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authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-25 05:57:13 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-25 05:57:26 +0800
commit631eccb92ddbbac3630ebbcad84c3557450577a2 (patch)
tree6d612c84bc23695783d0e55d1e28c51e6d13f4f4
parentb4692071218344995fed976ea1023df4702caa9e (diff)
thru OakOldManHandleSwitchInAnim
-rw-r--r--asm/battle_controller_oak.s4905
-rw-r--r--data/data_83FECCC.s3
-rw-r--r--include/battle.h4
-rw-r--r--include/battle_anim.h2
-rw-r--r--include/item.h1
-rw-r--r--include/item_menu.h1
-rw-r--r--include/strings.h11
-rw-r--r--ld_script.txt2
-rw-r--r--src/battle_controller_oak_old_man.c1556
-rw-r--r--src/battle_controller_opponent.c6
-rw-r--r--src/battle_controller_player.c3
11 files changed, 1589 insertions, 4905 deletions
diff --git a/asm/battle_controller_oak.s b/asm/battle_controller_oak.s
index 1adc98b52..436e1b051 100644
--- a/asm/battle_controller_oak.s
+++ b/asm/battle_controller_oak.s
@@ -4,4892 +4,7 @@
.syntax unified
.text
-
- thumb_func_start nullsub_81
-nullsub_81: @ 80E75AC
- bx lr
- thumb_func_end nullsub_81
-
- thumb_func_start SetControllerToOakOrOldMan
-SetControllerToOakOrOldMan: @ 80E75B0
- ldr r1, _080E75DC @ =gBattlerControllerFuncs
- ldr r0, _080E75E0 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080E75E4 @ =OakOldManBufferRunCommand
- str r1, [r0]
- ldr r2, _080E75E8 @ =gBattleStruct
- ldr r0, [r2]
- adds r0, 0x94
- movs r1, 0
- strb r1, [r0]
- ldr r0, [r2]
- adds r0, 0x95
- strb r1, [r0]
- ldr r0, [r2]
- adds r0, 0x96
- strb r1, [r0]
- ldr r0, [r2]
- adds r0, 0x97
- strb r1, [r0]
- bx lr
- .align 2, 0
-_080E75DC: .4byte gBattlerControllerFuncs
-_080E75E0: .4byte gActiveBattler
-_080E75E4: .4byte OakOldManBufferRunCommand
-_080E75E8: .4byte gBattleStruct
- thumb_func_end SetControllerToOakOrOldMan
-
- thumb_func_start OakOldManBufferRunCommand
-OakOldManBufferRunCommand: @ 80E75EC
- push {lr}
- ldr r2, _080E7620 @ =gBattleControllerExecFlags
- ldr r1, _080E7624 @ =gBitTable
- ldr r0, _080E7628 @ =gActiveBattler
- ldrb r3, [r0]
- lsls r0, r3, 2
- adds r0, r1
- ldr r1, [r2]
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- beq _080E7638
- ldr r0, _080E762C @ =gBattleBufferA
- lsls r1, r3, 9
- adds r1, r0
- ldrb r0, [r1]
- cmp r0, 0x38
- bhi _080E7634
- ldr r0, _080E7630 @ =sOakOldManBufferCommands
- ldrb r1, [r1]
- lsls r1, 2
- adds r1, r0
- ldr r0, [r1]
- bl _call_via_r0
- b _080E7638
- .align 2, 0
-_080E7620: .4byte gBattleControllerExecFlags
-_080E7624: .4byte gBitTable
-_080E7628: .4byte gActiveBattler
-_080E762C: .4byte gBattleBufferA
-_080E7630: .4byte sOakOldManBufferCommands
-_080E7634:
- bl OakOldManBufferExecCompleted
-_080E7638:
- pop {r0}
- bx r0
- thumb_func_end OakOldManBufferRunCommand
-
- thumb_func_start HandleInputChooseAction_tmp
-HandleInputChooseAction_tmp: @ 80E763C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- ldr r7, _080E769C @ =gBattleBufferA
- ldr r4, _080E76A0 @ =gActiveBattler
- ldrb r0, [r4]
- lsls r2, r0, 9
- adds r1, r7, 0x2
- adds r1, r2, r1
- ldrb r5, [r1]
- adds r1, r7, 0x3
- adds r2, r1
- ldrb r1, [r2]
- lsls r1, 8
- orrs r5, r1
- movs r1, 0x1
- movs r2, 0x7
- movs r3, 0x1
- bl DoBounceEffect
- ldrb r0, [r4]
- movs r1, 0
- movs r2, 0x7
- movs r3, 0x1
- bl DoBounceEffect
- ldr r0, _080E76A4 @ =gMain
- ldrh r1, [r0, 0x2E]
- movs r2, 0x1
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- beq _080E76D4
- movs r0, 0x5
- bl PlaySE
- ldr r1, _080E76A8 @ =gActionSelectionCursor
- ldrb r0, [r4]
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0x1
- beq _080E76BC
- cmp r0, 0x1
- bgt _080E76AC
- cmp r0, 0
- beq _080E76B6
- b _080E781A
- .align 2, 0
-_080E769C: .4byte gBattleBufferA
-_080E76A0: .4byte gActiveBattler
-_080E76A4: .4byte gMain
-_080E76A8: .4byte gActionSelectionCursor
-_080E76AC:
- cmp r0, 0x2
- beq _080E76C2
- cmp r0, 0x3
- beq _080E76C8
- b _080E781A
-_080E76B6:
- movs r0, 0x1
- movs r1, 0
- b _080E7814
-_080E76BC:
- movs r0, 0x1
- movs r1, 0x1
- b _080E7814
-_080E76C2:
- movs r0, 0x1
- movs r1, 0x2
- b _080E7814
-_080E76C8:
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl BtlController_EmitTwoReturnValues
- b _080E781A
-_080E76D4:
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080E770C
- ldr r5, _080E7708 @ =gActionSelectionCursor
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- bne _080E76EE
- b _080E7838
-_080E76EE:
- movs r0, 0x5
- bl PlaySE
- ldrb r0, [r4]
- adds r0, r5
- ldrb r0, [r0]
- bl ActionSelectionDestroyCursorAt
- ldrb r1, [r4]
- adds r1, r5
- ldrb r0, [r1]
- movs r2, 0x1
- b _080E7794
- .align 2, 0
-_080E7708: .4byte gActionSelectionCursor
-_080E770C:
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080E7744
- ldr r5, _080E7740 @ =gActionSelectionCursor
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- beq _080E7726
- b _080E7838
-_080E7726:
- movs r0, 0x5
- bl PlaySE
- ldrb r0, [r4]
- adds r0, r5
- ldrb r0, [r0]
- bl ActionSelectionDestroyCursorAt
- ldrb r1, [r4]
- adds r1, r5
- ldrb r0, [r1]
- movs r2, 0x1
- b _080E7794
- .align 2, 0
-_080E7740: .4byte gActionSelectionCursor
-_080E7744:
- movs r0, 0x40
- mov r8, r0
- ands r0, r1
- cmp r0, 0
- beq _080E7764
- ldr r5, _080E7760 @ =gActionSelectionCursor
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080E7838
- b _080E777C
- .align 2, 0
-_080E7760: .4byte gActionSelectionCursor
-_080E7764:
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _080E77AC
- ldr r5, _080E77A8 @ =gActionSelectionCursor
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _080E7838
-_080E777C:
- movs r0, 0x5
- bl PlaySE
- ldrb r0, [r4]
- adds r0, r5
- ldrb r0, [r0]
- bl ActionSelectionDestroyCursorAt
- ldrb r1, [r4]
- adds r1, r5
- ldrb r0, [r1]
- movs r2, 0x2
-_080E7794:
- eors r0, r2
- strb r0, [r1]
- ldrb r0, [r4]
- adds r0, r5
- ldrb r0, [r0]
- movs r1, 0
- bl ActionSelectionCreateCursorAt
- b _080E7838
- .align 2, 0
-_080E77A8: .4byte gActionSelectionCursor
-_080E77AC:
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080E782C
- ldr r6, _080E7820 @ =gBattleTypeFlags
- ldr r0, [r6]
- ands r0, r2
- cmp r0, 0
- beq _080E7838
- ldrb r0, [r4]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x2
- bne _080E7838
- movs r0, 0
- bl GetBattlerAtPosition
- ldr r1, _080E7824 @ =gAbsentBattlerFlags
- ldrb r1, [r1]
- ldr r2, _080E7828 @ =gBitTable
- lsls r0, 24
- lsrs r0, 22
- adds r0, r2
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- bne _080E7838
- ldr r0, [r6]
- mov r1, r8
- ands r0, r1
- cmp r0, 0
- bne _080E7838
- ldrb r0, [r4]
- lsls r0, 9
- adds r1, r7, 0x1
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0x1
- bne _080E780A
- cmp r5, 0xC
- bhi _080E7838
- adds r0, r5, 0
- movs r1, 0x1
- bl AddBagItem
-_080E780A:
- movs r0, 0x5
- bl PlaySE
- movs r0, 0x1
- movs r1, 0xC
-_080E7814:
- movs r2, 0
- bl BtlController_EmitTwoReturnValues
-_080E781A:
- bl OakOldManBufferExecCompleted
- b _080E7838
- .align 2, 0
-_080E7820: .4byte gBattleTypeFlags
-_080E7824: .4byte gAbsentBattlerFlags
-_080E7828: .4byte gBitTable
-_080E782C:
- movs r0, 0x8
- ands r0, r1
- cmp r0, 0
- beq _080E7838
- bl SwapHpBarsWithHpText
-_080E7838:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end HandleInputChooseAction_tmp
-
- thumb_func_start sub_80E7844
-sub_80E7844: @ 80E7844
- push {r4,lr}
- ldr r1, _080E7860 @ =gBattleStruct
- ldr r2, [r1]
- adds r0, r2, 0
- adds r0, 0x94
- ldrb r0, [r0]
- adds r4, r1, 0
- cmp r0, 0x1
- beq _080E787C
- cmp r0, 0x1
- bgt _080E7864
- cmp r0, 0
- beq _080E786A
- b _080E78D8
- .align 2, 0
-_080E7860: .4byte gBattleStruct
-_080E7864:
- cmp r0, 0x2
- beq _080E78B4
- b _080E78D8
-_080E786A:
- adds r1, r2, 0
- adds r1, 0x96
- movs r0, 0x40
- strb r0, [r1]
- ldr r1, [r4]
- adds r1, 0x94
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
-_080E787C:
- ldr r1, [r4]
- adds r1, 0x96
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- lsls r0, 24
- cmp r0, 0
- bne _080E78D8
- movs r0, 0x5
- bl PlaySE
- movs r0, 0
- bl ActionSelectionDestroyCursorAt
- movs r0, 0x1
- movs r1, 0
- bl ActionSelectionCreateCursorAt
- ldr r0, [r4]
- adds r0, 0x96
- movs r1, 0x40
- strb r1, [r0]
- ldr r1, [r4]
- adds r1, 0x94
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- b _080E78D8
-_080E78B4:
- adds r1, r2, 0
- adds r1, 0x96
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- lsls r0, 24
- cmp r0, 0
- bne _080E78D8
- movs r0, 0x5
- bl PlaySE
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl BtlController_EmitTwoReturnValues
- bl OakOldManBufferExecCompleted
-_080E78D8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E7844
-
- thumb_func_start CompleteOnBattlerSpriteCallbackDummy_tmp
-CompleteOnBattlerSpriteCallbackDummy_tmp: @ 80E78E0
- push {lr}
- ldr r2, _080E7908 @ =gSprites
- ldr r1, _080E790C @ =gBattlerSpriteIds
- ldr r0, _080E7910 @ =gActiveBattler
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, [r0]
- ldr r0, _080E7914 @ =SpriteCallbackDummy
- cmp r1, r0
- bne _080E7904
- bl OakOldManBufferExecCompleted
-_080E7904:
- pop {r0}
- bx r0
- .align 2, 0
-_080E7908: .4byte gSprites
-_080E790C: .4byte gBattlerSpriteIds
-_080E7910: .4byte gActiveBattler
-_080E7914: .4byte SpriteCallbackDummy
- thumb_func_end CompleteOnBattlerSpriteCallbackDummy_tmp
-
- thumb_func_start sub_80E7918
-sub_80E7918: @ 80E7918
- push {lr}
- movs r0, 0
- bl IsTextPrinterActive
- lsls r0, 16
- cmp r0, 0
- bne _080E792A
- bl OakOldManBufferExecCompleted
-_080E792A:
- pop {r0}
- bx r0
- thumb_func_end sub_80E7918
-
- thumb_func_start sub_80E7930
-sub_80E7930: @ 80E7930
- push {lr}
- ldr r0, _080E7960 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E795A
- ldr r2, _080E7964 @ =gMain
- ldr r0, _080E7968 @ =0x00000439
- adds r3, r2, r0
- ldrb r1, [r3]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r3]
- ldr r0, _080E796C @ =gPreBattleCallback1
- ldr r0, [r0]
- str r0, [r2]
- ldr r0, [r2, 0x8]
- bl SetMainCallback2
-_080E795A:
- pop {r0}
- bx r0
- .align 2, 0
-_080E7960: .4byte gPaletteFade
-_080E7964: .4byte gMain
-_080E7968: .4byte 0x00000439
-_080E796C: .4byte gPreBattleCallback1
- thumb_func_end sub_80E7930
-
- thumb_func_start CompleteOnSpecialAnimDone_tmp
-CompleteOnSpecialAnimDone_tmp: @ 80E7970
- push {lr}
- ldr r0, _080E7984 @ =gDoingBattleAnim
- ldrb r0, [r0]
- cmp r0, 0
- bne _080E797E
- bl OakOldManBufferExecCompleted
-_080E797E:
- pop {r0}
- bx r0
- .align 2, 0
-_080E7984: .4byte gDoingBattleAnim
- thumb_func_end CompleteOnSpecialAnimDone_tmp
-
- thumb_func_start sub_80E7988
-sub_80E7988: @ 80E7988
- push {lr}
- bl HandleInputChooseMove
- ldr r2, _080E79AC @ =gBattleControllerExecFlags
- ldr r1, _080E79B0 @ =gBitTable
- ldr r0, _080E79B4 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, [r2]
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- bne _080E79A8
- bl OakOldManBufferExecCompleted
-_080E79A8:
- pop {r0}
- bx r0
- .align 2, 0
-_080E79AC: .4byte gBattleControllerExecFlags
-_080E79B0: .4byte gBitTable
-_080E79B4: .4byte gActiveBattler
- thumb_func_end sub_80E7988
-
- thumb_func_start OpenPartyMenuToChooseMon_tmp
-OpenPartyMenuToChooseMon_tmp: @ 80E79B8
- push {r4,lr}
- ldr r0, _080E79FC @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E79F6
- ldr r1, _080E7A00 @ =gBattlerControllerFuncs
- ldr r2, _080E7A04 @ =gActiveBattler
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080E7A08 @ =WaitForMonSelection_tmp
- str r1, [r0]
- ldr r3, _080E7A0C @ =gTasks
- ldr r1, _080E7A10 @ =gUnknown_3004FFC
- ldrb r0, [r2]
- adds r0, r1
- ldrb r0, [r0]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r3
- ldrb r4, [r1, 0x8]
- bl DestroyTask
- bl FreeAllWindowBuffers
- adds r0, r4, 0
- bl OpenPartyMenuInBattle
-_080E79F6:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E79FC: .4byte gPaletteFade
-_080E7A00: .4byte gBattlerControllerFuncs
-_080E7A04: .4byte gActiveBattler
-_080E7A08: .4byte WaitForMonSelection_tmp
-_080E7A0C: .4byte gTasks
-_080E7A10: .4byte gUnknown_3004FFC
- thumb_func_end OpenPartyMenuToChooseMon_tmp
-
- thumb_func_start WaitForMonSelection_tmp
-WaitForMonSelection_tmp: @ 80E7A14
- push {lr}
- ldr r0, _080E7A44 @ =gMain
- ldr r1, [r0, 0x4]
- ldr r0, _080E7A48 @ =BattleMainCB2
- cmp r1, r0
- bne _080E7A6A
- ldr r0, _080E7A4C @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E7A6A
- ldr r0, _080E7A50 @ =gUnknown_203B0C0
- ldrb r0, [r0]
- cmp r0, 0x1
- bne _080E7A5C
- ldr r0, _080E7A54 @ =gUnknown_203B0C1
- ldrb r1, [r0]
- ldr r2, _080E7A58 @ =gUnknown_203B0DC
- movs r0, 0x1
- bl BtlController_EmitChosenMonReturnValue
- b _080E7A66
- .align 2, 0
-_080E7A44: .4byte gMain
-_080E7A48: .4byte BattleMainCB2
-_080E7A4C: .4byte gPaletteFade
-_080E7A50: .4byte gUnknown_203B0C0
-_080E7A54: .4byte gUnknown_203B0C1
-_080E7A58: .4byte gUnknown_203B0DC
-_080E7A5C:
- movs r0, 0x1
- movs r1, 0x6
- movs r2, 0
- bl BtlController_EmitChosenMonReturnValue
-_080E7A66:
- bl OakOldManBufferExecCompleted
-_080E7A6A:
- pop {r0}
- bx r0
- thumb_func_end WaitForMonSelection_tmp
-
- thumb_func_start OpenBagAndChooseItem_tmp
-OpenBagAndChooseItem_tmp: @ 80E7A70
- push {lr}
- ldr r0, _080E7AA8 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E7AC0
- ldr r1, _080E7AAC @ =gBattlerControllerFuncs
- ldr r0, _080E7AB0 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080E7AB4 @ =CompleteWhenChoseItem_tmp
- str r1, [r0]
- bl nullsub_44
- bl FreeAllWindowBuffers
- ldr r0, _080E7AB8 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080E7ABC
- bl sub_8107ECC
- b _080E7AC0
- .align 2, 0
-_080E7AA8: .4byte gPaletteFade
-_080E7AAC: .4byte gBattlerControllerFuncs
-_080E7AB0: .4byte gActiveBattler
-_080E7AB4: .4byte CompleteWhenChoseItem_tmp
-_080E7AB8: .4byte gBattleTypeFlags
-_080E7ABC:
- bl sub_810AF74
-_080E7AC0:
- pop {r0}
- bx r0
- thumb_func_end OpenBagAndChooseItem_tmp
-
- thumb_func_start CompleteWhenChoseItem_tmp
-CompleteWhenChoseItem_tmp: @ 80E7AC4
- push {lr}
- ldr r0, _080E7B14 @ =gMain
- ldr r1, [r0, 0x4]
- ldr r0, _080E7B18 @ =BattleMainCB2
- cmp r1, r0
- bne _080E7B42
- ldr r0, _080E7B1C @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E7B42
- movs r0, 0x4
- bl sub_80EB2E0
- lsls r0, 24
- cmp r0, 0
- bne _080E7B34
- ldr r0, _080E7B20 @ =gSpecialVar_ItemId
- ldrh r0, [r0]
- cmp r0, 0xD
- bne _080E7B34
- ldr r0, _080E7B24 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080E7B34
- movs r0, 0x4
- bl sub_80EB2F4
- ldr r1, _080E7B28 @ =gBattlerControllerFuncs
- ldr r0, _080E7B2C @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080E7B30 @ =sub_80E8704
- str r1, [r0]
- b _080E7B42
- .align 2, 0
-_080E7B14: .4byte gMain
-_080E7B18: .4byte BattleMainCB2
-_080E7B1C: .4byte gPaletteFade
-_080E7B20: .4byte gSpecialVar_ItemId
-_080E7B24: .4byte gBattleTypeFlags
-_080E7B28: .4byte gBattlerControllerFuncs
-_080E7B2C: .4byte gActiveBattler
-_080E7B30: .4byte sub_80E8704
-_080E7B34:
- ldr r0, _080E7B48 @ =gSpecialVar_ItemId
- ldrh r1, [r0]
- movs r0, 0x1
- bl BtlController_EmitOneReturnValue
- bl OakOldManBufferExecCompleted
-_080E7B42:
- pop {r0}
- bx r0
- .align 2, 0
-_080E7B48: .4byte gSpecialVar_ItemId
- thumb_func_end CompleteWhenChoseItem_tmp
-
- thumb_func_start sub_80E7B4C
-sub_80E7B4C: @ 80E7B4C
- push {r4-r7,lr}
- ldr r4, _080E7CB0 @ =gBattleSpritesDataPtr
- ldr r0, [r4]
- ldr r5, _080E7CB4 @ =gActiveBattler
- ldrb r2, [r5]
- ldr r1, [r0, 0x4]
- lsls r3, r2, 1
- adds r0, r3, r2
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r7, 0x88
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- bne _080E7B80
- ldr r0, _080E7CB8 @ =gBattlerPartyIndexes
- adds r0, r3, r0
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _080E7CBC @ =gPlayerParty
- adds r1, r0
- adds r0, r2, 0
- bl sub_80F1720
-_080E7B80:
- ldr r1, [r4]
- ldrb r0, [r5]
- movs r6, 0x2
- adds r2, r6, 0
- eors r2, r0
- ldr r1, [r1, 0x4]
- lsls r3, r2, 1
- adds r0, r3, r2
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- bne _080E7BB2
- ldr r0, _080E7CB8 @ =gBattlerPartyIndexes
- adds r0, r3, r0
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _080E7CBC @ =gPlayerParty
- adds r1, r0
- adds r0, r2, 0
- bl sub_80F1720
-_080E7BB2:
- ldr r0, [r4]
- ldrb r2, [r5]
- ldr r3, [r0, 0x4]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- adds r0, r3
- ldrb r1, [r0]
- movs r4, 0x8
- adds r0, r4, 0
- ands r0, r1
- cmp r0, 0
- bne _080E7CA8
- adds r1, r6, 0
- eors r1, r2
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrb r1, [r0]
- adds r0, r4, 0
- ands r0, r1
- cmp r0, 0
- bne _080E7CA8
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E7C46
- ldr r0, _080E7CC0 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x40
- ands r0, r1
- cmp r0, 0
- bne _080E7C46
- ldr r1, _080E7CC4 @ =gUnknown_3004FFC
- ldrb r0, [r5]
- eors r0, r6
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080E7CC8 @ =gSprites
- adds r0, r1
- bl DestroySprite
- ldr r4, _080E7CCC @ =gHealthboxSpriteIds
- ldrb r0, [r5]
- adds r1, r6, 0
- eors r1, r0
- adds r0, r1, r4
- ldrb r0, [r0]
- ldr r2, _080E7CB8 @ =gBattlerPartyIndexes
- lsls r1, 1
- adds r1, r2
- ldrh r2, [r1]
- movs r1, 0x64
- muls r1, r2
- ldr r2, _080E7CBC @ =gPlayerParty
- adds r1, r2
- movs r2, 0
- bl UpdateHealthboxAttribute
- ldrb r0, [r5]
- eors r0, r6
- bl sub_804BD94
- ldrb r0, [r5]
- eors r0, r6
- adds r0, r4
- ldrb r0, [r0]
- bl SetHealthboxSpriteVisible
-_080E7C46:
- ldr r1, _080E7CC4 @ =gUnknown_3004FFC
- ldr r4, _080E7CB4 @ =gActiveBattler
- ldrb r0, [r4]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080E7CC8 @ =gSprites
- adds r0, r1
- bl DestroySprite
- ldr r5, _080E7CCC @ =gHealthboxSpriteIds
- ldrb r1, [r4]
- adds r0, r1, r5
- ldrb r0, [r0]
- ldr r2, _080E7CB8 @ =gBattlerPartyIndexes
- lsls r1, 1
- adds r1, r2
- ldrh r2, [r1]
- movs r1, 0x64
- muls r1, r2
- ldr r2, _080E7CBC @ =gPlayerParty
- adds r1, r2
- movs r2, 0
- bl UpdateHealthboxAttribute
- ldrb r0, [r4]
- bl sub_804BD94
- ldrb r0, [r4]
- adds r0, r5
- ldrb r0, [r0]
- bl SetHealthboxSpriteVisible
- ldr r0, _080E7CB0 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r2, [r0, 0x8]
- ldrb r1, [r2, 0x9]
- movs r0, 0x2
- negs r0, r0
- ands r0, r1
- strb r0, [r2, 0x9]
- ldr r1, _080E7CD0 @ =gBattlerControllerFuncs
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080E7CD4 @ =sub_80E7CD8
- str r1, [r0]
-_080E7CA8:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E7CB0: .4byte gBattleSpritesDataPtr
-_080E7CB4: .4byte gActiveBattler
-_080E7CB8: .4byte gBattlerPartyIndexes
-_080E7CBC: .4byte gPlayerParty
-_080E7CC0: .4byte gBattleTypeFlags
-_080E7CC4: .4byte gUnknown_3004FFC
-_080E7CC8: .4byte gSprites
-_080E7CCC: .4byte gHealthboxSpriteIds
-_080E7CD0: .4byte gBattlerControllerFuncs
-_080E7CD4: .4byte sub_80E7CD8
- thumb_func_end sub_80E7B4C
-
- thumb_func_start sub_80E7CD8
-sub_80E7CD8: @ 80E7CD8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- movs r4, 0
- ldr r2, _080E7DD8 @ =gSprites
- ldr r0, _080E7DDC @ =gHealthboxSpriteIds
- ldr r1, _080E7DE0 @ =gActiveBattler
- mov r8, r1
- ldrb r3, [r1]
- adds r0, r3, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, [r0]
- ldr r0, _080E7DE4 @ =SpriteCallbackDummy
- cmp r1, r0
- bne _080E7D02
- movs r4, 0x1
-_080E7D02:
- cmp r4, 0
- beq _080E7DCE
- ldr r7, _080E7DE8 @ =gBattleSpritesDataPtr
- ldr r0, [r7]
- ldr r4, [r0, 0x4]
- lsls r0, r3, 1
- adds r0, r3
- lsls r0, 2
- adds r2, r0, r4
- ldrb r1, [r2, 0x1]
- movs r5, 0x1
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _080E7DCE
- movs r6, 0x2
- adds r1, r6, 0
- eors r1, r3
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0, 0x1]
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _080E7DCE
- ldrb r1, [r2]
- movs r3, 0x7F
- adds r0, r3, 0
- ands r0, r1
- strb r0, [r2]
- ldr r0, [r7]
- mov r1, r8
- ldrb r2, [r1]
- ldr r0, [r0, 0x4]
- lsls r1, r2, 1
- adds r1, r2
- lsls r1, 2
- adds r1, r0
- ldrb r2, [r1, 0x1]
- movs r4, 0x2
- negs r4, r4
- adds r0, r4, 0
- ands r0, r2
- strb r0, [r1, 0x1]
- ldr r2, [r7]
- mov r1, r8
- ldrb r0, [r1]
- adds r1, r6, 0
- eors r1, r0
- ldr r2, [r2, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0]
- ands r3, r1
- strb r3, [r0]
- ldr r2, [r7]
- mov r1, r8
- ldrb r0, [r1]
- adds r1, r6, 0
- eors r1, r0
- ldr r2, [r2, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0, 0x1]
- ands r4, r1
- strb r4, [r0, 0x1]
- ldr r4, _080E7DEC @ =0x000027f9
- adds r0, r4, 0
- bl FreeSpriteTilesByTag
- adds r0, r4, 0
- bl FreeSpritePaletteByTag
- ldr r0, _080E7DF0 @ =c3_0802FDF4
- movs r1, 0xA
- bl CreateTask
- ldr r2, _080E7DF4 @ =gBattlerPartyIndexes
- mov r0, r8
- ldrb r1, [r0]
- lsls r0, r1, 1
- adds r0, r2
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, _080E7DF8 @ =gPlayerParty
- adds r0, r2
- bl HandleLowHpMusicChange
- ldr r1, _080E7DFC @ =gBattlerControllerFuncs
- mov r2, r8
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080E7E00 @ =sub_80E835C
- str r1, [r0]
-_080E7DCE:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E7DD8: .4byte gSprites
-_080E7DDC: .4byte gHealthboxSpriteIds
-_080E7DE0: .4byte gActiveBattler
-_080E7DE4: .4byte SpriteCallbackDummy
-_080E7DE8: .4byte gBattleSpritesDataPtr
-_080E7DEC: .4byte 0x000027f9
-_080E7DF0: .4byte c3_0802FDF4
-_080E7DF4: .4byte gBattlerPartyIndexes
-_080E7DF8: .4byte gPlayerParty
-_080E7DFC: .4byte gBattlerControllerFuncs
-_080E7E00: .4byte sub_80E835C
- thumb_func_end sub_80E7CD8
-
- thumb_func_start Task_GiveExpToMon_tmp
-Task_GiveExpToMon_tmp: @ 80E7E04
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r1, _080E7F04 @ =gTasks
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- mov r8, r0
- ldrb r0, [r0, 0x8]
- mov r10, r0
- mov r1, r8
- ldrb r7, [r1, 0xC]
- str r7, [sp, 0x8]
- ldrh r2, [r1, 0xA]
- str r2, [sp, 0xC]
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _080E7E4A
- ldr r1, _080E7F08 @ =gBattlerPartyIndexes
- lsls r0, r7, 1
- adds r0, r1
- ldrh r0, [r0]
- cmp r10, r0
- bne _080E7E4A
- b _080E7F60
-_080E7E4A:
- movs r0, 0x64
- mov r1, r10
- muls r1, r0
- ldr r0, _080E7F0C @ =gPlayerParty
- adds r6, r1, r0
- adds r0, r6, 0
- movs r1, 0xB
- bl GetMonData
- adds r5, r0, 0
- lsls r5, 16
- lsrs r5, 16
- adds r0, r6, 0
- movs r1, 0x38
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r6, 0
- movs r1, 0x19
- bl GetMonData
- str r0, [sp, 0x4]
- ldr r3, _080E7F10 @ =gExperienceTables
- adds r4, 0x1
- lsls r4, 2
- ldr r2, _080E7F14 @ =gBaseStats
- lsls r1, r5, 3
- subs r1, r5
- lsls r1, 2
- adds r1, r2
- ldrb r2, [r1, 0x13]
- movs r1, 0xCA
- lsls r1, 1
- muls r1, r2
- adds r4, r1
- adds r4, r3
- ldr r2, [r4]
- str r2, [sp]
- ldr r3, [sp, 0xC]
- lsls r1, r3, 16
- asrs r1, 16
- adds r0, r1
- cmp r0, r2
- bcc _080E7F38
- adds r0, r6, 0
- movs r1, 0x19
- mov r2, sp
- bl SetMonData
- adds r0, r6, 0
- bl CalculateMonStats
- ldr r2, [sp]
- add r0, sp, 0x4
- ldrh r0, [r0]
- subs r2, r0
- ldr r0, [sp, 0xC]
- subs r2, r0, r2
- ldr r4, _080E7F18 @ =gActiveBattler
- ldrb r5, [r4]
- strb r7, [r4]
- lsls r2, 16
- lsrs r2, 16
- movs r0, 0x1
- movs r1, 0xB
- bl BtlController_EmitTwoReturnValues
- strb r5, [r4]
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E7F20
- ldr r2, _080E7F08 @ =gBattlerPartyIndexes
- lsls r0, r7, 1
- adds r0, r2
- mov r1, r10
- ldrh r0, [r0]
- cmp r1, r0
- beq _080E7EFE
- movs r0, 0x2
- eors r7, r0
- lsls r0, r7, 1
- adds r0, r2
- ldrh r0, [r0]
- cmp r1, r0
- bne _080E7F20
-_080E7EFE:
- ldr r0, _080E7F1C @ =Task_LaunchLvlUpAnim_tmp
- b _080E7F62
- .align 2, 0
-_080E7F04: .4byte gTasks
-_080E7F08: .4byte gBattlerPartyIndexes
-_080E7F0C: .4byte gPlayerParty
-_080E7F10: .4byte gExperienceTables
-_080E7F14: .4byte gBaseStats
-_080E7F18: .4byte gActiveBattler
-_080E7F1C: .4byte Task_LaunchLvlUpAnim_tmp
-_080E7F20:
- ldr r0, _080E7F30 @ =gTasks
- mov r2, r9
- lsls r1, r2, 2
- add r1, r9
- lsls r1, 3
- adds r1, r0
- ldr r0, _080E7F34 @ =DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp
- b _080E7F64
- .align 2, 0
-_080E7F30: .4byte gTasks
-_080E7F34: .4byte DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp
-_080E7F38:
- str r0, [sp, 0x4]
- add r2, sp, 0x4
- adds r0, r6, 0
- movs r1, 0x19
- bl SetMonData
- ldr r1, _080E7F58 @ =gBattlerControllerFuncs
- ldr r3, [sp, 0x8]
- lsls r0, r3, 2
- adds r0, r1
- ldr r1, _080E7F5C @ =CompleteOnInactiveTextPrinter_tmp
- str r1, [r0]
- mov r0, r9
- bl DestroyTask
- b _080E7F66
- .align 2, 0
-_080E7F58: .4byte gBattlerControllerFuncs
-_080E7F5C: .4byte CompleteOnInactiveTextPrinter_tmp
-_080E7F60:
- ldr r0, _080E7F78 @ =Task_PrepareToGiveExpWithExpBar_tmp
-_080E7F62:
- mov r1, r8
-_080E7F64:
- str r0, [r1]
-_080E7F66:
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E7F78: .4byte Task_PrepareToGiveExpWithExpBar_tmp
- thumb_func_end Task_GiveExpToMon_tmp
-
- thumb_func_start Task_PrepareToGiveExpWithExpBar_tmp
-Task_PrepareToGiveExpWithExpBar_tmp: @ 80E7F7C
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080E8034 @ =gTasks
- lsls r2, r0, 2
- mov r8, r2
- add r8, r0
- mov r0, r8
- lsls r0, 3
- mov r8, r0
- add r8, r1
- mov r2, r8
- ldrb r1, [r2, 0x8]
- movs r0, 0xA
- ldrsh r2, [r2, r0]
- mov r9, r2
- mov r2, r8
- ldrb r2, [r2, 0xC]
- mov r10, r2
- movs r0, 0x64
- adds r6, r1, 0
- muls r6, r0
- ldr r0, _080E8038 @ =gPlayerParty
- adds r6, r0
- adds r0, r6, 0
- movs r1, 0x38
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r6, 0
- movs r1, 0xB
- bl GetMonData
- adds r5, r0, 0
- lsls r5, 16
- lsrs r5, 16
- adds r0, r6, 0
- movs r1, 0x19
- bl GetMonData
- adds r3, r0, 0
- ldr r6, _080E803C @ =gExperienceTables
- lsls r1, r4, 2
- ldr r2, _080E8040 @ =gBaseStats
- lsls r0, r5, 3
- subs r0, r5
- lsls r0, 2
- adds r0, r2
- ldrb r2, [r0, 0x13]
- movs r0, 0xCA
- lsls r0, 1
- muls r0, r2
- adds r1, r0
- adds r1, r6
- ldr r1, [r1]
- subs r3, r1
- adds r4, 0x1
- lsls r4, 2
- adds r4, r0
- adds r4, r6
- ldr r2, [r4]
- subs r2, r1
- ldr r0, _080E8044 @ =gHealthboxSpriteIds
- add r0, r10
- ldrb r1, [r0]
- mov r0, r9
- negs r0, r0
- str r0, [sp]
- mov r0, r10
- bl SetBattleBarStruct
- movs r0, 0x1B
- bl PlaySE
- ldr r0, _080E8048 @ =sub_80E804C
- mov r1, r8
- str r0, [r1]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E8034: .4byte gTasks
-_080E8038: .4byte gPlayerParty
-_080E803C: .4byte gExperienceTables
-_080E8040: .4byte gBaseStats
-_080E8044: .4byte gHealthboxSpriteIds
-_080E8048: .4byte sub_80E804C
- thumb_func_end Task_PrepareToGiveExpWithExpBar_tmp
-
- thumb_func_start sub_80E804C
-sub_80E804C: @ 80E804C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r1, _080E8078 @ =gTasks
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- adds r6, r0, r1
- ldrh r1, [r6, 0x1C]
- movs r2, 0x1C
- ldrsh r0, [r6, r2]
- cmp r0, 0xC
- bgt _080E807C
- adds r0, r1, 0x1
- strh r0, [r6, 0x1C]
- b _080E8178
- .align 2, 0
-_080E8078: .4byte gTasks
-_080E807C:
- ldrb r0, [r6, 0x8]
- mov r9, r0
- ldrh r2, [r6, 0xA]
- mov r10, r2
- ldrb r7, [r6, 0xC]
- ldr r5, _080E8144 @ =gHealthboxSpriteIds
- adds r5, r7, r5
- ldrb r1, [r5]
- adds r0, r7, 0
- movs r2, 0x1
- movs r3, 0
- bl MoveBattleBar
- adds r4, r0, 0
- lsls r4, 16
- lsrs r4, 16
- ldrb r0, [r5]
- bl SetHealthboxSpriteVisible
- lsls r4, 16
- asrs r4, 16
- movs r0, 0x1
- negs r0, r0
- cmp r4, r0
- bne _080E8178
- movs r0, 0x1B
- bl m4aSongNumStop
- movs r0, 0x64
- mov r1, r9
- muls r1, r0
- ldr r0, _080E8148 @ =gPlayerParty
- adds r5, r1, r0
- adds r0, r5, 0
- movs r1, 0x38
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0x19
- bl GetMonData
- str r0, [sp, 0x4]
- adds r0, r5, 0
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- ldr r3, _080E814C @ =gExperienceTables
- adds r4, 0x1
- lsls r4, 2
- ldr r2, _080E8150 @ =gBaseStats
- lsls r1, r0, 3
- subs r1, r0
- lsls r1, 2
- adds r1, r2
- ldrb r1, [r1, 0x13]
- movs r0, 0xCA
- lsls r0, 1
- muls r0, r1
- adds r4, r0
- adds r4, r3
- ldr r1, [r4]
- str r1, [sp]
- mov r2, r10
- lsls r0, r2, 16
- asrs r4, r0, 16
- ldr r0, [sp, 0x4]
- adds r0, r4
- cmp r0, r1
- blt _080E815C
- adds r0, r5, 0
- movs r1, 0x19
- mov r2, sp
- bl SetMonData
- adds r0, r5, 0
- bl CalculateMonStats
- ldr r2, [sp]
- add r0, sp, 0x4
- ldrh r0, [r0]
- subs r2, r0
- subs r2, r4, r2
- ldr r4, _080E8154 @ =gActiveBattler
- ldrb r5, [r4]
- strb r7, [r4]
- lsls r2, 16
- lsrs r2, 16
- movs r0, 0x1
- movs r1, 0xB
- bl BtlController_EmitTwoReturnValues
- strb r5, [r4]
- ldr r0, _080E8158 @ =Task_LaunchLvlUpAnim_tmp
- str r0, [r6]
- b _080E8178
- .align 2, 0
-_080E8144: .4byte gHealthboxSpriteIds
-_080E8148: .4byte gPlayerParty
-_080E814C: .4byte gExperienceTables
-_080E8150: .4byte gBaseStats
-_080E8154: .4byte gActiveBattler
-_080E8158: .4byte Task_LaunchLvlUpAnim_tmp
-_080E815C:
- str r0, [sp, 0x4]
- add r2, sp, 0x4
- adds r0, r5, 0
- movs r1, 0x19
- bl SetMonData
- ldr r1, _080E8188 @ =gBattlerControllerFuncs
- lsls r0, r7, 2
- adds r0, r1
- ldr r1, _080E818C @ =CompleteOnInactiveTextPrinter_tmp
- str r1, [r0]
- mov r0, r8
- bl DestroyTask
-_080E8178:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E8188: .4byte gBattlerControllerFuncs
-_080E818C: .4byte CompleteOnInactiveTextPrinter_tmp
- thumb_func_end sub_80E804C
-
- thumb_func_start Task_LaunchLvlUpAnim_tmp
-Task_LaunchLvlUpAnim_tmp: @ 80E8190
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080E81E4 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldrb r4, [r0, 0xC]
- ldrb r6, [r0, 0x8]
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E81C4
- ldr r1, _080E81E8 @ =gBattlerPartyIndexes
- movs r0, 0x2
- adds r2, r4, 0
- eors r2, r0
- lsls r0, r2, 1
- adds r0, r1
- ldrh r0, [r0]
- cmp r6, r0
- bne _080E81C4
- adds r4, r2, 0
-_080E81C4:
- adds r0, r4, 0
- adds r1, r4, 0
- adds r2, r4, 0
- movs r3, 0
- bl InitAndLaunchSpecialAnimation
- ldr r0, _080E81E4 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r0, _080E81EC @ =Task_UpdateLvlInHealthbox_tmp
- str r0, [r1]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E81E4: .4byte gTasks
-_080E81E8: .4byte gBattlerPartyIndexes
-_080E81EC: .4byte Task_UpdateLvlInHealthbox_tmp
- thumb_func_end Task_LaunchLvlUpAnim_tmp
-
- thumb_func_start Task_UpdateLvlInHealthbox_tmp
-Task_UpdateLvlInHealthbox_tmp: @ 80E81F0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080E825C @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r2, r0, r1
- ldrb r5, [r2, 0xC]
- ldr r0, _080E8260 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0, 0x4]
- lsls r0, r5, 1
- adds r0, r5
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- bne _080E8292
- ldrb r4, [r2, 0x8]
- movs r0, 0x64
- adds r1, r4, 0
- muls r1, r0
- ldr r0, _080E8264 @ =gPlayerParty
- adds r7, r1, r0
- adds r0, r7, 0
- movs r1, 0x38
- bl GetMonData
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E8270
- ldr r1, _080E8268 @ =gBattlerPartyIndexes
- movs r0, 0x2
- adds r2, r5, 0
- eors r2, r0
- lsls r0, r2, 1
- adds r0, r1
- ldrh r0, [r0]
- cmp r4, r0
- bne _080E8270
- ldr r0, _080E826C @ =gHealthboxSpriteIds
- adds r0, r2, r0
- ldrb r0, [r0]
- adds r1, r7, 0
- movs r2, 0
- bl UpdateHealthboxAttribute
- b _080E8284
- .align 2, 0
-_080E825C: .4byte gTasks
-_080E8260: .4byte gBattleSpritesDataPtr
-_080E8264: .4byte gPlayerParty
-_080E8268: .4byte gBattlerPartyIndexes
-_080E826C: .4byte gHealthboxSpriteIds
-_080E8270:
- ldr r0, _080E8298 @ =gHealthboxSpriteIds
- adds r0, r5, r0
- ldrb r0, [r0]
- movs r1, 0x64
- muls r1, r4
- ldr r2, _080E829C @ =gPlayerParty
- adds r1, r2
- movs r2, 0
- bl UpdateHealthboxAttribute
-_080E8284:
- ldr r0, _080E82A0 @ =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- ldr r0, _080E82A4 @ =DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp
- str r0, [r1]
-_080E8292:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E8298: .4byte gHealthboxSpriteIds
-_080E829C: .4byte gPlayerParty
-_080E82A0: .4byte gTasks
-_080E82A4: .4byte DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp
- thumb_func_end Task_UpdateLvlInHealthbox_tmp
-
- thumb_func_start DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp
-DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp: @ 80E82A8
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r0, _080E82E4 @ =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r0
- ldrb r1, [r4, 0x8]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E82E8 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x38
- bl GetMonData
- ldrb r0, [r4, 0xC]
- ldr r1, _080E82EC @ =gBattlerControllerFuncs
- lsls r0, 2
- adds r0, r1
- ldr r1, _080E82F0 @ =CompleteOnInactiveTextPrinter_tmp
- str r1, [r0]
- adds r0, r5, 0
- bl DestroyTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E82E4: .4byte gTasks
-_080E82E8: .4byte gPlayerParty
-_080E82EC: .4byte gBattlerControllerFuncs
-_080E82F0: .4byte CompleteOnInactiveTextPrinter_tmp
- thumb_func_end DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp
-
- thumb_func_start sub_80E82F4
-sub_80E82F4: @ 80E82F4
- push {r4-r6,lr}
- ldr r6, _080E834C @ =gSprites
- ldr r5, _080E8350 @ =gBattlerSpriteIds
- ldr r4, _080E8354 @ =gActiveBattler
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, r0, r6
- movs r1, 0x22
- ldrsh r0, [r2, r1]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- cmp r0, 0xA0
- ble _080E8344
- ldrb r0, [r2, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- bl DestroySprite
- ldr r1, _080E8358 @ =gHealthboxSpriteIds
- ldrb r0, [r4]
- adds r0, r1
- ldrb r0, [r0]
- bl SetHealthboxSpriteInvisible
- bl OakOldManBufferExecCompleted
-_080E8344:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E834C: .4byte gSprites
-_080E8350: .4byte gBattlerSpriteIds
-_080E8354: .4byte gActiveBattler
-_080E8358: .4byte gHealthboxSpriteIds
- thumb_func_end sub_80E82F4
-
- thumb_func_start sub_80E835C
-sub_80E835C: @ 80E835C
- push {r4-r7,lr}
- sub sp, 0x4
- ldr r1, _080E837C @ =gBattleStruct
- ldr r0, [r1]
- adds r0, 0x94
- ldrb r0, [r0]
- adds r7, r1, 0
- cmp r0, 0x8
- bls _080E8370
- b _080E855E
-_080E8370:
- lsls r0, 2
- ldr r1, _080E8380 @ =_080E8384
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E837C: .4byte gBattleStruct
-_080E8380: .4byte _080E8384
- .align 2, 0
-_080E8384:
- .4byte _080E83A8
- .4byte _080E83F0
- .4byte _080E8408
- .4byte _080E8420
- .4byte _080E8468
- .4byte _080E8490
- .4byte _080E84D8
- .4byte _080E8500
- .4byte _080E8530
-_080E83A8:
- ldr r0, _080E83EC @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0
- beq _080E83BA
- b _080E855E
-_080E83BA:
- ldr r4, [r7]
- adds r5, r4, 0
- adds r5, 0x95
- adds r4, 0x97
- movs r0, 0x1
- bl GetBattlerAtPosition
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80EEFC8
- movs r0, 0x82
- negs r0, r0
- str r6, [sp]
- movs r1, 0x4
- movs r2, 0
- movs r3, 0x8
- bl BeginNormalPaletteFade
- ldr r1, [r7]
- b _080E8522
- .align 2, 0
-_080E83EC: .4byte gPaletteFade
-_080E83F0:
- ldr r0, _080E8404 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _080E83FE
- b _080E855E
-_080E83FE:
- bl sub_80EB30C
- b _080E851E
- .align 2, 0
-_080E8404: .4byte gPaletteFade
-_080E8408:
- ldr r0, _080E8418 @ =gUnknown_83FDAE2
- bl BattleStringExpandPlaceholdersToDisplayedString
- ldr r0, _080E841C @ =gDisplayedStringBattle
- movs r1, 0x18
- bl BattlePutTextOnWindow
- b _080E851E
- .align 2, 0
-_080E8418: .4byte gUnknown_83FDAE2
-_080E841C: .4byte gDisplayedStringBattle
-_080E8420:
- movs r0, 0x18
- bl IsTextPrinterActive
- lsls r0, 16
- lsrs r3, r0, 16
- cmp r3, 0
- beq _080E8430
- b _080E855E
-_080E8430:
- ldr r2, _080E8460 @ =gBitTable
- ldr r4, _080E8464 @ =gBattleStruct
- ldr r0, [r4]
- adds r1, r0, 0
- adds r1, 0x95
- ldrb r1, [r1]
- lsls r1, 2
- adds r1, r2
- adds r0, 0x97
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r2
- ldr r1, [r1]
- ldr r0, [r0]
- orrs r1, r0
- lsls r0, r1, 16
- str r3, [sp]
- movs r1, 0x4
- movs r2, 0x8
- movs r3, 0
- bl BeginNormalPaletteFade
- ldr r1, [r4]
- b _080E8522
- .align 2, 0
-_080E8460: .4byte gBitTable
-_080E8464: .4byte gBattleStruct
-_080E8468:
- ldr r0, _080E8484 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E855E
- ldr r0, _080E8488 @ =gUnknown_83FDB92
- bl BattleStringExpandPlaceholdersToDisplayedString
- ldr r0, _080E848C @ =gDisplayedStringBattle
- movs r1, 0x18
- bl BattlePutTextOnWindow
- b _080E851E
- .align 2, 0
-_080E8484: .4byte gPaletteFade
-_080E8488: .4byte gUnknown_83FDB92
-_080E848C: .4byte gDisplayedStringBattle
-_080E8490:
- movs r0, 0x18
- bl IsTextPrinterActive
- lsls r0, 16
- lsrs r3, r0, 16
- cmp r3, 0
- bne _080E855E
- ldr r2, _080E84D0 @ =gBitTable
- ldr r4, _080E84D4 @ =gBattleStruct
- ldr r0, [r4]
- adds r1, r0, 0
- adds r1, 0x95
- ldrb r1, [r1]
- lsls r1, 2
- adds r1, r2
- adds r0, 0x97
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r2
- ldr r1, [r1]
- ldr r0, [r0]
- orrs r1, r0
- lsls r0, r1, 16
- str r3, [sp]
- movs r1, 0x4
- movs r2, 0
- movs r3, 0x8
- bl BeginNormalPaletteFade
- ldr r1, [r4]
- b _080E8522
- .align 2, 0
-_080E84D0: .4byte gBitTable
-_080E84D4: .4byte gBattleStruct
-_080E84D8:
- ldr r0, _080E84F4 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E855E
- ldr r0, _080E84F8 @ =gUnknown_83FDBEF
- bl BattleStringExpandPlaceholdersToDisplayedString
- ldr r0, _080E84FC @ =gDisplayedStringBattle
- movs r1, 0x18
- bl BattlePutTextOnWindow
- b _080E851E
- .align 2, 0
-_080E84F4: .4byte gPaletteFade
-_080E84F8: .4byte gUnknown_83FDBEF
-_080E84FC: .4byte gDisplayedStringBattle
-_080E8500:
- movs r0, 0x18
- bl IsTextPrinterActive
- lsls r0, 16
- lsrs r1, r0, 16
- cmp r1, 0
- bne _080E855E
- movs r0, 0x82
- negs r0, r0
- str r1, [sp]
- movs r1, 0x4
- movs r2, 0x8
- movs r3, 0
- bl BeginNormalPaletteFade
-_080E851E:
- ldr r0, _080E852C @ =gBattleStruct
- ldr r1, [r0]
-_080E8522:
- adds r1, 0x94
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- b _080E855E
- .align 2, 0
-_080E852C: .4byte gBattleStruct
-_080E8530:
- ldr r0, _080E8568 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- bne _080E855E
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- bl sub_80EF0E0
- bl sub_80EB524
- ldr r0, _080E856C @ =gBattleStruct
- ldr r0, [r0]
- adds r0, 0x94
- strb r4, [r0]
- bl OakOldManBufferExecCompleted
-_080E855E:
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E8568: .4byte gPaletteFade
-_080E856C: .4byte gBattleStruct
- thumb_func_end sub_80E835C
-
- thumb_func_start sub_80E8570
-sub_80E8570: @ 80E8570
- push {lr}
- ldr r0, _080E8580 @ =gUnknown_83FDC58
- movs r1, 0x1
- bl sub_80E85D4
- pop {r0}
- bx r0
- .align 2, 0
-_080E8580: .4byte gUnknown_83FDC58
- thumb_func_end sub_80E8570
-
- thumb_func_start sub_80E8584
-sub_80E8584: @ 80E8584
- push {lr}
- ldr r0, _080E8594 @ =gUnknown_83FDC95
- movs r1, 0x40
- bl sub_80E85D4
- pop {r0}
- bx r0
- .align 2, 0
-_080E8594: .4byte gUnknown_83FDC95
- thumb_func_end sub_80E8584
-
- thumb_func_start sub_80E8598
-sub_80E8598: @ 80E8598
- push {lr}
- ldr r0, _080E85A8 @ =gUnknown_83FDD23
- movs r1, 0x1
- bl sub_80E85D4
- pop {r0}
- bx r0
- .align 2, 0
-_080E85A8: .4byte gUnknown_83FDD23
- thumb_func_end sub_80E8598
-
- thumb_func_start sub_80E85AC
-sub_80E85AC: @ 80E85AC
- push {lr}
- ldr r0, _080E85BC @ =gUnknown_83FDD64
- movs r1, 0x40
- bl sub_80E85D4
- pop {r0}
- bx r0
- .align 2, 0
-_080E85BC: .4byte gUnknown_83FDD64
- thumb_func_end sub_80E85AC
-
- thumb_func_start sub_80E85C0
-sub_80E85C0: @ 80E85C0
- push {lr}
- ldr r0, _080E85D0 @ =gUnknown_83FDDEB
- movs r1, 0x40
- bl sub_80E85D4
- pop {r0}
- bx r0
- .align 2, 0
-_080E85D0: .4byte gUnknown_83FDDEB
- thumb_func_end sub_80E85C0
-
- thumb_func_start sub_80E85D4
-sub_80E85D4: @ 80E85D4
- push {r4,r5,lr}
- sub sp, 0x4
- adds r2, r0, 0
- lsls r1, 24
- lsrs r4, r1, 24
- ldr r1, _080E85F8 @ =gBattleStruct
- ldr r0, [r1]
- adds r0, 0x94
- ldrb r0, [r0]
- adds r5, r1, 0
- cmp r0, 0x5
- bls _080E85EE
- b _080E86F2
-_080E85EE:
- lsls r0, 2
- ldr r1, _080E85FC @ =_080E8600
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E85F8: .4byte gBattleStruct
-_080E85FC: .4byte _080E8600
- .align 2, 0
-_080E8600:
- .4byte _080E8618
- .4byte _080E8634
- .4byte _080E865A
- .4byte _080E8670
- .4byte _080E8684
- .4byte _080E86B4
-_080E8618:
- movs r0, 0
- bl IsTextPrinterActive
- lsls r0, 16
- cmp r0, 0
- bne _080E86F2
- ldr r1, _080E8630 @ =gBattleStruct
- ldr r0, [r1]
- adds r0, 0x97
- strb r4, [r0]
- ldr r1, [r1]
- b _080E86A6
- .align 2, 0
-_080E8630: .4byte gBattleStruct
-_080E8634:
- ldr r1, [r5]
- adds r1, 0x97
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _080E86F2
- movs r0, 0x82
- negs r0, r0
- str r1, [sp]
- movs r1, 0x4
- movs r2, 0
- movs r3, 0x8
- bl BeginNormalPaletteFade
- ldr r1, [r5]
- b _080E86A6
-_080E865A:
- ldr r0, _080E866C @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E86F2
- bl sub_80EB30C
- b _080E86A2
- .align 2, 0
-_080E866C: .4byte gPaletteFade
-_080E8670:
- adds r0, r2, 0
- bl BattleStringExpandPlaceholdersToDisplayedString
- ldr r0, _080E8680 @ =gDisplayedStringBattle
- movs r1, 0x18
- bl BattlePutTextOnWindow
- b _080E86A2
- .align 2, 0
-_080E8680: .4byte gDisplayedStringBattle
-_080E8684:
- movs r0, 0x18
- bl IsTextPrinterActive
- lsls r0, 16
- lsrs r1, r0, 16
- cmp r1, 0
- bne _080E86F2
- movs r0, 0x82
- negs r0, r0
- str r1, [sp]
- movs r1, 0x4
- movs r2, 0x8
- movs r3, 0
- bl BeginNormalPaletteFade
-_080E86A2:
- ldr r0, _080E86B0 @ =gBattleStruct
- ldr r1, [r0]
-_080E86A6:
- adds r1, 0x94
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- b _080E86F2
- .align 2, 0
-_080E86B0: .4byte gBattleStruct
-_080E86B4:
- ldr r0, _080E86D8 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E86F2
- bl sub_80EB524
- ldr r0, _080E86DC @ =gActiveBattler
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E86E0
- bl OakOldManBufferExecCompleted
- b _080E86E4
- .align 2, 0
-_080E86D8: .4byte gPaletteFade
-_080E86DC: .4byte gActiveBattler
-_080E86E0:
- bl OpponentBufferExecCompleted
-_080E86E4:
- ldr r0, _080E86FC @ =gBattleCommunication
- movs r1, 0
- strb r1, [r0, 0x7]
- ldr r0, _080E8700 @ =gBattleStruct
- ldr r0, [r0]
- adds r0, 0x94
- strb r1, [r0]
-_080E86F2:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E86FC: .4byte gBattleCommunication
-_080E8700: .4byte gBattleStruct
- thumb_func_end sub_80E85D4
-
- thumb_func_start sub_80E8704
-sub_80E8704: @ 80E8704
- push {r4,r5,lr}
- sub sp, 0x4
- ldr r1, _080E8724 @ =gBattleStruct
- ldr r0, [r1]
- adds r0, 0x94
- ldrb r0, [r0]
- adds r5, r1, 0
- cmp r0, 0x6
- bls _080E8718
- b _080E88AA
-_080E8718:
- lsls r0, 2
- ldr r1, _080E8728 @ =_080E872C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E8724: .4byte gBattleStruct
-_080E8728: .4byte _080E872C
- .align 2, 0
-_080E872C:
- .4byte _080E8748
- .4byte _080E8788
- .4byte _080E87D0
- .4byte _080E87E8
- .4byte _080E8800
- .4byte _080E8848
- .4byte _080E8880
-_080E8748:
- ldr r0, _080E8780 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- beq _080E875A
- b _080E88AA
-_080E875A:
- ldr r1, [r5]
- adds r0, r1, 0
- adds r0, 0x95
- adds r1, 0x97
- ldr r2, _080E8784 @ =gActiveBattler
- ldrb r2, [r2]
- bl sub_80EEFC8
- movs r0, 0x82
- negs r0, r0
- str r4, [sp]
- movs r1, 0x4
- movs r2, 0
- movs r3, 0x8
- bl BeginNormalPaletteFade
- ldr r1, [r5]
- b _080E886C
- .align 2, 0
-_080E8780: .4byte gPaletteFade
-_080E8784: .4byte gActiveBattler
-_080E8788:
- ldr r0, _080E87C8 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0
- beq _080E879A
- b _080E88AA
-_080E879A:
- ldr r2, _080E87CC @ =gBitTable
- ldr r0, [r5]
- adds r1, r0, 0
- adds r1, 0x95
- ldrb r1, [r1]
- lsls r1, 2
- adds r1, r2
- adds r0, 0x97
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r2
- ldr r1, [r1]
- ldr r0, [r0]
- orrs r1, r0
- lsls r0, r1, 16
- str r3, [sp]
- movs r1, 0x4
- movs r2, 0x8
- movs r3, 0
- bl BeginNormalPaletteFade
- ldr r1, [r5]
- b _080E886C
- .align 2, 0
-_080E87C8: .4byte gPaletteFade
-_080E87CC: .4byte gBitTable
-_080E87D0:
- ldr r0, _080E87E4 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E88AA
- bl sub_80EB30C
- b _080E8868
- .align 2, 0
-_080E87E4: .4byte gPaletteFade
-_080E87E8:
- ldr r0, _080E87F8 @ =gUnknown_83FDCD2
- bl BattleStringExpandPlaceholdersToDisplayedString
- ldr r0, _080E87FC @ =gDisplayedStringBattle
- movs r1, 0x18
- bl BattlePutTextOnWindow
- b _080E8868
- .align 2, 0
-_080E87F8: .4byte gUnknown_83FDCD2
-_080E87FC: .4byte gDisplayedStringBattle
-_080E8800:
- movs r0, 0x18
- bl IsTextPrinterActive
- lsls r0, 16
- lsrs r3, r0, 16
- cmp r3, 0
- bne _080E88AA
- ldr r2, _080E8840 @ =gBitTable
- ldr r4, _080E8844 @ =gBattleStruct
- ldr r0, [r4]
- adds r1, r0, 0
- adds r1, 0x95
- ldrb r1, [r1]
- lsls r1, 2
- adds r1, r2
- adds r0, 0x97
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r2
- ldr r1, [r1]
- ldr r0, [r0]
- orrs r1, r0
- lsls r0, r1, 16
- str r3, [sp]
- movs r1, 0x4
- movs r2, 0
- movs r3, 0x8
- bl BeginNormalPaletteFade
- ldr r1, [r4]
- b _080E886C
- .align 2, 0
-_080E8840: .4byte gBitTable
-_080E8844: .4byte gBattleStruct
-_080E8848:
- ldr r0, _080E8878 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _080E88AA
- movs r0, 0x82
- negs r0, r0
- str r1, [sp]
- movs r1, 0x4
- movs r2, 0x8
- movs r3, 0
- bl BeginNormalPaletteFade
-_080E8868:
- ldr r0, _080E887C @ =gBattleStruct
- ldr r1, [r0]
-_080E886C:
- adds r1, 0x94
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- b _080E88AA
- .align 2, 0
-_080E8878: .4byte gPaletteFade
-_080E887C: .4byte gBattleStruct
-_080E8880:
- ldr r0, _080E88B4 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- bne _080E88AA
- bl sub_80EB524
- ldr r0, _080E88B8 @ =gSpecialVar_ItemId
- ldrh r1, [r0]
- movs r0, 0x1
- bl BtlController_EmitOneReturnValue
- bl OakOldManBufferExecCompleted
- ldr r0, _080E88BC @ =gBattleStruct
- ldr r0, [r0]
- adds r0, 0x94
- strb r4, [r0]
-_080E88AA:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E88B4: .4byte gPaletteFade
-_080E88B8: .4byte gSpecialVar_ItemId
-_080E88BC: .4byte gBattleStruct
- thumb_func_end sub_80E8704
-
- thumb_func_start sub_80E88C0
-sub_80E88C0: @ 80E88C0
- push {r4-r6,lr}
- ldr r5, _080E8900 @ =gActiveBattler
- ldrb r0, [r5]
- ldr r6, _080E8904 @ =gHealthboxSpriteIds
- adds r1, r0, r6
- ldrb r1, [r1]
- movs r2, 0
- movs r3, 0
- bl MoveBattleBar
- adds r4, r0, 0
- lsls r4, 16
- lsrs r4, 16
- ldrb r0, [r5]
- adds r0, r6
- ldrb r0, [r0]
- bl SetHealthboxSpriteVisible
- lsls r4, 16
- asrs r1, r4, 16
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- beq _080E8908
- ldrb r0, [r5]
- adds r0, r6
- ldrb r0, [r0]
- movs r2, 0
- bl UpdateHpTextInHealthbox
- b _080E8922
- .align 2, 0
-_080E8900: .4byte gActiveBattler
-_080E8904: .4byte gHealthboxSpriteIds
-_080E8908:
- ldr r2, _080E8928 @ =gBattlerPartyIndexes
- ldrb r1, [r5]
- lsls r0, r1, 1
- adds r0, r2
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, _080E892C @ =gPlayerParty
- adds r0, r2
- bl HandleLowHpMusicChange
- bl OakOldManBufferExecCompleted
-_080E8922:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E8928: .4byte gBattlerPartyIndexes
-_080E892C: .4byte gPlayerParty
- thumb_func_end sub_80E88C0
-
- thumb_func_start CompleteOnInactiveTextPrinter_tmp
-CompleteOnInactiveTextPrinter_tmp: @ 80E8930
- push {lr}
- movs r0, 0
- bl IsTextPrinterActive
- lsls r0, 16
- cmp r0, 0
- bne _080E8942
- bl OakOldManBufferExecCompleted
-_080E8942:
- pop {r0}
- bx r0
- thumb_func_end CompleteOnInactiveTextPrinter_tmp
-
- thumb_func_start DoHitAnimBlinkSpriteEffect_tmp
-DoHitAnimBlinkSpriteEffect_tmp: @ 80E8948
- push {r4,lr}
- ldr r1, _080E8984 @ =gBattlerSpriteIds
- ldr r0, _080E8988 @ =gActiveBattler
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- ldr r2, _080E898C @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, r0, r2
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x20
- bne _080E8994
- movs r3, 0
- movs r0, 0
- strh r0, [r4, 0x30]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- subs r0, 0x5
- ands r0, r1
- strb r0, [r2]
- ldr r0, _080E8990 @ =gDoingBattleAnim
- strb r3, [r0]
- bl OakOldManBufferExecCompleted
- b _080E89BE
- .align 2, 0
-_080E8984: .4byte gBattlerSpriteIds
-_080E8988: .4byte gActiveBattler
-_080E898C: .4byte gSprites
-_080E8990: .4byte gDoingBattleAnim
-_080E8994:
- ldrh r0, [r4, 0x30]
- movs r1, 0x3
- ands r0, r1
- cmp r0, 0
- bne _080E89B8
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080E89B8:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
-_080E89BE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end DoHitAnimBlinkSpriteEffect_tmp
-
- thumb_func_start sub_80E89C4
-sub_80E89C4: @ 80E89C4
- push {r4-r6,lr}
- ldr r0, _080E8A20 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r6, _080E8A24 @ =gActiveBattler
- ldrb r2, [r6]
- ldr r1, [r0, 0x4]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- bne _080E8A18
- ldr r5, _080E8A28 @ =gBattlerSpriteIds
- adds r0, r2, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080E8A2C @ =gSprites
- adds r0, r4
- bl FreeSpriteOamMatrix
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
- ldr r1, _080E8A30 @ =gHealthboxSpriteIds
- ldrb r0, [r6]
- adds r0, r1
- ldrb r0, [r0]
- bl SetHealthboxSpriteInvisible
- bl OakOldManBufferExecCompleted
-_080E8A18:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E8A20: .4byte gBattleSpritesDataPtr
-_080E8A24: .4byte gActiveBattler
-_080E8A28: .4byte gBattlerSpriteIds
-_080E8A2C: .4byte gSprites
-_080E8A30: .4byte gHealthboxSpriteIds
- thumb_func_end sub_80E89C4
-
- thumb_func_start sub_80E8A34
-sub_80E8A34: @ 80E8A34
- push {lr}
- ldr r2, _080E8A5C @ =gSprites
- ldr r1, _080E8A60 @ =gBattlerSpriteIds
- ldr r0, _080E8A64 @ =gActiveBattler
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, [r0]
- ldr r0, _080E8A68 @ =SpriteCallbackDummy
- cmp r1, r0
- bne _080E8A58
- bl OakOldManBufferExecCompleted
-_080E8A58:
- pop {r0}
- bx r0
- .align 2, 0
-_080E8A5C: .4byte gSprites
-_080E8A60: .4byte gBattlerSpriteIds
-_080E8A64: .4byte gActiveBattler
-_080E8A68: .4byte SpriteCallbackDummy
- thumb_func_end sub_80E8A34
-
- thumb_func_start CompleteOnFinishedBattleAnimation_tmp
-CompleteOnFinishedBattleAnimation_tmp: @ 80E8A6C
- push {lr}
- ldr r0, _080E8A94 @ =gBattleSpritesDataPtr
- ldr r2, [r0]
- ldr r0, _080E8A98 @ =gActiveBattler
- ldrb r1, [r0]
- ldr r2, [r2, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- bne _080E8A8E
- bl OakOldManBufferExecCompleted
-_080E8A8E:
- pop {r0}
- bx r0
- .align 2, 0
-_080E8A94: .4byte gBattleSpritesDataPtr
-_080E8A98: .4byte gActiveBattler
- thumb_func_end CompleteOnFinishedBattleAnimation_tmp
-
- thumb_func_start OakOldManBufferExecCompleted
-OakOldManBufferExecCompleted: @ 80E8A9C
- push {r4,lr}
- sub sp, 0x4
- ldr r1, _080E8ADC @ =gBattlerControllerFuncs
- ldr r4, _080E8AE0 @ =gActiveBattler
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080E8AE4 @ =OakOldManBufferRunCommand
- str r1, [r0]
- ldr r0, _080E8AE8 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080E8AF0
- bl GetMultiplayerId
- mov r1, sp
- strb r0, [r1]
- movs r0, 0x2
- movs r1, 0x4
- mov r2, sp
- bl PrepareBufferDataTransferLink
- ldr r1, _080E8AEC @ =gBattleBufferA
- ldrb r0, [r4]
- lsls r0, 9
- adds r0, r1
- movs r1, 0x38
- strb r1, [r0]
- b _080E8B02
- .align 2, 0
-_080E8ADC: .4byte gBattlerControllerFuncs
-_080E8AE0: .4byte gActiveBattler
-_080E8AE4: .4byte OakOldManBufferRunCommand
-_080E8AE8: .4byte gBattleTypeFlags
-_080E8AEC: .4byte gBattleBufferA
-_080E8AF0:
- ldr r2, _080E8B0C @ =gBattleControllerExecFlags
- ldr r1, _080E8B10 @ =gBitTable
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, [r0]
- ldr r0, [r2]
- bics r0, r1
- str r0, [r2]
-_080E8B02:
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E8B0C: .4byte gBattleControllerExecFlags
-_080E8B10: .4byte gBitTable
- thumb_func_end OakOldManBufferExecCompleted
-
- thumb_func_start CompleteOnFinishedStatusAnimation_tmp
-CompleteOnFinishedStatusAnimation_tmp: @ 80E8B14
- push {lr}
- ldr r0, _080E8B3C @ =gBattleSpritesDataPtr
- ldr r2, [r0]
- ldr r0, _080E8B40 @ =gActiveBattler
- ldrb r1, [r0]
- ldr r2, [r2, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- bne _080E8B36
- bl OakOldManBufferExecCompleted
-_080E8B36:
- pop {r0}
- bx r0
- .align 2, 0
-_080E8B3C: .4byte gBattleSpritesDataPtr
-_080E8B40: .4byte gActiveBattler
- thumb_func_end CompleteOnFinishedStatusAnimation_tmp
-
- thumb_func_start OakOldManHandleGetMonData
-OakOldManHandleGetMonData: @ 80E8B44
- push {r4-r6,lr}
- sub sp, 0x100
- movs r6, 0
- ldr r1, _080E8B70 @ =gBattleBufferA
- ldr r0, _080E8B74 @ =gActiveBattler
- ldrb r2, [r0]
- lsls r0, r2, 9
- adds r1, 0x2
- adds r1, r0, r1
- ldrb r0, [r1]
- cmp r0, 0
- bne _080E8B7C
- ldr r0, _080E8B78 @ =gBattlerPartyIndexes
- lsls r1, r2, 1
- adds r1, r0
- ldrb r0, [r1]
- mov r1, sp
- bl CopyOakOldManMonData
- adds r6, r0, 0
- b _080E8B9E
- .align 2, 0
-_080E8B70: .4byte gBattleBufferA
-_080E8B74: .4byte gActiveBattler
-_080E8B78: .4byte gBattlerPartyIndexes
-_080E8B7C:
- ldrb r4, [r1]
- movs r5, 0
-_080E8B80:
- movs r0, 0x1
- ands r0, r4
- cmp r0, 0
- beq _080E8B96
- lsls r0, r5, 24
- lsrs r0, 24
- mov r2, sp
- adds r1, r2, r6
- bl CopyOakOldManMonData
- adds r6, r0
-_080E8B96:
- lsrs r4, 1
- adds r5, 0x1
- cmp r5, 0x5
- ble _080E8B80
-_080E8B9E:
- lsls r1, r6, 16
- lsrs r1, 16
- movs r0, 0x1
- mov r2, sp
- bl BtlController_EmitDataTransfer
- bl OakOldManBufferExecCompleted
- add sp, 0x100
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleGetMonData
-
- thumb_func_start CopyOakOldManMonData
-CopyOakOldManMonData: @ 80E8BB8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x90
- adds r7, r1, 0
- lsls r0, 24
- lsrs r5, r0, 24
- movs r6, 0
- ldr r2, _080E8BEC @ =gBattleBufferA
- ldr r3, _080E8BF0 @ =gActiveBattler
- ldrb r0, [r3]
- lsls r0, 9
- adds r1, r2, 0x1
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0x3B
- bls _080E8BE2
- bl _080E934E
-_080E8BE2:
- lsls r0, 2
- ldr r1, _080E8BF4 @ =_080E8BF8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E8BEC: .4byte gBattleBufferA
-_080E8BF0: .4byte gActiveBattler
-_080E8BF4: .4byte _080E8BF8
- .align 2, 0
-_080E8BF8:
- .4byte _080E8CE8
- .4byte _080E8F0C
- .4byte _080E8F1C
- .4byte _080E8F2C
- .4byte _080E8F94
- .4byte _080E8F94
- .4byte _080E8F94
- .4byte _080E8F94
- .4byte _080E8FB0
- .4byte _080E8FEC
- .4byte _080E8FEC
- .4byte _080E8FEC
- .4byte _080E8FEC
- .4byte _080E934E
- .4byte _080E934E
- .4byte _080E934E
- .4byte _080E934E
- .4byte _080E9008
- .4byte _080E9018
- .4byte _080E9048
- .4byte _080E9058
- .4byte _080E9068
- .4byte _080E9078
- .4byte _080E9088
- .4byte _080E9098
- .4byte _080E90A8
- .4byte _080E90B8
- .4byte _080E90C8
- .4byte _080E90D8
- .4byte _080E90E8
- .4byte _080E90F8
- .4byte _080E9108
- .4byte _080E9158
- .4byte _080E9168
- .4byte _080E9178
- .4byte _080E9188
- .4byte _080E9198
- .4byte _080E91A8
- .4byte _080E91B8
- .4byte _080E91C8
- .4byte _080E91D8
- .4byte _080E920C
- .4byte _080E921C
- .4byte _080E922C
- .4byte _080E923C
- .4byte _080E924C
- .4byte _080E925C
- .4byte _080E926C
- .4byte _080E927C
- .4byte _080E929C
- .4byte _080E92AC
- .4byte _080E92BC
- .4byte _080E92CC
- .4byte _080E92DC
- .4byte _080E92EC
- .4byte _080E92FC
- .4byte _080E930C
- .4byte _080E931C
- .4byte _080E932C
- .4byte _080E933C
-_080E8CE8:
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, _080E8EFC @ =gPlayerParty
- adds r4, r0
- adds r0, r4, 0
- movs r1, 0xB
- bl GetMonData
- mov r1, sp
- strh r0, [r1]
- adds r0, r4, 0
- movs r1, 0xC
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x2E]
- movs r6, 0
- add r0, sp, 0x24
- mov r9, r0
- movs r1, 0x3B
- add r1, sp
- mov r10, r1
- mov r2, sp
- adds r2, 0x2B
- str r2, [sp, 0x80]
- mov r0, sp
- adds r0, 0x2A
- str r0, [sp, 0x7C]
- mov r1, sp
- adds r1, 0x68
- str r1, [sp, 0x8C]
- adds r2, 0x5
- str r2, [sp, 0x84]
- adds r0, 0x12
- str r0, [sp, 0x88]
- mov r8, r4
- add r4, sp, 0xC
-_080E8D34:
- adds r1, r6, 0
- adds r1, 0xD
- mov r0, r8
- bl GetMonData
- strh r0, [r4]
- adds r1, r6, 0
- adds r1, 0x11
- mov r0, r8
- bl GetMonData
- mov r2, r9
- adds r1, r2, r6
- strb r0, [r1]
- adds r4, 0x2
- adds r6, 0x1
- cmp r6, 0x3
- ble _080E8D34
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, _080E8EFC @ =gPlayerParty
- adds r4, r0
- adds r0, r4, 0
- movs r1, 0x15
- bl GetMonData
- mov r1, r10
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x20
- bl GetMonData
- ldr r2, [sp, 0x80]
- strb r0, [r2]
- adds r0, r4, 0
- movs r1, 0x19
- bl GetMonData
- str r0, [sp, 0x44]
- adds r0, r4, 0
- movs r1, 0x27
- bl GetMonData
- mov r3, sp
- movs r5, 0x1F
- ands r0, r5
- ldrb r2, [r3, 0x14]
- movs r1, 0x20
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0x14]
- adds r0, r4, 0
- movs r1, 0x28
- bl GetMonData
- mov r3, sp
- movs r6, 0x1F
- ands r0, r6
- lsls r0, 5
- ldrh r2, [r3, 0x14]
- ldr r1, _080E8F00 @ =0xfffffc1f
- ands r1, r2
- orrs r1, r0
- strh r1, [r3, 0x14]
- adds r0, r4, 0
- movs r1, 0x29
- bl GetMonData
- mov r3, sp
- ands r0, r5
- lsls r0, 2
- ldrb r2, [r3, 0x15]
- movs r1, 0x7D
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0x15]
- adds r0, r4, 0
- movs r1, 0x2A
- bl GetMonData
- movs r1, 0x1F
- ands r1, r0
- lsls r1, 15
- ldr r0, [sp, 0x14]
- ldr r2, _080E8F04 @ =0xfff07fff
- ands r0, r2
- orrs r0, r1
- str r0, [sp, 0x14]
- adds r0, r4, 0
- movs r1, 0x2B
- bl GetMonData
- mov r3, sp
- ands r0, r6
- lsls r0, 4
- ldrh r2, [r3, 0x16]
- ldr r1, _080E8F08 @ =0xfffffe0f
- ands r1, r2
- orrs r1, r0
- strh r1, [r3, 0x16]
- adds r0, r4, 0
- movs r1, 0x2C
- bl GetMonData
- mov r3, sp
- ands r0, r5
- lsls r0, 1
- ldrb r2, [r3, 0x17]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0x17]
- adds r0, r4, 0
- movs r1, 0
- bl GetMonData
- str r0, [sp, 0x48]
- adds r0, r4, 0
- movs r1, 0x37
- bl GetMonData
- str r0, [sp, 0x4C]
- adds r0, r4, 0
- movs r1, 0x38
- bl GetMonData
- ldr r1, [sp, 0x7C]
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x39
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x28]
- adds r0, r4, 0
- movs r1, 0x3A
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x2C]
- adds r0, r4, 0
- movs r1, 0x3B
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x2]
- adds r0, r4, 0
- movs r1, 0x3C
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x4]
- adds r0, r4, 0
- movs r1, 0x3D
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x6]
- adds r0, r4, 0
- movs r1, 0x3E
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x8]
- adds r0, r4, 0
- movs r1, 0x3F
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0xA]
- adds r0, r4, 0
- movs r1, 0x2D
- bl GetMonData
- mov r3, sp
- movs r1, 0x1
- ands r0, r1
- lsls r0, 6
- ldrb r2, [r3, 0x17]
- movs r1, 0x41
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0x17]
- adds r0, r4, 0
- movs r1, 0x2E
- bl GetMonData
- mov r3, sp
- lsls r0, 7
- ldrb r2, [r3, 0x17]
- movs r1, 0x7F
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0x17]
- adds r0, r4, 0
- movs r1, 0x1
- bl GetMonData
- str r0, [sp, 0x54]
- adds r0, r4, 0
- movs r1, 0x2
- ldr r2, [sp, 0x8C]
- bl GetMonData
- ldr r0, [sp, 0x84]
- ldr r1, [sp, 0x8C]
- bl StringCopy10
- adds r0, r4, 0
- movs r1, 0x7
- ldr r2, [sp, 0x88]
- bl GetMonData
- mov r2, sp
- movs r6, 0
-_080E8EEC:
- adds r0, r7, r6
- adds r1, r2, r6
- ldrb r1, [r1]
- strb r1, [r0]
- adds r6, 0x1
- cmp r6, 0x57
- bls _080E8EEC
- b _080E934E
- .align 2, 0
-_080E8EFC: .4byte gPlayerParty
-_080E8F00: .4byte 0xfffffc1f
-_080E8F04: .4byte 0xfff07fff
-_080E8F08: .4byte 0xfffffe0f
-_080E8F0C:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E8F18 @ =gPlayerParty
- adds r0, r1
- movs r1, 0xB
- b _080E9286
- .align 2, 0
-_080E8F18: .4byte gPlayerParty
-_080E8F1C:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E8F28 @ =gPlayerParty
- adds r0, r1
- movs r1, 0xC
- b _080E9286
- .align 2, 0
-_080E8F28: .4byte gPlayerParty
-_080E8F2C:
- movs r6, 0
- add r2, sp, 0x58
- mov r9, r2
- add r0, sp, 0x60
- mov r10, r0
- movs r0, 0x64
- adds r1, r5, 0
- muls r1, r0
- ldr r0, _080E8F90 @ =gPlayerParty
- adds r4, r1, r0
- mov r8, r9
-_080E8F42:
- adds r1, r6, 0
- adds r1, 0xD
- adds r0, r4, 0
- bl GetMonData
- mov r1, r8
- strh r0, [r1]
- adds r1, r6, 0
- adds r1, 0x11
- adds r0, r4, 0
- bl GetMonData
- mov r2, r10
- adds r1, r2, r6
- strb r0, [r1]
- movs r0, 0x2
- add r8, r0
- adds r6, 0x1
- cmp r6, 0x3
- ble _080E8F42
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E8F90 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x15
- bl GetMonData
- mov r1, r9
- strb r0, [r1, 0xC]
- mov r2, r9
- movs r6, 0
-_080E8F80:
- adds r0, r7, r6
- adds r1, r2, r6
- ldrb r1, [r1]
- strb r1, [r0]
- adds r6, 0x1
- cmp r6, 0xF
- bls _080E8F80
- b _080E934E
- .align 2, 0
-_080E8F90: .4byte gPlayerParty
-_080E8F94:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E8FAC @ =gPlayerParty
- adds r0, r1
- ldrb r1, [r3]
- lsls r1, 9
- adds r2, 0x1
- adds r1, r2
- ldrb r1, [r1]
- adds r1, 0x9
- b _080E9286
- .align 2, 0
-_080E8FAC: .4byte gPlayerParty
-_080E8FB0:
- movs r6, 0
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r2, _080E8FE8 @ =gPlayerParty
- mov r8, r2
-_080E8FBC:
- adds r1, r6, 0
- adds r1, 0x11
- mov r2, r8
- adds r0, r4, r2
- bl GetMonData
- adds r1, r7, r6
- strb r0, [r1]
- adds r6, 0x1
- cmp r6, 0x3
- ble _080E8FBC
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E8FE8 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x15
- bl GetMonData
- adds r1, r7, r6
- strb r0, [r1]
- adds r6, 0x1
- b _080E934E
- .align 2, 0
-_080E8FE8: .4byte gPlayerParty
-_080E8FEC:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9004 @ =gPlayerParty
- adds r0, r1
- ldrb r1, [r3]
- lsls r1, 9
- adds r2, 0x1
- adds r1, r2
- ldrb r1, [r1]
- adds r1, 0x8
- b _080E9346
- .align 2, 0
-_080E9004: .4byte gPlayerParty
-_080E9008:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9014 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x1
- b _080E9022
- .align 2, 0
-_080E9014: .4byte gPlayerParty
-_080E9018:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9044 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x19
-_080E9022:
- bl GetMonData
- adds r1, r0, 0
- strb r1, [r7]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- lsrs r0, 8
- strb r0, [r7, 0x1]
- movs r0, 0xFF
- lsls r0, 16
- ands r0, r1
- lsrs r0, 16
- strb r0, [r7, 0x2]
- movs r6, 0x3
- b _080E934E
- .align 2, 0
-_080E9044: .4byte gPlayerParty
-_080E9048:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9054 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x1A
- b _080E9346
- .align 2, 0
-_080E9054: .4byte gPlayerParty
-_080E9058:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9064 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x1B
- b _080E9346
- .align 2, 0
-_080E9064: .4byte gPlayerParty
-_080E9068:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9074 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x1C
- b _080E9346
- .align 2, 0
-_080E9074: .4byte gPlayerParty
-_080E9078:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9084 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x1D
- b _080E9346
- .align 2, 0
-_080E9084: .4byte gPlayerParty
-_080E9088:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9094 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x1E
- b _080E9346
- .align 2, 0
-_080E9094: .4byte gPlayerParty
-_080E9098:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E90A4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x1F
- b _080E9346
- .align 2, 0
-_080E90A4: .4byte gPlayerParty
-_080E90A8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E90B4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x20
- b _080E9346
- .align 2, 0
-_080E90B4: .4byte gPlayerParty
-_080E90B8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E90C4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x22
- b _080E9346
- .align 2, 0
-_080E90C4: .4byte gPlayerParty
-_080E90C8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E90D4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x23
- b _080E9346
- .align 2, 0
-_080E90D4: .4byte gPlayerParty
-_080E90D8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E90E4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x24
- b _080E9346
- .align 2, 0
-_080E90E4: .4byte gPlayerParty
-_080E90E8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E90F4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x25
- b _080E9346
- .align 2, 0
-_080E90F4: .4byte gPlayerParty
-_080E90F8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9104 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x26
- b _080E9346
- .align 2, 0
-_080E9104: .4byte gPlayerParty
-_080E9108:
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, _080E9154 @ =gPlayerParty
- adds r4, r0
- adds r0, r4, 0
- movs r1, 0x27
- bl GetMonData
- strb r0, [r7]
- adds r0, r4, 0
- movs r1, 0x28
- bl GetMonData
- strb r0, [r7, 0x1]
- adds r0, r4, 0
- movs r1, 0x29
- bl GetMonData
- strb r0, [r7, 0x2]
- adds r0, r4, 0
- movs r1, 0x2A
- bl GetMonData
- strb r0, [r7, 0x3]
- adds r0, r4, 0
- movs r1, 0x2B
- bl GetMonData
- strb r0, [r7, 0x4]
- adds r0, r4, 0
- movs r1, 0x2C
- bl GetMonData
- strb r0, [r7, 0x5]
- movs r6, 0x6
- b _080E934E
- .align 2, 0
-_080E9154: .4byte gPlayerParty
-_080E9158:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9164 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x27
- b _080E9346
- .align 2, 0
-_080E9164: .4byte gPlayerParty
-_080E9168:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9174 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x28
- b _080E9346
- .align 2, 0
-_080E9174: .4byte gPlayerParty
-_080E9178:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9184 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x29
- b _080E9346
- .align 2, 0
-_080E9184: .4byte gPlayerParty
-_080E9188:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9194 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x2A
- b _080E9346
- .align 2, 0
-_080E9194: .4byte gPlayerParty
-_080E9198:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E91A4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x2B
- b _080E9346
- .align 2, 0
-_080E91A4: .4byte gPlayerParty
-_080E91A8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E91B4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x2C
- b _080E9346
- .align 2, 0
-_080E91B4: .4byte gPlayerParty
-_080E91B8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E91C4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0
- b _080E91E2
- .align 2, 0
-_080E91C4: .4byte gPlayerParty
-_080E91C8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E91D4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x9
- b _080E9286
- .align 2, 0
-_080E91D4: .4byte gPlayerParty
-_080E91D8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9208 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x37
-_080E91E2:
- bl GetMonData
- adds r1, r0, 0
- strb r1, [r7]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- lsrs r0, 8
- strb r0, [r7, 0x1]
- movs r0, 0xFF
- lsls r0, 16
- ands r0, r1
- lsrs r0, 16
- strb r0, [r7, 0x2]
- lsrs r0, r1, 24
- strb r0, [r7, 0x3]
- movs r6, 0x4
- b _080E934E
- .align 2, 0
-_080E9208: .4byte gPlayerParty
-_080E920C:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9218 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x38
- b _080E9346
- .align 2, 0
-_080E9218: .4byte gPlayerParty
-_080E921C:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9228 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x39
- b _080E9286
- .align 2, 0
-_080E9228: .4byte gPlayerParty
-_080E922C:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9238 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x3A
- b _080E9286
- .align 2, 0
-_080E9238: .4byte gPlayerParty
-_080E923C:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9248 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x3B
- b _080E9286
- .align 2, 0
-_080E9248: .4byte gPlayerParty
-_080E924C:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9258 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x3C
- b _080E9286
- .align 2, 0
-_080E9258: .4byte gPlayerParty
-_080E925C:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9268 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x3D
- b _080E9286
- .align 2, 0
-_080E9268: .4byte gPlayerParty
-_080E926C:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9278 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x3E
- b _080E9286
- .align 2, 0
-_080E9278: .4byte gPlayerParty
-_080E927C:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9298 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x3F
-_080E9286:
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- strb r0, [r7]
- lsrs r0, 8
- strb r0, [r7, 0x1]
- movs r6, 0x2
- b _080E934E
- .align 2, 0
-_080E9298: .4byte gPlayerParty
-_080E929C:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E92A8 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x16
- b _080E9346
- .align 2, 0
-_080E92A8: .4byte gPlayerParty
-_080E92AC:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E92B8 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x17
- b _080E9346
- .align 2, 0
-_080E92B8: .4byte gPlayerParty
-_080E92BC:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E92C8 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x18
- b _080E9346
- .align 2, 0
-_080E92C8: .4byte gPlayerParty
-_080E92CC:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E92D8 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x21
- b _080E9346
- .align 2, 0
-_080E92D8: .4byte gPlayerParty
-_080E92DC:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E92E8 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x2F
- b _080E9346
- .align 2, 0
-_080E92E8: .4byte gPlayerParty
-_080E92EC:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E92F8 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x30
- b _080E9346
- .align 2, 0
-_080E92F8: .4byte gPlayerParty
-_080E92FC:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9308 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x32
- b _080E9346
- .align 2, 0
-_080E9308: .4byte gPlayerParty
-_080E930C:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9318 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x33
- b _080E9346
- .align 2, 0
-_080E9318: .4byte gPlayerParty
-_080E931C:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9328 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x34
- b _080E9346
- .align 2, 0
-_080E9328: .4byte gPlayerParty
-_080E932C:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9338 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x35
- b _080E9346
- .align 2, 0
-_080E9338: .4byte gPlayerParty
-_080E933C:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9360 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x36
-_080E9346:
- bl GetMonData
- strb r0, [r7]
- movs r6, 0x1
-_080E934E:
- adds r0, r6, 0
- add sp, 0x90
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_080E9360: .4byte gPlayerParty
- thumb_func_end CopyOakOldManMonData
-
- thumb_func_start OakOldManHandleGetRawMonData
-OakOldManHandleGetRawMonData: @ 80E9364
- push {lr}
- bl PlayerHandleGetRawMonData
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleGetRawMonData
-
- thumb_func_start OakOldManHandleSetMonData
-OakOldManHandleSetMonData: @ 80E9370
- push {r4,r5,lr}
- ldr r1, _080E9394 @ =gBattleBufferA
- ldr r0, _080E9398 @ =gActiveBattler
- ldrb r2, [r0]
- lsls r0, r2, 9
- adds r1, 0x2
- adds r1, r0, r1
- ldrb r0, [r1]
- cmp r0, 0
- bne _080E93A0
- ldr r0, _080E939C @ =gBattlerPartyIndexes
- lsls r1, r2, 1
- adds r1, r0
- ldrb r0, [r1]
- bl SetOakOldManMonData
- b _080E93BE
- .align 2, 0
-_080E9394: .4byte gBattleBufferA
-_080E9398: .4byte gActiveBattler
-_080E939C: .4byte gBattlerPartyIndexes
-_080E93A0:
- ldrb r4, [r1]
- movs r5, 0
-_080E93A4:
- movs r0, 0x1
- ands r0, r4
- cmp r0, 0
- beq _080E93B2
- adds r0, r5, 0
- bl SetOakOldManMonData
-_080E93B2:
- lsrs r4, 1
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x5
- bls _080E93A4
-_080E93BE:
- bl OakOldManBufferExecCompleted
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleSetMonData
-
- thumb_func_start SetOakOldManMonData
-SetOakOldManMonData: @ 80E93C8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x34
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080E9400 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 9
- ldr r2, _080E9404 @ =(gBattleBufferA + 3)
- adds r3, r0, r2
- adds r6, r3, 0
- subs r1, r2, 0x2
- adds r0, r1
- ldrb r0, [r0]
- adds r7, r2, 0
- cmp r0, 0x3B
- bls _080E93F4
- bl _080E9D8E
-_080E93F4:
- lsls r0, 2
- ldr r1, _080E9408 @ =_080E940C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E9400: .4byte gActiveBattler
-_080E9404: .4byte (gBattleBufferA + 3)
-_080E9408: .4byte _080E940C
- .align 2, 0
-_080E940C:
- .4byte _080E94FC
- .4byte _080E9694
- .4byte _080E96B4
- .4byte _080E96D4
- .4byte _080E972C
- .4byte _080E972C
- .4byte _080E972C
- .4byte _080E972C
- .4byte _080E9754
- .4byte _080E97B8
- .4byte _080E97B8
- .4byte _080E97B8
- .4byte _080E97B8
- .4byte _080E9D8E
- .4byte _080E9D8E
- .4byte _080E9D8E
- .4byte _080E9D8E
- .4byte _080E97E8
- .4byte _080E9808
- .4byte _080E9828
- .4byte _080E9848
- .4byte _080E9868
- .4byte _080E9888
- .4byte _080E98A8
- .4byte _080E98C8
- .4byte _080E98E8
- .4byte _080E9908
- .4byte _080E9928
- .4byte _080E9948
- .4byte _080E9968
- .4byte _080E9988
- .4byte _080E99A8
- .4byte _080E9A18
- .4byte _080E9A38
- .4byte _080E9A58
- .4byte _080E9A78
- .4byte _080E9A98
- .4byte _080E9AB8
- .4byte _080E9AD8
- .4byte _080E9AF8
- .4byte _080E9B18
- .4byte _080E9B38
- .4byte _080E9B58
- .4byte _080E9B78
- .4byte _080E9B98
- .4byte _080E9BB8
- .4byte _080E9BD8
- .4byte _080E9BF8
- .4byte _080E9C18
- .4byte _080E9C38
- .4byte _080E9C58
- .4byte _080E9C78
- .4byte _080E9C98
- .4byte _080E9CB8
- .4byte _080E9CD8
- .4byte _080E9CF8
- .4byte _080E9D18
- .4byte _080E9D38
- .4byte _080E9D58
- .4byte _080E9D78
-_080E94FC:
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, _080E9690 @ =gPlayerParty
- adds r4, r0
- adds r0, r4, 0
- movs r1, 0xB
- adds r2, r6, 0
- bl SetMonData
- adds r2, r6, 0
- adds r2, 0x2E
- adds r0, r4, 0
- movs r1, 0xC
- bl SetMonData
- movs r0, 0
- mov r8, r0
- movs r0, 0x3B
- adds r0, r6
- mov r10, r0
- adds r0, r6, 0
- adds r0, 0x2B
- str r0, [sp, 0x20]
- adds r0, 0x19
- str r0, [sp, 0x28]
- adds r0, 0x4
- str r0, [sp, 0x2C]
- adds r0, 0x4
- str r0, [sp, 0x30]
- subs r0, 0x22
- str r0, [sp, 0x1C]
- subs r0, 0x2
- str r0, [sp, 0x18]
- adds r0, 0x4
- str r0, [sp, 0x24]
- adds r0, r6, 0x2
- str r0, [sp, 0x4]
- adds r0, r6, 0x4
- str r0, [sp, 0x8]
- adds r0, r6, 0x6
- str r0, [sp, 0xC]
- adds r0, 0x2
- str r0, [sp, 0x10]
- adds r0, 0x2
- str r0, [sp, 0x14]
- mov r9, r4
- adds r7, r6, 0
- adds r7, 0x24
- adds r4, r6, 0
- adds r4, 0xC
-_080E9562:
- mov r1, r8
- adds r1, 0xD
- mov r0, r9
- adds r2, r4, 0
- bl SetMonData
- mov r1, r8
- adds r1, 0x11
- mov r0, r9
- adds r2, r7, 0
- bl SetMonData
- adds r7, 0x1
- adds r4, 0x2
- movs r0, 0x1
- add r8, r0
- mov r0, r8
- cmp r0, 0x3
- ble _080E9562
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, _080E9690 @ =gPlayerParty
- adds r4, r0
- adds r0, r4, 0
- movs r1, 0x15
- mov r2, r10
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x20
- ldr r2, [sp, 0x20]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x19
- ldr r2, [sp, 0x28]
- bl SetMonData
- ldrb r0, [r6, 0x14]
- lsls r0, 27
- lsrs r0, 27
- mov r1, sp
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x27
- mov r2, sp
- bl SetMonData
- mov r1, sp
- ldrh r0, [r6, 0x14]
- lsls r0, 22
- lsrs r0, 27
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x28
- mov r2, sp
- bl SetMonData
- mov r1, sp
- ldrb r0, [r6, 0x15]
- lsls r0, 25
- lsrs r0, 27
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x29
- mov r2, sp
- bl SetMonData
- mov r1, sp
- ldr r0, [r6, 0x14]
- lsls r0, 12
- lsrs r0, 27
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x2A
- mov r2, sp
- bl SetMonData
- mov r1, sp
- ldrh r0, [r6, 0x16]
- lsls r0, 23
- lsrs r0, 27
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x2B
- mov r2, sp
- bl SetMonData
- mov r1, sp
- ldrb r0, [r6, 0x17]
- lsls r0, 26
- lsrs r0, 27
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x2C
- mov r2, sp
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0
- ldr r2, [sp, 0x2C]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x37
- ldr r2, [sp, 0x30]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x38
- ldr r2, [sp, 0x1C]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x39
- ldr r2, [sp, 0x18]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x3A
- ldr r2, [sp, 0x24]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x3B
- ldr r2, [sp, 0x4]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x3C
- ldr r2, [sp, 0x8]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x3D
- ldr r2, [sp, 0xC]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x3E
- ldr r2, [sp, 0x10]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x3F
- ldr r2, [sp, 0x14]
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9690: .4byte gPlayerParty
-_080E9694:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E96AC @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E96B0 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0xB
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E96AC: .4byte gPlayerParty
-_080E96B0: .4byte gActiveBattler
-_080E96B4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E96CC @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E96D0 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0xC
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E96CC: .4byte gPlayerParty
-_080E96D0: .4byte gActiveBattler
-_080E96D4:
- movs r0, 0
- mov r8, r0
- movs r0, 0xC
- adds r0, r3
- mov r9, r0
- movs r0, 0x64
- adds r1, r5, 0
- muls r1, r0
- ldr r0, _080E9728 @ =gPlayerParty
- adds r7, r1, r0
- adds r6, r3, 0
- adds r6, 0x8
- adds r4, r3, 0
-_080E96EE:
- mov r1, r8
- adds r1, 0xD
- adds r0, r7, 0
- adds r2, r4, 0
- bl SetMonData
- mov r1, r8
- adds r1, 0x11
- adds r0, r7, 0
- adds r2, r6, 0
- bl SetMonData
- adds r6, 0x1
- adds r4, 0x2
- movs r0, 0x1
- add r8, r0
- mov r0, r8
- cmp r0, 0x3
- ble _080E96EE
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9728 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x15
- mov r2, r9
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9728: .4byte gPlayerParty
-_080E972C:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9748 @ =gPlayerParty
- adds r0, r1
- ldr r3, _080E974C @ =gBattleBufferA
- ldr r1, _080E9750 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r1, r3, 0x1
- adds r1, r2, r1
- ldrb r1, [r1]
- adds r1, 0x9
- b _080E97D0
- .align 2, 0
-_080E9748: .4byte gPlayerParty
-_080E974C: .4byte gBattleBufferA
-_080E9750: .4byte gActiveBattler
-_080E9754:
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, _080E97B0 @ =gPlayerParty
- adds r4, r0
- ldr r5, _080E97B4 @ =gActiveBattler
- ldrb r2, [r5]
- lsls r2, 9
- adds r2, r7
- adds r0, r4, 0
- movs r1, 0x11
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x1
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x12
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x2
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x13
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x3
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x14
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x4
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x15
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E97B0: .4byte gPlayerParty
-_080E97B4: .4byte gActiveBattler
-_080E97B8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E97DC @ =gPlayerParty
- adds r0, r1
- ldr r3, _080E97E0 @ =gBattleBufferA
- ldr r1, _080E97E4 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r1, r3, 0x1
- adds r1, r2, r1
- ldrb r1, [r1]
- adds r1, 0x8
-_080E97D0:
- adds r3, 0x3
- adds r2, r3
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E97DC: .4byte gPlayerParty
-_080E97E0: .4byte gBattleBufferA
-_080E97E4: .4byte gActiveBattler
-_080E97E8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9800 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9804 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9800: .4byte gPlayerParty
-_080E9804: .4byte gActiveBattler
-_080E9808:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9820 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9824 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x19
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9820: .4byte gPlayerParty
-_080E9824: .4byte gActiveBattler
-_080E9828:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9840 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9844 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1A
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9840: .4byte gPlayerParty
-_080E9844: .4byte gActiveBattler
-_080E9848:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9860 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9864 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1B
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9860: .4byte gPlayerParty
-_080E9864: .4byte gActiveBattler
-_080E9868:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9880 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9884 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1C
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9880: .4byte gPlayerParty
-_080E9884: .4byte gActiveBattler
-_080E9888:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E98A0 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E98A4 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1D
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E98A0: .4byte gPlayerParty
-_080E98A4: .4byte gActiveBattler
-_080E98A8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E98C0 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E98C4 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1E
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E98C0: .4byte gPlayerParty
-_080E98C4: .4byte gActiveBattler
-_080E98C8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E98E0 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E98E4 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1F
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E98E0: .4byte gPlayerParty
-_080E98E4: .4byte gActiveBattler
-_080E98E8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9900 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9904 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x20
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9900: .4byte gPlayerParty
-_080E9904: .4byte gActiveBattler
-_080E9908:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9920 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9924 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x22
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9920: .4byte gPlayerParty
-_080E9924: .4byte gActiveBattler
-_080E9928:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9940 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9944 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x23
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9940: .4byte gPlayerParty
-_080E9944: .4byte gActiveBattler
-_080E9948:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9960 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9964 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x24
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9960: .4byte gPlayerParty
-_080E9964: .4byte gActiveBattler
-_080E9968:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9980 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9984 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x25
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9980: .4byte gPlayerParty
-_080E9984: .4byte gActiveBattler
-_080E9988:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E99A0 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E99A4 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x26
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E99A0: .4byte gPlayerParty
-_080E99A4: .4byte gActiveBattler
-_080E99A8:
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, _080E9A10 @ =gPlayerParty
- adds r4, r0
- ldr r5, _080E9A14 @ =gActiveBattler
- ldrb r2, [r5]
- lsls r2, 9
- adds r2, r7
- adds r0, r4, 0
- movs r1, 0x27
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x1
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x28
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x2
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x29
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x3
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x2A
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x4
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x2B
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x5
- adds r2, r0
- adds r0, r4, 0
- b _080E9AC8
- .align 2, 0
-_080E9A10: .4byte gPlayerParty
-_080E9A14: .4byte gActiveBattler
-_080E9A18:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9A30 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9A34 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x27
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9A30: .4byte gPlayerParty
-_080E9A34: .4byte gActiveBattler
-_080E9A38:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9A50 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9A54 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x28
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9A50: .4byte gPlayerParty
-_080E9A54: .4byte gActiveBattler
-_080E9A58:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9A70 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9A74 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x29
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9A70: .4byte gPlayerParty
-_080E9A74: .4byte gActiveBattler
-_080E9A78:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9A90 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9A94 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x2A
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9A90: .4byte gPlayerParty
-_080E9A94: .4byte gActiveBattler
-_080E9A98:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9AB0 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9AB4 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x2B
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9AB0: .4byte gPlayerParty
-_080E9AB4: .4byte gActiveBattler
-_080E9AB8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9AD0 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9AD4 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
-_080E9AC8:
- movs r1, 0x2C
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9AD0: .4byte gPlayerParty
-_080E9AD4: .4byte gActiveBattler
-_080E9AD8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9AF0 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9AF4 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9AF0: .4byte gPlayerParty
-_080E9AF4: .4byte gActiveBattler
-_080E9AF8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9B10 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9B14 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x9
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9B10: .4byte gPlayerParty
-_080E9B14: .4byte gActiveBattler
-_080E9B18:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9B30 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9B34 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x37
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9B30: .4byte gPlayerParty
-_080E9B34: .4byte gActiveBattler
-_080E9B38:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9B50 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9B54 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x38
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9B50: .4byte gPlayerParty
-_080E9B54: .4byte gActiveBattler
-_080E9B58:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9B70 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9B74 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x39
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9B70: .4byte gPlayerParty
-_080E9B74: .4byte gActiveBattler
-_080E9B78:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9B90 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9B94 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x3A
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9B90: .4byte gPlayerParty
-_080E9B94: .4byte gActiveBattler
-_080E9B98:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9BB0 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9BB4 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x3B
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9BB0: .4byte gPlayerParty
-_080E9BB4: .4byte gActiveBattler
-_080E9BB8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9BD0 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9BD4 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x3C
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9BD0: .4byte gPlayerParty
-_080E9BD4: .4byte gActiveBattler
-_080E9BD8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9BF0 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9BF4 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x3D
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9BF0: .4byte gPlayerParty
-_080E9BF4: .4byte gActiveBattler
-_080E9BF8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9C10 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9C14 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x3E
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9C10: .4byte gPlayerParty
-_080E9C14: .4byte gActiveBattler
-_080E9C18:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9C30 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9C34 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x3F
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9C30: .4byte gPlayerParty
-_080E9C34: .4byte gActiveBattler
-_080E9C38:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9C50 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9C54 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x16
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9C50: .4byte gPlayerParty
-_080E9C54: .4byte gActiveBattler
-_080E9C58:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9C70 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9C74 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x17
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9C70: .4byte gPlayerParty
-_080E9C74: .4byte gActiveBattler
-_080E9C78:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9C90 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9C94 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x18
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9C90: .4byte gPlayerParty
-_080E9C94: .4byte gActiveBattler
-_080E9C98:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9CB0 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9CB4 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x21
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9CB0: .4byte gPlayerParty
-_080E9CB4: .4byte gActiveBattler
-_080E9CB8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9CD0 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9CD4 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x2F
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9CD0: .4byte gPlayerParty
-_080E9CD4: .4byte gActiveBattler
-_080E9CD8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9CF0 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9CF4 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x30
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9CF0: .4byte gPlayerParty
-_080E9CF4: .4byte gActiveBattler
-_080E9CF8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9D10 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9D14 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x32
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9D10: .4byte gPlayerParty
-_080E9D14: .4byte gActiveBattler
-_080E9D18:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9D30 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9D34 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x33
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9D30: .4byte gPlayerParty
-_080E9D34: .4byte gActiveBattler
-_080E9D38:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9D50 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9D54 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x34
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9D50: .4byte gPlayerParty
-_080E9D54: .4byte gActiveBattler
-_080E9D58:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9D70 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9D74 @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x35
- bl SetMonData
- b _080E9D8E
- .align 2, 0
-_080E9D70: .4byte gPlayerParty
-_080E9D74: .4byte gActiveBattler
-_080E9D78:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _080E9DB8 @ =gPlayerParty
- adds r0, r1
- ldr r1, _080E9DBC @ =gActiveBattler
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x36
- bl SetMonData
-_080E9D8E:
- ldr r2, _080E9DC0 @ =gBattlerPartyIndexes
- ldr r0, _080E9DBC @ =gActiveBattler
- ldrb r1, [r0]
- lsls r0, r1, 1
- adds r0, r2
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, _080E9DB8 @ =gPlayerParty
- adds r0, r2
- bl HandleLowHpMusicChange
- add sp, 0x34
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E9DB8: .4byte gPlayerParty
-_080E9DBC: .4byte gActiveBattler
-_080E9DC0: .4byte gBattlerPartyIndexes
- thumb_func_end SetOakOldManMonData
-
- thumb_func_start OakOldManHandleSetRawMonData
-OakOldManHandleSetRawMonData: @ 80E9DC4
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleSetRawMonData
-
- thumb_func_start OakOldManHandleLoadMonSprite
-OakOldManHandleLoadMonSprite: @ 80E9DD0
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleLoadMonSprite
-
- thumb_func_start OakOldManHandleSwitchInAnim
-OakOldManHandleSwitchInAnim: @ 80E9DDC
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleSwitchInAnim
-
+
thumb_func_start OakOldManHandleReturnMonToBall
OakOldManHandleReturnMonToBall: @ 80E9DE8
push {r4-r6,lr}
@@ -5227,7 +342,7 @@ _080EA060:
ldrb r0, [r6]
lsls r0, 2
adds r0, r1
- ldr r1, _080EA0F0 @ =sub_80E8A34
+ ldr r1, _080EA0F0 @ =CompleteOnBattlerSpriteCallbackDummy2_tmp
str r1, [r0]
pop {r4-r6}
pop {r0}
@@ -5241,7 +356,7 @@ _080EA0E0: .4byte gSprites
_080EA0E4: .4byte 0x0000ffa0
_080EA0E8: .4byte sub_8033EEC
_080EA0EC: .4byte gBattlerControllerFuncs
-_080EA0F0: .4byte sub_80E8A34
+_080EA0F0: .4byte CompleteOnBattlerSpriteCallbackDummy2_tmp
thumb_func_end OakOldManHandleTrainerSlide
thumb_func_start OakOldManHandleTrainerSlideBack
@@ -5413,8 +528,8 @@ _080EA244: .4byte gBattlerControllerFuncs
_080EA248: .4byte CompleteOnSpecialAnimDone_tmp
thumb_func_end OakOldManHandleSuccessBallThrowAnim
- thumb_func_start OakOldManHandleBallThrow
-OakOldManHandleBallThrow: @ 80EA24C
+ thumb_func_start OakOldManHandleBallThrowAnim
+OakOldManHandleBallThrowAnim: @ 80EA24C
push {r4,r5,lr}
ldr r1, _080EA294 @ =gBattleBufferA
ldr r5, _080EA298 @ =gActiveBattler
@@ -5456,7 +571,7 @@ _080EA29C: .4byte gBattleSpritesDataPtr
_080EA2A0: .4byte gDoingBattleAnim
_080EA2A4: .4byte gBattlerControllerFuncs
_080EA2A8: .4byte CompleteOnSpecialAnimDone_tmp
- thumb_func_end OakOldManHandleBallThrow
+ thumb_func_end OakOldManHandleBallThrowAnim
thumb_func_start OakOldManHandlePause
OakOldManHandlePause: @ 80EA2AC
@@ -5910,7 +1025,7 @@ _080EA64C:
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
- ldr r1, _080EA668 @ =sub_80E7918
+ ldr r1, _080EA668 @ =CompleteOnInactiveTextPrinter_tmp
_080EA658:
str r1, [r0]
_080EA65A:
@@ -5920,7 +1035,7 @@ _080EA65A:
.align 2, 0
_080EA660: .4byte gBattlerControllerFuncs
_080EA664: .4byte gActiveBattler
-_080EA668: .4byte sub_80E7918
+_080EA668: .4byte CompleteOnInactiveTextPrinter_tmp
thumb_func_end OakOldManHandlePrintString
thumb_func_start OakOldManHandlePrintSelectionString
@@ -6426,7 +1541,7 @@ _080EAA82:
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
- ldr r1, _080EAAB4 @ =sub_80E88C0
+ ldr r1, _080EAAB4 @ =CompleteOnHealthbarDone_tmp
str r1, [r0]
add sp, 0x4
pop {r3,r4}
@@ -6441,7 +1556,7 @@ _080EAAA4: .4byte gPlayerParty
_080EAAA8: .4byte gHealthboxSpriteIds
_080EAAAC: .4byte gBattlerControllerFuncs
_080EAAB0: .4byte gActiveBattler
-_080EAAB4: .4byte sub_80E88C0
+_080EAAB4: .4byte CompleteOnHealthbarDone_tmp
thumb_func_end OakOldManHandleHealthBarUpdate
thumb_func_start OakOldManHandleExpUpdate
diff --git a/data/data_83FECCC.s b/data/data_83FECCC.s
index df188dda0..67964b9b9 100644
--- a/data/data_83FECCC.s
+++ b/data/data_83FECCC.s
@@ -137,9 +137,6 @@ gUnknown_84020DA:: @ 84020DA
gUnknown_84020E6:: @ 84020E6
.incbin "baserom.gba", 0x4020E6, 0x12
-sOakOldManBufferCommands:: @ 84020F8
- .incbin "baserom.gba", 0x4020F8, 0xE4
-
.section .rodata.battle_anim_special
gUnknown_840BF3C:: @ 840BF3C
diff --git a/include/battle.h b/include/battle.h
index 4c28c24a0..9545bacff 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -510,7 +510,9 @@ struct BattleStruct
u8 expGetterBattlerId;
u8 field_90;
u8 field_91;
- u8 AI_monToSwitchIntoId[MAX_BATTLERS_COUNT];
+ u8 AI_monToSwitchIntoId[2];
+ u8 field_94;
+ u8 field_95;
u8 field_96;
u8 field_97;
u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // ask gamefreak why they declared it that way
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 1eb1a7353..9db123f91 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -167,6 +167,8 @@ void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
u8 ItemIdToBallId(u16 itemId);
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
+void sub_80EEFC8(u8 *, u8 *, u8 battlerId);
+void sub_80EF0E0(u8 batterId);
// battle_anim_mons.c
extern const struct MonCoords gCastformFrontSpriteCoords[];
diff --git a/include/item.h b/include/item.h
index 69560a0e5..dd6271d13 100644
--- a/include/item.h
+++ b/include/item.h
@@ -37,7 +37,6 @@ void CopyItemNameHandlePlural(u16 itemId, u8 *string, u32 quantity);
bool8 IsBagPocketNonEmpty(u8 pocket);
bool8 CheckBagHasItem(u16 itemId, u16 count);
bool8 CheckBagHasSpace(u16 itemId, u16 count);
-bool8 AddBagItem(u16 itemId, u16 count);
bool8 RemoveBagItem(u16 itemId, u16 count);
u8 GetPocketByItemId(u16 itemId);
void ClearItemSlots(struct ItemSlot *itemSlots, u8 b);
diff --git a/include/item_menu.h b/include/item_menu.h
index 166906ebe..d12b9f394 100644
--- a/include/item_menu.h
+++ b/include/item_menu.h
@@ -36,6 +36,7 @@ void ItemMenu_SetExitCallback(void (*)(void));
void DisplayItemMessageInBag(u8 taskId, u8 bgId, const u8 * string, TaskFunc followUpFunc);
void sub_810A1F8(u8 taskId);
void sub_8107ECC(void);
+void sub_810AF74(void);
void sub_8108DC8(u8 pocketId);
void sub_81089F4(u8 pocketId);
void sub_8107DB4(u8 menuType, u8 pocket, MainCallback callback);
diff --git a/include/strings.h b/include/strings.h
index 8f3da98cf..4b96a95a9 100644
--- a/include/strings.h
+++ b/include/strings.h
@@ -227,6 +227,17 @@ extern const u8 gText_WhatWillPkmnDo[];
// battle_script_commands
extern const u8 gText_BattleYesNoChoice[];
+// battle_controller_oak_old_man
+extern const u8 gUnknown_83FDAE2[];
+extern const u8 gUnknown_83FDB92[];
+extern const u8 gUnknown_83FDBEF[];
+extern const u8 gUnknown_83FDC58[];
+extern const u8 gUnknown_83FDC95[];
+extern const u8 gUnknown_83FDD23[];
+extern const u8 gUnknown_83FDD64[];
+extern const u8 gUnknown_83FDDEB[];
+extern const u8 gUnknown_83FDCD2[];
+
// credits
extern const u8 gString_Dummy[];
extern const u8 gString_PokemonFireRed_Staff[]; // FR
diff --git a/ld_script.txt b/ld_script.txt
index d9694130a..3538f70bd 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -208,6 +208,7 @@ SECTIONS {
asm/learn_move.o(.text);
src/fldeff_softboiled.o(.text);
asm/battle_tower.o(.text);
+ src/battle_controller_oak_old_man.o(.text);
asm/battle_controller_oak.o(.text);
src/player_pc.o(.text);
src/intro.o(.text);
@@ -457,6 +458,7 @@ SECTIONS {
data/data_83FECCC.o(.rodata);
src/battle_controller_safari.o(.rodata);
data/data_83FECCC.o(.rodata.83FEDE4);
+ src/battle_controller_oak_old_man.o(.rodata);
src/player_pc.o(.rodata);
src/intro.o(.rodata);
data/data_83FECCC.o(.rodata.battle_anim_special);
diff --git a/src/battle_controller_oak_old_man.c b/src/battle_controller_oak_old_man.c
new file mode 100644
index 000000000..ee0ac7ef9
--- /dev/null
+++ b/src/battle_controller_oak_old_man.c
@@ -0,0 +1,1556 @@
+#include "global.h"
+#include "task.h"
+#include "pokemon.h"
+#include "pokeball.h"
+#include "party_menu.h"
+#include "bg.h"
+#include "data.h"
+#include "palette.h"
+#include "util.h"
+#include "m4a.h"
+#include "link.h"
+#include "sound.h"
+#include "item.h"
+#include "item_menu.h"
+#include "text.h"
+#include "strings.h"
+#include "string_util.h"
+#include "window.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_controllers.h"
+#include "battle_interface.h"
+#include "battle_message.h"
+#include "reshow_battle_screen.h"
+#include "constants/songs.h"
+#include "constants/items.h"
+
+void OakOldManHandleGetMonData(void);
+void OakOldManHandleGetRawMonData(void);
+void OakOldManHandleSetMonData(void);
+void OakOldManHandleSetRawMonData(void);
+void OakOldManHandleLoadMonSprite(void);
+void OakOldManHandleSwitchInAnim(void);
+void OakOldManHandleReturnMonToBall(void);
+void OakOldManHandleDrawTrainerPic(void);
+void OakOldManHandleTrainerSlide(void);
+void OakOldManHandleTrainerSlideBack(void);
+void OakOldManHandleFaintAnimation(void);
+void OakOldManHandlePaletteFade(void);
+void OakOldManHandleSuccessBallThrowAnim(void);
+void OakOldManHandleBallThrowAnim(void);
+void OakOldManHandlePause(void);
+void OakOldManHandleMoveAnimation(void);
+void OakOldManHandlePrintString(void);
+void OakOldManHandlePrintSelectionString(void);
+void OakOldManHandleChooseAction(void);
+void OakOldManHandleUnknownYesNoBox(void);
+void OakOldManHandleChooseMove(void);
+void OakOldManHandleChooseItem(void);
+void OakOldManHandleChoosePokemon(void);
+void OakOldManHandleCmd23(void);
+void OakOldManHandleHealthBarUpdate(void);
+void OakOldManHandleExpUpdate(void);
+void OakOldManHandleStatusIconUpdate(void);
+void OakOldManHandleStatusAnimation(void);
+void OakOldManHandleStatusXor(void);
+void OakOldManHandleDataTransfer(void);
+void OakOldManHandleDMA3Transfer(void);
+void OakOldManHandlePlayBGM(void);
+void OakOldManHandleCmd32(void);
+void OakOldManHandleTwoReturnValues(void);
+void OakOldManHandleChosenMonReturnValue(void);
+void OakOldManHandleOneReturnValue(void);
+void OakOldManHandleOneReturnValue_Duplicate(void);
+void OakOldManHandleCmd37(void);
+void OakOldManHandleCmd38(void);
+void OakOldManHandleCmd39(void);
+void OakOldManHandleCmd40(void);
+void OakOldManHandleHitAnimation(void);
+void OakOldManHandleCmd42(void);
+void OakOldManHandlePlaySE(void);
+void OakOldManHandlePlayFanfare(void);
+void OakOldManHandleFaintingCry(void);
+void OakOldManHandleIntroSlide(void);
+void OakOldManHandleIntroTrainerBallThrow(void);
+void OakOldManHandleDrawPartyStatusSummary(void);
+void OakOldManHandleHidePartyStatusSummary(void);
+void OakOldManHandleEndBounceEffect(void);
+void OakOldManHandleSpriteInvisibility(void);
+void OakOldManHandleBattleAnimation(void);
+void OakOldManHandleLinkStandbyMsg(void);
+void OakOldManHandleResetActionMoveSelection(void);
+void OakOldManHandleCmd55(void);
+void OakOldManCmdEnd(void);
+
+void OakOldManBufferRunCommand(void);
+void OakOldManBufferExecCompleted(void);
+void WaitForMonSelection_tmp(void);
+void CompleteWhenChoseItem_tmp(void);
+void sub_80E8704(void);
+void sub_80E7CD8(void);
+void sub_80E835C(void);
+void Task_LaunchLvlUpAnim_tmp(u8 taskId);
+void DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp(u8 taskId);
+void CompleteOnInactiveTextPrinter2_tmp(void);
+void Task_PrepareToGiveExpWithExpBar_tmp(u8 taskId);
+void sub_80E804C(u8 taskId);
+void Task_UpdateLvlInHealthbox_tmp(u8 taskId);
+void sub_80EB524(void);
+void sub_80EB30C(void);
+void sub_80E85D4(const u8 *text, u8 a1);
+u32 CopyOakOldManMonData(u8 monId, u8 *dst);
+void SetOakOldManMonData(u8 monId);
+
+void (*const sOakOldManBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
+{
+ OakOldManHandleGetMonData,
+ OakOldManHandleGetRawMonData,
+ OakOldManHandleSetMonData,
+ OakOldManHandleSetRawMonData,
+ OakOldManHandleLoadMonSprite,
+ OakOldManHandleSwitchInAnim,
+ OakOldManHandleReturnMonToBall,
+ OakOldManHandleDrawTrainerPic,
+ OakOldManHandleTrainerSlide,
+ OakOldManHandleTrainerSlideBack,
+ OakOldManHandleFaintAnimation,
+ OakOldManHandlePaletteFade,
+ OakOldManHandleSuccessBallThrowAnim,
+ OakOldManHandleBallThrowAnim,
+ OakOldManHandlePause,
+ OakOldManHandleMoveAnimation,
+ OakOldManHandlePrintString,
+ OakOldManHandlePrintSelectionString,
+ OakOldManHandleChooseAction,
+ OakOldManHandleUnknownYesNoBox,
+ OakOldManHandleChooseMove,
+ OakOldManHandleChooseItem,
+ OakOldManHandleChoosePokemon,
+ OakOldManHandleCmd23,
+ OakOldManHandleHealthBarUpdate,
+ OakOldManHandleExpUpdate,
+ OakOldManHandleStatusIconUpdate,
+ OakOldManHandleStatusAnimation,
+ OakOldManHandleStatusXor,
+ OakOldManHandleDataTransfer,
+ OakOldManHandleDMA3Transfer,
+ OakOldManHandlePlayBGM,
+ OakOldManHandleCmd32,
+ OakOldManHandleTwoReturnValues,
+ OakOldManHandleChosenMonReturnValue,
+ OakOldManHandleOneReturnValue,
+ OakOldManHandleOneReturnValue_Duplicate,
+ OakOldManHandleCmd37,
+ OakOldManHandleCmd38,
+ OakOldManHandleCmd39,
+ OakOldManHandleCmd40,
+ OakOldManHandleHitAnimation,
+ OakOldManHandleCmd42,
+ OakOldManHandlePlaySE,
+ OakOldManHandlePlayFanfare,
+ OakOldManHandleFaintingCry,
+ OakOldManHandleIntroSlide,
+ OakOldManHandleIntroTrainerBallThrow,
+ OakOldManHandleDrawPartyStatusSummary,
+ OakOldManHandleHidePartyStatusSummary,
+ OakOldManHandleEndBounceEffect,
+ OakOldManHandleSpriteInvisibility,
+ OakOldManHandleBattleAnimation,
+ OakOldManHandleLinkStandbyMsg,
+ OakOldManHandleResetActionMoveSelection,
+ OakOldManHandleCmd55,
+ OakOldManCmdEnd,
+};
+
+void nullsub_81(void)
+{
+}
+
+void SetControllerToOakOrOldMan(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = OakOldManBufferRunCommand;
+ gBattleStruct->field_94 = 0;
+ gBattleStruct->field_95 = 0;
+ gBattleStruct->field_96 = 0;
+ gBattleStruct->field_97 = 0;
+}
+
+void OakOldManBufferRunCommand(void)
+{
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
+ {
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOakOldManBufferCommands))
+ sOakOldManBufferCommands[gBattleBufferA[gActiveBattler][0]]();
+ else
+ OakOldManBufferExecCompleted();
+ }
+}
+
+void HandleInputChooseAction_tmp(void)
+{
+ u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+
+ DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
+ DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
+ if (JOY_NEW(A_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+
+ switch (gActionSelectionCursor[gActiveBattler])
+ {
+ case 0:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
+ break;
+ case 1:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
+ break;
+ case 2:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
+ break;
+ case 3:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
+ break;
+ }
+ OakOldManBufferExecCompleted();
+ }
+ else if (JOY_NEW(DPAD_LEFT))
+ {
+ if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(DPAD_RIGHT))
+ {
+ if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(DPAD_UP))
+ {
+ if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(DPAD_DOWN))
+ {
+ if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(B_BUTTON))
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
+ && !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)])
+ && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM)
+ {
+ // Add item to bag if it is a ball
+ if (itemId <= ITEM_PREMIER_BALL)
+ AddBagItem(itemId, 1);
+ else
+ return;
+ }
+ PlaySE(SE_SELECT);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0);
+ OakOldManBufferExecCompleted();
+ }
+ }
+ else if (JOY_NEW(START_BUTTON))
+ {
+ SwapHpBarsWithHpText();
+ }
+}
+
+void sub_80E7844(void)
+{
+ switch (gBattleStruct->field_94)
+ {
+ case 0:
+ gBattleStruct->field_96 = 64;
+ ++gBattleStruct->field_94;
+ // fall through
+ case 1:
+ if (--gBattleStruct->field_96 == 0)
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(0);
+ ActionSelectionCreateCursorAt(1, 0);
+ gBattleStruct->field_96 = 64;
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 2:
+ if (--gBattleStruct->field_96 == 0)
+ {
+ PlaySE(SE_SELECT);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
+ OakOldManBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+void CompleteOnBattlerSpriteCallbackDummy_tmp(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ OakOldManBufferExecCompleted();
+}
+
+void CompleteOnInactiveTextPrinter_tmp(void)
+{
+ if (!IsTextPrinterActive(0))
+ OakOldManBufferExecCompleted();
+}
+
+void sub_80E7930(void)
+{
+ if (!gPaletteFade.active)
+ {
+ gMain.inBattle = FALSE;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(gMain.savedCallback);
+ }
+}
+
+void CompleteOnSpecialAnimDone_tmp(void)
+{
+ if (!gDoingBattleAnim)
+ OakOldManBufferExecCompleted();
+}
+
+void sub_80E7988(void)
+{
+ HandleInputChooseMove();
+ if (!(gBattleControllerExecFlags & gBitTable[gActiveBattler]))
+ OakOldManBufferExecCompleted();
+}
+
+void OpenPartyMenuToChooseMon_tmp(void)
+{
+ if (!gPaletteFade.active)
+ {
+ u8 caseId;
+
+ gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection_tmp;
+ caseId = gTasks[gUnknown_3004FFC[gActiveBattler]].data[0];
+ DestroyTask(gUnknown_3004FFC[gActiveBattler]);
+ FreeAllWindowBuffers();
+ OpenPartyMenuInBattle(caseId);
+ }
+}
+
+void WaitForMonSelection_tmp(void)
+{
+ if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
+ {
+ if (gUnknown_203B0C0 == 1)
+ BtlController_EmitChosenMonReturnValue(1, gUnknown_203B0C1, gUnknown_203B0DC);
+ else
+ BtlController_EmitChosenMonReturnValue(1, 6, NULL);
+ OakOldManBufferExecCompleted();
+ }
+}
+
+void OpenBagAndChooseItem_tmp(void)
+{
+ if (!gPaletteFade.active)
+ {
+ gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem_tmp;
+ nullsub_44();
+ FreeAllWindowBuffers();
+ if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ sub_8107ECC();
+ else
+ sub_810AF74();
+ }
+}
+
+void CompleteWhenChoseItem_tmp(void)
+{
+ if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
+ {
+ if (!sub_80EB2E0(4)
+ && gSpecialVar_ItemId == ITEM_POTION
+ && gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ {
+ sub_80EB2F4(4);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E8704;
+ }
+ else
+ {
+ BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
+ OakOldManBufferExecCompleted();
+ }
+ }
+}
+
+void sub_80E7B4C(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ {
+ if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
+ &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
+ }
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
+ &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E7CD8;
+ }
+}
+
+void sub_80E7CD8(void)
+{
+ bool32 r4 = FALSE;
+
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ r4 = TRUE;
+ if (r4
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ CreateTask(c3_0802FDF4, 10);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E835C;
+ }
+}
+
+#define tExpTask_monId data[0]
+#define tExpTask_gainedExp data[1]
+#define tExpTask_battler data[2]
+#define tExpTask_frames data[10]
+
+void Task_GiveExpToMon_tmp(u8 taskId)
+{
+ u32 monId = (u8)(gTasks[taskId].tExpTask_monId);
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
+
+ if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar.
+ {
+ struct Pokemon *mon = &gPlayerParty[monId];
+ u16 species = GetMonData(mon, MON_DATA_SPECIES);
+ u8 level = GetMonData(mon, MON_DATA_LEVEL);
+ u32 currExp = GetMonData(mon, MON_DATA_EXP);
+ u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1];
+
+ if (currExp + gainedExp >= nextLvlExp)
+ {
+ u8 savedActiveBattler;
+
+ SetMonData(mon, MON_DATA_EXP, &nextLvlExp);
+ CalculateMonStats(mon);
+ gainedExp -= nextLvlExp - currExp;
+ savedActiveBattler = gActiveBattler;
+ gActiveBattler = battlerId;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
+ gActiveBattler = savedActiveBattler;
+ if (IsDoubleBattle() == TRUE
+ && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
+ gTasks[taskId].func = Task_LaunchLvlUpAnim_tmp;
+ else
+ gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp;
+ }
+ else
+ {
+ currExp += gainedExp;
+ SetMonData(mon, MON_DATA_EXP, &currExp);
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2_tmp;
+ DestroyTask(taskId);
+ }
+ }
+ else
+ {
+ gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar_tmp;
+ }
+}
+
+void Task_PrepareToGiveExpWithExpBar_tmp(u8 taskId)
+{
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+ s32 gainedExp = gTasks[taskId].tExpTask_gainedExp;
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ struct Pokemon *mon = &gPlayerParty[monIndex];
+ u8 level = GetMonData(mon, MON_DATA_LEVEL);
+ u16 species = GetMonData(mon, MON_DATA_SPECIES);
+ u32 exp = GetMonData(mon, MON_DATA_EXP);
+ u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level];
+ u32 expToNextLvl;
+
+ exp -= currLvlExp;
+ expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
+ SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
+ PlaySE(SE_EXP);
+ gTasks[taskId].func = sub_80E804C;
+}
+
+void sub_80E804C(u8 taskId)
+{
+ if (gTasks[taskId].tExpTask_frames < 13)
+ {
+ ++gTasks[taskId].tExpTask_frames;
+ }
+ else
+ {
+ u8 monId = gTasks[taskId].tExpTask_monId;
+ s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ s16 newExpPoints;
+
+ newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
+ if (newExpPoints == -1) // The bar has been filled with given exp points.
+ {
+ u8 level;
+ s32 currExp;
+ u16 species;
+ s32 expOnNextLvl;
+
+ m4aSongNumStop(SE_EXP);
+ level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
+ currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
+ species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
+ expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1];
+ if (currExp + gainedExp >= expOnNextLvl)
+ {
+ u8 savedActiveBattler;
+
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl);
+ CalculateMonStats(&gPlayerParty[monId]);
+ gainedExp -= expOnNextLvl - currExp;
+ savedActiveBattler = gActiveBattler;
+ gActiveBattler = battlerId;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
+ gActiveBattler = savedActiveBattler;
+ gTasks[taskId].func = Task_LaunchLvlUpAnim_tmp;
+ }
+ else
+ {
+ currExp += gainedExp;
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2_tmp;
+ DestroyTask(taskId);
+ }
+ }
+ }
+}
+
+void Task_LaunchLvlUpAnim_tmp(u8 taskId)
+{
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
+ battlerId ^= BIT_FLANK;
+ InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
+ gTasks[taskId].func = Task_UpdateLvlInHealthbox_tmp;
+}
+
+void Task_UpdateLvlInHealthbox_tmp(u8 taskId)
+{
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+
+ if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive)
+ {
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+
+ GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ else
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp;
+ }
+}
+
+void DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp(u8 taskId)
+{
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+ u8 battlerId;
+
+ GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
+ battlerId = gTasks[taskId].tExpTask_battler;
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2_tmp;
+ DestroyTask(taskId);
+}
+
+void sub_80E82F4(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
+ {
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ OakOldManBufferExecCompleted();
+ }
+}
+
+void sub_80E835C(void)
+{
+ u32 mask;
+
+ switch (gBattleStruct->field_94)
+ {
+ case 0:
+ if (!gPaletteFade.active)
+ {
+ sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
+ BeginNormalPaletteFade(0xFFFFFF7E,
+ 4,
+ 0,
+ 8,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ sub_80EB30C();
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 2:
+ BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDAE2);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 24);
+ ++gBattleStruct->field_94;
+ break;
+ case 3:
+ if (!IsTextPrinterActive(24))
+ {
+ mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16;
+ BeginNormalPaletteFade(mask,
+ 4,
+ 8,
+ 0,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 4:
+ if (!gPaletteFade.active)
+ {
+ BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDB92);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 24);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 5:
+ if (!IsTextPrinterActive(24))
+ {
+ mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16;
+ BeginNormalPaletteFade(mask,
+ 4,
+ 0,
+ 8,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 6:
+ if (!gPaletteFade.active)
+ {
+ BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDBEF);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 24);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 7:
+ if (!IsTextPrinterActive(24))
+ {
+ BeginNormalPaletteFade(0xFFFFFF7E,
+ 4,
+ 8,
+ 0,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 8:
+ if (!gPaletteFade.active)
+ {
+ sub_80EF0E0(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
+ sub_80EB524();
+ gBattleStruct->field_94 = 0;
+ OakOldManBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+void sub_80E8570(void)
+{
+ sub_80E85D4(gUnknown_83FDC58, 1);
+}
+
+void sub_80E8584(void)
+{
+ sub_80E85D4(gUnknown_83FDC95, 64);
+}
+
+void sub_80E8598(void)
+{
+ sub_80E85D4(gUnknown_83FDD23, 1);
+}
+
+void sub_80E85AC(void)
+{
+ sub_80E85D4(gUnknown_83FDD64, 64);
+}
+
+void sub_80E85C0(void)
+{
+ sub_80E85D4(gUnknown_83FDDEB, 64);
+}
+
+void sub_80E85D4(const u8 *text, u8 a2)
+{
+ switch (gBattleStruct->field_94)
+ {
+ case 0:
+ if (!IsTextPrinterActive(0))
+ {
+ gBattleStruct->field_97 = a2;
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 1:
+ if (--gBattleStruct->field_97 == 0)
+ {
+ BeginNormalPaletteFade(0xFFFFFF7E,
+ 4,
+ 0,
+ 8,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active)
+ {
+ sub_80EB30C();
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 3:
+ BattleStringExpandPlaceholdersToDisplayedString(text);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 24);
+ ++gBattleStruct->field_94;
+ break;
+ case 4:
+ if (!IsTextPrinterActive(24))
+ {
+ BeginNormalPaletteFade(0xFFFFFF7E,
+ 4,
+ 8,
+ 0,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 5:
+ if (!gPaletteFade.active)
+ {
+ sub_80EB524();
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ OakOldManBufferExecCompleted();
+ else
+ OpponentBufferExecCompleted();
+ gBattleCommunication[MSG_DISPLAY] = 0;
+ gBattleStruct->field_94 = 0;
+ }
+ break;
+ }
+}
+
+void sub_80E8704(void)
+{
+ u32 mask;
+
+ switch (gBattleStruct->field_94)
+ {
+ case 0:
+ if (!gPaletteFade.active)
+ {
+ sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, gActiveBattler);
+ BeginNormalPaletteFade(0xFFFFFF7E,
+ 4,
+ 0,
+ 8,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16;
+ BeginNormalPaletteFade(mask,
+ 4,
+ 8,
+ 0,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active)
+ {
+ sub_80EB30C();
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 3:
+ BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDCD2);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 24);
+ ++gBattleStruct->field_94;
+ break;
+ case 4:
+ if (!IsTextPrinterActive(24))
+ {
+ mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16;
+ BeginNormalPaletteFade(mask,
+ 4,
+ 0,
+ 8,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 5:
+ if (!gPaletteFade.active)
+ {
+ BeginNormalPaletteFade(0xFFFFFF7E,
+ 4,
+ 8,
+ 0,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 6:
+ if (!gPaletteFade.active)
+ {
+ sub_80EB524();
+ BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
+ OakOldManBufferExecCompleted();
+ gBattleStruct->field_94 = 0;
+ }
+ break;
+ }
+}
+
+void CompleteOnHealthbarDone_tmp(void)
+{
+ s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ if (hpValue != -1)
+ {
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
+ }
+ else
+ {
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ OakOldManBufferExecCompleted();
+ }
+}
+
+void CompleteOnInactiveTextPrinter2_tmp(void)
+{
+ if (!IsTextPrinterActive(0))
+ OakOldManBufferExecCompleted();
+}
+
+void DoHitAnimBlinkSpriteEffect_tmp(void)
+{
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
+
+ if (gSprites[spriteId].data[1] == 32)
+ {
+ gSprites[spriteId].data[1] = 0;
+ gSprites[spriteId].invisible = FALSE;
+ gDoingBattleAnim = FALSE;
+ OakOldManBufferExecCompleted();
+ }
+ else
+ {
+ if ((gSprites[spriteId].data[1] % 4) == 0)
+ gSprites[spriteId].invisible ^= 1;
+ ++gSprites[spriteId].data[1];
+ }
+}
+
+void sub_80E89C4(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ OakOldManBufferExecCompleted();
+ }
+}
+
+void CompleteOnBattlerSpriteCallbackDummy2_tmp(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ OakOldManBufferExecCompleted();
+}
+
+void CompleteOnFinishedBattleAnimation_tmp(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
+ OakOldManBufferExecCompleted();
+}
+
+void OakOldManBufferExecCompleted(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = OakOldManBufferRunCommand;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ u8 playerId = GetMultiplayerId();
+
+ PrepareBufferDataTransferLink(2, 4, &playerId);
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
+ }
+ else
+ {
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
+ }
+}
+
+void CompleteOnFinishedStatusAnimation_tmp(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
+ OakOldManBufferExecCompleted();
+}
+
+void OakOldManHandleGetMonData(void)
+{
+ u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
+ u32 size = 0;
+ u8 monToCheck;
+ s32 i;
+
+ if (gBattleBufferA[gActiveBattler][2] == 0)
+ {
+ size += CopyOakOldManMonData(gBattlerPartyIndexes[gActiveBattler], monData);
+ }
+ else
+ {
+ monToCheck = gBattleBufferA[gActiveBattler][2];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (monToCheck & 1)
+ size += CopyOakOldManMonData(i, monData + size);
+ monToCheck >>= 1;
+ }
+ }
+ BtlController_EmitDataTransfer(1, size, monData);
+ OakOldManBufferExecCompleted();
+}
+
+u32 CopyOakOldManMonData(u8 monId, u8 *dst)
+{
+ struct BattlePokemon battleMon;
+ struct MovePpInfo moveData;
+ u8 nickname[20];
+ u8 *src;
+ s16 data16;
+ u32 data32;
+ s32 size = 0;
+
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
+ battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ {
+ battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
+ battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
+ }
+ battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
+ battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
+ battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
+ battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
+ battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
+ battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
+ battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
+ battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
+ battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
+ battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
+ battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
+ battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
+ battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
+ battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
+ battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
+ battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
+ battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
+ battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
+ battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
+ battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG);
+ battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM);
+ battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
+ GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
+ StringCopy10(battleMon.nickname, nickname);
+ GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
+ src = (u8 *)&battleMon;
+ for (size = 0; size < sizeof(battleMon); ++size)
+ dst[size] = src[size];
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ {
+ moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
+ moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
+ }
+ moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
+ src = (u8 *)(&moveData);
+ for (size = 0; size < sizeof(moveData); ++size)
+ dst[size] = src[size];
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
+ dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
+ ++size;
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
+ size = 1;
+ break;
+ case REQUEST_OTID_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_EXP_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV);
+ size = 1;
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV);
+ size = 1;
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV);
+ size = 1;
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
+ size = 1;
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS);
+ size = 1;
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION);
+ size = 1;
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME);
+ size = 1;
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL);
+ size = 1;
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
+ dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
+ dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
+ dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
+ dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
+ dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
+ size = 6;
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
+ size = 1;
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
+ size = 1;
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
+ size = 1;
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_STATUS_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_HP_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_ATK_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_DEF_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPEED_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPATK_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_COOL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY);
+ size = 1;
+ break;
+ case REQUEST_CUTE_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE);
+ size = 1;
+ break;
+ case REQUEST_SMART_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH);
+ size = 1;
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN);
+ size = 1;
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON);
+ size = 1;
+ break;
+ }
+ return size;
+}
+
+void OakOldManHandleGetRawMonData(void)
+{
+ PlayerHandleGetRawMonData();
+}
+
+void OakOldManHandleSetMonData(void)
+{
+ u8 monToCheck;
+ u8 i;
+
+ if (gBattleBufferA[gActiveBattler][2] == 0)
+ {
+ SetOakOldManMonData(gBattlerPartyIndexes[gActiveBattler]);
+ }
+ else
+ {
+ monToCheck = gBattleBufferA[gActiveBattler][2];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (monToCheck & 1)
+ SetOakOldManMonData(i);
+ monToCheck >>= 1;
+ }
+ }
+ OakOldManBufferExecCompleted();
+}
+
+void SetOakOldManMonData(u8 monId)
+{
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
+ s32 i;
+
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ {
+ u8 iv;
+
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
+ }
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience);
+ iv = battlePokemon->hpIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv);
+ iv = battlePokemon->attackIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv);
+ iv = battlePokemon->defenseIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv);
+ iv = battlePokemon->speedIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv);
+ iv = battlePokemon->spAttackIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv);
+ iv = battlePokemon->spDefenseIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
+ }
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
+ }
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_OTID_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_EXP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_STATUS_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_COOL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CUTE_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SMART_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ }
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+}
+
+void OakOldManHandleSetRawMonData(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+void OakOldManHandleLoadMonSprite(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+void OakOldManHandleSwitchInAnim(void)
+{
+ OakOldManBufferExecCompleted();
+}
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c
index 794b83b73..a9173f1a9 100644
--- a/src/battle_controller_opponent.c
+++ b/src/battle_controller_opponent.c
@@ -45,7 +45,7 @@ static void OpponentHandleTrainerSlideBack(void);
static void OpponentHandleFaintAnimation(void);
static void OpponentHandlePaletteFade(void);
static void OpponentHandleSuccessBallThrowAnim(void);
-static void OpponentHandleBallThrow(void);
+static void OpponentHandleBallThrowAnim(void);
static void OpponentHandlePause(void);
static void OpponentHandleMoveAnimation(void);
static void OpponentHandlePrintString(void);
@@ -116,7 +116,7 @@ static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
OpponentHandleFaintAnimation,
OpponentHandlePaletteFade,
OpponentHandleSuccessBallThrowAnim,
- OpponentHandleBallThrow,
+ OpponentHandleBallThrowAnim,
OpponentHandlePause,
OpponentHandleMoveAnimation,
OpponentHandlePrintString,
@@ -1231,7 +1231,7 @@ static void OpponentHandleSuccessBallThrowAnim(void)
OpponentBufferExecCompleted();
}
-static void OpponentHandleBallThrow(void)
+static void OpponentHandleBallThrowAnim(void)
{
OpponentBufferExecCompleted();
}
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index a9bb5bc6e..f8d5958ba 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -839,7 +839,7 @@ void sub_802F6A8(void)
else
{
m4aSongNumStop(SE_HINSI);
- gMain.inBattle = 0;
+ gMain.inBattle = FALSE;
gMain.callback1 = gPreBattleCallback1;
SetMainCallback2(gMain.savedCallback);
}
@@ -1318,7 +1318,6 @@ static void WaitForMonSelection(void)
BtlController_EmitChosenMonReturnValue(1, gUnknown_203B0C1, gUnknown_203B0DC);
else
BtlController_EmitChosenMonReturnValue(1, 6, NULL);
-
if ((gBattleBufferA[gActiveBattler][1] & 0xF) == 1)
PrintLinkStandbyMsg();
PlayerBufferExecCompleted();