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authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-25 08:51:14 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-25 08:51:14 +0800
commitb8c2d14f6adb73f66031d077588fa0a61fd9feb4 (patch)
treef0ccf8f4c8d19794e8f84ae827dbfa5cef146b1a /asm
parent631eccb92ddbbac3630ebbcad84c3557450577a2 (diff)
battle_controller_oak_old_man
Diffstat (limited to 'asm')
-rw-r--r--asm/battle_controller_oak.s3002
1 files changed, 0 insertions, 3002 deletions
diff --git a/asm/battle_controller_oak.s b/asm/battle_controller_oak.s
deleted file mode 100644
index 436e1b051..000000000
--- a/asm/battle_controller_oak.s
+++ /dev/null
@@ -1,3002 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start OakOldManHandleReturnMonToBall
-OakOldManHandleReturnMonToBall: @ 80E9DE8
- push {r4-r6,lr}
- ldr r0, _080E9E14 @ =gBattleBufferA
- ldr r6, _080E9E18 @ =gActiveBattler
- ldrb r2, [r6]
- lsls r1, r2, 9
- adds r0, 0x1
- adds r1, r0
- ldrb r0, [r1]
- cmp r0, 0
- bne _080E9E24
- adds r0, r2, 0
- adds r1, r2, 0
- movs r3, 0x1
- bl InitAndLaunchSpecialAnimation
- ldr r0, _080E9E1C @ =gBattlerControllerFuncs
- ldrb r1, [r6]
- lsls r1, 2
- adds r1, r0
- ldr r0, _080E9E20 @ =sub_80E89C4
- str r0, [r1]
- b _080E9E5A
- .align 2, 0
-_080E9E14: .4byte gBattleBufferA
-_080E9E18: .4byte gActiveBattler
-_080E9E1C: .4byte gBattlerControllerFuncs
-_080E9E20: .4byte sub_80E89C4
-_080E9E24:
- ldr r5, _080E9E60 @ =gBattlerSpriteIds
- adds r0, r2, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080E9E64 @ =gSprites
- adds r0, r4
- bl FreeSpriteOamMatrix
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
- ldr r1, _080E9E68 @ =gHealthboxSpriteIds
- ldrb r0, [r6]
- adds r0, r1
- ldrb r0, [r0]
- bl SetHealthboxSpriteInvisible
- bl OakOldManBufferExecCompleted
-_080E9E5A:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E9E60: .4byte gBattlerSpriteIds
-_080E9E64: .4byte gSprites
-_080E9E68: .4byte gHealthboxSpriteIds
- thumb_func_end OakOldManHandleReturnMonToBall
-
- thumb_func_start OakOldManHandleDrawTrainerPic
-OakOldManHandleDrawTrainerPic: @ 80E9E6C
- push {r4-r6,lr}
- ldr r0, _080E9EC8 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080E9EE0
- ldr r4, _080E9ECC @ =gSaveBlock2Ptr
- ldr r0, [r4]
- ldrb r0, [r0, 0x8]
- ldr r6, _080E9ED0 @ =gActiveBattler
- ldrb r1, [r6]
- bl DecompressTrainerBackPalette
- ldr r0, [r4]
- ldrb r5, [r0, 0x8]
- ldrb r0, [r6]
- bl GetBattlerPosition
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl SetMultiuseSpriteTemplateToTrainerBack
- ldr r0, _080E9ED4 @ =gMultiuseSpriteTemplate
- ldr r2, _080E9ED8 @ =gTrainerBackPicCoords
- ldr r1, [r4]
- ldrb r1, [r1, 0x8]
- lsls r1, 2
- adds r1, r2
- ldrb r1, [r1]
- movs r2, 0x8
- subs r2, r1
- lsls r2, 18
- movs r1, 0xA0
- lsls r1, 15
- adds r2, r1
- asrs r2, 16
- movs r1, 0x50
- movs r3, 0x1E
- bl CreateSprite
- ldr r2, _080E9EDC @ =gBattlerSpriteIds
- ldrb r1, [r6]
- b _080E9F1C
- .align 2, 0
-_080E9EC8: .4byte gBattleTypeFlags
-_080E9ECC: .4byte gSaveBlock2Ptr
-_080E9ED0: .4byte gActiveBattler
-_080E9ED4: .4byte gMultiuseSpriteTemplate
-_080E9ED8: .4byte gTrainerBackPicCoords
-_080E9EDC: .4byte gBattlerSpriteIds
-_080E9EE0:
- ldr r4, _080E9F8C @ =gActiveBattler
- ldrb r1, [r4]
- movs r0, 0x5
- bl DecompressTrainerBackPalette
- ldrb r0, [r4]
- bl GetBattlerPosition
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- movs r0, 0x5
- bl SetMultiuseSpriteTemplateToTrainerBack
- ldr r0, _080E9F90 @ =gMultiuseSpriteTemplate
- ldr r1, _080E9F94 @ =gTrainerBackPicCoords
- ldrb r1, [r1, 0x14]
- movs r2, 0x8
- subs r2, r1
- lsls r2, 18
- movs r1, 0xA0
- lsls r1, 15
- adds r2, r1
- asrs r2, 16
- movs r1, 0x50
- movs r3, 0x1E
- bl CreateSprite
- ldr r2, _080E9F98 @ =gBattlerSpriteIds
- ldrb r1, [r4]
-_080E9F1C:
- adds r1, r2
- strb r0, [r1]
- ldr r4, _080E9F9C @ =gSprites
- ldr r5, _080E9F98 @ =gBattlerSpriteIds
- ldr r6, _080E9F8C @ =gActiveBattler
- ldrb r3, [r6]
- adds r0, r3, r5
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- lsls r3, 4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0xF0
- strh r1, [r0, 0x24]
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080E9FA0 @ =0x0000fffe
- strh r1, [r0, 0x2E]
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _080E9FA4 @ =sub_8033EEC
- str r1, [r0]
- ldr r1, _080E9FA8 @ =gBattlerControllerFuncs
- ldrb r0, [r6]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080E9FAC @ =CompleteOnBattlerSpriteCallbackDummy_tmp
- str r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E9F8C: .4byte gActiveBattler
-_080E9F90: .4byte gMultiuseSpriteTemplate
-_080E9F94: .4byte gTrainerBackPicCoords
-_080E9F98: .4byte gBattlerSpriteIds
-_080E9F9C: .4byte gSprites
-_080E9FA0: .4byte 0x0000fffe
-_080E9FA4: .4byte sub_8033EEC
-_080E9FA8: .4byte gBattlerControllerFuncs
-_080E9FAC: .4byte CompleteOnBattlerSpriteCallbackDummy_tmp
- thumb_func_end OakOldManHandleDrawTrainerPic
-
- thumb_func_start OakOldManHandleTrainerSlide
-OakOldManHandleTrainerSlide: @ 80E9FB0
- push {r4-r6,lr}
- ldr r0, _080EA00C @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080EA024
- ldr r4, _080EA010 @ =gSaveBlock2Ptr
- ldr r0, [r4]
- ldrb r0, [r0, 0x8]
- ldr r6, _080EA014 @ =gActiveBattler
- ldrb r1, [r6]
- bl DecompressTrainerBackPalette
- ldr r0, [r4]
- ldrb r5, [r0, 0x8]
- ldrb r0, [r6]
- bl GetBattlerPosition
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl SetMultiuseSpriteTemplateToTrainerBack
- ldr r0, _080EA018 @ =gMultiuseSpriteTemplate
- ldr r2, _080EA01C @ =gTrainerBackPicCoords
- ldr r1, [r4]
- ldrb r1, [r1, 0x8]
- lsls r1, 2
- adds r1, r2
- ldrb r1, [r1]
- movs r2, 0x8
- subs r2, r1
- lsls r2, 18
- movs r1, 0xA0
- lsls r1, 15
- adds r2, r1
- asrs r2, 16
- movs r1, 0x50
- movs r3, 0x1E
- bl CreateSprite
- ldr r2, _080EA020 @ =gBattlerSpriteIds
- ldrb r1, [r6]
- b _080EA060
- .align 2, 0
-_080EA00C: .4byte gBattleTypeFlags
-_080EA010: .4byte gSaveBlock2Ptr
-_080EA014: .4byte gActiveBattler
-_080EA018: .4byte gMultiuseSpriteTemplate
-_080EA01C: .4byte gTrainerBackPicCoords
-_080EA020: .4byte gBattlerSpriteIds
-_080EA024:
- ldr r4, _080EA0D0 @ =gActiveBattler
- ldrb r1, [r4]
- movs r0, 0x5
- bl DecompressTrainerBackPalette
- ldrb r0, [r4]
- bl GetBattlerPosition
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- movs r0, 0x5
- bl SetMultiuseSpriteTemplateToTrainerBack
- ldr r0, _080EA0D4 @ =gMultiuseSpriteTemplate
- ldr r1, _080EA0D8 @ =gTrainerBackPicCoords
- ldrb r1, [r1, 0x14]
- movs r2, 0x8
- subs r2, r1
- lsls r2, 18
- movs r1, 0xA0
- lsls r1, 15
- adds r2, r1
- asrs r2, 16
- movs r1, 0x50
- movs r3, 0x1E
- bl CreateSprite
- ldr r2, _080EA0DC @ =gBattlerSpriteIds
- ldrb r1, [r4]
-_080EA060:
- adds r1, r2
- strb r0, [r1]
- ldr r4, _080EA0E0 @ =gSprites
- ldr r5, _080EA0DC @ =gBattlerSpriteIds
- ldr r6, _080EA0D0 @ =gActiveBattler
- ldrb r3, [r6]
- adds r0, r3, r5
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- lsls r3, 4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080EA0E4 @ =0x0000ffa0
- strh r1, [r0, 0x24]
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x2
- strh r1, [r0, 0x2E]
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _080EA0E8 @ =sub_8033EEC
- str r1, [r0]
- ldr r1, _080EA0EC @ =gBattlerControllerFuncs
- ldrb r0, [r6]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EA0F0 @ =CompleteOnBattlerSpriteCallbackDummy2_tmp
- str r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080EA0D0: .4byte gActiveBattler
-_080EA0D4: .4byte gMultiuseSpriteTemplate
-_080EA0D8: .4byte gTrainerBackPicCoords
-_080EA0DC: .4byte gBattlerSpriteIds
-_080EA0E0: .4byte gSprites
-_080EA0E4: .4byte 0x0000ffa0
-_080EA0E8: .4byte sub_8033EEC
-_080EA0EC: .4byte gBattlerControllerFuncs
-_080EA0F0: .4byte CompleteOnBattlerSpriteCallbackDummy2_tmp
- thumb_func_end OakOldManHandleTrainerSlide
-
- thumb_func_start OakOldManHandleTrainerSlideBack
-OakOldManHandleTrainerSlideBack: @ 80EA0F4
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleTrainerSlideBack
-
- thumb_func_start OakOldManHandleFaintAnimation
-OakOldManHandleFaintAnimation: @ 80EA100
- push {r4-r6,lr}
- ldr r6, _080EA14C @ =gBattleSpritesDataPtr
- ldr r4, [r6]
- ldr r5, _080EA150 @ =gActiveBattler
- ldrb r2, [r5]
- ldr r0, [r4, 0x4]
- lsls r1, r2, 1
- adds r1, r2
- lsls r1, 2
- adds r3, r1, r0
- ldrb r0, [r3, 0x4]
- cmp r0, 0
- bne _080EA154
- ldr r1, [r4]
- lsls r0, r2, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080EA134
- adds r0, r2, 0
- adds r1, r2, 0
- movs r3, 0x5
- bl InitAndLaunchSpecialAnimation
-_080EA134:
- ldr r0, [r6]
- ldrb r1, [r5]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0, 0x4]
- adds r1, 0x1
- strb r1, [r0, 0x4]
- b _080EA1CA
- .align 2, 0
-_080EA14C: .4byte gBattleSpritesDataPtr
-_080EA150: .4byte gActiveBattler
-_080EA154:
- ldrb r1, [r3]
- movs r0, 0x40
- ands r0, r1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- bne _080EA1CA
- strb r4, [r3, 0x4]
- ldr r2, _080EA1D0 @ =gBattlerPartyIndexes
- ldrb r1, [r5]
- lsls r0, r1, 1
- adds r0, r2
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, _080EA1D4 @ =gPlayerParty
- adds r0, r2
- bl HandleLowHpMusicChange
- movs r1, 0x40
- negs r1, r1
- movs r0, 0x10
- bl PlaySE12WithPanning
- ldr r2, _080EA1D8 @ =gSprites
- ldr r3, _080EA1DC @ =gBattlerSpriteIds
- ldrb r0, [r5]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r4, [r0, 0x30]
- ldrb r0, [r5]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x5
- strh r1, [r0, 0x32]
- ldrb r0, [r5]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, _080EA1E0 @ =sub_8012110
- str r1, [r0]
- ldr r1, _080EA1E4 @ =gBattlerControllerFuncs
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EA1E8 @ =sub_80E82F4
- str r1, [r0]
-_080EA1CA:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080EA1D0: .4byte gBattlerPartyIndexes
-_080EA1D4: .4byte gPlayerParty
-_080EA1D8: .4byte gSprites
-_080EA1DC: .4byte gBattlerSpriteIds
-_080EA1E0: .4byte sub_8012110
-_080EA1E4: .4byte gBattlerControllerFuncs
-_080EA1E8: .4byte sub_80E82F4
- thumb_func_end OakOldManHandleFaintAnimation
-
- thumb_func_start OakOldManHandlePaletteFade
-OakOldManHandlePaletteFade: @ 80EA1EC
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandlePaletteFade
-
- thumb_func_start OakOldManHandleSuccessBallThrowAnim
-OakOldManHandleSuccessBallThrowAnim: @ 80EA1F8
- push {r4,r5,lr}
- ldr r0, _080EA238 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0, 0x8]
- movs r0, 0x4
- strb r0, [r1, 0x8]
- ldr r1, _080EA23C @ =gDoingBattleAnim
- movs r0, 0x1
- strb r0, [r1]
- ldr r5, _080EA240 @ =gActiveBattler
- ldrb r4, [r5]
- movs r0, 0x1
- bl GetBattlerAtPosition
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r4, 0
- movs r3, 0x4
- bl InitAndLaunchSpecialAnimation
- ldr r1, _080EA244 @ =gBattlerControllerFuncs
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EA248 @ =CompleteOnSpecialAnimDone_tmp
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080EA238: .4byte gBattleSpritesDataPtr
-_080EA23C: .4byte gDoingBattleAnim
-_080EA240: .4byte gActiveBattler
-_080EA244: .4byte gBattlerControllerFuncs
-_080EA248: .4byte CompleteOnSpecialAnimDone_tmp
- thumb_func_end OakOldManHandleSuccessBallThrowAnim
-
- thumb_func_start OakOldManHandleBallThrowAnim
-OakOldManHandleBallThrowAnim: @ 80EA24C
- push {r4,r5,lr}
- ldr r1, _080EA294 @ =gBattleBufferA
- ldr r5, _080EA298 @ =gActiveBattler
- ldrb r0, [r5]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r1, [r0]
- ldr r0, _080EA29C @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- strb r1, [r0, 0x8]
- ldr r1, _080EA2A0 @ =gDoingBattleAnim
- movs r0, 0x1
- strb r0, [r1]
- ldrb r4, [r5]
- movs r0, 0x1
- bl GetBattlerAtPosition
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r4, 0
- movs r3, 0x4
- bl InitAndLaunchSpecialAnimation
- ldr r1, _080EA2A4 @ =gBattlerControllerFuncs
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EA2A8 @ =CompleteOnSpecialAnimDone_tmp
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080EA294: .4byte gBattleBufferA
-_080EA298: .4byte gActiveBattler
-_080EA29C: .4byte gBattleSpritesDataPtr
-_080EA2A0: .4byte gDoingBattleAnim
-_080EA2A4: .4byte gBattlerControllerFuncs
-_080EA2A8: .4byte CompleteOnSpecialAnimDone_tmp
- thumb_func_end OakOldManHandleBallThrowAnim
-
- thumb_func_start OakOldManHandlePause
-OakOldManHandlePause: @ 80EA2AC
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandlePause
-
- thumb_func_start OakOldManHandleMoveAnimation
-OakOldManHandleMoveAnimation: @ 80EA2B8
- push {r4-r6,lr}
- ldr r0, _080EA38C @ =gBattleBufferA
- mov r12, r0
- ldr r6, _080EA390 @ =gActiveBattler
- ldrb r2, [r6]
- lsls r2, 9
- adds r0, 0x1
- adds r0, r2, r0
- ldrb r0, [r0]
- mov r1, r12
- adds r1, 0x2
- adds r1, r2, r1
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- ldr r5, _080EA394 @ =gAnimMoveTurn
- mov r1, r12
- adds r1, 0x3
- adds r2, r1
- ldrb r1, [r2]
- strb r1, [r5]
- ldr r4, _080EA398 @ =gAnimMovePower
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0x4
- adds r1, r2, r1
- ldrb r3, [r1]
- mov r1, r12
- adds r1, 0x5
- adds r2, r1
- ldrb r1, [r2]
- lsls r1, 8
- orrs r3, r1
- strh r3, [r4]
- ldr r4, _080EA39C @ =gAnimMoveDmg
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0x6
- adds r1, r2, r1
- ldrb r3, [r1]
- mov r1, r12
- adds r1, 0x7
- adds r1, r2, r1
- ldrb r1, [r1]
- lsls r1, 8
- orrs r3, r1
- mov r1, r12
- adds r1, 0x8
- adds r1, r2, r1
- ldrb r1, [r1]
- lsls r1, 16
- orrs r3, r1
- mov r1, r12
- adds r1, 0x9
- adds r2, r1
- ldrb r1, [r2]
- lsls r1, 24
- orrs r3, r1
- str r3, [r4]
- ldr r3, _080EA3A0 @ =gAnimFriendship
- ldrb r1, [r6]
- lsls r1, 9
- mov r2, r12
- adds r2, 0xA
- adds r1, r2
- ldrb r1, [r1]
- strb r1, [r3]
- ldr r4, _080EA3A4 @ =gWeatherMoveAnim
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0xC
- adds r1, r2, r1
- ldrb r3, [r1]
- mov r1, r12
- adds r1, 0xD
- adds r2, r1
- ldrb r1, [r2]
- lsls r1, 8
- orrs r3, r1
- strh r3, [r4]
- ldr r3, _080EA3A8 @ =gAnimDisableStructPtr
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0x10
- adds r2, r1
- str r2, [r3]
- ldr r3, _080EA3AC @ =gTransformedPersonalities
- ldrb r1, [r6]
- lsls r1, 2
- adds r1, r3
- ldr r2, [r2]
- str r2, [r1]
- ldrb r1, [r5]
- bl IsMoveWithoutAnimation
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0
- beq _080EA3B0
- bl OakOldManBufferExecCompleted
- b _080EA3CE
- .align 2, 0
-_080EA38C: .4byte gBattleBufferA
-_080EA390: .4byte gActiveBattler
-_080EA394: .4byte gAnimMoveTurn
-_080EA398: .4byte gAnimMovePower
-_080EA39C: .4byte gAnimMoveDmg
-_080EA3A0: .4byte gAnimFriendship
-_080EA3A4: .4byte gWeatherMoveAnim
-_080EA3A8: .4byte gAnimDisableStructPtr
-_080EA3AC: .4byte gTransformedPersonalities
-_080EA3B0:
- ldr r0, _080EA3D4 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldrb r1, [r6]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strb r3, [r0, 0x4]
- ldr r1, _080EA3D8 @ =gBattlerControllerFuncs
- ldrb r0, [r6]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EA3DC @ =OakOldManDoMoveAnimation
- str r1, [r0]
-_080EA3CE:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080EA3D4: .4byte gBattleSpritesDataPtr
-_080EA3D8: .4byte gBattlerControllerFuncs
-_080EA3DC: .4byte OakOldManDoMoveAnimation
- thumb_func_end OakOldManHandleMoveAnimation
-
- thumb_func_start OakOldManDoMoveAnimation
-OakOldManDoMoveAnimation: @ 80EA3E0
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- ldr r2, _080EA424 @ =gBattleBufferA
- ldr r6, _080EA428 @ =gActiveBattler
- ldrb r3, [r6]
- lsls r1, r3, 9
- adds r0, r2, 0x1
- mov r9, r0
- adds r0, r1, r0
- ldrb r4, [r0]
- adds r2, 0x2
- mov r8, r2
- add r1, r8
- ldrb r0, [r1]
- lsls r0, 8
- orrs r4, r0
- ldr r7, _080EA42C @ =gBattleSpritesDataPtr
- ldr r5, [r7]
- ldr r1, [r5, 0x4]
- lsls r0, r3, 1
- adds r0, r3
- lsls r0, 2
- adds r0, r1
- ldrb r2, [r0, 0x4]
- cmp r2, 0x1
- beq _080EA46A
- cmp r2, 0x1
- bgt _080EA430
- cmp r2, 0
- beq _080EA43A
- b _080EA520
- .align 2, 0
-_080EA424: .4byte gBattleBufferA
-_080EA428: .4byte gActiveBattler
-_080EA42C: .4byte gBattleSpritesDataPtr
-_080EA430:
- cmp r2, 0x2
- beq _080EA494
- cmp r2, 0x3
- beq _080EA4E4
- b _080EA520
-_080EA43A:
- ldr r1, [r5]
- lsls r0, r3, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080EA456
- adds r0, r3, 0
- adds r1, r3, 0
- adds r2, r3, 0
- movs r3, 0x5
- bl InitAndLaunchSpecialAnimation
-_080EA456:
- ldr r0, [r7]
- ldrb r1, [r6]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x1
- strb r1, [r0, 0x4]
- b _080EA520
-_080EA46A:
- ldrb r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- bne _080EA520
- movs r0, 0
- bl sub_8035450
- adds r0, r4, 0
- bl DoMoveAnim
- ldr r0, [r7]
- ldrb r1, [r6]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x2
- strb r1, [r0, 0x4]
- b _080EA520
-_080EA494:
- ldr r0, _080EA4DC @ =gAnimScriptCallback
- ldr r0, [r0]
- bl _call_via_r0
- ldr r0, _080EA4E0 @ =gAnimScriptActive
- ldrb r0, [r0]
- cmp r0, 0
- bne _080EA520
- movs r0, 0x1
- bl sub_8035450
- ldr r0, [r7]
- ldrb r2, [r6]
- ldr r1, [r0]
- lsls r0, r2, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080EA4C8
- adds r0, r2, 0
- adds r1, r2, 0
- movs r3, 0x6
- bl InitAndLaunchSpecialAnimation
-_080EA4C8:
- ldr r0, [r7]
- ldrb r1, [r6]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x3
- strb r1, [r0, 0x4]
- b _080EA520
- .align 2, 0
-_080EA4DC: .4byte gAnimScriptCallback
-_080EA4E0: .4byte gAnimScriptActive
-_080EA4E4:
- ldrb r1, [r0]
- movs r0, 0x40
- ands r0, r1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- bne _080EA520
- bl CopyAllBattleSpritesInvisibilities
- ldrb r0, [r6]
- lsls r2, r0, 9
- mov r3, r9
- adds r1, r2, r3
- ldrb r1, [r1]
- add r2, r8
- ldrb r2, [r2]
- lsls r2, 8
- orrs r1, r2
- bl TrySetBehindSubstituteSpriteBit
- ldr r0, [r7]
- ldrb r1, [r6]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strb r4, [r0, 0x4]
- bl OakOldManBufferExecCompleted
-_080EA520:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end OakOldManDoMoveAnimation
-
- thumb_func_start OakOldManHandlePrintString
-OakOldManHandlePrintString: @ 80EA52C
- push {r4,lr}
- ldr r0, _080EA55C @ =gBattle_BG0_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080EA560 @ =gBattle_BG0_Y
- strh r1, [r0]
- ldr r0, _080EA564 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 9
- ldr r1, _080EA568 @ =(gBattleBufferA + 2)
- adds r4, r0, r1
- ldr r0, _080EA56C @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 2
- ands r0, r1
- cmp r0, 0
- beq _080EA570
- ldrh r0, [r4]
- cmp r0, 0x1
- bne _080EA570
- bl OakOldManBufferExecCompleted
- b _080EA65A
- .align 2, 0
-_080EA55C: .4byte gBattle_BG0_X
-_080EA560: .4byte gBattle_BG0_Y
-_080EA564: .4byte gActiveBattler
-_080EA568: .4byte (gBattleBufferA + 2)
-_080EA56C: .4byte gBattleTypeFlags
-_080EA570:
- ldrh r0, [r4]
- bl BufferStringBattle
- ldrh r0, [r4]
- bl sub_80D89B0
- lsls r0, 24
- cmp r0, 0
- beq _080EA590
- ldr r0, _080EA58C @ =gDisplayedStringBattle
- movs r1, 0x40
- bl BattlePutTextOnWindow
- b _080EA598
- .align 2, 0
-_080EA58C: .4byte gDisplayedStringBattle
-_080EA590:
- ldr r0, _080EA5B4 @ =gDisplayedStringBattle
- movs r1, 0
- bl BattlePutTextOnWindow
-_080EA598:
- ldr r0, _080EA5B8 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080EA64C
- ldrh r1, [r4]
- cmp r1, 0xD8
- beq _080EA5CC
- cmp r1, 0xD8
- bgt _080EA5BC
- cmp r1, 0x1E
- beq _080EA5F8
- b _080EA64C
- .align 2, 0
-_080EA5B4: .4byte gDisplayedStringBattle
-_080EA5B8: .4byte gBattleTypeFlags
-_080EA5BC:
- cmp r1, 0xE3
- beq _080EA630
- ldr r0, _080EA5C8 @ =0x0000017f
- cmp r1, r0
- beq _080EA614
- b _080EA64C
- .align 2, 0
-_080EA5C8: .4byte 0x0000017f
-_080EA5CC:
- movs r0, 0x2
- bl sub_80EB2E0
- lsls r0, 24
- cmp r0, 0
- bne _080EA64C
- movs r0, 0x2
- bl sub_80EB2F4
- ldr r1, _080EA5EC @ =gBattlerControllerFuncs
- ldr r0, _080EA5F0 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EA5F4 @ =sub_80E8584
- b _080EA658
- .align 2, 0
-_080EA5EC: .4byte gBattlerControllerFuncs
-_080EA5F0: .4byte gActiveBattler
-_080EA5F4: .4byte sub_80E8584
-_080EA5F8:
- ldr r1, _080EA608 @ =gBattlerControllerFuncs
- ldr r0, _080EA60C @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EA610 @ =sub_80E85AC
- b _080EA658
- .align 2, 0
-_080EA608: .4byte gBattlerControllerFuncs
-_080EA60C: .4byte gActiveBattler
-_080EA610: .4byte sub_80E85AC
-_080EA614:
- ldr r1, _080EA624 @ =gBattlerControllerFuncs
- ldr r0, _080EA628 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EA62C @ =sub_80E85C0
- b _080EA658
- .align 2, 0
-_080EA624: .4byte gBattlerControllerFuncs
-_080EA628: .4byte gActiveBattler
-_080EA62C: .4byte sub_80E85C0
-_080EA630:
- ldr r1, _080EA640 @ =gBattlerControllerFuncs
- ldr r0, _080EA644 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EA648 @ =sub_80E8598
- b _080EA658
- .align 2, 0
-_080EA640: .4byte gBattlerControllerFuncs
-_080EA644: .4byte gActiveBattler
-_080EA648: .4byte sub_80E8598
-_080EA64C:
- ldr r1, _080EA660 @ =gBattlerControllerFuncs
- ldr r0, _080EA664 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EA668 @ =CompleteOnInactiveTextPrinter_tmp
-_080EA658:
- str r1, [r0]
-_080EA65A:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080EA660: .4byte gBattlerControllerFuncs
-_080EA664: .4byte gActiveBattler
-_080EA668: .4byte CompleteOnInactiveTextPrinter_tmp
- thumb_func_end OakOldManHandlePrintString
-
- thumb_func_start OakOldManHandlePrintSelectionString
-OakOldManHandlePrintSelectionString: @ 80EA66C
- push {lr}
- ldr r0, _080EA684 @ =gActiveBattler
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080EA688
- bl OakOldManHandlePrintString
- b _080EA68C
- .align 2, 0
-_080EA684: .4byte gActiveBattler
-_080EA688:
- bl OakOldManBufferExecCompleted
-_080EA68C:
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandlePrintSelectionString
-
- thumb_func_start sub_80EA690
-sub_80EA690: @ 80EA690
- push {lr}
- bl IsDma3ManagerBusyWithBgCopy
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _080EA6EA
- ldr r0, _080EA6C4 @ =gBattle_BG0_X
- strh r1, [r0]
- ldr r1, _080EA6C8 @ =gBattle_BG0_Y
- movs r0, 0xA0
- strh r0, [r1]
- ldr r0, _080EA6CC @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080EA6DC
- ldr r1, _080EA6D0 @ =gBattlerControllerFuncs
- ldr r0, _080EA6D4 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EA6D8 @ =HandleInputChooseAction_tmp
- b _080EA6E8
- .align 2, 0
-_080EA6C4: .4byte gBattle_BG0_X
-_080EA6C8: .4byte gBattle_BG0_Y
-_080EA6CC: .4byte gBattleTypeFlags
-_080EA6D0: .4byte gBattlerControllerFuncs
-_080EA6D4: .4byte gActiveBattler
-_080EA6D8: .4byte HandleInputChooseAction_tmp
-_080EA6DC:
- ldr r1, _080EA6F0 @ =gBattlerControllerFuncs
- ldr r0, _080EA6F4 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EA6F8 @ =sub_80E7844
-_080EA6E8:
- str r1, [r0]
-_080EA6EA:
- pop {r0}
- bx r0
- .align 2, 0
-_080EA6F0: .4byte gBattlerControllerFuncs
-_080EA6F4: .4byte gActiveBattler
-_080EA6F8: .4byte sub_80E7844
- thumb_func_end sub_80EA690
-
- thumb_func_start OakOldManHandleChooseAction
-OakOldManHandleChooseAction: @ 80EA6FC
- push {r4,lr}
- ldr r1, _080EA750 @ =gBattlerControllerFuncs
- ldr r0, _080EA754 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EA758 @ =sub_80EA690
- str r1, [r0]
- ldr r0, _080EA75C @ =gUnknown_83FDA4C
- movs r1, 0
- bl BattlePutTextOnWindow
- ldr r0, _080EA760 @ =gUnknown_83FE725
- movs r1, 0x2
- bl BattlePutTextOnWindow
- movs r4, 0
-_080EA71E:
- lsls r0, r4, 24
- lsrs r0, 24
- bl ActionSelectionDestroyCursorAt
- adds r4, 0x1
- cmp r4, 0x3
- ble _080EA71E
- ldr r1, _080EA764 @ =gActionSelectionCursor
- ldr r0, _080EA754 @ =gActiveBattler
- ldrb r0, [r0]
- adds r0, r1
- ldrb r0, [r0]
- movs r1, 0
- bl ActionSelectionCreateCursorAt
- ldr r0, _080EA768 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080EA770
- ldr r0, _080EA76C @ =gText_WhatWillPkmnDo
- bl BattleStringExpandPlaceholdersToDisplayedString
- b _080EA776
- .align 2, 0
-_080EA750: .4byte gBattlerControllerFuncs
-_080EA754: .4byte gActiveBattler
-_080EA758: .4byte sub_80EA690
-_080EA75C: .4byte gUnknown_83FDA4C
-_080EA760: .4byte gUnknown_83FE725
-_080EA764: .4byte gActionSelectionCursor
-_080EA768: .4byte gBattleTypeFlags
-_080EA76C: .4byte gText_WhatWillPkmnDo
-_080EA770:
- ldr r0, _080EA784 @ =gUnknown_83FE6FA
- bl BattleStringExpandPlaceholdersToDisplayedString
-_080EA776:
- ldr r0, _080EA788 @ =gDisplayedStringBattle
- movs r1, 0x1
- bl BattlePutTextOnWindow
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080EA784: .4byte gUnknown_83FE6FA
-_080EA788: .4byte gDisplayedStringBattle
- thumb_func_end OakOldManHandleChooseAction
-
- thumb_func_start OakOldManHandleUnknownYesNoBox
-OakOldManHandleUnknownYesNoBox: @ 80EA78C
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleUnknownYesNoBox
-
- thumb_func_start sub_80EA798
-sub_80EA798: @ 80EA798
- push {lr}
- bl IsDma3ManagerBusyWithBgCopy
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _080EA7C2
- ldr r0, _080EA7C8 @ =gBattle_BG0_X
- strh r1, [r0]
- ldr r1, _080EA7CC @ =gBattle_BG0_Y
- movs r2, 0xA0
- lsls r2, 1
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, _080EA7D0 @ =gBattlerControllerFuncs
- ldr r0, _080EA7D4 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EA7D8 @ =sub_80E7988
- str r1, [r0]
-_080EA7C2:
- pop {r0}
- bx r0
- .align 2, 0
-_080EA7C8: .4byte gBattle_BG0_X
-_080EA7CC: .4byte gBattle_BG0_Y
-_080EA7D0: .4byte gBattlerControllerFuncs
-_080EA7D4: .4byte gActiveBattler
-_080EA7D8: .4byte sub_80E7988
- thumb_func_end sub_80EA798
-
- thumb_func_start OakOldManHandleChooseMove
-OakOldManHandleChooseMove: @ 80EA7DC
- push {r4,lr}
- ldr r0, _080EA800 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080EA810
- bl InitMoveSelectionsVarsAndStrings
- ldr r1, _080EA804 @ =gBattlerControllerFuncs
- ldr r0, _080EA808 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EA80C @ =sub_80EA798
- str r1, [r0]
- b _080EA866
- .align 2, 0
-_080EA800: .4byte gBattleTypeFlags
-_080EA804: .4byte gBattlerControllerFuncs
-_080EA808: .4byte gActiveBattler
-_080EA80C: .4byte sub_80EA798
-_080EA810:
- ldr r4, _080EA824 @ =gBattleStruct
- ldr r0, [r4]
- adds r0, 0x95
- ldrb r0, [r0]
- cmp r0, 0
- beq _080EA828
- cmp r0, 0x1
- beq _080EA83E
- b _080EA866
- .align 2, 0
-_080EA824: .4byte gBattleStruct
-_080EA828:
- bl InitMoveSelectionsVarsAndStrings
- ldr r1, [r4]
- adds r1, 0x95
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- ldr r0, [r4]
- adds r0, 0x97
- movs r1, 0x50
- strb r1, [r0]
-_080EA83E:
- ldr r0, _080EA86C @ =gBattleStruct
- ldr r1, [r0]
- adds r1, 0x97
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- lsls r0, 24
- cmp r0, 0
- bne _080EA866
- movs r0, 0x5
- bl PlaySE
- movs r2, 0x80
- lsls r2, 1
- movs r0, 0x1
- movs r1, 0xA
- bl BtlController_EmitTwoReturnValues
- bl OakOldManBufferExecCompleted
-_080EA866:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080EA86C: .4byte gBattleStruct
- thumb_func_end OakOldManHandleChooseMove
-
- thumb_func_start OakOldManHandleChooseItem
-OakOldManHandleChooseItem: @ 80EA870
- push {r4,r5,lr}
- sub sp, 0x4
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, _080EA8BC @ =gBattlerControllerFuncs
- ldr r2, _080EA8C0 @ =gActiveBattler
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EA8C4 @ =OpenBagAndChooseItem_tmp
- str r1, [r0]
- ldr r1, _080EA8C8 @ =gBattlerInMenuId
- ldrb r0, [r2]
- strb r0, [r1]
- movs r3, 0
- ldr r5, _080EA8CC @ =gUnknown_203B0DC
- ldr r4, _080EA8D0 @ =gBattleBufferA
-_080EA89E:
- adds r0, r3, r5
- ldrb r1, [r2]
- lsls r1, 9
- adds r1, 0x1
- adds r1, r3, r1
- adds r1, r4
- ldrb r1, [r1]
- strb r1, [r0]
- adds r3, 0x1
- cmp r3, 0x2
- ble _080EA89E
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080EA8BC: .4byte gBattlerControllerFuncs
-_080EA8C0: .4byte gActiveBattler
-_080EA8C4: .4byte OpenBagAndChooseItem_tmp
-_080EA8C8: .4byte gBattlerInMenuId
-_080EA8CC: .4byte gUnknown_203B0DC
-_080EA8D0: .4byte gBattleBufferA
- thumb_func_end OakOldManHandleChooseItem
-
- thumb_func_start OakOldManHandleChoosePokemon
-OakOldManHandleChoosePokemon: @ 80EA8D4
- push {r4-r6,lr}
- sub sp, 0x4
- ldr r0, _080EA984 @ =TaskDummy
- movs r1, 0xFF
- bl CreateTask
- ldr r3, _080EA988 @ =gUnknown_3004FFC
- ldr r4, _080EA98C @ =gActiveBattler
- ldrb r1, [r4]
- adds r1, r3
- strb r0, [r1]
- ldr r5, _080EA990 @ =gTasks
- ldrb r2, [r4]
- adds r3, r2, r3
- ldrb r0, [r3]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r5
- ldr r5, _080EA994 @ =gBattleBufferA
- lsls r2, 9
- adds r6, r5, 0x1
- adds r2, r6
- ldrb r2, [r2]
- movs r0, 0xF
- ands r0, r2
- strh r0, [r1, 0x8]
- ldr r3, _080EA998 @ =gBattleStruct
- ldr r1, [r3]
- adds r1, 0x49
- ldrb r0, [r4]
- lsls r0, 9
- adds r0, r6
- ldrb r0, [r0]
- lsrs r0, 4
- strb r0, [r1]
- ldr r2, [r3]
- adds r2, 0x8B
- ldrb r0, [r4]
- lsls r0, 9
- adds r1, r5, 0x2
- adds r0, r1
- ldrb r0, [r0]
- strb r0, [r2]
- ldr r2, [r3]
- adds r2, 0xAC
- ldrb r0, [r4]
- lsls r0, 9
- adds r1, r5, 0x3
- adds r0, r1
- ldrb r0, [r0]
- strb r0, [r2]
- movs r2, 0
- ldr r3, _080EA99C @ =gUnknown_203B0DC
-_080EA940:
- adds r0, r2, r3
- ldrb r1, [r4]
- lsls r1, 9
- adds r1, 0x4
- adds r1, r2, r1
- adds r1, r5
- ldrb r1, [r1]
- strb r1, [r0]
- adds r2, 0x1
- cmp r2, 0x2
- ble _080EA940
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, _080EA9A0 @ =gBattlerControllerFuncs
- ldr r2, _080EA98C @ =gActiveBattler
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EA9A4 @ =OpenPartyMenuToChooseMon_tmp
- str r1, [r0]
- ldr r1, _080EA9A8 @ =gBattlerInMenuId
- ldrb r0, [r2]
- strb r0, [r1]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080EA984: .4byte TaskDummy
-_080EA988: .4byte gUnknown_3004FFC
-_080EA98C: .4byte gActiveBattler
-_080EA990: .4byte gTasks
-_080EA994: .4byte gBattleBufferA
-_080EA998: .4byte gBattleStruct
-_080EA99C: .4byte gUnknown_203B0DC
-_080EA9A0: .4byte gBattlerControllerFuncs
-_080EA9A4: .4byte OpenPartyMenuToChooseMon_tmp
-_080EA9A8: .4byte gBattlerInMenuId
- thumb_func_end OakOldManHandleChoosePokemon
-
- thumb_func_start OakOldManHandleCmd23
-OakOldManHandleCmd23: @ 80EA9AC
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleCmd23
-
- thumb_func_start OakOldManHandleHealthBarUpdate
-OakOldManHandleHealthBarUpdate: @ 80EA9B8
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- movs r0, 0
- bl LoadBattleBarGfx
- ldr r3, _080EAA30 @ =gBattleBufferA
- ldr r0, _080EAA34 @ =gActiveBattler
- mov r9, r0
- ldrb r4, [r0]
- lsls r2, r4, 9
- adds r0, r3, 0x2
- adds r0, r2, r0
- ldrb r1, [r0]
- adds r3, 0x3
- adds r2, r3
- ldrb r0, [r2]
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- asrs r7, r1, 16
- ldr r0, _080EAA38 @ =0x00007fff
- cmp r7, r0
- beq _080EAA48
- ldr r6, _080EAA3C @ =gBattlerPartyIndexes
- lsls r0, r4, 1
- adds r0, r6
- ldrh r0, [r0]
- movs r5, 0x64
- muls r0, r5
- ldr r4, _080EAA40 @ =gPlayerParty
- adds r0, r4
- movs r1, 0x3A
- bl GetMonData
- mov r8, r0
- mov r1, r9
- ldrb r0, [r1]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- adds r0, r4
- movs r1, 0x39
- bl GetMonData
- adds r3, r0, 0
- mov r1, r9
- ldrb r0, [r1]
- ldr r1, _080EAA44 @ =gHealthboxSpriteIds
- adds r1, r0, r1
- ldrb r1, [r1]
- str r7, [sp]
- mov r2, r8
- bl SetBattleBarStruct
- b _080EAA82
- .align 2, 0
-_080EAA30: .4byte gBattleBufferA
-_080EAA34: .4byte gActiveBattler
-_080EAA38: .4byte 0x00007fff
-_080EAA3C: .4byte gBattlerPartyIndexes
-_080EAA40: .4byte gPlayerParty
-_080EAA44: .4byte gHealthboxSpriteIds
-_080EAA48:
- ldr r1, _080EAAA0 @ =gBattlerPartyIndexes
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080EAAA4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x3A
- bl GetMonData
- adds r2, r0, 0
- mov r1, r9
- ldrb r0, [r1]
- ldr r4, _080EAAA8 @ =gHealthboxSpriteIds
- adds r1, r0, r4
- ldrb r1, [r1]
- str r7, [sp]
- movs r3, 0
- bl SetBattleBarStruct
- mov r1, r9
- ldrb r0, [r1]
- adds r0, r4
- ldrb r0, [r0]
- movs r1, 0
- movs r2, 0
- bl UpdateHpTextInHealthbox
-_080EAA82:
- ldr r1, _080EAAAC @ =gBattlerControllerFuncs
- ldr r0, _080EAAB0 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EAAB4 @ =CompleteOnHealthbarDone_tmp
- str r1, [r0]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080EAAA0: .4byte gBattlerPartyIndexes
-_080EAAA4: .4byte gPlayerParty
-_080EAAA8: .4byte gHealthboxSpriteIds
-_080EAAAC: .4byte gBattlerControllerFuncs
-_080EAAB0: .4byte gActiveBattler
-_080EAAB4: .4byte CompleteOnHealthbarDone_tmp
- thumb_func_end OakOldManHandleHealthBarUpdate
-
- thumb_func_start OakOldManHandleExpUpdate
-OakOldManHandleExpUpdate: @ 80EAAB8
- push {r4-r7,lr}
- ldr r5, _080EAAE4 @ =gBattleBufferA
- ldr r6, _080EAAE8 @ =gActiveBattler
- ldrb r0, [r6]
- lsls r0, 9
- adds r1, r5, 0x1
- adds r0, r1
- ldrb r7, [r0]
- movs r0, 0x64
- adds r1, r7, 0
- muls r1, r0
- ldr r0, _080EAAEC @ =gPlayerParty
- adds r4, r1, r0
- adds r0, r4, 0
- movs r1, 0x38
- bl GetMonData
- cmp r0, 0x63
- bls _080EAAF0
- bl OakOldManBufferExecCompleted
- b _080EAB3C
- .align 2, 0
-_080EAAE4: .4byte gBattleBufferA
-_080EAAE8: .4byte gActiveBattler
-_080EAAEC: .4byte gPlayerParty
-_080EAAF0:
- movs r0, 0x1
- bl LoadBattleBarGfx
- adds r0, r4, 0
- movs r1, 0xB
- bl GetMonData
- ldrb r1, [r6]
- lsls r1, 9
- adds r0, r5, 0x2
- adds r0, r1, r0
- ldrb r4, [r0]
- adds r0, r5, 0x3
- adds r1, r0
- ldrb r0, [r1]
- lsls r0, 8
- orrs r4, r0
- ldr r0, _080EAB44 @ =Task_GiveExpToMon_tmp
- movs r1, 0xA
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080EAB48 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r7, [r1, 0x8]
- strh r4, [r1, 0xA]
- ldrb r0, [r6]
- strh r0, [r1, 0xC]
- ldr r1, _080EAB4C @ =gBattlerControllerFuncs
- ldrb r0, [r6]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EAB50 @ =nullsub_81
- str r1, [r0]
-_080EAB3C:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080EAB44: .4byte Task_GiveExpToMon_tmp
-_080EAB48: .4byte gTasks
-_080EAB4C: .4byte gBattlerControllerFuncs
-_080EAB50: .4byte nullsub_81
- thumb_func_end OakOldManHandleExpUpdate
-
- thumb_func_start OakOldManHandleStatusIconUpdate
-OakOldManHandleStatusIconUpdate: @ 80EAB54
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleStatusIconUpdate
-
- thumb_func_start OakOldManHandleStatusAnimation
-OakOldManHandleStatusAnimation: @ 80EAB60
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleStatusAnimation
-
- thumb_func_start OakOldManHandleStatusXor
-OakOldManHandleStatusXor: @ 80EAB6C
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleStatusXor
-
- thumb_func_start OakOldManHandleDataTransfer
-OakOldManHandleDataTransfer: @ 80EAB78
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleDataTransfer
-
- thumb_func_start OakOldManHandleDMA3Transfer
-OakOldManHandleDMA3Transfer: @ 80EAB84
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleDMA3Transfer
-
- thumb_func_start OakOldManHandlePlayBGM
-OakOldManHandlePlayBGM: @ 80EAB90
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandlePlayBGM
-
- thumb_func_start OakOldManHandleCmd32
-OakOldManHandleCmd32: @ 80EAB9C
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleCmd32
-
- thumb_func_start OakOldManHandleTwoReturnValues
-OakOldManHandleTwoReturnValues: @ 80EABA8
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleTwoReturnValues
-
- thumb_func_start OakOldManHandleChosenMonReturnValue
-OakOldManHandleChosenMonReturnValue: @ 80EABB4
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleChosenMonReturnValue
-
- thumb_func_start OakOldManHandleOneReturnValue
-OakOldManHandleOneReturnValue: @ 80EABC0
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleOneReturnValue
-
- thumb_func_start OakOldManHandleOneReturnValue_Duplicate
-OakOldManHandleOneReturnValue_Duplicate: @ 80EABCC
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleOneReturnValue_Duplicate
-
- thumb_func_start OakOldManHandleCmd37
-OakOldManHandleCmd37: @ 80EABD8
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleCmd37
-
- thumb_func_start OakOldManHandleCmd38
-OakOldManHandleCmd38: @ 80EABE4
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleCmd38
-
- thumb_func_start OakOldManHandleCmd39
-OakOldManHandleCmd39: @ 80EABF0
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleCmd39
-
- thumb_func_start OakOldManHandleCmd40
-OakOldManHandleCmd40: @ 80EABFC
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleCmd40
-
- thumb_func_start OakOldManHandleHitAnimation
-OakOldManHandleHitAnimation: @ 80EAC08
- push {r4,lr}
- ldr r3, _080EAC30 @ =gSprites
- ldr r2, _080EAC34 @ =gBattlerSpriteIds
- ldr r4, _080EAC38 @ =gActiveBattler
- ldrb r0, [r4]
- adds r0, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r0, [r0]
- lsls r0, 29
- cmp r0, 0
- bge _080EAC3C
- bl OakOldManBufferExecCompleted
- b _080EAC66
- .align 2, 0
-_080EAC30: .4byte gSprites
-_080EAC34: .4byte gBattlerSpriteIds
-_080EAC38: .4byte gActiveBattler
-_080EAC3C:
- ldr r1, _080EAC6C @ =gDoingBattleAnim
- movs r0, 0x1
- strb r0, [r1]
- ldrb r0, [r4]
- adds r0, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r1, 0
- strh r1, [r0, 0x30]
- ldrb r0, [r4]
- bl DoHitAnimHealthboxEffect
- ldr r1, _080EAC70 @ =gBattlerControllerFuncs
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EAC74 @ =DoHitAnimBlinkSpriteEffect_tmp
- str r1, [r0]
-_080EAC66:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080EAC6C: .4byte gDoingBattleAnim
-_080EAC70: .4byte gBattlerControllerFuncs
-_080EAC74: .4byte DoHitAnimBlinkSpriteEffect_tmp
- thumb_func_end OakOldManHandleHitAnimation
-
- thumb_func_start OakOldManHandleCmd42
-OakOldManHandleCmd42: @ 80EAC78
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleCmd42
-
- thumb_func_start OakOldManHandlePlaySE
-OakOldManHandlePlaySE: @ 80EAC84
- push {lr}
- ldr r2, _080EACAC @ =gBattleBufferA
- ldr r0, _080EACB0 @ =gActiveBattler
- ldrb r1, [r0]
- lsls r1, 9
- adds r0, r2, 0x1
- adds r0, r1, r0
- ldrb r0, [r0]
- adds r2, 0x2
- adds r1, r2
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- bl PlaySE
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- .align 2, 0
-_080EACAC: .4byte gBattleBufferA
-_080EACB0: .4byte gActiveBattler
- thumb_func_end OakOldManHandlePlaySE
-
- thumb_func_start OakOldManHandlePlayFanfare
-OakOldManHandlePlayFanfare: @ 80EACB4
- push {lr}
- ldr r2, _080EACDC @ =gBattleBufferA
- ldr r0, _080EACE0 @ =gActiveBattler
- ldrb r1, [r0]
- lsls r1, 9
- adds r0, r2, 0x1
- adds r0, r1, r0
- ldrb r0, [r0]
- adds r2, 0x2
- adds r1, r2
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- bl PlayFanfare
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- .align 2, 0
-_080EACDC: .4byte gBattleBufferA
-_080EACE0: .4byte gActiveBattler
- thumb_func_end OakOldManHandlePlayFanfare
-
- thumb_func_start OakOldManHandleFaintingCry
-OakOldManHandleFaintingCry: @ 80EACE4
- push {lr}
- ldr r1, _080EAD14 @ =gBattlerPartyIndexes
- ldr r0, _080EAD18 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080EAD1C @ =gPlayerParty
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x19
- bl PlayCry1
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- .align 2, 0
-_080EAD14: .4byte gBattlerPartyIndexes
-_080EAD18: .4byte gActiveBattler
-_080EAD1C: .4byte gPlayerParty
- thumb_func_end OakOldManHandleFaintingCry
-
- thumb_func_start OakOldManHandleIntroSlide
-OakOldManHandleIntroSlide: @ 80EAD20
- push {lr}
- ldr r1, _080EAD48 @ =gBattleBufferA
- ldr r0, _080EAD4C @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- bl HandleIntroSlide
- ldr r2, _080EAD50 @ =gIntroSlideFlags
- ldrh r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strh r0, [r2]
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- .align 2, 0
-_080EAD48: .4byte gBattleBufferA
-_080EAD4C: .4byte gActiveBattler
-_080EAD50: .4byte gIntroSlideFlags
- thumb_func_end OakOldManHandleIntroSlide
-
- thumb_func_start OakOldManHandleIntroTrainerBallThrow
-OakOldManHandleIntroTrainerBallThrow: @ 80EAD54
- push {r4-r7,lr}
- ldr r0, _080EAEA0 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x10
- ands r0, r1
- cmp r0, 0
- bne _080EAD64
- b _080EAEE4
-_080EAD64:
- ldr r6, _080EAEA4 @ =gBattlerSpriteIds
- ldr r7, _080EAEA8 @ =gActiveBattler
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r5, _080EAEAC @ =gSprites
- adds r0, r5
- bl SetSpritePrimaryCoordsFromSecondaryCoords
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0x32
- strh r1, [r0, 0x2E]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, _080EAEB0 @ =0x0000ffd8
- strh r1, [r0, 0x32]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrh r1, [r0, 0x22]
- strh r1, [r0, 0x36]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r5, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _080EAEB4 @ =StartAnimLinearTranslation
- str r1, [r0]
- ldrb r2, [r7]
- adds r0, r2, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- strh r2, [r0, 0x38]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, _080EAEB8 @ =sub_80335F8
- bl StoreSpriteCallbackInData6
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r0, _080EAEBC @ =0x0000d6f8
- bl AllocSpritePalette
- adds r4, r0, 0
- lsls r4, 24
- ldr r1, _080EAEC0 @ =gTrainerBackPicPaletteTable
- ldr r0, _080EAEC4 @ =gSaveBlock2Ptr
- ldr r0, [r0]
- ldrb r0, [r0, 0x8]
- lsls r0, 3
- adds r0, r1
- ldr r0, [r0]
- lsrs r4, 20
- movs r2, 0x80
- lsls r2, 1
- adds r1, r4, r2
- movs r2, 0x20
- bl LoadCompressedPalette
- ldrb r0, [r7]
- adds r0, r6
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r4
- strb r0, [r1, 0x5]
- ldr r0, _080EAEC8 @ =sub_80EB0A8
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r4, _080EAECC @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r4
- ldrb r0, [r7]
- strh r0, [r1, 0x8]
- ldr r3, _080EAED0 @ =gBattleSpritesDataPtr
- ldr r0, [r3]
- ldrb r2, [r7]
- ldr r1, [r0, 0x4]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080EAE84
- ldr r0, _080EAED4 @ =gBattlerStatusSummaryTaskId
- adds r0, r2, r0
- ldrb r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r4
- ldr r1, _080EAED8 @ =Task_HidePartyStatusSummary
- str r1, [r0]
-_080EAE84:
- ldr r0, [r3]
- ldr r2, [r0, 0x8]
- ldrb r0, [r2, 0x9]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2, 0x9]
- ldr r1, _080EAEDC @ =gBattlerControllerFuncs
- ldrb r0, [r7]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EAEE0 @ =nullsub_13
- str r1, [r0]
- b _080EAF18
- .align 2, 0
-_080EAEA0: .4byte gBattleTypeFlags
-_080EAEA4: .4byte gBattlerSpriteIds
-_080EAEA8: .4byte gActiveBattler
-_080EAEAC: .4byte gSprites
-_080EAEB0: .4byte 0x0000ffd8
-_080EAEB4: .4byte StartAnimLinearTranslation
-_080EAEB8: .4byte sub_80335F8
-_080EAEBC: .4byte 0x0000d6f8
-_080EAEC0: .4byte gTrainerBackPicPaletteTable
-_080EAEC4: .4byte gSaveBlock2Ptr
-_080EAEC8: .4byte sub_80EB0A8
-_080EAECC: .4byte gTasks
-_080EAED0: .4byte gBattleSpritesDataPtr
-_080EAED4: .4byte gBattlerStatusSummaryTaskId
-_080EAED8: .4byte Task_HidePartyStatusSummary
-_080EAEDC: .4byte gBattlerControllerFuncs
-_080EAEE0: .4byte nullsub_13
-_080EAEE4:
- ldr r0, _080EAF20 @ =gBattleSpritesDataPtr
- ldr r1, [r0]
- ldr r0, _080EAF24 @ =gActiveBattler
- ldrb r3, [r0]
- ldr r1, [r1, 0x4]
- lsls r0, r3, 1
- adds r0, r3
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080EAF14
- ldr r2, _080EAF28 @ =gTasks
- ldr r0, _080EAF2C @ =gBattlerStatusSummaryTaskId
- adds r0, r3, r0
- ldrb r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldr r1, _080EAF30 @ =Task_HidePartyStatusSummary
- str r1, [r0]
-_080EAF14:
- bl OakOldManBufferExecCompleted
-_080EAF18:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080EAF20: .4byte gBattleSpritesDataPtr
-_080EAF24: .4byte gActiveBattler
-_080EAF28: .4byte gTasks
-_080EAF2C: .4byte gBattlerStatusSummaryTaskId
-_080EAF30: .4byte Task_HidePartyStatusSummary
- thumb_func_end OakOldManHandleIntroTrainerBallThrow
-
- thumb_func_start sub_80EAF34
-sub_80EAF34: @ 80EAF34
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- ldr r0, _080EB07C @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0]
- lsls r0, r6, 2
- adds r0, r1
- movs r1, 0
- strh r1, [r0, 0x2]
- ldr r0, _080EB080 @ =gBattlerPartyIndexes
- lsls r2, r6, 1
- adds r2, r0
- ldr r0, _080EB084 @ =gBattleBufferA
- lsls r1, r6, 9
- adds r0, 0x1
- adds r1, r0
- ldrb r0, [r1]
- strh r0, [r2]
- ldrh r1, [r2]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080EB088 @ =gPlayerParty
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- mov r8, r0
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldr r0, _080EB08C @ =sub_8033E3C
- bl CreateInvisibleSpriteWithCallback
- ldr r1, _080EB090 @ =gUnknown_3004FFC
- mov r9, r1
- add r9, r6
- mov r1, r9
- strb r0, [r1]
- adds r0, r6, 0
- bl GetBattlerPosition
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- mov r0, r8
- bl SetMultiuseSpriteTemplateToPokemon
- ldr r0, _080EB094 @ =gMultiuseSpriteTemplate
- mov r10, r0
- adds r0, r6, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- adds r0, r6, 0
- bl GetBattlerSpriteDefault_Y
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r6, 0
- bl GetBattlerSpriteSubpriority
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- mov r0, r10
- adds r1, r5, 0
- adds r2, r4, 0
- bl CreateSprite
- ldr r4, _080EB098 @ =gBattlerSpriteIds
- adds r4, r6, r4
- strb r0, [r4]
- ldr r5, _080EB09C @ =gSprites
- mov r0, r9
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r1, [r4]
- strh r1, [r0, 0x30]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- strh r6, [r0, 0x2E]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- mov r1, r8
- strh r1, [r0, 0x32]
- ldrb r0, [r4]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- lsls r3, r6, 4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, _080EB0A0 @ =gBattleMonForms
- adds r6, r1
- ldrb r1, [r6]
- bl StartSpriteAnim
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r5, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _080EB0A4 @ =SpriteCallbackDummy
- str r1, [r0]
- movs r0, 0
- movs r1, 0xFF
- bl DoPokeballSendOutAnimation
- mov r1, r9
- ldrb r2, [r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r5
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r1, 0x2E]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080EB07C: .4byte gBattleSpritesDataPtr
-_080EB080: .4byte gBattlerPartyIndexes
-_080EB084: .4byte gBattleBufferA
-_080EB088: .4byte gPlayerParty
-_080EB08C: .4byte sub_8033E3C
-_080EB090: .4byte gUnknown_3004FFC
-_080EB094: .4byte gMultiuseSpriteTemplate
-_080EB098: .4byte gBattlerSpriteIds
-_080EB09C: .4byte gSprites
-_080EB0A0: .4byte gBattleMonForms
-_080EB0A4: .4byte SpriteCallbackDummy
- thumb_func_end sub_80EAF34
-
- thumb_func_start sub_80EB0A8
-sub_80EB0A8: @ 80EB0A8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080EB0C8 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r1, r0, r1
- ldrh r2, [r1, 0xA]
- movs r3, 0xA
- ldrsh r0, [r1, r3]
- cmp r0, 0x1E
- bgt _080EB0CC
- adds r0, r2, 0x1
- strh r0, [r1, 0xA]
- b _080EB102
- .align 2, 0
-_080EB0C8: .4byte gTasks
-_080EB0CC:
- ldr r4, _080EB108 @ =gActiveBattler
- ldrb r5, [r4]
- ldrh r0, [r1, 0x8]
- strb r0, [r4]
- ldr r0, _080EB10C @ =gBattleBufferA
- ldrb r1, [r4]
- lsls r2, r1, 9
- adds r0, 0x1
- adds r2, r0
- ldr r0, _080EB110 @ =gBattlerPartyIndexes
- lsls r1, 1
- adds r1, r0
- ldrh r0, [r1]
- strb r0, [r2]
- ldrb r0, [r4]
- bl sub_80EAF34
- ldr r1, _080EB114 @ =gBattlerControllerFuncs
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080EB118 @ =sub_80E7B4C
- str r1, [r0]
- strb r5, [r4]
- adds r0, r6, 0
- bl DestroyTask
-_080EB102:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080EB108: .4byte gActiveBattler
-_080EB10C: .4byte gBattleBufferA
-_080EB110: .4byte gBattlerPartyIndexes
-_080EB114: .4byte gBattlerControllerFuncs
-_080EB118: .4byte sub_80E7B4C
- thumb_func_end sub_80EB0A8
-
- thumb_func_start OakOldManHandleDrawPartyStatusSummary
-OakOldManHandleDrawPartyStatusSummary: @ 80EB11C
- push {r4,r5,lr}
- ldr r1, _080EB144 @ =gBattleBufferA
- ldr r0, _080EB148 @ =gActiveBattler
- ldrb r2, [r0]
- lsls r0, r2, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0
- beq _080EB14C
- adds r0, r2, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080EB14C
- bl OakOldManBufferExecCompleted
- b _080EB18A
- .align 2, 0
-_080EB144: .4byte gBattleBufferA
-_080EB148: .4byte gActiveBattler
-_080EB14C:
- ldr r0, _080EB190 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r5, _080EB194 @ =gActiveBattler
- ldrb r1, [r5]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0]
- movs r2, 0x1
- orrs r1, r2
- strb r1, [r0]
- ldrb r0, [r5]
- lsls r4, r0, 9
- ldr r3, _080EB198 @ =(gBattleBufferA + 4)
- adds r1, r4, r3
- subs r2, r3, 0x3
- adds r2, r4, r2
- ldrb r2, [r2]
- subs r3, 0x2
- adds r4, r3
- ldrb r3, [r4]
- bl CreatePartyStatusSummarySprites
- ldr r2, _080EB19C @ =gBattlerStatusSummaryTaskId
- ldrb r1, [r5]
- adds r1, r2
- strb r0, [r1]
- bl OakOldManBufferExecCompleted
-_080EB18A:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080EB190: .4byte gBattleSpritesDataPtr
-_080EB194: .4byte gActiveBattler
-_080EB198: .4byte (gBattleBufferA + 4)
-_080EB19C: .4byte gBattlerStatusSummaryTaskId
- thumb_func_end OakOldManHandleDrawPartyStatusSummary
-
- thumb_func_start OakOldManHandleHidePartyStatusSummary
-OakOldManHandleHidePartyStatusSummary: @ 80EB1A0
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleHidePartyStatusSummary
-
- thumb_func_start OakOldManHandleEndBounceEffect
-OakOldManHandleEndBounceEffect: @ 80EB1AC
- push {r4,lr}
- ldr r4, _080EB1CC @ =gActiveBattler
- ldrb r0, [r4]
- movs r1, 0x1
- bl EndBounceEffect
- ldrb r0, [r4]
- movs r1, 0
- bl EndBounceEffect
- bl OakOldManBufferExecCompleted
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080EB1CC: .4byte gActiveBattler
- thumb_func_end OakOldManHandleEndBounceEffect
-
- thumb_func_start OakOldManHandleSpriteInvisibility
-OakOldManHandleSpriteInvisibility: @ 80EB1D0
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleSpriteInvisibility
-
- thumb_func_start OakOldManHandleBattleAnimation
-OakOldManHandleBattleAnimation: @ 80EB1DC
- push {r4-r6,lr}
- sub sp, 0x4
- ldr r5, _080EB214 @ =gBattleBufferA
- ldr r6, _080EB218 @ =gActiveBattler
- ldrb r2, [r6]
- lsls r1, r2, 9
- adds r0, r5, 0x1
- adds r0, r1, r0
- ldrb r3, [r0]
- adds r0, r5, 0x2
- adds r0, r1, r0
- ldrb r4, [r0]
- adds r5, 0x3
- adds r1, r5
- ldrb r0, [r1]
- lsls r0, 8
- orrs r4, r0
- str r4, [sp]
- adds r0, r2, 0
- adds r1, r2, 0
- bl TryHandleLaunchBattleTableAnimation
- lsls r0, 24
- cmp r0, 0
- beq _080EB21C
- bl OakOldManBufferExecCompleted
- b _080EB228
- .align 2, 0
-_080EB214: .4byte gBattleBufferA
-_080EB218: .4byte gActiveBattler
-_080EB21C:
- ldr r0, _080EB230 @ =gBattlerControllerFuncs
- ldrb r1, [r6]
- lsls r1, 2
- adds r1, r0
- ldr r0, _080EB234 @ =CompleteOnFinishedBattleAnimation_tmp
- str r0, [r1]
-_080EB228:
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080EB230: .4byte gBattlerControllerFuncs
-_080EB234: .4byte CompleteOnFinishedBattleAnimation_tmp
- thumb_func_end OakOldManHandleBattleAnimation
-
- thumb_func_start OakOldManHandleLinkStandbyMsg
-OakOldManHandleLinkStandbyMsg: @ 80EB238
- push {r4,lr}
- ldr r1, _080EB26C @ =gBattleBufferA
- ldr r4, _080EB270 @ =gActiveBattler
- ldrb r2, [r4]
- lsls r0, r2, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0
- blt _080EB260
- cmp r0, 0x1
- bgt _080EB260
- adds r0, r2, 0
- movs r1, 0x1
- bl EndBounceEffect
- ldrb r0, [r4]
- movs r1, 0
- bl EndBounceEffect
-_080EB260:
- bl OakOldManBufferExecCompleted
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080EB26C: .4byte gBattleBufferA
-_080EB270: .4byte gActiveBattler
- thumb_func_end OakOldManHandleLinkStandbyMsg
-
- thumb_func_start OakOldManHandleResetActionMoveSelection
-OakOldManHandleResetActionMoveSelection: @ 80EB274
- push {lr}
- bl OakOldManBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OakOldManHandleResetActionMoveSelection
-
- thumb_func_start OakOldManHandleCmd55
-OakOldManHandleCmd55: @ 80EB280
- push {r4,lr}
- ldr r2, _080EB2C4 @ =gBattleOutcome
- ldr r1, _080EB2C8 @ =gBattleBufferA
- ldr r4, _080EB2CC @ =gActiveBattler
- ldrb r0, [r4]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- strb r0, [r2]
- movs r0, 0x5
- bl FadeOutMapMusic
- movs r0, 0x3
- bl BeginFastPaletteFade
- bl OakOldManBufferExecCompleted
- ldr r0, _080EB2D0 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x6
- ands r0, r1
- cmp r0, 0x2
- bne _080EB2BC
- ldr r0, _080EB2D4 @ =gBattlerControllerFuncs
- ldrb r1, [r4]
- lsls r1, 2
- adds r1, r0
- ldr r0, _080EB2D8 @ =sub_80E7930
- str r0, [r1]
-_080EB2BC:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080EB2C4: .4byte gBattleOutcome
-_080EB2C8: .4byte gBattleBufferA
-_080EB2CC: .4byte gActiveBattler
-_080EB2D0: .4byte gBattleTypeFlags
-_080EB2D4: .4byte gBattlerControllerFuncs
-_080EB2D8: .4byte sub_80E7930
- thumb_func_end OakOldManHandleCmd55
-
- thumb_func_start OakOldManCmdEnd
-OakOldManCmdEnd: @ 80EB2DC
- bx lr
- thumb_func_end OakOldManCmdEnd
-
- thumb_func_start sub_80EB2E0
-sub_80EB2E0: @ 80EB2E0
- adds r1, r0, 0
- ldr r0, _080EB2F0 @ =gBattleStruct
- ldr r0, [r0]
- adds r0, 0x96
- ldrb r0, [r0]
- ands r0, r1
- bx lr
- .align 2, 0
-_080EB2F0: .4byte gBattleStruct
- thumb_func_end sub_80EB2E0
-
- thumb_func_start sub_80EB2F4
-sub_80EB2F4: @ 80EB2F4
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080EB308 @ =gBattleStruct
- ldr r1, [r1]
- adds r1, 0x96
- ldrb r2, [r1]
- orrs r0, r2
- strb r0, [r1]
- bx lr
- .align 2, 0
-_080EB308: .4byte gBattleStruct
- thumb_func_end sub_80EB2F4
-
- thumb_func_start sub_80EB30C
-sub_80EB30C: @ 80EB30C
- push {r4-r6,lr}
- sub sp, 0xC
- movs r6, 0x1A
- movs r5, 0x7
- movs r4, 0x1
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x30
- movs r2, 0
- movs r3, 0xE
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x31
- movs r2, 0x1
- movs r3, 0xE
- bl FillBgTilemapBufferRect
- str r6, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x32
- movs r2, 0x2
- movs r3, 0xE
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x33
- movs r2, 0x1C
- movs r3, 0xE
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x34
- movs r2, 0x1D
- movs r3, 0xE
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x35
- movs r2, 0
- movs r3, 0xF
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x36
- movs r2, 0x1
- movs r3, 0xF
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x38
- movs r2, 0x1C
- movs r3, 0xF
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x39
- movs r2, 0x1D
- movs r3, 0xF
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x3A
- movs r2, 0
- movs r3, 0x10
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x3B
- movs r2, 0x1
- movs r3, 0x10
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x3C
- movs r2, 0x1C
- movs r3, 0x10
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x3D
- movs r2, 0x1D
- movs r3, 0x10
- bl FillBgTilemapBufferRect
- ldr r1, _080EB4F4 @ =0x0000083a
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r2, 0
- movs r3, 0x11
- bl FillBgTilemapBufferRect
- ldr r1, _080EB4F8 @ =0x0000083b
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r2, 0x1
- movs r3, 0x11
- bl FillBgTilemapBufferRect
- ldr r1, _080EB4FC @ =0x0000083c
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r2, 0x1C
- movs r3, 0x11
- bl FillBgTilemapBufferRect
- ldr r1, _080EB500 @ =0x0000083d
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r2, 0x1D
- movs r3, 0x11
- bl FillBgTilemapBufferRect
- ldr r1, _080EB504 @ =0x00000835
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r2, 0
- movs r3, 0x12
- bl FillBgTilemapBufferRect
- ldr r1, _080EB508 @ =0x00000836
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r2, 0x1
- movs r3, 0x12
- bl FillBgTilemapBufferRect
- ldr r1, _080EB50C @ =0x00000838
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r2, 0x1C
- movs r3, 0x12
- bl FillBgTilemapBufferRect
- ldr r1, _080EB510 @ =0x00000839
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r2, 0x1D
- movs r3, 0x12
- bl FillBgTilemapBufferRect
- movs r1, 0x83
- lsls r1, 4
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r2, 0
- movs r3, 0x13
- bl FillBgTilemapBufferRect
- ldr r1, _080EB514 @ =0x00000831
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r2, 0x1
- movs r3, 0x13
- bl FillBgTilemapBufferRect
- ldr r1, _080EB518 @ =0x00000832
- str r6, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r2, 0x2
- movs r3, 0x13
- bl FillBgTilemapBufferRect
- ldr r1, _080EB51C @ =0x00000833
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r2, 0x1C
- movs r3, 0x13
- bl FillBgTilemapBufferRect
- ldr r1, _080EB520 @ =0x00000834
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r2, 0x1D
- movs r3, 0x13
- bl FillBgTilemapBufferRect
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080EB4F4: .4byte 0x0000083a
-_080EB4F8: .4byte 0x0000083b
-_080EB4FC: .4byte 0x0000083c
-_080EB500: .4byte 0x0000083d
-_080EB504: .4byte 0x00000835
-_080EB508: .4byte 0x00000836
-_080EB50C: .4byte 0x00000838
-_080EB510: .4byte 0x00000839
-_080EB514: .4byte 0x00000831
-_080EB518: .4byte 0x00000832
-_080EB51C: .4byte 0x00000833
-_080EB520: .4byte 0x00000834
- thumb_func_end sub_80EB30C
-
- thumb_func_start sub_80EB524
-sub_80EB524: @ 80EB524
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- sub sp, 0xC
- movs r5, 0
- movs r0, 0x1A
- mov r8, r0
- movs r4, 0x1
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x3
- movs r2, 0
- movs r3, 0xE
- bl FillBgTilemapBufferRect
- movs r6, 0x4
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x4
- movs r2, 0x1
- movs r3, 0xE
- bl FillBgTilemapBufferRect
- mov r0, r8
- str r0, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x5
- movs r2, 0x2
- movs r3, 0xE
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x6
- movs r2, 0x1C
- movs r3, 0xE
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x7
- movs r2, 0x1D
- movs r3, 0xE
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r6, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x8
- movs r2, 0
- movs r3, 0xF
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r6, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x9
- movs r2, 0x1
- movs r3, 0xF
- bl FillBgTilemapBufferRect
- mov r0, r8
- str r0, [sp]
- str r6, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0xA
- movs r2, 0x2
- movs r3, 0xF
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r6, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0xB
- movs r2, 0x1C
- movs r3, 0xF
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r6, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0xC
- movs r2, 0x1D
- movs r3, 0xF
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0xD
- movs r2, 0
- movs r3, 0x13
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0xE
- movs r2, 0x1
- movs r3, 0x13
- bl FillBgTilemapBufferRect
- mov r0, r8
- str r0, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0xF
- movs r2, 0x2
- movs r3, 0x13
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x10
- movs r2, 0x1C
- movs r3, 0x13
- bl FillBgTilemapBufferRect
- str r4, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x11
- movs r2, 0x1D
- movs r3, 0x13
- bl FillBgTilemapBufferRect
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80EB524
-
- .align 2, 0 @ Don't pad with nop.