diff options
author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-11-01 10:22:12 +0800 |
---|---|---|
committer | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-11-09 12:26:52 +0800 |
commit | 378e85d00ba922933aadcec240747c7e748f8de6 (patch) | |
tree | 4f00f9599f9de256ff35e3b968dbb6a2a129d928 /asm | |
parent | a937f722834f24342b0b87bb9554546dec77170a (diff) |
thru sub_8159824
Diffstat (limited to 'asm')
-rw-r--r-- | asm/battle_controller_pokedude.s | 3038 |
1 files changed, 0 insertions, 3038 deletions
diff --git a/asm/battle_controller_pokedude.s b/asm/battle_controller_pokedude.s index 4aaf4898b..6b28738b0 100644 --- a/asm/battle_controller_pokedude.s +++ b/asm/battle_controller_pokedude.s @@ -5,3044 +5,6 @@ .text - thumb_func_start PokedudeHandleLoadMonSprite -PokedudeHandleLoadMonSprite: @ 81580E0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r6, _08158214 @ =gActiveBattler - ldrb r0, [r6] - lsls r0, 1 - ldr r1, _08158218 @ =gBattlerPartyIndexes - adds r0, r1 - ldrh r0, [r0] - movs r7, 0x64 - muls r0, r7 - ldr r2, _0815821C @ =gEnemyParty - mov r10, r2 - add r0, r10 - movs r1, 0xB - bl GetMonData - mov r8, r0 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldrb r1, [r6] - lsls r0, r1, 1 - ldr r2, _08158218 @ =gBattlerPartyIndexes - adds r0, r2 - ldrh r0, [r0] - muls r0, r7 - add r0, r10 - bl BattleLoadOpponentMonSpriteGfx - ldrb r0, [r6] - bl GetBattlerSpriteDefault_Y - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldrb r0, [r6] - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - mov r0, r8 - bl SetMultiuseSpriteTemplateToPokemon - ldr r0, _08158220 @ =gMultiuseSpriteTemplate - mov r9, r0 - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r6] - bl GetBattlerSpriteSubpriority - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - mov r0, r9 - adds r1, r4, 0 - adds r2, r5, 0 - bl CreateSprite - ldr r4, _08158224 @ =gBattlerSpriteIds - ldrb r1, [r6] - adds r1, r4 - strb r0, [r1] - ldr r5, _08158228 @ =gSprites - ldrb r0, [r6] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _0815822C @ =0x0000ff10 - strh r1, [r0, 0x24] - ldrb r2, [r6] - adds r0, r2, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - strh r2, [r0, 0x2E] - ldrb r0, [r6] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - mov r1, r8 - strh r1, [r0, 0x32] - ldrb r3, [r6] - adds r0, r3, r4 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - lsls r3, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r2, [r6] - adds r4, r2, r4 - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _08158230 @ =gBattleMonForms - adds r2, r1 - ldrb r1, [r2] - bl StartSpriteAnim - ldrb r4, [r6] - lsls r0, r4, 1 - ldr r2, _08158218 @ =gBattlerPartyIndexes - adds r0, r2 - ldrh r0, [r0] - muls r0, r7 - add r0, r10 - movs r1, 0xB - bl GetMonData - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - adds r0, r4, 0 - bl SetBattlerShadowSpriteCallback - ldr r1, _08158234 @ =gBattlerControllerFuncs - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _08158238 @ =sub_8156184 - str r1, [r0] - bl PokedudeBufferExecCompleted - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08158214: .4byte gActiveBattler -_08158218: .4byte gBattlerPartyIndexes -_0815821C: .4byte gEnemyParty -_08158220: .4byte gMultiuseSpriteTemplate -_08158224: .4byte gBattlerSpriteIds -_08158228: .4byte gSprites -_0815822C: .4byte 0x0000ff10 -_08158230: .4byte gBattleMonForms -_08158234: .4byte gBattlerControllerFuncs -_08158238: .4byte sub_8156184 - thumb_func_end PokedudeHandleLoadMonSprite - - thumb_func_start PokedudeHandleSwitchInAnim -PokedudeHandleSwitchInAnim: @ 815823C - push {r4,r5,lr} - ldr r5, _081582A0 @ =gActiveBattler - ldrb r0, [r5] - ldr r4, _081582A4 @ =gBattleBufferA - lsls r1, r0, 9 - adds r2, r4, 0x2 - adds r1, r2 - ldrb r1, [r1] - bl ClearTemporarySpeciesSpriteData - ldr r2, _081582A8 @ =gBattlerPartyIndexes - ldrb r0, [r5] - lsls r1, r0, 1 - adds r1, r2 - lsls r0, 9 - adds r4, 0x1 - adds r0, r4 - ldrb r0, [r0] - movs r4, 0 - strh r0, [r1] - ldrb r1, [r5] - lsls r0, r1, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r2, _081582AC @ =gPlayerParty - adds r0, r2 - bl BattleLoadPlayerMonSpriteGfx - ldr r1, _081582B0 @ =gActionSelectionCursor - ldrb r0, [r5] - adds r0, r1 - strb r4, [r0] - ldr r1, _081582B4 @ =gMoveSelectionCursor - ldrb r0, [r5] - adds r0, r1 - strb r4, [r0] - ldrb r0, [r5] - bl sub_8159478 - ldr r1, _081582B8 @ =gBattlerControllerFuncs - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _081582BC @ =sub_81563A8 - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_081582A0: .4byte gActiveBattler -_081582A4: .4byte gBattleBufferA -_081582A8: .4byte gBattlerPartyIndexes -_081582AC: .4byte gPlayerParty -_081582B0: .4byte gActionSelectionCursor -_081582B4: .4byte gMoveSelectionCursor -_081582B8: .4byte gBattlerControllerFuncs -_081582BC: .4byte sub_81563A8 - thumb_func_end PokedudeHandleSwitchInAnim - - thumb_func_start PokedudeHandleReturnMonToBall -PokedudeHandleReturnMonToBall: @ 81582C0 - push {r4-r6,lr} - ldr r0, _081582EC @ =gBattleBufferA - ldr r6, _081582F0 @ =gActiveBattler - ldrb r2, [r6] - lsls r1, r2, 9 - adds r0, 0x1 - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0 - bne _081582FC - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x1 - bl InitAndLaunchSpecialAnimation - ldr r0, _081582F4 @ =gBattlerControllerFuncs - ldrb r1, [r6] - lsls r1, 2 - adds r1, r0 - ldr r0, _081582F8 @ =sub_8156F7C - str r0, [r1] - b _08158332 - .align 2, 0 -_081582EC: .4byte gBattleBufferA -_081582F0: .4byte gActiveBattler -_081582F4: .4byte gBattlerControllerFuncs -_081582F8: .4byte sub_8156F7C -_081582FC: - ldr r5, _08158338 @ =gBattlerSpriteIds - adds r0, r2, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _0815833C @ =gSprites - adds r0, r4 - bl FreeSpriteOamMatrix - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - ldr r1, _08158340 @ =gHealthboxSpriteIds - ldrb r0, [r6] - adds r0, r1 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible - bl PokedudeBufferExecCompleted -_08158332: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08158338: .4byte gBattlerSpriteIds -_0815833C: .4byte gSprites -_08158340: .4byte gHealthboxSpriteIds - thumb_func_end PokedudeHandleReturnMonToBall - - thumb_func_start PokedudeHandleDrawTrainerPic -PokedudeHandleDrawTrainerPic: @ 8158344 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r7, _081583D8 @ =gActiveBattler - ldrb r0, [r7] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _081583F0 - ldrb r1, [r7] - movs r0, 0x4 - bl DecompressTrainerBackPalette - ldrb r0, [r7] - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - movs r0, 0x4 - bl SetMultiuseSpriteTemplateToTrainerBack - ldr r0, _081583DC @ =gMultiuseSpriteTemplate - ldr r1, _081583E0 @ =gTrainerBackPicCoords - ldrb r1, [r1, 0x10] - movs r2, 0x8 - subs r2, r1 - lsls r2, 18 - movs r1, 0xA0 - lsls r1, 15 - adds r2, r1 - asrs r2, 16 - movs r1, 0x50 - movs r3, 0x1E - bl CreateSprite - ldr r5, _081583E4 @ =gBattlerSpriteIds - ldrb r1, [r7] - adds r1, r5 - strb r0, [r1] - ldr r4, _081583E8 @ =gSprites - ldrb r0, [r7] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0xF0 - strh r1, [r0, 0x24] - ldrb r0, [r7] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _081583EC @ =0x0000fffe - strh r1, [r0, 0x2E] - ldrb r3, [r7] - adds r0, r3, r5 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - lsls r3, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - b _081584E2 - .align 2, 0 -_081583D8: .4byte gActiveBattler -_081583DC: .4byte gMultiuseSpriteTemplate -_081583E0: .4byte gTrainerBackPicCoords -_081583E4: .4byte gBattlerSpriteIds -_081583E8: .4byte gSprites -_081583EC: .4byte 0x0000fffe -_081583F0: - ldrb r1, [r7] - movs r0, 0x84 - bl DecompressTrainerFrontPic - ldrb r0, [r7] - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - movs r0, 0x84 - bl SetMultiuseSpriteTemplateToTrainerBack - ldr r5, _08158510 @ =gMultiuseSpriteTemplate - ldr r0, _08158514 @ =gTrainerFrontPicCoords - movs r1, 0x84 - mov r8, r1 - movs r1, 0x84 - lsls r1, 2 - adds r0, r1 - ldrb r0, [r0] - movs r4, 0x8 - subs r4, r0 - lsls r4, 18 - movs r0, 0xA0 - lsls r0, 14 - adds r4, r0 - asrs r4, 16 - ldrb r0, [r7] - bl GetBattlerSpriteSubpriority - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - adds r0, r5, 0 - movs r1, 0xB0 - adds r2, r4, 0 - bl CreateSprite - ldr r5, _08158518 @ =gBattlerSpriteIds - ldrb r1, [r7] - adds r1, r5 - strb r0, [r1] - ldr r4, _0815851C @ =gSprites - ldrb r0, [r7] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _08158520 @ =0x0000ff10 - strh r1, [r0, 0x24] - ldrb r0, [r7] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x2 - strh r1, [r0, 0x2E] - ldr r0, _08158524 @ =gTrainerFrontPicPaletteTable - mov r1, r8 - lsls r6, r1, 3 - adds r0, r6 - ldrh r0, [r0, 0x4] - bl IndexOfSpritePaletteTag - ldrb r1, [r7] - adds r1, r5 - ldrb r1, [r1] - lsls r2, r1, 4 - adds r2, r1 - lsls r2, 2 - adds r2, r4 - lsls r0, 4 - ldrb r3, [r2, 0x5] - movs r1, 0xF - ands r1, r3 - orrs r1, r0 - strb r1, [r2, 0x5] - ldrb r0, [r7] - adds r0, r5 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r1, 0x4] - lsls r0, 22 - lsrs r0, 22 - strh r0, [r1, 0x38] - ldr r0, _08158528 @ =gTrainerFrontPicTable - adds r0, r6 - ldrh r0, [r0, 0x6] - bl GetSpriteTileStartByTag - ldrb r1, [r7] - adds r1, r5 - ldrb r2, [r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - ldr r2, _0815852C @ =0x000003ff - ands r2, r0 - ldrh r3, [r1, 0x4] - ldr r0, _08158530 @ =0xfffffc00 - ands r0, r3 - orrs r0, r2 - strh r0, [r1, 0x4] - ldrb r0, [r7] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - mov r1, r8 - strh r1, [r0, 0x6] -_081584E2: - ldrb r0, [r7] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _08158534 @ =sub_8033EEC - str r1, [r0] - ldr r1, _08158538 @ =gBattlerControllerFuncs - ldr r0, _0815853C @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _08158540 @ =CompleteOnBattlerSpriteCallbackDummy_PokedudeTmp - str r1, [r0] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08158510: .4byte gMultiuseSpriteTemplate -_08158514: .4byte gTrainerFrontPicCoords -_08158518: .4byte gBattlerSpriteIds -_0815851C: .4byte gSprites -_08158520: .4byte 0x0000ff10 -_08158524: .4byte gTrainerFrontPicPaletteTable -_08158528: .4byte gTrainerFrontPicTable -_0815852C: .4byte 0x000003ff -_08158530: .4byte 0xfffffc00 -_08158534: .4byte sub_8033EEC -_08158538: .4byte gBattlerControllerFuncs -_0815853C: .4byte gActiveBattler -_08158540: .4byte CompleteOnBattlerSpriteCallbackDummy_PokedudeTmp - thumb_func_end PokedudeHandleDrawTrainerPic - - thumb_func_start PokedudeHandleTrainerSlide -PokedudeHandleTrainerSlide: @ 8158544 - push {r4-r6,lr} - ldr r4, _081585EC @ =gActiveBattler - ldrb r1, [r4] - movs r0, 0x4 - bl DecompressTrainerBackPalette - ldrb r0, [r4] - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - movs r0, 0x4 - bl SetMultiuseSpriteTemplateToTrainerBack - ldr r0, _081585F0 @ =gMultiuseSpriteTemplate - ldr r1, _081585F4 @ =gTrainerBackPicCoords - ldrb r1, [r1, 0x10] - movs r2, 0x8 - subs r2, r1 - lsls r2, 18 - movs r1, 0xA0 - lsls r1, 15 - adds r2, r1 - asrs r2, 16 - movs r1, 0x50 - movs r3, 0x1E - bl CreateSprite - ldr r6, _081585F8 @ =gBattlerSpriteIds - ldrb r1, [r4] - adds r1, r6 - strb r0, [r1] - ldr r5, _081585FC @ =gSprites - ldrb r3, [r4] - adds r0, r3, r6 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - lsls r3, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _08158600 @ =0x0000ffa0 - strh r1, [r0, 0x24] - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - movs r1, 0x2 - strh r1, [r0, 0x2E] - ldrb r0, [r4] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r5, 0x1C - adds r0, r5 - ldr r1, _08158604 @ =sub_8033EEC - str r1, [r0] - ldr r1, _08158608 @ =gBattlerControllerFuncs - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0815860C @ =CompleteOnBattlerSpriteCallbackDummy2_PokedudeTmp - str r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_081585EC: .4byte gActiveBattler -_081585F0: .4byte gMultiuseSpriteTemplate -_081585F4: .4byte gTrainerBackPicCoords -_081585F8: .4byte gBattlerSpriteIds -_081585FC: .4byte gSprites -_08158600: .4byte 0x0000ffa0 -_08158604: .4byte sub_8033EEC -_08158608: .4byte gBattlerControllerFuncs -_0815860C: .4byte CompleteOnBattlerSpriteCallbackDummy2_PokedudeTmp - thumb_func_end PokedudeHandleTrainerSlide - - thumb_func_start PokedudeHandleTrainerSlideBack -PokedudeHandleTrainerSlideBack: @ 8158610 - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandleTrainerSlideBack - - thumb_func_start PokedudeHandleFaintAnimation -PokedudeHandleFaintAnimation: @ 815861C - push {r4-r6,lr} - ldr r6, _08158668 @ =gBattleSpritesDataPtr - ldr r4, [r6] - ldr r5, _0815866C @ =gActiveBattler - ldrb r2, [r5] - ldr r0, [r4, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r3, r1, r0 - ldrb r0, [r3, 0x4] - cmp r0, 0 - bne _08158670 - ldr r1, [r4] - lsls r0, r2, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _08158650 - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x5 - bl InitAndLaunchSpecialAnimation -_08158650: - ldr r0, [r6] - ldrb r1, [r5] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x4] - adds r1, 0x1 - strb r1, [r0, 0x4] - b _0815872A - .align 2, 0 -_08158668: .4byte gBattleSpritesDataPtr -_0815866C: .4byte gActiveBattler -_08158670: - ldrb r1, [r3] - movs r0, 0x40 - ands r0, r1 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _0815872A - strb r0, [r3, 0x4] - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - bne _081586FC - ldr r2, _081586E8 @ =gBattlerPartyIndexes - ldrb r1, [r5] - lsls r0, r1, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r2, _081586EC @ =gPlayerParty - adds r0, r2 - bl HandleLowHpMusicChange - movs r1, 0x40 - negs r1, r1 - movs r0, 0x10 - bl PlaySE12WithPanning - ldr r2, _081586F0 @ =gSprites - ldr r3, _081586F4 @ =gBattlerSpriteIds - ldrb r0, [r5] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r4, [r0, 0x30] - ldrb r0, [r5] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x5 - strh r1, [r0, 0x32] - ldrb r0, [r5] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _081586F8 @ =sub_8012110 - b _0815871A - .align 2, 0 -_081586E8: .4byte gBattlerPartyIndexes -_081586EC: .4byte gPlayerParty -_081586F0: .4byte gSprites -_081586F4: .4byte gBattlerSpriteIds -_081586F8: .4byte sub_8012110 -_081586FC: - movs r0, 0x10 - movs r1, 0x3F - bl PlaySE12WithPanning - ldr r2, _08158730 @ =gSprites - ldr r1, _08158734 @ =gBattlerSpriteIds - ldrb r0, [r5] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _08158738 @ =SpriteCB_FaintOpponentMon -_0815871A: - str r1, [r0] - ldr r1, _0815873C @ =gBattlerControllerFuncs - ldr r0, _08158740 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _08158744 @ =sub_8156DCC - str r1, [r0] -_0815872A: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08158730: .4byte gSprites -_08158734: .4byte gBattlerSpriteIds -_08158738: .4byte SpriteCB_FaintOpponentMon -_0815873C: .4byte gBattlerControllerFuncs -_08158740: .4byte gActiveBattler -_08158744: .4byte sub_8156DCC - thumb_func_end PokedudeHandleFaintAnimation - - thumb_func_start PokedudeHandlePaletteFade -PokedudeHandlePaletteFade: @ 8158748 - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandlePaletteFade - - thumb_func_start PokedudeHandleSuccessBallThrowAnim -PokedudeHandleSuccessBallThrowAnim: @ 8158754 - push {r4,r5,lr} - ldr r0, _08158794 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r1, [r0, 0x8] - movs r0, 0x4 - strb r0, [r1, 0x8] - ldr r1, _08158798 @ =gDoingBattleAnim - movs r0, 0x1 - strb r0, [r1] - ldr r5, _0815879C @ =gActiveBattler - ldrb r4, [r5] - movs r0, 0x1 - bl GetBattlerAtPosition - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - adds r0, r4, 0 - adds r1, r4, 0 - movs r3, 0x3 - bl InitAndLaunchSpecialAnimation - ldr r1, _081587A0 @ =gBattlerControllerFuncs - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _081587A4 @ =CompleteOnSpecialAnimDone_PokedudeTmp - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08158794: .4byte gBattleSpritesDataPtr -_08158798: .4byte gDoingBattleAnim -_0815879C: .4byte gActiveBattler -_081587A0: .4byte gBattlerControllerFuncs -_081587A4: .4byte CompleteOnSpecialAnimDone_PokedudeTmp - thumb_func_end PokedudeHandleSuccessBallThrowAnim - - thumb_func_start PokedudeHandleBallThrowAnim -PokedudeHandleBallThrowAnim: @ 81587A8 - push {r4,r5,lr} - ldr r1, _081587F0 @ =gBattleBufferA - ldr r5, _081587F4 @ =gActiveBattler - ldrb r0, [r5] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r1, [r0] - ldr r0, _081587F8 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - strb r1, [r0, 0x8] - ldr r1, _081587FC @ =gDoingBattleAnim - movs r0, 0x1 - strb r0, [r1] - ldrb r4, [r5] - movs r0, 0x1 - bl GetBattlerAtPosition - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - adds r0, r4, 0 - adds r1, r4, 0 - movs r3, 0x3 - bl InitAndLaunchSpecialAnimation - ldr r1, _08158800 @ =gBattlerControllerFuncs - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _08158804 @ =CompleteOnSpecialAnimDone_PokedudeTmp - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_081587F0: .4byte gBattleBufferA -_081587F4: .4byte gActiveBattler -_081587F8: .4byte gBattleSpritesDataPtr -_081587FC: .4byte gDoingBattleAnim -_08158800: .4byte gBattlerControllerFuncs -_08158804: .4byte CompleteOnSpecialAnimDone_PokedudeTmp - thumb_func_end PokedudeHandleBallThrowAnim - - thumb_func_start PokedudeHandlePause -PokedudeHandlePause: @ 8158808 - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandlePause - - thumb_func_start PokedudeHandleMoveAnimation -PokedudeHandleMoveAnimation: @ 8158814 - push {r4-r6,lr} - ldr r0, _081588E8 @ =gBattleBufferA - mov r12, r0 - ldr r6, _081588EC @ =gActiveBattler - ldrb r2, [r6] - lsls r2, 9 - adds r0, 0x1 - adds r0, r2, r0 - ldrb r0, [r0] - mov r1, r12 - adds r1, 0x2 - adds r1, r2, r1 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - ldr r5, _081588F0 @ =gAnimMoveTurn - mov r1, r12 - adds r1, 0x3 - adds r2, r1 - ldrb r1, [r2] - strb r1, [r5] - ldr r4, _081588F4 @ =gAnimMovePower - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0x4 - adds r1, r2, r1 - ldrb r3, [r1] - mov r1, r12 - adds r1, 0x5 - adds r2, r1 - ldrb r1, [r2] - lsls r1, 8 - orrs r3, r1 - strh r3, [r4] - ldr r4, _081588F8 @ =gAnimMoveDmg - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0x6 - adds r1, r2, r1 - ldrb r3, [r1] - mov r1, r12 - adds r1, 0x7 - adds r1, r2, r1 - ldrb r1, [r1] - lsls r1, 8 - orrs r3, r1 - mov r1, r12 - adds r1, 0x8 - adds r1, r2, r1 - ldrb r1, [r1] - lsls r1, 16 - orrs r3, r1 - mov r1, r12 - adds r1, 0x9 - adds r2, r1 - ldrb r1, [r2] - lsls r1, 24 - orrs r3, r1 - str r3, [r4] - ldr r3, _081588FC @ =gAnimFriendship - ldrb r1, [r6] - lsls r1, 9 - mov r2, r12 - adds r2, 0xA - adds r1, r2 - ldrb r1, [r1] - strb r1, [r3] - ldr r4, _08158900 @ =gWeatherMoveAnim - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0xC - adds r1, r2, r1 - ldrb r3, [r1] - mov r1, r12 - adds r1, 0xD - adds r2, r1 - ldrb r1, [r2] - lsls r1, 8 - orrs r3, r1 - strh r3, [r4] - ldr r3, _08158904 @ =gAnimDisableStructPtr - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0x10 - adds r2, r1 - str r2, [r3] - ldr r3, _08158908 @ =gTransformedPersonalities - ldrb r1, [r6] - lsls r1, 2 - adds r1, r3 - ldr r2, [r2] - str r2, [r1] - ldrb r1, [r5] - bl IsMoveWithoutAnimation - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - beq _0815890C - bl PokedudeBufferExecCompleted - b _0815892A - .align 2, 0 -_081588E8: .4byte gBattleBufferA -_081588EC: .4byte gActiveBattler -_081588F0: .4byte gAnimMoveTurn -_081588F4: .4byte gAnimMovePower -_081588F8: .4byte gAnimMoveDmg -_081588FC: .4byte gAnimFriendship -_08158900: .4byte gWeatherMoveAnim -_08158904: .4byte gAnimDisableStructPtr -_08158908: .4byte gTransformedPersonalities -_0815890C: - ldr r0, _08158930 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strb r3, [r0, 0x4] - ldr r1, _08158934 @ =gBattlerControllerFuncs - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _08158938 @ =PokedudeDoMoveAnimation - str r1, [r0] -_0815892A: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08158930: .4byte gBattleSpritesDataPtr -_08158934: .4byte gBattlerControllerFuncs -_08158938: .4byte PokedudeDoMoveAnimation - thumb_func_end PokedudeHandleMoveAnimation - - thumb_func_start PokedudeDoMoveAnimation -PokedudeDoMoveAnimation: @ 815893C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r2, _08158980 @ =gBattleBufferA - ldr r6, _08158984 @ =gActiveBattler - ldrb r3, [r6] - lsls r1, r3, 9 - adds r0, r2, 0x1 - mov r9, r0 - adds r0, r1, r0 - ldrb r4, [r0] - adds r2, 0x2 - mov r8, r2 - add r1, r8 - ldrb r0, [r1] - lsls r0, 8 - orrs r4, r0 - ldr r7, _08158988 @ =gBattleSpritesDataPtr - ldr r5, [r7] - ldr r1, [r5, 0x4] - lsls r0, r3, 1 - adds r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r2, [r0, 0x4] - cmp r2, 0x1 - beq _081589C6 - cmp r2, 0x1 - bgt _0815898C - cmp r2, 0 - beq _08158996 - b _08158A7C - .align 2, 0 -_08158980: .4byte gBattleBufferA -_08158984: .4byte gActiveBattler -_08158988: .4byte gBattleSpritesDataPtr -_0815898C: - cmp r2, 0x2 - beq _081589F0 - cmp r2, 0x3 - beq _08158A40 - b _08158A7C -_08158996: - ldr r1, [r5] - lsls r0, r3, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _081589B2 - adds r0, r3, 0 - adds r1, r3, 0 - adds r2, r3, 0 - movs r3, 0x5 - bl InitAndLaunchSpecialAnimation -_081589B2: - ldr r0, [r7] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x1 - strb r1, [r0, 0x4] - b _08158A7C -_081589C6: - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _08158A7C - movs r0, 0 - bl sub_8035450 - adds r0, r4, 0 - bl DoMoveAnim - ldr r0, [r7] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x2 - strb r1, [r0, 0x4] - b _08158A7C -_081589F0: - ldr r0, _08158A38 @ =gAnimScriptCallback - ldr r0, [r0] - bl _call_via_r0 - ldr r0, _08158A3C @ =gAnimScriptActive - ldrb r0, [r0] - cmp r0, 0 - bne _08158A7C - movs r0, 0x1 - bl sub_8035450 - ldr r0, [r7] - ldrb r2, [r6] - ldr r1, [r0] - lsls r0, r2, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _08158A24 - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x6 - bl InitAndLaunchSpecialAnimation -_08158A24: - ldr r0, [r7] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x3 - strb r1, [r0, 0x4] - b _08158A7C - .align 2, 0 -_08158A38: .4byte gAnimScriptCallback -_08158A3C: .4byte gAnimScriptActive -_08158A40: - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - bne _08158A7C - bl CopyAllBattleSpritesInvisibilities - ldrb r0, [r6] - lsls r2, r0, 9 - mov r3, r9 - adds r1, r2, r3 - ldrb r1, [r1] - add r2, r8 - ldrb r2, [r2] - lsls r2, 8 - orrs r1, r2 - bl TrySetBehindSubstituteSpriteBit - ldr r0, [r7] - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strb r4, [r0, 0x4] - bl PokedudeBufferExecCompleted -_08158A7C: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end PokedudeDoMoveAnimation - - thumb_func_start PokedudeHandlePrintString -PokedudeHandlePrintString: @ 8158A88 - push {r4,lr} - ldr r0, _08158ABC @ =gBattle_BG0_X - movs r1, 0 - strh r1, [r0] - ldr r0, _08158AC0 @ =gBattle_BG0_Y - strh r1, [r0] - ldr r0, _08158AC4 @ =gActiveBattler - ldrb r4, [r0] - lsls r4, 9 - ldr r0, _08158AC8 @ =gBattleBufferA + 2 - adds r4, r0 - ldrh r0, [r4] - bl BufferStringBattle - ldrh r0, [r4] - bl sub_80D89B0 - lsls r0, 24 - cmp r0, 0 - beq _08158AD0 - ldr r0, _08158ACC @ =gDisplayedStringBattle - movs r1, 0x40 - bl BattlePutTextOnWindow - b _08158AD8 - .align 2, 0 -_08158ABC: .4byte gBattle_BG0_X -_08158AC0: .4byte gBattle_BG0_Y -_08158AC4: .4byte gActiveBattler -_08158AC8: .4byte gBattleBufferA + 2 -_08158ACC: .4byte gDisplayedStringBattle -_08158AD0: - ldr r0, _08158AEC @ =gDisplayedStringBattle - movs r1, 0 - bl BattlePutTextOnWindow -_08158AD8: - ldr r1, _08158AF0 @ =gBattlerControllerFuncs - ldr r0, _08158AF4 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _08158AF8 @ =CompleteOnInactiveTextPrinter_PokedudeTmp - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08158AEC: .4byte gDisplayedStringBattle -_08158AF0: .4byte gBattlerControllerFuncs -_08158AF4: .4byte gActiveBattler -_08158AF8: .4byte CompleteOnInactiveTextPrinter_PokedudeTmp - thumb_func_end PokedudeHandlePrintString - - thumb_func_start PokedudeHandlePrintSelectionString -PokedudeHandlePrintSelectionString: @ 8158AFC - push {lr} - ldr r0, _08158B14 @ =gActiveBattler - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08158B18 - bl PokedudeHandlePrintString - b _08158B1C - .align 2, 0 -_08158B14: .4byte gActiveBattler -_08158B18: - bl PokedudeBufferExecCompleted -_08158B1C: - pop {r0} - bx r0 - thumb_func_end PokedudeHandlePrintSelectionString - - thumb_func_start sub_8158B20 -sub_8158B20: @ 8158B20 - push {lr} - bl IsDma3ManagerBusyWithBgCopy - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _08158B46 - ldr r0, _08158B4C @ =gBattle_BG0_X - strh r1, [r0] - ldr r1, _08158B50 @ =gBattle_BG0_Y - movs r0, 0xA0 - strh r0, [r1] - ldr r1, _08158B54 @ =gBattlerControllerFuncs - ldr r0, _08158B58 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _08158B5C @ =sub_8156140 - str r1, [r0] -_08158B46: - pop {r0} - bx r0 - .align 2, 0 -_08158B4C: .4byte gBattle_BG0_X -_08158B50: .4byte gBattle_BG0_Y -_08158B54: .4byte gBattlerControllerFuncs -_08158B58: .4byte gActiveBattler -_08158B5C: .4byte sub_8156140 - thumb_func_end sub_8158B20 - - thumb_func_start PokedudeHandleChooseAction -PokedudeHandleChooseAction: @ 8158B60 - push {r4,lr} - ldr r4, _08158BBC @ =gActiveBattler - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08158BDC - ldr r1, _08158BC0 @ =gBattlerControllerFuncs - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _08158BC4 @ =sub_8158B20 - str r1, [r0] - ldr r0, _08158BC8 @ =gUnknown_83FDA4C - movs r1, 0 - bl BattlePutTextOnWindow - ldr r0, _08158BCC @ =gUnknown_83FE725 - movs r1, 0x2 - bl BattlePutTextOnWindow - movs r4, 0 -_08158B8E: - lsls r0, r4, 24 - lsrs r0, 24 - bl ActionSelectionDestroyCursorAt - adds r4, 0x1 - cmp r4, 0x3 - ble _08158B8E - ldr r1, _08158BD0 @ =gActionSelectionCursor - ldr r0, _08158BBC @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r0, [r0] - movs r1, 0 - bl ActionSelectionCreateCursorAt - ldr r0, _08158BD4 @ =gText_WhatWillPkmnDo - bl BattleStringExpandPlaceholdersToDisplayedString - ldr r0, _08158BD8 @ =gDisplayedStringBattle - movs r1, 0x1 - bl BattlePutTextOnWindow - b _08158BE8 - .align 2, 0 -_08158BBC: .4byte gActiveBattler -_08158BC0: .4byte gBattlerControllerFuncs -_08158BC4: .4byte sub_8158B20 -_08158BC8: .4byte gUnknown_83FDA4C -_08158BCC: .4byte gUnknown_83FE725 -_08158BD0: .4byte gActionSelectionCursor -_08158BD4: .4byte gText_WhatWillPkmnDo -_08158BD8: .4byte gDisplayedStringBattle -_08158BDC: - ldr r0, _08158BF0 @ =gBattlerControllerFuncs - ldrb r1, [r4] - lsls r1, 2 - adds r1, r0 - ldr r0, _08158BF4 @ =sub_8156140 - str r0, [r1] -_08158BE8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08158BF0: .4byte gBattlerControllerFuncs -_08158BF4: .4byte sub_8156140 - thumb_func_end PokedudeHandleChooseAction - - thumb_func_start PokedudeHandleUnknownYesNoBox -PokedudeHandleUnknownYesNoBox: @ 8158BF8 - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandleUnknownYesNoBox - - thumb_func_start sub_8158C04 -sub_8158C04: @ 8158C04 - push {lr} - bl IsDma3ManagerBusyWithBgCopy - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _08158C2E - ldr r0, _08158C34 @ =gBattle_BG0_X - strh r1, [r0] - ldr r1, _08158C38 @ =gBattle_BG0_Y - movs r2, 0xA0 - lsls r2, 1 - adds r0, r2, 0 - strh r0, [r1] - ldr r1, _08158C3C @ =gBattlerControllerFuncs - ldr r0, _08158C40 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _08158C44 @ =sub_81564E4 - str r1, [r0] -_08158C2E: - pop {r0} - bx r0 - .align 2, 0 -_08158C34: .4byte gBattle_BG0_X -_08158C38: .4byte gBattle_BG0_Y -_08158C3C: .4byte gBattlerControllerFuncs -_08158C40: .4byte gActiveBattler -_08158C44: .4byte sub_81564E4 - thumb_func_end sub_8158C04 - - thumb_func_start PokedudeHandleChooseMove -PokedudeHandleChooseMove: @ 8158C48 - push {r4,lr} - ldr r4, _08158C68 @ =gActiveBattler - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08158C74 - bl InitMoveSelectionsVarsAndStrings - ldr r0, _08158C6C @ =gBattlerControllerFuncs - ldrb r1, [r4] - lsls r1, 2 - adds r1, r0 - ldr r0, _08158C70 @ =sub_8158C04 - b _08158C7E - .align 2, 0 -_08158C68: .4byte gActiveBattler -_08158C6C: .4byte gBattlerControllerFuncs -_08158C70: .4byte sub_8158C04 -_08158C74: - ldr r0, _08158C88 @ =gBattlerControllerFuncs - ldrb r1, [r4] - lsls r1, 2 - adds r1, r0 - ldr r0, _08158C8C @ =sub_81564E4 -_08158C7E: - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08158C88: .4byte gBattlerControllerFuncs -_08158C8C: .4byte sub_81564E4 - thumb_func_end PokedudeHandleChooseMove - - thumb_func_start PokedudeHandleChooseItem -PokedudeHandleChooseItem: @ 8158C90 - push {r4,r5,lr} - sub sp, 0x4 - movs r0, 0x1 - negs r0, r0 - movs r1, 0 - str r1, [sp] - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r1, _08158CDC @ =gBattlerControllerFuncs - ldr r2, _08158CE0 @ =gActiveBattler - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _08158CE4 @ =OpenBagAndChooseItem_PokedudeTmp - str r1, [r0] - ldr r1, _08158CE8 @ =gBattlerInMenuId - ldrb r0, [r2] - strb r0, [r1] - movs r3, 0 - ldr r5, _08158CEC @ =gUnknown_203B0DC - ldr r4, _08158CF0 @ =gBattleBufferA -_08158CBE: - adds r0, r3, r5 - ldrb r1, [r2] - lsls r1, 9 - adds r1, 0x1 - adds r1, r3, r1 - adds r1, r4 - ldrb r1, [r1] - strb r1, [r0] - adds r3, 0x1 - cmp r3, 0x2 - ble _08158CBE - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08158CDC: .4byte gBattlerControllerFuncs -_08158CE0: .4byte gActiveBattler -_08158CE4: .4byte OpenBagAndChooseItem_PokedudeTmp -_08158CE8: .4byte gBattlerInMenuId -_08158CEC: .4byte gUnknown_203B0DC -_08158CF0: .4byte gBattleBufferA - thumb_func_end PokedudeHandleChooseItem - - thumb_func_start PokedudeHandleChoosePokemon -PokedudeHandleChoosePokemon: @ 8158CF4 - push {r4-r6,lr} - sub sp, 0x4 - ldr r0, _08158DA4 @ =TaskDummy - movs r1, 0xFF - bl CreateTask - ldr r3, _08158DA8 @ =gUnknown_3004FFC - ldr r4, _08158DAC @ =gActiveBattler - ldrb r1, [r4] - adds r1, r3 - strb r0, [r1] - ldr r5, _08158DB0 @ =gTasks - ldrb r2, [r4] - adds r3, r2, r3 - ldrb r0, [r3] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r5 - ldr r5, _08158DB4 @ =gBattleBufferA - lsls r2, 9 - adds r6, r5, 0x1 - adds r2, r6 - ldrb r2, [r2] - movs r0, 0xF - ands r0, r2 - strh r0, [r1, 0x8] - ldr r3, _08158DB8 @ =gBattleStruct - ldr r1, [r3] - adds r1, 0x49 - ldrb r0, [r4] - lsls r0, 9 - adds r0, r6 - ldrb r0, [r0] - lsrs r0, 4 - strb r0, [r1] - ldr r2, [r3] - adds r2, 0x8B - ldrb r0, [r4] - lsls r0, 9 - adds r1, r5, 0x2 - adds r0, r1 - ldrb r0, [r0] - strb r0, [r2] - ldr r2, [r3] - adds r2, 0xAC - ldrb r0, [r4] - lsls r0, 9 - adds r1, r5, 0x3 - adds r0, r1 - ldrb r0, [r0] - strb r0, [r2] - movs r2, 0 - ldr r3, _08158DBC @ =gUnknown_203B0DC -_08158D60: - adds r0, r2, r3 - ldrb r1, [r4] - lsls r1, 9 - adds r1, 0x4 - adds r1, r2, r1 - adds r1, r5 - ldrb r1, [r1] - strb r1, [r0] - adds r2, 0x1 - cmp r2, 0x2 - ble _08158D60 - movs r0, 0x1 - negs r0, r0 - movs r1, 0 - str r1, [sp] - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r1, _08158DC0 @ =gBattlerControllerFuncs - ldr r2, _08158DAC @ =gActiveBattler - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _08158DC4 @ =OpenPartyMenuToChooseMon_PokedudeTmp - str r1, [r0] - ldr r1, _08158DC8 @ =gBattlerInMenuId - ldrb r0, [r2] - strb r0, [r1] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08158DA4: .4byte TaskDummy -_08158DA8: .4byte gUnknown_3004FFC -_08158DAC: .4byte gActiveBattler -_08158DB0: .4byte gTasks -_08158DB4: .4byte gBattleBufferA -_08158DB8: .4byte gBattleStruct -_08158DBC: .4byte gUnknown_203B0DC -_08158DC0: .4byte gBattlerControllerFuncs -_08158DC4: .4byte OpenPartyMenuToChooseMon_PokedudeTmp -_08158DC8: .4byte gBattlerInMenuId - thumb_func_end PokedudeHandleChoosePokemon - - thumb_func_start PokedudeHandleCmd23 -PokedudeHandleCmd23: @ 8158DCC - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandleCmd23 - - thumb_func_start PokedudeHandleHealthBarUpdate -PokedudeHandleHealthBarUpdate: @ 8158DD8 - push {r4-r7,lr} - sub sp, 0x4 - ldr r4, _08158DFC @ =gActiveBattler - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08158E08 - ldr r1, _08158E00 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _08158E04 @ =gPlayerParty - b _08158E18 - .align 2, 0 -_08158DFC: .4byte gActiveBattler -_08158E00: .4byte gBattlerPartyIndexes -_08158E04: .4byte gPlayerParty -_08158E08: - ldr r1, _08158E68 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _08158E6C @ =gEnemyParty -_08158E18: - adds r5, r1, r0 - movs r0, 0 - bl LoadBattleBarGfx - ldr r3, _08158E70 @ =gBattleBufferA - ldr r7, _08158E74 @ =gActiveBattler - ldrb r1, [r7] - lsls r1, 9 - adds r0, r3, 0x2 - adds r0, r1, r0 - ldrb r2, [r0] - adds r3, 0x3 - adds r1, r3 - ldrb r0, [r1] - lsls r0, 8 - orrs r2, r0 - lsls r2, 16 - asrs r6, r2, 16 - ldr r0, _08158E78 @ =0x00007fff - cmp r6, r0 - beq _08158E80 - adds r0, r5, 0 - movs r1, 0x3A - bl GetMonData - adds r4, r0, 0 - adds r0, r5, 0 - movs r1, 0x39 - bl GetMonData - adds r3, r0, 0 - ldrb r0, [r7] - ldr r1, _08158E7C @ =gHealthboxSpriteIds - adds r1, r0, r1 - ldrb r1, [r1] - str r6, [sp] - adds r2, r4, 0 - bl SetBattleBarStruct - b _08158EA8 - .align 2, 0 -_08158E68: .4byte gBattlerPartyIndexes -_08158E6C: .4byte gEnemyParty -_08158E70: .4byte gBattleBufferA -_08158E74: .4byte gActiveBattler -_08158E78: .4byte 0x00007fff -_08158E7C: .4byte gHealthboxSpriteIds -_08158E80: - adds r0, r5, 0 - movs r1, 0x3A - bl GetMonData - adds r2, r0, 0 - ldrb r0, [r7] - ldr r4, _08158EC0 @ =gHealthboxSpriteIds - adds r1, r0, r4 - ldrb r1, [r1] - str r6, [sp] - movs r3, 0 - bl SetBattleBarStruct - ldrb r0, [r7] - adds r0, r4 - ldrb r0, [r0] - movs r1, 0 - movs r2, 0 - bl UpdateHpTextInHealthbox -_08158EA8: - ldr r1, _08158EC4 @ =gBattlerControllerFuncs - ldr r0, _08158EC8 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _08158ECC @ =CompleteOnHealthbarDone_PokedudeTmp - str r1, [r0] - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08158EC0: .4byte gHealthboxSpriteIds -_08158EC4: .4byte gBattlerControllerFuncs -_08158EC8: .4byte gActiveBattler -_08158ECC: .4byte CompleteOnHealthbarDone_PokedudeTmp - thumb_func_end PokedudeHandleHealthBarUpdate - - thumb_func_start PokedudeHandleExpUpdate -PokedudeHandleExpUpdate: @ 8158ED0 - push {r4-r7,lr} - ldr r5, _08158EFC @ =gBattleBufferA - ldr r6, _08158F00 @ =gActiveBattler - ldrb r0, [r6] - lsls r0, 9 - adds r1, r5, 0x1 - adds r0, r1 - ldrb r7, [r0] - movs r0, 0x64 - adds r1, r7, 0 - muls r1, r0 - ldr r0, _08158F04 @ =gPlayerParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0x38 - bl GetMonData - cmp r0, 0x63 - bls _08158F08 - bl PokedudeBufferExecCompleted - b _08158F54 - .align 2, 0 -_08158EFC: .4byte gBattleBufferA -_08158F00: .4byte gActiveBattler -_08158F04: .4byte gPlayerParty -_08158F08: - movs r0, 0x1 - bl LoadBattleBarGfx - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - ldrb r1, [r6] - lsls r1, 9 - adds r0, r5, 0x2 - adds r0, r1, r0 - ldrb r4, [r0] - adds r0, r5, 0x3 - adds r1, r0 - ldrb r0, [r1] - lsls r0, 8 - orrs r4, r0 - ldr r0, _08158F5C @ =Task_GiveExpToMon_PokedudeTmp - movs r1, 0xA - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08158F60 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r7, [r1, 0x8] - strh r4, [r1, 0xA] - ldrb r0, [r6] - strh r0, [r1, 0xC] - ldr r1, _08158F64 @ =gBattlerControllerFuncs - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _08158F68 @ =nullsub_99 - str r1, [r0] -_08158F54: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08158F5C: .4byte Task_GiveExpToMon_PokedudeTmp -_08158F60: .4byte gTasks -_08158F64: .4byte gBattlerControllerFuncs -_08158F68: .4byte nullsub_99 - thumb_func_end PokedudeHandleExpUpdate - - thumb_func_start PokedudeHandleStatusIconUpdate -PokedudeHandleStatusIconUpdate: @ 8158F6C - push {r4,lr} - ldr r4, _08158F9C @ =gActiveBattler - ldrb r0, [r4] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - bne _08158FF2 - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08158FA8 - ldr r1, _08158FA0 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _08158FA4 @ =gPlayerParty - b _08158FB8 - .align 2, 0 -_08158F9C: .4byte gActiveBattler -_08158FA0: .4byte gBattlerPartyIndexes -_08158FA4: .4byte gPlayerParty -_08158FA8: - ldr r1, _08158FF8 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _08158FFC @ =gEnemyParty -_08158FB8: - adds r2, r1, r0 - ldr r1, _08159000 @ =gHealthboxSpriteIds - ldr r4, _08159004 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - adds r1, r2, 0 - movs r2, 0x9 - bl UpdateHealthboxAttribute - ldrb r2, [r4] - ldr r0, _08159008 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x4] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1] - movs r0, 0x11 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - ldr r1, _0815900C @ =gBattlerControllerFuncs - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _08159010 @ =CompleteOnFinishedStatusAnimation_PokedudeTmp - str r1, [r0] -_08158FF2: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08158FF8: .4byte gBattlerPartyIndexes -_08158FFC: .4byte gEnemyParty -_08159000: .4byte gHealthboxSpriteIds -_08159004: .4byte gActiveBattler -_08159008: .4byte gBattleSpritesDataPtr -_0815900C: .4byte gBattlerControllerFuncs -_08159010: .4byte CompleteOnFinishedStatusAnimation_PokedudeTmp - thumb_func_end PokedudeHandleStatusIconUpdate - - thumb_func_start PokedudeHandleStatusAnimation -PokedudeHandleStatusAnimation: @ 8159014 - push {r4,r5,lr} - ldr r5, _0815906C @ =gActiveBattler - ldrb r0, [r5] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - bne _08159064 - ldr r4, _08159070 @ =gBattleBufferA - ldrb r3, [r5] - lsls r3, 9 - adds r0, r4, 0x1 - adds r0, r3, r0 - ldrb r0, [r0] - adds r1, r4, 0x2 - adds r1, r3, r1 - ldrb r1, [r1] - adds r2, r4, 0x3 - adds r2, r3, r2 - ldrb r2, [r2] - lsls r2, 8 - orrs r1, r2 - adds r2, r4, 0x4 - adds r2, r3, r2 - ldrb r2, [r2] - lsls r2, 16 - orrs r1, r2 - adds r4, 0x5 - adds r3, r4 - ldrb r2, [r3] - lsls r2, 24 - orrs r1, r2 - bl InitAndLaunchChosenStatusAnimation - ldr r1, _08159074 @ =gBattlerControllerFuncs - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _08159078 @ =CompleteOnFinishedStatusAnimation_PokedudeTmp - str r1, [r0] -_08159064: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0815906C: .4byte gActiveBattler -_08159070: .4byte gBattleBufferA -_08159074: .4byte gBattlerControllerFuncs -_08159078: .4byte CompleteOnFinishedStatusAnimation_PokedudeTmp - thumb_func_end PokedudeHandleStatusAnimation - - thumb_func_start PokedudeHandleStatusXor -PokedudeHandleStatusXor: @ 815907C - push {r4,lr} - sub sp, 0x4 - ldr r4, _081590A0 @ =gActiveBattler - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _081590AC - ldr r1, _081590A4 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _081590A8 @ =gPlayerParty - b _081590BC - .align 2, 0 -_081590A0: .4byte gActiveBattler -_081590A4: .4byte gBattlerPartyIndexes -_081590A8: .4byte gPlayerParty -_081590AC: - ldr r1, _081590F0 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _081590F4 @ =gEnemyParty -_081590BC: - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0x37 - bl GetMonData - ldr r2, _081590F8 @ =gBattleBufferA - ldr r1, _081590FC @ =gActiveBattler - ldrb r1, [r1] - lsls r1, 9 - adds r2, 0x1 - adds r1, r2 - ldrb r1, [r1] - eors r0, r1 - mov r1, sp - strb r0, [r1] - adds r0, r4, 0 - movs r1, 0x37 - mov r2, sp - bl SetMonData - bl PokedudeBufferExecCompleted - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_081590F0: .4byte gBattlerPartyIndexes -_081590F4: .4byte gEnemyParty -_081590F8: .4byte gBattleBufferA -_081590FC: .4byte gActiveBattler - thumb_func_end PokedudeHandleStatusXor - - thumb_func_start PokedudeHandleDataTransfer -PokedudeHandleDataTransfer: @ 8159100 - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandleDataTransfer - - thumb_func_start PokedudeHandleDMA3Transfer -PokedudeHandleDMA3Transfer: @ 815910C - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandleDMA3Transfer - - thumb_func_start PokedudeHandlePlayBGM -PokedudeHandlePlayBGM: @ 8159118 - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandlePlayBGM - - thumb_func_start PokedudeHandleCmd32 -PokedudeHandleCmd32: @ 8159124 - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandleCmd32 - - thumb_func_start PokedudeHandleTwoReturnValues -PokedudeHandleTwoReturnValues: @ 8159130 - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandleTwoReturnValues - - thumb_func_start PokedudeHandleChosenMonReturnValue -PokedudeHandleChosenMonReturnValue: @ 815913C - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandleChosenMonReturnValue - - thumb_func_start PokedudeHandleOneReturnValue -PokedudeHandleOneReturnValue: @ 8159148 - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandleOneReturnValue - - thumb_func_start PokedudeHandleOneReturnValue_Duplicate -PokedudeHandleOneReturnValue_Duplicate: @ 8159154 - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandleOneReturnValue_Duplicate - - thumb_func_start PokedudeHandleCmd37 -PokedudeHandleCmd37: @ 8159160 - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandleCmd37 - - thumb_func_start PokedudeHandleCmd38 -PokedudeHandleCmd38: @ 815916C - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandleCmd38 - - thumb_func_start PokedudeHandleCmd39 -PokedudeHandleCmd39: @ 8159178 - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandleCmd39 - - thumb_func_start PokedudeHandleCmd40 -PokedudeHandleCmd40: @ 8159184 - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandleCmd40 - - thumb_func_start PokedudeHandleHitAnimation -PokedudeHandleHitAnimation: @ 8159190 - push {r4,lr} - ldr r3, _081591B8 @ =gSprites - ldr r2, _081591BC @ =gBattlerSpriteIds - ldr r4, _081591C0 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r0, [r0] - lsls r0, 29 - cmp r0, 0 - bge _081591C4 - bl PokedudeBufferExecCompleted - b _081591EE - .align 2, 0 -_081591B8: .4byte gSprites -_081591BC: .4byte gBattlerSpriteIds -_081591C0: .4byte gActiveBattler -_081591C4: - ldr r1, _081591F4 @ =gDoingBattleAnim - movs r0, 0x1 - strb r0, [r1] - ldrb r0, [r4] - adds r0, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - movs r1, 0 - strh r1, [r0, 0x30] - ldrb r0, [r4] - bl DoHitAnimHealthboxEffect - ldr r1, _081591F8 @ =gBattlerControllerFuncs - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _081591FC @ =DoHitAnimBlinkSpriteEffect_PokedudeTmp - str r1, [r0] -_081591EE: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_081591F4: .4byte gDoingBattleAnim -_081591F8: .4byte gBattlerControllerFuncs -_081591FC: .4byte DoHitAnimBlinkSpriteEffect_PokedudeTmp - thumb_func_end PokedudeHandleHitAnimation - - thumb_func_start PokedudeHandleCmd42 -PokedudeHandleCmd42: @ 8159200 - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandleCmd42 - - thumb_func_start PokedudeHandlePlaySE -PokedudeHandlePlaySE: @ 815920C - push {lr} - ldr r2, _08159234 @ =gBattleBufferA - ldr r0, _08159238 @ =gActiveBattler - ldrb r1, [r0] - lsls r1, 9 - adds r0, r2, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - adds r2, 0x2 - adds r1, r2 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - bl PlaySE - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_08159234: .4byte gBattleBufferA -_08159238: .4byte gActiveBattler - thumb_func_end PokedudeHandlePlaySE - - thumb_func_start PokedudeHandlePlayFanfare -PokedudeHandlePlayFanfare: @ 815923C - push {lr} - ldr r2, _08159264 @ =gBattleBufferA - ldr r0, _08159268 @ =gActiveBattler - ldrb r1, [r0] - lsls r1, 9 - adds r0, r2, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - adds r2, 0x2 - adds r1, r2 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - bl PlayFanfare - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_08159264: .4byte gBattleBufferA -_08159268: .4byte gActiveBattler - thumb_func_end PokedudeHandlePlayFanfare - - thumb_func_start PokedudeHandleFaintingCry -PokedudeHandleFaintingCry: @ 815926C - push {r4,lr} - ldr r4, _08159290 @ =gActiveBattler - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0815929C - ldr r1, _08159294 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _08159298 @ =gPlayerParty - b _081592AC - .align 2, 0 -_08159290: .4byte gActiveBattler -_08159294: .4byte gBattlerPartyIndexes -_08159298: .4byte gPlayerParty -_0815929C: - ldr r1, _081592C8 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _081592CC @ =gEnemyParty -_081592AC: - adds r0, r1, r0 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x19 - bl PlayCry1 - bl PokedudeBufferExecCompleted - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_081592C8: .4byte gBattlerPartyIndexes -_081592CC: .4byte gEnemyParty - thumb_func_end PokedudeHandleFaintingCry - - thumb_func_start PokedudeHandleIntroSlide -PokedudeHandleIntroSlide: @ 81592D0 - push {lr} - ldr r1, _081592F8 @ =gBattleBufferA - ldr r0, _081592FC @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - bl HandleIntroSlide - ldr r2, _08159300 @ =gIntroSlideFlags - ldrh r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strh r0, [r2] - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_081592F8: .4byte gBattleBufferA -_081592FC: .4byte gActiveBattler -_08159300: .4byte gIntroSlideFlags - thumb_func_end PokedudeHandleIntroSlide - - thumb_func_start PokedudeHandleIntroTrainerBallThrow -PokedudeHandleIntroTrainerBallThrow: @ 8159304 - push {r4-r7,lr} - ldr r6, _0815943C @ =gBattlerSpriteIds - ldr r7, _08159440 @ =gActiveBattler - ldrb r0, [r7] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r5, _08159444 @ =gSprites - adds r0, r5 - bl SetSpritePrimaryCoordsFromSecondaryCoords - ldrb r0, [r7] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - movs r1, 0x32 - strh r1, [r0, 0x2E] - ldrb r0, [r7] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _08159448 @ =0x0000ffd8 - strh r1, [r0, 0x32] - ldrb r0, [r7] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrh r1, [r0, 0x22] - strh r1, [r0, 0x36] - ldrb r0, [r7] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r5, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _0815944C @ =StartAnimLinearTranslation - str r1, [r0] - ldrb r2, [r7] - adds r0, r2, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - strh r2, [r0, 0x38] - ldrb r0, [r7] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _08159450 @ =sub_80335F8 - bl StoreSpriteCallbackInData6 - ldrb r0, [r7] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - movs r1, 0x1 - bl StartSpriteAnim - ldr r0, _08159454 @ =0x0000d6f8 - bl AllocSpritePalette - adds r4, r0, 0 - lsls r4, 24 - ldr r0, _08159458 @ =gTrainerBackPicPaletteTable - ldr r0, [r0, 0x20] - lsrs r4, 20 - movs r2, 0x80 - lsls r2, 1 - adds r1, r4, r2 - movs r2, 0x20 - bl LoadCompressedPalette - ldrb r0, [r7] - adds r0, r6 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r4 - strb r0, [r1, 0x5] - ldr r0, _0815945C @ =sub_81595EC - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r4, _08159460 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r4 - ldrb r0, [r7] - strh r0, [r1, 0x8] - ldr r3, _08159464 @ =gBattleSpritesDataPtr - ldr r0, [r3] - ldrb r2, [r7] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0815941C - ldr r0, _08159468 @ =gBattlerStatusSummaryTaskId - adds r0, r2, r0 - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r4 - ldr r1, _0815946C @ =Task_HidePartyStatusSummary - str r1, [r0] -_0815941C: - ldr r0, [r3] - ldr r2, [r0, 0x8] - ldrb r0, [r2, 0x9] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2, 0x9] - ldr r1, _08159470 @ =gBattlerControllerFuncs - ldrb r0, [r7] - lsls r0, 2 - adds r0, r1 - ldr r1, _08159474 @ =nullsub_99 - str r1, [r0] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0815943C: .4byte gBattlerSpriteIds -_08159440: .4byte gActiveBattler -_08159444: .4byte gSprites -_08159448: .4byte 0x0000ffd8 -_0815944C: .4byte StartAnimLinearTranslation -_08159450: .4byte sub_80335F8 -_08159454: .4byte 0x0000d6f8 -_08159458: .4byte gTrainerBackPicPaletteTable -_0815945C: .4byte sub_81595EC -_08159460: .4byte gTasks -_08159464: .4byte gBattleSpritesDataPtr -_08159468: .4byte gBattlerStatusSummaryTaskId -_0815946C: .4byte Task_HidePartyStatusSummary -_08159470: .4byte gBattlerControllerFuncs -_08159474: .4byte nullsub_99 - thumb_func_end PokedudeHandleIntroTrainerBallThrow - - thumb_func_start sub_8159478 -sub_8159478: @ 8159478 - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - ldr r0, _081595C0 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r1, [r0] - lsls r0, r6, 2 - adds r0, r1 - movs r1, 0 - strh r1, [r0, 0x2] - ldr r0, _081595C4 @ =gBattlerPartyIndexes - lsls r2, r6, 1 - adds r2, r0 - ldr r0, _081595C8 @ =gBattleBufferA - lsls r1, r6, 9 - adds r0, 0x1 - adds r1, r0 - ldrb r0, [r1] - strh r0, [r2] - ldrh r1, [r2] - movs r0, 0x64 - muls r0, r1 - ldr r1, _081595CC @ =gPlayerParty - adds r0, r1 - movs r1, 0xB - bl GetMonData - mov r8, r0 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, _081595D0 @ =sub_8033E3C - bl CreateInvisibleSpriteWithCallback - ldr r1, _081595D4 @ =gUnknown_3004FFC - mov r9, r1 - add r9, r6 - mov r1, r9 - strb r0, [r1] - adds r0, r6, 0 - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - mov r0, r8 - bl SetMultiuseSpriteTemplateToPokemon - ldr r0, _081595D8 @ =gMultiuseSpriteTemplate - mov r10, r0 - adds r0, r6, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - adds r0, r6, 0 - bl GetBattlerSpriteDefault_Y - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r6, 0 - bl GetBattlerSpriteSubpriority - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - mov r0, r10 - adds r1, r5, 0 - adds r2, r4, 0 - bl CreateSprite - ldr r4, _081595DC @ =gBattlerSpriteIds - adds r4, r6, r4 - strb r0, [r4] - ldr r5, _081595E0 @ =gSprites - mov r0, r9 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r1, [r4] - strh r1, [r0, 0x30] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - strh r6, [r0, 0x2E] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - mov r1, r8 - strh r1, [r0, 0x32] - ldrb r0, [r4] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - lsls r3, r6, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _081595E4 @ =gBattleMonForms - adds r6, r1 - ldrb r1, [r6] - bl StartSpriteAnim - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r5, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _081595E8 @ =SpriteCallbackDummy - str r1, [r0] - movs r0, 0 - movs r1, 0xFF - bl DoPokeballSendOutAnimation - mov r1, r9 - ldrb r2, [r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r5 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0x2E] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_081595C0: .4byte gBattleSpritesDataPtr -_081595C4: .4byte gBattlerPartyIndexes -_081595C8: .4byte gBattleBufferA -_081595CC: .4byte gPlayerParty -_081595D0: .4byte sub_8033E3C -_081595D4: .4byte gUnknown_3004FFC -_081595D8: .4byte gMultiuseSpriteTemplate -_081595DC: .4byte gBattlerSpriteIds -_081595E0: .4byte gSprites -_081595E4: .4byte gBattleMonForms -_081595E8: .4byte SpriteCallbackDummy - thumb_func_end sub_8159478 - - thumb_func_start sub_81595EC -sub_81595EC: @ 81595EC - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _0815960C @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r1, r0, r1 - ldrh r2, [r1, 0xA] - movs r3, 0xA - ldrsh r0, [r1, r3] - cmp r0, 0x1E - bgt _08159610 - adds r0, r2, 0x1 - strh r0, [r1, 0xA] - b _08159646 - .align 2, 0 -_0815960C: .4byte gTasks -_08159610: - ldr r4, _0815964C @ =gActiveBattler - ldrb r5, [r4] - ldrh r0, [r1, 0x8] - strb r0, [r4] - ldr r0, _08159650 @ =gBattleBufferA - ldrb r1, [r4] - lsls r2, r1, 9 - adds r0, 0x1 - adds r2, r0 - ldr r0, _08159654 @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r0 - ldrh r0, [r1] - strb r0, [r2] - ldrb r0, [r4] - bl sub_8159478 - ldr r1, _08159658 @ =gBattlerControllerFuncs - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0815965C @ =sub_8156624 - str r1, [r0] - strb r5, [r4] - adds r0, r6, 0 - bl DestroyTask -_08159646: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0815964C: .4byte gActiveBattler -_08159650: .4byte gBattleBufferA -_08159654: .4byte gBattlerPartyIndexes -_08159658: .4byte gBattlerControllerFuncs -_0815965C: .4byte sub_8156624 - thumb_func_end sub_81595EC - - thumb_func_start PokedudeHandleDrawPartyStatusSummary -PokedudeHandleDrawPartyStatusSummary: @ 8159660 - push {r4,r5,lr} - ldr r1, _08159688 @ =gBattleBufferA - ldr r0, _0815968C @ =gActiveBattler - ldrb r2, [r0] - lsls r0, r2, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - beq _08159690 - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08159690 - bl PokedudeBufferExecCompleted - b _081596CE - .align 2, 0 -_08159688: .4byte gBattleBufferA -_0815968C: .4byte gActiveBattler -_08159690: - ldr r0, _081596D4 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r5, _081596D8 @ =gActiveBattler - ldrb r1, [r5] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0] - ldrb r0, [r5] - lsls r4, r0, 9 - ldr r3, _081596DC @ =gBattleBufferA + 4 - adds r1, r4, r3 - subs r2, r3, 0x3 - adds r2, r4, r2 - ldrb r2, [r2] - subs r3, 0x2 - adds r4, r3 - ldrb r3, [r4] - bl CreatePartyStatusSummarySprites - ldr r2, _081596E0 @ =gBattlerStatusSummaryTaskId - ldrb r1, [r5] - adds r1, r2 - strb r0, [r1] - bl PokedudeBufferExecCompleted -_081596CE: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_081596D4: .4byte gBattleSpritesDataPtr -_081596D8: .4byte gActiveBattler -_081596DC: .4byte gBattleBufferA + 4 -_081596E0: .4byte gBattlerStatusSummaryTaskId - thumb_func_end PokedudeHandleDrawPartyStatusSummary - - thumb_func_start PokedudeHandleHidePartyStatusSummary -PokedudeHandleHidePartyStatusSummary: @ 81596E4 - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandleHidePartyStatusSummary - - thumb_func_start PokedudeHandleEndBounceEffect -PokedudeHandleEndBounceEffect: @ 81596F0 - push {r4,lr} - ldr r4, _08159710 @ =gActiveBattler - ldrb r0, [r4] - movs r1, 0x1 - bl EndBounceEffect - ldrb r0, [r4] - movs r1, 0 - bl EndBounceEffect - bl PokedudeBufferExecCompleted - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08159710: .4byte gActiveBattler - thumb_func_end PokedudeHandleEndBounceEffect - - thumb_func_start PokedudeHandleSpriteInvisibility -PokedudeHandleSpriteInvisibility: @ 8159714 - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandleSpriteInvisibility - - thumb_func_start PokedudeHandleBattleAnimation -PokedudeHandleBattleAnimation: @ 8159720 - push {r4-r6,lr} - sub sp, 0x4 - ldr r5, _08159758 @ =gBattleBufferA - ldr r6, _0815975C @ =gActiveBattler - ldrb r2, [r6] - lsls r1, r2, 9 - adds r0, r5, 0x1 - adds r0, r1, r0 - ldrb r3, [r0] - adds r0, r5, 0x2 - adds r0, r1, r0 - ldrb r4, [r0] - adds r5, 0x3 - adds r1, r5 - ldrb r0, [r1] - lsls r0, 8 - orrs r4, r0 - str r4, [sp] - adds r0, r2, 0 - adds r1, r2, 0 - bl TryHandleLaunchBattleTableAnimation - lsls r0, 24 - cmp r0, 0 - beq _08159760 - bl PokedudeBufferExecCompleted - b _0815976C - .align 2, 0 -_08159758: .4byte gBattleBufferA -_0815975C: .4byte gActiveBattler -_08159760: - ldr r0, _08159774 @ =gBattlerControllerFuncs - ldrb r1, [r6] - lsls r1, 2 - adds r1, r0 - ldr r0, _08159778 @ =CompleteOnFinishedBattleAnimation_PokedudeTmp - str r0, [r1] -_0815976C: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08159774: .4byte gBattlerControllerFuncs -_08159778: .4byte CompleteOnFinishedBattleAnimation_PokedudeTmp - thumb_func_end PokedudeHandleBattleAnimation - - thumb_func_start PokedudeHandleLinkStandbyMsg -PokedudeHandleLinkStandbyMsg: @ 815977C - push {r4,lr} - ldr r1, _081597B0 @ =gBattleBufferA - ldr r4, _081597B4 @ =gActiveBattler - ldrb r2, [r4] - lsls r0, r2, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - blt _081597A4 - cmp r0, 0x1 - bgt _081597A4 - adds r0, r2, 0 - movs r1, 0x1 - bl EndBounceEffect - ldrb r0, [r4] - movs r1, 0 - bl EndBounceEffect -_081597A4: - bl PokedudeBufferExecCompleted - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_081597B0: .4byte gBattleBufferA -_081597B4: .4byte gActiveBattler - thumb_func_end PokedudeHandleLinkStandbyMsg - - thumb_func_start PokedudeHandleResetActionMoveSelection -PokedudeHandleResetActionMoveSelection: @ 81597B8 - push {lr} - bl PokedudeBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end PokedudeHandleResetActionMoveSelection - - thumb_func_start PokedudeHandleCmd55 -PokedudeHandleCmd55: @ 81597C4 - push {r4,lr} - ldr r2, _08159808 @ =gBattleOutcome - ldr r1, _0815980C @ =gBattleBufferA - ldr r4, _08159810 @ =gActiveBattler - ldrb r0, [r4] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - strb r0, [r2] - movs r0, 0x5 - bl FadeOutMapMusic - movs r0, 0x3 - bl BeginFastPaletteFade - bl PokedudeBufferExecCompleted - ldr r0, _08159814 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x6 - ands r0, r1 - cmp r0, 0x2 - bne _08159800 - ldr r0, _08159818 @ =gBattlerControllerFuncs - ldrb r1, [r4] - lsls r1, 2 - adds r1, r0 - ldr r0, _0815981C @ =sub_8156254 - str r0, [r1] -_08159800: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08159808: .4byte gBattleOutcome -_0815980C: .4byte gBattleBufferA -_08159810: .4byte gActiveBattler -_08159814: .4byte gBattleTypeFlags -_08159818: .4byte gBattlerControllerFuncs -_0815981C: .4byte sub_8156254 - thumb_func_end PokedudeHandleCmd55 - - thumb_func_start PokedudeCmdEnd -PokedudeCmdEnd: @ 8159820 - bx lr - thumb_func_end PokedudeCmdEnd - - thumb_func_start sub_8159824 -sub_8159824: @ 8159824 - push {r4-r7,lr} - ldr r1, _081598B4 @ =gUnknown_8479060 - ldr r0, _081598B8 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0x96 - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r7, [r0] - ldr r4, _081598BC @ =gActiveBattler - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0815985C - ldrb r0, [r4] - movs r1, 0x1 - movs r2, 0x7 - movs r3, 0x1 - bl DoBounceEffect - ldrb r0, [r4] - movs r1, 0 - movs r2, 0x7 - movs r3, 0x1 - bl DoBounceEffect -_0815985C: - ldr r6, _081598C0 @ =gUnknown_3005EE0 - ldrb r2, [r4] - lsls r0, r2, 2 - adds r0, r6 - ldr r1, [r0] - ldrb r0, [r1] - lsls r0, 3 - adds r0, r7 - adds r3, r0, r2 - ldrb r0, [r3, 0x4] - ldrb r1, [r1, 0x2] - cmp r0, r1 - bne _0815992C - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08159888 - movs r0, 0x5 - bl PlaySE -_08159888: - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r1, [r0] - movs r0, 0 - strb r0, [r1, 0x2] - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r6 - ldr r0, [r0] - ldrb r0, [r0] - lsls r0, 3 - adds r0, r7 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x1 - beq _081598D4 - cmp r0, 0x1 - bgt _081598C4 - cmp r0, 0 - beq _081598CE - b _081598F0 - .align 2, 0 -_081598B4: .4byte gUnknown_8479060 -_081598B8: .4byte gBattleStruct -_081598BC: .4byte gActiveBattler -_081598C0: .4byte gUnknown_3005EE0 -_081598C4: - cmp r0, 0x2 - beq _081598DA - cmp r0, 0x3 - beq _081598E6 - b _081598F0 -_081598CE: - movs r0, 0x1 - movs r1, 0 - b _081598DE -_081598D4: - movs r0, 0x1 - movs r1, 0x1 - b _081598DE -_081598DA: - movs r0, 0x1 - movs r1, 0x2 -_081598DE: - movs r2, 0 - bl BtlController_EmitTwoReturnValues - b _081598F0 -_081598E6: - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl BtlController_EmitTwoReturnValues -_081598F0: - bl PokedudeBufferExecCompleted - ldr r3, _08159924 @ =gUnknown_3005EE0 - ldr r2, _08159928 @ =gActiveBattler - ldrb r0, [r2] - lsls r0, 2 - adds r0, r3 - ldr r1, [r0] - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - ldrb r1, [r2] - lsls r0, r1, 2 - adds r0, r3 - ldr r2, [r0] - ldrb r0, [r2] - lsls r0, 3 - adds r0, r7 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x4 - bne _08159984 - movs r0, 0 - strb r0, [r2] - b _08159984 - .align 2, 0 -_08159924: .4byte gUnknown_3005EE0 -_08159928: .4byte gActiveBattler -_0815992C: - ldr r5, _0815998C @ =gActionSelectionCursor - adds r0, r2, r5 - ldrb r0, [r0] - ldrb r2, [r3] - cmp r0, r2 - beq _08159972 - ldrb r0, [r3, 0x4] - lsrs r0, 1 - cmp r0, r1 - bne _08159972 - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl ActionSelectionDestroyCursorAt - ldrb r1, [r4] - adds r2, r1, r5 - lsls r0, r1, 2 - adds r0, r6 - ldr r0, [r0] - ldrb r0, [r0] - lsls r0, 3 - adds r0, r7 - adds r0, r1 - ldrb r0, [r0] - strb r0, [r2] - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - movs r1, 0 - bl ActionSelectionCreateCursorAt -_08159972: - ldr r1, _08159990 @ =gUnknown_3005EE0 - ldr r0, _08159994 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - ldrb r0, [r1, 0x2] - adds r0, 0x1 - strb r0, [r1, 0x2] -_08159984: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0815998C: .4byte gActionSelectionCursor -_08159990: .4byte gUnknown_3005EE0 -_08159994: .4byte gActiveBattler - thumb_func_end sub_8159824 - thumb_func_start sub_8159998 sub_8159998: @ 8159998 push {r4-r7,lr} |