diff options
author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-10-11 12:58:59 +0800 |
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committer | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-10-11 12:58:59 +0800 |
commit | 6743faa82211187514153c6754f4ae43af7daf9c (patch) | |
tree | 641884e6e0b8641a02598940d2b871b27ba570a2 | |
parent | 1aa9698ff037aea4e52a5306d6abb4d1c528ef1c (diff) |
psychic
-rw-r--r-- | asm/psychic.s | 2180 | ||||
-rw-r--r-- | data/data_835B488.s | 17 | ||||
-rw-r--r-- | include/battle_anim.h | 14 | ||||
-rw-r--r-- | include/sprite.h | 1 | ||||
-rw-r--r-- | ld_script.txt | 3 | ||||
-rw-r--r-- | src/bug.c | 1 | ||||
-rw-r--r-- | src/psychic.c | 1083 |
7 files changed, 1099 insertions, 2200 deletions
diff --git a/asm/psychic.s b/asm/psychic.s deleted file mode 100644 index d2a694e13..000000000 --- a/asm/psychic.s +++ /dev/null @@ -1,2180 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80B2ECC -sub_80B2ECC: @ 80B2ECC - push {r4-r7,lr} - adds r6, r0, 0 - ldr r0, _080B2F84 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B2EE8 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080B2EFE -_080B2EE8: - ldrb r1, [r6, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r6, 0x5] - adds r1, r6, 0 - adds r1, 0x43 - movs r0, 0xC8 - strb r0, [r1] -_080B2EFE: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080B2F5A - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r4, r0, 24 - adds r7, r4, 0 - adds r0, r4, 0 - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r5, r1, 31 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080B2F3C - adds r0, r4, 0 - adds r1, r5, 0 - bl MoveBattlerSpriteToBG -_080B2F3C: - movs r0, 0x2 - adds r4, r0, 0 - eors r4, r7 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080B2F5A - movs r0, 0x1 - eors r5, r0 - adds r0, r4, 0 - adds r1, r5, 0 - bl MoveBattlerSpriteToBG -_080B2F5A: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080B2F90 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080B2F90 - ldr r0, _080B2F84 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080B2F88 - movs r0, 0x48 - strh r0, [r6, 0x20] - movs r0, 0x50 - b _080B2FCA - .align 2, 0 -_080B2F84: .4byte gBattleAnimAttacker -_080B2F88: - movs r0, 0xB0 - strh r0, [r6, 0x20] - movs r0, 0x28 - b _080B2FCA -_080B2F90: - ldr r5, _080B3000 @ =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B2FA6 - ldr r1, _080B3004 @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_080B2FA6: - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, _080B3004 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 -_080B2FCA: - strh r0, [r6, 0x22] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080B2FDC - ldrh r0, [r6, 0x22] - adds r0, 0x9 - strh r0, [r6, 0x22] -_080B2FDC: - ldr r0, _080B3004 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r6, 0x2E] - ldr r1, _080B3008 @ =sub_80B300C - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B3000: .4byte gBattleAnimAttacker -_080B3004: .4byte gBattleAnimArgs -_080B3008: .4byte sub_80B300C - thumb_func_end sub_80B2ECC - - thumb_func_start sub_80B300C -sub_80B300C: @ 80B300C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x34] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r1, [r4, 0x34] - movs r2, 0x34 - ldrsh r0, [r4, r2] - cmp r0, 0xD - bne _080B3038 - ldr r0, _080B3034 @ =sub_80B3044 - str r0, [r4, 0x1C] - b _080B303C - .align 2, 0 -_080B3034: .4byte sub_80B3044 -_080B3038: - adds r0, r1, 0x1 - strh r0, [r4, 0x34] -_080B303C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B300C - - thumb_func_start sub_80B3044 -sub_80B3044: @ 80B3044 - push {r4-r7,lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _080B30A2 - movs r0, 0 - strh r0, [r3, 0x30] - ldrh r4, [r3, 0x2E] - ldr r1, _080B30A8 @ =gPlttBufferFaded - adds r0, r4, 0 - adds r0, 0x8 - lsls r0, 1 - adds r0, r1 - ldrh r7, [r0] - movs r5, 0x8 - adds r6, r1, 0 - adds r1, r4, 0x7 - lsls r0, r4, 1 - adds r0, r6 - adds r2, r0, 0 - adds r2, 0x10 - lsls r1, 1 - adds r1, r6 -_080B307A: - ldrh r0, [r1] - strh r0, [r2] - subs r1, 0x2 - subs r2, 0x2 - subs r5, 0x1 - cmp r5, 0 - bgt _080B307A - adds r0, r4, 0x1 - lsls r0, 1 - adds r0, r6 - strh r7, [r0] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - bne _080B30A2 - ldr r0, _080B30AC @ =sub_80B30B0 - str r0, [r3, 0x1C] -_080B30A2: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B30A8: .4byte gPlttBufferFaded -_080B30AC: .4byte sub_80B30B0 - thumb_func_end sub_80B3044 - - thumb_func_start sub_80B30B0 -sub_80B30B0: @ 80B30B0 - push {r4-r6,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x34] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r0, [r5, 0x34] - subs r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080B3156 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080B3146 - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r4, r0, 24 - adds r6, r4, 0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080B3118 - ldr r2, _080B315C @ =gSprites - ldr r0, _080B3160 @ =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_080B3118: - movs r0, 0x2 - adds r4, r0, 0 - eors r4, r6 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080B3146 - ldr r2, _080B315C @ =gSprites - ldr r0, _080B3160 @ =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_080B3146: - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080B3164 @ =sub_80B3168 - str r0, [r5, 0x1C] -_080B3156: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B315C: .4byte gSprites -_080B3160: .4byte gBattlerSpriteIds -_080B3164: .4byte sub_80B3168 - thumb_func_end sub_80B30B0 - - thumb_func_start sub_80B3168 -sub_80B3168: @ 80B3168 - push {r4-r6,lr} - adds r6, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080B31C0 - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - adds r4, r0, 0 - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r5, r1, 31 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080B31A6 - adds r0, r5, 0 - bl sub_8073128 -_080B31A6: - movs r0, 0x2 - eors r4, r0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080B31C0 - movs r0, 0x1 - eors r5, r0 - adds r0, r5, 0 - bl sub_8073128 -_080B31C0: - ldr r0, _080B31CC @ =DestroyAnimSprite - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B31CC: .4byte DestroyAnimSprite - thumb_func_end sub_80B3168 - - thumb_func_start sub_80B31D0 -sub_80B31D0: @ 80B31D0 - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080B325C - ldr r5, _080B321C @ =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r5, r1] - movs r6, 0 - cmp r0, 0 - bne _080B31EA - movs r6, 0x1 -_080B31EA: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080B3232 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080B3232 - ldr r0, _080B3220 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080B3224 - ldrh r0, [r5] - movs r1, 0x48 - subs r1, r0 - strh r1, [r4, 0x20] - ldrh r0, [r5, 0x2] - adds r0, 0x50 - strh r0, [r4, 0x22] - b _080B3254 - .align 2, 0 -_080B321C: .4byte gBattleAnimArgs -_080B3220: .4byte gBattleAnimAttacker -_080B3224: - ldrh r0, [r5] - adds r0, 0xB0 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - adds r0, 0x28 - strh r0, [r4, 0x22] - b _080B3254 -_080B3232: - ldr r0, _080B3248 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080B324C - adds r0, r4, 0 - adds r1, r6, 0 - bl InitSpritePosToAnimAttacker - b _080B3254 - .align 2, 0 -_080B3248: .4byte gBattleAnimArgs -_080B324C: - adds r0, r4, 0 - adds r1, r6, 0 - bl InitSpritePosToAnimTarget -_080B3254: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080B3270 -_080B325C: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x30 - ands r0, r1 - cmp r0, 0 - beq _080B3270 - adds r0, r4, 0 - bl DestroySpriteAndMatrix -_080B3270: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80B31D0 - - thumb_func_start sub_80B3278 -sub_80B3278: @ 80B3278 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080B32C0 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B32C8 - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldrh r0, [r5, 0x20] - subs r0, 0x28 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - adds r0, 0xA - strh r0, [r5, 0x22] - ldr r0, _080B32C4 @ =0x0000ffff - b _080B32D6 - .align 2, 0 -_080B32C0: .4byte gBattleAnimAttacker -_080B32C4: .4byte 0x0000ffff -_080B32C8: - ldrh r0, [r5, 0x20] - adds r0, 0x28 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - subs r0, 0xA - strh r0, [r5, 0x22] - movs r0, 0x1 -_080B32D6: - strh r0, [r5, 0x30] - ldr r1, _080B32EC @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080B32F0 @ =RunStoredCallbackWhenAnimEnds - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B32EC: .4byte DestroyAnimSprite -_080B32F0: .4byte RunStoredCallbackWhenAnimEnds - thumb_func_end sub_80B3278 - - thumb_func_start sub_80B32F4 -sub_80B32F4: @ 80B32F4 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r6, _080B3378 @ =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoordAttr - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - lsls r1, 15 - lsrs r4, r1, 16 - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoordAttr - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - asrs r1, 1 - negs r1, r1 - lsls r1, 16 - lsrs r7, r1, 16 - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080B333A - lsls r0, r4, 16 - negs r0, r0 - lsrs r4, r0, 16 -_080B333A: - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r4 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r7 - strh r0, [r5, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bgt _080B3366 - movs r0, 0x10 - strh r0, [r5, 0x22] -_080B3366: - ldr r1, _080B337C @ =sub_80B3384 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080B3380 @ =RunStoredCallbackWhenAnimEnds - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B3378: .4byte gBattleAnimAttacker -_080B337C: .4byte sub_80B3384 -_080B3380: .4byte RunStoredCallbackWhenAnimEnds - thumb_func_end sub_80B32F4 - - thumb_func_start sub_80B3384 -sub_80B3384: @ 80B3384 - push {r4,lr} - adds r4, r0, 0 - ldrb r1, [r4, 0x1] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4, 0x1] - ldr r0, _080B33B0 @ =gUnknown_83E6FF0 - str r0, [r4, 0x10] - movs r0, 0 - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl InitSpriteAffineAnim - ldr r0, _080B33B4 @ =sub_80B33B8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B33B0: .4byte gUnknown_83E6FF0 -_080B33B4: .4byte sub_80B33B8 - thumb_func_end sub_80B3384 - - thumb_func_start sub_80B33B8 -sub_80B33B8: @ 80B33B8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080B33CA - cmp r0, 0x1 - beq _080B33F8 - b _080B3410 -_080B33CA: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080B3410 - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r1, [r4, 0x1] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4, 0x1] - movs r0, 0x12 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080B3410 -_080B33F8: - ldrh r0, [r4, 0x30] - subs r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080B3410 - adds r0, r4, 0 - bl DestroyAnimSprite -_080B3410: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B33B8 - - thumb_func_start sub_80B3418 -sub_80B3418: @ 80B3418 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080B3448 @ =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x8] - ldr r2, _080B344C @ =gUnknown_83E700C - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080B3450 @ =sub_80B3454 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B3448: .4byte gTasks -_080B344C: .4byte gUnknown_83E700C -_080B3450: .4byte sub_80B3454 - thumb_func_end sub_80B3418 - - thumb_func_start sub_80B3454 -sub_80B3454: @ 80B3454 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080B347C @ =gTasks - adds r0, r1 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080B3474 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080B3474: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B347C: .4byte gTasks - thumb_func_end sub_80B3454 - - thumb_func_start sub_80B3480 -sub_80B3480: @ 80B3480 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080B34CC @ =gTasks - adds r4, r1, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - strh r0, [r4, 0x8] - strh r1, [r4, 0xA] - strh r1, [r4, 0xC] - ldr r0, _080B34D0 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0x8 - cmp r0, 0 - beq _080B34B4 - movs r1, 0x4 -_080B34B4: - strh r1, [r4, 0xE] - ldrb r1, [r4, 0x8] - ldr r2, _080B34D4 @ =gUnknown_83E702C - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080B34D8 @ =sub_80B34DC - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B34CC: .4byte gTasks -_080B34D0: .4byte gBattleAnimAttacker -_080B34D4: .4byte gUnknown_83E702C -_080B34D8: .4byte sub_80B34DC - thumb_func_end sub_80B3480 - - thumb_func_start sub_80B34DC -sub_80B34DC: @ 80B34DC - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080B34FC @ =gTasks - adds r4, r0, r1 - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080B3500 - cmp r0, 0x1 - beq _080B351C - b _080B357A - .align 2, 0 -_080B34FC: .4byte gTasks -_080B3500: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x13 - ble _080B357A - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - b _080B357A -_080B351C: - movs r1, 0xE - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080B3544 - ldr r2, _080B3540 @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x8 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _080B357A - .align 2, 0 -_080B3540: .4byte gSprites -_080B3544: - ldr r3, _080B3580 @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - movs r1, 0x88 - lsls r1, 1 - strh r1, [r0, 0x20] - ldrb r0, [r4, 0x8] - bl ResetSpriteRotScale - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080B357A: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B3580: .4byte gSprites - thumb_func_end sub_80B34DC - - thumb_func_start sub_80B3584 -sub_80B3584: @ 80B3584 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080B360C @ =gTasks - adds r5, r1, r0 - movs r1, 0 - movs r0, 0x10 - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] - ldr r4, _080B3610 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoordAttr - lsls r0, 16 - asrs r0, 16 - movs r1, 0x3 - bl __divsi3 - lsls r0, 16 - lsrs r6, r0, 16 - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoordAttr - lsls r0, 16 - asrs r0, 16 - movs r1, 0x3 - bl __divsi3 - lsls r0, 16 - lsrs r0, 16 - adds r1, r0, 0 - cmp r0, r6 - bcs _080B35EE - adds r1, r6, 0 -_080B35EE: - strh r1, [r5, 0x20] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0x10 - bl SetGpuReg - ldr r0, _080B3614 @ =sub_80B3618 - str r0, [r5] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B360C: .4byte gTasks -_080B3610: .4byte gBattleAnimAttacker -_080B3614: .4byte sub_80B3618 - thumb_func_end sub_80B3584 - - thumb_func_start sub_80B3618 -sub_80B3618: @ 80B3618 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080B363C @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080B3718 - cmp r1, 0x1 - bgt _080B3640 - cmp r1, 0 - beq _080B364E - b _080B379E - .align 2, 0 -_080B363C: .4byte gTasks -_080B3640: - cmp r1, 0x2 - bne _080B3646 - b _080B377A -_080B3646: - cmp r1, 0x3 - bne _080B364C - b _080B3788 -_080B364C: - b _080B379E -_080B364E: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bgt _080B365E - b _080B379E -_080B365E: - strh r1, [r4, 0xA] - ldr r0, _080B369C @ =gUnknown_83E7044 - movs r2, 0x22 - ldrsh r1, [r4, r2] - movs r3, 0x24 - ldrsh r2, [r4, r3] - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - movs r0, 0xC - ldrsh r1, [r4, r0] - adds r1, 0x8 - lsls r1, 1 - adds r0, r4, 0 - adds r0, 0x8 - adds r0, r1 - strh r2, [r0] - cmp r2, 0x40 - beq _080B3702 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080B36BC - cmp r0, 0x1 - bgt _080B36A0 - cmp r0, 0 - beq _080B36AA - b _080B3702 - .align 2, 0 -_080B369C: .4byte gUnknown_83E7044 -_080B36A0: - cmp r0, 0x2 - beq _080B36D4 - cmp r0, 0x3 - beq _080B36EC - b _080B3702 -_080B36AA: - ldr r0, _080B36B8 @ =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x20] - b _080B36FA - .align 2, 0 -_080B36B8: .4byte gSprites -_080B36BC: - ldr r0, _080B36D0 @ =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x20] - negs r0, r0 - strh r0, [r1, 0x24] - ldrh r0, [r4, 0x20] - b _080B3700 - .align 2, 0 -_080B36D0: .4byte gSprites -_080B36D4: - ldr r1, _080B36E8 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r4, 0x20] - strh r1, [r0, 0x24] - ldrh r1, [r4, 0x20] - strh r1, [r0, 0x26] - b _080B3702 - .align 2, 0 -_080B36E8: .4byte gSprites -_080B36EC: - ldr r0, _080B3714 @ =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x20] - negs r0, r0 -_080B36FA: - strh r0, [r1, 0x24] - ldrh r0, [r4, 0x20] - negs r0, r0 -_080B3700: - strh r0, [r1, 0x26] -_080B3702: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _080B379E - b _080B377A - .align 2, 0 -_080B3714: .4byte gSprites -_080B3718: - ldrh r0, [r4, 0xA] - ands r1, r0 - cmp r1, 0 - beq _080B3728 - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _080B372E -_080B3728: - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] -_080B372E: - ldrh r1, [r4, 0x10] - lsls r1, 8 - ldrh r0, [r4, 0xE] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x20 - bne _080B379E - movs r5, 0x8 - adds r6, r4, 0 - adds r6, 0x8 -_080B3754: - lsls r0, r5, 1 - adds r1, r6, r0 - movs r2, 0 - ldrsh r0, [r1, r2] - cmp r0, 0x40 - beq _080B3770 - adds r1, r0, 0 - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080B3784 @ =gSprites - adds r0, r1 - bl DestroySprite -_080B3770: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0xC - bls _080B3754 -_080B377A: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080B379E - .align 2, 0 -_080B3784: .4byte gSprites -_080B3788: - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080B379E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80B3618 - - thumb_func_start sub_80B37A4 -sub_80B37A4: @ 80B37A4 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x30 - ldrsh r1, [r4, r0] - movs r2, 0x2E - ldrsh r0, [r4, r2] - subs r0, 0xA - cmp r1, r0 - ble _080B37CE - ldrh r0, [r4, 0x30] - movs r1, 0x1 - ands r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080B37CE: - movs r0, 0x30 - ldrsh r1, [r4, r0] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080B37E0 - adds r0, r4, 0 - bl DestroyAnimSprite -_080B37E0: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B37A4 - - thumb_func_start sub_80B37EC -sub_80B37EC: @ 80B37EC - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080B3828 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080B3818 - ldr r4, _080B382C @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] -_080B3818: - ldrh r0, [r6, 0x2] - strh r0, [r5, 0x2E] - ldr r0, _080B3830 @ =sub_80B37A4 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B3828: .4byte gBattleAnimArgs -_080B382C: .4byte gBattleAnimAttacker -_080B3830: .4byte sub_80B37A4 - thumb_func_end sub_80B37EC - - thumb_func_start sub_80B3834 -sub_80B3834: @ 80B3834 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080B3890 @ =gTasks - adds r5, r1, r0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080B38D8 - ldr r0, _080B3894 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - bne _080B38A4 - ldr r0, _080B3898 @ =0x0000fff6 - strh r0, [r5, 0x1C] - ldr r4, _080B389C @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x5 - bl GetBattlerSpriteCoordAttr - subs r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, _080B38A0 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x5 - bl GetBattlerSpriteCoordAttr - subs r0, 0x8 - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 - b _080B3962 - .align 2, 0 -_080B3890: .4byte gTasks -_080B3894: .4byte gBattleAnimArgs -_080B3898: .4byte 0x0000fff6 -_080B389C: .4byte gBattleAnimTarget -_080B38A0: .4byte gBattleAnimAttacker -_080B38A4: - movs r0, 0xA - strh r0, [r5, 0x1C] - ldr r4, _080B38D0 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x4 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoordAttr - subs r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, _080B38D4 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x4 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 - b _080B3956 - .align 2, 0 -_080B38D0: .4byte gBattleAnimAttacker -_080B38D4: .4byte gBattleAnimTarget -_080B38D8: - ldr r0, _080B391C @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - bne _080B392C - ldr r0, _080B3920 @ =0x0000fff6 - strh r0, [r5, 0x1C] - ldr r4, _080B3924 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x4 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, _080B3928 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x4 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 - b _080B3962 - .align 2, 0 -_080B391C: .4byte gBattleAnimArgs -_080B3920: .4byte 0x0000fff6 -_080B3924: .4byte gBattleAnimTarget -_080B3928: .4byte gBattleAnimAttacker -_080B392C: - movs r0, 0xA - strh r0, [r5, 0x1C] - ldr r4, _080B3974 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x5 - bl GetBattlerSpriteCoordAttr - subs r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoordAttr - subs r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, _080B3978 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x5 - bl GetBattlerSpriteCoordAttr - subs r0, 0x8 -_080B3956: - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoordAttr - subs r0, 0x8 -_080B3962: - strh r0, [r5, 0x24] - movs r0, 0x6 - strh r0, [r5, 0xA] - ldr r0, _080B397C @ =sub_80B3980 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B3974: .4byte gBattleAnimAttacker -_080B3978: .4byte gBattleAnimTarget -_080B397C: .4byte sub_80B3980 - thumb_func_end sub_80B3834 - - thumb_func_start sub_80B3980 -sub_80B3980: @ 80B3980 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080B39A0 @ =gTasks - adds r5, r0, r1 - movs r0, 0x8 - ldrsh r1, [r5, r0] - cmp r1, 0 - beq _080B39A4 - cmp r1, 0x1 - beq _080B3A18 - b _080B3A2C - .align 2, 0 -_080B39A0: .4byte gTasks -_080B39A4: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - ble _080B3A2C - strh r1, [r5, 0xA] - ldr r0, _080B3A10 @ =gUnknown_83E7114 - movs r2, 0x1E - ldrsh r1, [r5, r2] - movs r3, 0x20 - ldrsh r2, [r5, r3] - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _080B39F8 - ldr r0, _080B3A14 @ =gSprites - lsls r4, r1, 4 - adds r4, r1 - lsls r4, 2 - adds r4, r0 - movs r0, 0x10 - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x22] - strh r0, [r4, 0x32] - ldrh r0, [r5, 0x24] - strh r0, [r4, 0x36] - ldrh r0, [r5, 0x1C] - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrb r0, [r5, 0xC] - movs r1, 0x3 - ands r1, r0 - adds r0, r4, 0 - bl StartSpriteAffineAnim -_080B39F8: - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - bne _080B3A2C - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080B3A2C - .align 2, 0 -_080B3A10: .4byte gUnknown_83E7114 -_080B3A14: .4byte gSprites -_080B3A18: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x11 - ble _080B3A2C - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080B3A2C: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80B3980 - - thumb_func_start sub_80B3A34 -sub_80B3A34: @ 80B3A34 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080B3A52 - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080B3A52: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B3A34 - - thumb_func_start sub_80B3A58 -sub_80B3A58: @ 80B3A58 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080B3A90 @ =gTasks - adds r4, r1, r0 - ldr r0, _080B3A94 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r1, r0, 24 - adds r0, r1, 0 - subs r0, 0x20 - strh r0, [r4, 0x24] - ldr r0, _080B3A98 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r0, r2] - cmp r0, 0x1 - beq _080B3AAE - cmp r0, 0x1 - bgt _080B3A9C - cmp r0, 0 - beq _080B3AA2 - b _080B3ACA - .align 2, 0 -_080B3A90: .4byte gTasks -_080B3A94: .4byte gBattleAnimTarget -_080B3A98: .4byte gBattleAnimArgs -_080B3A9C: - cmp r0, 0x2 - beq _080B3ABA - b _080B3ACA -_080B3AA2: - movs r0, 0x2 - strh r0, [r4, 0x1E] - movs r0, 0x5 - strh r0, [r4, 0x20] - movs r0, 0x40 - b _080B3AC2 -_080B3AAE: - movs r0, 0x2 - strh r0, [r4, 0x1E] - movs r0, 0x5 - strh r0, [r4, 0x20] - movs r0, 0xC0 - b _080B3AC2 -_080B3ABA: - movs r0, 0x4 - strh r0, [r4, 0x1E] - strh r0, [r4, 0x20] - movs r0, 0 -_080B3AC2: - strh r0, [r4, 0x22] - adds r0, r1, 0 - adds r0, 0x20 - strh r0, [r4, 0x26] -_080B3ACA: - movs r1, 0x24 - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _080B3AD6 - movs r0, 0 - strh r0, [r4, 0x24] -_080B3AD6: - ldr r0, _080B3AF0 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080B3AFC - ldr r0, _080B3AF4 @ =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r4, 0x1C] - ldr r0, _080B3AF8 @ =0x04000014 - b _080B3B04 - .align 2, 0 -_080B3AF0: .4byte gBattleAnimTarget -_080B3AF4: .4byte gBattle_BG1_X -_080B3AF8: .4byte 0x04000014 -_080B3AFC: - ldr r0, _080B3B64 @ =gBattle_BG2_X - ldrh r0, [r0] - strh r0, [r4, 0x1C] - ldr r0, _080B3B68 @ =0x04000018 -_080B3B04: - str r0, [sp] - ldrh r1, [r4, 0x24] - lsls r3, r1, 16 - asrs r1, r3, 16 - movs r2, 0x24 - ldrsh r0, [r4, r2] - adds r0, 0x40 - cmp r1, r0 - bgt _080B3B3E - ldr r5, _080B3B6C @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_080B3B1E: - asrs r3, 16 - lsls r1, r3, 1 - adds r2, r1, r5 - ldrh r0, [r4, 0x1C] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r4, 0x1C] - strh r0, [r1] - adds r3, 0x1 - lsls r3, 16 - asrs r1, r3, 16 - movs r2, 0x24 - ldrsh r0, [r4, r2] - adds r0, 0x40 - cmp r1, r0 - ble _080B3B1E -_080B3B3E: - ldr r0, _080B3B70 @ =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, _080B3B74 @ =sub_80B3B78 - str r0, [r4] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B3B64: .4byte gBattle_BG2_X -_080B3B68: .4byte 0x04000018 -_080B3B6C: .4byte gScanlineEffectRegBuffers -_080B3B70: .4byte 0xa2600001 -_080B3B74: .4byte sub_80B3B78 - thumb_func_end sub_80B3A58 - - thumb_func_start sub_80B3B78 -sub_80B3B78: @ 80B3B78 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080B3BA0 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080B3C52 - cmp r0, 0x1 - bgt _080B3BA4 - cmp r0, 0 - beq _080B3BAA - b _080B3C6A - .align 2, 0 -_080B3BA0: .4byte gTasks -_080B3BA4: - cmp r0, 0x2 - beq _080B3C64 - b _080B3C6A -_080B3BAA: - ldrh r3, [r5, 0x22] - ldrh r4, [r5, 0x24] - movs r2, 0x24 - ldrsh r1, [r5, r2] - movs r2, 0x26 - ldrsh r0, [r5, r2] - cmp r1, r0 - bgt _080B3C42 - ldr r0, _080B3BF4 @ =gSineTable - mov r9, r0 - movs r7, 0x3 - ldr r1, _080B3BF8 @ =gScanlineEffectRegBuffers - mov r12, r1 - movs r2, 0xF0 - lsls r2, 3 - add r2, r12 - mov r8, r2 -_080B3BCC: - lsls r2, r3, 16 - asrs r0, r2, 15 - add r0, r9 - movs r3, 0 - ldrsh r0, [r0, r3] - movs r3, 0x20 - ldrsh r1, [r5, r3] - asrs r0, r1 - lsls r0, 16 - lsrs r1, r0, 16 - asrs r3, r0, 16 - adds r6, r2, 0 - cmp r3, 0 - ble _080B3BFC - ldrh r1, [r5, 0xA] - adds r0, r7, 0 - ands r0, r1 - adds r0, r3, r0 - b _080B3C08 - .align 2, 0 -_080B3BF4: .4byte gSineTable -_080B3BF8: .4byte gScanlineEffectRegBuffers -_080B3BFC: - cmp r3, 0 - bge _080B3C0C - ldrh r1, [r5, 0xA] - adds r0, r7, 0 - ands r0, r1 - subs r0, r3, r0 -_080B3C08: - lsls r0, 16 - lsrs r1, r0, 16 -_080B3C0C: - lsls r2, r4, 16 - asrs r2, 16 - lsls r3, r2, 1 - mov r0, r12 - adds r4, r3, r0 - ldrh r0, [r5, 0x1C] - lsls r1, 16 - asrs r1, 16 - adds r0, r1, r0 - strh r0, [r4] - add r3, r8 - ldrh r0, [r5, 0x1C] - adds r1, r0 - strh r1, [r3] - asrs r0, r6, 16 - ldrh r1, [r5, 0x1E] - adds r0, r1 - lsls r0, 16 - lsrs r3, r0, 16 - adds r2, 0x1 - lsls r2, 16 - lsrs r4, r2, 16 - asrs r2, 16 - movs r1, 0x26 - ldrsh r0, [r5, r1] - cmp r2, r0 - ble _080B3BCC -_080B3C42: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x17 - ble _080B3C6A - b _080B3C58 -_080B3C52: - ldr r1, _080B3C60 @ =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_080B3C58: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080B3C6A - .align 2, 0 -_080B3C60: .4byte gScanlineEffect -_080B3C64: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080B3C6A: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80B3B78 - - thumb_func_start sub_80B3C78 -sub_80B3C78: @ 80B3C78 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r4, r0, 24 - mov r8, r4 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080B3CAC @ =gTasks - adds r7, r0, r1 - bl AllocOamMatrix - lsls r0, 24 - lsrs r5, r0, 24 - mov r10, r5 - adds r6, r5, 0 - cmp r6, 0xFF - bne _080B3CB0 - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080B3D5A - .align 2, 0 -_080B3CAC: .4byte gTasks -_080B3CB0: - ldr r1, _080B3CD4 @ =gBattleAnimArgs - ldrb r0, [r1] - bl CloneBattlerSpriteWithBlend - lsls r0, 16 - lsrs r1, r0, 16 - mov r9, r1 - asrs r0, 16 - cmp r0, 0 - bge _080B3CD8 - adds r0, r5, 0 - bl FreeOamMatrix - mov r0, r8 - bl DestroyAnimVisualTask - b _080B3D5A - .align 2, 0 -_080B3CD4: .4byte gBattleAnimArgs -_080B3CD8: - ldr r2, _080B3D68 @ =gSprites - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - adds r0, r2, 0 - adds r0, 0x1C - adds r0, r4, r0 - ldr r1, _080B3D6C @ =SpriteCallbackDummy - str r1, [r0] - adds r4, r2 - ldrb r0, [r4, 0x1] - movs r1, 0x3 - orrs r0, r1 - strb r0, [r4, 0x1] - movs r0, 0x1F - ands r6, r0 - lsls r2, r6, 1 - ldrb r1, [r4, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x3] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - adds r1, r4, 0 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r1, r9 - lsls r0, r1, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrb r3, [r4, 0x1] - lsrs r1, r3, 6 - ldrb r2, [r4, 0x3] - lsrs r2, 6 - lsls r3, 30 - lsrs r3, 30 - adds r0, r4, 0 - bl CalcCenterToCornerVec - ldr r1, _080B3D70 @ =gBattleAnimArgs - ldrb r0, [r1] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x22] - mov r0, r10 - strh r0, [r7, 0x24] - mov r1, r9 - strh r1, [r7, 0x26] - ldr r0, _080B3D74 @ =sub_80B3D78 - str r0, [r7] -_080B3D5A: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B3D68: .4byte gSprites -_080B3D6C: .4byte SpriteCallbackDummy -_080B3D70: .4byte gBattleAnimArgs -_080B3D74: .4byte sub_80B3D78 - thumb_func_end sub_80B3C78 - - thumb_func_start sub_80B3D78 -sub_80B3D78: @ 80B3D78 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080B3D9C @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080B3DFC - cmp r0, 0x1 - bgt _080B3DA0 - cmp r0, 0 - beq _080B3DAA - b _080B3E7C - .align 2, 0 -_080B3D9C: .4byte gTasks -_080B3DA0: - cmp r0, 0x2 - beq _080B3E4C - cmp r0, 0x3 - beq _080B3E6C - b _080B3E7C -_080B3DAA: - ldrh r0, [r4, 0xA] - adds r0, 0x4 - strh r0, [r4, 0xA] - ldr r1, _080B3DF8 @ =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - lsls r1, 16 - asrs r1, 17 - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - subs r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0xC - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x22] - lsls r1, 24 - lsrs r1, 24 - bl SetBattlerSpriteYOffsetFromOtherYScale - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0x30 - bne _080B3E7C - b _080B3E5E - .align 2, 0 -_080B3DF8: .4byte gSineTable -_080B3DFC: - ldrh r0, [r4, 0xA] - subs r0, 0x4 - strh r0, [r4, 0xA] - ldr r1, _080B3E48 @ =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - lsls r1, 16 - asrs r1, 17 - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - subs r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0xC - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x22] - lsls r1, 24 - lsrs r1, 24 - bl SetBattlerSpriteYOffsetFromOtherYScale - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080B3E7C - b _080B3E5E - .align 2, 0 -_080B3E48: .4byte gSineTable -_080B3E4C: - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080B3E68 @ =gSprites - adds r0, r1 - bl obj_delete_but_dont_free_vram -_080B3E5E: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080B3E7C - .align 2, 0 -_080B3E68: .4byte gSprites -_080B3E6C: - ldrh r0, [r4, 0x24] - lsls r0, 24 - lsrs r0, 24 - bl FreeOamMatrix - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080B3E7C: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80B3D78 - - thumb_func_start sub_80B3E84 -sub_80B3E84: @ 80B3E84 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080B3EFC - cmp r0, 0x1 - bgt _080B3E9A - cmp r0, 0 - beq _080B3EA4 - b _080B3FA4 -_080B3E9A: - cmp r0, 0x2 - beq _080B3F2E - cmp r0, 0x3 - beq _080B3F8E - b _080B3FA4 -_080B3EA4: - ldr r4, _080B3EF8 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080B3ED2 - ldrh r0, [r5, 0x22] - adds r0, 0xC - strh r0, [r5, 0x22] -_080B3ED2: - movs r0, 0x8 - strh r0, [r5, 0x30] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r0, [r5, 0x30] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - b _080B3F26 - .align 2, 0 -_080B3EF8: .4byte gBattleAnimAttacker -_080B3EFC: - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080B3FA4 - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xC4 - bl PlaySE12WithPanning - adds r0, r5, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim -_080B3F26: - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080B3FA4 -_080B3F2E: - ldrh r0, [r5, 0x32] - adds r1, r0, 0x1 - strh r1, [r5, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080B3F72 - movs r0, 0 - strh r0, [r5, 0x32] - ldrh r1, [r5, 0x30] - subs r1, 0x1 - strh r1, [r5, 0x30] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x30 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080B3F72 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080B3F72: - movs r0, 0xE0 - lsls r0, 2 - adds r2, r0, 0 - ldrh r1, [r5, 0x34] - adds r2, r1 - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r5, 0x26] - subs r0, r1 - strh r0, [r5, 0x26] - movs r0, 0xFF - ands r2, r0 - strh r2, [r5, 0x34] - b _080B3FA4 -_080B3F8E: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimSprite -_080B3FA4: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80B3E84 - - .align 2, 0 @ Don't pad with nop. diff --git a/data/data_835B488.s b/data/data_835B488.s index d909c4f64..7bacc0bc7 100644 --- a/data/data_835B488.s +++ b/data/data_835B488.s @@ -906,22 +906,7 @@ gUnknown_83E652C:: @ 83E652C .incbin "baserom.gba", 0x3E652C, 0x78 gUnknown_83E65A4:: @ 83E65A4 - .incbin "baserom.gba", 0x3E65A4, 0xA4C - -gUnknown_83E6FF0:: @ 83E6FF0 - .incbin "baserom.gba", 0x3E6FF0, 0x1C - -gUnknown_83E700C:: @ 83E700C - .incbin "baserom.gba", 0x3E700C, 0x20 - -gUnknown_83E702C:: @ 83E702C - .incbin "baserom.gba", 0x3E702C, 0x18 - -gUnknown_83E7044:: @ 83E7044 - .incbin "baserom.gba", 0x3E7044, 0xD0 - -gUnknown_83E7114:: @ 83E7114 - .incbin "baserom.gba", 0x3E7114, 0xD4 + .incbin "baserom.gba", 0x3E65A4, 0x838 .section .rodata.83E7CFC diff --git a/include/battle_anim.h b/include/battle_anim.h index 437b2c610..a63590dd1 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -78,6 +78,8 @@ extern struct OamData gOamData_83ACB50; extern struct OamData gOamData_83ACAB8; extern struct OamData gOamData_83ACA00; extern struct OamData gOamData_83ACBC0; +extern struct OamData gOamData_83ACB00; +extern struct OamData gOamData_83AC9E0; void ClearBattleAnimationVars(void); void DoMoveAnim(u16 move); @@ -316,8 +318,13 @@ void AnimTask_GetSeismicTossDamageLevel(u8 taskId); void sub_80B5188(u8 taskId); void sub_80B51EC(u8 taskId); -// flying.s -void sub_80B1D3C(struct Sprite *sprite); +// psychic.c +void sub_80B3418(u8 taskId); +void sub_80B3480(u8 taskId); +void sub_80B3584(u8 taskId); +void sub_80B3834(u8 taskId); +void sub_80B3A58(u8 taskId); +void sub_80B3C78(u8 taskId); // dark.c void sub_80B78E0(u8 taskId); @@ -331,6 +338,9 @@ void AnimTask_MetallicShine(u8 taskId); void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId); void sub_80B8B38(u8 taskId); +// flying.s +void sub_80B1D3C(struct Sprite *sprite); + // battle_anim_utility_funcs.c void sub_80BA7F8(u8 taskId); void sub_80BA83C(u8 taskId); diff --git a/include/sprite.h b/include/sprite.h index 04c992dae..85722311f 100644 --- a/include/sprite.h +++ b/include/sprite.h @@ -116,6 +116,7 @@ union AffineAnimCmd struct AffineAnimFrameCmd frame; struct AffineAnimLoopCmd loop; struct AffineAnimJumpCmd jump; + struct AffineAnimEndCmdAlt end; }; #define AFFINEANIMCMDTYPE_LOOP 0x7FFD diff --git a/ld_script.txt b/ld_script.txt index 579b2cba1..db79e6d85 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -162,7 +162,7 @@ SECTIONS { asm/fighting.o(.text); asm/poison.o(.text); asm/flying.o(.text); - asm/psychic.o(.text); + src/psychic.o(.text); src/bug.o(.text); src/rock.o(.text); src/ghost.o(.text); @@ -423,6 +423,7 @@ SECTIONS { src/battle_anim_mon_movement.o(.rodata); src/item.o(.rodata); data/data_835B488.o(.rodata.83DF09C); + src/psychic.o(.rodata); src/bug.o(.rodata); src/rock.o(.rodata); src/ghost.o(.rodata); @@ -17,7 +17,6 @@ static void sub_80B42E8(struct Sprite *sprite); static void sub_80B4344(struct Sprite *sprite); static void AnimMissileArcStep(struct Sprite *sprite); - static const union AffineAnimCmd gUnknown_83E71E8[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 30, 0), diff --git a/src/psychic.c b/src/psychic.c new file mode 100644 index 000000000..181f21810 --- /dev/null +++ b/src/psychic.c @@ -0,0 +1,1083 @@ +#include "global.h" +#include "battle_anim.h" +#include "gpu_regs.h" +#include "palette.h" +#include "sound.h" +#include "scanline_effect.h" +#include "trig.h" +#include "constants/songs.h" + +static void sub_80B2ECC(struct Sprite *sprite); +static void sub_80B31D0(struct Sprite *sprite); +static void sub_80B3278(struct Sprite *sprite); +static void sub_80B32F4(struct Sprite *sprite); +static void sub_80B37EC(struct Sprite *sprite); +static void sub_80B3A34(struct Sprite *sprite); +static void sub_80B3E84(struct Sprite *sprite); +static void sub_80B300C(struct Sprite *sprite); +static void sub_80B3044(struct Sprite *sprite); +static void sub_80B30B0(struct Sprite *sprite); +static void sub_80B3168(struct Sprite *sprite); +static void sub_80B3384(struct Sprite *sprite); +static void sub_80B33B8(struct Sprite *sprite); +static void sub_80B3454(u8 taskId); +static void sub_80B34DC(u8 taskId); +static void sub_80B3618(u8 taskId); +static void sub_80B3980(u8 taskId); +static void sub_80B3B78(u8 taskId); +static void sub_80B3D78(u8 taskId); + +static const union AffineAnimCmd gUnknown_83E6DDC[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0xFFFE, 0xFFFE, -10, 120), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const gUnknown_83E6DF4[] = +{ + gUnknown_83E6DDC, +}; + +const struct SpriteTemplate gUnknown_83E6DF8 = +{ + .tileTag = ANIM_TAG_SPIRAL, + .paletteTag = ANIM_TAG_SPIRAL, + .oam = &gOamData_83ACB60, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E6DF4, + .callback = sub_8075D9C, +}; + +const struct SpriteTemplate gUnknown_83E6E10 = +{ + .tileTag = ANIM_TAG_GREEN_LIGHT_WALL, + .paletteTag = ANIM_TAG_GREEN_LIGHT_WALL, + .oam = &gOamData_83ACB00, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B2ECC, +}; + +const struct SpriteTemplate gUnknown_83E6E28 = +{ + .tileTag = ANIM_TAG_BLUE_LIGHT_WALL, + .paletteTag = ANIM_TAG_BLUE_LIGHT_WALL, + .oam = &gOamData_83ACB00, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B2ECC, +}; + +const struct SpriteTemplate gUnknown_83E6E40 = +{ + .tileTag = ANIM_TAG_RED_LIGHT_WALL, + .paletteTag = ANIM_TAG_RED_LIGHT_WALL, + .oam = &gOamData_83ACB00, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B2ECC, +}; + +const struct SpriteTemplate gUnknown_83E6E58 = +{ + .tileTag = ANIM_TAG_GRAY_LIGHT_WALL, + .paletteTag = ANIM_TAG_GRAY_LIGHT_WALL, + .oam = &gOamData_83ACB00, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B2ECC, +}; + +const struct SpriteTemplate gUnknown_83E6E70 = +{ + .tileTag = ANIM_TAG_ORANGE_LIGHT_WALL, + .paletteTag = ANIM_TAG_ORANGE_LIGHT_WALL, + .oam = &gOamData_83ACB00, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B2ECC, +}; + +static const union AnimCmd gUnknown_83E6E88[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_FRAME(64, 3), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E6EA0[] = +{ + gUnknown_83E6E88, +}; + +const struct SpriteTemplate gUnknown_83E6EA4 = +{ + .tileTag = ANIM_TAG_SPARKLE_4, + .paletteTag = ANIM_TAG_SPARKLE_4, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E6EA0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B31D0, +}; + +static const union AnimCmd gUnknown_83E6EBC[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(4, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_FRAME(12, 5), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E6ED0[] = +{ + gUnknown_83E6EBC, +}; + +const struct SpriteTemplate gUnknown_83E6ED4 = +{ + .tileTag = ANIM_TAG_SPARKLE_3, + .paletteTag = ANIM_TAG_SPARKLE_3, + .oam = &gOamData_83AC9D0, + .anims = gUnknown_83E6ED0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B31D0, +}; + +const struct SpriteTemplate gUnknown_83E6EEC = +{ + .tileTag = ANIM_TAG_GOLD_RING, + .paletteTag = ANIM_TAG_GOLD_RING, + .oam = &gOamData_83ACA18, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = TranslateAnimSpriteToTargetMonLocation, +}; + +static const union AnimCmd gUnknown_83E6F04[] = +{ + ANIMCMD_FRAME(8, 60, .hFlip = TRUE), + ANIMCMD_FRAME(16, 5, .hFlip = TRUE), + ANIMCMD_FRAME(8, 5, .hFlip = TRUE), + ANIMCMD_FRAME(0, 5, .hFlip = TRUE), + ANIMCMD_FRAME(8, 22, .hFlip = TRUE), + ANIMCMD_LOOP(0), + ANIMCMD_FRAME(16, 5, .hFlip = TRUE), + ANIMCMD_FRAME(8, 5, .hFlip = TRUE), + ANIMCMD_FRAME(0, 5, .hFlip = TRUE), + ANIMCMD_FRAME(8, 5, .hFlip = TRUE), + ANIMCMD_LOOP(1), + ANIMCMD_FRAME(8, 22, .hFlip = TRUE), + ANIMCMD_FRAME(24, 3, .hFlip = TRUE), + ANIMCMD_FRAME(32, 3, .hFlip = TRUE), + ANIMCMD_FRAME(40, 22, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83E6F44[] = +{ + ANIMCMD_FRAME(8, 60), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(8, 22), + ANIMCMD_LOOP(0), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_LOOP(1), + ANIMCMD_FRAME(8, 22), + ANIMCMD_FRAME(24, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(40, 22), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E6F84[] = +{ + gUnknown_83E6F04, + gUnknown_83E6F44, +}; + +const struct SpriteTemplate gUnknown_83E6F8C = +{ + .tileTag = ANIM_TAG_BENT_SPOON, + .paletteTag = ANIM_TAG_BENT_SPOON, + .oam = &gOamData_83ACA18, + .anims = gUnknown_83E6F84, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B3278, +}; + +static const union AnimCmd gUnknown_83E6FA4[] = +{ + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(32, 6), + ANIMCMD_FRAME(48, 6), + ANIMCMD_FRAME(64, 6), + ANIMCMD_FRAME(80, 6), + ANIMCMD_FRAME(96, 18), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E6FC4[] = +{ + gUnknown_83E6FA4, +}; + +static const union AffineAnimCmd gUnknown_83E6FC8[] = +{ + AFFINEANIMCMD_FRAME(0, 0, 4, 4), + AFFINEANIMCMD_FRAME(0, 0, -4, 8), + AFFINEANIMCMD_FRAME(0, 0, 4, 4), + AFFINEANIMCMD_LOOP(2), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const gUnknown_83E6FF0[] = +{ + gUnknown_83E6FC8, +}; + +const struct SpriteTemplate gUnknown_83E6FF4 = +{ + .tileTag = ANIM_TAG_AMNESIA, + .paletteTag = ANIM_TAG_AMNESIA, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E6FC4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B32F4, +}; + +static const union AffineAnimCmd gUnknown_83E700C[] = +{ + AFFINEANIMCMD_FRAME(-8, 10, 0, 16), + AFFINEANIMCMD_FRAME(18, -18, 0, 16), + AFFINEANIMCMD_FRAME(-20, 16, 0, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_83E702C[] = +{ + AFFINEANIMCMD_FRAME(64, -4, 0, 20), + AFFINEANIMCMD_FRAME(0, 0, 0, -56), + AFFINEANIMCMD_END, +}; + +static const struct SpriteTemplate gUnknown_83E7044 = +{ + .tileTag = ANIM_TAG_HOLLOW_ORB, + .paletteTag = ANIM_TAG_HOLLOW_ORB, + .oam = &gOamData_83ACAF0, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, +}; + +const struct SpriteTemplate gUnknown_83E705C = +{ + .tileTag = 0x280A, + .paletteTag = 0x280A, + .oam = &gOamData_83AC9E0, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B37EC, +}; + +static const union AffineAnimCmd gUnknown_83E7074[] = +{ + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 8), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8), + AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd gUnknown_83E708C[] = +{ + AFFINEANIMCMD_FRAME(0xF0, 0xF0, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 6), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 2), + AFFINEANIMCMD_JUMP(1), +}; + +static const union AffineAnimCmd gUnknown_83E70B4[] = +{ + AFFINEANIMCMD_FRAME(0xD0, 0xD0, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 4), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 4), + AFFINEANIMCMD_JUMP(1), +}; + +static const union AffineAnimCmd gUnknown_83E70DC[] = +{ + AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 2), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 6), + AFFINEANIMCMD_JUMP(1), +}; + +static const union AffineAnimCmd *const gUnknown_83E7104[] = +{ + gUnknown_83E7074, + gUnknown_83E708C, + gUnknown_83E70B4, + gUnknown_83E70DC, +}; + +static const struct SpriteTemplate gUnknown_83E7114 = +{ + .tileTag = ANIM_TAG_BLUEGREEN_ORB, + .paletteTag = ANIM_TAG_BLUEGREEN_ORB, + .oam = &gOamData_83ACA30, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E7104, + .callback = sub_80B3A34, +}; + +static const union AffineAnimCmd gUnknown_83E712C[] = +{ + AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0), + AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 120), + AFFINEANIMCMD_END_ALT(1), +}; + +static const union AffineAnimCmd *const gUnknown_83E7144[] = +{ + gUnknown_83E712C, +}; + +const struct SpriteTemplate gUnknown_83E7148 = +{ + .tileTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, + .paletteTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, + .oam = &gOamData_83ACBC0, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E7144, + .callback = sub_8075D9C, +}; + +static const union AffineAnimCmd gUnknown_83E7160[] = +{ + AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0), + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 17), + AFFINEANIMCMD_LOOP(0), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 10), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 10), + AFFINEANIMCMD_LOOP(4), + AFFINEANIMCMD_LOOP(0), + AFFINEANIMCMD_FRAME(0xFFF0, 0xFFF0, 0, 5), + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 5), + AFFINEANIMCMD_LOOP(7), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_83E71B8[] = +{ + AFFINEANIMCMD_FRAME(0xFFEC, 0x18, 0, 15), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const gUnknown_83E71C8[] = +{ + gUnknown_83E7160, + gUnknown_83E71B8, +}; + +const struct SpriteTemplate gUnknown_83E71D0 = +{ + .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .oam = &gOamData_83ACBC0, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E71C8, + .callback = sub_80B3E84, +}; + +static void sub_80B2ECC(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest()) + { + sprite->oam.priority = 2; + sprite->subpriority = 200; + } + if (!IsContest()) + { + u8 battlerCopy; + u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + u8 rank = GetBattlerSpriteBGPriorityRank(battler); + s32 var0 = 1; + u8 toBG_2 = (rank ^ var0) != 0; + + if (IsBattlerSpriteVisible(battler)) + MoveBattlerSpriteToBG(battler, toBG_2); + battler = BATTLE_PARTNER(battlerCopy); + if (IsBattlerSpriteVisible(battler)) + MoveBattlerSpriteToBG(battler, toBG_2 ^ var0); + } + if (!IsContest() && IsDoubleBattle()) + { + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + sprite->pos1.x = 72; + sprite->pos1.y = 80; + } + else + { + sprite->pos1.x = 176; + sprite->pos1.y = 40; + } + } + else + { + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1]; + } + if (IsContest()) + sprite->pos1.y += 9; + sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16; + sprite->callback = sub_80B300C; + sub_80B300C(sprite); +} + +static void sub_80B300C(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3])); + if (sprite->data[3] == 13) + sprite->callback = sub_80B3044; + else + ++sprite->data[3]; +} + +static void sub_80B3044(struct Sprite *sprite) +{ + u16 color; + u16 startOffset; + s32 i; + + if (++sprite->data[1] == 2) + { + sprite->data[1] = 0; + startOffset = sprite->data[0]; + color = gPlttBufferFaded[startOffset + 8]; + for (i = 8; i > 0; --i) + gPlttBufferFaded[startOffset + i] = gPlttBufferFaded[startOffset + i - 1]; + gPlttBufferFaded[startOffset + 1] = color; + if (++sprite->data[2] == 16) + sprite->callback = sub_80B30B0; + } +} + +static void sub_80B30B0(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3])); + if (--sprite->data[3] == -1) + { + if (!IsContest()) + { + u8 battlerCopy; + u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + + if (IsBattlerSpriteVisible(battler)) + gSprites[gBattlerSpriteIds[battler]].invisible = FALSE; + battler = BATTLE_PARTNER(battlerCopy); + if (IsBattlerSpriteVisible(battler)) + gSprites[gBattlerSpriteIds[battler]].invisible = FALSE; + } + sprite->invisible = TRUE; + sprite->callback = sub_80B3168; + } +} + +static void sub_80B3168(struct Sprite *sprite) +{ + if (!IsContest()) + { + u8 battlerCopy; + u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + u8 rank = GetBattlerSpriteBGPriorityRank(battler); + s32 var0 = 1; + u8 toBG_2 = (rank ^ var0) != 0; + + if (IsBattlerSpriteVisible(battler)) + sub_8073128(toBG_2); + battler = battlerCopy ^ 2; + if (IsBattlerSpriteVisible(battler)) + sub_8073128(toBG_2 ^ var0); + } + sprite->callback = DestroyAnimSprite; +} + +static void sub_80B31D0(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + int arg3 = gBattleAnimArgs[3]; + bool8 respectMonPicOffsets = FALSE; + if (arg3 == 0) + respectMonPicOffsets = TRUE; + if (!IsContest() && IsDoubleBattle()) + { + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + sprite->pos1.x = 72 - gBattleAnimArgs[0]; + sprite->pos1.y = gBattleAnimArgs[1] + 80; + } + else + { + sprite->pos1.x = gBattleAnimArgs[0] + 176; + sprite->pos1.y = gBattleAnimArgs[1] + 40; + } + } + else + { + if (gBattleAnimArgs[2] == 0) + InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets); + else + InitSpritePosToAnimTarget(sprite, respectMonPicOffsets); + } + + ++sprite->data[0]; + } + else if (sprite->animEnded || sprite->affineAnimEnded) + { + DestroySpriteAndMatrix(sprite); + } +} + +static void sub_80B3278(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + StartSpriteAnim(sprite, 1); + sprite->pos1.x -= 40; + sprite->pos1.y += 10; + sprite->data[1] = -1; + } + else + { + sprite->pos1.x += 40; + sprite->pos1.y -= 10; + sprite->data[1] = 1; + } + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->callback = RunStoredCallbackWhenAnimEnds; +} + +static void sub_80B32F4(struct Sprite *sprite) +{ + s16 x = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 2; + s16 y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / -2; + + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) + x = -x; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + x; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + y; + if (sprite->pos1.y < 16) + sprite->pos1.y = 16; + StoreSpriteCallbackInData6(sprite, sub_80B3384); + sprite->callback = RunStoredCallbackWhenAnimEnds; +} + +static void sub_80B3384(struct Sprite *sprite) +{ + sprite->oam.affineMode = ST_OAM_AFFINE_NORMAL; + sprite->affineAnims = gUnknown_83E6FF0; + sprite->data[0] = 0; + InitSpriteAffineAnim(sprite); + sprite->callback = sub_80B33B8; +} + +static void sub_80B33B8(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (sprite->affineAnimEnded) + { + FreeOamMatrix(sprite->oam.matrixNum); + sprite->oam.affineMode = ST_OAM_AFFINE_OFF; + sprite->data[1] = 18; + ++sprite->data[0]; + } + break; + case 1: + if (--sprite->data[1] == -1) + DestroyAnimSprite(sprite); + break; + } +} + +void sub_80B3418(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + + task->data[0] = spriteId; + PrepareAffineAnimInTaskData(task, spriteId, gUnknown_83E700C); + task->func = sub_80B3454; +} + +static void sub_80B3454(u8 taskId) +{ + if (!RunAffineAnimFromTaskData(&gTasks[taskId])) + DestroyAnimVisualTask(taskId); +} + +void sub_80B3480(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + + task->data[0] = spriteId; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 4 : 8; + PrepareAffineAnimInTaskData(task, task->data[0], gUnknown_83E702C); + task->func = sub_80B34DC; +} + +static void sub_80B34DC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[1]) + { + case 0: + RunAffineAnimFromTaskData(task); + if (++task->data[2] > 19) + ++task->data[1]; + break; + case 1: + if (task->data[3] != 0) + { + gSprites[task->data[0]].pos2.y -= 8; + --task->data[3]; + } + else + { + gSprites[task->data[0]].invisible = TRUE; + gSprites[task->data[0]].pos1.x = 272; + ResetSpriteRotScale(task->data[0]); + DestroyAnimVisualTask(taskId); + } + break; + } +} + +void sub_80B3584(u8 taskId) +{ + u16 var0, var1; + struct Task *task = &gTasks[taskId]; + + task->data[3] = 16; + task->data[4] = 0; + task->data[13] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + var0 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 3; + var1 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 3; + task->data[12] = var0 > var1 ? var0 : var1; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); + task->func = sub_80B3618; +} + +static void sub_80B3618(u8 taskId) +{ + u16 i; + u8 spriteId; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 8) + { + task->data[1] = 0; + spriteId = CreateSprite(&gUnknown_83E7044, task->data[13], task->data[14], 0); + task->data[task->data[2] + 8] = spriteId; + if (spriteId != MAX_SPRITES) + { + switch (task->data[2]) + { + case 0: + gSprites[spriteId].pos2.x = task->data[12]; + gSprites[spriteId].pos2.y = -task->data[12]; + break; + case 1: + gSprites[spriteId].pos2.x = -task->data[12]; + gSprites[spriteId].pos2.y = task->data[12]; + break; + case 2: + gSprites[spriteId].pos2.x = task->data[12]; + gSprites[spriteId].pos2.y = task->data[12]; + break; + case 3: + gSprites[spriteId].pos2.x = -task->data[12]; + gSprites[spriteId].pos2.y = -task->data[12]; + break; + } + } + + if (++task->data[2] == 5) + ++task->data[0]; + } + break; + case 1: + if (task->data[1] & 1) + --task->data[3]; + else + ++task->data[4]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4])); + if (++task->data[1] == 32) + { + for (i = 8; i < 13; ++i) + if (task->data[i] != 64) + DestroySprite(&gSprites[task->data[i]]); + ++task->data[0]; + } + break; + case 2: + ++task->data[0]; + break; + case 3: + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80B37A4(struct Sprite *sprite) +{ + if (sprite->data[1] > sprite->data[0] - 10) + sprite->invisible = sprite->data[1] & 1; + if (sprite->data[1] == sprite->data[0]) + DestroyAnimSprite(sprite); + ++sprite->data[1]; +} + +static void sub_80B37EC(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + } + sprite->data[0] = gBattleAnimArgs[1]; + sprite->callback = sub_80B37A4; +} + +void sub_80B3834(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (IsContest()) + { + if (gBattleAnimArgs[0] == 1) + { + task->data[10] = -10; + task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_RIGHT) - 8; + task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) + 8; + task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_RIGHT) - 8; + task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) + 8; + } + else + { + task->data[10] = 10; + task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_LEFT) + 8; + task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM) - 8; + task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_LEFT) + 8; + task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_BOTTOM) - 8; + } + } + else + { + if (gBattleAnimArgs[0] == 1) + { + task->data[10] = -10; + task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_LEFT) + 8; + task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) + 8; + task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_LEFT) + 8; + task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) + 8; + } + else + { + task->data[10] = 10; + task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_RIGHT) - 8; + task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM) - 8; + task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_RIGHT) - 8; + task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_BOTTOM) - 8; + } + } + task->data[1] = 6; + task->func = sub_80B3980; +} + +static void sub_80B3980(u8 taskId) +{ + u8 spriteId; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 6) + { + task->data[1] = 0; + spriteId = CreateSprite(&gUnknown_83E7114, task->data[11], task->data[12], 0); + if (spriteId != 64) + { + gSprites[spriteId].data[0] = 16; + gSprites[spriteId].data[2] = task->data[13]; + gSprites[spriteId].data[4] = task->data[14]; + gSprites[spriteId].data[5] = task->data[10]; + InitAnimArcTranslation(&gSprites[spriteId]); + StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3); + } + + if (++task->data[2] == 12) + ++task->data[0]; + } + break; + case 1: + if (++task->data[1] > 17) + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80B3A34(struct Sprite *sprite) +{ + if (TranslateAnimHorizontalArc(sprite)) + { + FreeOamMatrix(sprite->oam.matrixNum); + DestroySprite(sprite); + } +} + +void sub_80B3A58(u8 taskId) +{ + s16 i; + u8 yOffset; + struct ScanlineEffectParams scanlineParams; + struct Task *task = &gTasks[taskId]; + + yOffset = GetBattlerYCoordWithElevation(gBattleAnimTarget); + task->data[14] = yOffset - 32; + switch (gBattleAnimArgs[0]) + { + case 0: + task->data[11] = 2; + task->data[12] = 5; + task->data[13] = 64; + task->data[15] = yOffset + 32; + break; + case 1: + task->data[11] = 2; + task->data[12] = 5; + task->data[13] = 192; + task->data[15] = yOffset + 32; + break; + case 2: + task->data[11] = 4; + task->data[12] = 4; + task->data[13] = 0; + task->data[15] = yOffset + 32; + break; + } + if (task->data[14] < 0) + task->data[14] = 0; + if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1) + { + task->data[10] = gBattle_BG1_X; + scanlineParams.dmaDest = ®_BG1HOFS; + } + else + { + task->data[10] = gBattle_BG2_X; + scanlineParams.dmaDest = ®_BG2HOFS; + } + for (i = task->data[14]; i <= task->data[14] + 64; ++i) + { + gScanlineEffectRegBuffers[0][i] = task->data[10]; + gScanlineEffectRegBuffers[1][i] = task->data[10]; + } + scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + ScanlineEffect_SetParams(scanlineParams); + task->func = sub_80B3B78; +} + +static void sub_80B3B78(u8 taskId) +{ + s16 sineIndex, i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + sineIndex = task->data[13]; + for (i = task->data[14]; i <= task->data[15]; ++i) + { + s16 var2 = (gSineTable[sineIndex] >> task->data[12]); + + if (var2 > 0) + var2 += (task->data[1] & 3); + else if (var2 < 0) + var2 -= (task->data[1] & 3); + gScanlineEffectRegBuffers[0][i] = task->data[10] + var2; + gScanlineEffectRegBuffers[1][i] = task->data[10] + var2; + sineIndex += task->data[11]; + } + if (++task->data[1] > 23) + ++task->data[0]; + break; + case 1: + gScanlineEffect.state = 3; + ++task->data[0]; + break; + case 2: + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80B3C78(u8 taskId) +{ + s16 spriteId; + s16 matrixNum; + struct Task *task = &gTasks[taskId]; + + matrixNum = AllocOamMatrix(); + if (matrixNum == 0xFF) + { + DestroyAnimVisualTask(taskId); + return; + } + spriteId = CloneBattlerSpriteWithBlend(gBattleAnimArgs[0]); + if (spriteId < 0) + { + FreeOamMatrix(matrixNum); + DestroyAnimVisualTask(taskId); + return; + } + gSprites[spriteId].callback = SpriteCallbackDummy; + gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE; + gSprites[spriteId].oam.matrixNum = matrixNum; + gSprites[spriteId].affineAnimPaused = TRUE; + ++gSprites[spriteId].subpriority; + SetSpriteRotScale(spriteId, 256, 256, 0); + CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); + task->data[13] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + task->data[14] = matrixNum; + task->data[15] = spriteId; + task->func = sub_80B3D78; +} + +static void sub_80B3D78(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[1] += 4; + task->data[2] = 256 - (gSineTable[task->data[1]] >> 1); + SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0); + SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]); + if (task->data[1] == 48) + ++task->data[0]; + break; + case 1: + task->data[1] -= 4; + task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);; + SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0); + SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]); + if (task->data[1] == 0) + ++task->data[0]; + break; + case 2: + obj_delete_but_dont_free_vram(&gSprites[task->data[15]]); + ++task->data[0]; + break; + case 3: + FreeOamMatrix(task->data[14]); + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80B3E84(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y); + if (IsContest()) + sprite->pos1.y += 12; + sprite->data[1] = 8; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1])); + ++sprite->data[0]; + break; + case 1: + if (sprite->affineAnimEnded) + { + PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(-64)); + ChangeSpriteAffineAnim(sprite, 1); + ++sprite->data[0]; + } + break; + case 2: + if (sprite->data[2]++ > 1) + { + sprite->data[2] = 0; + --sprite->data[1]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1])); + if (sprite->data[1] == 0) + { + ++sprite->data[0]; + sprite->invisible = TRUE; + } + } + sprite->data[3] += 0x380; + sprite->pos2.y -= sprite->data[3] >> 8; + sprite->data[3] &= 0xFF; + break; + case 3: + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimSprite(sprite); + break; + } +} |