diff options
author | scnorton <scnorton@biociphers.org> | 2019-04-09 14:30:54 -0400 |
---|---|---|
committer | scnorton <scnorton@biociphers.org> | 2019-04-09 14:30:54 -0400 |
commit | fb423f957dc8944edf0b822a7aaa1949434ac65e (patch) | |
tree | 2f9de5e4e14a6e8947f221b45566fb28c5223c40 /asm/evolution_scene.s | |
parent | d54a9b56da080285db359610fb76aa402e1de249 (diff) |
sub_812EB58; port scanline_effect
Diffstat (limited to 'asm/evolution_scene.s')
-rw-r--r-- | asm/evolution_scene.s | 234 |
1 files changed, 117 insertions, 117 deletions
diff --git a/asm/evolution_scene.s b/asm/evolution_scene.s index d343c68d4..c02eef927 100644 --- a/asm/evolution_scene.s +++ b/asm/evolution_scene.s @@ -171,25 +171,25 @@ EvolutionScene: @ 80CDDF4 movs r1, 0 bl SetGpuReg bl ResetPaletteFade - ldr r0, _080CE080 @ =gUnknown_2022974 + ldr r0, _080CE080 @ =gBattle_BG0_X movs r2, 0 strh r2, [r0] - ldr r0, _080CE084 @ =gUnknown_2022976 + ldr r0, _080CE084 @ =gBattle_BG0_Y strh r2, [r0] - ldr r0, _080CE088 @ =gUnknown_2022978 + ldr r0, _080CE088 @ =gBattle_BG1_X strh r2, [r0] - ldr r0, _080CE08C @ =gUnknown_202297A + ldr r0, _080CE08C @ =gBattle_BG1_Y strh r2, [r0] - ldr r0, _080CE090 @ =gUnknown_202297C + ldr r0, _080CE090 @ =gBattle_BG2_X strh r2, [r0] - ldr r0, _080CE094 @ =gUnknown_202297E + ldr r0, _080CE094 @ =gBattle_BG2_Y strh r2, [r0] - ldr r1, _080CE098 @ =gUnknown_2022980 + ldr r1, _080CE098 @ =gBattle_BG3_X movs r2, 0x80 lsls r2, 1 adds r0, r2, 0 strh r0, [r1] - ldr r0, _080CE09C @ =gUnknown_2022982 + ldr r0, _080CE09C @ =gBattle_BG3_Y movs r1, 0 strh r1, [r0] ldr r1, _080CE0A0 @ =gUnknown_2022B50 @@ -198,7 +198,7 @@ EvolutionScene: @ 80CDDF4 bl sub_800F34C bl LoadBattleTextboxAndBackground bl ResetSpriteData - bl remove_some_task + bl ScanlineEffect_Stop bl ResetTasks bl FreeAllSpritePalettes ldr r0, _080CE0A4 @ =gReservedSpritePaletteCount @@ -401,14 +401,14 @@ EvolutionScene: @ 80CDDF4 bx r0 .align 2, 0 _080CE07C: .4byte 0x05006000 -_080CE080: .4byte gUnknown_2022974 -_080CE084: .4byte gUnknown_2022976 -_080CE088: .4byte gUnknown_2022978 -_080CE08C: .4byte gUnknown_202297A -_080CE090: .4byte gUnknown_202297C -_080CE094: .4byte gUnknown_202297E -_080CE098: .4byte gUnknown_2022980 -_080CE09C: .4byte gUnknown_2022982 +_080CE080: .4byte gBattle_BG0_X +_080CE084: .4byte gBattle_BG0_Y +_080CE088: .4byte gBattle_BG1_X +_080CE08C: .4byte gBattle_BG1_Y +_080CE090: .4byte gBattle_BG2_X +_080CE094: .4byte gBattle_BG2_Y +_080CE098: .4byte gBattle_BG3_X +_080CE09C: .4byte gBattle_BG3_Y _080CE0A0: .4byte gUnknown_2022B50 _080CE0A4: .4byte gReservedSpritePaletteCount _080CE0A8: .4byte gUnknown_2039A20 @@ -494,24 +494,24 @@ CB2_EvolutionSceneLoadGraphics: @ 80CE0E8 movs r1, 0 bl SetGpuReg bl ResetPaletteFade - ldr r0, _080CE290 @ =gUnknown_2022974 + ldr r0, _080CE290 @ =gBattle_BG0_X strh r4, [r0] - ldr r0, _080CE294 @ =gUnknown_2022976 + ldr r0, _080CE294 @ =gBattle_BG0_Y strh r4, [r0] - ldr r0, _080CE298 @ =gUnknown_2022978 + ldr r0, _080CE298 @ =gBattle_BG1_X strh r4, [r0] - ldr r0, _080CE29C @ =gUnknown_202297A + ldr r0, _080CE29C @ =gBattle_BG1_Y strh r4, [r0] - ldr r0, _080CE2A0 @ =gUnknown_202297C + ldr r0, _080CE2A0 @ =gBattle_BG2_X strh r4, [r0] - ldr r0, _080CE2A4 @ =gUnknown_202297E + ldr r0, _080CE2A4 @ =gBattle_BG2_Y strh r4, [r0] - ldr r1, _080CE2A8 @ =gUnknown_2022980 + ldr r1, _080CE2A8 @ =gBattle_BG3_X movs r2, 0x80 lsls r2, 1 adds r0, r2, 0 strh r0, [r1] - ldr r0, _080CE2AC @ =gUnknown_2022982 + ldr r0, _080CE2AC @ =gBattle_BG3_Y strh r4, [r0] ldr r1, _080CE2B0 @ =gUnknown_2022B50 movs r0, 0x9 @@ -608,14 +608,14 @@ _080CE280: .4byte gTasks _080CE284: .4byte gUnknown_2039A20 _080CE288: .4byte gPlayerParty _080CE28C: .4byte 0x05006000 -_080CE290: .4byte gUnknown_2022974 -_080CE294: .4byte gUnknown_2022976 -_080CE298: .4byte gUnknown_2022978 -_080CE29C: .4byte gUnknown_202297A -_080CE2A0: .4byte gUnknown_202297C -_080CE2A4: .4byte gUnknown_202297E -_080CE2A8: .4byte gUnknown_2022980 -_080CE2AC: .4byte gUnknown_2022982 +_080CE290: .4byte gBattle_BG0_X +_080CE294: .4byte gBattle_BG0_Y +_080CE298: .4byte gBattle_BG1_X +_080CE29C: .4byte gBattle_BG1_Y +_080CE2A0: .4byte gBattle_BG2_X +_080CE2A4: .4byte gBattle_BG2_Y +_080CE2A8: .4byte gBattle_BG3_X +_080CE2AC: .4byte gBattle_BG3_Y _080CE2B0: .4byte gUnknown_2022B50 _080CE2B4: .4byte gReservedSpritePaletteCount _080CE2B8: .4byte gUnknown_82350AC @@ -691,37 +691,37 @@ _080CE34C: ldr r1, _080CE398 @ =gReservedSpritePaletteCount movs r0, 0x4 strb r0, [r1] - ldr r0, _080CE39C @ =gUnknown_2022974 + ldr r0, _080CE39C @ =gBattle_BG0_X movs r1, 0 strh r1, [r0] - ldr r0, _080CE3A0 @ =gUnknown_2022976 + ldr r0, _080CE3A0 @ =gBattle_BG0_Y strh r1, [r0] - ldr r0, _080CE3A4 @ =gUnknown_2022978 + ldr r0, _080CE3A4 @ =gBattle_BG1_X strh r1, [r0] - ldr r0, _080CE3A8 @ =gUnknown_202297A + ldr r0, _080CE3A8 @ =gBattle_BG1_Y strh r1, [r0] - ldr r0, _080CE3AC @ =gUnknown_202297C + ldr r0, _080CE3AC @ =gBattle_BG2_X strh r1, [r0] - ldr r0, _080CE3B0 @ =gUnknown_202297E + ldr r0, _080CE3B0 @ =gBattle_BG2_Y strh r1, [r0] - ldr r2, _080CE3B4 @ =gUnknown_2022980 + ldr r2, _080CE3B4 @ =gBattle_BG3_X movs r3, 0x80 lsls r3, 1 adds r0, r3, 0 strh r0, [r2] - ldr r0, _080CE3B8 @ =gUnknown_2022982 + ldr r0, _080CE3B8 @ =gBattle_BG3_Y strh r1, [r0] b _080CE4EC .align 2, 0 _080CE398: .4byte gReservedSpritePaletteCount -_080CE39C: .4byte gUnknown_2022974 -_080CE3A0: .4byte gUnknown_2022976 -_080CE3A4: .4byte gUnknown_2022978 -_080CE3A8: .4byte gUnknown_202297A -_080CE3AC: .4byte gUnknown_202297C -_080CE3B0: .4byte gUnknown_202297E -_080CE3B4: .4byte gUnknown_2022980 -_080CE3B8: .4byte gUnknown_2022982 +_080CE39C: .4byte gBattle_BG0_X +_080CE3A0: .4byte gBattle_BG0_Y +_080CE3A4: .4byte gBattle_BG1_X +_080CE3A8: .4byte gBattle_BG1_Y +_080CE3AC: .4byte gBattle_BG2_X +_080CE3B0: .4byte gBattle_BG2_Y +_080CE3B4: .4byte gBattle_BG3_X +_080CE3B8: .4byte gBattle_BG3_Y _080CE3BC: bl ResetPaletteFade ldr r0, _080CE3D8 @ =nullsub_76 @@ -1027,24 +1027,24 @@ TradeEvolutionScene: @ 80CE540 mov r1, sp ldrh r1, [r1, 0x14] strh r1, [r0, 0x1C] - ldr r0, _080CE6E4 @ =gUnknown_2022974 + ldr r0, _080CE6E4 @ =gBattle_BG0_X strh r4, [r0] - ldr r0, _080CE6E8 @ =gUnknown_2022976 + ldr r0, _080CE6E8 @ =gBattle_BG0_Y strh r4, [r0] - ldr r0, _080CE6EC @ =gUnknown_2022978 + ldr r0, _080CE6EC @ =gBattle_BG1_X strh r4, [r0] - ldr r0, _080CE6F0 @ =gUnknown_202297A + ldr r0, _080CE6F0 @ =gBattle_BG1_Y strh r4, [r0] - ldr r0, _080CE6F4 @ =gUnknown_202297C + ldr r0, _080CE6F4 @ =gBattle_BG2_X strh r4, [r0] - ldr r0, _080CE6F8 @ =gUnknown_202297E + ldr r0, _080CE6F8 @ =gBattle_BG2_Y strh r4, [r0] - ldr r1, _080CE6FC @ =gUnknown_2022980 + ldr r1, _080CE6FC @ =gBattle_BG3_X movs r2, 0x80 lsls r2, 1 adds r0, r2, 0 strh r0, [r1] - ldr r0, _080CE700 @ =gUnknown_2022982 + ldr r0, _080CE700 @ =gBattle_BG3_Y strh r4, [r0] ldr r2, _080CE704 @ =gTextFlags ldrb r0, [r2] @@ -1077,14 +1077,14 @@ _080CE6D4: .4byte gSprites _080CE6D8: .4byte nullsub_10 _080CE6DC: .4byte sub_80CF53C _080CE6E0: .4byte gTasks -_080CE6E4: .4byte gUnknown_2022974 -_080CE6E8: .4byte gUnknown_2022976 -_080CE6EC: .4byte gUnknown_2022978 -_080CE6F0: .4byte gUnknown_202297A -_080CE6F4: .4byte gUnknown_202297C -_080CE6F8: .4byte gUnknown_202297E -_080CE6FC: .4byte gUnknown_2022980 -_080CE700: .4byte gUnknown_2022982 +_080CE6E4: .4byte gBattle_BG0_X +_080CE6E8: .4byte gBattle_BG0_Y +_080CE6EC: .4byte gBattle_BG1_X +_080CE6F0: .4byte gBattle_BG1_Y +_080CE6F4: .4byte gBattle_BG2_X +_080CE6F8: .4byte gBattle_BG2_Y +_080CE6FC: .4byte gBattle_BG3_X +_080CE700: .4byte gBattle_BG3_Y _080CE704: .4byte gTextFlags _080CE708: .4byte sub_80D00D8 _080CE70C: .4byte sub_80CE72C @@ -3981,105 +3981,105 @@ nullsub_76: @ 80D004C thumb_func_start sub_80D0050 sub_80D0050: @ 80D0050 push {lr} - ldr r0, _080D00B8 @ =gUnknown_2022974 + ldr r0, _080D00B8 @ =gBattle_BG0_X ldrh r1, [r0] movs r0, 0x10 bl SetGpuReg - ldr r0, _080D00BC @ =gUnknown_2022976 + ldr r0, _080D00BC @ =gBattle_BG0_Y ldrh r1, [r0] movs r0, 0x12 bl SetGpuReg - ldr r0, _080D00C0 @ =gUnknown_2022978 + ldr r0, _080D00C0 @ =gBattle_BG1_X ldrh r1, [r0] movs r0, 0x14 bl SetGpuReg - ldr r0, _080D00C4 @ =gUnknown_202297A + ldr r0, _080D00C4 @ =gBattle_BG1_Y ldrh r1, [r0] movs r0, 0x16 bl SetGpuReg - ldr r0, _080D00C8 @ =gUnknown_202297C + ldr r0, _080D00C8 @ =gBattle_BG2_X ldrh r1, [r0] movs r0, 0x18 bl SetGpuReg - ldr r0, _080D00CC @ =gUnknown_202297E + ldr r0, _080D00CC @ =gBattle_BG2_Y ldrh r1, [r0] movs r0, 0x1A bl SetGpuReg - ldr r0, _080D00D0 @ =gUnknown_2022980 + ldr r0, _080D00D0 @ =gBattle_BG3_X ldrh r1, [r0] movs r0, 0x1C bl SetGpuReg - ldr r0, _080D00D4 @ =gUnknown_2022982 + ldr r0, _080D00D4 @ =gBattle_BG3_Y ldrh r1, [r0] movs r0, 0x1E bl SetGpuReg bl LoadOam bl ProcessSpriteCopyRequests bl TransferPlttBuffer - bl sub_8087F54 + bl ScanlineEffect_InitHBlankDmaTransfer pop {r0} bx r0 .align 2, 0 -_080D00B8: .4byte gUnknown_2022974 -_080D00BC: .4byte gUnknown_2022976 -_080D00C0: .4byte gUnknown_2022978 -_080D00C4: .4byte gUnknown_202297A -_080D00C8: .4byte gUnknown_202297C -_080D00CC: .4byte gUnknown_202297E -_080D00D0: .4byte gUnknown_2022980 -_080D00D4: .4byte gUnknown_2022982 +_080D00B8: .4byte gBattle_BG0_X +_080D00BC: .4byte gBattle_BG0_Y +_080D00C0: .4byte gBattle_BG1_X +_080D00C4: .4byte gBattle_BG1_Y +_080D00C8: .4byte gBattle_BG2_X +_080D00CC: .4byte gBattle_BG2_Y +_080D00D0: .4byte gBattle_BG3_X +_080D00D4: .4byte gBattle_BG3_Y thumb_func_end sub_80D0050 thumb_func_start sub_80D00D8 sub_80D00D8: @ 80D00D8 push {lr} - ldr r0, _080D0140 @ =gUnknown_2022974 + ldr r0, _080D0140 @ =gBattle_BG0_X ldrh r1, [r0] movs r0, 0x10 bl SetGpuReg - ldr r0, _080D0144 @ =gUnknown_2022976 + ldr r0, _080D0144 @ =gBattle_BG0_Y ldrh r1, [r0] movs r0, 0x12 bl SetGpuReg - ldr r0, _080D0148 @ =gUnknown_2022978 + ldr r0, _080D0148 @ =gBattle_BG1_X ldrh r1, [r0] movs r0, 0x14 bl SetGpuReg - ldr r0, _080D014C @ =gUnknown_202297A + ldr r0, _080D014C @ =gBattle_BG1_Y ldrh r1, [r0] movs r0, 0x16 bl SetGpuReg - ldr r0, _080D0150 @ =gUnknown_202297C + ldr r0, _080D0150 @ =gBattle_BG2_X ldrh r1, [r0] movs r0, 0x18 bl SetGpuReg - ldr r0, _080D0154 @ =gUnknown_202297E + ldr r0, _080D0154 @ =gBattle_BG2_Y ldrh r1, [r0] movs r0, 0x1A bl SetGpuReg - ldr r0, _080D0158 @ =gUnknown_2022980 + ldr r0, _080D0158 @ =gBattle_BG3_X ldrh r1, [r0] movs r0, 0x1C bl SetGpuReg - ldr r0, _080D015C @ =gUnknown_2022982 + ldr r0, _080D015C @ =gBattle_BG3_Y ldrh r1, [r0] movs r0, 0x1E bl SetGpuReg bl LoadOam bl ProcessSpriteCopyRequests bl TransferPlttBuffer - bl sub_8087F54 + bl ScanlineEffect_InitHBlankDmaTransfer pop {r0} bx r0 .align 2, 0 -_080D0140: .4byte gUnknown_2022974 -_080D0144: .4byte gUnknown_2022976 -_080D0148: .4byte gUnknown_2022978 -_080D014C: .4byte gUnknown_202297A -_080D0150: .4byte gUnknown_202297C -_080D0154: .4byte gUnknown_202297E -_080D0158: .4byte gUnknown_2022980 -_080D015C: .4byte gUnknown_2022982 +_080D0140: .4byte gBattle_BG0_X +_080D0144: .4byte gBattle_BG0_Y +_080D0148: .4byte gBattle_BG1_X +_080D014C: .4byte gBattle_BG1_Y +_080D0150: .4byte gBattle_BG2_X +_080D0154: .4byte gBattle_BG2_Y +_080D0158: .4byte gBattle_BG3_X +_080D015C: .4byte gBattle_BG3_Y thumb_func_end sub_80D00D8 thumb_func_start sub_80D0160 @@ -4225,9 +4225,9 @@ sub_80D025C: @ 80D025C push {r6,r7} lsls r0, 24 lsrs r5, r0, 24 - ldr r0, _080D0288 @ =gUnknown_2022978 + ldr r0, _080D0288 @ =gBattle_BG1_X mov r8, r0 - ldr r1, _080D028C @ =gUnknown_202297A + ldr r1, _080D028C @ =gBattle_BG1_Y mov r9, r1 ldr r1, _080D0290 @ =gTasks lsls r0, r5, 2 @@ -4238,18 +4238,18 @@ sub_80D025C: @ 80D025C ldrsh r0, [r0, r2] cmp r0, 0 bne _080D029C - ldr r7, _080D0294 @ =gUnknown_202297C - ldr r6, _080D0298 @ =gUnknown_202297E + ldr r7, _080D0294 @ =gBattle_BG2_X + ldr r6, _080D0298 @ =gBattle_BG2_Y b _080D02A0 .align 2, 0 -_080D0288: .4byte gUnknown_2022978 -_080D028C: .4byte gUnknown_202297A +_080D0288: .4byte gBattle_BG1_X +_080D028C: .4byte gBattle_BG1_Y _080D0290: .4byte gTasks -_080D0294: .4byte gUnknown_202297C -_080D0298: .4byte gUnknown_202297E +_080D0294: .4byte gBattle_BG2_X +_080D0298: .4byte gBattle_BG2_Y _080D029C: - ldr r7, _080D0328 @ =gUnknown_2022980 - ldr r6, _080D032C @ =gUnknown_2022982 + ldr r7, _080D0328 @ =gBattle_BG3_X + ldr r6, _080D032C @ =gBattle_BG3_Y _080D02A0: lsls r4, r5, 2 adds r4, r5 @@ -4314,8 +4314,8 @@ _080D031A: pop {r0} bx r0 .align 2, 0 -_080D0328: .4byte gUnknown_2022980 -_080D032C: .4byte gUnknown_2022982 +_080D0328: .4byte gBattle_BG3_X +_080D032C: .4byte gBattle_BG3_Y _080D0330: .4byte sub_80D0160 thumb_func_end sub_80D025C @@ -4527,12 +4527,12 @@ sub_80D04E8: @ 80D04E8 movs r0, 0x50 movs r1, 0 bl SetGpuReg - ldr r0, _080D0544 @ =gUnknown_2022978 + ldr r0, _080D0544 @ =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r0, _080D0548 @ =gUnknown_202297A + ldr r0, _080D0548 @ =gBattle_BG1_Y strh r1, [r0] - ldr r0, _080D054C @ =gUnknown_202297C + ldr r0, _080D054C @ =gBattle_BG2_X strh r1, [r0] movs r0, 0x1 movs r1, 0x5 @@ -4562,9 +4562,9 @@ sub_80D04E8: @ 80D04E8 pop {r0} bx r0 .align 2, 0 -_080D0544: .4byte gUnknown_2022978 -_080D0548: .4byte gUnknown_202297A -_080D054C: .4byte gUnknown_202297C +_080D0544: .4byte gBattle_BG1_X +_080D0548: .4byte gBattle_BG1_Y +_080D054C: .4byte gBattle_BG2_X _080D0550: .4byte gUnknown_2039A24 thumb_func_end sub_80D04E8 |