diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2020-03-25 00:57:23 -0400 |
---|---|---|
committer | GriffinR <griffin.g.richards@gmail.com> | 2020-03-25 00:57:23 -0400 |
commit | 5b612393ebc78ce2bb53a4d53a6cfe6be375ba1b (patch) | |
tree | 5388e52894476d7c3894b315a53a19cb1c990476 | |
parent | 970717ee2c660e3a20218ba9c730b20a6dbb9c5d (diff) |
Move data up to object event graphics to src
-rw-r--r-- | data/event_object_movement.s | 249 | ||||
-rw-r--r-- | src/event_object_movement.c | 309 |
2 files changed, 308 insertions, 250 deletions
diff --git a/data/event_object_movement.s b/data/event_object_movement.s index 87fec4fd6..3a9cb8d68 100644 --- a/data/event_object_movement.s +++ b/data/event_object_movement.s @@ -757,253 +757,4 @@ gUnknown_839D3A8:: @ 839D3A8 gUnknown_839D3C8:: @ 839D3C8 .incbin "graphics/object_events/pics/unknown/839D3C8.4bpp" -sMovementTypeCallbacks:: @ 839FBC8 - .4byte MovementType_None - .4byte MovementType_LookAround - .4byte MovementType_WanderAround - .4byte MovementType_WanderUpAndDown - .4byte MovementType_WanderUpAndDown - .4byte MovementType_WanderLeftAndRight - .4byte MovementType_WanderLeftAndRight - .4byte MovementType_FaceDirection - .4byte MovementType_FaceDirection - .4byte MovementType_FaceDirection - .4byte MovementType_FaceDirection - .4byte sub_805B3B8 - .4byte NULL - .4byte MovementType_FaceDownAndUp - .4byte MovementType_FaceLeftAndRight - .4byte MovementType_FaceUpAndLeft - .4byte MovementType_FaceUpAndRight - .4byte MovementType_FaceDownAndLeft - .4byte MovementType_FaceDownAndRight - .4byte MovementType_FaceDownUpAndLeft - .4byte MovementType_FaceDownUpAndRight - .4byte MovementType_FaceUpRightAndLeft - .4byte MovementType_FaceDownRightAndLeft - .4byte MovementType_RotateCounterclockwise - .4byte MovementType_RotateClockwise - .4byte MovementType_WalkBackAndForth - .4byte MovementType_WalkBackAndForth - .4byte MovementType_WalkBackAndForth - .4byte MovementType_WalkBackAndForth - .4byte MovementType_WalkSequenceUpRightLeftDown - .4byte MovementType_WalkSequenceRightLeftDownUp - .4byte MovementType_WalkSequenceDownUpRightLeft - .4byte MovementType_WalkSequenceLeftDownUpRight - .4byte MovementType_WalkSequenceUpLeftRightDown - .4byte MovementType_WalkSequenceLeftRightDownUp - .4byte MovementType_WalkSequenceDownUpLeftRight - .4byte MovementType_WalkSequenceRightDownUpLeft - .4byte MovementType_WalkSequenceLeftUpDownRight - .4byte MovementType_WalkSequenceUpDownRightLeft - .4byte MovementType_WalkSequenceRightLeftUpDown - .4byte MovementType_WalkSequenceDownRightLeftUp - .4byte MovementType_WalkSequenceRightUpDownLeft - .4byte MovementType_WalkSequenceUpDownLeftRight - .4byte MovementType_WalkSequenceLeftRightUpDown - .4byte MovementType_WalkSequenceDownLeftRightUp - .4byte MovementType_WalkSequenceUpLeftDownRight - .4byte MovementType_WalkSequenceDownRightUpLeft - .4byte MovementType_WalkSequenceLeftDownRightUp - .4byte MovementType_WalkSequenceRightUpLeftDown - .4byte MovementType_WalkSequenceUpRightDownLeft - .4byte MovementType_WalkSequenceDownLeftUpRight - .4byte MovementType_WalkSequenceLeftUpRightDown - .4byte MovementType_WalkSequenceRightDownLeftUp - .4byte MovementType_CopyPlayer - .4byte MovementType_CopyPlayer - .4byte MovementType_CopyPlayer - .4byte MovementType_CopyPlayer - .4byte MovementType_TreeDisguise - .4byte MovementType_MountainDisguise - .4byte MovementType_CopyPlayerInGrass - .4byte MovementType_CopyPlayerInGrass - .4byte MovementType_CopyPlayerInGrass - .4byte MovementType_CopyPlayerInGrass - .4byte MovementType_Hidden - .4byte MovementType_WalkInPlace - .4byte MovementType_WalkInPlace - .4byte MovementType_WalkInPlace - .4byte MovementType_WalkInPlace - .4byte MovementType_WalkSlowlyInPlace - .4byte MovementType_WalkSlowlyInPlace - .4byte MovementType_WalkSlowlyInPlace - .4byte MovementType_WalkSlowlyInPlace - .4byte MovementType_JogInPlace - .4byte MovementType_JogInPlace - .4byte MovementType_JogInPlace - .4byte MovementType_JogInPlace - .4byte MovementType_Invisible - .4byte sub_8063298 - .4byte sub_80632BC - .4byte sub_80632E0 - .4byte MovementType_WanderAroundDuplicate - -gRangedMovementTypes:: @ 839FD0C - .byte FALSE @ MOVEMENT_TYPE_NONE - .byte FALSE @ MOVEMENT_TYPE_LOOK_AROUND - .byte TRUE @ MOVEMENT_TYPE_WANDER_AROUND - .byte TRUE @ MOVEMENT_TYPE_WANDER_UP_AND_DOWN - .byte TRUE @ MOVEMENT_TYPE_WANDER_DOWN_AND_UP - .byte TRUE @ MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT - .byte TRUE @ MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT - .byte FALSE @ MOVEMENT_TYPE_FACE_UP - .byte FALSE @ MOVEMENT_TYPE_FACE_DOWN - .byte FALSE @ MOVEMENT_TYPE_FACE_LEFT - .byte FALSE @ MOVEMENT_TYPE_FACE_RIGHT - .byte FALSE @ MOVEMENT_TYPE_PLAYER - .byte FALSE @ MOVEMENT_TYPE_BERRY_TREE_GROWTH - .byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_AND_UP - .byte FALSE @ MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT - .byte FALSE @ MOVEMENT_TYPE_FACE_UP_AND_LEFT - .byte FALSE @ MOVEMENT_TYPE_FACE_UP_AND_RIGHT - .byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_AND_LEFT - .byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT - .byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT - .byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT - .byte FALSE @ MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT - .byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT - .byte FALSE @ MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE - .byte FALSE @ MOVEMENT_TYPE_ROTATE_CLOCKWISE - .byte TRUE @ MOVEMENT_TYPE_WALK_UP_AND_DOWN - .byte TRUE @ MOVEMENT_TYPE_WALK_DOWN_AND_UP - .byte TRUE @ MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT - .byte TRUE @ MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN - .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP - .byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER - .byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE - .byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE - .byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE - .byte FALSE @ MOVEMENT_TYPE_TREE_DISGUISE - .byte FALSE @ MOVEMENT_TYPE_MOUNTAIN_DISGUISE - .byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS - .byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS - .byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS - .byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS - .byte FALSE @ MOVEMENT_TYPE_HIDDEN - .byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_DOWN - .byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_UP - .byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_LEFT - .byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT - .byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_DOWN - .byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_UP - .byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_LEFT - .byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT - .byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_DOWN - .byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_UP - .byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_LEFT - .byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT - .byte FALSE @ MOVEMENT_TYPE_INVISIBLE - .byte FALSE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN - .byte FALSE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP - .byte FALSE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT - .byte TRUE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT - -gInitialMovementTypeFacingDirections:: @ 839FD5D - .byte 1 @ [MOVEMENT_TYPE_NONE] = DIR_SOUTH, - .byte 1 @ [MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH, - .byte 1 @ [MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH, - .byte 2 @ [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = DIR_NORTH, - .byte 1 @ [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = DIR_SOUTH, - .byte 3 @ [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = DIR_WEST, - .byte 4 @ [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = DIR_EAST, - .byte 2 @ [MOVEMENT_TYPE_FACE_UP] = DIR_NORTH, - .byte 1 @ [MOVEMENT_TYPE_FACE_DOWN] = DIR_SOUTH, - .byte 3 @ [MOVEMENT_TYPE_FACE_LEFT] = DIR_WEST, - .byte 4 @ [MOVEMENT_TYPE_FACE_RIGHT] = DIR_EAST, - .byte 1 @ [MOVEMENT_TYPE_PLAYER] = DIR_SOUTH, - .byte 1 @ [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = DIR_SOUTH, - .byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = DIR_SOUTH, - .byte 3 @ [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = DIR_WEST, - .byte 2 @ [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = DIR_NORTH, - .byte 2 @ [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = DIR_NORTH, - .byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = DIR_SOUTH, - .byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = DIR_SOUTH, - .byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = DIR_SOUTH, - .byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = DIR_SOUTH, - .byte 2 @ [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = DIR_NORTH, - .byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = DIR_SOUTH, - .byte 1 @ [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = DIR_SOUTH, - .byte 1 @ [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = DIR_SOUTH, - .byte 2 @ [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = DIR_NORTH, - .byte 1 @ [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = DIR_SOUTH, - .byte 3 @ [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = DIR_WEST, - .byte 4 @ [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = DIR_EAST, - .byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = DIR_NORTH, - .byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = DIR_EAST, - .byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = DIR_SOUTH, - .byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = DIR_WEST, - .byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = DIR_NORTH, - .byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = DIR_WEST, - .byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = DIR_SOUTH, - .byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = DIR_EAST, - .byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = DIR_WEST, - .byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = DIR_NORTH, - .byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = DIR_EAST, - .byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = DIR_SOUTH, - .byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = DIR_EAST, - .byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = DIR_NORTH, - .byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = DIR_WEST, - .byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = DIR_SOUTH, - .byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = DIR_NORTH, - .byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = DIR_SOUTH, - .byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = DIR_WEST, - .byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = DIR_EAST, - .byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = DIR_NORTH, - .byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = DIR_SOUTH, - .byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = DIR_WEST, - .byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = DIR_EAST, - .byte 2 @ [MOVEMENT_TYPE_COPY_PLAYER] = DIR_NORTH, - .byte 1 @ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = DIR_SOUTH, - .byte 3 @ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = DIR_WEST, - .byte 4 @ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = DIR_EAST, - .byte 1 @ [MOVEMENT_TYPE_TREE_DISGUISE] = DIR_SOUTH, - .byte 1 @ [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = DIR_SOUTH, - .byte 2 @ [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = DIR_NORTH, - .byte 1 @ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH, - .byte 3 @ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST, - .byte 4 @ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST, - .byte 1 @ [MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH, - .byte 1 @ [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH, - .byte 2 @ [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH, - .byte 3 @ [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST, - .byte 4 @ [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST, - .byte 1 @ [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH, - .byte 2 @ [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH, - .byte 3 @ [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST, - .byte 4 @ [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST, - .byte 1 @ [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = DIR_SOUTH, - .byte 2 @ [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = DIR_NORTH, - .byte 3 @ [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = DIR_WEST, - .byte 4 @ [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = DIR_EAST, - .byte 1 @ [MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH, - .byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH, - .byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_SOUTH, - .byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_SOUTH, - .byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_SOUTH, - @9186 diff --git a/src/event_object_movement.c b/src/event_object_movement.c index c30f50584..25bff5ef5 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -96,6 +96,63 @@ static u8 sub_8063324(struct ObjectEvent *, struct Sprite *); static u8 sub_8063344(struct ObjectEvent *, struct Sprite *); static void sub_8064544(struct ObjectEvent *, struct Sprite *); static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite); +void MovementType_None(struct Sprite *); +void MovementType_LookAround(struct Sprite *); +void MovementType_WanderAround(struct Sprite *); +void MovementType_WanderUpAndDown(struct Sprite *); +void MovementType_WanderLeftAndRight(struct Sprite *); +void MovementType_FaceDirection(struct Sprite *); +void sub_805B3B8(struct Sprite *); +void MovementType_FaceDownAndUp(struct Sprite *); +void MovementType_FaceLeftAndRight(struct Sprite *); +void MovementType_FaceUpAndLeft(struct Sprite *); +void MovementType_FaceUpAndRight(struct Sprite *); +void MovementType_FaceDownAndLeft(struct Sprite *); +void MovementType_FaceDownAndRight(struct Sprite *); +void MovementType_FaceDownUpAndLeft(struct Sprite *); +void MovementType_FaceDownUpAndRight(struct Sprite *); +void MovementType_FaceUpRightAndLeft(struct Sprite *); +void MovementType_FaceDownRightAndLeft(struct Sprite *); +void MovementType_RotateCounterclockwise(struct Sprite *); +void MovementType_RotateClockwise(struct Sprite *); +void MovementType_WalkBackAndForth(struct Sprite *); +void MovementType_WalkSequenceUpRightLeftDown(struct Sprite *); +void MovementType_WalkSequenceRightLeftDownUp(struct Sprite *); +void MovementType_WalkSequenceDownUpRightLeft(struct Sprite *); +void MovementType_WalkSequenceLeftDownUpRight(struct Sprite *); +void MovementType_WalkSequenceUpLeftRightDown(struct Sprite *); +void MovementType_WalkSequenceLeftRightDownUp(struct Sprite *); +void MovementType_WalkSequenceDownUpLeftRight(struct Sprite *); +void MovementType_WalkSequenceRightDownUpLeft(struct Sprite *); +void MovementType_WalkSequenceLeftUpDownRight(struct Sprite *); +void MovementType_WalkSequenceUpDownRightLeft(struct Sprite *); +void MovementType_WalkSequenceRightLeftUpDown(struct Sprite *); +void MovementType_WalkSequenceDownRightLeftUp(struct Sprite *); +void MovementType_WalkSequenceRightUpDownLeft(struct Sprite *); +void MovementType_WalkSequenceUpDownLeftRight(struct Sprite *); +void MovementType_WalkSequenceLeftRightUpDown(struct Sprite *); +void MovementType_WalkSequenceDownLeftRightUp(struct Sprite *); +void MovementType_WalkSequenceUpLeftDownRight(struct Sprite *); +void MovementType_WalkSequenceDownRightUpLeft(struct Sprite *); +void MovementType_WalkSequenceLeftDownRightUp(struct Sprite *); +void MovementType_WalkSequenceRightUpLeftDown(struct Sprite *); +void MovementType_WalkSequenceUpRightDownLeft(struct Sprite *); +void MovementType_WalkSequenceDownLeftUpRight(struct Sprite *); +void MovementType_WalkSequenceLeftUpRightDown(struct Sprite *); +void MovementType_WalkSequenceRightDownLeftUp(struct Sprite *); +void MovementType_CopyPlayer(struct Sprite *); +void MovementType_TreeDisguise(struct Sprite *); +void MovementType_MountainDisguise(struct Sprite *); +void MovementType_CopyPlayerInGrass(struct Sprite *); +void MovementType_Hidden(struct Sprite *); +void MovementType_WalkInPlace(struct Sprite *); +void MovementType_WalkSlowlyInPlace(struct Sprite *); +void MovementType_JogInPlace(struct Sprite *); +void MovementType_Invisible(struct Sprite *); +void sub_8063298(struct Sprite *); +void sub_80632BC(struct Sprite *); +void sub_80632E0(struct Sprite *); +void MovementType_WanderAroundDuplicate(struct Sprite *); #define movement_type_def(setup, table) \ static u8 setup##_callback(struct ObjectEvent *, struct Sprite *); \ @@ -845,7 +902,257 @@ extern const u32 gUnknown_8394E28[]; //#include "data/object_events/object_event_graphics.h" -// TODO: some data +static void (*const sMovementTypeCallbacks[])(struct Sprite *) = { + MovementType_None, + MovementType_LookAround, + MovementType_WanderAround, + MovementType_WanderUpAndDown, + MovementType_WanderUpAndDown, + MovementType_WanderLeftAndRight, + MovementType_WanderLeftAndRight, + MovementType_FaceDirection, + MovementType_FaceDirection, + MovementType_FaceDirection, + MovementType_FaceDirection, + sub_805B3B8, + NULL, + MovementType_FaceDownAndUp, + MovementType_FaceLeftAndRight, + MovementType_FaceUpAndLeft, + MovementType_FaceUpAndRight, + MovementType_FaceDownAndLeft, + MovementType_FaceDownAndRight, + MovementType_FaceDownUpAndLeft, + MovementType_FaceDownUpAndRight, + MovementType_FaceUpRightAndLeft, + MovementType_FaceDownRightAndLeft, + MovementType_RotateCounterclockwise, + MovementType_RotateClockwise, + MovementType_WalkBackAndForth, + MovementType_WalkBackAndForth, + MovementType_WalkBackAndForth, + MovementType_WalkBackAndForth, + MovementType_WalkSequenceUpRightLeftDown, + MovementType_WalkSequenceRightLeftDownUp, + MovementType_WalkSequenceDownUpRightLeft, + MovementType_WalkSequenceLeftDownUpRight, + MovementType_WalkSequenceUpLeftRightDown, + MovementType_WalkSequenceLeftRightDownUp, + MovementType_WalkSequenceDownUpLeftRight, + MovementType_WalkSequenceRightDownUpLeft, + MovementType_WalkSequenceLeftUpDownRight, + MovementType_WalkSequenceUpDownRightLeft, + MovementType_WalkSequenceRightLeftUpDown, + MovementType_WalkSequenceDownRightLeftUp, + MovementType_WalkSequenceRightUpDownLeft, + MovementType_WalkSequenceUpDownLeftRight, + MovementType_WalkSequenceLeftRightUpDown, + MovementType_WalkSequenceDownLeftRightUp, + MovementType_WalkSequenceUpLeftDownRight, + MovementType_WalkSequenceDownRightUpLeft, + MovementType_WalkSequenceLeftDownRightUp, + MovementType_WalkSequenceRightUpLeftDown, + MovementType_WalkSequenceUpRightDownLeft, + MovementType_WalkSequenceDownLeftUpRight, + MovementType_WalkSequenceLeftUpRightDown, + MovementType_WalkSequenceRightDownLeftUp, + MovementType_CopyPlayer, + MovementType_CopyPlayer, + MovementType_CopyPlayer, + MovementType_CopyPlayer, + MovementType_TreeDisguise, + MovementType_MountainDisguise, + MovementType_CopyPlayerInGrass, + MovementType_CopyPlayerInGrass, + MovementType_CopyPlayerInGrass, + MovementType_CopyPlayerInGrass, + MovementType_Hidden, + MovementType_WalkInPlace, + MovementType_WalkInPlace, + MovementType_WalkInPlace, + MovementType_WalkInPlace, + MovementType_WalkSlowlyInPlace, + MovementType_WalkSlowlyInPlace, + MovementType_WalkSlowlyInPlace, + MovementType_WalkSlowlyInPlace, + MovementType_JogInPlace, + MovementType_JogInPlace, + MovementType_JogInPlace, + MovementType_JogInPlace, + MovementType_Invisible, + sub_8063298, + sub_80632BC, + sub_80632E0, + MovementType_WanderAroundDuplicate, +}; + +const u8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = { + [MOVEMENT_TYPE_NONE] = FALSE, + [MOVEMENT_TYPE_LOOK_AROUND] = FALSE, + [MOVEMENT_TYPE_WANDER_AROUND] = TRUE, + [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = TRUE, + [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = TRUE, + [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = TRUE, + [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = TRUE, + [MOVEMENT_TYPE_FACE_UP] = FALSE, + [MOVEMENT_TYPE_FACE_DOWN] = FALSE, + [MOVEMENT_TYPE_FACE_LEFT] = FALSE, + [MOVEMENT_TYPE_FACE_RIGHT] = FALSE, + [MOVEMENT_TYPE_PLAYER] = FALSE, + [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = FALSE, + [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = FALSE, + [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = FALSE, + [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = FALSE, + [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = FALSE, + [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = FALSE, + [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = FALSE, + [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = FALSE, + [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = FALSE, + [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = FALSE, + [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = FALSE, + [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = FALSE, + [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = FALSE, + [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = TRUE, + [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = TRUE, + [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = TRUE, + [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = TRUE, + [MOVEMENT_TYPE_COPY_PLAYER] = TRUE, + [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = TRUE, + [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = TRUE, + [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = TRUE, + [MOVEMENT_TYPE_TREE_DISGUISE] = FALSE, + [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = FALSE, + [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = TRUE, + [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = TRUE, + [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = TRUE, + [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = TRUE, + [MOVEMENT_TYPE_HIDDEN] = FALSE, + [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = FALSE, + [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = FALSE, + [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = FALSE, + [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = FALSE, + [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = FALSE, + [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = FALSE, + [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = FALSE, + [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = FALSE, + [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = FALSE, + [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = FALSE, + [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = FALSE, + [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = FALSE, + [MOVEMENT_TYPE_INVISIBLE] = FALSE, + [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = FALSE, + [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = FALSE, + [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = FALSE, + [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = TRUE, +}; + +const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] = { + [MOVEMENT_TYPE_NONE] = DIR_SOUTH, + [MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH, + [MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH, + [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = DIR_NORTH, + [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = DIR_SOUTH, + [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = DIR_WEST, + [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = DIR_EAST, + [MOVEMENT_TYPE_FACE_UP] = DIR_NORTH, + [MOVEMENT_TYPE_FACE_DOWN] = DIR_SOUTH, + [MOVEMENT_TYPE_FACE_LEFT] = DIR_WEST, + [MOVEMENT_TYPE_FACE_RIGHT] = DIR_EAST, + [MOVEMENT_TYPE_PLAYER] = DIR_SOUTH, + [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = DIR_SOUTH, + [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = DIR_SOUTH, + [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = DIR_WEST, + [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = DIR_NORTH, + [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = DIR_NORTH, + [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = DIR_SOUTH, + [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = DIR_SOUTH, + [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = DIR_SOUTH, + [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = DIR_SOUTH, + [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = DIR_NORTH, + [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = DIR_SOUTH, + [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = DIR_SOUTH, + [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = DIR_NORTH, + [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = DIR_WEST, + [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = DIR_EAST, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = DIR_NORTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = DIR_EAST, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = DIR_WEST, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = DIR_NORTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = DIR_WEST, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = DIR_EAST, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = DIR_WEST, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = DIR_NORTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = DIR_EAST, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = DIR_EAST, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = DIR_NORTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = DIR_WEST, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = DIR_NORTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = DIR_WEST, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = DIR_EAST, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = DIR_NORTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = DIR_WEST, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = DIR_EAST, + [MOVEMENT_TYPE_COPY_PLAYER] = DIR_NORTH, + [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = DIR_SOUTH, + [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = DIR_WEST, + [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = DIR_EAST, + [MOVEMENT_TYPE_TREE_DISGUISE] = DIR_SOUTH, + [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = DIR_SOUTH, + [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = DIR_NORTH, + [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH, + [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST, + [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST, + [MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH, + [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST, + [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST, + [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH, + [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH, + [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST, + [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST, + [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = DIR_SOUTH, + [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = DIR_NORTH, + [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = DIR_WEST, + [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = DIR_EAST, + [MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_SOUTH, +}; #define OBJ_EVENT_PAL_TAG_0 0x1103 #define OBJ_EVENT_PAL_TAG_1 0x1104 |