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authorSwastik Baranwal <swstkbaranwal@gmail.com>2019-06-23 18:47:35 +0530
committerGitHub <noreply@github.com>2019-06-23 18:47:35 +0530
commit99703c6ab831d34e6859d8a8f53ba8e73dc4d3d9 (patch)
tree3a712d3039d152616af58a45a13d82c40a87e58f /asm/electric.s
parent6d190f861e3559eec922cd760778c0cba6e08397 (diff)
parent9ee0c34758a63f8c00724b6fc984b4e96be2f7af (diff)
Merge pull request #5 from pret/master
Take files
Diffstat (limited to 'asm/electric.s')
-rw-r--r--asm/electric.s2675
1 files changed, 2675 insertions, 0 deletions
diff --git a/asm/electric.s b/asm/electric.s
new file mode 100644
index 000000000..187e30b6d
--- /dev/null
+++ b/asm/electric.s
@@ -0,0 +1,2675 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80ADBEC
+sub_80ADBEC: @ 80ADBEC
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080ADC0C @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080ADC14
+ ldr r0, _080ADC10 @ =gBattleAnimArgs
+ ldrh r1, [r4, 0x20]
+ ldrh r2, [r0]
+ subs r1, r2
+ strh r1, [r4, 0x20]
+ b _080ADC20
+ .align 2, 0
+_080ADC0C: .4byte gBattleAnimAttacker
+_080ADC10: .4byte gBattleAnimArgs
+_080ADC14:
+ ldr r1, _080ADC34 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ adds r0, r1, 0
+_080ADC20:
+ ldrh r0, [r0, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldr r0, _080ADC38 @ =sub_80ADC3C
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080ADC34: .4byte gBattleAnimArgs
+_080ADC38: .4byte sub_80ADC3C
+ thumb_func_end sub_80ADBEC
+
+ thumb_func_start sub_80ADC3C
+sub_80ADC3C: @ 80ADC3C
+ push {lr}
+ adds r2, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080ADC52
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_080ADC52:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80ADC3C
+
+ thumb_func_start sub_80ADC58
+sub_80ADC58: @ 80ADC58
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080ADC78 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080ADC80
+ ldr r0, _080ADC7C @ =gBattleAnimArgs
+ ldrh r1, [r4, 0x20]
+ ldrh r0, [r0]
+ subs r1, r0
+ strh r1, [r4, 0x20]
+ b _080ADC8A
+ .align 2, 0
+_080ADC78: .4byte gBattleAnimAttacker
+_080ADC7C: .4byte gBattleAnimArgs
+_080ADC80:
+ ldr r0, _080ADC94 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+_080ADC8A:
+ ldr r0, _080ADC98 @ =sub_80ADC9C
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080ADC94: .4byte gBattleAnimArgs
+_080ADC98: .4byte sub_80ADC9C
+ thumb_func_end sub_80ADC58
+
+ thumb_func_start sub_80ADC9C
+sub_80ADC9C: @ 80ADC9C
+ push {lr}
+ adds r2, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080ADCB2
+ adds r0, r2, 0
+ bl move_anim_8074EE0
+_080ADCB2:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80ADC9C
+
+ thumb_func_start sub_80ADCB8
+sub_80ADCB8: @ 80ADCB8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080ADCFC @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r0, _080ADD00 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080ADD08
+ ldr r2, _080ADD04 @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r2]
+ subs r0, r1
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x22]
+ ldrh r1, [r2, 0x2]
+ subs r0, r1
+ strh r0, [r5, 0x22]
+ b _080ADD1C
+ .align 2, 0
+_080ADCFC: .4byte gBattleAnimTarget
+_080ADD00: .4byte gBattleAnimAttacker
+_080ADD04: .4byte gBattleAnimArgs
+_080ADD08:
+ ldr r0, _080ADD40 @ =gBattleAnimArgs
+ ldrh r1, [r0]
+ ldrh r2, [r5, 0x20]
+ adds r1, r2
+ strh r1, [r5, 0x20]
+ ldrh r1, [r0, 0x2]
+ ldrh r2, [r5, 0x22]
+ adds r1, r2
+ strh r1, [r5, 0x22]
+ adds r2, r0, 0
+_080ADD1C:
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r2, 0x6]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r2, 0x8]
+ strh r0, [r5, 0x34]
+ ldr r1, _080ADD44 @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080ADD48 @ =sub_8074A80
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080ADD40: .4byte gBattleAnimArgs
+_080ADD44: .4byte move_anim_8074EE0
+_080ADD48: .4byte sub_8074A80
+ thumb_func_end sub_80ADCB8
+
+ thumb_func_start sub_80ADD4C
+sub_80ADD4C: @ 80ADD4C
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ ldr r0, _080ADD64 @ =gBattleAnimArgs
+ movs r1, 0x8
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x1
+ beq _080ADDC4
+ cmp r0, 0x1
+ bgt _080ADD68
+ cmp r0, 0
+ beq _080ADD72
+ b _080ADDC4
+ .align 2, 0
+_080ADD64: .4byte gBattleAnimArgs
+_080ADD68:
+ cmp r0, 0x2
+ beq _080ADD7C
+ cmp r0, 0x3
+ beq _080ADDA0
+ b _080ADDC4
+_080ADD72:
+ ldr r0, _080ADD78 @ =gBattleAnimAttacker
+ b _080ADDC6
+ .align 2, 0
+_080ADD78: .4byte gBattleAnimAttacker
+_080ADD7C:
+ ldr r4, _080ADD94 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r6, 0x2
+ eors r0, r6
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ bne _080ADD98
+ ldrb r4, [r4]
+ b _080ADDC8
+ .align 2, 0
+_080ADD94: .4byte gBattleAnimAttacker
+_080ADD98:
+ ldrb r0, [r4]
+ adds r4, r6, 0
+ eors r4, r0
+ b _080ADDC8
+_080ADDA0:
+ ldr r0, _080ADDBC @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ movs r4, 0x2
+ eors r0, r4
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080ADDC4
+ ldr r0, _080ADDC0 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ eors r4, r0
+ b _080ADDC8
+ .align 2, 0
+_080ADDBC: .4byte gBattleAnimAttacker
+_080ADDC0: .4byte gBattleAnimTarget
+_080ADDC4:
+ ldr r0, _080ADDE8 @ =gBattleAnimTarget
+_080ADDC6:
+ ldrb r4, [r0]
+_080ADDC8:
+ ldr r0, _080ADDEC @ =gBattleAnimArgs
+ movs r2, 0xA
+ ldrsh r0, [r0, r2]
+ cmp r0, 0
+ bne _080ADDF0
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ adds r0, r4, 0
+ movs r1, 0x1
+ b _080ADE02
+ .align 2, 0
+_080ADDE8: .4byte gBattleAnimTarget
+_080ADDEC: .4byte gBattleAnimArgs
+_080ADDF0:
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ adds r0, r4, 0
+ movs r1, 0x3
+_080ADE02:
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r7, _080ADEA0 @ =gSineTable
+ ldr r6, _080ADEA4 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ lsls r0, 1
+ adds r0, r7
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ movs r2, 0x2
+ ldrsh r0, [r6, r2]
+ muls r0, r1
+ asrs r0, 8
+ strh r0, [r5, 0x24]
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ adds r0, 0x40
+ lsls r0, 1
+ adds r0, r7
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ movs r2, 0x2
+ ldrsh r0, [r6, r2]
+ muls r0, r1
+ asrs r0, 8
+ strh r0, [r5, 0x26]
+ ldrh r1, [r6, 0xC]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080ADE66
+ adds r0, r4, 0
+ bl sub_8076884
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1
+ movs r1, 0x3
+ ands r0, r1
+ lsls r0, 2
+ ldrb r2, [r5, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r5, 0x5]
+_080ADE66:
+ ldrb r2, [r5, 0x3]
+ lsls r2, 26
+ lsrs r2, 27
+ movs r0, 0x4
+ ldrsh r1, [r6, r0]
+ lsls r0, r1, 1
+ adds r0, r7
+ ldrh r0, [r0]
+ ldr r3, _080ADEA8 @ =gOamMatrices
+ lsls r2, 3
+ adds r2, r3
+ adds r1, 0x40
+ lsls r1, 1
+ adds r1, r7
+ ldrh r1, [r1]
+ strh r1, [r2, 0x6]
+ strh r1, [r2]
+ strh r0, [r2, 0x2]
+ lsls r0, 16
+ asrs r0, 16
+ negs r0, r0
+ strh r0, [r2, 0x4]
+ ldrh r0, [r6, 0x6]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080ADEAC @ =sub_80B1D3C
+ str r0, [r5, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080ADEA0: .4byte gSineTable
+_080ADEA4: .4byte gBattleAnimArgs
+_080ADEA8: .4byte gOamMatrices
+_080ADEAC: .4byte sub_80B1D3C
+ thumb_func_end sub_80ADD4C
+
+ thumb_func_start sub_80ADEB0
+sub_80ADEB0: @ 80ADEB0
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r5, _080ADF24 @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldr r6, _080ADF28 @ =gBattleAnimTarget
+ ldrb r0, [r6]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrb r0, [r6]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x38]
+ ldrh r0, [r5, 0xA]
+ strh r0, [r4, 0x3A]
+ ldrh r0, [r5, 0x8]
+ strh r0, [r4, 0x3C]
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0xC
+ ldrsh r0, [r5, r3]
+ lsls r0, 2
+ adds r1, r0
+ ldr r3, _080ADF2C @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080ADF30 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r4, 0x4]
+ ldr r1, _080ADF34 @ =sub_80ADF38
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080ADF24: .4byte gBattleAnimArgs
+_080ADF28: .4byte gBattleAnimTarget
+_080ADF2C: .4byte 0x000003ff
+_080ADF30: .4byte 0xfffffc00
+_080ADF34: .4byte sub_80ADF38
+ thumb_func_end sub_80ADEB0
+
+ thumb_func_start sub_80ADF38
+sub_80ADF38: @ 80ADF38
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80755E0
+ lsls r0, 24
+ cmp r0, 0
+ bne _080ADFA2
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Cos
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3A]
+ ldrh r2, [r4, 0x3C]
+ adds r0, r2
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3C]
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r1, 0x3
+ bl __modsi3
+ lsls r0, 16
+ cmp r0, 0
+ bne _080ADFA8
+ adds r3, r4, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ b _080ADFA8
+_080ADFA2:
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080ADFA8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80ADF38
+
+ thumb_func_start sub_80ADFB0
+sub_80ADFB0: @ 80ADFB0
+ push {lr}
+ adds r3, r0, 0
+ ldrh r0, [r3, 0x38]
+ subs r0, 0x1
+ strh r0, [r3, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080ADFE8
+ movs r0, 0x3E
+ adds r0, r3
+ mov r12, r0
+ ldrb r2, [r0]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r0, [r3, 0x36]
+ strh r0, [r3, 0x38]
+_080ADFE8:
+ ldrh r0, [r3, 0x34]
+ subs r1, r0, 0x1
+ strh r1, [r3, 0x34]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080ADFFA
+ adds r0, r3, 0
+ bl DestroyAnimSprite
+_080ADFFA:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80ADFB0
+
+ thumb_func_start sub_80AE000
+sub_80AE000: @ 80AE000
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080AE01C
+ ldr r0, _080AE060 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080AE024
+_080AE01C:
+ ldr r1, _080AE064 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+_080AE024:
+ ldr r5, _080AE060 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ ldr r4, _080AE064 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4, 0x2]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x22]
+ ldrh r0, [r4]
+ strh r0, [r6, 0x34]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r6, 0x36]
+ strh r0, [r6, 0x38]
+ ldr r0, _080AE068 @ =sub_80ADFB0
+ str r0, [r6, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AE060: .4byte gBattleAnimTarget
+_080AE064: .4byte gBattleAnimArgs
+_080AE068: .4byte sub_80ADFB0
+ thumb_func_end sub_80AE000
+
+ thumb_func_start sub_80AE06C
+sub_80AE06C: @ 80AE06C
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r1, _080AE088 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x2E]
+ movs r2, 0xE
+ ldrsh r0, [r1, r2]
+ movs r1, 0x80
+ lsls r1, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080AE090
+ ldr r0, _080AE08C @ =gBattleAnimTarget
+ b _080AE092
+ .align 2, 0
+_080AE088: .4byte gBattleAnimArgs
+_080AE08C: .4byte gBattleAnimTarget
+_080AE090:
+ ldr r0, _080AE118 @ =gBattleAnimAttacker
+_080AE092:
+ ldrb r6, [r0]
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080AE0AA
+ adds r0, r6, 0
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080AE0B2
+_080AE0AA:
+ ldr r1, _080AE11C @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+_080AE0B2:
+ adds r0, r6, 0
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ ldr r4, _080AE11C @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r3, [r4]
+ adds r0, r3
+ strh r0, [r5, 0x20]
+ adds r0, r6, 0
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x2]
+ adds r0, r1
+ strh r0, [r5, 0x22]
+ ldrh r1, [r4, 0xE]
+ ldr r0, _080AE120 @ =0x00007fff
+ ands r0, r1
+ strh r0, [r5, 0x36]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x38]
+ ldrh r0, [r4, 0xA]
+ strh r0, [r5, 0x3A]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r5, 0x3C]
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0xC
+ ldrsh r0, [r4, r3]
+ lsls r0, 2
+ adds r1, r0
+ ldr r3, _080AE124 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080AE128 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ ldr r1, _080AE12C @ =sub_80AE130
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AE118: .4byte gBattleAnimAttacker
+_080AE11C: .4byte gBattleAnimArgs
+_080AE120: .4byte 0x00007fff
+_080AE124: .4byte 0x000003ff
+_080AE128: .4byte 0xfffffc00
+_080AE12C: .4byte sub_80AE130
+ thumb_func_end sub_80AE06C
+
+ thumb_func_start sub_80AE130
+sub_80AE130: @ 80AE130
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3A]
+ ldrh r1, [r4, 0x3C]
+ adds r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3C]
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ movs r2, 0x36
+ ldrsh r1, [r4, r2]
+ bl __modsi3
+ cmp r0, 0
+ bne _080AE186
+ adds r3, r4, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_080AE186:
+ ldrh r0, [r4, 0x2E]
+ subs r1, r0, 0x1
+ strh r1, [r4, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080AE198
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080AE198:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AE130
+
+ thumb_func_start sub_80AE1A0
+sub_80AE1A0: @ 80AE1A0
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0
+ bl sub_8075114
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ ldr r3, _080AE1DC @ =gBattleAnimArgs
+ movs r5, 0x6
+ ldrsh r0, [r3, r5]
+ lsls r0, 2
+ adds r1, r0
+ ldr r5, _080AE1E0 @ =0x000003ff
+ adds r0, r5, 0
+ ands r1, r0
+ ldr r0, _080AE1E4 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r4, 0x4]
+ movs r1, 0x6
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x1
+ bne _080AE1E8
+ ldrb r0, [r4, 0x3]
+ movs r1, 0x3F
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x10
+ b _080AE1F6
+ .align 2, 0
+_080AE1DC: .4byte gBattleAnimArgs
+_080AE1E0: .4byte 0x000003ff
+_080AE1E4: .4byte 0xfffffc00
+_080AE1E8:
+ cmp r0, 0x2
+ bne _080AE1FA
+ ldrb r0, [r4, 0x3]
+ movs r1, 0x3F
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x20
+_080AE1F6:
+ orrs r1, r0
+ strb r1, [r4, 0x3]
+_080AE1FA:
+ ldr r0, _080AE214 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x2E]
+ ldr r0, _080AE218 @ =sub_8074C44
+ str r0, [r4, 0x1C]
+ ldr r1, _080AE21C @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AE214: .4byte gBattleAnimArgs
+_080AE218: .4byte sub_8074C44
+_080AE21C: .4byte DestroyAnimSprite
+ thumb_func_end sub_80AE1A0
+
+ thumb_func_start sub_80AE220
+sub_80AE220: @ 80AE220
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r6, _080AE268 @ =gBattleAnimTarget
+ ldrb r0, [r6]
+ movs r1, 0
+ bl sub_8074480
+ ldr r1, _080AE26C @ =gTasks
+ lsls r4, r5, 2
+ adds r4, r5
+ lsls r4, 3
+ adds r4, r1
+ lsls r0, 24
+ ldr r5, _080AE270 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r5]
+ adds r0, r1
+ strh r0, [r4, 0x8]
+ ldrb r0, [r6]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r5, 0x2]
+ adds r0, r1
+ strh r0, [r4, 0xA]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0xC]
+ ldr r0, _080AE274 @ =sub_80AE278
+ str r0, [r4]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AE268: .4byte gBattleAnimTarget
+_080AE26C: .4byte gTasks
+_080AE270: .4byte gBattleAnimArgs
+_080AE274: .4byte sub_80AE278
+ thumb_func_end sub_80AE220
+
+ thumb_func_start sub_80AE278
+sub_80AE278: @ 80AE278
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ movs r5, 0
+ movs r7, 0
+ ldr r1, _080AE2B8 @ =gTasks
+ lsls r0, 2
+ add r0, r9
+ lsls r0, 3
+ adds r0, r1
+ ldrb r2, [r0, 0xC]
+ str r2, [sp]
+ ldrh r4, [r0, 0x8]
+ ldrh r6, [r0, 0xA]
+ movs r3, 0xC
+ ldrsh r0, [r0, r3]
+ mov r10, r1
+ cmp r0, 0
+ bne _080AE2BC
+ movs r0, 0
+ mov r8, r0
+ movs r2, 0x1
+ movs r1, 0x10
+ mov r12, r1
+ b _080AE2C6
+ .align 2, 0
+_080AE2B8: .4byte gTasks
+_080AE2BC:
+ movs r2, 0x10
+ mov r12, r2
+ movs r3, 0x8
+ mov r8, r3
+ movs r2, 0x4
+_080AE2C6:
+ mov r0, r9
+ lsls r1, r0, 2
+ adds r0, r1, r0
+ lsls r0, 3
+ add r0, r10
+ movs r3, 0x1C
+ ldrsh r0, [r0, r3]
+ mov r10, r1
+ cmp r0, 0xA
+ bhi _080AE3BC
+ lsls r0, 2
+ ldr r1, _080AE2E4 @ =_080AE2E8
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080AE2E4: .4byte _080AE2E8
+ .align 2, 0
+_080AE2E8:
+ .4byte _080AE314
+ .4byte _080AE3BC
+ .4byte _080AE328
+ .4byte _080AE3BC
+ .4byte _080AE348
+ .4byte _080AE3BC
+ .4byte _080AE35E
+ .4byte _080AE3BC
+ .4byte _080AE380
+ .4byte _080AE3BC
+ .4byte _080AE3B4
+_080AE314:
+ ldr r0, _080AE324 @ =gUnknown_83E60A0
+ lsls r1, r4, 16
+ asrs r1, 16
+ lsls r2, r6, 16
+ asrs r2, 16
+ mov r4, r12
+ lsls r3, r4, 16
+ b _080AE396
+ .align 2, 0
+_080AE324: .4byte gUnknown_83E60A0
+_080AE328:
+ mov r0, r12
+ lsls r3, r0, 17
+ mov r1, r8
+ adds r0, r1, r2
+ lsls r0, 16
+ lsrs r0, 16
+ mov r8, r0
+ ldr r0, _080AE344 @ =gUnknown_83E60A0
+ lsls r1, r4, 16
+ asrs r1, 16
+ lsls r2, r6, 16
+ asrs r2, 16
+ b _080AE396
+ .align 2, 0
+_080AE344: .4byte gUnknown_83E60A0
+_080AE348:
+ mov r3, r12
+ lsls r0, r3, 16
+ asrs r0, 16
+ lsls r3, r0, 1
+ adds r3, r0
+ lsls r0, r2, 1
+ add r0, r8
+ lsls r0, 16
+ lsrs r0, 16
+ mov r8, r0
+ b _080AE38A
+_080AE35E:
+ mov r0, r12
+ lsls r3, r0, 18
+ lsls r0, r2, 1
+ adds r0, r2
+ add r0, r8
+ lsls r0, 16
+ lsrs r0, 16
+ mov r8, r0
+ ldr r0, _080AE37C @ =gUnknown_83E60A0
+ lsls r1, r4, 16
+ asrs r1, 16
+ lsls r2, r6, 16
+ asrs r2, 16
+ b _080AE396
+ .align 2, 0
+_080AE37C: .4byte gUnknown_83E60A0
+_080AE380:
+ mov r1, r12
+ lsls r0, r1, 16
+ asrs r0, 16
+ lsls r3, r0, 2
+ adds r3, r0
+_080AE38A:
+ ldr r0, _080AE3B0 @ =gUnknown_83E60A0
+ lsls r1, r4, 16
+ asrs r1, 16
+ lsls r2, r6, 16
+ asrs r2, 16
+ lsls r3, 16
+_080AE396:
+ asrs r3, 16
+ adds r2, r3
+ lsls r2, 16
+ asrs r2, 16
+ movs r3, 0x2
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r5, r0, 24
+ adds r0, r7, 0x1
+ lsls r0, 24
+ lsrs r7, r0, 24
+ b _080AE3BC
+ .align 2, 0
+_080AE3B0: .4byte gUnknown_83E60A0
+_080AE3B4:
+ mov r0, r9
+ bl DestroyAnimVisualTask
+ b _080AE400
+_080AE3BC:
+ cmp r7, 0
+ beq _080AE3F0
+ ldr r4, _080AE410 @ =gSprites
+ lsls r3, r5, 4
+ adds r3, r5
+ lsls r3, 2
+ adds r0, r3, r4
+ ldrh r5, [r0, 0x4]
+ lsls r2, r5, 22
+ lsrs r2, 22
+ add r2, r8
+ ldr r6, _080AE414 @ =0x000003ff
+ adds r1, r6, 0
+ ands r2, r1
+ ldr r1, _080AE418 @ =0xfffffc00
+ ands r1, r5
+ orrs r1, r2
+ strh r1, [r0, 0x4]
+ mov r1, sp
+ ldrh r1, [r1]
+ strh r1, [r0, 0x2E]
+ adds r4, 0x1C
+ adds r3, r4
+ ldr r1, [r3]
+ bl _call_via_r1
+_080AE3F0:
+ ldr r0, _080AE41C @ =gTasks
+ mov r1, r10
+ add r1, r9
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x1C]
+ adds r0, 0x1
+ strh r0, [r1, 0x1C]
+_080AE400:
+ add sp, 0x4
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AE410: .4byte gSprites
+_080AE414: .4byte 0x000003ff
+_080AE418: .4byte 0xfffffc00
+_080AE41C: .4byte gTasks
+ thumb_func_end sub_80AE278
+
+ thumb_func_start sub_80AE420
+sub_80AE420: @ 80AE420
+ push {lr}
+ adds r3, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080AE442
+ ldrb r1, [r3, 0x1]
+ movs r2, 0x3F
+ adds r0, r2, 0
+ ands r0, r1
+ movs r1, 0x80
+ orrs r0, r1
+ strb r0, [r3, 0x1]
+ ldrb r0, [r3, 0x3]
+ ands r2, r0
+ strb r2, [r3, 0x3]
+ b _080AE456
+_080AE442:
+ ldrb r2, [r3, 0x1]
+ movs r1, 0x3F
+ adds r0, r1, 0
+ ands r0, r2
+ strb r0, [r3, 0x1]
+ ldrb r0, [r3, 0x3]
+ ands r1, r0
+ movs r0, 0x40
+ orrs r1, r0
+ strb r1, [r3, 0x3]
+_080AE456:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ bne _080AE46A
+ adds r0, r3, 0
+ bl DestroySprite
+_080AE46A:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AE420
+
+ thumb_func_start sub_80AE470
+sub_80AE470: @ 80AE470
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldr r0, _080AE4D8 @ =gBattleAnimArgs
+ ldrh r1, [r0]
+ ldrh r2, [r4, 0x20]
+ adds r1, r2
+ strh r1, [r4, 0x20]
+ ldrh r0, [r0, 0x2]
+ ldrh r3, [r4, 0x22]
+ adds r0, r3
+ strh r0, [r4, 0x22]
+ ldr r0, _080AE4DC @ =gUnknown_83E60B8
+ adds r1, 0x20
+ lsls r1, 16
+ asrs r1, 16
+ movs r7, 0x22
+ ldrsh r2, [r4, r7]
+ adds r3, r4, 0
+ adds r3, 0x43
+ ldrb r3, [r3]
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r3, _080AE4E0 @ =gSprites
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r6, r2, r3
+ ldrh r5, [r6, 0x4]
+ lsls r1, r5, 22
+ lsrs r1, 22
+ adds r1, 0x8
+ ldr r7, _080AE4E4 @ =0x000003ff
+ adds r0, r7, 0
+ ands r1, r0
+ ldr r0, _080AE4E8 @ =0xfffffc00
+ ands r0, r5
+ orrs r0, r1
+ strh r0, [r6, 0x4]
+ ldr r1, _080AE4EC @ =gUnknown_2037EE2
+ ldrb r0, [r1]
+ adds r0, 0x1
+ strb r0, [r1]
+ adds r3, 0x1C
+ adds r2, r3
+ ldr r0, _080AE4F0 @ =sub_80AE4F4
+ str r0, [r2]
+ str r0, [r4, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AE4D8: .4byte gBattleAnimArgs
+_080AE4DC: .4byte gUnknown_83E60B8
+_080AE4E0: .4byte gSprites
+_080AE4E4: .4byte 0x000003ff
+_080AE4E8: .4byte 0xfffffc00
+_080AE4EC: .4byte gUnknown_2037EE2
+_080AE4F0: .4byte sub_80AE4F4
+ thumb_func_end sub_80AE470
+
+ thumb_func_start sub_80AE4F4
+sub_80AE4F4: @ 80AE4F4
+ push {lr}
+ adds r3, r0, 0
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080AE528
+ movs r0, 0
+ strh r0, [r3, 0x2E]
+ movs r0, 0x3E
+ adds r0, r3
+ mov r12, r0
+ ldrb r2, [r0]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+_080AE528:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x33
+ bne _080AE53C
+ adds r0, r3, 0
+ bl DestroyAnimSprite
+_080AE53C:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AE4F4
+
+ thumb_func_start sub_80AE540
+sub_80AE540: @ 80AE540
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080AE560 @ =gTasks
+ adds r5, r1, r0
+ ldr r0, _080AE564 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080AE56C
+ ldr r4, _080AE568 @ =gBattleAnimAttacker
+ b _080AE56E
+ .align 2, 0
+_080AE560: .4byte gTasks
+_080AE564: .4byte gBattleAnimArgs
+_080AE568: .4byte gBattleAnimAttacker
+_080AE56C:
+ ldr r4, _080AE5B0 @ =gBattleAnimTarget
+_080AE56E:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x24]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x26]
+ ldr r2, _080AE5B4 @ =gBattleAnimArgs
+ ldrh r0, [r2, 0x2]
+ movs r1, 0
+ strh r0, [r5, 0x14]
+ strh r1, [r5, 0x16]
+ strh r1, [r5, 0x18]
+ strh r1, [r5, 0x1A]
+ strh r1, [r5, 0x1C]
+ ldrh r0, [r2, 0x6]
+ strh r0, [r5, 0x1E]
+ strh r1, [r5, 0x20]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r5, 0x22]
+ ldr r0, _080AE5B8 @ =sub_80AE5BC
+ str r0, [r5]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AE5B0: .4byte gBattleAnimTarget
+_080AE5B4: .4byte gBattleAnimArgs
+_080AE5B8: .4byte sub_80AE5BC
+ thumb_func_end sub_80AE540
+
+ thumb_func_start sub_80AE5BC
+sub_80AE5BC: @ 80AE5BC
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ adds r2, r6, 0
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ ldr r1, _080AE6A4 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x14
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ beq _080AE6BC
+ ldrh r0, [r5, 0x20]
+ adds r0, 0x1
+ movs r7, 0
+ strh r0, [r5, 0x20]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x22
+ ldrsh r1, [r5, r2]
+ cmp r0, r1
+ ble _080AE6CA
+ strh r7, [r5, 0x20]
+ ldr r0, _080AE6A8 @ =gUnknown_83E6120
+ movs r3, 0x24
+ ldrsh r1, [r5, r3]
+ movs r3, 0x26
+ ldrsh r2, [r5, r3]
+ movs r3, 0x2
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x40
+ beq _080AE6CA
+ lsls r4, r0, 4
+ adds r4, r0
+ lsls r4, 2
+ ldr r0, _080AE6AC @ =gSprites
+ adds r4, r0
+ ldr r1, _080AE6B0 @ =gUnknown_83E60D0
+ movs r2, 0x1A
+ ldrsh r0, [r5, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r3, 0
+ ldrsb r3, [r0, r3]
+ ldrh r0, [r4, 0x20]
+ adds r3, r0
+ strh r3, [r4, 0x20]
+ movs r2, 0x1A
+ ldrsh r0, [r5, r2]
+ lsls r0, 1
+ adds r1, 0x1
+ adds r0, r1
+ movs r2, 0
+ ldrsb r2, [r0, r2]
+ ldrh r0, [r4, 0x22]
+ adds r2, r0
+ strh r2, [r4, 0x22]
+ movs r1, 0x18
+ ldrsh r0, [r5, r1]
+ lsls r1, r0, 2
+ adds r1, r0
+ movs r0, 0x28
+ subs r0, r1
+ strh r0, [r4, 0x2E]
+ strh r3, [r4, 0x30]
+ ldrh r0, [r5, 0x24]
+ strh r0, [r4, 0x32]
+ strh r2, [r4, 0x34]
+ ldrh r0, [r5, 0x26]
+ strh r0, [r4, 0x36]
+ strh r6, [r4, 0x38]
+ adds r0, r4, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r1, _080AE6B4 @ =sub_80AE704
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080AE6B8 @ =sub_8074F6C
+ str r0, [r4, 0x1C]
+ ldrh r0, [r5, 0x1A]
+ adds r0, 0x1
+ strh r0, [r5, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ ble _080AE674
+ strh r7, [r5, 0x1A]
+_080AE674:
+ ldrh r0, [r5, 0x1C]
+ adds r0, 0x1
+ strh r0, [r5, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x1E
+ ldrsh r1, [r5, r2]
+ cmp r0, r1
+ blt _080AE696
+ strh r7, [r5, 0x1C]
+ ldrh r1, [r5, 0x18]
+ movs r3, 0x18
+ ldrsh r0, [r5, r3]
+ cmp r0, 0x5
+ bgt _080AE696
+ adds r0, r1, 0x1
+ strh r0, [r5, 0x18]
+_080AE696:
+ ldrh r0, [r5, 0x16]
+ adds r0, 0x1
+ strh r0, [r5, 0x16]
+ ldrh r0, [r5, 0x14]
+ subs r0, 0x1
+ strh r0, [r5, 0x14]
+ b _080AE6CA
+ .align 2, 0
+_080AE6A4: .4byte gTasks
+_080AE6A8: .4byte gUnknown_83E6120
+_080AE6AC: .4byte gSprites
+_080AE6B0: .4byte gUnknown_83E60D0
+_080AE6B4: .4byte sub_80AE704
+_080AE6B8: .4byte sub_8074F6C
+_080AE6BC:
+ movs r1, 0x16
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080AE6CA
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080AE6CA:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AE5BC
+
+ thumb_func_start sub_80AE6D0
+sub_80AE6D0: @ 80AE6D0
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80755E0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080AE6F8
+ ldr r2, _080AE700 @ =gTasks
+ movs r0, 0x38
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ ldrh r1, [r0, 0x16]
+ subs r1, 0x1
+ strh r1, [r0, 0x16]
+ adds r0, r4, 0
+ bl DestroySprite
+_080AE6F8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AE700: .4byte gTasks
+ thumb_func_end sub_80AE6D0
+
+ thumb_func_start sub_80AE704
+sub_80AE704: @ 80AE704
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+ ldr r0, _080AE718 @ =sub_80AE6D0
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AE718: .4byte sub_80AE6D0
+ thumb_func_end sub_80AE704
+
+ thumb_func_start sub_80AE71C
+sub_80AE71C: @ 80AE71C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080AE730 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080AE738
+ ldr r4, _080AE734 @ =gBattleAnimAttacker
+ b _080AE73A
+ .align 2, 0
+_080AE730: .4byte gBattleAnimArgs
+_080AE734: .4byte gBattleAnimAttacker
+_080AE738:
+ ldr r4, _080AE768 @ =gBattleAnimTarget
+_080AE73A:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r1, _080AE76C @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080AE770 @ =sub_8074F50
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AE768: .4byte gBattleAnimTarget
+_080AE76C: .4byte move_anim_8074EE0
+_080AE770: .4byte sub_8074F50
+ thumb_func_end sub_80AE71C
+
+ thumb_func_start sub_80AE774
+sub_80AE774: @ 80AE774
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080AE788 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080AE790
+ ldr r4, _080AE78C @ =gBattleAnimAttacker
+ b _080AE792
+ .align 2, 0
+_080AE788: .4byte gBattleAnimArgs
+_080AE78C: .4byte gBattleAnimAttacker
+_080AE790:
+ ldr r4, _080AE7CC @ =gBattleAnimTarget
+_080AE792:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r1, _080AE7D0 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ strh r0, [r5, 0x24]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0x26]
+ ldr r1, _080AE7D4 @ =DestroyAnimSprite
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080AE7D8 @ =sub_8074F6C
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AE7CC: .4byte gBattleAnimTarget
+_080AE7D0: .4byte gBattleAnimArgs
+_080AE7D4: .4byte DestroyAnimSprite
+_080AE7D8: .4byte sub_8074F6C
+ thumb_func_end sub_80AE774
+
+ thumb_func_start sub_80AE7DC
+sub_80AE7DC: @ 80AE7DC
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ ldr r4, _080AE834 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x3A]
+ movs r0, 0x10
+ strh r0, [r5, 0x3C]
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080AE82A
+ movs r1, 0x3C
+ ldrsh r0, [r5, r1]
+ negs r0, r0
+ strh r0, [r5, 0x3C]
+_080AE82A:
+ ldr r0, _080AE838 @ =sub_80AE83C
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AE834: .4byte gBattleAnimAttacker
+_080AE838: .4byte sub_80AE83C
+ thumb_func_end sub_80AE7DC
+
+ thumb_func_start sub_80AE83C
+sub_80AE83C: @ 80AE83C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080AE84E
+ cmp r0, 0x1
+ beq _080AE864
+ b _080AE894
+_080AE84E:
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x28
+ ble _080AE894
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080AE894
+_080AE864:
+ ldrh r2, [r4, 0x3C]
+ ldrh r1, [r4, 0x20]
+ adds r0, r2, r1
+ strh r0, [r4, 0x20]
+ ldr r3, _080AE89C @ =gSprites
+ movs r0, 0x3A
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ ldrh r1, [r0, 0x24]
+ adds r2, r1
+ strh r2, [r0, 0x24]
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x50
+ lsls r0, 16
+ movs r1, 0xC8
+ lsls r1, 17
+ cmp r0, r1
+ bls _080AE894
+ adds r0, r4, 0
+ bl move_anim_8074EE0
+_080AE894:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AE89C: .4byte gSprites
+ thumb_func_end sub_80AE83C
+
+ thumb_func_start sub_80AE8A0
+sub_80AE8A0: @ 80AE8A0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ ldr r1, _080AE8C4 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080AE934
+ cmp r0, 0x1
+ bgt _080AE8C8
+ cmp r0, 0
+ beq _080AE8D4
+ b _080AEA04
+ .align 2, 0
+_080AE8C4: .4byte gTasks
+_080AE8C8:
+ cmp r0, 0x2
+ beq _080AE990
+ cmp r0, 0x3
+ bne _080AE8D2
+ b _080AE9E4
+_080AE8D2:
+ b _080AEA04
+_080AE8D4:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ movs r6, 0
+ strh r0, [r5, 0x26]
+ ldr r4, _080AE908 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x24]
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080AE910
+ ldr r0, _080AE90C @ =0x0000ffe0
+ strh r0, [r5, 0x24]
+ movs r0, 0x2
+ b _080AE916
+ .align 2, 0
+_080AE908: .4byte gBattleAnimAttacker
+_080AE90C: .4byte 0x0000ffe0
+_080AE910:
+ movs r0, 0x20
+ strh r0, [r5, 0x24]
+ ldr r0, _080AE92C @ =0x0000fffe
+_080AE916:
+ strh r0, [r5, 0x22]
+ ldr r2, _080AE930 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r5, 0x24]
+ strh r1, [r0, 0x24]
+ b _080AE9D6
+ .align 2, 0
+_080AE92C: .4byte 0x0000fffe
+_080AE930: .4byte gSprites
+_080AE934:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080AEA04
+ movs r0, 0
+ strh r0, [r5, 0xA]
+ ldr r4, _080AE98C @ =gSprites
+ movs r1, 0x26
+ ldrsh r0, [r5, r1]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r4
+ adds r2, 0x3E
+ ldrb r3, [r2]
+ lsls r0, r3, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2]
+ ldrh r1, [r5, 0x24]
+ movs r2, 0x24
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ beq _080AE9D6
+ ldrh r2, [r5, 0x22]
+ adds r2, r1, r2
+ strh r2, [r5, 0x24]
+ movs r0, 0x26
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ strh r2, [r0, 0x24]
+ b _080AEA04
+ .align 2, 0
+_080AE98C: .4byte gSprites
+_080AE990:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080AEA04
+ movs r0, 0
+ strh r0, [r5, 0xA]
+ ldr r1, _080AE9E0 @ =gSprites
+ movs r2, 0x26
+ ldrsh r0, [r5, r2]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r1
+ adds r2, 0x3E
+ ldrb r3, [r2]
+ lsls r0, r3, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2]
+ ldrh r0, [r5, 0xC]
+ adds r0, 0x1
+ strh r0, [r5, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x8
+ bne _080AEA04
+_080AE9D6:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _080AEA04
+ .align 2, 0
+_080AE9E0: .4byte gSprites
+_080AE9E4:
+ ldr r2, _080AEA0C @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080AEA04:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AEA0C: .4byte gSprites
+ thumb_func_end sub_80AE8A0
+
+ thumb_func_start sub_80AEA10
+sub_80AEA10: @ 80AEA10
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080AEA34 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080AEA2A
+ b _080AEB50
+_080AEA2A:
+ cmp r0, 0x1
+ bgt _080AEA38
+ cmp r0, 0
+ beq _080AEA40
+ b _080AEB92
+ .align 2, 0
+_080AEA34: .4byte gTasks
+_080AEA38:
+ cmp r0, 0x2
+ bne _080AEA3E
+ b _080AEB84
+_080AEA3E:
+ b _080AEB92
+_080AEA40:
+ ldr r4, _080AEA80 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ movs r2, 0x1
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ bne _080AEA56
+ movs r1, 0x1
+_080AEA56:
+ movs r6, 0
+ strh r1, [r5, 0xA]
+ ldr r0, _080AEA84 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r2, [r0, r1]
+ adds r3, r0, 0
+ cmp r2, 0
+ beq _080AEA8C
+ cmp r2, 0x4
+ beq _080AEAB4
+ ldrh r1, [r3]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080AEAEC
+ movs r0, 0x80
+ lsls r0, 1
+ strh r0, [r5, 0xE]
+ ldr r0, _080AEA88 @ =0x0000fff0
+ b _080AEAF4
+ .align 2, 0
+_080AEA80: .4byte gBattleAnimAttacker
+_080AEA84: .4byte gBattleAnimArgs
+_080AEA88: .4byte 0x0000fff0
+_080AEA8C:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0xE]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x12]
+ movs r2, 0xA
+ ldrsh r0, [r5, r2]
+ lsls r0, 7
+ adds r0, 0x78
+ strh r0, [r5, 0x10]
+ b _080AEB2A
+_080AEAB4:
+ movs r0, 0xA
+ ldrsh r1, [r5, r0]
+ lsls r1, 7
+ movs r0, 0x78
+ subs r0, r1
+ strh r0, [r5, 0xE]
+ ldr r4, _080AEAE8 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x12]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ movs r2, 0xA
+ ldrsh r1, [r5, r2]
+ lsls r1, 5
+ subs r0, r1
+ strh r0, [r5, 0x10]
+ b _080AEB2A
+ .align 2, 0
+_080AEAE8: .4byte gBattleAnimTarget
+_080AEAEC:
+ ldr r0, _080AEB10 @ =0x0000fff0
+ strh r0, [r5, 0xE]
+ movs r0, 0x80
+ lsls r0, 1
+_080AEAF4:
+ strh r0, [r5, 0x10]
+ movs r1, 0xA
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080AEB14
+ movs r2, 0
+ ldrsh r0, [r3, r2]
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 1
+ movs r0, 0x50
+ subs r0, r1
+ strh r0, [r5, 0x12]
+ b _080AEB2A
+ .align 2, 0
+_080AEB10: .4byte 0x0000fff0
+_080AEB14:
+ movs r0, 0
+ ldrsh r1, [r3, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 1
+ adds r0, 0x28
+ strh r0, [r5, 0x12]
+ ldrh r1, [r5, 0xE]
+ ldrh r0, [r5, 0x10]
+ strh r0, [r5, 0xE]
+ strh r1, [r5, 0x10]
+_080AEB2A:
+ movs r2, 0xE
+ ldrsh r1, [r5, r2]
+ movs r2, 0x10
+ ldrsh r0, [r5, r2]
+ cmp r1, r0
+ bge _080AEB40
+ movs r1, 0
+ movs r0, 0x1
+ strh r0, [r5, 0xA]
+ strh r1, [r5, 0x14]
+ b _080AEB7C
+_080AEB40:
+ ldr r0, _080AEB4C @ =0x0000ffff
+ strh r0, [r5, 0xA]
+ movs r0, 0x3
+ strh r0, [r5, 0x14]
+ b _080AEB7C
+ .align 2, 0
+_080AEB4C: .4byte 0x0000ffff
+_080AEB50:
+ ldrh r0, [r5, 0xC]
+ adds r0, 0x1
+ strh r0, [r5, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080AEB92
+ movs r0, 0
+ strh r0, [r5, 0xC]
+ adds r0, r5, 0
+ adds r1, r4, 0
+ bl sub_80AEB98
+ lsls r0, 24
+ cmp r0, 0
+ bne _080AEB7C
+ adds r0, r5, 0
+ adds r1, r4, 0
+ bl sub_80AEB98
+ lsls r0, 24
+ cmp r0, 0
+ beq _080AEB92
+_080AEB7C:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _080AEB92
+_080AEB84:
+ movs r1, 0x16
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080AEB92
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080AEB92:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AEA10
+
+ thumb_func_start sub_80AEB98
+sub_80AEB98: @ 80AEB98
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ lsls r1, 24
+ lsrs r5, r1, 24
+ ldr r0, _080AEC24 @ =gUnknown_83E6278
+ movs r2, 0xE
+ ldrsh r1, [r4, r2]
+ movs r3, 0x12
+ ldrsh r2, [r4, r3]
+ movs r3, 0x23
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _080AEBCE
+ ldr r1, _080AEC28 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r0, r1
+ strh r5, [r0, 0x3A]
+ movs r1, 0x7
+ strh r1, [r0, 0x3C]
+ ldrh r0, [r4, 0x16]
+ adds r0, 0x1
+ strh r0, [r4, 0x16]
+_080AEBCE:
+ ldrh r1, [r4, 0xA]
+ ldrh r5, [r4, 0x14]
+ adds r0, r1, r5
+ strh r0, [r4, 0x14]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080AEBE0
+ movs r0, 0x3
+ strh r0, [r4, 0x14]
+_080AEBE0:
+ movs r2, 0x14
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x3
+ ble _080AEBEC
+ movs r0, 0
+ strh r0, [r4, 0x14]
+_080AEBEC:
+ movs r3, 0xA
+ ldrsh r0, [r4, r3]
+ lsls r0, 4
+ ldrh r5, [r4, 0xE]
+ adds r2, r0, r5
+ strh r2, [r4, 0xE]
+ lsls r0, r1, 16
+ asrs r3, r0, 16
+ cmp r3, 0x1
+ bne _080AEC0C
+ lsls r0, r2, 16
+ asrs r0, 16
+ movs r5, 0x10
+ ldrsh r1, [r4, r5]
+ cmp r0, r1
+ bge _080AEC20
+_080AEC0C:
+ movs r0, 0x1
+ negs r0, r0
+ cmp r3, r0
+ bne _080AEC2C
+ lsls r0, r2, 16
+ asrs r0, 16
+ movs r2, 0x10
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bgt _080AEC2C
+_080AEC20:
+ movs r0, 0x1
+ b _080AEC2E
+ .align 2, 0
+_080AEC24: .4byte gUnknown_83E6278
+_080AEC28: .4byte gSprites
+_080AEC2C:
+ movs r0, 0
+_080AEC2E:
+ pop {r4,r5}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80AEB98
+
+ thumb_func_start sub_80AEC34
+sub_80AEC34: @ 80AEC34
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xC
+ ble _080AEC74
+ ldr r3, _080AEC7C @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ adds r0, r4, 0
+ bl DestroySprite
+_080AEC74:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AEC7C: .4byte gTasks
+ thumb_func_end sub_80AEC34
+
+ thumb_func_start sub_80AEC80
+sub_80AEC80: @ 80AEC80
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ beq _080AEC92
+ cmp r0, 0x1
+ beq _080AECC4
+ b _080AECD8
+_080AEC92:
+ ldr r4, _080AECC0 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl StartSpriteAffineAnim
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080AECD8
+ .align 2, 0
+_080AECC0: .4byte gBattleAnimAttacker
+_080AECC4:
+ adds r0, r5, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080AECD8
+ adds r0, r5, 0
+ bl move_anim_8074EE0
+_080AECD8:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AEC80
+
+ thumb_func_start sub_80AECE0
+sub_80AECE0: @ 80AECE0
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080AED04 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x4
+ bls _080AECFA
+ b _080AEE6C
+_080AECFA:
+ lsls r0, 2
+ ldr r1, _080AED08 @ =_080AED0C
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080AED04: .4byte gTasks
+_080AED08: .4byte _080AED0C
+ .align 2, 0
+_080AED0C:
+ .4byte _080AED20
+ .4byte _080AEDB0
+ .4byte _080AEDEC
+ .4byte _080AEE48
+ .4byte _080AEE58
+_080AED20:
+ ldr r4, _080AEDA4 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x14]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x16]
+ movs r0, 0x4
+ strh r0, [r5, 0x18]
+ ldr r0, _080AEDA8 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x1C]
+ movs r2, 0x1C
+ ldrsh r0, [r5, r2]
+ movs r2, 0x14
+ ldrsh r1, [r5, r2]
+ subs r0, r1
+ movs r1, 0x5
+ bl __divsi3
+ strh r0, [r5, 0x1A]
+ movs r0, 0x7
+ strh r0, [r5, 0x10]
+ ldr r0, _080AEDAC @ =0x0000ffff
+ strh r0, [r5, 0x12]
+ movs r0, 0xC
+ strh r0, [r5, 0x1E]
+ subs r0, 0x4C
+ bl sub_8073A44
+ lsls r0, 24
+ asrs r0, 24
+ strh r0, [r5, 0x20]
+ movs r0, 0x3F
+ bl sub_8073A44
+ lsls r0, 24
+ asrs r0, 24
+ strh r0, [r5, 0x22]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x24]
+ movs r1, 0x22
+ ldrsh r0, [r5, r1]
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ subs r0, r1
+ movs r1, 0x3
+ bl __divsi3
+ strh r0, [r5, 0x26]
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ b _080AEE6A
+ .align 2, 0
+_080AEDA4: .4byte gBattleAnimAttacker
+_080AEDA8: .4byte gBattleAnimTarget
+_080AEDAC: .4byte 0x0000ffff
+_080AEDB0:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080AEDE0
+ movs r0, 0
+ strh r0, [r5, 0xA]
+ adds r0, r5, 0
+ adds r1, r2, 0
+ bl sub_80AEE74
+ lsls r0, 24
+ cmp r0, 0
+ beq _080AEDE0
+ movs r1, 0xC
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x5
+ bne _080AEDDA
+ movs r0, 0x3
+ b _080AEDDE
+_080AEDDA:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+_080AEDDE:
+ strh r0, [r5, 0x8]
+_080AEDE0:
+ ldrh r1, [r5, 0x1E]
+ movs r2, 0x1E
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ beq _080AEE6C
+ b _080AEE62
+_080AEDEC:
+ ldrh r1, [r5, 0x1E]
+ movs r2, 0x1E
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ beq _080AEDFA
+ subs r0, r1, 0x1
+ strh r0, [r5, 0x1E]
+_080AEDFA:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ movs r3, 0
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ ble _080AEE6C
+ strh r3, [r5, 0xA]
+ ldrh r1, [r5, 0xC]
+ movs r2, 0x1
+ adds r0, r2, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080AEE26
+ movs r0, 0x4
+ strh r0, [r5, 0x16]
+ movs r0, 0x44
+ strh r0, [r5, 0x18]
+ strh r3, [r5, 0x10]
+ strh r2, [r5, 0x12]
+ b _080AEE36
+_080AEE26:
+ movs r0, 0x44
+ strh r0, [r5, 0x16]
+ movs r0, 0x4
+ strh r0, [r5, 0x18]
+ movs r0, 0x7
+ strh r0, [r5, 0x10]
+ ldr r0, _080AEE44 @ =0x0000ffff
+ strh r0, [r5, 0x12]
+_080AEE36:
+ movs r1, 0x1E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ beq _080AEE68
+ movs r0, 0x4
+ b _080AEE6A
+ .align 2, 0
+_080AEE44: .4byte 0x0000ffff
+_080AEE48:
+ movs r1, 0xE
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080AEE6C
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+ b _080AEE6C
+_080AEE58:
+ ldrh r1, [r5, 0x1E]
+ movs r2, 0x1E
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ beq _080AEE68
+_080AEE62:
+ subs r0, r1, 0x1
+ strh r0, [r5, 0x1E]
+ b _080AEE6C
+_080AEE68:
+ movs r0, 0x1
+_080AEE6A:
+ strh r0, [r5, 0x8]
+_080AEE6C:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AECE0
+
+ thumb_func_start sub_80AEE74
+sub_80AEE74: @ 80AEE74
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ lsls r1, 24
+ lsrs r5, r1, 24
+ ldr r0, _080AEF3C @ =gUnknown_83E62A8
+ movs r2, 0x14
+ ldrsh r1, [r4, r2]
+ movs r3, 0x16
+ ldrsh r2, [r4, r3]
+ movs r3, 0x23
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _080AEEE0
+ ldr r1, _080AEF40 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r3, r0, r1
+ ldrh r2, [r3, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ ldrh r6, [r4, 0x10]
+ adds r1, r6
+ ldr r6, _080AEF44 @ =0x000003ff
+ adds r0, r6, 0
+ ands r1, r0
+ ldr r0, _080AEF48 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r3, 0x4]
+ ldrh r0, [r4, 0x12]
+ ldrh r1, [r4, 0x10]
+ adds r0, r1
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080AEEC8
+ movs r0, 0x7
+ strh r0, [r4, 0x10]
+_080AEEC8:
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x7
+ ble _080AEED4
+ movs r0, 0
+ strh r0, [r4, 0x10]
+_080AEED4:
+ strh r5, [r3, 0x3A]
+ movs r0, 0x3
+ strh r0, [r3, 0x3C]
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+_080AEEE0:
+ movs r3, 0x10
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ bne _080AEF02
+ movs r5, 0x12
+ ldrsh r0, [r4, r5]
+ cmp r0, 0
+ ble _080AEF02
+ ldrh r1, [r4, 0x26]
+ ldrh r6, [r4, 0x24]
+ adds r1, r6
+ strh r1, [r4, 0x24]
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0x6F
+ bl PlaySE12WithPanning
+_080AEF02:
+ movs r0, 0x12
+ ldrsh r3, [r4, r0]
+ ldrh r2, [r4, 0x16]
+ cmp r3, 0
+ bge _080AEF18
+ lsls r0, r2, 16
+ asrs r0, 16
+ movs r5, 0x18
+ ldrsh r1, [r4, r5]
+ cmp r0, r1
+ ble _080AEF28
+_080AEF18:
+ cmp r3, 0
+ ble _080AEF4C
+ lsls r0, r2, 16
+ asrs r0, 16
+ movs r6, 0x18
+ ldrsh r1, [r4, r6]
+ cmp r0, r1
+ blt _080AEF4C
+_080AEF28:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x1A]
+ ldrh r1, [r4, 0x14]
+ adds r0, r1
+ strh r0, [r4, 0x14]
+ movs r0, 0x1
+ b _080AEF58
+ .align 2, 0
+_080AEF3C: .4byte gUnknown_83E62A8
+_080AEF40: .4byte gSprites
+_080AEF44: .4byte 0x000003ff
+_080AEF48: .4byte 0xfffffc00
+_080AEF4C:
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ lsls r0, 3
+ adds r0, r2, r0
+ strh r0, [r4, 0x16]
+ movs r0, 0
+_080AEF58:
+ pop {r4-r6}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80AEE74
+
+ thumb_func_start sub_80AEF60
+sub_80AEF60: @ 80AEF60
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xC
+ ble _080AEF96
+ ldr r3, _080AEF9C @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl DestroySprite
+_080AEF96:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AEF9C: .4byte gTasks
+ thumb_func_end sub_80AEF60
+
+ thumb_func_start sub_80AEFA0
+sub_80AEFA0: @ 80AEFA0
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080AEFC4 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080AF01C
+ cmp r0, 0x1
+ bgt _080AEFC8
+ cmp r0, 0
+ beq _080AEFCE
+ b _080AF052
+ .align 2, 0
+_080AEFC4: .4byte gTasks
+_080AEFC8:
+ cmp r0, 0x2
+ beq _080AF044
+ b _080AF052
+_080AEFCE:
+ ldr r0, _080AF018 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x20
+ strh r0, [r5, 0x26]
+ strh r0, [r5, 0x24]
+ cmp r0, 0x10
+ ble _080AEFF8
+ adds r2, r0, 0
+_080AEFE8:
+ adds r1, r2, 0
+ subs r1, 0x20
+ adds r2, r1, 0
+ lsls r0, r1, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ bgt _080AEFE8
+ strh r1, [r5, 0x24]
+_080AEFF8:
+ ldr r4, _080AF018 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ bl sub_807685C
+ lsls r0, 24
+ lsrs r0, 24
+ subs r0, 0x2
+ strh r0, [r5, 0x20]
+ b _080AF03C
+ .align 2, 0
+_080AF018: .4byte gBattleAnimTarget
+_080AF01C:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080AF052
+ movs r0, 0
+ strh r0, [r5, 0xA]
+ adds r0, r5, 0
+ adds r1, r2, 0
+ bl sub_80AF058
+ lsls r0, 24
+ cmp r0, 0
+ beq _080AF052
+_080AF03C:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _080AF052
+_080AF044:
+ movs r1, 0x1C
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080AF052
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080AF052:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AEFA0
+
+ .align 2, 0 @ Don't pad with nop.