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authorPikalaxALT <pikalaxalt@gmail.com>2020-03-02 11:16:34 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2020-03-02 11:16:34 -0500
commitd12dd578b859e4413bea7341f63a887cbb59f94f (patch)
tree271d312f090094eb0315f1da8a0c48df0a8d53cb
parentd975572a6ab54b2c8454c5b54ce48398be0ad292 (diff)
Address review comments
-rw-r--r--include/global.fieldmap.h2
-rw-r--r--src/field_effect.c332
-rw-r--r--src/fieldmap.c2
-rw-r--r--src/vs_seeker.c2
4 files changed, 169 insertions, 169 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index c1a4e775e..b3f5b1d42 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -285,7 +285,7 @@ struct PlayerAvatar /* 0x202E858 */
/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
/*0x04*/ u8 spriteId;
/*0x05*/ u8 objectEventId;
- /*0x06*/ u8 preventStep;
+ /*0x06*/ bool8 preventStep;
/*0x07*/ u8 gender;
u8 acroBikeState;
u8 unk9;
diff --git a/src/field_effect.c b/src/field_effect.c
index 5553f16dc..b0ff99659 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -56,17 +56,17 @@ static void SpriteCB_HallOfFameMonitor(struct Sprite * sprite);
static const u16 sNewGameOakObjectSpriteTiles[] = INCBIN_U16("graphics/field_effects/unk_83CA770.4bpp");
static const u16 sNewGameOakObjectPals[] = INCBIN_U16("graphics/field_effects/unk_83CAF70.gbapal");
-static const u16 gUnknown_83CAF90[] = INCBIN_U16("graphics/field_effects/unk_83CAF90.4bpp");
-static const u16 gUnknown_83CAFB0[] = INCBIN_U16("graphics/field_effects/unk_83CAFB0.gbapal");
-static const u16 gUnknown_83CAFD0[] = INCBIN_U16("graphics/field_effects/unk_83CAFD0.4bpp");
-static const u16 gUnknown_83CB3D0[] = INCBIN_U16("graphics/field_effects/unk_83CB3D0.gbapal");
-static const u16 gUnknown_83CB3F0[] = INCBIN_U16("graphics/field_effects/unk_83CB3F0.4bpp");
-static const u16 gFieldMoveStreaksTiles[] = INCBIN_U16("graphics/field_effects/unk_83CB5F0.4bpp");
-static const u16 gFieldMoveStreaksPalette[] = INCBIN_U16("graphics/field_effects/unk_83CB7F0.gbapal");
-static const u16 gFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/field_effects/unk_83CB810.bin");
-static const u16 gDarknessFieldMoveStreaksTiles[] = INCBIN_U16("graphics/field_effects/unk_83CBA90.4bpp");
-static const u16 gDarknessFieldMoveStreaksPalette[] = INCBIN_U16("graphics/field_effects/unk_83CBB10.gbapal");
-static const u16 gDarknessFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/field_effects/unk_83CBB30.bin");
+static const u16 sUnknown_83CAF90[] = INCBIN_U16("graphics/field_effects/unk_83CAF90.4bpp");
+static const u16 sUnknown_83CAFB0[] = INCBIN_U16("graphics/field_effects/unk_83CAFB0.gbapal");
+static const u16 sUnknown_83CAFD0[] = INCBIN_U16("graphics/field_effects/unk_83CAFD0.4bpp");
+static const u16 sUnknown_83CB3D0[] = INCBIN_U16("graphics/field_effects/unk_83CB3D0.gbapal");
+static const u16 sUnknown_83CB3F0[] = INCBIN_U16("graphics/field_effects/unk_83CB3F0.4bpp");
+static const u16 sFieldMoveStreaksTiles[] = INCBIN_U16("graphics/field_effects/unk_83CB5F0.4bpp");
+static const u16 sFieldMoveStreaksPalette[] = INCBIN_U16("graphics/field_effects/unk_83CB7F0.gbapal");
+static const u16 sFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/field_effects/unk_83CB810.bin");
+static const u16 sDarknessFieldMoveStreaksTiles[] = INCBIN_U16("graphics/field_effects/unk_83CBA90.4bpp");
+static const u16 sDarknessFieldMoveStreaksPalette[] = INCBIN_U16("graphics/field_effects/unk_83CBB10.gbapal");
+static const u16 sDarknessFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/field_effects/unk_83CBB30.bin");
static const u16 sFldEffUnk44_Tiles[] = INCBIN_U16("graphics/field_effects/unk_83CBDB0.4bpp");
static bool8 (*const sFldEffScrcmdTable[])(const u8 **script, u32 *result) = {
@@ -80,7 +80,7 @@ static bool8 (*const sFldEffScrcmdTable[])(const u8 **script, u32 *result) = {
FieldEffectCmd_loadfadedpal_callnative
};
-static const struct OamData gNewGameOakOamAttributes = {
+static const struct OamData sNewGameOakOamAttributes = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
@@ -128,42 +128,42 @@ static const struct OamData sOamData_16x16 = {
.affineParam = 0
};
-static const struct SpriteFrameImage gNewGameOakObjectSpriteFrames[] = {
+static const struct SpriteFrameImage sNewGameOakObjectSpriteFrames[] = {
{sNewGameOakObjectSpriteTiles, 0x800}
};
-static const struct SpritePalette gNewGameOakObjectPaletteInfo = {
+static const struct SpritePalette sNewGameOakObjectPaletteInfo = {
sNewGameOakObjectPals, 4102
};
-static const union AnimCmd gNewGameOakAnim[] = {
+static const union AnimCmd sNewGameOakAnim[] = {
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
-static const union AnimCmd *const gNewGameOakAnimTable[] = {
- gNewGameOakAnim
+static const union AnimCmd *const sNewGameOakAnimTable[] = {
+ sNewGameOakAnim
};
-static const struct SpriteTemplate gNewGameOakObjectTemplate = {
- .tileTag = 0xFFFF,
+static const struct SpriteTemplate sNewGameOakObjectTemplate = {
+ .tileTag = SPRITE_INVALID_TAG,
.paletteTag = 4102,
- .oam = &gNewGameOakOamAttributes,
- .anims = gNewGameOakAnimTable,
- .images = gNewGameOakObjectSpriteFrames,
+ .oam = &sNewGameOakOamAttributes,
+ .anims = sNewGameOakAnimTable,
+ .images = sNewGameOakObjectSpriteFrames,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
const struct SpritePalette gUnknown_83CBE9C = {
- gUnknown_83CAFB0, 4103
+ sUnknown_83CAFB0, 4103
};
const struct SpritePalette gUnknown_83CBEA4 = {
- gUnknown_83CB3D0, 4112
+ sUnknown_83CB3D0, 4112
};
-static const struct OamData gOamData_83CBEAC = {
+static const struct OamData sOamData_83CBEAC = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
@@ -179,25 +179,25 @@ static const struct OamData gOamData_83CBEAC = {
.affineParam = 0
};
-static const struct SpriteFrameImage gUnknown_83CBEB4[] = {
- {gUnknown_83CAF90, 0x20}
+static const struct SpriteFrameImage sUnknown_83CBEB4[] = {
+ {sUnknown_83CAF90, 0x20}
};
-static const struct SpriteFrameImage gUnknown_83CBEBC[] = {
- {gUnknown_83CAFD0 + 0x000, 0x100},
- {gUnknown_83CAFD0 + 0x080, 0x100},
- {gUnknown_83CAFD0 + 0x100, 0x100},
- {gUnknown_83CAFD0 + 0x180, 0x100}
+static const struct SpriteFrameImage sUnknown_83CBEBC[] = {
+ {sUnknown_83CAFD0 + 0x000, 0x100},
+ {sUnknown_83CAFD0 + 0x080, 0x100},
+ {sUnknown_83CAFD0 + 0x100, 0x100},
+ {sUnknown_83CAFD0 + 0x180, 0x100}
};
-static const struct SpriteFrameImage gUnknown_83CBEDC[] = {
- {gUnknown_83CB3F0 + 0x00, 0x80},
- {gUnknown_83CB3F0 + 0x40, 0x80},
- {gUnknown_83CB3F0 + 0x80, 0x80},
- {gUnknown_83CB3F0 + 0xC0, 0x80}
+static const struct SpriteFrameImage sUnknown_83CBEDC[] = {
+ {sUnknown_83CB3F0 + 0x00, 0x80},
+ {sUnknown_83CB3F0 + 0x40, 0x80},
+ {sUnknown_83CB3F0 + 0x80, 0x80},
+ {sUnknown_83CB3F0 + 0xC0, 0x80}
};
-static const struct Subsprite gUnknown_83CBEFC[] =
+static const struct Subsprite sUnknown_83CBEFC[] =
{
{
.x = -12,
@@ -230,9 +230,9 @@ static const struct Subsprite gUnknown_83CBEFC[] =
}
};
-static const struct SubspriteTable gUnknown_83CBF0C = subsprite_table(gUnknown_83CBEFC);
+static const struct SubspriteTable sUnknown_83CBF0C = subsprite_table(sUnknown_83CBEFC);
-static const struct Subsprite gUnknown_83CBF14[] =
+static const struct Subsprite sUnknown_83CBF14[] =
{
{
.x = -32,
@@ -265,14 +265,14 @@ static const struct Subsprite gUnknown_83CBF14[] =
}
};
-static const struct SubspriteTable gUnknown_83CBF24 = subsprite_table(gUnknown_83CBF14);
+static const struct SubspriteTable sUnknown_83CBF24 = subsprite_table(sUnknown_83CBF14);
-static const union AnimCmd gUnknown_83CBF2C[] = {
+static const union AnimCmd sUnknown_83CBF2C[] = {
ANIMCMD_FRAME(0, 1),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd gUnknown_83CBF34[] = {
+static const union AnimCmd sUnknown_83CBF34[] = {
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(2, 5),
ANIMCMD_FRAME(3, 7),
@@ -283,12 +283,12 @@ static const union AnimCmd gUnknown_83CBF34[] = {
ANIMCMD_END
};
-static const union AnimCmd *const gUnknown_83CBF54[] = {
- gUnknown_83CBF2C,
- gUnknown_83CBF34
+static const union AnimCmd *const sUnknown_83CBF54[] = {
+ sUnknown_83CBF2C,
+ sUnknown_83CBF34
};
-static const union AnimCmd gUnknown_83CBF5C[] = {
+static const union AnimCmd sUnknown_83CBF5C[] = {
ANIMCMD_FRAME(3, 8),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(1, 8),
@@ -301,36 +301,36 @@ static const union AnimCmd gUnknown_83CBF5C[] = {
ANIMCMD_END
};
-static const union AnimCmd *const gUnknown_83CBF84[] = {
- gUnknown_83CBF5C
+static const union AnimCmd *const sUnknown_83CBF84[] = {
+ sUnknown_83CBF5C
};
-static const struct SpriteTemplate gUnknown_83CBF88 = {
- .tileTag = 65535,
+static const struct SpriteTemplate sUnknown_83CBF88 = {
+ .tileTag = SPRITE_INVALID_TAG,
.paletteTag = 4103,
.oam = &sOamData_8x8,
- .anims = gUnknown_83CBF54,
- .images = gUnknown_83CBEB4,
+ .anims = sUnknown_83CBF54,
+ .images = sUnknown_83CBEB4,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PokeballGlow
};
-static const struct SpriteTemplate gUnknown_83CBFA0 = {
- .tileTag = 65535,
+static const struct SpriteTemplate sUnknown_83CBFA0 = {
+ .tileTag = SPRITE_INVALID_TAG,
.paletteTag = 4103,
- .oam = &gOamData_83CBEAC,
- .anims = gUnknown_83CBF54,
- .images = gUnknown_83CBEBC,
+ .oam = &sOamData_83CBEAC,
+ .anims = sUnknown_83CBF54,
+ .images = sUnknown_83CBEBC,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PokecenterMonitor
};
-static const struct SpriteTemplate gUnknown_83CBFB8 = {
- .tileTag = 65535,
+static const struct SpriteTemplate sUnknown_83CBFB8 = {
+ .tileTag = SPRITE_INVALID_TAG,
.paletteTag = 4112,
.oam = &sOamData_16x16,
- .anims = gUnknown_83CBF84,
- .images = gUnknown_83CBEDC,
+ .anims = sUnknown_83CBF84,
+ .images = sUnknown_83CBEDC,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_HallOfFameMonitor
};
@@ -565,7 +565,7 @@ u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buf
LoadCompressedSpriteSheetOverrideBuffer(&gTrainerFrontPicTable[trainerSpriteID], buffer);
spriteTemplate.tileTag = gTrainerFrontPicTable[trainerSpriteID].tag;
spriteTemplate.paletteTag = gTrainerFrontPicPaletteTable[trainerSpriteID].tag;
- spriteTemplate.oam = &gNewGameOakOamAttributes;
+ spriteTemplate.oam = &sNewGameOakOamAttributes;
spriteTemplate.anims = gDummySpriteAnimTable;
spriteTemplate.images = NULL;
spriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
@@ -581,8 +581,8 @@ static void LoadTrainerGfx_TrainerCard(u8 gender, u16 palOffset, u8 *dest)
static u8 AddNewGameBirchObject(s16 x, s16 y, u8 subpriority)
{
- LoadSpritePalette(&gNewGameOakObjectPaletteInfo);
- return CreateSprite(&gNewGameOakObjectTemplate, x, y, subpriority);
+ LoadSpritePalette(&sNewGameOakObjectPaletteInfo);
+ return CreateSprite(&sNewGameOakObjectTemplate, x, y, subpriority);
}
u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
@@ -835,7 +835,7 @@ static void SpriteCB_PokeballGlowEffect(struct Sprite * sprite)
sPokeballGlowSpriteCBTable[sprite->data[0]](sprite);
}
-static const struct Coords16 gUnknown_83CC010[] = {
+static const struct Coords16 sUnknown_83CC010[] = {
{0, 0},
{6, 0},
{0, 4},
@@ -844,9 +844,9 @@ static const struct Coords16 gUnknown_83CC010[] = {
{6, 8}
};
-static const u8 gUnknown_83CC028[] = {16, 12, 8, 0};
-static const u8 gUnknown_83CC02C[] = {16, 12, 8, 0};
-static const u8 gUnknown_83CC030[] = { 0, 0, 0, 0};
+static const u8 sUnknown_83CC028[] = {16, 12, 8, 0};
+static const u8 sUnknown_83CC02C[] = {16, 12, 8, 0};
+static const u8 sUnknown_83CC030[] = { 0, 0, 0, 0};
static void PokeballGlowEffect_0(struct Sprite * sprite)
{
@@ -854,7 +854,7 @@ static void PokeballGlowEffect_0(struct Sprite * sprite)
if (sprite->data[1] == 0 || (--sprite->data[1]) == 0)
{
sprite->data[1] = 25;
- endSpriteId = CreateSpriteAtEnd(&gUnknown_83CBF88, gUnknown_83CC010[sprite->data[2]].x + sprite->pos2.x, gUnknown_83CC010[sprite->data[2]].y + sprite->pos2.y, 0xFF);
+ endSpriteId = CreateSpriteAtEnd(&sUnknown_83CBF88, sUnknown_83CC010[sprite->data[2]].x + sprite->pos2.x, sUnknown_83CC010[sprite->data[2]].y + sprite->pos2.y, 0xFF);
gSprites[endSpriteId].oam.priority = 2;
gSprites[endSpriteId].data[0] = sprite->data[7];
sprite->data[2]++;
@@ -897,14 +897,14 @@ static void PokeballGlowEffect_2(struct Sprite * sprite)
}
}
phase = (sprite->data[2] + 3) & 3;
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]);
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
phase = (sprite->data[2] + 2) & 3;
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]);
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
phase = (sprite->data[2] + 1) & 3;
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]);
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
phase = sprite->data[2];
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]);
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]);
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
if (sprite->data[3] > 2)
{
sprite->data[0]++;
@@ -928,11 +928,11 @@ static void PokeballGlowEffect_3(struct Sprite * sprite)
}
}
phase = sprite->data[2];
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]);
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]);
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]);
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]);
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]);
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
}
static void PokeballGlowEffect_4(struct Sprite * sprite)
@@ -970,7 +970,7 @@ static u8 PokecenterHealEffectHelper(s32 x, s32 y)
{
u8 spriteId;
struct Sprite * sprite;
- spriteId = CreateSpriteAtEnd(&gUnknown_83CBFA0, x, y, 0);
+ spriteId = CreateSpriteAtEnd(&sUnknown_83CBFA0, x, y, 0);
sprite = &gSprites[spriteId];
sprite->oam.priority = 2;
sprite->invisible = TRUE;
@@ -991,7 +991,7 @@ static void SpriteCB_PokecenterMonitor(struct Sprite * sprite)
static void HallOfFameRecordEffectHelper(s32 x, s32 y)
{
- CreateSpriteAtEnd(&gUnknown_83CBFB8, x, y, 0);
+ CreateSpriteAtEnd(&sUnknown_83CBFB8, x, y, 0);
}
static void SpriteCB_HallOfFameMonitor(struct Sprite * sprite)
@@ -1128,7 +1128,7 @@ static bool8 FallWarpEffect_1(struct Task * task)
gPlayerAvatar.preventStep = TRUE;
ObjectEventSetHeldMovement(playerObject, GetFaceDirectionMovementAction(GetPlayerFacingDirection()));
task->data[4] = playerSprite->subspriteMode;
- playerObject->fixedPriority = 1;
+ playerObject->fixedPriority = TRUE;
playerSprite->oam.priority = 1;
playerSprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
task->data[0]++;
@@ -1178,15 +1178,15 @@ static bool8 FallWarpEffect_4(struct Task * task)
if (task->data[3] == 0 && sprite->pos2.y >= -16)
{
task->data[3]++;
- objectEvent->fixedPriority = 0;
+ objectEvent->fixedPriority = FALSE;
sprite->subspriteMode = task->data[4];
- objectEvent->triggerGroundEffectsOnMove = 1;
+ objectEvent->triggerGroundEffectsOnMove = TRUE;
}
if (sprite->pos2.y >= 0)
{
PlaySE(SE_W070);
- objectEvent->triggerGroundEffectsOnStop = 1;
- objectEvent->landingJump = 1;
+ objectEvent->triggerGroundEffectsOnStop = TRUE;
+ objectEvent->landingJump = TRUE;
sprite->pos2.y = 0;
task->data[0]++;
}
@@ -1710,7 +1710,7 @@ static bool8 LavaridgeGymB1FWarpEffect_1(struct Task * task, struct ObjectEvent
CameraObjectReset2();
SetCameraPanningCallback(NULL);
gPlayerAvatar.preventStep = TRUE;
- objectEvent->fixedPriority = 1;
+ objectEvent->fixedPriority = TRUE;
task->data[1] = 1;
task->data[0]++;
return TRUE;
@@ -1775,7 +1775,7 @@ static bool8 LavaridgeGymB1FWarpEffect_4(struct Task * task, struct ObjectEvent
if (task->data[5] == 0 && sprite->pos2.y < -0x10)
{
task->data[5]++;
- objectEvent->fixedPriority = 1;
+ objectEvent->fixedPriority = TRUE;
sprite->oam.priority = 1;
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
@@ -1927,7 +1927,7 @@ static bool8 LavaridgeGym1FWarpEffect_1(struct Task * task, struct ObjectEvent *
FreezeObjectEvents();
CameraObjectReset2();
gPlayerAvatar.preventStep = TRUE;
- objectEvent->fixedPriority = 1;
+ objectEvent->fixedPriority = TRUE;
task->data[0]++;
return FALSE;
}
@@ -2070,7 +2070,7 @@ static void EscapeRopeFieldEffect_Step1(struct Task * task)
}
}
-static const u8 gUnknown_83CC0E8[] = {
+static const u8 sUnknown_83CC0E8[] = {
[DIR_NONE] = DIR_SOUTH,
[DIR_SOUTH] = DIR_WEST,
[DIR_WEST] = DIR_NORTH,
@@ -2084,11 +2084,11 @@ static u8 sub_808576C(struct ObjectEvent * playerObj, s16 *delay_p, s16 *stage_p
{
if (*delay_p != 0 && --(*delay_p) != 0)
return playerObj->facingDirection;
- ObjectEventSetHeldMovement(playerObj, GetFaceDirectionMovementAction(gUnknown_83CC0E8[playerObj->facingDirection]));
+ ObjectEventSetHeldMovement(playerObj, GetFaceDirectionMovementAction(sUnknown_83CC0E8[playerObj->facingDirection]));
if (*stage_p < 12)
(*stage_p)++;
*delay_p = 12 >> (*stage_p); // 12 >> 4 = 0
- return gUnknown_83CC0E8[playerObj->facingDirection];
+ return sUnknown_83CC0E8[playerObj->facingDirection];
}
return playerObj->facingDirection;
}
@@ -2391,7 +2391,7 @@ static void TeleportInFieldEffectTask2(struct Task * task)
if (task->data[13] == 0)
{
task->data[13]++;
- objectEvent->triggerGroundEffectsOnMove = 1;
+ objectEvent->triggerGroundEffectsOnMove = TRUE;
sprite->subspriteMode = task->data[14];
}
} else
@@ -2509,10 +2509,10 @@ static void ShowMonEffect_Outdoors_1(struct Task * task)
task->data[11] = GetGpuReg(REG_OFFSET_WININ);
task->data[12] = GetGpuReg(REG_OFFSET_WINOUT);
StoreWordInTwoHalfwords((u16*)&task->data[13], (u32)gMain.vblankCallback);
- task->data[1] = 0xf0f1;
- task->data[2] = 0x5051;
- task->data[3] = 0x3f;
- task->data[4] = 0x3e;
+ task->data[1] = WIN_RANGE(0xF0, 0xF1);
+ task->data[2] = WIN_RANGE(0x50, 0x51);
+ task->data[3] = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR;
+ task->data[4] = WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR;
SetGpuReg(REG_OFFSET_WIN0H, task->data[1]);
SetGpuReg(REG_OFFSET_WIN0V, task->data[2]);
SetGpuReg(REG_OFFSET_WININ, task->data[3]);
@@ -2525,40 +2525,40 @@ static void ShowMonEffect_Outdoors_2(struct Task * task)
{
u16 charbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 2) << 14);
u16 screenbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11);
- CpuCopy16(gFieldMoveStreaksTiles, (void *)(VRAM + charbase), 0x200);
+ CpuCopy16(sFieldMoveStreaksTiles, (void *)(VRAM + charbase), 0x200);
CpuFill32(0, (void *)(VRAM + screenbase), 0x800);
- LoadPalette(gFieldMoveStreaksPalette, 0xf0, 0x20);
+ LoadPalette(sFieldMoveStreaksPalette, 0xf0, 0x20);
LoadFieldMoveStreaksTilemapToVram(screenbase);
task->data[0]++;
}
static void ShowMonEffect_Outdoors_3(struct Task * task)
{
- s16 v0;
- s16 v2;
- s16 v3;
+ s16 win0h_lo;
+ s16 win0v_lo;
+ s16 win0v_hi;
task->data[5] -= 16;
- v0 = ((u16)task->data[1] >> 8);
- v2 = ((u16)task->data[2] >> 8);
- v3 = ((u16)task->data[2] & 0xff);
- v0 -= 16;
- v2 -= 2;
- v3 += 2;
- if (v0 < 0)
+ win0h_lo = ((u16)task->data[1] >> 8);
+ win0v_lo = ((u16)task->data[2] >> 8);
+ win0v_hi = ((u16)task->data[2] & 0xff);
+ win0h_lo -= 16;
+ win0v_lo -= 2;
+ win0v_hi += 2;
+ if (win0h_lo < 0)
{
- v0 = 0;
+ win0h_lo = 0;
}
- if (v2 < 0x28)
+ if (win0v_lo < 0x28)
{
- v2 = 0x28;
+ win0v_lo = 0x28;
}
- if (v3 > 0x78)
+ if (win0v_hi > 0x78)
{
- v3 = 0x78;
+ win0v_hi = 0x78;
}
- task->data[1] = (v0 << 8) | (task->data[1] & 0xff);
- task->data[2] = (v2 << 8) | v3;
- if (v0 == 0 && v2 == 0x28 && v3 == 0x78)
+ task->data[1] = WIN_RANGE(win0h_lo, task->data[1] & 0xff);
+ task->data[2] = WIN_RANGE(win0v_lo, win0v_hi);
+ if (win0h_lo == 0 && win0v_lo == 0x28 && win0v_hi == 0x78)
{
gSprites[task->data[15]].callback = sub_80868C0;
task->data[0]++;
@@ -2576,23 +2576,23 @@ static void ShowMonEffect_Outdoors_4(struct Task * task)
static void ShowMonEffect_Outdoors_5(struct Task * task)
{
- s16 v2;
- s16 v3;
+ s16 win0v_lo;
+ s16 win0v_hi;
task->data[5] -= 16;
- v2 = (task->data[2] >> 8);
- v3 = (task->data[2] & 0xff);
- v2 += 6;
- v3 -= 6;
- if (v2 > 0x50)
+ win0v_lo = (task->data[2] >> 8);
+ win0v_hi = (task->data[2] & 0xff);
+ win0v_lo += 6;
+ win0v_hi -= 6;
+ if (win0v_lo > 0x50)
{
- v2 = 0x50;
+ win0v_lo = 0x50;
}
- if (v3 < 0x51)
+ if (win0v_hi < 0x51)
{
- v3 = 0x51;
+ win0v_hi = 0x51;
}
- task->data[2] = (v2 << 8) | v3;
- if (v2 == 0x50 && v3 == 0x51)
+ task->data[2] = WIN_RANGE(win0v_lo, win0v_hi);
+ if (win0v_lo == 0x50 && win0v_hi == 0x51)
{
task->data[0]++;
}
@@ -2602,8 +2602,8 @@ static void ShowMonEffect_Outdoors_6(struct Task * task)
{
u16 bg0cnt = (GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11;
CpuFill32(0, (void *)VRAM + bg0cnt, 0x800);
- task->data[1] = 0xf1;
- task->data[2] = 0xa1;
+ task->data[1] = WIN_RANGE(0x00, 0xf1);
+ task->data[2] = WIN_RANGE(0x00, 0xa1);
task->data[3] = task->data[11];
task->data[4] = task->data[12];
task->data[0]++;
@@ -2612,7 +2612,7 @@ static void ShowMonEffect_Outdoors_6(struct Task * task)
static void ShowMonEffect_Outdoors_7(struct Task * task)
{
IntrCallback callback;
- LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&callback);
+ LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&callback);
SetVBlankCallback(callback);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
@@ -2626,7 +2626,7 @@ static void VBlankCB_ShowMonEffect_Outdoors(void)
{
IntrCallback callback;
struct Task * task = &gTasks[FindTaskIdByFunc(Task_ShowMon_Outdoors)];
- LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&callback);
+ LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&callback);
callback();
SetGpuReg(REG_OFFSET_WIN0H, task->data[1]);
SetGpuReg(REG_OFFSET_WIN0V, task->data[2]);
@@ -2643,7 +2643,7 @@ static void LoadFieldMoveStreaksTilemapToVram(u16 screenbase)
dest = (u16 *)(VRAM + (10 * 32) + screenbase);
for (i = 0; i < (10 * 32); i++, dest++)
{
- *dest = gFieldMoveStreaksTilemap[i] | METATILE_ELEVATION_MASK;
+ *dest = sFieldMoveStreaksTilemap[i] | METATILE_ELEVATION_MASK;
}
}
@@ -2678,9 +2678,9 @@ static void ShowMonEffect_Indoors_2(struct Task * task)
charbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 2) << 14);
screenbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11);
task->data[12] = screenbase;
- CpuCopy16(gDarknessFieldMoveStreaksTiles, (void *)(VRAM + charbase), 0x80);
+ CpuCopy16(sDarknessFieldMoveStreaksTiles, (void *)(VRAM + charbase), 0x80);
CpuFill32(0, (void *)(VRAM + screenbase), 0x800);
- LoadPalette(gDarknessFieldMoveStreaksPalette, 0xf0, 0x20);
+ LoadPalette(sDarknessFieldMoveStreaksPalette, 0xf0, 0x20);
task->data[0]++;
}
@@ -2689,9 +2689,9 @@ static void ShowMonEffect_Indoors_3(struct Task * task)
if (sub_8086738(task))
{
task->data[5] = GetGpuReg(REG_OFFSET_WININ);
- SetGpuReg(REG_OFFSET_WININ, (task->data[5] & 0xFF) | 0x1100);
- SetGpuReg(REG_OFFSET_WIN1H, 0x00f0);
- SetGpuReg(REG_OFFSET_WIN1V, 0x2878);
+ SetGpuReg(REG_OFFSET_WININ, (task->data[5] & 0xFF) | WININ_WIN1_BG0 | WININ_WIN1_OBJ);
+ SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0x00, 0xf0));
+ SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(0x28, 0x78));
gSprites[task->data[15]].callback = sub_80868C0;
task->data[0]++;
}
@@ -2712,8 +2712,8 @@ static void ShowMonEffect_Indoors_5(struct Task * task)
sub_8086728(task);
task->data[3] = task->data[1] & 7;
task->data[4] = 0;
- SetGpuReg(REG_OFFSET_WIN1H, 0xffff);
- SetGpuReg(REG_OFFSET_WIN1V, 0xffff);
+ SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0xff, 0xff));
+ SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(0xff, 0xff));
SetGpuReg(REG_OFFSET_WININ, task->data[5]);
task->data[0]++;
}
@@ -2733,7 +2733,7 @@ static void ShowMonEffect_Indoors_7(struct Task * task)
u16 charbase;
charbase = (GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11;
CpuFill32(0, (void *)VRAM + charbase, 0x800);
- LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&intrCallback);
+ LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&intrCallback);
SetVBlankCallback(intrCallback);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
@@ -2748,7 +2748,7 @@ static void VBlankCB_ShowMonEffect_Indoors(void)
IntrCallback intrCallback;
struct Task * task;
task = &gTasks[FindTaskIdByFunc(Task_ShowMon_Indoors)];
- LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&intrCallback);
+ LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&intrCallback);
intrCallback();
SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]);
SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]);
@@ -2778,10 +2778,10 @@ static bool8 sub_8086738(struct Task * task)
dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]);
for (i = 0; i < 10; i++)
{
- dest[dstOffs + i * 32] = gDarknessFieldMoveStreaksTilemap[srcOffs + i * 32];
+ dest[dstOffs + i * 32] = sDarknessFieldMoveStreaksTilemap[srcOffs + i * 32];
dest[dstOffs + i * 32] |= 0xf000;
- dest[((dstOffs + 1) & 0x1f) + i * 32] = gDarknessFieldMoveStreaksTilemap[((srcOffs + 1) & 0x1f) + i * 32] | 0xf000;
+ dest[((dstOffs + 1) & 0x1f) + i * 32] = sDarknessFieldMoveStreaksTilemap[((srcOffs + 1) & 0x1f) + i * 32] | 0xf000;
dest[((dstOffs + 1) & 0x1f) + i * 32] |= 0xf000;
}
task->data[4] += 2;
@@ -3188,7 +3188,7 @@ static void UseFlyEffect_6(struct Task * task)
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2));
StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
- objectEvent->inanimate = 1;
+ objectEvent->inanimate = TRUE;
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT);
task->data[0]++;
task->data[2] = 0;
@@ -3201,8 +3201,8 @@ static void UseFlyEffect_7(struct Task * task)
{
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventClearAnimIfSpecialAnimActive(objectEvent);
- objectEvent->inanimate = 0;
- objectEvent->hasShadow = 0;
+ objectEvent->inanimate = FALSE;
+ objectEvent->hasShadow = FALSE;
sub_8087204(task->data[1], objectEvent->spriteId);
StartSpriteAnim(&gSprites[task->data[1]], gSaveBlock2Ptr->playerGender * 2 + 1);
sub_80877FC(&gSprites[task->data[1]], 0);
@@ -3265,21 +3265,21 @@ static void sub_8087204(u8 a0, u8 a1)
gSprites[a0].data[6] = a1;
}
-static const union AffineAnimCmd gUnknown_83CC19C[] = {
+static const union AffineAnimCmd sUnknown_83CC19C[] = {
AFFINEANIMCMD_FRAME( 8, 8, 226, 0),
AFFINEANIMCMD_FRAME(28, 28, 0, 30),
AFFINEANIMCMD_END
};
-static const union AffineAnimCmd gUnknown_83CC1B4[] = {
+static const union AffineAnimCmd sUnknown_83CC1B4[] = {
AFFINEANIMCMD_FRAME(256, 256, 64, 0),
AFFINEANIMCMD_FRAME(-10, -10, 0, 22),
AFFINEANIMCMD_END
};
-static const union AffineAnimCmd *const gUnknown_83CC1CC[] = {
- gUnknown_83CC19C,
- gUnknown_83CC1B4
+static const union AffineAnimCmd *const sUnknown_83CC1CC[] = {
+ sUnknown_83CC19C,
+ sUnknown_83CC1B4
};
static void sub_8087220(struct Sprite * sprite)
@@ -3289,7 +3289,7 @@ static void sub_8087220(struct Sprite * sprite)
if (sprite->data[0] == 0)
{
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
- sprite->affineAnims = gUnknown_83CC1CC;
+ sprite->affineAnims = sUnknown_83CC1CC;
InitSpriteAffineAnim(sprite);
StartSpriteAffineAnim(sprite, 0);
if (gSaveBlock2Ptr->playerGender == MALE)
@@ -3345,7 +3345,7 @@ static void sub_8087364(struct Sprite * sprite)
if (sprite->data[0] == 0)
{
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
- sprite->affineAnims = gUnknown_83CC1CC;
+ sprite->affineAnims = sUnknown_83CC1CC;
InitSpriteAffineAnim(sprite);
StartSpriteAffineAnim(sprite, 1);
if (gSaveBlock2Ptr->playerGender == MALE)
@@ -3508,7 +3508,7 @@ static void FlyInEffect_4(struct Task * task)
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[objectEvent->spriteId];
- objectEvent->inanimate = 0;
+ objectEvent->inanimate = FALSE;
sub_805F724(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y);
sprite->pos2.x = 0;
sprite->pos2.y = 0;
@@ -3560,26 +3560,26 @@ static void FlyInEffect_7(struct Task * task)
}
}
-static const union AffineAnimCmd gUnknown_83CC214[] = {
+static const union AffineAnimCmd sUnknown_83CC214[] = {
AFFINEANIMCMD_FRAME(24, 24, 0, 1),
AFFINEANIMCMD_JUMP(0)
};
-static const union AffineAnimCmd gUnknown_83CC224[] = {
+static const union AffineAnimCmd sUnknown_83CC224[] = {
AFFINEANIMCMD_FRAME(512, 512, 0, 1),
AFFINEANIMCMD_FRAME(-16, -16, 0, 1),
AFFINEANIMCMD_JUMP(1)
};
-static const union AffineAnimCmd *const gUnknown_83CC23C[] = {
- gUnknown_83CC214,
- gUnknown_83CC224
+static const union AffineAnimCmd *const sUnknown_83CC23C[] = {
+ sUnknown_83CC214,
+ sUnknown_83CC224
};
static void sub_80877FC(struct Sprite * sprite, u8 affineAnimId)
{
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
- sprite->affineAnims = gUnknown_83CC23C;
+ sprite->affineAnims = sUnknown_83CC23C;
InitSpriteAffineAnim(sprite);
StartSpriteAffineAnim(sprite, affineAnimId);
}
@@ -3735,8 +3735,8 @@ static const union AnimCmd *const sAnimCmdTable_FldEffUnk44[] = {
sAnimCmd_FldEffUnk44_3
};
-static const struct SpriteTemplate gUnknown_83CC2A0 = {
- .tileTag = 0xFFFF,
+static const struct SpriteTemplate sUnknown_83CC2A0 = {
+ .tileTag = SPRITE_INVALID_TAG,
.paletteTag = 4371,
.oam = &sOamData_8x8,
.anims = sAnimCmdTable_FldEffUnk44,
@@ -3854,7 +3854,7 @@ static void sub_8087CFC(struct Sprite* sprite)
for (i = 0; i < 4; i++)
{
- u8 spriteId = CreateSprite(&gUnknown_83CC2A0, xPos, yPos, 0);
+ u8 spriteId = CreateSprite(&sUnknown_83CC2A0, xPos, yPos, 0);
if (spriteId != MAX_SPRITES)
{
StartSpriteAnim(&gSprites[spriteId], i);
diff --git a/src/fieldmap.c b/src/fieldmap.c
index c1c0bf15c..60ff70f10 100644
--- a/src/fieldmap.c
+++ b/src/fieldmap.c
@@ -946,7 +946,7 @@ void sub_8059948(u8 a0, u8 a1)
TintPalette_SepiaTone(gPlttBufferUnfaded + a0 * 16, a1 * 16);
break;
case 3:
- sub_8111F38((a0 * 16), a1 * 16);
+ sub_8111F38(a0 * 16, a1 * 16);
TintPalette_GrayScale(gPlttBufferUnfaded + a0 * 16, a1 * 16);
break;
default:
diff --git a/src/vs_seeker.c b/src/vs_seeker.c
index 1424cfe29..f60e22f96 100644
--- a/src/vs_seeker.c
+++ b/src/vs_seeker.c
@@ -748,7 +748,7 @@ void Task_VsSeeker_0(u8 taskId)
else if (respval == 2)
{
ItemUse_SetQuestLogEvent(QL_EVENT_USED_ITEM, 0, gSpecialVar_ItemId, 0xffff);
- FieldEffectStart(FLDEFF_USE_VS_SEEKER); // TODO: name this enum
+ FieldEffectStart(FLDEFF_USE_VS_SEEKER);
gTasks[taskId].func = Task_VsSeeker_1;
gTasks[taskId].data[0] = 15;
}