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authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-10 07:42:34 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-10 07:42:34 +0800
commit8c40cd5e5cf336a011728e132e7ead070270bb83 (patch)
treea1dc8a5cb42f894e63c6a38987ab77878611b273
parent90e9bbffa6f8ea1b2456e184b02bd05fd2ba92c2 (diff)
dark
-rw-r--r--asm/battle_anim.s14
-rw-r--r--asm/dark.s2323
-rw-r--r--asm/psychic.s4
-rw-r--r--data/data_835B488.s2
-rw-r--r--data/graphics.s6
-rw-r--r--include/battle_anim.h18
-rw-r--r--include/graphics.h5
-rw-r--r--ld_script.txt3
-rw-r--r--src/battle_controller_player.c2
-rw-r--r--src/dark.c921
10 files changed, 958 insertions, 2340 deletions
diff --git a/asm/battle_anim.s b/asm/battle_anim.s
index 2adbf9487..d5e389807 100644
--- a/asm/battle_anim.s
+++ b/asm/battle_anim.s
@@ -1007,7 +1007,7 @@ _08072C62:
_08072C88:
adds r0, r5, 0
adds r1, r7, 0
- bl sub_8072E48
+ bl MoveBattlerSpriteToBG
ldr r0, _08072CDC @ =gBattlerSpriteIds
adds r0, r5, r0
ldrb r4, [r0]
@@ -1091,7 +1091,7 @@ _08072D12:
_08072D3E:
adds r0, r5, 0
adds r1, r7, 0
- bl sub_8072E48
+ bl MoveBattlerSpriteToBG
ldr r0, _08072D9C @ =gBattlerSpriteIds
adds r0, r5, r0
ldrb r4, [r0]
@@ -1217,8 +1217,8 @@ _08072E42:
bx r1
thumb_func_end IsBattlerSpriteVisible
- thumb_func_start sub_8072E48
-sub_8072E48: @ 8072E48
+ thumb_func_start MoveBattlerSpriteToBG
+MoveBattlerSpriteToBG: @ 8072E48
push {r4-r7,lr}
mov r7, r8
push {r7}
@@ -1490,7 +1490,7 @@ _080730B0: .4byte gBattle_BG2_Y
_080730B4: .4byte gPlttBufferUnfaded + 0x200
_080730B8: .4byte 0x05000120
_080730BC: .4byte 0x04000008
- thumb_func_end sub_8072E48
+ thumb_func_end MoveBattlerSpriteToBG
thumb_func_start sub_80730C0
sub_80730C0: @ 80730C0
@@ -1914,7 +1914,7 @@ _080733CE:
movs r1, 0
_080733F4:
adds r0, r4, 0
- bl sub_8072E48
+ bl MoveBattlerSpriteToBG
ldr r2, _08073478 @ =gSprites
ldr r0, _0807347C @ =gBattlerSpriteIds
adds r0, r4, r0
@@ -1952,7 +1952,7 @@ _08073416:
movs r1, 0
_08073442:
adds r0, r4, 0
- bl sub_8072E48
+ bl MoveBattlerSpriteToBG
ldr r2, _08073478 @ =gSprites
ldr r0, _0807347C @ =gBattlerSpriteIds
adds r0, r4, r0
diff --git a/asm/dark.s b/asm/dark.s
deleted file mode 100644
index afadcebae..000000000
--- a/asm/dark.s
+++ /dev/null
@@ -1,2323 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80B78E0
-sub_80B78E0: @ 80B78E0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080B791C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _080B7920 @ =gBattleAnimArgs
- ldrh r1, [r1]
- strh r1, [r0, 0x8]
- ldr r1, _080B7924 @ =gBattleAnimAttacker
- ldrb r4, [r1]
- movs r1, 0x10
- strh r1, [r0, 0xA]
- movs r0, 0x52
- bl SetGpuReg
- adds r0, r4, 0
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B792C
- ldr r1, _080B7928 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- b _080B7934
- .align 2, 0
-_080B791C: .4byte gTasks
-_080B7920: .4byte gBattleAnimArgs
-_080B7924: .4byte gBattleAnimAttacker
-_080B7928: .4byte 0x00003f42
-_080B792C:
- ldr r1, _080B7948 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
-_080B7934:
- ldr r0, _080B794C @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r0, _080B7950 @ =sub_80B7954
- str r0, [r1]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7948: .4byte 0x00003f44
-_080B794C: .4byte gTasks
-_080B7950: .4byte sub_80B7954
- thumb_func_end sub_80B78E0
-
- thumb_func_start sub_80B7954
-sub_80B7954: @ 80B7954
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080B79C0 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r6, r0, r1
- ldrh r0, [r6, 0xA]
- lsrs r4, r0, 8
- lsls r0, 24
- lsrs r1, r0, 24
- movs r2, 0xC
- ldrsh r0, [r6, r2]
- ldrb r2, [r6, 0x8]
- cmp r0, r2
- bne _080B79D0
- adds r4, 0x1
- lsls r4, 24
- lsrs r4, 24
- subs r0, r1, 0x1
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r4, 8
- orrs r1, r0
- movs r5, 0
- strh r1, [r6, 0xA]
- ldrh r1, [r6, 0xA]
- movs r0, 0x52
- bl SetGpuReg
- strh r5, [r6, 0xC]
- cmp r4, 0x10
- bne _080B79D6
- ldr r2, _080B79C4 @ =gSprites
- ldr r1, _080B79C8 @ =gBattlerSpriteIds
- ldr r0, _080B79CC @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- b _080B79D6
- .align 2, 0
-_080B79C0: .4byte gTasks
-_080B79C4: .4byte gSprites
-_080B79C8: .4byte gBattlerSpriteIds
-_080B79CC: .4byte gBattleAnimAttacker
-_080B79D0:
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
-_080B79D6:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80B7954
-
- thumb_func_start sub_80B79DC
-sub_80B79DC: @ 80B79DC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080B7A08 @ =gTasks
- lsls r2, r0, 2
- adds r2, r0
- lsls r2, 3
- adds r2, r1
- ldr r0, _080B7A0C @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r2, 0x8]
- movs r1, 0x80
- lsls r1, 5
- strh r1, [r2, 0xA]
- ldr r0, _080B7A10 @ =sub_80B7A14
- str r0, [r2]
- movs r0, 0x52
- bl SetGpuReg
- pop {r0}
- bx r0
- .align 2, 0
-_080B7A08: .4byte gTasks
-_080B7A0C: .4byte gBattleAnimArgs
-_080B7A10: .4byte sub_80B7A14
- thumb_func_end sub_80B79DC
-
- thumb_func_start sub_80B7A14
-sub_80B7A14: @ 80B7A14
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080B7A70 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r6, r0, r1
- ldrh r0, [r6, 0xA]
- lsrs r4, r0, 8
- lsls r0, 24
- lsrs r1, r0, 24
- movs r2, 0xC
- ldrsh r0, [r6, r2]
- ldrb r2, [r6, 0x8]
- cmp r0, r2
- bne _080B7A74
- subs r4, 0x1
- lsls r4, 24
- lsrs r4, 24
- adds r0, r1, 0x1
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r4, 8
- orrs r1, r0
- movs r5, 0
- strh r1, [r6, 0xA]
- ldrh r1, [r6, 0xA]
- movs r0, 0x52
- bl SetGpuReg
- strh r5, [r6, 0xC]
- cmp r4, 0
- bne _080B7A7A
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- b _080B7A7A
- .align 2, 0
-_080B7A70: .4byte gTasks
-_080B7A74:
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
-_080B7A7A:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80B7A14
-
- thumb_func_start sub_80B7A80
-sub_80B7A80: @ 80B7A80
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- ldr r0, _080B7AAC @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B7AB4
- ldr r1, _080B7AB0 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- b _080B7ABC
- .align 2, 0
-_080B7AAC: .4byte gBattleAnimAttacker
-_080B7AB0: .4byte 0x00003f42
-_080B7AB4:
- ldr r1, _080B7AC8 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
-_080B7ABC:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7AC8: .4byte 0x00003f44
- thumb_func_end sub_80B7A80
-
- thumb_func_start sub_80B7ACC
-sub_80B7ACC: @ 80B7ACC
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r6, _080B7B38 @ =gBattleAnimTarget
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x30]
- ldr r5, _080B7B3C @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- movs r0, 0x7E
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl InitSpriteDataForLinearTranslation
- ldrh r0, [r4, 0x30]
- negs r0, r0
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x32]
- negs r0, r0
- strh r0, [r4, 0x36]
- ldr r0, _080B7B40 @ =0x0000ffd8
- strh r0, [r4, 0x3A]
- ldr r1, _080B7B44 @ =sub_80B7B48
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7B38: .4byte gBattleAnimTarget
-_080B7B3C: .4byte gBattleAnimAttacker
-_080B7B40: .4byte 0x0000ffd8
-_080B7B44: .4byte sub_80B7B48
- thumb_func_end sub_80B7ACC
-
- thumb_func_start sub_80B7B48
-sub_80B7B48: @ 80B7B48
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r5, [r4, 0x30]
- ldrh r0, [r4, 0x34]
- adds r2, r5, r0
- strh r2, [r4, 0x34]
- ldrh r3, [r4, 0x32]
- ldrh r6, [r4, 0x36]
- adds r1, r3, r6
- strh r1, [r4, 0x36]
- lsls r0, r2, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- lsls r0, r1, 16
- asrs r0, 24
- strh r0, [r4, 0x26]
- movs r6, 0x3C
- ldrsh r0, [r4, r6]
- cmp r0, 0
- bne _080B7B8A
- adds r0, r2, r5
- strh r0, [r4, 0x34]
- adds r1, r3
- strh r1, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
-_080B7B8A:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x3A
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r6, [r4, 0x26]
- adds r0, r6
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- cmp r0, 0x7F
- ble _080B7BBA
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x3A]
- adds r0, 0x14
- strh r0, [r4, 0x3A]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
-_080B7BBA:
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080B7BCC
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B7BCC:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80B7B48
-
- thumb_func_start sub_80B7BD4
-sub_80B7BD4: @ 80B7BD4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080B7C08 @ =gBattleAnimArgs
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrb r1, [r5, 0x4]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x32]
- ldr r0, _080B7C0C @ =sub_80B7C10
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7C08: .4byte gBattleAnimArgs
-_080B7C0C: .4byte sub_80B7C10
- thumb_func_end sub_80B7BD4
-
- thumb_func_start sub_80B7C10
-sub_80B7C10: @ 80B7C10
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x36]
- adds r0, r1
- strh r0, [r2, 0x36]
- ldrh r1, [r2, 0x30]
- ldrh r3, [r2, 0x38]
- adds r1, r3
- strh r1, [r2, 0x38]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x24]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r2, 0x26]
- ldrh r0, [r2, 0x34]
- adds r0, 0x1
- strh r0, [r2, 0x34]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x32
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bne _080B7C46
- ldr r0, _080B7C4C @ =sub_80B7C50
- str r0, [r2, 0x1C]
-_080B7C46:
- pop {r0}
- bx r0
- .align 2, 0
-_080B7C4C: .4byte sub_80B7C50
- thumb_func_end sub_80B7C10
-
- thumb_func_start sub_80B7C50
-sub_80B7C50: @ 80B7C50
- push {lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x36]
- ldrh r0, [r3, 0x2E]
- subs r1, r0
- strh r1, [r3, 0x36]
- ldrh r0, [r3, 0x38]
- ldrh r2, [r3, 0x30]
- subs r0, r2
- strh r0, [r3, 0x38]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r3, 0x24]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r3, 0x26]
- ldrh r0, [r3, 0x34]
- subs r0, 0x1
- strh r0, [r3, 0x34]
- lsls r0, 16
- cmp r0, 0
- bne _080B7C82
- adds r0, r3, 0
- bl DestroySpriteAndMatrix
-_080B7C82:
- pop {r0}
- bx r0
- thumb_func_end sub_80B7C50
-
- thumb_func_start sub_80B7C88
-sub_80B7C88: @ 80B7C88
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r0, _080B7C9C @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r3, r0, 0
- cmp r1, 0
- bne _080B7CA4
- ldr r0, _080B7CA0 @ =gBattleAnimAttacker
- b _080B7CA6
- .align 2, 0
-_080B7C9C: .4byte gBattleAnimArgs
-_080B7CA0: .4byte gBattleAnimAttacker
-_080B7CA4:
- ldr r0, _080B7CD4 @ =gBattleAnimTarget
-_080B7CA6:
- ldrb r5, [r0]
- movs r6, 0x14
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x4
- ldr r7, _080B7CD8 @ =0x000003ff
- adds r0, r7, 0
- ands r1, r0
- ldr r0, _080B7CDC @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- movs r1, 0x2
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- beq _080B7D04
- cmp r0, 0x1
- bgt _080B7CE0
- cmp r0, 0
- beq _080B7CEA
- b _080B7D58
- .align 2, 0
-_080B7CD4: .4byte gBattleAnimTarget
-_080B7CD8: .4byte 0x000003ff
-_080B7CDC: .4byte 0xfffffc00
-_080B7CE0:
- cmp r0, 0x2
- beq _080B7D1E
- cmp r0, 0x3
- beq _080B7D36
- b _080B7D58
-_080B7CEA:
- adds r0, r5, 0
- movs r1, 0x5
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x8
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x8
- strh r0, [r4, 0x22]
- b _080B7D58
-_080B7D04:
- adds r0, r5, 0
- movs r1, 0x5
- bl GetBattlerSpriteCoordAttr
- subs r0, 0xE
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x10
- strh r0, [r4, 0x22]
- b _080B7D58
-_080B7D1E:
- adds r0, r5, 0
- movs r1, 0x4
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x8
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x8
- b _080B7D4C
-_080B7D36:
- adds r0, r5, 0
- movs r1, 0x4
- bl GetBattlerSpriteCoordAttr
- adds r0, 0xE
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x10
-_080B7D4C:
- strh r0, [r4, 0x22]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- movs r6, 0xEC
-_080B7D58:
- movs r0, 0x20
- strh r0, [r4, 0x2E]
- lsls r0, r6, 24
- asrs r0, 24
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- adds r0, 0xC
- strh r0, [r4, 0x36]
- ldr r0, _080B7D80 @ =0x0000fff4
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldr r0, _080B7D84 @ =sub_80B7D88
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7D80: .4byte 0x0000fff4
-_080B7D84: .4byte sub_80B7D88
- thumb_func_end sub_80B7C88
-
- thumb_func_start sub_80B7D88
-sub_80B7D88: @ 80B7D88
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080B7D9C
- adds r0, r4, 0
- bl DestroySpriteAndMatrix
-_080B7D9C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B7D88
-
- thumb_func_start sub_80B7DA4
-sub_80B7DA4: @ 80B7DA4
- push {r4-r7,lr}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080B7E08 @ =gTasks
- adds r5, r1, r0
- ldr r4, _080B7E0C @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1F
- movs r6, 0
- strh r0, [r5, 0x16]
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x7
- strh r0, [r5, 0x14]
- ldrh r1, [r5, 0x16]
- strh r1, [r5, 0x12]
- strh r0, [r5, 0x10]
- subs r1, r0
- lsls r1, 8
- strh r1, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r5, 0x24]
- adds r0, 0x20
- strh r0, [r5, 0x26]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B7E14
- ldr r0, _080B7E10 @ =0x0000fff4
- b _080B7E16
- .align 2, 0
-_080B7E08: .4byte gTasks
-_080B7E0C: .4byte gBattleAnimAttacker
-_080B7E10: .4byte 0x0000fff4
-_080B7E14:
- ldr r0, _080B7E60 @ =0x0000ffc0
-_080B7E16:
- strh r0, [r5, 0x18]
- ldr r0, _080B7E64 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- cmp r0, 0x1
- bne _080B7E78
- add r4, sp, 0xC
- adds r0, r4, 0
- bl sub_80752A0
- ldr r0, _080B7E68 @ =gBattle_BG1_Y
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- ldr r1, _080B7E6C @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- ldrb r1, [r4, 0x8]
- lsls r1, 4
- movs r0, 0
- movs r2, 0x20
- bl FillPalette
- ldr r0, _080B7E70 @ =0x04000016
- str r0, [sp]
- movs r7, 0x2
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B7EA8
- ldr r1, _080B7E74 @ =gBattle_BG2_X
- b _080B7EA2
- .align 2, 0
-_080B7E60: .4byte 0x0000ffc0
-_080B7E64: .4byte gBattleAnimAttacker
-_080B7E68: .4byte gBattle_BG1_Y
-_080B7E6C: .4byte 0x00003f42
-_080B7E70: .4byte 0x04000016
-_080B7E74: .4byte gBattle_BG2_X
-_080B7E78:
- ldr r0, _080B7F30 @ =gBattle_BG2_Y
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- ldr r1, _080B7F34 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
- movs r0, 0
- movs r1, 0x90
- movs r2, 0x20
- bl FillPalette
- ldr r0, _080B7F38 @ =0x0400001a
- str r0, [sp]
- movs r7, 0x4
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B7EA8
- ldr r1, _080B7F3C @ =gBattle_BG1_X
-_080B7EA2:
- ldrh r0, [r1]
- adds r0, 0xF0
- strh r0, [r1]
-_080B7EA8:
- ldr r0, _080B7F40 @ =0xa2600001
- str r0, [sp, 0x4]
- mov r2, sp
- movs r1, 0
- movs r0, 0x1
- strb r0, [r2, 0x8]
- mov r0, sp
- strb r1, [r0, 0x9]
- strh r1, [r5, 0x1E]
- movs r0, 0x10
- strh r0, [r5, 0x20]
- strh r1, [r5, 0x8]
- strh r1, [r5, 0xA]
- strh r1, [r5, 0xC]
- movs r0, 0x3
- bl sub_80B856C
- movs r3, 0
- ldr r4, _080B7F44 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r4, r0
-_080B7ED4:
- lsls r1, r3, 1
- adds r2, r1, r4
- ldrh r0, [r5, 0x1C]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r5, 0x1C]
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- cmp r3, 0x6F
- bls _080B7ED4
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- movs r0, 0x3F
- eors r7, r0
- movs r1, 0xFC
- lsls r1, 6
- adds r0, r1, 0
- orrs r7, r0
- movs r0, 0x4A
- adds r1, r7, 0
- bl SetGpuReg
- ldr r1, _080B7F48 @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r2, _080B7F4C @ =gBattle_WIN0H
- ldrh r0, [r5, 0x24]
- lsls r0, 8
- ldrh r1, [r5, 0x26]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080B7F50 @ =gBattle_WIN0V
- movs r0, 0xA0
- strh r0, [r1]
- ldr r0, _080B7F54 @ =sub_80B7F58
- str r0, [r5]
- add sp, 0x1C
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7F30: .4byte gBattle_BG2_Y
-_080B7F34: .4byte 0x00003f44
-_080B7F38: .4byte 0x0400001a
-_080B7F3C: .4byte gBattle_BG1_X
-_080B7F40: .4byte 0xa2600001
-_080B7F44: .4byte gScanlineEffectRegBuffers
-_080B7F48: .4byte 0x00003f3f
-_080B7F4C: .4byte gBattle_WIN0H
-_080B7F50: .4byte gBattle_WIN0V
-_080B7F54: .4byte sub_80B7F58
- thumb_func_end sub_80B7DA4
-
- thumb_func_start sub_80B7F58
-sub_80B7F58: @ 80B7F58
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080B7F7C @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080B7F72
- b _080B806A
-_080B7F72:
- lsls r0, 2
- ldr r1, _080B7F80 @ =_080B7F84
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B7F7C: .4byte gTasks
-_080B7F80: .4byte _080B7F84
- .align 2, 0
-_080B7F84:
- .4byte _080B7F98
- .4byte _080B7FFA
- .4byte _080B8014
- .4byte _080B8050
- .4byte _080B8064
-_080B7F98:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B806A
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B7FC8
- ldrh r1, [r4, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r4, r2]
- cmp r0, 0xC
- beq _080B7FD6
- adds r0, r1, 0x1
- strh r0, [r4, 0x1E]
- b _080B7FD6
-_080B7FC8:
- ldrh r1, [r4, 0x20]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- beq _080B7FD6
- subs r0, r1, 0x1
- strh r0, [r4, 0x20]
-_080B7FD6:
- ldrh r1, [r4, 0x20]
- lsls r1, 8
- ldrh r0, [r4, 0x1E]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0xC
- bne _080B806A
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- bne _080B806A
- b _080B8056
-_080B7FFA:
- ldrh r0, [r4, 0x10]
- subs r0, 0x8
- strh r0, [r4, 0x10]
- adds r0, r4, 0
- bl sub_80B843C
- movs r0, 0x10
- ldrsh r1, [r4, r0]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bge _080B806A
- b _080B8056
-_080B8014:
- ldrh r0, [r4, 0x10]
- subs r0, 0x8
- strh r0, [r4, 0x10]
- adds r0, r4, 0
- bl sub_80B843C
- ldrh r1, [r4, 0x24]
- adds r1, 0x4
- strh r1, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- subs r2, r0, 0x4
- strh r2, [r4, 0x26]
- lsls r1, 16
- lsls r0, r2, 16
- cmp r1, r0
- blt _080B8036
- strh r2, [r4, 0x24]
-_080B8036:
- ldr r3, _080B804C @ =gBattle_WIN0H
- ldrh r2, [r4, 0x24]
- lsls r0, r2, 8
- ldrh r1, [r4, 0x26]
- orrs r0, r1
- strh r0, [r3]
- lsls r2, 16
- lsls r1, 16
- cmp r2, r1
- bne _080B806A
- b _080B8056
- .align 2, 0
-_080B804C: .4byte gBattle_WIN0H
-_080B8050:
- ldr r1, _080B8060 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080B8056:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B806A
- .align 2, 0
-_080B8060: .4byte gScanlineEffect
-_080B8064:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080B806A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B7F58
-
- thumb_func_start sub_80B8070
-sub_80B8070: @ 80B8070
- push {r4-r7,lr}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080B8098 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _080B808C
- b _080B829E
-_080B808C:
- lsls r0, 2
- ldr r1, _080B809C @ =_080B80A0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B8098: .4byte gTasks
-_080B809C: .4byte _080B80A0
- .align 2, 0
-_080B80A0:
- .4byte _080B80B4
- .4byte _080B8138
- .4byte _080B817C
- .4byte _080B81E8
- .4byte _080B8250
-_080B80B4:
- bl IsContest
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B80F0
- ldr r0, _080B80E4 @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080B80E8 @ =gBattle_WIN0V
- strh r1, [r0]
- ldr r4, _080B80EC @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- b _080B829E
- .align 2, 0
-_080B80E4: .4byte gBattle_WIN0H
-_080B80E8: .4byte gBattle_WIN0V
-_080B80EC: .4byte 0x00003f3f
-_080B80F0:
- ldr r0, _080B8110 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- cmp r0, 0x1
- bne _080B811C
- ldr r1, _080B8114 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, _080B8118 @ =gBattle_BG2_X
- b _080B8126
- .align 2, 0
-_080B8110: .4byte gBattleAnimTarget
-_080B8114: .4byte 0x00003f42
-_080B8118: .4byte gBattle_BG2_X
-_080B811C:
- ldr r1, _080B8130 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, _080B8134 @ =gBattle_BG1_X
-_080B8126:
- ldrh r0, [r1]
- adds r0, 0xF0
- strh r0, [r1]
- b _080B823C
- .align 2, 0
-_080B8130: .4byte 0x00003f44
-_080B8134: .4byte gBattle_BG1_X
-_080B8138:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080B8160
- mov r0, sp
- bl sub_80752A0
- ldr r0, _080B815C @ =gBattle_BG1_Y
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- mov r0, sp
- ldrb r1, [r0, 0x8]
- lsls r1, 4
- movs r0, 0
- movs r2, 0x20
- bl FillPalette
- b _080B8170
- .align 2, 0
-_080B815C: .4byte gBattle_BG1_Y
-_080B8160:
- ldr r0, _080B8178 @ =gBattle_BG2_Y
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- movs r0, 0
- movs r1, 0x90
- movs r2, 0x20
- bl FillPalette
-_080B8170:
- movs r0, 0x3
- bl sub_80B856C
- b _080B823C
- .align 2, 0
-_080B8178: .4byte gBattle_BG2_Y
-_080B817C:
- ldr r4, _080B81C8 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1F
- movs r6, 0
- strh r0, [r5, 0x16]
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x7
- strh r0, [r5, 0x14]
- ldrh r1, [r5, 0x16]
- subs r1, r0
- lsls r1, 8
- strh r1, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- subs r1, r0, 0x4
- strh r1, [r5, 0x24]
- adds r0, 0x4
- strh r0, [r5, 0x26]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B81D0
- ldr r0, _080B81CC @ =0x0000fff4
- b _080B81D2
- .align 2, 0
-_080B81C8: .4byte gBattleAnimTarget
-_080B81CC: .4byte 0x0000fff4
-_080B81D0:
- ldr r0, _080B81E4 @ =0x0000ffc0
-_080B81D2:
- strh r0, [r5, 0x18]
- ldrh r0, [r5, 0x18]
- strh r0, [r5, 0x10]
- strh r0, [r5, 0x12]
- movs r0, 0xC
- strh r0, [r5, 0x1E]
- movs r0, 0x8
- strh r0, [r5, 0x20]
- b _080B823C
- .align 2, 0
-_080B81E4: .4byte 0x0000ffc0
-_080B81E8:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080B81F8
- ldr r0, _080B81F4 @ =0x04000016
- b _080B81FA
- .align 2, 0
-_080B81F4: .4byte 0x04000016
-_080B81F8:
- ldr r0, _080B8244 @ =0x0400001a
-_080B81FA:
- str r0, [sp, 0x10]
- movs r3, 0
- add r4, sp, 0x10
- ldr r6, _080B8248 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r7, r6, r0
-_080B8208:
- lsls r1, r3, 1
- adds r2, r1, r6
- ldrh r0, [r5, 0x1C]
- adds r0, 0x9F
- subs r0, r3
- strh r0, [r2]
- adds r1, r7
- ldrh r0, [r5, 0x1C]
- adds r0, 0x9F
- subs r0, r3
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- cmp r3, 0x6F
- bls _080B8208
- ldr r1, _080B824C @ =0xa2600001
- str r1, [r4, 0x4]
- movs r2, 0
- movs r0, 0x1
- strb r0, [r4, 0x8]
- strb r2, [r4, 0x9]
- ldr r0, [sp, 0x10]
- ldr r2, [r4, 0x8]
- bl ScanlineEffect_SetParams
-_080B823C:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080B829E
- .align 2, 0
-_080B8244: .4byte 0x0400001a
-_080B8248: .4byte gScanlineEffectRegBuffers
-_080B824C: .4byte 0xa2600001
-_080B8250:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080B8268
- ldr r1, _080B8264 @ =0x00003f3d
- movs r0, 0x4A
- bl SetGpuReg
- b _080B8270
- .align 2, 0
-_080B8264: .4byte 0x00003f3d
-_080B8268:
- ldr r1, _080B82A8 @ =0x00003f3b
- movs r0, 0x4A
- bl SetGpuReg
-_080B8270:
- ldr r1, _080B82AC @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r2, _080B82B0 @ =gBattle_WIN0H
- ldrh r0, [r5, 0x24]
- lsls r0, 8
- ldrh r1, [r5, 0x26]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080B82B4 @ =gBattle_WIN0V
- movs r0, 0xA0
- strh r0, [r1]
- movs r0, 0
- strh r0, [r5, 0x8]
- strh r0, [r5, 0xA]
- strh r0, [r5, 0xC]
- ldr r1, _080B82B8 @ =0x0000080c
- movs r0, 0x52
- bl SetGpuReg
- ldr r0, _080B82BC @ =sub_80B82C0
- str r0, [r5]
-_080B829E:
- add sp, 0x1C
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B82A8: .4byte 0x00003f3b
-_080B82AC: .4byte 0x00003f3f
-_080B82B0: .4byte gBattle_WIN0H
-_080B82B4: .4byte gBattle_WIN0V
-_080B82B8: .4byte 0x0000080c
-_080B82BC: .4byte sub_80B82C0
- thumb_func_end sub_80B8070
-
- thumb_func_start sub_80B82C0
-sub_80B82C0: @ 80B82C0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080B82E4 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080B82DA
- b _080B842A
-_080B82DA:
- lsls r0, 2
- ldr r1, _080B82E8 @ =_080B82EC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B82E4: .4byte gTasks
-_080B82E8: .4byte _080B82EC
- .align 2, 0
-_080B82EC:
- .4byte _080B8300
- .4byte _080B832C
- .4byte _080B8394
- .4byte _080B83F6
- .4byte _080B8408
-_080B8300:
- ldrh r0, [r4, 0x12]
- adds r0, 0x8
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0x16]
- movs r3, 0x16
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080B8316
- strh r2, [r4, 0x12]
-_080B8316:
- adds r0, r4, 0
- bl sub_80B843C
- movs r0, 0x12
- ldrsh r1, [r4, r0]
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r1, r0
- beq _080B832A
- b _080B842A
-_080B832A:
- b _080B83FC
-_080B832C:
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- subs r0, r1
- cmp r0, 0x3F
- bgt _080B8348
- ldrh r0, [r4, 0x24]
- subs r0, 0x4
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- adds r0, 0x4
- strh r0, [r4, 0x26]
- b _080B834C
-_080B8348:
- movs r0, 0x1
- strh r0, [r4, 0xA]
-_080B834C:
- ldr r2, _080B8390 @ =gBattle_WIN0H
- ldrh r0, [r4, 0x24]
- lsls r0, 8
- ldrh r1, [r4, 0x26]
- orrs r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0x10]
- adds r0, 0x8
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0x14]
- movs r3, 0x14
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080B836E
- strh r2, [r4, 0x10]
-_080B836E:
- adds r0, r4, 0
- bl sub_80B843C
- movs r0, 0x10
- ldrsh r1, [r4, r0]
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080B842A
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080B842A
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080B83FC
- .align 2, 0
-_080B8390: .4byte gBattle_WIN0H
-_080B8394:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B842A
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B83C4
- ldrh r1, [r4, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080B83D2
- subs r0, r1, 0x1
- strh r0, [r4, 0x1E]
- b _080B83D2
-_080B83C4:
- ldrh r1, [r4, 0x20]
- movs r3, 0x20
- ldrsh r0, [r4, r3]
- cmp r0, 0xF
- bgt _080B83D2
- adds r0, r1, 0x1
- strh r0, [r4, 0x20]
-_080B83D2:
- ldrh r1, [r4, 0x20]
- lsls r1, 8
- ldrh r0, [r4, 0x1E]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B842A
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x10
- bne _080B842A
- b _080B83FC
-_080B83F6:
- ldr r1, _080B8404 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080B83FC:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B842A
- .align 2, 0
-_080B8404: .4byte gScanlineEffect
-_080B8408:
- ldr r0, _080B8430 @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080B8434 @ =gBattle_WIN0V
- strh r1, [r0]
- ldr r4, _080B8438 @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080B842A:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8430: .4byte gBattle_WIN0H
-_080B8434: .4byte gBattle_WIN0V
-_080B8438: .4byte 0x00003f3f
- thumb_func_end sub_80B82C0
-
- thumb_func_start sub_80B843C
-sub_80B843C: @ 80B843C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- ldrh r0, [r6, 0x12]
- ldrh r4, [r6, 0x10]
- subs r0, r4
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0
- beq _080B8530
- movs r2, 0x22
- ldrsh r0, [r6, r2]
- bl __divsi3
- mov r8, r0
- movs r3, 0x14
- ldrsh r0, [r6, r3]
- lsls r5, r0, 8
- lsls r0, r4, 16
- movs r4, 0
- cmp r0, 0
- ble _080B849C
- ldr r0, _080B8528 @ =gScanlineEffectRegBuffers
- mov r12, r0
- ldr r7, _080B852C @ =gScanlineEffect
-_080B8470:
- lsls r2, r4, 16
- asrs r2, 16
- lsls r3, r2, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r3, r0
- add r3, r12
- adds r1, r2, 0
- subs r1, 0x9F
- ldrh r0, [r6, 0x1C]
- subs r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- lsrs r4, r2, 16
- asrs r2, 16
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- cmp r2, r0
- blt _080B8470
-_080B849C:
- ldrh r4, [r6, 0x10]
- lsls r3, r4, 16
- asrs r1, r3, 16
- movs r2, 0x12
- ldrsh r0, [r6, r2]
- cmp r1, r0
- bgt _080B84E6
- ldr r0, _080B8528 @ =gScanlineEffectRegBuffers
- mov r12, r0
- ldr r7, _080B852C @ =gScanlineEffect
-_080B84B0:
- asrs r4, r3, 16
- cmp r4, 0
- blt _080B84D2
- asrs r1, r5, 8
- subs r1, r4
- lsls r3, r4, 1
- ldrb r2, [r7, 0x14]
- lsls r0, r2, 4
- subs r0, r2
- lsls r0, 7
- adds r3, r0
- add r3, r12
- lsls r1, 16
- asrs r1, 16
- ldrh r2, [r6, 0x1C]
- adds r1, r2
- strh r1, [r3]
-_080B84D2:
- add r5, r8
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- lsls r3, r4, 16
- asrs r1, r3, 16
- movs r2, 0x12
- ldrsh r0, [r6, r2]
- cmp r1, r0
- ble _080B84B0
-_080B84E6:
- movs r3, 0x1C
- ldrsh r0, [r6, r3]
- adds r0, 0x9F
- lsls r2, r4, 16
- asrs r1, r2, 16
- subs r5, r0, r1
- movs r3, 0x16
- ldrsh r0, [r6, r3]
- cmp r1, r0
- bge _080B855E
- ldr r7, _080B8528 @ =gScanlineEffectRegBuffers
- ldr r4, _080B852C @ =gScanlineEffect
-_080B84FE:
- asrs r3, r2, 16
- cmp r3, 0
- blt _080B8516
- lsls r2, r3, 1
- ldrb r1, [r4, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- strh r5, [r2]
- subs r5, 0x1
-_080B8516:
- adds r0, r3, 0x1
- lsls r2, r0, 16
- asrs r1, r2, 16
- movs r3, 0x16
- ldrsh r0, [r6, r3]
- cmp r1, r0
- blt _080B84FE
- b _080B855E
- .align 2, 0
-_080B8528: .4byte gScanlineEffectRegBuffers
-_080B852C: .4byte gScanlineEffect
-_080B8530:
- movs r1, 0x1C
- ldrsh r0, [r6, r1]
- adds r5, r0, 0
- adds r5, 0x9F
- movs r4, 0
- ldr r3, _080B8568 @ =gScanlineEffectRegBuffers
- movs r2, 0xF0
- lsls r2, 3
- adds r6, r3, r2
-_080B8542:
- lsls r0, r4, 16
- asrs r0, 16
- lsls r2, r0, 1
- adds r1, r2, r3
- strh r5, [r1]
- adds r2, r6
- strh r5, [r2]
- subs r5, 0x1
- adds r0, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- asrs r0, 16
- cmp r0, 0x6F
- ble _080B8542
-_080B855E:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8568: .4byte gScanlineEffectRegBuffers
- thumb_func_end sub_80B843C
-
- thumb_func_start sub_80B856C
-sub_80B856C: @ 80B856C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- movs r4, 0
- ldr r7, _080B85B4 @ =gSprites
- movs r1, 0x3
- ands r0, r1
- lsls r5, r0, 2
- movs r0, 0xD
- negs r0, r0
- adds r6, r0, 0
-_080B8582:
- lsls r0, r4, 24
- lsrs r0, 24
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080B85A2
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r7
- ldrb r0, [r1, 0x5]
- ands r0, r6
- orrs r0, r5
- strb r0, [r1, 0x5]
-_080B85A2:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _080B8582
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B85B4: .4byte gSprites
- thumb_func_end sub_80B856C
-
- thumb_func_start sub_80B85B8
-sub_80B85B8: @ 80B85B8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldr r6, _080B8658 @ =gBattleAnimAttacker
- ldrb r0, [r6]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r4, r1, 31
- ldrb r0, [r6]
- adds r1, r4, 0
- bl sub_8072E48
- ldr r0, _080B865C @ =gSprites
- mov r9, r0
- ldr r0, _080B8660 @ =gBattlerSpriteIds
- mov r8, r0
- ldrb r0, [r6]
- add r0, r8
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r9
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r7, 0x5
- negs r7, r7
- adds r0, r7, 0
- ands r0, r2
- strb r0, [r1]
- ldrb r0, [r6]
- movs r5, 0x2
- eors r0, r5
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080B8642
- ldrb r0, [r6]
- eors r0, r5
- movs r1, 0x1
- eors r4, r1
- adds r1, r4, 0
- bl sub_8072E48
- ldrb r0, [r6]
- eors r0, r5
- add r0, r8
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r9
- adds r0, 0x3E
- ldrb r2, [r0]
- adds r1, r7, 0
- ands r1, r2
- strb r1, [r0]
-_080B8642:
- mov r0, r10
- bl DestroyAnimVisualTask
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8658: .4byte gBattleAnimAttacker
-_080B865C: .4byte gSprites
-_080B8660: .4byte gBattlerSpriteIds
- thumb_func_end sub_80B85B8
-
- thumb_func_start sub_80B8664
-sub_80B8664: @ 80B8664
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r4, _080B86AC @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r5, r1, 31
- adds r0, r5, 0
- bl sub_8073128
- ldrb r1, [r4]
- movs r0, 0x2
- eors r0, r1
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080B86A0
- movs r0, 0x1
- eors r5, r0
- adds r0, r5, 0
- bl sub_8073128
-_080B86A0:
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B86AC: .4byte gBattleAnimAttacker
- thumb_func_end sub_80B8664
-
- thumb_func_start sub_80B86B0
-sub_80B86B0: @ 80B86B0
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080B86E0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrb r1, [r1, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080B86E4 @ =RunStoredCallbackWhenAnimEnds
- str r0, [r4, 0x1C]
- ldr r1, _080B86E8 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B86E0: .4byte gBattleAnimArgs
-_080B86E4: .4byte RunStoredCallbackWhenAnimEnds
-_080B86E8: .4byte DestroyAnimSprite
- thumb_func_end sub_80B86B0
-
- thumb_func_start sub_80B86EC
-sub_80B86EC: @ 80B86EC
- push {r4-r7,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r7, r0, 24
- movs r6, 0
- ldr r0, _080B87EC @ =gBattle_WIN0H
- strh r6, [r0]
- ldr r0, _080B87F0 @ =gBattle_WIN0V
- strh r6, [r0]
- ldr r1, _080B87F4 @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, _080B87F8 @ =0x00003f3d
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r1, _080B87FC @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, _080B8800 @ =0x00000c08
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B8750
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_080B8750:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080B87CA
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B87CA
- ldr r4, _080B8804 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080B8780
- ldrb r0, [r4]
- bl GetBattlerPosition
- lsls r0, 24
- cmp r0, 0
- bne _080B87CA
-_080B8780:
- ldrb r0, [r4]
- movs r5, 0x2
- eors r0, r5
- bl IsBattlerSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B87CA
- ldr r3, _080B8808 @ =gSprites
- ldr r1, _080B880C @ =gBattlerSpriteIds
- ldrb r0, [r4]
- eors r0, r5
- adds r0, r1
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r6, 0x1
-_080B87CA:
- ldr r4, _080B8804 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B8818
- ldr r1, _080B8810 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080B8814 @ =gEnemyParty
- b _080B8828
- .align 2, 0
-_080B87EC: .4byte gBattle_WIN0H
-_080B87F0: .4byte gBattle_WIN0V
-_080B87F4: .4byte 0x00003f3f
-_080B87F8: .4byte 0x00003f3d
-_080B87FC: .4byte 0x00003f42
-_080B8800: .4byte 0x00000c08
-_080B8804: .4byte gBattleAnimAttacker
-_080B8808: .4byte gSprites
-_080B880C: .4byte gBattlerSpriteIds
-_080B8810: .4byte gBattlerPartyIndexes
-_080B8814: .4byte gEnemyParty
-_080B8818:
- ldr r1, _080B88B8 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080B88BC @ =gPlayerParty
-_080B8828:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r5, r0, 16
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080B88C0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r1, r4, 0
- adds r2, r5, 0
- bl sub_8076E34
- lsls r0, 24
- lsrs r5, r0, 24
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080B88C4 @ =gFile_graphics_battle_anims_masks_metal_shine_tilemap
- bl AnimLoadCompressedBgTilemap
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080B88C8 @ =gFile_graphics_battle_anims_masks_metal_shine_sheet
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl AnimLoadCompressedBgGfx
- ldr r0, _080B88CC @ =gFile_graphics_battle_anims_masks_metal_shine_palette
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r2, _080B88D0 @ =gBattle_BG1_X
- ldr r0, _080B88D4 @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x20]
- negs r0, r0
- adds r0, 0x60
- strh r0, [r2]
- ldr r2, _080B88D8 @ =gBattle_BG1_Y
- ldrh r0, [r1, 0x22]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldrb r0, [r1, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- adds r1, r0, 0
- ldr r2, _080B88DC @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080B88E0
- adds r0, r1, 0
- movs r1, 0
- bl SetGreyscaleOrOriginalPalette
- b _080B88EC
- .align 2, 0
-_080B88B8: .4byte gBattlerPartyIndexes
-_080B88BC: .4byte gPlayerParty
-_080B88C0: .4byte gBattleAnimAttacker
-_080B88C4: .4byte gFile_graphics_battle_anims_masks_metal_shine_tilemap
-_080B88C8: .4byte gFile_graphics_battle_anims_masks_metal_shine_sheet
-_080B88CC: .4byte gFile_graphics_battle_anims_masks_metal_shine_palette
-_080B88D0: .4byte gBattle_BG1_X
-_080B88D4: .4byte gSprites
-_080B88D8: .4byte gBattle_BG1_Y
-_080B88DC: .4byte gBattleAnimArgs
-_080B88E0:
- lsls r0, r1, 4
- ldrh r3, [r2, 0x4]
- movs r1, 0x10
- movs r2, 0xB
- bl BlendPalette
-_080B88EC:
- ldr r1, _080B8914 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- strh r5, [r0, 0x8]
- ldr r2, _080B8918 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0xA]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0xC]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0xE]
- strh r6, [r0, 0x14]
- ldr r1, _080B891C @ =sub_80B8920
- str r1, [r0]
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8914: .4byte gTasks
-_080B8918: .4byte gBattleAnimArgs
-_080B891C: .4byte sub_80B8920
- thumb_func_end sub_80B86EC
-
- thumb_func_start sub_80B8920
-sub_80B8920: @ 80B8920
- push {r4-r6,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080B89E8 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x1C]
- adds r0, 0x4
- movs r5, 0
- strh r0, [r4, 0x1C]
- ldr r2, _080B89EC @ =gBattle_BG1_X
- ldrh r3, [r2]
- subs r1, r3, 0x4
- strh r1, [r2]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x80
- beq _080B894E
- b _080B8A5E
-_080B894E:
- strh r5, [r4, 0x1C]
- adds r0, r3, 0
- adds r0, 0x7C
- strh r0, [r2]
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080B89FC
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r5, _080B89F0 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldrb r0, [r1, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- adds r1, r0, 0
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080B8990
- adds r0, r1, 0
- movs r1, 0x1
- bl SetGreyscaleOrOriginalPalette
-_080B8990:
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- bl sub_8075358
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080B8A5E
- ldr r2, _080B89F4 @ =gBattlerSpriteIds
- ldr r0, _080B89F8 @ =gBattleAnimAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- adds r0, r2
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r5
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- b _080B8A5E
- .align 2, 0
-_080B89E8: .4byte gTasks
-_080B89EC: .4byte gBattle_BG1_X
-_080B89F0: .4byte gSprites
-_080B89F4: .4byte gBattlerSpriteIds
-_080B89F8: .4byte gBattleAnimAttacker
-_080B89FC:
- cmp r0, 0x3
- bne _080B8A5E
- ldr r0, _080B8A68 @ =gBattle_WIN0H
- strh r5, [r0]
- ldr r0, _080B8A6C @ =gBattle_WIN0V
- strh r5, [r0]
- ldr r4, _080B8A70 @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B8A2E
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_080B8A2E:
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080B8A5E:
- add sp, 0x10
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8A68: .4byte gBattle_WIN0H
-_080B8A6C: .4byte gBattle_WIN0V
-_080B8A70: .4byte 0x00003f3f
- thumb_func_end sub_80B8920
-
- thumb_func_start sub_80B8A74
-sub_80B8A74: @ 80B8A74
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, _080B8A94 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r2, r0, 0
- cmp r1, 0x7
- bhi _080B8AD8
- lsls r0, r1, 2
- ldr r1, _080B8A98 @ =_080B8A9C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B8A94: .4byte gBattleAnimArgs
-_080B8A98: .4byte _080B8A9C
- .align 2, 0
-_080B8A9C:
- .4byte _080B8ABC
- .4byte _080B8ABC
- .4byte _080B8ABC
- .4byte _080B8ABC
- .4byte _080B8AC8
- .4byte _080B8ACC
- .4byte _080B8AD0
- .4byte _080B8AD4
-_080B8ABC:
- ldrb r0, [r2]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r2, r0, 24
- b _080B8ADA
-_080B8AC8:
- movs r4, 0
- b _080B8AE0
-_080B8ACC:
- movs r4, 0x2
- b _080B8AE0
-_080B8AD0:
- movs r4, 0x1
- b _080B8AE0
-_080B8AD4:
- movs r4, 0x3
- b _080B8AE0
-_080B8AD8:
- movs r2, 0xFF
-_080B8ADA:
- movs r0, 0
- cmp r0, 0
- beq _080B8B06
-_080B8AE0:
- adds r0, r4, 0
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080B8B04
- ldr r0, _080B8B00 @ =gBattlerSpriteIds
- adds r0, r4, r0
- ldrb r2, [r0]
- b _080B8B06
- .align 2, 0
-_080B8B00: .4byte gBattlerSpriteIds
-_080B8B04:
- movs r2, 0xFF
-_080B8B06:
- cmp r2, 0xFF
- beq _080B8B22
- ldr r1, _080B8B30 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- ldr r1, _080B8B34 @ =gBattleAnimArgs
- ldrb r1, [r1, 0x2]
- bl SetGreyscaleOrOriginalPalette
-_080B8B22:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8B30: .4byte gSprites
-_080B8B34: .4byte gBattleAnimArgs
- thumb_func_end sub_80B8A74
-
- thumb_func_start sub_80B8B38
-sub_80B8B38: @ 80B8B38
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080B8B64 @ =gAnimMoveTurn
- ldrb r0, [r2]
- cmp r0, 0x1
- bhi _080B8B4C
- ldr r1, _080B8B68 @ =gBattleAnimArgs
- movs r0, 0
- strh r0, [r1, 0xE]
-_080B8B4C:
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _080B8B58
- ldr r1, _080B8B68 @ =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
-_080B8B58:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080B8B64: .4byte gAnimMoveTurn
-_080B8B68: .4byte gBattleAnimArgs
- thumb_func_end sub_80B8B38
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/psychic.s b/asm/psychic.s
index 2561a4805..d2a694e13 100644
--- a/asm/psychic.s
+++ b/asm/psychic.s
@@ -57,7 +57,7 @@ _080B2EFE:
beq _080B2F3C
adds r0, r4, 0
adds r1, r5, 0
- bl sub_8072E48
+ bl MoveBattlerSpriteToBG
_080B2F3C:
movs r0, 0x2
adds r4, r0, 0
@@ -71,7 +71,7 @@ _080B2F3C:
eors r5, r0
adds r0, r4, 0
adds r1, r5, 0
- bl sub_8072E48
+ bl MoveBattlerSpriteToBG
_080B2F5A:
bl IsContest
lsls r0, 24
diff --git a/data/data_835B488.s b/data/data_835B488.s
index 3635065c7..e55eaea08 100644
--- a/data/data_835B488.s
+++ b/data/data_835B488.s
@@ -930,7 +930,7 @@ gUnknown_83E7668:: @ 83E7668
.incbin "baserom.gba", 0x3E7668, 0x78
gUnknown_83E76E0:: @ 83E76E0
- .incbin "baserom.gba", 0x3E76E0, 0x320
+ .incbin "baserom.gba", 0x3E76E0, 0x198
.section .rodata.83E7CFC
diff --git a/data/graphics.s b/data/graphics.s
index d0bae69c0..79b622cfa 100644
--- a/data/graphics.s
+++ b/data/graphics.s
@@ -1624,15 +1624,15 @@ gFile_graphics_battle_anims_backgrounds_00_tilemap:: @ 8D1CFD4
.incbin "graphics/battle_anims/backgrounds/00.bin.lz"
.align 2
-gFile_graphics_battle_anims_masks_metal_shine_sheet:: @ 8D1D224
+gMetalShineGfx:: @ 8D1D224
.incbin "graphics/battle_anims/masks/metal_shine.4bpp.lz"
.align 2
-gFile_graphics_battle_anims_masks_metal_shine_palette:: @ 8D1D360
+gMetalShinePalette:: @ 8D1D360
.incbin "graphics/battle_anims/masks/metal_shine.gbapal.lz"
.align 2
-gFile_graphics_battle_anims_masks_metal_shine_tilemap:: @ 8D1D388
+gMetalShineTilemap:: @ 8D1D388
.incbin "graphics/battle_anims/masks/metal_shine.bin.lz"
.align 2
diff --git a/include/battle_anim.h b/include/battle_anim.h
index fb9f0e53d..9ef664647 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -65,6 +65,8 @@ extern struct OamData gOamData_83AC9F8;
extern struct OamData gOamData_83AC9D8;
extern struct OamData gOamData_83ACB58;
extern struct OamData gOamData_83ACAF8;
+extern struct OamData gOamData_83ACB60;
+extern struct OamData gOamData_83ACA30;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
@@ -127,7 +129,7 @@ u8 GetBattlerSpriteDefault_Y(u8 battlerId);
u8 sub_80A82E4(u8 battlerId);
u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
u8 GetGhostSpriteDefault_Y(u8 battlerId);
-void sub_8072E48(u8 battlerId, u8);
+void MoveBattlerSpriteToBG(u8 battlerId, u8);
void sub_8073128(u8);
// battle_anim_status_effects.s
@@ -281,9 +283,21 @@ void sub_80B94B4(u8 taskId);
void AnimTask_IsPowerOver99(u8 taskId);
void sub_80B9800(u8 taskId);
-// flying.c
+// flying.s
void sub_80B1D3C(struct Sprite *sprite);
+// dark.c
+void sub_80B78E0(u8 taskId);
+void sub_80B79DC(u8 taskId);
+void sub_80B7A80(u8 taskId);
+void sub_80B7DA4(u8 taskId);
+void sub_80B8070(u8 taskId);
+void sub_80B85B8(u8 taskId);
+void sub_80B8664(u8 taskId);
+void AnimTask_MetallicShine(u8 taskId);
+void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId);
+void sub_80B8B38(u8 taskId);
+
// battle_anim_utility_funcs.c
void sub_80BA7F8(u8 taskId);
void sub_80BA83C(u8 taskId);
diff --git a/include/graphics.h b/include/graphics.h
index 1113eedd0..c769f6ab8 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -976,6 +976,11 @@ extern const u32 gBattleStatMask8_Pal[];
extern const u32 gBattleStatMask1_Tilemap[];
extern const u32 gBattleStatMask2_Tilemap[];
+// dark
+extern const u32 gMetalShineGfx[];
+extern const u32 gMetalShinePalette[];
+extern const u32 gMetalShineTilemap[];
+
// title_screen
extern const u16 gGraphics_TitleScreen_PokemonFireRedLogoPals[];
extern const u8 gGraphics_TitleScreen_PokemonFireRedLogoTiles[];
diff --git a/ld_script.txt b/ld_script.txt
index 833bcf390..da75ef40d 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -167,7 +167,7 @@ SECTIONS {
asm/rock.o(.text);
asm/ghost.o(.text);
asm/dragon.o(.text);
- asm/dark.o(.text);
+ src/dark.o(.text);
src/ground.o(.text);
src/normal.o(.text);
src/battle_anim_utility_funcs.o(.text);
@@ -422,6 +422,7 @@ SECTIONS {
src/battle_anim_mon_movement.o(.rodata);
src/item.o(.rodata);
data/data_835B488.o(.rodata.83DF09C);
+ src/dark.o(.rodata);
src/ground.o(.rodata);
src/normal.o(.rodata);
src/battle_anim_utility_funcs.o(.rodata);
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 3ab5bc1c8..85a9248b0 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -1222,7 +1222,7 @@ static void sub_80303A8(u8 taskId)
u32 battlerIdAlt = battlerId;
bool32 v6Alt = v6;
- sub_8072E48(battlerIdAlt, v6Alt);
+ MoveBattlerSpriteToBG(battlerIdAlt, v6Alt);
}
++data[15];
break;
diff --git a/src/dark.c b/src/dark.c
new file mode 100644
index 000000000..c080e6243
--- /dev/null
+++ b/src/dark.c
@@ -0,0 +1,921 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "palette.h"
+#include "scanline_effect.h"
+#include "trig.h"
+#include "util.h"
+
+static void sub_80B7ACC(struct Sprite *sprite);
+static void sub_80B7BD4(struct Sprite *sprite);
+static void sub_80B7C88(struct Sprite *sprite);
+static void sub_80B86B0(struct Sprite *sprite);
+static void sub_80B7954(u8 taskId);
+static void sub_80B7A14(u8 taskId);
+static void sub_80B7B48(struct Sprite *sprite);
+static void sub_80B7C10(struct Sprite *sprite);
+static void sub_80B7C50(struct Sprite *sprite);
+static void sub_80B7D88(struct Sprite *sprite);
+static void sub_80B856C(u8 priority);
+static void sub_80B7F58(u8 taskId);
+static void sub_80B843C(struct Task *task);
+static void sub_80B82C0(u8 taskId);
+static void sub_80B8920(u8 taskId);
+
+const struct SpriteTemplate gUnknown_83E7878 =
+{
+ .tileTag = ANIM_TAG_TIED_BAG,
+ .paletteTag = ANIM_TAG_TIED_BAG,
+ .oam = &gOamData_83AC9D0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B7ACC,
+};
+
+static const union AffineAnimCmd gUnknown_83E7890[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E78A0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 32, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E78B0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 64, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E78C0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 96, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E78D0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -128, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E78E0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -96, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E78F0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -64, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E7900[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -32, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E7910[] =
+{
+ gUnknown_83E7890,
+ gUnknown_83E78A0,
+ gUnknown_83E78B0,
+ gUnknown_83E78C0,
+ gUnknown_83E78D0,
+ gUnknown_83E78E0,
+ gUnknown_83E78F0,
+ gUnknown_83E7900,
+};
+
+const struct SpriteTemplate gUnknown_83E7930 =
+{
+ .tileTag = ANIM_TAG_SHARP_TEETH,
+ .paletteTag = ANIM_TAG_SHARP_TEETH,
+ .oam = &gOamData_83ACB60,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7910,
+ .callback = sub_80B7BD4,
+};
+
+const struct SpriteTemplate gUnknown_83E7948 =
+{
+ .tileTag = ANIM_TAG_CLAMP,
+ .paletteTag = ANIM_TAG_CLAMP,
+ .oam = &gOamData_83ACB60,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7910,
+ .callback = sub_80B7BD4,
+};
+
+static const union AffineAnimCmd gUnknown_83E7960[] =
+{
+ AFFINEANIMCMD_FRAME(0xC0, 0xC0, 80, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E7978[] =
+{
+ AFFINEANIMCMD_FRAME(0xC0, 0xC0, -80, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E7990[] =
+{
+ gUnknown_83E7960,
+ gUnknown_83E7978,
+};
+
+const struct SpriteTemplate gUnknown_83E7998 =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_83ACA30,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7990,
+ .callback = sub_80B7C88,
+};
+
+static const union AnimCmd gUnknown_83E79B0[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E79C8[] =
+{
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(64, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E79E0[] =
+{
+ gUnknown_83E79B0,
+ gUnknown_83E79C8,
+};
+
+const struct SpriteTemplate gUnknown_83E79E8 =
+{
+ .tileTag = ANIM_TAG_CLAW_SLASH,
+ .paletteTag = ANIM_TAG_CLAW_SLASH,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E79E0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B86B0,
+};
+
+void sub_80B78E0(u8 taskId)
+{
+ s32 battler;
+
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ battler = gBattleAnimAttacker;
+ gTasks[taskId].data[1] = 16;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
+ if (GetBattlerSpriteBGPriorityRank(battler) == 1)
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ else
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
+ gTasks[taskId].func = sub_80B7954;
+}
+
+static void sub_80B7954(u8 taskId)
+{
+ u8 blendA = gTasks[taskId].data[1] >> 8;
+ u8 blendB = gTasks[taskId].data[1];
+
+ if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0])
+ {
+ ++blendA;
+ --blendB;
+ gTasks[taskId].data[1] = BLDALPHA_BLEND(blendB, blendA);
+ SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
+ gTasks[taskId].data[2] = 0;
+ if (blendA == 16)
+ {
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 1;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ else
+ {
+ ++gTasks[taskId].data[2];
+ }
+}
+
+void sub_80B79DC(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = BLDALPHA_BLEND(0, 16);
+ gTasks[taskId].func = sub_80B7A14;
+ SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
+}
+
+static void sub_80B7A14(u8 taskId)
+{
+ u8 blendA = gTasks[taskId].data[1] >> 8;
+ u8 blendB = gTasks[taskId].data[1];
+
+ if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0])
+ {
+ --blendA;
+ ++blendB;
+ gTasks[taskId].data[1] = (blendA << 8) | blendB;
+ SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
+ gTasks[taskId].data[2] = 0;
+ if (blendA == 0)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ else
+ {
+ ++gTasks[taskId].data[2];
+ }
+}
+
+void sub_80B7A80(u8 taskId)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ else
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_80B7ACC(struct Sprite *sprite)
+{
+ sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->data[3] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->data[0] = 0x7E;
+ InitSpriteDataForLinearTranslation(sprite);
+ sprite->data[3] = -sprite->data[1];
+ sprite->data[4] = -sprite->data[2];
+ sprite->data[6] = 0xFFD8;
+ sprite->callback = sub_80B7B48;
+ sprite->callback(sprite);
+}
+
+static void sub_80B7B48(struct Sprite *sprite)
+{
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
+ if (sprite->data[7] == 0)
+ {
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
+ --sprite->data[0];
+ }
+ sprite->pos2.y += Sin(sprite->data[5], sprite->data[6]);
+ sprite->data[5] = (sprite->data[5] + 3) & 0xFF;
+ if (sprite->data[5] > 0x7F)
+ {
+ sprite->data[5] = 0;
+ sprite->data[6] += 20;
+ ++sprite->data[7];
+ }
+ if (--sprite->data[0] == 0)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B7BD4(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = gBattleAnimArgs[4];
+ sprite->data[2] = gBattleAnimArgs[5];
+ sprite->callback = sub_80B7C10;
+}
+
+static void sub_80B7C10(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[0];
+ sprite->data[5] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = sprite->data[5] >> 8;
+ if (++sprite->data[3] == sprite->data[2])
+ sprite->callback = sub_80B7C50;
+}
+
+static void sub_80B7C50(struct Sprite *sprite)
+{
+ sprite->data[4] -= sprite->data[0];
+ sprite->data[5] -= sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = sprite->data[5] >> 8;
+ if (--sprite->data[3] == 0)
+ DestroySpriteAndMatrix(sprite);
+}
+
+static void sub_80B7C88(struct Sprite *sprite)
+{
+ u8 battler;
+ s8 xOffset;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+ xOffset = 20;
+ sprite->oam.tileNum += 4;
+ switch (gBattleAnimArgs[1])
+ {
+ case 0:
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 8;
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8;
+ break;
+ case 1:
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 14;
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16;
+ break;
+ case 2:
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 8;
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8;
+ StartSpriteAffineAnim(sprite, 1);
+ xOffset = -20;
+ break;
+ case 3:
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 14;
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16;
+ StartSpriteAffineAnim(sprite, 1);
+ xOffset = -20;
+ break;
+ }
+ sprite->data[0] = 32;
+ sprite->data[2] = sprite->pos1.x + xOffset;
+ sprite->data[4] = sprite->pos1.y + 12;
+ sprite->data[5] = -12;
+ InitAnimArcTranslation(sprite);
+ sprite->callback = sub_80B7D88;
+}
+
+static void sub_80B7D88(struct Sprite *sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ DestroySpriteAndMatrix(sprite);
+}
+
+void sub_80B7DA4(u8 taskId)
+{
+ struct ScanlineEffectParams scanlineParams;
+ struct BattleAnimBgData animBg;
+ u16 i;
+ u8 pos;
+ s32 var0;
+ struct Task *task = &gTasks[taskId];
+
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 31;
+ task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) - 7;
+ task->data[5] = task->data[7];
+ task->data[4] = task->data[6];
+ task->data[13] = (task->data[7] - task->data[6]) << 8;
+ pos = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ task->data[14] = pos - 32;
+ task->data[15] = pos + 32;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ task->data[8] = -12;
+ else
+ task->data[8] = -64;
+ task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
+ if (task->data[3] == 1)
+ {
+ sub_80752A0(&animBg);
+ task->data[10] = gBattle_BG1_Y;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ FillPalette(0, animBg.paletteId * 16, 32);
+ scanlineParams.dmaDest = &REG_BG1VOFS;
+ var0 = WINOUT_WIN01_BG1;
+ if (!IsContest())
+ gBattle_BG2_X += 240;
+ }
+ else
+ {
+ task->data[10] = gBattle_BG2_Y;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
+ FillPalette(0, 144, 32);
+ scanlineParams.dmaDest = &REG_BG2VOFS;
+ var0 = WINOUT_WIN01_BG2;
+ if (!IsContest())
+ gBattle_BG1_X += 240;
+ }
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ task->data[11] = 0;
+ task->data[12] = 16;
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ sub_80B856C(3);
+ for (i = 0; i < 112; ++i)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[10];
+ gScanlineEffectRegBuffers[1][i] = task->data[10];
+ }
+ ScanlineEffect_SetParams(scanlineParams);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | (var0 ^ (WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR)));
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+ gBattle_WIN0V = 160;
+
+ task->func = sub_80B7F58;
+}
+
+static void sub_80B7F58(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (++task->data[2] & 1)
+ {
+ if (task->data[11] != 12)
+ ++task->data[11];
+ }
+ else if (task->data[12] != 8)
+ {
+ --task->data[12];
+ }
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12]));
+ if (task->data[11] == 12 && task->data[12] == 8)
+ ++task->data[0];
+ }
+ break;
+ case 1:
+ task->data[4] -= 8;
+ sub_80B843C(task);
+ if (task->data[4] < task->data[8])
+ ++task->data[0];
+ break;
+ case 2:
+ task->data[4] -= 8;
+ sub_80B843C(task);
+ task->data[14] += 4;
+ task->data[15] -= 4;
+ if (task->data[14] >= task->data[15])
+ task->data[14] = task->data[15];
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+ if (task->data[14] == task->data[15])
+ ++task->data[0];
+ break;
+ case 3:
+ gScanlineEffect.state = 3;
+ ++task->data[0];
+ break;
+ case 4:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80B8070(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+ struct ScanlineEffectParams scanlineParams;
+ u8 x;
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (IsContest() == TRUE)
+ {
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
+ if (task->data[3] == 1)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ gBattle_BG2_X += 240;
+ }
+ else
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
+ gBattle_BG1_X += 240;
+ }
+ ++task->data[0];
+ }
+ break;
+ case 1:
+ if (task->data[3] == 1)
+ {
+ sub_80752A0(&animBg);
+ task->data[10] = gBattle_BG1_Y;
+ FillPalette(0, animBg.paletteId * 16, 32);
+ }
+ else
+ {
+ task->data[10] = gBattle_BG2_Y;
+ FillPalette(0, 9 * 16, 32);
+ }
+ sub_80B856C(3);
+ ++task->data[0];
+ break;
+ case 2:
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 31;
+ task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) - 7;
+ task->data[13] = (task->data[7] - task->data[6]) << 8;
+ x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ task->data[14] = x - 4;
+ task->data[15] = x + 4;
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ task->data[8] = -12;
+ else
+ task->data[8] = -64;
+ task->data[4] = task->data[8];
+ task->data[5] = task->data[8];
+ task->data[11] = 12;
+ task->data[12] = 8;
+ ++task->data[0];
+ break;
+ case 3:
+ if (task->data[3] == 1)
+ scanlineParams.dmaDest = &REG_BG1VOFS;
+ else
+ scanlineParams.dmaDest = &REG_BG2VOFS;
+ for (i = 0; i < 112; ++i)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[10] + (159 - i);
+ gScanlineEffectRegBuffers[1][i] = task->data[10] + (159 - i);
+ }
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+ ++task->data[0];
+ break;
+ case 4:
+ if (task->data[3] == 1)
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
+ else
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+ gBattle_WIN0V = 160;
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 8));
+ task->func = sub_80B82C0;
+ break;
+ }
+}
+
+static void sub_80B82C0(u8 taskId)
+{
+ u8 pos;
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[5] += 8;
+ if (task->data[5] >= task->data[7])
+ task->data[5] = task->data[7];
+ sub_80B843C(task);
+ if (task->data[5] == task->data[7])
+ ++task->data[0];
+ break;
+ case 1:
+ if (task->data[15] - task->data[14] < 0x40)
+ {
+ task->data[14] -= 4;
+ task->data[15] += 4;
+ }
+ else
+ {
+ task->data[1] = 1;
+ }
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+ task->data[4] += 8;
+ if (task->data[4] >= task->data[6])
+ task->data[4] = task->data[6];
+ sub_80B843C(task);
+ if (task->data[4] == task->data[6] && task->data[1])
+ {
+ task->data[1] = 0;
+ ++task->data[0];
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ ++task->data[2];
+ if (task->data[2] & 1)
+ {
+ if (task->data[11])
+ --task->data[11];
+ }
+ else if (task->data[12] < 16)
+ {
+ ++task->data[12];
+ }
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12]));
+ if (task->data[11] == 0 && task->data[12] == 16)
+ ++task->data[0];
+ }
+ break;
+ case 3:
+ gScanlineEffect.state = 3;
+ ++task->data[0];
+ break;
+ case 4:
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80B843C(struct Task *task)
+{
+ s32 var0, var1, var4;
+ s16 var2, i;
+
+ var2 = task->data[5] - task->data[4];
+ if (var2 != 0)
+ {
+ var0 = task->data[13] / var2;
+ var1 = task->data[6] << 8;
+ for (i = 0; i < task->data[4]; ++i)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[10] - (i - 159);
+ for (i = task->data[4]; i <= task->data[5]; ++i)
+ {
+ if (i >= 0)
+ {
+ s16 var3 = (var1 >> 8) - i;
+
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var3 + task->data[10];
+ }
+ var1 += var0;
+ }
+ var4 = task->data[10] - (i - 159);
+ for (; i < task->data[7]; ++i)
+ if (i >= 0)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var4--;
+ }
+ else
+ {
+ var4 = task->data[10] + 159;
+ for (i = 0; i < 112; ++i)
+ {
+ gScanlineEffectRegBuffers[0][i] = var4;
+ gScanlineEffectRegBuffers[1][i] = var4;
+ --var4;
+ }
+ }
+}
+
+static void sub_80B856C(u8 priority)
+{
+ u16 i;
+
+ for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
+ {
+ u8 spriteId = GetAnimBattlerSpriteId(i);
+
+ if (spriteId != 0xFF)
+ gSprites[spriteId].oam.priority = priority;
+ }
+}
+
+void sub_80B85B8(u8 taskId)
+{
+ u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
+
+ MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2);
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 0;
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ {
+ MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1);
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = 0;
+ }
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80B8664(u8 taskId)
+{
+ u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
+
+ sub_8073128(toBG2);
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ sub_8073128(toBG2 ^ 1);
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_80B86B0(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Makes the attacker metallic and shining.
+// Used by MOVE_HARDEN and MOVE_IRON_DEFENSE.
+// arg0: if true won't change battler's palette back
+// arg1: if true, use custom color
+// arg2: custom color
+// Custom color argument is used in MOVE_POISON_TAIL to make the mon turn purplish/pinkish as if became cloaked in poison.
+void AnimTask_MetallicShine(u8 taskId)
+{
+ u16 species;
+ u8 spriteId, newSpriteId;
+ u16 paletteNum;
+ struct BattleAnimBgData animBg;
+ bool32 priorityChanged = FALSE;
+
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 12));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+ if (IsDoubleBattle() && !IsContest())
+ {
+ if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT)
+ {
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)) == TRUE)
+ {
+ gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority--;
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ priorityChanged = TRUE;
+ }
+ }
+ }
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species);
+ sub_80752A0(&animBg);
+ AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap);
+ AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset);
+ LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32);
+ gBattle_BG1_X = -gSprites[spriteId].pos1.x + 96;
+ gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
+ paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
+ if (gBattleAnimArgs[1] == 0)
+ SetGreyscaleOrOriginalPalette(paletteNum, FALSE);
+ else
+ BlendPalette(paletteNum * 16, 16, 11, gBattleAnimArgs[2]);
+ gTasks[taskId].data[0] = newSpriteId;
+ gTasks[taskId].data[1] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ gTasks[taskId].data[6] = priorityChanged;
+ gTasks[taskId].func = sub_80B8920;
+}
+
+static void sub_80B8920(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+ u16 paletteNum;
+ u8 spriteId;
+
+ gTasks[taskId].data[10] += 4;
+ gBattle_BG1_X -= 4;
+ if (gTasks[taskId].data[10] == 128)
+ {
+ gTasks[taskId].data[10] = 0;
+ gBattle_BG1_X += 128;
+ gTasks[taskId].data[11]++;
+ if (gTasks[taskId].data[11] == 2)
+ {
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
+ if (gTasks[taskId].data[1] == 0)
+ SetGreyscaleOrOriginalPalette(paletteNum, 1);
+ DestroySprite(&gSprites[gTasks[taskId].data[0]]);
+ sub_80752A0(&animBg);
+ sub_8075358(animBg.bgId);
+ if (gTasks[taskId].data[6] == 1)
+ gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
+ }
+ else if (gTasks[taskId].data[11] == 3)
+ {
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+// Changes battler's palette to either greyscale or original.
+// arg0: which battler
+// arg1: 0 grayscale, 1 original
+void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
+{
+ u8 spriteId, battler;
+ bool8 calcSpriteId = FALSE;
+ u8 position = B_POSITION_PLAYER_LEFT;
+
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ break;
+ case 4:
+ position = B_POSITION_PLAYER_LEFT;
+ calcSpriteId = TRUE;
+ break;
+ case 5:
+ position = B_POSITION_PLAYER_RIGHT;
+ calcSpriteId = TRUE;
+ break;
+ case 6:
+ position = B_POSITION_OPPONENT_LEFT;
+ calcSpriteId = TRUE;
+ break;
+ case 7:
+ position = B_POSITION_OPPONENT_RIGHT;
+ calcSpriteId = TRUE;
+ break;
+ default:
+ spriteId = 0xFF;
+ break;
+ }
+ if (calcSpriteId)
+ {
+ battler = GetBattlerAtPosition(position);
+ if (IsBattlerSpriteVisible(battler))
+ spriteId = gBattlerSpriteIds[battler];
+ else
+ spriteId = 0xFF;
+ }
+ if (spriteId != 0xFF)
+ SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80B8B38(u8 taskId)
+{
+ if (gAnimMoveTurn < 2)
+ gBattleAnimArgs[7] = 0;
+ if (gAnimMoveTurn == 2)
+ gBattleAnimArgs[7] = 1;
+ DestroyAnimVisualTask(taskId);
+}