - movs r5, 0x3F - ands r5, r0 - b _0801A094 - .align 2, 0 -_0801A078: .4byte gLastUsedAbility -_0801A07C: .4byte gBattleMons -_0801A080: .4byte gCurrentMove -_0801A084: .4byte gBattleStruct -_0801A088: - ldr r1, _0801A0D0 @ =gBattleMoves - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r5, [r0, 0x2] -_0801A094: - ldr r0, _0801A0D4 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0xA0 - lsls r1, 8 - ands r0, r1 - movs r1, 0x80 - lsls r1, 8 - cmp r0, r1 - bne _0801A0BA - mov r1, r8 - ldrb r0, [r1] - cmp r0, 0x16 - bne _0801A0B2 - bl _0801BBC6 -_0801A0B2: - cmp r0, 0x24 - bne _0801A0BA - bl _0801BBC6 -_0801A0BA: - ldr r2, [sp, 0x4] - cmp r2, 0x13 - bls _0801A0C4 - bl _0801BBAA -_0801A0C4: - lsls r0, r2, 2 - ldr r1, _0801A0D8 @ =_0801A0DC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0801A0D0: .4byte gBattleMoves -_0801A0D4: .4byte gBattleTypeFlags -_0801A0D8: .4byte _0801A0DC - .align 2, 0 -_0801A0DC: - .4byte _0801A12C - .4byte _0801A3E0 - .4byte _0801A600 - .4byte _0801A698 - .4byte _0801A8B8 - .4byte _0801B010 - .4byte _0801B374 - .4byte _0801B3C8 - .4byte _0801B450 - .4byte _0801B4D4 - .4byte _0801B6FC - .4byte _0801B518 - .4byte _0801B740 - .4byte _0801B79C - .4byte _0801B7F8 - .4byte _0801B90C - .4byte _0801B9A8 - .4byte _0801BA04 - .4byte _0801BB78 - .4byte _0801B8B4 -_0801A12C: - ldr r2, _0801A160 @ =sBattler_AI - ldr r0, _0801A164 @ =gBattlersCount - ldrb r1, [r2] - adds r3, r0, 0 - ldrb r4, [r3] - cmp r1, r4 - bcc _0801A13E - mov r0, r10 - strb r0, [r2] -_0801A13E: - mov r1, r8 - ldrb r0, [r1] - cmp r0, 0x2D - bne _0801A148 - b _0801A2AC -_0801A148: - cmp r0, 0x2D - bgt _0801A178 - cmp r0, 0xD - bne _0801A152 - b _0801A3A8 -_0801A152: - cmp r0, 0xD - bgt _0801A168 - cmp r0, 0x2 - bne _0801A15C - b _0801A27C -_0801A15C: - bl _0801BBAA - .align 2, 0 -_0801A160: .4byte sBattler_AI -_0801A164: .4byte gBattlersCount -_0801A168: - cmp r0, 0x16 - bne _0801A16E - b _0801A30C -_0801A16E: - cmp r0, 0x24 - bne _0801A174 - b _0801A36C -_0801A174: - bl _0801BBAA -_0801A178: - cmp r0, 0x46 - bne _0801A17E - b _0801A2DC -_0801A17E: - cmp r0, 0x46 - bgt _0801A18C - cmp r0, 0x3B - bne _0801A188 - b _0801A340 -_0801A188: - bl _0801BBAA -_0801A18C: - cmp r0, 0x4D - bne _0801A192 - b _0801A3A8 -_0801A192: - cmp r0, 0xFF - beq _0801A19A - bl _0801BBAA -_0801A19A: - bl weather_get_current - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x3 - cmp r0, 0xA - bhi _0801A250 - lsls r0, 2 - ldr r1, _0801A1B4 @ =_0801A1B8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0801A1B4: .4byte _0801A1B8 - .align 2, 0 -_0801A1B8: - .4byte _0801A1E4 - .4byte _0801A250 - .4byte _0801A1E4 - .4byte _0801A250 - .4byte _0801A250 - .4byte _0801A208 - .4byte _0801A250 - .4byte _0801A250 - .4byte _0801A250 - .4byte _0801A22C - .4byte _0801A1E4 -_0801A1E4: - ldr r2, _0801A200 @ =gBattleWeather - ldrh r1, [r2] - movs r0, 0x7 - ands r0, r1 - cmp r0, 0 - bne _0801A250 - movs r0, 0x5 - strh r0, [r2] - ldr r1, _0801A204 @ =gBattleScripting - movs r0, 0xA - strb r0, [r1, 0x10] - mov r2, r10 - strb r2, [r1, 0x17] - b _0801A246 - .align 2, 0 -_0801A200: .4byte gBattleWeather -_0801A204: .4byte gBattleScripting -_0801A208: - ldr r3, _0801A224 @ =gBattleWeather - ldrh r1, [r3] - movs r2, 0x18 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - bne _0801A250 - strh r2, [r3] - ldr r1, _0801A228 @ =gBattleScripting - movs r0, 0xC - strb r0, [r1, 0x10] - mov r3, r10 - strb r3, [r1, 0x17] - b _0801A246 - .align 2, 0 -_0801A224: .4byte gBattleWeather -_0801A228: .4byte gBattleScripting -_0801A22C: - ldr r3, _0801A26C @ =gBattleWeather - ldrh r1, [r3] - movs r2, 0x60 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - bne _0801A250 - strh r2, [r3] - ldr r1, _0801A270 @ =gBattleScripting - movs r0, 0xB - strb r0, [r1, 0x10] - mov r4, r10 - strb r4, [r1, 0x17] -_0801A246: - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_0801A250: - mov r0, r9 - cmp r0, 0 - bne _0801A25A - bl _0801BBC6 -_0801A25A: - bl weather_get_current - ldr r1, _0801A274 @ =gUnknown_2023E82 - strb r0, [r1, 0x5] - ldr r0, _0801A278 @ =gUnknown_81D8B1F - bl BattleScriptPushCursorAndCallback - bl _0801BBAA - .align 2, 0 -_0801A26C: .4byte gBattleWeather -_0801A270: .4byte gBattleScripting -_0801A274: .4byte gUnknown_2023E82 -_0801A278: .4byte gUnknown_81D8B1F -_0801A27C: - ldr r2, _0801A2A0 @ =gBattleWeather - ldrh r1, [r2] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0801A28C - bl _0801BBAA -_0801A28C: - movs r0, 0x5 - strh r0, [r2] - ldr r0, _0801A2A4 @ =gUnknown_81D927F - bl BattleScriptPushCursorAndCallback - ldr r0, _0801A2A8 @ =gBattleScripting - mov r1, r10 - strb r1, [r0, 0x17] - bl _0801BB5A - .align 2, 0 -_0801A2A0: .4byte gBattleWeather -_0801A2A4: .4byte gUnknown_81D927F -_0801A2A8: .4byte gBattleScripting -_0801A2AC: - ldr r2, _0801A2D0 @ =gBattleWeather - ldrh r1, [r2] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0801A2BC - bl _0801BBAA -_0801A2BC: - movs r0, 0x18 - strh r0, [r2] - ldr r0, _0801A2D4 @ =gUnknown_81D92BF - bl BattleScriptPushCursorAndCallback - ldr r0, _0801A2D8 @ =gBattleScripting - mov r2, r10 - strb r2, [r0, 0x17] - bl _0801BB5A - .align 2, 0 -_0801A2D0: .4byte gBattleWeather -_0801A2D4: .4byte gUnknown_81D92BF -_0801A2D8: .4byte gBattleScripting -_0801A2DC: - ldr r2, _0801A300 @ =gBattleWeather - ldrh r1, [r2] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0801A2EC - bl _0801BBAA -_0801A2EC: - movs r0, 0x60 - strh r0, [r2] - ldr r0, _0801A304 @ =gUnknown_81D9379 - bl BattleScriptPushCursorAndCallback - ldr r0, _0801A308 @ =gBattleScripting - mov r3, r10 - strb r3, [r0, 0x17] - bl _0801BB5A - .align 2, 0 -_0801A300: .4byte gBattleWeather -_0801A304: .4byte gUnknown_81D9379 -_0801A308: .4byte gBattleScripting -_0801A30C: - ldr r0, _0801A338 @ =gUnknown_2023ECC - mov r4, r10 - lsls r2, r4, 2 - adds r1, r2, r4 - lsls r1, 2 - adds r3, r1, r0 - ldrb r0, [r3] - lsls r0, 28 - cmp r0, 0 - bge _0801A324 - bl _0801BBAA -_0801A324: - ldr r1, _0801A33C @ =gStatuses3 - adds r1, r2, r1 - ldr r0, [r1] - movs r2, 0x80 - lsls r2, 12 - orrs r0, r2 - str r0, [r1] - ldrb r0, [r3] - movs r1, 0x8 - b _0801A396 - .align 2, 0 -_0801A338: .4byte gUnknown_2023ECC -_0801A33C: .4byte gStatuses3 -_0801A340: - mov r0, r10 - bl sub_8019DAC - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - cmp r0, 0 - bne _0801A354 - bl _0801BBC6 -_0801A354: - ldr r0, _0801A364 @ =gUnknown_81D92F8 - bl BattleScriptPushCursorAndCallback - ldr r0, _0801A368 @ =gBattleScripting - mov r1, r10 - strb r1, [r0, 0x17] - bl _0801BA6A - .align 2, 0 -_0801A364: .4byte gUnknown_81D92F8 -_0801A368: .4byte gBattleScripting -_0801A36C: - ldr r0, _0801A3A0 @ =gUnknown_2023ECC - mov r3, r10 - lsls r2, r3, 2 - adds r1, r2, r3 - lsls r1, 2 - adds r3, r1, r0 - ldrb r0, [r3] - lsls r0, 27 - cmp r0, 0 - bge _0801A384 - bl _0801BBAA -_0801A384: - ldr r1, _0801A3A4 @ =gStatuses3 - adds r1, r2, r1 - ldr r0, [r1] - movs r2, 0x80 - lsls r2, 13 - orrs r0, r2 - str r0, [r1] - ldrb r0, [r3] - movs r1, 0x10 -_0801A396: - orrs r0, r1 - strb r0, [r3] - bl _0801BBAA - .align 2, 0 -_0801A3A0: .4byte gUnknown_2023ECC -_0801A3A4: .4byte gStatuses3 -_0801A3A8: - movs r4, 0 - ldrb r3, [r3] - cmp r4, r3 - bcc _0801A3B4 - bl _0801BBAA -_0801A3B4: - adds r0, r4, 0 - bl sub_8019DAC - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - cmp r0, 0 - beq _0801A3C8 - bl _0801BA60 -_0801A3C8: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _0801A3DC @ =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bcc _0801A3B4 - bl _0801BBAA - .align 2, 0 -_0801A3DC: .4byte gBattlersCount -_0801A3E0: - ldr r7, _0801A410 @ =gBattleMons - movs r0, 0x58 - mov r6, r10 - muls r6, r0 - adds r4, r6, r7 - ldrh r0, [r4, 0x28] - cmp r0, 0 - bne _0801A3F4 - bl _0801BBAA -_0801A3F4: - ldr r0, _0801A414 @ =sBattler_AI - mov r1, r10 - strb r1, [r0] - mov r2, r8 - ldrb r5, [r2] - cmp r5, 0x2C - beq _0801A426 - cmp r5, 0x2C - bgt _0801A418 - cmp r5, 0x3 - bne _0801A40C - b _0801A58C -_0801A40C: - bl _0801BBAA - .align 2, 0 -_0801A410: .4byte gBattleMons -_0801A414: .4byte sBattler_AI -_0801A418: - cmp r5, 0x36 - bne _0801A41E - b _0801A5D8 -_0801A41E: - cmp r5, 0x3D - beq _0801A4A8 - bl _0801BBAA -_0801A426: - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - beq _0801A442 - bl _0801BBAA -_0801A442: - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _0801A45A - bl _0801BBAA -_0801A45A: - ldr r0, _0801A49C @ =gBattleWeather - ldrh r1, [r0] - movs r0, 0x7 - ands r0, r1 - cmp r0, 0 - bne _0801A46A - bl _0801BBAA -_0801A46A: - ldrh r0, [r4, 0x2C] - ldrh r3, [r4, 0x28] - cmp r0, r3 - bhi _0801A476 - bl _0801BBAA -_0801A476: - mov r0, r8 - strb r5, [r0] - ldr r0, _0801A4A0 @ =gUnknown_81D92AB - bl BattleScriptPushCursorAndCallback - ldr r1, _0801A4A4 @ =gBattleMoveDamage - ldrh r0, [r4, 0x2C] - lsrs r0, 4 - str r0, [r1] - cmp r0, 0 - bne _0801A490 - movs r0, 0x1 - str r0, [r1] -_0801A490: - ldr r0, [r1] - negs r0, r0 - str r0, [r1] - bl _0801BB5A - .align 2, 0 -_0801A49C: .4byte gBattleWeather -_0801A4A0: .4byte gUnknown_81D92AB -_0801A4A4: .4byte gBattleMoveDamage -_0801A4A8: - adds r0, r7, 0 - adds r0, 0x4C - adds r5, r6, r0 - ldrb r0, [r5] - cmp r0, 0 - bne _0801A4B8 - bl _0801BBAA -_0801A4B8: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x3 - bl __umodsi3 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0 - beq _0801A4D2 - bl _0801BBAA -_0801A4D2: - ldr r0, [r5] - movs r1, 0x88 - ands r0, r1 - cmp r0, 0 - beq _0801A4E4 - ldr r0, _0801A564 @ =gBattleTextBuff1 - ldr r1, _0801A568 @ =gUnknown_8250094 - bl StringCopy -_0801A4E4: - ldr r0, [r5] - movs r1, 0x7 - ands r0, r1 - cmp r0, 0 - beq _0801A4F6 - ldr r0, _0801A564 @ =gBattleTextBuff1 - ldr r1, _0801A56C @ =gUnknown_825009C - bl StringCopy -_0801A4F6: - ldr r0, [r5] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0801A508 - ldr r0, _0801A564 @ =gBattleTextBuff1 - ldr r1, _0801A570 @ =gUnknown_82500A4 - bl StringCopy -_0801A508: - ldr r0, [r5] - movs r1, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0801A51A - ldr r0, _0801A564 @ =gBattleTextBuff1 - ldr r1, _0801A574 @ =gUnknown_82500AC - bl StringCopy -_0801A51A: - ldr r0, [r5] - movs r1, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0801A52C - ldr r0, _0801A564 @ =gBattleTextBuff1 - ldr r1, _0801A578 @ =gUnknown_82500B4 - bl StringCopy -_0801A52C: - str r4, [r5] - adds r1, r7, 0 - adds r1, 0x50 - adds r1, r6, r1 - ldr r0, [r1] - ldr r2, _0801A57C @ =0xf7ffffff - ands r0, r2 - str r0, [r1] - ldr r0, _0801A580 @ =gBattleScripting - ldr r4, _0801A584 @ =gActiveBattler - mov r1, r10 - strb r1, [r4] - strb r1, [r0, 0x17] - ldr r0, _0801A588 @ =gUnknown_81D92D3 - bl BattleScriptPushCursorAndCallback - str r5, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution - bl _0801BB5A - .align 2, 0 -_0801A564: .4byte gBattleTextBuff1 -_0801A568: .4byte gUnknown_8250094 -_0801A56C: .4byte gUnknown_825009C -_0801A570: .4byte gUnknown_82500A4 -_0801A574: .4byte gUnknown_82500AC -_0801A578: .4byte gUnknown_82500B4 -_0801A57C: .4byte 0xf7ffffff -_0801A580: .4byte gBattleScripting -_0801A584: .4byte gActiveBattler -_0801A588: .4byte gUnknown_81D92D3 -_0801A58C: - ldrb r2, [r4, 0x1B] - movs r0, 0x1B - ldrsb r0, [r4, r0] - cmp r0, 0xB - ble _0801A59A - bl _0801BBAA -_0801A59A: - ldr r0, _0801A5CC @ =gDisableStructs - mov r3, r10 - lsls r1, r3, 3 - subs r1, r3 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x16] - cmp r0, 0x2 - bne _0801A5B0 - bl _0801BBAA -_0801A5B0: - adds r0, r2, 0x1 - movs r1, 0 - strb r0, [r4, 0x1B] - ldr r4, _0801A5D0 @ =gBattleScripting - movs r0, 0x11 - strb r0, [r4, 0x10] - strb r1, [r4, 0x11] - ldr r0, _0801A5D4 @ =gUnknown_81D9293 - bl BattleScriptPushCursorAndCallback - mov r0, r10 - strb r0, [r4, 0x17] - bl _0801BB5A - .align 2, 0 -_0801A5CC: .4byte gDisableStructs -_0801A5D0: .4byte gBattleScripting -_0801A5D4: .4byte gUnknown_81D9293 -_0801A5D8: - ldr r2, _0801A5FC @ =gDisableStructs - ldrb r0, [r0] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r3, [r1, 0x18] - lsls r0, r3, 31 - lsrs r0, 31 - movs r2, 0x1 - eors r2, r0 - movs r0, 0x2 - negs r0, r0 - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0x18] - bl _0801BBAA - .align 2, 0 -_0801A5FC: .4byte gDisableStructs -_0801A600: - mov r1, r8 - ldrb r0, [r1] - cmp r0, 0x2B - beq _0801A60C - bl _0801BBAA -_0801A60C: - movs r5, 0 - ldr r0, _0801A67C @ =gUnknown_8250104 - ldrh r2, [r0] - ldr r3, _0801A680 @ =0x0000ffff - adds r1, r0, 0 - cmp r2, r3 - bne _0801A61E - bl _0801BBAA -_0801A61E: - cmp r2, r4 - beq _0801A636 - adds r2, r1, 0 -_0801A624: - adds r2, 0x2 - adds r5, 0x1 - ldrh r0, [r2] - cmp r0, r3 - bne _0801A632 - bl _0801BBAA -_0801A632: - cmp r0, r4 - bne _0801A624 -_0801A636: - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - ldr r0, _0801A680 @ =0x0000ffff - cmp r1, r0 - bne _0801A646 - bl _0801BBAA -_0801A646: - ldr r1, _0801A684 @ =gBattleMons - ldr r0, _0801A688 @ =sBattler_AI - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 5 - ands r0, r1 - cmp r0, 0 - beq _0801A66C - ldr r0, _0801A68C @ =gUnknown_2023DD0 - ldr r1, [r0] - movs r2, 0x80 - lsls r2, 4 - orrs r1, r2 - str r1, [r0] -_0801A66C: - ldr r1, _0801A690 @ =gUnknown_2023D74 - ldr r0, _0801A694 @ =gUnknown_81D946E - str r0, [r1] - movs r2, 0x1 - mov r9, r2 - bl _0801BBB0 - .align 2, 0 -_0801A67C: .4byte gUnknown_8250104 -_0801A680: .4byte 0x0000ffff -_0801A684: .4byte gBattleMons -_0801A688: .4byte sBattler_AI -_0801A68C: .4byte gUnknown_2023DD0 -_0801A690: .4byte gUnknown_2023D74 -_0801A694: .4byte gUnknown_81D946E -_0801A698: - cmp r4, 0 - bne _0801A6A0 - bl _0801BBAA -_0801A6A0: - mov r3, r8 - ldrb r0, [r3] - cmp r0, 0xB - beq _0801A710 - cmp r0, 0xB - bgt _0801A6B2 - cmp r0, 0xA - beq _0801A6B8 - b _0801A832 -_0801A6B2: - cmp r0, 0x12 - beq _0801A768 - b _0801A832 -_0801A6B8: - cmp r5, 0xD - beq _0801A6BE - b _0801A832 -_0801A6BE: - ldr r0, _0801A6E8 @ =gBattleMoves - lsls r1, r4, 1 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x1] - cmp r0, 0 - bne _0801A6D0 - b _0801A832 -_0801A6D0: - ldr r1, _0801A6EC @ =gUnknown_2023E8C - ldr r0, _0801A6F0 @ =sBattler_AI - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0, 0x2] - lsls r0, 28 - cmp r0, 0 - bge _0801A6FC - ldr r1, _0801A6F4 @ =gUnknown_2023D74 - ldr r0, _0801A6F8 @ =gUnknown_81D93BE - b _0801A700 - .align 2, 0 -_0801A6E8: .4byte gBattleMoves -_0801A6EC: .4byte gUnknown_2023E8C -_0801A6F0: .4byte sBattler_AI -_0801A6F4: .4byte gUnknown_2023D74 -_0801A6F8: .4byte gUnknown_81D93BE -_0801A6FC: - ldr r1, _0801A708 @ =gUnknown_2023D74 - ldr r0, _0801A70C @ =gUnknown_81D93BD -_0801A700: - str r0, [r1] - movs r4, 0x1 - mov r9, r4 - b _0801A832 - .align 2, 0 -_0801A708: .4byte gUnknown_2023D74 -_0801A70C: .4byte gUnknown_81D93BD -_0801A710: - cmp r5, 0xB - beq _0801A716 - b _0801A832 -_0801A716: - ldr r0, _0801A740 @ =gBattleMoves - lsls r1, r4, 1 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x1] - cmp r0, 0 - bne _0801A728 - b _0801A832 -_0801A728: - ldr r1, _0801A744 @ =gUnknown_2023E8C - ldr r0, _0801A748 @ =sBattler_AI - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0, 0x2] - lsls r0, 28 - cmp r0, 0 - bge _0801A754 - ldr r1, _0801A74C @ =gUnknown_2023D74 - ldr r0, _0801A750 @ =gUnknown_81D93BE - b _0801A758 - .align 2, 0 -_0801A740: .4byte gBattleMoves -_0801A744: .4byte gUnknown_2023E8C -_0801A748: .4byte sBattler_AI -_0801A74C: .4byte gUnknown_2023D74 -_0801A750: .4byte gUnknown_81D93BE -_0801A754: - ldr r1, _0801A760 @ =gUnknown_2023D74 - ldr r0, _0801A764 @ =gUnknown_81D93BD -_0801A758: - str r0, [r1] - movs r0, 0x1 - b _0801A830 - .align 2, 0 -_0801A760: .4byte gUnknown_2023D74 -_0801A764: .4byte gUnknown_81D93BD -_0801A768: - cmp r5, 0xA - bne _0801A832 - ldr r1, _0801A7B8 @ =gBattleMons - movs r0, 0x58 - mov r2, r10 - muls r2, r0 - adds r0, r2, 0 - adds r1, 0x4C - adds r0, r1 - ldr r0, [r0] - movs r1, 0x20 - ands r0, r1 - cmp r0, 0 - bne _0801A832 - ldr r2, _0801A7BC @ =gBattleResources - ldr r0, [r2] - ldr r0, [r0, 0x4] - mov r3, r10 - lsls r1, r3, 2 - adds r0, r1 - ldr r3, [r0] - movs r4, 0x1 - ands r3, r4 - adds r5, r1, 0 - cmp r3, 0 - bne _0801A7F8 - ldr r0, _0801A7C0 @ =gUnknown_2023E82 - strb r3, [r0, 0x5] - ldr r1, _0801A7C4 @ =gUnknown_2023E8C - ldr r0, _0801A7C8 @ =sBattler_AI - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0, 0x2] - lsls r0, 28 - cmp r0, 0 - bge _0801A7D4 - ldr r1, _0801A7CC @ =gUnknown_2023D74 - ldr r0, _0801A7D0 @ =gUnknown_81D93F7 - b _0801A7D8 - .align 2, 0 -_0801A7B8: .4byte gBattleMons -_0801A7BC: .4byte gBattleResources -_0801A7C0: .4byte gUnknown_2023E82 -_0801A7C4: .4byte gUnknown_2023E8C -_0801A7C8: .4byte sBattler_AI -_0801A7CC: .4byte gUnknown_2023D74 -_0801A7D0: .4byte gUnknown_81D93F7 -_0801A7D4: - ldr r1, _0801A7F0 @ =gUnknown_2023D74 - ldr r0, _0801A7F4 @ =gUnknown_81D93F6 -_0801A7D8: - str r0, [r1] - ldr r0, [r2] - ldr r1, [r0, 0x4] - adds r1, r5 - ldr r0, [r1] - movs r2, 0x1 - orrs r0, r2 - str r0, [r1] - movs r4, 0x2 - mov r9, r4 - b _0801A832 - .align 2, 0 -_0801A7F0: .4byte gUnknown_2023D74 -_0801A7F4: .4byte gUnknown_81D93F6 -_0801A7F8: - ldr r0, _0801A814 @ =gUnknown_2023E82 - strb r4, [r0, 0x5] - ldr r1, _0801A818 @ =gUnknown_2023E8C - ldr r0, _0801A81C @ =sBattler_AI - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0, 0x2] - lsls r0, 28 - cmp r0, 0 - bge _0801A828 - ldr r1, _0801A820 @ =gUnknown_2023D74 - ldr r0, _0801A824 @ =gUnknown_81D93F7 - b _0801A82C - .align 2, 0 -_0801A814: .4byte gUnknown_2023E82 -_0801A818: .4byte gUnknown_2023E8C -_0801A81C: .4byte sBattler_AI -_0801A820: .4byte gUnknown_2023D74 -_0801A824: .4byte gUnknown_81D93F7 -_0801A828: - ldr r1, _0801A86C @ =gUnknown_2023D74 - ldr r0, _0801A870 @ =gUnknown_81D93F6 -_0801A82C: - str r0, [r1] - movs r0, 0x2 -_0801A830: - mov r9, r0 -_0801A832: - mov r1, r9 - cmp r1, 0x1 - beq _0801A83C - bl _0801BBAA -_0801A83C: - ldr r1, _0801A874 @ =gBattleMons - movs r0, 0x58 - mov r2, r10 - muls r2, r0 - adds r0, r2, 0 - adds r1, r0, r1 - ldrh r0, [r1, 0x2C] - ldrh r3, [r1, 0x28] - cmp r0, r3 - bne _0801A898 - ldr r1, _0801A878 @ =gUnknown_2023E8C - ldr r0, _0801A87C @ =sBattler_AI - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0, 0x2] - lsls r0, 28 - cmp r0, 0 - bge _0801A884 - ldr r1, _0801A86C @ =gUnknown_2023D74 - ldr r0, _0801A880 @ =gUnknown_81D93E1 - str r0, [r1] - bl _0801BBAA - .align 2, 0 -_0801A86C: .4byte gUnknown_2023D74 -_0801A870: .4byte gUnknown_81D93F6 -_0801A874: .4byte gBattleMons -_0801A878: .4byte gUnknown_2023E8C -_0801A87C: .4byte sBattler_AI -_0801A880: .4byte gUnknown_81D93E1 -_0801A884: - ldr r1, _0801A890 @ =gUnknown_2023D74 - ldr r0, _0801A894 @ =gUnknown_81D93E0 - str r0, [r1] - bl _0801BBAA - .align 2, 0 -_0801A890: .4byte gUnknown_2023D74 -_0801A894: .4byte gUnknown_81D93E0 -_0801A898: - ldr r2, _0801A8B4 @ =gBattleMoveDamage - ldrh r0, [r1, 0x2C] - lsrs r0, 2 - str r0, [r2] - cmp r0, 0 - bne _0801A8A8 - mov r4, r9 - str r4, [r2] -_0801A8A8: - ldr r0, [r2] - negs r0, r0 - str r0, [r2] - bl _0801BBAA - .align 2, 0 -_0801A8B4: .4byte gBattleMoveDamage -_0801A8B8: - mov r1, r8 - ldrb r0, [r1] - subs r0, 0x9 - cmp r0, 0x2F - bls _0801A8C6 - bl _0801BBAA -_0801A8C6: - lsls r0, 2 - ldr r1, _0801A8D0 @ =_0801A8D4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0801A8D0: .4byte _0801A8D4 - .align 2, 0 -_0801A8D4: - .4byte _0801ACF0 - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801A994 - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801AA5C - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801AB1C - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801AC14 - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801ADCC - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801BBAA - .4byte _0801AEA8 -_0801A994: - ldr r0, _0801AA3C @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _0801A9A4 - bl _0801BBAA -_0801A9A4: - cmp r4, 0xA5 - bne _0801A9AC - bl _0801BBAA -_0801A9AC: - ldr r0, _0801AA40 @ =gBattleMoves - lsls r1, r4, 1 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x1] - cmp r0, 0 - bne _0801A9C0 - bl _0801BBAA -_0801A9C0: - ldr r2, _0801AA44 @ =gUnknown_2023ECC - ldr r0, _0801AA48 @ =gBattlerTarget - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r1, r0, 2 - adds r0, r2, 0 - adds r0, 0x8 - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0801A9E8 - adds r0, r2, 0 - adds r0, 0xC - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0801A9E8 - bl _0801BBAA -_0801A9E8: - ldr r1, _0801AA4C @ =gBattleMons - movs r0, 0x58 - mov r2, r10 - muls r2, r0 - adds r0, r2, 0 - adds r1, r0, r1 - adds r3, r1, 0 - adds r3, 0x21 - ldrb r0, [r3] - cmp r0, r5 - bne _0801AA02 - bl _0801BBAA -_0801AA02: - adds r2, r1, 0 - adds r2, 0x22 - ldrb r0, [r2] - cmp r0, r5 - bne _0801AA10 - bl _0801BBAA -_0801AA10: - ldrh r0, [r1, 0x28] - cmp r0, 0 - bne _0801AA1A - bl _0801BBAA -_0801AA1A: - strb r5, [r3] - strb r5, [r2] - ldr r1, _0801AA50 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x3 - strb r0, [r1, 0x1] - strb r5, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - bl BattleScriptPushCursor - ldr r1, _0801AA54 @ =gUnknown_2023D74 - ldr r0, _0801AA58 @ =gUnknown_81D949C - str r0, [r1] - bl _0801BB5A - .align 2, 0 -_0801AA3C: .4byte gMoveResultFlags -_0801AA40: .4byte gBattleMoves -_0801AA44: .4byte gUnknown_2023ECC -_0801AA48: .4byte gBattlerTarget -_0801AA4C: .4byte gBattleMons -_0801AA50: .4byte gBattleTextBuff1 -_0801AA54: .4byte gUnknown_2023D74 -_0801AA58: .4byte gUnknown_81D949C -_0801AA5C: - ldr r0, _0801AAF4 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _0801AA6C - bl _0801BBAA -_0801AA6C: - ldr r1, _0801AAF8 @ =gBattleMons - ldr r0, _0801AAFC @ =sBattler_AI - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r3, r0, r1 - ldrh r0, [r3, 0x28] - cmp r0, 0 - bne _0801AA82 - bl _0801BBAA -_0801AA82: - ldr r0, _0801AB00 @ =gUnknown_2023E8C - lsls r1, r2, 4 - adds r1, r0 - ldrb r0, [r1, 0x1] - lsls r0, 31 - cmp r0, 0 - beq _0801AA94 - bl _0801BBAA -_0801AA94: - ldr r2, _0801AB04 @ =gUnknown_2023ECC - ldr r0, _0801AB08 @ =gBattlerTarget - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r1, r0, 2 - adds r0, r2, 0 - adds r0, 0x8 - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0801AABC - adds r0, r2, 0 - adds r0, 0xC - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0801AABC - bl _0801BBAA -_0801AABC: - ldr r1, _0801AB0C @ =gBattleMoves - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x8] - movs r2, 0x1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - bne _0801AAD6 - bl _0801BBAA -_0801AAD6: - ldr r1, _0801AB10 @ =gBattleMoveDamage - ldrh r0, [r3, 0x2C] - lsrs r0, 4 - str r0, [r1] - cmp r0, 0 - bne _0801AAE4 - str r2, [r1] -_0801AAE4: - bl BattleScriptPushCursor - ldr r1, _0801AB14 @ =gUnknown_2023D74 - ldr r0, _0801AB18 @ =gUnknown_81D94A3 - str r0, [r1] - bl _0801BB5A - .align 2, 0 -_0801AAF4: .4byte gMoveResultFlags -_0801AAF8: .4byte gBattleMons -_0801AAFC: .4byte sBattler_AI -_0801AB00: .4byte gUnknown_2023E8C -_0801AB04: .4byte gUnknown_2023ECC -_0801AB08: .4byte gBattlerTarget -_0801AB0C: .4byte gBattleMoves -_0801AB10: .4byte gBattleMoveDamage -_0801AB14: .4byte gUnknown_2023D74 -_0801AB18: .4byte gUnknown_81D94A3 -_0801AB1C: - ldr r0, _0801ABE8 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _0801AB2C - bl _0801BBAA -_0801AB2C: - ldr r1, _0801ABEC @ =gBattleMons - ldr r0, _0801ABF0 @ =sBattler_AI - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _0801AB42 - bl _0801BBAA -_0801AB42: - ldr r0, _0801ABF4 @ =gUnknown_2023E8C - lsls r1, r2, 4 - adds r1, r0 - ldrb r0, [r1, 0x1] - lsls r0, 31 - cmp r0, 0 - beq _0801AB54 - bl _0801BBAA -_0801AB54: - ldr r2, _0801ABF8 @ =gUnknown_2023ECC - ldr r0, _0801ABFC @ =gBattlerTarget - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r1, r0, 2 - adds r0, r2, 0 - adds r0, 0x8 - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0801AB7C - adds r0, r2, 0 - adds r0, 0xC - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0801AB7C - bl _0801BBAA -_0801AB7C: - ldr r1, _0801AC00 @ =gBattleMoves - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x8] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0801AB94 - bl _0801BBAA -_0801AB94: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA - bl __umodsi3 - lsls r0, 16 - cmp r0, 0 - beq _0801ABAC - bl _0801BBAA -_0801ABAC: - ldr r5, _0801AC04 @ =gUnknown_2023E82 - movs r4, 0x3 -_0801ABB0: - bl Random - ands r0, r4 - strb r0, [r5, 0x3] - cmp r0, 0 - beq _0801ABB0 - ldr r1, _0801AC04 @ =gUnknown_2023E82 - ldrb r0, [r1, 0x3] - cmp r0, 0x3 - bne _0801ABC8 - adds r0, 0x2 - strb r0, [r1, 0x3] -_0801ABC8: - ldrb r0, [r1, 0x3] - adds r0, 0x40 - strb r0, [r1, 0x3] - bl BattleScriptPushCursor - ldr r1, _0801AC08 @ =gUnknown_2023D74 - ldr r0, _0801AC0C @ =gUnknown_81D94CB - str r0, [r1] - ldr r2, _0801AC10 @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 6 - orrs r0, r1 - str r0, [r2] - bl _0801BB5A - .align 2, 0 -_0801ABE8: .4byte gMoveResultFlags -_0801ABEC: .4byte gBattleMons -_0801ABF0: .4byte sBattler_AI -_0801ABF4: .4byte gUnknown_2023E8C -_0801ABF8: .4byte gUnknown_2023ECC -_0801ABFC: .4byte gBattlerTarget -_0801AC00: .4byte gBattleMoves -_0801AC04: .4byte gUnknown_2023E82 -_0801AC08: .4byte gUnknown_2023D74 -_0801AC0C: .4byte gUnknown_81D94CB -_0801AC10: .4byte gUnknown_2023DD0 -_0801AC14: - ldr r0, _0801ACC4 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _0801AC24 - bl _0801BBAA -_0801AC24: - ldr r1, _0801ACC8 @ =gBattleMons - ldr r0, _0801ACCC @ =sBattler_AI - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _0801AC3A - bl _0801BBAA -_0801AC3A: - ldr r0, _0801ACD0 @ =gUnknown_2023E8C - lsls r1, r2, 4 - adds r1, r0 - ldrb r0, [r1, 0x1] - lsls r0, 31 - cmp r0, 0 - beq _0801AC4C - bl _0801BBAA -_0801AC4C: - ldr r2, _0801ACD4 @ =gUnknown_2023ECC - ldr r0, _0801ACD8 @ =gBattlerTarget - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r1, r0, 2 - adds r0, r2, 0 - adds r0, 0x8 - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0801AC74 - adds r0, r2, 0 - adds r0, 0xC - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0801AC74 - bl _0801BBAA -_0801AC74: - ldr r1, _0801ACDC @ =gBattleMoves - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x8] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0801AC8C - bl _0801BBAA -_0801AC8C: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x3 - bl __umodsi3 - lsls r0, 16 - cmp r0, 0 - beq _0801ACA4 - bl _0801BBAA -_0801ACA4: - ldr r1, _0801ACE0 @ =gUnknown_2023E82 - movs r0, 0x42 - strb r0, [r1, 0x3] - bl BattleScriptPushCursor - ldr r1, _0801ACE4 @ =gUnknown_2023D74 - ldr r0, _0801ACE8 @ =gUnknown_81D94CB - str r0, [r1] - ldr r2, _0801ACEC @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 6 - orrs r0, r1 - str r0, [r2] - bl _0801BB5A - .align 2, 0 -_0801ACC4: .4byte gMoveResultFlags -_0801ACC8: .4byte gBattleMons -_0801ACCC: .4byte sBattler_AI -_0801ACD0: .4byte gUnknown_2023E8C -_0801ACD4: .4byte gUnknown_2023ECC -_0801ACD8: .4byte gBattlerTarget -_0801ACDC: .4byte gBattleMoves -_0801ACE0: .4byte gUnknown_2023E82 -_0801ACE4: .4byte gUnknown_2023D74 -_0801ACE8: .4byte gUnknown_81D94CB -_0801ACEC: .4byte gUnknown_2023DD0 -_0801ACF0: - ldr r0, _0801ADA0 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _0801AD00 - bl _0801BBAA -_0801AD00: - ldr r1, _0801ADA4 @ =gBattleMons - ldr r0, _0801ADA8 @ =sBattler_AI - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _0801AD16 - bl _0801BBAA -_0801AD16: - ldr r0, _0801ADAC @ =gUnknown_2023E8C - lsls r1, r2, 4 - adds r1, r0 - ldrb r0, [r1, 0x1] - lsls r0, 31 - cmp r0, 0 - beq _0801AD28 - bl _0801BBAA -_0801AD28: - ldr r2, _0801ADB0 @ =gUnknown_2023ECC - ldr r0, _0801ADB4 @ =gBattlerTarget - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r1, r0, 2 - adds r0, r2, 0 - adds r0, 0x8 - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0801AD50 - adds r0, r2, 0 - adds r0, 0xC - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0801AD50 - bl _0801BBAA -_0801AD50: - ldr r1, _0801ADB8 @ =gBattleMoves - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x8] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0801AD68 - bl _0801BBAA -_0801AD68: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x3 - bl __umodsi3 - lsls r0, 16 - cmp r0, 0 - beq _0801AD80 - bl _0801BBAA -_0801AD80: - ldr r1, _0801ADBC @ =gUnknown_2023E82 - movs r0, 0x45 - strb r0, [r1, 0x3] - bl BattleScriptPushCursor - ldr r1, _0801ADC0 @ =gUnknown_2023D74 - ldr r0, _0801ADC4 @ =gUnknown_81D94CB - str r0, [r1] - ldr r2, _0801ADC8 @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 6 - orrs r0, r1 - str r0, [r2] - bl _0801BB5A - .align 2, 0 -_0801ADA0: .4byte gMoveResultFlags -_0801ADA4: .4byte gBattleMons -_0801ADA8: .4byte sBattler_AI -_0801ADAC: .4byte gUnknown_2023E8C -_0801ADB0: .4byte gUnknown_2023ECC -_0801ADB4: .4byte gBattlerTarget -_0801ADB8: .4byte gBattleMoves -_0801ADBC: .4byte gUnknown_2023E82 -_0801ADC0: .4byte gUnknown_2023D74 -_0801ADC4: .4byte gUnknown_81D94CB -_0801ADC8: .4byte gUnknown_2023DD0 -_0801ADCC: - ldr r0, _0801AE7C @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _0801ADDC - bl _0801BBAA -_0801ADDC: - ldr r1, _0801AE80 @ =gBattleMons - ldr r0, _0801AE84 @ =sBattler_AI - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _0801ADF2 - bl _0801BBAA -_0801ADF2: - ldr r0, _0801AE88 @ =gUnknown_2023E8C - lsls r1, r2, 4 - adds r1, r0 - ldrb r0, [r1, 0x1] - lsls r0, 31 - cmp r0, 0 - beq _0801AE04 - bl _0801BBAA -_0801AE04: - ldr r1, _0801AE8C @ =gBattleMoves - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x8] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0801AE1C - bl _0801BBAA -_0801AE1C: - ldr r2, _0801AE90 @ =gUnknown_2023ECC - ldr r0, _0801AE94 @ =gBattlerTarget - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r1, r0, 2 - adds r0, r2, 0 - adds r0, 0x8 - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0801AE44 - adds r0, r2, 0 - adds r0, 0xC - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0801AE44 - bl _0801BBAA -_0801AE44: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x3 - bl __umodsi3 - lsls r0, 16 - cmp r0, 0 - beq _0801AE5C - bl _0801BBAA -_0801AE5C: - ldr r1, _0801AE98 @ =gUnknown_2023E82 - movs r0, 0x43 - strb r0, [r1, 0x3] - bl BattleScriptPushCursor - ldr r1, _0801AE9C @ =gUnknown_2023D74 - ldr r0, _0801AEA0 @ =gUnknown_81D94CB - str r0, [r1] - ldr r2, _0801AEA4 @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 6 - orrs r0, r1 - str r0, [r2] - bl _0801BB5A - .align 2, 0 -_0801AE7C: .4byte gMoveResultFlags -_0801AE80: .4byte gBattleMons -_0801AE84: .4byte sBattler_AI -_0801AE88: .4byte gUnknown_2023E8C -_0801AE8C: .4byte gBattleMoves -_0801AE90: .4byte gUnknown_2023ECC -_0801AE94: .4byte gBattlerTarget -_0801AE98: .4byte gUnknown_2023E82 -_0801AE9C: .4byte gUnknown_2023D74 -_0801AEA0: .4byte gUnknown_81D94CB -_0801AEA4: .4byte gUnknown_2023DD0 -_0801AEA8: - ldr r0, _0801AFE8 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _0801AEB8 - bl _0801BBAA -_0801AEB8: - ldr r5, _0801AFEC @ =gBattleMons - ldr r7, _0801AFF0 @ =sBattler_AI - ldrb r1, [r7] - movs r6, 0x58 - adds r0, r1, 0 - muls r0, r6 - adds r0, r5 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _0801AED0 - bl _0801BBAA -_0801AED0: - ldr r0, _0801AFF4 @ =gUnknown_2023E8C - lsls r1, 4 - adds r1, r0 - ldrb r0, [r1, 0x1] - lsls r0, 31 - cmp r0, 0 - beq _0801AEE2 - bl _0801BBAA -_0801AEE2: - ldr r1, _0801AFF8 @ =gBattleMoves - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x8] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0801AEFA - bl _0801BBAA -_0801AEFA: - ldr r3, _0801AFFC @ =gUnknown_2023ECC - ldr r4, _0801B000 @ =gBattlerTarget - mov r8, r4 - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r1 - lsls r2, r0, 2 - adds r0, r3, 0 - adds r0, 0x8 - adds r0, r2, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0801AF24 - adds r0, r3, 0 - adds r0, 0xC - adds r0, r2, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0801AF24 - bl _0801BBAA -_0801AF24: - adds r0, r1, 0 - muls r0, r6 - adds r0, r5 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _0801AF34 - bl _0801BBAA -_0801AF34: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x3 - bl __umodsi3 - lsls r0, 16 - cmp r0, 0 - beq _0801AF4C - bl _0801BBAA -_0801AF4C: - ldrb r0, [r7] - muls r0, r6 - adds r0, r5 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0xC - bne _0801AF5E - bl _0801BBAA -_0801AF5E: - ldr r0, [sp, 0x8] - ldr r1, [sp, 0x10] - bl GetGenderFromSpeciesAndPersonality - adds r4, r0, 0 - ldr r0, [sp, 0xC] - ldr r1, [sp, 0x14] - bl GetGenderFromSpeciesAndPersonality - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _0801AF7C - bl _0801BBAA -_0801AF7C: - ldrb r0, [r7] - muls r0, r6 - adds r4, r5, 0 - adds r4, 0x50 - adds r0, r4 - ldr r0, [r0] - movs r1, 0xF0 - lsls r1, 12 - ands r0, r1 - cmp r0, 0 - beq _0801AF96 - bl _0801BBAA -_0801AF96: - ldr r0, [sp, 0x8] - ldr r1, [sp, 0x10] - bl GetGenderFromSpeciesAndPersonality - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - bne _0801AFAA - bl _0801BBAA -_0801AFAA: - ldr r0, [sp, 0xC] - ldr r1, [sp, 0x14] - bl GetGenderFromSpeciesAndPersonality - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - bne _0801AFBE - bl _0801BBAA -_0801AFBE: - ldrb r0, [r7] - adds r2, r0, 0 - muls r2, r6 - adds r2, r4 - ldr r1, _0801B004 @ =gBitTable - mov r3, r8 - ldrb r0, [r3] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - lsls r1, 16 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - bl BattleScriptPushCursor - ldr r1, _0801B008 @ =gUnknown_2023D74 - ldr r0, _0801B00C @ =gUnknown_81D94BE - str r0, [r1] - bl _0801BB5A - .align 2, 0 -_0801AFE8: .4byte gMoveResultFlags -_0801AFEC: .4byte gBattleMons -_0801AFF0: .4byte sBattler_AI -_0801AFF4: .4byte gUnknown_2023E8C -_0801AFF8: .4byte gBattleMoves -_0801AFFC: .4byte gUnknown_2023ECC -_0801B000: .4byte gBattlerTarget -_0801B004: .4byte gBitTable -_0801B008: .4byte gUnknown_2023D74 -_0801B00C: .4byte gUnknown_81D94BE -_0801B010: - movs r4, 0 - mov r10, r4 - ldr r0, _0801B044 @ =gBattlersCount - ldrb r0, [r0] - cmp r10, r0 - bcc _0801B020 - bl _0801BBAA -_0801B020: - ldr r1, _0801B048 @ =gBattleMons - movs r0, 0x58 - mov r2, r10 - muls r2, r0 - adds r0, r2, 0 - adds r0, r1 - adds r0, 0x20 - ldrb r0, [r0] - subs r0, 0x7 - adds r2, r1, 0 - cmp r0, 0x41 - bls _0801B03A - b _0801B29E -_0801B03A: - lsls r0, 2 - ldr r1, _0801B04C @ =_0801B050 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0801B044: .4byte gBattlersCount -_0801B048: .4byte gBattleMons -_0801B04C: .4byte _0801B050 - .align 2, 0 -_0801B050: - .4byte _0801B1B4 - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B278 - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B1DC - .4byte _0801B29E - .4byte _0801B158 - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B184 - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B248 - .4byte _0801B218 - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B29E - .4byte _0801B1DC -_0801B158: - movs r0, 0x58 - mov r3, r10 - muls r3, r0 - adds r0, r3, 0 - adds r1, r2, 0 - adds r1, 0x4C - adds r0, r1 - ldr r0, [r0] - ldr r1, _0801B178 @ =0x00000f88 - ands r0, r1 - cmp r0, 0 - bne _0801B172 - b _0801B29E -_0801B172: - ldr r0, _0801B17C @ =gBattleTextBuff1 - ldr r1, _0801B180 @ =gUnknown_8250094 - b _0801B264 - .align 2, 0 -_0801B178: .4byte 0x00000f88 -_0801B17C: .4byte gBattleTextBuff1 -_0801B180: .4byte gUnknown_8250094 -_0801B184: - movs r0, 0x58 - mov r1, r10 - muls r1, r0 - adds r0, r1, 0 - adds r1, r2, 0 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x7 - ands r0, r1 - cmp r0, 0 - bne _0801B19E - b _0801B29E -_0801B19E: - ldr r0, _0801B1AC @ =gBattleTextBuff1 - ldr r1, _0801B1B0 @ =gUnknown_82500BC - bl StringCopy - movs r2, 0x2 - mov r9, r2 - b _0801B2A4 - .align 2, 0 -_0801B1AC: .4byte gBattleTextBuff1 -_0801B1B0: .4byte gUnknown_82500BC -_0801B1B4: - movs r0, 0x58 - mov r3, r10 - muls r3, r0 - adds r0, r3, 0 - adds r1, r2, 0 - adds r1, 0x4C - adds r0, r1 - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0801B29E - ldr r0, _0801B1D4 @ =gBattleTextBuff1 - ldr r1, _0801B1D8 @ =gUnknown_82500A4 - b _0801B264 - .align 2, 0 -_0801B1D4: .4byte gBattleTextBuff1 -_0801B1D8: .4byte gUnknown_82500A4 -_0801B1DC: - movs r0, 0x58 - mov r3, r10 - muls r3, r0 - adds r0, r2, 0 - adds r0, 0x4C - adds r0, r3, r0 - ldr r0, [r0] - movs r1, 0x7 - ands r0, r1 - cmp r0, 0 - beq _0801B29E - adds r2, 0x50 - adds r2, r3, r2 - ldr r0, [r2] - ldr r1, _0801B20C @ =0xf7ffffff - ands r0, r1 - str r0, [r2] - ldr r0, _0801B210 @ =gBattleTextBuff1 - ldr r1, _0801B214 @ =gUnknown_825009C - bl StringCopy - movs r0, 0x1 - mov r9, r0 - b _0801B2A4 - .align 2, 0 -_0801B20C: .4byte 0xf7ffffff -_0801B210: .4byte gBattleTextBuff1 -_0801B214: .4byte gUnknown_825009C -_0801B218: - movs r0, 0x58 - mov r1, r10 - muls r1, r0 - adds r0, r1, 0 - adds r1, r2, 0 - adds r1, 0x4C - adds r0, r1 - ldr r0, [r0] - movs r1, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0801B29E - ldr r0, _0801B240 @ =gBattleTextBuff1 - ldr r1, _0801B244 @ =gUnknown_82500AC - bl StringCopy - movs r2, 0x1 - mov r9, r2 - b _0801B2A4 - .align 2, 0 -_0801B240: .4byte gBattleTextBuff1 -_0801B244: .4byte gUnknown_82500AC -_0801B248: - movs r0, 0x58 - mov r3, r10 - muls r3, r0 - adds r0, r3, 0 - adds r1, r2, 0 - adds r1, 0x4C - adds r0, r1 - ldr r0, [r0] - movs r1, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0801B29E - ldr r0, _0801B270 @ =gBattleTextBuff1 - ldr r1, _0801B274 @ =gUnknown_82500B4 -_0801B264: - bl StringCopy - movs r4, 0x1 - mov r9, r4 - b _0801B2A4 - .align 2, 0 -_0801B270: .4byte gBattleTextBuff1 -_0801B274: .4byte gUnknown_82500B4 -_0801B278: - movs r0, 0x58 - mov r1, r10 - muls r1, r0 - adds r0, r1, 0 - adds r1, r2, 0 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0xF0 - lsls r1, 12 - ands r0, r1 - cmp r0, 0 - beq _0801B29E - ldr r0, _0801B2B4 @ =gBattleTextBuff1 - ldr r1, _0801B2B8 @ =gUnknown_82500C4 - bl StringCopy - movs r2, 0x3 - mov r9, r2 -_0801B29E: - mov r3, r9 - cmp r3, 0 - beq _0801B358 -_0801B2A4: - mov r4, r9 - cmp r4, 0x2 - beq _0801B2D8 - cmp r4, 0x2 - bgt _0801B2BC - cmp r4, 0x1 - beq _0801B2C4 - b _0801B304 - .align 2, 0 -_0801B2B4: .4byte gBattleTextBuff1 -_0801B2B8: .4byte gUnknown_82500C4 -_0801B2BC: - mov r0, r9 - cmp r0, 0x3 - beq _0801B2F0 - b _0801B304 -_0801B2C4: - ldr r1, _0801B2D4 @ =gBattleMons - movs r0, 0x58 - mov r2, r10 - muls r2, r0 - adds r1, 0x4C - adds r2, r1 - movs r0, 0 - b _0801B302 - .align 2, 0 -_0801B2D4: .4byte gBattleMons -_0801B2D8: - ldr r1, _0801B2EC @ =gBattleMons - movs r0, 0x58 - mov r2, r10 - muls r2, r0 - adds r1, 0x50 - adds r2, r1 - ldr r0, [r2] - movs r1, 0x8 - negs r1, r1 - b _0801B300 - .align 2, 0 -_0801B2EC: .4byte gBattleMons -_0801B2F0: - ldr r1, _0801B33C @ =gBattleMons - movs r0, 0x58 - mov r2, r10 - muls r2, r0 - adds r1, 0x50 - adds r2, r1 - ldr r0, [r2] - ldr r1, _0801B340 @ =0xfff0ffff -_0801B300: - ands r0, r1 -_0801B302: - str r0, [r2] -_0801B304: - bl BattleScriptPushCursor - ldr r1, _0801B344 @ =gUnknown_2023D74 - ldr r0, _0801B348 @ =gUnknown_81D94D1 - str r0, [r1] - ldr r0, _0801B34C @ =gBattleScripting - mov r1, r10 - strb r1, [r0, 0x17] - ldr r4, _0801B350 @ =gActiveBattler - strb r1, [r4] - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - ldr r1, _0801B354 @ =gUnknown_2023C30 - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution - bl _0801BBC6 - .align 2, 0 -_0801B33C: .4byte gBattleMons -_0801B340: .4byte 0xfff0ffff -_0801B344: .4byte gUnknown_2023D74 -_0801B348: .4byte gUnknown_81D94D1 -_0801B34C: .4byte gBattleScripting -_0801B350: .4byte gActiveBattler -_0801B354: .4byte gUnknown_2023C30 -_0801B358: - mov r0, r10 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldr r0, _0801B370 @ =gBattlersCount - ldrb r0, [r0] - cmp r10, r0 - bcs _0801B36C - b _0801B020 -_0801B36C: - bl _0801BBAA - .align 2, 0 -_0801B370: .4byte gBattlersCount -_0801B374: - movs r2, 0 - mov r10, r2 - ldr r0, _0801B3C0 @ =gBattlersCount - ldrb r0, [r0] - cmp r10, r0 - bcc _0801B384 - bl _0801BBAA -_0801B384: - ldr r4, _0801B3C4 @ =gBattleMons -_0801B386: - movs r0, 0x58 - mov r3, r10 - muls r3, r0 - adds r0, r3, 0 - adds r0, r4 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x3B - bne _0801B3AA - mov r0, r10 - bl sub_8019DAC - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - cmp r0, 0 - beq _0801B3AA - b _0801BA84 -_0801B3AA: - mov r0, r10 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldr r0, _0801B3C0 @ =gBattlersCount - ldrb r0, [r0] - cmp r10, r0 - bcc _0801B386 - bl _0801BBAA - .align 2, 0 -_0801B3C0: .4byte gBattlersCount -_0801B3C4: .4byte gBattleMons -_0801B3C8: - mov r4, r8 - ldrb r0, [r4] - cmp r0, 0x1C - beq _0801B3D4 - bl _0801BBAA -_0801B3D4: - ldr r4, _0801B434 @ =gUnknown_2023DD0 - ldr r1, [r4] - movs r0, 0x80 - lsls r0, 7 - ands r0, r1 - cmp r0, 0 - bne _0801B3E6 - bl _0801BBAA -_0801B3E6: - ldr r0, _0801B438 @ =0xffffbfff - ands r1, r0 - str r1, [r4] - ldr r1, [r6] - adds r1, 0xB4 - ldrb r2, [r1] - movs r0, 0x3F - ands r0, r2 - strb r0, [r1] - ldr r0, [r6] - adds r1, r0, 0 - adds r1, 0xB4 - ldrb r0, [r1] - cmp r0, 0x6 - bne _0801B408 - movs r0, 0x2 - strb r0, [r1] -_0801B408: - ldr r1, _0801B43C @ =gUnknown_2023E82 - ldr r0, [r6] - adds r0, 0xB4 - ldrb r0, [r0] - adds r0, 0x40 - strb r0, [r1, 0x3] - ldr r1, _0801B440 @ =gBattleScripting - ldr r0, _0801B444 @ =gBattlerTarget - ldrb r0, [r0] - strb r0, [r1, 0x17] - bl BattleScriptPushCursor - ldr r1, _0801B448 @ =gUnknown_2023D74 - ldr r0, _0801B44C @ =gUnknown_81D94CE - str r0, [r1] - ldr r0, [r4] - movs r1, 0x80 - lsls r1, 6 - orrs r0, r1 - str r0, [r4] - b _0801BB5A - .align 2, 0 -_0801B434: .4byte gUnknown_2023DD0 -_0801B438: .4byte 0xffffbfff -_0801B43C: .4byte gUnknown_2023E82 -_0801B440: .4byte gBattleScripting -_0801B444: .4byte gBattlerTarget -_0801B448: .4byte gUnknown_2023D74 -_0801B44C: .4byte gUnknown_81D94CE -_0801B450: - mov r1, r8 - ldrb r0, [r1] - cmp r0, 0x1C - beq _0801B45A - b _0801BBAA -_0801B45A: - ldr r4, _0801B4B8 @ =gUnknown_2023DD0 - ldr r1, [r4] - movs r0, 0x80 - lsls r0, 7 - ands r0, r1 - cmp r0, 0 - bne _0801B46A - b _0801BBAA -_0801B46A: - ldr r0, _0801B4BC @ =0xffffbfff - ands r1, r0 - str r1, [r4] - adds r3, r6, 0 - ldr r1, [r3] - adds r1, 0xB4 - ldrb r2, [r1] - movs r0, 0x3F - ands r0, r2 - strb r0, [r1] - ldr r0, [r3] - adds r1, r0, 0 - adds r1, 0xB4 - ldrb r0, [r1] - cmp r0, 0x6 - bne _0801B48E - movs r0, 0x2 - strb r0, [r1] -_0801B48E: - ldr r1, _0801B4C0 @ =gUnknown_2023E82 - ldr r0, [r6] - adds r0, 0xB4 - ldrb r0, [r0] - strb r0, [r1, 0x3] - ldr r1, _0801B4C4 @ =gBattleScripting - ldr r0, _0801B4C8 @ =sBattler_AI - ldrb r0, [r0] - strb r0, [r1, 0x17] - bl BattleScriptPushCursor - ldr r1, _0801B4CC @ =gUnknown_2023D74 - ldr r0, _0801B4D0 @ =gUnknown_81D94CE - str r0, [r1] - ldr r0, [r4] - movs r1, 0x80 - lsls r1, 6 - orrs r0, r1 - str r0, [r4] - b _0801BB5A - .align 2, 0 -_0801B4B8: .4byte gUnknown_2023DD0 -_0801B4BC: .4byte 0xffffbfff -_0801B4C0: .4byte gUnknown_2023E82 -_0801B4C4: .4byte gBattleScripting -_0801B4C8: .4byte sBattler_AI -_0801B4CC: .4byte gUnknown_2023D74 -_0801B4D0: .4byte gUnknown_81D94CE -_0801B4D4: - movs r5, 0 - ldr r0, _0801B50C @ =gBattlersCount - ldrb r1, [r0] - cmp r5, r1 - blt _0801B4E0 - b _0801BBAA -_0801B4E0: - ldr r0, _0801B510 @ =gBattleMons - adds r4, r1, 0 - ldr r2, _0801B514 @ =gStatuses3 - adds r3, r0, 0 - adds r3, 0x20 - movs r6, 0x80 - lsls r6, 12 -_0801B4EE: - ldrb r1, [r3] - cmp r1, 0x16 - bne _0801B4FE - ldr r0, [r2] - ands r0, r6 - cmp r0, 0 - beq _0801B4FE - b _0801BAAC -_0801B4FE: - adds r2, 0x4 - adds r3, 0x58 - adds r5, 0x1 - cmp r5, r4 - blt _0801B4EE - b _0801BBAA - .align 2, 0 -_0801B50C: .4byte gBattlersCount -_0801B510: .4byte gBattleMons -_0801B514: .4byte gStatuses3 -_0801B518: - movs r5, 0 - ldr r0, _0801B5F4 @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - blt _0801B524 - b _0801BBAA -_0801B524: - ldr r2, _0801B5F8 @ =gActiveBattler - mov r8, r2 - ldr r3, _0801B5FC @ =gBattleMons - adds r3, 0x20 - str r3, [sp, 0x1C] - movs r4, 0 - str r4, [sp, 0x20] -_0801B532: - ldr r1, [sp, 0x1C] - ldrb r0, [r1] - cmp r0, 0x24 - beq _0801B53C - b _0801B6D6 -_0801B53C: - ldr r0, _0801B600 @ =gStatuses3 - ldr r2, [sp, 0x20] - adds r0, r2, r0 - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 13 - ands r1, r0 - str r2, [sp, 0x18] - cmp r1, 0 - bne _0801B552 - b _0801B6D6 -_0801B552: - lsls r0, r5, 24 - lsrs r0, 24 - bl GetBattlerPosition - movs r1, 0x1 - adds r6, r0, 0 - eors r6, r1 - ands r6, r1 - adds r0, r6, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r4, r0, 24 - adds r0, r6, 0x2 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, _0801B604 @ =gBattleTypeFlags - ldr r0, [r0] - movs r2, 0x1 - ands r0, r2 - cmp r0, 0 - bne _0801B584 - b _0801B69C -_0801B584: - movs r3, 0x58 - adds r0, r4, 0 - muls r0, r3 - ldr r3, _0801B5FC @ =gBattleMons - adds r1, r0, r3 - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0 - beq _0801B658 - ldrh r0, [r1, 0x28] - cmp r0, 0 - beq _0801B60C - movs r1, 0x58 - adds r0, r7, 0 - muls r0, r1 - adds r1, r0, r3 - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0 - beq _0801B60C - ldrh r0, [r1, 0x28] - cmp r0, 0 - beq _0801B60C - str r2, [sp, 0x24] - bl Random - ldr r2, [sp, 0x24] - adds r1, r2, 0 - ands r1, r0 - lsls r1, 1 - orrs r6, r1 - adds r0, r6, 0 - bl GetBattlerAtPosition - mov r2, r8 - strb r0, [r2] - ldrb r0, [r2] - movs r3, 0x58 - muls r0, r3 - ldr r4, _0801B5FC @ =gBattleMons - adds r0, r4 - adds r0, 0x20 - ldrb r0, [r0] - ldr r1, [sp, 0x1C] - strb r0, [r1] - ldrb r0, [r2] - muls r0, r3 - adds r0, r4 - adds r0, 0x20 - ldrb r0, [r0] - ldr r2, _0801B608 @ =gLastUsedAbility - strb r0, [r2] - b _0801B6C4 - .align 2, 0 -_0801B5F4: .4byte gBattlersCount -_0801B5F8: .4byte gActiveBattler -_0801B5FC: .4byte gBattleMons -_0801B600: .4byte gStatuses3 -_0801B604: .4byte gBattleTypeFlags -_0801B608: .4byte gLastUsedAbility -_0801B60C: - ldr r3, _0801B650 @ =gBattleMons - movs r2, 0x58 - adds r0, r4, 0 - muls r0, r2 - adds r1, r0, r3 - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0 - beq _0801B658 - ldrh r0, [r1, 0x28] - cmp r0, 0 - beq _0801B658 - mov r0, r8 - strb r4, [r0] - adds r1, r5, 0 - muls r1, r2 - adds r1, r3 - ldrb r0, [r0] - muls r0, r2 - adds r0, r3 - adds r0, 0x20 - ldrb r0, [r0] - adds r1, 0x20 - strb r0, [r1] - mov r1, r8 - ldrb r0, [r1] - muls r0, r2 - adds r0, r3 - adds r0, 0x20 - ldrb r0, [r0] - ldr r2, _0801B654 @ =gLastUsedAbility - strb r0, [r2] - b _0801B6C4 - .align 2, 0 -_0801B650: .4byte gBattleMons -_0801B654: .4byte gLastUsedAbility -_0801B658: - ldr r3, _0801B698 @ =gBattleMons - movs r2, 0x58 - adds r0, r7, 0 - muls r0, r2 - adds r1, r0, r3 - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0 - beq _0801B6CE - ldrh r0, [r1, 0x28] - cmp r0, 0 - beq _0801B6CE - mov r4, r8 - strb r7, [r4] - adds r1, r5, 0 - muls r1, r2 - adds r1, r3 - ldrb r0, [r4] - muls r0, r2 - adds r0, r3 - adds r0, 0x20 - ldrb r0, [r0] - adds r1, 0x20 - strb r0, [r1] - ldrb r0, [r4] - muls r0, r2 - adds r0, r3 - adds r0, 0x20 - ldrb r0, [r0] - b _0801B6C0 - .align 2, 0 -_0801B698: .4byte gBattleMons -_0801B69C: - mov r2, r8 - strb r4, [r2] - movs r3, 0x58 - adds r0, r4, 0 - muls r0, r3 - ldr r4, _0801B6F0 @ =gBattleMons - adds r0, r4 - adds r2, r0, 0 - adds r2, 0x20 - ldrb r1, [r2] - cmp r1, 0 - beq _0801B6CE - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _0801B6CE - ldr r0, [sp, 0x1C] - strb r1, [r0] - ldrb r0, [r2] -_0801B6C0: - ldr r1, _0801B6F4 @ =gLastUsedAbility - strb r0, [r1] -_0801B6C4: - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_0801B6CE: - mov r2, r9 - cmp r2, 0 - beq _0801B6D6 - b _0801BAC8 -_0801B6D6: - ldr r3, [sp, 0x1C] - adds r3, 0x58 - str r3, [sp, 0x1C] - ldr r4, [sp, 0x20] - adds r4, 0x4 - str r4, [sp, 0x20] - adds r5, 0x1 - ldr r0, _0801B6F8 @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - bge _0801B6EE - b _0801B532 -_0801B6EE: - b _0801BBAA - .align 2, 0 -_0801B6F0: .4byte gBattleMons -_0801B6F4: .4byte gLastUsedAbility -_0801B6F8: .4byte gBattlersCount -_0801B6FC: - movs r5, 0 - ldr r0, _0801B734 @ =gBattlersCount - ldrb r1, [r0] - cmp r5, r1 - blt _0801B708 - b _0801BBAA -_0801B708: - ldr r0, _0801B738 @ =gBattleMons - adds r4, r1, 0 - ldr r2, _0801B73C @ =gStatuses3 - adds r3, r0, 0 - adds r3, 0x20 - movs r6, 0x80 - lsls r6, 12 -_0801B716: - ldrb r1, [r3] - cmp r1, 0x16 - bne _0801B726 - ldr r0, [r2] - ands r0, r6 - cmp r0, 0 - beq _0801B726 - b _0801BB3C -_0801B726: - adds r2, 0x4 - adds r3, 0x58 - adds r5, 0x1 - cmp r5, r4 - blt _0801B716 - b _0801BBAA - .align 2, 0 -_0801B734: .4byte gBattlersCount -_0801B738: .4byte gBattleMons -_0801B73C: .4byte gStatuses3 -_0801B740: - mov r0, r10 - bl GetBattlerSide - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0 - ldr r0, _0801B790 @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - blt _0801B756 - b _0801BBAA -_0801B756: - ldr r0, _0801B794 @ =gBattleMons - mov r8, r0 -_0801B75A: - lsls r0, r5, 24 - lsrs r0, 24 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - adds r4, r5, 0x1 - cmp r0, r6 - beq _0801B784 - movs r0, 0x58 - muls r0, r5 - add r0, r8 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, r7 - bne _0801B784 - ldr r0, _0801B798 @ =gLastUsedAbility - strb r7, [r0] - lsls r0, r4, 24 - lsrs r0, 24 - mov r9, r0 -_0801B784: - adds r5, r4, 0 - ldr r0, _0801B790 @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - blt _0801B75A - b _0801BBAA - .align 2, 0 -_0801B790: .4byte gBattlersCount -_0801B794: .4byte gBattleMons -_0801B798: .4byte gLastUsedAbility -_0801B79C: - mov r0, r10 - bl GetBattlerSide - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0 - ldr r0, _0801B7EC @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - blt _0801B7B2 - b _0801BBAA -_0801B7B2: - ldr r1, _0801B7F0 @ =gBattleMons - mov r8, r1 -_0801B7B6: - lsls r0, r5, 24 - lsrs r0, 24 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - adds r4, r5, 0x1 - cmp r0, r6 - bne _0801B7E0 - movs r0, 0x58 - muls r0, r5 - add r0, r8 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, r7 - bne _0801B7E0 - ldr r0, _0801B7F4 @ =gLastUsedAbility - strb r7, [r0] - lsls r0, r4, 24 - lsrs r0, 24 - mov r9, r0 -_0801B7E0: - adds r5, r4, 0 - ldr r0, _0801B7EC @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - blt _0801B7B6 - b _0801BBAA - .align 2, 0 -_0801B7EC: .4byte gBattlersCount -_0801B7F0: .4byte gBattleMons -_0801B7F4: .4byte gLastUsedAbility -_0801B7F8: - mov r2, r8 - ldrb r0, [r2] - cmp r0, 0xFD - beq _0801B820 - cmp r0, 0xFE - beq _0801B858 - movs r5, 0 - ldr r0, _0801B818 @ =gBattlersCount - adds r3, r0, 0 - ldrb r4, [r3] - cmp r5, r4 - blt _0801B812 - b _0801BBAA -_0801B812: - ldr r2, _0801B81C @ =gBattleMons - b _0801B890 - .align 2, 0 -_0801B818: .4byte gBattlersCount -_0801B81C: .4byte gBattleMons -_0801B820: - movs r5, 0 - ldr r0, _0801B850 @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - blt _0801B82C - b _0801BBAA -_0801B82C: - ldr r3, _0801B854 @ =gStatuses3 - movs r2, 0x80 - lsls r2, 9 - adds r1, r0, 0 -_0801B834: - lsls r0, r5, 2 - adds r0, r3 - ldr r0, [r0] - ands r0, r2 - adds r4, r5, 0x1 - cmp r0, 0 - beq _0801B848 - lsls r0, r4, 24 - lsrs r0, 24 - mov r9, r0 -_0801B848: - adds r5, r4, 0 - cmp r5, r1 - blt _0801B834 - b _0801BBAA - .align 2, 0 -_0801B850: .4byte gBattlersCount -_0801B854: .4byte gStatuses3 -_0801B858: - movs r5, 0 - ldr r0, _0801B888 @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - blt _0801B864 - b _0801BBAA -_0801B864: - ldr r3, _0801B88C @ =gStatuses3 - movs r2, 0x80 - lsls r2, 10 - adds r1, r0, 0 -_0801B86C: - lsls r0, r5, 2 - adds r0, r3 - ldr r0, [r0] - ands r0, r2 - adds r4, r5, 0x1 - cmp r0, 0 - beq _0801B880 - lsls r0, r4, 24 - lsrs r0, 24 - mov r9, r0 -_0801B880: - adds r5, r4, 0 - cmp r5, r1 - blt _0801B86C - b _0801BBAA - .align 2, 0 -_0801B888: .4byte gBattlersCount -_0801B88C: .4byte gStatuses3 -_0801B890: - movs r0, 0x58 - muls r0, r5 - adds r0, r2 - adds r0, 0x20 - ldrb r0, [r0] - adds r4, r5, 0x1 - cmp r0, r7 - bne _0801B8AA - mov r0, r8 - strb r7, [r0] - lsls r0, r4, 24 - lsrs r0, 24 - mov r9, r0 -_0801B8AA: - adds r5, r4, 0 - ldrb r1, [r3] - cmp r5, r1 - blt _0801B890 - b _0801BBAA -_0801B8B4: - movs r5, 0 - ldr r0, _0801B8F0 @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - blt _0801B8C0 - b _0801BBAA -_0801B8C0: - ldr r6, _0801B8F4 @ =gBattleMons - adds r2, r0, 0 - movs r3, 0x58 -_0801B8C6: - adds r0, r5, 0 - muls r0, r3 - adds r1, r0, r6 - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - adds r4, r5, 0x1 - cmp r0, r7 - bne _0801B8E8 - ldrh r0, [r1, 0x28] - cmp r0, 0 - beq _0801B8E8 - mov r0, r8 - strb r7, [r0] - lsls r0, r4, 24 - lsrs r0, 24 - mov r9, r0 -_0801B8E8: - adds r5, r4, 0 - cmp r5, r2 - blt _0801B8C6 - b _0801BBAA - .align 2, 0 -_0801B8F0: .4byte gBattlersCount -_0801B8F4: .4byte gBattleMons -_0801B8F8: - ldr r0, _0801B908 @ =gLastUsedAbility - strb r7, [r0] - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - b _0801B94A - .align 2, 0 -_0801B908: .4byte gLastUsedAbility -_0801B90C: - mov r0, r10 - bl GetBattlerSide - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0 - ldr r0, _0801B99C @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - bge _0801B94A - ldr r4, _0801B9A0 @ =gBattleMons -_0801B922: - lsls r0, r5, 24 - lsrs r0, 24 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, r6 - beq _0801B940 - movs r0, 0x58 - muls r0, r5 - adds r0, r4 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, r7 - beq _0801B8F8 -_0801B940: - adds r5, 0x1 - ldr r0, _0801B99C @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - blt _0801B922 -_0801B94A: - mov r1, r9 - cmp r1, 0 - beq _0801B952 - b _0801BBB0 -_0801B952: - movs r5, 0 - ldr r0, _0801B99C @ =gBattlersCount - ldrb r0, [r0] - cmp r9, r0 - blt _0801B95E - b _0801BBAA -_0801B95E: - ldr r2, _0801B9A0 @ =gBattleMons - mov r8, r2 -_0801B962: - movs r0, 0x58 - muls r0, r5 - add r0, r8 - adds r0, 0x20 - ldrb r0, [r0] - adds r4, r5, 0x1 - cmp r0, r7 - bne _0801B990 - lsls r0, r5, 24 - lsrs r0, 24 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, r6 - bne _0801B990 - cmp r5, r10 - beq _0801B990 - ldr r0, _0801B9A4 @ =gLastUsedAbility - strb r7, [r0] - lsls r0, r4, 24 - lsrs r0, 24 - mov r9, r0 -_0801B990: - adds r5, r4, 0 - ldr r0, _0801B99C @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - blt _0801B962 - b _0801BBAA - .align 2, 0 -_0801B99C: .4byte gBattlersCount -_0801B9A0: .4byte gBattleMons -_0801B9A4: .4byte gLastUsedAbility -_0801B9A8: - mov r0, r10 - bl GetBattlerSide - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0 - ldr r0, _0801B9F8 @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - blt _0801B9BE - b _0801BBAA -_0801B9BE: - ldr r4, _0801B9FC @ =gBattleMons -_0801B9C0: - lsls r0, r5, 24 - lsrs r0, 24 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, r6 - beq _0801B9EC - movs r0, 0x58 - muls r0, r5 - adds r0, r4 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, r7 - bne _0801B9EC - ldr r0, _0801BA00 @ =gLastUsedAbility - strb r7, [r0] - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_0801B9EC: - adds r5, 0x1 - ldr r0, _0801B9F8 @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - blt _0801B9C0 - b _0801BBAA - .align 2, 0 -_0801B9F8: .4byte gBattlersCount -_0801B9FC: .4byte gBattleMons -_0801BA00: .4byte gLastUsedAbility -_0801BA04: - mov r0, r10 - bl GetBattlerSide - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0 - ldr r0, _0801BA54 @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - blt _0801BA1A - b _0801BBAA -_0801BA1A: - ldr r4, _0801BA58 @ =gBattleMons -_0801BA1C: - lsls r0, r5, 24 - lsrs r0, 24 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, r6 - bne _0801BA48 - movs r0, 0x58 - muls r0, r5 - adds r0, r4 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, r7 - bne _0801BA48 - ldr r0, _0801BA5C @ =gLastUsedAbility - strb r7, [r0] - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_0801BA48: - adds r5, 0x1 - ldr r0, _0801BA54 @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - blt _0801BA1C - b _0801BBAA - .align 2, 0 -_0801BA54: .4byte gBattlersCount -_0801BA58: .4byte gBattleMons -_0801BA5C: .4byte gLastUsedAbility -_0801BA60: - ldr r0, _0801BA78 @ =gUnknown_81D92F8 - bl BattleScriptPushCursorAndCallback - ldr r0, _0801BA7C @ =gBattleScripting - strb r4, [r0, 0x17] -_0801BA6A: - ldr r0, _0801BA80 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0x7F - mov r1, r9 - subs r1, 0x1 - strb r1, [r0] - b _0801BBAA - .align 2, 0 -_0801BA78: .4byte gUnknown_81D92F8 -_0801BA7C: .4byte gBattleScripting -_0801BA80: .4byte gBattleStruct -_0801BA84: - ldr r0, _0801BAA0 @ =gUnknown_81D92F8 - bl BattleScriptPushCursorAndCallback - ldr r0, _0801BAA4 @ =gBattleScripting - mov r3, r10 - strb r3, [r0, 0x17] - ldr r0, _0801BAA8 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0x7F - mov r1, r9 - subs r1, 0x1 - strb r1, [r0] - b _0801BBC6 - .align 2, 0 -_0801BAA0: .4byte gUnknown_81D92F8 -_0801BAA4: .4byte gBattleScripting -_0801BAA8: .4byte gBattleStruct -_0801BAAC: - mov r4, r8 - strb r1, [r4] - ldr r0, [r2] - ldr r1, _0801BAC0 @ =0xfff7ffff - ands r0, r1 - str r0, [r2] - ldr r0, _0801BAC4 @ =gUnknown_81D9307 - bl BattleScriptPushCursorAndCallback - b _0801BB52 - .align 2, 0 -_0801BAC0: .4byte 0xfff7ffff -_0801BAC4: .4byte gUnknown_81D9307 -_0801BAC8: - ldr r0, _0801BB18 @ =gUnknown_81D92A1 - bl BattleScriptPushCursorAndCallback - ldr r1, _0801BB1C @ =gStatuses3 - ldr r0, [sp, 0x18] - adds r1, r0, r1 - ldr r0, [r1] - ldr r2, _0801BB20 @ =0xffefffff - ands r0, r2 - str r0, [r1] - ldr r0, _0801BB24 @ =gBattleScripting - strb r5, [r0, 0x17] - ldr r1, _0801BB28 @ =gBattleTextBuff1 - movs r4, 0xFD - strb r4, [r1] - movs r0, 0x4 - strb r0, [r1, 0x1] - ldr r2, _0801BB2C @ =gActiveBattler - ldrb r0, [r2] - strb r0, [r1, 0x2] - ldr r3, _0801BB30 @ =gBattlerPartyIndexes - ldrb r0, [r2] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, _0801BB34 @ =gBattleTextBuff2 - strb r4, [r1] - movs r0, 0x9 - strb r0, [r1, 0x1] - ldr r0, _0801BB38 @ =gLastUsedAbility - ldrb r0, [r0] - strb r0, [r1, 0x2] - movs r0, 0x1 - negs r0, r0 - strb r0, [r1, 0x3] - b _0801BBAA - .align 2, 0 -_0801BB18: .4byte gUnknown_81D92A1 -_0801BB1C: .4byte gStatuses3 -_0801BB20: .4byte 0xffefffff -_0801BB24: .4byte gBattleScripting -_0801BB28: .4byte gBattleTextBuff1 -_0801BB2C: .4byte gActiveBattler -_0801BB30: .4byte gBattlerPartyIndexes -_0801BB34: .4byte gBattleTextBuff2 -_0801BB38: .4byte gLastUsedAbility -_0801BB3C: - mov r3, r8 - strb r1, [r3] - ldr r0, [r2] - ldr r1, _0801BB68 @ =0xfff7ffff - ands r0, r1 - str r0, [r2] - bl BattleScriptPushCursor - ldr r1, _0801BB6C @ =gUnknown_2023D74 - ldr r0, _0801BB70 @ =gUnknown_81D9310 - str r0, [r1] -_0801BB52: - ldr r0, _0801BB74 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0xD8 - strb r5, [r0] -_0801BB5A: - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - b _0801BBAA - .align 2, 0 -_0801BB68: .4byte 0xfff7ffff -_0801BB6C: .4byte gUnknown_2023D74 -_0801BB70: .4byte gUnknown_81D9310 -_0801BB74: .4byte gBattleStruct -_0801BB78: - movs r5, 0 - ldr r0, _0801BBD8 @ =gBattlersCount - ldrb r1, [r0] - cmp r5, r1 - bge _0801BBAA - ldr r0, _0801BBDC @ =gBattleMons - adds r2, r1, 0 - adds r1, r0, 0 - adds r1, 0x20 - ldr r3, _0801BBE0 @ =gLastUsedAbility -_0801BB8C: - ldrb r0, [r1] - cmp r0, r7 - bne _0801BBA2 - cmp r5, r10 - beq _0801BBA2 - strb r7, [r3] - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_0801BBA2: - adds r1, 0x58 - adds r5, 0x1 - cmp r5, r2 - blt _0801BB8C -_0801BBAA: - mov r4, r9 - cmp r4, 0 - beq _0801BBC6 -_0801BBB0: - ldr r0, [sp, 0x4] - cmp r0, 0xB - bhi _0801BBC6 - ldr r1, _0801BBE0 @ =gLastUsedAbility - ldrb r0, [r1] - cmp r0, 0xFF - beq _0801BBC6 - adds r1, r0, 0 - mov r0, r10 - bl sub_80C71D0 -_0801BBC6: - mov r0, r9 - add sp, 0x28 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_0801BBD8: .4byte gBattlersCount -_0801BBDC: .4byte gBattleMons -_0801BBE0: .4byte gLastUsedAbility - thumb_func_end AbilityBattleEffects - - thumb_func_start BattleScriptExecute -BattleScriptExecute: @ 801BBE4 - ldr r1, _0801BC10 @ =gUnknown_2023D74 - str r0, [r1] - ldr r0, _0801BC14 @ =gBattleResources - ldr r0, [r0] - ldr r2, [r0, 0xC] - adds r3, r2, 0 - adds r3, 0x20 - ldrb r0, [r3] - adds r1, r0, 0x1 - strb r1, [r3] - lsls r0, 24 - lsrs r0, 22 - adds r2, r0 - ldr r1, _0801BC18 @ =gUnknown_3004F84 - ldr r0, [r1] - str r0, [r2] - ldr r0, _0801BC1C @ =RunBattleScriptCommands_PopCallbacksStack - str r0, [r1] - ldr r1, _0801BC20 @ =gUnknown_2023BE3 - movs r0, 0 - strb r0, [r1] - bx lr - .align 2, 0 -_0801BC10: .4byte gUnknown_2023D74 -_0801BC14: .4byte gBattleResources -_0801BC18: .4byte gUnknown_3004F84 -_0801BC1C: .4byte RunBattleScriptCommands_PopCallbacksStack -_0801BC20: .4byte gUnknown_2023BE3 - thumb_func_end BattleScriptExecute - - thumb_func_start BattleScriptPushCursorAndCallback -BattleScriptPushCursorAndCallback: @ 801BC24 - push {r4,lr} - adds r4, r0, 0 - bl BattleScriptPushCursor - ldr r0, _0801BC58 @ =gUnknown_2023D74 - str r4, [r0] - ldr r0, _0801BC5C @ =gBattleResources - ldr r0, [r0] - ldr r2, [r0, 0xC] - adds r3, r2, 0 - adds r3, 0x20 - ldrb r0, [r3] - adds r1, r0, 0x1 - strb r1, [r3] - lsls r0, 24 - lsrs r0, 22 - adds r2, r0 - ldr r1, _0801BC60 @ =gUnknown_3004F84 - ldr r0, [r1] - str r0, [r2] - ldr r0, _0801BC64 @ =sub_8015C74 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0801BC58: .4byte gUnknown_2023D74 -_0801BC5C: .4byte gBattleResources -_0801BC60: .4byte gUnknown_3004F84 -_0801BC64: .4byte sub_8015C74 - thumb_func_end BattleScriptPushCursorAndCallback - - thumb_func_start sub_801BC68 -sub_801BC68: @ 801BC68 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x2C - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x8] - lsls r1, 24 - lsrs r7, r1, 24 - lsls r2, 24 - lsrs r6, r2, 24 - movs r0, 0 - mov r10, r0 - movs r1, 0 - str r1, [sp, 0xC] - add r0, sp, 0x4 - strb r1, [r0] - ldr r4, _0801BCB4 @ =gUnknown_2023D68 - ldr r1, _0801BCB8 @ =gBattleMons - movs r0, 0x58 - muls r0, r7 - adds r0, r1 - ldrh r0, [r0, 0x2E] - strh r0, [r4] - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xAF - bne _0801BCC0 - ldr r1, _0801BCBC @ =gEnigmaBerries - lsls r0, r7, 3 - subs r0, r7 - lsls r0, 2 - adds r0, r1 - ldrb r5, [r0, 0x7] - ldrb r0, [r0, 0x1A] - b _0801BCD4 - .align 2, 0 -_0801BCB4: .4byte gUnknown_2023D68 -_0801BCB8: .4byte gBattleMons -_0801BCBC: .4byte gEnigmaBerries -_0801BCC0: - ldrh r0, [r4] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r5, r0, 24 - ldrh r0, [r4] - bl ItemId_GetHoldEffectParam - lsls r0, 24 - lsrs r0, 24 -_0801BCD4: - mov r9, r0 - ldr r1, _0801BCFC @ =gBattleMons - ldr r0, _0801BD00 @ =sBattler_AI - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - ldrh r0, [r0, 0x2E] - str r0, [sp, 0x14] - cmp r0, 0xAF - bne _0801BD08 - ldr r1, _0801BD04 @ =gEnigmaBerries - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r3, [r0, 0x7] - mov r8, r3 - ldrb r0, [r0, 0x1A] - b _0801BD1E - .align 2, 0 -_0801BCFC: .4byte gBattleMons -_0801BD00: .4byte sBattler_AI -_0801BD04: .4byte gEnigmaBerries -_0801BD08: - ldr r0, [sp, 0x14] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r0, [sp, 0x14] - bl ItemId_GetHoldEffectParam - lsls r0, 24 - lsrs r0, 24 -_0801BD1E: - str r0, [sp, 0x10] - ldr r2, _0801BD54 @ =gBattleMons - ldr r0, _0801BD58 @ =gBattlerTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r4, [r0, 0x2E] - cmp r4, 0xAF - beq _0801BD3E - adds r0, r4, 0 - bl ItemId_GetHoldEffect - adds r0, r4, 0 - bl ItemId_GetHoldEffectParam -_0801BD3E: - ldr r0, [sp, 0x8] - cmp r0, 0x4 - bls _0801BD48 - bl _0801CFA6 -_0801BD48: - lsls r0, 2 - ldr r1, _0801BD5C @ =_0801BD60 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0801BD54: .4byte gBattleMons -_0801BD58: .4byte gBattlerTarget -_0801BD5C: .4byte _0801BD60 - .align 2, 0 -_0801BD60: - .4byte _0801BD74 - .4byte _0801BE04 - .4byte _0801CFA6 - .4byte _0801C9FC - .4byte _0801CE4C -_0801BD74: - cmp r5, 0x17 - beq _0801BD94 - cmp r5, 0x20 - beq _0801BD80 - bl _0801CFA6 -_0801BD80: - ldr r0, _0801BD90 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0x4A - movs r1, 0x2 - strb r1, [r0] - bl _0801CFA6 - .align 2, 0 -_0801BD90: .4byte gBattleStruct -_0801BD94: - ldr r1, _0801BDEC @ =gBattleMons - mov r8, r1 - movs r0, 0x58 - adds r1, r7, 0 - muls r1, r0 - mov r0, r8 - adds r0, 0x18 - adds r1, r0 - movs r2, 0x6 - movs r3, 0x7 - mov r10, r3 -_0801BDAA: - movs r0, 0 - ldrsb r0, [r1, r0] - cmp r0, 0x5 - bgt _0801BDB8 - strb r2, [r1] - movs r5, 0x5 - str r5, [sp, 0xC] -_0801BDB8: - adds r1, 0x1 - movs r0, 0x1 - negs r0, r0 - add r10, r0 - mov r3, r10 - cmp r3, 0 - bge _0801BDAA - ldr r5, [sp, 0xC] - cmp r5, 0 - bne _0801BDD0 - bl _0801CFA6 -_0801BDD0: - ldr r0, _0801BDF0 @ =gBattleScripting - strb r7, [r0, 0x17] - ldr r0, _0801BDF4 @ =gPotentialItemEffectBattler - strb r7, [r0] - ldr r1, _0801BDF8 @ =gActiveBattler - ldr r0, _0801BDFC @ =sBattler_AI - strb r7, [r0] - strb r7, [r1] - ldr r0, _0801BE00 @ =gUnknown_81D95D9 - bl BattleScriptExecute - bl _0801CFA6 - .align 2, 0 -_0801BDEC: .4byte gBattleMons -_0801BDF0: .4byte gBattleScripting -_0801BDF4: .4byte gPotentialItemEffectBattler -_0801BDF8: .4byte gActiveBattler -_0801BDFC: .4byte sBattler_AI -_0801BE00: .4byte gUnknown_81D95D9 -_0801BE04: - ldr r1, _0801BE2C @ =gBattleMons - movs r0, 0x58 - muls r0, r7 - adds r0, r1 - ldrh r0, [r0, 0x28] - mov r8, r1 - cmp r0, 0 - bne _0801BE18 - bl _0801CFA6 -_0801BE18: - subs r0, r5, 0x1 - cmp r0, 0x2A - bls _0801BE22 - bl _0801C952 -_0801BE22: - lsls r0, 2 - ldr r1, _0801BE30 @ =_0801BE34 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0801BE2C: .4byte gBattleMons -_0801BE30: .4byte _0801BE34 - .align 2, 0 -_0801BE34: - .4byte _0801BEE0 - .4byte _0801C6C0 - .4byte _0801C784 - .4byte _0801C6F0 - .4byte _0801C724 - .4byte _0801C754 - .4byte _0801BF2C - .4byte _0801C7C0 - .4byte _0801C7F0 - .4byte _0801C0F8 - .4byte _0801C178 - .4byte _0801C1F4 - .4byte _0801C288 - .4byte _0801C31C - .4byte _0801C3B0 - .4byte _0801C418 - .4byte _0801C46C - .4byte _0801C4C0 - .4byte _0801C528 - .4byte _0801C58C - .4byte _0801C5D8 - .4byte _0801C952 - .4byte _0801C02C - .4byte _0801C952 - .4byte _0801C952 - .4byte _0801C952 - .4byte _0801C952 - .4byte _0801C91C - .4byte _0801C952 - .4byte _0801C952 - .4byte _0801C952 - .4byte _0801C952 - .4byte _0801C952 - .4byte _0801C952 - .4byte _0801C952 - .4byte _0801C952 - .4byte _0801C952 - .4byte _0801C952 - .4byte _0801C952 - .4byte _0801C952 - .4byte _0801C952 - .4byte _0801C952 - .4byte _0801C098 -_0801BEE0: - movs r0, 0x58 - muls r0, r7 - mov r1, r8 - adds r2, r0, r1 - ldrh r0, [r2, 0x2C] - ldrh r1, [r2, 0x28] - lsrs r0, 1 - cmp r1, r0 - bls _0801BEF6 - bl _0801C952 -_0801BEF6: - cmp r6, 0 - beq _0801BEFE - bl _0801C952 -_0801BEFE: - ldr r4, _0801BF24 @ =gBattleMoveDamage - mov r3, r9 - str r3, [r4] - ldrh r3, [r2, 0x28] - mov r5, r9 - adds r0, r3, r5 - ldrh r1, [r2, 0x2C] - cmp r0, r1 - ble _0801BF14 - subs r0, r1, r3 - str r0, [r4] -_0801BF14: - ldr r0, [r4] - negs r0, r0 - str r0, [r4] - ldr r0, _0801BF28 @ =gUnknown_81D95EF - bl BattleScriptExecute - b _0801C27E - .align 2, 0 -_0801BF24: .4byte gBattleMoveDamage -_0801BF28: .4byte gUnknown_81D95EF -_0801BF2C: - cmp r6, 0 - beq _0801BF34 - bl _0801C952 -_0801BF34: - adds r0, r7, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0801BF58 - ldr r1, _0801BF50 @ =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _0801BF54 @ =gPlayerParty - b _0801BF66 - .align 2, 0 -_0801BF50: .4byte gBattlerPartyIndexes -_0801BF54: .4byte gPlayerParty -_0801BF58: - ldr r1, _0801BFD4 @ =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _0801BFD8 @ =gEnemyParty -_0801BF66: - adds r4, r1, r0 - movs r1, 0 - mov r10, r1 - add r5, sp, 0x4 -_0801BF6E: - mov r1, r10 - adds r1, 0xD - adds r0, r4, 0 - bl GetMonData - lsls r0, 16 - lsrs r6, r0, 16 - mov r1, r10 - adds r1, 0x11 - adds r0, r4, 0 - bl GetMonData - strb r0, [r5] - adds r0, r4, 0 - movs r1, 0x15 - bl GetMonData - lsls r0, 24 - lsrs r1, r0, 24 - cmp r6, 0 - beq _0801BF9E - ldrb r0, [r5] - cmp r0, 0 - beq _0801BFA8 -_0801BF9E: - movs r2, 0x1 - add r10, r2 - mov r3, r10 - cmp r3, 0x3 - ble _0801BF6E -_0801BFA8: - mov r5, r10 - cmp r5, 0x4 - bne _0801BFB2 - bl _0801C952 -_0801BFB2: - lsls r2, r5, 24 - lsrs r2, 24 - adds r0, r6, 0 - bl CalculatePPWithBonus - lsls r0, 24 - lsrs r2, r0, 24 - add r0, sp, 0x4 - ldrb r0, [r0] - mov r3, r9 - adds r1, r0, r3 - cmp r1, r2 - ble _0801BFDC - add r0, sp, 0x4 - strb r2, [r0] - b _0801BFE0 - .align 2, 0 -_0801BFD4: .4byte gBattlerPartyIndexes -_0801BFD8: .4byte gEnemyParty -_0801BFDC: - add r0, sp, 0x4 - strb r1, [r0] -_0801BFE0: - ldr r1, _0801C020 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x2 - strb r0, [r1, 0x1] - strb r6, [r1, 0x2] - lsrs r0, r6, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r0, _0801C024 @ =gUnknown_81D960C - bl BattleScriptExecute - mov r1, r10 - adds r1, 0x9 - lsls r1, 24 - lsrs r1, 24 - add r5, sp, 0x4 - str r5, [sp] - movs r0, 0 - movs r2, 0 - movs r3, 0x1 - bl EmitSetMonData - ldr r0, _0801C028 @ =gActiveBattler - ldrb r0, [r0] - bl MarkBufferBankForExecution - movs r0, 0x3 - str r0, [sp, 0xC] - bl _0801C95A - .align 2, 0 -_0801C020: .4byte gBattleTextBuff1 -_0801C024: .4byte gUnknown_81D960C -_0801C028: .4byte gActiveBattler -_0801C02C: - ldr r0, _0801C080 @ =gBattleMons - movs r1, 0x58 - muls r1, r7 - adds r0, 0x18 - adds r1, r0 - movs r2, 0x6 - movs r3, 0x7 - mov r10, r3 -_0801C03C: - movs r0, 0 - ldrsb r0, [r1, r0] - cmp r0, 0x5 - bgt _0801C04A - strb r2, [r1] - movs r5, 0x5 - str r5, [sp, 0xC] -_0801C04A: - adds r1, 0x1 - movs r0, 0x1 - negs r0, r0 - add r10, r0 - mov r3, r10 - cmp r3, 0 - bge _0801C03C - movs r5, 0x8 - mov r10, r5 - ldr r0, [sp, 0xC] - cmp r0, 0 - bne _0801C066 - bl _0801CFA6 -_0801C066: - ldr r0, _0801C084 @ =gBattleScripting - strb r7, [r0, 0x17] - ldr r0, _0801C088 @ =gPotentialItemEffectBattler - strb r7, [r0] - ldr r1, _0801C08C @ =gActiveBattler - ldr r0, _0801C090 @ =sBattler_AI - strb r7, [r0] - strb r7, [r1] - ldr r0, _0801C094 @ =gUnknown_81D95D9 - bl BattleScriptExecute - bl _0801C952 - .align 2, 0 -_0801C080: .4byte gBattleMons -_0801C084: .4byte gBattleScripting -_0801C088: .4byte gPotentialItemEffectBattler -_0801C08C: .4byte gActiveBattler -_0801C090: .4byte sBattler_AI -_0801C094: .4byte gUnknown_81D95D9 -_0801C098: - movs r0, 0x58 - muls r0, r7 - mov r2, r8 - adds r1, r0, r2 - ldrh r0, [r1, 0x28] - ldrh r3, [r1, 0x2C] - cmp r0, r3 - bcc _0801C0AC - bl _0801C952 -_0801C0AC: - cmp r6, 0 - beq _0801C0B4 - bl _0801C952 -_0801C0B4: - ldr r3, _0801C0F0 @ =gBattleMoveDamage - ldrh r0, [r1, 0x2C] - lsrs r0, 4 - str r0, [r3] - cmp r0, 0 - bne _0801C0C4 - movs r0, 0x1 - str r0, [r3] -_0801C0C4: - ldrh r2, [r1, 0x28] - ldr r0, [r3] - adds r0, r2, r0 - ldrh r1, [r1, 0x2C] - cmp r0, r1 - ble _0801C0D4 - subs r0, r1, r2 - str r0, [r3] -_0801C0D4: - ldr r0, [r3] - negs r0, r0 - str r0, [r3] - ldr r0, _0801C0F4 @ =gUnknown_81D961C - bl BattleScriptExecute - movs r0, 0x4 - str r0, [sp, 0xC] - adds r0, r7, 0 - adds r1, r5, 0 - bl sub_80C7208 - bl _0801C952 - .align 2, 0 -_0801C0F0: .4byte gBattleMoveDamage -_0801C0F4: .4byte gUnknown_81D961C -_0801C0F8: - movs r0, 0x58 - adds r1, r7, 0 - muls r1, r0 - str r1, [sp, 0x18] - adds r4, r1, 0 - add r4, r8 - ldrh r0, [r4, 0x2C] - ldrh r1, [r4, 0x28] - lsrs r0, 1 - cmp r1, r0 - bls _0801C112 - bl _0801C952 -_0801C112: - cmp r6, 0 - beq _0801C11A - bl _0801C952 -_0801C11A: - ldr r1, _0801C170 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x8 - strb r0, [r1, 0x1] - strb r6, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - ldr r5, _0801C174 @ =gBattleMoveDamage - ldrh r0, [r4, 0x2C] - mov r1, r9 - bl __divsi3 - str r0, [r5] - cmp r0, 0 - bne _0801C13E - movs r0, 0x1 - str r0, [r5] -_0801C13E: - ldrh r2, [r4, 0x28] - ldr r0, [r5] - adds r0, r2, r0 - ldrh r1, [r4, 0x2C] - cmp r0, r1 - ble _0801C14E - subs r0, r1, r2 - str r0, [r5] -_0801C14E: - ldr r0, [r5] - negs r0, r0 - str r0, [r5] - mov r0, r8 - adds r0, 0x48 - ldr r2, [sp, 0x18] - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0 - bl GetFlavorRelationByPersonality - lsls r0, 24 - cmp r0, 0 - bge _0801C16C - b _0801C2F8 -_0801C16C: - b _0801C30C - .align 2, 0 -_0801C170: .4byte gBattleTextBuff1 -_0801C174: .4byte gBattleMoveDamage -_0801C178: - movs r0, 0x58 - adds r5, r7, 0 - muls r5, r0 - str r5, [sp, 0x1C] - add r5, r8 - ldrh r0, [r5, 0x2C] - ldrh r1, [r5, 0x28] - lsrs r0, 1 - cmp r1, r0 - bls _0801C190 - bl _0801C952 -_0801C190: - cmp r6, 0 - beq _0801C198 - bl _0801C952 -_0801C198: - ldr r1, _0801C1EC @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x8 - strb r0, [r1, 0x1] - movs r6, 0x1 - strb r6, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - ldr r4, _0801C1F0 @ =gBattleMoveDamage - ldrh r0, [r5, 0x2C] - mov r1, r9 - bl __divsi3 - str r0, [r4] - cmp r0, 0 - bne _0801C1BC - str r6, [r4] -_0801C1BC: - ldrh r2, [r5, 0x28] - ldr r0, [r4] - adds r0, r2, r0 - ldrh r1, [r5, 0x2C] - cmp r0, r1 - ble _0801C1CC - subs r0, r1, r2 - str r0, [r4] -_0801C1CC: - ldr r0, [r4] - negs r0, r0 - str r0, [r4] - mov r0, r8 - adds r0, 0x48 - ldr r1, [sp, 0x1C] - adds r0, r1, r0 - ldr r0, [r0] - movs r1, 0x1 - bl GetFlavorRelationByPersonality - lsls r0, 24 - cmp r0, 0 - bge _0801C1EA - b _0801C38A -_0801C1EA: - b _0801C3A0 - .align 2, 0 -_0801C1EC: .4byte gBattleTextBuff1 -_0801C1F0: .4byte gBattleMoveDamage -_0801C1F4: - movs r0, 0x58 - adds r3, r7, 0 - muls r3, r0 - str r3, [sp, 0x20] - adds r5, r3, 0 - add r5, r8 - ldrh r0, [r5, 0x2C] - ldrh r1, [r5, 0x28] - lsrs r0, 1 - cmp r1, r0 - bls _0801C20C - b _0801C952 -_0801C20C: - cmp r6, 0 - beq _0801C212 - b _0801C952 -_0801C212: - ldr r1, _0801C26C @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x8 - strb r0, [r1, 0x1] - movs r0, 0x2 - strb r0, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - ldr r4, _0801C270 @ =gBattleMoveDamage - ldrh r0, [r5, 0x2C] - mov r1, r9 - bl __divsi3 - str r0, [r4] - cmp r0, 0 - bne _0801C238 - movs r0, 0x1 - str r0, [r4] -_0801C238: - ldrh r2, [r5, 0x28] - ldr r0, [r4] - adds r0, r2, r0 - ldrh r1, [r5, 0x2C] - cmp r0, r1 - ble _0801C248 - subs r0, r1, r2 - str r0, [r4] -_0801C248: - ldr r0, [r4] - negs r0, r0 - str r0, [r4] - mov r0, r8 - adds r0, 0x48 - ldr r5, [sp, 0x20] - adds r0, r5, r0 - ldr r0, [r0] - movs r1, 0x2 - bl GetFlavorRelationByPersonality - lsls r0, 24 - cmp r0, 0 - bge _0801C278 - ldr r0, _0801C274 @ =gUnknown_81D964F - bl BattleScriptExecute - b _0801C27E - .align 2, 0 -_0801C26C: .4byte gBattleTextBuff1 -_0801C270: .4byte gBattleMoveDamage -_0801C274: .4byte gUnknown_81D964F -_0801C278: - ldr r0, _0801C284 @ =gUnknown_81D95EF - bl BattleScriptExecute -_0801C27E: - movs r0, 0x4 - str r0, [sp, 0xC] - b _0801C95A - .align 2, 0 -_0801C284: .4byte gUnknown_81D95EF -_0801C288: - movs r0, 0x58 - adds r1, r7, 0 - muls r1, r0 - str r1, [sp, 0x24] - adds r5, r1, 0 - add r5, r8 - ldrh r0, [r5, 0x2C] - ldrh r1, [r5, 0x28] - lsrs r0, 1 - cmp r1, r0 - bls _0801C2A0 - b _0801C952 -_0801C2A0: - cmp r6, 0 - beq _0801C2A6 - b _0801C952 -_0801C2A6: - ldr r1, _0801C300 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x8 - strb r0, [r1, 0x1] - movs r0, 0x3 - strb r0, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - ldr r4, _0801C304 @ =gBattleMoveDamage - ldrh r0, [r5, 0x2C] - mov r1, r9 - bl __divsi3 - str r0, [r4] - cmp r0, 0 - bne _0801C2CC - movs r0, 0x1 - str r0, [r4] -_0801C2CC: - ldrh r2, [r5, 0x28] - ldr r0, [r4] - adds r0, r2, r0 - ldrh r1, [r5, 0x2C] - cmp r0, r1 - ble _0801C2DC - subs r0, r1, r2 - str r0, [r4] -_0801C2DC: - ldr r0, [r4] - negs r0, r0 - str r0, [r4] - mov r0, r8 - adds r0, 0x48 - ldr r2, [sp, 0x24] - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0x3 - bl GetFlavorRelationByPersonality - lsls r0, 24 - cmp r0, 0 - bge _0801C30C -_0801C2F8: - ldr r0, _0801C308 @ =gUnknown_81D964F - bl BattleScriptExecute - b _0801C312 - .align 2, 0 -_0801C300: .4byte gBattleTextBuff1 -_0801C304: .4byte gBattleMoveDamage -_0801C308: .4byte gUnknown_81D964F -_0801C30C: - ldr r0, _0801C318 @ =gUnknown_81D95EF - bl BattleScriptExecute -_0801C312: - movs r3, 0x4 - str r3, [sp, 0xC] - b _0801C95A - .align 2, 0 -_0801C318: .4byte gUnknown_81D95EF -_0801C31C: - movs r0, 0x58 - adds r5, r7, 0 - muls r5, r0 - str r5, [sp, 0x28] - add r5, r8 - ldrh r0, [r5, 0x2C] - ldrh r1, [r5, 0x28] - lsrs r0, 1 - cmp r1, r0 - bls _0801C332 - b _0801C952 -_0801C332: - cmp r6, 0 - beq _0801C338 - b _0801C952 -_0801C338: - ldr r1, _0801C394 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x8 - strb r0, [r1, 0x1] - movs r0, 0x4 - strb r0, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - ldr r4, _0801C398 @ =gBattleMoveDamage - ldrh r0, [r5, 0x2C] - mov r1, r9 - bl __divsi3 - str r0, [r4] - cmp r0, 0 - bne _0801C35E - movs r0, 0x1 - str r0, [r4] -_0801C35E: - ldrh r2, [r5, 0x28] - ldr r0, [r4] - adds r0, r2, r0 - ldrh r1, [r5, 0x2C] - cmp r0, r1 - ble _0801C36E - subs r0, r1, r2 - str r0, [r4] -_0801C36E: - ldr r0, [r4] - negs r0, r0 - str r0, [r4] - mov r0, r8 - adds r0, 0x48 - ldr r1, [sp, 0x28] - adds r0, r1, r0 - ldr r0, [r0] - movs r1, 0x4 - bl GetFlavorRelationByPersonality - lsls r0, 24 - cmp r0, 0 - bge _0801C3A0 -_0801C38A: - ldr r0, _0801C39C @ =gUnknown_81D964F - bl BattleScriptExecute - b _0801C3A6 - .align 2, 0 -_0801C394: .4byte gBattleTextBuff1 -_0801C398: .4byte gBattleMoveDamage -_0801C39C: .4byte gUnknown_81D964F -_0801C3A0: - ldr r0, _0801C3AC @ =gUnknown_81D95EF - bl BattleScriptExecute -_0801C3A6: - movs r2, 0x4 - str r2, [sp, 0xC] - b _0801C95A - .align 2, 0 -_0801C3AC: .4byte gUnknown_81D95EF -_0801C3B0: - movs r0, 0x58 - muls r0, r7 - mov r3, r8 - adds r5, r0, r3 - ldrh r4, [r5, 0x28] - ldrh r0, [r5, 0x2C] - mov r1, r9 - bl __divsi3 - cmp r4, r0 - ble _0801C3C8 - b _0801C952 -_0801C3C8: - cmp r6, 0 - beq _0801C3CE - b _0801C952 -_0801C3CE: - movs r0, 0x19 - ldrsb r0, [r5, r0] - cmp r0, 0xB - ble _0801C3D8 - b _0801C952 -_0801C3D8: - ldr r1, _0801C408 @ =gBattleTextBuff1 - movs r2, 0xFD - strb r2, [r1] - movs r0, 0x5 - strb r0, [r1, 0x1] - movs r0, 0x1 - strb r0, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - ldr r1, _0801C40C @ =gBattleTextBuff2 - strb r2, [r1] - strb r6, [r1, 0x1] - movs r0, 0xD2 - strb r0, [r1, 0x2] - strb r6, [r1, 0x3] - subs r0, 0xD3 - strb r0, [r1, 0x4] - ldr r0, _0801C410 @ =gUnknown_2023D6E - strb r7, [r0] - ldr r1, _0801C414 @ =gBattleScripting - movs r0, 0x11 - strb r0, [r1, 0x1A] - movs r0, 0xF - b _0801C56C - .align 2, 0 -_0801C408: .4byte gBattleTextBuff1 -_0801C40C: .4byte gBattleTextBuff2 -_0801C410: .4byte gUnknown_2023D6E -_0801C414: .4byte gBattleScripting -_0801C418: - movs r0, 0x58 - muls r0, r7 - mov r1, r8 - adds r5, r0, r1 - ldrh r4, [r5, 0x28] - ldrh r0, [r5, 0x2C] - mov r1, r9 - bl __divsi3 - cmp r4, r0 - ble _0801C430 - b _0801C952 -_0801C430: - cmp r6, 0 - beq _0801C436 - b _0801C952 -_0801C436: - movs r0, 0x1A - ldrsb r0, [r5, r0] - cmp r0, 0xB - ble _0801C440 - b _0801C952 -_0801C440: - ldr r1, _0801C460 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x5 - strb r0, [r1, 0x1] - movs r0, 0x2 - strb r0, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - ldr r0, _0801C464 @ =gUnknown_2023D6E - strb r7, [r0] - ldr r1, _0801C468 @ =gBattleScripting - movs r0, 0x12 - strb r0, [r1, 0x1A] - movs r0, 0x10 - b _0801C506 - .align 2, 0 -_0801C460: .4byte gBattleTextBuff1 -_0801C464: .4byte gUnknown_2023D6E -_0801C468: .4byte gBattleScripting -_0801C46C: - movs r0, 0x58 - muls r0, r7 - mov r3, r8 - adds r5, r0, r3 - ldrh r4, [r5, 0x28] - ldrh r0, [r5, 0x2C] - mov r1, r9 - bl __divsi3 - cmp r4, r0 - ble _0801C484 - b _0801C952 -_0801C484: - cmp r6, 0 - beq _0801C48A - b _0801C952 -_0801C48A: - movs r0, 0x1B - ldrsb r0, [r5, r0] - cmp r0, 0xB - ble _0801C494 - b _0801C952 -_0801C494: - ldr r1, _0801C4B4 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x5 - strb r0, [r1, 0x1] - movs r0, 0x3 - strb r0, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - ldr r0, _0801C4B8 @ =gUnknown_2023D6E - strb r7, [r0] - ldr r1, _0801C4BC @ =gBattleScripting - movs r0, 0x13 - strb r0, [r1, 0x1A] - movs r0, 0x11 - b _0801C56C - .align 2, 0 -_0801C4B4: .4byte gBattleTextBuff1 -_0801C4B8: .4byte gUnknown_2023D6E -_0801C4BC: .4byte gBattleScripting -_0801C4C0: - movs r0, 0x58 - muls r0, r7 - mov r1, r8 - adds r5, r0, r1 - ldrh r4, [r5, 0x28] - ldrh r0, [r5, 0x2C] - mov r1, r9 - bl __divsi3 - cmp r4, r0 - ble _0801C4D8 - b _0801C952 -_0801C4D8: - cmp r6, 0 - beq _0801C4DE - b _0801C952 -_0801C4DE: - movs r0, 0x1C - ldrsb r0, [r5, r0] - cmp r0, 0xB - ble _0801C4E8 - b _0801C952 -_0801C4E8: - ldr r1, _0801C518 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x5 - strb r0, [r1, 0x1] - movs r0, 0x4 - strb r0, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - ldr r0, _0801C51C @ =gUnknown_2023D6E - strb r7, [r0] - ldr r1, _0801C520 @ =gBattleScripting - movs r0, 0x14 - strb r0, [r1, 0x1A] - movs r0, 0x12 -_0801C506: - strb r0, [r1, 0x10] - strb r6, [r1, 0x11] - ldr r0, _0801C524 @ =gUnknown_81D9679 - bl BattleScriptExecute - movs r2, 0x5 - str r2, [sp, 0xC] - b _0801C95A - .align 2, 0 -_0801C518: .4byte gBattleTextBuff1 -_0801C51C: .4byte gUnknown_2023D6E -_0801C520: .4byte gBattleScripting -_0801C524: .4byte gUnknown_81D9679 -_0801C528: - movs r0, 0x58 - muls r0, r7 - mov r3, r8 - adds r5, r0, r3 - ldrh r4, [r5, 0x28] - ldrh r0, [r5, 0x2C] - mov r1, r9 - bl __divsi3 - cmp r4, r0 - ble _0801C540 - b _0801C952 -_0801C540: - cmp r6, 0 - beq _0801C546 - b _0801C952 -_0801C546: - movs r0, 0x1D - ldrsb r0, [r5, r0] - cmp r0, 0xB - ble _0801C550 - b _0801C952 -_0801C550: - ldr r1, _0801C57C @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x5 - strb r0, [r1, 0x1] - strb r0, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - ldr r0, _0801C580 @ =gUnknown_2023D6E - strb r7, [r0] - ldr r1, _0801C584 @ =gBattleScripting - movs r0, 0x15 - strb r0, [r1, 0x1A] - movs r0, 0x13 -_0801C56C: - strb r0, [r1, 0x10] - strb r6, [r1, 0x11] - ldr r0, _0801C588 @ =gUnknown_81D9679 - bl BattleScriptExecute - movs r5, 0x5 - str r5, [sp, 0xC] - b _0801C95A - .align 2, 0 -_0801C57C: .4byte gBattleTextBuff1 -_0801C580: .4byte gUnknown_2023D6E -_0801C584: .4byte gBattleScripting -_0801C588: .4byte gUnknown_81D9679 -_0801C58C: - movs r0, 0x58 - adds r5, r7, 0 - muls r5, r0 - mov r1, r8 - adds r0, r5, r1 - ldrh r4, [r0, 0x28] - ldrh r0, [r0, 0x2C] - mov r1, r9 - bl __divsi3 - cmp r4, r0 - ble _0801C5A6 - b _0801C952 -_0801C5A6: - cmp r6, 0 - beq _0801C5AC - b _0801C952 -_0801C5AC: - mov r0, r8 - adds r0, 0x50 - adds r1, r5, r0 - ldr r2, [r1] - movs r3, 0x80 - lsls r3, 13 - adds r0, r2, 0 - ands r0, r3 - cmp r0, 0 - beq _0801C5C2 - b _0801C952 -_0801C5C2: - orrs r2, r3 - str r2, [r1] - ldr r0, _0801C5D4 @ =gUnknown_81D9694 - bl BattleScriptExecute - movs r2, 0x2 - str r2, [sp, 0xC] - b _0801C95A - .align 2, 0 -_0801C5D4: .4byte gUnknown_81D9694 -_0801C5D8: - cmp r6, 0 - beq _0801C5DE - b _0801C952 -_0801C5DE: - movs r0, 0x58 - adds r5, r7, 0 - muls r5, r0 - mov r3, r8 - adds r0, r5, r3 - ldrh r4, [r0, 0x28] - ldrh r0, [r0, 0x2C] - mov r1, r9 - bl __divsi3 - cmp r4, r0 - ble _0801C5F8 - b _0801C952 -_0801C5F8: - movs r0, 0 - mov r10, r0 - adds r0, r5, 0x1 - mov r1, r8 - adds r1, 0x18 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r0, 0xB - ble _0801C628 - mov r0, r8 - adds r0, 0x19 - adds r1, r5, r0 -_0801C614: - adds r1, 0x1 - movs r2, 0x1 - add r10, r2 - mov r3, r10 - cmp r3, 0x4 - bgt _0801C628 - movs r0, 0 - ldrsb r0, [r1, r0] - cmp r0, 0xB - bgt _0801C614 -_0801C628: - mov r5, r10 - cmp r5, 0x5 - bne _0801C630 - b _0801C952 -_0801C630: - movs r0, 0x58 - muls r0, r7 - adds r4, r0, 0x1 - ldr r5, _0801C6A8 @ =gUnknown_2023BFC -_0801C638: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x5 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - mov r10, r0 - adds r0, r4 - adds r0, r5 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r0, 0xC - beq _0801C638 - ldr r1, _0801C6AC @ =gBattleTextBuff1 - movs r2, 0 - movs r3, 0xFD - strb r3, [r1] - movs r0, 0x5 - strb r0, [r1, 0x1] - mov r0, r10 - adds r0, 0x1 - strb r0, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - ldr r0, _0801C6B0 @ =gBattleTextBuff2 - strb r3, [r0] - strb r2, [r0, 0x1] - movs r1, 0xD1 - strb r1, [r0, 0x2] - strb r2, [r0, 0x3] - strb r2, [r0, 0x4] - movs r1, 0xD2 - strb r1, [r0, 0x5] - strb r2, [r0, 0x6] - subs r1, 0xD3 - strb r1, [r0, 0x7] - ldr r0, _0801C6B4 @ =gUnknown_2023D6E - strb r7, [r0] - ldr r1, _0801C6B8 @ =gBattleScripting - mov r0, r10 - adds r0, 0x21 - strb r0, [r1, 0x1A] - adds r0, 0x6 - strb r0, [r1, 0x10] - strb r2, [r1, 0x11] - ldr r0, _0801C6BC @ =gUnknown_81D9679 - bl BattleScriptExecute - movs r0, 0x5 - str r0, [sp, 0xC] - b _0801C95A - .align 2, 0 -_0801C6A8: .4byte gUnknown_2023BFC -_0801C6AC: .4byte gBattleTextBuff1 -_0801C6B0: .4byte gBattleTextBuff2 -_0801C6B4: .4byte gUnknown_2023D6E -_0801C6B8: .4byte gBattleScripting -_0801C6BC: .4byte gUnknown_81D9679 -_0801C6C0: - movs r0, 0x58 - adds r1, r7, 0 - muls r1, r0 - mov r0, r8 - adds r0, 0x4C - adds r1, r0 - ldr r2, [r1] - movs r0, 0x40 - ands r0, r2 - cmp r0, 0 - bne _0801C6D8 - b _0801C952 -_0801C6D8: - movs r0, 0x41 - negs r0, r0 - ands r2, r0 - str r2, [r1] - ldr r0, _0801C6EC @ =gUnknown_81D9531 - bl BattleScriptExecute - movs r1, 0x1 - str r1, [sp, 0xC] - b _0801C95A - .align 2, 0 -_0801C6EC: .4byte gUnknown_81D9531 -_0801C6F0: - movs r0, 0x58 - adds r1, r7, 0 - muls r1, r0 - mov r0, r8 - adds r0, 0x4C - adds r1, r0 - ldr r2, [r1] - movs r0, 0x88 - ands r0, r2 - cmp r0, 0 - bne _0801C708 - b _0801C952 -_0801C708: - ldr r0, _0801C71C @ =0xfffff077 - ands r2, r0 - str r2, [r1] - ldr r0, _0801C720 @ =gUnknown_81D9549 - bl BattleScriptExecute - movs r2, 0x1 - str r2, [sp, 0xC] - b _0801C95A - .align 2, 0 -_0801C71C: .4byte 0xfffff077 -_0801C720: .4byte gUnknown_81D9549 -_0801C724: - movs r0, 0x58 - adds r1, r7, 0 - muls r1, r0 - mov r0, r8 - adds r0, 0x4C - adds r1, r0 - ldr r2, [r1] - movs r0, 0x10 - ands r0, r2 - cmp r0, 0 - bne _0801C73C - b _0801C952 -_0801C73C: - movs r0, 0x11 - negs r0, r0 - ands r2, r0 - str r2, [r1] - ldr r0, _0801C750 @ =gUnknown_81D9561 - bl BattleScriptExecute - movs r3, 0x1 - str r3, [sp, 0xC] - b _0801C95A - .align 2, 0 -_0801C750: .4byte gUnknown_81D9561 -_0801C754: - movs r0, 0x58 - adds r1, r7, 0 - muls r1, r0 - mov r0, r8 - adds r0, 0x4C - adds r1, r0 - ldr r2, [r1] - movs r0, 0x20 - ands r0, r2 - cmp r0, 0 - bne _0801C76C - b _0801C952 -_0801C76C: - movs r0, 0x21 - negs r0, r0 - ands r2, r0 - str r2, [r1] - ldr r0, _0801C780 @ =gUnknown_81D9579 - bl BattleScriptExecute - movs r5, 0x1 - str r5, [sp, 0xC] - b _0801C95A - .align 2, 0 -_0801C780: .4byte gUnknown_81D9579 -_0801C784: - movs r0, 0x58 - adds r3, r7, 0 - muls r3, r0 - mov r0, r8 - adds r0, 0x4C - adds r2, r3, r0 - ldr r1, [r2] - movs r0, 0x7 - ands r0, r1 - cmp r0, 0 - bne _0801C79C - b _0801C952 -_0801C79C: - movs r0, 0x8 - negs r0, r0 - ands r1, r0 - str r1, [r2] - mov r1, r8 - adds r1, 0x50 - adds r1, r3, r1 - ldr r0, [r1] - ldr r2, _0801C7B8 @ =0xf7ffffff - ands r0, r2 - str r0, [r1] - ldr r0, _0801C7BC @ =gUnknown_81D9591 - b _0801C906 - .align 2, 0 -_0801C7B8: .4byte 0xf7ffffff -_0801C7BC: .4byte gUnknown_81D9591 -_0801C7C0: - movs r0, 0x58 - adds r1, r7, 0 - muls r1, r0 - mov r0, r8 - adds r0, 0x50 - adds r1, r0 - ldr r2, [r1] - movs r0, 0x7 - ands r0, r2 - cmp r0, 0 - bne _0801C7D8 - b _0801C952 -_0801C7D8: - movs r0, 0x8 - negs r0, r0 - ands r2, r0 - str r2, [r1] - ldr r0, _0801C7EC @ =gUnknown_81D95A9 - bl BattleScriptExecute - movs r1, 0x2 - str r1, [sp, 0xC] - b _0801C95A - .align 2, 0 -_0801C7EC: .4byte gUnknown_81D95A9 -_0801C7F0: - movs r0, 0x58 - adds r5, r7, 0 - muls r5, r0 - mov r0, r8 - adds r0, 0x4C - adds r4, r5, r0 - ldr r2, [r4] - ldrb r0, [r4] - cmp r0, 0 - bne _0801C816 - mov r0, r8 - adds r0, 0x50 - adds r0, r5, r0 - ldr r0, [r0] - movs r1, 0x7 - ands r0, r1 - cmp r0, 0 - bne _0801C816 - b _0801C952 -_0801C816: - movs r3, 0 - mov r10, r3 - movs r0, 0x88 - ands r2, r0 - cmp r2, 0 - beq _0801C82E - ldr r0, _0801C8BC @ =gBattleTextBuff1 - ldr r1, _0801C8C0 @ =gUnknown_8250094 - bl StringCopy - movs r0, 0x1 - mov r10, r0 -_0801C82E: - ldr r0, [r4] - movs r1, 0x7 - mov r9, r1 - ands r0, r1 - mov r6, r8 - adds r6, 0x50 - cmp r0, 0 - beq _0801C854 - adds r2, r5, r6 - ldr r0, [r2] - ldr r1, _0801C8C4 @ =0xf7ffffff - ands r0, r1 - str r0, [r2] - ldr r0, _0801C8BC @ =gBattleTextBuff1 - ldr r1, _0801C8C8 @ =gUnknown_825009C - bl StringCopy - movs r2, 0x1 - add r10, r2 -_0801C854: - ldr r0, [r4] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0801C86A - ldr r0, _0801C8BC @ =gBattleTextBuff1 - ldr r1, _0801C8CC @ =gUnknown_82500A4 - bl StringCopy - movs r3, 0x1 - add r10, r3 -_0801C86A: - ldr r0, [r4] - movs r1, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0801C880 - ldr r0, _0801C8BC @ =gBattleTextBuff1 - ldr r1, _0801C8D0 @ =gUnknown_82500AC - bl StringCopy - movs r0, 0x1 - add r10, r0 -_0801C880: - ldr r0, [r4] - movs r1, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0801C896 - ldr r0, _0801C8BC @ =gBattleTextBuff1 - ldr r1, _0801C8D4 @ =gUnknown_82500B4 - bl StringCopy - movs r1, 0x1 - add r10, r1 -_0801C896: - adds r0, r5, r6 - ldr r0, [r0] - mov r2, r9 - ands r0, r2 - cmp r0, 0 - beq _0801C8AE - ldr r0, _0801C8BC @ =gBattleTextBuff1 - ldr r1, _0801C8D8 @ =gUnknown_82500BC - bl StringCopy - movs r3, 0x1 - add r10, r3 -_0801C8AE: - mov r5, r10 - cmp r5, 0x1 - bgt _0801C8E0 - ldr r1, _0801C8DC @ =gUnknown_2023E82 - movs r0, 0 - b _0801C8E4 - .align 2, 0 -_0801C8BC: .4byte gBattleTextBuff1 -_0801C8C0: .4byte gUnknown_8250094 -_0801C8C4: .4byte 0xf7ffffff -_0801C8C8: .4byte gUnknown_825009C -_0801C8CC: .4byte gUnknown_82500A4 -_0801C8D0: .4byte gUnknown_82500AC -_0801C8D4: .4byte gUnknown_82500B4 -_0801C8D8: .4byte gUnknown_82500BC -_0801C8DC: .4byte gUnknown_2023E82 -_0801C8E0: - ldr r1, _0801C910 @ =gUnknown_2023E82 - movs r0, 0x1 -_0801C8E4: - strb r0, [r1, 0x5] - ldr r2, _0801C914 @ =gBattleMons - movs r0, 0x58 - adds r3, r7, 0 - muls r3, r0 - adds r0, r2, 0 - adds r0, 0x4C - adds r0, r3, r0 - movs r1, 0 - str r1, [r0] - adds r2, 0x50 - adds r3, r2 - ldr r0, [r3] - subs r1, 0x8 - ands r0, r1 - str r0, [r3] - ldr r0, _0801C918 @ =gUnknown_81D95BF -_0801C906: - bl BattleScriptExecute - movs r0, 0x1 - str r0, [sp, 0xC] - b _0801C95A - .align 2, 0 -_0801C910: .4byte gUnknown_2023E82 -_0801C914: .4byte gBattleMons -_0801C918: .4byte gUnknown_81D95BF -_0801C91C: - movs r0, 0x58 - adds r1, r7, 0 - muls r1, r0 - mov r0, r8 - adds r0, 0x50 - adds r1, r0 - ldr r2, [r1] - movs r0, 0xF0 - lsls r0, 12 - ands r0, r2 - cmp r0, 0 - beq _0801C952 - ldr r0, _0801C978 @ =0xfff0ffff - ands r2, r0 - str r2, [r1] - ldr r0, _0801C97C @ =gBattleTextBuff1 - ldr r1, _0801C980 @ =gUnknown_82500C4 - bl StringCopy - ldr r0, _0801C984 @ =gUnknown_81D95BF - bl BattleScriptExecute - ldr r1, _0801C988 @ =gUnknown_2023E82 - movs r0, 0 - strb r0, [r1, 0x5] - movs r1, 0x2 - str r1, [sp, 0xC] -_0801C952: - ldr r2, [sp, 0xC] - cmp r2, 0 - bne _0801C95A - b _0801CFA6 -_0801C95A: - ldr r0, _0801C98C @ =gBattleScripting - strb r7, [r0, 0x17] - ldr r0, _0801C990 @ =gPotentialItemEffectBattler - strb r7, [r0] - ldr r4, _0801C994 @ =gActiveBattler - ldr r0, _0801C998 @ =sBattler_AI - strb r7, [r0] - strb r7, [r4] - ldr r3, [sp, 0xC] - cmp r3, 0x1 - beq _0801C99C - cmp r3, 0x3 - beq _0801C9A2 - b _0801CFA6 - .align 2, 0 -_0801C978: .4byte 0xfff0ffff -_0801C97C: .4byte gBattleTextBuff1 -_0801C980: .4byte gUnknown_82500C4 -_0801C984: .4byte gUnknown_81D95BF -_0801C988: .4byte gUnknown_2023E82 -_0801C98C: .4byte gBattleScripting -_0801C990: .4byte gPotentialItemEffectBattler -_0801C994: .4byte gActiveBattler -_0801C998: .4byte sBattler_AI -_0801C99C: - movs r0, 0x58 - muls r0, r7 - b _0801CE08 -_0801C9A2: - ldr r4, _0801C9F0 @ =gBattleMons - movs r0, 0x58 - adds r3, r7, 0 - muls r3, r0 - adds r0, r4, 0 - adds r0, 0x50 - adds r0, r3, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - beq _0801C9BE - b _0801CFA6 -_0801C9BE: - ldr r1, _0801C9F4 @ =gDisableStructs - lsls r0, r7, 3 - subs r0, r7 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x18] - lsrs r1, 4 - ldr r2, _0801C9F8 @ =gBitTable - mov r5, r10 - lsls r0, r5, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _0801C9DE - b _0801CFA6 -_0801C9DE: - adds r1, r5, r3 - adds r0, r4, 0 - adds r0, 0x24 - adds r1, r0 - add r0, sp, 0x4 - ldrb r0, [r0] - strb r0, [r1] - b _0801CFA6 - .align 2, 0 -_0801C9F0: .4byte gBattleMons -_0801C9F4: .4byte gDisableStructs -_0801C9F8: .4byte gBitTable -_0801C9FC: - movs r7, 0 - ldr r0, _0801CA2C @ =gBattlersCount - ldrb r0, [r0] - cmp r7, r0 - bcc _0801CA08 - b _0801CFA6 -_0801CA08: - ldr r4, _0801CA30 @ =gUnknown_2023D68 - ldr r1, _0801CA34 @ =gBattleMons - movs r0, 0x58 - muls r0, r7 - adds r0, r1 - ldrh r0, [r0, 0x2E] - strh r0, [r4] - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xAF - bne _0801CA3C - ldr r1, _0801CA38 @ =gEnigmaBerries - lsls r0, r7, 3 - subs r0, r7 - lsls r0, 2 - adds r0, r1 - ldrb r5, [r0, 0x7] - b _0801CA4C - .align 2, 0 -_0801CA2C: .4byte gBattlersCount -_0801CA30: .4byte gUnknown_2023D68 -_0801CA34: .4byte gBattleMons -_0801CA38: .4byte gEnigmaBerries -_0801CA3C: - ldrh r0, [r4] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r5, r0, 24 - ldrh r0, [r4] - bl ItemId_GetHoldEffectParam -_0801CA4C: - subs r0, r5, 0x2 - cmp r0, 0x1A - bls _0801CA54 - b _0801CDF0 -_0801CA54: - lsls r0, 2 - ldr r1, _0801CA60 @ =_0801CA64 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0801CA60: .4byte _0801CA64 - .align 2, 0 -_0801CA64: - .4byte _0801CAD0 - .4byte _0801CBC0 - .4byte _0801CB0C - .4byte _0801CB48 - .4byte _0801CB84 - .4byte _0801CDF0 - .4byte _0801CC08 - .4byte _0801CC9C - .4byte _0801CDF0 - .4byte _0801CDF0 - .4byte _0801CDF0 - .4byte _0801CDF0 - .4byte _0801CDF0 - .4byte _0801CDF0 - .4byte _0801CDF0 - .4byte _0801CDF0 - .4byte _0801CDF0 - .4byte _0801CDF0 - .4byte _0801CDF0 - .4byte _0801CDF0 - .4byte _0801CDF0 - .4byte _0801CD90 - .4byte _0801CDF0 - .4byte _0801CDF0 - .4byte _0801CDF0 - .4byte _0801CDF0 - .4byte _0801CC44 -_0801CAD0: - ldr r1, _0801CB00 @ =gBattleMons - movs r0, 0x58 - muls r0, r7 - adds r1, 0x4C - adds r2, r0, r1 - ldr r1, [r2] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _0801CAE6 - b _0801CDF0 -_0801CAE6: - movs r0, 0x41 - negs r0, r0 - ands r1, r0 - str r1, [r2] - bl BattleScriptPushCursor - ldr r1, _0801CB04 @ =gUnknown_2023D74 - ldr r0, _0801CB08 @ =gUnknown_81D9537 - str r0, [r1] - movs r0, 0x1 - str r0, [sp, 0xC] - b _0801CDF6 - .align 2, 0 -_0801CB00: .4byte gBattleMons -_0801CB04: .4byte gUnknown_2023D74 -_0801CB08: .4byte gUnknown_81D9537 -_0801CB0C: - ldr r1, _0801CB38 @ =gBattleMons - movs r0, 0x58 - muls r0, r7 - adds r1, 0x4C - adds r2, r0, r1 - ldr r1, [r2] - movs r0, 0x88 - ands r0, r1 - cmp r0, 0 - bne _0801CB22 - b _0801CDF0 -_0801CB22: - ldr r0, _0801CB3C @ =0xfffff077 - ands r1, r0 - str r1, [r2] - bl BattleScriptPushCursor - ldr r1, _0801CB40 @ =gUnknown_2023D74 - ldr r0, _0801CB44 @ =gUnknown_81D954F - str r0, [r1] - movs r1, 0x1 - str r1, [sp, 0xC] - b _0801CDF6 - .align 2, 0 -_0801CB38: .4byte gBattleMons -_0801CB3C: .4byte 0xfffff077 -_0801CB40: .4byte gUnknown_2023D74 -_0801CB44: .4byte gUnknown_81D954F -_0801CB48: - ldr r1, _0801CB78 @ =gBattleMons - movs r0, 0x58 - muls r0, r7 - adds r1, 0x4C - adds r2, r0, r1 - ldr r1, [r2] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - bne _0801CB5E - b _0801CDF0 -_0801CB5E: - movs r0, 0x11 - negs r0, r0 - ands r1, r0 - str r1, [r2] - bl BattleScriptPushCursor - ldr r1, _0801CB7C @ =gUnknown_2023D74 - ldr r0, _0801CB80 @ =gUnknown_81D9567 - str r0, [r1] - movs r2, 0x1 - str r2, [sp, 0xC] - b _0801CDF6 - .align 2, 0 -_0801CB78: .4byte gBattleMons -_0801CB7C: .4byte gUnknown_2023D74 -_0801CB80: .4byte gUnknown_81D9567 -_0801CB84: - ldr r1, _0801CBB4 @ =gBattleMons - movs r0, 0x58 - muls r0, r7 - adds r1, 0x4C - adds r2, r0, r1 - ldr r1, [r2] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - bne _0801CB9A - b _0801CDF0 -_0801CB9A: - movs r0, 0x21 - negs r0, r0 - ands r1, r0 - str r1, [r2] - bl BattleScriptPushCursor - ldr r1, _0801CBB8 @ =gUnknown_2023D74 - ldr r0, _0801CBBC @ =gUnknown_81D957F - str r0, [r1] - movs r3, 0x1 - str r3, [sp, 0xC] - b _0801CDF6 - .align 2, 0 -_0801CBB4: .4byte gBattleMons -_0801CBB8: .4byte gUnknown_2023D74 -_0801CBBC: .4byte gUnknown_81D957F -_0801CBC0: - ldr r2, _0801CBF8 @ =gBattleMons - movs r0, 0x58 - adds r4, r7, 0 - muls r4, r0 - adds r0, r2, 0 - adds r0, 0x4C - adds r3, r4, r0 - ldr r1, [r3] - movs r0, 0x7 - ands r0, r1 - cmp r0, 0 - bne _0801CBDA - b _0801CDF0 -_0801CBDA: - movs r0, 0x8 - negs r0, r0 - ands r1, r0 - str r1, [r3] - adds r2, 0x50 - adds r2, r4, r2 - ldr r0, [r2] - ldr r1, _0801CBFC @ =0xf7ffffff - ands r0, r1 - str r0, [r2] - bl BattleScriptPushCursor - ldr r1, _0801CC00 @ =gUnknown_2023D74 - ldr r0, _0801CC04 @ =gUnknown_81D9597 - b _0801CD58 - .align 2, 0 -_0801CBF8: .4byte gBattleMons -_0801CBFC: .4byte 0xf7ffffff -_0801CC00: .4byte gUnknown_2023D74 -_0801CC04: .4byte gUnknown_81D9597 -_0801CC08: - ldr r1, _0801CC38 @ =gBattleMons - movs r0, 0x58 - muls r0, r7 - adds r1, 0x50 - adds r2, r0, r1 - ldr r1, [r2] - movs r0, 0x7 - ands r0, r1 - cmp r0, 0 - bne _0801CC1E - b _0801CDF0 -_0801CC1E: - movs r0, 0x8 - negs r0, r0 - ands r1, r0 - str r1, [r2] - bl BattleScriptPushCursor - ldr r1, _0801CC3C @ =gUnknown_2023D74 - ldr r0, _0801CC40 @ =gUnknown_81D95AF - str r0, [r1] - movs r0, 0x2 - str r0, [sp, 0xC] - b _0801CDF6 - .align 2, 0 -_0801CC38: .4byte gBattleMons -_0801CC3C: .4byte gUnknown_2023D74 -_0801CC40: .4byte gUnknown_81D95AF -_0801CC44: - ldr r1, _0801CC80 @ =gBattleMons - movs r0, 0x58 - muls r0, r7 - adds r1, 0x50 - adds r2, r0, r1 - ldr r1, [r2] - movs r0, 0xF0 - lsls r0, 12 - ands r0, r1 - cmp r0, 0 - bne _0801CC5C - b _0801CDF0 -_0801CC5C: - ldr r0, _0801CC84 @ =0xfff0ffff - ands r1, r0 - str r1, [r2] - ldr r0, _0801CC88 @ =gBattleTextBuff1 - ldr r1, _0801CC8C @ =gUnknown_82500C4 - bl StringCopy - bl BattleScriptPushCursor - ldr r1, _0801CC90 @ =gUnknown_2023E82 - movs r0, 0 - strb r0, [r1, 0x5] - ldr r1, _0801CC94 @ =gUnknown_2023D74 - ldr r0, _0801CC98 @ =gUnknown_81D95C5 - str r0, [r1] - movs r1, 0x2 - str r1, [sp, 0xC] - b _0801CDF6 - .align 2, 0 -_0801CC80: .4byte gBattleMons -_0801CC84: .4byte 0xfff0ffff -_0801CC88: .4byte gBattleTextBuff1 -_0801CC8C: .4byte gUnknown_82500C4 -_0801CC90: .4byte gUnknown_2023E82 -_0801CC94: .4byte gUnknown_2023D74 -_0801CC98: .4byte gUnknown_81D95C5 -_0801CC9C: - ldr r4, _0801CD60 @ =gBattleMons - movs r0, 0x58 - adds r5, r7, 0 - muls r5, r0 - adds r0, r4, 0 - adds r0, 0x4C - adds r6, r5, r0 - ldr r2, [r6] - ldrb r0, [r6] - cmp r0, 0 - bne _0801CCC4 - adds r0, r4, 0 - adds r0, 0x50 - adds r0, r5, r0 - ldr r0, [r0] - movs r1, 0x7 - ands r0, r1 - cmp r0, 0 - bne _0801CCC4 - b _0801CDF0 -_0801CCC4: - movs r0, 0x88 - ands r2, r0 - cmp r2, 0 - beq _0801CCD4 - ldr r0, _0801CD64 @ =gBattleTextBuff1 - ldr r1, _0801CD68 @ =gUnknown_8250094 - bl StringCopy -_0801CCD4: - ldr r0, [r6] - movs r2, 0x7 - mov r8, r2 - ands r0, r2 - adds r4, 0x50 - cmp r0, 0 - beq _0801CCF4 - adds r2, r5, r4 - ldr r0, [r2] - ldr r1, _0801CD6C @ =0xf7ffffff - ands r0, r1 - str r0, [r2] - ldr r0, _0801CD64 @ =gBattleTextBuff1 - ldr r1, _0801CD70 @ =gUnknown_825009C - bl StringCopy -_0801CCF4: - ldr r0, [r6] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0801CD06 - ldr r0, _0801CD64 @ =gBattleTextBuff1 - ldr r1, _0801CD74 @ =gUnknown_82500A4 - bl StringCopy -_0801CD06: - ldr r0, [r6] - movs r1, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0801CD18 - ldr r0, _0801CD64 @ =gBattleTextBuff1 - ldr r1, _0801CD78 @ =gUnknown_82500AC - bl StringCopy -_0801CD18: - ldr r0, [r6] - movs r1, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0801CD2A - ldr r0, _0801CD64 @ =gBattleTextBuff1 - ldr r1, _0801CD7C @ =gUnknown_82500B4 - bl StringCopy -_0801CD2A: - adds r5, r4 - ldr r0, [r5] - mov r3, r8 - ands r0, r3 - cmp r0, 0 - beq _0801CD3E - ldr r0, _0801CD64 @ =gBattleTextBuff1 - ldr r1, _0801CD80 @ =gUnknown_82500BC - bl StringCopy -_0801CD3E: - movs r4, 0 - str r4, [r6] - ldr r0, [r5] - movs r1, 0x8 - negs r1, r1 - ands r0, r1 - str r0, [r5] - bl BattleScriptPushCursor - ldr r0, _0801CD84 @ =gUnknown_2023E82 - strb r4, [r0, 0x5] - ldr r1, _0801CD88 @ =gUnknown_2023D74 - ldr r0, _0801CD8C @ =gUnknown_81D95C5 -_0801CD58: - str r0, [r1] - movs r5, 0x1 - str r5, [sp, 0xC] - b _0801CDF6 - .align 2, 0 -_0801CD60: .4byte gBattleMons -_0801CD64: .4byte gBattleTextBuff1 -_0801CD68: .4byte gUnknown_8250094 -_0801CD6C: .4byte 0xf7ffffff -_0801CD70: .4byte gUnknown_825009C -_0801CD74: .4byte gUnknown_82500A4 -_0801CD78: .4byte gUnknown_82500AC -_0801CD7C: .4byte gUnknown_82500B4 -_0801CD80: .4byte gUnknown_82500BC -_0801CD84: .4byte gUnknown_2023E82 -_0801CD88: .4byte gUnknown_2023D74 -_0801CD8C: .4byte gUnknown_81D95C5 -_0801CD90: - ldr r0, _0801CDDC @ =gBattleMons - mov r8, r0 - movs r0, 0x58 - adds r1, r7, 0 - muls r1, r0 - mov r0, r8 - adds r0, 0x18 - adds r1, r0 - movs r2, 0x6 - movs r3, 0x7 - mov r10, r3 -_0801CDA6: - movs r0, 0 - ldrsb r0, [r1, r0] - cmp r0, 0x5 - bgt _0801CDB4 - strb r2, [r1] - movs r5, 0x5 - str r5, [sp, 0xC] -_0801CDB4: - adds r1, 0x1 - movs r0, 0x1 - negs r0, r0 - add r10, r0 - mov r3, r10 - cmp r3, 0 - bge _0801CDA6 - ldr r5, [sp, 0xC] - cmp r5, 0 - beq _0801CE34 - ldr r0, _0801CDE0 @ =gBattleScripting - strb r7, [r0, 0x17] - ldr r0, _0801CDE4 @ =gPotentialItemEffectBattler - strb r7, [r0] - bl BattleScriptPushCursor - ldr r1, _0801CDE8 @ =gUnknown_2023D74 - ldr r0, _0801CDEC @ =gUnknown_81D95DF - str r0, [r1] - b _0801CFA6 - .align 2, 0 -_0801CDDC: .4byte gBattleMons -_0801CDE0: .4byte gBattleScripting -_0801CDE4: .4byte gPotentialItemEffectBattler -_0801CDE8: .4byte gUnknown_2023D74 -_0801CDEC: .4byte gUnknown_81D95DF -_0801CDF0: - ldr r0, [sp, 0xC] - cmp r0, 0 - beq _0801CE34 -_0801CDF6: - ldr r0, _0801CE24 @ =gBattleScripting - strb r7, [r0, 0x17] - ldr r0, _0801CE28 @ =gPotentialItemEffectBattler - strb r7, [r0] - ldr r4, _0801CE2C @ =gActiveBattler - strb r7, [r4] - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 -_0801CE08: - ldr r1, _0801CE30 @ =gUnknown_2023C30 - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _0801CFA6 - .align 2, 0 -_0801CE24: .4byte gBattleScripting -_0801CE28: .4byte gPotentialItemEffectBattler -_0801CE2C: .4byte gActiveBattler -_0801CE30: .4byte gUnknown_2023C30 -_0801CE34: - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, _0801CE48 @ =gBattlersCount - ldrb r0, [r0] - cmp r7, r0 - bcs _0801CE44 - b _0801CA08 -_0801CE44: - b _0801CFA6 - .align 2, 0 -_0801CE48: .4byte gBattlersCount -_0801CE4C: - ldr r7, _0801CE64 @ =gBattleMoveDamage - ldr r0, [r7] - cmp r0, 0 - bne _0801CE56 - b _0801CFA6 -_0801CE56: - mov r1, r8 - cmp r1, 0x1E - beq _0801CE68 - cmp r1, 0x3E - beq _0801CF10 - b _0801CFA6 - .align 2, 0 -_0801CE64: .4byte gBattleMoveDamage -_0801CE68: - ldr r0, _0801CEF4 @ =gMoveResultFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _0801CE76 - b _0801CFA6 -_0801CE76: - ldr r2, _0801CEF8 @ =gUnknown_2023ECC - ldr r4, _0801CEFC @ =gBattlerTarget - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r1 - lsls r1, r0, 2 - adds r0, r2, 0 - adds r0, 0x8 - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0801CE9C - adds r0, r2, 0 - adds r0, 0xC - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0801CE9C - b _0801CFA6 -_0801CE9C: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - cmp r0, r9 - bcs _0801CFA6 - ldr r2, _0801CF00 @ =gBattleMoves - ldr r0, _0801CF04 @ =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x8] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0801CFA6 - ldr r2, _0801CF08 @ =gBattleMons - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _0801CFA6 - ldr r1, _0801CF0C @ =gUnknown_2023E82 - movs r0, 0x8 - strb r0, [r1, 0x3] - bl BattleScriptPushCursor - movs r0, 0 - movs r1, 0 - bl sub_801FF20 - bl BattleScriptPop - b _0801CFA6 - .align 2, 0 -_0801CEF4: .4byte gMoveResultFlags -_0801CEF8: .4byte gUnknown_2023ECC -_0801CEFC: .4byte gBattlerTarget -_0801CF00: .4byte gBattleMoves -_0801CF04: .4byte gCurrentMove -_0801CF08: .4byte gBattleMons -_0801CF0C: .4byte gUnknown_2023E82 -_0801CF10: - ldr r0, _0801CFB8 @ =gMoveResultFlags - ldrb r0, [r0] - movs r5, 0x29 - ands r5, r0 - cmp r5, 0 - bne _0801CFA6 - ldr r1, _0801CFBC @ =gUnknown_2023ECC - ldr r4, _0801CFC0 @ =gBattlerTarget - ldrb r2, [r4] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 2 - adds r6, r1, 0x4 - adds r0, r6 - ldr r1, [r0] - cmp r1, 0 - beq _0801CFA6 - ldr r0, _0801CFC4 @ =0x0000ffff - cmp r1, r0 - beq _0801CFA6 - ldr r0, _0801CFC8 @ =sBattler_AI - ldrb r3, [r0] - cmp r3, r2 - beq _0801CFA6 - ldr r2, _0801CFCC @ =gBattleMons - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r1, [r0, 0x28] - ldrh r0, [r0, 0x2C] - cmp r1, r0 - beq _0801CFA6 - cmp r1, 0 - beq _0801CFA6 - ldr r0, _0801CFD0 @ =gUnknown_2023D68 - mov r2, sp - ldrh r2, [r2, 0x14] - strh r2, [r0] - ldr r0, _0801CFD4 @ =gPotentialItemEffectBattler - strb r3, [r0] - ldr r0, _0801CFD8 @ =gBattleScripting - strb r3, [r0, 0x17] - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - ldr r1, [sp, 0x10] - bl __divsi3 - negs r0, r0 - str r0, [r7] - ldrb r1, [r4] - cmp r0, 0 - bne _0801CF88 - movs r0, 0x1 - negs r0, r0 - str r0, [r7] -_0801CF88: - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - str r5, [r0] - bl BattleScriptPushCursor - ldr r1, _0801CFDC @ =gUnknown_2023D74 - ldr r0, _0801CFE0 @ =gUnknown_81D9622 - str r0, [r1] - ldr r0, [sp, 0xC] - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0xC] -_0801CFA6: - ldr r0, [sp, 0xC] - add sp, 0x2C - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_0801CFB8: .4byte gMoveResultFlags -_0801CFBC: .4byte gUnknown_2023ECC -_0801CFC0: .4byte gBattlerTarget -_0801CFC4: .4byte 0x0000ffff -_0801CFC8: .4byte sBattler_AI -_0801CFCC: .4byte gBattleMons -_0801CFD0: .4byte gUnknown_2023D68 -_0801CFD4: .4byte gPotentialItemEffectBattler -_0801CFD8: .4byte gBattleScripting -_0801CFDC: .4byte gUnknown_2023D74 -_0801CFE0: .4byte gUnknown_81D9622 - thumb_func_end sub_801BC68 - - thumb_func_start ClearFuryCutterDestinyBondGrudge -ClearFuryCutterDestinyBondGrudge: @ 801CFE4 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _0801D01C @ =gDisableStructs - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r2 - movs r2, 0 - strb r2, [r1, 0x10] - ldr r1, _0801D020 @ =gBattleMons - movs r2, 0x58 - adds r3, r0, 0 - muls r3, r2 - adds r1, 0x50 - adds r3, r1 - ldr r1, [r3] - ldr r2, _0801D024 @ =0xfdffffff - ands r1, r2 - str r1, [r3] - ldr r1, _0801D028 @ =gStatuses3 - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - ldr r2, _0801D02C @ =0xffffbfff - ands r1, r2 - str r1, [r0] - bx lr - .align 2, 0 -_0801D01C: .4byte gDisableStructs -_0801D020: .4byte gBattleMons -_0801D024: .4byte 0xfdffffff -_0801D028: .4byte gStatuses3 -_0801D02C: .4byte 0xffffbfff - thumb_func_end ClearFuryCutterDestinyBondGrudge - - thumb_func_start sub_801D030 -sub_801D030: @ 801D030 - push {lr} - ldr r0, _0801D050 @ =gUnknown_2023BC8 - ldr r0, [r0] - cmp r0, 0 - bne _0801D04C - ldr r1, _0801D054 @ =gUnknown_825011C - ldr r0, _0801D058 @ =gUnknown_2023D74 - ldr r0, [r0] - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - bl _call_via_r0 -_0801D04C: - pop {r0} - bx r0 - .align 2, 0 -_0801D050: .4byte gUnknown_2023BC8 -_0801D054: .4byte gUnknown_825011C -_0801D058: .4byte gUnknown_2023D74 - thumb_func_end sub_801D030 - - thumb_func_start GetMoveTarget -GetMoveTarget: @ 801D05C - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - lsls r0, 16 - lsrs r7, r0, 16 - lsls r1, 24 - lsrs r0, r1, 24 - movs r5, 0 - cmp r0, 0 - beq _0801D07A - subs r0, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 - b _0801D086 -_0801D07A: - ldr r1, _0801D098 @ =gBattleMoves - lsls r0, r7, 1 - adds r0, r7 - lsls r0, 2 - adds r0, r1 - ldrb r6, [r0, 0x6] -_0801D086: - cmp r6, 0x40 - bls _0801D08C - b _0801D39C -_0801D08C: - lsls r0, r6, 2 - ldr r1, _0801D09C @ =_0801D0A0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0801D098: .4byte gBattleMoves -_0801D09C: .4byte _0801D0A0 - .align 2, 0 -_0801D0A0: - .4byte _0801D1A4 - .4byte _0801D2A4 - .4byte _0801D398 - .4byte _0801D39C - .4byte _0801D2BC - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D2A4 - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D398 - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D2A4 - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D39C - .4byte _0801D2A4 -_0801D1A4: - ldr r0, _0801D284 @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerSide - movs r1, 0x1 - eors r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _0801D288 @ =gSideTimers - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 2 - adds r2, r0, r1 - ldrb r0, [r2, 0x8] - cmp r0, 0 - beq _0801D1D6 - ldr r1, _0801D28C @ =gBattleMons - ldrb r4, [r2, 0x9] - movs r0, 0x58 - muls r0, r4 - adds r0, r1 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _0801D1D6 - b _0801D2EC -_0801D1D6: - ldr r0, _0801D284 @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r7, 1 - mov r8, r0 -_0801D1E6: - bl Random - lsls r0, 16 - lsrs r0, 16 - ldr r1, _0801D290 @ =gBattlersCount - ldrb r1, [r1] - bl __modsi3 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r6, _0801D284 @ =sBattler_AI - ldrb r3, [r6] - cmp r5, r3 - beq _0801D1E6 - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r4, r0 - beq _0801D1E6 - ldr r0, _0801D294 @ =gAbsentBattlerFlags - ldrb r2, [r0] - ldr r1, _0801D298 @ =gBitTable - lsls r0, r5, 2 - adds r0, r1 - ldr r0, [r0] - ands r2, r0 - cmp r2, 0 - bne _0801D1E6 - ldr r0, _0801D29C @ =gBattleMoves - mov r3, r8 - adds r1, r3, r7 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x2] - cmp r0, 0xD - beq _0801D234 - b _0801D39C -_0801D234: - ldrb r1, [r6] - str r2, [sp] - movs r0, 0x10 - movs r2, 0x1F - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _0801D24A - b _0801D39C -_0801D24A: - ldr r2, _0801D28C @ =gBattleMons - movs r1, 0x58 - adds r0, r5, 0 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x1F - bne _0801D25E - b _0801D39C -_0801D25E: - movs r4, 0x2 - eors r5, r4 - adds r0, r5, 0 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r1, [r0] - adds r0, r5, 0 - bl sub_80C71D0 - ldr r1, _0801D2A0 @ =gUnknown_2023ECC - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - orrs r1, r4 - strb r1, [r0] - b _0801D39C - .align 2, 0 -_0801D284: .4byte sBattler_AI -_0801D288: .4byte gSideTimers -_0801D28C: .4byte gBattleMons -_0801D290: .4byte gBattlersCount -_0801D294: .4byte gAbsentBattlerFlags -_0801D298: .4byte gBitTable -_0801D29C: .4byte gBattleMoves -_0801D2A0: .4byte gUnknown_2023ECC -_0801D2A4: - ldr r0, _0801D2B8 @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerPosition - adds r1, r0, 0 - movs r2, 0x1 - movs r0, 0x1 - ands r0, r1 - eors r0, r2 - b _0801D34E - .align 2, 0 -_0801D2B8: .4byte sBattler_AI -_0801D2BC: - ldr r0, _0801D2F0 @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerSide - movs r1, 0x1 - eors r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _0801D2F4 @ =gSideTimers - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 2 - adds r2, r0, r1 - ldrb r0, [r2, 0x8] - cmp r0, 0 - beq _0801D2FC - ldr r1, _0801D2F8 @ =gBattleMons - ldrb r4, [r2, 0x9] - movs r0, 0x58 - muls r0, r4 - adds r0, r1 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _0801D2FC -_0801D2EC: - adds r5, r4, 0 - b _0801D39C - .align 2, 0 -_0801D2F0: .4byte sBattler_AI -_0801D2F4: .4byte gSideTimers -_0801D2F8: .4byte gBattleMons -_0801D2FC: - ldr r0, _0801D330 @ =gBattleTypeFlags - ldr r0, [r0] - movs r4, 0x1 - ands r0, r4 - cmp r0, 0 - beq _0801D378 - movs r0, 0x4 - ands r6, r0 - cmp r6, 0 - beq _0801D378 - ldr r0, _0801D334 @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0801D33C - bl Random - adds r1, r4, 0 - ands r1, r0 - cmp r1, 0 - beq _0801D338 - movs r0, 0x1 - b _0801D34E - .align 2, 0 -_0801D330: .4byte gBattleTypeFlags -_0801D334: .4byte sBattler_AI -_0801D338: - movs r0, 0x3 - b _0801D34E -_0801D33C: - bl Random - adds r1, r4, 0 - ands r1, r0 - cmp r1, 0 - beq _0801D34C - movs r0, 0 - b _0801D34E -_0801D34C: - movs r0, 0x2 -_0801D34E: - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _0801D370 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _0801D374 @ =gBitTable - lsls r0, r5, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _0801D39C - movs r0, 0x2 - eors r5, r0 - b _0801D39C - .align 2, 0 -_0801D370: .4byte gAbsentBattlerFlags -_0801D374: .4byte gBitTable -_0801D378: - ldr r0, _0801D394 @ =sBattler_AI - ldrb r0, [r0] - bl GetBattlerPosition - adds r1, r0, 0 - movs r2, 0x1 - movs r0, 0x1 - ands r0, r1 - eors r0, r2 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r5, r0, 24 - b _0801D39C - .align 2, 0 -_0801D394: .4byte sBattler_AI -_0801D398: - ldr r0, _0801D3B8 @ =sBattler_AI - ldrb r5, [r0] -_0801D39C: - ldr r0, _0801D3B8 @ =sBattler_AI - ldrb r0, [r0] - ldr r1, _0801D3BC @ =gBattleStruct - ldr r1, [r1] - adds r0, r1 - strb r5, [r0, 0xC] - adds r0, r5, 0 - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_0801D3B8: .4byte sBattler_AI -_0801D3BC: .4byte gBattleStruct - thumb_func_end GetMoveTarget - - thumb_func_start HasObedientBitSet -HasObedientBitSet: @ 801D3C0 - push {r4-r7,lr} - lsls r0, 24 - lsrs r4, r0, 24 - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - beq _0801D406 - ldr r0, _0801D40C @ =gBattlerPartyIndexes - lsls r4, 1 - adds r5, r4, r0 - ldrh r0, [r5] - movs r7, 0x64 - muls r0, r7 - ldr r6, _0801D410 @ =gPlayerParty - adds r0, r6 - movs r1, 0xB - movs r2, 0 - bl GetMonData - movs r1, 0xCD - lsls r1, 1 - cmp r0, r1 - beq _0801D414 - ldrh r0, [r5] - muls r0, r7 - adds r0, r6 - movs r1, 0xB - movs r2, 0 - bl GetMonData - cmp r0, 0x97 - beq _0801D414 -_0801D406: - movs r0, 0x1 - b _0801D42A - .align 2, 0 -_0801D40C: .4byte gBattlerPartyIndexes -_0801D410: .4byte gPlayerParty -_0801D414: - ldr r0, _0801D430 @ =gBattlerPartyIndexes - adds r0, r4, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0801D434 @ =gPlayerParty - adds r0, r1 - movs r1, 0x50 - movs r2, 0 - bl GetMonData -_0801D42A: - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_0801D430: .4byte gBattlerPartyIndexes -_0801D434: .4byte gPlayerParty - thumb_func_end HasObedientBitSet - - thumb_func_start sub_801D438 -sub_801D438: @ 801D438 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x10 - movs r6, 0 - ldr r0, _0801D4F8 @ =gBattleTypeFlags - ldr r0, [r0] - ldr r1, _0801D4FC @ =0x00010002 - ands r0, r1 - cmp r0, 0 - bne _0801D4F4 - ldr r4, _0801D500 @ =sBattler_AI - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - beq _0801D4F4 - ldrb r0, [r4] - bl HasObedientBitSet - cmp r0, 0 - beq _0801D4BE - ldr r2, _0801D504 @ =gBattleMons - ldrb r1, [r4] - movs r0, 0x58 - muls r1, r0 - adds r0, r2, 0 - adds r0, 0x54 - adds r0, r1, r0 - ldr r0, [r0] - adds r2, 0x3C - adds r1, r2 - bl IsOtherTrainer - lsls r0, 24 - cmp r0, 0 - beq _0801D4F4 - ldr r0, _0801D508 @ =0x00000827 - bl FlagGet - lsls r0, 24 - cmp r0, 0 - bne _0801D4F4 - movs r6, 0xA - ldr r0, _0801D50C @ =0x00000821 - bl FlagGet - lsls r0, 24 - cmp r0, 0 - beq _0801D4A2 - movs r6, 0x1E -_0801D4A2: - ldr r0, _0801D510 @ =0x00000823 - bl FlagGet - lsls r0, 24 - cmp r0, 0 - beq _0801D4B0 - movs r6, 0x32 -_0801D4B0: - ldr r0, _0801D514 @ =0x00000825 - bl FlagGet - lsls r0, 24 - cmp r0, 0 - beq _0801D4BE - movs r6, 0x46 -_0801D4BE: - ldr r5, _0801D504 @ =gBattleMons - ldr r0, _0801D500 @ =sBattler_AI - mov r8, r0 - ldrb r0, [r0] - movs r7, 0x58 - muls r0, r7 - adds r0, r5 - adds r0, 0x2A - ldrb r0, [r0] - cmp r0, r6 - bls _0801D4F4 - bl Random - movs r1, 0xFF - ands r1, r0 - mov r2, r8 - ldrb r0, [r2] - adds r2, r0, 0 - muls r2, r7 - adds r0, r2, r5 - adds r0, 0x2A - ldrb r0, [r0] - adds r0, r6 - muls r0, r1 - asrs r4, r0, 8 - cmp r4, r6 - bge _0801D518 -_0801D4F4: - movs r0, 0 - b _0801D738 - .align 2, 0 -_0801D4F8: .4byte gBattleTypeFlags -_0801D4FC: .4byte 0x00010002 -_0801D500: .4byte sBattler_AI -_0801D504: .4byte gBattleMons -_0801D508: .4byte 0x00000827 -_0801D50C: .4byte 0x00000821 -_0801D510: .4byte 0x00000823 -_0801D514: .4byte 0x00000825 -_0801D518: - ldr r3, _0801D554 @ =gCurrentMove - ldrh r0, [r3] - cmp r0, 0x63 - bne _0801D52E - adds r0, r5, 0 - adds r0, 0x50 - adds r0, r2, r0 - ldr r1, [r0] - ldr r2, _0801D558 @ =0xff7fffff - ands r1, r2 - str r1, [r0] -_0801D52E: - mov r1, r8 - ldrb r0, [r1] - muls r0, r7 - adds r1, r5, 0 - adds r1, 0x4C - adds r0, r1 - ldr r0, [r0] - movs r1, 0x7 - ands r0, r1 - cmp r0, 0 - beq _0801D564 - ldrh r0, [r3] - cmp r0, 0xAD - beq _0801D54E - cmp r0, 0xD6 - bne _0801D564 -_0801D54E: - ldr r1, _0801D55C @ =gUnknown_2023D74 - ldr r0, _0801D560 @ =gUnknown_81D94DA - b _0801D6E2 - .align 2, 0 -_0801D554: .4byte gCurrentMove -_0801D558: .4byte 0xff7fffff -_0801D55C: .4byte gUnknown_2023D74 -_0801D560: .4byte gUnknown_81D94DA -_0801D564: - bl Random - movs r1, 0xFF - ands r1, r0 - ldr r2, _0801D608 @ =gBattleMons - ldr r0, _0801D60C @ =sBattler_AI - ldrb r3, [r0] - movs r0, 0x58 - muls r0, r3 - adds r0, r2 - adds r0, 0x2A - ldrb r0, [r0] - adds r0, r6 - muls r0, r1 - asrs r4, r0, 8 - cmp r4, r6 - bge _0801D634 - ldr r0, _0801D610 @ =gCurrentMove - ldrh r1, [r0] - movs r0, 0x84 - lsls r0, 1 - cmp r1, r0 - beq _0801D634 - ldr r6, _0801D614 @ =gBitTable - ldr r5, _0801D618 @ =gUnknown_2023D48 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r6 - ldrb r1, [r0] - adds r0, r3, 0 - movs r2, 0xFF - bl CheckMoveLimitations - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0xF - bne _0801D5B0 - b _0801D6D2 -_0801D5B0: - ldr r2, _0801D61C @ =gUnknown_2023D49 - mov r8, r2 - movs r7, 0x3 -_0801D5B6: - bl Random - ands r0, r7 - mov r1, r8 - strb r0, [r1] - strb r0, [r5] - ldrb r0, [r5] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - ands r0, r4 - cmp r0, 0 - bne _0801D5B6 - ldr r4, _0801D620 @ =gUnknown_2023D4E - ldr r3, _0801D608 @ =gBattleMons - ldr r0, _0801D618 @ =gUnknown_2023D48 - ldrb r0, [r0] - lsls r0, 1 - ldr r1, _0801D60C @ =sBattler_AI - ldrb r2, [r1] - movs r1, 0x58 - muls r1, r2 - adds r0, r1 - adds r3, 0xC - adds r0, r3 - ldrh r0, [r0] - strh r0, [r4] - ldr r1, _0801D624 @ =gUnknown_2023D74 - ldr r0, _0801D628 @ =gUnknown_81D94EA - str r0, [r1] - ldrh r0, [r4] - movs r1, 0 - bl GetMoveTarget - ldr r1, _0801D62C @ =gBattlerTarget - strb r0, [r1] - ldr r2, _0801D630 @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 14 - b _0801D732 - .align 2, 0 -_0801D608: .4byte gBattleMons -_0801D60C: .4byte sBattler_AI -_0801D610: .4byte gCurrentMove -_0801D614: .4byte gBitTable -_0801D618: .4byte gUnknown_2023D48 -_0801D61C: .4byte gUnknown_2023D49 -_0801D620: .4byte gUnknown_2023D4E -_0801D624: .4byte gUnknown_2023D74 -_0801D628: .4byte gUnknown_81D94EA -_0801D62C: .4byte gBattlerTarget -_0801D630: .4byte gUnknown_2023DD0 -_0801D634: - ldr r5, _0801D6B8 @ =gBattleMons - ldr r2, _0801D6BC @ =sBattler_AI - mov r8, r2 - ldrb r0, [r2] - movs r7, 0x58 - muls r0, r7 - adds r0, r5 - adds r0, 0x2A - ldrb r0, [r0] - subs r0, r6 - lsls r0, 24 - lsrs r6, r0, 24 - bl Random - movs r2, 0xFF - adds r4, r2, 0 - ands r4, r0 - cmp r4, r6 - bge _0801D6CC - mov r1, r8 - ldrb r0, [r1] - adds r1, r0, 0 - muls r1, r7 - adds r0, r5, 0 - adds r0, 0x4C - adds r0, r1, r0 - ldr r0, [r0] - ands r0, r2 - cmp r0, 0 - bne _0801D6CC - adds r0, r1, r5 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x48 - beq _0801D6CC - cmp r0, 0xF - beq _0801D6CC - movs r2, 0 - ldr r0, _0801D6C0 @ =gBattlersCount - ldrb r3, [r0] - adds r7, r0, 0 - cmp r2, r3 - bge _0801D6AA - ldr r0, [r5, 0x50] - movs r1, 0x70 - ands r0, r1 - cmp r0, 0 - bne _0801D6AA - adds r1, r5, 0 - adds r1, 0x50 - movs r5, 0x70 -_0801D69A: - adds r1, 0x58 - adds r2, 0x1 - cmp r2, r3 - bge _0801D6AA - ldr r0, [r1] - ands r0, r5 - cmp r0, 0 - beq _0801D69A -_0801D6AA: - ldrb r7, [r7] - cmp r2, r7 - bne _0801D6CC - ldr r1, _0801D6C4 @ =gUnknown_2023D74 - ldr r0, _0801D6C8 @ =gUnknown_81D9504 - b _0801D6E2 - .align 2, 0 -_0801D6B8: .4byte gBattleMons -_0801D6BC: .4byte sBattler_AI -_0801D6C0: .4byte gBattlersCount -_0801D6C4: .4byte gUnknown_2023D74 -_0801D6C8: .4byte gUnknown_81D9504 -_0801D6CC: - subs r4, r6 - cmp r4, r6 - blt _0801D6F4 -_0801D6D2: - bl Random - ldr r2, _0801D6E8 @ =gUnknown_2023E82 - movs r1, 0x3 - ands r1, r0 - strb r1, [r2, 0x5] - ldr r1, _0801D6EC @ =gUnknown_2023D74 - ldr r0, _0801D6F0 @ =gUnknown_81D94F2 -_0801D6E2: - str r0, [r1] - movs r0, 0x1 - b _0801D738 - .align 2, 0 -_0801D6E8: .4byte gUnknown_2023E82 -_0801D6EC: .4byte gUnknown_2023D74 -_0801D6F0: .4byte gUnknown_81D94F2 -_0801D6F4: - ldr r4, _0801D744 @ =sBattler_AI - ldrb r1, [r4] - movs r0, 0x58 - muls r1, r0 - ldr r0, _0801D748 @ =gBattleMons - adds r1, r0 - movs r0, 0x28 - str r0, [sp] - movs r0, 0 - str r0, [sp, 0x4] - ldrb r0, [r4] - str r0, [sp, 0x8] - ldrb r0, [r4] - str r0, [sp, 0xC] - adds r0, r1, 0 - movs r2, 0x1 - movs r3, 0 - bl CalculateBaseDamage - ldr r1, _0801D74C @ =gBattleMoveDamage - str r0, [r1] - ldr r1, _0801D750 @ =gBattlerTarget - ldrb r0, [r4] - strb r0, [r1] - ldr r1, _0801D754 @ =gUnknown_2023D74 - ldr r0, _0801D758 @ =gUnknown_81D951B - str r0, [r1] - ldr r2, _0801D75C @ =gUnknown_2023DD0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 12 -_0801D732: - orrs r0, r1 - str r0, [r2] - movs r0, 0x2 -_0801D738: - add sp, 0x10 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_0801D744: .4byte sBattler_AI -_0801D748: .4byte gBattleMons -_0801D74C: .4byte gBattleMoveDamage -_0801D750: .4byte gBattlerTarget -_0801D754: .4byte gUnknown_2023D74 -_0801D758: .4byte gUnknown_81D951B -_0801D75C: .4byte gUnknown_2023DD0 - thumb_func_end sub_801D438 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_util2.s b/asm/battle_util2.s deleted file mode 100644 index 8cfbe3120..000000000 --- a/asm/battle_util2.s +++ /dev/null @@ -1,333 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_802E03C -sub_802E03C: @ 802E03C - push {r4,r5,lr} - ldr r4, _0802E118 @ =gBattleTypeFlags - ldr r0, [r4] - movs r1, 0x80 - lsls r1, 12 - ands r0, r1 - cmp r0, 0 - beq _0802E050 - bl sub_815DA54 -_0802E050: - ldr r0, [r4] - movs r1, 0x80 - lsls r1, 9 - ands r0, r1 - cmp r0, 0 - beq _0802E06E - ldr r5, _0802E11C @ =gUnknown_3005EE0 - movs r4, 0x3 -_0802E060: - movs r0, 0x8 - bl AllocZeroed - stm r5!, {r0} - subs r4, 0x1 - cmp r4, 0 - bge _0802E060 -_0802E06E: - ldr r4, _0802E120 @ =gBattleStruct - movs r0, 0x80 - lsls r0, 2 - bl AllocZeroed - str r0, [r4] - ldr r4, _0802E124 @ =gBattleResources - movs r0, 0x20 - bl AllocZeroed - str r0, [r4] - movs r0, 0xA0 - bl AllocZeroed - ldr r1, [r4] - str r0, [r1] - movs r0, 0x10 - bl AllocZeroed - ldr r1, [r4] - str r0, [r1, 0x4] - movs r0, 0x24 - bl AllocZeroed - ldr r1, [r4] - str r0, [r1, 0x8] - movs r0, 0x24 - bl AllocZeroed - ldr r1, [r4] - str r0, [r1, 0xC] - movs r0, 0xC - bl AllocZeroed - ldr r1, [r4] - str r0, [r1, 0x10] - movs r0, 0x1C - bl AllocZeroed - ldr r1, [r4] - str r0, [r1, 0x14] - movs r0, 0x30 - bl AllocZeroed - ldr r1, [r4] - str r0, [r1, 0x18] - movs r0, 0x24 - bl AllocZeroed - ldr r1, [r4] - str r0, [r1, 0x1C] - ldr r4, _0802E128 @ =gUnknown_2023FEC - movs r5, 0x80 - lsls r5, 5 - adds r0, r5, 0 - bl AllocZeroed - str r0, [r4] - ldr r4, _0802E12C @ =gUnknown_2023FF0 - adds r0, r5, 0 - bl AllocZeroed - str r0, [r4] - ldr r4, _0802E130 @ =gUnknown_2022BB8 - movs r0, 0x80 - lsls r0, 6 - bl AllocZeroed - str r0, [r4] - ldr r4, _0802E134 @ =gUnknown_2022BBC - adds r0, r5, 0 - bl AllocZeroed - adds r1, r0, 0 - str r1, [r4] - movs r0, 0x1 - bl SetBgTilemapBuffer - ldr r1, [r4] - movs r0, 0x2 - bl SetBgTilemapBuffer - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802E118: .4byte gBattleTypeFlags -_0802E11C: .4byte gUnknown_3005EE0 -_0802E120: .4byte gBattleStruct -_0802E124: .4byte gBattleResources -_0802E128: .4byte gUnknown_2023FEC -_0802E12C: .4byte gUnknown_2023FF0 -_0802E130: .4byte gUnknown_2022BB8 -_0802E134: .4byte gUnknown_2022BBC - thumb_func_end sub_802E03C - - thumb_func_start sub_802E138 -sub_802E138: @ 802E138 - push {r4-r6,lr} - ldr r4, _0802E208 @ =gBattleTypeFlags - ldr r0, [r4] - movs r1, 0x80 - lsls r1, 12 - ands r0, r1 - cmp r0, 0 - beq _0802E14C - bl sub_815DBDC -_0802E14C: - ldr r0, [r4] - movs r1, 0x80 - lsls r1, 9 - ands r0, r1 - cmp r0, 0 - beq _0802E16C - ldr r5, _0802E20C @ =gUnknown_3005EE0 - movs r6, 0 - movs r4, 0x3 -_0802E15E: - ldr r0, [r5] - bl Free - stm r5!, {r6} - subs r4, 0x1 - cmp r4, 0 - bge _0802E15E -_0802E16C: - ldr r6, _0802E210 @ =gBattleResources - ldr r0, [r6] - cmp r0, 0 - beq _0802E200 - ldr r4, _0802E214 @ =gBattleStruct - ldr r0, [r4] - bl Free - movs r5, 0 - str r5, [r4] - ldr r0, [r6] - ldr r0, [r0] - bl Free - ldr r0, [r6] - str r5, [r0] - ldr r0, [r0, 0x4] - bl Free - ldr r0, [r6] - str r5, [r0, 0x4] - ldr r0, [r0, 0x8] - bl Free - ldr r0, [r6] - str r5, [r0, 0x8] - ldr r0, [r0, 0xC] - bl Free - ldr r0, [r6] - str r5, [r0, 0xC] - ldr r0, [r0, 0x10] - bl Free - ldr r0, [r6] - str r5, [r0, 0x10] - ldr r0, [r0, 0x14] - bl Free - ldr r0, [r6] - str r5, [r0, 0x14] - ldr r0, [r0, 0x18] - bl Free - ldr r0, [r6] - str r5, [r0, 0x18] - ldr r0, [r0, 0x1C] - bl Free - ldr r0, [r6] - str r5, [r0, 0x1C] - bl Free - str r5, [r6] - ldr r4, _0802E218 @ =gUnknown_2023FEC - ldr r0, [r4] - bl Free - str r5, [r4] - ldr r4, _0802E21C @ =gUnknown_2023FF0 - ldr r0, [r4] - bl Free - str r5, [r4] - ldr r4, _0802E220 @ =gUnknown_2022BB8 - ldr r0, [r4] - bl Free - str r5, [r4] - ldr r4, _0802E224 @ =gUnknown_2022BBC - ldr r0, [r4] - bl Free - str r5, [r4] -_0802E200: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802E208: .4byte gBattleTypeFlags -_0802E20C: .4byte gUnknown_3005EE0 -_0802E210: .4byte gBattleResources -_0802E214: .4byte gBattleStruct -_0802E218: .4byte gUnknown_2023FEC -_0802E21C: .4byte gUnknown_2023FF0 -_0802E220: .4byte gUnknown_2022BB8 -_0802E224: .4byte gUnknown_2022BBC - thumb_func_end sub_802E138 - - thumb_func_start sub_802E228 -sub_802E228: @ 802E228 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _0802E26C @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0802E274 - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r4, r0, 24 - movs r0, 0x3 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, _0802E270 @ =gBattleMons - movs r0, 0x58 - adds r1, r3, 0 - muls r1, r0 - adds r1, r2 - adds r1, 0x2A - muls r0, r4 - adds r0, r2 - adds r0, 0x2A - ldrb r1, [r1] - ldrb r0, [r0] - cmp r1, r0 - bls _0802E27E - adds r4, r3, 0 - b _0802E27E - .align 2, 0 -_0802E26C: .4byte gBattleTypeFlags -_0802E270: .4byte gBattleMons -_0802E274: - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r4, r0, 24 -_0802E27E: - ldr r2, _0802E2C0 @ =gBattleMons - movs r1, 0x58 - adds r0, r4, 0 - muls r0, r1 - adds r0, r2 - adds r3, r0, 0 - adds r3, 0x2A - adds r0, r5, 0 - muls r0, r1 - adds r0, r2 - adds r1, r0, 0 - adds r1, 0x2A - ldrb r0, [r3] - ldrb r2, [r1] - cmp r0, r2 - bls _0802E2EC - ldrb r1, [r1] - subs r0, r1 - cmp r0, 0x1D - ble _0802E2CC - ldr r1, _0802E2C4 @ =gBattlerPartyIndexes - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802E2C8 @ =gPlayerParty - adds r0, r1 - movs r1, 0x9 - bl AdjustFriendship - b _0802E302 - .align 2, 0 -_0802E2C0: .4byte gBattleMons -_0802E2C4: .4byte gBattlerPartyIndexes -_0802E2C8: .4byte gPlayerParty -_0802E2CC: - ldr r1, _0802E2E4 @ =gBattlerPartyIndexes - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802E2E8 @ =gPlayerParty - adds r0, r1 - movs r1, 0x7 - bl AdjustFriendship - b _0802E302 - .align 2, 0 -_0802E2E4: .4byte gBattlerPartyIndexes -_0802E2E8: .4byte gPlayerParty -_0802E2EC: - ldr r1, _0802E308 @ =gBattlerPartyIndexes - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802E30C @ =gPlayerParty - adds r0, r1 - movs r1, 0x7 - bl AdjustFriendship -_0802E302: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802E308: .4byte gBattlerPartyIndexes -_0802E30C: .4byte gPlayerParty - thumb_func_end sub_802E228 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/berry_crush_2.s b/asm/berry_crush_2.s index f775bd8dc..fedf89c50 100644 --- a/asm/berry_crush_2.s +++ b/asm/berry_crush_2.s @@ -146,7 +146,7 @@ _0814BC44: bl sub_80FA42C b _0814BC66 _0814BC4A: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 bne _0814BC66 @@ -362,7 +362,7 @@ _0814BDCC: bl sub_80FA42C b _0814BDFC _0814BDD2: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0814BE02 @@ -497,7 +497,7 @@ _0814BED4: bl sub_80FA42C b _0814BFC0 _0814BEDA: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0814BFC6 @@ -519,7 +519,7 @@ _0814BEDA: bl SendBlock b _0814BFC0 _0814BF0A: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0814BFC6 @@ -653,7 +653,7 @@ _0814C008: bl sub_80FA42C b _0814C108 _0814C01A: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0814C10E @@ -725,7 +725,7 @@ _0814C080: .align 2, 0 _0814C0AC: .4byte sub_814DB84 _0814C0B0: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0814C10E @@ -751,7 +751,7 @@ _0814C0D2: bl sub_80FA42C b _0814C108 _0814C0E4: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0814C10E @@ -907,7 +907,7 @@ _0814C1FC: bl sub_80FA42C b _0814C23C _0814C21E: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0814C242 @@ -951,7 +951,7 @@ _0814C262: beq _0814C298 b _0814C2EC _0814C26C: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0814C2F2 @@ -972,7 +972,7 @@ _0814C292: bl sub_80FA42C b _0814C2EC _0814C298: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0814C2F2 @@ -2070,7 +2070,7 @@ _0814CADA: strh r0, [r4, 0x10] b _0814CB12 _0814CAF4: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0814CB18 @@ -2172,7 +2172,7 @@ _0814CB8A: bl SetGpuReg b _0814CBFC _0814CBBC: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0814CC02 @@ -2273,7 +2273,7 @@ _0814CC72: bl SendBlock b _0814CF8E _0814CC8A: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 bne _0814CC96 @@ -2618,7 +2618,7 @@ _0814CF24: bl SendBlock b _0814CF8E _0814CF30: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0814CF94 @@ -2849,7 +2849,7 @@ _0814D100: bl sub_80FA42C b _0814D178 _0814D106: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0814D17E @@ -3031,7 +3031,7 @@ _0814D260: bl sub_80FA42C b _0814D30C _0814D266: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0814D312 @@ -3047,7 +3047,7 @@ _0814D266: bl SendBlock b _0814D30C _0814D288: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0814D312 @@ -3319,7 +3319,7 @@ _0814D482: bl sub_80FA42C b _0814D4B8 _0814D488: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0814D4BE diff --git a/asm/berry_crush_3.s b/asm/berry_crush_3.s index b10f29f8d..51657f296 100644 --- a/asm/berry_crush_3.s +++ b/asm/berry_crush_3.s @@ -236,10 +236,10 @@ _0814D7E8: .4byte gUnknown_846ED90 _0814D7EC: .4byte gUnknown_846EEC0 _0814D7F0: .4byte gUnknown_846F058 _0814D7F4: - bl sub_80FCEA8 + bl LoadWirelessStatusIndicatorSpriteGfx movs r0, 0 movs r1, 0 - bl sub_80FCD74 + bl CreateWirelessStatusIndicatorSprite adds r0, r5, 0 bl sub_814ECE0 ldr r0, _0814D82C @ =gSpriteCoordOffsetY @@ -341,7 +341,7 @@ _0814D8D4: bl sub_80FA42C b _0814D9BA _0814D8DA: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0814D9C0 @@ -9,7 +9,7 @@ sub_80B3FAC: @ 80B3FAC push {r4-r6,lr} adds r6, r0, 0 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B3FD8 @@ -72,7 +72,7 @@ _080B4008: strh r0, [r6, 0x2E] ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -80,13 +80,13 @@ _080B4008: strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x6] adds r0, r4 strh r0, [r6, 0x36] - ldr r0, _080B4074 @ =sub_8075590 + ldr r0, _080B4074 @ =StartAnimLinearTranslation str r0, [r6, 0x1C] ldr r1, _080B4078 @ =DestroyAnimSprite adds r0, r6, 0 @@ -97,7 +97,7 @@ _080B4008: .align 2, 0 _080B406C: .4byte gBattleAnimTarget _080B4070: .4byte gBattleAnimArgs -_080B4074: .4byte sub_8075590 +_080B4074: .4byte StartAnimLinearTranslation _080B4078: .4byte DestroyAnimSprite thumb_func_end sub_80B3FAC @@ -105,7 +105,7 @@ _080B4078: .4byte DestroyAnimSprite sub_80B407C: @ 80B407C push {r4-r6,lr} adds r6, r0, 0 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B40A0 @@ -156,17 +156,17 @@ _080B40BC: strh r0, [r6, 0x2E] ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x36] - ldr r0, _080B4120 @ =sub_8075590 + ldr r0, _080B4120 @ =StartAnimLinearTranslation str r0, [r6, 0x1C] ldr r1, _080B4124 @ =DestroyAnimSprite adds r0, r6, 0 @@ -177,7 +177,7 @@ _080B40BC: .align 2, 0 _080B4118: .4byte gBattleAnimTarget _080B411C: .4byte gBattleAnimArgs -_080B4120: .4byte sub_8075590 +_080B4120: .4byte StartAnimLinearTranslation _080B4124: .4byte DestroyAnimSprite thumb_func_end sub_80B407C @@ -185,7 +185,7 @@ _080B4124: .4byte DestroyAnimSprite sub_80B4128: @ 80B4128 push {r4,r5,lr} adds r5, r0, 0 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B4144 @@ -214,13 +214,13 @@ _080B4144: ldr r4, _080B4188 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -484,7 +484,7 @@ sub_80B4364: @ 80B4364 push {r4-r7,lr} sub sp, 0x4 adds r7, r0, 0 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B4384 @@ -513,7 +513,7 @@ _080B4384: negs r0, r0 strh r0, [r1, 0x6] _080B43A6: - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B43F6 @@ -556,7 +556,7 @@ _080B43F6: ldr r5, _080B4488 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 ldr r6, _080B4484 @ =gBattleAnimArgs @@ -567,7 +567,7 @@ _080B43F6: lsrs r4, 16 ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -603,7 +603,7 @@ _080B43F6: strh r0, [r7, 0x2E] strh r4, [r7, 0x32] strh r5, [r7, 0x36] - ldr r0, _080B448C @ =sub_8075590 + ldr r0, _080B448C @ =StartAnimLinearTranslation str r0, [r7, 0x1C] ldr r1, _080B4490 @ =DestroyAnimSprite adds r0, r7, 0 @@ -616,7 +616,7 @@ _080B43F6: _080B4480: .4byte gBattleAnimAttacker _080B4484: .4byte gBattleAnimArgs _080B4488: .4byte gBattleAnimTarget -_080B448C: .4byte sub_8075590 +_080B448C: .4byte StartAnimLinearTranslation _080B4490: .4byte DestroyAnimSprite thumb_func_end sub_80B4364 @@ -643,7 +643,7 @@ _080B44B4: ldr r5, _080B4508 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -651,7 +651,7 @@ _080B44B4: strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x6] @@ -801,13 +801,13 @@ _080B45F4: _080B45F6: ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x12 diff --git a/asm/cable_club.s b/asm/cable_club.s index 28cbfc49c..a20b4310c 100644 --- a/asm/cable_club.s +++ b/asm/cable_club.s @@ -439,7 +439,7 @@ sub_8080A4C: @ 8080A4C adds r4, r0, r1 movs r0, 0 strh r0, [r4, 0xE] - bl sub_800AA48 + bl IsLinkMaster lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -644,7 +644,7 @@ _08080C3C: beq _08080C5C movs r0, 0x5 bl PlaySE - bl sub_800A5BC + bl CheckShouldAdvanceLinkState ldr r0, _08080C64 @ =gTasks lsls r1, r6, 2 adds r1, r6 @@ -1367,7 +1367,7 @@ sub_80811FC: @ 80811FC ldrsh r2, [r4, r3] cmp r2, 0 bne _08081230 - bl sub_8009804 + bl OpenLink bl sub_800A270 ldr r0, _0808122C @ =sub_8081A90 movs r1, 0x50 @@ -1405,7 +1405,7 @@ sub_808124C: @ 808124C lsrs r0, 24 cmp r0, 0x1 bls _08081292 - bl sub_800AA48 + bl IsLinkMaster lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -1450,7 +1450,7 @@ sub_80812A0: @ 80812A0 lsls r0, 24 cmp r4, r0 bne _080812CA - bl sub_800A5BC + bl CheckShouldAdvanceLinkState ldr r0, _080812D0 @ =gTasks lsls r1, r5, 2 adds r1, r5 @@ -1790,7 +1790,7 @@ _08081560: strh r0, [r6] b _0808160A _0808156A: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0808160A @@ -1901,7 +1901,7 @@ _08081640: strb r0, [r4] b _0808165C _0808164C: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0808165C @@ -2283,7 +2283,7 @@ _08081950: .align 2, 0 _08081958: .4byte gUnknown_2031DA4 _0808195C: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08081970 diff --git a/asm/credits.s b/asm/credits.s deleted file mode 100644 index e52275e77..000000000 --- a/asm/credits.s +++ /dev/null @@ -1,2222 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80F39B4 -sub_80F39B4: @ 80F39B4 - push {r4,lr} - ldr r4, _080F39E0 @ =gUnknown_203AB40 - movs r0, 0x20 - bl AllocZeroed - str r0, [r4] - bl ResetTasks - ldr r1, [r4] - movs r0, 0xFF - strb r0, [r1, 0x2] - ldr r1, [r4] - movs r0, 0 - strb r0, [r1, 0x1D] - bl ResetSpriteData - ldr r0, _080F39E4 @ =sub_80F39E8 - bl SetMainCallback2 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F39E0: .4byte gUnknown_203AB40 -_080F39E4: .4byte sub_80F39E8 - thumb_func_end sub_80F39B4 - - thumb_func_start sub_80F39E8 -sub_80F39E8: @ 80F39E8 - push {lr} - bl sub_80F3BD0 - adds r1, r0, 0 - cmp r1, 0x1 - beq _080F3A16 - cmp r1, 0x1 - bgt _080F39FE - cmp r1, 0 - beq _080F3A04 - b _080F3A68 -_080F39FE: - cmp r1, 0x2 - beq _080F3A4C - b _080F3A68 -_080F3A04: - bl RunTasks - bl AnimateSprites - bl BuildOamBuffer - bl UpdatePaletteFade - b _080F3A68 -_080F3A16: - ldr r0, _080F3A28 @ =gUnknown_203AB40 - ldr r0, [r0] - ldrb r0, [r0, 0x1D] - ands r1, r0 - cmp r1, 0 - beq _080F3A2C - bl sub_80574A4 - b _080F3A3C - .align 2, 0 -_080F3A28: .4byte gUnknown_203AB40 -_080F3A2C: - bl RunTasks - bl AnimateSprites - bl BuildOamBuffer - bl UpdatePaletteFade -_080F3A3C: - ldr r0, _080F3A48 @ =gUnknown_203AB40 - ldr r1, [r0] - ldrb r0, [r1, 0x1D] - adds r0, 0x1 - strb r0, [r1, 0x1D] - b _080F3A68 - .align 2, 0 -_080F3A48: .4byte gUnknown_203AB40 -_080F3A4C: - movs r0, 0x80 - lsls r0, 7 - bl FlagClear - ldr r1, _080F3A6C @ =gUnknown_2031DD8 - movs r0, 0 - strb r0, [r1] - ldr r0, _080F3A70 @ =gUnknown_203AB40 - ldr r0, [r0] - bl Free - movs r0, 0xFF - bl SoftReset -_080F3A68: - pop {r0} - bx r0 - .align 2, 0 -_080F3A6C: .4byte gUnknown_2031DD8 -_080F3A70: .4byte gUnknown_203AB40 - thumb_func_end sub_80F39E8 - - thumb_func_start sub_80F3A74 -sub_80F3A74: @ 80F3A74 - push {lr} - movs r1, 0x80 - lsls r1, 7 - movs r0, 0 - bl ClearGpuRegBits - movs r1, 0x80 - lsls r1, 6 - movs r0, 0 - bl SetGpuRegBits - ldr r1, _080F3AA0 @ =0x00001f3f - movs r0, 0x48 - bl SetGpuReg - movs r0, 0x4A - movs r1, 0xE - bl SetGpuReg - pop {r0} - bx r0 - .align 2, 0 -_080F3AA0: .4byte 0x00001f3f - thumb_func_end sub_80F3A74 - - thumb_func_start sub_80F3AA4 -sub_80F3AA4: @ 80F3AA4 - push {lr} - movs r0, 0x50 - movs r1, 0xCE - bl SetGpuReg - movs r1, 0x82 - lsls r1, 3 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0xA - bl SetGpuReg - pop {r0} - bx r0 - thumb_func_end sub_80F3AA4 - - thumb_func_start sub_80F3AC4 -sub_80F3AC4: @ 80F3AC4 - push {r4,lr} - ldr r0, _080F3AFC @ =gUnknown_8410E08 - bl AddWindow - ldr r4, _080F3B00 @ =gUnknown_203AB40 - ldr r1, [r4] - strb r0, [r1, 0xA] - ldr r0, [r4] - ldrb r0, [r0, 0xA] - movs r1, 0 - bl FillWindowPixelBuffer - ldr r0, [r4] - ldrb r0, [r0, 0xA] - bl PutWindowTilemap - ldr r0, [r4] - ldrb r0, [r0, 0xA] - movs r1, 0x3 - bl CopyWindowToVram - ldr r1, [r4] - movs r0, 0x1 - strb r0, [r1, 0xB] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F3AFC: .4byte gUnknown_8410E08 -_080F3B00: .4byte gUnknown_203AB40 - thumb_func_end sub_80F3AC4 - - thumb_func_start sub_80F3B04 -sub_80F3B04: @ 80F3B04 - push {r4,lr} - ldr r4, _080F3B28 @ =gUnknown_203AB40 - ldr r1, [r4] - ldrb r0, [r1, 0xB] - cmp r0, 0 - beq _080F3B20 - ldrb r0, [r1, 0xA] - bl RemoveWindow - bl CleanupOverworldWindowsAndTilemaps - ldr r1, [r4] - movs r0, 0 - strb r0, [r1, 0xB] -_080F3B20: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F3B28: .4byte gUnknown_203AB40 - thumb_func_end sub_80F3B04 - - thumb_func_start sub_80F3B2C -sub_80F3B2C: @ 80F3B2C - push {r4,r5,lr} - ldr r5, _080F3B40 @ =gUnknown_203AB40 - ldr r0, [r5] - ldrb r4, [r0, 0x1] - cmp r4, 0 - beq _080F3B44 - cmp r4, 0x1 - beq _080F3B5E -_080F3B3C: - movs r0, 0 - b _080F3BB0 - .align 2, 0 -_080F3B40: .4byte gUnknown_203AB40 -_080F3B44: - movs r0, 0x80 - lsls r0, 7 - bl FlagSet - ldr r1, _080F3BB8 @ =gUnknown_2031DD8 - movs r0, 0x2 - strb r0, [r1] - ldr r0, [r5] - strb r4, [r0, 0x1C] - ldr r1, [r5] - ldrb r0, [r1, 0x1] - adds r0, 0x1 - strb r0, [r1, 0x1] -_080F3B5E: - ldr r0, _080F3BBC @ =gUnknown_203AB40 - ldr r1, [r0] - adds r0, r1, 0 - adds r0, 0x1C - ldr r2, _080F3BC0 @ =gUnknown_8414588 - ldrb r1, [r1, 0x9] - lsls r1, 2 - adds r1, r2 - ldr r1, [r1] - movs r2, 0 - bl sub_805750C - cmp r0, 0 - beq _080F3B3C - bl sub_80F3AC4 - movs r0, 0x40 - movs r1, 0xF0 - bl SetGpuReg - ldr r1, _080F3BC4 @ =0x0000247c - movs r0, 0x44 - bl SetGpuReg - bl sub_80F3A74 - bl sub_80F3AA4 - movs r0, 0xF0 - bl Menu_LoadStdPalAt - ldr r0, _080F3BC8 @ =gPlttBufferUnfaded - movs r2, 0xFF - lsls r2, 1 - adds r0, r2 - movs r1, 0 - strh r1, [r0] - ldr r0, _080F3BCC @ =gPlttBufferFaded - adds r0, r2 - strh r1, [r0] - movs r0, 0x1 -_080F3BB0: - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_080F3BB8: .4byte gUnknown_2031DD8 -_080F3BBC: .4byte gUnknown_203AB40 -_080F3BC0: .4byte gUnknown_8414588 -_080F3BC4: .4byte 0x0000247c -_080F3BC8: .4byte gPlttBufferUnfaded -_080F3BCC: .4byte gPlttBufferFaded - thumb_func_end sub_80F3B2C - - thumb_func_start sub_80F3BD0 -sub_80F3BD0: @ 80F3BD0 - push {r4-r7,lr} - sub sp, 0x24 - ldr r1, _080F3BEC @ =gUnknown_203AB40 - ldr r0, [r1] - ldrb r0, [r0] - adds r7, r1, 0 - cmp r0, 0x12 - bls _080F3BE2 - b _080F4180 -_080F3BE2: - lsls r0, 2 - ldr r1, _080F3BF0 @ =_080F3BF4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080F3BEC: .4byte gUnknown_203AB40 -_080F3BF0: .4byte _080F3BF4 - .align 2, 0 -_080F3BF4: - .4byte _080F3C40 - .4byte _080F3C64 - .4byte _080F3C98 - .4byte _080F3CEE - .4byte _080F3D0A - .4byte _080F3D48 - .4byte _080F3D6A - .4byte _080F3EB4 - .4byte _080F3F24 - .4byte _080F3F84 - .4byte _080F3FC4 - .4byte _080F3FF0 - .4byte _080F400A - .4byte _080F4084 - .4byte _080F40B8 - .4byte _080F40D0 - .4byte _080F4100 - .4byte _080F4118 - .4byte _080F4170 -_080F3C40: - bl sub_80F3A74 - movs r0, 0x40 - movs r1, 0xF0 - bl SetGpuReg - ldr r1, _080F3C5C @ =0x00004f51 - movs r0, 0x44 - bl SetGpuReg - ldr r0, _080F3C60 @ =gUnknown_203AB40 - ldr r1, [r0] - movs r0, 0x1 - b _080F413C - .align 2, 0 -_080F3C5C: .4byte 0x00004f51 -_080F3C60: .4byte gUnknown_203AB40 -_080F3C64: - bl sub_80F3AA4 - bl sub_80F3AC4 - movs r0, 0xF0 - bl Menu_LoadStdPalAt - ldr r0, _080F3C8C @ =gPlttBufferUnfaded - movs r2, 0xFF - lsls r2, 1 - adds r0, r2 - movs r1, 0 - strh r1, [r0] - ldr r0, _080F3C90 @ =gPlttBufferFaded - adds r0, r2 - strh r1, [r0] - ldr r0, _080F3C94 @ =gUnknown_203AB40 - ldr r1, [r0] - movs r0, 0x2 - b _080F413C - .align 2, 0 -_080F3C8C: .4byte gPlttBufferUnfaded -_080F3C90: .4byte gPlttBufferFaded -_080F3C94: .4byte gUnknown_203AB40 -_080F3C98: - movs r0, 0x44 - bl GetGpuReg - add r1, sp, 0x14 - lsls r0, 16 - lsrs r0, 24 - strh r0, [r1] - movs r0, 0x44 - bl GetGpuReg - add r2, sp, 0x14 - movs r1, 0xFF - ands r1, r0 - strh r1, [r2, 0x2] - adds r0, r2, 0 - ldrh r0, [r0] - cmp r0, 0x24 - bne _080F3CCC - ldr r0, _080F3CC8 @ =gUnknown_203AB40 - ldr r1, [r0] - movs r0, 0 - strh r0, [r1, 0x4] - movs r0, 0x3 - b _080F413C - .align 2, 0 -_080F3CC8: .4byte gUnknown_203AB40 -_080F3CCC: - add r1, sp, 0x14 - subs r0, 0x1 - strh r0, [r1] - adds r2, r1, 0 - adds r0, r1, 0 - ldrh r1, [r0, 0x2] - adds r1, 0x1 - strh r1, [r2, 0x2] - ldrh r0, [r0] - lsls r0, 8 - adds r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x44 - bl SetGpuReg - b _080F3D06 -_080F3CEE: - ldr r1, [r7] - ldrh r0, [r1, 0x4] - cmp r0, 0 - bne _080F3D52 - movs r0, 0 - bl sub_80F4930 - ldr r0, [r7] - movs r1, 0x64 - strh r1, [r0, 0x4] - movs r1, 0x4 - strb r1, [r0] -_080F3D06: - movs r0, 0 - b _080F4182 -_080F3D0A: - ldr r1, [r7] - ldrh r0, [r1, 0x4] - adds r2, r0, 0 - cmp r2, 0 - bne _080F3D52 - movs r0, 0xB4 - lsls r0, 1 - strh r0, [r1, 0x4] - ldrb r0, [r1, 0xA] - movs r1, 0x1 - str r1, [sp] - movs r1, 0x2 - str r1, [sp, 0x4] - ldr r1, _080F3D40 @ =gUnknown_8410E00 - str r1, [sp, 0x8] - str r2, [sp, 0xC] - ldr r1, _080F3D44 @ =gUnknown_841D198 - str r1, [sp, 0x10] - movs r1, 0x1 - movs r2, 0x8 - movs r3, 0x29 - bl AddTextPrinterParameterized4 - ldr r1, [r7] - movs r0, 0x5 - b _080F413C - .align 2, 0 -_080F3D40: .4byte gUnknown_8410E00 -_080F3D44: .4byte gUnknown_841D198 -_080F3D48: - ldr r1, [r7] - ldrh r0, [r1, 0x4] - adds r4, r0, 0 - cmp r4, 0 - beq _080F3D58 -_080F3D52: - subs r0, 0x1 - strh r0, [r1, 0x4] - b _080F3D06 -_080F3D58: - bl sub_80F3B04 - ldr r0, [r7] - movs r1, 0x6 - strb r1, [r0] - ldr r0, [r7] - strh r4, [r0, 0x4] - strh r4, [r0, 0x6] - b _080F3D06 -_080F3D6A: - ldr r2, [r7] - ldrh r0, [r2, 0x4] - cmp r0, 0 - beq _080F3D7A - subs r0, 0x1 - strh r0, [r2, 0x4] - ldrb r0, [r2, 0x8] - b _080F4182 -_080F3D7A: - ldr r1, _080F3D94 @ =gUnknown_8410CF4 - ldrh r0, [r2, 0x6] - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x5 - bls _080F3D8A - b _080F3E94 -_080F3D8A: - lsls r0, 2 - ldr r1, _080F3D98 @ =_080F3D9C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080F3D94: .4byte gUnknown_8410CF4 -_080F3D98: .4byte _080F3D9C - .align 2, 0 -_080F3D9C: - .4byte _080F3DB4 - .4byte _080F3DE0 - .4byte _080F3E10 - .4byte _080F3E30 - .4byte _080F3E58 - .4byte _080F3E8C -_080F3DB4: - movs r0, 0x80 - lsls r0, 8 - movs r1, 0 - str r1, [sp] - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r4, _080F3DDC @ =gUnknown_203AB40 - ldr r1, [r4] - movs r0, 0x7 - strb r0, [r1] - ldr r0, [r4] - ldrb r0, [r0, 0xA] - movs r1, 0 - bl FillWindowPixelBuffer - ldr r0, [r4] - ldrb r0, [r0, 0x8] - b _080F4182 - .align 2, 0 -_080F3DDC: .4byte gUnknown_203AB40 -_080F3DE0: - ldr r2, _080F3E04 @ =gUnknown_203AB40 - ldr r1, [r2] - movs r0, 0xA - strb r0, [r1] - ldr r2, [r2] - ldr r1, _080F3E08 @ =gUnknown_8410CF4 - ldrh r0, [r2, 0x6] - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x1] - strb r0, [r2, 0x9] - ldr r2, _080F3E0C @ =0x3fffffff - movs r0, 0x1 - movs r1, 0 - bl sub_807A944 - b _080F3E94 - .align 2, 0 -_080F3E04: .4byte gUnknown_203AB40 -_080F3E08: .4byte gUnknown_8410CF4 -_080F3E0C: .4byte 0x3fffffff -_080F3E10: - ldr r2, _080F3E28 @ =gUnknown_203AB40 - ldr r1, [r2] - movs r0, 0xC - strb r0, [r1] - ldr r2, [r2] - ldr r1, _080F3E2C @ =gUnknown_8410CF4 - ldrh r0, [r2, 0x6] - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x1] - strb r0, [r2, 0x9] - b _080F3E94 - .align 2, 0 -_080F3E28: .4byte gUnknown_203AB40 -_080F3E2C: .4byte gUnknown_8410CF4 -_080F3E30: - ldr r2, _080F3E50 @ =gUnknown_203AB40 - ldr r1, [r2] - movs r0, 0xD - strb r0, [r1] - ldr r2, [r2] - ldr r1, _080F3E54 @ =gUnknown_8410CF4 - ldrh r0, [r2, 0x6] - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x1] - strb r0, [r2, 0x9] - movs r0, 0x1 - movs r1, 0 - bl fade_screen - b _080F3E94 - .align 2, 0 -_080F3E50: .4byte gUnknown_203AB40 -_080F3E54: .4byte gUnknown_8410CF4 -_080F3E58: - ldr r2, _080F3E84 @ =gUnknown_203AB40 - ldr r1, [r2] - movs r3, 0 - movs r0, 0xF - strb r0, [r1] - ldr r2, [r2] - ldr r1, _080F3E88 @ =gUnknown_8410CF4 - ldrh r0, [r2, 0x6] - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x1] - strb r0, [r2, 0x9] - movs r0, 0x1 - negs r0, r0 - str r3, [sp] - movs r1, 0x4 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - b _080F3E94 - .align 2, 0 -_080F3E84: .4byte gUnknown_203AB40 -_080F3E88: .4byte gUnknown_8410CF4 -_080F3E8C: - ldr r0, _080F3EAC @ =gUnknown_203AB40 - ldr r1, [r0] - movs r0, 0x11 - strb r0, [r1] -_080F3E94: - ldr r0, _080F3EAC @ =gUnknown_203AB40 - ldr r1, [r0] - ldr r2, _080F3EB0 @ =gUnknown_8410CF4 - ldrh r0, [r1, 0x6] - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x2] - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x6] - adds r0, 0x1 - strh r0, [r1, 0x6] - b _080F3D06 - .align 2, 0 -_080F3EAC: .4byte gUnknown_203AB40 -_080F3EB0: .4byte gUnknown_8410CF4 -_080F3EB4: - ldr r0, _080F3F14 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0 - bne _080F3FBA - add r3, sp, 0x14 - ldr r5, _080F3F18 @ =gUnknown_84145BC - ldr r4, _080F3F1C @ =gUnknown_8410CF4 - ldr r2, [r7] - ldrh r0, [r2, 0x6] - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0, 0x1] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r0, [r0, 0x8] - strh r0, [r3] - ldrb r0, [r2, 0xA] - str r6, [sp] - str r6, [sp, 0x4] - ldr r1, _080F3F20 @ =gUnknown_8410E00 - str r1, [sp, 0x8] - movs r1, 0x1 - negs r1, r1 - str r1, [sp, 0xC] - ldrh r1, [r2, 0x6] - lsls r1, 2 - adds r1, r4 - ldrb r2, [r1, 0x1] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r5 - ldr r1, [r1] - str r1, [sp, 0x10] - movs r1, 0x1 - movs r2, 0x2 - movs r3, 0x6 - bl AddTextPrinterParameterized4 - ldr r1, [r7] - movs r0, 0x8 - b _080F3FB8 - .align 2, 0 -_080F3F14: .4byte gPaletteFade -_080F3F18: .4byte gUnknown_84145BC -_080F3F1C: .4byte gUnknown_8410CF4 -_080F3F20: .4byte gUnknown_8410E00 -_080F3F24: - add r4, sp, 0x14 - ldr r3, _080F3F78 @ =gUnknown_84145BC - ldr r5, _080F3F7C @ =gUnknown_8410CF4 - ldr r2, [r7] - ldrh r0, [r2, 0x6] - lsls r0, 2 - adds r0, r5 - ldrb r1, [r0, 0x1] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r0, [r0, 0x8] - movs r1, 0 - strh r0, [r4] - ldrb r0, [r2, 0xA] - str r1, [sp] - str r1, [sp, 0x4] - ldr r1, _080F3F80 @ =gUnknown_8410E04 - str r1, [sp, 0x8] - movs r1, 0x1 - negs r1, r1 - str r1, [sp, 0xC] - ldrh r1, [r2, 0x6] - lsls r1, 2 - adds r1, r5 - ldrb r2, [r1, 0x1] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r3, 0x4 - adds r1, r3 - ldr r1, [r1] - str r1, [sp, 0x10] - movs r1, 0x2 - movs r2, 0x8 - movs r3, 0x6 - bl AddTextPrinterParameterized4 - ldr r1, [r7] - movs r0, 0x9 - b _080F3FB8 - .align 2, 0 -_080F3F78: .4byte gUnknown_84145BC -_080F3F7C: .4byte gUnknown_8410CF4 -_080F3F80: .4byte gUnknown_8410E04 -_080F3F84: - ldr r0, [r7] - ldrb r0, [r0, 0xA] - movs r1, 0x2 - bl CopyWindowToVram - ldr r1, [r7] - ldr r2, _080F3FC0 @ =gUnknown_8410CF4 - ldrh r0, [r1, 0x6] - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x2] - movs r2, 0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x6] - adds r0, 0x1 - strh r0, [r1, 0x6] - movs r0, 0x80 - lsls r0, 8 - str r2, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginNormalPaletteFade - ldr r1, [r7] - movs r0, 0x6 -_080F3FB8: - strb r0, [r1] -_080F3FBA: - ldr r0, [r7] - ldrb r0, [r0, 0x8] - b _080F4182 - .align 2, 0 -_080F3FC0: .4byte gUnknown_8410CF4 -_080F3FC4: - ldr r0, _080F3FE8 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _080F3FD6 - b _080F3D06 -_080F3FD6: - bl sub_80F3B04 - ldr r1, _080F3FEC @ =gUnknown_203AB40 - ldr r0, [r1] - strb r4, [r0, 0x1] - ldr r1, [r1] - movs r0, 0xB - b _080F413C - .align 2, 0 -_080F3FE8: .4byte gPaletteFade -_080F3FEC: .4byte gUnknown_203AB40 -_080F3FF0: - ldr r0, [r7] - ldrb r0, [r0, 0x9] - bl sub_80F3B2C - cmp r0, 0 - bne _080F3FFE - b _080F3D06 -_080F3FFE: - ldr r1, [r7] - movs r0, 0x1 - strb r0, [r1, 0x8] - ldr r1, [r7] - movs r0, 0x6 - b _080F413C -_080F400A: - ldr r0, _080F4050 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _080F401C - b _080F3D06 -_080F401C: - bl sub_80F3B04 - ldr r1, _080F4054 @ =gUnknown_203AB40 - ldr r0, [r1] - strb r4, [r0, 0x1] - adds r4, r1, 0 -_080F4028: - ldr r0, [r4] - ldrb r0, [r0, 0x9] - bl sub_80F3B2C - cmp r0, 0 - beq _080F4028 - ldr r0, _080F4054 @ =gUnknown_203AB40 - ldr r0, [r0] - ldrb r0, [r0, 0x9] - cmp r0, 0x6 - beq _080F4058 - cmp r0, 0x6 - ble _080F404A - cmp r0, 0x9 - beq _080F405E - cmp r0, 0xC - beq _080F4064 -_080F404A: - add r1, sp, 0x14 - movs r0, 0x1 - b _080F4068 - .align 2, 0 -_080F4050: .4byte gPaletteFade -_080F4054: .4byte gUnknown_203AB40 -_080F4058: - add r1, sp, 0x14 - movs r0, 0x2 - b _080F4068 -_080F405E: - add r1, sp, 0x14 - movs r0, 0x3 - b _080F4068 -_080F4064: - add r1, sp, 0x14 - movs r0, 0x4 -_080F4068: - strh r0, [r1] - add r0, sp, 0x14 - ldrb r0, [r0] - bl sub_80F4930 - ldr r2, _080F4080 @ =gUnknown_203AB40 - ldr r1, [r2] - movs r0, 0x1 - strb r0, [r1, 0x8] - ldr r1, [r2] - movs r0, 0x6 - b _080F413C - .align 2, 0 -_080F4080: .4byte gUnknown_203AB40 -_080F4084: - ldr r0, _080F40B0 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _080F4096 - b _080F3D06 -_080F4096: - bl sub_80F48D0 - bl sub_80F3B04 - ldr r1, _080F40B4 @ =gUnknown_203AB40 - ldr r0, [r1] - strb r4, [r0, 0x1] - ldr r0, [r1] - strb r4, [r0, 0x8] - ldr r1, [r1] - movs r0, 0xE - b _080F413C - .align 2, 0 -_080F40B0: .4byte gPaletteFade -_080F40B4: .4byte gUnknown_203AB40 -_080F40B8: - bl sub_80F4328 - cmp r0, 0 - bne _080F40C2 - b _080F3D06 -_080F40C2: - ldr r0, _080F40CC @ =gUnknown_203AB40 - ldr r1, [r0] - movs r0, 0x6 - b _080F413C - .align 2, 0 -_080F40CC: .4byte gUnknown_203AB40 -_080F40D0: - ldr r0, _080F40F8 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _080F40E2 - b _080F3D06 -_080F40E2: - bl sub_80F3B04 - ldr r1, _080F40FC @ =gUnknown_203AB40 - ldr r0, [r1] - strb r4, [r0, 0x1] - ldr r0, [r1] - strb r4, [r0, 0x8] - ldr r1, [r1] - movs r0, 0x10 - b _080F413C - .align 2, 0 -_080F40F8: .4byte gPaletteFade -_080F40FC: .4byte gUnknown_203AB40 -_080F4100: - bl sub_80F4674 - cmp r0, 0 - bne _080F410A - b _080F3D06 -_080F410A: - ldr r0, _080F4114 @ =gUnknown_203AB40 - ldr r1, [r0] - movs r0, 0x6 - b _080F413C - .align 2, 0 -_080F4114: .4byte gUnknown_203AB40 -_080F4118: - ldr r0, _080F4140 @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080F414C - movs r0, 0x1 - negs r0, r0 - ldr r1, _080F4144 @ =0x00007fff - str r1, [sp] - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r0, _080F4148 @ =gUnknown_203AB40 - ldr r1, [r0] - movs r0, 0x12 -_080F413C: - strb r0, [r1] - b _080F3D06 - .align 2, 0 -_080F4140: .4byte gMain -_080F4144: .4byte 0x00007fff -_080F4148: .4byte gUnknown_203AB40 -_080F414C: - ldr r1, [r7] - ldrh r0, [r1, 0x4] - cmp r0, 0 - beq _080F4156 - b _080F3D52 -_080F4156: - movs r0, 0x12 - strb r0, [r1] - subs r0, 0x13 - ldr r1, _080F416C @ =0x00007fff - str r1, [sp] - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - b _080F3D06 - .align 2, 0 -_080F416C: .4byte 0x00007fff -_080F4170: - ldr r0, _080F418C @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080F4180 - bl sub_80F3B04 -_080F4180: - movs r0, 0x2 -_080F4182: - add sp, 0x24 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_080F418C: .4byte gPaletteFade - thumb_func_end sub_80F3BD0 - - thumb_func_start sub_80F4190 -sub_80F4190: @ 80F4190 - push {lr} - bl LoadOam - bl ProcessSpriteCopyRequests - bl TransferPlttBuffer - pop {r0} - bx r0 - thumb_func_end sub_80F4190 - - thumb_func_start sub_80F41A4 -sub_80F41A4: @ 80F41A4 - push {r4,lr} - sub sp, 0x8 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x1 - beq _080F4200 - cmp r4, 0x1 - bgt _080F41BA - cmp r4, 0 - beq _080F41C4 - b _080F42C2 -_080F41BA: - cmp r4, 0x2 - beq _080F4240 - cmp r4, 0x3 - beq _080F4288 - b _080F42C2 -_080F41C4: - ldr r0, _080F41F4 @ =gUnknown_840C5B0 - bl InitWindows - movs r0, 0 - movs r1, 0 - bl FillWindowPixelBuffer - movs r0, 0xA - str r0, [sp] - str r4, [sp, 0x4] - movs r0, 0x6 - movs r1, 0x8 - movs r2, 0 - movs r3, 0x1 - bl sub_810C228 - ldr r1, _080F41F8 @ =gUnknown_840CB8C - movs r0, 0x1 - movs r2, 0 - movs r3, 0 - bl CopyToWindowPixelBuffer - ldr r1, _080F41FC @ =gUnknown_840D228 - b _080F4270 - .align 2, 0 -_080F41F4: .4byte gUnknown_840C5B0 -_080F41F8: .4byte gUnknown_840CB8C -_080F41FC: .4byte gUnknown_840D228 -_080F4200: - ldr r0, _080F4234 @ =gUnknown_840C5D0 - bl InitWindows - movs r0, 0 - movs r1, 0 - bl FillWindowPixelBuffer - movs r0, 0xA - str r0, [sp] - movs r0, 0 - str r0, [sp, 0x4] - movs r0, 0x3 - movs r1, 0x8 - movs r2, 0 - movs r3, 0x1 - bl sub_810C228 - ldr r1, _080F4238 @ =gUnknown_840E158 - movs r0, 0x1 - movs r2, 0 - movs r3, 0 - bl CopyToWindowPixelBuffer - ldr r1, _080F423C @ =gUnknown_840E904 - b _080F4270 - .align 2, 0 -_080F4234: .4byte gUnknown_840C5D0 -_080F4238: .4byte gUnknown_840E158 -_080F423C: .4byte gUnknown_840E904 -_080F4240: - ldr r0, _080F427C @ =gUnknown_840C5F0 - bl InitWindows - movs r0, 0 - movs r1, 0 - bl FillWindowPixelBuffer - movs r0, 0xA - str r0, [sp] - movs r0, 0 - str r0, [sp, 0x4] - movs r0, 0x9 - movs r1, 0x8 - movs r2, 0 - movs r3, 0x1 - bl sub_810C228 - ldr r1, _080F4280 @ =gUnknown_840F240 - movs r0, 0x1 - movs r2, 0 - movs r3, 0 - bl CopyToWindowPixelBuffer - ldr r1, _080F4284 @ =gUnknown_840F944 -_080F4270: - movs r0, 0x2 - movs r2, 0 - movs r3, 0 - bl CopyToWindowPixelBuffer - b _080F42C2 - .align 2, 0 -_080F427C: .4byte gUnknown_840C5F0 -_080F4280: .4byte gUnknown_840F240 -_080F4284: .4byte gUnknown_840F944 -_080F4288: - ldr r0, _080F42E4 @ =gUnknown_840C610 - bl InitWindows - movs r0, 0 - movs r1, 0 - bl FillWindowPixelBuffer - movs r0, 0xA - str r0, [sp] - movs r0, 0 - str r0, [sp, 0x4] - movs r0, 0x19 - movs r1, 0x8 - movs r2, 0 - movs r3, 0x1 - bl sub_810C228 - ldr r1, _080F42E8 @ =gUnknown_8410198 - movs r0, 0x1 - movs r2, 0 - movs r3, 0 - bl CopyToWindowPixelBuffer - ldr r1, _080F42EC @ =gUnknown_84105B4 - movs r0, 0x2 - movs r2, 0 - movs r3, 0 - bl CopyToWindowPixelBuffer -_080F42C2: - movs r0, 0 - movs r1, 0x2 - bl CopyWindowToVram - movs r0, 0x1 - movs r1, 0x2 - bl CopyWindowToVram - movs r0, 0x2 - movs r1, 0x2 - bl CopyWindowToVram - add sp, 0x8 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F42E4: .4byte gUnknown_840C610 -_080F42E8: .4byte gUnknown_8410198 -_080F42EC: .4byte gUnknown_84105B4 - thumb_func_end sub_80F41A4 - - thumb_func_start sub_80F42F0 -sub_80F42F0: @ 80F42F0 - push {lr} - lsls r0, 24 - lsrs r0, 24 - adds r1, r0, 0 - cmp r0, 0x1 - beq _080F4314 - cmp r0, 0x1 - bgt _080F4306 - cmp r0, 0 - beq _080F4310 - b _080F4320 -_080F4306: - cmp r1, 0x2 - beq _080F4318 - cmp r1, 0x3 - beq _080F431C - b _080F4320 -_080F4310: - movs r0, 0x6 - b _080F4322 -_080F4314: - movs r0, 0x3 - b _080F4322 -_080F4318: - movs r0, 0x9 - b _080F4322 -_080F431C: - movs r0, 0x19 - b _080F4322 -_080F4320: - movs r0, 0 -_080F4322: - pop {r1} - bx r1 - thumb_func_end sub_80F42F0 - - thumb_func_start sub_80F4328 -sub_80F4328: @ 80F4328 - push {r4-r6,lr} - sub sp, 0x10 - ldr r1, _080F4344 @ =gUnknown_203AB40 - ldr r0, [r1] - ldrb r0, [r0, 0x1] - adds r4, r1, 0 - cmp r0, 0x9 - bls _080F433A - b _080F4668 -_080F433A: - lsls r0, 2 - ldr r1, _080F4348 @ =_080F434C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080F4344: .4byte gUnknown_203AB40 -_080F4348: .4byte _080F434C - .align 2, 0 -_080F434C: - .4byte _080F4374 - .4byte _080F44CC - .4byte _080F4504 - .4byte _080F4530 - .4byte _080F453A - .4byte _080F4558 - .4byte _080F4582 - .4byte _080F45D6 - .4byte _080F460E - .4byte _080F4638 -_080F4374: - movs r0, 0 - bl SetVBlankCallback - movs r0, 0 - bl SetHBlankCallback - movs r1, 0xC0 - lsls r1, 7 - movs r0, 0 - bl ClearGpuRegBits - movs r0, 0x48 - movs r1, 0 - bl SetGpuReg - movs r0, 0x4A - movs r1, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - bl ResetPaletteFade - bl ResetSpriteData - bl ResetTasks - movs r0, 0x1 - bl ResetBgsAndClearDma3BusyFlags - ldr r1, _080F44A8 @ =gUnknown_840C5A4 - movs r0, 0x1 - movs r2, 0x3 - bl InitBgsFromTemplates - movs r0, 0x80 - lsls r0, 4 - bl Alloc - adds r1, r0, 0 - movs r0, 0 - bl SetBgTilemapBuffer - movs r0, 0 - movs r1, 0 - movs r2, 0 - bl ChangeBgX - movs r0, 0 - movs r1, 0 - movs r2, 0 - bl ChangeBgY - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl ChangeBgX - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl ChangeBgY - ldr r6, _080F44AC @ =gUnknown_203AB40 - ldr r1, [r6] - movs r4, 0 - strh r4, [r1, 0xC] - strh r4, [r1, 0xE] - movs r2, 0x80 - lsls r2, 8 - movs r0, 0x50 - str r0, [sp] - movs r3, 0xC - ldrsh r0, [r1, r3] - str r0, [sp, 0x4] - movs r3, 0xC - ldrsh r0, [r1, r3] - str r0, [sp, 0x8] - str r4, [sp, 0xC] - movs r0, 0x2 - adds r1, r2, 0 - movs r3, 0x78 - bl SetBgAffine - ldr r1, _080F44B0 @ =gUnknown_8EAAB98 - movs r5, 0x80 - lsls r5, 6 - str r4, [sp] - movs r0, 0x1 - adds r2, r5, 0 - movs r3, 0 - bl DecompressAndLoadBgGfxUsingHeap - ldr r1, _080F44B4 @ =gUnknown_840C650 - str r4, [sp] - movs r0, 0x2 - adds r2, r5, 0 - movs r3, 0 - bl DecompressAndLoadBgGfxUsingHeap - ldr r1, _080F44B8 @ =gUnknown_8EAB30C - movs r2, 0xA0 - lsls r2, 3 - movs r4, 0x1 - str r4, [sp] - movs r0, 0x1 - movs r3, 0 - bl DecompressAndLoadBgGfxUsingHeap - ldr r1, _080F44BC @ =gUnknown_840CA54 - movs r2, 0x80 - lsls r2, 3 - str r4, [sp] - movs r0, 0x2 - movs r3, 0 - bl DecompressAndLoadBgGfxUsingHeap - ldr r0, [r6] - ldrb r0, [r0, 0x9] - lsls r0, 5 - ldr r1, _080F44C0 @ =gUnknown_8EAAB18 - adds r0, r1 - movs r1, 0 - movs r2, 0x20 - bl LoadPalette - ldr r0, _080F44C4 @ =gUnknown_840C630 - movs r1, 0xF0 - movs r2, 0x20 - bl LoadPalette - ldr r0, [r6] - ldrb r0, [r0, 0x9] - bl sub_80F41A4 - ldr r0, _080F44C8 @ =sub_80F4190 - bl SetVBlankCallback - movs r0, 0x1 - bl EnableInterrupts - ldr r1, [r6] - b _080F4630 - .align 2, 0 -_080F44A8: .4byte gUnknown_840C5A4 -_080F44AC: .4byte gUnknown_203AB40 -_080F44B0: .4byte gUnknown_8EAAB98 -_080F44B4: .4byte gUnknown_840C650 -_080F44B8: .4byte gUnknown_8EAB30C -_080F44BC: .4byte gUnknown_840CA54 -_080F44C0: .4byte gUnknown_8EAAB18 -_080F44C4: .4byte gUnknown_840C630 -_080F44C8: .4byte sub_80F4190 -_080F44CC: - movs r0, 0x20 - str r0, [sp] - str r0, [sp, 0x4] - movs r0, 0x11 - str r0, [sp, 0x8] - movs r0, 0 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl FillBgTilemapBufferRect - movs r0, 0 - bl PutWindowTilemap - movs r0, 0x2 - bl CopyBgTilemapBufferToVram - movs r0, 0x1 - bl CopyBgTilemapBufferToVram - movs r0, 0 - bl CopyBgTilemapBufferToVram - ldr r0, _080F4500 @ =gUnknown_203AB40 - ldr r1, [r0] - b _080F4630 - .align 2, 0 -_080F4500: .4byte gUnknown_203AB40 -_080F4504: - movs r0, 0x2 - bl ShowBg - movs r0, 0 - bl ShowBg - movs r0, 0x1 - negs r0, r0 - movs r1, 0 - str r1, [sp] - movs r2, 0x10 - movs r3, 0 - bl BeginNormalPaletteFade - ldr r0, _080F452C @ =gUnknown_203AB40 - ldr r1, [r0] - movs r0, 0x28 - strh r0, [r1, 0xC] - b _080F4630 - .align 2, 0 -_080F452C: .4byte gUnknown_203AB40 -_080F4530: - ldr r1, [r4] - ldrh r0, [r1, 0xC] - cmp r0, 0 - bne _080F45DE - b _080F4630 -_080F453A: - ldr r0, _080F4554 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _080F4548 - b _080F4668 -_080F4548: - ldr r1, [r4] - movs r0, 0x8 - strh r0, [r1, 0xC] - movs r0, 0x1 - strh r0, [r1, 0xE] - b _080F4630 - .align 2, 0 -_080F4554: .4byte gPaletteFade -_080F4558: - ldr r1, [r4] - ldrh r0, [r1, 0xC] - cmp r0, 0 - bne _080F45DE - ldrh r0, [r1, 0xE] - cmp r0, 0x2 - bhi _080F4630 - lsls r0, 24 - lsrs r0, 24 - bl PutWindowTilemap - movs r0, 0 - bl CopyBgTilemapBufferToVram - ldr r1, [r4] - movs r0, 0x4 - strh r0, [r1, 0xC] - ldrh r0, [r1, 0xE] - adds r0, 0x1 - strh r0, [r1, 0xE] - b _080F4668 -_080F4582: - ldr r3, [r4] - ldrh r0, [r3, 0xC] - cmp r0, 0xFF - bhi _080F45B2 - adds r0, 0x10 - movs r1, 0 - strh r0, [r3, 0xC] - movs r2, 0x80 - lsls r2, 8 - movs r0, 0x50 - str r0, [sp] - movs r4, 0xC - ldrsh r0, [r3, r4] - str r0, [sp, 0x4] - movs r4, 0xC - ldrsh r0, [r3, r4] - str r0, [sp, 0x8] - str r1, [sp, 0xC] - movs r0, 0x2 - adds r1, r2, 0 - movs r3, 0x78 - bl SetBgAffine - b _080F4668 -_080F45B2: - movs r2, 0x80 - lsls r2, 8 - movs r0, 0x50 - str r0, [sp] - adds r0, 0xB0 - str r0, [sp, 0x4] - str r0, [sp, 0x8] - movs r0, 0 - str r0, [sp, 0xC] - movs r0, 0x2 - adds r1, r2, 0 - movs r3, 0x78 - bl SetBgAffine - ldr r1, [r4] - movs r0, 0x20 - strh r0, [r1, 0xC] - b _080F4630 -_080F45D6: - ldr r1, [r4] - ldrh r0, [r1, 0xC] - cmp r0, 0 - beq _080F45E4 -_080F45DE: - subs r0, 0x1 - strh r0, [r1, 0xC] - b _080F4668 -_080F45E4: - movs r0, 0x2 - bl HideBg - movs r0, 0x1 - bl ShowBg - ldr r0, [r4] - ldrb r0, [r0, 0x9] - bl sub_80F42F0 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0 - movs r2, 0x7D - movs r3, 0xA - bl PlayCry2 - ldr r1, [r4] - movs r0, 0x80 - strh r0, [r1, 0xC] - b _080F4630 -_080F460E: - ldr r2, [r4] - ldrh r0, [r2, 0xC] - adds r1, r0, 0 - cmp r1, 0 - beq _080F461E - subs r0, 0x1 - strh r0, [r2, 0xC] - b _080F4668 -_080F461E: - movs r0, 0x1 - negs r0, r0 - str r1, [sp] - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r1, [r4] -_080F4630: - ldrb r0, [r1, 0x1] - adds r0, 0x1 - strb r0, [r1, 0x1] - b _080F4668 -_080F4638: - ldr r0, _080F4660 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - bne _080F4668 - bl FreeAllWindowBuffers - movs r0, 0 - bl GetBgTilemapBuffer - bl Free - ldr r0, _080F4664 @ =gUnknown_203AB40 - ldr r0, [r0] - strb r4, [r0, 0x1] - movs r0, 0x1 - b _080F466A - .align 2, 0 -_080F4660: .4byte gPaletteFade -_080F4664: .4byte gUnknown_203AB40 -_080F4668: - movs r0, 0 -_080F466A: - add sp, 0x10 - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end sub_80F4328 - - thumb_func_start sub_80F4674 -sub_80F4674: @ 80F4674 - push {r4-r6,lr} - sub sp, 0x4 - ldr r6, _080F4690 @ =gUnknown_203AB40 - ldr r2, [r6] - ldrb r5, [r2, 0x1] - cmp r5, 0x1 - bne _080F4684 - b _080F4784 -_080F4684: - cmp r5, 0x1 - bgt _080F4694 - cmp r5, 0 - beq _080F46A0 - b _080F47EC - .align 2, 0 -_080F4690: .4byte gUnknown_203AB40 -_080F4694: - cmp r5, 0x2 - beq _080F478E - cmp r5, 0x3 - bne _080F469E - b _080F47D0 -_080F469E: - b _080F47EC -_080F46A0: - movs r0, 0 - bl SetVBlankCallback - movs r0, 0 - bl SetHBlankCallback - movs r1, 0xC0 - lsls r1, 7 - movs r0, 0 - bl ClearGpuRegBits - movs r0, 0x48 - movs r1, 0 - bl SetGpuReg - movs r0, 0x4A - movs r1, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - bl ResetPaletteFade - bl ResetSpriteData - bl ResetTasks - movs r0, 0x1 - bl ResetBgsAndClearDma3BusyFlags - ldr r1, _080F4778 @ =gUnknown_840C5A4 - movs r0, 0 - movs r2, 0x1 - bl InitBgsFromTemplates - movs r0, 0 - movs r1, 0 - movs r2, 0 - bl ChangeBgX - movs r0, 0 - movs r1, 0 - movs r2, 0 - bl ChangeBgY - ldr r4, _080F477C @ =gUnknown_8410CDC - ldr r0, [r6] - ldrb r1, [r0, 0x9] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, [r0] - movs r2, 0x80 - lsls r2, 6 - str r5, [sp] - movs r0, 0 - movs r3, 0 - bl DecompressAndLoadBgGfxUsingHeap - ldr r0, [r6] - ldrb r1, [r0, 0x9] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r1, r4, 0x4 - adds r0, r1 - ldr r1, [r0] - movs r2, 0x80 - lsls r2, 4 - movs r0, 0x1 - str r0, [sp] - movs r0, 0 - movs r3, 0 - bl DecompressAndLoadBgGfxUsingHeap - ldr r0, [r6] - ldrb r1, [r0, 0x9] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r4, 0x8 - adds r0, r4 - ldr r0, [r0] - movs r2, 0x80 - lsls r2, 2 - movs r1, 0 - bl LoadPalette - ldr r0, _080F4780 @ =sub_80F4190 - bl SetVBlankCallback - movs r0, 0x1 - bl EnableInterrupts - ldr r1, [r6] - b _080F47C2 - .align 2, 0 -_080F4778: .4byte gUnknown_840C5A4 -_080F477C: .4byte gUnknown_8410CDC -_080F4780: .4byte sub_80F4190 -_080F4784: - movs r0, 0 - bl CopyBgTilemapBufferToVram - ldr r1, [r6] - b _080F47C2 -_080F478E: - movs r0, 0 - bl ShowBg - ldr r0, [r6] - ldrb r1, [r0, 0x9] - cmp r1, 0 - beq _080F47AE - movs r0, 0x1 - negs r0, r0 - movs r1, 0 - str r1, [sp] - movs r2, 0 - movs r3, 0 - bl BeginNormalPaletteFade - b _080F47BE -_080F47AE: - movs r0, 0x1 - negs r0, r0 - str r1, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginNormalPaletteFade -_080F47BE: - ldr r0, _080F47CC @ =gUnknown_203AB40 - ldr r1, [r0] -_080F47C2: - ldrb r0, [r1, 0x1] - adds r0, 0x1 - strb r0, [r1, 0x1] - b _080F47EC - .align 2, 0 -_080F47CC: .4byte gUnknown_203AB40 -_080F47D0: - ldr r0, _080F47E8 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080F47EC - strb r0, [r2, 0x1] - movs r0, 0x1 - b _080F47EE - .align 2, 0 -_080F47E8: .4byte gPaletteFade -_080F47EC: - movs r0, 0 -_080F47EE: - add sp, 0x4 - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end sub_80F4674 - - thumb_func_start sub_80F47F8 -sub_80F47F8: @ 80F47F8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080F481C @ =gTasks+0x8 - adds r3, r1, r0 - ldrb r0, [r3] - cmp r0, 0x1 - beq _080F4820 - cmp r0, 0x1 - ble _080F48C2 - cmp r0, 0x2 - beq _080F484C - cmp r0, 0x3 - beq _080F4896 - b _080F48C2 - .align 2, 0 -_080F481C: .4byte gTasks+0x8 -_080F4820: - ldr r4, _080F4848 @ =gSprites - ldrb r0, [r3, 0x1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r2, [r1, 0x20] - movs r5, 0x20 - ldrsh r0, [r1, r5] - cmp r0, 0xD0 - beq _080F4890 - subs r0, r2, 0x1 - strh r0, [r1, 0x20] - ldrb r1, [r3, 0x6] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - b _080F48BC - .align 2, 0 -_080F4848: .4byte gSprites -_080F484C: - ldr r0, _080F4888 @ =gUnknown_203AB40 - ldr r0, [r0] - ldrb r1, [r0, 0x1D] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080F48C2 - ldr r4, _080F488C @ =gSprites - ldrb r0, [r3, 0x1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r2, [r1, 0x22] - movs r5, 0x22 - ldrsh r0, [r1, r5] - cmp r0, 0x50 - beq _080F4890 - subs r0, r2, 0x1 - strh r0, [r1, 0x22] - ldrb r1, [r3, 0x6] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r0, 0x22] - subs r1, 0x1 - strh r1, [r0, 0x22] - b _080F48C2 - .align 2, 0 -_080F4888: .4byte gUnknown_203AB40 -_080F488C: .4byte gSprites -_080F4890: - movs r0, 0 - strb r0, [r3] - b _080F48C2 -_080F4896: - ldr r0, _080F48C8 @ =gUnknown_203AB40 - ldr r0, [r0] - ldrb r0, [r0] - cmp r0, 0xF - bne _080F48C2 - ldr r2, _080F48CC @ =gSprites - ldrb r1, [r3, 0x1] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x20] - subs r1, 0x1 - strh r1, [r0, 0x20] - ldrb r1, [r3, 0x6] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 -_080F48BC: - ldrh r1, [r0, 0x20] - subs r1, 0x1 - strh r1, [r0, 0x20] -_080F48C2: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080F48C8: .4byte gUnknown_203AB40 -_080F48CC: .4byte gSprites - thumb_func_end sub_80F47F8 - - thumb_func_start sub_80F48D0 -sub_80F48D0: @ 80F48D0 - push {r4-r6,lr} - ldr r6, _080F4924 @ =gUnknown_203AB40 - ldr r1, [r6] - ldrb r0, [r1, 0x2] - cmp r0, 0xFF - beq _080F491E - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080F4928 @ =gTasks+0x8 - adds r4, r0 - ldrh r0, [r4, 0x2] - bl FreeSpriteTilesByTag - ldrb r1, [r4, 0x1] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r5, _080F492C @ =gSprites - adds r0, r5 - bl DestroySprite - ldrh r0, [r4, 0x8] - bl FreeSpriteTilesByTag - ldrb r1, [r4, 0x6] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite - ldr r0, [r6] - ldrb r0, [r0, 0x2] - bl DestroyTask - ldr r1, [r6] - movs r0, 0xFF - strb r0, [r1, 0x2] -_080F491E: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080F4924: .4byte gUnknown_203AB40 -_080F4928: .4byte gTasks+0x8 -_080F492C: .4byte gSprites - thumb_func_end sub_80F48D0 - - thumb_func_start sub_80F4930 -sub_80F4930: @ 80F4930 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x20 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r4, _080F4988 @ =gUnknown_203AB40 - ldr r0, [r4] - ldrb r0, [r0, 0x2] - cmp r0, 0xFF - beq _080F494A - b _080F4BDE -_080F494A: - ldr r0, _080F498C @ =sub_80F47F8 - movs r1, 0 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r2, _080F4990 @ =gTasks+0x8 - adds r6, r1, r2 - ldr r1, [r4] - strb r0, [r1, 0x2] - ldr r1, _080F4994 @ =gUnknown_841431C - lsls r2, r7, 1 - adds r0, r2, r7 - lsls r0, 1 - adds r1, 0x4 - adds r0, r1 - ldrh r0, [r0] - mov r8, r2 - cmp r0, 0x1 - beq _080F4998 - cmp r0, 0x1 - ble _080F4980 - cmp r0, 0x2 - beq _080F49A2 -_080F4980: - movs r4, 0xD0 - movs r0, 0x50 - mov r9, r0 - b _080F49A8 - .align 2, 0 -_080F4988: .4byte gUnknown_203AB40 -_080F498C: .4byte sub_80F47F8 -_080F4990: .4byte gTasks+0x8 -_080F4994: .4byte gUnknown_841431C -_080F4998: - movs r4, 0x88 - lsls r4, 1 - movs r2, 0x50 - mov r9, r2 - b _080F49A8 -_080F49A2: - movs r4, 0xD0 - movs r3, 0xA0 - mov r9, r3 -_080F49A8: - ldr r2, _080F49D0 @ =gUnknown_841431C - mov r5, r8 - adds r1, r5, r7 - lsls r1, 1 - adds r0, r2, 0x4 - adds r0, r1, r0 - ldrh r0, [r0] - strb r0, [r6] - movs r0, 0x80 - lsls r0, 6 - strh r0, [r6, 0x2] - ldr r0, _080F49D4 @ =0x0000ffff - strh r0, [r6, 0x4] - adds r1, r2 - ldrh r0, [r1] - cmp r0, 0 - beq _080F49D8 - cmp r0, 0x1 - beq _080F4A4C - b _080F4A6C - .align 2, 0 -_080F49D0: .4byte gUnknown_841431C -_080F49D4: .4byte 0x0000ffff -_080F49D8: - ldr r0, _080F4A0C @ =gSaveBlock2Ptr - ldr r0, [r0] - ldrb r0, [r0, 0x8] - cmp r0, 0 - bne _080F4A20 - ldr r0, _080F4A10 @ =gUnknown_8410E30 - str r0, [sp, 0x18] - ldr r1, _080F4A14 @ =0xffff0000 - add r0, sp, 0x18 - ldr r3, [r0, 0x4] - ands r3, r1 - movs r1, 0xC0 - lsls r1, 6 - orrs r3, r1 - str r3, [r0, 0x4] - ldrh r2, [r6, 0x2] - lsls r2, 16 - ldr r1, _080F4A18 @ =0x0000ffff - ands r1, r3 - orrs r1, r2 - str r1, [r0, 0x4] - bl LoadCompressedSpriteSheet - ldr r0, _080F4A1C @ =gUnknown_8410E10 - b _080F4A36 - .align 2, 0 -_080F4A0C: .4byte gSaveBlock2Ptr -_080F4A10: .4byte gUnknown_8410E30 -_080F4A14: .4byte 0xffff0000 -_080F4A18: .4byte 0x0000ffff -_080F4A1C: .4byte gUnknown_8410E10 -_080F4A20: - ldr r0, _080F4A44 @ =gUnknown_8411C18 - str r0, [sp, 0x18] - add r0, sp, 0x18 - movs r1, 0xC0 - lsls r1, 6 - strh r1, [r0, 0x4] - ldrh r1, [r6, 0x2] - strh r1, [r0, 0x6] - bl LoadCompressedSpriteSheet - ldr r0, _080F4A48 @ =gUnknown_8411BF8 -_080F4A36: - movs r1, 0xF8 - lsls r1, 1 - movs r2, 0x20 - bl LoadPalette - b _080F4A6C - .align 2, 0 -_080F4A44: .4byte gUnknown_8411C18 -_080F4A48: .4byte gUnknown_8411BF8 -_080F4A4C: - ldr r0, _080F4AD8 @ =gUnknown_84129C0 - str r0, [sp, 0x18] - add r0, sp, 0x18 - movs r1, 0xC0 - lsls r1, 6 - strh r1, [r0, 0x4] - ldrh r1, [r6, 0x2] - strh r1, [r0, 0x6] - bl LoadCompressedSpriteSheet - ldr r0, _080F4ADC @ =gUnknown_84129A0 - movs r1, 0xF8 - lsls r1, 1 - movs r2, 0x20 - bl LoadPalette -_080F4A6C: - mov r1, sp - ldr r0, _080F4AE0 @ =gUnknown_8414364 - ldm r0!, {r2,r3,r5} - stm r1!, {r2,r3,r5} - ldm r0!, {r2,r3,r5} - stm r1!, {r2,r3,r5} - mov r1, sp - ldrh r0, [r6, 0x2] - movs r5, 0 - strh r0, [r1] - lsls r4, 16 - asrs r1, r4, 16 - mov r2, r9 - mov r0, sp - movs r3, 0 - bl CreateSprite - strb r0, [r6, 0x1] - ldr r3, _080F4AE4 @ =gSprites - ldrb r1, [r6, 0x1] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r1, [r0, 0x5] - movs r2, 0xF0 - orrs r1, r2 - strb r1, [r0, 0x5] - ldrb r1, [r6, 0x1] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x43 - strb r5, [r0] - ldr r0, _080F4AE8 @ =0x00002001 - strh r0, [r6, 0x8] - ldr r0, _080F4AEC @ =0x0000ffff - strh r0, [r6, 0xA] - ldr r1, _080F4AF0 @ =gUnknown_841431C - mov r2, r8 - adds r0, r2, r7 - lsls r0, 1 - adds r1, 0x2 - adds r0, r1 - ldrh r0, [r0] - cmp r0, 0x1 - beq _080F4B20 - cmp r0, 0x1 - bgt _080F4AF4 - cmp r0, 0 - beq _080F4AFE - b _080F4BA0 - .align 2, 0 -_080F4AD8: .4byte gUnknown_84129C0 -_080F4ADC: .4byte gUnknown_84129A0 -_080F4AE0: .4byte gUnknown_8414364 -_080F4AE4: .4byte gSprites -_080F4AE8: .4byte 0x00002001 -_080F4AEC: .4byte 0x0000ffff -_080F4AF0: .4byte gUnknown_841431C -_080F4AF4: - cmp r0, 0x2 - beq _080F4B54 - cmp r0, 0x3 - beq _080F4B74 - b _080F4BA0 -_080F4AFE: - ldr r0, _080F4B18 @ =gUnknown_8413338 - str r0, [sp, 0x18] - add r0, sp, 0x18 - movs r1, 0xC0 - lsls r1, 6 - strh r1, [r0, 0x4] - ldrh r1, [r6, 0x8] - strh r1, [r0, 0x6] - bl LoadCompressedSpriteSheet - ldr r0, _080F4B1C @ =gUnknown_8413318 - b _080F4B8A - .align 2, 0 -_080F4B18: .4byte gUnknown_8413338 -_080F4B1C: .4byte gUnknown_8413318 -_080F4B20: - ldr r0, _080F4B48 @ =gUnknown_8413338 - str r0, [sp, 0x18] - add r0, sp, 0x18 - movs r1, 0xC0 - lsls r1, 6 - strh r1, [r0, 0x4] - ldrh r1, [r6, 0x8] - strh r1, [r0, 0x6] - bl LoadCompressedSpriteSheet - ldr r0, _080F4B4C @ =gUnknown_8413318 - movs r1, 0xF0 - lsls r1, 1 - movs r2, 0x20 - bl LoadPalette - mov r1, sp - ldr r0, _080F4B50 @ =gUnknown_84143D0 - b _080F4B98 - .align 2, 0 -_080F4B48: .4byte gUnknown_8413338 -_080F4B4C: .4byte gUnknown_8413318 -_080F4B50: .4byte gUnknown_84143D0 -_080F4B54: - ldr r0, _080F4B6C @ =gUnknown_8413874 - str r0, [sp, 0x18] - add r0, sp, 0x18 - movs r1, 0xC0 - lsls r1, 6 - strh r1, [r0, 0x4] - ldrh r1, [r6, 0x8] - strh r1, [r0, 0x6] - bl LoadCompressedSpriteSheet - ldr r0, _080F4B70 @ =gUnknown_8413854 - b _080F4B8A - .align 2, 0 -_080F4B6C: .4byte gUnknown_8413874 -_080F4B70: .4byte gUnknown_8413854 -_080F4B74: - ldr r0, _080F4BEC @ =gUnknown_8413DB8 - str r0, [sp, 0x18] - add r0, sp, 0x18 - movs r1, 0xC0 - lsls r1, 6 - strh r1, [r0, 0x4] - ldrh r1, [r6, 0x8] - strh r1, [r0, 0x6] - bl LoadCompressedSpriteSheet - ldr r0, _080F4BF0 @ =gUnknown_8413D98 -_080F4B8A: - movs r1, 0xF0 - lsls r1, 1 - movs r2, 0x20 - bl LoadPalette - mov r1, sp - ldr r0, _080F4BF4 @ =gUnknown_84143B8 -_080F4B98: - ldm r0!, {r2,r3,r5} - stm r1!, {r2,r3,r5} - ldm r0!, {r2,r3,r5} - stm r1!, {r2,r3,r5} -_080F4BA0: - mov r1, sp - ldrh r0, [r6, 0x8] - strh r0, [r1] - asrs r1, r4, 16 - mov r2, r9 - adds r2, 0x26 - mov r0, sp - movs r3, 0 - bl CreateSprite - strb r0, [r6, 0x6] - ldr r3, _080F4BF8 @ =gSprites - ldrb r1, [r6, 0x6] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r2, [r0, 0x5] - movs r1, 0xF - ands r1, r2 - movs r2, 0xE0 - orrs r1, r2 - strb r1, [r0, 0x5] - ldrb r1, [r6, 0x6] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x43 - movs r1, 0x1 - strb r1, [r0] -_080F4BDE: - add sp, 0x20 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F4BEC: .4byte gUnknown_8413DB8 -_080F4BF0: .4byte gUnknown_8413D98 -_080F4BF4: .4byte gUnknown_84143B8 -_080F4BF8: .4byte gSprites - thumb_func_end sub_80F4930 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/dark.s b/asm/dark.s index a232c19ad..cbc4060c3 100644 --- a/asm/dark.s +++ b/asm/dark.s @@ -256,33 +256,33 @@ sub_80B7ACC: @ 80B7ACC ldr r6, _080B7B38 @ =gBattleAnimTarget ldrb r0, [r6] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x30] ldr r5, _080B7B3C @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r6] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x34] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] movs r0, 0x7E strh r0, [r4, 0x2E] adds r0, r4, 0 - bl sub_80754B8 + bl InitSpriteDataForLinearTranslation ldrh r0, [r4, 0x30] negs r0, r0 strh r0, [r4, 0x34] @@ -634,7 +634,7 @@ sub_80B7DA4: @ 80B7DA4 ldr r4, _080B7E0C @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x1F @@ -653,7 +653,7 @@ sub_80B7DA4: @ 80B7DA4 strh r1, [r5, 0x22] ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r1, r0, 0 @@ -701,7 +701,7 @@ _080B7E16: ldr r0, _080B7E70 @ =0x04000016 str r0, [sp] movs r7, 0x2 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B7EA8 @@ -728,7 +728,7 @@ _080B7E78: ldr r0, _080B7F38 @ =0x0400001a str r0, [sp] movs r7, 0x4 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B7EA8 @@ -995,7 +995,7 @@ _080B80A0: .4byte _080B81E8 .4byte _080B8250 _080B80B4: - bl sub_8073788 + bl IsContest lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -1087,7 +1087,7 @@ _080B817C: ldr r4, _080B81C8 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x1F @@ -1104,7 +1104,7 @@ _080B817C: strh r1, [r5, 0x22] ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 subs r1, r0, 0x4 @@ -1685,7 +1685,7 @@ sub_80B85B8: @ 80B85B8 ldrb r0, [r6] movs r5, 0x2 eors r0, r5 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080B8642 @@ -1744,7 +1744,7 @@ sub_80B8664: @ 80B8664 ldrb r1, [r4] movs r0, 0x2 eors r0, r1 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080B86A0 @@ -1827,7 +1827,7 @@ sub_80B86EC: @ 80B86EC movs r1, 0 movs r2, 0 bl SetAnimBgAttribute - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B8750 @@ -1836,11 +1836,11 @@ sub_80B86EC: @ 80B86EC movs r2, 0x1 bl SetAnimBgAttribute _080B8750: - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _080B87CA - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B87CA @@ -1860,7 +1860,7 @@ _080B8780: ldrb r0, [r4] movs r5, 0x2 eors r0, r5 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -2155,7 +2155,7 @@ _080B89FC: movs r0, 0x4A adds r1, r4, 0 bl SetGpuReg - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B8A2E @@ -2254,7 +2254,7 @@ _080B8AE0: lsls r0, 24 lsrs r4, r0, 24 adds r0, r4, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080B8B04 diff --git a/asm/dodrio_berry_picking.s b/asm/dodrio_berry_picking.s index 13a4d95b5..32b47791b 100644 --- a/asm/dodrio_berry_picking.s +++ b/asm/dodrio_berry_picking.s @@ -385,7 +385,7 @@ _08150B08: bl sub_80FA42C b _08150BDC _08150B16: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08150BFC @@ -393,10 +393,10 @@ _08150B16: ldrb r0, [r0] cmp r0, 0 beq _08150BDC - bl sub_80FCEA8 + bl LoadWirelessStatusIndicatorSpriteGfx movs r0, 0 movs r1, 0 - bl sub_80FCD74 + bl CreateWirelessStatusIndicatorSprite b _08150BDC .align 2, 0 _08150B38: .4byte gReceivedRemoteLinkPlayers @@ -652,7 +652,7 @@ _08150D28: bl sub_815F138 b _08150D52 _08150D3A: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08150D74 @@ -673,7 +673,7 @@ _08150D52: .align 2, 0 _08150D60: .4byte gUnknown_203F3E0 _08150D64: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08150D74 @@ -1025,7 +1025,7 @@ _08150FFE: ldr r1, [r6] b _0815106A _08151010: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08151092 @@ -1131,7 +1131,7 @@ _081510BE: ldr r1, [r6] b _08151140 _081510DA: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0815118A @@ -1276,7 +1276,7 @@ _081511DC: ldr r1, [r6] b _0815128A _08151202: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _081512AA @@ -1463,7 +1463,7 @@ _0815136A: .align 2, 0 _08151388: .4byte gUnknown_203F3E0 _0815138C: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08151480 @@ -1984,7 +1984,7 @@ _0815177E: _081517A0: .4byte gUnknown_203F3E0 _081517A4: .4byte 0x0000318c _081517A8: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08151836 diff --git a/asm/dragon.s b/asm/dragon.s index 66e76017a..bd01691f1 100644 --- a/asm/dragon.s +++ b/asm/dragon.s @@ -12,13 +12,13 @@ sub_80B725C: @ 80B725C ldr r4, _080B72A4 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -90,13 +90,13 @@ sub_80B72F8: @ 80B72F8 ldr r4, _080B7350 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -152,7 +152,7 @@ _080B7386: ldr r0, _080B73A0 @ =gBattleAnimArgs ldrh r0, [r0, 0x8] strh r0, [r5, 0x2E] - ldr r0, _080B73A4 @ =sub_8075590 + ldr r0, _080B73A4 @ =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, _080B73A8 @ =move_anim_8074EE0 adds r0, r5, 0 @@ -162,7 +162,7 @@ _080B7386: bx r0 .align 2, 0 _080B73A0: .4byte gBattleAnimArgs -_080B73A4: .4byte sub_8075590 +_080B73A4: .4byte StartAnimLinearTranslation _080B73A8: .4byte move_anim_8074EE0 thumb_func_end sub_80B72F8 @@ -185,13 +185,13 @@ _080B73C8: _080B73CA: ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -249,14 +249,14 @@ sub_80B7448: @ 80B7448 ldr r4, _080B749C @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r5, 0 strh r0, [r6, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x22] @@ -266,7 +266,7 @@ sub_80B7448: @ 80B7448 ldr r0, _080B74A0 @ =gBattleAnimArgs ldrh r0, [r0] strh r0, [r6, 0x3A] - ldr r4, _080B74A4 @ =sBattler_AI + ldr r4, _080B74A4 @ =gBattlerAttacker ldrb r0, [r4] movs r1, 0 bl sub_8076B2C @@ -284,7 +284,7 @@ sub_80B7448: @ 80B7448 .align 2, 0 _080B749C: .4byte gBattleAnimAttacker _080B74A0: .4byte gBattleAnimArgs -_080B74A4: .4byte sBattler_AI +_080B74A4: .4byte gBattlerAttacker _080B74A8: lsrs r0, r1, 17 _080B74AA: @@ -726,14 +726,14 @@ sub_80B77E4: @ 80B77E4 mov r8, r1 ldrb r0, [r1] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] mov r2, r8 ldrb r0, [r2] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r3, [r5, 0x8] diff --git a/asm/electric.s b/asm/electric.s index 187e30b6d..d020459d5 100644 --- a/asm/electric.s +++ b/asm/electric.s @@ -123,13 +123,13 @@ sub_80ADCB8: @ 80ADCB8 ldr r4, _080ADCFC @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -219,7 +219,7 @@ _080ADD7C: ldrb r0, [r4] movs r6, 0x2 eors r0, r6 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 bne _080ADD98 @@ -237,7 +237,7 @@ _080ADDA0: ldrb r0, [r0] movs r4, 0x2 eors r0, r4 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080ADDC4 @@ -260,7 +260,7 @@ _080ADDC8: bne _080ADDF0 adds r0, r4, 0 movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] @@ -273,14 +273,14 @@ _080ADDEC: .4byte gBattleAnimArgs _080ADDF0: adds r0, r4, 0 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] adds r0, r4, 0 movs r1, 0x3 _080ADE02: - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -379,7 +379,7 @@ sub_80ADEB0: @ 80ADEB0 ldr r6, _080ADF28 @ =gBattleAnimTarget ldrb r0, [r6] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -387,7 +387,7 @@ sub_80ADEB0: @ 80ADEB0 strh r0, [r4, 0x34] ldrb r0, [r6] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -536,7 +536,7 @@ _080ADFFA: sub_80AE000: @ 80AE000 push {r4-r6,lr} adds r6, r0, 0 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080AE01C @@ -555,7 +555,7 @@ _080AE024: ldr r5, _080AE060 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080AE064 @ =gBattleAnimArgs lsrs r0, 24 @@ -564,7 +564,7 @@ _080AE024: strh r0, [r6, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -609,7 +609,7 @@ _080AE090: ldr r0, _080AE118 @ =gBattleAnimAttacker _080AE092: ldrb r6, [r0] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080AE0AA @@ -626,7 +626,7 @@ _080AE0AA: _080AE0B2: adds r0, r6, 0 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080AE11C @ =gBattleAnimArgs lsrs r0, 24 @@ -635,7 +635,7 @@ _080AE0B2: strh r0, [r5, 0x20] adds r0, r6, 0 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x2] @@ -811,7 +811,7 @@ sub_80AE220: @ 80AE220 ldr r6, _080AE268 @ =gBattleAnimTarget ldrb r0, [r6] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord ldr r1, _080AE26C @ =gTasks lsls r4, r5, 2 adds r4, r5 @@ -825,7 +825,7 @@ sub_80AE220: @ 80AE220 strh r0, [r4, 0x8] ldrb r0, [r6] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r5, 0x2] @@ -1233,13 +1233,13 @@ _080AE56C: _080AE56E: ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x24] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x26] @@ -1466,13 +1466,13 @@ _080AE738: _080AE73A: ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1509,13 +1509,13 @@ _080AE790: _080AE792: ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1548,13 +1548,13 @@ sub_80AE7DC: @ 80AE7DC ldr r4, _080AE834 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1680,7 +1680,7 @@ _080AE8D4: ldr r4, _080AE908 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x24] @@ -1897,13 +1897,13 @@ _080AEA88: .4byte 0x0000fff0 _080AEA8C: ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0xE] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x12] @@ -1923,13 +1923,13 @@ _080AEAB4: ldr r4, _080AEAE8 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x12] ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r2, 0xA @@ -2175,13 +2175,13 @@ _080AEC92: ldr r4, _080AECC0 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -2245,13 +2245,13 @@ _080AED20: ldr r4, _080AEDA4 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x14] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x16] @@ -2260,7 +2260,7 @@ _080AED20: ldr r0, _080AEDA8 @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x1C] @@ -2603,7 +2603,7 @@ _080AEFCE: ldr r0, _080AF018 @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x20 @@ -2625,12 +2625,12 @@ _080AEFF8: ldr r4, _080AF018 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] ldrb r0, [r4] - bl sub_807685C + bl GetBattlerSpriteSubpriority lsls r0, 24 lsrs r0, 24 subs r0, 0x2 diff --git a/asm/evolution_scene.s b/asm/evolution_scene.s index e151e6d7d..d88145fde 100644 --- a/asm/evolution_scene.s +++ b/asm/evolution_scene.s @@ -192,7 +192,7 @@ EvolutionScene: @ 80CDDF4 ldr r0, _080CE09C @ =gBattle_BG3_Y movs r1, 0 strh r1, [r0] - ldr r1, _080CE0A0 @ =gUnknown_2022B50 + ldr r1, _080CE0A0 @ =gBattleTerrain movs r0, 0x9 strb r0, [r1] bl sub_800F34C @@ -409,7 +409,7 @@ _080CE090: .4byte gBattle_BG2_X _080CE094: .4byte gBattle_BG2_Y _080CE098: .4byte gBattle_BG3_X _080CE09C: .4byte gBattle_BG3_Y -_080CE0A0: .4byte gUnknown_2022B50 +_080CE0A0: .4byte gBattleTerrain _080CE0A4: .4byte gReservedSpritePaletteCount _080CE0A8: .4byte gUnknown_2039A20 _080CE0AC: .4byte gStringVar1 @@ -513,7 +513,7 @@ CB2_EvolutionSceneLoadGraphics: @ 80CE0E8 strh r0, [r1] ldr r0, _080CE2AC @ =gBattle_BG3_Y strh r4, [r0] - ldr r1, _080CE2B0 @ =gUnknown_2022B50 + ldr r1, _080CE2B0 @ =gBattleTerrain movs r0, 0x9 strb r0, [r1] bl sub_800F34C @@ -616,7 +616,7 @@ _080CE2A0: .4byte gBattle_BG2_X _080CE2A4: .4byte gBattle_BG2_Y _080CE2A8: .4byte gBattle_BG3_X _080CE2AC: .4byte gBattle_BG3_Y -_080CE2B0: .4byte gUnknown_2022B50 +_080CE2B0: .4byte gBattleTerrain _080CE2B4: .4byte gReservedSpritePaletteCount _080CE2B8: .4byte gMonFrontPicTable _080CE2BC: .4byte gMonSpritesGfxPtr @@ -843,10 +843,10 @@ _080CE4CC: ldrb r0, [r0] cmp r0, 0 beq _080CE4E0 - bl sub_80FCEA8 + bl LoadWirelessStatusIndicatorSpriteGfx movs r0, 0 movs r1, 0 - bl sub_80FCD74 + bl CreateWirelessStatusIndicatorSprite _080CE4E0: movs r0, 0x1 negs r0, r0 @@ -1337,7 +1337,7 @@ sub_80CE8DC: @ 80CE8DC strh r0, [r5, 0x8] movs r2, 0x1 strh r2, [r5, 0x1A] - ldr r0, _080CE944 @ =gUnknown_2023E82 + ldr r0, _080CE944 @ =gBattleCommunication ldrb r1, [r0, 0x2] lsls r0, r1, 2 adds r0, r1 @@ -1349,7 +1349,7 @@ sub_80CE8DC: @ 80CE8DC .align 2, 0 _080CE93C: .4byte gTasks _080CE940: .4byte gPlayerParty -_080CE944: .4byte gUnknown_2023E82 +_080CE944: .4byte gBattleCommunication _080CE948: ldr r0, _080CE9A0 @ =gMain ldrh r1, [r0, 0x2C] @@ -1367,7 +1367,7 @@ _080CE948: ldrsh r0, [r2, r3] cmp r0, 0x8 bne _080CE9AC - ldr r4, _080CE9A8 @ =gUnknown_2023E82 + ldr r4, _080CE9A8 @ =gBattleCommunication ldrb r0, [r4, 0x2] lsls r1, r0, 2 adds r1, r0 @@ -1395,7 +1395,7 @@ _080CE948: .align 2, 0 _080CE9A0: .4byte gMain _080CE9A4: .4byte gTasks -_080CE9A8: .4byte gUnknown_2023E82 +_080CE9A8: .4byte gBattleCommunication _080CE9AC: mov r1, r8 adds r0, r1, r7 @@ -1497,7 +1497,7 @@ _080CEAA0: bl StringExpandPlaceholders adds r0, r4, 0 movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080CEACC @ =gTasks mov r2, r8 adds r1, r2, r7 @@ -1584,7 +1584,7 @@ _080CEB68: bl InitMovingBackgroundTask movs r0, 0x11 bl LaunchTask_PreEvoSparklesSet1 - ldr r1, _080CEB88 @ =gUnknown_2023E82 + ldr r1, _080CEB88 @ =gBattleCommunication strb r0, [r1, 0x2] ldr r0, _080CEB8C @ =gTasks mov r2, r8 @@ -1594,10 +1594,10 @@ _080CEB68: b _080CEFDE .align 2, 0 _080CEB84: .4byte gPaletteFade -_080CEB88: .4byte gUnknown_2023E82 +_080CEB88: .4byte gBattleCommunication _080CEB8C: .4byte gTasks _080CEB90: - ldr r4, _080CEBC8 @ =gUnknown_2023E82 + ldr r4, _080CEBC8 @ =gBattleCommunication ldrb r0, [r4, 0x2] lsls r1, r0, 2 adds r1, r0 @@ -1623,10 +1623,10 @@ _080CEBA6: strb r0, [r4, 0x2] bl _080CF528 .align 2, 0 -_080CEBC8: .4byte gUnknown_2023E82 +_080CEBC8: .4byte gBattleCommunication _080CEBCC: .4byte gUnknown_2039A20 _080CEBD0: - ldr r4, _080CEC00 @ =gUnknown_2023E82 + ldr r4, _080CEC00 @ =gBattleCommunication ldrb r0, [r4, 0x2] lsls r1, r0, 2 adds r1, r0 @@ -1649,7 +1649,7 @@ _080CEBE6: add r1, r10 b _080CEFDE .align 2, 0 -_080CEC00: .4byte gUnknown_2023E82 +_080CEC00: .4byte gBattleCommunication _080CEC04: .4byte gUnknown_2039A20 _080CEC08: ldr r2, _080CEC44 @ =gUnknown_2039A20 @@ -1665,7 +1665,7 @@ _080CEC1C: ldr r1, [r2] movs r0, 0x3 strb r0, [r1, 0x3] - ldr r0, _080CEC48 @ =gUnknown_2023E82 + ldr r0, _080CEC48 @ =gBattleCommunication ldrb r1, [r0, 0x2] lsls r0, r1, 2 adds r0, r1 @@ -1683,10 +1683,10 @@ _080CEC38: b _080CEFDE .align 2, 0 _080CEC44: .4byte gUnknown_2039A20 -_080CEC48: .4byte gUnknown_2023E82 +_080CEC48: .4byte gBattleCommunication _080CEC4C: bl sub_80F5F74 - ldr r1, _080CEC60 @ =gUnknown_2023E82 + ldr r1, _080CEC60 @ =gBattleCommunication strb r0, [r1, 0x2] ldr r0, _080CEC64 @ =gTasks mov r3, r8 @@ -1695,10 +1695,10 @@ _080CEC4C: adds r1, r0 b _080CEFDE .align 2, 0 -_080CEC60: .4byte gUnknown_2023E82 +_080CEC60: .4byte gBattleCommunication _080CEC64: .4byte gTasks _080CEC68: - ldr r6, _080CEC90 @ =gUnknown_2023E82 + ldr r6, _080CEC90 @ =gBattleCommunication ldrb r0, [r6, 0x2] lsls r1, r0, 2 adds r1, r0 @@ -1718,9 +1718,9 @@ _080CEC7E: strb r0, [r6, 0x2] b _080CEF2E .align 2, 0 -_080CEC90: .4byte gUnknown_2023E82 +_080CEC90: .4byte gBattleCommunication _080CEC94: - ldr r0, _080CECBC @ =gUnknown_2023E82 + ldr r0, _080CECBC @ =gBattleCommunication ldrb r1, [r0, 0x2] lsls r0, r1, 2 adds r0, r1 @@ -1739,7 +1739,7 @@ _080CECAA: add r1, r10 b _080CEFDE .align 2, 0 -_080CECBC: .4byte gUnknown_2023E82 +_080CECBC: .4byte gBattleCommunication _080CECC0: bl IsSEPlaying lsls r0, 24 @@ -1802,7 +1802,7 @@ _080CED3A: bl StringExpandPlaceholders adds r0, r4, 0 movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080CEDB0 @ =0x00000103 bl PlayBGM ldr r2, _080CEDB4 @ =gTasks @@ -1971,7 +1971,7 @@ _080CEEC4: .4byte gPaletteFade _080CEEC8: .4byte gUnknown_2039A20 _080CEECC: .4byte gUnknown_300537C _080CEED0: - ldr r0, _080CEF04 @ =gUnknown_2023E82 + ldr r0, _080CEF04 @ =gBattleCommunication ldrb r1, [r0, 0x2] lsls r0, r1, 2 adds r0, r1 @@ -1996,7 +1996,7 @@ _080CEEE4: add r1, r10 b _080CEFDE .align 2, 0 -_080CEF04: .4byte gUnknown_2023E82 +_080CEF04: .4byte gBattleCommunication _080CEF08: .4byte 0x0006001c _080CEF0C: .4byte 0x00007fff _080CEF10: @@ -2055,7 +2055,7 @@ _080CEF70: _080CEF78: ldr r0, _080CEF90 @ =gStringVar4 movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r1, _080CEF98 @ =gTasks mov r2, r8 adds r0, r2, r7 @@ -2090,7 +2090,7 @@ _080CEFB6: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CEFF0 @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080CEFF4 @ =gTasks mov r3, r8 adds r1, r3, r7 @@ -2193,7 +2193,7 @@ _080CF0A2: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CF0CC @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080CF0D0 @ =gTasks mov r2, r8 adds r1, r2, r7 @@ -2225,7 +2225,7 @@ _080CF0EE: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CF114 @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080CF118 @ =gTasks mov r3, r8 adds r1, r3, r7 @@ -2253,7 +2253,7 @@ _080CF11C: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CF1AC @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080CF1B0 @ =gTasks mov r2, r8 adds r1, r2, r7 @@ -2286,10 +2286,10 @@ _080CF176: movs r1, 0x8 movs r2, 0x1D movs r3, 0xD - bl sub_802DB7C - ldr r0, _080CF1B4 @ =gUnknown_83FE791 + bl HandleBattleWindow + ldr r0, _080CF1B4 @ =gText_BattleYesNoChoice movs r1, 0xE - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080CF1B0 @ =gTasks mov r3, r8 adds r1, r3, r7 @@ -2299,16 +2299,16 @@ _080CF176: adds r0, 0x1 movs r2, 0 strh r0, [r1, 0x14] - ldr r0, _080CF1B8 @ =gUnknown_2023E82 + ldr r0, _080CF1B8 @ =gBattleCommunication strb r2, [r0, 0x1] - bl sub_802DCB8 + bl BattleCreateYesNoCursorAt b _080CF528 .align 2, 0 _080CF1A8: .4byte gUnknown_83FDF3C _080CF1AC: .4byte gDisplayedStringBattle _080CF1B0: .4byte gTasks -_080CF1B4: .4byte gUnknown_83FE791 -_080CF1B8: .4byte gUnknown_2023E82 +_080CF1B4: .4byte gText_BattleYesNoChoice +_080CF1B8: .4byte gBattleCommunication _080CF1BC: ldr r0, _080CF244 @ =gMain ldrh r1, [r0, 0x2E] @@ -2316,16 +2316,16 @@ _080CF1BC: ands r0, r1 cmp r0, 0 beq _080CF1E2 - ldr r4, _080CF248 @ =gUnknown_2023E82 + ldr r4, _080CF248 @ =gBattleCommunication ldrb r0, [r4, 0x1] cmp r0, 0 beq _080CF1E2 movs r0, 0x5 bl PlaySE - bl sub_802DCF8 + bl BattleDestroyYesNoCursorAt movs r0, 0 strb r0, [r4, 0x1] - bl sub_802DCB8 + bl BattleCreateYesNoCursorAt _080CF1E2: ldr r0, _080CF244 @ =gMain ldrh r1, [r0, 0x2E] @@ -2333,16 +2333,16 @@ _080CF1E2: ands r0, r1 cmp r0, 0 beq _080CF208 - ldr r4, _080CF248 @ =gUnknown_2023E82 + ldr r4, _080CF248 @ =gBattleCommunication ldrb r0, [r4, 0x1] cmp r0, 0 bne _080CF208 movs r0, 0x5 bl PlaySE - bl sub_802DCF8 + bl BattleDestroyYesNoCursorAt movs r0, 0x1 strb r0, [r4, 0x1] - bl sub_802DCB8 + bl BattleCreateYesNoCursorAt _080CF208: ldr r0, _080CF244 @ =gMain ldrh r1, [r0, 0x2E] @@ -2356,10 +2356,10 @@ _080CF208: movs r1, 0x8 movs r2, 0x1D movs r3, 0xD - bl sub_802DB7C + bl HandleBattleWindow movs r0, 0x5 bl PlaySE - ldr r0, _080CF248 @ =gUnknown_2023E82 + ldr r0, _080CF248 @ =gBattleCommunication ldrb r2, [r0, 0x1] cmp r2, 0 beq _080CF250 @@ -2373,7 +2373,7 @@ _080CF208: b _080CF276 .align 2, 0 _080CF244: .4byte gMain -_080CF248: .4byte gUnknown_2023E82 +_080CF248: .4byte gBattleCommunication _080CF24C: .4byte gTasks _080CF250: ldr r0, _080CF2AC @ =gTasks @@ -2409,7 +2409,7 @@ _080CF284: movs r1, 0x8 movs r2, 0x1D movs r3, 0xD - bl sub_802DB7C + bl HandleBattleWindow movs r0, 0x5 bl PlaySE ldr r1, _080CF2AC @ =gTasks @@ -2449,7 +2449,7 @@ _080CF2C2: ldr r4, _080CF308 @ =gMoveToLearn ldrh r4, [r4] str r4, [sp] - bl sub_8134738 + bl ShowSelectMovePokemonSummaryScreen ldrh r0, [r5, 0x14] adds r0, 0x1 strh r0, [r5, 0x14] @@ -2510,7 +2510,7 @@ _080CF34C: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CF390 @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r1, _080CF394 @ =gTasks mov r2, r8 adds r0, r2, r7 @@ -2566,7 +2566,7 @@ _080CF3E0: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CF40C @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080CF410 @ =gTasks mov r2, r8 adds r1, r2, r7 @@ -2598,7 +2598,7 @@ _080CF42E: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CF454 @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080CF458 @ =gTasks mov r3, r8 adds r1, r3, r7 @@ -2629,7 +2629,7 @@ _080CF45C: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CF49C @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r1, _080CF4A0 @ =gTasks mov r2, r8 adds r0, r2, r7 @@ -2648,7 +2648,7 @@ _080CF4A4: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CF4D0 @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r1, _080CF4D4 @ =gTasks mov r3, r8 adds r0, r3, r7 @@ -2671,7 +2671,7 @@ _080CF4D8: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CF4FC @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r1, _080CF500 @ =gTasks mov r2, r8 adds r0, r2, r7 @@ -2751,7 +2751,7 @@ sub_80CF53C: @ 80CF53C strh r0, [r4, 0x8] movs r2, 0x1 strh r2, [r4, 0x1A] - ldr r0, _080CF5C4 @ =gUnknown_2023E82 + ldr r0, _080CF5C4 @ =gBattleCommunication ldrb r1, [r0, 0x2] lsls r0, r1, 2 adds r0, r1 @@ -2784,7 +2784,7 @@ _080CF5B2: .align 2, 0 _080CF5BC: .4byte gTasks _080CF5C0: .4byte gPlayerParty -_080CF5C4: .4byte gUnknown_2023E82 +_080CF5C4: .4byte gBattleCommunication _080CF5C8: .4byte _080CF5CC .align 2, 0 _080CF5CC: @@ -2911,7 +2911,7 @@ _080CF6E0: adds r5, 0x10 adds r0, r5, 0 bl LaunchTask_PreEvoSparklesSet1 - ldr r1, _080CF730 @ =gUnknown_2023E82 + ldr r1, _080CF730 @ =gBattleCommunication strb r0, [r1, 0x2] ldr r0, _080CF734 @ =gTasks adds r1, r7, r6 @@ -2928,11 +2928,11 @@ _080CF6E0: _080CF724: .4byte gPaletteFade _080CF728: .4byte gSprites _080CF72C: .4byte gUnknown_2039A20 -_080CF730: .4byte gUnknown_2023E82 +_080CF730: .4byte gBattleCommunication _080CF734: .4byte gTasks _080CF738: .4byte 0x00000603 _080CF73C: - ldr r4, _080CF770 @ =gUnknown_2023E82 + ldr r4, _080CF770 @ =gBattleCommunication ldrb r0, [r4, 0x2] lsls r1, r0, 2 adds r1, r0 @@ -2957,10 +2957,10 @@ _080CF752: strb r0, [r4, 0x2] bl _080D003A .align 2, 0 -_080CF770: .4byte gUnknown_2023E82 +_080CF770: .4byte gBattleCommunication _080CF774: .4byte gUnknown_2039A20 _080CF778: - ldr r4, _080CF7A4 @ =gUnknown_2023E82 + ldr r4, _080CF7A4 @ =gBattleCommunication ldrb r0, [r4, 0x2] lsls r1, r0, 2 adds r1, r0 @@ -2982,7 +2982,7 @@ _080CF78E: adds r1, r5 b _080CFB1A .align 2, 0 -_080CF7A4: .4byte gUnknown_2023E82 +_080CF7A4: .4byte gBattleCommunication _080CF7A8: .4byte gUnknown_2039A20 _080CF7AC: ldr r2, _080CF7E4 @ =gUnknown_2039A20 @@ -2998,7 +2998,7 @@ _080CF7C0: ldr r1, [r2] movs r0, 0x3 strb r0, [r1, 0x3] - ldr r0, _080CF7E8 @ =gUnknown_2023E82 + ldr r0, _080CF7E8 @ =gBattleCommunication ldrb r1, [r0, 0x2] lsls r0, r1, 2 adds r0, r1 @@ -3015,10 +3015,10 @@ _080CF7DC: b _080CFB1A .align 2, 0 _080CF7E4: .4byte gUnknown_2039A20 -_080CF7E8: .4byte gUnknown_2023E82 +_080CF7E8: .4byte gBattleCommunication _080CF7EC: bl sub_80F5F74 - ldr r1, _080CF800 @ =gUnknown_2023E82 + ldr r1, _080CF800 @ =gBattleCommunication strb r0, [r1, 0x2] ldr r0, _080CF804 @ =gTasks adds r1, r7, r6 @@ -3026,10 +3026,10 @@ _080CF7EC: adds r1, r0 b _080CFB1A .align 2, 0 -_080CF800: .4byte gUnknown_2023E82 +_080CF800: .4byte gBattleCommunication _080CF804: .4byte gTasks _080CF808: - ldr r0, _080CF834 @ =gUnknown_2023E82 + ldr r0, _080CF834 @ =gBattleCommunication mov r8, r0 ldrb r0, [r0, 0x2] lsls r1, r0, 2 @@ -3050,9 +3050,9 @@ _080CF820: strb r0, [r1, 0x2] b _080CFA90 .align 2, 0 -_080CF834: .4byte gUnknown_2023E82 +_080CF834: .4byte gBattleCommunication _080CF838: - ldr r0, _080CF85C @ =gUnknown_2023E82 + ldr r0, _080CF85C @ =gBattleCommunication ldrb r1, [r0, 0x2] lsls r0, r1, 2 adds r0, r1 @@ -3070,7 +3070,7 @@ _080CF84E: adds r1, r5 b _080CFB1A .align 2, 0 -_080CF85C: .4byte gUnknown_2023E82 +_080CF85C: .4byte gBattleCommunication _080CF860: bl IsSEPlaying lsls r0, 24 @@ -3261,7 +3261,7 @@ _080CFA08: .4byte gUnknown_2039A20 _080CFA0C: .4byte gTextFlags _080CFA10: .4byte gUnknown_300537C _080CFA14: - ldr r0, _080CFA60 @ =gUnknown_2023E82 + ldr r0, _080CFA60 @ =gBattleCommunication ldrb r1, [r0, 0x2] lsls r0, r1, 2 adds r0, r1 @@ -3299,7 +3299,7 @@ _080CFA28: adds r1, r5 b _080CFB1A .align 2, 0 -_080CFA60: .4byte gUnknown_2023E82 +_080CFA60: .4byte gBattleCommunication _080CFA64: .4byte gSprites _080CFA68: .4byte gUnknown_2039A20 _080CFA6C: .4byte 0x0004001c @@ -3578,7 +3578,7 @@ _080CFCAE: movs r2, 0 movs r3, 0x2 bl CreateYesNoMenu - ldr r3, _080CFCF8 @ =gUnknown_2023E82 + ldr r3, _080CFCF8 @ =gBattleCommunication strb r4, [r3, 0x1] ldr r0, _080CFCF0 @ =gTasks adds r1, r7, r6 @@ -3595,7 +3595,7 @@ _080CFCE8: .4byte gUnknown_83FDF3C _080CFCEC: .4byte gDisplayedStringBattle _080CFCF0: .4byte gTasks _080CFCF4: .4byte gUnknown_826D1CC -_080CFCF8: .4byte gUnknown_2023E82 +_080CFCF8: .4byte gBattleCommunication _080CFCFC: bl Menu_ProcessInputNoWrapClearOnChoose lsls r0, 24 @@ -3614,7 +3614,7 @@ _080CFD16: beq _080CFD70 b _080D003A _080CFD1C: - ldr r0, _080CFD60 @ =gUnknown_2023E82 + ldr r0, _080CFD60 @ =gBattleCommunication strb r4, [r0, 0x1] ldr r0, _080CFD64 @ =gUnknown_83FDF3C movs r3, 0x92 @@ -3648,12 +3648,12 @@ _080CFD56: bl BeginNormalPaletteFade b _080D003A .align 2, 0 -_080CFD60: .4byte gUnknown_2023E82 +_080CFD60: .4byte gBattleCommunication _080CFD64: .4byte gUnknown_83FDF3C _080CFD68: .4byte gDisplayedStringBattle _080CFD6C: .4byte gTasks _080CFD70: - ldr r1, _080CFD9C @ =gUnknown_2023E82 + ldr r1, _080CFD9C @ =gBattleCommunication movs r0, 0x1 strb r0, [r1, 0x1] ldr r0, _080CFDA0 @ =gUnknown_83FDF3C @@ -3674,7 +3674,7 @@ _080CFD70: strh r1, [r0, 0x14] b _080D003A .align 2, 0 -_080CFD9C: .4byte gUnknown_2023E82 +_080CFD9C: .4byte gBattleCommunication _080CFDA0: .4byte gUnknown_83FDF3C _080CFDA4: .4byte gDisplayedStringBattle _080CFDA8: .4byte gTasks @@ -3718,7 +3718,7 @@ _080CFDC6: ldr r4, _080CFE2C @ =gMoveToLearn ldrh r4, [r4] str r4, [sp] - bl sub_8134738 + bl ShowSelectMovePokemonSummaryScreen ldrh r0, [r5, 0x14] adds r0, 0x1 strh r0, [r5, 0x14] diff --git a/asm/field_effect.s b/asm/field_effect.s index 7bd1abe80..2393df6a6 100644 --- a/asm/field_effect.s +++ b/asm/field_effect.s @@ -5758,7 +5758,7 @@ _08086024: .4byte sub_8085DDC thumb_func_start FldEff_FieldMoveShowMon FldEff_FieldMoveShowMon: @ 8086028 push {r4,lr} - bl sav1_map_get_light_level + bl GetCurrentMapType lsls r0, 24 lsrs r0, 24 bl is_light_level_1_2_3_5_or_6 diff --git a/asm/field_fadetransition.s b/asm/field_fadetransition.s index b2eb846e7..4b707a46a 100644 --- a/asm/field_fadetransition.s +++ b/asm/field_fadetransition.s @@ -49,7 +49,7 @@ pal_fill_for_maplights: @ 807DB58 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - bl sav1_map_get_light_level + bl GetCurrentMapType adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -88,7 +88,7 @@ sub_807DBAC: @ 807DBAC adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - bl sav1_map_get_light_level + bl GetCurrentMapType adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -148,7 +148,7 @@ sub_807DC18: @ 807DC18 cmp r0, 0 bne _0807DC58 _0807DC36: - bl sav1_map_get_light_level + bl GetCurrentMapType lsls r0, 24 lsrs r0, 24 ldrb r1, [r4, 0x17] @@ -180,7 +180,7 @@ _0807DC6A: thumb_func_start sub_807DC70 sub_807DC70: @ 807DC70 push {r4,lr} - bl sav1_map_get_light_level + bl GetCurrentMapType adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -406,7 +406,7 @@ _0807DE1E: bl sub_800AB9C b _0807DE32 _0807DE24: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0807DE50 @@ -475,7 +475,7 @@ sub_807DE78: @ 807DE78 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - bl sav1_map_get_light_level + bl GetCurrentMapType adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 diff --git a/asm/field_map_obj.s b/asm/field_map_obj.s index 92ef6a6e4..2b16f5e1f 100644 --- a/asm/field_map_obj.s +++ b/asm/field_map_obj.s @@ -666,7 +666,7 @@ _0805E2E0: sub_805E2E8: @ 805E2E8 push {r4,r5,lr} adds r4, r0, 0 - bl sav1_map_get_light_level + bl GetCurrentMapType lsls r0, 24 lsrs r0, 24 bl is_light_level_1_2_3_5_or_6 diff --git a/asm/field_weather.s b/asm/field_weather.s index ac24101a7..403a365be 100644 --- a/asm/field_weather.s +++ b/asm/field_weather.s @@ -1737,8 +1737,8 @@ _0807A93C: .4byte 0x000006ca _0807A940: .4byte 0x000006cb thumb_func_end fade_screen - thumb_func_start sub_807A944 -sub_807A944: @ 807A944 + thumb_func_start FieldWeather_StartFadingOutCreditsMap +FieldWeather_StartFadingOutCreditsMap: @ 807A944 push {r4-r6,lr} sub sp, 0x4 adds r6, r2, 0 @@ -1887,7 +1887,7 @@ _0807AA60: .4byte gUnknown_2037F34 _0807AA64: .4byte 0x000006c6 _0807AA68: .4byte 0x000006ca _0807AA6C: .4byte 0x000006cb - thumb_func_end sub_807A944 + thumb_func_end FieldWeather_StartFadingOutCreditsMap thumb_func_start sub_807AA70 sub_807AA70: @ 807AA70 @@ -2561,8 +2561,8 @@ _0807AF92: bx r0 thumb_func_end sub_807AF00 - thumb_func_start weather_get_current -weather_get_current: @ 807AF98 + thumb_func_start GetCurrentWeather +GetCurrentWeather: @ 807AF98 ldr r0, _0807AFA4 @ =gUnknown_2037F34 movs r1, 0xDA lsls r1, 3 @@ -2571,7 +2571,7 @@ weather_get_current: @ 807AF98 bx lr .align 2, 0 _0807AFA4: .4byte gUnknown_2037F34 - thumb_func_end weather_get_current + thumb_func_end GetCurrentWeather thumb_func_start SetRainStrengthFromSoundEffect SetRainStrengthFromSoundEffect: @ 807AFA8 diff --git a/asm/fighting.s b/asm/fighting.s index 518927a3c..81785b16b 100644 --- a/asm/fighting.s +++ b/asm/fighting.s @@ -76,7 +76,7 @@ _080B0924: .4byte gBattleAnimAttacker sub_80B0928: @ 80B0928 push {r4,lr} adds r4, r0, 0 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B0944 @@ -176,13 +176,13 @@ _080B09E8: bl StartSpriteAnim mov r0, r8 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] mov r0, r8 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -242,7 +242,7 @@ _080B0A74: negs r0, r0 lsrs r4, r0, 16 _080B0A86: - ldr r0, _080B0B14 @ =gUnknown_2023BD6 + ldr r0, _080B0B14 @ =gBattlerPositions add r0, r8 ldrb r1, [r0] adds r0, r7, 0 @@ -313,7 +313,7 @@ _080B0B00: bx r0 .align 2, 0 _080B0B10: .4byte gBattleAnimTarget -_080B0B14: .4byte gUnknown_2023BD6 +_080B0B14: .4byte gBattlerPositions _080B0B18: .4byte 0xfff00000 _080B0B1C: .4byte gUnknown_83E7C08 _080B0B20: .4byte gSprites @@ -399,7 +399,7 @@ _080B0BB6: ldrh r0, [r4, 0x22] subs r0, 0x14 strh r0, [r4, 0x36] - ldr r0, _080B0BD0 @ =sub_8075590 + ldr r0, _080B0BD0 @ =StartAnimLinearTranslation str r0, [r4, 0x1C] ldr r1, _080B0BD4 @ =sub_80B0BD8 adds r0, r4, 0 @@ -408,7 +408,7 @@ _080B0BB6: pop {r0} bx r0 .align 2, 0 -_080B0BD0: .4byte sub_8075590 +_080B0BD0: .4byte StartAnimLinearTranslation _080B0BD4: .4byte sub_80B0BD8 thumb_func_end sub_80B0B80 @@ -440,7 +440,7 @@ sub_80B0BD8: @ 80B0BD8 strh r1, [r5, 0x22] strh r6, [r5, 0x26] strh r6, [r5, 0x24] - ldr r0, _080B0C20 @ =sub_8075590 + ldr r0, _080B0C20 @ =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, _080B0C24 @ =DestroyAnimSprite adds r0, r5, 0 @@ -450,7 +450,7 @@ _080B0C18: pop {r0} bx r0 .align 2, 0 -_080B0C20: .4byte sub_8075590 +_080B0C20: .4byte StartAnimLinearTranslation _080B0C24: .4byte DestroyAnimSprite thumb_func_end sub_80B0BD8 @@ -644,17 +644,17 @@ sub_80B0D7C: @ 80B0D7C ldr r4, _080B0DC8 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] - ldr r0, _080B0DCC @ =sub_8075590 + ldr r0, _080B0DCC @ =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, _080B0DD0 @ =sub_80B0DD4 adds r0, r5, 0 @@ -665,7 +665,7 @@ _080B0DC0: bx r0 .align 2, 0 _080B0DC8: .4byte gBattleAnimTarget -_080B0DCC: .4byte sub_8075590 +_080B0DCC: .4byte StartAnimLinearTranslation _080B0DD0: .4byte sub_80B0DD4 thumb_func_end sub_80B0D7C @@ -778,13 +778,13 @@ _080B0E9C: _080B0E9E: ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -896,7 +896,7 @@ sub_80B0F68: @ 80B0F68 ldr r4, _080B0F90 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r2, [r6, 0x4] @@ -909,7 +909,7 @@ _080B0F94: ldr r4, _080B0FF0 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x4] @@ -918,7 +918,7 @@ _080B0FA6: strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x6] @@ -1037,16 +1037,16 @@ sub_80B107C: @ 80B107C ldrsh r0, [r0, r1] cmp r0, 0 bne _080B10D8 - ldr r4, _080B10CC @ =sBattler_AI + ldr r4, _080B10CC @ =gBattlerAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1066,7 +1066,7 @@ sub_80B107C: @ 80B107C b _080B10F4 .align 2, 0 _080B10C8: .4byte gBattleAnimArgs -_080B10CC: .4byte sBattler_AI +_080B10CC: .4byte gBattlerAttacker _080B10D0: .4byte gBattleAnimAttacker _080B10D4: .4byte gBattleAnimTarget _080B10D8: @@ -1125,7 +1125,7 @@ sub_80B111C: @ 80B111C lsls r0, 24 lsrs r0, 24 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -1135,7 +1135,7 @@ sub_80B111C: @ 80B111C lsls r0, 24 lsrs r0, 24 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -1245,13 +1245,13 @@ _080B1236: ldr r4, _080B1298 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 @@ -1259,14 +1259,14 @@ _080B1236: mov r8, r2 ldrb r0, [r2] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 mov r1, r8 ldrb r0, [r1] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 subs r4, r6 strh r4, [r7, 0x2E] @@ -1341,16 +1341,16 @@ sub_80B12E8: @ 80B12E8 ldrsh r0, [r0, r1] cmp r0, 0 bne _080B132C - ldr r4, _080B1320 @ =sBattler_AI + ldr r4, _080B1320 @ =gBattlerAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1360,7 +1360,7 @@ sub_80B12E8: @ 80B12E8 b _080B1332 .align 2, 0 _080B131C: .4byte gBattleAnimArgs -_080B1320: .4byte sBattler_AI +_080B1320: .4byte gBattlerAttacker _080B1324: .4byte gBattleAnimTarget _080B1328: .4byte gBattleAnimAttacker _080B132C: @@ -1379,7 +1379,7 @@ _080B1332: ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B136C @@ -1418,7 +1418,7 @@ _080B138C: strh r0, [r5, 0x30] adds r0, r4, 0 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -1426,7 +1426,7 @@ _080B138C: strh r0, [r5, 0x34] adds r0, r4, 0 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -1473,13 +1473,13 @@ sub_80B13F8: @ 80B13F8 ldr r4, _080B1474 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1555,7 +1555,7 @@ _080B14A0: movs r1, 0 bl sub_8075114 _080B14A8: - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B14BC diff --git a/asm/fire.s b/asm/fire.s index f4b89300a..d838039ac 100644 --- a/asm/fire.s +++ b/asm/fire.s @@ -367,14 +367,14 @@ sub_80ACBB0: @ 80ACBB0 strh r1, [r0, 0x32] movs r1, 0x50 strh r1, [r0, 0x36] - ldr r1, _080ACBD4 @ =sub_8075590 + ldr r1, _080ACBD4 @ =StartAnimLinearTranslation str r1, [r0, 0x1C] ldr r1, _080ACBD8 @ =DestroyAnimSprite bl StoreSpriteCallbackInData6 pop {r0} bx r0 .align 2, 0 -_080ACBD4: .4byte sub_8075590 +_080ACBD4: .4byte StartAnimLinearTranslation _080ACBD8: .4byte DestroyAnimSprite thumb_func_end sub_80ACBB0 @@ -484,7 +484,7 @@ sub_80ACC88: @ 80ACC88 ldr r4, _080ACCD8 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -492,7 +492,7 @@ sub_80ACC88: @ 80ACC88 strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -522,13 +522,13 @@ sub_80ACCE0: @ 80ACCE0 ldr r5, _080ACD20 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x22] @@ -782,7 +782,7 @@ sub_80ACEA4: @ 80ACEA4 lsls r0, 24 lsrs r0, 24 movs r1, 0 - bl sub_80758E0 + bl PrepareBattlerSpriteForRotScale ldr r0, _080ACF10 @ =sub_80ACF14 str r0, [r4] pop {r4,r5} @@ -1147,7 +1147,7 @@ _080AD1A8: ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 - bl sub_8075980 + bl ResetSpriteRotScale strh r5, [r4, 0xC] _080AD1D4: ldrh r0, [r4, 0x8] @@ -1758,7 +1758,7 @@ _080AD612: ldr r4, _080AD688 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -1766,7 +1766,7 @@ _080AD612: strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -1877,7 +1877,7 @@ _080AD70C: movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x30] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080AD7A8 @@ -1999,7 +1999,7 @@ _080AD826: ldrb r1, [r0] movs r0, 0x2 eors r0, r1 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 lsrs r0, 24 adds r0, 0x1 diff --git a/asm/fldeff_flash.s b/asm/fldeff_flash.s index c25978eb1..4ce45b5c7 100644 --- a/asm/fldeff_flash.s +++ b/asm/fldeff_flash.s @@ -209,7 +209,7 @@ sub_80C9CE8: @ 80C9CE8 bl get_map_light_from_warp0 lsls r0, 24 lsrs r7, r0, 24 - bl sav1_map_get_light_level + bl GetCurrentMapType lsls r0, 24 lsrs r6, r0, 24 movs r4, 0 diff --git a/asm/flying.s b/asm/flying.s index ada0296c8..a776b54cb 100644 --- a/asm/flying.s +++ b/asm/flying.s @@ -228,7 +228,7 @@ _080B1A3C: ldr r5, _080B1A90 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -238,7 +238,7 @@ _080B1A3C: strh r0, [r6, 0x34] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x6] @@ -302,7 +302,7 @@ sub_80B1AB8: @ 80B1AB8 negs r0, r0 strh r0, [r1, 0x6] _080B1AE4: - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B1AFC @@ -316,13 +316,13 @@ _080B1AE4: _080B1AFC: ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r2, _080B1B58 @ =gBattleAnimArgs ldrh r1, [r2] @@ -342,13 +342,13 @@ _080B1AFC: ldr r4, _080B1B5C @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -376,7 +376,7 @@ _080B1B72: ldrh r3, [r5, 0x36] adds r0, r3 strh r0, [r5, 0x36] - ldr r0, _080B1BA8 @ =sub_8075590 + ldr r0, _080B1BA8 @ =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, _080B1BAC @ =DestroyAnimSprite adds r0, r5, 0 @@ -390,7 +390,7 @@ _080B1B72: .align 2, 0 _080B1BA0: .4byte gBattleAnimTarget _080B1BA4: .4byte gBattleAnimArgs -_080B1BA8: .4byte sub_8075590 +_080B1BA8: .4byte StartAnimLinearTranslation _080B1BAC: .4byte DestroyAnimSprite thumb_func_end sub_80B1AB8 @@ -504,7 +504,7 @@ _080B1C72: ldr r4, _080B1CB8 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -512,7 +512,7 @@ _080B1C72: strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -672,7 +672,7 @@ _080B1DB2: _080B1DC8: adds r0, r6, 0 movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080B1E60 @ =gBattleAnimArgs lsrs r0, 24 @@ -681,7 +681,7 @@ _080B1DC8: strh r0, [r7, 0x20] adds r0, r6, 0 movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldrh r1, [r4, 0x2] lsrs r0, 24 @@ -720,7 +720,7 @@ _080B1DC8: lsrs r1, 16 cmp r1, 0x7F bhi _080B1EBE - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B1E64 @@ -1017,7 +1017,7 @@ _080B2028: ands r0, r1 cmp r0, 0 beq _080B20E6 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B20B6 @@ -1149,7 +1149,7 @@ _080B211C: ands r0, r1 cmp r0, 0 beq _080B21DA - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B21AA @@ -1281,7 +1281,7 @@ _080B2210: ands r0, r1 cmp r0, 0 beq _080B22CE - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B229E @@ -1422,7 +1422,7 @@ _080B2318: ands r0, r1 cmp r0, 0 beq _080B23D6 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B23A6 @@ -1627,13 +1627,13 @@ sub_80B24C0: @ 80B24C0 ldr r5, _080B250C @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -1659,11 +1659,11 @@ sub_80B2514: @ 80B2514 strh r0, [r4, 0x32] ldrh r0, [r5, 0x4] strh r0, [r4, 0x34] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B25C4 - ldr r0, _080B2558 @ =gUnknown_2023BD6 + ldr r0, _080B2558 @ =gBattlerPositions ldr r1, _080B255C @ =gBattleAnimTarget ldrb r2, [r1] adds r0, r2, r0 @@ -1674,7 +1674,7 @@ sub_80B2514: @ 80B2514 beq _080B2560 adds r0, r2, 0 movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r5, [r5, 0x6] @@ -1682,12 +1682,12 @@ sub_80B2514: @ 80B2514 b _080B256E .align 2, 0 _080B2554: .4byte gBattleAnimArgs -_080B2558: .4byte gUnknown_2023BD6 +_080B2558: .4byte gBattlerPositions _080B255C: .4byte gBattleAnimTarget _080B2560: adds r0, r2, 0 movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x28 @@ -1737,7 +1737,7 @@ _080B25C4: ldr r0, _080B267C @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r5, [r5, 0x6] @@ -2127,13 +2127,13 @@ sub_80B2868: @ 80B2868 ldr r5, _080B2910 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -2237,7 +2237,7 @@ _080B2990: ldr r0, _080B29A8 @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -2454,13 +2454,13 @@ _080B2B20: _080B2B22: ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -2614,13 +2614,13 @@ _080B2C54: _080B2C56: ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x20 @@ -2773,14 +2773,14 @@ sub_80B2D64: @ 80B2D64 ldr r6, _080B2E18 @ =gBattleAnimAttacker ldrb r0, [r6] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r1, r8 strh r0, [r1, 0x20] ldrb r0, [r6] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 diff --git a/asm/ghost.s b/asm/ghost.s index 2d550e6f7..194f728fe 100644 --- a/asm/ghost.s +++ b/asm/ghost.s @@ -19,7 +19,7 @@ sub_80B5268: @ 80B5268 ldr r5, _080B52C8 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -27,7 +27,7 @@ sub_80B5268: @ 80B5268 strh r0, [r4, 0x34] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -358,12 +358,12 @@ sub_80B54E8: @ 80B54E8 lsrs r4, 24 adds r0, r4, 0 movs r1, 0x1 - bl sub_80758E0 + bl PrepareBattlerSpriteForRotScale adds r0, r4, 0 movs r1, 0x80 movs r2, 0x80 movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldr r1, _080B5560 @ =gSprites lsls r0, r4, 4 adds r0, r4 @@ -485,11 +485,11 @@ _080B55F0: adds r0, r1, 0 adds r1, r2, 0 movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale b _080B5634 _080B5618: adds r0, r1, 0 - bl sub_8075980 + bl ResetSpriteRotScale adds r0, r5, 0 bl DestroyAnimVisualTask movs r0, 0x50 @@ -518,7 +518,7 @@ sub_80B563C: @ 80B563C mov r8, r0 ldrb r0, [r0] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r1, 0 @@ -527,7 +527,7 @@ sub_80B563C: @ 80B563C mov r1, r8 ldrb r0, [r1] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -637,13 +637,13 @@ _080B572E: ldr r4, _080B5794 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x30] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -700,13 +700,13 @@ _080B5798: ldr r4, _080B57E8 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1214,7 +1214,7 @@ _080B5B68: adds r2, r0 lsls r2, 2 adds r2, r4 - ldr r0, _080B5C18 @ =gUnknown_2024018 + ldr r0, _080B5C18 @ =gBattleSpritesDataPtr ldr r1, [r0] ldr r0, _080B5C1C @ =gBattleAnimTarget ldrb r0, [r0] @@ -1260,7 +1260,7 @@ _080B5B68: b _080B5C24 .align 2, 0 _080B5C14: .4byte gSprites -_080B5C18: .4byte gUnknown_2024018 +_080B5C18: .4byte gBattleSpritesDataPtr _080B5C1C: .4byte gBattleAnimTarget _080B5C20: movs r1, 0x80 @@ -1614,12 +1614,12 @@ sub_80B5EC0: @ 80B5EC0 ldr r4, _080B5F00 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 movs r2, 0xE0 @@ -1636,12 +1636,12 @@ _080B5F08: ldr r4, _080B5FD0 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 movs r2, 0xE0 @@ -1652,13 +1652,13 @@ _080B5F08: _080B5F2C: ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r10, r0 ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 movs r1, 0xE0 @@ -1808,7 +1808,7 @@ sub_80B6020: @ 80B6020 ldr r4, _080B6178 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 str r0, [sp, 0x4] @@ -1818,7 +1818,7 @@ sub_80B6020: @ 80B6020 lsls r0, 16 lsrs r0, 16 str r0, [sp, 0x8] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B6090 @@ -1840,7 +1840,7 @@ _080B6092: lsls r0, r4, 24 lsrs r4, r0, 24 adds r0, r4, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080B615E @@ -1860,7 +1860,7 @@ _080B6092: beq _080B615E adds r0, r4, 0 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r10, r0 @@ -2253,7 +2253,7 @@ sub_80B63B4: @ 80B63B4 lsls r0, 24 cmp r0, 0 bne _080B63FC - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B6414 @@ -2872,7 +2872,7 @@ sub_80B68C8: @ 80B68C8 ldr r5, _080B6964 @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1A] @@ -2898,7 +2898,7 @@ sub_80B68C8: @ 80B68C8 lsrs r0, 24 strh r0, [r4, 0x12] ldrb r0, [r5] - bl sub_807685C + bl GetBattlerSpriteSubpriority lsls r0, 24 lsrs r0, 24 subs r0, 0x2 diff --git a/asm/ground.s b/asm/ground.s index 4009c7056..3df01daf8 100644 --- a/asm/ground.s +++ b/asm/ground.s @@ -12,13 +12,13 @@ sub_80B8B6C: @ 80B8B6C ldr r5, _080B8BC4 @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -27,13 +27,13 @@ sub_80B8B6C: @ 80B8B6C ldr r5, _080B8BC8 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -77,13 +77,13 @@ sub_80B8BD4: @ 80B8BD4 ldr r4, _080B8C30 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -141,7 +141,7 @@ _080B8C74: ldr r5, _080B8CBC @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -149,13 +149,13 @@ _080B8C74: strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x6] adds r0, r4 strh r0, [r6, 0x36] - ldr r0, _080B8CC0 @ =sub_8075590 + ldr r0, _080B8CC0 @ =StartAnimLinearTranslation str r0, [r6, 0x1C] ldr r1, _080B8CC4 @ =DestroyAnimSprite adds r0, r6, 0 @@ -167,7 +167,7 @@ _080B8C74: _080B8CB4: .4byte gBattleAnimAttacker _080B8CB8: .4byte gBattleAnimArgs _080B8CBC: .4byte gBattleAnimTarget -_080B8CC0: .4byte sub_8075590 +_080B8CC0: .4byte StartAnimLinearTranslation _080B8CC4: .4byte DestroyAnimSprite thumb_func_end sub_80B8C54 @@ -222,7 +222,7 @@ _080B8D20: strh r0, [r6, 0x32] adds r0, r7, r4 strh r0, [r6, 0x36] - ldr r0, _080B8D50 @ =sub_8075590 + ldr r0, _080B8D50 @ =StartAnimLinearTranslation str r0, [r6, 0x1C] ldr r1, _080B8D54 @ =move_anim_8074EE0 adds r0, r6, 0 @@ -235,7 +235,7 @@ _080B8D20: .align 2, 0 _080B8D48: .4byte gBattleAnimTarget _080B8D4C: .4byte gBattleAnimArgs -_080B8D50: .4byte sub_8075590 +_080B8D50: .4byte StartAnimLinearTranslation _080B8D54: .4byte move_anim_8074EE0 thumb_func_end sub_80B8CC8 @@ -262,7 +262,7 @@ sub_80B8D58: @ 80B8D58 ldr r4, _080B8DC4 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r2, [r6, 0x2] @@ -270,7 +270,7 @@ sub_80B8D58: @ 80B8D58 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r3, [r6, 0x4] @@ -1080,7 +1080,7 @@ _080B9396: _080B93B2: adds r0, r4, 0 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r6 @@ -1150,7 +1150,7 @@ _080B943A: ldrb r5, [r0] adds r0, r5, 0 movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldr r2, _080B949C @ =0x0000fff0 @@ -1224,7 +1224,7 @@ sub_80B94B4: @ 80B94B4 _080B94D8: .4byte gTasks _080B94DC: .4byte gBattleAnimArgs _080B94E0: - ldr r0, _080B950C @ =gUnknown_2037EEC + ldr r0, _080B950C @ =gAnimMovePower ldrh r0, [r0] movs r1, 0xA bl __udivsi3 @@ -1247,7 +1247,7 @@ _080B94EC: ldr r0, _080B9514 @ =sub_80B9584 b _080B9576 .align 2, 0 -_080B950C: .4byte gUnknown_2037EEC +_080B950C: .4byte gAnimMovePower _080B9510: .4byte gBattle_BG3_X _080B9514: .4byte sub_80B9584 _080B9518: @@ -1257,7 +1257,7 @@ _080B9518: _080B951E: lsls r0, r5, 24 lsrs r0, 24 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080B9548 @@ -1641,7 +1641,7 @@ sub_80B97D8: @ 80B97D8 lsrs r1, r0, 24 ldr r3, _080B97F8 @ =gBattleAnimArgs movs r2, 0 - ldr r0, _080B97FC @ =gUnknown_2037EEC + ldr r0, _080B97FC @ =gAnimMovePower ldrh r0, [r0] cmp r0, 0x63 bls _080B97EC @@ -1654,7 +1654,7 @@ _080B97EC: bx r0 .align 2, 0 _080B97F8: .4byte gBattleAnimArgs -_080B97FC: .4byte gUnknown_2037EEC +_080B97FC: .4byte gAnimMovePower thumb_func_end sub_80B97D8 thumb_func_start sub_80B9800 @@ -1698,7 +1698,7 @@ _080B9832: adds r4, r0 adds r0, r5, 0 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r1, 0x20 @@ -1709,7 +1709,7 @@ _080B9832: strh r1, [r4, 0xA] adds r0, r5, 0 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r1, 0x40 diff --git a/asm/hall_of_fame.s b/asm/hall_of_fame.s index 19ff62664..5b28e21d5 100644 --- a/asm/hall_of_fame.s +++ b/asm/hall_of_fame.s @@ -138,7 +138,7 @@ _080F1EC4: bne _080F1EF0 ldr r0, _080F1EEC @ =sub_80F1DC0 bl SetMainCallback2 - movs r0, 0x8F + movs r0, 0x8F @ BGM_FRLG_CONGRATULATIONS_HALL_OF_FAME >> 1 lsls r0, 1 bl PlayBGM movs r0, 0 @@ -1448,15 +1448,15 @@ sub_80F2934: @ 80F2934 movs r0, 0x80 lsls r0, 7 bl FlagSet - ldr r1, _080F2974 @ =gUnknown_2031DD8 + ldr r1, _080F2974 @ =gDisableMapMusicChangeOnMapLoad movs r0, 0x2 strb r0, [r1] movs r2, 0x1 negs r2, r2 movs r0, 0x6 str r0, [sp] - movs r0, 0x3 - movs r1, 0x9 + movs r0, 0x3 @ MAP_GROUP(INDIGO_PLATEAU_EXTERIOR) + movs r1, 0x9 @ MAP_NUM(INDIGO_PLATEAU_EXTERIOR) movs r3, 0xB bl Overworld_SetWarpDestination bl DoWarp @@ -1466,7 +1466,7 @@ sub_80F2934: @ 80F2934 bx r0 .align 2, 0 _080F2970: .4byte 0x00004085 -_080F2974: .4byte gUnknown_2031DD8 +_080F2974: .4byte gDisableMapMusicChangeOnMapLoad thumb_func_end sub_80F2934 thumb_func_start sub_80F2978 @@ -123,26 +123,26 @@ sub_80AF108: @ 80AF108 ldr r4, _080AF218 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r9, r0 ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r8, r0 ldr r4, _080AF21C @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r3, r0, 24 ldrb r0, [r4] movs r1, 0x3 str r3, [sp] - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldr r1, _080AF220 @ =gBattleAnimArgs @@ -387,7 +387,7 @@ sub_80AF330: @ 80AF330 ldr r0, _080AF364 @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -417,7 +417,7 @@ _080AF37A: ldr r0, _080AF3AC @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r1, _080AF3A8 @ =gBattleAnimArgs lsrs r0, 24 @@ -429,7 +429,7 @@ _080AF37A: ldr r1, _080AF3B0 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 - ldr r0, _080AF3B4 @ =sub_8075590 + ldr r0, _080AF3B4 @ =StartAnimLinearTranslation str r0, [r4, 0x1C] pop {r4} pop {r0} @@ -438,7 +438,7 @@ _080AF37A: _080AF3A8: .4byte gBattleAnimArgs _080AF3AC: .4byte gBattleAnimTarget _080AF3B0: .4byte DestroyAnimSprite -_080AF3B4: .4byte sub_8075590 +_080AF3B4: .4byte StartAnimLinearTranslation thumb_func_end sub_80AF330 thumb_func_start sub_80AF3B8 @@ -553,13 +553,13 @@ sub_80AF468: @ 80AF468 ldr r4, _080AF4B4 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x6] @@ -868,13 +868,13 @@ sub_80AF6D8: @ 80AF6D8 ldr r4, _080AF720 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -1243,7 +1243,7 @@ _080AF9D4: ldrsh r0, [r0, r1] cmp r0, 0 beq _080AF9EC - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 bne _080AF9F8 @@ -1393,7 +1393,7 @@ sub_80AFAE4: @ 80AFAE4 movs r1, 0 movs r2, 0 bl SetAnimBgAttribute - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080AFB26 @@ -1433,7 +1433,7 @@ _080AFB26: lsls r1, 4 movs r2, 0x20 bl LoadPalette - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080AFB88 @@ -1619,7 +1619,7 @@ _080AFCD6: adds r0, 0x1 strh r0, [r1, 0x20] _080AFCF8: - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080AFD0C @@ -1663,13 +1663,13 @@ sub_80AFD4C: @ 80AFD4C ldr r5, _080AFD78 @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -1704,7 +1704,7 @@ sub_80AFD80: @ 80AFD80 movs r1, 0 movs r2, 0 bl SetAnimBgAttribute - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080AFDC2 @@ -1744,7 +1744,7 @@ _080AFDC2: lsls r1, 4 movs r2, 0x20 bl LoadPalette - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080AFE24 @@ -1920,7 +1920,7 @@ _080AFF5E: adds r0, 0x1 strh r0, [r1, 0x20] _080AFF80: - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080AFF94 @@ -1970,12 +1970,12 @@ sub_80AFFD4: @ 80AFFD4 mov r8, r0 ldrb r0, [r0] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r4, r0, 0 ldr r7, _080B00C4 @ =gBattleAnimTarget ldrb r0, [r7] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r4, 24 lsls r0, 24 cmp r4, r0 @@ -1984,7 +1984,7 @@ sub_80AFFD4: @ 80AFFD4 lsls r0, 8 strh r0, [r5, 0x3C] _080B0008: - ldr r3, _080B00C8 @ =gUnknown_2023BD6 + ldr r3, _080B00C8 @ =gBattlerPositions ldrb r0, [r7] adds r0, r3 ldrb r1, [r0] @@ -2036,13 +2036,13 @@ _080B0068: ldr r4, _080B00C0 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -2058,7 +2058,7 @@ _080B0068: ldr r4, _080B00C4 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x6] @@ -2075,7 +2075,7 @@ _080B0068: _080B00BC: .4byte gBattleAnimArgs _080B00C0: .4byte gBattleAnimAttacker _080B00C4: .4byte gBattleAnimTarget -_080B00C8: .4byte gUnknown_2023BD6 +_080B00C8: .4byte gBattlerPositions _080B00CC: .4byte gSprites _080B00D0: ldrh r0, [r6, 0x2] @@ -2085,7 +2085,7 @@ _080B00D0: ldr r4, _080B0140 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x6] @@ -2098,7 +2098,7 @@ _080B00D0: ldrb r0, [r4] movs r1, 0x1 _080B00F8: - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x8] @@ -2111,7 +2111,7 @@ _080B00F8: ldrh r1, [r5, 0x3C] orrs r0, r1 strh r0, [r5, 0x3C] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B012C @@ -2197,7 +2197,7 @@ _080B01AA: ldr r6, _080B01F8 @ =gBattleAnimTarget ldrb r0, [r6] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] @@ -2213,11 +2213,11 @@ _080B01AA: ldrh r0, [r4, 0x3C] adds r0, 0x1 strh r0, [r4, 0x3C] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B0200 - ldr r1, _080B01FC @ =gUnknown_2023BD6 + ldr r1, _080B01FC @ =gBattlerPositions ldrb r0, [r6] adds r0, r1 ldrb r1, [r0] @@ -2230,7 +2230,7 @@ _080B01AA: b _080B0202 .align 2, 0 _080B01F8: .4byte gBattleAnimTarget -_080B01FC: .4byte gUnknown_2023BD6 +_080B01FC: .4byte gBattlerPositions _080B0200: strh r5, [r4, 0x38] _080B0202: @@ -2283,7 +2283,7 @@ _080B0230: ldrh r1, [r4, 0x26] adds r0, r1 strh r0, [r4, 0x26] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B02AE @@ -2361,11 +2361,11 @@ _080B02CE: strh r0, [r4, 0x34] adds r0, 0x4 strh r0, [r4, 0x36] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B0328 - ldr r1, _080B0320 @ =gUnknown_2023BD6 + ldr r1, _080B0320 @ =gBattlerPositions ldr r0, _080B0324 @ =gBattleAnimTarget ldrb r0, [r0] adds r0, r1 @@ -2378,7 +2378,7 @@ _080B02CE: lsls r0, 1 b _080B032A .align 2, 0 -_080B0320: .4byte gUnknown_2023BD6 +_080B0320: .4byte gBattlerPositions _080B0324: .4byte gBattleAnimTarget _080B0328: ldr r0, _080B0340 @ =0x0000fff0 @@ -2583,7 +2583,7 @@ sub_80B0458: @ 80B0458 lsls r0, 24 lsrs r5, r0, 24 adds r0, r5, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080B0544 @@ -2591,12 +2591,12 @@ sub_80B0458: @ 80B0458 str r0, [sp, 0x4] adds r0, r5, 0 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r7, r0, 24 adds r0, r5, 0 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 mov r1, r8 @@ -2921,7 +2921,7 @@ _080B0742: ldr r4, _080B0788 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x4] @@ -2929,7 +2929,7 @@ _080B0742: strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x6] diff --git a/asm/item_menu.s b/asm/item_menu.s index e85f63872..46fa08f33 100644 --- a/asm/item_menu.s +++ b/asm/item_menu.s @@ -154,14 +154,14 @@ _08107EC8: .4byte sub_80568A8 thumb_func_start sub_8107ECC sub_8107ECC: @ 8107ECC push {lr} - ldr r2, _08107EDC @ =sub_8030AEC + ldr r2, _08107EDC @ =SetCB2ToReshowScreenAfterMenu2 movs r0, 0x5 movs r1, 0x3 bl sub_8107DB4 pop {r0} bx r0 .align 2, 0 -_08107EDC: .4byte sub_8030AEC +_08107EDC: .4byte SetCB2ToReshowScreenAfterMenu2 thumb_func_end sub_8107ECC thumb_func_start sub_8107EE0 @@ -6124,14 +6124,14 @@ sub_810AF74: @ 810AF74 movs r0, 0x4 movs r1, 0x1 bl AddBagItem - ldr r2, _0810AF98 @ =sub_8030AEC + ldr r2, _0810AF98 @ =SetCB2ToReshowScreenAfterMenu2 movs r0, 0x6 movs r1, 0 bl sub_8107DB4 pop {r0} bx r0 .align 2, 0 -_0810AF98: .4byte sub_8030AEC +_0810AF98: .4byte SetCB2ToReshowScreenAfterMenu2 thumb_func_end sub_810AF74 thumb_func_start sub_810AF9C @@ -6348,13 +6348,13 @@ sub_810B108: @ 810B108 .align 2, 0 _0810B15C: .4byte CB2_ReturnToTeachyTV _0810B160: - ldr r2, _0810B168 @ =sub_8030AEC + ldr r2, _0810B168 @ =SetCB2ToReshowScreenAfterMenu2 movs r0, 0x7 b _0810B170 .align 2, 0 -_0810B168: .4byte sub_8030AEC +_0810B168: .4byte SetCB2ToReshowScreenAfterMenu2 _0810B16C: - ldr r2, _0810B17C @ =sub_8030AEC + ldr r2, _0810B17C @ =SetCB2ToReshowScreenAfterMenu2 movs r0, 0x8 _0810B170: movs r1, 0 @@ -6363,7 +6363,7 @@ _0810B170: pop {r0} bx r0 .align 2, 0 -_0810B17C: .4byte sub_8030AEC +_0810B17C: .4byte SetCB2ToReshowScreenAfterMenu2 thumb_func_end sub_810B108 thumb_func_start sub_810B180 diff --git a/asm/learn_move.s b/asm/learn_move.s index 6684874bb..a7a5b264d 100644 --- a/asm/learn_move.s +++ b/asm/learn_move.s @@ -758,7 +758,7 @@ _080E4C7E: adds r5, r4 ldrh r4, [r5] str r4, [sp] - bl sub_8134738 + bl ShowSelectMovePokemonSummaryScreen ldr r1, [r7] movs r0, 0x1C b _080E4ED8 diff --git a/asm/link.s b/asm/link.s index 7275ebbd2..80b4f5f6a 100644 --- a/asm/link.s +++ b/asm/link.s @@ -236,7 +236,7 @@ sub_8009640: @ 8009640 ldr r2, _080096DC @ =0x00001111 adds r0, r2, 0 strh r0, [r1] - bl sub_8009804 + bl OpenLink ldr r0, _080096E0 @ =gMain ldrh r0, [r0, 0x24] bl SeedRng @@ -431,8 +431,8 @@ _080097FC: .4byte gTasks _08009800: .4byte gUnknown_3003F84 thumb_func_end task02_080097CC - thumb_func_start sub_8009804 -sub_8009804: @ 8009804 + thumb_func_start OpenLink +OpenLink: @ 8009804 push {r4-r6,lr} ldr r0, _0800984C @ =gWirelessCommType ldrb r4, [r0] @@ -505,7 +505,7 @@ _080098A8: .4byte gReceivedRemoteLinkPlayers _080098AC: .4byte gUnknown_3003EB8 _080098B0: .4byte gUnknown_3003F30 _080098B4: .4byte gUnknown_3003F2C - thumb_func_end sub_8009804 + thumb_func_end OpenLink thumb_func_start CloseLink CloseLink: @ 80098B8 @@ -1556,7 +1556,7 @@ sub_800A0B4: @ 800A0B4 str r1, [r0] ldr r0, _0800A0CC @ =gLinkTimeOutCounter strh r1, [r0] - bl sub_8009804 + bl OpenLink pop {r0} bx r0 .align 2, 0 @@ -2115,8 +2115,8 @@ _0800A4B4: .4byte gUnknown_3003F90 _0800A4B8: .4byte 0x0000cccc thumb_func_end sub_800A474 - thumb_func_start sub_800A4BC -sub_800A4BC: @ 800A4BC + thumb_func_start IsLinkTaskFinished +IsLinkTaskFinished: @ 800A4BC push {lr} ldr r0, _0800A4D0 @ =gWirelessCommType ldrb r0, [r0] @@ -2142,7 +2142,7 @@ _0800A4E2: bx r1 .align 2, 0 _0800A4E8: .4byte gUnknown_3003F80 - thumb_func_end sub_800A4BC + thumb_func_end IsLinkTaskFinished thumb_func_start GetBlockReceivedStatus GetBlockReceivedStatus: @ 800A4EC @@ -2265,8 +2265,8 @@ _0800A5B2: _0800A5B8: .4byte gUnknown_3003EBC thumb_func_end ResetBlockReceivedFlag - thumb_func_start sub_800A5BC -sub_800A5BC: @ 800A5BC + thumb_func_start CheckShouldAdvanceLinkState +CheckShouldAdvanceLinkState: @ 800A5BC push {lr} ldr r0, _0800A5DC @ =gUnknown_3003F20 ldr r1, [r0] @@ -2287,7 +2287,7 @@ _0800A5D8: .align 2, 0 _0800A5DC: .4byte gUnknown_3003F20 _0800A5E0: .4byte gUnknown_3003F84 - thumb_func_end sub_800A5BC + thumb_func_end CheckShouldAdvanceLinkState thumb_func_start LinkTestCalcBlockChecksum LinkTestCalcBlockChecksum: @ 800A5E4 @@ -2883,8 +2883,8 @@ GetLinkPlayerCount_2: @ 800AA38 _0800AA44: .4byte gUnknown_3003F20 thumb_func_end GetLinkPlayerCount_2 - thumb_func_start sub_800AA48 -sub_800AA48: @ 800AA48 + thumb_func_start IsLinkMaster +IsLinkMaster: @ 800AA48 push {lr} ldr r0, _0800AA60 @ =gWirelessCommType ldrb r0, [r0] @@ -2906,7 +2906,7 @@ _0800AA68: _0800AA70: pop {r1} bx r1 - thumb_func_end sub_800AA48 + thumb_func_end IsLinkMaster thumb_func_start sub_800AA74 sub_800AA74: @ 800AA74 diff --git a/asm/link_rfu_2.s b/asm/link_rfu_2.s index 2bfeaca50..d4934caa9 100644 --- a/asm/link_rfu_2.s +++ b/asm/link_rfu_2.s @@ -4996,7 +4996,7 @@ _080FAC58: .align 2, 0 _080FAC74: .4byte 0x0000099d _080FAC78: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _080FACD6 @@ -5103,7 +5103,7 @@ _080FAD3A: .align 2, 0 _080FAD50: .4byte gBlockSendBuffer _080FAD54: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _080FAD8A @@ -6875,7 +6875,7 @@ sub_80FBA78: @ 80FBA78 adds r0, r2, 0 strh r0, [r1] bl sub_800B1F4 - bl sub_8009804 + bl OpenLink ldr r0, _080FBB00 @ =gMain ldrh r0, [r0, 0x24] bl SeedRng @@ -9368,8 +9368,8 @@ _080FCD6C: .4byte gUnknown_3005440 _080FCD70: .4byte gUnknown_3005E00 thumb_func_end sub_80FCD50 - thumb_func_start sub_80FCD74 -sub_80FCD74: @ 80FCD74 + thumb_func_start CreateWirelessStatusIndicatorSprite +CreateWirelessStatusIndicatorSprite: @ 80FCD74 push {r4,r5,lr} lsls r0, 24 lsrs r3, r0, 24 @@ -9464,7 +9464,7 @@ _080FCE34: .4byte gUnknown_203ACE4 _080FCE38: .4byte gSprites _080FCE3C: .4byte 0x00001234 _080FCE40: .4byte gUnknown_843F274 - thumb_func_end sub_80FCD74 + thumb_func_end CreateWirelessStatusIndicatorSprite thumb_func_start DestroyWirelessStatusIndicatorSprite DestroyWirelessStatusIndicatorSprite: @ 80FCE44 @@ -9514,8 +9514,8 @@ _080FCEA0: .4byte gDummyOamData _080FCEA4: .4byte 0x070003e8 thumb_func_end DestroyWirelessStatusIndicatorSprite - thumb_func_start sub_80FCEA8 -sub_80FCEA8: @ 80FCEA8 + thumb_func_start LoadWirelessStatusIndicatorSpriteGfx +LoadWirelessStatusIndicatorSpriteGfx: @ 80FCEA8 push {r4,lr} ldr r4, _080FCED4 @ =gUnknown_843F274 ldrh r0, [r4, 0x6] @@ -9540,7 +9540,7 @@ _080FCED4: .4byte gUnknown_843F274 _080FCED8: .4byte 0xffff0000 _080FCEDC: .4byte gUnknown_843F27C _080FCEE0: .4byte gUnknown_203ACE4 - thumb_func_end sub_80FCEA8 + thumb_func_end LoadWirelessStatusIndicatorSpriteGfx thumb_func_start sub_80FCEE4 sub_80FCEE4: @ 80FCEE4 diff --git a/asm/link_rfu_3.s b/asm/link_rfu_3.s index 17d761a3d..f65efc5f7 100644 --- a/asm/link_rfu_3.s +++ b/asm/link_rfu_3.s @@ -317,7 +317,7 @@ _08115B0C: movs r2, 0 bl sub_80FAF58 bl sub_800B1F4 - bl sub_8009804 + bl OpenLink ldrb r1, [r4] movs r0, 0xF ands r0, r1 @@ -707,10 +707,10 @@ _08115E84: beq _08115EC0 b _081161D8 _08115E8E: - bl sub_80FCEA8 + bl LoadWirelessStatusIndicatorSpriteGfx movs r0, 0 movs r1, 0 - bl sub_80FCD74 + bl CreateWirelessStatusIndicatorSprite movs r0, 0x5 strb r0, [r5, 0x19] ldrb r1, [r5, 0x13] @@ -1841,7 +1841,7 @@ _081167C0: ldrb r0, [r0] strb r0, [r1] bl sub_800B1F4 - bl sub_8009804 + bl OpenLink bl sub_80FBBD8 movs r0, 0x70 bl AllocZeroed @@ -2475,10 +2475,10 @@ sub_8116D60: @ 8116D60 push {r4,r5,lr} adds r4, r0, 0 strb r1, [r4, 0xF] - bl sub_80FCEA8 + bl LoadWirelessStatusIndicatorSpriteGfx movs r0, 0 movs r1, 0 - bl sub_80FCD74 + bl CreateWirelessStatusIndicatorSprite ldrb r0, [r4, 0xE] bl RedrawListMenu ldr r5, _08116DD4 @ =gStringVar1 @@ -2595,7 +2595,7 @@ _08116E70: movs r2, 0 bl sub_80FAF58 bl sub_800B1F4 - bl sub_8009804 + bl OpenLink bl sub_80FBBD8 movs r0, 0x1 bl sub_80FB128 @@ -3864,7 +3864,7 @@ _08117968: .align 2, 0 _08117970: .4byte gPaletteFade _08117974: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08117988 @@ -3999,7 +3999,7 @@ _08117A7C: movs r1, 0 bl sub_80FAF74 bl sub_800B1F4 - bl sub_8009804 + bl OpenLink movs r0, 0x2 bl sub_80FBB8C movs r0, 0x1 @@ -4188,10 +4188,10 @@ _08117C3C: beq _08117C84 b _08117ECA _08117C42: - bl sub_80FCEA8 + bl LoadWirelessStatusIndicatorSpriteGfx movs r0, 0 movs r1, 0 - bl sub_80FCD74 + bl CreateWirelessStatusIndicatorSprite ldr r1, [r5] ldrb r0, [r5, 0x13] lsls r0, 5 @@ -4477,7 +4477,7 @@ _08117EB2: strb r0, [r5, 0xC] b _08117ECA _08117EBA: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08117ECA @@ -4571,7 +4571,7 @@ _08117F7C: movs r2, 0 bl sub_80FAF58 bl sub_800B1F4 - bl sub_8009804 + bl OpenLink bl sub_80FBBD8 movs r0, 0x70 bl AllocZeroed @@ -4702,10 +4702,10 @@ _0811808E: cmp r0, 0 bne _08118130 strb r2, [r5, 0xF] - bl sub_80FCEA8 + bl LoadWirelessStatusIndicatorSpriteGfx movs r0, 0 movs r1, 0 - bl sub_80FCD74 + bl CreateWirelessStatusIndicatorSprite ldrb r0, [r5, 0xE] bl RedrawListMenu ldr r4, _0811812C @ =gStringVar1 @@ -4897,7 +4897,7 @@ _0811826C: bl sub_800AB9C b _08118288 _08118278: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08118288 @@ -4990,7 +4990,7 @@ _08118340: movs r2, 0 bl sub_80FAF58 bl sub_800B1F4 - bl sub_8009804 + bl OpenLink bl sub_80FBBD8 movs r0, 0x70 bl AllocZeroed @@ -5118,10 +5118,10 @@ _0811843A: beq _0811849C strb r4, [r5, 0xF] strb r4, [r5, 0x14] - bl sub_80FCEA8 + bl LoadWirelessStatusIndicatorSpriteGfx movs r0, 0 movs r1, 0 - bl sub_80FCD74 + bl CreateWirelessStatusIndicatorSprite ldr r0, [r5] adds r4, r0, 0 adds r4, 0x10 @@ -5302,7 +5302,7 @@ _081185E8: bl sub_800AB9C b _08118604 _081185F4: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08118604 @@ -5582,7 +5582,7 @@ _0811887C: ldrh r2, [r2, 0xC] bl sub_80FAFA0 bl sub_800B1F4 - bl sub_8009804 + bl OpenLink bl sub_80FBC00 ldr r0, [r6, 0x8] movs r1, 0x1 @@ -6274,7 +6274,7 @@ _08118EAC: .align 2, 0 _08118EC4: .4byte gStringVar4 _08118EC8: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 bne _08118ED6 @@ -6796,7 +6796,7 @@ _08119354: movs r0, 0xF b _081198DA _0811935C: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 bne _08119368 @@ -7242,7 +7242,7 @@ _081196EC: lsrs r2, 2 lsls r1, r2, 3 subs r1, r2 - ldr r2, _0811972C @ =gUnknown_824F1A0 + ldr r2, _0811972C @ =gTypeNames adds r1, r2 bl StringCopy ldr r1, _08119730 @ =gUnknown_8458ED0 @@ -7250,7 +7250,7 @@ _081196EC: .align 2, 0 _08119724: .4byte gStringVar1 _08119728: .4byte gStringVar2 -_0811972C: .4byte gUnknown_824F1A0 +_0811972C: .4byte gTypeNames _08119730: .4byte gUnknown_8458ED0 _08119734: ldr r4, _08119774 @ =gStringVar1 @@ -7273,7 +7273,7 @@ _08119734: lsrs r2, 2 lsls r1, r2, 3 subs r1, r2 - ldr r2, _0811977C @ =gUnknown_824F1A0 + ldr r2, _0811977C @ =gTypeNames adds r1, r2 bl StringCopy ldr r1, _08119780 @ =gUnknown_8458F04 @@ -7284,7 +7284,7 @@ _0811976A: .align 2, 0 _08119774: .4byte gStringVar1 _08119778: .4byte gStringVar2 -_0811977C: .4byte gUnknown_824F1A0 +_0811977C: .4byte gTypeNames _08119780: .4byte gUnknown_8458F04 _08119784: adds r0, r6, 0 @@ -7640,7 +7640,7 @@ _08119A3E: movs r2, 0 bl sub_80FAF58 bl sub_800B1F4 - bl sub_8009804 + bl OpenLink bl sub_80FBC00 movs r0, 0x1 bl sub_80FB128 @@ -13134,7 +13134,7 @@ _0811C48C: .align 2, 0 _0811C4A4: .4byte gMain _0811C4A8: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0811C516 diff --git a/asm/macros/battle_script.inc b/asm/macros/battle_script.inc index 5dd1d5a1a..223f191c5 100644 --- a/asm/macros/battle_script.inc +++ b/asm/macros/battle_script.inc @@ -538,7 +538,7 @@ .byte \bank_or_side .endm - .macro atk62 bank_or_side + .macro atk62_hidepartystatussummary bank_or_side .byte 0x62 .byte \bank_or_side .endm diff --git a/asm/normal.s b/asm/normal.s index 165fa150f..75c4dcf6e 100644 --- a/asm/normal.s +++ b/asm/normal.s @@ -1185,7 +1185,7 @@ _080BA1D0: cmp r0, 0 beq _080BA200 ldr r2, _080BA274 @ =gSprites - ldr r0, _080BA278 @ =gUnknown_3004FF0 + ldr r0, _080BA278 @ =gHealthboxSpriteIds add r0, r9 ldrb r1, [r0] lsls r0, r1, 4 @@ -1258,7 +1258,7 @@ _080BA268: .4byte gBattleAnimAttacker _080BA26C: .4byte gBattleAnimTarget _080BA270: .4byte 0x0000ffff _080BA274: .4byte gSprites -_080BA278: .4byte gUnknown_3004FF0 +_080BA278: .4byte gHealthboxSpriteIds thumb_func_end sub_80BA16C thumb_func_start sub_80BA27C @@ -1733,7 +1733,7 @@ sub_80BA5F8: @ 80BA5F8 lsls r0, 24 cmp r0, 0 beq _080BA61C - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080BA61C diff --git a/asm/overworld.s b/asm/overworld.s index b2bce4b48..5cc051c8a 100644 --- a/asm/overworld.s +++ b/asm/overworld.s @@ -1228,7 +1228,7 @@ sub_805550C: @ 805550C lsrs r6, r0, 16 lsls r1, 16 lsrs r7, r1, 16 - bl sav1_map_get_light_level + bl GetCurrentMapType adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -1911,7 +1911,7 @@ _08055A68: .4byte gUnknown_2031DD4 thumb_func_start sub_8055A6C sub_8055A6C: @ 8055A6C push {r4-r7,lr} - bl sav1_map_get_light_level + bl GetCurrentMapType adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 @@ -2382,14 +2382,14 @@ sub_8055DB8: @ 8055DB8 Overworld_PlaySpecialMapMusic: @ 8055DC4 push {r4,r5,lr} sub sp, 0x4 - ldr r0, _08055DD8 @ =gUnknown_2031DD8 + ldr r0, _08055DD8 @ =gDisableMapMusicChangeOnMapLoad ldrb r0, [r0] cmp r0, 0x1 bne _08055DDC bl StopMapMusic b _08055E6C .align 2, 0 -_08055DD8: .4byte gUnknown_2031DD8 +_08055DD8: .4byte gDisableMapMusicChangeOnMapLoad _08055DDC: cmp r0, 0x2 beq _08055E6C @@ -2488,14 +2488,14 @@ _08055E90: .4byte gSaveBlock1Ptr thumb_func_start sub_8055E94 sub_8055E94: @ 8055E94 push {r4-r6,lr} - ldr r0, _08055EA4 @ =gUnknown_2031DD8 + ldr r0, _08055EA4 @ =gDisableMapMusicChangeOnMapLoad ldrb r0, [r0] cmp r0, 0x1 bne _08055EA8 bl StopMapMusic b _08055F14 .align 2, 0 -_08055EA4: .4byte gUnknown_2031DD8 +_08055EA4: .4byte gDisableMapMusicChangeOnMapLoad _08055EA8: cmp r0, 0x2 beq _08055F14 @@ -2701,7 +2701,7 @@ _08056014: adds r0, 0x32 lsls r0, 24 lsrs r2, r0, 24 - ldr r0, _08056050 @ =gUnknown_2031DD8 + ldr r0, _08056050 @ =gDisableMapMusicChangeOnMapLoad ldrb r0, [r0] cmp r0, 0x1 bne _08056054 @@ -2709,7 +2709,7 @@ _08056014: b _0805606A .align 2, 0 _0805604C: .4byte gUnknown_2031DDC -_08056050: .4byte gUnknown_2031DD8 +_08056050: .4byte gDisableMapMusicChangeOnMapLoad _08056054: cmp r0, 0x2 beq _0805606A @@ -2884,8 +2884,8 @@ get_map_light_level_from_warp: @ 8056170 bx r1 thumb_func_end get_map_light_level_from_warp - thumb_func_start sav1_map_get_light_level -sav1_map_get_light_level: @ 8056188 + thumb_func_start GetCurrentMapType +GetCurrentMapType: @ 8056188 push {lr} ldr r0, _0805619C @ =gSaveBlock1Ptr ldr r0, [r0] @@ -2897,7 +2897,7 @@ sav1_map_get_light_level: @ 8056188 bx r1 .align 2, 0 _0805619C: .4byte gSaveBlock1Ptr - thumb_func_end sav1_map_get_light_level + thumb_func_end GetCurrentMapType thumb_func_start get_map_light_from_warp0 get_map_light_from_warp0: @ 80561A0 @@ -4058,10 +4058,10 @@ _08056B3C: ldrb r0, [r0] cmp r0, 0 beq _08056B62 - bl sub_80FCEA8 + bl LoadWirelessStatusIndicatorSpriteGfx movs r0, 0 movs r1, 0 - bl sub_80FCD74 + bl CreateWirelessStatusIndicatorSprite b _08056B62 .align 2, 0 _08056B54: .4byte gWirelessCommType @@ -4389,10 +4389,10 @@ _08056E18: ldrb r0, [r0] cmp r0, 0 beq _08056E3E - bl sub_80FCEA8 + bl LoadWirelessStatusIndicatorSpriteGfx movs r0, 0 movs r1, 0 - bl sub_80FCD74 + bl CreateWirelessStatusIndicatorSprite b _08056E3E .align 2, 0 _08056E30: .4byte gWirelessCommType @@ -5158,8 +5158,8 @@ _0805749A: _080574A0: .4byte sub_8056534 thumb_func_end sub_8057430 - thumb_func_start sub_80574A4 -sub_80574A4: @ 80574A4 + thumb_func_start Overworld_CreditsMainCB +Overworld_CreditsMainCB: @ 80574A4 push {r4,lr} ldr r0, _080574E8 @ =gPaletteFade ldrb r0, [r0, 0x7] @@ -5187,7 +5187,7 @@ _080574E0: bx r0 .align 2, 0 _080574E8: .4byte gPaletteFade - thumb_func_end sub_80574A4 + thumb_func_end Overworld_CreditsMainCB thumb_func_start sub_80574EC sub_80574EC: @ 80574EC @@ -5209,8 +5209,8 @@ _08057506: bx r1 thumb_func_end sub_80574EC - thumb_func_start sub_805750C -sub_805750C: @ 805750C + thumb_func_start Overworld_DoScrollSceneForCredits +Overworld_DoScrollSceneForCredits: @ 805750C push {lr} ldr r3, _08057520 @ =gUnknown_2031DE4 str r1, [r3] @@ -5223,7 +5223,7 @@ sub_805750C: @ 805750C .align 2, 0 _08057520: .4byte gUnknown_2031DE4 _08057524: .4byte gUnknown_2036E28 - thumb_func_end sub_805750C + thumb_func_end Overworld_DoScrollSceneForCredits thumb_func_start sub_8057528 sub_8057528: @ 8057528 @@ -5451,7 +5451,7 @@ _08057712: ldr r2, _08057738 @ =0x3fffffff movs r0, 0 movs r1, 0 - bl sub_807A944 + bl FieldWeather_StartFadingOutCreditsMap _0805772A: ldrb r0, [r4] adds r0, 0x1 diff --git a/asm/party_menu.s b/asm/party_menu.s index ace2e3554..44a250e82 100644 --- a/asm/party_menu.s +++ b/asm/party_menu.s @@ -2010,8 +2010,8 @@ _0811FA18: .4byte gUnknown_8459FC4 _0811FA1C: .4byte gUnknown_8459FE0 thumb_func_end sub_811F9DC - thumb_func_start sub_811FA20 -sub_811FA20: @ 811FA20 + thumb_func_start IsMultiBattle +IsMultiBattle: @ 811FA20 push {lr} ldr r0, _0811FA34 @ =gBattleTypeFlags ldr r0, [r0] @@ -2028,7 +2028,7 @@ _0811FA38: _0811FA3A: pop {r1} bx r1 - thumb_func_end sub_811FA20 + thumb_func_end IsMultiBattle thumb_func_start sub_811FA40 sub_811FA40: @ 811FA40 @@ -7145,7 +7145,7 @@ party_menu_icon_anim: @ 81221D4 adds r7, r1, 0 adds r4, r2, 0 movs r6, 0x1 - bl sub_811FA20 + bl IsMultiBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -13549,7 +13549,7 @@ sub_8125554: @ 8125554 bl sub_81202F8 movs r0, 0x2 bl ScheduleBgCopyTilemapToVram - bl sub_803539C + bl HandleBattleLowHpMusicChange ldr r1, _081255B4 @ =gTasks lsls r0, r5, 2 adds r0, r5 @@ -14645,7 +14645,7 @@ sub_8125E4C: @ 8125E4C ldr r3, _08125E80 @ =sub_8125E84 ldrh r4, [r4, 0xE] str r4, [sp] - bl sub_8134738 + bl ShowSelectMovePokemonSummaryScreen add sp, 0x4 pop {r4} pop {r0} @@ -15250,7 +15250,7 @@ sub_8126350: @ 8126350 lsls r2, 2 adds r1, r7, r2 adds r0, r4, 0 - bl sub_811D130 + bl GetMonLevelUpWindowStats ldrb r0, [r6, 0x9] ldr r5, _0812641C @ =gSpecialVar_ItemId ldrh r1, [r5] @@ -15260,7 +15260,7 @@ sub_8126350: @ 8126350 lsls r0, 2 adds r1, r7, r0 adds r0, r4, 0 - bl sub_811D130 + bl GetMonLevelUpWindowStats ldr r1, _08126420 @ =gUnknown_203B0C0 movs r0, 0x1 strb r0, [r1] @@ -15497,7 +15497,7 @@ sub_8126570: @ 8126570 str r1, [sp, 0x4] adds r1, r4, 0 movs r3, 0x1 - bl sub_811E7F0 + bl DrawLevelUpWindowPg1 ldrb r0, [r4, 0x18] movs r1, 0x2 bl CopyWindowToVram @@ -15528,7 +15528,7 @@ sub_81265BC: @ 81265BC str r2, [sp] movs r2, 0x1 movs r3, 0x2 - bl sub_811E93C + bl DrawLevelUpWindowPg2 ldrb r0, [r4, 0x18] movs r1, 0x2 bl CopyWindowToVram @@ -17909,14 +17909,14 @@ _081278B0: .4byte CB2_ReturnToFieldContinueScriptPlayMapMusic thumb_func_start sub_81278B4 sub_81278B4: @ 81278B4 push {lr} - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 bne _081278C4 movs r0, 0 b _081278D6 _081278C4: - bl sub_811FA20 + bl IsMultiBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -17930,8 +17930,8 @@ _081278D6: bx r1 thumb_func_end sub_81278B4 - thumb_func_start sub_81278DC -sub_81278DC: @ 81278DC + thumb_func_start OpenPartyMenuInBattle +OpenPartyMenuInBattle: @ 81278DC push {r4,lr} sub sp, 0xC lsls r0, 24 @@ -17955,7 +17955,7 @@ sub_81278DC: @ 81278DC str r0, [sp] ldr r0, _08127928 @ =sub_8120C3C str r0, [sp, 0x4] - ldr r0, _0812792C @ =sub_8030ADC + ldr r0, _0812792C @ =SetCB2ToReshowScreenAfterMenu str r0, [sp, 0x8] movs r0, 0x1 adds r2, r4, 0 @@ -17967,7 +17967,7 @@ sub_81278DC: @ 81278DC .align 2, 0 _08127924: .4byte gBattleTypeFlags _08127928: .4byte sub_8120C3C -_0812792C: .4byte sub_8030ADC +_0812792C: .4byte SetCB2ToReshowScreenAfterMenu _08127930: bl sub_81278B4 adds r1, r0, 0 @@ -17977,7 +17977,7 @@ _08127930: str r0, [sp] ldr r0, _08127960 @ =sub_811FB28 str r0, [sp, 0x4] - ldr r0, _08127964 @ =sub_8030ADC + ldr r0, _08127964 @ =SetCB2ToReshowScreenAfterMenu str r0, [sp, 0x8] movs r0, 0x1 adds r2, r4, 0 @@ -17992,8 +17992,8 @@ _08127950: bx r0 .align 2, 0 _08127960: .4byte sub_811FB28 -_08127964: .4byte sub_8030ADC - thumb_func_end sub_81278DC +_08127964: .4byte SetCB2ToReshowScreenAfterMenu + thumb_func_end OpenPartyMenuInBattle thumb_func_start sub_8127968 sub_8127968: @ 8127968 @@ -18007,7 +18007,7 @@ sub_8127968: @ 8127968 str r0, [sp] ldr r0, _0812799C @ =sub_8120EBC str r0, [sp, 0x4] - ldr r0, _081279A0 @ =sub_8030ADC + ldr r0, _081279A0 @ =SetCB2ToReshowScreenAfterMenu str r0, [sp, 0x8] movs r0, 0x1 movs r2, 0 @@ -18020,7 +18020,7 @@ sub_8127968: @ 8127968 bx r0 .align 2, 0 _0812799C: .4byte sub_8120EBC -_081279A0: .4byte sub_8030ADC +_081279A0: .4byte SetCB2ToReshowScreenAfterMenu thumb_func_end sub_8127968 thumb_func_start sub_81279A4 @@ -18169,7 +18169,7 @@ sub_8127AC0: @ 8127AC0 bl GetCursorSelectionMonId lsls r0, 24 lsrs r5, r0, 24 - bl sub_811FA20 + bl IsMultiBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -18290,7 +18290,7 @@ _08127BD8: ldrb r0, [r0, 0xB] cmp r0, 0x4 bne _08127BEC - bl sub_8044348 + bl SetMonPreventsSwitchingString b _08127C8A .align 2, 0 _08127BE8: .4byte gUnknown_203B0A0 @@ -18402,7 +18402,7 @@ sub_8127CCC: @ 8127CCC adds r6, r0, 0 lsls r1, 24 lsrs r4, r1, 24 - bl sub_811FA20 + bl IsMultiBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -18425,7 +18425,7 @@ _08127CF4: strb r0, [r6, 0x2] b _08127D9C _08127D02: - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 bne _08127D40 @@ -18565,7 +18565,7 @@ _08127E00: bl GetBattlerAtPosition lsls r0, 24 lsrs r6, r0, 24 - bl sub_811FA20 + bl IsMultiBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -18588,7 +18588,7 @@ _08127E26: strb r0, [r5, 0x2] b _08127EB6 _08127E34: - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 bne _08127E6C @@ -18678,7 +18678,7 @@ sub_8127EC4: @ 8127EC4 lsls r2, 24 lsrs r6, r2, 24 movs r7, 0 - bl sub_811FA20 + bl IsMultiBattle lsls r0, 24 cmp r0, 0 beq _08127F72 @@ -19046,12 +19046,12 @@ _0812817A: sub_8128184: @ 8128184 push {lr} bl sub_8108CF0 - ldr r0, _08128194 @ =sub_8030ADC + ldr r0, _08128194 @ =SetCB2ToReshowScreenAfterMenu bl SetMainCallback2 pop {r0} bx r0 .align 2, 0 -_08128194: .4byte sub_8030ADC +_08128194: .4byte SetCB2ToReshowScreenAfterMenu thumb_func_end sub_8128184 thumb_func_start sub_8128198 diff --git a/asm/poison.s b/asm/poison.s index adaa51dbd..770941be8 100644 --- a/asm/poison.s +++ b/asm/poison.s @@ -26,13 +26,13 @@ _080B1636: ldr r4, _080B1678 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -166,7 +166,7 @@ sub_80B1744: @ 80B1744 adds r0, r1 strh r0, [r4, 0x36] adds r0, r4, 0 - bl sub_80754B8 + bl InitSpriteDataForLinearTranslation movs r1, 0x30 ldrsh r0, [r4, r1] movs r2, 0x4 @@ -253,7 +253,7 @@ _080B17F0: strh r2, [r4, 0x32] adds r1, r3 strh r1, [r4, 0x36] - ldr r0, _080B1830 @ =sub_8075590 + ldr r0, _080B1830 @ =StartAnimLinearTranslation str r0, [r4, 0x1C] ldr r1, _080B1834 @ =DestroyAnimSprite adds r0, r4, 0 @@ -265,7 +265,7 @@ _080B17F0: _080B1824: .4byte gBattleAnimTarget _080B1828: .4byte gBattleAnimAttacker _080B182C: .4byte gBattleAnimArgs -_080B1830: .4byte sub_8075590 +_080B1830: .4byte StartAnimLinearTranslation _080B1834: .4byte DestroyAnimSprite thumb_func_end sub_80B17C4 diff --git a/asm/pokeball.s b/asm/pokeball.s index 85bfcb620..1d01b5c7e 100644 --- a/asm/pokeball.s +++ b/asm/pokeball.s @@ -14,10 +14,10 @@ DoPokeballSendOutAnimation: @ 804A938 lsrs r4, 16 lsls r5, 24 lsrs r5, 24 - ldr r1, _0804A98C @ =gUnknown_2024005 + ldr r1, _0804A98C @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] - ldr r0, _0804A990 @ =gUnknown_2024018 + ldr r0, _0804A990 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r6, _0804A994 @ =gActiveBattler ldrb r1, [r6] @@ -49,8 +49,8 @@ DoPokeballSendOutAnimation: @ 804A938 pop {r1} bx r1 .align 2, 0 -_0804A98C: .4byte gUnknown_2024005 -_0804A990: .4byte gUnknown_2024018 +_0804A98C: .4byte gDoingBattleAnim +_0804A990: .4byte gBattleSpritesDataPtr _0804A994: .4byte gActiveBattler _0804A998: .4byte sub_804A9A0 _0804A99C: .4byte gTasks @@ -132,7 +132,7 @@ _0804AA12: beq _0804AA60 ldr r4, _0804AA5C @ =gLinkPlayers adds r0, r6, 0 - bl GetBankMultiplayerId + bl GetBattlerMultiplayerId lsls r1, r0, 3 subs r1, r0 lsls r1, 2 @@ -220,13 +220,13 @@ _0804AAF4: .4byte SpriteCB_PlayerMonSendOut_1 _0804AAF8: adds r0, r6, 0 movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] adds r0, r6, 0 movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x18 @@ -276,13 +276,13 @@ _0804AB6C: strh r0, [r4, 0x2E] ldrb r0, [r5] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 subs r0, 0x10 @@ -1265,11 +1265,11 @@ _0804B324: cmp r5, r0 bne _0804B3A6 _0804B34E: - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _0804B3A6 - ldr r0, _0804B390 @ =gUnknown_2024018 + ldr r0, _0804B390 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x8] ldrb r1, [r0, 0x9] @@ -1293,7 +1293,7 @@ _0804B34E: .align 2, 0 _0804B388: .4byte gBattlerPartyIndexes _0804B38C: .4byte gPlayerParty -_0804B390: .4byte gUnknown_2024018 +_0804B390: .4byte gBattleSpritesDataPtr _0804B394: .4byte gBattleTypeFlags _0804B398: .4byte gMPlayInfo_BGM _0804B39C: @@ -1302,11 +1302,11 @@ _0804B39C: movs r2, 0x80 bl m4aMPlayVolumeControl _0804B3A6: - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _0804B3C0 - ldr r0, _0804B3CC @ =gUnknown_2024018 + ldr r0, _0804B3CC @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x8] ldrb r1, [r0, 0x9] @@ -1320,7 +1320,7 @@ _0804B3C0: .align 2, 0 _0804B3C4: .4byte gMPlayInfo_BGM _0804B3C8: .4byte 0x0000ffff -_0804B3CC: .4byte gUnknown_2024018 +_0804B3CC: .4byte gBattleSpritesDataPtr _0804B3D0: movs r0, 0 bl GetBattlerAtPosition @@ -1519,9 +1519,9 @@ _0804B52C: movs r2, 0 movs r1, 0 strh r1, [r0, 0x26] - ldr r0, _0804B5C0 @ =gUnknown_2024005 + ldr r0, _0804B5C0 @ =gDoingBattleAnim strb r2, [r0] - ldr r4, _0804B5C4 @ =gUnknown_2024018 + ldr r4, _0804B5C4 @ =gBattleSpritesDataPtr ldr r0, [r4] ldr r0, [r0, 0x4] lsls r1, r6, 1 @@ -1572,8 +1572,8 @@ _0804B5AE: _0804B5B4: .4byte 0xfffffee0 _0804B5B8: .4byte gSprites _0804B5BC: .4byte gBattlerSpriteIds -_0804B5C0: .4byte gUnknown_2024005 -_0804B5C4: .4byte gUnknown_2024018 +_0804B5C0: .4byte gDoingBattleAnim +_0804B5C4: .4byte gBattleSpritesDataPtr thumb_func_end HandleBallAnimEnd thumb_func_start sub_804B5C8 @@ -1592,7 +1592,7 @@ sub_804B5C8: @ 804B5C8 beq _0804B666 cmp r1, 0x5F bne _0804B600 - ldr r0, _0804B5F8 @ =gUnknown_2024005 + ldr r0, _0804B5F8 @ =gDoingBattleAnim movs r1, 0 strb r1, [r0] bl m4aMPlayAllStop @@ -1600,7 +1600,7 @@ sub_804B5C8: @ 804B5C8 bl PlaySE b _0804B666 .align 2, 0 -_0804B5F8: .4byte gUnknown_2024005 +_0804B5F8: .4byte gDoingBattleAnim _0804B5FC: .4byte 0x0000013f _0804B600: ldr r0, _0804B66C @ =0x0000013b @@ -1639,7 +1639,7 @@ _0804B600: ands r0, r1 cmp r0, 0 beq _0804B666 - ldr r0, _0804B680 @ =gUnknown_2024018 + ldr r0, _0804B680 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x4] lsls r1, r7, 1 @@ -1661,7 +1661,7 @@ _0804B670: .4byte gSprites _0804B674: .4byte gBattlerSpriteIds _0804B678: .4byte gMain _0804B67C: .4byte 0x00000439 -_0804B680: .4byte gUnknown_2024018 +_0804B680: .4byte gBattleSpritesDataPtr thumb_func_end sub_804B5C8 thumb_func_start SpriteCB_PlayerMonSendOut_1 @@ -1674,7 +1674,7 @@ SpriteCB_PlayerMonSendOut_1: @ 804B684 lsls r0, 24 lsrs r0, 24 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -1682,7 +1682,7 @@ SpriteCB_PlayerMonSendOut_1: @ 804B684 lsls r0, 24 lsrs r0, 24 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x18 @@ -1843,11 +1843,11 @@ _0804B7C8: ldrb r0, [r5, 0x6] strh r0, [r5, 0x3A] strh r1, [r5, 0x2E] - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _0804B828 - ldr r0, _0804B820 @ =gUnknown_2024018 + ldr r0, _0804B820 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x8] ldrb r1, [r0, 0x9] @@ -1866,7 +1866,7 @@ _0804B7C8: ldr r0, _0804B824 @ =SpriteCB_ReleaseMon2FromBall b _0804B82A .align 2, 0 -_0804B820: .4byte gUnknown_2024018 +_0804B820: .4byte gBattleSpritesDataPtr _0804B824: .4byte SpriteCB_ReleaseMon2FromBall _0804B828: ldr r0, _0804B840 @ =sub_804B268 @@ -1920,11 +1920,11 @@ SpriteCB_OpponentMonSendOut: @ 804B868 ble _0804B8BC movs r0, 0 strh r0, [r5, 0x2E] - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _0804B8B8 - ldr r0, _0804B8B0 @ =gUnknown_2024018 + ldr r0, _0804B8B0 @ =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x8] ldrb r1, [r0, 0x9] @@ -1943,7 +1943,7 @@ SpriteCB_OpponentMonSendOut: @ 804B868 ldr r0, _0804B8B4 @ =SpriteCB_ReleaseMon2FromBall b _0804B8BA .align 2, 0 -_0804B8B0: .4byte gUnknown_2024018 +_0804B8B0: .4byte gBattleSpritesDataPtr _0804B8B4: .4byte SpriteCB_ReleaseMon2FromBall _0804B8B8: ldr r0, _0804B8C4 @ =sub_804B268 @@ -2594,7 +2594,7 @@ sub_804BD94: @ 804BD94 lsls r0, 24 lsrs r0, 24 adds r5, r0, 0 - ldr r0, _0804BE14 @ =gUnknown_3004FF0 + ldr r0, _0804BE14 @ =gHealthboxSpriteIds adds r0, r5, r0 ldrb r1, [r0] lsls r0, r1, 4 @@ -2653,7 +2653,7 @@ _0804BE0C: pop {r0} bx r0 .align 2, 0 -_0804BE14: .4byte gUnknown_3004FF0 +_0804BE14: .4byte gHealthboxSpriteIds _0804BE18: .4byte gSprites _0804BE1C: .4byte sub_804BE48 _0804BE20: .4byte sub_804BE24 @@ -2723,7 +2723,7 @@ DoHitAnimHealthboxEffect: @ 804BE70 adds r3, r1, r2 movs r0, 0x1 strh r0, [r3, 0x2E] - ldr r0, _0804BEB0 @ =gUnknown_3004FF0 + ldr r0, _0804BEB0 @ =gHealthboxSpriteIds adds r4, r0 ldrb r0, [r4] strh r0, [r3, 0x30] @@ -2736,7 +2736,7 @@ DoHitAnimHealthboxEffect: @ 804BE70 .align 2, 0 _0804BEA8: .4byte SpriteCB_HitAnimHealthoxEffect _0804BEAC: .4byte gSprites -_0804BEB0: .4byte gUnknown_3004FF0 +_0804BEB0: .4byte gHealthboxSpriteIds thumb_func_end DoHitAnimHealthboxEffect thumb_func_start SpriteCB_HitAnimHealthoxEffect diff --git a/asm/pokedex_screen.s b/asm/pokedex_screen.s index b9c18d201..1a7cd0a2e 100644 --- a/asm/pokedex_screen.s +++ b/asm/pokedex_screen.s @@ -4491,7 +4491,7 @@ sub_81049FC: @ 81049FC adds r0, r5, 0 movs r1, 0x8 movs r3, 0x1 - bl sub_810C228 + bl LoadMonPicInWindow add sp, 0x8 pop {r4-r6} pop {r0} diff --git a/asm/pokemon_jump_2.s b/asm/pokemon_jump_2.s index 8fc385744..66bb3dc52 100644 --- a/asm/pokemon_jump_2.s +++ b/asm/pokemon_jump_2.s @@ -442,10 +442,10 @@ _08147E0C: ldr r0, [r4] adds r0, 0xA4 bl sub_8149CEC - bl sub_80FCEA8 + bl LoadWirelessStatusIndicatorSpriteGfx movs r0, 0 movs r1, 0 - bl sub_80FCD74 + bl CreateWirelessStatusIndicatorSprite ldr r1, [r4] b _08147EBC .align 2, 0 @@ -470,7 +470,7 @@ _08147E3C: .align 2, 0 _08147E60: .4byte gUnknown_203F3D4 _08147E64: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08147F04 @@ -6896,7 +6896,7 @@ _0814AE2A: ldrh r0, [r7] ldr r1, [r7, 0x4] ldr r2, [r7, 0x8] - bl GetFrontSpritePalFromSpeciesAndPersonality + bl GetMonSpritePalFromSpeciesAndPersonality str r0, [sp, 0x20] add r0, sp, 0x20 ldr r1, [r0, 0x4] diff --git a/asm/pokemon_special_anim.s b/asm/pokemon_special_anim.s index c8906230b..9092a38aa 100644 --- a/asm/pokemon_special_anim.s +++ b/asm/pokemon_special_anim.s @@ -1508,8 +1508,8 @@ sub_811D120: @ 811D120 bx r1 thumb_func_end sub_811D120 - thumb_func_start sub_811D130 -sub_811D130: @ 811D130 + thumb_func_start GetMonLevelUpWindowStats +GetMonLevelUpWindowStats: @ 811D130 push {r4,r5,lr} adds r4, r0, 0 adds r5, r1, 0 @@ -1539,7 +1539,7 @@ sub_811D130: @ 811D130 pop {r4,r5} pop {r0} bx r0 - thumb_func_end sub_811D130 + thumb_func_end GetMonLevelUpWindowStats thumb_func_start sub_811D178 sub_811D178: @ 811D178 @@ -2294,7 +2294,7 @@ sub_811D764: @ 811D764 adds r1, r4, 0 adds r2, r5, 0 movs r3, 0x1 - bl sub_811E7F0 + bl DrawLevelUpWindowPg1 movs r0, 0x1 bl PutWindowTilemap movs r0, 0x1 @@ -2316,7 +2316,7 @@ sub_811D7A0: @ 811D7A0 movs r0, 0x1 movs r2, 0x1 movs r3, 0x2 - bl sub_811E93C + bl DrawLevelUpWindowPg2 movs r0, 0x1 movs r1, 0x2 bl CopyWindowToVram @@ -4457,8 +4457,8 @@ _0811E7E8: _0811E7EC: .4byte gTasks thumb_func_end sub_811E7B4 - thumb_func_start sub_811E7F0 -sub_811E7F0: @ 811E7F0 + thumb_func_start DrawLevelUpWindowPg1 +DrawLevelUpWindowPg1: @ 811E7F0 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -4622,10 +4622,10 @@ _0811E8F4: _0811E930: .4byte gUnknown_8459B48 _0811E934: .4byte gUnknown_841B2E5 _0811E938: .4byte gUnknown_841B2DC - thumb_func_end sub_811E7F0 + thumb_func_end DrawLevelUpWindowPg1 - thumb_func_start sub_811E93C -sub_811E93C: @ 811E93C + thumb_func_start DrawLevelUpWindowPg2 +DrawLevelUpWindowPg2: @ 811E93C push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -4755,6 +4755,6 @@ _0811E9C0: bx r0 .align 2, 0 _0811EA40: .4byte gUnknown_8459B48 - thumb_func_end sub_811E93C + thumb_func_end DrawLevelUpWindowPg2 .align 2, 0 @ Don't pad with nop. diff --git a/asm/pokemon_storage_system.s b/asm/pokemon_storage_system.s index a7777c2ca..47097a060 100644 --- a/asm/pokemon_storage_system.s +++ b/asm/pokemon_storage_system.s @@ -16568,7 +16568,7 @@ _08093C4E: adds r1, r4 ldrh r0, [r1] mov r1, r9 - bl GetFrontSpritePalFromSpeciesAndPersonality + bl GetMonSpritePalFromSpeciesAndPersonality ldr r1, [r5] ldr r3, _08093CE8 @ =0x00000cd8 adds r2, r1, r3 diff --git a/asm/pokemon_summary_screen.s b/asm/pokemon_summary_screen.s index ce3a4dbc6..71e5cbfaf 100644 --- a/asm/pokemon_summary_screen.s +++ b/asm/pokemon_summary_screen.s @@ -270,8 +270,8 @@ _08134730: .4byte 0x00003204 _08134734: .4byte sub_8135C34 thumb_func_end sub_81344F8 - thumb_func_start sub_8134738 -sub_8134738: @ 8134738 + thumb_func_start ShowSelectMovePokemonSummaryScreen +ShowSelectMovePokemonSummaryScreen: @ 8134738 push {r4,r5,lr} sub sp, 0x4 ldr r5, [sp, 0x10] @@ -296,7 +296,7 @@ sub_8134738: @ 8134738 .align 2, 0 _08134764: .4byte gUnknown_203B140 _08134768: .4byte 0x00003260 - thumb_func_end sub_8134738 + thumb_func_end ShowSelectMovePokemonSummaryScreen thumb_func_start sub_813476C sub_813476C: @ 813476C @@ -3476,7 +3476,7 @@ _0813622C: ldr r0, [r6] ldr r2, _08136308 @ =0x00003084 adds r0, r2 - ldr r1, _0813630C @ =gUnknown_84161CD + ldr r1, _0813630C @ =gString_Dummy bl StringCopy _08136238: cmp r4, 0x20 @@ -3498,7 +3498,7 @@ _08136240: ldr r0, [r5] ldr r1, _08136308 @ =0x00003084 adds r0, r1 - ldr r1, _0813630C @ =gUnknown_84161CD + ldr r1, _0813630C @ =gString_Dummy bl StringCopy _08136264: ldr r6, _08136310 @ =gUnknown_203B140 @@ -3572,7 +3572,7 @@ _08136264: b _08136342 .align 2, 0 _08136308: .4byte 0x00003084 -_0813630C: .4byte gUnknown_84161CD +_0813630C: .4byte gString_Dummy _08136310: .4byte gUnknown_203B140 _08136314: .4byte 0x00003034 _08136318: .4byte gSpeciesNames @@ -8434,7 +8434,7 @@ sub_8138B4C: @ 8138B4C bl IsUpdateLinkStateCBActive cmp r0, 0 bne _08138B84 - bl sub_811FA20 + bl IsMultiBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -13244,7 +13244,7 @@ _0813B198: ldrb r0, [r0] cmp r0, 0x1 bne _0813B1C4 - bl sub_811FA20 + bl IsMultiBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 diff --git a/asm/post_battle_event_funcs.s b/asm/post_battle_event_funcs.s index 264ca380d..20455093a 100644 --- a/asm/post_battle_event_funcs.s +++ b/asm/post_battle_event_funcs.s @@ -5,8 +5,8 @@ .text - thumb_func_start sub_80CA2E4 -sub_80CA2E4: @ 80CA2E4 + thumb_func_start Special_HallOfFame +Special_HallOfFame: @ 80CA2E4 push {r4-r7,lr} sub sp, 0x4 bl sp000_heal_pokemon @@ -104,7 +104,7 @@ _080CA3B4: .4byte gSaveBlock2Ptr _080CA3B8: .4byte gPlayerParty _080CA3BC: .4byte 0x0000083b _080CA3C0: .4byte CB2_DoHallOfFameScreen - thumb_func_end sub_80CA2E4 + thumb_func_end Special_HallOfFame thumb_func_start sub_80CA3C4 sub_80CA3C4: @ 80CA3C4 diff --git a/asm/psychic.s b/asm/psychic.s index ef0fc1385..cff45fc8c 100644 --- a/asm/psychic.s +++ b/asm/psychic.s @@ -15,7 +15,7 @@ sub_80B2ECC: @ 80B2ECC lsls r0, 24 cmp r0, 0 beq _080B2EE8 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B2EFE @@ -32,7 +32,7 @@ _080B2EE8: movs r0, 0xC8 strb r0, [r1] _080B2EFE: - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B2F5A @@ -51,7 +51,7 @@ _080B2EFE: orrs r1, r0 lsrs r5, r1, 31 adds r0, r4, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080B2F3C @@ -63,7 +63,7 @@ _080B2F3C: adds r4, r0, 0 eors r4, r7 adds r0, r4, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080B2F5A @@ -73,11 +73,11 @@ _080B2F3C: adds r1, r5, 0 bl sub_8072E48 _080B2F5A: - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B2F90 - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _080B2F90 @@ -112,7 +112,7 @@ _080B2F90: _080B2FA6: ldrb r0, [r5] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080B3004 @ =gBattleAnimArgs lsrs r0, 24 @@ -121,14 +121,14 @@ _080B2FA6: strh r0, [r6, 0x20] ldrb r0, [r5] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x2] adds r0, r4 _080B2FCA: strh r0, [r6, 0x22] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B2FDC @@ -271,7 +271,7 @@ sub_80B30B0: @ 80B30B0 negs r1, r1 cmp r0, r1 bne _080B3156 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B3146 @@ -281,7 +281,7 @@ sub_80B30B0: @ 80B30B0 lsrs r4, r0, 24 adds r6, r4, 0 adds r0, r4, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080B3118 @@ -304,7 +304,7 @@ _080B3118: adds r4, r0, 0 eors r4, r6 adds r0, r4, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080B3146 @@ -345,7 +345,7 @@ _080B3164: .4byte sub_80B3168 sub_80B3168: @ 80B3168 push {r4-r6,lr} adds r6, r0, 0 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B31C0 @@ -363,7 +363,7 @@ sub_80B3168: @ 80B3168 orrs r1, r0 lsrs r5, r1, 31 adds r0, r4, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080B31A6 @@ -373,7 +373,7 @@ _080B31A6: movs r0, 0x2 eors r4, r0 adds r0, r4, 0 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080B31C0 @@ -407,11 +407,11 @@ sub_80B31D0: @ 80B31D0 bne _080B31EA movs r6, 0x1 _080B31EA: - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B3232 - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _080B3232 @@ -484,13 +484,13 @@ sub_80B3278: @ 80B3278 ldr r4, _080B32C0 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -573,14 +573,14 @@ sub_80B32F4: @ 80B32F4 _080B333A: ldrb r0, [r6] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r4 strh r0, [r5, 0x20] ldrb r0, [r6] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r7 @@ -860,7 +860,7 @@ _080B3544: lsls r1, 1 strh r1, [r0, 0x20] ldrb r0, [r4, 0x8] - bl sub_8075980 + bl ResetSpriteRotScale adds r0, r5, 0 bl DestroyAnimVisualTask _080B357A: @@ -888,13 +888,13 @@ sub_80B3584: @ 80B3584 ldr r4, _080B3610 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x24] @@ -1206,13 +1206,13 @@ sub_80B37EC: @ 80B37EC ldr r4, _080B382C @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1240,7 +1240,7 @@ sub_80B3834: @ 80B3834 lsls r1, 3 ldr r0, _080B3890 @ =gTasks adds r5, r1, r0 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B38D8 @@ -1860,7 +1860,7 @@ _080B3CD8: lsls r2, 1 adds r1, r2, 0 movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrb r3, [r4, 0x1] lsrs r1, r3, 6 ldrb r2, [r4, 0x3] @@ -1947,7 +1947,7 @@ _080B3DAA: ldrsh r2, [r4, r1] adds r1, r2, 0 movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 @@ -1986,7 +1986,7 @@ _080B3DFC: ldrsh r2, [r4, r1] adds r1, r2, 0 movs r3, 0 - bl obj_id_set_rotscale + bl SetSpriteRotScale ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 @@ -2053,17 +2053,17 @@ _080B3EA4: ldr r4, _080B3EF8 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B3ED2 diff --git a/asm/reshow_battle_screen.s b/asm/reshow_battle_screen.s deleted file mode 100644 index 9ec3e3580..000000000 --- a/asm/reshow_battle_screen.s +++ /dev/null @@ -1,1190 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start nullsub_44 -nullsub_44: @ 8077760 - bx lr - thumb_func_end nullsub_44 - - thumb_func_start sub_8077764 -sub_8077764: @ 8077764 - push {lr} - ldr r2, _080777B0 @ =gPaletteFade - ldrb r0, [r2, 0x8] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2, 0x8] - movs r0, 0 - bl SetHBlankCallback - movs r0, 0x4C - movs r1, 0 - bl SetGpuReg - ldr r0, _080777B4 @ =gBattleScripting - adds r2, r0, 0 - adds r2, 0x21 - movs r1, 0 - strb r1, [r2] - adds r0, 0x22 - strb r1, [r0] - ldr r0, _080777B8 @ =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080777DA - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - beq _080777C4 - movs r0, 0x1 - ands r1, r0 - cmp r1, 0 - beq _080777BC - movs r0, 0x19 - bl HelpSystem_SetSomeVariable2 - b _080777DA - .align 2, 0 -_080777B0: .4byte gPaletteFade -_080777B4: .4byte gBattleScripting -_080777B8: .4byte gBattleTypeFlags -_080777BC: - movs r0, 0x18 - bl HelpSystem_SetSomeVariable2 - b _080777DA -_080777C4: - movs r0, 0x80 - ands r1, r0 - cmp r1, 0 - beq _080777D4 - movs r0, 0x1A - bl HelpSystem_SetSomeVariable2 - b _080777DA -_080777D4: - movs r0, 0x17 - bl HelpSystem_SetSomeVariable2 -_080777DA: - ldr r0, _080777E4 @ =sub_80777E8 - bl SetMainCallback2 - pop {r0} - bx r0 - .align 2, 0 -_080777E4: .4byte sub_80777E8 - thumb_func_end sub_8077764 - - thumb_func_start sub_80777E8 -sub_80777E8: @ 80777E8 - push {r4-r7,lr} - sub sp, 0x8 - ldr r0, _08077804 @ =gBattleScripting - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0x14 - bls _080777F8 - b _08077A8A -_080777F8: - lsls r0, 2 - ldr r1, _08077808 @ =_0807780C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_08077804: .4byte gBattleScripting -_08077808: .4byte _0807780C - .align 2, 0 -_0807780C: - .4byte _08077860 - .4byte _08077866 - .4byte _080778E8 - .4byte _08077900 - .4byte _08077906 - .4byte _08077918 - .4byte _0807791E - .4byte _08077946 - .4byte _0807794A - .4byte _0807794E - .4byte _08077952 - .4byte _08077970 - .4byte _08077978 - .4byte _08077980 - .4byte _08077988 - .4byte _08077990 - .4byte _08077998 - .4byte _080779A0 - .4byte _080779A8 - .4byte _080779B0 - .4byte _08077A5C -_08077860: - bl ResetSpriteData - b _08077A8A -_08077866: - movs r0, 0 - bl SetVBlankCallback - bl ScanlineEffect_Clear - bl sub_800F324 - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0 - bl ShowBg - movs r0, 0x1 - bl ShowBg - movs r0, 0x2 - bl ShowBg - movs r0, 0x3 - bl ShowBg - bl ResetPaletteFade - ldr r0, _080778C8 @ =gBattle_BG0_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080778CC @ =gBattle_BG0_Y - strh r1, [r0] - ldr r0, _080778D0 @ =gBattle_BG1_X - strh r1, [r0] - ldr r0, _080778D4 @ =gBattle_BG1_Y - strh r1, [r0] - ldr r0, _080778D8 @ =gBattle_BG2_X - strh r1, [r0] - ldr r0, _080778DC @ =gBattle_BG2_Y - strh r1, [r0] - ldr r0, _080778E0 @ =gBattle_BG3_X - strh r1, [r0] - ldr r0, _080778E4 @ =gBattle_BG3_Y - strh r1, [r0] - b _08077A8A - .align 2, 0 -_080778C8: .4byte gBattle_BG0_X -_080778CC: .4byte gBattle_BG0_Y -_080778D0: .4byte gBattle_BG1_X -_080778D4: .4byte gBattle_BG1_Y -_080778D8: .4byte gBattle_BG2_X -_080778DC: .4byte gBattle_BG2_Y -_080778E0: .4byte gBattle_BG3_X -_080778E4: .4byte gBattle_BG3_Y -_080778E8: - movs r0, 0 - str r0, [sp, 0x4] - movs r1, 0xC0 - lsls r1, 19 - ldr r2, _080778FC @ =0x01006000 - add r0, sp, 0x4 - bl CpuFastSet - b _08077A8A - .align 2, 0 -_080778FC: .4byte 0x01006000 -_08077900: - bl LoadBattleTextboxAndBackground - b _08077A8A -_08077906: - bl FreeAllSpritePalettes - ldr r1, _08077914 @ =gReservedSpritePaletteCount - movs r0, 0x4 - strb r0, [r1] - b _08077A8A - .align 2, 0 -_08077914: .4byte gReservedSpritePaletteCount -_08077918: - bl ClearSpritesHealthboxAnimData - b _08077A8A -_0807791E: - ldr r5, _08077938 @ =gBattleScripting - adds r4, r5, 0 - adds r4, 0x22 - ldrb r0, [r4] - bl BattleLoadAllHealthBoxesGfx - lsls r0, 24 - cmp r0, 0 - beq _0807793C - movs r0, 0 - strb r0, [r4] - b _08077A8A - .align 2, 0 -_08077938: .4byte gBattleScripting -_0807793C: - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - adds r1, r5, 0 - b _08077962 -_08077946: - movs r0, 0 - b _08077954 -_0807794A: - movs r0, 0x1 - b _08077954 -_0807794E: - movs r0, 0x2 - b _08077954 -_08077952: - movs r0, 0x3 -_08077954: - bl sub_8077B0C - lsls r0, 24 - cmp r0, 0 - beq _08077960 - b _08077A8A -_08077960: - ldr r1, _0807796C @ =gBattleScripting -_08077962: - adds r1, 0x21 - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - b _08077A8A - .align 2, 0 -_0807796C: .4byte gBattleScripting -_08077970: - movs r0, 0 - bl sub_8077C38 - b _08077A8A -_08077978: - movs r0, 0x1 - bl sub_8077C38 - b _08077A8A -_08077980: - movs r0, 0x2 - bl sub_8077C38 - b _08077A8A -_08077988: - movs r0, 0x3 - bl sub_8077C38 - b _08077A8A -_08077990: - movs r0, 0 - bl CreateHealthboxSprite - b _08077A8A -_08077998: - movs r0, 0x1 - bl CreateHealthboxSprite - b _08077A8A -_080779A0: - movs r0, 0x2 - bl CreateHealthboxSprite - b _08077A8A -_080779A8: - movs r0, 0x3 - bl CreateHealthboxSprite - b _08077A8A -_080779B0: - bl LoadAndCreateEnemyShadowSprites - movs r0, 0x1 - bl GetBattlerAtPosition - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r7, _08077A44 @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r7 - ldrh r0, [r0] - movs r6, 0x64 - muls r0, r6 - ldr r5, _08077A48 @ =gEnemyParty - adds r0, r5 - movs r1, 0xB - bl GetMonData - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - adds r0, r4, 0 - bl SetBankEnemyShadowSpriteCallback - bl sub_8075290 - lsls r0, 24 - cmp r0, 0 - beq _08077A14 - movs r0, 0x3 - bl GetBattlerAtPosition - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - lsls r0, r4, 1 - adds r0, r7 - ldrh r0, [r0] - muls r0, r6 - adds r0, r5 - movs r1, 0xB - bl GetMonData - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - adds r0, r4, 0 - bl SetBankEnemyShadowSpriteCallback -_08077A14: - ldr r1, _08077A4C @ =gUnknown_2023FF8 - ldr r0, _08077A50 @ =gBattlerInMenuId - ldrb r0, [r0] - adds r0, r1 - ldrb r0, [r0] - movs r1, 0 - bl ActionSelectionCreateCursorAt - ldr r0, _08077A54 @ =gWirelessCommType - ldrb r0, [r0] - cmp r0, 0 - beq _08077A8A - ldr r0, _08077A58 @ =gReceivedRemoteLinkPlayers - ldrb r0, [r0] - cmp r0, 0 - beq _08077A8A - bl sub_80FCEA8 - movs r0, 0 - movs r1, 0 - bl sub_80FCD74 - b _08077A8A - .align 2, 0 -_08077A44: .4byte gBattlerPartyIndexes -_08077A48: .4byte gEnemyParty -_08077A4C: .4byte gUnknown_2023FF8 -_08077A50: .4byte gBattlerInMenuId -_08077A54: .4byte gWirelessCommType -_08077A58: .4byte gReceivedRemoteLinkPlayers -_08077A5C: - ldr r0, _08077A9C @ =sub_80116F4 - bl SetVBlankCallback - bl sub_8077AAC - movs r0, 0x1 - str r0, [sp] - movs r0, 0xFF - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginHardwarePaletteFade - ldr r2, _08077AA0 @ =gPaletteFade - ldrb r1, [r2, 0x8] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2, 0x8] - ldr r0, _08077AA4 @ =sub_8011100 - bl SetMainCallback2 - bl sub_80357C8 -_08077A8A: - ldr r1, _08077AA8 @ =gBattleScripting - adds r1, 0x21 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - add sp, 0x8 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08077A9C: .4byte sub_80116F4 -_08077AA0: .4byte gPaletteFade -_08077AA4: .4byte sub_8011100 -_08077AA8: .4byte gBattleScripting - thumb_func_end sub_80777E8 - - thumb_func_start sub_8077AAC -sub_8077AAC: @ 8077AAC - push {lr} - movs r0, 0x1 - bl EnableInterrupts - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - movs r0, 0x48 - movs r1, 0x3F - bl SetGpuReg - movs r0, 0x4A - movs r1, 0x3F - bl SetGpuReg - movs r0, 0x40 - movs r1, 0 - bl SetGpuReg - movs r0, 0x44 - movs r1, 0 - bl SetGpuReg - movs r0, 0x42 - movs r1, 0 - bl SetGpuReg - movs r0, 0x46 - movs r1, 0 - bl SetGpuReg - ldr r1, _08077B08 @ =0x0000b040 - movs r0, 0 - bl SetGpuRegBits - pop {r0} - bx r0 - .align 2, 0 -_08077B08: .4byte 0x0000b040 - thumb_func_end sub_8077AAC - - thumb_func_start sub_8077B0C -sub_8077B0C: @ 8077B0C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _08077B54 @ =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bcc _08077B1C - b _08077C2C -_08077B1C: - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08077BA6 - ldr r0, _08077B58 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0xA0 - lsls r1, 8 - ands r0, r1 - movs r1, 0x80 - lsls r1, 8 - cmp r0, r1 - bne _08077B64 - ldr r1, _08077B5C @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08077B60 @ =gEnemyParty - adds r0, r1 - adds r1, r4, 0 - bl sub_8034658 - b _08077C24 - .align 2, 0 -_08077B54: .4byte gBattlersCount -_08077B58: .4byte gBattleTypeFlags -_08077B5C: .4byte gBattlerPartyIndexes -_08077B60: .4byte gEnemyParty -_08077B64: - ldr r0, _08077B90 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r1, [r0] - lsls r0, r4, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - bne _08077B9C - ldr r1, _08077B94 @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08077B98 @ =gEnemyParty - adds r0, r1 - adds r1, r4, 0 - bl BattleLoadOpponentMonSpriteGfx - b _08077C24 - .align 2, 0 -_08077B90: .4byte gUnknown_2024018 -_08077B94: .4byte gBattlerPartyIndexes -_08077B98: .4byte gEnemyParty -_08077B9C: - adds r0, r4, 0 - movs r1, 0 - bl sub_80350BC - b _08077C24 -_08077BA6: - ldr r0, _08077BC0 @ =gBattleTypeFlags - ldr r1, [r0] - movs r2, 0x80 - ands r1, r2 - cmp r1, 0 - beq _08077BC8 - cmp r4, 0 - bne _08077BC8 - ldr r0, _08077BC4 @ =gSaveBlock2Ptr - ldr r0, [r0] - ldrb r0, [r0, 0x8] - b _08077BDA - .align 2, 0 -_08077BC0: .4byte gBattleTypeFlags -_08077BC4: .4byte gSaveBlock2Ptr -_08077BC8: - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 2 - ands r0, r1 - cmp r0, 0 - beq _08077BE2 - cmp r4, 0 - bne _08077BE2 - movs r0, 0x5 -_08077BDA: - movs r1, 0 - bl sub_8034750 - b _08077C24 -_08077BE2: - ldr r0, _08077C10 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r1, [r0] - lsls r0, r4, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - bne _08077C1C - ldr r1, _08077C14 @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08077C18 @ =gPlayerParty - adds r0, r1 - adds r1, r4, 0 - bl sub_8034498 - b _08077C24 - .align 2, 0 -_08077C10: .4byte gUnknown_2024018 -_08077C14: .4byte gBattlerPartyIndexes -_08077C18: .4byte gPlayerParty -_08077C1C: - adds r0, r4, 0 - movs r1, 0 - bl sub_80350BC -_08077C24: - ldr r0, _08077C34 @ =gBattleScripting - adds r0, 0x22 - movs r1, 0 - strb r1, [r0] -_08077C2C: - movs r0, 0x1 - pop {r4} - pop {r1} - bx r1 - .align 2, 0 -_08077C34: .4byte gBattleScripting - thumb_func_end sub_8077B0C - - thumb_func_start sub_8077C38 -sub_8077C38: @ 8077C38 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, _08077C6C @ =gBattlersCount - ldrb r0, [r0] - cmp r7, r0 - bcc _08077C50 - b _08077FB4 -_08077C50: - ldr r0, _08077C70 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0xA0 - lsls r1, 8 - ands r0, r1 - movs r1, 0x80 - lsls r1, 8 - cmp r0, r1 - bne _08077C74 - adds r0, r7, 0 - bl sub_8074900 - b _08077C9A - .align 2, 0 -_08077C6C: .4byte gBattlersCount -_08077C70: .4byte gBattleTypeFlags -_08077C74: - ldr r0, _08077C90 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r1, [r0] - lsls r0, r7, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _08077C94 - adds r0, r7, 0 - bl GetSubstituteSpriteDefault_Y - b _08077C9A - .align 2, 0 -_08077C90: .4byte gUnknown_2024018 -_08077C94: - adds r0, r7, 0 - bl GetBankSpriteDefault_Y -_08077C9A: - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - adds r0, r7, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08077CAE - b _08077DAC -_08077CAE: - ldr r1, _08077D90 @ =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r6, r0, r1 - ldrh r0, [r6] - movs r1, 0x64 - mov r10, r1 - mov r1, r10 - muls r1, r0 - adds r0, r1, 0 - ldr r1, _08077D94 @ =gEnemyParty - mov r9, r1 - add r0, r9 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - bne _08077CD2 - b _08077FB4 -_08077CD2: - ldrh r0, [r6] - mov r1, r10 - muls r1, r0 - adds r0, r1, 0 - add r0, r9 - movs r1, 0xB - bl GetMonData - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - adds r0, r7, 0 - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl SetMultiuseSpriteTemplateToPokemon - ldr r5, _08077D98 @ =gMultiuseSpriteTemplate - adds r0, r7, 0 - movs r1, 0x2 - bl sub_8074480 - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r7, 0 - bl sub_807685C - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - adds r0, r5, 0 - adds r1, r4, 0 - mov r2, r8 - bl CreateSprite - ldr r4, _08077D9C @ =gBattlerSpriteIds - adds r4, r7, r4 - strb r0, [r4] - ldr r5, _08077DA0 @ =gSprites - ldrb r0, [r4] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - lsls r3, r7, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r5, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _08077DA4 @ =SpriteCallbackDummy - str r1, [r0] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - strh r7, [r0, 0x2E] - ldrh r0, [r6] - mov r1, r10 - muls r1, r0 - adds r0, r1, 0 - add r0, r9 - movs r1, 0xB - bl GetMonData - ldrb r2, [r4] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r5 - strh r0, [r1, 0x32] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _08077DA8 @ =gBattleMonForms - adds r1, r7, r1 - ldrb r1, [r1] - bl StartSpriteAnim - b _08077F84 - .align 2, 0 -_08077D90: .4byte gBattlerPartyIndexes -_08077D94: .4byte gEnemyParty -_08077D98: .4byte gMultiuseSpriteTemplate -_08077D9C: .4byte gBattlerSpriteIds -_08077DA0: .4byte gSprites -_08077DA4: .4byte SpriteCallbackDummy -_08077DA8: .4byte gBattleMonForms -_08077DAC: - ldr r0, _08077E00 @ =gBattleTypeFlags - ldr r1, [r0] - movs r2, 0x80 - ands r1, r2 - cmp r1, 0 - beq _08077E10 - cmp r7, 0 - bne _08077E10 - ldr r5, _08077E04 @ =gSaveBlock2Ptr - ldr r0, [r5] - ldrb r4, [r0, 0x8] - movs r0, 0 - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl SetMultiuseSpriteTemplateToTrainerBack - ldr r6, _08077E08 @ =gMultiuseSpriteTemplate - ldr r1, _08077E0C @ =gUnknown_8239F8C - ldr r0, [r5] - ldrb r0, [r0, 0x8] - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0] - movs r4, 0x8 - subs r4, r0 - lsls r4, 18 - movs r0, 0xA0 - lsls r0, 15 - adds r4, r0 - asrs r4, 16 - movs r0, 0 - bl sub_807685C - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - adds r0, r6, 0 - b _08077E54 - .align 2, 0 -_08077E00: .4byte gBattleTypeFlags -_08077E04: .4byte gSaveBlock2Ptr -_08077E08: .4byte gMultiuseSpriteTemplate -_08077E0C: .4byte gUnknown_8239F8C -_08077E10: - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 2 - ands r0, r1 - cmp r0, 0 - beq _08077EA8 - cmp r7, 0 - bne _08077EA8 - movs r0, 0 - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - movs r0, 0x5 - bl SetMultiuseSpriteTemplateToTrainerBack - ldr r5, _08077E94 @ =gMultiuseSpriteTemplate - ldr r0, _08077E98 @ =gUnknown_8239F8C - ldrb r0, [r0, 0x14] - movs r4, 0x8 - subs r4, r0 - lsls r4, 18 - movs r1, 0xA0 - lsls r1, 15 - adds r4, r1 - asrs r4, 16 - movs r0, 0 - bl sub_807685C - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - adds r0, r5, 0 -_08077E54: - movs r1, 0x50 - adds r2, r4, 0 - bl CreateSprite - ldr r3, _08077E9C @ =gBattlerSpriteIds - strb r0, [r3] - ldr r4, _08077EA0 @ =gSprites - ldrb r0, [r3] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - strb r0, [r1, 0x5] - ldrb r1, [r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r4, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _08077EA4 @ =SpriteCallbackDummy - str r1, [r0] - ldrb r1, [r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - strh r7, [r0, 0x2E] - b _08077F84 - .align 2, 0 -_08077E94: .4byte gMultiuseSpriteTemplate -_08077E98: .4byte gUnknown_8239F8C -_08077E9C: .4byte gBattlerSpriteIds -_08077EA0: .4byte gSprites -_08077EA4: .4byte SpriteCallbackDummy -_08077EA8: - ldr r1, _08077FC4 @ =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r6, r0, r1 - ldrh r0, [r6] - movs r1, 0x64 - mov r10, r1 - mov r1, r10 - muls r1, r0 - adds r0, r1, 0 - ldr r1, _08077FC8 @ =gPlayerParty - mov r9, r1 - add r0, r9 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _08077FB4 - ldrh r0, [r6] - mov r1, r10 - muls r1, r0 - adds r0, r1, 0 - add r0, r9 - movs r1, 0xB - bl GetMonData - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - adds r0, r7, 0 - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl SetMultiuseSpriteTemplateToPokemon - ldr r5, _08077FCC @ =gMultiuseSpriteTemplate - adds r0, r7, 0 - movs r1, 0x2 - bl sub_8074480 - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r7, 0 - bl sub_807685C - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - adds r0, r5, 0 - adds r1, r4, 0 - mov r2, r8 - bl CreateSprite - ldr r4, _08077FD0 @ =gBattlerSpriteIds - adds r4, r7, r4 - strb r0, [r4] - ldr r5, _08077FD4 @ =gSprites - ldrb r0, [r4] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - lsls r3, r7, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r5, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _08077FD8 @ =SpriteCallbackDummy - str r1, [r0] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - strh r7, [r0, 0x2E] - ldrh r0, [r6] - mov r1, r10 - muls r1, r0 - adds r0, r1, 0 - add r0, r9 - movs r1, 0xB - bl GetMonData - ldrb r2, [r4] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r5 - strh r0, [r1, 0x32] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _08077FDC @ =gBattleMonForms - adds r1, r7, r1 - ldrb r1, [r1] - bl StartSpriteAnim -_08077F84: - ldr r1, _08077FD4 @ =gSprites - ldr r0, _08077FD0 @ =gBattlerSpriteIds - adds r0, r7, r0 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r1 - ldr r0, _08077FE0 @ =gUnknown_2024018 - ldr r0, [r0] - ldr r1, [r0] - lsls r0, r7, 2 - adds r0, r1 - ldr r1, [r0] - lsls r1, 31 - adds r2, 0x3E - lsrs r1, 31 - lsls r1, 2 - ldrb r3, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] -_08077FB4: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08077FC4: .4byte gBattlerPartyIndexes -_08077FC8: .4byte gPlayerParty -_08077FCC: .4byte gMultiuseSpriteTemplate -_08077FD0: .4byte gBattlerSpriteIds -_08077FD4: .4byte gSprites -_08077FD8: .4byte SpriteCallbackDummy -_08077FDC: .4byte gBattleMonForms -_08077FE0: .4byte gUnknown_2024018 - thumb_func_end sub_8077C38 - - thumb_func_start CreateHealthboxSprite -CreateHealthboxSprite: @ 8077FE4 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _0807800C @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - bcc _08077FF4 - b _08078166 -_08077FF4: - ldr r0, _08078010 @ =gBattleTypeFlags - ldr r1, [r0] - movs r2, 0x80 - ands r1, r2 - cmp r1, 0 - beq _08078014 - cmp r5, 0 - bne _08078014 - bl CreateSafariPlayerHealthboxSprites - b _0807802C - .align 2, 0 -_0807800C: .4byte gBattlersCount -_08078010: .4byte gBattleTypeFlags -_08078014: - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 2 - ands r0, r1 - cmp r0, 0 - beq _08078026 - cmp r5, 0 - bne _08078026 - b _08078166 -_08078026: - adds r0, r5, 0 - bl CreateBankHealthboxSprites -_0807802C: - lsls r0, 24 - lsrs r6, r0, 24 - ldr r0, _08078068 @ =gUnknown_3004FF0 - adds r4, r5, r0 - strb r6, [r4] - adds r0, r5, 0 - bl SetBankHealthboxSpritePos - adds r0, r6, 0 - bl SetHealthboxSpriteVisible - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08078074 - ldrb r0, [r4] - ldr r1, _0807806C @ =gBattlerPartyIndexes - lsls r4, r5, 1 - adds r1, r4, r1 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _08078070 @ =gEnemyParty - adds r1, r2 - movs r2, 0 - bl UpdateHealthboxAttribute - b _080780C0 - .align 2, 0 -_08078068: .4byte gUnknown_3004FF0 -_0807806C: .4byte gBattlerPartyIndexes -_08078070: .4byte gEnemyParty -_08078074: - ldr r0, _0807809C @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - beq _080780A8 - ldrb r0, [r4] - ldr r1, _080780A0 @ =gBattlerPartyIndexes - lsls r4, r5, 1 - adds r1, r4, r1 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _080780A4 @ =gPlayerParty - adds r1, r2 - movs r2, 0xA - bl UpdateHealthboxAttribute - b _080780C0 - .align 2, 0 -_0807809C: .4byte gBattleTypeFlags -_080780A0: .4byte gBattlerPartyIndexes -_080780A4: .4byte gPlayerParty -_080780A8: - ldrb r0, [r4] - ldr r1, _080780EC @ =gBattlerPartyIndexes - lsls r4, r5, 1 - adds r1, r4, r1 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _080780F0 @ =gPlayerParty - adds r1, r2 - movs r2, 0 - bl UpdateHealthboxAttribute -_080780C0: - adds r0, r5, 0 - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _080780DC - adds r0, r5, 0 - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x2 - bne _080780F8 -_080780DC: - ldr r0, _080780F4 @ =gUnknown_3004FF0 - adds r0, r5, r0 - ldrb r0, [r0] - movs r1, 0x1 - bl nullsub_21 - b _08078104 - .align 2, 0 -_080780EC: .4byte gBattlerPartyIndexes -_080780F0: .4byte gPlayerParty -_080780F4: .4byte gUnknown_3004FF0 -_080780F8: - ldr r0, _08078130 @ =gUnknown_3004FF0 - adds r0, r5, r0 - ldrb r0, [r0] - movs r1, 0 - bl nullsub_21 -_08078104: - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0807813C - ldr r0, _08078134 @ =gBattlerPartyIndexes - adds r0, r4, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08078138 @ =gEnemyParty - adds r0, r1 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - bne _08078166 - adds r0, r6, 0 - bl SetHealthboxSpriteInvisible - b _08078166 - .align 2, 0 -_08078130: .4byte gUnknown_3004FF0 -_08078134: .4byte gBattlerPartyIndexes -_08078138: .4byte gEnemyParty -_0807813C: - ldr r0, _0807816C @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08078166 - ldr r0, _08078170 @ =gBattlerPartyIndexes - adds r0, r4, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08078174 @ =gPlayerParty - adds r0, r1 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - bne _08078166 - adds r0, r6, 0 - bl SetHealthboxSpriteInvisible -_08078166: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0807816C: .4byte gBattleTypeFlags -_08078170: .4byte gBattlerPartyIndexes -_08078174: .4byte gPlayerParty - thumb_func_end CreateHealthboxSprite - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/rock.s b/asm/rock.s index 50687a86e..c0da2bcfa 100644 --- a/asm/rock.s +++ b/asm/rock.s @@ -143,7 +143,7 @@ _080B472E: adds r2, r0 strh r2, [r5, 0x36] adds r0, r5, 0 - bl sub_80754B8 + bl InitSpriteDataForLinearTranslation strh r4, [r5, 0x34] strh r4, [r5, 0x36] ldr r0, _080B4774 @ =sub_8074D00 @@ -262,7 +262,7 @@ do_boulder_dust: @ 80B4810 movs r1, 0 movs r2, 0 bl SetAnimBgAttribute - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B4854 @@ -299,7 +299,7 @@ _080B4854: lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B48B0 @@ -512,7 +512,7 @@ _080B4A4C: .align 2, 0 _080B4A54: .4byte gTasks _080B4A58: - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080B4A6C @@ -682,7 +682,7 @@ sub_80B4B8C: @ 80B4B8C ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x36] - ldr r0, _080B4BC8 @ =sub_8075590 + ldr r0, _080B4BC8 @ =StartAnimLinearTranslation str r0, [r4, 0x1C] ldr r1, _080B4BCC @ =DestroyAnimSprite adds r0, r4, 0 @@ -692,7 +692,7 @@ sub_80B4B8C: @ 80B4B8C bx r0 .align 2, 0 _080B4BC4: .4byte gBattleAnimArgs -_080B4BC8: .4byte sub_8075590 +_080B4BC8: .4byte StartAnimLinearTranslation _080B4BCC: .4byte DestroyAnimSprite thumb_func_end sub_80B4B8C @@ -713,13 +713,13 @@ sub_80B4BD0: @ 80B4BD0 ldr r5, _080B4C54 @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r9, r0 ldrb r0, [r5] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 movs r1, 0xC0 @@ -729,13 +729,13 @@ sub_80B4BD0: @ 80B4BD0 ldr r4, _080B4C58 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r10, r0 ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 movs r2, 0xC0 @@ -1331,13 +1331,13 @@ sub_80B50A0: @ 80B50A0 ldr r5, _080B50EC @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldr r2, _080B50F0 @ =gBattleAnimArgs @@ -1413,7 +1413,7 @@ sub_80B5148: @ 80B5148 push {lr} lsls r0, 24 lsrs r3, r0, 24 - ldr r2, _080B5180 @ =gUnknown_2037EE8 + ldr r2, _080B5180 @ =gAnimMoveDmg ldr r0, [r2] cmp r0, 0x20 bgt _080B515C @@ -1441,7 +1441,7 @@ _080B5176: pop {r0} bx r0 .align 2, 0 -_080B5180: .4byte gUnknown_2037EE8 +_080B5180: .4byte gAnimMoveDmg _080B5184: .4byte gBattleAnimArgs thumb_func_end sub_80B5148 diff --git a/asm/script_pokemon_util_80BF8FC.s b/asm/script_pokemon_util_80BF8FC.s index b5ef5f090..297d09e9a 100644 --- a/asm/script_pokemon_util_80BF8FC.s +++ b/asm/script_pokemon_util_80BF8FC.s @@ -115,7 +115,7 @@ sub_80BF9BC: @ 80BF9BC ldr r3, _080BF9FC @ =CB2_ReturnToField movs r4, 0 str r4, [sp] - bl sub_8134738 + bl ShowSelectMovePokemonSummaryScreen movs r0, 0x3 bl sub_8138B38 ldr r1, _080BFA00 @ =gFieldCallback diff --git a/asm/trade.s b/asm/trade.s index 61328d618..42097bd3e 100644 --- a/asm/trade.s +++ b/asm/trade.s @@ -263,7 +263,7 @@ _0804C80A: cmp r0, 0 beq _0804C880 bl sub_800B1F4 - bl sub_8009804 + bl OpenLink bl sub_80FBB20 b _0804C892 .align 2, 0 @@ -275,7 +275,7 @@ _0804C874: .4byte 0x00001122 _0804C878: .4byte gUnknown_2031DA8 _0804C87C: .4byte gWirelessCommType _0804C880: - bl sub_8009804 + bl OpenLink ldr r1, _0804C8A8 @ =gMain movs r7, 0x87 lsls r7, 3 @@ -341,7 +341,7 @@ _0804C8F4: bcs _0804C908 b _0804CEE6 _0804C908: - bl sub_800AA48 + bl IsLinkMaster lsls r0, 24 cmp r0, 0 beq _0804C940 @@ -357,7 +357,7 @@ _0804C908: bhi _0804C928 b _0804CEE6 _0804C928: - bl sub_800A5BC + bl CheckShouldAdvanceLinkState ldr r1, _0804C93C @ =gMain movs r3, 0x87 lsls r3, 3 @@ -435,10 +435,10 @@ _0804C9C4: ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] - bl sub_80FCEA8 + bl LoadWirelessStatusIndicatorSpriteGfx movs r0, 0 movs r1, 0 - bl sub_80FCD74 + bl CreateWirelessStatusIndicatorSprite b _0804CEE6 .align 2, 0 _0804C9E0: .4byte gWirelessCommType @@ -1134,10 +1134,10 @@ _0804CFDC: ldrb r0, [r0] cmp r0, 0 beq _0804CFF0 - bl sub_80FCEA8 + bl LoadWirelessStatusIndicatorSpriteGfx movs r0, 0 movs r1, 0 - bl sub_80FCD74 + bl CreateWirelessStatusIndicatorSprite _0804CFF0: ldr r1, _0804D000 @ =gMain movs r3, 0x87 @@ -2201,7 +2201,7 @@ _0804D8D8: .4byte gBlockSendBuffer _0804D8DC: .4byte gPlayerParty _0804D8E0: .4byte gUnknown_2031DA8 _0804D8E4: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 bne _0804D8F0 @@ -3875,7 +3875,7 @@ _0804E61C: adds r0, 0x80 ldr r1, _0804E64C @ =0x0000bbbb strh r1, [r0] - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0804E668 @@ -3944,7 +3944,7 @@ _0804E6B0: movs r0, 0x3 movs r1, 0x1 bl sub_804F488 - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0804E6DE @@ -4285,7 +4285,7 @@ sub_804E944: @ 804E944 ldrb r0, [r0] cmp r0, 0 beq _0804E988 - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _0804E9AA @@ -7508,7 +7508,7 @@ _08050240: adds r0, r1 movs r1, 0x1 strb r1, [r0] - bl sub_8009804 + bl OpenLink ldr r1, _08050278 @ =gMain movs r2, 0x87 lsls r2, 3 @@ -7549,7 +7549,7 @@ _08050298: .align 2, 0 _080502A4: .4byte gUnknown_2031DAC _080502A8: - bl sub_800AA48 + bl IsLinkMaster lsls r0, 24 cmp r0, 0 bne _080502B4 @@ -7571,7 +7571,7 @@ _080502B4: bhi _080502D6 b _08050472 _080502D6: - bl sub_800A5BC + bl CheckShouldAdvanceLinkState ldr r1, _080502E8 @ =gMain movs r2, 0x87 lsls r2, 3 @@ -7749,10 +7749,10 @@ _0805044C: ldrb r0, [r0] cmp r0, 0 beq _0805046C - bl sub_80FCEA8 + bl LoadWirelessStatusIndicatorSpriteGfx movs r0, 0 movs r1, 0 - bl sub_80FCD74 + bl CreateWirelessStatusIndicatorSprite _0805046C: ldr r0, _08050498 @ =sub_8053D84 bl SetMainCallback2 @@ -8274,7 +8274,7 @@ sub_80508F4: @ 80508F4 .align 2, 0 _08050908: .4byte gUnknown_2031DAC _0805090C: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08050932 @@ -14405,7 +14405,7 @@ _08054080: strb r1, [r0] str r2, [r3, 0x64] _0805409C: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 bne _080540A8 @@ -14420,7 +14420,7 @@ _080540A8: _080540B4: .4byte gUnknown_2031DAC _080540B8: .4byte gMain _080540BC: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 bne _080540C8 @@ -14637,7 +14637,7 @@ _08054278: str r0, [r1, 0x64] b _08054396 _0805427E: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 bne _0805428A @@ -14672,7 +14672,7 @@ _080542A0: .align 2, 0 _080542C0: .4byte gUnknown_2031DAC _080542C4: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08054396 diff --git a/asm/trainer_card.s b/asm/trainer_card.s index 803f3841d..234e19676 100644 --- a/asm/trainer_card.s +++ b/asm/trainer_card.s @@ -208,10 +208,10 @@ _0808919A: ldrb r0, [r0] cmp r0, 0x1 bne _080891B6 - bl sub_80FCEA8 + bl LoadWirelessStatusIndicatorSpriteGfx movs r0, 0xE6 movs r1, 0x96 - bl sub_80FCD74 + bl CreateWirelessStatusIndicatorSprite _080891B6: movs r0, 0x1 negs r0, r0 diff --git a/asm/union_room_chat.s b/asm/union_room_chat.s index 9f8d7da11..64cc9aa9f 100644 --- a/asm/union_room_chat.s +++ b/asm/union_room_chat.s @@ -177,10 +177,10 @@ _08128554: bl CreateTask ldr r1, [r4] strb r0, [r1, 0xF] - bl sub_80FCEA8 + bl LoadWirelessStatusIndicatorSpriteGfx movs r0, 0xE8 movs r1, 0x96 - bl sub_80FCD74 + bl CreateWirelessStatusIndicatorSprite _08128598: add sp, 0x4 pop {r4-r6} @@ -295,7 +295,7 @@ _08128662: adds r0, 0x1 strh r0, [r1, 0x6] _08128674: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _081286BC @@ -321,7 +321,7 @@ _08128674: .align 2, 0 _081286A8: .4byte gUnknown_203B0E0 _081286AC: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _081286BC @@ -765,7 +765,7 @@ _08128A36: .align 2, 0 _08128A40: .4byte gUnknown_203B0E0 _08128A44: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08128A94 @@ -888,7 +888,7 @@ _08128B28: .align 2, 0 _08128B48: .4byte gUnknown_203B0E0 _08128B4C: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08128BFC @@ -925,7 +925,7 @@ _08128B80: .align 2, 0 _08128B9C: .4byte gUnknown_203B0E0 _08128BA0: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08128BFC @@ -1016,7 +1016,7 @@ _08128C44: lsls r0, 24 cmp r0, 0 bne _08128CA2 - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08128CA2 @@ -1134,7 +1134,7 @@ _08128D30: lsrs r0, 24 cmp r0, 0x1 beq _08128D9C - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08128D9C @@ -1231,7 +1231,7 @@ _08128DEC: adds r0, 0x1 strh r0, [r1, 0x6] _08128E00: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -1277,7 +1277,7 @@ _08128E52: .align 2, 0 _08128E5C: .4byte gUnknown_203B0E0 _08128E60: - bl sub_800A4BC + bl IsLinkTaskFinished lsls r0, 24 cmp r0, 0 beq _08128E70 diff --git a/asm/water.s b/asm/water.s index 5518dd33e..d40e8f594 100644 --- a/asm/water.s +++ b/asm/water.s @@ -130,7 +130,7 @@ sub_80AAC98: @ 80AAC98 beq _080AACC8 ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldr r4, _080AACC4 @ =gBattleAnimArgs @@ -143,7 +143,7 @@ _080AACC4: .4byte gBattleAnimArgs _080AACC8: ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080AADA0 @ =gBattleAnimArgs lsrs r0, 24 @@ -153,7 +153,7 @@ _080AACDA: strh r0, [r6, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x2] @@ -184,7 +184,7 @@ _080AAD10: ldr r4, _080AADA8 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x32] @@ -192,7 +192,7 @@ _080AAD10: strh r0, [r6, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x36] @@ -390,7 +390,7 @@ _080AAEBA: ldr r4, _080AAF14 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r6 @@ -399,7 +399,7 @@ _080AAEBA: strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r7, [r7, 0x6] @@ -577,7 +577,7 @@ sub_80AB024: @ 80AB024 ldr r4, _080AB08C @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -585,7 +585,7 @@ sub_80AB024: @ 80AB024 strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -737,23 +737,23 @@ sub_80AB168: @ 80AB168 ldr r7, _080AB1B4 @ =gBattleAnimAttacker ldrb r0, [r7] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r7] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] ldr r6, _080AB1B8 @ =0x0000fff6 strh r6, [r4, 0x26] ldrb r0, [r7] - bl sub_807685C + bl GetBattlerSpriteSubpriority lsls r0, 24 lsrs r5, r0, 24 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080AB1C2 @@ -877,7 +877,7 @@ _080AB27A: ldr r4, _080AB2BC @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r5, 0x4] @@ -885,13 +885,13 @@ _080AB27A: strh r0, [r6, 0x32] ldrb r0, [r4] adds r1, r7, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r5, [r5, 0x6] adds r0, r5 strh r0, [r6, 0x36] - ldr r0, _080AB2C4 @ =sub_8075590 + ldr r0, _080AB2C4 @ =StartAnimLinearTranslation str r0, [r6, 0x1C] ldr r1, _080AB2C8 @ =DestroyAnimSprite adds r0, r6, 0 @@ -903,7 +903,7 @@ _080AB27A: _080AB2B8: .4byte gBattleAnimAttacker _080AB2BC: .4byte gBattleAnimTarget _080AB2C0: .4byte gBattleAnimArgs -_080AB2C4: .4byte sub_8075590 +_080AB2C4: .4byte StartAnimLinearTranslation _080AB2C8: .4byte DestroyAnimSprite thumb_func_end sub_80AB1F8 @@ -923,7 +923,7 @@ sub_80AB2CC: @ 80AB2CC ldrh r0, [r4, 0x22] adds r1, r0 strh r1, [r4, 0x36] - ldr r0, _080AB300 @ =sub_8075590 + ldr r0, _080AB300 @ =StartAnimLinearTranslation str r0, [r4, 0x1C] ldr r1, _080AB304 @ =DestroyAnimSprite adds r0, r4, 0 @@ -933,7 +933,7 @@ sub_80AB2CC: @ 80AB2CC bx r0 .align 2, 0 _080AB2FC: .4byte gBattleAnimArgs -_080AB300: .4byte sub_8075590 +_080AB300: .4byte StartAnimLinearTranslation _080AB304: .4byte DestroyAnimSprite thumb_func_end sub_80AB2CC @@ -1036,7 +1036,7 @@ sub_80AB38C: @ 80AB38C bl SetAnimBgAttribute mov r0, sp bl sub_80752A0 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080AB418 @@ -1140,7 +1140,7 @@ _080AB476: lsls r0, 5 strh r0, [r7, 0xA] strh r0, [r7, 0xC] - bl sub_8073788 + bl IsContest lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0 @@ -1461,7 +1461,7 @@ _080AB740: .4byte gBattle_BG1_X _080AB744: .4byte gBattle_BG1_Y _080AB748: .4byte gTasks _080AB74C: - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080AB760 @@ -2012,7 +2012,7 @@ sub_80ABB28: @ 80ABB28 lsls r0, 24 lsrs r0, 24 movs r1, 0 - bl sub_80758E0 + bl PrepareBattlerSpriteForRotScale ldr r0, _080ABB80 @ =sub_80ABB84 str r0, [r4] pop {r4} @@ -2282,7 +2282,7 @@ _080ABD64: ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 - bl sub_8075980 + bl ResetSpriteRotScale movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 @@ -2397,18 +2397,18 @@ sub_80ABE4C: @ 80ABE4C ldr r4, _080ABF54 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r8, r0 ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 movs r5, 0xAC ldrb r0, [r4] - bl sub_807685C + bl GetBattlerSpriteSubpriority subs r0, 0x1 lsls r0, 24 lsrs r0, 24 @@ -3025,14 +3025,14 @@ sub_80AC328: @ 80AC328 ldr r4, _080AC3B0 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r6, 0 strh r0, [r5, 0xE] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x10] @@ -3047,7 +3047,7 @@ sub_80AC328: @ 80AC328 movs r1, 0x1 _080AC36C: strh r1, [r5, 0x16] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080AC380 @@ -3502,13 +3502,13 @@ sub_80AC6D8: @ 80AC6D8 ldr r5, _080AC714 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x30] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -3679,7 +3679,7 @@ _080AC826: strh r0, [r4, 0x30] ldr r0, _080AC870 @ =gBattleAnimAttacker ldrb r0, [r0] - bl sub_807685C + bl GetBattlerSpriteSubpriority subs r0, 0x1 adds r1, r4, 0 adds r1, 0x43 @@ -3737,7 +3737,7 @@ _080AC89C: strh r0, [r4, 0x30] ldr r0, _080AC8E8 @ =gBattleAnimAttacker ldrb r0, [r0] - bl sub_807685C + bl GetBattlerSpriteSubpriority subs r0, 0x1 adds r1, r4, 0 adds r1, 0x43 diff --git a/baserom.ips b/baserom.ips Binary files differindex c4f49efb2..9a674ecd3 100644 --- a/baserom.ips +++ b/baserom.ips diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s index 944275acc..09cc3cfb2 100644 --- a/data/battle_ai_scripts.s +++ b/data/battle_ai_scripts.s @@ -4,7 +4,7 @@ .section script_data, "aw", %progbits -BattleAIs:: @ 81D9BF4 +gBattleAI_ScriptsTable:: @ 81D9BF4 .4byte AI_CheckBadMove .4byte AI_TryToFaint .4byte AI_CheckViability diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 3d1de8ac5..4b45f3669 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -10,8 +10,8 @@ gUnknown_81C68F4:: @ 81C68F4 gUnknown_81C6E84:: @ 81C6E84 .incbin "baserom.gba", 0x1C6E84, 0x24 -gUnknown_81C6EA8:: @ 81C6EA8 +gBattleAnims_General:: @ 81C6EA8 .incbin "baserom.gba", 0x1C6EA8, 0x70 -gUnknown_81C6F18:: @ 81C6F18 +gBattleAnims_Special:: @ 81C6F18 .incbin "baserom.gba", 0x1C6F18, 0xF690 diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index a3b44dc0d..0fd65d2e0 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -1,45 +1,45 @@ .section script_data, "aw", %progbits -gUnknown_81D65A8:: @ 81D65A8 +gBattleScriptsForMoveEffects:: @ 81D65A8 .incbin "baserom.gba", 0x1D65A8, 0x388 -gUnknown_81D6930:: @ 81D6930 +BattleScript_HitFromCritCalc:: @ 81D6930 .incbin "baserom.gba", 0x1D6930, 0x1E -gUnknown_81D694E:: @ 81D694E +BattleScript_MoveEnd:: @ 81D694E .incbin "baserom.gba", 0x1D694E, 0x12 -gUnknown_81D6960:: @ 81D6960 +BattleScript_MoveMissedPause:: @ 81D6960 .incbin "baserom.gba", 0x1D6960, 0x271 -gUnknown_81D6BD1:: @ 81D6BD1 +BattleScript_StatUp:: @ 81D6BD1 .incbin "baserom.gba", 0x1D6BD1, 0x91 -gUnknown_81D6C62:: @ 81D6C62 +BattleScript_StatDown:: @ 81D6C62 .incbin "baserom.gba", 0x1D6C62, 0x6E0 -gUnknown_81D7342:: @ 81D7342 +BattleScript_MoveUsedMustRecharge:: @ 81D7342 .incbin "baserom.gba", 0x1D7342, 0xA75 -gUnknown_81D7DB7:: @ 81D7DB7 +BattleScript_PresentHealTarget:: @ 81D7DB7 .incbin "baserom.gba", 0x1D7DB7, 0x1A -gUnknown_81D7DD1:: @ 81D7DD1 +BattleScript_AlreadyAtFullHp:: @ 81D7DD1 .incbin "baserom.gba", 0x1D7DD1, 0x21 -gUnknown_81D7DF2:: @ 81D7DF2 +BattleScript_ButItFailed:: @ 81D7DF2 .incbin "baserom.gba", 0x1D7DF2, 0x882 -gUnknown_81D8674:: @ 81D8674 +BattleScript_FaintAttacker:: @ 81D8674 .incbin "baserom.gba", 0x1D8674, 0x10 -gUnknown_81D8684:: @ 81D8684 +BattleScript_FaintTarget:: @ 81D8684 .incbin "baserom.gba", 0x1D8684, 0x10 -gUnknown_81D8694:: @ 81D8694 +BattleScript_GiveExp:: @ 81D8694 .incbin "baserom.gba", 0x1D8694, 0x9 -gUnknown_81D869D:: @ 81D869D +BattleScript_HandleFaintedMon:: @ 81D869D .incbin "baserom.gba", 0x1D869D, 0x152 gUnknown_81D87EF:: @ 81D87EF @@ -84,226 +84,226 @@ gUnknown_81D8949:: @ 81D8949 gUnknown_81D894D:: @ 81D894D .incbin "baserom.gba", 0x1D894D, 0xA4 -gUnknown_81D89F1:: @ 81D89F1 +BattleScript_Pausex20:: @ 81D89F1 .incbin "baserom.gba", 0x1D89F1, 0x4 -gUnknown_81D89F5:: @ 81D89F5 +BattleScript_LevelUp:: @ 81D89F5 .incbin "baserom.gba", 0x1D89F5, 0x6F -gUnknown_81D8A64:: @ 81D8A64 +BattleScript_RainContinuesOrEnds:: @ 81D8A64 .incbin "baserom.gba", 0x1D8A64, 0x1B -gUnknown_81D8A7F:: @ 81D8A7F +BattleScript_DamagingWeatherContinues:: @ 81D8A7F .incbin "baserom.gba", 0x1D8A7F, 0x82 -gUnknown_81D8B01:: @ 81D8B01 +BattleScript_SandStormHailEnds:: @ 81D8B01 .incbin "baserom.gba", 0x1D8B01, 0x9 -gUnknown_81D8B0A:: @ 81D8B0A +BattleScript_SunlightContinues:: @ 81D8B0A .incbin "baserom.gba", 0x1D8B0A, 0xE -gUnknown_81D8B18:: @ 81D8B18 +BattleScript_SunlightFaded:: @ 81D8B18 .incbin "baserom.gba", 0x1D8B18, 0x7 -gUnknown_81D8B1F:: @ 81D8B1F +BattleScript_OverworldWeatherStarts:: @ 81D8B1F .incbin "baserom.gba", 0x1D8B1F, 0x13 -gUnknown_81D8B32:: @ 81D8B32 +BattleScript_SideStatusWoreOff:: @ 81D8B32 .incbin "baserom.gba", 0x1D8B32, 0x11 -gUnknown_81D8B43:: @ 81D8B43 +BattleScript_SafeguardEnds:: @ 81D8B43 .incbin "baserom.gba", 0x1D8B43, 0xA -gUnknown_81D8B4D:: @ 81D8B4D +BattleScript_LeechSeedTurnDrain:: @ 81D8B4D .incbin "baserom.gba", 0x1D8B4D, 0x5C -gUnknown_81D8BA9:: @ 81D8BA9 +BattleScript_BideStoringEnergy:: @ 81D8BA9 .incbin "baserom.gba", 0x1D8BA9, 0xB -gUnknown_81D8BB4:: @ 81D8BB4 +BattleScript_BideAttack:: @ 81D8BB4 .incbin "baserom.gba", 0x1D8BB4, 0x48 -gUnknown_81D8BFC:: @ 81D8BFC +BattleScript_BideNoEnergyToAttack:: @ 81D8BFC .incbin "baserom.gba", 0x1D8BFC, 0x14 -gUnknown_81D8C10:: @ 81D8C10 +BattleScript_SuccessForceOut:: @ 81D8C10 .incbin "baserom.gba", 0x1D8C10, 0x2E -gUnknown_81D8C3E:: @ 81D8C3E +BattleScript_MistProtected:: @ 81D8C3E .incbin "baserom.gba", 0x1D8C3E, 0xA -gUnknown_81D8C48:: @ 81D8C48 +BattleScript_RageIsBuilding:: @ 81D8C48 .incbin "baserom.gba", 0x1D8C48, 0x7 -gUnknown_81D8C4F:: @ 81D8C4F +BattleScript_MoveUsedIsDisabled:: @ 81D8C4F .incbin "baserom.gba", 0x1D8C4F, 0xB -gUnknown_81D8C5A:: @ 81D8C5A +BattleScript_SelectingDisabledMove:: @ 81D8C5A .incbin "baserom.gba", 0x1D8C5A, 0x4 -gUnknown_81D8C5E:: @ 81D8C5E +BattleScript_DisabledNoMore:: @ 81D8C5E .incbin "baserom.gba", 0x1D8C5E, 0x7 -gUnknown_81D8C65:: @ 81D8C65 +BattleScript_EncoredNoMore:: @ 81D8C65 .incbin "baserom.gba", 0x1D8C65, 0x7 -gUnknown_81D8C6C:: @ 81D8C6C +BattleScript_DestinyBondTakesLife:: @ 81D8C6C .incbin "baserom.gba", 0x1D8C6C, 0x1B -gUnknown_81D8C87:: @ 81D8C87 +BattleScript_SpikesOnAttacker:: @ 81D8C87 .incbin "baserom.gba", 0x1D8C87, 0x37 -gUnknown_81D8CBE:: @ 81D8CBE +BattleScript_SpikesOnTarget:: @ 81D8CBE .incbin "baserom.gba", 0x1D8CBE, 0x37 -gUnknown_81D8CF5:: @ 81D8CF5 +BattleScript_SpikesOnFaintedBattler:: @ 81D8CF5 .incbin "baserom.gba", 0x1D8CF5, 0x3E -gUnknown_81D8D33:: @ 81D8D33 +BattleScript_PerishSongTakesLife:: @ 81D8D33 .incbin "baserom.gba", 0x1D8D33, 0x1B -gUnknown_81D8D4E:: @ 81D8D4E +BattleScript_PerishSongCountGoesDown:: @ 81D8D4E .incbin "baserom.gba", 0x1D8D4E, 0x7 -gUnknown_81D8D55:: @ 81D8D55 +BattleScript_AllStatsUp:: @ 81D8D55 .incbin "baserom.gba", 0x1D8D55, 0x9C -gUnknown_81D8DF1:: @ 81D8DF1 +BattleScript_RapidSpinAway:: @ 81D8DF1 .incbin "baserom.gba", 0x1D8DF1, 0x2 -gUnknown_81D8DF3:: @ 81D8DF3 +BattleScript_WrapFree:: @ 81D8DF3 .incbin "baserom.gba", 0x1D8DF3, 0x11 -gUnknown_81D8E04:: @ 81D8E04 +BattleScript_LeechSeedFree:: @ 81D8E04 .incbin "baserom.gba", 0x1D8E04, 0x7 -gUnknown_81D8E0B:: @ 81D8E0B +BattleScript_SpikesFree:: @ 81D8E0B .incbin "baserom.gba", 0x1D8E0B, 0x7 -gUnknown_81D8E12:: @ 81D8E12 +BattleScript_MonTookFutureAttack:: @ 81D8E12 .incbin "baserom.gba", 0x1D8E12, 0x8E -gUnknown_81D8EA0:: @ 81D8EA0 +BattleScript_NoMovesLeft:: @ 81D8EA0 .incbin "baserom.gba", 0x1D8EA0, 0x4 -gUnknown_81D8EA4:: @ 81D8EA4 +BattleScript_SelectingMoveWithNoPP:: @ 81D8EA4 .incbin "baserom.gba", 0x1D8EA4, 0x4 -gUnknown_81D8EA8:: @ 81D8EA8 +BattleScript_NoPPForMove:: @ 81D8EA8 .incbin "baserom.gba", 0x1D8EA8, 0xF -gUnknown_81D8EB7:: @ 81D8EB7 +BattleScript_SelectingTormentedMove:: @ 81D8EB7 .incbin "baserom.gba", 0x1D8EB7, 0xF -gUnknown_81D8EC6:: @ 81D8EC6 +BattleScript_SelectingNotAllowedMoveTaunt:: @ 81D8EC6 .incbin "baserom.gba", 0x1D8EC6, 0x4 -gUnknown_81D8ECA:: @ 81D8ECA +BattleScript_MoveUsedIsTaunted:: @ 81D8ECA .incbin "baserom.gba", 0x1D8ECA, 0xB -gUnknown_81D8ED5:: @ 81D8ED5 +BattleScript_WishComesTrue:: @ 81D8ED5 .incbin "baserom.gba", 0x1D8ED5, 0x37 -gUnknown_81D8F0C:: @ 81D8F0C +BattleScript_IngrainTurnHeal:: @ 81D8F0C .incbin "baserom.gba", 0x1D8F0C, 0x29 -gUnknown_81D8F35:: @ 81D8F35 +BattleScript_AtkDefDown:: @ 81D8F35 .incbin "baserom.gba", 0x1D8F35, 0x51 -gUnknown_81D8F86:: @ 81D8F86 +BattleScript_KnockedOff:: @ 81D8F86 .incbin "baserom.gba", 0x1D8F86, 0xE -gUnknown_81D8F94:: @ 81D8F94 +BattleScript_MoveUsedIsImprisoned:: @ 81D8F94 .incbin "baserom.gba", 0x1D8F94, 0xB -gUnknown_81D8F9F:: @ 81D8F9F +BattleScript_SelectingImprisonedMove:: @ 81D8F9F .incbin "baserom.gba", 0x1D8F9F, 0x4 -gUnknown_81D8FA3:: @ 81D8FA3 +BattleScript_GrudgeTakesPp:: @ 81D8FA3 .incbin "baserom.gba", 0x1D8FA3, 0x7 -gUnknown_81D8FAA:: @ 81D8FAA +BattleScript_MagicCoatBounce:: @ 81D8FAA .incbin "baserom.gba", 0x1D8FAA, 0x18 -gUnknown_81D8FC2:: @ 81D8FC2 +BattleScript_SnatchedMove:: @ 81D8FC2 .incbin "baserom.gba", 0x1D8FC2, 0x1B -gUnknown_81D8FDD:: @ 81D8FDD +BattleScript_EnduredMsg:: @ 81D8FDD .incbin "baserom.gba", 0x1D8FDD, 0x7 -gUnknown_81D8FE4:: @ 81D8FE4 +BattleScript_OneHitKOMsg:: @ 81D8FE4 .incbin "baserom.gba", 0x1D8FE4, 0x7 -gUnknown_81D8FEB:: @ 81D8FEB +BattleScript_SAtkDown2:: @ 81D8FEB .incbin "baserom.gba", 0x1D8FEB, 0x2A gUnknown_81D9015:: @ 81D9015 .incbin "baserom.gba", 0x1D9015, 0x14 -gUnknown_81D9029:: @ 81D9029 +BattleScript_MoveUsedIsAsleep:: @ 81D9029 .incbin "baserom.gba", 0x1D9029, 0xD -gUnknown_81D9036:: @ 81D9036 +BattleScript_MoveUsedWokeUp:: @ 81D9036 .incbin "baserom.gba", 0x1D9036, 0x14 -gUnknown_81D904A:: @ 81D904A +BattleScript_MonWokeUpInUproar:: @ 81D904A .incbin "baserom.gba", 0x1D904A, 0x9 -gUnknown_81D9053:: @ 81D9053 +BattleScript_PoisonTurnDmg:: @ 81D9053 .incbin "baserom.gba", 0x1D9053, 0x22 -gUnknown_81D9075:: @ 81D9075 +BattleScript_BurnTurnDmg:: @ 81D9075 .incbin "baserom.gba", 0x1D9075, 0xB -gUnknown_81D9080:: @ 81D9080 +BattleScript_MoveUsedIsFrozen:: @ 81D9080 .incbin "baserom.gba", 0x1D9080, 0xD -gUnknown_81D908D:: @ 81D908D +BattleScript_MoveUsedUnfroze:: @ 81D908D .incbin "baserom.gba", 0x1D908D, 0xB -gUnknown_81D9098:: @ 81D9098 +BattleScript_DefrostedViaFireMove:: @ 81D9098 .incbin "baserom.gba", 0x1D9098, 0x9 -gUnknown_81D90A1:: @ 81D90A1 +BattleScript_MoveUsedIsParalyzed:: @ 81D90A1 .incbin "baserom.gba", 0x1D90A1, 0x10 -gUnknown_81D90B1:: @ 81D90B1 +BattleScript_MoveUsedFlinched:: @ 81D90B1 .incbin "baserom.gba", 0x1D90B1, 0xB -gUnknown_81D90BC:: @ 81D90BC +BattleScript_PrintUproarOverTurns:: @ 81D90BC .incbin "baserom.gba", 0x1D90BC, 0x9 -gUnknown_81D90C5:: @ 81D90C5 +BattleScript_ThrashConfuses:: @ 81D90C5 .incbin "baserom.gba", 0x1D90C5, 0xE -gUnknown_81D90D3:: @ 81D90D3 +BattleScript_MoveUsedIsConfused:: @ 81D90D3 .incbin "baserom.gba", 0x1D90D3, 0x43 -gUnknown_81D9116:: @ 81D9116 +BattleScript_MoveUsedIsConfusedNoMore:: @ 81D9116 .incbin "baserom.gba", 0x1D9116, 0x7 -gUnknown_81D911D:: @ 81D911D +BattleScript_PrintPayDayMoneyString:: @ 81D911D .incbin "baserom.gba", 0x1D911D, 0x7 -gUnknown_81D9124:: @ 81D9124 +BattleScript_WrapTurnDmg:: @ 81D9124 .incbin "baserom.gba", 0x1D9124, 0x12 -gUnknown_81D9136:: @ 81D9136 +BattleScript_WrapEnds:: @ 81D9136 .incbin "baserom.gba", 0x1D9136, 0x7 -gUnknown_81D913D:: @ 81D913D +BattleScript_MoveUsedIsInLove:: @ 81D913D .incbin "baserom.gba", 0x1D913D, 0xD -gUnknown_81D914A:: @ 81D914A +BattleScript_MoveUsedIsInLoveCantAttack:: @ 81D914A .incbin "baserom.gba", 0x1D914A, 0xB -gUnknown_81D9155:: @ 81D9155 +BattleScript_NightmareTurnDmg:: @ 81D9155 .incbin "baserom.gba", 0x1D9155, 0x11 -gUnknown_81D9166:: @ 81D9166 +BattleScript_CurseTurnDmg:: @ 81D9166 .incbin "baserom.gba", 0x1D9166, 0x11 -gUnknown_81D9177:: @ 81D9177 +BattleScript_TargetPRLZHeal:: @ 81D9177 .incbin "baserom.gba", 0x1D9177, 0x9 gUnknown_81D9180:: @ 81D9180 @@ -313,211 +313,244 @@ gUnknown_81D9192:: @ 81D9192 .incbin "baserom.gba", 0x1D9192, 0xF gUnknown_81D91A1:: @ 81D91A1 - .incbin "baserom.gba", 0x1D91A1, 0x26 + .incbin "baserom.gba", 0x1D91A1, 0x18 -gUnknown_81D91C7:: @ 81D91C7 - .incbin "baserom.gba", 0x1D91C7, 0xAA +BattleScript_MoveEffectSleep:: @ 81D91B9 + .incbin "baserom.gba", 0x1D91B9, 0xE -gUnknown_81D9271:: @ 81D9271 +BattleScript_YawnMakesAsleep:: @ 81D91C7 + .incbin "baserom.gba", 0x1D91C7, 0xE + +BattleScript_MoveEffectPoison:: @ 81D91D5 + .incbin "baserom.gba", 0x1D91D5, 0xF + +BattleScript_MoveEffectBurn:: @ 81D91E4 + .incbin "baserom.gba", 0x1D91E4, 0xF + +BattleScript_MoveEffectFreeze:: @ 81D91F3 + .incbin "baserom.gba", 0x1D91F3, 0xF + +BattleScript_MoveEffectParalysis:: @ 81D9202 + .incbin "baserom.gba", 0x1D9202, 0xF + +BattleScript_MoveEffectUproar:: @ 81D9211 + .incbin "baserom.gba", 0x1D9211, 0x7 + +BattleScript_MoveEffectToxic:: @ 81D9218 + .incbin "baserom.gba", 0x1D9218, 0xD + +BattleScript_MoveEffectPayDay:: @ 81D9225 + .incbin "baserom.gba", 0x1D9225, 0x7 + +BattleScript_MoveEffectWrap:: @ 81D922C + .incbin "baserom.gba", 0x1D922C, 0x9 + +BattleScript_MoveEffectConfusion:: @ 81D9235 + .incbin "baserom.gba", 0x1D9235, 0xE + +BattleScript_MoveEffectRecoil:: @ 81D9243 + .incbin "baserom.gba", 0x1D9243, 0x2E + +BattleScript_ItemSteal:: @ 81D9271 .incbin "baserom.gba", 0x1D9271, 0xE -gUnknown_81D927F:: @ 81D927F +BattleScript_DrizzleActivates:: @ 81D927F .incbin "baserom.gba", 0x1D927F, 0x14 -gUnknown_81D9293:: @ 81D9293 +BattleScript_SpeedBoostActivates:: @ 81D9293 .incbin "baserom.gba", 0x1D9293, 0xE -gUnknown_81D92A1:: @ 81D92A1 +BattleScript_TraceActivates:: @ 81D92A1 .incbin "baserom.gba", 0x1D92A1, 0xA -gUnknown_81D92AB:: @ 81D92AB +BattleScript_RainDishActivates:: @ 81D92AB .incbin "baserom.gba", 0x1D92AB, 0x14 -gUnknown_81D92BF:: @ 81D92BF +BattleScript_SandstreamActivates:: @ 81D92BF .incbin "baserom.gba", 0x1D92BF, 0x14 -gUnknown_81D92D3:: @ 81D92D3 +BattleScript_ShedSkinActivates:: @ 81D92D3 .incbin "baserom.gba", 0x1D92D3, 0x25 -gUnknown_81D92F8:: @ 81D92F8 +BattleScript_CastformChange:: @ 81D92F8 .incbin "baserom.gba", 0x1D92F8, 0xF -gUnknown_81D9307:: @ 81D9307 +BattleScript_IntimidateActivatesEnd3:: @ 81D9307 .incbin "baserom.gba", 0x1D9307, 0x9 -gUnknown_81D9310:: @ 81D9310 +BattleScript_IntimidateActivates:: @ 81D9310 .incbin "baserom.gba", 0x1D9310, 0x69 -gUnknown_81D9379:: @ 81D9379 +BattleScript_DroughtActivates:: @ 81D9379 .incbin "baserom.gba", 0x1D9379, 0x14 -gUnknown_81D938D:: @ 81D938D +BattleScript_TookAttack:: @ 81D938D .incbin "baserom.gba", 0x1D938D, 0x14 -gUnknown_81D93A1:: @ 81D93A1 +BattleScript_SturdyPreventsOHKO:: @ 81D93A1 .incbin "baserom.gba", 0x1D93A1, 0xE -gUnknown_81D93AF:: @ 81D93AF +BattleScript_DampStopsExplosion:: @ 81D93AF .incbin "baserom.gba", 0x1D93AF, 0xE -gUnknown_81D93BD:: @ 81D93BD +BattleScript_MoveHPDrain_PPLoss:: @ 81D93BD .incbin "baserom.gba", 0x1D93BD, 0x1 -gUnknown_81D93BE:: @ 81D93BE +BattleScript_MoveHPDrain:: @ 81D93BE .incbin "baserom.gba", 0x1D93BE, 0x22 -gUnknown_81D93E0:: @ 81D93E0 +BattleScript_MonMadeMoveUseless_PPLoss:: @ 81D93E0 .incbin "baserom.gba", 0x1D93E0, 0x1 -gUnknown_81D93E1:: @ 81D93E1 +BattleScript_MonMadeMoveUseless:: @ 81D93E1 .incbin "baserom.gba", 0x1D93E1, 0x15 -gUnknown_81D93F6:: @ 81D93F6 +BattleScript_FlashFireBoost_PPLoss:: @ 81D93F6 .incbin "baserom.gba", 0x1D93F6, 0x1 -gUnknown_81D93F7:: @ 81D93F7 +BattleScript_FlashFireBoost:: @ 81D93F7 .incbin "baserom.gba", 0x1D93F7, 0x1F -gUnknown_81D9416:: @ 81D9416 +BattleScript_AbilityNoStatLoss:: @ 81D9416 .incbin "baserom.gba", 0x1D9416, 0xA -gUnknown_81D9420:: @ 81D9420 +BattleScript_BRNPrevention:: @ 81D9420 .incbin "baserom.gba", 0x1D9420, 0xC -gUnknown_81D942C:: @ 81D942C +BattleScript_PRLZPrevention:: @ 81D942C .incbin "baserom.gba", 0x1D942C, 0xC -gUnknown_81D9438:: @ 81D9438 +BattleScript_PSNPrevention:: @ 81D9438 .incbin "baserom.gba", 0x1D9438, 0xC -gUnknown_81D9444:: @ 81D9444 +BattleScript_ObliviousPreventsAttraction:: @ 81D9444 .incbin "baserom.gba", 0x1D9444, 0xE -gUnknown_81D9452:: @ 81D9452 +BattleScript_FlinchPrevention:: @ 81D9452 .incbin "baserom.gba", 0x1D9452, 0x1C -gUnknown_81D946E:: @ 81D946E +BattleScript_SoundproofProtected:: @ 81D946E .incbin "baserom.gba", 0x1D946E, 0x10 -gUnknown_81D947E:: @ 81D947E +BattleScript_AbilityNoSpecificStatLoss:: @ 81D947E .incbin "baserom.gba", 0x1D947E, 0x10 -gUnknown_81D948E:: @ 81D948E +BattleScript_StickyHoldActivates:: @ 81D948E .incbin "baserom.gba", 0x1D948E, 0xE -gUnknown_81D949C:: @ 81D949C +BattleScript_ColorChangeActivates:: @ 81D949C .incbin "baserom.gba", 0x1D949C, 0x7 -gUnknown_81D94A3:: @ 81D94A3 +BattleScript_RoughSkinActivates:: @ 81D94A3 .incbin "baserom.gba", 0x1D94A3, 0x1B -gUnknown_81D94BE:: @ 81D94BE +BattleScript_CuteCharmActivates:: @ 81D94BE .incbin "baserom.gba", 0x1D94BE, 0xD -gUnknown_81D94CB:: @ 81D94CB +BattleScript_ApplySecondaryEffect:: @ 81D94CB .incbin "baserom.gba", 0x1D94CB, 0x3 -gUnknown_81D94CE:: @ 81D94CE +BattleScript_SynchronizeActivates:: @ 81D94CE .incbin "baserom.gba", 0x1D94CE, 0x3 -gUnknown_81D94D1:: @ 81D94D1 +BattleScript_AbilityCuredStatus:: @ 81D94D1 .incbin "baserom.gba", 0x1D94D1, 0x9 -gUnknown_81D94DA:: @ 81D94DA +BattleScript_IgnoresWhileAsleep:: @ 81D94DA .incbin "baserom.gba", 0x1D94DA, 0x10 -gUnknown_81D94EA:: @ 81D94EA +BattleScript_IgnoresAndUsesRandomMove:: @ 81D94EA .incbin "baserom.gba", 0x1D94EA, 0x8 -gUnknown_81D94F2:: @ 81D94F2 +BattleScript_MoveUsedLoafingAround:: @ 81D94F2 .incbin "baserom.gba", 0x1D94F2, 0x12 -gUnknown_81D9504:: @ 81D9504 +BattleScript_IgnoresAndFallsAsleep:: @ 81D9504 .incbin "baserom.gba", 0x1D9504, 0x17 -gUnknown_81D951B:: @ 81D951B +BattleScript_IgnoresAndHitsItself:: @ 81D951B .incbin "baserom.gba", 0x1D951B, 0xB -gUnknown_81D9526:: @ 81D9526 +BattleScript_SubstituteFade:: @ 81D9526 .incbin "baserom.gba", 0x1D9526, 0xB -gUnknown_81D9531:: @ 81D9531 +BattleScript_BerryCurePrlzEnd2:: @ 81D9531 .incbin "baserom.gba", 0x1D9531, 0x6 -gUnknown_81D9537:: @ 81D9537 +BattleScript_BerryCureParRet:: @ 81D9537 .incbin "baserom.gba", 0x1D9537, 0x12 -gUnknown_81D9549:: @ 81D9549 +BattleScript_BerryCurePsnEnd2:: @ 81D9549 .incbin "baserom.gba", 0x1D9549, 0x6 -gUnknown_81D954F:: @ 81D954F +BattleScript_BerryCurePsnRet:: @ 81D954F .incbin "baserom.gba", 0x1D954F, 0x12 -gUnknown_81D9561:: @ 81D9561 +BattleScript_BerryCureBrnEnd2:: @ 81D9561 .incbin "baserom.gba", 0x1D9561, 0x6 -gUnknown_81D9567:: @ 81D9567 +BattleScript_BerryCureBrnRet:: @ 81D9567 .incbin "baserom.gba", 0x1D9567, 0x12 -gUnknown_81D9579:: @ 81D9579 +BattleScript_BerryCureFrzEnd2:: @ 81D9579 .incbin "baserom.gba", 0x1D9579, 0x6 -gUnknown_81D957F:: @ 81D957F +BattleScript_BerryCureFrzRet:: @ 81D957F .incbin "baserom.gba", 0x1D957F, 0x12 -gUnknown_81D9591:: @ 81D9591 +BattleScript_BerryCureSlpEnd2:: @ 81D9591 .incbin "baserom.gba", 0x1D9591, 0x6 -gUnknown_81D9597:: @ 81D9597 +BattleScript_BerryCureSlpRet:: @ 81D9597 .incbin "baserom.gba", 0x1D9597, 0x12 -gUnknown_81D95A9:: @ 81D95A9 +BattleScript_BerryCureConfusionEnd2:: @ 81D95A9 .incbin "baserom.gba", 0x1D95A9, 0x6 -gUnknown_81D95AF:: @ 81D95AF +BattleScript_BerryCureConfusionRet:: @ 81D95AF .incbin "baserom.gba", 0x1D95AF, 0x10 -gUnknown_81D95BF:: @ 81D95BF +BattleScript_BerryCureChosenStatusEnd2:: @ 81D95BF .incbin "baserom.gba", 0x1D95BF, 0x6 -gUnknown_81D95C5:: @ 81D95C5 +BattleScript_BerryCureChosenStatusRet:: @ 81D95C5 .incbin "baserom.gba", 0x1D95C5, 0x14 -gUnknown_81D95D9:: @ 81D95D9 +BattleScript_WhiteHerbEnd2:: @ 81D95D9 .incbin "baserom.gba", 0x1D95D9, 0x6 -gUnknown_81D95DF:: @ 81D95DF +BattleScript_WhiteHerbRet:: @ 81D95DF .incbin "baserom.gba", 0x1D95DF, 0x10 -gUnknown_81D95EF:: @ 81D95EF +BattleScript_ItemHealHP_RemoveItem:: @ 81D95EF .incbin "baserom.gba", 0x1D95EF, 0x1D -gUnknown_81D960C:: @ 81D960C +BattleScript_BerryPPHealEnd2:: @ 81D960C .incbin "baserom.gba", 0x1D960C, 0x10 -gUnknown_81D961C:: @ 81D961C +BattleScript_ItemHealHP_End2:: @ 81D961C .incbin "baserom.gba", 0x1D961C, 0x6 -gUnknown_81D9622:: @ 81D9622 +BattleScript_ItemHealHP_Ret:: @ 81D9622 .incbin "baserom.gba", 0x1D9622, 0x1B -gUnknown_81D963D:: @ 81D963D +BattleScript_SelectingNotAllowedMoveChoiceItem:: @ 81D963D .incbin "baserom.gba", 0x1D963D, 0x4 -gUnknown_81D9641:: @ 81D9641 +BattleScript_HangedOnMsg:: @ 81D9641 .incbin "baserom.gba", 0x1D9641, 0xE -gUnknown_81D964F:: @ 81D964F +BattleScript_BerryConfuseHealEnd2:: @ 81D964F .incbin "baserom.gba", 0x1D964F, 0x2A -gUnknown_81D9679:: @ 81D9679 +BattleScript_BerryStatRaiseEnd2:: @ 81D9679 .incbin "baserom.gba", 0x1D9679, 0x1B -gUnknown_81D9694:: @ 81D9694 +BattleScript_BerryFocusEnergyEnd2:: @ 81D9694 .incbin "baserom.gba", 0x1D9694, 0x10 gUnknown_81D96A4:: @ 81D96A4 .incbin "baserom.gba", 0x1D96A4, 0x4 -gUnknown_81D96A8:: @ 81D96A8 +BattleScript_FlushMessageBox:: @ 81D96A8 .incbin "baserom.gba", 0x1D96A8, 0x4 diff --git a/data/battle_scripts_2.s b/data/battle_scripts_2.s index d9cd0829c..c3747cd8d 100644 --- a/data/battle_scripts_2.s +++ b/data/battle_scripts_2.s @@ -12,17 +12,17 @@ gUnknown_81D99FC:: @ 81D99FC gUnknown_81D9A04:: @ 81D9A04 .incbin "baserom.gba", 0x1D9A04, 0x3E -gUnknown_81D9A42:: @ 81D9A42 +BattleScript_SuccessBallThrow:: @ 81D9A42 .incbin "baserom.gba", 0x1D9A42, 0x46 gUnknown_81D9A88:: @ 81D9A88 .incbin "baserom.gba", 0x1D9A88, 0xB -gUnknown_81D9A93:: @ 81D9A93 +BattleScript_ShakeBallThrow:: @ 81D9A93 .incbin "baserom.gba", 0x1D9A93, 0x2E -gUnknown_81D9AC1:: @ 81D9AC1 +BattleScript_TrainerBallBlock:: @ 81D9AC1 .incbin "baserom.gba", 0x1D9AC1, 0x10 -gUnknown_81D9AD1:: @ 81D9AD1 +BattleScript_GhostBallDodge:: @ 81D9AD1 .incbin "baserom.gba", 0x1D9AD1, 0x123 diff --git a/data/credits/unk_840C630.pal b/data/credits/unk_840C630.pal new file mode 100644 index 000000000..01f113381 --- /dev/null +++ b/data/credits/unk_840C630.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +0 0 0 +255 255 255 +255 255 255 +255 255 255 +255 255 255 +255 255 255 +255 255 255 +255 255 255 +255 255 255 +255 255 255 +255 255 255 +255 255 255 +255 255 255 +255 255 255 +255 255 255 +255 255 255 diff --git a/data/credits/unk_840C650.png b/data/credits/unk_840C650.png Binary files differnew file mode 100644 index 000000000..9afadd699 --- /dev/null +++ b/data/credits/unk_840C650.png diff --git a/data/credits/unk_840CA54.bin b/data/credits/unk_840CA54.bin Binary files differnew file mode 100644 index 000000000..a127ba9ca --- /dev/null +++ b/data/credits/unk_840CA54.bin diff --git a/data/credits/unk_840CB8C.bin b/data/credits/unk_840CB8C.bin Binary files differnew file mode 100644 index 000000000..3dd1c74a0 --- /dev/null +++ b/data/credits/unk_840CB8C.bin diff --git a/data/credits/unk_840D228.bin b/data/credits/unk_840D228.bin Binary files differnew file mode 100644 index 000000000..f6c336c01 --- /dev/null +++ b/data/credits/unk_840D228.bin diff --git a/data/credits/unk_840DC0C.bin b/data/credits/unk_840DC0C.bin Binary files differnew file mode 100644 index 000000000..a52ea8056 --- /dev/null +++ b/data/credits/unk_840DC0C.bin diff --git a/data/credits/unk_840E158.bin b/data/credits/unk_840E158.bin Binary files differnew file mode 100644 index 000000000..2d9128634 --- /dev/null +++ b/data/credits/unk_840E158.bin diff --git a/data/credits/unk_840E904.bin b/data/credits/unk_840E904.bin Binary files differnew file mode 100644 index 000000000..4887c1e7e --- /dev/null +++ b/data/credits/unk_840E904.bin diff --git a/data/credits/unk_840F240.bin b/data/credits/unk_840F240.bin Binary files differnew file mode 100644 index 000000000..285a468b6 --- /dev/null +++ b/data/credits/unk_840F240.bin diff --git a/data/credits/unk_840F944.bin b/data/credits/unk_840F944.bin Binary files differnew file mode 100644 index 000000000..ba2cdab77 --- /dev/null +++ b/data/credits/unk_840F944.bin diff --git a/data/credits/unk_8410198.bin b/data/credits/unk_8410198.bin Binary files differnew file mode 100644 index 000000000..f7b3a02a5 --- /dev/null +++ b/data/credits/unk_8410198.bin diff --git a/data/credits/unk_84105B4.bin b/data/credits/unk_84105B4.bin Binary files differnew file mode 100644 index 000000000..d173e611e --- /dev/null +++ b/data/credits/unk_84105B4.bin diff --git a/data/credits/unk_8410B20.bin b/data/credits/unk_8410B20.bin Binary files differnew file mode 100644 index 000000000..eea1940ee --- /dev/null +++ b/data/credits/unk_8410B20.bin diff --git a/data/credits/unk_8410B20.png b/data/credits/unk_8410B20.png Binary files differnew file mode 100644 index 000000000..19ce2f796 --- /dev/null +++ b/data/credits/unk_8410B20.png diff --git a/data/credits/unk_8410E10.pal b/data/credits/unk_8410E10.pal new file mode 100644 index 000000000..5667181bd --- /dev/null +++ b/data/credits/unk_8410E10.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +57 57 123 +172 123 65 +255 197 148 +222 148 115 +123 65 65 +82 106 156 +57 57 123 +115 164 197 +123 123 131 +238 238 255 +180 180 213 +255 106 74 +197 57 57 +255 222 90 +213 180 74 +0 0 0 diff --git a/data/credits/unk_8410E30.png b/data/credits/unk_8410E30.png Binary files differnew file mode 100644 index 000000000..ec065cdb6 --- /dev/null +++ b/data/credits/unk_8410E30.png diff --git a/data/credits/unk_8411BF8.pal b/data/credits/unk_8411BF8.pal new file mode 100644 index 000000000..5667181bd --- /dev/null +++ b/data/credits/unk_8411BF8.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +57 57 123 +172 123 65 +255 197 148 +222 148 115 +123 65 65 +82 106 156 +57 57 123 +115 164 197 +123 123 131 +238 238 255 +180 180 213 +255 106 74 +197 57 57 +255 222 90 +213 180 74 +0 0 0 diff --git a/data/credits/unk_8411C18.png b/data/credits/unk_8411C18.png Binary files differnew file mode 100644 index 000000000..341594160 --- /dev/null +++ b/data/credits/unk_8411C18.png diff --git a/data/credits/unk_84129A0.pal b/data/credits/unk_84129A0.pal new file mode 100644 index 000000000..ac601cddf --- /dev/null +++ b/data/credits/unk_84129A0.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +49 49 49 +255 222 205 +238 180 148 +197 139 106 +106 74 74 +222 164 74 +197 123 8 +49 65 82 +205 139 255 +115 82 131 +156 106 172 +106 123 131 +197 205 180 +238 74 24 +255 255 255 +0 0 0 diff --git a/data/credits/unk_84129C0.png b/data/credits/unk_84129C0.png Binary files differnew file mode 100644 index 000000000..ea9c61c88 --- /dev/null +++ b/data/credits/unk_84129C0.png diff --git a/data/credits/unk_8413318.pal b/data/credits/unk_8413318.pal new file mode 100644 index 000000000..284b70b77 --- /dev/null +++ b/data/credits/unk_8413318.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +0 0 0 +131 197 0 +74 139 0 +32 115 0 +0 82 0 +106 172 0 +0 0 0 +0 0 0 +0 0 0 +0 0 0 +0 0 0 +0 0 0 +0 0 0 +0 0 0 +0 0 0 +0 0 0 diff --git a/data/credits/unk_8413338.png b/data/credits/unk_8413338.png Binary files differnew file mode 100644 index 000000000..7fa79c06a --- /dev/null +++ b/data/credits/unk_8413338.png diff --git a/data/credits/unk_8413854.pal b/data/credits/unk_8413854.pal new file mode 100644 index 000000000..46d4f48dd --- /dev/null +++ b/data/credits/unk_8413854.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +0 0 0 +0 0 0 +0 0 0 +0 0 0 +0 0 0 +0 0 0 +189 180 98 +172 164 74 +156 148 49 +123 115 24 +222 213 131 +0 0 0 +0 0 0 +0 0 0 +0 0 0 +255 0 255 diff --git a/data/credits/unk_8413874.png b/data/credits/unk_8413874.png Binary files differnew file mode 100644 index 000000000..18e34725f --- /dev/null +++ b/data/credits/unk_8413874.png diff --git a/data/credits/unk_8413D98.pal b/data/credits/unk_8413D98.pal new file mode 100644 index 000000000..a3476d0d4 --- /dev/null +++ b/data/credits/unk_8413D98.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +0 0 0 +131 197 0 +74 139 0 +32 115 0 +0 82 0 +106 172 0 +189 180 98 +172 164 74 +156 148 49 +123 115 24 +222 213 131 +222 222 222 +205 205 205 +189 189 189 +238 238 238 +131 131 131 diff --git a/data/credits/unk_8413DB8.png b/data/credits/unk_8413DB8.png Binary files differnew file mode 100644 index 000000000..5b10bd699 --- /dev/null +++ b/data/credits/unk_8413DB8.png diff --git a/data/data.s b/data/data.s index 0322670c0..eb755739a 100644 --- a/data/data.s +++ b/data/data.s @@ -145,7 +145,7 @@ gMonShinyPaletteTable:: @ 82380CC gTrainerFrontAnimsPtrTable:: @ 82390DC .incbin "baserom.gba", 0x2390DC, 0x250 -gUnknown_823932C:: @ 823932C +gTrainerFrontPicCoords:: @ 823932C .incbin "baserom.gba", 0x23932C, 0x250 gTrainerFrontPicTable:: @ 823957C @@ -157,16 +157,16 @@ gTrainerFrontPicPaletteTable:: @ 8239A1C gTrainerBackAnimsPtrTable:: @ 8239F74 .incbin "baserom.gba", 0x239F74, 0x18 -gUnknown_8239F8C:: @ 8239F8C +gTrainerBackPicCoords:: @ 8239F8C .incbin "baserom.gba", 0x239F8C, 0x18 gTrainerBackPicTable:: @ 8239FA4 .incbin "baserom.gba", 0x239FA4, 0x30 -gUnknown_8239FD4:: @ 8239FD4 +gTrainerBackPicPaletteTable:: @ 8239FD4 .incbin "baserom.gba", 0x239FD4, 0x30 -gUnknown_823A004:: @ 823A004 +gEnemyMonElevation:: @ 823A004 .incbin "baserom.gba", 0x23A004, 0x4554 gTrainerClassNames:: @ 823E558 @@ -233,13 +233,13 @@ gUnknown_824F020:: @ 824F020 gUnknown_824F048:: @ 824F048 .incbin "baserom.gba", 0x24F048, 0x8 -gUnknown_824F050:: @ 824F050 +gTypeEffectiveness:: @ 824F050 .incbin "baserom.gba", 0x24F050, 0x150 -gUnknown_824F1A0:: @ 824F1A0 +gTypeNames:: @ 824F1A0 .incbin "baserom.gba", 0x24F1A0, 0x80 -gUnknown_824F220:: @ 824F220 +gTrainerMoneyTable:: @ 824F220 .incbin "baserom.gba", 0x24F220, 0x8E8 gUnknown_824FB08:: @ 824FB08 @@ -254,137 +254,34 @@ gUnknown_8250038:: @ 8250038 gUnknown_8250070:: @ 8250070 .incbin "baserom.gba", 0x250070, 0x24 -gUnknown_8250094:: @ 8250094 +gStatusConditionString_PoisonJpn:: @ 8250094 .incbin "baserom.gba", 0x250094, 0x8 -gUnknown_825009C:: @ 825009C +gStatusConditionString_SleepJpn:: @ 825009C .incbin "baserom.gba", 0x25009C, 0x8 -gUnknown_82500A4:: @ 82500A4 +gStatusConditionString_ParalysisJpn:: @ 82500A4 .incbin "baserom.gba", 0x2500A4, 0x8 -gUnknown_82500AC:: @ 82500AC +gStatusConditionString_BurnJpn:: @ 82500AC .incbin "baserom.gba", 0x2500AC, 0x8 -gUnknown_82500B4:: @ 82500B4 +gStatusConditionString_IceJpn:: @ 82500B4 .incbin "baserom.gba", 0x2500B4, 0x8 -gUnknown_82500BC:: @ 82500BC +gStatusConditionString_ConfusionJpn:: @ 82500BC .incbin "baserom.gba", 0x2500BC, 0x8 -gUnknown_82500C4:: @ 82500C4 +gStatusConditionString_LoveJpn:: @ 82500C4 .incbin "baserom.gba", 0x2500C4, 0x8 gUnknown_82500CC:: @ 82500CC .incbin "baserom.gba", 0x2500CC, 0x38 -gUnknown_8250104:: @ 8250104 - .incbin "baserom.gba", 0x250104, 0x18 + .section .rodata.8260270 -gUnknown_825011C:: @ 825011C - .incbin "baserom.gba", 0x25011C, 0x3E0 - -gUnknown_82504FC:: @ 82504FC - .incbin "baserom.gba", 0x2504FC, 0x34 - -gUnknown_8250530:: @ 8250530 - .incbin "baserom.gba", 0x250530, 0xC - -gUnknown_825053C:: @ 825053C - .incbin "baserom.gba", 0x25053C, 0xF0 - -gUnknown_825062C:: @ 825062C - .incbin "baserom.gba", 0x25062C, 0xA4 - -gUnknown_82506D0:: @ 82506D0 - .incbin "baserom.gba", 0x2506D0, 0x20 - -gUnknown_82506F0:: @ 82506F0 - .incbin "baserom.gba", 0x2506F0, 0xD8 - -gUnknown_82507C8:: @ 82507C8 - .incbin "baserom.gba", 0x2507C8, 0x18 - -gUnknown_82507E0:: @ 82507E0 - .incbin "baserom.gba", 0x2507E0, 0x8 - -gUnknown_82507E8:: @ 82507E8 - .incbin "baserom.gba", 0x2507E8, 0x28 - -gUnknown_8250810:: @ 8250810 - .incbin "baserom.gba", 0x250810, 0xC - -gUnknown_825081C:: @ 825081C - .incbin "baserom.gba", 0x25081C, 0x14 - -gUnknown_8250830:: @ 8250830 - .incbin "baserom.gba", 0x250830, 0x18 - -gUnknown_8250848:: @ 8250848 - .incbin "baserom.gba", 0x250848, 0x40 - -gUnknown_8250888:: @ 8250888 - .incbin "baserom.gba", 0x250888, 0xA - -gUnknown_8250892:: @ 8250892 - .incbin "baserom.gba", 0x250892, 0xA - -gUnknown_825089C:: @ 825089C - .incbin "baserom.gba", 0x25089C, 0xE4 - -gUnknown_8250980:: @ 8250980 - .incbin "baserom.gba", 0x250980, 0xC - -gUnknown_825098C:: @ 825098C - .incbin "baserom.gba", 0x25098C, 0x8 - -gUnknown_8250994:: @ 8250994 - .incbin "baserom.gba", 0x250994, 0x60 - -gUnknown_82509F4:: @ 82509F4 - .incbin "baserom.gba", 0x2509F4, 0x18 - -gUnknown_8250A0C:: @ 8250A0C - .incbin "baserom.gba", 0x250A0C, 0x10 - -gUnknown_8250A1C:: @ 8250A1C - .incbin "baserom.gba", 0x250A1C, 0x18 - -gUnknown_8250A34:: @ 8250A34 - .incbin "baserom.gba", 0x250A34, 0xEC - -gUnknown_8250B20:: @ 8250B20 - .incbin "baserom.gba", 0x250B20, 0xE4 - - .section .rodata.825EF0C - - .align 2 -gUnknown_8260208:: @ 8260208 - .incbin "baserom.gba", 0x260208, 0x8 - -gUnknown_8260210:: @ 8260210 - .incbin "baserom.gba", 0x260210, 0x8 - -gUnknown_8260218:: @ 8260218 - .incbin "baserom.gba", 0x260218, 0x8 - -gUnknown_8260220:: @ 8260220 - .incbin "baserom.gba", 0x260220, 0x8 - -gUnknown_8260228:: @ 8260228 - .incbin "baserom.gba", 0x260228, 0x8 - -gUnknown_8260230:: @ 8260230 - .incbin "baserom.gba", 0x260230, 0x8 - -gUnknown_8260238:: @ 8260238 - .incbin "baserom.gba", 0x260238, 0x8 - -gUnknown_8260240:: @ 8260240 - .incbin "baserom.gba", 0x260240, 0x20 - -gUnknown_8260260:: @ 8260260 - .incbin "baserom.gba", 0x260260, 0x18 +gUnknown_8260270:: @ 8260270 + .incbin "baserom.gba", 0x260270, 0x8 gUnknown_8260278:: @ 8260278 .incbin "baserom.gba", 0x260278, 0x30 diff --git a/data/data_83F5738.s b/data/data_83F5738.s index dc09b0532..1dd697956 100644 --- a/data/data_83F5738.s +++ b/data/data_83F5738.s @@ -133,10 +133,10 @@ gUnknown_83F846D:: @ 83F846D gUnknown_83F847D:: @ 83F847D .incbin "baserom.gba", 0x3F847D, 0x323 - .section .rodata.83FB134 + .section .rodata.83FB218 -gUnknown_83FB134:: @ 83FB134 - .incbin "baserom.gba", 0x3FB134, 0xA80 +gUnknown_83FB218:: @ 83FB218 + .incbin "baserom.gba", 0x3FB218, 0x99C BattleText_MistShroud:: @ 83FBBB4 .incbin "baserom.gba", 0x3FBBB4, 0x35 @@ -369,10 +369,10 @@ gUnknown_83FDDEB:: @ 83FDDEB gUnknown_83FDF3C:: @ 83FDF3C .incbin "baserom.gba", 0x3FDF3C, 0x5D8 -gUnknown_83FE514:: @ 83FE514 +gMissStringIds:: @ 83FE514 .incbin "baserom.gba", 0x3FE514, 0x150 -gUnknown_83FE664:: @ 83FE664 +gTrappingMoves:: @ 83FE664 .incbin "baserom.gba", 0x3FE664, 0xE gUnknown_83FE672:: @ 83FE672 @@ -387,7 +387,7 @@ gUnknown_83FE6B5:: @ 83FE6B5 gUnknown_83FE6D0:: @ 83FE6D0 .incbin "baserom.gba", 0x3FE6D0, 0x5 -gUnknown_83FE6D5:: @ 83FE6D5 +gText_WhatWillPkmnDo:: @ 83FE6D5 .incbin "baserom.gba", 0x3FE6D5, 0x11 gUnknown_83FE6E6:: @ 83FE6E6 @@ -396,7 +396,7 @@ gUnknown_83FE6E6:: @ 83FE6E6 gUnknown_83FE6FA:: @ 83FE6FA .incbin "baserom.gba", 0x3FE6FA, 0x1A -gUnknown_83FE714:: @ 83FE714 +gText_LinkStandby:: @ 83FE714 .incbin "baserom.gba", 0x3FE714, 0x11 gUnknown_83FE725:: @ 83FE725 @@ -405,19 +405,19 @@ gUnknown_83FE725:: @ 83FE725 gUnknown_83FE747:: @ 83FE747 .incbin "baserom.gba", 0x3FE747, 0x1F -gUnknown_83FE766:: @ 83FE766 +gText_MoveInterfacePP:: @ 83FE766 .incbin "baserom.gba", 0x3FE766, 0x4 -gUnknown_83FE76A:: @ 83FE76A +gText_MoveInterfaceType:: @ 83FE76A .incbin "baserom.gba", 0x3FE76A, 0x6 gUnknown_83FE770:: @ 83FE770 .incbin "baserom.gba", 0x3FE770, 0x21 -gUnknown_83FE791:: @ 83FE791 +gText_BattleYesNoChoice:: @ 83FE791 .incbin "baserom.gba", 0x3FE791, 0xF -gUnknown_83FE7A0:: @ 83FE7A0 +gText_BattleSwitchWhich:: @ 83FE7A0 .incbin "baserom.gba", 0x3FE7A0, 0x6C gUnknown_83FE80C:: @ 83FE80C diff --git a/data/data_83FECCC.s b/data/data_83FECCC.s index 2107a7c0f..8f16958e6 100644 --- a/data/data_83FECCC.s +++ b/data/data_83FECCC.s @@ -26,8 +26,10 @@ gUnknown_83FECF4:: @ 83FECF4 gUnknown_83FECFA:: @ 83FECFA .incbin "baserom.gba", 0x3FECFA, 0x6 -gUnknown_83FED00:: @ 83FED00 - .incbin "baserom.gba", 0x3FED00, 0x380 + .section .rodata.83FEDE4 + +gUnknown_83FEDE4:: @ 83FEDE4 + .incbin "baserom.gba", 0x3FEDE4, 0x29C gUnknown_83FF080:: @ 83FF080 .incbin "baserom.gba", 0x3FF080, 0xB0 @@ -230,125 +232,6 @@ gUnknown_840C39C:: @ 840C39C gUnknown_840C3BC:: @ 840C3BC .incbin "baserom.gba", 0x40C3BC, 0x1E8 -gUnknown_840C5A4:: @ 840C5A4 - .incbin "baserom.gba", 0x40C5A4, 0xC - -gUnknown_840C5B0:: @ 840C5B0 - .incbin "baserom.gba", 0x40C5B0, 0x20 - -gUnknown_840C5D0:: @ 840C5D0 - .incbin "baserom.gba", 0x40C5D0, 0x20 - -gUnknown_840C5F0:: @ 840C5F0 - .incbin "baserom.gba", 0x40C5F0, 0x20 - -gUnknown_840C610:: @ 840C610 - .incbin "baserom.gba", 0x40C610, 0x20 - -gUnknown_840C630:: @ 840C630 - .incbin "baserom.gba", 0x40C630, 0x20 - -gUnknown_840C650:: @ 840C650 - .incbin "baserom.gba", 0x40C650, 0x404 - -gUnknown_840CA54:: @ 840CA54 - .incbin "baserom.gba", 0x40CA54, 0x138 - -gUnknown_840CB8C:: @ 840CB8C - .incbin "baserom.gba", 0x40CB8C, 0x69C - -gUnknown_840D228:: @ 840D228 - .incbin "baserom.gba", 0x40D228, 0xF30 - -gUnknown_840E158:: @ 840E158 - .incbin "baserom.gba", 0x40E158, 0x7AC - -gUnknown_840E904:: @ 840E904 - .incbin "baserom.gba", 0x40E904, 0x93C - -gUnknown_840F240:: @ 840F240 - .incbin "baserom.gba", 0x40F240, 0x704 - -gUnknown_840F944:: @ 840F944 - .incbin "baserom.gba", 0x40F944, 0x854 - -gUnknown_8410198:: @ 8410198 - .incbin "baserom.gba", 0x410198, 0x41C - -gUnknown_84105B4:: @ 84105B4 - .incbin "baserom.gba", 0x4105B4, 0x728 - -gUnknown_8410CDC:: @ 8410CDC - .incbin "baserom.gba", 0x410CDC, 0x18 - -gUnknown_8410CF4:: @ 8410CF4 - .incbin "baserom.gba", 0x410CF4, 0x10C - -gUnknown_8410E00:: @ 8410E00 - .incbin "baserom.gba", 0x410E00, 0x4 - -gUnknown_8410E04:: @ 8410E04 - .incbin "baserom.gba", 0x410E04, 0x4 - -gUnknown_8410E08:: @ 8410E08 - .incbin "baserom.gba", 0x410E08, 0x8 - -gUnknown_8410E10:: @ 8410E10 - .incbin "baserom.gba", 0x410E10, 0x20 - -gUnknown_8410E30:: @ 8410E30 - .incbin "baserom.gba", 0x410E30, 0xDC8 - -gUnknown_8411BF8:: @ 8411BF8 - .incbin "baserom.gba", 0x411BF8, 0x20 - -gUnknown_8411C18:: @ 8411C18 - .incbin "baserom.gba", 0x411C18, 0xD88 - -gUnknown_84129A0:: @ 84129A0 - .incbin "baserom.gba", 0x4129A0, 0x20 - -gUnknown_84129C0:: @ 84129C0 - .incbin "baserom.gba", 0x4129C0, 0x958 - -gUnknown_8413318:: @ 8413318 - .incbin "baserom.gba", 0x413318, 0x20 - -gUnknown_8413338:: @ 8413338 - .incbin "baserom.gba", 0x413338, 0x51C - -gUnknown_8413854:: @ 8413854 - .incbin "baserom.gba", 0x413854, 0x20 - -gUnknown_8413874:: @ 8413874 - .incbin "baserom.gba", 0x413874, 0x524 - -gUnknown_8413D98:: @ 8413D98 - .incbin "baserom.gba", 0x413D98, 0x20 - -gUnknown_8413DB8:: @ 8413DB8 - .incbin "baserom.gba", 0x413DB8, 0x564 - -gUnknown_841431C:: @ 841431C - .incbin "baserom.gba", 0x41431C, 0x48 - -gUnknown_8414364:: @ 8414364 - .incbin "baserom.gba", 0x414364, 0x54 - -gUnknown_84143B8:: @ 84143B8 - .incbin "baserom.gba", 0x4143B8, 0x18 - -gUnknown_84143D0:: @ 84143D0 - .incbin "baserom.gba", 0x4143D0, 0x1B8 - -gUnknown_8414588:: @ 8414588 - .incbin "baserom.gba", 0x414588, 0x34 - -gUnknown_84145BC:: @ 84145BC - .incbin "baserom.gba", 0x4145BC, 0x204 - - @ strings - .section .rodata.841EE44 .align 2 gUnknown_841EE44:: @ 841EE44 diff --git a/data/graphics.s b/data/graphics.s index 4b00c1c4b..96ef720e9 100644 --- a/data/graphics.s +++ b/data/graphics.s @@ -146,7 +146,7 @@ gFile_graphics_interface_ball_Open_sheet:: @ 8D022E8 .incbin "graphics/interface/ball_open.4bpp.lz" .align 2 -gFile_graphics_interface_blank_sheet:: @ 8D02364 +gBlankGfxCompressed:: @ 8D02364 .incbin "graphics/interface/blank.4bpp.lz" .align 2 @@ -1062,8 +1062,11 @@ gFile_graphics_unused_basic_frame_tilemap:: @ 8D11A78 .incbin "graphics/unused/basic_frame.bin.lz" .align 2 -gUnknown_8D11B84:: @ 8D11B84 - .incbin "baserom.gba", 0xD11B84, 0x40 +gBattleInterface_BallStatusBarPal:: @ 8D11B84 + .incbin "baserom.gba", 0xD11B84, 0x20 + +gBattleInterface_BallDisplayPal:: @ 8D11BA4 + .incbin "baserom.gba", 0xD11BA4, 0x20 gUnknown_8D11BC4:: @ 8D11BC4 .incbin "baserom.gba", 0xD11BC4, 0xF00 @@ -1761,23 +1764,23 @@ gFile_graphics_battle_anims_sprites_186_palette:: @ 8D1F31C .incbin "graphics/battle_anims/sprites/186.gbapal.lz" .align 2 -gUnknown_8D1F340:: @ 8D1F340 +gHealthboxSinglesPlayerGfx:: @ 8D1F340 .incbin "baserom.gba", 0xD1F340, 0x2C4 .align 2 -gUnknown_8D1F604:: @ 8D1F604 +gHealthboxSinglesOpponentGfx:: @ 8D1F604 .incbin "baserom.gba", 0xD1F604, 0x190 .align 2 -gUnknown_8D1F794:: @ 8D1F794 +gHealthboxDoublesPlayerGfx:: @ 8D1F794 .incbin "baserom.gba", 0xD1F794, 0x194 .align 2 -gUnknown_8D1F928:: @ 8D1F928 +gHealthboxDoublesOpponentGfx:: @ 8D1F928 .incbin "baserom.gba", 0xD1F928, 0x194 .align 2 -gFile_graphics_battle_interface_healthbox_safari_sheet:: @ 8D1FABC +gHealthboxSafariGfx:: @ 8D1FABC .incbin "graphics/battle_interface/healthbox_safari.4bpp.lz" .align 2 @@ -2365,15 +2368,15 @@ gFile_graphics_battle_anims_sprites_240_palette:: @ 8D2D068 .incbin "graphics/battle_anims/sprites/240.gbapal.lz" .align 2 -gFile_graphics_battle_anims_sprites_substitute_palette:: @ 8D2D090 +gSubstituteDollPal:: @ 8D2D090 .incbin "graphics/battle_anims/sprites/substitute.gbapal.lz" .align 2 -gFile_graphics_battle_anims_sprites_substitute_sheet:: @ 8D2D0B4 +gSubstituteDollGfx:: @ 8D2D0B4 .incbin "graphics/battle_anims/sprites/substitute.4bpp.lz" .align 2 -gFile_graphics_battle_anims_sprites_substitute_tilemap:: @ 8D2D2F4 +gSubstituteDollTilemap:: @ 8D2D2F4 .incbin "graphics/battle_anims/sprites/substitute.bin.lz" .align 2 @@ -15923,10 +15926,10 @@ gFile_graphics_battle_anims_sprites_271_sheet:: @ 8E93AB4 .incbin "graphics/battle_anims/sprites/271.4bpp.lz" .align 2 -gUnknown_8E93B14:: @ 8E93B14 +gGhostPalette:: @ 8E93B14 .incbin "baserom.gba", 0xE93B14, 0x24 -gUnknown_8E93B38:: @ 8E93B38 +gGhostFrontPic:: @ 8E93B38 .incbin "baserom.gba", 0xE93B38, 0x368 gUnknown_8E93EA0:: @ 8E93EA0 @@ -16343,14 +16346,17 @@ gUnknown_8EAAA10:: @ 8EAAA10 gUnknown_8EAAA6C:: @ 8EAAA6C .incbin "baserom.gba", 0xEAAA6C, 0xAC -gUnknown_8EAAB18:: @ 8EAAB18 - .incbin "baserom.gba", 0xEAAB18, 0x80 @UNKNOWN +gCreditsMonBackdropPals:: @ 8EAAB18 + .incbin "graphics/credits/charizard.gbapal" + .incbin "graphics/credits/venusaur.gbapal" + .incbin "graphics/credits/blastoise.gbapal" + .incbin "graphics/credits/pikachu.gbapal" -gUnknown_8EAAB98:: @ 8EAAB98 - .incbin "baserom.gba", 0xEAAB98, 0x774 +gCreditsPokeballBgGfxTiles:: @ 8EAAB98 + .incbin "graphics/credits/unk_8EAAB98.4bpp.lz" -gUnknown_8EAB30C:: @ 8EAB30C - .incbin "baserom.gba", 0xEAB30C, 0x3B8 +gCreditsPokeballBgGfxMap:: @ 8EAB30C + .incbin "graphics/credits/unk_8EAB30C.bin.lz" @ title_screen gGraphics_TitleScreen_PokemonFireRedLogoPals:: @ 8EAB6C4 @@ -16386,14 +16392,14 @@ gGraphics_TitleScreen_FirePals:: @ 8EAE488 gGraphics_TitleScreen_BlankObjTiles:: @ 8EAE4A8 .incbin "graphics/title_screen/unk_8eae4a8.4bpp.lz" -gUnknown_8EAE528:: @ 8EAE528 - .incbin "baserom.gba", 0xEAE528, 0x20 @UNKNOWN +gCreditsAllRightsReservedGfxPal:: @ 8EAE528 + .incbin "graphics/credits/unk_8EAE548.gbapal" -gUnknown_8EAE548:: @ 8EAE548 - .incbin "baserom.gba", 0xEAE548, 0x3B8 +gCreditsAllRightsReservedGfxTiles:: @ 8EAE548 + .incbin "graphics/credits/unk_8EAE548.4bpp.lz" -gUnknown_8EAE900:: @ 8EAE900 - .incbin "baserom.gba", 0xEAE900, 0x100 +gCreditsAllRightsReservedGfxMap:: @ 8EAE900 + .incbin "graphics/credits/unk_8EAE548.bin.lz" gUnknown_8EAEA00:: @ 8EAEA00 .incbin "baserom.gba", 0xEAEA00, 0x20 @UNKNOWN diff --git a/data/maps/IndigoPlateau_Exterior/scripts.inc b/data/maps/IndigoPlateau_Exterior/scripts.inc index 873224926..8e7705650 100644 --- a/data/maps/IndigoPlateau_Exterior/scripts.inc +++ b/data/maps/IndigoPlateau_Exterior/scripts.inc @@ -59,7 +59,7 @@ EventScript_167264:: @ 8167264 setvar VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 0 removeobject 1 removeobject 2 - special sub_80F39B4 + special Special_Credits waitstate releaseall end diff --git a/data/maps/PokemonLeague_HallOfFame/scripts.inc b/data/maps/PokemonLeague_HallOfFame/scripts.inc index faadadcda..11df46047 100644 --- a/data/maps/PokemonLeague_HallOfFame/scripts.inc +++ b/data/maps/PokemonLeague_HallOfFame/scripts.inc @@ -37,7 +37,7 @@ EventScript_162D70:: @ 8162D70 call EventScript_1A651A setrespawn SPAWN_PALLET_TOWN fadescreenspeed 1, 24 - special sub_80CA2E4 + special Special_HallOfFame waitstate releaseall end diff --git a/data/smokescreen.s b/data/smokescreen.s new file mode 100644 index 000000000..17d611d3c --- /dev/null +++ b/data/smokescreen.s @@ -0,0 +1,17 @@ + .section .rodata + .balign 4 + +gUnknown_825098C:: @ 825098C + .incbin "baserom.gba", 0x25098C, 0x8 + +gUnknown_8250994:: @ 8250994 + .incbin "baserom.gba", 0x250994, 0x60 + +gUnknown_82509F4:: @ 82509F4 + .incbin "baserom.gba", 0x2509F4, 0x18 + +gSpriteSheet_EnemyShadow:: @ 8250A0C + .incbin "baserom.gba", 0x250A0C, 0x10 + +gSpriteTemplate_EnemyShadow:: @ 8250A1C + .incbin "baserom.gba", 0x250A1C, 0x18 diff --git a/data/specials.inc b/data/specials.inc index cdd41f50d..5905d825f 100644 --- a/data/specials.inc +++ b/data/specials.inc @@ -281,7 +281,7 @@ gSpecials:: @ 815FD60 def_special nullsub_75 def_special nullsub_61 def_special DoSoftReset - def_special sub_80CA2E4 + def_special Special_HallOfFame def_special sub_80CB498 def_special nullsub_75 def_special SpawnScriptFieldObject @@ -430,7 +430,7 @@ gSpecials:: @ 815FD60 def_special sub_814EA7C def_special sub_80CCB94 def_special sub_80CCCF8 - def_special sub_80F39B4 + def_special Special_Credits def_special sub_8153810 def_special sub_809D764 def_special sub_809D8C0 diff --git a/data/strings.s b/data/strings.s index 4f6b40d85..603bce34f 100644 --- a/data/strings.s +++ b/data/strings.s @@ -393,7 +393,7 @@ gFameCheckerText_Cancel:: @ 84161C1 gOtherText_Exit:: @ 84161C8 .string "EXIT$" -gUnknown_84161CD:: @ 84161CD +gString_Dummy:: @ 84161CD .string "$" gUnknown_84161CE:: @@ -3320,263 +3320,348 @@ gUnknown_841D18D:: @ 841D18D .string "ROOFTOP$" .align 2 -gUnknown_841D198:: @ 841D198 +gString_PokemonFireRed_Staff:: @ 841D198 .string "Pokémon FireRed Version\nStaff$" -gUnknown_841D1B6:: @ 0x841D1B6 - .string " Pokémon LeafGreen Version\nStaff$" + .align 2 +gString_PokemonLeafGreen_Staff:: @ 0x841D1B8 + .string "Pokémon LeafGreen Version\nStaff$" -gUnknown_841D1D8:: @ 0x841D1D8 + .align 2 +gCreditsString_Director:: @ 0x841D1D8 .string "\n\nDirector\n\n\n\n$" -gUnknown_841D1E7:: @ 0x841D1E7 - .string " \n\n\nJunichi Masuda\n\n\n$" + .align 2 +gCreditsString_Junichi_Masuda:: @ 0x841D1E8 + .string "\n\n\nJunichi Masuda\n\n\n$" -gUnknown_841D1FD:: @ 0x841D1FD - .string " \nArt Director\n\nBattle Director\n\n\n$" + .align 2 +gCreditsString_Art_Director_Battle_Director:: @ 0x841D200 + .string "\nArt Director\n\nBattle Director\n\n\n$" -gUnknown_841D222:: @ 0x841D222 - .string " \n\nKen Sugimori\n\nShigeki Morimoto\n\n$" + .align 2 +gCreditsString_Ken_Sugimori_Shigeki_Morimoto:: @ 0x841D224 + .string "\n\nKen Sugimori\n\nShigeki Morimoto\n\n$" -gUnknown_841D247:: @ 0x841D247 - .string " Program Leader\n\nPlanning Leader\n\nGraphic Design Leader\n\n$" + .align 2 +gCreditsString_Program_Leader_Planning_Leader_Graphic_Design_Leader:: @ 0x841D248 + .string "Program Leader\n\nPlanning Leader\n\nGraphic Design Leader\n\n$" -gUnknown_841D281:: @ 0x841D281 - .string " \nTetsuya Watanabe\n\nKoji Nishino\n\nTakao Unno\n$" + .align 2 +gCreditsString_Tetsuya_Watanabe_Koji_Nishino_Takao_Unno:: @ 0x841D284 + .string "\nTetsuya Watanabe\n\nKoji Nishino\n\nTakao Unno\n$" -gUnknown_841D2B1:: @ 0x841D2B1 - .string " Programmers\n\n\n\n\n$" + .align 2 +gCreditsString_Programmers:: @ 0x841D2B4 + .string "Programmers\n\n\n\n\n$" -gUnknown_841D2C5:: @ 0x841D2C5 - .string " \nHiroyuki Nakamura\nMasao Taya\nSatoshi Nohara\nMiyuki Iwasawa\nDaisuke Goto\n$" + .align 2 +gCreditsString_Hiroyuki_Nakamura_Masao_Taya_Satoshi_Nohara_Miyuki_Iwasawa_Daisuke_Goto:: @ 0x841D2C8 + .string "\nHiroyuki Nakamura\nMasao Taya\nSatoshi Nohara\nMiyuki Iwasawa\nDaisuke Goto\n$" -gUnknown_841D312:: @ 0x841D312 - .string " System Programmers\n\n\n\n\n\n$" + .align 2 +gCreditsString_System_Programmers:: @ 0x841D314 + .string "System Programmers\n\n\n\n\n\n$" -gUnknown_841D32D:: @ 0x841D32D - .string " \nTetsuya Watanabe\nAkito Mori\nHisashi Sogabe\nSousuke Tamada\n\n$" + .align 2 +gCreditsString_Tetsuya_Watanabe_Akito_Mori_Hisashi_Sogabe_Sousuke_Tamada:: @ 0x841D330 + .string "\nTetsuya Watanabe\nAkito Mori\nHisashi Sogabe\nSousuke Tamada\n\n$" -gUnknown_841D36D:: @ 0x841D36D - .string " Graphic Designers\n\n\n\n\n\n$" + .align 2 +gCreditsString_Graphic_Designers:: @ 0x841D370 + .string "Graphic Designers\n\n\n\n\n\n$" -gUnknown_841D388:: @ 0x841D388 + .align 2 +gCreditsString_Takao_Unno_Asuka_Iwashita_Kanako_Eo_Hiroki_Fuchino:: @ 0x841D388 .string "\nTakao Unno\nAsuka Iwashita\nKanako Eo\nHiroki Fuchino\n\n$" -gUnknown_841D3BE:: @ 0x841D3BE - .string " \nGraphic Designers\n\n\n\n\n$" + .align 2 +gCreditsString_Graphic_Designers_2:: @ 0x841D3C0 + .string "\nGraphic Designers\n\n\n\n\n$" -gUnknown_841D3D8:: @ 0x841D3D8 + .align 2 +gCreditsString_Ken_Sugimori_Hironobu_Yoshida:: @ 0x841D3D8 .string "\n\nKen Sugimori\nHironobu Yoshida\n\n\n$" -gUnknown_841D3FB:: @ 0x841D3FB - .string " \nMusic Composition\n\n\n\n\n$" + .align 2 +gCreditsString_Music_Composition:: @ 0x841D3FC + .string "\nMusic Composition\n\n\n\n\n$" -gUnknown_841D414:: @ 0x841D414 + .align 2 +gCreditsString_Go_Ichinose_Junichi_Masuda:: @ 0x841D414 .string "\n\nGo Ichinose\nJunichi Masuda\n\n\n$" -gUnknown_841D434:: @ 0x841D434 + .align 2 +gCreditsString_Sound_Effects:: @ 0x841D434 .string "\n\nSound Effects\n\n\n\n$" -gUnknown_841D448:: @ 0x841D448 + .align 2 +gCreditsString_Go_Ichinose:: @ 0x841D448 .string "\n\n\nGo Ichinose\n\n\n$" -gUnknown_841D45A:: @ 0x841D45A - .string " \nGame Designers\n\n\n\n\n$" + .align 2 +gCreditsString_Game_Designers:: @ 0x841D45C + .string "\nGame Designers\n\n\n\n\n$" -gUnknown_841D471:: @ 0x841D471 - .string " \n\nJunichi Masuda\nKoji Nishino\nTetsuji Ohta\n\n$" + .align 2 +gCreditsString_Junichi_Masuda_Koji_Nishino_Tetsuji_Ohta:: @ 0x841D474 + .string "\n\nJunichi Masuda\nKoji Nishino\nTetsuji Ohta\n\n$" -gUnknown_841D4A1:: @ 0x841D4A1 - .string " \nGame Designers\n\n\n\n\n$" + .align 2 +gCreditsString_Game_Designers_2:: @ 0x841D4A4 + .string "\nGame Designers\n\n\n\n\n$" -gUnknown_841D4B9:: @ 0x841D4B9 - .string " \n\nHitomi Sato\nShigeru Ohmori\nTadashi Takahashi\n\n$" + .align 2 +gCreditsString_Hitomi_Sato_Shigeru_Ohmori_Tadashi_Takahashi:: @ 0x841D4BC + .string "\n\nHitomi Sato\nShigeru Ohmori\nTadashi Takahashi\n\n$" -gUnknown_841D4ED:: @ 0x841D4ED - .string " \nGame Scenario\n\n\n\n\n$" + .align 2 +gCreditsString_Game_Scenario:: @ 0x841D4F0 + .string "\nGame Scenario\n\n\n\n\n$" -gUnknown_841D504:: @ 0x841D504 + .align 2 +gCreditsString_Hitomi_Sato_Satoshi_Tajiri:: @ 0x841D504 .string "\n\nHitomi Sato\nSatoshi Tajiri\n\n\n$" -gUnknown_841D524:: @ 0x841D524 + .align 2 +gCreditsString_Script_Designer_Map_Designer:: @ 0x841D524 .string "\nScript Designer\n\nMap Designer\n\n\n$" -gUnknown_841D546:: @ 0x841D546 - .string " \n\nSatoshi Nohara\n\nShigeru Ohmori\n\n$" + .align 2 +gCreditsString_Satoshi_Nohara_Shigeru_Ohmori:: @ 0x841D548 + .string "\n\nSatoshi Nohara\n\nShigeru Ohmori\n\n$" -gUnknown_841D56B:: @ 0x841D56B - .string " \nParametric Designers\n\n\n\n\n$" + .align 2 +gCreditsString_Parametric_Designers:: @ 0x841D56C + .string "\nParametric Designers\n\n\n\n\n$" -gUnknown_841D587:: @ 0x841D587 - .string " \n\nKoji Nishino\nTetsuji Ohta\nShigeki Morimoto\n\n$" + .align 2 +gCreditsString_Koji_Nishino_Tetsuji_Ohta_Shigeki_Morimoto:: @ 0x841D588 + .string "\n\nKoji Nishino\nTetsuji Ohta\nShigeki Morimoto\n\n$" -gUnknown_841D5B7:: @ 0x841D5B7 - .string " \n\nPOKéDEX Text\n\n\n\n$" + .align 2 +gCreditsString_POKeDEX_Text:: @ 0x841D5B8 + .string "\n\nPOKéDEX Text\n\n\n\n$" -gUnknown_841D5CB:: @ 0x841D5CB - .string " \n\n\nKenji Matsushima\n\n\n$" + .align 2 +gCreditsString_Kenji_Matsushima:: @ 0x841D5CC + .string "\n\n\nKenji Matsushima\n\n\n$" -gUnknown_841D5E3:: @ 0x841D5E3 - .string " POKéMON Designers\n\n\n\n\n\n$" + .align 2 +gCreditsString_POKeMON_Designers:: @ 0x841D5E4 + .string "POKéMON Designers\n\n\n\n\n\n$" -gUnknown_841D5FC:: @ 0x841D5FC + .align 2 +gCreditsString_Ken_Sugimori_Motofumi_Fujiwara_Shigeki_Morimoto_Hironobu_Yoshida:: @ 0x841D5FC .string "\nKen Sugimori\nMotofumi Fujiwara\nShigeki Morimoto\nHironobu Yoshida\n\n$" -gUnknown_841D640:: @ 0x841D640 + .align 2 +gCreditsString_POKeMON_Designers_2:: @ 0x841D640 .string "POKéMON Designers\n\n\n\n\n\n$" -gUnknown_841D658:: @ 0x841D658 + .align 2 +gCreditsString_Satoshi_Ohta_Asuka_Iwashita_Takao_Unno_Kanako_Eo_Aimi_Tomita:: @ 0x841D658 .string "\nSatoshi Ohta\nAsuka Iwashita\nTakao Unno\nKanako Eo\nAimi Tomita\n$" -gUnknown_841D697:: @ 0x841D697 - .string " POKéMON Designers\n\n\n\n\n\n$" + .align 2 +gCreditsString_POKeMON_Designers_3:: @ 0x841D698 + .string "POKéMON Designers\n\n\n\n\n\n$" -gUnknown_841D6B0:: @ 0x841D6B0 + .align 2 +gCreditsString_Atsuko_Nishida_Muneo_Saito_Rena_Yoshikawa_Jun_Okutani:: @ 0x841D6B0 .string "\nAtsuko Nishida\nMuneo Saito\nRena Yoshikawa\nJun Okutani\n\n$" -gUnknown_841D6E9:: @ 0x841D6E9 - .string " Supporting Programmers\n\n\n\n$" + .align 2 +gCreditsString_Supporting_Programmers:: @ 0x841D6EC + .string "Supporting Programmers\n\n\n\n$" -gUnknown_841D707:: @ 0x841D707 - .string " \nTeruyuki Yoshioka\nTakao Nakano\n\nSatoshi Mitsuhara\nDaisuke Hoshino\n$" + .align 2 +gCreditsString_Teruyuki_Yoshioka_Takao_Nakano_Satoshi_Mitsuhara_Daisuke_Hoshino:: @ 0x841D708 + .string "\nTeruyuki Yoshioka\nTakao Nakano\n\nSatoshi Mitsuhara\nDaisuke Hoshino\n$" -gUnknown_841D74C:: @ 0x841D74C + .align 2 +gCreditsString_NCL_Product_Testing:: @ 0x841D74C .string "\n\nNCL Product Testing\n\n\n\n$" -gUnknown_841D766:: @ 0x841D766 - .string " \n\n\nNCL Super Mario Club\n\n\n$" + .align 2 +gCreditsString_NCL_Super_Mario_Club:: @ 0x841D768 + .string "\n\n\nNCL Super Mario Club\n\n\n$" -gUnknown_841D783:: @ 0x841D783 - .string " Special Thanks\n\n\n\n\n\n$" + .align 2 +gCreditsString_Special_Thanks:: @ 0x841D784 + .string "Special Thanks\n\n\n\n\n\n$" -gUnknown_841D799:: @ 0x841D799 - .string " \nHiro Nakamura\nHiroyuki Uesugi\nTeruki Murakawa\n\nKazuya Suyama\n$" + .align 2 +gCreditsString_Hiro_Nakamura_Hiroyuki_Uesugi_Teruki_Murakawa_Kazuya_Suyama:: @ 0x841D79C + .string "\nHiro Nakamura\nHiroyuki Uesugi\nTeruki Murakawa\n\nKazuya Suyama\n$" -gUnknown_841D7DB:: @ 0x841D7DB - .string " Special Thanks\n\n\n\n\n\n$" + .align 2 +gCreditsString_Special_Thanks_2:: @ 0x841D7DC + .string "Special Thanks\n\n\n\n\n\n$" -gUnknown_841D7F1:: @ 0x841D7F1 - .string " \nKenji Tominaga\n\nKenjiro Ito\nTomotaka Komura\nMichiko Takizawa\n$" + .align 2 +gCreditsString_Kenji_Tominaga_Kenjiro_Ito_Tomotaka_Komura_Michiko_Takizawa:: @ 0x841D7F4 + .string "\nKenji Tominaga\n\nKenjiro Ito\nTomotaka Komura\nMichiko Takizawa\n$" -gUnknown_841D833:: @ 0x841D833 - .string " Special Thanks\n\n\n\n\n\n$" + .align 2 +gCreditsString_Special_Thanks_3:: @ 0x841D834 + .string "Special Thanks\n\n\n\n\n\n$" -gUnknown_841D849:: @ 0x841D849 - .string " \nMakiko Takada\nMikiko Ohashi\nShusaku Egami\nTakanao Kondo\nRui Kawaguchi\n$" + .align 2 +gCreditsString_Makiko_Takada_Mikiko_Ohashi_Shusaku_Egami_Takanao_Kondo_Rui_Kawaguchi:: @ 0x841D84C + .string "\nMakiko Takada\nMikiko Ohashi\nShusaku Egami\nTakanao Kondo\nRui Kawaguchi\n$" -gUnknown_841D894:: @ 0x841D894 + .align 2 +gCreditsString_Braille_Code_Check:: @ 0x841D894 .string "\n\nBraille Code Check\n\n\n\n$" -gUnknown_841D8AD:: @ 0x841D8AD - .string " \n\n\nJapan Braille Library\n\n\n$" + .align 2 +gCreditsString_Japan_Braille_Library:: @ 0x841D8B0 + .string "\n\n\nJapan Braille Library\n\n\n$" -gUnknown_841D8CC:: @ 0x841D8CC + .align 2 +gCreditsString_Information_Supervisors:: @ 0x841D8CC .string "Information Supervisors\n\n\n\n\n\n$" -gUnknown_841D8EA:: @ 0x841D8EA - .string " \nHiroki Enomoto\nKazuyuki Terada\nYuri Sakurai\nYumi Funasaka\nNaoko Yanase\n$" + .align 2 +gCreditsString_Hiroki_Enomoto_Kazuyuki_Terada_Yuri_Sakurai_Yumi_Funasaka_Naoko_Yanase:: @ 0x841D8EC + .string "\nHiroki Enomoto\nKazuyuki Terada\nYuri Sakurai\nYumi Funasaka\nNaoko Yanase\n$" -gUnknown_841D935:: @ 0x841D935 - .string " Coordinators\n\n\n\n\n\n$" + .align 2 +gCreditsString_Coordinators:: @ 0x841D938 + .string "Coordinators\n\n\n\n\n\n$" -gUnknown_841D94B:: @ 0x841D94B - .string " \nAzusa Tajima\nAkira Kinashi\nKazuki Yoshihara\n\nRetsuji Nomoto\n$" + .align 2 +gCreditsString_Azusa_Tajima_Akira_Kinashi_Kazuki_Yoshihara_Retsuji_Nomoto:: @ 0x841D94C + .string "\nAzusa Tajima\nAkira Kinashi\nKazuki Yoshihara\n\nRetsuji Nomoto\n$" -gUnknown_841D98A:: @ 0x841D98A - .string " \nTask Managers\n\n\n\n\n$" + .align 2 +gCreditsString_Task_Managers:: @ 0x841D98C + .string "\nTask Managers\n\n\n\n\n$" -gUnknown_841D9A0:: @ 0x841D9A0 + .align 2 +gCreditsString_Hitoshi_Yamagami_Gakuji_Nomoto:: @ 0x841D9A0 .string "\n\nHitoshi Yamagami\nGakuji Nomoto\n\n\n$" -gUnknown_841D9C4:: @ 0x841D9C4 + .align 2 +gCreditsString_Producers:: @ 0x841D9C4 .string "\nProducers\n\n\n\n\n$" -gUnknown_841D9D4:: @ 0x841D9D4 + .align 2 +gCreditsString_Hiroyuki_Jinnai_Takehiro_Izushi_Hiroaki_Tsuru:: @ 0x841D9D4 .string "\n\nHiroyuki Jinnai\nTakehiro Izushi\nHiroaki Tsuru\n\n$" -gUnknown_841DA06:: @ 0x841DA06 - .string " \n\nExecutive Director\n\n\n\n$" + .align 2 +gCreditsString_Executive_Director:: @ 0x841DA08 + .string "\n\nExecutive Director\n\n\n\n$" -gUnknown_841DA21:: @ 0x841DA21 - .string " \n\n\nSatoshi Tajiri\n\n\n$" + .align 2 +gCreditsString_Satoshi_Tajiri:: @ 0x841DA24 + .string "\n\n\nSatoshi Tajiri\n\n\n$" -gUnknown_841DA39:: @ 0x841DA39 - .string " \n\nExecutive Producer\n\n\n\n$" + .align 2 +gCreditsString_Executive_Producer:: @ 0x841DA3C + .string "\n\nExecutive Producer\n\n\n\n$" -gUnknown_841DA55:: @ 0x841DA55 - .string " \n\n\nSatoru Iwata\n\n\n$" + .align 2 +gCreditsString_Satoru_Iwata:: @ 0x841DA58 + .string "\n\n\nSatoru Iwata\n\n\n$" -gUnknown_841DA6B:: @ 0x841DA6B - .string " \n\nExecutive Producer\n\n\n\n$" + .align 2 +gCreditsString_Executive_Producer_2:: @ 0x841DA6C + .string "\n\nExecutive Producer\n\n\n\n$" -gUnknown_841DA85:: @ 0x841DA85 - .string " \n\n\nTsunekaz Ishihara\n\n\n$" + .align 2 +gCreditsString_Tsunekaz_Ishihara:: @ 0x841DA88 + .string "\n\n\nTsunekaz Ishihara\n\n\n$" -gUnknown_841DAA0:: @ 0x841DAA0 + .align 2 +gCreditsString_English_Version_Coordinators:: @ 0x841DAA0 .string "\nEnglish Version Coordinators\n\n\n\n\n$" -gUnknown_841DAC3:: @ 0x841DAC3 - .string " \n\nHiro Nakamura\nSeth McMahill\n\n\n$" + .align 2 +gCreditsString_Hiro_Nakamura_Seth_McMahill:: @ 0x841DAC4 + .string "\n\nHiro Nakamura\nSeth McMahill\n\n\n$" -gUnknown_841DAE5:: @ 0x841DAE5 - .string " \nTranslator\n\nText Editor\n\n\n$" + .align 2 +gCreditsString_Translator_Text_Editor:: @ 0x841DAE8 + .string "\nTranslator\n\nText Editor\n\n\n$" -gUnknown_841DB04:: @ 0x841DB04 + .align 2 +gCreditsString_Nob_Ogasawara_Teresa_Lillygren:: @ 0x841DB04 .string "\n\nNob Ogasawara\n\nTeresa Lillygren\n\n$" -gUnknown_841DB28:: @ 0x841DB28 + .align 2 +gCreditsString_Programmers_2:: @ 0x841DB28 .string "Programmers\n\n\n\n\n\n$" -gUnknown_841DB3A:: @ 0x841DB3A - .string " \nTeruki Murakawa\nSouichi Yamamoto\nYuichiro Ito\nAkira Kinashi\n\n$" + .align 2 +gCreditsString_Teruki_Murakawa_Souichi_Yamamoto_Yuichiro_Ito_Akira_Kinashi:: @ 0x841DB3C + .string "\nTeruki Murakawa\nSouichi Yamamoto\nYuichiro Ito\nAkira Kinashi\n\n$" -gUnknown_841DB7B:: @ 0x841DB7B - .string " \nEnvironment を Tool Programmers\n\n\n\n\n$" + .align 2 +gCreditsString_Environment_Tool_Programmers:: @ 0x841DB7C + .string "\nEnvironment を Tool Programmers\n\n\n\n\n$" -gUnknown_841DBA1:: @ 0x841DBA1 - .string " \n\nTeruki Murakawa\nSouichi Yamamoto\nKimiko Nakamichi\n\n$" + .align 2 +gCreditsString_Teruki_Murakawa_Souichi_Yamamoto_Kimiko_Nakamichi:: @ 0x841DBA4 + .string "\n\nTeruki Murakawa\nSouichi Yamamoto\nKimiko Nakamichi\n\n$" -gUnknown_841DBDA:: @ 0x841DBDA - .string " NOA Product Testing\n\n\n\n\n\n$" + .align 2 +gCreditsString_NOA_Product_Testing:: @ 0x841DBDC + .string "NOA Product Testing\n\n\n\n\n\n$" -gUnknown_841DBF6:: @ 0x841DBF6 - .string " \nThomas Hertzog\nKathy Huguenard\nMika Kurosawa\n\n\n$" + .align 2 +gCreditsString_Thomas_Hertzog_Kathy_Huguenard_Mika_Kurosawa:: @ 0x841DBF8 + .string "\nThomas Hertzog\nKathy Huguenard\nMika Kurosawa\n\n\n$" -gUnknown_841DC29:: @ 0x841DC29 - .string " Braille Code Check\n\n\n\n\n\n$" + .align 2 +gCreditsString_Braille_Code_Check_2:: @ 0x841DC2C + .string "Braille Code Check\n\n\n\n\n\n$" -gUnknown_841DC45:: @ 0x841DC45 - .string " \nNational Federation\n{CLEAR_TO 0x13}of the Blind\nPatricia A. Maurer\nJapan Braille Library\nEuropean Blind Union\n$" + .align 2 +gCreditsString_National_Federation_of_the_Blind_Patricia_A_Maurer_Japan_Braille_Library_European_Blind_Union:: @ 0x841DC48 + .string "\nNational Federation\n{CLEAR_TO 0x13}of the Blind\nPatricia A. Maurer\nJapan Braille Library\nEuropean Blind Union\n$" -gUnknown_841DCAC:: @ 0x841DCAC + .align 2 +gCreditsString_Braille_Code_Check_3:: @ 0x841DCAC .string "\nBraille Code Check\n\n\n\n\n$" -gUnknown_841DCC5:: @ 0x841DCC5 - .string " \n\nNational Information Library\n{CLEAR_TO 0x2D}Service\nMargaret Campion\n\n$" + .align 2 +gCreditsString_National_Information_Library_Service_Margaret_Campion:: @ 0x841DCC8 + .string "\n\nNational Information Library\n{CLEAR_TO 0x2D}Service\nMargaret Campion\n\n$" -gUnknown_841DD05:: @ 0x841DD05 - .string " Special Thanks\n\n\n\n\n\n$" + .align 2 +gCreditsString_Special_Thanks_4:: @ 0x841DD08 + .string "Special Thanks\n\n\n\n\n\n$" -gUnknown_841DD1D:: @ 0x841DD1D - .string " \nTakehiro Izushi\nMotoyasu Tojima\nHitoshi Yamagami\nHiroyuki Uesugi\n\n$" + .align 2 +gCreditsString_Takehiro_Izushi_Motoyasu_Tojima_Hitoshi_Yamagami_Hiroyuki_Uesugi:: @ 0x841DD20 + .string "\nTakehiro Izushi\nMotoyasu Tojima\nHitoshi Yamagami\nHiroyuki Uesugi\n\n$" -gUnknown_841DD64:: @ 0x841DD64 + .align 2 +gCreditsString_Special_Thanks_5:: @ 0x841DD64 .string "Special Thanks\n\n\n\n\n\n$" -gUnknown_841DD79:: @ 0x841DD79 - .string " \nNicola Pratt-Barlow\nShellie Dow\nAnthony Howitt\nNaoko Saeki\nKyoko Onishi\n$" + .align 2 +gCreditsString_Nicola_Pratt_Barlow_Shellie_Dow_Anthony_Howitt_Naoko_Saeki_Kyoko_Onishi:: @ 0x841DD7C + .string "\nNicola Pratt-Barlow\nShellie Dow\nAnthony Howitt\nNaoko Saeki\nKyoko Onishi\n$" -gUnknown_841DDC6:: @ 0x841DDC6 - .string " \nBraille Code Check\n\n\n\n\n$" + .align 2 +gCreditsString_Braille_Code_Check_4:: @ 0x841DDC8 + .string "\nBraille Code Check\n\n\n\n\n$" -gUnknown_841DDE1:: @ 0x841DDE1 - .string " \n\nThe Royal New Zealand\nFoundation of the Blind\nGreg Moran\n\n$" + .align 2 +gCreditsString_The_Royal_New_Zealand_Foundation_of_the_Blind_Greg_Moran:: @ 0x841DDE4 + .string "\n\nThe Royal New Zealand\nFoundation of the Blind\nGreg Moran\n\n$" -gUnknown_841DE21:: @ 0x841DE21 - .string " \n\nGraphic Designer\n\n\n\n$" + .align 2 +gCreditsString_Graphic_Designer:: @ 0x841DE24 + .string "\n\nGraphic Designer\n\n\n\n$" -gUnknown_841DE3B:: @ 0x841DE3B - .string " \n\n\nAkira Kinashi\n\n\n$" + .align 2 +gCreditsString_Akira_Kinashi:: @ 0x841DE3C + .string "\n\n\nAkira Kinashi\n\n\n$" gJPText_MysteryGift:: @ 841DE50 .string "$" diff --git a/graphics/battle_interface/unk_battlebox.pal b/graphics/battle_interface/unk_battlebox.pal new file mode 100644 index 000000000..862165f3f --- /dev/null +++ b/graphics/battle_interface/unk_battlebox.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +255 255 255 +255 255 255 +106 90 115 +0 0 0 +213 230 255 +189 205 238 +238 238 255 +106 172 197 +90 139 180 +123 197 205 +0 0 0 +0 0 0 +123 197 255 +0 0 139 +255 131 131 +164 0 0 diff --git a/graphics/battle_interface/unk_battlebox.png b/graphics/battle_interface/unk_battlebox.png Binary files differnew file mode 100644 index 000000000..9f136c3af --- /dev/null +++ b/graphics/battle_interface/unk_battlebox.png diff --git a/graphics/credits/blastoise.pal b/graphics/credits/blastoise.pal new file mode 100644 index 000000000..c2b4afe7c --- /dev/null +++ b/graphics/credits/blastoise.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +0 0 0 +148 197 246 +131 180 246 +106 164 246 +90 148 255 +57 98 164 +24 49 82 +172 222 246 +131 172 197 +98 131 148 +65 82 98 +32 41 49 +16 98 255 +8 65 164 +0 32 82 +0 0 0 diff --git a/graphics/credits/charizard.pal b/graphics/credits/charizard.pal new file mode 100644 index 000000000..9ad2a106e --- /dev/null +++ b/graphics/credits/charizard.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +0 0 0 +230 98 90 +213 65 82 +189 32 74 +172 0 74 +115 0 49 +57 0 24 +255 131 98 +197 98 74 +148 74 57 +98 49 32 +49 24 16 +255 0 8 +164 0 0 +82 0 0 +0 0 0 diff --git a/graphics/credits/pikachu.pal b/graphics/credits/pikachu.pal new file mode 100644 index 000000000..32aaf1904 --- /dev/null +++ b/graphics/credits/pikachu.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +0 0 0 +255 230 57 +255 213 41 +255 189 16 +255 172 0 +164 115 0 +82 57 0 +255 255 82 +213 213 65 +180 180 57 +148 148 41 +106 106 32 +255 90 0 +164 57 0 +82 24 0 +0 0 0 diff --git a/graphics/credits/unk_8EAAB98.png b/graphics/credits/unk_8EAAB98.png Binary files differnew file mode 100644 index 000000000..b1389a64a --- /dev/null +++ b/graphics/credits/unk_8EAAB98.png diff --git a/graphics/credits/unk_8EAB30C.bin b/graphics/credits/unk_8EAB30C.bin Binary files differnew file mode 100644 index 000000000..c072a9564 --- /dev/null +++ b/graphics/credits/unk_8EAB30C.bin diff --git a/graphics/credits/unk_8EAE548.bin b/graphics/credits/unk_8EAE548.bin Binary files differnew file mode 100644 index 000000000..8830b60c3 --- /dev/null +++ b/graphics/credits/unk_8EAE548.bin diff --git a/graphics/credits/unk_8EAE548.png b/graphics/credits/unk_8EAE548.png Binary files differnew file mode 100644 index 000000000..297827436 --- /dev/null +++ b/graphics/credits/unk_8EAE548.png diff --git a/graphics/credits/venusaur.pal b/graphics/credits/venusaur.pal new file mode 100644 index 000000000..454209dfa --- /dev/null +++ b/graphics/credits/venusaur.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +0 0 0 +131 205 131 +90 164 115 +49 115 98 +16 115 123 +8 74 82 +0 32 41 +172 255 156 +131 197 123 +98 148 90 +65 98 57 +32 49 24 +16 180 0 +8 115 0 +0 57 0 +0 0 0 diff --git a/graphics_file_rules.mk b/graphics_file_rules.mk index 40d04abe7..c5571394e 100644 --- a/graphics_file_rules.mk +++ b/graphics_file_rules.mk @@ -24,6 +24,7 @@ TEACHYTVGFXDIR := graphics/teachy_tv SSANNEGFXDIR := graphics/ss_anne ITEMPCGFXDIR := graphics/item_pc TITLESCREENGFXDIR := graphics/title_screen +CREDITSGFXDIR := graphics/credits types := normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark contest_types := cool beauty cute smart tough @@ -497,3 +498,6 @@ $(ITEMPCGFXDIR)/unk_8E85090.4bpp: %.4bpp: %.png $(TITLESCREENGFXDIR)/unk_8ead608.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 135 + +$(CREDITSGFXDIR)/unk_8EAE548.4bpp: %.4bpp: %.png + $(GFX) $< $@ -num_tiles 77 diff --git a/include/battle.h b/include/battle.h index b1284fd6c..1f7fc5bf6 100644 --- a/include/battle.h +++ b/include/battle.h @@ -2,15 +2,14 @@ #define GUARD_BATTLE_H #include "global.h" - -// should they be included here or included individually by every file? #include "constants/battle.h" #include "battle_util.h" #include "battle_script_commands.h" -#include "battle_2.h" +#include "battle_main.h" #include "battle_ai_switch_items.h" #include "battle_gfx_sfx_util.h" #include "battle_util2.h" +#include "battle_bg.h" /* Banks are a name given to what could be called a 'battlerId' or 'monControllerId'. @@ -19,8 +18,6 @@ 0x2 bit is responsible for the id of sent out pokemon. 0 means it's the first sent out pokemon, 1 it's the second one. (Triple battle didn't exist at the time yet.) */ -#define BATTLE_BANKS_COUNT 4 - #define IDENTITY_PLAYER_MON1 0 #define IDENTITY_OPPONENT_MON1 1 #define IDENTITY_PLAYER_MON2 2 @@ -29,9 +26,9 @@ #define SIDE_PLAYER 0x0 #define SIDE_OPPONENT 0x1 -#define GET_BANK_IDENTITY(bank)((gBanksByIdentity[bank])) -#define GET_BANK_SIDE(bank)((GetBattlerPosition(bank) & BIT_SIDE)) -#define GET_BANK_SIDE2(bank)((GET_BANK_IDENTITY(bank) & BIT_SIDE)) +#define GET_BATTLER_POSITION(battler)((gBattlerPositions[battler])) +#define GET_BATTLER_SIDE(battler)((GetBattlerPosition(battler) & BIT_SIDE)) +#define GET_BATTLER_SIDE2(battler)((GET_BATTLER_POSITION(battler) & BIT_SIDE)) #define TRAINER_OPPONENT_3FE 0x3FE #define TRAINER_OPPONENT_C00 0xC00 @@ -73,21 +70,22 @@ #define SIDE_STATUS_MIST (1 << 8) #define SIDE_STATUS_SPIKES_DAMAGED (1 << 9) -#define ACTION_USE_MOVE 0 -#define ACTION_USE_ITEM 1 -#define ACTION_SWITCH 2 -#define ACTION_RUN 3 -#define ACTION_WATCHES_CAREFULLY 4 -#define ACTION_SAFARI_ZONE_BALL 5 -#define ACTION_POKEBLOCK_CASE 6 -#define ACTION_GO_NEAR 7 -#define ACTION_SAFARI_ZONE_RUN 8 -#define ACTION_9 9 -#define ACTION_RUN_BATTLESCRIPT 10 // when executing an action -#define ACTION_CANCEL_PARTNER 12 // when choosing an action -#define ACTION_FINISHED 12 // when executing an action -#define ACTION_NOTHING_FAINTED 13 // when choosing an action -#define ACTION_INIT_VALUE 0xFF +#define B_ACTION_USE_MOVE 0 +#define B_ACTION_USE_ITEM 1 +#define B_ACTION_SWITCH 2 +#define B_ACTION_RUN 3 +#define B_ACTION_SAFARI_WATCH_CAREFULLY 4 +#define B_ACTION_SAFARI_BALL 5 +#define B_ACTION_SAFARI_POKEBLOCK 6 +#define B_ACTION_SAFARI_GO_NEAR 7 +#define B_ACTION_SAFARI_RUN 8 +#define B_ACTION_9 9 +#define B_ACTION_EXEC_SCRIPT 10 +#define B_ACTION_TRY_FINISH 11 +#define B_ACTION_FINISHED 12 +#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action +#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action +#define B_ACTION_NONE 0xFF #define MOVESTATUS_MISSED (1 << 0) #define MOVESTATUS_SUPEREFFECTIVE (1 << 1) @@ -150,19 +148,6 @@ #define TYPE_FORESIGHT 0xFE #define TYPE_ENDTABLE 0xFF -#define BS_GET_TARGET 0 -#define BS_GET_ATTACKER 1 -#define BS_GET_EFFECT_BANK 2 -#define BS_GET_gBank1 3 -#define BS_GET_BANK_0 7 -#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update -#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability -#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability -#define BS_GET_SCRIPTING_BANK 10 -#define BS_GET_OPPONENT1 12 -#define BS_GET_PLAYER2 13 -#define BS_GET_OPPONENT2 14 - // for battle script commands #define CMP_EQUAL 0x0 #define CMP_NOT_EQUAL 0x1 @@ -178,9 +163,6 @@ struct TrainerMonNoItemDefaultMoves u16 species; }; -u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); -u8 GetBattlerSide(u8 bank); - struct TrainerMonItemDefaultMoves { u16 iv; @@ -208,10 +190,10 @@ struct TrainerMonItemCustomMoves union TrainerMonPtr { - struct TrainerMonNoItemDefaultMoves* NoItemDefaultMoves; - struct TrainerMonNoItemCustomMoves* NoItemCustomMoves; - struct TrainerMonItemDefaultMoves* ItemDefaultMoves; - struct TrainerMonItemCustomMoves* ItemCustomMoves; + struct TrainerMonNoItemDefaultMoves *NoItemDefaultMoves; + struct TrainerMonNoItemCustomMoves *NoItemCustomMoves; + struct TrainerMonItemDefaultMoves *ItemDefaultMoves; + struct TrainerMonItemCustomMoves *ItemCustomMoves; }; struct Trainer @@ -235,12 +217,12 @@ extern const struct Trainer gTrainers[]; #define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F)) -struct UnknownFlags +struct ResourceFlags { u32 flags[4]; }; -#define UNKNOWN_FLAG_FLASH_FIRE 1 +#define RESOURCE_FLAG_FLASH_FIRE 1 struct DisableStruct { @@ -250,41 +232,41 @@ struct DisableStruct /*0x08*/ u8 protectUses; /*0x09*/ u8 stockpileCounter; /*0x0A*/ u8 substituteHP; - /*0x0B*/ u8 disableTimer1 : 4; - /*0x0B*/ u8 disableTimer2 : 4; + /*0x0B*/ u8 disableTimer : 4; + /*0x0B*/ u8 disableTimerStartValue : 4; /*0x0C*/ u8 encoredMovePos; /*0x0D*/ u8 unkD; - /*0x0E*/ u8 encoreTimer1 : 4; - /*0x0E*/ u8 encoreTimer2 : 4; - /*0x0F*/ u8 perishSongTimer1 : 4; - /*0x0F*/ u8 perishSongTimer2 : 4; + /*0x0E*/ u8 encoreTimer : 4; + /*0x0E*/ u8 encoreTimerStartValue : 4; + /*0x0F*/ u8 perishSongTimer : 4; + /*0x0F*/ u8 perishSongTimerStartValue : 4; /*0x10*/ u8 furyCutterCounter; - /*0x11*/ u8 rolloutCounter1 : 4; - /*0x11*/ u8 rolloutCounter2 : 4; - /*0x12*/ u8 chargeTimer1 : 4; - /*0x12*/ u8 chargeTimer2 : 4; - /*0x13*/ u8 tauntTimer1:4; + /*0x11*/ u8 rolloutTimer : 4; + /*0x11*/ u8 rolloutTimerStartValue : 4; + /*0x12*/ u8 chargeTimer : 4; + /*0x12*/ u8 chargeTimerStartValue : 4; + /*0x13*/ u8 tauntTimer:4; /*0x13*/ u8 tauntTimer2:4; - /*0x14*/ u8 bankPreventingEscape; - /*0x15*/ u8 bankWithSureHit; + /*0x14*/ u8 battlerPreventingEscape; + /*0x15*/ u8 battlerWithSureHit; /*0x16*/ u8 isFirstTurn; /*0x17*/ u8 unk17; /*0x18*/ u8 truantCounter : 1; - /*0x18*/ u8 truantUnknownBit : 1; + /*0x18*/ u8 truantSwitchInHack : 1; // unused? /*0x18*/ u8 unk18_a_2 : 2; - /*0x18*/ u8 unk18_b : 4; - /*0x19*/ u8 rechargeCounter; + /*0x18*/ u8 mimickedMoves : 4; + /*0x19*/ u8 rechargeTimer; /*0x1A*/ u8 unk1A[2]; }; -extern struct DisableStruct gDisableStructs[BATTLE_BANKS_COUNT]; +extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT]; struct ProtectStruct { /* field_0 */ u32 protected:1; u32 endured:1; - u32 onlyStruggle:1; + u32 noValidMoves:1; u32 helpingHand:1; u32 bounceMove:1; u32 stealMove:1; @@ -295,7 +277,7 @@ struct ProtectStruct u32 targetNotAffected:1; u32 chargingTurn:1; u32 fleeFlag:2; // for RunAway and Smoke Ball - u32 usedImprisionedMove:1; + u32 usedImprisonedMove:1; u32 loveImmobility:1; u32 usedDisabledMove:1; /* field_2 */ @@ -312,45 +294,45 @@ struct ProtectStruct /* field_4 */ u32 physicalDmg; /* field_8 */ u32 specialDmg; - /* field_C */ u8 physicalBank; - /* field_D */ u8 specialBank; + /* field_C */ u8 physicalBattlerId; + /* field_D */ u8 specialBattlerId; /* field_E */ u16 fieldE; }; -extern struct ProtectStruct gProtectStructs[BATTLE_BANKS_COUNT]; +extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT]; struct SpecialStatus { u8 statLowered : 1; // 0x1 u8 lightningRodRedirected : 1; // 0x2 - u8 restoredBankSprite: 1; // 0x4 - u8 intimidatedPoke : 1; // 0x8 + u8 restoredBattlerSprite: 1; // 0x4 + u8 intimidatedMon : 1; // 0x8 u8 traced : 1; // 0x10 - u8 flag20 : 1; + u8 ppNotAffectedByPressure : 1; u8 flag40 : 1; u8 focusBanded : 1; u8 field1[3]; - s32 moveturnLostHP; - s32 moveturnLostHP_physical; - s32 moveturnLostHP_special; - u8 moveturnPhysicalBank; - u8 moveturnSpecialBank; + s32 dmg; + s32 physicalDmg; + s32 specialDmg; + u8 physicalBattlerId; + u8 specialBattlerId; u8 field12; u8 field13; }; -extern struct SpecialStatus gSpecialStatuses[BATTLE_BANKS_COUNT]; +extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT]; struct SideTimer { /*0x00*/ u8 reflectTimer; - /*0x01*/ u8 reflectBank; + /*0x01*/ u8 reflectBattlerId; /*0x02*/ u8 lightscreenTimer; - /*0x03*/ u8 lightscreenBank; + /*0x03*/ u8 lightscreenBattlerId; /*0x04*/ u8 mistTimer; - /*0x05*/ u8 mistBank; + /*0x05*/ u8 mistBattlerId; /*0x06*/ u8 safeguardTimer; - /*0x07*/ u8 safeguardBank; + /*0x07*/ u8 safeguardBattlerId; /*0x08*/ u8 followmeTimer; /*0x09*/ u8 followmeTarget; /*0x0A*/ u8 spikesAmount; @@ -361,14 +343,14 @@ extern struct SideTimer gSideTimers[]; struct WishFutureKnock { - u8 futureSightCounter[BATTLE_BANKS_COUNT]; - u8 futureSightAttacker[BATTLE_BANKS_COUNT]; - s32 futureSightDmg[BATTLE_BANKS_COUNT]; - u16 futureSightMove[BATTLE_BANKS_COUNT]; - u8 wishCounter[BATTLE_BANKS_COUNT]; - u8 wishUserID[BATTLE_BANKS_COUNT]; + u8 futureSightCounter[MAX_BATTLERS_COUNT]; + u8 futureSightAttacker[MAX_BATTLERS_COUNT]; + s32 futureSightDmg[MAX_BATTLERS_COUNT]; + u16 futureSightMove[MAX_BATTLERS_COUNT]; + u8 wishCounter[MAX_BATTLERS_COUNT]; + u8 wishMonId[MAX_BATTLERS_COUNT]; u8 weatherDuration; - u8 knockedOffPokes[2]; + u8 knockedOffMons[2]; }; extern struct WishFutureKnock gWishFutureKnock; @@ -391,10 +373,6 @@ extern u8 gActiveBattler; extern u8 gBattlerTarget; extern u8 gAbsentBattlerFlags; -// TODO: move these to constants/battle.h -#define MAX_BATTLERS_COUNT 4 -#define BIT_FLANK 2 - // script's table id to bit #define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0) #define AI_SCRIPT_TRY_TO_FAINT (1 << 1) @@ -413,6 +391,12 @@ extern u8 gAbsentBattlerFlags; extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; +struct UsedMoves +{ + u16 moves[MAX_BATTLERS_COUNT]; + u16 unknown[MAX_BATTLERS_COUNT]; +}; + struct BattleHistory { /*0x00*/ u16 usedMoves[2][8]; // 0xFFFF means move not used (confuse self hit, etc) @@ -436,27 +420,22 @@ struct BattleCallbacksStack struct StatsArray { - u16 hp; - u16 atk; - u16 def; - u16 spd; - u16 spAtk; - u16 spDef; + u16 stats[NUM_STATS]; }; struct BattleResources { - struct SecretBaseRecord* secretBase; - struct UnknownFlags *flags; - struct BattleScriptsStack* battleScriptsStack; - struct BattleCallbacksStack* battleCallbackStack; - struct StatsArray* statsBeforeLvlUp; + struct SecretBaseRecord *secretBase; + struct ResourceFlags *flags; + struct BattleScriptsStack *battleScriptsStack; + struct BattleCallbacksStack *battleCallbackStack; + struct StatsArray *beforeLvlUp; struct AI_ThinkingStruct *ai; struct BattleHistory *battleHistory; struct BattleScriptsStack *AI_ScriptsStack; }; -extern struct BattleResources* gBattleResources; +extern struct BattleResources *gBattleResources; #define BATTLESCRIPTS_STACK (gBattleResources->battleScriptsStack) #define BATTLE_CALLBACKS_STACK (gBattleResources->battleCallbackStack) @@ -467,18 +446,18 @@ struct BattleResults u8 playerFaintCounter; // 0x0 u8 opponentFaintCounter; // 0x1 u8 playerSwitchesCounter; // 0x2 - u8 unk3; // 0x3 - u8 unk4; // 0x4 - u8 unk5_0:1; // 0x5 + u8 numHealingItemsUsed; // 0x3 + u8 numRevivesUsed; // 0x4 + u8 playerMonWasDamaged:1; // 0x5 u8 usedMasterBall:1; // 0x5 u8 caughtMonBall:4; // 0x5 - u8 unk5_6:1; // 0x5 + u8 shinyWildMon:1; // 0x5 u8 unk5_7:1; // 0x5 u16 playerMon1Species; // 0x6 u8 playerMon1Name[11]; // 0x8 u8 battleTurnCounter; // 0x13 u8 playerMon2Name[11]; // 0x14 - u8 field_1F; // 0x1F + u8 pokeblockThrows; // 0x1F u16 lastOpponentSpecies; // 0x20 u16 lastUsedMovePlayer; // 0x22 u16 lastUsedMoveOpponent; // 0x24 @@ -494,39 +473,31 @@ extern struct BattleResults gBattleResults; struct BattleStruct { u8 turnEffectsTracker; - u8 turnEffectsBank; + u8 turnEffectsBattlerId; u8 filler2; - u8 turncountersTracker; - u8 wrappedMove[8]; // ask gamefreak why they declared it that way - u8 moveTarget[4]; - u8 expGetterId; + u8 turnCountersTracker; + u8 wrappedMove[MAX_BATTLERS_COUNT * 2]; // Leftover from Ruby's ewram access. + u8 moveTarget[MAX_BATTLERS_COUNT]; + u8 expGetterMonId; u8 field_11; u8 wildVictorySong; u8 dynamicMoveType; u8 wrappedBy[4]; - u16 assistPossibleMoves[5 * 4]; // 5 mons, each of them knowing 4 moves - u8 field_40; - u8 field_41; - u8 field_42; - u8 field_43; - u8 field_44; - u8 field_45; - u8 field_46; - u8 field_47; - u8 focusPunchBank; + u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // 6 mons, each of them knowing 4 moves + u8 focusPunchBattlerId; u8 battlerPreventingSwitchout; u8 moneyMultiplier; u8 savedTurnActionNumber; u8 switchInAbilitiesCounter; u8 faintedActionsState; - u8 faintedActionsBank; + u8 faintedActionsBattlerId; u8 field_4F; u16 expValue; u8 field_52; u8 sentInPokes; - bool8 selectionScriptFinished[BATTLE_BANKS_COUNT]; + bool8 selectionScriptFinished[MAX_BATTLERS_COUNT]; u8 field_58[4]; - u8 monToSwitchIntoId[BATTLE_BANKS_COUNT]; + u8 monToSwitchIntoId[MAX_BATTLERS_COUNT]; u8 field_60[4][3]; u8 runTries; u8 caughtMonNick[11]; @@ -535,11 +506,11 @@ struct BattleStruct u8 safariPkblThrowCounter; u8 safariEscapeFactor; u8 safariCatchFactor; - u8 field_7D; - u8 field_7E; + u8 linkBattleVsSpriteId_V; + u8 linkBattleVsSpriteId_S; u8 formToChangeInto; - u8 chosenMovePositions[BATTLE_BANKS_COUNT]; - u8 stateIdAfterSelScript[BATTLE_BANKS_COUNT]; + u8 chosenMovePositions[MAX_BATTLERS_COUNT]; + u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT]; u8 field_88; u8 field_89; u8 field_8A; @@ -547,69 +518,48 @@ struct BattleStruct u8 field_8C; u8 field_8D; u8 stringMoveType; - u8 expGetterBank; + u8 expGetterBattlerId; u8 field_90; u8 field_91; - u8 field_92; - u8 field_93; - u8 wallyBattleState; - u8 wallyMovesState; - u8 wallyWaitFrames; - u8 wallyMoveFrames; - u8 mirrorMoves[8]; // ask gamefreak why they declared it that way - u8 field_A0; - u8 field_A1; - u8 field_A2; - u8 field_A3; - u8 field_A4; - u8 field_A5; - u8 field_A6; - u8 field_A7; + u8 AI_monToSwitchIntoId[MAX_BATTLERS_COUNT]; + u8 field_96; + u8 field_97; + u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // ask gamefreak why they declared it that way u16 hpOnSwitchout[2]; - u32 savedBattleTypeFlags; u8 abilityPreventingSwitchout; u8 hpScale; - u8 synchronizeMoveEffect; + u8 field_AE; + u8 field_AF; + u8 field_B0; + u8 field_B1; + u8 field_B2; u8 field_B3; - u8 field_B4; + u8 synchronizeMoveEffect; u8 field_B5; u8 field_B6; - u8 field_B7; - // void (*savedCallback)(void); - u16 usedHeldItems[BATTLE_BANKS_COUNT]; + u8 atkCancellerTracker; + u16 usedHeldItems[MAX_BATTLERS_COUNT]; u8 chosenItem[4]; // why is this an u8? u8 AI_itemType[2]; u8 AI_itemFlags[2]; - u16 choicedMove[BATTLE_BANKS_COUNT]; - u16 changedItems[BATTLE_BANKS_COUNT]; - u8 intimidateBank; + u16 choicedMove[MAX_BATTLERS_COUNT]; + u16 changedItems[MAX_BATTLERS_COUNT]; + u8 intimidateBattler; u8 switchInItemsCounter; - u8 field_DA; + u8 arenaTurnCounter; // not used in FR? u8 turnSideTracker; u8 fillerDC[0xDF-0xDC]; - u8 field_DF; - u8 mirrorMoveArrays[32]; - u16 castformPalette[BATTLE_BANKS_COUNT][16]; - u8 field_180; - u8 field_181; + u8 givenExpMons; + u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2]; + u16 castformPalette[MAX_BATTLERS_COUNT][16]; + u8 wishPerishSongState; + u8 wishPerishSongBattlerId; u8 field_182; u8 field_183; - struct BattleEnigmaBerry battleEnigmaBerry; - u8 wishPerishSongState; - u8 wishPerishSongBank; - bool8 overworldWeatherDone; - u8 atkCancellerTracker; - u8 field_1A4[96]; - u8 field_204[104]; - u8 field_26C[40]; - u8 AI_monToSwitchIntoId[BATTLE_BANKS_COUNT]; - u8 field_298[8]; - u8 field_2A0; - u8 field_2A1; - u8 field_2A2; -}; + u8 field_184[124]; // currently unknown +}; // size == 0x200 bytes -extern struct BattleStruct* gBattleStruct; +extern struct BattleStruct *gBattleStruct; #define GET_MOVE_TYPE(move, typeArg) \ { \ @@ -621,6 +571,13 @@ extern struct BattleStruct* gBattleStruct; #define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY) #define IS_TYPE_SPECIAL(moveType)(moveType > TYPE_MYSTERY) +#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0)) +#define IS_BATTLER_OF_TYPE(battlerId, type)((gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type)) +#define SET_BATTLER_TYPE(battlerId, type) \ +{ \ + gBattleMons[battlerId].type1 = type; \ + gBattleMons[battlerId].type2 = type; \ +} #define MOVE_EFFECT_SLEEP 0x1 #define MOVE_EFFECT_POISON 0x2 @@ -688,53 +645,8 @@ extern struct BattleStruct* gBattleStruct; #define MOVE_EFFECT_AFFECTS_USER 0x40 #define MOVE_EFFECT_CERTAIN 0x80 -// table ids for general animations -#define B_ANIM_CASTFORM_CHANGE 0x0 -#define B_ANIM_STATS_CHANGE 0x1 -#define B_ANIM_SUBSTITUTE_FADE 0x2 -#define B_ANIM_SUBSTITUTE_APPEAR 0x3 -#define B_ANIM_x4 0x4 -#define B_ANIM_ITEM_KNOCKOFF 0x5 -#define B_ANIM_TURN_TRAP 0x6 -#define B_ANIM_ITEM_EFFECT 0x7 -#define B_ANIM_SMOKEBALL_ESCAPE 0x8 -#define B_ANIM_HANGED_ON 0x9 -#define B_ANIM_RAIN_CONTINUES 0xA -#define B_ANIM_SUN_CONTINUES 0xB -#define B_ANIM_SANDSTORM_CONTINUES 0xC -#define B_ANIM_HAIL_CONTINUES 0xD -#define B_ANIM_LEECH_SEED_DRAIN 0xE -#define B_ANIM_MON_HIT 0xF -#define B_ANIM_ITEM_STEAL 0x10 -#define B_ANIM_SNATCH_MOVE 0x11 -#define B_ANIM_FUTURE_SIGHT_HIT 0x12 -#define B_ANIM_DOOM_DESIRE_HIT 0x13 -#define B_ANIM_x14 0x14 -#define B_ANIM_INGRAIN_HEAL 0x15 -#define B_ANIM_WISH_HEAL 0x16 - -// special animations table -#define B_ANIM_LVL_UP 0x0 -#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1 -#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2 -#define B_ANIM_BALL_THROW 0x3 -#define B_ANIM_SAFARI_BALL_THROW 0x4 -#define B_ANIM_SUBSTITUTE_TO_MON 0x5 -#define B_ANIM_MON_TO_SUBSTITUTE 0x6 - -// status animation table -#define B_ANIM_STATUS_PSN 0x0 -#define B_ANIM_STATUS_CONFUSION 0x1 -#define B_ANIM_STATUS_BRN 0x2 -#define B_ANIM_STATUS_INFATUATION 0x3 -#define B_ANIM_STATUS_SLP 0x4 -#define B_ANIM_STATUS_PRZ 0x5 -#define B_ANIM_STATUS_FRZ 0x6 -#define B_ANIM_STATUS_CURSED 0x7 -#define B_ANIM_STATUS_NIGHTMARE 0x8 -#define B_ANIM_STATUS_WRAPPED 0x9 - #define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 +#define GET_STAT_BUFF_VALUE2(n)((n & 0xF0)) #define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40 #define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit @@ -779,13 +691,13 @@ struct BattleScripting u8 animArg2; u16 tripleKickPower; u8 atk49_state; - u8 bankWithAbility; + u8 battlerWithAbility; u8 multihitMoveEffect; - u8 bank; + u8 battler; u8 animTurn; u8 animTargetsHit; u8 statChanger; - u8 field_1B; + bool8 statAnimPlayed; u8 atk23_state; u8 battleStyle; u8 atk6C_state; @@ -794,12 +706,8 @@ struct BattleScripting u8 reshowMainState; u8 reshowHelperState; u8 field_23; - u8 field_24; - u8 multiplayerId; }; -extern struct BattleScripting gBattleScripting; - // functions // battle_1 @@ -809,6 +717,7 @@ void ApplyPlayerChosenFrameToBattleMenu(void); bool8 LoadChosenBattleElement(u8 caseId); void DrawMainBattleBackground(void); void task00_0800F6FC(u8 taskId); +void sub_800F324(void); enum { @@ -863,24 +772,23 @@ struct BattleAnimationInfo struct BattleHealthboxInfo { - u8 flag_x1 : 1; - u8 flag_x2 : 1; - u8 flag_x4 : 1; + u8 partyStatusSummaryShown : 1; + u8 healthboxIsBouncing : 1; + u8 battlerIsBouncing : 1; u8 ballAnimActive : 1; // 0x8 u8 statusAnimActive : 1; // x10 u8 animFromTableActive : 1; // x20 u8 specialAnimActive : 1; //x40 u8 flag_x80 : 1; u8 field_1_x1 : 1; - u8 field_1_x1E : 4; - u8 field_1_x20 : 1; + u8 field_1_x1E : 5; u8 field_1_x40 : 1; u8 field_1_x80 : 1; - u8 field_2; - u8 field_3; + u8 healthboxBounceSpriteId; + u8 battlerBounceSpriteId; u8 animationState; u8 field_5; - u8 field_6; + u8 matrixNum; u8 shadowSpriteId; u8 field_8; u8 field_9; @@ -892,14 +800,14 @@ struct BattleBarInfo { u8 healthboxSpriteId; s32 maxValue; - s32 currentValue; + s32 oldValue; s32 receivedValue; - s32 field_10; + s32 currValue; }; struct BattleSpriteData { - struct BattleSpriteInfo *bankData; + struct BattleSpriteInfo *battlerData; struct BattleHealthboxInfo *healthBoxesData; struct BattleAnimationInfo *animationData; struct BattleBarInfo *battleBars; @@ -931,16 +839,30 @@ struct MonSpritesGfx void *field_17C; }; -extern struct BattleSpritesGfx* gMonSpritesGfx; +extern u16 gBattle_BG0_X; +extern u16 gBattle_BG0_Y; +extern u16 gBattle_BG1_X; +extern u16 gBattle_BG1_Y; +extern u16 gBattle_BG2_X; +extern u16 gBattle_BG2_Y; +extern u16 gBattle_BG3_X; +extern u16 gBattle_BG3_Y; +extern u16 gBattle_WIN0H; +extern u16 gBattle_WIN0V; +extern u16 gBattle_WIN1H; +extern u16 gBattle_WIN1V; +extern struct BattleSpritesGfx *gMonSpritesGfx; extern u8 gBattleOutcome; extern u16 gLastUsedItem; extern u32 gBattleTypeFlags; -extern struct MonSpritesGfx* gMonSpritesGfxPtr; +extern struct MonSpritesGfx *gMonSpritesGfxPtr; extern u16 gTrainerBattleOpponent_A; extern u16 gMoveToLearn; extern u16 gBattleMovePower; extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT]; extern u16 gCurrentMove; +extern u16 gChosenMove; +extern u16 gCalledMove; extern u8 gCritMultiplier; extern u16 gBattleWeather; extern u8 gLastUsedAbility; @@ -949,8 +871,66 @@ extern u8 gPotentialItemEffectBattler; extern u8 gBattlersCount; extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; extern s32 gBattleMoveDamage; - +extern u16 gIntroSlideFlags; +extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; +extern u8 gBattlerPositions[MAX_BATTLERS_COUNT]; +extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; extern u8 gBattleOutcome; extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; +extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); +extern u32 gBattleControllerExecFlags; +extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; +extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; +extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; +extern void (*gPreBattleCallback1)(void); +extern bool8 gDoingBattleAnim; +extern void *gUnknown_3005EE0[]; +extern u8 *gUnknown_2022BB8; +extern u8 *gUnknown_2022BBC; +extern void (*gBattleMainFunc)(void); +extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT]; +extern u32 gUnknown_2022B54; +extern u8 gUnknown_2023DDC; +extern u8 gBattlerAttacker; +extern u8 gEffectBattler; +extern u8 gMultiHitCounter; +extern struct BattleScripting gBattleScripting; +extern u8 gBattlerFainted; +extern u32 gStatuses3[MAX_BATTLERS_COUNT]; +extern u8 gSentPokesToOpponent[2]; +extern const u8 *gBattlescriptCurrInstr; +extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT]; +extern u16 gLastMoves[MAX_BATTLERS_COUNT]; +extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT]; +extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT]; +extern u16 gSideStatuses[2]; +extern u32 gHitMarker; +extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT]; +extern u8 gMoveResultFlags; +extern s32 gTakenDmg[MAX_BATTLERS_COUNT]; +extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT]; +extern u8 gCurrentActionFuncId; +extern u8 gCurrMovePos; +extern u8 gChosenMovePos; +extern u8 gUnknown_3004FFC[MAX_BATTLERS_COUNT]; +extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT]; +extern u16 gDynamicBasePower; +extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT]; +extern u8 gLastHitBy[MAX_BATTLERS_COUNT]; +extern u8 gMultiUsePlayerCursor; +extern u8 gNumberOfMovesToChoose; +extern u16 gLastHitByType[MAX_BATTLERS_COUNT]; +extern s32 gHpDealt; +extern u16 gPauseCounterBattle; +extern u16 gPaydayMoney; +extern u16 gLockedMoves[MAX_BATTLERS_COUNT]; +extern u8 gCurrentTurnActionNumber; +extern u16 gExpShareExp; +extern u8 gLeveledUpInBattle; +extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT]; +extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT]; +extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT]; +extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT]; +extern u8 gBattleTerrain; #endif // GUARD_BATTLE_H diff --git a/include/battle_ai_script_commands.h b/include/battle_ai_script_commands.h index 3786d4a8c..94cbcce15 100644 --- a/include/battle_ai_script_commands.h +++ b/include/battle_ai_script_commands.h @@ -3,15 +3,19 @@ #include "global.h" -extern u8 sBattler_AI; +// return values for BattleAI_ChooseMoveOrAction +// 0 - 3 are move idx +#define AI_CHOICE_FLEE 4 +#define AI_CHOICE_WATCH 5 -void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves); -void BattleAI_SetupAIData(u8 defaultScoreMoves); +void BattleAI_HandleItemUseBeforeAISetup(void); +void BattleAI_SetupAIData(void); u8 BattleAI_ChooseMoveOrAction(void); void ClearBankMoveHistory(u8 bank); void RecordAbilityBattle(u8 bank, u8 abilityId); void ClearBankAbilityHistory(u8 bank); void RecordItemEffectBattle(u8 bank, u8 itemEffect); void ClearBankItemEffectHistory(u8 bank); +u8 BattleAI_ChooseMoveOrAction(void); #endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H diff --git a/include/battle_anim.h b/include/battle_anim.h index 5929a318e..3536e89f4 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -19,28 +19,28 @@ enum { BG_ANIM_SCREEN_SIZE, BG_ANIM_AREA_OVERFLOW_MODE, - BG_ANIM2, - BG_ANIM3, + BG_ANIM_MOSAIC, + BG_ANIM_CHAR_BASE_BLOCK, BG_ANIM_PRIORITY, - BG_ANIM_5, - BG_ANIM_6 + BG_ANIM_PALETTES_MODE, + BG_ANIM_SCREEN_BASE_BLOCK }; -struct UnknownAnimStruct2 +struct BattleAnimBgData { - void *unk0; - u16 *unk4; - u8 unk8; - u8 unk9; - u16 unkA; - u16 unkC; + u8 *bgTiles; + u16 *bgTilemap; + u8 paletteId; + u8 bgId; + u16 tilesOffset; + u16 unused; }; struct BattleAnimBackground { - void *image; - void *palette; - void *tilemap; + const u32 *image; + const u32 *palette; + const u32 *tilemap; }; #define ANIM_ARGS_COUNT 8 @@ -53,7 +53,6 @@ extern bool8 gAnimScriptActive; extern u8 gAnimVisualTaskCount; extern u8 gAnimSoundTaskCount; extern struct DisableStruct *gAnimDisableStructPtr; -extern u32 gAnimMoveDmg; extern u16 gAnimMovePower; extern u8 gAnimFriendship; extern u16 gWeatherMoveAnim; @@ -64,8 +63,8 @@ extern u8 gBattleAnimTarget; extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT]; extern u8 gUnknown_02038440; extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; -extern u16 gUnknown_2037EEC; -extern s32 gUnknown_2037EE8; +extern u16 gAnimMovePower; +extern s32 gAnimMoveDmg; void ClearBattleAnimationVars(void); void DoMoveAnim(u16 move); @@ -80,7 +79,7 @@ s8 BattleAnimAdjustPanning(s8 pan); s8 BattleAnimAdjustPanning2(s8 pan); s16 sub_80A52EC(s16 a); s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); -bool8 sub_8072DF0(u8 battlerId); +bool8 IsBattlerSpriteVisible(u8 battlerId); // battle_anim_80FE840.s void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); @@ -92,18 +91,35 @@ void sub_80A6EEC(struct Sprite *sprite); void sub_80A68D4(struct Sprite *sprite); void sub_80A6F3C(struct Sprite *sprite); void sub_80A8278(void); -void sub_80A6B30(struct UnknownAnimStruct2*); -void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1); +void sub_80A6B30(struct BattleAnimBgData *); +void sub_80A6B90(struct BattleAnimBgData *, u32 arg1); u8 sub_80A82E4(u8 bank); bool8 AnimateBallThrow(struct Sprite *sprite); +// battle_anim_special +void sub_80F1720(u8 battler, struct Pokemon *mon); + enum { - BANK_X_POS, - BANK_Y_POS, + BATTLER_COORD_X, + BATTLER_COORD_Y, + BATTLER_COORD_X_2, + BATTLER_COORD_Y_PIC_OFFSET, + BATTLER_COORD_Y_PIC_OFFSET_DEFAULT, }; -u8 GetBankPosition(u8 bank, u8 attributeId); +enum +{ + BATTLER_COORD_ATTR_HEIGHT, + BATTLER_COORD_ATTR_WIDTH, + BATTLER_COORD_ATTR_TOP, + BATTLER_COORD_ATTR_BOTTOM, + BATTLER_COORD_ATTR_LEFT, + BATTLER_COORD_ATTR_RIGHT, + BATTLER_COORD_ATTR_RAW_BOTTOM, +}; + +u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId); bool8 IsBankSpritePresent(u8 bank); void sub_80A6C68(u8 arg0); @@ -112,12 +128,23 @@ bool8 IsDoubleBattle(void); u8 sub_80A6D94(void); u8 sub_80A8364(u8); void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); -void oamt_add_pos2_onto_pos1(struct Sprite *sprite); -u8 GetBankSpriteDefault_Y(u8 bank); +void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite); +u8 GetBattlerSpriteDefault_Y(u8 bank); u8 sub_80A82E4(u8 bank); u8 GetSubstituteSpriteDefault_Y(u8 bank); +u8 GetGhostSpriteDefault_Y(u8 battlerId); +void sub_8072E48(u8 battlerId, u8); +void sub_8073128(u8); // battle_anim_80A9C70.s +#define STAT_ANIM_PLUS1 15 +#define STAT_ANIM_PLUS2 39 +#define STAT_ANIM_MINUS1 22 +#define STAT_ANIM_MINUS2 46 +#define STAT_ANIM_MULTIPLE_PLUS1 55 +#define STAT_ANIM_MULTIPLE_PLUS2 56 +#define STAT_ANIM_MULTIPLE_MINUS1 57 +#define STAT_ANIM_MULTIPLE_MINUS2 58 void LaunchStatusAnimation(u8 bank, u8 statusAnimId); // battle_anim_8170478.s @@ -126,13 +153,33 @@ u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId); // battle_anim_mons.s -void sub_8074DC4(struct Sprite * sprite); -void sub_8074E14(struct Sprite * sprite); -void sub_80754B8(struct Sprite * sprite); -void sub_80758E0(u8 spriteId, u8 b); -void sub_8075980(u8 spriteId); -void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation); -bool8 sub_8073788(void); +void TranslateMonSpriteLinear(struct Sprite * sprite); +void TranslateMonSpriteLinearFixedPoint(struct Sprite * sprite); +void InitSpriteDataForLinearTranslation(struct Sprite * sprite); +void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 b); +void ResetSpriteRotScale(u8 spriteId); +void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation); +bool8 IsContest(void); void sub_80759DC(u8 spriteId); +bool8 IsBattlerSpritePresent(u8 battlerId); +u8 GetBattlerSpriteSubpriority(u8 battlerId); +void StartAnimLinearTranslation(struct Sprite *sprite); +void sub_80755B8(struct Sprite *sprite); +u8 sub_80768B0(u8 battlerId); + +// battle_anim_mon_movement.c +void AnimTask_ShakeMon(u8 taskId); +void AnimTask_ShakeMon2(u8 taskId); +void AnimTask_ShakeMonInPlace(u8 taskId); +void AnimTask_ShakeAndSinkMon(u8 taskId); +void AnimTask_TranslateMonElliptical(u8 taskId); +void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId); +void AnimTask_WindUpLunge(u8 taskId); +void sub_80995FC(u8 taskId); +void AnimTask_SwayMon(u8 taskId); +void AnimTask_ScaleMonAndRestore(u8 taskId); +void sub_8099980(u8 taskId); +void sub_8099A78(u8 taskId); +void sub_8099BD4(u8 taskId); #endif // GUARD_BATTLE_ANIM_H diff --git a/include/battle_bg.h b/include/battle_bg.h new file mode 100644 index 000000000..6bf90a104 --- /dev/null +++ b/include/battle_bg.h @@ -0,0 +1,6 @@ +#ifndef GUARD_BATTLE_BG_H +#define GUARD_BATTLE_BG_H + +void sub_800F34C(void); + +#endif // GUARD_BATTLE_BG_H diff --git a/include/battle_controllers.h b/include/battle_controllers.h index df00c3526..6da4ca240 100644 --- a/include/battle_controllers.h +++ b/include/battle_controllers.h @@ -77,10 +77,14 @@ enum #define BALL_3_SHAKES_FAIL 3 #define BALL_3_SHAKES_SUCCESS 4 #define BALL_TRAINER_BLOCK 5 +#define BALL_GHOST_DODGE 6 #define RET_VALUE_LEVELLED_UP 11 -#define INSTANT_HP_BAR_DROP 32767 +#define INSTANT_HP_BAR_DROP 0x7FFF + +// Special return values in gBattleBufferB from Battle Controller functions. +#define RET_VALUE_LEVELED_UP 11 struct UnusedControllerStruct { @@ -162,8 +166,8 @@ enum CONTROLLER_INTROSLIDE, CONTROLLER_INTROTRAINERBALLTHROW, CONTROLLER_DRAWPARTYSTATUSSUMMARY, - CONTROLLER_49, - CONTROLLER_50, + CONTROLLER_HIDEPARTYSTATUSSUMMARY, + CONTROLLER_ENDBOUNCE, CONTROLLER_SPRITEINVISIBILITY, CONTROLLER_BATTLEANIMATION, CONTROLLER_LINKSTANDBYMSG, @@ -174,90 +178,80 @@ enum CONTROLLER_CMDS_COUNT }; +extern struct UnusedControllerStruct gUnknown_2022870; // general functions void HandleLinkBattleSetup(void); -void SetUpBattleVarsAndBirchZigzagoon(void); -void sub_8032768(void); -void sub_8033648(void); +void SetUpBattleVars(void); +void sub_800D30C(void); +void sub_800DD28(void); void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data); // emitters void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck); -void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused -void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data); -void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused -void EmitLoadMonSprite(u8 bufferId); -void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit); -void EmitReturnMonToBall(u8 bufferId, u8 arg1); -void EmitDrawTrainerPic(u8 bufferId); -void EmitTrainerSlide(u8 bufferId); -void EmitTrainerSlideBack(u8 bufferId); -void EmitFaintAnimation(u8 bufferId); -void EmitPaletteFade(u8 bufferId); // unused -void EmitSuccessBallThrowAnim(u8 bufferId); // unused -void EmitBallThrowAnim(u8 bufferId, u8 caseId); -void EmitPause(u8 bufferId, u8 toWait, void *data); // unused -void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit); -void EmitPrintString(u8 bufferId, u16 stringId); -void EmitPrintSelectionString(u8 bufferId, u16 stringId); -void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2); -void EmitUnknownYesNoBox(u8 bufferId); -void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData); -void EmitChooseItem(u8 bufferId, u8* arg1); -void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4); -void EmitCmd23(u8 bufferId); // unused -void EmitHealthBarUpdate(u8 bufferId, u16 hpValue); -void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints); -void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2); -void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status); -void EmitStatusXor(u8 bufferId, u8 b); // unused -void EmitDataTransfer(u8 bufferId, u16 size, void *data); -void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused -void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused -void EmitCmd32(u8 bufferId, u16 size, void *c); // unused -void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2); -void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c); -void EmitOneReturnValue(u8 bufferId, u16 arg1); -void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b); -void EmitCmd37(u8 bufferId); // unused -void EmitCmd38(u8 bufferId, u8 b); // unused -void EmitCmd39(u8 bufferId); // unused -void EmitCmd40(u8 bufferId); // unused -void EmitHitAnimation(u8 bufferId); -void EmitCmd42(u8 bufferId); -void EmitPlaySE(u8 bufferId, u16 songId); -void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM); -void EmitFaintingCry(u8 bufferId); -void EmitIntroSlide(u8 bufferId, u8 terrainId); -void EmitIntroTrainerBallThrow(u8 bufferId); -void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2); -void EmitCmd49(u8 bufferId); -void EmitCmd50(u8 bufferId); -void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible); -void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument); -void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2); -void EmitResetActionMoveSelection(u8 bufferId, u8 caseId); -void EmitCmd55(u8 bufferId, u8 arg1); +void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data); +void BtlController_EmitLoadMonSprite(u8 bufferId); +void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit); +void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1); +void BtlController_EmitDrawTrainerPic(u8 bufferId); +void BtlController_EmitTrainerSlide(u8 bufferId); +void BtlController_EmitTrainerSlideBack(u8 bufferId); +void BtlController_EmitFaintAnimation(u8 bufferId); +void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId); +void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr); +void BtlController_EmitPrintString(u8 bufferId, u16 stringId); +void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId); +void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2); +void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData); +void BtlController_EmitChooseItem(u8 bufferId, u8* arg1); +void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4); +void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue); +void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints); +void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2); +void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status); +void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data); +void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2); +void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c); +void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1); +void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b); +void BtlController_EmitHitAnimation(u8 bufferId); +void BtlController_EmitCmd42(u8 bufferId); +void BtlController_EmitPlaySE(u8 bufferId, u16 songId); +void BtlController_EmitPlayFanfare(u8 bufferId, u16 songId); +void BtlController_EmitFaintingCry(u8 bufferId); +void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId); +void BtlController_EmitIntroTrainerBallThrow(u8 bufferId); +void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2); +void BtlController_EmitHidePartyStatusSummary(u8 bufferId); +void BtlController_EmitEndBounceEffect(u8 bufferId); +void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible); +void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument); +void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1); +void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId); +void BtlController_EmitCmd55(u8 bufferId, u8 arg1); // player controller +void nullsub_13(void); void SetControllerToPlayer(void); -void nullsub_21(void); void PlayerHandleGetRawMonData(void); -void sub_80587B0(void); -void sub_805CC00(struct Sprite *sprite); +void sub_80335F8(struct Sprite *sprite); void SetCB2ToReshowScreenAfterMenu(void); void SetCB2ToReshowScreenAfterMenu2(void); void c3_0802FDF4(u8 taskId); void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused); void ActionSelectionDestroyCursorAt(u8 cursorPos); void InitMoveSelectionsVarsAndStrings(void); +void sub_802F6A8(void); +void MoveSelectionCreateCursorAt(u8 cursorPos, u8 arg1); +void MoveSelectionDestroyCursorAt(u8 cursorPos); +void HandleInputChooseMove(void); // recorded player controller void SetControllerToRecordedPlayer(void); // opponent controller void SetControllerToOpponent(void); +void OpponentBufferExecCompleted(void); // player partner controller void SetControllerToPlayerPartner(void); @@ -265,11 +259,17 @@ void SetControllerToPlayerPartner(void); // safari controller void SetControllerToSafari(void); -// wally controller -void SetControllerToWally(void); +// pokedude controller +void SetControllerToPokedude(void); -// recorded opponent controller -void SetControllerToRecordedOpponent(void); +// oak controller +void SetControllerToOakOrOldman(void); +bool8 sub_80EB2E0(u8); +void sub_80EB2F4(u8); +void sub_80E8570(void); +void sub_80E85C0(void); +void sub_80E8598(void); +void sub_80E7988(void); // link opponent void SetControllerToLinkOpponent(void); diff --git a/include/battle_gfx_sfx_util.h b/include/battle_gfx_sfx_util.h index 313a29811..667686af8 100644 --- a/include/battle_gfx_sfx_util.h +++ b/include/battle_gfx_sfx_util.h @@ -1,50 +1,45 @@ -#ifndef GUARD_BATTLE_GFX_SFX_UTIL -#define GUARD_BATTLE_GFX_SFX_UTIL +#ifndef GUARD_BATTLE_GFX_SFX_UTIL_H +#define GUARD_BATTLE_GFX_SFX_UTIL_H void AllocateBattleSpritesData(void); void FreeBattleSpritesData(void); -u16 ChooseMoveAndTargetInBattlePalace(void); -void sub_805D714(struct Sprite *sprite); -void sub_805D770(struct Sprite *sprite, bool8 arg1); -void sub_805D7AC(struct Sprite *sprite); +void sub_8033E3C(struct Sprite *sprite); +void sub_8033EEC(struct Sprite *sprite); void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status); -bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument); -void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId); +bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId, u16 argument); +void InitAndLaunchSpecialAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId); bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn); -bool8 mplay_80342A4(u8 bank); -void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank); -void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank); -void nullsub_23(void); -void nullsub_24(u16 species); -void DecompressTrainerFrontPic(u16 frontPicId, u8 bank); -void DecompressTrainerBackPic(u16 backPicId, u8 bank); -void nullsub_25(u8 arg0); -void FreeTrainerFrontPicPalette(u16 frontPicId); -void sub_805DFFC(void); +bool8 mplay_80342A4(u8 battlerId); +void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId); +void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId); +void DecompressGhostFrontPic(struct Pokemon *unused, u8 battlerId); +void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId); +void DecompressTrainerBackPalette(u16 a1, u8 a2); +void nullsub_16(u8 a1); +void FreeTrainerFrontPicPaletteAndTile(u16 frontPicId); bool8 BattleLoadAllHealthBoxesGfx(u8 state); void LoadBattleBarGfx(u8 arg0); -bool8 BattleInitAllSprites(u8 *state1, u8 *bank); +bool8 BattleInitAllSprites(u8 *state, u8 *battlerId); void ClearSpritesHealthboxAnimData(void); void CopyAllBattleSpritesInvisibilities(void); -void CopyBattleSpriteInvisibility(u8 bank); -void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform); -void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite); -void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId); -void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move); -void ClearBehindSubstituteBit(u8 bank); -void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank); +void CopyBattleSpriteInvisibility(u8 battlerId); +void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform); +void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite); +void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId); +void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move); +void ClearBehindSubstituteBit(u8 battlerId); +void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId); void BattleStopLowHpSound(void); -u8 GetMonHPBarLevel(struct Pokemon *mon); -void sub_805EAE8(void); -void sub_805EB9C(u8 affineMode); +void HandleBattleLowHpMusicChange(void); +void sub_8035450(u8 affineMode); void LoadAndCreateEnemyShadowSprites(void); void SpriteCB_SetInvisible(struct Sprite *sprite); -void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species); -void EnemyShadowCallbackToSetInvisible(u8 bank); -void sub_805EF14(void); -void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute); +void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species); +void HideBattlerShadowSprite(u8 battlerId); +void sub_80357C8(void); +void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute); void AllocateMonSpritesGfx(void); void FreeMonSpritesGfx(void); bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon); -#endif // GUARD_BATTLE_GFX_SFX_UTIL +#endif // GUARD_BATTLE_GFX_SFX_UTIL_H diff --git a/include/battle_interface.h b/include/battle_interface.h index 27f93a3c2..162faa8cb 100644 --- a/include/battle_interface.h +++ b/include/battle_interface.h @@ -30,12 +30,18 @@ enum #define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701 #define TAG_HEALTHBOX_OPPONENT2_TILE 0xD702 +#define TAG_HEALTHBAR_PLAYER1_TILE 0xD704 +#define TAG_HEALTHBAR_OPPONENT1_TILE 0xD705 +#define TAG_HEALTHBAR_PLAYER2_TILE 0xD706 +#define TAG_HEALTHBAR_OPPONENT2_TILE 0xD707 + #define TAG_HEALTHBOX_SAFARI_TILE 0xD70B #define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C #define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714 #define TAG_HEALTHBOX_PAL 0xD6FF +#define TAG_HEALTHBAR_PAL 0xD704 #define TAG_STATUS_SUMMARY_BAR_PAL 0xD710 #define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712 @@ -55,7 +61,8 @@ enum HEALTHBOX_SAFARI_BALLS_TEXT }; -u8 CreateBankHealthboxSprites(u8 bank); +void Task_HidePartyStatusSummary(u8 taskId); +u8 CreateBattlerHealthboxSprites(u8 bank); u8 CreateSafariPlayerHealthboxSprites(void); void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue); void SetHealthboxSpriteInvisible(u8 healthboxSpriteId); @@ -63,7 +70,7 @@ void SetHealthboxSpriteVisible(u8 healthboxSpriteId); void DestoryHealthboxSprite(u8 healthboxSpriteId); void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly); void UpdateOamPriorityInAllHealthboxes(u8 priority); -void SetBankHealthboxSpritePos(u8 bank); +void InitBattlerHealthboxCoords(u8 bank); void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent); void SwapHpBarsWithHpText(void); u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart); @@ -72,5 +79,8 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3); u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); u8 GetHPBarLevel(s16 hp, s16 maxhp); +void sub_80496C0(u8 spriteId, struct Pokemon *mon); +void sub_804981C(u8 spriteId, u8); +s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3); #endif // GUARD_BATTLE_INTERFACE_H diff --git a/include/battle_2.h b/include/battle_main.h index 02050afd9..27aae9970 100644 --- a/include/battle_2.h +++ b/include/battle_main.h @@ -1,8 +1,47 @@ -#ifndef GUARD_BATTLE_2_H -#define GUARD_BATTLE_2_H +#ifndef GUARD_BATTLE_MAIN_H +#define GUARD_BATTLE_MAIN_H -#include "global.h" -#include "sprite.h" +struct TrainerMoney +{ + u8 classId; + u8 value; +}; + +struct UnknownPokemonStruct4 +{ + /*0x00*/ u16 species; + /*0x02*/ u16 heldItem; + /*0x04*/ u8 nickname[POKEMON_NAME_LENGTH + 1]; + /*0x0F*/ u8 level; + /*0x10*/ u16 hp; + /*0x12*/ u16 maxhp; + /*0x14*/ u32 status; + /*0x18*/ u32 personality; + /*0x1C*/ u8 gender; + /*0x1D*/ u8 language; +}; + +#define TYPE_NAME_LENGTH 6 +#define ABILITY_NAME_LENGTH 12 + +// defines for the u8 array gTypeEffectiveness +#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0])) +#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1])) +#define TYPE_EFFECT_MULTIPLIER(i)((gTypeEffectiveness[i + 2])) + +// defines for the gTypeEffectiveness multipliers +#define TYPE_MUL_NO_EFFECT 0 +#define TYPE_MUL_NOT_EFFECTIVE 5 +#define TYPE_MUL_NORMAL 10 +#define TYPE_MUL_SUPER_EFFECTIVE 20 + +// special type table Ids +#define TYPE_FORESIGHT 0xFE +#define TYPE_ENDTABLE 0xFF + +// defines for the 'DoBounceEffect' function +#define BOUNCE_MON 0x0 +#define BOUNCE_HEALTHBOX 0x1 void CB2_InitBattle(void); void BattleMainCB2(void); @@ -10,27 +49,25 @@ void CB2_QuitRecordedBattle(void); void sub_8038528(struct Sprite* sprite); void sub_8038A04(void); // unused void VBlankCB_Battle(void); -void nullsub_17(void); void sub_8038B74(struct Sprite *sprite); -void sub_8038D64(void); +void sub_8011A1C(void); u32 sub_80391E0(u8 arrayId, u8 caseId); u32 sub_80397C4(u32 setId, u32 tableId); void oac_poke_opponent(struct Sprite *sprite); void SpriteCallbackDummy_2(struct Sprite *sprite); void sub_8039934(struct Sprite *sprite); -void sub_8039AD8(struct Sprite *sprite); -void sub_8039B2C(struct Sprite *sprite); +void sub_8012098(struct Sprite *sprite); +void sub_8012044(struct Sprite *sprite); void sub_8039B58(struct Sprite *sprite); void sub_8039BB4(struct Sprite *sprite); void sub_80105DC(struct Sprite *sprite); -void sub_8039C00(struct Sprite *sprite); -void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d); -void dp11b_obj_free(u8 bank, bool8 b); +void sub_8012110(struct Sprite *sprite); +void DoBounceEffect(u8 bank, u8 b, s8 c, s8 d); +void EndBounceEffect(u8 bank, bool8 b); void sub_8039E44(struct Sprite *sprite); void sub_8039E60(struct Sprite *sprite); void sub_8039E84(struct Sprite *sprite); void sub_8039E9C(struct Sprite *sprite); -void nullsub_20(void); void BeginBattleIntro(void); void SwitchInClearSetData(void); void FaintClearSetData(void); @@ -38,7 +75,7 @@ void sub_803B3AC(void); // unused void sub_803B598(void); // unused void BattleTurnPassed(void); u8 IsRunningFromBattleImpossible(void); -void sub_803BDA0(u8 bank); +void sub_8013F6C(u8 battlerId); void SwapTurnOrder(u8 id1, u8 id2); u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves); void RunBattleScriptCommands_PopCallbacksStack(void); @@ -46,6 +83,9 @@ void RunBattleScriptCommands(void); bool8 TryRunFromBattle(u8 bank); void sub_800FD9C(void); void sub_80120C4(struct Sprite *); +void sub_8012100(struct Sprite *); +void nullsub_12(void); +void SpriteCB_FaintOpponentMon(struct Sprite *sprite); extern const u8 gStatusConditionString_PoisonJpn[8]; extern const u8 gStatusConditionString_SleepJpn[8]; @@ -57,4 +97,7 @@ extern const u8 gStatusConditionString_LoveJpn[8]; extern const u8 * const gStatusConditionStringsTable[7][2]; -#endif // GUARD_BATTLE_2_H +extern const u8 gTypeEffectiveness[336]; +extern const struct TrainerMoney gTrainerMoneyTable[]; + +#endif // GUARD_BATTLE_MAIN_H diff --git a/include/battle_message.h b/include/battle_message.h index 27ae88b01..ffc9d5bb7 100644 --- a/include/battle_message.h +++ b/include/battle_message.h @@ -35,11 +35,11 @@ #define B_TXT_EFF_ABILITY 0x1B #define B_TXT_TRAINER1_CLASS 0x1C #define B_TXT_TRAINER1_NAME 0x1D -#define B_TXT_1E 0x1E // trainer name for a link player -#define B_TXT_1F 0x1F // trainer name for a link player -#define B_TXT_20 0x20 // trainer name for a link player -#define B_TXT_21 0x21 // trainer name for a link player -#define B_TXT_22 0x22 // trainer name for a link player +#define B_TXT_LINK_PLAYER_NAME 0x1E +#define B_TXT_LINK_PARTNER_NAME 0x1F +#define B_TXT_LINK_OPPONENT1_NAME 0x20 +#define B_TXT_LINK_OPPONENT2_NAME 0x21 +#define B_TXT_LINK_SCR_TRAINER_NAME 0x22 #define B_TXT_PLAYER_NAME 0x23 #define B_TXT_TRAINER1_LOSE_TEXT 0x24 #define B_TXT_TRAINER1_WIN_TEXT 0x25 @@ -196,7 +196,7 @@ textVar[4] = B_BUFF_EOS; \ } -struct StringInfoBattle +struct BattleMsgData { u16 currentMove; u16 originallyUsedMove; @@ -205,7 +205,7 @@ struct StringInfoBattle u8 scrActive; u8 unk1605E; u8 hpScale; - u8 StringBank; + u8 itemEffectBattler; u8 moveType; u8 abilities[4]; u8 textBuffs[3][0x10]; @@ -217,6 +217,10 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst); void BattleHandleAddTextPrinter(const u8* text, u8 arg1); void SetPpNumbersPaletteInMoveSelection(void); u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp); +void BattlePutTextOnWindow(const u8* text, u8 arg1); +bool8 sub_80D89B0(u16); + +extern struct BattleMsgData *gBattleMsgDataPtr; #define TEXT_BUFF_ARRAY_COUNT 16 diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h index d4cb75e91..3f2699064 100644 --- a/include/battle_script_commands.h +++ b/include/battle_script_commands.h @@ -14,10 +14,6 @@ #define CMP_COMMON_BITS 0x4 #define CMP_NO_COMMON_BITS 0x5 -#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update -#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability -#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability - #define ATK48_STAT_NEGATIVE 0x1 #define ATK48_STAT_BY_TWO 0x2 #define ATK48_BIT_x4 0x4 @@ -25,19 +21,6 @@ #define ATK4F_DONT_CHECK_STATUSES 0x80 -#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0 -#define VARIOUS_SET_MAGIC_COAT_TARGET 1 -#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2 -#define VARIOUS_GET_MOVE_TARGET 3 -#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5 -#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 -#define VARIOUS_EMIT_YESNOBOX 13 -#define VARIOUS_WAIT_CRY 18 -#define VARIOUS_RETURN_OPPONENT_MON1 19 -#define VARIOUS_RETURN_OPPONENT_MON2 20 -#define VARIOUS_SET_TELEPORT_OUTCOME 25 -#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 - #define ATK80_DMG_CHANGE_SIGN 0 #define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1 #define ATK80_DMG_DOUBLED 2 @@ -51,18 +34,18 @@ #define WINDOW_CLEAR 0x1 #define WINDOW_x80 0x80 -void AI_CalcDmg(u8 bankAtk, u8 bankDef); -u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef); -u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility); -u8 BankGetTurnOrder(u8 bank); void SetMoveEffect(bool8 primary, u8 certain); -void BattleDestroyYesNoCursorAt(u8 cursorPosition); -void BattleCreateYesNoCursorAt(u8 cursorPosition); -void BufferMoveToLearnIntoBattleTextBuff2(void); +bool8 UproarWakeUpCheck(u8 battlerId); +u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility); +u8 TypeCalc(u16 move, u8 attacker, u8 defender); +void AI_CalcDmg(u8 attacker, u8 defender); +bool32 IsMonGettingExpSentOut(void); +void BattleCreateYesNoCursorAt(void); +void BattleDestroyYesNoCursorAt(void); void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags); -bool8 UproarWakeUpCheck(u8 bank); +u8 GetBattlerTurnOrderNum(u8 battlerId); +void BufferMoveToLearnIntoBattleTextBuff2(void); extern void (* const gBattleScriptingCommandsTable[])(void); -extern const u8 gUnknown_0831C494[][4]; #endif // GUARD_BATTLE_SCRIPT_COMMANDS_H diff --git a/include/battle_scripts.h b/include/battle_scripts.h index 69edacae6..a13a8c097 100644 --- a/include/battle_scripts.h +++ b/include/battle_scripts.h @@ -28,16 +28,8 @@ extern const u8 BattleScript_LocalBattleLost[]; extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[]; extern const u8 BattleScript_LocalBattleLostEnd[]; extern const u8 BattleScript_CheckDomeDrew[]; -extern const u8 BattleScript_82DAA0B[]; -extern const u8 BattleScript_82DAA31[]; extern const u8 BattleScript_LinkBattleWonOrLost[]; -extern const u8 BattleScript_82DAA5C[]; -extern const u8 BattleScript_82DAA83[]; extern const u8 BattleScript_FrontierTrainerBattleWon[]; -extern const u8 BattleScript_82DAAAB[]; -extern const u8 BattleScript_82DAAAE[]; -extern const u8 BattleScript_82DAACB[]; -extern const u8 BattleScript_82DAADA[]; extern const u8 BattleScript_SmokeBallEscape[]; extern const u8 BattleScript_RanAwayUsingMonAbility[]; extern const u8 BattleScript_GotAwaySafely[]; @@ -47,11 +39,6 @@ extern const u8 BattleScript_PrintFailedToRunString[]; extern const u8 BattleScript_PrintCantEscapeFromBattle[]; extern const u8 BattleScript_PrintFullBox[]; extern const u8 BattleScript_ActionSwitch[]; -extern const u8 BattleScript_82DAB35[]; -extern const u8 BattleScript_82DAB37[]; -extern const u8 BattleScript_82DAB44[]; -extern const u8 BattleScript_82DAB77[]; -extern const u8 BattleScript_82DABB8[]; extern const u8 BattleScript_Pausex20[]; extern const u8 BattleScript_LevelUp[]; extern const u8 BattleScript_RainContinuesOrEnds[]; @@ -64,13 +51,10 @@ extern const u8 BattleScript_SideStatusWoreOff[]; extern const u8 BattleScript_SafeguardProtected[]; extern const u8 BattleScript_SafeguardEnds[]; extern const u8 BattleScript_LeechSeedTurnDrain[]; -extern const u8 BattleScript_82DAD47[]; -extern const u8 BattleScript_82DAD4D[]; extern const u8 BattleScript_BideStoringEnergy[]; extern const u8 BattleScript_BideAttack[]; extern const u8 BattleScript_BideNoEnergyToAttack[]; extern const u8 BattleScript_SuccessForceOut[]; -extern const u8 BattleScript_82DADF1[]; extern const u8 BattleScript_MistProtected[]; extern const u8 BattleScript_RageIsBuilding[]; extern const u8 BattleScript_MoveUsedIsDisabled[]; @@ -81,32 +65,16 @@ extern const u8 BattleScript_SelectingUnusableMoveInPalace[]; extern const u8 BattleScript_EncoredNoMore[]; extern const u8 BattleScript_DestinyBondTakesLife[]; extern const u8 BattleScript_SpikesOnAttacker[]; -extern const u8 BattleScript_82DAE7A[]; extern const u8 BattleScript_SpikesOnTarget[]; -extern const u8 BattleScript_82DAEB1[]; extern const u8 BattleScript_SpikesOngBank1[]; -extern const u8 BattleScript_82DAEE8[]; -extern const u8 BattleScript_82DAEFE[]; extern const u8 BattleScript_PerishSongTakesLife[]; extern const u8 BattleScript_PerishSongCountGoesDown[]; extern const u8 BattleScript_AllStatsUp[]; -extern const u8 BattleScript_82DAF54[]; -extern const u8 BattleScript_82DAF72[]; -extern const u8 BattleScript_82DAF86[]; -extern const u8 BattleScript_82DAF9A[]; -extern const u8 BattleScript_82DAFAE[]; -extern const u8 BattleScript_82DAFC2[]; extern const u8 BattleScript_RapidSpinAway[]; extern const u8 BattleScript_WrapFree[]; extern const u8 BattleScript_LeechSeedFree[]; extern const u8 BattleScript_SpikesFree[]; extern const u8 BattleScript_MonTookFutureAttack[]; -extern const u8 BattleScript_82DB001[]; -extern const u8 BattleScript_82DB008[]; -extern const u8 BattleScript_82DB020[]; -extern const u8 BattleScript_82DB027[]; -extern const u8 BattleScript_82DB03F[]; -extern const u8 BattleScript_82DB058[]; extern const u8 BattleScript_NoMovesLeft[]; extern const u8 BattleScript_SelectingMoveWithNoPP[]; extern const u8 BattleScript_NoPPForMove[]; @@ -119,27 +87,21 @@ extern const u8 BattleScript_SelectingNotAllowedMoveTauntInPalace[]; extern const u8 BattleScript_WishComesTrue[]; extern const u8 BattleScript_IngrainTurnHeal[]; extern const u8 BattleScript_AtkDefDown[]; -extern const u8 BattleScript_82DB144[]; -extern const u8 BattleScript_82DB167[]; extern const u8 BattleScript_KnockedOff[]; extern const u8 BattleScript_MoveUsedIsImprisoned[]; -extern const u8 BattleScript_SelectingImprisionedMove[]; -extern const u8 BattleScript_SelectingImprisionedMoveInPalace[]; +extern const u8 BattleScript_SelectingImprisonedMove[]; +extern const u8 BattleScript_SelectingImprisonedMoveInPalace[]; extern const u8 BattleScript_GrudgeTakesPp[]; extern const u8 BattleScript_MagicCoatBounce[]; extern const u8 BattleScript_SnatchedMove[]; extern const u8 BattleScript_EnduredMsg[]; extern const u8 BattleScript_OneHitKOMsg[]; extern const u8 BattleScript_SAtkDown2[]; -extern const u8 BattleScript_82DB1FE[]; extern const u8 BattleScript_FocusPunchSetUp[]; extern const u8 BattleScript_MoveUsedIsAsleep[]; extern const u8 BattleScript_MoveUsedWokeUp[]; extern const u8 BattleScript_MonWokeUpInUproar[]; extern const u8 BattleScript_PoisonTurnDmg[]; -extern const u8 BattleScript_82DB243[]; -extern const u8 BattleScript_82DB245[]; -extern const u8 BattleScript_82DB25E[]; extern const u8 BattleScript_BurnTurnDmg[]; extern const u8 BattleScript_MoveUsedIsFrozen[]; extern const u8 BattleScript_MoveUsedUnfroze[]; @@ -149,19 +111,17 @@ extern const u8 BattleScript_MoveUsedFlinched[]; extern const u8 BattleScript_PrintUproarOverTurns[]; extern const u8 BattleScript_ThrashConfuses[]; extern const u8 BattleScript_MoveUsedIsConfused[]; -extern const u8 BattleScript_82DB2D4[]; -extern const u8 BattleScript_82DB2FF[]; extern const u8 BattleScript_MoveUsedIsConfusedNoMore[]; extern const u8 BattleScript_PrintPayDayMoneyString[]; extern const u8 BattleScript_WrapTurnDmg[]; extern const u8 BattleScript_WrapEnds[]; extern const u8 BattleScript_MoveUsedIsInLove[]; +extern const u8 BattleScript_MoveUsedIsInLoveCantAttack[]; extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[]; extern const u8 BattleScript_NightmareTurnDmg[]; extern const u8 BattleScript_CurseTurnDmg[]; extern const u8 BattleScript_TargetPRLZHeal[]; extern const u8 BattleScript_MoveEffectSleep[]; -extern const u8 BattleScript_82DB374[]; extern const u8 BattleScript_YawnMakesAsleep[]; extern const u8 BattleScript_MoveEffectPoison[]; extern const u8 BattleScript_MoveEffectBurn[]; @@ -185,14 +145,6 @@ extern const u8 BattleScript_ShedSkinActivates[]; extern const u8 BattleScript_WeatherFormChanges[]; extern const u8 BattleScript_WeatherFormChangesLoop[]; extern const u8 BattleScript_CastformChange[]; -extern const u8 BattleScript_82DB4AF[]; -extern const u8 BattleScript_82DB4B8[]; -extern const u8 BattleScript_82DB4BE[]; -extern const u8 BattleScript_82DB4C1[]; -extern const u8 BattleScript_82DB4CD[]; -extern const u8 BattleScript_82DB510[]; -extern const u8 BattleScript_82DB51B[]; -extern const u8 BattleScript_82DB51C[]; extern const u8 BattleScript_DroughtActivates[]; extern const u8 BattleScript_TookAttack[]; extern const u8 BattleScript_SturdyPreventsOHKO[]; @@ -220,12 +172,9 @@ extern const u8 BattleScript_ApplySecondaryEffect[]; extern const u8 BattleScript_SynchronizeActivates[]; extern const u8 BattleScript_NoItemSteal[]; extern const u8 BattleScript_AbilityCuredStatus[]; -extern const u8 BattleScript_82DB695[]; extern const u8 BattleScript_IgnoresAndUsesRandomMove[]; extern const u8 BattleScript_MoveUsedLoafingAround[]; -extern const u8 BattleScript_82DB6C7[]; extern const u8 BattleScript_IgnoresAndFallsAsleep[]; -extern const u8 BattleScript_82DB6F0[]; extern const u8 BattleScript_SubstituteFade[]; extern const u8 BattleScript_BerryCurePrlzEnd2[]; extern const u8 BattleScript_BerryCureParRet[]; @@ -251,18 +200,8 @@ extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[]; extern const u8 BattleScript_HangedOnMsg[]; extern const u8 BattleScript_BerryConfuseHealEnd2[]; extern const u8 BattleScript_BerryStatRaiseEnd2[]; -extern const u8 BattleScript_82DB85B[]; extern const u8 BattleScript_BerryFocusEnergyEnd2[]; extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[]; -extern const u8 BattleScript_82DB87D[]; -extern const u8 BattleScript_82DB881[]; -extern const u8 BattleScript_82DB887[]; -extern const u8 BattleScript_82DB89D[]; -extern const u8 BattleScript_82DB8BE[]; -extern const u8 BattleScript_82DB8E0[]; -extern const u8 BattleScript_82DB8F3[]; -extern const u8 BattleScript_82DB973[]; -extern const u8 BattleScript_82DB992[]; extern const u8 BattleScript_AskIfWantsToForfeitMatch[]; extern const u8 BattleScript_PrintPlayerForfeited[]; extern const u8 BattleScript_PrintPlayerForfeitedLinkBattle[]; @@ -270,23 +209,23 @@ extern const u8 BattleScript_BallThrow[]; extern const u8 BattleScript_BallThrowByWally[]; extern const u8 BattleScript_SafariBallThrow[]; extern const u8 BattleScript_SuccessBallThrow[]; -extern const u8 BattleScript_82DBD92[]; -extern const u8 BattleScript_82DBDA5[]; -extern const u8 BattleScript_82DBDC2[]; -extern const u8 BattleScript_82DBDC3[]; extern const u8 BattleScript_WallyBallThrow[]; extern const u8 BattleScript_ShakeBallThrow[]; -extern const u8 BattleScript_82DBE01[]; extern const u8 BattleScript_TrainerBallBlock[]; -extern const u8 BattleScript_82DBE12[]; -extern const u8 BattleScript_82DBE1C[]; -extern const u8 BattleScript_82DBE4B[]; -extern const u8 BattleScript_82DBE6F[]; -extern const u8 BattleScript_82DBE91[]; extern const u8 BattleScript_RunByUsingItem[]; extern const u8 BattleScript_ActionWatchesCarefully[]; extern const u8 BattleScript_ActionGetNear[]; extern const u8 BattleScript_ActionThrowPokeblock[]; -extern const u8 BattleScript_82DBEE3[]; +extern const u8 gUnknown_81D9192[]; +extern const u8 gUnknown_81D9180[]; +extern const u8 BattleScript_IntimidateActivates[]; +extern const u8 BattleScript_IntimidateActivatesEnd3[]; +extern const u8 BattleScript_IgnoresWhileAsleep[]; +extern const u8 BattleScript_IgnoresAndHitsItself[]; +extern const u8 BattleScript_MoveEffectRecoil[]; +extern const u8 BattleScript_FlushMessageBox[]; +extern const u8 BattleScript_SpikesOnFaintedBattler[]; +extern const u8 BattleScript_GhostBallDodge[]; +extern const u8 gUnknown_81D9A88[]; #endif // GUARD_BATTLE_SCRIPTS_H diff --git a/include/battle_tower.h b/include/battle_tower.h index ec00d1f96..78e3f8e43 100644 --- a/include/battle_tower.h +++ b/include/battle_tower.h @@ -6,5 +6,7 @@ u16 sub_8164FCC(u8, u8); void sub_80E7524(u32 *); void ValidateEReaderTrainer(void); +u8 GetBattleTowerTrainerFrontSpriteId(void); +u8 GetEreaderTrainerFrontSpriteId(void); #endif //GUARD_BATTLE_TOWER_H diff --git a/include/battle_util.h b/include/battle_util.h index a062f0743..797f0ef52 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -8,35 +8,37 @@ #define MOVE_LIMITATION_DISABLED (1 << 2) #define MOVE_LIMITATION_TORMENTED (1 << 3) #define MOVE_LIMITATION_TAUNT (1 << 4) -#define MOVE_LIMITATION_IMPRISION (1 << 5) +#define MOVE_LIMITATION_IMPRISON (1 << 5) -#define ABILITYEFFECT_ON_SWITCHIN 0x0 -#define ABILITYEFFECT_ENDTURN 0x1 -#define ABILITYEFFECT_MOVES_BLOCK 0x2 -#define ABILITYEFFECT_ABSORBING 0x3 -#define ABILITYEFFECT_CONTACT 0x4 -#define ABILITYEFFECT_IMMUNITY 0x5 -#define ABILITYEFFECT_FORECAST 0x6 -#define ABILITYEFFECT_SYNCHRONIZE 0x7 -#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8 -#define ABILITYEFFECT_INTIMIDATE1 0x9 -#define ABILITYEFFECT_INTIMIDATE2 0xA -#define ABILITYEFFECT_TRACE 0xB -#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC -#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD -#define ABILITYEFFECT_FIELD_SPORT 0xE -#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF -#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10 -#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11 -#define ABILITYEFFECT_COUNT_ON_FIELD 0x12 -#define ABILITYEFFECT_CHECK_ON_FIELD 0x13 -#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF +#define ABILITYEFFECT_ON_SWITCHIN 0x0 +#define ABILITYEFFECT_ENDTURN 0x1 +#define ABILITYEFFECT_MOVES_BLOCK 0x2 +#define ABILITYEFFECT_ABSORBING 0x3 +#define ABILITYEFFECT_MOVE_END 0x4 +#define ABILITYEFFECT_IMMUNITY 0x5 +#define ABILITYEFFECT_FORECAST 0x6 +#define ABILITYEFFECT_SYNCHRONIZE 0x7 +#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8 +#define ABILITYEFFECT_INTIMIDATE1 0x9 +#define ABILITYEFFECT_INTIMIDATE2 0xA +#define ABILITYEFFECT_TRACE 0xB +#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC +#define ABILITYEFFECT_CHECK_BATTLER_SIDE 0xD +#define ABILITYEFFECT_FIELD_SPORT 0xE +#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER 0xF // TODO: Is it correct? +#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10 +#define ABILITYEFFECT_COUNT_BATTLER_SIDE 0x11 +#define ABILITYEFFECT_COUNT_ON_FIELD 0x12 +#define ABILITYEFFECT_CHECK_ON_FIELD 0x13 +#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF #define ABILITY_ON_OPPOSING_FIELD(battlerId, abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, battlerId, abilityId, 0, 0)) #define ABILITY_ON_FIELD(abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, abilityId, 0, 0)) #define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0)) #define ITEMEFFECT_ON_SWITCH_IN 0x0 +#define ITEMEFFECT_MOVE_END 0x3 +#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4 #define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0))) #define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0))) @@ -50,43 +52,41 @@ #define BS_GET_PLAYER2 13 #define BS_GET_OPPONENT2 14 -u8 GetBattleBank(u8 caseId); -void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move); -void PressurePPLoseOnUsingPerishSong(u8 bankAtk); -void PressurePPLoseOnUsingImprision(u8 bankAtk); -void MarkAllBufferBanksForExecution(void); // unused -void MarkBufferBankForExecution(u8 bank); -void sub_803F850(u8 arg0); -void CancelMultiTurnMoves(u8 bank); -bool8 WasUnableToUseMove(u8 bank); -void PrepareStringBattle(u16 stringId, u8 bank); +u8 GetBattlerForBattleScript(u8 caseId); +void PressurePPLose(u8 target, u8 attacker, u16 move); +void PressurePPLoseOnUsingImprison(u8 attacker); +void PressurePPLoseOnUsingPerishSong(u8 attacker); +void MarkAllBattlersForControllerExec(void); +void MarkBattlerForControllerExec(u8 battlerId); +void sub_8017298(u8 arg0); +void CancelMultiTurnMoves(u8 battler); +bool8 WasUnableToUseMove(u8 battler); +void PrepareStringBattle(u16 stringId, u8 battler); void ResetSentPokesToOpponentValue(void); -void sub_803F9EC(u8 bank); -void sub_803FA70(u8 bank); -void BattleScriptPush(const u8* bsPtr); +void sub_8017434(u8 battler); +void sub_80174B8(u8 battler); +void BattleScriptPush(const u8 *bsPtr); void BattleScriptPushCursor(void); void BattleScriptPop(void); u8 TrySetCantSelectMoveBattleScript(void); -u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check); +u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check); bool8 AreAllMovesUnusable(void); -u8 GetImprisonedMovesCount(u8 bank, u16 move); -u8 UpdateTurnCounters(void); -u8 TurnBasedEffects(void); +u8 GetImprisonedMovesCount(u8 battlerId, u16 move); +u8 DoFieldEndTurnEffects(void); +u8 DoBattlerEndTurnEffects(void); bool8 HandleWishPerishSongOnTurnEnd(void); bool8 HandleFaintedMonActions(void); void TryClearRageStatuses(void); u8 AtkCanceller_UnableToUseMove(void); -bool8 sub_80423F4(u8 bank, u8 r1, u8 r2); -u8 CastformDataTypeChange(u8 bank); -u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); -void BattleScriptExecute(const u8* BS_ptr); -void BattleScriptPushCursorAndCallback(const u8* BS_ptr); -u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn); -void ClearFuryCutterDestinyBondGrudge(u8 bank); +bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2); +u8 CastformDataTypeChange(u8 battler); +u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveArg); +void BattleScriptExecute(const u8 *BS_ptr); +void BattleScriptPushCursorAndCallback(const u8 *BS_ptr); +u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn); +void ClearFuryCutterDestinyBondGrudge(u8 battlerId); void HandleAction_RunBattleScript(void); -u8 GetMoveTarget(u16 move, u8 useMoveTarget); +u8 GetMoveTarget(u16 move, u8 setTarget); u8 IsMonDisobedient(void); -void MarkBufferBankForExecution(u8 battlerId); -void sub_80174B8(u8 battlerId); #endif // GUARD_BATTLE_UTIL_H diff --git a/include/battle_util2.h b/include/battle_util2.h index 3b8a6f817..8ca726856 100644 --- a/include/battle_util2.h +++ b/include/battle_util2.h @@ -6,7 +6,5 @@ void AllocateBattleResources(void); void FreeBattleResources(void); void AdjustFriendshipOnBattleFaint(u8 bank); -void sub_80571DC(u8 bank, u8 arg1); -u32 sub_805725C(u8 bank); #endif // GUARD_BATTLE_UTIL_H diff --git a/include/cable_club.h b/include/cable_club.h new file mode 100644 index 000000000..401cfacf1 --- /dev/null +++ b/include/cable_club.h @@ -0,0 +1,13 @@ +#ifndef GUARD_CABLE_CLUB_H +#define GUARD_CABLE_CLUB_H + +#include "task.h" + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations +void sub_8081A90(u8 taskId); + +#endif //GUARD_CABLE_CLUB_H diff --git a/include/constants/battle.h b/include/constants/battle.h index f886f560b..a0099d23f 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -53,7 +53,7 @@ #define BATTLE_TYPE_MULTI 0x0040 #define BATTLE_TYPE_SAFARI 0x0080 #define BATTLE_TYPE_BATTLE_TOWER 0x0100 -#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200 +#define BATTLE_TYPE_OLDMAN_TUTORIAL 0x0200 #define BATTLE_TYPE_ROAMER 0x0400 #define BATTLE_TYPE_EREADER_TRAINER 0x0800 #define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 @@ -63,7 +63,7 @@ #define BATTLE_TYPE_POKEDUDE 0x10000 #define BATTLE_TYPE_PALACE 0x20000 #define BATTLE_TYPE_ARENA 0x40000 -#define BATTLE_TYPE_FACTORY 0x80000 +#define BATTLE_TYPE_TRAINER_TOWER 0x80000 #define BATTLE_TYPE_PIKE 0x100000 #define BATTLE_TYPE_PYRAMID 0x200000 #define BATTLE_TYPE_INGAME_PARTNER 0x400000 @@ -174,7 +174,7 @@ #define HITMARKER_GRUDGE 0x01000000 #define HITMARKER_OBEYS 0x02000000 #define HITMARKER_x4000000 0x04000000 -#define HITMARKER_x8000000 0x08000000 +#define HITMARKER_CHARGING 0x08000000 #define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C) #define HITMARKER_UNK(battler) (0x10000000 << battler) @@ -207,12 +207,12 @@ #define WEATHER_SANDSTORM_TEMPORARY (1 << 3) #define WEATHER_SANDSTORM_PERMANENT (1 << 4) #define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT) -#define WEATHER_SUNNY_TEMPORARY (1 << 5) -#define WEATHER_SUNNY_PERMANENT (1 << 6) -#define WEATHER_SUNNY_ANY (WEATHER_SUNNY_TEMPORARY | WEATHER_SUNNY_PERMANENT) +#define WEATHER_SUN_TEMPORARY (1 << 5) +#define WEATHER_SUN_PERMANENT (1 << 6) +#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT) #define WEATHER_HAIL (1 << 7) #define WEATHER_HAIL_ANY (WEATHER_HAIL) -#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUNNY_ANY | WEATHER_HAIL_ANY) +#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY) // Move Effects #define MOVE_EFFECT_SLEEP 0x1 @@ -281,4 +281,16 @@ #define MOVE_EFFECT_AFFECTS_USER 0x40 #define MOVE_EFFECT_CERTAIN 0x80 +// Battle terrain defines for gBattleTerrain. +#define BATTLE_TERRAIN_GRASS 0 +#define BATTLE_TERRAIN_LONG_GRASS 1 +#define BATTLE_TERRAIN_SAND 2 +#define BATTLE_TERRAIN_UNDERWATER 3 +#define BATTLE_TERRAIN_WATER 4 +#define BATTLE_TERRAIN_POND 5 +#define BATTLE_TERRAIN_MOUNTAIN 6 +#define BATTLE_TERRAIN_CAVE 7 +#define BATTLE_TERRAIN_BUILDING 8 +#define BATTLE_TERRAIN_PLAIN 9 + #endif // GUARD_CONSTANTS_BATTLE_H diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h new file mode 100644 index 000000000..22793032f --- /dev/null +++ b/include/constants/battle_anim.h @@ -0,0 +1,443 @@ +#ifndef GUARD_CONSTANTS_BATTLE_ANIM_H +#define GUARD_CONSTANTS_BATTLE_ANIM_H + +// Sprites start at 10000 and thus must be subtracted of 10000 to account for the true index. +#define GET_TRUE_SPRITE_INDEX(i) ((i - ANIM_SPRITES_START)) + +// Particle ids. +#define ANIM_SPRITES_START 10000 + +#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0) +#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1) +#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2) +#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3) +#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4) +#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5) +#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6) +#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7) +#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused +#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9) +#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10) +#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11) +#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused +#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13) +#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14) +#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15) +#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16) +#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17) +#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18) +#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused +#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20) +#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21) +#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22) +#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused +#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused +#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused +#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused +#define ANIM_TAG_LEER (ANIM_SPRITES_START + 27) +#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused +#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29) +#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30) +#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31) +#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32) +#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33) +#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused +#define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35) +#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused +#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37) +#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused +#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39) +#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused +#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused +#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused +#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43) +#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused +#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused +#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused +#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused +#define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48) +#define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49) +#define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50) +#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51) +#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused +#define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53) +#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused +#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused +#define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56) +#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused +#define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58) +#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused +#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused +#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused +#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused +#define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63) +#define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64) +#define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65) +#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused +#define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67) +#define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68) +#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused +#define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70) +#define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71) +#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72) +#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73) +#define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74) +#define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75) +#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused +#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused +#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused +#define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79) +#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused +#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused +#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused +#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused +#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused +#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused +#define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86) +#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87) +#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused +#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused +#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused +#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused +#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused +#define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93) +#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused +#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused +#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused +#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97) +#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused +#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99) +#define ANIM_TAG_COIN (ANIM_SPRITES_START + 100) +#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused +#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused +#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused +#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused +#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused +#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused +#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused +#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused +#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused +#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused +#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused +#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused +#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused +#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused +#define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115) +#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused +#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused +#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused +#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused +#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused +#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused +#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused +#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused +#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused +#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused +#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused +#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused +#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused +#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused +#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused +#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused +#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused +#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused +#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused +#define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135) +#define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136) +#define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137) +#define ANIM_TAG_CUT (ANIM_SPRITES_START + 138) +#define ANIM_TAG_SHARP_TEETH (ANIM_SPRITES_START + 139) +#define ANIM_TAG_RAINBOW_RINGS (ANIM_SPRITES_START + 140) +#define ANIM_TAG_ICE_CRYSTALS (ANIM_SPRITES_START + 141) +#define ANIM_TAG_ICE_SPIKES (ANIM_SPRITES_START + 142) +#define ANIM_TAG_HANDS_AND_FEET (ANIM_SPRITES_START + 143) +#define ANIM_TAG_MIST_CLOUD (ANIM_SPRITES_START + 144) +#define ANIM_TAG_CLAMP (ANIM_SPRITES_START + 145) +#define ANIM_TAG_BUBBLE (ANIM_SPRITES_START + 146) +#define ANIM_TAG_ORBS (ANIM_SPRITES_START + 147) +#define ANIM_TAG_WATER_IMPACT (ANIM_SPRITES_START + 148) +#define ANIM_TAG_WATER_ORB (ANIM_SPRITES_START + 149) +#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150) +#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151) +#define ANIM_TAG_SPIKES (ANIM_SPRITES_START + 152) +#define ANIM_TAG_HORN_HIT_2 (ANIM_SPRITES_START + 153) +#define ANIM_TAG_AIR_WAVE_2 (ANIM_SPRITES_START + 154) +#define ANIM_TAG_SMALL_BUBBLES (ANIM_SPRITES_START + 155) +#define ANIM_TAG_ROUND_SHADOW (ANIM_SPRITES_START + 156) +#define ANIM_TAG_SUNLIGHT (ANIM_SPRITES_START + 157) +#define ANIM_TAG_SPORE (ANIM_SPRITES_START + 158) +#define ANIM_TAG_FLOWER (ANIM_SPRITES_START + 159) +#define ANIM_TAG_RAZOR_LEAF (ANIM_SPRITES_START + 160) +#define ANIM_TAG_NEEDLE (ANIM_SPRITES_START + 161) +#define ANIM_TAG_WHIRLWIND_LINES (ANIM_SPRITES_START + 162) +#define ANIM_TAG_GOLD_RING (ANIM_SPRITES_START + 163) +#define ANIM_TAG_PURPLE_RING (ANIM_SPRITES_START + 164) +#define ANIM_TAG_BLUE_RING (ANIM_SPRITES_START + 165) +#define ANIM_TAG_GREEN_LIGHT_WALL (ANIM_SPRITES_START + 166) +#define ANIM_TAG_BLUE_LIGHT_WALL (ANIM_SPRITES_START + 167) +#define ANIM_TAG_RED_LIGHT_WALL (ANIM_SPRITES_START + 168) +#define ANIM_TAG_GRAY_LIGHT_WALL (ANIM_SPRITES_START + 169) +#define ANIM_TAG_ORANGE_LIGHT_WALL (ANIM_SPRITES_START + 170) +#define ANIM_TAG_BLACK_BALL_2 (ANIM_SPRITES_START + 171) +#define ANIM_TAG_PURPLE_GAS_CLOUD (ANIM_SPRITES_START + 172) +#define ANIM_TAG_SPARK_H (ANIM_SPRITES_START + 173) +#define ANIM_TAG_YELLOW_STAR (ANIM_SPRITES_START + 174) +#define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175) +#define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176) +#define ANIM_TAG_LICK (ANIM_SPRITES_START + 177) +#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178) +#define ANIM_TAG_STRING (ANIM_SPRITES_START + 179) +#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180) +#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181) +#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused +#define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183) +#define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184) +#define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185) +#define ANIM_TAG_TENDRILS (ANIM_SPRITES_START + 186) +#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187) +#define ANIM_TAG_WHITE_SHADOW (ANIM_SPRITES_START + 188) +#define ANIM_TAG_TEAL_ALERT (ANIM_SPRITES_START + 189) +#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190) +#define ANIM_TAG_ROUND_WHITE_HALO (ANIM_SPRITES_START + 191) +#define ANIM_TAG_FANG_ATTACK (ANIM_SPRITES_START + 192) +#define ANIM_TAG_PURPLE_HAND_OUTLINE (ANIM_SPRITES_START + 193) +#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194) +#define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195) +#define ANIM_TAG_SPIRAL (ANIM_SPRITES_START + 196) +#define ANIM_TAG_SNORE_Z (ANIM_SPRITES_START + 197) +#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198) +#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199) +#define ANIM_TAG_GHOSTLY_SPIRIT (ANIM_SPRITES_START + 200) +#define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201) +#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202) +#define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203) +#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused +#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205) +#define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206) +#define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207) +#define ANIM_TAG_TORN_METAL (ANIM_SPRITES_START + 208) +#define ANIM_TAG_THOUGHT_BUBBLE (ANIM_SPRITES_START + 209) +#define ANIM_TAG_MAGENTA_HEART (ANIM_SPRITES_START + 210) +#define ANIM_TAG_ELECTRIC_ORBS (ANIM_SPRITES_START + 211) +#define ANIM_TAG_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 212) +#define ANIM_TAG_ELECTRICITY (ANIM_SPRITES_START + 213) +#define ANIM_TAG_FINGER_2 (ANIM_SPRITES_START + 214) +#define ANIM_TAG_MOVEMENT_WAVES (ANIM_SPRITES_START + 215) +#define ANIM_TAG_RED_HEART (ANIM_SPRITES_START + 216) +#define ANIM_TAG_RED_ORB (ANIM_SPRITES_START + 217) +#define ANIM_TAG_EYE_SPARKLE (ANIM_SPRITES_START + 218) +#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 219) +#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220) +#define ANIM_TAG_DEVIL (ANIM_SPRITES_START + 221) +#define ANIM_TAG_SWIPE (ANIM_SPRITES_START + 222) +#define ANIM_TAG_ROOTS (ANIM_SPRITES_START + 223) +#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224) +#define ANIM_TAG_JAGGED_MUSIC_NOTE (ANIM_SPRITES_START + 225) +#define ANIM_TAG_POKEBALL (ANIM_SPRITES_START + 226) +#define ANIM_TAG_SPOTLIGHT (ANIM_SPRITES_START + 227) +#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228) +#define ANIM_TAG_RAPID_SPIN (ANIM_SPRITES_START + 229) +#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230) +#define ANIM_TAG_WISP_ORB (ANIM_SPRITES_START + 231) +#define ANIM_TAG_WISP_FIRE (ANIM_SPRITES_START + 232) +#define ANIM_TAG_GOLD_STARS (ANIM_SPRITES_START + 233) +#define ANIM_TAG_ECLIPSING_ORB (ANIM_SPRITES_START + 234) +#define ANIM_TAG_GRAY_ORB (ANIM_SPRITES_START + 235) +#define ANIM_TAG_BLUE_ORB (ANIM_SPRITES_START + 236) +#define ANIM_TAG_RED_ORB_2 (ANIM_SPRITES_START + 237) +#define ANIM_TAG_PINK_PETAL (ANIM_SPRITES_START + 238) +#define ANIM_TAG_PAIN_SPLIT (ANIM_SPRITES_START + 239) +#define ANIM_TAG_CONFETTI (ANIM_SPRITES_START + 240) +#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241) +#define ANIM_TAG_PINK_CLOUD (ANIM_SPRITES_START + 242) +#define ANIM_TAG_SWEAT_DROP (ANIM_SPRITES_START + 243) +#define ANIM_TAG_GUARD_RING (ANIM_SPRITES_START + 244) +#define ANIM_TAG_PURPLE_SCRATCH (ANIM_SPRITES_START + 245) +#define ANIM_TAG_PURPLE_SWIPE (ANIM_SPRITES_START + 246) +#define ANIM_TAG_TAG_HAND (ANIM_SPRITES_START + 247) +#define ANIM_TAG_SMALL_RED_EYE (ANIM_SPRITES_START + 248) +#define ANIM_TAG_HOLLOW_ORB (ANIM_SPRITES_START + 249) +#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250) +#define ANIM_TAG_BLUEGREEN_ORB (ANIM_SPRITES_START + 251) +#define ANIM_TAG_PAW_PRINT (ANIM_SPRITES_START + 252) +#define ANIM_TAG_PURPLE_FLAME (ANIM_SPRITES_START + 253) +#define ANIM_TAG_RED_BALL (ANIM_SPRITES_START + 254) +#define ANIM_TAG_SMELLINGSALT_EFFECT (ANIM_SPRITES_START + 255) +#define ANIM_TAG_METEOR (ANIM_SPRITES_START + 256) +#define ANIM_TAG_FLAT_ROCK (ANIM_SPRITES_START + 257) +#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258) +#define ANIM_TAG_BROWN_ORB (ANIM_SPRITES_START + 259) +#define ANIM_TAG_METAL_SOUND_WAVES (ANIM_SPRITES_START + 260) +#define ANIM_TAG_FLYING_DIRT (ANIM_SPRITES_START + 261) +#define ANIM_TAG_ICICLE_SPEAR (ANIM_SPRITES_START + 262) +#define ANIM_TAG_HAIL (ANIM_SPRITES_START + 263) +#define ANIM_TAG_GLOWY_RED_ORB (ANIM_SPRITES_START + 264) +#define ANIM_TAG_GLOWY_GREEN_ORB (ANIM_SPRITES_START + 265) +#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266) +#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267) +#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268) +#define ANIM_TAG_POKEBLOCK (ANIM_SPRITES_START + 269) +#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270) +#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271) +#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272) +#define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273) +#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused +#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused +#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused +#define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277) +#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278) +#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused +#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280) +#define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281) +#define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282) +#define ANIM_TAG_WEATHER_BALL (ANIM_SPRITES_START + 283) +#define ANIM_TAG_BIRD (ANIM_SPRITES_START + 284) +#define ANIM_TAG_CROSS_IMPACT (ANIM_SPRITES_START + 285) +#define ANIM_TAG_SLASH_2 (ANIM_SPRITES_START + 286) +#define ANIM_TAG_WHIP_HIT (ANIM_SPRITES_START + 287) +#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288) + +// battlers +#define ANIM_ATTACKER 0 +#define ANIM_TARGET 1 +#define ANIM_ATK_PARTNER 2 +#define ANIM_DEF_PARTNER 3 + +// stereo panning constants [0-255] +// +// 0 +// . . +// . . +// 192 . . 63 +// . . +// . . +// . . +// 127 +// +#define SOUND_PAN_ATTACKER -64 +#define SOUND_PAN_TARGET 63 + +// move background ids +#define BG_DARK_ 0 // the same as BG_DARK but is unused +#define BG_DARK 1 +#define BG_GHOST 2 +#define BG_PSYCHIC 3 +#define BG_IMPACT_OPPONENT 4 +#define BG_IMPACT_PLAYER 5 +#define BG_IMPACT_CONTESTS 6 +#define BG_DRILL 7 +#define BG_DRILL_CONTESTS 8 +#define BG_HIGHSPEED_OPPONENT 9 +#define BG_HIGHSPEED_PLAYER 10 +#define BG_THUNDER 11 +#define BG_GUILLOTINE_OPPONENT 12 +#define BG_GUILLOTINE_PLAYER 13 +#define BG_GUILLOTINE_CONTESTS 14 +#define BG_ICE 15 +#define BG_COSMIC 16 +#define BG_IN_AIR 17 +#define BG_SKY 18 +#define BG_SKY_CONTESTS 19 +#define BG_AURORA 20 +#define BG_FISSURE 21 +#define BG_BUG_OPPONENT 22 +#define BG_BUG_PLAYER 23 +#define BG_SOLARBEAM_OPPONENT 24 +#define BG_SOLARBEAM_PLAYER 25 +#define BG_SOLARBEAM_CONTESTS 26 + +// table ids for general animations +#define B_ANIM_CASTFORM_CHANGE 0x0 +#define B_ANIM_STATS_CHANGE 0x1 +#define B_ANIM_SUBSTITUTE_FADE 0x2 +#define B_ANIM_SUBSTITUTE_APPEAR 0x3 +#define B_ANIM_POKEBLOCK_THROW 0x4 +#define B_ANIM_ITEM_KNOCKOFF 0x5 +#define B_ANIM_TURN_TRAP 0x6 +#define B_ANIM_ITEM_EFFECT 0x7 +#define B_ANIM_SMOKEBALL_ESCAPE 0x8 +#define B_ANIM_HANGED_ON 0x9 +#define B_ANIM_RAIN_CONTINUES 0xA +#define B_ANIM_SUN_CONTINUES 0xB +#define B_ANIM_SANDSTORM_CONTINUES 0xC +#define B_ANIM_HAIL_CONTINUES 0xD +#define B_ANIM_LEECH_SEED_DRAIN 0xE +#define B_ANIM_MON_HIT 0xF +#define B_ANIM_ITEM_STEAL 0x10 +#define B_ANIM_SNATCH_MOVE 0x11 +#define B_ANIM_FUTURE_SIGHT_HIT 0x12 +#define B_ANIM_DOOM_DESIRE_HIT 0x13 +#define B_ANIM_FOCUS_PUNCH_SETUP 0x14 +#define B_ANIM_INGRAIN_HEAL 0x15 +#define B_ANIM_WISH_HEAL 0x16 +#define B_ANIM_x19 0x19 + +// special animations table +#define B_ANIM_LVL_UP 0x0 +#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1 +#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2 +#define B_ANIM_BALL_THROW 0x3 +#define B_ANIM_SAFARI_BALL_THROW 0x4 +#define B_ANIM_SUBSTITUTE_TO_MON 0x5 +#define B_ANIM_MON_TO_SUBSTITUTE 0x6 + +// status animation table +#define B_ANIM_STATUS_PSN 0x0 +#define B_ANIM_STATUS_CONFUSION 0x1 +#define B_ANIM_STATUS_BRN 0x2 +#define B_ANIM_STATUS_INFATUATION 0x3 +#define B_ANIM_STATUS_SLP 0x4 +#define B_ANIM_STATUS_PRZ 0x5 +#define B_ANIM_STATUS_FRZ 0x6 +#define B_ANIM_STATUS_CURSED 0x7 +#define B_ANIM_STATUS_NIGHTMARE 0x8 +#define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist + +// Most tasks return a value to gBattleAnimArgs[7]. +#define ARG_RET_ID 0x7 + +// Trapping Wrap-like moves end turn animation. +#define TRAP_ANIM_BIND 0 +#define TRAP_ANIM_WRAP 0 +#define TRAP_ANIM_FIRE_SPIN 1 +#define TRAP_ANIM_WHIRLPOOL 2 +#define TRAP_ANIM_CLAMP 3 +#define TRAP_ANIM_SAND_TOMB 4 + +// Weather defines for battle animation scripts. +#define ANIM_WEATHER_NONE 0 +#define ANIM_WEATHER_SUN 1 +#define ANIM_WEATHER_RAIN 2 +#define ANIM_WEATHER_SANDSTORM 3 +#define ANIM_WEATHER_HAIL 4 + +// Battle mon back animations. +#define BACK_ANIM_NONE 0x00 +#define BACK_ANIM_H_SLIDE_QUICK 0x01 +#define BACK_ANIM_H_SLIDE 0x02 +#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1 0x03 +#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2 0x04 +#define BACK_ANIM_SHRINK_GROW_1 0x05 +#define BACK_ANIM_GROW_1 0x06 +#define BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE 0x07 +#define BACK_ANIM_HORIZONTAL_SHAKE 0x08 +#define BACK_ANIM_VERTICAL_SHAKE 0x09 +#define BACK_ANIM_V_SHAKE_WITH_H_SLIDE 0x0a +#define BACK_ANIM_VERTICAL_STRETCH 0x0b +#define BACK_ANIM_HORIZONTAL_STRETCH 0x0c +#define BACK_ANIM_GROW_2 0x0d +#define BACK_ANIM_V_SHAKE_WITH_PAUSE 0x0e +#define BACK_ANIM_CIRCLE_MOVE_CLOCKWISE 0x0f +#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL 0x10 +#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE 0x11 +#define BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE 0x12 +#define BACK_ANIM_DIP_RIGHT_SIDE 0x13 +#define BACK_ANIM_SHRINK_GROW_2 0x14 +#define BACK_ANIM_JOLT_RIGHT 0x15 +#define BACK_ANIM_FLASH_YELLOW_WITH_SHAKE 0x16 +#define BACK_ANIM_FADE_RED_WITH_SHAKE 0x17 +#define BACK_ANIM_FADE_GREEN_WITH_SHAKE 0x18 +#define BACK_ANIM_FADE_BLUE_WITH_SHAKE 0x19 + + +#endif // GUARD_CONSTANTS_BATTLE_ANIM_H diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h new file mode 100644 index 000000000..3809610ba --- /dev/null +++ b/include/constants/battle_script_commands.h @@ -0,0 +1,127 @@ +#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H +#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H + +// Battle Scripting and BattleCommunication addresses +#define sPAINSPLIT_HP gBattleScripting +#define sBIDE_DMG gBattleScripting + 4 +#define sMULTIHIT_STRING gBattleScripting + 8 +#define sDMG_MULTIPLIER gBattleScripting + 0xE +#define sTWOTURN_STRINGID gBattleScripting + 0xF +#define sB_ANIM_ARG1 gBattleScripting + 0x10 +#define sB_ANIM_ARG2 gBattleScripting + 0x11 +#define sTRIPLE_KICK_POWER gBattleScripting + 0x12 +#define sMOVEEND_STATE gBattleScripting + 0x14 +#define sBATTLER_WITH_ABILITY gBattleScripting + 0x15 +#define sMULTIHIT_EFFECT gBattleScripting + 0x16 +#define sBATTLER gBattleScripting + 0x17 +#define sB_ANIM_TURN gBattleScripting + 0x18 +#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19 +#define sSTATCHANGER gBattleScripting + 0x1A +#define sSTAT_ANIM_PLAYED gBattleScripting + 0x1B +#define sGIVEEXP_STATE gBattleScripting + 0x1C +#define sBATTLE_STYLE gBattleScripting + 0x1D +#define sLVLBOX_STATE gBattleScripting + 0x1E +#define sLEARNMOVE_STATE gBattleScripting + 0x1F +#define sFIELD_20 gBattleScripting + 0x20 +#define sRESHOW_MAIN_STATE gBattleScripting + 0x21 +#define sRESHOW_HELPER_STATE gBattleScripting + 0x22 +#define sFIELD_23 gBattleScripting + 0x23 +#define sWINDOWS_TYPE gBattleScripting + 0x24 +#define sMULTIPLAYER_ID gBattleScripting + 0x25 +#define sSPECIAL_TRAINER_BATTLE_TYPE gBattleScripting + 0x26 + +#define cEFFECT_CHOOSER gBattleCommunication + 3 +#define cMULTISTRING_CHOOSER gBattleCommunication + 5 + +// Battle Script defines for getting the wanted battler +#define BS_TARGET 0 +#define BS_ATTACKER 1 +#define BS_EFFECT_BATTLER 2 +#define BS_FAINTED 3 +#define BS_BATTLER_0 7 +#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_updatestatusicon +#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability +#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability +#define BS_SCRIPTING 10 +#define BS_PLAYER1 11 +#define BS_OPPONENT1 12 +#define BS_PLAYER2 13 // for atk98_updatestatusicon +#define BS_OPPONENT2 14 + +// atk 01, accuracy calc +#define NO_ACC_CALC 0xFFFE +#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF +#define ACC_CURR_MOVE 0 + +// compare operands +#define CMP_EQUAL 0x0 +#define CMP_NOT_EQUAL 0x1 +#define CMP_GREATER_THAN 0x2 +#define CMP_LESS_THAN 0x3 +#define CMP_COMMON_BITS 0x4 +#define CMP_NO_COMMON_BITS 0x5 + +// TODO: documentation +// atk76, various +#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0 +#define VARIOUS_SET_MAGIC_COAT_TARGET 1 +#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2 +#define VARIOUS_GET_MOVE_TARGET 3 +#define VARIOUS_CASE_4 4 +#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5 +#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 +#define VARIOUS_CASE_7 7 +#define VARIOUS_CASE_8 8 +#define VARIOUS_RETURN_OPPONENT_MON1 9 +#define VARIOUS_RETURN_OPPONENT_MON2 10 +#define VARIOUS_CASE_11 11 +#define VARIOUS_CASE_12 12 + +// atk80, dmg manipulation +#define ATK80_DMG_CHANGE_SIGN 0 +#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1 +#define ATK80_DMG_DOUBLED 2 + +// atk4F, a flag used for the jumpifcantswitch command +#define ATK4F_DONT_CHECK_STATUSES 0x80 + +// statchange defines +#define STAT_CHANGE_BS_PTR 0x1 +#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20 + +// atk48 +#define ATK48_STAT_NEGATIVE 0x1 +#define ATK48_STAT_BY_TWO 0x2 +#define ATK48_ONLY_MULTIPLE 0x4 +#define ATK48_DONT_CHECK_LOWER 0x8 + +// atk49, moveend cases +#define ATK49_RAGE 0 +#define ATK49_DEFROST 1 +#define ATK49_SYNCHRONIZE_TARGET 2 +#define ATK49_MOVE_END_ABILITIES 3 +#define ATK49_STATUS_IMMUNITY_ABILITIES 4 +#define ATK49_SYNCHRONIZE_ATTACKER 5 +#define ATK49_CHOICE_MOVE 6 +#define ATK49_CHANGED_ITEMS 7 +#define ATK49_ATTACKER_INVISIBLE 8 +#define ATK49_ATTACKER_VISIBLE 9 +#define ATK49_TARGET_VISIBLE 10 +#define ATK49_ITEM_EFFECTS_ALL 11 +#define ATK49_KINGSROCK_SHELLBELL 12 +#define ATK49_SUBSTITUTE 13 +#define ATK49_UPDATE_LAST_MOVES 14 +#define ATK49_MIRROR_MOVE 15 +#define ATK49_NEXT_TARGET 16 +#define ATK49_COUNT 17 + +#define BIT_HP 0x1 +#define BIT_ATK 0x2 +#define BIT_DEF 0x4 +#define BIT_SPEED 0x8 +#define BIT_SPATK 0x10 +#define BIT_SPDEF 0x20 +#define BIT_ACC 0x40 +#define BIT_EVASION 0x80 + +#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h index 78c1583b4..6942fee83 100644 --- a/include/constants/pokemon.h +++ b/include/constants/pokemon.h @@ -77,4 +77,10 @@ #define STAT_ACC 6 // only in battles #define STAT_EVASION 7 // only in battles +#define NUM_STATS 6 +#define NUM_BATTLE_STATS 8 + +// Shiny odds +#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536 + #endif // GUARD_CONSTANTS_POKEMON_H diff --git a/include/constants/trainers.h b/include/constants/trainers.h new file mode 100644 index 000000000..1aad499a1 --- /dev/null +++ b/include/constants/trainers.h @@ -0,0 +1,12 @@ +#ifndef GUARD_TRAINERS_H +#define GUARD_TRAINERS_H + +#define F_TRAINER_FEMALE (1 << 7) + +// All trainer parties specify the IV, level, and species for each Pokémon in the +// party. Some trainer parties also specify held items and custom moves for each +// Pokémon. +#define F_TRAINER_PARTY_CUSTOM_MOVESET (1 << 0) +#define F_TRAINER_PARTY_HELD_ITEM (1 << 1) + +#endif // GUARD_TRAINERS_H diff --git a/include/data2.h b/include/data.h index 3ce3c33c8..6479237f2 100644 --- a/include/data2.h +++ b/include/data.h @@ -1,13 +1,14 @@ -#ifndef GUARD_DATA2_H -#define GUARD_DATA2_H +#ifndef GUARD_DATA_H +#define GUARD_DATA_H #include "global.h" +#include "constants/species.h" struct MonCoords { // This would use a bitfield, but some function // uses it as a u8 and casting won't match. - u8 coords; // u8 x:4, y:4; + u8 size; // u8 width:4, height:4; u8 y_offset; }; @@ -23,8 +24,22 @@ extern const u16 gUnknown_8251FEE[]; extern const u16 gUnknown_8252324[]; extern const u16 gUnknown_82539D4[]; +extern const struct CompressedSpriteSheet gMonFrontPicTable[]; +extern const struct CompressedSpriteSheet gMonBackPicTable[]; extern const struct CompressedSpritePalette gMonPaletteTable[]; extern const struct CompressedSpritePalette gMonShinyPaletteTable[]; +extern const struct CompressedSpriteSheet gTrainerFrontPicTable[]; +extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; +extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[]; + +extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow; +extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow; + +extern const u8 gEnemyMonElevation[NUM_SPECIES]; + +extern const u8 *const gBattleAnims_General[]; +extern const u8 *const gBattleAnims_Special[]; + extern const union AnimCmd *const *const gTrainerBackAnimsPtrTable[]; extern const union AnimCmd *const *const gTrainerFrontAnimsPtrTable[]; @@ -44,4 +59,4 @@ extern const struct SpriteFrameImage gUnknown_8234788[]; extern const struct SpriteFrameImage gUnknown_82347A8[]; extern const struct SpriteFrameImage gUnknown_82347C8[]; -#endif // GUARD_DATA2_H +#endif // GUARD_DATA_H diff --git a/include/field_specials.h b/include/field_specials.h index a82cb20a2..9a85a8b49 100644 --- a/include/field_specials.h +++ b/include/field_specials.h @@ -13,5 +13,6 @@ void nullsub_61(void); u8 ContextNpcGetTextColor(void); void set_unknown_box_id(u8); u16 get_unknown_box_id(void); +bool8 sub_80CC7B4(void); #endif // GUARD_FIELD_SPECIALS_H diff --git a/include/field_weather.h b/include/field_weather.h index c3ecd4fa6..78d2f2412 100644 --- a/include/field_weather.h +++ b/include/field_weather.h @@ -16,5 +16,7 @@ void PlayRainStoppingSoundEffect(void); bool8 sub_807AA70(void); void SetWeatherScreenFadeOut(void); void sub_807B070(void); +u8 GetCurrentWeather(void); +void FieldWeather_StartFadingOutCreditsMap(u8, u8, u32); #endif // GUARD_WEATHER_H diff --git a/include/gba/defines.h b/include/gba/defines.h index 3932a8542..c0eec12b1 100644 --- a/include/gba/defines.h +++ b/include/gba/defines.h @@ -6,8 +6,13 @@ #define TRUE 1 #define FALSE 0 +#if defined(__APPLE__) +#define IWRAM_DATA __attribute__((section("__DATA,iwram_data"))) +#define EWRAM_DATA __attribute__((section("__DATA,ewram_data"))) +#else #define IWRAM_DATA __attribute__((section("iwram_data"))) #define EWRAM_DATA __attribute__((section("ewram_data"))) +#endif #define ALIGNED(n) __attribute__((aligned(n))) diff --git a/include/graphics.h b/include/graphics.h index f6c2ddd4a..d8858b36f 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -974,4 +974,28 @@ extern const u8 gGraphics_TitleScreen_CopyrightPressStartMap[]; extern const u16 gGraphics_TitleScreen_FirePals[]; extern const u8 gGraphics_TitleScreen_BlankObjTiles[]; +extern const u32 gHealthboxSinglesPlayerGfx[]; +extern const u32 gHealthboxSinglesOpponentGfx[]; +extern const u32 gHealthboxDoublesPlayerGfx[]; +extern const u32 gHealthboxDoublesOpponentGfx[]; +extern const u32 gHealthboxSafariGfx[]; +extern const u32 gBlankGfxCompressed[]; +extern const u16 gBattleInterface_BallStatusBarPal[]; +extern const u16 gBattleInterface_BallDisplayPal[]; +extern const u32 gFile_graphics_interface_hp_numbers[]; + +extern const u32 gGhostFrontPic[]; +extern const u32 gGhostPalette[]; +extern const u32 gSubstituteDollGfx[]; +extern const u32 gSubstituteDollTilemap[]; +extern const u32 gSubstituteDollPal[]; + +// credits +extern const u32 gCreditsPokeballBgGfxTiles[]; +extern const u32 gCreditsPokeballBgGfxMap[]; +extern const u16 gCreditsMonBackdropPals[][16]; +extern const u16 gCreditsAllRightsReservedGfxPal[]; +extern const u8 gCreditsAllRightsReservedGfxTiles[]; +extern const u8 gCreditsAllRightsReservedGfxMap[]; + #endif //GUARD_GRAPHICS_H diff --git a/include/link.h b/include/link.h index e1a4e106b..5f8d8f161 100644 --- a/include/link.h +++ b/include/link.h @@ -145,6 +145,7 @@ extern struct LinkPlayer gLinkPlayers[]; extern u16 word_3002910[]; extern bool8 gReceivedRemoteLinkPlayers; extern bool8 gLinkVSyncDisabled; +extern u8 gWirelessCommType; extern u8 gUnknown_3003F84; extern u64 gSioMlt_Recv; @@ -191,23 +192,26 @@ void sub_800E0E8(void); bool8 sub_800A520(void); bool8 sub_8010500(void); void sub_800DFB4(u8, u8); -void sub_800ADF8(void); +void sub_800AB9C(void); void sub_800B488(void); void sub_8009734(void); void sub_800A620(void); void sub_8011BD0(void); u8 sub_800ABAC(void); u8 sub_800ABBC(void); -void sub_800AC34(void); -void sub_8009804(void); -bool8 sub_800AA48(void); -void sub_800A5BC(void); +void sub_800AAC0(void); +void OpenLink(void); +bool8 IsLinkMaster(void); +void CheckShouldAdvanceLinkState(void); void sub_800AA80(u8); void sub_80098D8(void); void CloseLink(void); -bool8 sub_800A4BC(void); +bool8 IsLinkTaskFinished(void); bool32 sub_800B270(void); void sub_800B388(void); void sub_8054A28(void); +void sub_800B1F4(void); +void LoadWirelessStatusIndicatorSpriteGfx(void); +void CreateWirelessStatusIndicatorSprite(u8, u8); #endif // GUARD_LINK_H diff --git a/include/link_rfu.h b/include/link_rfu.h index 7e0ea2068..928ae380e 100644 --- a/include/link_rfu.h +++ b/include/link_rfu.h @@ -18,5 +18,6 @@ void MEvent_CreateTask_CardOrNewsOverWireless(u8); void MEvent_CreateTask_Leader(u8); void sub_80F9E2C(void * data); u8 sub_8116DE0(void); +void sub_80FBB4C(void); #endif //GUARD_LINK_RFU_H diff --git a/include/overworld.h b/include/overworld.h index 7c1f34e41..8c5dde2b0 100644 --- a/include/overworld.h +++ b/include/overworld.h @@ -1,5 +1,5 @@ -#ifndef GUARD_ROM4_H -#define GUARD_ROM4_H +#ifndef GUARD_OVERWORLD_H +#define GUARD_OVERWORLD_H #include "global.h" #include "main.h" @@ -23,6 +23,18 @@ struct UCoords32 u32 x, y; }; +struct CreditsOverworldCmd +{ + s16 unk_0; + u16 unk_2; + u16 unk_4; +}; + +/* gDisableMapMusicChangeOnMapLoad */ +#define MUSIC_DISABLE_OFF 0 +#define MUSIC_DISABLE_STOP 1 +#define MUSIC_DISABLE_KEEP 2 + extern struct UCoords32 gDirectionToVectors[]; extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4]; @@ -96,8 +108,9 @@ void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y); void ResetInitialPlayerAvatarState(void); void sub_8055D40(u16 mapDataId); void CleanupOverworldWindowsAndTilemaps(void); +u32 sub_8054C04(void); -extern u8 gUnknown_2031DD8; +extern u8 gDisableMapMusicChangeOnMapLoad; extern u8 gUnknown_2036E28; extern void (*gFieldCallback)(void); @@ -118,5 +131,9 @@ bool8 is_light_level_8_or_9(u8 mapType); bool32 sub_8055C9C(void); void Overworld_ResetStateAfterDigEscRope(void); bool32 sub_8058244(void); +u8 GetCurrentMapType(void); + +void Overworld_CreditsMainCB(void); +bool32 Overworld_DoScrollSceneForCredits(u8 *, const struct CreditsOverworldCmd *, u8); -#endif //GUARD_ROM4_H +#endif //GUARD_OVERWORLD_H diff --git a/include/party_menu.h b/include/party_menu.h index e4fc182e9..cd2a5bc37 100644 --- a/include/party_menu.h +++ b/include/party_menu.h @@ -10,7 +10,19 @@ enum { AILMENT_PRZ, AILMENT_SLP, AILMENT_FRZ, - AILMENT_BRN + AILMENT_BRN, + AILMENT_PKRS, + AILMENT_FNT +}; + +enum +{ + PARTY_CHOOSE_MON, + PARTY_MUST_CHOOSE_MON, + PARTY_CANT_SWITCH, + PARTY_USE_ITEM_ON, + PARTY_ABILITY_PREVENTS, + PARTY_GIVE_ITEM, }; struct Struct203B0A0 @@ -29,7 +41,9 @@ struct Struct203B0A0 }; extern struct Struct203B0A0 gUnknown_203B0A0; - +extern u8 gUnknown_203B0C0; +extern u8 gUnknown_203B0C1; +extern u8 gUnknown_203B0DC[3]; extern void (*gUnknown_3005E98)(u8 taskId, TaskFunc func); bool8 FieldCallback_PrepareFadeInFromMenu(void); @@ -62,5 +76,10 @@ void sub_81279E0(void); void ItemUseCB_Medicine(u8 taskId, TaskFunc followUpFunc); u8 GetItemEffectType(u16 itemId); u8 pokemon_order_func(u8); +void sub_8127CAC(void); +void sub_8127DA8(u8 battlerId, u8 multiplayerFlag); +void OpenPartyMenuInBattle(u8 arg); +void sub_8127EC4(u8 battlerId, u8 unk, u8 arrayIndex); +bool8 IsMultiBattle(void); #endif // GUARD_PARTY_MENU_H diff --git a/include/pokeball.h b/include/pokeball.h index 5545f8870..ee0478eab 100644 --- a/include/pokeball.h +++ b/include/pokeball.h @@ -31,5 +31,6 @@ void sub_8076918(u8 bank); void DoHitAnimHealthboxEffect(u8 bank); void LoadBallGfx(u8 ballId); void FreeBallGfx(u8 ballId); +void sub_804BD94(u8 battler); #endif // GUARD_POKEBALL_H diff --git a/include/pokedex.h b/include/pokedex.h index 718d2e853..a08d4ed26 100644 --- a/include/pokedex.h +++ b/include/pokedex.h @@ -45,4 +45,6 @@ u16 GetNationalPokedexCount(u8); u16 sub_80C0844(u8); u16 GetKantoPokedexCount(u8); +u32 sub_8106B60(u16 species); + #endif // GUARD_POKEDEX_H diff --git a/include/pokemon.h b/include/pokemon.h index 9354cae89..c5ee4eda5 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -50,7 +50,7 @@ #define MON_DATA_SPATK_IV 43 #define MON_DATA_SPDEF_IV 44 #define MON_DATA_IS_EGG 45 -#define MON_DATA_ALT_ABILITY 46 +#define MON_DATA_ABILITY_NUM 46 #define MON_DATA_TOUGH 47 #define MON_DATA_SHEEN 48 #define MON_DATA_OT_GENDER 49 @@ -94,6 +94,8 @@ #define MON_DATA_SPATK2 87 #define MON_DATA_SPDEF2 88 +#define MAX_LEVEL 100 + #define OT_ID_RANDOM_NO_SHINY 2 #define OT_ID_PRESET 1 #define OT_ID_PLAYER_ID 0 @@ -244,7 +246,7 @@ struct PokemonSubstruct3 /* 0x05 */ u32 spAttackIV:5; /* 0x06 */ u32 spDefenseIV:5; /* 0x07 */ u32 isEgg:1; - /* 0x07 */ u32 altAbility:1; + /* 0x07 */ u32 abilityNum:1; /* 0x08 */ u32 coolRibbon:3; /* 0x08 */ u32 beautyRibbon:3; @@ -342,7 +344,7 @@ struct BattleTowerPokemon u32 spAttackIV:5; u32 spDefenseIV:5; u32 gap:1; - u32 altAbility:1; + u32 abilityNum:1; /*0x1C*/ u32 personality; /*0x20*/ u8 nickname[POKEMON_NAME_LENGTH + 1]; /*0x2B*/ u8 friendship; @@ -366,7 +368,7 @@ struct BattlePokemon /*0x16*/ u32 spAttackIV:5; /*0x17*/ u32 spDefenseIV:5; /*0x17*/ u32 isEgg:1; - /*0x17*/ u32 altAbility:1; + /*0x17*/ u32 abilityNum:1; /*0x18*/ s8 statStages[BATTLE_STATS_NO]; /*0x20*/ u8 ability; /*0x21*/ u8 type1; @@ -539,6 +541,7 @@ extern const u32 gExperienceTables[][MAX_MON_LEVEL + 1]; extern const u16 *const gLevelUpLearnsets[]; extern const u8 gFacilityClassToPicIndex[]; extern const u8 gFacilityClassToTrainerClass[]; +extern const struct SpriteTemplate gUnknown_825DEF0[]; void ZeroBoxMonData(struct BoxPokemon *boxMon); void ZeroMonData(struct Pokemon *mon); @@ -597,7 +600,7 @@ u8 GiveMonToPlayer(struct Pokemon *mon); u8 CalculatePlayerPartyCount(void); u8 CalculateEnemyPartyCount(void); u8 GetMonsStateToDoubles(void); -u8 GetAbilityBySpecies(u16 species, bool8 altAbility); +u8 GetAbilityBySpecies(u16 species, bool8 abilityNum); u8 GetMonAbility(struct Pokemon *mon); u8 GetSecretBaseTrainerPicIndex(void); u8 GetSecretBaseTrainerNameIndex(void); @@ -620,8 +623,8 @@ u16 SpeciesToCryId(u16 species); void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4); void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies); bool8 sub_80435E0(void); -bool8 GetLinkTrainerFlankId(u8 linkPlayerId); -s32 GetBankMultiplayerId(u16 a1); +bool16 GetLinkTrainerFlankId(u8 linkPlayerId); +s32 GetBattlerMultiplayerId(u16 a1); u8 GetTrainerEncounterMusicId(u16 trainer); void AdjustFriendship(struct Pokemon *mon, u8 event); void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies); @@ -640,7 +643,7 @@ void ClearBattleMonForms(void); void PlayBattleBGM(void); void PlayMapChosenOrBattleBGM(u16 songId); const u32 *GetMonFrontSpritePal(struct Pokemon *mon); -const u32 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality); +const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality); const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon); const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality); bool32 IsHMMove2(u16 move); @@ -650,7 +653,7 @@ bool8 IsTradedMon(struct Pokemon *mon); bool8 IsOtherTrainer(u32 otId, u8 *otName); void MonRestorePP(struct Pokemon *mon); void BoxMonRestorePP(struct BoxPokemon *boxMon); -void sub_8044348(void); +void SetMonPreventsSwitchingString(void); void SetWildMonHeldItem(void); bool8 IsMonShiny(struct Pokemon *mon); u8 *GetTrainerPartnerName(void); diff --git a/include/pokemon_special_anim.h b/include/pokemon_special_anim.h new file mode 100644 index 000000000..8dbf0efa4 --- /dev/null +++ b/include/pokemon_special_anim.h @@ -0,0 +1,12 @@ +#ifndef GUARD_POKEMON_SPECIAL_ANIM_H +#define GUARD_POKEMON_SPECIAL_ANIM_H + +#include "global.h" + +void sub_811E5B8(u16, u16, u16, u16, u16, u16); +bool8 sub_811E680(void); +void GetMonLevelUpWindowStats(struct Pokemon *mon, u16 *currStats); +void DrawLevelUpWindowPg1(u16 windowId, u16 *statsBefore, u16 *statsAfter, u8 bgClr, u8 fgClr, u8 shadowClr); +void DrawLevelUpWindowPg2(u16 windowId, u16 *currStats, u8 bgClr, u8 fgClr, u8 shadowClr); + +#endif // GUARD_POKEMON_SPECIAL_ANIM_H diff --git a/include/pokemon_summary_screen.h b/include/pokemon_summary_screen.h new file mode 100644 index 000000000..7b250b647 --- /dev/null +++ b/include/pokemon_summary_screen.h @@ -0,0 +1,36 @@ +#ifndef GUARD_POKEMON_SUMMARY_SCREEN_H +#define GUARD_POKEMON_SUMMARY_SCREEN_H + +#include "main.h" + +extern u8 gLastViewedMonIndex; + +extern const u8 *const gMoveDescriptionPointers[]; +extern const u8 *const gNatureNamePointers[]; + +void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void)); +void ShowSelectMovePokemonSummaryScreen(struct Pokemon *, u8, u8, MainCallback, u16); +void ShowPokemonSummaryScreenSet40EF(u8 mode, struct BoxPokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void)); +u8 sub_8138B2C(void); +void SummaryScreen_SetUnknownTaskId(u8 a0); +void SummaryScreen_DestroyUnknownTask(void); + +// The Pokemon Summary Screen can operate in different modes. Certain features, +// such as move re-ordering, are available in the different modes. +enum PokemonSummaryScreenMode +{ + PSS_MODE_NORMAL, + PSS_MODE_UNK1, + PSS_MODE_BOX, + PSS_MODE_SELECT_MOVE, +}; + +enum PokemonSummaryScreenPage +{ + PSS_PAGE_INFO, + PSS_PAGE_SKILLS, + PSS_PAGE_BATTLE_MOVES, + PSS_PAGE_CONTEST_MOVES, +}; + +#endif // GUARD_POKEMON_SUMMARY_SCREEN_H diff --git a/include/reshow_battle_screen.h b/include/reshow_battle_screen.h index 9d1ec30f2..cc20eed96 100644 --- a/include/reshow_battle_screen.h +++ b/include/reshow_battle_screen.h @@ -3,7 +3,7 @@ #include "global.h" -void nullsub_35(void); +void nullsub_44(void); void ReshowBattleScreenAfterMenu(void); #endif // GUARD_RESHOW_BATTLE_SCREEN_H diff --git a/include/strings.h b/include/strings.h index 97c120ff3..dfedb4afa 100644 --- a/include/strings.h +++ b/include/strings.h @@ -179,7 +179,7 @@ extern const u8 gUnknown_841623D[]; extern const u8 gUnknown_84162BD[]; extern const u8 gUnknown_841D148[]; -// pokemon.c +// pokemon extern const u8 BattleText_Rose[]; extern const u8 BattleText_UnknownString3[]; extern const u8 BattleText_GetPumped[]; @@ -208,4 +208,111 @@ extern const u8 gString_OutOfCoins[]; extern const u8 gString_QuitPlaying[]; extern const u8 gString_SlotMachineControls[]; +// battle_controller_safari +extern const u8 gUnknown_83FDA4C[]; +extern const u8 gUnknown_83FE747[]; +extern const u8 gUnknown_83FE6E6[]; + +// battle_controller_player +extern const u8 gText_BattleSwitchWhich[]; +extern const u8 gUnknown_83FE770[]; +extern const u8 gText_MoveInterfacePP[]; +extern const u8 gUnknown_83FE770[]; +extern const u8 gText_MoveInterfaceType[]; +extern const u8 gText_LinkStandby[]; +extern const u8 gUnknown_83FE725[]; +extern const u8 gText_WhatWillPkmnDo[]; + +// battle_script_commands +extern const u8 gText_BattleYesNoChoice[]; + +// credits +extern const u8 gString_Dummy[]; +extern const u8 gString_PokemonFireRed_Staff[]; // FR +extern const u8 gString_PokemonLeafGreen_Staff[]; // LG +extern const u8 gCreditsString_Director[]; +extern const u8 gCreditsString_Junichi_Masuda[]; +extern const u8 gCreditsString_Art_Director_Battle_Director[]; +extern const u8 gCreditsString_Ken_Sugimori_Shigeki_Morimoto[]; +extern const u8 gCreditsString_Program_Leader_Planning_Leader_Graphic_Design_Leader[]; +extern const u8 gCreditsString_Tetsuya_Watanabe_Koji_Nishino_Takao_Unno[]; +extern const u8 gCreditsString_Programmers[]; +extern const u8 gCreditsString_Hiroyuki_Nakamura_Masao_Taya_Satoshi_Nohara_Miyuki_Iwasawa_Daisuke_Goto[]; +extern const u8 gCreditsString_System_Programmers[]; +extern const u8 gCreditsString_Tetsuya_Watanabe_Akito_Mori_Hisashi_Sogabe_Sousuke_Tamada[]; +extern const u8 gCreditsString_Graphic_Designers[]; +extern const u8 gCreditsString_Takao_Unno_Asuka_Iwashita_Kanako_Eo_Hiroki_Fuchino[]; +extern const u8 gCreditsString_Graphic_Designers_2[]; +extern const u8 gCreditsString_Ken_Sugimori_Hironobu_Yoshida[]; +extern const u8 gCreditsString_Music_Composition[]; +extern const u8 gCreditsString_Go_Ichinose_Junichi_Masuda[]; +extern const u8 gCreditsString_Sound_Effects[]; +extern const u8 gCreditsString_Go_Ichinose[]; +extern const u8 gCreditsString_Game_Designers[]; +extern const u8 gCreditsString_Junichi_Masuda_Koji_Nishino_Tetsuji_Ohta[]; +extern const u8 gCreditsString_Game_Designers_2[]; +extern const u8 gCreditsString_Hitomi_Sato_Shigeru_Ohmori_Tadashi_Takahashi[]; +extern const u8 gCreditsString_Game_Scenario[]; +extern const u8 gCreditsString_Hitomi_Sato_Satoshi_Tajiri[]; +extern const u8 gCreditsString_Script_Designer_Map_Designer[]; +extern const u8 gCreditsString_Satoshi_Nohara_Shigeru_Ohmori[]; +extern const u8 gCreditsString_Parametric_Designers[]; +extern const u8 gCreditsString_Koji_Nishino_Tetsuji_Ohta_Shigeki_Morimoto[]; +extern const u8 gCreditsString_POKeDEX_Text[]; +extern const u8 gCreditsString_Kenji_Matsushima[]; +extern const u8 gCreditsString_POKeMON_Designers[]; +extern const u8 gCreditsString_Ken_Sugimori_Motofumi_Fujiwara_Shigeki_Morimoto_Hironobu_Yoshida[]; +extern const u8 gCreditsString_POKeMON_Designers_2[]; +extern const u8 gCreditsString_Satoshi_Ohta_Asuka_Iwashita_Takao_Unno_Kanako_Eo_Aimi_Tomita[]; +extern const u8 gCreditsString_POKeMON_Designers_3[]; +extern const u8 gCreditsString_Atsuko_Nishida_Muneo_Saito_Rena_Yoshikawa_Jun_Okutani[]; +extern const u8 gCreditsString_Supporting_Programmers[]; +extern const u8 gCreditsString_Teruyuki_Yoshioka_Takao_Nakano_Satoshi_Mitsuhara_Daisuke_Hoshino[]; +extern const u8 gCreditsString_NCL_Product_Testing[]; +extern const u8 gCreditsString_NCL_Super_Mario_Club[]; +extern const u8 gCreditsString_Special_Thanks[]; +extern const u8 gCreditsString_Hiro_Nakamura_Hiroyuki_Uesugi_Teruki_Murakawa_Kazuya_Suyama[]; +extern const u8 gCreditsString_Special_Thanks_2[]; +extern const u8 gCreditsString_Kenji_Tominaga_Kenjiro_Ito_Tomotaka_Komura_Michiko_Takizawa[]; +extern const u8 gCreditsString_Special_Thanks_3[]; +extern const u8 gCreditsString_Makiko_Takada_Mikiko_Ohashi_Shusaku_Egami_Takanao_Kondo_Rui_Kawaguchi[]; +extern const u8 gCreditsString_Braille_Code_Check[]; +extern const u8 gCreditsString_Japan_Braille_Library[]; +extern const u8 gCreditsString_Information_Supervisors[]; +extern const u8 gCreditsString_Hiroki_Enomoto_Kazuyuki_Terada_Yuri_Sakurai_Yumi_Funasaka_Naoko_Yanase[]; +extern const u8 gCreditsString_Coordinators[]; +extern const u8 gCreditsString_Azusa_Tajima_Akira_Kinashi_Kazuki_Yoshihara_Retsuji_Nomoto[]; +extern const u8 gCreditsString_Task_Managers[]; +extern const u8 gCreditsString_Hitoshi_Yamagami_Gakuji_Nomoto[]; +extern const u8 gCreditsString_Producers[]; +extern const u8 gCreditsString_Hiroyuki_Jinnai_Takehiro_Izushi_Hiroaki_Tsuru[]; +extern const u8 gCreditsString_Executive_Director[]; +extern const u8 gCreditsString_Satoshi_Tajiri[]; +extern const u8 gCreditsString_Executive_Producer[]; +extern const u8 gCreditsString_Satoru_Iwata[]; +extern const u8 gCreditsString_Executive_Producer_2[]; +extern const u8 gCreditsString_Tsunekaz_Ishihara[]; +extern const u8 gCreditsString_English_Version_Coordinators[]; +extern const u8 gCreditsString_Hiro_Nakamura_Seth_McMahill[]; +extern const u8 gCreditsString_Translator_Text_Editor[]; +extern const u8 gCreditsString_Nob_Ogasawara_Teresa_Lillygren[]; +extern const u8 gCreditsString_Programmers_2[]; +extern const u8 gCreditsString_Teruki_Murakawa_Souichi_Yamamoto_Yuichiro_Ito_Akira_Kinashi[]; +extern const u8 gCreditsString_Environment_Tool_Programmers[]; +extern const u8 gCreditsString_Teruki_Murakawa_Souichi_Yamamoto_Kimiko_Nakamichi[]; +extern const u8 gCreditsString_NOA_Product_Testing[]; +extern const u8 gCreditsString_Thomas_Hertzog_Kathy_Huguenard_Mika_Kurosawa[]; +extern const u8 gCreditsString_Braille_Code_Check_2[]; +extern const u8 gCreditsString_National_Federation_of_the_Blind_Patricia_A_Maurer_Japan_Braille_Library_European_Blind_Union[]; +extern const u8 gCreditsString_Braille_Code_Check_3[]; +extern const u8 gCreditsString_National_Information_Library_Service_Margaret_Campion[]; +extern const u8 gCreditsString_Special_Thanks_4[]; +extern const u8 gCreditsString_Takehiro_Izushi_Motoyasu_Tojima_Hitoshi_Yamagami_Hiroyuki_Uesugi[]; +extern const u8 gCreditsString_Special_Thanks_5[]; +extern const u8 gCreditsString_Nicola_Pratt_Barlow_Shellie_Dow_Anthony_Howitt_Naoko_Saeki_Kyoko_Onishi[]; +extern const u8 gCreditsString_Braille_Code_Check_4[]; +extern const u8 gCreditsString_The_Royal_New_Zealand_Foundation_of_the_Blind_Greg_Moran[]; +extern const u8 gCreditsString_Graphic_Designer[]; +extern const u8 gCreditsString_Akira_Kinashi[]; + #endif //GUARD_STRINGS_H diff --git a/include/text.h b/include/text.h index 0fd586ddd..c4199190f 100644 --- a/include/text.h +++ b/include/text.h @@ -83,7 +83,16 @@ #define TEXT_COLOR_DARK_GREY 0x2 // battle placeholders are located in battle_message.h - +#define EXT_CTRL_CODE_COLOR 0x1 +#define EXT_CTRL_CODE_HIGHLIGHT 0x2 +#define EXT_CTRL_CODE_SHADOW 0x3 +// +#define EXT_CTRL_CODE_UNKNOWN_7 0x7 +// +#define EXT_CTRL_CODE_CLEAR 0x11 +// +#define EXT_CTRL_CODE_CLEAR_TO 0x13 +#define EXT_CTRL_CODE_MIN_LETTER_SPACING 0x14 #define EXT_CTRL_CODE_JPN 0x15 #define EXT_CTRL_CODE_ENG 0x16 @@ -105,18 +114,13 @@ enum struct TextPrinterSubStruct { - u8 font_type:4; // 0x14 - u8 font_type_upper:1; + u8 glyphId:4; // 0x14 + bool8 hasPrintBeenSpedUp:1; u8 font_type_5:3; - u8 field_1:5; - u8 field_1_upmid:2; - u8 field_1_top:1; - u8 frames_visible_counter; - u8 field_3; - u8 field_4; // 0x18 - u8 field_5; - u8 field_6; - u8 active; + u8 downArrowDelay:5; + u8 downArrowYPosIdx:2; + u8 hasGlyphIdBeenSet:1; + u8 autoScrollDelay; }; struct TextPrinterTemplate // TODO: Better name @@ -138,18 +142,15 @@ struct TextPrinterTemplate // TODO: Better name struct TextPrinter { - struct TextPrinterTemplate subPrinter; - + struct TextPrinterTemplate printerTemplate; void (*callback)(struct TextPrinterTemplate *, u16); // 0x10 - - union { + union __attribute__((packed)) { struct TextPrinterSubStruct sub; - - u8 sub_fields[8]; - } sub_union; - + u8 fields[7]; + } subUnion; + u8 active; u8 state; // 0x1C - u8 text_speed; + u8 textSpeed; u8 delayCounter; u8 scrollDistance; u8 minLetterSpacing; // 0x20 @@ -173,13 +174,13 @@ extern const struct FontInfo *gFonts; struct GlyphWidthFunc { - u32 font_id; + u32 fontId; s32 (*func)(u16 glyphId, bool32 isJapanese); }; struct KeypadIcon { - u16 tile_offset; + u16 tileOffset; u8 width; u8 height; }; @@ -262,5 +263,6 @@ s32 GetGlyphWidthFont5(u16 glyphId, bool32 isJapanese); void sub_80062B0(struct Sprite *sprite); u8 CreateTextCursorSpriteForOakSpeech(u8 sheetId, u16 x, u16 y, u8 priority, u8 subpriority); void sub_8006398(u8 spriteId); +s32 GetGlyphWidthFont6(u16 font_type, bool32 isJapanese); #endif // GUARD_TEXT_H diff --git a/include/trainer_pokemon_sprites.h b/include/trainer_pokemon_sprites.h index 2a520715f..a267737f5 100644 --- a/include/trainer_pokemon_sprites.h +++ b/include/trainer_pokemon_sprites.h @@ -14,5 +14,7 @@ u8 sub_818D97C(u8 a0, u8 a1); u16 CreateTrainerPicSprite(u16 species, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag); u16 FreeAndDestroyTrainerPicSprite(u16); u16 PlayerGenderToFrontTrainerPicId_Debug(u8 gender, bool8 getClass); +u16 CreateMonPicSprite_HandleDeoxys(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag); +u16 LoadMonPicInWindow(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u8 paletteSlot, u8 windowId); #endif // GUARD_TRAINER_POKEMON_SPRITES_H diff --git a/include/trainer_tower.h b/include/trainer_tower.h index b9c16d958..9cca2ea76 100644 --- a/include/trainer_tower.h +++ b/include/trainer_tower.h @@ -2,5 +2,8 @@ #define GUARD_TRAINER_TOWER_H void PrintTrainerTowerRecords(void); +void InitTrainerTowerBattleStruct(void); +void FreeTrainerTowerBattleStruct(void); +u8 GetTrainerTowerTrainerFrontSpriteId(void); #endif //GUARD_TRAINER_TOWER_H diff --git a/include/window.h b/include/window.h index 30e73dd32..5f3630afb 100644 --- a/include/window.h +++ b/include/window.h @@ -63,7 +63,7 @@ void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height); void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height); void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight); void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height); -void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset); +void CopyToWindowPixelBuffer(u8 windowId, const void *src, u16 size, u16 tileOffset); void FillWindowPixelBuffer(u8 windowId, u8 fillValue); void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue); void CallWindowFunction(u8 windowId, WindowFunc func); diff --git a/ld_script.txt b/ld_script.txt index 053ee4abc..7952b2cd8 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -63,18 +63,18 @@ SECTIONS { asm/link.o(.text); src/multiboot.o(.text); asm/main_menu.o(.text); - asm/battle_controllers.o(.text); + src/battle_controllers.o(.text); src/decompress.o(.text); asm/battle_1.o(.text); asm/battle_2.o(.text); - asm/battle_util.o(.text); - asm/battle_script_commands.o(.text); - asm/battle_util2.o(.text); - asm/battle_controller_player.o(.text); - asm/battle_gfx_sfx_util.o(.text); - asm/battle_controller_opponent.o(.text); - asm/battle_ai_switch_items.o(.text); - asm/battle_controller_link_opponent.o(.text); + src/battle_util.o(.text); + src/battle_script_commands.o(.text); + src/battle_util2.o(.text); + src/battle_controller_player.o(.text); + src/battle_gfx_sfx_util.o(.text); + src/battle_controller_opponent.o(.text); + src/battle_ai_switch_items.o(.text); + src/battle_controller_link_opponent.o(.text); src/pokemon.o(.text); src/trig.o(.text); src/random.o(.text); @@ -113,7 +113,7 @@ SECTIONS { asm/battle_anim.o(.text); asm/battle_anim_mons.o(.text); src/task.o(.text); - asm/reshow_battle_screen.o(.text); + src/reshow_battle_screen.o(.text); asm/battle_anim_status_effects.o(.text); src/title_screen.o(.text); src/reset_save_heap.o(.text); @@ -192,7 +192,7 @@ SECTIONS { src/coins.o(.text); src/fldeff_strength.o(.text); src/battle_transition.o(.text); - asm/battle_controller_link_partner.o(.text); + src/battle_controller_link_partner.o(.text); asm/battle_message.o(.text); src/math_util.o(.text); src/roulette_util.o(.text); @@ -201,7 +201,7 @@ SECTIONS { src/mystery_event_script.o(.text); asm/field_effect_helpers.o(.text); asm/battle_anim_sound_tasks.o(.text); - asm/battle_controller_safari.o(.text); + src/battle_controller_safari.o(.text); src/fldeff_sweetscent.o(.text); asm/battle_anim_effects_3.o(.text); asm/learn_move.o(.text); @@ -212,7 +212,7 @@ SECTIONS { src/intro.o(.text); asm/battle_anim_special.o(.text); asm/hall_of_fame.o(.text); - asm/credits.o(.text); + src/credits.o(.text); src/diploma.o(.text); asm/save_failed_screen.o(.text); asm/clear_save_data_screen.o(.text); @@ -380,11 +380,18 @@ SECTIONS { src/bg_regs.o(.rodata); src/string_util.o(.rodata); data/data.o(.rodata); + src/battle_util.o(.rodata); + src/battle_script_commands.o(.rodata); + src/battle_controller_player.o(.rodata); + data/smokescreen.o(.rodata); + src/battle_controller_opponent.o(.rodata); + src/battle_controller_link_opponent.o(.rodata); src/pokemon.o(.rodata); src/trig.o(.rodata); src/util.o(.rodata); src/daycare.o(.rodata); - data/data.o(.rodata.825EF0C); + src/battle_gfx_sfx_util.o(.rodata); + data/data.o(.rodata.8260270); data/tilesets.o(.rodata); data/maps.o(.rodata); src/fieldmap.o(.rodata); @@ -419,11 +426,15 @@ SECTIONS { src/battle_records.o(.rodata); data/data_83F5738.o(.rodata.83F6C90); src/battle_transition.o(.rodata); - data/data_83F5738.o(.rodata.83FB134); + src/battle_controller_link_partner.o(.rodata); + data/data_83F5738.o(.rodata.83FB218); src/save.o(.rodata); data/data_83FECCC.o(.rodata); + src/battle_controller_safari.o(.rodata); + data/data_83FECCC.o(.rodata.83FEDE4); src/intro.o(.rodata); data/data_83FECCC.o(.rodata.battle_anim_special); + src/credits.o(.rodata); src/diploma.o(.rodata); data/strings.o(.rodata); data/data_83FECCC.o(.rodata.841EE44); diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 1650f1056..c57825b4f 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -1,16 +1,17 @@ #include "global.h" #include "battle.h" +#include "battle_main.h" +#include "util.h" #include "item.h" +#include "random.h" #include "pokemon.h" +#include "battle_ai_script_commands.h" #include "constants/species.h" #include "constants/abilities.h" #include "constants/battle_ai.h" #include "constants/battle_move_effects.h" #include "constants/moves.h" -extern u16 Random(void); -extern void sub_80C7164(void); - #define AI_ACTION_DONE 0x0001 #define AI_ACTION_FLEE 0x0002 #define AI_ACTION_WATCH 0x0004 @@ -20,8 +21,8 @@ extern void sub_80C7164(void); #define AI_ACTION_UNK7 0x0040 #define AI_ACTION_UNK8 0x0080 -#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai)) -#define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory)) +#define AI_THINKING_STRUCT (gBattleResources->ai) +#define BATTLE_HISTORY (gBattleResources->battleHistory) // AI states enum @@ -32,9 +33,16 @@ enum AIState_DoNotProcess }; +/* +gAIScriptPtr is a pointer to the next battle AI cmd command to read. +when a command finishes processing, gAIScriptPtr is incremented by +the number of bytes that the current command had reserved for arguments +in order to read the next command correctly. refer to battle_ai_scripts.s for the +AI scripts. +*/ + extern const u8 *gAIScriptPtr; -extern u8 *BattleAIs[]; -extern u16 gLastUsedMove[]; +extern u8 *gBattleAI_ScriptsTable[]; static void BattleAICmd_if_random_less_than(void); static void BattleAICmd_if_random_greater_than(void); @@ -131,6 +139,11 @@ static void BattleAICmd_if_level_compare(void); static void BattleAICmd_if_taunted(void); static void BattleAICmd_if_not_taunted(void); +static void RecordLastUsedMoveByTarget(void); +static void BattleAI_DoAIProcessing(void); +static void AIStackPushVar(const u8 *ptr); +static bool8 AIStackPop(void); + typedef void (*BattleAICmdFunc)(void); static const BattleAICmdFunc sBattleAICmdTable[] = @@ -248,23 +261,6 @@ static const u16 sDiscouragedPowerfulMoveEffects[] = 0xFFFF }; -// TODO: move these -extern u8 sBattler_AI; -extern const u32 gBitTable[]; // util.h -extern u32 gStatuses3[]; // battle_2.h -extern u16 gSideAffecting[2]; -extern const struct BattleMove gBattleMoves[]; -extern u16 gDynamicBasePower; -extern u8 gMoveResultFlags; -extern u8 gCritMultiplier; -extern u16 gCurrentMove; -extern s32 gBattleMoveDamage; - -void BattleAI_SetupAIData(void); -void BattleAI_DoAIProcessing(void); -void AIStackPushVar(const u8 *ptr); -bool8 AIStackPop(void); - void BattleAI_HandleItemUseBeforeAISetup(void) { s32 i; @@ -275,9 +271,9 @@ void BattleAI_HandleItemUseBeforeAISetup(void) // Items are allowed to use in ONLY trainer battles. // TODO: Use proper flags - if ((gBattleTypeFlags & 0x8) + if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER) && (gTrainerBattleOpponent_A != 0x400) - && !(gBattleTypeFlags & 0x80982) + && !(gBattleTypeFlags & (BATTLE_TYPE_TRAINER_TOWER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_SAFARI | BATTLE_TYPE_LINK)) ) { for (i = 0; i < 4; i++) @@ -318,7 +314,7 @@ void BattleAI_SetupAIData(void) } gBattleResources->AI_ScriptsStack->size = 0; - sBattler_AI = gActiveBattler; + gBattlerAttacker = gActiveBattler; // Decide a random target battlerId in doubles. if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) @@ -331,7 +327,7 @@ void BattleAI_SetupAIData(void) // There's only one choice in single battles. else { - gBattlerTarget = sBattler_AI ^ BIT_SIDE; + gBattlerTarget = gBattlerAttacker ^ BIT_SIDE; } // Choose proper trainer ai scripts. @@ -348,12 +344,12 @@ void BattleAI_SetupAIData(void) } else if (!(gBattleTypeFlags & (0x80900)) && (gTrainerBattleOpponent_A != 0x400)) // _080C6ECC { - if(gBattleTypeFlags & (0x80 << 10)) + if (gBattleTypeFlags & (0x80 << 10)) { AI_THINKING_STRUCT->aiFlags = 1; return; } - else if(gBattleTypeFlags & (0x80 << 11)) + else if (gBattleTypeFlags & (0x80 << 11)) { AI_THINKING_STRUCT->aiFlags = 7; return; @@ -367,14 +363,14 @@ void BattleAI_SetupAIData(void) AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags; } -u8 BattleAI_GetAIActionToUse(void) +u8 BattleAI_ChooseMoveOrAction(void) { u8 currentMoveArray[MAX_MON_MOVES]; u8 consideredMoveArray[MAX_MON_MOVES]; u8 numOfBestMoves; s32 i; - sub_80C7164(); + RecordLastUsedMoveByTarget(); while (AI_THINKING_STRUCT->aiFlags != 0) { if (AI_THINKING_STRUCT->aiFlags & 1) @@ -415,7 +411,7 @@ u8 BattleAI_GetAIActionToUse(void) return consideredMoveArray[Random() % numOfBestMoves]; // break any ties that exist. } -void BattleAI_DoAIProcessing(void) +static void BattleAI_DoAIProcessing(void) { while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing) { @@ -424,14 +420,14 @@ void BattleAI_DoAIProcessing(void) case AIState_DoNotProcess: //Needed to match. break; case AIState_SettingUp: - gAIScriptPtr = BattleAIs[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr. - if (gBattleMons[sBattler_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0) + gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr. + if (gBattleMons[gBattlerAttacker].pp[AI_THINKING_STRUCT->movesetIndex] == 0) { AI_THINKING_STRUCT->moveConsidered = 0; // don't consider a move you have 0 PP for, idiot. } else { - AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBattler_AI].moves[AI_THINKING_STRUCT->movesetIndex]; + AI_THINKING_STRUCT->moveConsidered = gBattleMons[gBattlerAttacker].moves[AI_THINKING_STRUCT->movesetIndex]; } AI_THINKING_STRUCT->aiState++; break; @@ -458,7 +454,7 @@ void BattleAI_DoAIProcessing(void) } } -void sub_80C7164(void) +static void RecordLastUsedMoveByTarget(void) { s32 i; @@ -466,30 +462,31 @@ void sub_80C7164(void) { if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] == 0) { - BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastUsedMove[gBattlerTarget]; + BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastMoves[gBattlerTarget]; return; } } } -void sub_80C71A8(u8 a) +// not used +static void ClearBattlerMoveHistory(u8 battlerId) { s32 i; for (i = 0; i < 8; i++) - BATTLE_HISTORY->usedMoves[a / 2][i] = 0; + BATTLE_HISTORY->usedMoves[battlerId / 2][i] = MOVE_NONE; } -void sub_80C71D0(u8 a, u8 b) +void RecordAbilityBattle(u8 battlerId, u8 abilityId) { - if (GetBattlerSide(a) == 0) - BATTLE_HISTORY->abilities[GetBattlerPosition(a) & 1] = b; + if (GetBattlerSide(battlerId) == 0) + BATTLE_HISTORY->abilities[GetBattlerPosition(battlerId) & 1] = abilityId; } -void sub_80C7208(u8 a, u8 b) +void RecordItemEffectBattle(u8 battlerId, u8 itemEffect) { - if (GetBattlerSide(a) == 0) - BATTLE_HISTORY->itemEffects[GetBattlerPosition(a) & 1] = b; + if (GetBattlerSide(battlerId) == 0) + BATTLE_HISTORY->itemEffects[GetBattlerPosition(battlerId) & 1] = itemEffect; } static void BattleAICmd_if_random_less_than(void) @@ -544,7 +541,7 @@ static void BattleAICmd_if_hp_less_than(void) u16 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -559,7 +556,7 @@ static void BattleAICmd_if_hp_more_than(void) u16 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -574,7 +571,7 @@ static void BattleAICmd_if_hp_equal(void) u16 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -589,7 +586,7 @@ static void BattleAICmd_if_hp_not_equal(void) u16 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -605,7 +602,7 @@ static void BattleAICmd_if_status(void) u32 arg; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -623,7 +620,7 @@ static void BattleAICmd_if_not_status(void) u32 arg; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -641,7 +638,7 @@ static void BattleAICmd_if_status2(void) u32 arg; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -659,7 +656,7 @@ static void BattleAICmd_if_not_status2(void) u32 arg; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -677,7 +674,7 @@ static void BattleAICmd_if_status3(void) u32 arg; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -695,7 +692,7 @@ static void BattleAICmd_if_not_status3(void) u32 arg; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -713,14 +710,14 @@ static void BattleAICmd_if_status4(void) u32 arg1, arg2; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; arg1 = GetBattlerPosition(index) & 1; arg2 = T1_READ_32(gAIScriptPtr + 2); - if ((gSideAffecting[arg1] & arg2) != 0) + if ((gSideStatuses[arg1] & arg2) != 0) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -732,14 +729,14 @@ static void BattleAICmd_if_not_status4(void) u32 arg1, arg2; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; arg1 = GetBattlerPosition(index) & 1; arg2 = T1_READ_32(gAIScriptPtr + 2); - if ((gSideAffecting[arg1] & arg2) == 0) + if ((gSideStatuses[arg1] & arg2) == 0) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -907,8 +904,8 @@ static void BattleAICmd_if_user_can_damage(void) for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI].moves[i] != 0 - && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0) + if (gBattleMons[gBattlerAttacker].moves[i] != 0 + && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].power != 0) break; } if (i == MAX_MON_MOVES) @@ -923,8 +920,8 @@ static void BattleAICmd_if_user_cant_damage(void) for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI].moves[i] != 0 - && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0) + if (gBattleMons[gBattlerAttacker].moves[i] != 0 + && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].power != 0) break; } if (i != MAX_MON_MOVES) @@ -944,13 +941,13 @@ static void BattleAICmd_get_type(void) switch (gAIScriptPtr[1]) { case 1: // player primary type - AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type1; + AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerAttacker].type1; break; case 0: // enemy primary type AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type1; break; case 3: // player secondary type - AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type2; + AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerAttacker].type2; break; case 2: // enemy secondary type AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type2; @@ -992,17 +989,17 @@ static void BattleAICmd_is_most_powerful_move(void) { for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++) { - if (gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i]) + if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i]) break; } - if (gBattleMons[sBattler_AI].moves[checkedMove] != MOVE_NONE + if (gBattleMons[gBattlerAttacker].moves[checkedMove] != MOVE_NONE && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF - && gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].power > 1) + && gBattleMoves[gBattleMons[gBattlerAttacker].moves[checkedMove]].power > 1) { - gCurrentMove = gBattleMons[sBattler_AI].moves[checkedMove]; - AI_CalcDmg(sBattler_AI, gBattlerTarget); - TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + gCurrentMove = gBattleMons[gBattlerAttacker].moves[checkedMove]; + AI_CalcDmg(gBattlerAttacker, gBattlerTarget); + TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget); moveDmgs[checkedMove] = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[checkedMove] / 100; if (moveDmgs[checkedMove] == 0) moveDmgs[checkedMove] = 1; @@ -1035,9 +1032,9 @@ static void BattleAICmd_is_most_powerful_move(void) static void BattleAICmd_get_move(void) { if (gAIScriptPtr[1] == USER) - AI_THINKING_STRUCT->funcResult = gLastUsedMove[sBattler_AI]; + AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerAttacker]; else - AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBattlerTarget]; + AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerTarget]; gAIScriptPtr += 2; } @@ -1060,7 +1057,7 @@ static void BattleAICmd_if_arg_not_equal(void) static void BattleAICmd_if_would_go_first(void) { - if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == gAIScriptPtr[1]) + if (GetWhoStrikesFirst(gBattlerAttacker, gBattlerTarget, TRUE) == gAIScriptPtr[1]) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; @@ -1068,7 +1065,7 @@ static void BattleAICmd_if_would_go_first(void) static void BattleAICmd_if_would_not_go_first(void) { - if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) != gAIScriptPtr[1]) + if (GetWhoStrikesFirst(gBattlerAttacker, gBattlerTarget, TRUE) != gAIScriptPtr[1]) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; @@ -1092,7 +1089,7 @@ static void BattleAICmd_count_alive_pokemon(void) AI_THINKING_STRUCT->funcResult = 0; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1145,7 +1142,7 @@ static void BattleAICmd_get_ability(void) u8 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1218,11 +1215,11 @@ static void BattleAICmd_get_highest_possible_damage(void) for (i = 0; i < 4; i++) { gBattleMoveDamage = 40; - gCurrentMove = gBattleMons[sBattler_AI].moves[i]; + gCurrentMove = gBattleMons[gBattlerAttacker].moves[i]; if (gCurrentMove != 0) { - TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget); if (gBattleMoveDamage == 120) // Super effective STAB. gBattleMoveDamage = AI_EFFECTIVENESS_x2; @@ -1257,7 +1254,7 @@ static void BattleAICmd_if_type_effectiveness(void) gBattleMoveDamage = AI_EFFECTIVENESS_x1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget); if (gBattleMoveDamage == 120) // Super effective STAB. gBattleMoveDamage = AI_EFFECTIVENESS_x2; @@ -1373,7 +1370,7 @@ static void BattleAICmd_get_weather(void) AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_RAIN; if (gBattleWeather & WEATHER_SANDSTORM_ANY) AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SANDSTORM; - if (gBattleWeather & WEATHER_SUNNY_ANY) + if (gBattleWeather & WEATHER_SUN_ANY) AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SUNNY; if (gBattleWeather & WEATHER_HAIL) AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_HAIL; @@ -1402,7 +1399,7 @@ static void BattleAICmd_if_stat_level_less_than(void) u32 party; if (gAIScriptPtr[1] == USER) - party = sBattler_AI; + party = gBattlerAttacker; else party = gBattlerTarget; @@ -1417,7 +1414,7 @@ static void BattleAICmd_if_stat_level_more_than(void) u32 party; if (gAIScriptPtr[1] == USER) - party = sBattler_AI; + party = gBattlerAttacker; else party = gBattlerTarget; @@ -1432,7 +1429,7 @@ static void BattleAICmd_if_stat_level_equal(void) u32 party; if (gAIScriptPtr[1] == USER) - party = sBattler_AI; + party = gBattlerAttacker; else party = gBattlerTarget; @@ -1447,7 +1444,7 @@ static void BattleAICmd_if_stat_level_not_equal(void) u32 party; if (gAIScriptPtr[1] == USER) - party = sBattler_AI; + party = gBattlerAttacker; else party = gBattlerTarget; @@ -1471,8 +1468,8 @@ static void BattleAICmd_if_can_faint(void) gMoveResultFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - AI_CalcDmg(sBattler_AI, gBattlerTarget); - TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + AI_CalcDmg(gBattlerAttacker, gBattlerTarget); + TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget); gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; @@ -1500,8 +1497,8 @@ static void BattleAICmd_if_cant_faint(void) gMoveResultFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - AI_CalcDmg(sBattler_AI, gBattlerTarget); - TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + AI_CalcDmg(gBattlerAttacker, gBattlerTarget); + TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget); gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; @@ -1524,7 +1521,7 @@ static void BattleAICmd_if_has_move(void) case 3: for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI].moves[i] == *temp_ptr) + if (gBattleMons[gBattlerAttacker].moves[i] == *temp_ptr) break; } if (i == MAX_MON_MOVES) @@ -1558,7 +1555,7 @@ static void BattleAICmd_if_dont_have_move(void) case 3: for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI].moves[i] == *temp_ptr) + if (gBattleMons[gBattlerAttacker].moves[i] == *temp_ptr) break; } if (i != MAX_MON_MOVES) @@ -1591,7 +1588,7 @@ static void BattleAICmd_if_move_effect(void) case 3: for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2]) + if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].effect == gAIScriptPtr[2]) break; } if (i != MAX_MON_MOVES) @@ -1603,7 +1600,7 @@ static void BattleAICmd_if_move_effect(void) case 2: for (i = 0; i < 8; i++) { - if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == gAIScriptPtr[2]) + if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == gAIScriptPtr[2]) break; } gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); @@ -1620,7 +1617,7 @@ static void BattleAICmd_if_not_move_effect(void) case 3: for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2]) + if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].effect == gAIScriptPtr[2]) break; } if (i != MAX_MON_MOVES) @@ -1644,13 +1641,13 @@ static void BattleAICmd_if_last_move_did_damage(void) u8 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; if (gAIScriptPtr[2] == 0) { - if (gDisableStructs[index].disabledMove == 0) + if (gDisableStructs[index].disabledMove == MOVE_NONE) { gAIScriptPtr += 7; return; @@ -1663,7 +1660,7 @@ static void BattleAICmd_if_last_move_did_damage(void) gAIScriptPtr += 7; return; } - else if (gDisableStructs[index].encoredMove != 0) + else if (gDisableStructs[index].encoredMove != MOVE_NONE) { gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); return; @@ -1707,22 +1704,22 @@ static void BattleAICmd_frlg_safari(void) { u8 var; - if(gBattleStruct->safariGoNearCounter) + if (gBattleStruct->safariGoNearCounter) { var = gBattleStruct->safariEscapeFactor * 2; - if(var > 20) + if (var > 20) var = 20; } - else if(gBattleStruct->safariPkblThrowCounter != 0) // _080C91DC + else if (gBattleStruct->safariPkblThrowCounter != 0) // _080C91DC { var = gBattleStruct->safariEscapeFactor / 4; - if(var == 0) + if (var == 0) var = 1; } else var = gBattleStruct->safariEscapeFactor; var *= 5; - if((u8)(Random() % 100) < var) + if ((u8)(Random() % 100) < var) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; @@ -1739,7 +1736,7 @@ static void BattleAICmd_get_hold_effect(void) u16 side; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1759,7 +1756,7 @@ static void BattleAICmd_get_gender(void) u8 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1773,7 +1770,7 @@ static void BattleAICmd_is_first_turn(void) u8 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1787,7 +1784,7 @@ static void BattleAICmd_get_stockpile_count(void) u8 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1808,17 +1805,11 @@ static void BattleAICmd_get_used_held_item(void) u8 battlerId; if (gAIScriptPtr[1] == AI_USER) - battlerId = sBattler_AI; + battlerId = gBattlerAttacker; else battlerId = gBattlerTarget; - // This is likely a leftover from Ruby's code and its ugly ewram access. - #ifdef NONMATCHING - AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[battlerId]; - #else - AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + offsetof(struct BattleStruct, usedHeldItems) + (battlerId * 2)); - #endif // NONMATCHING - + AI_THINKING_STRUCT->funcResult = ((u8 *)gBattleStruct->usedHeldItems)[battlerId * 2]; gAIScriptPtr += 2; } @@ -1848,7 +1839,7 @@ static void BattleAICmd_get_protect_count(void) u8 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1903,7 +1894,7 @@ static void BattleAICmd_if_level_compare(void) switch (gAIScriptPtr[1]) { case 0: // greater than - if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level) + if (gBattleMons[gBattlerAttacker].level > gBattleMons[gBattlerTarget].level) { gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); return; @@ -1911,7 +1902,7 @@ static void BattleAICmd_if_level_compare(void) gAIScriptPtr += 6; return; case 1: // less than - if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level) + if (gBattleMons[gBattlerAttacker].level < gBattleMons[gBattlerTarget].level) { gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); return; @@ -1919,7 +1910,7 @@ static void BattleAICmd_if_level_compare(void) gAIScriptPtr += 6; return; case 2: // equal - if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level) + if (gBattleMons[gBattlerAttacker].level == gBattleMons[gBattlerTarget].level) { gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); return; @@ -1931,7 +1922,7 @@ static void BattleAICmd_if_level_compare(void) static void BattleAICmd_if_taunted(void) { - if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0) + if (gDisableStructs[gBattlerTarget].tauntTimer != 0) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; @@ -1939,24 +1930,24 @@ static void BattleAICmd_if_taunted(void) static void BattleAICmd_if_not_taunted(void) { - if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0) + if (gDisableStructs[gBattlerTarget].tauntTimer == 0) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; } -void AIStackPushVar(const u8 *var) +static void AIStackPushVar(const u8 *var) { gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = var; } // unused -void AIStackPushVar_cursor(void) +static void AIStackPushVar_cursor(void) { gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = gAIScriptPtr; } -bool8 AIStackPop(void) +static bool8 AIStackPop(void) { if (gBattleResources->AI_ScriptsStack->size != 0) { diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c new file mode 100644 index 000000000..5d642bda9 --- /dev/null +++ b/src/battle_ai_switch_items.c @@ -0,0 +1,676 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "pokemon.h" +#include "random.h" +#include "util.h" +#include "constants/abilities.h" +#include "constants/item_effects.h" +#include "constants/items.h" +#include "constants/moves.h" +#include "constants/species.h" +#include "constants/pokemon.h" + +static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng); +static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent); +static bool8 ShouldUseItem(void); + +static bool8 ShouldSwitchIfPerishSong(void) +{ + if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG + && gDisableStructs[gActiveBattler].perishSongTimer == 0) + { + *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = PARTY_SIZE; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + return TRUE; + } + else + { + return FALSE; + } +} + +static bool8 ShouldSwitchIfWonderGuard(void) +{ + u8 opposingBattler; + u8 moveFlags; + s32 i, j; + u16 move; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + return FALSE; + if (gBattleMons[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)].ability == ABILITY_WONDER_GUARD) + { + // Check if Pokemon has a super effective move. + for (opposingBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT), i = 0; i < MAX_MON_MOVES; ++i) + { + move = gBattleMons[gActiveBattler].moves[i]; + if (move == MOVE_NONE) + continue; + moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability); + if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE) + return FALSE; + } + // Find a Pokemon in the party that has a super effective move. + for (i = 0; i < PARTY_SIZE; ++i) + { + if (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0 + || GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG + || i == gBattlerPartyIndexes[gActiveBattler]) + continue; + GetMonData(&gEnemyParty[i], MON_DATA_SPECIES); // Unused return value. + GetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM); // Unused return value. + for (opposingBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT), j = 0; j < MAX_MON_MOVES; ++j) + { + move = GetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j); + if (move == MOVE_NONE) + continue; + moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability); + if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % 3 < 2) + { + // We found a mon. + *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = i; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + return TRUE; + } + } + } + } + return FALSE; // There is not a single Pokemon in the party that has a super effective move against a mon with Wonder Guard. +} + +static bool8 FindMonThatAbsorbsOpponentsMove(void) +{ + u8 battlerIn1, battlerIn2; + u8 absorbingTypeAbility; + s32 i; + + if ((HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3) + || (gLastLandedMoves[gActiveBattler] == MOVE_NONE)) + return FALSE; + if (gLastLandedMoves[gActiveBattler] == 0xFFFF + || gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0) + return FALSE; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + battlerIn1 = gActiveBattler; + if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))]) + battlerIn2 = gActiveBattler; + else + battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))); + } + else + { + battlerIn1 = gActiveBattler; + battlerIn2 = gActiveBattler; + } + if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_FIRE) + absorbingTypeAbility = ABILITY_FLASH_FIRE; + else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_WATER) + absorbingTypeAbility = ABILITY_WATER_ABSORB; + else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_ELECTRIC) + absorbingTypeAbility = ABILITY_VOLT_ABSORB; + else + return FALSE; + if (gBattleMons[gActiveBattler].ability == absorbingTypeAbility) + return FALSE; + for (i = 0; i < PARTY_SIZE; ++i) + { + u16 species; + u8 monAbility; + + if ((GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0) + || (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE) + || (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) + || (i == gBattlerPartyIndexes[battlerIn1]) + || (i == gBattlerPartyIndexes[battlerIn2]) + || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1)) + || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))) + continue; + species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES); + if (GetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM) != ABILITY_NONE) + monAbility = gBaseStats[species].abilities[1]; + else + monAbility = gBaseStats[species].abilities[0]; + if (absorbingTypeAbility == monAbility && Random() & 1) + { + // we found a mon + *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = i; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + return TRUE; + } + } + return FALSE; +} + +static bool8 ShouldSwitchIfNaturalCure(void) +{ + if (!(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) + || (gBattleMons[gActiveBattler].ability != ABILITY_NATURAL_CURE) + || (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 2)) + return FALSE; + if ((gLastLandedMoves[gActiveBattler] == MOVE_NONE || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1) + { + *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = PARTY_SIZE; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + return TRUE; + } + else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1) + { + *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = PARTY_SIZE; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + return TRUE; + } + if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 1) + || FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 1)) + return TRUE; + if (Random() & 1) + { + *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = PARTY_SIZE; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + return TRUE; + } + return FALSE; +} + +static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng) +{ + u8 opposingBattler; + s32 i; + u8 moveFlags; + u16 move; + + opposingBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + if (!(gAbsentBattlerFlags & gBitTable[opposingBattler])) + { + for (i = 0; i < MAX_MON_MOVES; ++i) + { + move = gBattleMons[gActiveBattler].moves[i]; + if (move == MOVE_NONE) + continue; + + moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability); + if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE) + { + if (noRng || (Random() % 10)) + return TRUE; + } + } + } + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + return FALSE; + opposingBattler = GetBattlerAtPosition(BATTLE_PARTNER(B_POSITION_PLAYER_LEFT)); + if (!(gAbsentBattlerFlags & gBitTable[opposingBattler])) + { + for (i = 0; i < MAX_MON_MOVES; ++i) + { + move = gBattleMons[gActiveBattler].moves[i]; + if (move == MOVE_NONE) + continue; + moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability); + if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE) + { + if (noRng) + return TRUE; + if (Random() % 10 != 0) + return TRUE; + } + } + } + return FALSE; +} + +static bool8 AreStatsRaised(void) +{ + u8 buffedStatsValue = 0; + s32 i; + + for (i = 0; i < NUM_BATTLE_STATS; ++i) + { + if (gBattleMons[gActiveBattler].statStages[i] > 6) + buffedStatsValue += gBattleMons[gActiveBattler].statStages[i] - 6; + } + return (buffedStatsValue > 3); +} + +static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent) +{ + u8 battlerIn1, battlerIn2; + s32 i, j; + u16 move; + u8 moveFlags; + + if (gLastLandedMoves[gActiveBattler] == 0) + return FALSE; + if ((gLastLandedMoves[gActiveBattler] == 0xFFFF) + || (gLastHitBy[gActiveBattler] == 0xFF) + || (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)) + return FALSE; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + battlerIn1 = gActiveBattler; + if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))]) + battlerIn2 = gActiveBattler; + else + battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))); + } + else + { + battlerIn1 = gActiveBattler; + battlerIn2 = gActiveBattler; + } + for (i = 0; i < PARTY_SIZE; ++i) + { + u16 species; + u8 monAbility; + + if ((GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0) + || (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE) + || (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) + || (i == gBattlerPartyIndexes[battlerIn1]) + || (i == gBattlerPartyIndexes[battlerIn2]) + || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1)) + || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))) + continue; + species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES); + if (GetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM) != ABILITY_NONE) + monAbility = gBaseStats[species].abilities[1]; + else + monAbility = gBaseStats[species].abilities[0]; + moveFlags = AI_TypeCalc(gLastLandedMoves[gActiveBattler], species, monAbility); + if (moveFlags & flags) + { + battlerIn1 = gLastHitBy[gActiveBattler]; + for (j = 0; j < MAX_MON_MOVES; ++j) + { + move = GetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j); + if (move == MOVE_NONE) + continue; + moveFlags = AI_TypeCalc(move, gBattleMons[battlerIn1].species, gBattleMons[battlerIn1].ability); + if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % moduloPercent == 0) + { + *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = i; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + return TRUE; + } + } + } + } + return FALSE; +} + +static bool8 ShouldSwitch(void) +{ + u8 battlerIn1, battlerIn2; + s32 i; + s32 availableToSwitch; + + if ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) + || (gStatuses3[gActiveBattler] & STATUS3_ROOTED) + || AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0) + || AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0)) + return FALSE; // misses the flying or levitate check + if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0)) + if ((gBattleMons[gActiveBattler].type1 == TYPE_STEEL) || (gBattleMons[gActiveBattler].type2 == TYPE_STEEL)) + return FALSE; + availableToSwitch = 0; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + battlerIn1 = gActiveBattler; + if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)]) + battlerIn2 = gActiveBattler; + else + battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK); + } + else + { + battlerIn2 = gActiveBattler; + battlerIn1 = gActiveBattler; + } + for (i = 0; i < PARTY_SIZE; ++i) + { + if ((GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0) + || (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE) + || (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) + || (i == gBattlerPartyIndexes[battlerIn1]) + || (i == gBattlerPartyIndexes[battlerIn2]) + || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1)) + || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))) + continue; + ++availableToSwitch; + } + if (!availableToSwitch) + return FALSE; + if (ShouldSwitchIfPerishSong() + || ShouldSwitchIfWonderGuard() + || FindMonThatAbsorbsOpponentsMove() + || ShouldSwitchIfNaturalCure()) + return TRUE; + if (HasSuperEffectiveMoveAgainstOpponents(FALSE) + || AreStatsRaised()) + return FALSE; + if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 2) + || FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 3)) + return TRUE; + return FALSE; +} + +void AI_TrySwitchOrUseItem(void) +{ + u8 battlerIn1, battlerIn2; + + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + if (ShouldSwitch()) + { + if (*(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) == 6) + { + s32 monToSwitchId = GetMostSuitableMonToSwitchInto(); + if (monToSwitchId == 6) + { + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + battlerIn2 = battlerIn1; + } + else + { + battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + battlerIn2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + } + for (monToSwitchId = 0; monToSwitchId < PARTY_SIZE; ++monToSwitchId) + { + if ((!GetMonData(&gEnemyParty[monToSwitchId], MON_DATA_HP) == 0) + && (monToSwitchId != gBattlerPartyIndexes[battlerIn1]) + && (monToSwitchId != gBattlerPartyIndexes[battlerIn2]) + && (monToSwitchId != *(gBattleStruct->monToSwitchIntoId + battlerIn1)) + && (monToSwitchId != *(gBattleStruct->monToSwitchIntoId + battlerIn2))) + break; + } + } + *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = monToSwitchId; + } + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)); + return; + } + else if (ShouldUseItem()) + { + return; + } + } + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8); +} + +static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var) +{ + s32 i = 0; + + while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE) + { + if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) + { + i += 3; + continue; + } + else if (TYPE_EFFECT_ATK_TYPE(i) == atkType) + { + // Check type1. + if (TYPE_EFFECT_DEF_TYPE(i) == defType1) + *var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10; + // Check type2. + if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2) + *var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10; + } + i += 3; + } +} + +u8 GetMostSuitableMonToSwitchInto(void) +{ + u8 opposingBattler; + u8 bestDmg; // Note : should be changed to u32 for obvious reasons. + u8 bestMonId; + u8 battlerIn1, battlerIn2; + s32 i, j; + u8 invalidMons; + u16 move; + + if (*(gBattleStruct->monToSwitchIntoId + gActiveBattler) != PARTY_SIZE) + return *(gBattleStruct->monToSwitchIntoId + gActiveBattler); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + battlerIn1 = gActiveBattler; + if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)]) + battlerIn2 = gActiveBattler; + else + battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK); + // UB: It considers the opponent only player's side even though it can battle alongside player. + opposingBattler = Random() & BIT_FLANK; + if (gAbsentBattlerFlags & gBitTable[opposingBattler]) + opposingBattler ^= BIT_FLANK; + } + else + { + opposingBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + battlerIn1 = gActiveBattler; + battlerIn2 = gActiveBattler; + } + invalidMons = 0; + while (invalidMons != 0x3F) // All mons are invalid. + { + bestDmg = 0; + bestMonId = 6; + // Find the mon whose type is the most suitable offensively. + for (i = 0; i < PARTY_SIZE; ++i) + { + u16 species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES); + if (species != SPECIES_NONE + && GetMonData(&gEnemyParty[i], MON_DATA_HP) != 0 + && !(gBitTable[i] & invalidMons) + && gBattlerPartyIndexes[battlerIn1] != i + && gBattlerPartyIndexes[battlerIn2] != i + && i != *(gBattleStruct->monToSwitchIntoId + battlerIn1) + && i != *(gBattleStruct->monToSwitchIntoId + battlerIn2)) + { + u8 type1 = gBaseStats[species].type1; + u8 type2 = gBaseStats[species].type2; + u8 typeDmg = 10; + ModulateByTypeEffectiveness(gBattleMons[opposingBattler].type1, type1, type2, &typeDmg); + ModulateByTypeEffectiveness(gBattleMons[opposingBattler].type2, type1, type2, &typeDmg); + if (bestDmg < typeDmg) + { + bestDmg = typeDmg; + bestMonId = i; + } + } + else + { + invalidMons |= gBitTable[i]; + } + } + // Ok, we know the mon has the right typing but does it have at least one super effective move? + if (bestMonId != PARTY_SIZE) + { + for (i = 0; i < MAX_MON_MOVES; ++i) + { + move = GetMonData(&gEnemyParty[bestMonId], MON_DATA_MOVE1 + i); + if (move != MOVE_NONE && TypeCalc(move, gActiveBattler, opposingBattler) & MOVE_RESULT_SUPER_EFFECTIVE) + break; + } + if (i != MAX_MON_MOVES) + return bestMonId; // Has both the typing and at least one super effective move. + + invalidMons |= gBitTable[bestMonId]; // Sorry buddy, we want something better. + } + else + { + invalidMons = 0x3F; // No viable mon to switch. + } + } + gDynamicBasePower = 0; + gBattleStruct->dynamicMoveType = 0; + gBattleScripting.dmgMultiplier = 1; + gMoveResultFlags = 0; + gCritMultiplier = 1; + bestDmg = 0; + bestMonId = 6; + // If we couldn't find the best mon in terms of typing, find the one that deals most damage. + for (i = 0; i < PARTY_SIZE; ++i) + { + if (((u16)(GetMonData(&gEnemyParty[i], MON_DATA_SPECIES)) == SPECIES_NONE) + || (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0) + || (gBattlerPartyIndexes[battlerIn1] == i) + || (gBattlerPartyIndexes[battlerIn2] == i) + || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1)) + || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))) + continue; + for (j = 0; j < MAX_MON_MOVES; ++j) + { + move = GetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j); + gBattleMoveDamage = 0; + if (move != MOVE_NONE && gBattleMoves[move].power != 1) + { + AI_CalcDmg(gActiveBattler, opposingBattler); + TypeCalc(move, gActiveBattler, opposingBattler); + } + if (bestDmg < gBattleMoveDamage) + { + bestDmg = gBattleMoveDamage; + bestMonId = i; + } + } + } + return bestMonId; +} + +static u8 GetAI_ItemType(u8 itemId, const u8 *itemEffect) // NOTE: should take u16 as item Id argument +{ + if (itemId == ITEM_FULL_RESTORE) + return AI_ITEM_FULL_RESTORE; + else if (itemEffect[4] & ITEM4_HEAL_HP) + return AI_ITEM_HEAL_HP; + else if (itemEffect[3] & ITEM3_STATUS_ALL) + return AI_ITEM_CURE_CONDITION; + else if (itemEffect[0] & (ITEM0_HIGH_CRIT | ITEM0_X_ATTACK) || itemEffect[1] != 0 || itemEffect[2] != 0) + return AI_ITEM_X_STAT; + else if (itemEffect[3] & ITEM3_MIST) + return AI_ITEM_GUARD_SPECS; + else + return AI_ITEM_NOT_RECOGNIZABLE; +} + +static bool8 ShouldUseItem(void) +{ + s32 i; + u8 validMons = 0; + bool8 shouldUse = FALSE; + + for (i = 0; i < PARTY_SIZE; ++i) + if (GetMonData(&gEnemyParty[i], MON_DATA_HP) != 0 + && GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) != SPECIES_EGG) + ++validMons; + for (i = 0; i < MAX_MON_MOVES; ++i) + { + u16 item; + const u8 *itemEffects; + u8 paramOffset; + u8 battlerSide; + + if (i && validMons > (gBattleResources->battleHistory->itemsNo - i) + 1) + continue; + item = gBattleResources->battleHistory->trainerItems[i]; + if (item == ITEM_NONE || gItemEffectTable[item - ITEM_POTION] == NULL) + continue; + if (item == ITEM_ENIGMA_BERRY) + itemEffects = gSaveBlock1Ptr->enigmaBerry.itemEffect; + else + itemEffects = gItemEffectTable[item - ITEM_POTION]; + *(gBattleStruct->AI_itemType + gActiveBattler / 2) = GetAI_ItemType(item, itemEffects); + switch (*(gBattleStruct->AI_itemType + gActiveBattler / 2)) + { + case AI_ITEM_FULL_RESTORE: + if (gBattleMons[gActiveBattler].hp >= gBattleMons[gActiveBattler].maxHP / 4) + break; + if (gBattleMons[gActiveBattler].hp == 0) + break; + shouldUse = TRUE; + break; + case AI_ITEM_HEAL_HP: + paramOffset = GetItemEffectParamOffset(item, 4, 4); + if (paramOffset == 0 || gBattleMons[gActiveBattler].hp == 0) + break; + if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 4 || gBattleMons[gActiveBattler].maxHP - gBattleMons[gActiveBattler].hp > itemEffects[paramOffset]) + shouldUse = TRUE; + break; + case AI_ITEM_CURE_CONDITION: + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0; + if (itemEffects[3] & ITEM3_SLEEP && gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) + { + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20; + shouldUse = TRUE; + } + if (itemEffects[3] & ITEM3_POISON && (gBattleMons[gActiveBattler].status1 & STATUS1_POISON || gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON)) + { + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x10; + shouldUse = TRUE; + } + if (itemEffects[3] & ITEM3_BURN && gBattleMons[gActiveBattler].status1 & STATUS1_BURN) + { + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8; + shouldUse = TRUE; + } + if (itemEffects[3] & ITEM3_FREEZE && gBattleMons[gActiveBattler].status1 & STATUS1_FREEZE) + { + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4; + shouldUse = TRUE; + } + if (itemEffects[3] & ITEM3_PARALYSIS && gBattleMons[gActiveBattler].status1 & STATUS1_PARALYSIS) + { + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2; + shouldUse = TRUE; + } + if (itemEffects[3] & ITEM3_CONFUSION && gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION) + { + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1; + shouldUse = TRUE; + } + break; + case AI_ITEM_X_STAT: + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0; + if (!gDisableStructs[gActiveBattler].isFirstTurn) + break; + if (itemEffects[0] & ITEM0_X_ATTACK) + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1; + if (itemEffects[1] & ITEM1_X_DEFEND) + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2; + if (itemEffects[1] & ITEM1_X_SPEED) + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4; + if (itemEffects[2] & ITEM2_X_SPATK) + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8; + if (itemEffects[2] & ITEM2_X_ACCURACY) + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20; + if (itemEffects[0] & ITEM0_HIGH_CRIT) + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x80; + shouldUse = TRUE; + break; + case AI_ITEM_GUARD_SPECS: + battlerSide = GetBattlerSide(gActiveBattler); + if (gDisableStructs[gActiveBattler].isFirstTurn && gSideTimers[battlerSide].mistTimer == 0) + shouldUse = TRUE; + break; + case AI_ITEM_NOT_RECOGNIZABLE: + return FALSE; + } + if (shouldUse) + { + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); + *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2) = item; + gBattleResources->battleHistory->trainerItems[i] = 0; + return shouldUse; + } + } + return FALSE; +} diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c index 27e6ef28c..88fbce6da 100644 --- a/src/battle_anim_mon_movement.c +++ b/src/battle_anim_mon_movement.c @@ -6,43 +6,91 @@ #define abs(x) ((x) < 0 ? -(x) : (x)) -void sub_8098A6C(u8 taskId); -void sub_8098C08(u8 taskId); -void sub_8098D54(u8 taskId); -void sub_8098EF0(u8 taskId); -void sub_8099004(u8 taskId); -void sub_80990AC(struct Sprite * sprite); -void sub_8099120(struct Sprite * sprite); -void sub_8099144(struct Sprite * sprite); -void sub_8099190(struct Sprite * sprite); -void sub_80991B4(struct Sprite * sprite); -void sub_8099270(struct Sprite * sprite); -void sub_80992E0(struct Sprite * sprite); -void sub_8099394(struct Sprite * sprite); -void sub_809946C(struct Sprite * sprite); -void sub_8099530(u8 taskId); -void sub_8099594(u8 taskId); -void sub_80996B8(u8 taskId); -void sub_8099788(u8 taskId); -void sub_8099908(u8 taskId); -void sub_8099B54(u8 taskId); -void sub_8099CB8(u8 taskId); - -const struct SpriteTemplate gUnknown_83D4E4C[] = { - { - 0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80990AC - }, { - 0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8099144 - }, { - 0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80991B4 - }, { - 0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80992E0 - }, { - 0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8099394 - } +static void AnimTask_ShakeMonStep(u8 taskId); +static void AnimTask_ShakeMon2Step(u8 taskId); +static void AnimTask_ShakeMonInPlaceStep(u8 taskId); +static void AnimTask_ShakeAndSinkMonStep(u8 taskId); +static void AnimTask_TranslateMonEllipticalStep(u8 taskId); +static void DoHorizontalLunge(struct Sprite * sprite); +static void ReverseHorizontalLungeDirection(struct Sprite * sprite); +static void DoVerticalDip(struct Sprite * sprite); +static void ReverseVerticalDipDirection(struct Sprite * sprite); +static void SlideMonToOriginalPos(struct Sprite * sprite); +static void SlideMonToOriginalPosStep(struct Sprite * sprite); +static void SlideMonToOffset(struct Sprite * sprite); +static void sub_8099394(struct Sprite * sprite); +static void sub_809946C(struct Sprite * sprite); +static void AnimTask_WindUpLungePart1(u8 taskId); +static void AnimTask_WindUpLungePart2(u8 taskId); +static void sub_80996B8(u8 taskId); +static void AnimTask_SwayMonStep(u8 taskId); +static void AnimTask_ScaleMonAndRestoreStep(u8 taskId); +static void sub_8099B54(u8 taskId); +static void sub_8099CB8(u8 taskId); + +const struct SpriteTemplate gHorizontalLungeSpriteTemplate = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = DoHorizontalLunge, +}; + +const struct SpriteTemplate gVerticalDipSpriteTemplate = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = DoVerticalDip, +}; + +const struct SpriteTemplate gSlideMonToOriginalPosSpriteTemplate = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SlideMonToOriginalPos, +}; + +const struct SpriteTemplate gSlideMonToOffsetSpriteTemplate = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SlideMonToOffset, +}; + +const struct SpriteTemplate gUnknown_83D4EB4 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8099394, }; -void sub_80989F8(u8 taskId) +// Task to facilitate simple shaking of a pokemon's picture in battle. +// The shaking alternates between the original position and the target position. +// arg 0: anim battler +// arg 1: x pixel offset +// arg 2: y pixel offset +// arg 3: num times to shake +// arg 4: frame delay +void AnimTask_ShakeMon(u8 taskId) { u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); @@ -58,12 +106,12 @@ void sub_80989F8(u8 taskId) gTasks[taskId].data[3] = gBattleAnimArgs[4]; gTasks[taskId].data[4] = gBattleAnimArgs[1]; gTasks[taskId].data[5] = gBattleAnimArgs[2]; - gTasks[taskId].func = sub_8098A6C; + gTasks[taskId].func = AnimTask_ShakeMonStep; gTasks[taskId].func(taskId); } } -void sub_8098A6C(u8 taskId) +static void AnimTask_ShakeMonStep(u8 taskId) { if (gTasks[taskId].data[3] == 0) { @@ -87,7 +135,14 @@ void sub_8098A6C(u8 taskId) gTasks[taskId].data[3]--; } -void sub_8098B1C(u8 taskId) +// Task to facilitate simple shaking of a pokemon's picture in battle. +// The shaking alternates between the positive and negative versions of the specified pixel offsets. +// arg 0: anim battler +// arg 1: x pixel offset +// arg 2: y pixel offset +// arg 3: num times to shake +// arg 4: frame delay +void AnimTask_ShakeMon2(u8 taskId) { bool8 abort = FALSE; u8 spriteId; @@ -116,7 +171,7 @@ void sub_8098B1C(u8 taskId) battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); break; } - if (!sub_8072DF0(battlerId)) + if (!IsBattlerSpriteVisible(battlerId)) abort = TRUE; spriteId = gBattlerSpriteIds[battlerId]; } @@ -134,12 +189,12 @@ void sub_8098B1C(u8 taskId) gTasks[taskId].data[3] = gBattleAnimArgs[4]; gTasks[taskId].data[4] = gBattleAnimArgs[1]; gTasks[taskId].data[5] = gBattleAnimArgs[2]; - gTasks[taskId].func = sub_8098C08; + gTasks[taskId].func = AnimTask_ShakeMon2Step; gTasks[taskId].func(taskId); } } -void sub_8098C08(u8 taskId) +static void AnimTask_ShakeMon2Step(u8 taskId) { if (gTasks[taskId].data[3] == 0) { @@ -163,7 +218,15 @@ void sub_8098C08(u8 taskId) gTasks[taskId].data[3]--; } -void sub_8098CD0(u8 taskId) +// Task to facilitate simple shaking of a pokemon's picture in battle. +// The shaking alternates between the positive and negative versions of the specified pixel offsets +// with respect to the current location of the mon's picture. +// arg 0: battler +// arg 1: x offset +// arg 2: y offset +// arg 3: num shakes +// arg 4: delay +void AnimTask_ShakeMonInPlace(u8 taskId) { u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); @@ -180,12 +243,12 @@ void sub_8098CD0(u8 taskId) gTasks[taskId].data[4] = gBattleAnimArgs[4]; gTasks[taskId].data[5] = gBattleAnimArgs[1] * 2; gTasks[taskId].data[6] = gBattleAnimArgs[2] * 2; - gTasks[taskId].func = sub_8098D54; + gTasks[taskId].func = AnimTask_ShakeMonInPlaceStep; gTasks[taskId].func(taskId); } } -void sub_8098D54(u8 taskId) +static void AnimTask_ShakeMonInPlaceStep(u8 taskId) { if (gTasks[taskId].data[3] == 0) { @@ -219,7 +282,13 @@ void sub_8098D54(u8 taskId) gTasks[taskId].data[3]--; } -void sub_8098E90(u8 taskId) +// Shakes a mon bg horizontally and moves it downward linearly. +// arg 0: battler +// arg 1: x offset +// arg 2: frame delay between each movement +// arg 3: downward speed (subpixel) +// arg 4: duration +void AnimTask_ShakeAndSinkMon(u8 taskId) { u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); @@ -229,11 +298,11 @@ void sub_8098E90(u8 taskId) gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].data[3] = gBattleAnimArgs[3]; gTasks[taskId].data[4] = gBattleAnimArgs[4]; - gTasks[taskId].func = sub_8098EF0; + gTasks[taskId].func = AnimTask_ShakeAndSinkMonStep; gTasks[taskId].func(taskId); } -void sub_8098EF0(u8 taskId) +static void AnimTask_ShakeAndSinkMonStep(u8 taskId) { u8 spriteId = gTasks[taskId].data[0]; s16 data1 = gTasks[taskId].data[1]; @@ -251,25 +320,32 @@ void sub_8098EF0(u8 taskId) DestroyAnimVisualTask(taskId); } -void sub_8098F84(u8 taskId) +// Moves a mon bg picture along an elliptical path that begins +// and ends at the mon's origin location. +// arg 0: battler +// arg 1: ellipse width +// arg 2: ellipse height +// arg 3: num loops +// arg 4: speed (valid values are 0-5) +void AnimTask_TranslateMonElliptical(u8 taskId) { - u8 r6 = 1; + u8 wavePeriod = 1; u8 i; u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); if (gBattleAnimArgs[4] > 5) gBattleAnimArgs[4] = 5; for (i = 0; i < gBattleAnimArgs[4]; i++) - r6 *= 2; + wavePeriod *= 2; gTasks[taskId].data[0] = spriteId; gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].data[3] = gBattleAnimArgs[3]; - gTasks[taskId].data[4] = r6; - gTasks[taskId].func = sub_8099004; + gTasks[taskId].data[4] = wavePeriod; + gTasks[taskId].func = AnimTask_TranslateMonEllipticalStep; gTasks[taskId].func(taskId); } -void sub_8099004(u8 taskId) +static void AnimTask_TranslateMonEllipticalStep(u8 taskId) { u8 spriteId = gTasks[taskId].data[0]; gSprites[spriteId].pos2.x = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]); @@ -287,14 +363,26 @@ void sub_8099004(u8 taskId) } } -void sub_809907C(u8 taskId) +// Moves a mon bg picture along an elliptical path that begins +// and ends at the mon's origin location. Reverses the direction +// of the path if it's not on the player's side of the battle. +// arg 0: battler +// arg 1: ellipse width +// arg 2: ellipse height +// arg 3: num loops +// arg 4: speed (valid values are 0-5) +void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - sub_8098F84(taskId); + AnimTask_TranslateMonElliptical(taskId); } -void sub_80990AC(struct Sprite * sprite) +// Performs a simple horizontal lunge, where the mon moves +// horizontally, and then moves back in the opposite direction. +// arg 0: duration of single lunge direction +// arg 1: x pixel delta that is applied each frame +static void DoHorizontalLunge(struct Sprite * sprite) { sprite->invisible = TRUE; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) @@ -305,19 +393,24 @@ void sub_80990AC(struct Sprite * sprite) sprite->data[2] = 0; sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; sprite->data[4] = gBattleAnimArgs[0]; - StoreSpriteCallbackInData6(sprite, sub_8099120); - sprite->callback = sub_8074DC4; + StoreSpriteCallbackInData6(sprite, ReverseHorizontalLungeDirection); + sprite->callback = TranslateMonSpriteLinear; } -void sub_8099120(struct Sprite * sprite) +static void ReverseHorizontalLungeDirection(struct Sprite * sprite) { sprite->data[0] = sprite->data[4]; sprite->data[1] = -sprite->data[1]; - sprite->callback = sub_8074DC4; + sprite->callback = TranslateMonSpriteLinear; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } -void sub_8099144(struct Sprite * sprite) +// Performs a simple vertical dipping motion, where moves vertically, and then +// moves back in the opposite direction. +// arg 0: duration of single dip direction +// arg 1: y pixel delta that is applied each frame +// arg 2: battler +static void DoVerticalDip(struct Sprite * sprite) { u8 spriteId; sprite->invisible = TRUE; @@ -327,19 +420,24 @@ void sub_8099144(struct Sprite * sprite) sprite->data[2] = gBattleAnimArgs[1]; sprite->data[3] = spriteId; sprite->data[4] = gBattleAnimArgs[0]; - StoreSpriteCallbackInData6(sprite, sub_8099190); - sprite->callback = sub_8074DC4; + StoreSpriteCallbackInData6(sprite, ReverseVerticalDipDirection); + sprite->callback = TranslateMonSpriteLinear; } -void sub_8099190(struct Sprite * sprite) +static void ReverseVerticalDipDirection(struct Sprite * sprite) { sprite->data[0] = sprite->data[4]; sprite->data[2] = -sprite->data[2]; - sprite->callback = sub_8074DC4; + sprite->callback = TranslateMonSpriteLinear; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } -void sub_80991B4(struct Sprite * sprite) +// Linearly slides a mon's bg picture back to its original sprite position. +// The sprite parameter is a dummy sprite used for facilitating the movement with its callback. +// arg 0: 1 = target or 0 = attacker +// arg 1: direction (0 = horizontal and vertical, 1 = horizontal only, 2 = vertical only) +// arg 2: duration +static void SlideMonToOriginalPos(struct Sprite * sprite) { u8 spriteId; if (gBattleAnimArgs[0] == 0) @@ -351,7 +449,7 @@ void sub_80991B4(struct Sprite * sprite) sprite->data[2] = gSprites[spriteId].pos1.x; sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; sprite->data[4] = gSprites[spriteId].pos1.y; - sub_80754B8(sprite); + InitSpriteDataForLinearTranslation(sprite); sprite->data[3] = 0; sprite->data[4] = 0; sprite->data[5] = gSprites[spriteId].pos2.x; @@ -363,10 +461,10 @@ void sub_80991B4(struct Sprite * sprite) sprite->data[1] = 0; sprite->data[7] = gBattleAnimArgs[1]; sprite->data[7] |= spriteId << 8; - sprite->callback = sub_8099270; + sprite->callback = SlideMonToOriginalPosStep; } -void sub_8099270(struct Sprite * sprite) +static void SlideMonToOriginalPosStep(struct Sprite * sprite) { u8 data7 = sprite->data[7]; struct Sprite *otherSprite = &gSprites[sprite->data[7] >> 8]; @@ -388,7 +486,15 @@ void sub_8099270(struct Sprite * sprite) } } -void sub_80992E0(struct Sprite * sprite) +// Linearly translates a mon to a target offset. The horizontal offset +// is mirrored for the opponent's pokemon, and the vertical offset +// is only mirrored if arg 3 is set to 1. +// arg 0: 0 = attacker, 1 = target +// arg 1: target x pixel offset +// arg 2: target y pixel offset +// arg 3: mirror vertical translation for opposite battle side +// arg 4: duration +static void SlideMonToOffset(struct Sprite * sprite) { u8 battlerId; u8 spriteId; @@ -408,16 +514,16 @@ void sub_80992E0(struct Sprite * sprite) sprite->data[2] = gSprites[spriteId].pos1.x + gBattleAnimArgs[1]; sprite->data[3] = gSprites[spriteId].pos1.y; sprite->data[4] = gSprites[spriteId].pos1.y + gBattleAnimArgs[2]; - sub_80754B8(sprite); + InitSpriteDataForLinearTranslation(sprite); sprite->data[3] = 0; sprite->data[4] = 0; sprite->data[5] = spriteId; sprite->invisible = TRUE; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); - sprite->callback = sub_8074E14; + sprite->callback = TranslateMonSpriteLinearFixedPoint; } -void sub_8099394(struct Sprite * sprite) +static void sub_8099394(struct Sprite * sprite) { u8 battlerId; u8 spriteId; @@ -438,7 +544,7 @@ void sub_8099394(struct Sprite * sprite) sprite->data[2] = sprite->data[1] + gBattleAnimArgs[1]; sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; sprite->data[4] = sprite->data[3] + gBattleAnimArgs[2]; - sub_80754B8(sprite); + InitSpriteDataForLinearTranslation(sprite); sprite->data[3] = gSprites[spriteId].pos2.x << 8; sprite->data[4] = gSprites[spriteId].pos2.y << 8; sprite->data[5] = spriteId; @@ -447,19 +553,29 @@ void sub_8099394(struct Sprite * sprite) StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); else StoreSpriteCallbackInData6(sprite, sub_809946C); - sprite->callback = sub_8074E14; + sprite->callback = TranslateMonSpriteLinearFixedPoint; } -void sub_809946C(struct Sprite * sprite) +static void sub_809946C(struct Sprite * sprite) { gSprites[sprite->data[5]].pos2.x = 0; gSprites[sprite->data[5]].pos2.y = 0; DestroyAnimSprite(sprite); } -void sub_809949C(u8 taskId) +// Task to facilitate a two-part translation animation, in which the sprite +// is first translated in an arc to one position. Then, it "lunges" to a target +// x offset. Used in TAKE_DOWN, for example. +// arg 0: anim bank +// arg 1: horizontal speed (subpixel) +// arg 2: wave amplitude +// arg 3: first duration +// arg 4: delay before starting lunge +// arg 5: target x offset for lunge +// arg 6: lunge duration +void AnimTask_WindUpLunge(u8 taskId) { - u16 r7 = 0x8000 / gBattleAnimArgs[3]; + u16 wavePeriod = 0x8000 / gBattleAnimArgs[3]; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { gBattleAnimArgs[1] = -gBattleAnimArgs[1]; @@ -472,11 +588,11 @@ void sub_809949C(u8 taskId) gTasks[taskId].data[4] = gBattleAnimArgs[4]; gTasks[taskId].data[5] = gBattleAnimArgs[5] * 256 / gBattleAnimArgs[6]; gTasks[taskId].data[6] = gBattleAnimArgs[6]; - gTasks[taskId].data[7] = r7; - gTasks[taskId].func = sub_8099530; + gTasks[taskId].data[7] = wavePeriod; + gTasks[taskId].func = AnimTask_WindUpLungePart1; } -void sub_8099530(u8 taskId) +static void AnimTask_WindUpLungePart1(u8 taskId) { u8 spriteId = gTasks[taskId].data[0]; gTasks[taskId].data[11] += gTasks[taskId].data[1]; @@ -484,10 +600,10 @@ void sub_8099530(u8 taskId) gSprites[spriteId].pos2.y = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]); gTasks[taskId].data[10] += gTasks[taskId].data[7]; if (--gTasks[taskId].data[3] == 0) - gTasks[taskId].func = sub_8099594; + gTasks[taskId].func = AnimTask_WindUpLungePart2; } -void sub_8099594(u8 taskId) +static void AnimTask_WindUpLungePart2(u8 taskId) { u8 spriteId; @@ -514,7 +630,7 @@ void sub_80995FC(u8 taskId) spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); break; case 2: - if (!sub_8072DF0(gBattleAnimAttacker ^ BIT_FLANK)) + if (!IsBattlerSpriteVisible(gBattleAnimAttacker ^ BIT_FLANK)) { DestroyAnimVisualTask(taskId); return; @@ -522,7 +638,7 @@ void sub_80995FC(u8 taskId) spriteId = gBattlerSpriteIds[gBattleAnimAttacker ^ BIT_FLANK]; break; case 3: - if (!sub_8072DF0(gBattleAnimTarget ^ BIT_FLANK)) + if (!IsBattlerSpriteVisible(gBattleAnimTarget ^ BIT_FLANK)) { DestroyAnimVisualTask(taskId); return; @@ -541,7 +657,7 @@ void sub_80995FC(u8 taskId) gTasks[taskId].func = sub_80996B8; } -void sub_80996B8(u8 taskId) +static void sub_80996B8(u8 taskId) { u8 spriteId = gTasks[taskId].data[0]; gSprites[spriteId].pos2.x += gTasks[taskId].data[1]; @@ -549,7 +665,15 @@ void sub_80996B8(u8 taskId) DestroyAnimVisualTask(taskId); } -void sub_8099704(u8 taskId) +// Task that facilitates translating the mon bg picture back and forth +// in a swaying motion (uses Sine wave). It can sway either horizontally +// or vertically, but not both. +// arg 0: direction (0 = horizontal, 1 = vertical) +// arg 1: wave amplitude +// arg 2: wave period +// arg 3: num sways +// arg 4: which mon (0 = attacker, 1 = target) +void AnimTask_SwayMon(u8 taskId) { u8 spriteId; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) @@ -565,32 +689,32 @@ void sub_8099704(u8 taskId) else gTasks[taskId].data[5] = gBattleAnimTarget; gTasks[taskId].data[12] = 1; - gTasks[taskId].func = sub_8099788; + gTasks[taskId].func = AnimTask_SwayMonStep; } -void sub_8099788(u8 taskId) +static void AnimTask_SwayMonStep(u8 taskId) { u8 spriteId; - u32 r8; - s16 r5; - u16 tmp; + u32 waveIndex; + s16 sineValue; + u16 sineIndex; spriteId = gTasks[taskId].data[4]; - tmp = gTasks[taskId].data[10] + gTasks[taskId].data[2]; - gTasks[taskId].data[10] = tmp; - r8 = tmp >> 8; - r5 = Sin(r8, gTasks[taskId].data[1]); + sineIndex = gTasks[taskId].data[10] + gTasks[taskId].data[2]; + gTasks[taskId].data[10] = sineIndex; + waveIndex = sineIndex >> 8; + sineValue = Sin(waveIndex, gTasks[taskId].data[1]); if (gTasks[taskId].data[0] == 0) { - gSprites[spriteId].pos2.x = r5; + gSprites[spriteId].pos2.x = sineValue; } else if (GetBattlerSide(gTasks[taskId].data[5]) == B_SIDE_PLAYER) { - gSprites[spriteId].pos2.y = abs(r5); + gSprites[spriteId].pos2.y = abs(sineValue); } else - gSprites[spriteId].pos2.y = -abs(r5); - if ((r8 > 0x7F && gTasks[taskId].data[11] == 0 && gTasks[taskId].data[12] == 1) || (r8 < 0x7F && gTasks[taskId].data[11] == 1 && gTasks[taskId].data[12] == 0)) + gSprites[spriteId].pos2.y = -abs(sineValue); + if ((waveIndex > 0x7F && gTasks[taskId].data[11] == 0 && gTasks[taskId].data[12] == 1) || (waveIndex < 0x7F && gTasks[taskId].data[11] == 1 && gTasks[taskId].data[12] == 0)) { gTasks[taskId].data[11] ^= 1; gTasks[taskId].data[12] ^= 1; @@ -603,10 +727,16 @@ void sub_8099788(u8 taskId) } } -void sub_80998B0(u8 taskId) +// Scales a mon's sprite, and then scales back to its original dimensions. +// arg 0: x scale delta +// arg 1: y scale delta +// arg 2: duration +// arg 3: anim bank +// arg 4: sprite object mode +void AnimTask_ScaleMonAndRestore(u8 taskId) { u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[3]); - sub_80758E0(spriteId, gBattleAnimArgs[4]); + PrepareBattlerSpriteForRotScale(spriteId, gBattleAnimArgs[4]); gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[2] = gBattleAnimArgs[2]; @@ -614,16 +744,16 @@ void sub_80998B0(u8 taskId) gTasks[taskId].data[4] = spriteId; gTasks[taskId].data[10] = 0x100; gTasks[taskId].data[11] = 0x100; - gTasks[taskId].func = sub_8099908; + gTasks[taskId].func = AnimTask_ScaleMonAndRestoreStep; } -void sub_8099908(u8 taskId) +static void AnimTask_ScaleMonAndRestoreStep(u8 taskId) { u8 spriteId; gTasks[taskId].data[10] += gTasks[taskId].data[0]; gTasks[taskId].data[11] += gTasks[taskId].data[1]; spriteId = gTasks[taskId].data[4]; - obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0); + SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0); if (--gTasks[taskId].data[2] == 0) { if (gTasks[taskId].data[3] > 0) @@ -635,7 +765,7 @@ void sub_8099908(u8 taskId) } else { - sub_8075980(spriteId); + ResetSpriteRotScale(spriteId); DestroyAnimVisualTask(taskId); } } @@ -644,7 +774,7 @@ void sub_8099908(u8 taskId) void sub_8099980(u8 taskId) { u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]); - sub_80758E0(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = gBattleAnimArgs[0]; if (gBattleAnimArgs[3] != 1) @@ -654,7 +784,7 @@ void sub_8099980(u8 taskId) gTasks[taskId].data[4] = gBattleAnimArgs[1]; gTasks[taskId].data[5] = spriteId; gTasks[taskId].data[6] = gBattleAnimArgs[3]; - if (sub_8073788()) + if (IsContest()) gTasks[taskId].data[7] = 1; else { @@ -663,7 +793,7 @@ void sub_8099980(u8 taskId) else gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER ? 1 : 0; } - if (gTasks[taskId].data[7] && !sub_8073788()) + if (gTasks[taskId].data[7] && !IsContest()) { s16 tmp; tmp = gTasks[taskId].data[3]; @@ -677,7 +807,7 @@ void sub_8099980(u8 taskId) void sub_8099A78(u8 taskId) { u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]); - sub_80758E0(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = gBattleAnimArgs[0]; if (gBattleAnimArgs[2] == 0) @@ -709,11 +839,10 @@ void sub_8099A78(u8 taskId) gTasks[taskId].func = sub_8099B54; } -void sub_8099B54(u8 taskId) +static void sub_8099B54(u8 taskId) { - s16 tmp; gTasks[taskId].data[3] += gTasks[taskId].data[4]; - obj_id_set_rotscale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]); + SetSpriteRotScale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]); if (gTasks[taskId].data[7]) sub_80759DC(gTasks[taskId].data[5]); if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2]) @@ -721,7 +850,7 @@ void sub_8099B54(u8 taskId) switch (gTasks[taskId].data[6]) { case 1: - sub_8075980(gTasks[taskId].data[5]); + ResetSpriteRotScale(gTasks[taskId].data[5]); // fallthrough case 0: default: @@ -729,8 +858,7 @@ void sub_8099B54(u8 taskId) break; case 2: gTasks[taskId].data[1] = 0; - tmp = gTasks[taskId].data[4]; - gTasks[taskId].data[4] = -tmp; + gTasks[taskId].data[4] *= -1; gTasks[taskId].data[6] = 1; break; } @@ -741,7 +869,7 @@ void sub_8099BD4(u8 taskId) { if (gBattleAnimArgs[0] == 0) { - gTasks[taskId].data[15] = gUnknown_2037EEC / 12; + gTasks[taskId].data[15] = gAnimMovePower / 12; if (gTasks[taskId].data[15] < 1) gTasks[taskId].data[15] = 1; if (gTasks[taskId].data[15] > 16) @@ -749,7 +877,7 @@ void sub_8099BD4(u8 taskId) } else { - gTasks[taskId].data[15] = gUnknown_2037EE8 / 12; + gTasks[taskId].data[15] = gAnimMoveDmg / 12; if (gTasks[taskId].data[15] < 1) gTasks[taskId].data[15] = 1; if (gTasks[taskId].data[15] > 16) @@ -769,7 +897,7 @@ void sub_8099BD4(u8 taskId) gTasks[taskId].func = sub_8099CB8; } -void sub_8099CB8(u8 taskId) +static void sub_8099CB8(u8 taskId) { struct Task *task = &gTasks[taskId]; if (++task->data[0] > task->data[1]) diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c new file mode 100644 index 000000000..7df93e170 --- /dev/null +++ b/src/battle_controller_link_opponent.c @@ -0,0 +1,1686 @@ +#include "global.h" +#include "bg.h" +#include "data.h" +#include "link.h" +#include "main.h" +#include "m4a.h" +#include "palette.h" +#include "pokeball.h" +#include "pokemon.h" +#include "reshow_battle_screen.h" +#include "sound.h" +#include "string_util.h" +#include "task.h" +#include "text.h" +#include "util.h" +#include "window.h" +#include "battle.h" +#include "battle_ai_script_commands.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "battle_message.h" +#include "battle_setup.h" +#include "battle_tower.h" +#include "constants/battle_anim.h" +#include "constants/songs.h" +#include "constants/facility_trainer_classes.h" + +static void LinkOpponentHandleGetMonData(void); +static void LinkOpponentHandleGetRawMonData(void); +static void LinkOpponentHandleSetMonData(void); +static void LinkOpponentHandleSetRawMonData(void); +static void LinkOpponentHandleLoadMonSprite(void); +static void LinkOpponentHandleSwitchInAnim(void); +static void LinkOpponentHandleReturnMonToBall(void); +static void LinkOpponentHandleDrawTrainerPic(void); +static void LinkOpponentHandleTrainerSlide(void); +static void LinkOpponentHandleTrainerSlideBack(void); +static void LinkOpponentHandleFaintAnimation(void); +static void LinkOpponentHandlePaletteFade(void); +static void LinkOpponentHandleSuccessBallThrowAnim(void); +static void LinkOpponentHandleBallThrowAnim(void); +static void LinkOpponentHandlePause(void); +static void LinkOpponentHandleMoveAnimation(void); +static void LinkOpponentHandlePrintString(void); +static void LinkOpponentHandlePrintSelectionString(void); +static void LinkOpponentHandleChooseAction(void); +static void LinkOpponentHandleUnknownYesNoBox(void); +static void LinkOpponentHandleChooseMove(void); +static void LinkOpponentHandleChooseItem(void); +static void LinkOpponentHandleChoosePokemon(void); +static void LinkOpponentHandleCmd23(void); +static void LinkOpponentHandleHealthBarUpdate(void); +static void LinkOpponentHandleExpUpdate(void); +static void LinkOpponentHandleStatusIconUpdate(void); +static void LinkOpponentHandleStatusAnimation(void); +static void LinkOpponentHandleStatusXor(void); +static void LinkOpponentHandleDataTransfer(void); +static void LinkOpponentHandleDMA3Transfer(void); +static void LinkOpponentHandlePlayBGM(void); +static void LinkOpponentHandleCmd32(void); +static void LinkOpponentHandleTwoReturnValues(void); +static void LinkOpponentHandleChosenMonReturnValue(void); +static void LinkOpponentHandleOneReturnValue(void); +static void LinkOpponentHandleOneReturnValue_Duplicate(void); +static void LinkOpponentHandleCmd37(void); +static void LinkOpponentHandleCmd38(void); +static void LinkOpponentHandleCmd39(void); +static void LinkOpponentHandleCmd40(void); +static void LinkOpponentHandleHitAnimation(void); +static void LinkOpponentHandleCmd42(void); +static void LinkOpponentHandlePlaySE(void); +static void LinkOpponentHandlePlayFanfare(void); +static void LinkOpponentHandleFaintingCry(void); +static void LinkOpponentHandleIntroSlide(void); +static void LinkOpponentHandleIntroTrainerBallThrow(void); +static void LinkOpponentHandleDrawPartyStatusSummary(void); +static void LinkOpponentHandleHidePartyStatusSummary(void); +static void LinkOpponentHandleEndBounceEffect(void); +static void LinkOpponentHandleSpriteInvisibility(void); +static void LinkOpponentHandleBattleAnimation(void); +static void LinkOpponentHandleLinkStandbyMsg(void); +static void LinkOpponentHandleResetActionMoveSelection(void); +static void LinkOpponentHandleCmd55(void); +static void LinkOpponentCmdEnd(void); + +static void LinkOpponentBufferRunCommand(void); +static void LinkOpponentBufferExecCompleted(void); +static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst); +static void SetLinkOpponentMonData(u8 monId); +static void DoSwitchOutAnimation(void); +static void LinkOpponentDoMoveAnimation(void); +static void sub_803AEDC(void); +static void sub_803C550(u8 battlerId, bool8 dontClearSubstituteBit); +static void sub_803D564(u8 taskId); +static void sub_803D648(struct Sprite *sprite); +static void sub_803D790(void); + +static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) = +{ + LinkOpponentHandleGetMonData, + LinkOpponentHandleGetRawMonData, + LinkOpponentHandleSetMonData, + LinkOpponentHandleSetRawMonData, + LinkOpponentHandleLoadMonSprite, + LinkOpponentHandleSwitchInAnim, + LinkOpponentHandleReturnMonToBall, + LinkOpponentHandleDrawTrainerPic, + LinkOpponentHandleTrainerSlide, + LinkOpponentHandleTrainerSlideBack, + LinkOpponentHandleFaintAnimation, + LinkOpponentHandlePaletteFade, + LinkOpponentHandleSuccessBallThrowAnim, + LinkOpponentHandleBallThrowAnim, + LinkOpponentHandlePause, + LinkOpponentHandleMoveAnimation, + LinkOpponentHandlePrintString, + LinkOpponentHandlePrintSelectionString, + LinkOpponentHandleChooseAction, + LinkOpponentHandleUnknownYesNoBox, + LinkOpponentHandleChooseMove, + LinkOpponentHandleChooseItem, + LinkOpponentHandleChoosePokemon, + LinkOpponentHandleCmd23, + LinkOpponentHandleHealthBarUpdate, + LinkOpponentHandleExpUpdate, + LinkOpponentHandleStatusIconUpdate, + LinkOpponentHandleStatusAnimation, + LinkOpponentHandleStatusXor, + LinkOpponentHandleDataTransfer, + LinkOpponentHandleDMA3Transfer, + LinkOpponentHandlePlayBGM, + LinkOpponentHandleCmd32, + LinkOpponentHandleTwoReturnValues, + LinkOpponentHandleChosenMonReturnValue, + LinkOpponentHandleOneReturnValue, + LinkOpponentHandleOneReturnValue_Duplicate, + LinkOpponentHandleCmd37, + LinkOpponentHandleCmd38, + LinkOpponentHandleCmd39, + LinkOpponentHandleCmd40, + LinkOpponentHandleHitAnimation, + LinkOpponentHandleCmd42, + LinkOpponentHandlePlaySE, + LinkOpponentHandlePlayFanfare, + LinkOpponentHandleFaintingCry, + LinkOpponentHandleIntroSlide, + LinkOpponentHandleIntroTrainerBallThrow, + LinkOpponentHandleDrawPartyStatusSummary, + LinkOpponentHandleHidePartyStatusSummary, + LinkOpponentHandleEndBounceEffect, + LinkOpponentHandleSpriteInvisibility, + LinkOpponentHandleBattleAnimation, + LinkOpponentHandleLinkStandbyMsg, + LinkOpponentHandleResetActionMoveSelection, + LinkOpponentHandleCmd55, + LinkOpponentCmdEnd +}; + + +static void nullsub_19(void) +{ +} + +void SetControllerToLinkOpponent(void) +{ + gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand; +} + +static void LinkOpponentBufferRunCommand(void) +{ + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) + { + if (gBattleBufferA[gActiveBattler][0] < NELEMS(sLinkOpponentBufferCommands)) + sLinkOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]](); + else + LinkOpponentBufferExecCompleted(); + } +} + +static void CompleteOnBattlerSpriteCallbackDummy(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + LinkOpponentBufferExecCompleted(); +} + +static void sub_803A70C(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + { + FreeTrainerFrontPicPaletteAndTile(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = gSprites[gBattlerSpriteIds[gActiveBattler]].data[5]; + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + LinkOpponentBufferExecCompleted(); + } +} + +static void sub_803A79C(void) +{ + if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; + LinkOpponentBufferExecCompleted(); + } +} + +static void sub_803A7E4(void) +{ + bool8 var = FALSE; + + if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))) + { + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + var = TRUE; + } + else if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == gSprites[gHealthboxSpriteIds[gActiveBattler]].callback) + { + var = TRUE; + } + if (IsCryPlayingOrClearCrySongs()) + var = FALSE; + if (var) + { + if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT) + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 + || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) + return; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + } + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT) + m4aMPlayContinue(&gMPlayInfo_BGM); + } + else + { + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256); + } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_803A79C; + } +} + +static void sub_803A9CC(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) + sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80) + sub_80F1720(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); + if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == 3) + { + if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 1) + return; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; + } + if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], + &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); + SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES)); + } + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], + &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); + gBattleSpritesDataPtr->animationData->field_9_x1 = 0; + gBattlerControllerFuncs[gActiveBattler] = sub_803A7E4; + } +} + +static void sub_803AC14(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE + && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) + { + sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); + } + else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + LinkOpponentBufferExecCompleted(); + } + } +} + +static void CompleteOnHealthbarDone(void) +{ + s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); + + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + if (hpValue != -1) + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + else + LinkOpponentBufferExecCompleted(); +} + +static void sub_803AD20(void) +{ + if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse) + { + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + LinkOpponentBufferExecCompleted(); + } +} + +static void sub_803AD64(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + HideBattlerShadowSprite(gActiveBattler); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + LinkOpponentBufferExecCompleted(); + } +} + +static void CompleteOnInactiveTextPrinter(void) +{ + if (!IsTextPrinterActive(0)) + LinkOpponentBufferExecCompleted(); +} + +static void DoHitAnimBlinkSpriteEffect(void) +{ + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; + + if (gSprites[spriteId].data[1] == 32) + { + gSprites[spriteId].data[1] = 0; + gSprites[spriteId].invisible = FALSE; + gDoingBattleAnim = FALSE; + LinkOpponentBufferExecCompleted(); + } + else + { + if (!(gSprites[spriteId].data[1] % 4)) + gSprites[spriteId].invisible ^= 1; + ++gSprites[spriteId].data[1]; + } +} + +static void sub_803AE6C(void) +{ + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + { + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattlerControllerFuncs[gActiveBattler] = sub_803AEDC; + } +} + +static void sub_803AEDC(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs()) + { + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); + LinkOpponentBufferExecCompleted(); + } +} + +static void sub_803AF28(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + CopyBattleSpriteInvisibility(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_803AE6C; + } +} + +static void sub_803AFFC(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) + sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); + + if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); + gBattlerControllerFuncs[gActiveBattler] = sub_803AF28; + } +} + +static void CompleteOnFinishedStatusAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) + LinkOpponentBufferExecCompleted(); +} + +static void CompleteOnFinishedBattleAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentBufferExecCompleted(void) +{ + gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + u8 playerId = GetMultiplayerId(); + + PrepareBufferDataTransferLink(2, 4, &playerId); + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; + } + else + { + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; + } +} + +static void LinkOpponentHandleGetMonData(void) +{ + u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data + u32 size = 0; + u8 monToCheck; + s32 i; + + if (!gBattleBufferA[gActiveBattler][2]) + { + size += CopyLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + size += CopyLinkOpponentMonData(i, monData + size); + monToCheck >>= 1; + } + } + BtlController_EmitDataTransfer(1, size, monData); + LinkOpponentBufferExecCompleted(); +} + +static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst) +{ + struct BattlePokemon battleMon; + struct MovePpInfo moveData; + u8 nickname[20]; + u8 *src; + s16 data16; + u32 data32; + s32 size = 0; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES); + battleMon.item = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM); + for (size = 0; size < MAX_MON_MOVES; ++size) + { + battleMon.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size); + battleMon.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); + } + battleMon.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); + battleMon.friendship = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP); + battleMon.experience = GetMonData(&gEnemyParty[monId], MON_DATA_EXP); + battleMon.hpIV = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); + battleMon.attackIV = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); + battleMon.defenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); + battleMon.speedIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); + battleMon.spAttackIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); + battleMon.spDefenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); + battleMon.personality = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY); + battleMon.status1 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS); + battleMon.level = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL); + battleMon.hp = GetMonData(&gEnemyParty[monId], MON_DATA_HP); + battleMon.maxHP = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP); + battleMon.attack = GetMonData(&gEnemyParty[monId], MON_DATA_ATK); + battleMon.defense = GetMonData(&gEnemyParty[monId], MON_DATA_DEF); + battleMon.speed = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED); + battleMon.spAttack = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK); + battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF); + battleMon.isEgg = GetMonData(&gEnemyParty[monId], MON_DATA_IS_EGG); + battleMon.abilityNum = GetMonData(&gEnemyParty[monId], MON_DATA_ABILITY_NUM); + battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID); + GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname); + StringCopy10(battleMon.nickname, nickname); + GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName); + src = (u8 *)&battleMon; + for (size = 0; size < sizeof(battleMon); ++size) + dst[size] = src[size]; + break; + case REQUEST_SPECIES_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_HELDITEM_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MOVES_PP_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + { + moveData.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size); + moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); + } + moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); + src = (u8 *)(&moveData); + for (size = 0; size < sizeof(moveData); ++size) + dst[size] = src[size]; + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_PP_DATA_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); + dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); + ++size; + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); + size = 1; + break; + case REQUEST_OTID_BATTLE: + data32 = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_EXP_BATTLE: + data32 = GetMonData(&gEnemyParty[monId], MON_DATA_EXP); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_HP_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_EV); + size = 1; + break; + case REQUEST_ATK_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV); + size = 1; + break; + case REQUEST_DEF_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV); + size = 1; + break; + case REQUEST_SPEED_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV); + size = 1; + break; + case REQUEST_SPATK_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV); + size = 1; + break; + case REQUEST_SPDEF_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV); + size = 1; + break; + case REQUEST_FRIENDSHIP_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP); + size = 1; + break; + case REQUEST_POKERUS_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKERUS); + size = 1; + break; + case REQUEST_MET_LOCATION_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION); + size = 1; + break; + case REQUEST_MET_LEVEL_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL); + size = 1; + break; + case REQUEST_MET_GAME_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME); + size = 1; + break; + case REQUEST_POKEBALL_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL); + size = 1; + break; + case REQUEST_ALL_IVS_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); + dst[1] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); + dst[2] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); + dst[3] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); + dst[4] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); + dst[5] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); + size = 6; + break; + case REQUEST_HP_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); + size = 1; + break; + case REQUEST_ATK_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); + size = 1; + break; + case REQUEST_DEF_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); + size = 1; + break; + case REQUEST_SPEED_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); + size = 1; + break; + case REQUEST_SPATK_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); + size = 1; + break; + case REQUEST_SPDEF_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); + size = 1; + break; + case REQUEST_PERSONALITY_BATTLE: + data32 = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_CHECKSUM_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_STATUS_BATTLE: + data32 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_LEVEL_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL); + size = 1; + break; + case REQUEST_HP_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MAX_HP_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_ATK_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_ATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_DEF_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_DEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPEED_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPATK_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPDEF_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_COOL_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL); + size = 1; + break; + case REQUEST_BEAUTY_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY); + size = 1; + break; + case REQUEST_CUTE_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE); + size = 1; + break; + case REQUEST_SMART_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART); + size = 1; + break; + case REQUEST_TOUGH_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH); + size = 1; + break; + case REQUEST_SHEEN_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SHEEN); + size = 1; + break; + case REQUEST_COOL_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON); + size = 1; + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON); + size = 1; + break; + case REQUEST_CUTE_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON); + size = 1; + break; + case REQUEST_SMART_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON); + size = 1; + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON); + size = 1; + break; + } + return size; +} + +static void LinkOpponentHandleGetRawMonData(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleSetMonData(void) +{ + u8 monToCheck; + u8 i; + + if (!gBattleBufferA[gActiveBattler][2]) + { + SetLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler]); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + SetLinkOpponentMonData(i); + monToCheck >>= 1; + } + } + LinkOpponentBufferExecCompleted(); +} + +static void SetLinkOpponentMonData(u8 monId) +{ + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; + s32 i; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + { + u8 iv; + + SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &battlePokemon->species); + SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item); + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]); + } + SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); + SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); + SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &battlePokemon->experience); + iv = battlePokemon->hpIV; + SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &iv); + iv = battlePokemon->attackIV; + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &iv); + iv = battlePokemon->defenseIV; + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &iv); + iv = battlePokemon->speedIV; + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &iv); + iv = battlePokemon->spAttackIV; + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &iv); + iv = battlePokemon->spDefenseIV; + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &iv); + SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality); + SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &battlePokemon->status1); + SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &battlePokemon->level); + SetMonData(&gEnemyParty[monId], MON_DATA_HP, &battlePokemon->hp); + SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &battlePokemon->attack); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &battlePokemon->defense); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &battlePokemon->speed); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense); + } + break; + case REQUEST_SPECIES_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HELDITEM_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MOVES_PP_BATTLE: + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]); + } + SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses); + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PP_DATA_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_OTID_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_EXP_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_FRIENDSHIP_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKERUS_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LOCATION_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LEVEL_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_GAME_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKEBALL_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ALL_IVS_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); + break; + case REQUEST_HP_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PERSONALITY_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CHECKSUM_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_STATUS_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_LEVEL_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MAX_HP_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SHEEN_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + } +} + +static void LinkOpponentHandleSetRawMonData(void) +{ + u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; + u8 i; + + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i) + dst[i] = gBattleBufferA[gActiveBattler][3 + i]; + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleLoadMonSprite(void) +{ + u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + GetBattlerSpriteCoord(gActiveBattler, 2), + GetBattlerSpriteDefault_Y(gActiveBattler), + GetBattlerSpriteSubpriority(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); + gBattlerControllerFuncs[gActiveBattler] = sub_803AC14; +} + +static void LinkOpponentHandleSwitchInAnim(void) +{ + gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; + sub_803C550(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerControllerFuncs[gActiveBattler] = sub_803AFFC; +} + +static void sub_803C550(u8 battlerId, bool8 dontClearSubstituteBit) +{ + u16 species; + + ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit); + gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C); + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId); + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); + gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, + GetBattlerSpriteCoord(battlerId, 2), + GetBattlerSpriteDefault_Y(battlerId), + GetBattlerSpriteSubpriority(battlerId)); + gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; + gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; + gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; + gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); + gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; + gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; + gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT); +} + +static void LinkOpponentHandleReturnMonToBall(void) +{ + if (!gBattleBufferA[gActiveBattler][1]) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; + } + else + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + HideBattlerShadowSprite(gActiveBattler); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + LinkOpponentBufferExecCompleted(); + } +} + +static void DoSwitchOutAnimation(void) +{ + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + case 0: + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; + break; + case 1: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_803AD64; + } + break; + } +} + +static void LinkOpponentHandleDrawTrainerPic(void) +{ + s16 xPos; + u32 trainerPicId; + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (GetBattlerPosition(gActiveBattler) & BIT_FLANK) // second mon + xPos = 152; + else // first mon + xPos = 200; + if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY + || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE + || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_EMERALD) + { + if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != MALE) + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_5]; + else + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_2]; + } + else if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != MALE) + { + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PLAYER_4]; + } + else + { + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PLAYER_3]; + } + } + else + { + xPos = 176; + if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) + { + trainerPicId = sub_80447AC(); + } + else if ((gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_RUBY + || (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_SAPPHIRE + || (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_EMERALD) + { + if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != MALE) + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_5]; + else + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_2]; + } + else if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != MALE) + { + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PLAYER_4]; + } + else + { + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PLAYER_3]; + } + } + DecompressTrainerFrontPic(trainerPicId, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + xPos, + (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, + GetBattlerSpriteSubpriority(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; +} + +static void LinkOpponentHandleTrainerSlide(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleTrainerSlideBack(void) +{ + SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); + gBattlerControllerFuncs[gActiveBattler] = sub_803A70C; +} + +static void LinkOpponentHandleFaintAnimation(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) + { + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState; + } + else + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_TARGET); + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon; + gBattlerControllerFuncs[gActiveBattler] = sub_803AD20; + } + } +} + +static void LinkOpponentHandlePaletteFade(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleSuccessBallThrowAnim(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleBallThrowAnim(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandlePause(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleMoveAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; + if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE + { + LinkOpponentBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = LinkOpponentDoMoveAnimation; + } + } +} + +static void LinkOpponentDoMoveAnimation(void) +{ + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + u8 multihit = gBattleBufferA[gActiveBattler][11]; + + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + case 0: + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute + && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) + { + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; + break; + case 1: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + sub_8035450(0); + DoMoveAnim(move); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; + } + break; + case 2: + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + sub_8035450(1); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) + { + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; + } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; + } + break; + case 3: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + CopyAllBattleSpritesInvisibilities(); + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + LinkOpponentBufferExecCompleted(); + } + break; + } +} + +static void LinkOpponentHandlePrintString(void) +{ + u16 *stringId; + + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); + BufferStringBattle(*stringId); + if (sub_80D89B0(*stringId)) + BattlePutTextOnWindow(gDisplayedStringBattle, 0x40); + else + BattlePutTextOnWindow(gDisplayedStringBattle, 0); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; +} + +static void LinkOpponentHandlePrintSelectionString(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleChooseAction(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleUnknownYesNoBox(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleChooseMove(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleChooseItem(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleChoosePokemon(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleCmd23(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleHealthBarUpdate(void) +{ + s16 hpVal; + + LoadBattleBarGfx(0); + hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + if (hpVal != INSTANT_HP_BAR_DROP) + { + u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); + } + else + { + u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); + } + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; +} + +static void LinkOpponentHandleExpUpdate(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleStatusIconUpdate(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u8 battlerId; + + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); + battlerId = gActiveBattler; + gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; + } +} + +static void LinkOpponentHandleStatusAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; + } +} + +static void LinkOpponentHandleStatusXor(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleDataTransfer(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleDMA3Transfer(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandlePlayBGM(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleCmd32(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleTwoReturnValues(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleChosenMonReturnValue(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleOneReturnValue(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleOneReturnValue_Duplicate(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleCmd37(void) +{ + gUnknown_2022870.field_0 = 0; + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleCmd38(void) +{ + gUnknown_2022870.field_0 = gBattleBufferA[gActiveBattler][1]; + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleCmd39(void) +{ + gUnknown_2022870.flag_x80 = 0; + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleCmd40(void) +{ + gUnknown_2022870.flag_x80 ^= 1; + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleHitAnimation(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) + { + LinkOpponentBufferExecCompleted(); + } + else + { + gDoingBattleAnim = TRUE; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; + } +} + +static void LinkOpponentHandleCmd42(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandlePlaySE(void) +{ + s8 pan; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + pan = SOUND_PAN_ATTACKER; + else + pan = SOUND_PAN_TARGET; + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandlePlayFanfare(void) +{ + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleFaintingCry(void) +{ + u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + + PlayCry3(species, 25, 5); + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleIntroSlide(void) +{ + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleIntroTrainerBallThrow(void) +{ + u8 paletteNum, taskId; + + SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_803D648); + taskId = CreateTask(sub_803D564, 5); + gTasks[taskId].data[0] = gActiveBattler; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + gBattleSpritesDataPtr->animationData->field_9_x1 = 1; + gBattlerControllerFuncs[gActiveBattler] = nullsub_19; +} + +static void sub_803D564(u8 taskId) +{ + u8 savedActiveBank = gActiveBattler; + + gActiveBattler = gTasks[taskId].data[0]; + if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_803C550(gActiveBattler, FALSE); + } + else + { + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_803C550(gActiveBattler, FALSE); + gActiveBattler = BATTLE_PARTNER(gActiveBattler); + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_803C550(gActiveBattler, FALSE); + gActiveBattler = BATTLE_PARTNER(gActiveBattler); + } + gBattlerControllerFuncs[gActiveBattler] = sub_803A9CC; + gActiveBattler = savedActiveBank; + DestroyTask(taskId); +} + +static void sub_803D648(struct Sprite *sprite) +{ + FreeTrainerFrontPicPaletteAndTile(sprite->oam.affineParam); + sprite->oam.tileNum = sprite->data[5]; + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); +} + +static void LinkOpponentHandleDrawPartyStatusSummary(void) +{ + if (gBattleBufferA[gActiveBattler][1] && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + LinkOpponentBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1; + + if (gBattleBufferA[gActiveBattler][2]) + { + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2) + { + ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E; + return; + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0; + } + } + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; + if (gBattleBufferA[gActiveBattler][2]) + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; + gBattlerControllerFuncs[gActiveBattler] = sub_803D790; + } +} + +static void sub_803D790(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; + LinkOpponentBufferExecCompleted(); + } +} + +static void LinkOpponentHandleHidePartyStatusSummary(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleEndBounceEffect(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleSpriteInvisibility(void) +{ + if (IsBattlerSpritePresent(gActiveBattler)) + { + gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; + CopyBattleSpriteInvisibility(gActiveBattler); + } + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleBattleAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) + LinkOpponentBufferExecCompleted(); + else + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; + } +} + +static void LinkOpponentHandleLinkStandbyMsg(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleResetActionMoveSelection(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleCmd55(void) +{ + if (gBattleBufferA[gActiveBattler][1] == B_OUTCOME_DREW) + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; + else + gBattleOutcome = gBattleBufferA[gActiveBattler][1] ^ B_OUTCOME_DREW; + FadeOutMapMusic(5); + BeginFastPaletteFade(3); + LinkOpponentBufferExecCompleted(); + gBattlerControllerFuncs[gActiveBattler] = sub_802F6A8; +} + +static void LinkOpponentCmdEnd(void) +{ +} diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c new file mode 100644 index 000000000..96130f049 --- /dev/null +++ b/src/battle_controller_link_partner.c @@ -0,0 +1,1599 @@ +#include "global.h" +#include "bg.h" +#include "data.h" +#include "link.h" +#include "main.h" +#include "m4a.h" +#include "palette.h" +#include "pokeball.h" +#include "pokemon.h" +#include "sound.h" +#include "string_util.h" +#include "task.h" +#include "text.h" +#include "util.h" +#include "window.h" +#include "battle.h" +#include "battle_ai_script_commands.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "battle_message.h" +#include "battle_setup.h" +#include "battle_tower.h" +#include "reshow_battle_screen.h" +#include "constants/battle_anim.h" +#include "constants/songs.h" + +static void LinkPartnerHandleGetMonData(void); +static void LinkPartnerHandleGetRawMonData(void); +static void LinkPartnerHandleSetMonData(void); +static void LinkPartnerHandleSetRawMonData(void); +static void LinkPartnerHandleLoadMonSprite(void); +static void LinkPartnerHandleSwitchInAnim(void); +static void LinkPartnerHandleReturnMonToBall(void); +static void LinkPartnerHandleDrawTrainerPic(void); +static void LinkPartnerHandleTrainerSlide(void); +static void LinkPartnerHandleTrainerSlideBack(void); +static void LinkPartnerHandleFaintAnimation(void); +static void LinkPartnerHandlePaletteFade(void); +static void LinkPartnerHandleSuccessBallThrowAnim(void); +static void LinkPartnerHandleBallThrowAnim(void); +static void LinkPartnerHandlePause(void); +static void LinkPartnerHandleMoveAnimation(void); +static void LinkPartnerHandlePrintString(void); +static void LinkPartnerHandlePrintSelectionString(void); +static void LinkPartnerHandleChooseAction(void); +static void LinkPartnerHandleUnknownYesNoBox(void); +static void LinkPartnerHandleChooseMove(void); +static void LinkPartnerHandleChooseItem(void); +static void LinkPartnerHandleChoosePokemon(void); +static void LinkPartnerHandleCmd23(void); +static void LinkPartnerHandleHealthBarUpdate(void); +static void LinkPartnerHandleExpUpdate(void); +static void LinkPartnerHandleStatusIconUpdate(void); +static void LinkPartnerHandleStatusAnimation(void); +static void LinkPartnerHandleStatusXor(void); +static void LinkPartnerHandleDataTransfer(void); +static void LinkPartnerHandleDMA3Transfer(void); +static void LinkPartnerHandlePlayBGM(void); +static void LinkPartnerHandleCmd32(void); +static void LinkPartnerHandleTwoReturnValues(void); +static void LinkPartnerHandleChosenMonReturnValue(void); +static void LinkPartnerHandleOneReturnValue(void); +static void LinkPartnerHandleOneReturnValue_Duplicate(void); +static void LinkPartnerHandleCmd37(void); +static void LinkPartnerHandleCmd38(void); +static void LinkPartnerHandleCmd39(void); +static void LinkPartnerHandleCmd40(void); +static void LinkPartnerHandleHitAnimation(void); +static void LinkPartnerHandleCmd42(void); +static void LinkPartnerHandlePlaySE(void); +static void LinkPartnerHandlePlayFanfare(void); +static void LinkPartnerHandleFaintingCry(void); +static void LinkPartnerHandleIntroSlide(void); +static void LinkPartnerHandleIntroTrainerBallThrow(void); +static void LinkPartnerHandleDrawPartyStatusSummary(void); +static void LinkPartnerHandleHidePartyStatusSummary(void); +static void LinkPartnerHandleEndBounceEffect(void); +static void LinkPartnerHandleSpriteInvisibility(void); +static void LinkPartnerHandleBattleAnimation(void); +static void LinkPartnerHandleLinkStandbyMsg(void); +static void LinkPartnerHandleResetActionMoveSelection(void); +static void LinkPartnerHandleCmd55(void); +static void LinkPartnerCmdEnd(void); + +static void LinkPartnerBufferRunCommand(void); +static void LinkPartnerBufferExecCompleted(void); +static void sub_80D481C(void); +static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst); +static void SetLinkPartnerMonData(u8 monId); +static void sub_80D5F40(u8 battlerId, bool8 dontClearSubstituteBit); +static void DoSwitchOutAnimation(void); +static void LinkPartnerDoMoveAnimation(void); +static void sub_80D6ED0(u8 taskId); +static void sub_80D70A0(void); + +static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) = +{ + LinkPartnerHandleGetMonData, + LinkPartnerHandleGetRawMonData, + LinkPartnerHandleSetMonData, + LinkPartnerHandleSetRawMonData, + LinkPartnerHandleLoadMonSprite, + LinkPartnerHandleSwitchInAnim, + LinkPartnerHandleReturnMonToBall, + LinkPartnerHandleDrawTrainerPic, + LinkPartnerHandleTrainerSlide, + LinkPartnerHandleTrainerSlideBack, + LinkPartnerHandleFaintAnimation, + LinkPartnerHandlePaletteFade, + LinkPartnerHandleSuccessBallThrowAnim, + LinkPartnerHandleBallThrowAnim, + LinkPartnerHandlePause, + LinkPartnerHandleMoveAnimation, + LinkPartnerHandlePrintString, + LinkPartnerHandlePrintSelectionString, + LinkPartnerHandleChooseAction, + LinkPartnerHandleUnknownYesNoBox, + LinkPartnerHandleChooseMove, + LinkPartnerHandleChooseItem, + LinkPartnerHandleChoosePokemon, + LinkPartnerHandleCmd23, + LinkPartnerHandleHealthBarUpdate, + LinkPartnerHandleExpUpdate, + LinkPartnerHandleStatusIconUpdate, + LinkPartnerHandleStatusAnimation, + LinkPartnerHandleStatusXor, + LinkPartnerHandleDataTransfer, + LinkPartnerHandleDMA3Transfer, + LinkPartnerHandlePlayBGM, + LinkPartnerHandleCmd32, + LinkPartnerHandleTwoReturnValues, + LinkPartnerHandleChosenMonReturnValue, + LinkPartnerHandleOneReturnValue, + LinkPartnerHandleOneReturnValue_Duplicate, + LinkPartnerHandleCmd37, + LinkPartnerHandleCmd38, + LinkPartnerHandleCmd39, + LinkPartnerHandleCmd40, + LinkPartnerHandleHitAnimation, + LinkPartnerHandleCmd42, + LinkPartnerHandlePlaySE, + LinkPartnerHandlePlayFanfare, + LinkPartnerHandleFaintingCry, + LinkPartnerHandleIntroSlide, + LinkPartnerHandleIntroTrainerBallThrow, + LinkPartnerHandleDrawPartyStatusSummary, + LinkPartnerHandleHidePartyStatusSummary, + LinkPartnerHandleEndBounceEffect, + LinkPartnerHandleSpriteInvisibility, + LinkPartnerHandleBattleAnimation, + LinkPartnerHandleLinkStandbyMsg, + LinkPartnerHandleResetActionMoveSelection, + LinkPartnerHandleCmd55, + LinkPartnerCmdEnd +}; + +static void nullsub_77(void) +{ +} + +void SetControllerToLinkPartner(void) +{ + gBattlerControllerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand; +} + +static void LinkPartnerBufferRunCommand(void) +{ + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) + { + if (gBattleBufferA[gActiveBattler][0] < NELEMS(sLinkPartnerBufferCommands)) + sLinkPartnerBufferCommands[gBattleBufferA[gActiveBattler][0]](); + else + LinkPartnerBufferExecCompleted(); + } +} + +static void CompleteOnBattlerSpriteCallbackDummy(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + LinkPartnerBufferExecCompleted(); +} + +static void sub_80D42A8(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + { + nullsub_16(0); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + LinkPartnerBufferExecCompleted(); + } +} + +static void sub_80D4310(void) +{ + if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; + LinkPartnerBufferExecCompleted(); + } +} + +static void sub_80D4358(void) +{ + bool32 var = FALSE; + + if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) + { + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + var = TRUE; + } + else if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) + { + var = TRUE; + } + if (IsCryPlayingOrClearCrySongs()) + var = FALSE; + if (var) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_80D4310; + } +} + +static void sub_80D443C(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + { + if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 != 1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; + if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], + &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); + } + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], + &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + gBattleSpritesDataPtr->animationData->field_9_x1 = 0; + gBattlerControllerFuncs[gActiveBattler] = sub_80D4358; + } + } +} + +static void sub_80D4590(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) + LinkPartnerBufferExecCompleted(); +} + +static void CompleteOnHealthbarDone(void) +{ + s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); + + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + if (hpValue != -1) + { + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + } + else + { + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + LinkPartnerBufferExecCompleted(); + } +} + +static void sub_80D4640(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) + { + FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + LinkPartnerBufferExecCompleted(); + } +} + +static void sub_80D46A8(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + LinkPartnerBufferExecCompleted(); + } +} + +static void CompleteOnInactiveTextPrinter(void) +{ + if (!IsTextPrinterActive(0)) + LinkPartnerBufferExecCompleted(); +} + +static void DoHitAnimBlinkSpriteEffect(void) +{ + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; + + if (gSprites[spriteId].data[1] == 32) + { + gSprites[spriteId].data[1] = 0; + gSprites[spriteId].invisible = FALSE; + gDoingBattleAnim = FALSE; + LinkPartnerBufferExecCompleted(); + } + else + { + if (!(gSprites[spriteId].data[1] % 4)) + gSprites[spriteId].invisible ^= 1; + ++gSprites[spriteId].data[1]; + } +} + +static void sub_80D47AC(void) +{ + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + { + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattlerControllerFuncs[gActiveBattler] = sub_80D481C; + } +} + +static void sub_80D481C(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + LinkPartnerBufferExecCompleted(); +} + +static void sub_80D484C(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + CreateTask(c3_0802FDF4, 10); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + CopyBattleSpriteInvisibility(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_80D47AC; + } +} + +static void sub_80D4944(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); + if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + gBattlerControllerFuncs[gActiveBattler] = sub_80D484C; + } +} + +static void LinkPartnerBufferExecCompleted(void) +{ + gBattlerControllerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + u8 playerId = GetMultiplayerId(); + + PrepareBufferDataTransferLink(2, 4, &playerId); + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; + } + else + { + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; + } +} + +static void CompleteOnFinishedStatusAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) + LinkPartnerBufferExecCompleted(); +} + +static void CompleteOnFinishedBattleAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleGetMonData(void) +{ + u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data + u32 size = 0; + u8 monToCheck; + s32 i; + + if (!gBattleBufferA[gActiveBattler][2]) + { + size += CopyLinkPartnerMonData(gBattlerPartyIndexes[gActiveBattler], monData); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + size += CopyLinkPartnerMonData(i, monData + size); + monToCheck >>= 1; + } + } + BtlController_EmitDataTransfer(1, size, monData); + LinkPartnerBufferExecCompleted(); +} + +static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst) +{ + struct BattlePokemon battleMon; + struct MovePpInfo moveData; + u8 nickname[20]; + u8 *src; + s16 data16; + u32 data32; + s32 size = 0; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); + battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM); + for (size = 0; size < MAX_MON_MOVES; ++size) + { + battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size); + battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); + } + battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); + battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP); + battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); + battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); + battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); + battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); + battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); + battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); + battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); + battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); + battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS); + battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); + battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP); + battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); + battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); + battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); + battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED); + battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); + battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); + battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG); + battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM); + battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); + GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname); + StringCopy10(battleMon.nickname, nickname); + GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName); + src = (u8 *)&battleMon; + for (size = 0; size < sizeof(battleMon); ++size) + dst[size] = src[size]; + break; + case REQUEST_SPECIES_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_HELDITEM_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MOVES_PP_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + { + moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size); + moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); + } + moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); + src = (u8 *)(&moveData); + for (size = 0; size < sizeof(moveData); ++size) + dst[size] = src[size]; + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_PP_DATA_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); + dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); + ++size; + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); + size = 1; + break; + case REQUEST_OTID_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_EXP_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_HP_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV); + size = 1; + break; + case REQUEST_ATK_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV); + size = 1; + break; + case REQUEST_DEF_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV); + size = 1; + break; + case REQUEST_SPEED_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV); + size = 1; + break; + case REQUEST_SPATK_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV); + size = 1; + break; + case REQUEST_SPDEF_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV); + size = 1; + break; + case REQUEST_FRIENDSHIP_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP); + size = 1; + break; + case REQUEST_POKERUS_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS); + size = 1; + break; + case REQUEST_MET_LOCATION_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION); + size = 1; + break; + case REQUEST_MET_LEVEL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL); + size = 1; + break; + case REQUEST_MET_GAME_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME); + size = 1; + break; + case REQUEST_POKEBALL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL); + size = 1; + break; + case REQUEST_ALL_IVS_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); + dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); + dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); + dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); + dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); + dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); + size = 6; + break; + case REQUEST_HP_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); + size = 1; + break; + case REQUEST_ATK_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); + size = 1; + break; + case REQUEST_DEF_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); + size = 1; + break; + case REQUEST_SPEED_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); + size = 1; + break; + case REQUEST_SPATK_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); + size = 1; + break; + case REQUEST_SPDEF_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); + size = 1; + break; + case REQUEST_PERSONALITY_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_CHECKSUM_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_STATUS_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_LEVEL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); + size = 1; + break; + case REQUEST_HP_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MAX_HP_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_ATK_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_DEF_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPEED_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPATK_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPDEF_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_COOL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL); + size = 1; + break; + case REQUEST_BEAUTY_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY); + size = 1; + break; + case REQUEST_CUTE_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE); + size = 1; + break; + case REQUEST_SMART_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART); + size = 1; + break; + case REQUEST_TOUGH_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH); + size = 1; + break; + case REQUEST_SHEEN_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN); + size = 1; + break; + case REQUEST_COOL_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON); + size = 1; + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON); + size = 1; + break; + case REQUEST_CUTE_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON); + size = 1; + break; + case REQUEST_SMART_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON); + size = 1; + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON); + size = 1; + break; + } + return size; +} + +static void LinkPartnerHandleGetRawMonData(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleSetMonData(void) +{ + u8 monToCheck; + u8 i; + + if (!gBattleBufferA[gActiveBattler][2]) + { + SetLinkPartnerMonData(gBattlerPartyIndexes[gActiveBattler]); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + SetLinkPartnerMonData(i); + monToCheck >>= 1; + } + } + LinkPartnerBufferExecCompleted(); +} + +static void SetLinkPartnerMonData(u8 monId) +{ + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; + s32 i; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + { + u8 iv; + + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species); + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item); + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]); + } + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience); + iv = battlePokemon->hpIV; + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv); + iv = battlePokemon->attackIV; + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv); + iv = battlePokemon->defenseIV; + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv); + iv = battlePokemon->speedIV; + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv); + iv = battlePokemon->spAttackIV; + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv); + iv = battlePokemon->spDefenseIV; + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv); + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality); + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1); + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level); + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp); + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense); + } + break; + case REQUEST_SPECIES_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HELDITEM_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MOVES_PP_BATTLE: + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]); + } + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses); + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PP_DATA_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_OTID_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_EXP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_FRIENDSHIP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKERUS_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LOCATION_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LEVEL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_GAME_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKEBALL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ALL_IVS_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); + break; + case REQUEST_HP_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PERSONALITY_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CHECKSUM_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_STATUS_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_LEVEL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MAX_HP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SHEEN_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + } + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); +} + +static void LinkPartnerHandleSetRawMonData(void) +{ + u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; + u8 i; + + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i) + dst[i] = gBattleBufferA[gActiveBattler][3 + i]; + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleLoadMonSprite(void) +{ + u16 species; + + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + GetBattlerSpriteCoord(gActiveBattler, 2), + GetBattlerSpriteDefault_Y(gActiveBattler), + GetBattlerSpriteSubpriority(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); + gBattlerControllerFuncs[gActiveBattler] = sub_80D4590; +} + +static void LinkPartnerHandleSwitchInAnim(void) +{ + ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_80D5F40(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerControllerFuncs[gActiveBattler] = sub_80D4944; +} + +static void sub_80D5F40(u8 battlerId, bool8 dontClearSubstituteBit) +{ + u16 species; + + ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit); + gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C); + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); + gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, + GetBattlerSpriteCoord(battlerId, 2), + GetBattlerSpriteDefault_Y(battlerId), + GetBattlerSpriteSubpriority(battlerId)); + gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; + gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; + gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; + gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); + gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; + gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; + gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); +} + +static void LinkPartnerHandleReturnMonToBall(void) +{ + if (!gBattleBufferA[gActiveBattler][1]) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; + } + else + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + LinkPartnerBufferExecCompleted(); + } +} + +static void DoSwitchOutAnimation(void) +{ + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + case 0: + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; + break; + case 1: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_80D46A8; + } + break; + } +} + +static void LinkPartnerHandleDrawTrainerPic(void) +{ + s16 xPos; + u32 trainerPicId; + + if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != B_FLANK_LEFT) // Second mon, on the right. + xPos = 90; + else // First mon, on the left. + xPos = 32; + if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY + || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE + || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_EMERALD) + trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + 2; + else + trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + 0; + DecompressTrainerBackPalette(trainerPicId, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, GetBattlerSpriteSubpriority(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; +} + +static void LinkPartnerHandleTrainerSlide(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleTrainerSlideBack(void) +{ + SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); + gBattlerControllerFuncs[gActiveBattler] = sub_80D42A8; +} + +static void LinkPartnerHandleFaintAnimation(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) + { + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState; + } + else + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110; + gBattlerControllerFuncs[gActiveBattler] = sub_80D4640; + } + } +} + +static void LinkPartnerHandlePaletteFade(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleSuccessBallThrowAnim(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleBallThrowAnim(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandlePause(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleMoveAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; + if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE + { + LinkPartnerBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = LinkPartnerDoMoveAnimation; + } + } +} + +static void LinkPartnerDoMoveAnimation(void) +{ + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + u8 multihit = gBattleBufferA[gActiveBattler][11]; + + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + case 0: + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute + && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) + { + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; + break; + case 1: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + sub_8035450(0); + DoMoveAnim(move); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; + } + break; + case 2: + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + sub_8035450(1); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) + { + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; + } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; + } + break; + case 3: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + CopyAllBattleSpritesInvisibilities(); + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + LinkPartnerBufferExecCompleted(); + } + break; + } +} + +static void LinkPartnerHandlePrintString(void) +{ + u16 *stringId; + + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); + BufferStringBattle(*stringId); + if (sub_80D89B0(*stringId)) + BattlePutTextOnWindow(gDisplayedStringBattle, 0x40); + else + BattlePutTextOnWindow(gDisplayedStringBattle, 0); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; +} + +static void LinkPartnerHandlePrintSelectionString(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleChooseAction(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleUnknownYesNoBox(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleChooseMove(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleChooseItem(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleChoosePokemon(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleCmd23(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleHealthBarUpdate(void) +{ + s16 hpVal; + + LoadBattleBarGfx(0); + hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + if (hpVal != INSTANT_HP_BAR_DROP) + { + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); + } + else + { + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); + } + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; +} + +static void LinkPartnerHandleExpUpdate(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleStatusIconUpdate(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u8 battlerId; + + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); + battlerId = gActiveBattler; + gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; + } +} + +static void LinkPartnerHandleStatusAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; + } +} + +static void LinkPartnerHandleStatusXor(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleDataTransfer(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleDMA3Transfer(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandlePlayBGM(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleCmd32(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleTwoReturnValues(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleChosenMonReturnValue(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleOneReturnValue(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleOneReturnValue_Duplicate(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleCmd37(void) +{ + gUnknown_2022870.field_0 = 0; + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleCmd38(void) +{ + gUnknown_2022870.field_0 = gBattleBufferA[gActiveBattler][1]; + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleCmd39(void) +{ + gUnknown_2022870.flag_x80 = 0; + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleCmd40(void) +{ + gUnknown_2022870.flag_x80 ^= 1; + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleHitAnimation(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) + { + LinkPartnerBufferExecCompleted(); + } + else + { + gDoingBattleAnim = TRUE; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; + } +} + +static void LinkPartnerHandleCmd42(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandlePlaySE(void) +{ + s8 pan; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + pan = SOUND_PAN_ATTACKER; + else + pan = SOUND_PAN_TARGET; + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandlePlayFanfare(void) +{ + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleFaintingCry(void) +{ + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + + PlayCry3(species, -25, 5); + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleIntroSlide(void) +{ + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleIntroTrainerBallThrow(void) +{ + u8 paletteNum; + u8 taskId; + u32 trainerPicId; + + SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); + paletteNum = AllocSpritePalette(0xD6F9); + if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY + || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE + || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_EMERALD) + trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + 2; + else + trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + 0; + LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; + taskId = CreateTask(sub_80D6ED0, 5); + gTasks[taskId].data[0] = gActiveBattler; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + gBattleSpritesDataPtr->animationData->field_9_x1 = 1; + gBattlerControllerFuncs[gActiveBattler] = nullsub_77; +} + +static void sub_80D6ED0(u8 taskId) +{ + if (gTasks[taskId].data[1] < 24) + { + ++gTasks[taskId].data[1]; + } + else + { + u8 savedActiveBattler = gActiveBattler; + + gActiveBattler = gTasks[taskId].data[0]; + if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_80D5F40(gActiveBattler, FALSE); + } + else + { + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_80D5F40(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_80D5F40(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + } + gBattlerControllerFuncs[gActiveBattler] = sub_80D443C; + gActiveBattler = savedActiveBattler; + DestroyTask(taskId); + } +} + +static void LinkPartnerHandleDrawPartyStatusSummary(void) +{ + if (gBattleBufferA[gActiveBattler][1] && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + LinkPartnerBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1; + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; + + if (gBattleBufferA[gActiveBattler][2]) + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; + + gBattlerControllerFuncs[gActiveBattler] = sub_80D70A0; + } +} + +static void sub_80D70A0(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; + LinkPartnerBufferExecCompleted(); + } +} + +static void LinkPartnerHandleHidePartyStatusSummary(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleEndBounceEffect(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleSpriteInvisibility(void) +{ + if (IsBattlerSpritePresent(gActiveBattler)) + { + gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; + CopyBattleSpriteInvisibility(gActiveBattler); + } + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleBattleAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) + LinkPartnerBufferExecCompleted(); + else + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; + } +} + +static void LinkPartnerHandleLinkStandbyMsg(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleResetActionMoveSelection(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleCmd55(void) +{ + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; + FadeOutMapMusic(5); + BeginFastPaletteFade(3); + LinkPartnerBufferExecCompleted(); + gBattlerControllerFuncs[gActiveBattler] = sub_802F6A8; +} + +static void LinkPartnerCmdEnd(void) +{ +} diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c new file mode 100644 index 000000000..794b83b73 --- /dev/null +++ b/src/battle_controller_opponent.c @@ -0,0 +1,1788 @@ +#include "global.h" +#include "bg.h" +#include "data.h" +#include "item.h" +#include "link.h" +#include "main.h" +#include "m4a.h" +#include "task.h" +#include "text.h" +#include "util.h" +#include "window.h" +#include "palette.h" +#include "pokeball.h" +#include "pokemon.h" +#include "random.h" +#include "sound.h" +#include "string_util.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "battle_message.h" +#include "battle_interface.h" +#include "battle_setup.h" +#include "battle_tower.h" +#include "battle_gfx_sfx_util.h" +#include "battle_ai_script_commands.h" +#include "battle_ai_switch_items.h" +#include "trainer_tower.h" +#include "reshow_battle_screen.h" +#include "constants/battle_anim.h" +#include "constants/items.h" +#include "constants/moves.h" +#include "constants/songs.h" + +static void OpponentHandleGetMonData(void); +static void OpponentHandleGetRawMonData(void); +static void OpponentHandleSetMonData(void); +static void OpponentHandleSetRawMonData(void); +static void OpponentHandleLoadMonSprite(void); +static void OpponentHandleSwitchInAnim(void); +static void OpponentHandleReturnMonToBall(void); +static void OpponentHandleDrawTrainerPic(void); +static void OpponentHandleTrainerSlide(void); +static void OpponentHandleTrainerSlideBack(void); +static void OpponentHandleFaintAnimation(void); +static void OpponentHandlePaletteFade(void); +static void OpponentHandleSuccessBallThrowAnim(void); +static void OpponentHandleBallThrow(void); +static void OpponentHandlePause(void); +static void OpponentHandleMoveAnimation(void); +static void OpponentHandlePrintString(void); +static void OpponentHandlePrintSelectionString(void); +static void OpponentHandleChooseAction(void); +static void OpponentHandleUnknownYesNoBox(void); +static void OpponentHandleChooseMove(void); +static void OpponentHandleChooseItem(void); +static void OpponentHandleChoosePokemon(void); +static void OpponentHandleCmd23(void); +static void OpponentHandleHealthBarUpdate(void); +static void OpponentHandleExpUpdate(void); +static void OpponentHandleStatusIconUpdate(void); +static void OpponentHandleStatusAnimation(void); +static void OpponentHandleStatusXor(void); +static void OpponentHandleDataTransfer(void); +static void OpponentHandleDMA3Transfer(void); +static void OpponentHandlePlayBGM(void); +static void OpponentHandleCmd32(void); +static void OpponentHandleTwoReturnValues(void); +static void OpponentHandleChosenMonReturnValue(void); +static void OpponentHandleOneReturnValue(void); +static void OpponentHandleOneReturnValue_Duplicate(void); +static void OpponentHandleCmd37(void); +static void OpponentHandleCmd38(void); +static void OpponentHandleCmd39(void); +static void OpponentHandleCmd40(void); +static void OpponentHandleHitAnimation(void); +static void OpponentHandleCmd42(void); +static void OpponentHandlePlaySE(void); +static void OpponentHandlePlayFanfare(void); +static void OpponentHandleFaintingCry(void); +static void OpponentHandleIntroSlide(void); +static void OpponentHandleIntroTrainerBallThrow(void); +static void OpponentHandleDrawPartyStatusSummary(void); +static void OpponentHandleHidePartyStatusSummary(void); +static void OpponentHandleEndBounceEffect(void); +static void OpponentHandleSpriteInvisibility(void); +static void OpponentHandleBattleAnimation(void); +static void OpponentHandleLinkStandbyMsg(void); +static void OpponentHandleResetActionMoveSelection(void); +static void OpponentHandleCmd55(void); +static void OpponentCmdEnd(void); + +static void OpponentBufferRunCommand(void); +static u32 GetOpponentMonData(u8 monId, u8 *dst); +static void SetOpponentMonData(u8 monId); +static void DoSwitchOutAnimation(void); +static void OpponentDoMoveAnimation(void); +static void sub_80362E8(void); +static void sub_8037A28(u8 battlerId, bool8 dontClearSubstituteBit); +static void sub_8038DC4(u8 taskId); +static void sub_8038D90(struct Sprite *sprite); +static void sub_8038FBC(void); + +static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) = +{ + OpponentHandleGetMonData, + OpponentHandleGetRawMonData, + OpponentHandleSetMonData, + OpponentHandleSetRawMonData, + OpponentHandleLoadMonSprite, + OpponentHandleSwitchInAnim, + OpponentHandleReturnMonToBall, + OpponentHandleDrawTrainerPic, + OpponentHandleTrainerSlide, + OpponentHandleTrainerSlideBack, + OpponentHandleFaintAnimation, + OpponentHandlePaletteFade, + OpponentHandleSuccessBallThrowAnim, + OpponentHandleBallThrow, + OpponentHandlePause, + OpponentHandleMoveAnimation, + OpponentHandlePrintString, + OpponentHandlePrintSelectionString, + OpponentHandleChooseAction, + OpponentHandleUnknownYesNoBox, + OpponentHandleChooseMove, + OpponentHandleChooseItem, + OpponentHandleChoosePokemon, + OpponentHandleCmd23, + OpponentHandleHealthBarUpdate, + OpponentHandleExpUpdate, + OpponentHandleStatusIconUpdate, + OpponentHandleStatusAnimation, + OpponentHandleStatusXor, + OpponentHandleDataTransfer, + OpponentHandleDMA3Transfer, + OpponentHandlePlayBGM, + OpponentHandleCmd32, + OpponentHandleTwoReturnValues, + OpponentHandleChosenMonReturnValue, + OpponentHandleOneReturnValue, + OpponentHandleOneReturnValue_Duplicate, + OpponentHandleCmd37, + OpponentHandleCmd38, + OpponentHandleCmd39, + OpponentHandleCmd40, + OpponentHandleHitAnimation, + OpponentHandleCmd42, + OpponentHandlePlaySE, + OpponentHandlePlayFanfare, + OpponentHandleFaintingCry, + OpponentHandleIntroSlide, + OpponentHandleIntroTrainerBallThrow, + OpponentHandleDrawPartyStatusSummary, + OpponentHandleHidePartyStatusSummary, + OpponentHandleEndBounceEffect, + OpponentHandleSpriteInvisibility, + OpponentHandleBattleAnimation, + OpponentHandleLinkStandbyMsg, + OpponentHandleResetActionMoveSelection, + OpponentHandleCmd55, + OpponentCmdEnd +}; + +// not used +static const u8 gUnknown_8250B18[] = { 0xB0, 0xB0, 0xC8, 0x98, 0x28, 0x28, 0x28, 0x20 }; + +static void nullsub_17(void) +{ +} + +void SetControllerToOpponent(void) +{ + gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand; +} + +static void OpponentBufferRunCommand(void) +{ + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) + { + if (gBattleBufferA[gActiveBattler][0] < NELEMS(sOpponentBufferCommands)) + sOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]](); + else + OpponentBufferExecCompleted(); + } +} + +static void CompleteOnBattlerSpriteCallbackDummy(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + OpponentBufferExecCompleted(); +} + +static void CompleteOnBattlerSpriteCallbackDummy2(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + OpponentBufferExecCompleted(); +} + +static void sub_8035B58(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + { + FreeTrainerFrontPicPaletteAndTile(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = gSprites[gBattlerSpriteIds[gActiveBattler]].data[5]; + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + OpponentBufferExecCompleted(); + } +} + +static void sub_8035BE8(void) +{ + if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; + OpponentBufferExecCompleted(); + } +} + +static void sub_8035C30(void) +{ + bool8 var = FALSE; + + if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))) + { + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + var = TRUE; + } + else if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == gSprites[gHealthboxSpriteIds[gActiveBattler]].callback) + { + var = TRUE; + } + if (IsCryPlayingOrClearCrySongs()) + var = FALSE; + if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + m4aMPlayContinue(&gMPlayInfo_BGM); + else + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_8035BE8; + } +} + +static void sub_8035DF0(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + sub_80F1720(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + { + if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], + &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); + SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES)); + } + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], + &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); + gBattleSpritesDataPtr->animationData->field_9_x1 = 0; + gBattlerControllerFuncs[gActiveBattler] = sub_8035C30; + } +} + +static void sub_8035FE8(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE + && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) + { + sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); + } + else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + OpponentBufferExecCompleted(); + } + } +} + +static void CompleteOnHealthbarDone(void) +{ + s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); + + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + if (hpValue != -1) + { + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + } + else + { + if (!sub_80EB2E0(1) && (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)) + { + sub_80EB2F4(1); + gBattlerControllerFuncs[gActiveBattler] = sub_80E8570; + } + else + { + OpponentBufferExecCompleted(); + } + } +} + +static void sub_803612C(void) +{ + if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse) + { + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + OpponentBufferExecCompleted(); + } +} + +static void sub_8036170(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + HideBattlerShadowSprite(gActiveBattler); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + OpponentBufferExecCompleted(); + } +} + +static void CompleteOnInactiveTextPrinter(void) +{ + if (!IsTextPrinterActive(0)) + OpponentBufferExecCompleted(); +} + +static void DoHitAnimBlinkSpriteEffect(void) +{ + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; + + if (gSprites[spriteId].data[1] == 32) + { + gSprites[spriteId].data[1] = 0; + gSprites[spriteId].invisible = FALSE; + gDoingBattleAnim = FALSE; + OpponentBufferExecCompleted(); + } + else + { + if ((gSprites[spriteId].data[1] % 4) == 0) + gSprites[spriteId].invisible ^= 1; + ++gSprites[spriteId].data[1]; + } +} + +static void sub_8036278(void) +{ + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + { + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattlerControllerFuncs[gActiveBattler] = sub_80362E8; + } +} + +static void sub_80362E8(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs()) + { + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); + OpponentBufferExecCompleted(); + } +} + +static void sub_8036334(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + CopyBattleSpriteInvisibility(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_8036278; + } +} + +static void sub_8036408(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); + if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); + gBattlerControllerFuncs[gActiveBattler] = sub_8036334; + } +} + +static void CompleteOnFinishedStatusAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) + OpponentBufferExecCompleted(); +} + +static void CompleteOnFinishedBattleAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) + OpponentBufferExecCompleted(); +} + +void OpponentBufferExecCompleted(void) +{ + gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand; + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; +} + +static void OpponentHandleGetMonData(void) +{ + u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data + u32 size = 0; + u8 monToCheck; + s32 i; + + if (!gBattleBufferA[gActiveBattler][2]) + { + size += GetOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + size += GetOpponentMonData(i, monData + size); + monToCheck >>= 1; + } + } + BtlController_EmitDataTransfer(1, size, monData); + OpponentBufferExecCompleted(); +} + +static u32 GetOpponentMonData(u8 monId, u8 *dst) +{ + struct BattlePokemon battleMon; + struct MovePpInfo moveData; + u8 nickname[20]; + u8 *src; + s16 data16; + u32 data32; + s32 size = 0; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES); + battleMon.item = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM); + for (size = 0; size < MAX_MON_MOVES; ++size) + { + battleMon.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size); + battleMon.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); + } + battleMon.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); + battleMon.friendship = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP); + battleMon.experience = GetMonData(&gEnemyParty[monId], MON_DATA_EXP); + battleMon.hpIV = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); + battleMon.attackIV = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); + battleMon.defenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); + battleMon.speedIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); + battleMon.spAttackIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); + battleMon.spDefenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); + battleMon.personality = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY); + battleMon.status1 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS); + battleMon.level = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL); + battleMon.hp = GetMonData(&gEnemyParty[monId], MON_DATA_HP); + battleMon.maxHP = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP); + battleMon.attack = GetMonData(&gEnemyParty[monId], MON_DATA_ATK); + battleMon.defense = GetMonData(&gEnemyParty[monId], MON_DATA_DEF); + battleMon.speed = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED); + battleMon.spAttack = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK); + battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF); + battleMon.isEgg = GetMonData(&gEnemyParty[monId], MON_DATA_IS_EGG); + battleMon.abilityNum = GetMonData(&gEnemyParty[monId], MON_DATA_ABILITY_NUM); + battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID); + GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname); + StringCopy10(battleMon.nickname, nickname); + GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName); + src = (u8 *)&battleMon; + for (size = 0; size < sizeof(battleMon); ++size) + dst[size] = src[size]; + break; + case REQUEST_SPECIES_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_HELDITEM_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MOVES_PP_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + { + moveData.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size); + moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); + } + moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); + src = (u8 *)(&moveData); + for (size = 0; size < sizeof(moveData); ++size) + dst[size] = src[size]; + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_PP_DATA_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); + dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); + ++size; + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); + size = 1; + break; + case REQUEST_OTID_BATTLE: + data32 = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_EXP_BATTLE: + data32 = GetMonData(&gEnemyParty[monId], MON_DATA_EXP); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_HP_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_EV); + size = 1; + break; + case REQUEST_ATK_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV); + size = 1; + break; + case REQUEST_DEF_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV); + size = 1; + break; + case REQUEST_SPEED_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV); + size = 1; + break; + case REQUEST_SPATK_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV); + size = 1; + break; + case REQUEST_SPDEF_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV); + size = 1; + break; + case REQUEST_FRIENDSHIP_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP); + size = 1; + break; + case REQUEST_POKERUS_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKERUS); + size = 1; + break; + case REQUEST_MET_LOCATION_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION); + size = 1; + break; + case REQUEST_MET_LEVEL_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL); + size = 1; + break; + case REQUEST_MET_GAME_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME); + size = 1; + break; + case REQUEST_POKEBALL_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL); + size = 1; + break; + case REQUEST_ALL_IVS_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); + dst[1] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); + dst[2] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); + dst[3] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); + dst[4] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); + dst[5] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); + size = 6; + break; + case REQUEST_HP_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); + size = 1; + break; + case REQUEST_ATK_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); + size = 1; + break; + case REQUEST_DEF_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); + size = 1; + break; + case REQUEST_SPEED_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); + size = 1; + break; + case REQUEST_SPATK_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); + size = 1; + break; + case REQUEST_SPDEF_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); + size = 1; + break; + case REQUEST_PERSONALITY_BATTLE: + data32 = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_CHECKSUM_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_STATUS_BATTLE: + data32 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_LEVEL_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL); + size = 1; + break; + case REQUEST_HP_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MAX_HP_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_ATK_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_ATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_DEF_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_DEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPEED_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPATK_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPDEF_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_COOL_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL); + size = 1; + break; + case REQUEST_BEAUTY_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY); + size = 1; + break; + case REQUEST_CUTE_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE); + size = 1; + break; + case REQUEST_SMART_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART); + size = 1; + break; + case REQUEST_TOUGH_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH); + size = 1; + break; + case REQUEST_SHEEN_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SHEEN); + size = 1; + break; + case REQUEST_COOL_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON); + size = 1; + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON); + size = 1; + break; + case REQUEST_CUTE_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON); + size = 1; + break; + case REQUEST_SMART_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON); + size = 1; + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON); + size = 1; + break; + } + return size; +} + +static void OpponentHandleGetRawMonData(void) +{ + struct BattlePokemon battleMon; + u8 *src = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; + u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1]; + u8 i; + + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i) + dst[i] = src[i]; + BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst); + OpponentBufferExecCompleted(); +} + +static void OpponentHandleSetMonData(void) +{ + u8 monToCheck; + u8 i; + + if (gBattleBufferA[gActiveBattler][2] == 0) + { + SetOpponentMonData(gBattlerPartyIndexes[gActiveBattler]); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + SetOpponentMonData(i); + monToCheck >>= 1; + } + } + OpponentBufferExecCompleted(); +} + +static void SetOpponentMonData(u8 monId) +{ + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; + s32 i; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + { + u8 iv; + + SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &battlePokemon->species); + SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item); + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]); + } + SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); + SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); + SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &battlePokemon->experience); + iv = battlePokemon->hpIV; + SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &iv); + iv = battlePokemon->attackIV; + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &iv); + iv = battlePokemon->defenseIV; + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &iv); + iv = battlePokemon->speedIV; + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &iv); + iv = battlePokemon->spAttackIV; + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &iv); + iv = battlePokemon->spDefenseIV; + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &iv); + SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality); + SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &battlePokemon->status1); + SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &battlePokemon->level); + SetMonData(&gEnemyParty[monId], MON_DATA_HP, &battlePokemon->hp); + SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &battlePokemon->attack); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &battlePokemon->defense); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &battlePokemon->speed); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense); + } + break; + case REQUEST_SPECIES_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HELDITEM_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MOVES_PP_BATTLE: + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]); + } + SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses); + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PP_DATA_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_OTID_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_EXP_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_FRIENDSHIP_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKERUS_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LOCATION_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LEVEL_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_GAME_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKEBALL_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ALL_IVS_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); + break; + case REQUEST_HP_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PERSONALITY_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CHECKSUM_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_STATUS_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_LEVEL_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MAX_HP_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SHEEN_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + } +} + +static void OpponentHandleSetRawMonData(void) +{ + u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; + u8 i; + + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i) + dst[i] = gBattleBufferA[gActiveBattler][3 + i]; + OpponentBufferExecCompleted(); +} + +static void OpponentHandleLoadMonSprite(void) +{ + u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + u32 y; + + if (gBattleTypeFlags & BATTLE_TYPE_GHOST) + { + DecompressGhostFrontPic(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + y = GetGhostSpriteDefault_Y(gActiveBattler); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 1; + } + else + { + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + y = GetBattlerSpriteDefault_Y(gActiveBattler); + } + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + GetBattlerSpriteCoord(gActiveBattler, 2), + y, + GetBattlerSpriteSubpriority(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); + if (!(gBattleTypeFlags & BATTLE_TYPE_GHOST)) + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); + gBattlerControllerFuncs[gActiveBattler] = sub_8035FE8; +} + +static void OpponentHandleSwitchInAnim(void) +{ + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6; + gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; + sub_8037A28(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerControllerFuncs[gActiveBattler] = sub_8036408; +} + +static void sub_8037A28(u8 battlerId, bool8 dontClearSubstituteBit) +{ + u16 species; + + ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit); + gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C); + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId); + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); + gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, + GetBattlerSpriteCoord(battlerId, 2), + GetBattlerSpriteDefault_Y(battlerId), + GetBattlerSpriteSubpriority(battlerId)); + gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; + gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; + gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; + gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); + gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; + gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; + gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT); +} + +static void OpponentHandleReturnMonToBall(void) +{ + if (!gBattleBufferA[gActiveBattler][1]) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; + } + else + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + HideBattlerShadowSprite(gActiveBattler); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + OpponentBufferExecCompleted(); + } +} + +static void DoSwitchOutAnimation(void) +{ + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + case 0: + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; + break; + case 1: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_8036170; + } + break; + } +} + +static void OpponentHandleDrawTrainerPic(void) +{ + u32 trainerPicId; + + if (gTrainerBattleOpponent_A == 0x400) + trainerPicId = GetSecretBaseTrainerPicIndex(); + else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) + trainerPicId = GetBattleTowerTrainerFrontSpriteId(); + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER) + trainerPicId = GetTrainerTowerTrainerFrontSpriteId(); + else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) + trainerPicId = GetEreaderTrainerFrontSpriteId(); + else + trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; + DecompressTrainerFrontPic(trainerPicId, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + 176, + (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, + GetBattlerSpriteSubpriority(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; +} + +static void OpponentHandleTrainerSlide(void) +{ + u32 trainerPicId; + + if (gTrainerBattleOpponent_A == 0x400) + trainerPicId = GetSecretBaseTrainerPicIndex(); + else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) + trainerPicId = GetBattleTowerTrainerFrontSpriteId(); + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER) + trainerPicId = GetTrainerTowerTrainerFrontSpriteId(); + else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) + trainerPicId = GetEreaderTrainerFrontSpriteId(); + else + trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; + DecompressTrainerFrontPic(trainerPicId, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + 176, + (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, + 30); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2; +} + +static void OpponentHandleTrainerSlideBack(void) +{ + SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); + gBattlerControllerFuncs[gActiveBattler] = sub_8035B58; +} + +static void OpponentHandleFaintAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState; + } + else + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_TARGET); + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon; + gBattlerControllerFuncs[gActiveBattler] = sub_803612C; + } + } +} + +static void OpponentHandlePaletteFade(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleSuccessBallThrowAnim(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleBallThrow(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandlePause(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleMoveAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; + if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE + { + OpponentBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = OpponentDoMoveAnimation; + } + } +} + +static void OpponentDoMoveAnimation(void) +{ + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + u8 multihit = gBattleBufferA[gActiveBattler][11]; + + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + case 0: + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute + && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) + { + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; + break; + case 1: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + sub_8035450(0); + DoMoveAnim(move); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; + } + break; + case 2: + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + sub_8035450(1); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) + { + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; + } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; + } + break; + case 3: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + CopyAllBattleSpritesInvisibilities(); + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + OpponentBufferExecCompleted(); + } + break; + } +} + +static void OpponentHandlePrintString(void) +{ + u16 *stringId; + + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); + BufferStringBattle(*stringId); + if (sub_80D89B0(*stringId)) + BattlePutTextOnWindow(gDisplayedStringBattle, 0x40); + else + BattlePutTextOnWindow(gDisplayedStringBattle, 0); + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + { + switch (*stringId) + { + case 0x17F: + gBattlerControllerFuncs[gActiveBattler] = sub_80E85C0; + return; + case 0xE3: + gBattlerControllerFuncs[gActiveBattler] = sub_80E8598; + return; + } + } + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; +} + +static void OpponentHandlePrintSelectionString(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleChooseAction(void) +{ + AI_TrySwitchOrUseItem(); + OpponentBufferExecCompleted(); +} + +static void OpponentHandleUnknownYesNoBox(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleChooseMove(void) +{ + u8 chosenMoveId; + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]); + + if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER)) + { + + BattleAI_SetupAIData(); + chosenMoveId = BattleAI_ChooseMoveOrAction(); + + switch (chosenMoveId) + { + case AI_CHOICE_WATCH: + BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_WATCH_CAREFULLY, 0); + break; + case AI_CHOICE_FLEE: + BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0); + break; + default: + if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER)) + gBattlerTarget = gActiveBattler; + if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH) + { + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + } + BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattlerTarget << 8)); + break; + } + OpponentBufferExecCompleted(); + } + else + { + u16 move; + + do + { + chosenMoveId = Random() & 3; + move = moveInfo->moves[chosenMoveId]; + } + while (move == MOVE_NONE); + if (gBattleMoves[move].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER)) + BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8)); + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8)); + else + BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8)); + + OpponentBufferExecCompleted(); + } +} + +static void OpponentHandleChooseItem(void) +{ + BtlController_EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2)); + OpponentBufferExecCompleted(); +} + +static void OpponentHandleChoosePokemon(void) +{ + s32 chosenMonId; + + if (*(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) == PARTY_SIZE) + { + chosenMonId = GetMostSuitableMonToSwitchInto(); + + if (chosenMonId == PARTY_SIZE) + { + s32 battler1, battler2; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + battler2 = battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + } + else + { + battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + battler2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + } + for (chosenMonId = 0; chosenMonId < PARTY_SIZE; ++chosenMonId) + if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0 + && chosenMonId != gBattlerPartyIndexes[battler1] + && chosenMonId != gBattlerPartyIndexes[battler2]) + break; + } + } + else + { + chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)); + *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = PARTY_SIZE; + } + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId; + BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL); + OpponentBufferExecCompleted(); +} + +static void OpponentHandleCmd23(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleHealthBarUpdate(void) +{ + s16 hpVal; + + LoadBattleBarGfx(0); + hpVal = (gBattleBufferA[gActiveBattler][3] << 8) | gBattleBufferA[gActiveBattler][2]; + + if (hpVal != INSTANT_HP_BAR_DROP) + { + u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); + } + else + { + u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); + } + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; +} + +static void OpponentHandleExpUpdate(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleStatusIconUpdate(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u8 battlerId; + + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); + battlerId = gActiveBattler; + gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; + } +} + +static void OpponentHandleStatusAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; + } +} + +static void OpponentHandleStatusXor(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleDataTransfer(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleDMA3Transfer(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandlePlayBGM(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleCmd32(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleTwoReturnValues(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleChosenMonReturnValue(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleOneReturnValue(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleOneReturnValue_Duplicate(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleCmd37(void) +{ + gUnknown_2022870.field_0 = 0; + OpponentBufferExecCompleted(); +} + +static void OpponentHandleCmd38(void) +{ + gUnknown_2022870.field_0 = gBattleBufferA[gActiveBattler][1]; + OpponentBufferExecCompleted(); +} + +static void OpponentHandleCmd39(void) +{ + gUnknown_2022870.flag_x80 = 0; + OpponentBufferExecCompleted(); +} + +static void OpponentHandleCmd40(void) +{ + gUnknown_2022870.flag_x80 ^= 1; + OpponentBufferExecCompleted(); +} + +static void OpponentHandleHitAnimation(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) + { + OpponentBufferExecCompleted(); + } + else + { + gDoingBattleAnim = TRUE; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; + } +} + +static void OpponentHandleCmd42(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandlePlaySE(void) +{ + s8 pan; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + pan = SOUND_PAN_ATTACKER; + else + pan = SOUND_PAN_TARGET; + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); + OpponentBufferExecCompleted(); +} + +static void OpponentHandlePlayFanfare(void) +{ + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + OpponentBufferExecCompleted(); +} + +static void OpponentHandleFaintingCry(void) +{ + u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + + PlayCry3(species, 25, 5); + OpponentBufferExecCompleted(); +} + +static void OpponentHandleIntroSlide(void) +{ + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; + OpponentBufferExecCompleted(); +} + +static void OpponentHandleIntroTrainerBallThrow(void) +{ + u8 paletteNum; + u8 taskId; + + SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_8038D90); + taskId = CreateTask(sub_8038DC4, 5); + gTasks[taskId].data[0] = gActiveBattler; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + gBattleSpritesDataPtr->animationData->field_9_x1 = 1; + gBattlerControllerFuncs[gActiveBattler] = nullsub_17; +} + +static void sub_8038D90(struct Sprite *sprite) +{ + FreeTrainerFrontPicPaletteAndTile(sprite->oam.affineParam); + sprite->oam.tileNum = sprite->data[5]; + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); +} + +static void sub_8038DC4(u8 taskId) +{ + u8 savedActiveBattler = gActiveBattler; + + gActiveBattler = gTasks[taskId].data[0]; + if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_8037A28(gActiveBattler, FALSE); + } + else + { + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_8037A28(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_8037A28(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + } + gBattlerControllerFuncs[gActiveBattler] = sub_8035DF0; + gActiveBattler = savedActiveBattler; + DestroyTask(taskId); +} + +static void OpponentHandleDrawPartyStatusSummary(void) +{ + if (gBattleBufferA[gActiveBattler][1] && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + OpponentBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1; + if (gBattleBufferA[gActiveBattler][2]) + { + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E <= 1) + { + ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E; + return; + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0; + } + } + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, + (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], + gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; + if (gBattleBufferA[gActiveBattler][2]) + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; + gBattlerControllerFuncs[gActiveBattler] = sub_8038FBC; + } +} + +static void sub_8038FBC(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; + OpponentBufferExecCompleted(); + } +} + +static void OpponentHandleHidePartyStatusSummary(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + OpponentBufferExecCompleted(); +} + +static void OpponentHandleEndBounceEffect(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleSpriteInvisibility(void) +{ + if (IsBattlerSpritePresent(gActiveBattler)) + { + gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; + CopyBattleSpriteInvisibility(gActiveBattler); + } + OpponentBufferExecCompleted(); +} + +static void OpponentHandleBattleAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) + OpponentBufferExecCompleted(); + else + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; + } +} + +static void OpponentHandleLinkStandbyMsg(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleResetActionMoveSelection(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleCmd55(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) + { + gMain.inBattle = 0; + gMain.callback1 = gPreBattleCallback1; + SetMainCallback2(gMain.savedCallback); + } + OpponentBufferExecCompleted(); +} + +static void OpponentCmdEnd(void) +{ +} diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c new file mode 100644 index 000000000..b0cd92c2e --- /dev/null +++ b/src/battle_controller_player.c @@ -0,0 +1,2969 @@ +#include "global.h" +#include "bg.h" +#include "data.h" +#include "item.h" +#include "item_menu.h" +#include "link.h" +#include "main.h" +#include "m4a.h" +#include "palette.h" +#include "party_menu.h" +#include "pokeball.h" +#include "pokemon.h" +#include "random.h" +#include "sound.h" +#include "strings.h" +#include "string_util.h" +#include "pokemon_special_anim.h" +#include "task.h" +#include "text.h" +#include "util.h" +#include "window.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "battle_message.h" +#include "battle_setup.h" +#include "battle_script_commands.h" +#include "reshow_battle_screen.h" +#include "constants/battle_anim.h" +#include "constants/items.h" +#include "constants/moves.h" +#include "constants/songs.h" + +static void PlayerHandleGetMonData(void); +static void PlayerHandleSetMonData(void); +static void PlayerHandleSetRawMonData(void); +static void PlayerHandleLoadMonSprite(void); +static void PlayerHandleSwitchInAnim(void); +static void PlayerHandleReturnMonToBall(void); +static void PlayerHandleDrawTrainerPic(void); +static void PlayerHandleTrainerSlide(void); +static void PlayerHandleTrainerSlideBack(void); +static void PlayerHandleFaintAnimation(void); +static void PlayerHandlePaletteFade(void); +static void PlayerHandleSuccessBallThrowAnim(void); +static void PlayerHandleBallThrowAnim(void); +static void PlayerHandlePause(void); +static void PlayerHandleMoveAnimation(void); +static void PlayerHandlePrintString(void); +static void PlayerHandlePrintSelectionString(void); +static void PlayerHandleChooseAction(void); +static void PlayerHandleUnknownYesNoBox(void); +static void PlayerHandleChooseMove(void); +static void PlayerHandleChooseItem(void); +static void PlayerHandleChoosePokemon(void); +static void PlayerHandleCmd23(void); +static void PlayerHandleHealthBarUpdate(void); +static void PlayerHandleExpUpdate(void); +static void PlayerHandleStatusIconUpdate(void); +static void PlayerHandleStatusAnimation(void); +static void PlayerHandleStatusXor(void); +static void PlayerHandleDataTransfer(void); +static void PlayerHandleDMA3Transfer(void); +static void PlayerHandlePlayBGM(void); +static void PlayerHandleCmd32(void); +static void PlayerHandleTwoReturnValues(void); +static void PlayerHandleChosenMonReturnValue(void); +static void PlayerHandleOneReturnValue(void); +static void PlayerHandleOneReturnValue_Duplicate(void); +static void PlayerHandleCmd37(void); +static void PlayerHandleCmd38(void); +static void PlayerHandleCmd39(void); +static void PlayerHandleCmd40(void); +static void PlayerHandleHitAnimation(void); +static void PlayerHandleCmd42(void); +static void PlayerHandlePlaySE(void); +static void PlayerHandlePlayFanfare(void); +static void PlayerHandleFaintingCry(void); +static void PlayerHandleIntroSlide(void); +static void PlayerHandleIntroTrainerBallThrow(void); +static void PlayerHandleDrawPartyStatusSummary(void); +static void PlayerHandleHidePartyStatusSummary(void); +static void PlayerHandleEndBounceEffect(void); +static void PlayerHandleSpriteInvisibility(void); +static void PlayerHandleBattleAnimation(void); +static void PlayerHandleLinkStandbyMsg(void); +static void PlayerHandleResetActionMoveSelection(void); +static void PlayerHandleCmd55(void); +static void PlayerCmdEnd(void); + +static void PlayerBufferRunCommand(void); +static void HandleInputChooseTarget(void); +static void MoveSelectionDisplayPpNumber(void); +static void MoveSelectionDisplayPpString(void); +static void MoveSelectionDisplayMoveType(void); +static void MoveSelectionDisplayMoveNames(void); +static void HandleMoveSwitching(void); +static void WaitForMonSelection(void); +static void CompleteWhenChoseItem(void); +static void Task_LaunchLvlUpAnim(u8 taskId); +static void Task_PrepareToGiveExpWithExpBar(u8 taskId); +static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId); +static void Task_UpdateLvlInHealthbox(u8 taskId); +static void PrintLinkStandbyMsg(void); +static u32 CopyPlayerMonData(u8 monId, u8 *dst); +static void SetPlayerMonData(u8 monId); +static void DoSwitchOutAnimation(void); +static void PlayerDoMoveAnimation(void); +static void task05_08033660(u8 taskId); +static void sub_8033AC8(void); +static void sub_802FCAC(void); +static void sub_80300F4(u8 taskId); +static void sub_80303A8(u8 taskId); +static void sub_8031FF4(u8 battlerId, bool8 dontClearSubstituteBit); +static void sub_8033830(void); + +static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) = +{ + PlayerHandleGetMonData, + PlayerHandleGetRawMonData, + PlayerHandleSetMonData, + PlayerHandleSetRawMonData, + PlayerHandleLoadMonSprite, + PlayerHandleSwitchInAnim, + PlayerHandleReturnMonToBall, + PlayerHandleDrawTrainerPic, + PlayerHandleTrainerSlide, + PlayerHandleTrainerSlideBack, + PlayerHandleFaintAnimation, + PlayerHandlePaletteFade, + PlayerHandleSuccessBallThrowAnim, + PlayerHandleBallThrowAnim, + PlayerHandlePause, + PlayerHandleMoveAnimation, + PlayerHandlePrintString, + PlayerHandlePrintSelectionString, + PlayerHandleChooseAction, + PlayerHandleUnknownYesNoBox, + PlayerHandleChooseMove, + PlayerHandleChooseItem, + PlayerHandleChoosePokemon, + PlayerHandleCmd23, + PlayerHandleHealthBarUpdate, + PlayerHandleExpUpdate, + PlayerHandleStatusIconUpdate, + PlayerHandleStatusAnimation, + PlayerHandleStatusXor, + PlayerHandleDataTransfer, + PlayerHandleDMA3Transfer, + PlayerHandlePlayBGM, + PlayerHandleCmd32, + PlayerHandleTwoReturnValues, + PlayerHandleChosenMonReturnValue, + PlayerHandleOneReturnValue, + PlayerHandleOneReturnValue_Duplicate, + PlayerHandleCmd37, + PlayerHandleCmd38, + PlayerHandleCmd39, + PlayerHandleCmd40, + PlayerHandleHitAnimation, + PlayerHandleCmd42, + PlayerHandlePlaySE, + PlayerHandlePlayFanfare, + PlayerHandleFaintingCry, + PlayerHandleIntroSlide, + PlayerHandleIntroTrainerBallThrow, + PlayerHandleDrawPartyStatusSummary, + PlayerHandleHidePartyStatusSummary, + PlayerHandleEndBounceEffect, + PlayerHandleSpriteInvisibility, + PlayerHandleBattleAnimation, + PlayerHandleLinkStandbyMsg, + PlayerHandleResetActionMoveSelection, + PlayerHandleCmd55, + PlayerCmdEnd, +}; + +static const u8 sTargetIdentities[] = { B_POSITION_PLAYER_LEFT, B_POSITION_PLAYER_RIGHT, B_POSITION_OPPONENT_RIGHT, B_POSITION_OPPONENT_LEFT }; + +// not used +static const u8 gUnknown_8250984[] = { 0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58 }; + +void nullsub_13(void) +{ +} + +void SetControllerToPlayer(void) +{ + gBattlerControllerFuncs[gActiveBattler] = PlayerBufferRunCommand; + gDoingBattleAnim = FALSE; +} + +static void PlayerBufferExecCompleted(void) +{ + gBattlerControllerFuncs[gActiveBattler] = PlayerBufferRunCommand; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + u8 playerId = GetMultiplayerId(); + + PrepareBufferDataTransferLink(2, 4, &playerId); + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; + } + else + { + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; + } +} + +static void PlayerBufferRunCommand(void) +{ + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) + { + if (gBattleBufferA[gActiveBattler][0] < NELEMS(sPlayerBufferCommands)) + sPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]](); + else + PlayerBufferExecCompleted(); + } +} + +static void CompleteOnBattlerSpritePosX_0(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) + PlayerBufferExecCompleted(); +} + +static void HandleInputChooseAction(void) +{ + u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + + DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1); + DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1); + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + + switch (gActionSelectionCursor[gActiveBattler]) + { + case 0: + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0); + break; + case 1: + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); + break; + case 2: + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + break; + case 3: + BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0); + break; + } + PlayerBufferExecCompleted(); + } + else if (JOY_NEW(DPAD_LEFT)) + { + if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_RIGHT)) + { + if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_UP)) + { + if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_DOWN)) + { + if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(B_BUTTON)) + { + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT + && !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]) + && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM) + { + // Add item to bag if it is a ball + if (itemId <= ITEM_PREMIER_BALL) + AddBagItem(itemId, 1); + else + return; + } + PlaySE(SE_SELECT); + BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0); + PlayerBufferExecCompleted(); + } + } + else if (JOY_NEW(START_BUTTON)) + { + SwapHpBarsWithHpText(); + } +} + +static void sub_802E640(void) +{ + EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX); + EndBounceEffect(gActiveBattler, BOUNCE_MON); + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget; +} + +static void HandleInputChooseTarget(void) +{ + s32 i; + u8 identities[4]; + + memcpy(identities, sTargetIdentities, NELEMS(sTargetIdentities)); + DoBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX, 15, 1); + i = 0; + if (gBattlersCount != 0) + { + do + { + if (i != gMultiUsePlayerCursor) + EndBounceEffect(i, BOUNCE_HEALTHBOX); + ++i; + } + while (i < gBattlersCount); + } + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098; + BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8)); + EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX); + PlayerBufferExecCompleted(); + } + else if (JOY_NEW(B_BUTTON)) + { + PlaySE(SE_SELECT); + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098; + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; + DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1); + DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1); + EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX); + } + else if (JOY_NEW(DPAD_LEFT | DPAD_UP)) + { + PlaySE(SE_SELECT); + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098; + + do + { + u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor); + + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + if (currSelIdentity == identities[i]) + break; + do + { + if (--i < 0) + i = MAX_BATTLERS_COUNT; // UB: array out of range + gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]); + } + while (gMultiUsePlayerCursor == gBattlersCount); + i = 0; + switch (GetBattlerPosition(gMultiUsePlayerCursor)) + { + case B_POSITION_PLAYER_LEFT: + case B_POSITION_PLAYER_RIGHT: + if (gActiveBattler != gMultiUsePlayerCursor) + ++i; + else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER_OR_SELECTED) + ++i; + break; + case B_POSITION_OPPONENT_LEFT: + case B_POSITION_OPPONENT_RIGHT: + ++i; + break; + } + if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor]) + i = 0; + } + while (i == 0); + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044; + } + else if (JOY_NEW(DPAD_RIGHT | DPAD_DOWN)) + { + PlaySE(SE_SELECT); + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098; + + do + { + u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor); + + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + if (currSelIdentity == identities[i]) + break; + do + { + if (++i > 3) + i = 0; + gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]); + } + while (gMultiUsePlayerCursor == gBattlersCount); + i = 0; + switch (GetBattlerPosition(gMultiUsePlayerCursor)) + { + case B_POSITION_PLAYER_LEFT: + case B_POSITION_PLAYER_RIGHT: + if (gActiveBattler != gMultiUsePlayerCursor) + ++i; + else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER_OR_SELECTED) + ++i; + break; + case B_POSITION_OPPONENT_LEFT: + case B_POSITION_OPPONENT_RIGHT: + ++i; + break; + } + if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor]) + i = 0; + } + while (i == 0); + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044; + } +} + +void HandleInputChooseMove(void) +{ + bool32 canSelectTarget = FALSE; + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]); + + sub_8033AC8(); + if (JOY_NEW(A_BUTTON)) + { + u8 moveTarget; + + PlaySE(SE_SELECT); + if (moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] == MOVE_CURSE) + { + if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST) + moveTarget = MOVE_TARGET_USER; + else + moveTarget = MOVE_TARGET_SELECTED; + } + else + { + moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].target; + } + + if (moveTarget & MOVE_TARGET_USER) + gMultiUsePlayerCursor = gActiveBattler; + else + gMultiUsePlayerCursor = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE); + + if (!gBattleBufferA[gActiveBattler][1]) // not a double battle + { + if (moveTarget & MOVE_TARGET_USER_OR_SELECTED && !gBattleBufferA[gActiveBattler][2]) + ++canSelectTarget; + } + else // double battle + { + if (!(moveTarget & (MOVE_TARGET_RANDOM | MOVE_TARGET_BOTH | MOVE_TARGET_DEPENDS | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_USER))) + ++canSelectTarget; // either selected or user + if (moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] == 0) + { + canSelectTarget = FALSE; + } + else if (!(moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED)) && CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) <= 1) + { + gMultiUsePlayerCursor = GetDefaultMoveTarget(gActiveBattler); + canSelectTarget = FALSE; + } + } + ResetPaletteFadeControl(); + BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE); + if (!canSelectTarget) + { + BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8)); + PlayerBufferExecCompleted(); + } + else + { + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget; + if (moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED)) + gMultiUsePlayerCursor = gActiveBattler; + else if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]) + gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + else + gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044; + } + } + else if (JOY_NEW(B_BUTTON)) + { + PlaySE(SE_SELECT); + BtlController_EmitTwoReturnValues(1, 10, 0xFFFF); + PlayerBufferExecCompleted(); + ResetPaletteFadeControl(); + BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE); + } + else if (JOY_NEW(DPAD_LEFT)) + { + if (gMoveSelectionCursor[gActiveBattler] & 1) + { + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 1; + PlaySE(SE_SELECT); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + MoveSelectionDisplayPpNumber(); + MoveSelectionDisplayMoveType(); + BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE); + } + } + else if (JOY_NEW(DPAD_RIGHT)) + { + if (!(gMoveSelectionCursor[gActiveBattler] & 1) + && (gMoveSelectionCursor[gActiveBattler] ^ 1) < gNumberOfMovesToChoose) + { + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 1; + PlaySE(SE_SELECT); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + MoveSelectionDisplayPpNumber(); + MoveSelectionDisplayMoveType(); + BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE); + } + } + else if (JOY_NEW(DPAD_UP)) + { + if (gMoveSelectionCursor[gActiveBattler] & 2) + { + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 2; + PlaySE(SE_SELECT); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + MoveSelectionDisplayPpNumber(); + MoveSelectionDisplayMoveType(); + BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE); + } + } + else if (JOY_NEW(DPAD_DOWN)) + { + if (!(gMoveSelectionCursor[gActiveBattler] & 2) + && (gMoveSelectionCursor[gActiveBattler] ^ 2) < gNumberOfMovesToChoose) + { + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 2; + PlaySE(SE_SELECT); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + MoveSelectionDisplayPpNumber(); + MoveSelectionDisplayMoveType(); + BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE); + } + } + else if (JOY_NEW(SELECT_BUTTON)) + { + if (gNumberOfMovesToChoose > 1 && !(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); + if (gMoveSelectionCursor[gActiveBattler] != 0) + gMultiUsePlayerCursor = 0; + else + gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBattler] + 1; + MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); + BattlePutTextOnWindow(gText_BattleSwitchWhich, 0xB); + gBattlerControllerFuncs[gActiveBattler] = HandleMoveSwitching; + } + } +} + +// not used +static u32 sub_802EDDC(void) +{ + u32 var = 0; + + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + var = 1; + } + if (JOY_NEW(B_BUTTON)) + { + PlaySE(SE_SELECT); + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0x140; + var = 0xFF; + } + if (JOY_NEW(DPAD_LEFT) && gMoveSelectionCursor[gActiveBattler] & 1) + { + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 1; + PlaySE(SE_SELECT); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + } + if (JOY_NEW(DPAD_RIGHT) && !(gMoveSelectionCursor[gActiveBattler] & 1) + && (gMoveSelectionCursor[gActiveBattler] ^ 1) < gNumberOfMovesToChoose) + { + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 1; + PlaySE(SE_SELECT); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + } + if (JOY_NEW(DPAD_UP) && gMoveSelectionCursor[gActiveBattler] & 2) + { + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 2; + PlaySE(SE_SELECT); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + } + if (JOY_NEW(DPAD_DOWN) && !(gMoveSelectionCursor[gActiveBattler] & 2) + && (gMoveSelectionCursor[gActiveBattler] ^ 2) < gNumberOfMovesToChoose) + { + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 2; + PlaySE(SE_SELECT); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + } + return var; +} + +static void HandleMoveSwitching(void) +{ + u8 perMovePPBonuses[4]; + struct ChooseMoveStruct moveStruct; + u8 totalPPBonuses; + + if (JOY_NEW(A_BUTTON | SELECT_BUTTON)) + { + PlaySE(SE_SELECT); + + if (gMoveSelectionCursor[gActiveBattler] != gMultiUsePlayerCursor) + { + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]); + s32 i; + + // swap moves and pp + i = moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]; + moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] = moveInfo->moves[gMultiUsePlayerCursor]; + moveInfo->moves[gMultiUsePlayerCursor] = i; + i = moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]]; + moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] = moveInfo->currentPp[gMultiUsePlayerCursor]; + moveInfo->currentPp[gMultiUsePlayerCursor] = i; + i = moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]]; + moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]] = moveInfo->maxPp[gMultiUsePlayerCursor]; + moveInfo->maxPp[gMultiUsePlayerCursor] = i; + if (gDisableStructs[gActiveBattler].mimickedMoves & gBitTable[gMoveSelectionCursor[gActiveBattler]]) + { + gDisableStructs[gActiveBattler].mimickedMoves &= (~gBitTable[gMoveSelectionCursor[gActiveBattler]]); + gDisableStructs[gActiveBattler].mimickedMoves |= gBitTable[gMultiUsePlayerCursor]; + } + MoveSelectionDisplayMoveNames(); + for (i = 0; i < MAX_MON_MOVES; ++i) + perMovePPBonuses[i] = (gBattleMons[gActiveBattler].ppBonuses & (3 << (i * 2))) >> (i * 2); + totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]]; + perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor]; + perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses; + totalPPBonuses = 0; + for (i = 0; i < MAX_MON_MOVES; ++i) + totalPPBonuses |= perMovePPBonuses[i] << (i * 2); + + gBattleMons[gActiveBattler].ppBonuses = totalPPBonuses; + for (i = 0; i < MAX_MON_MOVES; ++i) + { + gBattleMons[gActiveBattler].moves[i] = moveInfo->moves[i]; + gBattleMons[gActiveBattler].pp[i] = moveInfo->currentPp[i]; + } + if (!(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) + { + for (i = 0; i < MAX_MON_MOVES; ++i) + { + moveStruct.moves[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i); + moveStruct.currentPp[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i); + } + + totalPPBonuses = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES); + for (i = 0; i < MAX_MON_MOVES; ++i) + perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2); + i = moveStruct.moves[gMoveSelectionCursor[gActiveBattler]]; + moveStruct.moves[gMoveSelectionCursor[gActiveBattler]] = moveStruct.moves[gMultiUsePlayerCursor]; + moveStruct.moves[gMultiUsePlayerCursor] = i; + i = moveStruct.currentPp[gMoveSelectionCursor[gActiveBattler]]; + moveStruct.currentPp[gMoveSelectionCursor[gActiveBattler]] = moveStruct.currentPp[gMultiUsePlayerCursor]; + moveStruct.currentPp[gMultiUsePlayerCursor] = i; + totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]]; + perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor]; + perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses; + totalPPBonuses = 0; + for (i = 0; i < MAX_MON_MOVES; ++i) + totalPPBonuses |= perMovePPBonuses[i] << (i * 2); + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i, &moveStruct.moves[i]); + SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i, &moveStruct.currentPp[i]); + } + SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES, &totalPPBonuses); + } + } + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + gBattlerControllerFuncs[gActiveBattler] = sub_80E7988; + else + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; + gMoveSelectionCursor[gActiveBattler] = gMultiUsePlayerCursor; + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + MoveSelectionDisplayPpString(); + MoveSelectionDisplayPpNumber(); + MoveSelectionDisplayMoveType(); + } + if (JOY_NEW(B_BUTTON)) + { + PlaySE(SE_SELECT); + MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + gBattlerControllerFuncs[gActiveBattler] = sub_80E7988; + else + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; + MoveSelectionDisplayPpString(); + MoveSelectionDisplayPpNumber(); + MoveSelectionDisplayMoveType(); + } + if (JOY_NEW(DPAD_LEFT)) + { + if (gMultiUsePlayerCursor & 1) + { + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); + else + MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); + gMultiUsePlayerCursor ^= 1; + PlaySE(SE_SELECT); + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); + else + MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); + } + } + if (JOY_NEW(DPAD_RIGHT)) + { + if (!(gMultiUsePlayerCursor & 1) && (gMultiUsePlayerCursor ^ 1) < gNumberOfMovesToChoose) + { + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); + else + MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); + gMultiUsePlayerCursor ^= 1; + PlaySE(SE_SELECT); + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); + else + MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); + } + } + if (JOY_NEW(DPAD_UP)) + { + if (gMultiUsePlayerCursor & 2) + { + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); + else + MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); + gMultiUsePlayerCursor ^= 2; + PlaySE(SE_SELECT); + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); + else + MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); + } + } + if (JOY_NEW(DPAD_DOWN)) + { + if (!(gMultiUsePlayerCursor & 2) && (gMultiUsePlayerCursor ^ 2) < gNumberOfMovesToChoose) + { + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); + else + MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); + gMultiUsePlayerCursor ^= 2; + PlaySE(SE_SELECT); + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); + else + MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); + } + } +} + +static void sub_802F610(void) +{ + if (gWirelessCommType == 0) + { + if (gReceivedRemoteLinkPlayers == 0) + { + m4aSongNumStop(SE_T_OOAME); + gMain.inBattle = 0; + gMain.callback1 = gPreBattleCallback1; + SetMainCallback2(sub_8011A1C); + FreeAllWindowBuffers(); + } + } + else if (IsLinkTaskFinished()) + { + m4aSongNumStop(SE_T_OOAME); + gMain.inBattle = 0; + gMain.callback1 = gPreBattleCallback1; + SetMainCallback2(sub_8011A1C); + FreeAllWindowBuffers(); + } +} + +void sub_802F6A8(void) +{ + if (!gPaletteFade.active) + { + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + if (gWirelessCommType == 0) + sub_800AAC0(); + else + sub_800AB9C(); + gBattlerControllerFuncs[gActiveBattler] = sub_802F610; + } + else + { + m4aSongNumStop(SE_T_OOAME); + gMain.inBattle = 0; + gMain.callback1 = gPreBattleCallback1; + SetMainCallback2(gMain.savedCallback); + } + } +} + +static void CompleteOnBattlerSpriteCallbackDummy(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + PlayerBufferExecCompleted(); +} + +static void CompleteOnBattlerSpriteCallbackDummy2(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + PlayerBufferExecCompleted(); +} + +static void sub_802F7A0(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + { + nullsub_16(gSaveBlock2Ptr->playerGender); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + PlayerBufferExecCompleted(); + } +} + +static void sub_802F810(void) +{ + if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; + PlayerBufferExecCompleted(); + } +} + +static void sub_802F858(void) +{ + bool8 var = FALSE; + + if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) + { + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + var = TRUE; + } + else + { + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) + var = TRUE; + } + if (IsCryPlayingOrClearCrySongs()) + var = FALSE; + if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + m4aMPlayContinue(&gMPlayInfo_BGM); + else + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + if (IsDoubleBattle()) + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_802F810; + } +} + +static void sub_802FA58(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) + sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80) + sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); + if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], + &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); + } + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], + &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + gBattleSpritesDataPtr->animationData->field_9_x1 = 0; + gBattlerControllerFuncs[gActiveBattler] = sub_802F858; + } +} + +static void sub_802FBF4(void) +{ + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattlerControllerFuncs[gActiveBattler] = sub_802FCAC; + } +} + +static void sub_802FCAC(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive + && !IsCryPlayingOrClearCrySongs()) + { + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + PlayerBufferExecCompleted(); + } +} + +static void sub_802FD18(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); + if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy + && !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], + &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + CopyBattleSpriteInvisibility(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_802FBF4; + } +} + +void c3_0802FDF4(u8 taskId) +{ + if (!IsCryPlayingOrClearCrySongs()) + { + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); + DestroyTask(taskId); + } +} + +static void CompleteOnHealthbarDone(void) +{ + s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); + + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + + if (hpValue != -1) + { + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + } + else + { + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + PlayerBufferExecCompleted(); + } +} + +void CompleteOnInactiveTextPrinter(void) +{ + if (!IsTextPrinterActive(0)) + PlayerBufferExecCompleted(); +} + +#define tExpTask_monId data[0] +#define tExpTask_gainedExp data[1] +#define tExpTask_battler data[2] +#define tExpTask_frames data[10] +// TODO: document other used fields + +static void Task_GiveExpToMon(u8 taskId) +{ + u32 monId = (u8)(gTasks[taskId].tExpTask_monId); + u8 battlerId = gTasks[taskId].tExpTask_battler; + s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; + + if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar. + { + struct Pokemon *mon = &gPlayerParty[monId]; + u16 species = GetMonData(mon, MON_DATA_SPECIES); + u8 level = GetMonData(mon, MON_DATA_LEVEL); + u32 currExp = GetMonData(mon, MON_DATA_EXP); + u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1]; + + if (currExp + gainedExp >= nextLvlExp) + { + u8 savedActiveBattler; + + SetMonData(mon, MON_DATA_EXP, &nextLvlExp); + CalculateMonStats(mon); + gainedExp -= nextLvlExp - currExp; + savedActiveBattler = gActiveBattler; + gActiveBattler = battlerId; + BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp); + gActiveBattler = savedActiveBattler; + if (IsDoubleBattle() == TRUE + && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])) + gTasks[taskId].func = Task_LaunchLvlUpAnim; + else + gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; + } + else + { + currExp += gainedExp; + SetMonData(mon, MON_DATA_EXP, &currExp); + gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter; + DestroyTask(taskId); + } + } + else + { + gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar; + } +} + +static void Task_PrepareToGiveExpWithExpBar(u8 taskId) +{ + u8 monIndex = gTasks[taskId].tExpTask_monId; + s32 gainedExp = gTasks[taskId].tExpTask_gainedExp; + u8 battlerId = gTasks[taskId].tExpTask_battler; + struct Pokemon *mon = &gPlayerParty[monIndex]; + u8 level = GetMonData(mon, MON_DATA_LEVEL); + u16 species = GetMonData(mon, MON_DATA_SPECIES); + u32 exp = GetMonData(mon, MON_DATA_EXP); + u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level]; + u32 expToNextLvl; + + exp -= currLvlExp; + expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp; + SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp); + PlaySE(SE_U); + gTasks[taskId].func = sub_80300F4; +} + +static void sub_80300F4(u8 taskId) +{ + if (gTasks[taskId].tExpTask_frames < 13) + { + ++gTasks[taskId].tExpTask_frames; + } + else + { + u8 monId = gTasks[taskId].tExpTask_monId; + s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; + u8 battlerId = gTasks[taskId].tExpTask_battler; + s16 newExpPoints; + + newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]); + if (newExpPoints == -1) // The bar has been filled with given exp points. + { + u8 level; + s32 currExp; + u16 species; + s32 expOnNextLvl; + + m4aSongNumStop(SE_U); + level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); + currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); + species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); + expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1]; + if (currExp + gainedExp >= expOnNextLvl) + { + u8 savedActiveBattler; + + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl); + CalculateMonStats(&gPlayerParty[monId]); + gainedExp -= expOnNextLvl - currExp; + savedActiveBattler = gActiveBattler; + gActiveBattler = battlerId; + BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp); + gActiveBattler = savedActiveBattler; + gTasks[taskId].func = Task_LaunchLvlUpAnim; + } + else + { + currExp += gainedExp; + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp); + gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter; + DestroyTask(taskId); + } + } + } +} + +static void Task_LaunchLvlUpAnim(u8 taskId) +{ + u8 battlerId = gTasks[taskId].tExpTask_battler; + u8 monIndex = gTasks[taskId].tExpTask_monId; + + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) + battlerId ^= BIT_FLANK; + InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP); + gTasks[taskId].func = Task_UpdateLvlInHealthbox; +} + +static void Task_UpdateLvlInHealthbox(u8 taskId) +{ + u8 battlerId = gTasks[taskId].tExpTask_battler; + + if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive) + { + u8 monIndex = gTasks[taskId].tExpTask_monId; + + GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value. + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) + UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL); + else + UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL); + gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; + } +} + +static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId) +{ + u8 monIndex; + s32 battlerId = gTasks[taskId].tExpTask_battler; + + if (IsBattlerSpriteVisible((u8)battlerId) == TRUE) + { + gTasks[taskId].func = sub_80303A8; + gTasks[taskId].data[15] = 0; + } + else + { + gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter; + DestroyTask(taskId); + } +} + +static void sub_80303A8(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + u8 battlerId = tExpTask_battler; + u16 v5 = sub_80768B0(battlerId); + bool32 v6 = ((v5 ^ BIT_SIDE)) != B_SIDE_PLAYER; + struct Sprite *sprite = &gSprites[gBattlerSpriteIds[battlerId]]; + + switch (data[15]) + { + case 0: + if (!IsTextPrinterActive(0)) + { + if (!v6) + { + data[14] = gBattle_BG1_X; + data[13] = gBattle_BG1_Y; + gBattle_BG1_X = -(sprite->pos1.x + sprite->pos2.x) + 32; + gBattle_BG1_Y = -(sprite->pos1.y + sprite->pos2.y) + 32; + } + else + { + data[14] = gBattle_BG2_X; + data[13] = gBattle_BG2_Y; + gBattle_BG2_X = -(sprite->pos1.x + sprite->pos2.x) + 32; + gBattle_BG2_Y = -(sprite->pos1.y + sprite->pos2.y) + 32; + } + ++data[15]; + } + break; + case 1: + { + u32 battlerIdAlt = battlerId; + bool32 v6Alt = v6; + + sub_8072E48(battlerIdAlt, v6Alt); + } + ++data[15]; + break; + case 2: + PlaySE(SE_T_KAMI2); + if (IsMonGettingExpSentOut()) + sub_811E5B8(sprite->pos1.x + sprite->pos2.x, + sprite->pos1.y + sprite->pos2.y, + 10000, + 10000, + 1, + 0); + ++data[15]; + break; + case 3: + if (!sub_811E680()) + { + sprite->invisible = FALSE; + ++data[15]; + } + break; + case 5: + sub_8073128(v6); + ++data[15]; + break; + case 4: + ++data[15]; + break; + case 6: + if (!v6) + { + gBattle_BG1_X = data[14]; + gBattle_BG1_Y = data[13]; + } + else + { + gBattle_BG2_X = data[14]; + gBattle_BG2_Y = data[13]; + } + gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter; + DestroyTask(taskId); + break; + } +} + +static void sub_8030538(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) + { + FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + PlayerBufferExecCompleted(); + } +} + +static void sub_80305A0(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + PlayerBufferExecCompleted(); + } +} + +static void CompleteOnInactiveTextPrinter2(void) +{ + if (!IsTextPrinterActive(0)) + PlayerBufferExecCompleted(); +} + +static void OpenPartyMenuToChooseMon(void) +{ + if (!gPaletteFade.active) + { + u8 caseId; + + gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection; + caseId = gTasks[gUnknown_3004FFC[gActiveBattler]].data[0]; + DestroyTask(gUnknown_3004FFC[gActiveBattler]); + FreeAllWindowBuffers(); + OpenPartyMenuInBattle(caseId); + } +} + +static void WaitForMonSelection(void) +{ + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) + { + if (gUnknown_203B0C0 == 1) + BtlController_EmitChosenMonReturnValue(1, gUnknown_203B0C1, gUnknown_203B0DC); + else + BtlController_EmitChosenMonReturnValue(1, 6, NULL); + + if ((gBattleBufferA[gActiveBattler][1] & 0xF) == 1) + PrintLinkStandbyMsg(); + PlayerBufferExecCompleted(); + } +} + +static void OpenBagAndChooseItem(void) +{ + if (!gPaletteFade.active) + { + gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem; + nullsub_44(); + FreeAllWindowBuffers(); + sub_8107ECC(); + } +} + +static void CompleteWhenChoseItem(void) +{ + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) + { + BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); + PlayerBufferExecCompleted(); + } +} + +static void CompleteOnSpecialAnimDone(void) +{ + if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + PlayerBufferExecCompleted(); +} + +static void DoHitAnimBlinkSpriteEffect(void) +{ + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; + + if (gSprites[spriteId].data[1] == 32) + { + gSprites[spriteId].data[1] = 0; + gSprites[spriteId].invisible = FALSE; + gDoingBattleAnim = FALSE; + PlayerBufferExecCompleted(); + } + else + { + if ((gSprites[spriteId].data[1] % 4) == 0) + gSprites[spriteId].invisible ^= 1; + ++gSprites[spriteId].data[1]; + } +} + +static void MoveSelectionDisplayMoveNames(void) +{ + s32 i; + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]); + gNumberOfMovesToChoose = 0; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + MoveSelectionDestroyCursorAt(i); + StringCopy(gDisplayedStringBattle, gUnknown_83FE770); + StringAppend(gDisplayedStringBattle, gMoveNames[moveInfo->moves[i]]); + BattlePutTextOnWindow(gDisplayedStringBattle, i + 3); + if (moveInfo->moves[i] != MOVE_NONE) + ++gNumberOfMovesToChoose; + } +} + +static void MoveSelectionDisplayPpString(void) +{ + StringCopy(gDisplayedStringBattle, gText_MoveInterfacePP); + BattlePutTextOnWindow(gDisplayedStringBattle, 7); +} + +static void MoveSelectionDisplayPpNumber(void) +{ + u8 *txtPtr; + struct ChooseMoveStruct *moveInfo; + + if (gBattleBufferA[gActiveBattler][2] == TRUE) // check if we didn't want to display pp number + return; + SetPpNumbersPaletteInMoveSelection(); + moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]); + txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2); + *txtPtr = CHAR_SLASH; + ConvertIntToDecimalStringN(++txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2); + BattlePutTextOnWindow(gDisplayedStringBattle, 9); +} + +static void MoveSelectionDisplayMoveType(void) +{ + u8 *txtPtr; + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]); + + txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType); + *txtPtr++ = EXT_CTRL_CODE_BEGIN; + *txtPtr++ = 6; + *txtPtr++ = 1; + txtPtr = StringCopy(txtPtr, gUnknown_83FE770); + StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]); + BattlePutTextOnWindow(gDisplayedStringBattle, 8); +} + +void MoveSelectionCreateCursorAt(u8 cursorPosition, u8 arg1) +{ + u16 src[2]; + + src[0] = arg1 + 1; + src[1] = arg1 + 2; + CopyToBgTilemapBufferRect_ChangePalette(0, src, 9 * (cursorPosition & 1) + 1, 55 + (cursorPosition & 2), 1, 2, 0x11); + CopyBgTilemapBufferToVram(0); +} + +void MoveSelectionDestroyCursorAt(u8 cursorPosition) +{ + u16 src[2]; + + src[0] = 32; + src[1] = 32; + CopyToBgTilemapBufferRect_ChangePalette(0, src, 9 * (cursorPosition & 1) + 1, 55 + (cursorPosition & 2), 1, 2, 0x11); + CopyBgTilemapBufferToVram(0); +} + +void ActionSelectionCreateCursorAt(u8 cursorPosition, u8 arg1) +{ + u16 src[2]; + + src[0] = 1; + src[1] = 2; + CopyToBgTilemapBufferRect_ChangePalette(0, src, 7 * (cursorPosition & 1) + 16, 35 + (cursorPosition & 2), 1, 2, 0x11); + CopyBgTilemapBufferToVram(0); +} + +void ActionSelectionDestroyCursorAt(u8 cursorPosition) +{ + u16 src[2]; + + src[0] = 32; + src[1] = 32; + CopyToBgTilemapBufferRect_ChangePalette(0, src, 7 * (cursorPosition & 1) + 16, 35 + (cursorPosition & 2), 1, 2, 0x11); + CopyBgTilemapBufferToVram(0); +} + +void SetCB2ToReshowScreenAfterMenu(void) +{ + SetMainCallback2(ReshowBattleScreenAfterMenu); +} + +void SetCB2ToReshowScreenAfterMenu2(void) +{ + SetMainCallback2(ReshowBattleScreenAfterMenu); +} + +static void CompleteOnFinishedStatusAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) + PlayerBufferExecCompleted(); +} + +static void CompleteOnFinishedBattleAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) + PlayerBufferExecCompleted(); +} + +static void PrintLinkStandbyMsg(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + BattlePutTextOnWindow(gText_LinkStandby, 0); + } +} + +static void PlayerHandleGetMonData(void) +{ + u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data + u32 size = 0; + u8 monToCheck; + s32 i; + + if (gBattleBufferA[gActiveBattler][2] == 0) + { + size += CopyPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + size += CopyPlayerMonData(i, monData + size); + monToCheck >>= 1; + } + } + BtlController_EmitDataTransfer(1, size, monData); + PlayerBufferExecCompleted(); +} + +static u32 CopyPlayerMonData(u8 monId, u8 *dst) +{ + struct BattlePokemon battleMon; + struct MovePpInfo moveData; + u8 nickname[20]; + u8 *src; + s16 data16; + u32 data32; + s32 size = 0; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); + battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM); + for (size = 0; size < MAX_MON_MOVES; ++size) + { + battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size); + battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); + } + battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); + battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP); + battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); + battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); + battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); + battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); + battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); + battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); + battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); + battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); + battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS); + battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); + battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP); + battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); + battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); + battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); + battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED); + battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); + battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); + battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG); + battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM); + battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); + GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname); + StringCopy10(battleMon.nickname, nickname); + GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName); + src = (u8 *)&battleMon; + for (size = 0; size < sizeof(battleMon); ++size) + dst[size] = src[size]; + break; + case REQUEST_SPECIES_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_HELDITEM_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MOVES_PP_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + { + moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size); + moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); + } + moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); + src = (u8 *)(&moveData); + for (size = 0; size < sizeof(moveData); ++size) + dst[size] = src[size]; + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_PP_DATA_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); + dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); + ++size; + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); + size = 1; + break; + case REQUEST_OTID_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_EXP_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_HP_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV); + size = 1; + break; + case REQUEST_ATK_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV); + size = 1; + break; + case REQUEST_DEF_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV); + size = 1; + break; + case REQUEST_SPEED_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV); + size = 1; + break; + case REQUEST_SPATK_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV); + size = 1; + break; + case REQUEST_SPDEF_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV); + size = 1; + break; + case REQUEST_FRIENDSHIP_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP); + size = 1; + break; + case REQUEST_POKERUS_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS); + size = 1; + break; + case REQUEST_MET_LOCATION_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION); + size = 1; + break; + case REQUEST_MET_LEVEL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL); + size = 1; + break; + case REQUEST_MET_GAME_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME); + size = 1; + break; + case REQUEST_POKEBALL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL); + size = 1; + break; + case REQUEST_ALL_IVS_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); + dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); + dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); + dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); + dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); + dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); + size = 6; + break; + case REQUEST_HP_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); + size = 1; + break; + case REQUEST_ATK_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); + size = 1; + break; + case REQUEST_DEF_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); + size = 1; + break; + case REQUEST_SPEED_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); + size = 1; + break; + case REQUEST_SPATK_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); + size = 1; + break; + case REQUEST_SPDEF_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); + size = 1; + break; + case REQUEST_PERSONALITY_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_CHECKSUM_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_STATUS_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_LEVEL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); + size = 1; + break; + case REQUEST_HP_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MAX_HP_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_ATK_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_DEF_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPEED_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPATK_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPDEF_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_COOL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL); + size = 1; + break; + case REQUEST_BEAUTY_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY); + size = 1; + break; + case REQUEST_CUTE_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE); + size = 1; + break; + case REQUEST_SMART_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART); + size = 1; + break; + case REQUEST_TOUGH_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH); + size = 1; + break; + case REQUEST_SHEEN_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN); + size = 1; + break; + case REQUEST_COOL_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON); + size = 1; + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON); + size = 1; + break; + case REQUEST_CUTE_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON); + size = 1; + break; + case REQUEST_SMART_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON); + size = 1; + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON); + size = 1; + break; + } + return size; +} + +void PlayerHandleGetRawMonData(void) +{ + struct BattlePokemon battleMon; + u8 *src = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; + u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1]; + u8 i; + + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i) + dst[i] = src[i]; + + BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleSetMonData(void) +{ + u8 monToCheck; + u8 i; + + if (gBattleBufferA[gActiveBattler][2] == 0) + { + SetPlayerMonData(gBattlerPartyIndexes[gActiveBattler]); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + SetPlayerMonData(i); + monToCheck >>= 1; + } + } + PlayerBufferExecCompleted(); +} + +static void SetPlayerMonData(u8 monId) +{ + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; + s32 i; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + { + u8 iv; + + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species); + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item); + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]); + } + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience); + iv = battlePokemon->hpIV; + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv); + iv = battlePokemon->attackIV; + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv); + iv = battlePokemon->defenseIV; + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv); + iv = battlePokemon->speedIV; + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv); + iv = battlePokemon->spAttackIV; + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv); + iv = battlePokemon->spDefenseIV; + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv); + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality); + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1); + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level); + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp); + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense); + } + break; + case REQUEST_SPECIES_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HELDITEM_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MOVES_PP_BATTLE: + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]); + } + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses); + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PP_DATA_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_OTID_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_EXP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_FRIENDSHIP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKERUS_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LOCATION_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LEVEL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_GAME_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKEBALL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ALL_IVS_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); + break; + case REQUEST_HP_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PERSONALITY_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CHECKSUM_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_STATUS_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_LEVEL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MAX_HP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SHEEN_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + } + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); +} + +static void PlayerHandleSetRawMonData(void) +{ + u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; + u8 i; + + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i) + dst[i] = gBattleBufferA[gActiveBattler][3 + i]; + PlayerBufferExecCompleted(); +} + +static void PlayerHandleLoadMonSprite(void) +{ + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpritePosX_0; +} + +static void PlayerHandleSwitchInAnim(void) +{ + ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + gActionSelectionCursor[gActiveBattler] = 0; + gMoveSelectionCursor[gActiveBattler] = 0; + sub_8031FF4(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerControllerFuncs[gActiveBattler] = sub_802FD18; +} + +static void sub_8031FF4(u8 battlerId, bool8 dontClearSubstituteBit) +{ + u16 species; + + ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit); + gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C); + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); + gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, + GetBattlerSpriteCoord(battlerId, 2), + GetBattlerSpriteDefault_Y(battlerId), + GetBattlerSpriteSubpriority(battlerId)); + gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; + gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; + gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; + gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); + gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; + gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; + gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); +} + +static void PlayerHandleReturnMonToBall(void) +{ + if (gBattleBufferA[gActiveBattler][1] == 0) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; + } + else + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + PlayerBufferExecCompleted(); + } +} + +static void DoSwitchOutAnimation(void) +{ + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + case 0: + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; + break; + case 1: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_80305A0; + } + break; + } +} + +static void PlayerHandleDrawTrainerPic(void) +{ + s16 xPos; + u32 trainerPicId; + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != B_FLANK_LEFT) // Second mon, on the right. + xPos = 90; + else // First mon, on the left. + xPos = 32; + + } + else + { + xPos = 80; + } + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY + || (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE + || (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_EMERALD) + trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 2; + else + trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 0; + } + else + { + trainerPicId = gSaveBlock2Ptr->playerGender + 0; + } + DecompressTrainerBackPalette(trainerPicId, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + xPos, + (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, + GetBattlerSpriteSubpriority(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; +} + +static void PlayerHandleTrainerSlide(void) +{ + u32 trainerPicId; + + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY + || (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE + || (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_EMERALD) + trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 2; + else + trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 0; + } + else + { + trainerPicId = gSaveBlock2Ptr->playerGender + 0; + } + DecompressTrainerBackPalette(trainerPicId, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + 80, + (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, + 30); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2; +} + +static void PlayerHandleTrainerSlideBack(void) +{ + SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); + gBattlerControllerFuncs[gActiveBattler] = sub_802F7A0; +} + +static void PlayerHandleFaintAnimation(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) + { + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState; + } + else + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110; + gBattlerControllerFuncs[gActiveBattler] = sub_8030538; + } + } +} + +static void PlayerHandlePaletteFade(void) +{ + BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, RGB_BLACK); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleSuccessBallThrowAnim(void) +{ + gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; + gDoingBattleAnim = TRUE; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; +} + +static void PlayerHandleBallThrowAnim(void) +{ + u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1]; + + gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; + gDoingBattleAnim = TRUE; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; +} + +static void PlayerHandlePause(void) +{ + u8 var = gBattleBufferA[gActiveBattler][1]; + + while (var) + --var; + PlayerBufferExecCompleted(); +} + +static void PlayerHandleMoveAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; + if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // Always returns FALSE. + { + PlayerBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = PlayerDoMoveAnimation; + } + } +} + +static void PlayerDoMoveAnimation(void) +{ + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + u8 multihit = gBattleBufferA[gActiveBattler][11]; + + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + case 0: + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute + && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) + { + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; + break; + case 1: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + sub_8035450(0); + DoMoveAnim(move); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; + } + break; + case 2: + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + sub_8035450(1); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) + { + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; + } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; + } + break; + case 3: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + CopyAllBattleSpritesInvisibilities(); + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + PlayerBufferExecCompleted(); + } + break; + } +} + +static void PlayerHandlePrintString(void) +{ + u16 *stringId; + + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); + BufferStringBattle(*stringId); + if (sub_80D89B0(*stringId)) + BattlePutTextOnWindow(gDisplayedStringBattle, 64); + else + BattlePutTextOnWindow(gDisplayedStringBattle, 0); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2; +} + +static void PlayerHandlePrintSelectionString(void) +{ + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + PlayerHandlePrintString(); + else + PlayerBufferExecCompleted(); +} + +static void HandleChooseActionAfterDma3(void) +{ + if (!IsDma3ManagerBusyWithBgCopy()) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 160; + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction; + } +} + +static void PlayerHandleChooseAction(void) +{ + s32 i; + + gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3; + BattlePutTextOnWindow(gUnknown_83FDA4C, 0); + BattlePutTextOnWindow(gUnknown_83FE725, 2); + for (i = 0; i < 4; ++i) + ActionSelectionDestroyCursorAt(i); + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo); + BattlePutTextOnWindow(gDisplayedStringBattle, 1); +} + +static void PlayerHandleUnknownYesNoBox(void) +{ +} + +static void HandleChooseMoveAfterDma3(void) +{ + if (!IsDma3ManagerBusyWithBgCopy()) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 320; + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; + } +} + +static void PlayerHandleChooseMove(void) +{ + InitMoveSelectionsVarsAndStrings(); + gBattlerControllerFuncs[gActiveBattler] = HandleChooseMoveAfterDma3; +} + +void InitMoveSelectionsVarsAndStrings(void) +{ + MoveSelectionDisplayMoveNames(); + gMultiUsePlayerCursor = 0xFF; + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + MoveSelectionDisplayPpString(); + MoveSelectionDisplayPpNumber(); + MoveSelectionDisplayMoveType(); +} + +static void PlayerHandleChooseItem(void) +{ + s32 i; + + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem; + gBattlerInMenuId = gActiveBattler; + for (i = 0; i < 3; ++i) + gUnknown_203B0DC[i] = gBattleBufferA[gActiveBattler][1 + i]; +} + +static void PlayerHandleChoosePokemon(void) +{ + s32 i; + + gUnknown_3004FFC[gActiveBattler] = CreateTask(TaskDummy, 0xFF); + gTasks[gUnknown_3004FFC[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF; + *(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4; + *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2]; + *(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3]; + for (i = 0; i < 3; ++i) + gUnknown_203B0DC[i] = gBattleBufferA[gActiveBattler][4 + i]; + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon; + gBattlerInMenuId = gActiveBattler; +} + +static void PlayerHandleCmd23(void) +{ + BattleStopLowHpSound(); + BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, RGB_BLACK); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleHealthBarUpdate(void) +{ + s16 hpVal; + + LoadBattleBarGfx(0); + hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + if (hpVal != INSTANT_HP_BAR_DROP) + { + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); + } + else + { + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT); + } + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; +} + +static void PlayerHandleExpUpdate(void) +{ + u8 monId = gBattleBufferA[gActiveBattler][1]; + + if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL) + { + PlayerBufferExecCompleted(); + } + else + { + s16 expPointsToGive; + u8 taskId; + + LoadBattleBarGfx(1); + GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // Unused return value. + expPointsToGive = T1_READ_16(&gBattleBufferA[gActiveBattler][2]); + taskId = CreateTask(Task_GiveExpToMon, 10); + gTasks[taskId].tExpTask_monId = monId; + gTasks[taskId].tExpTask_gainedExp = expPointsToGive; + gTasks[taskId].tExpTask_battler = gActiveBattler; + gBattlerControllerFuncs[gActiveBattler] = nullsub_13; + } +} + +static void PlayerHandleStatusIconUpdate(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u8 battlerId; + + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); + battlerId = gActiveBattler; + gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; + } +} + +static void PlayerHandleStatusAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; + } +} + +static void PlayerHandleStatusXor(void) +{ + u8 val = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBattler][1]; + + SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS, &val); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleDataTransfer(void) +{ + PlayerBufferExecCompleted(); +} + +static void PlayerHandleDMA3Transfer(void) +{ + u32 dstArg = gBattleBufferA[gActiveBattler][1] + | (gBattleBufferA[gActiveBattler][2] << 8) + | (gBattleBufferA[gActiveBattler][3] << 16) + | (gBattleBufferA[gActiveBattler][4] << 24); + u16 sizeArg = gBattleBufferA[gActiveBattler][5] | (gBattleBufferA[gActiveBattler][6] << 8); + const u8 *src = &gBattleBufferA[gActiveBattler][7]; + u8 *dst = (u8 *)(dstArg); + u32 size = sizeArg; + + while (TRUE) + { + if (size <= 0x1000) + { + DmaCopy16(3, src, dst, size); + break; + } + DmaCopy16(3, src, dst, 0x1000); + src += 0x1000; + dst += 0x1000; + size -= 0x1000; + } + PlayerBufferExecCompleted(); +} + +static void PlayerHandlePlayBGM(void) +{ + PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleCmd32(void) +{ + PlayerBufferExecCompleted(); +} + +static void PlayerHandleTwoReturnValues(void) +{ + BtlController_EmitTwoReturnValues(1, 0, 0); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleChosenMonReturnValue(void) +{ + BtlController_EmitChosenMonReturnValue(1, 0, NULL); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleOneReturnValue(void) +{ + BtlController_EmitOneReturnValue(1, 0); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleOneReturnValue_Duplicate(void) +{ + BtlController_EmitOneReturnValue_Duplicate(1, 0); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleCmd37(void) +{ + gUnknown_2022870.field_0 = 0; + PlayerBufferExecCompleted(); +} + +static void PlayerHandleCmd38(void) +{ + gUnknown_2022870.field_0 = gBattleBufferA[gActiveBattler][1]; + PlayerBufferExecCompleted(); +} + +static void PlayerHandleCmd39(void) +{ + gUnknown_2022870.flag_x80 = 0; + PlayerBufferExecCompleted(); +} + +static void PlayerHandleCmd40(void) +{ + gUnknown_2022870.flag_x80 ^= 1; + PlayerBufferExecCompleted(); +} + +static void PlayerHandleHitAnimation(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) + { + PlayerBufferExecCompleted(); + } + else + { + gDoingBattleAnim = TRUE; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; + } +} + +static void PlayerHandleCmd42(void) +{ + PlayerBufferExecCompleted(); +} + +static void PlayerHandlePlaySE(void) +{ + s8 pan; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + pan = SOUND_PAN_ATTACKER; + else + pan = SOUND_PAN_TARGET; + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); + PlayerBufferExecCompleted(); +} + +static void PlayerHandlePlayFanfare(void) +{ + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleFaintingCry(void) +{ + PlayCry3(GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES), -25, 5); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleIntroSlide(void) +{ + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; + PlayerBufferExecCompleted(); +} + +static void PlayerHandleIntroTrainerBallThrow(void) +{ + u8 paletteNum; + u8 taskId; + + SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80755B8; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); + paletteNum = AllocSpritePalette(0xD6F8); + LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; + taskId = CreateTask(task05_08033660, 5); + gTasks[taskId].data[0] = gActiveBattler; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + gBattleSpritesDataPtr->animationData->field_9_x1 = 1; + gBattlerControllerFuncs[gActiveBattler] = nullsub_13; +} + +void sub_80335F8(struct Sprite *sprite) +{ + u8 battlerId = sprite->data[5]; + + FreeSpriteOamMatrix(sprite); + FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum)); + DestroySprite(sprite); + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0); +} + +static void task05_08033660(u8 taskId) +{ + if (gTasks[taskId].data[1] < 31) + { + ++gTasks[taskId].data[1]; + } + else + { + u8 savedActiveBattler = gActiveBattler; + + gActiveBattler = gTasks[taskId].data[0]; + if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_8031FF4(gActiveBattler, FALSE); + } + else + { + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_8031FF4(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_8031FF4(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + } + gBattlerControllerFuncs[gActiveBattler] = sub_802FA58; + gActiveBattler = savedActiveBattler; + DestroyTask(taskId); + } +} + +static void PlayerHandleDrawPartyStatusSummary(void) +{ + if (gBattleBufferA[gActiveBattler][1] && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + PlayerBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1; + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; + if (gBattleBufferA[gActiveBattler][2] != 0) + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; + gBattlerControllerFuncs[gActiveBattler] = sub_8033830; + } +} + +static void sub_8033830(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; + PlayerBufferExecCompleted(); + } +} + +static void PlayerHandleHidePartyStatusSummary(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + PlayerBufferExecCompleted(); +} + +static void PlayerHandleEndBounceEffect(void) +{ + EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX); + EndBounceEffect(gActiveBattler, BOUNCE_MON); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleSpriteInvisibility(void) +{ + if (IsBattlerSpritePresent(gActiveBattler)) + { + gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; + CopyBattleSpriteInvisibility(gActiveBattler); + } + PlayerBufferExecCompleted(); +} + +static void PlayerHandleBattleAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) + PlayerBufferExecCompleted(); + else + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; + } +} + +static void PlayerHandleLinkStandbyMsg(void) +{ + switch (gBattleBufferA[gActiveBattler][1]) + { + case 0: + PrintLinkStandbyMsg(); + // fall through + case 1: + EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX); + EndBounceEffect(gActiveBattler, BOUNCE_MON); + break; + case 2: + PrintLinkStandbyMsg(); + break; + } + PlayerBufferExecCompleted(); +} + +static void PlayerHandleResetActionMoveSelection(void) +{ + switch (gBattleBufferA[gActiveBattler][1]) + { + case RESET_ACTION_MOVE_SELECTION: + gActionSelectionCursor[gActiveBattler] = 0; + gMoveSelectionCursor[gActiveBattler] = 0; + break; + case RESET_ACTION_SELECTION: + gActionSelectionCursor[gActiveBattler] = 0; + break; + case RESET_MOVE_SELECTION: + gMoveSelectionCursor[gActiveBattler] = 0; + break; + } + PlayerBufferExecCompleted(); +} + +static void PlayerHandleCmd55(void) +{ + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; + FadeOutMapMusic(5); + BeginFastPaletteFade(3); + PlayerBufferExecCompleted(); + gBattlerControllerFuncs[gActiveBattler] = sub_802F6A8; +} + +static void PlayerCmdEnd(void) +{ +} + +static void sub_8033AC8(void) +{ + u32 bitMask = 0; + u8 startY = 0; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + u8 moveTarget; + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]); + u16 move = moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]; + + if (move == MOVE_CURSE) + { + if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST) + moveTarget = MOVE_TARGET_USER; + else + moveTarget = MOVE_TARGET_SELECTED; + } + else + { + moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].target; + } + switch (moveTarget) + { + case MOVE_TARGET_SELECTED: + case MOVE_TARGET_DEPENDS: + case MOVE_TARGET_USER_OR_SELECTED: + case MOVE_TARGET_RANDOM: + bitMask = 0xF0000; + startY = 0; + break; + case MOVE_TARGET_BOTH: + case MOVE_TARGET_OPPONENTS_FIELD: + bitMask = (gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)] + | gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]) << 16; + startY = 8; + break; + case MOVE_TARGET_USER: + switch (move) + { + case MOVE_HAZE: + case MOVE_SANDSTORM: + case MOVE_PERISH_SONG: + case MOVE_RAIN_DANCE: + case MOVE_SUNNY_DAY: + case MOVE_HAIL: + case MOVE_MUD_SPORT: + case MOVE_WATER_SPORT: + bitMask = 0xF0000; + break; + case MOVE_SAFEGUARD: + case MOVE_REFLECT: + case MOVE_LIGHT_SCREEN: + case MOVE_MIST: + case MOVE_HEAL_BELL: + case MOVE_AROMATHERAPY: + bitMask = (gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)] + | gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)]) << 16; + break; + case MOVE_HELPING_HAND: + bitMask = (gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)]) << 16; + break; + default: + bitMask = (gBitTable[gActiveBattler]) << 16; + break; + } + startY = 8; + break; + case MOVE_TARGET_FOES_AND_ALLY: + bitMask = (gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)] + | gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)] + | gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]) << 16; + startY = 8; + break; + } + BeginNormalPaletteFade(bitMask, 8, startY, 0, RGB_WHITE); + } +} diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c new file mode 100644 index 000000000..4b5153c7c --- /dev/null +++ b/src/battle_controller_safari.c @@ -0,0 +1,677 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "battle_message.h" +#include "bg.h" +#include "data.h" +#include "item_menu.h" +#include "link.h" +#include "main.h" +#include "m4a.h" +#include "palette.h" +#include "pokeball.h" +#include "pokemon.h" +#include "reshow_battle_screen.h" +#include "sound.h" +#include "task.h" +#include "text.h" +#include "util.h" +#include "window.h" +#include "strings.h" +#include "constants/songs.h" +#include "constants/battle_anim.h" + +static void SafariHandleGetMonData(void); +static void SafariHandleGetRawMonData(void); +static void SafariHandleSetMonData(void); +static void SafariHandleSetRawMonData(void); +static void SafariHandleLoadMonSprite(void); +static void SafariHandleSwitchInAnim(void); +static void SafariHandleReturnMonToBall(void); +static void SafariHandleDrawTrainerPic(void); +static void SafariHandleTrainerSlide(void); +static void SafariHandleTrainerSlideBack(void); +static void SafariHandleFaintAnimation(void); +static void SafariHandlePaletteFade(void); +static void SafariHandleSuccessBallThrowAnim(void); +static void SafariHandleBallThrowAnim(void); +static void SafariHandlePause(void); +static void SafariHandleMoveAnimation(void); +static void SafariHandlePrintString(void); +static void SafariHandlePrintSelectionString(void); +static void SafariHandleChooseAction(void); +static void SafariHandleUnknownYesNoBox(void); +static void SafariHandleChooseMove(void); +static void SafariHandleChooseItem(void); +static void SafariHandleChoosePokemon(void); +static void SafariHandleCmd23(void); +static void SafariHandleHealthBarUpdate(void); +static void SafariHandleExpUpdate(void); +static void SafariHandleStatusIconUpdate(void); +static void SafariHandleStatusAnimation(void); +static void SafariHandleStatusXor(void); +static void SafariHandleDataTransfer(void); +static void SafariHandleDMA3Transfer(void); +static void SafariHandlePlayBGM(void); +static void SafariHandleCmd32(void); +static void SafariHandleTwoReturnValues(void); +static void SafariHandleChosenMonReturnValue(void); +static void SafariHandleOneReturnValue(void); +static void SafariHandleOneReturnValue_Duplicate(void); +static void SafariHandleCmd37(void); +static void SafariHandleCmd38(void); +static void SafariHandleCmd39(void); +static void SafariHandleCmd40(void); +static void SafariHandleHitAnimation(void); +static void SafariHandleCmd42(void); +static void SafariHandlePlaySE(void); +static void SafariHandlePlayFanfareOrBGM(void); +static void SafariHandleFaintingCry(void); +static void SafariHandleIntroSlide(void); +static void SafariHandleIntroTrainerBallThrow(void); +static void SafariHandleDrawPartyStatusSummary(void); +static void SafariHandleHidePartyStatusSummary(void); +static void SafariHandleEndBounceEffect(void); +static void SafariHandleSpriteInvisibility(void); +static void SafariHandleBattleAnimation(void); +static void SafariHandleLinkStandbyMsg(void); +static void SafariHandleResetActionMoveSelection(void); +static void SafariHandleCmd55(void); +static void SafariCmdEnd(void); + +static void SafariBufferRunCommand(void); +static void SafariBufferExecCompleted(void); +static void CompleteWhenChosePokeblock(void); + +static void (*const sSafariBufferCommands[CONTROLLER_CMDS_COUNT])(void) = +{ + SafariHandleGetMonData, + SafariHandleGetRawMonData, + SafariHandleSetMonData, + SafariHandleSetRawMonData, + SafariHandleLoadMonSprite, + SafariHandleSwitchInAnim, + SafariHandleReturnMonToBall, + SafariHandleDrawTrainerPic, + SafariHandleTrainerSlide, + SafariHandleTrainerSlideBack, + SafariHandleFaintAnimation, + SafariHandlePaletteFade, + SafariHandleSuccessBallThrowAnim, + SafariHandleBallThrowAnim, + SafariHandlePause, + SafariHandleMoveAnimation, + SafariHandlePrintString, + SafariHandlePrintSelectionString, + SafariHandleChooseAction, + SafariHandleUnknownYesNoBox, + SafariHandleChooseMove, + SafariHandleChooseItem, + SafariHandleChoosePokemon, + SafariHandleCmd23, + SafariHandleHealthBarUpdate, + SafariHandleExpUpdate, + SafariHandleStatusIconUpdate, + SafariHandleStatusAnimation, + SafariHandleStatusXor, + SafariHandleDataTransfer, + SafariHandleDMA3Transfer, + SafariHandlePlayBGM, + SafariHandleCmd32, + SafariHandleTwoReturnValues, + SafariHandleChosenMonReturnValue, + SafariHandleOneReturnValue, + SafariHandleOneReturnValue_Duplicate, + SafariHandleCmd37, + SafariHandleCmd38, + SafariHandleCmd39, + SafariHandleCmd40, + SafariHandleHitAnimation, + SafariHandleCmd42, + SafariHandlePlaySE, + SafariHandlePlayFanfareOrBGM, + SafariHandleFaintingCry, + SafariHandleIntroSlide, + SafariHandleIntroTrainerBallThrow, + SafariHandleDrawPartyStatusSummary, + SafariHandleHidePartyStatusSummary, + SafariHandleEndBounceEffect, + SafariHandleSpriteInvisibility, + SafariHandleBattleAnimation, + SafariHandleLinkStandbyMsg, + SafariHandleResetActionMoveSelection, + SafariHandleCmd55, + SafariCmdEnd, +}; + +// not used +static void SpriteCB_Null4(struct Sprite *sprite) +{ +} + +void SetControllerToSafari(void) +{ + gBattlerControllerFuncs[gActiveBattler] = SafariBufferRunCommand; +} + +static void SafariBufferRunCommand(void) +{ + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) + { + if (gBattleBufferA[gActiveBattler][0] < NELEMS(sSafariBufferCommands)) + sSafariBufferCommands[gBattleBufferA[gActiveBattler][0]](); + else + SafariBufferExecCompleted(); + } +} + +static void HandleInputChooseAction(void) +{ + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + + switch (gActionSelectionCursor[gActiveBattler]) + { + case 0: + BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_BALL, 0); + break; + case 1: + BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_POKEBLOCK, 0); + break; + case 2: + BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_GO_NEAR, 0); + break; + case 3: + BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_RUN, 0); + break; + } + SafariBufferExecCompleted(); + } + else if (JOY_NEW(DPAD_LEFT)) + { + if (gActionSelectionCursor[gActiveBattler] & 1) + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_RIGHT)) + { + if (!(gActionSelectionCursor[gActiveBattler] & 1)) + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_UP)) + { + if (gActionSelectionCursor[gActiveBattler] & 2) + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_DOWN)) + { + if (!(gActionSelectionCursor[gActiveBattler] & 2)) + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } +} + +static void CompleteOnBattlerSpriteCallbackDummy(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + SafariBufferExecCompleted(); +} + +static void CompleteOnInactiveTextPrinter(void) +{ + if (!IsTextPrinterActive(0)) + SafariBufferExecCompleted(); +} + +static void CompleteOnHealthboxSpriteCallbackDummy(void) +{ + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + SafariBufferExecCompleted(); +} + +static void sub_80DD7B0(void) +{ + if (!gPaletteFade.active) + { + gMain.inBattle = FALSE; + gMain.callback1 = gPreBattleCallback1; + SetMainCallback2(gMain.savedCallback); + } +} + +static void CompleteOnSpecialAnimDone(void) +{ + if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + SafariBufferExecCompleted(); +} + +static void SafariOpenPokeblockCase(void) +{ + if (!gPaletteFade.active) + gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChosePokeblock; +} + +static void CompleteWhenChosePokeblock(void) +{ + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) + { + BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); + SafariBufferExecCompleted(); + } +} + +static void CompleteOnFinishedBattleAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) + SafariBufferExecCompleted(); +} + +static void SafariBufferExecCompleted(void) +{ + gBattlerControllerFuncs[gActiveBattler] = SafariBufferRunCommand; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + u8 playerId = GetMultiplayerId(); + + PrepareBufferDataTransferLink(2, 4, &playerId); + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; + } + else + { + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; + } +} + +// not used +static void CompleteOnFinishedStatusAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) + SafariBufferExecCompleted(); +} + +static void SafariHandleGetMonData(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleGetRawMonData(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleSetMonData(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleSetRawMonData(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleLoadMonSprite(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleSwitchInAnim(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleReturnMonToBall(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleDrawTrainerPic(void) +{ + DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + 80, + (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80, + 30); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; +} + +static void SafariHandleTrainerSlide(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleTrainerSlideBack(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleFaintAnimation(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandlePaletteFade(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleSuccessBallThrowAnim(void) +{ + gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; + gDoingBattleAnim = TRUE; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; +} + +static void SafariHandleBallThrowAnim(void) +{ + u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1]; + + gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; + gDoingBattleAnim = TRUE; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; +} + +static void SafariHandlePause(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleMoveAnimation(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandlePrintString(void) +{ + u16 *stringId; + + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); + BufferStringBattle(*stringId); + if (sub_80D89B0(*stringId)) + BattlePutTextOnWindow(gDisplayedStringBattle, 0x40); + else + BattlePutTextOnWindow(gDisplayedStringBattle, 0); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; +} + +static void SafariHandlePrintSelectionString(void) +{ + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + SafariHandlePrintString(); + else + SafariBufferExecCompleted(); +} + +static void HandleChooseActionAfterDma3(void) +{ + if (!IsDma3ManagerBusyWithBgCopy()) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 160; + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction; + } +} + +static void SafariHandleChooseAction(void) +{ + s32 i; + + gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3; + BattlePutTextOnWindow(gUnknown_83FDA4C, 0); + BattlePutTextOnWindow(gUnknown_83FE747, 2); + for (i = 0; i < 4; ++i) + ActionSelectionDestroyCursorAt(i); + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FE6E6); + BattlePutTextOnWindow(gDisplayedStringBattle, 1); +} + +static void SafariHandleUnknownYesNoBox(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleChooseMove(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleChooseItem(void) +{ + s32 i; + + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + gBattlerControllerFuncs[gActiveBattler] = SafariOpenPokeblockCase; + gBattlerInMenuId = gActiveBattler; +} + +static void SafariHandleChoosePokemon(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd23(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleHealthBarUpdate(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleExpUpdate(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleStatusIconUpdate(void) +{ + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_BALLS_TEXT); + SafariBufferExecCompleted(); +} + +static void SafariHandleStatusAnimation(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleStatusXor(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleDataTransfer(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleDMA3Transfer(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandlePlayBGM(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd32(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleTwoReturnValues(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleChosenMonReturnValue(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleOneReturnValue(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleOneReturnValue_Duplicate(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd37(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd38(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd39(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd40(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleHitAnimation(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd42(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandlePlaySE(void) +{ + s8 pan; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + pan = SOUND_PAN_ATTACKER; + else + pan = SOUND_PAN_TARGET; + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); + SafariBufferExecCompleted(); +} + +static void SafariHandlePlayFanfareOrBGM(void) +{ + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + SafariBufferExecCompleted(); +} + +static void SafariHandleFaintingCry(void) +{ + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + + PlayCry1(species, 25); + SafariBufferExecCompleted(); +} + +static void SafariHandleIntroSlide(void) +{ + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; + SafariBufferExecCompleted(); +} + +static void SafariHandleIntroTrainerBallThrow(void) +{ + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_ALL_TEXT); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthboxSpriteCallbackDummy; +} + +static void SafariHandleDrawPartyStatusSummary(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleHidePartyStatusSummary(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleEndBounceEffect(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleSpriteInvisibility(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleBattleAnimation(void) +{ + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) + SafariBufferExecCompleted(); + else + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; +} + +static void SafariHandleLinkStandbyMsg(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleResetActionMoveSelection(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd55(void) +{ + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; + FadeOutMapMusic(5); + BeginFastPaletteFade(3); + SafariBufferExecCompleted(); + if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) + gBattlerControllerFuncs[gActiveBattler] = sub_80DD7B0; +} + +static void SafariCmdEnd(void) +{ +} diff --git a/src/battle_controllers.c b/src/battle_controllers.c new file mode 100644 index 000000000..544af1006 --- /dev/null +++ b/src/battle_controllers.c @@ -0,0 +1,1170 @@ +#include "global.h" +#include "battle.h" +#include "battle_main.h" +#include "battle_ai_script_commands.h" +#include "battle_anim.h" +#include "battle_util.h" +#include "battle_controllers.h" +#include "battle_message.h" +#include "link.h" +#include "link_rfu.h" +#include "cable_club.h" +#include "party_menu.h" +#include "pokemon.h" +#include "task.h" +#include "util.h" +#include "constants/abilities.h" +#include "constants/species.h" +#include "constants/battle.h" + +static EWRAM_DATA u8 sLinkSendTaskId = 0; +static EWRAM_DATA u8 sLinkReceiveTaskId = 0; +static EWRAM_DATA u8 gUnknown_202286E = 0; +EWRAM_DATA struct UnusedControllerStruct gUnknown_2022870 = {0}; +static EWRAM_DATA u8 sBattleBuffersTransferData[0x100] = {0}; + +static void CreateTasksForSendRecvLinkBuffers(void); +static void InitLinkBtlControllers(void); +static void InitSinglePlayerBtlControllers(void); +static void SetBattlePartyIds(void); +static void Task_HandleSendLinkBuffersData(u8 taskId); +static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId); + +void HandleLinkBattleSetup(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + if (gWirelessCommType) + sub_800B1F4(); + if (!gReceivedRemoteLinkPlayers) + OpenLink(); + CreateTask(sub_8081A90, 0); + CreateTasksForSendRecvLinkBuffers(); + } +} + +void SetUpBattleVars(void) +{ + s32 i; + + gBattleMainFunc = nullsub_12; + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + { + gBattlerControllerFuncs[i] = nullsub_13; + gBattlerPositions[i] = 0xFF; + gActionSelectionCursor[i] = 0; + gMoveSelectionCursor[i] = 0; + } + HandleLinkBattleSetup(); + gBattleControllerExecFlags = 0; + ClearBattleAnimationVars(); + ClearBattleMonForms(); + BattleAI_HandleItemUseBeforeAISetup(); + gUnknown_2022B54 = 0; + gUnknown_2023DDC = 0; +} + +void sub_800D30C(void) +{ + s32 i; + + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + InitLinkBtlControllers(); + else + InitSinglePlayerBtlControllers(); + SetBattlePartyIds(); + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + for (i = 0; i < gBattlersCount; ++i) + sub_8127DA8(i, 0); +} + +static void InitSinglePlayerBtlControllers(void) +{ + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gBattleMainFunc = BeginBattleIntro; + if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE) + { + gBattlerControllerFuncs[0] = SetControllerToPokedude; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; + gBattlerControllerFuncs[1] = SetControllerToPokedude; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; + gBattlersCount = 2; + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + gBattlerControllerFuncs[0] = SetControllerToSafari; + else if (gBattleTypeFlags & (BATTLE_TYPE_OLDMAN_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE)) + gBattlerControllerFuncs[0] = SetControllerToOakOrOldman; + else + gBattlerControllerFuncs[0] = SetControllerToPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; + gBattlersCount = 2; + } + } + else + { + gBattleMainFunc = BeginBattleIntro; + if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE) + { + gBattlerControllerFuncs[0] = SetControllerToPokedude; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; + gBattlerControllerFuncs[1] = SetControllerToPokedude; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; + gBattlerControllerFuncs[2] = SetControllerToPokedude; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; + gBattlerControllerFuncs[3] = SetControllerToPokedude; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; + gBattlersCount = MAX_BATTLERS_COUNT; + } + else + { + gBattlerControllerFuncs[0] = SetControllerToPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; + gBattlerControllerFuncs[2] = SetControllerToPlayer; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; + gBattlerControllerFuncs[3] = SetControllerToOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; + gBattlersCount = MAX_BATTLERS_COUNT; + } + } +} + +static void InitLinkBtlControllers(void) +{ + s32 i; + u8 multiplayerId; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) + { + gBattleMainFunc = BeginBattleIntro; + gBattlerControllerFuncs[0] = SetControllerToPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; + gBattlerControllerFuncs[1] = SetControllerToLinkOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; + gBattlersCount = 2; + } + else + { + gBattlerControllerFuncs[1] = SetControllerToPlayer; + gBattlerPositions[1] = B_POSITION_PLAYER_LEFT; + gBattlerControllerFuncs[0] = SetControllerToLinkOpponent; + gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT; + gBattlersCount = 2; + } + } + else if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) + { + gBattleMainFunc = BeginBattleIntro; + gBattlerControllerFuncs[0] = SetControllerToPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; + gBattlerControllerFuncs[1] = SetControllerToLinkOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; + gBattlerControllerFuncs[2] = SetControllerToPlayer; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; + gBattlerControllerFuncs[3] = SetControllerToLinkOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; + gBattlersCount = MAX_BATTLERS_COUNT; + } + else + { + gBattlerControllerFuncs[1] = SetControllerToPlayer; + gBattlerPositions[1] = B_POSITION_PLAYER_LEFT; + gBattlerControllerFuncs[0] = SetControllerToLinkOpponent; + gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT; + gBattlerControllerFuncs[3] = SetControllerToPlayer; + gBattlerPositions[3] = B_POSITION_PLAYER_RIGHT; + gBattlerControllerFuncs[2] = SetControllerToLinkOpponent; + gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT; + gBattlersCount = MAX_BATTLERS_COUNT; + } + } + else + { + multiplayerId = GetMultiplayerId(); + if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) + gBattleMainFunc = BeginBattleIntro; + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + { + switch (gLinkPlayers[i].id) + { + case 0: + case 3: + sub_8127DA8(gLinkPlayers[i].id, 0); + break; + case 1: + case 2: + sub_8127DA8(gLinkPlayers[i].id, 1); + break; + } + if (i == multiplayerId) + { + gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToPlayer; + switch (gLinkPlayers[i].id) + { + case 0: + case 3: + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT; + break; + case 1: + case 2: + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 3; + break; + } + } + else + { + if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[multiplayerId].id & 1)) || ((gLinkPlayers[i].id & 1) && (gLinkPlayers[multiplayerId].id & 1))) + { + gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToLinkPartner; + switch (gLinkPlayers[i].id) + { + case 0: + case 3: + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT; + break; + case 1: + case 2: + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = B_POSITION_OPPONENT_RIGHT; + break; + } + } + else + { + gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToLinkOpponent; + switch (gLinkPlayers[i].id) + { + case 0: + case 3: + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_LEFT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT; + break; + case 1: + case 2: + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_RIGHT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = B_POSITION_OPPONENT_RIGHT; + break; + } + } + } + } + gBattlersCount = MAX_BATTLERS_COUNT; + } +} + +static void SetBattlePartyIds(void) +{ + s32 i, j; + + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + for (i = 0; i < gBattlersCount; ++i) + { + for (j = 0; j < PARTY_SIZE; ++j) + { + if (i < 2) + { + if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER) + { + if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0 + && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG + && !GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG)) + { + gBattlerPartyIndexes[i] = j; + break; + } + } + else + { + if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0 + && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG + && !GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG)) + { + gBattlerPartyIndexes[i] = j; + break; + } + } + } + else + { + if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER) + { + if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0 + && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != SPECIES_NONE // Probably a typo by Game Freak. The rest use SPECIES2. + && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG + && !GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) + && gBattlerPartyIndexes[i - 2] != j) + { + gBattlerPartyIndexes[i] = j; + break; + } + } + else + { + if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0 + && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG + && !GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) + && gBattlerPartyIndexes[i - 2] != j) + { + gBattlerPartyIndexes[i] = j; + break; + } + } + } + } + } + } +} + +static void PrepareBufferDataTransfer(u8 bufferId, u8 *data, u16 size) +{ + s32 i; + + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + PrepareBufferDataTransferLink(bufferId, size, data); + } + else + { + switch (bufferId) + { + case 0: + for (i = 0; i < size; ++data, ++i) + gBattleBufferA[gActiveBattler][i] = *data; + break; + case 1: + for (i = 0; i < size; ++data, ++i) + gBattleBufferB[gActiveBattler][i] = *data; + break; + } + } +} + +static void CreateTasksForSendRecvLinkBuffers(void) +{ + sLinkSendTaskId = CreateTask(Task_HandleSendLinkBuffersData, 0); + gTasks[sLinkSendTaskId].data[11] = 0; + gTasks[sLinkSendTaskId].data[12] = 0; + gTasks[sLinkSendTaskId].data[13] = 0; + gTasks[sLinkSendTaskId].data[14] = 0; + gTasks[sLinkSendTaskId].data[15] = 0; + sLinkReceiveTaskId = CreateTask(Task_HandleCopyReceivedLinkBuffersData, 0); + gTasks[sLinkReceiveTaskId].data[12] = 0; + gTasks[sLinkReceiveTaskId].data[13] = 0; + gTasks[sLinkReceiveTaskId].data[14] = 0; + gTasks[sLinkReceiveTaskId].data[15] = 0; + gUnknown_202286E = 0; +} + +enum +{ + LINK_BUFF_BUFFER_ID, + LINK_BUFF_ACTIVE_BATTLER, + LINK_BUFF_ATTACKER, + LINK_BUFF_TARGET, + LINK_BUFF_SIZE_LO, + LINK_BUFF_SIZE_HI, + LINK_BUFF_ABSENT_BATTLER_FLAGS, + LINK_BUFF_EFFECT_BATTLER, + LINK_BUFF_DATA +}; + +void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data) +{ + s32 alignedSize, i; + + alignedSize = size - size % 4 + 4; + if (gTasks[sLinkSendTaskId].data[14] + alignedSize + LINK_BUFF_DATA + 1 > BATTLE_BUFFER_LINK_SIZE) + { + gTasks[sLinkSendTaskId].data[12] = gTasks[sLinkSendTaskId].data[14]; + gTasks[sLinkSendTaskId].data[14] = 0; + } + gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_BUFFER_ID] = bufferId; + gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_ACTIVE_BATTLER] = gActiveBattler; + gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_ATTACKER] = gBattlerAttacker; + gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_TARGET] = gBattlerTarget; + gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_SIZE_LO] = alignedSize; + gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_SIZE_HI] = (alignedSize & 0x0000FF00) >> 8; + gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_ABSENT_BATTLER_FLAGS] = gAbsentBattlerFlags; + gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_EFFECT_BATTLER] = gEffectBattler; + for (i = 0; i < size; ++i) + gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_DATA + i] = data[i]; + gTasks[sLinkSendTaskId].data[14] = gTasks[sLinkSendTaskId].data[14] + alignedSize + LINK_BUFF_DATA; +} + +static void Task_HandleSendLinkBuffersData(u8 taskId) +{ + u16 blockSize; + s32 playerCount; + + switch (gTasks[taskId].data[11]) + { + case 0: + gTasks[taskId].data[10] = 100; + ++gTasks[taskId].data[11]; + break; + case 1: + if (!--gTasks[taskId].data[10]) + { + ++gTasks[taskId].data[11]; + if (gReceivedRemoteLinkPlayers) + gTasks[taskId].data[11] = 3; + } + break; + case 2: + playerCount = GetLinkPlayerCount_2(); + if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && playerCount > 3) || (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && playerCount > 1)) + { + if (IsLinkMaster()) + { + CheckShouldAdvanceLinkState(); + ++gTasks[taskId].data[11]; + } + else + { + ++gTasks[taskId].data[11]; + } + } + break; + case 3: + if (gTasks[taskId].data[15] != gTasks[taskId].data[14]) + { + if (!gTasks[taskId].data[13]) + { + if (gTasks[taskId].data[15] > gTasks[taskId].data[14] + && gTasks[taskId].data[15] == gTasks[taskId].data[12]) + { + gTasks[taskId].data[12] = 0; + gTasks[taskId].data[15] = 0; + } + blockSize = (gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8)) + LINK_BUFF_DATA; + SendBlock(bitmask_all_link_players_but_self(), &gLinkBattleSendBuffer[gTasks[taskId].data[15]], blockSize); + ++gTasks[taskId].data[11]; + } + else + { + --gTasks[taskId].data[13]; + break; + } + } + break; + case 4: + if (IsLinkTaskFinished()) + { + blockSize = gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8); + gTasks[taskId].data[13] = 5; + gTasks[taskId].data[15] = gTasks[taskId].data[15] + blockSize + LINK_BUFF_DATA; + gTasks[taskId].data[11] = 3; + } + break; + case 5: + if (!--gTasks[taskId].data[13]) + { + gTasks[taskId].data[13] = 5; + gTasks[taskId].data[11] = 3; + } + break; + } +} + +void sub_800DD28(void) +{ + u8 i; + s32 j; + u8 *recvBuffer; + + if (gReceivedRemoteLinkPlayers && (gBattleTypeFlags & BATTLE_TYPE_20) && (gLinkPlayers[0].linkType == 0x2211)) + { + sub_80FBB4C(); + for (i = 0; i < GetLinkPlayerCount(); ++i) + { + if (GetBlockReceivedStatus() & gBitTable[i]) + { + ResetBlockReceivedFlag(i); + recvBuffer = (u8 *)gBlockRecvBuffer[i]; + { + u8 *dest, *src; + u16 r6 = gBlockRecvBuffer[i][2]; + + if (gTasks[sLinkReceiveTaskId].data[14] + 9 + r6 > 0x1000) + { + gTasks[sLinkReceiveTaskId].data[12] = gTasks[sLinkReceiveTaskId].data[14]; + gTasks[sLinkReceiveTaskId].data[14] = 0; + } + dest = &gLinkBattleRecvBuffer[gTasks[sLinkReceiveTaskId].data[14]]; + src = recvBuffer; + for (j = 0; j < r6 + 8; ++j) + dest[j] = src[j]; + gTasks[sLinkReceiveTaskId].data[14] = gTasks[sLinkReceiveTaskId].data[14] + r6 + 8; + } + } + } + } +} + +static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId) +{ + u16 blockSize; + u8 battlerId; + u8 var; + + if (gTasks[taskId].data[15] != gTasks[taskId].data[14]) + { + if (gTasks[taskId].data[15] > gTasks[taskId].data[14] + && gTasks[taskId].data[15] == gTasks[taskId].data[12]) + { + gTasks[taskId].data[12] = 0; + gTasks[taskId].data[15] = 0; + } + battlerId = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ACTIVE_BATTLER]; + blockSize = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8); + switch (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 0]) + { + case 0: + if (gBattleControllerExecFlags & gBitTable[battlerId]) + return; + memcpy(gBattleBufferA[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA], blockSize); + sub_8017298(battlerId); + if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) + { + gBattlerAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ATTACKER]; + gBattlerTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_TARGET]; + gAbsentBattlerFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ABSENT_BATTLER_FLAGS]; + gEffectBattler = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_EFFECT_BATTLER]; + } + break; + case 1: + memcpy(gBattleBufferB[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA], blockSize); + break; + case 2: + var = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA]; + gBattleControllerExecFlags &= ~(gBitTable[battlerId] << (var * 4)); + break; + } + gTasks[taskId].data[15] = gTasks[taskId].data[15] + blockSize + LINK_BUFF_DATA; + } +} + +void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck) +{ + sBattleBuffersTransferData[0] = CONTROLLER_GETMONDATA; + sBattleBuffersTransferData[1] = requestId; + sBattleBuffersTransferData[2] = monToCheck; + sBattleBuffersTransferData[3] = 0; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +// not used +static void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes) +{ + sBattleBuffersTransferData[0] = CONTROLLER_GETRAWMONDATA; + sBattleBuffersTransferData[1] = monId; + sBattleBuffersTransferData[2] = bytes; + sBattleBuffersTransferData[3] = 0; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_SETMONDATA; + sBattleBuffersTransferData[1] = requestId; + sBattleBuffersTransferData[2] = monToCheck; + for (i = 0; i < bytes; ++i) + sBattleBuffersTransferData[3 + i] = *(u8 *)(data++); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 3 + bytes); +} + +// not used +static void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_SETRAWMONDATA; + sBattleBuffersTransferData[1] = monId; + sBattleBuffersTransferData[2] = bytes; + for (i = 0; i < bytes; ++i) + sBattleBuffersTransferData[3 + i] = *(u8 *)(data++); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, bytes + 3); +} + +void BtlController_EmitLoadMonSprite(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_LOADMONSPRITE; + sBattleBuffersTransferData[1] = CONTROLLER_LOADMONSPRITE; + sBattleBuffersTransferData[2] = CONTROLLER_LOADMONSPRITE; + sBattleBuffersTransferData[3] = CONTROLLER_LOADMONSPRITE; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit) +{ + sBattleBuffersTransferData[0] = CONTROLLER_SWITCHINANIM; + sBattleBuffersTransferData[1] = partyId; + sBattleBuffersTransferData[2] = dontClearSubstituteBit; + sBattleBuffersTransferData[3] = 5; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1) +{ + sBattleBuffersTransferData[0] = CONTROLLER_RETURNMONTOBALL; + sBattleBuffersTransferData[1] = arg1; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); +} + +void BtlController_EmitDrawTrainerPic(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_DRAWTRAINERPIC; + sBattleBuffersTransferData[1] = CONTROLLER_DRAWTRAINERPIC; + sBattleBuffersTransferData[2] = CONTROLLER_DRAWTRAINERPIC; + sBattleBuffersTransferData[3] = CONTROLLER_DRAWTRAINERPIC; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitTrainerSlide(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDE; + sBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDE; + sBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDE; + sBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDE; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitTrainerSlideBack(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDEBACK; + sBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDEBACK; + sBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDEBACK; + sBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDEBACK; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitFaintAnimation(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_FAINTANIMATION; + sBattleBuffersTransferData[1] = CONTROLLER_FAINTANIMATION; + sBattleBuffersTransferData[2] = CONTROLLER_FAINTANIMATION; + sBattleBuffersTransferData[3] = CONTROLLER_FAINTANIMATION; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +// not used +static void BtlController_EmitPaletteFade(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_PALETTEFADE; + sBattleBuffersTransferData[1] = CONTROLLER_PALETTEFADE; + sBattleBuffersTransferData[2] = CONTROLLER_PALETTEFADE; + sBattleBuffersTransferData[3] = CONTROLLER_PALETTEFADE; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +// not used +static void BtlController_EmitSuccessBallThrowAnim(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_SUCCESSBALLTHROWANIM; + sBattleBuffersTransferData[1] = CONTROLLER_SUCCESSBALLTHROWANIM; + sBattleBuffersTransferData[2] = CONTROLLER_SUCCESSBALLTHROWANIM; + sBattleBuffersTransferData[3] = CONTROLLER_SUCCESSBALLTHROWANIM; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_BALLTHROWANIM; + sBattleBuffersTransferData[1] = caseId; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); +} + +// not used +static void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_PAUSE; + sBattleBuffersTransferData[1] = toWait; + for (i = 0; i < toWait * 3; ++i) + sBattleBuffersTransferData[2 + i] = *(u8 *)(data++); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, toWait * 3 + 2); +} + +void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr) +{ + sBattleBuffersTransferData[0] = CONTROLLER_MOVEANIMATION; + sBattleBuffersTransferData[1] = move; + sBattleBuffersTransferData[2] = (move & 0xFF00) >> 8; + sBattleBuffersTransferData[3] = turnOfMove; + sBattleBuffersTransferData[4] = movePower; + sBattleBuffersTransferData[5] = (movePower & 0xFF00) >> 8; + sBattleBuffersTransferData[6] = dmg; + sBattleBuffersTransferData[7] = (dmg & 0x0000FF00) >> 8; + sBattleBuffersTransferData[8] = (dmg & 0x00FF0000) >> 16; + sBattleBuffersTransferData[9] = (dmg & 0xFF000000) >> 24; + sBattleBuffersTransferData[10] = friendship; + sBattleBuffersTransferData[11] = gMultiHitCounter; // multihit in pokeem + if (WEATHER_HAS_EFFECT2) + { + sBattleBuffersTransferData[12] = gBattleWeather; + sBattleBuffersTransferData[13] = (gBattleWeather & 0xFF00) >> 8; + } + else + { + sBattleBuffersTransferData[12] = 0; + sBattleBuffersTransferData[13] = 0; + } + sBattleBuffersTransferData[14] = 0; + sBattleBuffersTransferData[15] = 0; + memcpy(&sBattleBuffersTransferData[16], disableStructPtr, sizeof(struct DisableStruct)); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 16 + sizeof(struct DisableStruct)); +} + +void BtlController_EmitPrintString(u8 bufferId, u16 stringID) +{ + s32 i; + struct BattleMsgData *stringInfo; + + sBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRING; + sBattleBuffersTransferData[1] = gBattleOutcome; + sBattleBuffersTransferData[2] = stringID; + sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8; + stringInfo = (struct BattleMsgData *)(&sBattleBuffersTransferData[4]); + stringInfo->currentMove = gCurrentMove; + stringInfo->originallyUsedMove = gChosenMove; + stringInfo->lastItem = gLastUsedItem; + stringInfo->lastAbility = gLastUsedAbility; + stringInfo->scrActive = gBattleScripting.battler; + stringInfo->unk1605E = gBattleStruct->field_52; + stringInfo->hpScale = gBattleStruct->hpScale; + stringInfo->itemEffectBattler = gPotentialItemEffectBattler; + stringInfo->moveType = gBattleMoves[gCurrentMove].type; + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + stringInfo->abilities[i] = gBattleMons[i].ability; + for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; ++i) + { + stringInfo->textBuffs[0][i] = gBattleTextBuff1[i]; + stringInfo->textBuffs[1][i] = gBattleTextBuff2[i]; + stringInfo->textBuffs[2][i] = gBattleTextBuff3[i]; + } + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct BattleMsgData) + 4); +} + +void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID) +{ + s32 i; + struct BattleMsgData *stringInfo; + + sBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRINGPLAYERONLY; + sBattleBuffersTransferData[1] = CONTROLLER_PRINTSTRINGPLAYERONLY; + sBattleBuffersTransferData[2] = stringID; + sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8; + stringInfo = (struct BattleMsgData*)(&sBattleBuffersTransferData[4]); + stringInfo->currentMove = gCurrentMove; + stringInfo->originallyUsedMove = gChosenMove; + stringInfo->lastItem = gLastUsedItem; + stringInfo->lastAbility = gLastUsedAbility; + stringInfo->scrActive = gBattleScripting.battler; + stringInfo->unk1605E = gBattleStruct->field_52; + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + stringInfo->abilities[i] = gBattleMons[i].ability; + for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; ++i) + { + stringInfo->textBuffs[0][i] = gBattleTextBuff1[i]; + stringInfo->textBuffs[1][i] = gBattleTextBuff2[i]; + stringInfo->textBuffs[2][i] = gBattleTextBuff3[i]; + } + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct BattleMsgData) + 4); +} + +void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2) +{ + sBattleBuffersTransferData[0] = CONTROLLER_CHOOSEACTION; + sBattleBuffersTransferData[1] = arg1; + sBattleBuffersTransferData[2] = arg2; + sBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +// not used +static void BtlController_EmitUnknownYesNoBox(u8 bufferId, u32 arg1) // TODO: Does the function name make sense for pokefirered? +{ + sBattleBuffersTransferData[0] = CONTROLLER_UNKNOWNYESNOBOX; + sBattleBuffersTransferData[1] = arg1; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); +} + +void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_CHOOSEMOVE; + sBattleBuffersTransferData[1] = isDoubleBattle; + sBattleBuffersTransferData[2] = NoPpNumber; + sBattleBuffersTransferData[3] = 0; + for (i = 0; i < sizeof(*movePpData); ++i) + sBattleBuffersTransferData[4 + i] = *((u8 *)(movePpData) + i); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(*movePpData) + 4); +} + +void BtlController_EmitChooseItem(u8 bufferId, u8 *arg1) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_OPENBAG; + for (i = 0; i < 3; ++i) + sBattleBuffersTransferData[1 + i] = arg1[i]; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8 *arg4) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_CHOOSEPOKEMON; + sBattleBuffersTransferData[1] = caseId; + sBattleBuffersTransferData[2] = arg2; + sBattleBuffersTransferData[3] = abilityId; + for (i = 0; i < 3; ++i) + sBattleBuffersTransferData[4 + i] = arg4[i]; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 8); // Only 7 bytes were written. +} + +// not used +static void BtlController_EmitCmd23(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_23; + sBattleBuffersTransferData[1] = CONTROLLER_23; + sBattleBuffersTransferData[2] = CONTROLLER_23; + sBattleBuffersTransferData[3] = CONTROLLER_23; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue) +{ + sBattleBuffersTransferData[0] = CONTROLLER_HEALTHBARUPDATE; + sBattleBuffersTransferData[1] = 0; + sBattleBuffersTransferData[2] = (s16)hpValue; + sBattleBuffersTransferData[3] = ((s16)hpValue & 0xFF00) >> 8; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints) +{ + sBattleBuffersTransferData[0] = CONTROLLER_EXPUPDATE; + sBattleBuffersTransferData[1] = partyId; + sBattleBuffersTransferData[2] = (s16)expPoints; + sBattleBuffersTransferData[3] = ((s16)expPoints & 0xFF00) >> 8; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2) +{ + sBattleBuffersTransferData[0] = CONTROLLER_STATUSICONUPDATE; + sBattleBuffersTransferData[1] = status1; + sBattleBuffersTransferData[2] = (status1 & 0x0000FF00) >> 8; + sBattleBuffersTransferData[3] = (status1 & 0x00FF0000) >> 16; + sBattleBuffersTransferData[4] = (status1 & 0xFF000000) >> 24; + sBattleBuffersTransferData[5] = status2; + sBattleBuffersTransferData[6] = (status2 & 0x0000FF00) >> 8; + sBattleBuffersTransferData[7] = (status2 & 0x00FF0000) >> 16; + sBattleBuffersTransferData[8] = (status2 & 0xFF000000) >> 24; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 9); +} + +void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status) +{ + sBattleBuffersTransferData[0] = CONTROLLER_STATUSANIMATION; + sBattleBuffersTransferData[1] = status2; + sBattleBuffersTransferData[2] = status; + sBattleBuffersTransferData[3] = (status & 0x0000FF00) >> 8; + sBattleBuffersTransferData[4] = (status & 0x00FF0000) >> 16; + sBattleBuffersTransferData[5] = (status & 0xFF000000) >> 24; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 6); +} + +// not used +static void BtlController_EmitStatusXor(u8 bufferId, u8 b) +{ + sBattleBuffersTransferData[0] = CONTROLLER_STATUSXOR; + sBattleBuffersTransferData[1] = b; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); +} + +void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_DATATRANSFER; + sBattleBuffersTransferData[1] = CONTROLLER_DATATRANSFER; + sBattleBuffersTransferData[2] = size; + sBattleBuffersTransferData[3] = (size & 0xFF00) >> 8; + for (i = 0; i < size; ++i) + sBattleBuffersTransferData[4 + i] = *(u8 *)(data++); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 4); +} + +// not used +static void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_DMA3TRANSFER; + sBattleBuffersTransferData[1] = (u32)(dst); + sBattleBuffersTransferData[2] = ((u32)(dst) & 0x0000FF00) >> 8; + sBattleBuffersTransferData[3] = ((u32)(dst) & 0x00FF0000) >> 16; + sBattleBuffersTransferData[4] = ((u32)(dst) & 0xFF000000) >> 24; + sBattleBuffersTransferData[5] = size; + sBattleBuffersTransferData[6] = (size & 0xFF00) >> 8; + for (i = 0; i < size; ++i) + sBattleBuffersTransferData[7 + i] = *(u8 *)(data++); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 7); +} + +// not used +static void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_31; + sBattleBuffersTransferData[1] = songId; + sBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8; + for (i = 0; i < songId; ++i) + sBattleBuffersTransferData[3 + i] = *(u8 *)(unusedDumbDataParameter++); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, songId + 3); +} + +// not used +static void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_32; + sBattleBuffersTransferData[1] = size; + sBattleBuffersTransferData[2] = (size & 0xFF00) >> 8; + for (i = 0; i < size; ++i) + sBattleBuffersTransferData[3 + i] = *(u8 *)(data++); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 3); +} + +void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2) +{ + sBattleBuffersTransferData[0] = CONTROLLER_TWORETURNVALUES; + sBattleBuffersTransferData[1] = arg1; + sBattleBuffersTransferData[2] = arg2; + sBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_CHOSENMONRETURNVALUE; + sBattleBuffersTransferData[1] = b; + for (i = 0; i < 3; ++i) + sBattleBuffersTransferData[2 + i] = c[i]; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 5); +} + +void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1) +{ + sBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE; + sBattleBuffersTransferData[1] = arg1; + sBattleBuffersTransferData[2] = (arg1 & 0xFF00) >> 8; + sBattleBuffersTransferData[3] = 0; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b) +{ + sBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE_DUPLICATE; + sBattleBuffersTransferData[1] = b; + sBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; + sBattleBuffersTransferData[3] = 0; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +// not used +static void BtlController_EmitCmd37(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_37; + sBattleBuffersTransferData[1] = CONTROLLER_37; + sBattleBuffersTransferData[2] = CONTROLLER_37; + sBattleBuffersTransferData[3] = CONTROLLER_37; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +// not used +static void BtlController_EmitCmd38(u8 bufferId, u8 b) +{ + sBattleBuffersTransferData[0] = CONTROLLER_38; + sBattleBuffersTransferData[1] = b; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); +} + +// not used +static void BtlController_EmitCmd39(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_39; + sBattleBuffersTransferData[1] = CONTROLLER_39; + sBattleBuffersTransferData[2] = CONTROLLER_39; + sBattleBuffersTransferData[3] = CONTROLLER_39; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +// not used +static void BtlController_EmitCmd40(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_40; + sBattleBuffersTransferData[1] = CONTROLLER_40; + sBattleBuffersTransferData[2] = CONTROLLER_40; + sBattleBuffersTransferData[3] = CONTROLLER_40; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitHitAnimation(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_HITANIMATION; + sBattleBuffersTransferData[1] = CONTROLLER_HITANIMATION; + sBattleBuffersTransferData[2] = CONTROLLER_HITANIMATION; + sBattleBuffersTransferData[3] = CONTROLLER_HITANIMATION; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitCmd42(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_42; + sBattleBuffersTransferData[1] = CONTROLLER_42; + sBattleBuffersTransferData[2] = CONTROLLER_42; + sBattleBuffersTransferData[3] = CONTROLLER_42; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitPlaySE(u8 bufferId, u16 songId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_EFFECTIVENESSSOUND; + sBattleBuffersTransferData[1] = songId; + sBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8; + sBattleBuffersTransferData[3] = 0; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitPlayFanfare(u8 bufferId, u16 songId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_PLAYFANFAREORBGM; + sBattleBuffersTransferData[1] = songId; + sBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8; + sBattleBuffersTransferData[3] = 0; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitFaintingCry(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_FAINTINGCRY; + sBattleBuffersTransferData[1] = CONTROLLER_FAINTINGCRY; + sBattleBuffersTransferData[2] = CONTROLLER_FAINTINGCRY; + sBattleBuffersTransferData[3] = CONTROLLER_FAINTINGCRY; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_INTROSLIDE; + sBattleBuffersTransferData[1] = terrainId; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); +} + +void BtlController_EmitIntroTrainerBallThrow(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_INTROTRAINERBALLTHROW; + sBattleBuffersTransferData[1] = CONTROLLER_INTROTRAINERBALLTHROW; + sBattleBuffersTransferData[2] = CONTROLLER_INTROTRAINERBALLTHROW; + sBattleBuffersTransferData[3] = CONTROLLER_INTROTRAINERBALLTHROW; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_DRAWPARTYSTATUSSUMMARY; + sBattleBuffersTransferData[1] = arg2 & 0x7F; + sBattleBuffersTransferData[2] = (arg2 & 0x80) >> 7; + sBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY; + for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * PARTY_SIZE); ++i) + sBattleBuffersTransferData[4 + i] = *(i + (u8 *)(hpAndStatus)); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct HpAndStatus) * PARTY_SIZE + 4); +} + +void BtlController_EmitHidePartyStatusSummary(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_HIDEPARTYSTATUSSUMMARY; + sBattleBuffersTransferData[1] = CONTROLLER_HIDEPARTYSTATUSSUMMARY; + sBattleBuffersTransferData[2] = CONTROLLER_HIDEPARTYSTATUSSUMMARY; + sBattleBuffersTransferData[3] = CONTROLLER_HIDEPARTYSTATUSSUMMARY; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitEndBounceEffect(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_ENDBOUNCE; + sBattleBuffersTransferData[1] = CONTROLLER_ENDBOUNCE; + sBattleBuffersTransferData[2] = CONTROLLER_ENDBOUNCE; + sBattleBuffersTransferData[3] = CONTROLLER_ENDBOUNCE; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible) +{ + sBattleBuffersTransferData[0] = CONTROLLER_SPRITEINVISIBILITY; + sBattleBuffersTransferData[1] = isInvisible; + sBattleBuffersTransferData[2] = CONTROLLER_SPRITEINVISIBILITY; + sBattleBuffersTransferData[3] = CONTROLLER_SPRITEINVISIBILITY; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument) +{ + sBattleBuffersTransferData[0] = CONTROLLER_BATTLEANIMATION; + sBattleBuffersTransferData[1] = animationId; + sBattleBuffersTransferData[2] = argument; + sBattleBuffersTransferData[3] = (argument & 0xFF00) >> 8; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1) +{ + sBattleBuffersTransferData[0] = CONTROLLER_LINKSTANDBYMSG; + sBattleBuffersTransferData[1] = arg1; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); +} + +void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_RESETACTIONMOVESELECTION; + sBattleBuffersTransferData[1] = caseId; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); +} + +void BtlController_EmitCmd55(u8 bufferId, u8 battleOutcome) +{ + sBattleBuffersTransferData[0] = CONTROLLER_55; + sBattleBuffersTransferData[1] = battleOutcome; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); +} diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c new file mode 100644 index 000000000..a47baea99 --- /dev/null +++ b/src/battle_gfx_sfx_util.c @@ -0,0 +1,1056 @@ +#include "global.h" +#include "main.h" +#include "m4a.h" +#include "task.h" +#include "malloc.h" +#include "graphics.h" +#include "sound.h" +#include "decompress.h" +#include "palette.h" +#include "sprite.h" +#include "data.h" +#include "util.h" +#include "party_menu.h" +#include "battle.h" +#include "battle_main.h" +#include "battle_controllers.h" +#include "battle_ai_script_commands.h" +#include "battle_anim.h" +#include "battle_interface.h" +#include "constants/battle_anim.h" +#include "constants/species.h" +#include "constants/moves.h" +#include "constants/songs.h" + +static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId); +static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId); +static void Task_ClearBitWhenSpecialAnimDone(u8 taskId); +static void ClearSpritesBattlerHealthboxAnimData(void); + +static const struct CompressedSpriteSheet sSpriteSheet_SinglesPlayerHealthbox = +{ + .data = gHealthboxSinglesPlayerGfx, + .size = 0x1000, + .tag = TAG_HEALTHBOX_PLAYER1_TILE, +}; + +static const struct CompressedSpriteSheet sSpriteSheet_SinglesOpponentHealthbox = +{ + .data = gHealthboxSinglesOpponentGfx, + .size = 0x1000, + .tag = TAG_HEALTHBOX_OPPONENT1_TILE, +}; + +static const struct CompressedSpriteSheet sSpriteSheets_DoublesPlayerHealthbox[2] = +{ + { + .data = gHealthboxDoublesPlayerGfx, + .size = 0x800, + .tag = TAG_HEALTHBOX_PLAYER1_TILE, + }, + { + .data = gHealthboxDoublesPlayerGfx, + .size = 0x800, + .tag = TAG_HEALTHBOX_PLAYER2_TILE, + }, +}; + +static const struct CompressedSpriteSheet sSpriteSheets_DoublesOpponentHealthbox[2] = +{ + { + .data = gHealthboxDoublesOpponentGfx, + .size = 0x800, + .tag = TAG_HEALTHBOX_OPPONENT1_TILE, + }, + { + .data = gHealthboxDoublesOpponentGfx, + .size = 0x800, + .tag = TAG_HEALTHBOX_OPPONENT2_TILE, + }, +}; + +static const struct CompressedSpriteSheet sSpriteSheet_SafariHealthbox = +{ + .data = gHealthboxSafariGfx, + .size = 0x1000, + .tag = TAG_HEALTHBOX_SAFARI_TILE, +}; + +static const struct CompressedSpriteSheet sSpriteSheets_HealthBar[MAX_BATTLERS_COUNT] = +{ + { + .data = gBlankGfxCompressed, + .size = 0x100, + .tag = TAG_HEALTHBAR_PLAYER1_TILE, + }, + { + .data = gBlankGfxCompressed, + .size = 0x120, + .tag = TAG_HEALTHBAR_OPPONENT1_TILE, + }, + { + .data = gBlankGfxCompressed, + .size = 0x100, + .tag = TAG_HEALTHBAR_PLAYER2_TILE, + }, + { + .data = gBlankGfxCompressed, + .size = 0x120, + .tag = TAG_HEALTHBAR_OPPONENT2_TILE, + }, +}; + +static const struct SpritePalette sSpritePalettes_HealthBoxHealthBar[2] = +{ + { + .data = gBattleInterface_BallStatusBarPal, + .tag = TAG_HEALTHBOX_PAL, + }, + { + .data = gBattleInterface_BallDisplayPal, + .tag = TAG_HEALTHBAR_PAL, + }, +}; + +void AllocateBattleSpritesData(void) +{ + gBattleSpritesDataPtr = AllocZeroed(sizeof(struct BattleSpriteData)); + gBattleSpritesDataPtr->battlerData = AllocZeroed(sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT); + gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT); + gBattleSpritesDataPtr->animationData = AllocZeroed(sizeof(struct BattleAnimationInfo)); + gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * MAX_BATTLERS_COUNT); +} + +void FreeBattleSpritesData(void) +{ + if (gBattleSpritesDataPtr) + { + FREE_AND_SET_NULL(gBattleSpritesDataPtr->battleBars); + FREE_AND_SET_NULL(gBattleSpritesDataPtr->animationData); + FREE_AND_SET_NULL(gBattleSpritesDataPtr->healthBoxesData); + FREE_AND_SET_NULL(gBattleSpritesDataPtr->battlerData); + FREE_AND_SET_NULL(gBattleSpritesDataPtr); + } +} + +void sub_8033E3C(struct Sprite *sprite) +{ + u8 spriteId = sprite->data[1]; + + if (!gSprites[spriteId].affineAnimEnded) + return; + if (gSprites[spriteId].invisible) + return; + if (gSprites[spriteId].animPaused) + gSprites[spriteId].animPaused = 0; + else if (gSprites[spriteId].animEnded) + { + gSprites[spriteId].callback = sub_8012100; + StartSpriteAffineAnim(&gSprites[spriteId], 0); + sprite->callback = SpriteCallbackDummy; + } +} + +// not used +static void sub_8033EB0(struct Sprite *sprite, bool8 arg1) +{ + sprite->animPaused = 1; + sprite->callback = SpriteCallbackDummy; + if (!arg1) + StartSpriteAffineAnim(sprite, 1); + else + StartSpriteAffineAnim(sprite, 1); + AnimateSprite(sprite); +} + +void sub_8033EEC(struct Sprite *sprite) +{ + if (!(gIntroSlideFlags & 1)) + { + sprite->pos2.x += sprite->data[0]; + if (sprite->pos2.x == 0) + sprite->callback = SpriteCallbackDummy; + } +} + +void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status) +{ + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 1; + if (!isStatus2) + { + if (status == STATUS1_FREEZE) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_FRZ); + else if (status == STATUS1_POISON || status & STATUS1_TOXIC_POISON) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PSN); + else if (status == STATUS1_BURN) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_BRN); + else if (status & STATUS1_SLEEP) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_SLP); + else if (status == STATUS1_PARALYSIS) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PRZ); + else // no animation + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0; + } + else + { + if (status & STATUS2_INFATUATION) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_INFATUATION); + else if (status & STATUS2_CONFUSION) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CONFUSION); + else if (status & STATUS2_CURSED) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CURSED); + else if (status & STATUS2_NIGHTMARE) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_NIGHTMARE); + else if (status & STATUS2_WRAPPED) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist + else // no animation + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0; + } +} + +#define tBattlerId data[0] + +bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId, u16 argument) +{ + u8 taskId; + + if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & 0x80)) + { + gBattleMonForms[activeBattler] = (argument & ~(0x80)); + return TRUE; + } + else if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute + && !ShouldAnimBeDoneRegardlessOfSubsitute(tableId)) + { + return TRUE; + } + else if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute + && tableId == B_ANIM_SUBSTITUTE_FADE + && gSprites[gBattlerSpriteIds[activeBattler]].invisible) + { + LoadBattleMonGfxAndAnimate(activeBattler, TRUE, gBattlerSpriteIds[activeBattler]); + ClearBehindSubstituteBit(activeBattler); + return TRUE; + } + gBattleAnimAttacker = atkBattler; + gBattleAnimTarget = defBattler; + gBattleSpritesDataPtr->animationData->animArg = argument; + LaunchBattleAnimation(gBattleAnims_General, tableId, FALSE); + taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10); + gTasks[taskId].tBattlerId = activeBattler; + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1; + return FALSE; +} + +static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId) +{ + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 0; + DestroyTask(taskId); + } +} + +static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId) +{ + switch (animId) + { + case B_ANIM_SUBSTITUTE_FADE: + case B_ANIM_RAIN_CONTINUES: + case B_ANIM_SUN_CONTINUES: + case B_ANIM_SANDSTORM_CONTINUES: + case B_ANIM_HAIL_CONTINUES: + case B_ANIM_SNATCH_MOVE: + return TRUE; + default: + return FALSE; + } +} + +void InitAndLaunchSpecialAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId) +{ + u8 taskId; + + gBattleAnimAttacker = atkBattler; + gBattleAnimTarget = defBattler; + LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE); + taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10); + gTasks[taskId].tBattlerId = activeBattler; + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 1; +} + +static void Task_ClearBitWhenSpecialAnimDone(u8 taskId) +{ + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 0; + DestroyTask(taskId); + } +} + +bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn) +{ + return FALSE; +} + +bool8 mplay_80342A4(u8 battlerId) +{ + u8 zero = 0; + + if (IsSEPlaying()) + { + ++gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_8 < 30) + return TRUE; + m4aMPlayStop(&gMPlayInfo_SE1); + m4aMPlayStop(&gMPlayInfo_SE2); + } + if (zero == 0) + { + gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8 = 0; + return FALSE; + } + else + { + return TRUE; + } +} + +void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId) +{ + u32 monsPersonality, currentPersonality, otId; + u16 species; + u8 position; + u16 paletteOffset; + const void *lzPaletteData; + void *buffer; + + monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY); + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) + { + species = GetMonData(mon, MON_DATA_SPECIES); + currentPersonality = monsPersonality; + } + else + { + species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies; + currentPersonality = gTransformedPersonalities[battlerId]; + } + otId = GetMonData(mon, MON_DATA_OT_ID); + position = GetBattlerPosition(battlerId); + HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], + gMonSpritesGfxPtr->sprites[position], + species, currentPersonality); + paletteOffset = 0x100 + battlerId * 16; + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) + lzPaletteData = GetMonFrontSpritePal(mon); + else + lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality); + buffer = AllocZeroed(0x400); + LZDecompressWram(lzPaletteData, buffer); + LoadPalette(buffer, paletteOffset, 0x20); + LoadPalette(buffer, 0x80 + battlerId * 16, 0x20); + Free(buffer); + if (species == SPECIES_CASTFORM) + { + paletteOffset = 0x100 + battlerId * 16; + LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); + LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20); + } + // transform's pink color + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) + { + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); + CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); + } +} + +void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId) +{ + u32 monsPersonality, currentPersonality, otId; + u16 species; + u8 position; + u16 paletteOffset; + const void *lzPaletteData; + void *buffer; + + monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY); + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) + { + species = GetMonData(mon, MON_DATA_SPECIES); + currentPersonality = monsPersonality; + } + else + { + species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies; + currentPersonality = gTransformedPersonalities[battlerId]; + } + otId = GetMonData(mon, MON_DATA_OT_ID); + position = GetBattlerPosition(battlerId); + if (sub_804455C(1, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) + HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], + gMonSpritesGfxPtr->sprites[position], + species, currentPersonality); + else + HandleLoadSpecialPokePic(&gMonBackPicTable[species], + gMonSpritesGfxPtr->sprites[position], + species, currentPersonality); + paletteOffset = 0x100 + battlerId * 16; + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) + lzPaletteData = GetMonFrontSpritePal(mon); + else + lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality); + buffer = AllocZeroed(0x400); + LZDecompressWram(lzPaletteData, buffer); + LoadPalette(buffer, paletteOffset, 0x20); + LoadPalette(buffer, 0x80 + battlerId * 16, 0x20); + Free(buffer); + if (species == SPECIES_CASTFORM) + { + paletteOffset = 0x100 + battlerId * 16; + LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); + LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20); + } + // transform's pink color + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) + { + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); + CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); + } +} + +void DecompressGhostFrontPic(struct Pokemon *unused, u8 battlerId) +{ + u16 palOffset; + void *buffer; + u8 position = GetBattlerPosition(battlerId); + + LZ77UnCompWram(gGhostFrontPic, gMonSpritesGfxPtr->sprites[position]); + palOffset = 0x100 + 16 * battlerId; + buffer = AllocZeroed(0x400); + LZDecompressWram(gGhostPalette, buffer); + LoadPalette(buffer, palOffset, 0x20); + LoadPalette(buffer, 0x80 + 16 * battlerId, 0x20); + Free(buffer); +} + +void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId) +{ + struct SpriteSheet sheet; + u8 position = GetBattlerPosition(battlerId); + + DecompressPicFromTable(&gTrainerFrontPicTable[frontPicId], gMonSpritesGfxPtr->sprites[position], SPECIES_NONE); + sheet.data = gMonSpritesGfxPtr->sprites[position]; + sheet.size = gTrainerFrontPicTable[frontPicId].size; + sheet.tag = gTrainerFrontPicTable[frontPicId].tag; + LoadSpriteSheet(&sheet); + LoadCompressedSpritePaletteUsingHeap(&gTrainerFrontPicPaletteTable[frontPicId]); +} + +void DecompressTrainerBackPalette(u16 index, u8 palette) +{ + LoadCompressedPalette(gTrainerBackPicPaletteTable[index].data, (palette + 16) * 16, 0x20); +} + +void nullsub_16(u8 a1) +{ +} + +void FreeTrainerFrontPicPaletteAndTile(u16 frontPicId) +{ + FreeSpritePaletteByTag(gTrainerFrontPicPaletteTable[frontPicId].tag); + FreeSpriteTilesByTag(gTrainerFrontPicTable[frontPicId].tag); +} + +// not used +static void BattleLoadAllHealthBoxesGfxAtOnce(void) +{ + u8 numberOfBattlers = 0; + u8 i; + + LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[0]); + LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[1]); + if (!IsDoubleBattle()) + { + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesPlayerHealthbox); + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesOpponentHealthbox); + numberOfBattlers = 2; + } + else + { + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[0]); + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[1]); + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[0]); + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[1]); + numberOfBattlers = MAX_BATTLERS_COUNT; + } + for (i = 0; i < numberOfBattlers; ++i) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[i]]); +} + +bool8 BattleLoadAllHealthBoxesGfx(u8 state) +{ + bool8 retVal = FALSE; + + if (state) + { + if (state == 1) + { + LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[0]); + LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[1]); + } + else if (!IsDoubleBattle()) + { + if (state == 2) + { + if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SafariHealthbox); + else + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesPlayerHealthbox); + } + else if (state == 3) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesOpponentHealthbox); + else if (state == 4) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[0]]); + else if (state == 5) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[1]]); + else + retVal = TRUE; + } + else + { + if (state == 2) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[0]); + else if (state == 3) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[1]); + else if (state == 4) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[0]); + else if (state == 5) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[1]); + else if (state == 6) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[0]]); + else if (state == 7) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[1]]); + else if (state == 8) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[2]]); + else if (state == 9) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[3]]); + else + retVal = TRUE; + } + } + return retVal; +} + +void LoadBattleBarGfx(u8 arg0) +{ + LZDecompressWram(gFile_graphics_interface_hp_numbers, gMonSpritesGfxPtr->barFontGfx); +} + +bool8 BattleInitAllSprites(u8 *state, u8 *battlerId) +{ + bool8 retVal = FALSE; + + switch (*state) + { + case 0: + ClearSpritesBattlerHealthboxAnimData(); + ++*state; + break; + case 1: + if (!BattleLoadAllHealthBoxesGfx(*battlerId)) + { + ++*battlerId; + } + else + { + *battlerId = 0; + ++*state; + } + break; + case 2: + ++*state; + break; + case 3: + if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *battlerId == 0) + gHealthboxSpriteIds[*battlerId] = CreateSafariPlayerHealthboxSprites(); + else + gHealthboxSpriteIds[*battlerId] = CreateBattlerHealthboxSprites(*battlerId); + + ++*battlerId; + if (*battlerId == gBattlersCount) + { + *battlerId = 0; + ++*state; + } + break; + case 4: + InitBattlerHealthboxCoords(*battlerId); + if (gBattlerPositions[*battlerId] <= 1) + DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], FALSE); + else + DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], TRUE); + + ++*battlerId; + if (*battlerId == gBattlersCount) + { + *battlerId = 0; + ++*state; + } + break; + case 5: + if (GetBattlerSide(*battlerId) == B_SIDE_PLAYER) + { + if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) + UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gPlayerParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL); + } + else + { + UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gEnemyParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL); + } + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*battlerId]); + ++*battlerId; + if (*battlerId == gBattlersCount) + { + *battlerId = 0; + ++*state; + } + break; + case 6: + LoadAndCreateEnemyShadowSprites(); + sub_8127CAC(); + retVal = TRUE; + break; + } + return retVal; +} + +void ClearSpritesHealthboxAnimData(void) +{ + memset(gBattleSpritesDataPtr->healthBoxesData, 0, sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT); + memset(gBattleSpritesDataPtr->animationData, 0, sizeof(struct BattleAnimationInfo)); +} + +static void ClearSpritesBattlerHealthboxAnimData(void) +{ + ClearSpritesHealthboxAnimData(); + memset(gBattleSpritesDataPtr->battlerData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT); +} + +void CopyAllBattleSpritesInvisibilities(void) +{ + s32 i; + + for (i = 0; i < gBattlersCount; ++i) + gBattleSpritesDataPtr->battlerData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible; +} + +void CopyBattleSpriteInvisibility(u8 battlerId) +{ + gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible; +} + +void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform) +{ + u16 paletteOffset, targetSpecies; + u32 personalityValue; + u32 otId; + u8 position; + const u32 *lzPaletteData; + void *buffer; + + //TODO: notTransform is bool8 in pokeem. Document it with a more reasonable name here. + if (notTransform == 255) + { + const void *src; + void *dst; + + position = GetBattlerPosition(battlerAtk); + targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_SPECIES); + personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY); + otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID); + HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies], + gMonSpritesGfxPtr->sprites[position], + targetSpecies, + personalityValue); + src = gMonSpritesGfxPtr->sprites[position]; + dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32); + DmaCopy32(3, src, dst, 0x800); + paletteOffset = 0x100 + battlerAtk * 16; + lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue); + buffer = AllocZeroed(0x400); + LZDecompressWram(lzPaletteData, buffer); + LoadPalette(buffer, paletteOffset, 32); + Free(buffer); + gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]); + SetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_NICKNAME, gSpeciesNames[targetSpecies]); + sub_80496C0(gHealthboxSpriteIds[battlerAtk], &gEnemyParty[gBattlerPartyIndexes[battlerAtk]]); + sub_804981C(gHealthboxSpriteIds[battlerAtk], 1); + } + else if (notTransform) + { + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleSpritesDataPtr->animationData->animArg); + paletteOffset = 0x100 + battlerAtk * 16; + LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32); + gBattleMonForms[battlerAtk] = gBattleSpritesDataPtr->animationData->animArg; + if (gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies != SPECIES_NONE) + { + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); + CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); + } + gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk); + } + else + { + const void *src; + void *dst; + + position = GetBattlerPosition(battlerAtk); + if (GetBattlerSide(battlerDef) == B_SIDE_OPPONENT) + targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerDef]], MON_DATA_SPECIES); + else + targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerDef]], MON_DATA_SPECIES); + if (GetBattlerSide(battlerAtk) == B_SIDE_PLAYER) + { + personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY); + otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID); + + HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies], + gMonSpritesGfxPtr->sprites[position], + targetSpecies, + gTransformedPersonalities[battlerAtk]); + } + else + { + personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY); + otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID); + + HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies], + gMonSpritesGfxPtr->sprites[position], + targetSpecies, + gTransformedPersonalities[battlerAtk]); + } + src = gMonSpritesGfxPtr->sprites[position]; + dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32); + DmaCopy32(3, src, dst, 0x800); + paletteOffset = 0x100 + battlerAtk * 16; + lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue); + buffer = AllocZeroed(0x400); + LZDecompressWram(lzPaletteData, buffer); + LoadPalette(buffer, paletteOffset, 32); + Free(buffer); + if (targetSpecies == SPECIES_CASTFORM) + { + LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); + LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[battlerDef] * 16, paletteOffset, 32); + } + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); + CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); + gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies = targetSpecies; + gBattleMonForms[battlerAtk] = gBattleMonForms[battlerDef]; + gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]); + } +} + +void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite) +{ + u8 position; + s32 i; + u32 palOffset; + + if (!loadMonSprite) + { + position = GetBattlerPosition(battlerId); + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[position]); + else + LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]); + for (i = 1; i < 4; ++i) + { + u8 (*ptr)[4][0x800] = gMonSpritesGfxPtr->sprites[position]; + + ++ptr; + --ptr; + DmaCopy32Defvars(3, (*ptr)[0], (*ptr)[i], 0x800); + } + palOffset = (battlerId * 16) + 0x100; + LoadCompressedPalette(gSubstituteDollPal, palOffset, 32); + } + else + { + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId); + else + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId); + } +} + +void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId) +{ + BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite); + StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]); + if (!loadMonSprite) + gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(battlerId); + else + gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(battlerId); +} + +void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move) +{ + if (move == MOVE_SUBSTITUTE) + gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 1; +} + +void ClearBehindSubstituteBit(u8 battlerId) +{ + gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 0; +} + +void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId) +{ + u16 hp = GetMonData(mon, MON_DATA_HP); + u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP); + + if (GetHPBarLevel(hp, maxHP) == HP_BAR_RED) + { + if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong) + { + if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong) + PlaySE(SE_T_OOAME); + gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1; + } + } + else + { + gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 0; + if (!IsDoubleBattle()) + m4aSongNumStop(SE_T_OOAME); + else if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong) + m4aSongNumStop(SE_T_OOAME); + } +} + +void BattleStopLowHpSound(void) +{ + u8 playerBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + + gBattleSpritesDataPtr->battlerData[playerBattler].lowHpSong = 0; + if (IsDoubleBattle()) + gBattleSpritesDataPtr->battlerData[playerBattler ^ BIT_FLANK].lowHpSong = 0; + m4aSongNumStop(SE_T_OOAME); +} + +// not used +static u8 GetMonHPBarLevel(struct Pokemon *mon) +{ + u16 hp = GetMonData(mon, MON_DATA_HP); + u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP); + + return GetHPBarLevel(hp, maxHP); +} + +void HandleBattleLowHpMusicChange(void) +{ + if (gMain.inBattle) + { + u8 playerBattler1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + u8 playerBattler2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + u8 battler1PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBattler1]); + u8 battler2PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBattler2]); + + if (GetMonData(&gPlayerParty[battler1PartyId], MON_DATA_HP) != 0) + HandleLowHpMusicChange(&gPlayerParty[battler1PartyId], playerBattler1); + if (IsDoubleBattle() && GetMonData(&gPlayerParty[battler2PartyId], MON_DATA_HP) != 0) + HandleLowHpMusicChange(&gPlayerParty[battler2PartyId], playerBattler2); + } +} + +void sub_8035450(u8 affineMode) +{ + s32 i; + + for (i = 0; i < gBattlersCount; ++i) + { + if (IsBattlerSpritePresent(i)) + { + gSprites[gBattlerSpriteIds[i]].oam.affineMode = affineMode; + if (affineMode == ST_OAM_AFFINE_OFF) + { + gBattleSpritesDataPtr->healthBoxesData[i].matrixNum = gSprites[gBattlerSpriteIds[i]].oam.matrixNum; + gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0; + } + else + { + gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].matrixNum; + } + } + } +} + +void LoadAndCreateEnemyShadowSprites(void) +{ + u8 battlerId; + + LoadCompressedSpriteSheetUsingHeap(&gSpriteSheet_EnemyShadow); + battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8); + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId; + if (IsDoubleBattle()) + { + battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8); + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId; + } +} + +static void SpriteCB_EnemyShadow(struct Sprite *shadowSprite) +{ + bool8 invisible = FALSE; + u8 battlerId = shadowSprite->tBattlerId; + struct Sprite *battlerSprite = &gSprites[gBattlerSpriteIds[battlerId]]; + + if (!battlerSprite->inUse || !IsBattlerSpritePresent(battlerId)) + { + shadowSprite->callback = SpriteCB_SetInvisible; + return; + } + if (gAnimScriptActive || battlerSprite->invisible) + invisible = TRUE; + else if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE + && gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies] == 0) + invisible = TRUE; + if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute) + invisible = TRUE; + shadowSprite->pos1.x = battlerSprite->pos1.x; + shadowSprite->pos2.x = battlerSprite->pos2.x; + shadowSprite->invisible = invisible; +} + +void SpriteCB_SetInvisible(struct Sprite *sprite) +{ + sprite->invisible = TRUE; +} + +void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species) +{ + // The player's shadow is never seen. + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + return; + + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) + species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies; + + if (gEnemyMonElevation[species] != 0) + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_EnemyShadow; + else + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible; +} + +void HideBattlerShadowSprite(u8 battlerId) +{ + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible; +} + +void sub_80357C8(void) +{ + u16 *vramPtr = (u16 *)(VRAM + 0x240); + s32 i; + s32 j; + + for (i = 0; i < 9; ++i) + { + for (j = 0; j < 16; ++vramPtr, ++j) + { + if (!(*vramPtr & 0xF000)) + *vramPtr |= 0xF000; + if (!(*vramPtr & 0x0F00)) + *vramPtr |= 0x0F00; + if (!(*vramPtr & 0x00F0)) + *vramPtr |= 0x00F0; + if (!(*vramPtr & 0x000F)) + *vramPtr |= 0x000F; + } + } + vramPtr = (u16 *)(VRAM + 0x600); + for (i = 0; i < 18; ++i) + { + for (j = 0; j < 16; ++vramPtr, ++j) + { + if (!(*vramPtr & 0xF000)) + *vramPtr |= 0x6000; + if (!(*vramPtr & 0x0F00)) + *vramPtr |= 0x0600; + if (!(*vramPtr & 0x00F0)) + *vramPtr |= 0x0060; + if (!(*vramPtr & 0x000F)) + *vramPtr |= 0x0006; + } + } +} + +void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute) +{ + gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE; + gBattleMonForms[battlerId] = 0; + if (!dontClearSubstitute) + ClearBehindSubstituteBit(battlerId); +} + +void AllocateMonSpritesGfx(void) +{ + u8 i = 0, j; + + gMonSpritesGfxPtr = NULL; + gMonSpritesGfxPtr = AllocZeroed(sizeof(*gMonSpritesGfxPtr)); + gMonSpritesGfxPtr->firstDecompressed = AllocZeroed(0x8000); + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + { + gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000); + *(gMonSpritesGfxPtr->templates + i) = gUnknown_825DEF0[i]; + + for (j = 0; j < 4; ++j) + { + gMonSpritesGfxPtr->field_74[i][j].data = gMonSpritesGfxPtr->sprites[i] + (j * 0x800); + gMonSpritesGfxPtr->field_74[i][j].size = 0x800; + } + + gMonSpritesGfxPtr->templates[i].images = gMonSpritesGfxPtr->field_74[i]; + } + gMonSpritesGfxPtr->barFontGfx = AllocZeroed(0x1000); +} + +void FreeMonSpritesGfx(void) +{ + if (gMonSpritesGfxPtr == NULL) + return; + if (gMonSpritesGfxPtr->field_17C != NULL) + FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); + if (gMonSpritesGfxPtr->field_178 != NULL) + FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_178); + FREE_AND_SET_NULL(gMonSpritesGfxPtr->barFontGfx); + FREE_AND_SET_NULL(gMonSpritesGfxPtr->firstDecompressed); + gMonSpritesGfxPtr->sprites[0] = NULL; + gMonSpritesGfxPtr->sprites[1] = NULL; + gMonSpritesGfxPtr->sprites[2] = NULL; + gMonSpritesGfxPtr->sprites[3] = NULL; + FREE_AND_SET_NULL(gMonSpritesGfxPtr); +} + +bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon) +{ + s16 hp, maxHP; + s32 barLevel; + + if (GetMonData(mon, MON_DATA_STATUS) & (STATUS1_ANY | STATUS1_TOXIC_COUNTER)) + return FALSE; + hp = GetMonData(mon, MON_DATA_HP); + maxHP = GetMonData(mon, MON_DATA_MAX_HP); + barLevel = GetHPBarLevel(hp, maxHP); + if (barLevel <= HP_BAR_YELLOW) + return FALSE; + return TRUE; +} diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c new file mode 100644 index 000000000..f84ff4d4a --- /dev/null +++ b/src/battle_script_commands.c @@ -0,0 +1,9824 @@ +#include "global.h" +#include "item.h" +#include "util.h" +#include "pokemon.h" +#include "random.h" +#include "data.h" +#include "text.h" +#include "sound.h" +#include "pokedex.h" +#include "window.h" +#include "main.h" +#include "palette.h" +#include "money.h" +#include "bg.h" +#include "string_util.h" +#include "pokemon_icon.h" +#include "m4a.h" +#include "mail.h" +#include "event_data.h" +#include "strings.h" +#include "pokemon_special_anim.h" +#include "pokemon_storage_system.h" +#include "pokemon_summary_screen.h" +#include "task.h" +#include "naming_screen.h" +#include "overworld.h" +#include "party_menu.h" +#include "trainer_pokemon_sprites.h" +#include "field_specials.h" +#include "battle.h" +#include "battle_message.h" +#include "battle_anim.h" +#include "battle_setup.h" +#include "battle_ai_script_commands.h" +#include "battle_scripts.h" +#include "battle_string_ids.h" +#include "reshow_battle_screen.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "constants/battle_anim.h" +#include "constants/battle_move_effects.h" +#include "constants/battle_script_commands.h" +#include "constants/items.h" +#include "constants/hold_effects.h" +#include "constants/songs.h" +#include "constants/species.h" +#include "constants/moves.h" +#include "constants/abilities.h" +#include "constants/pokemon.h" +#include "constants/trainers.h" + +#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) + +extern const u8 *const gBattleScriptsForMoveEffects[]; + +static bool8 IsTwoTurnsMove(u16 move); +static void TrySetDestinyBondToHappen(void); +static u8 AttacksThisTurn(u8 battlerId, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. +static void CheckWonderGuardAndLevitate(void); +static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8 *BS_ptr); +static void sub_8026480(void); +static bool8 sub_80264D0(void); +static void DrawLevelUpWindow1(void); +static void DrawLevelUpWindow2(void); +static bool8 sub_8026648(void); +static void PutMonIconOnLvlUpBox(void); +static void PutLevelAndGenderOnLvlUpBox(void); + +static void SpriteCB_MonIconOnLvlUpBox(struct Sprite *sprite); + +static void atk00_attackcanceler(void); +static void atk01_accuracycheck(void); +static void atk02_attackstring(void); +static void atk03_ppreduce(void); +static void atk04_critcalc(void); +static void atk05_damagecalc(void); +static void atk06_typecalc(void); +static void atk07_adjustnormaldamage(void); +static void atk08_adjustnormaldamage2(void); +static void atk09_attackanimation(void); +static void atk0A_waitanimation(void); +static void atk0B_healthbarupdate(void); +static void atk0C_datahpupdate(void); +static void atk0D_critmessage(void); +static void atk0E_effectivenesssound(void); +static void atk0F_resultmessage(void); +static void atk10_printstring(void); +static void atk11_printselectionstring(void); +static void atk12_waitmessage(void); +static void atk13_printfromtable(void); +static void atk14_printselectionstringfromtable(void); +static void atk15_seteffectwithchance(void); +static void atk16_seteffectprimary(void); +static void atk17_seteffectsecondary(void); +static void atk18_clearstatusfromeffect(void); +static void atk19_tryfaintmon(void); +static void atk1A_dofaintanimation(void); +static void atk1B_cleareffectsonfaint(void); +static void atk1C_jumpifstatus(void); +static void atk1D_jumpifstatus2(void); +static void atk1E_jumpifability(void); +static void atk1F_jumpifsideaffecting(void); +static void atk20_jumpifstat(void); +static void atk21_jumpifstatus3condition(void); +static void atk22_jumpiftype(void); +static void atk23_getexp(void); +static void atk24(void); +static void atk25_movevaluescleanup(void); +static void atk26_setmultihit(void); +static void atk27_decrementmultihit(void); +static void atk28_goto(void); +static void atk29_jumpifbyte(void); +static void atk2A_jumpifhalfword(void); +static void atk2B_jumpifword(void); +static void atk2C_jumpifarrayequal(void); +static void atk2D_jumpifarraynotequal(void); +static void atk2E_setbyte(void); +static void atk2F_addbyte(void); +static void atk30_subbyte(void); +static void atk31_copyarray(void); +static void atk32_copyarraywithindex(void); +static void atk33_orbyte(void); +static void atk34_orhalfword(void); +static void atk35_orword(void); +static void atk36_bicbyte(void); +static void atk37_bichalfword(void); +static void atk38_bicword(void); +static void atk39_pause(void); +static void atk3A_waitstate(void); +static void atk3B_healthbar_update(void); +static void atk3C_return(void); +static void atk3D_end(void); +static void atk3E_end2(void); +static void atk3F_end3(void); +static void atk40_jumpifaffectedbyprotect(void); +static void atk41_call(void); +static void atk42_jumpiftype2(void); +static void atk43_jumpifabilitypresent(void); +static void atk44_endselectionscript(void); +static void atk45_playanimation(void); +static void atk46_playanimation2(void); +static void atk47_setgraphicalstatchangevalues(void); +static void atk48_playstatchangeanimation(void); +static void atk49_moveend(void); +static void atk4A_typecalc2(void); +static void atk4B_returnatktoball(void); +static void atk4C_getswitchedmondata(void); +static void atk4D_switchindataupdate(void); +static void atk4E_switchinanim(void); +static void atk4F_jumpifcantswitch(void); +static void atk50_openpartyscreen(void); +static void atk51_switchhandleorder(void); +static void atk52_switchineffects(void); +static void atk53_trainerslidein(void); +static void atk54_playse(void); +static void atk55_fanfare(void); +static void atk56_playfaintcry(void); +static void atk57(void); +static void atk58_returntoball(void); +static void atk59_handlelearnnewmove(void); +static void atk5A_yesnoboxlearnmove(void); +static void atk5B_yesnoboxstoplearningmove(void); +static void atk5C_hitanimation(void); +static void atk5D_getmoneyreward(void); +static void atk5E(void); +static void atk5F_swapattackerwithtarget(void); +static void atk60_incrementgamestat(void); +static void atk61_drawpartystatussummary(void); +static void atk62_hidepartystatussummary(void); +static void atk63_jumptocalledmove(void); +static void atk64_statusanimation(void); +static void atk65_status2animation(void); +static void atk66_chosenstatusanimation(void); +static void atk67_yesnobox(void); +static void atk68_cancelallactions(void); +static void atk69_adjustsetdamage(void); +static void atk6A_removeitem(void); +static void atk6B_atknameinbuff1(void); +static void atk6C_drawlvlupbox(void); +static void atk6D_resetsentmonsvalue(void); +static void atk6E_setatktoplayer0(void); +static void atk6F_makevisible(void); +static void atk70_recordlastability(void); +static void atk71_buffermovetolearn(void); +static void atk72_jumpifplayerran(void); +static void atk73_hpthresholds(void); +static void atk74_hpthresholds2(void); +static void atk75_useitemonopponent(void); +static void atk76_various(void); +static void atk77_setprotectlike(void); +static void atk78_faintifabilitynotdamp(void); +static void atk79_setatkhptozero(void); +static void atk7A_jumpifnexttargetvalid(void); +static void atk7B_tryhealhalfhealth(void); +static void atk7C_trymirrormove(void); +static void atk7D_setrain(void); +static void atk7E_setreflect(void); +static void atk7F_setseeded(void); +static void atk80_manipulatedamage(void); +static void atk81_trysetrest(void); +static void atk82_jumpifnotfirstturn(void); +static void atk83_nop(void); +static void atk84_jumpifcantmakeasleep(void); +static void atk85_stockpile(void); +static void atk86_stockpiletobasedamage(void); +static void atk87_stockpiletohpheal(void); +static void atk88_negativedamage(void); +static void atk89_statbuffchange(void); +static void atk8A_normalisebuffs(void); +static void atk8B_setbide(void); +static void atk8C_confuseifrepeatingattackends(void); +static void atk8D_setmultihitcounter(void); +static void atk8E_initmultihitstring(void); +static void atk8F_forcerandomswitch(void); +static void atk90_tryconversiontypechange(void); +static void atk91_givepaydaymoney(void); +static void atk92_setlightscreen(void); +static void atk93_tryKO(void); +static void atk94_damagetohalftargethp(void); +static void atk95_setsandstorm(void); +static void atk96_weatherdamage(void); +static void atk97_tryinfatuating(void); +static void atk98_updatestatusicon(void); +static void atk99_setmist(void); +static void atk9A_setfocusenergy(void); +static void atk9B_transformdataexecution(void); +static void atk9C_setsubstitute(void); +static void atk9D_mimicattackcopy(void); +static void atk9E_metronome(void); +static void atk9F_dmgtolevel(void); +static void atkA0_psywavedamageeffect(void); +static void atkA1_counterdamagecalculator(void); +static void atkA2_mirrorcoatdamagecalculator(void); +static void atkA3_disablelastusedattack(void); +static void atkA4_trysetencore(void); +static void atkA5_painsplitdmgcalc(void); +static void atkA6_settypetorandomresistance(void); +static void atkA7_setalwayshitflag(void); +static void atkA8_copymovepermanently(void); +static void atkA9_trychoosesleeptalkmove(void); +static void atkAA_setdestinybond(void); +static void atkAB_trysetdestinybondtohappen(void); +static void atkAC_remaininghptopower(void); +static void atkAD_tryspiteppreduce(void); +static void atkAE_healpartystatus(void); +static void atkAF_cursetarget(void); +static void atkB0_trysetspikes(void); +static void atkB1_setforesight(void); +static void atkB2_trysetperishsong(void); +static void atkB3_rolloutdamagecalculation(void); +static void atkB4_jumpifconfusedandstatmaxed(void); +static void atkB5_furycuttercalc(void); +static void atkB6_happinesstodamagecalculation(void); +static void atkB7_presentdamagecalculation(void); +static void atkB8_setsafeguard(void); +static void atkB9_magnitudedamagecalculation(void); +static void atkBA_jumpifnopursuitswitchdmg(void); +static void atkBB_setsunny(void); +static void atkBC_maxattackhalvehp(void); +static void atkBD_copyfoestats(void); +static void atkBE_rapidspinfree(void); +static void atkBF_setdefensecurlbit(void); +static void atkC0_recoverbasedonsunlight(void); +static void atkC1_hiddenpowercalc(void); +static void atkC2_selectfirstvalidtarget(void); +static void atkC3_trysetfutureattack(void); +static void atkC4_trydobeatup(void); +static void atkC5_setsemiinvulnerablebit(void); +static void atkC6_clearsemiinvulnerablebit(void); +static void atkC7_setminimize(void); +static void atkC8_sethail(void); +static void atkC9_jumpifattackandspecialattackcannotfall(void); +static void atkCA_setforcedtarget(void); +static void atkCB_setcharge(void); +static void atkCC_callterrainattack(void); +static void atkCD_cureifburnedparalysedorpoisoned(void); +static void atkCE_settorment(void); +static void atkCF_jumpifnodamage(void); +static void atkD0_settaunt(void); +static void atkD1_trysethelpinghand(void); +static void atkD2_tryswapitems(void); +static void atkD3_trycopyability(void); +static void atkD4_trywish(void); +static void atkD5_trysetroots(void); +static void atkD6_doubledamagedealtifdamaged(void); +static void atkD7_setyawn(void); +static void atkD8_setdamagetohealthdifference(void); +static void atkD9_scaledamagebyhealthratio(void); +static void atkDA_tryswapabilities(void); +static void atkDB_tryimprison(void); +static void atkDC_trysetgrudge(void); +static void atkDD_weightdamagecalculation(void); +static void atkDE_assistattackselect(void); +static void atkDF_trysetmagiccoat(void); +static void atkE0_trysetsnatch(void); +static void atkE1_trygetintimidatetarget(void); +static void atkE2_switchoutabilities(void); +static void atkE3_jumpifhasnohp(void); +static void atkE4_getsecretpowereffect(void); +static void atkE5_pickup(void); +static void atkE6_docastformchangeanimation(void); +static void atkE7_trycastformdatachange(void); +static void atkE8_settypebasedhalvers(void); +static void atkE9_setweatherballtype(void); +static void atkEA_tryrecycleitem(void); +static void atkEB_settypetoterrain(void); +static void atkEC_pursuitrelated(void); +static void atkED_snatchsetbattlers(void); +static void atkEE_removelightscreenreflect(void); +static void atkEF_handleballthrow(void); +static void atkF0_givecaughtmon(void); +static void atkF1_trysetcaughtmondexflags(void); +static void atkF2_displaydexinfo(void); +static void atkF3_trygivecaughtmonnick(void); +static void atkF4_subattackerhpbydmg(void); +static void atkF5_removeattackerstatus1(void); +static void atkF6_finishaction(void); +static void atkF7_finishturn(void); + +void (* const gBattleScriptingCommandsTable[])(void) = +{ + atk00_attackcanceler, + atk01_accuracycheck, + atk02_attackstring, + atk03_ppreduce, + atk04_critcalc, + atk05_damagecalc, + atk06_typecalc, + atk07_adjustnormaldamage, + atk08_adjustnormaldamage2, + atk09_attackanimation, + atk0A_waitanimation, + atk0B_healthbarupdate, + atk0C_datahpupdate, + atk0D_critmessage, + atk0E_effectivenesssound, + atk0F_resultmessage, + atk10_printstring, + atk11_printselectionstring, + atk12_waitmessage, + atk13_printfromtable, + atk14_printselectionstringfromtable, + atk15_seteffectwithchance, + atk16_seteffectprimary, + atk17_seteffectsecondary, + atk18_clearstatusfromeffect, + atk19_tryfaintmon, + atk1A_dofaintanimation, + atk1B_cleareffectsonfaint, + atk1C_jumpifstatus, + atk1D_jumpifstatus2, + atk1E_jumpifability, + atk1F_jumpifsideaffecting, + atk20_jumpifstat, + atk21_jumpifstatus3condition, + atk22_jumpiftype, + atk23_getexp, + atk24, + atk25_movevaluescleanup, + atk26_setmultihit, + atk27_decrementmultihit, + atk28_goto, + atk29_jumpifbyte, + atk2A_jumpifhalfword, + atk2B_jumpifword, + atk2C_jumpifarrayequal, + atk2D_jumpifarraynotequal, + atk2E_setbyte, + atk2F_addbyte, + atk30_subbyte, + atk31_copyarray, + atk32_copyarraywithindex, + atk33_orbyte, + atk34_orhalfword, + atk35_orword, + atk36_bicbyte, + atk37_bichalfword, + atk38_bicword, + atk39_pause, + atk3A_waitstate, + atk3B_healthbar_update, + atk3C_return, + atk3D_end, + atk3E_end2, + atk3F_end3, + atk40_jumpifaffectedbyprotect, + atk41_call, + atk42_jumpiftype2, + atk43_jumpifabilitypresent, + atk44_endselectionscript, + atk45_playanimation, + atk46_playanimation2, + atk47_setgraphicalstatchangevalues, + atk48_playstatchangeanimation, + atk49_moveend, + atk4A_typecalc2, + atk4B_returnatktoball, + atk4C_getswitchedmondata, + atk4D_switchindataupdate, + atk4E_switchinanim, + atk4F_jumpifcantswitch, + atk50_openpartyscreen, + atk51_switchhandleorder, + atk52_switchineffects, + atk53_trainerslidein, + atk54_playse, + atk55_fanfare, + atk56_playfaintcry, + atk57, + atk58_returntoball, + atk59_handlelearnnewmove, + atk5A_yesnoboxlearnmove, + atk5B_yesnoboxstoplearningmove, + atk5C_hitanimation, + atk5D_getmoneyreward, + atk5E, + atk5F_swapattackerwithtarget, + atk60_incrementgamestat, + atk61_drawpartystatussummary, + atk62_hidepartystatussummary, + atk63_jumptocalledmove, + atk64_statusanimation, + atk65_status2animation, + atk66_chosenstatusanimation, + atk67_yesnobox, + atk68_cancelallactions, + atk69_adjustsetdamage, + atk6A_removeitem, + atk6B_atknameinbuff1, + atk6C_drawlvlupbox, + atk6D_resetsentmonsvalue, + atk6E_setatktoplayer0, + atk6F_makevisible, + atk70_recordlastability, + atk71_buffermovetolearn, + atk72_jumpifplayerran, + atk73_hpthresholds, + atk74_hpthresholds2, + atk75_useitemonopponent, + atk76_various, + atk77_setprotectlike, + atk78_faintifabilitynotdamp, + atk79_setatkhptozero, + atk7A_jumpifnexttargetvalid, + atk7B_tryhealhalfhealth, + atk7C_trymirrormove, + atk7D_setrain, + atk7E_setreflect, + atk7F_setseeded, + atk80_manipulatedamage, + atk81_trysetrest, + atk82_jumpifnotfirstturn, + atk83_nop, + atk84_jumpifcantmakeasleep, + atk85_stockpile, + atk86_stockpiletobasedamage, + atk87_stockpiletohpheal, + atk88_negativedamage, + atk89_statbuffchange, + atk8A_normalisebuffs, + atk8B_setbide, + atk8C_confuseifrepeatingattackends, + atk8D_setmultihitcounter, + atk8E_initmultihitstring, + atk8F_forcerandomswitch, + atk90_tryconversiontypechange, + atk91_givepaydaymoney, + atk92_setlightscreen, + atk93_tryKO, + atk94_damagetohalftargethp, + atk95_setsandstorm, + atk96_weatherdamage, + atk97_tryinfatuating, + atk98_updatestatusicon, + atk99_setmist, + atk9A_setfocusenergy, + atk9B_transformdataexecution, + atk9C_setsubstitute, + atk9D_mimicattackcopy, + atk9E_metronome, + atk9F_dmgtolevel, + atkA0_psywavedamageeffect, + atkA1_counterdamagecalculator, + atkA2_mirrorcoatdamagecalculator, + atkA3_disablelastusedattack, + atkA4_trysetencore, + atkA5_painsplitdmgcalc, + atkA6_settypetorandomresistance, + atkA7_setalwayshitflag, + atkA8_copymovepermanently, + atkA9_trychoosesleeptalkmove, + atkAA_setdestinybond, + atkAB_trysetdestinybondtohappen, + atkAC_remaininghptopower, + atkAD_tryspiteppreduce, + atkAE_healpartystatus, + atkAF_cursetarget, + atkB0_trysetspikes, + atkB1_setforesight, + atkB2_trysetperishsong, + atkB3_rolloutdamagecalculation, + atkB4_jumpifconfusedandstatmaxed, + atkB5_furycuttercalc, + atkB6_happinesstodamagecalculation, + atkB7_presentdamagecalculation, + atkB8_setsafeguard, + atkB9_magnitudedamagecalculation, + atkBA_jumpifnopursuitswitchdmg, + atkBB_setsunny, + atkBC_maxattackhalvehp, + atkBD_copyfoestats, + atkBE_rapidspinfree, + atkBF_setdefensecurlbit, + atkC0_recoverbasedonsunlight, + atkC1_hiddenpowercalc, + atkC2_selectfirstvalidtarget, + atkC3_trysetfutureattack, + atkC4_trydobeatup, + atkC5_setsemiinvulnerablebit, + atkC6_clearsemiinvulnerablebit, + atkC7_setminimize, + atkC8_sethail, + atkC9_jumpifattackandspecialattackcannotfall, + atkCA_setforcedtarget, + atkCB_setcharge, + atkCC_callterrainattack, + atkCD_cureifburnedparalysedorpoisoned, + atkCE_settorment, + atkCF_jumpifnodamage, + atkD0_settaunt, + atkD1_trysethelpinghand, + atkD2_tryswapitems, + atkD3_trycopyability, + atkD4_trywish, + atkD5_trysetroots, + atkD6_doubledamagedealtifdamaged, + atkD7_setyawn, + atkD8_setdamagetohealthdifference, + atkD9_scaledamagebyhealthratio, + atkDA_tryswapabilities, + atkDB_tryimprison, + atkDC_trysetgrudge, + atkDD_weightdamagecalculation, + atkDE_assistattackselect, + atkDF_trysetmagiccoat, + atkE0_trysetsnatch, + atkE1_trygetintimidatetarget, + atkE2_switchoutabilities, + atkE3_jumpifhasnohp, + atkE4_getsecretpowereffect, + atkE5_pickup, + atkE6_docastformchangeanimation, + atkE7_trycastformdatachange, + atkE8_settypebasedhalvers, + atkE9_setweatherballtype, + atkEA_tryrecycleitem, + atkEB_settypetoterrain, + atkEC_pursuitrelated, + atkED_snatchsetbattlers, + atkEE_removelightscreenreflect, + atkEF_handleballthrow, + atkF0_givecaughtmon, + atkF1_trysetcaughtmondexflags, + atkF2_displaydexinfo, + atkF3_trygivecaughtmonnick, + atkF4_subattackerhpbydmg, + atkF5_removeattackerstatus1, + atkF6_finishaction, + atkF7_finishturn, +}; + +struct StatFractions +{ + u8 dividend; + u8 divisor; +}; + +static const struct StatFractions sAccuracyStageRatios[] = +{ + { 33, 100 }, // -6 + { 36, 100 }, // -5 + { 43, 100 }, // -4 + { 50, 100 }, // -3 + { 60, 100 }, // -2 + { 75, 100 }, // -1 + { 1, 1 }, // 0 + { 133, 100 }, // +1 + { 166, 100 }, // +2 + { 2, 1 }, // +3 + { 233, 100 }, // +4 + { 133, 50 }, // +5 + { 3, 1 }, // +6 +}; + +// The chance is 1/N for each stage. +static const u16 sCriticalHitChance[] = { 16, 8, 4, 3, 2 }; + +static const u32 sStatusFlagsForMoveEffects[] = +{ + 0x00000000, + STATUS1_SLEEP, + STATUS1_POISON, + STATUS1_BURN, + STATUS1_FREEZE, + STATUS1_PARALYSIS, + STATUS1_TOXIC_POISON, + STATUS2_CONFUSION, + STATUS2_FLINCHED, + 0x00000000, + STATUS2_UPROAR, + 0x00000000, + STATUS2_MULTIPLETURNS, + STATUS2_WRAPPED, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + STATUS2_RECHARGE, + 0x00000000, + 0x00000000, + STATUS2_ESCAPE_PREVENTION, + STATUS2_NIGHTMARE, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + STATUS2_LOCK_CONFUSE, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000 +}; + +static const u8 *const sMoveEffectBS_Ptrs[] = +{ + [0] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SLEEP] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_POISON] = BattleScript_MoveEffectPoison, + [MOVE_EFFECT_BURN] = BattleScript_MoveEffectBurn, + [MOVE_EFFECT_FREEZE] = BattleScript_MoveEffectFreeze, + [MOVE_EFFECT_PARALYSIS] = BattleScript_MoveEffectParalysis, + [MOVE_EFFECT_TOXIC] = BattleScript_MoveEffectToxic, + [MOVE_EFFECT_CONFUSION] = BattleScript_MoveEffectConfusion, + [MOVE_EFFECT_FLINCH] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_TRI_ATTACK] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_UPROAR] = BattleScript_MoveEffectUproar, + [MOVE_EFFECT_PAYDAY] = BattleScript_MoveEffectPayDay, + [MOVE_EFFECT_CHARGING] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_WRAP] = BattleScript_MoveEffectWrap, + [MOVE_EFFECT_RECOIL_25] = BattleScript_MoveEffectRecoil, + [MOVE_EFFECT_ATK_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_DEF_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SPD_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SP_ATK_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SP_DEF_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_ACC_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_EVS_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_ATK_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_DEF_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SPD_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SP_ATK_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SP_DEF_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_ACC_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_EVS_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_RECHARGE] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_RAGE] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_STEAL_ITEM] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_PREVENT_ESCAPE] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_NIGHTMARE] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_ALL_STATS_UP] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_RAPIDSPIN] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_REMOVE_PARALYSIS] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_ATK_DEF_DOWN] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil, +}; + +// not used +static const struct WindowTemplate sUnusedWinTemplate = +{ + .bg = 0, + .tilemapLeft = 1, + .tilemapTop = 3, + .width = 7, + .height = 15, + .paletteNum = 31, + .baseBlock = 0x3F, +}; + +static const u16 gUnknown_82506D0[] = INCBIN_U16("graphics/battle_interface/unk_battlebox.gbapal"); +static const u32 gUnknown_82506F0[] = INCBIN_U32("graphics/battle_interface/unk_battlebox.4bpp.lz"); + +// not used +static const u8 sRubyLevelUpStatBoxStats[] = +{ + MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK, + MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPEED +}; + +static const struct OamData sOamData_MonIconOnLvlUpBox = +{ + .y = 0, + .affineMode = 0, + .objMode = 0, + .mosaic = 0, + .bpp = 0, + .shape = SPRITE_SHAPE(32x32), + .x = 0, + .matrixNum = 0, + .size = SPRITE_SIZE(32x32), + .tileNum = 0, + .priority = 0, + .paletteNum = 0, + .affineParam = 0, +}; + +#define MON_ICON_LVLUP_BOX_TAG 0xD75A + +static const struct SpriteTemplate sSpriteTemplate_MonIconOnLvlUpBox = +{ + .tileTag = MON_ICON_LVLUP_BOX_TAG, + .paletteTag = MON_ICON_LVLUP_BOX_TAG, + .oam = &sOamData_MonIconOnLvlUpBox, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_MonIconOnLvlUpBox +}; + +static const u16 sProtectSuccessRates[] = +{ + USHRT_MAX, + USHRT_MAX / 2, + USHRT_MAX / 4, + USHRT_MAX / 8 +}; + +#define MIMIC_FORBIDDEN_END 0xFFFE +#define METRONOME_FORBIDDEN_END 0xFFFF +#define ASSIST_FORBIDDEN_END 0xFFFF + +static const u16 sMovesForbiddenToCopy[] = +{ + MOVE_METRONOME, + MOVE_STRUGGLE, + MOVE_SKETCH, + MOVE_MIMIC, + MIMIC_FORBIDDEN_END, + MOVE_COUNTER, + MOVE_MIRROR_COAT, + MOVE_PROTECT, + MOVE_DETECT, + MOVE_ENDURE, + MOVE_DESTINY_BOND, + MOVE_SLEEP_TALK, + MOVE_THIEF, + MOVE_FOLLOW_ME, + MOVE_SNATCH, + MOVE_HELPING_HAND, + MOVE_COVET, + MOVE_TRICK, + MOVE_FOCUS_PUNCH, + METRONOME_FORBIDDEN_END +}; + +static const u8 sFlailHpScaleToPowerTable[] = +{ + 1, 200, + 4, 150, + 9, 100, + 16, 80, + 32, 40, + 48, 20 +}; + +static const u16 sNaturePowerMoves[] = +{ + MOVE_STUN_SPORE, + MOVE_RAZOR_LEAF, + MOVE_EARTHQUAKE, + MOVE_HYDRO_PUMP, + MOVE_SURF, + MOVE_BUBBLE_BEAM, + MOVE_ROCK_SLIDE, + MOVE_SHADOW_BALL, + MOVE_SWIFT, + MOVE_SWIFT +}; + +static const u16 sWeightToDamageTable[] = +{ + 100, 20, + 250, 40, + 500, 60, + 1000, 80, + 2000, 100, + 0xFFFF, 0xFFFF +}; + +struct PickupItem +{ + u16 itemId; + u8 chance; +}; + +static const struct PickupItem sPickupItems[] = +{ + { ITEM_ORAN_BERRY, 15 }, + { ITEM_CHERI_BERRY, 25 }, + { ITEM_CHESTO_BERRY, 35 }, + { ITEM_PECHA_BERRY, 45 }, + { ITEM_RAWST_BERRY, 55 }, + { ITEM_ASPEAR_BERRY, 65 }, + { ITEM_PERSIM_BERRY, 75 }, + { ITEM_TM10, 80 }, + { ITEM_PP_UP, 85 }, + { ITEM_RARE_CANDY, 90 }, + { ITEM_NUGGET, 95 }, + { ITEM_SPELON_BERRY, 96 }, + { ITEM_PAMTRE_BERRY, 97 }, + { ITEM_WATMEL_BERRY, 98 }, + { ITEM_DURIN_BERRY, 99 }, + { ITEM_BELUE_BERRY, 1 }, + +}; + +static const u8 sTerrainToType[] = +{ + TYPE_GRASS, // tall grass + TYPE_GRASS, // long grass + TYPE_GROUND, // sand + TYPE_WATER, // underwater + TYPE_WATER, // water + TYPE_WATER, // pond water + TYPE_ROCK, // rock + TYPE_ROCK, // cave + TYPE_NORMAL, // building + TYPE_NORMAL, // plain +}; + +static const u8 sBallCatchBonuses[] = +{ + 20, 15, 10, 15 // Ultra, Great, Poke, Safari +}; + +// not used +static const u32 gUnknown_8250898 = 0xFF7EAE60; + +static void atk00_attackcanceler(void) +{ + s32 i; + + if (gBattleOutcome) + { + gCurrentActionFuncId = B_ACTION_FINISHED; + return; + } + if (gBattleMons[gBattlerAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) + { + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + gBattlescriptCurrInstr = BattleScript_MoveEnd; + return; + } + if (AtkCanceller_UnableToUseMove()) + return; + if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBattlerTarget, 0, 0, 0)) + return; + if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & (HITMARKER_x800000 | HITMARKER_NO_ATTACKSTRING)) + && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) + { + gBattlescriptCurrInstr = BattleScript_NoPPForMove; + gMoveResultFlags |= MOVE_RESULT_MISSED; + return; + } + gHitMarker &= ~(HITMARKER_x800000); + if (!(gHitMarker & HITMARKER_OBEYS) + && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) + { + i = IsMonDisobedient(); + switch (i) + { + case 0: + break; + case 2: + gHitMarker |= HITMARKER_OBEYS; + return; + default: + gMoveResultFlags |= MOVE_RESULT_MISSED; + return; + } + } + gHitMarker |= HITMARKER_OBEYS; + if (gProtectStructs[gBattlerTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED) + { + PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT); + gProtectStructs[gBattlerTarget].bounceMove = FALSE; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_MagicCoatBounce; + return; + } + for (i = 0; i < gBattlersCount; ++i) + { + if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED) + { + PressurePPLose(gBattlerAttacker, gBattlerByTurnOrder[i], MOVE_SNATCH); + gProtectStructs[gBattlerByTurnOrder[i]].stealMove = FALSE; + gBattleScripting.battler = gBattlerByTurnOrder[i]; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SnatchedMove; + return; + } + } + if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected) + { + gSpecialStatuses[gBattlerTarget].lightningRodRedirected = FALSE; + gLastUsedAbility = ABILITY_LIGHTNING_ROD; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_TookAttack; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); + } + else if (DEFENDER_IS_PROTECTED + && (gCurrentMove != MOVE_CURSE || IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST)) + && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)))) + { + CancelMultiTurnMoves(gBattlerAttacker); + gMoveResultFlags |= MOVE_RESULT_MISSED; + gLastLandedMoves[gBattlerTarget] = 0; + gLastHitByType[gBattlerTarget] = 0; + gBattleCommunication[6] = 1; + ++gBattlescriptCurrInstr; + } + else + { + ++gBattlescriptCurrInstr; + } +} + +static void JumpIfMoveFailed(u8 adder, u16 move) +{ + const u8 *BS_ptr = gBattlescriptCurrInstr + adder; + + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + { + gLastLandedMoves[gBattlerTarget] = 0; + gLastHitByType[gBattlerTarget] = 0; + BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + TrySetDestinyBondToHappen(); + if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBattlerTarget, 0, 0, move)) + return; + } + gBattlescriptCurrInstr = BS_ptr; +} + +static void atk40_jumpifaffectedbyprotect(void) +{ + if (DEFENDER_IS_PROTECTED) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + JumpIfMoveFailed(5, 0); + gBattleCommunication[6] = 1; + } + else + { + gBattlescriptCurrInstr += 5; + } +} + +static bool8 JumpIfMoveAffectedByProtect(u16 move) +{ + bool8 affected = FALSE; + + if (DEFENDER_IS_PROTECTED) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + JumpIfMoveFailed(7, move); + gBattleCommunication[6] = 1; + affected = TRUE; + } + return affected; +} + +static bool8 AccuracyCalcHelper(u16 move) +{ + if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker) + { + JumpIfMoveFailed(7, move); + return TRUE; + } + if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBattlerTarget] & STATUS3_ON_AIR) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + JumpIfMoveFailed(7, move); + return TRUE; + } + gHitMarker &= ~HITMARKER_IGNORE_ON_AIR; + if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBattlerTarget] & STATUS3_UNDERGROUND) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + JumpIfMoveFailed(7, move); + return TRUE; + } + gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND; + if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBattlerTarget] & STATUS3_UNDERWATER) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + JumpIfMoveFailed(7, move); + return TRUE; + } + gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER; + if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMoves[move].effect == EFFECT_THUNDER) + || (gBattleMoves[move].effect == EFFECT_ALWAYS_HIT || gBattleMoves[move].effect == EFFECT_VITAL_THROW)) + { + JumpIfMoveFailed(7, move); + return TRUE; + } + return FALSE; +} + +static void atk01_accuracycheck(void) +{ + u16 move = T2_READ_16(gBattlescriptCurrInstr + 5); + + if ((gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE + && !sub_80EB2E0(1) + && gBattleMoves[move].power != 0 + && GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + || (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE + && !sub_80EB2E0(2) + && gBattleMoves[move].power == 0 + && GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + || (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)) + { + JumpIfMoveFailed(7, move); + return; + } + if (move == NO_ACC_CALC || move == NO_ACC_CALC_CHECK_LOCK_ON) + { + if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && move == NO_ACC_CALC_CHECK_LOCK_ON && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker) + gBattlescriptCurrInstr += 7; + else if (gStatuses3[gBattlerTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + else if (!JumpIfMoveAffectedByProtect(0)) + gBattlescriptCurrInstr += 7; + } + else + { + u8 type, moveAcc, holdEffect, param; + s8 buff; + u16 calc; + + if (move == MOVE_NONE) + move = gCurrentMove; + GET_MOVE_TYPE(move, type); + if (JumpIfMoveAffectedByProtect(move) || AccuracyCalcHelper(move)) + return; + if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT) + { + u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC]; + + buff = acc; + } + else + { + u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC]; + + buff = acc + 6 - gBattleMons[gBattlerTarget].statStages[STAT_EVASION]; + } + if (buff < 0) + buff = 0; + if (buff > 0xC) + buff = 0xC; + moveAcc = gBattleMoves[move].accuracy; + // check Thunder on sunny weather + if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER) + moveAcc = 50; + calc = sAccuracyStageRatios[buff].dividend * moveAcc; + calc /= sAccuracyStageRatios[buff].divisor; + if (gBattleMons[gBattlerAttacker].ability == ABILITY_COMPOUND_EYES) + calc = (calc * 130) / 100; // 1.3 compound eyes boost + if (WEATHER_HAS_EFFECT && gBattleMons[gBattlerTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY) + calc = (calc * 80) / 100; // 1.2 sand veil loss + if (gBattleMons[gBattlerAttacker].ability == ABILITY_HUSTLE && IS_TYPE_PHYSICAL(type)) + calc = (calc * 80) / 100; // 1.2 hustle loss + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); + } + gPotentialItemEffectBattler = gBattlerTarget; + + if (holdEffect == HOLD_EFFECT_EVASION_UP) + calc = (calc * (100 - param)) / 100; + // final calculation + if ((Random() % 100 + 1) > calc) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && (gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY)) + gBattleCommunication[6] = 2; + else + gBattleCommunication[6] = 0; + CheckWonderGuardAndLevitate(); + } + JumpIfMoveFailed(7, move); + } +} + +static void atk02_attackstring(void) +{ + if (!gBattleControllerExecFlags) + { + if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED))) + { + PrepareStringBattle(STRINGID_USEDMOVE, gBattlerAttacker); + gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED; + } + ++gBattlescriptCurrInstr; + gBattleCommunication[MSG_DISPLAY] = 0; + } +} + + static void atk03_ppreduce(void) +{ + s32 ppToDeduct = 1; + + if (!gBattleControllerExecFlags) + { + if (!gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure) + { + switch (gBattleMoves[gCurrentMove].target) + { + case MOVE_TARGET_FOES_AND_ALLY: + ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBattlerAttacker, ABILITY_PRESSURE, 0, 0); + break; + case MOVE_TARGET_BOTH: + case MOVE_TARGET_OPPONENTS_FIELD: + ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_PRESSURE, 0, 0); + break; + default: + if (gBattlerAttacker != gBattlerTarget && gBattleMons[gBattlerTarget].ability == ABILITY_PRESSURE) + ++ppToDeduct; + break; + } + } + if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattlerAttacker].pp[gCurrMovePos]) + { + gProtectStructs[gBattlerAttacker].notFirstStrike = 1; + + if (gBattleMons[gBattlerAttacker].pp[gCurrMovePos] > ppToDeduct) + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] -= ppToDeduct; + else + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 0; + + if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED) + && !((gDisableStructs[gBattlerAttacker].mimickedMoves) & gBitTable[gCurrMovePos])) + { + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBattlerAttacker].pp[gCurrMovePos]); + MarkBattlerForControllerExec(gBattlerAttacker); + } + } + gHitMarker &= ~(HITMARKER_NO_PPDEDUCT); + ++gBattlescriptCurrInstr; + } +} + +static void atk04_critcalc(void) +{ + u8 holdEffect; + u16 item, critChance; + + item = gBattleMons[gBattlerAttacker].item; + if (item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[gBattlerAttacker].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(item); + gPotentialItemEffectBattler = gBattlerAttacker; + critChance = 2 * ((gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0) + + (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL) + + (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK) + + (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK) + + (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL) + + (holdEffect == HOLD_EFFECT_SCOPE_LENS) + + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBattlerAttacker].species == SPECIES_CHANSEY) + + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBattlerAttacker].species == SPECIES_FARFETCHD); + if (critChance >= NELEMS(sCriticalHitChance)) + critChance = NELEMS(sCriticalHitChance) - 1; + if ((gBattleMons[gBattlerTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBattlerTarget].ability != ABILITY_SHELL_ARMOR) + && !(gStatuses3[gBattlerAttacker] & STATUS3_CANT_SCORE_A_CRIT) + && !(gBattleTypeFlags & BATTLE_TYPE_OLDMAN_TUTORIAL) + && !(Random() % sCriticalHitChance[critChance]) + && (!(gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) || sub_80EB2E0(1)) + && !(gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)) + gCritMultiplier = 2; + else + gCritMultiplier = 1; + ++gBattlescriptCurrInstr; +} + +static void atk05_damagecalc(void) +{ + u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)]; + + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], + &gBattleMons[gBattlerTarget], + gCurrentMove, + sideStatus, + gDynamicBasePower, + gBattleStruct->dynamicMoveType, + gBattlerAttacker, + gBattlerTarget); + gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier; + if (gStatuses3[gBattlerAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + gBattleMoveDamage *= 2; + if (gProtectStructs[gBattlerAttacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; + ++gBattlescriptCurrInstr; +} + +void AI_CalcDmg(u8 attacker, u8 defender) +{ + u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(defender)]; + + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[attacker], + &gBattleMons[defender], + gCurrentMove, + sideStatus, + gDynamicBasePower, + gBattleStruct->dynamicMoveType, + attacker, + defender); + gDynamicBasePower = 0; + gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier; + if (gStatuses3[attacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + gBattleMoveDamage *= 2; + if (gProtectStructs[attacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; +} + +void ModulateDmgByType(u8 multiplier) +{ + gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; + if (gBattleMoveDamage == 0 && multiplier) + gBattleMoveDamage = 1; + switch (multiplier) + { + case TYPE_MUL_NO_EFFECT: + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE; + gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE; + break; + case TYPE_MUL_NOT_EFFECTIVE: + if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) + gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE; + else + gMoveResultFlags |= MOVE_RESULT_NOT_VERY_EFFECTIVE; + } + break; + case TYPE_MUL_SUPER_EFFECTIVE: + if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE) + gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE; + else + gMoveResultFlags |= MOVE_RESULT_SUPER_EFFECTIVE; + } + break; + } +} + +static void atk06_typecalc(void) +{ + s32 i = 0; + u8 moveType; + + if (gCurrentMove == MOVE_STRUGGLE) + { + ++gBattlescriptCurrInstr; + return; + } + GET_MOVE_TYPE(gCurrentMove, moveType); + // check stab + if (IS_BATTLER_OF_TYPE(gBattlerAttacker, moveType)) + { + gBattleMoveDamage = gBattleMoveDamage * 15; + gBattleMoveDamage = gBattleMoveDamage / 10; + } + + if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE); + gLastLandedMoves[gBattlerTarget] = 0; + gLastHitByType[gBattlerTarget] = 0; + gBattleCommunication[6] = moveType; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); + } + else + { + while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE) + { + if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) + { + if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT) + break; + i += 3; + continue; + } + else if (TYPE_EFFECT_ATK_TYPE(i) == moveType) + { + // check type1 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1) + ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i)); + // check type2 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 && + gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2) + ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i)); + } + i += 3; + } + } + if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2 + && (!(gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) || ((gMoveResultFlags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) + && gBattleMoves[gCurrentMove].power) + { + gLastUsedAbility = ABILITY_WONDER_GUARD; + gMoveResultFlags |= MOVE_RESULT_MISSED; + gLastLandedMoves[gBattlerTarget] = 0; + gLastHitByType[gBattlerTarget] = 0; + gBattleCommunication[6] = 3; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); + } + if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) + gProtectStructs[gBattlerAttacker].targetNotAffected = 1; + ++gBattlescriptCurrInstr; +} + +static void CheckWonderGuardAndLevitate(void) +{ + u8 flags = 0; + s32 i = 0; + u8 moveType; + + if (gCurrentMove == MOVE_STRUGGLE || !gBattleMoves[gCurrentMove].power) + return; + GET_MOVE_TYPE(gCurrentMove, moveType); + if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + gLastUsedAbility = ABILITY_LEVITATE; + gBattleCommunication[6] = moveType; + RecordAbilityBattle(gBattlerTarget, ABILITY_LEVITATE); + return; + } + while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE) + { + if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) + { + if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT) + break; + i += 3; + continue; + } + if (TYPE_EFFECT_ATK_TYPE(i) == moveType) + { + // check no effect + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 + && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT) + { + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + gProtectStructs[gBattlerAttacker].targetNotAffected = 1; + } + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 && + gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 && + TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT) + { + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + gProtectStructs[gBattlerAttacker].targetNotAffected = 1; + } + // check super effective + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 20) + flags |= 1; + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 + && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 + && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) + flags |= 1; + // check not very effective + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 5) + flags |= 2; + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 + && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 + && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE) + flags |= 2; + } + i += 3; + } + if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2) + { + if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power) + { + gLastUsedAbility = ABILITY_WONDER_GUARD; + gBattleCommunication[6] = 3; + RecordAbilityBattle(gBattlerTarget, ABILITY_WONDER_GUARD); + } + } +} + +// same as ModulateDmgByType except different arguments +static void ModulateDmgByType2(u8 multiplier, u16 move, u8 *flags) +{ + gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; + if (gBattleMoveDamage == 0 && multiplier != 0) + gBattleMoveDamage = 1; + switch (multiplier) + { + case TYPE_MUL_NO_EFFECT: + *flags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE; + *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE; + break; + case TYPE_MUL_NOT_EFFECTIVE: + if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT)) + { + if (*flags & MOVE_RESULT_SUPER_EFFECTIVE) + *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE; + else + *flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE; + } + break; + case TYPE_MUL_SUPER_EFFECTIVE: + if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT)) + { + if (*flags & MOVE_RESULT_NOT_VERY_EFFECTIVE) + *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE; + else + *flags |= MOVE_RESULT_SUPER_EFFECTIVE; + } + break; + } +} + +u8 TypeCalc(u16 move, u8 attacker, u8 defender) +{ + s32 i = 0; + u8 flags = 0; + u8 moveType; + + if (move == MOVE_STRUGGLE) + return 0; + moveType = gBattleMoves[move].type; + // check stab + if (IS_BATTLER_OF_TYPE(attacker, moveType)) + { + gBattleMoveDamage = gBattleMoveDamage * 15; + gBattleMoveDamage = gBattleMoveDamage / 10; + } + + if (gBattleMons[defender].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + flags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE); + } + else + { + while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE) + { + if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) + { + if (gBattleMons[defender].status2 & STATUS2_FORESIGHT) + break; + i += 3; + continue; + } + + else if (TYPE_EFFECT_ATK_TYPE(i) == moveType) + { + // check type1 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type1) + ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags); + // check type2 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type2 && + gBattleMons[defender].type1 != gBattleMons[defender].type2) + ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags); + } + i += 3; + } + } + if (gBattleMons[defender].ability == ABILITY_WONDER_GUARD + && !(flags & MOVE_RESULT_MISSED) + && AttacksThisTurn(attacker, move) == 2 + && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) + && gBattleMoves[move].power) + flags |= MOVE_RESULT_MISSED; + return flags; +} + +u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility) +{ + s32 i = 0; + u8 flags = 0; + u8 type1 = gBaseStats[targetSpecies].type1, type2 = gBaseStats[targetSpecies].type2; + u8 moveType; + + if (move == MOVE_STRUGGLE) + return 0; + moveType = gBattleMoves[move].type; + if (targetAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + flags = MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE; + } + else + { + while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE) + { + if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) + { + i += 3; + continue; + } + if (TYPE_EFFECT_ATK_TYPE(i) == moveType) + { + // check type1 + if (TYPE_EFFECT_DEF_TYPE(i) == type1) + ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags); + // check type2 + if (TYPE_EFFECT_DEF_TYPE(i) == type2 && type1 != type2) + ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags); + } + i += 3; + } + } + if (targetAbility == ABILITY_WONDER_GUARD + && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) + && gBattleMoves[move].power) + flags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + return flags; +} + +static inline void ApplyRandomDmgMultiplier(void) +{ + u16 rand = Random(); + u16 randPercent = 100 - (rand % 16); + + if (gBattleMoveDamage != 0) + { + gBattleMoveDamage *= randPercent; + gBattleMoveDamage /= 100; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } +} + +static void Unused_ApplyRandomDmgMultiplier(void) +{ + ApplyRandomDmgMultiplier(); +} + +static void atk07_adjustnormaldamage(void) +{ + u8 holdEffect, param; + + ApplyRandomDmgMultiplier(); + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); + } + gPotentialItemEffectBattler = gBattlerTarget; + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) + { + RecordItemEffectBattle(gBattlerTarget, holdEffect); + gSpecialStatuses[gBattlerTarget].focusBanded = 1; + } + if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE) + && (gBattleMoves[gCurrentMove].effect == EFFECT_FALSE_SWIPE || gProtectStructs[gBattlerTarget].endured || gSpecialStatuses[gBattlerTarget].focusBanded) + && gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage) + { + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; + if (gProtectStructs[gBattlerTarget].endured) + { + gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED; + } + else if (gSpecialStatuses[gBattlerTarget].focusBanded) + { + gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON; + gLastUsedItem = gBattleMons[gBattlerTarget].item; + } + } + ++gBattlescriptCurrInstr; +} + +// The same as 0x7 except it doesn't check for false swipe move effect. +static void atk08_adjustnormaldamage2(void) +{ + u8 holdEffect, param; + + ApplyRandomDmgMultiplier(); + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); + } + gPotentialItemEffectBattler = gBattlerTarget; + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) + { + RecordItemEffectBattle(gBattlerTarget, holdEffect); + gSpecialStatuses[gBattlerTarget].focusBanded = 1; + } + if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE) + && (gProtectStructs[gBattlerTarget].endured || gSpecialStatuses[gBattlerTarget].focusBanded) + && gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage) + { + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; + if (gProtectStructs[gBattlerTarget].endured) + { + gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED; + } + else if (gSpecialStatuses[gBattlerTarget].focusBanded) + { + gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON; + gLastUsedItem = gBattleMons[gBattlerTarget].item; + } + } + ++gBattlescriptCurrInstr; +} + +static void atk09_attackanimation(void) +{ + if (!gBattleControllerExecFlags) + { + if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE)) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_Pausex20; + ++gBattleScripting.animTurn; + ++gBattleScripting.animTargetsHit; + } + else + { + if ((gBattleMoves[gCurrentMove].target & MOVE_TARGET_BOTH + || gBattleMoves[gCurrentMove].target & MOVE_TARGET_FOES_AND_ALLY + || gBattleMoves[gCurrentMove].target & MOVE_TARGET_DEPENDS) + && gBattleScripting.animTargetsHit) + { + ++gBattlescriptCurrInstr; + return; + } + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + gActiveBattler = gBattlerAttacker; + BtlController_EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBattlerAttacker].friendship, &gDisableStructs[gBattlerAttacker]); + ++gBattleScripting.animTurn; + ++gBattleScripting.animTargetsHit; + MarkBattlerForControllerExec(gBattlerAttacker); + ++gBattlescriptCurrInstr; + } + else + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_Pausex20; + } + } + } +} + +static void atk0A_waitanimation(void) +{ + if (!gBattleControllerExecFlags) + ++gBattlescriptCurrInstr; +} + +static void atk0B_healthbarupdate(void) +{ + if (!gBattleControllerExecFlags) + { + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + + if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + { + PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBattler); + } + else + { + s16 healthValue; + s32 currDmg = gBattleMoveDamage; + s32 maxPossibleDmgValue = 10000; // not present in R/S, ensures that huge damage values don't change sign + + if (currDmg <= maxPossibleDmgValue) + healthValue = currDmg; + else + healthValue = maxPossibleDmgValue; + BtlController_EmitHealthBarUpdate(0, healthValue); + MarkBattlerForControllerExec(gActiveBattler); + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleMoveDamage > 0) + gBattleResults.playerMonWasDamaged = TRUE; + } + } + gBattlescriptCurrInstr += 2; + } +} + +static void atk0C_datahpupdate(void) +{ + u32 moveType; + + if (!gBattleControllerExecFlags) + { + if (gBattleStruct->dynamicMoveType == 0) + moveType = gBattleMoves[gCurrentMove].type; + else if (!(gBattleStruct->dynamicMoveType & 0x40)) + moveType = gBattleStruct->dynamicMoveType & 0x3F; + else + moveType = gBattleMoves[gCurrentMove].type; + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + { + if (gDisableStructs[gActiveBattler].substituteHP >= gBattleMoveDamage) + { + if (gSpecialStatuses[gActiveBattler].dmg == 0) + gSpecialStatuses[gActiveBattler].dmg = gBattleMoveDamage; + gDisableStructs[gActiveBattler].substituteHP -= gBattleMoveDamage; + gHpDealt = gBattleMoveDamage; + } + else + { + if (gSpecialStatuses[gActiveBattler].dmg == 0) + gSpecialStatuses[gActiveBattler].dmg = gDisableStructs[gActiveBattler].substituteHP; + gHpDealt = gDisableStructs[gActiveBattler].substituteHP; + gDisableStructs[gActiveBattler].substituteHP = 0; + } + // check substitute fading + if (gDisableStructs[gActiveBattler].substituteHP == 0) + { + gBattlescriptCurrInstr += 2; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SubstituteFade; + return; + } + } + else + { + gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE); + if (gBattleMoveDamage < 0) // hp goes up + { + gBattleMons[gActiveBattler].hp -= gBattleMoveDamage; + if (gBattleMons[gActiveBattler].hp > gBattleMons[gActiveBattler].maxHP) + gBattleMons[gActiveBattler].hp = gBattleMons[gActiveBattler].maxHP; + + } + else // hp goes down + { + if (gHitMarker & HITMARKER_x20) + { + gHitMarker &= ~(HITMARKER_x20); + } + else + { + gTakenDmg[gActiveBattler] += gBattleMoveDamage; + if (gBattlescriptCurrInstr[1] == BS_TARGET) + gTakenDmgByBattler[gActiveBattler] = gBattlerAttacker; + else + gTakenDmgByBattler[gActiveBattler] = gBattlerTarget; + } + + if (gBattleMons[gActiveBattler].hp > gBattleMoveDamage) + { + gBattleMons[gActiveBattler].hp -= gBattleMoveDamage; + gHpDealt = gBattleMoveDamage; + } + else + { + gHpDealt = gBattleMons[gActiveBattler].hp; + gBattleMons[gActiveBattler].hp = 0; + } + if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_x100000)) + gSpecialStatuses[gActiveBattler].dmg = gHpDealt; + if (IS_TYPE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) + { + gProtectStructs[gActiveBattler].physicalDmg = gHpDealt; + gSpecialStatuses[gActiveBattler].physicalDmg = gHpDealt; + if (gBattlescriptCurrInstr[1] == BS_TARGET) + { + gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerAttacker; + gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerAttacker; + } + else + { + gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerTarget; + gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerTarget; + } + } + else if (!IS_TYPE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000)) + { + gProtectStructs[gActiveBattler].specialDmg = gHpDealt; + gSpecialStatuses[gActiveBattler].specialDmg = gHpDealt; + if (gBattlescriptCurrInstr[1] == BS_TARGET) + { + gProtectStructs[gActiveBattler].specialBattlerId = gBattlerAttacker; + gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerAttacker; + } + else + { + gProtectStructs[gActiveBattler].specialBattlerId = gBattlerTarget; + gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerTarget; + } + } + } + gHitMarker &= ~(HITMARKER_x100000); + BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp); + MarkBattlerForControllerExec(gActiveBattler); + } + } + else + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (gSpecialStatuses[gActiveBattler].dmg == 0) + gSpecialStatuses[gActiveBattler].dmg = 0xFFFF; + } + gBattlescriptCurrInstr += 2; + } +} + +static void atk0D_critmessage(void) +{ + if (!gBattleControllerExecFlags) + { + if (gCritMultiplier == 2 && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + PrepareStringBattle(STRINGID_CRITICALHIT, gBattlerAttacker); + gBattleCommunication[MSG_DISPLAY] = 1; + } + ++gBattlescriptCurrInstr; + } +} + +static void atk0E_effectivenesssound(void) +{ + if (!gBattleControllerExecFlags) + { + gActiveBattler = gBattlerTarget; + if (!(gMoveResultFlags & MOVE_RESULT_MISSED)) + { + switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED))) + { + case MOVE_RESULT_SUPER_EFFECTIVE: + BtlController_EmitPlaySE(0, SE_KOUKA_H); + MarkBattlerForControllerExec(gActiveBattler); + break; + case MOVE_RESULT_NOT_VERY_EFFECTIVE: + BtlController_EmitPlaySE(0, SE_KOUKA_L); + MarkBattlerForControllerExec(gActiveBattler); + break; + case MOVE_RESULT_DOESNT_AFFECT_FOE: + case MOVE_RESULT_FAILED: + // no sound + break; + case MOVE_RESULT_FOE_ENDURED: + case MOVE_RESULT_ONE_HIT_KO: + case MOVE_RESULT_FOE_HUNG_ON: + default: + if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) + { + BtlController_EmitPlaySE(0, SE_KOUKA_H); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE) + { + BtlController_EmitPlaySE(0, SE_KOUKA_L); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!(gMoveResultFlags & (MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED))) + { + BtlController_EmitPlaySE(0, SE_KOUKA_M); + MarkBattlerForControllerExec(gActiveBattler); + } + break; + } + } + ++gBattlescriptCurrInstr; + } +} + +static void atk0F_resultmessage(void) +{ + u32 stringId = 0; + + if (!gBattleControllerExecFlags) + { + if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[6] > 2)) + { + stringId = gMissStringIds[gBattleCommunication[6]]; + gBattleCommunication[MSG_DISPLAY] = 1; + } + else + { + gBattleCommunication[MSG_DISPLAY] = 1; + switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED))) + { + case MOVE_RESULT_SUPER_EFFECTIVE: + stringId = STRINGID_SUPEREFFECTIVE; + break; + case MOVE_RESULT_NOT_VERY_EFFECTIVE: + stringId = STRINGID_NOTVERYEFFECTIVE; + break; + case MOVE_RESULT_ONE_HIT_KO: + stringId = STRINGID_ONEHITKO; + break; + case MOVE_RESULT_FOE_ENDURED: + stringId = STRINGID_PKMNENDUREDHIT; + break; + case MOVE_RESULT_FAILED: + stringId = STRINGID_BUTITFAILED; + break; + case MOVE_RESULT_DOESNT_AFFECT_FOE: + stringId = STRINGID_ITDOESNTAFFECT; + break; + case MOVE_RESULT_FOE_HUNG_ON: + gLastUsedItem = gBattleMons[gBattlerTarget].item; + gPotentialItemEffectBattler = gBattlerTarget; + gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_HangedOnMsg; + return; + default: + if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) + { + stringId = STRINGID_ITDOESNTAFFECT; + } + else if (gMoveResultFlags & MOVE_RESULT_ONE_HIT_KO) + { + gMoveResultFlags &= ~(MOVE_RESULT_ONE_HIT_KO); + gMoveResultFlags &= ~(MOVE_RESULT_SUPER_EFFECTIVE); + gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_OneHitKOMsg; + return; + } + else if (gMoveResultFlags & MOVE_RESULT_FOE_ENDURED) + { + gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_EnduredMsg; + return; + } + else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON) + { + gLastUsedItem = gBattleMons[gBattlerTarget].item; + gPotentialItemEffectBattler = gBattlerTarget; + gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_HangedOnMsg; + return; + } + else if (gMoveResultFlags & MOVE_RESULT_FAILED) + { + stringId = STRINGID_BUTITFAILED; + } + else + { + gBattleCommunication[MSG_DISPLAY] = 0; + } + } + } + if (stringId) + PrepareStringBattle(stringId, gBattlerAttacker); + ++gBattlescriptCurrInstr; + } +} + +static void atk10_printstring(void) +{ + if (!gBattleControllerExecFlags) + { + u16 var = T2_READ_16(gBattlescriptCurrInstr + 1); + + PrepareStringBattle(var, gBattlerAttacker); + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 1; + } +} + +static void atk11_printselectionstring(void) +{ + gActiveBattler = gBattlerAttacker; + BtlController_EmitPrintSelectionString(0, T2_READ_16(gBattlescriptCurrInstr + 1)); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 1; +} + +static void atk12_waitmessage(void) +{ + if (!gBattleControllerExecFlags) + { + if (!gBattleCommunication[MSG_DISPLAY]) + { + gBattlescriptCurrInstr += 3; + } + else + { + u16 toWait = T2_READ_16(gBattlescriptCurrInstr + 1); + + if (++gPauseCounterBattle >= toWait) + { + gPauseCounterBattle = 0; + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 0; + } + } + } +} + +static void atk13_printfromtable(void) +{ + if (!gBattleControllerExecFlags) + { + const u16 *ptr = (const u16 *) T1_READ_PTR(gBattlescriptCurrInstr + 1); + + ptr += gBattleCommunication[MULTISTRING_CHOOSER]; + PrepareStringBattle(*ptr, gBattlerAttacker); + gBattlescriptCurrInstr += 5; + gBattleCommunication[MSG_DISPLAY] = 1; + } +} + +static void atk14_printselectionstringfromtable(void) +{ + if (!gBattleControllerExecFlags) + { + const u16 *ptr = (const u16 *) T1_READ_PTR(gBattlescriptCurrInstr + 1); + + ptr += gBattleCommunication[MULTISTRING_CHOOSER]; + gActiveBattler = gBattlerAttacker; + BtlController_EmitPrintSelectionString(0, *ptr); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 5; + gBattleCommunication[MSG_DISPLAY] = 1; + } +} + +u8 GetBattlerTurnOrderNum(u8 battlerId) +{ + s32 i; + + for (i = 0; i < gBattlersCount && gBattlerByTurnOrder[i] != battlerId; ++i); + return i; +} + +void SetMoveEffect(bool8 primary, u8 certain) +{ + bool32 statusChanged = FALSE; + u8 affectsUser = 0; // 0x40 otherwise + bool32 noSunCanFreeze = TRUE; + + if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER) + { + gEffectBattler = gBattlerAttacker; // battlerId that effects get applied on + gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER); + affectsUser = MOVE_EFFECT_AFFECTS_USER; + gBattleScripting.battler = gBattlerTarget; // theoretically the attacker + } + else + { + gEffectBattler = gBattlerTarget; + gBattleScripting.battler = gBattlerAttacker; + } + if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE + && gBattleCommunication[MOVE_EFFECT_BYTE] != 1 + && GetBattlerSide(gEffectBattler) == B_SIDE_OPPONENT) + { + ++gBattlescriptCurrInstr; + return; + } + if (gBattleMons[gEffectBattler].ability == ABILITY_SHIELD_DUST + && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && !primary + && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9) + { + ++gBattlescriptCurrInstr; + return; + } + if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD + && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && !primary + && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7) + { + ++gBattlescriptCurrInstr; + return; + } + if (gBattleMons[gEffectBattler].hp == 0 + && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_PAYDAY + && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_STEAL_ITEM) + { + ++gBattlescriptCurrInstr; + return; + } + if (gBattleMons[gEffectBattler].status2 & STATUS2_SUBSTITUTE + && affectsUser != MOVE_EFFECT_AFFECTS_USER) + { + ++gBattlescriptCurrInstr; + return; + } + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) // status change + { + switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + { + case STATUS1_SLEEP: + // check active uproar + if (gBattleMons[gEffectBattler].ability != ABILITY_SOUNDPROOF) + for (gActiveBattler = 0; + gActiveBattler < gBattlersCount && !(gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR); + ++gActiveBattler); + else + gActiveBattler = gBattlersCount; + if (gBattleMons[gEffectBattler].status1) + break; + if (gActiveBattler != gBattlersCount) + break; + if (gBattleMons[gEffectBattler].ability == ABILITY_VITAL_SPIRIT) + break; + if (gBattleMons[gEffectBattler].ability == ABILITY_INSOMNIA) + break; + CancelMultiTurnMoves(gEffectBattler); + statusChanged = TRUE; + break; + case STATUS1_POISON: + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + gLastUsedAbility = ABILITY_IMMUNITY; + RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY); + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + return; + } + if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL)) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + return; + } + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON)) + break; + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL)) + break; + if (gBattleMons[gEffectBattler].status1) + break; + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY) + break; + statusChanged = TRUE; + break; + case STATUS1_BURN: + if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + gLastUsedAbility = ABILITY_WATER_VEIL; + RecordAbilityBattle(gEffectBattler, ABILITY_WATER_VEIL); + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_BRNPrevention; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + return; + } + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_BRNPrevention; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + return; + } + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE)) + break; + if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL) + break; + if (gBattleMons[gEffectBattler].status1) + break; + statusChanged = TRUE; + break; + case STATUS1_FREEZE: + if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) + noSunCanFreeze = FALSE; + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_ICE)) + break; + if (gBattleMons[gEffectBattler].status1) + break; + if (noSunCanFreeze == 0) + break; + if (gBattleMons[gEffectBattler].ability == ABILITY_MAGMA_ARMOR) + break; + CancelMultiTurnMoves(gEffectBattler); + statusChanged = TRUE; + break; + case STATUS1_PARALYSIS: + if (gBattleMons[gEffectBattler].ability == ABILITY_LIMBER) + { + if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) + { + gLastUsedAbility = ABILITY_LIMBER; + RecordAbilityBattle(gEffectBattler, ABILITY_LIMBER); + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PRLZPrevention; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + return; + } + else + break; + } + if (gBattleMons[gEffectBattler].status1) + break; + statusChanged = TRUE; + break; + case STATUS1_TOXIC_POISON: + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + gLastUsedAbility = ABILITY_IMMUNITY; + RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY); + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + return; + } + if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL)) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + return; + } + if (gBattleMons[gEffectBattler].status1) + break; + if (!IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) && !IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL)) + { + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY) + break; + // It's redundant, because at this point we know the status1 value is 0. + gBattleMons[gEffectBattler].status1 &= ~(STATUS1_TOXIC_POISON); + gBattleMons[gEffectBattler].status1 &= ~(STATUS1_POISON); + statusChanged = TRUE; + break; + } + else + { + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + } + break; + } + if (statusChanged == TRUE) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS1_SLEEP) + gBattleMons[gEffectBattler].status1 |= ((Random() & 3) + 2); + else + gBattleMons[gEffectBattler].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gActiveBattler = gEffectBattler; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + // for synchronize + if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_POISON + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_TOXIC + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_PARALYSIS + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN) + { + u8 *synchronizeEffect = &gBattleStruct->synchronizeMoveEffect; + *synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE]; + gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT; + } + } + else if (statusChanged == FALSE) + { + ++gBattlescriptCurrInstr; + } + return; + } + else + { + if (gBattleMons[gEffectBattler].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + { + ++gBattlescriptCurrInstr; + } + else + { + u8 side; + + switch (gBattleCommunication[MOVE_EFFECT_BYTE]) + { + case MOVE_EFFECT_CONFUSION: + if (gBattleMons[gEffectBattler].ability == ABILITY_OWN_TEMPO + || gBattleMons[gEffectBattler].status2 & STATUS2_CONFUSION) + { + ++gBattlescriptCurrInstr; + } + else + { + gBattleMons[gEffectBattler].status2 |= (((Random()) % 0x4)) + 2; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + } + break; + case MOVE_EFFECT_FLINCH: + if (gBattleMons[gEffectBattler].ability == ABILITY_INNER_FOCUS) + { + if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) + { + gLastUsedAbility = ABILITY_INNER_FOCUS; + RecordAbilityBattle(gEffectBattler, ABILITY_INNER_FOCUS); + gBattlescriptCurrInstr = BattleScript_FlinchPrevention; + } + else + { + ++gBattlescriptCurrInstr; + } + } + else + { + if (GetBattlerTurnOrderNum(gEffectBattler) > gCurrentTurnActionNumber) + gBattleMons[gEffectBattler].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + ++gBattlescriptCurrInstr; + } + break; + case MOVE_EFFECT_UPROAR: + if (!(gBattleMons[gEffectBattler].status2 & STATUS2_UPROAR)) + { + gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBattler] = gCurrentMove; + gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 2) << 4; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + } + else + { + ++gBattlescriptCurrInstr; + } + break; + case MOVE_EFFECT_PAYDAY: + if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER) + { + u16 PayDay = gPaydayMoney; + gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5); + if (PayDay > gPaydayMoney) + gPaydayMoney = 0xFFFF; + } + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_TRI_ATTACK: + if (gBattleMons[gEffectBattler].status1) + { + ++gBattlescriptCurrInstr; + } + else + { + gBattleCommunication[MOVE_EFFECT_BYTE] = Random() % 3 + 3; + SetMoveEffect(FALSE, 0); + } + break; + case MOVE_EFFECT_CHARGING: + gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBattler] = gCurrentMove; + gProtectStructs[gEffectBattler].chargingTurn = 1; + ++gBattlescriptCurrInstr; + break; + case MOVE_EFFECT_WRAP: + if (gBattleMons[gEffectBattler].status2 & STATUS2_WRAPPED) + { + ++gBattlescriptCurrInstr; + } + else + { + gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 3) << 0xD; + *(gBattleStruct->wrappedMove + gEffectBattler * 2 + 0) = gCurrentMove; + *(gBattleStruct->wrappedMove + gEffectBattler * 2 + 1) = gCurrentMove >> 8; + *(gBattleStruct->wrappedBy + gEffectBattler) = gBattlerAttacker; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; ++gBattleCommunication[MULTISTRING_CHOOSER]) + { + if (gBattleCommunication[MULTISTRING_CHOOSER] > 4 || gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove) + break; + } + } + break; + case MOVE_EFFECT_RECOIL_25: // 25% recoil + gBattleMoveDamage = (gHpDealt) / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_ATK_PLUS_1: + case MOVE_EFFECT_DEF_PLUS_1: + case MOVE_EFFECT_SPD_PLUS_1: + case MOVE_EFFECT_SP_ATK_PLUS_1: + case MOVE_EFFECT_SP_DEF_PLUS_1: + case MOVE_EFFECT_ACC_PLUS_1: + case MOVE_EFFECT_EVS_PLUS_1: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1), + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_1 + 1, + affectsUser, + NULL)) + { + ++gBattlescriptCurrInstr; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleScripting.animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatUp; + } + break; + case MOVE_EFFECT_ATK_MINUS_1: + case MOVE_EFFECT_DEF_MINUS_1: + case MOVE_EFFECT_SPD_MINUS_1: + case MOVE_EFFECT_SP_ATK_MINUS_1: + case MOVE_EFFECT_SP_DEF_MINUS_1: + case MOVE_EFFECT_ACC_MINUS_1: + case MOVE_EFFECT_EVS_MINUS_1: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE, + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_1 + 1, + affectsUser, + NULL)) + { + ++gBattlescriptCurrInstr; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleScripting.animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatDown; + } + break; + case MOVE_EFFECT_ATK_PLUS_2: + case MOVE_EFFECT_DEF_PLUS_2: + case MOVE_EFFECT_SPD_PLUS_2: + case MOVE_EFFECT_SP_ATK_PLUS_2: + case MOVE_EFFECT_SP_DEF_PLUS_2: + case MOVE_EFFECT_ACC_PLUS_2: + case MOVE_EFFECT_EVS_PLUS_2: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2), + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_2 + 1, + affectsUser, + NULL)) + { + ++gBattlescriptCurrInstr; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleScripting.animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatUp; + } + break; + case MOVE_EFFECT_ATK_MINUS_2: + case MOVE_EFFECT_DEF_MINUS_2: + case MOVE_EFFECT_SPD_MINUS_2: + case MOVE_EFFECT_SP_ATK_MINUS_2: + case MOVE_EFFECT_SP_DEF_MINUS_2: + case MOVE_EFFECT_ACC_MINUS_2: + case MOVE_EFFECT_EVS_MINUS_2: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE, + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_2 + 1, + affectsUser, + NULL)) + { + ++gBattlescriptCurrInstr; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleScripting.animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatDown; + } + break; + case MOVE_EFFECT_RECHARGE: + gBattleMons[gEffectBattler].status2 |= STATUS2_RECHARGE; + gDisableStructs[gEffectBattler].rechargeTimer = 2; + gLockedMoves[gEffectBattler] = gCurrentMove; + ++gBattlescriptCurrInstr; + break; + case MOVE_EFFECT_RAGE: + gBattleMons[gBattlerAttacker].status2 |= STATUS2_RAGE; + ++gBattlescriptCurrInstr; + break; + case MOVE_EFFECT_STEAL_ITEM: + { + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER) + { + ++gBattlescriptCurrInstr; + break; + } + side = GetBattlerSide(gBattlerAttacker); + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT + && !(gBattleTypeFlags & + (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_BATTLE_TOWER + | BATTLE_TYPE_LINK)) + && gTrainerBattleOpponent_A != 0x400) + { + ++gBattlescriptCurrInstr; + } + else if (!(gBattleTypeFlags & + (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_BATTLE_TOWER + | BATTLE_TYPE_LINK)) + && gTrainerBattleOpponent_A != 0x400 + && (gWishFutureKnock.knockedOffMons[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]])) + { + ++gBattlescriptCurrInstr; + } + else if (gBattleMons[gBattlerTarget].item + && gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD) + { + gBattlescriptCurrInstr = BattleScript_StickyHoldActivates; + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); + } + else if (gBattleMons[gBattlerAttacker].item != ITEM_NONE + || gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY + || IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item) + || gBattleMons[gBattlerTarget].item == ITEM_NONE) + { + ++gBattlescriptCurrInstr; + } + else + { + u16 *changedItem = &gBattleStruct->changedItems[gBattlerAttacker]; + gLastUsedItem = *changedItem = gBattleMons[gBattlerTarget].item; + gBattleMons[gBattlerTarget].item = ITEM_NONE; + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); + MarkBattlerForControllerExec(gBattlerAttacker); + gActiveBattler = gBattlerTarget; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item); + MarkBattlerForControllerExec(gBattlerTarget); + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_ItemSteal; + *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0; + *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0; + } + } + break; + case MOVE_EFFECT_PREVENT_ESCAPE: + gBattleMons[gBattlerTarget].status2 |= STATUS2_ESCAPE_PREVENTION; + gDisableStructs[gBattlerTarget].battlerPreventingEscape = gBattlerAttacker; + ++gBattlescriptCurrInstr; + break; + case MOVE_EFFECT_NIGHTMARE: + gBattleMons[gBattlerTarget].status2 |= STATUS2_NIGHTMARE; + ++gBattlescriptCurrInstr; + break; + case MOVE_EFFECT_ALL_STATS_UP: + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_AllStatsUp; + break; + case MOVE_EFFECT_RAPIDSPIN: + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_RapidSpinAway; + break; + case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts + if (!(gBattleMons[gBattlerTarget].status1 & STATUS1_PARALYSIS)) + { + ++gBattlescriptCurrInstr; + } + else + { + gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_PARALYSIS); + gActiveBattler = gBattlerTarget; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal; + } + break; + case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_AtkDefDown; + break; + case MOVE_EFFECT_RECOIL_33: // Double Edge + gBattleMoveDamage = gHpDealt / 3; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_THRASH: + if (gBattleMons[gEffectBattler].status2 & STATUS2_LOCK_CONFUSE) + { + ++gBattlescriptCurrInstr; + } + else + { + gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBattler] = gCurrentMove; + gBattleMons[gEffectBattler].status2 |= (((Random() & 1) + 2) << 0xA); + } + break; + case MOVE_EFFECT_KNOCK_OFF: + if (gBattleMons[gEffectBattler].ability == ABILITY_STICKY_HOLD) + { + if (gBattleMons[gEffectBattler].item == ITEM_NONE) + { + ++gBattlescriptCurrInstr; + } + else + { + gLastUsedAbility = ABILITY_STICKY_HOLD; + gBattlescriptCurrInstr = BattleScript_StickyHoldActivates; + RecordAbilityBattle(gEffectBattler, ABILITY_STICKY_HOLD); + } + break; + } + if (gBattleMons[gEffectBattler].item) + { + side = GetBattlerSide(gEffectBattler); + gLastUsedItem = gBattleMons[gEffectBattler].item; + gBattleMons[gEffectBattler].item = ITEM_NONE; + gWishFutureKnock.knockedOffMons[side] |= gBitTable[gBattlerPartyIndexes[gEffectBattler]]; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_KnockedOff; + *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gEffectBattler]) + 0) = 0; + *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gEffectBattler]) + 1) = 0; + } + else + { + ++gBattlescriptCurrInstr; + } + break; + case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_SAtkDown2; + break; + } + } + } +} + +static void atk15_seteffectwithchance(void) +{ + u32 percentChance; + + if (gBattleMons[gBattlerAttacker].ability == ABILITY_SERENE_GRACE) + percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2; + else + percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance; + if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_CERTAIN + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_CERTAIN); + SetMoveEffect(0, MOVE_EFFECT_CERTAIN); + } + else if (Random() % 100 <= percentChance + && gBattleCommunication[MOVE_EFFECT_BYTE] + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + if (percentChance >= 100) + SetMoveEffect(0, MOVE_EFFECT_CERTAIN); + else + SetMoveEffect(0, 0); + } + else + { + ++gBattlescriptCurrInstr; + } + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattleScripting.multihitMoveEffect = 0; +} + +static void atk16_seteffectprimary(void) +{ + SetMoveEffect(TRUE, 0); +} + +static void atk17_seteffectsecondary(void) +{ + SetMoveEffect(FALSE, 0); +} + +static void atk18_clearstatusfromeffect(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC) + gBattleMons[gActiveBattler].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + else + gBattleMons[gActiveBattler].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattlescriptCurrInstr += 2; + gBattleScripting.multihitMoveEffect = 0; +} + +static void atk19_tryfaintmon(void) +{ + const u8 *BS_ptr; + + if (gBattlescriptCurrInstr[2] != 0) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (gHitMarker & HITMARKER_FAINTED(gActiveBattler)) + { + BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 3); + BattleScriptPop(); + gBattlescriptCurrInstr = BS_ptr; + gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); + } + else + { + gBattlescriptCurrInstr += 7; + } + } + else + { + u8 battlerId; + + if (gBattlescriptCurrInstr[1] == BS_ATTACKER) + { + gActiveBattler = gBattlerAttacker; + battlerId = gBattlerTarget; + BS_ptr = BattleScript_FaintAttacker; + } + else + { + gActiveBattler = gBattlerTarget; + battlerId = gBattlerAttacker; + BS_ptr = BattleScript_FaintTarget; + } + if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]) + && gBattleMons[gActiveBattler].hp == 0) + { + gHitMarker |= HITMARKER_FAINTED(gActiveBattler); + BattleScriptPush(gBattlescriptCurrInstr + 7); + gBattlescriptCurrInstr = BS_ptr; + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + gHitMarker |= HITMARKER_x400000; + if (gBattleResults.playerFaintCounter < 0xFF) + ++gBattleResults.playerFaintCounter; + AdjustFriendshipOnBattleFaint(gActiveBattler); + } + else + { + if (gBattleResults.opponentFaintCounter < 0xFF) + ++gBattleResults.opponentFaintCounter; + gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + *(u8 *)(&gBattleStruct->field_182) = gBattlerAttacker; + } + if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBattlerAttacker].hp != 0) + { + gHitMarker &= ~(HITMARKER_DESTINYBOND); + BattleScriptPush(gBattlescriptCurrInstr); + gBattleMoveDamage = gBattleMons[battlerId].hp; + gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife; + } + if ((gStatuses3[gBattlerTarget] & STATUS3_GRUDGE) + && !(gHitMarker & HITMARKER_GRUDGE) + && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget) + && gBattleMons[gBattlerAttacker].hp != 0 + && gCurrentMove != MOVE_STRUGGLE) + { + u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBattlerAttacker); + + gBattleMons[gBattlerAttacker].pp[moveIndex] = 0; + BattleScriptPush(gBattlescriptCurrInstr); + gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp; + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]); + MarkBattlerForControllerExec(gActiveBattler); + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].moves[moveIndex]) + } + } + else + { + gBattlescriptCurrInstr += 7; + } + } +} + +static void atk1A_dofaintanimation(void) +{ + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + BtlController_EmitFaintAnimation(0); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; + } +} + +static void atk1B_cleareffectsonfaint(void) +{ + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + gBattleMons[gActiveBattler].status1 = 0; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + FaintClearSetData(); // Effects like attractions, trapping, etc. + gBattlescriptCurrInstr += 2; + } +} + +static void atk1C_jumpifstatus(void) +{ + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2); + const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6); + + if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp != 0) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 10; +} + +static void atk1D_jumpifstatus2(void) +{ + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2); + const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6); + + if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp != 0) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 10; +} + +static void atk1E_jumpifability(void) +{ + u8 battlerId; + u8 ability = gBattlescriptCurrInstr[2]; + const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3); + + if (gBattlescriptCurrInstr[1] == BS_ATTACKER_SIDE) + { + battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_BATTLER_SIDE, gBattlerAttacker, ability, 0, 0); + if (battlerId) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(battlerId - 1, gLastUsedAbility); + gBattleScripting.battlerWithAbility = battlerId - 1; + } + else + gBattlescriptCurrInstr += 7; + } + else if (gBattlescriptCurrInstr[1] == BS_NOT_ATTACKER_SIDE) + { + battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBattlerAttacker, ability, 0, 0); + if (battlerId) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(battlerId - 1, gLastUsedAbility); + gBattleScripting.battlerWithAbility = battlerId - 1; + } + else + gBattlescriptCurrInstr += 7; + } + else + { + battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (gBattleMons[battlerId].ability == ability) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(battlerId, gLastUsedAbility); + gBattleScripting.battlerWithAbility = battlerId; + } + else + gBattlescriptCurrInstr += 7; + } +} + +static void atk1F_jumpifsideaffecting(void) +{ + u8 side; + u16 flags; + const u8 *jumpPtr; + + if (gBattlescriptCurrInstr[1] == BS_ATTACKER) + side = GET_BATTLER_SIDE(gBattlerAttacker); + else + side = GET_BATTLER_SIDE(gBattlerTarget); + + flags = T2_READ_16(gBattlescriptCurrInstr + 2); + jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 4); + + if (gSideStatuses[side] & flags) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 8; +} + +static void atk20_jumpifstat(void) +{ + u8 ret = 0; + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + u8 value = gBattleMons[battlerId].statStages[gBattlescriptCurrInstr[3]]; + + switch (gBattlescriptCurrInstr[2]) + { + case CMP_EQUAL: + if (value == gBattlescriptCurrInstr[4]) + ++ret; + break; + case CMP_NOT_EQUAL: + if (value != gBattlescriptCurrInstr[4]) + ++ret; + break; + case CMP_GREATER_THAN: + if (value > gBattlescriptCurrInstr[4]) + ++ret; + break; + case CMP_LESS_THAN: + if (value < gBattlescriptCurrInstr[4]) + ++ret; + break; + case CMP_COMMON_BITS: + if (value & gBattlescriptCurrInstr[4]) + ++ret; + break; + case CMP_NO_COMMON_BITS: + if (!(value & gBattlescriptCurrInstr[4])) + ++ret; + break; + } + if (ret) + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 5); + else + gBattlescriptCurrInstr += 9; +} + +static void atk21_jumpifstatus3condition(void) +{ + u32 flags; + const u8 *jumpPtr; + + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + flags = T2_READ_32(gBattlescriptCurrInstr + 2); + jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7); + if (gBattlescriptCurrInstr[6]) + { + if (gStatuses3[gActiveBattler] & flags) + gBattlescriptCurrInstr += 11; + else + gBattlescriptCurrInstr = jumpPtr; + } + else + { + if (gStatuses3[gActiveBattler] & flags) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 11; + } +} + +static void atk22_jumpiftype(void) +{ + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + u8 type = gBattlescriptCurrInstr[2]; + const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3); + + if (IS_BATTLER_OF_TYPE(battlerId, type)) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 7; +} + +static void atk23_getexp(void) +{ + u16 item; + s32 i; // also used as stringId + u8 holdEffect; + s32 sentIn; + s32 viaExpShare = 0; + u16 *exp = &gBattleStruct->expValue; + + gBattlerFainted = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + sentIn = gSentPokesToOpponent[(gBattlerFainted & 2) >> 1]; + switch (gBattleScripting.atk23_state) + { + case 0: // check if should receive exp at all + if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT + || (gBattleTypeFlags & + (BATTLE_TYPE_LINK + | BATTLE_TYPE_TRAINER_TOWER + | BATTLE_TYPE_BATTLE_TOWER + | BATTLE_TYPE_SAFARI + | BATTLE_TYPE_EREADER_TRAINER))) + { + gBattleScripting.atk23_state = 6; // goto last case + } + else + { + ++gBattleScripting.atk23_state; + gBattleStruct->givenExpMons |= gBitTable[gBattlerPartyIndexes[gBattlerFainted]]; + } + break; + case 1: // calculate experience points to redistribute + { + u16 calculatedExp; + s32 viaSentIn; + + for (viaSentIn = 0, i = 0; i < PARTY_SIZE; ++i) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) != SPECIES_NONE && GetMonData(&gPlayerParty[i], MON_DATA_HP) != 0) + { + if (gBitTable[i] & sentIn) + ++viaSentIn; + item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + if (item == ITEM_ENIGMA_BERRY) + holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + else + holdEffect = ItemId_GetHoldEffect(item); + if (holdEffect == HOLD_EFFECT_EXP_SHARE) + ++viaExpShare; + } + } + calculatedExp = gBaseStats[gBattleMons[gBattlerFainted].species].expYield * gBattleMons[gBattlerFainted].level / 7; + if (viaExpShare) // at least one mon is getting exp via exp share + { + *exp = calculatedExp / 2 / viaSentIn; + if (*exp == 0) + *exp = 1; + gExpShareExp = calculatedExp / 2 / viaExpShare; + if (gExpShareExp == 0) + gExpShareExp = 1; + } + else + { + *exp = calculatedExp / viaSentIn; + if (*exp == 0) + *exp = 1; + gExpShareExp = 0; + } + ++gBattleScripting.atk23_state; + gBattleStruct->expGetterMonId = 0; + gBattleStruct->sentInPokes = sentIn; + } + // fall through + case 2: // set exp value to the poke in expgetter_id and print message + if (!gBattleControllerExecFlags) + { + item = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HELD_ITEM); + if (item == ITEM_ENIGMA_BERRY) + holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + else + holdEffect = ItemId_GetHoldEffect(item); + if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1)) + { + *(&gBattleStruct->sentInPokes) >>= 1; + gBattleScripting.atk23_state = 5; + gBattleMoveDamage = 0; // used for exp + } + else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) == MAX_LEVEL) + { + *(&gBattleStruct->sentInPokes) >>= 1; + gBattleScripting.atk23_state = 5; + gBattleMoveDamage = 0; // used for exp + } + else + { + // music change in wild battle after fainting a poke + if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_POKEDUDE)) + && gBattleMons[0].hp + && !gBattleStruct->wildVictorySong) + { + BattleStopLowHpSound(); + PlayBGM(BGM_FRLG_KACHI_WILD_POKEMON); + ++gBattleStruct->wildVictorySong; + } + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP)) + { + if (gBattleStruct->sentInPokes & 1) + gBattleMoveDamage = *exp; + else + gBattleMoveDamage = 0; + if (holdEffect == HOLD_EFFECT_EXP_SHARE) + gBattleMoveDamage += gExpShareExp; + if (holdEffect == HOLD_EFFECT_LUCKY_EGG) + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterMonId]) + && !(gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)) + { + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + i = STRINGID_ABOOSTED; + } + else + { + i = STRINGID_EMPTYSTRING4; + } + // get exp getter battlerId + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterMonId) && !(gAbsentBattlerFlags & gBitTable[2])) + gBattleStruct->expGetterBattlerId = 2; + else + { + if (!(gAbsentBattlerFlags & gBitTable[0])) + gBattleStruct->expGetterBattlerId = 0; + else + gBattleStruct->expGetterBattlerId = 2; + } + } + else + { + gBattleStruct->expGetterBattlerId = 0; + } + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBattlerId, gBattleStruct->expGetterMonId); + // buffer 'gained' or 'gained a boosted' + PREPARE_STRING_BUFFER(gBattleTextBuff2, i); + PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage); + PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBattlerId); + MonGainEVs(&gPlayerParty[gBattleStruct->expGetterMonId], gBattleMons[gBattlerFainted].species); + } + gBattleStruct->sentInPokes >>= 1; + ++gBattleScripting.atk23_state; + } + } + break; + case 3: // Set stats and give exp + if (!gBattleControllerExecFlags) + { + gBattleBufferB[gBattleStruct->expGetterBattlerId][0] = 0; + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) != MAX_LEVEL) + { + gBattleResources->beforeLvlUp->stats[STAT_HP] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP); + gBattleResources->beforeLvlUp->stats[STAT_ATK] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK); + gBattleResources->beforeLvlUp->stats[STAT_DEF] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF); + gBattleResources->beforeLvlUp->stats[STAT_SPEED] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); + gBattleResources->beforeLvlUp->stats[STAT_SPATK] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK); + gBattleResources->beforeLvlUp->stats[STAT_SPDEF] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF); + gActiveBattler = gBattleStruct->expGetterBattlerId; + BtlController_EmitExpUpdate(0, gBattleStruct->expGetterMonId, gBattleMoveDamage); + MarkBattlerForControllerExec(gActiveBattler); + } + ++gBattleScripting.atk23_state; + } + break; + case 4: // lvl up if necessary + if (!gBattleControllerExecFlags) + { + gActiveBattler = gBattleStruct->expGetterBattlerId; + if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELED_UP) + { + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId) + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterMonId); + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL)); + BattleScriptPushCursor(); + gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId]; + gBattlescriptCurrInstr = BattleScript_LevelUp; + gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)); + AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], 0); + // update battle mon structure after level up + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && gBattleMons[0].hp) + { + gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL); + gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP); + gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP); + gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK); + gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF); + // Why is this duplicated? + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); + gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK); + gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF); + } + // What is else if? + if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL); + gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP); + gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP); + gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK); + gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF); + // Duplicated again, but this time there's no Sp Defense + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); + gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK); + } + gBattleScripting.atk23_state = 5; + } + else + { + gBattleMoveDamage = 0; + gBattleScripting.atk23_state = 5; + } + } + break; + case 5: // looper increment + if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp + { + gBattleScripting.atk23_state = 3; + } + else + { + ++gBattleStruct->expGetterMonId; + if (gBattleStruct->expGetterMonId <= 5) + gBattleScripting.atk23_state = 2; // loop again + else + gBattleScripting.atk23_state = 6; // we're done + } + break; + case 6: // increment instruction + if (!gBattleControllerExecFlags) + { + // not sure why gf clears the item and ability here + gBattleMons[gBattlerFainted].item = ITEM_NONE; + gBattleMons[gBattlerFainted].ability = ABILITY_NONE; + gBattlescriptCurrInstr += 2; + } + break; + } +} + +static void atk24(void) +{ + u16 HP_count = 0; + s32 i; + + if (!gBattleControllerExecFlags) + { + for (i = 0; i < PARTY_SIZE; ++i) + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) + HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP); + if (HP_count == 0) + gBattleOutcome |= B_OUTCOME_LOST; + for (HP_count = 0, i = 0; i < PARTY_SIZE; ++i) + if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG)) + HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP); + if (HP_count == 0) + gBattleOutcome |= B_OUTCOME_WON; + if (gBattleOutcome == 0 && (gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + s32 foundPlayer; + s32 foundOpponent; + + for (foundPlayer = 0, i = 0; i < gBattlersCount; i += 2) + { + u32 *ptr = &gHitMarker; + u32 hitMarkerUnk = 0x10000000; + + ++i; + --i; + if ((hitMarkerUnk << i) & *ptr && !gSpecialStatuses[i].flag40) + ++foundPlayer; + } + for (foundOpponent = 0, i = 1; i < gBattlersCount; i += 2) + { + u32 *ptr = &gHitMarker; + u32 hitMarkerUnk = 0x10000000; + + { + u8 match; + + ++match; + --match; + } + if ((hitMarkerUnk << i) & *ptr && !gSpecialStatuses[i].flag40) + ++foundOpponent; + } + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (foundOpponent + foundPlayer > 1) + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + } + else + { + if (foundOpponent != 0 && foundPlayer != 0) + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + } + } + else + { + gBattlescriptCurrInstr += 5; + } + } +} + +static void MoveValuesCleanUp(void) +{ + gMoveResultFlags = 0; + gBattleScripting.dmgMultiplier = 1; + gCritMultiplier = 1; + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattleCommunication[6] = 0; + gHitMarker &= ~(HITMARKER_DESTINYBOND); + gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); +} + +static void atk25_movevaluescleanup(void) +{ + MoveValuesCleanUp(); + gBattlescriptCurrInstr += 1; +} + +static void atk26_setmultihit(void) +{ + gMultiHitCounter = gBattlescriptCurrInstr[1]; + gBattlescriptCurrInstr += 2; +} + +static void atk27_decrementmultihit(void) +{ + if (--gMultiHitCounter == 0) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1); +} + +static void atk28_goto(void) +{ + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1); +} + +static void atk29_jumpifbyte(void) +{ + u8 caseID = gBattlescriptCurrInstr[1]; + const u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 2); + u8 value = gBattlescriptCurrInstr[6]; + const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7); + + gBattlescriptCurrInstr += 11; + + switch (caseID) + { + case CMP_EQUAL: + if (*memByte == value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NOT_EQUAL: + if (*memByte != value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_GREATER_THAN: + if (*memByte > value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_LESS_THAN: + if (*memByte < value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_COMMON_BITS: + if (*memByte & value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NO_COMMON_BITS: + if (!(*memByte & value)) + gBattlescriptCurrInstr = jumpPtr; + break; + } +} + +static void atk2A_jumpifhalfword(void) +{ + u8 caseID = gBattlescriptCurrInstr[1]; + const u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 2); + u16 value = T2_READ_16(gBattlescriptCurrInstr + 6); + const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 8); + + gBattlescriptCurrInstr += 12; + switch (caseID) + { + case CMP_EQUAL: + if (*memHword == value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NOT_EQUAL: + if (*memHword != value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_GREATER_THAN: + if (*memHword > value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_LESS_THAN: + if (*memHword < value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_COMMON_BITS: + if (*memHword & value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NO_COMMON_BITS: + if (!(*memHword & value)) + gBattlescriptCurrInstr = jumpPtr; + break; + } +} + +static void atk2B_jumpifword(void) +{ + u8 caseID = gBattlescriptCurrInstr[1]; + const u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 2); + u32 value = T1_READ_32(gBattlescriptCurrInstr + 6); + const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10); + + gBattlescriptCurrInstr += 14; + switch (caseID) + { + case CMP_EQUAL: + if (*memWord == value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NOT_EQUAL: + if (*memWord != value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_GREATER_THAN: + if (*memWord > value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_LESS_THAN: + if (*memWord < value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_COMMON_BITS: + if (*memWord & value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NO_COMMON_BITS: + if (!(*memWord & value)) + gBattlescriptCurrInstr = jumpPtr; + break; + } +} + +static void atk2C_jumpifarrayequal(void) +{ + const u8 *mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1); + const u8 *mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5); + u32 size = gBattlescriptCurrInstr[9]; + const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10); + u8 i; + + for (i = 0; i < size; ++i) + { + if (*mem1 != *mem2) + { + gBattlescriptCurrInstr += 14; + break; + } + ++mem1, ++mem2; + } + if (i == size) + gBattlescriptCurrInstr = jumpPtr; +} + +static void atk2D_jumpifarraynotequal(void) +{ + u8 equalBytes = 0; + const u8 *mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1); + const u8 *mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5); + u32 size = gBattlescriptCurrInstr[9]; + const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10); + u8 i; + + for (i = 0; i < size; ++i) + { + if (*mem1 == *mem2) + ++equalBytes; + ++mem1, ++mem2; + } + if (equalBytes != size) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 14; +} + +static void atk2E_setbyte(void) +{ + u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); + + *memByte = gBattlescriptCurrInstr[5]; + gBattlescriptCurrInstr += 6; +} + +static void atk2F_addbyte(void) +{ + u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); + + *memByte += gBattlescriptCurrInstr[5]; + gBattlescriptCurrInstr += 6; +} + +static void atk30_subbyte(void) +{ + u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); + + *memByte -= gBattlescriptCurrInstr[5]; + gBattlescriptCurrInstr += 6; +} + +static void atk31_copyarray(void) +{ + u8 *dest = T2_READ_PTR(gBattlescriptCurrInstr + 1); + const u8 *src = T2_READ_PTR(gBattlescriptCurrInstr + 5); + s32 size = gBattlescriptCurrInstr[9]; + s32 i; + + for (i = 0; i < size; ++i) + { + dest[i] = src[i]; + } + gBattlescriptCurrInstr += 10; +} + +static void atk32_copyarraywithindex(void) +{ + u8 *dest = T2_READ_PTR(gBattlescriptCurrInstr + 1); + const u8 *src = T2_READ_PTR(gBattlescriptCurrInstr + 5); + const u8 *index = T2_READ_PTR(gBattlescriptCurrInstr + 9); + s32 size = gBattlescriptCurrInstr[13]; + s32 i; + + for (i = 0; i < size; ++i) + { + dest[i] = src[i + *index]; + } + gBattlescriptCurrInstr += 14; +} + +static void atk33_orbyte(void) +{ + u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); + *memByte |= gBattlescriptCurrInstr[5]; + gBattlescriptCurrInstr += 6; +} + +static void atk34_orhalfword(void) +{ + u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u16 val = T2_READ_16(gBattlescriptCurrInstr + 5); + + *memHword |= val; + gBattlescriptCurrInstr += 7; +} + +static void atk35_orword(void) +{ + u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u32 val = T2_READ_32(gBattlescriptCurrInstr + 5); + + *memWord |= val; + gBattlescriptCurrInstr += 9; +} + +static void atk36_bicbyte(void) +{ + u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); + + *memByte &= ~(gBattlescriptCurrInstr[5]); + gBattlescriptCurrInstr += 6; +} + +static void atk37_bichalfword(void) +{ + u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u16 val = T2_READ_16(gBattlescriptCurrInstr + 5); + + *memHword &= ~val; + gBattlescriptCurrInstr += 7; +} + +static void atk38_bicword(void) +{ + u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u32 val = T2_READ_32(gBattlescriptCurrInstr + 5); + + *memWord &= ~val; + gBattlescriptCurrInstr += 9; +} + +static void atk39_pause(void) +{ + if (!gBattleControllerExecFlags) + { + u16 value = T2_READ_16(gBattlescriptCurrInstr + 1); + + if (++gPauseCounterBattle >= value) + { + gPauseCounterBattle = 0; + gBattlescriptCurrInstr += 3; + } + } +} + +static void atk3A_waitstate(void) +{ + if (!gBattleControllerExecFlags) + ++gBattlescriptCurrInstr; +} + +static void atk3B_healthbar_update(void) +{ + if (gBattlescriptCurrInstr[1] == BS_TARGET) + gActiveBattler = gBattlerTarget; + else + gActiveBattler = gBattlerAttacker; + BtlController_EmitHealthBarUpdate(0, gBattleMoveDamage); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; +} + +static void atk3C_return(void) +{ + BattleScriptPop(); +} + +static void atk3D_end(void) +{ + gMoveResultFlags = 0; + gActiveBattler = 0; + gCurrentActionFuncId = B_ACTION_TRY_FINISH; +} + +static void atk3E_end2(void) +{ + gActiveBattler = 0; + gCurrentActionFuncId = B_ACTION_TRY_FINISH; +} + +static void atk3F_end3(void) // pops the main function stack +{ + BattleScriptPop(); + if (gBattleResources->battleCallbackStack->size != 0) + gBattleResources->battleCallbackStack->size--; + gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size]; +} + +static void atk41_call(void) +{ + BattleScriptPush(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); +} + +static void atk42_jumpiftype2(void) +{ + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + + if (gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type1 || gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type2) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); + else + gBattlescriptCurrInstr += 7; +} + +static void atk43_jumpifabilitypresent(void) +{ + if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, gBattlescriptCurrInstr[1], 0, 0)) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +static void atk44_endselectionscript(void) +{ + *(gBattlerAttacker + gBattleStruct->selectionScriptFinished) = TRUE; +} + +static void atk45_playanimation(void) +{ + const u16 *argumentPtr; + + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3); + if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE + || gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE + || gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE + || gBattlescriptCurrInstr[2] == B_ANIM_x19) + { + BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 7; + } + else if (gHitMarker & HITMARKER_NO_ANIMATIONS) + { + BattleScriptPush(gBattlescriptCurrInstr + 7); + gBattlescriptCurrInstr = BattleScript_Pausex20; + } + else if (gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES + || gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES + || gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES + || gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES) + { + BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 7; + } + else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) + { + gBattlescriptCurrInstr += 7; + } + else + { + BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 7; + } +} + +static void atk46_playanimation2(void) // animation Id is stored in the first pointer +{ + const u16 *argumentPtr; + const u8 *animationIdPtr; + + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + animationIdPtr = T2_READ_PTR(gBattlescriptCurrInstr + 2); + argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6); + if (*animationIdPtr == B_ANIM_STATS_CHANGE + || *animationIdPtr == B_ANIM_SNATCH_MOVE + || *animationIdPtr == B_ANIM_SUBSTITUTE_FADE) + { + BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 10; + } + else if (gHitMarker & HITMARKER_NO_ANIMATIONS) + { + gBattlescriptCurrInstr += 10; + } + else if (*animationIdPtr == B_ANIM_RAIN_CONTINUES + || *animationIdPtr == B_ANIM_SUN_CONTINUES + || *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES + || *animationIdPtr == B_ANIM_HAIL_CONTINUES) + { + BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 10; + } + else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) + { + gBattlescriptCurrInstr += 10; + } + else + { + BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 10; + } +} + +static void atk47_setgraphicalstatchangevalues(void) +{ + u8 value = 0; + + switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger)) + { + case SET_STAT_BUFF_VALUE(1): // +1 + value = STAT_ANIM_PLUS1; + break; + case SET_STAT_BUFF_VALUE(2): // +2 + value = STAT_ANIM_PLUS2; + break; + case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1 + value = STAT_ANIM_MINUS1; + break; + case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2 + value = STAT_ANIM_MINUS2; + break; + } + gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1; + gBattleScripting.animArg2 = 0; + ++gBattlescriptCurrInstr; +} + +static void atk48_playstatchangeanimation(void) +{ + u32 currStat = 0; + u16 statAnimId = 0; + s32 changeableStatsCount = 0; + u8 statsToCheck = 0; + + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + statsToCheck = gBattlescriptCurrInstr[2]; + if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down + { + s16 startingStatAnimId; + if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) + startingStatAnimId = STAT_ANIM_MINUS2 - 1; + else + startingStatAnimId = STAT_ANIM_MINUS1 - 1; + + while (statsToCheck != 0) + { + if (statsToCheck & 1) + { + if (gBattlescriptCurrInstr[3] & ATK48_DONT_CHECK_LOWER) + { + if (gBattleMons[gActiveBattler].statStages[currStat] > 0) + { + statAnimId = startingStatAnimId + currStat; + ++changeableStatsCount; + } + } + else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer + && gBattleMons[gActiveBattler].ability != ABILITY_CLEAR_BODY + && gBattleMons[gActiveBattler].ability != ABILITY_WHITE_SMOKE + && !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_ACC) + && !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK)) + { + if (gBattleMons[gActiveBattler].statStages[currStat] > 0) + { + statAnimId = startingStatAnimId + currStat; + ++changeableStatsCount; + } + } + } + statsToCheck >>= 1; + ++currStat; + } + + if (changeableStatsCount > 1) // more than one stat, so the color is gray + { + if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) + statAnimId = STAT_ANIM_MULTIPLE_MINUS2; + else + statAnimId = STAT_ANIM_MULTIPLE_MINUS1; + } + } + else // goes up + { + s16 startingStatAnimId; + if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) + startingStatAnimId = STAT_ANIM_PLUS2 - 1; + else + startingStatAnimId = STAT_ANIM_PLUS1 - 1; + + while (statsToCheck != 0) + { + if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < 0xC) + { + statAnimId = startingStatAnimId + currStat; + ++changeableStatsCount; + } + statsToCheck >>= 1; + ++currStat; + } + if (changeableStatsCount > 1) // more than one stat, so the color is gray + { + if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) + statAnimId = STAT_ANIM_MULTIPLE_PLUS2; + else + statAnimId = STAT_ANIM_MULTIPLE_PLUS1; + } + } + if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount < 2) + { + gBattlescriptCurrInstr += 4; + } + else if (changeableStatsCount != 0 && !gBattleScripting.statAnimPlayed) + { + BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId); + MarkBattlerForControllerExec(gActiveBattler); + if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount > 1) + gBattleScripting.statAnimPlayed = TRUE; + gBattlescriptCurrInstr += 4; + } + else + { + gBattlescriptCurrInstr += 4; + } +} + +static void atk49_moveend(void) +{ + s32 i; + bool32 effect = FALSE; + u8 moveType = 0; + u8 holdEffectAtk = 0; + u16 *choicedMoveAtk = NULL; + u8 arg1, arg2; + u16 originallyUsedMove; + + if (gChosenMove == 0xFFFF) + originallyUsedMove = MOVE_NONE; + else + originallyUsedMove = gChosenMove; + arg1 = gBattlescriptCurrInstr[1]; + arg2 = gBattlescriptCurrInstr[2]; + if (gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY) + holdEffectAtk = gEnigmaBerries[gBattlerAttacker].holdEffect; + else + holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBattlerAttacker].item); + choicedMoveAtk = &gBattleStruct->choicedMove[gBattlerAttacker]; + GET_MOVE_TYPE(gCurrentMove, moveType); + do + { + switch (gBattleScripting.atk49_state) + { + case ATK49_RAGE: // rage check + if (gBattleMons[gBattlerTarget].status2 & STATUS2_RAGE + && gBattleMons[gBattlerTarget].hp != 0 + && gBattlerAttacker != gBattlerTarget + && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget) + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && TARGET_TURN_DAMAGED + && gBattleMoves[gCurrentMove].power + && gBattleMons[gBattlerTarget].statStages[STAT_ATK] <= 0xB) + { + ++gBattleMons[gBattlerTarget].statStages[STAT_ATK]; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_RageIsBuilding; + effect = TRUE; + } + ++gBattleScripting.atk49_state; + break; + case ATK49_DEFROST: // defrosting check + if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE + && gBattleMons[gBattlerTarget].hp != 0 + && gBattlerAttacker != gBattlerTarget + && gSpecialStatuses[gBattlerTarget].specialDmg + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && moveType == TYPE_FIRE) + { + gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_FREEZE); + gActiveBattler = gBattlerTarget; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBattlerTarget].status1); + MarkBattlerForControllerExec(gActiveBattler); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove; + effect = TRUE; + } + ++gBattleScripting.atk49_state; + break; + case ATK49_SYNCHRONIZE_TARGET: // target synchronize + if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0)) + effect = TRUE; + ++gBattleScripting.atk49_state; + break; + case ATK49_MOVE_END_ABILITIES: // Such as abilities activating on contact(Poison Spore, Rough Skin, etc.). + if (AbilityBattleEffects(ABILITYEFFECT_MOVE_END, gBattlerTarget, 0, 0, 0)) + effect = TRUE; + ++gBattleScripting.atk49_state; + break; + case ATK49_STATUS_IMMUNITY_ABILITIES: // status immunities + if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0)) + effect = TRUE; // it loops through all battlers, so we increment after its done with all battlers + else + ++gBattleScripting.atk49_state; + break; + case ATK49_SYNCHRONIZE_ATTACKER: // attacker synchronize + if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBattlerAttacker, 0, 0, 0)) + effect = TRUE; + ++gBattleScripting.atk49_state; + break; + case ATK49_CHOICE_MOVE: // update choice band move + if (gHitMarker & HITMARKER_OBEYS + && holdEffectAtk == HOLD_EFFECT_CHOICE_BAND + && gChosenMove != MOVE_STRUGGLE + && (*choicedMoveAtk == 0 || *choicedMoveAtk == 0xFFFF)) + { + if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED)) + { + ++gBattleScripting.atk49_state; + break; + } + *choicedMoveAtk = gChosenMove; + } + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gBattleMons[gBattlerAttacker].moves[i] == *choicedMoveAtk) + break; + } + if (i == MAX_MON_MOVES) + *choicedMoveAtk = 0; + ++gBattleScripting.atk49_state; + break; + case ATK49_CHANGED_ITEMS: // changed held items + for (i = 0; i < gBattlersCount; ++i) + { + u16 *changedItem = &gBattleStruct->changedItems[i]; + + if (*changedItem != 0) + { + gBattleMons[i].item = *changedItem; + *changedItem = 0; + } + } + ++gBattleScripting.atk49_state; + break; + case ATK49_ITEM_EFFECTS_ALL: // item effects for all battlers + if (ItemBattleEffects(ITEMEFFECT_MOVE_END, 0, FALSE)) + effect = TRUE; + else + ++gBattleScripting.atk49_state; + break; + case ATK49_KINGSROCK_SHELLBELL: // king's rock and shell bell + if (ItemBattleEffects(ITEMEFFECT_KINGSROCK_SHELLBELL, 0, FALSE)) + effect = TRUE; + ++gBattleScripting.atk49_state; + break; + case ATK49_ATTACKER_INVISIBLE: // make attacker sprite invisible + if (gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE) + && gHitMarker & HITMARKER_NO_ANIMATIONS) + { + gActiveBattler = gBattlerAttacker; + BtlController_EmitSpriteInvisibility(0, TRUE); + MarkBattlerForControllerExec(gActiveBattler); + ++gBattleScripting.atk49_state; + return; + } + ++gBattleScripting.atk49_state; + break; + case ATK49_ATTACKER_VISIBLE: // make attacker sprite visible + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT + || !(gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE)) + || WasUnableToUseMove(gBattlerAttacker)) + { + gActiveBattler = gBattlerAttacker; + BtlController_EmitSpriteInvisibility(0, FALSE); + MarkBattlerForControllerExec(gActiveBattler); + gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE); + gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1; + ++gBattleScripting.atk49_state; + return; + } + ++gBattleScripting.atk49_state; + break; + case ATK49_TARGET_VISIBLE: // make target sprite visible + if (!gSpecialStatuses[gBattlerTarget].restoredBattlerSprite + && gBattlerTarget < gBattlersCount + && !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE)) + { + gActiveBattler = gBattlerTarget; + BtlController_EmitSpriteInvisibility(0, FALSE); + MarkBattlerForControllerExec(gActiveBattler); + gStatuses3[gBattlerTarget] &= ~(STATUS3_SEMI_INVULNERABLE); + ++gBattleScripting.atk49_state; + return; + } + ++gBattleScripting.atk49_state; + break; + case ATK49_SUBSTITUTE: // update substitute + for (i = 0; i < gBattlersCount; ++i) + { + if (gDisableStructs[i].substituteHP == 0) + gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE); + } + ++gBattleScripting.atk49_state; + break; + case ATK49_UPDATE_LAST_MOVES: + if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET) + { + gActiveBattler = gBattlerAttacker; + gBattlerAttacker = gBattlerTarget; + gBattlerTarget = gActiveBattler; + gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET); + } + if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED) + { + gLastPrintedMoves[gBattlerAttacker] = gChosenMove; + } + if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) + && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker]) + && gBattleMoves[originallyUsedMove].effect != EFFECT_BATON_PASS) + { + if (gHitMarker & HITMARKER_OBEYS) + { + gLastMoves[gBattlerAttacker] = gChosenMove; + gLastResultingMoves[gBattlerAttacker] = gCurrentMove; + } + else + { + gLastMoves[gBattlerAttacker] = 0xFFFF; + gLastResultingMoves[gBattlerAttacker] = 0xFFFF; + } + + if (!(gHitMarker & HITMARKER_FAINTED(gBattlerTarget))) + gLastHitBy[gBattlerTarget] = gBattlerAttacker; + + if (gHitMarker & HITMARKER_OBEYS && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + if (gChosenMove == 0xFFFF) + { + gLastLandedMoves[gBattlerTarget] = gChosenMove; + } + else + { + gLastLandedMoves[gBattlerTarget] = gCurrentMove; + GET_MOVE_TYPE(gCurrentMove, gLastHitByType[gBattlerTarget]); + } + } + else + { + gLastLandedMoves[gBattlerTarget] = 0xFFFF; + } + } + ++gBattleScripting.atk49_state; + break; + case ATK49_MIRROR_MOVE: // mirror move + if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) + && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker]) + && gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED + && gHitMarker & HITMARKER_OBEYS + && gBattlerAttacker != gBattlerTarget + && !(gHitMarker & HITMARKER_FAINTED(gBattlerTarget)) + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + u8 target, attacker; + + *(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 0) = gChosenMove; + *(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 1) = gChosenMove >> 8; + target = gBattlerTarget; + attacker = gBattlerAttacker; + *(attacker * 2 + target * 8 + (gBattleStruct->lastTakenMoveFrom) + 0) = gChosenMove; + target = gBattlerTarget; + attacker = gBattlerAttacker; + *(attacker * 2 + target * 8 + (gBattleStruct->lastTakenMoveFrom) + 1) = gChosenMove >> 8; + } + ++gBattleScripting.atk49_state; + break; + case ATK49_NEXT_TARGET: // For moves hitting two opposing Pokemon. + if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) + && gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !gProtectStructs[gBattlerAttacker].chargingTurn + && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH + && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) + { + u8 battlerId = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget))); + if (gBattleMons[battlerId].hp != 0) + { + gBattlerTarget = battlerId; + gHitMarker |= HITMARKER_NO_ATTACKSTRING; + gBattleScripting.atk49_state = 0; + MoveValuesCleanUp(); + BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]); + gBattlescriptCurrInstr = BattleScript_FlushMessageBox; + return; + } + else + { + gHitMarker |= HITMARKER_NO_ATTACKSTRING; + } + } + ++gBattleScripting.atk49_state; + break; + case ATK49_COUNT: + break; + } + if (arg1 == 1 && effect == FALSE) + gBattleScripting.atk49_state = ATK49_COUNT; + if (arg1 == 2 && arg2 == gBattleScripting.atk49_state) + gBattleScripting.atk49_state = ATK49_COUNT; + } + while (gBattleScripting.atk49_state != ATK49_COUNT && effect == FALSE); + if (gBattleScripting.atk49_state == ATK49_COUNT && effect == FALSE) + gBattlescriptCurrInstr += 3; +} + +static void atk4A_typecalc2(void) +{ + u8 flags = 0; + s32 i = 0; + u8 moveType = gBattleMoves[gCurrentMove].type; + + if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE); + gLastLandedMoves[gBattlerTarget] = 0; + gBattleCommunication[6] = moveType; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); + } + else + { + while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE) + { + if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) + { + if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT) + { + break; + } + else + { + i += 3; + continue; + } + } + if (TYPE_EFFECT_ATK_TYPE(i) == moveType) + { + // check type1 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1) + { + if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT) + { + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + break; + } + if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE) + { + flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE; + } + if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) + { + flags |= MOVE_RESULT_SUPER_EFFECTIVE; + } + } + // check type2 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2) + { + if (gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 + && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT) + { + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + break; + } + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 + && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 + && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE) + { + flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE; + } + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 + && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 + && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) + { + flags |= MOVE_RESULT_SUPER_EFFECTIVE; + } + } + } + i += 3; + } + } + if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD + && !(flags & MOVE_RESULT_NO_EFFECT) + && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2 + && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) + && gBattleMoves[gCurrentMove].power) + { + gLastUsedAbility = ABILITY_WONDER_GUARD; + gMoveResultFlags |= MOVE_RESULT_MISSED; + gLastLandedMoves[gBattlerTarget] = 0; + gBattleCommunication[6] = 3; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); + } + if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) + gProtectStructs[gBattlerAttacker].targetNotAffected = 1; + ++gBattlescriptCurrInstr; +} + +static void atk4B_returnatktoball(void) +{ + gActiveBattler = gBattlerAttacker; + if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler))) + { + BtlController_EmitReturnMonToBall(0, 0); + MarkBattlerForControllerExec(gActiveBattler); + } + ++gBattlescriptCurrInstr; +} + +static void atk4C_getswitchedmondata(void) +{ + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + gBattlerPartyIndexes[gActiveBattler] = *(gBattleStruct->monToSwitchIntoId + gActiveBattler); + BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]]); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; + } +} + +static void atk4D_switchindataupdate(void) +{ + struct BattlePokemon oldData; + s32 i; + u8 *monData; + + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + oldData = gBattleMons[gActiveBattler]; + monData = (u8 *)(&gBattleMons[gActiveBattler]); + for (i = 0; i < sizeof(struct BattlePokemon); ++i) + { + monData[i] = gBattleBufferB[gActiveBattler][4 + i]; + } + gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1; + gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2; + gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].abilityNum); + // check knocked off item + i = GetBattlerSide(gActiveBattler); + if (gWishFutureKnock.knockedOffMons[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]]) + gBattleMons[gActiveBattler].item = 0; + if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) + { + for (i = 0; i < NUM_BATTLE_STATS; ++i) + { + gBattleMons[gActiveBattler].statStages[i] = oldData.statStages[i]; + } + gBattleMons[gActiveBattler].status2 = oldData.status2; + } + SwitchInClearSetData(); + gBattleScripting.battler = gActiveBattler; + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]); + gBattlescriptCurrInstr += 2; + } +} + +static void atk4E_switchinanim(void) +{ + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT + && !(gBattleTypeFlags & + (BATTLE_TYPE_LINK + | BATTLE_TYPE_LEGENDARY + | BATTLE_TYPE_OLDMAN_TUTORIAL + | BATTLE_TYPE_POKEDUDE + | BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_GHOST))) + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); + gAbsentBattlerFlags &= ~(gBitTable[gActiveBattler]); + BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], gBattlescriptCurrInstr[2]); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 3; + } +} + +static void atk4F_jumpifcantswitch(void) +{ + s32 i; + s32 lastMonId; + struct Pokemon *party; + + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES)); + if (!(gBattlescriptCurrInstr[1] & ATK4F_DONT_CHECK_STATUSES) + && ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) + || (gStatuses3[gActiveBattler] & STATUS3_ROOTED))) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + } + else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) + party = gEnemyParty; + else + party = gPlayerParty; + + i = 0; + if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gActiveBattler)) == TRUE) + i = 3; + for (lastMonId = i + 3; i < lastMonId; ++i) + { + if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[i], MON_DATA_IS_EGG) + && GetMonData(&party[i], MON_DATA_HP) != 0 + && gBattlerPartyIndexes[gActiveBattler] != i) + break; + } + if (i == lastMonId) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + } + else + { + u8 battlerIn1, battlerIn2; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) + { + battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + battlerIn2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + else + battlerIn2 = battlerIn1; + party = gEnemyParty; + } + else + { + battlerIn1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + battlerIn2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + else + battlerIn2 = battlerIn1; + party = gPlayerParty; + } + for (i = 0; i < PARTY_SIZE; ++i) + { + if (GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[i], MON_DATA_IS_EGG) + && i != gBattlerPartyIndexes[battlerIn1] + && i != gBattlerPartyIndexes[battlerIn2]) + break; + } + if (i == 6) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + } +} + +static void sub_8024398(u8 arg0) +{ + *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; + BtlController_EmitChoosePokemon(0, PARTY_MUST_CHOOSE_MON, arg0, 0, gBattleStruct->field_60[gActiveBattler]); + MarkBattlerForControllerExec(gActiveBattler); +} + +static void atk50_openpartyscreen(void) +{ + u32 flags; + u8 hitmarkerFaintBits; + u8 battlerId; + const u8 *jumpPtr; + + battlerId = 0; + flags = 0; + jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + if (gBattlescriptCurrInstr[1] == 5) + { + if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE) + { + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + if (gHitMarker & HITMARKER_FAINTED(gActiveBattler)) + { + if (HasNoMonsToSwitch(gActiveBattler, 6, 6)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8024398(6); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + } + else + { + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + } + } + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + u8 flag40_0, flag40_1, flag40_2, flag40_3; + + hitmarkerFaintBits = gHitMarker >> 0x1C; + if (gBitTable[0] & hitmarkerFaintBits) + { + gActiveBattler = 0; + if (HasNoMonsToSwitch(0, 6, 6)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8024398(gBattleStruct->monToSwitchIntoId[2]); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + else + { + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + flags |= 1; + } + } + if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits)) + { + gActiveBattler = 2; + if (HasNoMonsToSwitch(2, 6, 6)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8024398(gBattleStruct->monToSwitchIntoId[0]); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + else if (!(flags & 1)) + { + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + } + if (gBitTable[1] & hitmarkerFaintBits) + { + gActiveBattler = 1; + if (HasNoMonsToSwitch(1, 6, 6)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8024398(gBattleStruct->monToSwitchIntoId[3]); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + else + { + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + flags |= 2; + } + } + if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits)) + { + gActiveBattler = 3; + if (HasNoMonsToSwitch(3, 6, 6)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8024398(gBattleStruct->monToSwitchIntoId[1]); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + else if (!(flags & 2)) + { + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + } + flag40_0 = gSpecialStatuses[0].flag40; + if (!flag40_0) + { + flag40_2 = gSpecialStatuses[2].flag40; + if (!flag40_2 && hitmarkerFaintBits != 0) + { + if (gAbsentBattlerFlags & gBitTable[0]) + gActiveBattler = 2; + else + gActiveBattler = 0; + + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + + } + flag40_1 = gSpecialStatuses[1].flag40; + if (!flag40_1) + { + flag40_3 = gSpecialStatuses[3].flag40; + if (!flag40_3 && hitmarkerFaintBits != 0) + { + if (gAbsentBattlerFlags & gBitTable[1]) + gActiveBattler = 3; + else + gActiveBattler = 1; + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + } + } + gBattlescriptCurrInstr += 6; + } + else if (gBattlescriptCurrInstr[1] == 6) + { + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + hitmarkerFaintBits = gHitMarker >> 0x1C; + if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits) + { + gActiveBattler = 2; + if (HasNoMonsToSwitch(2, gBattleBufferB[0][1], 6)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8024398(gBattleStruct->monToSwitchIntoId[0]); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + } + if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1]) + { + gActiveBattler = 3; + if (HasNoMonsToSwitch(3, gBattleBufferB[1][1], 6)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8024398(gBattleStruct->monToSwitchIntoId[1]); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + } + gBattlescriptCurrInstr += 6; + } + else + { + gBattlescriptCurrInstr += 6; + } + } + else + { + gBattlescriptCurrInstr += 6; + } + + hitmarkerFaintBits = gHitMarker >> 0x1C; + + gBattlerFainted = 0; + while (1) + { + if (gBitTable[gBattlerFainted] & hitmarkerFaintBits) + break; + if (gBattlerFainted >= gBattlersCount) + break; + ++gBattlerFainted; + } + + if (gBattlerFainted == gBattlersCount) + gBattlescriptCurrInstr = jumpPtr; + } + else + { + if (gBattlescriptCurrInstr[1] & 0x80) + hitmarkerFaintBits = PARTY_CHOOSE_MON; // Used here as the caseId for the EmitChoose function. + else + hitmarkerFaintBits = PARTY_MUST_CHOOSE_MON; + battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(0x80)); + if (gSpecialStatuses[battlerId].flag40) + { + gBattlescriptCurrInstr += 6; + } + else if (HasNoMonsToSwitch(battlerId, 6, 6)) + { + gActiveBattler = battlerId; + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + gBattlescriptCurrInstr = jumpPtr; + } + else + { + gActiveBattler = battlerId; + *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; + BtlController_EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), 0, gBattleStruct->field_60[gActiveBattler]); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 6; + if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT && gBattleResults.playerSwitchesCounter < 0xFF) + ++gBattleResults.playerSwitchesCounter; + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + if (gActiveBattler != battlerId) + { + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + } + } + else + { + gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(battlerId) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) + gActiveBattler ^= BIT_FLANK; + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + } + } +} + +static void atk51_switchhandleorder(void) +{ + s32 i; + + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + switch (gBattlescriptCurrInstr[2]) + { + case 0: + for (i = 0; i < gBattlersCount; ++i) + if (gBattleBufferB[i][0] == 0x22) + *(gBattleStruct->monToSwitchIntoId + i) = gBattleBufferB[i][1]; + break; + case 1: + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + sub_8013F6C(gActiveBattler); + break; + case 2: + gBattleCommunication[0] = gBattleBufferB[gActiveBattler][1]; + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1]; + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + *(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= 0xF; + *(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); + *(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3]; + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= (0xF0); + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3]; + } + else + { + sub_8013F6C(gActiveBattler); + } + PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species) + PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBattler, gBattleBufferB[gActiveBattler][1]) + break; + } + gBattlescriptCurrInstr += 3; + } +} + +static void atk52_switchineffects(void) +{ + s32 i; + + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + sub_80174B8(gActiveBattler); + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + gSpecialStatuses[gActiveBattler].flag40 = 0; + if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED) + && (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES) + && !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING) + && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE) + { + u8 spikesDmg; + + gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_SPIKES_DAMAGED; + spikesDmg = (5 - gSideTimers[GetBattlerSide(gActiveBattler)].spikesAmount) * 2; + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (spikesDmg); + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleScripting.battler = gActiveBattler; + BattleScriptPushCursor(); + if (gBattlescriptCurrInstr[1] == BS_TARGET) + gBattlescriptCurrInstr = BattleScript_SpikesOnTarget; + else if (gBattlescriptCurrInstr[1] == BS_ATTACKER) + gBattlescriptCurrInstr = BattleScript_SpikesOnAttacker; + else + gBattlescriptCurrInstr = BattleScript_SpikesOnFaintedBattler; + } + else + { + if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT) + gDisableStructs[gActiveBattler].truantCounter = 1; + if (!AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBattler, 0, 0, 0) + && !ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gActiveBattler, FALSE)) + { + gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); + + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattlerByTurnOrder[i] == gActiveBattler) + gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER; + } + for (i = 0; i < gBattlersCount; ++i) + { + u16 *hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(i)]; + *hpOnSwitchout = gBattleMons[i].hp; + } + + if (gBattlescriptCurrInstr[1] == 5) + { + u32 hitmarkerFaintBits = gHitMarker >> 0x1C; + + ++gBattlerFainted; + while (TRUE) + { + if (hitmarkerFaintBits & gBitTable[gBattlerFainted] && !(gAbsentBattlerFlags & gBitTable[gBattlerFainted])) + break; + if (gBattlerFainted >= gBattlersCount) + break; + ++gBattlerFainted; + } + } + gBattlescriptCurrInstr += 2; + } + } +} + +static void atk53_trainerslidein(void) +{ + if (!gBattlescriptCurrInstr[1]) + gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + else + gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + BtlController_EmitTrainerSlide(0); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; +} + +static void atk54_playse(void) +{ + gActiveBattler = gBattlerAttacker; + BtlController_EmitPlaySE(0, T2_READ_16(gBattlescriptCurrInstr + 1)); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 3; +} + +static void atk55_fanfare(void) +{ + gActiveBattler = gBattlerAttacker; + BtlController_EmitPlayFanfare(0, T2_READ_16(gBattlescriptCurrInstr + 1)); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 3; +} + +static void atk56_playfaintcry(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + BtlController_EmitFaintingCry(0); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; +} + +static void atk57(void) +{ + gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + BtlController_EmitCmd55(0, gBattleOutcome); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 1; +} + +static void atk58_returntoball(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + BtlController_EmitReturnMonToBall(0, 1); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; +} + +static void atk59_handlelearnnewmove(void) +{ + const u8 *jumpPtr1 = T1_READ_PTR(gBattlescriptCurrInstr + 1); + const u8 *jumpPtr2 = T1_READ_PTR(gBattlescriptCurrInstr + 5); + u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], gBattlescriptCurrInstr[9]); + + while (ret == 0xFFFE) + ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], 0); + if (ret == 0) + { + gBattlescriptCurrInstr = jumpPtr2; + } + else if (ret == 0xFFFF) + { + gBattlescriptCurrInstr += 10; + } + else + { + gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId + && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) + { + GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret); + } + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId + && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) + { + GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret); + } + } + gBattlescriptCurrInstr = jumpPtr1; + } +} + +static void atk5A_yesnoboxlearnmove(void) +{ + gActiveBattler = 0; + + switch (gBattleScripting.learnMoveState) + { + case 0: + HandleBattleWindow(0x17, 8, 0x1D, 0xD, 0); + BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xE); + ++gBattleScripting.learnMoveState; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateYesNoCursorAt(); + break; + case 1: + if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyYesNoCursorAt(); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateYesNoCursorAt(); + } + if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyYesNoCursorAt(); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateYesNoCursorAt(); + } + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + if (gBattleCommunication[1] == 0) + { + HandleBattleWindow(0x17, 0x8, 0x1D, 0xD, WINDOW_CLEAR); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + ++gBattleScripting.learnMoveState; + } + else + { + gBattleScripting.learnMoveState = 4; + } + } + else if (JOY_NEW(B_BUTTON)) + { + PlaySE(SE_SELECT); + gBattleScripting.learnMoveState = 4; + } + break; + case 2: + if (!gPaletteFade.active) + { + FreeAllWindowBuffers(); + ShowSelectMovePokemonSummaryScreen(gPlayerParty, gBattleStruct->expGetterMonId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn); + ++gBattleScripting.learnMoveState; + } + break; + case 3: + if (!gPaletteFade.active && gMain.callback2 == BattleMainCB2) + { + u8 movePosition = sub_8138B2C(); + + if (movePosition == 4) + { + gBattleScripting.learnMoveState = 4; + } + else + { + u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MOVE1 + movePosition); + + if (IsHMMove2(moveId)) + { + PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBattler); + gBattleScripting.learnMoveState = 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId) + RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterMonId], movePosition); + SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterMonId], gMoveToLearn, movePosition); + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId + && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[0].mimickedMoves & gBitTable[movePosition])) + { + RemoveBattleMonPPBonus(&gBattleMons[0], movePosition); + SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition); + } + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId + && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[2].mimickedMoves & gBitTable[movePosition])) + { + RemoveBattleMonPPBonus(&gBattleMons[2], movePosition); + SetBattleMonMoveSlot(&gBattleMons[2], gMoveToLearn, movePosition); + } + } + } + } + break; + case 4: + HandleBattleWindow(0x17, 8, 0x1D, 0xD, WINDOW_CLEAR); + gBattlescriptCurrInstr += 5; + break; + case 5: + if (!gBattleControllerExecFlags) + { + gBattleScripting.learnMoveState = 2; + } + break; + } +} + +static void atk5B_yesnoboxstoplearningmove(void) +{ + switch (gBattleScripting.learnMoveState) + { + case 0: + HandleBattleWindow(0x17, 8, 0x1D, 0xD, 0); + BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xE); + ++gBattleScripting.learnMoveState; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateYesNoCursorAt(); + break; + case 1: + if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyYesNoCursorAt(); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateYesNoCursorAt(); + } + if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyYesNoCursorAt(); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateYesNoCursorAt(); + } + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + + if (gBattleCommunication[1] != 0) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + HandleBattleWindow(0x17, 0x8, 0x1D, 0xD, WINDOW_CLEAR); + } + else if (JOY_NEW(B_BUTTON)) + { + PlaySE(SE_SELECT); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + HandleBattleWindow(0x17, 0x8, 0x1D, 0xD, WINDOW_CLEAR); + } + break; + } +} + +static void atk5C_hitanimation(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + { + gBattlescriptCurrInstr += 2; + } + else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) + || !(gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE) + || gDisableStructs[gActiveBattler].substituteHP == 0) + { + BtlController_EmitHitAnimation(0); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; + } + else + { + gBattlescriptCurrInstr += 2; + } +} + +#ifdef NONMATCHING +static void atk5D_getmoneyreward(void) +{ + u32 i = 0; + u32 lastMonLevel = 0; + u32 moneyReward = 0; + u32 value; + + // The whole function is using wrong registers. + if (gBattleOutcome == B_OUTCOME_WON) + { + if (gTrainerBattleOpponent_A == 0x400) + { + moneyReward = 20 * gBattleResources->secretBase->party.levels[0] * gBattleStruct->moneyMultiplier; + } + else + { + switch (gTrainers[gTrainerBattleOpponent_A].partyFlags) + { + case 0: + { + const struct TrainerMonNoItemDefaultMoves *party = gTrainers[gTrainerBattleOpponent_A].party.NoItemDefaultMoves; + + lastMonLevel = party[gTrainers[gTrainerBattleOpponent_A].partySize - 1].lvl; + } + break; + case F_TRAINER_PARTY_CUSTOM_MOVESET: + { + const struct TrainerMonNoItemCustomMoves *party = gTrainers[gTrainerBattleOpponent_A].party.NoItemCustomMoves; + + lastMonLevel = party[gTrainers[gTrainerBattleOpponent_A].partySize - 1].lvl; + } + break; + case F_TRAINER_PARTY_HELD_ITEM: + { + const struct TrainerMonItemDefaultMoves *party = gTrainers[gTrainerBattleOpponent_A].party.ItemDefaultMoves; + + lastMonLevel = party[gTrainers[gTrainerBattleOpponent_A].partySize - 1].lvl; + } + break; + case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM: + { + const struct TrainerMonItemCustomMoves *party = gTrainers[gTrainerBattleOpponent_A].party.ItemCustomMoves; + + lastMonLevel = party[gTrainers[gTrainerBattleOpponent_A].partySize - 1].lvl; + } + break; + } + for (; gTrainerMoneyTable[i].classId != 0xFF; ++i) + { + if (gTrainerMoneyTable[i].classId == gTrainers[gTrainerBattleOpponent_A].trainerClass) + break; + } + moneyReward = 4 * lastMonLevel; + moneyReward *= gBattleStruct->moneyMultiplier; + value = gTrainerMoneyTable[i].value; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + moneyReward *= (value << 1); + else + moneyReward *= value; + } + AddMoney(&gSaveBlock1Ptr->money, moneyReward); + } + else + { + moneyReward = sub_8054C04(); + } + PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, moneyReward); + if (moneyReward) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); +} +#else +NAKED +static void atk5D_getmoneyreward(void) +{ + asm_unified("\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + movs r6, 0\n\ + movs r5, 0\n\ + ldr r0, _080258F0 @ =gBattleOutcome\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x1\n\ + beq _080258C0\n\ + b _080259FA\n\ + _080258C0:\n\ + ldr r0, _080258F4 @ =gTrainerBattleOpponent_A\n\ + ldrh r2, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 3\n\ + cmp r2, r1\n\ + bne _08025904\n\ + ldr r0, _080258F8 @ =gBattleResources\n\ + ldr r0, [r0]\n\ + ldr r0, [r0]\n\ + adds r0, 0x94\n\ + ldrb r2, [r0]\n\ + ldr r0, _080258FC @ =gBattleStruct\n\ + ldr r0, [r0]\n\ + adds r0, 0x4A\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r4, r2, 0\n\ + muls r4, r0\n\ + ldr r0, _08025900 @ =gSaveBlock1Ptr\n\ + mov r8, r0\n\ + b _080259E8\n\ + .align 2, 0\n\ + _080258F0: .4byte gBattleOutcome\n\ + _080258F4: .4byte gTrainerBattleOpponent_A\n\ + _080258F8: .4byte gBattleResources\n\ + _080258FC: .4byte gBattleStruct\n\ + _08025900: .4byte gSaveBlock1Ptr\n\ + _08025904:\n\ + ldr r2, _08025920 @ =gTrainers\n\ + ldrh r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r3, r0, 3\n\ + adds r4, r3, r2\n\ + ldrb r1, [r4]\n\ + cmp r1, 0x1\n\ + beq _0802595A\n\ + cmp r1, 0x1\n\ + bgt _08025924\n\ + cmp r1, 0\n\ + beq _0802592E\n\ + b _08025970\n\ + .align 2, 0\n\ + _08025920: .4byte gTrainers\n\ + _08025924:\n\ + cmp r1, 0x2\n\ + beq _08025944\n\ + cmp r1, 0x3\n\ + beq _0802595A\n\ + b _08025970\n\ + _0802592E:\n\ + adds r0, r2, 0\n\ + adds r0, 0x24\n\ + adds r0, r3, r0\n\ + ldr r1, [r0]\n\ + adds r0, r4, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + subs r0, 0x8\n\ + b _0802596E\n\ + _08025944:\n\ + adds r0, r2, 0\n\ + adds r0, 0x24\n\ + adds r0, r3, r0\n\ + ldr r1, [r0]\n\ + adds r0, r4, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + subs r0, 0x8\n\ + b _0802596E\n\ + _0802595A:\n\ + adds r0, r2, 0\n\ + adds r0, 0x24\n\ + adds r0, r3, r0\n\ + ldr r1, [r0]\n\ + adds r0, r4, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + lsls r0, 4\n\ + adds r0, r1\n\ + subs r0, 0x10\n\ + _0802596E:\n\ + ldrb r5, [r0, 0x2]\n\ + _08025970:\n\ + ldr r0, _080259CC @ =gTrainerMoneyTable\n\ + lsls r1, r6, 2\n\ + adds r3, r1, r0\n\ + ldrb r1, [r3]\n\ + ldr r7, _080259D0 @ =gBattleStruct\n\ + mov r12, r0\n\ + lsls r4, r5, 2\n\ + ldr r5, _080259D4 @ =gBattleTypeFlags\n\ + ldr r0, _080259D8 @ =gSaveBlock1Ptr\n\ + mov r8, r0\n\ + cmp r1, 0xFF\n\ + beq _080259AA\n\ + ldr r2, _080259DC @ =gTrainers\n\ + ldr r0, _080259E0 @ =gTrainerBattleOpponent_A\n\ + ldrh r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 3\n\ + adds r0, r2\n\ + ldrb r2, [r0, 0x1]\n\ + adds r1, r3, 0\n\ + _0802599A:\n\ + ldrb r0, [r1]\n\ + cmp r0, r2\n\ + beq _080259AA\n\ + adds r1, 0x4\n\ + adds r6, 0x1\n\ + ldrb r0, [r1]\n\ + cmp r0, 0xFF\n\ + bne _0802599A\n\ + _080259AA:\n\ + ldr r0, [r7]\n\ + adds r0, 0x4A\n\ + ldrb r0, [r0]\n\ + adds r3, r4, 0\n\ + muls r3, r0\n\ + lsls r0, r6, 2\n\ + add r0, r12\n\ + ldrb r2, [r0, 0x1]\n\ + ldr r0, [r5]\n\ + movs r1, 0x1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080259E4\n\ + lsls r0, r2, 1\n\ + adds r4, r3, 0\n\ + muls r4, r0\n\ + b _080259E8\n\ + .align 2, 0\n\ + _080259CC: .4byte gTrainerMoneyTable\n\ + _080259D0: .4byte gBattleStruct\n\ + _080259D4: .4byte gBattleTypeFlags\n\ + _080259D8: .4byte gSaveBlock1Ptr\n\ + _080259DC: .4byte gTrainers\n\ + _080259E0: .4byte gTrainerBattleOpponent_A\n\ + _080259E4:\n\ + adds r4, r3, 0\n\ + muls r4, r2\n\ + _080259E8:\n\ + mov r1, r8\n\ + ldr r0, [r1]\n\ + movs r1, 0xA4\n\ + lsls r1, 2\n\ + adds r0, r1\n\ + adds r1, r4, 0\n\ + bl AddMoney\n\ + b _08025A00\n\ + _080259FA:\n\ + bl sub_8054C04\n\ + adds r4, r0, 0\n\ + _08025A00:\n\ + ldr r1, _08025A40 @ =gBattleTextBuff1\n\ + movs r0, 0xFD\n\ + strb r0, [r1]\n\ + movs r0, 0x1\n\ + strb r0, [r1, 0x1]\n\ + movs r0, 0x4\n\ + strb r0, [r1, 0x2]\n\ + movs r0, 0x5\n\ + strb r0, [r1, 0x3]\n\ + strb r4, [r1, 0x4]\n\ + movs r0, 0xFF\n\ + lsls r0, 8\n\ + ands r0, r4\n\ + lsrs r0, 8\n\ + strb r0, [r1, 0x5]\n\ + movs r0, 0xFF\n\ + lsls r0, 16\n\ + ands r0, r4\n\ + lsrs r0, 16\n\ + strb r0, [r1, 0x6]\n\ + lsrs r0, r4, 24\n\ + strb r0, [r1, 0x7]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x8]\n\ + cmp r4, 0\n\ + beq _08025A48\n\ + ldr r1, _08025A44 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x5\n\ + str r0, [r1]\n\ + b _08025A62\n\ + .align 2, 0\n\ + _08025A40: .4byte gBattleTextBuff1\n\ + _08025A44: .4byte gBattlescriptCurrInstr\n\ + _08025A48:\n\ + ldr r3, _08025A6C @ =gBattlescriptCurrInstr\n\ + ldr r2, [r3]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + orrs r1, r0\n\ + str r1, [r3]\n\ + _08025A62:\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ + _08025A6C: .4byte gBattlescriptCurrInstr\n\ + "); +} +#endif + +static void atk5E(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + + switch (gBattleCommunication[0]) + { + case 0: + BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0); + MarkBattlerForControllerExec(gActiveBattler); + ++gBattleCommunication[0]; + break; + case 1: + if (!gBattleControllerExecFlags) + { + s32 i; + struct BattlePokemon *bufferPoke = (struct BattlePokemon *) &gBattleBufferB[gActiveBattler][4]; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i]; + gBattleMons[gActiveBattler].pp[i] = bufferPoke->pp[i]; + } + gBattlescriptCurrInstr += 2; + } + break; + } +} + +static void atk5F_swapattackerwithtarget(void) +{ + gActiveBattler = gBattlerAttacker; + gBattlerAttacker = gBattlerTarget; + gBattlerTarget = gActiveBattler; + if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET) + gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET); + else + gHitMarker |= HITMARKER_SWAP_ATTACKER_TARGET; + ++gBattlescriptCurrInstr; +} + +static void atk60_incrementgamestat(void) +{ + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + IncrementGameStat(gBattlescriptCurrInstr[1]); + gBattlescriptCurrInstr += 2; +} + +static void atk61_drawpartystatussummary(void) +{ + s32 i; + struct Pokemon *party; + struct HpAndStatus hpStatuses[PARTY_SIZE]; + + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + for (i = 0; i < PARTY_SIZE; ++i) + { + if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG) + { + hpStatuses[i].hp = 0xFFFF; + hpStatuses[i].status = 0; + } + else + { + hpStatuses[i].hp = GetMonData(&party[i], MON_DATA_HP); + hpStatuses[i].status = GetMonData(&party[i], MON_DATA_STATUS); + } + } + BtlController_EmitDrawPartyStatusSummary(0, hpStatuses, 1); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; + } +} + +static void atk62_hidepartystatussummary(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + BtlController_EmitHidePartyStatusSummary(0); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; +} + +static void atk63_jumptocalledmove(void) +{ + if (gBattlescriptCurrInstr[1]) + gCurrentMove = gCalledMove; + else + gChosenMove = gCurrentMove = gCalledMove; + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; +} + +static void atk64_statusanimation(void) +{ + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBattler].substituteHP == 0 + && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + BtlController_EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + } + gBattlescriptCurrInstr += 2; + } +} + +static void atk65_status2animation(void) +{ + u32 wantedToAnimate; + + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + wantedToAnimate = T1_READ_32(gBattlescriptCurrInstr + 2); + if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBattler].substituteHP == 0 + && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + BtlController_EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBattler].status2 & wantedToAnimate); + MarkBattlerForControllerExec(gActiveBattler); + } + gBattlescriptCurrInstr += 6; + } +} + +static void atk66_chosenstatusanimation(void) +{ + u32 wantedStatus; + + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + wantedStatus = T1_READ_32(gBattlescriptCurrInstr + 3); + if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBattler].substituteHP == 0 + && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + BtlController_EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus); + MarkBattlerForControllerExec(gActiveBattler); + } + gBattlescriptCurrInstr += 7; + } +} + +static void atk67_yesnobox(void) +{ + switch (gBattleCommunication[0]) + { + case 0: + HandleBattleWindow(0x17, 8, 0x1D, 0xD, 0); + BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xE); + ++gBattleCommunication[0]; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateYesNoCursorAt(); + break; + case 1: + if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyYesNoCursorAt(); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateYesNoCursorAt(); + } + if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyYesNoCursorAt(); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateYesNoCursorAt(); + } + if (JOY_NEW(B_BUTTON)) + { + gBattleCommunication[CURSOR_POSITION] = 1; + PlaySE(SE_SELECT); + HandleBattleWindow(0x17, 8, 0x1D, 0xD, WINDOW_CLEAR); + ++gBattlescriptCurrInstr; + } + else if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + HandleBattleWindow(0x17, 8, 0x1D, 0xD, WINDOW_CLEAR); + ++gBattlescriptCurrInstr; + } + break; + } +} + +static void atk68_cancelallactions(void) +{ + s32 i; + + for (i = 0; i < gBattlersCount; ++i) + gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER; + ++gBattlescriptCurrInstr; +} + +// The same as 0x7, except there's no random damage multiplier. +static void atk69_adjustsetdamage(void) +{ + u8 holdEffect, param; + + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); + } + gPotentialItemEffectBattler = gBattlerTarget; + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) + { + RecordItemEffectBattle(gBattlerTarget, holdEffect); + gSpecialStatuses[gBattlerTarget].focusBanded = 1; + } + if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE) + && (gBattleMoves[gCurrentMove].effect == EFFECT_FALSE_SWIPE || gProtectStructs[gBattlerTarget].endured || gSpecialStatuses[gBattlerTarget].focusBanded) + && gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage) + { + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; + if (gProtectStructs[gBattlerTarget].endured) + { + gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED; + } + else if (gSpecialStatuses[gBattlerTarget].focusBanded) + { + gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON; + gLastUsedItem = gBattleMons[gBattlerTarget].item; + } + } + ++gBattlescriptCurrInstr; +} + +static void atk6A_removeitem(void) +{ + u16 *usedHeldItem; + + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler]; + *usedHeldItem = gBattleMons[gActiveBattler].item; + gBattleMons[gActiveBattler].item = ITEM_NONE; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; +} + +static void atk6B_atknameinbuff1(void) +{ + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]) + ++gBattlescriptCurrInstr; +} + +static void atk6C_drawlvlupbox(void) +{ + if (gBattleScripting.atk6C_state == 0) + { + if (IsMonGettingExpSentOut()) + gBattleScripting.atk6C_state = 3; + else + gBattleScripting.atk6C_state = 1; + } + + switch (gBattleScripting.atk6C_state) + { + case 1: + gBattle_BG2_Y = 0x60; + SetBgAttribute(2, BG_ATTR_PRIORITY, 0); + ShowBg(2); + sub_8026480(); + gBattleScripting.atk6C_state = 2; + break; + case 2: + if (!sub_80264D0()) + gBattleScripting.atk6C_state = 3; + break; + case 3: + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0x100; + SetBgAttribute(0, BG_ATTR_PRIORITY, 1); + SetBgAttribute(1, BG_ATTR_PRIORITY, 0); + ShowBg(0); + ShowBg(1); + HandleBattleWindow(18, 7, 0x1D, 0x13, WINDOW_x80); + gBattleScripting.atk6C_state = 4; + break; + case 4: + DrawLevelUpWindow1(); + PutWindowTilemap(12); + CopyWindowToVram(12, 3); + ++gBattleScripting.atk6C_state; + break; + case 5: + case 7: + if (!IsDma3ManagerBusyWithBgCopy()) + { + gBattle_BG1_Y = 0; + ++gBattleScripting.atk6C_state; + } + break; + case 6: + if (gMain.newKeys) + { + PlaySE(SE_SELECT); + DrawLevelUpWindow2(); + CopyWindowToVram(12, 2); + ++gBattleScripting.atk6C_state; + } + break; + case 8: + if (gMain.newKeys) + { + PlaySE(SE_SELECT); + HandleBattleWindow(18, 7, 0x1D, 0x13, WINDOW_x80 | WINDOW_CLEAR); + ++gBattleScripting.atk6C_state; + } + break; + case 9: + if (!sub_8026648()) + { + ClearWindowTilemap(13); + CopyWindowToVram(13, 1); + ClearWindowTilemap(12); + CopyWindowToVram(12, 1); + SetBgAttribute(2, BG_ATTR_PRIORITY, 2); + ShowBg(2); + gBattleScripting.atk6C_state = 10; + } + break; + case 10: + if (!IsDma3ManagerBusyWithBgCopy()) + { + SetBgAttribute(0, BG_ATTR_PRIORITY, 0); + SetBgAttribute(1, BG_ATTR_PRIORITY, 1); + ShowBg(0); + ShowBg(1); + ++gBattlescriptCurrInstr; + } + break; + } +} + +static void DrawLevelUpWindow1(void) +{ + u16 currStats[NUM_STATS]; + + GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], currStats); + DrawLevelUpWindowPg1(12, gBattleResources->beforeLvlUp->stats, currStats, 0xE, 0xD, 0xF); +} + +static void DrawLevelUpWindow2(void) +{ + u16 currStats[NUM_STATS]; + + GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], currStats); + DrawLevelUpWindowPg2(12, currStats, 0xE, 0xD, 0xF); +} + +static void sub_8026480(void) +{ + gBattle_BG2_Y = 0; + gBattle_BG2_X = 0x1A0; + LoadPalette(gUnknown_82506D0, 0x60, 0x20); + CopyToWindowPixelBuffer(13, gUnknown_82506F0, 0, 0); + PutWindowTilemap(13); + CopyWindowToVram(13, 3); + PutMonIconOnLvlUpBox(); +} + +static bool8 sub_80264D0(void) +{ + if (IsDma3ManagerBusyWithBgCopy()) + return TRUE; + if (gBattle_BG2_X == 0x200) + return FALSE; + if (gBattle_BG2_X == 0x1A0) + PutLevelAndGenderOnLvlUpBox(); + gBattle_BG2_X += 8; + if (gBattle_BG2_X >= 0x200) + gBattle_BG2_X = 0x200; + return (gBattle_BG2_X != 0x200); +} + +static void PutLevelAndGenderOnLvlUpBox(void) +{ + u16 monLevel; + u8 monGender; + struct TextPrinterTemplate printerTemplate; + u8 *txtPtr; + u8 *txtPtr2; + + monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL); + monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterMonId]); + GetMonNickname(&gPlayerParty[gBattleStruct->expGetterMonId], gStringVar4); + printerTemplate.currentChar = gStringVar4; + printerTemplate.windowId = 13; + printerTemplate.fontId = 0; + printerTemplate.x = 32; + printerTemplate.y = 0; + printerTemplate.currentX = 32; + printerTemplate.currentY = 0; + printerTemplate.letterSpacing = 0; + printerTemplate.lineSpacing = 0; + printerTemplate.unk = 0; + printerTemplate.fgColor = TEXT_COLOR_WHITE; + printerTemplate.bgColor = TEXT_COLOR_TRANSPARENT; + printerTemplate.shadowColor = TEXT_COLOR_DARK_GREY; + AddTextPrinter(&printerTemplate, 0xFF, NULL); + txtPtr = gStringVar4; + gStringVar4[0] = 0xF9; + *++txtPtr = 5; + *++txtPtr = 0; + txtPtr2 = txtPtr + 1; + txtPtr = ConvertIntToDecimalStringN(++txtPtr, monLevel, STR_CONV_MODE_LEFT_ALIGN, 3); + txtPtr = StringFill(txtPtr, 0, 5); + txtPtr = txtPtr2 + 4; + if (monGender != MON_GENDERLESS) + { + if (monGender == MON_MALE) + { + txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xC); + txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xD); + *(txtPtr++) = CHAR_MALE; + } + else + { + txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xE); + txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xF); + *(txtPtr++) = CHAR_FEMALE; + } + *(txtPtr++) = EOS; + } + printerTemplate.y = 10; + printerTemplate.currentY = 10; + AddTextPrinter(&printerTemplate, 0xFF, NULL); + CopyWindowToVram(13, 2); +} + +static bool8 sub_8026648(void) +{ + if (gBattle_BG2_X == 0x1A0) + return FALSE; + if (gBattle_BG2_X - 16 < 0x1A0) + gBattle_BG2_X = 0x1A0; + else + gBattle_BG2_X -= 16; + return (gBattle_BG2_X != 0x1A0); +} + +#define sDestroy data[0] +#define sSavedLvlUpBoxXPosition data[1] + +static void PutMonIconOnLvlUpBox(void) +{ + u8 spriteId; + const u16 *iconPal; + struct SpriteSheet iconSheet; + struct SpritePalette iconPalSheet; + u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPECIES); + u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_PERSONALITY); + const u8 *iconPtr = GetMonIconPtr(species, personality, 1); + + iconSheet.data = iconPtr; + iconSheet.size = 0x200; + iconSheet.tag = MON_ICON_LVLUP_BOX_TAG; + iconPal = GetValidMonIconPalettePtr(species); + iconPalSheet.data = iconPal; + iconPalSheet.tag = MON_ICON_LVLUP_BOX_TAG; + LoadSpriteSheet(&iconSheet); + LoadSpritePalette(&iconPalSheet); + spriteId = CreateSprite(&sSpriteTemplate_MonIconOnLvlUpBox, 256, 10, 0); + gSprites[spriteId].sDestroy = FALSE; + gSprites[spriteId].sSavedLvlUpBoxXPosition = gBattle_BG2_X; +} + +static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite) +{ + sprite->pos2.x = sprite->sSavedLvlUpBoxXPosition - gBattle_BG2_X; + if (sprite->pos2.x != 0) + { + sprite->sDestroy = TRUE; + } + else if (sprite->sDestroy) + { + DestroySprite(sprite); + FreeSpriteTilesByTag(MON_ICON_LVLUP_BOX_TAG); + FreeSpritePaletteByTag(MON_ICON_LVLUP_BOX_TAG); + } +} + +bool32 IsMonGettingExpSentOut(void) +{ + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId) + return TRUE; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId) + return TRUE; + return FALSE; +} + +static void atk6D_resetsentmonsvalue(void) +{ + ResetSentPokesToOpponentValue(); + ++gBattlescriptCurrInstr; +} + +static void atk6E_setatktoplayer0(void) +{ + gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + ++gBattlescriptCurrInstr; +} + +static void atk6F_makevisible(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + BtlController_EmitSpriteInvisibility(0, FALSE); + MarkBattlerForControllerExec(gActiveBattler); + + gBattlescriptCurrInstr += 2; +} + +static void atk70_recordlastability(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + RecordAbilityBattle(gActiveBattler, gLastUsedAbility); + gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for battlerId argument. +} + +void BufferMoveToLearnIntoBattleTextBuff2(void) +{ + PREPARE_MOVE_BUFFER(gBattleTextBuff2, gMoveToLearn); +} + +static void atk71_buffermovetolearn(void) +{ + BufferMoveToLearnIntoBattleTextBuff2(); + ++gBattlescriptCurrInstr; +} + +static void atk72_jumpifplayerran(void) +{ + if (TryRunFromBattle(gBattlerFainted)) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; +} + +static void atk73_hpthresholds(void) +{ + u8 opposingBattler; + s32 result; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + opposingBattler = gActiveBattler ^ BIT_SIDE; + + result = gBattleMons[opposingBattler].hp * 100 / gBattleMons[opposingBattler].maxHP; + if (result == 0) + result = 1; + if (result > 69 || !gBattleMons[opposingBattler].hp) + gBattleStruct->hpScale = 0; + else if (result > 39) + gBattleStruct->hpScale = 1; + else if (result > 9) + gBattleStruct->hpScale = 2; + else + gBattleStruct->hpScale = 3; + } + gBattlescriptCurrInstr += 2; +} + +static void atk74_hpthresholds2(void) +{ + u8 opposingBattler; + s32 result; + u8 hpSwitchout; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + opposingBattler = gActiveBattler ^ BIT_SIDE; + hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBattler)); + result = (hpSwitchout - gBattleMons[opposingBattler].hp) * 100 / hpSwitchout; + + if (gBattleMons[opposingBattler].hp >= hpSwitchout) + gBattleStruct->hpScale = 0; + else if (result <= 29) + gBattleStruct->hpScale = 1; + else if (result <= 69) + gBattleStruct->hpScale = 2; + else + gBattleStruct->hpScale = 3; + } + gBattlescriptCurrInstr += 2; +} + +static void atk75_useitemonopponent(void) +{ + gBattlerInMenuId = gBattlerAttacker; + PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, 1); + ++gBattlescriptCurrInstr; +} + +static void atk76_various(void) +{ + u8 side; + s32 i; + u32 monToCheck, status; + u16 species; + u8 abilityNum; + + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + + switch (gBattlescriptCurrInstr[2]) + { + case VARIOUS_CANCEL_MULTI_TURN_MOVES: + CancelMultiTurnMoves(gActiveBattler); + break; + case VARIOUS_SET_MAGIC_COAT_TARGET: + gBattlerAttacker = gBattlerTarget; + side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) + gBattlerTarget = gSideTimers[side].followmeTarget; + else + gBattlerTarget = gActiveBattler; + break; + case VARIOUS_IS_RUNNING_IMPOSSIBLE: + gBattleCommunication[0] = IsRunningFromBattleImpossible(); + break; + case VARIOUS_GET_MOVE_TARGET: + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); + break; + case VARIOUS_CASE_4: + if (gHitMarker & HITMARKER_FAINTED(gActiveBattler)) + gBattleCommunication[0] = 1; + else + gBattleCommunication[0] = 0; + break; + case VARIOUS_RESET_INTIMIDATE_TRACE_BITS: + gSpecialStatuses[gActiveBattler].intimidatedMon = 0; + gSpecialStatuses[gActiveBattler].traced = 0; + break; + case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP: + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId) + { + u16 *choicedMove; + + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId) + gActiveBattler = 0; + else + gActiveBattler = 2; + choicedMove = &gBattleStruct->choicedMove[gActiveBattler]; + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gBattleMons[gActiveBattler].moves[i] == *choicedMove) + break; + } + if (i == MAX_MON_MOVES) + *choicedMove = MOVE_NONE; + } + break; + case VARIOUS_CASE_7: + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_DOUBLE)) + && gBattleTypeFlags & BATTLE_TYPE_TRAINER + && gBattleMons[0].hp != 0 + && gBattleMons[1].hp != 0) + gHitMarker &= ~(HITMARKER_x400000); + break; + case VARIOUS_CASE_8: + i = 0; // redundant + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gActiveBattler = 1; + for (i = 0; gActiveBattler < MAX_BATTLERS_COUNT; gActiveBattler += 2) + { + if (gActiveBattler < gBattlersCount && gBattleMons[gActiveBattler].hp != 0) + gBattleCommunication[MULTISTRING_CHOOSER] |= gBitTable[i]; + ++i; + } + break; + case VARIOUS_RETURN_OPPONENT_MON1: + gActiveBattler = 1; + if (gBattleMons[gActiveBattler].hp != 0) + { + BtlController_EmitReturnMonToBall(0, 0); + MarkBattlerForControllerExec(gActiveBattler); + } + break; + case VARIOUS_RETURN_OPPONENT_MON2: + if (gBattlersCount > 3) + { + gActiveBattler = 3; + if (gBattleMons[gActiveBattler].hp != 0) + { + BtlController_EmitReturnMonToBall(0, 0); + MarkBattlerForControllerExec(gActiveBattler); + } + } + break; + case VARIOUS_CASE_11: + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + monToCheck = 0; + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[i].status1 &= ~STATUS1_SLEEP; + gBattleMons[i].status2 &= ~STATUS2_NIGHTMARE; + + } + } + for (i = 0; i < PARTY_SIZE; ++i) + { + species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); + abilityNum = GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM); + status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); + if (species != SPECIES_NONE + && species != SPECIES_EGG + && status & AILMENT_FNT + && GetAbilityBySpecies(species, abilityNum) != ABILITY_SOUNDPROOF) + monToCheck |= (1 << i); + } + if (monToCheck) + { + gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + status = 0; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, monToCheck, 4, &status); + MarkBattlerForControllerExec(gActiveBattler); + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + monToCheck = 0; + for (i = 0; i < PARTY_SIZE; ++i) + { + species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2); + abilityNum = GetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM); + status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS); + + if (species != SPECIES_NONE + && species != SPECIES_EGG + && status & AILMENT_FNT + && GetAbilityBySpecies(species, abilityNum) != ABILITY_SOUNDPROOF) + monToCheck |= (1 << i); + } + if (monToCheck) + { + gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + status = 0; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, monToCheck, 4, &status); + MarkBattlerForControllerExec(gActiveBattler); + gBattleCommunication[5] = 1; + } + break; + case VARIOUS_CASE_12: + if (!IsFanfareTaskInactive()) + return; + break; + } + gBattlescriptCurrInstr += 3; +} + +static void atk77_setprotectlike(void) +{ + bool8 notLastTurn = TRUE; + u16 lastMove = gLastResultingMoves[gBattlerAttacker]; + + if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE) + gDisableStructs[gBattlerAttacker].protectUses = 0; + if (gCurrentTurnActionNumber == (gBattlersCount - 1)) + notLastTurn = FALSE; + if (sProtectSuccessRates[gDisableStructs[gBattlerAttacker].protectUses] >= Random() && notLastTurn) + { + if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT) + { + gProtectStructs[gBattlerAttacker].protected = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE) + { + gProtectStructs[gBattlerAttacker].endured = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + ++gDisableStructs[gBattlerAttacker].protectUses; + } + else + { + gDisableStructs[gBattlerAttacker].protectUses = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gMoveResultFlags |= MOVE_RESULT_MISSED; + } + ++gBattlescriptCurrInstr; +} + +static void atk78_faintifabilitynotdamp(void) +{ + if (!gBattleControllerExecFlags) + { + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; ++gBattlerTarget) + if (gBattleMons[gBattlerTarget].ability == ABILITY_DAMP) + break; + if (gBattlerTarget == gBattlersCount) + { + gActiveBattler = gBattlerAttacker; + gBattleMoveDamage = gBattleMons[gActiveBattler].hp; + BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP); + MarkBattlerForControllerExec(gActiveBattler); + ++gBattlescriptCurrInstr; + + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; ++gBattlerTarget) + if (gBattlerTarget != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) + break; + } + else + { + gLastUsedAbility = ABILITY_DAMP; + RecordAbilityBattle(gBattlerTarget, gBattleMons[gBattlerTarget].ability); + gBattlescriptCurrInstr = BattleScript_DampStopsExplosion; + } + } +} + +static void atk79_setatkhptozero(void) +{ + if (!gBattleControllerExecFlags) + { + gActiveBattler = gBattlerAttacker; + gBattleMons[gActiveBattler].hp = 0; + BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp); + MarkBattlerForControllerExec(gActiveBattler); + ++gBattlescriptCurrInstr; + } +} + +static void atk7A_jumpifnexttargetvalid(void) +{ + const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + for (++gBattlerTarget; ; ++gBattlerTarget) + if (gBattlerTarget != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) + break; + if (gBattlerTarget >= gBattlersCount) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = jumpPtr; + } + else + { + gBattlescriptCurrInstr += 5; + } +} + +static void atk7B_tryhealhalfhealth(void) +{ + const u8 *failPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + + if (gBattlescriptCurrInstr[5] == BS_ATTACKER) + gBattlerTarget = gBattlerAttacker; + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP) + gBattlescriptCurrInstr = failPtr; + else + gBattlescriptCurrInstr += 6; +} + +#ifdef NONMATCHING +static void atk7C_trymirrormove(void) +{ + s32 validMovesCount; + s32 i; + u16 move; + u16 movesArray[4]; + + // incorrect pointer load sequence + // and incorrect layout in data pools + for (i = 0; i < 3; ++i) + movesArray[i] = 0; + for (validMovesCount = 0, i = 0; i < gBattlersCount; ++i) + { + + if (i != gBattlerAttacker) + { + move = *(i * 2 + gBattlerAttacker * 8 + gBattleStruct->lastTakenMoveFrom + 0) + | (*(i * 2 + gBattlerAttacker * 8 + gBattleStruct->lastTakenMoveFrom + 1) << 8); + if (move != MOVE_NONE && move != 0xFFFF) + movesArray[validMovesCount++] = move; + } + } + move = *(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 0) + | (*(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 1) << 8); + if (move != MOVE_NONE && move != 0xFFFF) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gCurrentMove = move; + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + } + else if (validMovesCount) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + i = Random() % validMovesCount; + gCurrentMove = movesArray[i]; + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + } + else + { + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE; + ++gBattlescriptCurrInstr; + } +} +#else +NAKED +static void atk7C_trymirrormove(void) +{ + asm_unified("\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x8\n\ + ldr r2, _080273E0 @ =gBattlersCount\n\ + ldr r0, _080273E4 @ =gBattleStruct\n\ + mov r10, r0\n\ + movs r1, 0\n\ + add r0, sp, 0x4\n\ + _08027356:\n\ + strh r1, [r0]\n\ + subs r0, 0x2\n\ + cmp r0, sp\n\ + bge _08027356\n\ + movs r1, 0\n\ + mov r8, r1\n\ + movs r5, 0\n\ + ldrb r1, [r2]\n\ + cmp r5, r1\n\ + bge _080273AC\n\ + ldr r0, _080273E8 @ =gBattlerAttacker\n\ + ldrb r6, [r0]\n\ + ldr r2, _080273EC @ =0x0000ffff\n\ + mov r9, r2\n\ + lsls r4, r6, 3\n\ + mov r2, sp\n\ + ldr r0, _080273E4 @ =gBattleStruct\n\ + mov r12, r0\n\ + adds r7, r1, 0\n\ + _0802737C:\n\ + cmp r5, r6\n\ + beq _080273A4\n\ + mov r1, r12\n\ + ldr r0, [r1]\n\ + adds r0, r4, r0\n\ + adds r1, r0, 0\n\ + adds r1, 0xE0\n\ + ldrb r3, [r1]\n\ + adds r0, 0xE1\n\ + ldrb r0, [r0]\n\ + lsls r0, 8\n\ + orrs r3, r0\n\ + cmp r3, 0\n\ + beq _080273A4\n\ + cmp r3, r9\n\ + beq _080273A4\n\ + strh r3, [r2]\n\ + adds r2, 0x2\n\ + movs r0, 0x1\n\ + add r8, r0\n\ + _080273A4:\n\ + adds r4, 0x2\n\ + adds r5, 0x1\n\ + cmp r5, r7\n\ + blt _0802737C\n\ + _080273AC:\n\ + ldr r1, _080273E8 @ =gBattlerAttacker\n\ + ldrb r0, [r1]\n\ + mov r2, r10\n\ + ldr r1, [r2]\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + adds r1, r0, 0\n\ + adds r1, 0x98\n\ + ldrb r3, [r1]\n\ + adds r0, 0x99\n\ + ldrb r0, [r0]\n\ + lsls r0, 8\n\ + orrs r3, r0\n\ + cmp r3, 0\n\ + beq _080273FC\n\ + ldr r0, _080273EC @ =0x0000ffff\n\ + cmp r3, r0\n\ + beq _080273FC\n\ + ldr r2, _080273F0 @ =gHitMarker\n\ + ldr r0, [r2]\n\ + ldr r1, _080273F4 @ =0xfffffbff\n\ + ands r0, r1\n\ + str r0, [r2]\n\ + ldr r4, _080273F8 @ =gCurrentMove\n\ + strh r3, [r4]\n\ + b _08027426\n\ + .align 2, 0\n\ + _080273E0: .4byte gBattlersCount\n\ + _080273E4: .4byte gBattleStruct\n\ + _080273E8: .4byte gBattlerAttacker\n\ + _080273EC: .4byte 0x0000ffff\n\ + _080273F0: .4byte gHitMarker\n\ + _080273F4: .4byte 0xfffffbff\n\ + _080273F8: .4byte gCurrentMove\n\ + _080273FC:\n\ + mov r0, r8\n\ + cmp r0, 0\n\ + beq _0802746C\n\ + ldr r2, _08027450 @ =gHitMarker\n\ + ldr r0, [r2]\n\ + ldr r1, _08027454 @ =0xfffffbff\n\ + ands r0, r1\n\ + str r0, [r2]\n\ + bl Random\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r1, r8\n\ + bl __modsi3\n\ + adds r5, r0, 0\n\ + ldr r4, _08027458 @ =gCurrentMove\n\ + lsls r0, r5, 1\n\ + add r0, sp\n\ + ldrh r0, [r0]\n\ + strh r0, [r4]\n\ + _08027426:\n\ + ldrh r0, [r4]\n\ + movs r1, 0\n\ + bl GetMoveTarget\n\ + ldr r1, _0802745C @ =gBattlerTarget\n\ + strb r0, [r1]\n\ + ldr r5, _08027460 @ =gBattlescriptCurrInstr\n\ + ldr r3, _08027464 @ =gBattleScriptsForMoveEffects\n\ + ldr r2, _08027468 @ =gBattleMoves\n\ + ldrh r1, [r4]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldrb r0, [r0]\n\ + lsls r0, 2\n\ + adds r0, r3\n\ + ldr r0, [r0]\n\ + str r0, [r5]\n\ + b _0802748A\n\ + .align 2, 0\n\ + _08027450: .4byte gHitMarker\n\ + _08027454: .4byte 0xfffffbff\n\ + _08027458: .4byte gCurrentMove\n\ + _0802745C: .4byte gBattlerTarget\n\ + _08027460: .4byte gBattlescriptCurrInstr\n\ + _08027464: .4byte gBattleScriptsForMoveEffects\n\ + _08027468: .4byte gBattleMoves\n\ + _0802746C:\n\ + ldr r2, _0802749C @ =gSpecialStatuses\n\ + ldr r0, _080274A0 @ =gBattlerAttacker\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldrb r1, [r0]\n\ + movs r2, 0x20\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ + ldr r1, _080274A4 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x1\n\ + str r0, [r1]\n\ + _0802748A:\n\ + add sp, 0x8\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ + _0802749C: .4byte gSpecialStatuses\n\ + _080274A0: .4byte gBattlerAttacker\n\ + _080274A4: .4byte gBattlescriptCurrInstr\n\ + "); +} +#endif + +static void atk7D_setrain(void) +{ + if (gBattleWeather & WEATHER_RAIN_ANY) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_RAIN_TEMPORARY; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gWishFutureKnock.weatherDuration = 5; + } + ++gBattlescriptCurrInstr; +} + +static void atk7E_setreflect(void) +{ + if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_REFLECT) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_REFLECT; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 5; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBattlerId = gBattlerAttacker; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + ++gBattlescriptCurrInstr; +} + +static void atk7F_setseeded(void) +{ + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBattlerTarget] & STATUS3_LEECHSEED) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS)) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gStatuses3[gBattlerTarget] |= gBattlerAttacker; + gStatuses3[gBattlerTarget] |= STATUS3_LEECHSEED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + ++gBattlescriptCurrInstr; +} + +static void atk80_manipulatedamage(void) +{ + switch (gBattlescriptCurrInstr[1]) + { + case ATK80_DMG_CHANGE_SIGN: + gBattleMoveDamage *= -1; + break; + case ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP: + gBattleMoveDamage /= 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage) + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; + break; + case ATK80_DMG_DOUBLED: + gBattleMoveDamage *= 2; + break; + } + gBattlescriptCurrInstr += 2; +} + +static void atk81_trysetrest(void) +{ + const u8 *failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1); + + gActiveBattler = gBattlerTarget = gBattlerAttacker; + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP * (-1); + if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP) + { + gBattlescriptCurrInstr = failJump; + } + else + { + if (gBattleMons[gBattlerTarget].status1 & ((u8)(~STATUS1_SLEEP))) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleMons[gBattlerTarget].status1 = 3; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 5; + } +} + +static void atk82_jumpifnotfirstturn(void) +{ + const u8 *failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1); + + if (gDisableStructs[gBattlerAttacker].isFirstTurn) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = failJump; +} + +static void atk83_nop(void) +{ + ++gBattlescriptCurrInstr; +} + +bool8 UproarWakeUpCheck(u8 battlerId) +{ + s32 i; + + for (i = 0; i < gBattlersCount; ++i) + { + if (!(gBattleMons[i].status2 & STATUS2_UPROAR) + || gBattleMons[battlerId].ability == ABILITY_SOUNDPROOF) + continue; + gBattleScripting.battler = i; + + if (gBattlerTarget == 0xFF) + gBattlerTarget = i; + else if (gBattlerTarget == i) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + break; + } + if (i == gBattlersCount) + return FALSE; + else + return TRUE; +} + +static void atk84_jumpifcantmakeasleep(void) +{ + const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + + if (UproarWakeUpCheck(gBattlerTarget)) + { + gBattlescriptCurrInstr = jumpPtr; + } + else if (gBattleMons[gBattlerTarget].ability == ABILITY_INSOMNIA + || gBattleMons[gBattlerTarget].ability == ABILITY_VITAL_SPIRIT) + { + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); + } + else + { + gBattlescriptCurrInstr += 5; + } +} + +static void atk85_stockpile(void) +{ + if (gDisableStructs[gBattlerAttacker].stockpileCounter == 3) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + ++gDisableStructs[gBattlerAttacker].stockpileCounter; + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBattlerAttacker].stockpileCounter) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + ++gBattlescriptCurrInstr; +} + +static void atk86_stockpiletobasedamage(void) +{ + const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + + if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0) + { + gBattlescriptCurrInstr = jumpPtr; + } + else + { + if (gBattleCommunication[6] != 1) + { + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove, + gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], 0, + 0, gBattlerAttacker, gBattlerTarget) + * gDisableStructs[gBattlerAttacker].stockpileCounter; + gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter; + + if (gProtectStructs[gBattlerAttacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; + } + gDisableStructs[gBattlerAttacker].stockpileCounter = 0; + gBattlescriptCurrInstr += 5; + } +} + +static void atk87_stockpiletohpheal(void) +{ + const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + + if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0) + { + gBattlescriptCurrInstr = jumpPtr; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else if (gBattleMons[gBattlerAttacker].maxHP == gBattleMons[gBattlerAttacker].hp) + { + gDisableStructs[gBattlerAttacker].stockpileCounter = 0; + gBattlescriptCurrInstr = jumpPtr; + gBattlerTarget = gBattlerAttacker; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / (1 << (3 - gDisableStructs[gBattlerAttacker].stockpileCounter)); + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter; + gDisableStructs[gBattlerAttacker].stockpileCounter = 0; + gBattlescriptCurrInstr += 5; + gBattlerTarget = gBattlerAttacker; + } +} + +static void atk88_negativedamage(void) +{ + gBattleMoveDamage = -(gHpDealt / 2); + if (gBattleMoveDamage == 0) + gBattleMoveDamage = -1; + ++gBattlescriptCurrInstr; +} + +#define STAT_CHANGE_WORKED 0 +#define STAT_CHANGE_DIDNT_WORK 1 + +static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) +{ + bool8 certain = FALSE; + bool8 notProtectAffected = FALSE; + u32 index; + + if (flags & MOVE_EFFECT_AFFECTS_USER) + gActiveBattler = gBattlerAttacker; + else + gActiveBattler = gBattlerTarget; + flags &= ~(MOVE_EFFECT_AFFECTS_USER); + if (flags & MOVE_EFFECT_CERTAIN) + ++certain; + flags &= ~(MOVE_EFFECT_CERTAIN); + if (flags & STAT_CHANGE_NOT_PROTECT_AFFECTED) + ++notProtectAffected; + flags &= ~(STAT_CHANGE_NOT_PROTECT_AFFECTED); + PREPARE_STAT_BUFFER(gBattleTextBuff1, statId) + if (statValue <= -1) // Stat decrease. + { + if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer + && !certain && gCurrentMove != MOVE_CURSE) + { + if (flags == STAT_CHANGE_BS_PTR) + { + if (gSpecialStatuses[gActiveBattler].statLowered) + { + gBattlescriptCurrInstr = BS_ptr; + } + else + { + BattleScriptPush(BS_ptr); + gBattleScripting.battler = gActiveBattler; + gBattlescriptCurrInstr = BattleScript_MistProtected; + gSpecialStatuses[gActiveBattler].statLowered = 1; + } + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gCurrentMove != MOVE_CURSE + && notProtectAffected != TRUE + && JumpIfMoveAffectedByProtect(0)) + { + gBattlescriptCurrInstr = BattleScript_ButItFailed; + return STAT_CHANGE_DIDNT_WORK; + } + else if ((gBattleMons[gActiveBattler].ability == ABILITY_CLEAR_BODY + || gBattleMons[gActiveBattler].ability == ABILITY_WHITE_SMOKE) + && !certain + && gCurrentMove != MOVE_CURSE) + { + if (flags == STAT_CHANGE_BS_PTR) + { + if (gSpecialStatuses[gActiveBattler].statLowered) + { + gBattlescriptCurrInstr = BS_ptr; + } + else + { + BattleScriptPush(BS_ptr); + gBattleScripting.battler = gActiveBattler; + gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + RecordAbilityBattle(gActiveBattler, gLastUsedAbility); + gSpecialStatuses[gActiveBattler].statLowered = 1; + } + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE + && !certain && statId == STAT_ACC) + { + if (flags == STAT_CHANGE_BS_PTR) + { + BattleScriptPush(BS_ptr); + gBattleScripting.battler = gActiveBattler; + gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + RecordAbilityBattle(gActiveBattler, gLastUsedAbility); + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER + && !certain && statId == STAT_ATK) + { + if (flags == STAT_CHANGE_BS_PTR) + { + BattleScriptPush(BS_ptr); + gBattleScripting.battler = gActiveBattler; + gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + RecordAbilityBattle(gActiveBattler, gLastUsedAbility); + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gBattleMons[gActiveBattler].ability == ABILITY_SHIELD_DUST && !flags) + { + return STAT_CHANGE_DIDNT_WORK; + } + else // try to decrease + { + statValue = -GET_STAT_BUFF_VALUE(statValue); + gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; + index = 1; + if (statValue == -2) + { + gBattleTextBuff2[1] = B_BUFF_STRING; + gBattleTextBuff2[2] = STRINGID_STATHARSHLY; + gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8; + index = 4; + } + gBattleTextBuff2[index++] = B_BUFF_STRING; + gBattleTextBuff2[index++] = STRINGID_STATFELL; + gBattleTextBuff2[index++] = STRINGID_STATFELL >> 8; + gBattleTextBuff2[index] = B_BUFF_EOS; + if (gBattleMons[gActiveBattler].statStages[statId] == 0) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); + } + } + else // stat increase + { + statValue = GET_STAT_BUFF_VALUE(statValue); + gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; + index = 1; + if (statValue == 2) + { + gBattleTextBuff2[1] = B_BUFF_STRING; + gBattleTextBuff2[2] = STRINGID_STATSHARPLY; + gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8; + index = 4; + } + gBattleTextBuff2[index++] = B_BUFF_STRING; + gBattleTextBuff2[index++] = STRINGID_STATROSE; + gBattleTextBuff2[index++] = STRINGID_STATROSE >> 8; + gBattleTextBuff2[index] = B_BUFF_EOS; + if (gBattleMons[gActiveBattler].statStages[statId] == 0xC) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); + } + gBattleMons[gActiveBattler].statStages[statId] += statValue; + if (gBattleMons[gActiveBattler].statStages[statId] < 0) + gBattleMons[gActiveBattler].statStages[statId] = 0; + if (gBattleMons[gActiveBattler].statStages[statId] > 0xC) + gBattleMons[gActiveBattler].statStages[statId] = 0xC; + if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR) + gMoveResultFlags |= MOVE_RESULT_MISSED; + if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR)) + return STAT_CHANGE_DIDNT_WORK; + return STAT_CHANGE_WORKED; +} + +static void atk89_statbuffchange(void) +{ + const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED) + gBattlescriptCurrInstr += 6; +} + +static void atk8A_normalisebuffs(void) // haze +{ + s32 i, j; + + for (i = 0; i < gBattlersCount; ++i) + for (j = 0; j < NUM_BATTLE_STATS; ++j) + gBattleMons[i].statStages[j] = 6; + ++gBattlescriptCurrInstr; +} + +static void atk8B_setbide(void) +{ + gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gBattlerAttacker] = gCurrentMove; + gTakenDmg[gBattlerAttacker] = 0; + gBattleMons[gBattlerAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns + ++gBattlescriptCurrInstr; +} + +static void atk8C_confuseifrepeatingattackends(void) +{ + if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_LOCK_CONFUSE)) + gBattleCommunication[MOVE_EFFECT_BYTE] = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER); + ++gBattlescriptCurrInstr; +} + +static void atk8D_setmultihitcounter(void) +{ + if (gBattlescriptCurrInstr[1]) + { + gMultiHitCounter = gBattlescriptCurrInstr[1]; + } + else + { + gMultiHitCounter = Random() & 3; + if (gMultiHitCounter > 1) + gMultiHitCounter = (Random() & 3) + 2; + else + gMultiHitCounter += 2; + } + gBattlescriptCurrInstr += 2; +} + +static void atk8E_initmultihitstring(void) +{ + PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0) + ++gBattlescriptCurrInstr; +} + +static bool8 TryDoForceSwitchOut(void) +{ + if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) + { + *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget]; + } + else + { + u16 random = Random() & 0xFF; + + if ((u32)((random * (gBattleMons[gBattlerAttacker].level + gBattleMons[gBattlerTarget].level) >> 8) + 1) <= (gBattleMons[gBattlerTarget].level / 4)) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + return FALSE; + } + *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget]; + } + gBattlescriptCurrInstr = BattleScript_SuccessForceOut; + return TRUE; +} + +#define MON_CAN_BATTLE(mon) (((GetMonData(mon, MON_DATA_SPECIES) && GetMonData(mon, MON_DATA_IS_EGG) != TRUE && GetMonData(mon, MON_DATA_HP)))) + +static void atk8F_forcerandomswitch(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + u8 i; + struct Pokemon *party; + u8 valid; + u8 val; + + if (!GetBattlerSide(gBattlerTarget)) + party = gPlayerParty; + else + party = gEnemyParty; + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + valid = 0; + val = 0; + if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gBattlerTarget)) == 1) + val = 3; + for (i = val; i < val + 3; ++i) + { + if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[i], MON_DATA_IS_EGG) + && GetMonData(&party[i], MON_DATA_HP) != 0) + ++valid; + } + } + else + { + valid = 0; + for (i = 0; i < 6; ++i) + { + if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[i], MON_DATA_IS_EGG) + && GetMonData(&party[i], MON_DATA_HP) != 0) + ++valid; + } + } + + if ((valid < 2 && (gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE) + || (valid < 3 && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else if (TryDoForceSwitchOut()) + { + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + do + { + val = Random() % 3; + if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gBattlerTarget)) == 1) + i = val + 3; + else + i = val; + } + while (i == gBattlerPartyIndexes[gBattlerTarget] + || i == gBattlerPartyIndexes[gBattlerTarget ^ 2] + || !MON_CAN_BATTLE(&party[i])); + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + do + { + i = Random() % 6; + } + while (i == gBattlerPartyIndexes[gBattlerTarget] + || i == gBattlerPartyIndexes[gBattlerTarget ^ 2] + || !MON_CAN_BATTLE(&party[i])); + } + else + { + do + { + i = Random() % 6; + } + while (i == gBattlerPartyIndexes[gBattlerTarget] + || !MON_CAN_BATTLE(&party[i])); + } + } + *(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = i; + if (!IsMultiBattle()) + sub_8013F6C(gBattlerTarget); + sub_8127EC4(gBattlerTarget, i, 0); + sub_8127EC4(gBattlerTarget ^ 2, i, 1); + } + } + else + { + TryDoForceSwitchOut(); + } +} + +static void atk90_tryconversiontypechange(void) // randomly changes user's type to one of its moves' type +{ + u8 validMoves = 0; + u8 moveChecked; + u8 moveType; + + while (validMoves < MAX_MON_MOVES) + { + if (gBattleMons[gBattlerAttacker].moves[validMoves] == MOVE_NONE) + break; + ++validMoves; + } + for (moveChecked = 0; moveChecked < validMoves; ++moveChecked) + { + moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type; + if (moveType == TYPE_MYSTERY) + { + if (IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST)) + moveType = TYPE_GHOST; + else + moveType = TYPE_NORMAL; + } + if (moveType != gBattleMons[gBattlerAttacker].type1 + && moveType != gBattleMons[gBattlerAttacker].type2) + { + break; + } + } + if (moveChecked == validMoves) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + do + { + while ((moveChecked = Random() & 3) >= validMoves); + moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type; + if (moveType == TYPE_MYSTERY) + { + if (IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST)) + moveType = TYPE_GHOST; + else + moveType = TYPE_NORMAL; + } + } + while (moveType == gBattleMons[gBattlerAttacker].type1 + || moveType == gBattleMons[gBattlerAttacker].type2); + SET_BATTLER_TYPE(gBattlerAttacker, moveType); + PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType); + gBattlescriptCurrInstr += 5; + } +} + +static void atk91_givepaydaymoney(void) +{ + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gPaydayMoney != 0) + { + u32 bonusMoney = gPaydayMoney * gBattleStruct->moneyMultiplier; + + AddMoney(&gSaveBlock1Ptr->money, bonusMoney); + PREPARE_HWORD_NUMBER_BUFFER(gBattleTextBuff1, 5, bonusMoney) + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PrintPayDayMoneyString; + } + else + { + ++gBattlescriptCurrInstr; + } +} + +static void atk92_setlightscreen(void) +{ + if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_LIGHTSCREEN) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_LIGHTSCREEN; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 5; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBattlerId = gBattlerAttacker; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 3; + } + ++gBattlescriptCurrInstr; +} + +static void atk93_tryKO(void) +{ + u8 holdEffect, param; + + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); + } + gPotentialItemEffectBattler = gBattlerTarget; + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) + { + RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_FOCUS_BAND); + gSpecialStatuses[gBattlerTarget].focusBanded = 1; + } + + if (gBattleMons[gBattlerTarget].ability == ABILITY_STURDY) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gLastUsedAbility = ABILITY_STURDY; + gBattlescriptCurrInstr = BattleScript_SturdyPreventsOHKO; + RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY); + } + else + { + u16 chance; + + if (!(gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS)) + { + chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level); + if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) + chance = TRUE; + else + chance = FALSE; + } + else if (gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker + && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) + { + chance = TRUE; + } + else + { + chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level); + if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) + chance = TRUE; + else + chance = FALSE; + } + if (chance) + { + if (gProtectStructs[gBattlerTarget].endured) + { + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; + gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED; + } + else if (gSpecialStatuses[gBattlerTarget].focusBanded) + { + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; + gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON; + gLastUsedItem = gBattleMons[gBattlerTarget].item; + } + else + { + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp; + gMoveResultFlags |= MOVE_RESULT_ONE_HIT_KO; + } + gBattlescriptCurrInstr += 5; + } + else + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + } +} + +static void atk94_damagetohalftargethp(void) // super fang +{ + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + ++gBattlescriptCurrInstr; +} + +static void atk95_setsandstorm(void) +{ + if (gBattleWeather & WEATHER_SANDSTORM_ANY) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_SANDSTORM_TEMPORARY; + gBattleCommunication[MULTISTRING_CHOOSER] = 3; + gWishFutureKnock.weatherDuration = 5; + } + ++gBattlescriptCurrInstr; +} + +static void atk96_weatherdamage(void) +{ + if (((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == BATTLE_TYPE_GHOST) + && (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)) + { + gBattleMoveDamage = 0; + ++gBattlescriptCurrInstr; + return; + } + if (WEATHER_HAS_EFFECT) + { + if (gBattleWeather & WEATHER_SANDSTORM_ANY) + { + if (gBattleMons[gBattlerAttacker].type1 != TYPE_ROCK + && gBattleMons[gBattlerAttacker].type1 != TYPE_STEEL + && gBattleMons[gBattlerAttacker].type1 != TYPE_GROUND + && gBattleMons[gBattlerAttacker].type2 != TYPE_ROCK + && gBattleMons[gBattlerAttacker].type2 != TYPE_STEEL + && gBattleMons[gBattlerAttacker].type2 != TYPE_GROUND + && gBattleMons[gBattlerAttacker].ability != ABILITY_SAND_VEIL + && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND) + && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER)) + { + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } + else + { + gBattleMoveDamage = 0; + } + } + if (gBattleWeather & WEATHER_HAIL) + { + if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE) + && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND) + && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER)) + { + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } + else + { + gBattleMoveDamage = 0; + } + } + } + else + { + gBattleMoveDamage = 0; + } + if (gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) + gBattleMoveDamage = 0; + ++gBattlescriptCurrInstr; +} + +static void atk97_tryinfatuating(void) +{ + struct Pokemon *monAttacker, *monTarget; + u16 speciesAttacker, speciesTarget; + u32 personalityAttacker, personalityTarget; + + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + monAttacker = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]; + else + monAttacker = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]]; + if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) + monTarget = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]; + else + monTarget = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]]; + speciesAttacker = GetMonData(monAttacker, MON_DATA_SPECIES); + personalityAttacker = GetMonData(monAttacker, MON_DATA_PERSONALITY); + speciesTarget = GetMonData(monTarget, MON_DATA_SPECIES); + personalityTarget = GetMonData(monTarget, MON_DATA_PERSONALITY); + if (gBattleMons[gBattlerTarget].ability == ABILITY_OBLIVIOUS) + { + gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction; + gLastUsedAbility = ABILITY_OBLIVIOUS; + RecordAbilityBattle(gBattlerTarget, ABILITY_OBLIVIOUS); + } + else + { + if (GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) + || gBattleMons[gBattlerTarget].status2 & STATUS2_INFATUATION + || GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS + || GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMons[gBattlerTarget].status2 |= STATUS2_INFATUATED_WITH(gBattlerAttacker); + gBattlescriptCurrInstr += 5; + } + } +} + +static void atk98_updatestatusicon(void) +{ + if (!gBattleControllerExecFlags) + { + if (gBattlescriptCurrInstr[1] == BS_PLAYER2) + { + for (gActiveBattler = gBattleControllerExecFlags; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])) + { + BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2); + MarkBattlerForControllerExec(gActiveBattler); + } + } + gBattlescriptCurrInstr += 2; + } + else if (gBattlescriptCurrInstr[1] == BS_ATTACKER_WITH_PARTNER) + { + gActiveBattler = gBattlerAttacker; + if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])) + { + BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2); + MarkBattlerForControllerExec(gActiveBattler); + } + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); + if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])) + { + BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2); + MarkBattlerForControllerExec(gActiveBattler); + } + } + gBattlescriptCurrInstr += 2; + } + else + { + + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; + } + } +} + +static void atk99_setmist(void) +{ + if (gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer) + { + gMoveResultFlags |= MOVE_RESULT_FAILED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer = 5; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBattlerId = gBattlerAttacker; + gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_MIST; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + ++gBattlescriptCurrInstr; +} + +static void atk9A_setfocusenergy(void) +{ + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) + { + gMoveResultFlags |= MOVE_RESULT_FAILED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleMons[gBattlerAttacker].status2 |= STATUS2_FOCUS_ENERGY; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + ++gBattlescriptCurrInstr; +} + +static void atk9B_transformdataexecution(void) +{ + gChosenMove = 0xFFFF; + ++gBattlescriptCurrInstr; + if (gBattleMons[gBattlerTarget].status2 & STATUS2_TRANSFORMED + || gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE) + { + gMoveResultFlags |= MOVE_RESULT_FAILED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + s32 i; + u8 *battleMonAttacker, *battleMonTarget; + + gBattleMons[gBattlerAttacker].status2 |= STATUS2_TRANSFORMED; + gDisableStructs[gBattlerAttacker].disabledMove = MOVE_NONE; + gDisableStructs[gBattlerAttacker].disableTimer = 0; + gDisableStructs[gBattlerAttacker].transformedMonPersonality = gBattleMons[gBattlerTarget].personality; + gDisableStructs[gBattlerAttacker].mimickedMoves = 0; + PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].species) + battleMonAttacker = (u8 *)(&gBattleMons[gBattlerAttacker]); + battleMonTarget = (u8 *)(&gBattleMons[gBattlerTarget]); + for (i = 0; i < offsetof(struct BattlePokemon, pp); ++i) + battleMonAttacker[i] = battleMonTarget[i]; + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].pp < 5) + gBattleMons[gBattlerAttacker].pp[i] = gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].pp; + else + gBattleMons[gBattlerAttacker].pp[i] = 5; + } + gActiveBattler = gBattlerAttacker; + BtlController_EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION); + MarkBattlerForControllerExec(gActiveBattler); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } +} + +static void atk9C_setsubstitute(void) +{ + u32 hp = gBattleMons[gBattlerAttacker].maxHP / 4; + + if (gBattleMons[gBattlerAttacker].maxHP / 4 == 0) + hp = 1; + if (gBattleMons[gBattlerAttacker].hp <= hp) + { + gBattleMoveDamage = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games) + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMons[gBattlerAttacker].status2 |= STATUS2_SUBSTITUTE; + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED); + gDisableStructs[gBattlerAttacker].substituteHP = gBattleMoveDamage; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE; + } + ++gBattlescriptCurrInstr; +} + +static bool8 IsMoveUncopyableByMimic(u16 move) +{ + s32 i; + + for (i = 0; sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END && sMovesForbiddenToCopy[i] != move; ++i); + return (sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END); +} + +static void atk9D_mimicattackcopy(void) +{ + gChosenMove = 0xFFFF; + if (IsMoveUncopyableByMimic(gLastMoves[gBattlerTarget]) + || gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED + || gLastMoves[gBattlerTarget] == 0 + || gLastMoves[gBattlerTarget] == 0xFFFF) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + s32 i; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gBattleMons[gBattlerAttacker].moves[i] == gLastMoves[gBattlerTarget]) + break; + } + if (i == MAX_MON_MOVES) + { + gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastMoves[gBattlerTarget]; + if (gBattleMoves[gLastMoves[gBattlerTarget]].pp < 5) + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastMoves[gBattlerTarget]].pp; + else + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 5; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget]) + gDisableStructs[gBattlerAttacker].mimickedMoves |= gBitTable[gCurrMovePos]; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + } +} + +static void atk9E_metronome(void) +{ + while (1) + { + s32 i; + + gCurrentMove = (Random() & 0x1FF) + 1; + if (gCurrentMove >= MOVES_COUNT) + continue; + for (i = 0; i < MAX_MON_MOVES; ++i); // redundant + i = -1; + while (1) + { + ++i; + if (sMovesForbiddenToCopy[i] == gCurrentMove) + break; + if (sMovesForbiddenToCopy[i] == METRONOME_FORBIDDEN_END) + break; + } + if (sMovesForbiddenToCopy[i] == METRONOME_FORBIDDEN_END) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); + return; + } + } +} + +static void atk9F_dmgtolevel(void) +{ + gBattleMoveDamage = gBattleMons[gBattlerAttacker].level; + ++gBattlescriptCurrInstr; +} + +static void atkA0_psywavedamageeffect(void) +{ + s32 randDamage; + + while ((randDamage = (Random() & 0xF)) > 10); + randDamage *= 10; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].level * (randDamage + 50) / 100; + ++gBattlescriptCurrInstr; +} + +static void atkA1_counterdamagecalculator(void) +{ + u8 sideAttacker = GetBattlerSide(gBattlerAttacker); + u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBattlerId); + + if (gProtectStructs[gBattlerAttacker].physicalDmg + && sideAttacker != sideTarget + && gBattleMons[gProtectStructs[gBattlerAttacker].physicalBattlerId].hp) + { + gBattleMoveDamage = gProtectStructs[gBattlerAttacker].physicalDmg * 2; + + if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) + gBattlerTarget = gSideTimers[sideTarget].followmeTarget; + else + gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBattlerId; + + gBattlescriptCurrInstr += 5; + } + else + { + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +// a copy of atkA1 with the physical -> special field changes +static void atkA2_mirrorcoatdamagecalculator(void) +{ + u8 sideAttacker = GetBattlerSide(gBattlerAttacker); + u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId); + + if (gProtectStructs[gBattlerAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattlerAttacker].specialBattlerId].hp) + { + gBattleMoveDamage = gProtectStructs[gBattlerAttacker].specialDmg * 2; + if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) + gBattlerTarget = gSideTimers[sideTarget].followmeTarget; + else + gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBattlerId; + gBattlescriptCurrInstr += 5; + } + else + { + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkA3_disablelastusedattack(void) +{ + s32 i; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget]) + break; + } + if (gDisableStructs[gBattlerTarget].disabledMove == MOVE_NONE + && i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] != 0) + { + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].moves[i]) + gDisableStructs[gBattlerTarget].disabledMove = gBattleMons[gBattlerTarget].moves[i]; + gDisableStructs[gBattlerTarget].disableTimer = (Random() & 3) + 2; + gDisableStructs[gBattlerTarget].disableTimerStartValue = gDisableStructs[gBattlerTarget].disableTimer; // used to save the random amount of turns? + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkA4_trysetencore(void) +{ + s32 i; + + for (i = 0; i < MAX_MON_MOVES; ++i) + if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget]) + break; + if (gLastMoves[gBattlerTarget] == MOVE_STRUGGLE + || gLastMoves[gBattlerTarget] == MOVE_ENCORE + || gLastMoves[gBattlerTarget] == MOVE_MIRROR_MOVE) + i = 4; + if (gDisableStructs[gBattlerTarget].encoredMove == MOVE_NONE + && i != 4 + && gBattleMons[gBattlerTarget].pp[i] != 0) + { + gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i]; + gDisableStructs[gBattlerTarget].encoredMovePos = i; + gDisableStructs[gBattlerTarget].encoreTimer = (Random() & 3) + 3; + gDisableStructs[gBattlerTarget].encoreTimerStartValue = gDisableStructs[gBattlerTarget].encoreTimer; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkA5_painsplitdmgcalc(void) +{ + if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)) + { + s32 hpDiff = (gBattleMons[gBattlerAttacker].hp + gBattleMons[gBattlerTarget].hp) / 2; + s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - hpDiff; + u8 *storeLoc = (void *)(&gBattleScripting.painSplitHp); + + storeLoc[0] = (painSplitHp); + storeLoc[1] = (painSplitHp & 0x0000FF00) >> 8; + storeLoc[2] = (painSplitHp & 0x00FF0000) >> 16; + storeLoc[3] = (painSplitHp & 0xFF000000) >> 24; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].hp - hpDiff; + gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkA6_settypetorandomresistance(void) // conversion 2 +{ + if (gLastLandedMoves[gBattlerAttacker] == MOVE_NONE + || gLastLandedMoves[gBattlerAttacker] == 0xFFFF) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else if (IsTwoTurnsMove(gLastLandedMoves[gBattlerAttacker]) + && gBattleMons[gLastHitBy[gBattlerAttacker]].status2 & STATUS2_MULTIPLETURNS) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + s32 i, j, rands; + + for (rands = 0; rands < 1000; ++rands) + { + while (((i = (Random() & 0x7F)) > sizeof(gTypeEffectiveness) / 3)); + i *= 3; + if (TYPE_EFFECT_ATK_TYPE(i) == gLastHitByType[gBattlerAttacker] + && TYPE_EFFECT_MULTIPLIER(i) <= TYPE_MUL_NOT_EFFECTIVE + && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i))) + { + SET_BATTLER_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i)); + PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(i)); + + gBattlescriptCurrInstr += 5; + return; + } + } + for (j = 0, rands = 0; rands < sizeof(gTypeEffectiveness); j += 3, rands += 3) + { + switch (TYPE_EFFECT_ATK_TYPE(j)) + { + case TYPE_ENDTABLE: + case TYPE_FORESIGHT: + break; + default: + if (TYPE_EFFECT_ATK_TYPE(j) == gLastHitByType[gBattlerAttacker] + && TYPE_EFFECT_MULTIPLIER(j) <= 5 + && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i))) + { + SET_BATTLER_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(rands)); + PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(rands)) + + gBattlescriptCurrInstr += 5; + return; + } + break; + } + } + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkA7_setalwayshitflag(void) +{ + gStatuses3[gBattlerTarget] &= ~(STATUS3_ALWAYS_HITS); + gStatuses3[gBattlerTarget] |= 0x10; + gDisableStructs[gBattlerTarget].battlerWithSureHit = gBattlerAttacker; + ++gBattlescriptCurrInstr; +} + +static void atkA8_copymovepermanently(void) // sketch +{ + gChosenMove = 0xFFFF; + if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED) + && gLastPrintedMoves[gBattlerTarget] != MOVE_STRUGGLE + && gLastPrintedMoves[gBattlerTarget] != 0 + && gLastPrintedMoves[gBattlerTarget] != 0xFFFF + && gLastPrintedMoves[gBattlerTarget] != MOVE_SKETCH) + { + s32 i; + + for (i = 0; i < MAX_MON_MOVES; ++i) + if (gBattleMons[gBattlerAttacker].moves[i] != MOVE_SKETCH && gBattleMons[gBattlerAttacker].moves[i] == gLastPrintedMoves[gBattlerTarget]) + break; + if (i != MAX_MON_MOVES) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else // sketch worked + { + struct MovePpInfo movePpData; + + gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastPrintedMoves[gBattlerTarget]; + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastPrintedMoves[gBattlerTarget]].pp; + gActiveBattler = gBattlerAttacker; + for (i = 0; i < MAX_MON_MOVES; ++i) + { + movePpData.moves[i] = gBattleMons[gBattlerAttacker].moves[i]; + movePpData.pp[i] = gBattleMons[gBattlerAttacker].pp[i]; + } + movePpData.ppBonuses = gBattleMons[gBattlerAttacker].ppBonuses; + BtlController_EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData); + MarkBattlerForControllerExec(gActiveBattler); + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastPrintedMoves[gBattlerTarget]) + gBattlescriptCurrInstr += 5; + } + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static bool8 IsTwoTurnsMove(u16 move) +{ + if (gBattleMoves[move].effect == EFFECT_SKULL_BASH + || gBattleMoves[move].effect == EFFECT_RAZOR_WIND + || gBattleMoves[move].effect == EFFECT_SKY_ATTACK + || gBattleMoves[move].effect == EFFECT_SOLARBEAM + || gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE + || gBattleMoves[move].effect == EFFECT_BIDE) + return TRUE; + else + return FALSE; +} + +static bool8 IsInvalidForSleepTalkOrAssist(u16 move) +{ + if (move == MOVE_NONE || move == MOVE_SLEEP_TALK || move == MOVE_ASSIST + || move == MOVE_MIRROR_MOVE || move == MOVE_METRONOME) + return TRUE; + else + return FALSE; +} + +static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2 +{ + // first argument is unused + if (gBattleMoves[move].effect == EFFECT_SOLARBEAM + && (gBattleWeather & WEATHER_SUN_ANY)) + return 2; + if (gBattleMoves[move].effect == EFFECT_SKULL_BASH + || gBattleMoves[move].effect == EFFECT_RAZOR_WIND + || gBattleMoves[move].effect == EFFECT_SKY_ATTACK + || gBattleMoves[move].effect == EFFECT_SOLARBEAM + || gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE + || gBattleMoves[move].effect == EFFECT_BIDE) + if ((gHitMarker & HITMARKER_CHARGING)) + return 1; + return 2; +} + +static void atkA9_trychoosesleeptalkmove(void) +{ + s32 i; + u8 unusableMovesBits = 0; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBattlerAttacker].moves[i]) + || gBattleMons[gBattlerAttacker].moves[i] == MOVE_FOCUS_PUNCH + || gBattleMons[gBattlerAttacker].moves[i] == MOVE_UPROAR + || IsTwoTurnsMove(gBattleMons[gBattlerAttacker].moves[i])) + { + unusableMovesBits |= gBitTable[i]; + } + } + unusableMovesBits = CheckMoveLimitations(gBattlerAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP)); + if (unusableMovesBits == 0xF) // all 4 moves cannot be chosen + { + gBattlescriptCurrInstr += 5; + } + else // at least one move can be chosen + { + u32 movePosition; + + do + movePosition = Random() & 3; + while ((gBitTable[movePosition] & unusableMovesBits)); + gCalledMove = gBattleMons[gBattlerAttacker].moves[movePosition]; + gCurrMovePos = movePosition; + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gBattlerTarget = GetMoveTarget(gCalledMove, 0); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkAA_setdestinybond(void) +{ + gBattleMons[gBattlerAttacker].status2 |= STATUS2_DESTINY_BOND; + ++gBattlescriptCurrInstr; +} + +static void TrySetDestinyBondToHappen(void) +{ + u8 sideAttacker = GetBattlerSide(gBattlerAttacker); + u8 sideTarget = GetBattlerSide(gBattlerTarget); + + if (gBattleMons[gBattlerTarget].status2 & STATUS2_DESTINY_BOND + && sideAttacker != sideTarget + && !(gHitMarker & HITMARKER_GRUDGE)) + gHitMarker |= HITMARKER_DESTINYBOND; +} + +static void atkAB_trysetdestinybondtohappen(void) +{ + TrySetDestinyBondToHappen(); + ++gBattlescriptCurrInstr; +} + +static void atkAC_remaininghptopower(void) +{ + s32 i; + s32 hpFraction = GetScaledHPFraction(gBattleMons[gBattlerAttacker].hp, gBattleMons[gBattlerAttacker].maxHP, 48); + + for (i = 0; i < (s32)sizeof(sFlailHpScaleToPowerTable); i += 2) + { + if (hpFraction <= sFlailHpScaleToPowerTable[i]) + break; + } + gDynamicBasePower = sFlailHpScaleToPowerTable[i + 1]; + ++gBattlescriptCurrInstr; +} + +static void atkAD_tryspiteppreduce(void) +{ + if (gLastMoves[gBattlerTarget] != MOVE_NONE && gLastMoves[gBattlerTarget] != 0xFFFF) + { + s32 i; + + for (i = 0; i < MAX_MON_MOVES; ++i) + if (gLastMoves[gBattlerTarget] == gBattleMons[gBattlerTarget].moves[i]) + break; + if (i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] > 1) + { + s32 ppToDeduct = (Random() & 3) + 2; + + if (gBattleMons[gBattlerTarget].pp[i] < ppToDeduct) + ppToDeduct = gBattleMons[gBattlerTarget].pp[i]; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget]) + ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, 0, 1); + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct) + gBattleMons[gBattlerTarget].pp[i] -= ppToDeduct; + gActiveBattler = gBattlerTarget; + if (!(gDisableStructs[gActiveBattler].mimickedMoves & gBitTable[i]) + && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) + { + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]); + MarkBattlerForControllerExec(gActiveBattler); + } + gBattlescriptCurrInstr += 5; + if (gBattleMons[gBattlerTarget].pp[i] == 0) + CancelMultiTurnMoves(gBattlerTarget); + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkAE_healpartystatus(void) +{ + u32 zero = 0; + u8 toHeal = 0; + + if (gCurrentMove == MOVE_HEAL_BELL) + { + struct Pokemon *party; + s32 i; + + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + if (gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[gBattlerAttacker].status1 = 0; + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); + } + else + { + RecordAbilityBattle(gBattlerAttacker, gBattleMons[gBattlerAttacker].ability); + gBattleCommunication[MULTISTRING_CHOOSER] |= 1; + } + gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])) + { + if (gBattleMons[gActiveBattler].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[gActiveBattler].status1 = 0; + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_NIGHTMARE); + } + else + { + RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); + gBattleCommunication[MULTISTRING_CHOOSER] |= 2; + } + } + for (i = 0; i < PARTY_SIZE; ++i) + { + u16 species = GetMonData(&party[i], MON_DATA_SPECIES2); + u8 abilityNum = GetMonData(&party[i], MON_DATA_ABILITY_NUM); + + if (species != SPECIES_NONE && species != SPECIES_EGG) + { + u8 ability; + + if (gBattlerPartyIndexes[gBattlerAttacker] == i) + ability = gBattleMons[gBattlerAttacker].ability; + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && gBattlerPartyIndexes[gActiveBattler] == i + && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])) + ability = gBattleMons[gActiveBattler].ability; + else + ability = GetAbilityBySpecies(species, abilityNum); + if (ability != ABILITY_SOUNDPROOF) + toHeal |= (1 << i); + } + } + } + else // Aromatherapy + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + toHeal = 0x3F; + gBattleMons[gBattlerAttacker].status1 = 0; + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); + gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])) + { + gBattleMons[gActiveBattler].status1 = 0; + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_NIGHTMARE); + } + + } + if (toHeal) + { + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero); + MarkBattlerForControllerExec(gActiveBattler); + } + ++gBattlescriptCurrInstr; +} + +static void atkAF_cursetarget(void) +{ + if (gBattleMons[gBattlerTarget].status2 & STATUS2_CURSED) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMons[gBattlerTarget].status2 |= STATUS2_CURSED; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattlescriptCurrInstr += 5; + } +} + +static void atkB0_trysetspikes(void) +{ + u8 targetSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + + if (gSideTimers[targetSide].spikesAmount == 3) + { + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gSideStatuses[targetSide] |= SIDE_STATUS_SPIKES; + ++gSideTimers[targetSide].spikesAmount; + gBattlescriptCurrInstr += 5; + } +} + +static void atkB1_setforesight(void) +{ + gBattleMons[gBattlerTarget].status2 |= STATUS2_FORESIGHT; + ++gBattlescriptCurrInstr; +} + +static void atkB2_trysetperishsong(void) +{ + s32 i; + s32 notAffectedCount = 0; + + for (i = 0; i < gBattlersCount; ++i) + { + if (gStatuses3[i] & STATUS3_PERISH_SONG + || gBattleMons[i].ability == ABILITY_SOUNDPROOF) + { + ++notAffectedCount; + } + else + { + gStatuses3[i] |= STATUS3_PERISH_SONG; + gDisableStructs[i].perishSongTimer = 3; + gDisableStructs[i].perishSongTimerStartValue = 3; + } + } + PressurePPLoseOnUsingPerishSong(gBattlerAttacker); + if (notAffectedCount == gBattlersCount) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; +} + +static void atkB3_rolloutdamagecalculation(void) +{ + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + { + CancelMultiTurnMoves(gBattlerAttacker); + gBattlescriptCurrInstr = BattleScript_MoveMissedPause; + } + else + { + s32 i; + + if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit + { + gDisableStructs[gBattlerAttacker].rolloutTimer = 5; + gDisableStructs[gBattlerAttacker].rolloutTimerStartValue = 5; + gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gBattlerAttacker] = gCurrentMove; + } + if (--gDisableStructs[gBattlerAttacker].rolloutTimer == 0) // last hit + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); + gDynamicBasePower = gBattleMoves[gCurrentMove].power; + for (i = 1; i < (5 - gDisableStructs[gBattlerAttacker].rolloutTimer); ++i) + gDynamicBasePower *= 2; + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_DEFENSE_CURL) + gDynamicBasePower *= 2; + ++gBattlescriptCurrInstr; + } +} + +static void atkB4_jumpifconfusedandstatmaxed(void) +{ + if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION + && gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == 12) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +static void atkB5_furycuttercalc(void) +{ + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + { + gDisableStructs[gBattlerAttacker].furyCutterCounter = 0; + gBattlescriptCurrInstr = BattleScript_MoveMissedPause; + } + else + { + s32 i; + + if (gDisableStructs[gBattlerAttacker].furyCutterCounter != 5) + ++gDisableStructs[gBattlerAttacker].furyCutterCounter; + gDynamicBasePower = gBattleMoves[gCurrentMove].power; + + for (i = 1; i < gDisableStructs[gBattlerAttacker].furyCutterCounter; ++i) + gDynamicBasePower *= 2; + ++gBattlescriptCurrInstr; + } +} + +static void atkB6_happinesstodamagecalculation(void) +{ + if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN) + gDynamicBasePower = 10 * (gBattleMons[gBattlerAttacker].friendship) / 25; + else // EFFECT_FRUSTRATION + gDynamicBasePower = 10 * (255 - gBattleMons[gBattlerAttacker].friendship) / 25; + ++gBattlescriptCurrInstr; +} + +static void atkB7_presentdamagecalculation(void) +{ + s32 rand = Random() & 0xFF; + + if (rand < 102) + { + gDynamicBasePower = 40; + } + else if (rand < 178) + { + gDynamicBasePower = 80; + } + else if (rand < 204) + { + gDynamicBasePower = 120; + } + else + { + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + } + if (rand < 204) + { + gBattlescriptCurrInstr = BattleScript_HitFromCritCalc; + } + else if (gBattleMons[gBattlerTarget].maxHP == gBattleMons[gBattlerTarget].hp) + { + gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp; + } + else + { + gMoveResultFlags &= ~(MOVE_RESULT_DOESNT_AFFECT_FOE); + gBattlescriptCurrInstr = BattleScript_PresentHealTarget; + } +} + +static void atkB8_setsafeguard(void) +{ + if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_SAFEGUARD) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardTimer = 5; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBattlerId = gBattlerAttacker; + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + } + ++gBattlescriptCurrInstr; +} + +static void atkB9_magnitudedamagecalculation(void) +{ + s32 magnitude = Random() % 100; + + if (magnitude < 5) + { + gDynamicBasePower = 10; + magnitude = 4; + } + else if (magnitude < 15) + { + gDynamicBasePower = 30; + magnitude = 5; + } + else if (magnitude < 35) + { + gDynamicBasePower = 50; + magnitude = 6; + } + else if (magnitude < 65) + { + gDynamicBasePower = 70; + magnitude = 7; + } + else if (magnitude < 85) + { + gDynamicBasePower = 90; + magnitude = 8; + } + else if (magnitude < 95) + { + gDynamicBasePower = 110; + magnitude = 9; + } + else + { + gDynamicBasePower = 150; + magnitude = 10; + } + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude) + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; ++gBattlerTarget) + if (gBattlerTarget != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) // a valid target was found + break; + ++gBattlescriptCurrInstr; +} + +static void atkBA_jumpifnopursuitswitchdmg(void) +{ + if (gMultiHitCounter == 1) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + } + else + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + } + if (gChosenActionByBattler[gBattlerTarget] == B_ACTION_USE_MOVE + && gBattlerAttacker == *(gBattleStruct->moveTarget + gBattlerTarget) + && !(gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE)) + && gBattleMons[gBattlerAttacker].hp + && !gDisableStructs[gBattlerTarget].truantCounter + && gChosenMoveByBattler[gBattlerTarget] == MOVE_PURSUIT) + { + s32 i; + + for (i = 0; i < gBattlersCount; ++i) + if (gBattlerByTurnOrder[i] == gBattlerTarget) + gActionsByTurnOrder[i] = 11; + gCurrentMove = MOVE_PURSUIT; + gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerTarget); + gBattlescriptCurrInstr += 5; + gBattleScripting.animTurn = 1; + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkBB_setsunny(void) +{ + if (gBattleWeather & WEATHER_SUN_ANY) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_SUN_TEMPORARY; + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gWishFutureKnock.weatherDuration = 5; + } + ++gBattlescriptCurrInstr; +} + +static void atkBC_maxattackhalvehp(void) // belly drum +{ + u32 halfHp = gBattleMons[gBattlerAttacker].maxHP / 2; + + if (!(gBattleMons[gBattlerAttacker].maxHP / 2)) + halfHp = 1; + if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < 12 + && gBattleMons[gBattlerAttacker].hp > halfHp) + { + gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = 12; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkBD_copyfoestats(void) // psych up +{ + s32 i; + + for (i = 0; i < NUM_BATTLE_STATS; ++i) + gBattleMons[gBattlerAttacker].statStages[i] = gBattleMons[gBattlerTarget].statStages[i]; + gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter. +} + +static void atkBE_rapidspinfree(void) +{ + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_WRAPPED) + { + gBattleScripting.battler = gBattlerTarget; + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED); + gBattlerTarget = *(gBattleStruct->wrappedBy + gBattlerAttacker); + gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = B_BUFF_MOVE; + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBattlerAttacker * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBattlerAttacker * 2 + 1); + gBattleTextBuff1[4] = B_BUFF_EOS; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_WrapFree; + } + else if (gStatuses3[gBattlerAttacker] & STATUS3_LEECHSEED) + { + gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED); + gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED_BATTLER); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_LeechSeedFree; + } + else if (gSideStatuses[GetBattlerSide(gBattlerAttacker)] & SIDE_STATUS_SPIKES) + { + gSideStatuses[GetBattlerSide(gBattlerAttacker)] &= ~(SIDE_STATUS_SPIKES); + gSideTimers[GetBattlerSide(gBattlerAttacker)].spikesAmount = 0; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SpikesFree; + } + else + { + ++gBattlescriptCurrInstr; + } +} + +static void atkBF_setdefensecurlbit(void) +{ + gBattleMons[gBattlerAttacker].status2 |= STATUS2_DEFENSE_CURL; + ++gBattlescriptCurrInstr; +} + +static void atkC0_recoverbasedonsunlight(void) +{ + gBattlerTarget = gBattlerAttacker; + if (gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP) + { + if (gBattleWeather == 0 || !WEATHER_HAS_EFFECT) + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; + else if (gBattleWeather & WEATHER_SUN_ANY) + gBattleMoveDamage = 20 * gBattleMons[gBattlerAttacker].maxHP / 30; + else // not sunny weather + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4; + + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkC1_hiddenpowercalc(void) +{ + s32 powerBits, typeBits; + + powerBits = ((gBattleMons[gBattlerAttacker].hpIV & 2) >> 1) + | ((gBattleMons[gBattlerAttacker].attackIV & 2) << 0) + | ((gBattleMons[gBattlerAttacker].defenseIV & 2) << 1) + | ((gBattleMons[gBattlerAttacker].speedIV & 2) << 2) + | ((gBattleMons[gBattlerAttacker].spAttackIV & 2) << 3) + | ((gBattleMons[gBattlerAttacker].spDefenseIV & 2) << 4); + typeBits = ((gBattleMons[gBattlerAttacker].hpIV & 1) << 0) + | ((gBattleMons[gBattlerAttacker].attackIV & 1) << 1) + | ((gBattleMons[gBattlerAttacker].defenseIV & 1) << 2) + | ((gBattleMons[gBattlerAttacker].speedIV & 1) << 3) + | ((gBattleMons[gBattlerAttacker].spAttackIV & 1) << 4) + | ((gBattleMons[gBattlerAttacker].spDefenseIV & 1) << 5); + gDynamicBasePower = (40 * powerBits) / 63 + 30; + gBattleStruct->dynamicMoveType = (15 * typeBits) / 63 + 1; + if (gBattleStruct->dynamicMoveType >= TYPE_MYSTERY) + ++gBattleStruct->dynamicMoveType; + gBattleStruct->dynamicMoveType |= 0xC0; + ++gBattlescriptCurrInstr; +} + +static void atkC2_selectfirstvalidtarget(void) +{ + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; ++gBattlerTarget) + if (gBattlerTarget != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) + break; + ++gBattlescriptCurrInstr; +} + +static void atkC3_trysetfutureattack(void) +{ + if (gWishFutureKnock.futureSightCounter[gBattlerTarget] != 0) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gWishFutureKnock.futureSightMove[gBattlerTarget] = gCurrentMove; + gWishFutureKnock.futureSightAttacker[gBattlerTarget] = gBattlerAttacker; + gWishFutureKnock.futureSightCounter[gBattlerTarget] = 3; + gWishFutureKnock.futureSightDmg[gBattlerTarget] = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], + &gBattleMons[gBattlerTarget], + gCurrentMove, + gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], + 0, + 0, + gBattlerAttacker, + gBattlerTarget); + if (gProtectStructs[gBattlerAttacker].helpingHand) + gWishFutureKnock.futureSightDmg[gBattlerTarget] = gWishFutureKnock.futureSightDmg[gBattlerTarget] * 15 / 10; + if (gCurrentMove == MOVE_DOOM_DESIRE) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr += 5; + } +} + +static void atkC4_trydobeatup(void) +{ + struct Pokemon *party; + + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + if (gBattleMons[gBattlerTarget].hp == 0) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + u8 beforeLoop = gBattleCommunication[0]; + + for (;gBattleCommunication[0] < 6; ++gBattleCommunication[0]) + { + if (GetMonData(&party[gBattleCommunication[0]], MON_DATA_HP) + && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) + && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) != SPECIES_EGG + && !GetMonData(&party[gBattleCommunication[0]], MON_DATA_STATUS)) + break; + } + if (gBattleCommunication[0] < 6) + { + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattleCommunication[0]) + gBattlescriptCurrInstr += 9; + gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack; + gBattleMoveDamage *= gBattleMoves[gCurrentMove].power; + gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2); + gBattleMoveDamage /= gBaseStats[gBattleMons[gBattlerTarget].species].baseDefense; + gBattleMoveDamage = (gBattleMoveDamage / 50) + 2; + if (gProtectStructs[gBattlerAttacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; + ++gBattleCommunication[0]; + } + else if (beforeLoop != 0) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5); + } +} + +static void atkC5_setsemiinvulnerablebit(void) +{ + switch (gCurrentMove) + { + case MOVE_FLY: + case MOVE_BOUNCE: + gStatuses3[gBattlerAttacker] |= STATUS3_ON_AIR; + break; + case MOVE_DIG: + gStatuses3[gBattlerAttacker] |= STATUS3_UNDERGROUND; + break; + case MOVE_DIVE: + gStatuses3[gBattlerAttacker] |= STATUS3_UNDERWATER; + break; + } + ++gBattlescriptCurrInstr; +} + +static void atkC6_clearsemiinvulnerablebit(void) +{ + switch (gCurrentMove) + { + case MOVE_FLY: + case MOVE_BOUNCE: + gStatuses3[gBattlerAttacker] &= ~STATUS3_ON_AIR; + break; + case MOVE_DIG: + gStatuses3[gBattlerAttacker] &= ~STATUS3_UNDERGROUND; + break; + case MOVE_DIVE: + gStatuses3[gBattlerAttacker] &= ~STATUS3_UNDERWATER; + break; + } + ++gBattlescriptCurrInstr; +} + +static void atkC7_setminimize(void) +{ + if (gHitMarker & HITMARKER_OBEYS) + gStatuses3[gBattlerAttacker] |= STATUS3_MINIMIZED; + ++gBattlescriptCurrInstr; +} + +static void atkC8_sethail(void) +{ + if (gBattleWeather & WEATHER_HAIL_ANY) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_HAIL; + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + gWishFutureKnock.weatherDuration = 5; + } + ++gBattlescriptCurrInstr; +} + +static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento +{ + if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == 0 + && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == 0 + && gBattleCommunication[6] != 1) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gActiveBattler = gBattlerAttacker; + gBattleMoveDamage = gBattleMons[gActiveBattler].hp; + BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 5; + } +} + +static void atkCA_setforcedtarget(void) // follow me +{ + gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTimer = 1; + gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTarget = gBattlerAttacker; + ++gBattlescriptCurrInstr; +} + +static void atkCB_setcharge(void) +{ + gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP; + gDisableStructs[gBattlerAttacker].chargeTimer = 2; + gDisableStructs[gBattlerAttacker].chargeTimerStartValue = 2; + ++gBattlescriptCurrInstr; +} + +static void atkCC_callterrainattack(void) // nature power +{ + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gCurrentMove = sNaturePowerMoves[gBattleTerrain]; + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); + BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]); + ++gBattlescriptCurrInstr; +} + +static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh +{ + if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)) + { + gBattleMons[gBattlerAttacker].status1 = 0; + gBattlescriptCurrInstr += 5; + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkCE_settorment(void) +{ + if (gBattleMons[gBattlerTarget].status2 & STATUS2_TORMENT) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMons[gBattlerTarget].status2 |= STATUS2_TORMENT; + gBattlescriptCurrInstr += 5; + } +} + +static void atkCF_jumpifnodamage(void) +{ + if (gProtectStructs[gBattlerAttacker].physicalDmg || gProtectStructs[gBattlerAttacker].specialDmg) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); +} + +static void atkD0_settaunt(void) +{ + if (gDisableStructs[gBattlerTarget].tauntTimer == 0) + { + gDisableStructs[gBattlerTarget].tauntTimer = 2; + gDisableStructs[gBattlerTarget].tauntTimer2 = 2; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkD1_trysethelpinghand(void) +{ + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + && !gProtectStructs[gBattlerAttacker].helpingHand + && !gProtectStructs[gBattlerTarget].helpingHand) + { + gProtectStructs[gBattlerTarget].helpingHand = 1; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkD2_tryswapitems(void) // trick +{ + // opponent can't swap items with player in regular battles + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER + || (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT + && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)) + && gTrainerBattleOpponent_A != 0x400)) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + u8 sideAttacker = GetBattlerSide(gBattlerAttacker); + u8 sideTarget = GetBattlerSide(gBattlerTarget); + + // you can't swap items if they were knocked off in regular battles + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)) + && gTrainerBattleOpponent_A != 0x400 + && (gWishFutureKnock.knockedOffMons[sideAttacker] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]] + || gWishFutureKnock.knockedOffMons[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]])) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + // can't swap if two pokemon don't have an item + // or if either of them is an enigma berry or a mail + else if ((gBattleMons[gBattlerAttacker].item == 0 && gBattleMons[gBattlerTarget].item == 0) + || gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY + || gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY + || IS_ITEM_MAIL(gBattleMons[gBattlerAttacker].item) + || IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item)) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + // check if ability prevents swapping + else if (gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD) + { + gBattlescriptCurrInstr = BattleScript_StickyHoldActivates; + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); + } + // took a while, but all checks passed and items can be safely swapped + else + { + u16 oldItemAtk, *newItemAtk; + + newItemAtk = &gBattleStruct->changedItems[gBattlerAttacker]; + oldItemAtk = gBattleMons[gBattlerAttacker].item; + *newItemAtk = gBattleMons[gBattlerTarget].item; + gBattleMons[gBattlerAttacker].item = 0; + gBattleMons[gBattlerTarget].item = oldItemAtk; + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk); + MarkBattlerForControllerExec(gBattlerAttacker); + gActiveBattler = gBattlerTarget; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item); + MarkBattlerForControllerExec(gBattlerTarget); + *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0; + *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0; + + *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 0) = 0; + *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 1) = 0; + gBattlescriptCurrInstr += 5; + PREPARE_ITEM_BUFFER(gBattleTextBuff1, *newItemAtk) + PREPARE_ITEM_BUFFER(gBattleTextBuff2, oldItemAtk) + if (oldItemAtk != ITEM_NONE && *newItemAtk != ITEM_NONE) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; // attacker's item -> <- target's item + else if (oldItemAtk == ITEM_NONE && *newItemAtk != ITEM_NONE) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; // nothing -> <- target's item + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; // attacker's item -> <- nothing + } + } +} + +static void atkD3_trycopyability(void) // role play +{ + if (gBattleMons[gBattlerTarget].ability != ABILITY_NONE && gBattleMons[gBattlerTarget].ability != ABILITY_WONDER_GUARD) + { + gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability; + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkD4_trywish(void) +{ + switch (gBattlescriptCurrInstr[1]) + { + case 0: // use wish + if (gWishFutureKnock.wishCounter[gBattlerAttacker] == 0) + { + gWishFutureKnock.wishCounter[gBattlerAttacker] = 2; + gWishFutureKnock.wishMonId[gBattlerAttacker] = gBattlerPartyIndexes[gBattlerAttacker]; + gBattlescriptCurrInstr += 6; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + } + break; + case 1: // heal effect + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishMonId[gBattlerTarget]) + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + break; + } +} + +static void atkD5_trysetroots(void) // ingrain +{ + if (gStatuses3[gBattlerAttacker] & STATUS3_ROOTED) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gStatuses3[gBattlerAttacker] |= STATUS3_ROOTED; + gBattlescriptCurrInstr += 5; + } +} + +static void atkD6_doubledamagedealtifdamaged(void) +{ + if ((gProtectStructs[gBattlerAttacker].physicalDmg != 0 + && gProtectStructs[gBattlerAttacker].physicalBattlerId == gBattlerTarget) + || (gProtectStructs[gBattlerAttacker].specialDmg != 0 + && gProtectStructs[gBattlerAttacker].specialBattlerId == gBattlerTarget)) + { + gBattleScripting.dmgMultiplier = 2; + } + ++gBattlescriptCurrInstr; +} + +static void atkD7_setyawn(void) +{ + if (gStatuses3[gBattlerTarget] & STATUS3_YAWN + || gBattleMons[gBattlerTarget].status1 & STATUS1_ANY) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gStatuses3[gBattlerTarget] |= 0x1000; + gBattlescriptCurrInstr += 5; + } +} + +static void atkD8_setdamagetohealthdifference(void) +{ + if (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerAttacker].hp) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - gBattleMons[gBattlerAttacker].hp; + gBattlescriptCurrInstr += 5; + } +} + +static void atkD9_scaledamagebyhealthratio(void) +{ + if (gDynamicBasePower == 0) + { + u8 power = gBattleMoves[gCurrentMove].power; + + gDynamicBasePower = gBattleMons[gBattlerAttacker].hp * power / gBattleMons[gBattlerAttacker].maxHP; + if (gDynamicBasePower == 0) + gDynamicBasePower = 1; + } + ++gBattlescriptCurrInstr; +} + +static void atkDA_tryswapabilities(void) // skill swap +{ + if ((gBattleMons[gBattlerAttacker].ability == 0 + && gBattleMons[gBattlerTarget].ability == 0) + || gBattleMons[gBattlerAttacker].ability == ABILITY_WONDER_GUARD + || gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD + || gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + u8 abilityAtk = gBattleMons[gBattlerAttacker].ability; + + gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability; + gBattleMons[gBattlerTarget].ability = abilityAtk; + + gBattlescriptCurrInstr += 5; + } +} + +static void atkDB_tryimprison(void) +{ + if ((gStatuses3[gBattlerAttacker] & STATUS3_IMPRISONED_OTHERS)) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + u8 battlerId, sideAttacker; + + sideAttacker = GetBattlerSide(gBattlerAttacker); + PressurePPLoseOnUsingImprison(gBattlerAttacker); + for (battlerId = 0; battlerId < gBattlersCount; ++battlerId) + { + if (sideAttacker != GetBattlerSide(battlerId)) + { + s32 attackerMoveId; + + for (attackerMoveId = 0; attackerMoveId < MAX_MON_MOVES; ++attackerMoveId) + { + s32 i; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gBattleMons[gBattlerAttacker].moves[attackerMoveId] == gBattleMons[battlerId].moves[i] + && gBattleMons[gBattlerAttacker].moves[attackerMoveId] != MOVE_NONE) + break; + } + if (i != MAX_MON_MOVES) + break; + } + if (attackerMoveId != MAX_MON_MOVES) + { + gStatuses3[gBattlerAttacker] |= STATUS3_IMPRISONED_OTHERS; + gBattlescriptCurrInstr += 5; + break; + } + } + } + if (battlerId == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkDC_trysetgrudge(void) +{ + if (gStatuses3[gBattlerAttacker] & STATUS3_GRUDGE) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gStatuses3[gBattlerAttacker] |= STATUS3_GRUDGE; + gBattlescriptCurrInstr += 5; + } +} + +static void atkDD_weightdamagecalculation(void) +{ + s32 i; + + for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2) + { + if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), 1)) + break; + } + if (sWeightToDamageTable[i] != 0xFFFF) + gDynamicBasePower = sWeightToDamageTable[i + 1]; + else + gDynamicBasePower = 120; + ++gBattlescriptCurrInstr; +} + +static void atkDE_assistattackselect(void) +{ + s32 chooseableMovesNo = 0; + struct Pokemon *party; + s32 monId, moveId; + u16 *movesArray = gBattleStruct->assistPossibleMoves; + + if (GET_BATTLER_SIDE(gBattlerAttacker) != B_SIDE_PLAYER) + party = gEnemyParty; + else + party = gPlayerParty; + for (monId = 0; monId < PARTY_SIZE; ++monId) + { + if (monId == gBattlerPartyIndexes[gBattlerAttacker] + || GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_EGG) + continue; + for (moveId = 0; moveId < MAX_MON_MOVES; ++moveId) + { + s32 i = 0; + u16 move = GetMonData(&party[monId], MON_DATA_MOVE1 + moveId); + + if (IsInvalidForSleepTalkOrAssist(move)) + continue; + for (; sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END && move != sMovesForbiddenToCopy[i]; ++i); + if (sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END || move == MOVE_NONE) + continue; + movesArray[chooseableMovesNo] = move; + ++chooseableMovesNo; + } + } + if (chooseableMovesNo) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gCalledMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8]; + gBattlerTarget = GetMoveTarget(gCalledMove, 0); + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkDF_trysetmagiccoat(void) +{ + gBattlerTarget = gBattlerAttacker; + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; + if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gProtectStructs[gBattlerAttacker].bounceMove = 1; + gBattlescriptCurrInstr += 5; + } +} + +static void atkE0_trysetsnatch(void) // snatch +{ + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; + if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gProtectStructs[gBattlerAttacker].stealMove = 1; + gBattlescriptCurrInstr += 5; + } +} + +static void atkE1_trygetintimidatetarget(void) +{ + u8 side; + + gBattleScripting.battler = gBattleStruct->intimidateBattler; + side = GetBattlerSide(gBattleScripting.battler); + PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.battler].ability) + for (;gBattlerTarget < gBattlersCount; ++gBattlerTarget) + if (GetBattlerSide(gBattlerTarget) != side && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) + break; + if (gBattlerTarget >= gBattlersCount) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; +} + +static void atkE2_switchoutabilities(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + switch (gBattleMons[gActiveBattler].ability) + { + case ABILITY_NATURAL_CURE: + gBattleMons[gActiveBattler].status1 = 0; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + break; + } + gBattlescriptCurrInstr += 2; +} + +static void atkE3_jumpifhasnohp(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + + if (gBattleMons[gActiveBattler].hp == 0) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +static void atkE4_getsecretpowereffect(void) +{ + switch (gBattleTerrain) + { + case BATTLE_TERRAIN_GRASS: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON; + break; + case BATTLE_TERRAIN_LONG_GRASS: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SLEEP; + break; + case BATTLE_TERRAIN_SAND: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ACC_MINUS_1; + break; + case BATTLE_TERRAIN_UNDERWATER: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_DEF_MINUS_1; + break; + case BATTLE_TERRAIN_WATER: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ATK_MINUS_1; + break; + case BATTLE_TERRAIN_POND: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SPD_MINUS_1; + break; + case BATTLE_TERRAIN_MOUNTAIN: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION; + break; + case BATTLE_TERRAIN_CAVE: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH; + break; + default: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_PARALYSIS; + break; + } + ++gBattlescriptCurrInstr; +} + +static void atkE5_pickup(void) +{ + s32 i; + u32 j; + u16 species, heldItem; + u32 ability; + + for (i = 0; i < PARTY_SIZE; ++i) + { + species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); + heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + if (GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM) != ABILITY_NONE) + ability = gBaseStats[species].abilities[1]; + else + ability = gBaseStats[species].abilities[0]; + if (ability == ABILITY_PICKUP && species != SPECIES_NONE && species != SPECIES_EGG && heldItem == ITEM_NONE && !(Random() % 10)) + { + s32 random = Random() % 100; + + for (j = 0; j < 15; ++j) + if (sPickupItems[j].chance > random) + break; + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupItems[j]); + } + } + ++gBattlescriptCurrInstr; +} + +static void atkE6_docastformchangeanimation(void) +{ + gActiveBattler = gBattleScripting.battler; + if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE) + *(&gBattleStruct->formToChangeInto) |= 0x80; + BtlController_EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto); + MarkBattlerForControllerExec(gActiveBattler); + ++gBattlescriptCurrInstr; +} + +static void atkE7_trycastformdatachange(void) +{ + u8 form; + + ++gBattlescriptCurrInstr; + form = CastformDataTypeChange(gBattleScripting.battler); + if (form) + { + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); + *(&gBattleStruct->formToChangeInto) = form - 1; + } +} + +static void atkE8_settypebasedhalvers(void) // water and mud sport +{ + bool8 worked = FALSE; + + if (gBattleMoves[gCurrentMove].effect == EFFECT_MUD_SPORT) + { + if (!(gStatuses3[gBattlerAttacker] & STATUS3_MUDSPORT)) + { + gStatuses3[gBattlerAttacker] |= STATUS3_MUDSPORT; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + worked = TRUE; + } + } + else // water sport + { + if (!(gStatuses3[gBattlerAttacker] & STATUS3_WATERSPORT)) + { + gStatuses3[gBattlerAttacker] |= STATUS3_WATERSPORT; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + worked = TRUE; + } + } + if (worked) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); +} + +static void atkE9_setweatherballtype(void) +{ + if (WEATHER_HAS_EFFECT) + { + if (gBattleWeather & WEATHER_ANY) + gBattleScripting.dmgMultiplier = 2; + if (gBattleWeather & WEATHER_RAIN_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_WATER | 0x80; + else if (gBattleWeather & WEATHER_SANDSTORM_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_ROCK | 0x80; + else if (gBattleWeather & WEATHER_SUN_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_FIRE | 0x80; + else if (gBattleWeather & WEATHER_HAIL_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_ICE | 0x80; + else + *(&gBattleStruct->dynamicMoveType) = TYPE_NORMAL | 0x80; + } + ++gBattlescriptCurrInstr; +} + +static void atkEA_tryrecycleitem(void) +{ + u16 *usedHeldItem; + + gActiveBattler = gBattlerAttacker; + usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler]; + if (*usedHeldItem != ITEM_NONE && gBattleMons[gActiveBattler].item == ITEM_NONE) + { + gLastUsedItem = *usedHeldItem; + *usedHeldItem = ITEM_NONE; + gBattleMons[gActiveBattler].item = gLastUsedItem; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkEB_settypetoterrain(void) +{ + if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain])) + { + SET_BATTLER_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]); + PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]); + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkEC_pursuitrelated(void) +{ + gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]) + && gChosenActionByBattler[gActiveBattler] == 0 + && gChosenMoveByBattler[gActiveBattler] == MOVE_PURSUIT) + { + gActionsByTurnOrder[gActiveBattler] = 11; + gCurrentMove = MOVE_PURSUIT; + gBattlescriptCurrInstr += 5; + gBattleScripting.animTurn = 1; + gBattleScripting.field_20 = gBattlerAttacker; + gBattlerAttacker = gActiveBattler; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkED_snatchsetbattlers(void) +{ + gEffectBattler = gBattlerAttacker; + if (gBattlerAttacker == gBattlerTarget) + gBattlerAttacker = gBattlerTarget = gBattleScripting.battler; + else + gBattlerTarget = gBattleScripting.battler; + gBattleScripting.battler = gEffectBattler; + ++gBattlescriptCurrInstr; +} + +static void atkEE_removelightscreenreflect(void) // brick break +{ + u8 opposingSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + + if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer) + { + gSideStatuses[opposingSide] &= ~(SIDE_STATUS_REFLECT); + gSideStatuses[opposingSide] &= ~(SIDE_STATUS_LIGHTSCREEN); + gSideTimers[opposingSide].reflectTimer = 0; + gSideTimers[opposingSide].lightscreenTimer = 0; + gBattleScripting.animTurn = 1; + gBattleScripting.animTargetsHit = 1; + } + else + { + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + } + ++gBattlescriptCurrInstr; +} + +static void atkEF_handleballthrow(void) +{ + u8 ballMultiplier = 0; + + if (!gBattleControllerExecFlags) + { + gActiveBattler = gBattlerAttacker; + gBattlerTarget = gBattlerAttacker ^ BIT_SIDE; + if (gBattleTypeFlags & BATTLE_TYPE_GHOST) + { + BtlController_EmitBallThrowAnim(0, BALL_GHOST_DODGE); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr = BattleScript_GhostBallDodge; + } + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + BtlController_EmitBallThrowAnim(0, BALL_TRAINER_BLOCK); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr = BattleScript_TrainerBallBlock; + } + else if (gBattleTypeFlags & (BATTLE_TYPE_POKEDUDE | BATTLE_TYPE_OLDMAN_TUTORIAL)) + { + BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr = gUnknown_81D9A88; + } + else + { + u32 odds; + u8 catchRate; + + if (gLastUsedItem == ITEM_SAFARI_BALL) + catchRate = gBattleStruct->safariCatchFactor * 1275 / 100; + else + catchRate = gBaseStats[gBattleMons[gBattlerTarget].species].catchRate; + + if (gLastUsedItem > ITEM_SAFARI_BALL) + { + switch (gLastUsedItem) + { + case ITEM_NET_BALL: + if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_WATER) || IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_BUG)) + ballMultiplier = 30; + else + ballMultiplier = 10; + break; + case ITEM_DIVE_BALL: + if (GetCurrentMapType() == MAP_TYPE_UNDERWATER) + ballMultiplier = 35; + else + ballMultiplier = 10; + break; + case ITEM_NEST_BALL: + if (gBattleMons[gBattlerTarget].level < 40) + { + ballMultiplier = 40 - gBattleMons[gBattlerTarget].level; + if (ballMultiplier <= 9) + ballMultiplier = 10; + } + else + { + ballMultiplier = 10; + } + break; + case ITEM_REPEAT_BALL: + if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), FLAG_GET_CAUGHT)) + ballMultiplier = 30; + else + ballMultiplier = 10; + break; + case ITEM_TIMER_BALL: + ballMultiplier = gBattleResults.battleTurnCounter + 10; + if (ballMultiplier > 40) + ballMultiplier = 40; + break; + case ITEM_LUXURY_BALL: + case ITEM_PREMIER_BALL: + ballMultiplier = 10; + break; + } + } + else + ballMultiplier = sBallCatchBonuses[gLastUsedItem - 2]; + odds = (catchRate * ballMultiplier / 10) + * (gBattleMons[gBattlerTarget].maxHP * 3 - gBattleMons[gBattlerTarget].hp * 2) + / (3 * gBattleMons[gBattlerTarget].maxHP); + if (gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE)) + odds *= 2; + if (gBattleMons[gBattlerTarget].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)) + odds = (odds * 15) / 10; + if (gLastUsedItem != ITEM_SAFARI_BALL) + { + if (gLastUsedItem == ITEM_MASTER_BALL) + { + gBattleResults.usedMasterBall = TRUE; + } + else + { + if (gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL] < 0xFF) + gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL]++; + } + } + if (odds > 254) // mon caught + { + BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; + SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem); + if (CalculatePlayerPartyCount() == 6) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else // mon may be caught, calculate shakes + { + u8 shakes; + + odds = Sqrt(Sqrt(16711680 / odds)); + odds = 1048560 / odds; + for (shakes = 0; shakes < 4 && Random() < odds; ++shakes); + if (gLastUsedItem == ITEM_MASTER_BALL) + shakes = BALL_3_SHAKES_SUCCESS; // why calculate the shakes before that check? + BtlController_EmitBallThrowAnim(0, shakes); + MarkBattlerForControllerExec(gActiveBattler); + if (shakes == BALL_3_SHAKES_SUCCESS) // mon caught, copy of the code above + { + gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; + SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem); + if (CalculatePlayerPartyCount() == 6) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else // not caught + { + gBattleCommunication[MULTISTRING_CHOOSER] = shakes; + gBattlescriptCurrInstr = BattleScript_ShakeBallThrow; + } + } + } + } +} + +static void atkF0_givecaughtmon(void) +{ + if (GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY) + { + if (!sub_80CC7B4()) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_0x4037))); + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); + } + else + { + StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_0x4037))); + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); + StringCopy(gStringVar3, GetBoxNamePtr(get_unknown_box_id())); + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + if (FlagGet(FLAG_SYS_NOT_SOMEONES_PC)) + ++gBattleCommunication[MULTISTRING_CHOOSER]; + } + gBattleResults.caughtMonSpecies = gBattleMons[gBattlerAttacker ^ BIT_SIDE].species; + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick); + ++gBattlescriptCurrInstr; +} + +static void atkF1_trysetcaughtmondexflags(void) +{ + u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL); + u32 personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY, NULL); + + if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_CAUGHT)) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_SET_CAUGHT, personality); + gBattlescriptCurrInstr += 5; + } +} + +static void atkF2_displaydexinfo(void) +{ + u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL); + + switch (gBattleCommunication[0]) + { + case 0: + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE); + ++gBattleCommunication[0]; + break; + case 1: + if (!gPaletteFade.active) + { + FreeAllWindowBuffers(); + gBattleCommunication[TASK_ID] = sub_8106B60(species); + ++gBattleCommunication[0]; + } + break; + case 2: + if (!gPaletteFade.active + && gMain.callback2 == BattleMainCB2 + && !gTasks[gBattleCommunication[TASK_ID]].isActive) + { + CpuFill32(0, (void *)VRAM, VRAM_SIZE); + SetVBlankCallback(VBlankCB_Battle); + ++gBattleCommunication[0]; + } + break; + case 3: + sub_800F34C(); + LoadBattleTextboxAndBackground(); + gBattle_BG3_X = 0x100; + ++gBattleCommunication[0]; + break; + case 4: + if (!IsDma3ManagerBusyWithBgCopy()) + { + CreateMonPicSprite_HandleDeoxys(species, + gBattleMons[B_POSITION_OPPONENT_LEFT].otId, + gBattleMons[B_POSITION_OPPONENT_LEFT].personality, + TRUE, + 120, + 64, + 0, + 0xFFFF); + CpuFill32(0, gPlttBufferFaded, BG_PLTT_SIZE); + BeginNormalPaletteFade(0x1FFFF, 0, 0x10, 0, RGB_BLACK); + ShowBg(0); + ShowBg(3); + ++gBattleCommunication[0]; + } + break; + case 5: + if (!gPaletteFade.active) + ++gBattlescriptCurrInstr; + break; + } +} + +void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags) +{ + s32 destY, destX; + u16 var = 0; + + for (destY = yStart; destY <= yEnd; ++destY) + { + for (destX = xStart; destX <= xEnd; ++destX) + { + if (destY == yStart) + { + if (destX == xStart) + var = 0x1022; + else if (destX == xEnd) + var = 0x1024; + else + var = 0x1023; + } + else if (destY == yEnd) + { + if (destX == xStart) + var = 0x1028; + else if (destX == xEnd) + var = 0x102A; + else + var = 0x1029; + } + else + { + if (destX == xStart) + var = 0x1025; + else if (destX == xEnd) + var = 0x1027; + else + var = 0x1026; + } + if (flags & WINDOW_CLEAR) + var = 0; + if (flags & WINDOW_x80) + CopyToBgTilemapBufferRect_ChangePalette(1, &var, destX, destY, 1, 1, 0x11); + else + CopyToBgTilemapBufferRect_ChangePalette(0, &var, destX, destY, 1, 1, 0x11); + } + } + CopyBgTilemapBufferToVram(1); +} + +void BattleCreateYesNoCursorAt(void) +{ + u16 src[2]; + + src[0] = 1; + src[1] = 2; + CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x18, 9 + (2 * gBattleCommunication[1]), 1, 2, 0x11); + CopyBgTilemapBufferToVram(0); +} + +void BattleDestroyYesNoCursorAt(void) +{ + u16 src[2]; + + src[0] = 32; + src[1] = 32; + CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x18, 9 + (2 * gBattleCommunication[1]), 1, 2, 0x11); + CopyBgTilemapBufferToVram(0); +} + +static void atkF3_trygivecaughtmonnick(void) +{ + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + HandleBattleWindow(0x17, 8, 0x1D, 0xD, 0); + BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xE); + ++gBattleCommunication[MULTIUSE_STATE]; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateYesNoCursorAt(); + break; + case 1: + if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyYesNoCursorAt(); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateYesNoCursorAt(); + } + if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyYesNoCursorAt(); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateYesNoCursorAt(); + } + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + if (gBattleCommunication[CURSOR_POSITION] == 0) + { + ++gBattleCommunication[MULTIUSE_STATE]; + BeginFastPaletteFade(3); + } + else + { + gBattleCommunication[MULTIUSE_STATE] = 4; + } + } + else if (JOY_NEW(B_BUTTON)) + { + PlaySE(SE_SELECT); + gBattleCommunication[MULTIUSE_STATE] = 4; + } + break; + case 2: + if (!gPaletteFade.active) + { + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); + FreeAllWindowBuffers(); + DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick, + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_SPECIES), + GetMonGender(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]), + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL), + BattleMainCB2); + ++gBattleCommunication[MULTIUSE_STATE]; + } + break; + case 3: + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) + { + SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + break; + case 4: + if (CalculatePlayerPartyCount() == PARTY_SIZE) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + break; + } +} + +static void atkF4_subattackerhpbydmg(void) +{ + gBattleMons[gBattlerAttacker].hp -= gBattleMoveDamage; + ++gBattlescriptCurrInstr; +} + +static void atkF5_removeattackerstatus1(void) +{ + gBattleMons[gBattlerAttacker].status1 = 0; + ++gBattlescriptCurrInstr; +} + +static void atkF6_finishaction(void) +{ + gCurrentActionFuncId = B_ACTION_FINISHED; +} + +static void atkF7_finishturn(void) +{ + gCurrentActionFuncId = B_ACTION_FINISHED; + gCurrentTurnActionNumber = gBattlersCount; +} diff --git a/src/battle_util.c b/src/battle_util.c new file mode 100644 index 000000000..b8360758c --- /dev/null +++ b/src/battle_util.c @@ -0,0 +1,3200 @@ +#include "global.h" +#include "item.h" +#include "text.h" +#include "util.h" +#include "link.h" +#include "berry.h" +#include "random.h" +#include "pokemon.h" +#include "string_util.h" +#include "field_weather.h" +#include "event_data.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_scripts.h" +#include "battle_message.h" +#include "constants/battle_anim.h" +#include "battle_controllers.h" +#include "battle_string_ids.h" +#include "battle_ai_script_commands.h" +#include "constants/battle.h" +#include "constants/moves.h" +#include "constants/items.h" +#include "constants/flags.h" +#include "constants/species.h" +#include "constants/weather.h" +#include "constants/abilities.h" +#include "constants/pokemon.h" +#include "constants/hold_effects.h" +#include "constants/battle_move_effects.h" +#include "constants/battle_script_commands.h" + +static const u16 sSoundMovesTable[] = +{ + MOVE_GROWL, MOVE_ROAR, MOVE_SING, MOVE_SUPERSONIC, MOVE_SCREECH, MOVE_SNORE, + MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF +}; + +u8 GetBattlerForBattleScript(u8 caseId) +{ + u32 ret = 0; + + switch (caseId) + { + case BS_TARGET: + ret = gBattlerTarget; + break; + case BS_ATTACKER: + ret = gBattlerAttacker; + break; + case BS_EFFECT_BATTLER: + ret = gEffectBattler; + break; + case BS_BATTLER_0: + ret = 0; + break; + case BS_SCRIPTING: + ret = gBattleScripting.battler; + break; + case BS_FAINTED: + ret = gBattlerFainted; + break; + case 5: + ret = gBattlerFainted; + break; + case BS_PLAYER1: + ret = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + break; + case BS_OPPONENT1: + ret = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + break; + case 4: + case 6: + case 8: + case 9: + break; + } + return ret; +} + +void PressurePPLose(u8 target, u8 attacker, u16 move) +{ + s32 i; + + if (gBattleMons[target].ability == ABILITY_PRESSURE) + { + for (i = 0; i < MAX_MON_MOVES && gBattleMons[attacker].moves[i] != move; ++i); + if (i != MAX_MON_MOVES) + { + if (gBattleMons[attacker].pp[i]) + --gBattleMons[attacker].pp[i]; + if (!(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[attacker].mimickedMoves & gBitTable[i])) + { + gActiveBattler = attacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]); + MarkBattlerForControllerExec(gActiveBattler); + } + } + } +} + +void PressurePPLoseOnUsingImprison(u8 attacker) +{ + s32 i, j; + s32 imprisonPos = 4; + u8 atkSide = GetBattlerSide(attacker); + + for (i = 0; i < gBattlersCount; ++i) + { + if (atkSide != GetBattlerSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE) + { + for (j = 0; j < MAX_MON_MOVES && gBattleMons[attacker].moves[j] != MOVE_IMPRISON; ++j); + if (j != MAX_MON_MOVES) + { + imprisonPos = j; + if (gBattleMons[attacker].pp[j]) + --gBattleMons[attacker].pp[j]; + } + } + } + if (imprisonPos != 4 + && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[attacker].mimickedMoves & gBitTable[imprisonPos])) + { + gActiveBattler = attacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]); + MarkBattlerForControllerExec(gActiveBattler); + } +} + +void PressurePPLoseOnUsingPerishSong(u8 attacker) +{ + s32 i, j; + s32 perishSongPos = 4; + + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ABILITY_PRESSURE && i != attacker) + { + for (j = 0; j < MAX_MON_MOVES && gBattleMons[attacker].moves[j] != MOVE_PERISH_SONG; ++j); + if (j != MAX_MON_MOVES) + { + perishSongPos = j; + if (gBattleMons[attacker].pp[j]) + --gBattleMons[attacker].pp[j]; + } + } + } + if (perishSongPos != MAX_MON_MOVES + && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[attacker].mimickedMoves & gBitTable[perishSongPos])) + { + gActiveBattler = attacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]); + MarkBattlerForControllerExec(gActiveBattler); + } +} + +void MarkAllBattlersForControllerExec(void) +{ + s32 i; + + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + for (i = 0; i < gBattlersCount; ++i) + gBattleControllerExecFlags |= gBitTable[i] << 0x1C; + else + for (i = 0; i < gBattlersCount; ++i) + gBattleControllerExecFlags |= gBitTable[i]; +} + +void MarkBattlerForControllerExec(u8 battlerId) +{ + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + gBattleControllerExecFlags |= gBitTable[battlerId] << 0x1C; + else + gBattleControllerExecFlags |= gBitTable[battlerId]; +} + +void sub_8017298(u8 arg0) +{ + s32 i; + + for (i = 0; i < GetLinkPlayerCount(); ++i) + gBattleControllerExecFlags |= gBitTable[arg0] << (i << 2); + gBattleControllerExecFlags &= ~(0x10000000 << arg0); +} + +void CancelMultiTurnMoves(u8 battler) +{ + gBattleMons[battler].status2 &= ~(STATUS2_MULTIPLETURNS); + gBattleMons[battler].status2 &= ~(STATUS2_LOCK_CONFUSE); + gBattleMons[battler].status2 &= ~(STATUS2_UPROAR); + gBattleMons[battler].status2 &= ~(STATUS2_BIDE); + gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE); + gDisableStructs[battler].rolloutTimer = 0; + gDisableStructs[battler].furyCutterCounter = 0; +} + +bool8 WasUnableToUseMove(u8 battler) +{ + if (gProtectStructs[battler].prlzImmobility + || gProtectStructs[battler].targetNotAffected + || gProtectStructs[battler].usedImprisonedMove + || gProtectStructs[battler].loveImmobility + || gProtectStructs[battler].usedDisabledMove + || gProtectStructs[battler].usedTauntedMove + || gProtectStructs[battler].flag2Unknown + || gProtectStructs[battler].flinchImmobility + || gProtectStructs[battler].confusionSelfDmg) + return TRUE; + else + return FALSE; +} + +void PrepareStringBattle(u16 stringId, u8 battler) +{ + gActiveBattler = battler; + BtlController_EmitPrintString(0, stringId); + MarkBattlerForControllerExec(gActiveBattler); +} + +void ResetSentPokesToOpponentValue(void) +{ + s32 i; + u32 bits = 0; + + gSentPokesToOpponent[0] = 0; + gSentPokesToOpponent[1] = 0; + for (i = 0; i < gBattlersCount; i += 2) + bits |= gBitTable[gBattlerPartyIndexes[i]]; + for (i = 1; i < gBattlersCount; i += 2) + gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits; +} + +void sub_8017434(u8 battler) +{ + s32 i = 0; + u32 bits = 0; + + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) + { + u8 flank = ((battler & BIT_FLANK) >> 1); + + gSentPokesToOpponent[flank] = 0; + for (i = 0; i < gBattlersCount; i += 2) + if (!(gAbsentBattlerFlags & gBitTable[i])) + bits |= gBitTable[gBattlerPartyIndexes[i]]; + gSentPokesToOpponent[flank] = bits; + } +} + +void sub_80174B8(u8 battler) +{ + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) + { + sub_8017434(battler); + } + else + { + s32 i; + + for (i = 1; i < gBattlersCount; ++i) + gSentPokesToOpponent[(i & BIT_FLANK) >> 1] |= gBitTable[gBattlerPartyIndexes[battler]]; + } +} + +void BattleScriptPush(const u8 *bsPtr) +{ + gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = bsPtr; +} + +void BattleScriptPushCursor(void) +{ + gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = gBattlescriptCurrInstr; +} + +void BattleScriptPop(void) +{ + gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size]; +} + +u8 TrySetCantSelectMoveBattleScript(void) +{ + u8 holdEffect; + u8 limitations = 0; + u16 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]]; + u16 *choicedMove = &gBattleStruct->choicedMove[gActiveBattler]; + + if (gDisableStructs[gActiveBattler].disabledMove == move && move != MOVE_NONE) + { + gBattleScripting.battler = gActiveBattler; + gCurrentMove = move; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMove; + limitations = 1; + } + if (move == gLastMoves[gActiveBattler] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT)) + { + CancelMultiTurnMoves(gActiveBattler); + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMove; + ++limitations; + } + if (gDisableStructs[gActiveBattler].tauntTimer && !gBattleMoves[move].power) + { + gCurrentMove = move; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTaunt; + ++limitations; + } + if (GetImprisonedMovesCount(gActiveBattler, move)) + { + gCurrentMove = move; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMove; + ++limitations; + } + if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[gActiveBattler].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item); + gPotentialItemEffectBattler = gActiveBattler; + if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove && *choicedMove != 0xFFFF && *choicedMove != move) + { + gCurrentMove = *choicedMove; + gLastUsedItem = gBattleMons[gActiveBattler].item; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItem; + ++limitations; + } + if (!gBattleMons[gActiveBattler].pp[gBattleBufferB[gActiveBattler][2]]) + { + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingMoveWithNoPP; + ++limitations; + } + return limitations; +} + +u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check) +{ + u8 holdEffect; + u16 *choicedMove = &gBattleStruct->choicedMove[battlerId]; + s32 i; + + if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[battlerId].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[battlerId].item); + gPotentialItemEffectBattler = battlerId; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gBattleMons[battlerId].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE) + unusableMoves |= gBitTable[i]; + if (gBattleMons[battlerId].pp[i] == 0 && check & MOVE_LIMITATION_PP) + unusableMoves |= gBitTable[i]; + if (gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove && check & MOVE_LIMITATION_DISABLED) + unusableMoves |= gBitTable[i]; + if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT) + unusableMoves |= gBitTable[i]; + if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0) + unusableMoves |= gBitTable[i]; + if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISON) + unusableMoves |= gBitTable[i]; + if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i]) + unusableMoves |= gBitTable[i]; + if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i]) + unusableMoves |= gBitTable[i]; + } + return unusableMoves; +} + +bool8 AreAllMovesUnusable(void) +{ + u8 unusable = CheckMoveLimitations(gActiveBattler, 0, 0xFF); + + if (unusable == 0xF) // All moves are unusable. + { + gProtectStructs[gActiveBattler].noValidMoves = 1; + gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + gBattleBufferB[gActiveBattler][3] = GetBattlerAtPosition((BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler))) | (Random() & 2)); + else + gBattleBufferB[gActiveBattler][3] = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler))); + } + else + { + gProtectStructs[gActiveBattler].noValidMoves = 0; + } + return (unusable == 0xF); +} + +u8 GetImprisonedMovesCount(u8 battlerId, u16 move) +{ + s32 i; + u8 imprisonedMoves = 0; + u8 battlerSide = GetBattlerSide(battlerId); + + for (i = 0; i < gBattlersCount; ++i) + { + if (battlerSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS) + { + s32 j; + + for (j = 0; j < MAX_MON_MOVES && move != gBattleMons[i].moves[j]; ++j); + if (j < MAX_MON_MOVES) + ++imprisonedMoves; + } + } + return imprisonedMoves; +} + +enum +{ + ENDTURN_ORDER, + ENDTURN_REFLECT, + ENDTURN_LIGHT_SCREEN, + ENDTURN_MIST, + ENDTURN_SAFEGUARD, + ENDTURN_WISH, + ENDTURN_RAIN, + ENDTURN_SANDSTORM, + ENDTURN_SUN, + ENDTURN_HAIL, + ENDTURN_FIELD_COUNT, +}; + +u8 DoFieldEndTurnEffects(void) +{ + u8 effect = 0; + s32 i; + + for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerAttacker]; ++gBattlerAttacker); + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerTarget]; ++gBattlerTarget); + do + { + u8 side; + + switch (gBattleStruct->turnCountersTracker) + { + case ENDTURN_ORDER: + for (i = 0; i < gBattlersCount; ++i) + gBattlerByTurnOrder[i] = i; + for (i = 0; i < gBattlersCount - 1; ++i) + { + s32 j; + + for (j = i + 1; j < gBattlersCount; ++j) + if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], 0)) + SwapTurnOrder(i, j); + } + { + u8 *var = &gBattleStruct->turnCountersTracker; + + ++*var; + gBattleStruct->turnSideTracker = 0; + } + // fall through + case ENDTURN_REFLECT: + while (gBattleStruct->turnSideTracker < 2) + { + side = gBattleStruct->turnSideTracker; + gActiveBattler = gBattlerAttacker = gSideTimers[side].reflectBattlerId; + if (gSideStatuses[side] & SIDE_STATUS_REFLECT) + { + if (--gSideTimers[side].reflectTimer == 0) + { + gSideStatuses[side] &= ~SIDE_STATUS_REFLECT; + BattleScriptExecute(BattleScript_SideStatusWoreOff); + PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_REFLECT); + ++effect; + } + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + { + ++gBattleStruct->turnCountersTracker; + gBattleStruct->turnSideTracker = 0; + } + break; + case ENDTURN_LIGHT_SCREEN: + while (gBattleStruct->turnSideTracker < 2) + { + side = gBattleStruct->turnSideTracker; + gActiveBattler = gBattlerAttacker = gSideTimers[side].lightscreenBattlerId; + if (gSideStatuses[side] & SIDE_STATUS_LIGHTSCREEN) + { + if (--gSideTimers[side].lightscreenTimer == 0) + { + gSideStatuses[side] &= ~SIDE_STATUS_LIGHTSCREEN; + BattleScriptExecute(BattleScript_SideStatusWoreOff); + gBattleCommunication[MULTISTRING_CHOOSER] = side; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_LIGHT_SCREEN); + ++effect; + } + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + { + ++gBattleStruct->turnCountersTracker; + gBattleStruct->turnSideTracker = 0; + } + break; + case ENDTURN_MIST: + while (gBattleStruct->turnSideTracker < 2) + { + side = gBattleStruct->turnSideTracker; + gActiveBattler = gBattlerAttacker = gSideTimers[side].mistBattlerId; + if (gSideTimers[side].mistTimer != 0 && --gSideTimers[side].mistTimer == 0) + { + gSideStatuses[side] &= ~SIDE_STATUS_MIST; + BattleScriptExecute(BattleScript_SideStatusWoreOff); + gBattleCommunication[MULTISTRING_CHOOSER] = side; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_MIST); + ++effect; + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + { + ++gBattleStruct->turnCountersTracker; + gBattleStruct->turnSideTracker = 0; + } + break; + case ENDTURN_SAFEGUARD: + while (gBattleStruct->turnSideTracker < 2) + { + side = gBattleStruct->turnSideTracker; + gActiveBattler = gBattlerAttacker = gSideTimers[side].safeguardBattlerId; + if (gSideStatuses[side] & SIDE_STATUS_SAFEGUARD) + { + if (--gSideTimers[side].safeguardTimer == 0) + { + gSideStatuses[side] &= ~SIDE_STATUS_SAFEGUARD; + BattleScriptExecute(BattleScript_SafeguardEnds); + ++effect; + } + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + { + ++gBattleStruct->turnCountersTracker; + gBattleStruct->turnSideTracker = 0; + } + break; + case ENDTURN_WISH: + while (gBattleStruct->turnSideTracker < gBattlersCount) + { + gActiveBattler = gBattlerByTurnOrder[gBattleStruct->turnSideTracker]; + if (gWishFutureKnock.wishCounter[gActiveBattler] != 0 + && --gWishFutureKnock.wishCounter[gActiveBattler] == 0 + && gBattleMons[gActiveBattler].hp != 0) + { + gBattlerTarget = gActiveBattler; + BattleScriptExecute(BattleScript_WishComesTrue); + ++effect; + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_RAIN: + if (gBattleWeather & WEATHER_RAIN_ANY) + { + if (!(gBattleWeather & WEATHER_RAIN_PERMANENT)) + { + if (--gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_RAIN_TEMPORARY; + gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + BattleScriptExecute(BattleScript_RainContinuesOrEnds); + ++effect; + } + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_SANDSTORM: + if (gBattleWeather & WEATHER_SANDSTORM_ANY) + { + if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY; + gBattlescriptCurrInstr = BattleScript_SandStormHailEnds; + } + else + { + gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues; + } + gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + BattleScriptExecute(gBattlescriptCurrInstr); + ++effect; + } + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_SUN: + if (gBattleWeather & WEATHER_SUN_ANY) + { + if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_SUN_TEMPORARY; + gBattlescriptCurrInstr = BattleScript_SunlightFaded; + } + else + { + gBattlescriptCurrInstr = BattleScript_SunlightContinues; + } + BattleScriptExecute(gBattlescriptCurrInstr); + ++effect; + } + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_HAIL: + if (gBattleWeather & WEATHER_HAIL_ANY) + { + if (--gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_HAIL; + gBattlescriptCurrInstr = BattleScript_SandStormHailEnds; + } + else + { + gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues; + } + gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + BattleScriptExecute(gBattlescriptCurrInstr); + ++effect; + } + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_FIELD_COUNT: + ++effect; + break; + } + } while (!effect); + return (gBattleMainFunc != BattleTurnPassed); +} + +enum +{ + ENDTURN_INGRAIN, + ENDTURN_ABILITIES, + ENDTURN_ITEMS1, + ENDTURN_LEECH_SEED, + ENDTURN_POISON, + ENDTURN_BAD_POISON, + ENDTURN_BURN, + ENDTURN_NIGHTMARES, + ENDTURN_CURSE, + ENDTURN_WRAP, + ENDTURN_UPROAR, + ENDTURN_THRASH, + ENDTURN_DISABLE, + ENDTURN_ENCORE, + ENDTURN_LOCK_ON, + ENDTURN_CHARGE, + ENDTURN_TAUNT, + ENDTURN_YAWN, + ENDTURN_ITEMS2, + ENDTURN_BATTLER_COUNT +}; + +u8 DoBattlerEndTurnEffects(void) +{ + u8 effect = 0; + + gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); + while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT) + { + gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId]; + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) + { + ++gBattleStruct->turnEffectsBattlerId; + } + else + { + switch (gBattleStruct->turnEffectsTracker) + { + case ENDTURN_INGRAIN: // ingrain + if ((gStatuses3[gActiveBattler] & STATUS3_ROOTED) + && gBattleMons[gActiveBattler].hp != gBattleMons[gActiveBattler].maxHP + && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + BattleScriptExecute(BattleScript_IngrainTurnHeal); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_ABILITIES: // end turn abilities + if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBattler, 0, 0, 0)) + ++effect; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_ITEMS1: // item effects + if (ItemBattleEffects(1, gActiveBattler, FALSE)) + ++effect; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_ITEMS2: // item effects again + if (ItemBattleEffects(1, gActiveBattler, TRUE)) + ++effect; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_LEECH_SEED: // leech seed + if ((gStatuses3[gActiveBattler] & STATUS3_LEECHSEED) + && gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER].hp != 0 + && gBattleMons[gActiveBattler].hp != 0) + { + gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER; // Notice gBattlerTarget is actually the HP receiver. + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleScripting.animArg1 = gBattlerTarget; + gBattleScripting.animArg2 = gBattlerAttacker; + BattleScriptExecute(BattleScript_LeechSeedTurnDrain); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_POISON: // poison + if ((gBattleMons[gActiveBattler].status1 & STATUS1_POISON) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptExecute(BattleScript_PoisonTurnDmg); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_BAD_POISON: // toxic poison + if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if ((gBattleMons[gActiveBattler].status1 & 0xF00) != 0xF00) // not 16 turns + gBattleMons[gActiveBattler].status1 += 0x100; + gBattleMoveDamage *= (gBattleMons[gActiveBattler].status1 & 0xF00) >> 8; + BattleScriptExecute(BattleScript_PoisonTurnDmg); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_BURN: // burn + if ((gBattleMons[gActiveBattler].status1 & STATUS1_BURN) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptExecute(BattleScript_BurnTurnDmg); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_NIGHTMARES: // spooky nightmares + if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBattler].hp != 0) + { + // R/S does not perform this sleep check, which causes the nightmare effect to + // persist even after the affected Pokemon has been awakened by Shed Skin. + if (gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptExecute(BattleScript_NightmareTurnDmg); + ++effect; + } + else + { + gBattleMons[gActiveBattler].status2 &= ~STATUS2_NIGHTMARE; + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_CURSE: // curse + if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptExecute(BattleScript_CurseTurnDmg); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_WRAP: // wrap + if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMons[gActiveBattler].status2 -= 0x2000; + if (gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) // damaged by wrap + { + gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0); + gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1); + gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = B_BUFF_MOVE; + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1); + gBattleTextBuff1[4] = EOS; + gBattlescriptCurrInstr = BattleScript_WrapTurnDmg; + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } + else // broke free + { + gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = B_BUFF_MOVE; + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1); + gBattleTextBuff1[4] = EOS; + gBattlescriptCurrInstr = BattleScript_WrapEnds; + } + BattleScriptExecute(gBattlescriptCurrInstr); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_UPROAR: // uproar + if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR) + { + for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; ++gBattlerAttacker) + { + if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) + && gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP); + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + BattleScriptExecute(BattleScript_MonWokeUpInUproar); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + break; + } + } + if (gBattlerAttacker != gBattlersCount) + { + effect = 2; // a pokemon was awaken + break; + } + else + { + gBattlerAttacker = gActiveBattler; + gBattleMons[gActiveBattler].status2 -= 0x10; // uproar timer goes down + if (WasUnableToUseMove(gActiveBattler)) + { + CancelMultiTurnMoves(gActiveBattler); + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleMons[gActiveBattler].status2 |= STATUS2_MULTIPLETURNS; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + CancelMultiTurnMoves(gActiveBattler); + } + BattleScriptExecute(BattleScript_PrintUproarOverTurns); + effect = 1; + } + } + if (effect != 2) + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_THRASH: // thrash + if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE) + { + gBattleMons[gActiveBattler].status2 -= 0x400; + if (WasUnableToUseMove(gActiveBattler)) + CancelMultiTurnMoves(gActiveBattler); + else if (!(gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE) + && (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS)) + { + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_MULTIPLETURNS); + if (!(gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER; + SetMoveEffect(1, 0); + if (gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION) + BattleScriptExecute(BattleScript_ThrashConfuses); + ++effect; + } + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_DISABLE: // disable + if (gDisableStructs[gActiveBattler].disableTimer != 0) + { + s32 i; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i]) + break; + } + if (i == MAX_MON_MOVES) // pokemon does not have the disabled move anymore + { + gDisableStructs[gActiveBattler].disabledMove = MOVE_NONE; + gDisableStructs[gActiveBattler].disableTimer = 0; + } + else if (--gDisableStructs[gActiveBattler].disableTimer == 0) // disable ends + { + gDisableStructs[gActiveBattler].disabledMove = MOVE_NONE; + BattleScriptExecute(BattleScript_DisabledNoMore); + ++effect; + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_ENCORE: // encore + if (gDisableStructs[gActiveBattler].encoreTimer != 0) + { + if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore + { + gDisableStructs[gActiveBattler].encoredMove = MOVE_NONE; + gDisableStructs[gActiveBattler].encoreTimer = 0; + } + else if (--gDisableStructs[gActiveBattler].encoreTimer == 0 + || gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0) + { + gDisableStructs[gActiveBattler].encoredMove = MOVE_NONE; + gDisableStructs[gActiveBattler].encoreTimer = 0; + BattleScriptExecute(BattleScript_EncoredNoMore); + ++effect; + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_LOCK_ON: // lock-on decrement + if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS) + gStatuses3[gActiveBattler] -= 0x8; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_CHARGE: // charge + if (gDisableStructs[gActiveBattler].chargeTimer && --gDisableStructs[gActiveBattler].chargeTimer == 0) + gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_TAUNT: // taunt + if (gDisableStructs[gActiveBattler].tauntTimer) + --gDisableStructs[gActiveBattler].tauntTimer; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_YAWN: // yawn + if (gStatuses3[gActiveBattler] & STATUS3_YAWN) + { + gStatuses3[gActiveBattler] -= 0x800; + if (!(gStatuses3[gActiveBattler] & STATUS3_YAWN) && !(gBattleMons[gActiveBattler].status1 & STATUS1_ANY) + && gBattleMons[gActiveBattler].ability != ABILITY_VITAL_SPIRIT + && gBattleMons[gActiveBattler].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBattler)) + { + CancelMultiTurnMoves(gActiveBattler); + gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + gEffectBattler = gActiveBattler; + BattleScriptExecute(BattleScript_YawnMakesAsleep); + ++effect; + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_BATTLER_COUNT: // done + gBattleStruct->turnEffectsTracker = 0; + ++gBattleStruct->turnEffectsBattlerId; + break; + } + if (effect) + return effect; + } + } + gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20); + return 0; +} + +bool8 HandleWishPerishSongOnTurnEnd(void) +{ + gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); + switch (gBattleStruct->wishPerishSongState) + { + case 0: + while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount) + { + gActiveBattler = gBattleStruct->wishPerishSongBattlerId; + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) + { + ++gBattleStruct->wishPerishSongBattlerId; + continue; + } + ++gBattleStruct->wishPerishSongBattlerId; + if (gWishFutureKnock.futureSightCounter[gActiveBattler] != 0 + && --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0 + && gBattleMons[gActiveBattler].hp != 0) + { + if (gWishFutureKnock.futureSightMove[gActiveBattler] == MOVE_FUTURE_SIGHT) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBattler]); + gBattlerTarget = gActiveBattler; + gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler]; + gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler]; + gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF; + BattleScriptExecute(BattleScript_MonTookFutureAttack); + return TRUE; + } + } + { + u8 *state = &gBattleStruct->wishPerishSongState; + + *state = 1; + gBattleStruct->wishPerishSongBattlerId = 0; + } + // fall through + case 1: + while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount) + { + gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->wishPerishSongBattlerId]; + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) + { + ++gBattleStruct->wishPerishSongBattlerId; + continue; + } + ++gBattleStruct->wishPerishSongBattlerId; + if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG) + { + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer); + if (gDisableStructs[gActiveBattler].perishSongTimer == 0) + { + gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG; + gBattleMoveDamage = gBattleMons[gActiveBattler].hp; + gBattlescriptCurrInstr = BattleScript_PerishSongTakesLife; + } + else + { + --gDisableStructs[gActiveBattler].perishSongTimer; + gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown; + } + BattleScriptExecute(gBattlescriptCurrInstr); + return TRUE; + } + } + break; + } + gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20); + return FALSE; +} + +#define FAINTED_ACTIONS_MAX_CASE 7 + +bool8 HandleFaintedMonActions(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + return FALSE; + do + { + s32 i; + switch (gBattleStruct->faintedActionsState) + { + case 0: + gBattleStruct->faintedActionsBattlerId = 0; + ++gBattleStruct->faintedActionsState; + for (i = 0; i < gBattlersCount; ++i) + { + if (gAbsentBattlerFlags & gBitTable[i] && !HasNoMonsToSwitch(i, 6, 6)) + gAbsentBattlerFlags &= ~(gBitTable[i]); + } + // fall through + case 1: + do + { + gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId; + if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0 + && !(gBattleStruct->givenExpMons & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBattlerId]]) + && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId])) + { + BattleScriptExecute(BattleScript_GiveExp); + gBattleStruct->faintedActionsState = 2; + return TRUE; + } + } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount); + gBattleStruct->faintedActionsState = 3; + break; + case 2: + sub_8017434(gBattlerFainted); + if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount) + gBattleStruct->faintedActionsState = 3; + else + gBattleStruct->faintedActionsState = 1; + break; + case 3: + gBattleStruct->faintedActionsBattlerId = 0; + ++gBattleStruct->faintedActionsState; + // fall through + case 4: + do + { + gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId; + if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0 + && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId])) + { + BattleScriptExecute(BattleScript_HandleFaintedMon); + gBattleStruct->faintedActionsState = 5; + return TRUE; + } + } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount); + gBattleStruct->faintedActionsState = 6; + break; + case 5: + if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount) + gBattleStruct->faintedActionsState = 6; + else + gBattleStruct->faintedActionsState = 4; + break; + case 6: + if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) || AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) || ItemBattleEffects(1, 0, TRUE) || AbilityBattleEffects(ABILITYEFFECT_FORECAST, 0, 0, 0, 0)) + return TRUE; + ++gBattleStruct->faintedActionsState; + break; + case FAINTED_ACTIONS_MAX_CASE: + break; + } + } while (gBattleStruct->faintedActionsState != FAINTED_ACTIONS_MAX_CASE); + return FALSE; +} + +void TryClearRageStatuses(void) +{ + s32 i; + + for (i = 0; i < gBattlersCount; ++i) + if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMoveByBattler[i] != MOVE_RAGE) + gBattleMons[i].status2 &= ~(STATUS2_RAGE); +} + +enum +{ + CANCELLER_FLAGS, + CANCELLER_ASLEEP, + CANCELLER_FROZEN, + CANCELLER_TRUANT, + CANCELLER_RECHARGE, + CANCELLER_FLINCH, + CANCELLER_DISABLED, + CANCELLER_TAUNTED, + CANCELLER_IMPRISONED, + CANCELLER_CONFUSED, + CANCELLER_PARALYSED, + CANCELLER_GHOST, + CANCELLER_IN_LOVE, + CANCELLER_BIDE, + CANCELLER_THAW, + CANCELLER_END, +}; + +u8 AtkCanceller_UnableToUseMove(void) +{ + u8 effect = 0; + s32 *bideDmg = &gBattleScripting.bideDmg; + + do + { + switch (gBattleStruct->atkCancellerTracker) + { + case CANCELLER_FLAGS: // flags clear + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_DESTINY_BOND); + gStatuses3[gBattlerAttacker] &= ~(STATUS3_GRUDGE); + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_ASLEEP: // check being asleep + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) + { + if (UproarWakeUpCheck(gBattlerAttacker)) + { + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP); + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); + BattleScriptPushCursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; + effect = 2; + } + else + { + u8 toSub; + + if (gBattleMons[gBattlerAttacker].ability == ABILITY_EARLY_BIRD) + toSub = 2; + else + toSub = 1; + if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) < toSub) + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP); + else + gBattleMons[gBattlerAttacker].status1 -= toSub; + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) + { + if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK) + { + gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 2; + } + } + else + { + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); + BattleScriptPushCursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; + effect = 2; + } + } + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_FROZEN: // check being frozen + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE) + { + if (Random() % 5) + { + if (gBattleMoves[gCurrentMove].effect != EFFECT_THAW_HIT) // unfreezing via a move effect happens in case 13 + { + gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen; + gHitMarker |= HITMARKER_NO_ATTACKSTRING; + } + else + { + ++gBattleStruct->atkCancellerTracker; + break; + } + } + else // unfreeze + { + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + effect = 2; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_TRUANT: // truant + if (gBattleMons[gBattlerAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBattlerAttacker].truantCounter) + { + CancelMultiTurnMoves(gBattlerAttacker); + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; + gMoveResultFlags |= MOVE_RESULT_MISSED; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_RECHARGE: // recharge + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE) + { + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE); + gDisableStructs[gBattlerAttacker].rechargeTimer = 0; + CancelMultiTurnMoves(gBattlerAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_FLINCH: // flinch + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED) + { + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_FLINCHED); + gProtectStructs[gBattlerAttacker].flinchImmobility = 1; + CancelMultiTurnMoves(gBattlerAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_DISABLED: // disabled move + if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != MOVE_NONE) + { + gProtectStructs[gBattlerAttacker].usedDisabledMove = 1; + gBattleScripting.battler = gBattlerAttacker; + CancelMultiTurnMoves(gBattlerAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_TAUNTED: // taunt + if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0) + { + gProtectStructs[gBattlerAttacker].usedTauntedMove = 1; + CancelMultiTurnMoves(gBattlerAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_IMPRISONED: // imprisoned + if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove)) + { + gProtectStructs[gBattlerAttacker].usedImprisonedMove = 1; + CancelMultiTurnMoves(gBattlerAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_CONFUSED: // confusion + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION) + { + --gBattleMons[gBattlerAttacker].status2; + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION) + { + if (Random() & 1) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + BattleScriptPushCursor(); + } + else // confusion dmg + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattlerTarget = gBattlerAttacker; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker); + gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + } + gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused; + } + else // snapped out of confusion + { + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore; + } + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_PARALYSED: // paralysis + if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0) + { + gProtectStructs[gBattlerAttacker].prlzImmobility = 1; + gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_GHOST: // GHOST in pokemon tower + if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) == BATTLE_TYPE_GHOST) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + gBattlescriptCurrInstr = gUnknown_81D9180; + else + gBattlescriptCurrInstr = gUnknown_81D9192; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_IN_LOVE: // infatuation + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) + { + gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10); + if (Random() & 1) + { + BattleScriptPushCursor(); + } + else + { + BattleScriptPush(BattleScript_MoveUsedIsInLoveCantAttack); + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + gProtectStructs[gBattlerAttacker].loveImmobility = 1; + CancelMultiTurnMoves(gBattlerAttacker); + } + gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_BIDE: // bide + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE) + { + gBattleMons[gBattlerAttacker].status2 -= 0x100; + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE) + { + gBattlescriptCurrInstr = BattleScript_BideStoringEnergy; + } + else + { + if (gTakenDmg[gBattlerAttacker]) + { + gCurrentMove = MOVE_BIDE; + *bideDmg = gTakenDmg[gBattlerAttacker] * 2; + gBattlerTarget = gTakenDmgByBattler[gBattlerAttacker]; + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget = GetMoveTarget(MOVE_BIDE, 1); + gBattlescriptCurrInstr = BattleScript_BideAttack; + } + else + { + gBattlescriptCurrInstr = BattleScript_BideNoEnergyToAttack; + } + } + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_THAW: // move thawing + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE) + { + if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT) + { + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + effect = 2; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_END: + break; + } + + } while (gBattleStruct->atkCancellerTracker != CANCELLER_END && !effect); + if (effect == 2) + { + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + } + return effect; +} + +bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2) +{ + u8 playerId, flankId; + struct Pokemon *party; + s32 i; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + return FALSE; + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + playerId = GetBattlerMultiplayerId(battler); + if (GetBattlerSide(battler) == B_SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + flankId = GetLinkTrainerFlankId(playerId); + for (i = flankId * 3; i < flankId * 3 + 3; ++i) + { + if (GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) + break; + } + return (i == flankId * 3 + 3); + } + else + { + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) + { + playerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + flankId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + party = gEnemyParty; + } + else + { + playerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + flankId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + party = gPlayerParty; + } + if (partyIdBattlerOn1 == PARTY_SIZE) + partyIdBattlerOn1 = gBattlerPartyIndexes[playerId]; + if (partyIdBattlerOn2 == PARTY_SIZE) + partyIdBattlerOn2 = gBattlerPartyIndexes[flankId]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG + && i != partyIdBattlerOn1 + && i != partyIdBattlerOn2 + && i != *(gBattleStruct->monToSwitchIntoId + playerId) + && i != flankId[gBattleStruct->monToSwitchIntoId]) + break; + } + return (i == PARTY_SIZE); + } + } +} + +enum +{ + CASTFORM_NO_CHANGE, + CASTFORM_TO_NORMAL, + CASTFORM_TO_FIRE, + CASTFORM_TO_WATER, + CASTFORM_TO_ICE, +}; + +u8 CastformDataTypeChange(u8 battler) +{ + u8 formChange = 0; + if (gBattleMons[battler].species != SPECIES_CASTFORM || gBattleMons[battler].ability != ABILITY_FORECAST || gBattleMons[battler].hp == 0) + return CASTFORM_NO_CHANGE; + if (!WEATHER_HAS_EFFECT && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL)) + { + SET_BATTLER_TYPE(battler, TYPE_NORMAL); + return CASTFORM_TO_NORMAL; + } + if (!WEATHER_HAS_EFFECT) + return CASTFORM_NO_CHANGE; + if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL)) + { + SET_BATTLER_TYPE(battler, TYPE_NORMAL); + formChange = CASTFORM_TO_NORMAL; + } + if (gBattleWeather & WEATHER_SUN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE)) + { + SET_BATTLER_TYPE(battler, TYPE_FIRE); + formChange = CASTFORM_TO_FIRE; + } + if (gBattleWeather & WEATHER_RAIN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER)) + { + SET_BATTLER_TYPE(battler, TYPE_WATER); + formChange = CASTFORM_TO_WATER; + } + if (gBattleWeather & WEATHER_HAIL_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_ICE)) + { + SET_BATTLER_TYPE(battler, TYPE_ICE); + formChange = CASTFORM_TO_ICE; + } + return formChange; +} + +u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveArg) +{ + u8 effect = 0; + struct Pokemon *pokeAtk; + struct Pokemon *pokeDef; + u16 speciesAtk; + u16 speciesDef; + u32 pidAtk; + u32 pidDef; + + if (gBattlerAttacker >= gBattlersCount) + gBattlerAttacker = battler; + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + pokeAtk = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]; + else + pokeAtk = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]]; + if (gBattlerTarget >= gBattlersCount) + gBattlerTarget = battler; + if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) + pokeDef = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]; + else + pokeDef = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]]; + speciesAtk = GetMonData(pokeAtk, MON_DATA_SPECIES); + pidAtk = GetMonData(pokeAtk, MON_DATA_PERSONALITY); + speciesDef = GetMonData(pokeDef, MON_DATA_SPECIES); + pidDef = GetMonData(pokeDef, MON_DATA_PERSONALITY); + if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) // Why isn't that check done at the beginning? + { + u8 moveType; + s32 i; + u8 side; + u8 target1; + + if (special) + gLastUsedAbility = special; + else + gLastUsedAbility = gBattleMons[battler].ability; + if (!moveArg) + moveArg = gCurrentMove; + GET_MOVE_TYPE(moveArg, moveType); + if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) == BATTLE_TYPE_GHOST + && (gLastUsedAbility == ABILITY_INTIMIDATE || gLastUsedAbility == ABILITY_TRACE)) + return effect; + switch (caseID) + { + case ABILITYEFFECT_ON_SWITCHIN: // 0 + if (gBattlerAttacker >= gBattlersCount) + gBattlerAttacker = battler; + switch (gLastUsedAbility) + { + case ABILITYEFFECT_SWITCH_IN_WEATHER: + switch (GetCurrentWeather()) + { + case WEATHER_RAIN: + case WEATHER_RAIN_THUNDERSTORM: + case WEATHER_DOWNPOUR: + if (!(gBattleWeather & WEATHER_RAIN_ANY)) + { + gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT); + gBattleScripting.animArg1 = B_ANIM_RAIN_CONTINUES; + gBattleScripting.battler = battler; + ++effect; + } + break; + case WEATHER_SANDSTORM: + if (!(gBattleWeather & WEATHER_SANDSTORM_ANY)) + { + gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); + gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES; + gBattleScripting.battler = battler; + ++effect; + } + break; + case WEATHER_DROUGHT: + if (!(gBattleWeather & WEATHER_SUN_ANY)) + { + gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); + gBattleScripting.animArg1 = B_ANIM_SUN_CONTINUES; + gBattleScripting.battler = battler; + ++effect; + } + break; + } + if (effect) + { + gBattleCommunication[MULTISTRING_CHOOSER] = GetCurrentWeather(); + BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts); + } + break; + case ABILITY_DRIZZLE: + if (!(gBattleWeather & WEATHER_RAIN_PERMANENT)) + { + gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY); + BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates); + gBattleScripting.battler = battler; + ++effect; + } + break; + case ABILITY_SAND_STREAM: + if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT)) + { + gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); + BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates); + gBattleScripting.battler = battler; + ++effect; + } + break; + case ABILITY_DROUGHT: + if (!(gBattleWeather & WEATHER_SUN_PERMANENT)) + { + gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); + BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates); + gBattleScripting.battler = battler; + ++effect; + } + break; + case ABILITY_INTIMIDATE: + if (!(gSpecialStatuses[battler].intimidatedMon)) + { + gStatuses3[battler] |= STATUS3_INTIMIDATE_POKES; + gSpecialStatuses[battler].intimidatedMon = 1; + } + break; + case ABILITY_FORECAST: + effect = CastformDataTypeChange(battler); + if (effect != 0) + { + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); + gBattleScripting.battler = battler; + *(&gBattleStruct->formToChangeInto) = effect - 1; + } + break; + case ABILITY_TRACE: + if (!(gSpecialStatuses[battler].traced)) + { + gStatuses3[battler] |= STATUS3_TRACE; + gSpecialStatuses[battler].traced = 1; + } + break; + case ABILITY_CLOUD_NINE: + case ABILITY_AIR_LOCK: + { + for (target1 = 0; target1 < gBattlersCount; ++target1) + { + effect = CastformDataTypeChange(target1); + if (effect != 0) + { + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); + gBattleScripting.battler = target1; + *(&gBattleStruct->formToChangeInto) = effect - 1; + break; + } + } + } + break; + } + break; + case ABILITYEFFECT_ENDTURN: // 1 + if (gBattleMons[battler].hp != 0) + { + gBattlerAttacker = battler; + switch (gLastUsedAbility) + { + case ABILITY_RAIN_DISH: + if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) + && gBattleMons[battler].maxHP > gBattleMons[battler].hp) + { + gLastUsedAbility = ABILITY_RAIN_DISH; // why + BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates); + gBattleMoveDamage = gBattleMons[battler].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + ++effect; + } + break; + case ABILITY_SHED_SKIN: + if ((gBattleMons[battler].status1 & STATUS1_ANY) && (Random() % 3) == 0) + { + if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON)) + StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); + if (gBattleMons[battler].status1 & STATUS1_SLEEP) + StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); + if (gBattleMons[battler].status1 & STATUS1_PARALYSIS) + StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); + if (gBattleMons[battler].status1 & STATUS1_BURN) + StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); + if (gBattleMons[battler].status1 & STATUS1_FREEZE) + StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); + gBattleMons[battler].status1 = 0; + gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE); // fix nightmare glitch + gBattleScripting.battler = gActiveBattler = battler; + BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates); + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1); + MarkBattlerForControllerExec(gActiveBattler); + ++effect; + } + break; + case ABILITY_SPEED_BOOST: + if (gBattleMons[battler].statStages[STAT_SPEED] < 0xC && gDisableStructs[battler].isFirstTurn != 2) + { + ++gBattleMons[battler].statStages[STAT_SPEED]; + gBattleScripting.animArg1 = 0x11; + gBattleScripting.animArg2 = 0; + BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates); + gBattleScripting.battler = battler; + ++effect; + } + break; + case ABILITY_TRUANT: + gDisableStructs[gBattlerAttacker].truantCounter ^= 1; + break; + } + } + break; + case ABILITYEFFECT_MOVES_BLOCK: // 2 + if (gLastUsedAbility == ABILITY_SOUNDPROOF) + { + for (i = 0; sSoundMovesTable[i] != 0xFFFF; ++i) + if (sSoundMovesTable[i] == moveArg) + break; + if (sSoundMovesTable[i] != 0xFFFF) + { + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS) + gHitMarker |= HITMARKER_NO_PPDEDUCT; + gBattlescriptCurrInstr = BattleScript_SoundproofProtected; + effect = 1; + } + } + break; + case ABILITYEFFECT_ABSORBING: // 3 + if (moveArg) + { + switch (gLastUsedAbility) + { + case ABILITY_VOLT_ABSORB: + if (moveType == TYPE_ELECTRIC && gBattleMoves[moveArg].power != 0) + { + if (gProtectStructs[gBattlerAttacker].notFirstStrike) + gBattlescriptCurrInstr = BattleScript_MoveHPDrain; + else + gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss; + effect = 1; + } + break; + case ABILITY_WATER_ABSORB: + if (moveType == TYPE_WATER && gBattleMoves[moveArg].power != 0) + { + if (gProtectStructs[gBattlerAttacker].notFirstStrike) + gBattlescriptCurrInstr = BattleScript_MoveHPDrain; + else + gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss; + effect = 1; + } + break; + case ABILITY_FLASH_FIRE: + if (moveType == TYPE_FIRE && !(gBattleMons[battler].status1 & STATUS1_FREEZE)) + { + if (!(gBattleResources->flags->flags[battler] & RESOURCE_FLAG_FLASH_FIRE)) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + if (gProtectStructs[gBattlerAttacker].notFirstStrike) + gBattlescriptCurrInstr = BattleScript_FlashFireBoost; + else + gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss; + gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_FLASH_FIRE; + effect = 2; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + if (gProtectStructs[gBattlerAttacker].notFirstStrike) + gBattlescriptCurrInstr = BattleScript_FlashFireBoost; + else + gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss; + effect = 2; + } + } + break; + } + if (effect == 1) + { + if (gBattleMons[battler].maxHP == gBattleMons[battler].hp) + { + if ((gProtectStructs[gBattlerAttacker].notFirstStrike)) + gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless; + else + gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless_PPLoss; + } + else + { + gBattleMoveDamage = gBattleMons[battler].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + } + } + } + break; + case ABILITYEFFECT_MOVE_END: // Think contact abilities. + switch (gLastUsedAbility) + { + case ABILITY_COLOR_CHANGE: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && moveArg != MOVE_STRUGGLE + && gBattleMoves[moveArg].power != 0 + && TARGET_TURN_DAMAGED + && !IS_BATTLER_OF_TYPE(battler, moveType) + && gBattleMons[battler].hp != 0) + { + SET_BATTLER_TYPE(battler, moveType); + PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ColorChangeActivates; + ++effect; + } + break; + case ABILITY_ROUGH_SKIN: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && TARGET_TURN_DAMAGED + && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT)) + { + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_RoughSkinActivates; + ++effect; + } + break; + case ABILITY_EFFECT_SPORE: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && TARGET_TURN_DAMAGED + && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT) + && (Random() % 10) == 0) + { + do + gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3; + while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0); + + if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN) + gBattleCommunication[MOVE_EFFECT_BYTE] += 2; // 5 MOVE_EFFECT_PARALYSIS + gBattleCommunication[MOVE_EFFECT_BYTE] += MOVE_EFFECT_AFFECTS_USER; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + ++effect; + } + break; + case ABILITY_POISON_POINT: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && TARGET_TURN_DAMAGED + && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT) + && (Random() % 3) == 0) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_POISON; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + ++effect; + } + break; + case ABILITY_STATIC: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && TARGET_TURN_DAMAGED + && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT) + && (Random() % 3) == 0) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_PARALYSIS; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + ++effect; + } + break; + case ABILITY_FLAME_BODY: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT) + && TARGET_TURN_DAMAGED + && (Random() % 3) == 0) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + ++effect; + } + break; + case ABILITY_CUTE_CHARM: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT) + && TARGET_TURN_DAMAGED + && gBattleMons[gBattlerTarget].hp != 0 + && (Random() % 3) == 0 + && gBattleMons[gBattlerAttacker].ability != ABILITY_OBLIVIOUS + && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) + && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) + && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != MON_GENDERLESS + && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != MON_GENDERLESS) + { + gBattleMons[gBattlerAttacker].status2 |= STATUS2_INFATUATED_WITH(gBattlerTarget); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_CuteCharmActivates; + ++effect; + } + break; + } + break; + case ABILITYEFFECT_IMMUNITY: // 5 + for (battler = 0; battler < gBattlersCount; ++battler) + { + switch (gBattleMons[battler].ability) + { + case ABILITY_IMMUNITY: + if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON | STATUS1_TOXIC_COUNTER)) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); + effect = 1; + } + break; + case ABILITY_OWN_TEMPO: + if (gBattleMons[battler].status2 & STATUS2_CONFUSION) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); + effect = 2; + } + break; + case ABILITY_LIMBER: + if (gBattleMons[battler].status1 & STATUS1_PARALYSIS) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); + effect = 1; + } + break; + case ABILITY_INSOMNIA: + case ABILITY_VITAL_SPIRIT: + if (gBattleMons[battler].status1 & STATUS1_SLEEP) + { + gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE); + StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); + effect = 1; + } + break; + case ABILITY_WATER_VEIL: + if (gBattleMons[battler].status1 & STATUS1_BURN) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); + effect = 1; + } + break; + case ABILITY_MAGMA_ARMOR: + if (gBattleMons[battler].status1 & STATUS1_FREEZE) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); + effect = 1; + } + break; + case ABILITY_OBLIVIOUS: + if (gBattleMons[battler].status2 & STATUS2_INFATUATION) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); + effect = 3; + } + break; + } + if (effect) + { + switch (effect) + { + case 1: // status cleared + gBattleMons[battler].status1 = 0; + break; + case 2: // get rid of confusion + gBattleMons[battler].status2 &= ~(STATUS2_CONFUSION); + break; + case 3: // get rid of infatuation + gBattleMons[battler].status2 &= ~(STATUS2_INFATUATION); + break; + } + + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus; + gBattleScripting.battler = battler; + gActiveBattler = battler; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + return effect; + } + } + break; + case ABILITYEFFECT_FORECAST: // 6 + for (battler = 0; battler < gBattlersCount; ++battler) + { + if (gBattleMons[battler].ability == ABILITY_FORECAST) + { + effect = CastformDataTypeChange(battler); + if (effect) + { + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); + gBattleScripting.battler = battler; + *(&gBattleStruct->formToChangeInto) = effect - 1; + return effect; + } + } + } + break; + case ABILITYEFFECT_SYNCHRONIZE: // 7 + if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT)) + { + gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); + gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC) + gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON; + gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect + MOVE_EFFECT_AFFECTS_USER; + gBattleScripting.battler = gBattlerTarget; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + ++effect; + } + break; + case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8 + if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT)) + { + gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); + gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC) + gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON; + gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect; + gBattleScripting.battler = gBattlerAttacker; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + ++effect; + } + break; + case ABILITYEFFECT_INTIMIDATE1: // 9 + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES) + { + gLastUsedAbility = ABILITY_INTIMIDATE; + gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); + BattleScriptPushCursorAndCallback(BattleScript_IntimidateActivatesEnd3); + gBattleStruct->intimidateBattler = i; + ++effect; + break; + } + } + break; + case ABILITYEFFECT_TRACE: // 11 + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE)) + { + u8 target2; + + side = (GetBattlerPosition(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon + target1 = GetBattlerAtPosition(side); + target2 = GetBattlerAtPosition(side + BIT_FLANK); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0 + && gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0) + { + gActiveBattler = GetBattlerAtPosition(((Random() & 1) * 2) | side); + gBattleMons[i].ability = gBattleMons[gActiveBattler].ability; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + ++effect; + } + else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0) + { + gActiveBattler = target1; + gBattleMons[i].ability = gBattleMons[gActiveBattler].ability; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + ++effect; + } + else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0) + { + gActiveBattler = target2; + gBattleMons[i].ability = gBattleMons[gActiveBattler].ability; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + ++effect; + } + } + else + { + gActiveBattler = target1; + if (gBattleMons[target1].ability && gBattleMons[target1].hp) + { + gBattleMons[i].ability = gBattleMons[target1].ability; + gLastUsedAbility = gBattleMons[target1].ability; + ++effect; + } + } + if (effect) + { + BattleScriptPushCursorAndCallback(BattleScript_TraceActivates); + gStatuses3[i] &= ~(STATUS3_TRACE); + gBattleScripting.battler = i; + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]) + PREPARE_ABILITY_BUFFER(gBattleTextBuff2, gLastUsedAbility) + break; + } + } + } + break; + case ABILITYEFFECT_INTIMIDATE2: // 10 + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES)) + { + gLastUsedAbility = ABILITY_INTIMIDATE; + gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_IntimidateActivates; + gBattleStruct->intimidateBattler = i; + ++effect; + break; + } + } + break; + case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12 + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; ++i) + { + if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + break; + case ABILITYEFFECT_CHECK_BATTLER_SIDE: // 13 + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; ++i) + { + if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + break; + case ABILITYEFFECT_FIELD_SPORT: // 14 + switch (gLastUsedAbility) + { + case 0xFD: + for (i = 0; i < gBattlersCount; ++i) + if (gStatuses3[i] & STATUS3_MUDSPORT) + effect = i + 1; + break; + case 0xFE: + for (i = 0; i < gBattlersCount; ++i) + if (gStatuses3[i] & STATUS3_WATERSPORT) + effect = i + 1; + break; + default: + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + break; + } + break; + case ABILITYEFFECT_CHECK_ON_FIELD: // 19 + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + break; + case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER: // 15 + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; ++i) + { + if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + effect = i + 1; + break; + } + } + if (!effect) + { + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ability && GetBattlerSide(i) == side && i != battler) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + } + break; + case ABILITYEFFECT_COUNT_OTHER_SIDE: // 16 + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; ++i) + { + if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + ++effect; + } + } + break; + case ABILITYEFFECT_COUNT_BATTLER_SIDE: // 17 + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; ++i) + { + if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + ++effect; + } + } + break; + case ABILITYEFFECT_COUNT_ON_FIELD: // 18 + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ability && i != battler) + { + gLastUsedAbility = ability; + ++effect; + } + } + break; + } + if (effect && caseID < ABILITYEFFECT_CHECK_OTHER_SIDE && gLastUsedAbility != 0xFF) + RecordAbilityBattle(battler, gLastUsedAbility); + } + return effect; +} + +void BattleScriptExecute(const u8 *BS_ptr) +{ + gBattlescriptCurrInstr = BS_ptr; + gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc; + gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack; + gCurrentActionFuncId = 0; +} + +void BattleScriptPushCursorAndCallback(const u8 *BS_ptr) +{ + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BS_ptr; + gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc; + gBattleMainFunc = RunBattleScriptCommands; +} + +enum +{ + ITEM_NO_EFFECT, + ITEM_STATUS_CHANGE, + ITEM_EFFECT_OTHER, + ITEM_PP_CHANGE, + ITEM_HP_CHANGE, + ITEM_STATS_CHANGE, +}; + +u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) +{ + int i = 0; + u8 effect = ITEM_NO_EFFECT; + u8 changedPP = 0; + u8 battlerHoldEffect, atkHoldEffect, defHoldEffect; + u8 battlerHoldEffectParam, atkHoldEffectParam, defHoldEffectParam; + u16 atkItem, defItem; + + gLastUsedItem = gBattleMons[battlerId].item; + if (gLastUsedItem == ITEM_ENIGMA_BERRY) + { + battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect; + battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam; + } + else + { + battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem); + battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem); + } + + atkItem = gBattleMons[gBattlerAttacker].item; + if (atkItem == ITEM_ENIGMA_BERRY) + { + atkHoldEffect = gEnigmaBerries[gBattlerAttacker].holdEffect; + atkHoldEffectParam = gEnigmaBerries[gBattlerAttacker].holdEffectParam; + } + else + { + atkHoldEffect = ItemId_GetHoldEffect(atkItem); + atkHoldEffectParam = ItemId_GetHoldEffectParam(atkItem); + } + + // def variables are unused + defItem = gBattleMons[gBattlerTarget].item; + if (defItem == ITEM_ENIGMA_BERRY) + { + defHoldEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + defHoldEffectParam = gEnigmaBerries[gBattlerTarget].holdEffectParam; + } + else + { + defHoldEffect = ItemId_GetHoldEffect(defItem); + defHoldEffectParam = ItemId_GetHoldEffectParam(defItem); + } + switch (caseID) + { + case ITEMEFFECT_ON_SWITCH_IN: + switch (battlerHoldEffect) + { + case HOLD_EFFECT_DOUBLE_PRIZE: + gBattleStruct->moneyMultiplier = 2; + break; + case HOLD_EFFECT_RESTORE_STATS: + for (i = 0; i < NUM_BATTLE_STATS; ++i) + { + if (gBattleMons[battlerId].statStages[i] < 6) + { + gBattleMons[battlerId].statStages[i] = 6; + effect = ITEM_STATS_CHANGE; + } + } + if (effect) + { + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = gBattlerAttacker = battlerId; + BattleScriptExecute(BattleScript_WhiteHerbEnd2); + } + break; + } + break; + case 1: + if (gBattleMons[battlerId].hp) + { + switch (battlerHoldEffect) + { + case HOLD_EFFECT_RESTORE_HP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) + { + gBattleMoveDamage = battlerHoldEffectParam; + if (gBattleMons[battlerId].hp + battlerHoldEffectParam > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); + effect = 4; + } + break; + case HOLD_EFFECT_RESTORE_PP: + if (!moveTurn) + { + struct Pokemon *mon; + u8 ppBonuses; + u16 move; + + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]]; + else + mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]]; + for (i = 0; i < MAX_MON_MOVES; ++i) + { + move = GetMonData(mon, MON_DATA_MOVE1 + i); + changedPP = GetMonData(mon, MON_DATA_PP1 + i); + ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES); + if (move && changedPP == 0) + break; + } + if (i != MAX_MON_MOVES) + { + u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i); + if (changedPP + battlerHoldEffectParam > maxPP) + changedPP = maxPP; + else + changedPP = changedPP + battlerHoldEffectParam; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, move); + BattleScriptExecute(BattleScript_BerryPPHealEnd2); + BtlController_EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP); + MarkBattlerForControllerExec(gActiveBattler); + effect = ITEM_PP_CHANGE; + } + } + break; + case HOLD_EFFECT_RESTORE_STATS: + for (i = 0; i < NUM_BATTLE_STATS; ++i) + { + if (gBattleMons[battlerId].statStages[i] < 6) + { + gBattleMons[battlerId].statStages[i] = 6; + effect = ITEM_STATS_CHANGE; + } + } + if (effect) + { + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = gBattlerAttacker = battlerId; + BattleScriptExecute(BattleScript_WhiteHerbEnd2); + } + break; + case HOLD_EFFECT_LEFTOVERS: + if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn) + { + gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + BattleScriptExecute(BattleScript_ItemHealHP_End2); + effect = ITEM_HP_CHANGE; + RecordItemEffectBattle(battlerId, battlerHoldEffect); + } + break; + case HOLD_EFFECT_CONFUSE_SPICY: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) + { + PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY); + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SPICY) < 0) + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); + else + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_CONFUSE_DRY: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) + { + PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_DRY); + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_DRY) < 0) + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); + else + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_CONFUSE_SWEET: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) + { + PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET); + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SWEET) < 0) + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); + else + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_CONFUSE_BITTER: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) + { + PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER); + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_BITTER) < 0) + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); + else + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_CONFUSE_SOUR: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) + { + PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR); + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SOUR) < 0) + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); + else + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_ATTACK_UP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC) + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK); + PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE); + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_ATK, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_ATK; + gBattleScripting.animArg2 = 0; + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_DEFENSE_UP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC) + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF); + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_DEF, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_DEF; + gBattleScripting.animArg2 = 0; + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_SPEED_UP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC) + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED); + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_SPEED, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_SPEED; + gBattleScripting.animArg2 = 0; + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_SP_ATTACK_UP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC) + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK); + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_SPATK, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_SPATK; + gBattleScripting.animArg2 = 0; + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_SP_DEFENSE_UP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC) + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF); + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_SPDEF, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_SPDEF; + gBattleScripting.animArg2 = 0; + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_CRITICAL_UP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY)) + { + gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY; + BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2); + effect = ITEM_EFFECT_OTHER; + } + break; + case HOLD_EFFECT_RANDOM_STAT_UP: + if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam) + { + for (i = 0; i < 5 && gBattleMons[battlerId].statStages[STAT_ATK + i] >= 0xC; ++i); + if (i != 5) + { + do + i = Random() % 5; + while (gBattleMons[battlerId].statStages[STAT_ATK + i] == 0xC); + PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1); + gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff2[1] = B_BUFF_STRING; + gBattleTextBuff2[2] = STRINGID_STATSHARPLY; + gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8; + gBattleTextBuff2[4] = B_BUFF_STRING; + gBattleTextBuff2[5] = STRINGID_STATROSE; + gBattleTextBuff2[6] = STRINGID_STATROSE >> 8; + gBattleTextBuff2[7] = EOS; + gEffectBattler = battlerId; + SET_STATCHANGER(i + 1, 2, FALSE); + gBattleScripting.animArg1 = 0x21 + i + 6; + gBattleScripting.animArg2 = 0; + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + } + break; + case HOLD_EFFECT_CURE_PAR: + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS); + BattleScriptExecute(BattleScript_BerryCurePrlzEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_PSN: + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER); + BattleScriptExecute(BattleScript_BerryCurePsnEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_BRN: + if (gBattleMons[battlerId].status1 & STATUS1_BURN) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_BURN); + BattleScriptExecute(BattleScript_BerryCureBrnEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_FRZ: + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE); + BattleScriptExecute(BattleScript_BerryCureFrzEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_SLP: + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP); + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); + BattleScriptExecute(BattleScript_BerryCureSlpEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_CONFUSION: + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) + { + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); + BattleScriptExecute(BattleScript_BerryCureConfusionEnd2); + effect = ITEM_EFFECT_OTHER; + } + break; + case HOLD_EFFECT_CURE_STATUS: + if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) + { + i = 0; + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); + ++i; + } + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) + { + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); + StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); + ++i; + } + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); + ++i; + } + if (gBattleMons[battlerId].status1 & STATUS1_BURN) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); + ++i; + } + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); + ++i; + } + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); + ++i; + } + if (!(i > 1)) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleMons[battlerId].status1 = 0; + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); + BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_ATTRACT: + if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION) + { + gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION); + StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); + BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + effect = ITEM_EFFECT_OTHER; + } + break; + } + if (effect) + { + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = gBattlerAttacker = battlerId; + switch (effect) + { + case ITEM_STATUS_CHANGE: + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1); + MarkBattlerForControllerExec(gActiveBattler); + break; + case ITEM_PP_CHANGE: + if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[battlerId].mimickedMoves & gBitTable[i])) + gBattleMons[battlerId].pp[i] = changedPP; + break; + } + } + } + break; + case 2: + break; + case ITEMEFFECT_MOVE_END: + for (battlerId = 0; battlerId < gBattlersCount; ++battlerId) + { + gLastUsedItem = gBattleMons[battlerId].item; + if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY) + { + battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect; + battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam; + } + else + { + battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem); + battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem); + } + switch (battlerHoldEffect) + { + case HOLD_EFFECT_CURE_PAR: + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureParRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_PSN: + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_BRN: + if (gBattleMons[battlerId].status1 & STATUS1_BURN) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_BURN); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_FRZ: + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_SLP: + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP); + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_CONFUSION: + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) + { + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet; + effect = ITEM_EFFECT_OTHER; + } + break; + case HOLD_EFFECT_CURE_ATTRACT: + if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION) + { + gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION); + StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); + BattleScriptPushCursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; + effect = ITEM_EFFECT_OTHER; + } + break; + case HOLD_EFFECT_CURE_STATUS: + if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) + { + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); + } + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) + { + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); + StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); + } + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); + } + if (gBattleMons[battlerId].status1 & STATUS1_BURN) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); + } + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); + } + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); + } + gBattleMons[battlerId].status1 = 0; + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); + BattleScriptPushCursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_RESTORE_STATS: + for (i = 0; i < NUM_BATTLE_STATS; ++i) + { + if (gBattleMons[battlerId].statStages[i] < 6) + { + gBattleMons[battlerId].statStages[i] = 6; + effect = ITEM_STATS_CHANGE; + } + } + if (effect) + { + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_WhiteHerbRet; + return effect; + } + break; + } + if (effect) + { + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = battlerId; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + break; + } + } + break; + case ITEMEFFECT_KINGSROCK_SHELLBELL: + if (gBattleMoveDamage) + { + switch (atkHoldEffect) + { + case HOLD_EFFECT_FLINCH: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && TARGET_TURN_DAMAGED + && (Random() % 100) < battlerHoldEffectParam + && gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED + && gBattleMons[gBattlerTarget].hp) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH; + BattleScriptPushCursor(); + SetMoveEffect(0, 0); + BattleScriptPop(); + } + break; + case HOLD_EFFECT_SHELL_BELL: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gSpecialStatuses[gBattlerTarget].dmg != 0 + && gSpecialStatuses[gBattlerTarget].dmg != 0xFFFF + && gBattlerAttacker != gBattlerTarget + && gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP + && gBattleMons[gBattlerAttacker].hp != 0) + { + gLastUsedItem = atkItem; + gPotentialItemEffectBattler = gBattlerAttacker; + gBattleScripting.battler = gBattlerAttacker; + gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkHoldEffectParam) * -1; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = -1; + gSpecialStatuses[gBattlerTarget].dmg = 0; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret; + ++effect; + } + break; + } + } + break; + } + return effect; +} + +void ClearFuryCutterDestinyBondGrudge(u8 battlerId) +{ + gDisableStructs[battlerId].furyCutterCounter = 0; + gBattleMons[battlerId].status2 &= ~(STATUS2_DESTINY_BOND); + gStatuses3[battlerId] &= ~(STATUS3_GRUDGE); +} + +void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands +{ + if (!gBattleControllerExecFlags) + gBattleScriptingCommandsTable[*gBattlescriptCurrInstr](); +} + +u8 GetMoveTarget(u16 move, u8 setTarget) +{ + u8 targetBattler = 0; + u8 moveTarget; + u8 side; + + if (setTarget) + moveTarget = setTarget - 1; + else + moveTarget = gBattleMoves[move].target; + switch (moveTarget) + { + case MOVE_TARGET_SELECTED: + side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) + targetBattler = gSideTimers[side].followmeTarget; + else + { + side = GetBattlerSide(gBattlerAttacker); + do + { + targetBattler = Random() % gBattlersCount; + } while (targetBattler == gBattlerAttacker || side == GetBattlerSide(targetBattler) || gAbsentBattlerFlags & gBitTable[targetBattler]); + if (gBattleMoves[move].type == TYPE_ELECTRIC + && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_LIGHTNING_ROD, 0, 0) + && gBattleMons[targetBattler].ability != ABILITY_LIGHTNING_ROD) + { + targetBattler ^= BIT_FLANK; + RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability); + gSpecialStatuses[targetBattler].lightningRodRedirected = 1; + } + } + break; + case MOVE_TARGET_DEPENDS: + case MOVE_TARGET_BOTH: + case MOVE_TARGET_FOES_AND_ALLY: + case MOVE_TARGET_OPPONENTS_FIELD: + targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[targetBattler]) + targetBattler ^= BIT_FLANK; + break; + case MOVE_TARGET_RANDOM: + side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) + targetBattler = gSideTimers[side].followmeTarget; + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + if (Random() & 1) + targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + else + targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + } + else + { + if (Random() & 1) + targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + else + targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + } + if (gAbsentBattlerFlags & gBitTable[targetBattler]) + targetBattler ^= BIT_FLANK; + } + else + targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE); + break; + case MOVE_TARGET_USER_OR_SELECTED: + case MOVE_TARGET_USER: + targetBattler = gBattlerAttacker; + break; + } + *(gBattleStruct->moveTarget + gBattlerAttacker) = targetBattler; + return targetBattler; +} + +static bool32 HasObedientBitSet(u8 battlerId) +{ + if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT + || (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS + && GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_MEW)) + return TRUE; + return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_OBEDIENCE, NULL); +} + +u8 IsMonDisobedient(void) +{ + s32 rnd; + s32 calc; + u8 obedienceLevel = 0; + + if ((gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_POKEDUDE)) || GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT) + return 0; + if (HasObedientBitSet(gBattlerAttacker)) // only if species is Mew or Deoxys + { + if (!IsOtherTrainer(gBattleMons[gBattlerAttacker].otId, gBattleMons[gBattlerAttacker].otName) || FlagGet(FLAG_0x827)) + return 0; + obedienceLevel = 10; + if (FlagGet(FLAG_0x821)) + obedienceLevel = 30; + if (FlagGet(FLAG_0x823)) + obedienceLevel = 50; + if (FlagGet(FLAG_0x825)) + obedienceLevel = 70; + } + if (gBattleMons[gBattlerAttacker].level <= obedienceLevel) + return 0; + rnd = (Random() & 255); + calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8; + if (calc < obedienceLevel) + return 0; + // is not obedient + if (gCurrentMove == MOVE_RAGE) + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RAGE); + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK)) + { + gBattlescriptCurrInstr = BattleScript_IgnoresWhileAsleep; + return 1; + } + rnd = (Random() & 255); + calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8; + if (calc < obedienceLevel && gCurrentMove != MOVE_FOCUS_PUNCH) // Additional check for focus punch in FR + { + calc = CheckMoveLimitations(gBattlerAttacker, gBitTable[gCurrMovePos], 0xFF); + if (calc == 0xF) // all moves cannot be used + { + gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3; + gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; + return 1; + } + else // use a random move + { + do + gCurrMovePos = gChosenMovePos = Random() & 3; + while (gBitTable[gCurrMovePos] & calc); + gCalledMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; + gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove; + gBattlerTarget = GetMoveTarget(gCalledMove, 0); + gHitMarker |= HITMARKER_x200000; + return 2; + } + } + else + { + obedienceLevel = gBattleMons[gBattlerAttacker].level - obedienceLevel; + calc = (Random() & 255); + if (calc < obedienceLevel && !(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY) && gBattleMons[gBattlerAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBattlerAttacker].ability != ABILITY_INSOMNIA) + { + // try putting asleep + int i; + + for (i = 0; i < gBattlersCount; ++i) + if (gBattleMons[i].status2 & STATUS2_UPROAR) + break; + if (i == gBattlersCount) + { + gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep; + return 1; + } + } + calc -= obedienceLevel; + if (calc < obedienceLevel) + { + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker); + gBattlerTarget = gBattlerAttacker; + gBattlescriptCurrInstr = BattleScript_IgnoresAndHitsItself; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + return 2; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3; + gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; + return 1; + } + } +} diff --git a/src/battle_util2.c b/src/battle_util2.c new file mode 100644 index 000000000..d940d8508 --- /dev/null +++ b/src/battle_util2.c @@ -0,0 +1,96 @@ +#include "global.h" +#include "bg.h" +#include "battle.h" +#include "pokemon.h" +#include "malloc.h" +#include "trainer_tower.h" +#include "battle_util2.h" + +void AllocateBattleResources(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER) + InitTrainerTowerBattleStruct(); + if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE) + { + s32 i; + + for (i = 0; i < 4; ++i) + gUnknown_3005EE0[i] = AllocZeroed(8); + } + gBattleStruct = AllocZeroed(sizeof(*gBattleStruct)); + gBattleResources = AllocZeroed(sizeof(*gBattleResources)); + gBattleResources->secretBase = AllocZeroed(sizeof(*gBattleResources->secretBase)); + gBattleResources->flags = AllocZeroed(sizeof(*gBattleResources->flags)); + gBattleResources->battleScriptsStack = AllocZeroed(sizeof(*gBattleResources->battleScriptsStack)); + gBattleResources->battleCallbackStack = AllocZeroed(sizeof(*gBattleResources->battleCallbackStack)); + gBattleResources->beforeLvlUp = AllocZeroed(sizeof(*gBattleResources->beforeLvlUp)); + gBattleResources->ai = AllocZeroed(sizeof(*gBattleResources->ai)); + gBattleResources->battleHistory = AllocZeroed(sizeof(*gBattleResources->battleHistory)); + gBattleResources->AI_ScriptsStack = AllocZeroed(sizeof(*gBattleResources->AI_ScriptsStack)); + gLinkBattleSendBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE); + gLinkBattleRecvBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE); + gUnknown_2022BB8 = AllocZeroed(0x2000); + gUnknown_2022BBC = AllocZeroed(0x1000); + SetBgTilemapBuffer(1, gUnknown_2022BBC); + SetBgTilemapBuffer(2, gUnknown_2022BBC); +} + +void FreeBattleResources(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER) + FreeTrainerTowerBattleStruct(); + if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE) + { + s32 i; + + for (i = 0; i < 4; ++i) + { + FREE_AND_SET_NULL(gUnknown_3005EE0[i]); + } + } + if (gBattleResources != NULL) + { + FREE_AND_SET_NULL(gBattleStruct); + FREE_AND_SET_NULL(gBattleResources->secretBase); + FREE_AND_SET_NULL(gBattleResources->flags); + FREE_AND_SET_NULL(gBattleResources->battleScriptsStack); + FREE_AND_SET_NULL(gBattleResources->battleCallbackStack); + FREE_AND_SET_NULL(gBattleResources->beforeLvlUp); + FREE_AND_SET_NULL(gBattleResources->ai); + FREE_AND_SET_NULL(gBattleResources->battleHistory); + FREE_AND_SET_NULL(gBattleResources->AI_ScriptsStack); + FREE_AND_SET_NULL(gBattleResources); + FREE_AND_SET_NULL(gLinkBattleSendBuffer); + FREE_AND_SET_NULL(gLinkBattleRecvBuffer); + FREE_AND_SET_NULL(gUnknown_2022BB8); + FREE_AND_SET_NULL(gUnknown_2022BBC); + } +} + +void AdjustFriendshipOnBattleFaint(u8 battlerId) +{ + u8 opposingBattlerId, opposingBattlerId2; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + opposingBattlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + opposingBattlerId2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + if (gBattleMons[opposingBattlerId2].level > gBattleMons[opposingBattlerId].level) + opposingBattlerId = opposingBattlerId2; + } + else + { + opposingBattlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + } + if (gBattleMons[opposingBattlerId].level > gBattleMons[battlerId].level) + { + if (gBattleMons[opposingBattlerId].level - gBattleMons[battlerId].level > 29) + AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 9); + else + AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 7); + } + else + { + AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 7); + } +} diff --git a/src/braille_text.c b/src/braille_text.c index 047fcab08..c95cf64b2 100644 --- a/src/braille_text.c +++ b/src/braille_text.c @@ -17,20 +17,20 @@ u16 Font6Func(struct TextPrinter *textPrinter) u16 char_; struct TextPrinterSubStruct *sub; - sub = &textPrinter->sub_union.sub; + sub = &textPrinter->subUnion.sub; switch (textPrinter->state) { case 0: - if (gMain.heldKeys & (A_BUTTON | B_BUTTON) && sub->font_type_upper) + if (gMain.heldKeys & (A_BUTTON | B_BUTTON) && sub->hasPrintBeenSpedUp) { textPrinter->delayCounter = 0; } - if (textPrinter->delayCounter && textPrinter->text_speed) + if (textPrinter->delayCounter && textPrinter->textSpeed) { textPrinter->delayCounter --; if (gTextFlags.canABSpeedUpPrint && gMain.newKeys & (A_BUTTON | B_BUTTON)) { - sub->font_type_upper = TRUE; + sub->hasPrintBeenSpedUp = TRUE; textPrinter->delayCounter = 0; } return 3; @@ -41,62 +41,62 @@ u16 Font6Func(struct TextPrinter *textPrinter) } else { - textPrinter->delayCounter = textPrinter->text_speed; + textPrinter->delayCounter = textPrinter->textSpeed; } - char_ = *textPrinter->subPrinter.currentChar++; + char_ = *textPrinter->printerTemplate.currentChar++; switch (char_) { case EOS: return 1; case CHAR_NEWLINE: - textPrinter->subPrinter.currentX = textPrinter->subPrinter.x; - textPrinter->subPrinter.currentY += gFonts[textPrinter->subPrinter.fontId].maxLetterHeight + textPrinter->subPrinter.lineSpacing; + textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x; + textPrinter->printerTemplate.currentY += gFonts[textPrinter->printerTemplate.fontId].maxLetterHeight + textPrinter->printerTemplate.lineSpacing; return 2; case PLACEHOLDER_BEGIN: - textPrinter->subPrinter.currentChar++; + textPrinter->printerTemplate.currentChar++; return 2; case EXT_CTRL_CODE_BEGIN: - char_ = *textPrinter->subPrinter.currentChar++; + char_ = *textPrinter->printerTemplate.currentChar++; switch (char_) { case 1: - textPrinter->subPrinter.fgColor = *textPrinter->subPrinter.currentChar++; - GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fgColor, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); + textPrinter->printerTemplate.fgColor = *textPrinter->printerTemplate.currentChar++; + GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; case 2: - textPrinter->subPrinter.bgColor = *textPrinter->subPrinter.currentChar++; - GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fgColor, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); + textPrinter->printerTemplate.bgColor = *textPrinter->printerTemplate.currentChar++; + GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; case 3: - textPrinter->subPrinter.shadowColor = *textPrinter->subPrinter.currentChar++; - GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fgColor, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); + textPrinter->printerTemplate.shadowColor = *textPrinter->printerTemplate.currentChar++; + GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; case 4: - textPrinter->subPrinter.fgColor = *textPrinter->subPrinter.currentChar; - textPrinter->subPrinter.bgColor = *++textPrinter->subPrinter.currentChar; - textPrinter->subPrinter.shadowColor = *++textPrinter->subPrinter.currentChar; - textPrinter->subPrinter.currentChar++; + textPrinter->printerTemplate.fgColor = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.bgColor = *++textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.shadowColor = *++textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; - GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fgColor, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); + GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; case 5: - textPrinter->subPrinter.currentChar++; + textPrinter->printerTemplate.currentChar++; return 2; case 6: - sub->font_type = *textPrinter->subPrinter.currentChar; - textPrinter->subPrinter.currentChar++; + sub->glyphId = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; return 2; case 7: return 2; case 8: - textPrinter->delayCounter = *textPrinter->subPrinter.currentChar++; + textPrinter->delayCounter = *textPrinter->printerTemplate.currentChar++; textPrinter->state = 6; return 2; case 9: textPrinter->state = 1; if (gTextFlags.autoScroll) { - sub->frames_visible_counter = 0; + sub->autoScrollDelay = 0; } return 3; case 10: @@ -104,19 +104,19 @@ u16 Font6Func(struct TextPrinter *textPrinter) return 3; case 11: case 16: - textPrinter->subPrinter.currentChar += 2; + textPrinter->printerTemplate.currentChar += 2; return 2; case 12: - char_ = *++textPrinter->subPrinter.currentChar; + char_ = *++textPrinter->printerTemplate.currentChar; break; case 13: - textPrinter->subPrinter.currentX = textPrinter->subPrinter.x + *textPrinter->subPrinter.currentChar++; + textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x + *textPrinter->printerTemplate.currentChar++; return 2; case 14: - textPrinter->subPrinter.currentY = textPrinter->subPrinter.y + *textPrinter->subPrinter.currentChar++; + textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y + *textPrinter->printerTemplate.currentChar++; return 2; case 15: - FillWindowPixelBuffer(textPrinter->subPrinter.windowId, PIXEL_FILL(textPrinter->subPrinter.bgColor)); + FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PIXEL_FILL(textPrinter->printerTemplate.bgColor)); return 2; } break; @@ -129,15 +129,15 @@ u16 Font6Func(struct TextPrinter *textPrinter) TextPrinterInitDownArrowCounters(textPrinter); return 3; case 0xF9: - char_ = *textPrinter->subPrinter.currentChar++| 0x100; + char_ = *textPrinter->printerTemplate.currentChar++| 0x100; break; case 0xF8: - textPrinter->subPrinter.currentChar++; + textPrinter->printerTemplate.currentChar++; return 0; } DecompressGlyphFont6(char_); CopyGlyphToWindow(textPrinter); - textPrinter->subPrinter.currentX += gGlyphInfo[0x80] + textPrinter->subPrinter.letterSpacing; + textPrinter->printerTemplate.currentX += gGlyphInfo[0x80] + textPrinter->printerTemplate.letterSpacing; return 0; case 1: if (TextPrinterWait(textPrinter)) @@ -148,9 +148,9 @@ u16 Font6Func(struct TextPrinter *textPrinter) case 2: if (TextPrinterWaitWithDownArrow(textPrinter)) { - FillWindowPixelBuffer(textPrinter->subPrinter.windowId, PIXEL_FILL(textPrinter->subPrinter.bgColor)); - textPrinter->subPrinter.currentX = textPrinter->subPrinter.x; - textPrinter->subPrinter.currentY = textPrinter->subPrinter.y; + FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PIXEL_FILL(textPrinter->printerTemplate.bgColor)); + textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x; + textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y; textPrinter->state = 0; } return 3; @@ -158,8 +158,8 @@ u16 Font6Func(struct TextPrinter *textPrinter) if (TextPrinterWaitWithDownArrow(textPrinter)) { TextPrinterClearDownArrow(textPrinter); - textPrinter->scrollDistance = gFonts[textPrinter->subPrinter.fontId].maxLetterHeight + textPrinter->subPrinter.lineSpacing; - textPrinter->subPrinter.currentX = textPrinter->subPrinter.x; + textPrinter->scrollDistance = gFonts[textPrinter->printerTemplate.fontId].maxLetterHeight + textPrinter->printerTemplate.lineSpacing; + textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x; textPrinter->state = 4; } return 3; @@ -168,15 +168,15 @@ u16 Font6Func(struct TextPrinter *textPrinter) { if (textPrinter->scrollDistance < gUnknown_846FB08[gSaveBlock2Ptr->optionsTextSpeed]) { - ScrollWindow(textPrinter->subPrinter.windowId, 0, textPrinter->scrollDistance, PIXEL_FILL(textPrinter->subPrinter.bgColor)); + ScrollWindow(textPrinter->printerTemplate.windowId, 0, textPrinter->scrollDistance, PIXEL_FILL(textPrinter->printerTemplate.bgColor)); textPrinter->scrollDistance = 0; } else { - ScrollWindow(textPrinter->subPrinter.windowId, 0, gUnknown_846FB08[gSaveBlock2Ptr->optionsTextSpeed], PIXEL_FILL(textPrinter->subPrinter.bgColor)); + ScrollWindow(textPrinter->printerTemplate.windowId, 0, gUnknown_846FB08[gSaveBlock2Ptr->optionsTextSpeed], PIXEL_FILL(textPrinter->printerTemplate.bgColor)); textPrinter->scrollDistance -= gUnknown_846FB08[gSaveBlock2Ptr->optionsTextSpeed]; } - CopyWindowToVram(textPrinter->subPrinter.windowId, 2); + CopyWindowToVram(textPrinter->printerTemplate.windowId, 2); } else { @@ -216,7 +216,7 @@ static void DecompressGlyphFont6(u16 glyph) gGlyphInfo[0x81] = 0x10; } -u32 GetGlyphWidthFont6(u16 font_type, bool32 isJapanese) +s32 GetGlyphWidthFont6(u16 font_type, bool32 isJapanese) { return 0x10; } diff --git a/src/credits.c b/src/credits.c new file mode 100644 index 000000000..abb287194 --- /dev/null +++ b/src/credits.c @@ -0,0 +1,2167 @@ +#include "global.h" +#include "malloc.h" +#include "bg.h" +#include "palette.h" +#include "gpu_regs.h" +#include "task.h" +#include "overworld.h" +#include "event_data.h" +#include "window.h" +#include "new_menu_helpers.h" +#include "decompress.h" +#include "graphics.h" +#include "strings.h" +#include "menu.h" +#include "field_weather.h" +#include "trainer_pokemon_sprites.h" +#include "sound.h" +#include "constants/species.h" +#include "constants/maps.h" + +#if defined(FIRERED) +#define TITLE_TEXT gString_PokemonFireRed_Staff +asm(".set TITLE_TEXT, gString_PokemonFireRed_Staff"); +#elif defined(LEAFGREEN) +#define TITLE_TEXT gString_PokemonLeafGreen_Staff +asm(".set TITLE_TEXT, gString_PokemonLeafGreen_Staff"); +#endif + +enum CreditsSceneIdx +{ + CREDITSSCENE_INIT_WIN0 = 0, + CREDITSSCENE_SETUP_DARKEN_EFFECT, + CREDITSSCENE_OPEN_WIN0, + CREDITSSCENE_LOAD_PLAYER_SPRITE_AT_INDIGO, + CREDITSSCENE_PRINT_TITLE_STAFF, + CREDITSSCENE_WAIT_TITLE_STAFF, + CREDITSSCENE_EXEC_CMD, + CREDITSSCENE_PRINT_ADDPRINTER1, + CREDITSSCENE_PRINT_ADDPRINTER2, + CREDITSSCENE_PRINT_DELAY, + CREDITSSCENE_MAPNEXT_DESTROYWINDOW, + CREDITSSCENE_MAPNEXT_LOADMAP, + CREDITSSCENE_MAP_LOADMAP_CREATESPRITES, + CREDITSSCENE_MON_DESTROY_ASSETS, + CREDITSSCENE_MON_SHOW, + CREDITSSCENE_THEEND_DESTROY_ASSETS, + CREDITSSCENE_THEEND_SHOW, + CREDITSSCENE_WAITBUTTON, + CREDITSSCENE_TERMINATE, +}; + +enum CreditsScrCmd +{ + CREDITSSCRCMD_PRINT = 0, + CREDITSSCRCMD_MAPNEXT, + CREDITSSCRCMD_MAP, + CREDITSSCRCMD_MON, + CREDITSSCRCMD_THEENDGFX, + CREDITSSCRCMD_WAITBUTTON +}; + +enum CreditsMon +{ + CREDITSMON_CHARIZARD = 0, + CREDITSMON_VENUSAUR, + CREDITSMON_BLASTOISE, + CREDITSMON_PIKACHU +}; + +enum CreditsClosingText +{ + CREDITSCLOSING_ALLRIGHTSRESERVED = 0, + CREDITSCLOSING_THEEND +}; + +enum CreditsString +{ + CREDITS_STRING_DIRECTOR = 0, + CREDITS_STRING_ART_DIRECTOR_BATTLE_DIRECTOR, + CREDITS_STRING_PROGRAM_LEADER_PLANNING_LEADER_GRAPHIC_DESIGN_LEADER, + CREDITS_STRING_PROGRAMMERS, + CREDITS_STRING_SYSTEM_PROGRAMMERS, + CREDITS_STRING_GRAPHIC_DESIGNERS, + CREDITS_STRING_GRAPHIC_DESIGNERS_2, + CREDITS_STRING_MUSIC_COMPOSITION, + CREDITS_STRING_SOUND_EFFECTS, + CREDITS_STRING_GAME_DESIGNERS, + CREDITS_STRING_GAME_DESIGNERS_2, + CREDITS_STRING_GAME_SCENARIO, + CREDITS_STRING_SCRIPT_DESIGNER_MAP_DESIGNER, + CREDITS_STRING_PARAMETRIC_DESIGNERS, + CREDITS_STRING_POKEDEX_TEXT, + CREDITS_STRING_POKEMON_DESIGNERS, + CREDITS_STRING_POKEMON_DESIGNERS_2, + CREDITS_STRING_POKEMON_DESIGNERS_3, + CREDITS_STRING_SUPPORTING_PROGRAMMERS, + CREDITS_STRING_NCL_PRODUCT_TESTING, + CREDITS_STRING_SPECIAL_THANKS, + CREDITS_STRING_SPECIAL_THANKS_2, + CREDITS_STRING_SPECIAL_THANKS_3, + CREDITS_STRING_BRAILLE_CODE_CHECK, + CREDITS_STRING_INFORMATION_SUPERVISORS, + CREDITS_STRING_COORDINATORS, + CREDITS_STRING_TASK_MANAGERS, + CREDITS_STRING_PRODUCERS, + CREDITS_STRING_EXECUTIVE_DIRECTOR, + CREDITS_STRING_EXECUTIVE_PRODUCER, + CREDITS_STRING_EXECUTIVE_PRODUCER_2, + CREDITS_STRING_ENGLISH_VERSION_COORDINATORS, + CREDITS_STRING_TRANSLATOR_TEXT_EDITOR, + CREDITS_STRING_PROGRAMMERS_2, + CREDITS_STRING_ENVIRONMENT_TOOL_PROGRAMMERS, + CREDITS_STRING_NOA_PRODUCT_TESTING, + CREDITS_STRING_BRAILLE_CODE_CHECK_2, + CREDITS_STRING_BRAILLE_CODE_CHECK_3, + CREDITS_STRING_SPECIAL_THANKS_4, + CREDITS_STRING_SPECIAL_THANKS_5, + CREDITS_STRING_BRAILLE_CODE_CHECK_4, + CREDITS_STRING_GRAPHIC_DESIGNER, + CREDITS_STRING_DUMMY +}; + +enum CreditsMap +{ + CREDITS_MAP_ROUTE23 = 0, + CREDITS_MAP_VIRIDIAN_CITY, + CREDITS_MAP_PEWTER_CITY, + CREDITS_MAP_CERULEAN_CITY, + CREDITS_MAP_ROUTE25, + CREDITS_MAP_VERMILION_CITY, + CREDITS_MAP_ROUTE10, + CREDITS_MAP_CELADON_CITY, + CREDITS_MAP_SAFFRON_CITY_DUPLICATE, + CREDITS_MAP_ROUTE17, + CREDITS_MAP_FUCHSIA_CITY, + CREDITS_MAP_CINNABAR_ISLAND, + CREDITS_MAP_ROUTE21_NORTH +}; + +struct CreditsResources +{ + u8 mainseqno; + u8 subseqno; + u8 taskId; + u16 timer; + u16 scrcmdidx; + u8 canSpeedThrough; + u8 whichMon; + u8 windowId; + bool8 windowIsActive; + u16 creditsMonTimer; + u16 unk_0E; + u8 filler_10[12]; + u8 ovwldseqno; + u8 unk_1D; +}; + +struct CreditsScrcmd +{ + u8 cmd; + u8 param; + u16 duration; +}; + +struct CreditsTextHeader +{ + const u8 * unk_0; + const u8 * unk_4; + bool8 unk_8; +}; + +struct CompressedGraphicsHeader +{ + const u8 * tiles; + const u8 * map; + const u16 * palette; +}; + +struct CreditsTaskData +{ + u8 spriteMoveCmd; + u8 playerSpriteId; + u16 playerTilesTag; + u16 field_04; + u8 groundSpriteId; + u16 groundTilesTag; + u16 field_0A; +}; + +static EWRAM_DATA struct CreditsResources * sCreditsMgr = NULL; + +static void CB2_Credits(void); +static s32 RollCredits(void); +static bool32 DoCreditsMonScene(void); +static bool32 DoCopyrightOrTheEndGfxScene(void); +static void DestroyPlayerOrRivalSprite(void); +static void LoadPlayerOrRivalSprite(u8 a0); + +static const struct BgTemplate sBgTemplates_MonSceneOrTheEnd[] = { + { + .bg = 0, + .charBaseIndex = 0, + .mapBaseIndex = 15, + .screenSize = 0, + .paletteMode = FALSE, + .priority = 0, + .baseTile = 0x0 + }, { + .bg = 1, + .charBaseIndex = 2, + .mapBaseIndex = 23, + .screenSize = 0, + .paletteMode = FALSE, + .priority = 1, + .baseTile = 0x0 + }, { + .bg = 2, + .charBaseIndex = 3, + .mapBaseIndex = 31, + .screenSize = 1, + .paletteMode = TRUE, + .priority = 2, + .baseTile = 0x0 + } +}; + +static const struct WindowTemplate sWindowTemplates_Charizard[] = { + { + .bg = 0x00, + .tilemapLeft = 0x0b, + .tilemapTop = 0x06, + .width = 0x08, + .height = 0x08, + .paletteNum = 0x0a, + .baseBlock = 0x0008 + }, { + .bg = 0x00, + .tilemapLeft = 0x0a, + .tilemapTop = 0x05, + .width = 0x0a, + .height = 0x0a, + .paletteNum = 0x0a, + .baseBlock = 0x0048 + }, { + .bg = 0x00, + .tilemapLeft = 0x09, + .tilemapTop = 0x03, + .width = 0x0c, + .height = 0x0d, + .paletteNum = 0x0a, + .baseBlock = 0x00ac + }, DUMMY_WIN_TEMPLATE +}; + +static const struct WindowTemplate sWindowTemplates_Venusaur[] = { + { + .bg = 0x00, + .tilemapLeft = 0x0b, + .tilemapTop = 0x06, + .width = 0x08, + .height = 0x08, + .paletteNum = 0x0a, + .baseBlock = 0x0008 + }, { + .bg = 0x00, + .tilemapLeft = 0x0a, + .tilemapTop = 0x05, + .width = 0x0a, + .height = 0x0a, + .paletteNum = 0x0a, + .baseBlock = 0x0048 + }, { + .bg = 0x00, + .tilemapLeft = 0x09, + .tilemapTop = 0x05, + .width = 0x0c, + .height = 0x0a, + .paletteNum = 0x0a, + .baseBlock = 0x00ac + }, DUMMY_WIN_TEMPLATE +}; + +static const struct WindowTemplate sWindowTemplates_Blastoise[] = { + { + .bg = 0x00, + .tilemapLeft = 0x0b, + .tilemapTop = 0x06, + .width = 0x08, + .height = 0x08, + .paletteNum = 0x0a, + .baseBlock = 0x0008 + }, { + .bg = 0x00, + .tilemapLeft = 0x0a, + .tilemapTop = 0x05, + .width = 0x0a, + .height = 0x0a, + .paletteNum = 0x0a, + .baseBlock = 0x0048 + }, { + .bg = 0x00, + .tilemapLeft = 0x0a, + .tilemapTop = 0x04, + .width = 0x0a, + .height = 0x0c, + .paletteNum = 0x0a, + .baseBlock = 0x00ac + }, DUMMY_WIN_TEMPLATE +}; + +static const struct WindowTemplate sWindowTemplates_Pikachu[] = { + { + .bg = 0x00, + .tilemapLeft = 0x0b, + .tilemapTop = 0x06, + .width = 0x08, + .height = 0x08, + .paletteNum = 0x0a, + .baseBlock = 0x0008 + }, { + .bg = 0x00, + .tilemapLeft = 0x0a, + .tilemapTop = 0x05, + .width = 0x0a, + .height = 0x0a, + .paletteNum = 0x0a, + .baseBlock = 0x0048 + }, { + .bg = 0x00, + .tilemapLeft = 0x09, + .tilemapTop = 0x04, + .width = 0x0c, + .height = 0x0c, + .paletteNum = 0x0a, + .baseBlock = 0x00ac + }, DUMMY_WIN_TEMPLATE +}; + +static const u16 sPalette_OneBlackThenAllWhite[] = INCBIN_U16("data/credits/unk_840C630.gbapal"); +static const u32 sAffineCircleGfx[] = INCBIN_U32("data/credits/unk_840C650.8bpp.lz"); +static const u32 sAffineCircleMap[] = INCBIN_U32("data/credits/unk_840CA54.bin.lz"); +static const u32 sWindow1Map_Charizard[] = INCBIN_U32("data/credits/unk_840CB8C.bin.lz"); +static const u32 sWindow2Map_Charizard[] = INCBIN_U32("data/credits/unk_840D228.bin.lz"); +static const u32 sUnusedTilemap[] = INCBIN_U32("data/credits/unk_840DC0C.bin.lz"); +static const u32 sWindow1Map_Venusaur[] = INCBIN_U32("data/credits/unk_840E158.bin.lz"); +static const u32 sWindow2Map_Venusaur[] = INCBIN_U32("data/credits/unk_840E904.bin.lz"); +static const u32 sWindow1Map_Blastoise[] = INCBIN_U32("data/credits/unk_840F240.bin.lz"); +static const u32 sWindow2Map_Blastoise[] = INCBIN_U32("data/credits/unk_840F944.bin.lz"); +static const u32 sWindow1Map_Pikachu[] = INCBIN_U32("data/credits/unk_8410198.bin.lz"); +static const u32 sWindow2Map_Pikachu[] = INCBIN_U32("data/credits/unk_84105B4.bin.lz"); + +static const u32 filler_8410AFC = 0xF0; + +static const u16 sTheEndGfxPal[] = INCBIN_U16("data/credits/unk_8410B20.gbapal"); +static const u8 sTheEndGfxTiles[] = INCBIN_U8("data/credits/unk_8410B20.4bpp.lz"); +static const u8 sTheEndGfxMap[] = INCBIN_U8("data/credits/unk_8410B20.bin.lz"); + +static const struct CompressedGraphicsHeader sCopyrightOrTheEndGfxHeaders[] = { + { + .tiles = gCreditsAllRightsReservedGfxTiles, + .map = gCreditsAllRightsReservedGfxMap, + .palette = gCreditsAllRightsReservedGfxPal + }, { + .tiles = sTheEndGfxTiles, + .map = sTheEndGfxMap, + .palette = sTheEndGfxPal + } +}; + +#define CREDITS_PRINT(text, duration) { CREDITSSCRCMD_PRINT, CREDITS_STRING_##text, duration } +#define CREDITS_MAPNEXT(map, duration) { CREDITSSCRCMD_MAPNEXT, CREDITS_MAP_##map, duration } +#define CREDITS_MAP(map, duration) { CREDITSSCRCMD_MAP, CREDITS_MAP_##map, duration } +#define CREDITS_MON(mon) { CREDITSSCRCMD_MON, CREDITSMON_##mon } +#define CREDITS_THEENDGFX(idx, duration) { CREDITSSCRCMD_THEENDGFX, CREDITSCLOSING_##idx, duration } +#define CREDITS_WAITBUTTON(time) { CREDITSSCRCMD_WAITBUTTON, .duration = time } + +static const struct CreditsScrcmd sCreditsScript[] = { + CREDITS_MAPNEXT(ROUTE23, 16), + CREDITS_PRINT(DIRECTOR, 300), + CREDITS_PRINT(ART_DIRECTOR_BATTLE_DIRECTOR, 300), + CREDITS_PRINT(PROGRAM_LEADER_PLANNING_LEADER_GRAPHIC_DESIGN_LEADER, 300), + CREDITS_PRINT(DUMMY, 60), + CREDITS_MAPNEXT(VIRIDIAN_CITY, 0), + CREDITS_PRINT(PROGRAMMERS, 211), + CREDITS_PRINT(SYSTEM_PROGRAMMERS, 211), + CREDITS_PRINT(GRAPHIC_DESIGNERS, 211), + CREDITS_MAPNEXT(PEWTER_CITY, 0), + CREDITS_PRINT(GRAPHIC_DESIGNERS_2, 211), + CREDITS_PRINT(MUSIC_COMPOSITION, 210), + CREDITS_PRINT(SOUND_EFFECTS, 210), + CREDITS_MON(CHARIZARD), + CREDITS_MAP(CERULEAN_CITY, 16), + CREDITS_PRINT(GAME_DESIGNERS, 211), + CREDITS_PRINT(GAME_DESIGNERS_2, 210), + CREDITS_PRINT(GAME_SCENARIO, 210), + CREDITS_MAPNEXT(ROUTE25, 16), + CREDITS_PRINT(SCRIPT_DESIGNER_MAP_DESIGNER, 211), + CREDITS_PRINT(PARAMETRIC_DESIGNERS, 210), + CREDITS_PRINT(POKEDEX_TEXT, 210), + CREDITS_MAPNEXT(VERMILION_CITY, 16), + CREDITS_PRINT(POKEMON_DESIGNERS, 211), + CREDITS_PRINT(POKEMON_DESIGNERS_2, 210), + CREDITS_PRINT(POKEMON_DESIGNERS_3, 210), + CREDITS_MON(VENUSAUR), + CREDITS_MAP(ROUTE10, 16), + CREDITS_PRINT(SUPPORTING_PROGRAMMERS, 211), + CREDITS_PRINT(NCL_PRODUCT_TESTING, 210), + CREDITS_PRINT(SPECIAL_THANKS, 210), + CREDITS_MAPNEXT(CELADON_CITY, 16), + CREDITS_PRINT(SPECIAL_THANKS_2, 221), + CREDITS_PRINT(SPECIAL_THANKS_3, 221), + CREDITS_PRINT(BRAILLE_CODE_CHECK, 221), + CREDITS_PRINT(INFORMATION_SUPERVISORS, 221), + CREDITS_PRINT(DUMMY, 51), + CREDITS_MAPNEXT(SAFFRON_CITY_DUPLICATE, 16), + CREDITS_PRINT(COORDINATORS, 211), + CREDITS_PRINT(TASK_MANAGERS, 210), + CREDITS_PRINT(PRODUCERS, 210), + CREDITS_MON(BLASTOISE), + CREDITS_MAP(ROUTE17, 16), + CREDITS_PRINT(EXECUTIVE_DIRECTOR, 331), + CREDITS_PRINT(EXECUTIVE_PRODUCER, 331), + CREDITS_PRINT(EXECUTIVE_PRODUCER_2, 331), + CREDITS_MAPNEXT(FUCHSIA_CITY, 16), + CREDITS_PRINT(ENGLISH_VERSION_COORDINATORS, 221), + CREDITS_PRINT(TRANSLATOR_TEXT_EDITOR, 221), + CREDITS_PRINT(PROGRAMMERS_2, 221), + CREDITS_PRINT(ENVIRONMENT_TOOL_PROGRAMMERS, 221), + CREDITS_PRINT(DUMMY, 52), + CREDITS_MAPNEXT(CINNABAR_ISLAND, 16), + CREDITS_PRINT(GRAPHIC_DESIGNER, 210), + CREDITS_PRINT(NOA_PRODUCT_TESTING, 210), + CREDITS_PRINT(BRAILLE_CODE_CHECK_2, 211), + CREDITS_MON(PIKACHU), + CREDITS_MAP(ROUTE21_NORTH, 16), + CREDITS_PRINT(BRAILLE_CODE_CHECK_3, 221), + CREDITS_PRINT(BRAILLE_CODE_CHECK_4, 221), + CREDITS_PRINT(SPECIAL_THANKS_4, 221), + CREDITS_PRINT(SPECIAL_THANKS_5, 221), + CREDITS_PRINT(DUMMY, 52), + CREDITS_THEENDGFX(ALLRIGHTSRESERVED, 224), + CREDITS_THEENDGFX(THEEND, 240), + CREDITS_WAITBUTTON(600) +}; + +static const ALIGNED(4) u8 sTextColor_Unused[3] = {0, 1, 2}; +static const ALIGNED(4) u8 sTextColor_Header[3] = {0, 5, 2}; +static const ALIGNED(4) u8 sTextColor_Regular[3] = {0, 1, 2}; + +static const struct WindowTemplate sCreditsWindowTemplate = { + .bg = 0, + .tilemapLeft = 0, + .tilemapTop = 4, + .width = 30, + .height = 12, + .paletteNum = 15, + .baseBlock = 0x008 +}; + +static const u16 sMalePlayerSpritePal[] = INCBIN_U16("data/credits/unk_8410E10.gbapal"); +static const u32 sMalePlayerSpriteGfx[] = INCBIN_U32("data/credits/unk_8410E30.4bpp.lz"); +static const u16 sFemalePlayerSpritePal[] = INCBIN_U16("data/credits/unk_8411BF8.gbapal"); +static const u32 sFemalePlayerSpriteGfx[] = INCBIN_U32("data/credits/unk_8411C18.4bpp.lz"); +static const u16 sRivalSpritePal[] = INCBIN_U16("data/credits/unk_84129A0.gbapal"); +static const u32 sRivalSpriteGfx[] = INCBIN_U32("data/credits/unk_84129C0.4bpp.lz"); +static const u16 sGroundSpritePal_Grass[] = INCBIN_U16("data/credits/unk_8413318.gbapal"); +static const u32 sGroundSpriteGfx_Grass[] = INCBIN_U32("data/credits/unk_8413338.4bpp.lz"); +static const u16 sGroundSpritePal_Dirt[] = INCBIN_U16("data/credits/unk_8413854.gbapal"); +static const u32 sGroundSpriteGfx_Dirt[] = INCBIN_U32("data/credits/unk_8413874.4bpp.lz"); +static const u16 sGroundSpritePal_City[] = INCBIN_U16("data/credits/unk_8413D98.gbapal"); +static const u32 sGroundSpriteGfx_City[] = INCBIN_U32("data/credits/unk_8413DB8.4bpp.lz"); + +static const u16 sPlayerRivalSpriteParams[][3] = { + { 0, 3, 1 }, + { 0, 2, 0 }, + { 0, 3, 0 }, + { 1, 1, 2 }, + { 0, 0, 3 } +}; + +static const struct OamData sOamData_PlayerOrRival = { + .affineMode = ST_OAM_AFFINE_OFF, + .mosaic = FALSE, + .objMode = ST_OAM_OBJ_NORMAL, + .bpp = ST_OAM_4BPP, + .shape = ST_OAM_SQUARE, + .size = ST_OAM_SIZE_3, + .tileNum = 0x000, + .priority = 0, + .paletteNum = 15 +}; + +const union AnimCmd sAnimCmds_PlayerOrRival[] = { + ANIMCMD_FRAME(0x000, 8), + ANIMCMD_FRAME(0x040, 8), + ANIMCMD_FRAME(0x080, 8), + ANIMCMD_FRAME(0x0C0, 8), + ANIMCMD_FRAME(0x100, 8), + ANIMCMD_FRAME(0x140, 8), + ANIMCMD_JUMP(0) +}; + +const union AnimCmd *const sAnimCmdTable_PlayerOrRival[] = { + sAnimCmds_PlayerOrRival +}; + +static const struct SpriteTemplate sPlayerOrRivalSpriteTemplate = { + .oam = &sOamData_PlayerOrRival, + .anims = sAnimCmdTable_PlayerOrRival, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy +}; + +static const struct OamData sOamData_Ground = { + .affineMode = ST_OAM_AFFINE_OFF, + .mosaic = FALSE, + .objMode = ST_OAM_OBJ_NORMAL, + .bpp = ST_OAM_4BPP, + .shape = ST_OAM_H_RECTANGLE, + .size = ST_OAM_SIZE_3, + .tileNum = 0x000, + .priority = 0, + .paletteNum = 14 +}; + +const union AnimCmd sAnimCmds_GroundRunning[] = { + ANIMCMD_FRAME(0x00, 8), + ANIMCMD_FRAME(0x20, 8), + ANIMCMD_FRAME(0x40, 8), + ANIMCMD_FRAME(0x60, 8), + ANIMCMD_FRAME(0x80, 8), + ANIMCMD_FRAME(0xA0, 8), + ANIMCMD_FRAME(0xC0, 8), + ANIMCMD_FRAME(0xE0, 8), + ANIMCMD_JUMP(0) +}; + +const union AnimCmd sAnimCmds_GroundStatic[] = { + ANIMCMD_FRAME(0x00, 8), + ANIMCMD_JUMP(0) +}; + +const union AnimCmd *const sAnimCmdTable_GroundRunning[] = { + sAnimCmds_GroundRunning +}; + +const union AnimCmd *const sAnimCmdTable_GroundStatic[] = { + sAnimCmds_GroundStatic +}; + +static const struct SpriteTemplate sGroundSpriteTemplate_Running = { + .oam = &sOamData_Ground, + .anims = sAnimCmdTable_GroundRunning, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy +}; + +static const struct SpriteTemplate sGroundSpriteTemplate_Static = { + .oam = &sOamData_Ground, + .anims = sAnimCmdTable_GroundStatic, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy +}; + +static const struct CreditsOverworldCmd sOverworldCmd_Route23[] = { + { 0x00fe, MAP_GROUP(ROUTE23), MAP_NUM(ROUTE23) }, + { 0x000b, 0x006b, 0x0001 }, + { 0x0000, 0x0001, 0x0500 }, // Scroll down + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_ViridianCity[] = { + { 0x00fe, MAP_GROUP(VIRIDIAN_CITY), MAP_NUM(VIRIDIAN_CITY) }, + { 0x001e, 0x0022, 0x0001 }, + { 0x0000, 0xffff, 0x0500 }, // Scroll up + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_PewterCity[] = { + { 0x00fe, MAP_GROUP(PEWTER_CITY), MAP_NUM(PEWTER_CITY) }, + { 0x0014, 0x001a, 0x0001 }, + { 0x0000, 0xffff, 0x0500 }, // Scroll up + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_CeruleanCity[] = { + { 0x00fe, MAP_GROUP(CERULEAN_CITY), MAP_NUM(CERULEAN_CITY) }, + { 0x0008, 0x0006, 0x0001 }, + { 0x0001, 0x0001, 0x0500 }, // Scroll right and down + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_Route25[] = { + { 0x00fe, MAP_GROUP(ROUTE25), MAP_NUM(ROUTE25) }, + { 0x0019, 0x0006, 0x0001 }, + { 0x0001, 0x0000, 0x0500 }, // Scroll right + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_VermilionCity[] = { + { 0x00fe, MAP_GROUP(VERMILION_CITY), MAP_NUM(VERMILION_CITY) }, + { 0x0009, 0x0007, 0x0001 }, + { 0x0001, 0x0001, 0x0500 }, // Scroll right and down + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_Route10[] = { + { 0x00fe, MAP_GROUP(ROUTE10), MAP_NUM(ROUTE10) }, + { 0x000b, 0x0044, 0x0001 }, + { 0x0000, 0x0001, 0x0500 }, // Scroll down + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_CeladonCity[] = { + { 0x00fe, MAP_GROUP(CELADON_CITY), MAP_NUM(CELADON_CITY) }, + { 0x0030, 0x0010, 0x0001 }, + { 0xffff, 0x0000, 0x0500 }, // Scroll left + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_SaffronCity[] = { + { 0x00fe, MAP_GROUP(SAFFRON_CITY_DUPLICATE), MAP_NUM(SAFFRON_CITY_DUPLICATE) }, + { 0x0027, 0x0005, 0x0001 }, + { 0x0000, 0x0001, 0x0500 }, // Scroll down + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_Route17[] = { + { 0x00fe, MAP_GROUP(ROUTE17), MAP_NUM(ROUTE17) }, + { 0x0007, 0x002b, 0x0001 }, + { 0x0000, 0x0001, 0x0500 }, // Scroll down + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_FuchsiaCity[] = { + { 0x00fe, MAP_GROUP(FUCHSIA_CITY), MAP_NUM(FUCHSIA_CITY) }, + { 0x001c, 0x0005, 0x0001 }, + { 0x0000, 0x0001, 0x0500 }, // Scroll down + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_CinnabarIsland[] = { + { 0x00fe, MAP_GROUP(CINNABAR_ISLAND), MAP_NUM(CINNABAR_ISLAND) }, + { 0x000d, 0x0011, 0x0001 }, + { 0x0000, 0xffff, 0x0500 }, // Scroll up + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_Route21[] = { + { 0x00fe, MAP_GROUP(ROUTE21_NORTH), MAP_NUM(ROUTE21_NORTH) }, + { 0x0008, 0x0014, 0x0001 }, + { 0x0000, 0xffff, 0x0500 }, // Scroll up + { 0x00fd, 0x00fd, 0x00fd }, +}; + +static const struct CreditsOverworldCmd *const sOverworldMapScenes[] = { + sOverworldCmd_Route23, + sOverworldCmd_ViridianCity, + sOverworldCmd_PewterCity, + sOverworldCmd_CeruleanCity, + sOverworldCmd_Route25, + sOverworldCmd_VermilionCity, + sOverworldCmd_Route10, + sOverworldCmd_CeladonCity, + sOverworldCmd_SaffronCity, + sOverworldCmd_Route17, + sOverworldCmd_FuchsiaCity, + sOverworldCmd_CinnabarIsland, + sOverworldCmd_Route21 +}; + +static const struct CreditsTextHeader sCreditsTexts[] = { + { gCreditsString_Director, gCreditsString_Junichi_Masuda, FALSE }, + { gCreditsString_Art_Director_Battle_Director, gCreditsString_Ken_Sugimori_Shigeki_Morimoto, FALSE }, + { gCreditsString_Program_Leader_Planning_Leader_Graphic_Design_Leader, gCreditsString_Tetsuya_Watanabe_Koji_Nishino_Takao_Unno, FALSE }, + { gCreditsString_Programmers, gCreditsString_Hiroyuki_Nakamura_Masao_Taya_Satoshi_Nohara_Miyuki_Iwasawa_Daisuke_Goto, FALSE }, + { gCreditsString_System_Programmers, gCreditsString_Tetsuya_Watanabe_Akito_Mori_Hisashi_Sogabe_Sousuke_Tamada, TRUE }, + { gCreditsString_Graphic_Designers, gCreditsString_Takao_Unno_Asuka_Iwashita_Kanako_Eo_Hiroki_Fuchino, TRUE }, + { gCreditsString_Graphic_Designers_2, gCreditsString_Ken_Sugimori_Hironobu_Yoshida, TRUE }, + { gCreditsString_Music_Composition, gCreditsString_Go_Ichinose_Junichi_Masuda, TRUE }, + { gCreditsString_Sound_Effects, gCreditsString_Go_Ichinose, FALSE }, + { gCreditsString_Game_Designers, gCreditsString_Junichi_Masuda_Koji_Nishino_Tetsuji_Ohta, FALSE }, + { gCreditsString_Game_Designers_2, gCreditsString_Hitomi_Sato_Shigeru_Ohmori_Tadashi_Takahashi, FALSE }, + { gCreditsString_Game_Scenario, gCreditsString_Hitomi_Sato_Satoshi_Tajiri, TRUE }, + { gCreditsString_Script_Designer_Map_Designer, gCreditsString_Satoshi_Nohara_Shigeru_Ohmori, FALSE }, + { gCreditsString_Parametric_Designers, gCreditsString_Koji_Nishino_Tetsuji_Ohta_Shigeki_Morimoto, FALSE }, + { gCreditsString_POKeDEX_Text, gCreditsString_Kenji_Matsushima, FALSE }, + { gCreditsString_POKeMON_Designers, gCreditsString_Ken_Sugimori_Motofumi_Fujiwara_Shigeki_Morimoto_Hironobu_Yoshida, TRUE }, + { gCreditsString_POKeMON_Designers_2, gCreditsString_Satoshi_Ohta_Asuka_Iwashita_Takao_Unno_Kanako_Eo_Aimi_Tomita, FALSE }, + { gCreditsString_POKeMON_Designers_3, gCreditsString_Atsuko_Nishida_Muneo_Saito_Rena_Yoshikawa_Jun_Okutani, TRUE }, + { gCreditsString_Supporting_Programmers, gCreditsString_Teruyuki_Yoshioka_Takao_Nakano_Satoshi_Mitsuhara_Daisuke_Hoshino, FALSE }, + { gCreditsString_NCL_Product_Testing, gCreditsString_NCL_Super_Mario_Club, FALSE }, + { gCreditsString_Special_Thanks, gCreditsString_Hiro_Nakamura_Hiroyuki_Uesugi_Teruki_Murakawa_Kazuya_Suyama, FALSE }, + { gCreditsString_Special_Thanks_2, gCreditsString_Kenji_Tominaga_Kenjiro_Ito_Tomotaka_Komura_Michiko_Takizawa, FALSE }, + { gCreditsString_Special_Thanks_3, gCreditsString_Makiko_Takada_Mikiko_Ohashi_Shusaku_Egami_Takanao_Kondo_Rui_Kawaguchi, FALSE }, + { gCreditsString_Braille_Code_Check, gCreditsString_Japan_Braille_Library, FALSE }, + { gCreditsString_Information_Supervisors, gCreditsString_Hiroki_Enomoto_Kazuyuki_Terada_Yuri_Sakurai_Yumi_Funasaka_Naoko_Yanase, FALSE }, + { gCreditsString_Coordinators, gCreditsString_Azusa_Tajima_Akira_Kinashi_Kazuki_Yoshihara_Retsuji_Nomoto, FALSE }, + { gCreditsString_Task_Managers, gCreditsString_Hitoshi_Yamagami_Gakuji_Nomoto, TRUE }, + { gCreditsString_Producers, gCreditsString_Hiroyuki_Jinnai_Takehiro_Izushi_Hiroaki_Tsuru, FALSE }, + { gCreditsString_Executive_Director, gCreditsString_Satoshi_Tajiri, FALSE }, + { gCreditsString_Executive_Producer, gCreditsString_Satoru_Iwata, FALSE }, + { gCreditsString_Executive_Producer_2, gCreditsString_Tsunekaz_Ishihara, FALSE }, + { gCreditsString_English_Version_Coordinators, gCreditsString_Hiro_Nakamura_Seth_McMahill, FALSE }, + { gCreditsString_Translator_Text_Editor, gCreditsString_Nob_Ogasawara_Teresa_Lillygren, FALSE }, + { gCreditsString_Programmers_2, gCreditsString_Teruki_Murakawa_Souichi_Yamamoto_Yuichiro_Ito_Akira_Kinashi, FALSE }, + { gCreditsString_Environment_Tool_Programmers, gCreditsString_Teruki_Murakawa_Souichi_Yamamoto_Kimiko_Nakamichi, TRUE }, + { gCreditsString_NOA_Product_Testing, gCreditsString_Thomas_Hertzog_Kathy_Huguenard_Mika_Kurosawa, TRUE }, + { gCreditsString_Braille_Code_Check_2, gCreditsString_National_Federation_of_the_Blind_Patricia_A_Maurer_Japan_Braille_Library_European_Blind_Union, TRUE }, + { gCreditsString_Braille_Code_Check_3, gCreditsString_National_Information_Library_Service_Margaret_Campion, TRUE }, + { gCreditsString_Special_Thanks_4, gCreditsString_Takehiro_Izushi_Motoyasu_Tojima_Hitoshi_Yamagami_Hiroyuki_Uesugi, FALSE }, + { gCreditsString_Special_Thanks_5, gCreditsString_Nicola_Pratt_Barlow_Shellie_Dow_Anthony_Howitt_Naoko_Saeki_Kyoko_Onishi, FALSE }, + { gCreditsString_Braille_Code_Check_4, gCreditsString_The_Royal_New_Zealand_Foundation_of_the_Blind_Greg_Moran, FALSE }, + { gCreditsString_Graphic_Designer, gCreditsString_Akira_Kinashi, FALSE }, + { gString_Dummy, gString_Dummy, FALSE } +}; + +void Special_Credits(void) +{ + sCreditsMgr = AllocZeroed(sizeof(*sCreditsMgr)); + ResetTasks(); + sCreditsMgr->taskId = 0xFF; + sCreditsMgr->unk_1D = 0; + ResetSpriteData(); + SetMainCallback2(CB2_Credits); +} + +static void CB2_Credits(void) +{ + switch (RollCredits()) + { + case 0: + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); + break; + case 1: + if (sCreditsMgr->unk_1D & 1) + { + Overworld_CreditsMainCB(); + } + else + { + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); + } + sCreditsMgr->unk_1D++; + break; + case 2: + FlagClear(0x4000); + gDisableMapMusicChangeOnMapLoad = MUSIC_DISABLE_OFF; + Free(sCreditsMgr); + SoftReset(RESET_ALL); + // noreturn + } +} + +static void SwitchWin1OffWin0On(void) +{ + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); + SetGpuReg(REG_OFFSET_WININ, 0x1F3F); + SetGpuReg(REG_OFFSET_WINOUT, 0x000E); +} + +static void InitBgDarkenEffect(void) +{ + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_DARKEN); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 4)); + SetGpuReg(REG_OFFSET_BLDY, 10); +} + +static void CreateCreditsWindow(void) +{ + sCreditsMgr->windowId = AddWindow(&sCreditsWindowTemplate); + FillWindowPixelBuffer(sCreditsMgr->windowId, PIXEL_FILL(0)); + PutWindowTilemap(sCreditsMgr->windowId); + CopyWindowToVram(sCreditsMgr->windowId, 3); + sCreditsMgr->windowIsActive = TRUE; +} + +static void DestroyCreditsWindow(void) +{ + if (sCreditsMgr->windowIsActive) + { + RemoveWindow(sCreditsMgr->windowId); + CleanupOverworldWindowsAndTilemaps(); + sCreditsMgr->windowIsActive = FALSE; + } +} + +static bool32 DoOverworldMapScrollScene(UNUSED u8 unused) +{ + switch (sCreditsMgr->subseqno) + { + case 0: + FlagSet(0x4000); + gDisableMapMusicChangeOnMapLoad = MUSIC_DISABLE_KEEP; + sCreditsMgr->ovwldseqno = 0; + sCreditsMgr->subseqno++; + // fallthrough + case 1: + if (!Overworld_DoScrollSceneForCredits(&sCreditsMgr->ovwldseqno, sOverworldMapScenes[sCreditsMgr->whichMon], 0)) + return FALSE; + CreateCreditsWindow(); + SetGpuReg(REG_OFFSET_WIN0H, 0xF0); + SetGpuReg(REG_OFFSET_WIN0V, 0x247C); + SwitchWin1OffWin0On(); + InitBgDarkenEffect(); + Menu_LoadStdPalAt(0xF0); + gPlttBufferUnfaded[0xFF] = RGB_BLACK; + gPlttBufferFaded[0xFF] = RGB_BLACK; + return TRUE; + default: + return FALSE; + } +} + +#ifdef NONMATCHING +static s32 RollCredits(void) +{ + u16 win0v[8]; + + switch (sCreditsMgr->mainseqno) + { + case CREDITSSCENE_INIT_WIN0: + SwitchWin1OffWin0On(); + SetGpuReg(REG_OFFSET_WIN0H, 0x40); + SetGpuReg(REG_OFFSET_WIN0V, 0x4F51); + sCreditsMgr->mainseqno = CREDITSSCENE_SETUP_DARKEN_EFFECT; + return 0; + case CREDITSSCENE_SETUP_DARKEN_EFFECT: + InitBgDarkenEffect(); + CreateCreditsWindow(); + Menu_LoadStdPalAt(0xF0); + gPlttBufferUnfaded[0xFF] = RGB_BLACK; + gPlttBufferFaded[0xFF] = RGB_BLACK; + sCreditsMgr->mainseqno = CREDITSSCENE_OPEN_WIN0; + return 0; + case CREDITSSCENE_OPEN_WIN0: + win0v[0] = GetGpuReg(REG_OFFSET_WIN0V) >> 8; + win0v[1] = GetGpuReg(REG_OFFSET_WIN0V) & 0xFF; + if (win0v[0] == 0x24) + { + sCreditsMgr->timer = 0; + sCreditsMgr->mainseqno = CREDITSSCENE_LOAD_PLAYER_SPRITE_AT_INDIGO; + } + else + { + win0v[0]--; + win0v[1]++; + SetGpuReg(REG_OFFSET_WIN0V, win0v[1] + (win0v[0] << 8)); + } + return 0; + case CREDITSSCENE_LOAD_PLAYER_SPRITE_AT_INDIGO: + if (sCreditsMgr->timer != 0) + { + LoadPlayerOrRivalSprite(0); + sCreditsMgr->timer = 100; + sCreditsMgr->mainseqno = CREDITSSCENE_PRINT_TITLE_STAFF; + } + else + { + sCreditsMgr->timer--; + } + return 0; + case CREDITSSCENE_PRINT_TITLE_STAFF: + if (sCreditsMgr->timer == 0) + { + sCreditsMgr->timer = 360; + AddTextPrinterParameterized4(sCreditsMgr->windowId, 1, 0x08, 0x29, 1, 2, sTextColor_Header, 0, TITLE_TEXT); + sCreditsMgr->mainseqno = CREDITSSCENE_WAIT_TITLE_STAFF; + } + else + { + sCreditsMgr->timer--; + } + return 0; + case CREDITSSCENE_WAIT_TITLE_STAFF: + if (sCreditsMgr->timer != 0) + { + sCreditsMgr->timer--; + } + else + { + DestroyCreditsWindow(); + sCreditsMgr->mainseqno = CREDITSSCENE_EXEC_CMD; + sCreditsMgr->timer = 0; + sCreditsMgr->scrcmdidx = 0; + } + return 0; + case CREDITSSCENE_EXEC_CMD: + if (sCreditsMgr->timer != 0) + { + sCreditsMgr->timer--; + return sCreditsMgr->canSpeedThrough; + } + else + { + switch (sCreditsScript[sCreditsMgr->scrcmdidx].cmd) + { + case CREDITSSCRCMD_PRINT: + BeginNormalPaletteFade(0x00008000, 0, 0, 16, RGB_BLACK); + sCreditsMgr->mainseqno = CREDITSSCENE_PRINT_ADDPRINTER1; + FillWindowPixelBuffer(sCreditsMgr->windowId, PIXEL_FILL(0)); + return sCreditsMgr->canSpeedThrough; + case CREDITSSCRCMD_MAPNEXT: + sCreditsMgr->mainseqno = CREDITSSCENE_MAPNEXT_DESTROYWINDOW; + sCreditsMgr->whichMon = sCreditsScript[sCreditsMgr->scrcmdidx].param; + FieldWeather_StartFadingOutCreditsMap(1, 0, 0x3FFFFFFF); + break; + case CREDITSSCRCMD_MAP: + sCreditsMgr->mainseqno = CREDITSSCENE_MAP_LOADMAP_CREATESPRITES; + sCreditsMgr->whichMon = sCreditsScript[sCreditsMgr->scrcmdidx].param; + break; + case CREDITSSCRCMD_MON: + sCreditsMgr->mainseqno = CREDITSSCENE_MON_DESTROY_ASSETS; + sCreditsMgr->whichMon = sCreditsScript[sCreditsMgr->scrcmdidx].param; + fade_screen(1, 0); + break; + case CREDITSSCRCMD_THEENDGFX: + sCreditsMgr->mainseqno = CREDITSSCENE_THEEND_DESTROY_ASSETS; + sCreditsMgr->whichMon = sCreditsScript[sCreditsMgr->scrcmdidx].param; + BeginNormalPaletteFade(0xFFFFFFFF, 4, 0, 16, RGB_BLACK); + break; + case CREDITSSCRCMD_WAITBUTTON: + sCreditsMgr->mainseqno = CREDITSSCENE_WAITBUTTON; + break; + } + sCreditsMgr->timer = sCreditsScript[sCreditsMgr->scrcmdidx].duration; + sCreditsMgr->scrcmdidx++; + return 0; + } + case CREDITSSCENE_PRINT_ADDPRINTER1: + if (!gPaletteFade.active) + { + win0v[0] = sCreditsTexts[sCreditsScript[sCreditsMgr->scrcmdidx].unk1].unk_8; // unused + AddTextPrinterParameterized4(sCreditsMgr->windowId, 1, 2, 6, 0, 0, sTextColor_Header, -1, sCreditsTexts[sCreditsScript[sCreditsMgr->scrcmdidx].unk1].unk_0); + sCreditsMgr->mainseqno = CREDITSSCENE_PRINT_ADDPRINTER2; + } + return sCreditsMgr->canSpeedThrough; + case CREDITSSCENE_PRINT_ADDPRINTER2: + win0v[0] = sCreditsTexts[sCreditsScript[sCreditsMgr->scrcmdidx].unk1].unk_8; + AddTextPrinterParameterized4(sCreditsMgr->windowId, 1, 2, 6, 0, 0, sTextColor_Header, -1, sCreditsTexts[sCreditsScript[sCreditsMgr->scrcmdidx].unk1].unk_4); + sCreditsMgr->mainseqno = CREDITSSCENE_PRINT_DELAY; + return sCreditsMgr->canSpeedThrough; + case CREDITSSCENE_PRINT_DELAY: + CopyWindowToVram(sCreditsMgr->windowId, 2); + sCreditsMgr->timer = sCreditsScript[sCreditsMgr->scrcmdidx].duration; + sCreditsMgr->scrcmdidx++; + BeginNormalPaletteFade(0x00008000, 0, 16, 0, RGB_BLACK); + sCreditsMgr->mainseqno = CREDITSSCENE_EXEC_CMD; + return sCreditsMgr->canSpeedThrough; + case CREDITSSCENE_MAPNEXT_DESTROYWINDOW: + if (!gPaletteFade.active) + { + DestroyCreditsWindow(); + sCreditsMgr->subseqno = 0; + sCreditsMgr->mainseqno = CREDITSSCENE_MAPNEXT_LOADMAP; + } + return 0; + case CREDITSSCENE_MAPNEXT_LOADMAP: + if (DoOverworldMapScrollScene(sCreditsMgr->whichMon)) + { + sCreditsMgr->canSpeedThrough = 1; + sCreditsMgr->mainseqno = CREDITSSCENE_EXEC_CMD; + } + return 0; + case CREDITSSCENE_MAP_LOADMAP_CREATESPRITES: + if (!gPaletteFade.active) + { + DestroyCreditsWindow(); + sCreditsMgr->subseqno = 0; + while (DoOverworldMapScrollScene(sCreditsMgr->whichMon)) + {} + switch (sCreditsMgr->whichMon) + { + default: + win0v[0] = 1; + break; + case 6: + win0v[0] = 2; + break; + case 9: + win0v[0] = 3; + break; + case 12: + win0v[0] = 4; + break; + } + LoadPlayerOrRivalSprite(win0v[0]); + sCreditsMgr->canSpeedThrough = 1; + sCreditsMgr->mainseqno = CREDITSSCENE_EXEC_CMD; + } + return 0; + case CREDITSSCENE_MON_DESTROY_ASSETS: + if (!gPaletteFade.active) + { + DestroyPlayerOrRivalSprite(); + DestroyCreditsWindow(); + sCreditsMgr->subseqno = 0; + sCreditsMgr->canSpeedThrough = 0; + sCreditsMgr->mainseqno = CREDITSSCENE_MON_SHOW; + } + return 0; + case CREDITSSCENE_MON_SHOW: + if (DoCreditsMonScene()) + { + sCreditsMgr->mainseqno = CREDITSSCENE_EXEC_CMD; + } + return 0; + case CREDITSSCENE_THEEND_DESTROY_ASSETS: + if (!gPaletteFade.active) + { + DestroyCreditsWindow(); + sCreditsMgr->subseqno = 0; + sCreditsMgr->canSpeedThrough = 0; + sCreditsMgr->mainseqno = CREDITSSCENE_THEEND_SHOW; + } + return 0; + case CREDITSSCENE_THEEND_SHOW: + if (DoCopyrightOrTheEndGfxScene()) + { + sCreditsMgr->mainseqno = CREDITSSCENE_EXEC_CMD; + } + return 0; + case CREDITSSCENE_WAITBUTTON: + if (JOY_NEW(A_BUTTON)) + { + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_WHITE); + sCreditsMgr->mainseqno = CREDITSSCENE_TERMINATE; + } + else if (sCreditsMgr->timer == 0) + { + sCreditsMgr->mainseqno = CREDITSSCENE_TERMINATE; + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_WHITE); + } + else + sCreditsMgr->timer--; + return 0; + case CREDITSSCENE_TERMINATE: + if (!gPaletteFade.active) + DestroyCreditsWindow(); + break; + } + return 2; +} +#else +NAKED +static s32 RollCredits(void) +{ + asm_unified("\tpush {r4-r7,lr}\n" + "\tsub sp, 0x24\n" + "\tldr r1, _080F3BEC @ =sCreditsMgr\n" + "\tldr r0, [r1]\n" + "\tldrb r0, [r0]\n" + "\tadds r7, r1, 0\n" + "\tcmp r0, 0x12\n" + "\tbls _080F3BE2\n" + "\tb _080F4180_default_return2\n" + "_080F3BE2:\n" + "\tlsls r0, 2\n" + "\tldr r1, _080F3BF0 @ =_080F3BF4\n" + "\tadds r0, r1\n" + "\tldr r0, [r0]\n" + "\tmov pc, r0\n" + "\t.align 2, 0\n" + "_080F3BEC: .4byte sCreditsMgr\n" + "_080F3BF0: .4byte _080F3BF4\n" + "\t.align 2, 0\n" + "_080F3BF4:\n" + "\t.4byte _080F3C40_case00\n" + "\t.4byte _080F3C64_case01\n" + "\t.4byte _080F3C98_case02\n" + "\t.4byte _080F3CEE_case03\n" + "\t.4byte _080F3D0A_case04\n" + "\t.4byte _080F3D48_case05\n" + "\t.4byte _080F3D6A_case06\n" + "\t.4byte _080F3EB4_case07\n" + "\t.4byte _080F3F24_case08\n" + "\t.4byte _080F3F84_case09\n" + "\t.4byte _080F3FC4_case0A\n" + "\t.4byte _080F3FF0_case0B\n" + "\t.4byte _080F400A_case0C\n" + "\t.4byte _080F4084_case0D\n" + "\t.4byte _080F40B8_case0E\n" + "\t.4byte _080F40D0_case0F\n" + "\t.4byte _080F4100_case10\n" + "\t.4byte _080F4118_case11\n" + "\t.4byte _080F4170_case12\n" + "_080F3C40_case00:\n" + "\tbl SwitchWin1OffWin0On\n" + "\tmovs r0, 0x40\n" + "\tmovs r1, 0xF0\n" + "\tbl SetGpuReg\n" + "\tldr r1, _080F3C5C @ =0x00004f51\n" + "\tmovs r0, 0x44\n" + "\tbl SetGpuReg\n" + "\tldr r0, _080F3C60 @ =sCreditsMgr\n" + "\tldr r1, [r0]\n" + "\tmovs r0, 0x1\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F3C5C: .4byte 0x00004f51\n" + "_080F3C60: .4byte sCreditsMgr\n" + "_080F3C64_case01:\n" + "\tbl InitBgDarkenEffect\n" + "\tbl CreateCreditsWindow\n" + "\tmovs r0, 0xF0\n" + "\tbl Menu_LoadStdPalAt\n" + "\tldr r0, _080F3C8C @ =gPlttBufferUnfaded\n" + "\tmovs r2, 0xFF\n" + "\tlsls r2, 1\n" + "\tadds r0, r2\n" + "\tmovs r1, 0\n" + "\tstrh r1, [r0]\n" + "\tldr r0, _080F3C90 @ =gPlttBufferFaded\n" + "\tadds r0, r2\n" + "\tstrh r1, [r0]\n" + "\tldr r0, _080F3C94 @ =sCreditsMgr\n" + "\tldr r1, [r0]\n" + "\tmovs r0, 0x2\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F3C8C: .4byte gPlttBufferUnfaded\n" + "_080F3C90: .4byte gPlttBufferFaded\n" + "_080F3C94: .4byte sCreditsMgr\n" + "_080F3C98_case02:\n" + "\tmovs r0, 0x44\n" + "\tbl GetGpuReg\n" + "\tadd r1, sp, 0x14\n" + "\tlsls r0, 16\n" + "\tlsrs r0, 24\n" + "\tstrh r0, [r1]\n" + "\tmovs r0, 0x44\n" + "\tbl GetGpuReg\n" + "\tadd r2, sp, 0x14\n" + "\tmovs r1, 0xFF\n" + "\tands r1, r0\n" + "\tstrh r1, [r2, 0x2]\n" + "\tadds r0, r2, 0\n" + "\tldrh r0, [r0]\n" + "\tcmp r0, 0x24\n" + "\tbne _080F3CCC\n" + "\tldr r0, _080F3CC8 @ =sCreditsMgr\n" + "\tldr r1, [r0]\n" + "\tmovs r0, 0\n" + "\tstrh r0, [r1, 0x4]\n" + "\tmovs r0, 0x3\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F3CC8: .4byte sCreditsMgr\n" + "_080F3CCC:\n" + "\tadd r1, sp, 0x14\n" + "\tsubs r0, 0x1\n" + "\tstrh r0, [r1]\n" + "\tadds r2, r1, 0\n" + "\tadds r0, r1, 0\n" + "\tldrh r1, [r0, 0x2]\n" + "\tadds r1, 0x1\n" + "\tstrh r1, [r2, 0x2]\n" + "\tldrh r0, [r0]\n" + "\tlsls r0, 8\n" + "\tadds r1, r0\n" + "\tlsls r1, 16\n" + "\tlsrs r1, 16\n" + "\tmovs r0, 0x44\n" + "\tbl SetGpuReg\n" + "\tb _080F3D06_return0\n" + "_080F3CEE_case03:\n" + "\tldr r1, [r7]\n" + "\tldrh r0, [r1, 0x4]\n" + "\tcmp r0, 0\n" + "\tbne _080F3D52_decfield4_return0\n" + "\tmovs r0, 0\n" + "\tbl LoadPlayerOrRivalSprite\n" + "\tldr r0, [r7]\n" + "\tmovs r1, 0x64\n" + "\tstrh r1, [r0, 0x4]\n" + "\tmovs r1, 0x4\n" + "\tstrb r1, [r0]\n" + "_080F3D06_return0:\n" + "\tmovs r0, 0\n" + "\tb _080F4182_return\n" + "_080F3D0A_case04:\n" + "\tldr r1, [r7]\n" + "\tldrh r0, [r1, 0x4]\n" + "\tadds r2, r0, 0\n" + "\tcmp r2, 0\n" + "\tbne _080F3D52_decfield4_return0\n" + "\tmovs r0, 0xB4\n" + "\tlsls r0, 1\n" + "\tstrh r0, [r1, 0x4]\n" + "\tldrb r0, [r1, 0xA]\n" + "\tmovs r1, 0x1\n" + "\tstr r1, [sp]\n" + "\tmovs r1, 0x2\n" + "\tstr r1, [sp, 0x4]\n" + "\tldr r1, _080F3D40 @ =sTextColor_Header\n" + "\tstr r1, [sp, 0x8]\n" + "\tstr r2, [sp, 0xC]\n" + "\tldr r1, _080F3D44 @ =TITLE_TEXT\n" + "\tstr r1, [sp, 0x10]\n" + "\tmovs r1, 0x1\n" + "\tmovs r2, 0x8\n" + "\tmovs r3, 0x29\n" + "\tbl AddTextPrinterParameterized4\n" + "\tldr r1, [r7]\n" + "\tmovs r0, 0x5\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F3D40: .4byte sTextColor_Header\n" + "_080F3D44: .4byte TITLE_TEXT\n" + "_080F3D48_case05:\n" + "\tldr r1, [r7]\n" + "\tldrh r0, [r1, 0x4]\n" + "\tadds r4, r0, 0\n" + "\tcmp r4, 0\n" + "\tbeq _080F3D58\n" + "_080F3D52_decfield4_return0:\n" + "\tsubs r0, 0x1\n" + "\tstrh r0, [r1, 0x4]\n" + "\tb _080F3D06_return0\n" + "_080F3D58:\n" + "\tbl DestroyCreditsWindow\n" + "\tldr r0, [r7]\n" + "\tmovs r1, 0x6\n" + "\tstrb r1, [r0]\n" + "\tldr r0, [r7]\n" + "\tstrh r4, [r0, 0x4]\n" + "\tstrh r4, [r0, 0x6]\n" + "\tb _080F3D06_return0\n" + "_080F3D6A_case06:\n" + "\tldr r2, [r7]\n" + "\tldrh r0, [r2, 0x4]\n" + "\tcmp r0, 0\n" + "\tbeq _080F3D7A\n" + "\tsubs r0, 0x1\n" + "\tstrh r0, [r2, 0x4]\n" + "\tldrb r0, [r2, 0x8]\n" + "\tb _080F4182_return\n" + "_080F3D7A:\n" + "\tldr r1, _080F3D94 @ =sCreditsScript\n" + "\tldrh r0, [r2, 0x6]\n" + "\tlsls r0, 2\n" + "\tadds r0, r1\n" + "\tldrb r0, [r0]\n" + "\tcmp r0, 0x5\n" + "\tbls _080F3D8A\n" + "\tb _080F3E94\n" + "_080F3D8A:\n" + "\tlsls r0, 2\n" + "\tldr r1, _080F3D98 @ =_080F3D9C\n" + "\tadds r0, r1\n" + "\tldr r0, [r0]\n" + "\tmov pc, r0\n" + "\t.align 2, 0\n" + "_080F3D94: .4byte sCreditsScript\n" + "_080F3D98: .4byte _080F3D9C\n" + "\t.align 2, 0\n" + "_080F3D9C:\n" + "\t.4byte _080F3DB4\n" + "\t.4byte _080F3DE0\n" + "\t.4byte _080F3E10\n" + "\t.4byte _080F3E30\n" + "\t.4byte _080F3E58\n" + "\t.4byte _080F3E8C\n" + "_080F3DB4:\n" + "\tmovs r0, 0x80\n" + "\tlsls r0, 8\n" + "\tmovs r1, 0\n" + "\tstr r1, [sp]\n" + "\tmovs r2, 0\n" + "\tmovs r3, 0x10\n" + "\tbl BeginNormalPaletteFade\n" + "\tldr r4, _080F3DDC @ =sCreditsMgr\n" + "\tldr r1, [r4]\n" + "\tmovs r0, 0x7\n" + "\tstrb r0, [r1]\n" + "\tldr r0, [r4]\n" + "\tldrb r0, [r0, 0xA]\n" + "\tmovs r1, 0\n" + "\tbl FillWindowPixelBuffer\n" + "\tldr r0, [r4]\n" + "\tldrb r0, [r0, 0x8]\n" + "\tb _080F4182_return\n" + "\t.align 2, 0\n" + "_080F3DDC: .4byte sCreditsMgr\n" + "_080F3DE0:\n" + "\tldr r2, _080F3E04 @ =sCreditsMgr\n" + "\tldr r1, [r2]\n" + "\tmovs r0, 0xA\n" + "\tstrb r0, [r1]\n" + "\tldr r2, [r2]\n" + "\tldr r1, _080F3E08 @ =sCreditsScript\n" + "\tldrh r0, [r2, 0x6]\n" + "\tlsls r0, 2\n" + "\tadds r0, r1\n" + "\tldrb r0, [r0, 0x1]\n" + "\tstrb r0, [r2, 0x9]\n" + "\tldr r2, _080F3E0C @ =0x3fffffff\n" + "\tmovs r0, 0x1\n" + "\tmovs r1, 0\n" + "\tbl FieldWeather_StartFadingOutCreditsMap\n" + "\tb _080F3E94\n" + "\t.align 2, 0\n" + "_080F3E04: .4byte sCreditsMgr\n" + "_080F3E08: .4byte sCreditsScript\n" + "_080F3E0C: .4byte 0x3fffffff\n" + "_080F3E10:\n" + "\tldr r2, _080F3E28 @ =sCreditsMgr\n" + "\tldr r1, [r2]\n" + "\tmovs r0, 0xC\n" + "\tstrb r0, [r1]\n" + "\tldr r2, [r2]\n" + "\tldr r1, _080F3E2C @ =sCreditsScript\n" + "\tldrh r0, [r2, 0x6]\n" + "\tlsls r0, 2\n" + "\tadds r0, r1\n" + "\tldrb r0, [r0, 0x1]\n" + "\tstrb r0, [r2, 0x9]\n" + "\tb _080F3E94\n" + "\t.align 2, 0\n" + "_080F3E28: .4byte sCreditsMgr\n" + "_080F3E2C: .4byte sCreditsScript\n" + "_080F3E30:\n" + "\tldr r2, _080F3E50 @ =sCreditsMgr\n" + "\tldr r1, [r2]\n" + "\tmovs r0, 0xD\n" + "\tstrb r0, [r1]\n" + "\tldr r2, [r2]\n" + "\tldr r1, _080F3E54 @ =sCreditsScript\n" + "\tldrh r0, [r2, 0x6]\n" + "\tlsls r0, 2\n" + "\tadds r0, r1\n" + "\tldrb r0, [r0, 0x1]\n" + "\tstrb r0, [r2, 0x9]\n" + "\tmovs r0, 0x1\n" + "\tmovs r1, 0\n" + "\tbl fade_screen\n" + "\tb _080F3E94\n" + "\t.align 2, 0\n" + "_080F3E50: .4byte sCreditsMgr\n" + "_080F3E54: .4byte sCreditsScript\n" + "_080F3E58:\n" + "\tldr r2, _080F3E84 @ =sCreditsMgr\n" + "\tldr r1, [r2]\n" + "\tmovs r3, 0\n" + "\tmovs r0, 0xF\n" + "\tstrb r0, [r1]\n" + "\tldr r2, [r2]\n" + "\tldr r1, _080F3E88 @ =sCreditsScript\n" + "\tldrh r0, [r2, 0x6]\n" + "\tlsls r0, 2\n" + "\tadds r0, r1\n" + "\tldrb r0, [r0, 0x1]\n" + "\tstrb r0, [r2, 0x9]\n" + "\tmovs r0, 0x1\n" + "\tnegs r0, r0\n" + "\tstr r3, [sp]\n" + "\tmovs r1, 0x4\n" + "\tmovs r2, 0\n" + "\tmovs r3, 0x10\n" + "\tbl BeginNormalPaletteFade\n" + "\tb _080F3E94\n" + "\t.align 2, 0\n" + "_080F3E84: .4byte sCreditsMgr\n" + "_080F3E88: .4byte sCreditsScript\n" + "_080F3E8C:\n" + "\tldr r0, _080F3EAC @ =sCreditsMgr\n" + "\tldr r1, [r0]\n" + "\tmovs r0, 0x11\n" + "\tstrb r0, [r1]\n" + "_080F3E94:\n" + "\tldr r0, _080F3EAC @ =sCreditsMgr\n" + "\tldr r1, [r0]\n" + "\tldr r2, _080F3EB0 @ =sCreditsScript\n" + "\tldrh r0, [r1, 0x6]\n" + "\tlsls r0, 2\n" + "\tadds r0, r2\n" + "\tldrh r0, [r0, 0x2]\n" + "\tstrh r0, [r1, 0x4]\n" + "\tldrh r0, [r1, 0x6]\n" + "\tadds r0, 0x1\n" + "\tstrh r0, [r1, 0x6]\n" + "\tb _080F3D06_return0\n" + "\t.align 2, 0\n" + "_080F3EAC: .4byte sCreditsMgr\n" + "_080F3EB0: .4byte sCreditsScript\n" + "_080F3EB4_case07:\n" + "\tldr r0, _080F3F14 @ =gPaletteFade\n" + "\tldrb r1, [r0, 0x7]\n" + "\tmovs r0, 0x80\n" + "\tands r0, r1\n" + "\tlsls r0, 24\n" + "\tlsrs r6, r0, 24\n" + "\tcmp r6, 0\n" + "\tbne _080F3FBA_returnfield8\n" + "\tadd r3, sp, 0x14\n" + "\tldr r5, _080F3F18 @ =sCreditsTexts\n" + "\tldr r4, _080F3F1C @ =sCreditsScript\n" + "\tldr r2, [r7]\n" + "\tldrh r0, [r2, 0x6]\n" + "\tlsls r0, 2\n" + "\tadds r0, r4\n" + "\tldrb r1, [r0, 0x1]\n" + "\tlsls r0, r1, 1\n" + "\tadds r0, r1\n" + "\tlsls r0, 2\n" + "\tadds r0, r5\n" + "\tldrb r0, [r0, 0x8]\n" + "\tstrh r0, [r3]\n" + "\tldrb r0, [r2, 0xA]\n" + "\tstr r6, [sp]\n" + "\tstr r6, [sp, 0x4]\n" + "\tldr r1, _080F3F20 @ =sTextColor_Header\n" + "\tstr r1, [sp, 0x8]\n" + "\tmovs r1, 0x1\n" + "\tnegs r1, r1\n" + "\tstr r1, [sp, 0xC]\n" + "\tldrh r1, [r2, 0x6]\n" + "\tlsls r1, 2\n" + "\tadds r1, r4\n" + "\tldrb r2, [r1, 0x1]\n" + "\tlsls r1, r2, 1\n" + "\tadds r1, r2\n" + "\tlsls r1, 2\n" + "\tadds r1, r5\n" + "\tldr r1, [r1]\n" + "\tstr r1, [sp, 0x10]\n" + "\tmovs r1, 0x1\n" + "\tmovs r2, 0x2\n" + "\tmovs r3, 0x6\n" + "\tbl AddTextPrinterParameterized4\n" + "\tldr r1, [r7]\n" + "\tmovs r0, 0x8\n" + "\tb _080F3FB8_setfield0_returnfield8\n" + "\t.align 2, 0\n" + "_080F3F14: .4byte gPaletteFade\n" + "_080F3F18: .4byte sCreditsTexts\n" + "_080F3F1C: .4byte sCreditsScript\n" + "_080F3F20: .4byte sTextColor_Header\n" + "_080F3F24_case08:\n" + "\tadd r4, sp, 0x14\n" + "\tldr r3, _080F3F78 @ =sCreditsTexts\n" + "\tldr r5, _080F3F7C @ =sCreditsScript\n" + "\tldr r2, [r7]\n" + "\tldrh r0, [r2, 0x6]\n" + "\tlsls r0, 2\n" + "\tadds r0, r5\n" + "\tldrb r1, [r0, 0x1]\n" + "\tlsls r0, r1, 1\n" + "\tadds r0, r1\n" + "\tlsls r0, 2\n" + "\tadds r0, r3\n" + "\tldrb r0, [r0, 0x8]\n" + "\tmovs r1, 0\n" + "\tstrh r0, [r4]\n" + "\tldrb r0, [r2, 0xA]\n" + "\tstr r1, [sp]\n" + "\tstr r1, [sp, 0x4]\n" + "\tldr r1, _080F3F80 @ =sTextColor_Regular\n" + "\tstr r1, [sp, 0x8]\n" + "\tmovs r1, 0x1\n" + "\tnegs r1, r1\n" + "\tstr r1, [sp, 0xC]\n" + "\tldrh r1, [r2, 0x6]\n" + "\tlsls r1, 2\n" + "\tadds r1, r5\n" + "\tldrb r2, [r1, 0x1]\n" + "\tlsls r1, r2, 1\n" + "\tadds r1, r2\n" + "\tlsls r1, 2\n" + "\tadds r3, 0x4\n" + "\tadds r1, r3\n" + "\tldr r1, [r1]\n" + "\tstr r1, [sp, 0x10]\n" + "\tmovs r1, 0x2\n" + "\tmovs r2, 0x8\n" + "\tmovs r3, 0x6\n" + "\tbl AddTextPrinterParameterized4\n" + "\tldr r1, [r7]\n" + "\tmovs r0, 0x9\n" + "\tb _080F3FB8_setfield0_returnfield8\n" + "\t.align 2, 0\n" + "_080F3F78: .4byte sCreditsTexts\n" + "_080F3F7C: .4byte sCreditsScript\n" + "_080F3F80: .4byte sTextColor_Regular\n" + "_080F3F84_case09:\n" + "\tldr r0, [r7]\n" + "\tldrb r0, [r0, 0xA]\n" + "\tmovs r1, 0x2\n" + "\tbl CopyWindowToVram\n" + "\tldr r1, [r7]\n" + "\tldr r2, _080F3FC0 @ =sCreditsScript\n" + "\tldrh r0, [r1, 0x6]\n" + "\tlsls r0, 2\n" + "\tadds r0, r2\n" + "\tldrh r0, [r0, 0x2]\n" + "\tmovs r2, 0\n" + "\tstrh r0, [r1, 0x4]\n" + "\tldrh r0, [r1, 0x6]\n" + "\tadds r0, 0x1\n" + "\tstrh r0, [r1, 0x6]\n" + "\tmovs r0, 0x80\n" + "\tlsls r0, 8\n" + "\tstr r2, [sp]\n" + "\tmovs r1, 0\n" + "\tmovs r2, 0x10\n" + "\tmovs r3, 0\n" + "\tbl BeginNormalPaletteFade\n" + "\tldr r1, [r7]\n" + "\tmovs r0, 0x6\n" + "_080F3FB8_setfield0_returnfield8:\n" + "\tstrb r0, [r1]\n" + "_080F3FBA_returnfield8:\n" + "\tldr r0, [r7]\n" + "\tldrb r0, [r0, 0x8]\n" + "\tb _080F4182_return\n" + "\t.align 2, 0\n" + "_080F3FC0: .4byte sCreditsScript\n" + "_080F3FC4_case0A:\n" + "\tldr r0, _080F3FE8 @ =gPaletteFade\n" + "\tldrb r1, [r0, 0x7]\n" + "\tmovs r0, 0x80\n" + "\tands r0, r1\n" + "\tlsls r0, 24\n" + "\tlsrs r4, r0, 24\n" + "\tcmp r4, 0\n" + "\tbeq _080F3FD6\n" + "\tb _080F3D06_return0\n" + "_080F3FD6:\n" + "\tbl DestroyCreditsWindow\n" + "\tldr r1, _080F3FEC @ =sCreditsMgr\n" + "\tldr r0, [r1]\n" + "\tstrb r4, [r0, 0x1]\n" + "\tldr r1, [r1]\n" + "\tmovs r0, 0xB\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F3FE8: .4byte gPaletteFade\n" + "_080F3FEC: .4byte sCreditsMgr\n" + "_080F3FF0_case0B:\n" + "\tldr r0, [r7]\n" + "\tldrb r0, [r0, 0x9]\n" + "\tbl DoOverworldMapScrollScene\n" + "\tcmp r0, 0\n" + "\tbne _080F3FFE\n" + "\tb _080F3D06_return0\n" + "_080F3FFE:\n" + "\tldr r1, [r7]\n" + "\tmovs r0, 0x1\n" + "\tstrb r0, [r1, 0x8]\n" + "\tldr r1, [r7]\n" + "\tmovs r0, 0x6\n" + "\tb _080F413C_setfield0_return0\n" + "_080F400A_case0C:\n" + "\tldr r0, _080F4050 @ =gPaletteFade\n" + "\tldrb r1, [r0, 0x7]\n" + "\tmovs r0, 0x80\n" + "\tands r0, r1\n" + "\tlsls r0, 24\n" + "\tlsrs r4, r0, 24\n" + "\tcmp r4, 0\n" + "\tbeq _080F401C\n" + "\tb _080F3D06_return0\n" + "_080F401C:\n" + "\tbl DestroyCreditsWindow\n" + "\tldr r1, _080F4054 @ =sCreditsMgr\n" + "\tldr r0, [r1]\n" + "\tstrb r4, [r0, 0x1]\n" + "\tadds r4, r1, 0\n" + "_080F4028:\n" + "\tldr r0, [r4]\n" + "\tldrb r0, [r0, 0x9]\n" + "\tbl DoOverworldMapScrollScene\n" + "\tcmp r0, 0\n" + "\tbeq _080F4028\n" + "\tldr r0, _080F4054 @ =sCreditsMgr\n" + "\tldr r0, [r0]\n" + "\tldrb r0, [r0, 0x9]\n" + "\tcmp r0, 0x6\n" + "\tbeq _080F4058\n" + "\tcmp r0, 0x6\n" + "\tble _080F404A\n" + "\tcmp r0, 0x9\n" + "\tbeq _080F405E\n" + "\tcmp r0, 0xC\n" + "\tbeq _080F4064\n" + "_080F404A:\n" + "\tadd r1, sp, 0x14\n" + "\tmovs r0, 0x1\n" + "\tb _080F4068\n" + "\t.align 2, 0\n" + "_080F4050: .4byte gPaletteFade\n" + "_080F4054: .4byte sCreditsMgr\n" + "_080F4058:\n" + "\tadd r1, sp, 0x14\n" + "\tmovs r0, 0x2\n" + "\tb _080F4068\n" + "_080F405E:\n" + "\tadd r1, sp, 0x14\n" + "\tmovs r0, 0x3\n" + "\tb _080F4068\n" + "_080F4064:\n" + "\tadd r1, sp, 0x14\n" + "\tmovs r0, 0x4\n" + "_080F4068:\n" + "\tstrh r0, [r1]\n" + "\tadd r0, sp, 0x14\n" + "\tldrb r0, [r0]\n" + "\tbl LoadPlayerOrRivalSprite\n" + "\tldr r2, _080F4080 @ =sCreditsMgr\n" + "\tldr r1, [r2]\n" + "\tmovs r0, 0x1\n" + "\tstrb r0, [r1, 0x8]\n" + "\tldr r1, [r2]\n" + "\tmovs r0, 0x6\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F4080: .4byte sCreditsMgr\n" + "_080F4084_case0D:\n" + "\tldr r0, _080F40B0 @ =gPaletteFade\n" + "\tldrb r1, [r0, 0x7]\n" + "\tmovs r0, 0x80\n" + "\tands r0, r1\n" + "\tlsls r0, 24\n" + "\tlsrs r4, r0, 24\n" + "\tcmp r4, 0\n" + "\tbeq _080F4096\n" + "\tb _080F3D06_return0\n" + "_080F4096:\n" + "\tbl DestroyPlayerOrRivalSprite\n" + "\tbl DestroyCreditsWindow\n" + "\tldr r1, _080F40B4 @ =sCreditsMgr\n" + "\tldr r0, [r1]\n" + "\tstrb r4, [r0, 0x1]\n" + "\tldr r0, [r1]\n" + "\tstrb r4, [r0, 0x8]\n" + "\tldr r1, [r1]\n" + "\tmovs r0, 0xE\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F40B0: .4byte gPaletteFade\n" + "_080F40B4: .4byte sCreditsMgr\n" + "_080F40B8_case0E:\n" + "\tbl DoCreditsMonScene\n" + "\tcmp r0, 0\n" + "\tbne _080F40C2\n" + "\tb _080F3D06_return0\n" + "_080F40C2:\n" + "\tldr r0, _080F40CC @ =sCreditsMgr\n" + "\tldr r1, [r0]\n" + "\tmovs r0, 0x6\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F40CC: .4byte sCreditsMgr\n" + "_080F40D0_case0F:\n" + "\tldr r0, _080F40F8 @ =gPaletteFade\n" + "\tldrb r1, [r0, 0x7]\n" + "\tmovs r0, 0x80\n" + "\tands r0, r1\n" + "\tlsls r0, 24\n" + "\tlsrs r4, r0, 24\n" + "\tcmp r4, 0\n" + "\tbeq _080F40E2\n" + "\tb _080F3D06_return0\n" + "_080F40E2:\n" + "\tbl DestroyCreditsWindow\n" + "\tldr r1, _080F40FC @ =sCreditsMgr\n" + "\tldr r0, [r1]\n" + "\tstrb r4, [r0, 0x1]\n" + "\tldr r0, [r1]\n" + "\tstrb r4, [r0, 0x8]\n" + "\tldr r1, [r1]\n" + "\tmovs r0, 0x10\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F40F8: .4byte gPaletteFade\n" + "_080F40FC: .4byte sCreditsMgr\n" + "_080F4100_case10:\n" + "\tbl DoCopyrightOrTheEndGfxScene\n" + "\tcmp r0, 0\n" + "\tbne _080F410A\n" + "\tb _080F3D06_return0\n" + "_080F410A:\n" + "\tldr r0, _080F4114 @ =sCreditsMgr\n" + "\tldr r1, [r0]\n" + "\tmovs r0, 0x6\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F4114: .4byte sCreditsMgr\n" + "_080F4118_case11:\n" + "\tldr r0, _080F4140 @ =gMain\n" + "\tldrh r1, [r0, 0x2E]\n" + "\tmovs r0, 0x1\n" + "\tands r0, r1\n" + "\tcmp r0, 0\n" + "\tbeq _080F414C\n" + "\tmovs r0, 0x1\n" + "\tnegs r0, r0\n" + "\tldr r1, _080F4144 @ =0x00007fff\n" + "\tstr r1, [sp]\n" + "\tmovs r1, 0\n" + "\tmovs r2, 0\n" + "\tmovs r3, 0x10\n" + "\tbl BeginNormalPaletteFade\n" + "\tldr r0, _080F4148 @ =sCreditsMgr\n" + "\tldr r1, [r0]\n" + "\tmovs r0, 0x12\n" + "_080F413C_setfield0_return0:\n" + "\tstrb r0, [r1]\n" + "\tb _080F3D06_return0\n" + "\t.align 2, 0\n" + "_080F4140: .4byte gMain\n" + "_080F4144: .4byte 0x00007fff\n" + "_080F4148: .4byte sCreditsMgr\n" + "_080F414C:\n" + "\tldr r1, [r7]\n" + "\tldrh r0, [r1, 0x4]\n" + "\tcmp r0, 0\n" + "\tbeq _080F4156\n" + "\tb _080F3D52_decfield4_return0\n" + "_080F4156:\n" + "\tmovs r0, 0x12\n" + "\tstrb r0, [r1]\n" + "\tsubs r0, 0x13\n" + "\tldr r1, _080F416C @ =0x00007fff\n" + "\tstr r1, [sp]\n" + "\tmovs r1, 0\n" + "\tmovs r2, 0\n" + "\tmovs r3, 0x10\n" + "\tbl BeginNormalPaletteFade\n" + "\tb _080F3D06_return0\n" + "\t.align 2, 0\n" + "_080F416C: .4byte 0x00007fff\n" + "_080F4170_case12:\n" + "\tldr r0, _080F418C @ =gPaletteFade\n" + "\tldrb r1, [r0, 0x7]\n" + "\tmovs r0, 0x80\n" + "\tands r0, r1\n" + "\tcmp r0, 0\n" + "\tbne _080F4180_default_return2\n" + "\tbl DestroyCreditsWindow\n" + "_080F4180_default_return2:\n" + "\tmovs r0, 0x2\n" + "_080F4182_return:\n" + "\tadd sp, 0x24\n" + "\tpop {r4-r7}\n" + "\tpop {r1}\n" + "\tbx r1\n" + "\t.align 2, 0\n" + "_080F418C: .4byte gPaletteFade"); +} +#endif //NONMATCHING + +static void VBlankCB(void) +{ + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); +} + +static void LoadCreditsMonPic(u8 whichMon) +{ + switch (whichMon) + { + case CREDITSMON_CHARIZARD: + InitWindows(sWindowTemplates_Charizard); + FillWindowPixelBuffer(0, PIXEL_FILL(0)); + LoadMonPicInWindow(SPECIES_CHARIZARD, 8, 0, TRUE, 10, 0); + CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Charizard, 0, 0); + CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Charizard, 0, 0); + break; + case CREDITSMON_VENUSAUR: + InitWindows(sWindowTemplates_Venusaur); + FillWindowPixelBuffer(0, PIXEL_FILL(0)); + LoadMonPicInWindow(SPECIES_VENUSAUR, 8, 0, TRUE, 10, 0); + CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Venusaur, 0, 0); + CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Venusaur, 0, 0); + break; + case CREDITSMON_BLASTOISE: + InitWindows(sWindowTemplates_Blastoise); + FillWindowPixelBuffer(0, PIXEL_FILL(0)); + LoadMonPicInWindow(SPECIES_BLASTOISE, 8, 0, TRUE, 10, 0); + CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Blastoise, 0, 0); + CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Blastoise, 0, 0); + break; + case CREDITSMON_PIKACHU: + InitWindows(sWindowTemplates_Pikachu); + FillWindowPixelBuffer(0, PIXEL_FILL(0)); + LoadMonPicInWindow(SPECIES_PIKACHU, 8, 0, TRUE, 10, 0); + CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Pikachu, 0, 0); + CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Pikachu, 0, 0); + break; + } + CopyWindowToVram(0, 2); + CopyWindowToVram(1, 2); + CopyWindowToVram(2, 2); +} + +static u16 GetCreditsMonSpecies(u8 whichMon) +{ + switch (whichMon) + { + case CREDITSMON_CHARIZARD: + return SPECIES_CHARIZARD; + case CREDITSMON_VENUSAUR: + return SPECIES_VENUSAUR; + case CREDITSMON_BLASTOISE: + return SPECIES_BLASTOISE; + case CREDITSMON_PIKACHU: + return SPECIES_PIKACHU; + default: + return SPECIES_NONE; + } +} + +static bool32 DoCreditsMonScene(void) +{ + switch (sCreditsMgr->subseqno) + { + case 0: + SetVBlankCallback(NULL); + SetHBlankCallback(NULL); + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_WIN1_ON); + SetGpuReg(REG_OFFSET_WININ, 0); + SetGpuReg(REG_OFFSET_WINOUT, 0); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + ResetPaletteFade(); + ResetSpriteData(); + ResetTasks(); + ResetBgsAndClearDma3BusyFlags(1); + InitBgsFromTemplates(1, sBgTemplates_MonSceneOrTheEnd, NELEMS(sBgTemplates_MonSceneOrTheEnd)); + SetBgTilemapBuffer(0, Alloc(BG_SCREEN_SIZE)); + ChangeBgX(0, 0, 0); + ChangeBgY(0, 0, 0); + ChangeBgX(1, 0, 0); + ChangeBgY(1, 0, 0); + sCreditsMgr->creditsMonTimer = 0; + sCreditsMgr->unk_0E = 0; + SetBgAffine(2, 0x8000, 0x8000, 0x78, 0x50, sCreditsMgr->creditsMonTimer, sCreditsMgr->creditsMonTimer, 0); + DecompressAndLoadBgGfxUsingHeap(1, gCreditsPokeballBgGfxTiles, 0x2000, 0, 0); + DecompressAndLoadBgGfxUsingHeap(2, sAffineCircleGfx, 0x2000, 0, 0); + DecompressAndLoadBgGfxUsingHeap(1, gCreditsPokeballBgGfxMap, 0x500, 0, 1); + DecompressAndLoadBgGfxUsingHeap(2, sAffineCircleMap, 0x400, 0, 1); + LoadPalette(gCreditsMonBackdropPals[sCreditsMgr->whichMon], 0, 0x20); + LoadPalette(sPalette_OneBlackThenAllWhite, 0xF0, 0x20); + LoadCreditsMonPic(sCreditsMgr->whichMon); + SetVBlankCallback(VBlankCB); + EnableInterrupts(INTR_FLAG_VBLANK); + sCreditsMgr->subseqno++; + break; + case 1: + FillBgTilemapBufferRect(0, 0, 0, 0, 32, 32, PIXEL_FILL(1)); + PutWindowTilemap(0); + CopyBgTilemapBufferToVram(2); + CopyBgTilemapBufferToVram(1); + CopyBgTilemapBufferToVram(0); + sCreditsMgr->subseqno++; + break; + case 2: + ShowBg(2); + ShowBg(0); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); + sCreditsMgr->creditsMonTimer = 40; + sCreditsMgr->subseqno++; + break; + case 3: + if (sCreditsMgr->creditsMonTimer != 0) + sCreditsMgr->creditsMonTimer--; + else + sCreditsMgr->subseqno++; + break; + case 4: + if (!gPaletteFade.active) + { + sCreditsMgr->creditsMonTimer = 8; + sCreditsMgr->unk_0E = 1; + sCreditsMgr->subseqno++; + } + break; + case 5: + if (sCreditsMgr->creditsMonTimer != 0) + sCreditsMgr->creditsMonTimer--; + else + { + if (sCreditsMgr->unk_0E < 3) + { + PutWindowTilemap(sCreditsMgr->unk_0E); + CopyBgTilemapBufferToVram(0); + sCreditsMgr->creditsMonTimer = 4; + sCreditsMgr->unk_0E++; + } + else + sCreditsMgr->subseqno++; + } + break; + case 6: + if (sCreditsMgr->creditsMonTimer < 256) + { + sCreditsMgr->creditsMonTimer += 16; + SetBgAffine(2, 0x8000, 0x8000, 0x78, 0x50, sCreditsMgr->creditsMonTimer, sCreditsMgr->creditsMonTimer, 0); + } + else + { + SetBgAffine(2, 0x8000, 0x8000, 0x78, 0x50, 0x100, 0x100, 0); + sCreditsMgr->creditsMonTimer = 32; + sCreditsMgr->subseqno++; + } + break; + case 7: + if (sCreditsMgr->creditsMonTimer != 0) + sCreditsMgr->creditsMonTimer--; + else + { + HideBg(2); + ShowBg(1); + PlayCry2(GetCreditsMonSpecies(sCreditsMgr->whichMon), 0, 125, 10); + sCreditsMgr->creditsMonTimer = 128; + sCreditsMgr->subseqno++; + } + break; + case 8: + if (sCreditsMgr->creditsMonTimer != 0) + sCreditsMgr->creditsMonTimer--; + else + { + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); + sCreditsMgr->subseqno++; + } + break; + case 9: + if (!gPaletteFade.active) + { + FreeAllWindowBuffers(); + Free(GetBgTilemapBuffer(0)); + sCreditsMgr->subseqno = 0; + return TRUE; + } + break; + } + return FALSE; +} + +static bool32 DoCopyrightOrTheEndGfxScene(void) +{ + switch (sCreditsMgr->subseqno) + { + case 0: + SetVBlankCallback(NULL); + SetHBlankCallback(NULL); + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_WIN1_ON); + SetGpuReg(REG_OFFSET_WININ, 0); + SetGpuReg(REG_OFFSET_WINOUT, 0); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + ResetPaletteFade(); + ResetSpriteData(); + ResetTasks(); + ResetBgsAndClearDma3BusyFlags(1); + InitBgsFromTemplates(0, sBgTemplates_MonSceneOrTheEnd, 1); + ChangeBgX(0, 0, 0); + ChangeBgY(0, 0, 0); + DecompressAndLoadBgGfxUsingHeap(0, sCopyrightOrTheEndGfxHeaders[sCreditsMgr->whichMon].tiles, 0x2000, 0, 0); + DecompressAndLoadBgGfxUsingHeap(0, sCopyrightOrTheEndGfxHeaders[sCreditsMgr->whichMon].map, 0x800, 0, 1); + LoadPalette(sCopyrightOrTheEndGfxHeaders[sCreditsMgr->whichMon].palette, 0x00, 0x200); + SetVBlankCallback(VBlankCB); + EnableInterrupts(INTR_FLAG_VBLANK); + sCreditsMgr->subseqno++; + break; + case 1: + CopyBgTilemapBufferToVram(0); + sCreditsMgr->subseqno++; + break; + case 2: + ShowBg(0); + if (sCreditsMgr->whichMon != 0) + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0, RGB_BLACK); + else + BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); + sCreditsMgr->subseqno++; + break; + case 3: + if (!gPaletteFade.active) + { + sCreditsMgr->subseqno = 0; + return TRUE; + } + break; + } + return FALSE; +} + +static void Task_MovePlayerAndGroundSprites(u8 taskId) +{ + struct CreditsTaskData * data = (void *)gTasks[taskId].data; + switch (data->spriteMoveCmd) + { + case 0: + break; + case 1: + if (gSprites[data->playerSpriteId].pos1.x != 0xD0) + { + gSprites[data->playerSpriteId].pos1.x--; + gSprites[data->groundSpriteId].pos1.x--; + } + else + { + data->spriteMoveCmd = 0; + } + break; + case 2: + if (sCreditsMgr->unk_1D & 1) + { + if (gSprites[data->playerSpriteId].pos1.y != 0x50) + { + gSprites[data->playerSpriteId].pos1.y--; + gSprites[data->groundSpriteId].pos1.y--; + } + else + { + data->spriteMoveCmd = 0; + } + } + break; + case 3: + if (sCreditsMgr->mainseqno == 15) + { + gSprites[data->playerSpriteId].pos1.x--; + gSprites[data->groundSpriteId].pos1.x--; + } + break; + } +} + +static void DestroyPlayerOrRivalSprite(void) +{ + if (sCreditsMgr->taskId != 0xFF) + { + struct CreditsTaskData * data = (void *)gTasks[sCreditsMgr->taskId].data; + FreeSpriteTilesByTag(data->playerTilesTag); + DestroySprite(&gSprites[data->playerSpriteId]); + FreeSpriteTilesByTag(data->groundTilesTag); + DestroySprite(&gSprites[data->groundSpriteId]); + DestroyTask(sCreditsMgr->taskId); + sCreditsMgr->taskId = 0xFF; + } +} + +static void LoadPlayerOrRivalSprite(u8 whichScene) +{ + u8 taskId; + struct CreditsTaskData * data; + s32 x, y; + struct SpriteTemplate sprTemplate; + struct CompressedSpriteSheet sprSheet; + + if (sCreditsMgr->taskId == 0xFF) + { + taskId = CreateTask(Task_MovePlayerAndGroundSprites, 0); + data = (void *)gTasks[taskId].data; + sCreditsMgr->taskId = taskId; + switch (sPlayerRivalSpriteParams[whichScene][2]) + { + default: + case 0: + x = 0xd0; + y = 0x50; + break; + case 1: + x = 0x110; + y = 0x50; + break; + case 2: + x = 0xd0; + y = 0xa0; + break; + } + data->spriteMoveCmd = sPlayerRivalSpriteParams[whichScene][2]; + data->playerTilesTag = 0x2000; + data->field_04 = 0xFFFF; + switch (sPlayerRivalSpriteParams[whichScene][0]) + { + case 0: + // Player + if (gSaveBlock2Ptr->playerGender == MALE) + { + sprSheet.data = sMalePlayerSpriteGfx; + sprSheet.size = 0x3000; + sprSheet.tag = data->playerTilesTag; + LoadCompressedSpriteSheet(&sprSheet); + LoadPalette(sMalePlayerSpritePal, 0x1F0, 0x20); + } + else + { + sprSheet.data = sFemalePlayerSpriteGfx; + sprSheet.size = 0x3000; + sprSheet.tag = data->playerTilesTag; + LoadCompressedSpriteSheet(&sprSheet); + LoadPalette(sFemalePlayerSpritePal, 0x1F0, 0x20); + } + break; + case 1: + // Rival + sprSheet.data = sRivalSpriteGfx; + sprSheet.size = 0x3000; + sprSheet.tag = data->playerTilesTag; + LoadCompressedSpriteSheet(&sprSheet); + LoadPalette(sRivalSpritePal, 0x1F0, 0x20); + break; + } + sprTemplate = sPlayerOrRivalSpriteTemplate; + sprTemplate.tileTag = data->playerTilesTag; + data->playerSpriteId = CreateSprite(&sprTemplate, x, y, 0); + gSprites[data->playerSpriteId].oam.paletteNum = 0xF; + gSprites[data->playerSpriteId].subpriority = 0; + + data->groundTilesTag = 0x2001; + data->field_0A = 0xFFFF; + switch (sPlayerRivalSpriteParams[whichScene][1]) + { + case 0: + sprSheet.data = sGroundSpriteGfx_Grass; + sprSheet.size = 0x3000; + sprSheet.tag = data->groundTilesTag; + LoadCompressedSpriteSheet(&sprSheet); + LoadPalette(sGroundSpritePal_Grass, 0x1E0, 0x20); + sprTemplate = sGroundSpriteTemplate_Running; + break; + case 1: + sprSheet.data = sGroundSpriteGfx_Grass; + sprSheet.size = 0x3000; + sprSheet.tag = data->groundTilesTag; + LoadCompressedSpriteSheet(&sprSheet); + LoadPalette(sGroundSpritePal_Grass, 0x1E0, 0x20); + sprTemplate = sGroundSpriteTemplate_Static; + break; + case 2: + sprSheet.data = sGroundSpriteGfx_Dirt; + sprSheet.size = 0x3000; + sprSheet.tag = data->groundTilesTag; + LoadCompressedSpriteSheet(&sprSheet); + LoadPalette(sGroundSpritePal_Dirt, 0x1E0, 0x20); + sprTemplate = sGroundSpriteTemplate_Running; + break; + case 3: + sprSheet.data = sGroundSpriteGfx_City; + sprSheet.size = 0x3000; + sprSheet.tag = data->groundTilesTag; + LoadCompressedSpriteSheet(&sprSheet); + LoadPalette(sGroundSpritePal_City, 0x1E0, 0x20); + sprTemplate = sGroundSpriteTemplate_Running; + break; + } + sprTemplate.tileTag = data->groundTilesTag; + data->groundSpriteId = CreateSprite(&sprTemplate, x, y + 0x26, 0); + gSprites[data->groundSpriteId].oam.paletteNum = 0xE; + gSprites[data->groundSpriteId].subpriority = 1; + } +} diff --git a/src/data/items.json b/src/data/items.json index b976e4c3e..48d614a80 100644 --- a/src/data/items.json +++ b/src/data/items.json @@ -6059,4 +6059,4 @@ "secondaryId": 0 } ] -}
\ No newline at end of file +} diff --git a/src/item_pc.c b/src/item_pc.c index 3b60a5bee..24f6afed2 100644 --- a/src/item_pc.c +++ b/src/item_pc.c @@ -1,6 +1,6 @@ #include "global.h" #include "bg.h" -#include "data2.h" +#include "data.h" #include "decompress.h" #include "gpu_regs.h" #include "graphics.h" diff --git a/src/menu2.c b/src/menu2.c index 6ee1488b1..c6d5ab094 100644 --- a/src/menu2.c +++ b/src/menu2.c @@ -1,5 +1,6 @@ #include "global.h" #include "text.h" +#include "blit.h" #include "gpu_regs.h" #include "task.h" #include "wild_encounter.h" @@ -502,261 +503,75 @@ void sub_812E6DC(u8 windowId, const u8 * src, u16 x, u16 y) } } -// Yeah, no, I'm not bothering with this -NAKED -static void sub_812E768(void * a0, void * a1, u16 a2, u16 a3, u16 a4, u16 a5, u16 a6, u16 a7) +static void sub_812E768(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height) { - asm_unified("\tpush {r4-r7,lr}\n" - "\tmov r7, r10\n" - "\tmov r6, r9\n" - "\tmov r5, r8\n" - "\tpush {r5-r7}\n" - "\tsub sp, 0x28\n" - "\tstr r0, [sp]\n" - "\tstr r1, [sp, 0x4]\n" - "\tldr r0, [sp, 0x48]\n" - "\tldr r4, [sp, 0x4C]\n" - "\tldr r1, [sp, 0x50]\n" - "\tldr r5, [sp, 0x54]\n" - "\tlsls r2, 16\n" - "\tlsrs r2, 16\n" - "\tstr r2, [sp, 0x8]\n" - "\tlsls r3, 16\n" - "\tlsrs r3, 16\n" - "\tlsls r0, 16\n" - "\tlsrs r0, 16\n" - "\tstr r0, [sp, 0xC]\n" - "\tlsls r4, 16\n" - "\tlsrs r4, 16\n" - "\tlsls r1, 16\n" - "\tlsrs r1, 16\n" - "\tlsls r5, 16\n" - "\tlsrs r5, 16\n" - "\tldr r2, [sp, 0x4]\n" - "\tldrh r0, [r2, 0x4]\n" - "\tldr r2, [sp, 0xC]\n" - "\tsubs r0, r2\n" - "\tldr r2, [sp, 0x8]\n" - "\tadds r2, r1, r2\n" - "\tstr r2, [sp, 0x10]\n" - "\tcmp r0, r1\n" - "\tbge _0812E7B4\n" - "\tldr r1, [sp, 0x8]\n" - "\tadds r0, r1\n" - "\tstr r0, [sp, 0x10]\n" - "_0812E7B4:\n" - "\tldr r2, [sp, 0x4]\n" - "\tldrh r1, [r2, 0x6]\n" - "\tsubs r0, r1, r4\n" - "\tcmp r0, r5\n" - "\tbge _0812E7C6\n" - "\tadds r0, r3, r1\n" - "\tsubs r0, r4\n" - "\tstr r0, [sp, 0x14]\n" - "\tb _0812E7CA\n" - "_0812E7C6:\n" - "\tadds r5, r3, r5\n" - "\tstr r5, [sp, 0x14]\n" - "_0812E7CA:\n" - "\tldr r0, [sp]\n" - "\tldrh r1, [r0, 0x4]\n" - "\tmovs r2, 0x7\n" - "\tadds r0, r1, 0\n" - "\tands r0, r2\n" - "\tadds r1, r0\n" - "\tasrs r1, 3\n" - "\tstr r1, [sp, 0x18]\n" - "\tldr r0, [sp, 0x4]\n" - "\tldrh r1, [r0, 0x4]\n" - "\tadds r0, r1, 0\n" - "\tands r0, r2\n" - "\tadds r1, r0\n" - "\tasrs r1, 3\n" - "\tstr r1, [sp, 0x1C]\n" - "\tmov r12, r3\n" - "\tmov r8, r4\n" - "\tldr r1, [sp, 0x14]\n" - "\tcmp r12, r1\n" - "\tblt _0812E7F4\n" - "\tb _0812E932\n" - "_0812E7F4:\n" - "\tldr r5, [sp, 0x8]\n" - "\tldr r6, [sp, 0xC]\n" - "\tmov r2, r12\n" - "\tadds r2, 0x1\n" - "\tstr r2, [sp, 0x20]\n" - "\tmov r0, r8\n" - "\tadds r0, 0x1\n" - "\tstr r0, [sp, 0x24]\n" - "\tldr r1, [sp, 0x10]\n" - "\tcmp r5, r1\n" - "\tblt _0812E80C\n" - "\tb _0812E922\n" - "_0812E80C:\n" - "\tmovs r7, 0x1\n" - "\tmovs r2, 0xF0\n" - "\tmov r10, r2\n" - "\tmovs r0, 0xF\n" - "\tmov r9, r0\n" - "_0812E816:\n" - "\tasrs r0, r5, 1\n" - "\tmovs r1, 0x3\n" - "\tands r0, r1\n" - "\tldr r2, [sp]\n" - "\tldr r1, [r2]\n" - "\tadds r1, r0\n" - "\tasrs r0, r5, 3\n" - "\tlsls r0, 5\n" - "\tadds r1, r0\n" - "\tmov r2, r12\n" - "\tasrs r0, r2, 3\n" - "\tldr r2, [sp, 0x18]\n" - "\tmuls r0, r2\n" - "\tlsls r0, 5\n" - "\tadds r1, r0\n" - "\tmov r2, r12\n" - "\tlsls r0, r2, 29\n" - "\tlsrs r0, 27\n" - "\tadds r3, r1, r0\n" - "\tasrs r0, r6, 1\n" - "\tmovs r1, 0x3\n" - "\tands r0, r1\n" - "\tldr r2, [sp, 0x4]\n" - "\tldr r1, [r2]\n" - "\tadds r1, r0\n" - "\tasrs r0, r6, 3\n" - "\tlsls r0, 5\n" - "\tadds r1, r0\n" - "\tmov r2, r8\n" - "\tasrs r0, r2, 3\n" - "\tldr r2, [sp, 0x1C]\n" - "\tmuls r0, r2\n" - "\tlsls r0, 5\n" - "\tadds r1, r0\n" - "\tmov r2, r8\n" - "\tlsls r0, r2, 29\n" - "\tlsrs r0, 27\n" - "\tadds r4, r1, r0\n" - "\tadds r0, r4, 0\n" - "\tands r0, r7\n" - "\tcmp r0, 0\n" - "\tbeq _0812E8C2\n" - "\tsubs r4, 0x1\n" - "\tadds r0, r6, 0\n" - "\tands r0, r7\n" - "\tcmp r0, 0\n" - "\tbeq _0812E89A\n" - "\tldrh r0, [r4]\n" - "\tldr r2, _0812E88C @ =0x00000fff\n" - "\tands r2, r0\n" - "\tadds r0, r5, 0\n" - "\tands r0, r7\n" - "\tcmp r0, 0\n" - "\tbeq _0812E890\n" - "\tldrb r1, [r3]\n" - "\tmov r0, r10\n" - "\tands r0, r1\n" - "\tlsls r0, 8\n" - "\tb _0812E912\n" - "\t.align 2, 0\n" - "_0812E88C: .4byte 0x00000fff\n" - "_0812E890:\n" - "\tldrb r1, [r3]\n" - "\tmov r0, r9\n" - "\tands r0, r1\n" - "\tlsls r0, 12\n" - "\tb _0812E912\n" - "_0812E89A:\n" - "\tldrh r0, [r4]\n" - "\tldr r2, _0812E8B4 @ =0x0000f0ff\n" - "\tands r2, r0\n" - "\tadds r0, r5, 0\n" - "\tands r0, r7\n" - "\tcmp r0, 0\n" - "\tbeq _0812E8B8\n" - "\tldrb r1, [r3]\n" - "\tmov r0, r10\n" - "\tands r0, r1\n" - "\tlsls r0, 4\n" - "\tb _0812E912\n" - "\t.align 2, 0\n" - "_0812E8B4: .4byte 0x0000f0ff\n" - "_0812E8B8:\n" - "\tldrb r1, [r3]\n" - "\tmov r0, r9\n" - "\tands r0, r1\n" - "\tlsls r0, 8\n" - "\tb _0812E912\n" - "_0812E8C2:\n" - "\tadds r0, r6, 0\n" - "\tands r0, r7\n" - "\tcmp r0, 0\n" - "\tbeq _0812E8EE\n" - "\tldrh r0, [r4]\n" - "\tldr r2, _0812E8E0 @ =0x0000ff0f\n" - "\tands r2, r0\n" - "\tadds r0, r5, 0\n" - "\tands r0, r7\n" - "\tcmp r0, 0\n" - "\tbeq _0812E8E4\n" - "\tldrb r1, [r3]\n" - "\tmov r0, r10\n" - "\tb _0812E910\n" - "\t.align 2, 0\n" - "_0812E8E0: .4byte 0x0000ff0f\n" - "_0812E8E4:\n" - "\tldrb r1, [r3]\n" - "\tmov r0, r9\n" - "\tands r0, r1\n" - "\tlsls r0, 4\n" - "\tb _0812E912\n" - "_0812E8EE:\n" - "\tldrh r0, [r4]\n" - "\tldr r2, _0812E908 @ =0x0000fff0\n" - "\tands r2, r0\n" - "\tadds r0, r5, 0\n" - "\tands r0, r7\n" - "\tcmp r0, 0\n" - "\tbeq _0812E90C\n" - "\tldrb r1, [r3]\n" - "\tmov r0, r10\n" - "\tands r0, r1\n" - "\tlsrs r0, 4\n" - "\tb _0812E912\n" - "\t.align 2, 0\n" - "_0812E908: .4byte 0x0000fff0\n" - "_0812E90C:\n" - "\tldrb r1, [r3]\n" - "\tmov r0, r9\n" - "_0812E910:\n" - "\tands r0, r1\n" - "_0812E912:\n" - "\torrs r2, r0\n" - "\tstrh r2, [r4]\n" - "\tadds r5, 0x1\n" - "\tadds r6, 0x1\n" - "\tldr r0, [sp, 0x10]\n" - "\tcmp r5, r0\n" - "\tbge _0812E922\n" - "\tb _0812E816\n" - "_0812E922:\n" - "\tldr r1, [sp, 0x20]\n" - "\tmov r12, r1\n" - "\tldr r2, [sp, 0x24]\n" - "\tmov r8, r2\n" - "\tldr r0, [sp, 0x14]\n" - "\tcmp r12, r0\n" - "\tbge _0812E932\n" - "\tb _0812E7F4\n" - "_0812E932:\n" - "\tadd sp, 0x28\n" - "\tpop {r3-r5}\n" - "\tmov r8, r3\n" - "\tmov r9, r4\n" - "\tmov r10, r5\n" - "\tpop {r4-r7}\n" - "\tpop {r0}\n" - "\tbx r0"); + s32 loopSrcY, loopDstY, loopSrcX, loopDstX, xEnd, yEnd, multiplierSrcY, multiplierDstY; + u16 toOrr; + const u8 *pixelsSrc; + u16 *pixelsDst; + + if (dst->width - dstX < width) + xEnd = dst->width - dstX + srcX; + else + xEnd = width + srcX; + + if (dst->height - dstY < height) + yEnd = srcY + dst->height - dstY; + else + yEnd = srcY + height; + multiplierSrcY = (src->width + (src->width & 7)) >> 3; + multiplierDstY = (dst->width + (dst->width & 7)) >> 3; + for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++) + { + for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++) + { + #ifndef NONMATCHING + asm("":::"r4"); + #endif + pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1B); + pixelsDst = (u16 *)(dst->pixels + ((loopDstX >> 1) & 3) + ((loopDstX >> 3) << 5) + ((( loopDstY >> 3) * multiplierDstY) << 5) + ((u32)( loopDstY << 0x1d) >> 0x1B)); + + if ((uintptr_t)pixelsDst & 0x1) + { + pixelsDst = (void *)pixelsDst - 1; + if (loopDstX & 0x1) + { + toOrr = *pixelsDst & 0x0fff; + if (loopSrcX & 0x1) + *pixelsDst = toOrr | ((*pixelsSrc & 0xf0) << 8); + else + *pixelsDst = toOrr | ((*pixelsSrc & 0x0f) << 12); + } + else + { + toOrr = *pixelsDst & 0xf0ff; + if (loopSrcX & 0x1) + *pixelsDst = toOrr | ((*pixelsSrc & 0xf0) << 4); + else + *pixelsDst = toOrr | ((*pixelsSrc & 0x0f) << 8); + } + } + else + { + if (loopDstX & 1) + { + toOrr = *pixelsDst & 0xff0f; + if (loopSrcX & 1) + *pixelsDst = toOrr | ((*pixelsSrc & 0xf0) << 0); + else + *pixelsDst = toOrr | ((*pixelsSrc & 0x0f) << 4); + } + else + { + toOrr = *pixelsDst & 0xfff0; + if (loopSrcX & 1) + *pixelsDst = toOrr | ((*pixelsSrc & 0xf0) >> 4); + else + *pixelsDst = toOrr | ((*pixelsSrc & 0x0f) >> 0); + } + } + } + } } #define tEvA data[0] diff --git a/src/mevent.c b/src/mevent.c index fc0c1f2d4..d0d7f59aa 100644 --- a/src/mevent.c +++ b/src/mevent.c @@ -134,7 +134,7 @@ static void ResetTTDataBuffer(void) { memset(gDecompressionBuffer, 0, 0x2000); gLinkType = 0x5502; - sub_8009804(); + OpenLink(); SetSuppressLinkErrorMessage(TRUE); } @@ -156,7 +156,7 @@ bool32 sub_81436EC(void) static bool32 IsEReaderConnectionSane(void) { - if (sub_800AA48() && GetLinkPlayerCount_2() == 2) + if (IsLinkMaster() && GetLinkPlayerCount_2() == 2) return TRUE; return FALSE; } @@ -171,7 +171,7 @@ u32 sub_8143770(u8 * r4, u16 * r5) switch (*r4) { case 0: - if (sub_800AA48() && GetLinkPlayerCount_2() > 1) + if (IsLinkMaster() && GetLinkPlayerCount_2() > 1) { *r4 = 1; ; @@ -193,7 +193,7 @@ u32 sub_8143770(u8 * r4, u16 * r5) if (GetLinkPlayerCount_2() == 2) { PlaySE(SE_TOY_G); - sub_800A5BC(); + CheckShouldAdvanceLinkState(); *r5 = 0; *r4 = 3; } diff --git a/src/mevent_server_helpers.c b/src/mevent_server_helpers.c index 35efa68c8..6df5207f0 100644 --- a/src/mevent_server_helpers.c +++ b/src/mevent_server_helpers.c @@ -155,7 +155,7 @@ static bool32 mevent_send_func(struct mevent_srv_sub * svr) switch (svr->seqno) { case 0: - if (sub_800A4BC()) + if (IsLinkTaskFinished()) { header.ident = svr->sendIdent; header.size = svr->sendSize; @@ -167,7 +167,7 @@ static bool32 mevent_send_func(struct mevent_srv_sub * svr) } break; case 1: - if (sub_800A4BC()) + if (IsLinkTaskFinished()) { if (mevent_has_received(svr->sendPlayerNo)) { @@ -189,7 +189,7 @@ static bool32 mevent_send_func(struct mevent_srv_sub * svr) } break; case 2: - if (sub_800A4BC()) + if (IsLinkTaskFinished()) { if (CalcCRC16WithTable(svr->sendBfr, svr->sendSize) != svr->sendCRC) sub_80FA190(); diff --git a/src/pokemon.c b/src/pokemon.c index fd4b23c6f..9c2532243 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -5,21 +5,20 @@ #include "random.h" #include "main.h" #include "text.h" -#include "data2.h" +#include "data.h" #include "string_util.h" #include "battle.h" -#include "battle_2.h" +#include "battle_main.h" #include "item.h" #include "event_data.h" #include "util.h" #include "pokemon_storage_system.h" -#include "data2.h" +#include "data.h" #include "battle_gfx_sfx_util.h" #include "battle_controllers.h" #include "evolution_scene.h" #include "battle_message.h" #include "battle_util.h" -#include "battle_ai_script_commands.h" #include "link.h" #include "m4a.h" #include "sound.h" @@ -1792,7 +1791,7 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, if (gBaseStats[species].abilities[1]) { value = personality & 1; - SetBoxMonData(boxMon, MON_DATA_ALT_ABILITY, &value); + SetBoxMonData(boxMon, MON_DATA_ABILITY_NUM, &value); } GiveBoxMonInitialMoveset(boxMon); @@ -1941,8 +1940,8 @@ void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src) SetMonData(mon, MON_DATA_SPEED_EV, &src->speedEV); SetMonData(mon, MON_DATA_SPATK_EV, &src->spAttackEV); SetMonData(mon, MON_DATA_SPDEF_EV, &src->spDefenseEV); - value = src->altAbility; - SetMonData(mon, MON_DATA_ALT_ABILITY, &value); + value = src->abilityNum; + SetMonData(mon, MON_DATA_ABILITY_NUM, &value); value = src->hpIV; SetMonData(mon, MON_DATA_HP_IV, &value); value = src->attackIV; @@ -1998,7 +1997,7 @@ void sub_803E23C(struct Pokemon *mon, struct BattleTowerPokemon *dest) dest->speedIV = GetMonData(mon, MON_DATA_SPEED_IV, NULL); dest->spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL); dest->spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL); - dest->altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL); + dest->abilityNum = GetMonData(mon, MON_DATA_ABILITY_NUM, NULL); dest->personality = GetMonData(mon, MON_DATA_PERSONALITY, NULL); GetMonData(mon, MON_DATA_NICKNAME, dest->nickname); } @@ -2553,7 +2552,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de damage /= 2; // sunny - if (gBattleWeather & WEATHER_SUNNY_ANY) + if (gBattleWeather & WEATHER_SUN_ANY) { switch (type) { @@ -2568,7 +2567,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de } // flash fire triggered - if ((gBattleResources->flags->flags[battlerIdAtk] & UNKNOWN_FLAG_FLASH_FIRE) && type == TYPE_FIRE) + if ((gBattleResources->flags->flags[battlerIdAtk] & RESOURCE_FLAG_FLASH_FIRE) && type == TYPE_FIRE) damage = (15 * damage) / 10; } @@ -2592,7 +2591,7 @@ u8 CountAliveMonsInBattle(u8 caseId) case BATTLE_ALIVE_ATK_SIDE: for (i = 0; i < 4; i++) { - if (GetBattlerSide(i) == GetBattlerSide(sBattler_AI) && !(gAbsentBattlerFlags & gBitTable[i])) + if (GetBattlerSide(i) == GetBattlerSide(gBattlerAttacker) && !(gAbsentBattlerFlags & gBitTable[i])) retVal++; } break; @@ -3100,8 +3099,8 @@ u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data) case MON_DATA_IS_EGG: retVal = substruct3->isEgg; break; - case MON_DATA_ALT_ABILITY: - retVal = substruct3->altAbility; + case MON_DATA_ABILITY_NUM: + retVal = substruct3->abilityNum; break; case MON_DATA_COOL_RIBBON: retVal = substruct3->coolRibbon; @@ -3503,8 +3502,8 @@ void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg) else boxMon->isEgg = 0; break; - case MON_DATA_ALT_ABILITY: - SET8(substruct3->altAbility); + case MON_DATA_ABILITY_NUM: + SET8(substruct3->abilityNum); break; case MON_DATA_COOL_RIBBON: SET8(substruct3->coolRibbon); @@ -3699,9 +3698,9 @@ u8 GetMonsStateToDoubles(void) return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON; } -u8 GetAbilityBySpecies(u16 species, bool8 altAbility) +u8 GetAbilityBySpecies(u16 species, bool8 abilityNum) { - if (altAbility) + if (abilityNum) gLastUsedAbility = gBaseStats[species].abilities[1]; else gLastUsedAbility = gBaseStats[species].abilities[0]; @@ -3712,8 +3711,8 @@ u8 GetAbilityBySpecies(u16 species, bool8 altAbility) u8 GetMonAbility(struct Pokemon *mon) { u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); - u8 altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL); - return GetAbilityBySpecies(species, altAbility); + u8 abilityNum = GetMonData(mon, MON_DATA_ABILITY_NUM, NULL); + return GetAbilityBySpecies(species, abilityNum); } static void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord) @@ -3859,11 +3858,11 @@ static void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex) gBattleMons[battlerId].spAttack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK, NULL); gBattleMons[battlerId].spDefense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF, NULL); gBattleMons[battlerId].isEgg = GetMonData(&gPlayerParty[partyIndex], MON_DATA_IS_EGG, NULL); - gBattleMons[battlerId].altAbility = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ALT_ABILITY, NULL); + gBattleMons[battlerId].abilityNum = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ABILITY_NUM, NULL); gBattleMons[battlerId].otId = GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_ID, NULL); gBattleMons[battlerId].type1 = gBaseStats[gBattleMons[battlerId].species].type1; gBattleMons[battlerId].type2 = gBaseStats[gBattleMons[battlerId].species].type2; - gBattleMons[battlerId].ability = GetAbilityBySpecies(gBattleMons[battlerId].species, gBattleMons[battlerId].altAbility); + gBattleMons[battlerId].ability = GetAbilityBySpecies(gBattleMons[battlerId].species, gBattleMons[battlerId].abilityNum); GetMonData(&gPlayerParty[partyIndex], MON_DATA_NICKNAME, nickname); StringCopy10(gBattleMons[battlerId].nickname, nickname); GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_NAME, gBattleMons[battlerId].otName); @@ -4118,14 +4117,14 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov { gAbsentBattlerFlags &= ~gBitTable[sp34]; CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlerPartyIndexes[sp34])); - if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255) - gBattleResults.unk4++; + if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255) + gBattleResults.numRevivesUsed++; } else { gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2]; - if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255) - gBattleResults.unk4++; + if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255) + gBattleResults.numRevivesUsed++; } } } @@ -4165,13 +4164,13 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov gBattleMons[sp34].hp = data; if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == 0) { - if (gBattleResults.unk3 < 255) - gBattleResults.unk3++; + if (gBattleResults.numHealingItemsUsed < 255) + gBattleResults.numHealingItemsUsed++; // I have to re-use this variable to match. r5 = gActiveBattler; gActiveBattler = sp34; BtlController_EmitGetMonData(0, 0, 0); - MarkBufferBankForExecution(gActiveBattler); + MarkBattlerForControllerExec(gActiveBattler); gActiveBattler = r5; } } @@ -4205,7 +4204,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov SetMonData(mon, MON_DATA_PP1 + r5, &data); if (gMain.inBattle && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000) - && !(gDisableStructs[sp34].unk18_b & gBitTable[r5])) + && !(gDisableStructs[sp34].mimickedMoves & gBitTable[r5])) gBattleMons[sp34].pp[r5] = data; retVal = FALSE; } @@ -4230,7 +4229,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov SetMonData(mon, MON_DATA_PP1 + moveIndex, &data); if (gMain.inBattle && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000) - && !(gDisableStructs[sp34].unk18_b & gBitTable[moveIndex])) + && !(gDisableStructs[sp34].mimickedMoves & gBitTable[moveIndex])) gBattleMons[sp34].pp[moveIndex] = data; retVal = FALSE; } @@ -5845,7 +5844,7 @@ const u8 *Battle_PrintStatBoosterEffectMessage(u16 itemId) } else { - sBattler_AI = gBattlerInMenuId; + gBattlerAttacker = gBattlerInMenuId; BattleStringExpandPlaceholdersToDisplayedString(BattleText_GetPumped); } } @@ -5853,7 +5852,7 @@ const u8 *Battle_PrintStatBoosterEffectMessage(u16 itemId) if (itemEffect[3] & 0x80) { - sBattler_AI = gBattlerInMenuId; + gBattlerAttacker = gBattlerInMenuId; BattleStringExpandPlaceholdersToDisplayedString(BattleText_MistShroud); } @@ -6205,9 +6204,9 @@ bool8 sub_80435E0(void) return retVal; } -bool8 GetLinkTrainerFlankId(u8 linkPlayerId) +bool16 GetLinkTrainerFlankId(u8 linkPlayerId) { - bool8 retVal = FALSE; + bool16 retVal = FALSE; switch (gLinkPlayers[linkPlayerId].id) { case 0: @@ -6222,7 +6221,7 @@ bool8 GetLinkTrainerFlankId(u8 linkPlayerId) return retVal; } -s32 GetBankMultiplayerId(u16 a1) +s32 GetBattlerMultiplayerId(u16 a1) { s32 id; for (id = 0; id < MAX_LINK_PLAYERS; id++) @@ -6701,10 +6700,10 @@ const u32 *GetMonFrontSpritePal(struct Pokemon *mon) u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0); u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0); u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0); - return GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality); + return GetMonSpritePalFromSpeciesAndPersonality(species, otId, personality); } -const u32 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality) +const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality) { u32 shinyValue; @@ -6814,15 +6813,9 @@ void BoxMonRestorePP(struct BoxPokemon *boxMon) } } -// SetMonPreventsSwitchingString -void sub_8044348(void) +void SetMonPreventsSwitchingString(void) { -#ifdef NONMATCHING - gLastUsedAbility = gBattleStruct -> abilityPreventingSwitchout; // fixed from the original -#else - gLastUsedAbility = ((u8 *) gBattleStruct)[0xac]; // huh? why is this wrong? -#endif - + gLastUsedAbility = gBattleStruct -> abilityPreventingSwitchout; gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; gBattleTextBuff1[1] = B_BUFF_MON_NICK_WITH_PREFIX; gBattleTextBuff1[2] = gBattleStruct->battlerPreventingSwitchout; @@ -6879,7 +6872,7 @@ static bool8 IsShinyOtIdPersonality(u32 otId, u32 personality) u8 *GetTrainerPartnerName(void) { u8 id = GetMultiplayerId(); - return gLinkPlayers[GetBankMultiplayerId(gLinkPlayers[id].id ^ 2)].name; + return gLinkPlayers[GetBattlerMultiplayerId(gLinkPlayers[id].id ^ 2)].name; } u8 GetPlayerPartyHighestLevel(void) diff --git a/src/quest_log.c b/src/quest_log.c index 7a3084d8c..8b9ee9395 100644 --- a/src/quest_log.c +++ b/src/quest_log.c @@ -1,7 +1,7 @@ #include "global.h" #include "constants/species.h" #include "constants/items.h" -#include "data2.h" +#include "data.h" #include "malloc.h" #include "main.h" #include "task.h" @@ -871,7 +871,7 @@ void sub_8110F90(u8 unused) gSaveBlock1Ptr->location.mapNum = 19; gSaveBlock1Ptr->location.warpId = -1; gUnknown_203ADF8 = 0; - gUnknown_2031DD8 = 1; + gDisableMapMusicChangeOnMapLoad = 1; sub_8082740(1); sub_8111368(); } @@ -1567,7 +1567,7 @@ void sub_81120AC(u8 taskId) switch (data[0]) { case 0: - gUnknown_2031DD8 = 0; + gDisableMapMusicChangeOnMapLoad = 0; Overworld_PlaySpecialMapMusic(); sub_811229C(); FillWindowPixelRect(gUnknown_203ADFE[0], 0xF, 0, 0, gUnknown_845661C[0].width * 8, gUnknown_845661C[0].height * 8); diff --git a/src/quest_log_battle.c b/src/quest_log_battle.c index 3dfc2eb57..2687e4ea5 100644 --- a/src/quest_log_battle.c +++ b/src/quest_log_battle.c @@ -26,7 +26,7 @@ void sub_812C334(s32 *, s32 *); void sub_812BFDC(void) { - if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_POKEDUDE)) && (gBattleOutcome == B_OUTCOME_WON || gBattleOutcome == B_OUTCOME_CAUGHT)) + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_OLDMAN_TUTORIAL | BATTLE_TYPE_POKEDUDE)) && (gBattleOutcome == B_OUTCOME_WON || gBattleOutcome == B_OUTCOME_CAUGHT)) { struct QuestLogStruct_TrainerBattleRecord * questLogTrainerBattleRecord = Alloc(sizeof(struct QuestLogStruct_TrainerBattleRecord)); struct QuestLogStruct_WildBattleRecord * questLogWildBattleRecord = Alloc(sizeof(struct QuestLogStruct_WildBattleRecord)); diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c new file mode 100644 index 000000000..6dd743176 --- /dev/null +++ b/src/reshow_battle_screen.c @@ -0,0 +1,322 @@ +#include "global.h" +#include "bg.h" +#include "palette.h" +#include "pokemon.h" +#include "main.h" +#include "link.h" +#include "data.h" +#include "sprite.h" +#include "text.h" +#include "gpu_regs.h" +#include "scanline_effect.h" +#include "help_system.h" +#include "battle.h" +#include "battle_interface.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "reshow_battle_screen.h" +#include "constants/species.h" + +static void CB2_ReshowBattleScreenAfterMenu(void); +static void sub_8077AAC(void); +static bool8 LoadBattlerSpriteGfx(u8 battlerId); +static void CreateBattlerSprite(u8 battlerId); +static void CreateHealthboxSprite(u8 battlerId); + +void nullsub_44(void) +{ +} + +void ReshowBattleScreenAfterMenu(void) +{ + gPaletteFade.bufferTransferDisabled = 1; + SetHBlankCallback(NULL); + SetGpuReg(REG_OFFSET_MOSAIC, 0); + gBattleScripting.reshowMainState = 0; + gBattleScripting.reshowHelperState = 0; + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + HelpSystem_SetSomeVariable2(0x19); + else + HelpSystem_SetSomeVariable2(0x18); + } + else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + { + HelpSystem_SetSomeVariable2(0x1A); + } + else + { + HelpSystem_SetSomeVariable2(0x17); + } + } + SetMainCallback2(CB2_ReshowBattleScreenAfterMenu); +} + +static void CB2_ReshowBattleScreenAfterMenu(void) +{ + u8 opponentBattler; + u16 species; + + switch (gBattleScripting.reshowMainState) + { + case 0: + ResetSpriteData(); + break; + case 1: + SetVBlankCallback(NULL); + ScanlineEffect_Clear(); + sub_800F324(); + SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0); + SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0); + ShowBg(0); + ShowBg(1); + ShowBg(2); + ShowBg(3); + ResetPaletteFade(); + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + gBattle_BG2_X = 0; + gBattle_BG2_Y = 0; + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + break; + case 2: + CpuFastFill(0, (void *)VRAM, VRAM_SIZE); + break; + case 3: + LoadBattleTextboxAndBackground(); + break; + case 4: + FreeAllSpritePalettes(); + gReservedSpritePaletteCount = 4; + break; + case 5: + ClearSpritesHealthboxAnimData(); + break; + case 6: + if (BattleLoadAllHealthBoxesGfx(gBattleScripting.reshowHelperState)) + { + gBattleScripting.reshowHelperState = 0; + } + else + { + ++gBattleScripting.reshowHelperState; + --gBattleScripting.reshowMainState; + } + break; + case 7: + if (!LoadBattlerSpriteGfx(0)) + --gBattleScripting.reshowMainState; + break; + case 8: + if (!LoadBattlerSpriteGfx(1)) + --gBattleScripting.reshowMainState; + break; + case 9: + if (!LoadBattlerSpriteGfx(2)) + --gBattleScripting.reshowMainState; + break; + case 0xA: + if (!LoadBattlerSpriteGfx(3)) + --gBattleScripting.reshowMainState; + break; + case 0xB: + CreateBattlerSprite(0); + break; + case 0xC: + CreateBattlerSprite(1); + break; + case 0xD: + CreateBattlerSprite(2); + break; + case 0xE: + CreateBattlerSprite(3); + break; + case 0xF: + CreateHealthboxSprite(0); + break; + case 0x10: + CreateHealthboxSprite(1); + break; + case 0x11: + CreateHealthboxSprite(2); + break; + case 0x12: + CreateHealthboxSprite(3); + break; + case 0x13: + LoadAndCreateEnemyShadowSprites(); + opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES); + SetBattlerShadowSpriteCallback(opponentBattler, species); + if (IsDoubleBattle()) + { + opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES); + SetBattlerShadowSpriteCallback(opponentBattler, species); + } + ActionSelectionCreateCursorAt(gActionSelectionCursor[gBattlerInMenuId], 0); + if (gWirelessCommType && gReceivedRemoteLinkPlayers) + { + LoadWirelessStatusIndicatorSpriteGfx(); + CreateWirelessStatusIndicatorSprite(0, 0); + } + break; + case 0x14: + SetVBlankCallback(VBlankCB_Battle); + sub_8077AAC(); + BeginHardwarePaletteFade(0xFF, 0, 0x10, 0, 1); + gPaletteFade.bufferTransferDisabled = 0; + SetMainCallback2(BattleMainCB2); + sub_80357C8(); + break; + default: + break; + } + ++gBattleScripting.reshowMainState; +} + +static void sub_8077AAC(void) +{ + EnableInterrupts(INTR_FLAG_VBLANK); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + SetGpuReg(REG_OFFSET_WININ, 0x3F); + SetGpuReg(REG_OFFSET_WINOUT, 0x3F); + SetGpuReg(REG_OFFSET_WIN0H, 0); + SetGpuReg(REG_OFFSET_WIN0V, 0); + SetGpuReg(REG_OFFSET_WIN1H, 0); + SetGpuReg(REG_OFFSET_WIN1V, 0); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_OBJWIN_ON); +} + +static bool8 LoadBattlerSpriteGfx(u8 battler) +{ + if (battler < gBattlersCount) + { + if (GetBattlerSide(battler) != B_SIDE_PLAYER) + { + if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == BATTLE_TYPE_GHOST) + DecompressGhostFrontPic(&gEnemyParty[gBattlerPartyIndexes[battler]], battler); + else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute) + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battler]], battler); + else + BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE); + } + else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler. + DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, battler); + else if (gBattleTypeFlags & BATTLE_TYPE_OLDMAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler. + DecompressTrainerBackPalette(5, battler); + else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute) + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler); + else + BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE); + gBattleScripting.reshowHelperState = 0; + } + return TRUE; +} + +static void CreateBattlerSprite(u8 battler) +{ + if (battler < gBattlersCount) + { + u8 posY; + + if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == BATTLE_TYPE_GHOST) + posY = GetGhostSpriteDefault_Y(battler); + else if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute) + posY = GetSubstituteSpriteDefault_Y(battler); + else + posY = GetBattlerSpriteDefault_Y(battler); + if (GetBattlerSide(battler) != B_SIDE_PLAYER) + { + if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0) + return; + SetMultiuseSpriteTemplateToPokemon(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler)); + gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSpriteSubpriority(battler)); + gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler; + gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[battler]].data[0] = battler; + gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]); + } + else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) + { + SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT)); + gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50, + (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80, + GetBattlerSpriteSubpriority(0)); + gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler; + gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[battler]].data[0] = battler; + } + else if (gBattleTypeFlags & BATTLE_TYPE_OLDMAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) + { + SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(0)); + gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50, + (8 - gTrainerBackPicCoords[5].size) * 4 + 80, + GetBattlerSpriteSubpriority(0)); + gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler; + gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[battler]].data[0] = battler; + } + else if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0) + { + return; + } + else + { + SetMultiuseSpriteTemplateToPokemon(GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler)); + gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSpriteSubpriority(battler)); + gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler; + gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[battler]].data[0] = battler; + gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]); + } + gSprites[gBattlerSpriteIds[battler]].invisible = gBattleSpritesDataPtr->battlerData[battler].invisible; + } +} + +static void CreateHealthboxSprite(u8 battler) +{ + if (battler < gBattlersCount) + { + u8 healthboxSpriteId; + + if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) + healthboxSpriteId = CreateSafariPlayerHealthboxSprites(); + else if (gBattleTypeFlags & BATTLE_TYPE_OLDMAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) + return; + else + healthboxSpriteId = CreateBattlerHealthboxSprites(battler); + gHealthboxSpriteIds[battler] = healthboxSpriteId; + InitBattlerHealthboxCoords(battler); + SetHealthboxSpriteVisible(healthboxSpriteId); + if (GetBattlerSide(battler) != B_SIDE_PLAYER) + UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gEnemyParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL); + else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_SAFARI_ALL_TEXT); + else + UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL); + if (GetBattlerPosition(battler) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(battler) == B_POSITION_PLAYER_RIGHT) + DummyBattleInterfaceFunc(gHealthboxSpriteIds[battler], TRUE); + else + DummyBattleInterfaceFunc(gHealthboxSpriteIds[battler], FALSE); + if (GetBattlerSide(battler) != B_SIDE_PLAYER) + { + if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0) + SetHealthboxSpriteInvisible(healthboxSpriteId); + } + else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI) && GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0) + { + SetHealthboxSpriteInvisible(healthboxSpriteId); + } + } +} diff --git a/src/save.c b/src/save.c index d3d31a22e..9f580477b 100644 --- a/src/save.c +++ b/src/save.c @@ -68,7 +68,7 @@ const struct SaveSectionOffsets gSaveSectionOffsets[] = extern void DoSaveFailedScreen(u8 saveType); // save_failed_screen extern void sub_800AB9C(void); // link -extern bool8 sub_800A4BC(void); // link +extern bool8 IsLinkTaskFinished(void); // link extern void save_serialize_map(void); // fieldmap extern void sub_804C1C0(void); // load_save extern void sav2_gender2_inplace_and_xFE(void); // load_save @@ -865,7 +865,7 @@ void sub_80DA634(u8 taskId) gTasks[taskId].data[0] = 2; break; case 2: - if (sub_800A4BC()) + if (IsLinkTaskFinished()) { save_serialize_map(); gTasks[taskId].data[0] = 3; @@ -899,7 +899,7 @@ void sub_80DA634(u8 taskId) gTasks[taskId].data[0] = 8; break; case 8: - if (sub_800A4BC()) + if (IsLinkTaskFinished()) { sub_80DA434(); gTasks[taskId].data[0] = 9; @@ -910,7 +910,7 @@ void sub_80DA634(u8 taskId) gTasks[taskId].data[0] = 10; break; case 10: - if (sub_800A4BC()) + if (IsLinkTaskFinished()) gTasks[taskId].data[0]++; break; case 11: diff --git a/src/scrcmd.c b/src/scrcmd.c index cef1a1eb7..bcf8c231d 100644 --- a/src/scrcmd.c +++ b/src/scrcmd.c @@ -25,7 +25,7 @@ #include "start_menu.h" #include "script_menu.h" #include "string_util.h" -#include "data2.h" +#include "data.h" #include "field_specials.h" #include "constants/items.h" #include "script_pokemon_util_80A0058.h" diff --git a/src/sound.c b/src/sound.c index dc4b9f604..41b9f5b7d 100644 --- a/src/sound.c +++ b/src/sound.c @@ -15,7 +15,7 @@ struct Fanfare }; // TODO: what are these -extern u8 gUnknown_2031DD8; +extern u8 gDisableMapMusicChangeOnMapLoad; extern u8 gUnknown_203ADFA; extern u8 gUnknown_203F174; @@ -571,7 +571,7 @@ void PlayBGM(u16 songNum) void PlaySE(u16 songNum) { - if(gUnknown_2031DD8 == 0 && gUnknown_203ADFA != 2) + if(gDisableMapMusicChangeOnMapLoad == 0 && gUnknown_203ADFA != 2) m4aSongNumStart(songNum); } diff --git a/src/teachy_tv.c b/src/teachy_tv.c index 3594c79a2..fa687fbef 100644 --- a/src/teachy_tv.c +++ b/src/teachy_tv.c @@ -23,7 +23,7 @@ #include "event_data.h" #include "load_save.h" #include "battle_transition.h" -#include "battle_2.h" +#include "battle_main.h" #include "battle.h" #include "global.fieldmap.h" #include "teachy_tv.h" diff --git a/src/text.c b/src/text.c index d36a448ad..5b88e9f75 100644 --- a/src/text.c +++ b/src/text.c @@ -6,19 +6,18 @@ #include "text.h" #include "sprite.h" #include "blit.h" +#include "sound.h" +#include "m4a.h" +#include "quest_log.h" +#include "window.h" +#include "graphics.h" +#include "dynamic_placeholder_text_util.h" extern u8 gGlyphInfo[0x90]; -extern u8 gUnknown_203ADFA; -extern u16 gTMCaseMainWindowPalette[]; extern const struct OamData gOamData_83AC9D0; -extern void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height); -extern void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight); -extern u8 GetKeypadIconWidth(u8 keypadIconId); -extern void CopyWindowToVram(u8 windowId, u8 mode); -extern s32 GetGlyphWidthFont6(u16 glyphId, bool32 isJapanese); -extern void PlaySE(u16 songNum); -extern u8* DynamicPlaceholderTextUtil_GetPlaceholderPtr(u8 a1); +static void DecompressGlyphFont3(u16 glyphId, bool32 isJapanese); +static void DecompressGlyphFont4(u16 glyphId, bool32 isJapanese); TextFlags gTextFlags; @@ -378,107 +377,107 @@ const u16 gFont9JapaneseGlyphs[] = INCBIN_U16("data/graphics/fonts/font9_jap.fwj u16 Font0Func(struct TextPrinter *textPrinter) { - struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; - if (subStruct->field_1_top == 0) + if (subStruct->hasGlyphIdBeenSet == 0) { - textPrinter->sub_union.sub.font_type = 0; - subStruct->field_1_top = 1; + textPrinter->subUnion.sub.glyphId = 0; + subStruct->hasGlyphIdBeenSet = 1; } return RenderText(textPrinter); } u16 Font1Func(struct TextPrinter *textPrinter) { - struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; - if (subStruct->field_1_top == 0) + if (subStruct->hasGlyphIdBeenSet == 0) { - textPrinter->sub_union.sub.font_type = 1; - subStruct->field_1_top = 1; + textPrinter->subUnion.sub.glyphId = 1; + subStruct->hasGlyphIdBeenSet = 1; } return RenderText(textPrinter); } u16 Font2Func(struct TextPrinter *textPrinter) { - struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; - if (subStruct->field_1_top == 0) + if (subStruct->hasGlyphIdBeenSet == 0) { - textPrinter->sub_union.sub.font_type = 2; - subStruct->field_1_top = 1; + textPrinter->subUnion.sub.glyphId = 2; + subStruct->hasGlyphIdBeenSet = 1; } return RenderText(textPrinter); } u16 Font3Func(struct TextPrinter *textPrinter) { - struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; - if (subStruct->field_1_top == 0) + if (subStruct->hasGlyphIdBeenSet == 0) { - textPrinter->sub_union.sub.font_type = 3; - subStruct->field_1_top = 1; + textPrinter->subUnion.sub.glyphId = 3; + subStruct->hasGlyphIdBeenSet = 1; } return RenderText(textPrinter); } u16 Font4Func(struct TextPrinter *textPrinter) { - struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; - if (subStruct->field_1_top == 0) + if (subStruct->hasGlyphIdBeenSet == 0) { - textPrinter->sub_union.sub.font_type = 4; - subStruct->field_1_top = 1; + textPrinter->subUnion.sub.glyphId = 4; + subStruct->hasGlyphIdBeenSet = 1; } return RenderText(textPrinter); } u16 Font5Func(struct TextPrinter *textPrinter) { - struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; - if (subStruct->field_1_top == 0) + if (subStruct->hasGlyphIdBeenSet == 0) { - textPrinter->sub_union.sub.font_type = 5; - subStruct->field_1_top = 1; + textPrinter->subUnion.sub.glyphId = 5; + subStruct->hasGlyphIdBeenSet = 1; } return RenderText(textPrinter); } void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter) { - struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; if (gTextFlags.autoScroll == 1) - subStruct->frames_visible_counter = 0; + subStruct->autoScrollDelay = 0; else { - subStruct->field_1_upmid = 0; - subStruct->field_1 = 0; + subStruct->downArrowYPosIdx = 0; + subStruct->downArrowDelay = 0; } } void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter) { - struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; const u8 *arrowTiles; if (gTextFlags.autoScroll == 0) { - if (subStruct->field_1 != 0) + if (subStruct->downArrowDelay != 0) { - subStruct->field_1 = ((*(u32*)&textPrinter->sub_union.sub) << 19 >> 27) - 1; // convoluted way of getting field_1, necessary to match + subStruct->downArrowDelay = ((*(u32*)&textPrinter->subUnion.sub) << 19 >> 27) - 1; // convoluted way of getting field_1, necessary to match } else { FillWindowPixelRect( - textPrinter->subPrinter.windowId, - textPrinter->subPrinter.bgColor << 4 | textPrinter->subPrinter.bgColor, - textPrinter->subPrinter.currentX, - textPrinter->subPrinter.currentY, + textPrinter->printerTemplate.windowId, + textPrinter->printerTemplate.bgColor << 4 | textPrinter->printerTemplate.bgColor, + textPrinter->printerTemplate.currentX, + textPrinter->printerTemplate.currentY, 10, 12); @@ -494,20 +493,20 @@ void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter) } BlitBitmapRectToWindow( - textPrinter->subPrinter.windowId, + textPrinter->printerTemplate.windowId, arrowTiles, - gDownArrowYCoords[*(u32*)subStruct << 17 >> 30], // subStruct->field_1_upmid but again, stupidly retrieved + gDownArrowYCoords[*(u32*)subStruct << 17 >> 30], // subStruct->downArrowYPosIdx but again, stupidly retrieved 0, 0x80, 0x10, - textPrinter->subPrinter.currentX, - textPrinter->subPrinter.currentY, + textPrinter->printerTemplate.currentX, + textPrinter->printerTemplate.currentY, 10, 12); - CopyWindowToVram(textPrinter->subPrinter.windowId, 0x2); + CopyWindowToVram(textPrinter->printerTemplate.windowId, 0x2); - subStruct->field_1 = 0x8; - subStruct->field_1_upmid = (*(u32*)subStruct << 17 >> 30) + 1; + subStruct->downArrowDelay = 0x8; + subStruct->downArrowYPosIdx = (*(u32*)subStruct << 17 >> 30) + 1; } } } @@ -515,27 +514,27 @@ void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter) void TextPrinterClearDownArrow(struct TextPrinter *textPrinter) { FillWindowPixelRect( - textPrinter->subPrinter.windowId, - textPrinter->subPrinter.bgColor << 4 | textPrinter->subPrinter.bgColor, - textPrinter->subPrinter.currentX, - textPrinter->subPrinter.currentY, + textPrinter->printerTemplate.windowId, + textPrinter->printerTemplate.bgColor << 4 | textPrinter->printerTemplate.bgColor, + textPrinter->printerTemplate.currentX, + textPrinter->printerTemplate.currentY, 10, 12); - CopyWindowToVram(textPrinter->subPrinter.windowId, 0x2); + CopyWindowToVram(textPrinter->printerTemplate.windowId, 0x2); } bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter) { - struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; u8 delay = (gUnknown_203ADFA == 2) ? 50 : 120; - if (subStruct->frames_visible_counter == delay) + if (subStruct->autoScrollDelay == delay) { return TRUE; } else { - subStruct->frames_visible_counter++; + subStruct->autoScrollDelay++; return FALSE; } } @@ -550,7 +549,7 @@ bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter) else { TextPrinterDrawDownArrow(textPrinter); - if (gMain.newKeys & (A_BUTTON | B_BUTTON)) + if (JOY_NEW(A_BUTTON | B_BUTTON)) { result = TRUE; PlaySE(5); @@ -568,7 +567,7 @@ bool16 TextPrinterWait(struct TextPrinter *textPrinter) } else { - if (gMain.newKeys & (A_BUTTON | B_BUTTON)) + if (JOY_NEW(A_BUTTON | B_BUTTON)) { result = TRUE; PlaySE(5); @@ -619,772 +618,291 @@ void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *c } } -__attribute__((naked)) u16 RenderText(struct TextPrinter *textPrinter) { - asm(".syntax unified\n\ - push {r4-r6,lr}\n\ - adds r6, r0, 0\n\ - adds r4, r6, 0\n\ - adds r4, 0x14\n\ - ldrb r0, [r6, 0x1C]\n\ - cmp r0, 0x6\n\ - bls _080057A0\n\ - b _08005D68\n\ -_080057A0:\n\ - lsls r0, 2\n\ - ldr r1, _080057AC @ =_080057B0\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - mov pc, r0\n\ - .align 2, 0\n\ -_080057AC: .4byte _080057B0\n\ - .align 2, 0\n\ -_080057B0:\n\ - .4byte _080057CC\n\ - .4byte _08005C58\n\ - .4byte _08005C6C\n\ - .4byte _08005C98\n\ - .4byte _08005CD0\n\ - .4byte _08005D44\n\ - .4byte _08005D56\n\ -_080057CC:\n\ - ldr r2, _08005820 @ =gMain\n\ - ldrh r1, [r2, 0x2C]\n\ - movs r0, 0x3\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080057E6\n\ - ldrb r1, [r4]\n\ - movs r0, 0x10\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080057E6\n\ - movs r0, 0\n\ - strb r0, [r6, 0x1E]\n\ -_080057E6:\n\ - ldrb r1, [r6, 0x1E]\n\ - cmp r1, 0\n\ - beq _08005828\n\ - ldrb r0, [r6, 0x1D]\n\ - cmp r0, 0\n\ - beq _08005828\n\ - subs r0, r1, 0x1\n\ - strb r0, [r6, 0x1E]\n\ - ldr r0, _08005824 @ =gTextFlags\n\ - ldrb r1, [r0]\n\ - movs r0, 0x1\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _08005804\n\ - b _08005B30\n\ -_08005804:\n\ - ldrh r1, [r2, 0x2E]\n\ - movs r0, 0x3\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _08005810\n\ - b _08005B30\n\ -_08005810:\n\ - ldrb r0, [r4]\n\ - movs r1, 0x10\n\ - orrs r0, r1\n\ - strb r0, [r4]\n\ - movs r0, 0\n\ - strb r0, [r6, 0x1E]\n\ - b _08005B30\n\ - .align 2, 0\n\ -_08005820: .4byte gMain\n\ -_08005824: .4byte gTextFlags\n\ -_08005828:\n\ - ldr r2, _08005838 @ =gTextFlags\n\ - ldrb r1, [r2]\n\ - movs r0, 0x4\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0800583C\n\ - movs r0, 0x1\n\ - b _0800583E\n\ - .align 2, 0\n\ -_08005838: .4byte gTextFlags\n\ -_0800583C:\n\ - ldrb r0, [r6, 0x1D]\n\ -_0800583E:\n\ - strb r0, [r6, 0x1E]\n\ - ldr r0, [r6]\n\ - ldrb r3, [r0]\n\ - adds r0, 0x1\n\ - str r0, [r6]\n\ - adds r0, r3, 0\n\ - subs r0, 0xF8\n\ - cmp r0, 0x7\n\ - bls _08005852\n\ - b _08005B6C\n\ -_08005852:\n\ - lsls r0, 2\n\ - ldr r1, _0800585C @ =_08005860\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - mov pc, r0\n\ - .align 2, 0\n\ -_0800585C: .4byte _08005860\n\ - .align 2, 0\n\ -_08005860:\n\ - .4byte _08005B46\n\ - .4byte _08005B34\n\ - .4byte _08005B26\n\ - .4byte _08005B22\n\ - .4byte _080058AC\n\ - .4byte _080058A8\n\ - .4byte _08005880\n\ - .4byte _08005D68\n\ -_08005880:\n\ - ldrb r0, [r6, 0x6]\n\ - strb r0, [r6, 0x8]\n\ - ldrb r1, [r6, 0x5]\n\ - ldr r0, _080058A4 @ =gFonts\n\ - ldr r2, [r0]\n\ - lsls r0, r1, 1\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r2\n\ - ldrb r1, [r6, 0xB]\n\ - ldrb r0, [r0, 0x5]\n\ - adds r1, r0\n\ - ldrb r0, [r6, 0x9]\n\ - adds r0, r1\n\ - strb r0, [r6, 0x9]\n\ -_0800589E:\n\ - movs r0, 0x2\n\ - b _08005D6A\n\ - .align 2, 0\n\ -_080058A4: .4byte gFonts\n\ -_080058A8:\n\ - ldr r0, [r6]\n\ - b _08005B0A\n\ -_080058AC:\n\ - ldr r0, [r6]\n\ - ldrb r3, [r0]\n\ - adds r0, 0x1\n\ - str r0, [r6]\n\ - subs r0, r3, 0x1\n\ - cmp r0, 0x17\n\ - bls _080058BC\n\ - b _08005B6C\n\ -_080058BC:\n\ - lsls r0, 2\n\ - ldr r1, _080058C8 @ =_080058CC\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - mov pc, r0\n\ - .align 2, 0\n\ -_080058C8: .4byte _080058CC\n\ - .align 2, 0\n\ -_080058CC:\n\ - .4byte _0800592C\n\ - .4byte _0800594E\n\ - .4byte _08005972\n\ - .4byte _0800598C\n\ - .4byte _080059D8\n\ - .4byte _080059DC\n\ - .4byte _0800589E\n\ - .4byte _080059F4\n\ - .4byte _08005A04\n\ - .4byte _08005A1A\n\ - .4byte _08005A1E\n\ - .4byte _08005A66\n\ - .4byte _08005A70\n\ - .4byte _08005A78\n\ - .4byte _08005A84\n\ - .4byte _08005A4C\n\ - .4byte _08005AB0\n\ - .4byte _08005ACC\n\ - .4byte _08005ADC\n\ - .4byte _08005B00\n\ - .4byte _08005B10\n\ - .4byte _08005B18\n\ - .4byte _08005A96\n\ - .4byte _08005AA4\n\ -_0800592C:\n\ - ldr r2, [r6]\n\ - ldrb r1, [r2]\n\ - lsls r1, 4\n\ - ldrb r3, [r6, 0xC]\n\ - movs r0, 0xF\n\ - ands r0, r3\n\ - orrs r0, r1\n\ - strb r0, [r6, 0xC]\n\ - adds r2, 0x1\n\ - str r2, [r6]\n\ - lsls r0, 24\n\ - lsrs r0, 28\n\ - ldrb r2, [r6, 0xD]\n\ - lsls r1, r2, 28\n\ - lsrs r1, 28\n\ - lsrs r2, 4\n\ - b _080059D2\n\ -_0800594E:\n\ - ldr r1, [r6]\n\ - ldrb r2, [r1]\n\ - movs r0, 0xF\n\ - ands r0, r2\n\ - ldrb r3, [r6, 0xD]\n\ - movs r2, 0x10\n\ - negs r2, r2\n\ - ands r2, r3\n\ - orrs r2, r0\n\ - strb r2, [r6, 0xD]\n\ - adds r1, 0x1\n\ - str r1, [r6]\n\ - ldrb r0, [r6, 0xC]\n\ - lsrs r0, 4\n\ - lsls r1, r2, 28\n\ - lsrs r1, 28\n\ - lsrs r2, 4\n\ - b _080059D2\n\ -_08005972:\n\ - ldr r1, [r6]\n\ - ldrb r0, [r1]\n\ - lsls r0, 4\n\ - ldrb r3, [r6, 0xD]\n\ - movs r2, 0xF\n\ - ands r2, r3\n\ - orrs r2, r0\n\ - strb r2, [r6, 0xD]\n\ - adds r1, 0x1\n\ - str r1, [r6]\n\ - ldrb r0, [r6, 0xC]\n\ - lsrs r0, 4\n\ - b _080059CA\n\ -_0800598C:\n\ - ldr r3, [r6]\n\ - ldrb r1, [r3]\n\ - lsls r1, 4\n\ - ldrb r4, [r6, 0xC]\n\ - movs r2, 0xF\n\ - adds r0, r2, 0\n\ - ands r0, r4\n\ - orrs r0, r1\n\ - strb r0, [r6, 0xC]\n\ - adds r5, r3, 0x1\n\ - str r5, [r6]\n\ - ldrb r3, [r3, 0x1]\n\ - adds r1, r2, 0\n\ - ands r1, r3\n\ - ldrb r4, [r6, 0xD]\n\ - movs r3, 0x10\n\ - negs r3, r3\n\ - ands r3, r4\n\ - orrs r3, r1\n\ - strb r3, [r6, 0xD]\n\ - adds r4, r5, 0x1\n\ - str r4, [r6]\n\ - ldrb r1, [r5, 0x1]\n\ - lsls r1, 4\n\ - ands r2, r3\n\ - orrs r2, r1\n\ - strb r2, [r6, 0xD]\n\ - adds r4, 0x1\n\ - str r4, [r6]\n\ - lsls r0, 24\n\ - lsrs r0, 28\n\ -_080059CA:\n\ - lsls r1, r2, 28\n\ - lsrs r1, 28\n\ - lsls r2, 24\n\ - lsrs r2, 28\n\ -_080059D2:\n\ - bl GenerateFontHalfRowLookupTable\n\ - b _0800589E\n\ -_080059D8:\n\ - ldr r0, [r6]\n\ - b _08005B0A\n\ -_080059DC:\n\ - ldr r0, [r6]\n\ - ldrb r0, [r0]\n\ - movs r1, 0xF\n\ - ands r1, r0\n\ - ldrb r2, [r4]\n\ - movs r0, 0x10\n\ - negs r0, r0\n\ - ands r0, r2\n\ - orrs r0, r1\n\ - strb r0, [r4]\n\ - ldr r0, [r6]\n\ - b _08005B0A\n\ -_080059F4:\n\ - ldr r0, [r6]\n\ - ldrb r1, [r0]\n\ - strb r1, [r6, 0x1E]\n\ - adds r0, 0x1\n\ - str r0, [r6]\n\ - movs r0, 0x6\n\ - strb r0, [r6, 0x1C]\n\ - b _0800589E\n\ -_08005A04:\n\ - movs r0, 0x1\n\ - strb r0, [r6, 0x1C]\n\ - ldrb r1, [r2]\n\ - movs r0, 0x4\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _08005A14\n\ - b _08005B30\n\ -_08005A14:\n\ - movs r0, 0\n\ - strb r0, [r4, 0x2]\n\ - b _08005B30\n\ -_08005A1A:\n\ - movs r0, 0x5\n\ - b _08005D52\n\ -_08005A1E:\n\ - ldr r0, [r6]\n\ - ldrb r3, [r0]\n\ - adds r1, r0, 0x1\n\ - str r1, [r6]\n\ - ldrb r0, [r0, 0x1]\n\ - lsls r0, 8\n\ - orrs r3, r0\n\ - adds r1, 0x1\n\ - str r1, [r6]\n\ - ldr r0, _08005A48 @ =gUnknown_203ADFA\n\ - ldrb r0, [r0]\n\ - subs r0, 0x2\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r0, 0x1\n\ - bhi _08005A40\n\ - b _0800589E\n\ -_08005A40:\n\ - adds r0, r3, 0\n\ - bl PlayBGM\n\ - b _0800589E\n\ - .align 2, 0\n\ -_08005A48: .4byte gUnknown_203ADFA\n\ -_08005A4C:\n\ - ldr r0, [r6]\n\ - ldrb r3, [r0]\n\ - adds r1, r0, 0x1\n\ - str r1, [r6]\n\ - ldrb r0, [r0, 0x1]\n\ - lsls r0, 8\n\ - orrs r3, r0\n\ - adds r1, 0x1\n\ - str r1, [r6]\n\ - adds r0, r3, 0\n\ - bl PlaySE\n\ - b _0800589E\n\ -_08005A66:\n\ - ldr r1, [r6]\n\ - adds r0, r1, 0x1\n\ - str r0, [r6]\n\ - ldrb r3, [r1, 0x1]\n\ - b _08005B6C\n\ -_08005A70:\n\ - ldr r1, [r6]\n\ - ldrb r0, [r1]\n\ - ldrb r2, [r6, 0x6]\n\ - b _08005AD2\n\ -_08005A78:\n\ - ldr r1, [r6]\n\ - ldrb r0, [r1]\n\ - ldrb r3, [r6, 0x7]\n\ - adds r0, r3\n\ - strb r0, [r6, 0x9]\n\ - b _08005AD6\n\ -_08005A84:\n\ - ldrb r0, [r6, 0x4]\n\ - ldrb r2, [r6, 0xD]\n\ - lsls r2, 28\n\ - lsrs r1, r2, 4\n\ - orrs r1, r2\n\ - lsrs r1, 24\n\ - bl FillWindowPixelBuffer\n\ - b _0800589E\n\ -_08005A96:\n\ - ldr r0, _08005AA0 @ =gMPlayInfo_BGM\n\ - bl m4aMPlayStop\n\ - b _0800589E\n\ - .align 2, 0\n\ -_08005AA0: .4byte gMPlayInfo_BGM\n\ -_08005AA4:\n\ - ldr r0, _08005AAC @ =gMPlayInfo_BGM\n\ - bl m4aMPlayContinue\n\ - b _0800589E\n\ - .align 2, 0\n\ -_08005AAC: .4byte gMPlayInfo_BGM\n\ -_08005AB0:\n\ - ldr r0, [r6]\n\ - ldrb r4, [r0]\n\ - adds r0, 0x1\n\ - str r0, [r6]\n\ - cmp r4, 0\n\ - bgt _08005ABE\n\ - b _0800589E\n\ -_08005ABE:\n\ - adds r0, r6, 0\n\ - adds r1, r4, 0\n\ - bl ClearTextSpan\n\ - ldrb r0, [r6, 0x8]\n\ - adds r0, r4\n\ - b _08005C4E\n\ -_08005ACC:\n\ - ldr r1, [r6]\n\ - ldrb r0, [r6, 0x6]\n\ - ldrb r2, [r1]\n\ -_08005AD2:\n\ - adds r0, r2\n\ - strb r0, [r6, 0x8]\n\ -_08005AD6:\n\ - adds r1, 0x1\n\ - str r1, [r6]\n\ - b _0800589E\n\ -_08005ADC:\n\ - ldr r0, [r6]\n\ - ldrb r2, [r0]\n\ - ldrb r1, [r6, 0x6]\n\ - adds r2, r1\n\ - adds r0, 0x1\n\ - str r0, [r6]\n\ - ldrb r0, [r6, 0x8]\n\ - subs r4, r2, r0\n\ - cmp r4, 0\n\ - bgt _08005AF2\n\ - b _0800589E\n\ -_08005AF2:\n\ - adds r0, r6, 0\n\ - adds r1, r4, 0\n\ - bl ClearTextSpan\n\ - ldrb r0, [r6, 0x8]\n\ - adds r0, r4\n\ - b _08005C4E\n\ -_08005B00:\n\ - ldr r0, [r6]\n\ - ldrb r2, [r0]\n\ - adds r1, r6, 0\n\ - adds r1, 0x20\n\ - strb r2, [r1]\n\ -_08005B0A:\n\ - adds r0, 0x1\n\ - str r0, [r6]\n\ - b _0800589E\n\ -_08005B10:\n\ - adds r1, r6, 0\n\ - adds r1, 0x21\n\ - movs r0, 0x1\n\ - b _08005B1E\n\ -_08005B18:\n\ - adds r1, r6, 0\n\ - adds r1, 0x21\n\ - movs r0, 0\n\ -_08005B1E:\n\ - strb r0, [r1]\n\ - b _0800589E\n\ -_08005B22:\n\ - movs r0, 0x2\n\ - b _08005B28\n\ -_08005B26:\n\ - movs r0, 0x3\n\ -_08005B28:\n\ - strb r0, [r6, 0x1C]\n\ - adds r0, r6, 0\n\ - bl TextPrinterInitDownArrowCounters\n\ -_08005B30:\n\ - movs r0, 0x3\n\ - b _08005D6A\n\ -_08005B34:\n\ - ldr r0, [r6]\n\ - ldrb r3, [r0]\n\ - movs r2, 0x80\n\ - lsls r2, 1\n\ - adds r1, r2, 0\n\ - orrs r3, r1\n\ - adds r0, 0x1\n\ - str r0, [r6]\n\ - b _08005B6C\n\ -_08005B46:\n\ - ldr r0, [r6]\n\ - ldrb r3, [r0]\n\ - adds r0, 0x1\n\ - str r0, [r6]\n\ - ldrb r0, [r6, 0x4]\n\ - adds r1, r3, 0\n\ - ldrb r2, [r6, 0x8]\n\ - ldrb r3, [r6, 0x9]\n\ - bl DrawKeypadIcon\n\ - ldr r1, _08005B68 @ =gGlyphInfo\n\ - adds r1, 0x80\n\ - strb r0, [r1]\n\ - ldrb r3, [r6, 0xA]\n\ - adds r0, r3\n\ - b _08005C4A\n\ - .align 2, 0\n\ -_08005B68: .4byte gGlyphInfo\n\ -_08005B6C:\n\ - ldr r0, [r4]\n\ - lsls r0, 28\n\ - lsrs r0, 28\n\ - cmp r0, 0x5\n\ - bhi _08005BEE\n\ - lsls r0, 2\n\ - ldr r1, _08005B80 @ =_08005B84\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - mov pc, r0\n\ - .align 2, 0\n\ -_08005B80: .4byte _08005B84\n\ - .align 2, 0\n\ -_08005B84:\n\ - .4byte _08005B9C\n\ - .4byte _08005BAA\n\ - .4byte _08005BB8\n\ - .4byte _08005BC6\n\ - .4byte _08005BD4\n\ - .4byte _08005BE2\n\ -_08005B9C:\n\ - adds r0, r6, 0\n\ - adds r0, 0x21\n\ - ldrb r1, [r0]\n\ - adds r0, r3, 0\n\ - bl DecompressGlyphFont0\n\ - b _08005BEE\n\ -_08005BAA:\n\ - adds r0, r6, 0\n\ - adds r0, 0x21\n\ - ldrb r1, [r0]\n\ - adds r0, r3, 0\n\ - bl DecompressGlyphFont1\n\ - b _08005BEE\n\ -_08005BB8:\n\ - adds r0, r6, 0\n\ - adds r0, 0x21\n\ - ldrb r1, [r0]\n\ - adds r0, r3, 0\n\ - bl DecompressGlyphFont2\n\ - b _08005BEE\n\ -_08005BC6:\n\ - adds r0, r6, 0\n\ - adds r0, 0x21\n\ - ldrb r1, [r0]\n\ - adds r0, r3, 0\n\ - bl DecompressGlyphFont3\n\ - b _08005BEE\n\ -_08005BD4:\n\ - adds r0, r6, 0\n\ - adds r0, 0x21\n\ - ldrb r1, [r0]\n\ - adds r0, r3, 0\n\ - bl DecompressGlyphFont4\n\ - b _08005BEE\n\ -_08005BE2:\n\ - adds r0, r6, 0\n\ - adds r0, 0x21\n\ - ldrb r1, [r0]\n\ - adds r0, r3, 0\n\ - bl DecompressGlyphFont5\n\ -_08005BEE:\n\ - adds r0, r6, 0\n\ - bl CopyGlyphToWindow\n\ - adds r2, r6, 0\n\ - adds r2, 0x20\n\ - ldrb r0, [r2]\n\ - cmp r0, 0\n\ - beq _08005C28\n\ - ldr r1, _08005C24 @ =gGlyphInfo\n\ - adds r1, 0x80\n\ - ldrb r0, [r1]\n\ - ldrb r3, [r6, 0x8]\n\ - adds r0, r3\n\ - strb r0, [r6, 0x8]\n\ - ldrb r2, [r2]\n\ - ldrb r0, [r1]\n\ - subs r4, r2, r0\n\ - cmp r4, 0\n\ - ble _08005C50\n\ - adds r0, r6, 0\n\ - adds r1, r4, 0\n\ - bl ClearTextSpan\n\ - ldrb r0, [r6, 0x8]\n\ - adds r0, r4\n\ - b _08005C4E\n\ - .align 2, 0\n\ -_08005C24: .4byte gGlyphInfo\n\ -_08005C28:\n\ - adds r0, r6, 0\n\ - adds r0, 0x21\n\ - ldrb r0, [r0]\n\ - cmp r0, 0\n\ - beq _08005C44\n\ - ldr r0, _08005C40 @ =gGlyphInfo\n\ - adds r0, 0x80\n\ - ldrb r1, [r6, 0xA]\n\ - ldrb r0, [r0]\n\ - adds r1, r0\n\ - ldrb r0, [r6, 0x8]\n\ - b _08005C4C\n\ - .align 2, 0\n\ -_08005C40: .4byte gGlyphInfo\n\ -_08005C44:\n\ - ldr r0, _08005C54 @ =gGlyphInfo\n\ - adds r0, 0x80\n\ - ldrb r0, [r0]\n\ -_08005C4A:\n\ - ldrb r1, [r6, 0x8]\n\ -_08005C4C:\n\ - adds r0, r1\n\ -_08005C4E:\n\ - strb r0, [r6, 0x8]\n\ -_08005C50:\n\ - movs r0, 0\n\ - b _08005D6A\n\ - .align 2, 0\n\ -_08005C54: .4byte gGlyphInfo\n\ -_08005C58:\n\ - adds r0, r6, 0\n\ - bl TextPrinterWait\n\ - lsls r0, 16\n\ - cmp r0, 0\n\ - bne _08005C66\n\ - b _08005B30\n\ -_08005C66:\n\ - movs r0, 0\n\ - strb r0, [r6, 0x1C]\n\ - b _08005B30\n\ -_08005C6C:\n\ - adds r0, r6, 0\n\ - bl TextPrinterWaitWithDownArrow\n\ - lsls r0, 16\n\ - cmp r0, 0\n\ - bne _08005C7A\n\ - b _08005B30\n\ -_08005C7A:\n\ - ldrb r0, [r6, 0x4]\n\ - ldrb r2, [r6, 0xD]\n\ - lsls r2, 28\n\ - lsrs r1, r2, 4\n\ - orrs r1, r2\n\ - lsrs r1, 24\n\ - bl FillWindowPixelBuffer\n\ - ldrb r0, [r6, 0x6]\n\ - movs r1, 0\n\ - strb r0, [r6, 0x8]\n\ - ldrb r0, [r6, 0x7]\n\ - strb r0, [r6, 0x9]\n\ - strb r1, [r6, 0x1C]\n\ - b _08005B30\n\ -_08005C98:\n\ - adds r0, r6, 0\n\ - bl TextPrinterWaitWithDownArrow\n\ - lsls r0, 16\n\ - cmp r0, 0\n\ - bne _08005CA6\n\ - b _08005B30\n\ -_08005CA6:\n\ - adds r0, r6, 0\n\ - bl TextPrinterClearDownArrow\n\ - ldrb r1, [r6, 0x5]\n\ - ldr r0, _08005CCC @ =gFonts\n\ - ldr r2, [r0]\n\ - lsls r0, r1, 1\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r2\n\ - ldrb r1, [r6, 0xB]\n\ - ldrb r0, [r0, 0x5]\n\ - adds r1, r0\n\ - strb r1, [r6, 0x1F]\n\ - ldrb r0, [r6, 0x6]\n\ - strb r0, [r6, 0x8]\n\ - movs r0, 0x4\n\ - strb r0, [r6, 0x1C]\n\ - b _08005B30\n\ - .align 2, 0\n\ -_08005CCC: .4byte gFonts\n\ -_08005CD0:\n\ - ldrb r2, [r6, 0x1F]\n\ - cmp r2, 0\n\ - beq _08005D40\n\ - ldr r4, _08005D04 @ =gWindowVerticalScrollSpeeds\n\ - ldr r5, _08005D08 @ =gSaveBlock2Ptr\n\ - ldr r0, [r5]\n\ - ldrb r0, [r0, 0x14]\n\ - lsls r1, r0, 29\n\ - lsrs r0, r1, 29\n\ - adds r0, r4\n\ - ldrb r0, [r0]\n\ - cmp r2, r0\n\ - bcs _08005D0C\n\ - ldrb r0, [r6, 0x4]\n\ - ldrb r1, [r6, 0xD]\n\ - lsls r1, 28\n\ - lsrs r3, r1, 4\n\ - orrs r3, r1\n\ - lsrs r3, 24\n\ - movs r1, 0\n\ - bl ScrollWindow\n\ - movs r0, 0\n\ - strb r0, [r6, 0x1F]\n\ - b _08005D36\n\ - .align 2, 0\n\ -_08005D04: .4byte gWindowVerticalScrollSpeeds\n\ -_08005D08: .4byte gSaveBlock2Ptr\n\ -_08005D0C:\n\ - ldrb r0, [r6, 0x4]\n\ - lsrs r1, 29\n\ - adds r1, r4\n\ - ldrb r2, [r1]\n\ - ldrb r1, [r6, 0xD]\n\ - lsls r1, 28\n\ - lsrs r3, r1, 4\n\ - orrs r3, r1\n\ - lsrs r3, 24\n\ - movs r1, 0\n\ - bl ScrollWindow\n\ - ldr r0, [r5]\n\ - ldrb r0, [r0, 0x14]\n\ - lsls r0, 29\n\ - lsrs r0, 29\n\ - adds r0, r4\n\ - ldrb r1, [r6, 0x1F]\n\ - ldrb r0, [r0]\n\ - subs r1, r0\n\ - strb r1, [r6, 0x1F]\n\ -_08005D36:\n\ - ldrb r0, [r6, 0x4]\n\ - movs r1, 0x2\n\ - bl CopyWindowToVram\n\ - b _08005B30\n\ -_08005D40:\n\ - strb r2, [r6, 0x1C]\n\ - b _08005B30\n\ -_08005D44:\n\ - bl IsSEPlaying\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r0, 0\n\ - beq _08005D52\n\ - b _08005B30\n\ -_08005D52:\n\ - strb r0, [r6, 0x1C]\n\ - b _08005B30\n\ -_08005D56:\n\ - ldrb r0, [r6, 0x1E]\n\ - adds r1, r0, 0\n\ - cmp r1, 0\n\ - beq _08005D64\n\ - subs r0, 0x1\n\ - strb r0, [r6, 0x1E]\n\ - b _08005B30\n\ -_08005D64:\n\ - strb r1, [r6, 0x1C]\n\ - b _08005B30\n\ -_08005D68:\n\ - movs r0, 0x1\n\ -_08005D6A:\n\ - pop {r4-r6}\n\ - pop {r1}\n\ - bx r1\n\ - .syntax divided"); + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; + u16 currChar; + s32 width; + s32 widthHelper; + + switch (textPrinter->state) + { + case 0: + if (JOY_HELD(A_BUTTON | B_BUTTON) && subStruct->hasPrintBeenSpedUp) + textPrinter->delayCounter = 0; + + if (textPrinter->delayCounter && textPrinter->textSpeed) + { + textPrinter->delayCounter--; + if (gTextFlags.canABSpeedUpPrint && JOY_NEW(A_BUTTON | B_BUTTON)) + { + subStruct->hasPrintBeenSpedUp = TRUE; + textPrinter->delayCounter = 0; + } + return 3; + } + + if (gTextFlags.autoScroll) + textPrinter->delayCounter = 1; + else + textPrinter->delayCounter = textPrinter->textSpeed; + + currChar = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + + switch (currChar) + { + case CHAR_NEWLINE: + textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x; + textPrinter->printerTemplate.currentY += gFonts[textPrinter->printerTemplate.fontId].maxLetterHeight + textPrinter->printerTemplate.lineSpacing; + return 2; + case PLACEHOLDER_BEGIN: + textPrinter->printerTemplate.currentChar++; + return 2; + case EXT_CTRL_CODE_BEGIN: + currChar = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + switch (currChar) + { + case 1: + textPrinter->printerTemplate.fgColor = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); + return 2; + case 2: + textPrinter->printerTemplate.bgColor = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); + return 2; + case 3: + textPrinter->printerTemplate.shadowColor = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); + return 2; + case 4: + textPrinter->printerTemplate.fgColor = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + textPrinter->printerTemplate.bgColor = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + textPrinter->printerTemplate.shadowColor = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); + return 2; + case 5: + textPrinter->printerTemplate.currentChar++; + return 2; + case 6: + subStruct->glyphId = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + return 2; + case EXT_CTRL_CODE_UNKNOWN_7: + return 2; + case 8: + textPrinter->delayCounter = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + textPrinter->state = 6; + return 2; + case 9: + textPrinter->state = 1; + if (gTextFlags.autoScroll) + subStruct->autoScrollDelay = 0; + return 3; + case 10: + textPrinter->state = 5; + return 3; + case 11: + currChar = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + currChar |= *textPrinter->printerTemplate.currentChar << 8; + textPrinter->printerTemplate.currentChar++; + if ((u8)(gUnknown_203ADFA - 2u) > 1) + PlayBGM(currChar); + return 2; + case 16: + currChar = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + currChar |= (*textPrinter->printerTemplate.currentChar << 8); + textPrinter->printerTemplate.currentChar++; + PlaySE(currChar); + return 2; + case 12: + textPrinter->printerTemplate.currentChar++; + currChar = *textPrinter->printerTemplate.currentChar; + break; + case 13: + textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x + *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + return 2; + case 14: + textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y + *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + return 2; + case 15: + FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PIXEL_FILL(textPrinter->printerTemplate.bgColor)); + return 2; + case 23: + m4aMPlayStop(&gMPlayInfo_BGM); + return 2; + case 24: + m4aMPlayContinue(&gMPlayInfo_BGM); + return 2; + case EXT_CTRL_CODE_CLEAR: + width = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + if (width > 0) + { + ClearTextSpan(textPrinter, width); + textPrinter->printerTemplate.currentX += width; + return 0; + } + return 2; + case 18: + textPrinter->printerTemplate.currentX = *textPrinter->printerTemplate.currentChar + textPrinter->printerTemplate.x; + textPrinter->printerTemplate.currentChar++; + return 2; + case EXT_CTRL_CODE_CLEAR_TO: + { + widthHelper = *textPrinter->printerTemplate.currentChar; + widthHelper += textPrinter->printerTemplate.x; + textPrinter->printerTemplate.currentChar++; + width = widthHelper - textPrinter->printerTemplate.currentX; + if (width > 0) + { + ClearTextSpan(textPrinter, width); + textPrinter->printerTemplate.currentX += width; + return 0; + } + } + return 2; + case EXT_CTRL_CODE_MIN_LETTER_SPACING: + textPrinter->minLetterSpacing = *textPrinter->printerTemplate.currentChar++; + return 2; + case EXT_CTRL_CODE_JPN: + textPrinter->japanese = 1; + return 2; + case EXT_CTRL_CODE_ENG: + textPrinter->japanese = 0; + return 2; + } + break; + case CHAR_PROMPT_CLEAR: + textPrinter->state = 2; + TextPrinterInitDownArrowCounters(textPrinter); + return 3; + case CHAR_PROMPT_SCROLL: + textPrinter->state = 3; + TextPrinterInitDownArrowCounters(textPrinter); + return 3; + case CHAR_EXTRA_EMOJI: + currChar = *textPrinter->printerTemplate.currentChar | 0x100; + textPrinter->printerTemplate.currentChar++; + break; + case CHAR_KEYPAD_ICON: + currChar = *textPrinter->printerTemplate.currentChar++; + gGlyphInfo[0x80] = DrawKeypadIcon(textPrinter->printerTemplate.windowId, currChar, textPrinter->printerTemplate.currentX, textPrinter->printerTemplate.currentY); + textPrinter->printerTemplate.currentX += gGlyphInfo[0x80] + textPrinter->printerTemplate.letterSpacing; + return 0; + case EOS: + return 1; + } + + switch (subStruct->glyphId) + { + case 0: + DecompressGlyphFont0(currChar, textPrinter->japanese); + break; + case 1: + DecompressGlyphFont1(currChar, textPrinter->japanese); + break; + case 2: + DecompressGlyphFont2(currChar, textPrinter->japanese); + break; + case 3: + DecompressGlyphFont3(currChar, textPrinter->japanese); + break; + case 4: + DecompressGlyphFont4(currChar, textPrinter->japanese); + break; + case 5: + DecompressGlyphFont5(currChar, textPrinter->japanese); + } + + CopyGlyphToWindow(textPrinter); + + if (textPrinter->minLetterSpacing) + { + textPrinter->printerTemplate.currentX += gGlyphInfo[0x80]; + width = textPrinter->minLetterSpacing - gGlyphInfo[0x80]; + if (width > 0) + { + ClearTextSpan(textPrinter, width); + textPrinter->printerTemplate.currentX += width; + } + } + else + { + if (textPrinter->japanese) + textPrinter->printerTemplate.currentX += (gGlyphInfo[0x80] + textPrinter->printerTemplate.letterSpacing); + else + textPrinter->printerTemplate.currentX += gGlyphInfo[0x80]; + } + return 0; + case 1: + if (TextPrinterWait(textPrinter)) + textPrinter->state = 0; + return 3; + case 2: + if (TextPrinterWaitWithDownArrow(textPrinter)) + { + FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PIXEL_FILL(textPrinter->printerTemplate.bgColor)); + textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x; + textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y; + textPrinter->state = 0; + } + return 3; + case 3: + if (TextPrinterWaitWithDownArrow(textPrinter)) + { + TextPrinterClearDownArrow(textPrinter); + textPrinter->scrollDistance = gFonts[textPrinter->printerTemplate.fontId].maxLetterHeight + textPrinter->printerTemplate.lineSpacing; + textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x; + textPrinter->state = 4; + } + return 3; + case 4: + if (textPrinter->scrollDistance) + { + + if (textPrinter->scrollDistance < gWindowVerticalScrollSpeeds[gSaveBlock2Ptr->optionsTextSpeed]) + { + ScrollWindow(textPrinter->printerTemplate.windowId, 0, textPrinter->scrollDistance, PIXEL_FILL(textPrinter->printerTemplate.bgColor)); + textPrinter->scrollDistance = 0; + } + else + { + ScrollWindow(textPrinter->printerTemplate.windowId, 0, gWindowVerticalScrollSpeeds[gSaveBlock2Ptr->optionsTextSpeed], PIXEL_FILL(textPrinter->printerTemplate.bgColor)); + textPrinter->scrollDistance -= gWindowVerticalScrollSpeeds[gSaveBlock2Ptr->optionsTextSpeed]; + } + CopyWindowToVram(textPrinter->printerTemplate.windowId, 2); + } + else + { + textPrinter->state = 0; + } + return 3; + case 5: + if (!IsSEPlaying()) + textPrinter->state = 0; + return 3; + case 6: + if (textPrinter->delayCounter != 0) + textPrinter->delayCounter--; + else + textPrinter->state = 0; + return 3; + } + + return 1; } s32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing) @@ -1484,7 +1002,7 @@ s32 (*GetFontWidthFunc(u8 glyphId))(u16 _glyphId, bool32 _isJapanese) for (i = 0; i < 7; ++i) { - if (glyphId == gGlyphWidthFuncs[i].font_id) + if (glyphId == gGlyphWidthFuncs[i].fontId) return *gGlyphWidthFuncs[i].func; } @@ -1498,7 +1016,7 @@ s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing) s32 (*func)(u16 glyphId, bool32 isJapanese); int localLetterSpacing; register u32 lineWidth asm("r5"); - u8 *bufferPointer; + const u8 *bufferPointer; int glyphWidth; u32 width; @@ -1516,7 +1034,7 @@ s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing) width = 0; lineWidth = 0; - bufferPointer = 0; + bufferPointer = NULL; while (*str != 0xFF) { @@ -1559,7 +1077,7 @@ s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing) } lineWidth += glyphWidth; } - bufferPointer = 0; + bufferPointer = NULL; break; case 0xFC: switch (*++str) @@ -1813,7 +1331,7 @@ u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y) { BlitBitmapRectToWindow( windowId, - gKeypadIconTiles + (gKeypadIcons[keypadIconId].tile_offset * 0x20), + gKeypadIconTiles + (gKeypadIcons[keypadIconId].tileOffset * 0x20), 0, 0, 0x80, @@ -1827,7 +1345,7 @@ u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y) u8 GetKeypadIconTileOffset(u8 keypadIconId) { - return gKeypadIcons[keypadIconId].tile_offset; + return gKeypadIcons[keypadIconId].tileOffset; } u8 GetKeypadIconWidth(u8 keypadIconId) @@ -1976,7 +1494,7 @@ s32 GetGlyphWidthFont2(u16 glyphId, bool32 isJapanese) } } -void DecompressGlyphFont3(u16 glyphId, bool32 isJapanese) +static void DecompressGlyphFont3(u16 glyphId, bool32 isJapanese) { const u16* glyphs; int i; @@ -2019,7 +1537,7 @@ s32 GetGlyphWidthFont3(u16 glyphId, bool32 isJapanese) return gFont2LatinGlyphWidths[glyphId]; } -void DecompressGlyphFont4(u16 glyphId, bool32 isJapanese) +static void DecompressGlyphFont4(u16 glyphId, bool32 isJapanese) { const u16* glyphs; int i; diff --git a/src/text_printer.c b/src/text_printer.c index 6c124b448..28377b55a 100644 --- a/src/text_printer.c +++ b/src/text_printer.c @@ -45,27 +45,27 @@ void DeactivateAllTextPrinters (void) { int printer; for (printer = 0; printer < NUM_TEXT_PRINTERS; ++printer) - sTextPrinters[printer].sub_union.sub.active = 0; + sTextPrinters[printer].active = 0; } u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16)) { - struct TextPrinterTemplate subPrinter; - - subPrinter.currentChar = str; - subPrinter.windowId = windowId; - subPrinter.fontId = fontId; - subPrinter.x = x; - subPrinter.y = y; - subPrinter.currentX = x; - subPrinter.currentY = y; - subPrinter.letterSpacing = gFonts[fontId].letterSpacing; - subPrinter.lineSpacing = gFonts[fontId].lineSpacing; - subPrinter.unk = gFonts[fontId].unk; - subPrinter.fgColor = gFonts[fontId].fgColor; - subPrinter.bgColor = gFonts[fontId].bgColor; - subPrinter.shadowColor = gFonts[fontId].shadowColor; - return AddTextPrinter(&subPrinter, speed, callback); + struct TextPrinterTemplate printerTemplate; + + printerTemplate.currentChar = str; + printerTemplate.windowId = windowId; + printerTemplate.fontId = fontId; + printerTemplate.x = x; + printerTemplate.y = y; + printerTemplate.currentX = x; + printerTemplate.currentY = y; + printerTemplate.letterSpacing = gFonts[fontId].letterSpacing; + printerTemplate.lineSpacing = gFonts[fontId].lineSpacing; + printerTemplate.unk = gFonts[fontId].unk; + printerTemplate.fgColor = gFonts[fontId].fgColor; + printerTemplate.bgColor = gFonts[fontId].bgColor; + printerTemplate.shadowColor = gFonts[fontId].shadowColor; + return AddTextPrinter(&printerTemplate, speed, callback); } bool16 AddTextPrinter(struct TextPrinterTemplate *textSubPrinter, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16)) @@ -76,18 +76,18 @@ bool16 AddTextPrinter(struct TextPrinterTemplate *textSubPrinter, u8 speed, void if (!gFonts) return FALSE; - sTempTextPrinter.sub_union.sub.active = 1; + sTempTextPrinter.active = 1; sTempTextPrinter.state = 0; - sTempTextPrinter.text_speed = speed; + sTempTextPrinter.textSpeed = speed; sTempTextPrinter.delayCounter = 0; sTempTextPrinter.scrollDistance = 0; for (i = 0; i < 7; ++i) { - sTempTextPrinter.sub_union.sub_fields[i] = 0; + sTempTextPrinter.subUnion.fields[i] = 0; } - sTempTextPrinter.subPrinter = *textSubPrinter; + sTempTextPrinter.printerTemplate = *textSubPrinter; sTempTextPrinter.callback = callback; sTempTextPrinter.minLetterSpacing = 0; sTempTextPrinter.japanese = 0; @@ -95,12 +95,12 @@ bool16 AddTextPrinter(struct TextPrinterTemplate *textSubPrinter, u8 speed, void GenerateFontHalfRowLookupTable(textSubPrinter->fgColor, textSubPrinter->bgColor, textSubPrinter->shadowColor); if (speed != TEXT_SPEED_FF && speed != 0x0) { - --sTempTextPrinter.text_speed; + --sTempTextPrinter.textSpeed; sTextPrinters[textSubPrinter->windowId] = sTempTextPrinter; } else { - sTempTextPrinter.text_speed = 0; + sTempTextPrinter.textSpeed = 0; for (j = 0; j < 0x400; ++j) { if ((u32)RenderFont(&sTempTextPrinter) == 1) @@ -108,8 +108,8 @@ bool16 AddTextPrinter(struct TextPrinterTemplate *textSubPrinter, u8 speed, void } if (speed != TEXT_SPEED_FF) - CopyWindowToVram(sTempTextPrinter.subPrinter.windowId, 2); - sTextPrinters[textSubPrinter->windowId].sub_union.sub.active = 0; + CopyWindowToVram(sTempTextPrinter.printerTemplate.windowId, 2); + sTextPrinters[textSubPrinter->windowId].active = 0; } return TRUE; } @@ -121,18 +121,18 @@ void RunTextPrinters(void) for (i = 0; i < 0x20; ++i) { - if (sTextPrinters[i].sub_union.sub.active != 0) + if (sTextPrinters[i].active != 0) { temp = RenderFont(&sTextPrinters[i]); switch (temp) { case 0: - CopyWindowToVram(sTextPrinters[i].subPrinter.windowId, 2); + CopyWindowToVram(sTextPrinters[i].printerTemplate.windowId, 2); case 3: if (sTextPrinters[i].callback != 0) - sTextPrinters[i].callback(&sTextPrinters[i].subPrinter, temp); + sTextPrinters[i].callback(&sTextPrinters[i].printerTemplate, temp); break; case 1: - sTextPrinters[i].sub_union.sub.active = 0; + sTextPrinters[i].active = 0; break; } } @@ -141,7 +141,7 @@ void RunTextPrinters(void) bool16 IsTextPrinterActive(u8 id) { - return sTextPrinters[id].sub_union.sub.active; + return sTextPrinters[id].active; } u32 RenderFont(struct TextPrinter *textPrinter) @@ -149,7 +149,7 @@ u32 RenderFont(struct TextPrinter *textPrinter) u32 ret; while (TRUE) { - ret = gFonts[textPrinter->subPrinter.fontId].fontFunction(textPrinter); + ret = gFonts[textPrinter->printerTemplate.fontId].fontFunction(textPrinter); if (ret != 2) return ret; } diff --git a/src/tm_case.c b/src/tm_case.c index 2031234af..b9c89b6b3 100644 --- a/src/tm_case.c +++ b/src/tm_case.c @@ -21,7 +21,7 @@ #include "pokemon_storage_system.h" #include "string_util.h" #include "party_menu.h" -#include "data2.h" +#include "data.h" #include "scanline_effect.h" #include "sound.h" #include "strings.h" diff --git a/src/trainer_pokemon_sprites.c b/src/trainer_pokemon_sprites.c index 25a8d4515..2ef5e02f0 100644 --- a/src/trainer_pokemon_sprites.c +++ b/src/trainer_pokemon_sprites.c @@ -104,7 +104,7 @@ void LoadPicPaletteByTagOrSlot(u16 species, u32 otId, u32 personality, u8 palett if (paletteTag == 0xFFFF) { sCreatingSpriteTemplate.paletteTag = 0xFFFF; - LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x100 + paletteSlot * 0x10, 0x20); + LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x100 + paletteSlot * 0x10, 0x20); } else { @@ -130,7 +130,7 @@ void LoadPicPaletteByTagOrSlot(u16 species, u32 otId, u32 personality, u8 palett void LoadPicPaletteBySlot(u16 species, u32 otId, u32 personality, u8 paletteSlot, bool8 isTrainer) { if (!isTrainer) - LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality), paletteSlot * 0x10, 0x20); + LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, otId, personality), paletteSlot * 0x10, 0x20); else LoadCompressedPalette(gTrainerFrontPicPaletteTable[species].data, paletteSlot * 0x10, 0x20); } @@ -278,7 +278,7 @@ u16 FreeAndDestroyMonPicSprite(u16 spriteId) return FreeAndDestroyPicSpriteInternal(spriteId); } -u16 sub_810C228(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u8 paletteSlot, u8 windowId) +u16 LoadMonPicInWindow(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u8 paletteSlot, u8 windowId) { return sub_810C0C0(species, otId, personality, isFrontPic, 0, 0, paletteSlot, windowId, FALSE); } diff --git a/src/trainer_tower.c b/src/trainer_tower.c index 7194d2271..da3cf6dda 100644 --- a/src/trainer_tower.c +++ b/src/trainer_tower.c @@ -17,7 +17,7 @@ #include "battle_setup.h" #include "battle_transition.h" #include "battle.h" -#include "battle_2.h" +#include "battle_main.h" #include "overworld.h" #include "item.h" #include "window.h" @@ -626,12 +626,12 @@ void sub_815DA28(u8 * dest) StringCopyN(dest, gUnknown_203F45C->unk_00, 11); } -u8 sub_815DA3C(void) +u8 GetTrainerTowerTrainerFrontSpriteId(void) { return gFacilityClassToPicIndex[gUnknown_203F45C->unk_3D]; } -void sub_815DA54(void) +void InitTrainerTowerBattleStruct(void) { u16 r10; s32 r9; @@ -660,7 +660,7 @@ void sub_815DA54(void) sub_815DD2C(); } -void sub_815DBDC(void) +void FreeTrainerTowerBattleStruct(void) { Free(gUnknown_203F45C); gUnknown_203F45C = NULL; @@ -1122,7 +1122,7 @@ void sub_815E124(u8 taskId) void sub_815E160(void) { - gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_FACTORY; + gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_TRAINER_TOWER; if (gUnknown_203F458->unk_0004.trainers[gUnknown_203F458->unk_0000].unk_002 == 1) gBattleTypeFlags |= BATTLE_TYPE_DOUBLE; gTrainerBattleOpponent_A = 0; diff --git a/src/window.c b/src/window.c index 5ccd05f35..4aaa6d9b4 100644 --- a/src/window.c +++ b/src/window.c @@ -364,7 +364,7 @@ void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue); } -void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset) +void CopyToWindowPixelBuffer(u8 windowId, const void *src, u16 size, u16 tileOffset) { if (size != 0) CpuCopy16(src, gWindows[windowId].tileData + (0x20 * tileOffset), size); diff --git a/sym_common.txt b/sym_common.txt index e875d439b..a5c25be05 100644 --- a/sym_common.txt +++ b/sym_common.txt @@ -105,28 +105,28 @@ gUnknown_3004F70: @ 3004F70 gUnknown_3004F74: @ 3004F74 .space 0xC -gUnknown_3004F80: @ 3004F80 +gPreBattleCallback1: @ 3004F80 .space 0x4 -gUnknown_3004F84: @ 3004F84 +gBattleMainFunc: @ 3004F84 .space 0xC gBattleResults: @ 3004F90 .space 0x44 -gUnknown_3004FD4: @ 3004FD4 +gLeveledUpInBattle: @ 3004FD4 .space 0xC -gUnknown_3004FE0: @ 3004FE0 +gBattlerControllerFuncs: @ 3004FE0 .space 0x10 -gUnknown_3004FF0: @ 3004FF0 +gHealthboxSpriteIds: @ 3004FF0 .space 0x4 -gUnknown_3004FF4: @ 3004FF4 +gMultiUsePlayerCursor: @ 3004FF4 .space 0x4 -gUnknown_3004FF8: @ 3004FF8 +gNumberOfMovesToChoose: @ 3004FF8 .space 0x4 gUnknown_3004FFC: @ 3004FFC diff --git a/sym_ewram.txt b/sym_ewram.txt index f6540358e..0a91bcce7 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -79,20 +79,7 @@ gUnknown_2022860: @ 2022860 .space 0xC @ .include "src/link_rfu.o" -gUnknown_202286C: @ 202286C - .space 0x1 - -gUnknown_202286D: @ 202286D - .space 0x1 - -gUnknown_202286E: @ 202286E - .space 0x2 - -gUnknown_2022870: @ 2022870 - .space 0x4 - -gUnknown_2022874: @ 2022874 - .space 0x100 + .include "src/battle_controllers.o" gBattle_BG0_X: @ 2022974 .space 0x2 @@ -139,7 +126,7 @@ gBattleTextBuff1: @ 2022AB8 gBattleTextBuff2: @ 2022AC8 .space 0x10 -gUnknown_2022AD8: @ 2022AD8 +gBattleTextBuff3: @ 2022AD8 .space 0x10 gUnknown_2022AE8: @ 2022AE8 @@ -148,7 +135,7 @@ gUnknown_2022AE8: @ 2022AE8 gBattleTypeFlags: @ 2022B4C .space 0x4 -gUnknown_2022B50: @ 2022B50 +gBattleTerrain: @ 2022B50 .space 0x4 gUnknown_2022B54: @ 2022B54 @@ -166,7 +153,7 @@ gUnknown_2022BBC: @ 2022BBC gUnknown_2022BC0: @ 2022BC0 .space 0x4 -gUnknown_2022BC4: @ 2022BC4 +gBattleBufferA: @ 2022BC4 .space 0x2 gUnknown_2022BC6: @ 2022BC6 @@ -178,7 +165,7 @@ gUnknown_2022BC7: @ 2022BC7 gUnknown_2022BC8: @ 2022BC8 .space 0x7FC -gUnknown_20233C4: @ 20233C4 +gBattleBufferB: @ 20233C4 .space 0x4 gUnknown_20233C8: @ 20233C8 @@ -187,7 +174,7 @@ gUnknown_20233C8: @ 20233C8 gActiveBattler: @ 2023BC4 .space 0x4 -gUnknown_2023BC8: @ 2023BC8 +gBattleControllerExecFlags: @ 2023BC8 .space 0x4 gBattlersCount: @ 2023BCC @@ -196,19 +183,19 @@ gBattlersCount: @ 2023BCC gBattlerPartyIndexes: @ 2023BCE .space 0x8 -gUnknown_2023BD6: @ 2023BD6 +gBattlerPositions: @ 2023BD6 .space 0x4 -gUnknown_2023BDA: @ 2023BDA +gActionsByTurnOrder: @ 2023BDA .space 0x4 -gUnknown_2023BDE: @ 2023BDE +gBattlerByTurnOrder: @ 2023BDE .space 0x4 -gUnknown_2023BE2: @ 2023BE2 +gCurrentTurnActionNumber: @ 2023BE2 .space 0x1 -gUnknown_2023BE3: @ 2023BE3 +gCurrentActionFuncId: @ 2023BE3 .space 0x1 gBattleMons: @ 2023BE4 @@ -235,46 +222,46 @@ gUnknown_2023C34: @ 2023C34 gBattlerSpriteIds: @ 2023D44 .space 0x4 -gUnknown_2023D48: @ 2023D48 +gCurrMovePos: @ 2023D48 .space 0x1 -gUnknown_2023D49: @ 2023D49 +gChosenMovePos: @ 2023D49 .space 0x1 gCurrentMove: @ 2023D4A .space 0x2 -gUnknown_2023D4C: @ 2023D4C +gChosenMove: @ 2023D4C .space 0x2 -gUnknown_2023D4E: @ 2023D4E +gCalledMove: @ 2023D4E .space 0x2 gBattleMoveDamage: @ 2023D50 .space 0x4 -gUnknown_2023D54: @ 2023D54 +gHpDealt: @ 2023D54 .space 0x4 -gUnknown_2023D58: @ 2023D58 +gTakenDmg: @ 2023D58 .space 0x10 -gUnknown_2023D68: @ 2023D68 +gLastUsedItem: @ 2023D68 .space 0x2 gLastUsedAbility: @ 2023D6A .space 0x1 -sBattler_AI: @ 2023D6B +gBattlerAttacker: @ 2023D6B .space 0x1 gBattlerTarget: @ 2023D6C .space 0x1 -gUnknown_2023D6D: @ 2023D6D +gBattlerFainted: @ 2023D6D .space 0x1 -gUnknown_2023D6E: @ 2023D6E +gEffectBattler: @ 2023D6E .space 0x1 gPotentialItemEffectBattler: @ 2023D6F @@ -286,58 +273,58 @@ gAbsentBattlerFlags: @ 2023D70 gCritMultiplier: @ 2023D71 .space 0x1 -gUnknown_2023D72: @ 2023D72 +gMultiHitCounter: @ 2023D72 .space 0x2 -gUnknown_2023D74: @ 2023D74 +gBattlescriptCurrInstr: @ 2023D74 .space 0x8 -gUnknown_2023D7C: @ 2023D7C +gChosenActionByBattler: @ 2023D7C .space 0x4 -gUnknown_2023D80: @ 2023D80 +gSelectionBattleScripts: @ 2023D80 .space 0x10 -gUnknown_2023D90: @ 2023D90 +gLastPrintedMoves: @ 2023D90 .space 0x8 -gLastUsedMove: @ 2023D98 +gLastMoves: @ 2023D98 .space 0x8 -gUnknown_2023DA0: @ 2023DA0 +gLastLandedMoves: @ 2023DA0 .space 0x8 -gUnknown_2023DA8: @ 2023DA8 +gLastHitByType: @ 2023DA8 .space 0x8 -gUnknown_2023DB0: @ 2023DB0 +gLastResultingMoves: @ 2023DB0 .space 0x8 -gUnknown_2023DB8: @ 2023DB8 +gLockedMoves: @ 2023DB8 .space 0x8 -gUnknown_2023DC0: @ 2023DC0 +gLastHitBy: @ 2023DC0 .space 0x4 -gUnknown_2023DC4: @ 2023DC4 +gChosenMoveByBattler: @ 2023DC4 .space 0x8 gMoveResultFlags: @ 2023DCC .space 0x4 -gUnknown_2023DD0: @ 2023DD0 +gHitMarker: @ 2023DD0 .space 0x4 gUnknown_2023DD4: @ 2023DD4 .space 0x4 -gUnknown_2023DD8: @ 2023DD8 +gTakenDmgByBattler: @ 2023DD8 .space 0x4 gUnknown_2023DDC: @ 2023DDC .space 0x2 -gSideAffecting: @ 2023DDE +gSideStatuses: @ 2023DDE .space 0x6 gSideTimers: @ 2023DE4 @@ -349,16 +336,16 @@ gStatuses3: @ 2023DFC gDisableStructs: @ 2023E0C .space 0x70 -gUnknown_2023E7C: @ 2023E7C +gPauseCounterBattle: @ 2023E7C .space 0x2 -gUnknown_2023E7E: @ 2023E7E +gPaydayMoney: @ 2023E7E .space 0x2 gUnknown_2023E80: @ 2023E80 .space 0x2 -gUnknown_2023E82: @ 2023E82 +gBattleCommunication: @ 2023E82 .space 0x1 gUnknown_2023E83: @ 2023E83 @@ -367,28 +354,28 @@ gUnknown_2023E83: @ 2023E83 gBattleOutcome: @ 2023E8A .space 0x2 -gUnknown_2023E8C: @ 2023E8C +gProtectStructs: @ 2023E8C .space 0x40 -gUnknown_2023ECC: @ 2023ECC +gSpecialStatuses: @ 2023ECC .space 0x50 gBattleWeather: @ 2023F1C .space 0x4 -gUnknown_2023F20: @ 2023F20 +gWishFutureKnock: @ 2023F20 .space 0x2C -gUnknown_2023F4C: @ 2023F4C +gIntroSlideFlags: @ 2023F4C .space 0x2 -gUnknown_2023F4E: @ 2023F4E +gSentPokesToOpponent: @ 2023F4E .space 0x2 gDynamicBasePower: @ 2023F50 .space 0x2 -gUnknown_2023F52: @ 2023F52 +gExpShareExp: @ 2023F52 .space 0x2 gEnigmaBerries: @ 2023F54 @@ -403,34 +390,34 @@ gUnknown_2023FC8: @ 2023FC8 gBattleStruct: @ 2023FE8 .space 0x4 -gUnknown_2023FEC: @ 2023FEC +gLinkBattleSendBuffer: @ 2023FEC .space 0x4 -gUnknown_2023FF0: @ 2023FF0 +gLinkBattleRecvBuffer: @ 2023FF0 .space 0x4 gBattleResources: @ 2023FF4 .space 0x4 -gUnknown_2023FF8: @ 2023FF8 +gActionSelectionCursor: @ 2023FF8 .space 0x4 -gUnknown_2023FFC: @ 2023FFC +gMoveSelectionCursor: @ 2023FFC .space 0x4 -gUnknown_2024000: @ 2024000 +gBattlerStatusSummaryTaskId: @ 2024000 .space 0x4 gBattlerInMenuId: @ 2024004 .space 0x1 -gUnknown_2024005: @ 2024005 +gDoingBattleAnim: @ 2024005 .space 0x3 -gUnknown_2024008: @ 2024008 +gTransformedPersonalities: @ 2024008 .space 0x10 -gUnknown_2024018: @ 2024018 +gBattleSpritesDataPtr: @ 2024018 .space 0x4 gMonSpritesGfxPtr: @ 202401C @@ -529,7 +516,7 @@ gUnknown_2031DCC: @ 2031DCC gUnknown_2031DD4: @ 2031DD4 .space 0x4 -gUnknown_2031DD8: @ 2031DD8 +gDisableMapMusicChangeOnMapLoad: @ 2031DD8 .space 0x2 gUnknown_2031DDA: @ 2031DDA @@ -702,13 +689,13 @@ gUnknown_2037ED4: @ 2037ED4 gUnknown_2037ED8: @ 2037ED8 .space 0x4 -gUnknown_2037EDC: @ 2037EDC +gAnimScriptCallback: @ 2037EDC .space 0x4 gUnknown_2037EE0: @ 2037EE0 .space 0x1 -gUnknown_2037EE1: @ 2037EE1 +gAnimScriptActive: @ 2037EE1 .space 0x1 gUnknown_2037EE2: @ 2037EE2 @@ -720,19 +707,19 @@ gUnknown_2037EE3: @ 2037EE3 gAnimDisableStructPtr: @ 2037EE4 .space 0x4 -gUnknown_2037EE8: @ 2037EE8 +gAnimMoveDmg: @ 2037EE8 .space 0x4 -gUnknown_2037EEC: @ 2037EEC +gAnimMovePower: @ 2037EEC .space 0x2 gUnknown_2037EEE: @ 2037EEE .space 0x10 -gUnknown_2037EFE: @ 2037EFE +gAnimFriendship: @ 2037EFE .space 0x2 -gUnknown_2037F00: @ 2037F00 +gWeatherMoveAnim: @ 2037F00 .space 0x2 gBattleAnimArgs: @ 2037F02 @@ -1099,8 +1086,7 @@ gUnknown_203AB38: @ 203AB38 gUnknown_203AB3C: @ 203AB3C .space 0x4 -gUnknown_203AB40: @ 203AB40 - .space 0x4 + .include "src/credits.o" gUnknown_203AB44: @ 203AB44 .space 0x4 |