diff options
author | Deokishisu <6993375+Deokishisu@users.noreply.github.com> | 2022-02-11 06:19:16 -0500 |
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committer | GitHub <noreply@github.com> | 2022-02-11 06:19:16 -0500 |
commit | 27c3f7204a38270c0243041fea0a870ac2799cb2 (patch) | |
tree | 91b896431a57e6f60cc9894ff8ff232960cca6be | |
parent | 9f2ac797d3de444ed509c138f08ba9209c4e1967 (diff) |
Fix Magic Number in sub_8064544 in event_object_movement.c
`sub_8064544()` has something to do with handling boulder puzzles and used a magic number instead of `OBJ_EVENT_GFX_PUSHABLE_BOULDER` while checking the object's `graphicsId`. This has been fixed.
-rw-r--r-- | src/event_object_movement.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c index d2cff5e53..e1558f9f6 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -5301,7 +5301,7 @@ static void sub_8064544(struct ObjectEvent *objectEvent, struct Sprite *sprite) if (gMovementActionFuncs[objectEvent->movementActionId][sprite->data[2]](objectEvent, sprite)) { objectEvent->heldMovementFinished = TRUE; - if (objectEvent->graphicsId == 0x61) + if (objectEvent->graphicsId == OBJ_EVENT_GFX_PUSHABLE_BOULDER) HandleBoulderFallThroughHole(objectEvent); } } |