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authorgarak <garakmon@gmail.com>2019-05-23 18:19:00 -0400
committergarak <garakmon@gmail.com>2019-05-23 18:19:00 -0400
commit3f26e88ecdb165cd7ca0e4cb3135179835449cef (patch)
tree5951ddd5b65fc740b80f02b2d15edac9738bd24b
parent81d36fd16ab98b103b75ae29205e11e5c61f4ff1 (diff)
split battle anim utility funcs, dark, dragon, ghost, ground, normal, and rock
-rw-r--r--asm/battle_anim_80A22E8.s17621
-rw-r--r--asm/battle_anim_utility_funcs.s5133
-rw-r--r--asm/dark.s2323
-rw-r--r--asm/dragon.s835
-rw-r--r--asm/ghost.s4055
-rw-r--r--asm/ground.s1787
-rw-r--r--asm/normal.s1978
-rw-r--r--asm/rock.s1558
-rw-r--r--ld_script.txt8
9 files changed, 17676 insertions, 17622 deletions
diff --git a/asm/battle_anim_80A22E8.s b/asm/battle_anim_80A22E8.s
deleted file mode 100644
index 094b4a1ce..000000000
--- a/asm/battle_anim_80A22E8.s
+++ /dev/null
@@ -1,17621 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80B4634
-sub_80B4634: @ 80B4634
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080B46A0 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r6, r1]
- cmp r0, 0
- beq _080B4654
- ldr r0, _080B46A4 @ =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl sub_8076D9C
-_080B4654:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r4, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- adds r0, 0xE
- strh r0, [r5, 0x22]
- ldrb r1, [r6, 0x2]
- adds r0, r5, 0
- bl StartSpriteAnim
- adds r0, r5, 0
- bl AnimateSprite
- strh r4, [r5, 0x2E]
- strh r4, [r5, 0x30]
- movs r0, 0x4
- strh r0, [r5, 0x32]
- movs r0, 0x10
- strh r0, [r5, 0x34]
- ldr r0, _080B46A8 @ =0x0000ffba
- strh r0, [r5, 0x36]
- ldrh r0, [r6, 0x4]
- strh r0, [r5, 0x38]
- ldr r1, _080B46AC @ =sub_80B46B4
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r1, _080B46B0 @ =sub_8074BE4
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B46A0: .4byte gBattleAnimArgs
-_080B46A4: .4byte gBattleAnimTarget
-_080B46A8: .4byte 0x0000ffba
-_080B46AC: .4byte sub_80B46B4
-_080B46B0: .4byte sub_8074BE4
- thumb_func_end sub_80B4634
-
- thumb_func_start sub_80B46B4
-sub_80B46B4: @ 80B46B4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x38]
- ldrh r2, [r4, 0x20]
- adds r0, r1, r2
- strh r0, [r4, 0x20]
- movs r0, 0xC0
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- movs r0, 0x4
- strh r0, [r4, 0x32]
- movs r0, 0x20
- strh r0, [r4, 0x34]
- ldr r0, _080B46EC @ =0x0000ffe8
- strh r0, [r4, 0x36]
- ldr r1, _080B46F0 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r1, _080B46F4 @ =sub_8074BE4
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B46EC: .4byte 0x0000ffe8
-_080B46F0: .4byte move_anim_8074EE0
-_080B46F4: .4byte sub_8074BE4
- thumb_func_end sub_80B46B4
-
- thumb_func_start sub_80B46F8
-sub_80B46F8: @ 80B46F8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080B4720 @ =gBattleAnimArgs
- ldrb r1, [r4, 0xA]
- bl StartSpriteAnim
- adds r0, r5, 0
- bl AnimateSprite
- ldr r0, _080B4724 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B4728
- ldrh r0, [r5, 0x20]
- ldrh r1, [r4]
- subs r0, r1
- b _080B472E
- .align 2, 0
-_080B4720: .4byte gBattleAnimArgs
-_080B4724: .4byte gBattleAnimAttacker
-_080B4728:
- ldrh r0, [r4]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_080B472E:
- strh r0, [r5, 0x20]
- ldr r3, _080B4770 @ =gBattleAnimArgs
- ldrh r2, [r3, 0x2]
- ldrh r0, [r5, 0x22]
- adds r2, r0
- movs r4, 0
- strh r2, [r5, 0x22]
- ldrh r0, [r3, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r1, [r3, 0x4]
- adds r0, r1
- strh r0, [r5, 0x32]
- strh r2, [r5, 0x34]
- ldrh r0, [r3, 0x6]
- adds r2, r0
- strh r2, [r5, 0x36]
- adds r0, r5, 0
- bl sub_80754B8
- strh r4, [r5, 0x34]
- strh r4, [r5, 0x36]
- ldr r0, _080B4774 @ =sub_8074D00
- str r0, [r5, 0x1C]
- ldr r1, _080B4778 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B4770: .4byte gBattleAnimArgs
-_080B4774: .4byte sub_8074D00
-_080B4778: .4byte move_anim_8074EE0
- thumb_func_end sub_80B46F8
-
- thumb_func_start sub_80B477C
-sub_80B477C: @ 80B477C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080B4794 @ =gBattleAnimArgs
- movs r1, 0xC
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080B4798
- adds r0, r4, 0
- movs r1, 0
- bl sub_8075160
- b _080B47A0
- .align 2, 0
-_080B4794: .4byte gBattleAnimArgs
-_080B4798:
- adds r0, r4, 0
- movs r1, 0
- bl sub_8075114
-_080B47A0:
- ldr r1, _080B47BC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x34]
- ldr r0, _080B47C0 @ =sub_80B47C4
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B47BC: .4byte gBattleAnimArgs
-_080B47C0: .4byte sub_80B47C4
- thumb_func_end sub_80B477C
-
- thumb_func_start sub_80B47C4
-sub_80B47C4: @ 80B47C4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080B480A
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B480A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B47C4
-
- thumb_func_start do_boulder_dust
-do_boulder_dust: @ 80B4810
- push {r4-r6,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- movs r5, 0
- ldr r1, _080B48E4 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- bne _080B4854
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_080B4854:
- ldr r0, _080B48E8 @ =gBattle_BG1_X
- strh r5, [r0]
- ldr r4, _080B48EC @ =gBattle_BG1_Y
- strh r5, [r4]
- movs r0, 0x14
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x16
- bl SetGpuReg
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080B48F0 @ =gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap
- bl sub_807543C
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080B48F4 @ =gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl sub_80753B4
- ldr r0, _080B48F8 @ =gFile_graphics_battle_anims_sprites_261_palette
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- beq _080B48B0
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80730C0
-_080B48B0:
- ldr r0, _080B48FC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080B48CA
- ldr r0, _080B4900 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B48CA
- movs r5, 0x1
-_080B48CA:
- ldr r0, _080B4904 @ =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- strh r5, [r1, 0x8]
- ldr r0, _080B4908 @ =sub_80B490C
- str r0, [r1]
- add sp, 0x10
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B48E4: .4byte 0x00003f42
-_080B48E8: .4byte gBattle_BG1_X
-_080B48EC: .4byte gBattle_BG1_Y
-_080B48F0: .4byte gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap
-_080B48F4: .4byte gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet
-_080B48F8: .4byte gFile_graphics_battle_anims_sprites_261_palette
-_080B48FC: .4byte gBattleAnimArgs
-_080B4900: .4byte gBattleAnimAttacker
-_080B4904: .4byte gTasks
-_080B4908: .4byte sub_80B490C
- thumb_func_end do_boulder_dust
-
- thumb_func_start sub_80B490C
-sub_80B490C: @ 80B490C
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080B4934 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0
- bne _080B4940
- ldr r1, _080B4938 @ =gBattle_BG1_X
- ldr r3, _080B493C @ =0x0000fffa
- adds r0, r3, 0
- ldrh r3, [r1]
- adds r0, r3
- b _080B4946
- .align 2, 0
-_080B4934: .4byte gTasks
-_080B4938: .4byte gBattle_BG1_X
-_080B493C: .4byte 0x0000fffa
-_080B4940:
- ldr r1, _080B4974 @ =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x6
-_080B4946:
- strh r0, [r1]
- ldr r1, _080B4978 @ =gBattle_BG1_Y
- ldr r3, _080B497C @ =0x0000ffff
- adds r0, r3, 0
- ldrh r3, [r1]
- adds r0, r3
- strh r0, [r1]
- lsls r1, r5, 2
- adds r0, r1, r5
- lsls r0, 3
- adds r0, r2
- movs r3, 0x20
- ldrsh r0, [r0, r3]
- adds r4, r1, 0
- cmp r0, 0x4
- bls _080B4968
- b _080B4A96
-_080B4968:
- lsls r0, 2
- ldr r1, _080B4980 @ =_080B4984
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B4974: .4byte gBattle_BG1_X
-_080B4978: .4byte gBattle_BG1_Y
-_080B497C: .4byte 0x0000ffff
-_080B4980: .4byte _080B4984
- .align 2, 0
-_080B4984:
- .4byte _080B4998
- .4byte _080B49DA
- .4byte _080B49F4
- .4byte _080B4A36
- .4byte _080B4A58
-_080B4998:
- adds r0, r4, r5
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080B4A96
- strh r5, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- adds r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0x7
- bne _080B4A96
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r5, [r4, 0x1E]
- b _080B4A96
-_080B49DA:
- adds r0, r4, r5
- lsls r0, 3
- adds r1, r0, r2
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x65
- bne _080B4A96
- movs r0, 0x7
- strh r0, [r1, 0x1E]
- b _080B4A4C
-_080B49F4:
- adds r0, r4, r5
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080B4A96
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- subs r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _080B4A96
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r1, [r4, 0x1E]
- b _080B4A96
-_080B4A36:
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- bl sub_8075358
- ldr r0, _080B4A54 @ =gTasks
- adds r1, r4, r5
- lsls r1, 3
- adds r1, r0
-_080B4A4C:
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- b _080B4A96
- .align 2, 0
-_080B4A54: .4byte gTasks
-_080B4A58:
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- bne _080B4A6C
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_080B4A6C:
- ldr r0, _080B4AA0 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080B4AA4 @ =gBattle_BG1_Y
- strh r1, [r0]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080B4A96:
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B4AA0: .4byte gBattle_BG1_X
-_080B4AA4: .4byte gBattle_BG1_Y
- thumb_func_end sub_80B490C
-
- thumb_func_start sub_80B4AA8
-sub_80B4AA8: @ 80B4AA8
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080B4B24
- ldr r4, _080B4AEC @ =gBattleAnimArgs
- movs r2, 0x6
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080B4AF4
- ldr r0, _080B4AF0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B4AF4
- movs r0, 0x98
- lsls r0, 1
- strh r0, [r5, 0x20]
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
- movs r0, 0x1
- strh r0, [r5, 0x38]
- ldrb r1, [r5, 0x3]
- subs r0, 0x40
- ands r0, r1
- movs r1, 0x10
- orrs r0, r1
- strb r0, [r5, 0x3]
- b _080B4AF8
- .align 2, 0
-_080B4AEC: .4byte gBattleAnimArgs
-_080B4AF0: .4byte gBattleAnimAttacker
-_080B4AF4:
- ldr r0, _080B4B18 @ =0x0000ffc0
- strh r0, [r5, 0x20]
-_080B4AF8:
- ldr r4, _080B4B1C @ =gBattleAnimArgs
- ldrh r0, [r4]
- strh r0, [r5, 0x22]
- ldr r1, _080B4B20 @ =gUnknown_83E7470
- adds r0, r5, 0
- bl SetSubspriteTables
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x30]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080B4B80
- .align 2, 0
-_080B4B18: .4byte 0x0000ffc0
-_080B4B1C: .4byte gBattleAnimArgs
-_080B4B20: .4byte gUnknown_83E7470
-_080B4B24:
- ldrh r1, [r5, 0x30]
- ldrh r3, [r5, 0x34]
- adds r1, r3
- ldrh r2, [r5, 0x32]
- ldrh r0, [r5, 0x36]
- adds r2, r0
- lsls r0, r1, 16
- asrs r0, 24
- ldrh r3, [r5, 0x24]
- adds r0, r3
- strh r0, [r5, 0x24]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r3, [r5, 0x26]
- adds r0, r3
- strh r0, [r5, 0x26]
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r5, 0x34]
- ands r2, r0
- strh r2, [r5, 0x36]
- movs r1, 0x38
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080B4B6A
- movs r2, 0x20
- ldrsh r0, [r5, r2]
- movs r3, 0x24
- ldrsh r1, [r5, r3]
- adds r0, r1
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- ble _080B4B80
- b _080B4B7C
-_080B4B6A:
- movs r1, 0x20
- ldrsh r0, [r5, r1]
- movs r2, 0x24
- ldrsh r1, [r5, r2]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _080B4B80
-_080B4B7C:
- ldr r0, _080B4B88 @ =DestroyAnimSprite
- str r0, [r5, 0x1C]
-_080B4B80:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B4B88: .4byte DestroyAnimSprite
- thumb_func_end sub_80B4AA8
-
- thumb_func_start sub_80B4B8C
-sub_80B4B8C: @ 80B4B8C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080B4BC4 @ =gBattleAnimArgs
- ldrb r1, [r5, 0x8]
- bl StartSpriteAnim
- adds r0, r4, 0
- movs r1, 0
- bl sub_8075160
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0x4]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x36]
- ldr r0, _080B4BC8 @ =sub_8075590
- str r0, [r4, 0x1C]
- ldr r1, _080B4BCC @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B4BC4: .4byte gBattleAnimArgs
-_080B4BC8: .4byte sub_8075590
-_080B4BCC: .4byte DestroyAnimSprite
- thumb_func_end sub_80B4B8C
-
- thumb_func_start sub_80B4BD0
-sub_80B4BD0: @ 80B4BD0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080B4C50 @ =gTasks
- adds r6, r1, r0
- ldr r5, _080B4C54 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 8
- movs r1, 0xC0
- lsls r1, 13
- adds r0, r1
- lsrs r7, r0, 16
- ldr r4, _080B4C58 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xC0
- lsls r2, 13
- adds r0, r2
- lsrs r0, 16
- mov r8, r0
- ldrb r1, [r5]
- movs r0, 0x2
- eors r0, r1
- ldrb r4, [r4]
- cmp r0, r4
- bne _080B4C40
- mov r8, r7
-_080B4C40:
- bl sub_80B4FB8
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x1
- bne _080B4C5C
- movs r0, 0x20
- b _080B4C62
- .align 2, 0
-_080B4C50: .4byte gTasks
-_080B4C54: .4byte gBattleAnimAttacker
-_080B4C58: .4byte gBattleAnimTarget
-_080B4C5C:
- lsls r1, r5, 3
- movs r0, 0x30
- subs r0, r1
-_080B4C62:
- strh r0, [r6, 0x18]
- movs r4, 0
- strh r4, [r6, 0x8]
- strh r4, [r6, 0x1E]
- strh r4, [r6, 0x1A]
- movs r0, 0x1
- strh r0, [r6, 0x20]
- movs r1, 0x18
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bge _080B4C7A
- adds r0, 0x7
-_080B4C7A:
- asrs r0, 3
- subs r0, 0x1
- strh r0, [r6, 0x1C]
- mov r2, r9
- lsls r0, r2, 3
- strh r0, [r6, 0xC]
- lsls r0, r7, 3
- strh r0, [r6, 0xE]
- mov r1, r10
- subs r0, r1, r2
- lsls r0, 3
- movs r2, 0x18
- ldrsh r1, [r6, r2]
- bl __divsi3
- strh r0, [r6, 0x10]
- mov r1, r8
- subs r0, r1, r7
- lsls r0, 3
- movs r2, 0x18
- ldrsh r1, [r6, r2]
- bl __divsi3
- strh r0, [r6, 0x12]
- strh r4, [r6, 0x14]
- strh r4, [r6, 0x16]
- movs r0, 0x40
- negs r0, r0
- bl sub_8073A44
- adds r4, r0, 0
- lsls r4, 24
- asrs r4, 8
- lsrs r4, 16
- movs r0, 0x3F
- bl sub_8073A44
- lsls r0, 24
- strh r4, [r6, 0x22]
- asrs r0, 24
- lsls r4, 16
- asrs r4, 16
- subs r0, r4
- movs r2, 0x18
- ldrsh r1, [r6, r2]
- bl __divsi3
- strh r0, [r6, 0x24]
- strh r5, [r6, 0xA]
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x26]
- ldr r0, _080B4CFC @ =sub_80B4D00
- str r0, [r6]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B4CFC: .4byte sub_80B4D00
- thumb_func_end sub_80B4BD0
-
- thumb_func_start sub_80B4D00
-sub_80B4D00: @ 80B4D00
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080B4D24 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080B4D1A
- b _080B4E68
-_080B4D1A:
- lsls r0, 2
- ldr r1, _080B4D28 @ =_080B4D2C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B4D24: .4byte gTasks
-_080B4D28: .4byte _080B4D2C
- .align 2, 0
-_080B4D2C:
- .4byte _080B4D40
- .4byte _080B4DA4
- .4byte _080B4DAC
- .4byte _080B4E08
- .4byte _080B4E5A
-_080B4D40:
- ldrh r2, [r4, 0x14]
- ldrh r0, [r4, 0x10]
- subs r2, r0
- strh r2, [r4, 0x14]
- ldrh r0, [r4, 0x16]
- ldrh r1, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0x16]
- ldr r3, _080B4DA0 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- lsls r2, 16
- asrs r2, 19
- strh r2, [r0, 0x24]
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- ldrh r0, [r4, 0x16]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r1, 0x26]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _080B4D90
- movs r0, 0x14
- strh r0, [r4, 0x1E]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080B4D90:
- ldrh r1, [r4, 0x22]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x9B
- bl PlaySE12WithPanning
- b _080B4E68
- .align 2, 0
-_080B4DA0: .4byte gSprites
-_080B4DA4:
- ldrh r0, [r4, 0x1E]
- subs r0, 0x1
- strh r0, [r4, 0x1E]
- b _080B4E4C
-_080B4DAC:
- ldrh r0, [r4, 0x1A]
- subs r0, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- beq _080B4DCC
- ldrh r0, [r4, 0x10]
- ldrh r2, [r4, 0x14]
- adds r0, r2
- strh r0, [r4, 0x14]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0x16]
- adds r0, r1
- strh r0, [r4, 0x16]
- b _080B4DD6
-_080B4DCC:
- strh r0, [r4, 0x14]
- strh r0, [r4, 0x16]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080B4DD6:
- ldr r2, _080B4E04 @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r4, 0x14]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r1, 0x24]
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r4, 0x16]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r1, 0x26]
- b _080B4E68
- .align 2, 0
-_080B4E04: .4byte gSprites
-_080B4E08:
- ldrh r0, [r4, 0x10]
- ldrh r2, [r4, 0xC]
- adds r0, r2
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0xE]
- adds r0, r1
- strh r0, [r4, 0xE]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x1C
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _080B4E46
- movs r0, 0
- strh r0, [r4, 0x1A]
- adds r0, r4, 0
- bl sub_80B4E70
- ldrh r1, [r4, 0x24]
- ldrh r0, [r4, 0x22]
- adds r1, r0
- strh r1, [r4, 0x22]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xA8
- bl PlaySE12WithPanning
-_080B4E46:
- ldrh r0, [r4, 0x18]
- subs r0, 0x1
- strh r0, [r4, 0x18]
-_080B4E4C:
- lsls r0, 16
- cmp r0, 0
- bne _080B4E68
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B4E68
-_080B4E5A:
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B4E68
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080B4E68:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B4D00
-
- thumb_func_start sub_80B4E70
-sub_80B4E70: @ 80B4E70
- push {r4-r7,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bhi _080B4F60
- lsls r0, 2
- ldr r1, _080B4E8C @ =_080B4E90
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B4E8C: .4byte _080B4E90
- .align 2, 0
-_080B4E90:
- .4byte _080B4EA4
- .4byte _080B4EB0
- .4byte _080B4EB0
- .4byte _080B4EBC
- .4byte _080B4EC8
-_080B4EA4:
- ldr r3, _080B4EAC @ =gUnknown_83E74D8
- movs r5, 0
- b _080B4ECC
- .align 2, 0
-_080B4EAC: .4byte gUnknown_83E74D8
-_080B4EB0:
- ldr r3, _080B4EB8 @ =gUnknown_83E74F0
- movs r5, 0x50
- b _080B4ECC
- .align 2, 0
-_080B4EB8: .4byte gUnknown_83E74F0
-_080B4EBC:
- ldr r3, _080B4EC4 @ =gUnknown_83E74F0
- movs r5, 0x40
- b _080B4ECC
- .align 2, 0
-_080B4EC4: .4byte gUnknown_83E74F0
-_080B4EC8:
- ldr r3, _080B4F68 @ =gUnknown_83E74F0
- movs r5, 0x30
-_080B4ECC:
- ldrh r1, [r4, 0xC]
- lsls r1, 16
- asrs r1, 19
- lsls r1, 16
- lsrs r1, 16
- ldrh r2, [r4, 0xE]
- lsls r2, 16
- asrs r2, 19
- lsls r2, 16
- movs r6, 0x20
- ldrsh r0, [r4, r6]
- lsls r0, 2
- adds r1, r0
- lsls r1, 16
- lsrs r6, r1, 16
- asrs r1, 16
- lsrs r7, r2, 16
- asrs r2, 16
- adds r0, r3, 0
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080B4F58
- ldr r1, _080B4F6C @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- movs r1, 0x12
- strh r1, [r0, 0x2E]
- movs r2, 0x20
- ldrsh r1, [r4, r2]
- lsls r2, r1, 2
- adds r2, r1
- lsls r2, 2
- adds r2, r6, r2
- movs r6, 0xA
- ldrsh r3, [r4, r6]
- lsls r1, r3, 1
- adds r1, r3
- adds r2, r1
- strh r2, [r0, 0x32]
- strh r7, [r0, 0x36]
- movs r1, 0xA
- ldrsh r2, [r4, r1]
- lsls r2, 1
- movs r3, 0x10
- negs r3, r3
- adds r1, r3, 0
- subs r1, r2
- strh r1, [r0, 0x38]
- ldrh r3, [r0, 0x4]
- lsls r2, r3, 22
- lsrs r2, 22
- adds r2, r5
- ldr r5, _080B4F70 @ =0x000003ff
- adds r1, r5, 0
- ands r2, r1
- ldr r1, _080B4F74 @ =0xfffffc00
- ands r1, r3
- orrs r1, r2
- strh r1, [r0, 0x4]
- bl sub_8075068
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
-_080B4F58:
- movs r6, 0x20
- ldrsh r0, [r4, r6]
- negs r0, r0
- strh r0, [r4, 0x20]
-_080B4F60:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B4F68: .4byte gUnknown_83E74F0
-_080B4F6C: .4byte gSprites
-_080B4F70: .4byte 0x000003ff
-_080B4F74: .4byte 0xfffffc00
- thumb_func_end sub_80B4E70
-
- thumb_func_start sub_80B4F78
-sub_80B4F78: @ 80B4F78
- push {r4,lr}
- adds r4, r0, 0
- bl AnimateBallThrow
- lsls r0, 24
- cmp r0, 0
- beq _080B4FAA
- ldr r0, _080B4FB0 @ =sub_80B4D00
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080B4FA4
- ldr r0, _080B4FB4 @ =gTasks
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x1E]
- subs r0, 0x1
- strh r0, [r1, 0x1E]
-_080B4FA4:
- adds r0, r4, 0
- bl DestroySprite
-_080B4FAA:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B4FB0: .4byte sub_80B4D00
-_080B4FB4: .4byte gTasks
- thumb_func_end sub_80B4F78
-
- thumb_func_start sub_80B4FB8
-sub_80B4FB8: @ 80B4FB8
- push {lr}
- ldr r0, _080B4FE0 @ =gUnknown_2037EE4
- ldr r0, [r0]
- ldrb r1, [r0, 0x11]
- lsrs r0, r1, 4
- lsls r1, 28
- lsrs r1, 28
- subs r0, r1
- lsls r0, 24
- lsrs r1, r0, 24
- movs r2, 0xFF
- lsls r2, 24
- adds r0, r2
- lsrs r0, 24
- cmp r0, 0x4
- bls _080B4FDA
- movs r1, 0x1
-_080B4FDA:
- adds r0, r1, 0
- pop {r1}
- bx r1
- .align 2, 0
-_080B4FE0: .4byte gUnknown_2037EE4
- thumb_func_end sub_80B4FB8
-
- thumb_func_start sub_80B4FE4
-sub_80B4FE4: @ 80B4FE4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080B501C @ =gBattleAnimArgs
- ldrb r1, [r5, 0x8]
- bl StartSpriteAnim
- ldrh r0, [r5]
- strh r0, [r4, 0x24]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- ldrh r1, [r5, 0x4]
- subs r0, r1
- strh r0, [r4, 0x34]
- movs r0, 0x3
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x30]
- ldr r0, _080B5020 @ =sub_80B5024
- str r0, [r4, 0x1C]
- adds r4, 0x3E
- ldrb r0, [r4]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B501C: .4byte gBattleAnimArgs
-_080B5020: .4byte sub_80B5024
- thumb_func_end sub_80B4FE4
-
- thumb_func_start sub_80B5024
-sub_80B5024: @ 80B5024
- push {lr}
- adds r2, r0, 0
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r1, 0x5
- negs r1, r1
- ands r1, r0
- strb r1, [r3]
- ldrh r1, [r2, 0x34]
- movs r3, 0x34
- ldrsh r0, [r2, r3]
- cmp r0, 0
- beq _080B505C
- ldrh r3, [r2, 0x32]
- adds r0, r1, r3
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- adds r1, r0
- strh r1, [r2, 0x34]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r1, 16
- cmp r1, 0
- ble _080B506E
- movs r0, 0
- strh r0, [r2, 0x34]
- b _080B506E
-_080B505C:
- ldrh r0, [r2, 0x30]
- subs r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _080B506E
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080B506E:
- pop {r0}
- bx r0
- thumb_func_end sub_80B5024
-
- thumb_func_start sub_80B5074
-sub_80B5074: @ 80B5074
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080B509C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B5090
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080B5090:
- adds r0, r4, 0
- bl sub_8075DF4
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B509C: .4byte gBattleAnimAttacker
- thumb_func_end sub_80B5074
-
- thumb_func_start sub_80B50A0
-sub_80B50A0: @ 80B50A0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080B50EC @ =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080B50F0 @ =gBattleAnimArgs
- ldrh r3, [r2]
- ldrh r5, [r4, 0x20]
- adds r1, r3, r5
- strh r1, [r4, 0x20]
- ldrh r1, [r2, 0x2]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r3, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldrh r0, [r2, 0x4]
- strh r0, [r4, 0x38]
- ldrb r1, [r2, 0x6]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080B50F4 @ =sub_80B50F8
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B50EC: .4byte gBattleAnimTarget
-_080B50F0: .4byte gBattleAnimArgs
-_080B50F4: .4byte sub_80B50F8
- thumb_func_end sub_80B50A0
-
- thumb_func_start sub_80B50F8
-sub_80B50F8: @ 80B50F8
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x8
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r1, 0x28
- bl __divsi3
- ldrh r1, [r4, 0x24]
- adds r1, r0
- strh r1, [r4, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- subs r1, r0
- strh r1, [r4, 0x26]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x8C
- ble _080B5142
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B5142:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B50F8
-
- thumb_func_start sub_80B5148
-sub_80B5148: @ 80B5148
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080B5180 @ =gUnknown_2037EE8
- ldr r0, [r2]
- cmp r0, 0x20
- bgt _080B515C
- ldr r1, _080B5184 @ =gBattleAnimArgs
- movs r0, 0
- strh r0, [r1, 0xE]
-_080B515C:
- ldr r2, [r2]
- adds r0, r2, 0
- subs r0, 0x21
- cmp r0, 0x20
- bhi _080B516C
- ldr r1, _080B5184 @ =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
-_080B516C:
- cmp r2, 0x41
- ble _080B5176
- ldr r1, _080B5184 @ =gBattleAnimArgs
- movs r0, 0x2
- strh r0, [r1, 0xE]
-_080B5176:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080B5180: .4byte gUnknown_2037EE8
-_080B5184: .4byte gBattleAnimArgs
- thumb_func_end sub_80B5148
-
- thumb_func_start sub_80B5188
-sub_80B5188: @ 80B5188
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080B51E4 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080B51AA
- movs r0, 0
- bl sub_8075458
- movs r0, 0xC8
- strh r0, [r5, 0xA]
-_080B51AA:
- ldr r4, _080B51E8 @ =gBattle_BG3_Y
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- movs r1, 0xA
- bl __divsi3
- ldrh r1, [r4]
- adds r1, r0
- strh r1, [r4]
- ldrh r0, [r5, 0xA]
- subs r0, 0x3
- strh r0, [r5, 0xA]
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x78
- bne _080B51D6
- movs r0, 0x1
- bl sub_8075458
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080B51D6:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B51E4: .4byte gTasks
-_080B51E8: .4byte gBattle_BG3_Y
- thumb_func_end sub_80B5188
-
- thumb_func_start sub_80B51EC
-sub_80B51EC: @ 80B51EC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080B5258 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B5218
- movs r0, 0
- bl sub_8075458
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- ldr r0, _080B525C @ =gBattle_BG3_Y
- ldrh r0, [r0]
- strh r0, [r4, 0xC]
-_080B5218:
- ldrh r0, [r4, 0xA]
- adds r0, 0x50
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0xA]
- ldr r6, _080B525C @ =gBattle_BG3_Y
- movs r2, 0xA
- ldrsh r1, [r4, r2]
- movs r0, 0x4
- bl Cos
- ldrh r4, [r4, 0xC]
- adds r0, r4
- strh r0, [r6]
- ldr r0, _080B5260 @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- ldr r0, _080B5264 @ =0x00000fff
- cmp r1, r0
- bne _080B5250
- movs r0, 0
- strh r0, [r6]
- movs r0, 0x1
- bl sub_8075458
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080B5250:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B5258: .4byte gTasks
-_080B525C: .4byte gBattle_BG3_Y
-_080B5260: .4byte gBattleAnimArgs
-_080B5264: .4byte 0x00000fff
- thumb_func_end sub_80B51EC
-
- thumb_func_start sub_80B5268
-sub_80B5268: @ 80B5268
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8075160
- ldr r0, _080B52C4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldr r5, _080B52C8 @ =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_8075678
- ldr r0, _080B52CC @ =sub_80B52D0
- str r0, [r4, 0x1C]
- movs r0, 0x10
- strh r0, [r4, 0x3A]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r1, [r4, 0x3A]
- movs r0, 0x52
- bl SetGpuReg
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B52C4: .4byte gBattleAnimArgs
-_080B52C8: .4byte gBattleAnimTarget
-_080B52CC: .4byte sub_80B52D0
- thumb_func_end sub_80B5268
-
- thumb_func_start sub_80B52D0
-sub_80B52D0: @ 80B52D0
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80B53C0
- adds r0, r4, 0
- bl sub_80755E0
- lsls r0, 24
- cmp r0, 0
- beq _080B52F0
- ldr r0, _080B52EC @ =sub_80B5344
- str r0, [r4, 0x1C]
- b _080B533A
- .align 2, 0
-_080B52EC: .4byte sub_80B5344
-_080B52F0:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x38]
- adds r0, r2, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x38]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0
- beq _080B5328
- cmp r2, 0xC4
- ble _080B533A
-_080B5328:
- lsls r0, 16
- cmp r0, 0
- ble _080B533A
- ldr r0, _080B5340 @ =gUnknown_2037F24
- movs r1, 0
- ldrsb r1, [r0, r1]
- movs r0, 0xBD
- bl PlaySE12WithPanning
-_080B533A:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B5340: .4byte gUnknown_2037F24
- thumb_func_end sub_80B52D0
-
- thumb_func_start sub_80B5344
-sub_80B5344: @ 80B5344
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl sub_80755E0
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x38]
- adds r0, r2, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x38]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0
- beq _080B538A
- cmp r2, 0xC4
- ble _080B5396
-_080B538A:
- lsls r0, 16
- cmp r0, 0
- ble _080B5396
- movs r0, 0xBD
- bl PlaySE
-_080B5396:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B53B4
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080B53B0 @ =sub_8074F88
- str r0, [r4, 0x1C]
- b _080B53BA
- .align 2, 0
-_080B53B0: .4byte sub_8074F88
-_080B53B4:
- adds r0, r4, 0
- bl sub_80B53C0
-_080B53BA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B5344
-
- thumb_func_start sub_80B53C0
-sub_80B53C0: @ 80B53C0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x3A]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0xFF
- ble _080B53E4
- adds r0, r2, 0x1
- strh r0, [r4, 0x3A]
- lsls r0, 16
- ldr r1, _080B53E0 @ =0x010d0000
- cmp r0, r1
- bne _080B544A
- movs r0, 0
- b _080B5448
- .align 2, 0
-_080B53E0: .4byte 0x010d0000
-_080B53E4:
- ldrh r1, [r4, 0x3C]
- adds r3, r1, 0x1
- strh r3, [r4, 0x3C]
- movs r0, 0xFF
- ands r0, r1
- cmp r0, 0
- bne _080B544A
- ldr r1, _080B5408 @ =0xffffff00
- ands r1, r3
- strh r1, [r4, 0x3C]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080B540C
- adds r0, r2, 0x1
- b _080B540E
- .align 2, 0
-_080B5408: .4byte 0xffffff00
-_080B540C:
- subs r0, r2, 0x1
-_080B540E:
- strh r0, [r4, 0x3A]
- ldrh r0, [r4, 0x3A]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080B5430
- cmp r0, 0x10
- bne _080B543C
-_080B5430:
- ldrh r0, [r4, 0x3C]
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- eors r0, r1
- strh r0, [r4, 0x3C]
-_080B543C:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B544A
- movs r0, 0x80
- lsls r0, 1
-_080B5448:
- strh r0, [r4, 0x3A]
-_080B544A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B53C0
-
- thumb_func_start sub_80B5450
-sub_80B5450: @ 80B5450
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8075114
- ldr r1, _080B546C @ =sub_80B5470
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B546C: .4byte sub_80B5470
- thumb_func_end sub_80B5450
-
- thumb_func_start sub_80B5470
-sub_80B5470: @ 80B5470
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x20
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x41
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x82
- bhi _080B54A4
- ldrb r0, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x8
- b _080B54AE
-_080B54A4:
- ldrb r0, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
-_080B54AE:
- orrs r1, r0
- strb r1, [r4, 0x5]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x13
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- adds r0, 0x50
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3D
- bne _080B54E0
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B54E0:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B5470
-
- thumb_func_start sub_80B54E8
-sub_80B54E8: @ 80B54E8
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0
- bl GetAnimBankSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80758E0
- adds r0, r4, 0
- movs r1, 0x80
- movs r2, 0x80
- movs r3, 0
- bl obj_id_set_rotscale
- ldr r1, _080B5560 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- ldr r1, _080B5564 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0
- movs r1, 0x80
- strh r1, [r0, 0x8]
- ldr r1, _080B5568 @ =gBattleAnimArgs
- ldrh r1, [r1]
- strh r1, [r0, 0xA]
- strh r2, [r0, 0xC]
- movs r1, 0x10
- strh r1, [r0, 0xE]
- ldr r1, _080B556C @ =sub_80B5570
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B5560: .4byte gSprites
-_080B5564: .4byte gTasks
-_080B5568: .4byte gBattleAnimArgs
-_080B556C: .4byte sub_80B5570
- thumb_func_end sub_80B54E8
-
- thumb_func_start sub_80B5570
-sub_80B5570: @ 80B5570
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080B55C0 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r4, r1, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080B55B8
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0xC]
- adds r1, 0x1
- strh r1, [r4, 0xC]
- ldrh r0, [r4, 0xE]
- subs r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0x9
- bne _080B55B8
- ldr r0, _080B55C4 @ =sub_80B55C8
- str r0, [r4]
-_080B55B8:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B55C0: .4byte gTasks
-_080B55C4: .4byte sub_80B55C8
- thumb_func_end sub_80B5570
-
- thumb_func_start sub_80B55C8
-sub_80B55C8: @ 80B55C8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080B55EC @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0xA]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080B55F0
- subs r0, r1, 0x1
- strh r0, [r4, 0xA]
- b _080B5634
- .align 2, 0
-_080B55EC: .4byte gTasks
-_080B55F0:
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r1, r0, 24
- ldrh r0, [r4, 0x8]
- adds r0, 0x8
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xFF
- bgt _080B5618
- movs r0, 0x8
- ldrsh r2, [r4, r0]
- adds r0, r1, 0
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- b _080B5634
-_080B5618:
- adds r0, r1, 0
- bl sub_8075980
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
-_080B5634:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80B55C8
-
- thumb_func_start sub_80B563C
-sub_80B563C: @ 80B563C
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- sub sp, 0x4
- adds r4, r0, 0
- ldrh r5, [r4, 0x20]
- ldrh r6, [r4, 0x22]
- ldr r0, _080B56D8 @ =gBattleAnimAttacker
- mov r8, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- mov r9, r1
- strh r0, [r4, 0x20]
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x3
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- mov r1, r9
- strh r1, [r4, 0x2E]
- ldr r2, _080B56DC @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r4, 0x30]
- ldrh r1, [r2, 0x2]
- strh r1, [r4, 0x32]
- ldrh r1, [r2, 0x4]
- strh r1, [r4, 0x34]
- ldrh r1, [r4, 0x20]
- lsls r1, 4
- strh r1, [r4, 0x36]
- lsls r0, 4
- strh r0, [r4, 0x38]
- lsls r5, 16
- asrs r5, 16
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- subs r5, r0
- lsls r5, 4
- movs r0, 0
- ldrsh r1, [r2, r0]
- lsls r1, 1
- adds r0, r5, 0
- str r2, [sp]
- bl __divsi3
- strh r0, [r4, 0x3A]
- lsls r6, 16
- asrs r6, 16
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- subs r6, r0
- lsls r6, 4
- ldr r2, [sp]
- movs r0, 0
- ldrsh r1, [r2, r0]
- lsls r1, 1
- adds r0, r6, 0
- bl __divsi3
- strh r0, [r4, 0x3C]
- ldr r0, _080B56E0 @ =sub_80B56E4
- str r0, [r4, 0x1C]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B56D8: .4byte gBattleAnimAttacker
-_080B56DC: .4byte gBattleAnimArgs
-_080B56E0: .4byte sub_80B56E4
- thumb_func_end sub_80B563C
-
- thumb_func_start sub_80B56E4
-sub_80B56E4: @ 80B56E4
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080B572E
- cmp r0, 0x1
- bgt _080B56FA
- cmp r0, 0
- beq _080B5704
- b _080B57F2
-_080B56FA:
- cmp r0, 0x2
- beq _080B5798
- cmp r0, 0x3
- beq _080B57EC
- b _080B57F2
-_080B5704:
- ldrh r0, [r5, 0x3A]
- ldrh r2, [r5, 0x36]
- adds r0, r2
- strh r0, [r5, 0x36]
- ldrh r1, [r5, 0x3C]
- ldrh r2, [r5, 0x38]
- adds r1, r2
- strh r1, [r5, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r5, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x30]
- subs r0, 0x1
- strh r0, [r5, 0x30]
- lsls r0, 16
- cmp r0, 0
- bgt _080B57F2
- b _080B57DE
-_080B572E:
- ldrh r0, [r5, 0x32]
- subs r0, 0x1
- strh r0, [r5, 0x32]
- lsls r0, 16
- cmp r0, 0
- bgt _080B57F2
- ldr r4, _080B5794 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x30]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x20]
- lsls r0, 4
- strh r0, [r5, 0x36]
- ldrh r0, [r5, 0x22]
- lsls r0, 4
- strh r0, [r5, 0x38]
- movs r1, 0x30
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- subs r0, r1
- lsls r0, 4
- movs r2, 0x34
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r5, 0x3A]
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- movs r2, 0x22
- ldrsh r1, [r5, r2]
- subs r0, r1
- lsls r0, 4
- movs r2, 0x34
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r5, 0x3C]
- b _080B57DE
- .align 2, 0
-_080B5794: .4byte gBattleAnimTarget
-_080B5798:
- ldrh r0, [r5, 0x3A]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldrh r1, [r5, 0x3C]
- ldrh r2, [r5, 0x38]
- adds r1, r2
- strh r1, [r5, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r5, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x34]
- subs r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- cmp r0, 0
- bgt _080B57F2
- ldr r4, _080B57E8 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
-_080B57DE:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080B57F2
- .align 2, 0
-_080B57E8: .4byte gBattleAnimTarget
-_080B57EC:
- adds r0, r5, 0
- bl move_anim_8074EE0
-_080B57F2:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80B56E4
-
- thumb_func_start sub_80B57F8
-sub_80B57F8: @ 80B57F8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8075114
- ldr r0, _080B580C @ =sub_80B5810
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B580C: .4byte sub_80B5810
- thumb_func_end sub_80B57F8
-
- thumb_func_start sub_80B5810
-sub_80B5810: @ 80B5810
- push {r4-r6,lr}
- adds r3, r0, 0
- movs r5, 0
- movs r6, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080B58A6
- adds r1, r3, 0
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x4
- ands r0, r2
- adds r4, r1, 0
- cmp r0, 0
- bne _080B583A
- movs r0, 0x4
- orrs r0, r2
- strb r0, [r4]
-_080B583A:
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0
- beq _080B584A
- cmp r0, 0x1
- beq _080B5854
- movs r6, 0x1
- b _080B585E
-_080B584A:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x2
- bne _080B585E
- b _080B5862
-_080B5854:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x4
- bne _080B585E
- movs r5, 0x1
-_080B585E:
- cmp r5, 0
- beq _080B5894
-_080B5862:
- ldrb r2, [r4]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r3, 0x32]
- strh r1, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _080B58A6
- strh r1, [r3, 0x32]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- b _080B58A6
-_080B5894:
- cmp r6, 0
- beq _080B58A0
- adds r0, r3, 0
- bl DestroyAnimSprite
- b _080B58A6
-_080B58A0:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
-_080B58A6:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80B5810
-
- thumb_func_start sub_80B58AC
-sub_80B58AC: @ 80B58AC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080B58D8 @ =gTasks
- adds r5, r0, r1
- movs r0, 0x1
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- movs r6, 0
- movs r1, 0
- strh r0, [r5, 0x8]
- lsls r0, 16
- cmp r0, 0
- bge _080B58DC
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080B59B8
- .align 2, 0
-_080B58D8: .4byte gTasks
-_080B58DC:
- strh r1, [r5, 0xA]
- movs r0, 0xF
- strh r0, [r5, 0xC]
- movs r0, 0x2
- strh r0, [r5, 0xE]
- strh r1, [r5, 0x10]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r1, [r5, 0xE]
- lsls r1, 8
- ldrh r0, [r5, 0xC]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldr r4, _080B5944 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x50
- strh r1, [r0, 0x2E]
- ldr r0, _080B5948 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B5950
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080B594C @ =0x0000ff70
- strh r1, [r0, 0x30]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x70
- b _080B596E
- .align 2, 0
-_080B5944: .4byte gSprites
-_080B5948: .4byte gBattleAnimTarget
-_080B594C: .4byte 0x0000ff70
-_080B5950:
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x90
- strh r1, [r0, 0x30]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080B59C0 @ =0x0000ff90
-_080B596E:
- strh r1, [r0, 0x32]
- ldr r4, _080B59C4 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r2, 0
- strh r2, [r0, 0x34]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r2, [r0, 0x36]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080B59C8 @ =SpriteCallbackDummy
- bl StoreSpriteCallbackInData6
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _080B59CC @ =sub_8074D00
- str r1, [r0]
- ldr r0, _080B59D0 @ =sub_80B59D4
- str r0, [r5]
-_080B59B8:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B59C0: .4byte 0x0000ff90
-_080B59C4: .4byte gSprites
-_080B59C8: .4byte SpriteCallbackDummy
-_080B59CC: .4byte sub_8074D00
-_080B59D0: .4byte sub_80B59D4
- thumb_func_end sub_80B58AC
-
- thumb_func_start sub_80B59D4
-sub_80B59D4: @ 80B59D4
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080B59F8 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080B5A78
- cmp r0, 0x1
- bgt _080B59FC
- cmp r0, 0
- beq _080B5A02
- b _080B5AA4
- .align 2, 0
-_080B59F8: .4byte gTasks
-_080B59FC:
- cmp r0, 0x2
- beq _080B5A9E
- b _080B5AA4
-_080B5A02:
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x3
- ands r0, r1
- strh r0, [r4, 0x12]
- cmp r0, 0x1
- bne _080B5A20
- ldrh r1, [r4, 0xC]
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080B5A20
- subs r0, r1, 0x1
- strh r0, [r4, 0xC]
-_080B5A20:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0x3
- bne _080B5A36
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080B5A36
- adds r0, r1, 0x1
- strh r0, [r4, 0xE]
-_080B5A36:
- ldrh r1, [r4, 0xE]
- lsls r1, 8
- ldrh r0, [r4, 0xC]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldr r1, [r4, 0xC]
- movs r0, 0x80
- lsls r0, 13
- cmp r1, r0
- bne _080B5AA4
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x50
- ble _080B5AA4
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080B5A74 @ =gSprites
- adds r0, r1
- bl obj_delete_but_dont_free_vram
- movs r0, 0x1
- strh r0, [r4, 0x10]
- b _080B5AA4
- .align 2, 0
-_080B5A74: .4byte gSprites
-_080B5A78:
- ldrh r0, [r4, 0x14]
- adds r0, 0x1
- strh r0, [r4, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B5AA4
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- b _080B5AA4
-_080B5A9E:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080B5AA4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B59D4
-
- thumb_func_start sub_80B5AAC
-sub_80B5AAC: @ 80B5AAC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r2, _080B5ACC @ =gTasks
- adds r1, r2
- movs r2, 0
- strh r2, [r1, 0x26]
- ldr r2, _080B5AD0 @ =sub_80B5AD4
- str r2, [r1]
- bl _call_via_r2
- pop {r0}
- bx r0
- .align 2, 0
-_080B5ACC: .4byte gTasks
-_080B5AD0: .4byte sub_80B5AD4
- thumb_func_end sub_80B5AAC
-
- thumb_func_start sub_80B5AD4
-sub_80B5AD4: @ 80B5AD4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080B5B0C @ =gTasks
- adds r5, r0, r1
- ldr r0, _080B5B10 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80768B0
- lsls r0, 24
- lsrs r6, r0, 24
- movs r1, 0x26
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _080B5B00
- b _080B5D22
-_080B5B00:
- lsls r0, 2
- ldr r1, _080B5B14 @ =_080B5B18
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B5B0C: .4byte gTasks
-_080B5B10: .4byte gBattleAnimTarget
-_080B5B14: .4byte _080B5B18
- .align 2, 0
-_080B5B18:
- .4byte _080B5B2C
- .4byte _080B5C2C
- .4byte _080B5C70
- .4byte _080B5CD8
- .4byte _080B5D04
-_080B5B2C:
- ldr r7, _080B5B64 @ =0x00002771
- adds r0, r7, 0
- bl AllocSpritePalette
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0
- mov r8, r2
- strh r0, [r5, 0x24]
- cmp r0, 0xFF
- beq _080B5B5A
- cmp r0, 0xF
- beq _080B5B5A
- movs r0, 0x1
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- strh r0, [r5, 0x8]
- lsls r0, 16
- cmp r0, 0
- bge _080B5B68
- adds r0, r7, 0
- bl FreeSpritePaletteByTag
-_080B5B5A:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080B5D28
- .align 2, 0
-_080B5B64: .4byte 0x00002771
-_080B5B68:
- ldr r4, _080B5C14 @ =gSprites
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r2, [r5, 0x24]
- lsls r2, 4
- ldrb r3, [r1, 0x5]
- movs r0, 0xF
- ands r0, r3
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r2, 0x8
- ldrsh r0, [r5, r2]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r2, [r1, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- strb r0, [r1, 0x1]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0, 0x5]
- movs r2, 0xC
- orrs r1, r2
- strb r1, [r0, 0x5]
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- ldr r0, _080B5C18 @ =gUnknown_2024018
- ldr r1, [r0]
- ldr r0, _080B5C1C @ =gBattleAnimTarget
- ldrb r0, [r0]
- ldr r1, [r1]
- lsls r0, 2
- adds r0, r1
- ldr r1, [r0]
- lsls r1, 31
- adds r2, 0x3E
- lsrs r1, 31
- lsls r1, 2
- ldrb r3, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- mov r2, r8
- strh r2, [r5, 0xA]
- strh r2, [r5, 0xC]
- movs r0, 0x10
- strh r0, [r5, 0xE]
- movs r0, 0x1
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- lsls r0, 4
- strh r0, [r5, 0x10]
- cmp r6, 0x1
- bne _080B5C20
- movs r1, 0x80
- lsls r1, 2
- b _080B5C24
- .align 2, 0
-_080B5C14: .4byte gSprites
-_080B5C18: .4byte gUnknown_2024018
-_080B5C1C: .4byte gBattleAnimTarget
-_080B5C20:
- movs r1, 0x80
- lsls r1, 3
-_080B5C24:
- movs r0, 0
- bl ClearGpuRegBits
- b _080B5D22
-_080B5C2C:
- movs r1, 0x24
- ldrsh r0, [r5, r1]
- adds r0, 0x10
- lsls r0, 4
- strh r0, [r5, 0x24]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- lsls r0, 1
- ldr r1, _080B5C60 @ =gPlttBufferUnfaded
- adds r0, r1
- movs r2, 0x24
- ldrsh r1, [r5, r2]
- lsls r1, 1
- ldr r2, _080B5C64 @ =gPlttBufferFaded
- adds r1, r2
- ldr r2, _080B5C68 @ =0x04000008
- bl CpuSet
- ldrh r0, [r5, 0x10]
- ldr r3, _080B5C6C @ =0x00003c0d
- movs r1, 0x10
- movs r2, 0xA
- bl BlendPalette
- b _080B5D22
- .align 2, 0
-_080B5C60: .4byte gPlttBufferUnfaded
-_080B5C64: .4byte gPlttBufferFaded
-_080B5C68: .4byte 0x04000008
-_080B5C6C: .4byte 0x00003c0d
-_080B5C70:
- ldr r2, _080B5CAC @ =gSprites
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- subs r1, 0x20
- lsls r1, 16
- lsrs r2, r1, 16
- cmp r1, 0
- bge _080B5C90
- movs r2, 0
-_080B5C90:
- cmp r6, 0x1
- bne _080B5CB0
- lsls r0, r2, 24
- lsrs r0, 24
- adds r1, r2, 0
- adds r1, 0x40
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- str r2, [sp]
- movs r2, 0x4
- str r2, [sp, 0x4]
- str r6, [sp, 0x8]
- b _080B5CC8
- .align 2, 0
-_080B5CAC: .4byte gSprites
-_080B5CB0:
- lsls r0, r2, 24
- lsrs r0, 24
- adds r1, r2, 0
- adds r1, 0x40
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- str r2, [sp]
- movs r2, 0x8
- str r2, [sp, 0x4]
- movs r2, 0x1
- str r2, [sp, 0x8]
-_080B5CC8:
- movs r2, 0x2
- movs r3, 0x6
- bl ScanlineEffect_InitWave
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x1C]
- b _080B5D22
-_080B5CD8:
- cmp r6, 0x1
- bne _080B5CEC
- ldr r1, _080B5CE8 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- b _080B5CF4
- .align 2, 0
-_080B5CE8: .4byte 0x00003f42
-_080B5CEC:
- ldr r1, _080B5D00 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
-_080B5CF4:
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- b _080B5D22
- .align 2, 0
-_080B5D00: .4byte 0x00003f44
-_080B5D04:
- cmp r6, 0x1
- bne _080B5D14
- movs r1, 0x80
- lsls r1, 2
- movs r0, 0
- bl SetGpuRegBits
- b _080B5D1E
-_080B5D14:
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0
- bl SetGpuRegBits
-_080B5D1E:
- ldr r0, _080B5D34 @ =sub_80B5D38
- str r0, [r5]
-_080B5D22:
- ldrh r0, [r5, 0x26]
- adds r0, 0x1
- strh r0, [r5, 0x26]
-_080B5D28:
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B5D34: .4byte sub_80B5D38
- thumb_func_end sub_80B5AD4
-
- thumb_func_start sub_80B5D38
-sub_80B5D38: @ 80B5D38
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080B5DC0 @ =gTasks
- adds r4, r0, r1
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x1
- ands r0, r1
- strh r0, [r4, 0x12]
- cmp r0, 0
- bne _080B5D70
- ldr r1, _080B5DC4 @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r1, 0x12
- bl __divsi3
- strh r0, [r4, 0xC]
-_080B5D70:
- movs r2, 0x12
- ldrsh r0, [r4, r2]
- cmp r0, 0x1
- bne _080B5D92
- ldr r1, _080B5DC4 @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r1, 0x12
- bl __divsi3
- movs r1, 0x10
- subs r1, r0
- strh r1, [r4, 0xE]
-_080B5D92:
- ldrh r1, [r4, 0xE]
- lsls r1, 8
- ldrh r0, [r4, 0xC]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0x80
- bne _080B5DBA
- movs r0, 0
- strh r0, [r4, 0x26]
- ldr r1, _080B5DC8 @ =sub_80B5DCC
- str r1, [r4]
- adds r0, r5, 0
- bl _call_via_r1
-_080B5DBA:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B5DC0: .4byte gTasks
-_080B5DC4: .4byte gSineTable
-_080B5DC8: .4byte sub_80B5DCC
- thumb_func_end sub_80B5D38
-
- thumb_func_start sub_80B5DCC
-sub_80B5DCC: @ 80B5DCC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080B5DFC @ =gTasks
- adds r4, r0, r1
- ldr r0, _080B5E00 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80768B0
- lsls r0, 24
- lsrs r6, r0, 24
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080B5E38
- cmp r0, 0x1
- bgt _080B5E04
- cmp r0, 0
- beq _080B5E0A
- b _080B5EB4
- .align 2, 0
-_080B5DFC: .4byte gTasks
-_080B5E00: .4byte gBattleAnimTarget
-_080B5E04:
- cmp r0, 0x2
- beq _080B5E4C
- b _080B5EB4
-_080B5E0A:
- ldr r1, _080B5E28 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- movs r0, 0x1
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x24]
- cmp r6, 0x1
- bne _080B5E2C
- movs r1, 0x80
- lsls r1, 2
- b _080B5E30
- .align 2, 0
-_080B5E28: .4byte gScanlineEffect
-_080B5E2C:
- movs r1, 0x80
- lsls r1, 3
-_080B5E30:
- movs r0, 0
- bl ClearGpuRegBits
- b _080B5EB4
-_080B5E38:
- ldrh r0, [r4, 0x10]
- ldr r3, _080B5E48 @ =0x00003c0d
- movs r1, 0x10
- movs r2, 0
- bl BlendPalette
- b _080B5EB4
- .align 2, 0
-_080B5E48: .4byte 0x00003c0d
-_080B5E4C:
- ldr r3, _080B5E9C @ =gSprites
- movs r0, 0x24
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- bl obj_delete_but_dont_free_vram
- ldr r0, _080B5EA0 @ =0x00002771
- bl FreeSpritePaletteByTag
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- cmp r6, 0x1
- bne _080B5EA4
- movs r1, 0x80
- lsls r1, 2
- movs r0, 0
- bl SetGpuRegBits
- b _080B5EAE
- .align 2, 0
-_080B5E9C: .4byte gSprites
-_080B5EA0: .4byte 0x00002771
-_080B5EA4:
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0
- bl SetGpuRegBits
-_080B5EAE:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080B5EB4:
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80B5DCC
-
- thumb_func_start sub_80B5EC0
-sub_80B5EC0: @ 80B5EC0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- adds r7, r0, 0
- ldr r0, _080B5EFC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080B5F08
- ldr r4, _080B5F00 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8074480
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xE0
- lsls r2, 13
- adds r0, r2
- lsrs r5, r0, 16
- ldr r4, _080B5F04 @ =gBattleAnimTarget
- b _080B5F2C
- .align 2, 0
-_080B5EFC: .4byte gBattleAnimArgs
-_080B5F00: .4byte gBattleAnimAttacker
-_080B5F04: .4byte gBattleAnimTarget
-_080B5F08:
- ldr r4, _080B5FD0 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8074480
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xE0
- lsls r2, 13
- adds r0, r2
- lsrs r5, r0, 16
- ldr r4, _080B5FD4 @ =gBattleAnimAttacker
-_080B5F2C:
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 8
- movs r1, 0xE0
- lsls r1, 13
- adds r0, r1
- lsrs r0, 16
- mov r9, r0
- mov r8, r5
- mov r2, r9
- subs r4, r2, r5
- lsls r4, 16
- lsrs r4, 16
- lsls r0, r6, 4
- strh r0, [r7, 0x2E]
- lsls r0, r5, 4
- strh r0, [r7, 0x30]
- mov r1, r10
- subs r0, r1, r6
- lsls r0, 4
- ldr r5, _080B5FD8 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r7, 0x32]
- lsls r4, 16
- asrs r4, 12
- movs r0, 0x2
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl __divsi3
- strh r0, [r7, 0x34]
- ldrh r0, [r5, 0x2]
- strh r0, [r7, 0x36]
- mov r1, r10
- strh r1, [r7, 0x38]
- mov r2, r9
- strh r2, [r7, 0x3A]
- movs r1, 0x36
- ldrsh r0, [r7, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r7, 0x3C]
- ldrb r1, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r7, 0x5]
- strh r6, [r7, 0x20]
- mov r2, r8
- strh r2, [r7, 0x22]
- ldr r0, _080B5FDC @ =sub_80B5FE0
- str r0, [r7, 0x1C]
- adds r2, r7, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B5FD0: .4byte gBattleAnimTarget
-_080B5FD4: .4byte gBattleAnimAttacker
-_080B5FD8: .4byte gBattleAnimArgs
-_080B5FDC: .4byte sub_80B5FE0
- thumb_func_end sub_80B5EC0
-
- thumb_func_start sub_80B5FE0
-sub_80B5FE0: @ 80B5FE0
- push {r4,lr}
- adds r2, r0, 0
- ldrh r3, [r2, 0x36]
- movs r1, 0x36
- ldrsh r0, [r2, r1]
- cmp r0, 0
- beq _080B6018
- ldrh r0, [r2, 0x32]
- ldrh r4, [r2, 0x2E]
- adds r0, r4
- strh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x34]
- ldrh r4, [r2, 0x30]
- adds r1, r4
- strh r1, [r2, 0x30]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r2, 0x22]
- subs r0, r3, 0x1
- strh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bne _080B6018
- strh r0, [r2, 0x2E]
-_080B6018:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B5FE0
-
- thumb_func_start sub_80B6020
-sub_80B6020: @ 80B6020
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080B6170 @ =gTasks
- adds r1, r0
- str r1, [sp]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0
- ldr r1, [sp]
- strh r0, [r1, 0x12]
- strh r0, [r1, 0x14]
- strh r0, [r1, 0x16]
- strh r0, [r1, 0x18]
- movs r0, 0x10
- strh r0, [r1, 0x1A]
- ldr r2, _080B6174 @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r1, 0x1C]
- ldr r4, _080B6178 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x4]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8076B2C
- lsls r0, 16
- lsrs r0, 16
- str r0, [sp, 0x8]
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- beq _080B6090
- b _080B618C
-_080B6090:
- movs r4, 0
-_080B6092:
- lsls r1, r4, 16
- asrs r3, r1, 16
- ldr r0, _080B6178 @ =gBattleAnimAttacker
- ldrb r2, [r0]
- str r1, [sp, 0x10]
- cmp r3, r2
- beq _080B615E
- movs r0, 0x2
- eors r2, r0
- cmp r3, r2
- beq _080B615E
- lsls r0, r4, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl sub_8072DF0
- lsls r0, 24
- cmp r0, 0
- beq _080B615E
- ldr r6, [sp, 0x4]
- ldr r3, [sp, 0x8]
- lsls r0, r3, 16
- asrs r7, r0, 16
- ldr r0, _080B617C @ =gUnknown_83E7668
- adds r1, r6, 0
- adds r2, r7, 0
- movs r3, 0x37
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x40
- beq _080B615E
- adds r0, r4, 0
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- adds r0, r4, 0
- movs r1, 0x3
- bl sub_8076B2C
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- mov r0, r8
- lsls r5, r0, 4
- add r5, r8
- lsls r5, 2
- ldr r1, _080B6180 @ =gSprites
- adds r4, r5, r1
- lsls r0, r6, 4
- strh r0, [r4, 0x2E]
- lsls r0, r7, 4
- strh r0, [r4, 0x30]
- mov r2, r10
- subs r0, r2, r6
- lsls r0, 4
- ldr r3, _080B6174 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r3, r2]
- bl __divsi3
- strh r0, [r4, 0x32]
- mov r3, r9
- lsls r0, r3, 16
- asrs r0, 16
- subs r0, r7
- lsls r0, 4
- ldr r2, _080B6174 @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r2, r3]
- bl __divsi3
- strh r0, [r4, 0x34]
- ldr r1, _080B6174 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x36]
- mov r2, r10
- strh r2, [r4, 0x38]
- mov r3, r9
- strh r3, [r4, 0x3A]
- ldr r0, _080B6184 @ =gSprites + 0x1C
- adds r5, r0
- ldr r0, _080B6188 @ =sub_80B5FE0
- str r0, [r5]
- ldr r2, [sp]
- movs r3, 0x20
- ldrsh r1, [r2, r3]
- adds r1, 0xD
- lsls r1, 1
- adds r0, r2, 0
- adds r0, 0x8
- adds r0, r1
- mov r1, r8
- strh r1, [r0]
- ldrh r0, [r2, 0x20]
- adds r0, 0x1
- strh r0, [r2, 0x20]
-_080B615E:
- ldr r2, [sp, 0x10]
- movs r3, 0x80
- lsls r3, 9
- adds r0, r2, r3
- lsrs r4, r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080B6092
- b _080B6210
- .align 2, 0
-_080B6170: .4byte gTasks
-_080B6174: .4byte gBattleAnimArgs
-_080B6178: .4byte gBattleAnimAttacker
-_080B617C: .4byte gUnknown_83E7668
-_080B6180: .4byte gSprites
-_080B6184: .4byte gSprites + 0x1C
-_080B6188: .4byte sub_80B5FE0
-_080B618C:
- ldr r0, _080B6228 @ =gUnknown_83E7668
- ldr r7, [sp, 0x4]
- ldr r2, [sp, 0x8]
- lsls r1, r2, 16
- asrs r1, 16
- str r1, [sp, 0xC]
- adds r1, r7, 0
- ldr r2, [sp, 0xC]
- movs r3, 0x37
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x40
- beq _080B6210
- movs r3, 0x30
- mov r10, r3
- movs r0, 0x28
- mov r9, r0
- ldr r6, _080B622C @ =gSprites
- mov r1, r8
- lsls r5, r1, 4
- add r5, r8
- lsls r5, 2
- adds r4, r5, r6
- lsls r0, r7, 4
- strh r0, [r4, 0x2E]
- ldr r2, [sp, 0xC]
- lsls r0, r2, 4
- strh r0, [r4, 0x30]
- subs r0, r3, r7
- lsls r0, 4
- ldr r3, _080B6230 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r3, r2]
- bl __divsi3
- strh r0, [r4, 0x32]
- mov r3, r9
- ldr r1, [sp, 0xC]
- subs r0, r3, r1
- lsls r0, 4
- ldr r2, _080B6230 @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r2, r3]
- bl __divsi3
- strh r0, [r4, 0x34]
- ldr r1, _080B6230 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x36]
- mov r2, r10
- strh r2, [r4, 0x38]
- mov r3, r9
- strh r3, [r4, 0x3A]
- adds r6, 0x1C
- adds r5, r6
- ldr r0, _080B6234 @ =sub_80B5FE0
- str r0, [r5]
- mov r1, r8
- ldr r0, [sp]
- strh r1, [r0, 0x22]
- movs r0, 0x1
- ldr r2, [sp]
- strh r0, [r2, 0x20]
-_080B6210:
- ldr r0, _080B6238 @ =sub_80B623C
- ldr r3, [sp]
- str r0, [r3]
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B6228: .4byte gUnknown_83E7668
-_080B622C: .4byte gSprites
-_080B6230: .4byte gBattleAnimArgs
-_080B6234: .4byte sub_80B5FE0
-_080B6238: .4byte sub_80B623C
- thumb_func_end sub_80B6020
-
- thumb_func_start sub_80B623C
-sub_80B623C: @ 80B623C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080B6260 @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080B62F2
- cmp r1, 0x1
- bgt _080B6264
- cmp r1, 0
- beq _080B6272
- b _080B63AE
- .align 2, 0
-_080B6260: .4byte gTasks
-_080B6264:
- cmp r1, 0x2
- bne _080B626A
- b _080B6384
-_080B626A:
- cmp r1, 0x3
- bne _080B6270
- b _080B6398
-_080B6270:
- b _080B63AE
-_080B6272:
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080B62D8
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B62D8
- strh r1, [r4, 0x12]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B62A8
- ldrh r1, [r4, 0x18]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080B62B6
- adds r0, r1, 0x1
- strh r0, [r4, 0x18]
- b _080B62B6
-_080B62A8:
- ldrh r1, [r4, 0x1A]
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080B62B6
- subs r0, r1, 0x1
- strh r0, [r4, 0x1A]
-_080B62B6:
- ldrh r1, [r4, 0x1A]
- lsls r1, 8
- ldrh r0, [r4, 0x18]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- cmp r0, 0x17
- ble _080B62D8
- movs r0, 0
- strh r0, [r4, 0x16]
- movs r0, 0x1
- strh r0, [r4, 0x14]
-_080B62D8:
- ldrh r1, [r4, 0x1C]
- movs r2, 0x1C
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080B62E8
- subs r0, r1, 0x1
- strh r0, [r4, 0x1C]
- b _080B63AE
-_080B62E8:
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080B63AE
- b _080B6390
-_080B62F2:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B63AE
- movs r0, 0
- strh r0, [r4, 0x12]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
- ands r0, r1
- lsls r0, 16
- cmp r0, 0
- beq _080B6322
- ldrh r1, [r4, 0x18]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080B6330
- subs r0, r1, 0x1
- strh r0, [r4, 0x18]
- b _080B6330
-_080B6322:
- ldrh r1, [r4, 0x1A]
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080B6330
- adds r0, r1, 0x1
- strh r0, [r4, 0x1A]
-_080B6330:
- ldrh r1, [r4, 0x1A]
- lsls r1, 8
- ldrh r0, [r4, 0x18]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldr r1, [r4, 0x18]
- movs r0, 0x80
- lsls r0, 13
- cmp r1, r0
- bne _080B63AE
- movs r5, 0
- b _080B6374
-_080B6350:
- adds r1, r5, 0
- adds r1, 0xD
- lsls r1, 1
- adds r0, r4, 0
- adds r0, 0x8
- adds r0, r1
- movs r2, 0
- ldrsh r1, [r0, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080B6380 @ =gSprites
- adds r0, r1
- bl DestroySprite
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
-_080B6374:
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- cmp r5, r0
- blt _080B6350
- b _080B6390
- .align 2, 0
-_080B6380: .4byte gSprites
-_080B6384:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- cmp r0, 0
- ble _080B63AE
-_080B6390:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B63AE
-_080B6398:
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080B63AE:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80B623C
-
- thumb_func_start sub_80B63B4
-sub_80B63B4: @ 80B63B4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, _080B6400 @ =gUnknown_2022984
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080B6404 @ =gUnknown_2022986
- strh r1, [r0]
- ldr r1, _080B6408 @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, _080B640C @ =0x00003f1f
- movs r0, 0x4A
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0xC8
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0x10
- bl SetGpuReg
- ldr r0, _080B6410 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B63FC
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- beq _080B6414
-_080B63FC:
- movs r6, 0x28
- b _080B6416
- .align 2, 0
-_080B6400: .4byte gUnknown_2022984
-_080B6404: .4byte gUnknown_2022986
-_080B6408: .4byte 0x00003f3f
-_080B640C: .4byte 0x00003f1f
-_080B6410: .4byte gBattleAnimAttacker
-_080B6414:
- movs r6, 0xC8
-_080B6416:
- ldr r1, _080B6454 @ =gUnknown_2022984
- lsls r3, r6, 16
- asrs r2, r3, 16
- lsls r0, r2, 8
- orrs r0, r2
- strh r0, [r1]
- ldr r1, _080B6458 @ =gUnknown_2022986
- movs r5, 0x28
- ldr r0, _080B645C @ =0x00002828
- strh r0, [r1]
- lsrs r3, 16
- movs r1, 0xF0
- subs r1, r2
- movs r4, 0x48
- ldr r2, _080B6460 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r2
- strh r3, [r0, 0xA]
- strh r1, [r0, 0xC]
- strh r5, [r0, 0xE]
- strh r4, [r0, 0x10]
- strh r6, [r0, 0x12]
- strh r5, [r0, 0x14]
- ldr r1, _080B6464 @ =sub_80B6468
- str r1, [r0]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B6454: .4byte gUnknown_2022984
-_080B6458: .4byte gUnknown_2022986
-_080B645C: .4byte 0x00002828
-_080B6460: .4byte gTasks
-_080B6464: .4byte sub_80B6468
- thumb_func_end sub_80B63B4
-
- thumb_func_start sub_80B6468
-sub_80B6468: @ 80B6468
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x20
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080B6588 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r4, r1, r2
- ldrh r1, [r4, 0x8]
- adds r0, r1, 0x1
- strh r0, [r4, 0x8]
- ldrh r5, [r4, 0xA]
- ldrh r7, [r4, 0xC]
- ldrh r0, [r4, 0xE]
- mov r10, r0
- ldrh r2, [r4, 0x10]
- str r2, [sp, 0xC]
- ldrh r0, [r4, 0x12]
- ldrh r2, [r4, 0x14]
- mov r8, r2
- lsls r1, 16
- asrs r6, r1, 16
- cmp r6, 0xF
- ble _080B64A4
- b _080B6594
-_080B64A4:
- lsls r0, 16
- asrs r0, 16
- bl __floatsidf
- str r0, [sp, 0x10]
- str r1, [sp, 0x14]
- lsls r0, r5, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080B658C @ =0x3fb00000
- ldr r3, _080B6590 @ =0x00000000
- bl __muldf3
- adds r5, r1, 0
- adds r4, r0, 0
- adds r0, r6, 0
- bl __floatsidf
- str r0, [sp, 0x18]
- str r1, [sp, 0x1C]
- adds r1, r5, 0
- adds r0, r4, 0
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- ldr r0, [sp, 0x10]
- ldr r1, [sp, 0x14]
- bl __subdf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- lsls r0, r7, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080B658C @ =0x3fb00000
- ldr r3, _080B6590 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- ldr r0, [sp, 0x10]
- ldr r1, [sp, 0x14]
- bl __adddf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r7, r0, 16
- mov r1, r8
- lsls r0, r1, 16
- asrs r0, 16
- bl __floatsidf
- adds r5, r1, 0
- adds r4, r0, 0
- mov r2, r10
- lsls r0, r2, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080B658C @ =0x3fb00000
- ldr r3, _080B6590 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- adds r1, r5, 0
- adds r0, r4, 0
- bl __subdf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r6, r0, 16
- ldr r1, [sp, 0xC]
- lsls r0, r1, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080B658C @ =0x3fb00000
- ldr r3, _080B6590 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- adds r1, r5, 0
- adds r0, r4, 0
- bl __adddf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r5, r0, 16
- b _080B65C2
- .align 2, 0
-_080B6588: .4byte gTasks
-_080B658C: .4byte 0x3fb00000
-_080B6590: .4byte 0x00000000
-_080B6594:
- movs r2, 0
- mov r9, r2
- movs r7, 0xF0
- movs r6, 0
- movs r5, 0x70
- str r6, [sp]
- str r6, [sp, 0x4]
- str r6, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r3, 0
- bl sub_8075BE8
- lsls r0, 16
- lsrs r0, 16
- str r6, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r0, _080B65E4 @ =sub_80B65F0
- str r0, [r4]
-_080B65C2:
- ldr r1, _080B65E8 @ =gUnknown_2022984
- mov r2, r9
- lsls r0, r2, 8
- orrs r7, r0
- strh r7, [r1]
- ldr r1, _080B65EC @ =gUnknown_2022986
- lsls r0, r6, 8
- orrs r5, r0
- strh r5, [r1]
- add sp, 0x20
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B65E4: .4byte sub_80B65F0
-_080B65E8: .4byte gUnknown_2022984
-_080B65EC: .4byte gUnknown_2022986
- thumb_func_end sub_80B6468
-
- thumb_func_start sub_80B65F0
-sub_80B65F0: @ 80B65F0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080B663C @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _080B6636
- ldr r0, _080B6640 @ =gUnknown_2022984
- strh r1, [r0]
- ldr r0, _080B6644 @ =gUnknown_2022986
- strh r1, [r0]
- ldr r4, _080B6648 @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080B6636:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B663C: .4byte gPaletteFade
-_080B6640: .4byte gUnknown_2022984
-_080B6644: .4byte gUnknown_2022986
-_080B6648: .4byte 0x00003f3f
- thumb_func_end sub_80B65F0
-
- thumb_func_start sub_80B664C
-sub_80B664C: @ 80B664C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8075160
- ldr r0, _080B6678 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B6680
- movs r2, 0x18
- ldr r3, _080B667C @ =0x0000fffe
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r4, 0x3]
- b _080B6684
- .align 2, 0
-_080B6678: .4byte gBattleAnimAttacker
-_080B667C: .4byte 0x0000fffe
-_080B6680:
- ldr r2, _080B66A0 @ =0x0000ffe8
- movs r3, 0x2
-_080B6684:
- lsls r0, r2, 16
- asrs r0, 16
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- strh r3, [r4, 0x30]
- movs r0, 0x3C
- strh r0, [r4, 0x2E]
- ldr r0, _080B66A4 @ =sub_80B66A8
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B66A0: .4byte 0x0000ffe8
-_080B66A4: .4byte sub_80B66A8
- thumb_func_end sub_80B664C
-
- thumb_func_start sub_80B66A8
-sub_80B66A8: @ 80B66A8
- push {r4,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r3, r2]
- cmp r0, 0
- ble _080B66BA
- subs r0, r1, 0x1
- b _080B671E
-_080B66BA:
- ldrh r0, [r3, 0x30]
- ldrh r4, [r3, 0x24]
- adds r1, r0, r4
- strh r1, [r3, 0x24]
- adds r0, r1, 0x7
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xE
- bls _080B6720
- ldrh r0, [r3, 0x20]
- adds r0, r1
- strh r0, [r3, 0x20]
- movs r0, 0
- strh r0, [r3, 0x24]
- ldrh r2, [r3, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r4, _080B670C @ =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, _080B6710 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r3, 0x4]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080B671C
- movs r0, 0x1E
- strh r0, [r3, 0x2E]
- ldr r0, _080B6714 @ =sub_8074C44
- str r0, [r3, 0x1C]
- ldr r1, _080B6718 @ =sub_80B6728
- adds r0, r3, 0
- bl StoreSpriteCallbackInData6
- b _080B6720
- .align 2, 0
-_080B670C: .4byte 0x000003ff
-_080B6710: .4byte 0xfffffc00
-_080B6714: .4byte sub_8074C44
-_080B6718: .4byte sub_80B6728
-_080B671C:
- movs r0, 0x28
-_080B671E:
- strh r0, [r3, 0x2E]
-_080B6720:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B66A8
-
- thumb_func_start sub_80B6728
-sub_80B6728: @ 80B6728
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r5, [r4, r0]
- cmp r5, 0
- bne _080B6752
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0x10
- bl SetGpuReg
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- strh r5, [r4, 0x30]
- strh r5, [r4, 0x32]
- b _080B6796
-_080B6752:
- ldrh r1, [r4, 0x30]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- cmp r0, 0x1
- bgt _080B6762
- adds r0, r1, 0x1
- strh r0, [r4, 0x30]
- b _080B6796
-_080B6762:
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- movs r1, 0x10
- subs r1, r0
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _080B6796
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080B679C @ =sub_80B67A0
- str r0, [r4, 0x1C]
-_080B6796:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B679C: .4byte sub_80B67A0
- thumb_func_end sub_80B6728
-
- thumb_func_start sub_80B67A0
-sub_80B67A0: @ 80B67A0
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- ldr r0, _080B67CC @ =gUnknown_2022984
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080B67D0 @ =gUnknown_2022986
- strh r1, [r0]
- adds r0, r4, 0
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B67CC: .4byte gUnknown_2022984
-_080B67D0: .4byte gUnknown_2022986
- thumb_func_end sub_80B67A0
-
- thumb_func_start sub_80B67D4
-sub_80B67D4: @ 80B67D4
- push {r4-r7,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- movs r1, 0xC
- bl Sin
- strh r0, [r5, 0x24]
- ldr r0, _080B683C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B67F8
- ldrh r0, [r5, 0x24]
- negs r0, r0
- strh r0, [r5, 0x24]
-_080B67F8:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x6
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x2E]
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1, 0
- ldrh r1, [r5, 0x30]
- adds r0, r1
- strh r0, [r5, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r5, 0x26]
- ldrh r0, [r5, 0x3C]
- adds r0, 0x1
- strh r0, [r5, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080B6844
- ldr r0, _080B6840 @ =0x0000050b
- strh r0, [r5, 0x3A]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r1, [r5, 0x3A]
- movs r0, 0x52
- bl SetGpuReg
- b _080B689C
- .align 2, 0
-_080B683C: .4byte gBattleAnimAttacker
-_080B6840: .4byte 0x0000050b
-_080B6844:
- cmp r0, 0x1E
- ble _080B689C
- ldrh r0, [r5, 0x32]
- adds r0, 0x1
- strh r0, [r5, 0x32]
- ldrh r1, [r5, 0x3A]
- lsls r0, r1, 16
- asrs r0, 24
- lsls r0, 16
- movs r6, 0xFF
- ands r6, r1
- movs r1, 0x80
- lsls r1, 9
- adds r0, r1
- lsrs r7, r0, 16
- cmp r7, 0x10
- bls _080B6868
- movs r7, 0x10
-_080B6868:
- subs r0, r6, 0x1
- lsls r0, 16
- lsrs r6, r0, 16
- cmp r0, 0
- bge _080B6874
- movs r6, 0
-_080B6874:
- lsls r4, r7, 8
- orrs r4, r6
- lsls r1, r4, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- strh r4, [r5, 0x3A]
- cmp r7, 0x10
- bne _080B689C
- cmp r6, 0
- bne _080B689C
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080B68A4 @ =sub_80B68A8
- str r0, [r5, 0x1C]
-_080B689C:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B68A4: .4byte sub_80B68A8
- thumb_func_end sub_80B67D4
-
- thumb_func_start sub_80B68A8
-sub_80B68A8: @ 80B68A8
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B68A8
-
- thumb_func_start sub_80B68C8
-sub_80B68C8: @ 80B68C8
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080B6960 @ =gTasks
- adds r4, r0
- movs r6, 0
- strh r6, [r4, 0x8]
- movs r0, 0x10
- mov r8, r0
- mov r0, r8
- strh r0, [r4, 0xA]
- ldr r5, _080B6964 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1A]
- ldrb r0, [r5]
- bl sub_807492C
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_8076B2C
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- asrs r1, 1
- adds r1, 0x8
- strh r1, [r4, 0x1E]
- strh r6, [r4, 0x16]
- ldrb r0, [r5]
- bl sub_8076884
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x12]
- ldrb r0, [r5]
- bl sub_807685C
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x2
- strh r0, [r4, 0x14]
- strh r6, [r4, 0xE]
- mov r0, r8
- strh r0, [r4, 0x10]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- strh r6, [r4, 0x18]
- ldr r0, _080B6968 @ =sub_80B696C
- str r0, [r4]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B6960: .4byte gTasks
-_080B6964: .4byte gBattleAnimAttacker
-_080B6968: .4byte sub_80B696C
- thumb_func_end sub_80B68C8
-
- thumb_func_start sub_80B696C
-sub_80B696C: @ 80B696C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _080B6990 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bls _080B6986
- b _080B6AF2
-_080B6986:
- lsls r0, 2
- ldr r1, _080B6994 @ =_080B6998
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B6990: .4byte gTasks
-_080B6994: .4byte _080B6998
- .align 2, 0
-_080B6998:
- .4byte _080B69B0
- .4byte _080B6A20
- .4byte _080B6A62
- .4byte _080B6A76
- .4byte _080B6ACC
- .4byte _080B6ADC
-_080B69B0:
- movs r6, 0
-_080B69B2:
- movs r2, 0x1A
- ldrsh r1, [r4, r2]
- movs r0, 0x1C
- ldrsh r2, [r4, r0]
- ldrb r3, [r4, 0x14]
- ldr r0, _080B6A14 @ =gUnknown_83E76E0
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080B6A06
- ldr r1, _080B6A18 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r5, r0, r1
- strh r7, [r5, 0x2E]
- ldr r0, _080B6A1C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- movs r1, 0
- lsls r0, 24
- cmp r0, 0
- bne _080B69E8
- movs r1, 0x1
-_080B69E8:
- strh r1, [r5, 0x30]
- movs r0, 0x2A
- muls r0, r6
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r4, 0x1E]
- strh r0, [r5, 0x34]
- lsls r0, r6, 1
- adds r0, r6
- lsls r0, 1
- strh r0, [r5, 0x38]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
-_080B6A06:
- adds r0, r6, 0x1
- lsls r0, 16
- lsrs r6, r0, 16
- cmp r6, 0x5
- bls _080B69B2
- b _080B6AD4
- .align 2, 0
-_080B6A14: .4byte gUnknown_83E76E0
-_080B6A18: .4byte gSprites
-_080B6A1C: .4byte gBattleAnimAttacker
-_080B6A20:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B6A3E
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0xD
- bgt _080B6A4C
- adds r0, r1, 0x1
- strh r0, [r4, 0xE]
- b _080B6A4C
-_080B6A3E:
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0x4
- ble _080B6A4C
- subs r0, r1, 0x1
- strh r0, [r4, 0x10]
-_080B6A4C:
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- ldrh r2, [r4, 0xE]
- ldrh r1, [r4, 0x10]
- cmp r0, 0xE
- bne _080B6ABC
- cmp r1, 0x4
- bne _080B6ABC
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080B6AB6
-_080B6A62:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- ble _080B6AF2
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080B6AD4
-_080B6A76:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B6A94
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080B6AA2
- subs r0, r1, 0x1
- strh r0, [r4, 0xE]
- b _080B6AA2
-_080B6A94:
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080B6AA2
- adds r0, r1, 0x1
- strh r0, [r4, 0x10]
-_080B6AA2:
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- ldrh r2, [r4, 0xE]
- ldrh r1, [r4, 0x10]
- cmp r0, 0
- bne _080B6ABC
- cmp r1, 0x10
- bne _080B6ABC
- movs r0, 0x1
- strh r0, [r4, 0x18]
-_080B6AB6:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080B6ABC:
- lsls r1, 8
- orrs r1, r2
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- b _080B6AF2
-_080B6ACC:
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080B6AF2
-_080B6AD4:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B6AF2
-_080B6ADC:
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080B6AF2:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80B696C
-
- thumb_func_start sub_80B6AF8
-sub_80B6AF8: @ 80B6AF8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B6B0A
- ldrh r0, [r4, 0x32]
- adds r0, 0x2
- b _080B6B0E
-_080B6B0A:
- ldrh r0, [r4, 0x32]
- subs r0, 0x2
-_080B6B0E:
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x32]
- movs r0, 0xFF
- ands r0, r1
- strh r0, [r4, 0x32]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- subs r0, 0x41
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7E
- bhi _080B6B50
- ldr r2, _080B6B4C @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x12]
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- b _080B6B64
- .align 2, 0
-_080B6B4C: .4byte gTasks
-_080B6B50:
- ldr r2, _080B6BB8 @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- movs r2, 0x3
- ldrb r1, [r0, 0x12]
- ands r1, r2
-_080B6B64:
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- lsls r0, 3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- movs r1, 0x7
- bl Sin
- strh r0, [r4, 0x26]
- ldr r2, _080B6BB8 @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r1, r0, r2
- movs r2, 0x18
- ldrsh r0, [r1, r2]
- cmp r0, 0
- beq _080B6BB2
- ldrh r0, [r1, 0x16]
- subs r0, 0x1
- strh r0, [r1, 0x16]
- adds r0, r4, 0
- bl DestroySprite
-_080B6BB2:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B6BB8: .4byte gTasks
- thumb_func_end sub_80B6AF8
-
- thumb_func_start sub_80B6BBC
-sub_80B6BBC: @ 80B6BBC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r2, _080B6BDC @ =gTasks
- adds r1, r2
- movs r2, 0
- strh r2, [r1, 0x26]
- ldr r2, _080B6BE0 @ =sub_80B6BE4
- str r2, [r1]
- bl _call_via_r2
- pop {r0}
- bx r0
- .align 2, 0
-_080B6BDC: .4byte gTasks
-_080B6BE0: .4byte sub_80B6BE4
- thumb_func_end sub_80B6BBC
-
- thumb_func_start sub_80B6BE4
-sub_80B6BE4: @ 80B6BE4
- push {r4-r6,lr}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080B6C18 @ =gTasks
- adds r6, r1, r0
- ldr r0, _080B6C1C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80768B0
- lsls r0, 24
- lsrs r4, r0, 24
- movs r1, 0x26
- ldrsh r0, [r6, r1]
- cmp r0, 0x7
- bls _080B6C0C
- b _080B6F1E
-_080B6C0C:
- lsls r0, 2
- ldr r1, _080B6C20 @ =_080B6C24
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B6C18: .4byte gTasks
-_080B6C1C: .4byte gBattleAnimAttacker
-_080B6C20: .4byte _080B6C24
- .align 2, 0
-_080B6C24:
- .4byte _080B6C44
- .4byte _080B6CCC
- .4byte _080B6D28
- .4byte _080B6D8C
- .4byte _080B6E04
- .4byte _080B6E6C
- .4byte _080B6E82
- .4byte _080B6EEC
-_080B6C44:
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x2
- bl SetAnimBgAttribute
- movs r0, 0x2
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0
- strh r0, [r6, 0xA]
- strh r0, [r6, 0xC]
- movs r0, 0x10
- strh r0, [r6, 0xE]
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x10]
- ldr r3, _080B6CC8 @ =gSprites
- movs r2, 0x10
- ldrsh r1, [r6, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrb r0, [r0, 0x5]
- lsls r0, 28
- lsrs r0, 30
- strh r0, [r6, 0x12]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- lsls r0, 4
- strh r0, [r6, 0x14]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrb r2, [r0, 0x1]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0, 0x1]
- movs r0, 0x10
- ldrsh r1, [r6, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrb r1, [r0, 0x5]
- movs r2, 0xC
- orrs r1, r2
- strb r1, [r0, 0x5]
- movs r0, 0x80
- strh r0, [r6, 0x16]
- b _080B6F1E
- .align 2, 0
-_080B6CC8: .4byte gSprites
-_080B6CCC:
- ldrh r0, [r6, 0xA]
- adds r0, 0x1
- strh r0, [r6, 0xA]
- movs r5, 0x1
- ands r5, r0
- cmp r5, 0
- beq _080B6CDC
- b _080B6F24
-_080B6CDC:
- ldrh r0, [r6, 0x14]
- ldrb r2, [r6, 0xC]
- ldr r4, _080B6D08 @ =0x000066e0
- movs r1, 0x10
- adds r3, r4, 0
- bl BlendPalette
- ldrh r0, [r6, 0x16]
- ldrb r2, [r6, 0xC]
- movs r1, 0x10
- adds r3, r4, 0
- bl BlendPalette
- ldrh r1, [r6, 0xC]
- movs r2, 0xC
- ldrsh r0, [r6, r2]
- cmp r0, 0xB
- bgt _080B6D0C
- adds r0, r1, 0x1
- strh r0, [r6, 0xC]
- b _080B6F24
- .align 2, 0
-_080B6D08: .4byte 0x000066e0
-_080B6D0C:
- strh r5, [r6, 0xA]
- strh r5, [r6, 0xC]
- ldr r1, _080B6D24 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- b _080B6F1E
- .align 2, 0
-_080B6D24: .4byte 0x00003f44
-_080B6D28:
- movs r0, 0x2
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x2
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- ldr r0, _080B6D7C @ =gBattle_BG2_X
- movs r1, 0
- strh r1, [r0]
- ldr r4, _080B6D80 @ =gBattle_BG2_Y
- strh r1, [r4]
- movs r0, 0x18
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x1A
- bl SetGpuReg
- add r0, sp, 0xC
- movs r1, 0x2
- bl sub_80752C8
- add r0, sp, 0xC
- ldrb r0, [r0, 0x9]
- ldr r1, _080B6D84 @ =gFile_graphics_battle_anims_backgrounds_scary_face_sheet
- add r2, sp, 0xC
- ldrh r2, [r2, 0xA]
- bl sub_80753B4
- ldr r0, _080B6D88 @ =gFile_graphics_battle_anims_backgrounds_scary_face_palette
- add r1, sp, 0xC
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- b _080B6F1E
- .align 2, 0
-_080B6D7C: .4byte gBattle_BG2_X
-_080B6D80: .4byte gBattle_BG2_Y
-_080B6D84: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_sheet
-_080B6D88: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_palette
-_080B6D8C:
- add r0, sp, 0xC
- movs r1, 0x2
- bl sub_80752C8
- movs r0, 0x80
- lsls r0, 6
- bl AllocZeroed
- adds r1, r0, 0
- ldr r5, _080B6DFC @ =gMonSpritesGfxPtr
- ldr r0, [r5]
- movs r4, 0xBE
- lsls r4, 1
- adds r0, r4
- str r1, [r0]
- ldr r0, _080B6E00 @ =gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap
- bl LZDecompressWram
- add r0, sp, 0xC
- ldrb r0, [r0, 0x8]
- ldr r1, [r5]
- adds r1, r4
- ldr r1, [r1]
- movs r2, 0x80
- lsls r2, 1
- movs r3, 0
- bl sub_80730C0
- add r0, sp, 0xC
- ldrb r0, [r0, 0x9]
- ldr r1, [r5]
- adds r1, r4
- ldr r1, [r1]
- movs r2, 0x20
- str r2, [sp]
- str r2, [sp, 0x4]
- movs r2, 0x11
- str r2, [sp, 0x8]
- movs r2, 0
- movs r3, 0
- bl CopyToBgTilemapBufferRect_ChangePalette
- movs r0, 0x2
- bl CopyBgTilemapBufferToVram
- ldr r0, [r5]
- adds r0, r4
- ldr r0, [r0]
- bl Free
- ldr r0, [r5]
- adds r0, r4
- movs r1, 0
- str r1, [r0]
- b _080B6F1E
- .align 2, 0
-_080B6DFC: .4byte gMonSpritesGfxPtr
-_080B6E00: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap
-_080B6E04:
- ldrh r0, [r6, 0xA]
- adds r0, 0x1
- strh r0, [r6, 0xA]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B6E14
- b _080B6F24
-_080B6E14:
- ldrh r1, [r6, 0xC]
- adds r1, 0x1
- strh r1, [r6, 0xC]
- ldrh r0, [r6, 0xE]
- subs r0, 0x1
- strh r0, [r6, 0xE]
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xE
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080B6F24
- strh r0, [r6, 0xA]
- strh r0, [r6, 0xC]
- movs r0, 0x10
- strh r0, [r6, 0xE]
- ldr r1, _080B6E68 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x2
- movs r1, 0x4
- movs r2, 0x2
- bl SetAnimBgAttribute
- b _080B6F1E
- .align 2, 0
-_080B6E68: .4byte 0x00003f42
-_080B6E6C:
- cmp r4, 0x1
- bne _080B6E76
- movs r1, 0x80
- lsls r1, 2
- b _080B6E7A
-_080B6E76:
- movs r1, 0x80
- lsls r1, 3
-_080B6E7A:
- movs r0, 0
- bl ClearGpuRegBits
- b _080B6F1E
-_080B6E82:
- ldr r2, _080B6EC0 @ =gSprites
- movs r0, 0x10
- ldrsh r1, [r6, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- subs r1, 0x20
- lsls r1, 16
- lsrs r2, r1, 16
- cmp r1, 0
- bge _080B6EA2
- movs r2, 0
-_080B6EA2:
- cmp r4, 0x1
- bne _080B6EC4
- lsls r0, r2, 24
- lsrs r0, 24
- adds r1, r2, 0
- adds r1, 0x40
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- str r2, [sp]
- movs r2, 0x4
- str r2, [sp, 0x4]
- str r4, [sp, 0x8]
- b _080B6EDE
- .align 2, 0
-_080B6EC0: .4byte gSprites
-_080B6EC4:
- lsls r0, r2, 24
- lsrs r0, 24
- adds r1, r2, 0
- adds r1, 0x40
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- str r2, [sp]
- movs r2, 0x8
- str r2, [sp, 0x4]
- movs r2, 0x1
- str r2, [sp, 0x8]
- movs r2, 0x4
-_080B6EDE:
- movs r3, 0x8
- bl ScanlineEffect_InitWave
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x1C]
- b _080B6F1E
-_080B6EEC:
- ldrh r0, [r6, 0x16]
- ldr r3, _080B6F08 @ =0x000077ff
- movs r1, 0x10
- movs r2, 0xC
- bl BlendPalette
- cmp r4, 0x1
- bne _080B6F0C
- movs r1, 0x80
- lsls r1, 2
- movs r0, 0
- bl SetGpuRegBits
- b _080B6F16
- .align 2, 0
-_080B6F08: .4byte 0x000077ff
-_080B6F0C:
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0
- bl SetGpuRegBits
-_080B6F16:
- ldr r0, _080B6F2C @ =sub_80B6F30
- str r0, [r6]
- movs r0, 0
- strh r0, [r6, 0x26]
-_080B6F1E:
- ldrh r0, [r6, 0x26]
- adds r0, 0x1
- strh r0, [r6, 0x26]
-_080B6F24:
- add sp, 0x1C
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B6F2C: .4byte sub_80B6F30
- thumb_func_end sub_80B6BE4
-
- thumb_func_start sub_80B6F30
-sub_80B6F30: @ 80B6F30
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080B6FB8 @ =gTasks
- adds r4, r0, r1
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x1
- ands r0, r1
- strh r0, [r4, 0x18]
- cmp r0, 0
- bne _080B6F68
- ldr r1, _080B6FBC @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r1, 0x12
- bl __divsi3
- strh r0, [r4, 0xC]
-_080B6F68:
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r0, 0x1
- bne _080B6F8A
- ldr r1, _080B6FBC @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r1, 0x12
- bl __divsi3
- movs r1, 0x10
- subs r1, r0
- strh r1, [r4, 0xE]
-_080B6F8A:
- ldrh r1, [r4, 0xE]
- lsls r1, 8
- ldrh r0, [r4, 0xC]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0x80
- bne _080B6FB2
- movs r0, 0
- strh r0, [r4, 0x26]
- ldr r1, _080B6FC0 @ =sub_80B6FC4
- str r1, [r4]
- adds r0, r5, 0
- bl _call_via_r1
-_080B6FB2:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B6FB8: .4byte gTasks
-_080B6FBC: .4byte gSineTable
-_080B6FC0: .4byte sub_80B6FC4
- thumb_func_end sub_80B6F30
-
- thumb_func_start sub_80B6FC4
-sub_80B6FC4: @ 80B6FC4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _080B6FE8 @ =gTasks
- adds r6, r0, r1
- movs r1, 0x26
- ldrsh r0, [r6, r1]
- cmp r0, 0x5
- bls _080B6FDE
- b _080B7148
-_080B6FDE:
- lsls r0, 2
- ldr r1, _080B6FEC @ =_080B6FF0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B6FE8: .4byte gTasks
-_080B6FEC: .4byte _080B6FF0
- .align 2, 0
-_080B6FF0:
- .4byte _080B7008
- .4byte _080B7024
- .4byte _080B7044
- .4byte _080B707C
- .4byte _080B709C
- .4byte _080B70E8
-_080B7008:
- ldr r1, _080B701C @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- ldrh r0, [r6, 0x16]
- ldr r3, _080B7020 @ =0x000066e0
- movs r1, 0x10
- movs r2, 0xC
- bl BlendPalette
- b _080B7148
- .align 2, 0
-_080B701C: .4byte gScanlineEffect
-_080B7020: .4byte 0x000066e0
-_080B7024:
- ldr r1, _080B7040 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0x10
- bl SetGpuReg
- movs r1, 0
- movs r0, 0x10
- strh r0, [r6, 0xC]
- strh r1, [r6, 0xE]
- b _080B7148
- .align 2, 0
-_080B7040: .4byte 0x00003f44
-_080B7044:
- ldrh r1, [r6, 0xC]
- subs r1, 0x1
- strh r1, [r6, 0xC]
- ldrh r0, [r6, 0xE]
- adds r0, 0x1
- strh r0, [r6, 0xE]
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0xE
- ldrsh r0, [r6, r2]
- cmp r0, 0xF
- ble _080B714E
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x2
- bl SetAnimBgAttribute
- movs r0, 0x2
- movs r1, 0x4
- movs r2, 0x2
- bl SetAnimBgAttribute
- b _080B7148
-_080B707C:
- movs r0, 0x2
- bl sub_8075358
- movs r0, 0
- movs r1, 0x90
- movs r2, 0x20
- bl FillPalette
- movs r0, 0x2
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0xC
- strh r0, [r6, 0xA]
- b _080B7148
-_080B709C:
- ldrh r0, [r6, 0x14]
- ldrb r2, [r6, 0xA]
- ldr r4, _080B70C8 @ =0x000066e0
- movs r1, 0x10
- adds r3, r4, 0
- bl BlendPalette
- ldrh r0, [r6, 0x16]
- ldrb r2, [r6, 0xA]
- movs r1, 0x10
- adds r3, r4, 0
- bl BlendPalette
- ldrh r0, [r6, 0xA]
- movs r2, 0xA
- ldrsh r1, [r6, r2]
- cmp r1, 0
- beq _080B70CC
- subs r0, 0x1
- strh r0, [r6, 0xA]
- b _080B714E
- .align 2, 0
-_080B70C8: .4byte 0x000066e0
-_080B70CC:
- strh r1, [r6, 0xA]
- ldr r1, _080B70E4 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- b _080B7148
- .align 2, 0
-_080B70E4: .4byte 0x00003f44
-_080B70E8:
- ldr r5, _080B7154 @ =gSprites
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- movs r0, 0x3
- ldrb r2, [r6, 0x12]
- ands r2, r0
- lsls r2, 2
- ldrb r4, [r1, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r0, r3, 0
- ands r0, r4
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r2, 0x10
- ldrsh r1, [r6, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r1, [r0, 0x1]
- ands r3, r1
- strb r3, [r0, 0x1]
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x2
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080B7148:
- ldrh r0, [r6, 0x26]
- adds r0, 0x1
- strh r0, [r6, 0x26]
-_080B714E:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7154: .4byte gSprites
- thumb_func_end sub_80B6FC4
-
- thumb_func_start sub_80B7158
-sub_80B7158: @ 80B7158
- adds r3, r0, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r3]
- ldr r2, _080B719C @ =gUnknown_2023D44
- ldr r1, _080B71A0 @ =gBattleAnimAttacker
- ldrb r1, [r1]
- adds r1, r2
- ldrb r1, [r1]
- strh r1, [r0, 0x38]
- movs r1, 0x80
- strh r1, [r0, 0x2E]
- movs r1, 0xA
- strh r1, [r0, 0x30]
- ldr r2, _080B71A4 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0x32]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0x34]
- ldr r1, _080B71A8 @ =sub_80B71B0
- str r1, [r0, 0x1C]
- ldr r2, _080B71AC @ =gSprites
- movs r3, 0x38
- ldrsh r1, [r0, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- bx lr
- .align 2, 0
-_080B719C: .4byte gUnknown_2023D44
-_080B71A0: .4byte gBattleAnimAttacker
-_080B71A4: .4byte gBattleAnimArgs
-_080B71A8: .4byte sub_80B71B0
-_080B71AC: .4byte gSprites
- thumb_func_end sub_80B7158
-
- thumb_func_start sub_80B71B0
-sub_80B71B0: @ 80B71B0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x34]
- movs r1, 0x34
- ldrsh r3, [r5, r1]
- cmp r3, 0
- beq _080B7218
- subs r0, 0x1
- strh r0, [r5, 0x34]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Sin
- ldr r4, _080B7210 @ =gSprites
- movs r1, 0x38
- ldrsh r2, [r5, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- strh r0, [r1, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Cos
- movs r1, 0x38
- ldrsh r2, [r5, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- strh r0, [r1, 0x26]
- ldrh r0, [r5, 0x32]
- ldrh r2, [r5, 0x2E]
- adds r1, r0, r2
- strh r1, [r5, 0x2E]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080B724C
- ldr r2, _080B7214 @ =0xffffff00
- adds r0, r1, r2
- strh r0, [r5, 0x2E]
- b _080B724C
- .align 2, 0
-_080B7210: .4byte gSprites
-_080B7214: .4byte 0xffffff00
-_080B7218:
- ldr r2, _080B7254 @ =gSprites
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x26]
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- subs r1, 0x8
- strh r1, [r0, 0x22]
- ldr r0, _080B7258 @ =move_anim_8074EE0
- str r0, [r5, 0x1C]
-_080B724C:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7254: .4byte gSprites
-_080B7258: .4byte move_anim_8074EE0
- thumb_func_end sub_80B71B0
-
- thumb_func_start sub_80B725C
-sub_80B725C: @ 80B725C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080B72A4 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B72AC
- ldr r2, _080B72A8 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r2, 0x6]
- negs r0, r0
- strh r0, [r2, 0x6]
- ldrh r0, [r2, 0x8]
- negs r0, r0
- strh r0, [r2, 0x8]
- adds r1, r2, 0
- b _080B72B6
- .align 2, 0
-_080B72A4: .4byte gBattleAnimAttacker
-_080B72A8: .4byte gBattleAnimArgs
-_080B72AC:
- ldr r1, _080B72EC @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
-_080B72B6:
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0xA]
- strh r0, [r5, 0x38]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r1, _080B72F0 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080B72F4 @ =sub_8074E70
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B72EC: .4byte gBattleAnimArgs
-_080B72F0: .4byte move_anim_8074EE0
-_080B72F4: .4byte sub_8074E70
- thumb_func_end sub_80B725C
-
- thumb_func_start sub_80B72F8
-sub_80B72F8: @ 80B72F8
- push {r4,r5,lr}
- adds r5, r0, 0
- bl sub_8074FCC
- ldr r4, _080B7350 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080B7354 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B735C
- ldr r2, _080B7358 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2, 0x2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- adds r1, r0
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x32]
- ldrh r1, [r2, 0x4]
- subs r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r2, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- b _080B7386
- .align 2, 0
-_080B7350: .4byte gBattleAnimTarget
-_080B7354: .4byte gBattleAnimAttacker
-_080B7358: .4byte gBattleAnimArgs
-_080B735C:
- ldr r1, _080B73A0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080B7386:
- ldr r0, _080B73A0 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x8]
- strh r0, [r5, 0x2E]
- ldr r0, _080B73A4 @ =sub_8075590
- str r0, [r5, 0x1C]
- ldr r1, _080B73A8 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B73A0: .4byte gBattleAnimArgs
-_080B73A4: .4byte sub_8075590
-_080B73A8: .4byte move_anim_8074EE0
- thumb_func_end sub_80B72F8
-
- thumb_func_start sub_80B73AC
-sub_80B73AC: @ 80B73AC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080B73C0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080B73C8
- ldr r4, _080B73C4 @ =gBattleAnimAttacker
- b _080B73CA
- .align 2, 0
-_080B73C0: .4byte gBattleAnimArgs
-_080B73C4: .4byte gBattleAnimAttacker
-_080B73C8:
- ldr r4, _080B740C @ =gBattleAnimTarget
-_080B73CA:
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r4, _080B7410 @ =gBattleAnimArgs
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- adds r0, r5, 0
- bl sub_8074FF8
- ldrh r0, [r4, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- ldr r0, _080B7414 @ =sub_8074F6C
- str r0, [r5, 0x1C]
- ldr r1, _080B7418 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B740C: .4byte gBattleAnimTarget
-_080B7410: .4byte gBattleAnimArgs
-_080B7414: .4byte sub_8074F6C
-_080B7418: .4byte move_anim_8074EE0
- thumb_func_end sub_80B73AC
-
- thumb_func_start sub_80B741C
-sub_80B741C: @ 80B741C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080B7444 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B7436
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080B7436:
- adds r0, r4, 0
- bl sub_80B72F8
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7444: .4byte gBattleAnimAttacker
- thumb_func_end sub_80B741C
-
- thumb_func_start sub_80B7448
-sub_80B7448: @ 80B7448
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r4, _080B749C @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r6, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x22]
- strh r5, [r6, 0x36]
- movs r0, 0x1
- strh r0, [r6, 0x38]
- ldr r0, _080B74A0 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r6, 0x3A]
- ldr r4, _080B74A4 @ =sBattler_AI
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8076B2C
- lsls r7, r0, 16
- lsrs r5, r7, 16
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8076B2C
- lsls r1, r0, 16
- lsrs r0, r1, 16
- cmp r5, r0
- bls _080B74A8
- lsrs r0, r7, 17
- b _080B74AA
- .align 2, 0
-_080B749C: .4byte gBattleAnimAttacker
-_080B74A0: .4byte gBattleAnimArgs
-_080B74A4: .4byte sBattler_AI
-_080B74A8:
- lsrs r0, r1, 17
-_080B74AA:
- strh r0, [r6, 0x3C]
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r2, 0x3C
- ldrsh r1, [r6, r2]
- bl Cos
- strh r0, [r6, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r2, 0x3C
- ldrsh r1, [r6, r2]
- bl Sin
- strh r0, [r6, 0x26]
- ldr r0, _080B74D4 @ =sub_80B74D8
- str r0, [r6, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B74D4: .4byte sub_80B74D8
- thumb_func_end sub_80B7448
-
- thumb_func_start sub_80B74D8
-sub_80B74D8: @ 80B74D8
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r5, [r4, r0]
- cmp r5, 0
- beq _080B74EA
- cmp r5, 0x1
- beq _080B7556
- b _080B75DA
-_080B74EA:
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080B753C
- strh r5, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080B753C
- adds r0, r1, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _080B753C
- movs r0, 0x10
- strh r0, [r4, 0x38]
-_080B753C:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- ble _080B75DA
- movs r0, 0
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080B75DA
-_080B7556:
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0x95
- bgt _080B757E
- adds r0, r1, 0
- adds r0, 0x8
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x95
- ble _080B757E
- movs r0, 0x96
- strh r0, [r4, 0x3C]
-_080B757E:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080B75C6
- movs r0, 0
- strh r0, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080B75C6
- adds r0, r1, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _080B75C6
- movs r0, 0x10
- strh r0, [r4, 0x38]
-_080B75C6:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080B75DA
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B75DA:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80B74D8
-
- thumb_func_start sub_80B75E0
-sub_80B75E0: @ 80B75E0
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080B760C @ =gTasks
- adds r4, r1, r0
- ldr r0, _080B7610 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80768B0
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B761C
- ldr r0, _080B7614 @ =0x04000014
- str r0, [sp]
- ldr r0, _080B7618 @ =gBattle_BG1_X
- b _080B7622
- .align 2, 0
-_080B760C: .4byte gTasks
-_080B7610: .4byte gBattleAnimAttacker
-_080B7614: .4byte 0x04000014
-_080B7618: .4byte gBattle_BG1_X
-_080B761C:
- ldr r0, _080B7698 @ =0x04000018
- str r0, [sp]
- ldr r0, _080B769C @ =gBattle_BG2_X
-_080B7622:
- ldrh r0, [r0]
- strh r0, [r4, 0xC]
- ldr r0, _080B76A0 @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r5, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r5, [r0, 0x9]
- ldr r0, _080B76A4 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_807492C
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0xE]
- adds r0, 0x20
- strh r0, [r4, 0x10]
- cmp r1, 0
- bge _080B7652
- strh r5, [r4, 0xE]
-_080B7652:
- ldrh r3, [r4, 0xE]
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- bgt _080B7680
- ldr r5, _080B76A8 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_080B7664:
- lsls r1, r3, 1
- adds r2, r1, r5
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- ble _080B7664
-_080B7680:
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldr r0, _080B76AC @ =sub_80B76B0
- str r0, [r4]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7698: .4byte 0x04000018
-_080B769C: .4byte gBattle_BG2_X
-_080B76A0: .4byte 0xa2600001
-_080B76A4: .4byte gBattleAnimAttacker
-_080B76A8: .4byte gScanlineEffectRegBuffers
-_080B76AC: .4byte sub_80B76B0
- thumb_func_end sub_80B75E0
-
- thumb_func_start sub_80B76B0
-sub_80B76B0: @ 80B76B0
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, _080B76D4 @ =gTasks
- adds r2, r0, r1
- movs r1, 0x8
- ldrsh r0, [r2, r1]
- cmp r0, 0x4
- bhi _080B7766
- lsls r0, 2
- ldr r1, _080B76D8 @ =_080B76DC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B76D4: .4byte gTasks
-_080B76D8: .4byte _080B76DC
- .align 2, 0
-_080B76DC:
- .4byte _080B76F0
- .4byte _080B7712
- .4byte _080B7722
- .4byte _080B774E
- .4byte _080B7760
-_080B76F0:
- ldrh r0, [r2, 0x16]
- adds r0, 0x1
- strh r0, [r2, 0x16]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B7746
- movs r0, 0
- strh r0, [r2, 0x16]
- ldrh r0, [r2, 0x14]
- adds r0, 0x1
- strh r0, [r2, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080B7746
- b _080B7740
-_080B7712:
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- ble _080B7746
- b _080B7740
-_080B7722:
- ldrh r0, [r2, 0x16]
- adds r0, 0x1
- strh r0, [r2, 0x16]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B7746
- movs r0, 0
- strh r0, [r2, 0x16]
- ldrh r0, [r2, 0x14]
- subs r0, 0x1
- strh r0, [r2, 0x14]
- lsls r0, 16
- cmp r0, 0
- bne _080B7746
-_080B7740:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
-_080B7746:
- adds r0, r2, 0
- bl sub_80B776C
- b _080B7766
-_080B774E:
- ldr r1, _080B775C @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _080B7766
- .align 2, 0
-_080B775C: .4byte gScanlineEffect
-_080B7760:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080B7766:
- pop {r0}
- bx r0
- thumb_func_end sub_80B76B0
-
- thumb_func_start sub_80B776C
-sub_80B776C: @ 80B776C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- ldrh r3, [r5, 0x12]
- ldrh r4, [r5, 0xE]
- movs r1, 0x10
- ldrsh r0, [r5, r1]
- cmp r4, r0
- bgt _080B77C2
- ldr r7, _080B77D8 @ =gScanlineEffectRegBuffers
- mov r12, r7
- ldr r0, _080B77DC @ =gSineTable
- mov r8, r0
- ldr r6, _080B77E0 @ =gScanlineEffect
-_080B778A:
- lsls r2, r4, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- lsls r0, r3, 1
- add r0, r8
- movs r7, 0
- ldrsh r1, [r0, r7]
- movs r7, 0x14
- ldrsh r0, [r5, r7]
- muls r0, r1
- asrs r0, 7
- ldrh r1, [r5, 0xC]
- adds r0, r1
- strh r0, [r2]
- adds r3, 0x8
- movs r0, 0xFF
- ands r3, r0
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- movs r7, 0x10
- ldrsh r0, [r5, r7]
- cmp r4, r0
- ble _080B778A
-_080B77C2:
- ldrh r0, [r5, 0x12]
- adds r0, 0x9
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x12]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B77D8: .4byte gScanlineEffectRegBuffers
-_080B77DC: .4byte gSineTable
-_080B77E0: .4byte gScanlineEffect
- thumb_func_end sub_80B776C
-
- thumb_func_start sub_80B77E4
-sub_80B77E4: @ 80B77E4
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- adds r4, r0, 0
- ldr r5, _080B7884 @ =gBattleAnimArgs
- movs r0, 0x4
- ldrsh r1, [r5, r0]
- lsls r0, r1, 1
- adds r0, r1
- movs r1, 0x5
- bl __divsi3
- adds r6, r0, 0
- ldr r1, _080B7888 @ =gBattleAnimAttacker
- mov r8, r1
- ldrb r0, [r1]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- mov r2, r8
- ldrb r0, [r2]
- movs r1, 0x3
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- ldrh r3, [r5, 0x8]
- adds r0, r3
- strh r0, [r4, 0x22]
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl Cos
- strh r0, [r4, 0x30]
- movs r3, 0x2
- ldrsh r0, [r5, r3]
- lsls r6, 16
- asrs r6, 16
- adds r1, r6, 0
- bl Sin
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x30]
- ldrh r2, [r5]
- adds r3, r2, 0
- muls r3, r1
- adds r1, r3, 0
- ldrh r3, [r4, 0x20]
- adds r1, r3
- strh r1, [r4, 0x20]
- adds r1, r2, 0
- muls r1, r0
- adds r0, r1, 0
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x34]
- ldr r0, _080B788C @ =sub_80B7894
- str r0, [r4, 0x1C]
- adds r4, 0x2E
- ldr r2, _080B7890 @ =gUnknown_20399A4
- movs r1, 0x6
-_080B786C:
- ldrh r0, [r4]
- strh r0, [r2]
- adds r4, 0x2
- adds r2, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _080B786C
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7884: .4byte gBattleAnimArgs
-_080B7888: .4byte gBattleAnimAttacker
-_080B788C: .4byte sub_80B7894
-_080B7890: .4byte gUnknown_20399A4
- thumb_func_end sub_80B77E4
-
- thumb_func_start sub_80B7894
-sub_80B7894: @ 80B7894
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x38]
- adds r0, r2
- strh r0, [r4, 0x38]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- cmp r0, r1
- ble _080B78D8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B78D8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B7894
-
- thumb_func_start sub_80B78E0
-sub_80B78E0: @ 80B78E0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080B791C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _080B7920 @ =gBattleAnimArgs
- ldrh r1, [r1]
- strh r1, [r0, 0x8]
- ldr r1, _080B7924 @ =gBattleAnimAttacker
- ldrb r4, [r1]
- movs r1, 0x10
- strh r1, [r0, 0xA]
- movs r0, 0x52
- bl SetGpuReg
- adds r0, r4, 0
- bl sub_80768B0
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B792C
- ldr r1, _080B7928 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- b _080B7934
- .align 2, 0
-_080B791C: .4byte gTasks
-_080B7920: .4byte gBattleAnimArgs
-_080B7924: .4byte gBattleAnimAttacker
-_080B7928: .4byte 0x00003f42
-_080B792C:
- ldr r1, _080B7948 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
-_080B7934:
- ldr r0, _080B794C @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r0, _080B7950 @ =sub_80B7954
- str r0, [r1]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7948: .4byte 0x00003f44
-_080B794C: .4byte gTasks
-_080B7950: .4byte sub_80B7954
- thumb_func_end sub_80B78E0
-
- thumb_func_start sub_80B7954
-sub_80B7954: @ 80B7954
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080B79C0 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r6, r0, r1
- ldrh r0, [r6, 0xA]
- lsrs r4, r0, 8
- lsls r0, 24
- lsrs r1, r0, 24
- movs r2, 0xC
- ldrsh r0, [r6, r2]
- ldrb r2, [r6, 0x8]
- cmp r0, r2
- bne _080B79D0
- adds r4, 0x1
- lsls r4, 24
- lsrs r4, 24
- subs r0, r1, 0x1
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r4, 8
- orrs r1, r0
- movs r5, 0
- strh r1, [r6, 0xA]
- ldrh r1, [r6, 0xA]
- movs r0, 0x52
- bl SetGpuReg
- strh r5, [r6, 0xC]
- cmp r4, 0x10
- bne _080B79D6
- ldr r2, _080B79C4 @ =gSprites
- ldr r1, _080B79C8 @ =gUnknown_2023D44
- ldr r0, _080B79CC @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- b _080B79D6
- .align 2, 0
-_080B79C0: .4byte gTasks
-_080B79C4: .4byte gSprites
-_080B79C8: .4byte gUnknown_2023D44
-_080B79CC: .4byte gBattleAnimAttacker
-_080B79D0:
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
-_080B79D6:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80B7954
-
- thumb_func_start sub_80B79DC
-sub_80B79DC: @ 80B79DC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080B7A08 @ =gTasks
- lsls r2, r0, 2
- adds r2, r0
- lsls r2, 3
- adds r2, r1
- ldr r0, _080B7A0C @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r2, 0x8]
- movs r1, 0x80
- lsls r1, 5
- strh r1, [r2, 0xA]
- ldr r0, _080B7A10 @ =sub_80B7A14
- str r0, [r2]
- movs r0, 0x52
- bl SetGpuReg
- pop {r0}
- bx r0
- .align 2, 0
-_080B7A08: .4byte gTasks
-_080B7A0C: .4byte gBattleAnimArgs
-_080B7A10: .4byte sub_80B7A14
- thumb_func_end sub_80B79DC
-
- thumb_func_start sub_80B7A14
-sub_80B7A14: @ 80B7A14
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080B7A70 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r6, r0, r1
- ldrh r0, [r6, 0xA]
- lsrs r4, r0, 8
- lsls r0, 24
- lsrs r1, r0, 24
- movs r2, 0xC
- ldrsh r0, [r6, r2]
- ldrb r2, [r6, 0x8]
- cmp r0, r2
- bne _080B7A74
- subs r4, 0x1
- lsls r4, 24
- lsrs r4, 24
- adds r0, r1, 0x1
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r4, 8
- orrs r1, r0
- movs r5, 0
- strh r1, [r6, 0xA]
- ldrh r1, [r6, 0xA]
- movs r0, 0x52
- bl SetGpuReg
- strh r5, [r6, 0xC]
- cmp r4, 0
- bne _080B7A7A
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- b _080B7A7A
- .align 2, 0
-_080B7A70: .4byte gTasks
-_080B7A74:
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
-_080B7A7A:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80B7A14
-
- thumb_func_start sub_80B7A80
-sub_80B7A80: @ 80B7A80
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- ldr r0, _080B7AAC @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80768B0
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B7AB4
- ldr r1, _080B7AB0 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- b _080B7ABC
- .align 2, 0
-_080B7AAC: .4byte gBattleAnimAttacker
-_080B7AB0: .4byte 0x00003f42
-_080B7AB4:
- ldr r1, _080B7AC8 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
-_080B7ABC:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7AC8: .4byte 0x00003f44
- thumb_func_end sub_80B7A80
-
- thumb_func_start sub_80B7ACC
-sub_80B7ACC: @ 80B7ACC
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r6, _080B7B38 @ =gBattleAnimTarget
- ldrb r0, [r6]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x30]
- ldr r5, _080B7B3C @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r6]
- movs r1, 0x3
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- movs r0, 0x7E
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl sub_80754B8
- ldrh r0, [r4, 0x30]
- negs r0, r0
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x32]
- negs r0, r0
- strh r0, [r4, 0x36]
- ldr r0, _080B7B40 @ =0x0000ffd8
- strh r0, [r4, 0x3A]
- ldr r1, _080B7B44 @ =sub_80B7B48
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7B38: .4byte gBattleAnimTarget
-_080B7B3C: .4byte gBattleAnimAttacker
-_080B7B40: .4byte 0x0000ffd8
-_080B7B44: .4byte sub_80B7B48
- thumb_func_end sub_80B7ACC
-
- thumb_func_start sub_80B7B48
-sub_80B7B48: @ 80B7B48
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r5, [r4, 0x30]
- ldrh r0, [r4, 0x34]
- adds r2, r5, r0
- strh r2, [r4, 0x34]
- ldrh r3, [r4, 0x32]
- ldrh r6, [r4, 0x36]
- adds r1, r3, r6
- strh r1, [r4, 0x36]
- lsls r0, r2, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- lsls r0, r1, 16
- asrs r0, 24
- strh r0, [r4, 0x26]
- movs r6, 0x3C
- ldrsh r0, [r4, r6]
- cmp r0, 0
- bne _080B7B8A
- adds r0, r2, r5
- strh r0, [r4, 0x34]
- adds r1, r3
- strh r1, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
-_080B7B8A:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x3A
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r6, [r4, 0x26]
- adds r0, r6
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- cmp r0, 0x7F
- ble _080B7BBA
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x3A]
- adds r0, 0x14
- strh r0, [r4, 0x3A]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
-_080B7BBA:
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080B7BCC
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B7BCC:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80B7B48
-
- thumb_func_start sub_80B7BD4
-sub_80B7BD4: @ 80B7BD4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080B7C08 @ =gBattleAnimArgs
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrb r1, [r5, 0x4]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x32]
- ldr r0, _080B7C0C @ =sub_80B7C10
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7C08: .4byte gBattleAnimArgs
-_080B7C0C: .4byte sub_80B7C10
- thumb_func_end sub_80B7BD4
-
- thumb_func_start sub_80B7C10
-sub_80B7C10: @ 80B7C10
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x36]
- adds r0, r1
- strh r0, [r2, 0x36]
- ldrh r1, [r2, 0x30]
- ldrh r3, [r2, 0x38]
- adds r1, r3
- strh r1, [r2, 0x38]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x24]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r2, 0x26]
- ldrh r0, [r2, 0x34]
- adds r0, 0x1
- strh r0, [r2, 0x34]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x32
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bne _080B7C46
- ldr r0, _080B7C4C @ =sub_80B7C50
- str r0, [r2, 0x1C]
-_080B7C46:
- pop {r0}
- bx r0
- .align 2, 0
-_080B7C4C: .4byte sub_80B7C50
- thumb_func_end sub_80B7C10
-
- thumb_func_start sub_80B7C50
-sub_80B7C50: @ 80B7C50
- push {lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x36]
- ldrh r0, [r3, 0x2E]
- subs r1, r0
- strh r1, [r3, 0x36]
- ldrh r0, [r3, 0x38]
- ldrh r2, [r3, 0x30]
- subs r0, r2
- strh r0, [r3, 0x38]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r3, 0x24]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r3, 0x26]
- ldrh r0, [r3, 0x34]
- subs r0, 0x1
- strh r0, [r3, 0x34]
- lsls r0, 16
- cmp r0, 0
- bne _080B7C82
- adds r0, r3, 0
- bl move_anim_8074EE0
-_080B7C82:
- pop {r0}
- bx r0
- thumb_func_end sub_80B7C50
-
- thumb_func_start sub_80B7C88
-sub_80B7C88: @ 80B7C88
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r0, _080B7C9C @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r3, r0, 0
- cmp r1, 0
- bne _080B7CA4
- ldr r0, _080B7CA0 @ =gBattleAnimAttacker
- b _080B7CA6
- .align 2, 0
-_080B7C9C: .4byte gBattleAnimArgs
-_080B7CA0: .4byte gBattleAnimAttacker
-_080B7CA4:
- ldr r0, _080B7CD4 @ =gBattleAnimTarget
-_080B7CA6:
- ldrb r5, [r0]
- movs r6, 0x14
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x4
- ldr r7, _080B7CD8 @ =0x000003ff
- adds r0, r7, 0
- ands r1, r0
- ldr r0, _080B7CDC @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- movs r1, 0x2
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- beq _080B7D04
- cmp r0, 0x1
- bgt _080B7CE0
- cmp r0, 0
- beq _080B7CEA
- b _080B7D58
- .align 2, 0
-_080B7CD4: .4byte gBattleAnimTarget
-_080B7CD8: .4byte 0x000003ff
-_080B7CDC: .4byte 0xfffffc00
-_080B7CE0:
- cmp r0, 0x2
- beq _080B7D1E
- cmp r0, 0x3
- beq _080B7D36
- b _080B7D58
-_080B7CEA:
- adds r0, r5, 0
- movs r1, 0x5
- bl sub_8076B2C
- subs r0, 0x8
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_8076B2C
- adds r0, 0x8
- strh r0, [r4, 0x22]
- b _080B7D58
-_080B7D04:
- adds r0, r5, 0
- movs r1, 0x5
- bl sub_8076B2C
- subs r0, 0xE
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_8076B2C
- adds r0, 0x10
- strh r0, [r4, 0x22]
- b _080B7D58
-_080B7D1E:
- adds r0, r5, 0
- movs r1, 0x4
- bl sub_8076B2C
- adds r0, 0x8
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_8076B2C
- adds r0, 0x8
- b _080B7D4C
-_080B7D36:
- adds r0, r5, 0
- movs r1, 0x4
- bl sub_8076B2C
- adds r0, 0xE
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_8076B2C
- adds r0, 0x10
-_080B7D4C:
- strh r0, [r4, 0x22]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- movs r6, 0xEC
-_080B7D58:
- movs r0, 0x20
- strh r0, [r4, 0x2E]
- lsls r0, r6, 24
- asrs r0, 24
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- adds r0, 0xC
- strh r0, [r4, 0x36]
- ldr r0, _080B7D80 @ =0x0000fff4
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_8075068
- ldr r0, _080B7D84 @ =sub_80B7D88
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7D80: .4byte 0x0000fff4
-_080B7D84: .4byte sub_80B7D88
- thumb_func_end sub_80B7C88
-
- thumb_func_start sub_80B7D88
-sub_80B7D88: @ 80B7D88
- push {r4,lr}
- adds r4, r0, 0
- bl AnimateBallThrow
- lsls r0, 24
- cmp r0, 0
- beq _080B7D9C
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080B7D9C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B7D88
-
- thumb_func_start sub_80B7DA4
-sub_80B7DA4: @ 80B7DA4
- push {r4-r7,lr}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080B7E08 @ =gTasks
- adds r5, r1, r0
- ldr r4, _080B7E0C @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1F
- movs r6, 0
- strh r0, [r5, 0x16]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8076B2C
- subs r0, 0x7
- strh r0, [r5, 0x14]
- ldrh r1, [r5, 0x16]
- strh r1, [r5, 0x12]
- strh r0, [r5, 0x10]
- subs r1, r0
- lsls r1, 8
- strh r1, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r5, 0x24]
- adds r0, 0x20
- strh r0, [r5, 0x26]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B7E14
- ldr r0, _080B7E10 @ =0x0000fff4
- b _080B7E16
- .align 2, 0
-_080B7E08: .4byte gTasks
-_080B7E0C: .4byte gBattleAnimAttacker
-_080B7E10: .4byte 0x0000fff4
-_080B7E14:
- ldr r0, _080B7E60 @ =0x0000ffc0
-_080B7E16:
- strh r0, [r5, 0x18]
- ldr r0, _080B7E64 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80768B0
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- cmp r0, 0x1
- bne _080B7E78
- add r4, sp, 0xC
- adds r0, r4, 0
- bl sub_80752A0
- ldr r0, _080B7E68 @ =gBattle_BG1_Y
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- ldr r1, _080B7E6C @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- ldrb r1, [r4, 0x8]
- lsls r1, 4
- movs r0, 0
- movs r2, 0x20
- bl FillPalette
- ldr r0, _080B7E70 @ =0x04000016
- str r0, [sp]
- movs r7, 0x2
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- bne _080B7EA8
- ldr r1, _080B7E74 @ =gBattle_BG2_X
- b _080B7EA2
- .align 2, 0
-_080B7E60: .4byte 0x0000ffc0
-_080B7E64: .4byte gBattleAnimAttacker
-_080B7E68: .4byte gBattle_BG1_Y
-_080B7E6C: .4byte 0x00003f42
-_080B7E70: .4byte 0x04000016
-_080B7E74: .4byte gBattle_BG2_X
-_080B7E78:
- ldr r0, _080B7F30 @ =gBattle_BG2_Y
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- ldr r1, _080B7F34 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
- movs r0, 0
- movs r1, 0x90
- movs r2, 0x20
- bl FillPalette
- ldr r0, _080B7F38 @ =0x0400001a
- str r0, [sp]
- movs r7, 0x4
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- bne _080B7EA8
- ldr r1, _080B7F3C @ =gBattle_BG1_X
-_080B7EA2:
- ldrh r0, [r1]
- adds r0, 0xF0
- strh r0, [r1]
-_080B7EA8:
- ldr r0, _080B7F40 @ =0xa2600001
- str r0, [sp, 0x4]
- mov r2, sp
- movs r1, 0
- movs r0, 0x1
- strb r0, [r2, 0x8]
- mov r0, sp
- strb r1, [r0, 0x9]
- strh r1, [r5, 0x1E]
- movs r0, 0x10
- strh r0, [r5, 0x20]
- strh r1, [r5, 0x8]
- strh r1, [r5, 0xA]
- strh r1, [r5, 0xC]
- movs r0, 0x3
- bl sub_80B856C
- movs r3, 0
- ldr r4, _080B7F44 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r4, r0
-_080B7ED4:
- lsls r1, r3, 1
- adds r2, r1, r4
- ldrh r0, [r5, 0x1C]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r5, 0x1C]
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- cmp r3, 0x6F
- bls _080B7ED4
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- movs r0, 0x3F
- eors r7, r0
- movs r1, 0xFC
- lsls r1, 6
- adds r0, r1, 0
- orrs r7, r0
- movs r0, 0x4A
- adds r1, r7, 0
- bl SetGpuReg
- ldr r1, _080B7F48 @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r2, _080B7F4C @ =gUnknown_2022984
- ldrh r0, [r5, 0x24]
- lsls r0, 8
- ldrh r1, [r5, 0x26]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080B7F50 @ =gUnknown_2022986
- movs r0, 0xA0
- strh r0, [r1]
- ldr r0, _080B7F54 @ =sub_80B7F58
- str r0, [r5]
- add sp, 0x1C
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7F30: .4byte gBattle_BG2_Y
-_080B7F34: .4byte 0x00003f44
-_080B7F38: .4byte 0x0400001a
-_080B7F3C: .4byte gBattle_BG1_X
-_080B7F40: .4byte 0xa2600001
-_080B7F44: .4byte gScanlineEffectRegBuffers
-_080B7F48: .4byte 0x00003f3f
-_080B7F4C: .4byte gUnknown_2022984
-_080B7F50: .4byte gUnknown_2022986
-_080B7F54: .4byte sub_80B7F58
- thumb_func_end sub_80B7DA4
-
- thumb_func_start sub_80B7F58
-sub_80B7F58: @ 80B7F58
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080B7F7C @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080B7F72
- b _080B806A
-_080B7F72:
- lsls r0, 2
- ldr r1, _080B7F80 @ =_080B7F84
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B7F7C: .4byte gTasks
-_080B7F80: .4byte _080B7F84
- .align 2, 0
-_080B7F84:
- .4byte _080B7F98
- .4byte _080B7FFA
- .4byte _080B8014
- .4byte _080B8050
- .4byte _080B8064
-_080B7F98:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B806A
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B7FC8
- ldrh r1, [r4, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r4, r2]
- cmp r0, 0xC
- beq _080B7FD6
- adds r0, r1, 0x1
- strh r0, [r4, 0x1E]
- b _080B7FD6
-_080B7FC8:
- ldrh r1, [r4, 0x20]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- beq _080B7FD6
- subs r0, r1, 0x1
- strh r0, [r4, 0x20]
-_080B7FD6:
- ldrh r1, [r4, 0x20]
- lsls r1, 8
- ldrh r0, [r4, 0x1E]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0xC
- bne _080B806A
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- bne _080B806A
- b _080B8056
-_080B7FFA:
- ldrh r0, [r4, 0x10]
- subs r0, 0x8
- strh r0, [r4, 0x10]
- adds r0, r4, 0
- bl sub_80B843C
- movs r0, 0x10
- ldrsh r1, [r4, r0]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bge _080B806A
- b _080B8056
-_080B8014:
- ldrh r0, [r4, 0x10]
- subs r0, 0x8
- strh r0, [r4, 0x10]
- adds r0, r4, 0
- bl sub_80B843C
- ldrh r1, [r4, 0x24]
- adds r1, 0x4
- strh r1, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- subs r2, r0, 0x4
- strh r2, [r4, 0x26]
- lsls r1, 16
- lsls r0, r2, 16
- cmp r1, r0
- blt _080B8036
- strh r2, [r4, 0x24]
-_080B8036:
- ldr r3, _080B804C @ =gUnknown_2022984
- ldrh r2, [r4, 0x24]
- lsls r0, r2, 8
- ldrh r1, [r4, 0x26]
- orrs r0, r1
- strh r0, [r3]
- lsls r2, 16
- lsls r1, 16
- cmp r2, r1
- bne _080B806A
- b _080B8056
- .align 2, 0
-_080B804C: .4byte gUnknown_2022984
-_080B8050:
- ldr r1, _080B8060 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080B8056:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B806A
- .align 2, 0
-_080B8060: .4byte gScanlineEffect
-_080B8064:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080B806A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B7F58
-
- thumb_func_start sub_80B8070
-sub_80B8070: @ 80B8070
- push {r4-r7,lr}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080B8098 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _080B808C
- b _080B829E
-_080B808C:
- lsls r0, 2
- ldr r1, _080B809C @ =_080B80A0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B8098: .4byte gTasks
-_080B809C: .4byte _080B80A0
- .align 2, 0
-_080B80A0:
- .4byte _080B80B4
- .4byte _080B8138
- .4byte _080B817C
- .4byte _080B81E8
- .4byte _080B8250
-_080B80B4:
- bl sub_8073788
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B80F0
- ldr r0, _080B80E4 @ =gUnknown_2022984
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080B80E8 @ =gUnknown_2022986
- strh r1, [r0]
- ldr r4, _080B80EC @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- b _080B829E
- .align 2, 0
-_080B80E4: .4byte gUnknown_2022984
-_080B80E8: .4byte gUnknown_2022986
-_080B80EC: .4byte 0x00003f3f
-_080B80F0:
- ldr r0, _080B8110 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80768B0
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- cmp r0, 0x1
- bne _080B811C
- ldr r1, _080B8114 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, _080B8118 @ =gBattle_BG2_X
- b _080B8126
- .align 2, 0
-_080B8110: .4byte gBattleAnimTarget
-_080B8114: .4byte 0x00003f42
-_080B8118: .4byte gBattle_BG2_X
-_080B811C:
- ldr r1, _080B8130 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, _080B8134 @ =gBattle_BG1_X
-_080B8126:
- ldrh r0, [r1]
- adds r0, 0xF0
- strh r0, [r1]
- b _080B823C
- .align 2, 0
-_080B8130: .4byte 0x00003f44
-_080B8134: .4byte gBattle_BG1_X
-_080B8138:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080B8160
- mov r0, sp
- bl sub_80752A0
- ldr r0, _080B815C @ =gBattle_BG1_Y
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- mov r0, sp
- ldrb r1, [r0, 0x8]
- lsls r1, 4
- movs r0, 0
- movs r2, 0x20
- bl FillPalette
- b _080B8170
- .align 2, 0
-_080B815C: .4byte gBattle_BG1_Y
-_080B8160:
- ldr r0, _080B8178 @ =gBattle_BG2_Y
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- movs r0, 0
- movs r1, 0x90
- movs r2, 0x20
- bl FillPalette
-_080B8170:
- movs r0, 0x3
- bl sub_80B856C
- b _080B823C
- .align 2, 0
-_080B8178: .4byte gBattle_BG2_Y
-_080B817C:
- ldr r4, _080B81C8 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1F
- movs r6, 0
- strh r0, [r5, 0x16]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8076B2C
- subs r0, 0x7
- strh r0, [r5, 0x14]
- ldrh r1, [r5, 0x16]
- subs r1, r0
- lsls r1, 8
- strh r1, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- subs r1, r0, 0x4
- strh r1, [r5, 0x24]
- adds r0, 0x4
- strh r0, [r5, 0x26]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B81D0
- ldr r0, _080B81CC @ =0x0000fff4
- b _080B81D2
- .align 2, 0
-_080B81C8: .4byte gBattleAnimTarget
-_080B81CC: .4byte 0x0000fff4
-_080B81D0:
- ldr r0, _080B81E4 @ =0x0000ffc0
-_080B81D2:
- strh r0, [r5, 0x18]
- ldrh r0, [r5, 0x18]
- strh r0, [r5, 0x10]
- strh r0, [r5, 0x12]
- movs r0, 0xC
- strh r0, [r5, 0x1E]
- movs r0, 0x8
- strh r0, [r5, 0x20]
- b _080B823C
- .align 2, 0
-_080B81E4: .4byte 0x0000ffc0
-_080B81E8:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080B81F8
- ldr r0, _080B81F4 @ =0x04000016
- b _080B81FA
- .align 2, 0
-_080B81F4: .4byte 0x04000016
-_080B81F8:
- ldr r0, _080B8244 @ =0x0400001a
-_080B81FA:
- str r0, [sp, 0x10]
- movs r3, 0
- add r4, sp, 0x10
- ldr r6, _080B8248 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r7, r6, r0
-_080B8208:
- lsls r1, r3, 1
- adds r2, r1, r6
- ldrh r0, [r5, 0x1C]
- adds r0, 0x9F
- subs r0, r3
- strh r0, [r2]
- adds r1, r7
- ldrh r0, [r5, 0x1C]
- adds r0, 0x9F
- subs r0, r3
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- cmp r3, 0x6F
- bls _080B8208
- ldr r1, _080B824C @ =0xa2600001
- str r1, [r4, 0x4]
- movs r2, 0
- movs r0, 0x1
- strb r0, [r4, 0x8]
- strb r2, [r4, 0x9]
- ldr r0, [sp, 0x10]
- ldr r2, [r4, 0x8]
- bl ScanlineEffect_SetParams
-_080B823C:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080B829E
- .align 2, 0
-_080B8244: .4byte 0x0400001a
-_080B8248: .4byte gScanlineEffectRegBuffers
-_080B824C: .4byte 0xa2600001
-_080B8250:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080B8268
- ldr r1, _080B8264 @ =0x00003f3d
- movs r0, 0x4A
- bl SetGpuReg
- b _080B8270
- .align 2, 0
-_080B8264: .4byte 0x00003f3d
-_080B8268:
- ldr r1, _080B82A8 @ =0x00003f3b
- movs r0, 0x4A
- bl SetGpuReg
-_080B8270:
- ldr r1, _080B82AC @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r2, _080B82B0 @ =gUnknown_2022984
- ldrh r0, [r5, 0x24]
- lsls r0, 8
- ldrh r1, [r5, 0x26]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080B82B4 @ =gUnknown_2022986
- movs r0, 0xA0
- strh r0, [r1]
- movs r0, 0
- strh r0, [r5, 0x8]
- strh r0, [r5, 0xA]
- strh r0, [r5, 0xC]
- ldr r1, _080B82B8 @ =0x0000080c
- movs r0, 0x52
- bl SetGpuReg
- ldr r0, _080B82BC @ =sub_80B82C0
- str r0, [r5]
-_080B829E:
- add sp, 0x1C
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B82A8: .4byte 0x00003f3b
-_080B82AC: .4byte 0x00003f3f
-_080B82B0: .4byte gUnknown_2022984
-_080B82B4: .4byte gUnknown_2022986
-_080B82B8: .4byte 0x0000080c
-_080B82BC: .4byte sub_80B82C0
- thumb_func_end sub_80B8070
-
- thumb_func_start sub_80B82C0
-sub_80B82C0: @ 80B82C0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080B82E4 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080B82DA
- b _080B842A
-_080B82DA:
- lsls r0, 2
- ldr r1, _080B82E8 @ =_080B82EC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B82E4: .4byte gTasks
-_080B82E8: .4byte _080B82EC
- .align 2, 0
-_080B82EC:
- .4byte _080B8300
- .4byte _080B832C
- .4byte _080B8394
- .4byte _080B83F6
- .4byte _080B8408
-_080B8300:
- ldrh r0, [r4, 0x12]
- adds r0, 0x8
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0x16]
- movs r3, 0x16
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080B8316
- strh r2, [r4, 0x12]
-_080B8316:
- adds r0, r4, 0
- bl sub_80B843C
- movs r0, 0x12
- ldrsh r1, [r4, r0]
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r1, r0
- beq _080B832A
- b _080B842A
-_080B832A:
- b _080B83FC
-_080B832C:
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- subs r0, r1
- cmp r0, 0x3F
- bgt _080B8348
- ldrh r0, [r4, 0x24]
- subs r0, 0x4
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- adds r0, 0x4
- strh r0, [r4, 0x26]
- b _080B834C
-_080B8348:
- movs r0, 0x1
- strh r0, [r4, 0xA]
-_080B834C:
- ldr r2, _080B8390 @ =gUnknown_2022984
- ldrh r0, [r4, 0x24]
- lsls r0, 8
- ldrh r1, [r4, 0x26]
- orrs r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0x10]
- adds r0, 0x8
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0x14]
- movs r3, 0x14
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080B836E
- strh r2, [r4, 0x10]
-_080B836E:
- adds r0, r4, 0
- bl sub_80B843C
- movs r0, 0x10
- ldrsh r1, [r4, r0]
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080B842A
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080B842A
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080B83FC
- .align 2, 0
-_080B8390: .4byte gUnknown_2022984
-_080B8394:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B842A
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B83C4
- ldrh r1, [r4, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080B83D2
- subs r0, r1, 0x1
- strh r0, [r4, 0x1E]
- b _080B83D2
-_080B83C4:
- ldrh r1, [r4, 0x20]
- movs r3, 0x20
- ldrsh r0, [r4, r3]
- cmp r0, 0xF
- bgt _080B83D2
- adds r0, r1, 0x1
- strh r0, [r4, 0x20]
-_080B83D2:
- ldrh r1, [r4, 0x20]
- lsls r1, 8
- ldrh r0, [r4, 0x1E]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B842A
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x10
- bne _080B842A
- b _080B83FC
-_080B83F6:
- ldr r1, _080B8404 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080B83FC:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B842A
- .align 2, 0
-_080B8404: .4byte gScanlineEffect
-_080B8408:
- ldr r0, _080B8430 @ =gUnknown_2022984
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080B8434 @ =gUnknown_2022986
- strh r1, [r0]
- ldr r4, _080B8438 @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080B842A:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8430: .4byte gUnknown_2022984
-_080B8434: .4byte gUnknown_2022986
-_080B8438: .4byte 0x00003f3f
- thumb_func_end sub_80B82C0
-
- thumb_func_start sub_80B843C
-sub_80B843C: @ 80B843C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- ldrh r0, [r6, 0x12]
- ldrh r4, [r6, 0x10]
- subs r0, r4
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0
- beq _080B8530
- movs r2, 0x22
- ldrsh r0, [r6, r2]
- bl __divsi3
- mov r8, r0
- movs r3, 0x14
- ldrsh r0, [r6, r3]
- lsls r5, r0, 8
- lsls r0, r4, 16
- movs r4, 0
- cmp r0, 0
- ble _080B849C
- ldr r0, _080B8528 @ =gScanlineEffectRegBuffers
- mov r12, r0
- ldr r7, _080B852C @ =gScanlineEffect
-_080B8470:
- lsls r2, r4, 16
- asrs r2, 16
- lsls r3, r2, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r3, r0
- add r3, r12
- adds r1, r2, 0
- subs r1, 0x9F
- ldrh r0, [r6, 0x1C]
- subs r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- lsrs r4, r2, 16
- asrs r2, 16
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- cmp r2, r0
- blt _080B8470
-_080B849C:
- ldrh r4, [r6, 0x10]
- lsls r3, r4, 16
- asrs r1, r3, 16
- movs r2, 0x12
- ldrsh r0, [r6, r2]
- cmp r1, r0
- bgt _080B84E6
- ldr r0, _080B8528 @ =gScanlineEffectRegBuffers
- mov r12, r0
- ldr r7, _080B852C @ =gScanlineEffect
-_080B84B0:
- asrs r4, r3, 16
- cmp r4, 0
- blt _080B84D2
- asrs r1, r5, 8
- subs r1, r4
- lsls r3, r4, 1
- ldrb r2, [r7, 0x14]
- lsls r0, r2, 4
- subs r0, r2
- lsls r0, 7
- adds r3, r0
- add r3, r12
- lsls r1, 16
- asrs r1, 16
- ldrh r2, [r6, 0x1C]
- adds r1, r2
- strh r1, [r3]
-_080B84D2:
- add r5, r8
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- lsls r3, r4, 16
- asrs r1, r3, 16
- movs r2, 0x12
- ldrsh r0, [r6, r2]
- cmp r1, r0
- ble _080B84B0
-_080B84E6:
- movs r3, 0x1C
- ldrsh r0, [r6, r3]
- adds r0, 0x9F
- lsls r2, r4, 16
- asrs r1, r2, 16
- subs r5, r0, r1
- movs r3, 0x16
- ldrsh r0, [r6, r3]
- cmp r1, r0
- bge _080B855E
- ldr r7, _080B8528 @ =gScanlineEffectRegBuffers
- ldr r4, _080B852C @ =gScanlineEffect
-_080B84FE:
- asrs r3, r2, 16
- cmp r3, 0
- blt _080B8516
- lsls r2, r3, 1
- ldrb r1, [r4, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- strh r5, [r2]
- subs r5, 0x1
-_080B8516:
- adds r0, r3, 0x1
- lsls r2, r0, 16
- asrs r1, r2, 16
- movs r3, 0x16
- ldrsh r0, [r6, r3]
- cmp r1, r0
- blt _080B84FE
- b _080B855E
- .align 2, 0
-_080B8528: .4byte gScanlineEffectRegBuffers
-_080B852C: .4byte gScanlineEffect
-_080B8530:
- movs r1, 0x1C
- ldrsh r0, [r6, r1]
- adds r5, r0, 0
- adds r5, 0x9F
- movs r4, 0
- ldr r3, _080B8568 @ =gScanlineEffectRegBuffers
- movs r2, 0xF0
- lsls r2, 3
- adds r6, r3, r2
-_080B8542:
- lsls r0, r4, 16
- asrs r0, 16
- lsls r2, r0, 1
- adds r1, r2, r3
- strh r5, [r1]
- adds r2, r6
- strh r5, [r2]
- subs r5, 0x1
- adds r0, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- asrs r0, 16
- cmp r0, 0x6F
- ble _080B8542
-_080B855E:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8568: .4byte gScanlineEffectRegBuffers
- thumb_func_end sub_80B843C
-
- thumb_func_start sub_80B856C
-sub_80B856C: @ 80B856C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- movs r4, 0
- ldr r7, _080B85B4 @ =gSprites
- movs r1, 0x3
- ands r0, r1
- lsls r5, r0, 2
- movs r0, 0xD
- negs r0, r0
- adds r6, r0, 0
-_080B8582:
- lsls r0, r4, 24
- lsrs r0, 24
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080B85A2
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r7
- ldrb r0, [r1, 0x5]
- ands r0, r6
- orrs r0, r5
- strb r0, [r1, 0x5]
-_080B85A2:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _080B8582
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B85B4: .4byte gSprites
- thumb_func_end sub_80B856C
-
- thumb_func_start sub_80B85B8
-sub_80B85B8: @ 80B85B8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldr r6, _080B8658 @ =gBattleAnimAttacker
- ldrb r0, [r6]
- bl sub_80768B0
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r4, r1, 31
- ldrb r0, [r6]
- adds r1, r4, 0
- bl sub_8072E48
- ldr r0, _080B865C @ =gSprites
- mov r9, r0
- ldr r0, _080B8660 @ =gUnknown_2023D44
- mov r8, r0
- ldrb r0, [r6]
- add r0, r8
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r9
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r7, 0x5
- negs r7, r7
- adds r0, r7, 0
- ands r0, r2
- strb r0, [r1]
- ldrb r0, [r6]
- movs r5, 0x2
- eors r0, r5
- bl sub_8072DF0
- lsls r0, 24
- cmp r0, 0
- beq _080B8642
- ldrb r0, [r6]
- eors r0, r5
- movs r1, 0x1
- eors r4, r1
- adds r1, r4, 0
- bl sub_8072E48
- ldrb r0, [r6]
- eors r0, r5
- add r0, r8
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r9
- adds r0, 0x3E
- ldrb r2, [r0]
- adds r1, r7, 0
- ands r1, r2
- strb r1, [r0]
-_080B8642:
- mov r0, r10
- bl DestroyAnimVisualTask
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8658: .4byte gBattleAnimAttacker
-_080B865C: .4byte gSprites
-_080B8660: .4byte gUnknown_2023D44
- thumb_func_end sub_80B85B8
-
- thumb_func_start sub_80B8664
-sub_80B8664: @ 80B8664
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r4, _080B86AC @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl sub_80768B0
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r5, r1, 31
- adds r0, r5, 0
- bl sub_8073128
- ldrb r1, [r4]
- movs r0, 0x2
- eors r0, r1
- bl sub_8072DF0
- lsls r0, 24
- cmp r0, 0
- beq _080B86A0
- movs r0, 0x1
- eors r5, r0
- adds r0, r5, 0
- bl sub_8073128
-_080B86A0:
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B86AC: .4byte gBattleAnimAttacker
- thumb_func_end sub_80B8664
-
- thumb_func_start sub_80B86B0
-sub_80B86B0: @ 80B86B0
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080B86E0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrb r1, [r1, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080B86E4 @ =sub_8074F6C
- str r0, [r4, 0x1C]
- ldr r1, _080B86E8 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B86E0: .4byte gBattleAnimArgs
-_080B86E4: .4byte sub_8074F6C
-_080B86E8: .4byte DestroyAnimSprite
- thumb_func_end sub_80B86B0
-
- thumb_func_start sub_80B86EC
-sub_80B86EC: @ 80B86EC
- push {r4-r7,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r7, r0, 24
- movs r6, 0
- ldr r0, _080B87EC @ =gUnknown_2022984
- strh r6, [r0]
- ldr r0, _080B87F0 @ =gUnknown_2022986
- strh r6, [r0]
- ldr r1, _080B87F4 @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, _080B87F8 @ =0x00003f3d
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r1, _080B87FC @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, _080B8800 @ =0x00000c08
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- bne _080B8750
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_080B8750:
- bl sub_8075290
- lsls r0, 24
- cmp r0, 0
- beq _080B87CA
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- bne _080B87CA
- ldr r4, _080B8804 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080B8780
- ldrb r0, [r4]
- bl GetBattlerPosition
- lsls r0, 24
- cmp r0, 0
- bne _080B87CA
-_080B8780:
- ldrb r0, [r4]
- movs r5, 0x2
- eors r0, r5
- bl sub_8072DF0
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B87CA
- ldr r3, _080B8808 @ =gSprites
- ldr r1, _080B880C @ =gUnknown_2023D44
- ldrb r0, [r4]
- eors r0, r5
- adds r0, r1
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r6, 0x1
-_080B87CA:
- ldr r4, _080B8804 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B8818
- ldr r1, _080B8810 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080B8814 @ =gEnemyParty
- b _080B8828
- .align 2, 0
-_080B87EC: .4byte gUnknown_2022984
-_080B87F0: .4byte gUnknown_2022986
-_080B87F4: .4byte 0x00003f3f
-_080B87F8: .4byte 0x00003f3d
-_080B87FC: .4byte 0x00003f42
-_080B8800: .4byte 0x00000c08
-_080B8804: .4byte gBattleAnimAttacker
-_080B8808: .4byte gSprites
-_080B880C: .4byte gUnknown_2023D44
-_080B8810: .4byte gBattlerPartyIndexes
-_080B8814: .4byte gEnemyParty
-_080B8818:
- ldr r1, _080B88B8 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080B88BC @ =gPlayerParty
-_080B8828:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r5, r0, 16
- movs r0, 0
- bl GetAnimBankSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080B88C0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r1, r4, 0
- adds r2, r5, 0
- bl sub_8076E34
- lsls r0, 24
- lsrs r5, r0, 24
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080B88C4 @ =gFile_graphics_battle_anims_masks_metal_shine_tilemap
- bl sub_807543C
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080B88C8 @ =gFile_graphics_battle_anims_masks_metal_shine_sheet
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl sub_80753B4
- ldr r0, _080B88CC @ =gFile_graphics_battle_anims_masks_metal_shine_palette
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r2, _080B88D0 @ =gBattle_BG1_X
- ldr r0, _080B88D4 @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x20]
- negs r0, r0
- adds r0, 0x60
- strh r0, [r2]
- ldr r2, _080B88D8 @ =gBattle_BG1_Y
- ldrh r0, [r1, 0x22]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldrb r0, [r1, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- adds r1, r0, 0
- ldr r2, _080B88DC @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080B88E0
- adds r0, r1, 0
- movs r1, 0
- bl sub_8075B48
- b _080B88EC
- .align 2, 0
-_080B88B8: .4byte gBattlerPartyIndexes
-_080B88BC: .4byte gPlayerParty
-_080B88C0: .4byte gBattleAnimAttacker
-_080B88C4: .4byte gFile_graphics_battle_anims_masks_metal_shine_tilemap
-_080B88C8: .4byte gFile_graphics_battle_anims_masks_metal_shine_sheet
-_080B88CC: .4byte gFile_graphics_battle_anims_masks_metal_shine_palette
-_080B88D0: .4byte gBattle_BG1_X
-_080B88D4: .4byte gSprites
-_080B88D8: .4byte gBattle_BG1_Y
-_080B88DC: .4byte gBattleAnimArgs
-_080B88E0:
- lsls r0, r1, 4
- ldrh r3, [r2, 0x4]
- movs r1, 0x10
- movs r2, 0xB
- bl BlendPalette
-_080B88EC:
- ldr r1, _080B8914 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- strh r5, [r0, 0x8]
- ldr r2, _080B8918 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0xA]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0xC]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0xE]
- strh r6, [r0, 0x14]
- ldr r1, _080B891C @ =sub_80B8920
- str r1, [r0]
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8914: .4byte gTasks
-_080B8918: .4byte gBattleAnimArgs
-_080B891C: .4byte sub_80B8920
- thumb_func_end sub_80B86EC
-
- thumb_func_start sub_80B8920
-sub_80B8920: @ 80B8920
- push {r4-r6,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080B89E8 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x1C]
- adds r0, 0x4
- movs r5, 0
- strh r0, [r4, 0x1C]
- ldr r2, _080B89EC @ =gBattle_BG1_X
- ldrh r3, [r2]
- subs r1, r3, 0x4
- strh r1, [r2]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x80
- beq _080B894E
- b _080B8A5E
-_080B894E:
- strh r5, [r4, 0x1C]
- adds r0, r3, 0
- adds r0, 0x7C
- strh r0, [r2]
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080B89FC
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r5, _080B89F0 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldrb r0, [r1, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- adds r1, r0, 0
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080B8990
- adds r0, r1, 0
- movs r1, 0x1
- bl sub_8075B48
-_080B8990:
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- bl sub_8075358
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080B8A5E
- ldr r2, _080B89F4 @ =gUnknown_2023D44
- ldr r0, _080B89F8 @ =gBattleAnimAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- adds r0, r2
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r5
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- b _080B8A5E
- .align 2, 0
-_080B89E8: .4byte gTasks
-_080B89EC: .4byte gBattle_BG1_X
-_080B89F0: .4byte gSprites
-_080B89F4: .4byte gUnknown_2023D44
-_080B89F8: .4byte gBattleAnimAttacker
-_080B89FC:
- cmp r0, 0x3
- bne _080B8A5E
- ldr r0, _080B8A68 @ =gUnknown_2022984
- strh r5, [r0]
- ldr r0, _080B8A6C @ =gUnknown_2022986
- strh r5, [r0]
- ldr r4, _080B8A70 @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- bne _080B8A2E
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_080B8A2E:
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080B8A5E:
- add sp, 0x10
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8A68: .4byte gUnknown_2022984
-_080B8A6C: .4byte gUnknown_2022986
-_080B8A70: .4byte 0x00003f3f
- thumb_func_end sub_80B8920
-
- thumb_func_start sub_80B8A74
-sub_80B8A74: @ 80B8A74
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, _080B8A94 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r2, r0, 0
- cmp r1, 0x7
- bhi _080B8AD8
- lsls r0, r1, 2
- ldr r1, _080B8A98 @ =_080B8A9C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B8A94: .4byte gBattleAnimArgs
-_080B8A98: .4byte _080B8A9C
- .align 2, 0
-_080B8A9C:
- .4byte _080B8ABC
- .4byte _080B8ABC
- .4byte _080B8ABC
- .4byte _080B8ABC
- .4byte _080B8AC8
- .4byte _080B8ACC
- .4byte _080B8AD0
- .4byte _080B8AD4
-_080B8ABC:
- ldrb r0, [r2]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r2, r0, 24
- b _080B8ADA
-_080B8AC8:
- movs r4, 0
- b _080B8AE0
-_080B8ACC:
- movs r4, 0x2
- b _080B8AE0
-_080B8AD0:
- movs r4, 0x1
- b _080B8AE0
-_080B8AD4:
- movs r4, 0x3
- b _080B8AE0
-_080B8AD8:
- movs r2, 0xFF
-_080B8ADA:
- movs r0, 0
- cmp r0, 0
- beq _080B8B06
-_080B8AE0:
- adds r0, r4, 0
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl sub_8072DF0
- lsls r0, 24
- cmp r0, 0
- beq _080B8B04
- ldr r0, _080B8B00 @ =gUnknown_2023D44
- adds r0, r4, r0
- ldrb r2, [r0]
- b _080B8B06
- .align 2, 0
-_080B8B00: .4byte gUnknown_2023D44
-_080B8B04:
- movs r2, 0xFF
-_080B8B06:
- cmp r2, 0xFF
- beq _080B8B22
- ldr r1, _080B8B30 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- ldr r1, _080B8B34 @ =gBattleAnimArgs
- ldrb r1, [r1, 0x2]
- bl sub_8075B48
-_080B8B22:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8B30: .4byte gSprites
-_080B8B34: .4byte gBattleAnimArgs
- thumb_func_end sub_80B8A74
-
- thumb_func_start sub_80B8B38
-sub_80B8B38: @ 80B8B38
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080B8B64 @ =gUnknown_2037F16
- ldrb r0, [r2]
- cmp r0, 0x1
- bhi _080B8B4C
- ldr r1, _080B8B68 @ =gBattleAnimArgs
- movs r0, 0
- strh r0, [r1, 0xE]
-_080B8B4C:
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _080B8B58
- ldr r1, _080B8B68 @ =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
-_080B8B58:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080B8B64: .4byte gUnknown_2037F16
-_080B8B68: .4byte gBattleAnimArgs
- thumb_func_end sub_80B8B38
-
- thumb_func_start sub_80B8B6C
-sub_80B8B6C: @ 80B8B6C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080B8BC4 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r5, _080B8BC8 @ =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldr r0, _080B8BCC @ =0x0000ffd8
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_8075068
- ldr r0, _080B8BD0 @ =sub_80B8BD4
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8BC4: .4byte gBattleAnimAttacker
-_080B8BC8: .4byte gBattleAnimTarget
-_080B8BCC: .4byte 0x0000ffd8
-_080B8BD0: .4byte sub_80B8BD4
- thumb_func_end sub_80B8B6C
-
- thumb_func_start sub_80B8BD4
-sub_80B8BD4: @ 80B8BD4
- push {r4,r5,lr}
- adds r5, r0, 0
- bl AnimateBallThrow
- lsls r0, 24
- cmp r0, 0
- beq _080B8C28
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- movs r0, 0x14
- strh r0, [r5, 0x2E]
- ldr r4, _080B8C30 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- movs r0, 0x28
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_8075068
- ldr r0, _080B8C34 @ =sub_80B8C38
- str r0, [r5, 0x1C]
-_080B8C28:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8C30: .4byte gBattleAnimAttacker
-_080B8C34: .4byte sub_80B8C38
- thumb_func_end sub_80B8BD4
-
- thumb_func_start sub_80B8C38
-sub_80B8C38: @ 80B8C38
- push {r4,lr}
- adds r4, r0, 0
- bl AnimateBallThrow
- lsls r0, 24
- cmp r0, 0
- beq _080B8C4C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B8C4C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B8C38
-
- thumb_func_start sub_80B8C54
-sub_80B8C54: @ 80B8C54
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_8075114
- ldr r0, _080B8CB4 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B8C74
- ldr r1, _080B8CB8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080B8C74:
- ldr r4, _080B8CB8 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldr r5, _080B8CBC @ =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x6]
- adds r0, r4
- strh r0, [r6, 0x36]
- ldr r0, _080B8CC0 @ =sub_8075590
- str r0, [r6, 0x1C]
- ldr r1, _080B8CC4 @ =DestroyAnimSprite
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8CB4: .4byte gBattleAnimAttacker
-_080B8CB8: .4byte gBattleAnimArgs
-_080B8CBC: .4byte gBattleAnimTarget
-_080B8CC0: .4byte sub_8075590
-_080B8CC4: .4byte DestroyAnimSprite
- thumb_func_end sub_80B8C54
-
- thumb_func_start sub_80B8CC8
-sub_80B8CC8: @ 80B8CC8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_8075160
- ldr r4, _080B8D48 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8074844
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8074844
- lsls r0, 24
- lsrs r7, r0, 24
- bl Random
- movs r4, 0x1F
- adds r5, r4, 0
- ands r5, r0
- bl Random
- ands r4, r0
- adds r1, r5, 0
- cmp r1, 0x10
- ble _080B8D10
- movs r0, 0x10
- subs r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
-_080B8D10:
- lsls r0, r4, 16
- asrs r1, r0, 16
- cmp r1, 0x10
- ble _080B8D20
- movs r0, 0x10
- subs r0, r1
- lsls r0, 16
- lsrs r4, r0, 16
-_080B8D20:
- ldr r0, _080B8D4C @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r6, 0x2E]
- mov r1, r8
- adds r0, r1, r5
- strh r0, [r6, 0x32]
- adds r0, r7, r4
- strh r0, [r6, 0x36]
- ldr r0, _080B8D50 @ =sub_8075590
- str r0, [r6, 0x1C]
- ldr r1, _080B8D54 @ =move_anim_8074EE0
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8D48: .4byte gBattleAnimTarget
-_080B8D4C: .4byte gBattleAnimArgs
-_080B8D50: .4byte sub_8075590
-_080B8D54: .4byte move_anim_8074EE0
- thumb_func_end sub_80B8CC8
-
- thumb_func_start sub_80B8D58
-sub_80B8D58: @ 80B8D58
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x1
- ldr r3, _080B8DB8 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080B8DBC @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r6, _080B8DC0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080B8DCC
- ldr r4, _080B8DC4 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x2]
- adds r0, r2
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- ldrh r3, [r6, 0x4]
- adds r0, r3
- strh r0, [r5, 0x22]
- movs r1, 0x2
- ldrsh r0, [r6, r1]
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- ble _080B8DB2
- movs r1, 0x1
-_080B8DB2:
- strh r1, [r5, 0x2E]
- ldr r0, _080B8DC8 @ =sub_80B8DE8
- b _080B8DDA
- .align 2, 0
-_080B8DB8: .4byte 0x000003ff
-_080B8DBC: .4byte 0xfffffc00
-_080B8DC0: .4byte gBattleAnimArgs
-_080B8DC4: .4byte gBattleAnimAttacker
-_080B8DC8: .4byte sub_80B8DE8
-_080B8DCC:
- ldrh r0, [r6, 0x2]
- strh r0, [r5, 0x20]
- ldrh r0, [r6, 0x4]
- strh r0, [r5, 0x22]
- negs r0, r0
- strh r0, [r5, 0x26]
- ldr r0, _080B8DE4 @ =sub_80B8E24
-_080B8DDA:
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8DE4: .4byte sub_80B8E24
- thumb_func_end sub_80B8D58
-
- thumb_func_start sub_80B8DE8
-sub_80B8DE8: @ 80B8DE8
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B8E06
- movs r0, 0
- strh r0, [r2, 0x30]
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x20]
- adds r0, r1
- strh r0, [r2, 0x20]
-_080B8E06:
- ldrh r0, [r2, 0x22]
- subs r0, 0x4
- strh r0, [r2, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x4
- negs r1, r1
- cmp r0, r1
- bge _080B8E1E
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080B8E1E:
- pop {r0}
- bx r0
- thumb_func_end sub_80B8DE8
-
- thumb_func_start sub_80B8E24
-sub_80B8E24: @ 80B8E24
- push {lr}
- adds r3, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- cmp r1, 0
- beq _080B8E36
- cmp r1, 0x1
- beq _080B8E4C
- b _080B8E8E
-_080B8E36:
- ldrh r0, [r3, 0x26]
- adds r0, 0x4
- strh r0, [r3, 0x26]
- lsls r0, 16
- cmp r0, 0
- blt _080B8E8E
- strh r1, [r3, 0x26]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- b _080B8E8E
-_080B8E4C:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- cmp r0, 0
- ble _080B8E8E
- movs r0, 0
- strh r0, [r3, 0x30]
- movs r1, 0x3E
- adds r1, r3
- mov r12, r1
- ldrb r2, [r1]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _080B8E8E
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080B8E8E:
- pop {r0}
- bx r0
- thumb_func_end sub_80B8E24
-
- thumb_func_start sub_80B8E94
-sub_80B8E94: @ 80B8E94
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080B8EB4 @ =gTasks
- adds r1, r0, r1
- ldr r0, _080B8EB8 @ =gBattleAnimArgs
- movs r3, 0
- ldrsh r0, [r0, r3]
- cmp r0, 0
- bne _080B8EC0
- ldr r0, _080B8EBC @ =sub_80B8ED4
- b _080B8EC2
- .align 2, 0
-_080B8EB4: .4byte gTasks
-_080B8EB8: .4byte gBattleAnimArgs
-_080B8EBC: .4byte sub_80B8ED4
-_080B8EC0:
- ldr r0, _080B8ED0 @ =sub_80B908C
-_080B8EC2:
- str r0, [r1]
- ldr r1, [r1]
- adds r0, r2, 0
- bl _call_via_r1
- pop {r0}
- bx r0
- .align 2, 0
-_080B8ED0: .4byte sub_80B908C
- thumb_func_end sub_80B8E94
-
- thumb_func_start sub_80B8ED4
-sub_80B8ED4: @ 80B8ED4
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080B8EF8 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080B8EEE
- b _080B9082
-_080B8EEE:
- lsls r0, 2
- ldr r1, _080B8EFC @ =_080B8F00
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B8EF8: .4byte gTasks
-_080B8EFC: .4byte _080B8F00
- .align 2, 0
-_080B8F00:
- .4byte _080B8F14
- .4byte _080B8F9C
- .4byte _080B8FAC
- .4byte _080B9050
- .4byte _080B9064
-_080B8F14:
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldr r0, _080B8F3C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80768B0
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1E]
- cmp r0, 0x1
- bne _080B8F48
- ldr r0, _080B8F40 @ =gBattle_BG1_X
- ldrh r0, [r0]
- strh r0, [r4, 0x20]
- ldr r0, _080B8F44 @ =gBattle_BG1_Y
- b _080B8F50
- .align 2, 0
-_080B8F3C: .4byte gBattleAnimAttacker
-_080B8F40: .4byte gBattle_BG1_X
-_080B8F44: .4byte gBattle_BG1_Y
-_080B8F48:
- ldr r0, _080B8F8C @ =gBattle_BG2_X
- ldrh r0, [r0]
- strh r0, [r4, 0x20]
- ldr r0, _080B8F90 @ =gBattle_BG2_Y
-_080B8F50:
- ldrh r0, [r0]
- strh r0, [r4, 0x22]
- ldr r0, _080B8F94 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_807492C
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0x24]
- adds r0, 0x20
- strh r0, [r4, 0x26]
- cmp r1, 0
- bge _080B8F72
- movs r0, 0
- strh r0, [r4, 0x24]
-_080B8F72:
- ldr r2, _080B8F98 @ =gSprites
- movs r3, 0x1C
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- b _080B9056
- .align 2, 0
-_080B8F8C: .4byte gBattle_BG2_X
-_080B8F90: .4byte gBattle_BG2_Y
-_080B8F94: .4byte gBattleAnimAttacker
-_080B8F98: .4byte gSprites
-_080B8F9C:
- ldrb r0, [r4, 0x1E]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- movs r3, 0x26
- ldrsh r2, [r4, r3]
- bl sub_80B92B8
- b _080B9056
-_080B8FAC:
- ldrh r0, [r4, 0xC]
- adds r0, 0x6
- movs r1, 0x7F
- ands r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080B8FCE
- movs r0, 0
- strh r0, [r4, 0x10]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
-_080B8FCE:
- ldr r1, _080B8FF0 @ =gSineTable
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 20
- ldrh r3, [r4, 0xE]
- adds r2, r0, r3
- strh r2, [r4, 0x12]
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080B8FF8
- ldr r1, _080B8FF4 @ =gBattle_BG1_Y
- b _080B8FFA
- .align 2, 0
-_080B8FF0: .4byte gSineTable
-_080B8FF4: .4byte gBattle_BG1_Y
-_080B8FF8:
- ldr r1, _080B901C @ =gBattle_BG2_Y
-_080B8FFA:
- ldrh r0, [r4, 0x22]
- subs r0, r2
- strh r0, [r1]
- movs r2, 0x12
- ldrsh r0, [r4, r2]
- cmp r0, 0x3F
- ble _080B9082
- ldrh r0, [r4, 0x24]
- movs r1, 0x78
- subs r2, r1, r0
- strh r2, [r4, 0x12]
- movs r3, 0x1E
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _080B9024
- ldr r1, _080B9020 @ =gBattle_BG1_Y
- b _080B9026
- .align 2, 0
-_080B901C: .4byte gBattle_BG2_Y
-_080B9020: .4byte gBattle_BG1_Y
-_080B9024:
- ldr r1, _080B9048 @ =gBattle_BG2_Y
-_080B9026:
- ldrh r0, [r4, 0x22]
- subs r0, r2
- strh r0, [r1]
- ldr r2, _080B904C @ =gSprites
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r2, [r1, 0x20]
- movs r3, 0x88
- lsls r3, 1
- adds r0, r3, 0
- subs r0, r2
- strh r0, [r1, 0x24]
- b _080B9056
- .align 2, 0
-_080B9048: .4byte gBattle_BG2_Y
-_080B904C: .4byte gSprites
-_080B9050:
- ldr r1, _080B9060 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080B9056:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B9082
- .align 2, 0
-_080B9060: .4byte gScanlineEffect
-_080B9064:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- ldr r2, _080B9088 @ =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_080B9082:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9088: .4byte gSprites
- thumb_func_end sub_80B8ED4
-
- thumb_func_start sub_80B908C
-sub_80B908C: @ 80B908C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080B90CC @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r3, r1, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r3]
- movs r4, 0
- strh r4, [r1, 0x24]
- strh r4, [r1, 0x26]
- ldr r0, _080B90D0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80768B0
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B90D8
- ldr r0, _080B90D4 @ =gBattle_BG1_Y
- b _080B90DA
- .align 2, 0
-_080B90CC: .4byte gSprites
-_080B90D0: .4byte gBattleAnimAttacker
-_080B90D4: .4byte gBattle_BG1_Y
-_080B90D8:
- ldr r0, _080B90E8 @ =gBattle_BG2_Y
-_080B90DA:
- strh r4, [r0]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B90E8: .4byte gBattle_BG2_Y
- thumb_func_end sub_80B908C
-
- thumb_func_start sub_80B90EC
-sub_80B90EC: @ 80B90EC
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080B910C @ =gTasks
- adds r1, r0, r1
- ldr r0, _080B9110 @ =gBattleAnimArgs
- movs r3, 0
- ldrsh r0, [r0, r3]
- cmp r0, 0
- bne _080B9118
- ldr r0, _080B9114 @ =sub_80B912C
- b _080B911A
- .align 2, 0
-_080B910C: .4byte gTasks
-_080B9110: .4byte gBattleAnimArgs
-_080B9114: .4byte sub_80B912C
-_080B9118:
- ldr r0, _080B9128 @ =sub_80B91B0
-_080B911A:
- str r0, [r1]
- ldr r1, [r1]
- adds r0, r2, 0
- bl _call_via_r1
- pop {r0}
- bx r0
- .align 2, 0
-_080B9128: .4byte sub_80B91B0
- thumb_func_end sub_80B90EC
-
- thumb_func_start sub_80B912C
-sub_80B912C: @ 80B912C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080B914C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0
- beq _080B9150
- cmp r5, 0x1
- beq _080B91A4
- b _080B91AA
- .align 2, 0
-_080B914C: .4byte gTasks
-_080B9150:
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldr r3, _080B91A0 @ =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r5, [r0, 0x24]
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- ldrh r2, [r1, 0x22]
- movs r0, 0xA0
- subs r0, r2
- strh r0, [r1, 0x26]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B91AA
- .align 2, 0
-_080B91A0: .4byte gSprites
-_080B91A4:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080B91AA:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80B912C
-
- thumb_func_start sub_80B91B0
-sub_80B91B0: @ 80B91B0
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080B91D4 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bhi _080B92B2
- lsls r0, 2
- ldr r1, _080B91D8 @ =_080B91DC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B91D4: .4byte gTasks
-_080B91D8: .4byte _080B91DC
- .align 2, 0
-_080B91DC:
- .4byte _080B91F0
- .4byte _080B9244
- .4byte _080B9252
- .4byte _080B926C
- .4byte _080B92AC
-_080B91F0:
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldr r0, _080B9214 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80768B0
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1E]
- cmp r0, 0x1
- bne _080B921C
- ldr r0, _080B9218 @ =gBattle_BG1_X
- b _080B921E
- .align 2, 0
-_080B9214: .4byte gBattleAnimAttacker
-_080B9218: .4byte gBattle_BG1_X
-_080B921C:
- ldr r0, _080B923C @ =gBattle_BG2_X
-_080B921E:
- ldrh r0, [r0]
- strh r0, [r4, 0x20]
- ldr r0, _080B9240 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_807492C
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0x24]
- adds r0, 0x20
- strh r0, [r4, 0x26]
- b _080B929A
- .align 2, 0
-_080B923C: .4byte gBattle_BG2_X
-_080B9240: .4byte gBattleAnimAttacker
-_080B9244:
- ldrb r0, [r4, 0x1E]
- movs r1, 0x26
- ldrsh r2, [r4, r1]
- movs r1, 0
- bl sub_80B92B8
- b _080B929A
-_080B9252:
- ldr r2, _080B9268 @ =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x60
- strh r1, [r0, 0x26]
- b _080B929A
- .align 2, 0
-_080B9268: .4byte gSprites
-_080B926C:
- ldr r2, _080B92A4 @ =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x8
- strh r1, [r0, 0x26]
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x26
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080B92B2
- ldr r1, _080B92A8 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080B929A:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B92B2
- .align 2, 0
-_080B92A4: .4byte gSprites
-_080B92A8: .4byte gScanlineEffect
-_080B92AC:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080B92B2:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B91B0
-
- thumb_func_start sub_80B92B8
-sub_80B92B8: @ 80B92B8
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 16
- lsrs r1, 16
- lsls r2, 16
- lsrs r4, r2, 16
- cmp r0, 0x1
- bne _080B92DC
- ldr r0, _080B92D4 @ =gBattle_BG1_X
- ldrh r3, [r0]
- ldr r0, _080B92D8 @ =0x04000014
- b _080B92E2
- .align 2, 0
-_080B92D4: .4byte gBattle_BG1_X
-_080B92D8: .4byte 0x04000014
-_080B92DC:
- ldr r0, _080B9368 @ =gBattle_BG2_X
- ldrh r3, [r0]
- ldr r0, _080B936C @ =0x04000018
-_080B92E2:
- str r0, [sp]
- lsls r0, r1, 16
- cmp r0, 0
- bge _080B92EC
- movs r1, 0
-_080B92EC:
- lsls r2, r1, 16
- lsls r0, r4, 16
- asrs r4, r0, 16
- cmp r2, r0
- bge _080B9318
- ldr r5, _080B9370 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_080B92FE:
- asrs r2, 16
- lsls r1, r2, 1
- adds r0, r1, r5
- strh r3, [r0]
- adds r1, r6
- strh r3, [r1]
- adds r2, 0x1
- lsls r2, 16
- lsrs r1, r2, 16
- lsls r2, r1, 16
- asrs r0, r2, 16
- cmp r0, r4
- blt _080B92FE
-_080B9318:
- lsls r1, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- bgt _080B9346
- ldr r4, _080B9370 @ =gScanlineEffectRegBuffers
- lsls r0, r3, 16
- asrs r0, 16
- adds r3, r0, 0
- adds r3, 0xF0
- movs r0, 0xF0
- lsls r0, 3
- adds r5, r4, r0
-_080B9330:
- asrs r2, r1, 16
- lsls r1, r2, 1
- adds r0, r1, r4
- strh r3, [r0]
- adds r1, r5
- strh r3, [r1]
- adds r2, 0x1
- lsls r1, r2, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- ble _080B9330
-_080B9346:
- ldr r0, _080B9374 @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9368: .4byte gBattle_BG2_X
-_080B936C: .4byte 0x04000018
-_080B9370: .4byte gScanlineEffectRegBuffers
-_080B9374: .4byte 0xa2600001
- thumb_func_end sub_80B92B8
-
- thumb_func_start sub_80B9378
-sub_80B9378: @ 80B9378
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, _080B938C @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r7, r0, 0
- cmp r1, 0
- bne _080B9394
- ldr r0, _080B9390 @ =gBattleAnimAttacker
- b _080B9396
- .align 2, 0
-_080B938C: .4byte gBattleAnimArgs
-_080B9390: .4byte gBattleAnimAttacker
-_080B9394:
- ldr r0, _080B93F8 @ =gBattleAnimTarget
-_080B9396:
- ldrb r4, [r0]
- movs r6, 0x18
- adds r1, r7, 0
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- bne _080B93B2
- negs r0, r6
- lsls r0, 16
- lsrs r6, r0, 16
- movs r2, 0x4
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080B93B2:
- adds r0, r4, 0
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- bl sub_807492C
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1E
- strh r0, [r5, 0x22]
- ldrh r1, [r7, 0xA]
- strh r1, [r5, 0x2E]
- ldrh r1, [r7, 0x4]
- ldrh r2, [r5, 0x20]
- adds r1, r2
- strh r1, [r5, 0x32]
- ldrh r1, [r7, 0x6]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldrh r0, [r7, 0x8]
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_8075068
- ldr r0, _080B93FC @ =sub_80B9400
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B93F8: .4byte gBattleAnimTarget
-_080B93FC: .4byte sub_80B9400
- thumb_func_end sub_80B9378
-
- thumb_func_start sub_80B9400
-sub_80B9400: @ 80B9400
- push {r4,lr}
- adds r4, r0, 0
- bl AnimateBallThrow
- lsls r0, 24
- cmp r0, 0
- beq _080B9414
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B9414:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B9400
-
- thumb_func_start sub_80B941C
-sub_80B941C: @ 80B941C
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, _080B9430 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080B9438
- ldr r0, _080B9434 @ =gBattleAnimAttacker
- b _080B943A
- .align 2, 0
-_080B9430: .4byte gBattleAnimArgs
-_080B9434: .4byte gBattleAnimAttacker
-_080B9438:
- ldr r0, _080B9498 @ =gBattleAnimTarget
-_080B943A:
- ldrb r5, [r0]
- adds r0, r5, 0
- movs r1, 0
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080B949C @ =0x0000fff0
- adds r0, r2
- ldr r4, _080B94A0 @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r4, r3]
- lsls r1, 5
- adds r0, r1
- strh r0, [r6, 0x20]
- adds r0, r5, 0
- bl sub_807492C
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r6, 0x22]
- ldrh r2, [r6, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x2
- ldrsh r0, [r4, r3]
- lsls r0, 3
- adds r1, r0
- ldr r3, _080B94A4 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080B94A8 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r6, 0x4]
- ldr r1, _080B94AC @ =DestroyAnimSprite
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x2E]
- ldr r0, _080B94B0 @ =sub_8074C44
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9498: .4byte gBattleAnimTarget
-_080B949C: .4byte 0x0000fff0
-_080B94A0: .4byte gBattleAnimArgs
-_080B94A4: .4byte 0x000003ff
-_080B94A8: .4byte 0xfffffc00
-_080B94AC: .4byte DestroyAnimSprite
-_080B94B0: .4byte sub_8074C44
- thumb_func_end sub_80B941C
-
- thumb_func_start sub_80B94B4
-sub_80B94B4: @ 80B94B4
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080B94D8 @ =gTasks
- adds r4, r0, r1
- ldr r0, _080B94DC @ =gBattleAnimArgs
- ldrh r2, [r0, 0x2]
- movs r3, 0x2
- ldrsh r1, [r0, r3]
- adds r6, r0, 0
- cmp r1, 0
- beq _080B94E0
- adds r0, r2, 0x3
- b _080B94EC
- .align 2, 0
-_080B94D8: .4byte gTasks
-_080B94DC: .4byte gBattleAnimArgs
-_080B94E0:
- ldr r0, _080B950C @ =gUnknown_2037EEC
- ldrh r0, [r0]
- movs r1, 0xA
- bl __udivsi3
- adds r0, 0x3
-_080B94EC:
- strh r0, [r4, 0x26]
- strh r0, [r4, 0x24]
- adds r1, r6, 0
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0xE]
- movs r2, 0
- ldrsh r0, [r1, r2]
- cmp r0, 0x4
- beq _080B9518
- cmp r0, 0x5
- bne _080B9558
- ldr r0, _080B9510 @ =gBattle_BG3_X
- ldrh r0, [r0]
- strh r0, [r4, 0x22]
- ldr r0, _080B9514 @ =sub_80B9584
- b _080B9576
- .align 2, 0
-_080B950C: .4byte gUnknown_2037EEC
-_080B9510: .4byte gBattle_BG3_X
-_080B9514: .4byte sub_80B9584
-_080B9518:
- movs r0, 0
- strh r0, [r4, 0x22]
- movs r5, 0
-_080B951E:
- lsls r0, r5, 24
- lsrs r0, 24
- bl sub_8072DF0
- lsls r0, 24
- cmp r0, 0
- beq _080B9548
- movs r3, 0x22
- ldrsh r0, [r4, r3]
- adds r0, 0x9
- lsls r0, 1
- adds r1, r4, 0
- adds r1, 0x8
- adds r1, r0
- ldr r0, _080B9554 @ =gUnknown_2023D44
- adds r0, r5, r0
- ldrb r0, [r0]
- strh r0, [r1]
- ldrh r0, [r4, 0x22]
- adds r0, 0x1
- strh r0, [r4, 0x22]
-_080B9548:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0x3
- bls _080B951E
- b _080B9574
- .align 2, 0
-_080B9554: .4byte gUnknown_2023D44
-_080B9558:
- ldrb r0, [r6]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1A]
- cmp r0, 0xFF
- bne _080B9570
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080B9578
-_080B9570:
- movs r0, 0x1
- strh r0, [r4, 0x22]
-_080B9574:
- ldr r0, _080B9580 @ =sub_80B967C
-_080B9576:
- str r0, [r4]
-_080B9578:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9580: .4byte sub_80B967C
- thumb_func_end sub_80B94B4
-
- thumb_func_start sub_80B9584
-sub_80B9584: @ 80B9584
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080B95A8 @ =gTasks
- adds r3, r0, r1
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- cmp r1, 0x1
- beq _080B9608
- cmp r1, 0x1
- bgt _080B95AC
- cmp r1, 0
- beq _080B95B2
- b _080B9674
- .align 2, 0
-_080B95A8: .4byte gTasks
-_080B95AC:
- cmp r1, 0x2
- beq _080B9668
- b _080B9674
-_080B95B2:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B9674
- strh r1, [r3, 0xA]
- ldrh r1, [r3, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080B95DC
- ldr r1, _080B95D8 @ =gBattle_BG3_X
- ldrh r0, [r3, 0x26]
- ldrh r2, [r3, 0x22]
- adds r0, r2
- strh r0, [r1]
- b _080B95E6
- .align 2, 0
-_080B95D8: .4byte gBattle_BG3_X
-_080B95DC:
- ldr r0, _080B9604 @ =gBattle_BG3_X
- ldrh r1, [r3, 0x22]
- ldrh r2, [r3, 0x26]
- subs r1, r2
- strh r1, [r0]
-_080B95E6:
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xE
- ldrsh r1, [r3, r2]
- cmp r0, r1
- bne _080B9674
- movs r0, 0
- strh r0, [r3, 0xC]
- ldrh r0, [r3, 0x24]
- subs r0, 0x1
- strh r0, [r3, 0x24]
- b _080B965C
- .align 2, 0
-_080B9604: .4byte gBattle_BG3_X
-_080B9608:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B9674
- movs r0, 0
- strh r0, [r3, 0xA]
- ldrh r0, [r3, 0xC]
- ands r1, r0
- cmp r1, 0
- bne _080B9634
- ldr r1, _080B9630 @ =gBattle_BG3_X
- ldrh r0, [r3, 0x24]
- ldrh r2, [r3, 0x22]
- adds r0, r2
- strh r0, [r1]
- b _080B963E
- .align 2, 0
-_080B9630: .4byte gBattle_BG3_X
-_080B9634:
- ldr r0, _080B9664 @ =gBattle_BG3_X
- ldrh r1, [r3, 0x22]
- ldrh r2, [r3, 0x24]
- subs r1, r2
- strh r1, [r0]
-_080B963E:
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080B9674
- movs r0, 0
- strh r0, [r3, 0xC]
- ldrh r0, [r3, 0x24]
- subs r0, 0x1
- strh r0, [r3, 0x24]
- lsls r0, 16
- cmp r0, 0
- bne _080B9674
-_080B965C:
- ldrh r0, [r3, 0x8]
- adds r0, 0x1
- strh r0, [r3, 0x8]
- b _080B9674
- .align 2, 0
-_080B9664: .4byte gBattle_BG3_X
-_080B9668:
- ldr r1, _080B9678 @ =gBattle_BG3_X
- ldrh r0, [r3, 0x22]
- strh r0, [r1]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080B9674:
- pop {r0}
- bx r0
- .align 2, 0
-_080B9678: .4byte gBattle_BG3_X
- thumb_func_end sub_80B9584
-
- thumb_func_start sub_80B967C
-sub_80B967C: @ 80B967C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, _080B96A0 @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _080B96DC
- cmp r5, 0x1
- bgt _080B96A4
- cmp r5, 0
- beq _080B96AA
- b _080B9756
- .align 2, 0
-_080B96A0: .4byte gTasks
-_080B96A4:
- cmp r5, 0x2
- beq _080B9718
- b _080B9756
-_080B96AA:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B9756
- strh r5, [r4, 0xA]
- adds r0, r4, 0
- bl sub_80B9760
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080B9756
- strh r5, [r4, 0xC]
- ldrh r0, [r4, 0x24]
- subs r0, 0x1
- strh r0, [r4, 0x24]
- b _080B9710
-_080B96DC:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B9756
- strh r5, [r4, 0xA]
- adds r0, r4, 0
- bl sub_80B9760
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080B9756
- strh r5, [r4, 0xC]
- ldrh r0, [r4, 0x24]
- subs r0, 0x1
- strh r0, [r4, 0x24]
- lsls r0, 16
- cmp r0, 0
- bne _080B9756
-_080B9710:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B9756
-_080B9718:
- movs r2, 0
- movs r7, 0x22
- ldrsh r0, [r4, r7]
- cmp r2, r0
- bge _080B9750
- ldr r0, _080B975C @ =gSprites
- mov r12, r0
- adds r5, r4, 0
- adds r5, 0x8
- movs r6, 0
-_080B972C:
- adds r0, r2, 0
- adds r0, 0x9
- lsls r0, 1
- adds r0, r5, r0
- movs r7, 0
- ldrsh r1, [r0, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r12
- strh r6, [r0, 0x24]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- cmp r2, r0
- blt _080B972C
-_080B9750:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080B9756:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B975C: .4byte gSprites
- thumb_func_end sub_80B967C
-
- thumb_func_start sub_80B9760
-sub_80B9760: @ 80B9760
- push {r4-r7,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0xC]
- movs r4, 0x1
- adds r0, r4, 0
- ands r0, r1
- cmp r0, 0
- bne _080B9788
- movs r0, 0x24
- ldrsh r1, [r3, r0]
- lsrs r0, r1, 31
- adds r1, r0
- asrs r1, 1
- ldrh r2, [r3, 0x24]
- adds r0, r4, 0
- ands r0, r2
- adds r1, r0
- lsls r1, 16
- lsrs r4, r1, 16
- b _080B9798
-_080B9788:
- movs r1, 0x24
- ldrsh r0, [r3, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- negs r0, r0
- lsls r0, 16
- lsrs r4, r0, 16
-_080B9798:
- movs r2, 0
- movs r7, 0x22
- ldrsh r0, [r3, r7]
- cmp r2, r0
- bge _080B97CC
- ldr r6, _080B97D4 @ =gSprites
- adds r5, r3, 0
- adds r5, 0x8
-_080B97A8:
- adds r0, r2, 0
- adds r0, 0x9
- lsls r0, 1
- adds r0, r5, r0
- movs r7, 0
- ldrsh r1, [r0, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r4, [r0, 0x24]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- movs r1, 0x22
- ldrsh r0, [r3, r1]
- cmp r2, r0
- blt _080B97A8
-_080B97CC:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B97D4: .4byte gSprites
- thumb_func_end sub_80B9760
-
- thumb_func_start sub_80B97D8
-sub_80B97D8: @ 80B97D8
- push {lr}
- lsls r0, 24
- lsrs r1, r0, 24
- ldr r3, _080B97F8 @ =gBattleAnimArgs
- movs r2, 0
- ldr r0, _080B97FC @ =gUnknown_2037EEC
- ldrh r0, [r0]
- cmp r0, 0x63
- bls _080B97EC
- movs r2, 0x1
-_080B97EC:
- strh r2, [r3, 0x1E]
- adds r0, r1, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080B97F8: .4byte gBattleAnimArgs
-_080B97FC: .4byte gUnknown_2037EEC
- thumb_func_end sub_80B97D8
-
- thumb_func_start sub_80B9800
-sub_80B9800: @ 80B9800
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r2, _080B9818 @ =gBattleAnimArgs
- ldrh r1, [r2]
- movs r0, 0x1
- ands r0, r1
- adds r6, r2, 0
- cmp r0, 0
- beq _080B9820
- ldr r0, _080B981C @ =gBattleAnimTarget
- b _080B9822
- .align 2, 0
-_080B9818: .4byte gBattleAnimArgs
-_080B981C: .4byte gBattleAnimTarget
-_080B9820:
- ldr r0, _080B9890 @ =gBattleAnimAttacker
-_080B9822:
- ldrb r0, [r0]
- adds r5, r0, 0
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- ble _080B9832
- movs r0, 0x2
- eors r5, r0
-_080B9832:
- ldr r0, _080B9894 @ =sub_80B98A8
- ldrb r1, [r6, 0x2]
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080B9898 @ =gTasks
- adds r4, r0
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x20
- subs r1, r0
- ldr r2, _080B989C @ =0x000001ff
- adds r0, r2, 0
- ands r1, r0
- strh r1, [r4, 0xA]
- adds r0, r5, 0
- movs r1, 0x3
- bl sub_8074480
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x40
- subs r1, r0
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r4, 0xC]
- ldr r2, _080B98A0 @ =gBattle_BG3_X
- ldrh r0, [r4, 0xA]
- strh r0, [r2]
- ldr r0, _080B98A4 @ =gBattle_BG3_Y
- strh r1, [r0]
- ldrh r0, [r6, 0x4]
- strh r0, [r4, 0xE]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9890: .4byte gBattleAnimAttacker
-_080B9894: .4byte sub_80B98A8
-_080B9898: .4byte gTasks
-_080B989C: .4byte 0x000001ff
-_080B98A0: .4byte gBattle_BG3_X
-_080B98A4: .4byte gBattle_BG3_Y
- thumb_func_end sub_80B9800
-
- thumb_func_start sub_80B98A8
-sub_80B98A8: @ 80B98A8
- push {r4,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, _080B98D8 @ =gTasks
- adds r2, r0, r1
- ldr r0, _080B98DC @ =gBattleAnimArgs
- movs r4, 0xE
- ldrsh r1, [r0, r4]
- movs r4, 0xE
- ldrsh r0, [r2, r4]
- cmp r1, r0
- bne _080B98E8
- ldr r0, _080B98E0 @ =gBattle_BG3_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080B98E4 @ =gBattle_BG3_Y
- strh r1, [r0]
- adds r0, r3, 0
- bl DestroyTask
- b _080B98F4
- .align 2, 0
-_080B98D8: .4byte gTasks
-_080B98DC: .4byte gBattleAnimArgs
-_080B98E0: .4byte gBattle_BG3_X
-_080B98E4: .4byte gBattle_BG3_Y
-_080B98E8:
- ldr r1, _080B98FC @ =gBattle_BG3_X
- ldrh r0, [r2, 0xA]
- strh r0, [r1]
- ldr r1, _080B9900 @ =gBattle_BG3_Y
- ldrh r0, [r2, 0xC]
- strh r0, [r1]
-_080B98F4:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B98FC: .4byte gBattle_BG3_X
-_080B9900: .4byte gBattle_BG3_Y
- thumb_func_end sub_80B98A8
-
- thumb_func_start sub_80B9904
-sub_80B9904: @ 80B9904
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080B993C @ =gBattleAnimArgs
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, _080B9940 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- beq _080B9944
- ldrh r0, [r5, 0x6]
- negs r0, r0
- strh r0, [r4, 0x30]
- movs r0, 0x1
- strh r0, [r4, 0x36]
- b _080B9952
- .align 2, 0
-_080B993C: .4byte gBattleAnimArgs
-_080B9940: .4byte gBattleAnimAttacker
-_080B9944:
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x30]
- strh r1, [r4, 0x36]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080B9952:
- ldr r0, _080B9968 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x8]
- strh r0, [r4, 0x34]
- ldr r1, _080B996C @ =sub_80B9970
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9968: .4byte gBattleAnimArgs
-_080B996C: .4byte sub_80B9970
- thumb_func_end sub_80B9904
-
- thumb_func_start sub_80B9970
-sub_80B9970: @ 80B9970
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x1E
- bl Cos
- strh r0, [r4, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- movs r1, 0xA
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- cmp r0, 0x7F
- bhi _080B99A2
- ldrb r0, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4, 0x5]
- b _080B99AA
-_080B99A2:
- ldrb r0, [r4, 0x5]
- movs r1, 0xC
- orrs r0, r1
- strb r0, [r4, 0x5]
-_080B99AA:
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x2E]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080B99CE
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B99CE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B9970
-
- thumb_func_start sub_80B99D4
-sub_80B99D4: @ 80B99D4
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r0, 0
- ldr r4, _080B9A0C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- bl sub_80B9A14
- movs r1, 0x2
- ldrsb r1, [r4, r1]
- ldrb r2, [r4, 0x4]
- ldrb r3, [r4, 0x6]
- ldrh r4, [r4, 0x8]
- str r4, [sp]
- bl BeginNormalPaletteFade
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080B9A10 @ =sub_80B9A5C
- str r0, [r5, 0x1C]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9A0C: .4byte gBattleAnimArgs
-_080B9A10: .4byte sub_80B9A5C
- thumb_func_end sub_80B99D4
-
- thumb_func_start sub_80B9A14
-sub_80B9A14: @ 80B9A14
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- sub sp, 0xC
- lsls r0, 16
- lsrs r0, 16
- movs r4, 0x1
- mov r8, r0
- mov r1, r8
- ands r1, r4
- mov r8, r1
- lsls r0, 16
- asrs r1, r0, 17
- ands r1, r4
- asrs r2, r0, 18
- ands r2, r4
- asrs r3, r0, 19
- ands r3, r4
- asrs r6, r0, 20
- ands r6, r4
- asrs r5, r0, 21
- ands r5, r4
- asrs r0, 22
- ands r0, r4
- str r6, [sp]
- str r5, [sp, 0x4]
- str r0, [sp, 0x8]
- mov r0, r8
- bl sub_8075BE8
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80B9A14
-
- thumb_func_start sub_80B9A5C
-sub_80B9A5C: @ 80B9A5C
- push {lr}
- adds r2, r0, 0
- ldr r0, _080B9A78 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080B9A72
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080B9A72:
- pop {r0}
- bx r0
- .align 2, 0
-_080B9A78: .4byte gPaletteFade
- thumb_func_end sub_80B9A5C
-
- thumb_func_start sub_80B9A7C
-sub_80B9A7C: @ 80B9A7C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080B9AC8 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x2E]
- strh r0, [r5, 0x30]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x32]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x34]
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x36]
- ldrh r0, [r4, 0xA]
- strh r0, [r5, 0x38]
- ldrh r0, [r4, 0xC]
- strh r0, [r5, 0x3A]
- ldrh r0, [r4]
- strh r0, [r5, 0x3C]
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- bl sub_80B9A14
- ldrb r1, [r4, 0x8]
- ldrh r2, [r4, 0x6]
- bl BlendPalettes
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080B9ACC @ =sub_80B9AD0
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9AC8: .4byte gBattleAnimArgs
-_080B9ACC: .4byte sub_80B9AD0
- thumb_func_end sub_80B9A7C
-
- thumb_func_start sub_80B9AD0
-sub_80B9AD0: @ 80B9AD0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080B9AE4
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- b _080B9B54
-_080B9AE4:
- ldr r0, _080B9B00 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080B9B54
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B9B08
- ldr r0, _080B9B04 @ =sub_80B9B5C
- str r0, [r4, 0x1C]
- b _080B9B54
- .align 2, 0
-_080B9B00: .4byte gPaletteFade
-_080B9B04: .4byte sub_80B9B5C
-_080B9B08:
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- bl sub_80B9A14
- adds r3, r0, 0
- ldrh r1, [r4, 0x30]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080B9B2E
- ldrh r1, [r4, 0x36]
- lsls r1, 24
- lsrs r1, 24
- ldrh r2, [r4, 0x34]
- adds r0, r3, 0
- bl BlendPalettes
- b _080B9B3C
-_080B9B2E:
- ldrh r1, [r4, 0x3A]
- lsls r1, 24
- lsrs r1, 24
- ldrh r2, [r4, 0x38]
- adds r0, r3, 0
- bl BlendPalettes
-_080B9B3C:
- ldrh r0, [r4, 0x30]
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- eors r0, r1
- strh r0, [r4, 0x30]
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- subs r0, 0x1
- strh r0, [r4, 0x32]
-_080B9B54:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B9AD0
-
- thumb_func_start sub_80B9B5C
-sub_80B9B5C: @ 80B9B5C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080B9B88 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080B9B82
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- bl sub_80B9A14
- movs r1, 0
- movs r2, 0
- bl BlendPalettes
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B9B82:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9B88: .4byte gPaletteFade
- thumb_func_end sub_80B9B5C
-
- thumb_func_start sub_80B9B8C
-sub_80B9B8C: @ 80B9B8C
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080B9BD0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- movs r2, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r2, [r4, 0x2E]
- movs r0, 0xA
- strh r0, [r4, 0x30]
- movs r0, 0x8
- strh r0, [r4, 0x32]
- movs r0, 0x28
- strh r0, [r4, 0x34]
- movs r0, 0x70
- strh r0, [r4, 0x36]
- strh r2, [r4, 0x38]
- ldr r1, _080B9BD4 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r1, _080B9BD8 @ =sub_8074AE0
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9BD0: .4byte gBattleAnimArgs
-_080B9BD4: .4byte move_anim_8074EE0
-_080B9BD8: .4byte sub_8074AE0
- thumb_func_end sub_80B9B8C
-
- thumb_func_start sub_80B9BDC
-sub_80B9BDC: @ 80B9BDC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080B9C20 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r3, _080B9C24 @ =gBattleAnimArgs
- ldrh r1, [r3]
- movs r5, 0
- strh r1, [r4, 0x8]
- ldrh r1, [r3, 0x2]
- strh r1, [r4, 0xA]
- ldrh r1, [r3, 0x4]
- strh r1, [r4, 0xC]
- ldrh r1, [r3, 0x6]
- strh r1, [r4, 0xE]
- ldrh r2, [r3, 0x8]
- strh r2, [r4, 0x10]
- ldrh r1, [r3, 0xA]
- strh r1, [r4, 0x12]
- strh r5, [r4, 0x18]
- lsls r2, 24
- lsrs r2, 24
- movs r1, 0
- bl sub_80B9C2C
- ldr r0, _080B9C28 @ =sub_80B9C7C
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9C20: .4byte gTasks
-_080B9C24: .4byte gBattleAnimArgs
-_080B9C28: .4byte sub_80B9C7C
- thumb_func_end sub_80B9BDC
-
- thumb_func_start sub_80B9C2C
-sub_80B9C2C: @ 80B9C2C
- push {r4-r6,lr}
- sub sp, 0x4
- adds r5, r1, 0
- adds r6, r2, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r6, 24
- lsrs r6, 24
- ldr r1, _080B9C78 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- bl sub_80B9A14
- movs r1, 0xA
- ldrsb r1, [r4, r1]
- ldrh r2, [r4, 0x12]
- str r2, [sp]
- adds r2, r5, 0
- adds r3, r6, 0
- bl BeginNormalPaletteFade
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x18]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x18]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9C78: .4byte gTasks
- thumb_func_end sub_80B9C2C
-
- thumb_func_start sub_80B9C7C
-sub_80B9C7C: @ 80B9C7C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- adds r4, r3, 0
- ldr r0, _080B9CB4 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080B9CDE
- ldr r1, _080B9CB8 @ =gTasks
- lsls r2, r3, 2
- adds r0, r2, r3
- lsls r0, 3
- adds r3, r0, r1
- movs r5, 0xC
- ldrsh r0, [r3, r5]
- adds r6, r1, 0
- adds r5, r2, 0
- cmp r0, 0
- ble _080B9CD8
- movs r1, 0x18
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080B9CBC
- ldrb r1, [r3, 0xE]
- ldrb r2, [r3, 0x10]
- b _080B9CC0
- .align 2, 0
-_080B9CB4: .4byte gPaletteFade
-_080B9CB8: .4byte gTasks
-_080B9CBC:
- ldrb r1, [r3, 0x10]
- ldrb r2, [r3, 0xE]
-_080B9CC0:
- adds r0, r5, r4
- lsls r0, 3
- adds r0, r6
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- cmp r0, 0x1
- bne _080B9CD0
- movs r2, 0
-_080B9CD0:
- adds r0, r4, 0
- bl sub_80B9C2C
- b _080B9CDE
-_080B9CD8:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080B9CDE:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80B9C7C
-
- thumb_func_start sub_80B9CE4
-sub_80B9CE4: @ 80B9CE4
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r5, 0
- ldr r3, _080B9D88 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r3
- ldr r2, _080B9D8C @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0x8]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0xA]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0xC]
- ldrh r1, [r2, 0x6]
- strh r1, [r0, 0xE]
- ldrh r1, [r2, 0x8]
- strh r1, [r0, 0x10]
- ldrh r1, [r2, 0xA]
- strh r1, [r0, 0x12]
- strh r5, [r0, 0x18]
- movs r4, 0
- ldr r0, _080B9D90 @ =gBattlersCount
- ldrb r1, [r0]
- mov r9, r3
- mov r8, r2
- cmp r5, r1
- bge _080B9D4C
- ldr r0, _080B9D94 @ =gBattleAnimAttacker
- ldrb r3, [r0]
- ldr r7, _080B9D98 @ =gBattleAnimTarget
- movs r0, 0x1
- mov r12, r0
- adds r2, r1, 0
-_080B9D32:
- cmp r4, r3
- beq _080B9D46
- ldrb r1, [r7]
- cmp r4, r1
- beq _080B9D46
- adds r1, r4, 0
- adds r1, 0x10
- mov r0, r12
- lsls r0, r1
- orrs r5, r0
-_080B9D46:
- adds r4, 0x1
- cmp r4, r2
- blt _080B9D32
-_080B9D4C:
- mov r2, r8
- movs r1, 0
- ldrsh r0, [r2, r1]
- cmp r0, 0x1
- bne _080B9D5A
- movs r0, 0xE
- orrs r5, r0
-_080B9D5A:
- lsls r4, r6, 2
- adds r4, r6
- lsls r4, 3
- add r4, r9
- lsrs r0, r5, 16
- strh r0, [r4, 0x1A]
- movs r0, 0xFF
- ands r5, r0
- strh r5, [r4, 0x1C]
- ldrb r2, [r4, 0x10]
- adds r0, r6, 0
- movs r1, 0
- bl sub_80B9DA0
- ldr r0, _080B9D9C @ =sub_80B9DF0
- str r0, [r4]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9D88: .4byte gTasks
-_080B9D8C: .4byte gBattleAnimArgs
-_080B9D90: .4byte gBattlersCount
-_080B9D94: .4byte gBattleAnimAttacker
-_080B9D98: .4byte gBattleAnimTarget
-_080B9D9C: .4byte sub_80B9DF0
- thumb_func_end sub_80B9CE4
-
- thumb_func_start sub_80B9DA0
-sub_80B9DA0: @ 80B9DA0
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r1, 0
- adds r3, r2, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r3, 24
- lsrs r3, 24
- ldr r1, _080B9DEC @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldrh r0, [r4, 0x1A]
- lsls r0, 16
- ldrh r1, [r4, 0x1C]
- orrs r0, r1
- movs r1, 0xA
- ldrsb r1, [r4, r1]
- ldrh r2, [r4, 0x12]
- str r2, [sp]
- adds r2, r5, 0
- bl BeginNormalPaletteFade
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x18]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x18]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9DEC: .4byte gTasks
- thumb_func_end sub_80B9DA0
-
- thumb_func_start sub_80B9DF0
-sub_80B9DF0: @ 80B9DF0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- adds r4, r3, 0
- ldr r0, _080B9E28 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080B9E52
- ldr r1, _080B9E2C @ =gTasks
- lsls r2, r3, 2
- adds r0, r2, r3
- lsls r0, 3
- adds r3, r0, r1
- movs r5, 0xC
- ldrsh r0, [r3, r5]
- adds r6, r1, 0
- adds r5, r2, 0
- cmp r0, 0
- ble _080B9E4C
- movs r1, 0x18
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080B9E30
- ldrb r1, [r3, 0xE]
- ldrb r2, [r3, 0x10]
- b _080B9E34
- .align 2, 0
-_080B9E28: .4byte gPaletteFade
-_080B9E2C: .4byte gTasks
-_080B9E30:
- ldrb r1, [r3, 0x10]
- ldrb r2, [r3, 0xE]
-_080B9E34:
- adds r0, r5, r4
- lsls r0, 3
- adds r0, r6
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- cmp r0, 0x1
- bne _080B9E44
- movs r2, 0
-_080B9E44:
- adds r0, r4, 0
- bl sub_80B9DA0
- b _080B9E52
-_080B9E4C:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080B9E52:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80B9DF0
-
- thumb_func_start sub_80B9E58
-sub_80B9E58: @ 80B9E58
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080B9E9C @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r3, _080B9EA0 @ =gBattleAnimArgs
- ldrh r1, [r3]
- movs r5, 0
- strh r1, [r4, 0x8]
- ldrh r1, [r3, 0x2]
- strh r1, [r4, 0xA]
- ldrh r1, [r3, 0x4]
- strh r1, [r4, 0xC]
- ldrh r1, [r3, 0x6]
- strh r1, [r4, 0xE]
- ldrh r2, [r3, 0x8]
- strh r2, [r4, 0x10]
- ldrh r1, [r3, 0xA]
- strh r1, [r4, 0x12]
- strh r5, [r4, 0x18]
- lsls r2, 24
- lsrs r2, 24
- movs r1, 0
- bl sub_80B9EA8
- ldr r0, _080B9EA4 @ =sub_80B9F04
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9E9C: .4byte gTasks
-_080B9EA0: .4byte gBattleAnimArgs
-_080B9EA4: .4byte sub_80B9F04
- thumb_func_end sub_80B9E58
-
- thumb_func_start sub_80B9EA8
-sub_80B9EA8: @ 80B9EA8
- push {r4-r6,lr}
- sub sp, 0x4
- adds r5, r1, 0
- adds r6, r2, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r6, 24
- lsrs r6, 24
- ldr r1, _080B9F00 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldrh r0, [r4, 0x8]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r2, 0x1
- lsls r2, r0
- movs r1, 0xA
- ldrsb r1, [r4, r1]
- ldrh r0, [r4, 0x12]
- str r0, [sp]
- adds r0, r2, 0
- adds r2, r5, 0
- adds r3, r6, 0
- bl BeginNormalPaletteFade
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x18]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x18]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9F00: .4byte gTasks
- thumb_func_end sub_80B9EA8
-
- thumb_func_start sub_80B9F04
-sub_80B9F04: @ 80B9F04
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- adds r4, r3, 0
- ldr r0, _080B9F3C @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080B9F66
- ldr r1, _080B9F40 @ =gTasks
- lsls r2, r3, 2
- adds r0, r2, r3
- lsls r0, 3
- adds r3, r0, r1
- movs r5, 0xC
- ldrsh r0, [r3, r5]
- adds r6, r1, 0
- adds r5, r2, 0
- cmp r0, 0
- ble _080B9F60
- movs r1, 0x18
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080B9F44
- ldrb r1, [r3, 0xE]
- ldrb r2, [r3, 0x10]
- b _080B9F48
- .align 2, 0
-_080B9F3C: .4byte gPaletteFade
-_080B9F40: .4byte gTasks
-_080B9F44:
- ldrb r1, [r3, 0x10]
- ldrb r2, [r3, 0xE]
-_080B9F48:
- adds r0, r5, r4
- lsls r0, 3
- adds r0, r6
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- cmp r0, 0x1
- bne _080B9F58
- movs r2, 0
-_080B9F58:
- adds r0, r4, 0
- bl sub_80B9EA8
- b _080B9F66
-_080B9F60:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080B9F66:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80B9F04
-
- thumb_func_start sub_80B9F6C
-sub_80B9F6C: @ 80B9F6C
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080B9FCC @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r5, _080B9FD0 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x8]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0xA]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0xC]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0xE]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x10]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x12]
- ldrh r0, [r5, 0xC]
- strh r0, [r4, 0x14]
- ldrh r0, [r5]
- strh r0, [r4, 0x16]
- ldrh r0, [r5]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- ldrb r3, [r5, 0x8]
- ldrh r0, [r5, 0x6]
- str r0, [sp]
- adds r0, r1, 0
- movs r1, 0
- adds r2, r3, 0
- bl BeginNormalPaletteFade
- ldr r0, _080B9FD4 @ =sub_80B9FD8
- str r0, [r4]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9FCC: .4byte gTasks
-_080B9FD0: .4byte gBattleAnimArgs
-_080B9FD4: .4byte sub_80B9FD8
- thumb_func_end sub_80B9F6C
-
- thumb_func_start sub_80B9FD8
-sub_80B9FD8: @ 80B9FD8
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080B9FFC @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0x8]
- movs r2, 0x8
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080BA000
- subs r0, r1, 0x1
- strh r0, [r4, 0x8]
- b _080BA084
- .align 2, 0
-_080B9FFC: .4byte gTasks
-_080BA000:
- ldr r0, _080BA01C @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080BA084
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080BA024
- ldr r0, _080BA020 @ =sub_80BA090
- str r0, [r4]
- b _080BA084
- .align 2, 0
-_080BA01C: .4byte gPaletteFade
-_080BA020: .4byte sub_80BA090
-_080BA024:
- ldrh r0, [r4, 0x16]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r2, 0x1
- lsls r2, r0
- ldrh r1, [r4, 0xA]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080BA052
- ldrb r3, [r4, 0x10]
- ldrh r0, [r4, 0xE]
- str r0, [sp]
- adds r0, r2, 0
- movs r1, 0
- adds r2, r3, 0
- bl BeginNormalPaletteFade
- b _080BA062
-_080BA052:
- ldrb r3, [r4, 0x14]
- ldrh r0, [r4, 0x12]
- str r0, [sp]
- adds r0, r2, 0
- movs r1, 0
- adds r2, r3, 0
- bl BeginNormalPaletteFade
-_080BA062:
- ldr r0, _080BA08C @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xA]
- movs r3, 0x80
- lsls r3, 1
- adds r2, r3, 0
- eors r0, r2
- strh r0, [r1, 0xA]
- movs r2, 0xFF
- ands r0, r2
- strh r0, [r1, 0x8]
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
-_080BA084:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA08C: .4byte gTasks
- thumb_func_end sub_80B9FD8
-
- thumb_func_start sub_80BA090
-sub_80BA090: @ 80BA090
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080BA0E0 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080BA0D6
- ldr r1, _080BA0E4 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldrh r0, [r0, 0x16]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- str r5, [sp]
- adds r0, r1, 0
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl BeginNormalPaletteFade
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080BA0D6:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA0E0: .4byte gPaletteFade
-_080BA0E4: .4byte gTasks
- thumb_func_end sub_80BA090
-
- thumb_func_start sub_80BA0E8
-sub_80BA0E8: @ 80BA0E8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r2, 0
- ldr r0, _080BA160 @ =gBattleAnimAttacker
- ldrb r6, [r0]
- ldr r0, _080BA164 @ =gBattleAnimTarget
- ldrb r7, [r0]
- ldr r4, _080BA168 @ =gBattleAnimArgs
- ldrh r1, [r4]
- movs r5, 0x80
- lsls r5, 1
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _080BA122
- str r2, [sp]
- str r2, [sp, 0x4]
- str r2, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r3, 0
- bl sub_8075BE8
- adds r2, r0, 0
-_080BA122:
- ldrh r1, [r4, 0x2]
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _080BA134
- movs r0, 0x80
- lsls r0, 9
- lsls r0, r6
- orrs r2, r0
-_080BA134:
- ldrh r1, [r4, 0x4]
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _080BA146
- movs r0, 0x80
- lsls r0, 9
- lsls r0, r7
- orrs r2, r0
-_080BA146:
- adds r0, r2, 0
- bl InvertPlttBuffer
- mov r0, r8
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA160: .4byte gBattleAnimAttacker
-_080BA164: .4byte gBattleAnimTarget
-_080BA168: .4byte gBattleAnimArgs
- thumb_func_end sub_80BA0E8
-
- thumb_func_start sub_80BA16C
-sub_80BA16C: @ 80BA16C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r5, 0
- ldr r1, _080BA260 @ =gTasks
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080BA1AE
- ldr r1, _080BA264 @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0xC]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0xE]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x10]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0xA]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x12]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x14]
- ldrh r0, [r1, 0xC]
- strh r0, [r4, 0x16]
-_080BA1AE:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- ldr r0, _080BA268 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- mov r9, r0
- ldr r0, _080BA26C @ =gBattleAnimTarget
- ldrb r0, [r0]
- mov r10, r0
- ldrh r1, [r4, 0xC]
- movs r7, 0x80
- lsls r7, 1
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- beq _080BA1D0
- ldr r5, _080BA270 @ =0x0000ffff
-_080BA1D0:
- movs r6, 0x1
- adds r0, r6, 0
- ands r0, r1
- cmp r0, 0
- beq _080BA200
- ldr r2, _080BA274 @ =gSprites
- ldr r0, _080BA278 @ =gUnknown_3004FF0
- add r0, r9
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x14
- adds r0, r2
- ldr r0, [r0]
- ldrh r0, [r0, 0x2]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r1, r6, 0
- lsls r1, r0
- lsls r1, 16
- orrs r5, r1
-_080BA200:
- ldrh r1, [r4, 0xE]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- beq _080BA214
- adds r0, r6, 0
- mov r2, r9
- lsls r0, r2
- lsls r0, 16
- orrs r5, r0
-_080BA214:
- ldrh r1, [r4, 0x10]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- beq _080BA228
- adds r0, r6, 0
- mov r1, r10
- lsls r0, r1
- lsls r0, 16
- orrs r5, r0
-_080BA228:
- movs r1, 0x12
- ldrsb r1, [r4, r1]
- movs r2, 0x14
- ldrsb r2, [r4, r2]
- movs r3, 0x16
- ldrsb r3, [r4, r3]
- adds r0, r5, 0
- bl TintPlttBuffer
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080BA252
- adds r0, r5, 0
- bl UnfadePlttBuffer
- mov r0, r8
- bl DestroyAnimVisualTask
-_080BA252:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA260: .4byte gTasks
-_080BA264: .4byte gBattleAnimArgs
-_080BA268: .4byte gBattleAnimAttacker
-_080BA26C: .4byte gBattleAnimTarget
-_080BA270: .4byte 0x0000ffff
-_080BA274: .4byte gSprites
-_080BA278: .4byte gUnknown_3004FF0
- thumb_func_end sub_80BA16C
-
- thumb_func_start sub_80BA27C
-sub_80BA27C: @ 80BA27C
- push {r4,lr}
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r1, _080BA2B0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x34]
- movs r2, 0x6
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- beq _080BA2C4
- cmp r0, 0x1
- bgt _080BA2B4
- cmp r0, 0
- beq _080BA2BA
- b _080BA2DC
- .align 2, 0
-_080BA2B0: .4byte gBattleAnimArgs
-_080BA2B4:
- cmp r0, 0x2
- beq _080BA2CC
- b _080BA2DC
-_080BA2BA:
- ldr r1, _080BA2C0 @ =gBattle_BG3_X
- b _080BA2CE
- .align 2, 0
-_080BA2C0: .4byte gBattle_BG3_X
-_080BA2C4:
- ldr r1, _080BA2C8 @ =gBattle_BG3_Y
- b _080BA2CE
- .align 2, 0
-_080BA2C8: .4byte gBattle_BG3_Y
-_080BA2CC:
- ldr r1, _080BA2D8 @ =gSpriteCoordOffsetX
-_080BA2CE:
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- b _080BA2E4
- .align 2, 0
-_080BA2D8: .4byte gSpriteCoordOffsetX
-_080BA2DC:
- ldr r1, _080BA314 @ =gSpriteCoordOffsetY
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
-_080BA2E4:
- movs r0, 0x3A
- ldrsh r1, [r4, r0]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- lsls r0, 16
- orrs r1, r0
- ldrh r0, [r1]
- strh r0, [r4, 0x36]
- ldr r0, _080BA318 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x6]
- strh r0, [r4, 0x38]
- subs r0, 0x2
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x1
- bhi _080BA308
- bl sub_80BA3CC
-_080BA308:
- ldr r0, _080BA31C @ =sub_80BA320
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA314: .4byte gSpriteCoordOffsetY
-_080BA318: .4byte gBattleAnimArgs
-_080BA31C: .4byte sub_80BA320
- thumb_func_end sub_80BA27C
-
- thumb_func_start sub_80BA320
-sub_80BA320: @ 80BA320
- push {r4-r7,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x34]
- movs r2, 0x34
- ldrsh r0, [r3, r2]
- cmp r0, 0
- ble _080BA362
- subs r0, r1, 0x1
- strh r0, [r3, 0x34]
- ldrh r1, [r3, 0x30]
- movs r2, 0x30
- ldrsh r0, [r3, r2]
- cmp r0, 0
- ble _080BA342
- subs r0, r1, 0x1
- strh r0, [r3, 0x30]
- b _080BA3BA
-_080BA342:
- ldrh r0, [r3, 0x32]
- strh r0, [r3, 0x30]
- movs r0, 0x3A
- ldrsh r1, [r3, r0]
- movs r2, 0x3C
- ldrsh r0, [r3, r2]
- lsls r0, 16
- orrs r1, r0
- ldrh r0, [r3, 0x2E]
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
- ldrh r0, [r3, 0x2E]
- negs r0, r0
- strh r0, [r3, 0x2E]
- b _080BA3BA
-_080BA362:
- movs r0, 0x3A
- ldrsh r1, [r3, r0]
- movs r2, 0x3C
- ldrsh r0, [r3, r2]
- lsls r0, 16
- orrs r1, r0
- ldrh r0, [r3, 0x36]
- strh r0, [r1]
- ldrh r0, [r3, 0x38]
- subs r0, 0x2
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x1
- bhi _080BA3B4
- movs r4, 0
- ldr r5, _080BA3C0 @ =gBattlersCount
- ldrb r0, [r5]
- cmp r4, r0
- bcs _080BA3B4
- ldr r2, _080BA3C4 @ =gSprites
- mov r12, r2
- ldr r6, _080BA3C8 @ =gUnknown_2023D44
- movs r7, 0x3
- negs r7, r7
-_080BA392:
- adds r0, r4, r6
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r12
- adds r1, 0x3E
- ldrb r2, [r1]
- adds r0, r7, 0
- ands r0, r2
- strb r0, [r1]
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- ldrb r0, [r5]
- cmp r4, r0
- bcc _080BA392
-_080BA3B4:
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080BA3BA:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA3C0: .4byte gBattlersCount
-_080BA3C4: .4byte gSprites
-_080BA3C8: .4byte gUnknown_2023D44
- thumb_func_end sub_80BA320
-
- thumb_func_start sub_80BA3CC
-sub_80BA3CC: @ 80BA3CC
- push {r4-r6,lr}
- ldr r6, _080BA440 @ =gSprites
- ldr r4, _080BA444 @ =gUnknown_2023D44
- ldr r5, _080BA448 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- adds r0, r4
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- adds r1, 0x3E
- ldrb r3, [r1]
- movs r2, 0x3
- negs r2, r2
- adds r0, r2, 0
- ands r0, r3
- strb r0, [r1]
- ldr r3, _080BA44C @ =gBattleAnimTarget
- ldrb r0, [r3]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- ands r2, r1
- strb r2, [r0]
- ldr r0, _080BA450 @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x2
- bne _080BA454
- ldrb r0, [r5]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x2
- orrs r1, r2
- strb r1, [r0]
- ldrb r0, [r3]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- b _080BA470
- .align 2, 0
-_080BA440: .4byte gSprites
-_080BA444: .4byte gUnknown_2023D44
-_080BA448: .4byte gBattleAnimAttacker
-_080BA44C: .4byte gBattleAnimTarget
-_080BA450: .4byte gBattleAnimArgs
-_080BA454:
- cmp r0, 0
- bne _080BA45C
- ldrb r0, [r5]
- b _080BA45E
-_080BA45C:
- ldrb r0, [r3]
-_080BA45E:
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x2
-_080BA470:
- orrs r1, r2
- strb r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80BA3CC
-
- thumb_func_start sub_80BA47C
-sub_80BA47C: @ 80BA47C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080BA4BC @ =gTasks
- lsls r2, r0, 2
- adds r2, r0
- lsls r2, 3
- adds r2, r1
- ldr r3, _080BA4C0 @ =gBattleAnimArgs
- ldrh r1, [r3]
- strh r1, [r2, 0x8]
- ldrh r1, [r3, 0x2]
- strh r1, [r2, 0xA]
- ldrh r1, [r3, 0x4]
- strh r1, [r2, 0xC]
- ldrh r1, [r3, 0x6]
- strh r1, [r2, 0xE]
- ldrh r1, [r3, 0x6]
- strh r1, [r2, 0x18]
- ldr r4, _080BA4C4 @ =gBattle_BG3_X
- ldrh r1, [r3]
- strh r1, [r4]
- ldr r4, _080BA4C8 @ =gBattle_BG3_Y
- ldrh r1, [r3, 0x2]
- strh r1, [r4]
- ldr r1, _080BA4CC @ =sub_80BA4D0
- str r1, [r2]
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA4BC: .4byte gTasks
-_080BA4C0: .4byte gBattleAnimArgs
-_080BA4C4: .4byte gBattle_BG3_X
-_080BA4C8: .4byte gBattle_BG3_Y
-_080BA4CC: .4byte sub_80BA4D0
- thumb_func_end sub_80BA47C
-
- thumb_func_start sub_80BA4D0
-sub_80BA4D0: @ 80BA4D0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080BA500 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r3, r0, r1
- ldrh r2, [r3, 0xE]
- movs r4, 0xE
- ldrsh r0, [r3, r4]
- mov r12, r1
- cmp r0, 0
- bne _080BA556
- ldr r0, _080BA504 @ =gBattle_BG3_X
- ldrh r2, [r0]
- movs r7, 0x8
- ldrsh r1, [r3, r7]
- adds r6, r0, 0
- cmp r2, r1
- bne _080BA508
- ldrh r0, [r3, 0x8]
- negs r0, r0
- b _080BA50A
- .align 2, 0
-_080BA500: .4byte gTasks
-_080BA504: .4byte gBattle_BG3_X
-_080BA508:
- ldrh r0, [r3, 0x8]
-_080BA50A:
- strh r0, [r6]
- ldr r2, _080BA528 @ =gBattle_BG3_Y
- ldrh r3, [r2]
- lsls r1, r5, 2
- adds r0, r1, r5
- lsls r0, 3
- mov r7, r12
- adds r4, r0, r7
- movs r7, 0xA
- ldrsh r0, [r4, r7]
- cmn r3, r0
- bne _080BA52C
- movs r0, 0
- b _080BA530
- .align 2, 0
-_080BA528: .4byte gBattle_BG3_Y
-_080BA52C:
- ldrh r0, [r4, 0xA]
- negs r0, r0
-_080BA530:
- strh r0, [r2]
- adds r0, r1, r5
- lsls r0, 3
- add r0, r12
- ldrh r1, [r0, 0x18]
- strh r1, [r0, 0xE]
- ldrh r1, [r0, 0xC]
- subs r1, 0x1
- strh r1, [r0, 0xC]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0
- bne _080BA55A
- strh r1, [r6]
- strh r1, [r2]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080BA55A
-_080BA556:
- subs r0, r2, 0x1
- strh r0, [r3, 0xE]
-_080BA55A:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80BA4D0
-
- thumb_func_start sub_80BA560
-sub_80BA560: @ 80BA560
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080BA580 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x6]
- bl StartSpriteAffineAnim
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080BA584
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8075160
- b _080BA58C
- .align 2, 0
-_080BA580: .4byte gBattleAnimArgs
-_080BA584:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8075114
-_080BA58C:
- ldr r0, _080BA5A0 @ =sub_8074F50
- str r0, [r5, 0x1C]
- ldr r1, _080BA5A4 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA5A0: .4byte sub_8074F50
-_080BA5A4: .4byte DestroyAnimSprite
- thumb_func_end sub_80BA560
-
- thumb_func_start sub_80BA5A8
-sub_80BA5A8: @ 80BA5A8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080BA5C8 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x6]
- bl StartSpriteAffineAnim
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080BA5CC
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8075160
- b _080BA5D4
- .align 2, 0
-_080BA5C8: .4byte gBattleAnimArgs
-_080BA5CC:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8075114
-_080BA5D4:
- ldr r0, _080BA5EC @ =gBattleAnimArgs
- ldrh r0, [r0, 0x8]
- strh r0, [r5, 0x2E]
- ldr r0, _080BA5F0 @ =sub_8074F50
- str r0, [r5, 0x1C]
- ldr r1, _080BA5F4 @ =sub_80B1D3C
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA5EC: .4byte gBattleAnimArgs
-_080BA5F0: .4byte sub_8074F50
-_080BA5F4: .4byte sub_80B1D3C
- thumb_func_end sub_80BA5A8
-
- thumb_func_start sub_80BA5F8
-sub_80BA5F8: @ 80BA5F8
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080BA628 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080BA61C
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- bne _080BA61C
- ldr r1, _080BA62C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080BA61C:
- adds r0, r4, 0
- bl sub_80BA560
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA628: .4byte gBattleAnimAttacker
-_080BA62C: .4byte gBattleAnimArgs
- thumb_func_end sub_80BA5F8
-
- thumb_func_start sub_80BA630
-sub_80BA630: @ 80BA630
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080BA668 @ =gBattleAnimArgs
- movs r0, 0x2
- ldrsh r1, [r5, r0]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080BA64C
- bl Random
- movs r1, 0x3
- ands r1, r0
- strh r1, [r5, 0x2]
-_080BA64C:
- ldrb r1, [r5, 0x2]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- movs r1, 0
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080BA66C
- adds r0, r4, 0
- movs r1, 0
- bl sub_8075160
- b _080BA674
- .align 2, 0
-_080BA668: .4byte gBattleAnimArgs
-_080BA66C:
- adds r0, r4, 0
- movs r1, 0
- bl sub_8075114
-_080BA674:
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x30
- bl __umodsi3
- ldr r1, _080BA6B8 @ =0x0000ffe8
- adds r0, r1
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x18
- bl __umodsi3
- ldr r1, _080BA6BC @ =0x0000fff4
- adds r0, r1
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldr r1, _080BA6C0 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080BA6C4 @ =sub_8074F50
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA6B8: .4byte 0x0000ffe8
-_080BA6BC: .4byte 0x0000fff4
-_080BA6C0: .4byte move_anim_8074EE0
-_080BA6C4: .4byte sub_8074F50
- thumb_func_end sub_80BA630
-
- thumb_func_start sub_80BA6C8
-sub_80BA6C8: @ 80BA6C8
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080BA728 @ =gBattleAnimArgs
- ldrb r0, [r5]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x2E]
- ldr r2, _080BA72C @ =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x24]
- ldrh r0, [r0, 0x20]
- adds r1, r0
- strh r1, [r4, 0x20]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- strh r1, [r4, 0x22]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x24]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x26]
- ldrb r1, [r5, 0x6]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- ldr r1, _080BA730 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080BA734 @ =sub_8074F50
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA728: .4byte gBattleAnimArgs
-_080BA72C: .4byte gSprites
-_080BA730: .4byte move_anim_8074EE0
-_080BA734: .4byte sub_8074F50
- thumb_func_end sub_80BA6C8
-
- thumb_func_start sub_80BA738
-sub_80BA738: @ 80BA738
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080BA750 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080BA754
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8075160
- b _080BA75C
- .align 2, 0
-_080BA750: .4byte gBattleAnimArgs
-_080BA754:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8075114
-_080BA75C:
- ldr r0, _080BA774 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x6]
- strh r0, [r4, 0x2E]
- ldr r1, _080BA778 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080BA77C @ =sub_8074C44
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA774: .4byte gBattleAnimArgs
-_080BA778: .4byte DestroyAnimSprite
-_080BA77C: .4byte sub_8074C44
- thumb_func_end sub_80BA738
-
- thumb_func_start sub_80BA780
-sub_80BA780: @ 80BA780
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080BA7A0 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x6]
- bl StartSpriteAffineAnim
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080BA7A4
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8075160
- b _080BA7AC
- .align 2, 0
-_080BA7A0: .4byte gBattleAnimArgs
-_080BA7A4:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8075114
-_080BA7AC:
- ldr r0, _080BA7B8 @ =sub_80BA7BC
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA7B8: .4byte sub_80BA7BC
- thumb_func_end sub_80BA780
-
- thumb_func_start sub_80BA7BC
-sub_80BA7BC: @ 80BA7BC
- push {lr}
- adds r3, r0, 0
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x2E]
- adds r1, r0, 0x1
- strh r1, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080BA7F2
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080BA7F2:
- pop {r0}
- bx r0
- thumb_func_end sub_80BA7BC
-
- thumb_func_start sub_80BA7F8
-sub_80BA7F8: @ 80BA7F8
- push {r4-r6,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r4, _080BA838 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- bl sub_80B9A14
- adds r6, r0, 0
- ldrh r3, [r4]
- lsls r3, 16
- asrs r0, r3, 23
- movs r4, 0x1
- ands r0, r4
- asrs r1, r3, 24
- ands r1, r4
- asrs r2, r3, 25
- ands r2, r4
- asrs r3, 26
- ands r3, r4
- bl sub_8075CB8
- orrs r6, r0
- adds r0, r5, 0
- adds r1, r6, 0
- bl sub_80BAA4C
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA838: .4byte gBattleAnimArgs
- thumb_func_end sub_80BA7F8
-
- thumb_func_start sub_80BA83C
-sub_80BA83C: @ 80BA83C
- push {r4-r7,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r7, r0, 24
- mov r1, sp
- movs r0, 0xFF
- strb r0, [r1, 0x1]
- movs r0, 0x1
- bl sub_80B9A14
- adds r5, r0, 0
- ldr r0, _080BA868 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x7
- bhi _080BA8E6
- lsls r0, 2
- ldr r1, _080BA86C @ =_080BA870
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BA868: .4byte gBattleAnimArgs
-_080BA86C: .4byte _080BA870
- .align 2, 0
-_080BA870:
- .4byte _080BA892
- .4byte _080BA89E
- .4byte _080BA890
- .4byte _080BA89C
- .4byte _080BA8AC
- .4byte _080BA8C4
- .4byte _080BA8CC
- .4byte _080BA8D8
-_080BA890:
- movs r5, 0
-_080BA892:
- mov r0, sp
- ldr r1, _080BA898 @ =gBattleAnimAttacker
- b _080BA8A2
- .align 2, 0
-_080BA898: .4byte gBattleAnimAttacker
-_080BA89C:
- movs r5, 0
-_080BA89E:
- mov r0, sp
- ldr r1, _080BA8A8 @ =gBattleAnimTarget
-_080BA8A2:
- ldrb r1, [r1]
- strb r1, [r0]
- b _080BA8E6
- .align 2, 0
-_080BA8A8: .4byte gBattleAnimTarget
-_080BA8AC:
- mov r1, sp
- ldr r0, _080BA8BC @ =gBattleAnimAttacker
- ldrb r0, [r0]
- strb r0, [r1]
- ldr r0, _080BA8C0 @ =gBattleAnimTarget
- ldrb r0, [r0]
- strb r0, [r1, 0x1]
- b _080BA8E6
- .align 2, 0
-_080BA8BC: .4byte gBattleAnimAttacker
-_080BA8C0: .4byte gBattleAnimTarget
-_080BA8C4:
- mov r1, sp
- movs r0, 0xFF
- strb r0, [r1]
- b _080BA8E6
-_080BA8CC:
- movs r5, 0
- mov r2, sp
- ldr r0, _080BA8D4 @ =gBattleAnimAttacker
- b _080BA8DE
- .align 2, 0
-_080BA8D4: .4byte gBattleAnimAttacker
-_080BA8D8:
- movs r5, 0
- mov r2, sp
- ldr r0, _080BA930 @ =gBattleAnimTarget
-_080BA8DE:
- ldrb r0, [r0]
- movs r1, 0x2
- eors r0, r1
- strb r0, [r2]
-_080BA8E6:
- movs r4, 0
- mov r6, sp
-_080BA8EA:
- ldrb r0, [r6]
- cmp r4, r0
- beq _080BA914
- ldrb r0, [r6, 0x1]
- cmp r4, r0
- beq _080BA914
- adds r0, r4, 0
- bl sub_8072DF0
- lsls r0, 24
- cmp r0, 0
- beq _080BA914
- adds r0, r4, 0
- bl sub_8075D80
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x80
- lsls r1, 9
- lsls r1, r0
- orrs r5, r1
-_080BA914:
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0x3
- bls _080BA8EA
- adds r0, r7, 0
- adds r1, r5, 0
- bl sub_80BAA4C
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA930: .4byte gBattleAnimTarget
- thumb_func_end sub_80BA83C
-
- thumb_func_start sub_80BA934
-sub_80BA934: @ 80BA934
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080BA958 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- bl sub_80B9A14
- adds r2, r0, 0
- ldr r0, _080BA95C @ =gUnknown_2022B50
- ldrb r0, [r0]
- cmp r0, 0x9
- bhi _080BAA0A
- lsls r0, 2
- ldr r1, _080BA960 @ =_080BA964
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BA958: .4byte gBattleAnimArgs
-_080BA95C: .4byte gUnknown_2022B50
-_080BA960: .4byte _080BA964
- .align 2, 0
-_080BA964:
- .4byte _080BA98C
- .4byte _080BA99C
- .4byte _080BA9A8
- .4byte _080BA9B8
- .4byte _080BA9C4
- .4byte _080BA9D4
- .4byte _080BA9E4
- .4byte _080BA9F4
- .4byte _080BAA04
- .4byte _080BAA04
-_080BA98C:
- ldr r1, _080BA994 @ =gBattleAnimArgs
- ldr r0, _080BA998 @ =0x00000b0c
- b _080BAA08
- .align 2, 0
-_080BA994: .4byte gBattleAnimArgs
-_080BA998: .4byte 0x00000b0c
-_080BA99C:
- ldr r1, _080BA9A4 @ =gBattleAnimArgs
- movs r0, 0x9E
- lsls r0, 4
- b _080BAA08
- .align 2, 0
-_080BA9A4: .4byte gBattleAnimArgs
-_080BA9A8:
- ldr r1, _080BA9B0 @ =gBattleAnimArgs
- ldr r0, _080BA9B4 @ =0x00002f1e
- b _080BAA08
- .align 2, 0
-_080BA9B0: .4byte gBattleAnimArgs
-_080BA9B4: .4byte 0x00002f1e
-_080BA9B8:
- ldr r1, _080BA9C0 @ =gBattleAnimArgs
- movs r0, 0x90
- lsls r0, 7
- b _080BAA08
- .align 2, 0
-_080BA9C0: .4byte gBattleAnimArgs
-_080BA9C4:
- ldr r1, _080BA9CC @ =gBattleAnimArgs
- ldr r0, _080BA9D0 @ =0x00007ecb
- b _080BAA08
- .align 2, 0
-_080BA9CC: .4byte gBattleAnimArgs
-_080BA9D0: .4byte 0x00007ecb
-_080BA9D4:
- ldr r1, _080BA9DC @ =gBattleAnimArgs
- ldr r0, _080BA9E0 @ =0x00007ecb
- b _080BAA08
- .align 2, 0
-_080BA9DC: .4byte gBattleAnimArgs
-_080BA9E0: .4byte 0x00007ecb
-_080BA9E4:
- ldr r1, _080BA9EC @ =gBattleAnimArgs
- ldr r0, _080BA9F0 @ =0x00002a16
- b _080BAA08
- .align 2, 0
-_080BA9EC: .4byte gBattleAnimArgs
-_080BA9F0: .4byte 0x00002a16
-_080BA9F4:
- ldr r1, _080BA9FC @ =gBattleAnimArgs
- ldr r0, _080BAA00 @ =0x00000d2e
- b _080BAA08
- .align 2, 0
-_080BA9FC: .4byte gBattleAnimArgs
-_080BAA00: .4byte 0x00000d2e
-_080BAA04:
- ldr r1, _080BAA18 @ =gBattleAnimArgs
- ldr r0, _080BAA1C @ =0x00007fff
-_080BAA08:
- strh r0, [r1, 0x8]
-_080BAA0A:
- adds r0, r4, 0
- adds r1, r2, 0
- bl sub_80BAA4C
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BAA18: .4byte gBattleAnimArgs
-_080BAA1C: .4byte 0x00007fff
- thumb_func_end sub_80BA934
-
- thumb_func_start sub_80BAA20
-sub_80BAA20: @ 80BAA20
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080BAA48 @ =gBattleAnimArgs
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- adds r0, r4, 0
- bl sub_80BAA4C
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BAA48: .4byte gBattleAnimArgs
- thumb_func_end sub_80BAA20
-
- thumb_func_start sub_80BAA4C
-sub_80BAA4C: @ 80BAA4C
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080BAA84 @ =gTasks
- lsls r2, r0, 2
- adds r2, r0
- lsls r2, 3
- adds r2, r3
- strh r1, [r2, 0x8]
- lsrs r1, 16
- strh r1, [r2, 0xA]
- ldr r3, _080BAA88 @ =gBattleAnimArgs
- ldrh r1, [r3, 0x2]
- strh r1, [r2, 0xC]
- ldrh r1, [r3, 0x4]
- strh r1, [r2, 0xE]
- ldrh r1, [r3, 0x6]
- strh r1, [r2, 0x10]
- ldrh r1, [r3, 0x8]
- strh r1, [r2, 0x12]
- ldrh r1, [r3, 0x4]
- strh r1, [r2, 0x1C]
- ldr r1, _080BAA8C @ =sub_80BAA90
- str r1, [r2]
- bl _call_via_r1
- pop {r0}
- bx r0
- .align 2, 0
-_080BAA84: .4byte gTasks
-_080BAA88: .4byte gBattleAnimArgs
-_080BAA8C: .4byte sub_80BAA90
- thumb_func_end sub_80BAA4C
-
- thumb_func_start sub_80BAA90
-sub_80BAA90: @ 80BAA90
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r7, r0, 24
- movs r6, 0
- ldr r2, _080BAB10 @ =gTasks
- lsls r5, r7, 2
- adds r0, r5, r7
- lsls r0, 3
- adds r3, r0, r2
- ldrh r0, [r3, 0x1A]
- mov r8, r0
- movs r4, 0x1A
- ldrsh r1, [r3, r4]
- movs r4, 0xC
- ldrsh r0, [r3, r4]
- mov r9, r2
- cmp r1, r0
- bne _080BAB26
- strh r6, [r3, 0x1A]
- movs r0, 0x8
- ldrsh r4, [r3, r0]
- movs r1, 0xA
- ldrsh r0, [r3, r1]
- lsls r0, 16
- orrs r4, r0
- mov r8, r5
- cmp r4, 0
- beq _080BAAF2
- adds r5, r3, 0
-_080BAAD0:
- movs r0, 0x1
- ands r0, r4
- cmp r0, 0
- beq _080BAAE4
- ldrb r2, [r5, 0x1C]
- ldrh r3, [r5, 0x12]
- adds r0, r6, 0
- movs r1, 0x10
- bl BlendPalette
-_080BAAE4:
- adds r0, r6, 0
- adds r0, 0x10
- lsls r0, 16
- lsrs r6, r0, 16
- lsrs r4, 1
- cmp r4, 0
- bne _080BAAD0
-_080BAAF2:
- mov r4, r8
- adds r0, r4, r7
- lsls r0, 3
- mov r1, r9
- adds r2, r0, r1
- ldrh r0, [r2, 0x1C]
- movs r4, 0x1C
- ldrsh r3, [r2, r4]
- movs r4, 0x10
- ldrsh r1, [r2, r4]
- cmp r3, r1
- bge _080BAB14
- adds r0, 0x1
- strh r0, [r2, 0x1C]
- b _080BAB2C
- .align 2, 0
-_080BAB10: .4byte gTasks
-_080BAB14:
- cmp r3, r1
- ble _080BAB1E
- subs r0, 0x1
- strh r0, [r2, 0x1C]
- b _080BAB2C
-_080BAB1E:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- b _080BAB2C
-_080BAB26:
- mov r0, r8
- adds r0, 0x1
- strh r0, [r3, 0x1A]
-_080BAB2C:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80BAA90
-
- thumb_func_start sub_80BAB38
-sub_80BAB38: @ 80BAB38
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r4, _080BAB6C @ =gBattleAnimArgs
- ldrb r0, [r4]
- ldrb r1, [r4, 0x2]
- ldrb r2, [r4, 0x4]
- ldrb r3, [r4, 0x6]
- ldrb r4, [r4, 0x8]
- str r4, [sp]
- bl BeginHardwarePaletteFade
- ldr r1, _080BAB70 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _080BAB74 @ =sub_80BAB78
- str r1, [r0]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BAB6C: .4byte gBattleAnimArgs
-_080BAB70: .4byte gTasks
-_080BAB74: .4byte sub_80BAB78
- thumb_func_end sub_80BAB38
-
- thumb_func_start sub_80BAB78
-sub_80BAB78: @ 80BAB78
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080BAB94 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080BAB90
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080BAB90:
- pop {r0}
- bx r0
- .align 2, 0
-_080BAB94: .4byte gPaletteFade
- thumb_func_end sub_80BAB78
-
- thumb_func_start sub_80BAB98
-sub_80BAB98: @ 80BAB98
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080BABC4 @ =gTasks
- adds r1, r0
- ldr r2, _080BABC8 @ =gBattleAnimArgs
- ldrh r0, [r2]
- movs r3, 0
- strh r0, [r1, 0x8]
- strh r3, [r1, 0xA]
- ldrh r0, [r2, 0x2]
- strh r0, [r1, 0xC]
- ldrh r0, [r2, 0x4]
- strh r0, [r1, 0xE]
- ldrh r0, [r2, 0x6]
- strh r0, [r1, 0x10]
- strh r3, [r1, 0x12]
- ldr r0, _080BABCC @ =sub_80BABD0
- str r0, [r1]
- bx lr
- .align 2, 0
-_080BABC4: .4byte gTasks
-_080BABC8: .4byte gBattleAnimArgs
-_080BABCC: .4byte sub_80BABD0
- thumb_func_end sub_80BAB98
-
- thumb_func_start sub_80BABD0
-sub_80BABD0: @ 80BABD0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- adds r2, r5, 0
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080BABFC @ =gTasks
- adds r4, r0, r1
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080BAC94
- ldrh r1, [r4, 0xA]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080BAC00
- subs r0, r1, 0x1
- strh r0, [r4, 0xA]
- b _080BACA2
- .align 2, 0
-_080BABFC: .4byte gTasks
-_080BAC00:
- ldrb r0, [r4, 0x8]
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- strh r0, [r4, 0x14]
- lsls r0, 16
- cmp r0, 0
- blt _080BAC7E
- ldr r6, _080BAC8C @ =gSprites
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r3, r1, r6
- movs r2, 0x8
- ldrsh r0, [r4, r2]
- movs r2, 0x2
- cmp r0, 0
- beq _080BAC28
- movs r2, 0x1
-_080BAC28:
- lsls r2, 2
- ldrb r1, [r3, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- strb r0, [r3, 0x5]
- movs r0, 0x14
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrh r1, [r4, 0xE]
- strh r1, [r0, 0x2E]
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r5, [r0, 0x30]
- movs r0, 0x14
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x5
- strh r1, [r0, 0x32]
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r6, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _080BAC90 @ =sub_80BACA8
- str r1, [r0]
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
-_080BAC7E:
- ldrh r0, [r4, 0x10]
- subs r0, 0x1
- strh r0, [r4, 0x10]
- ldrh r0, [r4, 0xC]
- strh r0, [r4, 0xA]
- b _080BACA2
- .align 2, 0
-_080BAC8C: .4byte gSprites
-_080BAC90: .4byte sub_80BACA8
-_080BAC94:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080BACA2
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080BACA2:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80BABD0
-
- thumb_func_start sub_80BACA8
-sub_80BACA8: @ 80BACA8
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080BACBC
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- b _080BACE0
-_080BACBC:
- ldr r3, _080BACE8 @ =gTasks
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl obj_delete_but_dont_free_vram
-_080BACE0:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BACE8: .4byte gTasks
- thumb_func_end sub_80BACA8
-
- thumb_func_start sub_80BACEC
-sub_80BACEC: @ 80BACEC
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r7, 0
- ldr r0, _080BAE20 @ =gUnknown_2022984
- strh r7, [r0]
- ldr r0, _080BAE24 @ =gUnknown_2022986
- strh r7, [r0]
- ldr r1, _080BAE28 @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, _080BAE2C @ =0x00003f3d
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r1, _080BAE30 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, _080BAE34 @ =0x00000c08
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0xA
- bl GetGpuReg
- add r4, sp, 0x10
- strh r0, [r4]
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- mov r8, r0
- ands r0, r1
- strb r0, [r4]
- mov r2, sp
- adds r2, 0x11
- ldrb r1, [r2]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r2]
- ldrh r1, [r4]
- movs r0, 0xA
- bl SetGpuReg
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- bne _080BAD7A
- ldrb r1, [r4]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r4]
- ldrh r1, [r4]
- movs r0, 0xA
- bl SetGpuReg
-_080BAD7A:
- bl sub_8075290
- lsls r0, 24
- cmp r0, 0
- beq _080BADFE
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- bne _080BADFE
- ldr r5, _080BAE38 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080BADAA
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- cmp r0, 0
- bne _080BADFE
-_080BADAA:
- ldrb r0, [r5]
- movs r6, 0x2
- eors r0, r6
- bl sub_8072DF0
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080BADFE
- ldr r3, _080BAE3C @ =gSprites
- ldr r1, _080BAE40 @ =gUnknown_2023D44
- ldrb r0, [r5]
- eors r0, r6
- adds r0, r1
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- ldrb r1, [r4]
- mov r0, r8
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- ldrh r1, [r4]
- movs r0, 0xA
- bl SetGpuReg
- movs r7, 0x1
-_080BADFE:
- ldr r4, _080BAE38 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080BAE4C
- ldr r1, _080BAE44 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080BAE48 @ =gEnemyParty
- b _080BAE5C
- .align 2, 0
-_080BAE20: .4byte gUnknown_2022984
-_080BAE24: .4byte gUnknown_2022986
-_080BAE28: .4byte 0x00003f3f
-_080BAE2C: .4byte 0x00003f3d
-_080BAE30: .4byte 0x00003f42
-_080BAE34: .4byte 0x00000c08
-_080BAE38: .4byte gBattleAnimAttacker
-_080BAE3C: .4byte gSprites
-_080BAE40: .4byte gUnknown_2023D44
-_080BAE44: .4byte gBattlerPartyIndexes
-_080BAE48: .4byte gEnemyParty
-_080BAE4C:
- ldr r1, _080BAF0C @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080BAF10 @ =gPlayerParty
-_080BAE5C:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r0, _080BAF14 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r1, r5, 0
- adds r2, r4, 0
- bl sub_8076E34
- lsls r0, 24
- lsrs r4, r0, 24
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080BAF18 @ =gFile_graphics_battle_anims_masks_curse_tilemap
- bl sub_807543C
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- beq _080BAEAC
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80730C0
-_080BAEAC:
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080BAF1C @ =gFile_graphics_battle_anims_masks_curse_sheet
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl sub_80753B4
- ldr r0, _080BAF20 @ =gUnknown_83E7CC8
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- adds r1, 0x1
- movs r2, 0x2
- bl LoadPalette
- ldr r2, _080BAF24 @ =gBattle_BG1_X
- ldr r0, _080BAF28 @ =gSprites
- lsls r1, r5, 4
- adds r1, r5
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x20]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldr r2, _080BAF2C @ =gBattle_BG1_Y
- ldrh r0, [r1, 0x22]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldr r1, _080BAF30 @ =gTasks
- mov r2, r9
- lsls r0, r2, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- strh r4, [r0, 0x8]
- strh r7, [r0, 0x14]
- ldr r1, _080BAF34 @ =sub_80BAF38
- str r1, [r0]
- add sp, 0x14
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BAF0C: .4byte gBattlerPartyIndexes
-_080BAF10: .4byte gPlayerParty
-_080BAF14: .4byte gBattleAnimAttacker
-_080BAF18: .4byte gFile_graphics_battle_anims_masks_curse_tilemap
-_080BAF1C: .4byte gFile_graphics_battle_anims_masks_curse_sheet
-_080BAF20: .4byte gUnknown_83E7CC8
-_080BAF24: .4byte gBattle_BG1_X
-_080BAF28: .4byte gSprites
-_080BAF2C: .4byte gBattle_BG1_Y
-_080BAF30: .4byte gTasks
-_080BAF34: .4byte sub_80BAF38
- thumb_func_end sub_80BACEC
-
- thumb_func_start sub_80BAF38
-sub_80BAF38: @ 80BAF38
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080BB068 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0x1C]
- adds r0, 0x4
- movs r1, 0
- mov r8, r1
- strh r0, [r5, 0x1C]
- ldr r7, _080BB06C @ =gBattle_BG1_Y
- ldrh r2, [r7]
- subs r1, r2, 0x4
- strh r1, [r7]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x40
- bne _080BB05A
- mov r0, r8
- strh r0, [r5, 0x1C]
- adds r0, r2, 0
- adds r0, 0x3C
- strh r0, [r7]
- ldrh r0, [r5, 0x1E]
- adds r0, 0x1
- strh r0, [r5, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080BB05A
- movs r0, 0
- bl sub_8073128
- ldr r0, _080BB070 @ =gUnknown_2022984
- mov r1, r8
- strh r1, [r0]
- ldr r0, _080BB074 @ =gUnknown_2022986
- strh r1, [r0]
- ldr r4, _080BB078 @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- bne _080BAFCA
- movs r0, 0xA
- bl GetGpuReg
- add r1, sp, 0x10
- strh r0, [r1]
- ldrb r2, [r1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- ldrh r1, [r1]
- movs r0, 0xA
- bl SetGpuReg
-_080BAFCA:
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0
- bl GetAnimBankSpriteId
- ldr r4, _080BB07C @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- bl sub_8075358
- movs r1, 0x14
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080BB050
- ldr r2, _080BB080 @ =gUnknown_2023D44
- ldr r0, _080BB084 @ =gBattleAnimAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- adds r0, r2
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
-_080BB050:
- mov r2, r8
- strh r2, [r7]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080BB05A:
- add sp, 0x14
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB068: .4byte gTasks
-_080BB06C: .4byte gBattle_BG1_Y
-_080BB070: .4byte gUnknown_2022984
-_080BB074: .4byte gUnknown_2022986
-_080BB078: .4byte 0x00003f3f
-_080BB07C: .4byte gSprites
-_080BB080: .4byte gUnknown_2023D44
-_080BB084: .4byte gBattleAnimAttacker
- thumb_func_end sub_80BAF38
-
- thumb_func_start sub_80BB088
-sub_80BB088: @ 80BB088
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r4, _080BB0C8 @ =gUnknown_20399B4
- movs r0, 0x18
- bl AllocZeroed
- str r0, [r4]
- movs r2, 0
- ldr r3, _080BB0CC @ =gBattleAnimArgs
-_080BB09C:
- ldr r1, [r4]
- lsls r0, r2, 1
- adds r1, 0x4
- adds r1, r0
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r1]
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x7
- bls _080BB09C
- ldr r0, _080BB0D0 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r0, _080BB0D4 @ =sub_80BB0D8
- str r0, [r1]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB0C8: .4byte gUnknown_20399B4
-_080BB0CC: .4byte gBattleAnimArgs
-_080BB0D0: .4byte gTasks
-_080BB0D4: .4byte sub_80BB0D8
- thumb_func_end sub_80BB088
-
- thumb_func_start sub_80BB0D8
-sub_80BB0D8: @ 80BB0D8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r0, _080BB0F0 @ =gUnknown_20399B4
- ldr r1, [r0]
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080BB0F8
- ldr r0, _080BB0F4 @ =gBattleAnimAttacker
- b _080BB0FA
- .align 2, 0
-_080BB0F0: .4byte gUnknown_20399B4
-_080BB0F4: .4byte gBattleAnimAttacker
-_080BB0F8:
- ldr r0, _080BB230 @ =gBattleAnimTarget
-_080BB0FA:
- ldrb r0, [r0]
- strb r0, [r1]
- ldr r4, _080BB234 @ =gUnknown_20399B4
- ldr r2, [r4]
- ldrb r0, [r2]
- movs r1, 0x2
- eors r0, r1
- strb r0, [r2, 0x1]
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- bne _080BB12A
- ldr r1, [r4]
- movs r2, 0xA
- ldrsh r0, [r1, r2]
- cmp r0, 0
- beq _080BB130
- ldrb r0, [r1, 0x1]
- bl sub_8072DF0
- lsls r0, 24
- cmp r0, 0
- bne _080BB130
-_080BB12A:
- ldr r1, [r4]
- movs r0, 0
- strh r0, [r1, 0xA]
-_080BB130:
- ldr r0, _080BB238 @ =gUnknown_2022984
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080BB23C @ =gUnknown_2022986
- strh r1, [r0]
- ldr r1, _080BB240 @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, _080BB244 @ =0x00003f3d
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r1, _080BB248 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- bne _080BB18E
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_080BB18E:
- bl sub_8075290
- lsls r0, 24
- cmp r0, 0
- beq _080BB20A
- ldr r4, _080BB234 @ =gUnknown_20399B4
- ldr r1, [r4]
- movs r2, 0xA
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080BB20A
- ldrb r0, [r1]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080BB1C0
- ldr r0, [r4]
- ldrb r0, [r0]
- bl GetBattlerPosition
- lsls r0, 24
- cmp r0, 0
- bne _080BB20A
-_080BB1C0:
- ldr r0, [r4]
- ldrb r0, [r0, 0x1]
- bl sub_8072DF0
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x1
- bne _080BB20A
- ldr r3, _080BB24C @ =gSprites
- ldr r1, _080BB250 @ =gUnknown_2023D44
- ldr r0, [r4]
- ldrb r0, [r0, 0x1]
- adds r0, r1
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- ldr r0, [r4]
- strb r5, [r0, 0x2]
-_080BB20A:
- ldr r4, _080BB234 @ =gUnknown_20399B4
- ldr r0, [r4]
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080BB25C
- ldr r1, _080BB254 @ =gBattlerPartyIndexes
- ldr r0, [r4]
- ldrb r0, [r0]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080BB258 @ =gEnemyParty
- b _080BB26E
- .align 2, 0
-_080BB230: .4byte gBattleAnimTarget
-_080BB234: .4byte gUnknown_20399B4
-_080BB238: .4byte gUnknown_2022984
-_080BB23C: .4byte gUnknown_2022986
-_080BB240: .4byte 0x00003f3f
-_080BB244: .4byte 0x00003f3d
-_080BB248: .4byte 0x00003f42
-_080BB24C: .4byte gSprites
-_080BB250: .4byte gUnknown_2023D44
-_080BB254: .4byte gBattlerPartyIndexes
-_080BB258: .4byte gEnemyParty
-_080BB25C:
- ldr r1, _080BB290 @ =gBattlerPartyIndexes
- ldr r0, [r4]
- ldrb r0, [r0]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080BB294 @ =gPlayerParty
-_080BB26E:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- ldr r1, [r4]
- strh r0, [r1, 0x14]
- ldr r0, _080BB298 @ =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- ldr r0, _080BB29C @ =sub_80BB2A0
- str r0, [r1]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB290: .4byte gBattlerPartyIndexes
-_080BB294: .4byte gPlayerParty
-_080BB298: .4byte gTasks
-_080BB29C: .4byte sub_80BB2A0
- thumb_func_end sub_80BB0D8
-
- thumb_func_start sub_80BB2A0
-sub_80BB2A0: @ 80BB2A0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- movs r0, 0
- mov r8, r0
- ldr r6, _080BB300 @ =gUnknown_2023D44
- ldr r4, _080BB304 @ =gUnknown_20399B4
- ldr r2, [r4]
- ldrb r0, [r2]
- adds r1, r0, r6
- ldrb r1, [r1]
- ldrh r2, [r2, 0x14]
- bl sub_8076E34
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r2, [r4]
- movs r1, 0xA
- ldrsh r0, [r2, r1]
- cmp r0, 0
- beq _080BB2E2
- ldrb r0, [r2, 0x1]
- adds r1, r0, r6
- ldrb r1, [r1]
- ldrh r2, [r2, 0x14]
- bl sub_8076E34
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
-_080BB2E2:
- mov r0, sp
- bl sub_80752A0
- ldr r0, [r4]
- movs r4, 0x4
- ldrsh r0, [r0, r4]
- cmp r0, 0
- bne _080BB30C
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080BB308 @ =gFile_graphics_battle_anims_masks_stat_tilemap_1_tilemap
- bl sub_807543C
- b _080BB316
- .align 2, 0
-_080BB300: .4byte gUnknown_2023D44
-_080BB304: .4byte gUnknown_20399B4
-_080BB308: .4byte gFile_graphics_battle_anims_masks_stat_tilemap_1_tilemap
-_080BB30C:
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080BB354 @ =gFile_graphics_battle_anims_masks_stat_tilemap_2_tilemap
- bl sub_807543C
-_080BB316:
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- beq _080BB32E
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80730C0
-_080BB32E:
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080BB358 @ =gFile_graphics_battle_anims_masks_stat_sheet
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl sub_80753B4
- ldr r0, _080BB35C @ =gUnknown_20399B4
- ldr r0, [r0]
- movs r1, 0x6
- ldrsh r0, [r0, r1]
- cmp r0, 0x6
- bhi _080BB3C4
- lsls r0, 2
- ldr r1, _080BB360 @ =_080BB364
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BB354: .4byte gFile_graphics_battle_anims_masks_stat_tilemap_2_tilemap
-_080BB358: .4byte gFile_graphics_battle_anims_masks_stat_sheet
-_080BB35C: .4byte gUnknown_20399B4
-_080BB360: .4byte _080BB364
- .align 2, 0
-_080BB364:
- .4byte _080BB380
- .4byte _080BB388
- .4byte _080BB390
- .4byte _080BB398
- .4byte _080BB3A0
- .4byte _080BB3A8
- .4byte _080BB3B0
-_080BB380:
- ldr r0, _080BB384 @ =gFile_graphics_battle_anims_masks_stat2_palette
- b _080BB3B2
- .align 2, 0
-_080BB384: .4byte gFile_graphics_battle_anims_masks_stat2_palette
-_080BB388:
- ldr r0, _080BB38C @ =gFile_graphics_battle_anims_masks_stat1_palette
- b _080BB3B2
- .align 2, 0
-_080BB38C: .4byte gFile_graphics_battle_anims_masks_stat1_palette
-_080BB390:
- ldr r0, _080BB394 @ =gFile_graphics_battle_anims_masks_stat3_palette
- b _080BB3B2
- .align 2, 0
-_080BB394: .4byte gFile_graphics_battle_anims_masks_stat3_palette
-_080BB398:
- ldr r0, _080BB39C @ =gFile_graphics_battle_anims_masks_stat4_palette
- b _080BB3B2
- .align 2, 0
-_080BB39C: .4byte gFile_graphics_battle_anims_masks_stat4_palette
-_080BB3A0:
- ldr r0, _080BB3A4 @ =gFile_graphics_battle_anims_masks_stat6_palette
- b _080BB3B2
- .align 2, 0
-_080BB3A4: .4byte gFile_graphics_battle_anims_masks_stat6_palette
-_080BB3A8:
- ldr r0, _080BB3AC @ =gFile_graphics_battle_anims_masks_stat7_palette
- b _080BB3B2
- .align 2, 0
-_080BB3AC: .4byte gFile_graphics_battle_anims_masks_stat7_palette
-_080BB3B0:
- ldr r0, _080BB3C0 @ =gFile_graphics_battle_anims_masks_stat8_palette
-_080BB3B2:
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- b _080BB3D2
- .align 2, 0
-_080BB3C0: .4byte gFile_graphics_battle_anims_masks_stat8_palette
-_080BB3C4:
- ldr r0, _080BB3FC @ =gFile_graphics_battle_anims_masks_stat5_palette
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
-_080BB3D2:
- ldr r3, _080BB400 @ =gBattle_BG1_X
- movs r2, 0
- strh r2, [r3]
- ldr r0, _080BB404 @ =gBattle_BG1_Y
- strh r2, [r0]
- ldr r1, _080BB408 @ =gUnknown_20399B4
- ldr r0, [r1]
- movs r4, 0x4
- ldrsh r0, [r0, r4]
- adds r4, r1, 0
- cmp r0, 0x1
- bne _080BB414
- movs r0, 0x40
- strh r0, [r3]
- ldr r2, _080BB40C @ =gTasks
- lsls r3, r5, 2
- adds r0, r3, r5
- lsls r0, 3
- adds r0, r2
- ldr r1, _080BB410 @ =0x0000fffd
- b _080BB420
- .align 2, 0
-_080BB3FC: .4byte gFile_graphics_battle_anims_masks_stat5_palette
-_080BB400: .4byte gBattle_BG1_X
-_080BB404: .4byte gBattle_BG1_Y
-_080BB408: .4byte gUnknown_20399B4
-_080BB40C: .4byte gTasks
-_080BB410: .4byte 0x0000fffd
-_080BB414:
- ldr r2, _080BB43C @ =gTasks
- lsls r3, r5, 2
- adds r0, r3, r5
- lsls r0, 3
- adds r0, r2
- movs r1, 0x3
-_080BB420:
- strh r1, [r0, 0xA]
- ldr r0, [r4]
- movs r1, 0xC
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080BB440
- adds r0, r3, r5
- lsls r0, 3
- adds r0, r2
- movs r1, 0xA
- strh r1, [r0, 0x10]
- movs r1, 0x14
- b _080BB44C
- .align 2, 0
-_080BB43C: .4byte gTasks
-_080BB440:
- adds r0, r3, r5
- lsls r0, 3
- adds r0, r2
- movs r1, 0xD
- strh r1, [r0, 0x10]
- movs r1, 0x1E
-_080BB44C:
- strh r1, [r0, 0x12]
- adds r1, r3, r5
- lsls r1, 3
- adds r1, r2
- strh r7, [r1, 0x8]
- ldr r3, [r4]
- ldrh r0, [r3, 0xA]
- strh r0, [r1, 0xC]
- mov r4, r8
- strh r4, [r1, 0xE]
- ldrb r0, [r3, 0x2]
- strh r0, [r1, 0x14]
- ldr r2, _080BB490 @ =gUnknown_2023D44
- ldrb r0, [r3, 0x1]
- adds r0, r2
- ldrb r0, [r0]
- strh r0, [r1, 0x16]
- ldr r0, _080BB494 @ =sub_80BB4B8
- str r0, [r1]
- movs r1, 0x4
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080BB498
- movs r0, 0x40
- negs r0, r0
- bl sub_8073B08
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xE8
- bl PlaySE12WithPanning
- b _080BB4AC
- .align 2, 0
-_080BB490: .4byte gUnknown_2023D44
-_080BB494: .4byte sub_80BB4B8
-_080BB498:
- movs r0, 0x40
- negs r0, r0
- bl sub_8073B08
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xEE
- bl PlaySE12WithPanning
-_080BB4AC:
- add sp, 0x10
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80BB2A0
-
- thumb_func_start sub_80BB4B8
-sub_80BB4B8: @ 80BB4B8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r2, _080BB4E4 @ =gBattle_BG1_Y
- ldr r1, _080BB4E8 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0xA]
- ldrh r1, [r2]
- adds r0, r1
- strh r0, [r2]
- movs r0, 0x26
- ldrsh r2, [r5, r0]
- cmp r2, 0x1
- beq _080BB52E
- cmp r2, 0x1
- bgt _080BB4EC
- cmp r2, 0
- beq _080BB4F6
- b _080BB644
- .align 2, 0
-_080BB4E4: .4byte gBattle_BG1_Y
-_080BB4E8: .4byte gTasks
-_080BB4EC:
- cmp r2, 0x2
- beq _080BB544
- cmp r2, 0x3
- beq _080BB582
- b _080BB644
-_080BB4F6:
- ldrh r0, [r5, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r5, 0x1E]
- lsls r0, 16
- cmp r0, 0
- bgt _080BB504
- b _080BB644
-_080BB504:
- strh r2, [r5, 0x1E]
- ldrh r1, [r5, 0x20]
- adds r1, 0x1
- strh r1, [r5, 0x20]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- cmp r1, r0
- beq _080BB52C
- b _080BB644
-_080BB52C:
- b _080BB57A
-_080BB52E:
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x12
- ldrsh r1, [r5, r2]
- cmp r0, r1
- beq _080BB542
- b _080BB644
-_080BB542:
- b _080BB57A
-_080BB544:
- ldrh r0, [r5, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r5, 0x1E]
- lsls r0, 16
- cmp r0, 0
- ble _080BB644
- movs r0, 0
- strh r0, [r5, 0x1E]
- ldrh r1, [r5, 0x20]
- subs r1, 0x1
- strh r1, [r5, 0x20]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x20
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080BB644
- movs r0, 0
- bl sub_8073128
-_080BB57A:
- ldrh r0, [r5, 0x26]
- adds r0, 0x1
- strh r0, [r5, 0x26]
- b _080BB644
-_080BB582:
- ldr r0, _080BB64C @ =gUnknown_2022984
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080BB650 @ =gUnknown_2022986
- strh r1, [r0]
- ldr r4, _080BB654 @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- bne _080BB5B2
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_080BB5B2:
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080BB658 @ =gSprites
- adds r0, r4
- bl DestroySprite
- movs r1, 0xC
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080BB606
- movs r2, 0xE
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
-_080BB606:
- movs r1, 0x14
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080BB632
- movs r2, 0x16
- ldrsh r0, [r5, r2]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
-_080BB632:
- ldr r4, _080BB65C @ =gUnknown_20399B4
- ldr r0, [r4]
- bl Free
- movs r0, 0
- str r0, [r4]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080BB644:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB64C: .4byte gUnknown_2022984
-_080BB650: .4byte gUnknown_2022986
-_080BB654: .4byte 0x00003f3f
-_080BB658: .4byte gSprites
-_080BB65C: .4byte gUnknown_20399B4
- thumb_func_end sub_80BB4B8
-
- thumb_func_start sub_80BB660
-sub_80BB660: @ 80BB660
- push {r4-r6,lr}
- sub sp, 0xC
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0x1
- movs r3, 0x1
- bl sub_8075CB8
- adds r6, r0, 0
- movs r1, 0
- bl sub_80BB790
- ldr r0, _080BB6C0 @ =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r0
- lsrs r0, r6, 16
- movs r5, 0
- strh r0, [r4, 0x24]
- str r5, [sp]
- str r5, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_8075BE8
- adds r6, r0, 0
- ldr r1, _080BB6C4 @ =0x0000ffff
- ands r6, r1
- adds r0, r6, 0
- bl sub_80BB790
- strh r6, [r4, 0x26]
- strh r5, [r4, 0x8]
- strh r5, [r4, 0xA]
- ldr r0, _080BB6C8 @ =sub_80BB6CC
- str r0, [r4]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB6C0: .4byte gTasks
-_080BB6C4: .4byte 0x0000ffff
-_080BB6C8: .4byte sub_80BB6CC
- thumb_func_end sub_80BB660
-
- thumb_func_start sub_80BB6CC
-sub_80BB6CC: @ 80BB6CC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080BB6F0 @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080BB710
- cmp r1, 0x1
- bgt _080BB6F4
- cmp r1, 0
- beq _080BB6FA
- b _080BB78A
- .align 2, 0
-_080BB6F0: .4byte gTasks
-_080BB6F4:
- cmp r1, 0x2
- beq _080BB784
- b _080BB78A
-_080BB6FA:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- ble _080BB78A
- strh r1, [r4, 0xA]
- movs r0, 0x10
- strh r0, [r4, 0xC]
- b _080BB778
-_080BB710:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080BB78A
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- movs r5, 0
- movs r6, 0x1
-_080BB72C:
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- asrs r0, r5
- ands r0, r6
- cmp r0, 0
- beq _080BB746
- lsls r0, r5, 20
- lsrs r0, 16
- ldrb r2, [r4, 0xC]
- movs r1, 0x10
- ldr r3, _080BB780 @ =0x0000ffff
- bl BlendPalette
-_080BB746:
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- asrs r0, r5
- ands r0, r6
- cmp r0, 0
- beq _080BB766
- lsls r0, r5, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r0, 16
- ldrb r2, [r4, 0xC]
- movs r1, 0x10
- movs r3, 0
- bl BlendPalette
-_080BB766:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0xF
- bls _080BB72C
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080BB78A
-_080BB778:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080BB78A
- .align 2, 0
-_080BB780: .4byte 0x0000ffff
-_080BB784:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080BB78A:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80BB6CC
-
- thumb_func_start sub_80BB790
-sub_80BB790: @ 80BB790
- push {r4-r6,lr}
- adds r3, r0, 0
- lsls r1, 16
- lsrs r6, r1, 16
- movs r2, 0
-_080BB79A:
- movs r0, 0x1
- ands r0, r3
- lsrs r4, r3, 1
- adds r5, r2, 0x1
- cmp r0, 0
- beq _080BB7C6
- lsls r0, r2, 20
- lsrs r2, r0, 16
- adds r0, r2, 0
- adds r0, 0x10
- cmp r2, r0
- bge _080BB7C6
- ldr r1, _080BB7D8 @ =gPlttBufferFaded
- adds r3, r0, 0
-_080BB7B6:
- lsls r0, r2, 1
- adds r0, r1
- strh r6, [r0]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, r3
- blt _080BB7B6
-_080BB7C6:
- adds r3, r4, 0
- lsls r0, r5, 16
- lsrs r2, r0, 16
- cmp r2, 0x1F
- bls _080BB79A
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB7D8: .4byte gPlttBufferFaded
- thumb_func_end sub_80BB790
-
- thumb_func_start sub_80BB7DC
-sub_80BB7DC: @ 80BB7DC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r4, 0
- movs r2, 0
- ldr r0, _080BB824 @ =gBattleAnimAttacker
- ldrb r3, [r0]
- movs r5, 0x1
-_080BB7EC:
- cmp r3, r2
- beq _080BB7FA
- adds r1, r2, 0
- adds r1, 0x10
- adds r0, r5, 0
- lsls r0, r1
- orrs r4, r0
-_080BB7FA:
- adds r2, 0x1
- cmp r2, 0x3
- bls _080BB7EC
- movs r2, 0x5
- ldr r0, _080BB828 @ =gBattleAnimArgs
- adds r1, r0, 0
- adds r1, 0x8
-_080BB808:
- ldrh r0, [r1]
- strh r0, [r1, 0x2]
- subs r1, 0x2
- subs r2, 0x1
- cmp r2, 0
- bne _080BB808
- adds r0, r6, 0
- adds r1, r4, 0
- bl sub_80BAA4C
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB824: .4byte gBattleAnimAttacker
-_080BB828: .4byte gBattleAnimArgs
- thumb_func_end sub_80BB7DC
-
- thumb_func_start sub_80BB82C
-sub_80BB82C: @ 80BB82C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0
- bl sub_8075458
- ldr r0, _080BB894 @ =sub_80BB8A4
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r4, _080BB898 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080BB868
- ldr r0, _080BB89C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080BB868
- ldrh r0, [r4]
- negs r0, r0
- strh r0, [r4]
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
-_080BB868:
- ldr r0, _080BB8A0 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r2, _080BB898 @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r1, 0xA]
- ldrh r0, [r2, 0x2]
- strh r0, [r1, 0xC]
- ldrh r0, [r2, 0x6]
- strh r0, [r1, 0xE]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB894: .4byte sub_80BB8A4
-_080BB898: .4byte gBattleAnimArgs
-_080BB89C: .4byte gBattleAnimAttacker
-_080BB8A0: .4byte gTasks
- thumb_func_end sub_80BB82C
-
- thumb_func_start sub_80BB8A4
-sub_80BB8A4: @ 80BB8A4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080BB910 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r3, [r1, 0xA]
- ldrh r0, [r1, 0x1C]
- adds r3, r0
- movs r4, 0
- mov r12, r4
- strh r3, [r1, 0x1C]
- ldrh r2, [r1, 0xC]
- ldrh r7, [r1, 0x1E]
- adds r2, r7
- strh r2, [r1, 0x1E]
- ldr r6, _080BB914 @ =gBattle_BG3_X
- lsls r0, r3, 16
- asrs r0, 24
- ldrh r4, [r6]
- adds r0, r4
- strh r0, [r6]
- ldr r4, _080BB918 @ =gBattle_BG3_Y
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r7, [r4]
- adds r0, r7
- strh r0, [r4]
- movs r0, 0xFF
- ands r3, r0
- strh r3, [r1, 0x1C]
- ands r2, r0
- strh r2, [r1, 0x1E]
- ldr r0, _080BB91C @ =gBattleAnimArgs
- movs r3, 0xE
- ldrsh r2, [r0, r3]
- movs r7, 0xE
- ldrsh r0, [r1, r7]
- cmp r2, r0
- bne _080BB90A
- mov r0, r12
- strh r0, [r6]
- strh r0, [r4]
- movs r0, 0x1
- bl sub_8075458
- adds r0, r5, 0
- bl DestroyTask
-_080BB90A:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB910: .4byte gTasks
-_080BB914: .4byte gBattle_BG3_X
-_080BB918: .4byte gBattle_BG3_Y
-_080BB91C: .4byte gBattleAnimArgs
- thumb_func_end sub_80BB8A4
-
- thumb_func_start sub_80BB920
-sub_80BB920: @ 80BB920
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080BB944 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- ldr r1, _080BB948 @ =gBattleAnimArgs
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r1, 0xE]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB944: .4byte gBattleAnimAttacker
-_080BB948: .4byte gBattleAnimArgs
- thumb_func_end sub_80BB920
-
- thumb_func_start sub_80BB94C
-sub_80BB94C: @ 80BB94C
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080BB970 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- ldr r1, _080BB974 @ =gBattleAnimArgs
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r1, 0xE]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB970: .4byte gBattleAnimTarget
-_080BB974: .4byte gBattleAnimArgs
- thumb_func_end sub_80BB94C
-
- thumb_func_start sub_80BB978
-sub_80BB978: @ 80BB978
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r5, _080BB9A4 @ =gBattleAnimArgs
- movs r4, 0
- ldr r0, _080BB9A8 @ =gBattleAnimAttacker
- ldrb r2, [r0]
- movs r0, 0x2
- ldr r1, _080BB9AC @ =gBattleAnimTarget
- eors r0, r2
- ldrb r1, [r1]
- cmp r0, r1
- bne _080BB994
- movs r4, 0x1
-_080BB994:
- strh r4, [r5, 0xE]
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB9A4: .4byte gBattleAnimArgs
-_080BB9A8: .4byte gBattleAnimAttacker
-_080BB9AC: .4byte gBattleAnimTarget
- thumb_func_end sub_80BB978
-
- thumb_func_start sub_80BB9B0
-sub_80BB9B0: @ 80BB9B0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r6, _080BBA10 @ =gSprites
-_080BB9BA:
- ldr r0, _080BBA14 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- cmp r4, r0
- beq _080BB9F8
- lsls r0, r4, 24
- lsrs r0, 24
- bl sub_8072DF0
- lsls r0, 24
- cmp r0, 0
- beq _080BB9F8
- ldr r0, _080BBA18 @ =gUnknown_2023D44
- adds r0, r4, r0
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r6
- ldr r1, _080BBA1C @ =gBattleAnimArgs
- adds r2, 0x3E
- movs r0, 0x1
- ldrb r3, [r1]
- ands r3, r0
- lsls r3, 2
- ldrb r0, [r2]
- movs r7, 0x5
- negs r7, r7
- adds r1, r7, 0
- ands r0, r1
- orrs r0, r3
- strb r0, [r2]
-_080BB9F8:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _080BB9BA
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BBA10: .4byte gSprites
-_080BBA14: .4byte gBattleAnimAttacker
-_080BBA18: .4byte gUnknown_2023D44
-_080BBA1C: .4byte gBattleAnimArgs
- thumb_func_end sub_80BB9B0
-
- thumb_func_start sub_80BBA20
-sub_80BBA20: @ 80BBA20
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x24
- ldr r1, [sp, 0x44]
- ldr r4, [sp, 0x48]
- ldr r5, [sp, 0x4C]
- ldr r6, [sp, 0x50]
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- lsls r2, 16
- lsrs r2, 16
- str r2, [sp, 0x14]
- lsls r3, 24
- lsrs r7, r3, 24
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- lsls r4, 24
- lsrs r4, 24
- str r4, [sp, 0x18]
- lsls r5, 24
- lsrs r5, 24
- str r5, [sp, 0x1C]
- lsls r6, 24
- lsrs r6, 24
- mov r10, r6
- movs r0, 0
- str r0, [sp, 0x20]
- movs r0, 0x2
- adds r6, r7, 0
- eors r6, r0
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- bne _080BBA82
- mov r1, r8
- cmp r1, 0
- beq _080BBA86
- adds r0, r6, 0
- bl sub_8072DF0
- lsls r0, 24
- cmp r0, 0
- bne _080BBA86
-_080BBA82:
- movs r2, 0
- mov r8, r2
-_080BBA86:
- ldr r0, _080BBB20 @ =gUnknown_2022984
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080BBB24 @ =gUnknown_2022986
- strh r1, [r0]
- ldr r1, _080BBB28 @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, _080BBB2C @ =0x00003f3d
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r1, _080BBB30 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0xA
- bl GetGpuReg
- add r4, sp, 0x10
- strh r0, [r4]
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4]
- mov r2, sp
- adds r2, 0x11
- ldrb r1, [r2]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r2]
- ldrb r0, [r2]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r2]
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- bne _080BBAFC
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080BBAFC:
- ldrh r1, [r4]
- movs r0, 0xA
- bl SetGpuReg
- adds r0, r7, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080BBB3C
- ldr r1, _080BBB34 @ =gBattlerPartyIndexes
- lsls r0, r7, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080BBB38 @ =gEnemyParty
- b _080BBB4A
- .align 2, 0
-_080BBB20: .4byte gUnknown_2022984
-_080BBB24: .4byte gUnknown_2022986
-_080BBB28: .4byte 0x00003f3f
-_080BBB2C: .4byte 0x00003f3d
-_080BBB30: .4byte 0x00003f42
-_080BBB34: .4byte gBattlerPartyIndexes
-_080BBB38: .4byte gEnemyParty
-_080BBB3C:
- ldr r1, _080BBC10 @ =gBattlerPartyIndexes
- lsls r0, r7, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080BBC14 @ =gPlayerParty
-_080BBB4A:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
- ldr r5, _080BBC18 @ =gUnknown_2023D44
- adds r0, r7, r5
- ldrb r1, [r0]
- adds r0, r7, 0
- adds r2, r4, 0
- bl sub_8076E34
- lsls r0, 24
- lsrs r7, r0, 24
- mov r0, r8
- cmp r0, 0
- beq _080BBB80
- adds r0, r6, r5
- ldrb r1, [r0]
- adds r0, r6, 0
- adds r2, r4, 0
- bl sub_8076E34
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x20]
-_080BBB80:
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, [sp, 0x58]
- bl sub_807543C
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- beq _080BBBA8
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80730C0
-_080BBBA8:
- mov r0, sp
- ldrb r0, [r0, 0x9]
- mov r1, sp
- ldrh r2, [r1, 0xA]
- ldr r1, [sp, 0x54]
- bl sub_80753B4
- mov r0, sp
- ldrb r1, [r0, 0x8]
- lsls r1, 4
- ldr r0, [sp, 0x5C]
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r0, _080BBC1C @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080BBC20 @ =gBattle_BG1_Y
- strh r1, [r0]
- ldr r1, _080BBC24 @ =gTasks
- mov r2, r9
- lsls r0, r2, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- mov r1, sp
- ldrh r1, [r1, 0x14]
- strh r1, [r0, 0xA]
- mov r2, sp
- ldrh r2, [r2, 0x18]
- strh r2, [r0, 0x10]
- mov r1, r10
- strh r1, [r0, 0x12]
- mov r2, sp
- ldrh r2, [r2, 0x1C]
- strh r2, [r0, 0x14]
- strh r7, [r0, 0x8]
- mov r1, r8
- strh r1, [r0, 0xC]
- mov r2, sp
- ldrh r2, [r2, 0x20]
- strh r2, [r0, 0xE]
- ldr r1, _080BBC28 @ =sub_80BBC2C
- str r1, [r0]
- add sp, 0x24
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BBC10: .4byte gBattlerPartyIndexes
-_080BBC14: .4byte gPlayerParty
-_080BBC18: .4byte gUnknown_2023D44
-_080BBC1C: .4byte gBattle_BG1_X
-_080BBC20: .4byte gBattle_BG1_Y
-_080BBC24: .4byte gTasks
-_080BBC28: .4byte sub_80BBC2C
- thumb_func_end sub_80BBA20
-
- thumb_func_start sub_80BBC2C
-sub_80BBC2C: @ 80BBC2C
- push {r4-r6,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080BBC68 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r1
- movs r0, 0xA
- ldrsh r2, [r3, r0]
- adds r5, r1, 0
- cmp r2, 0
- bge _080BBC4A
- negs r2, r2
-_080BBC4A:
- ldrh r0, [r3, 0x22]
- adds r4, r0, r2
- strh r4, [r3, 0x22]
- movs r1, 0xA
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bge _080BBC70
- ldr r2, _080BBC6C @ =gBattle_BG1_Y
- lsls r1, r4, 16
- asrs r1, 24
- ldrh r0, [r2]
- subs r0, r1
- strh r0, [r2]
- b _080BBC7C
- .align 2, 0
-_080BBC68: .4byte gTasks
-_080BBC6C: .4byte gBattle_BG1_Y
-_080BBC70:
- ldr r1, _080BBCA0 @ =gBattle_BG1_Y
- lsls r0, r4, 16
- asrs r0, 24
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
-_080BBC7C:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r5
- ldrh r1, [r5, 0x22]
- movs r0, 0xFF
- ands r0, r1
- movs r2, 0
- strh r0, [r5, 0x22]
- movs r3, 0x26
- ldrsh r0, [r5, r3]
- cmp r0, 0x1
- beq _080BBCE6
- cmp r0, 0x1
- bgt _080BBCA4
- cmp r0, 0
- beq _080BBCAA
- b _080BBDD8
- .align 2, 0
-_080BBCA0: .4byte gBattle_BG1_Y
-_080BBCA4:
- cmp r0, 0x2
- beq _080BBD00
- b _080BBDD8
-_080BBCAA:
- ldrh r0, [r5, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r5, 0x1E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x14
- ldrsh r1, [r5, r3]
- cmp r0, r1
- bge _080BBCBE
- b _080BBDD8
-_080BBCBE:
- strh r2, [r5, 0x1E]
- ldrh r1, [r5, 0x20]
- adds r1, 0x1
- strh r1, [r5, 0x20]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x20
- ldrsh r1, [r5, r0]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- cmp r1, r0
- bne _080BBDD8
- b _080BBCF8
-_080BBCE6:
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x12
- ldrsh r1, [r5, r3]
- cmp r0, r1
- bne _080BBDD8
-_080BBCF8:
- ldrh r0, [r5, 0x26]
- adds r0, 0x1
- strh r0, [r5, 0x26]
- b _080BBDD8
-_080BBD00:
- ldrh r0, [r5, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r5, 0x1E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x14
- ldrsh r1, [r5, r3]
- cmp r0, r1
- blt _080BBDD8
- strh r2, [r5, 0x1E]
- ldrh r1, [r5, 0x20]
- subs r1, 0x1
- strh r1, [r5, 0x20]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x20
- ldrsh r4, [r5, r0]
- cmp r4, 0
- bne _080BBDD8
- movs r0, 0
- bl sub_8073128
- ldr r0, _080BBDE0 @ =gUnknown_2022984
- strh r4, [r0]
- ldr r0, _080BBDE4 @ =gUnknown_2022986
- strh r4, [r0]
- ldr r4, _080BBDE8 @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- bne _080BBD7E
- movs r0, 0xA
- bl GetGpuReg
- mov r1, sp
- strh r0, [r1]
- mov r2, sp
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- mov r0, sp
- ldrh r1, [r0]
- movs r0, 0xA
- bl SetGpuReg
-_080BBD7E:
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r3, 0x8
- ldrsh r1, [r5, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080BBDEC @ =gSprites
- adds r0, r4
- bl DestroySprite
- movs r1, 0xC
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080BBDD2
- movs r2, 0xE
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
-_080BBDD2:
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080BBDD8:
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BBDE0: .4byte gUnknown_2022984
-_080BBDE4: .4byte gUnknown_2022986
-_080BBDE8: .4byte 0x00003f3f
-_080BBDEC: .4byte gSprites
- thumb_func_end sub_80BBC2C
-
- thumb_func_start sub_80BBDF0
-sub_80BBDF0: @ 80BBDF0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080BBE08 @ =gBattleAnimArgs
- ldr r1, _080BBE0C @ =gUnknown_2022B50
- ldrb r1, [r1]
- strh r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080BBE08: .4byte gBattleAnimArgs
-_080BBE0C: .4byte gUnknown_2022B50
- thumb_func_end sub_80BBDF0
-
- thumb_func_start sub_80BBE10
-sub_80BBE10: @ 80BBE10
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x80
- lsls r0, 6
- bl AllocZeroed
- ldr r1, _080BBE38 @ =gMonSpritesGfxPtr
- ldr r1, [r1]
- movs r2, 0xBE
- lsls r2, 1
- adds r1, r2
- str r0, [r1]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BBE38: .4byte gMonSpritesGfxPtr
- thumb_func_end sub_80BBE10
-
- thumb_func_start sub_80BBE3C
-sub_80BBE3C: @ 80BBE3C
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r6, _080BBE68 @ =gMonSpritesGfxPtr
- ldr r0, [r6]
- movs r5, 0xBE
- lsls r5, 1
- adds r0, r5
- ldr r0, [r0]
- bl Free
- ldr r0, [r6]
- adds r0, r5
- movs r1, 0
- str r1, [r0]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BBE68: .4byte gMonSpritesGfxPtr
- thumb_func_end sub_80BBE3C
-
- thumb_func_start sub_80BBE6C
-sub_80BBE6C: @ 80BBE6C
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, _080BBEAC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080BBEB0
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_8075BE8
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080BBEC8
- movs r2, 0x1
-_080BBE9E:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _080BBE9E
- b _080BBEC8
- .align 2, 0
-_080BBEAC: .4byte gBattleAnimArgs
-_080BBEB0:
- cmp r0, 0x1
- bne _080BBEBC
- ldr r0, _080BBEB8 @ =gBattleAnimAttacker
- b _080BBEC2
- .align 2, 0
-_080BBEB8: .4byte gBattleAnimAttacker
-_080BBEBC:
- cmp r0, 0x2
- bne _080BBEC8
- ldr r0, _080BBEF8 @ =gBattleAnimTarget
-_080BBEC2:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_080BBEC8:
- ldr r0, _080BBEFC @ =gMonSpritesGfxPtr
- ldr r1, [r0]
- ldr r0, _080BBF00 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r0, [r0, r2]
- movs r2, 0xBE
- lsls r2, 1
- adds r1, r2
- ldr r1, [r1]
- lsls r0, 5
- adds r0, r1
- lsls r1, r4, 5
- ldr r2, _080BBF04 @ =gPlttBufferUnfaded
- adds r1, r2
- movs r2, 0x20
- bl memcpy
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BBEF8: .4byte gBattleAnimTarget
-_080BBEFC: .4byte gMonSpritesGfxPtr
-_080BBF00: .4byte gBattleAnimArgs
-_080BBF04: .4byte gPlttBufferUnfaded
- thumb_func_end sub_80BBE6C
-
- thumb_func_start sub_80BBF08
-sub_80BBF08: @ 80BBF08
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, _080BBF48 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080BBF4C
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_8075BE8
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080BBF64
- movs r2, 0x1
-_080BBF3A:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _080BBF3A
- b _080BBF64
- .align 2, 0
-_080BBF48: .4byte gBattleAnimArgs
-_080BBF4C:
- cmp r0, 0x1
- bne _080BBF58
- ldr r0, _080BBF54 @ =gBattleAnimAttacker
- b _080BBF5E
- .align 2, 0
-_080BBF54: .4byte gBattleAnimAttacker
-_080BBF58:
- cmp r0, 0x2
- bne _080BBF64
- ldr r0, _080BBF94 @ =gBattleAnimTarget
-_080BBF5E:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_080BBF64:
- lsls r0, r4, 5
- ldr r1, _080BBF98 @ =gPlttBufferUnfaded
- adds r0, r1
- ldr r1, _080BBF9C @ =gMonSpritesGfxPtr
- ldr r2, [r1]
- ldr r1, _080BBFA0 @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r1, r3]
- movs r3, 0xBE
- lsls r3, 1
- adds r2, r3
- ldr r2, [r2]
- lsls r1, 5
- adds r1, r2
- movs r2, 0x20
- bl memcpy
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BBF94: .4byte gBattleAnimTarget
-_080BBF98: .4byte gPlttBufferUnfaded
-_080BBF9C: .4byte gMonSpritesGfxPtr
-_080BBFA0: .4byte gBattleAnimArgs
- thumb_func_end sub_80BBF08
-
- thumb_func_start sub_80BBFA4
-sub_80BBFA4: @ 80BBFA4
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, _080BBFE4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080BBFE8
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_8075BE8
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080BC000
- movs r2, 0x1
-_080BBFD6:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _080BBFD6
- b _080BC000
- .align 2, 0
-_080BBFE4: .4byte gBattleAnimArgs
-_080BBFE8:
- cmp r0, 0x1
- bne _080BBFF4
- ldr r0, _080BBFF0 @ =gBattleAnimAttacker
- b _080BBFFA
- .align 2, 0
-_080BBFF0: .4byte gBattleAnimAttacker
-_080BBFF4:
- cmp r0, 0x2
- bne _080BC000
- ldr r0, _080BC020 @ =gBattleAnimTarget
-_080BBFFA:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_080BC000:
- lsls r1, r4, 5
- ldr r0, _080BC024 @ =gPlttBufferUnfaded
- adds r0, r1, r0
- ldr r2, _080BC028 @ =gPlttBufferFaded
- adds r1, r2
- movs r2, 0x20
- bl memcpy
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC020: .4byte gBattleAnimTarget
-_080BC024: .4byte gPlttBufferUnfaded
-_080BC028: .4byte gPlttBufferFaded
- thumb_func_end sub_80BBFA4
-
- thumb_func_start sub_80BC02C
-sub_80BC02C: @ 80BC02C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl sub_8073788
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- beq _080BC04C
- ldr r1, _080BC048 @ =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
- b _080BC050
- .align 2, 0
-_080BC048: .4byte gBattleAnimArgs
-_080BC04C:
- ldr r0, _080BC05C @ =gBattleAnimArgs
- strh r1, [r0, 0xE]
-_080BC050:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC05C: .4byte gBattleAnimArgs
- thumb_func_end sub_80BC02C
-
- thumb_func_start sub_80BC060
-sub_80BC060: @ 80BC060
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080BC080 @ =gBattleAnimAttacker
- ldr r1, _080BC084 @ =gBattlerTarget
- ldrb r1, [r1]
- strb r1, [r2]
- ldr r2, _080BC088 @ =gBattleAnimTarget
- ldr r1, _080BC08C @ =gUnknown_2023D6E
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080BC080: .4byte gBattleAnimAttacker
-_080BC084: .4byte gBattlerTarget
-_080BC088: .4byte gBattleAnimTarget
-_080BC08C: .4byte gUnknown_2023D6E
- thumb_func_end sub_80BC060
-
- thumb_func_start sub_80BC090
-sub_80BC090: @ 80BC090
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080BC0B8 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- adds r4, r0, 0
- ldr r0, _080BC0BC @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080BC0C4
- ldr r1, _080BC0C0 @ =gBattleAnimArgs
- movs r0, 0x1
- b _080BC0C8
- .align 2, 0
-_080BC0B8: .4byte gBattleAnimAttacker
-_080BC0BC: .4byte gBattleAnimTarget
-_080BC0C0: .4byte gBattleAnimArgs
-_080BC0C4:
- ldr r1, _080BC0D8 @ =gBattleAnimArgs
- movs r0, 0
-_080BC0C8:
- strh r0, [r1, 0xE]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC0D8: .4byte gBattleAnimArgs
- thumb_func_end sub_80BC090
-
- thumb_func_start sub_80BC0DC
-sub_80BC0DC: @ 80BC0DC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080BC0F4 @ =gBattleAnimTarget
- ldr r1, _080BC0F8 @ =gBattlerTarget
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080BC0F4: .4byte gBattleAnimTarget
-_080BC0F8: .4byte gBattlerTarget
- thumb_func_end sub_80BC0DC
-
- thumb_func_start sub_80BC0FC
-sub_80BC0FC: @ 80BC0FC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080BC11C @ =gBattleAnimAttacker
- ldr r1, _080BC120 @ =sBattler_AI
- ldrb r1, [r1]
- strb r1, [r2]
- ldr r2, _080BC124 @ =gBattleAnimTarget
- ldr r1, _080BC128 @ =gUnknown_2023D6E
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080BC11C: .4byte gBattleAnimAttacker
-_080BC120: .4byte sBattler_AI
-_080BC124: .4byte gBattleAnimTarget
-_080BC128: .4byte gUnknown_2023D6E
- thumb_func_end sub_80BC0FC
-
- thumb_func_start sub_80BC12C
-sub_80BC12C: @ 80BC12C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- beq _080BC144
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080BC180
-_080BC144:
- ldr r0, _080BC188 @ =gTasks
- lsls r3, r4, 2
- adds r3, r4
- lsls r3, 3
- adds r3, r0
- ldr r0, _080BC18C @ =gUnknown_2024018
- ldr r4, [r0]
- ldr r2, _080BC190 @ =gBattleAnimAttacker
- ldrb r0, [r2]
- ldr r1, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r0, [r0]
- lsls r0, 31
- lsrs r0, 31
- strh r0, [r3, 0x8]
- ldrb r1, [r2]
- ldr r0, [r4]
- lsls r1, 2
- adds r1, r0
- ldrb r0, [r1]
- movs r2, 0x1
- orrs r0, r2
- strb r0, [r1]
- ldr r0, _080BC194 @ =sub_80BC19C
- str r0, [r3]
- ldr r1, _080BC198 @ =gUnknown_2037EE2
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080BC180:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC188: .4byte gTasks
-_080BC18C: .4byte gUnknown_2024018
-_080BC190: .4byte gBattleAnimAttacker
-_080BC194: .4byte sub_80BC19C
-_080BC198: .4byte gUnknown_2037EE2
- thumb_func_end sub_80BC12C
-
- thumb_func_start sub_80BC19C
-sub_80BC19C: @ 80BC19C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080BC1E8 @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x80
- lsls r0, 5
- cmp r1, r0
- bne _080BC1E0
- ldr r0, _080BC1EC @ =gUnknown_2024018
- ldr r1, [r0]
- ldr r0, _080BC1F0 @ =gBattleAnimAttacker
- ldrb r3, [r0]
- ldr r0, [r1]
- lsls r3, 2
- adds r3, r0
- ldr r1, _080BC1F4 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldrb r0, [r0, 0x8]
- movs r1, 0x1
- ands r1, r0
- ldrb r2, [r3]
- movs r0, 0x2
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- adds r0, r4, 0
- bl DestroyTask
-_080BC1E0:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC1E8: .4byte gBattleAnimArgs
-_080BC1EC: .4byte gUnknown_2024018
-_080BC1F0: .4byte gBattleAnimAttacker
-_080BC1F4: .4byte gTasks
- thumb_func_end sub_80BC19C
-
- thumb_func_start SetAnimBgAttribute
-SetAnimBgAttribute: @ 80BC1F8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r1, 24
- lsrs r5, r1, 24
- lsls r2, 24
- lsrs r4, r2, 24
- cmp r6, 0x3
- bls _080BC20C
- b _080BC2FE
-_080BC20C:
- ldr r0, _080BC228 @ =gUnknown_83E7CCA
- adds r0, r6, r0
- ldrb r0, [r0]
- bl GetGpuReg
- ldr r1, _080BC22C @ =gUnknown_20399B8
- strh r0, [r1]
- cmp r5, 0x6
- bhi _080BC2F0
- lsls r0, r5, 2
- ldr r1, _080BC230 @ =_080BC234
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BC228: .4byte gUnknown_83E7CCA
-_080BC22C: .4byte gUnknown_20399B8
-_080BC230: .4byte _080BC234
- .align 2, 0
-_080BC234:
- .4byte _080BC250
- .4byte _080BC264
- .4byte _080BC27C
- .4byte _080BC294
- .4byte _080BC2AC
- .4byte _080BC2C8
- .4byte _080BC2DC
-_080BC250:
- ldr r2, _080BC260 @ =gUnknown_20399B8
- lsls r3, r4, 6
- ldrb r1, [r2, 0x1]
- movs r0, 0x3F
- ands r0, r1
- orrs r0, r3
- strb r0, [r2, 0x1]
- b _080BC2F0
- .align 2, 0
-_080BC260: .4byte gUnknown_20399B8
-_080BC264:
- ldr r3, _080BC278 @ =gUnknown_20399B8
- movs r0, 0x1
- adds r1, r4, 0
- ands r1, r0
- lsls r1, 5
- ldrb r2, [r3, 0x1]
- movs r0, 0x21
- negs r0, r0
- b _080BC2EA
- .align 2, 0
-_080BC278: .4byte gUnknown_20399B8
-_080BC27C:
- ldr r3, _080BC290 @ =gUnknown_20399B8
- movs r0, 0x1
- adds r1, r4, 0
- ands r1, r0
- lsls r1, 6
- ldrb r2, [r3]
- movs r0, 0x41
- negs r0, r0
- b _080BC2BA
- .align 2, 0
-_080BC290: .4byte gUnknown_20399B8
-_080BC294:
- ldr r3, _080BC2A8 @ =gUnknown_20399B8
- movs r0, 0x3
- adds r1, r4, 0
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0xD
- negs r0, r0
- b _080BC2BA
- .align 2, 0
-_080BC2A8: .4byte gUnknown_20399B8
-_080BC2AC:
- ldr r3, _080BC2C4 @ =gUnknown_20399B8
- movs r0, 0x3
- adds r1, r4, 0
- ands r1, r0
- ldrb r2, [r3]
- movs r0, 0x4
- negs r0, r0
-_080BC2BA:
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- b _080BC2F0
- .align 2, 0
-_080BC2C4: .4byte gUnknown_20399B8
-_080BC2C8:
- ldr r2, _080BC2D8 @ =gUnknown_20399B8
- lsls r3, r4, 7
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- orrs r0, r3
- strb r0, [r2]
- b _080BC2F0
- .align 2, 0
-_080BC2D8: .4byte gUnknown_20399B8
-_080BC2DC:
- ldr r3, _080BC304 @ =gUnknown_20399B8
- movs r0, 0x1F
- adds r1, r4, 0
- ands r1, r0
- ldrb r2, [r3, 0x1]
- movs r0, 0x20
- negs r0, r0
-_080BC2EA:
- ands r0, r2
- orrs r0, r1
- strb r0, [r3, 0x1]
-_080BC2F0:
- ldr r0, _080BC308 @ =gUnknown_83E7CCA
- adds r0, r6, r0
- ldrb r0, [r0]
- ldr r1, _080BC304 @ =gUnknown_20399B8
- ldrh r1, [r1]
- bl SetGpuReg
-_080BC2FE:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC304: .4byte gUnknown_20399B8
-_080BC308: .4byte gUnknown_83E7CCA
- thumb_func_end SetAnimBgAttribute
-
- thumb_func_start sub_80BC30C
-sub_80BC30C: @ 80BC30C
- push {r4,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r1, 24
- lsrs r4, r1, 24
- cmp r2, 0x3
- bhi _080BC394
- ldr r0, _080BC338 @ =gUnknown_83E7CCE
- adds r0, r2, r0
- ldrb r0, [r0]
- bl GetGpuReg
- mov r1, sp
- strh r0, [r1]
- cmp r4, 0x6
- bhi _080BC394
- lsls r0, r4, 2
- ldr r1, _080BC33C @ =_080BC340
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BC338: .4byte gUnknown_83E7CCE
-_080BC33C: .4byte _080BC340
- .align 2, 0
-_080BC340:
- .4byte _080BC35C
- .4byte _080BC364
- .4byte _080BC36C
- .4byte _080BC374
- .4byte _080BC37C
- .4byte _080BC384
- .4byte _080BC38C
-_080BC35C:
- ldr r0, [sp]
- lsls r0, 16
- lsrs r0, 30
- b _080BC396
-_080BC364:
- ldr r0, [sp]
- lsls r0, 18
- lsrs r0, 31
- b _080BC396
-_080BC36C:
- ldr r0, [sp]
- lsls r0, 25
- lsrs r0, 31
- b _080BC396
-_080BC374:
- ldr r0, [sp]
- lsls r0, 28
- lsrs r0, 30
- b _080BC396
-_080BC37C:
- ldr r0, [sp]
- lsls r0, 30
- lsrs r0, 30
- b _080BC396
-_080BC384:
- ldr r0, [sp]
- lsls r0, 24
- lsrs r0, 31
- b _080BC396
-_080BC38C:
- ldr r0, [sp]
- lsls r0, 19
- lsrs r0, 27
- b _080BC396
-_080BC394:
- movs r0, 0
-_080BC396:
- add sp, 0x4
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80BC30C
-
- thumb_func_start sub_80BC3A0
-sub_80BC3A0: @ 80BC3A0
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080BC3B8 @ =gBattleTypeFlags
- ldr r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080BC3C0
- ldr r0, _080BC3BC @ =sub_80BCC4C
- b _080BC3E8
- .align 2, 0
-_080BC3B8: .4byte gBattleTypeFlags
-_080BC3BC: .4byte sub_80BCC4C
-_080BC3C0:
- movs r0, 0x80
- lsls r0, 5
- ands r1, r0
- cmp r1, 0
- beq _080BC3E0
- ldr r0, _080BC3D8 @ =gGameVersion
- ldrb r0, [r0]
- cmp r0, 0x2
- beq _080BC3E0
- movs r4, 0x3
- ldr r0, _080BC3DC @ =task00_battle_intro_80BC6C8
- b _080BC3E8
- .align 2, 0
-_080BC3D8: .4byte gGameVersion
-_080BC3DC: .4byte task00_battle_intro_80BC6C8
-_080BC3E0:
- ldr r1, _080BC414 @ =gUnknown_83E7CD4
- lsls r0, r4, 2
- adds r0, r1
- ldr r0, [r0]
-_080BC3E8:
- movs r1, 0
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080BC418 @ =gTasks
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- movs r0, 0
- strh r0, [r1, 0x8]
- strh r4, [r1, 0xA]
- strh r0, [r1, 0xC]
- strh r0, [r1, 0xE]
- strh r0, [r1, 0x10]
- strh r0, [r1, 0x12]
- strh r0, [r1, 0x14]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC414: .4byte gUnknown_83E7CD4
-_080BC418: .4byte gTasks
- thumb_func_end sub_80BC3A0
-
- thumb_func_start sub_80BC41C
-sub_80BC41C: @ 80BC41C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- bl DestroyTask
- ldr r0, _080BC468 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080BC46C @ =gBattle_BG1_Y
- strh r1, [r0]
- ldr r0, _080BC470 @ =gBattle_BG2_X
- strh r1, [r0]
- ldr r0, _080BC474 @ =gBattle_BG2_Y
- strh r1, [r0]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- ldr r4, _080BC478 @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC468: .4byte gBattle_BG1_X
-_080BC46C: .4byte gBattle_BG1_Y
-_080BC470: .4byte gBattle_BG2_X
-_080BC474: .4byte gBattle_BG2_Y
-_080BC478: .4byte 0x00003f3f
- thumb_func_end sub_80BC41C
-
- thumb_func_start task_battle_intro_80BC47C
-task_battle_intro_80BC47C: @ 80BC47C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080BC4B4 @ =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x6
- strh r0, [r1]
- ldr r1, _080BC4B8 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- mov r8, r1
- cmp r0, 0x4
- bls _080BC4A8
- b _080BC6BA
-_080BC4A8:
- lsls r0, 2
- ldr r1, _080BC4BC @ =_080BC4C0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BC4B4: .4byte gBattle_BG1_X
-_080BC4B8: .4byte gTasks
-_080BC4BC: .4byte _080BC4C0
- .align 2, 0
-_080BC4C0:
- .4byte _080BC4D4
- .4byte _080BC504
- .4byte _080BC52C
- .4byte _080BC574
- .4byte _080BC6B4
-_080BC4D4:
- ldr r0, _080BC4EC @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080BC4F0
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- add r0, r8
- movs r1, 0x10
- b _080BC4FA
- .align 2, 0
-_080BC4EC: .4byte gBattleTypeFlags
-_080BC4F0:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- add r0, r8
- movs r1, 0x1
-_080BC4FA:
- strh r1, [r0, 0xC]
- ldrh r1, [r0, 0x8]
- adds r1, 0x1
- strh r1, [r0, 0x8]
- b _080BC6BA
-_080BC504:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- mov r3, r8
- adds r1, r0, r3
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080BC51C
- b _080BC6BA
-_080BC51C:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- b _080BC6BA
-_080BC52C:
- ldr r1, _080BC568 @ =gUnknown_2022986
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080BC544
- b _080BC6BA
-_080BC544:
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- add r1, r8
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- ldr r2, _080BC56C @ =gUnknown_2023F4C
- ldrh r1, [r2]
- ldr r0, _080BC570 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080BC6BA
- .align 2, 0
-_080BC568: .4byte gUnknown_2022986
-_080BC56C: .4byte gUnknown_2023F4C
-_080BC570: .4byte 0x0000fffe
-_080BC574:
- lsls r0, r4, 2
- adds r1, r0, r4
- lsls r1, 3
- mov r5, r8
- adds r2, r1, r5
- ldrh r3, [r2, 0xE]
- movs r5, 0xE
- ldrsh r1, [r2, r5]
- mov r12, r0
- cmp r1, 0
- beq _080BC590
- subs r0, r3, 0x1
- strh r0, [r2, 0xE]
- b _080BC5BE
-_080BC590:
- movs r1, 0xA
- ldrsh r0, [r2, r1]
- cmp r0, 0x1
- bne _080BC5B0
- ldr r2, _080BC5A8 @ =gBattle_BG1_Y
- ldrh r1, [r2]
- ldr r0, _080BC5AC @ =0x0000ffb0
- cmp r1, r0
- beq _080BC5BE
- subs r0, r1, 0x2
- b _080BC5BC
- .align 2, 0
-_080BC5A8: .4byte gBattle_BG1_Y
-_080BC5AC: .4byte 0x0000ffb0
-_080BC5B0:
- ldr r2, _080BC690 @ =gBattle_BG1_Y
- ldrh r1, [r2]
- ldr r0, _080BC694 @ =0x0000ffc8
- cmp r1, r0
- beq _080BC5BE
- subs r0, r1, 0x1
-_080BC5BC:
- strh r0, [r2]
-_080BC5BE:
- ldr r2, _080BC698 @ =gUnknown_2022986
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080BC5D2
- ldr r3, _080BC69C @ =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_080BC5D2:
- mov r5, r12
- adds r0, r5, r4
- lsls r0, 3
- mov r2, r8
- adds r1, r0, r2
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080BC5EA
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080BC5EA:
- movs r3, 0
- ldr r5, _080BC6A0 @ =gScanlineEffect
- mov r9, r5
- ldr r7, _080BC6A4 @ =gScanlineEffectRegBuffers
- mov r6, r9
- adds r5, r1, 0
-_080BC5F6:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r5, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080BC5F6
- cmp r3, 0x9F
- bgt _080BC63A
- ldr r7, _080BC6A4 @ =gScanlineEffectRegBuffers
- ldr r6, _080BC6A0 @ =gScanlineEffect
- ldr r1, _080BC6A8 @ =gTasks
- mov r2, r12
- adds r0, r2, r4
- lsls r0, 3
- adds r5, r0, r1
-_080BC620:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r5, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080BC620
-_080BC63A:
- mov r3, r12
- adds r0, r3, r4
- lsls r0, 3
- mov r5, r8
- adds r1, r0, r5
- movs r0, 0xC
- ldrsh r2, [r1, r0]
- cmp r2, 0
- bne _080BC6BA
- movs r0, 0x3
- mov r3, r9
- strb r0, [r3, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- str r2, [sp]
- ldr r1, _080BC6AC @ =0x0600e000
- ldr r2, _080BC6B0 @ =0x05000200
- mov r0, sp
- bl CpuSet
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r1, 0x9C
- lsls r1, 8
- movs r0, 0xA
- bl SetGpuReg
- movs r1, 0xBC
- lsls r1, 7
- movs r0, 0xC
- bl SetGpuReg
- b _080BC6BA
- .align 2, 0
-_080BC690: .4byte gBattle_BG1_Y
-_080BC694: .4byte 0x0000ffc8
-_080BC698: .4byte gUnknown_2022986
-_080BC69C: .4byte 0xfffffc04
-_080BC6A0: .4byte gScanlineEffect
-_080BC6A4: .4byte gScanlineEffectRegBuffers
-_080BC6A8: .4byte gTasks
-_080BC6AC: .4byte 0x0600e000
-_080BC6B0: .4byte 0x05000200
-_080BC6B4:
- adds r0, r4, 0
- bl sub_80BC41C
-_080BC6BA:
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end task_battle_intro_80BC47C
-
- thumb_func_start task00_battle_intro_80BC6C8
-task00_battle_intro_80BC6C8: @ 80BC6C8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080BC6F4 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0xA
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0x3
- beq _080BC708
- cmp r0, 0x3
- bgt _080BC6F8
- cmp r0, 0x2
- beq _080BC6FC
- b _080BC710
- .align 2, 0
-_080BC6F4: .4byte gTasks
-_080BC6F8:
- cmp r0, 0x4
- bne _080BC710
-_080BC6FC:
- ldr r1, _080BC704 @ =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x8
- b _080BC70E
- .align 2, 0
-_080BC704: .4byte gBattle_BG1_X
-_080BC708:
- ldr r1, _080BC74C @ =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x6
-_080BC70E:
- strh r0, [r1]
-_080BC710:
- lsls r0, r5, 2
- adds r1, r0, r5
- lsls r1, 3
- adds r4, r1, r2
- movs r3, 0xA
- ldrsh r1, [r4, r3]
- adds r6, r0, 0
- cmp r1, 0x4
- bne _080BC774
- ldr r7, _080BC750 @ =gBattle_BG1_Y
- ldrh r0, [r4, 0x14]
- bl Cos2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080BC736
- ldr r1, _080BC754 @ =0x000001ff
- adds r0, r1
-_080BC736:
- asrs r0, 9
- subs r0, 0x8
- strh r0, [r7]
- ldrh r1, [r4, 0x14]
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0xB3
- bgt _080BC758
- adds r0, r1, 0x4
- b _080BC75A
- .align 2, 0
-_080BC74C: .4byte gBattle_BG1_X
-_080BC750: .4byte gBattle_BG1_Y
-_080BC754: .4byte 0x000001ff
-_080BC758:
- adds r0, r1, 0x6
-_080BC75A:
- strh r0, [r4, 0x14]
- ldr r2, _080BC790 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r3, r0, r2
- movs r0, 0x14
- ldrsh r1, [r3, r0]
- movs r0, 0xB4
- lsls r0, 1
- cmp r1, r0
- bne _080BC774
- movs r0, 0
- strh r0, [r3, 0x14]
-_080BC774:
- adds r0, r6, r5
- lsls r0, 3
- adds r0, r2
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x4
- bls _080BC784
- b _080BC9AA
-_080BC784:
- lsls r0, 2
- ldr r1, _080BC794 @ =_080BC798
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BC790: .4byte gTasks
-_080BC794: .4byte _080BC798
- .align 2, 0
-_080BC798:
- .4byte _080BC7AC
- .4byte _080BC7DC
- .4byte _080BC808
- .4byte _080BC858
- .4byte _080BC9A4
-_080BC7AC:
- ldr r1, _080BC7C8 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r2, r0, r1
- movs r3, 0x10
- strh r3, [r2, 0x10]
- ldr r0, _080BC7CC @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080BC7D0
- strh r3, [r2, 0xC]
- b _080BC7D4
- .align 2, 0
-_080BC7C8: .4byte gTasks
-_080BC7CC: .4byte gBattleTypeFlags
-_080BC7D0:
- movs r0, 0x1
- strh r0, [r2, 0xC]
-_080BC7D4:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _080BC9AA
-_080BC7DC:
- ldr r0, _080BC804 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080BC7F2
- b _080BC9AA
-_080BC7F2:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- b _080BC9AA
- .align 2, 0
-_080BC804: .4byte gTasks
-_080BC808:
- ldr r1, _080BC848 @ =gUnknown_2022986
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080BC820
- b _080BC9AA
-_080BC820:
- ldr r0, _080BC84C @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- movs r0, 0x1
- strh r0, [r1, 0x12]
- ldr r2, _080BC850 @ =gUnknown_2023F4C
- ldrh r1, [r2]
- ldr r0, _080BC854 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080BC9AA
- .align 2, 0
-_080BC848: .4byte gUnknown_2022986
-_080BC84C: .4byte gTasks
-_080BC850: .4byte gUnknown_2023F4C
-_080BC854: .4byte 0x0000fffe
-_080BC858:
- ldr r0, _080BC890 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r2, [r1, 0xE]
- movs r3, 0xE
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080BC898
- subs r0, r2, 0x1
- strh r0, [r1, 0xE]
- lsls r0, 16
- cmp r0, 0
- bne _080BC8B8
- ldr r1, _080BC894 @ =0x00001842
- movs r0, 0x50
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0xF
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- b _080BC8B8
- .align 2, 0
-_080BC890: .4byte gTasks
-_080BC894: .4byte 0x00001842
-_080BC898:
- ldrh r2, [r1, 0x10]
- movs r0, 0x1F
- ands r0, r2
- cmp r0, 0
- beq _080BC8B8
- ldrh r0, [r1, 0x12]
- subs r0, 0x1
- strh r0, [r1, 0x12]
- lsls r0, 16
- cmp r0, 0
- bne _080BC8B8
- adds r0, r2, 0
- adds r0, 0xFF
- strh r0, [r1, 0x10]
- movs r0, 0x4
- strh r0, [r1, 0x12]
-_080BC8B8:
- ldr r2, _080BC988 @ =gUnknown_2022986
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080BC8CC
- ldr r3, _080BC98C @ =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_080BC8CC:
- ldr r0, _080BC990 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080BC8E2
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080BC8E2:
- movs r3, 0
- ldr r0, _080BC994 @ =gScanlineEffect
- mov r8, r0
- ldr r2, _080BC998 @ =gScanlineEffectRegBuffers
- mov r12, r2
- mov r7, r8
- adds r4, r1, 0
-_080BC8F0:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080BC8F0
- cmp r3, 0x9F
- bgt _080BC934
- ldr r0, _080BC998 @ =gScanlineEffectRegBuffers
- mov r12, r0
- ldr r7, _080BC994 @ =gScanlineEffect
- ldr r1, _080BC990 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r4, r0, r1
-_080BC91A:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- ldrh r0, [r4, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080BC91A
-_080BC934:
- ldr r1, _080BC990 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r1
- movs r3, 0xC
- ldrsh r2, [r1, r3]
- cmp r2, 0
- bne _080BC9AA
- movs r0, 0x3
- mov r3, r8
- strb r0, [r3, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- str r2, [sp]
- ldr r1, _080BC99C @ =0x0600e000
- ldr r2, _080BC9A0 @ =0x05000200
- mov r0, sp
- bl CpuSet
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r1, 0x9C
- lsls r1, 8
- movs r0, 0xA
- bl SetGpuReg
- movs r1, 0xBC
- lsls r1, 7
- movs r0, 0xC
- bl SetGpuReg
- b _080BC9AA
- .align 2, 0
-_080BC988: .4byte gUnknown_2022986
-_080BC98C: .4byte 0xfffffc04
-_080BC990: .4byte gTasks
-_080BC994: .4byte gScanlineEffect
-_080BC998: .4byte gScanlineEffectRegBuffers
-_080BC99C: .4byte 0x0600e000
-_080BC9A0: .4byte 0x05000200
-_080BC9A4:
- adds r0, r5, 0
- bl sub_80BC41C
-_080BC9AA:
- ldr r0, _080BC9D0 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0x4
- beq _080BC9C2
- ldrh r1, [r1, 0x10]
- movs r0, 0x52
- bl SetGpuReg
-_080BC9C2:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC9D0: .4byte gTasks
- thumb_func_end task00_battle_intro_80BC6C8
-
- thumb_func_start task_battle_intro_anim
-task_battle_intro_anim: @ 80BC9D4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080BCA08 @ =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x8
- strh r0, [r1]
- ldr r1, _080BCA0C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r4, r1, 0
- cmp r0, 0x4
- bls _080BC9FE
- b _080BCC22
-_080BC9FE:
- lsls r0, 2
- ldr r1, _080BCA10 @ =_080BCA14
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BCA08: .4byte gBattle_BG1_X
-_080BCA0C: .4byte gTasks
-_080BCA10: .4byte _080BCA14
- .align 2, 0
-_080BCA14:
- .4byte _080BCA28
- .4byte _080BCA7C
- .4byte _080BCAA8
- .4byte _080BCAF8
- .4byte _080BCC1C
-_080BCA28:
- ldr r1, _080BCA60 @ =0x00001842
- movs r0, 0x50
- bl SetGpuReg
- ldr r4, _080BCA64 @ =0x00000808
- movs r0, 0x52
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- ldr r1, _080BCA68 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r2, r0, r1
- strh r4, [r2, 0x10]
- ldr r0, _080BCA6C @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080BCA70
- movs r0, 0x10
- b _080BCA72
- .align 2, 0
-_080BCA60: .4byte 0x00001842
-_080BCA64: .4byte 0x00000808
-_080BCA68: .4byte gTasks
-_080BCA6C: .4byte gBattleTypeFlags
-_080BCA70:
- movs r0, 0x1
-_080BCA72:
- strh r0, [r2, 0xC]
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _080BCC22
-_080BCA7C:
- ldr r0, _080BCAA4 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080BCA94
- b _080BCC22
-_080BCA94:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- b _080BCC22
- .align 2, 0
-_080BCAA4: .4byte gTasks
-_080BCAA8:
- ldr r1, _080BCAE8 @ =gUnknown_2022986
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080BCAC0
- b _080BCC22
-_080BCAC0:
- ldr r0, _080BCAEC @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- movs r0, 0x1
- strh r0, [r1, 0x12]
- ldr r2, _080BCAF0 @ =gUnknown_2023F4C
- ldrh r1, [r2]
- ldr r0, _080BCAF4 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080BCC22
- .align 2, 0
-_080BCAE8: .4byte gUnknown_2022986
-_080BCAEC: .4byte gTasks
-_080BCAF0: .4byte gUnknown_2023F4C
-_080BCAF4: .4byte 0x0000fffe
-_080BCAF8:
- lsls r0, r5, 2
- adds r1, r0, r5
- lsls r1, 3
- adds r2, r1, r4
- ldrh r3, [r2, 0xE]
- movs r6, 0xE
- ldrsh r1, [r2, r6]
- mov r12, r0
- cmp r1, 0
- beq _080BCB12
- subs r0, r3, 0x1
- strh r0, [r2, 0xE]
- b _080BCB32
-_080BCB12:
- ldrh r1, [r2, 0x10]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0
- beq _080BCB32
- ldrh r0, [r2, 0x12]
- subs r0, 0x1
- strh r0, [r2, 0x12]
- lsls r0, 16
- cmp r0, 0
- bne _080BCB32
- adds r0, r1, 0
- adds r0, 0xFF
- strh r0, [r2, 0x10]
- movs r0, 0x6
- strh r0, [r2, 0x12]
-_080BCB32:
- ldr r2, _080BCC00 @ =gUnknown_2022986
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080BCB46
- ldr r3, _080BCC04 @ =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_080BCB46:
- mov r6, r12
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r4
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080BCB5C
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080BCB5C:
- movs r3, 0
- ldr r6, _080BCC08 @ =gScanlineEffect
- mov r8, r6
- ldr r7, _080BCC0C @ =gScanlineEffectRegBuffers
- adds r4, r1, 0
-_080BCB66:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080BCB66
- cmp r3, 0x9F
- bgt _080BCBAA
- ldr r7, _080BCC0C @ =gScanlineEffectRegBuffers
- ldr r6, _080BCC08 @ =gScanlineEffect
- ldr r1, _080BCC10 @ =gTasks
- mov r2, r12
- adds r0, r2, r5
- lsls r0, 3
- adds r4, r0, r1
-_080BCB90:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r4, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080BCB90
-_080BCBAA:
- ldr r1, _080BCC10 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r1, r0, r1
- movs r3, 0xC
- ldrsh r2, [r1, r3]
- cmp r2, 0
- bne _080BCC22
- movs r0, 0x3
- mov r6, r8
- strb r0, [r6, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- str r2, [sp]
- ldr r1, _080BCC14 @ =0x0600e000
- ldr r2, _080BCC18 @ =0x05000200
- mov r0, sp
- bl CpuSet
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r1, 0x9C
- lsls r1, 8
- movs r0, 0xA
- bl SetGpuReg
- movs r1, 0xBC
- lsls r1, 7
- movs r0, 0xC
- bl SetGpuReg
- b _080BCC22
- .align 2, 0
-_080BCC00: .4byte gUnknown_2022986
-_080BCC04: .4byte 0xfffffc04
-_080BCC08: .4byte gScanlineEffect
-_080BCC0C: .4byte gScanlineEffectRegBuffers
-_080BCC10: .4byte gTasks
-_080BCC14: .4byte 0x0600e000
-_080BCC18: .4byte 0x05000200
-_080BCC1C:
- adds r0, r5, 0
- bl sub_80BC41C
-_080BCC22:
- ldr r0, _080BCC48 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0x4
- beq _080BCC3C
- ldrh r1, [r1, 0x10]
- movs r0, 0x52
- bl SetGpuReg
-_080BCC3C:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BCC48: .4byte gTasks
- thumb_func_end task_battle_intro_anim
-
- thumb_func_start sub_80BCC4C
-sub_80BCC4C: @ 80BCC4C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x8
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080BCC98 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r7, r0, r1
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- cmp r0, 0x1
- ble _080BCCC2
- movs r2, 0x10
- ldrsh r0, [r7, r2]
- cmp r0, 0
- bne _080BCCC2
- ldr r2, _080BCC9C @ =gBattle_BG1_X
- ldrh r1, [r2]
- movs r0, 0x80
- lsls r0, 8
- ands r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0
- bne _080BCC8A
- cmp r1, 0x4F
- bhi _080BCCA4
-_080BCC8A:
- adds r0, r1, 0x3
- strh r0, [r2]
- ldr r1, _080BCCA0 @ =gBattle_BG2_X
- ldrh r0, [r1]
- subs r0, 0x3
- strh r0, [r1]
- b _080BCCC2
- .align 2, 0
-_080BCC98: .4byte gTasks
-_080BCC9C: .4byte gBattle_BG1_X
-_080BCCA0: .4byte gBattle_BG2_X
-_080BCCA4:
- str r5, [sp]
- ldr r1, _080BCCE4 @ =0x0600e000
- ldr r4, _080BCCE8 @ =0x05000200
- mov r0, sp
- adds r2, r4, 0
- bl CpuSet
- str r5, [sp, 0x4]
- add r0, sp, 0x4
- ldr r1, _080BCCEC @ =0x0600f000
- adds r2, r4, 0
- bl CpuSet
- movs r0, 0x1
- strh r0, [r7, 0x10]
-_080BCCC2:
- ldr r0, _080BCCF0 @ =gTasks
- lsls r2, r6, 2
- adds r1, r2, r6
- lsls r1, 3
- adds r1, r0
- movs r3, 0x8
- ldrsh r1, [r1, r3]
- mov r9, r0
- adds r5, r2, 0
- cmp r1, 0x4
- bls _080BCCDA
- b _080BCEE6
-_080BCCDA:
- lsls r0, r1, 2
- ldr r1, _080BCCF4 @ =_080BCCF8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BCCE4: .4byte 0x0600e000
-_080BCCE8: .4byte 0x05000200
-_080BCCEC: .4byte 0x0600f000
-_080BCCF0: .4byte gTasks
-_080BCCF4: .4byte _080BCCF8
- .align 2, 0
-_080BCCF8:
- .4byte _080BCD0C
- .4byte _080BCD1E
- .4byte _080BCDC4
- .4byte _080BCE08
- .4byte _080BCEE0
-_080BCD0C:
- adds r0, r5, r6
- lsls r0, 3
- add r0, r9
- movs r1, 0x20
- strh r1, [r0, 0xC]
- ldrh r1, [r0, 0x8]
- adds r1, 0x1
- strh r1, [r0, 0x8]
- b _080BCEE6
-_080BCD1E:
- adds r0, r5, r6
- lsls r0, 3
- mov r2, r9
- adds r1, r0, r2
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080BCD34
- b _080BCEE6
-_080BCD34:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- ldr r4, _080BCDB4 @ =gSprites
- ldr r5, _080BCDB8 @ =gBattleStruct
- ldr r0, [r5]
- adds r0, 0x7D
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r3, [r1, 0x1]
- movs r2, 0xD
- negs r2, r2
- adds r0, r2, 0
- ands r0, r3
- movs r3, 0x8
- mov r9, r3
- mov r3, r9
- orrs r0, r3
- strb r0, [r1, 0x1]
- ldr r3, [r5]
- adds r0, r3, 0
- adds r0, 0x7D
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- movs r1, 0x1C
- adds r1, r4
- mov r8, r1
- add r0, r8
- ldr r6, _080BCDBC @ =sub_801182C
- str r6, [r0]
- adds r3, 0x7E
- ldrb r1, [r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0, 0x1]
- ands r2, r1
- mov r3, r9
- orrs r2, r3
- strb r2, [r0, 0x1]
- ldr r0, [r5]
- adds r0, 0x7E
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- str r6, [r0]
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- ldr r1, _080BCDC0 @ =0x00003f06
- movs r0, 0x4A
- bl SetGpuReg
- b _080BCEE6
- .align 2, 0
-_080BCDB4: .4byte gSprites
-_080BCDB8: .4byte gBattleStruct
-_080BCDBC: .4byte sub_801182C
-_080BCDC0: .4byte 0x00003f06
-_080BCDC4:
- ldr r1, _080BCDFC @ =gUnknown_2022986
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080BCDDC
- b _080BCEE6
-_080BCDDC:
- adds r1, r5, r6
- lsls r1, 3
- add r1, r9
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- ldr r2, _080BCE00 @ =gUnknown_2023F4C
- ldrh r1, [r2]
- ldr r0, _080BCE04 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080BCEE6
- .align 2, 0
-_080BCDFC: .4byte gUnknown_2022986
-_080BCE00: .4byte gUnknown_2023F4C
-_080BCE04: .4byte 0x0000fffe
-_080BCE08:
- ldr r2, _080BCECC @ =gUnknown_2022986
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080BCE1C
- ldr r3, _080BCED0 @ =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_080BCE1C:
- adds r0, r5, r6
- lsls r0, 3
- mov r2, r9
- adds r1, r0, r2
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080BCE32
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080BCE32:
- movs r3, 0
- ldr r0, _080BCED4 @ =gScanlineEffect
- mov r12, r0
- ldr r2, _080BCED8 @ =gScanlineEffectRegBuffers
- mov r8, r2
- mov r7, r12
- adds r4, r1, 0
-_080BCE40:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r8
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080BCE40
- cmp r3, 0x9F
- bgt _080BCE84
- ldr r0, _080BCED8 @ =gScanlineEffectRegBuffers
- mov r8, r0
- ldr r7, _080BCED4 @ =gScanlineEffect
- ldr r1, _080BCEDC @ =gTasks
- adds r0, r5, r6
- lsls r0, 3
- adds r4, r0, r1
-_080BCE6A:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r8
- ldrh r0, [r4, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080BCE6A
-_080BCE84:
- adds r0, r5, r6
- lsls r0, 3
- mov r2, r9
- adds r1, r0, r2
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _080BCEE6
- movs r0, 0x3
- mov r2, r12
- strb r0, [r2, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r1, 0x9C
- lsls r1, 8
- movs r0, 0xA
- bl SetGpuReg
- movs r1, 0xBC
- lsls r1, 7
- movs r0, 0xC
- bl SetGpuReg
- b _080BCEE6
- .align 2, 0
-_080BCECC: .4byte gUnknown_2022986
-_080BCED0: .4byte 0xfffffc04
-_080BCED4: .4byte gScanlineEffect
-_080BCED8: .4byte gScanlineEffectRegBuffers
-_080BCEDC: .4byte gTasks
-_080BCEE0:
- adds r0, r6, 0
- bl sub_80BC41C
-_080BCEE6:
- add sp, 0x8
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80BCC4C
-
- thumb_func_start sub_80BCEF4
-sub_80BCEF4: @ 80BCEF4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- str r0, [sp]
- adds r6, r2, 0
- adds r4, r3, 0
- ldr r0, [sp, 0x24]
- ldr r7, [sp, 0x28]
- ldr r2, [sp, 0x2C]
- mov r9, r2
- ldr r5, [sp, 0x30]
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- lsls r6, 24
- lsrs r6, 24
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- lsls r5, 16
- lsrs r5, 16
- adds r0, r4, 0
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080BCFC4 @ =gMonSpritesGfxPtr
- ldr r2, [r1]
- lsls r4, 2
- adds r2, 0x4
- adds r2, r4
- ldr r1, _080BCFC8 @ =gBattleMonForms
- adds r0, r1
- ldrb r1, [r0]
- lsls r1, 11
- ldr r0, [r2]
- adds r0, r1
- movs r2, 0x80
- lsls r2, 3
- adds r1, r7, 0
- bl CpuSet
- ldr r1, [sp]
- lsls r0, r1, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 5
- adds r1, r7, 0
- adds r3, r5, 0
- bl LoadBgTiles
- adds r0, r6, 0
- adds r0, 0x8
- cmp r6, r0
- bge _080BCFA0
- mov r12, r0
- mov r2, r8
- lsls r7, r2, 1
-_080BCF72:
- mov r1, r8
- adds r2, r1, 0
- adds r2, 0x8
- adds r4, r6, 0x1
- cmp r1, r2
- bge _080BCF9A
- mov r0, r10
- lsls r3, r0, 12
- lsls r0, r6, 6
- add r0, r9
- adds r6, r7, r0
- subs r1, r2, r1
-_080BCF8A:
- adds r0, r5, 0
- orrs r0, r3
- strh r0, [r6]
- adds r5, 0x1
- adds r6, 0x2
- subs r1, 0x1
- cmp r1, 0
- bne _080BCF8A
-_080BCF9A:
- adds r6, r4, 0
- cmp r6, r12
- blt _080BCF72
-_080BCFA0:
- ldr r1, [sp]
- lsls r0, r1, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 4
- mov r1, r9
- movs r3, 0
- bl LoadBgTilemap
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BCFC4: .4byte gMonSpritesGfxPtr
-_080BCFC8: .4byte gBattleMonForms
- thumb_func_end sub_80BCEF4
-
- thumb_func_start sub_80BCFCC
-sub_80BCFCC: @ 80BCFCC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- ldr r4, [sp, 0x24]
- ldr r5, [sp, 0x28]
- mov r8, r5
- ldr r5, [sp, 0x2C]
- ldr r6, [sp, 0x30]
- mov r9, r6
- lsls r0, 24
- lsrs r0, 24
- mov r12, r0
- lsls r1, 24
- lsls r2, 24
- lsls r3, 24
- lsls r4, 24
- lsrs r4, 24
- mov r10, r4
- mov r7, r8
- lsls r7, 16
- lsrs r6, r7, 16
- lsls r5, 24
- lsrs r5, 24
- mov r0, r9
- lsls r0, 24
- mov r9, r0
- ldr r4, _080BD090 @ =0x040000d4
- ldr r0, _080BD094 @ =gMonSpritesGfxPtr
- ldr r0, [r0]
- lsrs r2, 22
- adds r0, 0x4
- adds r0, r2
- lsrs r3, 13
- ldr r0, [r0]
- adds r0, r3
- str r0, [r4]
- movs r0, 0xC0
- lsls r0, 19
- adds r6, r0
- str r6, [r4, 0x4]
- ldr r0, _080BD098 @ =0x80000400
- str r0, [r4, 0x8]
- ldr r0, [r4, 0x8]
- adds r2, r7, 0
- lsrs r2, 21
- mov r6, r9
- lsrs r6, 15
- subs r4, r2, r6
- lsrs r0, r1, 24
- adds r1, r0, 0
- adds r1, 0x8
- cmp r0, r1
- bge _080BD080
- mov r9, r1
- mov r7, r12
- lsls r7, 1
- mov r8, r7
- lsls r5, 11
- str r5, [sp]
-_080BD048:
- mov r2, r12
- adds r3, r2, 0
- adds r3, 0x8
- adds r5, r0, 0x1
- cmp r2, r3
- bge _080BD07A
- mov r1, r10
- lsls r6, r1, 12
- lsls r0, 6
- movs r7, 0xC0
- lsls r7, 19
- adds r0, r7
- ldr r1, [sp]
- adds r0, r1, r0
- mov r7, r8
- adds r1, r7, r0
- subs r2, r3, r2
-_080BD06A:
- adds r0, r4, 0
- orrs r0, r6
- strh r0, [r1]
- adds r4, 0x1
- adds r1, 0x2
- subs r2, 0x1
- cmp r2, 0
- bne _080BD06A
-_080BD07A:
- adds r0, r5, 0
- cmp r0, r9
- blt _080BD048
-_080BD080:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BD090: .4byte 0x040000d4
-_080BD094: .4byte gMonSpritesGfxPtr
-_080BD098: .4byte 0x80000400
- thumb_func_end sub_80BCFCC
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/battle_anim_utility_funcs.s b/asm/battle_anim_utility_funcs.s
new file mode 100644
index 000000000..b5902ddae
--- /dev/null
+++ b/asm/battle_anim_utility_funcs.s
@@ -0,0 +1,5133 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80BA7F8
+sub_80BA7F8: @ 80BA7F8
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r4, _080BA838 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ bl sub_80B9A14
+ adds r6, r0, 0
+ ldrh r3, [r4]
+ lsls r3, 16
+ asrs r0, r3, 23
+ movs r4, 0x1
+ ands r0, r4
+ asrs r1, r3, 24
+ ands r1, r4
+ asrs r2, r3, 25
+ ands r2, r4
+ asrs r3, 26
+ ands r3, r4
+ bl sub_8075CB8
+ orrs r6, r0
+ adds r0, r5, 0
+ adds r1, r6, 0
+ bl sub_80BAA4C
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BA838: .4byte gBattleAnimArgs
+ thumb_func_end sub_80BA7F8
+
+ thumb_func_start sub_80BA83C
+sub_80BA83C: @ 80BA83C
+ push {r4-r7,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r7, r0, 24
+ mov r1, sp
+ movs r0, 0xFF
+ strb r0, [r1, 0x1]
+ movs r0, 0x1
+ bl sub_80B9A14
+ adds r5, r0, 0
+ ldr r0, _080BA868 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x7
+ bhi _080BA8E6
+ lsls r0, 2
+ ldr r1, _080BA86C @ =_080BA870
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080BA868: .4byte gBattleAnimArgs
+_080BA86C: .4byte _080BA870
+ .align 2, 0
+_080BA870:
+ .4byte _080BA892
+ .4byte _080BA89E
+ .4byte _080BA890
+ .4byte _080BA89C
+ .4byte _080BA8AC
+ .4byte _080BA8C4
+ .4byte _080BA8CC
+ .4byte _080BA8D8
+_080BA890:
+ movs r5, 0
+_080BA892:
+ mov r0, sp
+ ldr r1, _080BA898 @ =gBattleAnimAttacker
+ b _080BA8A2
+ .align 2, 0
+_080BA898: .4byte gBattleAnimAttacker
+_080BA89C:
+ movs r5, 0
+_080BA89E:
+ mov r0, sp
+ ldr r1, _080BA8A8 @ =gBattleAnimTarget
+_080BA8A2:
+ ldrb r1, [r1]
+ strb r1, [r0]
+ b _080BA8E6
+ .align 2, 0
+_080BA8A8: .4byte gBattleAnimTarget
+_080BA8AC:
+ mov r1, sp
+ ldr r0, _080BA8BC @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ strb r0, [r1]
+ ldr r0, _080BA8C0 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ strb r0, [r1, 0x1]
+ b _080BA8E6
+ .align 2, 0
+_080BA8BC: .4byte gBattleAnimAttacker
+_080BA8C0: .4byte gBattleAnimTarget
+_080BA8C4:
+ mov r1, sp
+ movs r0, 0xFF
+ strb r0, [r1]
+ b _080BA8E6
+_080BA8CC:
+ movs r5, 0
+ mov r2, sp
+ ldr r0, _080BA8D4 @ =gBattleAnimAttacker
+ b _080BA8DE
+ .align 2, 0
+_080BA8D4: .4byte gBattleAnimAttacker
+_080BA8D8:
+ movs r5, 0
+ mov r2, sp
+ ldr r0, _080BA930 @ =gBattleAnimTarget
+_080BA8DE:
+ ldrb r0, [r0]
+ movs r1, 0x2
+ eors r0, r1
+ strb r0, [r2]
+_080BA8E6:
+ movs r4, 0
+ mov r6, sp
+_080BA8EA:
+ ldrb r0, [r6]
+ cmp r4, r0
+ beq _080BA914
+ ldrb r0, [r6, 0x1]
+ cmp r4, r0
+ beq _080BA914
+ adds r0, r4, 0
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080BA914
+ adds r0, r4, 0
+ bl sub_8075D80
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x80
+ lsls r1, 9
+ lsls r1, r0
+ orrs r5, r1
+_080BA914:
+ adds r0, r4, 0x1
+ lsls r0, 24
+ lsrs r4, r0, 24
+ cmp r4, 0x3
+ bls _080BA8EA
+ adds r0, r7, 0
+ adds r1, r5, 0
+ bl sub_80BAA4C
+ add sp, 0x4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BA930: .4byte gBattleAnimTarget
+ thumb_func_end sub_80BA83C
+
+ thumb_func_start sub_80BA934
+sub_80BA934: @ 80BA934
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080BA958 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ bl sub_80B9A14
+ adds r2, r0, 0
+ ldr r0, _080BA95C @ =gUnknown_2022B50
+ ldrb r0, [r0]
+ cmp r0, 0x9
+ bhi _080BAA0A
+ lsls r0, 2
+ ldr r1, _080BA960 @ =_080BA964
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080BA958: .4byte gBattleAnimArgs
+_080BA95C: .4byte gUnknown_2022B50
+_080BA960: .4byte _080BA964
+ .align 2, 0
+_080BA964:
+ .4byte _080BA98C
+ .4byte _080BA99C
+ .4byte _080BA9A8
+ .4byte _080BA9B8
+ .4byte _080BA9C4
+ .4byte _080BA9D4
+ .4byte _080BA9E4
+ .4byte _080BA9F4
+ .4byte _080BAA04
+ .4byte _080BAA04
+_080BA98C:
+ ldr r1, _080BA994 @ =gBattleAnimArgs
+ ldr r0, _080BA998 @ =0x00000b0c
+ b _080BAA08
+ .align 2, 0
+_080BA994: .4byte gBattleAnimArgs
+_080BA998: .4byte 0x00000b0c
+_080BA99C:
+ ldr r1, _080BA9A4 @ =gBattleAnimArgs
+ movs r0, 0x9E
+ lsls r0, 4
+ b _080BAA08
+ .align 2, 0
+_080BA9A4: .4byte gBattleAnimArgs
+_080BA9A8:
+ ldr r1, _080BA9B0 @ =gBattleAnimArgs
+ ldr r0, _080BA9B4 @ =0x00002f1e
+ b _080BAA08
+ .align 2, 0
+_080BA9B0: .4byte gBattleAnimArgs
+_080BA9B4: .4byte 0x00002f1e
+_080BA9B8:
+ ldr r1, _080BA9C0 @ =gBattleAnimArgs
+ movs r0, 0x90
+ lsls r0, 7
+ b _080BAA08
+ .align 2, 0
+_080BA9C0: .4byte gBattleAnimArgs
+_080BA9C4:
+ ldr r1, _080BA9CC @ =gBattleAnimArgs
+ ldr r0, _080BA9D0 @ =0x00007ecb
+ b _080BAA08
+ .align 2, 0
+_080BA9CC: .4byte gBattleAnimArgs
+_080BA9D0: .4byte 0x00007ecb
+_080BA9D4:
+ ldr r1, _080BA9DC @ =gBattleAnimArgs
+ ldr r0, _080BA9E0 @ =0x00007ecb
+ b _080BAA08
+ .align 2, 0
+_080BA9DC: .4byte gBattleAnimArgs
+_080BA9E0: .4byte 0x00007ecb
+_080BA9E4:
+ ldr r1, _080BA9EC @ =gBattleAnimArgs
+ ldr r0, _080BA9F0 @ =0x00002a16
+ b _080BAA08
+ .align 2, 0
+_080BA9EC: .4byte gBattleAnimArgs
+_080BA9F0: .4byte 0x00002a16
+_080BA9F4:
+ ldr r1, _080BA9FC @ =gBattleAnimArgs
+ ldr r0, _080BAA00 @ =0x00000d2e
+ b _080BAA08
+ .align 2, 0
+_080BA9FC: .4byte gBattleAnimArgs
+_080BAA00: .4byte 0x00000d2e
+_080BAA04:
+ ldr r1, _080BAA18 @ =gBattleAnimArgs
+ ldr r0, _080BAA1C @ =0x00007fff
+_080BAA08:
+ strh r0, [r1, 0x8]
+_080BAA0A:
+ adds r0, r4, 0
+ adds r1, r2, 0
+ bl sub_80BAA4C
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BAA18: .4byte gBattleAnimArgs
+_080BAA1C: .4byte 0x00007fff
+ thumb_func_end sub_80BA934
+
+ thumb_func_start sub_80BAA20
+sub_80BAA20: @ 80BAA20
+ push {r4,lr}
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldr r0, _080BAA48 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r1, 0x1
+ lsls r1, r0
+ adds r0, r4, 0
+ bl sub_80BAA4C
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BAA48: .4byte gBattleAnimArgs
+ thumb_func_end sub_80BAA20
+
+ thumb_func_start sub_80BAA4C
+sub_80BAA4C: @ 80BAA4C
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r3, _080BAA84 @ =gTasks
+ lsls r2, r0, 2
+ adds r2, r0
+ lsls r2, 3
+ adds r2, r3
+ strh r1, [r2, 0x8]
+ lsrs r1, 16
+ strh r1, [r2, 0xA]
+ ldr r3, _080BAA88 @ =gBattleAnimArgs
+ ldrh r1, [r3, 0x2]
+ strh r1, [r2, 0xC]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r2, 0xE]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r2, 0x10]
+ ldrh r1, [r3, 0x8]
+ strh r1, [r2, 0x12]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r2, 0x1C]
+ ldr r1, _080BAA8C @ =sub_80BAA90
+ str r1, [r2]
+ bl _call_via_r1
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BAA84: .4byte gTasks
+_080BAA88: .4byte gBattleAnimArgs
+_080BAA8C: .4byte sub_80BAA90
+ thumb_func_end sub_80BAA4C
+
+ thumb_func_start sub_80BAA90
+sub_80BAA90: @ 80BAA90
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ movs r6, 0
+ ldr r2, _080BAB10 @ =gTasks
+ lsls r5, r7, 2
+ adds r0, r5, r7
+ lsls r0, 3
+ adds r3, r0, r2
+ ldrh r0, [r3, 0x1A]
+ mov r8, r0
+ movs r4, 0x1A
+ ldrsh r1, [r3, r4]
+ movs r4, 0xC
+ ldrsh r0, [r3, r4]
+ mov r9, r2
+ cmp r1, r0
+ bne _080BAB26
+ strh r6, [r3, 0x1A]
+ movs r0, 0x8
+ ldrsh r4, [r3, r0]
+ movs r1, 0xA
+ ldrsh r0, [r3, r1]
+ lsls r0, 16
+ orrs r4, r0
+ mov r8, r5
+ cmp r4, 0
+ beq _080BAAF2
+ adds r5, r3, 0
+_080BAAD0:
+ movs r0, 0x1
+ ands r0, r4
+ cmp r0, 0
+ beq _080BAAE4
+ ldrb r2, [r5, 0x1C]
+ ldrh r3, [r5, 0x12]
+ adds r0, r6, 0
+ movs r1, 0x10
+ bl BlendPalette
+_080BAAE4:
+ adds r0, r6, 0
+ adds r0, 0x10
+ lsls r0, 16
+ lsrs r6, r0, 16
+ lsrs r4, 1
+ cmp r4, 0
+ bne _080BAAD0
+_080BAAF2:
+ mov r4, r8
+ adds r0, r4, r7
+ lsls r0, 3
+ mov r1, r9
+ adds r2, r0, r1
+ ldrh r0, [r2, 0x1C]
+ movs r4, 0x1C
+ ldrsh r3, [r2, r4]
+ movs r4, 0x10
+ ldrsh r1, [r2, r4]
+ cmp r3, r1
+ bge _080BAB14
+ adds r0, 0x1
+ strh r0, [r2, 0x1C]
+ b _080BAB2C
+ .align 2, 0
+_080BAB10: .4byte gTasks
+_080BAB14:
+ cmp r3, r1
+ ble _080BAB1E
+ subs r0, 0x1
+ strh r0, [r2, 0x1C]
+ b _080BAB2C
+_080BAB1E:
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+ b _080BAB2C
+_080BAB26:
+ mov r0, r8
+ adds r0, 0x1
+ strh r0, [r3, 0x1A]
+_080BAB2C:
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80BAA90
+
+ thumb_func_start sub_80BAB38
+sub_80BAB38: @ 80BAB38
+ push {r4,r5,lr}
+ sub sp, 0x4
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r4, _080BAB6C @ =gBattleAnimArgs
+ ldrb r0, [r4]
+ ldrb r1, [r4, 0x2]
+ ldrb r2, [r4, 0x4]
+ ldrb r3, [r4, 0x6]
+ ldrb r4, [r4, 0x8]
+ str r4, [sp]
+ bl BeginHardwarePaletteFade
+ ldr r1, _080BAB70 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ ldr r1, _080BAB74 @ =sub_80BAB78
+ str r1, [r0]
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BAB6C: .4byte gBattleAnimArgs
+_080BAB70: .4byte gTasks
+_080BAB74: .4byte sub_80BAB78
+ thumb_func_end sub_80BAB38
+
+ thumb_func_start sub_80BAB78
+sub_80BAB78: @ 80BAB78
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r0, _080BAB94 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080BAB90
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080BAB90:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BAB94: .4byte gPaletteFade
+ thumb_func_end sub_80BAB78
+
+ thumb_func_start sub_80BAB98
+sub_80BAB98: @ 80BAB98
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080BABC4 @ =gTasks
+ adds r1, r0
+ ldr r2, _080BABC8 @ =gBattleAnimArgs
+ ldrh r0, [r2]
+ movs r3, 0
+ strh r0, [r1, 0x8]
+ strh r3, [r1, 0xA]
+ ldrh r0, [r2, 0x2]
+ strh r0, [r1, 0xC]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r1, 0xE]
+ ldrh r0, [r2, 0x6]
+ strh r0, [r1, 0x10]
+ strh r3, [r1, 0x12]
+ ldr r0, _080BABCC @ =sub_80BABD0
+ str r0, [r1]
+ bx lr
+ .align 2, 0
+_080BABC4: .4byte gTasks
+_080BABC8: .4byte gBattleAnimArgs
+_080BABCC: .4byte sub_80BABD0
+ thumb_func_end sub_80BAB98
+
+ thumb_func_start sub_80BABD0
+sub_80BABD0: @ 80BABD0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ adds r2, r5, 0
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080BABFC @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080BAC94
+ ldrh r1, [r4, 0xA]
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080BAC00
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xA]
+ b _080BACA2
+ .align 2, 0
+_080BABFC: .4byte gTasks
+_080BAC00:
+ ldrb r0, [r4, 0x8]
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ strh r0, [r4, 0x14]
+ lsls r0, 16
+ cmp r0, 0
+ blt _080BAC7E
+ ldr r6, _080BAC8C @ =gSprites
+ movs r1, 0x14
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r3, r1, r6
+ movs r2, 0x8
+ ldrsh r0, [r4, r2]
+ movs r2, 0x2
+ cmp r0, 0
+ beq _080BAC28
+ movs r2, 0x1
+_080BAC28:
+ lsls r2, 2
+ ldrb r1, [r3, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ orrs r0, r2
+ strb r0, [r3, 0x5]
+ movs r0, 0x14
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ ldrh r1, [r4, 0xE]
+ strh r1, [r0, 0x2E]
+ movs r2, 0x14
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ strh r5, [r0, 0x30]
+ movs r0, 0x14
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ movs r1, 0x5
+ strh r1, [r0, 0x32]
+ movs r2, 0x14
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r1, r6, 0
+ adds r1, 0x1C
+ adds r0, r1
+ ldr r1, _080BAC90 @ =sub_80BACA8
+ str r1, [r0]
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+_080BAC7E:
+ ldrh r0, [r4, 0x10]
+ subs r0, 0x1
+ strh r0, [r4, 0x10]
+ ldrh r0, [r4, 0xC]
+ strh r0, [r4, 0xA]
+ b _080BACA2
+ .align 2, 0
+_080BAC8C: .4byte gSprites
+_080BAC90: .4byte sub_80BACA8
+_080BAC94:
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080BACA2
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080BACA2:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80BABD0
+
+ thumb_func_start sub_80BACA8
+sub_80BACA8: @ 80BACA8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080BACBC
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x2E]
+ b _080BACE0
+_080BACBC:
+ ldr r3, _080BACE8 @ =gTasks
+ movs r0, 0x32
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x30
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl obj_delete_but_dont_free_vram
+_080BACE0:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BACE8: .4byte gTasks
+ thumb_func_end sub_80BACA8
+
+ thumb_func_start sub_80BACEC
+sub_80BACEC: @ 80BACEC
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ sub sp, 0x14
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ movs r7, 0
+ ldr r0, _080BAE20 @ =gUnknown_2022984
+ strh r7, [r0]
+ ldr r0, _080BAE24 @ =gUnknown_2022986
+ strh r7, [r0]
+ ldr r1, _080BAE28 @ =0x00003f3f
+ movs r0, 0x48
+ bl SetGpuReg
+ ldr r1, _080BAE2C @ =0x00003f3d
+ movs r0, 0x4A
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 8
+ movs r0, 0
+ bl SetGpuRegBits
+ ldr r1, _080BAE30 @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ ldr r1, _080BAE34 @ =0x00000c08
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0xA
+ bl GetGpuReg
+ add r4, sp, 0x10
+ strh r0, [r4]
+ ldrb r1, [r4]
+ movs r0, 0x4
+ negs r0, r0
+ mov r8, r0
+ ands r0, r1
+ strb r0, [r4]
+ mov r2, sp
+ adds r2, 0x11
+ ldrb r1, [r2]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r2]
+ ldrh r1, [r4]
+ movs r0, 0xA
+ bl SetGpuReg
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080BAD7A
+ ldrb r1, [r4]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r4]
+ ldrh r1, [r4]
+ movs r0, 0xA
+ bl SetGpuReg
+_080BAD7A:
+ bl sub_8075290
+ lsls r0, 24
+ cmp r0, 0
+ beq _080BADFE
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080BADFE
+ ldr r5, _080BAE38 @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ bl GetBattlerPosition
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x3
+ beq _080BADAA
+ ldrb r0, [r5]
+ bl GetBattlerPosition
+ lsls r0, 24
+ cmp r0, 0
+ bne _080BADFE
+_080BADAA:
+ ldrb r0, [r5]
+ movs r6, 0x2
+ eors r0, r6
+ bl sub_8072DF0
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080BADFE
+ ldr r3, _080BAE3C @ =gSprites
+ ldr r1, _080BAE40 @ =gUnknown_2023D44
+ ldrb r0, [r5]
+ eors r0, r6
+ adds r0, r1
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r3
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+ ldrb r1, [r4]
+ mov r0, r8
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r4]
+ ldrh r1, [r4]
+ movs r0, 0xA
+ bl SetGpuReg
+ movs r7, 0x1
+_080BADFE:
+ ldr r4, _080BAE38 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080BAE4C
+ ldr r1, _080BAE44 @ =gBattlerPartyIndexes
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080BAE48 @ =gEnemyParty
+ b _080BAE5C
+ .align 2, 0
+_080BAE20: .4byte gUnknown_2022984
+_080BAE24: .4byte gUnknown_2022986
+_080BAE28: .4byte 0x00003f3f
+_080BAE2C: .4byte 0x00003f3d
+_080BAE30: .4byte 0x00003f42
+_080BAE34: .4byte 0x00000c08
+_080BAE38: .4byte gBattleAnimAttacker
+_080BAE3C: .4byte gSprites
+_080BAE40: .4byte gUnknown_2023D44
+_080BAE44: .4byte gBattlerPartyIndexes
+_080BAE48: .4byte gEnemyParty
+_080BAE4C:
+ ldr r1, _080BAF0C @ =gBattlerPartyIndexes
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080BAF10 @ =gPlayerParty
+_080BAE5C:
+ adds r0, r1
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r4, r0, 16
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ ldr r0, _080BAF14 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ adds r1, r5, 0
+ adds r2, r4, 0
+ bl sub_8076E34
+ lsls r0, 24
+ lsrs r4, r0, 24
+ mov r0, sp
+ bl sub_80752A0
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080BAF18 @ =gFile_graphics_battle_anims_masks_curse_tilemap
+ bl sub_807543C
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080BAEAC
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80730C0
+_080BAEAC:
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080BAF1C @ =gFile_graphics_battle_anims_masks_curse_sheet
+ mov r2, sp
+ ldrh r2, [r2, 0xA]
+ bl sub_80753B4
+ ldr r0, _080BAF20 @ =gUnknown_83E7CC8
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ adds r1, 0x1
+ movs r2, 0x2
+ bl LoadPalette
+ ldr r2, _080BAF24 @ =gBattle_BG1_X
+ ldr r0, _080BAF28 @ =gSprites
+ lsls r1, r5, 4
+ adds r1, r5
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r1, 0x20]
+ negs r0, r0
+ adds r0, 0x20
+ strh r0, [r2]
+ ldr r2, _080BAF2C @ =gBattle_BG1_Y
+ ldrh r0, [r1, 0x22]
+ negs r0, r0
+ adds r0, 0x20
+ strh r0, [r2]
+ ldr r1, _080BAF30 @ =gTasks
+ mov r2, r9
+ lsls r0, r2, 2
+ add r0, r9
+ lsls r0, 3
+ adds r0, r1
+ strh r4, [r0, 0x8]
+ strh r7, [r0, 0x14]
+ ldr r1, _080BAF34 @ =sub_80BAF38
+ str r1, [r0]
+ add sp, 0x14
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BAF0C: .4byte gBattlerPartyIndexes
+_080BAF10: .4byte gPlayerParty
+_080BAF14: .4byte gBattleAnimAttacker
+_080BAF18: .4byte gFile_graphics_battle_anims_masks_curse_tilemap
+_080BAF1C: .4byte gFile_graphics_battle_anims_masks_curse_sheet
+_080BAF20: .4byte gUnknown_83E7CC8
+_080BAF24: .4byte gBattle_BG1_X
+_080BAF28: .4byte gSprites
+_080BAF2C: .4byte gBattle_BG1_Y
+_080BAF30: .4byte gTasks
+_080BAF34: .4byte sub_80BAF38
+ thumb_func_end sub_80BACEC
+
+ thumb_func_start sub_80BAF38
+sub_80BAF38: @ 80BAF38
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x14
+ lsls r0, 24
+ lsrs r0, 24
+ adds r6, r0, 0
+ ldr r1, _080BB068 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r5, r0, r1
+ ldrh r0, [r5, 0x1C]
+ adds r0, 0x4
+ movs r1, 0
+ mov r8, r1
+ strh r0, [r5, 0x1C]
+ ldr r7, _080BB06C @ =gBattle_BG1_Y
+ ldrh r2, [r7]
+ subs r1, r2, 0x4
+ strh r1, [r7]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x40
+ bne _080BB05A
+ mov r0, r8
+ strh r0, [r5, 0x1C]
+ adds r0, r2, 0
+ adds r0, 0x3C
+ strh r0, [r7]
+ ldrh r0, [r5, 0x1E]
+ adds r0, 0x1
+ strh r0, [r5, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080BB05A
+ movs r0, 0
+ bl sub_8073128
+ ldr r0, _080BB070 @ =gUnknown_2022984
+ mov r1, r8
+ strh r1, [r0]
+ ldr r0, _080BB074 @ =gUnknown_2022986
+ strh r1, [r0]
+ ldr r4, _080BB078 @ =0x00003f3f
+ movs r0, 0x48
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x4A
+ adds r1, r4, 0
+ bl SetGpuReg
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080BAFCA
+ movs r0, 0xA
+ bl GetGpuReg
+ add r1, sp, 0x10
+ strh r0, [r1]
+ ldrb r2, [r1]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ strb r0, [r1]
+ ldrh r1, [r1]
+ movs r0, 0xA
+ bl SetGpuReg
+_080BAFCA:
+ movs r0, 0
+ bl GetGpuReg
+ adds r1, r0, 0
+ movs r2, 0x80
+ lsls r2, 8
+ adds r0, r2, 0
+ eors r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0
+ bl SetGpuReg
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ ldr r4, _080BB07C @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ bl DestroySprite
+ mov r0, sp
+ bl sub_80752A0
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ bl sub_8075358
+ movs r1, 0x14
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080BB050
+ ldr r2, _080BB080 @ =gUnknown_2023D44
+ ldr r0, _080BB084 @ =gBattleAnimAttacker
+ ldrb r1, [r0]
+ movs r0, 0x2
+ eors r0, r1
+ adds r0, r2
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r4
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+_080BB050:
+ mov r2, r8
+ strh r2, [r7]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080BB05A:
+ add sp, 0x14
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BB068: .4byte gTasks
+_080BB06C: .4byte gBattle_BG1_Y
+_080BB070: .4byte gUnknown_2022984
+_080BB074: .4byte gUnknown_2022986
+_080BB078: .4byte 0x00003f3f
+_080BB07C: .4byte gSprites
+_080BB080: .4byte gUnknown_2023D44
+_080BB084: .4byte gBattleAnimAttacker
+ thumb_func_end sub_80BAF38
+
+ thumb_func_start sub_80BB088
+sub_80BB088: @ 80BB088
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r4, _080BB0C8 @ =gUnknown_20399B4
+ movs r0, 0x18
+ bl AllocZeroed
+ str r0, [r4]
+ movs r2, 0
+ ldr r3, _080BB0CC @ =gBattleAnimArgs
+_080BB09C:
+ ldr r1, [r4]
+ lsls r0, r2, 1
+ adds r1, 0x4
+ adds r1, r0
+ adds r0, r3
+ ldrh r0, [r0]
+ strh r0, [r1]
+ adds r0, r2, 0x1
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x7
+ bls _080BB09C
+ ldr r0, _080BB0D0 @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldr r0, _080BB0D4 @ =sub_80BB0D8
+ str r0, [r1]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BB0C8: .4byte gUnknown_20399B4
+_080BB0CC: .4byte gBattleAnimArgs
+_080BB0D0: .4byte gTasks
+_080BB0D4: .4byte sub_80BB0D8
+ thumb_func_end sub_80BB088
+
+ thumb_func_start sub_80BB0D8
+sub_80BB0D8: @ 80BB0D8
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r0, _080BB0F0 @ =gUnknown_20399B4
+ ldr r1, [r0]
+ movs r2, 0x8
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080BB0F8
+ ldr r0, _080BB0F4 @ =gBattleAnimAttacker
+ b _080BB0FA
+ .align 2, 0
+_080BB0F0: .4byte gUnknown_20399B4
+_080BB0F4: .4byte gBattleAnimAttacker
+_080BB0F8:
+ ldr r0, _080BB230 @ =gBattleAnimTarget
+_080BB0FA:
+ ldrb r0, [r0]
+ strb r0, [r1]
+ ldr r4, _080BB234 @ =gUnknown_20399B4
+ ldr r2, [r4]
+ ldrb r0, [r2]
+ movs r1, 0x2
+ eors r0, r1
+ strb r0, [r2, 0x1]
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080BB12A
+ ldr r1, [r4]
+ movs r2, 0xA
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ beq _080BB130
+ ldrb r0, [r1, 0x1]
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ bne _080BB130
+_080BB12A:
+ ldr r1, [r4]
+ movs r0, 0
+ strh r0, [r1, 0xA]
+_080BB130:
+ ldr r0, _080BB238 @ =gUnknown_2022984
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080BB23C @ =gUnknown_2022986
+ strh r1, [r0]
+ ldr r1, _080BB240 @ =0x00003f3f
+ movs r0, 0x48
+ bl SetGpuReg
+ ldr r1, _080BB244 @ =0x00003f3d
+ movs r0, 0x4A
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 8
+ movs r0, 0
+ bl SetGpuRegBits
+ ldr r1, _080BB248 @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0
+ bl SetAnimBgAttribute
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ bl SetAnimBgAttribute
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080BB18E
+ movs r0, 0x1
+ movs r1, 0x3
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+_080BB18E:
+ bl sub_8075290
+ lsls r0, 24
+ cmp r0, 0
+ beq _080BB20A
+ ldr r4, _080BB234 @ =gUnknown_20399B4
+ ldr r1, [r4]
+ movs r2, 0xA
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080BB20A
+ ldrb r0, [r1]
+ bl GetBattlerPosition
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x3
+ beq _080BB1C0
+ ldr r0, [r4]
+ ldrb r0, [r0]
+ bl GetBattlerPosition
+ lsls r0, 24
+ cmp r0, 0
+ bne _080BB20A
+_080BB1C0:
+ ldr r0, [r4]
+ ldrb r0, [r0, 0x1]
+ bl sub_8072DF0
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0x1
+ bne _080BB20A
+ ldr r3, _080BB24C @ =gSprites
+ ldr r1, _080BB250 @ =gUnknown_2023D44
+ ldr r0, [r4]
+ ldrb r0, [r0, 0x1]
+ adds r0, r1
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r3
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ ldr r0, [r4]
+ strb r5, [r0, 0x2]
+_080BB20A:
+ ldr r4, _080BB234 @ =gUnknown_20399B4
+ ldr r0, [r4]
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080BB25C
+ ldr r1, _080BB254 @ =gBattlerPartyIndexes
+ ldr r0, [r4]
+ ldrb r0, [r0]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080BB258 @ =gEnemyParty
+ b _080BB26E
+ .align 2, 0
+_080BB230: .4byte gBattleAnimTarget
+_080BB234: .4byte gUnknown_20399B4
+_080BB238: .4byte gUnknown_2022984
+_080BB23C: .4byte gUnknown_2022986
+_080BB240: .4byte 0x00003f3f
+_080BB244: .4byte 0x00003f3d
+_080BB248: .4byte 0x00003f42
+_080BB24C: .4byte gSprites
+_080BB250: .4byte gUnknown_2023D44
+_080BB254: .4byte gBattlerPartyIndexes
+_080BB258: .4byte gEnemyParty
+_080BB25C:
+ ldr r1, _080BB290 @ =gBattlerPartyIndexes
+ ldr r0, [r4]
+ ldrb r0, [r0]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080BB294 @ =gPlayerParty
+_080BB26E:
+ adds r0, r1
+ movs r1, 0xB
+ bl GetMonData
+ ldr r1, [r4]
+ strh r0, [r1, 0x14]
+ ldr r0, _080BB298 @ =gTasks
+ lsls r1, r6, 2
+ adds r1, r6
+ lsls r1, 3
+ adds r1, r0
+ ldr r0, _080BB29C @ =sub_80BB2A0
+ str r0, [r1]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BB290: .4byte gBattlerPartyIndexes
+_080BB294: .4byte gPlayerParty
+_080BB298: .4byte gTasks
+_080BB29C: .4byte sub_80BB2A0
+ thumb_func_end sub_80BB0D8
+
+ thumb_func_start sub_80BB2A0
+sub_80BB2A0: @ 80BB2A0
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r0, 0
+ mov r8, r0
+ ldr r6, _080BB300 @ =gUnknown_2023D44
+ ldr r4, _080BB304 @ =gUnknown_20399B4
+ ldr r2, [r4]
+ ldrb r0, [r2]
+ adds r1, r0, r6
+ ldrb r1, [r1]
+ ldrh r2, [r2, 0x14]
+ bl sub_8076E34
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r2, [r4]
+ movs r1, 0xA
+ ldrsh r0, [r2, r1]
+ cmp r0, 0
+ beq _080BB2E2
+ ldrb r0, [r2, 0x1]
+ adds r1, r0, r6
+ ldrb r1, [r1]
+ ldrh r2, [r2, 0x14]
+ bl sub_8076E34
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+_080BB2E2:
+ mov r0, sp
+ bl sub_80752A0
+ ldr r0, [r4]
+ movs r4, 0x4
+ ldrsh r0, [r0, r4]
+ cmp r0, 0
+ bne _080BB30C
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080BB308 @ =gFile_graphics_battle_anims_masks_stat_tilemap_1_tilemap
+ bl sub_807543C
+ b _080BB316
+ .align 2, 0
+_080BB300: .4byte gUnknown_2023D44
+_080BB304: .4byte gUnknown_20399B4
+_080BB308: .4byte gFile_graphics_battle_anims_masks_stat_tilemap_1_tilemap
+_080BB30C:
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080BB354 @ =gFile_graphics_battle_anims_masks_stat_tilemap_2_tilemap
+ bl sub_807543C
+_080BB316:
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080BB32E
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80730C0
+_080BB32E:
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080BB358 @ =gFile_graphics_battle_anims_masks_stat_sheet
+ mov r2, sp
+ ldrh r2, [r2, 0xA]
+ bl sub_80753B4
+ ldr r0, _080BB35C @ =gUnknown_20399B4
+ ldr r0, [r0]
+ movs r1, 0x6
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x6
+ bhi _080BB3C4
+ lsls r0, 2
+ ldr r1, _080BB360 @ =_080BB364
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080BB354: .4byte gFile_graphics_battle_anims_masks_stat_tilemap_2_tilemap
+_080BB358: .4byte gFile_graphics_battle_anims_masks_stat_sheet
+_080BB35C: .4byte gUnknown_20399B4
+_080BB360: .4byte _080BB364
+ .align 2, 0
+_080BB364:
+ .4byte _080BB380
+ .4byte _080BB388
+ .4byte _080BB390
+ .4byte _080BB398
+ .4byte _080BB3A0
+ .4byte _080BB3A8
+ .4byte _080BB3B0
+_080BB380:
+ ldr r0, _080BB384 @ =gFile_graphics_battle_anims_masks_stat2_palette
+ b _080BB3B2
+ .align 2, 0
+_080BB384: .4byte gFile_graphics_battle_anims_masks_stat2_palette
+_080BB388:
+ ldr r0, _080BB38C @ =gFile_graphics_battle_anims_masks_stat1_palette
+ b _080BB3B2
+ .align 2, 0
+_080BB38C: .4byte gFile_graphics_battle_anims_masks_stat1_palette
+_080BB390:
+ ldr r0, _080BB394 @ =gFile_graphics_battle_anims_masks_stat3_palette
+ b _080BB3B2
+ .align 2, 0
+_080BB394: .4byte gFile_graphics_battle_anims_masks_stat3_palette
+_080BB398:
+ ldr r0, _080BB39C @ =gFile_graphics_battle_anims_masks_stat4_palette
+ b _080BB3B2
+ .align 2, 0
+_080BB39C: .4byte gFile_graphics_battle_anims_masks_stat4_palette
+_080BB3A0:
+ ldr r0, _080BB3A4 @ =gFile_graphics_battle_anims_masks_stat6_palette
+ b _080BB3B2
+ .align 2, 0
+_080BB3A4: .4byte gFile_graphics_battle_anims_masks_stat6_palette
+_080BB3A8:
+ ldr r0, _080BB3AC @ =gFile_graphics_battle_anims_masks_stat7_palette
+ b _080BB3B2
+ .align 2, 0
+_080BB3AC: .4byte gFile_graphics_battle_anims_masks_stat7_palette
+_080BB3B0:
+ ldr r0, _080BB3C0 @ =gFile_graphics_battle_anims_masks_stat8_palette
+_080BB3B2:
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ b _080BB3D2
+ .align 2, 0
+_080BB3C0: .4byte gFile_graphics_battle_anims_masks_stat8_palette
+_080BB3C4:
+ ldr r0, _080BB3FC @ =gFile_graphics_battle_anims_masks_stat5_palette
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+_080BB3D2:
+ ldr r3, _080BB400 @ =gBattle_BG1_X
+ movs r2, 0
+ strh r2, [r3]
+ ldr r0, _080BB404 @ =gBattle_BG1_Y
+ strh r2, [r0]
+ ldr r1, _080BB408 @ =gUnknown_20399B4
+ ldr r0, [r1]
+ movs r4, 0x4
+ ldrsh r0, [r0, r4]
+ adds r4, r1, 0
+ cmp r0, 0x1
+ bne _080BB414
+ movs r0, 0x40
+ strh r0, [r3]
+ ldr r2, _080BB40C @ =gTasks
+ lsls r3, r5, 2
+ adds r0, r3, r5
+ lsls r0, 3
+ adds r0, r2
+ ldr r1, _080BB410 @ =0x0000fffd
+ b _080BB420
+ .align 2, 0
+_080BB3FC: .4byte gFile_graphics_battle_anims_masks_stat5_palette
+_080BB400: .4byte gBattle_BG1_X
+_080BB404: .4byte gBattle_BG1_Y
+_080BB408: .4byte gUnknown_20399B4
+_080BB40C: .4byte gTasks
+_080BB410: .4byte 0x0000fffd
+_080BB414:
+ ldr r2, _080BB43C @ =gTasks
+ lsls r3, r5, 2
+ adds r0, r3, r5
+ lsls r0, 3
+ adds r0, r2
+ movs r1, 0x3
+_080BB420:
+ strh r1, [r0, 0xA]
+ ldr r0, [r4]
+ movs r1, 0xC
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080BB440
+ adds r0, r3, r5
+ lsls r0, 3
+ adds r0, r2
+ movs r1, 0xA
+ strh r1, [r0, 0x10]
+ movs r1, 0x14
+ b _080BB44C
+ .align 2, 0
+_080BB43C: .4byte gTasks
+_080BB440:
+ adds r0, r3, r5
+ lsls r0, 3
+ adds r0, r2
+ movs r1, 0xD
+ strh r1, [r0, 0x10]
+ movs r1, 0x1E
+_080BB44C:
+ strh r1, [r0, 0x12]
+ adds r1, r3, r5
+ lsls r1, 3
+ adds r1, r2
+ strh r7, [r1, 0x8]
+ ldr r3, [r4]
+ ldrh r0, [r3, 0xA]
+ strh r0, [r1, 0xC]
+ mov r4, r8
+ strh r4, [r1, 0xE]
+ ldrb r0, [r3, 0x2]
+ strh r0, [r1, 0x14]
+ ldr r2, _080BB490 @ =gUnknown_2023D44
+ ldrb r0, [r3, 0x1]
+ adds r0, r2
+ ldrb r0, [r0]
+ strh r0, [r1, 0x16]
+ ldr r0, _080BB494 @ =sub_80BB4B8
+ str r0, [r1]
+ movs r1, 0x4
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080BB498
+ movs r0, 0x40
+ negs r0, r0
+ bl sub_8073B08
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xE8
+ bl PlaySE12WithPanning
+ b _080BB4AC
+ .align 2, 0
+_080BB490: .4byte gUnknown_2023D44
+_080BB494: .4byte sub_80BB4B8
+_080BB498:
+ movs r0, 0x40
+ negs r0, r0
+ bl sub_8073B08
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xEE
+ bl PlaySE12WithPanning
+_080BB4AC:
+ add sp, 0x10
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80BB2A0
+
+ thumb_func_start sub_80BB4B8
+sub_80BB4B8: @ 80BB4B8
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r2, _080BB4E4 @ =gBattle_BG1_Y
+ ldr r1, _080BB4E8 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r5, r0, r1
+ ldrh r0, [r5, 0xA]
+ ldrh r1, [r2]
+ adds r0, r1
+ strh r0, [r2]
+ movs r0, 0x26
+ ldrsh r2, [r5, r0]
+ cmp r2, 0x1
+ beq _080BB52E
+ cmp r2, 0x1
+ bgt _080BB4EC
+ cmp r2, 0
+ beq _080BB4F6
+ b _080BB644
+ .align 2, 0
+_080BB4E4: .4byte gBattle_BG1_Y
+_080BB4E8: .4byte gTasks
+_080BB4EC:
+ cmp r2, 0x2
+ beq _080BB544
+ cmp r2, 0x3
+ beq _080BB582
+ b _080BB644
+_080BB4F6:
+ ldrh r0, [r5, 0x1E]
+ adds r1, r0, 0x1
+ strh r1, [r5, 0x1E]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080BB504
+ b _080BB644
+_080BB504:
+ strh r2, [r5, 0x1E]
+ ldrh r1, [r5, 0x20]
+ adds r1, 0x1
+ strh r1, [r5, 0x20]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ movs r2, 0x10
+ ldrsh r0, [r5, r2]
+ cmp r1, r0
+ beq _080BB52C
+ b _080BB644
+_080BB52C:
+ b _080BB57A
+_080BB52E:
+ ldrh r0, [r5, 0x1C]
+ adds r0, 0x1
+ strh r0, [r5, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x12
+ ldrsh r1, [r5, r2]
+ cmp r0, r1
+ beq _080BB542
+ b _080BB644
+_080BB542:
+ b _080BB57A
+_080BB544:
+ ldrh r0, [r5, 0x1E]
+ adds r1, r0, 0x1
+ strh r1, [r5, 0x1E]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080BB644
+ movs r0, 0
+ strh r0, [r5, 0x1E]
+ ldrh r1, [r5, 0x20]
+ subs r1, 0x1
+ strh r1, [r5, 0x20]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x20
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080BB644
+ movs r0, 0
+ bl sub_8073128
+_080BB57A:
+ ldrh r0, [r5, 0x26]
+ adds r0, 0x1
+ strh r0, [r5, 0x26]
+ b _080BB644
+_080BB582:
+ ldr r0, _080BB64C @ =gUnknown_2022984
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080BB650 @ =gUnknown_2022986
+ strh r1, [r0]
+ ldr r4, _080BB654 @ =0x00003f3f
+ movs r0, 0x48
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x4A
+ adds r1, r4, 0
+ bl SetGpuReg
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080BB5B2
+ movs r0, 0x1
+ movs r1, 0x3
+ movs r2, 0
+ bl SetAnimBgAttribute
+_080BB5B2:
+ movs r0, 0
+ bl GetGpuReg
+ adds r1, r0, 0
+ movs r2, 0x80
+ lsls r2, 8
+ adds r0, r2, 0
+ eors r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0
+ bl SetGpuReg
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r4, _080BB658 @ =gSprites
+ adds r0, r4
+ bl DestroySprite
+ movs r1, 0xC
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ beq _080BB606
+ movs r2, 0xE
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ bl DestroySprite
+_080BB606:
+ movs r1, 0x14
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080BB632
+ movs r2, 0x16
+ ldrsh r0, [r5, r2]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r4
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+_080BB632:
+ ldr r4, _080BB65C @ =gUnknown_20399B4
+ ldr r0, [r4]
+ bl Free
+ movs r0, 0
+ str r0, [r4]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080BB644:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BB64C: .4byte gUnknown_2022984
+_080BB650: .4byte gUnknown_2022986
+_080BB654: .4byte 0x00003f3f
+_080BB658: .4byte gSprites
+_080BB65C: .4byte gUnknown_20399B4
+ thumb_func_end sub_80BB4B8
+
+ thumb_func_start sub_80BB660
+sub_80BB660: @ 80BB660
+ push {r4-r6,lr}
+ sub sp, 0xC
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ movs r0, 0x1
+ movs r1, 0x1
+ movs r2, 0x1
+ movs r3, 0x1
+ bl sub_8075CB8
+ adds r6, r0, 0
+ movs r1, 0
+ bl sub_80BB790
+ ldr r0, _080BB6C0 @ =gTasks
+ lsls r4, r5, 2
+ adds r4, r5
+ lsls r4, 3
+ adds r4, r0
+ lsrs r0, r6, 16
+ movs r5, 0
+ strh r0, [r4, 0x24]
+ str r5, [sp]
+ str r5, [sp, 0x4]
+ str r5, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl sub_8075BE8
+ adds r6, r0, 0
+ ldr r1, _080BB6C4 @ =0x0000ffff
+ ands r6, r1
+ adds r0, r6, 0
+ bl sub_80BB790
+ strh r6, [r4, 0x26]
+ strh r5, [r4, 0x8]
+ strh r5, [r4, 0xA]
+ ldr r0, _080BB6C8 @ =sub_80BB6CC
+ str r0, [r4]
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BB6C0: .4byte gTasks
+_080BB6C4: .4byte 0x0000ffff
+_080BB6C8: .4byte sub_80BB6CC
+ thumb_func_end sub_80BB660
+
+ thumb_func_start sub_80BB6CC
+sub_80BB6CC: @ 80BB6CC
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080BB6F0 @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ cmp r1, 0x1
+ beq _080BB710
+ cmp r1, 0x1
+ bgt _080BB6F4
+ cmp r1, 0
+ beq _080BB6FA
+ b _080BB78A
+ .align 2, 0
+_080BB6F0: .4byte gTasks
+_080BB6F4:
+ cmp r1, 0x2
+ beq _080BB784
+ b _080BB78A
+_080BB6FA:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x6
+ ble _080BB78A
+ strh r1, [r4, 0xA]
+ movs r0, 0x10
+ strh r0, [r4, 0xC]
+ b _080BB778
+_080BB710:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080BB78A
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ subs r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r5, 0
+ movs r6, 0x1
+_080BB72C:
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ asrs r0, r5
+ ands r0, r6
+ cmp r0, 0
+ beq _080BB746
+ lsls r0, r5, 20
+ lsrs r0, 16
+ ldrb r2, [r4, 0xC]
+ movs r1, 0x10
+ ldr r3, _080BB780 @ =0x0000ffff
+ bl BlendPalette
+_080BB746:
+ movs r1, 0x24
+ ldrsh r0, [r4, r1]
+ asrs r0, r5
+ ands r0, r6
+ cmp r0, 0
+ beq _080BB766
+ lsls r0, r5, 20
+ movs r1, 0x80
+ lsls r1, 17
+ adds r0, r1
+ lsrs r0, 16
+ ldrb r2, [r4, 0xC]
+ movs r1, 0x10
+ movs r3, 0
+ bl BlendPalette
+_080BB766:
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0xF
+ bls _080BB72C
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080BB78A
+_080BB778:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080BB78A
+ .align 2, 0
+_080BB780: .4byte 0x0000ffff
+_080BB784:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080BB78A:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80BB6CC
+
+ thumb_func_start sub_80BB790
+sub_80BB790: @ 80BB790
+ push {r4-r6,lr}
+ adds r3, r0, 0
+ lsls r1, 16
+ lsrs r6, r1, 16
+ movs r2, 0
+_080BB79A:
+ movs r0, 0x1
+ ands r0, r3
+ lsrs r4, r3, 1
+ adds r5, r2, 0x1
+ cmp r0, 0
+ beq _080BB7C6
+ lsls r0, r2, 20
+ lsrs r2, r0, 16
+ adds r0, r2, 0
+ adds r0, 0x10
+ cmp r2, r0
+ bge _080BB7C6
+ ldr r1, _080BB7D8 @ =gPlttBufferFaded
+ adds r3, r0, 0
+_080BB7B6:
+ lsls r0, r2, 1
+ adds r0, r1
+ strh r6, [r0]
+ adds r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ cmp r2, r3
+ blt _080BB7B6
+_080BB7C6:
+ adds r3, r4, 0
+ lsls r0, r5, 16
+ lsrs r2, r0, 16
+ cmp r2, 0x1F
+ bls _080BB79A
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BB7D8: .4byte gPlttBufferFaded
+ thumb_func_end sub_80BB790
+
+ thumb_func_start sub_80BB7DC
+sub_80BB7DC: @ 80BB7DC
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r4, 0
+ movs r2, 0
+ ldr r0, _080BB824 @ =gBattleAnimAttacker
+ ldrb r3, [r0]
+ movs r5, 0x1
+_080BB7EC:
+ cmp r3, r2
+ beq _080BB7FA
+ adds r1, r2, 0
+ adds r1, 0x10
+ adds r0, r5, 0
+ lsls r0, r1
+ orrs r4, r0
+_080BB7FA:
+ adds r2, 0x1
+ cmp r2, 0x3
+ bls _080BB7EC
+ movs r2, 0x5
+ ldr r0, _080BB828 @ =gBattleAnimArgs
+ adds r1, r0, 0
+ adds r1, 0x8
+_080BB808:
+ ldrh r0, [r1]
+ strh r0, [r1, 0x2]
+ subs r1, 0x2
+ subs r2, 0x1
+ cmp r2, 0
+ bne _080BB808
+ adds r0, r6, 0
+ adds r1, r4, 0
+ bl sub_80BAA4C
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BB824: .4byte gBattleAnimAttacker
+_080BB828: .4byte gBattleAnimArgs
+ thumb_func_end sub_80BB7DC
+
+ thumb_func_start sub_80BB82C
+sub_80BB82C: @ 80BB82C
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r0, 0
+ bl sub_8075458
+ ldr r0, _080BB894 @ =sub_80BB8A4
+ movs r1, 0x5
+ bl CreateTask
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r4, _080BB898 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080BB868
+ ldr r0, _080BB89C @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080BB868
+ ldrh r0, [r4]
+ negs r0, r0
+ strh r0, [r4]
+ ldrh r0, [r4, 0x2]
+ negs r0, r0
+ strh r0, [r4, 0x2]
+_080BB868:
+ ldr r0, _080BB8A0 @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldr r2, _080BB898 @ =gBattleAnimArgs
+ ldrh r0, [r2]
+ strh r0, [r1, 0xA]
+ ldrh r0, [r2, 0x2]
+ strh r0, [r1, 0xC]
+ ldrh r0, [r2, 0x6]
+ strh r0, [r1, 0xE]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BB894: .4byte sub_80BB8A4
+_080BB898: .4byte gBattleAnimArgs
+_080BB89C: .4byte gBattleAnimAttacker
+_080BB8A0: .4byte gTasks
+ thumb_func_end sub_80BB82C
+
+ thumb_func_start sub_80BB8A4
+sub_80BB8A4: @ 80BB8A4
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r0, _080BB910 @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r3, [r1, 0xA]
+ ldrh r0, [r1, 0x1C]
+ adds r3, r0
+ movs r4, 0
+ mov r12, r4
+ strh r3, [r1, 0x1C]
+ ldrh r2, [r1, 0xC]
+ ldrh r7, [r1, 0x1E]
+ adds r2, r7
+ strh r2, [r1, 0x1E]
+ ldr r6, _080BB914 @ =gBattle_BG3_X
+ lsls r0, r3, 16
+ asrs r0, 24
+ ldrh r4, [r6]
+ adds r0, r4
+ strh r0, [r6]
+ ldr r4, _080BB918 @ =gBattle_BG3_Y
+ lsls r0, r2, 16
+ asrs r0, 24
+ ldrh r7, [r4]
+ adds r0, r7
+ strh r0, [r4]
+ movs r0, 0xFF
+ ands r3, r0
+ strh r3, [r1, 0x1C]
+ ands r2, r0
+ strh r2, [r1, 0x1E]
+ ldr r0, _080BB91C @ =gBattleAnimArgs
+ movs r3, 0xE
+ ldrsh r2, [r0, r3]
+ movs r7, 0xE
+ ldrsh r0, [r1, r7]
+ cmp r2, r0
+ bne _080BB90A
+ mov r0, r12
+ strh r0, [r6]
+ strh r0, [r4]
+ movs r0, 0x1
+ bl sub_8075458
+ adds r0, r5, 0
+ bl DestroyTask
+_080BB90A:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BB910: .4byte gTasks
+_080BB914: .4byte gBattle_BG3_X
+_080BB918: .4byte gBattle_BG3_Y
+_080BB91C: .4byte gBattleAnimArgs
+ thumb_func_end sub_80BB8A4
+
+ thumb_func_start sub_80BB920
+sub_80BB920: @ 80BB920
+ push {r4,lr}
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldr r0, _080BB944 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ ldr r1, _080BB948 @ =gBattleAnimArgs
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r1, 0xE]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BB944: .4byte gBattleAnimAttacker
+_080BB948: .4byte gBattleAnimArgs
+ thumb_func_end sub_80BB920
+
+ thumb_func_start sub_80BB94C
+sub_80BB94C: @ 80BB94C
+ push {r4,lr}
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldr r0, _080BB970 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ ldr r1, _080BB974 @ =gBattleAnimArgs
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r1, 0xE]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BB970: .4byte gBattleAnimTarget
+_080BB974: .4byte gBattleAnimArgs
+ thumb_func_end sub_80BB94C
+
+ thumb_func_start sub_80BB978
+sub_80BB978: @ 80BB978
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r5, _080BB9A4 @ =gBattleAnimArgs
+ movs r4, 0
+ ldr r0, _080BB9A8 @ =gBattleAnimAttacker
+ ldrb r2, [r0]
+ movs r0, 0x2
+ ldr r1, _080BB9AC @ =gBattleAnimTarget
+ eors r0, r2
+ ldrb r1, [r1]
+ cmp r0, r1
+ bne _080BB994
+ movs r4, 0x1
+_080BB994:
+ strh r4, [r5, 0xE]
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BB9A4: .4byte gBattleAnimArgs
+_080BB9A8: .4byte gBattleAnimAttacker
+_080BB9AC: .4byte gBattleAnimTarget
+ thumb_func_end sub_80BB978
+
+ thumb_func_start sub_80BB9B0
+sub_80BB9B0: @ 80BB9B0
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r4, 0
+ ldr r6, _080BBA10 @ =gSprites
+_080BB9BA:
+ ldr r0, _080BBA14 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ cmp r4, r0
+ beq _080BB9F8
+ lsls r0, r4, 24
+ lsrs r0, 24
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080BB9F8
+ ldr r0, _080BBA18 @ =gUnknown_2023D44
+ adds r0, r4, r0
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r6
+ ldr r1, _080BBA1C @ =gBattleAnimArgs
+ adds r2, 0x3E
+ movs r0, 0x1
+ ldrb r3, [r1]
+ ands r3, r0
+ lsls r3, 2
+ ldrb r0, [r2]
+ movs r7, 0x5
+ negs r7, r7
+ adds r1, r7, 0
+ ands r0, r1
+ orrs r0, r3
+ strb r0, [r2]
+_080BB9F8:
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ cmp r4, 0x3
+ bls _080BB9BA
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BBA10: .4byte gSprites
+_080BBA14: .4byte gBattleAnimAttacker
+_080BBA18: .4byte gUnknown_2023D44
+_080BBA1C: .4byte gBattleAnimArgs
+ thumb_func_end sub_80BB9B0
+
+ thumb_func_start sub_80BBA20
+sub_80BBA20: @ 80BBA20
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x24
+ ldr r1, [sp, 0x44]
+ ldr r4, [sp, 0x48]
+ ldr r5, [sp, 0x4C]
+ ldr r6, [sp, 0x50]
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ lsls r2, 16
+ lsrs r2, 16
+ str r2, [sp, 0x14]
+ lsls r3, 24
+ lsrs r7, r3, 24
+ lsls r1, 24
+ lsrs r1, 24
+ mov r8, r1
+ lsls r4, 24
+ lsrs r4, 24
+ str r4, [sp, 0x18]
+ lsls r5, 24
+ lsrs r5, 24
+ str r5, [sp, 0x1C]
+ lsls r6, 24
+ lsrs r6, 24
+ mov r10, r6
+ movs r0, 0
+ str r0, [sp, 0x20]
+ movs r0, 0x2
+ adds r6, r7, 0
+ eors r6, r0
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080BBA82
+ mov r1, r8
+ cmp r1, 0
+ beq _080BBA86
+ adds r0, r6, 0
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ bne _080BBA86
+_080BBA82:
+ movs r2, 0
+ mov r8, r2
+_080BBA86:
+ ldr r0, _080BBB20 @ =gUnknown_2022984
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080BBB24 @ =gUnknown_2022986
+ strh r1, [r0]
+ ldr r1, _080BBB28 @ =0x00003f3f
+ movs r0, 0x48
+ bl SetGpuReg
+ ldr r1, _080BBB2C @ =0x00003f3d
+ movs r0, 0x4A
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 8
+ movs r0, 0
+ bl SetGpuRegBits
+ ldr r1, _080BBB30 @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0xA
+ bl GetGpuReg
+ add r4, sp, 0x10
+ strh r0, [r4]
+ ldrb r1, [r4]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r4]
+ mov r2, sp
+ adds r2, 0x11
+ ldrb r1, [r2]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r2]
+ ldrb r0, [r2]
+ movs r1, 0x20
+ orrs r0, r1
+ strb r0, [r2]
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080BBAFC
+ ldrb r0, [r4]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4]
+_080BBAFC:
+ ldrh r1, [r4]
+ movs r0, 0xA
+ bl SetGpuReg
+ adds r0, r7, 0
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080BBB3C
+ ldr r1, _080BBB34 @ =gBattlerPartyIndexes
+ lsls r0, r7, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080BBB38 @ =gEnemyParty
+ b _080BBB4A
+ .align 2, 0
+_080BBB20: .4byte gUnknown_2022984
+_080BBB24: .4byte gUnknown_2022986
+_080BBB28: .4byte 0x00003f3f
+_080BBB2C: .4byte 0x00003f3d
+_080BBB30: .4byte 0x00003f42
+_080BBB34: .4byte gBattlerPartyIndexes
+_080BBB38: .4byte gEnemyParty
+_080BBB3C:
+ ldr r1, _080BBC10 @ =gBattlerPartyIndexes
+ lsls r0, r7, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080BBC14 @ =gPlayerParty
+_080BBB4A:
+ adds r0, r1
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r4, r0, 16
+ ldr r5, _080BBC18 @ =gUnknown_2023D44
+ adds r0, r7, r5
+ ldrb r1, [r0]
+ adds r0, r7, 0
+ adds r2, r4, 0
+ bl sub_8076E34
+ lsls r0, 24
+ lsrs r7, r0, 24
+ mov r0, r8
+ cmp r0, 0
+ beq _080BBB80
+ adds r0, r6, r5
+ ldrb r1, [r0]
+ adds r0, r6, 0
+ adds r2, r4, 0
+ bl sub_8076E34
+ lsls r0, 24
+ lsrs r0, 24
+ str r0, [sp, 0x20]
+_080BBB80:
+ mov r0, sp
+ bl sub_80752A0
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, [sp, 0x58]
+ bl sub_807543C
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080BBBA8
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80730C0
+_080BBBA8:
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ mov r1, sp
+ ldrh r2, [r1, 0xA]
+ ldr r1, [sp, 0x54]
+ bl sub_80753B4
+ mov r0, sp
+ ldrb r1, [r0, 0x8]
+ lsls r1, 4
+ ldr r0, [sp, 0x5C]
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ ldr r0, _080BBC1C @ =gBattle_BG1_X
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080BBC20 @ =gBattle_BG1_Y
+ strh r1, [r0]
+ ldr r1, _080BBC24 @ =gTasks
+ mov r2, r9
+ lsls r0, r2, 2
+ add r0, r9
+ lsls r0, 3
+ adds r0, r1
+ mov r1, sp
+ ldrh r1, [r1, 0x14]
+ strh r1, [r0, 0xA]
+ mov r2, sp
+ ldrh r2, [r2, 0x18]
+ strh r2, [r0, 0x10]
+ mov r1, r10
+ strh r1, [r0, 0x12]
+ mov r2, sp
+ ldrh r2, [r2, 0x1C]
+ strh r2, [r0, 0x14]
+ strh r7, [r0, 0x8]
+ mov r1, r8
+ strh r1, [r0, 0xC]
+ mov r2, sp
+ ldrh r2, [r2, 0x20]
+ strh r2, [r0, 0xE]
+ ldr r1, _080BBC28 @ =sub_80BBC2C
+ str r1, [r0]
+ add sp, 0x24
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BBC10: .4byte gBattlerPartyIndexes
+_080BBC14: .4byte gPlayerParty
+_080BBC18: .4byte gUnknown_2023D44
+_080BBC1C: .4byte gBattle_BG1_X
+_080BBC20: .4byte gBattle_BG1_Y
+_080BBC24: .4byte gTasks
+_080BBC28: .4byte sub_80BBC2C
+ thumb_func_end sub_80BBA20
+
+ thumb_func_start sub_80BBC2C
+sub_80BBC2C: @ 80BBC2C
+ push {r4-r6,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, _080BBC68 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r3, r0, r1
+ movs r0, 0xA
+ ldrsh r2, [r3, r0]
+ adds r5, r1, 0
+ cmp r2, 0
+ bge _080BBC4A
+ negs r2, r2
+_080BBC4A:
+ ldrh r0, [r3, 0x22]
+ adds r4, r0, r2
+ strh r4, [r3, 0x22]
+ movs r1, 0xA
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bge _080BBC70
+ ldr r2, _080BBC6C @ =gBattle_BG1_Y
+ lsls r1, r4, 16
+ asrs r1, 24
+ ldrh r0, [r2]
+ subs r0, r1
+ strh r0, [r2]
+ b _080BBC7C
+ .align 2, 0
+_080BBC68: .4byte gTasks
+_080BBC6C: .4byte gBattle_BG1_Y
+_080BBC70:
+ ldr r1, _080BBCA0 @ =gBattle_BG1_Y
+ lsls r0, r4, 16
+ asrs r0, 24
+ ldrh r2, [r1]
+ adds r0, r2
+ strh r0, [r1]
+_080BBC7C:
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r5, r0, r5
+ ldrh r1, [r5, 0x22]
+ movs r0, 0xFF
+ ands r0, r1
+ movs r2, 0
+ strh r0, [r5, 0x22]
+ movs r3, 0x26
+ ldrsh r0, [r5, r3]
+ cmp r0, 0x1
+ beq _080BBCE6
+ cmp r0, 0x1
+ bgt _080BBCA4
+ cmp r0, 0
+ beq _080BBCAA
+ b _080BBDD8
+ .align 2, 0
+_080BBCA0: .4byte gBattle_BG1_Y
+_080BBCA4:
+ cmp r0, 0x2
+ beq _080BBD00
+ b _080BBDD8
+_080BBCAA:
+ ldrh r0, [r5, 0x1E]
+ adds r1, r0, 0x1
+ strh r1, [r5, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x14
+ ldrsh r1, [r5, r3]
+ cmp r0, r1
+ bge _080BBCBE
+ b _080BBDD8
+_080BBCBE:
+ strh r2, [r5, 0x1E]
+ ldrh r1, [r5, 0x20]
+ adds r1, 0x1
+ strh r1, [r5, 0x20]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0x20
+ ldrsh r1, [r5, r0]
+ movs r2, 0x10
+ ldrsh r0, [r5, r2]
+ cmp r1, r0
+ bne _080BBDD8
+ b _080BBCF8
+_080BBCE6:
+ ldrh r0, [r5, 0x1C]
+ adds r0, 0x1
+ strh r0, [r5, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x12
+ ldrsh r1, [r5, r3]
+ cmp r0, r1
+ bne _080BBDD8
+_080BBCF8:
+ ldrh r0, [r5, 0x26]
+ adds r0, 0x1
+ strh r0, [r5, 0x26]
+ b _080BBDD8
+_080BBD00:
+ ldrh r0, [r5, 0x1E]
+ adds r1, r0, 0x1
+ strh r1, [r5, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x14
+ ldrsh r1, [r5, r3]
+ cmp r0, r1
+ blt _080BBDD8
+ strh r2, [r5, 0x1E]
+ ldrh r1, [r5, 0x20]
+ subs r1, 0x1
+ strh r1, [r5, 0x20]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0x20
+ ldrsh r4, [r5, r0]
+ cmp r4, 0
+ bne _080BBDD8
+ movs r0, 0
+ bl sub_8073128
+ ldr r0, _080BBDE0 @ =gUnknown_2022984
+ strh r4, [r0]
+ ldr r0, _080BBDE4 @ =gUnknown_2022986
+ strh r4, [r0]
+ ldr r4, _080BBDE8 @ =0x00003f3f
+ movs r0, 0x48
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x4A
+ adds r1, r4, 0
+ bl SetGpuReg
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080BBD7E
+ movs r0, 0xA
+ bl GetGpuReg
+ mov r1, sp
+ strh r0, [r1]
+ mov r2, sp
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+ mov r0, sp
+ ldrh r1, [r0]
+ movs r0, 0xA
+ bl SetGpuReg
+_080BBD7E:
+ movs r0, 0
+ bl GetGpuReg
+ adds r1, r0, 0
+ movs r2, 0x80
+ lsls r2, 8
+ adds r0, r2, 0
+ eors r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0
+ bl SetGpuReg
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ movs r3, 0x8
+ ldrsh r1, [r5, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r4, _080BBDEC @ =gSprites
+ adds r0, r4
+ bl DestroySprite
+ movs r1, 0xC
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ beq _080BBDD2
+ movs r2, 0xE
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ bl DestroySprite
+_080BBDD2:
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080BBDD8:
+ add sp, 0x4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BBDE0: .4byte gUnknown_2022984
+_080BBDE4: .4byte gUnknown_2022986
+_080BBDE8: .4byte 0x00003f3f
+_080BBDEC: .4byte gSprites
+ thumb_func_end sub_80BBC2C
+
+ thumb_func_start sub_80BBDF0
+sub_80BBDF0: @ 80BBDF0
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080BBE08 @ =gBattleAnimArgs
+ ldr r1, _080BBE0C @ =gUnknown_2022B50
+ ldrb r1, [r1]
+ strh r1, [r2]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BBE08: .4byte gBattleAnimArgs
+_080BBE0C: .4byte gUnknown_2022B50
+ thumb_func_end sub_80BBDF0
+
+ thumb_func_start sub_80BBE10
+sub_80BBE10: @ 80BBE10
+ push {r4,lr}
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ movs r0, 0x80
+ lsls r0, 6
+ bl AllocZeroed
+ ldr r1, _080BBE38 @ =gMonSpritesGfxPtr
+ ldr r1, [r1]
+ movs r2, 0xBE
+ lsls r2, 1
+ adds r1, r2
+ str r0, [r1]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BBE38: .4byte gMonSpritesGfxPtr
+ thumb_func_end sub_80BBE10
+
+ thumb_func_start sub_80BBE3C
+sub_80BBE3C: @ 80BBE3C
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldr r6, _080BBE68 @ =gMonSpritesGfxPtr
+ ldr r0, [r6]
+ movs r5, 0xBE
+ lsls r5, 1
+ adds r0, r5
+ ldr r0, [r0]
+ bl Free
+ ldr r0, [r6]
+ adds r0, r5
+ movs r1, 0
+ str r1, [r0]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BBE68: .4byte gMonSpritesGfxPtr
+ thumb_func_end sub_80BBE3C
+
+ thumb_func_start sub_80BBE6C
+sub_80BBE6C: @ 80BBE6C
+ push {r4,r5,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r4, 0
+ ldr r0, _080BBEAC @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080BBEB0
+ str r4, [sp]
+ str r4, [sp, 0x4]
+ str r4, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl sub_8075BE8
+ adds r1, r0, 0
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _080BBEC8
+ movs r2, 0x1
+_080BBE9E:
+ lsrs r1, 1
+ adds r4, 0x1
+ adds r0, r1, 0
+ ands r0, r2
+ cmp r0, 0
+ beq _080BBE9E
+ b _080BBEC8
+ .align 2, 0
+_080BBEAC: .4byte gBattleAnimArgs
+_080BBEB0:
+ cmp r0, 0x1
+ bne _080BBEBC
+ ldr r0, _080BBEB8 @ =gBattleAnimAttacker
+ b _080BBEC2
+ .align 2, 0
+_080BBEB8: .4byte gBattleAnimAttacker
+_080BBEBC:
+ cmp r0, 0x2
+ bne _080BBEC8
+ ldr r0, _080BBEF8 @ =gBattleAnimTarget
+_080BBEC2:
+ ldrb r0, [r0]
+ adds r4, r0, 0
+ adds r4, 0x10
+_080BBEC8:
+ ldr r0, _080BBEFC @ =gMonSpritesGfxPtr
+ ldr r1, [r0]
+ ldr r0, _080BBF00 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r0, [r0, r2]
+ movs r2, 0xBE
+ lsls r2, 1
+ adds r1, r2
+ ldr r1, [r1]
+ lsls r0, 5
+ adds r0, r1
+ lsls r1, r4, 5
+ ldr r2, _080BBF04 @ =gPlttBufferUnfaded
+ adds r1, r2
+ movs r2, 0x20
+ bl memcpy
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ add sp, 0xC
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BBEF8: .4byte gBattleAnimTarget
+_080BBEFC: .4byte gMonSpritesGfxPtr
+_080BBF00: .4byte gBattleAnimArgs
+_080BBF04: .4byte gPlttBufferUnfaded
+ thumb_func_end sub_80BBE6C
+
+ thumb_func_start sub_80BBF08
+sub_80BBF08: @ 80BBF08
+ push {r4,r5,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r4, 0
+ ldr r0, _080BBF48 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080BBF4C
+ str r4, [sp]
+ str r4, [sp, 0x4]
+ str r4, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl sub_8075BE8
+ adds r1, r0, 0
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _080BBF64
+ movs r2, 0x1
+_080BBF3A:
+ lsrs r1, 1
+ adds r4, 0x1
+ adds r0, r1, 0
+ ands r0, r2
+ cmp r0, 0
+ beq _080BBF3A
+ b _080BBF64
+ .align 2, 0
+_080BBF48: .4byte gBattleAnimArgs
+_080BBF4C:
+ cmp r0, 0x1
+ bne _080BBF58
+ ldr r0, _080BBF54 @ =gBattleAnimAttacker
+ b _080BBF5E
+ .align 2, 0
+_080BBF54: .4byte gBattleAnimAttacker
+_080BBF58:
+ cmp r0, 0x2
+ bne _080BBF64
+ ldr r0, _080BBF94 @ =gBattleAnimTarget
+_080BBF5E:
+ ldrb r0, [r0]
+ adds r4, r0, 0
+ adds r4, 0x10
+_080BBF64:
+ lsls r0, r4, 5
+ ldr r1, _080BBF98 @ =gPlttBufferUnfaded
+ adds r0, r1
+ ldr r1, _080BBF9C @ =gMonSpritesGfxPtr
+ ldr r2, [r1]
+ ldr r1, _080BBFA0 @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r1, [r1, r3]
+ movs r3, 0xBE
+ lsls r3, 1
+ adds r2, r3
+ ldr r2, [r2]
+ lsls r1, 5
+ adds r1, r2
+ movs r2, 0x20
+ bl memcpy
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ add sp, 0xC
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BBF94: .4byte gBattleAnimTarget
+_080BBF98: .4byte gPlttBufferUnfaded
+_080BBF9C: .4byte gMonSpritesGfxPtr
+_080BBFA0: .4byte gBattleAnimArgs
+ thumb_func_end sub_80BBF08
+
+ thumb_func_start sub_80BBFA4
+sub_80BBFA4: @ 80BBFA4
+ push {r4,r5,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r4, 0
+ ldr r0, _080BBFE4 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080BBFE8
+ str r4, [sp]
+ str r4, [sp, 0x4]
+ str r4, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl sub_8075BE8
+ adds r1, r0, 0
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _080BC000
+ movs r2, 0x1
+_080BBFD6:
+ lsrs r1, 1
+ adds r4, 0x1
+ adds r0, r1, 0
+ ands r0, r2
+ cmp r0, 0
+ beq _080BBFD6
+ b _080BC000
+ .align 2, 0
+_080BBFE4: .4byte gBattleAnimArgs
+_080BBFE8:
+ cmp r0, 0x1
+ bne _080BBFF4
+ ldr r0, _080BBFF0 @ =gBattleAnimAttacker
+ b _080BBFFA
+ .align 2, 0
+_080BBFF0: .4byte gBattleAnimAttacker
+_080BBFF4:
+ cmp r0, 0x2
+ bne _080BC000
+ ldr r0, _080BC020 @ =gBattleAnimTarget
+_080BBFFA:
+ ldrb r0, [r0]
+ adds r4, r0, 0
+ adds r4, 0x10
+_080BC000:
+ lsls r1, r4, 5
+ ldr r0, _080BC024 @ =gPlttBufferUnfaded
+ adds r0, r1, r0
+ ldr r2, _080BC028 @ =gPlttBufferFaded
+ adds r1, r2
+ movs r2, 0x20
+ bl memcpy
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ add sp, 0xC
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BC020: .4byte gBattleAnimTarget
+_080BC024: .4byte gPlttBufferUnfaded
+_080BC028: .4byte gPlttBufferFaded
+ thumb_func_end sub_80BBFA4
+
+ thumb_func_start sub_80BC02C
+sub_80BC02C: @ 80BC02C
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ bl sub_8073788
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0
+ beq _080BC04C
+ ldr r1, _080BC048 @ =gBattleAnimArgs
+ movs r0, 0x1
+ strh r0, [r1, 0xE]
+ b _080BC050
+ .align 2, 0
+_080BC048: .4byte gBattleAnimArgs
+_080BC04C:
+ ldr r0, _080BC05C @ =gBattleAnimArgs
+ strh r1, [r0, 0xE]
+_080BC050:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BC05C: .4byte gBattleAnimArgs
+ thumb_func_end sub_80BC02C
+
+ thumb_func_start sub_80BC060
+sub_80BC060: @ 80BC060
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080BC080 @ =gBattleAnimAttacker
+ ldr r1, _080BC084 @ =gBattlerTarget
+ ldrb r1, [r1]
+ strb r1, [r2]
+ ldr r2, _080BC088 @ =gBattleAnimTarget
+ ldr r1, _080BC08C @ =gUnknown_2023D6E
+ ldrb r1, [r1]
+ strb r1, [r2]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BC080: .4byte gBattleAnimAttacker
+_080BC084: .4byte gBattlerTarget
+_080BC088: .4byte gBattleAnimTarget
+_080BC08C: .4byte gUnknown_2023D6E
+ thumb_func_end sub_80BC060
+
+ thumb_func_start sub_80BC090
+sub_80BC090: @ 80BC090
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r0, _080BC0B8 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ adds r4, r0, 0
+ ldr r0, _080BC0BC @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r4, 24
+ lsls r0, 24
+ cmp r4, r0
+ bne _080BC0C4
+ ldr r1, _080BC0C0 @ =gBattleAnimArgs
+ movs r0, 0x1
+ b _080BC0C8
+ .align 2, 0
+_080BC0B8: .4byte gBattleAnimAttacker
+_080BC0BC: .4byte gBattleAnimTarget
+_080BC0C0: .4byte gBattleAnimArgs
+_080BC0C4:
+ ldr r1, _080BC0D8 @ =gBattleAnimArgs
+ movs r0, 0
+_080BC0C8:
+ strh r0, [r1, 0xE]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BC0D8: .4byte gBattleAnimArgs
+ thumb_func_end sub_80BC090
+
+ thumb_func_start sub_80BC0DC
+sub_80BC0DC: @ 80BC0DC
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080BC0F4 @ =gBattleAnimTarget
+ ldr r1, _080BC0F8 @ =gBattlerTarget
+ ldrb r1, [r1]
+ strb r1, [r2]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BC0F4: .4byte gBattleAnimTarget
+_080BC0F8: .4byte gBattlerTarget
+ thumb_func_end sub_80BC0DC
+
+ thumb_func_start sub_80BC0FC
+sub_80BC0FC: @ 80BC0FC
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080BC11C @ =gBattleAnimAttacker
+ ldr r1, _080BC120 @ =sBattler_AI
+ ldrb r1, [r1]
+ strb r1, [r2]
+ ldr r2, _080BC124 @ =gBattleAnimTarget
+ ldr r1, _080BC128 @ =gUnknown_2023D6E
+ ldrb r1, [r1]
+ strb r1, [r2]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BC11C: .4byte gBattleAnimAttacker
+_080BC120: .4byte sBattler_AI
+_080BC124: .4byte gBattleAnimTarget
+_080BC128: .4byte gUnknown_2023D6E
+ thumb_func_end sub_80BC0FC
+
+ thumb_func_start sub_80BC12C
+sub_80BC12C: @ 80BC12C
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080BC144
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080BC180
+_080BC144:
+ ldr r0, _080BC188 @ =gTasks
+ lsls r3, r4, 2
+ adds r3, r4
+ lsls r3, 3
+ adds r3, r0
+ ldr r0, _080BC18C @ =gUnknown_2024018
+ ldr r4, [r0]
+ ldr r2, _080BC190 @ =gBattleAnimAttacker
+ ldrb r0, [r2]
+ ldr r1, [r4]
+ lsls r0, 2
+ adds r0, r1
+ ldr r0, [r0]
+ lsls r0, 31
+ lsrs r0, 31
+ strh r0, [r3, 0x8]
+ ldrb r1, [r2]
+ ldr r0, [r4]
+ lsls r1, 2
+ adds r1, r0
+ ldrb r0, [r1]
+ movs r2, 0x1
+ orrs r0, r2
+ strb r0, [r1]
+ ldr r0, _080BC194 @ =sub_80BC19C
+ str r0, [r3]
+ ldr r1, _080BC198 @ =gUnknown_2037EE2
+ ldrb r0, [r1]
+ subs r0, 0x1
+ strb r0, [r1]
+_080BC180:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BC188: .4byte gTasks
+_080BC18C: .4byte gUnknown_2024018
+_080BC190: .4byte gBattleAnimAttacker
+_080BC194: .4byte sub_80BC19C
+_080BC198: .4byte gUnknown_2037EE2
+ thumb_func_end sub_80BC12C
+
+ thumb_func_start sub_80BC19C
+sub_80BC19C: @ 80BC19C
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080BC1E8 @ =gBattleAnimArgs
+ movs r2, 0xE
+ ldrsh r1, [r0, r2]
+ movs r0, 0x80
+ lsls r0, 5
+ cmp r1, r0
+ bne _080BC1E0
+ ldr r0, _080BC1EC @ =gUnknown_2024018
+ ldr r1, [r0]
+ ldr r0, _080BC1F0 @ =gBattleAnimAttacker
+ ldrb r3, [r0]
+ ldr r0, [r1]
+ lsls r3, 2
+ adds r3, r0
+ ldr r1, _080BC1F4 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ ldrb r0, [r0, 0x8]
+ movs r1, 0x1
+ ands r1, r0
+ ldrb r2, [r3]
+ movs r0, 0x2
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ adds r0, r4, 0
+ bl DestroyTask
+_080BC1E0:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BC1E8: .4byte gBattleAnimArgs
+_080BC1EC: .4byte gUnknown_2024018
+_080BC1F0: .4byte gBattleAnimAttacker
+_080BC1F4: .4byte gTasks
+ thumb_func_end sub_80BC19C
+
+ thumb_func_start SetAnimBgAttribute
+SetAnimBgAttribute: @ 80BC1F8
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ lsls r1, 24
+ lsrs r5, r1, 24
+ lsls r2, 24
+ lsrs r4, r2, 24
+ cmp r6, 0x3
+ bls _080BC20C
+ b _080BC2FE
+_080BC20C:
+ ldr r0, _080BC228 @ =gUnknown_83E7CCA
+ adds r0, r6, r0
+ ldrb r0, [r0]
+ bl GetGpuReg
+ ldr r1, _080BC22C @ =gUnknown_20399B8
+ strh r0, [r1]
+ cmp r5, 0x6
+ bhi _080BC2F0
+ lsls r0, r5, 2
+ ldr r1, _080BC230 @ =_080BC234
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080BC228: .4byte gUnknown_83E7CCA
+_080BC22C: .4byte gUnknown_20399B8
+_080BC230: .4byte _080BC234
+ .align 2, 0
+_080BC234:
+ .4byte _080BC250
+ .4byte _080BC264
+ .4byte _080BC27C
+ .4byte _080BC294
+ .4byte _080BC2AC
+ .4byte _080BC2C8
+ .4byte _080BC2DC
+_080BC250:
+ ldr r2, _080BC260 @ =gUnknown_20399B8
+ lsls r3, r4, 6
+ ldrb r1, [r2, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ orrs r0, r3
+ strb r0, [r2, 0x1]
+ b _080BC2F0
+ .align 2, 0
+_080BC260: .4byte gUnknown_20399B8
+_080BC264:
+ ldr r3, _080BC278 @ =gUnknown_20399B8
+ movs r0, 0x1
+ adds r1, r4, 0
+ ands r1, r0
+ lsls r1, 5
+ ldrb r2, [r3, 0x1]
+ movs r0, 0x21
+ negs r0, r0
+ b _080BC2EA
+ .align 2, 0
+_080BC278: .4byte gUnknown_20399B8
+_080BC27C:
+ ldr r3, _080BC290 @ =gUnknown_20399B8
+ movs r0, 0x1
+ adds r1, r4, 0
+ ands r1, r0
+ lsls r1, 6
+ ldrb r2, [r3]
+ movs r0, 0x41
+ negs r0, r0
+ b _080BC2BA
+ .align 2, 0
+_080BC290: .4byte gUnknown_20399B8
+_080BC294:
+ ldr r3, _080BC2A8 @ =gUnknown_20399B8
+ movs r0, 0x3
+ adds r1, r4, 0
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0xD
+ negs r0, r0
+ b _080BC2BA
+ .align 2, 0
+_080BC2A8: .4byte gUnknown_20399B8
+_080BC2AC:
+ ldr r3, _080BC2C4 @ =gUnknown_20399B8
+ movs r0, 0x3
+ adds r1, r4, 0
+ ands r1, r0
+ ldrb r2, [r3]
+ movs r0, 0x4
+ negs r0, r0
+_080BC2BA:
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ b _080BC2F0
+ .align 2, 0
+_080BC2C4: .4byte gUnknown_20399B8
+_080BC2C8:
+ ldr r2, _080BC2D8 @ =gUnknown_20399B8
+ lsls r3, r4, 7
+ ldrb r1, [r2]
+ movs r0, 0x7F
+ ands r0, r1
+ orrs r0, r3
+ strb r0, [r2]
+ b _080BC2F0
+ .align 2, 0
+_080BC2D8: .4byte gUnknown_20399B8
+_080BC2DC:
+ ldr r3, _080BC304 @ =gUnknown_20399B8
+ movs r0, 0x1F
+ adds r1, r4, 0
+ ands r1, r0
+ ldrb r2, [r3, 0x1]
+ movs r0, 0x20
+ negs r0, r0
+_080BC2EA:
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3, 0x1]
+_080BC2F0:
+ ldr r0, _080BC308 @ =gUnknown_83E7CCA
+ adds r0, r6, r0
+ ldrb r0, [r0]
+ ldr r1, _080BC304 @ =gUnknown_20399B8
+ ldrh r1, [r1]
+ bl SetGpuReg
+_080BC2FE:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BC304: .4byte gUnknown_20399B8
+_080BC308: .4byte gUnknown_83E7CCA
+ thumb_func_end SetAnimBgAttribute
+
+ thumb_func_start sub_80BC30C
+sub_80BC30C: @ 80BC30C
+ push {r4,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r1, 24
+ lsrs r4, r1, 24
+ cmp r2, 0x3
+ bhi _080BC394
+ ldr r0, _080BC338 @ =gUnknown_83E7CCE
+ adds r0, r2, r0
+ ldrb r0, [r0]
+ bl GetGpuReg
+ mov r1, sp
+ strh r0, [r1]
+ cmp r4, 0x6
+ bhi _080BC394
+ lsls r0, r4, 2
+ ldr r1, _080BC33C @ =_080BC340
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080BC338: .4byte gUnknown_83E7CCE
+_080BC33C: .4byte _080BC340
+ .align 2, 0
+_080BC340:
+ .4byte _080BC35C
+ .4byte _080BC364
+ .4byte _080BC36C
+ .4byte _080BC374
+ .4byte _080BC37C
+ .4byte _080BC384
+ .4byte _080BC38C
+_080BC35C:
+ ldr r0, [sp]
+ lsls r0, 16
+ lsrs r0, 30
+ b _080BC396
+_080BC364:
+ ldr r0, [sp]
+ lsls r0, 18
+ lsrs r0, 31
+ b _080BC396
+_080BC36C:
+ ldr r0, [sp]
+ lsls r0, 25
+ lsrs r0, 31
+ b _080BC396
+_080BC374:
+ ldr r0, [sp]
+ lsls r0, 28
+ lsrs r0, 30
+ b _080BC396
+_080BC37C:
+ ldr r0, [sp]
+ lsls r0, 30
+ lsrs r0, 30
+ b _080BC396
+_080BC384:
+ ldr r0, [sp]
+ lsls r0, 24
+ lsrs r0, 31
+ b _080BC396
+_080BC38C:
+ ldr r0, [sp]
+ lsls r0, 19
+ lsrs r0, 27
+ b _080BC396
+_080BC394:
+ movs r0, 0
+_080BC396:
+ add sp, 0x4
+ pop {r4}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80BC30C
+
+ thumb_func_start sub_80BC3A0
+sub_80BC3A0: @ 80BC3A0
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080BC3B8 @ =gBattleTypeFlags
+ ldr r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080BC3C0
+ ldr r0, _080BC3BC @ =sub_80BCC4C
+ b _080BC3E8
+ .align 2, 0
+_080BC3B8: .4byte gBattleTypeFlags
+_080BC3BC: .4byte sub_80BCC4C
+_080BC3C0:
+ movs r0, 0x80
+ lsls r0, 5
+ ands r1, r0
+ cmp r1, 0
+ beq _080BC3E0
+ ldr r0, _080BC3D8 @ =gGameVersion
+ ldrb r0, [r0]
+ cmp r0, 0x2
+ beq _080BC3E0
+ movs r4, 0x3
+ ldr r0, _080BC3DC @ =task00_battle_intro_80BC6C8
+ b _080BC3E8
+ .align 2, 0
+_080BC3D8: .4byte gGameVersion
+_080BC3DC: .4byte task00_battle_intro_80BC6C8
+_080BC3E0:
+ ldr r1, _080BC414 @ =gUnknown_83E7CD4
+ lsls r0, r4, 2
+ adds r0, r1
+ ldr r0, [r0]
+_080BC3E8:
+ movs r1, 0
+ bl CreateTask
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r0, _080BC418 @ =gTasks
+ lsls r1, r2, 2
+ adds r1, r2
+ lsls r1, 3
+ adds r1, r0
+ movs r0, 0
+ strh r0, [r1, 0x8]
+ strh r4, [r1, 0xA]
+ strh r0, [r1, 0xC]
+ strh r0, [r1, 0xE]
+ strh r0, [r1, 0x10]
+ strh r0, [r1, 0x12]
+ strh r0, [r1, 0x14]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BC414: .4byte gUnknown_83E7CD4
+_080BC418: .4byte gTasks
+ thumb_func_end sub_80BC3A0
+
+ thumb_func_start sub_80BC41C
+sub_80BC41C: @ 80BC41C
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ bl DestroyTask
+ ldr r0, _080BC468 @ =gBattle_BG1_X
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080BC46C @ =gBattle_BG1_Y
+ strh r1, [r0]
+ ldr r0, _080BC470 @ =gBattle_BG2_X
+ strh r1, [r0]
+ ldr r0, _080BC474 @ =gBattle_BG2_Y
+ strh r1, [r0]
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x54
+ movs r1, 0
+ bl SetGpuReg
+ ldr r4, _080BC478 @ =0x00003f3f
+ movs r0, 0x48
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x4A
+ adds r1, r4, 0
+ bl SetGpuReg
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BC468: .4byte gBattle_BG1_X
+_080BC46C: .4byte gBattle_BG1_Y
+_080BC470: .4byte gBattle_BG2_X
+_080BC474: .4byte gBattle_BG2_Y
+_080BC478: .4byte 0x00003f3f
+ thumb_func_end sub_80BC41C
+
+ thumb_func_start task_battle_intro_80BC47C
+task_battle_intro_80BC47C: @ 80BC47C
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080BC4B4 @ =gBattle_BG1_X
+ ldrh r0, [r1]
+ adds r0, 0x6
+ strh r0, [r1]
+ ldr r1, _080BC4B8 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0x8
+ ldrsh r0, [r0, r2]
+ mov r8, r1
+ cmp r0, 0x4
+ bls _080BC4A8
+ b _080BC6BA
+_080BC4A8:
+ lsls r0, 2
+ ldr r1, _080BC4BC @ =_080BC4C0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080BC4B4: .4byte gBattle_BG1_X
+_080BC4B8: .4byte gTasks
+_080BC4BC: .4byte _080BC4C0
+ .align 2, 0
+_080BC4C0:
+ .4byte _080BC4D4
+ .4byte _080BC504
+ .4byte _080BC52C
+ .4byte _080BC574
+ .4byte _080BC6B4
+_080BC4D4:
+ ldr r0, _080BC4EC @ =gBattleTypeFlags
+ ldr r0, [r0]
+ movs r1, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080BC4F0
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ add r0, r8
+ movs r1, 0x10
+ b _080BC4FA
+ .align 2, 0
+_080BC4EC: .4byte gBattleTypeFlags
+_080BC4F0:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ add r0, r8
+ movs r1, 0x1
+_080BC4FA:
+ strh r1, [r0, 0xC]
+ ldrh r1, [r0, 0x8]
+ adds r1, 0x1
+ strh r1, [r0, 0x8]
+ b _080BC6BA
+_080BC504:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ mov r3, r8
+ adds r1, r0, r3
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080BC51C
+ b _080BC6BA
+_080BC51C:
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0x48
+ movs r1, 0x3F
+ bl SetGpuReg
+ b _080BC6BA
+_080BC52C:
+ ldr r1, _080BC568 @ =gUnknown_2022986
+ ldrh r0, [r1]
+ subs r0, 0xFF
+ strh r0, [r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0xC0
+ lsls r1, 6
+ cmp r0, r1
+ beq _080BC544
+ b _080BC6BA
+_080BC544:
+ lsls r1, r4, 2
+ adds r1, r4
+ lsls r1, 3
+ add r1, r8
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0xF0
+ strh r0, [r1, 0xC]
+ movs r0, 0x20
+ strh r0, [r1, 0xE]
+ ldr r2, _080BC56C @ =gUnknown_2023F4C
+ ldrh r1, [r2]
+ ldr r0, _080BC570 @ =0x0000fffe
+ ands r0, r1
+ strh r0, [r2]
+ b _080BC6BA
+ .align 2, 0
+_080BC568: .4byte gUnknown_2022986
+_080BC56C: .4byte gUnknown_2023F4C
+_080BC570: .4byte 0x0000fffe
+_080BC574:
+ lsls r0, r4, 2
+ adds r1, r0, r4
+ lsls r1, 3
+ mov r5, r8
+ adds r2, r1, r5
+ ldrh r3, [r2, 0xE]
+ movs r5, 0xE
+ ldrsh r1, [r2, r5]
+ mov r12, r0
+ cmp r1, 0
+ beq _080BC590
+ subs r0, r3, 0x1
+ strh r0, [r2, 0xE]
+ b _080BC5BE
+_080BC590:
+ movs r1, 0xA
+ ldrsh r0, [r2, r1]
+ cmp r0, 0x1
+ bne _080BC5B0
+ ldr r2, _080BC5A8 @ =gBattle_BG1_Y
+ ldrh r1, [r2]
+ ldr r0, _080BC5AC @ =0x0000ffb0
+ cmp r1, r0
+ beq _080BC5BE
+ subs r0, r1, 0x2
+ b _080BC5BC
+ .align 2, 0
+_080BC5A8: .4byte gBattle_BG1_Y
+_080BC5AC: .4byte 0x0000ffb0
+_080BC5B0:
+ ldr r2, _080BC690 @ =gBattle_BG1_Y
+ ldrh r1, [r2]
+ ldr r0, _080BC694 @ =0x0000ffc8
+ cmp r1, r0
+ beq _080BC5BE
+ subs r0, r1, 0x1
+_080BC5BC:
+ strh r0, [r2]
+_080BC5BE:
+ ldr r2, _080BC698 @ =gUnknown_2022986
+ ldrh r1, [r2]
+ movs r0, 0xFF
+ lsls r0, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080BC5D2
+ ldr r3, _080BC69C @ =0xfffffc04
+ adds r0, r1, r3
+ strh r0, [r2]
+_080BC5D2:
+ mov r5, r12
+ adds r0, r5, r4
+ lsls r0, 3
+ mov r2, r8
+ adds r1, r0, r2
+ ldrh r2, [r1, 0xC]
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ beq _080BC5EA
+ subs r0, r2, 0x2
+ strh r0, [r1, 0xC]
+_080BC5EA:
+ movs r3, 0
+ ldr r5, _080BC6A0 @ =gScanlineEffect
+ mov r9, r5
+ ldr r7, _080BC6A4 @ =gScanlineEffectRegBuffers
+ mov r6, r9
+ adds r5, r1, 0
+_080BC5F6:
+ lsls r2, r3, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ ldrh r0, [r5, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x4F
+ ble _080BC5F6
+ cmp r3, 0x9F
+ bgt _080BC63A
+ ldr r7, _080BC6A4 @ =gScanlineEffectRegBuffers
+ ldr r6, _080BC6A0 @ =gScanlineEffect
+ ldr r1, _080BC6A8 @ =gTasks
+ mov r2, r12
+ adds r0, r2, r4
+ lsls r0, 3
+ adds r5, r0, r1
+_080BC620:
+ lsls r2, r3, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ ldrh r0, [r5, 0xC]
+ negs r0, r0
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x9F
+ ble _080BC620
+_080BC63A:
+ mov r3, r12
+ adds r0, r3, r4
+ lsls r0, 3
+ mov r5, r8
+ adds r1, r0, r5
+ movs r0, 0xC
+ ldrsh r2, [r1, r0]
+ cmp r2, 0
+ bne _080BC6BA
+ movs r0, 0x3
+ mov r3, r9
+ strb r0, [r3, 0x15]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ str r2, [sp]
+ ldr r1, _080BC6AC @ =0x0600e000
+ ldr r2, _080BC6B0 @ =0x05000200
+ mov r0, sp
+ bl CpuSet
+ movs r0, 0x1
+ movs r1, 0x1
+ movs r2, 0
+ bl SetBgAttribute
+ movs r0, 0x2
+ movs r1, 0x1
+ movs r2, 0
+ bl SetBgAttribute
+ movs r1, 0x9C
+ lsls r1, 8
+ movs r0, 0xA
+ bl SetGpuReg
+ movs r1, 0xBC
+ lsls r1, 7
+ movs r0, 0xC
+ bl SetGpuReg
+ b _080BC6BA
+ .align 2, 0
+_080BC690: .4byte gBattle_BG1_Y
+_080BC694: .4byte 0x0000ffc8
+_080BC698: .4byte gUnknown_2022986
+_080BC69C: .4byte 0xfffffc04
+_080BC6A0: .4byte gScanlineEffect
+_080BC6A4: .4byte gScanlineEffectRegBuffers
+_080BC6A8: .4byte gTasks
+_080BC6AC: .4byte 0x0600e000
+_080BC6B0: .4byte 0x05000200
+_080BC6B4:
+ adds r0, r4, 0
+ bl sub_80BC41C
+_080BC6BA:
+ add sp, 0x4
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end task_battle_intro_80BC47C
+
+ thumb_func_start task00_battle_intro_80BC6C8
+task00_battle_intro_80BC6C8: @ 80BC6C8
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080BC6F4 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0xA
+ ldrsh r0, [r0, r2]
+ adds r2, r1, 0
+ cmp r0, 0x3
+ beq _080BC708
+ cmp r0, 0x3
+ bgt _080BC6F8
+ cmp r0, 0x2
+ beq _080BC6FC
+ b _080BC710
+ .align 2, 0
+_080BC6F4: .4byte gTasks
+_080BC6F8:
+ cmp r0, 0x4
+ bne _080BC710
+_080BC6FC:
+ ldr r1, _080BC704 @ =gBattle_BG1_X
+ ldrh r0, [r1]
+ adds r0, 0x8
+ b _080BC70E
+ .align 2, 0
+_080BC704: .4byte gBattle_BG1_X
+_080BC708:
+ ldr r1, _080BC74C @ =gBattle_BG1_X
+ ldrh r0, [r1]
+ adds r0, 0x6
+_080BC70E:
+ strh r0, [r1]
+_080BC710:
+ lsls r0, r5, 2
+ adds r1, r0, r5
+ lsls r1, 3
+ adds r4, r1, r2
+ movs r3, 0xA
+ ldrsh r1, [r4, r3]
+ adds r6, r0, 0
+ cmp r1, 0x4
+ bne _080BC774
+ ldr r7, _080BC750 @ =gBattle_BG1_Y
+ ldrh r0, [r4, 0x14]
+ bl Cos2
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bge _080BC736
+ ldr r1, _080BC754 @ =0x000001ff
+ adds r0, r1
+_080BC736:
+ asrs r0, 9
+ subs r0, 0x8
+ strh r0, [r7]
+ ldrh r1, [r4, 0x14]
+ movs r2, 0x14
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xB3
+ bgt _080BC758
+ adds r0, r1, 0x4
+ b _080BC75A
+ .align 2, 0
+_080BC74C: .4byte gBattle_BG1_X
+_080BC750: .4byte gBattle_BG1_Y
+_080BC754: .4byte 0x000001ff
+_080BC758:
+ adds r0, r1, 0x6
+_080BC75A:
+ strh r0, [r4, 0x14]
+ ldr r2, _080BC790 @ =gTasks
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r3, r0, r2
+ movs r0, 0x14
+ ldrsh r1, [r3, r0]
+ movs r0, 0xB4
+ lsls r0, 1
+ cmp r1, r0
+ bne _080BC774
+ movs r0, 0
+ strh r0, [r3, 0x14]
+_080BC774:
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r0, r2
+ movs r1, 0x8
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x4
+ bls _080BC784
+ b _080BC9AA
+_080BC784:
+ lsls r0, 2
+ ldr r1, _080BC794 @ =_080BC798
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080BC790: .4byte gTasks
+_080BC794: .4byte _080BC798
+ .align 2, 0
+_080BC798:
+ .4byte _080BC7AC
+ .4byte _080BC7DC
+ .4byte _080BC808
+ .4byte _080BC858
+ .4byte _080BC9A4
+_080BC7AC:
+ ldr r1, _080BC7C8 @ =gTasks
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r2, r0, r1
+ movs r3, 0x10
+ strh r3, [r2, 0x10]
+ ldr r0, _080BC7CC @ =gBattleTypeFlags
+ ldr r0, [r0]
+ movs r1, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080BC7D0
+ strh r3, [r2, 0xC]
+ b _080BC7D4
+ .align 2, 0
+_080BC7C8: .4byte gTasks
+_080BC7CC: .4byte gBattleTypeFlags
+_080BC7D0:
+ movs r0, 0x1
+ strh r0, [r2, 0xC]
+_080BC7D4:
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+ b _080BC9AA
+_080BC7DC:
+ ldr r0, _080BC804 @ =gTasks
+ adds r1, r6, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080BC7F2
+ b _080BC9AA
+_080BC7F2:
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0x48
+ movs r1, 0x3F
+ bl SetGpuReg
+ b _080BC9AA
+ .align 2, 0
+_080BC804: .4byte gTasks
+_080BC808:
+ ldr r1, _080BC848 @ =gUnknown_2022986
+ ldrh r0, [r1]
+ subs r0, 0xFF
+ strh r0, [r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0xC0
+ lsls r1, 6
+ cmp r0, r1
+ beq _080BC820
+ b _080BC9AA
+_080BC820:
+ ldr r0, _080BC84C @ =gTasks
+ adds r1, r6, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0xF0
+ strh r0, [r1, 0xC]
+ movs r0, 0x20
+ strh r0, [r1, 0xE]
+ movs r0, 0x1
+ strh r0, [r1, 0x12]
+ ldr r2, _080BC850 @ =gUnknown_2023F4C
+ ldrh r1, [r2]
+ ldr r0, _080BC854 @ =0x0000fffe
+ ands r0, r1
+ strh r0, [r2]
+ b _080BC9AA
+ .align 2, 0
+_080BC848: .4byte gUnknown_2022986
+_080BC84C: .4byte gTasks
+_080BC850: .4byte gUnknown_2023F4C
+_080BC854: .4byte 0x0000fffe
+_080BC858:
+ ldr r0, _080BC890 @ =gTasks
+ adds r1, r6, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r2, [r1, 0xE]
+ movs r3, 0xE
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ beq _080BC898
+ subs r0, r2, 0x1
+ strh r0, [r1, 0xE]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080BC8B8
+ ldr r1, _080BC894 @ =0x00001842
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0xF
+ bl SetGpuReg
+ movs r0, 0x54
+ movs r1, 0
+ bl SetGpuReg
+ b _080BC8B8
+ .align 2, 0
+_080BC890: .4byte gTasks
+_080BC894: .4byte 0x00001842
+_080BC898:
+ ldrh r2, [r1, 0x10]
+ movs r0, 0x1F
+ ands r0, r2
+ cmp r0, 0
+ beq _080BC8B8
+ ldrh r0, [r1, 0x12]
+ subs r0, 0x1
+ strh r0, [r1, 0x12]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080BC8B8
+ adds r0, r2, 0
+ adds r0, 0xFF
+ strh r0, [r1, 0x10]
+ movs r0, 0x4
+ strh r0, [r1, 0x12]
+_080BC8B8:
+ ldr r2, _080BC988 @ =gUnknown_2022986
+ ldrh r1, [r2]
+ movs r0, 0xFF
+ lsls r0, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080BC8CC
+ ldr r3, _080BC98C @ =0xfffffc04
+ adds r0, r1, r3
+ strh r0, [r2]
+_080BC8CC:
+ ldr r0, _080BC990 @ =gTasks
+ adds r1, r6, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r2, [r1, 0xC]
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ beq _080BC8E2
+ subs r0, r2, 0x2
+ strh r0, [r1, 0xC]
+_080BC8E2:
+ movs r3, 0
+ ldr r0, _080BC994 @ =gScanlineEffect
+ mov r8, r0
+ ldr r2, _080BC998 @ =gScanlineEffectRegBuffers
+ mov r12, r2
+ mov r7, r8
+ adds r4, r1, 0
+_080BC8F0:
+ lsls r2, r3, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r12
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x4F
+ ble _080BC8F0
+ cmp r3, 0x9F
+ bgt _080BC934
+ ldr r0, _080BC998 @ =gScanlineEffectRegBuffers
+ mov r12, r0
+ ldr r7, _080BC994 @ =gScanlineEffect
+ ldr r1, _080BC990 @ =gTasks
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r4, r0, r1
+_080BC91A:
+ lsls r2, r3, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r12
+ ldrh r0, [r4, 0xC]
+ negs r0, r0
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x9F
+ ble _080BC91A
+_080BC934:
+ ldr r1, _080BC990 @ =gTasks
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r1, r0, r1
+ movs r3, 0xC
+ ldrsh r2, [r1, r3]
+ cmp r2, 0
+ bne _080BC9AA
+ movs r0, 0x3
+ mov r3, r8
+ strb r0, [r3, 0x15]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ str r2, [sp]
+ ldr r1, _080BC99C @ =0x0600e000
+ ldr r2, _080BC9A0 @ =0x05000200
+ mov r0, sp
+ bl CpuSet
+ movs r0, 0x1
+ movs r1, 0x1
+ movs r2, 0
+ bl SetBgAttribute
+ movs r0, 0x2
+ movs r1, 0x1
+ movs r2, 0
+ bl SetBgAttribute
+ movs r1, 0x9C
+ lsls r1, 8
+ movs r0, 0xA
+ bl SetGpuReg
+ movs r1, 0xBC
+ lsls r1, 7
+ movs r0, 0xC
+ bl SetGpuReg
+ b _080BC9AA
+ .align 2, 0
+_080BC988: .4byte gUnknown_2022986
+_080BC98C: .4byte 0xfffffc04
+_080BC990: .4byte gTasks
+_080BC994: .4byte gScanlineEffect
+_080BC998: .4byte gScanlineEffectRegBuffers
+_080BC99C: .4byte 0x0600e000
+_080BC9A0: .4byte 0x05000200
+_080BC9A4:
+ adds r0, r5, 0
+ bl sub_80BC41C
+_080BC9AA:
+ ldr r0, _080BC9D0 @ =gTasks
+ adds r1, r6, r5
+ lsls r1, 3
+ adds r1, r0
+ movs r2, 0x8
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x4
+ beq _080BC9C2
+ ldrh r1, [r1, 0x10]
+ movs r0, 0x52
+ bl SetGpuReg
+_080BC9C2:
+ add sp, 0x4
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BC9D0: .4byte gTasks
+ thumb_func_end task00_battle_intro_80BC6C8
+
+ thumb_func_start task_battle_intro_anim
+task_battle_intro_anim: @ 80BC9D4
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080BCA08 @ =gBattle_BG1_X
+ ldrh r0, [r1]
+ adds r0, 0x8
+ strh r0, [r1]
+ ldr r1, _080BCA0C @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0x8
+ ldrsh r0, [r0, r2]
+ adds r4, r1, 0
+ cmp r0, 0x4
+ bls _080BC9FE
+ b _080BCC22
+_080BC9FE:
+ lsls r0, 2
+ ldr r1, _080BCA10 @ =_080BCA14
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080BCA08: .4byte gBattle_BG1_X
+_080BCA0C: .4byte gTasks
+_080BCA10: .4byte _080BCA14
+ .align 2, 0
+_080BCA14:
+ .4byte _080BCA28
+ .4byte _080BCA7C
+ .4byte _080BCAA8
+ .4byte _080BCAF8
+ .4byte _080BCC1C
+_080BCA28:
+ ldr r1, _080BCA60 @ =0x00001842
+ movs r0, 0x50
+ bl SetGpuReg
+ ldr r4, _080BCA64 @ =0x00000808
+ movs r0, 0x52
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x54
+ movs r1, 0
+ bl SetGpuReg
+ ldr r1, _080BCA68 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r2, r0, r1
+ strh r4, [r2, 0x10]
+ ldr r0, _080BCA6C @ =gBattleTypeFlags
+ ldr r0, [r0]
+ movs r1, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080BCA70
+ movs r0, 0x10
+ b _080BCA72
+ .align 2, 0
+_080BCA60: .4byte 0x00001842
+_080BCA64: .4byte 0x00000808
+_080BCA68: .4byte gTasks
+_080BCA6C: .4byte gBattleTypeFlags
+_080BCA70:
+ movs r0, 0x1
+_080BCA72:
+ strh r0, [r2, 0xC]
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+ b _080BCC22
+_080BCA7C:
+ ldr r0, _080BCAA4 @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080BCA94
+ b _080BCC22
+_080BCA94:
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0x48
+ movs r1, 0x3F
+ bl SetGpuReg
+ b _080BCC22
+ .align 2, 0
+_080BCAA4: .4byte gTasks
+_080BCAA8:
+ ldr r1, _080BCAE8 @ =gUnknown_2022986
+ ldrh r0, [r1]
+ subs r0, 0xFF
+ strh r0, [r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0xC0
+ lsls r1, 6
+ cmp r0, r1
+ beq _080BCAC0
+ b _080BCC22
+_080BCAC0:
+ ldr r0, _080BCAEC @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0xF0
+ strh r0, [r1, 0xC]
+ movs r0, 0x20
+ strh r0, [r1, 0xE]
+ movs r0, 0x1
+ strh r0, [r1, 0x12]
+ ldr r2, _080BCAF0 @ =gUnknown_2023F4C
+ ldrh r1, [r2]
+ ldr r0, _080BCAF4 @ =0x0000fffe
+ ands r0, r1
+ strh r0, [r2]
+ b _080BCC22
+ .align 2, 0
+_080BCAE8: .4byte gUnknown_2022986
+_080BCAEC: .4byte gTasks
+_080BCAF0: .4byte gUnknown_2023F4C
+_080BCAF4: .4byte 0x0000fffe
+_080BCAF8:
+ lsls r0, r5, 2
+ adds r1, r0, r5
+ lsls r1, 3
+ adds r2, r1, r4
+ ldrh r3, [r2, 0xE]
+ movs r6, 0xE
+ ldrsh r1, [r2, r6]
+ mov r12, r0
+ cmp r1, 0
+ beq _080BCB12
+ subs r0, r3, 0x1
+ strh r0, [r2, 0xE]
+ b _080BCB32
+_080BCB12:
+ ldrh r1, [r2, 0x10]
+ movs r0, 0xF
+ ands r0, r1
+ cmp r0, 0
+ beq _080BCB32
+ ldrh r0, [r2, 0x12]
+ subs r0, 0x1
+ strh r0, [r2, 0x12]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080BCB32
+ adds r0, r1, 0
+ adds r0, 0xFF
+ strh r0, [r2, 0x10]
+ movs r0, 0x6
+ strh r0, [r2, 0x12]
+_080BCB32:
+ ldr r2, _080BCC00 @ =gUnknown_2022986
+ ldrh r1, [r2]
+ movs r0, 0xFF
+ lsls r0, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080BCB46
+ ldr r3, _080BCC04 @ =0xfffffc04
+ adds r0, r1, r3
+ strh r0, [r2]
+_080BCB46:
+ mov r6, r12
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r1, r0, r4
+ ldrh r2, [r1, 0xC]
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ beq _080BCB5C
+ subs r0, r2, 0x2
+ strh r0, [r1, 0xC]
+_080BCB5C:
+ movs r3, 0
+ ldr r6, _080BCC08 @ =gScanlineEffect
+ mov r8, r6
+ ldr r7, _080BCC0C @ =gScanlineEffectRegBuffers
+ adds r4, r1, 0
+_080BCB66:
+ lsls r2, r3, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x4F
+ ble _080BCB66
+ cmp r3, 0x9F
+ bgt _080BCBAA
+ ldr r7, _080BCC0C @ =gScanlineEffectRegBuffers
+ ldr r6, _080BCC08 @ =gScanlineEffect
+ ldr r1, _080BCC10 @ =gTasks
+ mov r2, r12
+ adds r0, r2, r5
+ lsls r0, 3
+ adds r4, r0, r1
+_080BCB90:
+ lsls r2, r3, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ ldrh r0, [r4, 0xC]
+ negs r0, r0
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x9F
+ ble _080BCB90
+_080BCBAA:
+ ldr r1, _080BCC10 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r1, r0, r1
+ movs r3, 0xC
+ ldrsh r2, [r1, r3]
+ cmp r2, 0
+ bne _080BCC22
+ movs r0, 0x3
+ mov r6, r8
+ strb r0, [r6, 0x15]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ str r2, [sp]
+ ldr r1, _080BCC14 @ =0x0600e000
+ ldr r2, _080BCC18 @ =0x05000200
+ mov r0, sp
+ bl CpuSet
+ movs r0, 0x1
+ movs r1, 0x1
+ movs r2, 0
+ bl SetBgAttribute
+ movs r0, 0x2
+ movs r1, 0x1
+ movs r2, 0
+ bl SetBgAttribute
+ movs r1, 0x9C
+ lsls r1, 8
+ movs r0, 0xA
+ bl SetGpuReg
+ movs r1, 0xBC
+ lsls r1, 7
+ movs r0, 0xC
+ bl SetGpuReg
+ b _080BCC22
+ .align 2, 0
+_080BCC00: .4byte gUnknown_2022986
+_080BCC04: .4byte 0xfffffc04
+_080BCC08: .4byte gScanlineEffect
+_080BCC0C: .4byte gScanlineEffectRegBuffers
+_080BCC10: .4byte gTasks
+_080BCC14: .4byte 0x0600e000
+_080BCC18: .4byte 0x05000200
+_080BCC1C:
+ adds r0, r5, 0
+ bl sub_80BC41C
+_080BCC22:
+ ldr r0, _080BCC48 @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ movs r2, 0x8
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x4
+ beq _080BCC3C
+ ldrh r1, [r1, 0x10]
+ movs r0, 0x52
+ bl SetGpuReg
+_080BCC3C:
+ add sp, 0x4
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BCC48: .4byte gTasks
+ thumb_func_end task_battle_intro_anim
+
+ thumb_func_start sub_80BCC4C
+sub_80BCC4C: @ 80BCC4C
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ sub sp, 0x8
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, _080BCC98 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r7, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r7, r1]
+ cmp r0, 0x1
+ ble _080BCCC2
+ movs r2, 0x10
+ ldrsh r0, [r7, r2]
+ cmp r0, 0
+ bne _080BCCC2
+ ldr r2, _080BCC9C @ =gBattle_BG1_X
+ ldrh r1, [r2]
+ movs r0, 0x80
+ lsls r0, 8
+ ands r0, r1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0
+ bne _080BCC8A
+ cmp r1, 0x4F
+ bhi _080BCCA4
+_080BCC8A:
+ adds r0, r1, 0x3
+ strh r0, [r2]
+ ldr r1, _080BCCA0 @ =gBattle_BG2_X
+ ldrh r0, [r1]
+ subs r0, 0x3
+ strh r0, [r1]
+ b _080BCCC2
+ .align 2, 0
+_080BCC98: .4byte gTasks
+_080BCC9C: .4byte gBattle_BG1_X
+_080BCCA0: .4byte gBattle_BG2_X
+_080BCCA4:
+ str r5, [sp]
+ ldr r1, _080BCCE4 @ =0x0600e000
+ ldr r4, _080BCCE8 @ =0x05000200
+ mov r0, sp
+ adds r2, r4, 0
+ bl CpuSet
+ str r5, [sp, 0x4]
+ add r0, sp, 0x4
+ ldr r1, _080BCCEC @ =0x0600f000
+ adds r2, r4, 0
+ bl CpuSet
+ movs r0, 0x1
+ strh r0, [r7, 0x10]
+_080BCCC2:
+ ldr r0, _080BCCF0 @ =gTasks
+ lsls r2, r6, 2
+ adds r1, r2, r6
+ lsls r1, 3
+ adds r1, r0
+ movs r3, 0x8
+ ldrsh r1, [r1, r3]
+ mov r9, r0
+ adds r5, r2, 0
+ cmp r1, 0x4
+ bls _080BCCDA
+ b _080BCEE6
+_080BCCDA:
+ lsls r0, r1, 2
+ ldr r1, _080BCCF4 @ =_080BCCF8
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080BCCE4: .4byte 0x0600e000
+_080BCCE8: .4byte 0x05000200
+_080BCCEC: .4byte 0x0600f000
+_080BCCF0: .4byte gTasks
+_080BCCF4: .4byte _080BCCF8
+ .align 2, 0
+_080BCCF8:
+ .4byte _080BCD0C
+ .4byte _080BCD1E
+ .4byte _080BCDC4
+ .4byte _080BCE08
+ .4byte _080BCEE0
+_080BCD0C:
+ adds r0, r5, r6
+ lsls r0, 3
+ add r0, r9
+ movs r1, 0x20
+ strh r1, [r0, 0xC]
+ ldrh r1, [r0, 0x8]
+ adds r1, 0x1
+ strh r1, [r0, 0x8]
+ b _080BCEE6
+_080BCD1E:
+ adds r0, r5, r6
+ lsls r0, 3
+ mov r2, r9
+ adds r1, r0, r2
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080BCD34
+ b _080BCEE6
+_080BCD34:
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ ldr r4, _080BCDB4 @ =gSprites
+ ldr r5, _080BCDB8 @ =gBattleStruct
+ ldr r0, [r5]
+ adds r0, 0x7D
+ ldrb r0, [r0]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrb r3, [r1, 0x1]
+ movs r2, 0xD
+ negs r2, r2
+ adds r0, r2, 0
+ ands r0, r3
+ movs r3, 0x8
+ mov r9, r3
+ mov r3, r9
+ orrs r0, r3
+ strb r0, [r1, 0x1]
+ ldr r3, [r5]
+ adds r0, r3, 0
+ adds r0, 0x7D
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ movs r1, 0x1C
+ adds r1, r4
+ mov r8, r1
+ add r0, r8
+ ldr r6, _080BCDBC @ =sub_801182C
+ str r6, [r0]
+ adds r3, 0x7E
+ ldrb r1, [r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrb r1, [r0, 0x1]
+ ands r2, r1
+ mov r3, r9
+ orrs r2, r3
+ strb r2, [r0, 0x1]
+ ldr r0, [r5]
+ adds r0, 0x7E
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ add r0, r8
+ str r6, [r0]
+ movs r0, 0x48
+ movs r1, 0x3F
+ bl SetGpuReg
+ ldr r1, _080BCDC0 @ =0x00003f06
+ movs r0, 0x4A
+ bl SetGpuReg
+ b _080BCEE6
+ .align 2, 0
+_080BCDB4: .4byte gSprites
+_080BCDB8: .4byte gBattleStruct
+_080BCDBC: .4byte sub_801182C
+_080BCDC0: .4byte 0x00003f06
+_080BCDC4:
+ ldr r1, _080BCDFC @ =gUnknown_2022986
+ ldrh r0, [r1]
+ subs r0, 0xFF
+ strh r0, [r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0xC0
+ lsls r1, 6
+ cmp r0, r1
+ beq _080BCDDC
+ b _080BCEE6
+_080BCDDC:
+ adds r1, r5, r6
+ lsls r1, 3
+ add r1, r9
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0xF0
+ strh r0, [r1, 0xC]
+ movs r0, 0x20
+ strh r0, [r1, 0xE]
+ ldr r2, _080BCE00 @ =gUnknown_2023F4C
+ ldrh r1, [r2]
+ ldr r0, _080BCE04 @ =0x0000fffe
+ ands r0, r1
+ strh r0, [r2]
+ b _080BCEE6
+ .align 2, 0
+_080BCDFC: .4byte gUnknown_2022986
+_080BCE00: .4byte gUnknown_2023F4C
+_080BCE04: .4byte 0x0000fffe
+_080BCE08:
+ ldr r2, _080BCECC @ =gUnknown_2022986
+ ldrh r1, [r2]
+ movs r0, 0xFF
+ lsls r0, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080BCE1C
+ ldr r3, _080BCED0 @ =0xfffffc04
+ adds r0, r1, r3
+ strh r0, [r2]
+_080BCE1C:
+ adds r0, r5, r6
+ lsls r0, 3
+ mov r2, r9
+ adds r1, r0, r2
+ ldrh r2, [r1, 0xC]
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ beq _080BCE32
+ subs r0, r2, 0x2
+ strh r0, [r1, 0xC]
+_080BCE32:
+ movs r3, 0
+ ldr r0, _080BCED4 @ =gScanlineEffect
+ mov r12, r0
+ ldr r2, _080BCED8 @ =gScanlineEffectRegBuffers
+ mov r8, r2
+ mov r7, r12
+ adds r4, r1, 0
+_080BCE40:
+ lsls r2, r3, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r8
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x4F
+ ble _080BCE40
+ cmp r3, 0x9F
+ bgt _080BCE84
+ ldr r0, _080BCED8 @ =gScanlineEffectRegBuffers
+ mov r8, r0
+ ldr r7, _080BCED4 @ =gScanlineEffect
+ ldr r1, _080BCEDC @ =gTasks
+ adds r0, r5, r6
+ lsls r0, 3
+ adds r4, r0, r1
+_080BCE6A:
+ lsls r2, r3, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r8
+ ldrh r0, [r4, 0xC]
+ negs r0, r0
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x9F
+ ble _080BCE6A
+_080BCE84:
+ adds r0, r5, r6
+ lsls r0, 3
+ mov r2, r9
+ adds r1, r0, r2
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ bne _080BCEE6
+ movs r0, 0x3
+ mov r2, r12
+ strb r0, [r2, 0x15]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0x1
+ movs r1, 0x1
+ movs r2, 0
+ bl SetBgAttribute
+ movs r0, 0x2
+ movs r1, 0x1
+ movs r2, 0
+ bl SetBgAttribute
+ movs r1, 0x9C
+ lsls r1, 8
+ movs r0, 0xA
+ bl SetGpuReg
+ movs r1, 0xBC
+ lsls r1, 7
+ movs r0, 0xC
+ bl SetGpuReg
+ b _080BCEE6
+ .align 2, 0
+_080BCECC: .4byte gUnknown_2022986
+_080BCED0: .4byte 0xfffffc04
+_080BCED4: .4byte gScanlineEffect
+_080BCED8: .4byte gScanlineEffectRegBuffers
+_080BCEDC: .4byte gTasks
+_080BCEE0:
+ adds r0, r6, 0
+ bl sub_80BC41C
+_080BCEE6:
+ add sp, 0x8
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80BCC4C
+
+ thumb_func_start sub_80BCEF4
+sub_80BCEF4: @ 80BCEF4
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x4
+ str r0, [sp]
+ adds r6, r2, 0
+ adds r4, r3, 0
+ ldr r0, [sp, 0x24]
+ ldr r7, [sp, 0x28]
+ ldr r2, [sp, 0x2C]
+ mov r9, r2
+ ldr r5, [sp, 0x30]
+ lsls r1, 24
+ lsrs r1, 24
+ mov r8, r1
+ lsls r6, 24
+ lsrs r6, 24
+ lsls r4, 24
+ lsrs r4, 24
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ lsls r5, 16
+ lsrs r5, 16
+ adds r0, r4, 0
+ bl GetBattlerAtPosition
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080BCFC4 @ =gMonSpritesGfxPtr
+ ldr r2, [r1]
+ lsls r4, 2
+ adds r2, 0x4
+ adds r2, r4
+ ldr r1, _080BCFC8 @ =gBattleMonForms
+ adds r0, r1
+ ldrb r1, [r0]
+ lsls r1, 11
+ ldr r0, [r2]
+ adds r0, r1
+ movs r2, 0x80
+ lsls r2, 3
+ adds r1, r7, 0
+ bl CpuSet
+ ldr r1, [sp]
+ lsls r0, r1, 24
+ lsrs r0, 24
+ movs r2, 0x80
+ lsls r2, 5
+ adds r1, r7, 0
+ adds r3, r5, 0
+ bl LoadBgTiles
+ adds r0, r6, 0
+ adds r0, 0x8
+ cmp r6, r0
+ bge _080BCFA0
+ mov r12, r0
+ mov r2, r8
+ lsls r7, r2, 1
+_080BCF72:
+ mov r1, r8
+ adds r2, r1, 0
+ adds r2, 0x8
+ adds r4, r6, 0x1
+ cmp r1, r2
+ bge _080BCF9A
+ mov r0, r10
+ lsls r3, r0, 12
+ lsls r0, r6, 6
+ add r0, r9
+ adds r6, r7, r0
+ subs r1, r2, r1
+_080BCF8A:
+ adds r0, r5, 0
+ orrs r0, r3
+ strh r0, [r6]
+ adds r5, 0x1
+ adds r6, 0x2
+ subs r1, 0x1
+ cmp r1, 0
+ bne _080BCF8A
+_080BCF9A:
+ adds r6, r4, 0
+ cmp r6, r12
+ blt _080BCF72
+_080BCFA0:
+ ldr r1, [sp]
+ lsls r0, r1, 24
+ lsrs r0, 24
+ movs r2, 0x80
+ lsls r2, 4
+ mov r1, r9
+ movs r3, 0
+ bl LoadBgTilemap
+ add sp, 0x4
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BCFC4: .4byte gMonSpritesGfxPtr
+_080BCFC8: .4byte gBattleMonForms
+ thumb_func_end sub_80BCEF4
+
+ thumb_func_start sub_80BCFCC
+sub_80BCFCC: @ 80BCFCC
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x4
+ ldr r4, [sp, 0x24]
+ ldr r5, [sp, 0x28]
+ mov r8, r5
+ ldr r5, [sp, 0x2C]
+ ldr r6, [sp, 0x30]
+ mov r9, r6
+ lsls r0, 24
+ lsrs r0, 24
+ mov r12, r0
+ lsls r1, 24
+ lsls r2, 24
+ lsls r3, 24
+ lsls r4, 24
+ lsrs r4, 24
+ mov r10, r4
+ mov r7, r8
+ lsls r7, 16
+ lsrs r6, r7, 16
+ lsls r5, 24
+ lsrs r5, 24
+ mov r0, r9
+ lsls r0, 24
+ mov r9, r0
+ ldr r4, _080BD090 @ =0x040000d4
+ ldr r0, _080BD094 @ =gMonSpritesGfxPtr
+ ldr r0, [r0]
+ lsrs r2, 22
+ adds r0, 0x4
+ adds r0, r2
+ lsrs r3, 13
+ ldr r0, [r0]
+ adds r0, r3
+ str r0, [r4]
+ movs r0, 0xC0
+ lsls r0, 19
+ adds r6, r0
+ str r6, [r4, 0x4]
+ ldr r0, _080BD098 @ =0x80000400
+ str r0, [r4, 0x8]
+ ldr r0, [r4, 0x8]
+ adds r2, r7, 0
+ lsrs r2, 21
+ mov r6, r9
+ lsrs r6, 15
+ subs r4, r2, r6
+ lsrs r0, r1, 24
+ adds r1, r0, 0
+ adds r1, 0x8
+ cmp r0, r1
+ bge _080BD080
+ mov r9, r1
+ mov r7, r12
+ lsls r7, 1
+ mov r8, r7
+ lsls r5, 11
+ str r5, [sp]
+_080BD048:
+ mov r2, r12
+ adds r3, r2, 0
+ adds r3, 0x8
+ adds r5, r0, 0x1
+ cmp r2, r3
+ bge _080BD07A
+ mov r1, r10
+ lsls r6, r1, 12
+ lsls r0, 6
+ movs r7, 0xC0
+ lsls r7, 19
+ adds r0, r7
+ ldr r1, [sp]
+ adds r0, r1, r0
+ mov r7, r8
+ adds r1, r7, r0
+ subs r2, r3, r2
+_080BD06A:
+ adds r0, r4, 0
+ orrs r0, r6
+ strh r0, [r1]
+ adds r4, 0x1
+ adds r1, 0x2
+ subs r2, 0x1
+ cmp r2, 0
+ bne _080BD06A
+_080BD07A:
+ adds r0, r5, 0
+ cmp r0, r9
+ blt _080BD048
+_080BD080:
+ add sp, 0x4
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BD090: .4byte 0x040000d4
+_080BD094: .4byte gMonSpritesGfxPtr
+_080BD098: .4byte 0x80000400
+ thumb_func_end sub_80BCFCC
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/dark.s b/asm/dark.s
new file mode 100644
index 000000000..f935382e4
--- /dev/null
+++ b/asm/dark.s
@@ -0,0 +1,2323 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80B78E0
+sub_80B78E0: @ 80B78E0
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080B791C @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ ldr r1, _080B7920 @ =gBattleAnimArgs
+ ldrh r1, [r1]
+ strh r1, [r0, 0x8]
+ ldr r1, _080B7924 @ =gBattleAnimAttacker
+ ldrb r4, [r1]
+ movs r1, 0x10
+ strh r1, [r0, 0xA]
+ movs r0, 0x52
+ bl SetGpuReg
+ adds r0, r4, 0
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080B792C
+ ldr r1, _080B7928 @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ b _080B7934
+ .align 2, 0
+_080B791C: .4byte gTasks
+_080B7920: .4byte gBattleAnimArgs
+_080B7924: .4byte gBattleAnimAttacker
+_080B7928: .4byte 0x00003f42
+_080B792C:
+ ldr r1, _080B7948 @ =0x00003f44
+ movs r0, 0x50
+ bl SetGpuReg
+_080B7934:
+ ldr r0, _080B794C @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldr r0, _080B7950 @ =sub_80B7954
+ str r0, [r1]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7948: .4byte 0x00003f44
+_080B794C: .4byte gTasks
+_080B7950: .4byte sub_80B7954
+ thumb_func_end sub_80B78E0
+
+ thumb_func_start sub_80B7954
+sub_80B7954: @ 80B7954
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r1, _080B79C0 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r6, r0, r1
+ ldrh r0, [r6, 0xA]
+ lsrs r4, r0, 8
+ lsls r0, 24
+ lsrs r1, r0, 24
+ movs r2, 0xC
+ ldrsh r0, [r6, r2]
+ ldrb r2, [r6, 0x8]
+ cmp r0, r2
+ bne _080B79D0
+ adds r4, 0x1
+ lsls r4, 24
+ lsrs r4, 24
+ subs r0, r1, 0x1
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r4, 8
+ orrs r1, r0
+ movs r5, 0
+ strh r1, [r6, 0xA]
+ ldrh r1, [r6, 0xA]
+ movs r0, 0x52
+ bl SetGpuReg
+ strh r5, [r6, 0xC]
+ cmp r4, 0x10
+ bne _080B79D6
+ ldr r2, _080B79C4 @ =gSprites
+ ldr r1, _080B79C8 @ =gUnknown_2023D44
+ ldr r0, _080B79CC @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+ b _080B79D6
+ .align 2, 0
+_080B79C0: .4byte gTasks
+_080B79C4: .4byte gSprites
+_080B79C8: .4byte gUnknown_2023D44
+_080B79CC: .4byte gBattleAnimAttacker
+_080B79D0:
+ ldrh r0, [r6, 0xC]
+ adds r0, 0x1
+ strh r0, [r6, 0xC]
+_080B79D6:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B7954
+
+ thumb_func_start sub_80B79DC
+sub_80B79DC: @ 80B79DC
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080B7A08 @ =gTasks
+ lsls r2, r0, 2
+ adds r2, r0
+ lsls r2, 3
+ adds r2, r1
+ ldr r0, _080B7A0C @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r2, 0x8]
+ movs r1, 0x80
+ lsls r1, 5
+ strh r1, [r2, 0xA]
+ ldr r0, _080B7A10 @ =sub_80B7A14
+ str r0, [r2]
+ movs r0, 0x52
+ bl SetGpuReg
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7A08: .4byte gTasks
+_080B7A0C: .4byte gBattleAnimArgs
+_080B7A10: .4byte sub_80B7A14
+ thumb_func_end sub_80B79DC
+
+ thumb_func_start sub_80B7A14
+sub_80B7A14: @ 80B7A14
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r1, _080B7A70 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r6, r0, r1
+ ldrh r0, [r6, 0xA]
+ lsrs r4, r0, 8
+ lsls r0, 24
+ lsrs r1, r0, 24
+ movs r2, 0xC
+ ldrsh r0, [r6, r2]
+ ldrb r2, [r6, 0x8]
+ cmp r0, r2
+ bne _080B7A74
+ subs r4, 0x1
+ lsls r4, 24
+ lsrs r4, 24
+ adds r0, r1, 0x1
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r4, 8
+ orrs r1, r0
+ movs r5, 0
+ strh r1, [r6, 0xA]
+ ldrh r1, [r6, 0xA]
+ movs r0, 0x52
+ bl SetGpuReg
+ strh r5, [r6, 0xC]
+ cmp r4, 0
+ bne _080B7A7A
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+ b _080B7A7A
+ .align 2, 0
+_080B7A70: .4byte gTasks
+_080B7A74:
+ ldrh r0, [r6, 0xC]
+ adds r0, 0x1
+ strh r0, [r6, 0xC]
+_080B7A7A:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B7A14
+
+ thumb_func_start sub_80B7A80
+sub_80B7A80: @ 80B7A80
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ ldr r0, _080B7AAC @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080B7AB4
+ ldr r1, _080B7AB0 @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ b _080B7ABC
+ .align 2, 0
+_080B7AAC: .4byte gBattleAnimAttacker
+_080B7AB0: .4byte 0x00003f42
+_080B7AB4:
+ ldr r1, _080B7AC8 @ =0x00003f44
+ movs r0, 0x50
+ bl SetGpuReg
+_080B7ABC:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7AC8: .4byte 0x00003f44
+ thumb_func_end sub_80B7A80
+
+ thumb_func_start sub_80B7ACC
+sub_80B7ACC: @ 80B7ACC
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldr r6, _080B7B38 @ =gBattleAnimTarget
+ ldrb r0, [r6]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x30]
+ ldr r5, _080B7B3C @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrb r0, [r6]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x34]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ movs r0, 0x7E
+ strh r0, [r4, 0x2E]
+ adds r0, r4, 0
+ bl sub_80754B8
+ ldrh r0, [r4, 0x30]
+ negs r0, r0
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x32]
+ negs r0, r0
+ strh r0, [r4, 0x36]
+ ldr r0, _080B7B40 @ =0x0000ffd8
+ strh r0, [r4, 0x3A]
+ ldr r1, _080B7B44 @ =sub_80B7B48
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7B38: .4byte gBattleAnimTarget
+_080B7B3C: .4byte gBattleAnimAttacker
+_080B7B40: .4byte 0x0000ffd8
+_080B7B44: .4byte sub_80B7B48
+ thumb_func_end sub_80B7ACC
+
+ thumb_func_start sub_80B7B48
+sub_80B7B48: @ 80B7B48
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldrh r5, [r4, 0x30]
+ ldrh r0, [r4, 0x34]
+ adds r2, r5, r0
+ strh r2, [r4, 0x34]
+ ldrh r3, [r4, 0x32]
+ ldrh r6, [r4, 0x36]
+ adds r1, r3, r6
+ strh r1, [r4, 0x36]
+ lsls r0, r2, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ lsls r0, r1, 16
+ asrs r0, 24
+ strh r0, [r4, 0x26]
+ movs r6, 0x3C
+ ldrsh r0, [r4, r6]
+ cmp r0, 0
+ bne _080B7B8A
+ adds r0, r2, r5
+ strh r0, [r4, 0x34]
+ adds r1, r3
+ strh r1, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ lsls r1, 16
+ asrs r1, 24
+ strh r1, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+_080B7B8A:
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3A
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r6, [r4, 0x26]
+ adds r0, r6
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ cmp r0, 0x7F
+ ble _080B7BBA
+ movs r0, 0
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x3A]
+ adds r0, 0x14
+ strh r0, [r4, 0x3A]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ strh r0, [r4, 0x3C]
+_080B7BBA:
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080B7BCC
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B7BCC:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B7B48
+
+ thumb_func_start sub_80B7BD4
+sub_80B7BD4: @ 80B7BD4
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080B7C08 @ =gBattleAnimArgs
+ ldrh r0, [r5]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrb r1, [r5, 0x4]
+ adds r0, r4, 0
+ bl StartSpriteAffineAnim
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x8]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r5, 0xA]
+ strh r0, [r4, 0x32]
+ ldr r0, _080B7C0C @ =sub_80B7C10
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7C08: .4byte gBattleAnimArgs
+_080B7C0C: .4byte sub_80B7C10
+ thumb_func_end sub_80B7BD4
+
+ thumb_func_start sub_80B7C10
+sub_80B7C10: @ 80B7C10
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x36]
+ adds r0, r1
+ strh r0, [r2, 0x36]
+ ldrh r1, [r2, 0x30]
+ ldrh r3, [r2, 0x38]
+ adds r1, r3
+ strh r1, [r2, 0x38]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r2, 0x24]
+ lsls r1, 16
+ asrs r1, 24
+ strh r1, [r2, 0x26]
+ ldrh r0, [r2, 0x34]
+ adds r0, 0x1
+ strh r0, [r2, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x32
+ ldrsh r1, [r2, r3]
+ cmp r0, r1
+ bne _080B7C46
+ ldr r0, _080B7C4C @ =sub_80B7C50
+ str r0, [r2, 0x1C]
+_080B7C46:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7C4C: .4byte sub_80B7C50
+ thumb_func_end sub_80B7C10
+
+ thumb_func_start sub_80B7C50
+sub_80B7C50: @ 80B7C50
+ push {lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0x36]
+ ldrh r0, [r3, 0x2E]
+ subs r1, r0
+ strh r1, [r3, 0x36]
+ ldrh r0, [r3, 0x38]
+ ldrh r2, [r3, 0x30]
+ subs r0, r2
+ strh r0, [r3, 0x38]
+ lsls r1, 16
+ asrs r1, 24
+ strh r1, [r3, 0x24]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r3, 0x26]
+ ldrh r0, [r3, 0x34]
+ subs r0, 0x1
+ strh r0, [r3, 0x34]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080B7C82
+ adds r0, r3, 0
+ bl move_anim_8074EE0
+_080B7C82:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B7C50
+
+ thumb_func_start sub_80B7C88
+sub_80B7C88: @ 80B7C88
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldr r0, _080B7C9C @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ adds r3, r0, 0
+ cmp r1, 0
+ bne _080B7CA4
+ ldr r0, _080B7CA0 @ =gBattleAnimAttacker
+ b _080B7CA6
+ .align 2, 0
+_080B7C9C: .4byte gBattleAnimArgs
+_080B7CA0: .4byte gBattleAnimAttacker
+_080B7CA4:
+ ldr r0, _080B7CD4 @ =gBattleAnimTarget
+_080B7CA6:
+ ldrb r5, [r0]
+ movs r6, 0x14
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x4
+ ldr r7, _080B7CD8 @ =0x000003ff
+ adds r0, r7, 0
+ ands r1, r0
+ ldr r0, _080B7CDC @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r4, 0x4]
+ movs r1, 0x2
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x1
+ beq _080B7D04
+ cmp r0, 0x1
+ bgt _080B7CE0
+ cmp r0, 0
+ beq _080B7CEA
+ b _080B7D58
+ .align 2, 0
+_080B7CD4: .4byte gBattleAnimTarget
+_080B7CD8: .4byte 0x000003ff
+_080B7CDC: .4byte 0xfffffc00
+_080B7CE0:
+ cmp r0, 0x2
+ beq _080B7D1E
+ cmp r0, 0x3
+ beq _080B7D36
+ b _080B7D58
+_080B7CEA:
+ adds r0, r5, 0
+ movs r1, 0x5
+ bl sub_8076B2C
+ subs r0, 0x8
+ strh r0, [r4, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_8076B2C
+ adds r0, 0x8
+ strh r0, [r4, 0x22]
+ b _080B7D58
+_080B7D04:
+ adds r0, r5, 0
+ movs r1, 0x5
+ bl sub_8076B2C
+ subs r0, 0xE
+ strh r0, [r4, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_8076B2C
+ adds r0, 0x10
+ strh r0, [r4, 0x22]
+ b _080B7D58
+_080B7D1E:
+ adds r0, r5, 0
+ movs r1, 0x4
+ bl sub_8076B2C
+ adds r0, 0x8
+ strh r0, [r4, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_8076B2C
+ adds r0, 0x8
+ b _080B7D4C
+_080B7D36:
+ adds r0, r5, 0
+ movs r1, 0x4
+ bl sub_8076B2C
+ adds r0, 0xE
+ strh r0, [r4, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_8076B2C
+ adds r0, 0x10
+_080B7D4C:
+ strh r0, [r4, 0x22]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ movs r6, 0xEC
+_080B7D58:
+ movs r0, 0x20
+ strh r0, [r4, 0x2E]
+ lsls r0, r6, 24
+ asrs r0, 24
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ adds r0, 0xC
+ strh r0, [r4, 0x36]
+ ldr r0, _080B7D80 @ =0x0000fff4
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl sub_8075068
+ ldr r0, _080B7D84 @ =sub_80B7D88
+ str r0, [r4, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7D80: .4byte 0x0000fff4
+_080B7D84: .4byte sub_80B7D88
+ thumb_func_end sub_80B7C88
+
+ thumb_func_start sub_80B7D88
+sub_80B7D88: @ 80B7D88
+ push {r4,lr}
+ adds r4, r0, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B7D9C
+ adds r0, r4, 0
+ bl move_anim_8074EE0
+_080B7D9C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B7D88
+
+ thumb_func_start sub_80B7DA4
+sub_80B7DA4: @ 80B7DA4
+ push {r4-r7,lr}
+ sub sp, 0x1C
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080B7E08 @ =gTasks
+ adds r5, r1, r0
+ ldr r4, _080B7E0C @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1F
+ movs r6, 0
+ strh r0, [r5, 0x16]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8076B2C
+ subs r0, 0x7
+ strh r0, [r5, 0x14]
+ ldrh r1, [r5, 0x16]
+ strh r1, [r5, 0x12]
+ strh r0, [r5, 0x10]
+ subs r1, r0
+ lsls r1, 8
+ strh r1, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r0, 0
+ subs r1, 0x20
+ strh r1, [r5, 0x24]
+ adds r0, 0x20
+ strh r0, [r5, 0x26]
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B7E14
+ ldr r0, _080B7E10 @ =0x0000fff4
+ b _080B7E16
+ .align 2, 0
+_080B7E08: .4byte gTasks
+_080B7E0C: .4byte gBattleAnimAttacker
+_080B7E10: .4byte 0x0000fff4
+_080B7E14:
+ ldr r0, _080B7E60 @ =0x0000ffc0
+_080B7E16:
+ strh r0, [r5, 0x18]
+ ldr r0, _080B7E64 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0xE]
+ cmp r0, 0x1
+ bne _080B7E78
+ add r4, sp, 0xC
+ adds r0, r4, 0
+ bl sub_80752A0
+ ldr r0, _080B7E68 @ =gBattle_BG1_Y
+ ldrh r0, [r0]
+ strh r0, [r5, 0x1C]
+ ldr r1, _080B7E6C @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ ldrb r1, [r4, 0x8]
+ lsls r1, 4
+ movs r0, 0
+ movs r2, 0x20
+ bl FillPalette
+ ldr r0, _080B7E70 @ =0x04000016
+ str r0, [sp]
+ movs r7, 0x2
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B7EA8
+ ldr r1, _080B7E74 @ =gBattle_BG2_X
+ b _080B7EA2
+ .align 2, 0
+_080B7E60: .4byte 0x0000ffc0
+_080B7E64: .4byte gBattleAnimAttacker
+_080B7E68: .4byte gBattle_BG1_Y
+_080B7E6C: .4byte 0x00003f42
+_080B7E70: .4byte 0x04000016
+_080B7E74: .4byte gBattle_BG2_X
+_080B7E78:
+ ldr r0, _080B7F30 @ =gBattle_BG2_Y
+ ldrh r0, [r0]
+ strh r0, [r5, 0x1C]
+ ldr r1, _080B7F34 @ =0x00003f44
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r0, 0
+ movs r1, 0x90
+ movs r2, 0x20
+ bl FillPalette
+ ldr r0, _080B7F38 @ =0x0400001a
+ str r0, [sp]
+ movs r7, 0x4
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B7EA8
+ ldr r1, _080B7F3C @ =gBattle_BG1_X
+_080B7EA2:
+ ldrh r0, [r1]
+ adds r0, 0xF0
+ strh r0, [r1]
+_080B7EA8:
+ ldr r0, _080B7F40 @ =0xa2600001
+ str r0, [sp, 0x4]
+ mov r2, sp
+ movs r1, 0
+ movs r0, 0x1
+ strb r0, [r2, 0x8]
+ mov r0, sp
+ strb r1, [r0, 0x9]
+ strh r1, [r5, 0x1E]
+ movs r0, 0x10
+ strh r0, [r5, 0x20]
+ strh r1, [r5, 0x8]
+ strh r1, [r5, 0xA]
+ strh r1, [r5, 0xC]
+ movs r0, 0x3
+ bl sub_80B856C
+ movs r3, 0
+ ldr r4, _080B7F44 @ =gScanlineEffectRegBuffers
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r4, r0
+_080B7ED4:
+ lsls r1, r3, 1
+ adds r2, r1, r4
+ ldrh r0, [r5, 0x1C]
+ strh r0, [r2]
+ adds r1, r6
+ ldrh r0, [r5, 0x1C]
+ strh r0, [r1]
+ adds r0, r3, 0x1
+ lsls r0, 16
+ lsrs r3, r0, 16
+ cmp r3, 0x6F
+ bls _080B7ED4
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl ScanlineEffect_SetParams
+ movs r0, 0x3F
+ eors r7, r0
+ movs r1, 0xFC
+ lsls r1, 6
+ adds r0, r1, 0
+ orrs r7, r0
+ movs r0, 0x4A
+ adds r1, r7, 0
+ bl SetGpuReg
+ ldr r1, _080B7F48 @ =0x00003f3f
+ movs r0, 0x48
+ bl SetGpuReg
+ ldr r2, _080B7F4C @ =gUnknown_2022984
+ ldrh r0, [r5, 0x24]
+ lsls r0, 8
+ ldrh r1, [r5, 0x26]
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080B7F50 @ =gUnknown_2022986
+ movs r0, 0xA0
+ strh r0, [r1]
+ ldr r0, _080B7F54 @ =sub_80B7F58
+ str r0, [r5]
+ add sp, 0x1C
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7F30: .4byte gBattle_BG2_Y
+_080B7F34: .4byte 0x00003f44
+_080B7F38: .4byte 0x0400001a
+_080B7F3C: .4byte gBattle_BG1_X
+_080B7F40: .4byte 0xa2600001
+_080B7F44: .4byte gScanlineEffectRegBuffers
+_080B7F48: .4byte 0x00003f3f
+_080B7F4C: .4byte gUnknown_2022984
+_080B7F50: .4byte gUnknown_2022986
+_080B7F54: .4byte sub_80B7F58
+ thumb_func_end sub_80B7DA4
+
+ thumb_func_start sub_80B7F58
+sub_80B7F58: @ 80B7F58
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080B7F7C @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _080B7F72
+ b _080B806A
+_080B7F72:
+ lsls r0, 2
+ ldr r1, _080B7F80 @ =_080B7F84
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B7F7C: .4byte gTasks
+_080B7F80: .4byte _080B7F84
+ .align 2, 0
+_080B7F84:
+ .4byte _080B7F98
+ .4byte _080B7FFA
+ .4byte _080B8014
+ .4byte _080B8050
+ .4byte _080B8064
+_080B7F98:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B806A
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080B7FC8
+ ldrh r1, [r4, 0x1E]
+ movs r2, 0x1E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xC
+ beq _080B7FD6
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x1E]
+ b _080B7FD6
+_080B7FC8:
+ ldrh r1, [r4, 0x20]
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x8
+ beq _080B7FD6
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x20]
+_080B7FD6:
+ ldrh r1, [r4, 0x20]
+ lsls r1, 8
+ ldrh r0, [r4, 0x1E]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0xC
+ bne _080B806A
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x8
+ bne _080B806A
+ b _080B8056
+_080B7FFA:
+ ldrh r0, [r4, 0x10]
+ subs r0, 0x8
+ strh r0, [r4, 0x10]
+ adds r0, r4, 0
+ bl sub_80B843C
+ movs r0, 0x10
+ ldrsh r1, [r4, r0]
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bge _080B806A
+ b _080B8056
+_080B8014:
+ ldrh r0, [r4, 0x10]
+ subs r0, 0x8
+ strh r0, [r4, 0x10]
+ adds r0, r4, 0
+ bl sub_80B843C
+ ldrh r1, [r4, 0x24]
+ adds r1, 0x4
+ strh r1, [r4, 0x24]
+ ldrh r0, [r4, 0x26]
+ subs r2, r0, 0x4
+ strh r2, [r4, 0x26]
+ lsls r1, 16
+ lsls r0, r2, 16
+ cmp r1, r0
+ blt _080B8036
+ strh r2, [r4, 0x24]
+_080B8036:
+ ldr r3, _080B804C @ =gUnknown_2022984
+ ldrh r2, [r4, 0x24]
+ lsls r0, r2, 8
+ ldrh r1, [r4, 0x26]
+ orrs r0, r1
+ strh r0, [r3]
+ lsls r2, 16
+ lsls r1, 16
+ cmp r2, r1
+ bne _080B806A
+ b _080B8056
+ .align 2, 0
+_080B804C: .4byte gUnknown_2022984
+_080B8050:
+ ldr r1, _080B8060 @ =gScanlineEffect
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_080B8056:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B806A
+ .align 2, 0
+_080B8060: .4byte gScanlineEffect
+_080B8064:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080B806A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B7F58
+
+ thumb_func_start sub_80B8070
+sub_80B8070: @ 80B8070
+ push {r4-r7,lr}
+ sub sp, 0x1C
+ lsls r0, 24
+ lsrs r6, r0, 24
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ ldr r1, _080B8098 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x4
+ bls _080B808C
+ b _080B829E
+_080B808C:
+ lsls r0, 2
+ ldr r1, _080B809C @ =_080B80A0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B8098: .4byte gTasks
+_080B809C: .4byte _080B80A0
+ .align 2, 0
+_080B80A0:
+ .4byte _080B80B4
+ .4byte _080B8138
+ .4byte _080B817C
+ .4byte _080B81E8
+ .4byte _080B8250
+_080B80B4:
+ bl sub_8073788
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080B80F0
+ ldr r0, _080B80E4 @ =gUnknown_2022984
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080B80E8 @ =gUnknown_2022986
+ strh r1, [r0]
+ ldr r4, _080B80EC @ =0x00003f3f
+ movs r0, 0x48
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x4A
+ adds r1, r4, 0
+ bl SetGpuReg
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ b _080B829E
+ .align 2, 0
+_080B80E4: .4byte gUnknown_2022984
+_080B80E8: .4byte gUnknown_2022986
+_080B80EC: .4byte 0x00003f3f
+_080B80F0:
+ ldr r0, _080B8110 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0xE]
+ cmp r0, 0x1
+ bne _080B811C
+ ldr r1, _080B8114 @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ ldr r1, _080B8118 @ =gBattle_BG2_X
+ b _080B8126
+ .align 2, 0
+_080B8110: .4byte gBattleAnimTarget
+_080B8114: .4byte 0x00003f42
+_080B8118: .4byte gBattle_BG2_X
+_080B811C:
+ ldr r1, _080B8130 @ =0x00003f44
+ movs r0, 0x50
+ bl SetGpuReg
+ ldr r1, _080B8134 @ =gBattle_BG1_X
+_080B8126:
+ ldrh r0, [r1]
+ adds r0, 0xF0
+ strh r0, [r1]
+ b _080B823C
+ .align 2, 0
+_080B8130: .4byte 0x00003f44
+_080B8134: .4byte gBattle_BG1_X
+_080B8138:
+ movs r1, 0xE
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080B8160
+ mov r0, sp
+ bl sub_80752A0
+ ldr r0, _080B815C @ =gBattle_BG1_Y
+ ldrh r0, [r0]
+ strh r0, [r5, 0x1C]
+ mov r0, sp
+ ldrb r1, [r0, 0x8]
+ lsls r1, 4
+ movs r0, 0
+ movs r2, 0x20
+ bl FillPalette
+ b _080B8170
+ .align 2, 0
+_080B815C: .4byte gBattle_BG1_Y
+_080B8160:
+ ldr r0, _080B8178 @ =gBattle_BG2_Y
+ ldrh r0, [r0]
+ strh r0, [r5, 0x1C]
+ movs r0, 0
+ movs r1, 0x90
+ movs r2, 0x20
+ bl FillPalette
+_080B8170:
+ movs r0, 0x3
+ bl sub_80B856C
+ b _080B823C
+ .align 2, 0
+_080B8178: .4byte gBattle_BG2_Y
+_080B817C:
+ ldr r4, _080B81C8 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1F
+ movs r6, 0
+ strh r0, [r5, 0x16]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8076B2C
+ subs r0, 0x7
+ strh r0, [r5, 0x14]
+ ldrh r1, [r5, 0x16]
+ subs r1, r0
+ lsls r1, 8
+ strh r1, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ subs r1, r0, 0x4
+ strh r1, [r5, 0x24]
+ adds r0, 0x4
+ strh r0, [r5, 0x26]
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B81D0
+ ldr r0, _080B81CC @ =0x0000fff4
+ b _080B81D2
+ .align 2, 0
+_080B81C8: .4byte gBattleAnimTarget
+_080B81CC: .4byte 0x0000fff4
+_080B81D0:
+ ldr r0, _080B81E4 @ =0x0000ffc0
+_080B81D2:
+ strh r0, [r5, 0x18]
+ ldrh r0, [r5, 0x18]
+ strh r0, [r5, 0x10]
+ strh r0, [r5, 0x12]
+ movs r0, 0xC
+ strh r0, [r5, 0x1E]
+ movs r0, 0x8
+ strh r0, [r5, 0x20]
+ b _080B823C
+ .align 2, 0
+_080B81E4: .4byte 0x0000ffc0
+_080B81E8:
+ movs r1, 0xE
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080B81F8
+ ldr r0, _080B81F4 @ =0x04000016
+ b _080B81FA
+ .align 2, 0
+_080B81F4: .4byte 0x04000016
+_080B81F8:
+ ldr r0, _080B8244 @ =0x0400001a
+_080B81FA:
+ str r0, [sp, 0x10]
+ movs r3, 0
+ add r4, sp, 0x10
+ ldr r6, _080B8248 @ =gScanlineEffectRegBuffers
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r7, r6, r0
+_080B8208:
+ lsls r1, r3, 1
+ adds r2, r1, r6
+ ldrh r0, [r5, 0x1C]
+ adds r0, 0x9F
+ subs r0, r3
+ strh r0, [r2]
+ adds r1, r7
+ ldrh r0, [r5, 0x1C]
+ adds r0, 0x9F
+ subs r0, r3
+ strh r0, [r1]
+ adds r0, r3, 0x1
+ lsls r0, 16
+ lsrs r3, r0, 16
+ cmp r3, 0x6F
+ bls _080B8208
+ ldr r1, _080B824C @ =0xa2600001
+ str r1, [r4, 0x4]
+ movs r2, 0
+ movs r0, 0x1
+ strb r0, [r4, 0x8]
+ strb r2, [r4, 0x9]
+ ldr r0, [sp, 0x10]
+ ldr r2, [r4, 0x8]
+ bl ScanlineEffect_SetParams
+_080B823C:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _080B829E
+ .align 2, 0
+_080B8244: .4byte 0x0400001a
+_080B8248: .4byte gScanlineEffectRegBuffers
+_080B824C: .4byte 0xa2600001
+_080B8250:
+ movs r1, 0xE
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080B8268
+ ldr r1, _080B8264 @ =0x00003f3d
+ movs r0, 0x4A
+ bl SetGpuReg
+ b _080B8270
+ .align 2, 0
+_080B8264: .4byte 0x00003f3d
+_080B8268:
+ ldr r1, _080B82A8 @ =0x00003f3b
+ movs r0, 0x4A
+ bl SetGpuReg
+_080B8270:
+ ldr r1, _080B82AC @ =0x00003f3f
+ movs r0, 0x48
+ bl SetGpuReg
+ ldr r2, _080B82B0 @ =gUnknown_2022984
+ ldrh r0, [r5, 0x24]
+ lsls r0, 8
+ ldrh r1, [r5, 0x26]
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080B82B4 @ =gUnknown_2022986
+ movs r0, 0xA0
+ strh r0, [r1]
+ movs r0, 0
+ strh r0, [r5, 0x8]
+ strh r0, [r5, 0xA]
+ strh r0, [r5, 0xC]
+ ldr r1, _080B82B8 @ =0x0000080c
+ movs r0, 0x52
+ bl SetGpuReg
+ ldr r0, _080B82BC @ =sub_80B82C0
+ str r0, [r5]
+_080B829E:
+ add sp, 0x1C
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B82A8: .4byte 0x00003f3b
+_080B82AC: .4byte 0x00003f3f
+_080B82B0: .4byte gUnknown_2022984
+_080B82B4: .4byte gUnknown_2022986
+_080B82B8: .4byte 0x0000080c
+_080B82BC: .4byte sub_80B82C0
+ thumb_func_end sub_80B8070
+
+ thumb_func_start sub_80B82C0
+sub_80B82C0: @ 80B82C0
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080B82E4 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _080B82DA
+ b _080B842A
+_080B82DA:
+ lsls r0, 2
+ ldr r1, _080B82E8 @ =_080B82EC
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B82E4: .4byte gTasks
+_080B82E8: .4byte _080B82EC
+ .align 2, 0
+_080B82EC:
+ .4byte _080B8300
+ .4byte _080B832C
+ .4byte _080B8394
+ .4byte _080B83F6
+ .4byte _080B8408
+_080B8300:
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x8
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r2, [r4, 0x16]
+ movs r3, 0x16
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ blt _080B8316
+ strh r2, [r4, 0x12]
+_080B8316:
+ adds r0, r4, 0
+ bl sub_80B843C
+ movs r0, 0x12
+ ldrsh r1, [r4, r0]
+ movs r2, 0x16
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ beq _080B832A
+ b _080B842A
+_080B832A:
+ b _080B83FC
+_080B832C:
+ movs r3, 0x26
+ ldrsh r0, [r4, r3]
+ movs r2, 0x24
+ ldrsh r1, [r4, r2]
+ subs r0, r1
+ cmp r0, 0x3F
+ bgt _080B8348
+ ldrh r0, [r4, 0x24]
+ subs r0, 0x4
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x26]
+ adds r0, 0x4
+ strh r0, [r4, 0x26]
+ b _080B834C
+_080B8348:
+ movs r0, 0x1
+ strh r0, [r4, 0xA]
+_080B834C:
+ ldr r2, _080B8390 @ =gUnknown_2022984
+ ldrh r0, [r4, 0x24]
+ lsls r0, 8
+ ldrh r1, [r4, 0x26]
+ orrs r0, r1
+ strh r0, [r2]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x8
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r2, [r4, 0x14]
+ movs r3, 0x14
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ blt _080B836E
+ strh r2, [r4, 0x10]
+_080B836E:
+ adds r0, r4, 0
+ bl sub_80B843C
+ movs r0, 0x10
+ ldrsh r1, [r4, r0]
+ movs r2, 0x14
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080B842A
+ movs r3, 0xA
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ beq _080B842A
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080B83FC
+ .align 2, 0
+_080B8390: .4byte gUnknown_2022984
+_080B8394:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B842A
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080B83C4
+ ldrh r1, [r4, 0x1E]
+ movs r2, 0x1E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080B83D2
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x1E]
+ b _080B83D2
+_080B83C4:
+ ldrh r1, [r4, 0x20]
+ movs r3, 0x20
+ ldrsh r0, [r4, r3]
+ cmp r0, 0xF
+ bgt _080B83D2
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x20]
+_080B83D2:
+ ldrh r1, [r4, 0x20]
+ lsls r1, 8
+ ldrh r0, [r4, 0x1E]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080B842A
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x10
+ bne _080B842A
+ b _080B83FC
+_080B83F6:
+ ldr r1, _080B8404 @ =gScanlineEffect
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_080B83FC:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B842A
+ .align 2, 0
+_080B8404: .4byte gScanlineEffect
+_080B8408:
+ ldr r0, _080B8430 @ =gUnknown_2022984
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080B8434 @ =gUnknown_2022986
+ strh r1, [r0]
+ ldr r4, _080B8438 @ =0x00003f3f
+ movs r0, 0x48
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x4A
+ adds r1, r4, 0
+ bl SetGpuReg
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080B842A:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8430: .4byte gUnknown_2022984
+_080B8434: .4byte gUnknown_2022986
+_080B8438: .4byte 0x00003f3f
+ thumb_func_end sub_80B82C0
+
+ thumb_func_start sub_80B843C
+sub_80B843C: @ 80B843C
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r6, r0, 0
+ ldrh r0, [r6, 0x12]
+ ldrh r4, [r6, 0x10]
+ subs r0, r4
+ lsls r0, 16
+ asrs r1, r0, 16
+ cmp r1, 0
+ beq _080B8530
+ movs r2, 0x22
+ ldrsh r0, [r6, r2]
+ bl __divsi3
+ mov r8, r0
+ movs r3, 0x14
+ ldrsh r0, [r6, r3]
+ lsls r5, r0, 8
+ lsls r0, r4, 16
+ movs r4, 0
+ cmp r0, 0
+ ble _080B849C
+ ldr r0, _080B8528 @ =gScanlineEffectRegBuffers
+ mov r12, r0
+ ldr r7, _080B852C @ =gScanlineEffect
+_080B8470:
+ lsls r2, r4, 16
+ asrs r2, 16
+ lsls r3, r2, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r3, r0
+ add r3, r12
+ adds r1, r2, 0
+ subs r1, 0x9F
+ ldrh r0, [r6, 0x1C]
+ subs r0, r1
+ strh r0, [r3]
+ adds r2, 0x1
+ lsls r2, 16
+ lsrs r4, r2, 16
+ asrs r2, 16
+ movs r1, 0x10
+ ldrsh r0, [r6, r1]
+ cmp r2, r0
+ blt _080B8470
+_080B849C:
+ ldrh r4, [r6, 0x10]
+ lsls r3, r4, 16
+ asrs r1, r3, 16
+ movs r2, 0x12
+ ldrsh r0, [r6, r2]
+ cmp r1, r0
+ bgt _080B84E6
+ ldr r0, _080B8528 @ =gScanlineEffectRegBuffers
+ mov r12, r0
+ ldr r7, _080B852C @ =gScanlineEffect
+_080B84B0:
+ asrs r4, r3, 16
+ cmp r4, 0
+ blt _080B84D2
+ asrs r1, r5, 8
+ subs r1, r4
+ lsls r3, r4, 1
+ ldrb r2, [r7, 0x14]
+ lsls r0, r2, 4
+ subs r0, r2
+ lsls r0, 7
+ adds r3, r0
+ add r3, r12
+ lsls r1, 16
+ asrs r1, 16
+ ldrh r2, [r6, 0x1C]
+ adds r1, r2
+ strh r1, [r3]
+_080B84D2:
+ add r5, r8
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ lsls r3, r4, 16
+ asrs r1, r3, 16
+ movs r2, 0x12
+ ldrsh r0, [r6, r2]
+ cmp r1, r0
+ ble _080B84B0
+_080B84E6:
+ movs r3, 0x1C
+ ldrsh r0, [r6, r3]
+ adds r0, 0x9F
+ lsls r2, r4, 16
+ asrs r1, r2, 16
+ subs r5, r0, r1
+ movs r3, 0x16
+ ldrsh r0, [r6, r3]
+ cmp r1, r0
+ bge _080B855E
+ ldr r7, _080B8528 @ =gScanlineEffectRegBuffers
+ ldr r4, _080B852C @ =gScanlineEffect
+_080B84FE:
+ asrs r3, r2, 16
+ cmp r3, 0
+ blt _080B8516
+ lsls r2, r3, 1
+ ldrb r1, [r4, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ strh r5, [r2]
+ subs r5, 0x1
+_080B8516:
+ adds r0, r3, 0x1
+ lsls r2, r0, 16
+ asrs r1, r2, 16
+ movs r3, 0x16
+ ldrsh r0, [r6, r3]
+ cmp r1, r0
+ blt _080B84FE
+ b _080B855E
+ .align 2, 0
+_080B8528: .4byte gScanlineEffectRegBuffers
+_080B852C: .4byte gScanlineEffect
+_080B8530:
+ movs r1, 0x1C
+ ldrsh r0, [r6, r1]
+ adds r5, r0, 0
+ adds r5, 0x9F
+ movs r4, 0
+ ldr r3, _080B8568 @ =gScanlineEffectRegBuffers
+ movs r2, 0xF0
+ lsls r2, 3
+ adds r6, r3, r2
+_080B8542:
+ lsls r0, r4, 16
+ asrs r0, 16
+ lsls r2, r0, 1
+ adds r1, r2, r3
+ strh r5, [r1]
+ adds r2, r6
+ strh r5, [r2]
+ subs r5, 0x1
+ adds r0, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ asrs r0, 16
+ cmp r0, 0x6F
+ ble _080B8542
+_080B855E:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8568: .4byte gScanlineEffectRegBuffers
+ thumb_func_end sub_80B843C
+
+ thumb_func_start sub_80B856C
+sub_80B856C: @ 80B856C
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ movs r4, 0
+ ldr r7, _080B85B4 @ =gSprites
+ movs r1, 0x3
+ ands r0, r1
+ lsls r5, r0, 2
+ movs r0, 0xD
+ negs r0, r0
+ adds r6, r0, 0
+_080B8582:
+ lsls r0, r4, 24
+ lsrs r0, 24
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0xFF
+ beq _080B85A2
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r7
+ ldrb r0, [r1, 0x5]
+ ands r0, r6
+ orrs r0, r5
+ strb r0, [r1, 0x5]
+_080B85A2:
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ cmp r4, 0x3
+ bls _080B8582
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B85B4: .4byte gSprites
+ thumb_func_end sub_80B856C
+
+ thumb_func_start sub_80B85B8
+sub_80B85B8: @ 80B85B8
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ ldr r6, _080B8658 @ =gBattleAnimAttacker
+ ldrb r0, [r6]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x1
+ eors r0, r1
+ negs r1, r0
+ orrs r1, r0
+ lsrs r4, r1, 31
+ ldrb r0, [r6]
+ adds r1, r4, 0
+ bl sub_8072E48
+ ldr r0, _080B865C @ =gSprites
+ mov r9, r0
+ ldr r0, _080B8660 @ =gUnknown_2023D44
+ mov r8, r0
+ ldrb r0, [r6]
+ add r0, r8
+ ldrb r0, [r0]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ add r1, r9
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ movs r7, 0x5
+ negs r7, r7
+ adds r0, r7, 0
+ ands r0, r2
+ strb r0, [r1]
+ ldrb r0, [r6]
+ movs r5, 0x2
+ eors r0, r5
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B8642
+ ldrb r0, [r6]
+ eors r0, r5
+ movs r1, 0x1
+ eors r4, r1
+ adds r1, r4, 0
+ bl sub_8072E48
+ ldrb r0, [r6]
+ eors r0, r5
+ add r0, r8
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ add r0, r9
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ adds r1, r7, 0
+ ands r1, r2
+ strb r1, [r0]
+_080B8642:
+ mov r0, r10
+ bl DestroyAnimVisualTask
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8658: .4byte gBattleAnimAttacker
+_080B865C: .4byte gSprites
+_080B8660: .4byte gUnknown_2023D44
+ thumb_func_end sub_80B85B8
+
+ thumb_func_start sub_80B8664
+sub_80B8664: @ 80B8664
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r4, _080B86AC @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x1
+ eors r0, r1
+ negs r1, r0
+ orrs r1, r0
+ lsrs r5, r1, 31
+ adds r0, r5, 0
+ bl sub_8073128
+ ldrb r1, [r4]
+ movs r0, 0x2
+ eors r0, r1
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B86A0
+ movs r0, 0x1
+ eors r5, r0
+ adds r0, r5, 0
+ bl sub_8073128
+_080B86A0:
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B86AC: .4byte gBattleAnimAttacker
+ thumb_func_end sub_80B8664
+
+ thumb_func_start sub_80B86B0
+sub_80B86B0: @ 80B86B0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r1, _080B86E0 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrb r1, [r1, 0x4]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldr r0, _080B86E4 @ =sub_8074F6C
+ str r0, [r4, 0x1C]
+ ldr r1, _080B86E8 @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B86E0: .4byte gBattleAnimArgs
+_080B86E4: .4byte sub_8074F6C
+_080B86E8: .4byte DestroyAnimSprite
+ thumb_func_end sub_80B86B0
+
+ thumb_func_start sub_80B86EC
+sub_80B86EC: @ 80B86EC
+ push {r4-r7,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r7, r0, 24
+ movs r6, 0
+ ldr r0, _080B87EC @ =gUnknown_2022984
+ strh r6, [r0]
+ ldr r0, _080B87F0 @ =gUnknown_2022986
+ strh r6, [r0]
+ ldr r1, _080B87F4 @ =0x00003f3f
+ movs r0, 0x48
+ bl SetGpuReg
+ ldr r1, _080B87F8 @ =0x00003f3d
+ movs r0, 0x4A
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 8
+ movs r0, 0
+ bl SetGpuRegBits
+ ldr r1, _080B87FC @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ ldr r1, _080B8800 @ =0x00000c08
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0
+ bl SetAnimBgAttribute
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ bl SetAnimBgAttribute
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B8750
+ movs r0, 0x1
+ movs r1, 0x3
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+_080B8750:
+ bl sub_8075290
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B87CA
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B87CA
+ ldr r4, _080B8804 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ bl GetBattlerPosition
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x3
+ beq _080B8780
+ ldrb r0, [r4]
+ bl GetBattlerPosition
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B87CA
+_080B8780:
+ ldrb r0, [r4]
+ movs r5, 0x2
+ eors r0, r5
+ bl sub_8072DF0
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080B87CA
+ ldr r3, _080B8808 @ =gSprites
+ ldr r1, _080B880C @ =gUnknown_2023D44
+ ldrb r0, [r4]
+ eors r0, r5
+ adds r0, r1
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r3
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ movs r6, 0x1
+_080B87CA:
+ ldr r4, _080B8804 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B8818
+ ldr r1, _080B8810 @ =gBattlerPartyIndexes
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080B8814 @ =gEnemyParty
+ b _080B8828
+ .align 2, 0
+_080B87EC: .4byte gUnknown_2022984
+_080B87F0: .4byte gUnknown_2022986
+_080B87F4: .4byte 0x00003f3f
+_080B87F8: .4byte 0x00003f3d
+_080B87FC: .4byte 0x00003f42
+_080B8800: .4byte 0x00000c08
+_080B8804: .4byte gBattleAnimAttacker
+_080B8808: .4byte gSprites
+_080B880C: .4byte gUnknown_2023D44
+_080B8810: .4byte gBattlerPartyIndexes
+_080B8814: .4byte gEnemyParty
+_080B8818:
+ ldr r1, _080B88B8 @ =gBattlerPartyIndexes
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080B88BC @ =gPlayerParty
+_080B8828:
+ adds r0, r1
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r5, r0, 16
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldr r0, _080B88C0 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ adds r1, r4, 0
+ adds r2, r5, 0
+ bl sub_8076E34
+ lsls r0, 24
+ lsrs r5, r0, 24
+ mov r0, sp
+ bl sub_80752A0
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080B88C4 @ =gFile_graphics_battle_anims_masks_metal_shine_tilemap
+ bl sub_807543C
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080B88C8 @ =gFile_graphics_battle_anims_masks_metal_shine_sheet
+ mov r2, sp
+ ldrh r2, [r2, 0xA]
+ bl sub_80753B4
+ ldr r0, _080B88CC @ =gFile_graphics_battle_anims_masks_metal_shine_palette
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ ldr r2, _080B88D0 @ =gBattle_BG1_X
+ ldr r0, _080B88D4 @ =gSprites
+ lsls r1, r4, 4
+ adds r1, r4
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r1, 0x20]
+ negs r0, r0
+ adds r0, 0x60
+ strh r0, [r2]
+ ldr r2, _080B88D8 @ =gBattle_BG1_Y
+ ldrh r0, [r1, 0x22]
+ negs r0, r0
+ adds r0, 0x20
+ strh r0, [r2]
+ ldrb r0, [r1, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ adds r1, r0, 0
+ ldr r2, _080B88DC @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ bne _080B88E0
+ adds r0, r1, 0
+ movs r1, 0
+ bl sub_8075B48
+ b _080B88EC
+ .align 2, 0
+_080B88B8: .4byte gBattlerPartyIndexes
+_080B88BC: .4byte gPlayerParty
+_080B88C0: .4byte gBattleAnimAttacker
+_080B88C4: .4byte gFile_graphics_battle_anims_masks_metal_shine_tilemap
+_080B88C8: .4byte gFile_graphics_battle_anims_masks_metal_shine_sheet
+_080B88CC: .4byte gFile_graphics_battle_anims_masks_metal_shine_palette
+_080B88D0: .4byte gBattle_BG1_X
+_080B88D4: .4byte gSprites
+_080B88D8: .4byte gBattle_BG1_Y
+_080B88DC: .4byte gBattleAnimArgs
+_080B88E0:
+ lsls r0, r1, 4
+ ldrh r3, [r2, 0x4]
+ movs r1, 0x10
+ movs r2, 0xB
+ bl BlendPalette
+_080B88EC:
+ ldr r1, _080B8914 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r0, r1
+ strh r5, [r0, 0x8]
+ ldr r2, _080B8918 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r0, 0xA]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r0, 0xC]
+ ldrh r1, [r2, 0x4]
+ strh r1, [r0, 0xE]
+ strh r6, [r0, 0x14]
+ ldr r1, _080B891C @ =sub_80B8920
+ str r1, [r0]
+ add sp, 0x10
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8914: .4byte gTasks
+_080B8918: .4byte gBattleAnimArgs
+_080B891C: .4byte sub_80B8920
+ thumb_func_end sub_80B86EC
+
+ thumb_func_start sub_80B8920
+sub_80B8920: @ 80B8920
+ push {r4-r6,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r0, 24
+ adds r6, r0, 0
+ ldr r1, _080B89E8 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x4
+ movs r5, 0
+ strh r0, [r4, 0x1C]
+ ldr r2, _080B89EC @ =gBattle_BG1_X
+ ldrh r3, [r2]
+ subs r1, r3, 0x4
+ strh r1, [r2]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x80
+ beq _080B894E
+ b _080B8A5E
+_080B894E:
+ strh r5, [r4, 0x1C]
+ adds r0, r3, 0
+ adds r0, 0x7C
+ strh r0, [r2]
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x1
+ strh r0, [r4, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ bne _080B89FC
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r5, _080B89F0 @ =gSprites
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r5
+ ldrb r0, [r1, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ adds r1, r0, 0
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080B8990
+ adds r0, r1, 0
+ movs r1, 0x1
+ bl sub_8075B48
+_080B8990:
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r5
+ bl DestroySprite
+ mov r0, sp
+ bl sub_80752A0
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ bl sub_8075358
+ movs r1, 0x14
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080B8A5E
+ ldr r2, _080B89F4 @ =gUnknown_2023D44
+ ldr r0, _080B89F8 @ =gBattleAnimAttacker
+ ldrb r1, [r0]
+ movs r0, 0x2
+ eors r0, r1
+ adds r0, r2
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r5
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+ b _080B8A5E
+ .align 2, 0
+_080B89E8: .4byte gTasks
+_080B89EC: .4byte gBattle_BG1_X
+_080B89F0: .4byte gSprites
+_080B89F4: .4byte gUnknown_2023D44
+_080B89F8: .4byte gBattleAnimAttacker
+_080B89FC:
+ cmp r0, 0x3
+ bne _080B8A5E
+ ldr r0, _080B8A68 @ =gUnknown_2022984
+ strh r5, [r0]
+ ldr r0, _080B8A6C @ =gUnknown_2022986
+ strh r5, [r0]
+ ldr r4, _080B8A70 @ =0x00003f3f
+ movs r0, 0x48
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x4A
+ adds r1, r4, 0
+ bl SetGpuReg
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B8A2E
+ movs r0, 0x1
+ movs r1, 0x3
+ movs r2, 0
+ bl SetAnimBgAttribute
+_080B8A2E:
+ movs r0, 0
+ bl GetGpuReg
+ adds r1, r0, 0
+ movs r2, 0x80
+ lsls r2, 8
+ adds r0, r2, 0
+ eors r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0
+ bl SetGpuReg
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080B8A5E:
+ add sp, 0x10
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8A68: .4byte gUnknown_2022984
+_080B8A6C: .4byte gUnknown_2022986
+_080B8A70: .4byte 0x00003f3f
+ thumb_func_end sub_80B8920
+
+ thumb_func_start sub_80B8A74
+sub_80B8A74: @ 80B8A74
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r4, 0
+ ldr r0, _080B8A94 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ adds r2, r0, 0
+ cmp r1, 0x7
+ bhi _080B8AD8
+ lsls r0, r1, 2
+ ldr r1, _080B8A98 @ =_080B8A9C
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B8A94: .4byte gBattleAnimArgs
+_080B8A98: .4byte _080B8A9C
+ .align 2, 0
+_080B8A9C:
+ .4byte _080B8ABC
+ .4byte _080B8ABC
+ .4byte _080B8ABC
+ .4byte _080B8ABC
+ .4byte _080B8AC8
+ .4byte _080B8ACC
+ .4byte _080B8AD0
+ .4byte _080B8AD4
+_080B8ABC:
+ ldrb r0, [r2]
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r2, r0, 24
+ b _080B8ADA
+_080B8AC8:
+ movs r4, 0
+ b _080B8AE0
+_080B8ACC:
+ movs r4, 0x2
+ b _080B8AE0
+_080B8AD0:
+ movs r4, 0x1
+ b _080B8AE0
+_080B8AD4:
+ movs r4, 0x3
+ b _080B8AE0
+_080B8AD8:
+ movs r2, 0xFF
+_080B8ADA:
+ movs r0, 0
+ cmp r0, 0
+ beq _080B8B06
+_080B8AE0:
+ adds r0, r4, 0
+ bl GetBattlerAtPosition
+ lsls r0, 24
+ lsrs r4, r0, 24
+ adds r0, r4, 0
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B8B04
+ ldr r0, _080B8B00 @ =gUnknown_2023D44
+ adds r0, r4, r0
+ ldrb r2, [r0]
+ b _080B8B06
+ .align 2, 0
+_080B8B00: .4byte gUnknown_2023D44
+_080B8B04:
+ movs r2, 0xFF
+_080B8B06:
+ cmp r2, 0xFF
+ beq _080B8B22
+ ldr r1, _080B8B30 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r0, r1
+ ldrb r0, [r0, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ ldr r1, _080B8B34 @ =gBattleAnimArgs
+ ldrb r1, [r1, 0x2]
+ bl sub_8075B48
+_080B8B22:
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8B30: .4byte gSprites
+_080B8B34: .4byte gBattleAnimArgs
+ thumb_func_end sub_80B8A74
+
+ thumb_func_start sub_80B8B38
+sub_80B8B38: @ 80B8B38
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r2, _080B8B64 @ =gUnknown_2037F16
+ ldrb r0, [r2]
+ cmp r0, 0x1
+ bhi _080B8B4C
+ ldr r1, _080B8B68 @ =gBattleAnimArgs
+ movs r0, 0
+ strh r0, [r1, 0xE]
+_080B8B4C:
+ ldrb r0, [r2]
+ cmp r0, 0x2
+ bne _080B8B58
+ ldr r1, _080B8B68 @ =gBattleAnimArgs
+ movs r0, 0x1
+ strh r0, [r1, 0xE]
+_080B8B58:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8B64: .4byte gUnknown_2037F16
+_080B8B68: .4byte gBattleAnimArgs
+ thumb_func_end sub_80B8B38
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/dragon.s b/asm/dragon.s
new file mode 100644
index 000000000..66e76017a
--- /dev/null
+++ b/asm/dragon.s
@@ -0,0 +1,835 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80B725C
+sub_80B725C: @ 80B725C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080B72A4 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B72AC
+ ldr r2, _080B72A8 @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r2]
+ subs r0, r1
+ strh r0, [r5, 0x20]
+ ldrh r0, [r2, 0x6]
+ negs r0, r0
+ strh r0, [r2, 0x6]
+ ldrh r0, [r2, 0x8]
+ negs r0, r0
+ strh r0, [r2, 0x8]
+ adds r1, r2, 0
+ b _080B72B6
+ .align 2, 0
+_080B72A4: .4byte gBattleAnimAttacker
+_080B72A8: .4byte gBattleAnimArgs
+_080B72AC:
+ ldr r1, _080B72EC @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+_080B72B6:
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r5, 0x34]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r5, 0x38]
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r1, _080B72F0 @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080B72F4 @ =sub_8074E70
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B72EC: .4byte gBattleAnimArgs
+_080B72F0: .4byte move_anim_8074EE0
+_080B72F4: .4byte sub_8074E70
+ thumb_func_end sub_80B725C
+
+ thumb_func_start sub_80B72F8
+sub_80B72F8: @ 80B72F8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl sub_8074FCC
+ ldr r4, _080B7350 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ ldr r0, _080B7354 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B735C
+ ldr r2, _080B7358 @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r2, 0x2]
+ subs r0, r1
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x22]
+ adds r1, r0
+ strh r1, [r5, 0x22]
+ ldrh r0, [r5, 0x32]
+ ldrh r1, [r2, 0x4]
+ subs r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r2, 0x6]
+ ldrh r1, [r5, 0x36]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ b _080B7386
+ .align 2, 0
+_080B7350: .4byte gBattleAnimTarget
+_080B7354: .4byte gBattleAnimAttacker
+_080B7358: .4byte gBattleAnimArgs
+_080B735C:
+ ldr r1, _080B73A0 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ ldrh r0, [r1, 0x4]
+ ldrh r2, [r5, 0x32]
+ adds r0, r2
+ strh r0, [r5, 0x32]
+ ldrh r0, [r1, 0x6]
+ ldrh r1, [r5, 0x36]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+_080B7386:
+ ldr r0, _080B73A0 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x8]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080B73A4 @ =sub_8075590
+ str r0, [r5, 0x1C]
+ ldr r1, _080B73A8 @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B73A0: .4byte gBattleAnimArgs
+_080B73A4: .4byte sub_8075590
+_080B73A8: .4byte move_anim_8074EE0
+ thumb_func_end sub_80B72F8
+
+ thumb_func_start sub_80B73AC
+sub_80B73AC: @ 80B73AC
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080B73C0 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080B73C8
+ ldr r4, _080B73C4 @ =gBattleAnimAttacker
+ b _080B73CA
+ .align 2, 0
+_080B73C0: .4byte gBattleAnimArgs
+_080B73C4: .4byte gBattleAnimAttacker
+_080B73C8:
+ ldr r4, _080B740C @ =gBattleAnimTarget
+_080B73CA:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r4, _080B7410 @ =gBattleAnimArgs
+ movs r0, 0x2
+ ldrsh r1, [r4, r0]
+ adds r0, r5, 0
+ bl sub_8074FF8
+ ldrh r0, [r4, 0x4]
+ ldrh r1, [r5, 0x22]
+ adds r0, r1
+ strh r0, [r5, 0x22]
+ ldr r0, _080B7414 @ =sub_8074F6C
+ str r0, [r5, 0x1C]
+ ldr r1, _080B7418 @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B740C: .4byte gBattleAnimTarget
+_080B7410: .4byte gBattleAnimArgs
+_080B7414: .4byte sub_8074F6C
+_080B7418: .4byte move_anim_8074EE0
+ thumb_func_end sub_80B73AC
+
+ thumb_func_start sub_80B741C
+sub_80B741C: @ 80B741C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080B7444 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B7436
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+_080B7436:
+ adds r0, r4, 0
+ bl sub_80B72F8
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7444: .4byte gBattleAnimAttacker
+ thumb_func_end sub_80B741C
+
+ thumb_func_start sub_80B7448
+sub_80B7448: @ 80B7448
+ push {r4-r7,lr}
+ adds r6, r0, 0
+ ldr r4, _080B749C @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ movs r5, 0
+ strh r0, [r6, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x22]
+ strh r5, [r6, 0x36]
+ movs r0, 0x1
+ strh r0, [r6, 0x38]
+ ldr r0, _080B74A0 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r6, 0x3A]
+ ldr r4, _080B74A4 @ =sBattler_AI
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8076B2C
+ lsls r7, r0, 16
+ lsrs r5, r7, 16
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8076B2C
+ lsls r1, r0, 16
+ lsrs r0, r1, 16
+ cmp r5, r0
+ bls _080B74A8
+ lsrs r0, r7, 17
+ b _080B74AA
+ .align 2, 0
+_080B749C: .4byte gBattleAnimAttacker
+_080B74A0: .4byte gBattleAnimArgs
+_080B74A4: .4byte sBattler_AI
+_080B74A8:
+ lsrs r0, r1, 17
+_080B74AA:
+ strh r0, [r6, 0x3C]
+ movs r1, 0x3A
+ ldrsh r0, [r6, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r6, r2]
+ bl Cos
+ strh r0, [r6, 0x24]
+ movs r1, 0x3A
+ ldrsh r0, [r6, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r6, r2]
+ bl Sin
+ strh r0, [r6, 0x26]
+ ldr r0, _080B74D4 @ =sub_80B74D8
+ str r0, [r6, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B74D4: .4byte sub_80B74D8
+ thumb_func_end sub_80B7448
+
+ thumb_func_start sub_80B74D8
+sub_80B74D8: @ 80B74D8
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r0, 0x2E
+ ldrsh r5, [r4, r0]
+ cmp r5, 0
+ beq _080B74EA
+ cmp r5, 0x1
+ beq _080B7556
+ b _080B75DA
+_080B74EA:
+ ldrh r0, [r4, 0x3A]
+ ldrh r1, [r4, 0x38]
+ subs r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3A]
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x36]
+ adds r0, 0x1
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ ble _080B753C
+ strh r5, [r4, 0x36]
+ ldrh r1, [r4, 0x38]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080B753C
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ ble _080B753C
+ movs r0, 0x10
+ strh r0, [r4, 0x38]
+_080B753C:
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x1
+ strh r0, [r4, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3C
+ ble _080B75DA
+ movs r0, 0
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080B75DA
+_080B7556:
+ ldrh r0, [r4, 0x3A]
+ ldrh r1, [r4, 0x38]
+ subs r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3A]
+ ldrh r1, [r4, 0x3C]
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x95
+ bgt _080B757E
+ adds r0, r1, 0
+ adds r0, 0x8
+ strh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x95
+ ble _080B757E
+ movs r0, 0x96
+ strh r0, [r4, 0x3C]
+_080B757E:
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x36]
+ adds r0, 0x1
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ ble _080B75C6
+ movs r0, 0
+ strh r0, [r4, 0x36]
+ ldrh r1, [r4, 0x38]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080B75C6
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ ble _080B75C6
+ movs r0, 0x10
+ strh r0, [r4, 0x38]
+_080B75C6:
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x1
+ strh r0, [r4, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x14
+ ble _080B75DA
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B75DA:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B74D8
+
+ thumb_func_start sub_80B75E0
+sub_80B75E0: @ 80B75E0
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080B760C @ =gTasks
+ adds r4, r1, r0
+ ldr r0, _080B7610 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080B761C
+ ldr r0, _080B7614 @ =0x04000014
+ str r0, [sp]
+ ldr r0, _080B7618 @ =gBattle_BG1_X
+ b _080B7622
+ .align 2, 0
+_080B760C: .4byte gTasks
+_080B7610: .4byte gBattleAnimAttacker
+_080B7614: .4byte 0x04000014
+_080B7618: .4byte gBattle_BG1_X
+_080B761C:
+ ldr r0, _080B7698 @ =0x04000018
+ str r0, [sp]
+ ldr r0, _080B769C @ =gBattle_BG2_X
+_080B7622:
+ ldrh r0, [r0]
+ strh r0, [r4, 0xC]
+ ldr r0, _080B76A0 @ =0xa2600001
+ str r0, [sp, 0x4]
+ mov r1, sp
+ movs r5, 0
+ movs r0, 0x1
+ strb r0, [r1, 0x8]
+ mov r0, sp
+ strb r5, [r0, 0x9]
+ ldr r0, _080B76A4 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_807492C
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r0, 0
+ subs r1, 0x20
+ strh r1, [r4, 0xE]
+ adds r0, 0x20
+ strh r0, [r4, 0x10]
+ cmp r1, 0
+ bge _080B7652
+ strh r5, [r4, 0xE]
+_080B7652:
+ ldrh r3, [r4, 0xE]
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r3, r0
+ bgt _080B7680
+ ldr r5, _080B76A8 @ =gScanlineEffectRegBuffers
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r5, r0
+_080B7664:
+ lsls r1, r3, 1
+ adds r2, r1, r5
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r1, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r1]
+ adds r0, r3, 0x1
+ lsls r0, 16
+ lsrs r3, r0, 16
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r3, r0
+ ble _080B7664
+_080B7680:
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl ScanlineEffect_SetParams
+ ldr r0, _080B76AC @ =sub_80B76B0
+ str r0, [r4]
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7698: .4byte 0x04000018
+_080B769C: .4byte gBattle_BG2_X
+_080B76A0: .4byte 0xa2600001
+_080B76A4: .4byte gBattleAnimAttacker
+_080B76A8: .4byte gScanlineEffectRegBuffers
+_080B76AC: .4byte sub_80B76B0
+ thumb_func_end sub_80B75E0
+
+ thumb_func_start sub_80B76B0
+sub_80B76B0: @ 80B76B0
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ ldr r1, _080B76D4 @ =gTasks
+ adds r2, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r2, r1]
+ cmp r0, 0x4
+ bhi _080B7766
+ lsls r0, 2
+ ldr r1, _080B76D8 @ =_080B76DC
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B76D4: .4byte gTasks
+_080B76D8: .4byte _080B76DC
+ .align 2, 0
+_080B76DC:
+ .4byte _080B76F0
+ .4byte _080B7712
+ .4byte _080B7722
+ .4byte _080B774E
+ .4byte _080B7760
+_080B76F0:
+ ldrh r0, [r2, 0x16]
+ adds r0, 0x1
+ strh r0, [r2, 0x16]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B7746
+ movs r0, 0
+ strh r0, [r2, 0x16]
+ ldrh r0, [r2, 0x14]
+ adds r0, 0x1
+ strh r0, [r2, 0x14]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080B7746
+ b _080B7740
+_080B7712:
+ ldrh r0, [r2, 0xA]
+ adds r0, 0x1
+ strh r0, [r2, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3C
+ ble _080B7746
+ b _080B7740
+_080B7722:
+ ldrh r0, [r2, 0x16]
+ adds r0, 0x1
+ strh r0, [r2, 0x16]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B7746
+ movs r0, 0
+ strh r0, [r2, 0x16]
+ ldrh r0, [r2, 0x14]
+ subs r0, 0x1
+ strh r0, [r2, 0x14]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080B7746
+_080B7740:
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+_080B7746:
+ adds r0, r2, 0
+ bl sub_80B776C
+ b _080B7766
+_080B774E:
+ ldr r1, _080B775C @ =gScanlineEffect
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+ b _080B7766
+ .align 2, 0
+_080B775C: .4byte gScanlineEffect
+_080B7760:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080B7766:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B76B0
+
+ thumb_func_start sub_80B776C
+sub_80B776C: @ 80B776C
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r5, r0, 0
+ ldrh r3, [r5, 0x12]
+ ldrh r4, [r5, 0xE]
+ movs r1, 0x10
+ ldrsh r0, [r5, r1]
+ cmp r4, r0
+ bgt _080B77C2
+ ldr r7, _080B77D8 @ =gScanlineEffectRegBuffers
+ mov r12, r7
+ ldr r0, _080B77DC @ =gSineTable
+ mov r8, r0
+ ldr r6, _080B77E0 @ =gScanlineEffect
+_080B778A:
+ lsls r2, r4, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r12
+ lsls r0, r3, 1
+ add r0, r8
+ movs r7, 0
+ ldrsh r1, [r0, r7]
+ movs r7, 0x14
+ ldrsh r0, [r5, r7]
+ muls r0, r1
+ asrs r0, 7
+ ldrh r1, [r5, 0xC]
+ adds r0, r1
+ strh r0, [r2]
+ adds r3, 0x8
+ movs r0, 0xFF
+ ands r3, r0
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ movs r7, 0x10
+ ldrsh r0, [r5, r7]
+ cmp r4, r0
+ ble _080B778A
+_080B77C2:
+ ldrh r0, [r5, 0x12]
+ adds r0, 0x9
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r5, 0x12]
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B77D8: .4byte gScanlineEffectRegBuffers
+_080B77DC: .4byte gSineTable
+_080B77E0: .4byte gScanlineEffect
+ thumb_func_end sub_80B776C
+
+ thumb_func_start sub_80B77E4
+sub_80B77E4: @ 80B77E4
+ push {r4-r6,lr}
+ mov r6, r8
+ push {r6}
+ adds r4, r0, 0
+ ldr r5, _080B7884 @ =gBattleAnimArgs
+ movs r0, 0x4
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 1
+ adds r0, r1
+ movs r1, 0x5
+ bl __divsi3
+ adds r6, r0, 0
+ ldr r1, _080B7888 @ =gBattleAnimAttacker
+ mov r8, r1
+ ldrb r0, [r1]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ mov r2, r8
+ ldrb r0, [r2]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r3, [r5, 0x8]
+ adds r0, r3
+ strh r0, [r4, 0x22]
+ movs r1, 0x2
+ ldrsh r0, [r5, r1]
+ movs r2, 0x4
+ ldrsh r1, [r5, r2]
+ bl Cos
+ strh r0, [r4, 0x30]
+ movs r3, 0x2
+ ldrsh r0, [r5, r3]
+ lsls r6, 16
+ asrs r6, 16
+ adds r1, r6, 0
+ bl Sin
+ strh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x30]
+ ldrh r2, [r5]
+ adds r3, r2, 0
+ muls r3, r1
+ adds r1, r3, 0
+ ldrh r3, [r4, 0x20]
+ adds r1, r3
+ strh r1, [r4, 0x20]
+ adds r1, r2, 0
+ muls r1, r0
+ adds r0, r1, 0
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x34]
+ ldr r0, _080B788C @ =sub_80B7894
+ str r0, [r4, 0x1C]
+ adds r4, 0x2E
+ ldr r2, _080B7890 @ =gUnknown_20399A4
+ movs r1, 0x6
+_080B786C:
+ ldrh r0, [r4]
+ strh r0, [r2]
+ adds r4, 0x2
+ adds r2, 0x2
+ subs r1, 0x1
+ cmp r1, 0
+ bge _080B786C
+ pop {r3}
+ mov r8, r3
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7884: .4byte gBattleAnimArgs
+_080B7888: .4byte gBattleAnimAttacker
+_080B788C: .4byte sub_80B7894
+_080B7890: .4byte gUnknown_20399A4
+ thumb_func_end sub_80B77E4
+
+ thumb_func_start sub_80B7894
+sub_80B7894: @ 80B7894
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x36]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ ldrh r0, [r4, 0x32]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2
+ strh r0, [r4, 0x38]
+ movs r1, 0x36
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl __divsi3
+ strh r0, [r4, 0x24]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ movs r1, 0xA
+ bl __divsi3
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ ble _080B78D8
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B78D8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B7894
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/ghost.s b/asm/ghost.s
new file mode 100644
index 000000000..621ed8104
--- /dev/null
+++ b/asm/ghost.s
@@ -0,0 +1,4055 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80B5268
+sub_80B5268: @ 80B5268
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r0, _080B52C4 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldr r5, _080B52C8 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl sub_8075678
+ ldr r0, _080B52CC @ =sub_80B52D0
+ str r0, [r4, 0x1C]
+ movs r0, 0x10
+ strh r0, [r4, 0x3A]
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ ldrh r1, [r4, 0x3A]
+ movs r0, 0x52
+ bl SetGpuReg
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B52C4: .4byte gBattleAnimArgs
+_080B52C8: .4byte gBattleAnimTarget
+_080B52CC: .4byte sub_80B52D0
+ thumb_func_end sub_80B5268
+
+ thumb_func_start sub_80B52D0
+sub_80B52D0: @ 80B52D0
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80B53C0
+ adds r0, r4, 0
+ bl sub_80755E0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B52F0
+ ldr r0, _080B52EC @ =sub_80B5344
+ str r0, [r4, 0x1C]
+ b _080B533A
+ .align 2, 0
+_080B52EC: .4byte sub_80B5344
+_080B52F0:
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xF
+ bl Cos
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2, 0x5
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x38]
+ lsls r2, 16
+ asrs r2, 16
+ cmp r2, 0
+ beq _080B5328
+ cmp r2, 0xC4
+ ble _080B533A
+_080B5328:
+ lsls r0, 16
+ cmp r0, 0
+ ble _080B533A
+ ldr r0, _080B5340 @ =gUnknown_2037F24
+ movs r1, 0
+ ldrsb r1, [r0, r1]
+ movs r0, 0xBD
+ bl PlaySE12WithPanning
+_080B533A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B5340: .4byte gUnknown_2037F24
+ thumb_func_end sub_80B52D0
+
+ thumb_func_start sub_80B5344
+sub_80B5344: @ 80B5344
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x1
+ strh r0, [r4, 0x2E]
+ adds r0, r4, 0
+ bl sub_80755E0
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xF
+ bl Cos
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2, 0x5
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x38]
+ lsls r2, 16
+ asrs r2, 16
+ cmp r2, 0
+ beq _080B538A
+ cmp r2, 0xC4
+ ble _080B5396
+_080B538A:
+ lsls r0, 16
+ cmp r0, 0
+ ble _080B5396
+ movs r0, 0xBD
+ bl PlaySE
+_080B5396:
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080B53B4
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080B53B0 @ =sub_8074F88
+ str r0, [r4, 0x1C]
+ b _080B53BA
+ .align 2, 0
+_080B53B0: .4byte sub_8074F88
+_080B53B4:
+ adds r0, r4, 0
+ bl sub_80B53C0
+_080B53BA:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B5344
+
+ thumb_func_start sub_80B53C0
+sub_80B53C0: @ 80B53C0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r2, [r4, 0x3A]
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ cmp r0, 0xFF
+ ble _080B53E4
+ adds r0, r2, 0x1
+ strh r0, [r4, 0x3A]
+ lsls r0, 16
+ ldr r1, _080B53E0 @ =0x010d0000
+ cmp r0, r1
+ bne _080B544A
+ movs r0, 0
+ b _080B5448
+ .align 2, 0
+_080B53E0: .4byte 0x010d0000
+_080B53E4:
+ ldrh r1, [r4, 0x3C]
+ adds r3, r1, 0x1
+ strh r3, [r4, 0x3C]
+ movs r0, 0xFF
+ ands r0, r1
+ cmp r0, 0
+ bne _080B544A
+ ldr r1, _080B5408 @ =0xffffff00
+ ands r1, r3
+ strh r1, [r4, 0x3C]
+ movs r0, 0x80
+ lsls r0, 1
+ ands r0, r1
+ cmp r0, 0
+ beq _080B540C
+ adds r0, r2, 0x1
+ b _080B540E
+ .align 2, 0
+_080B5408: .4byte 0xffffff00
+_080B540C:
+ subs r0, r2, 0x1
+_080B540E:
+ strh r0, [r4, 0x3A]
+ ldrh r0, [r4, 0x3A]
+ movs r1, 0x10
+ subs r1, r0
+ lsls r1, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r2, 0x3A
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080B5430
+ cmp r0, 0x10
+ bne _080B543C
+_080B5430:
+ ldrh r0, [r4, 0x3C]
+ movs r2, 0x80
+ lsls r2, 1
+ adds r1, r2, 0
+ eors r0, r1
+ strh r0, [r4, 0x3C]
+_080B543C:
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080B544A
+ movs r0, 0x80
+ lsls r0, 1
+_080B5448:
+ strh r0, [r4, 0x3A]
+_080B544A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B53C0
+
+ thumb_func_start sub_80B5450
+sub_80B5450: @ 80B5450
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075114
+ ldr r1, _080B546C @ =sub_80B5470
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B546C: .4byte sub_80B5470
+ thumb_func_end sub_80B5450
+
+ thumb_func_start sub_80B5470
+sub_80B5470: @ 80B5470
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x20
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x8
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x41
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x82
+ bhi _080B54A4
+ ldrb r0, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x8
+ b _080B54AE
+_080B54A4:
+ ldrb r0, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+_080B54AE:
+ orrs r1, r0
+ strb r1, [r4, 0x5]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x13
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x50
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ strh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3D
+ bne _080B54E0
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B54E0:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B5470
+
+ thumb_func_start sub_80B54E8
+sub_80B54E8: @ 80B54E8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_80758E0
+ adds r0, r4, 0
+ movs r1, 0x80
+ movs r2, 0x80
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldr r1, _080B5560 @ =gSprites
+ lsls r0, r4, 4
+ adds r0, r4
+ lsls r0, 2
+ adds r0, r1
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+ ldr r1, _080B5564 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0
+ movs r1, 0x80
+ strh r1, [r0, 0x8]
+ ldr r1, _080B5568 @ =gBattleAnimArgs
+ ldrh r1, [r1]
+ strh r1, [r0, 0xA]
+ strh r2, [r0, 0xC]
+ movs r1, 0x10
+ strh r1, [r0, 0xE]
+ ldr r1, _080B556C @ =sub_80B5570
+ str r1, [r0]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B5560: .4byte gSprites
+_080B5564: .4byte gTasks
+_080B5568: .4byte gBattleAnimArgs
+_080B556C: .4byte sub_80B5570
+ thumb_func_end sub_80B54E8
+
+ thumb_func_start sub_80B5570
+sub_80B5570: @ 80B5570
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080B55C0 @ =gTasks
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r4, r1, r2
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080B55B8
+ movs r0, 0
+ strh r0, [r4, 0x1C]
+ ldrh r1, [r4, 0xC]
+ adds r1, 0x1
+ strh r1, [r4, 0xC]
+ ldrh r0, [r4, 0xE]
+ subs r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x9
+ bne _080B55B8
+ ldr r0, _080B55C4 @ =sub_80B55C8
+ str r0, [r4]
+_080B55B8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B55C0: .4byte gTasks
+_080B55C4: .4byte sub_80B55C8
+ thumb_func_end sub_80B5570
+
+ thumb_func_start sub_80B55C8
+sub_80B55C8: @ 80B55C8
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ ldr r1, _080B55EC @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r1, [r4, 0xA]
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080B55F0
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xA]
+ b _080B5634
+ .align 2, 0
+_080B55EC: .4byte gTasks
+_080B55F0:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r1, r0, 24
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x8
+ strh r0, [r4, 0x8]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xFF
+ bgt _080B5618
+ movs r0, 0x8
+ ldrsh r2, [r4, r0]
+ adds r0, r1, 0
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ b _080B5634
+_080B5618:
+ adds r0, r1, 0
+ bl sub_8075980
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+_080B5634:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B55C8
+
+ thumb_func_start sub_80B563C
+sub_80B563C: @ 80B563C
+ push {r4-r6,lr}
+ mov r6, r9
+ mov r5, r8
+ push {r5,r6}
+ sub sp, 0x4
+ adds r4, r0, 0
+ ldrh r5, [r4, 0x20]
+ ldrh r6, [r4, 0x22]
+ ldr r0, _080B56D8 @ =gBattleAnimAttacker
+ mov r8, r0
+ ldrb r0, [r0]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0
+ mov r9, r1
+ strh r0, [r4, 0x20]
+ mov r1, r8
+ ldrb r0, [r1]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ mov r1, r9
+ strh r1, [r4, 0x2E]
+ ldr r2, _080B56DC @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r4, 0x30]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r4, 0x32]
+ ldrh r1, [r2, 0x4]
+ strh r1, [r4, 0x34]
+ ldrh r1, [r4, 0x20]
+ lsls r1, 4
+ strh r1, [r4, 0x36]
+ lsls r0, 4
+ strh r0, [r4, 0x38]
+ lsls r5, 16
+ asrs r5, 16
+ movs r1, 0x20
+ ldrsh r0, [r4, r1]
+ subs r5, r0
+ lsls r5, 4
+ movs r0, 0
+ ldrsh r1, [r2, r0]
+ lsls r1, 1
+ adds r0, r5, 0
+ str r2, [sp]
+ bl __divsi3
+ strh r0, [r4, 0x3A]
+ lsls r6, 16
+ asrs r6, 16
+ movs r1, 0x22
+ ldrsh r0, [r4, r1]
+ subs r6, r0
+ lsls r6, 4
+ ldr r2, [sp]
+ movs r0, 0
+ ldrsh r1, [r2, r0]
+ lsls r1, 1
+ adds r0, r6, 0
+ bl __divsi3
+ strh r0, [r4, 0x3C]
+ ldr r0, _080B56E0 @ =sub_80B56E4
+ str r0, [r4, 0x1C]
+ add sp, 0x4
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B56D8: .4byte gBattleAnimAttacker
+_080B56DC: .4byte gBattleAnimArgs
+_080B56E0: .4byte sub_80B56E4
+ thumb_func_end sub_80B563C
+
+ thumb_func_start sub_80B56E4
+sub_80B56E4: @ 80B56E4
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080B572E
+ cmp r0, 0x1
+ bgt _080B56FA
+ cmp r0, 0
+ beq _080B5704
+ b _080B57F2
+_080B56FA:
+ cmp r0, 0x2
+ beq _080B5798
+ cmp r0, 0x3
+ beq _080B57EC
+ b _080B57F2
+_080B5704:
+ ldrh r0, [r5, 0x3A]
+ ldrh r2, [r5, 0x36]
+ adds r0, r2
+ strh r0, [r5, 0x36]
+ ldrh r1, [r5, 0x3C]
+ ldrh r2, [r5, 0x38]
+ adds r1, r2
+ strh r1, [r5, 0x38]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r5, 0x20]
+ lsls r1, 16
+ asrs r1, 20
+ strh r1, [r5, 0x22]
+ ldrh r0, [r5, 0x30]
+ subs r0, 0x1
+ strh r0, [r5, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080B57F2
+ b _080B57DE
+_080B572E:
+ ldrh r0, [r5, 0x32]
+ subs r0, 0x1
+ strh r0, [r5, 0x32]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080B57F2
+ ldr r4, _080B5794 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x30]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x20]
+ lsls r0, 4
+ strh r0, [r5, 0x36]
+ ldrh r0, [r5, 0x22]
+ lsls r0, 4
+ strh r0, [r5, 0x38]
+ movs r1, 0x30
+ ldrsh r0, [r5, r1]
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ subs r0, r1
+ lsls r0, 4
+ movs r2, 0x34
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r5, 0x3A]
+ movs r1, 0x32
+ ldrsh r0, [r5, r1]
+ movs r2, 0x22
+ ldrsh r1, [r5, r2]
+ subs r0, r1
+ lsls r0, 4
+ movs r2, 0x34
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r5, 0x3C]
+ b _080B57DE
+ .align 2, 0
+_080B5794: .4byte gBattleAnimTarget
+_080B5798:
+ ldrh r0, [r5, 0x3A]
+ ldrh r1, [r5, 0x36]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ ldrh r1, [r5, 0x3C]
+ ldrh r2, [r5, 0x38]
+ adds r1, r2
+ strh r1, [r5, 0x38]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r5, 0x20]
+ lsls r1, 16
+ asrs r1, 20
+ strh r1, [r5, 0x22]
+ ldrh r0, [r5, 0x34]
+ subs r0, 0x1
+ strh r0, [r5, 0x34]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080B57F2
+ ldr r4, _080B57E8 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+_080B57DE:
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080B57F2
+ .align 2, 0
+_080B57E8: .4byte gBattleAnimTarget
+_080B57EC:
+ adds r0, r5, 0
+ bl move_anim_8074EE0
+_080B57F2:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B56E4
+
+ thumb_func_start sub_80B57F8
+sub_80B57F8: @ 80B57F8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075114
+ ldr r0, _080B580C @ =sub_80B5810
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B580C: .4byte sub_80B5810
+ thumb_func_end sub_80B57F8
+
+ thumb_func_start sub_80B5810
+sub_80B5810: @ 80B5810
+ push {r4-r6,lr}
+ adds r3, r0, 0
+ movs r5, 0
+ movs r6, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080B58A6
+ adds r1, r3, 0
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ movs r0, 0x4
+ ands r0, r2
+ adds r4, r1, 0
+ cmp r0, 0
+ bne _080B583A
+ movs r0, 0x4
+ orrs r0, r2
+ strb r0, [r4]
+_080B583A:
+ movs r1, 0x2E
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ beq _080B584A
+ cmp r0, 0x1
+ beq _080B5854
+ movs r6, 0x1
+ b _080B585E
+_080B584A:
+ movs r1, 0x30
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x2
+ bne _080B585E
+ b _080B5862
+_080B5854:
+ movs r1, 0x30
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x4
+ bne _080B585E
+ movs r5, 0x1
+_080B585E:
+ cmp r5, 0
+ beq _080B5894
+_080B5862:
+ ldrb r2, [r4]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ movs r1, 0
+ strh r0, [r3, 0x32]
+ strh r1, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ bne _080B58A6
+ strh r1, [r3, 0x32]
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ b _080B58A6
+_080B5894:
+ cmp r6, 0
+ beq _080B58A0
+ adds r0, r3, 0
+ bl DestroyAnimSprite
+ b _080B58A6
+_080B58A0:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+_080B58A6:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B5810
+
+ thumb_func_start sub_80B58AC
+sub_80B58AC: @ 80B58AC
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080B58D8 @ =gTasks
+ adds r5, r0, r1
+ movs r0, 0x1
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ movs r6, 0
+ movs r1, 0
+ strh r0, [r5, 0x8]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080B58DC
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080B59B8
+ .align 2, 0
+_080B58D8: .4byte gTasks
+_080B58DC:
+ strh r1, [r5, 0xA]
+ movs r0, 0xF
+ strh r0, [r5, 0xC]
+ movs r0, 0x2
+ strh r0, [r5, 0xE]
+ strh r1, [r5, 0x10]
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ ldrh r1, [r5, 0xE]
+ lsls r1, 8
+ ldrh r0, [r5, 0xC]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ ldr r4, _080B5944 @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r1, 0x50
+ strh r1, [r0, 0x2E]
+ ldr r0, _080B5948 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B5950
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldr r1, _080B594C @ =0x0000ff70
+ strh r1, [r0, 0x30]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r1, 0x70
+ b _080B596E
+ .align 2, 0
+_080B5944: .4byte gSprites
+_080B5948: .4byte gBattleAnimTarget
+_080B594C: .4byte 0x0000ff70
+_080B5950:
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r1, 0x90
+ strh r1, [r0, 0x30]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldr r1, _080B59C0 @ =0x0000ff90
+_080B596E:
+ strh r1, [r0, 0x32]
+ ldr r4, _080B59C4 @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r2, 0
+ strh r2, [r0, 0x34]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ strh r2, [r0, 0x36]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldr r1, _080B59C8 @ =SpriteCallbackDummy
+ bl StoreSpriteCallbackInData6
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r4, 0x1C
+ adds r0, r4
+ ldr r1, _080B59CC @ =sub_8074D00
+ str r1, [r0]
+ ldr r0, _080B59D0 @ =sub_80B59D4
+ str r0, [r5]
+_080B59B8:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B59C0: .4byte 0x0000ff90
+_080B59C4: .4byte gSprites
+_080B59C8: .4byte SpriteCallbackDummy
+_080B59CC: .4byte sub_8074D00
+_080B59D0: .4byte sub_80B59D4
+ thumb_func_end sub_80B58AC
+
+ thumb_func_start sub_80B59D4
+sub_80B59D4: @ 80B59D4
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080B59F8 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080B5A78
+ cmp r0, 0x1
+ bgt _080B59FC
+ cmp r0, 0
+ beq _080B5A02
+ b _080B5AA4
+ .align 2, 0
+_080B59F8: .4byte gTasks
+_080B59FC:
+ cmp r0, 0x2
+ beq _080B5A9E
+ b _080B5AA4
+_080B5A02:
+ ldrh r1, [r4, 0xA]
+ adds r1, 0x1
+ strh r1, [r4, 0xA]
+ movs r0, 0x3
+ ands r0, r1
+ strh r0, [r4, 0x12]
+ cmp r0, 0x1
+ bne _080B5A20
+ ldrh r1, [r4, 0xC]
+ movs r2, 0xC
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080B5A20
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xC]
+_080B5A20:
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x3
+ bne _080B5A36
+ ldrh r1, [r4, 0xE]
+ movs r2, 0xE
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080B5A36
+ adds r0, r1, 0x1
+ strh r0, [r4, 0xE]
+_080B5A36:
+ ldrh r1, [r4, 0xE]
+ lsls r1, 8
+ ldrh r0, [r4, 0xC]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ ldr r1, [r4, 0xC]
+ movs r0, 0x80
+ lsls r0, 13
+ cmp r1, r0
+ bne _080B5AA4
+ movs r1, 0xA
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x50
+ ble _080B5AA4
+ movs r2, 0x8
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r1, _080B5A74 @ =gSprites
+ adds r0, r1
+ bl obj_delete_but_dont_free_vram
+ movs r0, 0x1
+ strh r0, [r4, 0x10]
+ b _080B5AA4
+ .align 2, 0
+_080B5A74: .4byte gSprites
+_080B5A78:
+ ldrh r0, [r4, 0x14]
+ adds r0, 0x1
+ strh r0, [r4, 0x14]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B5AA4
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ b _080B5AA4
+_080B5A9E:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080B5AA4:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B59D4
+
+ thumb_func_start sub_80B5AAC
+sub_80B5AAC: @ 80B5AAC
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r2, _080B5ACC @ =gTasks
+ adds r1, r2
+ movs r2, 0
+ strh r2, [r1, 0x26]
+ ldr r2, _080B5AD0 @ =sub_80B5AD4
+ str r2, [r1]
+ bl _call_via_r2
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B5ACC: .4byte gTasks
+_080B5AD0: .4byte sub_80B5AD4
+ thumb_func_end sub_80B5AAC
+
+ thumb_func_start sub_80B5AD4
+sub_80B5AD4: @ 80B5AD4
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080B5B0C @ =gTasks
+ adds r5, r0, r1
+ ldr r0, _080B5B10 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r1, 0x26
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x4
+ bls _080B5B00
+ b _080B5D22
+_080B5B00:
+ lsls r0, 2
+ ldr r1, _080B5B14 @ =_080B5B18
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B5B0C: .4byte gTasks
+_080B5B10: .4byte gBattleAnimTarget
+_080B5B14: .4byte _080B5B18
+ .align 2, 0
+_080B5B18:
+ .4byte _080B5B2C
+ .4byte _080B5C2C
+ .4byte _080B5C70
+ .4byte _080B5CD8
+ .4byte _080B5D04
+_080B5B2C:
+ ldr r7, _080B5B64 @ =0x00002771
+ adds r0, r7, 0
+ bl AllocSpritePalette
+ lsls r0, 24
+ lsrs r0, 24
+ movs r2, 0
+ mov r8, r2
+ strh r0, [r5, 0x24]
+ cmp r0, 0xFF
+ beq _080B5B5A
+ cmp r0, 0xF
+ beq _080B5B5A
+ movs r0, 0x1
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ strh r0, [r5, 0x8]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080B5B68
+ adds r0, r7, 0
+ bl FreeSpritePaletteByTag
+_080B5B5A:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080B5D28
+ .align 2, 0
+_080B5B64: .4byte 0x00002771
+_080B5B68:
+ ldr r4, _080B5C14 @ =gSprites
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrh r2, [r5, 0x24]
+ lsls r2, 4
+ ldrb r3, [r1, 0x5]
+ movs r0, 0xF
+ ands r0, r3
+ orrs r0, r2
+ strb r0, [r1, 0x5]
+ movs r2, 0x8
+ ldrsh r0, [r5, r2]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrb r2, [r1, 0x1]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ strb r0, [r1, 0x1]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrb r1, [r0, 0x5]
+ movs r2, 0xC
+ orrs r1, r2
+ strb r1, [r0, 0x5]
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r4
+ ldr r0, _080B5C18 @ =gUnknown_2024018
+ ldr r1, [r0]
+ ldr r0, _080B5C1C @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ ldr r1, [r1]
+ lsls r0, 2
+ adds r0, r1
+ ldr r1, [r0]
+ lsls r1, 31
+ adds r2, 0x3E
+ lsrs r1, 31
+ lsls r1, 2
+ ldrb r3, [r2]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2]
+ mov r2, r8
+ strh r2, [r5, 0xA]
+ strh r2, [r5, 0xC]
+ movs r0, 0x10
+ strh r0, [r5, 0xE]
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ movs r0, 0x22
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrb r0, [r0, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ lsls r0, 4
+ strh r0, [r5, 0x10]
+ cmp r6, 0x1
+ bne _080B5C20
+ movs r1, 0x80
+ lsls r1, 2
+ b _080B5C24
+ .align 2, 0
+_080B5C14: .4byte gSprites
+_080B5C18: .4byte gUnknown_2024018
+_080B5C1C: .4byte gBattleAnimTarget
+_080B5C20:
+ movs r1, 0x80
+ lsls r1, 3
+_080B5C24:
+ movs r0, 0
+ bl ClearGpuRegBits
+ b _080B5D22
+_080B5C2C:
+ movs r1, 0x24
+ ldrsh r0, [r5, r1]
+ adds r0, 0x10
+ lsls r0, 4
+ strh r0, [r5, 0x24]
+ movs r2, 0x10
+ ldrsh r0, [r5, r2]
+ lsls r0, 1
+ ldr r1, _080B5C60 @ =gPlttBufferUnfaded
+ adds r0, r1
+ movs r2, 0x24
+ ldrsh r1, [r5, r2]
+ lsls r1, 1
+ ldr r2, _080B5C64 @ =gPlttBufferFaded
+ adds r1, r2
+ ldr r2, _080B5C68 @ =0x04000008
+ bl CpuSet
+ ldrh r0, [r5, 0x10]
+ ldr r3, _080B5C6C @ =0x00003c0d
+ movs r1, 0x10
+ movs r2, 0xA
+ bl BlendPalette
+ b _080B5D22
+ .align 2, 0
+_080B5C60: .4byte gPlttBufferUnfaded
+_080B5C64: .4byte gPlttBufferFaded
+_080B5C68: .4byte 0x04000008
+_080B5C6C: .4byte 0x00003c0d
+_080B5C70:
+ ldr r2, _080B5CAC @ =gSprites
+ movs r0, 0x22
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ ldrh r0, [r0, 0x22]
+ adds r1, r0
+ subs r1, 0x20
+ lsls r1, 16
+ lsrs r2, r1, 16
+ cmp r1, 0
+ bge _080B5C90
+ movs r2, 0
+_080B5C90:
+ cmp r6, 0x1
+ bne _080B5CB0
+ lsls r0, r2, 24
+ lsrs r0, 24
+ adds r1, r2, 0
+ adds r1, 0x40
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0
+ str r2, [sp]
+ movs r2, 0x4
+ str r2, [sp, 0x4]
+ str r6, [sp, 0x8]
+ b _080B5CC8
+ .align 2, 0
+_080B5CAC: .4byte gSprites
+_080B5CB0:
+ lsls r0, r2, 24
+ lsrs r0, 24
+ adds r1, r2, 0
+ adds r1, 0x40
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0
+ str r2, [sp]
+ movs r2, 0x8
+ str r2, [sp, 0x4]
+ movs r2, 0x1
+ str r2, [sp, 0x8]
+_080B5CC8:
+ movs r2, 0x2
+ movs r3, 0x6
+ bl ScanlineEffect_InitWave
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x1C]
+ b _080B5D22
+_080B5CD8:
+ cmp r6, 0x1
+ bne _080B5CEC
+ ldr r1, _080B5CE8 @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ b _080B5CF4
+ .align 2, 0
+_080B5CE8: .4byte 0x00003f42
+_080B5CEC:
+ ldr r1, _080B5D00 @ =0x00003f44
+ movs r0, 0x50
+ bl SetGpuReg
+_080B5CF4:
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ b _080B5D22
+ .align 2, 0
+_080B5D00: .4byte 0x00003f44
+_080B5D04:
+ cmp r6, 0x1
+ bne _080B5D14
+ movs r1, 0x80
+ lsls r1, 2
+ movs r0, 0
+ bl SetGpuRegBits
+ b _080B5D1E
+_080B5D14:
+ movs r1, 0x80
+ lsls r1, 3
+ movs r0, 0
+ bl SetGpuRegBits
+_080B5D1E:
+ ldr r0, _080B5D34 @ =sub_80B5D38
+ str r0, [r5]
+_080B5D22:
+ ldrh r0, [r5, 0x26]
+ adds r0, 0x1
+ strh r0, [r5, 0x26]
+_080B5D28:
+ add sp, 0xC
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B5D34: .4byte sub_80B5D38
+ thumb_func_end sub_80B5AD4
+
+ thumb_func_start sub_80B5D38
+sub_80B5D38: @ 80B5D38
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080B5DC0 @ =gTasks
+ adds r4, r0, r1
+ ldrh r1, [r4, 0xA]
+ adds r1, 0x1
+ strh r1, [r4, 0xA]
+ movs r0, 0x1
+ ands r0, r1
+ strh r0, [r4, 0x12]
+ cmp r0, 0
+ bne _080B5D70
+ ldr r1, _080B5DC4 @ =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ movs r1, 0x12
+ bl __divsi3
+ strh r0, [r4, 0xC]
+_080B5D70:
+ movs r2, 0x12
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x1
+ bne _080B5D92
+ ldr r1, _080B5DC4 @ =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ movs r1, 0x12
+ bl __divsi3
+ movs r1, 0x10
+ subs r1, r0
+ strh r1, [r4, 0xE]
+_080B5D92:
+ ldrh r1, [r4, 0xE]
+ lsls r1, 8
+ ldrh r0, [r4, 0xC]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x80
+ bne _080B5DBA
+ movs r0, 0
+ strh r0, [r4, 0x26]
+ ldr r1, _080B5DC8 @ =sub_80B5DCC
+ str r1, [r4]
+ adds r0, r5, 0
+ bl _call_via_r1
+_080B5DBA:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B5DC0: .4byte gTasks
+_080B5DC4: .4byte gSineTable
+_080B5DC8: .4byte sub_80B5DCC
+ thumb_func_end sub_80B5D38
+
+ thumb_func_start sub_80B5DCC
+sub_80B5DCC: @ 80B5DCC
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080B5DFC @ =gTasks
+ adds r4, r0, r1
+ ldr r0, _080B5E00 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080B5E38
+ cmp r0, 0x1
+ bgt _080B5E04
+ cmp r0, 0
+ beq _080B5E0A
+ b _080B5EB4
+ .align 2, 0
+_080B5DFC: .4byte gTasks
+_080B5E00: .4byte gBattleAnimTarget
+_080B5E04:
+ cmp r0, 0x2
+ beq _080B5E4C
+ b _080B5EB4
+_080B5E0A:
+ ldr r1, _080B5E28 @ =gScanlineEffect
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x24]
+ cmp r6, 0x1
+ bne _080B5E2C
+ movs r1, 0x80
+ lsls r1, 2
+ b _080B5E30
+ .align 2, 0
+_080B5E28: .4byte gScanlineEffect
+_080B5E2C:
+ movs r1, 0x80
+ lsls r1, 3
+_080B5E30:
+ movs r0, 0
+ bl ClearGpuRegBits
+ b _080B5EB4
+_080B5E38:
+ ldrh r0, [r4, 0x10]
+ ldr r3, _080B5E48 @ =0x00003c0d
+ movs r1, 0x10
+ movs r2, 0
+ bl BlendPalette
+ b _080B5EB4
+ .align 2, 0
+_080B5E48: .4byte 0x00003c0d
+_080B5E4C:
+ ldr r3, _080B5E9C @ =gSprites
+ movs r0, 0x24
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ bl obj_delete_but_dont_free_vram
+ ldr r0, _080B5EA0 @ =0x00002771
+ bl FreeSpritePaletteByTag
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ cmp r6, 0x1
+ bne _080B5EA4
+ movs r1, 0x80
+ lsls r1, 2
+ movs r0, 0
+ bl SetGpuRegBits
+ b _080B5EAE
+ .align 2, 0
+_080B5E9C: .4byte gSprites
+_080B5EA0: .4byte 0x00002771
+_080B5EA4:
+ movs r1, 0x80
+ lsls r1, 3
+ movs r0, 0
+ bl SetGpuRegBits
+_080B5EAE:
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080B5EB4:
+ ldrh r0, [r4, 0x26]
+ adds r0, 0x1
+ strh r0, [r4, 0x26]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B5DCC
+
+ thumb_func_start sub_80B5EC0
+sub_80B5EC0: @ 80B5EC0
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ adds r7, r0, 0
+ ldr r0, _080B5EFC @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080B5F08
+ ldr r4, _080B5F00 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 8
+ movs r2, 0xE0
+ lsls r2, 13
+ adds r0, r2
+ lsrs r5, r0, 16
+ ldr r4, _080B5F04 @ =gBattleAnimTarget
+ b _080B5F2C
+ .align 2, 0
+_080B5EFC: .4byte gBattleAnimArgs
+_080B5F00: .4byte gBattleAnimAttacker
+_080B5F04: .4byte gBattleAnimTarget
+_080B5F08:
+ ldr r4, _080B5FD0 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 8
+ movs r2, 0xE0
+ lsls r2, 13
+ adds r0, r2
+ lsrs r5, r0, 16
+ ldr r4, _080B5FD4 @ =gBattleAnimAttacker
+_080B5F2C:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 8
+ movs r1, 0xE0
+ lsls r1, 13
+ adds r0, r1
+ lsrs r0, 16
+ mov r9, r0
+ mov r8, r5
+ mov r2, r9
+ subs r4, r2, r5
+ lsls r4, 16
+ lsrs r4, 16
+ lsls r0, r6, 4
+ strh r0, [r7, 0x2E]
+ lsls r0, r5, 4
+ strh r0, [r7, 0x30]
+ mov r1, r10
+ subs r0, r1, r6
+ lsls r0, 4
+ ldr r5, _080B5FD8 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r7, 0x32]
+ lsls r4, 16
+ asrs r4, 12
+ movs r0, 0x2
+ ldrsh r1, [r5, r0]
+ adds r0, r4, 0
+ bl __divsi3
+ strh r0, [r7, 0x34]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r7, 0x36]
+ mov r1, r10
+ strh r1, [r7, 0x38]
+ mov r2, r9
+ strh r2, [r7, 0x3A]
+ movs r1, 0x36
+ ldrsh r0, [r7, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ strh r0, [r7, 0x3C]
+ ldrb r1, [r7, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x8
+ orrs r0, r1
+ strb r0, [r7, 0x5]
+ strh r6, [r7, 0x20]
+ mov r2, r8
+ strh r2, [r7, 0x22]
+ ldr r0, _080B5FDC @ =sub_80B5FE0
+ str r0, [r7, 0x1C]
+ adds r2, r7, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B5FD0: .4byte gBattleAnimTarget
+_080B5FD4: .4byte gBattleAnimAttacker
+_080B5FD8: .4byte gBattleAnimArgs
+_080B5FDC: .4byte sub_80B5FE0
+ thumb_func_end sub_80B5EC0
+
+ thumb_func_start sub_80B5FE0
+sub_80B5FE0: @ 80B5FE0
+ push {r4,lr}
+ adds r2, r0, 0
+ ldrh r3, [r2, 0x36]
+ movs r1, 0x36
+ ldrsh r0, [r2, r1]
+ cmp r0, 0
+ beq _080B6018
+ ldrh r0, [r2, 0x32]
+ ldrh r4, [r2, 0x2E]
+ adds r0, r4
+ strh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x34]
+ ldrh r4, [r2, 0x30]
+ adds r1, r4
+ strh r1, [r2, 0x30]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r2, 0x20]
+ lsls r1, 16
+ asrs r1, 20
+ strh r1, [r2, 0x22]
+ subs r0, r3, 0x1
+ strh r0, [r2, 0x36]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bne _080B6018
+ strh r0, [r2, 0x2E]
+_080B6018:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B5FE0
+
+ thumb_func_start sub_80B6020
+sub_80B6020: @ 80B6020
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x14
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080B6170 @ =gTasks
+ adds r1, r0
+ str r1, [sp]
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0
+ ldr r1, [sp]
+ strh r0, [r1, 0x12]
+ strh r0, [r1, 0x14]
+ strh r0, [r1, 0x16]
+ strh r0, [r1, 0x18]
+ movs r0, 0x10
+ strh r0, [r1, 0x1A]
+ ldr r2, _080B6174 @ =gBattleAnimArgs
+ ldrh r0, [r2]
+ strh r0, [r1, 0x1C]
+ ldr r4, _080B6178 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ str r0, [sp, 0x4]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8076B2C
+ lsls r0, 16
+ lsrs r0, 16
+ str r0, [sp, 0x8]
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B6090
+ b _080B618C
+_080B6090:
+ movs r4, 0
+_080B6092:
+ lsls r1, r4, 16
+ asrs r3, r1, 16
+ ldr r0, _080B6178 @ =gBattleAnimAttacker
+ ldrb r2, [r0]
+ str r1, [sp, 0x10]
+ cmp r3, r2
+ beq _080B615E
+ movs r0, 0x2
+ eors r2, r0
+ cmp r3, r2
+ beq _080B615E
+ lsls r0, r4, 24
+ lsrs r4, r0, 24
+ adds r0, r4, 0
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B615E
+ ldr r6, [sp, 0x4]
+ ldr r3, [sp, 0x8]
+ lsls r0, r3, 16
+ asrs r7, r0, 16
+ ldr r0, _080B617C @ =gUnknown_83E7668
+ adds r1, r6, 0
+ adds r2, r7, 0
+ movs r3, 0x37
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ cmp r0, 0x40
+ beq _080B615E
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ adds r0, r4, 0
+ movs r1, 0x3
+ bl sub_8076B2C
+ lsls r0, 16
+ lsrs r0, 16
+ mov r9, r0
+ mov r0, r8
+ lsls r5, r0, 4
+ add r5, r8
+ lsls r5, 2
+ ldr r1, _080B6180 @ =gSprites
+ adds r4, r5, r1
+ lsls r0, r6, 4
+ strh r0, [r4, 0x2E]
+ lsls r0, r7, 4
+ strh r0, [r4, 0x30]
+ mov r2, r10
+ subs r0, r2, r6
+ lsls r0, 4
+ ldr r3, _080B6174 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r1, [r3, r2]
+ bl __divsi3
+ strh r0, [r4, 0x32]
+ mov r3, r9
+ lsls r0, r3, 16
+ asrs r0, 16
+ subs r0, r7
+ lsls r0, 4
+ ldr r2, _080B6174 @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r1, [r2, r3]
+ bl __divsi3
+ strh r0, [r4, 0x34]
+ ldr r1, _080B6174 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x36]
+ mov r2, r10
+ strh r2, [r4, 0x38]
+ mov r3, r9
+ strh r3, [r4, 0x3A]
+ ldr r0, _080B6184 @ =gSprites + 0x1C
+ adds r5, r0
+ ldr r0, _080B6188 @ =sub_80B5FE0
+ str r0, [r5]
+ ldr r2, [sp]
+ movs r3, 0x20
+ ldrsh r1, [r2, r3]
+ adds r1, 0xD
+ lsls r1, 1
+ adds r0, r2, 0
+ adds r0, 0x8
+ adds r0, r1
+ mov r1, r8
+ strh r1, [r0]
+ ldrh r0, [r2, 0x20]
+ adds r0, 0x1
+ strh r0, [r2, 0x20]
+_080B615E:
+ ldr r2, [sp, 0x10]
+ movs r3, 0x80
+ lsls r3, 9
+ adds r0, r2, r3
+ lsrs r4, r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ ble _080B6092
+ b _080B6210
+ .align 2, 0
+_080B6170: .4byte gTasks
+_080B6174: .4byte gBattleAnimArgs
+_080B6178: .4byte gBattleAnimAttacker
+_080B617C: .4byte gUnknown_83E7668
+_080B6180: .4byte gSprites
+_080B6184: .4byte gSprites + 0x1C
+_080B6188: .4byte sub_80B5FE0
+_080B618C:
+ ldr r0, _080B6228 @ =gUnknown_83E7668
+ ldr r7, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ lsls r1, r2, 16
+ asrs r1, 16
+ str r1, [sp, 0xC]
+ adds r1, r7, 0
+ ldr r2, [sp, 0xC]
+ movs r3, 0x37
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ cmp r0, 0x40
+ beq _080B6210
+ movs r3, 0x30
+ mov r10, r3
+ movs r0, 0x28
+ mov r9, r0
+ ldr r6, _080B622C @ =gSprites
+ mov r1, r8
+ lsls r5, r1, 4
+ add r5, r8
+ lsls r5, 2
+ adds r4, r5, r6
+ lsls r0, r7, 4
+ strh r0, [r4, 0x2E]
+ ldr r2, [sp, 0xC]
+ lsls r0, r2, 4
+ strh r0, [r4, 0x30]
+ subs r0, r3, r7
+ lsls r0, 4
+ ldr r3, _080B6230 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r1, [r3, r2]
+ bl __divsi3
+ strh r0, [r4, 0x32]
+ mov r3, r9
+ ldr r1, [sp, 0xC]
+ subs r0, r3, r1
+ lsls r0, 4
+ ldr r2, _080B6230 @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r1, [r2, r3]
+ bl __divsi3
+ strh r0, [r4, 0x34]
+ ldr r1, _080B6230 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x36]
+ mov r2, r10
+ strh r2, [r4, 0x38]
+ mov r3, r9
+ strh r3, [r4, 0x3A]
+ adds r6, 0x1C
+ adds r5, r6
+ ldr r0, _080B6234 @ =sub_80B5FE0
+ str r0, [r5]
+ mov r1, r8
+ ldr r0, [sp]
+ strh r1, [r0, 0x22]
+ movs r0, 0x1
+ ldr r2, [sp]
+ strh r0, [r2, 0x20]
+_080B6210:
+ ldr r0, _080B6238 @ =sub_80B623C
+ ldr r3, [sp]
+ str r0, [r3]
+ add sp, 0x14
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B6228: .4byte gUnknown_83E7668
+_080B622C: .4byte gSprites
+_080B6230: .4byte gBattleAnimArgs
+_080B6234: .4byte sub_80B5FE0
+_080B6238: .4byte sub_80B623C
+ thumb_func_end sub_80B6020
+
+ thumb_func_start sub_80B623C
+sub_80B623C: @ 80B623C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080B6260 @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ cmp r1, 0x1
+ beq _080B62F2
+ cmp r1, 0x1
+ bgt _080B6264
+ cmp r1, 0
+ beq _080B6272
+ b _080B63AE
+ .align 2, 0
+_080B6260: .4byte gTasks
+_080B6264:
+ cmp r1, 0x2
+ bne _080B626A
+ b _080B6384
+_080B626A:
+ cmp r1, 0x3
+ bne _080B6270
+ b _080B6398
+_080B6270:
+ b _080B63AE
+_080B6272:
+ movs r2, 0x14
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080B62D8
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B62D8
+ strh r1, [r4, 0x12]
+ ldrh r0, [r4, 0x16]
+ adds r0, 0x1
+ strh r0, [r4, 0x16]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080B62A8
+ ldrh r1, [r4, 0x18]
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080B62B6
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x18]
+ b _080B62B6
+_080B62A8:
+ ldrh r1, [r4, 0x1A]
+ movs r2, 0x1A
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080B62B6
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x1A]
+_080B62B6:
+ ldrh r1, [r4, 0x1A]
+ lsls r1, 8
+ ldrh r0, [r4, 0x18]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x16
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x17
+ ble _080B62D8
+ movs r0, 0
+ strh r0, [r4, 0x16]
+ movs r0, 0x1
+ strh r0, [r4, 0x14]
+_080B62D8:
+ ldrh r1, [r4, 0x1C]
+ movs r2, 0x1C
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080B62E8
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x1C]
+ b _080B63AE
+_080B62E8:
+ movs r1, 0x14
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080B63AE
+ b _080B6390
+_080B62F2:
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B63AE
+ movs r0, 0
+ strh r0, [r4, 0x12]
+ ldrh r0, [r4, 0x16]
+ adds r0, 0x1
+ strh r0, [r4, 0x16]
+ ands r0, r1
+ lsls r0, 16
+ cmp r0, 0
+ beq _080B6322
+ ldrh r1, [r4, 0x18]
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080B6330
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x18]
+ b _080B6330
+_080B6322:
+ ldrh r1, [r4, 0x1A]
+ movs r2, 0x1A
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080B6330
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x1A]
+_080B6330:
+ ldrh r1, [r4, 0x1A]
+ lsls r1, 8
+ ldrh r0, [r4, 0x18]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ ldr r1, [r4, 0x18]
+ movs r0, 0x80
+ lsls r0, 13
+ cmp r1, r0
+ bne _080B63AE
+ movs r5, 0
+ b _080B6374
+_080B6350:
+ adds r1, r5, 0
+ adds r1, 0xD
+ lsls r1, 1
+ adds r0, r4, 0
+ adds r0, 0x8
+ adds r0, r1
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r1, _080B6380 @ =gSprites
+ adds r0, r1
+ bl DestroySprite
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+_080B6374:
+ movs r1, 0x20
+ ldrsh r0, [r4, r1]
+ cmp r5, r0
+ blt _080B6350
+ b _080B6390
+ .align 2, 0
+_080B6380: .4byte gSprites
+_080B6384:
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080B63AE
+_080B6390:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B63AE
+_080B6398:
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080B63AE:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B623C
+
+ thumb_func_start sub_80B63B4
+sub_80B63B4: @ 80B63B4
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r0, _080B6400 @ =gUnknown_2022984
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080B6404 @ =gUnknown_2022986
+ strh r1, [r0]
+ ldr r1, _080B6408 @ =0x00003f3f
+ movs r0, 0x48
+ bl SetGpuReg
+ ldr r1, _080B640C @ =0x00003f1f
+ movs r0, 0x4A
+ bl SetGpuReg
+ movs r0, 0x50
+ movs r1, 0xC8
+ bl SetGpuReg
+ movs r0, 0x54
+ movs r1, 0x10
+ bl SetGpuReg
+ ldr r0, _080B6410 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B63FC
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B6414
+_080B63FC:
+ movs r6, 0x28
+ b _080B6416
+ .align 2, 0
+_080B6400: .4byte gUnknown_2022984
+_080B6404: .4byte gUnknown_2022986
+_080B6408: .4byte 0x00003f3f
+_080B640C: .4byte 0x00003f1f
+_080B6410: .4byte gBattleAnimAttacker
+_080B6414:
+ movs r6, 0xC8
+_080B6416:
+ ldr r1, _080B6454 @ =gUnknown_2022984
+ lsls r3, r6, 16
+ asrs r2, r3, 16
+ lsls r0, r2, 8
+ orrs r0, r2
+ strh r0, [r1]
+ ldr r1, _080B6458 @ =gUnknown_2022986
+ movs r5, 0x28
+ ldr r0, _080B645C @ =0x00002828
+ strh r0, [r1]
+ lsrs r3, 16
+ movs r1, 0xF0
+ subs r1, r2
+ movs r4, 0x48
+ ldr r2, _080B6460 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r0, r2
+ strh r3, [r0, 0xA]
+ strh r1, [r0, 0xC]
+ strh r5, [r0, 0xE]
+ strh r4, [r0, 0x10]
+ strh r6, [r0, 0x12]
+ strh r5, [r0, 0x14]
+ ldr r1, _080B6464 @ =sub_80B6468
+ str r1, [r0]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B6454: .4byte gUnknown_2022984
+_080B6458: .4byte gUnknown_2022986
+_080B645C: .4byte 0x00002828
+_080B6460: .4byte gTasks
+_080B6464: .4byte sub_80B6468
+ thumb_func_end sub_80B63B4
+
+ thumb_func_start sub_80B6468
+sub_80B6468: @ 80B6468
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x20
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080B6588 @ =gTasks
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r4, r1, r2
+ ldrh r1, [r4, 0x8]
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x8]
+ ldrh r5, [r4, 0xA]
+ ldrh r7, [r4, 0xC]
+ ldrh r0, [r4, 0xE]
+ mov r10, r0
+ ldrh r2, [r4, 0x10]
+ str r2, [sp, 0xC]
+ ldrh r0, [r4, 0x12]
+ ldrh r2, [r4, 0x14]
+ mov r8, r2
+ lsls r1, 16
+ asrs r6, r1, 16
+ cmp r6, 0xF
+ ble _080B64A4
+ b _080B6594
+_080B64A4:
+ lsls r0, 16
+ asrs r0, 16
+ bl __floatsidf
+ str r0, [sp, 0x10]
+ str r1, [sp, 0x14]
+ lsls r0, r5, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080B658C @ =0x3fb00000
+ ldr r3, _080B6590 @ =0x00000000
+ bl __muldf3
+ adds r5, r1, 0
+ adds r4, r0, 0
+ adds r0, r6, 0
+ bl __floatsidf
+ str r0, [sp, 0x18]
+ str r1, [sp, 0x1C]
+ adds r1, r5, 0
+ adds r0, r4, 0
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ ldr r0, [sp, 0x10]
+ ldr r1, [sp, 0x14]
+ bl __subdf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r0, 16
+ mov r9, r0
+ lsls r0, r7, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080B658C @ =0x3fb00000
+ ldr r3, _080B6590 @ =0x00000000
+ bl __muldf3
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ ldr r0, [sp, 0x10]
+ ldr r1, [sp, 0x14]
+ bl __adddf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r7, r0, 16
+ mov r1, r8
+ lsls r0, r1, 16
+ asrs r0, 16
+ bl __floatsidf
+ adds r5, r1, 0
+ adds r4, r0, 0
+ mov r2, r10
+ lsls r0, r2, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080B658C @ =0x3fb00000
+ ldr r3, _080B6590 @ =0x00000000
+ bl __muldf3
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ adds r1, r5, 0
+ adds r0, r4, 0
+ bl __subdf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r6, r0, 16
+ ldr r1, [sp, 0xC]
+ lsls r0, r1, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080B658C @ =0x3fb00000
+ ldr r3, _080B6590 @ =0x00000000
+ bl __muldf3
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ adds r1, r5, 0
+ adds r0, r4, 0
+ bl __adddf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r5, r0, 16
+ b _080B65C2
+ .align 2, 0
+_080B6588: .4byte gTasks
+_080B658C: .4byte 0x3fb00000
+_080B6590: .4byte 0x00000000
+_080B6594:
+ movs r2, 0
+ mov r9, r2
+ movs r7, 0xF0
+ movs r6, 0
+ movs r5, 0x70
+ str r6, [sp]
+ str r6, [sp, 0x4]
+ str r6, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r3, 0
+ bl sub_8075BE8
+ lsls r0, 16
+ lsrs r0, 16
+ str r6, [sp]
+ movs r1, 0
+ movs r2, 0x10
+ movs r3, 0x10
+ bl BeginNormalPaletteFade
+ ldr r0, _080B65E4 @ =sub_80B65F0
+ str r0, [r4]
+_080B65C2:
+ ldr r1, _080B65E8 @ =gUnknown_2022984
+ mov r2, r9
+ lsls r0, r2, 8
+ orrs r7, r0
+ strh r7, [r1]
+ ldr r1, _080B65EC @ =gUnknown_2022986
+ lsls r0, r6, 8
+ orrs r5, r0
+ strh r5, [r1]
+ add sp, 0x20
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B65E4: .4byte sub_80B65F0
+_080B65E8: .4byte gUnknown_2022984
+_080B65EC: .4byte gUnknown_2022986
+ thumb_func_end sub_80B6468
+
+ thumb_func_start sub_80B65F0
+sub_80B65F0: @ 80B65F0
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r0, _080B663C @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0
+ bne _080B6636
+ ldr r0, _080B6640 @ =gUnknown_2022984
+ strh r1, [r0]
+ ldr r0, _080B6644 @ =gUnknown_2022986
+ strh r1, [r0]
+ ldr r4, _080B6648 @ =0x00003f3f
+ movs r0, 0x48
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x4A
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x54
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080B6636:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B663C: .4byte gPaletteFade
+_080B6640: .4byte gUnknown_2022984
+_080B6644: .4byte gUnknown_2022986
+_080B6648: .4byte 0x00003f3f
+ thumb_func_end sub_80B65F0
+
+ thumb_func_start sub_80B664C
+sub_80B664C: @ 80B664C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r0, _080B6678 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B6680
+ movs r2, 0x18
+ ldr r3, _080B667C @ =0x0000fffe
+ ldrb r0, [r4, 0x3]
+ movs r1, 0x3F
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x10
+ orrs r1, r0
+ strb r1, [r4, 0x3]
+ b _080B6684
+ .align 2, 0
+_080B6678: .4byte gBattleAnimAttacker
+_080B667C: .4byte 0x0000fffe
+_080B6680:
+ ldr r2, _080B66A0 @ =0x0000ffe8
+ movs r3, 0x2
+_080B6684:
+ lsls r0, r2, 16
+ asrs r0, 16
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ strh r3, [r4, 0x30]
+ movs r0, 0x3C
+ strh r0, [r4, 0x2E]
+ ldr r0, _080B66A4 @ =sub_80B66A8
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B66A0: .4byte 0x0000ffe8
+_080B66A4: .4byte sub_80B66A8
+ thumb_func_end sub_80B664C
+
+ thumb_func_start sub_80B66A8
+sub_80B66A8: @ 80B66A8
+ push {r4,lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r3, r2]
+ cmp r0, 0
+ ble _080B66BA
+ subs r0, r1, 0x1
+ b _080B671E
+_080B66BA:
+ ldrh r0, [r3, 0x30]
+ ldrh r4, [r3, 0x24]
+ adds r1, r0, r4
+ strh r1, [r3, 0x24]
+ adds r0, r1, 0x7
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0xE
+ bls _080B6720
+ ldrh r0, [r3, 0x20]
+ adds r0, r1
+ strh r0, [r3, 0x20]
+ movs r0, 0
+ strh r0, [r3, 0x24]
+ ldrh r2, [r3, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x8
+ ldr r4, _080B670C @ =0x000003ff
+ adds r0, r4, 0
+ ands r1, r0
+ ldr r0, _080B6710 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r3, 0x4]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ strh r0, [r3, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080B671C
+ movs r0, 0x1E
+ strh r0, [r3, 0x2E]
+ ldr r0, _080B6714 @ =sub_8074C44
+ str r0, [r3, 0x1C]
+ ldr r1, _080B6718 @ =sub_80B6728
+ adds r0, r3, 0
+ bl StoreSpriteCallbackInData6
+ b _080B6720
+ .align 2, 0
+_080B670C: .4byte 0x000003ff
+_080B6710: .4byte 0xfffffc00
+_080B6714: .4byte sub_8074C44
+_080B6718: .4byte sub_80B6728
+_080B671C:
+ movs r0, 0x28
+_080B671E:
+ strh r0, [r3, 0x2E]
+_080B6720:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B66A8
+
+ thumb_func_start sub_80B6728
+sub_80B6728: @ 80B6728
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r0, 0x2E
+ ldrsh r5, [r4, r0]
+ cmp r5, 0
+ bne _080B6752
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0x10
+ bl SetGpuReg
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ strh r5, [r4, 0x30]
+ strh r5, [r4, 0x32]
+ b _080B6796
+_080B6752:
+ ldrh r1, [r4, 0x30]
+ movs r2, 0x30
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x1
+ bgt _080B6762
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x30]
+ b _080B6796
+_080B6762:
+ movs r0, 0
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ movs r1, 0x10
+ subs r1, r0
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x10
+ bne _080B6796
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080B679C @ =sub_80B67A0
+ str r0, [r4, 0x1C]
+_080B6796:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B679C: .4byte sub_80B67A0
+ thumb_func_end sub_80B6728
+
+ thumb_func_start sub_80B67A0
+sub_80B67A0: @ 80B67A0
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ ldr r0, _080B67CC @ =gUnknown_2022984
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080B67D0 @ =gUnknown_2022986
+ strh r1, [r0]
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B67CC: .4byte gUnknown_2022984
+_080B67D0: .4byte gUnknown_2022986
+ thumb_func_end sub_80B67A0
+
+ thumb_func_start sub_80B67D4
+sub_80B67D4: @ 80B67D4
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ movs r1, 0xC
+ bl Sin
+ strh r0, [r5, 0x24]
+ ldr r0, _080B683C @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B67F8
+ ldrh r0, [r5, 0x24]
+ negs r0, r0
+ strh r0, [r5, 0x24]
+_080B67F8:
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x6
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r5, 0x2E]
+ movs r1, 0x80
+ lsls r1, 1
+ adds r0, r1, 0
+ ldrh r1, [r5, 0x30]
+ adds r0, r1
+ strh r0, [r5, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ strh r0, [r5, 0x26]
+ ldrh r0, [r5, 0x3C]
+ adds r0, 0x1
+ strh r0, [r5, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ bne _080B6844
+ ldr r0, _080B6840 @ =0x0000050b
+ strh r0, [r5, 0x3A]
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ ldrh r1, [r5, 0x3A]
+ movs r0, 0x52
+ bl SetGpuReg
+ b _080B689C
+ .align 2, 0
+_080B683C: .4byte gBattleAnimAttacker
+_080B6840: .4byte 0x0000050b
+_080B6844:
+ cmp r0, 0x1E
+ ble _080B689C
+ ldrh r0, [r5, 0x32]
+ adds r0, 0x1
+ strh r0, [r5, 0x32]
+ ldrh r1, [r5, 0x3A]
+ lsls r0, r1, 16
+ asrs r0, 24
+ lsls r0, 16
+ movs r6, 0xFF
+ ands r6, r1
+ movs r1, 0x80
+ lsls r1, 9
+ adds r0, r1
+ lsrs r7, r0, 16
+ cmp r7, 0x10
+ bls _080B6868
+ movs r7, 0x10
+_080B6868:
+ subs r0, r6, 0x1
+ lsls r0, 16
+ lsrs r6, r0, 16
+ cmp r0, 0
+ bge _080B6874
+ movs r6, 0
+_080B6874:
+ lsls r4, r7, 8
+ orrs r4, r6
+ lsls r1, r4, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ strh r4, [r5, 0x3A]
+ cmp r7, 0x10
+ bne _080B689C
+ cmp r6, 0
+ bne _080B689C
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080B68A4 @ =sub_80B68A8
+ str r0, [r5, 0x1C]
+_080B689C:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B68A4: .4byte sub_80B68A8
+ thumb_func_end sub_80B67D4
+
+ thumb_func_start sub_80B68A8
+sub_80B68A8: @ 80B68A8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B68A8
+
+ thumb_func_start sub_80B68C8
+sub_80B68C8: @ 80B68C8
+ push {r4-r6,lr}
+ mov r6, r8
+ push {r6}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080B6960 @ =gTasks
+ adds r4, r0
+ movs r6, 0
+ strh r6, [r4, 0x8]
+ movs r0, 0x10
+ mov r8, r0
+ mov r0, r8
+ strh r0, [r4, 0xA]
+ ldr r5, _080B6964 @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1A]
+ ldrb r0, [r5]
+ bl sub_807492C
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_8076B2C
+ lsls r0, 16
+ asrs r1, r0, 16
+ lsrs r0, 31
+ adds r1, r0
+ asrs r1, 1
+ adds r1, 0x8
+ strh r1, [r4, 0x1E]
+ strh r6, [r4, 0x16]
+ ldrb r0, [r5]
+ bl sub_8076884
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x12]
+ ldrb r0, [r5]
+ bl sub_807685C
+ lsls r0, 24
+ lsrs r0, 24
+ subs r0, 0x2
+ strh r0, [r4, 0x14]
+ strh r6, [r4, 0xE]
+ mov r0, r8
+ strh r0, [r4, 0x10]
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ strh r6, [r4, 0x18]
+ ldr r0, _080B6968 @ =sub_80B696C
+ str r0, [r4]
+ pop {r3}
+ mov r8, r3
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B6960: .4byte gTasks
+_080B6964: .4byte gBattleAnimAttacker
+_080B6968: .4byte sub_80B696C
+ thumb_func_end sub_80B68C8
+
+ thumb_func_start sub_80B696C
+sub_80B696C: @ 80B696C
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ ldr r1, _080B6990 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x5
+ bls _080B6986
+ b _080B6AF2
+_080B6986:
+ lsls r0, 2
+ ldr r1, _080B6994 @ =_080B6998
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B6990: .4byte gTasks
+_080B6994: .4byte _080B6998
+ .align 2, 0
+_080B6998:
+ .4byte _080B69B0
+ .4byte _080B6A20
+ .4byte _080B6A62
+ .4byte _080B6A76
+ .4byte _080B6ACC
+ .4byte _080B6ADC
+_080B69B0:
+ movs r6, 0
+_080B69B2:
+ movs r2, 0x1A
+ ldrsh r1, [r4, r2]
+ movs r0, 0x1C
+ ldrsh r2, [r4, r0]
+ ldrb r3, [r4, 0x14]
+ ldr r0, _080B6A14 @ =gUnknown_83E76E0
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _080B6A06
+ ldr r1, _080B6A18 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r5, r0, r1
+ strh r7, [r5, 0x2E]
+ ldr r0, _080B6A1C @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ movs r1, 0
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B69E8
+ movs r1, 0x1
+_080B69E8:
+ strh r1, [r5, 0x30]
+ movs r0, 0x2A
+ muls r0, r6
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r4, 0x1E]
+ strh r0, [r5, 0x34]
+ lsls r0, r6, 1
+ adds r0, r6
+ lsls r0, 1
+ strh r0, [r5, 0x38]
+ ldrh r0, [r4, 0x16]
+ adds r0, 0x1
+ strh r0, [r4, 0x16]
+_080B6A06:
+ adds r0, r6, 0x1
+ lsls r0, 16
+ lsrs r6, r0, 16
+ cmp r6, 0x5
+ bls _080B69B2
+ b _080B6AD4
+ .align 2, 0
+_080B6A14: .4byte gUnknown_83E76E0
+_080B6A18: .4byte gSprites
+_080B6A1C: .4byte gBattleAnimAttacker
+_080B6A20:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080B6A3E
+ ldrh r1, [r4, 0xE]
+ movs r2, 0xE
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xD
+ bgt _080B6A4C
+ adds r0, r1, 0x1
+ strh r0, [r4, 0xE]
+ b _080B6A4C
+_080B6A3E:
+ ldrh r1, [r4, 0x10]
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x4
+ ble _080B6A4C
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x10]
+_080B6A4C:
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ ldrh r2, [r4, 0xE]
+ ldrh r1, [r4, 0x10]
+ cmp r0, 0xE
+ bne _080B6ABC
+ cmp r1, 0x4
+ bne _080B6ABC
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080B6AB6
+_080B6A62:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1E
+ ble _080B6AF2
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080B6AD4
+_080B6A76:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080B6A94
+ ldrh r1, [r4, 0xE]
+ movs r2, 0xE
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080B6AA2
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xE]
+ b _080B6AA2
+_080B6A94:
+ ldrh r1, [r4, 0x10]
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080B6AA2
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x10]
+_080B6AA2:
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ ldrh r2, [r4, 0xE]
+ ldrh r1, [r4, 0x10]
+ cmp r0, 0
+ bne _080B6ABC
+ cmp r1, 0x10
+ bne _080B6ABC
+ movs r0, 0x1
+ strh r0, [r4, 0x18]
+_080B6AB6:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080B6ABC:
+ lsls r1, 8
+ orrs r1, r2
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ b _080B6AF2
+_080B6ACC:
+ movs r2, 0x16
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080B6AF2
+_080B6AD4:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B6AF2
+_080B6ADC:
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+_080B6AF2:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B696C
+
+ thumb_func_start sub_80B6AF8
+sub_80B6AF8: @ 80B6AF8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080B6B0A
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x2
+ b _080B6B0E
+_080B6B0A:
+ ldrh r0, [r4, 0x32]
+ subs r0, 0x2
+_080B6B0E:
+ strh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x32]
+ movs r0, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x32]
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x32]
+ subs r0, 0x41
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x7E
+ bhi _080B6B50
+ ldr r2, _080B6B4C @ =gTasks
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ ldrh r1, [r0, 0x12]
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ b _080B6B64
+ .align 2, 0
+_080B6B4C: .4byte gTasks
+_080B6B50:
+ ldr r2, _080B6BB8 @ =gTasks
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ movs r2, 0x3
+ ldrb r1, [r0, 0x12]
+ ands r1, r2
+_080B6B64:
+ lsls r1, 2
+ ldrb r2, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x1
+ strh r0, [r4, 0x38]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ lsls r0, 3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3A]
+ movs r2, 0x3A
+ ldrsh r0, [r4, r2]
+ movs r1, 0x7
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldr r2, _080B6BB8 @ =gTasks
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r1, r0, r2
+ movs r2, 0x18
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ beq _080B6BB2
+ ldrh r0, [r1, 0x16]
+ subs r0, 0x1
+ strh r0, [r1, 0x16]
+ adds r0, r4, 0
+ bl DestroySprite
+_080B6BB2:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B6BB8: .4byte gTasks
+ thumb_func_end sub_80B6AF8
+
+ thumb_func_start sub_80B6BBC
+sub_80B6BBC: @ 80B6BBC
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r2, _080B6BDC @ =gTasks
+ adds r1, r2
+ movs r2, 0
+ strh r2, [r1, 0x26]
+ ldr r2, _080B6BE0 @ =sub_80B6BE4
+ str r2, [r1]
+ bl _call_via_r2
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B6BDC: .4byte gTasks
+_080B6BE0: .4byte sub_80B6BE4
+ thumb_func_end sub_80B6BBC
+
+ thumb_func_start sub_80B6BE4
+sub_80B6BE4: @ 80B6BE4
+ push {r4-r6,lr}
+ sub sp, 0x1C
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080B6C18 @ =gTasks
+ adds r6, r1, r0
+ ldr r0, _080B6C1C @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r4, r0, 24
+ movs r1, 0x26
+ ldrsh r0, [r6, r1]
+ cmp r0, 0x7
+ bls _080B6C0C
+ b _080B6F1E
+_080B6C0C:
+ lsls r0, 2
+ ldr r1, _080B6C20 @ =_080B6C24
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B6C18: .4byte gTasks
+_080B6C1C: .4byte gBattleAnimAttacker
+_080B6C20: .4byte _080B6C24
+ .align 2, 0
+_080B6C24:
+ .4byte _080B6C44
+ .4byte _080B6CCC
+ .4byte _080B6D28
+ .4byte _080B6D8C
+ .4byte _080B6E04
+ .4byte _080B6E6C
+ .4byte _080B6E82
+ .4byte _080B6EEC
+_080B6C44:
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x2
+ bl SetAnimBgAttribute
+ movs r0, 0x2
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ movs r0, 0
+ strh r0, [r6, 0xA]
+ strh r0, [r6, 0xC]
+ movs r0, 0x10
+ strh r0, [r6, 0xE]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x10]
+ ldr r3, _080B6CC8 @ =gSprites
+ movs r2, 0x10
+ ldrsh r1, [r6, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ ldrb r0, [r0, 0x5]
+ lsls r0, 28
+ lsrs r0, 30
+ strh r0, [r6, 0x12]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ ldrb r0, [r0, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ lsls r0, 4
+ strh r0, [r6, 0x14]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ ldrb r2, [r0, 0x1]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r2
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0, 0x1]
+ movs r0, 0x10
+ ldrsh r1, [r6, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ ldrb r1, [r0, 0x5]
+ movs r2, 0xC
+ orrs r1, r2
+ strb r1, [r0, 0x5]
+ movs r0, 0x80
+ strh r0, [r6, 0x16]
+ b _080B6F1E
+ .align 2, 0
+_080B6CC8: .4byte gSprites
+_080B6CCC:
+ ldrh r0, [r6, 0xA]
+ adds r0, 0x1
+ strh r0, [r6, 0xA]
+ movs r5, 0x1
+ ands r5, r0
+ cmp r5, 0
+ beq _080B6CDC
+ b _080B6F24
+_080B6CDC:
+ ldrh r0, [r6, 0x14]
+ ldrb r2, [r6, 0xC]
+ ldr r4, _080B6D08 @ =0x000066e0
+ movs r1, 0x10
+ adds r3, r4, 0
+ bl BlendPalette
+ ldrh r0, [r6, 0x16]
+ ldrb r2, [r6, 0xC]
+ movs r1, 0x10
+ adds r3, r4, 0
+ bl BlendPalette
+ ldrh r1, [r6, 0xC]
+ movs r2, 0xC
+ ldrsh r0, [r6, r2]
+ cmp r0, 0xB
+ bgt _080B6D0C
+ adds r0, r1, 0x1
+ strh r0, [r6, 0xC]
+ b _080B6F24
+ .align 2, 0
+_080B6D08: .4byte 0x000066e0
+_080B6D0C:
+ strh r5, [r6, 0xA]
+ strh r5, [r6, 0xC]
+ ldr r1, _080B6D24 @ =0x00003f44
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ b _080B6F1E
+ .align 2, 0
+_080B6D24: .4byte 0x00003f44
+_080B6D28:
+ movs r0, 0x2
+ movs r1, 0x3
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ movs r0, 0x2
+ movs r1, 0
+ movs r2, 0
+ bl SetAnimBgAttribute
+ ldr r0, _080B6D7C @ =gBattle_BG2_X
+ movs r1, 0
+ strh r1, [r0]
+ ldr r4, _080B6D80 @ =gBattle_BG2_Y
+ strh r1, [r4]
+ movs r0, 0x18
+ movs r1, 0
+ bl SetGpuReg
+ ldrh r1, [r4]
+ movs r0, 0x1A
+ bl SetGpuReg
+ add r0, sp, 0xC
+ movs r1, 0x2
+ bl sub_80752C8
+ add r0, sp, 0xC
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080B6D84 @ =gFile_graphics_battle_anims_backgrounds_scary_face_sheet
+ add r2, sp, 0xC
+ ldrh r2, [r2, 0xA]
+ bl sub_80753B4
+ ldr r0, _080B6D88 @ =gFile_graphics_battle_anims_backgrounds_scary_face_palette
+ add r1, sp, 0xC
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ b _080B6F1E
+ .align 2, 0
+_080B6D7C: .4byte gBattle_BG2_X
+_080B6D80: .4byte gBattle_BG2_Y
+_080B6D84: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_sheet
+_080B6D88: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_palette
+_080B6D8C:
+ add r0, sp, 0xC
+ movs r1, 0x2
+ bl sub_80752C8
+ movs r0, 0x80
+ lsls r0, 6
+ bl AllocZeroed
+ adds r1, r0, 0
+ ldr r5, _080B6DFC @ =gMonSpritesGfxPtr
+ ldr r0, [r5]
+ movs r4, 0xBE
+ lsls r4, 1
+ adds r0, r4
+ str r1, [r0]
+ ldr r0, _080B6E00 @ =gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap
+ bl LZDecompressWram
+ add r0, sp, 0xC
+ ldrb r0, [r0, 0x8]
+ ldr r1, [r5]
+ adds r1, r4
+ ldr r1, [r1]
+ movs r2, 0x80
+ lsls r2, 1
+ movs r3, 0
+ bl sub_80730C0
+ add r0, sp, 0xC
+ ldrb r0, [r0, 0x9]
+ ldr r1, [r5]
+ adds r1, r4
+ ldr r1, [r1]
+ movs r2, 0x20
+ str r2, [sp]
+ str r2, [sp, 0x4]
+ movs r2, 0x11
+ str r2, [sp, 0x8]
+ movs r2, 0
+ movs r3, 0
+ bl CopyToBgTilemapBufferRect_ChangePalette
+ movs r0, 0x2
+ bl CopyBgTilemapBufferToVram
+ ldr r0, [r5]
+ adds r0, r4
+ ldr r0, [r0]
+ bl Free
+ ldr r0, [r5]
+ adds r0, r4
+ movs r1, 0
+ str r1, [r0]
+ b _080B6F1E
+ .align 2, 0
+_080B6DFC: .4byte gMonSpritesGfxPtr
+_080B6E00: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap
+_080B6E04:
+ ldrh r0, [r6, 0xA]
+ adds r0, 0x1
+ strh r0, [r6, 0xA]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080B6E14
+ b _080B6F24
+_080B6E14:
+ ldrh r1, [r6, 0xC]
+ adds r1, 0x1
+ strh r1, [r6, 0xC]
+ ldrh r0, [r6, 0xE]
+ subs r0, 0x1
+ strh r0, [r6, 0xE]
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0xE
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080B6F24
+ strh r0, [r6, 0xA]
+ strh r0, [r6, 0xC]
+ movs r0, 0x10
+ strh r0, [r6, 0xE]
+ ldr r1, _080B6E68 @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ movs r0, 0x2
+ movs r1, 0x4
+ movs r2, 0x2
+ bl SetAnimBgAttribute
+ b _080B6F1E
+ .align 2, 0
+_080B6E68: .4byte 0x00003f42
+_080B6E6C:
+ cmp r4, 0x1
+ bne _080B6E76
+ movs r1, 0x80
+ lsls r1, 2
+ b _080B6E7A
+_080B6E76:
+ movs r1, 0x80
+ lsls r1, 3
+_080B6E7A:
+ movs r0, 0
+ bl ClearGpuRegBits
+ b _080B6F1E
+_080B6E82:
+ ldr r2, _080B6EC0 @ =gSprites
+ movs r0, 0x10
+ ldrsh r1, [r6, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ ldrh r0, [r0, 0x22]
+ adds r1, r0
+ subs r1, 0x20
+ lsls r1, 16
+ lsrs r2, r1, 16
+ cmp r1, 0
+ bge _080B6EA2
+ movs r2, 0
+_080B6EA2:
+ cmp r4, 0x1
+ bne _080B6EC4
+ lsls r0, r2, 24
+ lsrs r0, 24
+ adds r1, r2, 0
+ adds r1, 0x40
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0
+ str r2, [sp]
+ movs r2, 0x4
+ str r2, [sp, 0x4]
+ str r4, [sp, 0x8]
+ b _080B6EDE
+ .align 2, 0
+_080B6EC0: .4byte gSprites
+_080B6EC4:
+ lsls r0, r2, 24
+ lsrs r0, 24
+ adds r1, r2, 0
+ adds r1, 0x40
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0
+ str r2, [sp]
+ movs r2, 0x8
+ str r2, [sp, 0x4]
+ movs r2, 0x1
+ str r2, [sp, 0x8]
+ movs r2, 0x4
+_080B6EDE:
+ movs r3, 0x8
+ bl ScanlineEffect_InitWave
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x1C]
+ b _080B6F1E
+_080B6EEC:
+ ldrh r0, [r6, 0x16]
+ ldr r3, _080B6F08 @ =0x000077ff
+ movs r1, 0x10
+ movs r2, 0xC
+ bl BlendPalette
+ cmp r4, 0x1
+ bne _080B6F0C
+ movs r1, 0x80
+ lsls r1, 2
+ movs r0, 0
+ bl SetGpuRegBits
+ b _080B6F16
+ .align 2, 0
+_080B6F08: .4byte 0x000077ff
+_080B6F0C:
+ movs r1, 0x80
+ lsls r1, 3
+ movs r0, 0
+ bl SetGpuRegBits
+_080B6F16:
+ ldr r0, _080B6F2C @ =sub_80B6F30
+ str r0, [r6]
+ movs r0, 0
+ strh r0, [r6, 0x26]
+_080B6F1E:
+ ldrh r0, [r6, 0x26]
+ adds r0, 0x1
+ strh r0, [r6, 0x26]
+_080B6F24:
+ add sp, 0x1C
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B6F2C: .4byte sub_80B6F30
+ thumb_func_end sub_80B6BE4
+
+ thumb_func_start sub_80B6F30
+sub_80B6F30: @ 80B6F30
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080B6FB8 @ =gTasks
+ adds r4, r0, r1
+ ldrh r1, [r4, 0xA]
+ adds r1, 0x1
+ strh r1, [r4, 0xA]
+ movs r0, 0x1
+ ands r0, r1
+ strh r0, [r4, 0x18]
+ cmp r0, 0
+ bne _080B6F68
+ ldr r1, _080B6FBC @ =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ movs r1, 0x12
+ bl __divsi3
+ strh r0, [r4, 0xC]
+_080B6F68:
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x1
+ bne _080B6F8A
+ ldr r1, _080B6FBC @ =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ movs r1, 0x12
+ bl __divsi3
+ movs r1, 0x10
+ subs r1, r0
+ strh r1, [r4, 0xE]
+_080B6F8A:
+ ldrh r1, [r4, 0xE]
+ lsls r1, 8
+ ldrh r0, [r4, 0xC]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x80
+ bne _080B6FB2
+ movs r0, 0
+ strh r0, [r4, 0x26]
+ ldr r1, _080B6FC0 @ =sub_80B6FC4
+ str r1, [r4]
+ adds r0, r5, 0
+ bl _call_via_r1
+_080B6FB2:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B6FB8: .4byte gTasks
+_080B6FBC: .4byte gSineTable
+_080B6FC0: .4byte sub_80B6FC4
+ thumb_func_end sub_80B6F30
+
+ thumb_func_start sub_80B6FC4
+sub_80B6FC4: @ 80B6FC4
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ ldr r1, _080B6FE8 @ =gTasks
+ adds r6, r0, r1
+ movs r1, 0x26
+ ldrsh r0, [r6, r1]
+ cmp r0, 0x5
+ bls _080B6FDE
+ b _080B7148
+_080B6FDE:
+ lsls r0, 2
+ ldr r1, _080B6FEC @ =_080B6FF0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B6FE8: .4byte gTasks
+_080B6FEC: .4byte _080B6FF0
+ .align 2, 0
+_080B6FF0:
+ .4byte _080B7008
+ .4byte _080B7024
+ .4byte _080B7044
+ .4byte _080B707C
+ .4byte _080B709C
+ .4byte _080B70E8
+_080B7008:
+ ldr r1, _080B701C @ =gScanlineEffect
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+ ldrh r0, [r6, 0x16]
+ ldr r3, _080B7020 @ =0x000066e0
+ movs r1, 0x10
+ movs r2, 0xC
+ bl BlendPalette
+ b _080B7148
+ .align 2, 0
+_080B701C: .4byte gScanlineEffect
+_080B7020: .4byte 0x000066e0
+_080B7024:
+ ldr r1, _080B7040 @ =0x00003f44
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0x10
+ bl SetGpuReg
+ movs r1, 0
+ movs r0, 0x10
+ strh r0, [r6, 0xC]
+ strh r1, [r6, 0xE]
+ b _080B7148
+ .align 2, 0
+_080B7040: .4byte 0x00003f44
+_080B7044:
+ ldrh r1, [r6, 0xC]
+ subs r1, 0x1
+ strh r1, [r6, 0xC]
+ ldrh r0, [r6, 0xE]
+ adds r0, 0x1
+ strh r0, [r6, 0xE]
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r2, 0xE
+ ldrsh r0, [r6, r2]
+ cmp r0, 0xF
+ ble _080B714E
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x2
+ bl SetAnimBgAttribute
+ movs r0, 0x2
+ movs r1, 0x4
+ movs r2, 0x2
+ bl SetAnimBgAttribute
+ b _080B7148
+_080B707C:
+ movs r0, 0x2
+ bl sub_8075358
+ movs r0, 0
+ movs r1, 0x90
+ movs r2, 0x20
+ bl FillPalette
+ movs r0, 0x2
+ movs r1, 0x3
+ movs r2, 0
+ bl SetAnimBgAttribute
+ movs r0, 0xC
+ strh r0, [r6, 0xA]
+ b _080B7148
+_080B709C:
+ ldrh r0, [r6, 0x14]
+ ldrb r2, [r6, 0xA]
+ ldr r4, _080B70C8 @ =0x000066e0
+ movs r1, 0x10
+ adds r3, r4, 0
+ bl BlendPalette
+ ldrh r0, [r6, 0x16]
+ ldrb r2, [r6, 0xA]
+ movs r1, 0x10
+ adds r3, r4, 0
+ bl BlendPalette
+ ldrh r0, [r6, 0xA]
+ movs r2, 0xA
+ ldrsh r1, [r6, r2]
+ cmp r1, 0
+ beq _080B70CC
+ subs r0, 0x1
+ strh r0, [r6, 0xA]
+ b _080B714E
+ .align 2, 0
+_080B70C8: .4byte 0x000066e0
+_080B70CC:
+ strh r1, [r6, 0xA]
+ ldr r1, _080B70E4 @ =0x00003f44
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ b _080B7148
+ .align 2, 0
+_080B70E4: .4byte 0x00003f44
+_080B70E8:
+ ldr r5, _080B7154 @ =gSprites
+ movs r1, 0x10
+ ldrsh r0, [r6, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r5
+ movs r0, 0x3
+ ldrb r2, [r6, 0x12]
+ ands r2, r0
+ lsls r2, 2
+ ldrb r4, [r1, 0x5]
+ movs r3, 0xD
+ negs r3, r3
+ adds r0, r3, 0
+ ands r0, r4
+ orrs r0, r2
+ strb r0, [r1, 0x5]
+ movs r2, 0x10
+ ldrsh r1, [r6, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r5
+ ldrb r1, [r0, 0x1]
+ ands r3, r1
+ strb r3, [r0, 0x1]
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ movs r0, 0x2
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+_080B7148:
+ ldrh r0, [r6, 0x26]
+ adds r0, 0x1
+ strh r0, [r6, 0x26]
+_080B714E:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7154: .4byte gSprites
+ thumb_func_end sub_80B6FC4
+
+ thumb_func_start sub_80B7158
+sub_80B7158: @ 80B7158
+ adds r3, r0, 0
+ adds r3, 0x3E
+ ldrb r1, [r3]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r3]
+ ldr r2, _080B719C @ =gUnknown_2023D44
+ ldr r1, _080B71A0 @ =gBattleAnimAttacker
+ ldrb r1, [r1]
+ adds r1, r2
+ ldrb r1, [r1]
+ strh r1, [r0, 0x38]
+ movs r1, 0x80
+ strh r1, [r0, 0x2E]
+ movs r1, 0xA
+ strh r1, [r0, 0x30]
+ ldr r2, _080B71A4 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r0, 0x32]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r0, 0x34]
+ ldr r1, _080B71A8 @ =sub_80B71B0
+ str r1, [r0, 0x1C]
+ ldr r2, _080B71AC @ =gSprites
+ movs r3, 0x38
+ ldrsh r1, [r0, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ adds r1, 0x8
+ strh r1, [r0, 0x22]
+ bx lr
+ .align 2, 0
+_080B719C: .4byte gUnknown_2023D44
+_080B71A0: .4byte gBattleAnimAttacker
+_080B71A4: .4byte gBattleAnimArgs
+_080B71A8: .4byte sub_80B71B0
+_080B71AC: .4byte gSprites
+ thumb_func_end sub_80B7158
+
+ thumb_func_start sub_80B71B0
+sub_80B71B0: @ 80B71B0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldrh r0, [r5, 0x34]
+ movs r1, 0x34
+ ldrsh r3, [r5, r1]
+ cmp r3, 0
+ beq _080B7218
+ subs r0, 0x1
+ strh r0, [r5, 0x34]
+ movs r2, 0x2E
+ ldrsh r0, [r5, r2]
+ movs r2, 0x30
+ ldrsh r1, [r5, r2]
+ bl Sin
+ ldr r4, _080B7210 @ =gSprites
+ movs r1, 0x38
+ ldrsh r2, [r5, r1]
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r4
+ strh r0, [r1, 0x24]
+ movs r2, 0x2E
+ ldrsh r0, [r5, r2]
+ movs r2, 0x30
+ ldrsh r1, [r5, r2]
+ bl Cos
+ movs r1, 0x38
+ ldrsh r2, [r5, r1]
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r4
+ strh r0, [r1, 0x26]
+ ldrh r0, [r5, 0x32]
+ ldrh r2, [r5, 0x2E]
+ adds r1, r0, r2
+ strh r1, [r5, 0x2E]
+ lsls r0, r1, 16
+ asrs r0, 16
+ cmp r0, 0xFF
+ ble _080B724C
+ ldr r2, _080B7214 @ =0xffffff00
+ adds r0, r1, r2
+ strh r0, [r5, 0x2E]
+ b _080B724C
+ .align 2, 0
+_080B7210: .4byte gSprites
+_080B7214: .4byte 0xffffff00
+_080B7218:
+ ldr r2, _080B7254 @ =gSprites
+ movs r0, 0x38
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r3, [r0, 0x24]
+ movs r0, 0x38
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r3, [r0, 0x26]
+ movs r0, 0x38
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ subs r1, 0x8
+ strh r1, [r0, 0x22]
+ ldr r0, _080B7258 @ =move_anim_8074EE0
+ str r0, [r5, 0x1C]
+_080B724C:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7254: .4byte gSprites
+_080B7258: .4byte move_anim_8074EE0
+ thumb_func_end sub_80B71B0
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/ground.s b/asm/ground.s
new file mode 100644
index 000000000..678049327
--- /dev/null
+++ b/asm/ground.s
@@ -0,0 +1,1787 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80B8B6C
+sub_80B8B6C: @ 80B8B6C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080B8BC4 @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ movs r0, 0x14
+ strh r0, [r4, 0x2E]
+ ldr r5, _080B8BC8 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ ldr r0, _080B8BCC @ =0x0000ffd8
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl sub_8075068
+ ldr r0, _080B8BD0 @ =sub_80B8BD4
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8BC4: .4byte gBattleAnimAttacker
+_080B8BC8: .4byte gBattleAnimTarget
+_080B8BCC: .4byte 0x0000ffd8
+_080B8BD0: .4byte sub_80B8BD4
+ thumb_func_end sub_80B8B6C
+
+ thumb_func_start sub_80B8BD4
+sub_80B8BD4: @ 80B8BD4
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B8C28
+ ldrh r0, [r5, 0x24]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ movs r1, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x26]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ strh r1, [r5, 0x26]
+ strh r1, [r5, 0x24]
+ movs r0, 0x14
+ strh r0, [r5, 0x2E]
+ ldr r4, _080B8C30 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ movs r0, 0x28
+ strh r0, [r5, 0x38]
+ adds r0, r5, 0
+ bl sub_8075068
+ ldr r0, _080B8C34 @ =sub_80B8C38
+ str r0, [r5, 0x1C]
+_080B8C28:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8C30: .4byte gBattleAnimAttacker
+_080B8C34: .4byte sub_80B8C38
+ thumb_func_end sub_80B8BD4
+
+ thumb_func_start sub_80B8C38
+sub_80B8C38: @ 80B8C38
+ push {r4,lr}
+ adds r4, r0, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B8C4C
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B8C4C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B8C38
+
+ thumb_func_start sub_80B8C54
+sub_80B8C54: @ 80B8C54
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ movs r1, 0x1
+ bl sub_8075114
+ ldr r0, _080B8CB4 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B8C74
+ ldr r1, _080B8CB8 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080B8C74:
+ ldr r4, _080B8CB8 @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x2E]
+ ldr r5, _080B8CBC @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x6]
+ adds r0, r4
+ strh r0, [r6, 0x36]
+ ldr r0, _080B8CC0 @ =sub_8075590
+ str r0, [r6, 0x1C]
+ ldr r1, _080B8CC4 @ =DestroyAnimSprite
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8CB4: .4byte gBattleAnimAttacker
+_080B8CB8: .4byte gBattleAnimArgs
+_080B8CBC: .4byte gBattleAnimTarget
+_080B8CC0: .4byte sub_8075590
+_080B8CC4: .4byte DestroyAnimSprite
+ thumb_func_end sub_80B8C54
+
+ thumb_func_start sub_80B8CC8
+sub_80B8CC8: @ 80B8CC8
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r6, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r4, _080B8D48 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074844
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074844
+ lsls r0, 24
+ lsrs r7, r0, 24
+ bl Random
+ movs r4, 0x1F
+ adds r5, r4, 0
+ ands r5, r0
+ bl Random
+ ands r4, r0
+ adds r1, r5, 0
+ cmp r1, 0x10
+ ble _080B8D10
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 16
+ lsrs r5, r0, 16
+_080B8D10:
+ lsls r0, r4, 16
+ asrs r1, r0, 16
+ cmp r1, 0x10
+ ble _080B8D20
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080B8D20:
+ ldr r0, _080B8D4C @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r6, 0x2E]
+ mov r1, r8
+ adds r0, r1, r5
+ strh r0, [r6, 0x32]
+ adds r0, r7, r4
+ strh r0, [r6, 0x36]
+ ldr r0, _080B8D50 @ =sub_8075590
+ str r0, [r6, 0x1C]
+ ldr r1, _080B8D54 @ =move_anim_8074EE0
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData6
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8D48: .4byte gBattleAnimTarget
+_080B8D4C: .4byte gBattleAnimArgs
+_080B8D50: .4byte sub_8075590
+_080B8D54: .4byte move_anim_8074EE0
+ thumb_func_end sub_80B8CC8
+
+ thumb_func_start sub_80B8D58
+sub_80B8D58: @ 80B8D58
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x1
+ ldr r3, _080B8DB8 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080B8DBC @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ ldr r6, _080B8DC0 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080B8DCC
+ ldr r4, _080B8DC4 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r2, [r6, 0x2]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r3, [r6, 0x4]
+ adds r0, r3
+ strh r0, [r5, 0x22]
+ movs r1, 0x2
+ ldrsh r0, [r6, r1]
+ movs r2, 0x1
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ ble _080B8DB2
+ movs r1, 0x1
+_080B8DB2:
+ strh r1, [r5, 0x2E]
+ ldr r0, _080B8DC8 @ =sub_80B8DE8
+ b _080B8DDA
+ .align 2, 0
+_080B8DB8: .4byte 0x000003ff
+_080B8DBC: .4byte 0xfffffc00
+_080B8DC0: .4byte gBattleAnimArgs
+_080B8DC4: .4byte gBattleAnimAttacker
+_080B8DC8: .4byte sub_80B8DE8
+_080B8DCC:
+ ldrh r0, [r6, 0x2]
+ strh r0, [r5, 0x20]
+ ldrh r0, [r6, 0x4]
+ strh r0, [r5, 0x22]
+ negs r0, r0
+ strh r0, [r5, 0x26]
+ ldr r0, _080B8DE4 @ =sub_80B8E24
+_080B8DDA:
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8DE4: .4byte sub_80B8E24
+ thumb_func_end sub_80B8D58
+
+ thumb_func_start sub_80B8DE8
+sub_80B8DE8: @ 80B8DE8
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x30]
+ adds r0, 0x1
+ strh r0, [r2, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B8E06
+ movs r0, 0
+ strh r0, [r2, 0x30]
+ ldrh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x20]
+ adds r0, r1
+ strh r0, [r2, 0x20]
+_080B8E06:
+ ldrh r0, [r2, 0x22]
+ subs r0, 0x4
+ strh r0, [r2, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x4
+ negs r1, r1
+ cmp r0, r1
+ bge _080B8E1E
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_080B8E1E:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B8DE8
+
+ thumb_func_start sub_80B8E24
+sub_80B8E24: @ 80B8E24
+ push {lr}
+ adds r3, r0, 0
+ movs r0, 0x2E
+ ldrsh r1, [r3, r0]
+ cmp r1, 0
+ beq _080B8E36
+ cmp r1, 0x1
+ beq _080B8E4C
+ b _080B8E8E
+_080B8E36:
+ ldrh r0, [r3, 0x26]
+ adds r0, 0x4
+ strh r0, [r3, 0x26]
+ lsls r0, 16
+ cmp r0, 0
+ blt _080B8E8E
+ strh r1, [r3, 0x26]
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ b _080B8E8E
+_080B8E4C:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080B8E8E
+ movs r0, 0
+ strh r0, [r3, 0x30]
+ movs r1, 0x3E
+ adds r1, r3
+ mov r12, r1
+ ldrb r2, [r1]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ strh r0, [r3, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xA
+ bne _080B8E8E
+ adds r0, r3, 0
+ bl DestroyAnimSprite
+_080B8E8E:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B8E24
+
+ thumb_func_start sub_80B8E94
+sub_80B8E94: @ 80B8E94
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080B8EB4 @ =gTasks
+ adds r1, r0, r1
+ ldr r0, _080B8EB8 @ =gBattleAnimArgs
+ movs r3, 0
+ ldrsh r0, [r0, r3]
+ cmp r0, 0
+ bne _080B8EC0
+ ldr r0, _080B8EBC @ =sub_80B8ED4
+ b _080B8EC2
+ .align 2, 0
+_080B8EB4: .4byte gTasks
+_080B8EB8: .4byte gBattleAnimArgs
+_080B8EBC: .4byte sub_80B8ED4
+_080B8EC0:
+ ldr r0, _080B8ED0 @ =sub_80B908C
+_080B8EC2:
+ str r0, [r1]
+ ldr r1, [r1]
+ adds r0, r2, 0
+ bl _call_via_r1
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8ED0: .4byte sub_80B908C
+ thumb_func_end sub_80B8E94
+
+ thumb_func_start sub_80B8ED4
+sub_80B8ED4: @ 80B8ED4
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080B8EF8 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _080B8EEE
+ b _080B9082
+_080B8EEE:
+ lsls r0, 2
+ ldr r1, _080B8EFC @ =_080B8F00
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B8EF8: .4byte gTasks
+_080B8EFC: .4byte _080B8F00
+ .align 2, 0
+_080B8F00:
+ .4byte _080B8F14
+ .4byte _080B8F9C
+ .4byte _080B8FAC
+ .4byte _080B9050
+ .4byte _080B9064
+_080B8F14:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldr r0, _080B8F3C @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1E]
+ cmp r0, 0x1
+ bne _080B8F48
+ ldr r0, _080B8F40 @ =gBattle_BG1_X
+ ldrh r0, [r0]
+ strh r0, [r4, 0x20]
+ ldr r0, _080B8F44 @ =gBattle_BG1_Y
+ b _080B8F50
+ .align 2, 0
+_080B8F3C: .4byte gBattleAnimAttacker
+_080B8F40: .4byte gBattle_BG1_X
+_080B8F44: .4byte gBattle_BG1_Y
+_080B8F48:
+ ldr r0, _080B8F8C @ =gBattle_BG2_X
+ ldrh r0, [r0]
+ strh r0, [r4, 0x20]
+ ldr r0, _080B8F90 @ =gBattle_BG2_Y
+_080B8F50:
+ ldrh r0, [r0]
+ strh r0, [r4, 0x22]
+ ldr r0, _080B8F94 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_807492C
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r0, 0
+ subs r1, 0x20
+ strh r1, [r4, 0x24]
+ adds r0, 0x20
+ strh r0, [r4, 0x26]
+ cmp r1, 0
+ bge _080B8F72
+ movs r0, 0
+ strh r0, [r4, 0x24]
+_080B8F72:
+ ldr r2, _080B8F98 @ =gSprites
+ movs r3, 0x1C
+ ldrsh r1, [r4, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ b _080B9056
+ .align 2, 0
+_080B8F8C: .4byte gBattle_BG2_X
+_080B8F90: .4byte gBattle_BG2_Y
+_080B8F94: .4byte gBattleAnimAttacker
+_080B8F98: .4byte gSprites
+_080B8F9C:
+ ldrb r0, [r4, 0x1E]
+ movs r2, 0x24
+ ldrsh r1, [r4, r2]
+ movs r3, 0x26
+ ldrsh r2, [r4, r3]
+ bl sub_80B92B8
+ b _080B9056
+_080B8FAC:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x6
+ movs r1, 0x7F
+ ands r0, r1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _080B8FCE
+ movs r0, 0
+ strh r0, [r4, 0x10]
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+_080B8FCE:
+ ldr r1, _080B8FF0 @ =gSineTable
+ movs r2, 0xC
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r0, [r0]
+ lsls r0, 16
+ asrs r0, 20
+ ldrh r3, [r4, 0xE]
+ adds r2, r0, r3
+ strh r2, [r4, 0x12]
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080B8FF8
+ ldr r1, _080B8FF4 @ =gBattle_BG1_Y
+ b _080B8FFA
+ .align 2, 0
+_080B8FF0: .4byte gSineTable
+_080B8FF4: .4byte gBattle_BG1_Y
+_080B8FF8:
+ ldr r1, _080B901C @ =gBattle_BG2_Y
+_080B8FFA:
+ ldrh r0, [r4, 0x22]
+ subs r0, r2
+ strh r0, [r1]
+ movs r2, 0x12
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x3F
+ ble _080B9082
+ ldrh r0, [r4, 0x24]
+ movs r1, 0x78
+ subs r2, r1, r0
+ strh r2, [r4, 0x12]
+ movs r3, 0x1E
+ ldrsh r0, [r4, r3]
+ cmp r0, 0x1
+ bne _080B9024
+ ldr r1, _080B9020 @ =gBattle_BG1_Y
+ b _080B9026
+ .align 2, 0
+_080B901C: .4byte gBattle_BG2_Y
+_080B9020: .4byte gBattle_BG1_Y
+_080B9024:
+ ldr r1, _080B9048 @ =gBattle_BG2_Y
+_080B9026:
+ ldrh r0, [r4, 0x22]
+ subs r0, r2
+ strh r0, [r1]
+ ldr r2, _080B904C @ =gSprites
+ movs r1, 0x1C
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r2, [r1, 0x20]
+ movs r3, 0x88
+ lsls r3, 1
+ adds r0, r3, 0
+ subs r0, r2
+ strh r0, [r1, 0x24]
+ b _080B9056
+ .align 2, 0
+_080B9048: .4byte gBattle_BG2_Y
+_080B904C: .4byte gSprites
+_080B9050:
+ ldr r1, _080B9060 @ =gScanlineEffect
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_080B9056:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B9082
+ .align 2, 0
+_080B9060: .4byte gScanlineEffect
+_080B9064:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+ ldr r2, _080B9088 @ =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+_080B9082:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9088: .4byte gSprites
+ thumb_func_end sub_80B8ED4
+
+ thumb_func_start sub_80B908C
+sub_80B908C: @ 80B908C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080B90CC @ =gSprites
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r3, r1, 0
+ adds r3, 0x3E
+ ldrb r0, [r3]
+ movs r2, 0x4
+ orrs r0, r2
+ strb r0, [r3]
+ movs r4, 0
+ strh r4, [r1, 0x24]
+ strh r4, [r1, 0x26]
+ ldr r0, _080B90D0 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080B90D8
+ ldr r0, _080B90D4 @ =gBattle_BG1_Y
+ b _080B90DA
+ .align 2, 0
+_080B90CC: .4byte gSprites
+_080B90D0: .4byte gBattleAnimAttacker
+_080B90D4: .4byte gBattle_BG1_Y
+_080B90D8:
+ ldr r0, _080B90E8 @ =gBattle_BG2_Y
+_080B90DA:
+ strh r4, [r0]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B90E8: .4byte gBattle_BG2_Y
+ thumb_func_end sub_80B908C
+
+ thumb_func_start sub_80B90EC
+sub_80B90EC: @ 80B90EC
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080B910C @ =gTasks
+ adds r1, r0, r1
+ ldr r0, _080B9110 @ =gBattleAnimArgs
+ movs r3, 0
+ ldrsh r0, [r0, r3]
+ cmp r0, 0
+ bne _080B9118
+ ldr r0, _080B9114 @ =sub_80B912C
+ b _080B911A
+ .align 2, 0
+_080B910C: .4byte gTasks
+_080B9110: .4byte gBattleAnimArgs
+_080B9114: .4byte sub_80B912C
+_080B9118:
+ ldr r0, _080B9128 @ =sub_80B91B0
+_080B911A:
+ str r0, [r1]
+ ldr r1, [r1]
+ adds r0, r2, 0
+ bl _call_via_r1
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9128: .4byte sub_80B91B0
+ thumb_func_end sub_80B90EC
+
+ thumb_func_start sub_80B912C
+sub_80B912C: @ 80B912C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080B914C @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r5, [r4, r0]
+ cmp r5, 0
+ beq _080B9150
+ cmp r5, 0x1
+ beq _080B91A4
+ b _080B91AA
+ .align 2, 0
+_080B914C: .4byte gTasks
+_080B9150:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldr r3, _080B91A0 @ =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ strh r5, [r0, 0x24]
+ movs r1, 0x1C
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r3
+ ldrh r2, [r1, 0x22]
+ movs r0, 0xA0
+ subs r0, r2
+ strh r0, [r1, 0x26]
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B91AA
+ .align 2, 0
+_080B91A0: .4byte gSprites
+_080B91A4:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080B91AA:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B912C
+
+ thumb_func_start sub_80B91B0
+sub_80B91B0: @ 80B91B0
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080B91D4 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bhi _080B92B2
+ lsls r0, 2
+ ldr r1, _080B91D8 @ =_080B91DC
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B91D4: .4byte gTasks
+_080B91D8: .4byte _080B91DC
+ .align 2, 0
+_080B91DC:
+ .4byte _080B91F0
+ .4byte _080B9244
+ .4byte _080B9252
+ .4byte _080B926C
+ .4byte _080B92AC
+_080B91F0:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldr r0, _080B9214 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1E]
+ cmp r0, 0x1
+ bne _080B921C
+ ldr r0, _080B9218 @ =gBattle_BG1_X
+ b _080B921E
+ .align 2, 0
+_080B9214: .4byte gBattleAnimAttacker
+_080B9218: .4byte gBattle_BG1_X
+_080B921C:
+ ldr r0, _080B923C @ =gBattle_BG2_X
+_080B921E:
+ ldrh r0, [r0]
+ strh r0, [r4, 0x20]
+ ldr r0, _080B9240 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_807492C
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r0, 0
+ subs r1, 0x20
+ strh r1, [r4, 0x24]
+ adds r0, 0x20
+ strh r0, [r4, 0x26]
+ b _080B929A
+ .align 2, 0
+_080B923C: .4byte gBattle_BG2_X
+_080B9240: .4byte gBattleAnimAttacker
+_080B9244:
+ ldrb r0, [r4, 0x1E]
+ movs r1, 0x26
+ ldrsh r2, [r4, r1]
+ movs r1, 0
+ bl sub_80B92B8
+ b _080B929A
+_080B9252:
+ ldr r2, _080B9268 @ =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0x60
+ strh r1, [r0, 0x26]
+ b _080B929A
+ .align 2, 0
+_080B9268: .4byte gSprites
+_080B926C:
+ ldr r2, _080B92A4 @ =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x8
+ strh r1, [r0, 0x26]
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0x26
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080B92B2
+ ldr r1, _080B92A8 @ =gScanlineEffect
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_080B929A:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B92B2
+ .align 2, 0
+_080B92A4: .4byte gSprites
+_080B92A8: .4byte gScanlineEffect
+_080B92AC:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080B92B2:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B91B0
+
+ thumb_func_start sub_80B92B8
+sub_80B92B8: @ 80B92B8
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, 16
+ lsrs r1, 16
+ lsls r2, 16
+ lsrs r4, r2, 16
+ cmp r0, 0x1
+ bne _080B92DC
+ ldr r0, _080B92D4 @ =gBattle_BG1_X
+ ldrh r3, [r0]
+ ldr r0, _080B92D8 @ =0x04000014
+ b _080B92E2
+ .align 2, 0
+_080B92D4: .4byte gBattle_BG1_X
+_080B92D8: .4byte 0x04000014
+_080B92DC:
+ ldr r0, _080B9368 @ =gBattle_BG2_X
+ ldrh r3, [r0]
+ ldr r0, _080B936C @ =0x04000018
+_080B92E2:
+ str r0, [sp]
+ lsls r0, r1, 16
+ cmp r0, 0
+ bge _080B92EC
+ movs r1, 0
+_080B92EC:
+ lsls r2, r1, 16
+ lsls r0, r4, 16
+ asrs r4, r0, 16
+ cmp r2, r0
+ bge _080B9318
+ ldr r5, _080B9370 @ =gScanlineEffectRegBuffers
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r5, r0
+_080B92FE:
+ asrs r2, 16
+ lsls r1, r2, 1
+ adds r0, r1, r5
+ strh r3, [r0]
+ adds r1, r6
+ strh r3, [r1]
+ adds r2, 0x1
+ lsls r2, 16
+ lsrs r1, r2, 16
+ lsls r2, r1, 16
+ asrs r0, r2, 16
+ cmp r0, r4
+ blt _080B92FE
+_080B9318:
+ lsls r1, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ bgt _080B9346
+ ldr r4, _080B9370 @ =gScanlineEffectRegBuffers
+ lsls r0, r3, 16
+ asrs r0, 16
+ adds r3, r0, 0
+ adds r3, 0xF0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r5, r4, r0
+_080B9330:
+ asrs r2, r1, 16
+ lsls r1, r2, 1
+ adds r0, r1, r4
+ strh r3, [r0]
+ adds r1, r5
+ strh r3, [r1]
+ adds r2, 0x1
+ lsls r1, r2, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ ble _080B9330
+_080B9346:
+ ldr r0, _080B9374 @ =0xa2600001
+ str r0, [sp, 0x4]
+ mov r1, sp
+ movs r2, 0
+ movs r0, 0x1
+ strb r0, [r1, 0x8]
+ mov r0, sp
+ strb r2, [r0, 0x9]
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl ScanlineEffect_SetParams
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9368: .4byte gBattle_BG2_X
+_080B936C: .4byte 0x04000018
+_080B9370: .4byte gScanlineEffectRegBuffers
+_080B9374: .4byte 0xa2600001
+ thumb_func_end sub_80B92B8
+
+ thumb_func_start sub_80B9378
+sub_80B9378: @ 80B9378
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ ldr r0, _080B938C @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ adds r7, r0, 0
+ cmp r1, 0
+ bne _080B9394
+ ldr r0, _080B9390 @ =gBattleAnimAttacker
+ b _080B9396
+ .align 2, 0
+_080B938C: .4byte gBattleAnimArgs
+_080B9390: .4byte gBattleAnimAttacker
+_080B9394:
+ ldr r0, _080B93F8 @ =gBattleAnimTarget
+_080B9396:
+ ldrb r4, [r0]
+ movs r6, 0x18
+ adds r1, r7, 0
+ movs r2, 0x2
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x1
+ bne _080B93B2
+ negs r0, r6
+ lsls r0, 16
+ lsrs r6, r0, 16
+ movs r2, 0x4
+ ldrsh r0, [r1, r2]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080B93B2:
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r6
+ strh r0, [r5, 0x20]
+ adds r0, r4, 0
+ bl sub_807492C
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1E
+ strh r0, [r5, 0x22]
+ ldrh r1, [r7, 0xA]
+ strh r1, [r5, 0x2E]
+ ldrh r1, [r7, 0x4]
+ ldrh r2, [r5, 0x20]
+ adds r1, r2
+ strh r1, [r5, 0x32]
+ ldrh r1, [r7, 0x6]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ ldrh r0, [r7, 0x8]
+ strh r0, [r5, 0x38]
+ adds r0, r5, 0
+ bl sub_8075068
+ ldr r0, _080B93FC @ =sub_80B9400
+ str r0, [r5, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B93F8: .4byte gBattleAnimTarget
+_080B93FC: .4byte sub_80B9400
+ thumb_func_end sub_80B9378
+
+ thumb_func_start sub_80B9400
+sub_80B9400: @ 80B9400
+ push {r4,lr}
+ adds r4, r0, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B9414
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B9414:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B9400
+
+ thumb_func_start sub_80B941C
+sub_80B941C: @ 80B941C
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r0, _080B9430 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080B9438
+ ldr r0, _080B9434 @ =gBattleAnimAttacker
+ b _080B943A
+ .align 2, 0
+_080B9430: .4byte gBattleAnimArgs
+_080B9434: .4byte gBattleAnimAttacker
+_080B9438:
+ ldr r0, _080B9498 @ =gBattleAnimTarget
+_080B943A:
+ ldrb r5, [r0]
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080B949C @ =0x0000fff0
+ adds r0, r2
+ ldr r4, _080B94A0 @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r1, [r4, r3]
+ lsls r1, 5
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ adds r0, r5, 0
+ bl sub_807492C
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x20
+ strh r0, [r6, 0x22]
+ ldrh r2, [r6, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0x2
+ ldrsh r0, [r4, r3]
+ lsls r0, 3
+ adds r1, r0
+ ldr r3, _080B94A4 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080B94A8 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r6, 0x4]
+ ldr r1, _080B94AC @ =DestroyAnimSprite
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData6
+ ldrh r0, [r4, 0x4]
+ strh r0, [r6, 0x2E]
+ ldr r0, _080B94B0 @ =sub_8074C44
+ str r0, [r6, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9498: .4byte gBattleAnimTarget
+_080B949C: .4byte 0x0000fff0
+_080B94A0: .4byte gBattleAnimArgs
+_080B94A4: .4byte 0x000003ff
+_080B94A8: .4byte 0xfffffc00
+_080B94AC: .4byte DestroyAnimSprite
+_080B94B0: .4byte sub_8074C44
+ thumb_func_end sub_80B941C
+
+ thumb_func_start sub_80B94B4
+sub_80B94B4: @ 80B94B4
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080B94D8 @ =gTasks
+ adds r4, r0, r1
+ ldr r0, _080B94DC @ =gBattleAnimArgs
+ ldrh r2, [r0, 0x2]
+ movs r3, 0x2
+ ldrsh r1, [r0, r3]
+ adds r6, r0, 0
+ cmp r1, 0
+ beq _080B94E0
+ adds r0, r2, 0x3
+ b _080B94EC
+ .align 2, 0
+_080B94D8: .4byte gTasks
+_080B94DC: .4byte gBattleAnimArgs
+_080B94E0:
+ ldr r0, _080B950C @ =gUnknown_2037EEC
+ ldrh r0, [r0]
+ movs r1, 0xA
+ bl __udivsi3
+ adds r0, 0x3
+_080B94EC:
+ strh r0, [r4, 0x26]
+ strh r0, [r4, 0x24]
+ adds r1, r6, 0
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0xE]
+ movs r2, 0
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x4
+ beq _080B9518
+ cmp r0, 0x5
+ bne _080B9558
+ ldr r0, _080B9510 @ =gBattle_BG3_X
+ ldrh r0, [r0]
+ strh r0, [r4, 0x22]
+ ldr r0, _080B9514 @ =sub_80B9584
+ b _080B9576
+ .align 2, 0
+_080B950C: .4byte gUnknown_2037EEC
+_080B9510: .4byte gBattle_BG3_X
+_080B9514: .4byte sub_80B9584
+_080B9518:
+ movs r0, 0
+ strh r0, [r4, 0x22]
+ movs r5, 0
+_080B951E:
+ lsls r0, r5, 24
+ lsrs r0, 24
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B9548
+ movs r3, 0x22
+ ldrsh r0, [r4, r3]
+ adds r0, 0x9
+ lsls r0, 1
+ adds r1, r4, 0
+ adds r1, 0x8
+ adds r1, r0
+ ldr r0, _080B9554 @ =gUnknown_2023D44
+ adds r0, r5, r0
+ ldrb r0, [r0]
+ strh r0, [r1]
+ ldrh r0, [r4, 0x22]
+ adds r0, 0x1
+ strh r0, [r4, 0x22]
+_080B9548:
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0x3
+ bls _080B951E
+ b _080B9574
+ .align 2, 0
+_080B9554: .4byte gUnknown_2023D44
+_080B9558:
+ ldrb r0, [r6]
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1A]
+ cmp r0, 0xFF
+ bne _080B9570
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ b _080B9578
+_080B9570:
+ movs r0, 0x1
+ strh r0, [r4, 0x22]
+_080B9574:
+ ldr r0, _080B9580 @ =sub_80B967C
+_080B9576:
+ str r0, [r4]
+_080B9578:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9580: .4byte sub_80B967C
+ thumb_func_end sub_80B94B4
+
+ thumb_func_start sub_80B9584
+sub_80B9584: @ 80B9584
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080B95A8 @ =gTasks
+ adds r3, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r3, r0]
+ cmp r1, 0x1
+ beq _080B9608
+ cmp r1, 0x1
+ bgt _080B95AC
+ cmp r1, 0
+ beq _080B95B2
+ b _080B9674
+ .align 2, 0
+_080B95A8: .4byte gTasks
+_080B95AC:
+ cmp r1, 0x2
+ beq _080B9668
+ b _080B9674
+_080B95B2:
+ ldrh r0, [r3, 0xA]
+ adds r0, 0x1
+ strh r0, [r3, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B9674
+ strh r1, [r3, 0xA]
+ ldrh r1, [r3, 0xC]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _080B95DC
+ ldr r1, _080B95D8 @ =gBattle_BG3_X
+ ldrh r0, [r3, 0x26]
+ ldrh r2, [r3, 0x22]
+ adds r0, r2
+ strh r0, [r1]
+ b _080B95E6
+ .align 2, 0
+_080B95D8: .4byte gBattle_BG3_X
+_080B95DC:
+ ldr r0, _080B9604 @ =gBattle_BG3_X
+ ldrh r1, [r3, 0x22]
+ ldrh r2, [r3, 0x26]
+ subs r1, r2
+ strh r1, [r0]
+_080B95E6:
+ ldrh r0, [r3, 0xC]
+ adds r0, 0x1
+ strh r0, [r3, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0xE
+ ldrsh r1, [r3, r2]
+ cmp r0, r1
+ bne _080B9674
+ movs r0, 0
+ strh r0, [r3, 0xC]
+ ldrh r0, [r3, 0x24]
+ subs r0, 0x1
+ strh r0, [r3, 0x24]
+ b _080B965C
+ .align 2, 0
+_080B9604: .4byte gBattle_BG3_X
+_080B9608:
+ ldrh r0, [r3, 0xA]
+ adds r0, 0x1
+ strh r0, [r3, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B9674
+ movs r0, 0
+ strh r0, [r3, 0xA]
+ ldrh r0, [r3, 0xC]
+ ands r1, r0
+ cmp r1, 0
+ bne _080B9634
+ ldr r1, _080B9630 @ =gBattle_BG3_X
+ ldrh r0, [r3, 0x24]
+ ldrh r2, [r3, 0x22]
+ adds r0, r2
+ strh r0, [r1]
+ b _080B963E
+ .align 2, 0
+_080B9630: .4byte gBattle_BG3_X
+_080B9634:
+ ldr r0, _080B9664 @ =gBattle_BG3_X
+ ldrh r1, [r3, 0x22]
+ ldrh r2, [r3, 0x24]
+ subs r1, r2
+ strh r1, [r0]
+_080B963E:
+ ldrh r0, [r3, 0xC]
+ adds r0, 0x1
+ strh r0, [r3, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080B9674
+ movs r0, 0
+ strh r0, [r3, 0xC]
+ ldrh r0, [r3, 0x24]
+ subs r0, 0x1
+ strh r0, [r3, 0x24]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080B9674
+_080B965C:
+ ldrh r0, [r3, 0x8]
+ adds r0, 0x1
+ strh r0, [r3, 0x8]
+ b _080B9674
+ .align 2, 0
+_080B9664: .4byte gBattle_BG3_X
+_080B9668:
+ ldr r1, _080B9678 @ =gBattle_BG3_X
+ ldrh r0, [r3, 0x22]
+ strh r0, [r1]
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080B9674:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9678: .4byte gBattle_BG3_X
+ thumb_func_end sub_80B9584
+
+ thumb_func_start sub_80B967C
+sub_80B967C: @ 80B967C
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ ldr r1, _080B96A0 @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r5, [r4, r0]
+ cmp r5, 0x1
+ beq _080B96DC
+ cmp r5, 0x1
+ bgt _080B96A4
+ cmp r5, 0
+ beq _080B96AA
+ b _080B9756
+ .align 2, 0
+_080B96A0: .4byte gTasks
+_080B96A4:
+ cmp r5, 0x2
+ beq _080B9718
+ b _080B9756
+_080B96AA:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B9756
+ strh r5, [r4, 0xA]
+ adds r0, r4, 0
+ bl sub_80B9760
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0xE
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bne _080B9756
+ strh r5, [r4, 0xC]
+ ldrh r0, [r4, 0x24]
+ subs r0, 0x1
+ strh r0, [r4, 0x24]
+ b _080B9710
+_080B96DC:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ movs r5, 0
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B9756
+ strh r5, [r4, 0xA]
+ adds r0, r4, 0
+ bl sub_80B9760
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080B9756
+ strh r5, [r4, 0xC]
+ ldrh r0, [r4, 0x24]
+ subs r0, 0x1
+ strh r0, [r4, 0x24]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080B9756
+_080B9710:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B9756
+_080B9718:
+ movs r2, 0
+ movs r7, 0x22
+ ldrsh r0, [r4, r7]
+ cmp r2, r0
+ bge _080B9750
+ ldr r0, _080B975C @ =gSprites
+ mov r12, r0
+ adds r5, r4, 0
+ adds r5, 0x8
+ movs r6, 0
+_080B972C:
+ adds r0, r2, 0
+ adds r0, 0x9
+ lsls r0, 1
+ adds r0, r5, r0
+ movs r7, 0
+ ldrsh r1, [r0, r7]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ add r0, r12
+ strh r6, [r0, 0x24]
+ adds r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ movs r1, 0x22
+ ldrsh r0, [r4, r1]
+ cmp r2, r0
+ blt _080B972C
+_080B9750:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080B9756:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B975C: .4byte gSprites
+ thumb_func_end sub_80B967C
+
+ thumb_func_start sub_80B9760
+sub_80B9760: @ 80B9760
+ push {r4-r7,lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0xC]
+ movs r4, 0x1
+ adds r0, r4, 0
+ ands r0, r1
+ cmp r0, 0
+ bne _080B9788
+ movs r0, 0x24
+ ldrsh r1, [r3, r0]
+ lsrs r0, r1, 31
+ adds r1, r0
+ asrs r1, 1
+ ldrh r2, [r3, 0x24]
+ adds r0, r4, 0
+ ands r0, r2
+ adds r1, r0
+ lsls r1, 16
+ lsrs r4, r1, 16
+ b _080B9798
+_080B9788:
+ movs r1, 0x24
+ ldrsh r0, [r3, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ negs r0, r0
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080B9798:
+ movs r2, 0
+ movs r7, 0x22
+ ldrsh r0, [r3, r7]
+ cmp r2, r0
+ bge _080B97CC
+ ldr r6, _080B97D4 @ =gSprites
+ adds r5, r3, 0
+ adds r5, 0x8
+_080B97A8:
+ adds r0, r2, 0
+ adds r0, 0x9
+ lsls r0, 1
+ adds r0, r5, r0
+ movs r7, 0
+ ldrsh r1, [r0, r7]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ strh r4, [r0, 0x24]
+ adds r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ movs r1, 0x22
+ ldrsh r0, [r3, r1]
+ cmp r2, r0
+ blt _080B97A8
+_080B97CC:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B97D4: .4byte gSprites
+ thumb_func_end sub_80B9760
+
+ thumb_func_start sub_80B97D8
+sub_80B97D8: @ 80B97D8
+ push {lr}
+ lsls r0, 24
+ lsrs r1, r0, 24
+ ldr r3, _080B97F8 @ =gBattleAnimArgs
+ movs r2, 0
+ ldr r0, _080B97FC @ =gUnknown_2037EEC
+ ldrh r0, [r0]
+ cmp r0, 0x63
+ bls _080B97EC
+ movs r2, 0x1
+_080B97EC:
+ strh r2, [r3, 0x1E]
+ adds r0, r1, 0
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B97F8: .4byte gBattleAnimArgs
+_080B97FC: .4byte gUnknown_2037EEC
+ thumb_func_end sub_80B97D8
+
+ thumb_func_start sub_80B9800
+sub_80B9800: @ 80B9800
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r2, _080B9818 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ movs r0, 0x1
+ ands r0, r1
+ adds r6, r2, 0
+ cmp r0, 0
+ beq _080B9820
+ ldr r0, _080B981C @ =gBattleAnimTarget
+ b _080B9822
+ .align 2, 0
+_080B9818: .4byte gBattleAnimArgs
+_080B981C: .4byte gBattleAnimTarget
+_080B9820:
+ ldr r0, _080B9890 @ =gBattleAnimAttacker
+_080B9822:
+ ldrb r0, [r0]
+ adds r5, r0, 0
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0x1
+ ble _080B9832
+ movs r0, 0x2
+ eors r5, r0
+_080B9832:
+ ldr r0, _080B9894 @ =sub_80B98A8
+ ldrb r1, [r6, 0x2]
+ bl CreateTask
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080B9898 @ =gTasks
+ adds r4, r0
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x20
+ subs r1, r0
+ ldr r2, _080B989C @ =0x000001ff
+ adds r0, r2, 0
+ ands r1, r0
+ strh r1, [r4, 0xA]
+ adds r0, r5, 0
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x40
+ subs r1, r0
+ movs r0, 0xFF
+ ands r1, r0
+ strh r1, [r4, 0xC]
+ ldr r2, _080B98A0 @ =gBattle_BG3_X
+ ldrh r0, [r4, 0xA]
+ strh r0, [r2]
+ ldr r0, _080B98A4 @ =gBattle_BG3_Y
+ strh r1, [r0]
+ ldrh r0, [r6, 0x4]
+ strh r0, [r4, 0xE]
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9890: .4byte gBattleAnimAttacker
+_080B9894: .4byte sub_80B98A8
+_080B9898: .4byte gTasks
+_080B989C: .4byte 0x000001ff
+_080B98A0: .4byte gBattle_BG3_X
+_080B98A4: .4byte gBattle_BG3_Y
+ thumb_func_end sub_80B9800
+
+ thumb_func_start sub_80B98A8
+sub_80B98A8: @ 80B98A8
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ ldr r1, _080B98D8 @ =gTasks
+ adds r2, r0, r1
+ ldr r0, _080B98DC @ =gBattleAnimArgs
+ movs r4, 0xE
+ ldrsh r1, [r0, r4]
+ movs r4, 0xE
+ ldrsh r0, [r2, r4]
+ cmp r1, r0
+ bne _080B98E8
+ ldr r0, _080B98E0 @ =gBattle_BG3_X
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080B98E4 @ =gBattle_BG3_Y
+ strh r1, [r0]
+ adds r0, r3, 0
+ bl DestroyTask
+ b _080B98F4
+ .align 2, 0
+_080B98D8: .4byte gTasks
+_080B98DC: .4byte gBattleAnimArgs
+_080B98E0: .4byte gBattle_BG3_X
+_080B98E4: .4byte gBattle_BG3_Y
+_080B98E8:
+ ldr r1, _080B98FC @ =gBattle_BG3_X
+ ldrh r0, [r2, 0xA]
+ strh r0, [r1]
+ ldr r1, _080B9900 @ =gBattle_BG3_Y
+ ldrh r0, [r2, 0xC]
+ strh r0, [r1]
+_080B98F4:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B98FC: .4byte gBattle_BG3_X
+_080B9900: .4byte gBattle_BG3_Y
+ thumb_func_end sub_80B98A8
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/normal.s b/asm/normal.s
new file mode 100644
index 000000000..ab75382c1
--- /dev/null
+++ b/asm/normal.s
@@ -0,0 +1,1978 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80B9904
+sub_80B9904: @ 80B9904
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080B993C @ =gBattleAnimArgs
+ ldrh r0, [r5]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x2E]
+ ldr r0, _080B9940 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0
+ beq _080B9944
+ ldrh r0, [r5, 0x6]
+ negs r0, r0
+ strh r0, [r4, 0x30]
+ movs r0, 0x1
+ strh r0, [r4, 0x36]
+ b _080B9952
+ .align 2, 0
+_080B993C: .4byte gBattleAnimArgs
+_080B9940: .4byte gBattleAnimAttacker
+_080B9944:
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x30]
+ strh r1, [r4, 0x36]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+_080B9952:
+ ldr r0, _080B9968 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x8]
+ strh r0, [r4, 0x34]
+ ldr r1, _080B996C @ =sub_80B9970
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9968: .4byte gBattleAnimArgs
+_080B996C: .4byte sub_80B9970
+ thumb_func_end sub_80B9904
+
+ thumb_func_start sub_80B9970
+sub_80B9970: @ 80B9970
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x1E
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ movs r1, 0xA
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ cmp r0, 0x7F
+ bhi _080B99A2
+ ldrb r0, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4, 0x5]
+ b _080B99AA
+_080B99A2:
+ ldrb r0, [r4, 0x5]
+ movs r1, 0xC
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+_080B99AA:
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x2E]
+ adds r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bne _080B99CE
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B99CE:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B9970
+
+ thumb_func_start sub_80B99D4
+sub_80B99D4: @ 80B99D4
+ push {r4,r5,lr}
+ sub sp, 0x4
+ adds r5, r0, 0
+ ldr r4, _080B9A0C @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ bl sub_80B9A14
+ movs r1, 0x2
+ ldrsb r1, [r4, r1]
+ ldrb r2, [r4, 0x4]
+ ldrb r3, [r4, 0x6]
+ ldrh r4, [r4, 0x8]
+ str r4, [sp]
+ bl BeginNormalPaletteFade
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080B9A10 @ =sub_80B9A5C
+ str r0, [r5, 0x1C]
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9A0C: .4byte gBattleAnimArgs
+_080B9A10: .4byte sub_80B9A5C
+ thumb_func_end sub_80B99D4
+
+ thumb_func_start sub_80B9A14
+sub_80B9A14: @ 80B9A14
+ push {r4-r6,lr}
+ mov r6, r8
+ push {r6}
+ sub sp, 0xC
+ lsls r0, 16
+ lsrs r0, 16
+ movs r4, 0x1
+ mov r8, r0
+ mov r1, r8
+ ands r1, r4
+ mov r8, r1
+ lsls r0, 16
+ asrs r1, r0, 17
+ ands r1, r4
+ asrs r2, r0, 18
+ ands r2, r4
+ asrs r3, r0, 19
+ ands r3, r4
+ asrs r6, r0, 20
+ ands r6, r4
+ asrs r5, r0, 21
+ ands r5, r4
+ asrs r0, 22
+ ands r0, r4
+ str r6, [sp]
+ str r5, [sp, 0x4]
+ str r0, [sp, 0x8]
+ mov r0, r8
+ bl sub_8075BE8
+ add sp, 0xC
+ pop {r3}
+ mov r8, r3
+ pop {r4-r6}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80B9A14
+
+ thumb_func_start sub_80B9A5C
+sub_80B9A5C: @ 80B9A5C
+ push {lr}
+ adds r2, r0, 0
+ ldr r0, _080B9A78 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080B9A72
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_080B9A72:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9A78: .4byte gPaletteFade
+ thumb_func_end sub_80B9A5C
+
+ thumb_func_start sub_80B9A7C
+sub_80B9A7C: @ 80B9A7C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080B9AC8 @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x2]
+ strh r0, [r5, 0x2E]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r5, 0x34]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r5, 0x36]
+ ldrh r0, [r4, 0xA]
+ strh r0, [r5, 0x38]
+ ldrh r0, [r4, 0xC]
+ strh r0, [r5, 0x3A]
+ ldrh r0, [r4]
+ strh r0, [r5, 0x3C]
+ movs r1, 0x3C
+ ldrsh r0, [r5, r1]
+ bl sub_80B9A14
+ ldrb r1, [r4, 0x8]
+ ldrh r2, [r4, 0x6]
+ bl BlendPalettes
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080B9ACC @ =sub_80B9AD0
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9AC8: .4byte gBattleAnimArgs
+_080B9ACC: .4byte sub_80B9AD0
+ thumb_func_end sub_80B9A7C
+
+ thumb_func_start sub_80B9AD0
+sub_80B9AD0: @ 80B9AD0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080B9AE4
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x2E]
+ b _080B9B54
+_080B9AE4:
+ ldr r0, _080B9B00 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080B9B54
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080B9B08
+ ldr r0, _080B9B04 @ =sub_80B9B5C
+ str r0, [r4, 0x1C]
+ b _080B9B54
+ .align 2, 0
+_080B9B00: .4byte gPaletteFade
+_080B9B04: .4byte sub_80B9B5C
+_080B9B08:
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ bl sub_80B9A14
+ adds r3, r0, 0
+ ldrh r1, [r4, 0x30]
+ movs r0, 0x80
+ lsls r0, 1
+ ands r0, r1
+ cmp r0, 0
+ beq _080B9B2E
+ ldrh r1, [r4, 0x36]
+ lsls r1, 24
+ lsrs r1, 24
+ ldrh r2, [r4, 0x34]
+ adds r0, r3, 0
+ bl BlendPalettes
+ b _080B9B3C
+_080B9B2E:
+ ldrh r1, [r4, 0x3A]
+ lsls r1, 24
+ lsrs r1, 24
+ ldrh r2, [r4, 0x38]
+ adds r0, r3, 0
+ bl BlendPalettes
+_080B9B3C:
+ ldrh r0, [r4, 0x30]
+ movs r2, 0x80
+ lsls r2, 1
+ adds r1, r2, 0
+ eors r0, r1
+ strh r0, [r4, 0x30]
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x32]
+ subs r0, 0x1
+ strh r0, [r4, 0x32]
+_080B9B54:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B9AD0
+
+ thumb_func_start sub_80B9B5C
+sub_80B9B5C: @ 80B9B5C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080B9B88 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080B9B82
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ bl sub_80B9A14
+ movs r1, 0
+ movs r2, 0
+ bl BlendPalettes
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B9B82:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9B88: .4byte gPaletteFade
+ thumb_func_end sub_80B9B5C
+
+ thumb_func_start sub_80B9B8C
+sub_80B9B8C: @ 80B9B8C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r1, _080B9BD0 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ movs r2, 0
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ strh r2, [r4, 0x2E]
+ movs r0, 0xA
+ strh r0, [r4, 0x30]
+ movs r0, 0x8
+ strh r0, [r4, 0x32]
+ movs r0, 0x28
+ strh r0, [r4, 0x34]
+ movs r0, 0x70
+ strh r0, [r4, 0x36]
+ strh r2, [r4, 0x38]
+ ldr r1, _080B9BD4 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r1, _080B9BD8 @ =sub_8074AE0
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9BD0: .4byte gBattleAnimArgs
+_080B9BD4: .4byte move_anim_8074EE0
+_080B9BD8: .4byte sub_8074AE0
+ thumb_func_end sub_80B9B8C
+
+ thumb_func_start sub_80B9BDC
+sub_80B9BDC: @ 80B9BDC
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080B9C20 @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldr r3, _080B9C24 @ =gBattleAnimArgs
+ ldrh r1, [r3]
+ movs r5, 0
+ strh r1, [r4, 0x8]
+ ldrh r1, [r3, 0x2]
+ strh r1, [r4, 0xA]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r4, 0xC]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r4, 0xE]
+ ldrh r2, [r3, 0x8]
+ strh r2, [r4, 0x10]
+ ldrh r1, [r3, 0xA]
+ strh r1, [r4, 0x12]
+ strh r5, [r4, 0x18]
+ lsls r2, 24
+ lsrs r2, 24
+ movs r1, 0
+ bl sub_80B9C2C
+ ldr r0, _080B9C28 @ =sub_80B9C7C
+ str r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9C20: .4byte gTasks
+_080B9C24: .4byte gBattleAnimArgs
+_080B9C28: .4byte sub_80B9C7C
+ thumb_func_end sub_80B9BDC
+
+ thumb_func_start sub_80B9C2C
+sub_80B9C2C: @ 80B9C2C
+ push {r4-r6,lr}
+ sub sp, 0x4
+ adds r5, r1, 0
+ adds r6, r2, 0
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r5, 24
+ lsrs r5, 24
+ lsls r6, 24
+ lsrs r6, 24
+ ldr r1, _080B9C78 @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ bl sub_80B9A14
+ movs r1, 0xA
+ ldrsb r1, [r4, r1]
+ ldrh r2, [r4, 0x12]
+ str r2, [sp]
+ adds r2, r5, 0
+ adds r3, r6, 0
+ bl BeginNormalPaletteFade
+ ldrh r0, [r4, 0xC]
+ subs r0, 0x1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x18]
+ movs r1, 0x1
+ eors r0, r1
+ strh r0, [r4, 0x18]
+ add sp, 0x4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9C78: .4byte gTasks
+ thumb_func_end sub_80B9C2C
+
+ thumb_func_start sub_80B9C7C
+sub_80B9C7C: @ 80B9C7C
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ adds r4, r3, 0
+ ldr r0, _080B9CB4 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080B9CDE
+ ldr r1, _080B9CB8 @ =gTasks
+ lsls r2, r3, 2
+ adds r0, r2, r3
+ lsls r0, 3
+ adds r3, r0, r1
+ movs r5, 0xC
+ ldrsh r0, [r3, r5]
+ adds r6, r1, 0
+ adds r5, r2, 0
+ cmp r0, 0
+ ble _080B9CD8
+ movs r1, 0x18
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080B9CBC
+ ldrb r1, [r3, 0xE]
+ ldrb r2, [r3, 0x10]
+ b _080B9CC0
+ .align 2, 0
+_080B9CB4: .4byte gPaletteFade
+_080B9CB8: .4byte gTasks
+_080B9CBC:
+ ldrb r1, [r3, 0x10]
+ ldrb r2, [r3, 0xE]
+_080B9CC0:
+ adds r0, r5, r4
+ lsls r0, 3
+ adds r0, r6
+ movs r3, 0xC
+ ldrsh r0, [r0, r3]
+ cmp r0, 0x1
+ bne _080B9CD0
+ movs r2, 0
+_080B9CD0:
+ adds r0, r4, 0
+ bl sub_80B9C2C
+ b _080B9CDE
+_080B9CD8:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080B9CDE:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B9C7C
+
+ thumb_func_start sub_80B9CE4
+sub_80B9CE4: @ 80B9CE4
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r5, 0
+ ldr r3, _080B9D88 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r0, r3
+ ldr r2, _080B9D8C @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r0, 0x8]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r0, 0xA]
+ ldrh r1, [r2, 0x4]
+ strh r1, [r0, 0xC]
+ ldrh r1, [r2, 0x6]
+ strh r1, [r0, 0xE]
+ ldrh r1, [r2, 0x8]
+ strh r1, [r0, 0x10]
+ ldrh r1, [r2, 0xA]
+ strh r1, [r0, 0x12]
+ strh r5, [r0, 0x18]
+ movs r4, 0
+ ldr r0, _080B9D90 @ =gBattlersCount
+ ldrb r1, [r0]
+ mov r9, r3
+ mov r8, r2
+ cmp r5, r1
+ bge _080B9D4C
+ ldr r0, _080B9D94 @ =gBattleAnimAttacker
+ ldrb r3, [r0]
+ ldr r7, _080B9D98 @ =gBattleAnimTarget
+ movs r0, 0x1
+ mov r12, r0
+ adds r2, r1, 0
+_080B9D32:
+ cmp r4, r3
+ beq _080B9D46
+ ldrb r1, [r7]
+ cmp r4, r1
+ beq _080B9D46
+ adds r1, r4, 0
+ adds r1, 0x10
+ mov r0, r12
+ lsls r0, r1
+ orrs r5, r0
+_080B9D46:
+ adds r4, 0x1
+ cmp r4, r2
+ blt _080B9D32
+_080B9D4C:
+ mov r2, r8
+ movs r1, 0
+ ldrsh r0, [r2, r1]
+ cmp r0, 0x1
+ bne _080B9D5A
+ movs r0, 0xE
+ orrs r5, r0
+_080B9D5A:
+ lsls r4, r6, 2
+ adds r4, r6
+ lsls r4, 3
+ add r4, r9
+ lsrs r0, r5, 16
+ strh r0, [r4, 0x1A]
+ movs r0, 0xFF
+ ands r5, r0
+ strh r5, [r4, 0x1C]
+ ldrb r2, [r4, 0x10]
+ adds r0, r6, 0
+ movs r1, 0
+ bl sub_80B9DA0
+ ldr r0, _080B9D9C @ =sub_80B9DF0
+ str r0, [r4]
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9D88: .4byte gTasks
+_080B9D8C: .4byte gBattleAnimArgs
+_080B9D90: .4byte gBattlersCount
+_080B9D94: .4byte gBattleAnimAttacker
+_080B9D98: .4byte gBattleAnimTarget
+_080B9D9C: .4byte sub_80B9DF0
+ thumb_func_end sub_80B9CE4
+
+ thumb_func_start sub_80B9DA0
+sub_80B9DA0: @ 80B9DA0
+ push {r4,r5,lr}
+ sub sp, 0x4
+ adds r5, r1, 0
+ adds r3, r2, 0
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r5, 24
+ lsrs r5, 24
+ lsls r3, 24
+ lsrs r3, 24
+ ldr r1, _080B9DEC @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldrh r0, [r4, 0x1A]
+ lsls r0, 16
+ ldrh r1, [r4, 0x1C]
+ orrs r0, r1
+ movs r1, 0xA
+ ldrsb r1, [r4, r1]
+ ldrh r2, [r4, 0x12]
+ str r2, [sp]
+ adds r2, r5, 0
+ bl BeginNormalPaletteFade
+ ldrh r0, [r4, 0xC]
+ subs r0, 0x1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x18]
+ movs r1, 0x1
+ eors r0, r1
+ strh r0, [r4, 0x18]
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9DEC: .4byte gTasks
+ thumb_func_end sub_80B9DA0
+
+ thumb_func_start sub_80B9DF0
+sub_80B9DF0: @ 80B9DF0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ adds r4, r3, 0
+ ldr r0, _080B9E28 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080B9E52
+ ldr r1, _080B9E2C @ =gTasks
+ lsls r2, r3, 2
+ adds r0, r2, r3
+ lsls r0, 3
+ adds r3, r0, r1
+ movs r5, 0xC
+ ldrsh r0, [r3, r5]
+ adds r6, r1, 0
+ adds r5, r2, 0
+ cmp r0, 0
+ ble _080B9E4C
+ movs r1, 0x18
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080B9E30
+ ldrb r1, [r3, 0xE]
+ ldrb r2, [r3, 0x10]
+ b _080B9E34
+ .align 2, 0
+_080B9E28: .4byte gPaletteFade
+_080B9E2C: .4byte gTasks
+_080B9E30:
+ ldrb r1, [r3, 0x10]
+ ldrb r2, [r3, 0xE]
+_080B9E34:
+ adds r0, r5, r4
+ lsls r0, 3
+ adds r0, r6
+ movs r3, 0xC
+ ldrsh r0, [r0, r3]
+ cmp r0, 0x1
+ bne _080B9E44
+ movs r2, 0
+_080B9E44:
+ adds r0, r4, 0
+ bl sub_80B9DA0
+ b _080B9E52
+_080B9E4C:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080B9E52:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B9DF0
+
+ thumb_func_start sub_80B9E58
+sub_80B9E58: @ 80B9E58
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080B9E9C @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldr r3, _080B9EA0 @ =gBattleAnimArgs
+ ldrh r1, [r3]
+ movs r5, 0
+ strh r1, [r4, 0x8]
+ ldrh r1, [r3, 0x2]
+ strh r1, [r4, 0xA]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r4, 0xC]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r4, 0xE]
+ ldrh r2, [r3, 0x8]
+ strh r2, [r4, 0x10]
+ ldrh r1, [r3, 0xA]
+ strh r1, [r4, 0x12]
+ strh r5, [r4, 0x18]
+ lsls r2, 24
+ lsrs r2, 24
+ movs r1, 0
+ bl sub_80B9EA8
+ ldr r0, _080B9EA4 @ =sub_80B9F04
+ str r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9E9C: .4byte gTasks
+_080B9EA0: .4byte gBattleAnimArgs
+_080B9EA4: .4byte sub_80B9F04
+ thumb_func_end sub_80B9E58
+
+ thumb_func_start sub_80B9EA8
+sub_80B9EA8: @ 80B9EA8
+ push {r4-r6,lr}
+ sub sp, 0x4
+ adds r5, r1, 0
+ adds r6, r2, 0
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r5, 24
+ lsrs r5, 24
+ lsls r6, 24
+ lsrs r6, 24
+ ldr r1, _080B9F00 @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldrh r0, [r4, 0x8]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r2, 0x1
+ lsls r2, r0
+ movs r1, 0xA
+ ldrsb r1, [r4, r1]
+ ldrh r0, [r4, 0x12]
+ str r0, [sp]
+ adds r0, r2, 0
+ adds r2, r5, 0
+ adds r3, r6, 0
+ bl BeginNormalPaletteFade
+ ldrh r0, [r4, 0xC]
+ subs r0, 0x1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x18]
+ movs r1, 0x1
+ eors r0, r1
+ strh r0, [r4, 0x18]
+ add sp, 0x4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9F00: .4byte gTasks
+ thumb_func_end sub_80B9EA8
+
+ thumb_func_start sub_80B9F04
+sub_80B9F04: @ 80B9F04
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ adds r4, r3, 0
+ ldr r0, _080B9F3C @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080B9F66
+ ldr r1, _080B9F40 @ =gTasks
+ lsls r2, r3, 2
+ adds r0, r2, r3
+ lsls r0, 3
+ adds r3, r0, r1
+ movs r5, 0xC
+ ldrsh r0, [r3, r5]
+ adds r6, r1, 0
+ adds r5, r2, 0
+ cmp r0, 0
+ ble _080B9F60
+ movs r1, 0x18
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080B9F44
+ ldrb r1, [r3, 0xE]
+ ldrb r2, [r3, 0x10]
+ b _080B9F48
+ .align 2, 0
+_080B9F3C: .4byte gPaletteFade
+_080B9F40: .4byte gTasks
+_080B9F44:
+ ldrb r1, [r3, 0x10]
+ ldrb r2, [r3, 0xE]
+_080B9F48:
+ adds r0, r5, r4
+ lsls r0, 3
+ adds r0, r6
+ movs r3, 0xC
+ ldrsh r0, [r0, r3]
+ cmp r0, 0x1
+ bne _080B9F58
+ movs r2, 0
+_080B9F58:
+ adds r0, r4, 0
+ bl sub_80B9EA8
+ b _080B9F66
+_080B9F60:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080B9F66:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B9F04
+
+ thumb_func_start sub_80B9F6C
+sub_80B9F6C: @ 80B9F6C
+ push {r4,r5,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080B9FCC @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldr r5, _080B9FD0 @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0x8]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0xA]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0xC]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0xE]
+ ldrh r0, [r5, 0x8]
+ strh r0, [r4, 0x10]
+ ldrh r0, [r5, 0xA]
+ strh r0, [r4, 0x12]
+ ldrh r0, [r5, 0xC]
+ strh r0, [r4, 0x14]
+ ldrh r0, [r5]
+ strh r0, [r4, 0x16]
+ ldrh r0, [r5]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r1, 0x1
+ lsls r1, r0
+ ldrb r3, [r5, 0x8]
+ ldrh r0, [r5, 0x6]
+ str r0, [sp]
+ adds r0, r1, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl BeginNormalPaletteFade
+ ldr r0, _080B9FD4 @ =sub_80B9FD8
+ str r0, [r4]
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9FCC: .4byte gTasks
+_080B9FD0: .4byte gBattleAnimArgs
+_080B9FD4: .4byte sub_80B9FD8
+ thumb_func_end sub_80B9F6C
+
+ thumb_func_start sub_80B9FD8
+sub_80B9FD8: @ 80B9FD8
+ push {r4,r5,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080B9FFC @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r1, [r4, 0x8]
+ movs r2, 0x8
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080BA000
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x8]
+ b _080BA084
+ .align 2, 0
+_080B9FFC: .4byte gTasks
+_080BA000:
+ ldr r0, _080BA01C @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080BA084
+ movs r3, 0xC
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ bne _080BA024
+ ldr r0, _080BA020 @ =sub_80BA090
+ str r0, [r4]
+ b _080BA084
+ .align 2, 0
+_080BA01C: .4byte gPaletteFade
+_080BA020: .4byte sub_80BA090
+_080BA024:
+ ldrh r0, [r4, 0x16]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r2, 0x1
+ lsls r2, r0
+ ldrh r1, [r4, 0xA]
+ movs r0, 0x80
+ lsls r0, 1
+ ands r0, r1
+ cmp r0, 0
+ beq _080BA052
+ ldrb r3, [r4, 0x10]
+ ldrh r0, [r4, 0xE]
+ str r0, [sp]
+ adds r0, r2, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl BeginNormalPaletteFade
+ b _080BA062
+_080BA052:
+ ldrb r3, [r4, 0x14]
+ ldrh r0, [r4, 0x12]
+ str r0, [sp]
+ adds r0, r2, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl BeginNormalPaletteFade
+_080BA062:
+ ldr r0, _080BA08C @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0xA]
+ movs r3, 0x80
+ lsls r3, 1
+ adds r2, r3, 0
+ eors r0, r2
+ strh r0, [r1, 0xA]
+ movs r2, 0xFF
+ ands r0, r2
+ strh r0, [r1, 0x8]
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+_080BA084:
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BA08C: .4byte gTasks
+ thumb_func_end sub_80B9FD8
+
+ thumb_func_start sub_80BA090
+sub_80BA090: @ 80BA090
+ push {r4,r5,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080BA0E0 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0
+ bne _080BA0D6
+ ldr r1, _080BA0E4 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ ldrh r0, [r0, 0x16]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r1, 0x1
+ lsls r1, r0
+ str r5, [sp]
+ adds r0, r1, 0
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl BeginNormalPaletteFade
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080BA0D6:
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BA0E0: .4byte gPaletteFade
+_080BA0E4: .4byte gTasks
+ thumb_func_end sub_80BA090
+
+ thumb_func_start sub_80BA0E8
+sub_80BA0E8: @ 80BA0E8
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ movs r2, 0
+ ldr r0, _080BA160 @ =gBattleAnimAttacker
+ ldrb r6, [r0]
+ ldr r0, _080BA164 @ =gBattleAnimTarget
+ ldrb r7, [r0]
+ ldr r4, _080BA168 @ =gBattleAnimArgs
+ ldrh r1, [r4]
+ movs r5, 0x80
+ lsls r5, 1
+ adds r0, r5, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080BA122
+ str r2, [sp]
+ str r2, [sp, 0x4]
+ str r2, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r3, 0
+ bl sub_8075BE8
+ adds r2, r0, 0
+_080BA122:
+ ldrh r1, [r4, 0x2]
+ adds r0, r5, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080BA134
+ movs r0, 0x80
+ lsls r0, 9
+ lsls r0, r6
+ orrs r2, r0
+_080BA134:
+ ldrh r1, [r4, 0x4]
+ adds r0, r5, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080BA146
+ movs r0, 0x80
+ lsls r0, 9
+ lsls r0, r7
+ orrs r2, r0
+_080BA146:
+ adds r0, r2, 0
+ bl InvertPlttBuffer
+ mov r0, r8
+ bl DestroyAnimVisualTask
+ add sp, 0xC
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BA160: .4byte gBattleAnimAttacker
+_080BA164: .4byte gBattleAnimTarget
+_080BA168: .4byte gBattleAnimArgs
+ thumb_func_end sub_80BA0E8
+
+ thumb_func_start sub_80BA16C
+sub_80BA16C: @ 80BA16C
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ movs r5, 0
+ ldr r1, _080BA260 @ =gTasks
+ lsls r0, 2
+ add r0, r8
+ lsls r0, 3
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080BA1AE
+ ldr r1, _080BA264 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ strh r0, [r4, 0xC]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0xE]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x10]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0xA]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x12]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r4, 0x14]
+ ldrh r0, [r1, 0xC]
+ strh r0, [r4, 0x16]
+_080BA1AE:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ ldr r0, _080BA268 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ mov r9, r0
+ ldr r0, _080BA26C @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ mov r10, r0
+ ldrh r1, [r4, 0xC]
+ movs r7, 0x80
+ lsls r7, 1
+ adds r0, r7, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080BA1D0
+ ldr r5, _080BA270 @ =0x0000ffff
+_080BA1D0:
+ movs r6, 0x1
+ adds r0, r6, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080BA200
+ ldr r2, _080BA274 @ =gSprites
+ ldr r0, _080BA278 @ =gUnknown_3004FF0
+ add r0, r9
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r2, 0x14
+ adds r0, r2
+ ldr r0, [r0]
+ ldrh r0, [r0, 0x2]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r6, 0
+ lsls r1, r0
+ lsls r1, 16
+ orrs r5, r1
+_080BA200:
+ ldrh r1, [r4, 0xE]
+ adds r0, r7, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080BA214
+ adds r0, r6, 0
+ mov r2, r9
+ lsls r0, r2
+ lsls r0, 16
+ orrs r5, r0
+_080BA214:
+ ldrh r1, [r4, 0x10]
+ adds r0, r7, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080BA228
+ adds r0, r6, 0
+ mov r1, r10
+ lsls r0, r1
+ lsls r0, 16
+ orrs r5, r0
+_080BA228:
+ movs r1, 0x12
+ ldrsb r1, [r4, r1]
+ movs r2, 0x14
+ ldrsb r2, [r4, r2]
+ movs r3, 0x16
+ ldrsb r3, [r4, r3]
+ adds r0, r5, 0
+ bl TintPlttBuffer
+ movs r2, 0x8
+ ldrsh r1, [r4, r2]
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080BA252
+ adds r0, r5, 0
+ bl UnfadePlttBuffer
+ mov r0, r8
+ bl DestroyAnimVisualTask
+_080BA252:
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BA260: .4byte gTasks
+_080BA264: .4byte gBattleAnimArgs
+_080BA268: .4byte gBattleAnimAttacker
+_080BA26C: .4byte gBattleAnimTarget
+_080BA270: .4byte 0x0000ffff
+_080BA274: .4byte gSprites
+_080BA278: .4byte gUnknown_3004FF0
+ thumb_func_end sub_80BA16C
+
+ thumb_func_start sub_80BA27C
+sub_80BA27C: @ 80BA27C
+ push {r4,lr}
+ adds r4, r0, 0
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r1, _080BA2B0 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x30]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x34]
+ movs r2, 0x6
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x1
+ beq _080BA2C4
+ cmp r0, 0x1
+ bgt _080BA2B4
+ cmp r0, 0
+ beq _080BA2BA
+ b _080BA2DC
+ .align 2, 0
+_080BA2B0: .4byte gBattleAnimArgs
+_080BA2B4:
+ cmp r0, 0x2
+ beq _080BA2CC
+ b _080BA2DC
+_080BA2BA:
+ ldr r1, _080BA2C0 @ =gBattle_BG3_X
+ b _080BA2CE
+ .align 2, 0
+_080BA2C0: .4byte gBattle_BG3_X
+_080BA2C4:
+ ldr r1, _080BA2C8 @ =gBattle_BG3_Y
+ b _080BA2CE
+ .align 2, 0
+_080BA2C8: .4byte gBattle_BG3_Y
+_080BA2CC:
+ ldr r1, _080BA2D8 @ =gSpriteCoordOffsetX
+_080BA2CE:
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ b _080BA2E4
+ .align 2, 0
+_080BA2D8: .4byte gSpriteCoordOffsetX
+_080BA2DC:
+ ldr r1, _080BA314 @ =gSpriteCoordOffsetY
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+_080BA2E4:
+ movs r0, 0x3A
+ ldrsh r1, [r4, r0]
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ lsls r0, 16
+ orrs r1, r0
+ ldrh r0, [r1]
+ strh r0, [r4, 0x36]
+ ldr r0, _080BA318 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x6]
+ strh r0, [r4, 0x38]
+ subs r0, 0x2
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x1
+ bhi _080BA308
+ bl sub_80BA3CC
+_080BA308:
+ ldr r0, _080BA31C @ =sub_80BA320
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BA314: .4byte gSpriteCoordOffsetY
+_080BA318: .4byte gBattleAnimArgs
+_080BA31C: .4byte sub_80BA320
+ thumb_func_end sub_80BA27C
+
+ thumb_func_start sub_80BA320
+sub_80BA320: @ 80BA320
+ push {r4-r7,lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0x34]
+ movs r2, 0x34
+ ldrsh r0, [r3, r2]
+ cmp r0, 0
+ ble _080BA362
+ subs r0, r1, 0x1
+ strh r0, [r3, 0x34]
+ ldrh r1, [r3, 0x30]
+ movs r2, 0x30
+ ldrsh r0, [r3, r2]
+ cmp r0, 0
+ ble _080BA342
+ subs r0, r1, 0x1
+ strh r0, [r3, 0x30]
+ b _080BA3BA
+_080BA342:
+ ldrh r0, [r3, 0x32]
+ strh r0, [r3, 0x30]
+ movs r0, 0x3A
+ ldrsh r1, [r3, r0]
+ movs r2, 0x3C
+ ldrsh r0, [r3, r2]
+ lsls r0, 16
+ orrs r1, r0
+ ldrh r0, [r3, 0x2E]
+ ldrh r2, [r1]
+ adds r0, r2
+ strh r0, [r1]
+ ldrh r0, [r3, 0x2E]
+ negs r0, r0
+ strh r0, [r3, 0x2E]
+ b _080BA3BA
+_080BA362:
+ movs r0, 0x3A
+ ldrsh r1, [r3, r0]
+ movs r2, 0x3C
+ ldrsh r0, [r3, r2]
+ lsls r0, 16
+ orrs r1, r0
+ ldrh r0, [r3, 0x36]
+ strh r0, [r1]
+ ldrh r0, [r3, 0x38]
+ subs r0, 0x2
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x1
+ bhi _080BA3B4
+ movs r4, 0
+ ldr r5, _080BA3C0 @ =gBattlersCount
+ ldrb r0, [r5]
+ cmp r4, r0
+ bcs _080BA3B4
+ ldr r2, _080BA3C4 @ =gSprites
+ mov r12, r2
+ ldr r6, _080BA3C8 @ =gUnknown_2023D44
+ movs r7, 0x3
+ negs r7, r7
+_080BA392:
+ adds r0, r4, r6
+ ldrb r0, [r0]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ add r1, r12
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ adds r0, r7, 0
+ ands r0, r2
+ strb r0, [r1]
+ adds r0, r4, 0x1
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldrb r0, [r5]
+ cmp r4, r0
+ bcc _080BA392
+_080BA3B4:
+ adds r0, r3, 0
+ bl DestroyAnimSprite
+_080BA3BA:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BA3C0: .4byte gBattlersCount
+_080BA3C4: .4byte gSprites
+_080BA3C8: .4byte gUnknown_2023D44
+ thumb_func_end sub_80BA320
+
+ thumb_func_start sub_80BA3CC
+sub_80BA3CC: @ 80BA3CC
+ push {r4-r6,lr}
+ ldr r6, _080BA440 @ =gSprites
+ ldr r4, _080BA444 @ =gUnknown_2023D44
+ ldr r5, _080BA448 @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ adds r0, r4
+ ldrb r0, [r0]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r6
+ adds r1, 0x3E
+ ldrb r3, [r1]
+ movs r2, 0x3
+ negs r2, r2
+ adds r0, r2, 0
+ ands r0, r3
+ strb r0, [r1]
+ ldr r3, _080BA44C @ =gBattleAnimTarget
+ ldrb r0, [r3]
+ adds r0, r4
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ ands r2, r1
+ strb r2, [r0]
+ ldr r0, _080BA450 @ =gBattleAnimArgs
+ movs r1, 0x8
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x2
+ bne _080BA454
+ ldrb r0, [r5]
+ adds r0, r4
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x2
+ orrs r1, r2
+ strb r1, [r0]
+ ldrb r0, [r3]
+ adds r0, r4
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ b _080BA470
+ .align 2, 0
+_080BA440: .4byte gSprites
+_080BA444: .4byte gUnknown_2023D44
+_080BA448: .4byte gBattleAnimAttacker
+_080BA44C: .4byte gBattleAnimTarget
+_080BA450: .4byte gBattleAnimArgs
+_080BA454:
+ cmp r0, 0
+ bne _080BA45C
+ ldrb r0, [r5]
+ b _080BA45E
+_080BA45C:
+ ldrb r0, [r3]
+_080BA45E:
+ adds r0, r4
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x2
+_080BA470:
+ orrs r1, r2
+ strb r1, [r0]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80BA3CC
+
+ thumb_func_start sub_80BA47C
+sub_80BA47C: @ 80BA47C
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080BA4BC @ =gTasks
+ lsls r2, r0, 2
+ adds r2, r0
+ lsls r2, 3
+ adds r2, r1
+ ldr r3, _080BA4C0 @ =gBattleAnimArgs
+ ldrh r1, [r3]
+ strh r1, [r2, 0x8]
+ ldrh r1, [r3, 0x2]
+ strh r1, [r2, 0xA]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r2, 0xC]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r2, 0xE]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r2, 0x18]
+ ldr r4, _080BA4C4 @ =gBattle_BG3_X
+ ldrh r1, [r3]
+ strh r1, [r4]
+ ldr r4, _080BA4C8 @ =gBattle_BG3_Y
+ ldrh r1, [r3, 0x2]
+ strh r1, [r4]
+ ldr r1, _080BA4CC @ =sub_80BA4D0
+ str r1, [r2]
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BA4BC: .4byte gTasks
+_080BA4C0: .4byte gBattleAnimArgs
+_080BA4C4: .4byte gBattle_BG3_X
+_080BA4C8: .4byte gBattle_BG3_Y
+_080BA4CC: .4byte sub_80BA4D0
+ thumb_func_end sub_80BA47C
+
+ thumb_func_start sub_80BA4D0
+sub_80BA4D0: @ 80BA4D0
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080BA500 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r3, r0, r1
+ ldrh r2, [r3, 0xE]
+ movs r4, 0xE
+ ldrsh r0, [r3, r4]
+ mov r12, r1
+ cmp r0, 0
+ bne _080BA556
+ ldr r0, _080BA504 @ =gBattle_BG3_X
+ ldrh r2, [r0]
+ movs r7, 0x8
+ ldrsh r1, [r3, r7]
+ adds r6, r0, 0
+ cmp r2, r1
+ bne _080BA508
+ ldrh r0, [r3, 0x8]
+ negs r0, r0
+ b _080BA50A
+ .align 2, 0
+_080BA500: .4byte gTasks
+_080BA504: .4byte gBattle_BG3_X
+_080BA508:
+ ldrh r0, [r3, 0x8]
+_080BA50A:
+ strh r0, [r6]
+ ldr r2, _080BA528 @ =gBattle_BG3_Y
+ ldrh r3, [r2]
+ lsls r1, r5, 2
+ adds r0, r1, r5
+ lsls r0, 3
+ mov r7, r12
+ adds r4, r0, r7
+ movs r7, 0xA
+ ldrsh r0, [r4, r7]
+ cmn r3, r0
+ bne _080BA52C
+ movs r0, 0
+ b _080BA530
+ .align 2, 0
+_080BA528: .4byte gBattle_BG3_Y
+_080BA52C:
+ ldrh r0, [r4, 0xA]
+ negs r0, r0
+_080BA530:
+ strh r0, [r2]
+ adds r0, r1, r5
+ lsls r0, 3
+ add r0, r12
+ ldrh r1, [r0, 0x18]
+ strh r1, [r0, 0xE]
+ ldrh r1, [r0, 0xC]
+ subs r1, 0x1
+ strh r1, [r0, 0xC]
+ lsls r1, 16
+ asrs r1, 16
+ cmp r1, 0
+ bne _080BA55A
+ strh r1, [r6]
+ strh r1, [r2]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ b _080BA55A
+_080BA556:
+ subs r0, r2, 0x1
+ strh r0, [r3, 0xE]
+_080BA55A:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80BA4D0
+
+ thumb_func_start sub_80BA560
+sub_80BA560: @ 80BA560
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080BA580 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x6]
+ bl StartSpriteAffineAnim
+ movs r1, 0x4
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080BA584
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8075160
+ b _080BA58C
+ .align 2, 0
+_080BA580: .4byte gBattleAnimArgs
+_080BA584:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8075114
+_080BA58C:
+ ldr r0, _080BA5A0 @ =sub_8074F50
+ str r0, [r5, 0x1C]
+ ldr r1, _080BA5A4 @ =DestroyAnimSprite
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BA5A0: .4byte sub_8074F50
+_080BA5A4: .4byte DestroyAnimSprite
+ thumb_func_end sub_80BA560
+
+ thumb_func_start sub_80BA5A8
+sub_80BA5A8: @ 80BA5A8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080BA5C8 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x6]
+ bl StartSpriteAffineAnim
+ movs r1, 0x4
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080BA5CC
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8075160
+ b _080BA5D4
+ .align 2, 0
+_080BA5C8: .4byte gBattleAnimArgs
+_080BA5CC:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8075114
+_080BA5D4:
+ ldr r0, _080BA5EC @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x8]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080BA5F0 @ =sub_8074F50
+ str r0, [r5, 0x1C]
+ ldr r1, _080BA5F4 @ =sub_80B1D3C
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BA5EC: .4byte gBattleAnimArgs
+_080BA5F0: .4byte sub_8074F50
+_080BA5F4: .4byte sub_80B1D3C
+ thumb_func_end sub_80BA5A8
+
+ thumb_func_start sub_80BA5F8
+sub_80BA5F8: @ 80BA5F8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080BA628 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080BA61C
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080BA61C
+ ldr r1, _080BA62C @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+_080BA61C:
+ adds r0, r4, 0
+ bl sub_80BA560
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BA628: .4byte gBattleAnimAttacker
+_080BA62C: .4byte gBattleAnimArgs
+ thumb_func_end sub_80BA5F8
+
+ thumb_func_start sub_80BA630
+sub_80BA630: @ 80BA630
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080BA668 @ =gBattleAnimArgs
+ movs r0, 0x2
+ ldrsh r1, [r5, r0]
+ movs r0, 0x1
+ negs r0, r0
+ cmp r1, r0
+ bne _080BA64C
+ bl Random
+ movs r1, 0x3
+ ands r1, r0
+ strh r1, [r5, 0x2]
+_080BA64C:
+ ldrb r1, [r5, 0x2]
+ adds r0, r4, 0
+ bl StartSpriteAffineAnim
+ movs r1, 0
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080BA66C
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8075160
+ b _080BA674
+ .align 2, 0
+_080BA668: .4byte gBattleAnimArgs
+_080BA66C:
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8075114
+_080BA674:
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0x30
+ bl __umodsi3
+ ldr r1, _080BA6B8 @ =0x0000ffe8
+ adds r0, r1
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0x18
+ bl __umodsi3
+ ldr r1, _080BA6BC @ =0x0000fff4
+ adds r0, r1
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldr r1, _080BA6C0 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080BA6C4 @ =sub_8074F50
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BA6B8: .4byte 0x0000ffe8
+_080BA6BC: .4byte 0x0000fff4
+_080BA6C0: .4byte move_anim_8074EE0
+_080BA6C4: .4byte sub_8074F50
+ thumb_func_end sub_80BA630
+
+ thumb_func_start sub_80BA6C8
+sub_80BA6C8: @ 80BA6C8
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080BA728 @ =gBattleAnimArgs
+ ldrb r0, [r5]
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x2E]
+ ldr r2, _080BA72C @ =gSprites
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x24]
+ ldrh r0, [r0, 0x20]
+ adds r1, r0
+ strh r1, [r4, 0x20]
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ ldrh r0, [r0, 0x22]
+ adds r1, r0
+ strh r1, [r4, 0x22]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0x24]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x26]
+ ldrb r1, [r5, 0x6]
+ adds r0, r4, 0
+ bl StartSpriteAffineAnim
+ ldr r1, _080BA730 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080BA734 @ =sub_8074F50
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BA728: .4byte gBattleAnimArgs
+_080BA72C: .4byte gSprites
+_080BA730: .4byte move_anim_8074EE0
+_080BA734: .4byte sub_8074F50
+ thumb_func_end sub_80BA6C8
+
+ thumb_func_start sub_80BA738
+sub_80BA738: @ 80BA738
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080BA750 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080BA754
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8075160
+ b _080BA75C
+ .align 2, 0
+_080BA750: .4byte gBattleAnimArgs
+_080BA754:
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8075114
+_080BA75C:
+ ldr r0, _080BA774 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x6]
+ strh r0, [r4, 0x2E]
+ ldr r1, _080BA778 @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080BA77C @ =sub_8074C44
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BA774: .4byte gBattleAnimArgs
+_080BA778: .4byte DestroyAnimSprite
+_080BA77C: .4byte sub_8074C44
+ thumb_func_end sub_80BA738
+
+ thumb_func_start sub_80BA780
+sub_80BA780: @ 80BA780
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080BA7A0 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x6]
+ bl StartSpriteAffineAnim
+ movs r1, 0x4
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080BA7A4
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8075160
+ b _080BA7AC
+ .align 2, 0
+_080BA7A0: .4byte gBattleAnimArgs
+_080BA7A4:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8075114
+_080BA7AC:
+ ldr r0, _080BA7B8 @ =sub_80BA7BC
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BA7B8: .4byte sub_80BA7BC
+ thumb_func_end sub_80BA780
+
+ thumb_func_start sub_80BA7BC
+sub_80BA7BC: @ 80BA7BC
+ push {lr}
+ adds r3, r0, 0
+ movs r0, 0x3E
+ adds r0, r3
+ mov r12, r0
+ ldrb r2, [r0]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r0, [r3, 0x2E]
+ adds r1, r0, 0x1
+ strh r1, [r3, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xC
+ ble _080BA7F2
+ adds r0, r3, 0
+ bl DestroyAnimSprite
+_080BA7F2:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80BA7BC
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/rock.s b/asm/rock.s
new file mode 100644
index 000000000..1708b77a5
--- /dev/null
+++ b/asm/rock.s
@@ -0,0 +1,1558 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80B4634
+sub_80B4634: @ 80B4634
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r6, _080B46A0 @ =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ beq _080B4654
+ ldr r0, _080B46A4 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ adds r2, r5, 0
+ adds r2, 0x20
+ adds r3, r5, 0
+ adds r3, 0x22
+ movs r1, 0
+ bl sub_8076D9C
+_080B4654:
+ ldrh r0, [r6]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ movs r4, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x22]
+ adds r0, 0xE
+ strh r0, [r5, 0x22]
+ ldrb r1, [r6, 0x2]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ adds r0, r5, 0
+ bl AnimateSprite
+ strh r4, [r5, 0x2E]
+ strh r4, [r5, 0x30]
+ movs r0, 0x4
+ strh r0, [r5, 0x32]
+ movs r0, 0x10
+ strh r0, [r5, 0x34]
+ ldr r0, _080B46A8 @ =0x0000ffba
+ strh r0, [r5, 0x36]
+ ldrh r0, [r6, 0x4]
+ strh r0, [r5, 0x38]
+ ldr r1, _080B46AC @ =sub_80B46B4
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ ldr r1, _080B46B0 @ =sub_8074BE4
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B46A0: .4byte gBattleAnimArgs
+_080B46A4: .4byte gBattleAnimTarget
+_080B46A8: .4byte 0x0000ffba
+_080B46AC: .4byte sub_80B46B4
+_080B46B0: .4byte sub_8074BE4
+ thumb_func_end sub_80B4634
+
+ thumb_func_start sub_80B46B4
+sub_80B46B4: @ 80B46B4
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x38]
+ ldrh r2, [r4, 0x20]
+ adds r0, r1, r2
+ strh r0, [r4, 0x20]
+ movs r0, 0xC0
+ strh r0, [r4, 0x2E]
+ strh r1, [r4, 0x30]
+ movs r0, 0x4
+ strh r0, [r4, 0x32]
+ movs r0, 0x20
+ strh r0, [r4, 0x34]
+ ldr r0, _080B46EC @ =0x0000ffe8
+ strh r0, [r4, 0x36]
+ ldr r1, _080B46F0 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r1, _080B46F4 @ =sub_8074BE4
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B46EC: .4byte 0x0000ffe8
+_080B46F0: .4byte move_anim_8074EE0
+_080B46F4: .4byte sub_8074BE4
+ thumb_func_end sub_80B46B4
+
+ thumb_func_start sub_80B46F8
+sub_80B46F8: @ 80B46F8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080B4720 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0xA]
+ bl StartSpriteAnim
+ adds r0, r5, 0
+ bl AnimateSprite
+ ldr r0, _080B4724 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B4728
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r4]
+ subs r0, r1
+ b _080B472E
+ .align 2, 0
+_080B4720: .4byte gBattleAnimArgs
+_080B4724: .4byte gBattleAnimAttacker
+_080B4728:
+ ldrh r0, [r4]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+_080B472E:
+ strh r0, [r5, 0x20]
+ ldr r3, _080B4770 @ =gBattleAnimArgs
+ ldrh r2, [r3, 0x2]
+ ldrh r0, [r5, 0x22]
+ adds r2, r0
+ movs r4, 0
+ strh r2, [r5, 0x22]
+ ldrh r0, [r3, 0x8]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldrh r1, [r3, 0x4]
+ adds r0, r1
+ strh r0, [r5, 0x32]
+ strh r2, [r5, 0x34]
+ ldrh r0, [r3, 0x6]
+ adds r2, r0
+ strh r2, [r5, 0x36]
+ adds r0, r5, 0
+ bl sub_80754B8
+ strh r4, [r5, 0x34]
+ strh r4, [r5, 0x36]
+ ldr r0, _080B4774 @ =sub_8074D00
+ str r0, [r5, 0x1C]
+ ldr r1, _080B4778 @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4770: .4byte gBattleAnimArgs
+_080B4774: .4byte sub_8074D00
+_080B4778: .4byte move_anim_8074EE0
+ thumb_func_end sub_80B46F8
+
+ thumb_func_start sub_80B477C
+sub_80B477C: @ 80B477C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080B4794 @ =gBattleAnimArgs
+ movs r1, 0xC
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080B4798
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8075160
+ b _080B47A0
+ .align 2, 0
+_080B4794: .4byte gBattleAnimArgs
+_080B4798:
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8075114
+_080B47A0:
+ ldr r1, _080B47BC @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r4, 0x34]
+ ldr r0, _080B47C0 @ =sub_80B47C4
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B47BC: .4byte gBattleAnimArgs
+_080B47C0: .4byte sub_80B47C4
+ thumb_func_end sub_80B477C
+
+ thumb_func_start sub_80B47C4
+sub_80B47C4: @ 80B47C4
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x36]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ strh r0, [r4, 0x26]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x38]
+ adds r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080B480A
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B480A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B47C4
+
+ thumb_func_start do_boulder_dust
+do_boulder_dust: @ 80B4810
+ push {r4-r6,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r5, 0
+ ldr r1, _080B48E4 @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ bl SetAnimBgAttribute
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B4854
+ movs r0, 0x1
+ movs r1, 0x3
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+_080B4854:
+ ldr r0, _080B48E8 @ =gBattle_BG1_X
+ strh r5, [r0]
+ ldr r4, _080B48EC @ =gBattle_BG1_Y
+ strh r5, [r4]
+ movs r0, 0x14
+ movs r1, 0
+ bl SetGpuReg
+ ldrh r1, [r4]
+ movs r0, 0x16
+ bl SetGpuReg
+ mov r0, sp
+ bl sub_80752A0
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080B48F0 @ =gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap
+ bl sub_807543C
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080B48F4 @ =gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet
+ mov r2, sp
+ ldrh r2, [r2, 0xA]
+ bl sub_80753B4
+ ldr r0, _080B48F8 @ =gFile_graphics_battle_anims_sprites_261_palette
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B48B0
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80730C0
+_080B48B0:
+ ldr r0, _080B48FC @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ beq _080B48CA
+ ldr r0, _080B4900 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B48CA
+ movs r5, 0x1
+_080B48CA:
+ ldr r0, _080B4904 @ =gTasks
+ lsls r1, r6, 2
+ adds r1, r6
+ lsls r1, 3
+ adds r1, r0
+ strh r5, [r1, 0x8]
+ ldr r0, _080B4908 @ =sub_80B490C
+ str r0, [r1]
+ add sp, 0x10
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B48E4: .4byte 0x00003f42
+_080B48E8: .4byte gBattle_BG1_X
+_080B48EC: .4byte gBattle_BG1_Y
+_080B48F0: .4byte gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap
+_080B48F4: .4byte gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet
+_080B48F8: .4byte gFile_graphics_battle_anims_sprites_261_palette
+_080B48FC: .4byte gBattleAnimArgs
+_080B4900: .4byte gBattleAnimAttacker
+_080B4904: .4byte gTasks
+_080B4908: .4byte sub_80B490C
+ thumb_func_end do_boulder_dust
+
+ thumb_func_start sub_80B490C
+sub_80B490C: @ 80B490C
+ push {r4,r5,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080B4934 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0x8
+ ldrsh r0, [r0, r2]
+ adds r2, r1, 0
+ cmp r0, 0
+ bne _080B4940
+ ldr r1, _080B4938 @ =gBattle_BG1_X
+ ldr r3, _080B493C @ =0x0000fffa
+ adds r0, r3, 0
+ ldrh r3, [r1]
+ adds r0, r3
+ b _080B4946
+ .align 2, 0
+_080B4934: .4byte gTasks
+_080B4938: .4byte gBattle_BG1_X
+_080B493C: .4byte 0x0000fffa
+_080B4940:
+ ldr r1, _080B4974 @ =gBattle_BG1_X
+ ldrh r0, [r1]
+ adds r0, 0x6
+_080B4946:
+ strh r0, [r1]
+ ldr r1, _080B4978 @ =gBattle_BG1_Y
+ ldr r3, _080B497C @ =0x0000ffff
+ adds r0, r3, 0
+ ldrh r3, [r1]
+ adds r0, r3
+ strh r0, [r1]
+ lsls r1, r5, 2
+ adds r0, r1, r5
+ lsls r0, 3
+ adds r0, r2
+ movs r3, 0x20
+ ldrsh r0, [r0, r3]
+ adds r4, r1, 0
+ cmp r0, 0x4
+ bls _080B4968
+ b _080B4A96
+_080B4968:
+ lsls r0, 2
+ ldr r1, _080B4980 @ =_080B4984
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B4974: .4byte gBattle_BG1_X
+_080B4978: .4byte gBattle_BG1_Y
+_080B497C: .4byte 0x0000ffff
+_080B4980: .4byte _080B4984
+ .align 2, 0
+_080B4984:
+ .4byte _080B4998
+ .4byte _080B49DA
+ .4byte _080B49F4
+ .4byte _080B4A36
+ .4byte _080B4A58
+_080B4998:
+ adds r0, r4, r5
+ lsls r0, 3
+ adds r4, r0, r2
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ movs r5, 0
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080B4A96
+ strh r5, [r4, 0x1C]
+ ldrh r1, [r4, 0x1E]
+ adds r1, 0x1
+ strh r1, [r4, 0x1E]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x7
+ bne _080B4A96
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ strh r5, [r4, 0x1E]
+ b _080B4A96
+_080B49DA:
+ adds r0, r4, r5
+ lsls r0, 3
+ adds r1, r0, r2
+ ldrh r0, [r1, 0x1E]
+ adds r0, 0x1
+ strh r0, [r1, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x65
+ bne _080B4A96
+ movs r0, 0x7
+ strh r0, [r1, 0x1E]
+ b _080B4A4C
+_080B49F4:
+ adds r0, r4, r5
+ lsls r0, 3
+ adds r4, r0, r2
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080B4A96
+ movs r0, 0
+ strh r0, [r4, 0x1C]
+ ldrh r1, [r4, 0x1E]
+ subs r1, 0x1
+ strh r1, [r4, 0x1E]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r2, 0x1E
+ ldrsh r1, [r4, r2]
+ cmp r1, 0
+ bne _080B4A96
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ strh r1, [r4, 0x1E]
+ b _080B4A96
+_080B4A36:
+ mov r0, sp
+ bl sub_80752A0
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ bl sub_8075358
+ ldr r0, _080B4A54 @ =gTasks
+ adds r1, r4, r5
+ lsls r1, 3
+ adds r1, r0
+_080B4A4C:
+ ldrh r0, [r1, 0x20]
+ adds r0, 0x1
+ strh r0, [r1, 0x20]
+ b _080B4A96
+ .align 2, 0
+_080B4A54: .4byte gTasks
+_080B4A58:
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B4A6C
+ movs r0, 0x1
+ movs r1, 0x3
+ movs r2, 0
+ bl SetAnimBgAttribute
+_080B4A6C:
+ ldr r0, _080B4AA0 @ =gBattle_BG1_X
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080B4AA4 @ =gBattle_BG1_Y
+ strh r1, [r0]
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080B4A96:
+ add sp, 0x10
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4AA0: .4byte gBattle_BG1_X
+_080B4AA4: .4byte gBattle_BG1_Y
+ thumb_func_end sub_80B490C
+
+ thumb_func_start sub_80B4AA8
+sub_80B4AA8: @ 80B4AA8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080B4B24
+ ldr r4, _080B4AEC @ =gBattleAnimArgs
+ movs r2, 0x6
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080B4AF4
+ ldr r0, _080B4AF0 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B4AF4
+ movs r0, 0x98
+ lsls r0, 1
+ strh r0, [r5, 0x20]
+ ldrh r0, [r4, 0x2]
+ negs r0, r0
+ strh r0, [r4, 0x2]
+ movs r0, 0x1
+ strh r0, [r5, 0x38]
+ ldrb r1, [r5, 0x3]
+ subs r0, 0x40
+ ands r0, r1
+ movs r1, 0x10
+ orrs r0, r1
+ strb r0, [r5, 0x3]
+ b _080B4AF8
+ .align 2, 0
+_080B4AEC: .4byte gBattleAnimArgs
+_080B4AF0: .4byte gBattleAnimAttacker
+_080B4AF4:
+ ldr r0, _080B4B18 @ =0x0000ffc0
+ strh r0, [r5, 0x20]
+_080B4AF8:
+ ldr r4, _080B4B1C @ =gBattleAnimArgs
+ ldrh r0, [r4]
+ strh r0, [r5, 0x22]
+ ldr r1, _080B4B20 @ =gUnknown_83E7470
+ adds r0, r5, 0
+ bl SetSubspriteTables
+ ldrh r0, [r4, 0x2]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080B4B80
+ .align 2, 0
+_080B4B18: .4byte 0x0000ffc0
+_080B4B1C: .4byte gBattleAnimArgs
+_080B4B20: .4byte gUnknown_83E7470
+_080B4B24:
+ ldrh r1, [r5, 0x30]
+ ldrh r3, [r5, 0x34]
+ adds r1, r3
+ ldrh r2, [r5, 0x32]
+ ldrh r0, [r5, 0x36]
+ adds r2, r0
+ lsls r0, r1, 16
+ asrs r0, 24
+ ldrh r3, [r5, 0x24]
+ adds r0, r3
+ strh r0, [r5, 0x24]
+ lsls r0, r2, 16
+ asrs r0, 24
+ ldrh r3, [r5, 0x26]
+ adds r0, r3
+ strh r0, [r5, 0x26]
+ movs r0, 0xFF
+ ands r1, r0
+ strh r1, [r5, 0x34]
+ ands r2, r0
+ strh r2, [r5, 0x36]
+ movs r1, 0x38
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080B4B6A
+ movs r2, 0x20
+ ldrsh r0, [r5, r2]
+ movs r3, 0x24
+ ldrsh r1, [r5, r3]
+ adds r0, r1
+ movs r1, 0x88
+ lsls r1, 1
+ cmp r0, r1
+ ble _080B4B80
+ b _080B4B7C
+_080B4B6A:
+ movs r1, 0x20
+ ldrsh r0, [r5, r1]
+ movs r2, 0x24
+ ldrsh r1, [r5, r2]
+ adds r0, r1
+ movs r1, 0x20
+ negs r1, r1
+ cmp r0, r1
+ bge _080B4B80
+_080B4B7C:
+ ldr r0, _080B4B88 @ =DestroyAnimSprite
+ str r0, [r5, 0x1C]
+_080B4B80:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4B88: .4byte DestroyAnimSprite
+ thumb_func_end sub_80B4AA8
+
+ thumb_func_start sub_80B4B8C
+sub_80B4B8C: @ 80B4B8C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080B4BC4 @ =gBattleAnimArgs
+ ldrb r1, [r5, 0x8]
+ bl StartSpriteAnim
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8075160
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r5, 0x4]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ ldr r0, _080B4BC8 @ =sub_8075590
+ str r0, [r4, 0x1C]
+ ldr r1, _080B4BCC @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4BC4: .4byte gBattleAnimArgs
+_080B4BC8: .4byte sub_8075590
+_080B4BCC: .4byte DestroyAnimSprite
+ thumb_func_end sub_80B4B8C
+
+ thumb_func_start sub_80B4BD0
+sub_80B4BD0: @ 80B4BD0
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080B4C50 @ =gTasks
+ adds r6, r1, r0
+ ldr r5, _080B4C54 @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 8
+ movs r1, 0xC0
+ lsls r1, 13
+ adds r0, r1
+ lsrs r7, r0, 16
+ ldr r4, _080B4C58 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 8
+ movs r2, 0xC0
+ lsls r2, 13
+ adds r0, r2
+ lsrs r0, 16
+ mov r8, r0
+ ldrb r1, [r5]
+ movs r0, 0x2
+ eors r0, r1
+ ldrb r4, [r4]
+ cmp r0, r4
+ bne _080B4C40
+ mov r8, r7
+_080B4C40:
+ bl sub_80B4FB8
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0x1
+ bne _080B4C5C
+ movs r0, 0x20
+ b _080B4C62
+ .align 2, 0
+_080B4C50: .4byte gTasks
+_080B4C54: .4byte gBattleAnimAttacker
+_080B4C58: .4byte gBattleAnimTarget
+_080B4C5C:
+ lsls r1, r5, 3
+ movs r0, 0x30
+ subs r0, r1
+_080B4C62:
+ strh r0, [r6, 0x18]
+ movs r4, 0
+ strh r4, [r6, 0x8]
+ strh r4, [r6, 0x1E]
+ strh r4, [r6, 0x1A]
+ movs r0, 0x1
+ strh r0, [r6, 0x20]
+ movs r1, 0x18
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bge _080B4C7A
+ adds r0, 0x7
+_080B4C7A:
+ asrs r0, 3
+ subs r0, 0x1
+ strh r0, [r6, 0x1C]
+ mov r2, r9
+ lsls r0, r2, 3
+ strh r0, [r6, 0xC]
+ lsls r0, r7, 3
+ strh r0, [r6, 0xE]
+ mov r1, r10
+ subs r0, r1, r2
+ lsls r0, 3
+ movs r2, 0x18
+ ldrsh r1, [r6, r2]
+ bl __divsi3
+ strh r0, [r6, 0x10]
+ mov r1, r8
+ subs r0, r1, r7
+ lsls r0, 3
+ movs r2, 0x18
+ ldrsh r1, [r6, r2]
+ bl __divsi3
+ strh r0, [r6, 0x12]
+ strh r4, [r6, 0x14]
+ strh r4, [r6, 0x16]
+ movs r0, 0x40
+ negs r0, r0
+ bl sub_8073A44
+ adds r4, r0, 0
+ lsls r4, 24
+ asrs r4, 8
+ lsrs r4, 16
+ movs r0, 0x3F
+ bl sub_8073A44
+ lsls r0, 24
+ strh r4, [r6, 0x22]
+ asrs r0, 24
+ lsls r4, 16
+ asrs r4, 16
+ subs r0, r4
+ movs r2, 0x18
+ ldrsh r1, [r6, r2]
+ bl __divsi3
+ strh r0, [r6, 0x24]
+ strh r5, [r6, 0xA]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x26]
+ ldr r0, _080B4CFC @ =sub_80B4D00
+ str r0, [r6]
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4CFC: .4byte sub_80B4D00
+ thumb_func_end sub_80B4BD0
+
+ thumb_func_start sub_80B4D00
+sub_80B4D00: @ 80B4D00
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080B4D24 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _080B4D1A
+ b _080B4E68
+_080B4D1A:
+ lsls r0, 2
+ ldr r1, _080B4D28 @ =_080B4D2C
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B4D24: .4byte gTasks
+_080B4D28: .4byte _080B4D2C
+ .align 2, 0
+_080B4D2C:
+ .4byte _080B4D40
+ .4byte _080B4DA4
+ .4byte _080B4DAC
+ .4byte _080B4E08
+ .4byte _080B4E5A
+_080B4D40:
+ ldrh r2, [r4, 0x14]
+ ldrh r0, [r4, 0x10]
+ subs r2, r0
+ strh r2, [r4, 0x14]
+ ldrh r0, [r4, 0x16]
+ ldrh r1, [r4, 0x12]
+ subs r0, r1
+ strh r0, [r4, 0x16]
+ ldr r3, _080B4DA0 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ lsls r2, 16
+ asrs r2, 19
+ strh r2, [r0, 0x24]
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r3
+ ldrh r0, [r4, 0x16]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r1, 0x26]
+ ldrh r0, [r4, 0x1A]
+ adds r0, 0x1
+ strh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xA
+ bne _080B4D90
+ movs r0, 0x14
+ strh r0, [r4, 0x1E]
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080B4D90:
+ ldrh r1, [r4, 0x22]
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0x9B
+ bl PlaySE12WithPanning
+ b _080B4E68
+ .align 2, 0
+_080B4DA0: .4byte gSprites
+_080B4DA4:
+ ldrh r0, [r4, 0x1E]
+ subs r0, 0x1
+ strh r0, [r4, 0x1E]
+ b _080B4E4C
+_080B4DAC:
+ ldrh r0, [r4, 0x1A]
+ subs r0, 0x1
+ strh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ beq _080B4DCC
+ ldrh r0, [r4, 0x10]
+ ldrh r2, [r4, 0x14]
+ adds r0, r2
+ strh r0, [r4, 0x14]
+ ldrh r0, [r4, 0x12]
+ ldrh r1, [r4, 0x16]
+ adds r0, r1
+ strh r0, [r4, 0x16]
+ b _080B4DD6
+_080B4DCC:
+ strh r0, [r4, 0x14]
+ strh r0, [r4, 0x16]
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080B4DD6:
+ ldr r2, _080B4E04 @ =gSprites
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r4, 0x14]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r1, 0x24]
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r4, 0x16]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r1, 0x26]
+ b _080B4E68
+ .align 2, 0
+_080B4E04: .4byte gSprites
+_080B4E08:
+ ldrh r0, [r4, 0x10]
+ ldrh r2, [r4, 0xC]
+ adds r0, r2
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x12]
+ ldrh r1, [r4, 0xE]
+ adds r0, r1
+ strh r0, [r4, 0xE]
+ ldrh r0, [r4, 0x1A]
+ adds r0, 0x1
+ strh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x1C
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ blt _080B4E46
+ movs r0, 0
+ strh r0, [r4, 0x1A]
+ adds r0, r4, 0
+ bl sub_80B4E70
+ ldrh r1, [r4, 0x24]
+ ldrh r0, [r4, 0x22]
+ adds r1, r0
+ strh r1, [r4, 0x22]
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xA8
+ bl PlaySE12WithPanning
+_080B4E46:
+ ldrh r0, [r4, 0x18]
+ subs r0, 0x1
+ strh r0, [r4, 0x18]
+_080B4E4C:
+ lsls r0, 16
+ cmp r0, 0
+ bne _080B4E68
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B4E68
+_080B4E5A:
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080B4E68
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080B4E68:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B4D00
+
+ thumb_func_start sub_80B4E70
+sub_80B4E70: @ 80B4E70
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0xA]
+ subs r0, 0x1
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bhi _080B4F60
+ lsls r0, 2
+ ldr r1, _080B4E8C @ =_080B4E90
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B4E8C: .4byte _080B4E90
+ .align 2, 0
+_080B4E90:
+ .4byte _080B4EA4
+ .4byte _080B4EB0
+ .4byte _080B4EB0
+ .4byte _080B4EBC
+ .4byte _080B4EC8
+_080B4EA4:
+ ldr r3, _080B4EAC @ =gUnknown_83E74D8
+ movs r5, 0
+ b _080B4ECC
+ .align 2, 0
+_080B4EAC: .4byte gUnknown_83E74D8
+_080B4EB0:
+ ldr r3, _080B4EB8 @ =gUnknown_83E74F0
+ movs r5, 0x50
+ b _080B4ECC
+ .align 2, 0
+_080B4EB8: .4byte gUnknown_83E74F0
+_080B4EBC:
+ ldr r3, _080B4EC4 @ =gUnknown_83E74F0
+ movs r5, 0x40
+ b _080B4ECC
+ .align 2, 0
+_080B4EC4: .4byte gUnknown_83E74F0
+_080B4EC8:
+ ldr r3, _080B4F68 @ =gUnknown_83E74F0
+ movs r5, 0x30
+_080B4ECC:
+ ldrh r1, [r4, 0xC]
+ lsls r1, 16
+ asrs r1, 19
+ lsls r1, 16
+ lsrs r1, 16
+ ldrh r2, [r4, 0xE]
+ lsls r2, 16
+ asrs r2, 19
+ lsls r2, 16
+ movs r6, 0x20
+ ldrsh r0, [r4, r6]
+ lsls r0, 2
+ adds r1, r0
+ lsls r1, 16
+ lsrs r6, r1, 16
+ asrs r1, 16
+ lsrs r7, r2, 16
+ asrs r2, 16
+ adds r0, r3, 0
+ movs r3, 0x23
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _080B4F58
+ ldr r1, _080B4F6C @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r0, r1
+ movs r1, 0x12
+ strh r1, [r0, 0x2E]
+ movs r2, 0x20
+ ldrsh r1, [r4, r2]
+ lsls r2, r1, 2
+ adds r2, r1
+ lsls r2, 2
+ adds r2, r6, r2
+ movs r6, 0xA
+ ldrsh r3, [r4, r6]
+ lsls r1, r3, 1
+ adds r1, r3
+ adds r2, r1
+ strh r2, [r0, 0x32]
+ strh r7, [r0, 0x36]
+ movs r1, 0xA
+ ldrsh r2, [r4, r1]
+ lsls r2, 1
+ movs r3, 0x10
+ negs r3, r3
+ adds r1, r3, 0
+ subs r1, r2
+ strh r1, [r0, 0x38]
+ ldrh r3, [r0, 0x4]
+ lsls r2, r3, 22
+ lsrs r2, 22
+ adds r2, r5
+ ldr r5, _080B4F70 @ =0x000003ff
+ adds r1, r5, 0
+ ands r2, r1
+ ldr r1, _080B4F74 @ =0xfffffc00
+ ands r1, r3
+ orrs r1, r2
+ strh r1, [r0, 0x4]
+ bl sub_8075068
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x1
+ strh r0, [r4, 0x1E]
+_080B4F58:
+ movs r6, 0x20
+ ldrsh r0, [r4, r6]
+ negs r0, r0
+ strh r0, [r4, 0x20]
+_080B4F60:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4F68: .4byte gUnknown_83E74F0
+_080B4F6C: .4byte gSprites
+_080B4F70: .4byte 0x000003ff
+_080B4F74: .4byte 0xfffffc00
+ thumb_func_end sub_80B4E70
+
+ thumb_func_start sub_80B4F78
+sub_80B4F78: @ 80B4F78
+ push {r4,lr}
+ adds r4, r0, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B4FAA
+ ldr r0, _080B4FB0 @ =sub_80B4D00
+ bl FindTaskIdByFunc
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0xFF
+ beq _080B4FA4
+ ldr r0, _080B4FB4 @ =gTasks
+ lsls r1, r2, 2
+ adds r1, r2
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x1E]
+ subs r0, 0x1
+ strh r0, [r1, 0x1E]
+_080B4FA4:
+ adds r0, r4, 0
+ bl DestroySprite
+_080B4FAA:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4FB0: .4byte sub_80B4D00
+_080B4FB4: .4byte gTasks
+ thumb_func_end sub_80B4F78
+
+ thumb_func_start sub_80B4FB8
+sub_80B4FB8: @ 80B4FB8
+ push {lr}
+ ldr r0, _080B4FE0 @ =gUnknown_2037EE4
+ ldr r0, [r0]
+ ldrb r1, [r0, 0x11]
+ lsrs r0, r1, 4
+ lsls r1, 28
+ lsrs r1, 28
+ subs r0, r1
+ lsls r0, 24
+ lsrs r1, r0, 24
+ movs r2, 0xFF
+ lsls r2, 24
+ adds r0, r2
+ lsrs r0, 24
+ cmp r0, 0x4
+ bls _080B4FDA
+ movs r1, 0x1
+_080B4FDA:
+ adds r0, r1, 0
+ pop {r1}
+ bx r1
+ .align 2, 0
+_080B4FE0: .4byte gUnknown_2037EE4
+ thumb_func_end sub_80B4FB8
+
+ thumb_func_start sub_80B4FE4
+sub_80B4FE4: @ 80B4FE4
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080B501C @ =gBattleAnimArgs
+ ldrb r1, [r5, 0x8]
+ bl StartSpriteAnim
+ ldrh r0, [r5]
+ strh r0, [r4, 0x24]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x34]
+ ldrh r1, [r5, 0x4]
+ subs r0, r1
+ strh r0, [r4, 0x34]
+ movs r0, 0x3
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x30]
+ ldr r0, _080B5020 @ =sub_80B5024
+ str r0, [r4, 0x1C]
+ adds r4, 0x3E
+ ldrb r0, [r4]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B501C: .4byte gBattleAnimArgs
+_080B5020: .4byte sub_80B5024
+ thumb_func_end sub_80B4FE4
+
+ thumb_func_start sub_80B5024
+sub_80B5024: @ 80B5024
+ push {lr}
+ adds r2, r0, 0
+ adds r3, r2, 0
+ adds r3, 0x3E
+ ldrb r0, [r3]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r0
+ strb r1, [r3]
+ ldrh r1, [r2, 0x34]
+ movs r3, 0x34
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ beq _080B505C
+ ldrh r3, [r2, 0x32]
+ adds r0, r1, r3
+ strh r0, [r2, 0x26]
+ ldrh r0, [r2, 0x2E]
+ adds r1, r0
+ strh r1, [r2, 0x34]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r1, 16
+ cmp r1, 0
+ ble _080B506E
+ movs r0, 0
+ strh r0, [r2, 0x34]
+ b _080B506E
+_080B505C:
+ ldrh r0, [r2, 0x30]
+ subs r0, 0x1
+ strh r0, [r2, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080B506E
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_080B506E:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B5024
+
+ thumb_func_start sub_80B5074
+sub_80B5074: @ 80B5074
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080B509C @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080B5090
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+_080B5090:
+ adds r0, r4, 0
+ bl sub_8075DF4
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B509C: .4byte gBattleAnimAttacker
+ thumb_func_end sub_80B5074
+
+ thumb_func_start sub_80B50A0
+sub_80B50A0: @ 80B50A0
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080B50EC @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080B50F0 @ =gBattleAnimArgs
+ ldrh r3, [r2]
+ ldrh r5, [r4, 0x20]
+ adds r1, r3, r5
+ strh r1, [r4, 0x20]
+ ldrh r1, [r2, 0x2]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ strh r3, [r4, 0x30]
+ strh r1, [r4, 0x32]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r4, 0x38]
+ ldrb r1, [r2, 0x6]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldr r0, _080B50F4 @ =sub_80B50F8
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B50EC: .4byte gBattleAnimTarget
+_080B50F0: .4byte gBattleAnimArgs
+_080B50F4: .4byte sub_80B50F8
+ thumb_func_end sub_80B50A0
+
+ thumb_func_start sub_80B50F8
+sub_80B50F8: @ 80B50F8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x8
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x34]
+ adds r0, r1
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x32]
+ ldrh r2, [r4, 0x36]
+ adds r0, r2
+ strh r0, [r4, 0x36]
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ movs r1, 0x28
+ bl __divsi3
+ ldrh r1, [r4, 0x24]
+ adds r1, r0
+ strh r1, [r4, 0x24]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ subs r1, r0
+ strh r1, [r4, 0x26]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x8C
+ ble _080B5142
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B5142:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B50F8
+
+ thumb_func_start sub_80B5148
+sub_80B5148: @ 80B5148
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r2, _080B5180 @ =gUnknown_2037EE8
+ ldr r0, [r2]
+ cmp r0, 0x20
+ bgt _080B515C
+ ldr r1, _080B5184 @ =gBattleAnimArgs
+ movs r0, 0
+ strh r0, [r1, 0xE]
+_080B515C:
+ ldr r2, [r2]
+ adds r0, r2, 0
+ subs r0, 0x21
+ cmp r0, 0x20
+ bhi _080B516C
+ ldr r1, _080B5184 @ =gBattleAnimArgs
+ movs r0, 0x1
+ strh r0, [r1, 0xE]
+_080B516C:
+ cmp r2, 0x41
+ ble _080B5176
+ ldr r1, _080B5184 @ =gBattleAnimArgs
+ movs r0, 0x2
+ strh r0, [r1, 0xE]
+_080B5176:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B5180: .4byte gUnknown_2037EE8
+_080B5184: .4byte gBattleAnimArgs
+ thumb_func_end sub_80B5148
+
+ thumb_func_start sub_80B5188
+sub_80B5188: @ 80B5188
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, _080B51E4 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080B51AA
+ movs r0, 0
+ bl sub_8075458
+ movs r0, 0xC8
+ strh r0, [r5, 0xA]
+_080B51AA:
+ ldr r4, _080B51E8 @ =gBattle_BG3_Y
+ movs r1, 0xA
+ ldrsh r0, [r5, r1]
+ movs r1, 0xA
+ bl __divsi3
+ ldrh r1, [r4]
+ adds r1, r0
+ strh r1, [r4]
+ ldrh r0, [r5, 0xA]
+ subs r0, 0x3
+ strh r0, [r5, 0xA]
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x78
+ bne _080B51D6
+ movs r0, 0x1
+ bl sub_8075458
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080B51D6:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B51E4: .4byte gTasks
+_080B51E8: .4byte gBattle_BG3_Y
+ thumb_func_end sub_80B5188
+
+ thumb_func_start sub_80B51EC
+sub_80B51EC: @ 80B51EC
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ ldr r1, _080B5258 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080B5218
+ movs r0, 0
+ bl sub_8075458
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ ldr r0, _080B525C @ =gBattle_BG3_Y
+ ldrh r0, [r0]
+ strh r0, [r4, 0xC]
+_080B5218:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x50
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0xA]
+ ldr r6, _080B525C @ =gBattle_BG3_Y
+ movs r2, 0xA
+ ldrsh r1, [r4, r2]
+ movs r0, 0x4
+ bl Cos
+ ldrh r4, [r4, 0xC]
+ adds r0, r4
+ strh r0, [r6]
+ ldr r0, _080B5260 @ =gBattleAnimArgs
+ movs r2, 0xE
+ ldrsh r1, [r0, r2]
+ ldr r0, _080B5264 @ =0x00000fff
+ cmp r1, r0
+ bne _080B5250
+ movs r0, 0
+ strh r0, [r6]
+ movs r0, 0x1
+ bl sub_8075458
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080B5250:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B5258: .4byte gTasks
+_080B525C: .4byte gBattle_BG3_Y
+_080B5260: .4byte gBattleAnimArgs
+_080B5264: .4byte 0x00000fff
+ thumb_func_end sub_80B51EC
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/ld_script.txt b/ld_script.txt
index e8b0c8519..c0ebec726 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -165,7 +165,13 @@ SECTIONS {
asm/flying.o(.text);
asm/psychic.o(.text);
asm/bug.o(.text);
- asm/battle_anim_80A22E8.o(.text);
+ asm/rock.o(.text);
+ asm/ghost.o(.text);
+ asm/dragon.o(.text);
+ asm/dark.o(.text);
+ asm/ground.o(.text);
+ asm/normal.o(.text);
+ asm/battle_anim_utility_funcs.o(.text);
asm/bike.o(.text);
asm/easy_chat.o(.text);
asm/mon_markings.o(.text);