diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2019-06-21 21:19:45 -0400 |
---|---|---|
committer | PikalaxALT <pikalaxalt@gmail.com> | 2019-06-21 21:19:45 -0400 |
commit | 374ea9ec6261281ce86327cbcd543ca7d8283bdf (patch) | |
tree | 2123739f9fb7b602ac891c59f3242097738b1510 | |
parent | d7b5abb2c8ed62aabf8fe57c6ef03c17640f1144 (diff) |
battle_anim_mon_movement: through sub_809946C
-rw-r--r-- | asm/battle_anim_mon_movement.s | 283 | ||||
-rw-r--r-- | include/battle_anim.h | 1 | ||||
-rw-r--r-- | src/battle_anim_mon_movement.c | 92 |
3 files changed, 93 insertions, 283 deletions
diff --git a/asm/battle_anim_mon_movement.s b/asm/battle_anim_mon_movement.s index 352f34682..d067e1ff9 100644 --- a/asm/battle_anim_mon_movement.s +++ b/asm/battle_anim_mon_movement.s @@ -5,289 +5,6 @@ .text - thumb_func_start sub_8099270 -sub_8099270: @ 8099270 - push {r4-r6,lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x3C] - lsls r1, r0, 24 - lsrs r4, r1, 24 - adds r5, r4, 0 - lsls r0, 16 - asrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - ldr r0, _080992AC @ =gSprites - adds r3, r1, r0 - ldrh r0, [r2, 0x2E] - movs r6, 0x2E - ldrsh r1, [r2, r6] - cmp r1, 0 - bne _080992B0 - cmp r4, 0x1 - bhi _0809929A - strh r1, [r3, 0x24] -_0809929A: - cmp r5, 0x2 - beq _080992A2 - cmp r5, 0 - bne _080992A4 -_080992A2: - strh r1, [r3, 0x26] -_080992A4: - adds r0, r2, 0 - bl DestroyAnimSprite - b _080992DA - .align 2, 0 -_080992AC: .4byte gSprites -_080992B0: - subs r0, 0x1 - strh r0, [r2, 0x2E] - ldrh r1, [r2, 0x30] - ldrh r0, [r2, 0x34] - adds r1, r0 - strh r1, [r2, 0x34] - ldrh r0, [r2, 0x32] - ldrh r4, [r2, 0x36] - adds r0, r4 - strh r0, [r2, 0x36] - lsls r1, 16 - asrs r1, 24 - ldrh r6, [r2, 0x38] - adds r1, r6 - strh r1, [r3, 0x24] - ldrh r0, [r2, 0x36] - lsls r0, 16 - asrs r0, 24 - ldrh r2, [r2, 0x3A] - adds r0, r2 - strh r0, [r3, 0x26] -_080992DA: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8099270 - - thumb_func_start sub_80992E0 -sub_80992E0: @ 80992E0 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r0, _080992F4 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080992FC - ldr r0, _080992F8 @ =gBattleAnimAttacker - b _080992FE - .align 2, 0 -_080992F4: .4byte gBattleAnimArgs -_080992F8: .4byte gBattleAnimAttacker -_080992FC: - ldr r0, _0809937C @ =gBattleAnimTarget -_080992FE: - ldrb r2, [r0] - ldr r0, _08099380 @ =gBattlerSpriteIds - adds r0, r2, r0 - ldrb r6, [r0] - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08099328 - ldr r1, _08099384 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - movs r2, 0x6 - ldrsh r0, [r1, r2] - cmp r0, 0x1 - bne _08099328 - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_08099328: - ldr r2, _08099384 @ =gBattleAnimArgs - ldrh r0, [r2, 0x8] - movs r4, 0 - strh r0, [r5, 0x2E] - ldr r0, _08099388 @ =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x20] - strh r0, [r5, 0x30] - ldrh r0, [r2, 0x2] - ldrh r3, [r1, 0x20] - adds r0, r3 - strh r0, [r5, 0x32] - ldrh r0, [r1, 0x22] - strh r0, [r5, 0x34] - ldrh r0, [r2, 0x4] - ldrh r1, [r1, 0x22] - adds r0, r1 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl sub_80754B8 - strh r4, [r5, 0x34] - strh r4, [r5, 0x36] - strh r6, [r5, 0x38] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r1, _0809938C @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _08099390 @ =sub_8074E14 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0809937C: .4byte gBattleAnimTarget -_08099380: .4byte gBattlerSpriteIds -_08099384: .4byte gBattleAnimArgs -_08099388: .4byte gSprites -_0809938C: .4byte DestroyAnimSprite -_08099390: .4byte sub_8074E14 - thumb_func_end sub_80992E0 - - thumb_func_start sub_8099394 -sub_8099394: @ 8099394 - push {r4-r7,lr} - adds r6, r0, 0 - adds r2, r6, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080993B4 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080993BC - ldr r0, _080993B8 @ =gBattleAnimAttacker - b _080993BE - .align 2, 0 -_080993B4: .4byte gBattleAnimArgs -_080993B8: .4byte gBattleAnimAttacker -_080993BC: - ldr r0, _0809943C @ =gBattleAnimTarget -_080993BE: - ldrb r1, [r0] - ldr r0, _08099440 @ =gBattlerSpriteIds - adds r0, r1, r0 - ldrb r7, [r0] - adds r0, r1, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080993E8 - ldr r1, _08099444 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - movs r2, 0x6 - ldrsh r0, [r1, r2] - cmp r0, 0x1 - bne _080993E8 - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080993E8: - ldr r5, _08099444 @ =gBattleAnimArgs - ldrh r0, [r5, 0x8] - strh r0, [r6, 0x2E] - ldr r0, _08099448 @ =gSprites - lsls r4, r7, 4 - adds r4, r7 - lsls r4, 2 - adds r4, r0 - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r6, 0x30] - ldrh r1, [r5, 0x2] - adds r0, r1 - strh r0, [r6, 0x32] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r6, 0x34] - ldrh r1, [r5, 0x4] - adds r0, r1 - strh r0, [r6, 0x36] - adds r0, r6, 0 - bl sub_80754B8 - ldrh r0, [r4, 0x24] - lsls r0, 8 - strh r0, [r6, 0x34] - ldrh r0, [r4, 0x26] - lsls r0, 8 - strh r0, [r6, 0x36] - strh r7, [r6, 0x38] - ldrh r0, [r5, 0xA] - strh r0, [r6, 0x3A] - lsls r0, 16 - cmp r0, 0 - bne _08099450 - ldr r1, _0809944C @ =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - b _08099458 - .align 2, 0 -_0809943C: .4byte gBattleAnimTarget -_08099440: .4byte gBattlerSpriteIds -_08099444: .4byte gBattleAnimArgs -_08099448: .4byte gSprites -_0809944C: .4byte DestroyAnimSprite -_08099450: - ldr r1, _08099464 @ =sub_809946C - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 -_08099458: - ldr r0, _08099468 @ =sub_8074E14 - str r0, [r6, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08099464: .4byte sub_809946C -_08099468: .4byte sub_8074E14 - thumb_func_end sub_8099394 - - thumb_func_start sub_809946C -sub_809946C: @ 809946C - push {r4,lr} - ldr r4, _08099498 @ =gSprites - movs r1, 0x38 - ldrsh r2, [r0, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - movs r3, 0 - strh r3, [r1, 0x24] - movs r1, 0x38 - ldrsh r2, [r0, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r3, [r1, 0x26] - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08099498: .4byte gSprites - thumb_func_end sub_809946C - thumb_func_start sub_809949C sub_809949C: @ 809949C push {r4-r7,lr} diff --git a/include/battle_anim.h b/include/battle_anim.h index 15e40c9f0..60e66e085 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -125,6 +125,7 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId); // battle_anim_mons.s void sub_8074DC4(struct Sprite * sprite); +void sub_8074E14(struct Sprite * sprite); void sub_80754B8(struct Sprite * sprite); #endif // GUARD_BATTLE_ANIM_H diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c index 57f4c32c2..84e7395af 100644 --- a/src/battle_anim_mon_movement.c +++ b/src/battle_anim_mon_movement.c @@ -17,6 +17,7 @@ void sub_80991B4(struct Sprite * sprite); void sub_8099270(struct Sprite * sprite); void sub_80992E0(struct Sprite * sprite); void sub_8099394(struct Sprite * sprite); +void sub_809946C(struct Sprite * sprite); const struct SpriteTemplate gUnknown_83D4E4C[] = { { @@ -355,3 +356,94 @@ void sub_80991B4(struct Sprite * sprite) sprite->data[7] |= spriteId << 8; sprite->callback = sub_8099270; } + +void sub_8099270(struct Sprite * sprite) +{ + u8 data7 = sprite->data[7]; + struct Sprite *otherSprite = &gSprites[sprite->data[7] >> 8]; + if (sprite->data[0] == 0) + { + if (data7 == 1 || data7 == 0) + otherSprite->pos2.x = 0; + if (data7 == 2 || data7 == 0) + otherSprite->pos2.y = 0; + DestroyAnimSprite(sprite); + } + else + { + sprite->data[0]--; + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + otherSprite->pos2.x = (sprite->data[3] >> 8) + sprite->data[5]; + otherSprite->pos2.y = (sprite->data[4] >> 8) + sprite->data[6]; + } +} + +void sub_80992E0(struct Sprite * sprite) +{ + u8 battlerId; + u8 spriteId; + if (gBattleAnimArgs[0] == 0) + battlerId = gBattleAnimAttacker; + else + battlerId = gBattleAnimTarget; + spriteId = gBattlerSpriteIds[battlerId]; + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + if (gBattleAnimArgs[3] == 1) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = gSprites[spriteId].pos1.x; + sprite->data[2] = gSprites[spriteId].pos1.x + gBattleAnimArgs[1]; + sprite->data[3] = gSprites[spriteId].pos1.y; + sprite->data[4] = gSprites[spriteId].pos1.y + gBattleAnimArgs[2]; + sub_80754B8(sprite); + sprite->data[3] = 0; + sprite->data[4] = 0; + sprite->data[5] = spriteId; + sprite->invisible = TRUE; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->callback = sub_8074E14; +} + +void sub_8099394(struct Sprite * sprite) +{ + u8 battlerId; + u8 spriteId; + sprite->invisible = TRUE; + if (gBattleAnimArgs[0] == 0) + battlerId = gBattleAnimAttacker; + else + battlerId = gBattleAnimTarget; + spriteId = gBattlerSpriteIds[battlerId]; + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + if (gBattleAnimArgs[3] == 1) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; + sprite->data[2] = sprite->data[1] + gBattleAnimArgs[1]; + sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; + sprite->data[4] = sprite->data[3] + gBattleAnimArgs[2]; + sub_80754B8(sprite); + sprite->data[3] = gSprites[spriteId].pos2.x << 8; + sprite->data[4] = gSprites[spriteId].pos2.y << 8; + sprite->data[5] = spriteId; + sprite->data[6] = gBattleAnimArgs[5]; + if (gBattleAnimArgs[5] == 0) + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + else + StoreSpriteCallbackInData6(sprite, sub_809946C); + sprite->callback = sub_8074E14; +} + +void sub_809946C(struct Sprite * sprite) +{ + gSprites[sprite->data[5]].pos2.x = 0; + gSprites[sprite->data[5]].pos2.y = 0; + DestroyAnimSprite(sprite); +} |