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authorPikalaxALT <PikalaxALT@users.noreply.github.com>2020-02-23 21:45:25 -0500
committerGitHub <noreply@github.com>2020-02-23 21:45:25 -0500
commit942ea77a0d574b7c9bb71bace53755dc9ccde5b5 (patch)
treed8dee07ca71f8491fd6fa090a64c2c341fc389d6 /asm
parent9aaafa84871e7bcc553d3eda680415545a337eee (diff)
parent9dd88ac9406aea3c0f05fb3e05b6b5b35eac7922 (diff)
Merge pull request #264 from PikalaxALT/battle_bg
battle_bg
Diffstat (limited to 'asm')
-rw-r--r--asm/battle_bg.s1473
1 files changed, 0 insertions, 1473 deletions
diff --git a/asm/battle_bg.s b/asm/battle_bg.s
deleted file mode 100644
index 4962d17dc..000000000
--- a/asm/battle_bg.s
+++ /dev/null
@@ -1,1473 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_800F1E8
-sub_800F1E8: @ 800F1E8
- push {lr}
- bl ResetSpriteData
- ldr r0, _0800F21C @ =gUnknown_824EFF0
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _0800F220 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- ldr r0, _0800F224 @ =sub_800F228
- bl SetMainCallback2
- pop {r0}
- bx r0
- .align 2, 0
-_0800F21C: .4byte gUnknown_824EFF0
-_0800F220: .4byte gSprites
-_0800F224: .4byte sub_800F228
- thumb_func_end sub_800F1E8
-
- thumb_func_start sub_800F228
-sub_800F228: @ 800F228
- push {lr}
- bl AnimateSprites
- bl BuildOamBuffer
- pop {r0}
- bx r0
- thumb_func_end sub_800F228
-
- thumb_func_start sub_800F238
-sub_800F238: @ 800F238
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0
- ldr r1, _0800F24C @ =gUnknown_824EFC4
-_0800F242:
- ldrb r3, [r1]
- cmp r0, r3
- bne _0800F250
- ldrb r0, [r1, 0x1]
- b _0800F25A
- .align 2, 0
-_0800F24C: .4byte gUnknown_824EFC4
-_0800F250:
- adds r1, 0x4
- adds r2, 0x1
- cmp r2, 0x7
- bls _0800F242
- movs r0, 0x9
-_0800F25A:
- pop {r1}
- bx r1
- thumb_func_end sub_800F238
-
- thumb_func_start sub_800F260
-sub_800F260: @ 800F260
- push {r4,r5,lr}
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x13
- bls _0800F26C
- movs r0, 0x9
-_0800F26C:
- ldr r5, _0800F2A0 @ =gUnknown_824EE34
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 2
- adds r0, r4, r5
- ldr r0, [r0]
- ldr r1, _0800F2A4 @ =0x06008000
- bl LZDecompressVram
- adds r0, r5, 0x4
- adds r0, r4, r0
- ldr r0, [r0]
- ldr r1, _0800F2A8 @ =0x0600d000
- bl LZDecompressVram
- adds r5, 0x10
- adds r4, r5
- ldr r0, [r4]
- movs r1, 0x20
- movs r2, 0x60
- bl LoadCompressedPalette
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0800F2A0: .4byte gUnknown_824EE34
-_0800F2A4: .4byte 0x06008000
-_0800F2A8: .4byte 0x0600d000
- thumb_func_end sub_800F260
-
- thumb_func_start sub_800F2AC
-sub_800F2AC: @ 800F2AC
- push {r4,r5,lr}
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x13
- bls _0800F2B8
- movs r0, 0x9
-_0800F2B8:
- ldr r5, _0800F2E0 @ =gUnknown_824EE34
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 2
- adds r0, r5, 0
- adds r0, 0x8
- adds r0, r4, r0
- ldr r0, [r0]
- ldr r1, _0800F2E4 @ =0x06004000
- bl LZDecompressVram
- adds r5, 0xC
- adds r4, r5
- ldr r0, [r4]
- ldr r1, _0800F2E8 @ =0x0600e000
- bl LZDecompressVram
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0800F2E0: .4byte gUnknown_824EE34
-_0800F2E4: .4byte 0x06004000
-_0800F2E8: .4byte 0x0600e000
- thumb_func_end sub_800F2AC
-
- thumb_func_start sub_800F2EC
-sub_800F2EC: @ 800F2EC
- push {r4,r5,lr}
- adds r4, r1, 0
- adds r5, r2, 0
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x9
- bls _0800F2FC
- movs r0, 0x9
-_0800F2FC:
- ldr r2, _0800F320 @ =gUnknown_824EE34
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 2
- adds r0, r1, r2
- ldr r0, [r0]
- str r0, [r4]
- adds r0, r2, 0x4
- adds r0, r1, r0
- ldr r0, [r0]
- str r0, [r5]
- adds r2, 0x10
- adds r1, r2
- ldr r0, [r1]
- str r0, [r3]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0800F320: .4byte gUnknown_824EE34
- thumb_func_end sub_800F2EC
-
- thumb_func_start sub_800F324
-sub_800F324: @ 800F324
- push {lr}
- movs r0, 0
- bl ResetBgsAndClearDma3BusyFlags
- ldr r1, _0800F344 @ =gBattleBgTemplates
- movs r0, 0
- movs r2, 0x4
- bl InitBgsFromTemplates
- ldr r0, _0800F348 @ =gUnknown_8248330
- bl InitWindows
- bl DeactivateAllTextPrinters
- pop {r0}
- bx r0
- .align 2, 0
-_0800F344: .4byte gBattleBgTemplates
-_0800F348: .4byte gUnknown_8248330
- thumb_func_end sub_800F324
-
- thumb_func_start InitBattleBgsVideo
-InitBattleBgsVideo: @ 800F34C
- push {lr}
- movs r0, 0xC5
- bl EnableInterrupts
- bl sub_800F324
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- ldr r1, _0800F37C @ =0x0000b040
- movs r0, 0
- bl SetGpuReg
- pop {r0}
- bx r0
- .align 2, 0
-_0800F37C: .4byte 0x0000b040
- thumb_func_end InitBattleBgsVideo
-
- thumb_func_start LoadBattleMenuWindowGfx
-LoadBattleMenuWindowGfx: @ 800F380
- push {r4,r5,lr}
- movs r0, 0x2
- movs r1, 0x12
- movs r2, 0x10
- bl TextWindow_SetUserSelectedFrame
- movs r0, 0x2
- movs r1, 0x22
- movs r2, 0x10
- bl TextWindow_SetUserSelectedFrame
- ldr r4, _0800F3F0 @ =gPlttBufferUnfaded
- adds r0, r4, 0
- adds r0, 0xB8
- ldr r1, _0800F3F4 @ =0x00002529
- strh r1, [r0]
- adds r2, r4, 0
- adds r2, 0xBA
- strh r1, [r2]
- adds r2, 0x2
- ldr r1, _0800F3F8 @ =0x00007fff
- strh r1, [r2]
- adds r2, 0x2
- ldr r1, _0800F3FC @ =0x0000675a
- strh r1, [r2]
- ldr r5, _0800F400 @ =gPlttBufferFaded + 0xB8
- adds r1, r5, 0
- movs r2, 0x4
- bl CpuSet
- ldr r0, _0800F404 @ =gBattleTypeFlags
- ldr r0, [r0]
- ldr r1, _0800F408 @ =0x00010010
- ands r0, r1
- cmp r0, 0
- beq _0800F3EA
- movs r0, 0x70
- bl Menu_LoadStdPalAt
- movs r0, 0
- movs r1, 0x30
- movs r2, 0x70
- bl TextWindow_LoadResourcesStdFrame0
- adds r0, r4, 0
- adds r0, 0xEC
- movs r1, 0
- strh r1, [r0]
- adds r1, r5, 0
- adds r1, 0x34
- movs r2, 0x1
- bl CpuSet
-_0800F3EA:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0800F3F0: .4byte gPlttBufferUnfaded
-_0800F3F4: .4byte 0x00002529
-_0800F3F8: .4byte 0x00007fff
-_0800F3FC: .4byte 0x0000675a
-_0800F400: .4byte gPlttBufferFaded + 0xB8
-_0800F404: .4byte gBattleTypeFlags
-_0800F408: .4byte 0x00010010
- thumb_func_end LoadBattleMenuWindowGfx
-
- thumb_func_start DrawMainBattleBackground
-DrawMainBattleBackground: @ 800F40C
- push {lr}
- bl sub_800FC2C
- lsls r0, 24
- lsrs r0, 24
- bl sub_800F260
- pop {r0}
- bx r0
- thumb_func_end DrawMainBattleBackground
-
- thumb_func_start LoadBattleTextboxAndBackground
-LoadBattleTextboxAndBackground: @ 800F420
- push {lr}
- ldr r0, _0800F454 @ =gBattleTextboxTiles
- movs r1, 0xC0
- lsls r1, 19
- bl LZDecompressVram
- ldr r1, _0800F458 @ =gBattleTextboxTilemap
- movs r0, 0
- movs r2, 0
- movs r3, 0
- bl CopyToBgTilemapBuffer
- movs r0, 0
- bl CopyBgTilemapBufferToVram
- ldr r0, _0800F45C @ =gBattleTextboxPalette
- movs r1, 0
- movs r2, 0x40
- bl LoadCompressedPalette
- bl LoadBattleMenuWindowGfx
- bl DrawMainBattleBackground
- pop {r0}
- bx r0
- .align 2, 0
-_0800F454: .4byte gBattleTextboxTiles
-_0800F458: .4byte gBattleTextboxTilemap
-_0800F45C: .4byte gBattleTextboxPalette
- thumb_func_end LoadBattleTextboxAndBackground
-
- thumb_func_start sub_800F460
-sub_800F460: @ 800F460
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x18
- ldr r4, [sp, 0x34]
- lsls r0, 24
- lsrs r6, r0, 24
- adds r7, r6, 0
- lsls r1, 24
- lsrs r5, r1, 24
- lsls r2, 24
- lsrs r2, 24
- mov r8, r2
- lsls r3, 24
- lsrs r3, 24
- mov r12, r3
- lsls r4, 24
- lsrs r4, 24
- mov r9, r4
- movs r4, 0
- ldr r0, _0800F4B8 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0800F548
- ldr r0, _0800F4BC @ =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- movs r2, 0x12
- ldrsh r0, [r1, r2]
- cmp r0, 0
- beq _0800F4D2
- cmp r5, 0x1
- beq _0800F4FA
- cmp r5, 0x1
- bgt _0800F4C0
- cmp r5, 0
- beq _0800F4CA
- b _0800F504
- .align 2, 0
-_0800F4B8: .4byte gBattleTypeFlags
-_0800F4BC: .4byte gTasks
-_0800F4C0:
- cmp r5, 0x2
- beq _0800F4CE
- cmp r5, 0x3
- beq _0800F4EE
- b _0800F504
-_0800F4CA:
- ldrh r0, [r1, 0xE]
- b _0800F4F0
-_0800F4CE:
- ldrh r1, [r1, 0xE]
- b _0800F4FC
-_0800F4D2:
- cmp r5, 0x1
- beq _0800F4EE
- cmp r5, 0x1
- bgt _0800F4E0
- cmp r5, 0
- beq _0800F4EA
- b _0800F504
-_0800F4E0:
- cmp r5, 0x2
- beq _0800F4F6
- cmp r5, 0x3
- beq _0800F4FA
- b _0800F504
-_0800F4EA:
- ldrh r0, [r1, 0xE]
- b _0800F4F0
-_0800F4EE:
- ldrh r0, [r1, 0x10]
-_0800F4F0:
- movs r4, 0x3F
- ands r4, r0
- b _0800F504
-_0800F4F6:
- ldrh r1, [r1, 0xE]
- b _0800F4FC
-_0800F4FA:
- ldrh r1, [r1, 0x10]
-_0800F4FC:
- movs r0, 0xFC
- lsls r0, 4
- ands r0, r1
- lsrs r4, r0, 6
-_0800F504:
- movs r2, 0
- movs r6, 0x3
- ldr r0, _0800F544 @ =0x00006001
- adds r5, r0, 0
- add r3, sp, 0xC
-_0800F50E:
- lsls r1, r2, 1
- adds r0, r6, 0
- lsls r0, r1
- ands r0, r4
- asrs r0, r1
- adds r0, r5
- strh r0, [r3]
- adds r3, 0x2
- adds r2, 0x1
- cmp r2, 0x2
- ble _0800F50E
- movs r0, 0x3
- str r0, [sp]
- movs r0, 0x1
- str r0, [sp, 0x4]
- movs r0, 0x11
- str r0, [sp, 0x8]
- mov r0, r8
- add r1, sp, 0xC
- mov r2, r12
- mov r3, r9
- bl CopyToBgTilemapBufferRect_ChangePalette
- mov r0, r8
- bl CopyBgTilemapBufferToVram
- b _0800F5B6
- .align 2, 0
-_0800F544: .4byte 0x00006001
-_0800F548:
- ldr r0, _0800F564 @ =gBattleStruct
- ldr r0, [r0]
- adds r0, 0xB5
- ldrb r0, [r0]
- cmp r5, r0
- bne _0800F56C
- ldr r1, _0800F568 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r1
- ldrh r4, [r0, 0xE]
- b _0800F578
- .align 2, 0
-_0800F564: .4byte gBattleStruct
-_0800F568: .4byte gTasks
-_0800F56C:
- ldr r1, _0800F5C4 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- ldrh r4, [r0, 0x10]
-_0800F578:
- movs r2, 0
- movs r6, 0x3
- ldr r0, _0800F5C8 @ =0x00006001
- adds r5, r0, 0
- add r3, sp, 0xC
-_0800F582:
- lsls r1, r2, 1
- adds r0, r6, 0
- lsls r0, r1
- ands r0, r4
- asrs r0, r1
- adds r0, r5
- strh r0, [r3]
- adds r3, 0x2
- adds r2, 0x1
- cmp r2, 0x5
- ble _0800F582
- movs r0, 0x6
- str r0, [sp]
- movs r0, 0x1
- str r0, [sp, 0x4]
- movs r0, 0x11
- str r0, [sp, 0x8]
- mov r0, r8
- add r1, sp, 0xC
- mov r2, r12
- mov r3, r9
- bl CopyToBgTilemapBufferRect_ChangePalette
- mov r0, r8
- bl CopyBgTilemapBufferToVram
-_0800F5B6:
- add sp, 0x18
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0800F5C4: .4byte gTasks
-_0800F5C8: .4byte 0x00006001
- thumb_func_end sub_800F460
-
- thumb_func_start sub_800F5CC
-sub_800F5CC: @ 800F5CC
- push {lr}
- ldr r0, _0800F5E0 @ =gBattleOutcome
- ldrb r2, [r0]
- cmp r2, 0x3
- bne _0800F5E8
- ldr r0, _0800F5E4 @ =gUnknown_83FE883
- movs r1, 0x15
- bl BattlePutTextOnWindow
- b _0800F6F0
- .align 2, 0
-_0800F5E0: .4byte gBattleOutcome
-_0800F5E4: .4byte gUnknown_83FE883
-_0800F5E8:
- ldr r0, _0800F61C @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0800F666
- cmp r2, 0x1
- bne _0800F632
- ldr r2, _0800F620 @ =gLinkPlayers
- ldr r0, _0800F624 @ =gBattleStruct
- ldr r0, [r0]
- adds r0, 0xB5
- ldrb r1, [r0]
- lsls r0, r1, 3
- subs r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x18]
- cmp r0, 0x1
- beq _0800F682
- cmp r0, 0x1
- bgt _0800F628
- cmp r0, 0
- beq _0800F6BC
- b _0800F6F0
- .align 2, 0
-_0800F61C: .4byte gBattleTypeFlags
-_0800F620: .4byte gLinkPlayers
-_0800F624: .4byte gBattleStruct
-_0800F628:
- cmp r0, 0x2
- beq _0800F6BC
- cmp r0, 0x3
- bne _0800F6F0
- b _0800F682
-_0800F632:
- ldr r2, _0800F654 @ =gLinkPlayers
- ldr r0, _0800F658 @ =gBattleStruct
- ldr r0, [r0]
- adds r0, 0xB5
- ldrb r1, [r0]
- lsls r0, r1, 3
- subs r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x18]
- cmp r0, 0x1
- beq _0800F6BC
- cmp r0, 0x1
- bgt _0800F65C
- cmp r0, 0
- beq _0800F682
- b _0800F6F0
- .align 2, 0
-_0800F654: .4byte gLinkPlayers
-_0800F658: .4byte gBattleStruct
-_0800F65C:
- cmp r0, 0x2
- beq _0800F682
- cmp r0, 0x3
- bne _0800F6F0
- b _0800F6BC
-_0800F666:
- cmp r2, 0x1
- bne _0800F6A4
- ldr r2, _0800F694 @ =gLinkPlayers
- ldr r0, _0800F698 @ =gBattleStruct
- ldr r0, [r0]
- adds r0, 0xB5
- ldrb r1, [r0]
- lsls r0, r1, 3
- subs r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x18]
- cmp r0, 0
- beq _0800F6BC
-_0800F682:
- ldr r0, _0800F69C @ =gUnknown_83FE874
- movs r1, 0x17
- bl BattlePutTextOnWindow
- ldr r0, _0800F6A0 @ =gUnknown_83FE87B
- movs r1, 0x16
- bl BattlePutTextOnWindow
- b _0800F6F0
- .align 2, 0
-_0800F694: .4byte gLinkPlayers
-_0800F698: .4byte gBattleStruct
-_0800F69C: .4byte gUnknown_83FE874
-_0800F6A0: .4byte gUnknown_83FE87B
-_0800F6A4:
- ldr r2, _0800F6D0 @ =gLinkPlayers
- ldr r0, _0800F6D4 @ =gBattleStruct
- ldr r0, [r0]
- adds r0, 0xB5
- ldrb r1, [r0]
- lsls r0, r1, 3
- subs r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x18]
- cmp r0, 0
- beq _0800F6E0
-_0800F6BC:
- ldr r0, _0800F6D8 @ =gUnknown_83FE874
- movs r1, 0x16
- bl BattlePutTextOnWindow
- ldr r0, _0800F6DC @ =gUnknown_83FE87B
- movs r1, 0x17
- bl BattlePutTextOnWindow
- b _0800F6F0
- .align 2, 0
-_0800F6D0: .4byte gLinkPlayers
-_0800F6D4: .4byte gBattleStruct
-_0800F6D8: .4byte gUnknown_83FE874
-_0800F6DC: .4byte gUnknown_83FE87B
-_0800F6E0:
- ldr r0, _0800F6F4 @ =gUnknown_83FE874
- movs r1, 0x17
- bl BattlePutTextOnWindow
- ldr r0, _0800F6F8 @ =gUnknown_83FE87B
- movs r1, 0x16
- bl BattlePutTextOnWindow
-_0800F6F0:
- pop {r0}
- bx r0
- .align 2, 0
-_0800F6F4: .4byte gUnknown_83FE874
-_0800F6F8: .4byte gUnknown_83FE87B
- thumb_func_end sub_800F5CC
-
- thumb_func_start sub_800F6FC
-sub_800F6FC: @ 800F6FC
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _0800F728 @ =gTasks
- lsls r0, r7, 2
- mov r8, r0
- adds r0, r7
- lsls r0, 3
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _0800F71E
- b _0800F850
-_0800F71E:
- cmp r0, 0x1
- bgt _0800F72C
- cmp r0, 0
- beq _0800F734
- b _0800FAC4
- .align 2, 0
-_0800F728: .4byte gTasks
-_0800F72C:
- cmp r0, 0x2
- bne _0800F732
- b _0800F8F0
-_0800F732:
- b _0800FAC4
-_0800F734:
- ldr r0, _0800F75C @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0800F7CC
- movs r5, 0
- movs r6, 0x3
-_0800F744:
- ldr r0, _0800F760 @ =gLinkPlayers + 8
- adds r1, r5, r0
- subs r0, 0x8
- adds r4, r5, r0
- ldrh r0, [r4, 0x18]
- cmp r0, 0x1
- beq _0800F77C
- cmp r0, 0x1
- bgt _0800F764
- cmp r0, 0
- beq _0800F76E
- b _0800F7C2
- .align 2, 0
-_0800F75C: .4byte gBattleTypeFlags
-_0800F760: .4byte gLinkPlayers + 8
-_0800F764:
- cmp r0, 0x2
- beq _0800F790
- cmp r0, 0x3
- beq _0800F7AA
- b _0800F7C2
-_0800F76E:
- adds r0, r1, 0
- movs r1, 0x11
- bl BattlePutTextOnWindow
- ldrb r1, [r4, 0x18]
- movs r0, 0x4
- b _0800F79C
-_0800F77C:
- adds r0, r1, 0
- movs r1, 0x12
- bl BattlePutTextOnWindow
- ldrb r1, [r4, 0x18]
- movs r0, 0x4
- str r0, [sp]
- adds r0, r7, 0
- movs r2, 0x2
- b _0800F7A2
-_0800F790:
- adds r0, r1, 0
- movs r1, 0x13
- bl BattlePutTextOnWindow
- ldrb r1, [r4, 0x18]
- movs r0, 0x8
-_0800F79C:
- str r0, [sp]
- adds r0, r7, 0
- movs r2, 0x1
-_0800F7A2:
- movs r3, 0x2
- bl sub_800F460
- b _0800F7C2
-_0800F7AA:
- adds r0, r1, 0
- movs r1, 0x14
- bl BattlePutTextOnWindow
- ldrb r1, [r4, 0x18]
- movs r0, 0x8
- str r0, [sp]
- adds r0, r7, 0
- movs r2, 0x2
- movs r3, 0x2
- bl sub_800F460
-_0800F7C2:
- adds r5, 0x1C
- subs r6, 0x1
- cmp r6, 0
- bge _0800F744
- b _0800F830
-_0800F7CC:
- ldr r0, _0800F844 @ =gBattleStruct
- ldr r0, [r0]
- adds r0, 0xB5
- ldrb r5, [r0]
- movs r0, 0x1
- adds r6, r5, 0
- eors r6, r0
- adds r1, r6, 0
- ldr r4, _0800F848 @ =gLinkPlayers
- lsls r0, r5, 3
- subs r0, r5
- lsls r0, 2
- adds r0, r4
- ldrh r0, [r0, 0x18]
- cmp r0, 0
- beq _0800F7F0
- adds r6, r5, 0
- adds r5, r1, 0
-_0800F7F0:
- lsls r0, r5, 3
- subs r0, r5
- lsls r0, 2
- adds r4, 0x8
- adds r1, r0, r4
- adds r0, r1, 0
- movs r1, 0xF
- bl BattlePutTextOnWindow
- lsls r0, r6, 3
- subs r0, r6
- lsls r0, 2
- adds r1, r0, r4
- adds r0, r1, 0
- movs r1, 0x10
- bl BattlePutTextOnWindow
- movs r4, 0x7
- str r4, [sp]
- adds r0, r7, 0
- adds r1, r5, 0
- movs r2, 0x1
- movs r3, 0x2
- bl sub_800F460
- str r4, [sp]
- adds r0, r7, 0
- adds r1, r6, 0
- movs r2, 0x2
- movs r3, 0x2
- bl sub_800F460
-_0800F830:
- ldr r0, _0800F84C @ =gTasks
- mov r2, r8
- adds r1, r2, r7
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- b _0800FAC4
- .align 2, 0
-_0800F844: .4byte gBattleStruct
-_0800F848: .4byte gLinkPlayers
-_0800F84C: .4byte gTasks
-_0800F850:
- ldr r0, _0800F8CC @ =0x00002710
- bl AllocSpritePalette
- lsls r0, 24
- ldr r2, _0800F8D0 @ =gPlttBufferUnfaded
- lsrs r0, 19
- ldr r3, _0800F8D4 @ =0x0000021e
- adds r0, r3
- adds r2, r0, r2
- ldr r1, _0800F8D8 @ =gPlttBufferFaded
- adds r0, r1
- ldr r1, _0800F8DC @ =0x00007fff
- strh r1, [r0]
- strh r1, [r2]
- ldr r0, _0800F8E0 @ =gUnknown_82482E8
- movs r1, 0x6C
- movs r2, 0x50
- movs r3, 0
- bl CreateSprite
- ldr r4, _0800F8E4 @ =gBattleStruct
- ldr r1, [r4]
- adds r1, 0x7D
- strb r0, [r1]
- ldr r0, _0800F8E8 @ =gUnknown_8248300
- movs r1, 0x84
- movs r2, 0x50
- movs r3, 0
- bl CreateSprite
- ldr r1, [r4]
- adds r1, 0x7E
- strb r0, [r1]
- ldr r3, _0800F8EC @ =gSprites
- ldr r0, [r4]
- adds r0, 0x7D
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- ldr r0, [r4]
- adds r0, 0x7E
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- orrs r1, r2
- strb r1, [r0]
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _0800FAC4
- .align 2, 0
-_0800F8CC: .4byte 0x00002710
-_0800F8D0: .4byte gPlttBufferUnfaded
-_0800F8D4: .4byte 0x0000021e
-_0800F8D8: .4byte gPlttBufferFaded
-_0800F8DC: .4byte 0x00007fff
-_0800F8E0: .4byte gUnknown_82482E8
-_0800F8E4: .4byte gBattleStruct
-_0800F8E8: .4byte gUnknown_8248300
-_0800F8EC: .4byte gSprites
-_0800F8F0:
- movs r1, 0x12
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _0800F958
- ldr r4, _0800F944 @ =gBattle_BG1_X
- ldrh r0, [r5, 0xA]
- bl Sin2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0800F90A
- adds r0, 0x1F
-_0800F90A:
- asrs r1, r0, 5
- movs r2, 0x14
- negs r2, r2
- adds r0, r2, 0
- subs r0, r1
- strh r0, [r4]
- ldr r4, _0800F948 @ =gBattle_BG2_X
- ldrh r0, [r5, 0xC]
- bl Sin2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0800F928
- adds r0, 0x1F
-_0800F928:
- asrs r1, r0, 5
- movs r3, 0x8C
- negs r3, r3
- adds r0, r3, 0
- subs r0, r1
- strh r0, [r4]
- ldr r0, _0800F94C @ =gBattle_BG1_Y
- ldr r2, _0800F950 @ =0x0000ffdc
- adds r1, r2, 0
- strh r1, [r0]
- ldr r0, _0800F954 @ =gBattle_BG2_Y
- strh r1, [r0]
- b _0800F9C4
- .align 2, 0
-_0800F944: .4byte gBattle_BG1_X
-_0800F948: .4byte gBattle_BG2_X
-_0800F94C: .4byte gBattle_BG1_Y
-_0800F950: .4byte 0x0000ffdc
-_0800F954: .4byte gBattle_BG2_Y
-_0800F958:
- ldr r4, _0800F9E8 @ =gBattle_BG1_X
- ldrh r0, [r5, 0xA]
- bl Sin2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0800F96A
- adds r0, 0x1F
-_0800F96A:
- asrs r1, r0, 5
- movs r3, 0x14
- negs r3, r3
- adds r0, r3, 0
- subs r0, r1
- strh r0, [r4]
- ldr r4, _0800F9EC @ =gBattle_BG1_Y
- ldrh r0, [r5, 0xA]
- bl Cos2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0800F988
- adds r0, 0x1F
-_0800F988:
- asrs r0, 5
- subs r0, 0xA4
- strh r0, [r4]
- ldr r4, _0800F9F0 @ =gBattle_BG2_X
- ldrh r0, [r5, 0xC]
- bl Sin2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0800F9A0
- adds r0, 0x1F
-_0800F9A0:
- asrs r1, r0, 5
- movs r2, 0x8C
- negs r2, r2
- adds r0, r2, 0
- subs r0, r1
- strh r0, [r4]
- ldr r4, _0800F9F4 @ =gBattle_BG2_Y
- ldrh r0, [r5, 0xC]
- bl Cos2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0800F9BE
- adds r0, 0x1F
-_0800F9BE:
- asrs r0, 5
- subs r0, 0xA4
- strh r0, [r4]
-_0800F9C4:
- ldr r1, _0800F9F8 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r1, r0, r1
- ldrh r0, [r1, 0xC]
- movs r2, 0xC
- ldrsh r3, [r1, r2]
- mov r8, r3
- cmp r3, 0
- beq _0800F9FC
- subs r0, 0x2
- strh r0, [r1, 0xC]
- ldrh r0, [r1, 0xA]
- adds r0, 0x2
- strh r0, [r1, 0xA]
- b _0800FAC4
- .align 2, 0
-_0800F9E8: .4byte gBattle_BG1_X
-_0800F9EC: .4byte gBattle_BG1_Y
-_0800F9F0: .4byte gBattle_BG2_X
-_0800F9F4: .4byte gBattle_BG2_Y
-_0800F9F8: .4byte gTasks
-_0800F9FC:
- movs r3, 0x12
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _0800FA08
- bl sub_800F5CC
-_0800FA08:
- movs r0, 0x71
- bl PlaySE
- adds r0, r7, 0
- bl DestroyTask
- ldr r4, _0800FAD0 @ =gSprites
- ldr r5, _0800FAD4 @ =gBattleStruct
- ldr r0, [r5]
- adds r0, 0x7D
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- adds r1, 0x3E
- ldrb r3, [r1]
- movs r2, 0x5
- negs r2, r2
- adds r0, r2, 0
- ands r0, r3
- strb r0, [r1]
- ldr r0, [r5]
- adds r0, 0x7E
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r1, [r0]
- ands r2, r1
- strb r2, [r0]
- ldr r5, [r5]
- adds r6, r5, 0
- adds r6, 0x7E
- ldrb r0, [r6]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- ldrh r3, [r2, 0x4]
- lsls r1, r3, 22
- lsrs r1, 22
- adds r1, 0x40
- ldr r7, _0800FAD8 @ =0x000003ff
- adds r0, r7, 0
- ands r1, r0
- ldr r0, _0800FADC @ =0xfffffc00
- ands r0, r3
- orrs r0, r1
- strh r0, [r2, 0x4]
- adds r5, 0x7D
- ldrb r1, [r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- mov r1, r8
- strh r1, [r0, 0x2E]
- ldrb r1, [r6]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x1
- strh r1, [r0, 0x2E]
- ldrb r1, [r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r0, 0x20]
- strh r1, [r0, 0x30]
- ldrb r1, [r6]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r0, 0x20]
- strh r1, [r0, 0x30]
- ldrb r1, [r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- mov r2, r8
- strh r2, [r0, 0x32]
- ldrb r1, [r6]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r2, [r0, 0x32]
-_0800FAC4:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0800FAD0: .4byte gSprites
-_0800FAD4: .4byte gBattleStruct
-_0800FAD8: .4byte 0x000003ff
-_0800FADC: .4byte 0xfffffc00
- thumb_func_end sub_800F6FC
-
- thumb_func_start DrawBattleEntryBackground
-DrawBattleEntryBackground: @ 800FAE0
- push {r4,lr}
- ldr r0, _0800FB64 @ =gBattleTypeFlags
- ldr r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0800FB94
- ldr r0, _0800FB68 @ =gFile_graphics_battle_transitions_vs_frame_sheet
- ldr r1, _0800FB6C @ =0x06004000
- bl LZDecompressVram
- ldr r0, _0800FB70 @ =gFile_graphics_battle_transitions_vs_sheet
- ldr r1, _0800FB74 @ =0x06010000
- bl LZDecompressVram
- ldr r0, _0800FB78 @ =gFile_graphics_battle_transitions_vs_frame_palette
- movs r1, 0x60
- movs r2, 0x20
- bl LoadCompressedPalette
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetBgAttribute
- ldr r1, _0800FB7C @ =0x00005c04
- movs r0, 0xA
- bl SetGpuReg
- ldr r4, _0800FB80 @ =gFile_graphics_battle_transitions_vs_frame_tilemap
- movs r0, 0x1
- adds r1, r4, 0
- movs r2, 0
- movs r3, 0
- bl CopyToBgTilemapBuffer
- movs r0, 0x2
- adds r1, r4, 0
- movs r2, 0
- movs r3, 0
- bl CopyToBgTilemapBuffer
- movs r0, 0x1
- bl CopyBgTilemapBufferToVram
- movs r0, 0x2
- bl CopyBgTilemapBufferToVram
- movs r0, 0x48
- movs r1, 0x36
- bl SetGpuReg
- movs r0, 0x4A
- movs r1, 0x36
- bl SetGpuReg
- ldr r0, _0800FB84 @ =gBattle_BG1_Y
- ldr r2, _0800FB88 @ =0x0000ff5c
- adds r1, r2, 0
- strh r1, [r0]
- ldr r0, _0800FB8C @ =gBattle_BG2_Y
- strh r1, [r0]
- ldr r0, _0800FB90 @ =gUnknown_8248318
- bl LoadCompressedSpriteSheetUsingHeap
- b _0800FC26
- .align 2, 0
-_0800FB64: .4byte gBattleTypeFlags
-_0800FB68: .4byte gFile_graphics_battle_transitions_vs_frame_sheet
-_0800FB6C: .4byte 0x06004000
-_0800FB70: .4byte gFile_graphics_battle_transitions_vs_sheet
-_0800FB74: .4byte 0x06010000
-_0800FB78: .4byte gFile_graphics_battle_transitions_vs_frame_palette
-_0800FB7C: .4byte 0x00005c04
-_0800FB80: .4byte gFile_graphics_battle_transitions_vs_frame_tilemap
-_0800FB84: .4byte gBattle_BG1_Y
-_0800FB88: .4byte 0x0000ff5c
-_0800FB8C: .4byte gBattle_BG2_Y
-_0800FB90: .4byte gUnknown_8248318
-_0800FB94:
- movs r0, 0x80
- lsls r0, 9
- ands r0, r1
- cmp r0, 0
- beq _0800FBA6
- movs r0, 0
- bl sub_800F2AC
- b _0800FC26
-_0800FBA6:
- ldr r0, _0800FBC8 @ =0x00080902
- ands r0, r1
- cmp r0, 0
- bne _0800FBF8
- movs r0, 0x80
- lsls r0, 5
- ands r0, r1
- cmp r0, 0
- beq _0800FBD8
- ldr r0, _0800FBCC @ =gGameVersion
- ldrb r0, [r0]
- cmp r0, 0x4
- bne _0800FBD0
- movs r0, 0x7
- bl sub_800F2AC
- b _0800FC26
- .align 2, 0
-_0800FBC8: .4byte 0x00080902
-_0800FBCC: .4byte gGameVersion
-_0800FBD0:
- movs r0, 0x4
- bl sub_800F2AC
- b _0800FC26
-_0800FBD8:
- movs r0, 0x8
- ands r1, r0
- cmp r1, 0
- beq _0800FC08
- ldr r2, _0800FC00 @ =gTrainers
- ldr r0, _0800FC04 @ =gTrainerBattleOpponent_A
- ldrh r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrb r0, [r0, 0x1]
- cmp r0, 0x54
- beq _0800FBF8
- cmp r0, 0x5A
- bne _0800FC08
-_0800FBF8:
- movs r0, 0x8
- bl sub_800F2AC
- b _0800FC26
- .align 2, 0
-_0800FC00: .4byte gTrainers
-_0800FC04: .4byte gTrainerBattleOpponent_A
-_0800FC08:
- bl GetCurrentMapBattleScene
- lsls r0, 24
- cmp r0, 0
- bne _0800FC20
- ldr r0, _0800FC1C @ =gBattleTerrain
- ldrb r0, [r0]
- bl sub_800F2AC
- b _0800FC26
- .align 2, 0
-_0800FC1C: .4byte gBattleTerrain
-_0800FC20:
- movs r0, 0x8
- bl sub_800F2AC
-_0800FC26:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end DrawBattleEntryBackground
-
- thumb_func_start sub_800FC2C
-sub_800FC2C: @ 800FC2C
- push {lr}
- ldr r0, _0800FC40 @ =gBattleTypeFlags
- ldr r1, [r0]
- ldr r2, _0800FC44 @ =0x00080902
- ands r2, r1
- cmp r2, 0
- beq _0800FC48
- movs r0, 0xA
- b _0800FCAA
- .align 2, 0
-_0800FC40: .4byte gBattleTypeFlags
-_0800FC44: .4byte 0x00080902
-_0800FC48:
- movs r0, 0x80
- lsls r0, 9
- ands r0, r1
- cmp r0, 0
- beq _0800FC60
- ldr r0, _0800FC5C @ =gBattleTerrain
- strb r2, [r0]
- movs r0, 0
- b _0800FCAA
- .align 2, 0
-_0800FC5C: .4byte gBattleTerrain
-_0800FC60:
- movs r0, 0x8
- ands r1, r0
- cmp r1, 0
- beq _0800FC90
- ldr r2, _0800FC80 @ =gTrainers
- ldr r0, _0800FC84 @ =gTrainerBattleOpponent_A
- ldrh r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrb r0, [r0, 0x1]
- cmp r0, 0x54
- bne _0800FC88
- movs r0, 0xC
- b _0800FCAA
- .align 2, 0
-_0800FC80: .4byte gTrainers
-_0800FC84: .4byte gTrainerBattleOpponent_A
-_0800FC88:
- cmp r0, 0x5A
- bne _0800FC90
- movs r0, 0x13
- b _0800FCAA
-_0800FC90:
- bl GetCurrentMapBattleScene
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- beq _0800FCA6
- bl sub_800F238
- lsls r0, 24
- lsrs r0, 24
- b _0800FCAA
-_0800FCA6:
- ldr r0, _0800FCB0 @ =gBattleTerrain
- ldrb r0, [r0]
-_0800FCAA:
- pop {r1}
- bx r1
- .align 2, 0
-_0800FCB0: .4byte gBattleTerrain
- thumb_func_end sub_800FC2C
-
- thumb_func_start sub_800FCB4
-sub_800FCB4: @ 800FCB4
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- movs r4, 0
- cmp r0, 0x6
- bhi _0800FD92
- lsls r0, 2
- ldr r1, _0800FCCC @ =_0800FCD0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0800FCCC: .4byte _0800FCD0
- .align 2, 0
-_0800FCD0:
- .4byte _0800FCEC
- .4byte _0800FCFC
- .4byte _0800FD14
- .4byte _0800FD24
- .4byte _0800FD3E
- .4byte _0800FD68
- .4byte _0800FD8C
-_0800FCEC:
- ldr r0, _0800FCF8 @ =gBattleTextboxTiles
- movs r1, 0xC0
- lsls r1, 19
- bl LZDecompressVram
- b _0800FD94
- .align 2, 0
-_0800FCF8: .4byte gBattleTextboxTiles
-_0800FCFC:
- ldr r1, _0800FD10 @ =gBattleTextboxTilemap
- movs r0, 0
- movs r2, 0
- movs r3, 0
- bl CopyToBgTilemapBuffer
- movs r0, 0
- bl CopyBgTilemapBufferToVram
- b _0800FD94
- .align 2, 0
-_0800FD10: .4byte gBattleTextboxTilemap
-_0800FD14:
- ldr r0, _0800FD20 @ =gBattleTextboxPalette
- movs r1, 0
- movs r2, 0x40
- bl LoadCompressedPalette
- b _0800FD94
- .align 2, 0
-_0800FD20: .4byte gBattleTextboxPalette
-_0800FD24:
- bl sub_800FC2C
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _0800FD5C @ =gUnknown_824EE34
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldr r0, [r0]
- ldr r1, _0800FD60 @ =0x06008000
- bl LZDecompressVram
-_0800FD3E:
- bl sub_800FC2C
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _0800FD5C @ =gUnknown_824EE34
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 2
- adds r1, 0x4
- adds r0, r1
- ldr r0, [r0]
- ldr r1, _0800FD64 @ =0x0600d000
- bl LZDecompressVram
- b _0800FD94
- .align 2, 0
-_0800FD5C: .4byte gUnknown_824EE34
-_0800FD60: .4byte 0x06008000
-_0800FD64: .4byte 0x0600d000
-_0800FD68:
- bl sub_800FC2C
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _0800FD88 @ =gUnknown_824EE34
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 2
- adds r1, 0x10
- adds r0, r1
- ldr r0, [r0]
- movs r1, 0x20
- movs r2, 0x60
- bl LoadCompressedPalette
- b _0800FD94
- .align 2, 0
-_0800FD88: .4byte gUnknown_824EE34
-_0800FD8C:
- bl LoadBattleMenuWindowGfx
- b _0800FD94
-_0800FD92:
- movs r4, 0x1
-_0800FD94:
- adds r0, r4, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_800FCB4
-
- .align 2, 0 @ Don't pad with nop.