diff options
author | PikalaxALT <PikalaxALT@users.noreply.github.com> | 2020-02-23 21:45:25 -0500 |
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committer | GitHub <noreply@github.com> | 2020-02-23 21:45:25 -0500 |
commit | 942ea77a0d574b7c9bb71bace53755dc9ccde5b5 (patch) | |
tree | d8dee07ca71f8491fd6fa090a64c2c341fc389d6 /asm | |
parent | 9aaafa84871e7bcc553d3eda680415545a337eee (diff) | |
parent | 9dd88ac9406aea3c0f05fb3e05b6b5b35eac7922 (diff) |
Merge pull request #264 from PikalaxALT/battle_bg
battle_bg
Diffstat (limited to 'asm')
-rw-r--r-- | asm/battle_bg.s | 1473 |
1 files changed, 0 insertions, 1473 deletions
diff --git a/asm/battle_bg.s b/asm/battle_bg.s deleted file mode 100644 index 4962d17dc..000000000 --- a/asm/battle_bg.s +++ /dev/null @@ -1,1473 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_800F1E8 -sub_800F1E8: @ 800F1E8 - push {lr} - bl ResetSpriteData - ldr r0, _0800F21C @ =gUnknown_824EFF0 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - ldr r2, _0800F220 @ =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - ldr r0, _0800F224 @ =sub_800F228 - bl SetMainCallback2 - pop {r0} - bx r0 - .align 2, 0 -_0800F21C: .4byte gUnknown_824EFF0 -_0800F220: .4byte gSprites -_0800F224: .4byte sub_800F228 - thumb_func_end sub_800F1E8 - - thumb_func_start sub_800F228 -sub_800F228: @ 800F228 - push {lr} - bl AnimateSprites - bl BuildOamBuffer - pop {r0} - bx r0 - thumb_func_end sub_800F228 - - thumb_func_start sub_800F238 -sub_800F238: @ 800F238 - push {lr} - lsls r0, 24 - lsrs r0, 24 - movs r2, 0 - ldr r1, _0800F24C @ =gUnknown_824EFC4 -_0800F242: - ldrb r3, [r1] - cmp r0, r3 - bne _0800F250 - ldrb r0, [r1, 0x1] - b _0800F25A - .align 2, 0 -_0800F24C: .4byte gUnknown_824EFC4 -_0800F250: - adds r1, 0x4 - adds r2, 0x1 - cmp r2, 0x7 - bls _0800F242 - movs r0, 0x9 -_0800F25A: - pop {r1} - bx r1 - thumb_func_end sub_800F238 - - thumb_func_start sub_800F260 -sub_800F260: @ 800F260 - push {r4,r5,lr} - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x13 - bls _0800F26C - movs r0, 0x9 -_0800F26C: - ldr r5, _0800F2A0 @ =gUnknown_824EE34 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 2 - adds r0, r4, r5 - ldr r0, [r0] - ldr r1, _0800F2A4 @ =0x06008000 - bl LZDecompressVram - adds r0, r5, 0x4 - adds r0, r4, r0 - ldr r0, [r0] - ldr r1, _0800F2A8 @ =0x0600d000 - bl LZDecompressVram - adds r5, 0x10 - adds r4, r5 - ldr r0, [r4] - movs r1, 0x20 - movs r2, 0x60 - bl LoadCompressedPalette - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0800F2A0: .4byte gUnknown_824EE34 -_0800F2A4: .4byte 0x06008000 -_0800F2A8: .4byte 0x0600d000 - thumb_func_end sub_800F260 - - thumb_func_start sub_800F2AC -sub_800F2AC: @ 800F2AC - push {r4,r5,lr} - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x13 - bls _0800F2B8 - movs r0, 0x9 -_0800F2B8: - ldr r5, _0800F2E0 @ =gUnknown_824EE34 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 2 - adds r0, r5, 0 - adds r0, 0x8 - adds r0, r4, r0 - ldr r0, [r0] - ldr r1, _0800F2E4 @ =0x06004000 - bl LZDecompressVram - adds r5, 0xC - adds r4, r5 - ldr r0, [r4] - ldr r1, _0800F2E8 @ =0x0600e000 - bl LZDecompressVram - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0800F2E0: .4byte gUnknown_824EE34 -_0800F2E4: .4byte 0x06004000 -_0800F2E8: .4byte 0x0600e000 - thumb_func_end sub_800F2AC - - thumb_func_start sub_800F2EC -sub_800F2EC: @ 800F2EC - push {r4,r5,lr} - adds r4, r1, 0 - adds r5, r2, 0 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x9 - bls _0800F2FC - movs r0, 0x9 -_0800F2FC: - ldr r2, _0800F320 @ =gUnknown_824EE34 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r0, r1, r2 - ldr r0, [r0] - str r0, [r4] - adds r0, r2, 0x4 - adds r0, r1, r0 - ldr r0, [r0] - str r0, [r5] - adds r2, 0x10 - adds r1, r2 - ldr r0, [r1] - str r0, [r3] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0800F320: .4byte gUnknown_824EE34 - thumb_func_end sub_800F2EC - - thumb_func_start sub_800F324 -sub_800F324: @ 800F324 - push {lr} - movs r0, 0 - bl ResetBgsAndClearDma3BusyFlags - ldr r1, _0800F344 @ =gBattleBgTemplates - movs r0, 0 - movs r2, 0x4 - bl InitBgsFromTemplates - ldr r0, _0800F348 @ =gUnknown_8248330 - bl InitWindows - bl DeactivateAllTextPrinters - pop {r0} - bx r0 - .align 2, 0 -_0800F344: .4byte gBattleBgTemplates -_0800F348: .4byte gUnknown_8248330 - thumb_func_end sub_800F324 - - thumb_func_start InitBattleBgsVideo -InitBattleBgsVideo: @ 800F34C - push {lr} - movs r0, 0xC5 - bl EnableInterrupts - bl sub_800F324 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - ldr r1, _0800F37C @ =0x0000b040 - movs r0, 0 - bl SetGpuReg - pop {r0} - bx r0 - .align 2, 0 -_0800F37C: .4byte 0x0000b040 - thumb_func_end InitBattleBgsVideo - - thumb_func_start LoadBattleMenuWindowGfx -LoadBattleMenuWindowGfx: @ 800F380 - push {r4,r5,lr} - movs r0, 0x2 - movs r1, 0x12 - movs r2, 0x10 - bl TextWindow_SetUserSelectedFrame - movs r0, 0x2 - movs r1, 0x22 - movs r2, 0x10 - bl TextWindow_SetUserSelectedFrame - ldr r4, _0800F3F0 @ =gPlttBufferUnfaded - adds r0, r4, 0 - adds r0, 0xB8 - ldr r1, _0800F3F4 @ =0x00002529 - strh r1, [r0] - adds r2, r4, 0 - adds r2, 0xBA - strh r1, [r2] - adds r2, 0x2 - ldr r1, _0800F3F8 @ =0x00007fff - strh r1, [r2] - adds r2, 0x2 - ldr r1, _0800F3FC @ =0x0000675a - strh r1, [r2] - ldr r5, _0800F400 @ =gPlttBufferFaded + 0xB8 - adds r1, r5, 0 - movs r2, 0x4 - bl CpuSet - ldr r0, _0800F404 @ =gBattleTypeFlags - ldr r0, [r0] - ldr r1, _0800F408 @ =0x00010010 - ands r0, r1 - cmp r0, 0 - beq _0800F3EA - movs r0, 0x70 - bl Menu_LoadStdPalAt - movs r0, 0 - movs r1, 0x30 - movs r2, 0x70 - bl TextWindow_LoadResourcesStdFrame0 - adds r0, r4, 0 - adds r0, 0xEC - movs r1, 0 - strh r1, [r0] - adds r1, r5, 0 - adds r1, 0x34 - movs r2, 0x1 - bl CpuSet -_0800F3EA: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0800F3F0: .4byte gPlttBufferUnfaded -_0800F3F4: .4byte 0x00002529 -_0800F3F8: .4byte 0x00007fff -_0800F3FC: .4byte 0x0000675a -_0800F400: .4byte gPlttBufferFaded + 0xB8 -_0800F404: .4byte gBattleTypeFlags -_0800F408: .4byte 0x00010010 - thumb_func_end LoadBattleMenuWindowGfx - - thumb_func_start DrawMainBattleBackground -DrawMainBattleBackground: @ 800F40C - push {lr} - bl sub_800FC2C - lsls r0, 24 - lsrs r0, 24 - bl sub_800F260 - pop {r0} - bx r0 - thumb_func_end DrawMainBattleBackground - - thumb_func_start LoadBattleTextboxAndBackground -LoadBattleTextboxAndBackground: @ 800F420 - push {lr} - ldr r0, _0800F454 @ =gBattleTextboxTiles - movs r1, 0xC0 - lsls r1, 19 - bl LZDecompressVram - ldr r1, _0800F458 @ =gBattleTextboxTilemap - movs r0, 0 - movs r2, 0 - movs r3, 0 - bl CopyToBgTilemapBuffer - movs r0, 0 - bl CopyBgTilemapBufferToVram - ldr r0, _0800F45C @ =gBattleTextboxPalette - movs r1, 0 - movs r2, 0x40 - bl LoadCompressedPalette - bl LoadBattleMenuWindowGfx - bl DrawMainBattleBackground - pop {r0} - bx r0 - .align 2, 0 -_0800F454: .4byte gBattleTextboxTiles -_0800F458: .4byte gBattleTextboxTilemap -_0800F45C: .4byte gBattleTextboxPalette - thumb_func_end LoadBattleTextboxAndBackground - - thumb_func_start sub_800F460 -sub_800F460: @ 800F460 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x18 - ldr r4, [sp, 0x34] - lsls r0, 24 - lsrs r6, r0, 24 - adds r7, r6, 0 - lsls r1, 24 - lsrs r5, r1, 24 - lsls r2, 24 - lsrs r2, 24 - mov r8, r2 - lsls r3, 24 - lsrs r3, 24 - mov r12, r3 - lsls r4, 24 - lsrs r4, 24 - mov r9, r4 - movs r4, 0 - ldr r0, _0800F4B8 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0800F548 - ldr r0, _0800F4BC @ =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - movs r2, 0x12 - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _0800F4D2 - cmp r5, 0x1 - beq _0800F4FA - cmp r5, 0x1 - bgt _0800F4C0 - cmp r5, 0 - beq _0800F4CA - b _0800F504 - .align 2, 0 -_0800F4B8: .4byte gBattleTypeFlags -_0800F4BC: .4byte gTasks -_0800F4C0: - cmp r5, 0x2 - beq _0800F4CE - cmp r5, 0x3 - beq _0800F4EE - b _0800F504 -_0800F4CA: - ldrh r0, [r1, 0xE] - b _0800F4F0 -_0800F4CE: - ldrh r1, [r1, 0xE] - b _0800F4FC -_0800F4D2: - cmp r5, 0x1 - beq _0800F4EE - cmp r5, 0x1 - bgt _0800F4E0 - cmp r5, 0 - beq _0800F4EA - b _0800F504 -_0800F4E0: - cmp r5, 0x2 - beq _0800F4F6 - cmp r5, 0x3 - beq _0800F4FA - b _0800F504 -_0800F4EA: - ldrh r0, [r1, 0xE] - b _0800F4F0 -_0800F4EE: - ldrh r0, [r1, 0x10] -_0800F4F0: - movs r4, 0x3F - ands r4, r0 - b _0800F504 -_0800F4F6: - ldrh r1, [r1, 0xE] - b _0800F4FC -_0800F4FA: - ldrh r1, [r1, 0x10] -_0800F4FC: - movs r0, 0xFC - lsls r0, 4 - ands r0, r1 - lsrs r4, r0, 6 -_0800F504: - movs r2, 0 - movs r6, 0x3 - ldr r0, _0800F544 @ =0x00006001 - adds r5, r0, 0 - add r3, sp, 0xC -_0800F50E: - lsls r1, r2, 1 - adds r0, r6, 0 - lsls r0, r1 - ands r0, r4 - asrs r0, r1 - adds r0, r5 - strh r0, [r3] - adds r3, 0x2 - adds r2, 0x1 - cmp r2, 0x2 - ble _0800F50E - movs r0, 0x3 - str r0, [sp] - movs r0, 0x1 - str r0, [sp, 0x4] - movs r0, 0x11 - str r0, [sp, 0x8] - mov r0, r8 - add r1, sp, 0xC - mov r2, r12 - mov r3, r9 - bl CopyToBgTilemapBufferRect_ChangePalette - mov r0, r8 - bl CopyBgTilemapBufferToVram - b _0800F5B6 - .align 2, 0 -_0800F544: .4byte 0x00006001 -_0800F548: - ldr r0, _0800F564 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0xB5 - ldrb r0, [r0] - cmp r5, r0 - bne _0800F56C - ldr r1, _0800F568 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r0, r1 - ldrh r4, [r0, 0xE] - b _0800F578 - .align 2, 0 -_0800F564: .4byte gBattleStruct -_0800F568: .4byte gTasks -_0800F56C: - ldr r1, _0800F5C4 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - ldrh r4, [r0, 0x10] -_0800F578: - movs r2, 0 - movs r6, 0x3 - ldr r0, _0800F5C8 @ =0x00006001 - adds r5, r0, 0 - add r3, sp, 0xC -_0800F582: - lsls r1, r2, 1 - adds r0, r6, 0 - lsls r0, r1 - ands r0, r4 - asrs r0, r1 - adds r0, r5 - strh r0, [r3] - adds r3, 0x2 - adds r2, 0x1 - cmp r2, 0x5 - ble _0800F582 - movs r0, 0x6 - str r0, [sp] - movs r0, 0x1 - str r0, [sp, 0x4] - movs r0, 0x11 - str r0, [sp, 0x8] - mov r0, r8 - add r1, sp, 0xC - mov r2, r12 - mov r3, r9 - bl CopyToBgTilemapBufferRect_ChangePalette - mov r0, r8 - bl CopyBgTilemapBufferToVram -_0800F5B6: - add sp, 0x18 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0800F5C4: .4byte gTasks -_0800F5C8: .4byte 0x00006001 - thumb_func_end sub_800F460 - - thumb_func_start sub_800F5CC -sub_800F5CC: @ 800F5CC - push {lr} - ldr r0, _0800F5E0 @ =gBattleOutcome - ldrb r2, [r0] - cmp r2, 0x3 - bne _0800F5E8 - ldr r0, _0800F5E4 @ =gUnknown_83FE883 - movs r1, 0x15 - bl BattlePutTextOnWindow - b _0800F6F0 - .align 2, 0 -_0800F5E0: .4byte gBattleOutcome -_0800F5E4: .4byte gUnknown_83FE883 -_0800F5E8: - ldr r0, _0800F61C @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0800F666 - cmp r2, 0x1 - bne _0800F632 - ldr r2, _0800F620 @ =gLinkPlayers - ldr r0, _0800F624 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0xB5 - ldrb r1, [r0] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x18] - cmp r0, 0x1 - beq _0800F682 - cmp r0, 0x1 - bgt _0800F628 - cmp r0, 0 - beq _0800F6BC - b _0800F6F0 - .align 2, 0 -_0800F61C: .4byte gBattleTypeFlags -_0800F620: .4byte gLinkPlayers -_0800F624: .4byte gBattleStruct -_0800F628: - cmp r0, 0x2 - beq _0800F6BC - cmp r0, 0x3 - bne _0800F6F0 - b _0800F682 -_0800F632: - ldr r2, _0800F654 @ =gLinkPlayers - ldr r0, _0800F658 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0xB5 - ldrb r1, [r0] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x18] - cmp r0, 0x1 - beq _0800F6BC - cmp r0, 0x1 - bgt _0800F65C - cmp r0, 0 - beq _0800F682 - b _0800F6F0 - .align 2, 0 -_0800F654: .4byte gLinkPlayers -_0800F658: .4byte gBattleStruct -_0800F65C: - cmp r0, 0x2 - beq _0800F682 - cmp r0, 0x3 - bne _0800F6F0 - b _0800F6BC -_0800F666: - cmp r2, 0x1 - bne _0800F6A4 - ldr r2, _0800F694 @ =gLinkPlayers - ldr r0, _0800F698 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0xB5 - ldrb r1, [r0] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x18] - cmp r0, 0 - beq _0800F6BC -_0800F682: - ldr r0, _0800F69C @ =gUnknown_83FE874 - movs r1, 0x17 - bl BattlePutTextOnWindow - ldr r0, _0800F6A0 @ =gUnknown_83FE87B - movs r1, 0x16 - bl BattlePutTextOnWindow - b _0800F6F0 - .align 2, 0 -_0800F694: .4byte gLinkPlayers -_0800F698: .4byte gBattleStruct -_0800F69C: .4byte gUnknown_83FE874 -_0800F6A0: .4byte gUnknown_83FE87B -_0800F6A4: - ldr r2, _0800F6D0 @ =gLinkPlayers - ldr r0, _0800F6D4 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0xB5 - ldrb r1, [r0] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x18] - cmp r0, 0 - beq _0800F6E0 -_0800F6BC: - ldr r0, _0800F6D8 @ =gUnknown_83FE874 - movs r1, 0x16 - bl BattlePutTextOnWindow - ldr r0, _0800F6DC @ =gUnknown_83FE87B - movs r1, 0x17 - bl BattlePutTextOnWindow - b _0800F6F0 - .align 2, 0 -_0800F6D0: .4byte gLinkPlayers -_0800F6D4: .4byte gBattleStruct -_0800F6D8: .4byte gUnknown_83FE874 -_0800F6DC: .4byte gUnknown_83FE87B -_0800F6E0: - ldr r0, _0800F6F4 @ =gUnknown_83FE874 - movs r1, 0x17 - bl BattlePutTextOnWindow - ldr r0, _0800F6F8 @ =gUnknown_83FE87B - movs r1, 0x16 - bl BattlePutTextOnWindow -_0800F6F0: - pop {r0} - bx r0 - .align 2, 0 -_0800F6F4: .4byte gUnknown_83FE874 -_0800F6F8: .4byte gUnknown_83FE87B - thumb_func_end sub_800F5CC - - thumb_func_start sub_800F6FC -sub_800F6FC: @ 800F6FC - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _0800F728 @ =gTasks - lsls r0, r7, 2 - mov r8, r0 - adds r0, r7 - lsls r0, 3 - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _0800F71E - b _0800F850 -_0800F71E: - cmp r0, 0x1 - bgt _0800F72C - cmp r0, 0 - beq _0800F734 - b _0800FAC4 - .align 2, 0 -_0800F728: .4byte gTasks -_0800F72C: - cmp r0, 0x2 - bne _0800F732 - b _0800F8F0 -_0800F732: - b _0800FAC4 -_0800F734: - ldr r0, _0800F75C @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0800F7CC - movs r5, 0 - movs r6, 0x3 -_0800F744: - ldr r0, _0800F760 @ =gLinkPlayers + 8 - adds r1, r5, r0 - subs r0, 0x8 - adds r4, r5, r0 - ldrh r0, [r4, 0x18] - cmp r0, 0x1 - beq _0800F77C - cmp r0, 0x1 - bgt _0800F764 - cmp r0, 0 - beq _0800F76E - b _0800F7C2 - .align 2, 0 -_0800F75C: .4byte gBattleTypeFlags -_0800F760: .4byte gLinkPlayers + 8 -_0800F764: - cmp r0, 0x2 - beq _0800F790 - cmp r0, 0x3 - beq _0800F7AA - b _0800F7C2 -_0800F76E: - adds r0, r1, 0 - movs r1, 0x11 - bl BattlePutTextOnWindow - ldrb r1, [r4, 0x18] - movs r0, 0x4 - b _0800F79C -_0800F77C: - adds r0, r1, 0 - movs r1, 0x12 - bl BattlePutTextOnWindow - ldrb r1, [r4, 0x18] - movs r0, 0x4 - str r0, [sp] - adds r0, r7, 0 - movs r2, 0x2 - b _0800F7A2 -_0800F790: - adds r0, r1, 0 - movs r1, 0x13 - bl BattlePutTextOnWindow - ldrb r1, [r4, 0x18] - movs r0, 0x8 -_0800F79C: - str r0, [sp] - adds r0, r7, 0 - movs r2, 0x1 -_0800F7A2: - movs r3, 0x2 - bl sub_800F460 - b _0800F7C2 -_0800F7AA: - adds r0, r1, 0 - movs r1, 0x14 - bl BattlePutTextOnWindow - ldrb r1, [r4, 0x18] - movs r0, 0x8 - str r0, [sp] - adds r0, r7, 0 - movs r2, 0x2 - movs r3, 0x2 - bl sub_800F460 -_0800F7C2: - adds r5, 0x1C - subs r6, 0x1 - cmp r6, 0 - bge _0800F744 - b _0800F830 -_0800F7CC: - ldr r0, _0800F844 @ =gBattleStruct - ldr r0, [r0] - adds r0, 0xB5 - ldrb r5, [r0] - movs r0, 0x1 - adds r6, r5, 0 - eors r6, r0 - adds r1, r6, 0 - ldr r4, _0800F848 @ =gLinkPlayers - lsls r0, r5, 3 - subs r0, r5 - lsls r0, 2 - adds r0, r4 - ldrh r0, [r0, 0x18] - cmp r0, 0 - beq _0800F7F0 - adds r6, r5, 0 - adds r5, r1, 0 -_0800F7F0: - lsls r0, r5, 3 - subs r0, r5 - lsls r0, 2 - adds r4, 0x8 - adds r1, r0, r4 - adds r0, r1, 0 - movs r1, 0xF - bl BattlePutTextOnWindow - lsls r0, r6, 3 - subs r0, r6 - lsls r0, 2 - adds r1, r0, r4 - adds r0, r1, 0 - movs r1, 0x10 - bl BattlePutTextOnWindow - movs r4, 0x7 - str r4, [sp] - adds r0, r7, 0 - adds r1, r5, 0 - movs r2, 0x1 - movs r3, 0x2 - bl sub_800F460 - str r4, [sp] - adds r0, r7, 0 - adds r1, r6, 0 - movs r2, 0x2 - movs r3, 0x2 - bl sub_800F460 -_0800F830: - ldr r0, _0800F84C @ =gTasks - mov r2, r8 - adds r1, r2, r7 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - b _0800FAC4 - .align 2, 0 -_0800F844: .4byte gBattleStruct -_0800F848: .4byte gLinkPlayers -_0800F84C: .4byte gTasks -_0800F850: - ldr r0, _0800F8CC @ =0x00002710 - bl AllocSpritePalette - lsls r0, 24 - ldr r2, _0800F8D0 @ =gPlttBufferUnfaded - lsrs r0, 19 - ldr r3, _0800F8D4 @ =0x0000021e - adds r0, r3 - adds r2, r0, r2 - ldr r1, _0800F8D8 @ =gPlttBufferFaded - adds r0, r1 - ldr r1, _0800F8DC @ =0x00007fff - strh r1, [r0] - strh r1, [r2] - ldr r0, _0800F8E0 @ =gUnknown_82482E8 - movs r1, 0x6C - movs r2, 0x50 - movs r3, 0 - bl CreateSprite - ldr r4, _0800F8E4 @ =gBattleStruct - ldr r1, [r4] - adds r1, 0x7D - strb r0, [r1] - ldr r0, _0800F8E8 @ =gUnknown_8248300 - movs r1, 0x84 - movs r2, 0x50 - movs r3, 0 - bl CreateSprite - ldr r1, [r4] - adds r1, 0x7E - strb r0, [r1] - ldr r3, _0800F8EC @ =gSprites - ldr r0, [r4] - adds r0, 0x7D - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - ldr r0, [r4] - adds r0, 0x7E - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - orrs r1, r2 - strb r1, [r0] - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _0800FAC4 - .align 2, 0 -_0800F8CC: .4byte 0x00002710 -_0800F8D0: .4byte gPlttBufferUnfaded -_0800F8D4: .4byte 0x0000021e -_0800F8D8: .4byte gPlttBufferFaded -_0800F8DC: .4byte 0x00007fff -_0800F8E0: .4byte gUnknown_82482E8 -_0800F8E4: .4byte gBattleStruct -_0800F8E8: .4byte gUnknown_8248300 -_0800F8EC: .4byte gSprites -_0800F8F0: - movs r1, 0x12 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _0800F958 - ldr r4, _0800F944 @ =gBattle_BG1_X - ldrh r0, [r5, 0xA] - bl Sin2 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _0800F90A - adds r0, 0x1F -_0800F90A: - asrs r1, r0, 5 - movs r2, 0x14 - negs r2, r2 - adds r0, r2, 0 - subs r0, r1 - strh r0, [r4] - ldr r4, _0800F948 @ =gBattle_BG2_X - ldrh r0, [r5, 0xC] - bl Sin2 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _0800F928 - adds r0, 0x1F -_0800F928: - asrs r1, r0, 5 - movs r3, 0x8C - negs r3, r3 - adds r0, r3, 0 - subs r0, r1 - strh r0, [r4] - ldr r0, _0800F94C @ =gBattle_BG1_Y - ldr r2, _0800F950 @ =0x0000ffdc - adds r1, r2, 0 - strh r1, [r0] - ldr r0, _0800F954 @ =gBattle_BG2_Y - strh r1, [r0] - b _0800F9C4 - .align 2, 0 -_0800F944: .4byte gBattle_BG1_X -_0800F948: .4byte gBattle_BG2_X -_0800F94C: .4byte gBattle_BG1_Y -_0800F950: .4byte 0x0000ffdc -_0800F954: .4byte gBattle_BG2_Y -_0800F958: - ldr r4, _0800F9E8 @ =gBattle_BG1_X - ldrh r0, [r5, 0xA] - bl Sin2 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _0800F96A - adds r0, 0x1F -_0800F96A: - asrs r1, r0, 5 - movs r3, 0x14 - negs r3, r3 - adds r0, r3, 0 - subs r0, r1 - strh r0, [r4] - ldr r4, _0800F9EC @ =gBattle_BG1_Y - ldrh r0, [r5, 0xA] - bl Cos2 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _0800F988 - adds r0, 0x1F -_0800F988: - asrs r0, 5 - subs r0, 0xA4 - strh r0, [r4] - ldr r4, _0800F9F0 @ =gBattle_BG2_X - ldrh r0, [r5, 0xC] - bl Sin2 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _0800F9A0 - adds r0, 0x1F -_0800F9A0: - asrs r1, r0, 5 - movs r2, 0x8C - negs r2, r2 - adds r0, r2, 0 - subs r0, r1 - strh r0, [r4] - ldr r4, _0800F9F4 @ =gBattle_BG2_Y - ldrh r0, [r5, 0xC] - bl Cos2 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _0800F9BE - adds r0, 0x1F -_0800F9BE: - asrs r0, 5 - subs r0, 0xA4 - strh r0, [r4] -_0800F9C4: - ldr r1, _0800F9F8 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r1, r0, r1 - ldrh r0, [r1, 0xC] - movs r2, 0xC - ldrsh r3, [r1, r2] - mov r8, r3 - cmp r3, 0 - beq _0800F9FC - subs r0, 0x2 - strh r0, [r1, 0xC] - ldrh r0, [r1, 0xA] - adds r0, 0x2 - strh r0, [r1, 0xA] - b _0800FAC4 - .align 2, 0 -_0800F9E8: .4byte gBattle_BG1_X -_0800F9EC: .4byte gBattle_BG1_Y -_0800F9F0: .4byte gBattle_BG2_X -_0800F9F4: .4byte gBattle_BG2_Y -_0800F9F8: .4byte gTasks -_0800F9FC: - movs r3, 0x12 - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _0800FA08 - bl sub_800F5CC -_0800FA08: - movs r0, 0x71 - bl PlaySE - adds r0, r7, 0 - bl DestroyTask - ldr r4, _0800FAD0 @ =gSprites - ldr r5, _0800FAD4 @ =gBattleStruct - ldr r0, [r5] - adds r0, 0x7D - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - adds r1, 0x3E - ldrb r3, [r1] - movs r2, 0x5 - negs r2, r2 - adds r0, r2, 0 - ands r0, r3 - strb r0, [r1] - ldr r0, [r5] - adds r0, 0x7E - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - adds r0, 0x3E - ldrb r1, [r0] - ands r2, r1 - strb r2, [r0] - ldr r5, [r5] - adds r6, r5, 0 - adds r6, 0x7E - ldrb r0, [r6] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - ldrh r3, [r2, 0x4] - lsls r1, r3, 22 - lsrs r1, 22 - adds r1, 0x40 - ldr r7, _0800FAD8 @ =0x000003ff - adds r0, r7, 0 - ands r1, r0 - ldr r0, _0800FADC @ =0xfffffc00 - ands r0, r3 - orrs r0, r1 - strh r0, [r2, 0x4] - adds r5, 0x7D - ldrb r1, [r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - mov r1, r8 - strh r1, [r0, 0x2E] - ldrb r1, [r6] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x1 - strh r1, [r0, 0x2E] - ldrb r1, [r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r0, 0x20] - strh r1, [r0, 0x30] - ldrb r1, [r6] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r0, 0x20] - strh r1, [r0, 0x30] - ldrb r1, [r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - mov r2, r8 - strh r2, [r0, 0x32] - ldrb r1, [r6] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - strh r2, [r0, 0x32] -_0800FAC4: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0800FAD0: .4byte gSprites -_0800FAD4: .4byte gBattleStruct -_0800FAD8: .4byte 0x000003ff -_0800FADC: .4byte 0xfffffc00 - thumb_func_end sub_800F6FC - - thumb_func_start DrawBattleEntryBackground -DrawBattleEntryBackground: @ 800FAE0 - push {r4,lr} - ldr r0, _0800FB64 @ =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0800FB94 - ldr r0, _0800FB68 @ =gFile_graphics_battle_transitions_vs_frame_sheet - ldr r1, _0800FB6C @ =0x06004000 - bl LZDecompressVram - ldr r0, _0800FB70 @ =gFile_graphics_battle_transitions_vs_sheet - ldr r1, _0800FB74 @ =0x06010000 - bl LZDecompressVram - ldr r0, _0800FB78 @ =gFile_graphics_battle_transitions_vs_frame_palette - movs r1, 0x60 - movs r2, 0x20 - bl LoadCompressedPalette - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetBgAttribute - ldr r1, _0800FB7C @ =0x00005c04 - movs r0, 0xA - bl SetGpuReg - ldr r4, _0800FB80 @ =gFile_graphics_battle_transitions_vs_frame_tilemap - movs r0, 0x1 - adds r1, r4, 0 - movs r2, 0 - movs r3, 0 - bl CopyToBgTilemapBuffer - movs r0, 0x2 - adds r1, r4, 0 - movs r2, 0 - movs r3, 0 - bl CopyToBgTilemapBuffer - movs r0, 0x1 - bl CopyBgTilemapBufferToVram - movs r0, 0x2 - bl CopyBgTilemapBufferToVram - movs r0, 0x48 - movs r1, 0x36 - bl SetGpuReg - movs r0, 0x4A - movs r1, 0x36 - bl SetGpuReg - ldr r0, _0800FB84 @ =gBattle_BG1_Y - ldr r2, _0800FB88 @ =0x0000ff5c - adds r1, r2, 0 - strh r1, [r0] - ldr r0, _0800FB8C @ =gBattle_BG2_Y - strh r1, [r0] - ldr r0, _0800FB90 @ =gUnknown_8248318 - bl LoadCompressedSpriteSheetUsingHeap - b _0800FC26 - .align 2, 0 -_0800FB64: .4byte gBattleTypeFlags -_0800FB68: .4byte gFile_graphics_battle_transitions_vs_frame_sheet -_0800FB6C: .4byte 0x06004000 -_0800FB70: .4byte gFile_graphics_battle_transitions_vs_sheet -_0800FB74: .4byte 0x06010000 -_0800FB78: .4byte gFile_graphics_battle_transitions_vs_frame_palette -_0800FB7C: .4byte 0x00005c04 -_0800FB80: .4byte gFile_graphics_battle_transitions_vs_frame_tilemap -_0800FB84: .4byte gBattle_BG1_Y -_0800FB88: .4byte 0x0000ff5c -_0800FB8C: .4byte gBattle_BG2_Y -_0800FB90: .4byte gUnknown_8248318 -_0800FB94: - movs r0, 0x80 - lsls r0, 9 - ands r0, r1 - cmp r0, 0 - beq _0800FBA6 - movs r0, 0 - bl sub_800F2AC - b _0800FC26 -_0800FBA6: - ldr r0, _0800FBC8 @ =0x00080902 - ands r0, r1 - cmp r0, 0 - bne _0800FBF8 - movs r0, 0x80 - lsls r0, 5 - ands r0, r1 - cmp r0, 0 - beq _0800FBD8 - ldr r0, _0800FBCC @ =gGameVersion - ldrb r0, [r0] - cmp r0, 0x4 - bne _0800FBD0 - movs r0, 0x7 - bl sub_800F2AC - b _0800FC26 - .align 2, 0 -_0800FBC8: .4byte 0x00080902 -_0800FBCC: .4byte gGameVersion -_0800FBD0: - movs r0, 0x4 - bl sub_800F2AC - b _0800FC26 -_0800FBD8: - movs r0, 0x8 - ands r1, r0 - cmp r1, 0 - beq _0800FC08 - ldr r2, _0800FC00 @ =gTrainers - ldr r0, _0800FC04 @ =gTrainerBattleOpponent_A - ldrh r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0x54 - beq _0800FBF8 - cmp r0, 0x5A - bne _0800FC08 -_0800FBF8: - movs r0, 0x8 - bl sub_800F2AC - b _0800FC26 - .align 2, 0 -_0800FC00: .4byte gTrainers -_0800FC04: .4byte gTrainerBattleOpponent_A -_0800FC08: - bl GetCurrentMapBattleScene - lsls r0, 24 - cmp r0, 0 - bne _0800FC20 - ldr r0, _0800FC1C @ =gBattleTerrain - ldrb r0, [r0] - bl sub_800F2AC - b _0800FC26 - .align 2, 0 -_0800FC1C: .4byte gBattleTerrain -_0800FC20: - movs r0, 0x8 - bl sub_800F2AC -_0800FC26: - pop {r4} - pop {r0} - bx r0 - thumb_func_end DrawBattleEntryBackground - - thumb_func_start sub_800FC2C -sub_800FC2C: @ 800FC2C - push {lr} - ldr r0, _0800FC40 @ =gBattleTypeFlags - ldr r1, [r0] - ldr r2, _0800FC44 @ =0x00080902 - ands r2, r1 - cmp r2, 0 - beq _0800FC48 - movs r0, 0xA - b _0800FCAA - .align 2, 0 -_0800FC40: .4byte gBattleTypeFlags -_0800FC44: .4byte 0x00080902 -_0800FC48: - movs r0, 0x80 - lsls r0, 9 - ands r0, r1 - cmp r0, 0 - beq _0800FC60 - ldr r0, _0800FC5C @ =gBattleTerrain - strb r2, [r0] - movs r0, 0 - b _0800FCAA - .align 2, 0 -_0800FC5C: .4byte gBattleTerrain -_0800FC60: - movs r0, 0x8 - ands r1, r0 - cmp r1, 0 - beq _0800FC90 - ldr r2, _0800FC80 @ =gTrainers - ldr r0, _0800FC84 @ =gTrainerBattleOpponent_A - ldrh r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0x54 - bne _0800FC88 - movs r0, 0xC - b _0800FCAA - .align 2, 0 -_0800FC80: .4byte gTrainers -_0800FC84: .4byte gTrainerBattleOpponent_A -_0800FC88: - cmp r0, 0x5A - bne _0800FC90 - movs r0, 0x13 - b _0800FCAA -_0800FC90: - bl GetCurrentMapBattleScene - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - beq _0800FCA6 - bl sub_800F238 - lsls r0, 24 - lsrs r0, 24 - b _0800FCAA -_0800FCA6: - ldr r0, _0800FCB0 @ =gBattleTerrain - ldrb r0, [r0] -_0800FCAA: - pop {r1} - bx r1 - .align 2, 0 -_0800FCB0: .4byte gBattleTerrain - thumb_func_end sub_800FC2C - - thumb_func_start sub_800FCB4 -sub_800FCB4: @ 800FCB4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - movs r4, 0 - cmp r0, 0x6 - bhi _0800FD92 - lsls r0, 2 - ldr r1, _0800FCCC @ =_0800FCD0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0800FCCC: .4byte _0800FCD0 - .align 2, 0 -_0800FCD0: - .4byte _0800FCEC - .4byte _0800FCFC - .4byte _0800FD14 - .4byte _0800FD24 - .4byte _0800FD3E - .4byte _0800FD68 - .4byte _0800FD8C -_0800FCEC: - ldr r0, _0800FCF8 @ =gBattleTextboxTiles - movs r1, 0xC0 - lsls r1, 19 - bl LZDecompressVram - b _0800FD94 - .align 2, 0 -_0800FCF8: .4byte gBattleTextboxTiles -_0800FCFC: - ldr r1, _0800FD10 @ =gBattleTextboxTilemap - movs r0, 0 - movs r2, 0 - movs r3, 0 - bl CopyToBgTilemapBuffer - movs r0, 0 - bl CopyBgTilemapBufferToVram - b _0800FD94 - .align 2, 0 -_0800FD10: .4byte gBattleTextboxTilemap -_0800FD14: - ldr r0, _0800FD20 @ =gBattleTextboxPalette - movs r1, 0 - movs r2, 0x40 - bl LoadCompressedPalette - b _0800FD94 - .align 2, 0 -_0800FD20: .4byte gBattleTextboxPalette -_0800FD24: - bl sub_800FC2C - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _0800FD5C @ =gUnknown_824EE34 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - ldr r1, _0800FD60 @ =0x06008000 - bl LZDecompressVram -_0800FD3E: - bl sub_800FC2C - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _0800FD5C @ =gUnknown_824EE34 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 2 - adds r1, 0x4 - adds r0, r1 - ldr r0, [r0] - ldr r1, _0800FD64 @ =0x0600d000 - bl LZDecompressVram - b _0800FD94 - .align 2, 0 -_0800FD5C: .4byte gUnknown_824EE34 -_0800FD60: .4byte 0x06008000 -_0800FD64: .4byte 0x0600d000 -_0800FD68: - bl sub_800FC2C - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _0800FD88 @ =gUnknown_824EE34 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 2 - adds r1, 0x10 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x20 - movs r2, 0x60 - bl LoadCompressedPalette - b _0800FD94 - .align 2, 0 -_0800FD88: .4byte gUnknown_824EE34 -_0800FD8C: - bl LoadBattleMenuWindowGfx - b _0800FD94 -_0800FD92: - movs r4, 0x1 -_0800FD94: - adds r0, r4, 0 - pop {r4} - pop {r1} - bx r1 - thumb_func_end sub_800FCB4 - - .align 2, 0 @ Don't pad with nop. |