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authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-11 12:58:59 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-11 12:58:59 +0800
commit6743faa82211187514153c6754f4ae43af7daf9c (patch)
tree641884e6e0b8641a02598940d2b871b27ba570a2
parent1aa9698ff037aea4e52a5306d6abb4d1c528ef1c (diff)
psychic
-rw-r--r--asm/psychic.s2180
-rw-r--r--data/data_835B488.s17
-rw-r--r--include/battle_anim.h14
-rw-r--r--include/sprite.h1
-rw-r--r--ld_script.txt3
-rw-r--r--src/bug.c1
-rw-r--r--src/psychic.c1083
7 files changed, 1099 insertions, 2200 deletions
diff --git a/asm/psychic.s b/asm/psychic.s
deleted file mode 100644
index d2a694e13..000000000
--- a/asm/psychic.s
+++ /dev/null
@@ -1,2180 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80B2ECC
-sub_80B2ECC: @ 80B2ECC
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r0, _080B2F84 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B2EE8
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080B2EFE
-_080B2EE8:
- ldrb r1, [r6, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r6, 0x5]
- adds r1, r6, 0
- adds r1, 0x43
- movs r0, 0xC8
- strb r0, [r1]
-_080B2EFE:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B2F5A
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r4, r0, 24
- adds r7, r4, 0
- adds r0, r4, 0
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r5, r1, 31
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080B2F3C
- adds r0, r4, 0
- adds r1, r5, 0
- bl MoveBattlerSpriteToBG
-_080B2F3C:
- movs r0, 0x2
- adds r4, r0, 0
- eors r4, r7
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080B2F5A
- movs r0, 0x1
- eors r5, r0
- adds r0, r4, 0
- adds r1, r5, 0
- bl MoveBattlerSpriteToBG
-_080B2F5A:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B2F90
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080B2F90
- ldr r0, _080B2F84 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B2F88
- movs r0, 0x48
- strh r0, [r6, 0x20]
- movs r0, 0x50
- b _080B2FCA
- .align 2, 0
-_080B2F84: .4byte gBattleAnimAttacker
-_080B2F88:
- movs r0, 0xB0
- strh r0, [r6, 0x20]
- movs r0, 0x28
- b _080B2FCA
-_080B2F90:
- ldr r5, _080B3000 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B2FA6
- ldr r1, _080B3004 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080B2FA6:
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, _080B3004 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x2]
- adds r0, r4
-_080B2FCA:
- strh r0, [r6, 0x22]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080B2FDC
- ldrh r0, [r6, 0x22]
- adds r0, 0x9
- strh r0, [r6, 0x22]
-_080B2FDC:
- ldr r0, _080B3004 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1
- strh r0, [r6, 0x2E]
- ldr r1, _080B3008 @ =sub_80B300C
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B3000: .4byte gBattleAnimAttacker
-_080B3004: .4byte gBattleAnimArgs
-_080B3008: .4byte sub_80B300C
- thumb_func_end sub_80B2ECC
-
- thumb_func_start sub_80B300C
-sub_80B300C: @ 80B300C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x34]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldrh r1, [r4, 0x34]
- movs r2, 0x34
- ldrsh r0, [r4, r2]
- cmp r0, 0xD
- bne _080B3038
- ldr r0, _080B3034 @ =sub_80B3044
- str r0, [r4, 0x1C]
- b _080B303C
- .align 2, 0
-_080B3034: .4byte sub_80B3044
-_080B3038:
- adds r0, r1, 0x1
- strh r0, [r4, 0x34]
-_080B303C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B300C
-
- thumb_func_start sub_80B3044
-sub_80B3044: @ 80B3044
- push {r4-r7,lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080B30A2
- movs r0, 0
- strh r0, [r3, 0x30]
- ldrh r4, [r3, 0x2E]
- ldr r1, _080B30A8 @ =gPlttBufferFaded
- adds r0, r4, 0
- adds r0, 0x8
- lsls r0, 1
- adds r0, r1
- ldrh r7, [r0]
- movs r5, 0x8
- adds r6, r1, 0
- adds r1, r4, 0x7
- lsls r0, r4, 1
- adds r0, r6
- adds r2, r0, 0
- adds r2, 0x10
- lsls r1, 1
- adds r1, r6
-_080B307A:
- ldrh r0, [r1]
- strh r0, [r2]
- subs r1, 0x2
- subs r2, 0x2
- subs r5, 0x1
- cmp r5, 0
- bgt _080B307A
- adds r0, r4, 0x1
- lsls r0, 1
- adds r0, r6
- strh r7, [r0]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- bne _080B30A2
- ldr r0, _080B30AC @ =sub_80B30B0
- str r0, [r3, 0x1C]
-_080B30A2:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B30A8: .4byte gPlttBufferFaded
-_080B30AC: .4byte sub_80B30B0
- thumb_func_end sub_80B3044
-
- thumb_func_start sub_80B30B0
-sub_80B30B0: @ 80B30B0
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x34]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldrh r0, [r5, 0x34]
- subs r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080B3156
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B3146
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r4, r0, 24
- adds r6, r4, 0
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080B3118
- ldr r2, _080B315C @ =gSprites
- ldr r0, _080B3160 @ =gBattlerSpriteIds
- adds r0, r4, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
-_080B3118:
- movs r0, 0x2
- adds r4, r0, 0
- eors r4, r6
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080B3146
- ldr r2, _080B315C @ =gSprites
- ldr r0, _080B3160 @ =gBattlerSpriteIds
- adds r0, r4, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
-_080B3146:
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080B3164 @ =sub_80B3168
- str r0, [r5, 0x1C]
-_080B3156:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B315C: .4byte gSprites
-_080B3160: .4byte gBattlerSpriteIds
-_080B3164: .4byte sub_80B3168
- thumb_func_end sub_80B30B0
-
- thumb_func_start sub_80B3168
-sub_80B3168: @ 80B3168
- push {r4-r6,lr}
- adds r6, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B31C0
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- adds r4, r0, 0
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r5, r1, 31
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080B31A6
- adds r0, r5, 0
- bl sub_8073128
-_080B31A6:
- movs r0, 0x2
- eors r4, r0
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080B31C0
- movs r0, 0x1
- eors r5, r0
- adds r0, r5, 0
- bl sub_8073128
-_080B31C0:
- ldr r0, _080B31CC @ =DestroyAnimSprite
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B31CC: .4byte DestroyAnimSprite
- thumb_func_end sub_80B3168
-
- thumb_func_start sub_80B31D0
-sub_80B31D0: @ 80B31D0
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B325C
- ldr r5, _080B321C @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r5, r1]
- movs r6, 0
- cmp r0, 0
- bne _080B31EA
- movs r6, 0x1
-_080B31EA:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B3232
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080B3232
- ldr r0, _080B3220 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B3224
- ldrh r0, [r5]
- movs r1, 0x48
- subs r1, r0
- strh r1, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- adds r0, 0x50
- strh r0, [r4, 0x22]
- b _080B3254
- .align 2, 0
-_080B321C: .4byte gBattleAnimArgs
-_080B3220: .4byte gBattleAnimAttacker
-_080B3224:
- ldrh r0, [r5]
- adds r0, 0xB0
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- adds r0, 0x28
- strh r0, [r4, 0x22]
- b _080B3254
-_080B3232:
- ldr r0, _080B3248 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080B324C
- adds r0, r4, 0
- adds r1, r6, 0
- bl InitSpritePosToAnimAttacker
- b _080B3254
- .align 2, 0
-_080B3248: .4byte gBattleAnimArgs
-_080B324C:
- adds r0, r4, 0
- adds r1, r6, 0
- bl InitSpritePosToAnimTarget
-_080B3254:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080B3270
-_080B325C:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x30
- ands r0, r1
- cmp r0, 0
- beq _080B3270
- adds r0, r4, 0
- bl DestroySpriteAndMatrix
-_080B3270:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80B31D0
-
- thumb_func_start sub_80B3278
-sub_80B3278: @ 80B3278
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080B32C0 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B32C8
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldrh r0, [r5, 0x20]
- subs r0, 0x28
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- adds r0, 0xA
- strh r0, [r5, 0x22]
- ldr r0, _080B32C4 @ =0x0000ffff
- b _080B32D6
- .align 2, 0
-_080B32C0: .4byte gBattleAnimAttacker
-_080B32C4: .4byte 0x0000ffff
-_080B32C8:
- ldrh r0, [r5, 0x20]
- adds r0, 0x28
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- subs r0, 0xA
- strh r0, [r5, 0x22]
- movs r0, 0x1
-_080B32D6:
- strh r0, [r5, 0x30]
- ldr r1, _080B32EC @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080B32F0 @ =RunStoredCallbackWhenAnimEnds
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B32EC: .4byte DestroyAnimSprite
-_080B32F0: .4byte RunStoredCallbackWhenAnimEnds
- thumb_func_end sub_80B3278
-
- thumb_func_start sub_80B32F4
-sub_80B32F4: @ 80B32F4
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r6, _080B3378 @ =gBattleAnimAttacker
- ldrb r0, [r6]
- movs r1, 0x1
- bl GetBattlerSpriteCoordAttr
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- lsls r1, 15
- lsrs r4, r1, 16
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoordAttr
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- asrs r1, 1
- negs r1, r1
- lsls r1, 16
- lsrs r7, r1, 16
- ldrb r0, [r6]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B333A
- lsls r0, r4, 16
- negs r0, r0
- lsrs r4, r0, 16
-_080B333A:
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r4
- strh r0, [r5, 0x20]
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r7
- strh r0, [r5, 0x22]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- bgt _080B3366
- movs r0, 0x10
- strh r0, [r5, 0x22]
-_080B3366:
- ldr r1, _080B337C @ =sub_80B3384
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080B3380 @ =RunStoredCallbackWhenAnimEnds
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B3378: .4byte gBattleAnimAttacker
-_080B337C: .4byte sub_80B3384
-_080B3380: .4byte RunStoredCallbackWhenAnimEnds
- thumb_func_end sub_80B32F4
-
- thumb_func_start sub_80B3384
-sub_80B3384: @ 80B3384
- push {r4,lr}
- adds r4, r0, 0
- ldrb r1, [r4, 0x1]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4, 0x1]
- ldr r0, _080B33B0 @ =gUnknown_83E6FF0
- str r0, [r4, 0x10]
- movs r0, 0
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl InitSpriteAffineAnim
- ldr r0, _080B33B4 @ =sub_80B33B8
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B33B0: .4byte gUnknown_83E6FF0
-_080B33B4: .4byte sub_80B33B8
- thumb_func_end sub_80B3384
-
- thumb_func_start sub_80B33B8
-sub_80B33B8: @ 80B33B8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080B33CA
- cmp r0, 0x1
- beq _080B33F8
- b _080B3410
-_080B33CA:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080B3410
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r1, [r4, 0x1]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4, 0x1]
- movs r0, 0x12
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080B3410
-_080B33F8:
- ldrh r0, [r4, 0x30]
- subs r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080B3410
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B3410:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B33B8
-
- thumb_func_start sub_80B3418
-sub_80B3418: @ 80B3418
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080B3448 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r4, 0x8]
- ldr r2, _080B344C @ =gUnknown_83E700C
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, _080B3450 @ =sub_80B3454
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B3448: .4byte gTasks
-_080B344C: .4byte gUnknown_83E700C
-_080B3450: .4byte sub_80B3454
- thumb_func_end sub_80B3418
-
- thumb_func_start sub_80B3454
-sub_80B3454: @ 80B3454
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080B347C @ =gTasks
- adds r0, r1
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _080B3474
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080B3474:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B347C: .4byte gTasks
- thumb_func_end sub_80B3454
-
- thumb_func_start sub_80B3480
-sub_80B3480: @ 80B3480
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080B34CC @ =gTasks
- adds r4, r1, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- strh r0, [r4, 0x8]
- strh r1, [r4, 0xA]
- strh r1, [r4, 0xC]
- ldr r0, _080B34D0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- movs r1, 0x8
- cmp r0, 0
- beq _080B34B4
- movs r1, 0x4
-_080B34B4:
- strh r1, [r4, 0xE]
- ldrb r1, [r4, 0x8]
- ldr r2, _080B34D4 @ =gUnknown_83E702C
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, _080B34D8 @ =sub_80B34DC
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B34CC: .4byte gTasks
-_080B34D0: .4byte gBattleAnimAttacker
-_080B34D4: .4byte gUnknown_83E702C
-_080B34D8: .4byte sub_80B34DC
- thumb_func_end sub_80B3480
-
- thumb_func_start sub_80B34DC
-sub_80B34DC: @ 80B34DC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080B34FC @ =gTasks
- adds r4, r0, r1
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080B3500
- cmp r0, 0x1
- beq _080B351C
- b _080B357A
- .align 2, 0
-_080B34FC: .4byte gTasks
-_080B3500:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x13
- ble _080B357A
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- b _080B357A
-_080B351C:
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080B3544
- ldr r2, _080B3540 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x8
- strh r1, [r0, 0x26]
- ldrh r0, [r4, 0xE]
- subs r0, 0x1
- strh r0, [r4, 0xE]
- b _080B357A
- .align 2, 0
-_080B3540: .4byte gSprites
-_080B3544:
- ldr r3, _080B3580 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r1, 0x88
- lsls r1, 1
- strh r1, [r0, 0x20]
- ldrb r0, [r4, 0x8]
- bl ResetSpriteRotScale
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080B357A:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B3580: .4byte gSprites
- thumb_func_end sub_80B34DC
-
- thumb_func_start sub_80B3584
-sub_80B3584: @ 80B3584
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080B360C @ =gTasks
- adds r5, r1, r0
- movs r1, 0
- movs r0, 0x10
- strh r0, [r5, 0xE]
- strh r1, [r5, 0x10]
- ldr r4, _080B3610 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x24]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoordAttr
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x3
- bl __divsi3
- lsls r0, 16
- lsrs r6, r0, 16
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoordAttr
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x3
- bl __divsi3
- lsls r0, 16
- lsrs r0, 16
- adds r1, r0, 0
- cmp r0, r6
- bcs _080B35EE
- adds r1, r6, 0
-_080B35EE:
- strh r1, [r5, 0x20]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0x10
- bl SetGpuReg
- ldr r0, _080B3614 @ =sub_80B3618
- str r0, [r5]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B360C: .4byte gTasks
-_080B3610: .4byte gBattleAnimAttacker
-_080B3614: .4byte sub_80B3618
- thumb_func_end sub_80B3584
-
- thumb_func_start sub_80B3618
-sub_80B3618: @ 80B3618
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080B363C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080B3718
- cmp r1, 0x1
- bgt _080B3640
- cmp r1, 0
- beq _080B364E
- b _080B379E
- .align 2, 0
-_080B363C: .4byte gTasks
-_080B3640:
- cmp r1, 0x2
- bne _080B3646
- b _080B377A
-_080B3646:
- cmp r1, 0x3
- bne _080B364C
- b _080B3788
-_080B364C:
- b _080B379E
-_080B364E:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- bgt _080B365E
- b _080B379E
-_080B365E:
- strh r1, [r4, 0xA]
- ldr r0, _080B369C @ =gUnknown_83E7044
- movs r2, 0x22
- ldrsh r1, [r4, r2]
- movs r3, 0x24
- ldrsh r2, [r4, r3]
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- movs r0, 0xC
- ldrsh r1, [r4, r0]
- adds r1, 0x8
- lsls r1, 1
- adds r0, r4, 0
- adds r0, 0x8
- adds r0, r1
- strh r2, [r0]
- cmp r2, 0x40
- beq _080B3702
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080B36BC
- cmp r0, 0x1
- bgt _080B36A0
- cmp r0, 0
- beq _080B36AA
- b _080B3702
- .align 2, 0
-_080B369C: .4byte gUnknown_83E7044
-_080B36A0:
- cmp r0, 0x2
- beq _080B36D4
- cmp r0, 0x3
- beq _080B36EC
- b _080B3702
-_080B36AA:
- ldr r0, _080B36B8 @ =gSprites
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r4, 0x20]
- b _080B36FA
- .align 2, 0
-_080B36B8: .4byte gSprites
-_080B36BC:
- ldr r0, _080B36D0 @ =gSprites
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r4, 0x20]
- negs r0, r0
- strh r0, [r1, 0x24]
- ldrh r0, [r4, 0x20]
- b _080B3700
- .align 2, 0
-_080B36D0: .4byte gSprites
-_080B36D4:
- ldr r1, _080B36E8 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrh r1, [r4, 0x20]
- strh r1, [r0, 0x24]
- ldrh r1, [r4, 0x20]
- strh r1, [r0, 0x26]
- b _080B3702
- .align 2, 0
-_080B36E8: .4byte gSprites
-_080B36EC:
- ldr r0, _080B3714 @ =gSprites
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r4, 0x20]
- negs r0, r0
-_080B36FA:
- strh r0, [r1, 0x24]
- ldrh r0, [r4, 0x20]
- negs r0, r0
-_080B3700:
- strh r0, [r1, 0x26]
-_080B3702:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _080B379E
- b _080B377A
- .align 2, 0
-_080B3714: .4byte gSprites
-_080B3718:
- ldrh r0, [r4, 0xA]
- ands r1, r0
- cmp r1, 0
- beq _080B3728
- ldrh r0, [r4, 0xE]
- subs r0, 0x1
- strh r0, [r4, 0xE]
- b _080B372E
-_080B3728:
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
-_080B372E:
- ldrh r1, [r4, 0x10]
- lsls r1, 8
- ldrh r0, [r4, 0xE]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x20
- bne _080B379E
- movs r5, 0x8
- adds r6, r4, 0
- adds r6, 0x8
-_080B3754:
- lsls r0, r5, 1
- adds r1, r6, r0
- movs r2, 0
- ldrsh r0, [r1, r2]
- cmp r0, 0x40
- beq _080B3770
- adds r1, r0, 0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080B3784 @ =gSprites
- adds r0, r1
- bl DestroySprite
-_080B3770:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0xC
- bls _080B3754
-_080B377A:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B379E
- .align 2, 0
-_080B3784: .4byte gSprites
-_080B3788:
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080B379E:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80B3618
-
- thumb_func_start sub_80B37A4
-sub_80B37A4: @ 80B37A4
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- subs r0, 0xA
- cmp r1, r0
- ble _080B37CE
- ldrh r0, [r4, 0x30]
- movs r1, 0x1
- ands r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080B37CE:
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080B37E0
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B37E0:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B37A4
-
- thumb_func_start sub_80B37EC
-sub_80B37EC: @ 80B37EC
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080B3828 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080B3818
- ldr r4, _080B382C @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
-_080B3818:
- ldrh r0, [r6, 0x2]
- strh r0, [r5, 0x2E]
- ldr r0, _080B3830 @ =sub_80B37A4
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B3828: .4byte gBattleAnimArgs
-_080B382C: .4byte gBattleAnimAttacker
-_080B3830: .4byte sub_80B37A4
- thumb_func_end sub_80B37EC
-
- thumb_func_start sub_80B3834
-sub_80B3834: @ 80B3834
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080B3890 @ =gTasks
- adds r5, r1, r0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080B38D8
- ldr r0, _080B3894 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- bne _080B38A4
- ldr r0, _080B3898 @ =0x0000fff6
- strh r0, [r5, 0x1C]
- ldr r4, _080B389C @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x5
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x8
- strh r0, [r5, 0x1E]
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x8
- strh r0, [r5, 0x20]
- ldr r4, _080B38A0 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x5
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x8
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x8
- b _080B3962
- .align 2, 0
-_080B3890: .4byte gTasks
-_080B3894: .4byte gBattleAnimArgs
-_080B3898: .4byte 0x0000fff6
-_080B389C: .4byte gBattleAnimTarget
-_080B38A0: .4byte gBattleAnimAttacker
-_080B38A4:
- movs r0, 0xA
- strh r0, [r5, 0x1C]
- ldr r4, _080B38D0 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x4
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x8
- strh r0, [r5, 0x1E]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x8
- strh r0, [r5, 0x20]
- ldr r4, _080B38D4 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x4
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x8
- b _080B3956
- .align 2, 0
-_080B38D0: .4byte gBattleAnimAttacker
-_080B38D4: .4byte gBattleAnimTarget
-_080B38D8:
- ldr r0, _080B391C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- bne _080B392C
- ldr r0, _080B3920 @ =0x0000fff6
- strh r0, [r5, 0x1C]
- ldr r4, _080B3924 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x4
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x8
- strh r0, [r5, 0x1E]
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x8
- strh r0, [r5, 0x20]
- ldr r4, _080B3928 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x4
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x8
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x8
- b _080B3962
- .align 2, 0
-_080B391C: .4byte gBattleAnimArgs
-_080B3920: .4byte 0x0000fff6
-_080B3924: .4byte gBattleAnimTarget
-_080B3928: .4byte gBattleAnimAttacker
-_080B392C:
- movs r0, 0xA
- strh r0, [r5, 0x1C]
- ldr r4, _080B3974 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x5
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x8
- strh r0, [r5, 0x1E]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x8
- strh r0, [r5, 0x20]
- ldr r4, _080B3978 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x5
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x8
-_080B3956:
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x8
-_080B3962:
- strh r0, [r5, 0x24]
- movs r0, 0x6
- strh r0, [r5, 0xA]
- ldr r0, _080B397C @ =sub_80B3980
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B3974: .4byte gBattleAnimAttacker
-_080B3978: .4byte gBattleAnimTarget
-_080B397C: .4byte sub_80B3980
- thumb_func_end sub_80B3834
-
- thumb_func_start sub_80B3980
-sub_80B3980: @ 80B3980
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080B39A0 @ =gTasks
- adds r5, r0, r1
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- cmp r1, 0
- beq _080B39A4
- cmp r1, 0x1
- beq _080B3A18
- b _080B3A2C
- .align 2, 0
-_080B39A0: .4byte gTasks
-_080B39A4:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- ble _080B3A2C
- strh r1, [r5, 0xA]
- ldr r0, _080B3A10 @ =gUnknown_83E7114
- movs r2, 0x1E
- ldrsh r1, [r5, r2]
- movs r3, 0x20
- ldrsh r2, [r5, r3]
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _080B39F8
- ldr r0, _080B3A14 @ =gSprites
- lsls r4, r1, 4
- adds r4, r1
- lsls r4, 2
- adds r4, r0
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x22]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0x24]
- strh r0, [r4, 0x36]
- ldrh r0, [r5, 0x1C]
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldrb r0, [r5, 0xC]
- movs r1, 0x3
- ands r1, r0
- adds r0, r4, 0
- bl StartSpriteAffineAnim
-_080B39F8:
- ldrh r0, [r5, 0xC]
- adds r0, 0x1
- strh r0, [r5, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- bne _080B3A2C
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080B3A2C
- .align 2, 0
-_080B3A10: .4byte gUnknown_83E7114
-_080B3A14: .4byte gSprites
-_080B3A18:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x11
- ble _080B3A2C
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080B3A2C:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80B3980
-
- thumb_func_start sub_80B3A34
-sub_80B3A34: @ 80B3A34
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080B3A52
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080B3A52:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B3A34
-
- thumb_func_start sub_80B3A58
-sub_80B3A58: @ 80B3A58
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080B3A90 @ =gTasks
- adds r4, r1, r0
- ldr r0, _080B3A94 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r1, r0, 24
- adds r0, r1, 0
- subs r0, 0x20
- strh r0, [r4, 0x24]
- ldr r0, _080B3A98 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r0, r2]
- cmp r0, 0x1
- beq _080B3AAE
- cmp r0, 0x1
- bgt _080B3A9C
- cmp r0, 0
- beq _080B3AA2
- b _080B3ACA
- .align 2, 0
-_080B3A90: .4byte gTasks
-_080B3A94: .4byte gBattleAnimTarget
-_080B3A98: .4byte gBattleAnimArgs
-_080B3A9C:
- cmp r0, 0x2
- beq _080B3ABA
- b _080B3ACA
-_080B3AA2:
- movs r0, 0x2
- strh r0, [r4, 0x1E]
- movs r0, 0x5
- strh r0, [r4, 0x20]
- movs r0, 0x40
- b _080B3AC2
-_080B3AAE:
- movs r0, 0x2
- strh r0, [r4, 0x1E]
- movs r0, 0x5
- strh r0, [r4, 0x20]
- movs r0, 0xC0
- b _080B3AC2
-_080B3ABA:
- movs r0, 0x4
- strh r0, [r4, 0x1E]
- strh r0, [r4, 0x20]
- movs r0, 0
-_080B3AC2:
- strh r0, [r4, 0x22]
- adds r0, r1, 0
- adds r0, 0x20
- strh r0, [r4, 0x26]
-_080B3ACA:
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _080B3AD6
- movs r0, 0
- strh r0, [r4, 0x24]
-_080B3AD6:
- ldr r0, _080B3AF0 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B3AFC
- ldr r0, _080B3AF4 @ =gBattle_BG1_X
- ldrh r0, [r0]
- strh r0, [r4, 0x1C]
- ldr r0, _080B3AF8 @ =0x04000014
- b _080B3B04
- .align 2, 0
-_080B3AF0: .4byte gBattleAnimTarget
-_080B3AF4: .4byte gBattle_BG1_X
-_080B3AF8: .4byte 0x04000014
-_080B3AFC:
- ldr r0, _080B3B64 @ =gBattle_BG2_X
- ldrh r0, [r0]
- strh r0, [r4, 0x1C]
- ldr r0, _080B3B68 @ =0x04000018
-_080B3B04:
- str r0, [sp]
- ldrh r1, [r4, 0x24]
- lsls r3, r1, 16
- asrs r1, r3, 16
- movs r2, 0x24
- ldrsh r0, [r4, r2]
- adds r0, 0x40
- cmp r1, r0
- bgt _080B3B3E
- ldr r5, _080B3B6C @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_080B3B1E:
- asrs r3, 16
- lsls r1, r3, 1
- adds r2, r1, r5
- ldrh r0, [r4, 0x1C]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r4, 0x1C]
- strh r0, [r1]
- adds r3, 0x1
- lsls r3, 16
- asrs r1, r3, 16
- movs r2, 0x24
- ldrsh r0, [r4, r2]
- adds r0, 0x40
- cmp r1, r0
- ble _080B3B1E
-_080B3B3E:
- ldr r0, _080B3B70 @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldr r0, _080B3B74 @ =sub_80B3B78
- str r0, [r4]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B3B64: .4byte gBattle_BG2_X
-_080B3B68: .4byte 0x04000018
-_080B3B6C: .4byte gScanlineEffectRegBuffers
-_080B3B70: .4byte 0xa2600001
-_080B3B74: .4byte sub_80B3B78
- thumb_func_end sub_80B3A58
-
- thumb_func_start sub_80B3B78
-sub_80B3B78: @ 80B3B78
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080B3BA0 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080B3C52
- cmp r0, 0x1
- bgt _080B3BA4
- cmp r0, 0
- beq _080B3BAA
- b _080B3C6A
- .align 2, 0
-_080B3BA0: .4byte gTasks
-_080B3BA4:
- cmp r0, 0x2
- beq _080B3C64
- b _080B3C6A
-_080B3BAA:
- ldrh r3, [r5, 0x22]
- ldrh r4, [r5, 0x24]
- movs r2, 0x24
- ldrsh r1, [r5, r2]
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- cmp r1, r0
- bgt _080B3C42
- ldr r0, _080B3BF4 @ =gSineTable
- mov r9, r0
- movs r7, 0x3
- ldr r1, _080B3BF8 @ =gScanlineEffectRegBuffers
- mov r12, r1
- movs r2, 0xF0
- lsls r2, 3
- add r2, r12
- mov r8, r2
-_080B3BCC:
- lsls r2, r3, 16
- asrs r0, r2, 15
- add r0, r9
- movs r3, 0
- ldrsh r0, [r0, r3]
- movs r3, 0x20
- ldrsh r1, [r5, r3]
- asrs r0, r1
- lsls r0, 16
- lsrs r1, r0, 16
- asrs r3, r0, 16
- adds r6, r2, 0
- cmp r3, 0
- ble _080B3BFC
- ldrh r1, [r5, 0xA]
- adds r0, r7, 0
- ands r0, r1
- adds r0, r3, r0
- b _080B3C08
- .align 2, 0
-_080B3BF4: .4byte gSineTable
-_080B3BF8: .4byte gScanlineEffectRegBuffers
-_080B3BFC:
- cmp r3, 0
- bge _080B3C0C
- ldrh r1, [r5, 0xA]
- adds r0, r7, 0
- ands r0, r1
- subs r0, r3, r0
-_080B3C08:
- lsls r0, 16
- lsrs r1, r0, 16
-_080B3C0C:
- lsls r2, r4, 16
- asrs r2, 16
- lsls r3, r2, 1
- mov r0, r12
- adds r4, r3, r0
- ldrh r0, [r5, 0x1C]
- lsls r1, 16
- asrs r1, 16
- adds r0, r1, r0
- strh r0, [r4]
- add r3, r8
- ldrh r0, [r5, 0x1C]
- adds r1, r0
- strh r1, [r3]
- asrs r0, r6, 16
- ldrh r1, [r5, 0x1E]
- adds r0, r1
- lsls r0, 16
- lsrs r3, r0, 16
- adds r2, 0x1
- lsls r2, 16
- lsrs r4, r2, 16
- asrs r2, 16
- movs r1, 0x26
- ldrsh r0, [r5, r1]
- cmp r2, r0
- ble _080B3BCC
-_080B3C42:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x17
- ble _080B3C6A
- b _080B3C58
-_080B3C52:
- ldr r1, _080B3C60 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080B3C58:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080B3C6A
- .align 2, 0
-_080B3C60: .4byte gScanlineEffect
-_080B3C64:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080B3C6A:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80B3B78
-
- thumb_func_start sub_80B3C78
-sub_80B3C78: @ 80B3C78
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r4, r0, 24
- mov r8, r4
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080B3CAC @ =gTasks
- adds r7, r0, r1
- bl AllocOamMatrix
- lsls r0, 24
- lsrs r5, r0, 24
- mov r10, r5
- adds r6, r5, 0
- cmp r6, 0xFF
- bne _080B3CB0
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080B3D5A
- .align 2, 0
-_080B3CAC: .4byte gTasks
-_080B3CB0:
- ldr r1, _080B3CD4 @ =gBattleAnimArgs
- ldrb r0, [r1]
- bl CloneBattlerSpriteWithBlend
- lsls r0, 16
- lsrs r1, r0, 16
- mov r9, r1
- asrs r0, 16
- cmp r0, 0
- bge _080B3CD8
- adds r0, r5, 0
- bl FreeOamMatrix
- mov r0, r8
- bl DestroyAnimVisualTask
- b _080B3D5A
- .align 2, 0
-_080B3CD4: .4byte gBattleAnimArgs
-_080B3CD8:
- ldr r2, _080B3D68 @ =gSprites
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- adds r0, r2, 0
- adds r0, 0x1C
- adds r0, r4, r0
- ldr r1, _080B3D6C @ =SpriteCallbackDummy
- str r1, [r0]
- adds r4, r2
- ldrb r0, [r4, 0x1]
- movs r1, 0x3
- orrs r0, r1
- strb r0, [r4, 0x1]
- movs r0, 0x1F
- ands r6, r0
- lsls r2, r6, 1
- ldrb r1, [r4, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x3]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- adds r1, r4, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- mov r1, r9
- lsls r0, r1, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- movs r3, 0
- bl SetSpriteRotScale
- ldrb r3, [r4, 0x1]
- lsrs r1, r3, 6
- ldrb r2, [r4, 0x3]
- lsrs r2, 6
- lsls r3, 30
- lsrs r3, 30
- adds r0, r4, 0
- bl CalcCenterToCornerVec
- ldr r1, _080B3D70 @ =gBattleAnimArgs
- ldrb r0, [r1]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x22]
- mov r0, r10
- strh r0, [r7, 0x24]
- mov r1, r9
- strh r1, [r7, 0x26]
- ldr r0, _080B3D74 @ =sub_80B3D78
- str r0, [r7]
-_080B3D5A:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B3D68: .4byte gSprites
-_080B3D6C: .4byte SpriteCallbackDummy
-_080B3D70: .4byte gBattleAnimArgs
-_080B3D74: .4byte sub_80B3D78
- thumb_func_end sub_80B3C78
-
- thumb_func_start sub_80B3D78
-sub_80B3D78: @ 80B3D78
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080B3D9C @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080B3DFC
- cmp r0, 0x1
- bgt _080B3DA0
- cmp r0, 0
- beq _080B3DAA
- b _080B3E7C
- .align 2, 0
-_080B3D9C: .4byte gTasks
-_080B3DA0:
- cmp r0, 0x2
- beq _080B3E4C
- cmp r0, 0x3
- beq _080B3E6C
- b _080B3E7C
-_080B3DAA:
- ldrh r0, [r4, 0xA]
- adds r0, 0x4
- strh r0, [r4, 0xA]
- ldr r1, _080B3DF8 @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- lsls r1, 16
- asrs r1, 17
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- subs r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0xC
- ldrsh r2, [r4, r1]
- adds r1, r2, 0
- movs r3, 0
- bl SetSpriteRotScale
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x22]
- lsls r1, 24
- lsrs r1, 24
- bl SetBattlerSpriteYOffsetFromOtherYScale
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0x30
- bne _080B3E7C
- b _080B3E5E
- .align 2, 0
-_080B3DF8: .4byte gSineTable
-_080B3DFC:
- ldrh r0, [r4, 0xA]
- subs r0, 0x4
- strh r0, [r4, 0xA]
- ldr r1, _080B3E48 @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- lsls r1, 16
- asrs r1, 17
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- subs r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0xC
- ldrsh r2, [r4, r1]
- adds r1, r2, 0
- movs r3, 0
- bl SetSpriteRotScale
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x22]
- lsls r1, 24
- lsrs r1, 24
- bl SetBattlerSpriteYOffsetFromOtherYScale
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080B3E7C
- b _080B3E5E
- .align 2, 0
-_080B3E48: .4byte gSineTable
-_080B3E4C:
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080B3E68 @ =gSprites
- adds r0, r1
- bl obj_delete_but_dont_free_vram
-_080B3E5E:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B3E7C
- .align 2, 0
-_080B3E68: .4byte gSprites
-_080B3E6C:
- ldrh r0, [r4, 0x24]
- lsls r0, 24
- lsrs r0, 24
- bl FreeOamMatrix
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080B3E7C:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80B3D78
-
- thumb_func_start sub_80B3E84
-sub_80B3E84: @ 80B3E84
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080B3EFC
- cmp r0, 0x1
- bgt _080B3E9A
- cmp r0, 0
- beq _080B3EA4
- b _080B3FA4
-_080B3E9A:
- cmp r0, 0x2
- beq _080B3F2E
- cmp r0, 0x3
- beq _080B3F8E
- b _080B3FA4
-_080B3EA4:
- ldr r4, _080B3EF8 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080B3ED2
- ldrh r0, [r5, 0x22]
- adds r0, 0xC
- strh r0, [r5, 0x22]
-_080B3ED2:
- movs r0, 0x8
- strh r0, [r5, 0x30]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r0, [r5, 0x30]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- b _080B3F26
- .align 2, 0
-_080B3EF8: .4byte gBattleAnimAttacker
-_080B3EFC:
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080B3FA4
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xC4
- bl PlaySE12WithPanning
- adds r0, r5, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
-_080B3F26:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080B3FA4
-_080B3F2E:
- ldrh r0, [r5, 0x32]
- adds r1, r0, 0x1
- strh r1, [r5, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B3F72
- movs r0, 0
- strh r0, [r5, 0x32]
- ldrh r1, [r5, 0x30]
- subs r1, 0x1
- strh r1, [r5, 0x30]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x30
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080B3F72
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_080B3F72:
- movs r0, 0xE0
- lsls r0, 2
- adds r2, r0, 0
- ldrh r1, [r5, 0x34]
- adds r2, r1
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r5, 0x26]
- subs r0, r1
- strh r0, [r5, 0x26]
- movs r0, 0xFF
- ands r2, r0
- strh r2, [r5, 0x34]
- b _080B3FA4
-_080B3F8E:
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r5, 0
- bl DestroyAnimSprite
-_080B3FA4:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80B3E84
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/data/data_835B488.s b/data/data_835B488.s
index d909c4f64..7bacc0bc7 100644
--- a/data/data_835B488.s
+++ b/data/data_835B488.s
@@ -906,22 +906,7 @@ gUnknown_83E652C:: @ 83E652C
.incbin "baserom.gba", 0x3E652C, 0x78
gUnknown_83E65A4:: @ 83E65A4
- .incbin "baserom.gba", 0x3E65A4, 0xA4C
-
-gUnknown_83E6FF0:: @ 83E6FF0
- .incbin "baserom.gba", 0x3E6FF0, 0x1C
-
-gUnknown_83E700C:: @ 83E700C
- .incbin "baserom.gba", 0x3E700C, 0x20
-
-gUnknown_83E702C:: @ 83E702C
- .incbin "baserom.gba", 0x3E702C, 0x18
-
-gUnknown_83E7044:: @ 83E7044
- .incbin "baserom.gba", 0x3E7044, 0xD0
-
-gUnknown_83E7114:: @ 83E7114
- .incbin "baserom.gba", 0x3E7114, 0xD4
+ .incbin "baserom.gba", 0x3E65A4, 0x838
.section .rodata.83E7CFC
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 437b2c610..a63590dd1 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -78,6 +78,8 @@ extern struct OamData gOamData_83ACB50;
extern struct OamData gOamData_83ACAB8;
extern struct OamData gOamData_83ACA00;
extern struct OamData gOamData_83ACBC0;
+extern struct OamData gOamData_83ACB00;
+extern struct OamData gOamData_83AC9E0;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
@@ -316,8 +318,13 @@ void AnimTask_GetSeismicTossDamageLevel(u8 taskId);
void sub_80B5188(u8 taskId);
void sub_80B51EC(u8 taskId);
-// flying.s
-void sub_80B1D3C(struct Sprite *sprite);
+// psychic.c
+void sub_80B3418(u8 taskId);
+void sub_80B3480(u8 taskId);
+void sub_80B3584(u8 taskId);
+void sub_80B3834(u8 taskId);
+void sub_80B3A58(u8 taskId);
+void sub_80B3C78(u8 taskId);
// dark.c
void sub_80B78E0(u8 taskId);
@@ -331,6 +338,9 @@ void AnimTask_MetallicShine(u8 taskId);
void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId);
void sub_80B8B38(u8 taskId);
+// flying.s
+void sub_80B1D3C(struct Sprite *sprite);
+
// battle_anim_utility_funcs.c
void sub_80BA7F8(u8 taskId);
void sub_80BA83C(u8 taskId);
diff --git a/include/sprite.h b/include/sprite.h
index 04c992dae..85722311f 100644
--- a/include/sprite.h
+++ b/include/sprite.h
@@ -116,6 +116,7 @@ union AffineAnimCmd
struct AffineAnimFrameCmd frame;
struct AffineAnimLoopCmd loop;
struct AffineAnimJumpCmd jump;
+ struct AffineAnimEndCmdAlt end;
};
#define AFFINEANIMCMDTYPE_LOOP 0x7FFD
diff --git a/ld_script.txt b/ld_script.txt
index 579b2cba1..db79e6d85 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -162,7 +162,7 @@ SECTIONS {
asm/fighting.o(.text);
asm/poison.o(.text);
asm/flying.o(.text);
- asm/psychic.o(.text);
+ src/psychic.o(.text);
src/bug.o(.text);
src/rock.o(.text);
src/ghost.o(.text);
@@ -423,6 +423,7 @@ SECTIONS {
src/battle_anim_mon_movement.o(.rodata);
src/item.o(.rodata);
data/data_835B488.o(.rodata.83DF09C);
+ src/psychic.o(.rodata);
src/bug.o(.rodata);
src/rock.o(.rodata);
src/ghost.o(.rodata);
diff --git a/src/bug.c b/src/bug.c
index fc3e29379..9b8935744 100644
--- a/src/bug.c
+++ b/src/bug.c
@@ -17,7 +17,6 @@ static void sub_80B42E8(struct Sprite *sprite);
static void sub_80B4344(struct Sprite *sprite);
static void AnimMissileArcStep(struct Sprite *sprite);
-
static const union AffineAnimCmd gUnknown_83E71E8[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 30, 0),
diff --git a/src/psychic.c b/src/psychic.c
new file mode 100644
index 000000000..181f21810
--- /dev/null
+++ b/src/psychic.c
@@ -0,0 +1,1083 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "gpu_regs.h"
+#include "palette.h"
+#include "sound.h"
+#include "scanline_effect.h"
+#include "trig.h"
+#include "constants/songs.h"
+
+static void sub_80B2ECC(struct Sprite *sprite);
+static void sub_80B31D0(struct Sprite *sprite);
+static void sub_80B3278(struct Sprite *sprite);
+static void sub_80B32F4(struct Sprite *sprite);
+static void sub_80B37EC(struct Sprite *sprite);
+static void sub_80B3A34(struct Sprite *sprite);
+static void sub_80B3E84(struct Sprite *sprite);
+static void sub_80B300C(struct Sprite *sprite);
+static void sub_80B3044(struct Sprite *sprite);
+static void sub_80B30B0(struct Sprite *sprite);
+static void sub_80B3168(struct Sprite *sprite);
+static void sub_80B3384(struct Sprite *sprite);
+static void sub_80B33B8(struct Sprite *sprite);
+static void sub_80B3454(u8 taskId);
+static void sub_80B34DC(u8 taskId);
+static void sub_80B3618(u8 taskId);
+static void sub_80B3980(u8 taskId);
+static void sub_80B3B78(u8 taskId);
+static void sub_80B3D78(u8 taskId);
+
+static const union AffineAnimCmd gUnknown_83E6DDC[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFFE, 0xFFFE, -10, 120),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6DF4[] =
+{
+ gUnknown_83E6DDC,
+};
+
+const struct SpriteTemplate gUnknown_83E6DF8 =
+{
+ .tileTag = ANIM_TAG_SPIRAL,
+ .paletteTag = ANIM_TAG_SPIRAL,
+ .oam = &gOamData_83ACB60,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6DF4,
+ .callback = sub_8075D9C,
+};
+
+const struct SpriteTemplate gUnknown_83E6E10 =
+{
+ .tileTag = ANIM_TAG_GREEN_LIGHT_WALL,
+ .paletteTag = ANIM_TAG_GREEN_LIGHT_WALL,
+ .oam = &gOamData_83ACB00,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2ECC,
+};
+
+const struct SpriteTemplate gUnknown_83E6E28 =
+{
+ .tileTag = ANIM_TAG_BLUE_LIGHT_WALL,
+ .paletteTag = ANIM_TAG_BLUE_LIGHT_WALL,
+ .oam = &gOamData_83ACB00,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2ECC,
+};
+
+const struct SpriteTemplate gUnknown_83E6E40 =
+{
+ .tileTag = ANIM_TAG_RED_LIGHT_WALL,
+ .paletteTag = ANIM_TAG_RED_LIGHT_WALL,
+ .oam = &gOamData_83ACB00,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2ECC,
+};
+
+const struct SpriteTemplate gUnknown_83E6E58 =
+{
+ .tileTag = ANIM_TAG_GRAY_LIGHT_WALL,
+ .paletteTag = ANIM_TAG_GRAY_LIGHT_WALL,
+ .oam = &gOamData_83ACB00,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2ECC,
+};
+
+const struct SpriteTemplate gUnknown_83E6E70 =
+{
+ .tileTag = ANIM_TAG_ORANGE_LIGHT_WALL,
+ .paletteTag = ANIM_TAG_ORANGE_LIGHT_WALL,
+ .oam = &gOamData_83ACB00,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2ECC,
+};
+
+static const union AnimCmd gUnknown_83E6E88[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E6EA0[] =
+{
+ gUnknown_83E6E88,
+};
+
+const struct SpriteTemplate gUnknown_83E6EA4 =
+{
+ .tileTag = ANIM_TAG_SPARKLE_4,
+ .paletteTag = ANIM_TAG_SPARKLE_4,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E6EA0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B31D0,
+};
+
+static const union AnimCmd gUnknown_83E6EBC[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(12, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E6ED0[] =
+{
+ gUnknown_83E6EBC,
+};
+
+const struct SpriteTemplate gUnknown_83E6ED4 =
+{
+ .tileTag = ANIM_TAG_SPARKLE_3,
+ .paletteTag = ANIM_TAG_SPARKLE_3,
+ .oam = &gOamData_83AC9D0,
+ .anims = gUnknown_83E6ED0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B31D0,
+};
+
+const struct SpriteTemplate gUnknown_83E6EEC =
+{
+ .tileTag = ANIM_TAG_GOLD_RING,
+ .paletteTag = ANIM_TAG_GOLD_RING,
+ .oam = &gOamData_83ACA18,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = TranslateAnimSpriteToTargetMonLocation,
+};
+
+static const union AnimCmd gUnknown_83E6F04[] =
+{
+ ANIMCMD_FRAME(8, 60, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 22, .hFlip = TRUE),
+ ANIMCMD_LOOP(0),
+ ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 5, .hFlip = TRUE),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_FRAME(8, 22, .hFlip = TRUE),
+ ANIMCMD_FRAME(24, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(40, 22, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_83E6F44[] =
+{
+ ANIMCMD_FRAME(8, 60),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(8, 22),
+ ANIMCMD_LOOP(0),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_FRAME(8, 22),
+ ANIMCMD_FRAME(24, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(40, 22),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E6F84[] =
+{
+ gUnknown_83E6F04,
+ gUnknown_83E6F44,
+};
+
+const struct SpriteTemplate gUnknown_83E6F8C =
+{
+ .tileTag = ANIM_TAG_BENT_SPOON,
+ .paletteTag = ANIM_TAG_BENT_SPOON,
+ .oam = &gOamData_83ACA18,
+ .anims = gUnknown_83E6F84,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B3278,
+};
+
+static const union AnimCmd gUnknown_83E6FA4[] =
+{
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(32, 6),
+ ANIMCMD_FRAME(48, 6),
+ ANIMCMD_FRAME(64, 6),
+ ANIMCMD_FRAME(80, 6),
+ ANIMCMD_FRAME(96, 18),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E6FC4[] =
+{
+ gUnknown_83E6FA4,
+};
+
+static const union AffineAnimCmd gUnknown_83E6FC8[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 4, 4),
+ AFFINEANIMCMD_FRAME(0, 0, -4, 8),
+ AFFINEANIMCMD_FRAME(0, 0, 4, 4),
+ AFFINEANIMCMD_LOOP(2),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6FF0[] =
+{
+ gUnknown_83E6FC8,
+};
+
+const struct SpriteTemplate gUnknown_83E6FF4 =
+{
+ .tileTag = ANIM_TAG_AMNESIA,
+ .paletteTag = ANIM_TAG_AMNESIA,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E6FC4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B32F4,
+};
+
+static const union AffineAnimCmd gUnknown_83E700C[] =
+{
+ AFFINEANIMCMD_FRAME(-8, 10, 0, 16),
+ AFFINEANIMCMD_FRAME(18, -18, 0, 16),
+ AFFINEANIMCMD_FRAME(-20, 16, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E702C[] =
+{
+ AFFINEANIMCMD_FRAME(64, -4, 0, 20),
+ AFFINEANIMCMD_FRAME(0, 0, 0, -56),
+ AFFINEANIMCMD_END,
+};
+
+static const struct SpriteTemplate gUnknown_83E7044 =
+{
+ .tileTag = ANIM_TAG_HOLLOW_ORB,
+ .paletteTag = ANIM_TAG_HOLLOW_ORB,
+ .oam = &gOamData_83ACAF0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+const struct SpriteTemplate gUnknown_83E705C =
+{
+ .tileTag = 0x280A,
+ .paletteTag = 0x280A,
+ .oam = &gOamData_83AC9E0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B37EC,
+};
+
+static const union AffineAnimCmd gUnknown_83E7074[] =
+{
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 8),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd gUnknown_83E708C[] =
+{
+ AFFINEANIMCMD_FRAME(0xF0, 0xF0, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 6),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 2),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd gUnknown_83E70B4[] =
+{
+ AFFINEANIMCMD_FRAME(0xD0, 0xD0, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 4),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 4),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd gUnknown_83E70DC[] =
+{
+ AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 2),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 6),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd *const gUnknown_83E7104[] =
+{
+ gUnknown_83E7074,
+ gUnknown_83E708C,
+ gUnknown_83E70B4,
+ gUnknown_83E70DC,
+};
+
+static const struct SpriteTemplate gUnknown_83E7114 =
+{
+ .tileTag = ANIM_TAG_BLUEGREEN_ORB,
+ .paletteTag = ANIM_TAG_BLUEGREEN_ORB,
+ .oam = &gOamData_83ACA30,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7104,
+ .callback = sub_80B3A34,
+};
+
+static const union AffineAnimCmd gUnknown_83E712C[] =
+{
+ AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
+ AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 120),
+ AFFINEANIMCMD_END_ALT(1),
+};
+
+static const union AffineAnimCmd *const gUnknown_83E7144[] =
+{
+ gUnknown_83E712C,
+};
+
+const struct SpriteTemplate gUnknown_83E7148 =
+{
+ .tileTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT,
+ .paletteTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT,
+ .oam = &gOamData_83ACBC0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7144,
+ .callback = sub_8075D9C,
+};
+
+static const union AffineAnimCmd gUnknown_83E7160[] =
+{
+ AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
+ AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 17),
+ AFFINEANIMCMD_LOOP(0),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 10),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 10),
+ AFFINEANIMCMD_LOOP(4),
+ AFFINEANIMCMD_LOOP(0),
+ AFFINEANIMCMD_FRAME(0xFFF0, 0xFFF0, 0, 5),
+ AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 5),
+ AFFINEANIMCMD_LOOP(7),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E71B8[] =
+{
+ AFFINEANIMCMD_FRAME(0xFFEC, 0x18, 0, 15),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E71C8[] =
+{
+ gUnknown_83E7160,
+ gUnknown_83E71B8,
+};
+
+const struct SpriteTemplate gUnknown_83E71D0 =
+{
+ .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .oam = &gOamData_83ACBC0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E71C8,
+ .callback = sub_80B3E84,
+};
+
+static void sub_80B2ECC(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest())
+ {
+ sprite->oam.priority = 2;
+ sprite->subpriority = 200;
+ }
+ if (!IsContest())
+ {
+ u8 battlerCopy;
+ u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ u8 rank = GetBattlerSpriteBGPriorityRank(battler);
+ s32 var0 = 1;
+ u8 toBG_2 = (rank ^ var0) != 0;
+
+ if (IsBattlerSpriteVisible(battler))
+ MoveBattlerSpriteToBG(battler, toBG_2);
+ battler = BATTLE_PARTNER(battlerCopy);
+ if (IsBattlerSpriteVisible(battler))
+ MoveBattlerSpriteToBG(battler, toBG_2 ^ var0);
+ }
+ if (!IsContest() && IsDoubleBattle())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 72;
+ sprite->pos1.y = 80;
+ }
+ else
+ {
+ sprite->pos1.x = 176;
+ sprite->pos1.y = 40;
+ }
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
+ }
+ if (IsContest())
+ sprite->pos1.y += 9;
+ sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16;
+ sprite->callback = sub_80B300C;
+ sub_80B300C(sprite);
+}
+
+static void sub_80B300C(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
+ if (sprite->data[3] == 13)
+ sprite->callback = sub_80B3044;
+ else
+ ++sprite->data[3];
+}
+
+static void sub_80B3044(struct Sprite *sprite)
+{
+ u16 color;
+ u16 startOffset;
+ s32 i;
+
+ if (++sprite->data[1] == 2)
+ {
+ sprite->data[1] = 0;
+ startOffset = sprite->data[0];
+ color = gPlttBufferFaded[startOffset + 8];
+ for (i = 8; i > 0; --i)
+ gPlttBufferFaded[startOffset + i] = gPlttBufferFaded[startOffset + i - 1];
+ gPlttBufferFaded[startOffset + 1] = color;
+ if (++sprite->data[2] == 16)
+ sprite->callback = sub_80B30B0;
+ }
+}
+
+static void sub_80B30B0(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
+ if (--sprite->data[3] == -1)
+ {
+ if (!IsContest())
+ {
+ u8 battlerCopy;
+ u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+
+ if (IsBattlerSpriteVisible(battler))
+ gSprites[gBattlerSpriteIds[battler]].invisible = FALSE;
+ battler = BATTLE_PARTNER(battlerCopy);
+ if (IsBattlerSpriteVisible(battler))
+ gSprites[gBattlerSpriteIds[battler]].invisible = FALSE;
+ }
+ sprite->invisible = TRUE;
+ sprite->callback = sub_80B3168;
+ }
+}
+
+static void sub_80B3168(struct Sprite *sprite)
+{
+ if (!IsContest())
+ {
+ u8 battlerCopy;
+ u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ u8 rank = GetBattlerSpriteBGPriorityRank(battler);
+ s32 var0 = 1;
+ u8 toBG_2 = (rank ^ var0) != 0;
+
+ if (IsBattlerSpriteVisible(battler))
+ sub_8073128(toBG_2);
+ battler = battlerCopy ^ 2;
+ if (IsBattlerSpriteVisible(battler))
+ sub_8073128(toBG_2 ^ var0);
+ }
+ sprite->callback = DestroyAnimSprite;
+}
+
+static void sub_80B31D0(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ int arg3 = gBattleAnimArgs[3];
+ bool8 respectMonPicOffsets = FALSE;
+ if (arg3 == 0)
+ respectMonPicOffsets = TRUE;
+ if (!IsContest() && IsDoubleBattle())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 72 - gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1] + 80;
+ }
+ else
+ {
+ sprite->pos1.x = gBattleAnimArgs[0] + 176;
+ sprite->pos1.y = gBattleAnimArgs[1] + 40;
+ }
+ }
+ else
+ {
+ if (gBattleAnimArgs[2] == 0)
+ InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
+ else
+ InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
+ }
+
+ ++sprite->data[0];
+ }
+ else if (sprite->animEnded || sprite->affineAnimEnded)
+ {
+ DestroySpriteAndMatrix(sprite);
+ }
+}
+
+static void sub_80B3278(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->pos1.x -= 40;
+ sprite->pos1.y += 10;
+ sprite->data[1] = -1;
+ }
+ else
+ {
+ sprite->pos1.x += 40;
+ sprite->pos1.y -= 10;
+ sprite->data[1] = 1;
+ }
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+static void sub_80B32F4(struct Sprite *sprite)
+{
+ s16 x = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 2;
+ s16 y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / -2;
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ x = -x;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + x;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + y;
+ if (sprite->pos1.y < 16)
+ sprite->pos1.y = 16;
+ StoreSpriteCallbackInData6(sprite, sub_80B3384);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+static void sub_80B3384(struct Sprite *sprite)
+{
+ sprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
+ sprite->affineAnims = gUnknown_83E6FF0;
+ sprite->data[0] = 0;
+ InitSpriteAffineAnim(sprite);
+ sprite->callback = sub_80B33B8;
+}
+
+static void sub_80B33B8(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (sprite->affineAnimEnded)
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
+ sprite->data[1] = 18;
+ ++sprite->data[0];
+ }
+ break;
+ case 1:
+ if (--sprite->data[1] == -1)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_80B3418(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+
+ task->data[0] = spriteId;
+ PrepareAffineAnimInTaskData(task, spriteId, gUnknown_83E700C);
+ task->func = sub_80B3454;
+}
+
+static void sub_80B3454(u8 taskId)
+{
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80B3480(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+
+ task->data[0] = spriteId;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 4 : 8;
+ PrepareAffineAnimInTaskData(task, task->data[0], gUnknown_83E702C);
+ task->func = sub_80B34DC;
+}
+
+static void sub_80B34DC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[1])
+ {
+ case 0:
+ RunAffineAnimFromTaskData(task);
+ if (++task->data[2] > 19)
+ ++task->data[1];
+ break;
+ case 1:
+ if (task->data[3] != 0)
+ {
+ gSprites[task->data[0]].pos2.y -= 8;
+ --task->data[3];
+ }
+ else
+ {
+ gSprites[task->data[0]].invisible = TRUE;
+ gSprites[task->data[0]].pos1.x = 272;
+ ResetSpriteRotScale(task->data[0]);
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+void sub_80B3584(u8 taskId)
+{
+ u16 var0, var1;
+ struct Task *task = &gTasks[taskId];
+
+ task->data[3] = 16;
+ task->data[4] = 0;
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ var0 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 3;
+ var1 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 3;
+ task->data[12] = var0 > var1 ? var0 : var1;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
+ task->func = sub_80B3618;
+}
+
+static void sub_80B3618(u8 taskId)
+{
+ u16 i;
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 8)
+ {
+ task->data[1] = 0;
+ spriteId = CreateSprite(&gUnknown_83E7044, task->data[13], task->data[14], 0);
+ task->data[task->data[2] + 8] = spriteId;
+ if (spriteId != MAX_SPRITES)
+ {
+ switch (task->data[2])
+ {
+ case 0:
+ gSprites[spriteId].pos2.x = task->data[12];
+ gSprites[spriteId].pos2.y = -task->data[12];
+ break;
+ case 1:
+ gSprites[spriteId].pos2.x = -task->data[12];
+ gSprites[spriteId].pos2.y = task->data[12];
+ break;
+ case 2:
+ gSprites[spriteId].pos2.x = task->data[12];
+ gSprites[spriteId].pos2.y = task->data[12];
+ break;
+ case 3:
+ gSprites[spriteId].pos2.x = -task->data[12];
+ gSprites[spriteId].pos2.y = -task->data[12];
+ break;
+ }
+ }
+
+ if (++task->data[2] == 5)
+ ++task->data[0];
+ }
+ break;
+ case 1:
+ if (task->data[1] & 1)
+ --task->data[3];
+ else
+ ++task->data[4];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
+ if (++task->data[1] == 32)
+ {
+ for (i = 8; i < 13; ++i)
+ if (task->data[i] != 64)
+ DestroySprite(&gSprites[task->data[i]]);
+ ++task->data[0];
+ }
+ break;
+ case 2:
+ ++task->data[0];
+ break;
+ case 3:
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80B37A4(struct Sprite *sprite)
+{
+ if (sprite->data[1] > sprite->data[0] - 10)
+ sprite->invisible = sprite->data[1] & 1;
+ if (sprite->data[1] == sprite->data[0])
+ DestroyAnimSprite(sprite);
+ ++sprite->data[1];
+}
+
+static void sub_80B37EC(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->callback = sub_80B37A4;
+}
+
+void sub_80B3834(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (IsContest())
+ {
+ if (gBattleAnimArgs[0] == 1)
+ {
+ task->data[10] = -10;
+ task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_RIGHT) - 8;
+ task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) + 8;
+ task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_RIGHT) - 8;
+ task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) + 8;
+ }
+ else
+ {
+ task->data[10] = 10;
+ task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_LEFT) + 8;
+ task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM) - 8;
+ task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_LEFT) + 8;
+ task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_BOTTOM) - 8;
+ }
+ }
+ else
+ {
+ if (gBattleAnimArgs[0] == 1)
+ {
+ task->data[10] = -10;
+ task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_LEFT) + 8;
+ task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) + 8;
+ task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_LEFT) + 8;
+ task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) + 8;
+ }
+ else
+ {
+ task->data[10] = 10;
+ task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_RIGHT) - 8;
+ task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM) - 8;
+ task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_RIGHT) - 8;
+ task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_BOTTOM) - 8;
+ }
+ }
+ task->data[1] = 6;
+ task->func = sub_80B3980;
+}
+
+static void sub_80B3980(u8 taskId)
+{
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 6)
+ {
+ task->data[1] = 0;
+ spriteId = CreateSprite(&gUnknown_83E7114, task->data[11], task->data[12], 0);
+ if (spriteId != 64)
+ {
+ gSprites[spriteId].data[0] = 16;
+ gSprites[spriteId].data[2] = task->data[13];
+ gSprites[spriteId].data[4] = task->data[14];
+ gSprites[spriteId].data[5] = task->data[10];
+ InitAnimArcTranslation(&gSprites[spriteId]);
+ StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3);
+ }
+
+ if (++task->data[2] == 12)
+ ++task->data[0];
+ }
+ break;
+ case 1:
+ if (++task->data[1] > 17)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80B3A34(struct Sprite *sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+}
+
+void sub_80B3A58(u8 taskId)
+{
+ s16 i;
+ u8 yOffset;
+ struct ScanlineEffectParams scanlineParams;
+ struct Task *task = &gTasks[taskId];
+
+ yOffset = GetBattlerYCoordWithElevation(gBattleAnimTarget);
+ task->data[14] = yOffset - 32;
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ task->data[11] = 2;
+ task->data[12] = 5;
+ task->data[13] = 64;
+ task->data[15] = yOffset + 32;
+ break;
+ case 1:
+ task->data[11] = 2;
+ task->data[12] = 5;
+ task->data[13] = 192;
+ task->data[15] = yOffset + 32;
+ break;
+ case 2:
+ task->data[11] = 4;
+ task->data[12] = 4;
+ task->data[13] = 0;
+ task->data[15] = yOffset + 32;
+ break;
+ }
+ if (task->data[14] < 0)
+ task->data[14] = 0;
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1)
+ {
+ task->data[10] = gBattle_BG1_X;
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ }
+ else
+ {
+ task->data[10] = gBattle_BG2_X;
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+ }
+ for (i = task->data[14]; i <= task->data[14] + 64; ++i)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[10];
+ gScanlineEffectRegBuffers[1][i] = task->data[10];
+ }
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+ task->func = sub_80B3B78;
+}
+
+static void sub_80B3B78(u8 taskId)
+{
+ s16 sineIndex, i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sineIndex = task->data[13];
+ for (i = task->data[14]; i <= task->data[15]; ++i)
+ {
+ s16 var2 = (gSineTable[sineIndex] >> task->data[12]);
+
+ if (var2 > 0)
+ var2 += (task->data[1] & 3);
+ else if (var2 < 0)
+ var2 -= (task->data[1] & 3);
+ gScanlineEffectRegBuffers[0][i] = task->data[10] + var2;
+ gScanlineEffectRegBuffers[1][i] = task->data[10] + var2;
+ sineIndex += task->data[11];
+ }
+ if (++task->data[1] > 23)
+ ++task->data[0];
+ break;
+ case 1:
+ gScanlineEffect.state = 3;
+ ++task->data[0];
+ break;
+ case 2:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80B3C78(u8 taskId)
+{
+ s16 spriteId;
+ s16 matrixNum;
+ struct Task *task = &gTasks[taskId];
+
+ matrixNum = AllocOamMatrix();
+ if (matrixNum == 0xFF)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ spriteId = CloneBattlerSpriteWithBlend(gBattleAnimArgs[0]);
+ if (spriteId < 0)
+ {
+ FreeOamMatrix(matrixNum);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
+ gSprites[spriteId].oam.matrixNum = matrixNum;
+ gSprites[spriteId].affineAnimPaused = TRUE;
+ ++gSprites[spriteId].subpriority;
+ SetSpriteRotScale(spriteId, 256, 256, 0);
+ CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
+ task->data[13] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ task->data[14] = matrixNum;
+ task->data[15] = spriteId;
+ task->func = sub_80B3D78;
+}
+
+static void sub_80B3D78(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[1] += 4;
+ task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);
+ SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
+ SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
+ if (task->data[1] == 48)
+ ++task->data[0];
+ break;
+ case 1:
+ task->data[1] -= 4;
+ task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);;
+ SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
+ SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
+ if (task->data[1] == 0)
+ ++task->data[0];
+ break;
+ case 2:
+ obj_delete_but_dont_free_vram(&gSprites[task->data[15]]);
+ ++task->data[0];
+ break;
+ case 3:
+ FreeOamMatrix(task->data[14]);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80B3E84(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
+ if (IsContest())
+ sprite->pos1.y += 12;
+ sprite->data[1] = 8;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
+ ++sprite->data[0];
+ break;
+ case 1:
+ if (sprite->affineAnimEnded)
+ {
+ PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(-64));
+ ChangeSpriteAffineAnim(sprite, 1);
+ ++sprite->data[0];
+ }
+ break;
+ case 2:
+ if (sprite->data[2]++ > 1)
+ {
+ sprite->data[2] = 0;
+ --sprite->data[1];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
+ if (sprite->data[1] == 0)
+ {
+ ++sprite->data[0];
+ sprite->invisible = TRUE;
+ }
+ }
+ sprite->data[3] += 0x380;
+ sprite->pos2.y -= sprite->data[3] >> 8;
+ sprite->data[3] &= 0xFF;
+ break;
+ case 3:
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}