diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2021-10-18 14:47:44 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-10-18 14:47:44 -0400 |
commit | 6eaca5f0d02164c97f30babd4f686c66af28abfe (patch) | |
tree | f83ff594127f5e5a496f9bbe45216be4a1342f02 | |
parent | 89b035166685c00c4468dfc8e5f5e089b068f687 (diff) | |
parent | d9800a63e0c09a9a44c6d99e967778af0709c7d0 (diff) |
Merge pull request #472 from lioniac/master
Few renamings based on Emerald
-rw-r--r-- | include/event_object_movement.h | 18 | ||||
-rw-r--r-- | src/event_object_movement.c | 84 | ||||
-rw-r--r-- | src/field_effect.c | 4 | ||||
-rw-r--r-- | src/field_effect_helpers.c | 60 | ||||
-rw-r--r-- | src/overworld.c | 14 |
5 files changed, 90 insertions, 90 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h index 119fa7f07..71a2d7c9d 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -73,9 +73,9 @@ void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16); void PatchObjectPalette(u16, u8); void ReloadMapObjectsWithOffset(s16 x, s16 y); void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat); -void sub_8063AD4(s16, s16, s16 *, s16 *); +void GetMapCoordsFromSpritePos(s16, s16, s16 *, s16 *); u8 GetFaceDirectionAnimNum(u8); -void sub_8063BC4(s16 *, s16 *, s16, s16); +void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16); void ObjectEventClearHeldMovement(struct ObjectEvent *); void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *); void SpawnObjectEventsInView(s16, s16); @@ -140,8 +140,8 @@ u8 GetSlideMovementAction(u32); u8 GetJumpInPlaceMovementAction(u32); u8 GetJumpMovementAction(u32); u8 GetJump2MovementAction(u32); -bool8 sub_8068BCC(struct Sprite *sprite); -void sub_8068D1C(struct Sprite *, u8, u8, u8); +bool8 NpcTakeStep(struct Sprite *sprite); +void SetJumpSpriteData(struct Sprite *, u8, u8, u8); u8 sub_8068D3C(struct Sprite *); u8 sub_8068DC4(struct Sprite *); void TurnObjectEvent(u8, u8); @@ -180,13 +180,13 @@ void SetMovementDelay(struct Sprite *, s16); bool8 WaitForMovementDelay(struct Sprite *); void oamt_npc_ministep_reset(struct Sprite *, u8, u8); bool8 obj_npc_ministep(struct Sprite *sprite); -void sub_8068BBC(struct Sprite *, u8); -void sub_8068C58(struct Sprite *, u8); -bool8 sub_8068C68(struct Sprite *sprite); -void sub_8068C08(struct Sprite *, u8); +void SetSpriteDataForNormalStep(struct Sprite *, u8); +void SetSpriteDataForNormalStep2(struct Sprite *, u8); +bool8 UpdateWalkSlowAnim(struct Sprite *sprite); +void SetSpriteDataForNormalStep3(struct Sprite *, u8); bool8 sub_8068C18(struct Sprite *sprite); void DoShadowFieldEffect(struct ObjectEvent *); -void sub_8068CA4(struct Sprite *, u8); +void SetSpriteDataForNormalStep4(struct Sprite *, u8); bool8 sub_8068CB4(struct Sprite *sprite); void SetAndStartSpriteAnim(struct Sprite *, u8, u8); bool8 SpriteAnimEnded(struct Sprite *); diff --git a/src/event_object_movement.c b/src/event_object_movement.c index f75334e62..f79b4f4f2 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -1617,7 +1617,7 @@ static u8 TrySetupObjectEventSprite(struct ObjectEventTemplate *objectEventTempl } sprite = &gSprites[spriteId]; - sub_8063AD4(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->x, &sprite->y); + GetMapCoordsFromSpritePos(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->x, &sprite->y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); sprite->x += 8; @@ -1765,7 +1765,7 @@ u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction) *(u16 *)&spriteTemplate.paletteTag = SPRITE_INVALID_TAG; x += 7; y += 7; - sub_8063BC4(&x, &y, 8, 16); + SetSpritePosToOffsetMapCoords(&x, &y, 8, 16); spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0); if (spriteId != MAX_SPRITES) { @@ -1950,7 +1950,7 @@ static void ReloadMapObjectWithOffset(u8 objectEventId, s16 x, s16 y) if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; - sub_8063AD4(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->x, &sprite->y); + GetMapCoordsFromSpritePos(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->x, &sprite->y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); sprite->x += 8; @@ -5019,7 +5019,7 @@ static void MoveCoordsInDirection(u32 dir, s16 *x, s16 *y, s16 deltaX, s16 delta *y -= dy2; } -void sub_8063AD4(s16 x, s16 y, s16 *destX, s16 *destY) +void GetMapCoordsFromSpritePos(s16 x, s16 y, s16 *destX, s16 *destY) { *destX = (x - gSaveBlock1Ptr->pos.x) << 4; *destY = (y - gSaveBlock1Ptr->pos.y) << 4; @@ -5047,7 +5047,7 @@ void SetSpritePosToMapCoords(s16 mapX, s16 mapY, s16 *destX, s16 *destY) *destY = ((mapY - gSaveBlock1Ptr->pos.y) << 4) + dy; } -void sub_8063BC4(s16 *x, s16 *y, s16 dx, s16 dy) +void SetSpritePosToOffsetMapCoords(s16 *x, s16 *y, s16 dx, s16 dy) { SetSpritePosToMapCoords(*x, *y, x, y); *x += dx; @@ -5413,7 +5413,7 @@ bool8 npc_obj_ministep_stop_on_arrival(struct ObjectEvent *objectEvent, struct S return FALSE; } -void sub_80647C0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +void InitNpcForWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) { s16 x; s16 y; @@ -5423,21 +5423,21 @@ void sub_80647C0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire SetObjectEventDirection(objectEvent, direction); MoveCoords(direction, &x, &y); ShiftObjectEventCoords(objectEvent, x, y); - sub_8068BBC(sprite, direction); + SetSpriteDataForNormalStep(sprite, direction); sprite->animPaused = FALSE; objectEvent->triggerGroundEffectsOnMove = TRUE; sprite->data[2] = 1; } -void sub_8064830(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +void InitWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) { - sub_80647C0(objectEvent, sprite, direction); + InitNpcForWalkSlow(objectEvent, sprite, direction); npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); } bool8 an_walk_any_2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_8068BCC(sprite)) + if (NpcTakeStep(sprite)) { ShiftStillObjectEventCoords(objectEvent); objectEvent->triggerGroundEffectsOnStop = TRUE; @@ -5447,7 +5447,7 @@ bool8 an_walk_any_2(struct ObjectEvent *objectEvent, struct Sprite *sprite) return FALSE; } -void sub_8064894(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +void InitNpcForWalkSlow2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) { s16 x; s16 y; @@ -5457,21 +5457,21 @@ void sub_8064894(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire SetObjectEventDirection(objectEvent, direction); MoveCoords(direction, &x, &y); ShiftObjectEventCoords(objectEvent, x, y); - sub_8068C58(sprite, direction); + SetSpriteDataForNormalStep2(sprite, direction); sprite->animPaused = FALSE; objectEvent->triggerGroundEffectsOnMove = TRUE; sprite->data[2] = 1; } -void sub_8064904(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +void InitWalkSlow2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) { - sub_8064894(objectEvent, sprite, direction); + InitNpcForWalkSlow2(objectEvent, sprite, direction); npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); } -bool8 sub_8064930(struct ObjectEvent *objectEvent, struct Sprite *sprite) +bool8 UpdateWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_8068C68(sprite)) + if (UpdateWalkSlowAnim(sprite)) { ShiftStillObjectEventCoords(objectEvent); objectEvent->triggerGroundEffectsOnStop = TRUE; @@ -5483,13 +5483,13 @@ bool8 sub_8064930(struct ObjectEvent *objectEvent, struct Sprite *sprite) static bool8 MovementActionFunc_x9B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8064904(objectEvent, sprite, DIR_SOUTH); + InitWalkSlow2(objectEvent, sprite, DIR_SOUTH); return MovementActionFunc_x9B_1(objectEvent, sprite); } static bool8 MovementActionFunc_x9B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_8064930(objectEvent, sprite)) + if (UpdateWalkSlow(objectEvent, sprite)) { sprite->data[2] = 2; return TRUE; @@ -5499,13 +5499,13 @@ static bool8 MovementActionFunc_x9B_1(struct ObjectEvent *objectEvent, struct Sp static bool8 MovementActionFunc_x9C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8064904(objectEvent, sprite, DIR_NORTH); + InitWalkSlow2(objectEvent, sprite, DIR_NORTH); return MovementActionFunc_x9C_1(objectEvent, sprite); } static bool8 MovementActionFunc_x9C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_8064930(objectEvent, sprite)) + if (UpdateWalkSlow(objectEvent, sprite)) { sprite->data[2] = 2; return TRUE; @@ -5515,13 +5515,13 @@ static bool8 MovementActionFunc_x9C_1(struct ObjectEvent *objectEvent, struct Sp static bool8 MovementActionFunc_x9D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8064904(objectEvent, sprite, DIR_WEST); + InitWalkSlow2(objectEvent, sprite, DIR_WEST); return MovementActionFunc_x9D_1(objectEvent, sprite); } static bool8 MovementActionFunc_x9D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_8064930(objectEvent, sprite)) + if (UpdateWalkSlow(objectEvent, sprite)) { sprite->data[2] = 2; return TRUE; @@ -5531,13 +5531,13 @@ static bool8 MovementActionFunc_x9D_1(struct ObjectEvent *objectEvent, struct Sp static bool8 MovementActionFunc_x9E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8064904(objectEvent, sprite, DIR_EAST); + InitWalkSlow2(objectEvent, sprite, DIR_EAST); return MovementActionFunc_x9E_1(objectEvent, sprite); } static bool8 MovementActionFunc_x9E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_8064930(objectEvent, sprite)) + if (UpdateWalkSlow(objectEvent, sprite)) { sprite->data[2] = 2; return TRUE; @@ -5547,7 +5547,7 @@ static bool8 MovementActionFunc_x9E_1(struct ObjectEvent *objectEvent, struct Sp static bool8 MovementActionFunc_x08_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8064830(objectEvent, sprite, DIR_SOUTH); + InitWalkSlow(objectEvent, sprite, DIR_SOUTH); return MovementActionFunc_x08_1(objectEvent, sprite); } @@ -5563,7 +5563,7 @@ static bool8 MovementActionFunc_x08_1(struct ObjectEvent *objectEvent, struct Sp static bool8 MovementActionFunc_x09_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8064830(objectEvent, sprite, DIR_NORTH); + InitWalkSlow(objectEvent, sprite, DIR_NORTH); return MovementActionFunc_x09_1(objectEvent, sprite); } @@ -5579,7 +5579,7 @@ static bool8 MovementActionFunc_x09_1(struct ObjectEvent *objectEvent, struct Sp static bool8 MovementActionFunc_x0A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8064830(objectEvent, sprite, DIR_WEST); + InitWalkSlow(objectEvent, sprite, DIR_WEST); return MovementActionFunc_x0A_1(objectEvent, sprite); } @@ -5595,7 +5595,7 @@ static bool8 MovementActionFunc_x0A_1(struct ObjectEvent *objectEvent, struct Sp static bool8 MovementActionFunc_x0B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8064830(objectEvent, sprite, DIR_EAST); + InitWalkSlow(objectEvent, sprite, DIR_EAST); return MovementActionFunc_x0B_1(objectEvent, sprite); } @@ -5619,7 +5619,7 @@ void sub_8064B68(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire SetObjectEventDirection(objectEvent, direction); MoveCoords(direction, &x, &y); ShiftObjectEventCoords(objectEvent, x, y); - sub_8068C08(sprite, direction); + SetSpriteDataForNormalStep3(sprite, direction); sprite->animPaused = FALSE; objectEvent->triggerGroundEffectsOnMove = TRUE; sprite->data[2] = 1; @@ -5783,7 +5783,7 @@ void sub_8064E3C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire SetObjectEventDirection(objectEvent, direction); MoveCoordsInDirection(direction, &x, &y, displacements[speed], displacements[speed]); ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x + x, objectEvent->currentCoords.y + y); - sub_8068D1C(sprite, direction, speed, a5); + SetJumpSpriteData(sprite, direction, speed, a5); sprite->data[2] = 1; sprite->animPaused = 0; objectEvent->triggerGroundEffectsOnMove = 1; @@ -6565,7 +6565,7 @@ static bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *objectEvent return FALSE; } -void sub_8065EF0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +void InitNpcForWalkSlow3(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) { s16 x; s16 y; @@ -6575,7 +6575,7 @@ void sub_8065EF0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire SetObjectEventDirection(objectEvent, direction); MoveCoords(direction, &x, &y); ShiftObjectEventCoords(objectEvent, x, y); - sub_8068CA4(sprite, direction); + SetSpriteDataForNormalStep4(sprite, direction); sprite->animPaused = FALSE; objectEvent->triggerGroundEffectsOnMove = TRUE; sprite->data[2] = 1; @@ -6583,7 +6583,7 @@ void sub_8065EF0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire void sub_8065F60(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) { - sub_8065EF0(objectEvent, sprite, direction); + InitNpcForWalkSlow3(objectEvent, sprite, direction); npc_apply_anim_looping(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection)); } @@ -7276,7 +7276,7 @@ static bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *objectEven static bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8064830(objectEvent, sprite, DIR_SOUTH); + InitWalkSlow(objectEvent, sprite, DIR_SOUTH); sprite->affineAnimPaused = FALSE; StartSpriteAffineAnimIfDifferent(sprite, 0); return MovementAction_WalkDownStartAffine_Step1(objectEvent, sprite); @@ -7295,7 +7295,7 @@ static bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *object static bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8064830(objectEvent, sprite, DIR_SOUTH); + InitWalkSlow(objectEvent, sprite, DIR_SOUTH); sprite->affineAnimPaused = FALSE; ChangeSpriteAffineAnimIfDifferent(sprite, 1); return MovementAction_WalkDownAffine_Step1(objectEvent, sprite); @@ -9014,7 +9014,7 @@ bool8 obj_npc_ministep(struct Sprite *sprite) #define tDelay data[4] #define tStepNo data[5] -void sub_8068BBC(struct Sprite *sprite, u8 direction) +void SetSpriteDataForNormalStep(struct Sprite *sprite, u8 direction) { sprite->tDirection = direction; sprite->tDelay = 0; @@ -9022,7 +9022,7 @@ void sub_8068BBC(struct Sprite *sprite, u8 direction) } // used by an_walk_any_2 -bool8 sub_8068BCC(struct Sprite *sprite) +bool8 NpcTakeStep(struct Sprite *sprite) { if (!(sprite->tDelay & 1)) { @@ -9038,7 +9038,7 @@ bool8 sub_8068BCC(struct Sprite *sprite) return FALSE; } -void sub_8068C08(struct Sprite *sprite, u8 direction) +void SetSpriteDataForNormalStep3(struct Sprite *sprite, u8 direction) { sprite->tDirection = direction; sprite->tDelay = 0; @@ -9061,14 +9061,14 @@ bool8 sub_8068C18(struct Sprite *sprite) return FALSE; } -void sub_8068C58(struct Sprite *sprite, u8 direction) +void SetSpriteDataForNormalStep2(struct Sprite *sprite, u8 direction) { sprite->tDirection = direction; sprite->tDelay = 0; sprite->tStepNo = 0; } -bool8 sub_8068C68(struct Sprite *sprite) +bool8 UpdateWalkSlowAnim(struct Sprite *sprite) { if (++sprite->tDelay > 9) { @@ -9083,7 +9083,7 @@ bool8 sub_8068C68(struct Sprite *sprite) return FALSE; } -void sub_8068CA4(struct Sprite *sprite, u8 direction) +void SetSpriteDataForNormalStep4(struct Sprite *sprite, u8 direction) { sprite->tDirection = direction; sprite->tDelay = 0; @@ -9141,7 +9141,7 @@ static s16 GetJumpYDisplacement(s16 stepno, u8 jumpno) return sYDisplacementPtrs[jumpno][stepno]; } -void sub_8068D1C(struct Sprite *sprite, u8 direction, u8 speed, u8 height) +void SetJumpSpriteData(struct Sprite *sprite, u8 direction, u8 speed, u8 height) { sprite->tDirection = direction; sprite->tJumpSpeed = speed; diff --git a/src/field_effect.c b/src/field_effect.c index 1cb122674..ca0dc9591 100644 --- a/src/field_effect.c +++ b/src/field_effect.c @@ -1902,7 +1902,7 @@ static bool8 (*const sLavaridgeGym1FWarpEffectFuncs[])(struct Task * task, struc u8 FldEff_LavaridgeGymWarp(void) { u8 spriteId; - sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); + SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH_LAUNCH], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); gSprites[spriteId].oam.priority = gFieldEffectArguments[3]; gSprites[spriteId].coordOffsetEnabled = TRUE; @@ -1995,7 +1995,7 @@ static bool8 LavaridgeGym1FWarpEffect_5(struct Task * task, struct ObjectEvent * u8 FldEff_PopOutOfAsh(void) { u8 spriteId; - sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); + SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH_PUFF], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); gSprites[spriteId].oam.priority = gFieldEffectArguments[3]; gSprites[spriteId].coordOffsetEnabled = TRUE; diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c index 2f22f25ea..d9f93347f 100644 --- a/src/field_effect_helpers.c +++ b/src/field_effect_helpers.c @@ -16,7 +16,7 @@ static void UpdateObjectReflectionSprite(struct Sprite * sprite); static void LoadObjectReflectionPalette(struct ObjectEvent * objectEvent, struct Sprite * sprite); static void LoadObjectHighBridgeReflectionPalette(struct ObjectEvent * objectEvent, u8 paletteNum); static void LoadObjectRegularReflectionPalette(struct ObjectEvent * objectEvent, u8 paletteNum); -static void sub_80DCD48(struct Sprite * sprite, u8 z, u8 offset); +static void UpdateGrassFieldEffectSubpriority(struct Sprite * sprite, u8 z, u8 offset); static void FadeFootprintsTireTracks_Step0(struct Sprite * sprite); static void FadeFootprintsTireTracks_Step1(struct Sprite * sprite); static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite * sprite); @@ -24,9 +24,9 @@ static void UpdateAshFieldEffect_Step0(struct Sprite * sprite); static void UpdateAshFieldEffect_Step1(struct Sprite * sprite); static void UpdateAshFieldEffect_Step2(struct Sprite * sprite); static void SynchroniseSurfAnim(struct ObjectEvent * objectEvent, struct Sprite * sprite); -static void sub_80DC588(struct ObjectEvent * objectEvent, struct Sprite * sprite); +static void SynchroniseSurfPosition(struct ObjectEvent * objectEvent, struct Sprite * sprite); static void CreateBobbingEffect(struct ObjectEvent * objectEvent, struct Sprite * linkedSprite, struct Sprite * sprite); -static void sub_80DC700(struct Sprite * sprite); +static void SpriteCB_UnderwaterSurfBlob(struct Sprite * sprite); static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 templateIdx, u8 paletteNum); void SetUpReflection(struct ObjectEvent * objectEvent, struct Sprite * sprite, bool8 stillReflection) @@ -273,7 +273,7 @@ u32 FldEff_TallGrass(void) x = gFieldEffectArguments[0]; y = gFieldEffectArguments[1]; - sub_8063BC4(&x, &y, 8, 8); + SetSpritePosToOffsetMapCoords(&x, &y, 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_TALL_GRASS], x, y, 0); if (spriteId != MAX_SPRITES) { @@ -331,7 +331,7 @@ void UpdateTallGrassFieldEffect(struct Sprite * sprite) metatileBehavior = 4; UpdateObjectEventSpriteVisibility(sprite, FALSE); - sub_80DCD48(sprite, sprite->data[0], metatileBehavior); + UpdateGrassFieldEffectSubpriority(sprite, sprite->data[0], metatileBehavior); } } @@ -340,7 +340,7 @@ u32 FldEff_JumpTallGrass(void) u8 spriteId; struct Sprite * sprite; - sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12); + SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_TALL_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { @@ -380,7 +380,7 @@ u32 FldEff_LongGrass(void) x = gFieldEffectArguments[0]; y = gFieldEffectArguments[1]; - sub_8063BC4(&x, &y, 8, 8); + SetSpritePosToOffsetMapCoords(&x, &y, 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_LONG_GRASS], x, y, 0); if (spriteId != MAX_SPRITES) { @@ -434,7 +434,7 @@ void UpdateLongGrassFieldEffect(struct Sprite * sprite) sprite->data[7] = TRUE; } UpdateObjectEventSpriteVisibility(sprite, FALSE); - sub_80DCD48(sprite, sprite->data[0], 0); + UpdateGrassFieldEffectSubpriority(sprite, sprite->data[0], 0); } } @@ -443,7 +443,7 @@ u32 FldEff_JumpLongGrass(void) u8 spriteId; struct Sprite * sprite; - sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); + SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_LONG_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { @@ -521,7 +521,7 @@ u32 FldEff_SandFootprints(void) u8 spriteId; struct Sprite * sprite; - sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); + SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { @@ -539,7 +539,7 @@ u32 FldEff_DeepSandFootprints(void) u8 spriteId; struct Sprite * sprite; - sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); + SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_DEEP_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { @@ -557,7 +557,7 @@ u32 FldEff_BikeTireTracks(void) u8 spriteId; struct Sprite * sprite; - sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); + SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIKE_TIRE_TRACKS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { @@ -649,7 +649,7 @@ u32 FldEff_JumpSmallSplash(void) u8 spriteId; struct Sprite * sprite; - sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12); + SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_SMALL_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { @@ -667,7 +667,7 @@ u32 FldEff_JumpBigSplash(void) u8 spriteId; struct Sprite * sprite; - sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); + SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_BIG_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { @@ -805,7 +805,7 @@ u32 FldEff_Unknown19(void) u8 spriteId; struct Sprite * sprite; - sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); + SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { @@ -822,7 +822,7 @@ u32 FldEff_Unknown20(void) u8 spriteId; struct Sprite * sprite; - sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); + SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS_2], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { @@ -839,7 +839,7 @@ u32 FldEff_Unknown21(void) u8 spriteId; struct Sprite * sprite; - sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); + SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_SAND], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { @@ -856,7 +856,7 @@ u32 FldEff_Unknown22(void) u8 spriteId; struct Sprite * sprite; - sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); + SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_WATER_SURFACING], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { @@ -888,7 +888,7 @@ u32 FldEff_Ash(void) x = gFieldEffectArguments[0]; y = gFieldEffectArguments[1]; - sub_8063BC4(&x, &y, 8, 8); + SetSpritePosToOffsetMapCoords(&x, &y, 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH], x, y, gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { @@ -944,7 +944,7 @@ u32 FldEff_SurfBlob(void) u8 spriteId; struct Sprite * sprite; - sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); + SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SURF_BLOB], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x96); if (spriteId !=MAX_SPRITES) { @@ -999,7 +999,7 @@ void UpdateSurfBlobFieldEffect(struct Sprite * sprite) objectEvent = &gObjectEvents[sprite->data[2]]; linkedSprite = &gSprites[objectEvent->spriteId]; SynchroniseSurfAnim(objectEvent, sprite); - sub_80DC588(objectEvent, sprite); + SynchroniseSurfPosition(objectEvent, sprite); CreateBobbingEffect(objectEvent, linkedSprite, sprite); sprite->oam.priority = linkedSprite->oam.priority; } @@ -1018,7 +1018,7 @@ static void SynchroniseSurfAnim(struct ObjectEvent * objectEvent, struct Sprite StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[objectEvent->movementDirection]); } -void sub_80DC588(struct ObjectEvent * objectEvent, struct Sprite * sprite) +void SynchroniseSurfPosition(struct ObjectEvent * objectEvent, struct Sprite * sprite) { u8 i; s16 x = objectEvent->currentCoords.x; @@ -1070,21 +1070,21 @@ static void CreateBobbingEffect(struct ObjectEvent * objectEvent, struct Sprite } } -u8 sub_80DC6B0(u8 oldSpriteId) +u8 StartUnderwaterSurfBlobBobbing(u8 oldSpriteId) { u8 spriteId; struct Sprite * sprite; spriteId = CreateSpriteAtEnd(&gDummySpriteTemplate, 0, 0, -1); sprite = &gSprites[spriteId]; - sprite->callback = sub_80DC700; + sprite->callback = SpriteCB_UnderwaterSurfBlob; sprite->invisible = TRUE; sprite->data[0] = oldSpriteId; sprite->data[1] = 1; return spriteId; } -static void sub_80DC700(struct Sprite * sprite) +static void SpriteCB_UnderwaterSurfBlob(struct Sprite * sprite) { struct Sprite * oldSprite; @@ -1104,7 +1104,7 @@ u32 FldEff_Dust(void) u8 spriteId; struct Sprite * sprite; - sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12); + SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_GROUND_IMPACT_DUST], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { @@ -1180,7 +1180,7 @@ u32 FldEff_Bubbles(void) u8 spriteId; struct Sprite * sprite; - sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 0); + SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 0); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BUBBLES], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52); if (spriteId != MAX_SPRITES) { @@ -1208,7 +1208,7 @@ u32 FldEff_BerryTreeGrowthSparkle(void) /*u8 spriteId; struct Sprite * sprite; - sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 4); + SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 4); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { @@ -1328,7 +1328,7 @@ u32 FldEff_Sparkle(void) gFieldEffectArguments[0] += 7; gFieldEffectArguments[1] += 7; - sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); + SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SMALL_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52); if (spriteId != MAX_SPRITES) { @@ -1377,7 +1377,7 @@ void WaitFieldEffectSpriteAnim(struct Sprite * sprite) UpdateObjectEventSpriteVisibility(sprite, FALSE); } -static void sub_80DCD48(struct Sprite * sprite, u8 z, u8 offset) +static void UpdateGrassFieldEffectSubpriority(struct Sprite * sprite, u8 z, u8 offset) { u8 i; s16 var, xhi, lyhi, yhi, ylo; diff --git a/src/overworld.c b/src/overworld.c index 31a48ebdb..59de1445b 100644 --- a/src/overworld.c +++ b/src/overworld.c @@ -148,7 +148,7 @@ static void MoveSaveBlocks_ResetHeap_(void); static void sub_8056E80(void); static void sub_8056F08(void); static void InitOverworldGraphicsRegisters(void); -static void sub_8057024(bool32 a0); +static void ResumeMap(bool32 a0); static void sub_8057074(void); static void mli4_mapscripts_and_other(void); static void ReloadObjectsAndRunReturnToFieldMapScript(void); @@ -1775,7 +1775,7 @@ static bool32 map_loading_iteration_3(u8 *state) (*state)++; break; case 2: - sub_8057024(TRUE); + ResumeMap(TRUE); (*state)++; break; case 3: @@ -1852,7 +1852,7 @@ static bool32 load_map_stuff(u8 *state, bool32 a1) (*state)++; break; case 2: - sub_8057024(a1); + ResumeMap(a1); (*state)++; break; case 3: @@ -1932,7 +1932,7 @@ static bool32 sub_8056CD8(u8 *state) case 0: InitOverworldBgs(); QuestLog_InitPalettesBackup(); - sub_8057024(FALSE); + ResumeMap(FALSE); ReloadObjectsAndRunReturnToFieldMapScript(); sub_8057114(); (*state)++; @@ -1966,7 +1966,7 @@ static bool32 map_loading_iteration_2_link(u8 *state) break; case 1: QuestLog_InitPalettesBackup(); - sub_8057024(1); + ResumeMap(1); (*state)++; break; case 2: @@ -2093,7 +2093,7 @@ static void InitOverworldGraphicsRegisters(void) ChangeBgY(3, 0, 0); } -static void sub_8057024(u32 a1) +static void ResumeMap(u32 a1) { ResetTasks(); ResetSpriteData(); @@ -2263,7 +2263,7 @@ static bool32 LoadMap_QLPlayback(u8 *state) (*state)++; break; case 2: - sub_8057024(0); + ResumeMap(0); (*state)++; break; case 3: |