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authorEvan <eroelke@gmail.com>2019-11-30 15:28:51 -0500
committerEvan <eroelke@gmail.com>2019-12-01 09:56:22 -0500
commitd5537b8db98dfbbbaf2910e1fe6e1cf7e3901583 (patch)
treed258b5a6fec23c3de1990ac8ef1a2e82750deaef
parent8cdc65a8e4cc03b96f8e73e7079634db2143c491 (diff)
fix build error
format fix small update all matching remove unused var
-rw-r--r--src/pokeball.c287
1 files changed, 10 insertions, 277 deletions
diff --git a/src/pokeball.c b/src/pokeball.c
index 20dc7bfe5..5a5a573dd 100644
--- a/src/pokeball.c
+++ b/src/pokeball.c
@@ -339,8 +339,6 @@ u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow)
return 0;
}
-#ifdef NONMATCHING
-//gender is an unused variable that still manages to show up in the assembly, can't get temporary variables to make it work.
static void Task_DoPokeballSendOutAnim(u8 taskId)
{
u16 throwCaseId;
@@ -348,7 +346,8 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
u16 itemId, ballId;
u8 ballSpriteId;
bool8 notSendOut = FALSE;
- u8 gender, temp;
+ s16 x, y;
+ u32 gender;
if (gTasks[taskId].tFrames == 0)
{
@@ -367,7 +366,6 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
ballId = ItemIdToBallId(itemId);
LoadBallGfx(ballId);
- // r10 is set to gender byte here and loaded into a temporary variable to be immediately overwritten by an unused variable..
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
gender = gLinkPlayers[GetBattlerMultiplayerId(battlerId)].gender;
else
@@ -383,17 +381,19 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
case POKEBALL_PLAYER_SENDOUT:
if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)
{
- gSprites[ballSpriteId].pos1.x = 32;
- gSprites[ballSpriteId].pos1.y = 64;
+ x = 32;
+ y = 64;
}
else
{
- temp = gender; //mov r0, r10 (r10 = gender), but this is never actually used
- gSprites[ballSpriteId].pos1.x = 48;
- gSprites[ballSpriteId].pos1.y = 70;
+ gender = !!gender; // something unknown got optimized out
+ x = 48;
+ y = 70;
}
gBattlerTarget = battlerId;
+ gSprites[ballSpriteId].pos1.x = x;
+ gSprites[ballSpriteId].pos1.y = y;
gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
break;
case POKEBALL_OPPONENT_SENDOUT:
@@ -427,273 +427,6 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
gTasks[taskId].func = TaskDummy;
PlaySE(SE_NAGERU);
}
-#else
-NAKED
-static void Task_DoPokeballSendOutAnim(u8 taskId)
-{
- asm_unified("\tpush {r4-r7,lr}\n"
- "\tmov r7, r10\n"
- "\tmov r6, r9\n"
- "\tmov r5, r8\n"
- "\tpush {r5-r7}\n"
- "\tsub sp, 0x8\n"
- "\tlsls r0, 24\n"
- "\tlsrs r0, 24\n"
- "\tstr r0, [sp]\n"
- "\tmovs r0, 0\n"
- "\tstr r0, [sp, 0x4]\n"
- "\tldr r1, _0804A9D4 @ =gTasks\n"
- "\tldr r2, [sp]\n"
- "\tlsls r0, r2, 2\n"
- "\tadds r0, r2\n"
- "\tlsls r0, 3\n"
- "\tadds r1, r0, r1\n"
- "\tldrh r2, [r1, 0x8]\n"
- "\tmovs r3, 0x8\n"
- "\tldrsh r0, [r1, r3]\n"
- "\tcmp r0, 0\n"
- "\tbne _0804A9D8\n"
- "\tadds r0, r2, 0x1\n"
- "\tstrh r0, [r1, 0x8]\n"
- "\tb _0804ABB8\n"
- "\t.align 2, 0\n"
- "_0804A9D4: .4byte gTasks\n"
- "_0804A9D8:\n"
- "\tldrh r0, [r1, 0xC]\n"
- "\tmov r9, r0\n"
- "\tldrb r6, [r1, 0xE]\n"
- "\tadds r0, r6, 0\n"
- "\tbl GetBattlerSide\n"
- "\tlsls r0, 24\n"
- "\tcmp r0, 0\n"
- "\tbeq _0804AA04\n"
- "\tldr r1, _0804A9FC @ =gBattlerPartyIndexes\n"
- "\tlsls r0, r6, 1\n"
- "\tadds r0, r1\n"
- "\tldrh r1, [r0]\n"
- "\tmovs r0, 0x64\n"
- "\tmuls r0, r1\n"
- "\tldr r1, _0804AA00 @ =gEnemyParty\n"
- "\tb _0804AA12\n"
- "\t.align 2, 0\n"
- "_0804A9FC: .4byte gBattlerPartyIndexes\n"
- "_0804AA00: .4byte gEnemyParty\n"
- "_0804AA04:\n"
- "\tldr r1, _0804AA50 @ =gBattlerPartyIndexes\n"
- "\tlsls r0, r6, 1\n"
- "\tadds r0, r1\n"
- "\tldrh r1, [r0]\n"
- "\tmovs r0, 0x64\n"
- "\tmuls r0, r1\n"
- "\tldr r1, _0804AA54 @ =gPlayerParty\n"
- "_0804AA12:\n"
- "\tadds r0, r1\n"
- "\tmovs r1, 0x26\n"
- "\tbl GetMonData\n"
- "\tlsls r0, 16\n"
- "\tlsrs r0, 16\n"
- "\tbl ItemIdToBallId\n"
- "\tlsls r0, 24\n"
- "\tlsrs r5, r0, 24\n"
- "\tadds r0, r5, 0\n"
- "\tbl LoadBallGfx\n"
- "\tldr r0, _0804AA58 @ =gBattleTypeFlags\n"
- "\tldr r0, [r0]\n"
- "\tmovs r1, 0x2\n"
- "\tands r0, r1\n"
- "\tcmp r0, 0\n"
- "\tbeq _0804AA60\n"
- "\tldr r4, _0804AA5C @ =gLinkPlayers\n"
- "\tadds r0, r6, 0\n"
- "\tbl GetBattlerMultiplayerId\n"
- "\tlsls r1, r0, 3\n"
- "\tsubs r1, r0\n"
- "\tlsls r1, 2\n"
- "\tadds r1, r4\n"
- "\tldrb r1, [r1, 0x13]\n"
- "\tmov r10, r1\n"
- "\tb _0804AA68\n"
- "\t.align 2, 0\n"
- "_0804AA50: .4byte gBattlerPartyIndexes\n"
- "_0804AA54: .4byte gPlayerParty\n"
- "_0804AA58: .4byte gBattleTypeFlags\n"
- "_0804AA5C: .4byte gLinkPlayers\n"
- "_0804AA60:\n"
- "\tldr r0, _0804AAB8 @ =gSaveBlock2Ptr\n"
- "\tldr r0, [r0]\n"
- "\tldrb r0, [r0, 0x8]\n"
- "\tmov r10, r0\n"
- "_0804AA68:\n"
- "\tlsls r0, r5, 1\n"
- "\tadds r0, r5\n"
- "\tlsls r0, 3\n"
- "\tldr r1, _0804AABC @ =gBallSpriteTemplates\n"
- "\tadds r0, r1\n"
- "\tmovs r1, 0x20\n"
- "\tmovs r2, 0x50\n"
- "\tmovs r3, 0x1D\n"
- "\tbl CreateSprite\n"
- "\tlsls r0, 24\n"
- "\tlsrs r7, r0, 24\n"
- "\tlsls r5, r7, 4\n"
- "\tadds r0, r5, r7\n"
- "\tlsls r0, 2\n"
- "\tmov r8, r0\n"
- "\tldr r4, _0804AAC0 @ =gSprites\n"
- "\tadd r4, r8\n"
- "\tmovs r0, 0x80\n"
- "\tstrh r0, [r4, 0x2E]\n"
- "\tmovs r1, 0\n"
- "\tstrh r1, [r4, 0x30]\n"
- "\tmov r2, r9\n"
- "\tstrh r2, [r4, 0x3C]\n"
- "\tmov r3, r9\n"
- "\tcmp r3, 0xFE\n"
- "\tbeq _0804AAF8\n"
- "\tcmp r3, 0xFF\n"
- "\tbne _0804AB38\n"
- "\tldr r0, _0804AAC4 @ =gBattleTypeFlags\n"
- "\tldr r0, [r0]\n"
- "\tmovs r1, 0x80\n"
- "\tlsls r1, 9\n"
- "\tands r0, r1\n"
- "\tcmp r0, 0\n"
- "\tbeq _0804AAC8\n"
- "\tmovs r5, 0x20\n"
- "\tmovs r4, 0x40\n"
- "\tb _0804AACE\n"
- "\t.align 2, 0\n"
- "_0804AAB8: .4byte gSaveBlock2Ptr\n"
- "_0804AABC: .4byte gBallSpriteTemplates\n"
- "_0804AAC0: .4byte gSprites\n"
- "_0804AAC4: .4byte gBattleTypeFlags\n"
- "_0804AAC8:\n"
- "\tmov r0, r10\n"
- "\tmovs r5, 0x30\n"
- "\tmovs r4, 0x46\n"
- "_0804AACE:\n"
- "\tldr r0, _0804AAEC @ =gBattlerTarget\n"
- "\tstrb r6, [r0]\n"
- "\tldr r2, _0804AAF0 @ =gSprites\n"
- "\tlsls r3, r7, 4\n"
- "\tadds r1, r3, r7\n"
- "\tlsls r1, 2\n"
- "\tadds r0, r1, r2\n"
- "\tstrh r5, [r0, 0x20]\n"
- "\tstrh r4, [r0, 0x22]\n"
- "\tadds r2, 0x1C\n"
- "\tadds r1, r2\n"
- "\tldr r0, _0804AAF4 @ =SpriteCB_PlayerMonSendOut_1\n"
- "\tstr r0, [r1]\n"
- "\tb _0804AB48\n"
- "\t.align 2, 0\n"
- "_0804AAEC: .4byte gBattlerTarget\n"
- "_0804AAF0: .4byte gSprites\n"
- "_0804AAF4: .4byte SpriteCB_PlayerMonSendOut_1\n"
- "_0804AAF8:\n"
- "\tadds r0, r6, 0\n"
- "\tmovs r1, 0\n"
- "\tbl GetBattlerSpriteCoord\n"
- "\tlsls r0, 24\n"
- "\tlsrs r0, 24\n"
- "\tstrh r0, [r4, 0x20]\n"
- "\tadds r0, r6, 0\n"
- "\tmovs r1, 0x1\n"
- "\tbl GetBattlerSpriteCoord\n"
- "\tlsls r0, 24\n"
- "\tlsrs r0, 24\n"
- "\tadds r0, 0x18\n"
- "\tstrh r0, [r4, 0x22]\n"
- "\tldr r0, _0804AB2C @ =gBattlerTarget\n"
- "\tstrb r6, [r0]\n"
- "\tmovs r1, 0\n"
- "\tstrh r1, [r4, 0x2E]\n"
- "\tldr r0, _0804AB30 @ =gSprites\n"
- "\tadds r0, 0x1C\n"
- "\tadd r0, r8\n"
- "\tldr r1, _0804AB34 @ =SpriteCB_OpponentMonSendOut\n"
- "\tstr r1, [r0]\n"
- "\tb _0804AB46\n"
- "\t.align 2, 0\n"
- "_0804AB2C: .4byte gBattlerTarget\n"
- "_0804AB30: .4byte gSprites\n"
- "_0804AB34: .4byte SpriteCB_OpponentMonSendOut\n"
- "_0804AB38:\n"
- "\tmovs r0, 0x1\n"
- "\tbl GetBattlerAtPosition\n"
- "\tldr r1, _0804AB64 @ =gBattlerTarget\n"
- "\tstrb r0, [r1]\n"
- "\tmovs r2, 0x1\n"
- "\tstr r2, [sp, 0x4]\n"
- "_0804AB46:\n"
- "\tadds r3, r5, 0\n"
- "_0804AB48:\n"
- "\tldr r0, _0804AB68 @ =gSprites\n"
- "\tadds r1, r3, r7\n"
- "\tlsls r1, 2\n"
- "\tadds r4, r1, r0\n"
- "\tldr r5, _0804AB64 @ =gBattlerTarget\n"
- "\tldrb r0, [r5]\n"
- "\tstrh r0, [r4, 0x3A]\n"
- "\tldr r3, [sp, 0x4]\n"
- "\tcmp r3, 0\n"
- "\tbne _0804AB6C\n"
- "\tldr r0, [sp]\n"
- "\tbl DestroyTask\n"
- "\tb _0804ABB8\n"
- "\t.align 2, 0\n"
- "_0804AB64: .4byte gBattlerTarget\n"
- "_0804AB68: .4byte gSprites\n"
- "_0804AB6C:\n"
- "\tmovs r0, 0x22\n"
- "\tstrh r0, [r4, 0x2E]\n"
- "\tldrb r0, [r5]\n"
- "\tmovs r1, 0\n"
- "\tbl GetBattlerSpriteCoord\n"
- "\tlsls r0, 24\n"
- "\tlsrs r0, 24\n"
- "\tstrh r0, [r4, 0x32]\n"
- "\tldrb r0, [r5]\n"
- "\tmovs r1, 0x1\n"
- "\tbl GetBattlerSpriteCoord\n"
- "\tlsls r0, 24\n"
- "\tlsrs r0, 24\n"
- "\tsubs r0, 0x10\n"
- "\tstrh r0, [r4, 0x36]\n"
- "\tldr r0, _0804ABC8 @ =0x0000ffd8\n"
- "\tstrh r0, [r4, 0x38]\n"
- "\tadds r0, r4, 0\n"
- "\tbl InitAnimArcTranslation\n"
- "\tmov r0, sp\n"
- "\tldrh r0, [r0]\n"
- "\tstrh r0, [r4, 0x6]\n"
- "\tldr r1, _0804ABCC @ =gTasks\n"
- "\tldr r2, [sp]\n"
- "\tlsls r0, r2, 2\n"
- "\tadds r0, r2\n"
- "\tlsls r0, 3\n"
- "\tadds r0, r1\n"
- "\tldrb r1, [r5]\n"
- "\tstrh r1, [r0, 0x10]\n"
- "\tldr r1, _0804ABD0 @ =TaskDummy\n"
- "\tstr r1, [r0]\n"
- "\tmovs r0, 0x36\n"
- "\tbl PlaySE\n"
- "_0804ABB8:\n"
- "\tadd sp, 0x8\n"
- "\tpop {r3-r5}\n"
- "\tmov r8, r3\n"
- "\tmov r9, r4\n"
- "\tmov r10, r5\n"
- "\tpop {r4-r7}\n"
- "\tpop {r0}\n"
- "\tbx r0\n"
- "\t.align 2, 0\n"
- "_0804ABC8: .4byte 0x0000ffd8\n"
- "_0804ABCC: .4byte gTasks\n"
- "_0804ABD0: .4byte TaskDummy\n");
-}
-#endif
static void SpriteCB_TestBallThrow(struct Sprite *sprite)
{
@@ -1216,7 +949,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = sprite->pos2.x = 0;
+ sprite->pos2.x = sprite->pos2.y = 0;
sprite->sBattler = sprite->oam.affineParam & 0xFF;
sprite->data[0] = 0;