diff options
author | PikalaxALT <PikalaxALT@users.noreply.github.com> | 2019-12-07 20:20:57 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-12-07 20:20:57 -0500 |
commit | f21b113bc6caee136d696aadfe8dc13d6e8f3622 (patch) | |
tree | dfa380ca2de409279e0ee0c7ecc06d704a84858a /asm | |
parent | 22a73c654b33878d8861109a3898bddc0d30c6b3 (diff) | |
parent | 88fae7ed40e47eff562b70cd0a504aeed5bb7102 (diff) |
Merge pull request #177 from ghoulslash/battle-anim
battle_anim*
Diffstat (limited to 'asm')
-rw-r--r-- | asm/battle_anim.s | 4107 | ||||
-rw-r--r-- | asm/battle_anim_effects_1.s | 9882 | ||||
-rw-r--r-- | asm/battle_anim_effects_2.s | 7946 | ||||
-rw-r--r-- | asm/battle_anim_effects_3.s | 12857 | ||||
-rw-r--r-- | asm/battle_anim_special.s | 6299 | ||||
-rw-r--r-- | asm/battle_anim_status_effects.s | 977 | ||||
-rw-r--r-- | asm/battle_bg.s | 8 | ||||
-rw-r--r-- | asm/smokescreen.s | 6 | ||||
-rw-r--r-- | asm/water.s | 6 |
9 files changed, 10 insertions, 42078 deletions
diff --git a/asm/battle_anim.s b/asm/battle_anim.s deleted file mode 100644 index 42d099c4c..000000000 --- a/asm/battle_anim.s +++ /dev/null @@ -1,4107 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start ClearBattleAnimationVars -ClearBattleAnimationVars: @ 80724C0 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r0, _08072554 @ =gUnknown_2037EE0 - movs r1, 0 - strb r1, [r0] - ldr r0, _08072558 @ =gAnimScriptActive - strb r1, [r0] - ldr r0, _0807255C @ =gAnimVisualTaskCount - strb r1, [r0] - ldr r0, _08072560 @ =gUnknown_2037EE3 - strb r1, [r0] - ldr r0, _08072564 @ =gAnimDisableStructPtr - movs r1, 0 - str r1, [r0] - ldr r0, _08072568 @ =gAnimMoveDmg - str r1, [r0] - ldr r0, _0807256C @ =gAnimMovePower - movs r2, 0 - strh r1, [r0] - ldr r0, _08072570 @ =gAnimFriendship - strb r2, [r0] - ldr r4, _08072574 @ =gUnknown_2037F14 - ldr r5, _08072578 @ =gAnimMoveTurn - ldr r6, _0807257C @ =gUnknown_2037F17 - ldr r7, _08072580 @ =gUnknown_2037F18 - ldr r0, _08072584 @ =gBattleAnimAttacker - mov r12, r0 - ldr r1, _08072588 @ =gBattleAnimTarget - mov r8, r1 - ldr r0, _0807258C @ =gUnknown_2037F24 - mov r9, r0 - ldr r1, _08072590 @ =0x0000ffff - adds r3, r1, 0 - ldr r1, _08072594 @ =gUnknown_2037EEE - movs r2, 0x7 -_0807250A: - ldrh r0, [r1] - orrs r0, r3 - strh r0, [r1] - adds r1, 0x2 - subs r2, 0x1 - cmp r2, 0 - bge _0807250A - ldr r1, _08072598 @ =gBattleAnimArgs - movs r2, 0 - adds r0, r1, 0 - adds r0, 0xE -_08072520: - strh r2, [r0] - subs r0, 0x2 - cmp r0, r1 - bge _08072520 - movs r1, 0 - movs r0, 0xFF - strb r0, [r4] - movs r0, 0x1 - negs r0, r0 - strb r0, [r4, 0x1] - strb r1, [r5] - strb r1, [r6] - movs r0, 0 - strh r1, [r7] - mov r1, r12 - strb r0, [r1] - mov r1, r8 - strb r0, [r1] - mov r1, r9 - strb r0, [r1] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08072554: .4byte gUnknown_2037EE0 -_08072558: .4byte gAnimScriptActive -_0807255C: .4byte gAnimVisualTaskCount -_08072560: .4byte gUnknown_2037EE3 -_08072564: .4byte gAnimDisableStructPtr -_08072568: .4byte gAnimMoveDmg -_0807256C: .4byte gAnimMovePower -_08072570: .4byte gAnimFriendship -_08072574: .4byte gUnknown_2037F14 -_08072578: .4byte gAnimMoveTurn -_0807257C: .4byte gUnknown_2037F17 -_08072580: .4byte gUnknown_2037F18 -_08072584: .4byte gBattleAnimAttacker -_08072588: .4byte gBattleAnimTarget -_0807258C: .4byte gUnknown_2037F24 -_08072590: .4byte 0x0000ffff -_08072594: .4byte gUnknown_2037EEE -_08072598: .4byte gBattleAnimArgs - thumb_func_end ClearBattleAnimationVars - - thumb_func_start DoMoveAnim -DoMoveAnim: @ 807259C - push {lr} - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - ldr r2, _080725C0 @ =gBattleAnimAttacker - ldr r0, _080725C4 @ =gBattlerAttacker - ldrb r0, [r0] - strb r0, [r2] - ldr r2, _080725C8 @ =gBattleAnimTarget - ldr r0, _080725CC @ =gBattlerTarget - ldrb r0, [r0] - strb r0, [r2] - ldr r0, _080725D0 @ =gBattleAnims_Moves - movs r2, 0x1 - bl LaunchBattleAnimation - pop {r0} - bx r0 - .align 2, 0 -_080725C0: .4byte gBattleAnimAttacker -_080725C4: .4byte gBattlerAttacker -_080725C8: .4byte gBattleAnimTarget -_080725CC: .4byte gBattlerTarget -_080725D0: .4byte gBattleAnims_Moves - thumb_func_end DoMoveAnim - - thumb_func_start LaunchBattleAnimation -LaunchBattleAnimation: @ 80725D4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - str r0, [sp] - lsls r1, 16 - lsrs r1, 16 - mov r8, r1 - lsls r2, 24 - lsrs r2, 24 - mov r9, r2 - bl sub_80767F0 - movs r0, 0 - bl UpdateOamPriorityInAllHealthboxes - movs r4, 0 - ldr r6, _08072618 @ =gBattlerPartyIndexes - movs r7, 0x64 - ldr r5, _0807261C @ =gAnimBattlerSpecies -_08072600: - lsls r0, r4, 24 - lsrs r0, 24 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08072624 - ldrh r0, [r6] - muls r0, r7 - ldr r1, _08072620 @ =gEnemyParty - b _0807262A - .align 2, 0 -_08072618: .4byte gBattlerPartyIndexes -_0807261C: .4byte gAnimBattlerSpecies -_08072620: .4byte gEnemyParty -_08072624: - ldrh r0, [r6] - muls r0, r7 - ldr r1, _0807264C @ =gPlayerParty -_0807262A: - adds r0, r1 - movs r1, 0xB - bl GetMonData - strh r0, [r5] - adds r6, 0x2 - adds r5, 0x2 - adds r4, 0x1 - cmp r4, 0x3 - ble _08072600 - mov r0, r9 - cmp r0, 0 - bne _08072654 - ldr r0, _08072650 @ =gUnknown_2037F18 - mov r1, r9 - b _08072658 - .align 2, 0 -_0807264C: .4byte gPlayerParty -_08072650: .4byte gUnknown_2037F18 -_08072654: - ldr r0, _080726C0 @ =gUnknown_2037F18 - mov r1, r8 -_08072658: - strh r1, [r0] - ldr r4, _080726C4 @ =gUnknown_2037F14 - ldr r5, _080726C8 @ =gUnknown_2037ED4 - mov r0, r8 - lsls r3, r0, 2 - ldr r6, _080726CC @ =gAnimScriptActive - ldr r1, _080726D0 @ =gUnknown_2037EE0 - mov r12, r1 - ldr r0, _080726D4 @ =gAnimScriptCallback - mov r10, r0 - ldr r7, _080726D8 @ =RunAnimScriptCommand - ldr r1, _080726DC @ =gBattleAnimArgs - movs r2, 0 - adds r0, r1, 0 - adds r0, 0xE -_08072676: - strh r2, [r0] - subs r0, 0x2 - cmp r0, r1 - bge _08072676 - movs r0, 0xFF - strb r0, [r4] - movs r0, 0x1 - negs r0, r0 - strb r0, [r4, 0x1] - ldr r1, [sp] - adds r0, r3, r1 - ldr r0, [r0] - str r0, [r5] - movs r0, 0x1 - strb r0, [r6] - movs r0, 0 - mov r1, r12 - strb r0, [r1] - mov r0, r10 - str r7, [r0] - ldr r1, _080726E0 @ =0x0000ffff - adds r2, r1, 0 - ldr r1, _080726E4 @ =gUnknown_2037EEE - movs r4, 0x7 -_080726A6: - ldrh r0, [r1] - orrs r0, r2 - strh r0, [r1] - adds r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _080726A6 - mov r0, r9 - cmp r0, 0 - beq _08072706 - movs r4, 0 - ldr r2, _080726E8 @ =gMovesWithQuietBGM - b _080726EE - .align 2, 0 -_080726C0: .4byte gUnknown_2037F18 -_080726C4: .4byte gUnknown_2037F14 -_080726C8: .4byte gUnknown_2037ED4 -_080726CC: .4byte gAnimScriptActive -_080726D0: .4byte gUnknown_2037EE0 -_080726D4: .4byte gAnimScriptCallback -_080726D8: .4byte RunAnimScriptCommand -_080726DC: .4byte gBattleAnimArgs -_080726E0: .4byte 0x0000ffff -_080726E4: .4byte gUnknown_2037EEE -_080726E8: .4byte gMovesWithQuietBGM -_080726EC: - adds r4, 0x1 -_080726EE: - lsls r0, r4, 1 - adds r0, r2 - ldrh r0, [r0] - ldr r1, _08072728 @ =0x0000ffff - cmp r0, r1 - beq _08072706 - cmp r8, r0 - bne _080726EC - ldr r0, _0807272C @ =gMPlayInfo_BGM - movs r2, 0x80 - bl m4aMPlayVolumeControl -_08072706: - ldr r0, _08072730 @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, _08072734 @ =gBattle_WIN0V - strh r1, [r0] - ldr r0, _08072738 @ =gBattle_WIN1H - strh r1, [r0] - ldr r0, _0807273C @ =gBattle_WIN1V - strh r1, [r0] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08072728: .4byte 0x0000ffff -_0807272C: .4byte gMPlayInfo_BGM -_08072730: .4byte gBattle_WIN0H -_08072734: .4byte gBattle_WIN0V -_08072738: .4byte gBattle_WIN1H -_0807273C: .4byte gBattle_WIN1V - thumb_func_end LaunchBattleAnimation - - thumb_func_start DestroyAnimSprite -DestroyAnimSprite: @ 8072740 - push {r4,lr} - adds r4, r0, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite - ldr r1, _0807275C @ =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0807275C: .4byte gAnimVisualTaskCount - thumb_func_end DestroyAnimSprite - - thumb_func_start DestroyAnimVisualTask -DestroyAnimVisualTask: @ 8072760 - push {lr} - lsls r0, 24 - lsrs r0, 24 - bl DestroyTask - ldr r1, _08072778 @ =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_08072778: .4byte gAnimVisualTaskCount - thumb_func_end DestroyAnimVisualTask - - thumb_func_start DestroyAnimSoundTask -DestroyAnimSoundTask: @ 807277C - push {lr} - lsls r0, 24 - lsrs r0, 24 - bl DestroyTask - ldr r1, _08072794 @ =gUnknown_2037EE3 - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_08072794: .4byte gUnknown_2037EE3 - thumb_func_end DestroyAnimSoundTask - - thumb_func_start AddSpriteIndex -AddSpriteIndex: @ 8072798 - push {r4,lr} - lsls r0, 16 - lsrs r3, r0, 16 - movs r2, 0 - ldr r4, _080727B0 @ =0x0000ffff - ldr r1, _080727B4 @ =gUnknown_2037EEE -_080727A4: - ldrh r0, [r1] - cmp r0, r4 - bne _080727B8 - strh r3, [r1] - b _080727C0 - .align 2, 0 -_080727B0: .4byte 0x0000ffff -_080727B4: .4byte gUnknown_2037EEE -_080727B8: - adds r1, 0x2 - adds r2, 0x1 - cmp r2, 0x7 - ble _080727A4 -_080727C0: - pop {r4} - pop {r0} - bx r0 - thumb_func_end AddSpriteIndex - - thumb_func_start ClearSpriteIndex -ClearSpriteIndex: @ 80727C8 - push {r4,lr} - lsls r0, 16 - lsrs r3, r0, 16 - movs r2, 0 - ldr r0, _080727E4 @ =0x0000ffff - adds r4, r0, 0 - ldr r1, _080727E8 @ =gUnknown_2037EEE -_080727D6: - ldrh r0, [r1] - cmp r0, r3 - bne _080727EC - orrs r0, r4 - strh r0, [r1] - b _080727F4 - .align 2, 0 -_080727E4: .4byte 0x0000ffff -_080727E8: .4byte gUnknown_2037EEE -_080727EC: - adds r1, 0x2 - adds r2, 0x1 - cmp r2, 0x7 - ble _080727D6 -_080727F4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end ClearSpriteIndex - - thumb_func_start WaitAnimFrameCount -WaitAnimFrameCount: @ 80727FC - push {lr} - ldr r2, _08072814 @ =gUnknown_2037EE0 - ldrb r1, [r2] - movs r0, 0 - ldrsb r0, [r2, r0] - cmp r0, 0 - bgt _08072820 - ldr r0, _08072818 @ =gAnimScriptCallback - ldr r1, _0807281C @ =RunAnimScriptCommand - str r1, [r0] - movs r0, 0 - b _08072822 - .align 2, 0 -_08072814: .4byte gUnknown_2037EE0 -_08072818: .4byte gAnimScriptCallback -_0807281C: .4byte RunAnimScriptCommand -_08072820: - subs r0, r1, 0x1 -_08072822: - strb r0, [r2] - pop {r0} - bx r0 - thumb_func_end WaitAnimFrameCount - - thumb_func_start RunAnimScriptCommand -RunAnimScriptCommand: @ 8072828 - push {r4,lr} - ldr r4, _08072858 @ =gUnknown_83ADF5C -_0807282C: - ldr r0, _0807285C @ =gUnknown_2037ED4 - ldr r0, [r0] - ldrb r0, [r0] - lsls r0, 2 - adds r0, r4 - ldr r0, [r0] - bl _call_via_r0 - ldr r0, _08072860 @ =gUnknown_2037EE0 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r0, 0 - bne _08072850 - ldr r0, _08072864 @ =gAnimScriptActive - ldrb r0, [r0] - cmp r0, 0 - bne _0807282C -_08072850: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08072858: .4byte gUnknown_83ADF5C -_0807285C: .4byte gUnknown_2037ED4 -_08072860: .4byte gUnknown_2037EE0 -_08072864: .4byte gAnimScriptActive - thumb_func_end RunAnimScriptCommand - - thumb_func_start ScriptCmd_loadspritegfx -ScriptCmd_loadspritegfx: @ 8072868 - push {r4-r6,lr} - ldr r6, _080728B4 @ =gUnknown_2037ED4 - ldr r0, [r6] - adds r1, r0, 0x1 - str r1, [r6] - ldrb r4, [r0, 0x1] - ldrb r0, [r1, 0x1] - lsls r0, 8 - orrs r4, r0 - lsls r5, r4, 3 - ldr r0, _080728B8 @ =gUnknown_8399388 - adds r0, r5, r0 - bl LoadCompressedSpriteSheetUsingHeap - ldr r0, _080728BC @ =gUnknown_8399C90 - adds r5, r0 - adds r0, r5, 0 - bl LoadCompressedSpritePaletteUsingHeap - ldr r0, [r6] - adds r0, 0x2 - str r0, [r6] - ldr r0, _080728C0 @ =0xffffd8f0 - adds r4, r0 - lsls r4, 16 - lsrs r4, 16 - adds r0, r4, 0 - bl AddSpriteIndex - ldr r1, _080728C4 @ =gUnknown_2037EE0 - movs r0, 0x1 - strb r0, [r1] - ldr r1, _080728C8 @ =gAnimScriptCallback - ldr r0, _080728CC @ =WaitAnimFrameCount - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080728B4: .4byte gUnknown_2037ED4 -_080728B8: .4byte gUnknown_8399388 -_080728BC: .4byte gUnknown_8399C90 -_080728C0: .4byte 0xffffd8f0 -_080728C4: .4byte gUnknown_2037EE0 -_080728C8: .4byte gAnimScriptCallback -_080728CC: .4byte WaitAnimFrameCount - thumb_func_end ScriptCmd_loadspritegfx - - thumb_func_start ScriptCmd_unloadspritegfx -ScriptCmd_unloadspritegfx: @ 80728D0 - push {r4-r6,lr} - ldr r6, _08072910 @ =gUnknown_2037ED4 - ldr r0, [r6] - adds r1, r0, 0x1 - str r1, [r6] - ldrb r4, [r0, 0x1] - ldrb r0, [r1, 0x1] - lsls r0, 8 - orrs r4, r0 - ldr r1, _08072914 @ =gUnknown_83ACC08 - ldr r0, _08072918 @ =0xffffd8f0 - adds r4, r0 - lsls r0, r4, 3 - adds r0, r1 - ldrh r5, [r0, 0x6] - adds r0, r5, 0 - bl FreeSpriteTilesByTag - adds r0, r5, 0 - bl FreeSpritePaletteByTag - ldr r0, [r6] - adds r0, 0x2 - str r0, [r6] - lsls r4, 16 - lsrs r4, 16 - adds r0, r4, 0 - bl ClearSpriteIndex - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08072910: .4byte gUnknown_2037ED4 -_08072914: .4byte gUnknown_83ACC08 -_08072918: .4byte 0xffffd8f0 - thumb_func_end ScriptCmd_unloadspritegfx - - thumb_func_start ScriptCmd_createsprite -ScriptCmd_createsprite: @ 807291C - push {r4-r7,lr} - ldr r5, _08072984 @ =gUnknown_2037ED4 - ldr r1, [r5] - adds r3, r1, 0x1 - str r3, [r5] - ldrb r2, [r1, 0x1] - ldrb r0, [r3, 0x1] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r3, 0x2] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r3, 0x3] - lsls r0, 24 - adds r7, r2, r0 - adds r0, r1, 0x5 - str r0, [r5] - ldrb r4, [r1, 0x5] - adds r0, r1, 0x6 - str r0, [r5] - ldrb r0, [r1, 0x6] - adds r1, 0x7 - str r1, [r5] - cmp r0, 0 - beq _0807296C - adds r6, r5, 0 - ldr r5, _08072988 @ =gBattleAnimArgs - adds r3, r0, 0 -_08072954: - ldr r2, [r6] - ldrb r1, [r2] - ldrb r0, [r2, 0x1] - lsls r0, 8 - orrs r1, r0 - strh r1, [r5] - adds r2, 0x2 - str r2, [r6] - adds r5, 0x2 - subs r3, 0x1 - cmp r3, 0 - bne _08072954 -_0807296C: - movs r0, 0x80 - ands r0, r4 - cmp r0, 0 - beq _0807299C - movs r0, 0x80 - eors r4, r0 - cmp r4, 0x3F - bls _0807298C - adds r0, r4, 0 - subs r0, 0x40 - b _0807298E - .align 2, 0 -_08072984: .4byte gUnknown_2037ED4 -_08072988: .4byte gBattleAnimArgs -_0807298C: - negs r0, r4 -_0807298E: - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _08072998 @ =gBattleAnimTarget - b _080729AE - .align 2, 0 -_08072998: .4byte gBattleAnimTarget -_0807299C: - cmp r4, 0x3F - bls _080729A6 - adds r0, r4, 0 - subs r0, 0x40 - b _080729A8 -_080729A6: - negs r0, r4 -_080729A8: - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _08072A04 @ =gBattleAnimAttacker -_080729AE: - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r0, 24 - lsls r1, r4, 24 - asrs r1, 24 - adds r0, r1 - lsls r0, 16 - lsrs r6, r0, 16 - lsls r0, r6, 16 - asrs r0, 16 - cmp r0, 0x2 - bgt _080729CC - movs r6, 0x3 -_080729CC: - ldr r5, _08072A08 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - lsls r3, r6, 24 - lsrs r3, 24 - adds r0, r7, 0 - adds r1, r4, 0 - bl CreateSpriteAndAnimate - ldr r1, _08072A0C @ =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08072A04: .4byte gBattleAnimAttacker -_08072A08: .4byte gBattleAnimTarget -_08072A0C: .4byte gAnimVisualTaskCount - thumb_func_end ScriptCmd_createsprite - - thumb_func_start ScriptCmd_createvisualtask -ScriptCmd_createvisualtask: @ 8072A10 - push {r4-r7,lr} - ldr r4, _08072A80 @ =gUnknown_2037ED4 - ldr r1, [r4] - adds r3, r1, 0x1 - str r3, [r4] - ldrb r2, [r1, 0x1] - ldrb r0, [r3, 0x1] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r3, 0x2] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r3, 0x3] - lsls r0, 24 - adds r6, r2, r0 - adds r0, r1, 0x5 - str r0, [r4] - ldrb r7, [r1, 0x5] - adds r0, r1, 0x6 - str r0, [r4] - ldrb r0, [r1, 0x6] - adds r1, 0x7 - str r1, [r4] - cmp r0, 0 - beq _08072A60 - adds r5, r4, 0 - ldr r4, _08072A84 @ =gBattleAnimArgs - adds r3, r0, 0 -_08072A48: - ldr r2, [r5] - ldrb r1, [r2] - ldrb r0, [r2, 0x1] - lsls r0, 8 - orrs r1, r0 - strh r1, [r4] - adds r2, 0x2 - str r2, [r5] - adds r4, 0x2 - subs r3, 0x1 - cmp r3, 0 - bne _08072A48 -_08072A60: - adds r0, r6, 0 - adds r1, r7, 0 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - bl _call_via_r6 - ldr r1, _08072A88 @ =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08072A80: .4byte gUnknown_2037ED4 -_08072A84: .4byte gBattleAnimArgs -_08072A88: .4byte gAnimVisualTaskCount - thumb_func_end ScriptCmd_createvisualtask - - thumb_func_start ScriptCmd_delay -ScriptCmd_delay: @ 8072A8C - push {r4,lr} - ldr r1, _08072ABC @ =gUnknown_2037ED4 - ldr r0, [r1] - adds r2, r0, 0x1 - str r2, [r1] - ldr r3, _08072AC0 @ =gUnknown_2037EE0 - ldrb r0, [r0, 0x1] - strb r0, [r3] - lsls r0, 24 - cmp r0, 0 - bne _08072AAA - movs r4, 0x1 - negs r4, r4 - adds r0, r4, 0 - strb r0, [r3] -_08072AAA: - adds r0, r2, 0x1 - str r0, [r1] - ldr r1, _08072AC4 @ =gAnimScriptCallback - ldr r0, _08072AC8 @ =WaitAnimFrameCount - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08072ABC: .4byte gUnknown_2037ED4 -_08072AC0: .4byte gUnknown_2037EE0 -_08072AC4: .4byte gAnimScriptCallback -_08072AC8: .4byte WaitAnimFrameCount - thumb_func_end ScriptCmd_delay - - thumb_func_start sub_8072ACC -sub_8072ACC: @ 8072ACC - push {lr} - ldr r0, _08072AE4 @ =gAnimVisualTaskCount - ldrb r2, [r0] - cmp r2, 0 - bne _08072AF0 - ldr r0, _08072AE8 @ =gUnknown_2037ED4 - ldr r1, [r0] - adds r1, 0x1 - str r1, [r0] - ldr r0, _08072AEC @ =gUnknown_2037EE0 - strb r2, [r0] - b _08072AF6 - .align 2, 0 -_08072AE4: .4byte gAnimVisualTaskCount -_08072AE8: .4byte gUnknown_2037ED4 -_08072AEC: .4byte gUnknown_2037EE0 -_08072AF0: - ldr r1, _08072AFC @ =gUnknown_2037EE0 - movs r0, 0x1 - strb r0, [r1] -_08072AF6: - pop {r0} - bx r0 - .align 2, 0 -_08072AFC: .4byte gUnknown_2037EE0 - thumb_func_end sub_8072ACC - - thumb_func_start nullsub_41 -nullsub_41: @ 8072B00 - bx lr - thumb_func_end nullsub_41 - - thumb_func_start nullsub_42 -nullsub_42: @ 8072B04 - bx lr - thumb_func_end nullsub_42 - - thumb_func_start sub_8072B08 -sub_8072B08: @ 8072B08 - push {r4-r7,lr} - mov r7, r8 - push {r7} - movs r0, 0 - mov r8, r0 - ldr r0, _08072B38 @ =gAnimVisualTaskCount - ldrb r0, [r0] - cmp r0, 0 - bne _08072B30 - ldr r0, _08072B3C @ =gUnknown_2037EE3 - ldrb r0, [r0] - cmp r0, 0 - bne _08072B30 - ldr r1, _08072B40 @ =gUnknown_2037F14 - ldrb r0, [r1] - cmp r0, 0xFF - bne _08072B30 - ldrb r0, [r1, 0x1] - cmp r0, 0xFF - beq _08072B48 -_08072B30: - ldr r1, _08072B44 @ =gUnknown_2037F12 - movs r0, 0 - strh r0, [r1] - b _08072B62 - .align 2, 0 -_08072B38: .4byte gAnimVisualTaskCount -_08072B3C: .4byte gUnknown_2037EE3 -_08072B40: .4byte gUnknown_2037F14 -_08072B44: .4byte gUnknown_2037F12 -_08072B48: - bl IsSEPlaying - lsls r0, 24 - cmp r0, 0 - beq _08072B80 - ldr r1, _08072B6C @ =gUnknown_2037F12 - ldrh r0, [r1] - adds r0, 0x1 - strh r0, [r1] - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x5A - bhi _08072B74 -_08072B62: - ldr r1, _08072B70 @ =gUnknown_2037EE0 - movs r0, 0x1 - strb r0, [r1] - b _08072BDC - .align 2, 0 -_08072B6C: .4byte gUnknown_2037F12 -_08072B70: .4byte gUnknown_2037EE0 -_08072B74: - ldr r0, _08072BE8 @ =gMPlayInfo_SE1 - bl m4aMPlayStop - ldr r0, _08072BEC @ =gMPlayInfo_SE2 - bl m4aMPlayStop -_08072B80: - ldr r1, _08072BF0 @ =gUnknown_2037F12 - movs r0, 0 - strh r0, [r1] - movs r5, 0 - ldr r7, _08072BF4 @ =0x0000ffff - ldr r6, _08072BF8 @ =gUnknown_83ACC08 - ldr r4, _08072BFC @ =gUnknown_2037EEE -_08072B8E: - ldrh r0, [r4] - cmp r0, r7 - beq _08072BB2 - lsls r0, 3 - adds r0, r6 - ldrh r0, [r0, 0x6] - bl FreeSpriteTilesByTag - ldrh r0, [r4] - lsls r0, 3 - adds r0, r6 - ldrh r0, [r0, 0x6] - bl FreeSpritePaletteByTag - ldrh r1, [r4] - adds r0, r7, 0 - orrs r0, r1 - strh r0, [r4] -_08072BB2: - adds r4, 0x2 - adds r5, 0x1 - cmp r5, 0x7 - ble _08072B8E - mov r1, r8 - cmp r1, 0 - bne _08072BDC - ldr r0, _08072C00 @ =gMPlayInfo_BGM - ldr r1, _08072BF4 @ =0x0000ffff - movs r2, 0x80 - lsls r2, 1 - bl m4aMPlayVolumeControl - bl sub_80767F0 - movs r0, 0x1 - bl UpdateOamPriorityInAllHealthboxes - ldr r0, _08072C04 @ =gAnimScriptActive - mov r1, r8 - strb r1, [r0] -_08072BDC: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08072BE8: .4byte gMPlayInfo_SE1 -_08072BEC: .4byte gMPlayInfo_SE2 -_08072BF0: .4byte gUnknown_2037F12 -_08072BF4: .4byte 0x0000ffff -_08072BF8: .4byte gUnknown_83ACC08 -_08072BFC: .4byte gUnknown_2037EEE -_08072C00: .4byte gMPlayInfo_BGM -_08072C04: .4byte gAnimScriptActive - thumb_func_end sub_8072B08 - - thumb_func_start sub_8072C08 -sub_8072C08: @ 8072C08 - push {r4,lr} - ldr r4, _08072C2C @ =gUnknown_2037ED4 - ldr r0, [r4] - adds r1, r0, 0x1 - str r1, [r4] - ldrb r0, [r0, 0x1] - ldrb r1, [r1, 0x1] - lsls r1, 8 - orrs r0, r1 - bl PlaySE - ldr r0, [r4] - adds r0, 0x2 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08072C2C: .4byte gUnknown_2037ED4 - thumb_func_end sub_8072C08 - - thumb_func_start sub_8072C30 -sub_8072C30: @ 8072C30 - push {r4-r7,lr} - ldr r0, _08072C44 @ =gUnknown_2037ED4 - ldr r2, [r0] - adds r1, r2, 0x1 - str r1, [r0] - ldrb r6, [r2, 0x1] - cmp r6, 0 - bne _08072C48 - movs r6, 0x2 - b _08072C52 - .align 2, 0 -_08072C44: .4byte gUnknown_2037ED4 -_08072C48: - cmp r6, 0x1 - bne _08072C4E - movs r6, 0x3 -_08072C4E: - cmp r6, 0 - beq _08072C56 -_08072C52: - cmp r6, 0x2 - bne _08072C60 -_08072C56: - ldr r0, _08072C5C @ =gBattleAnimAttacker - b _08072C62 - .align 2, 0 -_08072C5C: .4byte gBattleAnimAttacker -_08072C60: - ldr r0, _08072CD8 @ =gBattleAnimTarget -_08072C62: - ldrb r5, [r0] - adds r0, r5, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _08072D12 - adds r0, r5, 0 - bl GetBattlerPosition - lsls r0, 24 - movs r1, 0xFF - lsls r1, 24 - adds r0, r1 - lsrs r0, 24 - movs r7, 0x1 - cmp r0, 0x1 - bhi _08072C88 - movs r7, 0 -_08072C88: - adds r0, r5, 0 - adds r1, r7, 0 - bl MoveBattlerSpriteToBG - ldr r0, _08072CDC @ =gBattlerSpriteIds - adds r0, r5, r0 - ldrb r4, [r0] - ldr r0, _08072CE0 @ =task_pA_ma0A_obj_to_bg_pal - movs r1, 0xA - bl CreateTask - lsls r0, 24 - lsrs r3, r0, 24 - ldr r1, _08072CE4 @ =gTasks - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - adds r2, r0, r1 - strh r4, [r2, 0x8] - ldr r1, _08072CE8 @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r0, 0x24] - ldrh r4, [r0, 0x20] - adds r1, r4 - strh r1, [r2, 0xA] - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - strh r1, [r2, 0xC] - cmp r7, 0 - bne _08072CF4 - ldr r0, _08072CEC @ =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r2, 0xE] - ldr r0, _08072CF0 @ =gBattle_BG1_Y - b _08072CFC - .align 2, 0 -_08072CD8: .4byte gBattleAnimTarget -_08072CDC: .4byte gBattlerSpriteIds -_08072CE0: .4byte task_pA_ma0A_obj_to_bg_pal -_08072CE4: .4byte gTasks -_08072CE8: .4byte gSprites -_08072CEC: .4byte gBattle_BG1_X -_08072CF0: .4byte gBattle_BG1_Y -_08072CF4: - ldr r0, _08072D8C @ =gBattle_BG2_X - ldrh r0, [r0] - strh r0, [r2, 0xE] - ldr r0, _08072D90 @ =gBattle_BG2_Y -_08072CFC: - ldrh r0, [r0] - strh r0, [r2, 0x10] - ldr r0, _08072D94 @ =gTasks - lsls r1, r3, 2 - adds r1, r3 - lsls r1, 3 - adds r1, r0 - strh r7, [r1, 0x12] - strh r5, [r1, 0x14] - ldr r0, _08072D98 @ =gUnknown_2037F14 - strb r3, [r0] -_08072D12: - movs r0, 0x2 - eors r5, r0 - cmp r6, 0x1 - bls _08072DCE - adds r0, r5, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _08072DCE - adds r0, r5, 0 - bl GetBattlerPosition - lsls r0, 24 - movs r1, 0xFF - lsls r1, 24 - adds r0, r1 - lsrs r0, 24 - movs r7, 0x1 - cmp r0, 0x1 - bhi _08072D3E - movs r7, 0 -_08072D3E: - adds r0, r5, 0 - adds r1, r7, 0 - bl MoveBattlerSpriteToBG - ldr r0, _08072D9C @ =gBattlerSpriteIds - adds r0, r5, r0 - ldrb r4, [r0] - ldr r0, _08072DA0 @ =task_pA_ma0A_obj_to_bg_pal - movs r1, 0xA - bl CreateTask - lsls r0, 24 - lsrs r3, r0, 24 - ldr r1, _08072D94 @ =gTasks - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - adds r2, r0, r1 - strh r4, [r2, 0x8] - ldr r1, _08072DA4 @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r0, 0x24] - ldrh r4, [r0, 0x20] - adds r1, r4 - strh r1, [r2, 0xA] - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - strh r1, [r2, 0xC] - cmp r7, 0 - bne _08072DB0 - ldr r0, _08072DA8 @ =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r2, 0xE] - ldr r0, _08072DAC @ =gBattle_BG1_Y - b _08072DB8 - .align 2, 0 -_08072D8C: .4byte gBattle_BG2_X -_08072D90: .4byte gBattle_BG2_Y -_08072D94: .4byte gTasks -_08072D98: .4byte gUnknown_2037F14 -_08072D9C: .4byte gBattlerSpriteIds -_08072DA0: .4byte task_pA_ma0A_obj_to_bg_pal -_08072DA4: .4byte gSprites -_08072DA8: .4byte gBattle_BG1_X -_08072DAC: .4byte gBattle_BG1_Y -_08072DB0: - ldr r0, _08072DDC @ =gBattle_BG2_X - ldrh r0, [r0] - strh r0, [r2, 0xE] - ldr r0, _08072DE0 @ =gBattle_BG2_Y -_08072DB8: - ldrh r0, [r0] - strh r0, [r2, 0x10] - ldr r0, _08072DE4 @ =gTasks - lsls r1, r3, 2 - adds r1, r3 - lsls r1, 3 - adds r1, r0 - strh r7, [r1, 0x12] - strh r5, [r1, 0x14] - ldr r0, _08072DE8 @ =gUnknown_2037F14 - strb r3, [r0, 0x1] -_08072DCE: - ldr r1, _08072DEC @ =gUnknown_2037ED4 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08072DDC: .4byte gBattle_BG2_X -_08072DE0: .4byte gBattle_BG2_Y -_08072DE4: .4byte gTasks -_08072DE8: .4byte gUnknown_2037F14 -_08072DEC: .4byte gUnknown_2037ED4 - thumb_func_end sub_8072C30 - - thumb_func_start IsBattlerSpriteVisible -IsBattlerSpriteVisible: @ 8072DF0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - adds r0, r4, 0 - bl IsBattlerSpritePresent - lsls r0, 24 - cmp r0, 0 - beq _08072E40 - ldr r0, _08072E34 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r1, [r0] - lsls r0, r4, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08072E30 - ldr r2, _08072E38 @ =gSprites - ldr r0, _08072E3C @ =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r0, [r0] - lsls r0, 29 - cmp r0, 0 - blt _08072E40 -_08072E30: - movs r0, 0x1 - b _08072E42 - .align 2, 0 -_08072E34: .4byte gBattleSpritesDataPtr -_08072E38: .4byte gSprites -_08072E3C: .4byte gBattlerSpriteIds -_08072E40: - movs r0, 0 -_08072E42: - pop {r4} - pop {r1} - bx r1 - thumb_func_end IsBattlerSpriteVisible - - thumb_func_start MoveBattlerSpriteToBG -MoveBattlerSpriteToBG: @ 8072E48 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x28 - lsls r0, 24 - lsrs r7, r0, 24 - lsls r1, 24 - lsrs r4, r1, 24 - cmp r4, 0 - beq _08072E5E - b _08072F84 -_08072E5E: - ldr r1, _08072F5C @ =0x06004000 - movs r2, 0x80 - lsls r2, 6 - movs r0, 0 - movs r3, 0x1 - bl RequestDma3Fill - ldr r1, _08072F60 @ =0x0600e000 - movs r2, 0x80 - lsls r2, 5 - movs r0, 0 - movs r3, 0x1 - bl RequestDma3Fill - add r0, sp, 0x10 - bl sub_80752A0 - add r0, sp, 0x20 - strh r4, [r0] - ldr r1, [sp, 0x10] - ldr r2, _08072F64 @ =0x01000800 - bl CpuSet - mov r0, sp - adds r0, 0x22 - strh r4, [r0] - ldr r1, [sp, 0x14] - ldr r2, _08072F68 @ =0x01000400 - bl CpuSet - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x2 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetAnimBgAttribute - ldr r2, _08072F6C @ =gBattlerSpriteIds - adds r2, r7, r2 - ldrb r0, [r2] - ldr r5, _08072F70 @ =gBattle_BG1_X - ldr r3, _08072F74 @ =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - ldrh r0, [r1, 0x24] - ldrh r4, [r1, 0x20] - adds r0, r4 - negs r0, r0 - adds r0, 0x20 - strh r0, [r5] - ldr r4, _08072F78 @ =gBattle_BG1_Y - ldrh r0, [r1, 0x26] - ldrh r1, [r1, 0x22] - adds r0, r1 - negs r0, r0 - adds r0, 0x20 - strh r0, [r4] - ldrb r1, [r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - ldrh r1, [r5] - movs r0, 0x14 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x16 - bl SetGpuReg - lsls r4, r7, 5 - ldr r0, _08072F7C @ =gPlttBufferUnfaded + 0x200 - adds r4, r0 - add r0, sp, 0x10 - ldrb r1, [r0, 0x8] - lsls r1, 4 - adds r0, r4, 0 - movs r2, 0x20 - bl LoadPalette - add r0, sp, 0x10 - ldrb r1, [r0, 0x8] - lsls r1, 5 - movs r0, 0xA0 - lsls r0, 19 - adds r1, r0 - ldr r2, _08072F80 @ =0x04000008 - adds r0, r4, 0 - bl CpuSet - adds r0, r7, 0 - bl GetBattlerPosition - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - add r0, sp, 0x10 - ldrb r0, [r0, 0x8] - str r0, [sp] - ldr r0, [sp, 0x10] - str r0, [sp, 0x4] - ldr r0, [sp, 0x14] - str r0, [sp, 0x8] - add r0, sp, 0x10 - ldrh r0, [r0, 0xA] - str r0, [sp, 0xC] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl sub_80BCEF4 - b _08073086 - .align 2, 0 -_08072F5C: .4byte 0x06004000 -_08072F60: .4byte 0x0600e000 -_08072F64: .4byte 0x01000800 -_08072F68: .4byte 0x01000400 -_08072F6C: .4byte gBattlerSpriteIds -_08072F70: .4byte gBattle_BG1_X -_08072F74: .4byte gSprites -_08072F78: .4byte gBattle_BG1_Y -_08072F7C: .4byte gPlttBufferUnfaded + 0x200 -_08072F80: .4byte 0x04000008 -_08072F84: - ldr r1, _08073094 @ =0x06006000 - movs r2, 0x80 - lsls r2, 6 - movs r0, 0 - movs r3, 0x1 - bl RequestDma3Fill - ldr r1, _08073098 @ =0x0600f000 - movs r6, 0x80 - lsls r6, 5 - movs r0, 0 - adds r2, r6, 0 - movs r3, 0x1 - bl RequestDma3Fill - add r0, sp, 0x10 - movs r1, 0x2 - bl sub_80752C8 - add r0, sp, 0x24 - movs r4, 0 - strh r4, [r0] - ldr r1, [sp, 0x10] - adds r1, r6 - ldr r2, _0807309C @ =0x01000800 - bl CpuSet - mov r0, sp - adds r0, 0x26 - strh r4, [r0] - ldr r1, [sp, 0x14] - movs r2, 0x80 - lsls r2, 4 - mov r8, r2 - add r1, r8 - ldr r2, _080730A0 @ =0x01000400 - bl CpuSet - movs r0, 0x2 - movs r1, 0x4 - movs r2, 0x2 - bl SetAnimBgAttribute - movs r0, 0x2 - movs r1, 0 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetAnimBgAttribute - ldr r2, _080730A4 @ =gBattlerSpriteIds - adds r2, r7, r2 - ldrb r0, [r2] - ldr r5, _080730A8 @ =gBattle_BG2_X - ldr r3, _080730AC @ =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - ldrh r0, [r1, 0x24] - ldrh r4, [r1, 0x20] - adds r0, r4 - negs r0, r0 - adds r0, 0x20 - strh r0, [r5] - ldr r4, _080730B0 @ =gBattle_BG2_Y - ldrh r0, [r1, 0x26] - ldrh r1, [r1, 0x22] - adds r0, r1 - negs r0, r0 - adds r0, 0x20 - strh r0, [r4] - ldrb r1, [r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - ldrh r1, [r5] - movs r0, 0x18 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x1A - bl SetGpuReg - lsls r4, r7, 5 - ldr r0, _080730B4 @ =gPlttBufferUnfaded + 0x200 - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x90 - movs r2, 0x20 - bl LoadPalette - ldr r1, _080730B8 @ =0x05000120 - ldr r2, _080730BC @ =0x04000008 - adds r0, r4, 0 - bl CpuSet - adds r0, r7, 0 - bl GetBattlerPosition - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - add r0, sp, 0x10 - ldrb r0, [r0, 0x8] - str r0, [sp] - ldr r0, [sp, 0x10] - adds r0, r6 - str r0, [sp, 0x4] - ldr r0, [sp, 0x14] - add r0, r8 - str r0, [sp, 0x8] - add r0, sp, 0x10 - ldrh r0, [r0, 0xA] - str r0, [sp, 0xC] - movs r0, 0x2 - movs r1, 0 - movs r2, 0 - bl sub_80BCEF4 -_08073086: - add sp, 0x28 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08073094: .4byte 0x06006000 -_08073098: .4byte 0x0600f000 -_0807309C: .4byte 0x01000800 -_080730A0: .4byte 0x01000400 -_080730A4: .4byte gBattlerSpriteIds -_080730A8: .4byte gBattle_BG2_X -_080730AC: .4byte gSprites -_080730B0: .4byte gBattle_BG2_Y -_080730B4: .4byte gPlttBufferUnfaded + 0x200 -_080730B8: .4byte 0x05000120 -_080730BC: .4byte 0x04000008 - thumb_func_end MoveBattlerSpriteToBG - - thumb_func_start sub_80730C0 -sub_80730C0: @ 80730C0 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - mov r12, r1 - adds r7, r2, 0 - lsls r0, 16 - lsrs r6, r0, 16 - lsls r3, 24 - movs r0, 0x40 - mov r9, r0 - cmp r3, 0 - bne _080730DE - movs r1, 0x20 - mov r9, r1 -_080730DE: - lsls r0, r6, 28 - lsrs r6, r0, 16 - movs r0, 0 - cmp r0, r9 - bcs _08073116 - ldr r1, _08073124 @ =0x00000fff - mov r8, r1 -_080730EC: - movs r3, 0 - adds r5, r0, 0x1 - lsls r4, r0, 5 -_080730F2: - adds r1, r4, r3 - lsls r1, 1 - add r1, r12 - ldrh r2, [r1] - mov r0, r8 - ands r0, r2 - orrs r0, r6 - adds r0, r7 - strh r0, [r1] - adds r0, r3, 0x1 - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0x1F - bls _080730F2 - lsls r0, r5, 24 - lsrs r0, 24 - cmp r0, r9 - bcc _080730EC -_08073116: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08073124: .4byte 0x00000fff - thumb_func_end sub_80730C0 - - thumb_func_start sub_8073128 -sub_8073128: @ 8073128 - push {r4,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r4, r0, 24 - mov r0, sp - bl sub_80752A0 - cmp r4, 0 - bne _08073154 - movs r0, 0x1 - bl sub_8075358 - ldr r0, _0807314C @ =gBattle_BG1_X - strh r4, [r0] - ldr r0, _08073150 @ =gBattle_BG1_Y - strh r4, [r0] - b _08073164 - .align 2, 0 -_0807314C: .4byte gBattle_BG1_X -_08073150: .4byte gBattle_BG1_Y -_08073154: - movs r0, 0x2 - bl sub_8075358 - ldr r0, _0807316C @ =gBattle_BG2_X - movs r1, 0 - strh r1, [r0] - ldr r0, _08073170 @ =gBattle_BG2_Y - strh r1, [r0] -_08073164: - add sp, 0x10 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0807316C: .4byte gBattle_BG2_X -_08073170: .4byte gBattle_BG2_Y - thumb_func_end sub_8073128 - - thumb_func_start task_pA_ma0A_obj_to_bg_pal -task_pA_ma0A_obj_to_bg_pal: @ 8073174 - push {r4-r6,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080731F0 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r5, r1, r2 - ldrb r4, [r5, 0x8] - ldrb r6, [r5, 0x14] - mov r0, sp - bl sub_80752A0 - ldr r0, _080731F4 @ =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrh r2, [r1, 0x24] - ldrh r0, [r1, 0x20] - adds r2, r0 - ldrh r0, [r5, 0xA] - subs r0, r2 - lsls r0, 16 - lsrs r3, r0, 16 - ldrh r2, [r1, 0x26] - ldrh r1, [r1, 0x22] - adds r2, r1 - ldrh r0, [r5, 0xC] - subs r0, r2 - lsls r0, 16 - lsrs r2, r0, 16 - movs r1, 0x12 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0807320C - ldr r1, _080731F8 @ =gBattle_BG1_X - lsls r0, r3, 16 - asrs r0, 16 - ldrh r3, [r5, 0xE] - adds r0, r3 - strh r0, [r1] - ldr r1, _080731FC @ =gBattle_BG1_Y - lsls r0, r2, 16 - asrs r0, 16 - ldrh r5, [r5, 0x10] - adds r0, r5 - strh r0, [r1] - lsls r0, r6, 5 - ldr r2, _08073200 @ =gPlttBufferFaded + 0x200 - adds r0, r2 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 5 - ldr r3, _08073204 @ =0xfffffe00 - adds r2, r3 - adds r1, r2 - ldr r2, _08073208 @ =0x04000008 - bl CpuSet - b _08073232 - .align 2, 0 -_080731F0: .4byte gTasks -_080731F4: .4byte gSprites -_080731F8: .4byte gBattle_BG1_X -_080731FC: .4byte gBattle_BG1_Y -_08073200: .4byte gPlttBufferFaded + 0x200 -_08073204: .4byte 0xfffffe00 -_08073208: .4byte 0x04000008 -_0807320C: - ldr r1, _0807323C @ =gBattle_BG2_X - lsls r0, r3, 16 - asrs r0, 16 - ldrh r3, [r5, 0xE] - adds r0, r3 - strh r0, [r1] - ldr r1, _08073240 @ =gBattle_BG2_Y - lsls r0, r2, 16 - asrs r0, 16 - ldrh r5, [r5, 0x10] - adds r0, r5 - strh r0, [r1] - lsls r0, r6, 5 - ldr r1, _08073244 @ =gPlttBufferFaded + 0x200 - adds r0, r1 - subs r1, 0xE0 - ldr r2, _08073248 @ =0x04000008 - bl CpuSet -_08073232: - add sp, 0x10 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0807323C: .4byte gBattle_BG2_X -_08073240: .4byte gBattle_BG2_Y -_08073244: .4byte gPlttBufferFaded + 0x200 -_08073248: .4byte 0x04000008 - thumb_func_end task_pA_ma0A_obj_to_bg_pal - - thumb_func_start ScriptCmd_clearmonbg -ScriptCmd_clearmonbg: @ 807324C - push {r4,r5,lr} - ldr r0, _08073260 @ =gUnknown_2037ED4 - ldr r2, [r0] - adds r1, r2, 0x1 - str r1, [r0] - ldrb r4, [r2, 0x1] - cmp r4, 0 - bne _08073264 - movs r4, 0x2 - b _0807326E - .align 2, 0 -_08073260: .4byte gUnknown_2037ED4 -_08073264: - cmp r4, 0x1 - bne _0807326A - movs r4, 0x3 -_0807326A: - cmp r4, 0 - beq _08073272 -_0807326E: - cmp r4, 0x2 - bne _0807327C -_08073272: - ldr r0, _08073278 @ =gBattleAnimAttacker - b _0807327E - .align 2, 0 -_08073278: .4byte gBattleAnimAttacker -_0807327C: - ldr r0, _080732D4 @ =gBattleAnimTarget -_0807327E: - ldrb r5, [r0] - ldr r3, _080732D8 @ =gUnknown_2037F14 - ldrb r0, [r3] - cmp r0, 0xFF - beq _080732A4 - ldr r2, _080732DC @ =gSprites - ldr r0, _080732E0 @ =gBattlerSpriteIds - adds r0, r5, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_080732A4: - cmp r4, 0x1 - bls _080732E4 - ldrb r0, [r3, 0x1] - cmp r0, 0xFF - beq _080732E4 - ldr r3, _080732DC @ =gSprites - ldr r2, _080732E0 @ =gBattlerSpriteIds - movs r1, 0x2 - adds r0, r5, 0 - eors r0, r1 - adds r0, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - b _080732E6 - .align 2, 0 -_080732D4: .4byte gBattleAnimTarget -_080732D8: .4byte gUnknown_2037F14 -_080732DC: .4byte gSprites -_080732E0: .4byte gBattlerSpriteIds -_080732E4: - movs r4, 0 -_080732E6: - ldr r0, _08073310 @ =sub_807331C - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08073314 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r4, [r1, 0x8] - strh r5, [r1, 0xC] - ldr r1, _08073318 @ =gUnknown_2037ED4 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08073310: .4byte sub_807331C -_08073314: .4byte gTasks -_08073318: .4byte gUnknown_2037ED4 - thumb_func_end ScriptCmd_clearmonbg - - thumb_func_start sub_807331C -sub_807331C: @ 807331C - push {r4-r7,lr} - lsls r0, 24 - lsrs r0, 24 - adds r7, r0, 0 - ldr r1, _08073394 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - beq _0807338E - ldrb r0, [r4, 0xC] - bl GetBattlerPosition - lsls r0, 24 - movs r1, 0xFF - lsls r1, 24 - adds r0, r1 - lsrs r0, 24 - movs r5, 0x1 - cmp r0, 0x1 - bhi _08073354 - movs r5, 0 -_08073354: - ldr r6, _08073398 @ =gUnknown_2037F14 - ldrb r0, [r6] - cmp r0, 0xFF - beq _0807336C - adds r0, r5, 0 - bl sub_8073128 - ldrb r0, [r6] - bl DestroyTask - movs r0, 0xFF - strb r0, [r6] -_0807336C: - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - ble _08073388 - movs r0, 0x1 - eors r5, r0 - adds r0, r5, 0 - bl sub_8073128 - ldrb r0, [r6, 0x1] - bl DestroyTask - movs r0, 0xFF - strb r0, [r6, 0x1] -_08073388: - adds r0, r7, 0 - bl DestroyTask -_0807338E: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08073394: .4byte gTasks -_08073398: .4byte gUnknown_2037F14 - thumb_func_end sub_807331C - - thumb_func_start sub_807339C -sub_807339C: @ 807339C - push {r4,r5,lr} - ldr r0, _080733B0 @ =gUnknown_2037ED4 - ldr r2, [r0] - adds r1, r2, 0x1 - str r1, [r0] - ldrb r5, [r2, 0x1] - cmp r5, 0 - bne _080733B4 - movs r5, 0x2 - b _080733BE - .align 2, 0 -_080733B0: .4byte gUnknown_2037ED4 -_080733B4: - cmp r5, 0x1 - bne _080733BA - movs r5, 0x3 -_080733BA: - cmp r5, 0 - beq _080733C2 -_080733BE: - cmp r5, 0x2 - bne _080733CC -_080733C2: - ldr r0, _080733C8 @ =gBattleAnimAttacker - b _080733CE - .align 2, 0 -_080733C8: .4byte gBattleAnimAttacker -_080733CC: - ldr r0, _08073474 @ =gBattleAnimTarget -_080733CE: - ldrb r4, [r0] - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _08073416 - adds r0, r4, 0 - bl GetBattlerPosition - lsls r0, 24 - movs r1, 0xFF - lsls r1, 24 - adds r0, r1 - lsrs r0, 24 - movs r1, 0x1 - cmp r0, 0x1 - bhi _080733F4 - movs r1, 0 -_080733F4: - adds r0, r4, 0 - bl MoveBattlerSpriteToBG - ldr r2, _08073478 @ =gSprites - ldr r0, _0807347C @ =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_08073416: - movs r0, 0x2 - eors r4, r0 - cmp r5, 0x1 - bls _08073464 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _08073464 - adds r0, r4, 0 - bl GetBattlerPosition - lsls r0, 24 - movs r1, 0xFF - lsls r1, 24 - adds r0, r1 - lsrs r0, 24 - movs r1, 0x1 - cmp r0, 0x1 - bhi _08073442 - movs r1, 0 -_08073442: - adds r0, r4, 0 - bl MoveBattlerSpriteToBG - ldr r2, _08073478 @ =gSprites - ldr r0, _0807347C @ =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_08073464: - ldr r1, _08073480 @ =gUnknown_2037ED4 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08073474: .4byte gBattleAnimTarget -_08073478: .4byte gSprites -_0807347C: .4byte gBattlerSpriteIds -_08073480: .4byte gUnknown_2037ED4 - thumb_func_end sub_807339C - - thumb_func_start sub_8073484 -sub_8073484: @ 8073484 - push {r4-r6,lr} - ldr r0, _08073498 @ =gUnknown_2037ED4 - ldr r2, [r0] - adds r1, r2, 0x1 - str r1, [r0] - ldrb r5, [r2, 0x1] - cmp r5, 0 - bne _0807349C - movs r5, 0x2 - b _080734A6 - .align 2, 0 -_08073498: .4byte gUnknown_2037ED4 -_0807349C: - cmp r5, 0x1 - bne _080734A2 - movs r5, 0x3 -_080734A2: - cmp r5, 0 - beq _080734AA -_080734A6: - cmp r5, 0x2 - bne _080734B4 -_080734AA: - ldr r0, _080734B0 @ =gBattleAnimAttacker - b _080734B6 - .align 2, 0 -_080734B0: .4byte gBattleAnimAttacker -_080734B4: - ldr r0, _08073514 @ =gBattleAnimTarget -_080734B6: - ldrb r6, [r0] - adds r0, r6, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080734E0 - ldr r2, _08073518 @ =gSprites - ldr r0, _0807351C @ =gBattlerSpriteIds - adds r0, r6, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_080734E0: - cmp r5, 0x1 - bls _08073520 - movs r0, 0x2 - adds r4, r6, 0 - eors r4, r0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _08073520 - ldr r2, _08073518 @ =gSprites - ldr r0, _0807351C @ =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - b _08073522 - .align 2, 0 -_08073514: .4byte gBattleAnimTarget -_08073518: .4byte gSprites -_0807351C: .4byte gBattlerSpriteIds -_08073520: - movs r5, 0 -_08073522: - ldr r0, _0807354C @ =sub_8073558 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08073550 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r5, [r1, 0x8] - strh r6, [r1, 0xC] - ldr r1, _08073554 @ =gUnknown_2037ED4 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0807354C: .4byte sub_8073558 -_08073550: .4byte gTasks -_08073554: .4byte gUnknown_2037ED4 - thumb_func_end sub_8073484 - - thumb_func_start sub_8073558 -sub_8073558: @ 8073558 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r1, _080735DC @ =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - beq _080735D2 - ldrb r4, [r5, 0xC] - adds r6, r4, 0 - adds r0, r4, 0 - bl GetBattlerPosition - lsls r0, 24 - movs r1, 0xFF - lsls r1, 24 - adds r0, r1 - lsrs r0, 24 - movs r7, 0x1 - cmp r0, 0x1 - bhi _08073598 - movs r7, 0 -_08073598: - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080735AA - adds r0, r7, 0 - bl sub_8073128 -_080735AA: - movs r2, 0x8 - ldrsh r0, [r5, r2] - cmp r0, 0x1 - ble _080735CC - movs r0, 0x2 - eors r6, r0 - adds r0, r6, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080735CC - movs r0, 0x1 - eors r7, r0 - adds r0, r7, 0 - bl sub_8073128 -_080735CC: - mov r0, r8 - bl DestroyTask -_080735D2: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080735DC: .4byte gTasks - thumb_func_end sub_8073558 - - thumb_func_start ScriptCmd_setalpha -ScriptCmd_setalpha: @ 80735E0 - push {r4,r5,lr} - ldr r2, _08073614 @ =gUnknown_2037ED4 - ldr r0, [r2] - adds r1, r0, 0x1 - str r1, [r2] - ldrb r5, [r0, 0x1] - adds r0, r1, 0x1 - str r0, [r2] - ldrb r4, [r1, 0x1] - lsls r4, 8 - adds r0, 0x1 - str r0, [r2] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - orrs r5, r4 - movs r0, 0x52 - adds r1, r5, 0 - bl SetGpuReg - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08073614: .4byte gUnknown_2037ED4 - thumb_func_end ScriptCmd_setalpha - - thumb_func_start ScriptCmd_setbldcnt -ScriptCmd_setbldcnt: @ 8073618 - push {lr} - ldr r3, _0807363C @ =gUnknown_2037ED4 - ldr r0, [r3] - adds r2, r0, 0x1 - str r2, [r3] - ldrb r1, [r0, 0x1] - adds r0, r2, 0x1 - str r0, [r3] - ldrb r2, [r2, 0x1] - lsls r2, 8 - adds r0, 0x1 - str r0, [r3] - orrs r1, r2 - movs r0, 0x50 - bl SetGpuReg - pop {r0} - bx r0 - .align 2, 0 -_0807363C: .4byte gUnknown_2037ED4 - thumb_func_end ScriptCmd_setbldcnt - - thumb_func_start ScriptCmd_blendoff -ScriptCmd_blendoff: @ 8073640 - push {lr} - ldr r1, _08073660 @ =gUnknown_2037ED4 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - pop {r0} - bx r0 - .align 2, 0 -_08073660: .4byte gUnknown_2037ED4 - thumb_func_end ScriptCmd_blendoff - - thumb_func_start ScriptCmd_call -ScriptCmd_call: @ 8073664 - push {r4,lr} - ldr r4, _08073690 @ =gUnknown_2037ED4 - ldr r1, [r4] - adds r3, r1, 0x1 - str r3, [r4] - ldr r2, _08073694 @ =gUnknown_2037ED8 - adds r0, r1, 0x5 - str r0, [r2] - ldrb r1, [r1, 0x1] - ldrb r0, [r3, 0x1] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0x2] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0x3] - lsls r0, 24 - adds r1, r0 - str r1, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08073690: .4byte gUnknown_2037ED4 -_08073694: .4byte gUnknown_2037ED8 - thumb_func_end ScriptCmd_call - - thumb_func_start sub_8073698 -sub_8073698: @ 8073698 - ldr r0, _080736A4 @ =gUnknown_2037ED4 - ldr r1, _080736A8 @ =gUnknown_2037ED8 - ldr r1, [r1] - str r1, [r0] - bx lr - .align 2, 0 -_080736A4: .4byte gUnknown_2037ED4 -_080736A8: .4byte gUnknown_2037ED8 - thumb_func_end sub_8073698 - - thumb_func_start ScriptCmd_setarg -ScriptCmd_setarg: @ 80736AC - push {r4,r5,lr} - ldr r5, _080736D8 @ =gUnknown_2037ED4 - ldr r1, [r5] - adds r0, r1, 0x1 - str r0, [r5] - ldrb r2, [r1, 0x1] - adds r3, r0, 0x1 - str r3, [r5] - ldrb r4, [r0, 0x1] - ldrb r0, [r3, 0x1] - lsls r0, 8 - orrs r4, r0 - adds r1, 0x4 - str r1, [r5] - ldr r0, _080736DC @ =gBattleAnimArgs - lsls r2, 1 - adds r2, r0 - strh r4, [r2] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080736D8: .4byte gUnknown_2037ED4 -_080736DC: .4byte gBattleAnimArgs - thumb_func_end ScriptCmd_setarg - - thumb_func_start ScriptCmd_choosetwoturnanim -ScriptCmd_choosetwoturnanim: @ 80736E0 - push {lr} - ldr r3, _08073718 @ =gUnknown_2037ED4 - ldr r2, [r3] - adds r0, r2, 0x1 - str r0, [r3] - ldr r0, _0807371C @ =gAnimMoveTurn - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080736FA - adds r0, r2, 0x5 - str r0, [r3] -_080736FA: - ldr r2, [r3] - ldrb r1, [r2] - ldrb r0, [r2, 0x1] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x2] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 24 - adds r1, r0 - str r1, [r3] - pop {r0} - bx r0 - .align 2, 0 -_08073718: .4byte gUnknown_2037ED4 -_0807371C: .4byte gAnimMoveTurn - thumb_func_end ScriptCmd_choosetwoturnanim - - thumb_func_start ScriptCmd_jumpifmoveturn -ScriptCmd_jumpifmoveturn: @ 8073720 - push {r4,r5,lr} - ldr r5, _08073750 @ =gUnknown_2037ED4 - ldr r4, [r5] - adds r2, r4, 0x1 - str r2, [r5] - ldrb r1, [r4, 0x1] - adds r3, r2, 0x1 - str r3, [r5] - ldr r0, _08073754 @ =gAnimMoveTurn - ldrb r0, [r0] - cmp r1, r0 - bne _08073758 - ldrb r1, [r2, 0x1] - ldrb r0, [r3, 0x1] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0x2] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0x3] - lsls r0, 24 - adds r1, r0 - str r1, [r5] - b _0807375C - .align 2, 0 -_08073750: .4byte gUnknown_2037ED4 -_08073754: .4byte gAnimMoveTurn -_08073758: - adds r0, r4, 0x6 - str r0, [r5] -_0807375C: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end ScriptCmd_jumpifmoveturn - - thumb_func_start ScriptCmd_jump -ScriptCmd_jump: @ 8073764 - ldr r3, _08073784 @ =gUnknown_2037ED4 - ldr r0, [r3] - adds r2, r0, 0x1 - str r2, [r3] - ldrb r1, [r0, 0x1] - ldrb r0, [r2, 0x1] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x2] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 24 - adds r1, r0 - str r1, [r3] - bx lr - .align 2, 0 -_08073784: .4byte gUnknown_2037ED4 - thumb_func_end ScriptCmd_jump - - thumb_func_start IsContest -IsContest: @ 8073788 - movs r0, 0 - bx lr - thumb_func_end IsContest - - thumb_func_start sub_807378C -sub_807378C: @ 807378C - push {lr} - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xC9 - beq _0807379A - movs r0, 0x1 - b _0807379C -_0807379A: - movs r0, 0 -_0807379C: - pop {r1} - bx r1 - thumb_func_end sub_807378C - - thumb_func_start sub_80737A0 -sub_80737A0: @ 80737A0 - push {r4,lr} - ldr r1, _080737D4 @ =gUnknown_2037ED4 - ldr r2, [r1] - adds r0, r2, 0x1 - str r0, [r1] - ldrb r4, [r2, 0x1] - adds r0, 0x1 - str r0, [r1] - ldr r0, _080737D8 @ =sub_8073850 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080737DC @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r4, [r1, 0x8] - ldr r1, _080737E0 @ =gUnknown_2037F17 - movs r0, 0x1 - strb r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080737D4: .4byte gUnknown_2037ED4 -_080737D8: .4byte sub_8073850 -_080737DC: .4byte gTasks -_080737E0: .4byte gUnknown_2037F17 - thumb_func_end sub_80737A0 - - thumb_func_start sub_80737E4 -sub_80737E4: @ 80737E4 - push {r4-r6,lr} - ldr r1, _08073820 @ =gUnknown_2037ED4 - ldr r0, [r1] - adds r2, r0, 0x1 - str r2, [r1] - ldrb r6, [r0, 0x1] - ldrb r5, [r2, 0x1] - adds r0, 0x4 - str r0, [r1] - ldr r0, _08073824 @ =sub_8073850 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _08073828 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08073830 - ldr r1, _0807382C @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - strh r5, [r0, 0x8] - b _0807383C - .align 2, 0 -_08073820: .4byte gUnknown_2037ED4 -_08073824: .4byte sub_8073850 -_08073828: .4byte gBattleAnimTarget -_0807382C: .4byte gTasks -_08073830: - ldr r1, _08073848 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - strh r6, [r0, 0x8] -_0807383C: - ldr r1, _0807384C @ =gUnknown_2037F17 - movs r0, 0x1 - strb r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08073848: .4byte gTasks -_0807384C: .4byte gUnknown_2037F17 - thumb_func_end sub_80737E4 - - thumb_func_start sub_8073850 -sub_8073850: @ 8073850 - push {r4-r7,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _08073884 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r6, [r4, 0x1C] - movs r0, 0x1C - ldrsh r3, [r4, r0] - adds r7, r1, 0 - cmp r3, 0 - bne _08073888 - str r3, [sp] - movs r0, 0xE8 - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginHardwarePaletteFade - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - b _08073918 - .align 2, 0 -_08073884: .4byte gTasks -_08073888: - ldr r2, _080738A4 @ =gPaletteFade - ldrb r1, [r2, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08073918 - cmp r3, 0x1 - bne _080738AC - adds r0, r6, 0x1 - strh r0, [r4, 0x1C] - ldr r1, _080738A8 @ =gUnknown_2037F17 - movs r0, 0x2 - strb r0, [r1] - b _080738F0 - .align 2, 0 -_080738A4: .4byte gPaletteFade -_080738A8: .4byte gUnknown_2037F17 -_080738AC: - cmp r3, 0x2 - bne _080738F0 - ldrh r0, [r4, 0x8] - lsls r2, r0, 16 - asrs r1, r2, 16 - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _080738C4 - bl sub_807396C - b _080738CA -_080738C4: - lsrs r0, r2, 16 - bl sub_8073924 -_080738CA: - movs r0, 0x1 - str r0, [sp] - movs r0, 0xE8 - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginHardwarePaletteFade - ldr r1, _080738EC @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x1C] - adds r1, 0x1 - strh r1, [r0, 0x1C] - b _08073918 - .align 2, 0 -_080738EC: .4byte gTasks -_080738F0: - ldrb r1, [r2, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - bne _08073918 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r7 - movs r1, 0x1C - ldrsh r0, [r0, r1] - cmp r0, 0x3 - bne _08073918 - adds r0, r5, 0 - bl DestroyTask - ldr r0, _08073920 @ =gUnknown_2037F17 - strb r4, [r0] -_08073918: - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08073920: .4byte gUnknown_2037F17 - thumb_func_end sub_8073850 - - thumb_func_start sub_8073924 -sub_8073924: @ 8073924 - push {r4,r5,lr} - lsls r0, 16 - lsrs r0, 16 - ldr r5, _08073960 @ =gUnknown_83ADE18 - lsls r4, r0, 1 - adds r4, r0 - lsls r4, 2 - adds r0, r5, 0 - adds r0, 0x8 - adds r0, r4, r0 - ldr r0, [r0] - ldr r1, _08073964 @ =0x0600d000 - bl LZDecompressVram - adds r0, r4, r5 - ldr r0, [r0] - ldr r1, _08073968 @ =0x06008000 - bl LZDecompressVram - adds r5, 0x4 - adds r4, r5 - ldr r0, [r4] - movs r1, 0x20 - movs r2, 0x20 - bl LoadCompressedPalette - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08073960: .4byte gUnknown_83ADE18 -_08073964: .4byte 0x0600d000 -_08073968: .4byte 0x06008000 - thumb_func_end sub_8073924 - - thumb_func_start sub_807396C -sub_807396C: @ 807396C - push {lr} - bl sub_800F40C - pop {r0} - bx r0 - thumb_func_end sub_807396C - - thumb_func_start ScriptCmd_restorebg -ScriptCmd_restorebg: @ 8073978 - push {lr} - ldr r1, _080739A8 @ =gUnknown_2037ED4 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - ldr r0, _080739AC @ =sub_8073850 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080739B0 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldr r0, _080739B4 @ =0x0000ffff - strh r0, [r1, 0x8] - ldr r1, _080739B8 @ =gUnknown_2037F17 - movs r0, 0x1 - strb r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_080739A8: .4byte gUnknown_2037ED4 -_080739AC: .4byte sub_8073850 -_080739B0: .4byte gTasks -_080739B4: .4byte 0x0000ffff -_080739B8: .4byte gUnknown_2037F17 - thumb_func_end ScriptCmd_restorebg - - thumb_func_start ScriptCmd_waitbgfadeout -ScriptCmd_waitbgfadeout: @ 80739BC - push {lr} - ldr r0, _080739D4 @ =gUnknown_2037F17 - ldrb r0, [r0] - cmp r0, 0x2 - bne _080739E0 - ldr r1, _080739D8 @ =gUnknown_2037ED4 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - ldr r1, _080739DC @ =gUnknown_2037EE0 - movs r0, 0 - b _080739E4 - .align 2, 0 -_080739D4: .4byte gUnknown_2037F17 -_080739D8: .4byte gUnknown_2037ED4 -_080739DC: .4byte gUnknown_2037EE0 -_080739E0: - ldr r1, _080739EC @ =gUnknown_2037EE0 - movs r0, 0x1 -_080739E4: - strb r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_080739EC: .4byte gUnknown_2037EE0 - thumb_func_end ScriptCmd_waitbgfadeout - - thumb_func_start sub_80739F0 -sub_80739F0: @ 80739F0 - push {lr} - ldr r0, _08073A08 @ =gUnknown_2037F17 - ldrb r2, [r0] - cmp r2, 0 - bne _08073A14 - ldr r0, _08073A0C @ =gUnknown_2037ED4 - ldr r1, [r0] - adds r1, 0x1 - str r1, [r0] - ldr r0, _08073A10 @ =gUnknown_2037EE0 - strb r2, [r0] - b _08073A1A - .align 2, 0 -_08073A08: .4byte gUnknown_2037F17 -_08073A0C: .4byte gUnknown_2037ED4 -_08073A10: .4byte gUnknown_2037EE0 -_08073A14: - ldr r1, _08073A20 @ =gUnknown_2037EE0 - movs r0, 0x1 - strb r0, [r1] -_08073A1A: - pop {r0} - bx r0 - .align 2, 0 -_08073A20: .4byte gUnknown_2037EE0 - thumb_func_end sub_80739F0 - - thumb_func_start ScriptCmd_changebg -ScriptCmd_changebg: @ 8073A24 - push {r4,lr} - ldr r4, _08073A40 @ =gUnknown_2037ED4 - ldr r1, [r4] - adds r0, r1, 0x1 - str r0, [r4] - ldrb r0, [r1, 0x1] - bl sub_8073924 - ldr r0, [r4] - adds r0, 0x1 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08073A40: .4byte gUnknown_2037ED4 - thumb_func_end ScriptCmd_changebg - - thumb_func_start BattleAnimAdjustPanning -BattleAnimAdjustPanning: @ 8073A44 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _08073A78 @ =gBattleSpritesDataPtr - ldr r1, [r0] - ldr r0, _08073A7C @ =gBattleAnimAttacker - ldrb r2, [r0] - ldr r1, [r1, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08073A80 - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - movs r4, 0xC0 - cmp r0, 0 - beq _08073AE6 - movs r4, 0x3F - b _08073AE6 - .align 2, 0 -_08073A78: .4byte gBattleSpritesDataPtr -_08073A7C: .4byte gBattleAnimAttacker -_08073A80: - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08073ABA - ldr r0, _08073AA8 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08073AE6 - lsls r0, r4, 24 - asrs r1, r0, 24 - cmp r1, 0x3F - bne _08073AAC - movs r4, 0xC0 - b _08073AE6 - .align 2, 0 -_08073AA8: .4byte gBattleAnimTarget -_08073AAC: - movs r0, 0x40 - negs r0, r0 - cmp r1, r0 - beq _08073AE6 - negs r0, r1 - lsls r0, 24 - b _08073AE4 -_08073ABA: - ldr r0, _08073ADC @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08073AE0 - lsls r0, r4, 24 - asrs r0, 24 - movs r1, 0x40 - negs r1, r1 - cmp r0, r1 - bne _08073AE6 - movs r4, 0x3F - b _08073AE6 - .align 2, 0 -_08073ADC: .4byte gBattleAnimTarget -_08073AE0: - lsls r0, r4, 24 - negs r0, r0 -_08073AE4: - lsrs r4, r0, 24 -_08073AE6: - lsls r0, r4, 24 - asrs r1, r0, 24 - cmp r1, 0x3F - ble _08073AF2 - movs r4, 0x3F - b _08073AFC -_08073AF2: - movs r0, 0x40 - negs r0, r0 - cmp r1, r0 - bge _08073AFC - movs r4, 0xC0 -_08073AFC: - lsls r0, r4, 24 - asrs r0, 24 - pop {r4} - pop {r1} - bx r1 - thumb_func_end BattleAnimAdjustPanning - - thumb_func_start BattleAnimAdjustPanning2 -BattleAnimAdjustPanning2: @ 8073B08 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _08073B3C @ =gBattleSpritesDataPtr - ldr r1, [r0] - ldr r0, _08073B40 @ =gBattleAnimAttacker - ldrb r2, [r0] - ldr r1, [r1, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08073B44 - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - movs r4, 0xC0 - cmp r0, 0 - beq _08073B56 - movs r4, 0x3F - b _08073B56 - .align 2, 0 -_08073B3C: .4byte gBattleSpritesDataPtr -_08073B40: .4byte gBattleAnimAttacker -_08073B44: - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08073B56 - lsls r0, r4, 24 - negs r0, r0 - lsrs r4, r0, 24 -_08073B56: - lsls r0, r4, 24 - asrs r0, 24 - pop {r4} - pop {r1} - bx r1 - thumb_func_end BattleAnimAdjustPanning2 - - thumb_func_start KeepPanInRange -KeepPanInRange: @ 8073B60 - push {lr} - lsls r0, 16 - lsrs r1, r0, 16 - asrs r2, r0, 16 - cmp r2, 0x3F - ble _08073B70 - movs r1, 0x3F - b _08073B7A -_08073B70: - movs r0, 0x40 - negs r0, r0 - cmp r2, r0 - bge _08073B7A - ldr r1, _08073B84 @ =0x0000ffc0 -_08073B7A: - lsls r0, r1, 16 - asrs r0, 16 - pop {r1} - bx r1 - .align 2, 0 -_08073B84: .4byte 0x0000ffc0 - thumb_func_end KeepPanInRange - - thumb_func_start CalculatePanIncrement -CalculatePanIncrement: @ 8073B88 - push {lr} - lsls r2, 16 - lsrs r2, 16 - adds r3, r2, 0 - lsls r0, 16 - asrs r0, 16 - lsls r1, 16 - asrs r1, 16 - cmp r0, r1 - bge _08073BA6 - lsls r0, r2, 16 - asrs r0, 16 - cmp r0, 0 - bge _08073BB6 - b _08073BB4 -_08073BA6: - cmp r0, r1 - ble _08073BBC - lsls r0, r3, 16 - asrs r0, 16 - cmp r0, 0 - bge _08073BB4 - negs r0, r0 -_08073BB4: - negs r0, r0 -_08073BB6: - lsls r0, 16 - lsrs r0, 16 - b _08073BBE -_08073BBC: - movs r0, 0 -_08073BBE: - lsls r0, 16 - asrs r0, 16 - pop {r1} - bx r1 - thumb_func_end CalculatePanIncrement - - thumb_func_start ScriptCmd_playsewithpan -ScriptCmd_playsewithpan: @ 8073BC8 - push {r4,r5,lr} - ldr r5, _08073BFC @ =gUnknown_2037ED4 - ldr r0, [r5] - adds r1, r0, 0x1 - str r1, [r5] - ldrb r4, [r0, 0x1] - ldrb r0, [r1, 0x1] - lsls r0, 8 - orrs r4, r0 - movs r0, 0x2 - ldrsb r0, [r1, r0] - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - adds r0, r4, 0 - bl PlaySE12WithPanning - ldr r0, [r5] - adds r0, 0x3 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08073BFC: .4byte gUnknown_2037ED4 - thumb_func_end ScriptCmd_playsewithpan - - thumb_func_start ScriptCmd_setpan -ScriptCmd_setpan: @ 8073C00 - push {r4,lr} - ldr r4, _08073C28 @ =gUnknown_2037ED4 - ldr r1, [r4] - adds r0, r1, 0x1 - str r0, [r4] - movs r0, 0x1 - ldrsb r0, [r1, r0] - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - bl SE12PanpotControl - ldr r0, [r4] - adds r0, 0x1 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08073C28: .4byte gUnknown_2037ED4 - thumb_func_end ScriptCmd_setpan - - thumb_func_start ScriptCmd_panse_1B -ScriptCmd_panse_1B: @ 8073C2C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r0, _08073CDC @ =gUnknown_2037ED4 - mov r10, r0 - ldr r0, [r0] - adds r1, r0, 0x1 - mov r2, r10 - str r1, [r2] - ldrb r0, [r0, 0x1] - mov r9, r0 - ldrb r0, [r1, 0x1] - lsls r0, 8 - mov r2, r9 - orrs r2, r0 - mov r9, r2 - ldrb r4, [r1, 0x3] - ldrb r6, [r1, 0x4] - ldrb r7, [r1, 0x5] - movs r0, 0x2 - ldrsb r0, [r1, r0] - bl BattleAnimAdjustPanning - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - lsls r4, 24 - asrs r4, 24 - adds r0, r4, 0 - bl BattleAnimAdjustPanning - mov r8, r0 - lsls r5, 24 - asrs r5, 24 - mov r0, r8 - lsls r0, 24 - asrs r0, 24 - mov r8, r0 - lsls r6, 24 - asrs r6, 24 - adds r0, r5, 0 - mov r1, r8 - adds r2, r6, 0 - bl CalculatePanIncrement - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _08073CE0 @ =Task_PanFromInitialToTarget - movs r1, 0x1 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08073CE4 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r5, [r1, 0x8] - mov r2, r8 - strh r2, [r1, 0xA] - lsls r4, 24 - asrs r4, 24 - strh r4, [r1, 0xC] - strh r7, [r1, 0xE] - strh r5, [r1, 0x10] - mov r0, r9 - adds r1, r5, 0 - bl PlaySE12WithPanning - ldr r1, _08073CE8 @ =gUnknown_2037EE3 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r1, r10 - ldr r0, [r1] - adds r0, 0x6 - str r0, [r1] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08073CDC: .4byte gUnknown_2037ED4 -_08073CE0: .4byte Task_PanFromInitialToTarget -_08073CE4: .4byte gTasks -_08073CE8: .4byte gUnknown_2037EE3 - thumb_func_end ScriptCmd_panse_1B - - thumb_func_start Task_PanFromInitialToTarget -Task_PanFromInitialToTarget: @ 8073CEC - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r7, 0 - ldr r1, _08073D30 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r2, r0, r1 - ldrh r0, [r2, 0x18] - adds r1, r0, 0x1 - strh r1, [r2, 0x18] - lsls r0, 16 - asrs r0, 16 - movs r3, 0xE - ldrsh r1, [r2, r3] - cmp r0, r1 - blt _08073D70 - strh r7, [r2, 0x18] - ldrh r6, [r2, 0x8] - ldrh r3, [r2, 0xA] - movs r4, 0x10 - ldrsh r0, [r2, r4] - movs r4, 0xC - ldrsh r1, [r2, r4] - adds r0, r1 - lsls r0, 16 - lsrs r4, r0, 16 - strh r4, [r2, 0x10] - cmp r1, 0 - bne _08073D34 - lsls r2, r3, 16 - b _08073D58 - .align 2, 0 -_08073D30: .4byte gTasks -_08073D34: - lsls r1, r6, 16 - lsls r0, r3, 16 - asrs r3, r0, 16 - adds r2, r0, 0 - cmp r1, r2 - bge _08073D4A - lsls r0, r4, 16 - asrs r0, 16 - cmp r0, r3 - blt _08073D54 - b _08073D58 -_08073D4A: - lsls r0, r4, 16 - asrs r0, 16 - cmp r0, r3 - bgt _08073D54 - movs r7, 0x1 -_08073D54: - cmp r7, 0 - beq _08073D68 -_08073D58: - lsrs r4, r2, 16 - adds r0, r5, 0 - bl DestroyTask - ldr r1, _08073D78 @ =gUnknown_2037EE3 - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_08073D68: - lsls r0, r4, 24 - asrs r0, 24 - bl SE12PanpotControl -_08073D70: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08073D78: .4byte gUnknown_2037EE3 - thumb_func_end Task_PanFromInitialToTarget - - thumb_func_start ScriptCmd_panse_26 -ScriptCmd_panse_26: @ 8073D7C - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - ldr r0, _08073E00 @ =gUnknown_2037ED4 - mov r9, r0 - ldr r0, [r0] - adds r1, r0, 0x1 - mov r2, r9 - str r1, [r2] - ldrb r0, [r0, 0x1] - mov r8, r0 - ldrb r0, [r1, 0x1] - lsls r0, 8 - mov r2, r8 - orrs r2, r0 - mov r8, r2 - ldrb r4, [r1, 0x2] - ldrb r5, [r1, 0x3] - ldrb r6, [r1, 0x4] - ldrb r1, [r1, 0x5] - mov r10, r1 - ldr r0, _08073E04 @ =Task_PanFromInitialToTarget - movs r1, 0x1 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08073E08 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - lsls r4, 24 - asrs r4, 24 - strh r4, [r1, 0x8] - lsls r5, 24 - asrs r5, 24 - strh r5, [r1, 0xA] - lsls r6, 24 - asrs r6, 24 - strh r6, [r1, 0xC] - mov r0, r10 - strh r0, [r1, 0xE] - strh r4, [r1, 0x10] - mov r0, r8 - adds r1, r4, 0 - bl PlaySE12WithPanning - ldr r1, _08073E0C @ =gUnknown_2037EE3 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r1, r9 - ldr r0, [r1] - adds r0, 0x6 - str r0, [r1] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08073E00: .4byte gUnknown_2037ED4 -_08073E04: .4byte Task_PanFromInitialToTarget -_08073E08: .4byte gTasks -_08073E0C: .4byte gUnknown_2037EE3 - thumb_func_end ScriptCmd_panse_26 - - thumb_func_start ScriptCmd_panse_27 -ScriptCmd_panse_27: @ 8073E10 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r0, _08073EC0 @ =gUnknown_2037ED4 - mov r10, r0 - ldr r0, [r0] - adds r1, r0, 0x1 - mov r2, r10 - str r1, [r2] - ldrb r0, [r0, 0x1] - mov r9, r0 - ldrb r0, [r1, 0x1] - lsls r0, 8 - mov r2, r9 - orrs r2, r0 - mov r9, r2 - ldrb r4, [r1, 0x3] - ldrb r0, [r1, 0x4] - mov r8, r0 - ldrb r7, [r1, 0x5] - movs r0, 0x2 - ldrsb r0, [r1, r0] - bl BattleAnimAdjustPanning2 - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - lsls r4, 24 - asrs r4, 24 - adds r0, r4, 0 - bl BattleAnimAdjustPanning2 - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - mov r1, r8 - lsls r1, 24 - asrs r1, 24 - mov r8, r1 - mov r0, r8 - bl BattleAnimAdjustPanning2 - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _08073EC4 @ =Task_PanFromInitialToTarget - movs r1, 0x1 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08073EC8 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - lsls r6, 24 - asrs r6, 24 - strh r6, [r1, 0x8] - lsls r5, 24 - asrs r5, 24 - strh r5, [r1, 0xA] - lsls r4, 24 - asrs r4, 24 - strh r4, [r1, 0xC] - strh r7, [r1, 0xE] - strh r6, [r1, 0x10] - mov r0, r9 - adds r1, r6, 0 - bl PlaySE12WithPanning - ldr r1, _08073ECC @ =gUnknown_2037EE3 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r2, r10 - ldr r0, [r2] - adds r0, 0x6 - str r0, [r2] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08073EC0: .4byte gUnknown_2037ED4 -_08073EC4: .4byte Task_PanFromInitialToTarget -_08073EC8: .4byte gTasks -_08073ECC: .4byte gUnknown_2037EE3 - thumb_func_end ScriptCmd_panse_27 - - thumb_func_start ScriptCmd_loopsewithpan -ScriptCmd_loopsewithpan: @ 8073ED0 - push {r4-r6,lr} - mov r6, r9 - mov r5, r8 - push {r5,r6} - ldr r6, _08073F48 @ =gUnknown_2037ED4 - ldr r0, [r6] - adds r1, r0, 0x1 - str r1, [r6] - ldrb r5, [r0, 0x1] - ldrb r0, [r1, 0x1] - lsls r0, 8 - orrs r5, r0 - ldrb r0, [r1, 0x3] - mov r8, r0 - ldrb r2, [r1, 0x4] - mov r9, r2 - movs r0, 0x2 - ldrsb r0, [r1, r0] - bl BattleAnimAdjustPanning - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _08073F4C @ =Task_LoopAndPlaySE - movs r1, 0x1 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08073F50 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r5, [r1, 0x8] - lsls r4, 24 - asrs r4, 24 - strh r4, [r1, 0xA] - mov r2, r8 - strh r2, [r1, 0xC] - mov r2, r9 - strh r2, [r1, 0xE] - mov r2, r8 - strh r2, [r1, 0x18] - ldr r1, [r1] - bl _call_via_r1 - ldr r1, _08073F54 @ =gUnknown_2037EE3 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - ldr r0, [r6] - adds r0, 0x5 - str r0, [r6] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08073F48: .4byte gUnknown_2037ED4 -_08073F4C: .4byte Task_LoopAndPlaySE -_08073F50: .4byte gTasks -_08073F54: .4byte gUnknown_2037EE3 - thumb_func_end ScriptCmd_loopsewithpan - - thumb_func_start Task_LoopAndPlaySE -Task_LoopAndPlaySE: @ 8073F58 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _08073FAC @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r2, r0, r1 - ldrh r0, [r2, 0x18] - adds r1, r0, 0x1 - strh r1, [r2, 0x18] - lsls r0, 16 - asrs r0, 16 - movs r3, 0xC - ldrsh r1, [r2, r3] - cmp r0, r1 - blt _08073FA6 - movs r0, 0 - strh r0, [r2, 0x18] - ldrh r0, [r2, 0x8] - ldrb r1, [r2, 0xA] - ldrh r4, [r2, 0xE] - subs r4, 0x1 - strh r4, [r2, 0xE] - lsls r4, 24 - lsrs r4, 24 - lsls r1, 24 - asrs r1, 24 - bl PlaySE12WithPanning - cmp r4, 0 - bne _08073FA6 - adds r0, r5, 0 - bl DestroyTask - ldr r1, _08073FB0 @ =gUnknown_2037EE3 - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_08073FA6: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08073FAC: .4byte gTasks -_08073FB0: .4byte gUnknown_2037EE3 - thumb_func_end Task_LoopAndPlaySE - - thumb_func_start ScriptCmd_waitplaysewithpan -ScriptCmd_waitplaysewithpan: @ 8073FB4 - push {r4-r6,lr} - mov r6, r8 - push {r6} - ldr r6, _08074018 @ =gUnknown_2037ED4 - ldr r0, [r6] - adds r1, r0, 0x1 - str r1, [r6] - ldrb r5, [r0, 0x1] - ldrb r0, [r1, 0x1] - lsls r0, 8 - orrs r5, r0 - ldrb r0, [r1, 0x3] - mov r8, r0 - movs r0, 0x2 - ldrsb r0, [r1, r0] - bl BattleAnimAdjustPanning - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _0807401C @ =Task_WaitAndPlaySE - movs r1, 0x1 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08074020 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r5, [r1, 0x8] - lsls r4, 24 - asrs r4, 24 - strh r4, [r1, 0xA] - mov r0, r8 - strh r0, [r1, 0xC] - ldr r1, _08074024 @ =gUnknown_2037EE3 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - ldr r0, [r6] - adds r0, 0x4 - str r0, [r6] - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08074018: .4byte gUnknown_2037ED4 -_0807401C: .4byte Task_WaitAndPlaySE -_08074020: .4byte gTasks -_08074024: .4byte gUnknown_2037EE3 - thumb_func_end ScriptCmd_waitplaysewithpan - - thumb_func_start Task_WaitAndPlaySE -Task_WaitAndPlaySE: @ 8074028 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _08074064 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r1 - ldrh r0, [r2, 0xC] - subs r1, r0, 0x1 - strh r1, [r2, 0xC] - lsls r0, 16 - cmp r0, 0 - bgt _0807405C - ldrh r0, [r2, 0x8] - movs r1, 0xA - ldrsb r1, [r2, r1] - bl PlaySE12WithPanning - adds r0, r4, 0 - bl DestroyTask - ldr r1, _08074068 @ =gUnknown_2037EE3 - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_0807405C: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08074064: .4byte gTasks -_08074068: .4byte gUnknown_2037EE3 - thumb_func_end Task_WaitAndPlaySE - - thumb_func_start ScriptCmd_createsoundtask -ScriptCmd_createsoundtask: @ 807406C - push {r4-r6,lr} - ldr r4, _080740D4 @ =gUnknown_2037ED4 - ldr r1, [r4] - adds r3, r1, 0x1 - str r3, [r4] - ldrb r2, [r1, 0x1] - ldrb r0, [r3, 0x1] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r3, 0x2] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r3, 0x3] - lsls r0, 24 - adds r6, r2, r0 - adds r0, r1, 0x5 - str r0, [r4] - ldrb r0, [r1, 0x5] - adds r1, 0x6 - str r1, [r4] - cmp r0, 0 - beq _080740B6 - adds r5, r4, 0 - ldr r4, _080740D8 @ =gBattleAnimArgs - adds r3, r0, 0 -_0807409E: - ldr r2, [r5] - ldrb r1, [r2] - ldrb r0, [r2, 0x1] - lsls r0, 8 - orrs r1, r0 - strh r1, [r4] - adds r2, 0x2 - str r2, [r5] - adds r4, 0x2 - subs r3, 0x1 - cmp r3, 0 - bne _0807409E -_080740B6: - adds r0, r6, 0 - movs r1, 0x1 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - bl _call_via_r6 - ldr r1, _080740DC @ =gUnknown_2037EE3 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080740D4: .4byte gUnknown_2037ED4 -_080740D8: .4byte gBattleAnimArgs -_080740DC: .4byte gUnknown_2037EE3 - thumb_func_end ScriptCmd_createsoundtask - - thumb_func_start ScriptCmd_waitsound -ScriptCmd_waitsound: @ 80740E0 - push {r4,r5,lr} - ldr r0, _08074118 @ =gUnknown_2037EE3 - ldrb r5, [r0] - cmp r5, 0 - bne _08074128 - bl IsSEPlaying - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - beq _08074140 - ldr r4, _0807411C @ =gUnknown_2037F12 - ldrh r0, [r4] - adds r0, 0x1 - strh r0, [r4] - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x5A - bls _0807412E - ldr r0, _08074120 @ =gMPlayInfo_SE1 - bl m4aMPlayStop - ldr r0, _08074124 @ =gMPlayInfo_SE2 - bl m4aMPlayStop - strh r5, [r4] - b _08074152 - .align 2, 0 -_08074118: .4byte gUnknown_2037EE3 -_0807411C: .4byte gUnknown_2037F12 -_08074120: .4byte gMPlayInfo_SE1 -_08074124: .4byte gMPlayInfo_SE2 -_08074128: - ldr r1, _08074138 @ =gUnknown_2037F12 - movs r0, 0 - strh r0, [r1] -_0807412E: - ldr r1, _0807413C @ =gUnknown_2037EE0 - movs r0, 0x1 - strb r0, [r1] - b _08074152 - .align 2, 0 -_08074138: .4byte gUnknown_2037F12 -_0807413C: .4byte gUnknown_2037EE0 -_08074140: - ldr r0, _08074158 @ =gUnknown_2037F12 - movs r2, 0 - strh r1, [r0] - ldr r1, _0807415C @ =gUnknown_2037ED4 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - ldr r0, _08074160 @ =gUnknown_2037EE0 - strb r2, [r0] -_08074152: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08074158: .4byte gUnknown_2037F12 -_0807415C: .4byte gUnknown_2037ED4 -_08074160: .4byte gUnknown_2037EE0 - thumb_func_end ScriptCmd_waitsound - - thumb_func_start ScriptCmd_jumpargeq -ScriptCmd_jumpargeq: @ 8074164 - push {r4-r6,lr} - ldr r5, _080741A4 @ =gUnknown_2037ED4 - ldr r4, [r5] - adds r3, r4, 0x1 - str r3, [r5] - ldrb r2, [r4, 0x1] - ldrb r1, [r3, 0x1] - ldrb r0, [r3, 0x2] - lsls r0, 8 - orrs r1, r0 - ldr r0, _080741A8 @ =gBattleAnimArgs - lsls r2, 1 - adds r2, r0 - lsls r1, 16 - asrs r1, 16 - movs r6, 0 - ldrsh r0, [r2, r6] - cmp r1, r0 - bne _080741AC - ldrb r1, [r3, 0x3] - ldrb r0, [r3, 0x4] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0x5] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0x6] - lsls r0, 24 - adds r1, r0 - str r1, [r5] - b _080741B2 - .align 2, 0 -_080741A4: .4byte gUnknown_2037ED4 -_080741A8: .4byte gBattleAnimArgs -_080741AC: - adds r0, r4, 0 - adds r0, 0x8 - str r0, [r5] -_080741B2: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end ScriptCmd_jumpargeq - - thumb_func_start sub_80741B8 -sub_80741B8: @ 80741B8 - ldr r1, _080741C4 @ =gUnknown_2037ED4 - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - bx lr - .align 2, 0 -_080741C4: .4byte gUnknown_2037ED4 - thumb_func_end sub_80741B8 - - thumb_func_start sub_80741C8 -sub_80741C8: @ 80741C8 - push {lr} - ldr r0, _080741DC @ =gUnknown_2037ED4 - ldr r1, [r0] - ldrb r2, [r1, 0x1] - adds r1, 0x2 - str r1, [r0] - cmp r2, 0 - beq _080741E4 - ldr r0, _080741E0 @ =gBattleAnimTarget - b _080741E6 - .align 2, 0 -_080741DC: .4byte gUnknown_2037ED4 -_080741E0: .4byte gBattleAnimTarget -_080741E4: - ldr r0, _08074210 @ =gBattleAnimAttacker -_080741E6: - ldrb r0, [r0] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - beq _080741F8 - cmp r0, 0x3 - bne _0807420C -_080741F8: - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x2 - movs r1, 0x4 - movs r2, 0x2 - bl SetAnimBgAttribute -_0807420C: - pop {r0} - bx r0 - .align 2, 0 -_08074210: .4byte gBattleAnimAttacker - thumb_func_end sub_80741C8 - - thumb_func_start sub_8074214 -sub_8074214: @ 8074214 - push {lr} - ldr r1, _08074238 @ =gUnknown_2037ED4 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x2 - movs r1, 0x4 - movs r2, 0x2 - bl SetAnimBgAttribute - pop {r0} - bx r0 - .align 2, 0 -_08074238: .4byte gUnknown_2037ED4 - thumb_func_end sub_8074214 - - thumb_func_start sub_807423C -sub_807423C: @ 807423C - push {r4-r7,lr} - ldr r1, _0807426C @ =gUnknown_2037ED4 - ldr r0, [r1] - ldrb r6, [r0, 0x1] - adds r0, 0x2 - str r0, [r1] - ldr r7, _08074270 @ =gBattleAnimAttacker - ldrb r0, [r7] - bl GetBattlerSide - adds r4, r0, 0 - ldr r5, _08074274 @ =gBattleAnimTarget - ldrb r0, [r5] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - beq _0807429E - cmp r6, 0 - beq _08074278 - ldrb r0, [r5] - b _0807427A - .align 2, 0 -_0807426C: .4byte gUnknown_2037ED4 -_08074270: .4byte gBattleAnimAttacker -_08074274: .4byte gBattleAnimTarget -_08074278: - ldrb r0, [r7] -_0807427A: - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - beq _0807428A - cmp r0, 0x3 - bne _0807429E -_0807428A: - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x2 - movs r1, 0x4 - movs r2, 0x2 - bl SetAnimBgAttribute -_0807429E: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_807423C - - thumb_func_start ScriptCmd_invisible -ScriptCmd_invisible: @ 80742A4 - push {r4,lr} - ldr r4, _080742D8 @ =gUnknown_2037ED4 - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _080742CC - ldr r1, _080742DC @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_080742CC: - ldr r0, [r4] - adds r0, 0x2 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080742D8: .4byte gUnknown_2037ED4 -_080742DC: .4byte gSprites - thumb_func_end ScriptCmd_invisible - - thumb_func_start ScriptCmd_visible -ScriptCmd_visible: @ 80742E0 - push {r4,lr} - ldr r4, _08074318 @ =gUnknown_2037ED4 - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _0807430A - ldr r1, _0807431C @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_0807430A: - ldr r0, [r4] - adds r0, 0x2 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08074318: .4byte gUnknown_2037ED4 -_0807431C: .4byte gSprites - thumb_func_end ScriptCmd_visible - - thumb_func_start sub_8074320 -sub_8074320: @ 8074320 - push {r4-r7,lr} - ldr r1, _08074364 @ =gUnknown_2037ED4 - ldr r0, [r1] - ldrb r7, [r0, 0x1] - adds r0, 0x2 - str r0, [r1] - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080743C2 - ldr r6, _08074368 @ =gBattleAnimAttacker - ldrb r0, [r6] - bl GetBattlerSide - adds r4, r0, 0 - ldr r5, _0807436C @ =gBattleAnimTarget - ldrb r0, [r5] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080743C2 - cmp r7, 0 - bne _08074370 - ldrb r0, [r6] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r4, r0, 24 - movs r0, 0 - b _0807437C - .align 2, 0 -_08074364: .4byte gUnknown_2037ED4 -_08074368: .4byte gBattleAnimAttacker -_0807436C: .4byte gBattleAnimTarget -_08074370: - ldrb r0, [r5] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r4, r0, 24 - movs r0, 0x1 -_0807437C: - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _080743C2 - ldr r1, _080743B8 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r2, r0, r1 - adds r3, r2, 0 - adds r3, 0x3E - ldrb r1, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r3] - cmp r4, 0x2 - bne _080743AC - ldrb r0, [r2, 0x5] - movs r1, 0xC - orrs r0, r1 - strb r0, [r2, 0x5] -_080743AC: - cmp r4, 0x1 - bne _080743BC - movs r0, 0 - bl sub_8073128 - b _080743C2 - .align 2, 0 -_080743B8: .4byte gSprites -_080743BC: - movs r0, 0x1 - bl sub_8073128 -_080743C2: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_8074320 - - thumb_func_start sub_80743C8 -sub_80743C8: @ 80743C8 - push {r4-r7,lr} - ldr r1, _0807440C @ =gUnknown_2037ED4 - ldr r0, [r1] - ldrb r7, [r0, 0x1] - adds r0, 0x2 - str r0, [r1] - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _0807444C - ldr r6, _08074410 @ =gBattleAnimAttacker - ldrb r0, [r6] - bl GetBattlerSide - adds r4, r0, 0 - ldr r5, _08074414 @ =gBattleAnimTarget - ldrb r0, [r5] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _0807444C - cmp r7, 0 - bne _08074418 - ldrb r0, [r6] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r4, r0, 24 - movs r0, 0 - b _08074424 - .align 2, 0 -_0807440C: .4byte gUnknown_2037ED4 -_08074410: .4byte gBattleAnimAttacker -_08074414: .4byte gBattleAnimTarget -_08074418: - ldrb r0, [r5] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r4, r0, 24 - movs r0, 0x1 -_08074424: - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _0807444C - cmp r4, 0x2 - bne _0807444C - ldr r1, _08074454 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r2, [r0, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - movs r2, 0x8 - orrs r1, r2 - strb r1, [r0, 0x5] -_0807444C: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08074454: .4byte gSprites - thumb_func_end sub_80743C8 - - thumb_func_start sub_8074458 -sub_8074458: @ 8074458 - push {lr} - ldr r0, _08074474 @ =gMPlayInfo_SE1 - bl m4aMPlayStop - ldr r0, _08074478 @ =gMPlayInfo_SE2 - bl m4aMPlayStop - ldr r1, _0807447C @ =gUnknown_2037ED4 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .align 2, 0 -_08074474: .4byte gMPlayInfo_SE1 -_08074478: .4byte gMPlayInfo_SE2 -_0807447C: .4byte gUnknown_2037ED4 - thumb_func_end sub_8074458 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_anim_effects_1.s b/asm/battle_anim_effects_1.s deleted file mode 100644 index 42b3517f2..000000000 --- a/asm/battle_anim_effects_1.s +++ /dev/null @@ -1,9882 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80A22E8 -sub_80A22E8: @ 80A22E8 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080A231C @ =gBattleAnimArgs - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - ldr r0, _080A2320 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A2324 - ldrh r0, [r5, 0x8] - negs r0, r0 - b _080A2326 - .align 2, 0 -_080A231C: .4byte gBattleAnimArgs -_080A2320: .4byte gBattleAnimAttacker -_080A2324: - ldrh r0, [r5, 0x8] -_080A2326: - strh r0, [r4, 0x34] - ldr r0, _080A2338 @ =gBattleAnimArgs - ldrh r0, [r0, 0xA] - strh r0, [r4, 0x36] - ldr r0, _080A233C @ =sub_80A2340 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A2338: .4byte gBattleAnimArgs -_080A233C: .4byte sub_80A2340 - thumb_func_end sub_80A22E8 - - thumb_func_start sub_80A2340 -sub_80A2340: @ 80A2340 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080A237C - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x32] - lsls r0, r1, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r1, r0 - strh r1, [r4, 0x32] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080A2382 -_080A237C: - adds r0, r4, 0 - bl DestroyAnimSprite -_080A2382: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A2340 - - thumb_func_start sub_80A2388 -sub_80A2388: @ 80A2388 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r0, _080A23C8 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r5, _080A23CC @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, _080A23D0 @ =StartAnimLinearTranslation - str r0, [r4, 0x1C] - ldr r1, _080A23D4 @ =DestroySpriteAndMatrix - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A23C8: .4byte gBattleAnimArgs -_080A23CC: .4byte gBattleAnimAttacker -_080A23D0: .4byte StartAnimLinearTranslation -_080A23D4: .4byte DestroySpriteAndMatrix - thumb_func_end sub_80A2388 - - thumb_func_start sub_80A23D8 -sub_80A23D8: @ 80A23D8 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r5, _080A2420 @ =gBattleAnimArgs - ldrb r1, [r5, 0x6] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldr r5, _080A2424 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, _080A2428 @ =StartAnimLinearTranslation - str r0, [r4, 0x1C] - ldr r1, _080A242C @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A2420: .4byte gBattleAnimArgs -_080A2424: .4byte gBattleAnimTarget -_080A2428: .4byte StartAnimLinearTranslation -_080A242C: .4byte DestroyAnimSprite - thumb_func_end sub_80A23D8 - - thumb_func_start sub_80A2430 -sub_80A2430: @ 80A2430 - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r6, _080A2480 @ =gBattleAnimArgs - ldrh r0, [r6, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r5, _080A2484 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldrh r0, [r6, 0x6] - strh r0, [r4, 0x38] - ldr r1, _080A2488 @ =sub_80A248C - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A2480: .4byte gBattleAnimArgs -_080A2484: .4byte gBattleAnimTarget -_080A2488: .4byte sub_80A248C - thumb_func_end sub_80A2430 - - thumb_func_start sub_80A248C -sub_80A248C: @ 80A248C - push {r4,lr} - adds r4, r0, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - beq _080A24A2 - adds r0, r4, 0 - bl DestroySprite - b _080A24F6 -_080A24A2: - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x7F - ble _080A24BC - ldr r0, _080A24B8 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - adds r0, 0x1 - b _080A24C6 - .align 2, 0 -_080A24B8: .4byte gBattleAnimTarget -_080A24BC: - ldr r0, _080A24FC @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - adds r0, 0x6 -_080A24C6: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x5 - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xE - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0xF - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] -_080A24F6: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A24FC: .4byte gBattleAnimTarget - thumb_func_end sub_80A248C - - thumb_func_start sub_80A2500 -sub_80A2500: @ 80A2500 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, _080A2570 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - subs r0, 0x1 - movs r2, 0 - strh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080A255A - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - movs r0, 0x6 - strh r0, [r5, 0x8] - ldr r1, _080A2574 @ =gBattleAnimArgs - movs r0, 0xF - strh r0, [r1] - strh r2, [r1, 0x2] - movs r0, 0x50 - strh r0, [r1, 0x4] - strh r2, [r1, 0x6] - ldr r4, _080A2578 @ =gUnknown_83E2A88 - ldr r0, _080A257C @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - adds r3, r0, 0 - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - adds r0, r4, 0 - movs r1, 0 - movs r2, 0 - bl CreateSpriteAndAnimate -_080A255A: - movs r1, 0xA - ldrsh r0, [r5, r1] - cmp r0, 0xF - bne _080A2568 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080A2568: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A2570: .4byte gTasks -_080A2574: .4byte gBattleAnimArgs -_080A2578: .4byte gUnknown_83E2A88 -_080A257C: .4byte gBattleAnimTarget - thumb_func_end sub_80A2500 - - thumb_func_start sub_80A2580 -sub_80A2580: @ 80A2580 - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimTarget - ldr r6, _080A25C4 @ =gBattleAnimArgs - ldrh r0, [r6, 0x6] - strh r0, [r4, 0x2E] - ldr r5, _080A25C8 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldrh r0, [r6, 0x4] - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimArcTranslation - ldr r0, _080A25CC @ =sub_80A25D0 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A25C4: .4byte gBattleAnimArgs -_080A25C8: .4byte gBattleAnimAttacker -_080A25CC: .4byte sub_80A25D0 - thumb_func_end sub_80A2580 - - thumb_func_start sub_80A25D0 -sub_80A25D0: @ 80A25D0 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080A25E4 - adds r0, r4, 0 - bl DestroyAnimSprite -_080A25E4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A25D0 - - thumb_func_start sub_80A25EC -sub_80A25EC: @ 80A25EC - push {r4,r5,lr} - adds r5, r0, 0 - bl Random - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x7 - ands r1, r0 - adds r0, r5, 0 - bl StartSpriteAnim - ldr r4, _080A2634 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A2638 - ldrh r0, [r5, 0x20] - subs r0, 0x14 - b _080A263C - .align 2, 0 -_080A2634: .4byte gBattleAnimAttacker -_080A2638: - ldrh r0, [r5, 0x20] - adds r0, 0x14 -_080A263C: - strh r0, [r5, 0x20] - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x1F - ands r0, r1 - adds r0, 0x40 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, _080A269C @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimFastLinearTranslationWithSpeed - bl Random - movs r1, 0xFF - ands r1, r0 - strh r1, [r5, 0x38] - adds r0, r5, 0 - adds r0, 0x43 - ldrb r0, [r0] - strh r0, [r5, 0x3A] - ldr r1, _080A26A0 @ =sub_80A26A4 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A269C: .4byte gBattleAnimTarget -_080A26A0: .4byte sub_80A26A4 - thumb_func_end sub_80A25EC - - thumb_func_start sub_80A26A4 -sub_80A26A4: @ 80A26A4 - push {r4,lr} - adds r4, r0, 0 - bl AnimFastTranslateLinear - lsls r0, 24 - cmp r0, 0 - beq _080A26BA - adds r0, r4, 0 - bl DestroyAnimSprite - b _080A26EA -_080A26BA: - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xC - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x7E - bgt _080A26D6 - ldrh r0, [r4, 0x3A] - b _080A26DA -_080A26D6: - ldrh r0, [r4, 0x3A] - adds r0, 0x1 -_080A26DA: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrh r0, [r4, 0x38] - adds r0, 0x18 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] -_080A26EA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A26A4 - - thumb_func_start sub_80A26F0 -sub_80A26F0: @ 80A26F0 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r0, _080A2750 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A2710 - ldr r1, _080A2754 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080A2710: - ldr r4, _080A2754 @ =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldr r5, _080A2758 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - strh r0, [r6, 0x36] - ldrh r0, [r4, 0xA] - strh r0, [r6, 0x38] - adds r0, r6, 0 - bl InitAnimArcTranslation - ldr r0, _080A275C @ =sub_80A2760 - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A2750: .4byte gBattleAnimAttacker -_080A2754: .4byte gBattleAnimArgs -_080A2758: .4byte gBattleAnimTarget -_080A275C: .4byte sub_80A2760 - thumb_func_end sub_80A26F0 - - thumb_func_start sub_80A2760 -sub_80A2760: @ 80A2760 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080A278A - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - movs r0, 0xA - strh r0, [r4, 0x2E] - ldr r0, _080A2790 @ =WaitAnimForDuration - str r0, [r4, 0x1C] - ldr r1, _080A2794 @ =sub_80A2798 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 -_080A278A: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A2790: .4byte WaitAnimForDuration -_080A2794: .4byte sub_80A2798 - thumb_func_end sub_80A2760 - - thumb_func_start sub_80A2798 -sub_80A2798: @ 80A2798 - push {r4,lr} - adds r4, r0, 0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - movs r0, 0x3C - strh r0, [r4, 0x2E] - ldr r0, _080A27C8 @ =WaitAnimForDuration - str r0, [r4, 0x1C] - ldr r1, _080A27CC @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A27C8: .4byte WaitAnimForDuration -_080A27CC: .4byte DestroyAnimSprite - thumb_func_end sub_80A2798 - - thumb_func_start sub_80A27D0 -sub_80A27D0: @ 80A27D0 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimTarget - ldr r5, _080A2814 @ =gBattleAnimArgs - ldrb r1, [r5, 0x8] - adds r0, r4, 0 - bl StartSpriteAnim - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080A27FA - ldrb r0, [r4, 0x1] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4, 0x1] -_080A27FA: - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x30] - ldr r1, _080A2818 @ =sub_80A281C - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A2814: .4byte gBattleAnimArgs -_080A2818: .4byte sub_80A281C - thumb_func_end sub_80A27D0 - - thumb_func_start sub_80A281C -sub_80A281C: @ 80A281C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x20 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x3 - negs r1, r1 - bl Cos - ldrh r1, [r4, 0x32] - adds r1, 0x18 - strh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _080A2870 - ldr r0, _080A286C @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteBGPriority - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - b _080A2894 - .align 2, 0 -_080A286C: .4byte gBattleAnimTarget -_080A2870: - ldr r0, _080A28C0 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteBGPriority - adds r0, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x3 - bls _080A2884 - movs r2, 0x3 -_080A2884: - movs r0, 0x3 - ands r2, r0 - lsls r2, 2 - ldrb r1, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - orrs r0, r2 -_080A2894: - strb r0, [r4, 0x5] - ldrh r0, [r4, 0x30] - adds r0, 0x2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080A28B8 - adds r0, r4, 0 - bl DestroyAnimSprite -_080A28B8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A28C0: .4byte gBattleAnimTarget - thumb_func_end sub_80A281C - - thumb_func_start sub_80A28C4 -sub_80A28C4: @ 80A28C4 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A28DE - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - bne _080A28E6 -_080A28DE: - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080A2918 -_080A28E6: - ldr r0, _080A2904 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080A2908 - movs r0, 0x2 - movs r1, 0x4 - movs r2, 0x3 - bl SetAnimBgAttribute - b _080A2912 - .align 2, 0 -_080A2904: .4byte gBattleAnimTarget -_080A2908: - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute -_080A2912: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080A2918: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A28C4 - - thumb_func_start sub_80A2920 -sub_80A2920: @ 80A2920 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - ldr r5, _080A2968 @ =gBattleAnimArgs - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldr r0, _080A296C @ =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x4] - adds r0, r5 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - movs r0, 0x40 - strh r0, [r4, 0x38] - ldr r1, _080A2970 @ =sub_80A2974 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A2968: .4byte gBattleAnimArgs -_080A296C: .4byte gBattleAnimAttacker -_080A2970: .4byte sub_80A2974 - thumb_func_end sub_80A2920 - - thumb_func_start sub_80A2974 -sub_80A2974: @ 80A2974 - push {r4,lr} - adds r4, r0, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - bne _080A29E0 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x20 - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x5 - negs r1, r1 - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _080A29C0 - ldr r0, _080A29BC @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - subs r0, 0x1 - b _080A29CA - .align 2, 0 -_080A29BC: .4byte gBattleAnimAttacker -_080A29C0: - ldr r0, _080A29DC @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - adds r0, 0x1 -_080A29CA: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrh r0, [r4, 0x38] - adds r0, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080A29E6 - .align 2, 0 -_080A29DC: .4byte gBattleAnimAttacker -_080A29E0: - adds r0, r4, 0 - bl DestroyAnimSprite -_080A29E6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A2974 - - thumb_func_start sub_80A29EC -sub_80A29EC: @ 80A29EC - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r5, _080A2A34 @ =gBattleAnimArgs - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldr r0, _080A2A38 @ =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x4] - adds r0, r5 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - movs r0, 0x40 - strh r0, [r4, 0x38] - ldr r1, _080A2A3C @ =sub_80A2A40 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A2A34: .4byte gBattleAnimArgs -_080A2A38: .4byte gBattleAnimAttacker -_080A2A3C: .4byte sub_80A2A40 - thumb_func_end sub_80A29EC - - thumb_func_start sub_80A2A40 -sub_80A2A40: @ 80A2A40 - push {r4,lr} - adds r4, r0, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - bne _080A2A98 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldrh r1, [r4, 0x38] - adds r0, r1, 0 - subs r0, 0x3B - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x4 - bls _080A2A78 - adds r0, r1, 0 - subs r0, 0xBB - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x4 - bhi _080A2A8C -_080A2A78: - ldrb r2, [r4, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x8 - eors r1, r0 - lsls r1, 1 - subs r0, 0x47 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x3] -_080A2A8C: - ldrh r0, [r4, 0x38] - adds r0, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080A2A9E -_080A2A98: - adds r0, r4, 0 - bl DestroyAnimSprite -_080A2A9E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A2A40 - - thumb_func_start sub_80A2AA4 -sub_80A2AA4: @ 80A2AA4 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080A2AE0 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r1, _080A2AE4 @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x32] - ldr r0, _080A2AE8 @ =sub_80A2AEC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A2AE0: .4byte gBattleAnimAttacker -_080A2AE4: .4byte gBattleAnimArgs -_080A2AE8: .4byte sub_80A2AEC - thumb_func_end sub_80A2AA4 - - thumb_func_start sub_80A2AEC -sub_80A2AEC: @ 80A2AEC - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x32] - movs r2, 0x32 - ldrsh r3, [r1, r2] - cmp r3, 0 - bne _080A2B20 - ldrh r0, [r1, 0x30] - movs r2, 0x1 - ands r2, r0 - cmp r2, 0 - beq _080A2B0E - movs r0, 0x80 - strh r0, [r1, 0x2E] - strh r3, [r1, 0x30] - strh r3, [r1, 0x32] - b _080A2B14 -_080A2B0E: - strh r2, [r1, 0x2E] - strh r2, [r1, 0x30] - strh r2, [r1, 0x32] -_080A2B14: - ldr r0, _080A2B1C @ =sub_80A2B38 - str r0, [r1, 0x1C] - b _080A2B34 - .align 2, 0 -_080A2B1C: .4byte sub_80A2B38 -_080A2B20: - subs r0, 0x1 - strh r0, [r1, 0x32] - ldrh r0, [r1, 0x2E] - ldrh r2, [r1, 0x20] - adds r0, r2 - strh r0, [r1, 0x20] - ldrh r0, [r1, 0x30] - ldrh r2, [r1, 0x22] - adds r0, r2 - strh r0, [r1, 0x22] -_080A2B34: - pop {r0} - bx r0 - thumb_func_end sub_80A2AEC - - thumb_func_start sub_80A2B38 -sub_80A2B38: @ 80A2B38 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080A2B58 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A2B5C - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x19 - bl Sin - negs r0, r0 - b _080A2B66 - .align 2, 0 -_080A2B58: .4byte gBattleAnimAttacker -_080A2B5C: - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x19 - bl Sin -_080A2B66: - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x2E] - adds r0, 0x2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080A2B86 - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] -_080A2B86: - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x50 - ble _080A2B94 - adds r0, r4, 0 - bl DestroyAnimSprite -_080A2B94: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A2B38 - - thumb_func_start sub_80A2B9C -sub_80A2B9C: @ 80A2B9C - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r0, _080A2BF0 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A2BBC - ldr r1, _080A2BF4 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080A2BBC: - ldr r6, _080A2BF4 @ =gBattleAnimArgs - ldrh r0, [r6, 0x8] - strh r0, [r5, 0x2E] - movs r1, 0xC - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080A2BFC - ldr r4, _080A2BF8 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x6] - adds r0, r6 - b _080A2C1C - .align 2, 0 -_080A2BF0: .4byte gBattleAnimAttacker -_080A2BF4: .4byte gBattleAnimArgs -_080A2BF8: .4byte gBattleAnimTarget -_080A2BFC: - ldr r0, _080A2C48 @ =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl SetAverageBattlerPositions - ldrh r0, [r6, 0x4] - ldrh r1, [r5, 0x32] - adds r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r6, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 -_080A2C1C: - strh r0, [r5, 0x36] - ldr r0, _080A2C4C @ =gBattleAnimArgs - ldrh r0, [r0, 0xA] - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl InitAnimArcTranslation - ldr r0, _080A2C50 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - adds r4, r0, 0 - ldr r0, _080A2C48 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080A2C54 - movs r0, 0x1 - b _080A2C56 - .align 2, 0 -_080A2C48: .4byte gBattleAnimTarget -_080A2C4C: .4byte gBattleAnimArgs -_080A2C50: .4byte gBattleAnimAttacker -_080A2C54: - movs r0, 0 -_080A2C56: - strh r0, [r5, 0x2E] - ldr r0, _080A2C64 @ =sub_80A2C68 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A2C64: .4byte sub_80A2C68 - thumb_func_end sub_80A2B9C - - thumb_func_start sub_80A2C68 -sub_80A2C68: @ 80A2C68 - push {r4-r7,lr} - adds r6, r0, 0 - movs r7, 0 - ldrh r5, [r6, 0x2E] - ldrh r4, [r6, 0x3C] - movs r0, 0x1 - strh r0, [r6, 0x2E] - adds r0, r6, 0 - bl TranslateAnimHorizontalArc - ldrh r0, [r6, 0x3C] - strh r5, [r6, 0x2E] - lsls r4, 16 - asrs r4, 16 - cmp r4, 0xC8 - ble _080A2C9A - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x37 - bgt _080A2C9A - ldrh r0, [r6, 0x6] - cmp r0, 0 - bne _080A2CA0 - adds r0, 0x1 - strh r0, [r6, 0x6] -_080A2C9A: - ldrh r0, [r6, 0x6] - cmp r0, 0 - beq _080A2CD2 -_080A2CA0: - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - beq _080A2CD2 - adds r3, r6, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r6, 0x6] - adds r0, 0x1 - strh r0, [r6, 0x6] - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1E - bne _080A2CD2 - movs r7, 0x1 -_080A2CD2: - movs r2, 0x20 - ldrsh r0, [r6, r2] - movs r2, 0x24 - ldrsh r1, [r6, r2] - adds r0, r1 - adds r0, 0x10 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - bhi _080A2CFC - movs r0, 0x22 - ldrsh r1, [r6, r0] - movs r2, 0x26 - ldrsh r0, [r6, r2] - adds r1, r0 - cmp r1, 0xA0 - bgt _080A2CFC - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _080A2CFE -_080A2CFC: - movs r7, 0x1 -_080A2CFE: - cmp r7, 0 - beq _080A2D08 - adds r0, r6, 0 - bl DestroyAnimSprite -_080A2D08: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80A2C68 - - thumb_func_start AnimMoveTwisterParticle -AnimMoveTwisterParticle: @ 80A2D10 - push {r4,lr} - adds r4, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A2D3C - bl IsDoubleBattle - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080A2D3C - ldr r0, _080A2D64 @ =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl SetAverageBattlerPositions -_080A2D3C: - ldrh r0, [r4, 0x22] - adds r0, 0x20 - strh r0, [r4, 0x22] - ldr r1, _080A2D68 @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x36] - ldr r0, _080A2D6C @ =sub_80A2D70 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A2D64: .4byte gBattleAnimTarget -_080A2D68: .4byte gBattleAnimArgs -_080A2D6C: .4byte sub_80A2D70 - thumb_func_end AnimMoveTwisterParticle - - thumb_func_start sub_80A2D70 -sub_80A2D70: @ 80A2D70 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x30] - movs r2, 0x30 - ldrsh r0, [r4, r2] - cmp r0, 0xFF - bne _080A2D86 - ldrh r0, [r4, 0x22] - subs r0, 0x2 - strh r0, [r4, 0x22] - b _080A2D94 -_080A2D86: - cmp r0, 0 - ble _080A2D94 - ldrh r0, [r4, 0x22] - subs r0, 0x2 - strh r0, [r4, 0x22] - subs r0, r1, 0x2 - strh r0, [r4, 0x30] -_080A2D94: - ldrh r3, [r4, 0x32] - ldrh r5, [r4, 0x38] - adds r2, r3, r5 - strh r2, [r4, 0x38] - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r5, 0x36 - ldrsh r0, [r4, r5] - cmp r1, r0 - bge _080A2DAC - adds r0, r2, r3 - strh r0, [r4, 0x38] -_080A2DAC: - ldrh r1, [r4, 0x38] - movs r0, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x24] - movs r5, 0x38 - ldrsh r0, [r4, r5] - movs r1, 0x5 - bl Sin - strh r0, [r4, 0x26] - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x7F - bgt _080A2DEC - ldr r0, _080A2DE8 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteBGPriority - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x1 - b _080A2DFA - .align 2, 0 -_080A2DE8: .4byte gBattleAnimTarget -_080A2DEC: - ldr r0, _080A2E24 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteBGPriority - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 -_080A2DFA: - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _080A2E1E - adds r0, r4, 0 - bl DestroyAnimSprite -_080A2E1E: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A2E24: .4byte gBattleAnimTarget - thumb_func_end sub_80A2D70 - - thumb_func_start sub_80A2E28 -sub_80A2E28: @ 80A2E28 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0 - bl InitSpritePosToAnimTarget - adds r2, r5, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r4, _080A2E5C @ =gBattleAnimArgs - ldrb r1, [r4, 0x4] - adds r0, r5, 0 - bl StartSpriteAffineAnim - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x3A] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x3C] - ldr r0, _080A2E60 @ =sub_80A2E64 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A2E5C: .4byte gBattleAnimArgs -_080A2E60: .4byte sub_80A2E64 - thumb_func_end sub_80A2E28 - - thumb_func_start sub_80A2E64 -sub_80A2E64: @ 80A2E64 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080A2E94 @ =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, _080A2E98 @ =0x0000ffff - cmp r1, r0 - bne _080A2E8E - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0x2E] - ldr r0, _080A2E9C @ =sub_80A2EA0 - str r0, [r4, 0x1C] -_080A2E8E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A2E94: .4byte gBattleAnimArgs -_080A2E98: .4byte 0x0000ffff -_080A2E9C: .4byte sub_80A2EA0 - thumb_func_end sub_80A2E64 - - thumb_func_start sub_80A2EA0 -sub_80A2EA0: @ 80A2EA0 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080A2EB8 - ldrh r0, [r4, 0x2E] - adds r0, 0xB - b _080A2EBC -_080A2EB8: - ldrh r0, [r4, 0x2E] - subs r0, 0xB -_080A2EBC: - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _080A2ED8 - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x32] -_080A2ED8: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080A2F06 - ldrh r0, [r4, 0x3C] - subs r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - cmp r0, 0 - ble _080A2F00 - ldrh r1, [r4, 0x3A] - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAffineAnim - b _080A2F06 -_080A2F00: - adds r0, r4, 0 - bl DestroyAnimSprite -_080A2F06: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A2EA0 - - thumb_func_start sub_80A2F0C -sub_80A2F0C: @ 80A2F0C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _080A2F38 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r0, [r0] - lsls r0, 29 - cmp r0, 0 - bge _080A2F3C - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080A2F62 - .align 2, 0 -_080A2F38: .4byte gSprites -_080A2F3C: - adds r0, r2, 0 - movs r1, 0x1 - bl PrepareBattlerSpriteForRotScale - ldr r1, _080A2F68 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldr r2, _080A2F6C @ =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x8] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0xA] - movs r1, 0x80 - lsls r1, 1 - strh r1, [r0, 0x1E] - ldr r1, _080A2F70 @ =sub_80A2F74 - str r1, [r0] -_080A2F62: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A2F68: .4byte gTasks -_080A2F6C: .4byte gBattleAnimArgs -_080A2F70: .4byte sub_80A2F74 - thumb_func_end sub_80A2F0C - - thumb_func_start sub_80A2F74 -sub_80A2F74: @ 80A2F74 - push {r4-r6,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, _080A2FF4 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0x8] - ldrh r0, [r4, 0x1C] - adds r1, r0 - strh r1, [r4, 0x1C] - ldr r2, _080A2FF8 @ =gSprites - lsls r0, r6, 4 - adds r0, r6 - lsls r0, 2 - adds r5, r0, r2 - lsls r1, 16 - asrs r1, 24 - strh r1, [r5, 0x24] - ldr r0, _080A2FFC @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A2FBE - ldrh r0, [r5, 0x24] - negs r0, r0 - strh r0, [r5, 0x24] -_080A2FBE: - ldrh r0, [r4, 0x1E] - adds r0, 0x10 - strh r0, [r4, 0x1E] - movs r0, 0x1E - ldrsh r2, [r4, r0] - adds r0, r6, 0 - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - adds r0, r6, 0 - bl SetBattlerSpriteYOffsetFromYScale - ldrh r0, [r4, 0xA] - subs r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _080A2FEC - strh r0, [r4, 0x8] - ldr r0, _080A3000 @ =sub_80A3004 - str r0, [r4] -_080A2FEC: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A2FF4: .4byte gTasks -_080A2FF8: .4byte gSprites -_080A2FFC: .4byte gBattleAnimTarget -_080A3000: .4byte sub_80A3004 - thumb_func_end sub_80A2F74 - - thumb_func_start sub_80A3004 -sub_80A3004: @ 80A3004 - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r0, _080A3050 @ =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, _080A3054 @ =0x0000ffff - cmp r1, r0 - bne _080A3060 - ldr r0, _080A3058 @ =gTasks - lsls r2, r3, 2 - adds r1, r2, r3 - lsls r1, 3 - adds r6, r1, r0 - movs r1, 0x8 - ldrsh r5, [r6, r1] - adds r4, r0, 0 - cmp r5, 0 - bne _080A3074 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - bl ResetSpriteRotScale - ldr r1, _080A305C @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - strh r5, [r0, 0x24] - strh r5, [r0, 0x26] - ldrh r0, [r6, 0x8] - adds r0, 0x1 - strh r0, [r6, 0x8] - b _080A308E - .align 2, 0 -_080A3050: .4byte gBattleAnimArgs -_080A3054: .4byte 0x0000ffff -_080A3058: .4byte gTasks -_080A305C: .4byte gSprites -_080A3060: - ldr r1, _080A3094 @ =gTasks - lsls r2, r3, 2 - adds r0, r2, r3 - lsls r0, 3 - adds r0, r1 - movs r4, 0x8 - ldrsh r0, [r0, r4] - adds r4, r1, 0 - cmp r0, 0 - beq _080A308E -_080A3074: - adds r1, r2, r3 - lsls r1, 3 - adds r1, r4 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080A308E - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080A308E: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A3094: .4byte gTasks - thumb_func_end sub_80A3004 - - thumb_func_start sub_80A3098 -sub_80A3098: @ 80A3098 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080A30AA - cmp r0, 0x1 - beq _080A3104 - b _080A3156 -_080A30AA: - ldr r6, _080A30FC @ =gBattleAnimTarget - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A30C2 - ldr r1, _080A3100 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1] -_080A30C2: - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, _080A3100 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r5, 0x22] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080A3156 - .align 2, 0 -_080A30FC: .4byte gBattleAnimTarget -_080A3100: .4byte gBattleAnimArgs -_080A3104: - adds r2, r5, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080A3156 - adds r0, r5, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim - movs r0, 0x19 - strh r0, [r5, 0x2E] - ldr r4, _080A315C @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, _080A3160 @ =InitAndRunAnimFastLinearTranslation - str r0, [r5, 0x1C] - ldr r1, _080A3164 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_080A3156: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A315C: .4byte gBattleAnimAttacker -_080A3160: .4byte InitAndRunAnimFastLinearTranslation -_080A3164: .4byte DestroyAnimSprite - thumb_func_end sub_80A3098 - - thumb_func_start sub_80A3168 -sub_80A3168: @ 80A3168 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080A31D4 - ldr r4, _080A31E0 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, _080A31E4 @ =gBattleAnimArgs - ldrh r0, [r4] - strh r0, [r5, 0x24] - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x26] - ldrb r0, [r4, 0x4] - adds r0, 0x1E - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r4, 0x6] - adds r0, r5, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - movs r2, 0x22 - ldrsh r0, [r5, r2] - movs r2, 0x26 - ldrsh r1, [r5, r2] - adds r0, r1 - cmp r0, 0x78 - ble _080A31D4 - ldrh r0, [r5, 0x22] - adds r1, r0, 0 - subs r1, 0x78 - ldrh r2, [r5, 0x26] - adds r0, r2 - adds r1, r0 - strh r1, [r5, 0x22] -_080A31D4: - ldr r0, _080A31E8 @ =sub_80A32DC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A31E0: .4byte gBattleAnimAttacker -_080A31E4: .4byte gBattleAnimArgs -_080A31E8: .4byte sub_80A32DC - thumb_func_end sub_80A3168 - - thumb_func_start sub_80A31EC -sub_80A31EC: @ 80A31EC - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - sub sp, 0x4 - mov r9, r0 - ldr r4, _080A32C8 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - mov r8, r0 - mov r0, r8 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r6, _080A32CC @ =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r2, r0, 0 - lsls r2, 24 - subs r4, r5 - lsls r4, 16 - lsrs r2, 24 - mov r1, r8 - subs r2, r1 - lsls r2, 16 - lsrs r2, 16 - lsrs r3, r4, 16 - mov r10, r3 - asrs r4, 16 - ldr r6, _080A32D0 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - muls r0, r4 - movs r1, 0x64 - str r2, [sp] - bl __divsi3 - adds r5, r0 - mov r3, r9 - strh r5, [r3, 0x20] - ldr r2, [sp] - lsls r0, r2, 16 - asrs r0, 16 - movs r3, 0 - ldrsh r1, [r6, r3] - muls r0, r1 - movs r1, 0x64 - bl __divsi3 - add r8, r0 - mov r1, r8 - mov r0, r9 - strh r1, [r0, 0x22] - ldrh r0, [r6, 0x2] - mov r3, r9 - strh r0, [r3, 0x24] - ldrh r0, [r6, 0x4] - strh r0, [r3, 0x26] - ldrb r0, [r6, 0x6] - adds r0, 0x1E - mov r1, r9 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0x8] - mov r0, r9 - bl StartSpriteAnim - ldrh r0, [r6, 0xA] - mov r1, r9 - strh r0, [r1, 0x32] - ldr r0, _080A32D4 @ =sub_80A32DC - str r0, [r1, 0x1C] - ldr r1, _080A32D8 @ =gUnknown_203999C - mov r3, r9 - ldrh r0, [r3, 0x20] - strh r0, [r1] - ldrh r0, [r3, 0x22] - strh r0, [r1, 0x2] - mov r0, r10 - strh r0, [r1, 0x4] - ldr r2, [sp] - strh r2, [r1, 0x6] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A32C8: .4byte gBattleAnimAttacker -_080A32CC: .4byte gBattleAnimTarget -_080A32D0: .4byte gBattleAnimArgs -_080A32D4: .4byte sub_80A32DC -_080A32D8: .4byte gUnknown_203999C - thumb_func_end sub_80A31EC - - thumb_func_start sub_80A32DC -sub_80A32DC: @ 80A32DC - push {lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x2E] - adds r1, 0x1 - strh r1, [r3, 0x2E] - lsls r1, 16 - asrs r1, 16 - movs r2, 0x32 - ldrsh r0, [r3, r2] - subs r0, 0xA - cmp r1, r0 - ble _080A331C - movs r0, 0x2E - ldrsh r1, [r3, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - movs r2, 0x3E - adds r2, r3 - mov r12, r2 - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_080A331C: - movs r2, 0x2E - ldrsh r1, [r3, r2] - movs r2, 0x32 - ldrsh r0, [r3, r2] - cmp r1, r0 - ble _080A332E - adds r0, r3, 0 - bl DestroyAnimSprite -_080A332E: - pop {r0} - bx r0 - thumb_func_end sub_80A32DC - - thumb_func_start sub_80A3334 -sub_80A3334: @ 80A3334 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080A3374 - ldr r5, _080A33B0 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, _080A33B4 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r2, [r4] - adds r0, r2 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x30] - ldrh r0, [r4, 0x6] - strh r0, [r6, 0x32] - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x34] -_080A3374: - ldrh r0, [r6, 0x2E] - adds r0, 0x1 - strh r0, [r6, 0x2E] - ldrh r1, [r6, 0x30] - muls r0, r1 - strh r0, [r6, 0x24] - movs r2, 0x2E - ldrsh r1, [r6, r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - movs r1, 0xFF - ands r0, r1 - movs r2, 0x32 - ldrsh r1, [r6, r2] - bl Sin - strh r0, [r6, 0x26] - movs r0, 0x2E - ldrsh r1, [r6, r0] - movs r2, 0x34 - ldrsh r0, [r6, r2] - cmp r1, r0 - ble _080A33AA - adds r0, r6, 0 - bl DestroyAnimSprite -_080A33AA: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A33B0: .4byte gBattleAnimAttacker -_080A33B4: .4byte gBattleAnimArgs - thumb_func_end sub_80A3334 - - thumb_func_start sub_80A33B8 -sub_80A33B8: @ 80A33B8 - push {r4,r5,lr} - movs r2, 0x20 - ldrsh r4, [r0, r2] - lsls r4, 8 - movs r3, 0x22 - ldrsh r2, [r0, r3] - orrs r4, r2 - movs r5, 0x3A - ldrsh r2, [r0, r5] - lsls r2, 8 - movs r5, 0x3C - ldrsh r3, [r0, r5] - orrs r2, r3 - lsls r1, 8 - strh r4, [r0, 0x38] - strh r2, [r0, 0x3A] - strh r1, [r0, 0x3C] - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80A33B8 - - thumb_func_start sub_80A33E0 -sub_80A33E0: @ 80A33E0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - mov r8, r0 - ldrh r0, [r0, 0x38] - lsrs r1, r0, 8 - mov r10, r1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - mov r1, r8 - ldrh r0, [r1, 0x3A] - lsrs r2, r0, 8 - lsls r0, 24 - lsrs r4, r0, 24 - ldrh r1, [r1, 0x3C] - lsls r0, r1, 16 - asrs r0, 24 - lsls r0, 16 - lsrs r6, r0, 16 - movs r3, 0xFF - ands r3, r1 - cmp r2, 0 - bne _080A341A - movs r2, 0x20 - negs r2, r2 - b _080A3422 -_080A341A: - cmp r2, 0xFF - bne _080A3422 - movs r2, 0x88 - lsls r2, 1 -_080A3422: - mov r0, r9 - subs r4, r0 - lsls r4, 16 - lsrs r4, 16 - mov r1, r10 - subs r0, r2, r1 - lsls r5, r3, 16 - asrs r5, 16 - muls r0, r5 - lsls r1, r6, 16 - asrs r7, r1, 16 - adds r1, r7, 0 - bl __divsi3 - adds r6, r0, 0 - lsls r4, 16 - asrs r4, 16 - adds r0, r4, 0 - muls r0, r5 - adds r1, r7, 0 - bl __divsi3 - add r6, r10 - mov r1, r8 - strh r6, [r1, 0x20] - add r0, r9 - strh r0, [r1, 0x22] - adds r5, 0x1 - lsls r5, 16 - lsrs r3, r5, 16 - asrs r5, 16 - cmp r5, r7 - beq _080A3474 - lsls r1, r7, 8 - lsls r0, r3, 16 - asrs r0, 16 - orrs r0, r1 - mov r1, r8 - strh r0, [r1, 0x3C] - movs r0, 0 - b _080A3476 -_080A3474: - movs r0, 0x1 -_080A3476: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end sub_80A33E0 - - thumb_func_start sub_80A3484 -sub_80A3484: @ 80A3484 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0xA - bne _080A3498 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080A3498: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x32 - ble _080A34AC - adds r0, r4, 0 - bl DestroyAnimSprite -_080A34AC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A3484 - - thumb_func_start sub_80A34B4 -sub_80A34B4: @ 80A34B4 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 7 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - ldrh r1, [r4, 0x2E] - adds r1, r0 - movs r5, 0 - strh r1, [r4, 0x2E] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080A34DE - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - strh r5, [r4, 0x2E] -_080A34DE: - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x30 - ldrsh r2, [r4, r1] - lsls r2, 3 - movs r1, 0x1E - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x26] - adds r0, r4, 0 - bl sub_80A33E0 - lsls r0, 24 - cmp r0, 0 - beq _080A350E - strh r5, [r4, 0x26] - strh r5, [r4, 0x2E] - ldr r0, _080A3514 @ =sub_80A3484 - str r0, [r4, 0x1C] -_080A350E: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A3514: .4byte sub_80A3484 - thumb_func_end sub_80A34B4 - - thumb_func_start sub_80A3518 -sub_80A3518: @ 80A3518 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - ldr r4, _080A3560 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080A3564 @ =gBattleAnimAttacker - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - ldrb r4, [r4] - cmp r0, r4 - bne _080A3568 - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80A33B8 - movs r0, 0x1 - b _080A357A - .align 2, 0 -_080A3560: .4byte gBattleAnimTarget -_080A3564: .4byte gBattleAnimAttacker -_080A3568: - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80A33B8 - movs r0, 0x3 -_080A357A: - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, _080A358C @ =sub_80A34B4 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A358C: .4byte sub_80A34B4 - thumb_func_end sub_80A3518 - - thumb_func_start sub_80A3590 -sub_80A3590: @ 80A3590 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 7 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - ldrh r1, [r4, 0x2E] - adds r1, r0 - movs r5, 0 - strh r1, [r4, 0x2E] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080A35BA - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - strh r5, [r4, 0x2E] -_080A35BA: - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x30 - ldrsh r2, [r4, r1] - lsls r2, 3 - movs r1, 0x1E - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x26] - adds r0, r4, 0 - bl sub_80A33E0 - lsls r0, 24 - cmp r0, 0 - beq _080A35EC - strh r5, [r4, 0x26] - strh r5, [r4, 0x2E] - adds r0, r4, 0 - bl DestroyAnimSprite -_080A35EC: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80A3590 - - thumb_func_start sub_80A35F4 -sub_80A35F4: @ 80A35F4 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r4, _080A3630 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080A3638 - strh r0, [r5, 0x3A] - adds r0, r6, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x28 - bl sub_80A33B8 - movs r0, 0x3 - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, _080A3634 @ =sub_80A34B4 - b _080A3662 - .align 2, 0 -_080A3630: .4byte gBattleAnimTarget -_080A3634: .4byte sub_80A34B4 -_080A3638: - movs r0, 0xFF - strh r0, [r5, 0x3A] - adds r0, r6, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A3650 - movs r0, 0 - strh r0, [r5, 0x3A] -_080A3650: - adds r0, r5, 0 - movs r1, 0x28 - bl sub_80A33B8 - movs r0, 0x3 - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, _080A366C @ =sub_80A3590 -_080A3662: - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A366C: .4byte sub_80A3590 - thumb_func_end sub_80A35F4 - - thumb_func_start sub_80A3670 -sub_80A3670: @ 80A3670 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080A368A - adds r0, r4, 0 - movs r1, 0 - bl InitSpritePosToAnimTarget - ldr r0, _080A36B0 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x30] -_080A368A: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x30] - muls r0, r1 - strh r0, [r4, 0x26] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080A36AA - adds r0, r4, 0 - bl DestroyAnimSprite -_080A36AA: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A36B0: .4byte gBattleAnimArgs - thumb_func_end sub_80A3670 - - thumb_func_start sub_80A36B4 -sub_80A36B4: @ 80A36B4 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0 - bl InitSpritePosToAnimTarget - ldr r4, _080A36FC @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080A3700 @ =gBattleAnimTarget - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - ldrb r4, [r4] - cmp r0, r4 - bne _080A3704 - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80A33B8 - movs r0, 0x1 - b _080A3716 - .align 2, 0 -_080A36FC: .4byte gBattleAnimAttacker -_080A3700: .4byte gBattleAnimTarget -_080A3704: - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80A33B8 - movs r0, 0x3 -_080A3716: - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, _080A3728 @ =sub_80A372C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A3728: .4byte sub_80A372C - thumb_func_end sub_80A36B4 - - thumb_func_start sub_80A372C -sub_80A372C: @ 80A372C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 7 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - ldrh r1, [r4, 0x2E] - adds r1, r0 - movs r5, 0 - strh r1, [r4, 0x2E] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080A3756 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - strh r5, [r4, 0x2E] -_080A3756: - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x30 - ldrsh r2, [r4, r1] - lsls r2, 3 - movs r1, 0x1E - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x26] - lsls r0, 16 - cmp r0, 0 - bne _080A378A - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x76 - bl PlaySE12WithPanning -_080A378A: - adds r0, r4, 0 - bl sub_80A33E0 - lsls r0, 24 - cmp r0, 0 - beq _080A37B2 - strh r5, [r4, 0x26] - strh r5, [r4, 0x2E] - ldr r0, _080A37B8 @ =sub_80A3484 - str r0, [r4, 0x1C] - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x76 - bl PlaySE12WithPanning -_080A37B2: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A37B8: .4byte sub_80A3484 - thumb_func_end sub_80A372C - - thumb_func_start sub_80A37BC -sub_80A37BC: @ 80A37BC - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080A3850 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A37E4 - ldr r0, _080A37E0 @ =gBattleAnimArgs - ldrh r1, [r0, 0x2] - strh r1, [r4, 0x30] - movs r1, 0x78 - strh r1, [r4, 0x20] - adds r5, r0, 0 - b _080A3806 - .align 2, 0 -_080A37E0: .4byte gBattleAnimArgs -_080A37E4: - ldr r0, _080A3840 @ =gBattleAnimArgs - movs r1, 0x2 - ldrsh r3, [r0, r1] - adds r1, r3, 0 - subs r1, 0x20 - adds r2, r1, 0 - adds r5, r0, 0 - cmp r1, 0 - bge _080A37FA - adds r2, r3, 0 - adds r2, 0xDF -_080A37FA: - asrs r0, r2, 8 - lsls r0, 8 - subs r0, r1, r0 - strh r0, [r4, 0x30] - movs r0, 0x46 - strh r0, [r4, 0x20] -_080A3806: - ldrh r0, [r5] - strh r0, [r4, 0x22] - strh r0, [r4, 0x32] - movs r0, 0x14 - strh r0, [r4, 0x36] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x3C - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x14 - bl Sin - strh r0, [r4, 0x26] - ldr r0, _080A3844 @ =sub_80A3858 - str r0, [r4, 0x1C] - ldrh r0, [r4, 0x30] - subs r0, 0x1 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xBE - bhi _080A3848 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1F - b _080A384E - .align 2, 0 -_080A3840: .4byte gBattleAnimArgs -_080A3844: .4byte sub_80A3858 -_080A3848: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1D -_080A384E: - strb r0, [r1] -_080A3850: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80A37BC - - thumb_func_start sub_80A3858 -sub_80A3858: @ 80A3858 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080A386A - cmp r0, 0x1 - beq _080A389A - b _080A38BA -_080A386A: - ldrh r5, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0x4E - ble _080A3882 - movs r0, 0x1 - strh r0, [r4, 0x34] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _080A38BA -_080A3882: - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __divsi3 - adds r0, r5, r0 - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x36] - adds r1, 0x3 - strh r1, [r4, 0x36] - strh r0, [r4, 0x22] - b _080A38BA -_080A389A: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080A38BA - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080A38BA - movs r0, 0 - strh r0, [r4, 0x2E] - strh r0, [r4, 0x32] - ldr r0, _080A38C0 @ =sub_80A38C4 - str r0, [r4, 0x1C] -_080A38BA: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A38C0: .4byte sub_80A38C4 - thumb_func_end sub_80A3858 - - thumb_func_start sub_80A38C4 -sub_80A38C4: @ 80A38C4 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r5, _080A3908 @ =gUnknown_83E2F78 - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 1 - adds r3, r0, r1 - adds r0, r5, 0x1 - adds r0, r3, r0 - ldrh r2, [r4, 0x32] - movs r6, 0x32 - ldrsh r1, [r4, r6] - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r1, r0 - bne _080A3910 - adds r0, r5, 0x2 - adds r0, r3, r0 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r0, 0x7F - bne _080A38FC - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r0, _080A390C @ =sub_80A397C - str r0, [r4, 0x1C] -_080A38FC: - movs r0, 0 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080A3976 - .align 2, 0 -_080A3908: .4byte gUnknown_83E2F78 -_080A390C: .4byte sub_80A397C -_080A3910: - adds r0, r2, 0x1 - strh r0, [r4, 0x32] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 1 - adds r0, r1 - adds r1, r0, r5 - movs r2, 0 - ldrsb r2, [r1, r2] - adds r1, r5, 0x2 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - muls r0, r2 - ldrh r1, [r4, 0x30] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A395E - ldrh r0, [r4, 0x30] - subs r0, 0x1 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xBE - bhi _080A3956 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1F - b _080A395C -_080A3956: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1D -_080A395C: - strb r0, [r1] -_080A395E: - movs r6, 0x30 - ldrsh r0, [r4, r6] - movs r1, 0x3C - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x14 - bl Sin - strh r0, [r4, 0x26] -_080A3976: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80A38C4 - - thumb_func_start sub_80A397C -sub_80A397C: @ 80A397C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x14 - ble _080A398E - adds r0, r4, 0 - bl DestroyAnimSprite -_080A398E: - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A397C - - thumb_func_start sub_80A39C0 -sub_80A39C0: @ 80A39C0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, _080A3B14 @ =gTasks - adds r5, r0, r1 - ldr r4, _080A3B18 @ =gBattleAnimTarget - ldrb r0, [r4] - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x1 - strh r0, [r5, 0x10] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x14] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x16] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoordAttr - strh r0, [r5, 0x1C] - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoordAttr - strh r0, [r5, 0x1E] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0x1 - bne _080A3A28 - movs r1, 0x1 -_080A3A28: - strh r1, [r5, 0x12] - movs r3, 0x12 - ldrsh r0, [r5, r3] - lsls r0, 6 - movs r1, 0x38 - subs r1, r0 - strh r1, [r5, 0x1A] - ldrh r0, [r5, 0x16] - subs r0, r1 - ldrh r1, [r5, 0x14] - adds r0, r1 - strh r0, [r5, 0x18] - ldr r0, _080A3B1C @ =gUnknown_83E2FF0 - movs r2, 0x18 - ldrsh r1, [r5, r2] - movs r3, 0x1A - ldrsh r2, [r5, r3] - ldrb r3, [r5, 0x10] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xC] - cmp r0, 0x40 - bne _080A3A60 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080A3A60: - ldr r4, _080A3B20 @ =gSprites - movs r0, 0xC - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0xA - strh r1, [r0, 0x2E] - movs r2, 0xC - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x18] - strh r1, [r0, 0x30] - movs r3, 0xC - ldrsh r0, [r5, r3] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - movs r1, 0x1C - ldrsh r0, [r5, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r5, r3] - muls r1, r0 - ldrh r0, [r5, 0x14] - subs r0, r1 - strh r0, [r2, 0x32] - movs r0, 0xC - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x1A] - strh r1, [r0, 0x34] - movs r1, 0xC - ldrsh r0, [r5, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - movs r2, 0x1E - ldrsh r0, [r5, r2] - lsrs r2, r0, 31 - adds r0, r2 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r2, [r5, r3] - muls r0, r2 - ldrh r2, [r5, 0x16] - adds r0, r2 - strh r0, [r1, 0x36] - movs r3, 0xC - ldrsh r1, [r5, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl sub_80A3F04 - movs r1, 0xC - ldrsh r2, [r5, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r0, [r1, 0x38] - movs r2, 0xC - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl InitAnimArcTranslation - ldr r0, _080A3B24 @ =sub_80A3B28 - str r0, [r5] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A3B14: .4byte gTasks -_080A3B18: .4byte gBattleAnimTarget -_080A3B1C: .4byte gUnknown_83E2FF0 -_080A3B20: .4byte gSprites -_080A3B24: .4byte sub_80A3B28 - thumb_func_end sub_80A39C0 - - thumb_func_start sub_80A3B28 -sub_80A3B28: @ 80A3B28 - push {r4-r6,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080A3B6C @ =gTasks - adds r6, r0, r1 - movs r0, 0xC - ldrsh r1, [r6, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080A3B70 @ =gSprites - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r5, [r6, r1] - cmp r5, 0x7 - bne _080A3B50 - b _080A3D80 -_080A3B50: - cmp r5, 0x7 - bgt _080A3B9E - cmp r5, 0x3 - bne _080A3B5A - b _080A3C72 -_080A3B5A: - cmp r5, 0x3 - bgt _080A3B74 - cmp r5, 0x1 - beq _080A3C04 - cmp r5, 0x1 - bgt _080A3C54 - cmp r5, 0 - beq _080A3BE6 - b _080A3EFC - .align 2, 0 -_080A3B6C: .4byte gTasks -_080A3B70: .4byte gSprites -_080A3B74: - cmp r5, 0x5 - bne _080A3B7A - b _080A3CE8 -_080A3B7A: - cmp r5, 0x5 - ble _080A3B80 - b _080A3D62 -_080A3B80: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_80A3F24 - adds r0, r4, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - bne _080A3B96 - b _080A3EFC -_080A3B96: - movs r0, 0x5 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _080A3EFA -_080A3B9E: - cmp r5, 0xB - bne _080A3BA4 - b _080A3E64 -_080A3BA4: - cmp r5, 0xB - bgt _080A3BD2 - cmp r5, 0x9 - bne _080A3BAE - b _080A3DD2 -_080A3BAE: - cmp r5, 0x9 - ble _080A3BB4 - b _080A3E48 -_080A3BB4: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_80A3F24 - adds r0, r4, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - bne _080A3BCA - b _080A3EFC -_080A3BCA: - movs r0, 0x9 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _080A3EFA -_080A3BD2: - cmp r5, 0xD - bne _080A3BD8 - b _080A3ED6 -_080A3BD8: - cmp r5, 0xD - bge _080A3BDE - b _080A3EB6 -_080A3BDE: - cmp r5, 0xFF - bne _080A3BE4 - b _080A3EE6 -_080A3BE4: - b _080A3EFC -_080A3BE6: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_80A3F24 - adds r0, r4, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - bne _080A3BFC - b _080A3EFC -_080A3BFC: - movs r0, 0x1 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _080A3EFA -_080A3C04: - ldrh r2, [r4, 0x24] - ldrh r3, [r4, 0x20] - adds r2, r3 - movs r0, 0 - strh r2, [r4, 0x20] - ldrh r1, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r2, [r4, 0x30] - ldrh r0, [r6, 0x14] - strh r0, [r4, 0x32] - strh r1, [r4, 0x34] - ldrh r0, [r6, 0x16] - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_80A3F04 - strh r0, [r4, 0x38] - ldrh r0, [r6, 0x10] - adds r0, 0x2 - strh r0, [r6, 0x10] - strh r5, [r6, 0xE] - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _080A3EFA -_080A3C54: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_80A3F24 - adds r0, r4, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - bne _080A3C6A - b _080A3EFC -_080A3C6A: - movs r0, 0x3 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _080A3EFA -_080A3C72: - ldrh r1, [r4, 0x24] - ldrh r0, [r4, 0x20] - adds r1, r0 - movs r0, 0 - strh r1, [r4, 0x20] - ldrh r2, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r2, r3 - strh r2, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r1, 0x1C - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r1, r0 - ldrh r0, [r6, 0x14] - subs r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - movs r1, 0x1E - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r2, 0x12 - ldrsh r1, [r6, r2] - muls r1, r0 - ldrh r0, [r6, 0x16] - subs r0, r1 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_80A3F04 - strh r0, [r4, 0x38] - movs r0, 0x2 - strh r0, [r6, 0xE] - ldrh r0, [r6, 0x10] - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _080A3EFA -_080A3CE8: - ldrh r1, [r4, 0x24] - ldrh r3, [r4, 0x20] - adds r1, r3 - movs r0, 0 - strh r1, [r4, 0x20] - ldrh r2, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r2, r3 - strh r2, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r1, 0x1C - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r0, r1 - ldrh r1, [r6, 0x14] - adds r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - movs r2, 0x1E - ldrsh r0, [r6, r2] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r0, r1 - ldrh r1, [r6, 0x16] - adds r0, r1 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_80A3F04 - strh r0, [r4, 0x38] - ldrh r1, [r6, 0x10] - subs r1, 0x2 - strh r1, [r6, 0x10] - movs r0, 0x3 - strh r0, [r6, 0xE] - adds r0, r4, 0 - adds r0, 0x43 - strb r1, [r0] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _080A3EFA -_080A3D62: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_80A3F24 - adds r0, r4, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - bne _080A3D78 - b _080A3EFC -_080A3D78: - movs r0, 0x7 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _080A3EFA -_080A3D80: - ldrh r2, [r4, 0x24] - ldrh r3, [r4, 0x20] - adds r2, r3 - movs r0, 0 - strh r2, [r4, 0x20] - ldrh r1, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r2, [r4, 0x30] - ldrh r0, [r6, 0x14] - strh r0, [r4, 0x32] - strh r1, [r4, 0x34] - ldrh r0, [r6, 0x16] - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_80A3F04 - strh r0, [r4, 0x38] - ldrh r1, [r6, 0x10] - adds r1, 0x2 - strh r1, [r6, 0x10] - movs r0, 0x4 - strh r0, [r6, 0xE] - adds r0, r4, 0 - adds r0, 0x43 - strb r1, [r0] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _080A3EFA -_080A3DD2: - ldrh r1, [r4, 0x24] - ldrh r0, [r4, 0x20] - adds r1, r0 - movs r0, 0 - strh r1, [r4, 0x20] - ldrh r2, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r2, r3 - strh r2, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r1, 0x1C - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r1, r0 - ldrh r0, [r6, 0x14] - subs r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - movs r1, 0x1E - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r2, 0x12 - ldrsh r1, [r6, r2] - muls r0, r1 - ldrh r3, [r6, 0x16] - adds r0, r3 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_80A3F04 - strh r0, [r4, 0x38] - movs r0, 0x5 - strh r0, [r6, 0xE] - ldrh r0, [r6, 0x10] - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _080A3EFA -_080A3E48: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_80A3F24 - adds r0, r4, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080A3EFC - movs r0, 0xB - strh r0, [r6, 0x26] - movs r0, 0xFF - b _080A3EFA -_080A3E64: - ldrh r2, [r4, 0x24] - ldrh r0, [r4, 0x20] - adds r2, r0 - movs r0, 0 - strh r2, [r4, 0x20] - ldrh r1, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r2, [r4, 0x30] - ldrh r0, [r6, 0x18] - strh r0, [r4, 0x32] - strh r1, [r4, 0x34] - ldrh r0, [r6, 0x1A] - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_80A3F04 - strh r0, [r4, 0x38] - ldrh r1, [r6, 0x10] - subs r1, 0x2 - strh r1, [r6, 0x10] - movs r0, 0x6 - strh r0, [r6, 0xE] - adds r0, r4, 0 - adds r0, 0x43 - strb r1, [r0] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _080A3EFA -_080A3EB6: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_80A3F24 - adds r0, r4, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080A3EFC - adds r0, r4, 0 - bl DestroySprite - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _080A3EFA -_080A3ED6: - movs r1, 0x20 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080A3EFC - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _080A3EFC -_080A3EE6: - ldrh r0, [r6, 0xA] - adds r0, 0x1 - strh r0, [r6, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _080A3EFC - movs r0, 0 - strh r0, [r6, 0xA] - ldrh r0, [r6, 0x26] -_080A3EFA: - strh r0, [r6, 0x8] -_080A3EFC: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80A3B28 - - thumb_func_start sub_80A3F04 -sub_80A3F04: @ 80A3F04 - push {lr} - movs r2, 0x8 - movs r3, 0x36 - ldrsh r1, [r0, r3] - movs r3, 0x22 - ldrsh r0, [r0, r3] - cmp r1, r0 - bge _080A3F1A - negs r0, r2 - lsls r0, 16 - lsrs r2, r0, 16 -_080A3F1A: - lsls r0, r2, 16 - asrs r0, 16 - pop {r1} - bx r1 - thumb_func_end sub_80A3F04 - - thumb_func_start sub_80A3F24 -sub_80A3F24: @ 80A3F24 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - lsls r1, 24 - lsrs r7, r1, 24 - ldrh r0, [r6, 0x24] - adds r0, 0x1 - strh r0, [r6, 0x24] - lsls r0, 16 - cmp r0, 0 - ble _080A3FBA - movs r0, 0 - strh r0, [r6, 0x24] - ldr r0, _080A3FC4 @ =gSprites - mov r8, r0 - movs r2, 0xC - ldrsh r1, [r6, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r8 - ldrh r1, [r0, 0x24] - ldrh r2, [r0, 0x20] - adds r1, r2 - ldrh r2, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r2, r0 - ldr r0, _080A3FC8 @ =gUnknown_83E2FF0 - lsls r1, 16 - asrs r1, 16 - lsls r2, 16 - asrs r2, 16 - ldrb r3, [r6, 0x10] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _080A3FBA - lsls r5, r0, 4 - adds r5, r0 - lsls r5, 2 - mov r0, r8 - adds r4, r5, r0 - strh r7, [r4, 0x3A] - movs r0, 0xC - strh r0, [r4, 0x3C] - ldr r0, _080A3FCC @ =gTasks - lsls r1, r7, 2 - adds r1, r7 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - ldrh r2, [r6, 0x22] - movs r0, 0x1 - ands r0, r2 - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x22] - adds r0, 0x1 - strh r0, [r1, 0x22] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r6, 0x10] - adds r4, 0x43 - strb r0, [r4] - mov r0, r8 - adds r0, 0x1C - adds r5, r0 - ldr r0, _080A3FD0 @ =sub_80A3FD4 - str r0, [r5] -_080A3FBA: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A3FC4: .4byte gSprites -_080A3FC8: .4byte gUnknown_83E2FF0 -_080A3FCC: .4byte gTasks -_080A3FD0: .4byte sub_80A3FD4 - thumb_func_end sub_80A3F24 - - thumb_func_start sub_80A3FD4 -sub_80A3FD4: @ 80A3FD4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080A4036 - movs r0, 0 - strh r0, [r4, 0x2E] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _080A4036 - ldr r3, _080A403C @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080A4036: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A403C: .4byte gTasks - thumb_func_end sub_80A3FD4 - - thumb_func_start sub_80A4040 -sub_80A4040: @ 80A4040 - push {r4-r7,lr} - adds r4, r0, 0 - ldr r0, _080A4054 @ =gBattleAnimArgs - movs r1, 0xC - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080A405C - ldr r0, _080A4058 @ =gBattleAnimAttacker - b _080A405E - .align 2, 0 -_080A4054: .4byte gBattleAnimArgs -_080A4058: .4byte gBattleAnimAttacker -_080A405C: - ldr r0, _080A407C @ =gBattleAnimTarget -_080A405E: - ldrb r6, [r0] - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A4088 - movs r0, 0 - strh r0, [r4, 0x36] - ldr r1, _080A4080 @ =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x32] - ldr r0, _080A4084 @ =0x0000fff0 - b _080A4098 - .align 2, 0 -_080A407C: .4byte gBattleAnimTarget -_080A4080: .4byte gBattleAnimArgs -_080A4084: .4byte 0x0000fff0 -_080A4088: - movs r0, 0x1 - strh r0, [r4, 0x36] - ldr r1, _080A40BC @ =gBattleAnimArgs - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r4, 0x32] - movs r0, 0x80 - lsls r0, 1 -_080A4098: - strh r0, [r4, 0x20] - adds r7, r1, 0 - adds r5, r7, 0 - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x34] - movs r1, 0xA - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080A40CE - cmp r0, 0x1 - bgt _080A40C0 - cmp r0, 0 - beq _080A40CA - b _080A4138 - .align 2, 0 -_080A40BC: .4byte gBattleAnimArgs -_080A40C0: - cmp r0, 0x2 - beq _080A40D4 - cmp r0, 0x3 - beq _080A4100 - b _080A4138 -_080A40CA: - ldrh r0, [r5] - b _080A40E4 -_080A40CE: - ldrh r0, [r5] - strh r0, [r4, 0x22] - b _080A411A -_080A40D4: - adds r0, r6, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5] - adds r0, r5 -_080A40E4: - strh r0, [r4, 0x22] - adds r0, r6, 0 - bl GetBattlerSpriteBGPriority - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - b _080A4138 -_080A4100: - ldr r0, _080A4144 @ =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r7, [r7] - adds r0, r7 - strh r0, [r4, 0x22] - movs r0, 0x1 - bl GetAnimBattlerSpriteId -_080A411A: - adds r0, r6, 0 - bl GetBattlerSpriteBGPriority - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] -_080A4138: - ldr r0, _080A4148 @ =sub_80A414C - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A4144: .4byte gBattleAnimTarget -_080A4148: .4byte sub_80A414C - thumb_func_end sub_80A4040 - - thumb_func_start sub_80A414C -sub_80A414C: @ 80A414C - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x3C - ldrsh r3, [r4, r0] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - movs r1, 0x30 - ldrsh r2, [r4, r1] - ldr r1, _080A41A0 @ =gSineTable - movs r5, 0x2E - ldrsh r0, [r4, r5] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - muls r0, r2 - asrs r0, 8 - strh r0, [r4, 0x26] - movs r2, 0x32 - ldrsh r0, [r4, r2] - muls r0, r3 - strh r0, [r4, 0x24] - movs r5, 0x34 - ldrsh r0, [r4, r5] - muls r0, r3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080A41A4 - movs r2, 0x24 - ldrsh r0, [r4, r2] - movs r5, 0x20 - ldrsh r1, [r4, r5] - adds r0, r1 - cmp r0, 0xF7 - ble _080A41BC - b _080A41B6 - .align 2, 0 -_080A41A0: .4byte gSineTable -_080A41A4: - movs r1, 0x24 - ldrsh r0, [r4, r1] - movs r2, 0x20 - ldrsh r1, [r4, r2] - adds r0, r1 - movs r1, 0x10 - negs r1, r1 - cmp r0, r1 - bgt _080A41BC -_080A41B6: - adds r0, r4, 0 - bl DestroySpriteAndMatrix -_080A41BC: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80A414C - - thumb_func_start sub_80A41C4 -sub_80A41C4: @ 80A41C4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, _080A41E4 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080A41E8 - cmp r0, 0x1 - beq _080A421C - b _080A4276 - .align 2, 0 -_080A41E4: .4byte gTasks -_080A41E8: - ldr r0, _080A4214 @ =0x0000274f - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r2, 0x80 - lsls r2, 1 - adds r4, r2, 0 - adds r0, r4 - strh r0, [r5, 0x18] - ldr r0, _080A4218 @ =0x000027b0 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - adds r0, r4 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080A4276 - .align 2, 0 -_080A4214: .4byte 0x0000274f -_080A4218: .4byte 0x000027b0 -_080A421C: - ldrh r0, [r5, 0x1A] - adds r0, 0x1 - movs r7, 0 - strh r0, [r5, 0x1A] - lsls r0, 16 - cmp r0, 0 - blt _080A4276 - strh r7, [r5, 0x1A] - ldrh r0, [r5, 0x18] - ldrb r2, [r5, 0x1C] - ldr r4, _080A4290 @ =gUnknown_83E30F0 - movs r3, 0x1E - ldrsh r1, [r5, r3] - lsls r1, 1 - adds r1, r4 - ldrh r3, [r1] - movs r1, 0x10 - bl BlendPalette - ldrh r0, [r5, 0x20] - ldrb r2, [r5, 0x1C] - movs r3, 0x1E - ldrsh r1, [r5, r3] - lsls r1, 1 - adds r1, r4 - ldrh r3, [r1] - movs r1, 0x10 - bl BlendPalette - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x11 - bne _080A4276 - strh r7, [r5, 0x1C] - ldrh r0, [r5, 0x1E] - adds r0, 0x1 - strh r0, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - bne _080A4276 - strh r7, [r5, 0x1E] -_080A4276: - ldr r0, _080A4294 @ =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _080A428A - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080A428A: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A4290: .4byte gUnknown_83E30F0 -_080A4294: .4byte gBattleAnimArgs - thumb_func_end sub_80A41C4 - - thumb_func_start sub_80A4298 -sub_80A4298: @ 80A4298 - push {r4-r7,lr} - sub sp, 0x4 - adds r6, r0, 0 - ldr r1, _080A42B0 @ =gBattleAnimArgs - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080A42B4 - adds r0, r6, 0 - bl DestroyAnimSprite - b _080A438E - .align 2, 0 -_080A42B0: .4byte gBattleAnimArgs -_080A42B4: - movs r3, 0 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _080A42C4 - ldr r4, _080A42C0 @ =gBattleAnimAttacker - b _080A42C6 - .align 2, 0 -_080A42C0: .4byte gBattleAnimAttacker -_080A42C4: - ldr r4, _080A4300 @ =gBattleAnimTarget -_080A42C6: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r5, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080A4304 @ =gBattleAnimArgs - ldrh r1, [r0, 0x8] - strh r1, [r6, 0x2E] - movs r3, 0x2 - ldrsh r1, [r0, r3] - adds r7, r0, 0 - cmp r1, 0 - bne _080A4308 - ldrh r0, [r7, 0x4] - adds r0, r5 - strh r0, [r6, 0x20] - ldrh r0, [r7, 0x6] - adds r0, r2 - strh r0, [r6, 0x22] - strh r5, [r6, 0x38] - strh r2, [r6, 0x3A] - b _080A4318 - .align 2, 0 -_080A4300: .4byte gBattleAnimTarget -_080A4304: .4byte gBattleAnimArgs -_080A4308: - strh r5, [r6, 0x20] - strh r2, [r6, 0x22] - ldrh r0, [r7, 0x4] - adds r0, r5 - strh r0, [r6, 0x38] - ldrh r0, [r7, 0x6] - adds r0, r2 - strh r0, [r6, 0x3A] -_080A4318: - ldrh r4, [r6, 0x20] - lsls r0, r4, 4 - strh r0, [r6, 0x30] - ldrh r5, [r6, 0x22] - lsls r0, r5, 4 - strh r0, [r6, 0x32] - movs r1, 0x38 - ldrsh r0, [r6, r1] - movs r2, 0x20 - ldrsh r1, [r6, r2] - subs r0, r1 - lsls r0, 4 - movs r3, 0x8 - ldrsh r1, [r7, r3] - bl __divsi3 - strh r0, [r6, 0x34] - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r2, 0x22 - ldrsh r1, [r6, r2] - subs r0, r1 - lsls r0, 4 - movs r3, 0x8 - ldrsh r1, [r7, r3] - bl __divsi3 - strh r0, [r6, 0x36] - ldrh r0, [r6, 0x38] - subs r0, r4 - lsls r0, 16 - asrs r0, 16 - ldrh r1, [r6, 0x3A] - subs r1, r5 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - lsrs r4, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A437A - ldr r1, _080A4398 @ =0xffff8000 - adds r0, r4, r1 - lsls r0, 16 - lsrs r4, r0, 16 -_080A437A: - movs r3, 0x80 - lsls r3, 1 - str r4, [sp] - adds r0, r6, 0 - movs r1, 0 - adds r2, r3, 0 - bl TrySetSpriteRotScale - ldr r0, _080A439C @ =sub_80A43A0 - str r0, [r6, 0x1C] -_080A438E: - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A4398: .4byte 0xffff8000 -_080A439C: .4byte sub_80A43A0 - thumb_func_end sub_80A4298 - - thumb_func_start sub_80A43A0 -sub_80A43A0: @ 80A43A0 - push {r4,lr} - adds r2, r0, 0 - ldrh r3, [r2, 0x2E] - movs r1, 0x2E - ldrsh r0, [r2, r1] - cmp r0, 0 - beq _080A43D0 - ldrh r0, [r2, 0x34] - ldrh r4, [r2, 0x30] - adds r0, r4 - strh r0, [r2, 0x30] - ldrh r1, [r2, 0x36] - ldrh r4, [r2, 0x32] - adds r1, r4 - strh r1, [r2, 0x32] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r2, 0x22] - subs r0, r3, 0x1 - strh r0, [r2, 0x2E] - b _080A43D6 -_080A43D0: - adds r0, r2, 0 - bl DestroySpriteAndMatrix -_080A43D6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A43A0 - - thumb_func_start sub_80A43DC -sub_80A43DC: @ 80A43DC - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080A43F2 - adds r0, r2, 0 - bl DestroyAnimSprite -_080A43F2: - pop {r0} - bx r0 - thumb_func_end sub_80A43DC - - thumb_func_start sub_80A43F8 -sub_80A43F8: @ 80A43F8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080A4418 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A4420 - ldr r2, _080A441C @ =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - b _080A442C - .align 2, 0 -_080A4418: .4byte gBattleAnimAttacker -_080A441C: .4byte gBattleAnimArgs -_080A4420: - ldr r0, _080A4444 @ =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] -_080A442C: - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, _080A4448 @ =RunStoredCallbackWhenAnimEnds - str r0, [r4, 0x1C] - ldr r1, _080A444C @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A4444: .4byte gBattleAnimArgs -_080A4448: .4byte RunStoredCallbackWhenAnimEnds -_080A444C: .4byte DestroyAnimSprite - thumb_func_end sub_80A43F8 - - thumb_func_start sub_80A4450 -sub_80A4450: @ 80A4450 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080A4488 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A446A - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim -_080A446A: - ldr r0, _080A448C @ =sub_80A43DC - str r0, [r5, 0x1C] - ldr r4, _080A4490 @ =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r4, r0] - adds r0, r5, 0 - bl SetAnimSpriteInitialXOffset - ldrh r0, [r4, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A4488: .4byte gBattleAnimAttacker -_080A448C: .4byte sub_80A43DC -_080A4490: .4byte gBattleAnimArgs - thumb_func_end sub_80A4450 - - thumb_func_start sub_80A4494 -sub_80A4494: @ 80A4494 - push {r4,lr} - adds r4, r0, 0 - ldr r1, _080A44D4 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x38] - ldrb r1, [r1, 0xC] - adds r0, r4, 0 - bl StartSpriteAffineAnim - ldr r1, _080A44D8 @ =DestroySpriteAndMatrix - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080A44DC @ =TranslateSpriteLinearAndFlicker - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A44D4: .4byte gBattleAnimArgs -_080A44D8: .4byte DestroySpriteAndMatrix -_080A44DC: .4byte TranslateSpriteLinearAndFlicker - thumb_func_end sub_80A4494 - - thumb_func_start sub_80A44E0 -sub_80A44E0: @ 80A44E0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080A4530 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A4514 - ldrh r0, [r5, 0x22] - adds r0, 0x8 - strh r0, [r5, 0x22] -_080A4514: - ldr r0, _080A4534 @ =sub_80A46CC - str r0, [r5, 0x1C] - ldr r0, _080A4538 @ =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - adds r3, r0, 0 - cmp r1, 0 - bne _080A453C - ldrh r0, [r3] - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x20] - b _080A4550 - .align 2, 0 -_080A4530: .4byte gBattleAnimTarget -_080A4534: .4byte sub_80A46CC -_080A4538: .4byte gBattleAnimArgs -_080A453C: - ldrh r0, [r5, 0x20] - ldrh r1, [r3] - subs r0, r1 - strh r0, [r5, 0x20] - adds r2, r5, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_080A4550: - ldrh r0, [r3, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldr r1, _080A4584 @ =0xfffffc00 - adds r0, r1, 0 - ldrh r2, [r5, 0x30] - adds r1, r0, r2 - strh r1, [r5, 0x30] - movs r2, 0x80 - lsls r2, 3 - adds r0, r2, 0 - ldrh r2, [r5, 0x32] - adds r0, r2 - strh r0, [r5, 0x32] - ldrh r0, [r3, 0x4] - strh r0, [r5, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080A457E - negs r0, r1 - strh r0, [r5, 0x30] -_080A457E: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A4584: .4byte 0xfffffc00 - thumb_func_end sub_80A44E0 - - thumb_func_start sub_80A4588 -sub_80A4588: @ 80A4588 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - ldr r0, _080A45A4 @ =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - beq _080A45A8 - cmp r0, 0x1 - ble _080A4624 - cmp r0, 0x2 - beq _080A45C8 - b _080A4624 - .align 2, 0 -_080A45A4: .4byte gBattleAnimArgs -_080A45A8: - ldr r5, _080A45C4 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r4, 0x2 - eors r0, r4 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r7, r0, 24 - ldrb r0, [r5] - eors r4, r0 - adds r0, r4, 0 - b _080A4634 - .align 2, 0 -_080A45C4: .4byte gBattleAnimTarget -_080A45C8: - ldr r5, _080A4620 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r7, r0, 24 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r5] - movs r2, 0x2 - mov r8, r2 - mov r1, r8 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080A463E - ldrb r0, [r5] - mov r2, r8 - eors r0, r2 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r7 - lsrs r7, r0, 1 - ldrb r0, [r5] - mov r1, r8 - eors r0, r1 - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r4 - lsrs r4, r0, 1 - b _080A463E - .align 2, 0 -_080A4620: .4byte gBattleAnimTarget -_080A4624: - ldr r4, _080A4670 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r7, r0, 24 - ldrb r0, [r4] -_080A4634: - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r4, r0, 24 -_080A463E: - strh r7, [r6, 0x20] - strh r4, [r6, 0x22] - ldr r0, _080A4670 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A4656 - ldrh r0, [r6, 0x22] - adds r0, 0x8 - strh r0, [r6, 0x22] -_080A4656: - ldr r0, _080A4674 @ =sub_80A46CC - str r0, [r6, 0x1C] - ldr r0, _080A4678 @ =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - adds r3, r0, 0 - cmp r1, 0 - bne _080A467C - ldrh r0, [r3] - ldrh r1, [r6, 0x20] - adds r0, r1 - strh r0, [r6, 0x20] - b _080A4690 - .align 2, 0 -_080A4670: .4byte gBattleAnimTarget -_080A4674: .4byte sub_80A46CC -_080A4678: .4byte gBattleAnimArgs -_080A467C: - ldrh r0, [r6, 0x20] - ldrh r1, [r3] - subs r0, r1 - strh r0, [r6, 0x20] - adds r2, r6, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_080A4690: - ldrh r0, [r3, 0x2] - ldrh r2, [r6, 0x22] - adds r0, r2 - strh r0, [r6, 0x22] - ldr r1, _080A46C8 @ =0xfffffc00 - adds r0, r1, 0 - ldrh r2, [r6, 0x30] - adds r1, r0, r2 - strh r1, [r6, 0x30] - movs r2, 0x80 - lsls r2, 3 - adds r0, r2, 0 - ldrh r2, [r6, 0x32] - adds r0, r2 - strh r0, [r6, 0x32] - ldrh r0, [r3, 0x4] - strh r0, [r6, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080A46BE - negs r0, r1 - strh r0, [r6, 0x30] -_080A46BE: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A46C8: .4byte 0xfffffc00 - thumb_func_end sub_80A4588 - - thumb_func_start sub_80A46CC -sub_80A46CC: @ 80A46CC - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x30] - ldrh r2, [r4, 0x34] - adds r0, r1, r2 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080A46EE - adds r0, r1, 0 - adds r0, 0x18 - b _080A46F2 -_080A46EE: - adds r0, r1, 0 - subs r0, 0x18 -_080A46F2: - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - subs r0, 0x18 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - bne _080A4728 - ldr r1, _080A4730 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - movs r0, 0x3 - strh r0, [r4, 0x2E] - ldr r0, _080A4734 @ =WaitAnimForDuration - str r0, [r4, 0x1C] -_080A4728: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A4730: .4byte DestroyAnimSprite -_080A4734: .4byte WaitAnimForDuration - thumb_func_end sub_80A46CC - - thumb_func_start sub_80A4738 -sub_80A4738: @ 80A4738 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x32] - movs r2, 0x32 - ldrsh r0, [r5, r2] - cmp r0, 0x1 - ble _080A47DC - ldrh r1, [r5, 0x34] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A4794 - adds r3, r5, 0 - adds r3, 0x3E - ldrb r1, [r3] - movs r2, 0x5 - negs r2, r2 - adds r0, r2, 0 - ands r0, r1 - strb r0, [r3] - ldr r4, _080A4790 @ =gSprites - movs r0, 0x2E - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - adds r0, 0x3E - ldrb r3, [r0] - adds r1, r2, 0 - ands r1, r3 - strb r1, [r0] - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - adds r0, 0x3E - ldrb r1, [r0] - ands r2, r1 - strb r2, [r0] - b _080A47CA - .align 2, 0 -_080A4790: .4byte gSprites -_080A4794: - adds r1, r5, 0 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - ldr r3, _080A47D8 @ =gSprites - movs r0, 0x2E - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - orrs r1, r2 - strb r1, [r0] - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - orrs r1, r2 - strb r1, [r0] -_080A47CA: - movs r0, 0 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - b _080A47E0 - .align 2, 0 -_080A47D8: .4byte gSprites -_080A47DC: - adds r0, r1, 0x1 - strh r0, [r5, 0x32] -_080A47E0: - movs r1, 0x34 - ldrsh r0, [r5, r1] - cmp r0, 0xA - bne _080A4810 - movs r2, 0x2E - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _080A4818 @ =gSprites - adds r0, r4 - bl DestroySprite - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - adds r0, r5, 0 - bl DestroyAnimSprite -_080A4810: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A4818: .4byte gSprites - thumb_func_end sub_80A4738 - - thumb_func_start sub_80A481C -sub_80A481C: @ 80A481C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080A483C @ =gBattleAnimArgs - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x2E] - ldr r0, _080A4840 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A4844 - ldrh r0, [r5, 0x20] - ldrh r1, [r4] - subs r0, r1 - b _080A484A - .align 2, 0 -_080A483C: .4byte gBattleAnimArgs -_080A4840: .4byte gBattleAnimAttacker -_080A4844: - ldrh r0, [r4] - ldrh r1, [r5, 0x20] - adds r0, r1 -_080A484A: - strh r0, [r5, 0x20] - ldr r4, _080A4878 @ =gBattleAnimArgs - ldrb r1, [r4, 0xA] - adds r0, r5, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x6] - negs r0, r0 - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x34] - ldr r1, _080A487C @ =sub_80A4880 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A4878: .4byte gBattleAnimArgs -_080A487C: .4byte sub_80A4880 - thumb_func_end sub_80A481C - - thumb_func_start sub_80A4880 -sub_80A4880: @ 80A4880 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x64 - bl Cos - strh r0, [r4, 0x24] - movs r2, 0x2E - ldrsh r0, [r4, r2] - movs r1, 0x14 - bl Sin - strh r0, [r4, 0x26] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x7F - bgt _080A48AC - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0 - b _080A48B2 -_080A48AC: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0xE -_080A48B2: - strb r0, [r1] - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x2E] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x38] - adds r0, 0x82 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x34 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _080A48E8 - adds r0, r4, 0 - bl DestroyAnimSprite -_080A48E8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A4880 - - thumb_func_start sub_80A48F0 -sub_80A48F0: @ 80A48F0 - push {r4-r6,lr} - adds r5, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A4906 - ldr r1, _080A4964 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - adds r0, 0x8 - strh r0, [r1, 0x2] -_080A4906: - ldr r6, _080A4968 @ =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - ldr r4, _080A4964 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r5, 0x22] - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A4944 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A496C -_080A4944: - ldrb r0, [r6] - bl GetBattlerSpriteBGPriority - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r5, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r5, 0x5] - b _080A4984 - .align 2, 0 -_080A4964: .4byte gBattleAnimArgs -_080A4968: .4byte gBattleAnimAttacker -_080A496C: - ldrb r0, [r6] - bl GetBattlerSpriteBGPriority - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] -_080A4984: - ldr r0, _080A49C8 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x2E] - ldr r0, _080A49CC @ =0x00002828 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r5, 0x32] - movs r4, 0x10 - movs r0, 0x10 - strh r0, [r5, 0x3C] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r0, [r5, 0x3C] - lsls r1, r0, 8 - subs r4, r0 - orrs r1, r4 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r0, _080A49D0 @ =sub_80A49D4 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A49C8: .4byte gBattleAnimArgs -_080A49CC: .4byte 0x00002828 -_080A49D0: .4byte sub_80A49D4 - thumb_func_end sub_80A48F0 - - thumb_func_start sub_80A49D4 -sub_80A49D4: @ 80A49D4 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x38] - adds r0, 0x60 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080A4A32 - movs r0, 0 - strh r0, [r4, 0x30] - ldr r1, _080A4A7C @ =gPlttBufferFaded - movs r2, 0x32 - ldrsh r0, [r4, r2] - adds r0, 0x1 - lsls r0, 1 - adds r0, r1 - ldrh r5, [r0] - movs r2, 0 - adds r6, r1, 0 - adds r3, r6, 0 -_080A4A0C: - movs r1, 0x32 - ldrsh r0, [r4, r1] - adds r2, 0x1 - adds r0, r2 - lsls r1, r0, 1 - adds r1, r3 - adds r0, 0x1 - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r1] - cmp r2, 0x5 - ble _080A4A0C - movs r2, 0x32 - ldrsh r0, [r4, r2] - adds r0, 0x7 - lsls r0, 1 - adds r0, r6 - strh r5, [r0] -_080A4A32: - ldrh r2, [r4, 0x3C] - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0x6 - ble _080A4A6C - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - ble _080A4A80 - ldrh r0, [r4, 0x3A] - adds r0, 0x1 - strh r0, [r4, 0x3A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080A4A6C - movs r0, 0 - strh r0, [r4, 0x3A] - subs r2, 0x1 - strh r2, [r4, 0x3C] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg -_080A4A6C: - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080A4A80 - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - b _080A4AC2 - .align 2, 0 -_080A4A7C: .4byte gPlttBufferFaded -_080A4A80: - ldrh r0, [r4, 0x3A] - adds r0, 0x1 - strh r0, [r4, 0x3A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080A4AC2 - movs r0, 0 - strh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r2, 0x1 - strh r2, [r4, 0x3C] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _080A4AC2 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080A4AC8 @ =DestroyAnimSpriteAndDisableBlend - str r0, [r4, 0x1C] -_080A4AC2: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A4AC8: .4byte DestroyAnimSpriteAndDisableBlend - thumb_func_end sub_80A49D4 - - thumb_func_start sub_80A4ACC -sub_80A4ACC: @ 80A4ACC - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, _080A4B2C @ =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080A4B30 @ =0x0000ffe8 - adds r0, r1 - strh r0, [r4, 0x22] - strh r5, [r4, 0x2E] - strh r5, [r4, 0x30] - strh r5, [r4, 0x32] - strh r5, [r4, 0x34] - strh r5, [r4, 0x36] - strh r5, [r4, 0x3A] - movs r0, 0x10 - strh r0, [r4, 0x3C] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r0, _080A4B34 @ =sub_80A4B38 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A4B2C: .4byte gBattleAnimTarget -_080A4B30: .4byte 0x0000ffe8 -_080A4B34: .4byte sub_80A4B38 - thumb_func_end sub_80A4ACC - - thumb_func_start sub_80A4B38 -sub_80A4B38: @ 80A4B38 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _080A4B46 - b _080A4C90 -_080A4B46: - lsls r0, 2 - ldr r1, _080A4B50 @ =_080A4B54 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080A4B50: .4byte _080A4B54 - .align 2, 0 -_080A4B54: - .4byte _080A4B68 - .4byte _080A4BCC - .4byte _080A4BE8 - .4byte _080A4C66 - .4byte _080A4C7A -_080A4B68: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - cmp r0, 0 - bgt _080A4B76 - b _080A4C90 -_080A4B76: - movs r0, 0 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A4B98 - ldrh r1, [r4, 0x3A] - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080A4BA6 - adds r0, r1, 0x1 - strh r0, [r4, 0x3A] - b _080A4BA6 -_080A4B98: - ldrh r1, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080A4BA6 - subs r0, r1, 0x1 - strh r0, [r4, 0x3C] -_080A4BA6: - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _080A4C90 - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080A4C90 - strh r0, [r4, 0x30] - b _080A4C72 -_080A4BCC: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _080A4C90 - movs r0, 0 - strh r0, [r4, 0x30] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _080A4C72 -_080A4BE8: - adds r0, r4, 0 - movs r1, 0x10 - movs r2, 0x4 - bl sub_80A4C98 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080A4C0A - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x22] - adds r0, 0x1 - strh r0, [r4, 0x22] -_080A4C0A: - ldrh r0, [r4, 0x32] - adds r1, r0, 0x1 - strh r1, [r4, 0x32] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x1D - ble _080A4C90 - movs r0, 0x1 - ands r1, r0 - cmp r1, 0 - beq _080A4C30 - ldrh r1, [r4, 0x3A] - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080A4C3E - subs r0, r1, 0x1 - strh r0, [r4, 0x3A] - b _080A4C3E -_080A4C30: - ldrh r1, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080A4C3E - adds r0, r1, 0x1 - strh r0, [r4, 0x3C] -_080A4C3E: - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x3A - ldrsh r1, [r4, r0] - cmp r1, 0 - bne _080A4C90 - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0x10 - bne _080A4C90 - strh r1, [r4, 0x30] - strh r1, [r4, 0x32] - b _080A4C72 -_080A4C66: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080A4C72: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080A4C90 -_080A4C7A: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite -_080A4C90: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A4B38 - - thumb_func_start sub_80A4C98 -sub_80A4C98: @ 80A4C98 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0xB - bgt _080A4CAA - ldrh r0, [r4, 0x36] - adds r0, 0x2 - strh r0, [r4, 0x36] -_080A4CAA: - ldrh r5, [r4, 0x34] - adds r0, r5, 0 - subs r0, 0x12 - lsls r0, 16 - lsrs r0, 16 - adds r1, r5, 0 - cmp r0, 0x17 - bhi _080A4CC0 - ldrh r0, [r4, 0x36] - subs r0, 0x2 - strh r0, [r4, 0x36] -_080A4CC0: - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x2F - ble _080A4CCE - ldrh r0, [r4, 0x36] - adds r0, 0x2 - strh r0, [r4, 0x36] -_080A4CCE: - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0x9 - bl __divsi3 - strh r0, [r4, 0x24] - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xE - bl __divsi3 - strh r0, [r4, 0x26] - lsls r0, 16 - cmp r0, 0 - bge _080A4CF4 - movs r1, 0x26 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x26] -_080A4CF4: - adds r0, r5, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3B - ble _080A4D04 - movs r0, 0 - strh r0, [r4, 0x34] -_080A4D04: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80A4C98 - - thumb_func_start sub_80A4D0C -sub_80A4D0C: @ 80A4D0C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080A4D50 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080A4D20 - adds r0, r4, 0 - bl SetSpriteCoordsToAnimAttackerCoords -_080A4D20: - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl SetAnimSpriteInitialXOffset - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x32] - ldr r1, _080A4D54 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080A4D58 @ =TranslateSpriteLinearFixedPoint - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A4D50: .4byte gBattleAnimArgs -_080A4D54: .4byte DestroyAnimSprite -_080A4D58: .4byte TranslateSpriteLinearFixedPoint - thumb_func_end sub_80A4D0C - - thumb_func_start sub_80A4D5C -sub_80A4D5C: @ 80A4D5C - push {r4-r6,lr} - adds r5, r0, 0 - ldr r0, _080A4D70 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080A4D78 - ldr r0, _080A4D74 @ =gBattleAnimAttacker - b _080A4D7A - .align 2, 0 -_080A4D70: .4byte gBattleAnimArgs -_080A4D74: .4byte gBattleAnimAttacker -_080A4D78: - ldr r0, _080A4DBC @ =gBattleAnimTarget -_080A4D7A: - ldrb r6, [r0] - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080A4DC4 - movs r1, 0x2 - adds r0, r6, 0 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080A4DC4 - ldr r4, _080A4DC0 @ =gBattleAnimArgs - ldrb r1, [r4, 0xC] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - adds r0, r6, 0 - bl SetAverageBattlerPositions - movs r2, 0 - ldrsh r1, [r4, r2] - adds r0, r5, 0 - bl SetAnimSpriteInitialXOffset - ldrh r0, [r4, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - b _080A4E14 - .align 2, 0 -_080A4DBC: .4byte gBattleAnimTarget -_080A4DC0: .4byte gBattleAnimArgs -_080A4DC4: - ldr r4, _080A4DE4 @ =gBattleAnimArgs - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080A4DE8 - adds r0, r6, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x1 - b _080A4DFA - .align 2, 0 -_080A4DE4: .4byte gBattleAnimArgs -_080A4DE8: - adds r0, r6, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 -_080A4DFA: - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r5, 0x22] - ldr r0, _080A4E34 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r0, r5, 0 - bl SetAnimSpriteInitialXOffset -_080A4E14: - ldr r1, _080A4E34 @ =gBattleAnimArgs - ldrh r0, [r1, 0xA] - strh r0, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x32] - ldr r1, _080A4E38 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080A4E3C @ =TranslateSpriteLinearFixedPoint - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A4E34: .4byte gBattleAnimArgs -_080A4E38: .4byte DestroyAnimSprite -_080A4E3C: .4byte TranslateSpriteLinearFixedPoint - thumb_func_end sub_80A4D5C - - thumb_func_start sub_80A4E40 -sub_80A4E40: @ 80A4E40 - push {r4,lr} - adds r4, r0, 0 - bl SetSpriteCoordsToAnimAttackerCoords - ldr r0, _080A4E6C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A4E74 - ldr r0, _080A4E70 @ =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - b _080A4E8E - .align 2, 0 -_080A4E6C: .4byte gBattleAnimAttacker -_080A4E70: .4byte gBattleAnimArgs -_080A4E74: - ldr r2, _080A4E98 @ =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim -_080A4E8E: - ldr r0, _080A4E9C @ =sub_80A4EA0 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A4E98: .4byte gBattleAnimArgs -_080A4E9C: .4byte sub_80A4EA0 - thumb_func_end sub_80A4E40 - - thumb_func_start sub_80A4EA0 -sub_80A4EA0: @ 80A4EA0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - ble _080A4ED8 - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r0, 0x1E - subs r0, r1 - movs r1, 0x3 - bl __divsi3 - strh r0, [r4, 0x26] - movs r1, 0x30 - ldrsh r0, [r4, r1] - lsls r0, 18 - asrs r0, 16 - movs r1, 0x3 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] -_080A4ED8: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080A4EEC - adds r0, r4, 0 - bl DestroyAnimSprite -_080A4EEC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A4EA0 - - thumb_func_start sub_80A4EF4 -sub_80A4EF4: @ 80A4EF4 - push {r4,lr} - adds r4, r0, 0 - bl SetSpriteCoordsToAnimAttackerCoords - ldr r0, _080A4F24 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A4F2C - ldr r1, _080A4F28 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0x1 - strh r0, [r4, 0x34] - b _080A4F4A - .align 2, 0 -_080A4F24: .4byte gBattleAnimAttacker -_080A4F28: .4byte gBattleAnimArgs -_080A4F2C: - ldr r2, _080A4F54 @ =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldr r0, _080A4F58 @ =0x0000ffff - strh r0, [r4, 0x34] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080A4F4A: - ldr r0, _080A4F5C @ =sub_80A4F60 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A4F54: .4byte gBattleAnimArgs -_080A4F58: .4byte 0x0000ffff -_080A4F5C: .4byte sub_80A4F60 - thumb_func_end sub_80A4EF4 - - thumb_func_start sub_80A4F60 -sub_80A4F60: @ 80A4F60 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x28 - bl __divsi3 - negs r0, r0 - strh r0, [r4, 0x26] - movs r2, 0x36 - ldrsh r0, [r4, r2] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 1 - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x2E] - adds r1, r0, r2 - strh r1, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - ble _080A4FA4 - adds r0, r4, 0 - bl DestroySpriteAndMatrix -_080A4FA4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A4F60 - - thumb_func_start sub_80A4FAC -sub_80A4FAC: @ 80A4FAC - push {lr} - ldrh r1, [r0, 0x20] - subs r1, 0x20 - strh r1, [r0, 0x20] - ldrh r1, [r0, 0x22] - subs r1, 0x20 - strh r1, [r0, 0x22] - movs r1, 0x14 - strh r1, [r0, 0x2E] - ldr r1, _080A4FCC @ =WaitAnimForDuration - str r1, [r0, 0x1C] - ldr r1, _080A4FD0 @ =sub_80A4FD4 - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .align 2, 0 -_080A4FCC: .4byte WaitAnimForDuration -_080A4FD0: .4byte sub_80A4FD4 - thumb_func_end sub_80A4FAC - - thumb_func_start sub_80A4FD4 -sub_80A4FD4: @ 80A4FD4 - push {r4-r6,lr} - adds r5, r0, 0 - ldrh r6, [r5, 0x38] - movs r1, 0x1 - adds r0, r1, 0 - ands r0, r6 - cmp r0, 0 - beq _080A4FEA - cmp r0, 0x1 - beq _080A5004 - b _080A506A -_080A4FEA: - strh r1, [r5, 0x2E] - ldr r0, _080A4FFC @ =WaitAnimForDuration - str r0, [r5, 0x1C] - ldr r1, _080A5000 @ =sub_80A4FD4 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - b _080A506A - .align 2, 0 -_080A4FFC: .4byte WaitAnimForDuration -_080A5000: .4byte sub_80A4FD4 -_080A5004: - ldrh r3, [r5, 0x24] - ldrh r0, [r5, 0x20] - adds r3, r0 - movs r0, 0 - strh r3, [r5, 0x20] - ldrh r4, [r5, 0x26] - ldrh r1, [r5, 0x22] - adds r4, r1 - strh r4, [r5, 0x22] - strh r0, [r5, 0x26] - strh r0, [r5, 0x24] - movs r0, 0x8 - strh r0, [r5, 0x2E] - ldr r2, _080A5078 @ =gUnknown_83E3548 - lsls r0, r6, 16 - asrs r0, 24 - lsls r0, 1 - adds r1, r0, r2 - ldrb r1, [r1] - lsls r1, 24 - asrs r1, 24 - adds r3, r1 - strh r3, [r5, 0x32] - adds r2, 0x1 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - adds r4, r0 - strh r4, [r5, 0x36] - ldr r0, _080A507C @ =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, _080A5080 @ =sub_80A5084 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1, 0 - ldrh r1, [r5, 0x38] - adds r0, r1 - strh r0, [r5, 0x38] - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xCB - bl PlaySE12WithPanning -_080A506A: - ldrh r0, [r5, 0x38] - movs r1, 0x1 - eors r0, r1 - strh r0, [r5, 0x38] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A5078: .4byte gUnknown_83E3548 -_080A507C: .4byte StartAnimLinearTranslation -_080A5080: .4byte sub_80A5084 - thumb_func_end sub_80A4FD4 - - thumb_func_start sub_80A5084 -sub_80A5084: @ 80A5084 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x38] - lsls r0, 16 - asrs r0, 24 - cmp r0, 0x4 - bne _080A50AC - movs r0, 0xA - strh r0, [r2, 0x2E] - ldr r0, _080A50A4 @ =WaitAnimForDuration - str r0, [r2, 0x1C] - ldr r1, _080A50A8 @ =sub_80A50B8 - adds r0, r2, 0 - bl StoreSpriteCallbackInData6 - b _080A50B0 - .align 2, 0 -_080A50A4: .4byte WaitAnimForDuration -_080A50A8: .4byte sub_80A50B8 -_080A50AC: - ldr r0, _080A50B4 @ =sub_80A4FD4 - str r0, [r2, 0x1C] -_080A50B0: - pop {r0} - bx r0 - .align 2, 0 -_080A50B4: .4byte sub_80A4FD4 - thumb_func_end sub_80A5084 - - thumb_func_start sub_80A50B8 -sub_80A50B8: @ 80A50B8 - push {r4-r7,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x6] - cmp r1, 0 - bne _080A50E0 - movs r0, 0x3 - strh r0, [r5, 0x2E] - strh r1, [r5, 0x30] - strh r1, [r5, 0x32] - ldr r0, _080A50D8 @ =WaitAnimForDuration - str r0, [r5, 0x1C] - ldr r1, _080A50DC @ =sub_80A5174 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - b _080A5160 - .align 2, 0 -_080A50D8: .4byte WaitAnimForDuration -_080A50DC: .4byte sub_80A5174 -_080A50E0: - ldrh r0, [r5, 0x6] - cmp r0, 0x2 - beq _080A5100 - cmp r0, 0x2 - bgt _080A50F0 - cmp r0, 0x1 - beq _080A50F6 - b _080A5114 -_080A50F0: - cmp r0, 0x3 - beq _080A5108 - b _080A5114 -_080A50F6: - ldr r6, _080A50FC @ =0x0000fff8 - adds r7, r6, 0 - b _080A5118 - .align 2, 0 -_080A50FC: .4byte 0x0000fff8 -_080A5100: - ldr r7, _080A5104 @ =0x0000fff8 - b _080A5116 - .align 2, 0 -_080A5104: .4byte 0x0000fff8 -_080A5108: - movs r7, 0x8 - ldr r6, _080A5110 @ =0x0000fff8 - b _080A5118 - .align 2, 0 -_080A5110: .4byte 0x0000fff8 -_080A5114: - movs r7, 0x8 -_080A5116: - movs r6, 0x8 -_080A5118: - ldrh r0, [r5, 0x24] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x26] - strh r1, [r5, 0x24] - movs r0, 0x6 - strh r0, [r5, 0x2E] - ldr r4, _080A5168 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r7 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x36] - ldr r0, _080A516C @ =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, _080A5170 @ =sub_80A5220 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_080A5160: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A5168: .4byte gBattleAnimTarget -_080A516C: .4byte StartAnimLinearTranslation -_080A5170: .4byte sub_80A5220 - thumb_func_end sub_80A50B8 - - thumb_func_start sub_80A5174 -sub_80A5174: @ 80A5174 - push {r4,lr} - sub sp, 0xC - adds r4, r0, 0 - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080A5194 - ldrh r0, [r4, 0x30] - adds r0, 0x3 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080A51A4 - movs r0, 0x10 - b _080A51A2 -_080A5194: - ldrh r0, [r4, 0x30] - subs r0, 0x3 - strh r0, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - bge _080A51A4 - movs r0, 0 -_080A51A2: - strh r0, [r4, 0x30] -_080A51A4: - movs r0, 0x1 - str r0, [sp] - movs r0, 0 - str r0, [sp, 0x4] - str r0, [sp, 0x8] - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - movs r3, 0x1 - bl sub_8075BE8 - ldrh r1, [r4, 0x30] - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080A5200 @ =0x00007fff - bl BlendPalettes - movs r3, 0x30 - ldrsh r0, [r4, r3] - cmp r0, 0x10 - bne _080A520C - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - ldrb r1, [r4, 0x5] - lsrs r1, 4 - lsls r0, r1, 5 - ldr r2, _080A5204 @ =gPlttBufferUnfaded + 0x210 - adds r0, r2 - lsls r1, 4 - ldr r3, _080A5208 @ =0x00000101 - adds r2, r3, 0 - orrs r1, r2 - movs r2, 0x4 - bl LoadPalette - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xB9 - bl PlaySE12WithPanning - b _080A5214 - .align 2, 0 -_080A5200: .4byte 0x00007fff -_080A5204: .4byte gPlttBufferUnfaded + 0x210 -_080A5208: .4byte 0x00000101 -_080A520C: - cmp r0, 0 - bne _080A5214 - ldr r0, _080A521C @ =sub_80A5220 - str r0, [r4, 0x1C] -_080A5214: - add sp, 0xC - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A521C: .4byte sub_80A5220 - thumb_func_end sub_80A5174 - - thumb_func_start sub_80A5220 -sub_80A5220: @ 80A5220 - push {lr} - adds r2, r0, 0 - ldr r0, _080A523C @ =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, _080A5240 @ =0x0000ffff - cmp r1, r0 - bne _080A5238 - movs r0, 0 - strh r0, [r2, 0x30] - strh r0, [r2, 0x2E] - ldr r0, _080A5244 @ =sub_80A5248 - str r0, [r2, 0x1C] -_080A5238: - pop {r0} - bx r0 - .align 2, 0 -_080A523C: .4byte gBattleAnimArgs -_080A5240: .4byte 0x0000ffff -_080A5244: .4byte sub_80A5248 - thumb_func_end sub_80A5220 - - thumb_func_start sub_80A5248 -sub_80A5248: @ 80A5248 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _080A527C - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080A527C: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x8 - bne _080A5290 - adds r0, r4, 0 - bl DestroyAnimSprite -_080A5290: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A5248 - - thumb_func_start sub_80A5298 -sub_80A5298: @ 80A5298 - push {r4,lr} - adds r3, r0, 0 - ldr r0, _080A52B8 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r3, 0x6] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080A52BC - ldrh r0, [r3, 0x20] - subs r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - subs r0, 0x18 - strh r0, [r3, 0x22] - b _080A530E - .align 2, 0 -_080A52B8: .4byte gBattleAnimArgs -_080A52BC: - cmp r0, 0x2 - bne _080A52D8 - ldrh r0, [r3, 0x20] - subs r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - adds r0, 0x18 - strh r0, [r3, 0x22] - ldrb r1, [r3, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x20 - b _080A530A -_080A52D8: - cmp r0, 0x3 - bne _080A52F4 - ldrh r0, [r3, 0x20] - adds r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - subs r0, 0x18 - strh r0, [r3, 0x22] - ldrb r1, [r3, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x10 - b _080A530A -_080A52F4: - ldrh r0, [r3, 0x20] - adds r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - adds r0, 0x18 - strh r0, [r3, 0x22] - ldrb r1, [r3, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x30 -_080A530A: - orrs r0, r1 - strb r0, [r3, 0x3] -_080A530E: - ldrh r2, [r3, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r4, _080A5334 @ =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, _080A5338 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r3, 0x4] - ldr r1, _080A533C @ =sub_80A4FAC - str r1, [r3, 0x1C] - adds r0, r3, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A5334: .4byte 0x000003ff -_080A5338: .4byte 0xfffffc00 -_080A533C: .4byte sub_80A4FAC - thumb_func_end sub_80A5298 - - thumb_func_start sub_80A5340 -sub_80A5340: @ 80A5340 - push {lr} - adds r3, r0, 0 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - movs r0, 0 - strh r0, [r3, 0x2E] - ldr r0, _080A5368 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - beq _080A537C - cmp r0, 0x1 - bgt _080A536C - cmp r0, 0 - beq _080A5372 - b _080A538C - .align 2, 0 -_080A5368: .4byte gBattleAnimArgs -_080A536C: - cmp r0, 0x2 - beq _080A5384 - b _080A538C -_080A5372: - ldr r0, _080A5378 @ =sub_80A5398 - b _080A538E - .align 2, 0 -_080A5378: .4byte sub_80A5398 -_080A537C: - ldr r0, _080A5380 @ =sub_80A5474 - b _080A538E - .align 2, 0 -_080A5380: .4byte sub_80A5474 -_080A5384: - ldr r0, _080A5388 @ =sub_80A54C4 - b _080A538E - .align 2, 0 -_080A5388: .4byte sub_80A54C4 -_080A538C: - ldr r0, _080A5394 @ =sub_80A5584 -_080A538E: - str r0, [r3, 0x1C] - pop {r0} - bx r0 - .align 2, 0 -_080A5394: .4byte sub_80A5584 - thumb_func_end sub_80A5340 - - thumb_func_start sub_80A5398 -sub_80A5398: @ 80A5398 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x6 - strh r0, [r4, 0x2E] - ldr r5, _080A53D8 @ =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x2 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - beq _080A53B6 - movs r1, 0x2 -_080A53B6: - strh r1, [r4, 0x30] - movs r0, 0 - strh r0, [r4, 0x32] - ldr r1, _080A53DC @ =gBattlerSpriteIds - ldrb r0, [r5] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x34] - ldr r1, _080A53E0 @ =sub_80A53E8 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080A53E4 @ =TranslateMonSpriteLinear - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A53D8: .4byte gBattleAnimAttacker -_080A53DC: .4byte gBattlerSpriteIds -_080A53E0: .4byte sub_80A53E8 -_080A53E4: .4byte TranslateMonSpriteLinear - thumb_func_end sub_80A5398 - - thumb_func_start sub_80A53E8 -sub_80A53E8: @ 80A53E8 - push {r4-r6,lr} - adds r5, r0, 0 - movs r0, 0x2E - ldrsh r6, [r5, r0] - cmp r6, 0 - bne _080A5424 - ldr r1, _080A5464 @ =gBattlerSpriteIds - ldr r4, _080A5468 @ =gBattleAnimAttacker - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r5, 0x34] - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3A] - ldr r2, _080A546C @ =0xfffffd00 - adds r1, r2, 0 - cmp r0, 0 - beq _080A5420 - movs r0, 0xC0 - lsls r0, 2 - adds r1, r0, 0 -_080A5420: - strh r1, [r5, 0x36] - strh r6, [r5, 0x38] -_080A5424: - ldrh r0, [r5, 0x36] - ldrh r1, [r5, 0x38] - adds r0, r1 - strh r0, [r5, 0x38] - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r5, 0x38] - adds r1, r2, 0 - bl SetSpriteRotScale - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - bl SetBattlerSpriteYOffsetFromRotation - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _080A545E - movs r0, 0 - strh r0, [r5, 0x2E] - ldr r0, _080A5470 @ =sub_80A5584 - str r0, [r5, 0x1C] -_080A545E: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A5464: .4byte gBattlerSpriteIds -_080A5468: .4byte gBattleAnimAttacker -_080A546C: .4byte 0xfffffd00 -_080A5470: .4byte sub_80A5584 - thumb_func_end sub_80A53E8 - - thumb_func_start sub_80A5474 -sub_80A5474: @ 80A5474 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x4 - strh r0, [r4, 0x2E] - ldr r5, _080A54B4 @ =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0x3 - cmp r0, 0 - beq _080A5492 - movs r0, 0x3 - negs r0, r0 - adds r1, r0, 0 -_080A5492: - strh r1, [r4, 0x30] - movs r0, 0 - strh r0, [r4, 0x32] - ldr r1, _080A54B8 @ =gBattlerSpriteIds - ldrb r0, [r5] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x34] - ldr r1, _080A54BC @ =sub_80A5584 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080A54C0 @ =TranslateMonSpriteLinear - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A54B4: .4byte gBattleAnimAttacker -_080A54B8: .4byte gBattlerSpriteIds -_080A54BC: .4byte sub_80A5584 -_080A54C0: .4byte TranslateMonSpriteLinear - thumb_func_end sub_80A5474 - - thumb_func_start sub_80A54C4 -sub_80A54C4: @ 80A54C4 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _080A54DE - movs r0, 0 - strh r0, [r1, 0x2E] - ldr r0, _080A54E4 @ =sub_80A54E8 - str r0, [r1, 0x1C] -_080A54DE: - pop {r0} - bx r0 - .align 2, 0 -_080A54E4: .4byte sub_80A54E8 - thumb_func_end sub_80A54C4 - - thumb_func_start sub_80A54E8 -sub_80A54E8: @ 80A54E8 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080A5538 - ldr r1, _080A5524 @ =gBattlerSpriteIds - ldr r4, _080A5528 @ =gBattleAnimAttacker - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r5, 0x34] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3A] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A552C - movs r0, 0xFC - lsls r0, 8 - strh r0, [r5, 0x36] - movs r0, 0xC0 - lsls r0, 4 - b _080A5536 - .align 2, 0 -_080A5524: .4byte gBattlerSpriteIds -_080A5528: .4byte gBattleAnimAttacker -_080A552C: - movs r0, 0x80 - lsls r0, 3 - strh r0, [r5, 0x36] - movs r0, 0xF4 - lsls r0, 8 -_080A5536: - strh r0, [r5, 0x38] -_080A5538: - ldrh r0, [r5, 0x36] - ldrh r1, [r5, 0x38] - adds r0, r1 - strh r0, [r5, 0x38] - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r5, 0x38] - adds r1, r2, 0 - bl SetSpriteRotScale - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - bl SetBattlerSpriteYOffsetFromRotation - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080A5578 - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - bl ResetSpriteRotScale - ldr r0, _080A5580 @ =sub_80A5584 - str r0, [r5, 0x1C] -_080A5578: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A5580: .4byte sub_80A5584 - thumb_func_end sub_80A54E8 - - thumb_func_start sub_80A5584 -sub_80A5584: @ 80A5584 - push {lr} - bl DestroyAnimSprite - pop {r0} - bx r0 - thumb_func_end sub_80A5584 - - thumb_func_start sub_80A5590 -sub_80A5590: @ 80A5590 - movs r1, 0 - strh r1, [r0, 0x2E] - ldr r1, _080A559C @ =sub_80A55A0 - str r1, [r0, 0x1C] - bx lr - .align 2, 0 -_080A559C: .4byte sub_80A55A0 - thumb_func_end sub_80A5590 - - thumb_func_start sub_80A55A0 -sub_80A55A0: @ 80A55A0 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _080A55FA - cmp r5, 0x1 - bgt _080A55B6 - cmp r5, 0 - beq _080A55BC - b _080A568E -_080A55B6: - cmp r5, 0x2 - beq _080A564C - b _080A568E -_080A55BC: - strh r5, [r4, 0x30] - ldr r1, _080A5640 @ =gBattlerSpriteIds - ldr r2, _080A5644 @ =gBattleAnimAttacker - ldrb r0, [r2] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x32] - ldrb r0, [r2] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x34] - ldr r2, _080A5648 @ =0xfffffe00 - adds r1, r2, 0 - cmp r0, 0 - beq _080A55E4 - movs r0, 0x80 - lsls r0, 2 - adds r1, r0, 0 -_080A55E4: - strh r1, [r4, 0x36] - strh r5, [r4, 0x38] - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] -_080A55FA: - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - adds r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x38] - adds r1, r2, 0 - bl SetSpriteRotScale - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - bl SetBattlerSpriteYOffsetFromRotation - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _080A568E - movs r0, 0 - strh r0, [r4, 0x30] - movs r2, 0x36 - ldrsh r0, [r4, r2] - negs r0, r0 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080A568E - .align 2, 0 -_080A5640: .4byte gBattlerSpriteIds -_080A5644: .4byte gBattleAnimAttacker -_080A5648: .4byte 0xfffffe00 -_080A564C: - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - adds r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x38] - adds r1, r2, 0 - bl SetSpriteRotScale - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - bl SetBattlerSpriteYOffsetFromRotation - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _080A568E - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - bl ResetSpriteRotScale - adds r0, r4, 0 - bl DestroyAnimSprite -_080A568E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80A55A0 - - thumb_func_start sub_80A5694 -sub_80A5694: @ 80A5694 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080A56D8 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldr r1, _080A56DC @ =gBattlerSpriteIds - ldr r2, _080A56E0 @ =gBattleAnimAttacker - ldrb r0, [r2] - adds r0, r1 - ldrb r0, [r0] - movs r4, 0 - strh r0, [r5, 0x8] - ldrb r0, [r2] - bl GetBattlerSide - lsls r0, 24 - lsrs r2, r0, 24 - strh r2, [r5, 0xA] - strh r4, [r5, 0xC] - ldr r0, _080A56E4 @ =gBattleAnimArgs - movs r3, 0 - ldrsh r1, [r0, r3] - cmp r1, 0 - beq _080A56E8 - cmp r1, 0x1 - beq _080A5704 - adds r0, r6, 0 - bl DestroyAnimVisualTask - b _080A5722 - .align 2, 0 -_080A56D8: .4byte gTasks -_080A56DC: .4byte gBattlerSpriteIds -_080A56E0: .4byte gBattleAnimAttacker -_080A56E4: .4byte gBattleAnimArgs -_080A56E8: - strh r1, [r5, 0xC] - movs r0, 0x8 - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] - movs r0, 0x3 - strh r0, [r5, 0x12] - cmp r2, 0 - bne _080A56FC - negs r0, r0 - strh r0, [r5, 0x12] -_080A56FC: - ldr r0, _080A5700 @ =sub_80A572C - b _080A5720 - .align 2, 0 -_080A5700: .4byte sub_80A572C -_080A5704: - movs r0, 0x8 - strh r0, [r5, 0xE] - movs r0, 0xC0 - lsls r0, 3 - strh r0, [r5, 0x10] - movs r1, 0xC0 - strh r1, [r5, 0x12] - cmp r2, 0 - bne _080A571E - negs r0, r0 - strh r0, [r5, 0x10] - negs r0, r1 - strh r0, [r5, 0x12] -_080A571E: - ldr r0, _080A5728 @ =sub_80A58EC -_080A5720: - str r0, [r5] -_080A5722: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A5728: .4byte sub_80A58EC - thumb_func_end sub_80A5694 - - thumb_func_start sub_80A572C -sub_80A572C: @ 80A572C - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080A5750 @ =gTasks - adds r4, r0, r1 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _080A5746 - b _080A58E6 -_080A5746: - lsls r0, 2 - ldr r1, _080A5754 @ =_080A5758 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080A5750: .4byte gTasks -_080A5754: .4byte _080A5758 - .align 2, 0 -_080A5758: - .4byte _080A576C - .4byte _080A579E - .4byte _080A57F8 - .4byte _080A5870 - .4byte _080A58B4 -_080A576C: - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r1, 0 - beq _080A577C - ldrh r2, [r4, 0x12] - ldrh r3, [r4, 0x10] - adds r2, r3 - b _080A58C2 -_080A577C: - movs r0, 0x8 - strh r0, [r4, 0xE] - strh r1, [r4, 0x10] - movs r1, 0xA - ldrsh r0, [r4, r1] - movs r1, 0xC0 - cmp r0, 0 - bne _080A5792 - movs r2, 0xC0 - negs r2, r2 - adds r1, r2, 0 -_080A5792: - strh r1, [r4, 0x12] - ldrb r0, [r4, 0x8] - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - b _080A58A8 -_080A579E: - movs r3, 0xE - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _080A57C4 - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x10] - adds r0, r1 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x10] - adds r1, r2, 0 - bl SetSpriteRotScale - ldrb r0, [r4, 0x8] - bl SetBattlerSpriteYOffsetFromRotation - b _080A58D4 -_080A57C4: - movs r0, 0x8 - strh r0, [r4, 0xE] - ldr r2, _080A57F4 @ =gSprites - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x24] - strh r0, [r4, 0x10] - movs r1, 0xA - ldrsh r0, [r4, r1] - movs r2, 0x2 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _080A57EA - movs r1, 0x2 -_080A57EA: - strh r1, [r4, 0x12] - movs r0, 0x1 - strh r0, [r4, 0x14] - b _080A58A8 - .align 2, 0 -_080A57F4: .4byte gSprites -_080A57F8: - ldrh r2, [r4, 0xE] - movs r3, 0xE - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _080A5854 - ldrh r1, [r4, 0x14] - movs r3, 0x14 - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _080A5812 - subs r0, r1, 0x1 - strh r0, [r4, 0x14] - b _080A58E6 -_080A5812: - movs r0, 0x1 - ands r0, r2 - cmp r0, 0 - beq _080A5834 - ldr r2, _080A5830 @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x12] - ldrh r2, [r4, 0x10] - adds r1, r2 - b _080A5848 - .align 2, 0 -_080A5830: .4byte gSprites -_080A5834: - ldr r2, _080A5850 @ =gSprites - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x10] - ldrh r2, [r4, 0x12] - subs r1, r2 -_080A5848: - strh r1, [r0, 0x24] - movs r0, 0x1 - strh r0, [r4, 0x14] - b _080A58D4 - .align 2, 0 -_080A5850: .4byte gSprites -_080A5854: - ldr r2, _080A586C @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x10] - strh r1, [r0, 0x24] - movs r0, 0xC - strh r0, [r4, 0xE] - b _080A58A8 - .align 2, 0 -_080A586C: .4byte gSprites -_080A5870: - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080A5880 - subs r0, r1, 0x1 - strh r0, [r4, 0xE] - b _080A58E6 -_080A5880: - movs r0, 0x3 - strh r0, [r4, 0xE] - ldr r2, _080A58B0 @ =gSprites - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x24] - strh r0, [r4, 0x10] - movs r1, 0xA - ldrsh r0, [r4, r1] - movs r2, 0x8 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _080A58A6 - movs r1, 0x8 -_080A58A6: - strh r1, [r4, 0x12] -_080A58A8: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - b _080A58E6 - .align 2, 0 -_080A58B0: .4byte gSprites -_080A58B4: - movs r3, 0xE - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _080A58E0 - ldrh r2, [r4, 0x12] - ldrh r0, [r4, 0x10] - adds r2, r0 -_080A58C2: - strh r2, [r4, 0x10] - ldr r3, _080A58DC @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - strh r2, [r0, 0x24] -_080A58D4: - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _080A58E6 - .align 2, 0 -_080A58DC: .4byte gSprites -_080A58E0: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080A58E6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A572C - - thumb_func_start sub_80A58EC -sub_80A58EC: @ 80A58EC - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080A5928 @ =gTasks - adds r4, r0, r1 - movs r1, 0xE - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080A592C - ldrh r0, [r4, 0x10] - ldrh r1, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x10] - adds r1, r2, 0 - bl SetSpriteRotScale - ldrb r0, [r4, 0x8] - bl SetBattlerSpriteYOffsetFromRotation - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _080A5938 - .align 2, 0 -_080A5928: .4byte gTasks -_080A592C: - ldrb r0, [r4, 0x8] - bl ResetSpriteRotScale - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080A5938: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80A58EC - - thumb_func_start sub_80A5940 -sub_80A5940: @ 80A5940 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080A5954 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080A595C - ldr r4, _080A5958 @ =gBattleAnimAttacker - b _080A595E - .align 2, 0 -_080A5954: .4byte gBattleAnimArgs -_080A5958: .4byte gBattleAnimAttacker -_080A595C: - ldr r4, _080A599C @ =gBattleAnimTarget -_080A595E: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x2] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x4] - adds r0, r6 - strh r0, [r5, 0x22] - movs r0, 0 - strh r0, [r5, 0x2E] - strh r0, [r5, 0x30] - ldr r1, _080A59A0 @ =sub_80A5A8C - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080A59A4 @ =RunStoredCallbackWhenAnimEnds - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A599C: .4byte gBattleAnimTarget -_080A59A0: .4byte sub_80A5A8C -_080A59A4: .4byte RunStoredCallbackWhenAnimEnds - thumb_func_end sub_80A5940 - - thumb_func_start sub_80A59A8 -sub_80A59A8: @ 80A59A8 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080A59E0 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080A59E4 @ =0x0000ffd0 - adds r0, r1 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r1, _080A59E8 @ =sub_80A5A44 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080A59EC @ =RunStoredCallbackWhenAnimEnds - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A59E0: .4byte gBattleAnimTarget -_080A59E4: .4byte 0x0000ffd0 -_080A59E8: .4byte sub_80A5A44 -_080A59EC: .4byte RunStoredCallbackWhenAnimEnds - thumb_func_end sub_80A59A8 - - thumb_func_start sub_80A59F0 -sub_80A59F0: @ 80A59F0 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r5, _080A5A34 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080A5A38 @ =gBattleAnimArgs - ldr r2, _080A5A3C @ =0x0000ffd0 - adds r0, r2 - ldrh r1, [r1] - adds r0, r1 - movs r6, 0 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - strh r6, [r4, 0x2E] - strh r6, [r4, 0x30] - ldr r0, _080A5A40 @ =sub_80A5A8C - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A5A34: .4byte gBattleAnimTarget -_080A5A38: .4byte gBattleAnimArgs -_080A5A3C: .4byte 0x0000ffd0 -_080A5A40: .4byte sub_80A5A8C - thumb_func_end sub_80A59F0 - - thumb_func_start sub_80A5A44 -sub_80A5A44: @ 80A5A44 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _080A5A6E - movs r0, 0xC - strh r0, [r4, 0x2E] - movs r0, 0x8 - strh r0, [r4, 0x30] - movs r0, 0 - strh r0, [r4, 0x32] - ldr r1, _080A5A74 @ =sub_80A5A7C - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080A5A78 @ =TranslateSpriteLinear - str r0, [r4, 0x1C] -_080A5A6E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A5A74: .4byte sub_80A5A7C -_080A5A78: .4byte TranslateSpriteLinear - thumb_func_end sub_80A5A44 - - thumb_func_start sub_80A5A7C -sub_80A5A7C: @ 80A5A7C - movs r1, 0 - strh r1, [r0, 0x2E] - strh r1, [r0, 0x30] - ldr r1, _080A5A88 @ =sub_80A5A8C - str r1, [r0, 0x1C] - bx lr - .align 2, 0 -_080A5A88: .4byte sub_80A5A8C - thumb_func_end sub_80A5A7C - - thumb_func_start sub_80A5A8C -sub_80A5A8C: @ 80A5A8C - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080A5AD4 - movs r0, 0 - strh r0, [r3, 0x2E] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _080A5AD4 - adds r0, r3, 0 - bl DestroyAnimSprite -_080A5AD4: - pop {r0} - bx r0 - thumb_func_end sub_80A5A8C - - thumb_func_start sub_80A5AD8 -sub_80A5AD8: @ 80A5AD8 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080A5AEC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080A5AF4 - ldr r4, _080A5AF0 @ =gBattleAnimAttacker - b _080A5AF6 - .align 2, 0 -_080A5AEC: .4byte gBattleAnimArgs -_080A5AF0: .4byte gBattleAnimAttacker -_080A5AF4: - ldr r4, _080A5B30 @ =gBattleAnimTarget -_080A5AF6: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x2] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x4] - adds r0, r6 - strh r0, [r5, 0x22] - movs r0, 0 - strh r0, [r5, 0x2E] - ldr r0, _080A5B34 @ =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r5, 0x30] - ldr r0, _080A5B38 @ =sub_80A5B3C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A5B30: .4byte gBattleAnimTarget -_080A5B34: .4byte gBattleAnimArgs -_080A5B38: .4byte sub_80A5B3C - thumb_func_end sub_80A5AD8 - - thumb_func_start sub_80A5B3C -sub_80A5B3C: @ 80A5B3C - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x30 - ldrsh r1, [r2, r3] - cmp r0, r1 - ble _080A5B5C - movs r0, 0 - strh r0, [r2, 0x2E] - ldrh r0, [r2, 0x22] - subs r0, 0x1 - strh r0, [r2, 0x22] -_080A5B5C: - ldrh r0, [r2, 0x22] - ldrh r1, [r2, 0x2E] - subs r0, r1 - strh r0, [r2, 0x22] - adds r0, r2, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080A5B78 - adds r0, r2, 0 - bl DestroyAnimSprite -_080A5B78: - pop {r0} - bx r0 - thumb_func_end sub_80A5B3C - - thumb_func_start sub_80A5B7C -sub_80A5B7C: @ 80A5B7C - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, _080A5BC4 @ =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0xC - strh r0, [r4, 0x22] - strh r5, [r4, 0x2E] - movs r0, 0x2 - strh r0, [r4, 0x30] - strh r5, [r4, 0x32] - strh r5, [r4, 0x34] - strh r5, [r4, 0x36] - subs r0, 0x42 - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r4, 0x38] - ldr r0, _080A5BC8 @ =sub_80A5BCC - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A5BC4: .4byte gBattleAnimAttacker -_080A5BC8: .4byte sub_80A5BCC - thumb_func_end sub_80A5B7C - - thumb_func_start sub_80A5BCC -sub_80A5BCC: @ 80A5BCC - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x30 - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _080A5C38 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - movs r1, 0x4 - ands r0, r1 - cmp r0, 0 - bne _080A5C1E - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080A5C1E - ldrh r1, [r4, 0x38] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xBB - bl PlaySE12WithPanning -_080A5C1E: - movs r1, 0 - strh r1, [r4, 0x2E] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080A5C38 - strh r1, [r4, 0x32] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] -_080A5C38: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080A5C62 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x10 - ble _080A5C62 - adds r0, r4, 0 - adds r0, 0x3E - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _080A5C62 - adds r0, r4, 0 - bl DestroyAnimSprite -_080A5C62: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A5BCC - - thumb_func_start sub_80A5C68 -sub_80A5C68: @ 80A5C68 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080A5CB2 - ldr r4, _080A5CC8 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r5, _080A5CCC @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r5] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x2] - adds r0, r5 - strh r0, [r6, 0x22] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A5CAC - ldrh r0, [r6, 0x22] - adds r0, 0xA - strh r0, [r6, 0x22] -_080A5CAC: - ldrh r0, [r6, 0x2E] - adds r0, 0x1 - strh r0, [r6, 0x2E] -_080A5CB2: - ldr r0, _080A5CCC @ =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, _080A5CD0 @ =0x0000ffff - cmp r1, r0 - bne _080A5CC2 - adds r0, r6, 0 - bl DestroyAnimSprite -_080A5CC2: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A5CC8: .4byte gBattleAnimAttacker -_080A5CCC: .4byte gBattleAnimArgs -_080A5CD0: .4byte 0x0000ffff - thumb_func_end sub_80A5C68 - - thumb_func_start sub_80A5CD4 -sub_80A5CD4: @ 80A5CD4 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _080A5CF4 @ =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _080A5D00 - ldr r1, _080A5CF8 @ =gBattleAnimArgs - ldr r0, _080A5CFC @ =0x0000ffff - strh r0, [r1, 0xE] - b _080A5D3E - .align 2, 0 -_080A5CF4: .4byte gTasks -_080A5CF8: .4byte gBattleAnimArgs -_080A5CFC: .4byte 0x0000ffff -_080A5D00: - cmp r0, 0x2 - bne _080A5D0C - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _080A5D44 -_080A5D0C: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080A5D44 - movs r0, 0 - strh r0, [r4, 0x8] - ldrh r2, [r4, 0xA] - adds r2, 0x1 - strh r2, [r4, 0xA] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _080A5D44 -_080A5D3E: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] -_080A5D44: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A5CD4 - - thumb_func_start sub_80A5D4C -sub_80A5D4C: @ 80A5D4C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitSpritePosToAnimTarget - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x40 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080A5D74 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r0, _080A5D78 @ =sub_80A5D7C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A5D74: .4byte gBattleAnimArgs -_080A5D78: .4byte sub_80A5D7C - thumb_func_end sub_80A5D4C - - thumb_func_start sub_80A5D7C -sub_80A5D7C: @ 80A5D7C - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x2E] - movs r2, 0x2E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080A5D90 - subs r0, r1, 0x1 - strh r0, [r5, 0x2E] - b _080A5DCC -_080A5D90: - adds r2, r5, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x41 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - movs r0, 0x1E - strh r0, [r5, 0x2E] - ldr r4, _080A5DD4 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, _080A5DD8 @ =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, _080A5DDC @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_080A5DCC: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A5DD4: .4byte gBattleAnimAttacker -_080A5DD8: .4byte StartAnimLinearTranslation -_080A5DDC: .4byte DestroyAnimSprite - thumb_func_end sub_80A5D7C - - thumb_func_start sub_80A5DE0 -sub_80A5DE0: @ 80A5DE0 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080A5E30 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080A5E28 - movs r0, 0 - strh r0, [r4, 0x8] - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _080A5E28 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080A5E28: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A5E30: .4byte gTasks - thumb_func_end sub_80A5DE0 - - thumb_func_start sub_80A5E34 -sub_80A5E34: @ 80A5E34 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - movs r4, 0 - ldr r0, _080A5E9C @ =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bcs _080A5E90 - ldr r6, _080A5EA0 @ =gBattleAnimArgs - ldr r5, _080A5EA4 @ =gHealthboxSpriteIds -_080A5E48: - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - bne _080A5E64 - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A5E64 - adds r0, r4, r5 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible -_080A5E64: - movs r1, 0x2 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - bne _080A5E82 - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080A5E82 - adds r0, r4, r5 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible -_080A5E82: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080A5E9C @ =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bcc _080A5E48 -_080A5E90: - adds r0, r7, 0 - bl DestroyAnimVisualTask - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A5E9C: .4byte gBattlersCount -_080A5EA0: .4byte gBattleAnimArgs -_080A5EA4: .4byte gHealthboxSpriteIds - thumb_func_end sub_80A5E34 - - thumb_func_start sub_80A5EA8 -sub_80A5EA8: @ 80A5EA8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - b _080A5EC2 -_080A5EB2: - ldr r0, _080A5ED8 @ =gHealthboxSpriteIds - adds r0, r4, r0 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 -_080A5EC2: - ldr r0, _080A5EDC @ =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bcc _080A5EB2 - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A5ED8: .4byte gHealthboxSpriteIds -_080A5EDC: .4byte gBattlersCount - thumb_func_end sub_80A5EA8 - - thumb_func_start sub_80A5EE0 -sub_80A5EE0: @ 80A5EE0 - push {r4,lr} - adds r4, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A5EF6 - movs r0, 0x30 - strh r0, [r4, 0x20] - movs r0, 0x28 - b _080A5EFE -_080A5EF6: - ldr r0, _080A5F20 @ =gBattleAnimArgs - ldrh r1, [r0] - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] -_080A5EFE: - strh r0, [r4, 0x22] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - ldrb r0, [r4, 0x3] - movs r1, 0xC0 - orrs r0, r1 - strb r0, [r4, 0x3] - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r0, _080A5F24 @ =sub_80A5F28 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A5F20: .4byte gBattleAnimArgs -_080A5F24: .4byte sub_80A5F28 - thumb_func_end sub_80A5EE0 - - thumb_func_start sub_80A5F28 -sub_80A5F28: @ 80A5F28 - push {lr} - adds r1, r0, 0 - movs r2, 0x2E - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _080A5F3A - adds r0, r1, 0 - bl DestroyAnimSprite -_080A5F3A: - pop {r0} - bx r0 - thumb_func_end sub_80A5F28 - - thumb_func_start sub_80A5F40 -sub_80A5F40: @ 80A5F40 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080A5F78 @ =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r2, _080A5F7C @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r2] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - strh r0, [r4, 0x22] - strh r1, [r4, 0x2E] - strh r1, [r4, 0x30] - strh r1, [r4, 0x32] - strh r1, [r4, 0x34] - movs r0, 0x1 - strh r0, [r4, 0x36] - ldr r0, _080A5F80 @ =sub_80A5F84 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A5F78: .4byte gBattleAnimAttacker -_080A5F7C: .4byte gBattleAnimArgs -_080A5F80: .4byte sub_80A5F84 - thumb_func_end sub_80A5F40 - - thumb_func_start sub_80A5F84 -sub_80A5F84: @ 80A5F84 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080A5FAE - movs r0, 0 - strh r0, [r1, 0x30] - ldrh r2, [r1, 0x32] - movs r3, 0x32 - ldrsh r0, [r1, r3] - cmp r0, 0x77 - bgt _080A5FAE - ldrh r0, [r1, 0x22] - adds r0, 0x1 - strh r0, [r1, 0x22] - adds r0, r2, 0x1 - strh r0, [r1, 0x32] -_080A5FAE: - movs r2, 0x2E - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _080A5FBC - adds r0, r1, 0 - bl DestroyAnimSprite -_080A5FBC: - pop {r0} - bx r0 - thumb_func_end sub_80A5F84 - - thumb_func_start sub_80A5FC0 -sub_80A5FC0: @ 80A5FC0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0xC - lsls r0, 24 - lsrs r7, r0, 24 - movs r4, 0 - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_8075BE8 - mov r8, r0 - ldr r0, _080A6090 @ =0x0000ffff - mov r1, r8 - ands r1, r0 - mov r8, r1 - ldr r0, _080A6094 @ =gTasks - mov r9, r0 - lsls r5, r7, 2 - adds r5, r7 - lsls r5, 3 - adds r6, r5, r0 - strh r4, [r6, 0x8] - strh r4, [r6, 0xA] - strh r4, [r6, 0xC] - strh r1, [r6, 0xE] - strh r4, [r6, 0x10] - strh r4, [r6, 0x12] - strh r4, [r6, 0x14] - movs r0, 0xD - strh r0, [r6, 0x16] - movs r0, 0xE - strh r0, [r6, 0x18] - movs r0, 0xF - strh r0, [r6, 0x1A] - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - movs r3, 0x1 - bl sub_8075CB8 - mov r10, r0 - mov r1, r8 - orrs r1, r0 - mov r8, r1 - movs r0, 0x8 - add r9, r0 - add r5, r9 - adds r0, r5, 0 - adds r0, 0x1C - adds r5, 0x1E - adds r1, r5, 0 - mov r2, r8 - bl StorePointerInVars - ldr r0, _080A6098 @ =0x000027d2 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - movs r4, 0x80 - lsls r4, 9 - adds r1, r4, 0 - lsls r1, r0 - mov r0, r10 - orrs r0, r1 - mov r10, r0 - ldr r0, _080A609C @ =0x000027d3 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0 - mov r1, r10 - orrs r4, r1 - ldr r0, _080A60A0 @ =0x00007fbb - str r0, [sp] - adds r0, r4, 0 - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r1, _080A60A4 @ =sub_80A60A8 - str r1, [r6] - adds r0, r7, 0 - bl _call_via_r1 - add sp, 0xC - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A6090: .4byte 0x0000ffff -_080A6094: .4byte gTasks -_080A6098: .4byte 0x000027d2 -_080A609C: .4byte 0x000027d3 -_080A60A0: .4byte 0x00007fbb -_080A60A4: .4byte sub_80A60A8 - thumb_func_end sub_80A5FC0 - - thumb_func_start sub_80A60A8 -sub_80A60A8: @ 80A60A8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080A60D0 @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080A6194 - cmp r1, 0x1 - bgt _080A60D4 - cmp r1, 0 - beq _080A60E2 - b _080A6232 - .align 2, 0 -_080A60D0: .4byte gTasks -_080A60D4: - cmp r1, 0x2 - bne _080A60DA - b _080A61EC -_080A60DA: - cmp r1, 0x3 - bne _080A60E0 - b _080A6220 -_080A60E0: - b _080A6232 -_080A60E2: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - cmp r0, 0 - bgt _080A60F0 - b _080A6232 -_080A60F0: - strh r1, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bgt _080A613C - ldrh r0, [r4, 0x16] - ldrh r1, [r4, 0x10] - adds r0, r1 - strh r0, [r4, 0x10] - ldrh r2, [r4, 0x18] - ldrh r3, [r4, 0x12] - adds r2, r3 - strh r2, [r4, 0x12] - ldrh r1, [r4, 0x1A] - ldrh r5, [r4, 0x14] - adds r1, r5 - strh r1, [r4, 0x14] - lsls r0, 16 - asrs r0, 19 - lsls r0, 16 - lsrs r0, 16 - lsls r2, 16 - asrs r2, 19 - lsls r2, 16 - lsls r1, 16 - asrs r1, 19 - lsls r1, 16 - lsrs r2, 11 - orrs r0, r2 - lsrs r1, 6 - orrs r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r12, r0 - b _080A6146 -_080A613C: - ldr r7, _080A618C @ =0x00007fbb - mov r12, r7 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080A6146: - movs r2, 0x1 - movs r3, 0 - movs r1, 0 -_080A614C: - movs r5, 0xE - ldrsh r0, [r4, r5] - ands r0, r2 - lsls r5, r2, 17 - adds r6, r3, 0 - adds r6, 0x10 - adds r1, 0x1 - mov r8, r1 - cmp r0, 0 - beq _080A6178 - movs r1, 0x1 - ldr r2, _080A6190 @ =gPlttBufferFaded -_080A6164: - adds r0, r3, r1 - lsls r0, 1 - adds r0, r2 - mov r7, r12 - strh r7, [r0] - adds r0, r1, 0x1 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r1, 0xF - bls _080A6164 -_080A6178: - lsrs r2, r5, 16 - lsls r0, r6, 16 - lsrs r3, r0, 16 - mov r1, r8 - lsls r0, r1, 16 - lsrs r1, r0, 16 - cmp r1, 0xF - bls _080A614C - b _080A6232 - .align 2, 0 -_080A618C: .4byte 0x00007fbb -_080A6190: .4byte gPlttBufferFaded -_080A6194: - ldr r0, _080A61DC @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080A6232 - movs r2, 0 - ldr r3, _080A61E0 @ =gSprites - movs r5, 0x14 - adds r5, r3 - mov r12, r5 - ldr r7, _080A61E4 @ =gUnknown_83E3734 - mov r8, r7 - ldr r6, _080A61E8 @ =gUnknown_83E3764 - movs r5, 0x1 -_080A61B2: - lsls r0, r2, 4 - adds r0, r2 - lsls r1, r0, 2 - mov r7, r12 - adds r0, r1, r7 - ldr r0, [r0] - cmp r0, r8 - beq _080A61C6 - cmp r0, r6 - bne _080A61CA -_080A61C6: - adds r0, r1, r3 - strh r5, [r0, 0x2E] -_080A61CA: - adds r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x3F - bls _080A61B2 - movs r0, 0 - strh r0, [r4, 0xA] - b _080A6214 - .align 2, 0 -_080A61DC: .4byte gPaletteFade -_080A61E0: .4byte gSprites -_080A61E4: .4byte gUnknown_83E3734 -_080A61E8: .4byte gUnknown_83E3764 -_080A61EC: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - ble _080A6232 - movs r1, 0x24 - ldrsh r0, [r4, r1] - movs r2, 0x26 - ldrsh r1, [r4, r2] - bl LoadPointerFromVars - ldr r1, _080A621C @ =0x00007fbb - str r1, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginNormalPaletteFade -_080A6214: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080A6232 - .align 2, 0 -_080A621C: .4byte 0x00007fbb -_080A6220: - ldr r0, _080A6240 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080A6232 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080A6232: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A6240: .4byte gPaletteFade - thumb_func_end sub_80A60A8 - - thumb_func_start sub_80A6244 -sub_80A6244: @ 80A6244 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080A62C8 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - bgt _080A6256 - movs r0, 0x2 - strh r0, [r6, 0x4] -_080A6256: - movs r1, 0x4 - ldrsh r0, [r6, r1] - cmp r0, 0x7F - ble _080A6262 - movs r0, 0x7F - strh r0, [r6, 0x4] -_080A6262: - movs r0, 0 - strh r0, [r5, 0x2E] - ldrh r0, [r6, 0x4] - strh r0, [r5, 0x30] - ldr r4, _080A62CC @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x2] - adds r0, r6 - strh r0, [r5, 0x22] - ldrh r1, [r5, 0x20] - strh r1, [r5, 0x3A] - strh r0, [r5, 0x3C] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A62D4 - ldrb r1, [r5, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x10 - orrs r0, r1 - strb r0, [r5, 0x3] - ldrh r0, [r5, 0x20] - adds r0, 0x28 - strh r0, [r5, 0x20] - ldrh r4, [r5, 0x22] - adds r4, 0x14 - strh r4, [r5, 0x22] - lsls r0, 7 - strh r0, [r5, 0x32] - movs r0, 0x30 - ldrsh r1, [r5, r0] - ldr r0, _080A62D0 @ =0xffffec00 - b _080A62FA - .align 2, 0 -_080A62C8: .4byte gBattleAnimArgs -_080A62CC: .4byte gBattleAnimTarget -_080A62D0: .4byte 0xffffec00 -_080A62D4: - ldr r0, _080A6314 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A631C - ldrh r0, [r5, 0x20] - subs r0, 0x28 - strh r0, [r5, 0x20] - ldrh r4, [r5, 0x22] - adds r4, 0x14 - strh r4, [r5, 0x22] - lsls r0, 7 - strh r0, [r5, 0x32] - movs r0, 0x30 - ldrsh r1, [r5, r0] - movs r0, 0xA0 - lsls r0, 5 -_080A62FA: - bl __divsi3 - strh r0, [r5, 0x34] - lsls r4, 7 - strh r4, [r5, 0x36] - movs r0, 0x30 - ldrsh r1, [r5, r0] - ldr r0, _080A6318 @ =0xfffff600 - bl __divsi3 - strh r0, [r5, 0x38] - b _080A6358 - .align 2, 0 -_080A6314: .4byte gBattleAnimAttacker -_080A6318: .4byte 0xfffff600 -_080A631C: - ldrh r0, [r5, 0x20] - adds r0, 0x28 - strh r0, [r5, 0x20] - ldrh r4, [r5, 0x22] - subs r4, 0x14 - strh r4, [r5, 0x22] - lsls r0, 7 - strh r0, [r5, 0x32] - movs r0, 0x30 - ldrsh r1, [r5, r0] - ldr r0, _080A6364 @ =0xffffec00 - bl __divsi3 - strh r0, [r5, 0x34] - lsls r4, 7 - strh r4, [r5, 0x36] - movs r0, 0x30 - ldrsh r1, [r5, r0] - movs r0, 0xA0 - lsls r0, 4 - bl __divsi3 - strh r0, [r5, 0x38] - ldrb r1, [r5, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x30 - orrs r0, r1 - strb r0, [r5, 0x3] -_080A6358: - ldr r0, _080A6368 @ =sub_80A636C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A6364: .4byte 0xffffec00 -_080A6368: .4byte sub_80A636C - thumb_func_end sub_80A6244 - - thumb_func_start sub_80A636C -sub_80A636C: @ 80A636C - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x34] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - ldrh r1, [r2, 0x38] - ldrh r3, [r2, 0x36] - adds r1, r3 - strh r1, [r2, 0x36] - lsls r0, 16 - asrs r0, 23 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 23 - strh r1, [r2, 0x22] - ldrh r0, [r2, 0x30] - subs r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080A63A2 - ldrh r0, [r2, 0x3A] - strh r0, [r2, 0x20] - ldrh r0, [r2, 0x3C] - strh r0, [r2, 0x22] -_080A63A2: - movs r1, 0x30 - ldrsh r0, [r2, r1] - cmp r0, 0 - bne _080A63B0 - adds r0, r2, 0 - bl DestroyAnimSprite -_080A63B0: - pop {r0} - bx r0 - thumb_func_end sub_80A636C - - thumb_func_start sub_80A63B4 -sub_80A63B4: @ 80A63B4 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - lsls r0, 2 - add r0, r8 - lsls r0, 3 - ldr r1, _080A6444 @ =gTasks - adds r6, r0, r1 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x8] - ldr r0, _080A6448 @ =0x00002771 - bl AllocSpritePalette - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0xA] - movs r1, 0xA - ldrsh r0, [r6, r1] - lsls r0, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r3, r0, 16 - ldr r2, _080A644C @ =gSprites - movs r0, 0x8 - ldrsh r1, [r6, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - lsls r4, r0, 4 - movs r5, 0x1 - ldr r2, _080A6450 @ =gPlttBufferUnfaded -_080A640C: - adds r1, r3, r5 - lsls r1, 1 - adds r1, r2 - adds r0, r4, r5 - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0xF - bls _080A640C - adds r0, r3, 0 - movs r1, 0x10 - movs r2, 0xB - movs r3, 0 - bl BlendPalette - movs r0, 0 - strh r0, [r6, 0xE] - movs r5, 0 - ldr r7, _080A644C @ =gSprites - movs r1, 0x1C - adds r1, r7 - mov r9, r1 - b _080A6488 - .align 2, 0 -_080A6444: .4byte gTasks -_080A6448: .4byte 0x00002771 -_080A644C: .4byte gSprites -_080A6450: .4byte gPlttBufferUnfaded -_080A6454: - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r4, r2, r7 - ldrb r1, [r6, 0xA] - lsls r1, 4 - ldrb r3, [r4, 0x5] - movs r0, 0xF - ands r0, r3 - orrs r0, r1 - strb r0, [r4, 0x5] - movs r0, 0 - strh r0, [r4, 0x2E] - lsls r0, r5, 7 - strh r0, [r4, 0x30] - mov r0, r8 - strh r0, [r4, 0x32] - add r2, r9 - ldr r0, _080A64BC @ =sub_80A653C - str r0, [r2] - ldrh r0, [r6, 0xE] - adds r0, 0x1 - strh r0, [r6, 0xE] - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 -_080A6488: - cmp r5, 0x1 - bhi _080A649A - movs r0, 0 - bl CloneBattlerSpriteWithBlend - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _080A6454 -_080A649A: - ldr r0, _080A64C0 @ =sub_80A64E0 - str r0, [r6] - ldr r0, _080A64C4 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080A64C8 - movs r1, 0x80 - lsls r1, 2 - movs r0, 0 - bl ClearGpuRegBits - b _080A64D2 - .align 2, 0 -_080A64BC: .4byte sub_80A653C -_080A64C0: .4byte sub_80A64E0 -_080A64C4: .4byte gBattleAnimAttacker -_080A64C8: - movs r1, 0x80 - lsls r1, 3 - movs r0, 0 - bl ClearGpuRegBits -_080A64D2: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80A63B4 - - thumb_func_start sub_80A64E0 -sub_80A64E0: @ 80A64E0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080A6514 @ =gTasks - adds r0, r1 - movs r1, 0xE - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080A6532 - ldr r0, _080A6518 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080A651C - movs r1, 0x80 - lsls r1, 2 - movs r0, 0 - bl SetGpuRegBits - b _080A6526 - .align 2, 0 -_080A6514: .4byte gTasks -_080A6518: .4byte gBattleAnimAttacker -_080A651C: - movs r1, 0x80 - lsls r1, 3 - movs r0, 0 - bl SetGpuRegBits -_080A6526: - ldr r0, _080A6538 @ =0x00002771 - bl FreeSpritePaletteByTag - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080A6532: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A6538: .4byte 0x00002771 - thumb_func_end sub_80A64E0 - - thumb_func_start sub_80A653C -sub_80A653C: @ 80A653C - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080A6558 - movs r0, 0 - strh r0, [r5, 0x34] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] -_080A6558: - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x40 - ble _080A6580 - ldr r2, _080A657C @ =gTasks - movs r0, 0x32 - ldrsh r1, [r5, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0xE] - subs r1, 0x1 - strh r1, [r0, 0xE] - adds r0, r5, 0 - bl obj_delete_but_dont_free_vram - b _080A65C2 - .align 2, 0 -_080A657C: .4byte gTasks -_080A6580: - ldr r4, _080A65C8 @ =gSineTable - movs r1, 0x2E - ldrsh r0, [r5, r1] - lsls r0, 1 - adds r0, r4 - movs r2, 0 - ldrsh r0, [r0, r2] - movs r1, 0x6 - bl __divsi3 - strh r0, [r5, 0x36] - movs r1, 0x2E - ldrsh r0, [r5, r1] - lsls r0, 1 - adds r0, r4 - movs r2, 0 - ldrsh r0, [r0, r2] - movs r1, 0xD - bl __divsi3 - strh r0, [r5, 0x38] - ldrh r1, [r5, 0x30] - adds r1, r0 - movs r0, 0xFF - ands r1, r0 - strh r1, [r5, 0x30] - movs r1, 0x30 - ldrsh r0, [r5, r1] - movs r2, 0x36 - ldrsh r1, [r5, r2] - bl Sin - strh r0, [r5, 0x24] -_080A65C2: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A65C8: .4byte gSineTable - thumb_func_end sub_80A653C - - thumb_func_start sub_80A65CC -sub_80A65CC: @ 80A65CC - push {r4,lr} - adds r4, r0, 0 - ldr r1, _080A65E0 @ =DestroyAnimSprite - bl StoreSpriteCallbackInData6 - ldr r0, _080A65E4 @ =RunStoredCallbackWhenAnimEnds - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A65E0: .4byte DestroyAnimSprite -_080A65E4: .4byte RunStoredCallbackWhenAnimEnds - thumb_func_end sub_80A65CC - - thumb_func_start sub_80A65E8 -sub_80A65E8: @ 80A65E8 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r4, _080A6698 @ =gUnknown_83E3898 - ldrh r0, [r4] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0xFF - beq _080A662C - lsls r0, r3, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r3, r0, 16 - movs r2, 0x1 - ldr r5, _080A669C @ =gPlttBufferFaded -_080A6614: - adds r1, r3, r2 - lsls r1, 1 - adds r1, r5 - lsls r0, r2, 1 - adds r0, r4 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r2, 0x5 - bls _080A6614 -_080A662C: - movs r4, 0x1 - ldr r0, _080A6698 @ =gUnknown_83E3898 - mov r8, r0 -_080A6632: - lsls r0, r4, 1 - adds r0, r4 - lsls r5, r0, 2 - mov r1, r8 - adds r0, r5, r1 - ldrh r0, [r0] - bl AllocSpritePalette - lsls r0, 24 - lsrs r3, r0, 24 - adds r4, 0x1 - mov r12, r4 - cmp r3, 0xFF - beq _080A667A - lsls r0, r3, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r3, r0, 16 - movs r2, 0x1 - ldr r7, _080A669C @ =gPlttBufferFaded - ldr r6, _080A6698 @ =gUnknown_83E3898 - adds r4, r5, 0 -_080A6660: - adds r1, r3, r2 - lsls r1, 1 - adds r1, r7 - lsls r0, r2, 1 - adds r0, r4 - adds r0, r6 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r2, 0x5 - bls _080A6660 -_080A667A: - mov r1, r12 - lsls r0, r1, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _080A6632 - mov r0, r9 - bl DestroyAnimVisualTask - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A6698: .4byte gUnknown_83E3898 -_080A669C: .4byte gPlttBufferFaded - thumb_func_end sub_80A65E8 - - thumb_func_start sub_80A66A0 -sub_80A66A0: @ 80A66A0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0x1 - ldr r6, _080A66D0 @ =gUnknown_83E3898 -_080A66AA: - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 2 - adds r0, r6 - ldrh r0, [r0] - bl FreeSpritePaletteByTag - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _080A66AA - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A66D0: .4byte gUnknown_83E3898 - thumb_func_end sub_80A66A0 - - thumb_func_start sub_80A66D4 -sub_80A66D4: @ 80A66D4 - push {r4-r6,lr} - sub sp, 0x4 - adds r5, r0, 0 - bl SetSpriteCoordsToAnimAttackerCoords - ldr r4, _080A672C @ =gBattleAnimArgs - ldrb r1, [r4] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r2, _080A6730 @ =gUnknown_83E3898 - movs r0, 0x2 - ldrsh r1, [r4, r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _080A6710 - lsls r2, r0, 4 - ldrb r1, [r5, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] -_080A6710: - ldrh r0, [r4, 0x2] - movs r1, 0 - strh r0, [r5, 0x30] - strh r1, [r5, 0x32] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x34] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A6734 - movs r6, 0x30 - movs r3, 0x28 - b _080A674E - .align 2, 0 -_080A672C: .4byte gBattleAnimArgs -_080A6730: .4byte gUnknown_83E3898 -_080A6734: - ldr r4, _080A6784 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r3, r0, 24 -_080A674E: - ldrh r0, [r5, 0x20] - lsls r1, r0, 4 - strh r1, [r5, 0x36] - ldrh r1, [r5, 0x22] - lsls r2, r1, 4 - strh r2, [r5, 0x38] - subs r0, r6, r0 - lsls r0, 16 - asrs r0, 16 - subs r1, r3, r1 - lsls r1, 16 - asrs r1, 16 - adds r2, r5, 0 - adds r2, 0x3A - adds r3, r5, 0 - adds r3, 0x3C - movs r4, 0x28 - str r4, [sp] - bl sub_80A678C - ldr r0, _080A6788 @ =sub_80A67E4 - str r0, [r5, 0x1C] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A6784: .4byte gBattleAnimTarget -_080A6788: .4byte sub_80A67E4 - thumb_func_end sub_80A66D4 - - thumb_func_start sub_80A678C -sub_80A678C: @ 80A678C - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r2, 0 - mov r8, r3 - ldr r2, [sp, 0x18] - lsls r1, 16 - lsrs r6, r1, 16 - lsls r2, 24 - lsrs r1, r2, 24 - lsls r0, 16 - asrs r2, r0, 16 - cmp r2, 0 - bge _080A67AE - lsls r0, r1, 24 - negs r0, r0 - lsrs r1, r0, 24 -_080A67AE: - lsls r5, r2, 8 - lsls r1, 24 - asrs r1, 24 - adds r0, r5, 0 - bl __divsi3 - adds r4, r0, 0 - cmp r4, 0 - bne _080A67C2 - movs r4, 0x1 -_080A67C2: - adds r0, r5, 0 - adds r1, r4, 0 - bl __divsi3 - strh r0, [r7] - lsls r0, r6, 16 - asrs r0, 8 - adds r1, r4, 0 - bl __divsi3 - mov r1, r8 - strh r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80A678C - - thumb_func_start sub_80A67E4 -sub_80A67E4: @ 80A67E4 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x2E] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r1, r0, r1 - adds r0, r1, 0 - cmp r1, 0 - bge _080A6800 - adds r0, 0xFF -_080A6800: - asrs r0, 8 - lsls r0, 8 - subs r0, r1, r0 - ldrh r1, [r4, 0x3A] - ldrh r2, [r4, 0x36] - adds r1, r2 - strh r1, [r4, 0x36] - ldrh r2, [r4, 0x3C] - ldrh r3, [r4, 0x38] - adds r2, r3 - strh r2, [r4, 0x38] - lsls r1, 16 - asrs r1, 20 - strh r1, [r4, 0x20] - lsls r2, 16 - asrs r2, 20 - strh r2, [r4, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r1, 0xF - bl Sin - strh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - ldrh r0, [r4, 0x20] - adds r0, 0x10 - lsls r0, 16 - movs r1, 0x88 - lsls r1, 17 - cmp r0, r1 - bhi _080A684E - lsls r0, r2, 16 - asrs r1, r0, 16 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - blt _080A684E - cmp r1, 0x80 - ble _080A6856 -_080A684E: - adds r0, r4, 0 - bl DestroySpriteAndMatrix - b _080A68A6 -_080A6856: - movs r0, 0x34 - ldrsh r1, [r4, r0] - cmp r1, 0 - beq _080A68A6 - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, r1 - ble _080A68A6 - strh r5, [r4, 0x32] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _080A687E - strh r5, [r4, 0x30] -_080A687E: - ldr r2, _080A68AC @ =gUnknown_83E3898 - movs r3, 0x30 - ldrsh r1, [r4, r3] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _080A68A6 - lsls r2, r0, 4 - ldrb r1, [r4, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] -_080A68A6: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A68AC: .4byte gUnknown_83E3898 - thumb_func_end sub_80A67E4 - - thumb_func_start sub_80A68B0 -sub_80A68B0: @ 80A68B0 - push {r4-r7,lr} - adds r6, r0, 0 - ldr r7, _080A6934 @ =gBattleAnimAttacker - ldrb r0, [r7] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080A68CE - ldr r1, _080A6938 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x2] -_080A68CE: - ldrb r0, [r7] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, _080A6938 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - movs r5, 0 - strh r0, [r6, 0x20] - ldrb r0, [r7] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r4, 0x4] - adds r0, r2 - strh r0, [r6, 0x22] - ldrb r1, [r4] - adds r0, r6, 0 - bl StartSpriteAnim - strh r5, [r6, 0x32] - strh r5, [r6, 0x34] - ldrh r0, [r6, 0x20] - lsls r0, 4 - strh r0, [r6, 0x36] - ldrh r0, [r6, 0x22] - lsls r0, 4 - strh r0, [r6, 0x38] - movs r1, 0x2 - ldrsh r0, [r4, r1] - lsls r0, 4 - movs r1, 0x5 - bl __divsi3 - strh r0, [r6, 0x3A] - movs r2, 0x4 - ldrsh r0, [r4, r2] - lsls r0, 7 - movs r1, 0x5 - bl __divsi3 - strh r0, [r6, 0x3C] - ldr r0, _080A693C @ =sub_80A6940 - str r0, [r6, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A6934: .4byte gBattleAnimAttacker -_080A6938: .4byte gBattleAnimArgs -_080A693C: .4byte sub_80A6940 - thumb_func_end sub_80A68B0 - - thumb_func_start sub_80A6940 -sub_80A6940: @ 80A6940 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x36] - adds r0, r1 - strh r0, [r4, 0x36] - ldrh r1, [r4, 0x3C] - ldrh r2, [r4, 0x38] - adds r1, r2 - strh r1, [r4, 0x38] - lsls r0, 16 - asrs r0, 20 - strh r0, [r4, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r4, 0x22] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x5 - ble _080A699E - movs r2, 0x34 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080A699E - ldrh r0, [r4, 0x32] - adds r0, 0x10 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r1, 0x12 - bl Cos - strh r0, [r4, 0x24] - movs r2, 0x32 - ldrsh r0, [r4, r2] - movs r1, 0x12 - bl Sin - strh r0, [r4, 0x26] - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080A699E - movs r0, 0x1 - strh r0, [r4, 0x34] -_080A699E: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x30 - bne _080A69B2 - adds r0, r4, 0 - bl DestroySpriteAndMatrix -_080A69B2: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A6940 - - thumb_func_start sub_80A69B8 -sub_80A69B8: @ 80A69B8 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r0, _080A69D8 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - bne _080A69DC - ldrb r0, [r5, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r5, 0x3] - movs r6, 0x10 - b _080A69DE - .align 2, 0 -_080A69D8: .4byte gBattleAnimArgs -_080A69DC: - ldr r6, _080A6A18 @ =0x0000fff0 -_080A69DE: - ldr r4, _080A6A1C @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x8 - strh r0, [r5, 0x22] - movs r0, 0x8 - strh r0, [r5, 0x2E] - ldr r0, _080A6A20 @ =WaitAnimForDuration - str r0, [r5, 0x1C] - ldr r1, _080A6A24 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A6A18: .4byte 0x0000fff0 -_080A6A1C: .4byte gBattleAnimAttacker -_080A6A20: .4byte WaitAnimForDuration -_080A6A24: .4byte DestroyAnimSprite - thumb_func_end sub_80A69B8 - - thumb_func_start sub_80A6A28 -sub_80A6A28: @ 80A6A28 - push {r4,r5,lr} - adds r4, r0, 0 - bl SetSpriteCoordsToAnimAttackerCoords - ldrh r0, [r4, 0x22] - adds r0, 0x8 - strh r0, [r4, 0x22] - ldr r5, _080A6AA0 @ =gBattleAnimArgs - ldrb r1, [r5, 0x2] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r2, _080A6AA4 @ =gUnknown_83E3898 - movs r0, 0x4 - ldrsh r1, [r5, r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _080A6A68 - lsls r2, r0, 4 - ldrb r1, [r4, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] -_080A6A68: - movs r1, 0 - ldrsh r0, [r5, r1] - movs r2, 0x20 - cmp r0, 0 - bne _080A6A74 - ldr r2, _080A6AA8 @ =0x0000ffe0 -_080A6A74: - movs r0, 0x28 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x20] - strh r1, [r4, 0x30] - lsls r0, r2, 16 - asrs r0, 16 - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - subs r0, 0x28 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x38] - ldr r0, _080A6AAC @ =sub_80A6AB0 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A6AA0: .4byte gBattleAnimArgs -_080A6AA4: .4byte gUnknown_83E3898 -_080A6AA8: .4byte 0x0000ffe0 -_080A6AAC: .4byte sub_80A6AB0 - thumb_func_end sub_80A6A28 - - thumb_func_start sub_80A6AB0 -sub_80A6AB0: @ 80A6AB0 - push {r4,lr} - adds r4, r0, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - bne _080A6B00 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Sin - lsls r0, 16 - lsrs r1, r0, 16 - ldrh r2, [r4, 0x24] - movs r3, 0x24 - ldrsh r0, [r4, r3] - cmp r0, 0 - bge _080A6ADC - lsls r0, r1, 16 - negs r0, r0 - lsrs r1, r0, 16 -_080A6ADC: - lsls r0, r1, 16 - asrs r0, 16 - adds r0, r2 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - ldrh r3, [r4, 0x26] - adds r0, r3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x8 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080A6B06 -_080A6B00: - adds r0, r4, 0 - bl DestroyAnimSprite -_080A6B06: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A6AB0 - - thumb_func_start sub_80A6B0C -sub_80A6B0C: @ 80A6B0C - push {r4-r6,lr} - adds r6, r1, 0 - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A6B2C - adds r0, r5, 0 - movs r1, 0x5 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 - b _080A6B36 -_080A6B2C: - adds r0, r5, 0 - movs r1, 0x4 - bl GetBattlerSpriteCoordAttr - subs r0, 0x8 -_080A6B36: - strh r0, [r6, 0x20] - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - adds r0, r5, 0 - movs r1, 0 - bl GetBattlerSpriteCoordAttr - lsls r4, 24 - lsrs r4, 24 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _080A6B58 - adds r0, 0x3 -_080A6B58: - asrs r0, 2 - subs r0, r4, r0 - strh r0, [r6, 0x22] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80A6B0C - - thumb_func_start sub_80A6B64 -sub_80A6B64: @ 80A6B64 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080A6B78 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080A6B80 - ldr r0, _080A6B7C @ =gBattleAnimAttacker - b _080A6B82 - .align 2, 0 -_080A6B78: .4byte gBattleAnimArgs -_080A6B7C: .4byte gBattleAnimAttacker -_080A6B80: - ldr r0, _080A6BC0 @ =gBattleAnimTarget -_080A6B82: - ldrb r4, [r0] - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_80A6B0C - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - negs r1, r0 - orrs r1, r0 - lsrs r1, 31 - ldr r0, _080A6BC4 @ =gBattleAnimArgs - ldrh r0, [r0, 0x2] - strh r0, [r5, 0x2E] - adds r0, r1, 0x2 - strh r0, [r5, 0x30] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r1, _080A6BC8 @ =sub_80A6BD0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080A6BCC @ =RunStoredCallbackWhenAnimEnds - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A6BC0: .4byte gBattleAnimTarget -_080A6BC4: .4byte gBattleAnimArgs -_080A6BC8: .4byte sub_80A6BD0 -_080A6BCC: .4byte RunStoredCallbackWhenAnimEnds - thumb_func_end sub_80A6B64 - - thumb_func_start sub_80A6BD0 -sub_80A6BD0: @ 80A6BD0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _080A6BF8 - ldr r1, _080A6C00 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldrh r1, [r4, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, _080A6C04 @ =RunStoredCallbackWhenAnimEnds - str r0, [r4, 0x1C] -_080A6BF8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A6C00: .4byte DestroyAnimSprite -_080A6C04: .4byte RunStoredCallbackWhenAnimEnds - thumb_func_end sub_80A6BD0 - - thumb_func_start sub_80A6C08 -sub_80A6C08: @ 80A6C08 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080A6C1C @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080A6C24 - ldr r0, _080A6C20 @ =gBattleAnimAttacker - b _080A6C26 - .align 2, 0 -_080A6C1C: .4byte gBattleAnimArgs -_080A6C20: .4byte gBattleAnimAttacker -_080A6C24: - ldr r0, _080A6C44 @ =gBattleAnimTarget -_080A6C26: - ldrb r0, [r0] - adds r1, r4, 0 - bl sub_80A6B0C - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r1, _080A6C48 @ =sub_80A6C50 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080A6C4C @ =RunStoredCallbackWhenAffineAnimEnds - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A6C44: .4byte gBattleAnimTarget -_080A6C48: .4byte sub_80A6C50 -_080A6C4C: .4byte RunStoredCallbackWhenAffineAnimEnds - thumb_func_end sub_80A6C08 - - thumb_func_start sub_80A6C50 -sub_80A6C50: @ 80A6C50 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080A6C76 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r1, _080A6C7C @ =DestroySpriteAndMatrix - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080A6C80 @ =RunStoredCallbackWhenAffineAnimEnds - str r0, [r4, 0x1C] -_080A6C76: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A6C7C: .4byte DestroySpriteAndMatrix -_080A6C80: .4byte RunStoredCallbackWhenAffineAnimEnds - thumb_func_end sub_80A6C50 - - thumb_func_start sub_80A6C84 -sub_80A6C84: @ 80A6C84 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r0, _080A6C98 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080A6CA0 - ldr r0, _080A6C9C @ =gBattleAnimAttacker - b _080A6CA2 - .align 2, 0 -_080A6C98: .4byte gBattleAnimArgs -_080A6C9C: .4byte gBattleAnimAttacker -_080A6CA0: - ldr r0, _080A6CF4 @ =gBattleAnimTarget -_080A6CA2: - ldrb r5, [r0] - adds r0, r5, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoordAttr - strh r0, [r4, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bgt _080A6CCA - movs r0, 0xA - strh r0, [r4, 0x22] -_080A6CCA: - movs r0, 0x1 - strh r0, [r4, 0x2E] - strh r6, [r4, 0x30] - adds r1, r4, 0 - adds r1, 0x43 - ldrb r0, [r1] - strh r0, [r4, 0x32] - ldrb r0, [r1] - adds r0, 0x4 - strh r0, [r4, 0x34] - strh r6, [r4, 0x36] - ldr r1, _080A6CF8 @ =sub_80A6D00 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080A6CFC @ =RunStoredCallbackWhenAffineAnimEnds - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A6CF4: .4byte gBattleAnimTarget -_080A6CF8: .4byte sub_80A6D00 -_080A6CFC: .4byte RunStoredCallbackWhenAffineAnimEnds - thumb_func_end sub_80A6C84 - - thumb_func_start sub_80A6D00 -sub_80A6D00: @ 80A6D00 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x36] - adds r0, 0x1 - strh r0, [r1, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _080A6D16 - ldr r0, _080A6D1C @ =sub_80A6D20 - str r0, [r1, 0x1C] -_080A6D16: - pop {r0} - bx r0 - .align 2, 0 -_080A6D1C: .4byte sub_80A6D20 - thumb_func_end sub_80A6D00 - - thumb_func_start sub_80A6D20 -sub_80A6D20: @ 80A6D20 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - adds r1, r0, 0x4 - strh r1, [r2, 0x30] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0xFE - ble _080A6D52 - ldrh r0, [r2, 0x2E] - subs r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _080A6D4C - strh r0, [r2, 0x24] - ldr r0, _080A6D48 @ =sub_80A6C50 - str r0, [r2, 0x1C] - b _080A6D88 - .align 2, 0 -_080A6D48: .4byte sub_80A6C50 -_080A6D4C: - movs r0, 0xFF - ands r1, r0 - strh r1, [r2, 0x30] -_080A6D52: - movs r1, 0x30 - ldrsh r0, [r2, r1] - cmp r0, 0x4F - ble _080A6D62 - ldrh r0, [r2, 0x34] - adds r1, r2, 0 - adds r1, 0x43 - strb r0, [r1] -_080A6D62: - movs r3, 0x30 - ldrsh r0, [r2, r3] - cmp r0, 0x9F - ble _080A6D72 - ldrh r0, [r2, 0x32] - adds r1, r2, 0 - adds r1, 0x43 - strb r0, [r1] -_080A6D72: - ldr r1, _080A6D8C @ =gSineTable - movs r3, 0x30 - ldrsh r0, [r2, r3] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - asrs r1, r0, 1 - adds r0, r1 - strh r0, [r2, 0x24] -_080A6D88: - pop {r0} - bx r0 - .align 2, 0 -_080A6D8C: .4byte gSineTable - thumb_func_end sub_80A6D20 - - thumb_func_start sub_80A6D90 -sub_80A6D90: @ 80A6D90 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080A6DA4 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080A6DAC - ldr r0, _080A6DA8 @ =gBattleAnimAttacker - b _080A6DAE - .align 2, 0 -_080A6DA4: .4byte gBattleAnimArgs -_080A6DA8: .4byte gBattleAnimAttacker -_080A6DAC: - ldr r0, _080A6DD0 @ =gBattleAnimTarget -_080A6DAE: - ldrb r4, [r0] - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_80A6B0C - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A6DD4 - adds r0, r5, 0 - movs r1, 0 - bl StartSpriteAnim - movs r0, 0x2 - b _080A6DDE - .align 2, 0 -_080A6DD0: .4byte gBattleAnimTarget -_080A6DD4: - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim - movs r0, 0x3 -_080A6DDE: - strh r0, [r5, 0x2E] - ldr r0, _080A6DEC @ =sub_80A6DF0 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A6DEC: .4byte sub_80A6DF0 - thumb_func_end sub_80A6D90 - - thumb_func_start sub_80A6DF0 -sub_80A6DF0: @ 80A6DF0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - ble _080A6E1E - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x2E] - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAnim - ldr r1, _080A6E24 @ =sub_80A6E2C - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080A6E28 @ =RunStoredCallbackWhenAnimEnds - str r0, [r4, 0x1C] -_080A6E1E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A6E24: .4byte sub_80A6E2C -_080A6E28: .4byte RunStoredCallbackWhenAnimEnds - thumb_func_end sub_80A6DF0 - - thumb_func_start sub_80A6E2C -sub_80A6E2C: @ 80A6E2C - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _080A6E44 - adds r0, r1, 0 - bl DestroyAnimSprite -_080A6E44: - pop {r0} - bx r0 - thumb_func_end sub_80A6E2C - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_anim_effects_2.s b/asm/battle_anim_effects_2.s deleted file mode 100644 index 24921239f..000000000 --- a/asm/battle_anim_effects_2.s +++ /dev/null @@ -1,7946 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80A6E48 -sub_80A6E48: @ 80A6E48 - push {r4,r5,lr} - adds r4, r0, 0 - bl SetSpriteCoordsToAnimAttackerCoords - ldr r5, _080A6E8C @ =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl SetAnimSpriteInitialXOffset - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x32] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x34] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x36] - ldr r1, _080A6E90 @ =DestroySpriteAndMatrix - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, _080A6E94 @ =TranslateSpriteInEllipseOverDuration - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A6E8C: .4byte gBattleAnimArgs -_080A6E90: .4byte DestroySpriteAndMatrix -_080A6E94: .4byte TranslateSpriteInEllipseOverDuration - thumb_func_end sub_80A6E48 - - thumb_func_start sub_80A6E98 -sub_80A6E98: @ 80A6E98 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080A6EAC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080A6EB4 - ldr r0, _080A6EB0 @ =gBattleAnimAttacker - b _080A6EB6 - .align 2, 0 -_080A6EAC: .4byte gBattleAnimArgs -_080A6EB0: .4byte gBattleAnimAttacker -_080A6EB4: - ldr r0, _080A6ED0 @ =gBattleAnimTarget -_080A6EB6: - ldrb r0, [r0] - adds r1, r4, 0 - bl sub_80A6B0C - movs r0, 0 - strh r0, [r4, 0x2E] - strh r0, [r4, 0x30] - ldr r0, _080A6ED4 @ =sub_80A6ED8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A6ED0: .4byte gBattleAnimTarget -_080A6ED4: .4byte sub_80A6ED8 - thumb_func_end sub_80A6E98 - - thumb_func_start sub_80A6ED8 -sub_80A6ED8: @ 80A6ED8 - push {lr} - adds r1, r0, 0 - movs r2, 0x2E - ldrsh r0, [r1, r2] - cmp r0, 0x1 - beq _080A6F0A - cmp r0, 0x1 - bgt _080A6EEE - cmp r0, 0 - beq _080A6EF4 - b _080A6F38 -_080A6EEE: - cmp r0, 0x2 - beq _080A6F24 - b _080A6F38 -_080A6EF4: - ldrh r0, [r1, 0x26] - subs r0, 0x3 - strh r0, [r1, 0x26] - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _080A6F38 - b _080A6F1C -_080A6F0A: - ldrh r0, [r1, 0x26] - adds r0, 0x3 - strh r0, [r1, 0x26] - ldrh r0, [r1, 0x30] - subs r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - cmp r0, 0 - bne _080A6F38 -_080A6F1C: - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - b _080A6F38 -_080A6F24: - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x40 - bne _080A6F38 - adds r0, r1, 0 - bl DestroyAnimSprite -_080A6F38: - pop {r0} - bx r0 - thumb_func_end sub_80A6ED8 - - thumb_func_start sub_80A6F3C -sub_80A6F3C: @ 80A6F3C - push {r4,lr} - adds r4, r0, 0 - ldr r3, _080A6F88 @ =gSprites - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r4, 0x30] - ldrh r2, [r0, 0x24] - adds r1, r2 - strh r1, [r0, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x30] - movs r0, 0x2E - ldrsh r2, [r4, r0] - cmp r2, 0 - bne _080A6F7A - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - strh r2, [r0, 0x24] - adds r0, r4, 0 - bl DestroySpriteAndMatrix -_080A6F7A: - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A6F88: .4byte gSprites - thumb_func_end sub_80A6F3C - - thumb_func_start sub_80A6F8C -sub_80A6F8C: @ 80A6F8C - push {r4-r6,lr} - adds r5, r0, 0 - ldr r4, _080A6FD4 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, _080A6FD8 @ =gBattlerSpriteIds - ldr r0, _080A6FDC @ =gBattleAnimTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r6, [r0] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A6FE4 - ldr r0, _080A6FE0 @ =gBattleAnimArgs - ldrh r1, [r5, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r5, 0x20] - adds r1, r0, 0 - b _080A6FEE - .align 2, 0 -_080A6FD4: .4byte gBattleAnimAttacker -_080A6FD8: .4byte gBattlerSpriteIds -_080A6FDC: .4byte gBattleAnimTarget -_080A6FE0: .4byte gBattleAnimArgs -_080A6FE4: - ldr r1, _080A7018 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] -_080A6FEE: - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - strh r6, [r5, 0x32] - ldr r0, _080A701C @ =sub_80A6F3C - str r0, [r5, 0x1C] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A7018: .4byte gBattleAnimArgs -_080A701C: .4byte sub_80A6F3C - thumb_func_end sub_80A6F8C - - thumb_func_start sub_80A7020 -sub_80A7020: @ 80A7020 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r1, _080A704C @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x38] - ldr r0, _080A7050 @ =WaitAnimForDuration - str r0, [r4, 0x1C] - ldr r1, _080A7054 @ =sub_80A7058 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A704C: .4byte gBattleAnimArgs -_080A7050: .4byte WaitAnimForDuration -_080A7054: .4byte sub_80A7058 - thumb_func_end sub_80A7020 - - thumb_func_start sub_80A7058 -sub_80A7058: @ 80A7058 - push {lr} - ldrh r1, [r0, 0x30] - strh r1, [r0, 0x2E] - ldrh r1, [r0, 0x20] - strh r1, [r0, 0x32] - ldrh r1, [r0, 0x22] - adds r1, 0xF - strh r1, [r0, 0x36] - ldr r1, _080A7078 @ =StartAnimLinearTranslation - str r1, [r0, 0x1C] - ldr r1, _080A707C @ =sub_80A7080 - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .align 2, 0 -_080A7078: .4byte StartAnimLinearTranslation -_080A707C: .4byte sub_80A7080 - thumb_func_end sub_80A7058 - - thumb_func_start sub_80A7080 -sub_80A7080: @ 80A7080 - push {lr} - adds r1, r0, 0 - ldrh r2, [r1, 0x38] - movs r3, 0x38 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _080A7096 - adds r0, r1, 0 - bl DestroyAnimSprite - b _080A709A -_080A7096: - subs r0, r2, 0x1 - strh r0, [r1, 0x38] -_080A709A: - pop {r0} - bx r0 - thumb_func_end sub_80A7080 - - thumb_func_start sub_80A70A0 -sub_80A70A0: @ 80A70A0 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r1, _080A70CC @ =gBattlerSpriteIds - ldr r0, _080A70D0 @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r0, [r0] - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - ldr r1, _080A70D4 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldr r1, _080A70D8 @ =sub_80A70DC - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A70CC: .4byte gBattlerSpriteIds -_080A70D0: .4byte gBattleAnimAttacker -_080A70D4: .4byte gTasks -_080A70D8: .4byte sub_80A70DC - thumb_func_end sub_80A70A0 - - thumb_func_start sub_80A70DC -sub_80A70DC: @ 80A70DC - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080A710C @ =gBattlerSpriteIds - ldr r0, _080A7110 @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r1, r0, r1 - ldrb r4, [r1] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A7118 - ldr r1, _080A7114 @ =gTasks - lsls r2, r5, 2 - adds r0, r2, r5 - lsls r0, 3 - adds r0, r1 - ldrh r0, [r0, 0x8] - negs r0, r0 - lsls r0, 16 - lsrs r3, r0, 16 - adds r6, r2, 0 - b _080A7126 - .align 2, 0 -_080A710C: .4byte gBattlerSpriteIds -_080A7110: .4byte gBattleAnimAttacker -_080A7114: .4byte gTasks -_080A7118: - ldr r2, _080A7158 @ =gTasks - lsls r1, r5, 2 - adds r0, r1, r5 - lsls r0, 3 - adds r0, r2 - ldrh r3, [r0, 0x8] - adds r6, r1, 0 -_080A7126: - movs r2, 0x80 - lsls r2, 1 - adds r0, r4, 0 - adds r1, r2, 0 - bl SetSpriteRotScale - ldr r1, _080A7158 @ =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r1, r0, r1 - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080A7160 - ldrh r0, [r1, 0x8] - adds r0, 0xB0 - strh r0, [r1, 0x8] - ldr r1, _080A715C @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r0, 0x26] - adds r1, 0x1 - b _080A718A - .align 2, 0 -_080A7158: .4byte gTasks -_080A715C: .4byte gSprites -_080A7160: - cmp r0, 0x1 - bne _080A7176 - ldrh r0, [r1, 0xE] - adds r0, 0x1 - strh r0, [r1, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - bne _080A71D0 - movs r0, 0x2 - b _080A71CE -_080A7176: - ldrh r0, [r1, 0x8] - subs r0, 0xB0 - strh r0, [r1, 0x8] - ldr r1, _080A71C4 @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r0, 0x26] - subs r1, 0x1 -_080A718A: - strh r1, [r0, 0x26] - adds r0, r4, 0 - bl SetBattlerSpriteYOffsetFromRotation - ldr r0, _080A71C8 @ =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - movs r3, 0x8 - ldrsh r2, [r1, r3] - movs r0, 0xF2 - lsls r0, 4 - cmp r2, r0 - beq _080A71AA - cmp r2, 0 - bne _080A71D0 -_080A71AA: - ldrh r2, [r1, 0xA] - movs r3, 0xA - ldrsh r0, [r1, r3] - cmp r0, 0x2 - bne _080A71CC - adds r0, r4, 0 - bl ResetSpriteRotScale - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _080A71D0 - .align 2, 0 -_080A71C4: .4byte gSprites -_080A71C8: .4byte gTasks -_080A71CC: - adds r0, r2, 0x1 -_080A71CE: - strh r0, [r1, 0xA] -_080A71D0: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80A70DC - - thumb_func_start sub_80A71D8 -sub_80A71D8: @ 80A71D8 - push {r4,r5,lr} - adds r4, r0, 0 - bl SetSpriteCoordsToAnimAttackerCoords - ldr r0, _080A71FC @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A7204 - ldr r0, _080A7200 @ =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r4, 0x20] - adds r5, r0, 0 - b _080A7210 - .align 2, 0 -_080A71FC: .4byte gBattleAnimAttacker -_080A7200: .4byte gBattleAnimArgs -_080A7204: - ldr r1, _080A7244 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - adds r5, r1, 0 -_080A7210: - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, _080A7248 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A724C - adds r3, r4, 0 - adds r3, 0x3F - ldrb r0, [r3] - movs r1, 0x1 - adds r2, r0, 0 - orrs r2, r1 - strb r2, [r3] - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080A7260 - movs r0, 0x2 - orrs r2, r0 - strb r2, [r3] - b _080A7260 - .align 2, 0 -_080A7244: .4byte gBattleAnimArgs -_080A7248: .4byte gBattleAnimAttacker -_080A724C: - movs r2, 0x4 - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080A7260 - adds r2, r4, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x2 - orrs r0, r1 - strb r0, [r2] -_080A7260: - ldr r0, _080A7274 @ =RunStoredCallbackWhenAnimEnds - str r0, [r4, 0x1C] - ldr r1, _080A7278 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A7274: .4byte RunStoredCallbackWhenAnimEnds -_080A7278: .4byte DestroyAnimSprite - thumb_func_end sub_80A71D8 - - thumb_func_start sub_80A727C -sub_80A727C: @ 80A727C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - ldr r0, _080A7298 @ =RunStoredCallbackWhenAffineAnimEnds - str r0, [r4, 0x1C] - ldr r1, _080A729C @ =sub_80A72A0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A7298: .4byte RunStoredCallbackWhenAffineAnimEnds -_080A729C: .4byte sub_80A72A0 - thumb_func_end sub_80A727C - - thumb_func_start sub_80A72A0 -sub_80A72A0: @ 80A72A0 - push {lr} - movs r1, 0x6 - strh r1, [r0, 0x2E] - ldrh r1, [r0, 0x20] - strh r1, [r0, 0x32] - ldrh r1, [r0, 0x22] - subs r1, 0x20 - strh r1, [r0, 0x36] - ldr r1, _080A72C0 @ =StartAnimLinearTranslation - str r1, [r0, 0x1C] - ldr r1, _080A72C4 @ =DestroyAnimSprite - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .align 2, 0 -_080A72C0: .4byte StartAnimLinearTranslation -_080A72C4: .4byte DestroyAnimSprite - thumb_func_end sub_80A72A0 - - thumb_func_start sub_80A72C8 -sub_80A72C8: @ 80A72C8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - adds r5, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A72EC - ldr r1, _080A72E8 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - b _080A730E - .align 2, 0 -_080A72E8: .4byte gBattleAnimArgs -_080A72EC: - ldr r0, _080A73B4 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A730E - ldr r1, _080A73B8 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] -_080A730E: - adds r0, r5, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r4, _080A73BC @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r6, _080A73B8 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r6, 0x6] - adds r0, r2 - lsls r0, 16 - lsrs r0, 16 - adds r7, r0, 0 - ldrh r1, [r5, 0x20] - mov r2, r8 - lsls r0, r2, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r5, 0x22] - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xF0 - lsls r1, 24 - adds r0, r1 - lsrs r4, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A7380 - ldr r2, _080A73C0 @ =0xffffa000 - adds r0, r4, r2 - lsls r0, 16 - lsrs r4, r0, 16 -_080A7380: - movs r3, 0x80 - lsls r3, 1 - str r4, [sp] - adds r0, r5, 0 - movs r1, 0 - adds r2, r3, 0 - bl TrySetSpriteRotScale - ldrh r0, [r6, 0x8] - strh r0, [r5, 0x2E] - mov r0, r8 - strh r0, [r5, 0x32] - strh r7, [r5, 0x36] - ldr r0, _080A73C4 @ =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, _080A73C8 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A73B4: .4byte gBattleAnimAttacker -_080A73B8: .4byte gBattleAnimArgs -_080A73BC: .4byte gBattleAnimTarget -_080A73C0: .4byte 0xffffa000 -_080A73C4: .4byte StartAnimLinearTranslation -_080A73C8: .4byte DestroyAnimSprite - thumb_func_end sub_80A72C8 - - thumb_func_start sub_80A73CC -sub_80A73CC: @ 80A73CC - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - subs r1, r0, 0x1 - strh r1, [r3, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _080A73F6 - ldr r2, _080A73FC @ =gTasks - movs r0, 0x3C - ldrsh r1, [r3, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0xA] - subs r1, 0x1 - strh r1, [r0, 0xA] - adds r0, r3, 0 - bl DestroySprite -_080A73F6: - pop {r0} - bx r0 - .align 2, 0 -_080A73FC: .4byte gTasks - thumb_func_end sub_80A73CC - - thumb_func_start sub_80A7400 -sub_80A7400: @ 80A7400 - push {r4,lr} - adds r2, r0, 0 - movs r0, 0x3C - ldrsh r1, [r2, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - ldr r1, _080A7430 @ =gTasks - adds r4, r0, r1 - movs r3, 0x2E - ldrsh r1, [r2, r3] - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - ble _080A7434 - ldrh r0, [r2, 0x34] - ldrh r1, [r2, 0x38] - adds r0, r1 - strh r0, [r2, 0x38] - ldrh r0, [r2, 0x36] - ldrh r3, [r2, 0x3A] - adds r0, r3 - b _080A7442 - .align 2, 0 -_080A7430: .4byte gTasks -_080A7434: - ldrh r0, [r2, 0x38] - ldrh r1, [r2, 0x34] - subs r0, r1 - strh r0, [r2, 0x38] - ldrh r0, [r2, 0x3A] - ldrh r1, [r2, 0x36] - subs r0, r1 -_080A7442: - strh r0, [r2, 0x3A] - ldrh r0, [r2, 0x38] - ldrh r1, [r2, 0x30] - adds r3, r0, r1 - strh r3, [r2, 0x30] - ldrh r0, [r2, 0x3A] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - ldrh r1, [r4, 0x16] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A7466 - lsls r0, r3, 16 - lsrs r0, 24 - negs r0, r0 - b _080A746A -_080A7466: - lsls r0, r3, 16 - lsrs r0, 24 -_080A746A: - strh r0, [r2, 0x24] - ldrh r1, [r4, 0x18] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A747E - ldrh r0, [r2, 0x32] - lsrs r0, 8 - negs r0, r0 - b _080A7482 -_080A747E: - ldrh r0, [r2, 0x32] - lsrs r0, 8 -_080A7482: - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - subs r1, r0, 0x1 - strh r1, [r2, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _080A7498 - movs r0, 0x1E - strh r0, [r2, 0x2E] - ldr r0, _080A74A0 @ =sub_80A73CC - str r0, [r2, 0x1C] -_080A7498: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A74A0: .4byte sub_80A73CC - thumb_func_end sub_80A7400 - - thumb_func_start sub_80A74A4 -sub_80A74A4: @ 80A74A4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r0, 0 - movs r0, 0x3C - ldrsh r1, [r7, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - ldr r1, _080A74E8 @ =gTasks - adds r6, r0, r1 - ldrh r2, [r6, 0x16] - movs r1, 0x2 - negs r1, r1 - adds r0, r1, 0 - ands r0, r2 - ldrh r3, [r7, 0x30] - adds r2, r0, r3 - strh r2, [r7, 0x30] - ldrh r0, [r6, 0x18] - ands r1, r0 - ldrh r0, [r7, 0x32] - adds r1, r0 - strh r1, [r7, 0x32] - ldrh r1, [r6, 0x16] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A74EC - lsls r0, r2, 16 - lsrs r0, 24 - negs r0, r0 - b _080A74F0 - .align 2, 0 -_080A74E8: .4byte gTasks -_080A74EC: - lsls r0, r2, 16 - lsrs r0, 24 -_080A74F0: - strh r0, [r7, 0x24] - ldrh r1, [r6, 0x18] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A7504 - ldrh r0, [r7, 0x32] - lsrs r0, 8 - negs r0, r0 - b _080A7508 -_080A7504: - ldrh r0, [r7, 0x32] - lsrs r0, 8 -_080A7508: - strh r0, [r7, 0x26] - ldrh r0, [r7, 0x2E] - subs r1, r0, 0x1 - strh r1, [r7, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _080A75D4 - movs r4, 0 - movs r0, 0x8 - strh r0, [r7, 0x2E] - movs r0, 0x4 - strh r0, [r6, 0x12] - movs r0, 0x80 - lsls r0, 5 - bl sub_80D8B90 - lsls r0, 16 - lsrs r5, r0, 16 - ldrh r0, [r7, 0x24] - ldrh r1, [r7, 0x20] - adds r2, r0, r1 - strh r2, [r7, 0x20] - ldrh r0, [r7, 0x26] - ldrh r3, [r7, 0x22] - adds r0, r3 - strh r0, [r7, 0x22] - strh r4, [r7, 0x26] - strh r4, [r7, 0x24] - ldrh r3, [r6, 0x1E] - movs r0, 0x1E - ldrsh r1, [r6, r0] - lsls r0, r2, 16 - asrs r0, 16 - cmp r1, r0 - blt _080A7552 - subs r0, r3, r2 - b _080A7554 -_080A7552: - subs r0, r2, r3 -_080A7554: - lsls r0, 24 - lsrs r4, r0, 16 - ldrh r3, [r6, 0x20] - movs r0, 0x20 - ldrsh r1, [r6, r0] - ldrh r2, [r7, 0x22] - movs r6, 0x22 - ldrsh r0, [r7, r6] - cmp r1, r0 - blt _080A756C - subs r0, r3, r2 - b _080A756E -_080A756C: - subs r0, r2, r3 -_080A756E: - lsls r0, 24 - lsrs r0, 16 - mov r8, r0 - movs r0, 0 - strh r0, [r7, 0x32] - strh r0, [r7, 0x30] - strh r0, [r7, 0x3A] - strh r0, [r7, 0x38] - lsls r0, r4, 16 - asrs r0, 16 - lsls r5, 16 - asrs r5, 16 - adds r1, r5, 0 - bl sub_80D8AA0 - adds r4, r0, 0 - lsls r4, 16 - asrs r4, 16 - movs r6, 0xE0 - lsls r6, 1 - adds r0, r6, 0 - bl sub_80D8B90 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_80D8AA0 - strh r0, [r7, 0x34] - mov r1, r8 - lsls r0, r1, 16 - asrs r0, 16 - adds r1, r5, 0 - bl sub_80D8AA0 - adds r4, r0, 0 - lsls r4, 16 - asrs r4, 16 - adds r0, r6, 0 - bl sub_80D8B90 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_80D8AA0 - strh r0, [r7, 0x36] - ldr r0, _080A75E0 @ =sub_80A7400 - str r0, [r7, 0x1C] -_080A75D4: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A75E0: .4byte sub_80A7400 - thumb_func_end sub_80A74A4 - - thumb_func_start sub_80A75E4 -sub_80A75E4: @ 80A75E4 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _080A7608 @ =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r1 - movs r1, 0xA - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080A7602 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080A7602: - pop {r0} - bx r0 - .align 2, 0 -_080A7608: .4byte gTasks - thumb_func_end sub_80A75E4 - - thumb_func_start sub_80A760C -sub_80A760C: @ 80A760C - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _080A7660 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - subs r1, r0, 0x1 - strh r1, [r5, 0x8] - lsls r0, 16 - cmp r0, 0 - bgt _080A76E0 - ldr r0, _080A7664 @ =gUnknown_83E3C28 - movs r2, 0x1A - ldrsh r1, [r5, r2] - movs r3, 0x1C - ldrsh r2, [r5, r3] - ldrb r3, [r5, 0xC] - ldrb r4, [r5, 0xA] - subs r3, r4 - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r12, r0 - lsls r0, 4 - add r0, r12 - lsls r0, 2 - ldr r1, _080A7668 @ =gSprites - adds r6, r0, r1 - movs r1, 0x10 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080A766C - cmp r0, 0x2 - beq _080A7682 - b _080A7690 - .align 2, 0 -_080A7660: .4byte gTasks -_080A7664: .4byte gUnknown_83E3C28 -_080A7668: .4byte gSprites -_080A766C: - ldrb r2, [r6, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x18 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x57 - ands r0, r2 - orrs r0, r1 - strb r0, [r6, 0x3] - b _080A7690 -_080A7682: - ldrb r0, [r6, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r6, 0x3] -_080A7690: - ldr r3, _080A76E8 @ =gTasks - lsls r2, r7, 2 - adds r2, r7 - lsls r2, 3 - adds r4, r2, r3 - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x14] - subs r0, r1 - strh r0, [r6, 0x2E] - strh r7, [r6, 0x3C] - movs r1, 0xA - ldrsh r0, [r4, r1] - adds r0, 0xD - lsls r0, 1 - adds r0, r2 - adds r3, 0x8 - adds r0, r3 - mov r2, r12 - strh r2, [r0] - ldrh r0, [r4, 0xE] - strh r0, [r4, 0x8] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - movs r0, 0x3F - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x93 - bl PlaySE12WithPanning - movs r3, 0xA - ldrsh r0, [r4, r3] - cmp r0, 0x2 - ble _080A76E0 - ldr r0, _080A76EC @ =sub_80A75E4 - str r0, [r4] -_080A76E0: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A76E8: .4byte gTasks -_080A76EC: .4byte sub_80A75E4 - thumb_func_end sub_80A760C - - thumb_func_start sub_80A76F0 -sub_80A76F0: @ 80A76F0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r7, r0, 24 - movs r0, 0 - mov r9, r0 - movs r5, 0 - mov r0, sp - mov r1, r9 - strh r1, [r0] - mov r4, sp - adds r4, 0x2 - strh r1, [r4] - bl IsContest - lsls r0, 24 - mov r10, r4 - cmp r0, 0 - beq _080A775C - ldr r1, _080A774C @ =gTasks - lsls r2, r7, 2 - adds r0, r2, r7 - lsls r0, 3 - adds r0, r1 - movs r1, 0x2 - strh r1, [r0, 0x10] - ldr r3, _080A7750 @ =gBattleAnimArgs - ldrh r0, [r3] - negs r0, r0 - strh r0, [r3] - ldrh r1, [r3, 0x4] - movs r0, 0x1 - ands r0, r1 - mov r8, r2 - cmp r0, 0 - beq _080A7754 - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - strh r0, [r3, 0x4] - b _080A77B6 - .align 2, 0 -_080A774C: .4byte gTasks -_080A7750: .4byte gBattleAnimArgs -_080A7754: - movs r0, 0x1 - orrs r0, r1 - strh r0, [r3, 0x4] - b _080A77B6 -_080A775C: - ldr r1, _080A77A0 @ =gBattlerPositions - ldr r0, _080A77A4 @ =gBattleAnimTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - movs r3, 0x1 - adds r0, r3, 0 - ands r0, r1 - lsls r2, r7, 2 - mov r8, r2 - cmp r0, 0 - bne _080A77B6 - ldr r1, _080A77A8 @ =gTasks - adds r0, r2, r7 - lsls r0, 3 - adds r0, r1 - strh r3, [r0, 0x10] - ldr r2, _080A77AC @ =gBattleAnimArgs - ldrh r0, [r2] - negs r0, r0 - strh r0, [r2] - ldrh r0, [r2, 0x2] - negs r0, r0 - strh r0, [r2, 0x2] - ldrh r1, [r2, 0x4] - adds r0, r3, 0 - ands r0, r1 - cmp r0, 0 - beq _080A77B0 - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - b _080A77B4 - .align 2, 0 -_080A77A0: .4byte gBattlerPositions -_080A77A4: .4byte gBattleAnimTarget -_080A77A8: .4byte gTasks -_080A77AC: .4byte gBattleAnimArgs -_080A77B0: - movs r0, 0x1 - orrs r0, r1 -_080A77B4: - strh r0, [r2, 0x4] -_080A77B6: - ldr r5, _080A7810 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - ldr r1, _080A7814 @ =gTasks - mov r3, r8 - adds r4, r3, r7 - lsls r4, 3 - adds r4, r1 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1A] - adds r6, r0, 0 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - mov r9, r0 - ldr r0, _080A7818 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A7820 - ldr r4, _080A781C @ =gBattleAnimTarget - ldrb r1, [r4] - movs r0, 0x2 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080A7820 - ldrb r0, [r4] - movs r1, 0 - mov r2, sp - mov r3, r10 - bl SetAverageBattlerPositions - b _080A7842 - .align 2, 0 -_080A7810: .4byte gBattleAnimAttacker -_080A7814: .4byte gTasks -_080A7818: .4byte gBattleTypeFlags -_080A781C: .4byte gBattleAnimTarget -_080A7820: - mov r5, sp - ldr r4, _080A787C @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r1, r10 - strh r0, [r1] -_080A7842: - mov r4, sp - ldr r0, _080A7880 @ =gTasks - mov r2, r8 - adds r1, r2, r7 - lsls r1, 3 - adds r1, r0 - mov r2, sp - ldr r3, _080A7884 @ =gBattleAnimArgs - ldrh r0, [r3] - ldrh r2, [r2] - adds r0, r2 - strh r0, [r1, 0x1E] - strh r0, [r4] - ldrh r0, [r3, 0x2] - mov r3, r10 - ldrh r3, [r3] - adds r0, r3 - strh r0, [r1, 0x20] - mov r1, r10 - strh r0, [r1] - mov r0, sp - ldrh r2, [r0] - movs r3, 0 - ldrsh r0, [r0, r3] - adds r1, r6, 0 - cmp r0, r1 - blt _080A7888 - subs r0, r2, r1 - b _080A788A - .align 2, 0 -_080A787C: .4byte gBattleAnimTarget -_080A7880: .4byte gTasks -_080A7884: .4byte gBattleAnimArgs -_080A7888: - subs r0, r1, r2 -_080A788A: - lsls r0, 16 - lsrs r0, 16 - lsls r4, r0, 16 - asrs r4, 16 - ldr r5, _080A7900 @ =gBattleAnimArgs - ldrh r1, [r5, 0x4] - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - lsls r0, 16 - asrs r0, 16 - bl sub_80D8B90 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_80D8AA0 - ldr r2, _080A7904 @ =gTasks - mov r3, r8 - adds r1, r3, r7 - lsls r1, 3 - adds r6, r1, r2 - strh r0, [r6, 0x12] - movs r1, 0x12 - ldrsh r0, [r6, r1] - movs r1, 0x80 - bl sub_80D8AA0 - strh r0, [r6, 0x14] - ldrh r0, [r5, 0x4] - strh r0, [r6, 0x16] - mov r2, r10 - ldrh r1, [r2] - movs r3, 0 - ldrsh r0, [r2, r3] - mov r4, r9 - cmp r0, r4 - blt _080A7908 - subs r4, r1, r4 - lsls r4, 16 - asrs r4, 16 - movs r1, 0x12 - ldrsh r0, [r6, r1] - bl sub_80D8B90 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_80D8AA0 - movs r1, 0x2 - negs r1, r1 - ands r1, r0 - strh r1, [r6, 0x18] - b _080A7928 - .align 2, 0 -_080A7900: .4byte gBattleAnimArgs -_080A7904: .4byte gTasks -_080A7908: - subs r4, r1 - lsls r4, 16 - asrs r4, 16 - movs r2, 0x12 - ldrsh r0, [r6, r2] - bl sub_80D8B90 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_80D8AA0 - movs r1, 0x1 - orrs r0, r1 - strh r0, [r6, 0x18] -_080A7928: - ldr r1, _080A7968 @ =gTasks - mov r3, r8 - adds r0, r3, r7 - lsls r0, 3 - adds r5, r0, r1 - ldr r4, _080A796C @ =gBattleAnimArgs - ldrh r0, [r4, 0x6] - strh r0, [r5, 0xE] - ldrh r1, [r4, 0x8] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _080A7978 - movs r0, 0x80 - eors r0, r1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3F - ble _080A79A0 - ldr r0, _080A7970 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080A7974 @ =0x0000ffc0 - adds r1, r2, 0 - ldrh r4, [r4, 0x8] - adds r1, r4 - adds r0, r1 - b _080A79B0 - .align 2, 0 -_080A7968: .4byte gTasks -_080A796C: .4byte gBattleAnimArgs -_080A7970: .4byte gBattleAnimTarget -_080A7974: .4byte 0x0000ffc0 -_080A7978: - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x3F - ble _080A79A0 - ldr r0, _080A7998 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080A799C @ =0x0000ffc0 - adds r1, r3, 0 - ldrh r4, [r4, 0x8] - adds r1, r4 - adds r0, r1 - b _080A79B0 - .align 2, 0 -_080A7998: .4byte gBattleAnimTarget -_080A799C: .4byte 0x0000ffc0 -_080A79A0: - ldr r0, _080A79DC @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x8] - subs r0, r1 -_080A79B0: - strh r0, [r5, 0xC] - ldr r0, _080A79E0 @ =gTasks - mov r2, r8 - adds r1, r2, r7 - lsls r1, 3 - adds r1, r0 - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0x2 - bgt _080A79C8 - movs r0, 0x3 - strh r0, [r1, 0xC] -_080A79C8: - ldr r0, _080A79E4 @ =sub_80A760C - str r0, [r1] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A79DC: .4byte gBattleAnimTarget -_080A79E0: .4byte gTasks -_080A79E4: .4byte sub_80A760C - thumb_func_end sub_80A76F0 - - thumb_func_start sub_80A79E8 -sub_80A79E8: @ 80A79E8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - ldr r0, _080A7A10 @ =gUnknown_83E3D18 - ldrh r0, [r0, 0x2] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r4, 0x2E] - ldr r0, _080A7A14 @ =sub_80A7A18 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A7A10: .4byte gUnknown_83E3D18 -_080A7A14: .4byte sub_80A7A18 - thumb_func_end sub_80A79E8 - - thumb_func_start sub_80A7A18 -sub_80A7A18: @ 80A7A18 - push {r4-r7,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _080A7A7C - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r5, [r4, 0x2E] - ldr r1, _080A7A84 @ =gPlttBufferFaded - adds r0, r5, 0 - adds r0, 0x8 - lsls r0, 1 - adds r0, r1 - ldrh r7, [r0] - adds r6, r1, 0 - adds r1, r5, 0 - adds r1, 0x9 - lsls r0, r5, 1 - adds r0, r6 - adds r2, r0, 0 - adds r2, 0x10 - movs r3, 0x7 - lsls r1, 1 - adds r1, r6 -_080A7A50: - ldrh r0, [r1] - strh r0, [r2] - adds r1, 0x2 - adds r2, 0x2 - subs r3, 0x1 - cmp r3, 0 - bge _080A7A50 - adds r0, r5, 0 - adds r0, 0xF - lsls r0, 1 - adds r0, r6 - strh r7, [r0] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x18 - bne _080A7A7C - adds r0, r4, 0 - bl DestroyAnimSprite -_080A7A7C: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A7A84: .4byte gPlttBufferFaded - thumb_func_end sub_80A7A18 - - thumb_func_start sub_80A7A88 -sub_80A7A88: @ 80A7A88 - push {r4-r7,lr} - sub sp, 0x4 - adds r5, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r4, _080A7B28 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, _080A7B2C @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - lsls r0, 16 - lsrs r7, r0, 16 - ldr r0, _080A7B30 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A7ACC - ldrh r0, [r4, 0x4] - negs r0, r0 - strh r0, [r4, 0x4] -_080A7ACC: - lsls r0, r6, 16 - asrs r0, 16 - ldrh r1, [r4, 0x4] - adds r0, r1 - lsls r0, 16 - ldrh r1, [r5, 0x20] - lsrs r6, r0, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r5, 0x22] - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 24 - adds r0, r1 - lsrs r0, 16 - movs r3, 0x80 - lsls r3, 1 - str r0, [sp] - adds r0, r5, 0 - movs r1, 0 - adds r2, r3, 0 - bl TrySetSpriteRotScale - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x2E] - strh r6, [r5, 0x32] - strh r7, [r5, 0x36] - ldr r0, _080A7B34 @ =sub_80756A4 - str r0, [r5, 0x1C] - ldr r1, _080A7B38 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A7B28: .4byte gBattleAnimTarget -_080A7B2C: .4byte gBattleAnimArgs -_080A7B30: .4byte gBattleAnimAttacker -_080A7B34: .4byte sub_80756A4 -_080A7B38: .4byte DestroyAnimSprite - thumb_func_end sub_80A7A88 - - thumb_func_start sub_80A7B3C -sub_80A7B3C: @ 80A7B3C - ldr r1, _080A7B4C @ =0x0000fff0 - strh r1, [r0, 0x32] - ldrh r1, [r0, 0x22] - adds r1, 0x8 - strh r1, [r0, 0x22] - ldr r1, _080A7B50 @ =sub_80A7B54 - str r1, [r0, 0x1C] - bx lr - .align 2, 0 -_080A7B4C: .4byte 0x0000fff0 -_080A7B50: .4byte sub_80A7B54 - thumb_func_end sub_80A7B3C - - thumb_func_start sub_80A7B54 -sub_80A7B54: @ 80A7B54 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - ldr r0, _080A7BC0 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A7B78 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] -_080A7B78: - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x5 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7E - ble _080A7BB8 - movs r0, 0 - strh r0, [r4, 0x30] - movs r1, 0x32 - ldrsh r0, [r4, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _080A7BB8 - adds r0, r4, 0 - bl DestroyAnimSprite -_080A7BB8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A7BC0: .4byte gBattleAnimAttacker - thumb_func_end sub_80A7B54 - - thumb_func_start sub_80A7BC4 -sub_80A7BC4: @ 80A7BC4 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - movs r0, 0x14 - strh r0, [r4, 0x2E] - ldr r5, _080A7C10 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, _080A7C14 @ =StartAnimLinearTranslation - str r0, [r4, 0x1C] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, _080A7C18 @ =sub_80A7C1C - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A7C10: .4byte gBattleAnimTarget -_080A7C14: .4byte StartAnimLinearTranslation -_080A7C18: .4byte sub_80A7C1C - thumb_func_end sub_80A7BC4 - - thumb_func_start sub_80A7C1C -sub_80A7C1C: @ 80A7C1C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x9F - bl PlaySE12WithPanning - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - movs r2, 0 - movs r1, 0x7 - adds r0, r4, 0 - adds r0, 0x3C -_080A7C50: - strh r2, [r0] - subs r0, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _080A7C50 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x7 - ands r0, r1 - ldr r2, _080A7C98 @ =0x0000fff4 - adds r1, r2, 0 - subs r1, r0 - strh r1, [r4, 0x3A] - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA0 - bl __umodsi3 - adds r0, 0xA0 - strh r0, [r4, 0x3C] - ldr r0, _080A7C9C @ =sub_80A7CA0 - str r0, [r4, 0x1C] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A7C98: .4byte 0x0000fff4 -_080A7C9C: .4byte sub_80A7CA0 - thumb_func_end sub_80A7C1C - - thumb_func_start sub_80A7CA0 -sub_80A7CA0: @ 80A7CA0 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x3C] - ldrh r2, [r4, 0x2E] - adds r0, r1, r2 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r2, r0, 24 - strh r2, [r4, 0x24] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A7CBE - negs r0, r2 - strh r0, [r4, 0x24] -_080A7CBE: - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r2, 0x3A - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x8 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7E - ble _080A7CFE - movs r0, 0 - strh r0, [r4, 0x30] - movs r1, 0x32 - ldrsh r0, [r4, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080A7CFE - adds r0, r4, 0 - bl DestroyAnimSprite -_080A7CFE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A7CA0 - - thumb_func_start sub_80A7D04 -sub_80A7D04: @ 80A7D04 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - ldr r0, _080A7D54 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A7D22 - ldrh r0, [r4, 0x22] - adds r0, 0x10 - strh r0, [r4, 0x22] -_080A7D22: - ldr r1, _080A7D58 @ =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0xC] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldr r0, _080A7D5C @ =TranslateSpriteInCircleOverDuration - str r0, [r4, 0x1C] - ldr r1, _080A7D60 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A7D54: .4byte gBattleAnimAttacker -_080A7D58: .4byte gBattleAnimArgs -_080A7D5C: .4byte TranslateSpriteInCircleOverDuration -_080A7D60: .4byte DestroyAnimSprite - thumb_func_end sub_80A7D04 - - thumb_func_start sub_80A7D64 -sub_80A7D64: @ 80A7D64 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r5, r0, 0 - movs r7, 0x20 - ldr r4, _080A7DE0 @ =0x0000ffe0 - movs r0, 0x10 - mov r8, r0 - ldr r6, _080A7DE4 @ =0x0000fff0 - ldr r0, _080A7DE8 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _080A7D90 - adds r7, r4, 0 - movs r4, 0x20 - mov r8, r6 - movs r6, 0x10 - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim -_080A7D90: - lsls r0, r7, 16 - asrs r0, 16 - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - movs r0, 0x6 - strh r0, [r5, 0x2E] - ldr r4, _080A7DEC @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - add r0, r8 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x36] - ldr r0, _080A7DF0 @ =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, _080A7DF4 @ =sub_80A7DF8 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A7DE0: .4byte 0x0000ffe0 -_080A7DE4: .4byte 0x0000fff0 -_080A7DE8: .4byte gBattleAnimArgs -_080A7DEC: .4byte gBattleAnimTarget -_080A7DF0: .4byte StartAnimLinearTranslation -_080A7DF4: .4byte sub_80A7DF8 - thumb_func_end sub_80A7D64 - - thumb_func_start sub_80A7DF8 -sub_80A7DF8: @ 80A7DF8 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080A7E0E - adds r0, r2, 0 - bl DestroyAnimSprite -_080A7E0E: - pop {r0} - bx r0 - thumb_func_end sub_80A7DF8 - - thumb_func_start sub_80A7E14 -sub_80A7E14: @ 80A7E14 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - adds r5, r0, 0 - movs r0, 0x20 - mov r8, r0 - ldr r4, _080A7EA8 @ =0x0000ffe0 - movs r2, 0x10 - mov r9, r2 - ldr r6, _080A7EAC @ =0x0000fff0 - ldr r7, _080A7EB0 @ =gBattleAnimArgs - ldrh r1, [r7] - movs r2, 0 - ldrsh r0, [r7, r2] - cmp r0, 0 - beq _080A7E48 - mov r8, r4 - movs r4, 0x20 - mov r9, r6 - movs r6, 0x10 - lsls r1, 24 - lsrs r1, 24 - adds r0, r5, 0 - bl StartSpriteAnim -_080A7E48: - mov r0, r8 - lsls r1, r0, 16 - asrs r1, 16 - ldrh r2, [r5, 0x20] - adds r1, r2 - strh r1, [r5, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - movs r0, 0x6 - strh r0, [r5, 0x2E] - strh r1, [r5, 0x30] - ldr r4, _080A7EB4 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - add r0, r9 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldrh r0, [r7] - strh r0, [r5, 0x38] - ldrh r0, [r5, 0x2E] - strh r0, [r5, 0x3A] - ldr r0, _080A7EB8 @ =sub_80A7EBC - str r0, [r5, 0x1C] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A7EA8: .4byte 0x0000ffe0 -_080A7EAC: .4byte 0x0000fff0 -_080A7EB0: .4byte gBattleAnimArgs -_080A7EB4: .4byte gBattleAnimTarget -_080A7EB8: .4byte sub_80A7EBC - thumb_func_end sub_80A7E14 - - thumb_func_start sub_80A7EBC -sub_80A7EBC: @ 80A7EBC - push {r4,lr} - adds r4, r0, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - beq _080A7F20 - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080A7F20 - adds r0, r4, 0 - movs r1, 0 - bl SeekSpriteAnim - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x40 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r2, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0x2 - strh r0, [r4, 0x24] - ldr r0, _080A7F28 @ =0x0000fffe - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - eors r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x36] - strh r2, [r4, 0x34] - ldr r0, _080A7F2C @ =sub_80A7F30 - str r0, [r4, 0x1C] -_080A7F20: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A7F28: .4byte 0x0000fffe -_080A7F2C: .4byte sub_80A7F30 - thumb_func_end sub_80A7EBC - - thumb_func_start sub_80A7F30 -sub_80A7F30: @ 80A7F30 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080A7F48 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x26] - negs r0, r0 - strh r0, [r4, 0x26] -_080A7F48: - ldrh r0, [r4, 0x34] - movs r1, 0x1 - eors r0, r1 - movs r1, 0 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _080A7F8A - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - strh r1, [r4, 0x36] - strh r1, [r4, 0x34] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x41 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x38] - movs r1, 0x1 - eors r1, r0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, _080A7F90 @ =sub_80A7F94 - str r0, [r4, 0x1C] -_080A7F8A: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A7F90: .4byte sub_80A7F94 - thumb_func_end sub_80A7F30 - - thumb_func_start sub_80A7F94 -sub_80A7F94: @ 80A7F94 - push {r4,lr} - adds r4, r0, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - beq _080A7FA8 - adds r0, r4, 0 - bl DestroyAnimSprite -_080A7FA8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A7F94 - - thumb_func_start sub_80A7FB0 -sub_80A7FB0: @ 80A7FB0 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - movs r1, 0x1 - bl PrepareBattlerSpriteForRotScale - adds r0, r4, 0 - movs r1, 0xD0 - movs r2, 0xD0 - movs r3, 0 - bl SetSpriteRotScale - ldr r1, _080A8008 @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - movs r1, 0 - bl SetGreyscaleOrOriginalPalette - ldr r1, _080A800C @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r1, 0x50 - strh r1, [r0, 0x8] - ldr r1, _080A8010 @ =sub_80A8014 - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A8008: .4byte gSprites -_080A800C: .4byte gTasks -_080A8010: .4byte sub_80A8014 - thumb_func_end sub_80A7FB0 - - thumb_func_start sub_80A8014 -sub_80A8014: @ 80A8014 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080A806C @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x8] - subs r1, 0x1 - strh r1, [r0, 0x8] - lsls r1, 16 - asrs r1, 16 - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _080A8064 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - bl ResetSpriteRotScale - ldr r1, _080A8070 @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - movs r1, 0x1 - bl SetGreyscaleOrOriginalPalette - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080A8064: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A806C: .4byte gTasks -_080A8070: .4byte gSprites - thumb_func_end sub_80A8014 - - thumb_func_start sub_80A8074 -sub_80A8074: @ 80A8074 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080A80C0 @ =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x8] - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - strh r5, [r4, 0xA] - strh r5, [r4, 0xC] - strh r5, [r4, 0xE] - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0x10] - strh r5, [r4, 0x12] - strh r5, [r4, 0x14] - ldr r0, _080A80C4 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x16] - ldr r0, _080A80C8 @ =sub_80A80CC - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A80C0: .4byte gTasks -_080A80C4: .4byte gBattleAnimAttacker -_080A80C8: .4byte sub_80A80CC - thumb_func_end sub_80A8074 - - thumb_func_start sub_80A80CC -sub_80A80CC: @ 80A80CC - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080A80F0 @ =gTasks - adds r4, r0, r1 - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bls _080A80E6 - b _080A81F6 -_080A80E6: - lsls r0, 2 - ldr r1, _080A80F4 @ =_080A80F8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080A80F0: .4byte gTasks -_080A80F4: .4byte _080A80F8 - .align 2, 0 -_080A80F8: - .4byte _080A8110 - .4byte _080A8158 - .4byte _080A818E - .4byte _080A8194 - .4byte _080A81A4 - .4byte _080A81D8 -_080A8110: - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080A8120 - cmp r0, 0x3 - beq _080A8120 - cmp r0, 0x6 - bne _080A8128 -_080A8120: - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_80A8200 -_080A8128: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x10] - adds r0, 0x28 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r1, 0x10 - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrb r0, [r4, 0x8] - bl SetBattlerSpriteYOffsetFromYScale - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0x20 - bne _080A81F6 - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - b _080A81D0 -_080A8158: - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080A81F6 - movs r2, 0x12 - ldrsh r1, [r4, r2] - cmp r1, 0x3 - bne _080A816E - strh r0, [r4, 0xC] - strh r1, [r4, 0xA] - b _080A81F6 -_080A816E: - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - movs r2, 0x80 - lsls r2, 1 - strh r2, [r4, 0x10] - ldrb r0, [r4, 0x8] - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrb r0, [r4, 0x8] - bl SetBattlerSpriteYOffsetFromYScale - movs r0, 0x2 - strh r0, [r4, 0xA] - b _080A81F6 -_080A818E: - movs r0, 0 - strh r0, [r4, 0xA] - b _080A81F6 -_080A8194: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x20 - ble _080A81F6 - b _080A81CC -_080A81A4: - ldrh r0, [r4, 0xC] - adds r0, 0x2 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x10] - subs r0, 0x50 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r1, 0x10 - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrb r0, [r4, 0x8] - bl SetBattlerSpriteYOffsetFromYScale - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0x20 - bne _080A81F6 -_080A81CC: - movs r0, 0 - strh r0, [r4, 0xC] -_080A81D0: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - b _080A81F6 -_080A81D8: - ldrb r0, [r4, 0x8] - bl ResetSpriteRotScale - ldr r2, _080A81FC @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strh r1, [r0, 0x26] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080A81F6: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A81FC: .4byte gSprites - thumb_func_end sub_80A80CC - - thumb_func_start sub_80A8200 -sub_80A8200: @ 80A8200 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - adds r7, r0, 0 - lsls r1, 24 - lsrs r1, 24 - mov r9, r1 - movs r0, 0 - bl CloneBattlerSpriteWithBlend - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - lsls r0, 16 - asrs r4, r0, 16 - cmp r4, 0 - blt _080A82DA - bl AllocOamMatrix - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0xFF - bne _080A8244 - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - ldr r1, _080A8240 @ =gSprites - adds r0, r1 - bl obj_delete_but_dont_free_vram - b _080A82DA - .align 2, 0 -_080A8240: .4byte gSprites -_080A8244: - ldr r5, _080A82E8 @ =gSprites - lsls r3, r4, 4 - adds r3, r4 - lsls r3, 2 - adds r4, r3, r5 - ldrb r1, [r4, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x4 - orrs r0, r1 - movs r1, 0x3 - orrs r0, r1 - strb r0, [r4, 0x1] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - movs r0, 0x1F - ands r6, r0 - lsls r2, r6, 1 - ldrb r1, [r4, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x3] - ldrb r0, [r7, 0x16] - ldrb r1, [r7, 0xE] - subs r0, r1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrh r0, [r7, 0xE] - adds r0, 0x1 - strh r0, [r7, 0xE] - ldrh r0, [r7, 0x14] - adds r0, 0x1 - strh r0, [r7, 0x14] - movs r0, 0x10 - strh r0, [r4, 0x2E] - mov r0, r9 - strh r0, [r4, 0x30] - movs r0, 0x6 - strh r0, [r4, 0x32] - adds r5, 0x1C - adds r3, r5 - ldr r0, _080A82EC @ =sub_80A82F0 - str r0, [r3] - mov r1, r8 - lsls r0, r1, 24 - lsrs r0, 24 - movs r1, 0x10 - ldrsh r2, [r7, r1] - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrb r0, [r4, 0x1] - movs r3, 0x4 - negs r3, r3 - ands r3, r0 - movs r0, 0x1 - orrs r3, r0 - strb r3, [r4, 0x1] - lsrs r1, r3, 6 - ldrb r2, [r4, 0x3] - lsrs r2, 6 - lsls r3, 30 - lsrs r3, 30 - adds r0, r4, 0 - bl CalcCenterToCornerVec -_080A82DA: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A82E8: .4byte gSprites -_080A82EC: .4byte sub_80A82F0 - thumb_func_end sub_80A8200 - - thumb_func_start sub_80A82F0 -sub_80A82F0: @ 80A82F0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _080A832E - ldr r3, _080A8334 @ =gTasks - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x30 - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl obj_delete_but_dont_free_vram -_080A832E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A8334: .4byte gTasks - thumb_func_end sub_80A82F0 - - thumb_func_start sub_80A8338 -sub_80A8338: @ 80A8338 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080A835C @ =gTasks - adds r4, r0, r1 - ldr r5, _080A8360 @ =gBattleAnimArgs - movs r1, 0x2 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080A8364 - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _080A838A - .align 2, 0 -_080A835C: .4byte gTasks -_080A8360: .4byte gBattleAnimArgs -_080A8364: - ldrb r0, [r5] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - strh r1, [r4, 0x8] - strh r2, [r4, 0xA] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0xC] - strh r2, [r4, 0xE] - strh r2, [r4, 0x10] - ldr r2, _080A8390 @ =gUnknown_83E3E60 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080A8394 @ =sub_80A8398 - str r0, [r4] -_080A838A: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A8390: .4byte gUnknown_83E3E60 -_080A8394: .4byte sub_80A8398 - thumb_func_end sub_80A8338 - - thumb_func_start sub_80A8398 -sub_80A8398: @ 80A8398 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, _080A83BC @ =gTasks - adds r4, r0, r1 - movs r0, 0xA - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _080A8400 - cmp r5, 0x1 - bgt _080A83C0 - cmp r5, 0 - beq _080A83CA - b _080A84A8 - .align 2, 0 -_080A83BC: .4byte gTasks -_080A83C0: - cmp r5, 0x2 - beq _080A8434 - cmp r5, 0x3 - beq _080A8464 - b _080A84A8 -_080A83CA: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - ldrh r2, [r4, 0x10] - adds r2, 0x3 - strh r2, [r4, 0x10] - ldr r3, _080A83FC @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r0, 0x26] - adds r1, r2 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _080A84A8 - strh r5, [r4, 0xE] - b _080A845C - .align 2, 0 -_080A83FC: .4byte gSprites -_080A8400: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - ldr r2, _080A8430 @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x10] - ldrh r2, [r0, 0x26] - adds r1, r2 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _080A84A8 - movs r0, 0 - strh r0, [r4, 0xE] - b _080A845C - .align 2, 0 -_080A8430: .4byte gSprites -_080A8434: - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080A845C - ldr r2, _080A8458 @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x2 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0x10] - subs r0, 0x2 - strh r0, [r4, 0x10] - b _080A84A8 - .align 2, 0 -_080A8458: .4byte gSprites -_080A845C: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - b _080A84A8 -_080A8464: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _080A84A8 - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - cmp r0, 0 - bne _080A849C - ldr r2, _080A8498 @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x26] - adds r0, r6, 0 - bl DestroyAnimVisualTask - b _080A84A8 - .align 2, 0 -_080A8498: .4byte gSprites -_080A849C: - ldrb r1, [r4, 0x8] - ldr r2, _080A84B0 @ =gUnknown_83E3E60 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - strh r5, [r4, 0xA] -_080A84A8: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A84B0: .4byte gUnknown_83E3E60 - thumb_func_end sub_80A8398 - - thumb_func_start sub_80A84B4 -sub_80A84B4: @ 80A84B4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080A84E4 @ =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080A84E8 @ =gUnknown_83E3E80 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080A84EC @ =sub_80A84F0 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A84E4: .4byte gTasks -_080A84E8: .4byte gUnknown_83E3E80 -_080A84EC: .4byte sub_80A84F0 - thumb_func_end sub_80A84B4 - - thumb_func_start sub_80A84F0 -sub_80A84F0: @ 80A84F0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080A8518 @ =gTasks - adds r0, r1 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080A8510 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080A8510: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A8518: .4byte gTasks - thumb_func_end sub_80A84F0 - - thumb_func_start sub_80A851C -sub_80A851C: @ 80A851C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080A854C @ =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A8550 - adds r0, r4, 0 - movs r1, 0 - bl StartSpriteAnim - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r4, 0x20] - movs r0, 0x40 - b _080A856A - .align 2, 0 -_080A854C: .4byte gBattleAnimAttacker -_080A8550: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x20 - strh r0, [r4, 0x20] - ldr r0, _080A859C @ =0x0000ffc0 -_080A856A: - strh r0, [r4, 0x30] - ldr r0, _080A85A0 @ =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - strh r0, [r4, 0x22] - movs r0, 0x34 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x32] - strh r1, [r4, 0x34] - strh r1, [r4, 0x36] - ldr r1, _080A85A4 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080A85A8 @ =TranslateSpriteLinearFixedPoint - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A859C: .4byte 0x0000ffc0 -_080A85A0: .4byte gBattleAnimAttacker -_080A85A4: .4byte DestroyAnimSprite -_080A85A8: .4byte TranslateSpriteLinearFixedPoint - thumb_func_end sub_80A851C - - thumb_func_start sub_80A85AC -sub_80A85AC: @ 80A85AC - push {r4-r6,lr} - adds r6, r0, 0 - ldr r0, _080A85C0 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080A85C8 - ldr r0, _080A85C4 @ =gBattleAnimAttacker - b _080A85CA - .align 2, 0 -_080A85C0: .4byte gBattleAnimArgs -_080A85C4: .4byte gBattleAnimAttacker -_080A85C8: - ldr r0, _080A8628 @ =gBattleAnimTarget -_080A85CA: - ldrb r5, [r0] - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080A85E4 - ldr r1, _080A862C @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x2] -_080A85E4: - adds r0, r5, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, _080A862C @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x20] - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x4] - adds r0, r4 - strh r0, [r6, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - bgt _080A8616 - movs r0, 0x8 - strh r0, [r6, 0x22] -_080A8616: - ldr r1, _080A8630 @ =DestroySpriteAndMatrix - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080A8634 @ =RunStoredCallbackWhenAffineAnimEnds - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A8628: .4byte gBattleAnimTarget -_080A862C: .4byte gBattleAnimArgs -_080A8630: .4byte DestroySpriteAndMatrix -_080A8634: .4byte RunStoredCallbackWhenAffineAnimEnds - thumb_func_end sub_80A85AC - - thumb_func_start sub_80A8638 -sub_80A8638: @ 80A8638 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080A866C @ =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - movs r0, 0 - strh r1, [r4, 0x8] - strh r0, [r4, 0xA] - ldr r2, _080A8670 @ =gUnknown_83E3F1C - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080A8674 @ =sub_80A8678 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A866C: .4byte gTasks -_080A8670: .4byte gUnknown_83E3F1C -_080A8674: .4byte sub_80A8678 - thumb_func_end sub_80A8638 - - thumb_func_start sub_80A8678 -sub_80A8678: @ 80A8678 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080A86A0 @ =gTasks - adds r0, r1 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080A8698 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080A8698: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A86A0: .4byte gTasks - thumb_func_end sub_80A8678 - - thumb_func_start sub_80A86A4 -sub_80A86A4: @ 80A86A4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080A8718 @ =gTasks - adds r4, r1, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r2, 0 - strh r0, [r4, 0x8] - strh r2, [r4, 0xA] - movs r0, 0x4 - strh r0, [r4, 0xC] - movs r0, 0x7 - strh r0, [r4, 0xE] - movs r0, 0x3 - strh r0, [r4, 0x10] - ldr r3, _080A871C @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0, 0x20] - strh r0, [r4, 0x12] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0, 0x22] - strh r0, [r4, 0x14] - strh r2, [r4, 0x16] - strh r2, [r4, 0x18] - movs r0, 0x2 - strh r0, [r4, 0x1A] - ldr r0, _080A8720 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080A870E - movs r1, 0xC - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0xC] -_080A870E: - ldr r0, _080A8724 @ =sub_80A8728 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A8718: .4byte gTasks -_080A871C: .4byte gSprites -_080A8720: .4byte gBattleAnimAttacker -_080A8724: .4byte sub_80A8728 - thumb_func_end sub_80A86A4 - - thumb_func_start sub_80A8728 -sub_80A8728: @ 80A8728 - push {r4,r5,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080A8770 @ =gTasks - adds r3, r0, r1 - ldrh r0, [r3, 0x16] - adds r0, 0x1 - strh r0, [r3, 0x16] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080A878E - movs r0, 0 - strh r0, [r3, 0x16] - ldrh r0, [r3, 0x18] - adds r0, 0x1 - strh r0, [r3, 0x18] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A8778 - ldr r2, _080A8774 @ =gSprites - movs r0, 0x8 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x1A] - ldrh r2, [r0, 0x22] - adds r1, r2 - b _080A878C - .align 2, 0 -_080A8770: .4byte gTasks -_080A8774: .4byte gSprites -_080A8778: - ldr r2, _080A87A0 @ =gSprites - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - ldrh r2, [r3, 0x1A] - subs r1, r2 -_080A878C: - strh r1, [r0, 0x22] -_080A878E: - movs r1, 0xA - ldrsh r0, [r3, r1] - cmp r0, 0x1 - beq _080A87DC - cmp r0, 0x1 - bgt _080A87A4 - cmp r0, 0 - beq _080A87AA - b _080A886C - .align 2, 0 -_080A87A0: .4byte gSprites -_080A87A4: - cmp r0, 0x2 - beq _080A880C - b _080A886C -_080A87AA: - ldr r2, _080A87D8 @ =gSprites - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0xC] - ldrh r2, [r0, 0x20] - adds r1, r2 - strh r1, [r0, 0x20] - ldrh r0, [r3, 0xE] - subs r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _080A886C - movs r0, 0xE - strh r0, [r3, 0xE] - movs r0, 0x1 - strh r0, [r3, 0xA] - b _080A886C - .align 2, 0 -_080A87D8: .4byte gSprites -_080A87DC: - ldr r2, _080A8808 @ =gSprites - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x20] - ldrh r2, [r3, 0xC] - subs r1, r2 - strh r1, [r0, 0x20] - ldrh r0, [r3, 0xE] - subs r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _080A886C - movs r0, 0x7 - strh r0, [r3, 0xE] - movs r0, 0x2 - strh r0, [r3, 0xA] - b _080A886C - .align 2, 0 -_080A8808: .4byte gSprites -_080A880C: - ldr r2, _080A8844 @ =gSprites - movs r0, 0x8 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0xC] - ldrh r5, [r0, 0x20] - adds r1, r5 - strh r1, [r0, 0x20] - ldrh r0, [r3, 0xE] - subs r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - asrs r1, r0, 16 - cmp r1, 0 - bne _080A886C - ldrh r0, [r3, 0x10] - subs r0, 0x1 - strh r0, [r3, 0x10] - lsls r0, 16 - cmp r0, 0 - beq _080A8848 - movs r0, 0x7 - strh r0, [r3, 0xE] - strh r1, [r3, 0xA] - b _080A886C - .align 2, 0 -_080A8844: .4byte gSprites -_080A8848: - ldrh r1, [r3, 0x18] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A8866 - movs r0, 0x8 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - ldrh r2, [r3, 0x1A] - subs r1, r2 - strh r1, [r0, 0x22] -_080A8866: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080A886C: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80A8728 - - thumb_func_start sub_80A8874 -sub_80A8874: @ 80A8874 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080A88C4 @ =gTasks - adds r5, r1, r0 - ldr r4, _080A88C8 @ =gBattleAnimTarget - ldrb r0, [r4] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - movs r1, 0 - strh r0, [r5, 0x8] - movs r0, 0x4 - strh r0, [r5, 0xA] - strh r1, [r5, 0xC] - strh r1, [r5, 0xE] - strh r1, [r5, 0x10] - strh r1, [r5, 0x12] - ldrb r0, [r4] - bl GetBattlerSpriteCoordAttr - strh r0, [r5, 0x26] - ldrb r0, [r4] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080A88D4 - ldr r0, _080A88CC @ =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r5, 0x14] - ldr r0, _080A88D0 @ =0x04000014 - b _080A88DC - .align 2, 0 -_080A88C4: .4byte gTasks -_080A88C8: .4byte gBattleAnimTarget -_080A88CC: .4byte gBattle_BG1_X -_080A88D0: .4byte 0x04000014 -_080A88D4: - ldr r0, _080A8940 @ =gBattle_BG2_X - ldrh r0, [r0] - strh r0, [r5, 0x14] - ldr r0, _080A8944 @ =0x04000018 -_080A88DC: - str r0, [sp] - ldrh r0, [r5, 0x8] - adds r1, r0, 0 - subs r1, 0x40 - lsls r2, r1, 16 - lsls r0, 16 - cmp r2, r0 - bgt _080A891A - ldr r4, _080A8948 @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r4, r0 -_080A88F4: - asrs r3, r2, 16 - cmp r3, 0 - blt _080A890C - lsls r1, r3, 1 - adds r2, r1, r4 - ldrh r0, [r5, 0x14] - adds r0, 0xF0 - strh r0, [r2] - adds r1, r6 - ldrh r0, [r5, 0x14] - adds r0, 0xF0 - strh r0, [r1] -_080A890C: - adds r0, r3, 0x1 - lsls r2, r0, 16 - asrs r1, r2, 16 - movs r3, 0x8 - ldrsh r0, [r5, r3] - cmp r1, r0 - ble _080A88F4 -_080A891A: - ldr r0, _080A894C @ =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, _080A8950 @ =sub_80A8954 - str r0, [r5] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A8940: .4byte gBattle_BG2_X -_080A8944: .4byte 0x04000018 -_080A8948: .4byte gScanlineEffectRegBuffers -_080A894C: .4byte 0xa2600001 -_080A8950: .4byte sub_80A8954 - thumb_func_end sub_80A8874 - - thumb_func_start sub_80A8954 -sub_80A8954: @ 80A8954 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080A8974 @ =gTasks - adds r3, r0, r1 - movs r1, 0x10 - ldrsh r0, [r3, r1] - cmp r0, 0 - beq _080A8978 - cmp r0, 0x1 - beq _080A898E - b _080A8A0E - .align 2, 0 -_080A8974: .4byte gTasks -_080A8978: - ldrh r0, [r3, 0x12] - adds r0, 0x1 - strh r0, [r3, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _080A8A0E - ldrh r0, [r3, 0x10] - adds r0, 0x1 - strh r0, [r3, 0x10] - b _080A8A0E -_080A898E: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _080A8A0E - movs r0, 0 - strh r0, [r3, 0xA] - ldrh r1, [r3, 0xE] - movs r0, 0x3 - ands r0, r1 - strh r0, [r3, 0xC] - ldrh r0, [r3, 0x8] - subs r0, r1 - strh r0, [r3, 0x12] - movs r2, 0xC - ldrsh r1, [r3, r2] - cmp r1, 0x1 - beq _080A89C4 - cmp r1, 0x1 - ble _080A89CC - cmp r1, 0x2 - beq _080A89C8 - cmp r1, 0x3 - beq _080A89C8 - b _080A89CC -_080A89C4: - subs r0, 0x2 - b _080A89CA -_080A89C8: - adds r0, 0x1 -_080A89CA: - strh r0, [r3, 0x12] -_080A89CC: - movs r1, 0x12 - ldrsh r0, [r3, r1] - cmp r0, 0 - blt _080A89F0 - ldr r2, _080A8A14 @ =gScanlineEffectRegBuffers - lsls r0, 1 - adds r0, r2 - ldrh r1, [r3, 0x14] - strh r1, [r0] - movs r1, 0x12 - ldrsh r0, [r3, r1] - lsls r0, 1 - movs r1, 0xF0 - lsls r1, 3 - adds r2, r1 - adds r0, r2 - ldrh r1, [r3, 0x14] - strh r1, [r0] -_080A89F0: - ldrh r0, [r3, 0xE] - adds r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x26 - ldrsh r1, [r3, r2] - cmp r0, r1 - blt _080A8A0E - ldr r1, _080A8A18 @ =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080A8A0E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A8A14: .4byte gScanlineEffectRegBuffers -_080A8A18: .4byte gScanlineEffect - thumb_func_end sub_80A8954 - - thumb_func_start sub_80A8A1C -sub_80A8A1C: @ 80A8A1C - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, _080A8A70 @ =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x10 - movs r5, 0 - strh r0, [r4, 0x20] - ldrb r0, [r6] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - strh r0, [r4, 0x22] - strh r5, [r4, 0x2E] - strh r5, [r4, 0x30] - strh r5, [r4, 0x32] - movs r0, 0x10 - strh r0, [r4, 0x34] - strh r5, [r4, 0x36] - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoordAttr - adds r0, 0x2 - strh r0, [r4, 0x38] - movs r0, 0x3F - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r4, 0x3A] - ldr r0, _080A8A74 @ =sub_80A8A78 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A8A70: .4byte gBattleAnimTarget -_080A8A74: .4byte sub_80A8A78 - thumb_func_end sub_80A8A1C - - thumb_func_start sub_80A8A78 -sub_80A8A78: @ 80A8A78 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080A8ADC - cmp r1, 0x1 - bgt _080A8A8E - cmp r1, 0 - beq _080A8A94 - b _080A8BBC -_080A8A8E: - cmp r1, 0x2 - beq _080A8B6E - b _080A8BBC -_080A8A94: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080A8ABE - strh r1, [r4, 0x32] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080A8ABE: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080A8BBC - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x5 - negs r1, r1 - ands r1, r0 - strb r1, [r2] - b _080A8B66 -_080A8ADC: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _080A8B22 - ldrh r2, [r4, 0x32] - movs r3, 0x32 - ldrsh r1, [r4, r3] - movs r3, 0x38 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080A8B22 - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x22] - subs r0, 0x1 - strh r0, [r4, 0x22] - adds r0, r2, 0x1 - strh r0, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _080A8B22 - ldrh r1, [r4, 0x3A] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xC6 - bl PlaySE12WithPanning -_080A8B22: - ldrh r0, [r4, 0x34] - ldrh r2, [r4, 0x36] - adds r1, r0, r2 - strh r1, [r4, 0x36] - lsls r0, r1, 16 - asrs r2, r0, 16 - cmp r2, 0x1F - ble _080A8B36 - movs r0, 0x40 - b _080A8B44 -_080A8B36: - movs r0, 0x20 - negs r0, r0 - cmp r2, r0 - bgt _080A8B50 - movs r2, 0x40 - negs r2, r2 - adds r0, r2, 0 -_080A8B44: - subs r0, r1 - strh r0, [r4, 0x36] - movs r3, 0x34 - ldrsh r0, [r4, r3] - negs r0, r0 - strh r0, [r4, 0x34] -_080A8B50: - ldrh r0, [r4, 0x36] - movs r2, 0 - strh r0, [r4, 0x24] - movs r0, 0x38 - ldrsh r1, [r4, r0] - movs r3, 0x32 - ldrsh r0, [r4, r3] - cmp r1, r0 - bne _080A8BBC - strh r2, [r4, 0x30] - strh r2, [r4, 0x32] -_080A8B66: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080A8BBC -_080A8B6E: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080A8B9A - movs r0, 0 - strh r0, [r4, 0x32] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080A8B9A: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080A8BBC - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r4, 0 - bl DestroyAnimSprite -_080A8BBC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A8A78 - - thumb_func_start sub_80A8BC4 -sub_80A8BC4: @ 80A8BC4 - push {r4-r7,lr} - sub sp, 0x4 - adds r6, r0, 0 - movs r5, 0 - mov r0, sp - strh r5, [r0] - mov r1, sp - adds r1, 0x2 - strh r5, [r1] - ldr r0, _080A8BE8 @ =gBattleAnimArgs - movs r3, 0x4 - ldrsh r2, [r0, r3] - adds r7, r1, 0 - adds r1, r0, 0 - cmp r2, 0 - bne _080A8BF0 - ldr r0, _080A8BEC @ =gBattleAnimAttacker - b _080A8BF2 - .align 2, 0 -_080A8BE8: .4byte gBattleAnimArgs -_080A8BEC: .4byte gBattleAnimAttacker -_080A8BF0: - ldr r0, _080A8C2C @ =gBattleAnimTarget -_080A8BF2: - ldrb r5, [r0] - ldrb r1, [r1, 0x6] - movs r0, 0x1 - adds r4, r0, 0 - eors r4, r1 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080A8C6A - movs r1, 0x2 - adds r0, r5, 0 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080A8C6A - adds r0, r5, 0 - adds r1, r4, 0 - mov r2, sp - adds r3, r7, 0 - bl SetAverageBattlerPositions - cmp r4, 0 - bne _080A8C30 - adds r0, r5, 0 - movs r1, 0 - b _080A8C34 - .align 2, 0 -_080A8C2C: .4byte gBattleAnimTarget -_080A8C30: - adds r0, r5, 0 - movs r1, 0x2 -_080A8C34: - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r4, r0, 24 - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A8C60 - ldr r2, _080A8C5C @ =gBattleAnimArgs - mov r0, sp - ldrh r1, [r0] - subs r1, r4 - ldrh r0, [r2] - subs r1, r0 - subs r0, r1 - strh r0, [r2] - b _080A8C6A - .align 2, 0 -_080A8C5C: .4byte gBattleAnimArgs -_080A8C60: - ldr r1, _080A8C7C @ =gBattleAnimArgs - mov r0, sp - ldrh r0, [r0] - subs r0, r4 - strh r0, [r1] -_080A8C6A: - ldr r1, _080A8C80 @ =AnimSpriteOnMonPos - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A8C7C: .4byte gBattleAnimArgs -_080A8C80: .4byte AnimSpriteOnMonPos - thumb_func_end sub_80A8BC4 - - thumb_func_start sub_80A8C84 -sub_80A8C84: @ 80A8C84 - push {r4,lr} - adds r4, r0, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - beq _080A8C9E - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroyAnimSprite -_080A8C9E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A8C84 - - thumb_func_start sub_80A8CA4 -sub_80A8CA4: @ 80A8CA4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - adds r5, r0, 0 - movs r6, 0 - mov r0, sp - strh r6, [r0] - mov r1, sp - adds r1, 0x2 - strh r6, [r1] - ldr r0, _080A8CD0 @ =gBattleAnimArgs - movs r2, 0xA - ldrsh r0, [r0, r2] - cmp r0, 0 - bne _080A8CDC - ldr r0, _080A8CD4 @ =gBattleAnimAttacker - ldrb r7, [r0] - ldr r0, _080A8CD8 @ =gBattleAnimTarget - b _080A8CE2 - .align 2, 0 -_080A8CD0: .4byte gBattleAnimArgs -_080A8CD4: .4byte gBattleAnimAttacker -_080A8CD8: .4byte gBattleAnimTarget -_080A8CDC: - ldr r0, _080A8CFC @ =gBattleAnimTarget - ldrb r7, [r0] - ldr r0, _080A8D00 @ =gBattleAnimAttacker -_080A8CE2: - ldrb r0, [r0] - mov r8, r0 - ldr r0, _080A8D04 @ =gBattleAnimArgs - movs r3, 0xC - ldrsh r0, [r0, r3] - cmp r0, 0 - bne _080A8D08 - movs r0, 0 - mov r10, r0 - movs r1, 0x1 - str r1, [sp, 0x4] - b _080A8D10 - .align 2, 0 -_080A8CFC: .4byte gBattleAnimTarget -_080A8D00: .4byte gBattleAnimAttacker -_080A8D04: .4byte gBattleAnimArgs -_080A8D08: - movs r2, 0x2 - mov r10, r2 - movs r3, 0x3 - str r3, [sp, 0x4] -_080A8D10: - adds r0, r7, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A8D6C - adds r0, r7, 0 - mov r1, r10 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r1, _080A8D50 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r1] - adds r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - movs r0, 0x2 - mov r4, r8 - eors r4, r0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080A8D5C - ldr r2, _080A8D54 @ =gSprites - ldr r0, _080A8D58 @ =gBattlerSpriteIds - adds r0, r4, r0 - b _080A8DEA - .align 2, 0 -_080A8D50: .4byte gBattleAnimArgs -_080A8D54: .4byte gSprites -_080A8D58: .4byte gBattlerSpriteIds -_080A8D5C: - ldr r2, _080A8D64 @ =gSprites - ldr r0, _080A8D68 @ =gBattlerSpriteIds - add r0, r8 - b _080A8DEA - .align 2, 0 -_080A8D64: .4byte gSprites -_080A8D68: .4byte gBattlerSpriteIds -_080A8D6C: - adds r0, r7, 0 - mov r1, r10 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080A8DD4 @ =gBattleAnimArgs - ldrh r1, [r1] - subs r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A8DE4 - movs r0, 0x2 - adds r4, r7, 0 - eors r4, r0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080A8DE4 - ldr r3, _080A8DD8 @ =gSprites - ldr r2, _080A8DDC @ =gBattlerSpriteIds - adds r0, r7, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r6, r0, r3 - adds r2, r4, r2 - ldrb r1, [r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, r0, r3 - movs r0, 0x20 - ldrsh r1, [r6, r0] - movs r3, 0x20 - ldrsh r0, [r2, r3] - cmp r1, r0 - bge _080A8DE0 - adds r0, r2, 0 - adds r0, 0x43 - ldrb r0, [r0] - adds r0, 0x1 - b _080A8DFA - .align 2, 0 -_080A8DD4: .4byte gBattleAnimArgs -_080A8DD8: .4byte gSprites -_080A8DDC: .4byte gBattlerSpriteIds -_080A8DE0: - adds r0, r6, 0 - b _080A8DF4 -_080A8DE4: - ldr r2, _080A8E40 @ =gSprites - ldr r0, _080A8E44 @ =gBattlerSpriteIds - adds r0, r7, r0 -_080A8DEA: - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 -_080A8DF4: - adds r0, 0x43 - ldrb r0, [r0] - subs r0, 0x1 -_080A8DFA: - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] - adds r0, r7, 0 - ldr r1, [sp, 0x4] - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, _080A8E48 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - lsls r0, 16 - lsrs r6, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A8E4C - movs r1, 0x2 - mov r0, r8 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080A8E4C - ldrb r1, [r4, 0xC] - mov r0, r8 - mov r2, sp - mov r3, sp - adds r3, 0x2 - bl SetAverageBattlerPositions - b _080A8E6C - .align 2, 0 -_080A8E40: .4byte gSprites -_080A8E44: .4byte gBattlerSpriteIds -_080A8E48: .4byte gBattleAnimArgs -_080A8E4C: - mov r4, sp - mov r0, r8 - mov r1, r10 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4] - mov r0, r8 - ldr r1, [sp, 0x4] - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r2, sp - strh r0, [r2, 0x2] -_080A8E6C: - mov r0, r8 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A8E90 - mov r3, sp - mov r2, sp - ldr r1, _080A8E8C @ =gBattleAnimArgs - ldrh r0, [r1, 0x6] - ldrh r2, [r2] - adds r0, r2 - strh r0, [r3] - adds r2, r1, 0 - b _080A8E9E - .align 2, 0 -_080A8E8C: .4byte gBattleAnimArgs -_080A8E90: - mov r3, sp - mov r0, sp - ldr r2, _080A8EE0 @ =gBattleAnimArgs - ldrh r0, [r0] - ldrh r1, [r2, 0x6] - subs r0, r1 - strh r0, [r3] -_080A8E9E: - ldrh r1, [r2, 0x8] - mov r3, sp - ldrh r3, [r3, 0x2] - adds r1, r3 - mov r0, sp - strh r1, [r0, 0x2] - mov r3, r9 - strh r3, [r5, 0x30] - strh r3, [r5, 0x20] - strh r6, [r5, 0x34] - strh r6, [r5, 0x22] - ldrh r0, [r0] - strh r0, [r5, 0x32] - strh r1, [r5, 0x36] - ldrh r0, [r2] - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldr r1, _080A8EE4 @ =sub_80A8C84 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A8EE0: .4byte gBattleAnimArgs -_080A8EE4: .4byte sub_80A8C84 - thumb_func_end sub_80A8CA4 - - thumb_func_start sub_80A8EE8 -sub_80A8EE8: @ 80A8EE8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080A8F28 @ =0x000027db - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _080A8F0E - lsls r0, 20 - ldr r1, _080A8F2C @ =0x01010000 - adds r0, r1 - lsrs r0, 16 - ldr r1, _080A8F30 @ =gBattleAnimArgs - ldrb r2, [r1, 0xA] - ldrh r3, [r1, 0x8] - movs r1, 0xF - bl BlendPalette -_080A8F0E: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r1, _080A8F34 @ =AnimSpriteOnMonPos - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A8F28: .4byte 0x000027db -_080A8F2C: .4byte 0x01010000 -_080A8F30: .4byte gBattleAnimArgs -_080A8F34: .4byte AnimSpriteOnMonPos - thumb_func_end sub_80A8EE8 - - thumb_func_start sub_80A8F38 -sub_80A8F38: @ 80A8F38 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - ldr r0, _080A8F6C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0xA0 - cmp r0, 0 - beq _080A8F54 - ldr r1, _080A8F70 @ =0x0000ff60 -_080A8F54: - movs r0, 0xE0 - lsls r0, 2 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - ldr r0, _080A8F74 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x3C] - ldr r0, _080A8F78 @ =sub_80A8F7C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A8F6C: .4byte gBattleAnimAttacker -_080A8F70: .4byte 0x0000ff60 -_080A8F74: .4byte gBattleAnimArgs -_080A8F78: .4byte sub_80A8F7C - thumb_func_end sub_80A8F38 - - thumb_func_start sub_80A8F7C -sub_80A8F7C: @ 80A8F7C - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x2E] - lsls r0, r2, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - subs r1, r0 - movs r5, 0 - strh r1, [r4, 0x26] - ldrh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - subs r2, 0x20 - strh r2, [r4, 0x2E] - ldr r0, _080A8FE8 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0xA0 - cmp r0, 0 - beq _080A8FAC - ldr r1, _080A8FEC @ =0x0000ff60 -_080A8FAC: - lsls r0, r1, 16 - asrs r0, 16 - ldrh r1, [r4, 0x30] - adds r0, r1 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x26] - movs r2, 0x26 - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080A8FE0 - ldrh r2, [r4, 0x22] - adds r0, r1, r2 - strh r0, [r4, 0x22] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x26] - strh r5, [r4, 0x24] - strh r5, [r4, 0x2E] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r0, _080A8FF0 @ =sub_80A8FF4 - str r0, [r4, 0x1C] -_080A8FE0: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A8FE8: .4byte gBattleAnimAttacker -_080A8FEC: .4byte 0x0000ff60 -_080A8FF0: .4byte sub_80A8FF4 - thumb_func_end sub_80A8F7C - - thumb_func_start sub_80A8FF4 -sub_80A8FF4: @ 80A8FF4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r1, r0, 0x1 - strh r1, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x13 - ble _080A9012 - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - ldr r0, _080A9018 @ =sub_80A901C - str r0, [r4, 0x1C] -_080A9012: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A9018: .4byte sub_80A901C - thumb_func_end sub_80A8FF4 - - thumb_func_start sub_80A901C -sub_80A901C: @ 80A901C - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080A9082 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - movs r0, 0 - strh r0, [r4, 0x2E] - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080A9068 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r3, _080A905C @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080A9060 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - ldr r0, _080A9064 @ =sub_80A9094 - b _080A9080 - .align 2, 0 -_080A905C: .4byte 0x000003ff -_080A9060: .4byte 0xfffffc00 -_080A9064: .4byte sub_80A9094 -_080A9068: - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x20 - ldr r3, _080A9088 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080A908C @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - ldr r0, _080A9090 @ =sub_80A911C -_080A9080: - str r0, [r4, 0x1C] -_080A9082: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A9088: .4byte 0x000003ff -_080A908C: .4byte 0xfffffc00 -_080A9090: .4byte sub_80A911C - thumb_func_end sub_80A901C - - thumb_func_start sub_80A9094 -sub_80A9094: @ 80A9094 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x26] - subs r0, 0x2 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bne _080A90CA - movs r0, 0x10 - strh r0, [r4, 0x2E] - movs r0, 0 - strh r0, [r4, 0x30] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r4, 0x2E] - movs r0, 0x52 - bl SetGpuReg - ldr r0, _080A90D0 @ =sub_80A90D4 - str r0, [r4, 0x1C] -_080A90CA: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A90D0: .4byte sub_80A90D4 - thumb_func_end sub_80A9094 - - thumb_func_start sub_80A90D4 -sub_80A90D4: @ 80A90D4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r1, r0, 0x1 - strh r1, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _080A9112 - ldrh r1, [r4, 0x2E] - subs r1, 0x1 - strh r1, [r4, 0x2E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080A9112 - ldr r0, _080A9118 @ =sub_80A911C - str r0, [r4, 0x1C] -_080A9112: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A9118: .4byte sub_80A911C - thumb_func_end sub_80A90D4 - - thumb_func_start sub_80A911C -sub_80A911C: @ 80A911C - push {lr} - adds r3, r0, 0 - ldr r0, _080A9144 @ =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, _080A9148 @ =0x0000ffff - cmp r1, r0 - bne _080A9154 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - movs r1, 0x3C - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080A9150 - ldr r0, _080A914C @ =sub_80A915C - b _080A9152 - .align 2, 0 -_080A9144: .4byte gBattleAnimArgs -_080A9148: .4byte 0x0000ffff -_080A914C: .4byte sub_80A915C -_080A9150: - ldr r0, _080A9158 @ =DestroyAnimSprite -_080A9152: - str r0, [r3, 0x1C] -_080A9154: - pop {r0} - bx r0 - .align 2, 0 -_080A9158: .4byte DestroyAnimSprite - thumb_func_end sub_80A911C - - thumb_func_start sub_80A915C -sub_80A915C: @ 80A915C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A915C - - thumb_func_start sub_80A917C -sub_80A917C: @ 80A917C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080A91AC @ =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x8] - ldr r2, _080A91B0 @ =gUnknown_83E4128 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080A91B4 @ =sub_80A91B8 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A91AC: .4byte gTasks -_080A91B0: .4byte gUnknown_83E4128 -_080A91B4: .4byte sub_80A91B8 - thumb_func_end sub_80A917C - - thumb_func_start sub_80A91B8 -sub_80A91B8: @ 80A91B8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080A9208 @ =gTasks - adds r4, r0, r1 - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - bne _080A9202 - ldr r2, _080A920C @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r3, [r0, 0x26] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080A9202: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A9208: .4byte gTasks -_080A920C: .4byte gSprites - thumb_func_end sub_80A91B8 - - thumb_func_start sub_80A9210 -sub_80A9210: @ 80A9210 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080A9244 @ =gTasks - adds r4, r1, r0 - movs r0, 0 - strh r0, [r4, 0x8] - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - movs r0, 0x3 - strh r0, [r4, 0x20] - ldr r0, _080A9248 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A9250 - ldr r0, _080A924C @ =0x0000ffff - strh r0, [r4, 0x22] - movs r0, 0x8 - b _080A9256 - .align 2, 0 -_080A9244: .4byte gTasks -_080A9248: .4byte gBattleAnimTarget -_080A924C: .4byte 0x0000ffff -_080A9250: - movs r0, 0x1 - strh r0, [r4, 0x22] - ldr r0, _080A9270 @ =0x0000fff8 -_080A9256: - strh r0, [r4, 0x24] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, _080A9274 @ =sub_80A9278 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A9270: .4byte 0x0000fff8 -_080A9274: .4byte sub_80A9278 - thumb_func_end sub_80A9210 - - thumb_func_start sub_80A9278 -sub_80A9278: @ 80A9278 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080A929C @ =gTasks - adds r3, r0, r1 - movs r0, 0x8 - ldrsh r4, [r3, r0] - cmp r4, 0x1 - beq _080A92CC - cmp r4, 0x1 - bgt _080A92A0 - cmp r4, 0 - beq _080A92AA - b _080A9392 - .align 2, 0 -_080A929C: .4byte gTasks -_080A92A0: - cmp r4, 0x2 - beq _080A9348 - cmp r4, 0x3 - beq _080A9362 - b _080A9392 -_080A92AA: - ldr r2, _080A92C8 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x24] - ldrh r2, [r0, 0x24] - adds r1, r2 - strh r1, [r0, 0x24] - strh r4, [r3, 0xA] - strh r4, [r3, 0xC] - strh r4, [r3, 0xE] - b _080A935A - .align 2, 0 -_080A92C8: .4byte gSprites -_080A92CC: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080A9392 - movs r0, 0 - strh r0, [r3, 0xA] - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - ands r0, r4 - lsls r0, 16 - cmp r0, 0 - beq _080A9304 - ldr r2, _080A9300 @ =gSprites - movs r4, 0x26 - ldrsh r1, [r3, r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x24] - adds r1, 0x6 - b _080A9316 - .align 2, 0 -_080A9300: .4byte gSprites -_080A9304: - ldr r2, _080A9344 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x24] - subs r1, 0x6 -_080A9316: - strh r1, [r0, 0x24] - ldrh r0, [r3, 0xE] - adds r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _080A9392 - ldrh r1, [r3, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A935A - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r1, 0x24] - subs r0, 0x6 - strh r0, [r1, 0x24] - b _080A935A - .align 2, 0 -_080A9344: .4byte gSprites -_080A9348: - ldrh r0, [r3, 0x20] - subs r0, 0x1 - strh r0, [r3, 0x20] - lsls r0, 16 - cmp r0, 0 - beq _080A935A - movs r0, 0 - strh r0, [r3, 0x8] - b _080A9392 -_080A935A: - ldrh r0, [r3, 0x8] - adds r0, 0x1 - strh r0, [r3, 0x8] - b _080A9392 -_080A9362: - ldr r2, _080A9398 @ =gSprites - movs r4, 0x26 - ldrsh r1, [r3, r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x22] - ldrh r4, [r0, 0x24] - adds r1, r4 - strh r1, [r0, 0x24] - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x24 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080A9392 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080A9392: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A9398: .4byte gSprites - thumb_func_end sub_80A9278 - - thumb_func_start sub_80A939C -sub_80A939C: @ 80A939C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080A93D8 @ =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - movs r0, 0x1 - strh r0, [r4, 0x10] - movs r0, 0xE - strh r0, [r4, 0x22] - movs r0, 0x2 - strh r0, [r4, 0x24] - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, _080A93DC @ =sub_80A93E0 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A93D8: .4byte gTasks -_080A93DC: .4byte sub_80A93E0 - thumb_func_end sub_80A939C - - thumb_func_start sub_80A93E0 -sub_80A93E0: @ 80A93E0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080A9434 @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r2, [r4, r0] - cmp r2, 0 - bne _080A94A6 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x10 - ldrsh r1, [r4, r3] - cmp r0, r1 - ble _080A94A6 - strh r2, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A943C - ldr r3, _080A9438 @ =gSprites - movs r6, 0x26 - ldrsh r1, [r4, r6] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - b _080A9452 - .align 2, 0 -_080A9434: .4byte gTasks -_080A9438: .4byte gSprites -_080A943C: - ldr r3, _080A9484 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 -_080A9452: - strb r1, [r0] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - movs r2, 0 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r6, 0x22 - ldrsh r1, [r4, r6] - cmp r0, r1 - blt _080A94A6 - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - movs r6, 0x24 - ldrsh r1, [r4, r6] - cmp r0, r1 - bge _080A9488 - strh r2, [r4, 0xA] - strh r2, [r4, 0xC] - strh r2, [r4, 0xE] - b _080A94A6 - .align 2, 0 -_080A9484: .4byte gSprites -_080A9488: - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080A94A6: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80A93E0 - - thumb_func_start sub_80A94AC -sub_80A94AC: @ 80A94AC - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080A94FC @ =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - movs r1, 0x4 - strh r1, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - strh r0, [r4, 0x10] - strh r0, [r4, 0x12] - strh r0, [r4, 0x14] - strh r0, [r4, 0x16] - strh r0, [r4, 0x18] - strh r0, [r4, 0x22] - ldr r5, _080A9500 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x24] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, _080A9504 @ =sub_80A9508 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A94FC: .4byte gTasks -_080A9500: .4byte gBattleAnimAttacker -_080A9504: .4byte sub_80A9508 - thumb_func_end sub_80A94AC - - thumb_func_start sub_80A9508 -sub_80A9508: @ 80A9508 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, _080A952C @ =gTasks - adds r4, r0, r1 - movs r0, 0x18 - ldrsh r2, [r4, r0] - cmp r2, 0x1 - beq _080A9574 - cmp r2, 0x1 - bgt _080A9530 - cmp r2, 0 - beq _080A9536 - b _080A9590 - .align 2, 0 -_080A952C: .4byte gTasks -_080A9530: - cmp r2, 0x2 - beq _080A958C - b _080A9590 -_080A9536: - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080A9590 - strh r2, [r4, 0x10] - ldrh r0, [r4, 0x12] - adds r0, 0x1 - movs r1, 0x1 - ands r0, r1 - strh r0, [r4, 0x12] - ldrh r0, [r4, 0x14] - adds r0, 0x1 - strh r0, [r4, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _080A9590 - movs r1, 0x16 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080A956E - strh r2, [r4, 0x14] - movs r0, 0x1 - strh r0, [r4, 0x18] - b _080A9590 -_080A956E: - movs r0, 0x2 - strh r0, [r4, 0x18] - b _080A9590 -_080A9574: - movs r1, 0 - strh r1, [r4, 0x12] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _080A9590 - strh r2, [r4, 0x16] - strh r1, [r4, 0x18] - b _080A9590 -_080A958C: - movs r0, 0x1 - strh r0, [r4, 0x12] -_080A9590: - movs r2, 0x8 - ldrsh r5, [r4, r2] - cmp r5, 0 - beq _080A959E - cmp r5, 0x1 - beq _080A9634 - b _080A9642 -_080A959E: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _080A9642 - strh r5, [r4, 0xA] - ldr r0, _080A9628 @ =gUnknown_83E4154 - movs r3, 0x24 - ldrsh r1, [r4, r3] - movs r3, 0x26 - ldrsh r2, [r4, r3] - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _080A9642 - ldr r0, _080A962C @ =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - strh r6, [r1, 0x2E] - movs r0, 0xD - strh r0, [r1, 0x30] - ldr r2, _080A9630 @ =gUnknown_83E416C - movs r3, 0xC - ldrsh r0, [r4, r3] - lsls r0, 1 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - strh r0, [r1, 0x24] - movs r3, 0xC - ldrsh r0, [r4, r3] - lsls r0, 1 - adds r2, 0x1 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - strh r0, [r1, 0x26] - ldrh r0, [r4, 0x22] - adds r0, 0x1 - strh r0, [r4, 0x22] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _080A9642 - strh r5, [r4, 0xC] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _080A9642 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080A9642 - .align 2, 0 -_080A9628: .4byte gUnknown_83E4154 -_080A962C: .4byte gSprites -_080A9630: .4byte gUnknown_83E416C -_080A9634: - movs r1, 0x22 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080A9642 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080A9642: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80A9508 - - thumb_func_start sub_80A9648 -sub_80A9648: @ 80A9648 - push {r4,lr} - adds r3, r0, 0 - ldr r4, _080A96B0 @ =gTasks - movs r0, 0x2E - ldrsh r1, [r3, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r4 - movs r1, 0x3E - adds r1, r3 - mov r12, r1 - movs r2, 0x1 - ldrb r1, [r0, 0x12] - ands r1, r2 - lsls r1, 2 - mov r0, r12 - ldrb r2, [r0] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - adds r0, r3, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080A96AA - movs r0, 0x30 - ldrsh r1, [r3, r0] - lsls r1, 1 - movs r0, 0x2E - ldrsh r2, [r3, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r0, r4, 0 - adds r0, 0x8 - adds r1, r0 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r3, 0 - bl DestroySprite -_080A96AA: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A96B0: .4byte gTasks - thumb_func_end sub_80A9648 - - thumb_func_start sub_80A96B4 -sub_80A96B4: @ 80A96B4 - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r0, _080A9750 @ =0x000027de - bl IndexOfSpritePaletteTag - mov r1, sp - strb r0, [r1] - movs r4, 0x1 - ldr r0, _080A9754 @ =0x00002710 - adds r5, r0, 0 -_080A96CC: - subs r0, r5, r4 - lsls r0, 16 - lsrs r0, 16 - bl AllocSpritePalette - mov r2, sp - adds r1, r2, r4 - strb r0, [r1] - adds r4, 0x1 - cmp r4, 0x2 - ble _080A96CC - movs r0, 0x80 - lsls r0, 6 - bl AllocZeroed - adds r1, r0, 0 - ldr r0, _080A9758 @ =gMonSpritesGfxPtr - ldr r0, [r0] - movs r2, 0xBE - lsls r2, 1 - adds r0, r2 - str r1, [r0] - ldr r0, _080A975C @ =gFile_graphics_battle_anims_sprites_206_palette - bl LZDecompressWram - movs r4, 0 -_080A9700: - ldr r5, _080A9758 @ =gMonSpritesGfxPtr - ldr r0, [r5] - movs r1, 0xBE - lsls r1, 1 - adds r0, r1 - lsls r1, r4, 6 - ldr r0, [r0] - adds r0, r1 - mov r2, sp - adds r1, r2, r4 - ldrb r1, [r1] - lsls r1, 20 - movs r2, 0x80 - lsls r2, 17 - adds r1, r2 - lsrs r1, 16 - movs r2, 0x20 - bl LoadPalette - adds r4, 0x1 - cmp r4, 0x2 - ble _080A9700 - ldr r0, [r5] - movs r4, 0xBE - lsls r4, 1 - adds r0, r4 - ldr r0, [r0] - bl Free - ldr r0, [r5] - adds r0, r4 - movs r1, 0 - str r1, [r0] - adds r0, r6, 0 - bl DestroyAnimVisualTask - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A9750: .4byte 0x000027de -_080A9754: .4byte 0x00002710 -_080A9758: .4byte gMonSpritesGfxPtr -_080A975C: .4byte gFile_graphics_battle_anims_sprites_206_palette - thumb_func_end sub_80A96B4 - - thumb_func_start sub_80A9760 -sub_80A9760: @ 80A9760 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r5, _080A9784 @ =gUnknown_83E41C8 - movs r4, 0x2 -_080A976A: - ldrh r0, [r5] - bl FreeSpritePaletteByTag - adds r5, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _080A976A - adds r0, r6, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A9784: .4byte gUnknown_83E41C8 - thumb_func_end sub_80A9760 - - thumb_func_start sub_80A9788 -sub_80A9788: @ 80A9788 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r1, 24 - lsls r2, 24 - lsrs r3, r2, 24 - movs r0, 0x1 - ands r3, r0 - negs r0, r3 - orrs r0, r3 - asrs r0, 31 - movs r3, 0x20 - ands r0, r3 - ldrh r4, [r5, 0x4] - lsls r3, r4, 22 - lsrs r3, 22 - lsrs r1, 22 - adds r0, r1 - adds r3, r0 - ldr r1, _080A97DC @ =0x000003ff - adds r0, r1, 0 - ands r3, r0 - ldr r0, _080A97E0 @ =0xfffffc00 - ands r0, r4 - orrs r0, r3 - strh r0, [r5, 0x4] - ldr r0, _080A97E4 @ =gUnknown_83E41C8 - lsrs r2, 25 - lsls r2, 1 - adds r2, r0 - ldrh r0, [r2] - bl IndexOfSpritePaletteTag - lsls r0, 4 - ldrb r2, [r5, 0x5] - movs r1, 0xF - ands r1, r2 - orrs r1, r0 - strb r1, [r5, 0x5] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A97DC: .4byte 0x000003ff -_080A97E0: .4byte 0xfffffc00 -_080A97E4: .4byte gUnknown_83E41C8 - thumb_func_end sub_80A9788 - - thumb_func_start sub_80A97E8 -sub_80A97E8: @ 80A97E8 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - ldr r6, _080A9850 @ =gBattleAnimAttacker - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A9808 - ldr r1, _080A9854 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080A9808: - ldr r4, _080A9854 @ =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x2E] - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - strh r0, [r5, 0x36] - ldr r0, _080A9858 @ =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, _080A985C @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldrb r1, [r4, 0xA] - ldrb r2, [r4, 0xC] - adds r0, r5, 0 - bl sub_80A9788 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A9850: .4byte gBattleAnimAttacker -_080A9854: .4byte gBattleAnimArgs -_080A9858: .4byte StartAnimLinearTranslation -_080A985C: .4byte DestroyAnimSprite - thumb_func_end sub_80A97E8 - - thumb_func_start sub_80A9860 -sub_80A9860: @ 80A9860 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080A987A - adds r0, r4, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker -_080A987A: - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Sin - strh r0, [r4, 0x24] - ldrh r2, [r4, 0x32] - lsls r0, r2, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x7 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - subs r2, 0x80 - strh r2, [r4, 0x32] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x3C - bne _080A98AA - adds r0, r4, 0 - bl DestroyAnimSprite -_080A98AA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A9860 - - thumb_func_start sub_80A98B0 -sub_80A98B0: @ 80A98B0 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - bl IsContest - lsls r0, 24 - movs r6, 0xF0 - cmp r0, 0 - beq _080A98C4 - movs r6, 0x98 -_080A98C4: - movs r5, 0 - ldr r1, _080A9918 @ =gBattle_WIN0H - strh r6, [r1] - ldr r4, _080A991C @ =gBattle_WIN0V - movs r0, 0xA0 - strh r0, [r4] - ldrh r1, [r1] - movs r0, 0x40 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x44 - bl SetGpuReg - ldr r1, _080A9920 @ =0x00003f1f - movs r0, 0x48 - bl SetGpuReg - ldr r1, _080A9924 @ =0x00003f3f - movs r0, 0x4A - bl SetGpuReg - movs r0, 0x50 - movs r1, 0xC8 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0x10 - bl SetGpuReg - ldr r1, _080A9928 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - strh r5, [r0, 0x8] - strh r6, [r0, 0xA] - ldr r1, _080A992C @ =sub_80A9930 - str r1, [r0] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A9918: .4byte gBattle_WIN0H -_080A991C: .4byte gBattle_WIN0V -_080A9920: .4byte 0x00003f1f -_080A9924: .4byte 0x00003f3f -_080A9928: .4byte gTasks -_080A992C: .4byte sub_80A9930 - thumb_func_end sub_80A98B0 - - thumb_func_start sub_80A9930 -sub_80A9930: @ 80A9930 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080A9964 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r3, r1, r2 - ldrh r0, [r3, 0x8] - adds r4, r0, 0 - adds r4, 0xD - strh r4, [r3, 0x8] - ldrh r0, [r3, 0xA] - adds r2, r0, 0 - subs r2, 0xD - strh r2, [r3, 0xA] - lsls r1, r4, 16 - lsls r0, r2, 16 - cmp r1, r0 - blt _080A9970 - ldr r0, _080A9968 @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, _080A996C @ =sub_80A9984 - str r0, [r3] - b _080A9978 - .align 2, 0 -_080A9964: .4byte gTasks -_080A9968: .4byte gBattle_WIN0H -_080A996C: .4byte sub_80A9984 -_080A9970: - ldr r1, _080A9980 @ =gBattle_WIN0H - lsls r0, r4, 8 - orrs r2, r0 - strh r2, [r1] -_080A9978: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A9980: .4byte gBattle_WIN0H - thumb_func_end sub_80A9930 - - thumb_func_start sub_80A9984 -sub_80A9984: @ 80A9984 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, _080A99D0 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r1, r0, r1 - ldrh r0, [r1, 0x1C] - adds r0, 0x1 - movs r4, 0 - strh r0, [r1, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _080A99D8 - movs r0, 0x88 - strh r0, [r1, 0x1E] - movs r0, 0x50 - movs r1, 0x88 - bl SetGpuReg - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_8075BE8 - ldr r2, _080A99D4 @ =0x00007fff - movs r1, 0x10 - bl BlendPalettes - b _080A9A0C - .align 2, 0 -_080A99D0: .4byte gTasks -_080A99D4: .4byte 0x00007fff -_080A99D8: - cmp r0, 0x4 - ble _080A9A0C - ldr r0, _080A9A14 @ =gBattle_WIN0H - strh r4, [r0] - ldr r0, _080A9A18 @ =gBattle_WIN0V - strh r4, [r0] - ldr r4, _080A9A1C @ =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080A9A0C: - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A9A14: .4byte gBattle_WIN0H -_080A9A18: .4byte gBattle_WIN0V -_080A9A1C: .4byte 0x00003f3f - thumb_func_end sub_80A9984 - - thumb_func_start sub_80A9A20 -sub_80A9A20: @ 80A9A20 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080A9A70 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080A9A7C - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080A9A74 @ =gUnknown_83E4200 - adds r0, r5, 0 - bl PrepareAffineAnimInTaskData - ldr r1, _080A9A78 @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - movs r1, 0x4 - strh r1, [r0, 0x24] - b _080A9AA4 - .align 2, 0 -_080A9A70: .4byte gTasks -_080A9A74: .4byte gUnknown_83E4200 -_080A9A78: .4byte gSprites -_080A9A7C: - ldr r1, _080A9AAC @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r4, r0, r1 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] - adds r0, r5, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080A9AA4 - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080A9AA4: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A9AAC: .4byte gSprites - thumb_func_end sub_80A9A20 - - thumb_func_start sub_80A9AB0 -sub_80A9AB0: @ 80A9AB0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080A9B00 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080A9B0C - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080A9B04 @ =gUnknown_83E4200 - adds r0, r5, 0 - bl PrepareAffineAnimInTaskData - ldr r1, _080A9B08 @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - movs r1, 0x4 - strh r1, [r0, 0x24] - b _080A9B34 - .align 2, 0 -_080A9B00: .4byte gTasks -_080A9B04: .4byte gUnknown_83E4200 -_080A9B08: .4byte gSprites -_080A9B0C: - ldr r1, _080A9B3C @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r4, r0, r1 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] - adds r0, r5, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080A9B34 - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080A9B34: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A9B3C: .4byte gSprites - thumb_func_end sub_80A9AB0 - - thumb_func_start sub_80A9B40 -sub_80A9B40: @ 80A9B40 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - movs r0, 0x5F - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r5, _080A9B84 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldr r0, _080A9B88 @ =sub_80A9B8C - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A9B84: .4byte gBattleAnimTarget -_080A9B88: .4byte sub_80A9B8C - thumb_func_end sub_80A9B40 - - thumb_func_start sub_80A9B8C -sub_80A9B8C: @ 80A9B8C - push {r4,lr} - adds r4, r0, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - bne _080A9BB6 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xE - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x4 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080A9BBC -_080A9BB6: - adds r0, r4, 0 - bl DestroyAnimSprite -_080A9BBC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A9B8C - - thumb_func_start sub_80A9BC4 -sub_80A9BC4: @ 80A9BC4 - push {r4,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080A9BE8 - ldr r1, _080A9BE4 @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x32] - adds r0, r2, 0x1 - strh r0, [r4, 0x2E] - b _080A9C44 - .align 2, 0 -_080A9BE4: .4byte gBattleAnimArgs -_080A9BE8: - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - cmp r0, 0x64 - ble _080A9C36 - movs r0, 0x34 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080A9C36: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x78 - ble _080A9C44 - adds r0, r4, 0 - bl DestroyAnimSprite -_080A9C44: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A9BC4 - - thumb_func_start sub_80A9C4C -sub_80A9C4C: @ 80A9C4C - push {lr} - ldr r2, _080A9C70 @ =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x20] - movs r1, 0xA0 - strh r1, [r0, 0x22] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0x2E] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x30] - ldr r1, _080A9C74 @ =WaitAnimForDuration - str r1, [r0, 0x1C] - ldr r1, _080A9C78 @ =sub_80A9C7C - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .align 2, 0 -_080A9C70: .4byte gBattleAnimArgs -_080A9C74: .4byte WaitAnimForDuration -_080A9C78: .4byte sub_80A9C7C - thumb_func_end sub_80A9C4C - - thumb_func_start sub_80A9C7C -sub_80A9C7C: @ 80A9C7C - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - lsls r0, 16 - lsrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x26] - ldrh r1, [r4, 0x22] - adds r0, r1 - lsls r0, 16 - asrs r5, r0, 16 - cmp r5, 0x48 - bgt _080A9CE2 - movs r0, 0x34 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - cmp r5, 0x40 - bgt _080A9CE2 - adds r0, r4, 0 - bl DestroyAnimSprite -_080A9CE2: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80A9C7C - - thumb_func_start sub_80A9CE8 -sub_80A9CE8: @ 80A9CE8 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080A9DA0 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x3 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A9D2A - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_080A9D2A: - ldr r0, _080A9DA4 @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r4, _080A9DA8 @ =gBattle_BG1_Y - strh r1, [r4] - movs r0, 0x14 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x16 - bl SetGpuReg - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080A9DAC @ =gFile_graphics_battle_anims_backgrounds_attract_tilemap - bl AnimLoadCompressedBgTilemap - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080A9DB0 @ =gFile_graphics_battle_anims_backgrounds_attract_sheet - mov r2, sp - ldrh r2, [r2, 0xA] - bl AnimLoadCompressedBgGfx - ldr r0, _080A9DB4 @ =gFile_graphics_battle_anims_backgrounds_attract_palette - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A9D88 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80730C0 -_080A9D88: - ldr r0, _080A9DB8 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r0, _080A9DBC @ =sub_80A9DC0 - str r0, [r1] - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A9DA0: .4byte 0x00003f42 -_080A9DA4: .4byte gBattle_BG1_X -_080A9DA8: .4byte gBattle_BG1_Y -_080A9DAC: .4byte gFile_graphics_battle_anims_backgrounds_attract_tilemap -_080A9DB0: .4byte gFile_graphics_battle_anims_backgrounds_attract_sheet -_080A9DB4: .4byte gFile_graphics_battle_anims_backgrounds_attract_palette -_080A9DB8: .4byte gTasks -_080A9DBC: .4byte sub_80A9DC0 - thumb_func_end sub_80A9CE8 - - thumb_func_start sub_80A9DC0 -sub_80A9DC0: @ 80A9DC0 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080A9DE8 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x20 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x4 - bls _080A9DDE - b _080A9F08 -_080A9DDE: - lsls r0, 2 - ldr r1, _080A9DEC @ =_080A9DF0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080A9DE8: .4byte gTasks -_080A9DEC: .4byte _080A9DF0 - .align 2, 0 -_080A9DF0: - .4byte _080A9E04 - .4byte _080A9E48 - .4byte _080A9E6A - .4byte _080A9EAE - .4byte _080A9ED4 -_080A9E04: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080A9F08 - strh r5, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - adds r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _080A9F08 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x1E] - b _080A9F08 -_080A9E48: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8D - bne _080A9F08 - movs r0, 0x10 - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _080A9F08 -_080A9E6A: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080A9F08 - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _080A9F08 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _080A9F08 -_080A9EAE: - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_8075358 - ldr r1, _080A9ED0 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x20] - adds r1, 0x1 - strh r1, [r0, 0x20] - b _080A9F08 - .align 2, 0 -_080A9ED0: .4byte gTasks -_080A9ED4: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A9EE8 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_080A9EE8: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080A9F08: - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80A9DC0 - - thumb_func_start sub_80A9F10 -sub_80A9F10: @ 80A9F10 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080A9F88 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A9F52 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_080A9F52: - ldr r0, _080A9F8C @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r4, _080A9F90 @ =gBattle_BG1_Y - strh r1, [r4] - movs r0, 0x14 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x16 - bl SetGpuReg - mov r0, sp - bl sub_80752A0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A9F98 - ldr r0, _080A9F94 @ =gFile_graphics_battle_anims_backgrounds_scary_face_contest_tilemap - ldr r1, [sp, 0x4] - bl LZDecompressVram - b _080A9FC6 - .align 2, 0 -_080A9F88: .4byte 0x00003f42 -_080A9F8C: .4byte gBattle_BG1_X -_080A9F90: .4byte gBattle_BG1_Y -_080A9F94: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_contest_tilemap -_080A9F98: - ldr r0, _080A9FB4 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080A9FBC - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080A9FB8 @ =gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap - bl AnimLoadCompressedBgTilemap - b _080A9FC6 - .align 2, 0 -_080A9FB4: .4byte gBattleAnimTarget -_080A9FB8: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap -_080A9FBC: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080AA010 @ =gFile_graphics_battle_anims_backgrounds_scary_face_opponent_tilemap - bl AnimLoadCompressedBgTilemap -_080A9FC6: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080AA014 @ =gFile_graphics_battle_anims_backgrounds_scary_face_sheet - mov r2, sp - ldrh r2, [r2, 0xA] - bl AnimLoadCompressedBgGfx - ldr r0, _080AA018 @ =gFile_graphics_battle_anims_backgrounds_scary_face_palette - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A9FFA - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80730C0 -_080A9FFA: - ldr r0, _080AA01C @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r0, _080AA020 @ =sub_80AA024 - str r0, [r1] - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AA010: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_opponent_tilemap -_080AA014: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_sheet -_080AA018: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_palette -_080AA01C: .4byte gTasks -_080AA020: .4byte sub_80AA024 - thumb_func_end sub_80A9F10 - - thumb_func_start sub_80AA024 -sub_80AA024: @ 80AA024 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080AA04C @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x20 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x4 - bls _080AA042 - b _080AA168 -_080AA042: - lsls r0, 2 - ldr r1, _080AA050 @ =_080AA054 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080AA04C: .4byte gTasks -_080AA050: .4byte _080AA054 - .align 2, 0 -_080AA054: - .4byte _080AA068 - .4byte _080AA0AC - .4byte _080AA0CE - .4byte _080AA112 - .4byte _080AA134 -_080AA068: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _080AA168 - strh r5, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - adds r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0xE - bne _080AA168 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x1E] - b _080AA168 -_080AA0AC: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _080AA168 - movs r0, 0xE - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _080AA168 -_080AA0CE: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _080AA168 - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _080AA168 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _080AA168 -_080AA112: - mov r0, sp - bl sub_80752A0 - movs r0, 0x1 - bl sub_8075358 - movs r0, 0x2 - bl sub_8075358 - ldr r0, _080AA170 @ =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] -_080AA134: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080AA148 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_080AA148: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080AA168: - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AA170: .4byte gTasks - thumb_func_end sub_80AA024 - - thumb_func_start sub_80AA174 -sub_80AA174: @ 80AA174 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080AA1C8 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, _080AA1CC @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - ldrb r0, [r5] - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x3C] - ldr r1, _080AA1D0 @ =sub_80AA1D4 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AA1C8: .4byte gBattleAnimAttacker -_080AA1CC: .4byte gBattleAnimArgs -_080AA1D0: .4byte sub_80AA1D4 - thumb_func_end sub_80AA174 - - thumb_func_start sub_80AA1D4 -sub_80AA1D4: @ 80AA1D4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _080AA1EA - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - b _080AA1EE -_080AA1EA: - ldrh r0, [r4, 0x3C] - subs r0, 0x1 -_080AA1EE: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r1, 0x30 - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - bl Sin - strh r0, [r4, 0x24] - movs r2, 0x30 - ldrsh r0, [r4, r2] - ldrh r1, [r4, 0x34] - lsls r1, 16 - asrs r1, 24 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x9 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - movs r3, 0x38 - ldrsh r2, [r4, r3] - cmp r2, 0 - beq _080AA260 - cmp r2, 0x1 - bne _080AA290 - ldr r1, _080AA258 @ =0xfffffc00 - adds r0, r1, 0 - ldrh r2, [r4, 0x32] - adds r0, r2 - strh r0, [r4, 0x32] - ldr r3, _080AA25C @ =0xffffff00 - adds r0, r3, 0 - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x2E - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _080AA290 - movs r0, 0x2 - strh r0, [r4, 0x38] - b _080AA2A0 - .align 2, 0 -_080AA258: .4byte 0xfffffc00 -_080AA25C: .4byte 0xffffff00 -_080AA260: - movs r3, 0x80 - lsls r3, 3 - adds r0, r3, 0 - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - movs r3, 0x80 - lsls r3, 1 - adds r0, r3, 0 - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x2E - ldrsh r1, [r4, r3] - cmp r0, r1 - bne _080AA290 - strh r2, [r4, 0x36] - movs r0, 0x1 - strh r0, [r4, 0x38] -_080AA290: - ldr r0, _080AA2A8 @ =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, _080AA2AC @ =0x0000ffff - cmp r1, r0 - bne _080AA2A0 - adds r0, r4, 0 - bl DestroyAnimSprite -_080AA2A0: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AA2A8: .4byte gBattleAnimArgs -_080AA2AC: .4byte 0x0000ffff - thumb_func_end sub_80AA1D4 - - thumb_func_start sub_80AA2B0 -sub_80AA2B0: @ 80AA2B0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080AA2F8 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, _080AA2FC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl Sin - strh r0, [r5, 0x2E] - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0x7 - bl Cos - strh r0, [r5, 0x30] - ldr r0, _080AA300 @ =sub_80AA304 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AA2F8: .4byte gBattleAnimAttacker -_080AA2FC: .4byte gBattleAnimArgs -_080AA300: .4byte sub_80AA304 - thumb_func_end sub_80AA2B0 - - thumb_func_start sub_80AA304 -sub_80AA304: @ 80AA304 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x30] - ldrh r3, [r2, 0x26] - adds r0, r3 - strh r0, [r2, 0x26] - movs r1, 0x20 - ldrsh r0, [r2, r1] - movs r3, 0x24 - ldrsh r1, [r2, r3] - adds r0, r1 - adds r0, 0x10 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - bhi _080AA342 - movs r0, 0x22 - ldrsh r1, [r2, r0] - movs r3, 0x26 - ldrsh r0, [r2, r3] - adds r1, r0 - cmp r1, 0xA0 - bgt _080AA342 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _080AA348 -_080AA342: - adds r0, r2, 0 - bl DestroyAnimSprite -_080AA348: - pop {r0} - bx r0 - thumb_func_end sub_80AA304 - - thumb_func_start sub_80AA34C -sub_80AA34C: @ 80AA34C - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x30] - ldrh r3, [r2, 0x26] - adds r0, r3 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x34] - adds r1, r0, 0x1 - strh r1, [r2, 0x34] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x32 - ldrsh r1, [r2, r3] - cmp r0, r1 - blt _080AA378 - adds r0, r2, 0 - bl DestroyAnimSprite -_080AA378: - pop {r0} - bx r0 - thumb_func_end sub_80AA34C - - thumb_func_start sub_80AA37C -sub_80AA37C: @ 80AA37C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080AA3C8 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, _080AA3CC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl Sin - strh r0, [r5, 0x2E] - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0x7 - bl Cos - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x32] - ldr r0, _080AA3D0 @ =sub_80AA34C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AA3C8: .4byte gBattleAnimAttacker -_080AA3CC: .4byte gBattleAnimArgs -_080AA3D0: .4byte sub_80AA34C - thumb_func_end sub_80AA37C - - thumb_func_start sub_80AA3D4 -sub_80AA3D4: @ 80AA3D4 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080AA3EA - adds r0, r2, 0 - bl DestroyAnimSprite -_080AA3EA: - pop {r0} - bx r0 - thumb_func_end sub_80AA3D4 - - thumb_func_start sub_80AA3F0 -sub_80AA3F0: @ 80AA3F0 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r0, _080AA404 @ =sub_80AA3D4 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AA404: .4byte sub_80AA3D4 - thumb_func_end sub_80AA3F0 - - thumb_func_start sub_80AA408 -sub_80AA408: @ 80AA408 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080AA426 - ldr r0, _080AA498 @ =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_080AA426: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - movs r2, 0x2E - ldrsh r1, [r4, r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r5, r0, 1 - movs r0, 0xFF - ands r5, r0 - adds r0, r5, 0 - movs r1, 0x50 - bl Sin - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x4F - bgt _080AA46A - adds r0, r5, 0 - movs r1, 0x50 - bl Cos - movs r2, 0x2E - ldrsh r1, [r4, r2] - lsrs r2, r1, 31 - adds r1, r2 - asrs r1, 1 - lsls r0, 16 - asrs r0, 24 - adds r1, r0 - strh r1, [r4, 0x26] -_080AA46A: - movs r0, 0x2E - ldrsh r2, [r4, r0] - cmp r2, 0x5A - ble _080AA488 - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r1, r0 - asrs r1, 1 - ldrh r0, [r4, 0x24] - subs r0, r1 - strh r0, [r4, 0x24] -_080AA488: - cmp r2, 0x64 - ble _080AA492 - adds r0, r4, 0 - bl DestroyAnimSprite -_080AA492: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AA498: .4byte gBattleAnimArgs - thumb_func_end sub_80AA408 - - thumb_func_start sub_80AA49C -sub_80AA49C: @ 80AA49C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r1, 0x5 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x14 - ble _080AA4F2 - adds r1, r0, 0 - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080AA4F2: - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x1E - ble _080AA500 - adds r0, r4, 0 - bl DestroyAnimSprite -_080AA500: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80AA49C - - thumb_func_start sub_80AA508 -sub_80AA508: @ 80AA508 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080AA52C - ldr r1, _080AA528 @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x32] - adds r0, r2, 0x1 - strh r0, [r4, 0x2E] - b _080AA580 - .align 2, 0 -_080AA528: .4byte gBattleAnimArgs -_080AA52C: - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x36] - adds r0, r2 - movs r5, 0 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - adds r2, r0, 0 - strh r2, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - cmp r0, 0x46 - ble _080AA580 - ldr r0, _080AA588 @ =sub_80AA49C - str r0, [r4, 0x1C] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r1, [r4, 0x22] - adds r0, r2, r1 - strh r0, [r4, 0x22] - strh r5, [r4, 0x24] - strh r5, [r4, 0x26] - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xB4 - bl __umodsi3 - strh r0, [r4, 0x34] -_080AA580: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AA588: .4byte sub_80AA49C - thumb_func_end sub_80AA508 - - thumb_func_start sub_80AA58C -sub_80AA58C: @ 80AA58C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080AA5C6 - ldr r1, _080AA688 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0 - bl StartSpriteAnim - ldr r0, _080AA68C @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r0, 0x1 - strh r0, [r4, 0x32] -_080AA5C6: - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x2E] - adds r0, r2 - strh r0, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - lsls r1, r0, 2 - adds r0, r1, 0 - cmp r1, 0 - bge _080AA5DC - adds r0, 0xFF -_080AA5DC: - asrs r0, 8 - lsls r0, 8 - subs r0, r1, r0 - strh r0, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - bge _080AA5EE - movs r0, 0 - strh r0, [r4, 0x30] -_080AA5EE: - movs r0, 0x30 - ldrsh r2, [r4, r0] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _080AA5FC - adds r0, 0x3 -_080AA5FC: - asrs r0, 2 - movs r1, 0x1E - subs r1, r0 - adds r0, r2, 0 - bl Cos - strh r0, [r4, 0x24] - movs r0, 0x30 - ldrsh r2, [r4, r0] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _080AA618 - adds r0, 0x7 -_080AA618: - asrs r0, 3 - movs r1, 0xA - subs r1, r0 - adds r0, r2, 0 - bl Sin - strh r0, [r4, 0x26] - movs r2, 0x30 - ldrsh r0, [r4, r2] - cmp r0, 0x80 - ble _080AA63C - ldrh r1, [r4, 0x32] - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080AA63C - ldr r0, _080AA690 @ =0x0000ffff - strh r0, [r4, 0x32] -_080AA63C: - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080AA650 - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0 - bge _080AA650 - movs r0, 0x1 - strh r0, [r4, 0x32] -_080AA650: - ldrh r0, [r4, 0x34] - adds r1, r0, 0x1 - strh r1, [r4, 0x34] - subs r0, 0x9 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x46 - bls _080AA694 - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - b _080AA6A2 - .align 2, 0 -_080AA688: .4byte gBattleAnimArgs -_080AA68C: .4byte gBattleAnimTarget -_080AA690: .4byte 0x0000ffff -_080AA694: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080AA6A2: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x5A - ble _080AA6B0 - adds r0, r4, 0 - bl DestroyAnimSprite -_080AA6B0: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80AA58C - - thumb_func_start sub_80AA6B8 -sub_80AA6B8: @ 80AA6B8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080AA6EC - ldr r1, _080AA6E8 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrb r1, [r1, 0x4] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080AA700 - .align 2, 0 -_080AA6E8: .4byte gBattleAnimArgs -_080AA6EC: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080AA700 - adds r0, r4, 0 - bl DestroyAnimSprite -_080AA700: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80AA6B8 - - thumb_func_start sub_80AA708 -sub_80AA708: @ 80AA708 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r1, _080AA720 @ =gBattleAnimArgs - movs r2, 0x4 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080AA724 - adds r0, r5, 0 - bl DestroyAnimSprite - b _080AA788 - .align 2, 0 -_080AA720: .4byte gBattleAnimArgs -_080AA724: - movs r2, 0 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080AA734 - ldr r4, _080AA730 @ =gBattleAnimAttacker - b _080AA736 - .align 2, 0 -_080AA730: .4byte gBattleAnimAttacker -_080AA734: - ldr r4, _080AA764 @ =gBattleAnimTarget -_080AA736: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, _080AA768 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r0, r2] - adds r2, r0, 0 - cmp r1, 0 - bne _080AA76C - ldrh r0, [r5, 0x20] - adds r0, 0x20 - b _080AA770 - .align 2, 0 -_080AA764: .4byte gBattleAnimTarget -_080AA768: .4byte gBattleAnimArgs -_080AA76C: - ldrh r0, [r5, 0x20] - subs r0, 0x20 -_080AA770: - strh r0, [r5, 0x20] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x2E] - ldrh r1, [r2, 0x2] - strh r1, [r5, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, _080AA790 @ =sub_80AA794 - str r0, [r5, 0x1C] -_080AA788: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AA790: .4byte sub_80AA794 - thumb_func_end sub_80AA708 - - thumb_func_start sub_80AA794 -sub_80AA794: @ 80AA794 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080AA7C4 - ldrh r0, [r2, 0x2E] - subs r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - cmp r0, 0 - beq _080AA7BE - ldrh r1, [r2, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r2, 0 - bl StartSpriteAnim - b _080AA7C4 -_080AA7BE: - adds r0, r2, 0 - bl DestroyAnimSprite -_080AA7C4: - pop {r0} - bx r0 - thumb_func_end sub_80AA794 - - thumb_func_start sub_80AA7C8 -sub_80AA7C8: @ 80AA7C8 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r0, _080AA7FC @ =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - ldr r0, _080AA800 @ =gTasks - adds r4, r0 - ldr r2, _080AA804 @ =gUnknown_83E4410 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080AA808 @ =sub_80AA80C - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AA7FC: .4byte gBattleAnimArgs -_080AA800: .4byte gTasks -_080AA804: .4byte gUnknown_83E4410 -_080AA808: .4byte sub_80AA80C - thumb_func_end sub_80AA7C8 - - thumb_func_start sub_80AA80C -sub_80AA80C: @ 80AA80C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080AA834 @ =gTasks - adds r0, r1 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080AA82C - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080AA82C: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AA834: .4byte gTasks - thumb_func_end sub_80AA80C - - thumb_func_start sub_80AA838 -sub_80AA838: @ 80AA838 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r0, _080AA84C @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080AA854 - ldr r0, _080AA850 @ =gBattleAnimAttacker - b _080AA856 - .align 2, 0 -_080AA84C: .4byte gBattleAnimArgs -_080AA850: .4byte gBattleAnimAttacker -_080AA854: - ldr r0, _080AA8EC @ =gBattleAnimTarget -_080AA856: - ldrb r6, [r0] - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080AA870 - ldr r1, _080AA8F0 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x2] -_080AA870: - adds r0, r6, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r7, _080AA8F0 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r3, [r7, 0x2] - adds r0, r3 - movs r4, 0 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r7, 0x4] - adds r0, r1 - strh r0, [r5, 0x22] - strh r4, [r5, 0x2E] - ldrh r1, [r5, 0x20] - lsls r1, 3 - strh r1, [r5, 0x30] - lsls r0, 3 - strh r0, [r5, 0x32] - movs r2, 0x2 - ldrsh r0, [r7, r2] - lsls r0, 3 - cmp r0, 0 - bge _080AA8B0 - adds r0, 0x7 -_080AA8B0: - asrs r0, 3 - strh r0, [r5, 0x34] - movs r3, 0x4 - ldrsh r0, [r7, r3] - lsls r0, 3 - cmp r0, 0 - bge _080AA8C0 - adds r0, 0x7 -_080AA8C0: - asrs r0, 3 - strh r0, [r5, 0x36] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0x6 - ldrsh r0, [r7, r3] - lsls r0, 4 - adds r1, r0 - ldr r3, _080AA8F4 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080AA8F8 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r0, _080AA8FC @ =sub_80AA900 - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080AA8EC: .4byte gBattleAnimTarget -_080AA8F0: .4byte gBattleAnimArgs -_080AA8F4: .4byte 0x000003ff -_080AA8F8: .4byte 0xfffffc00 -_080AA8FC: .4byte sub_80AA900 - thumb_func_end sub_80AA838 - - thumb_func_start sub_80AA900 -sub_80AA900: @ 80AA900 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x34] - ldrh r1, [r2, 0x30] - adds r0, r1 - strh r0, [r2, 0x30] - ldrh r1, [r2, 0x36] - ldrh r3, [r2, 0x32] - adds r1, r3 - strh r1, [r2, 0x32] - lsls r0, 16 - asrs r0, 19 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 19 - strh r1, [r2, 0x22] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080AA934 - adds r0, r2, 0 - bl DestroyAnimSprite -_080AA934: - pop {r0} - bx r0 - thumb_func_end sub_80AA900 - - thumb_func_start sub_80AA938 -sub_80AA938: @ 80AA938 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080AA95A - ldr r0, _080AA994 @ =gBattleAnimArgs - ldrh r1, [r0] - movs r0, 0x78 - subs r0, r1 - strh r0, [r4, 0x30] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080AA95A: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x30 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _080AA978 - ldrb r0, [r4, 0x5] - lsrs r0, 4 - adds r0, 0x10 - movs r1, 0 - bl SetGreyscaleOrOriginalPalette -_080AA978: - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r2, 0x30 - ldrsh r0, [r4, r2] - adds r0, 0x50 - cmp r1, r0 - bne _080AA98C - adds r0, r4, 0 - bl DestroyAnimSprite -_080AA98C: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AA994: .4byte gBattleAnimArgs - thumb_func_end sub_80AA938 - - thumb_func_start sub_80AA998 -sub_80AA998: @ 80AA998 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080AA9C6 - movs r5, 0x78 - strh r5, [r6, 0x20] - ldr r4, _080AAA48 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r4, r2] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - subs r0, 0xF - strh r0, [r6, 0x22] - ldrb r1, [r4, 0x2] - adds r0, r6, 0 - bl StartSpriteAnim - strh r5, [r6, 0x38] - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x34] -_080AA9C6: - ldrh r0, [r6, 0x2E] - adds r0, 0x1 - movs r5, 0 - strh r0, [r6, 0x2E] - movs r1, 0x2E - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r6, 0x30] - movs r2, 0x2E - ldrsh r0, [r6, r2] - lsls r4, r0, 1 - adds r4, r0 - ldrh r0, [r6, 0x34] - adds r4, r0 - movs r2, 0xFF - ldrh r0, [r6, 0x3A] - adds r0, 0xA - movs r1, 0xFF - ands r0, r1 - strh r0, [r6, 0x3A] - ands r4, r2 - adds r0, r4, 0 - movs r1, 0x64 - bl Cos - strh r0, [r6, 0x24] - adds r0, r4, 0 - movs r1, 0xA - bl Sin - adds r4, r0, 0 - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r1, 0x4 - bl Cos - ldrh r2, [r6, 0x30] - adds r4, r2 - adds r0, r4 - strh r0, [r6, 0x26] - movs r0, 0x2E - ldrsh r1, [r6, r0] - movs r2, 0x38 - ldrsh r0, [r6, r2] - cmp r1, r0 - ble _080AAA42 - ldr r0, _080AAA4C @ =sub_80AAA50 - str r0, [r6, 0x1C] - strh r5, [r6, 0x2E] - adds r0, r6, 0 - bl SetSpritePrimaryCoordsFromSecondaryCoords - movs r0, 0x5 - strh r0, [r6, 0x32] - strh r5, [r6, 0x36] - strh r5, [r6, 0x34] - adds r0, r6, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080AAA42: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080AAA48: .4byte gBattleAnimArgs -_080AAA4C: .4byte sub_80AAA50 - thumb_func_end sub_80AA998 - - thumb_func_start sub_80AAA50 -sub_80AAA50: @ 80AAA50 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - ble _080AAA6A - movs r0, 0 - strh r0, [r1, 0x2E] - ldr r0, _080AAA70 @ =sub_80AAA74 - str r0, [r1, 0x1C] -_080AAA6A: - pop {r0} - bx r0 - .align 2, 0 -_080AAA70: .4byte sub_80AAA74 - thumb_func_end sub_80AAA50 - - thumb_func_start sub_80AAA74 -sub_80AAA74: @ 80AAA74 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x32] - ldrh r2, [r4, 0x34] - adds r0, r1, r2 - strh r0, [r4, 0x34] - strh r0, [r4, 0x26] - adds r1, 0x1 - strh r1, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x30 - ble _080AAA9E - lsls r0, r1, 16 - cmp r0, 0 - ble _080AAA9E - ldrh r0, [r4, 0x36] - subs r1, r0, 0x5 - strh r1, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x36] -_080AAA9E: - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0x3 - ble _080AAAD0 - movs r2, 0x32 - ldrsh r1, [r4, r2] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - adds r0, r4, 0 - bl DestroyAnimSprite -_080AAAD0: - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bne _080AAADE - adds r0, r4, 0 - bl DestroyAnimSprite -_080AAADE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80AAA74 - - thumb_func_start sub_80AAAE4 -sub_80AAAE4: @ 80AAAE4 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080AAB28 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080AAB30 - ldr r4, _080AAB2C @ =gBattleAnimAttacker - ldrb r1, [r4] - movs r0, 0x2 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080AAB30 - ldrb r0, [r4] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions - ldrh r0, [r5, 0x22] - adds r0, 0x28 - strh r0, [r5, 0x22] - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _080AAB50 - .align 2, 0 -_080AAB28: .4byte gBattleTypeFlags -_080AAB2C: .4byte gBattleAnimAttacker -_080AAB30: - ldr r4, _080AAB70 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x28 - strh r0, [r5, 0x22] -_080AAB50: - movs r0, 0xD - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - subs r0, 0x48 - strh r0, [r5, 0x36] - ldr r0, _080AAB74 @ =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, _080AAB78 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AAB70: .4byte gBattleAnimAttacker -_080AAB74: .4byte StartAnimLinearTranslation -_080AAB78: .4byte DestroyAnimSprite - thumb_func_end sub_80AAAE4 - - thumb_func_start sub_80AAB7C -sub_80AAB7C: @ 80AAB7C - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080AAB98 @ =gBattleAnimArgs - ldr r1, _080AAB9C @ =gAnimDisableStructPtr - ldr r1, [r1] - ldrb r2, [r1, 0x10] - movs r1, 0x1 - ands r1, r2 - strh r1, [r3, 0xE] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080AAB98: .4byte gBattleAnimArgs -_080AAB9C: .4byte gAnimDisableStructPtr - thumb_func_end sub_80AAB7C - - thumb_func_start update_fury_cutter_counter_copy -update_fury_cutter_counter_copy: @ 80AABA0 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080AABB8 @ =gBattleAnimArgs - ldr r1, _080AABBC @ =gAnimDisableStructPtr - ldr r1, [r1] - ldrb r1, [r1, 0x10] - strh r1, [r2, 0xE] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080AABB8: .4byte gBattleAnimArgs -_080AABBC: .4byte gAnimDisableStructPtr - thumb_func_end update_fury_cutter_counter_copy - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_anim_effects_3.s b/asm/battle_anim_effects_3.s deleted file mode 100644 index 9c98d7f36..000000000 --- a/asm/battle_anim_effects_3.s +++ /dev/null @@ -1,12857 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80DE2C0 -sub_80DE2C0: @ 80DE2C0 - push {lr} - adds r2, r0, 0 - ldr r1, _080DE2E4 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r3, [r2, 0x20] - adds r0, r3 - strh r0, [r2, 0x20] - ldrh r0, [r1, 0x2] - ldrh r3, [r2, 0x22] - adds r0, r3 - strh r0, [r2, 0x22] - movs r3, 0x6 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _080DE2E8 - ldrh r0, [r1, 0x4] - b _080DE2EC - .align 2, 0 -_080DE2E4: .4byte gBattleAnimArgs -_080DE2E8: - ldrh r0, [r1, 0x4] - negs r0, r0 -_080DE2EC: - strh r0, [r2, 0x2E] - ldrh r0, [r1, 0x8] - strh r0, [r2, 0x30] - ldr r0, _080DE2FC @ =sub_80DE300 - str r0, [r2, 0x1C] - pop {r0} - bx r0 - .align 2, 0 -_080DE2FC: .4byte sub_80DE300 - thumb_func_end sub_80DE2C0 - - thumb_func_start sub_80DE300 -sub_80DE300: @ 80DE300 - push {lr} - adds r3, r0, 0 - movs r1, 0x30 - ldrsh r0, [r3, r1] - cmp r0, 0 - ble _080DE340 - ldrh r1, [r3, 0x32] - lsls r0, r1, 16 - asrs r0, 24 - strh r0, [r3, 0x24] - ldrh r0, [r3, 0x2E] - adds r1, r0 - strh r1, [r3, 0x32] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x30] - subs r0, 0x1 - strh r0, [r3, 0x30] - b _080DE346 -_080DE340: - adds r0, r3, 0 - bl DestroyAnimSprite -_080DE346: - pop {r0} - bx r0 - thumb_func_end sub_80DE300 - - thumb_func_start sub_80DE34C -sub_80DE34C: @ 80DE34C - push {r4-r6,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r6, _080DE398 @ =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 8 - movs r0, 0x80 - lsls r0, 12 - adds r4, r0 - asrs r4, 16 - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 8 - movs r0, 0x80 - lsls r0, 12 - adds r1, r0 - asrs r1, 16 - adds r0, r4, 0 - movs r2, 0 - bl sub_804A76C - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DE398: .4byte gBattleAnimTarget - thumb_func_end sub_80DE34C - - thumb_func_start sub_80DE39C -sub_80DE39C: @ 80DE39C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x5A - strh r0, [r4, 0x2E] - ldr r0, _080DE3D8 @ =WaitAnimForDuration - str r0, [r4, 0x1C] - movs r0, 0x7 - strh r0, [r4, 0x30] - ldr r1, _080DE3DC @ =sub_80DE3E0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r0, [r4, 0x30] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DE3D8: .4byte WaitAnimForDuration -_080DE3DC: .4byte sub_80DE3E0 - thumb_func_end sub_80DE39C - - thumb_func_start sub_80DE3E0 -sub_80DE3E0: @ 80DE3E0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r0, [r4, 0x30] - subs r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - bge _080DE414 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DE41C @ =sub_80DE420 - str r0, [r4, 0x1C] -_080DE414: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DE41C: .4byte sub_80DE420 - thumb_func_end sub_80DE3E0 - - thumb_func_start sub_80DE420 -sub_80DE420: @ 80DE420 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DE420 - - thumb_func_start sub_80DE440 -sub_80DE440: @ 80DE440 - push {r4-r7,lr} - sub sp, 0x4 - adds r5, r0, 0 - ldr r4, _080DE4CC @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r7, r0, 0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - adds r0, r5, 0 - movs r1, 0x1 - bl InitSpritePosToAnimTarget - ldrh r0, [r5, 0x20] - subs r0, r7 - lsls r0, 16 - asrs r0, 16 - ldrh r1, [r5, 0x22] - subs r1, r6 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 23 - adds r0, r1 - lsrs r4, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DE49E - movs r1, 0x80 - lsls r1, 7 - adds r0, r4, r1 - lsls r0, 16 - lsrs r4, r0, 16 -_080DE49E: - movs r3, 0x80 - lsls r3, 1 - str r4, [sp] - adds r0, r5, 0 - movs r1, 0 - adds r2, r3, 0 - bl TrySetSpriteRotScale - ldr r0, _080DE4D0 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x2E] - strh r7, [r5, 0x32] - strh r6, [r5, 0x36] - ldr r0, _080DE4D4 @ =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, _080DE4D8 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DE4CC: .4byte gBattleAnimTarget -_080DE4D0: .4byte gBattleAnimArgs -_080DE4D4: .4byte StartAnimLinearTranslation -_080DE4D8: .4byte DestroyAnimSprite - thumb_func_end sub_80DE440 - - thumb_func_start sub_80DE4DC -sub_80DE4DC: @ 80DE4DC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x4 - strh r0, [r4, 0x2E] - ldr r0, _080DE504 @ =sub_80DE508 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DE504: .4byte sub_80DE508 - thumb_func_end sub_80DE4DC - - thumb_func_start sub_80DE508 -sub_80DE508: @ 80DE508 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080DE52E - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - b _080DE532 -_080DE52E: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 -_080DE532: - strh r0, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0xF - beq _080DE540 - cmp r0, 0x4 - bne _080DE548 -_080DE540: - ldrh r0, [r4, 0x30] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x30] -_080DE548: - ldrh r0, [r4, 0x32] - adds r1, r0, 0x1 - strh r1, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x46 - ble _080DE58C - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - movs r0, 0 - strh r0, [r4, 0x32] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - subs r2, 0x12 - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DE594 @ =sub_80DE598 - str r0, [r4, 0x1C] -_080DE58C: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DE594: .4byte sub_80DE598 - thumb_func_end sub_80DE508 - - thumb_func_start sub_80DE598 -sub_80DE598: @ 80DE598 - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x32] - adds r1, r0, 0x1 - strh r1, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - ble _080DE5D4 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - subs r2, 0x12 - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - adds r0, r3, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080DE5D4 - ldr r0, _080DE5D8 @ =sub_80DE5DC - str r0, [r3, 0x1C] -_080DE5D4: - pop {r0} - bx r0 - .align 2, 0 -_080DE5D8: .4byte sub_80DE5DC - thumb_func_end sub_80DE598 - - thumb_func_start sub_80DE5DC -sub_80DE5DC: @ 80DE5DC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x6 - bhi _080DE634 - lsls r0, 2 - ldr r1, _080DE5F4 @ =_080DE5F8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DE5F4: .4byte _080DE5F8 - .align 2, 0 -_080DE5F8: - .4byte _080DE614 - .4byte _080DE614 - .4byte _080DE61E - .4byte _080DE61E - .4byte _080DE62C - .4byte _080DE62C - .4byte _080DE634 -_080DE614: - movs r1, 0 - movs r0, 0x1 - strh r0, [r4, 0x24] - strh r1, [r4, 0x26] - b _080DE63C -_080DE61E: - ldr r0, _080DE628 @ =0x0000ffff - strh r0, [r4, 0x24] - movs r0, 0 - b _080DE63A - .align 2, 0 -_080DE628: .4byte 0x0000ffff -_080DE62C: - movs r0, 0 - strh r0, [r4, 0x24] - movs r0, 0x1 - b _080DE63A -_080DE634: - movs r0, 0 - strh r0, [r4, 0x24] - ldr r0, _080DE680 @ =0x0000ffff -_080DE63A: - strh r0, [r4, 0x26] -_080DE63C: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - movs r2, 0 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _080DE64E - strh r2, [r4, 0x34] -_080DE64E: - ldrh r0, [r4, 0x36] - adds r1, r0, 0x1 - strh r1, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _080DE678 - movs r0, 0x10 - strh r0, [r4, 0x2E] - strh r2, [r4, 0x30] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r4, 0x2E] - movs r0, 0x52 - bl SetGpuReg - ldr r0, _080DE684 @ =sub_80DE688 - str r0, [r4, 0x1C] -_080DE678: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DE680: .4byte 0x0000ffff -_080DE684: .4byte sub_80DE688 - thumb_func_end sub_80DE5DC - - thumb_func_start sub_80DE688 -sub_80DE688: @ 80DE688 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r0, [r4, 0x30] - adds r1, r0, 0x1 - strh r1, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080DE6B8 - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - movs r1, 0 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] -_080DE6B8: - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DE6CC - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080DE6CC: - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _080DE6EA - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite -_080DE6EA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DE688 - - thumb_func_start sub_80DE6F0 -sub_80DE6F0: @ 80DE6F0 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080DE70C @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldr r0, _080DE710 @ =sub_80DE718 - str r0, [r1] - ldr r1, _080DE714 @ =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - bx lr - .align 2, 0 -_080DE70C: .4byte gTasks -_080DE710: .4byte sub_80DE718 -_080DE714: .4byte gAnimVisualTaskCount - thumb_func_end sub_80DE6F0 - - thumb_func_start sub_80DE718 -sub_80DE718: @ 80DE718 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r4, r0, 24 - bl sub_8075454 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r7, _080DE7A4 @ =gTasks - lsls r5, r4, 2 - adds r1, r5, r4 - lsls r1, 3 - adds r1, r7 - ldrh r0, [r1, 0x12] - adds r0, 0x1 - strh r0, [r1, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080DE788 - ldr r0, _080DE7A8 @ =gPlttBufferFaded - lsls r2, r6, 4 - adds r1, r2, 0 - adds r1, 0xB - lsls r1, 1 - adds r1, r0 - ldrh r3, [r1] - mov r8, r3 - movs r3, 0xA - mov r9, r7 - adds r7, r5, 0 - mov r12, r0 - adds r5, r2, 0 - lsls r0, r6, 5 - add r0, r12 - adds r2, r0, 0 - adds r2, 0x14 -_080DE766: - ldrh r0, [r2] - strh r0, [r1] - subs r2, 0x2 - subs r1, 0x2 - subs r3, 0x1 - cmp r3, 0 - bgt _080DE766 - adds r0, r5, 0x1 - lsls r0, 1 - add r0, r12 - movs r1, 0 - mov r2, r8 - strh r2, [r0] - adds r0, r7, r4 - lsls r0, 3 - add r0, r9 - strh r1, [r0, 0x12] -_080DE788: - ldr r0, _080DE7AC @ =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, _080DE7B0 @ =0x0000ffff - cmp r1, r0 - bne _080DE798 - adds r0, r4, 0 - bl DestroyTask -_080DE798: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DE7A4: .4byte gTasks -_080DE7A8: .4byte gPlttBufferFaded -_080DE7AC: .4byte gBattleAnimArgs -_080DE7B0: .4byte 0x0000ffff - thumb_func_end sub_80DE718 - - thumb_func_start sub_80DE7B4 -sub_80DE7B4: @ 80DE7B4 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080DE7D0 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldr r0, _080DE7D4 @ =sub_80DE7DC - str r0, [r1] - ldr r1, _080DE7D8 @ =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - bx lr - .align 2, 0 -_080DE7D0: .4byte gTasks -_080DE7D4: .4byte sub_80DE7DC -_080DE7D8: .4byte gAnimVisualTaskCount - thumb_func_end sub_80DE7B4 - - thumb_func_start sub_80DE7DC -sub_80DE7DC: @ 80DE7DC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - bl sub_8075454 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r5, _080DE89C @ =gTasks - mov r0, r8 - lsls r3, r0, 2 - adds r1, r3, r0 - lsls r1, 3 - adds r1, r5 - ldrh r0, [r1, 0x12] - adds r0, 0x1 - strh r0, [r1, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080DE87E - ldr r0, _080DE8A0 @ =gPlttBufferFaded - lsls r2, r7, 4 - adds r1, r2, 0 - adds r1, 0xB - lsls r1, 1 - adds r1, r0 - ldrh r6, [r1] - movs r4, 0xA - mov r10, r3 - mov r9, r0 - adds r5, r2, 0 - ldr r2, _080DE8A4 @ =gPlttBufferUnfaded - mov r12, r2 - lsls r0, r7, 5 - add r0, r9 - adds r3, r0, 0 - adds r3, 0x14 -_080DE830: - ldrh r0, [r3] - strh r0, [r1] - subs r3, 0x2 - subs r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bgt _080DE830 - adds r0, r5, 0x1 - lsls r0, 1 - add r0, r9 - strh r6, [r0] - adds r1, r5, 0 - adds r1, 0xB - lsls r1, 1 - add r1, r12 - ldrh r6, [r1] - movs r4, 0xA - lsls r0, r7, 5 - add r0, r12 - adds r2, r0, 0 - adds r2, 0x14 -_080DE85A: - ldrh r0, [r2] - strh r0, [r1] - subs r2, 0x2 - subs r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bgt _080DE85A - adds r0, r5, 0x1 - lsls r0, 1 - add r0, r12 - movs r1, 0 - strh r6, [r0] - mov r0, r10 - add r0, r8 - lsls r0, 3 - ldr r2, _080DE89C @ =gTasks - adds r0, r2 - strh r1, [r0, 0x12] -_080DE87E: - ldr r0, _080DE8A8 @ =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, _080DE8AC @ =0x0000ffff - cmp r1, r0 - bne _080DE88E - mov r0, r8 - bl DestroyTask -_080DE88E: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DE89C: .4byte gTasks -_080DE8A0: .4byte gPlttBufferFaded -_080DE8A4: .4byte gPlttBufferUnfaded -_080DE8A8: .4byte gBattleAnimArgs -_080DE8AC: .4byte 0x0000ffff - thumb_func_end sub_80DE7DC - - thumb_func_start sub_80DE8B0 -sub_80DE8B0: @ 80DE8B0 - push {r4,r5,lr} - sub sp, 0x4 - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r0, _080DE914 @ =gBattleAnimTarget - ldrb r0, [r0] - mov r5, sp - adds r5, 0x2 - movs r1, 0 - mov r2, sp - adds r3, r5, 0 - bl SetAverageBattlerPositions - ldr r0, _080DE918 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080DE8E4 - ldr r1, _080DE91C @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080DE8E4: - ldr r1, _080DE91C @ =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x2E] - mov r2, sp - ldrh r0, [r1, 0x4] - ldrh r2, [r2] - adds r0, r2 - strh r0, [r4, 0x32] - ldrh r0, [r1, 0x6] - ldrh r5, [r5] - adds r0, r5 - strh r0, [r4, 0x36] - ldr r0, _080DE920 @ =0x0000ffce - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimArcTranslation - ldr r0, _080DE924 @ =sub_80DE928 - str r0, [r4, 0x1C] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DE914: .4byte gBattleAnimTarget -_080DE918: .4byte gBattleAnimAttacker -_080DE91C: .4byte gBattleAnimArgs -_080DE920: .4byte 0x0000ffce -_080DE924: .4byte sub_80DE928 - thumb_func_end sub_80DE8B0 - - thumb_func_start sub_80DE928 -sub_80DE928: @ 80DE928 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080DE94A - movs r1, 0 - movs r0, 0x1E - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - ldr r0, _080DE950 @ =WaitAnimForDuration - str r0, [r4, 0x1C] - ldr r1, _080DE954 @ =sub_80DE958 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 -_080DE94A: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DE950: .4byte WaitAnimForDuration -_080DE954: .4byte sub_80DE958 - thumb_func_end sub_80DE928 - - thumb_func_start sub_80DE958 -sub_80DE958: @ 80DE958 - push {lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x30] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DE984 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_080DE984: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - bne _080DE998 - adds r0, r3, 0 - bl DestroyAnimSprite -_080DE998: - pop {r0} - bx r0 - thumb_func_end sub_80DE958 - - thumb_func_start sub_80DE99C -sub_80DE99C: @ 80DE99C - push {r4,r5,lr} - adds r4, r0, 0 - bl SetSpriteCoordsToAnimAttackerCoords - ldr r5, _080DE9CC @ =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl SetAnimSpriteInitialXOffset - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, _080DE9D0 @ =RunStoredCallbackWhenAnimEnds - str r0, [r4, 0x1C] - ldr r1, _080DE9D4 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DE9CC: .4byte gBattleAnimArgs -_080DE9D0: .4byte RunStoredCallbackWhenAnimEnds -_080DE9D4: .4byte DestroyAnimSprite - thumb_func_end sub_80DE99C - - thumb_func_start sub_80DE9D8 -sub_80DE9D8: @ 80DE9D8 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DEA38 - adds r0, r4, 0 - bl SetSpriteCoordsToAnimAttackerCoords - ldr r5, _080DEA14 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r5, r2] - adds r0, r4, 0 - bl SetAnimSpriteInitialXOffset - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080DEA2C - ldr r0, _080DEA18 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080DEA1C - ldrh r0, [r5, 0x4] - b _080DEA32 - .align 2, 0 -_080DEA14: .4byte gBattleAnimArgs -_080DEA18: .4byte gBattleAnimAttacker -_080DEA1C: - movs r1, 0x4 - ldrsh r0, [r5, r1] - negs r0, r0 - strh r0, [r4, 0x30] - movs r2, 0x6 - ldrsh r0, [r5, r2] - negs r0, r0 - b _080DEA36 -_080DEA2C: - movs r1, 0x4 - ldrsh r0, [r5, r1] - negs r0, r0 -_080DEA32: - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x6] -_080DEA36: - strh r0, [r4, 0x32] -_080DEA38: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - movs r2, 0x2E - ldrsh r1, [r4, r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - movs r3, 0xFF - ldrh r1, [r4, 0x30] - ldrh r2, [r4, 0x34] - adds r1, r2 - strh r1, [r4, 0x34] - ldrh r1, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r1, r2 - strh r1, [r4, 0x36] - movs r2, 0x34 - ldrsh r1, [r4, r2] - lsrs r2, r1, 31 - adds r1, r2 - asrs r1, 1 - strh r1, [r4, 0x24] - ands r0, r3 - movs r1, 0x5 - bl Sin - movs r2, 0x36 - ldrsh r1, [r4, r2] - lsrs r2, r1, 31 - adds r1, r2 - asrs r1, 1 - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xF0 - bls _080DEA90 - adds r0, r4, 0 - bl DestroyAnimSprite -_080DEA90: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DE9D8 - - thumb_func_start sub_80DEA98 -sub_80DEA98: @ 80DEA98 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080DEAAE - adds r0, r2, 0 - bl DestroyAnimSprite -_080DEAAE: - pop {r0} - bx r0 - thumb_func_end sub_80DEA98 - - thumb_func_start sub_80DEAB4 -sub_80DEAB4: @ 80DEAB4 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080DEAD0 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DEAD8 - ldr r1, _080DEAD4 @ =gBattleAnimArgs - movs r0, 0 - b _080DEADC - .align 2, 0 -_080DEAD0: .4byte gBattleAnimTarget -_080DEAD4: .4byte gBattleAnimArgs -_080DEAD8: - ldr r1, _080DEAEC @ =gBattleAnimArgs - movs r0, 0x1 -_080DEADC: - strh r0, [r1, 0xE] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DEAEC: .4byte gBattleAnimArgs - thumb_func_end sub_80DEAB4 - - thumb_func_start sub_80DEAF0 -sub_80DEAF0: @ 80DEAF0 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080DEB04 @ =gAnimMoveDmg - ldr r0, [r0] - cmp r0, 0 - ble _080DEB0C - ldr r1, _080DEB08 @ =gBattleAnimArgs - movs r0, 0 - b _080DEB10 - .align 2, 0 -_080DEB04: .4byte gAnimMoveDmg -_080DEB08: .4byte gBattleAnimArgs -_080DEB0C: - ldr r1, _080DEB1C @ =gBattleAnimArgs - movs r0, 0x1 -_080DEB10: - strh r0, [r1, 0xE] - adds r0, r2, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080DEB1C: .4byte gBattleAnimArgs - thumb_func_end sub_80DEAF0 - - thumb_func_start sub_80DEB20 -sub_80DEB20: @ 80DEB20 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r1, _080DEB7C @ =0x00001f3f - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r0, _080DEB80 @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r4, _080DEB84 @ =gBattle_WIN0V - strh r1, [r4] - movs r0, 0x40 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x44 - bl SetGpuReg - adds r0, r5, 0 - movs r1, 0 - bl InitSpritePosToAnimTarget - ldrb r1, [r5, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r5, 0x1] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DEB88 @ =sub_80DEB8C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DEB7C: .4byte 0x00001f3f -_080DEB80: .4byte gBattle_WIN0H -_080DEB84: .4byte gBattle_WIN0V -_080DEB88: .4byte sub_80DEB8C - thumb_func_end sub_80DEB20 - - thumb_func_start sub_80DEB8C -sub_80DEB8C: @ 80DEB8C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bhi _080DEC4C - lsls r0, 2 - ldr r1, _080DEBA4 @ =_080DEBA8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DEBA4: .4byte _080DEBA8 - .align 2, 0 -_080DEBA8: - .4byte _080DEBC0 - .4byte _080DEBDE - .4byte _080DEBFE - .4byte _080DEBDE - .4byte _080DEC1E - .4byte _080DEC2E -_080DEBC0: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080DEC4C - b _080DEC26 -_080DEBDE: - ldrh r0, [r4, 0x30] - adds r0, 0x75 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _080DEC4C - movs r0, 0 - strh r0, [r4, 0x32] - b _080DEC26 -_080DEBFE: - ldrh r0, [r4, 0x30] - subs r0, 0x75 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x29 - bne _080DEC4C - movs r0, 0 - strh r0, [r4, 0x32] - b _080DEC26 -_080DEC1E: - adds r0, r4, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim -_080DEC26: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080DEC4C -_080DEC2E: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080DEC4C - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DEC54 @ =sub_80DEC58 - str r0, [r4, 0x1C] -_080DEC4C: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DEC54: .4byte sub_80DEC58 - thumb_func_end sub_80DEB8C - - thumb_func_start sub_80DEC58 -sub_80DEC58: @ 80DEC58 - push {r4,lr} - adds r4, r0, 0 - ldr r1, _080DEC8C @ =0x00003f3f - movs r0, 0x4A - bl SetGpuReg - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DEC8C: .4byte 0x00003f3f - thumb_func_end sub_80DEC58 - - thumb_func_start sub_80DEC90 -sub_80DEC90: @ 80DEC90 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080DED04 @ =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080DECBC - ldr r4, _080DED08 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] -_080DECBC: - ldrh r0, [r6] - ldrh r2, [r5, 0x20] - adds r0, r2 - movs r3, 0 - strh r0, [r5, 0x20] - ldrh r0, [r6, 0x2] - ldrh r4, [r5, 0x22] - adds r0, r4 - strh r0, [r5, 0x22] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r4, _080DED0C @ =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, _080DED10 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - movs r1, 0x4 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080DED18 - ldrb r1, [r5, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x10 - orrs r0, r1 - strb r0, [r5, 0x3] - ldr r0, _080DED14 @ =0x0000fff4 - strh r0, [r5, 0x24] - movs r0, 0x2 - b _080DED1E - .align 2, 0 -_080DED04: .4byte gBattleAnimArgs -_080DED08: .4byte gBattleAnimAttacker -_080DED0C: .4byte 0x000003ff -_080DED10: .4byte 0xfffffc00 -_080DED14: .4byte 0x0000fff4 -_080DED18: - movs r0, 0xC - strh r0, [r5, 0x24] - ldr r0, _080DED3C @ =0x0000fffe -_080DED1E: - strh r0, [r5, 0x30] - ldr r1, _080DED40 @ =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x2E] - movs r2, 0x34 - ldrsh r0, [r5, r2] - cmp r0, 0xFF - beq _080DED32 - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x34] -_080DED32: - ldr r0, _080DED44 @ =sub_80DED48 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DED3C: .4byte 0x0000fffe -_080DED40: .4byte gBattleAnimArgs -_080DED44: .4byte sub_80DED48 - thumb_func_end sub_80DEC90 - - thumb_func_start sub_80DED48 -sub_80DED48: @ 80DED48 - push {r4,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DED86 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - lsls r0, 16 - cmp r0, 0 - bne _080DEDA6 - adds r0, r2, 0x1 - strh r0, [r4, 0x32] - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DEDA6 - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xD7 - bl PlaySE1WithPanning - b _080DEDA6 -_080DED86: - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x30] - subs r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x24 - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _080DED98 - negs r0, r0 -_080DED98: - cmp r0, 0xC - bne _080DEDA6 - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - subs r0, r2, 0x1 - strh r0, [r4, 0x32] -_080DEDA6: - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DEDB4 - adds r0, r4, 0 - bl DestroyAnimSprite -_080DEDB4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DED48 - - thumb_func_start sub_80DEDBC -sub_80DEDBC: @ 80DEDBC - push {lr} - ldrb r2, [r0, 0x1] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - movs r2, 0x8 - orrs r1, r2 - strb r1, [r0, 0x1] - movs r1, 0xFF - strh r1, [r0, 0x34] - bl sub_80DEC90 - pop {r0} - bx r0 - thumb_func_end sub_80DEDBC - - thumb_func_start sub_80DEDD8 -sub_80DEDD8: @ 80DEDD8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DEE2C - ldr r1, _080DEE14 @ =0x00001f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, _080DEE18 @ =gBattle_WIN1H - ldr r2, _080DEE1C @ =0x000098f0 - adds r0, r2, 0 - strh r0, [r1] - ldr r1, _080DEE20 @ =gBattle_WIN1V - movs r0, 0xA0 - strh r0, [r1] - ldr r0, _080DEE24 @ =gBattle_WIN0H - ldrh r1, [r0] - movs r0, 0x42 - bl SetGpuReg - ldr r0, _080DEE28 @ =gBattle_WIN0V - ldrh r1, [r0] - movs r0, 0x46 - bl SetGpuReg - b _080DEE5C - .align 2, 0 -_080DEE14: .4byte 0x00001f3f -_080DEE18: .4byte gBattle_WIN1H -_080DEE1C: .4byte 0x000098f0 -_080DEE20: .4byte gBattle_WIN1V -_080DEE24: .4byte gBattle_WIN0H -_080DEE28: .4byte gBattle_WIN0V -_080DEE2C: - ldr r1, _080DEE68 @ =0x00001f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, _080DEE6C @ =gBattle_WIN1H - movs r0, 0xF0 - strh r0, [r1] - ldr r4, _080DEE70 @ =gBattle_WIN1V - ldr r1, _080DEE74 @ =0x000078a0 - adds r0, r1, 0 - strh r0, [r4] - movs r0, 0x42 - movs r1, 0xF0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x46 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 7 - movs r0, 0 - bl SetGpuRegBits -_080DEE5C: - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DEE68: .4byte 0x00001f3f -_080DEE6C: .4byte gBattle_WIN1H -_080DEE70: .4byte gBattle_WIN1V -_080DEE74: .4byte 0x000078a0 - thumb_func_end sub_80DEDD8 - - thumb_func_start sub_80DEE78 -sub_80DEE78: @ 80DEE78 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080DEEB0 @ =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r0, _080DEEB4 @ =gBattle_WIN1H - movs r1, 0 - strh r1, [r0] - ldr r0, _080DEEB8 @ =gBattle_WIN1V - strh r1, [r0] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080DEEA4 - movs r1, 0x80 - lsls r1, 7 - movs r0, 0 - bl ClearGpuRegBits -_080DEEA4: - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DEEB0: .4byte 0x00003f3f -_080DEEB4: .4byte gBattle_WIN1H -_080DEEB8: .4byte gBattle_WIN1V - thumb_func_end sub_80DEE78 - - thumb_func_start sub_80DEEBC -sub_80DEEBC: @ 80DEEBC - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080DEED0 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080DEED8 - ldr r4, _080DEED4 @ =gBattleAnimAttacker - b _080DEEDA - .align 2, 0 -_080DEED0: .4byte gBattleAnimArgs -_080DEED4: .4byte gBattleAnimAttacker -_080DEED8: - ldr r4, _080DEF2C @ =gBattleAnimTarget -_080DEEDA: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x2] - adds r0, r6 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r2, _080DEF30 @ =gBattleAnimArgs - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x26] - movs r3, 0 - lsls r0, 16 - asrs r0, 16 - ldrh r4, [r2, 0x6] - movs r6, 0x6 - ldrsh r1, [r2, r6] - cmp r0, r1 - ble _080DEF12 - movs r3, 0x1 -_080DEF12: - strh r3, [r5, 0x2E] - movs r0, 0 - strh r0, [r5, 0x30] - ldrh r0, [r2, 0x8] - strh r0, [r5, 0x32] - ldrh r0, [r2, 0xA] - strh r0, [r5, 0x34] - strh r4, [r5, 0x36] - ldr r0, _080DEF34 @ =sub_80DEF38 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DEF2C: .4byte gBattleAnimTarget -_080DEF30: .4byte gBattleAnimArgs -_080DEF34: .4byte sub_80DEF38 - thumb_func_end sub_80DEEBC - - thumb_func_start sub_80DEF38 -sub_80DEF38: @ 80DEF38 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x32] - ldrh r1, [r2, 0x30] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r2, 0x30] - ldr r1, _080DEF80 @ =gSineTable - movs r3, 0x30 - ldrsh r0, [r2, r3] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x34] - ldrh r3, [r2, 0x26] - adds r1, r0, r3 - strh r1, [r2, 0x26] - movs r3, 0x2E - ldrsh r0, [r2, r3] - cmp r0, 0 - beq _080DEF84 - lsls r0, r1, 16 - asrs r0, 16 - movs r3, 0x36 - ldrsh r1, [r2, r3] - cmp r0, r1 - bge _080DEF96 - adds r0, r2, 0 - bl DestroyAnimSprite - b _080DEF96 - .align 2, 0 -_080DEF80: .4byte gSineTable -_080DEF84: - lsls r0, r1, 16 - asrs r0, 16 - movs r3, 0x36 - ldrsh r1, [r2, r3] - cmp r0, r1 - ble _080DEF96 - adds r0, r2, 0 - bl DestroyAnimSprite -_080DEF96: - pop {r0} - bx r0 - thumb_func_end sub_80DEF38 - - thumb_func_start sub_80DEF9C -sub_80DEF9C: @ 80DEF9C - push {r4-r7,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080DEFBC @ =gTasks - adds r5, r1, r0 - ldr r0, _080DEFC0 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080DEFC8 - ldr r4, _080DEFC4 @ =gBattleAnimAttacker - b _080DEFCA - .align 2, 0 -_080DEFBC: .4byte gTasks -_080DEFC0: .4byte gBattleAnimArgs -_080DEFC4: .4byte gBattleAnimAttacker -_080DEFC8: - ldr r4, _080DF010 @ =gBattleAnimTarget -_080DEFCA: - ldrb r0, [r4] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r7, r0, 24 - adds r0, r6, 0 - adds r1, r0, 0 - adds r1, 0x24 - movs r2, 0 - strh r1, [r5, 0x8] - strh r1, [r5, 0xA] - subs r0, 0x21 - strh r0, [r5, 0xC] - cmp r0, 0 - bge _080DEFF4 - strh r2, [r5, 0xC] -_080DEFF4: - ldrh r0, [r5, 0x8] - strh r0, [r5, 0xE] - movs r0, 0x8 - strh r0, [r5, 0x10] - ldr r1, _080DF014 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x12] - strh r2, [r5, 0x14] - strh r2, [r5, 0x16] - cmp r7, 0x1 - bne _080DF01C - ldr r0, _080DF018 @ =gBattle_BG1_X - b _080DF01E - .align 2, 0 -_080DF010: .4byte gBattleAnimTarget -_080DF014: .4byte gBattleAnimArgs -_080DF018: .4byte gBattle_BG1_X -_080DF01C: - ldr r0, _080DF03C @ =gBattle_BG2_X -_080DF01E: - ldrh r2, [r0] - strh r2, [r5, 0x18] - adds r3, r2, 0 - adds r3, 0xF0 - strh r3, [r5, 0x1A] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x1C] - movs r4, 0x4 - ldrsh r0, [r1, r4] - cmp r0, 0 - bne _080DF040 - strh r3, [r5, 0x1E] - ldrh r3, [r5, 0x18] - b _080DF044 - .align 2, 0 -_080DF03C: .4byte gBattle_BG2_X -_080DF040: - strh r2, [r5, 0x1E] - ldrh r3, [r5, 0x1A] -_080DF044: - movs r0, 0 - strh r0, [r5, 0x26] - ldrh r1, [r5, 0xC] - lsls r2, r1, 16 - asrs r1, r2, 16 - movs r6, 0xE - ldrsh r0, [r5, r6] - cmp r1, r0 - bgt _080DF07A - ldr r4, _080DF084 @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r0, r4 - mov r12, r0 -_080DF060: - asrs r2, 16 - lsls r1, r2, 1 - adds r0, r1, r4 - strh r3, [r0] - add r1, r12 - strh r3, [r1] - adds r2, 0x1 - lsls r2, 16 - asrs r1, r2, 16 - movs r6, 0xE - ldrsh r0, [r5, r6] - cmp r1, r0 - ble _080DF060 -_080DF07A: - cmp r7, 0x1 - bne _080DF08C - ldr r0, _080DF088 @ =0x04000014 - b _080DF08E - .align 2, 0 -_080DF084: .4byte gScanlineEffectRegBuffers -_080DF088: .4byte 0x04000014 -_080DF08C: - ldr r0, _080DF0B8 @ =0x04000018 -_080DF08E: - str r0, [sp] - ldr r0, _080DF0BC @ =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, _080DF0C0 @ =sub_80DF0C4 - str r0, [r5] - add sp, 0xC - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DF0B8: .4byte 0x04000018 -_080DF0BC: .4byte 0xa2600001 -_080DF0C0: .4byte sub_80DF0C4 - thumb_func_end sub_80DEF9C - - thumb_func_start sub_80DF0C4 -sub_80DF0C4: @ 80DF0C4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, _080DF114 @ =gTasks - adds r4, r0, r1 - ldrh r0, [r4, 0x8] - ldrh r1, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r4, 0xC] - movs r3, 0xC - ldrsh r1, [r4, r3] - cmp r0, r1 - bge _080DF0EC - strh r2, [r4, 0x8] -_080DF0EC: - ldrh r1, [r4, 0x10] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080DF118 - ldrh r0, [r4, 0xA] - ldrh r1, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r4, 0xC] - movs r3, 0xC - ldrsh r1, [r4, r3] - cmp r0, r1 - bge _080DF11C - strh r2, [r4, 0xA] - movs r0, 0x1 - strh r0, [r4, 0x26] - b _080DF11C - .align 2, 0 -_080DF114: .4byte gTasks -_080DF118: - subs r0, r1, 0x1 - strh r0, [r4, 0x10] -_080DF11C: - ldrh r0, [r4, 0x14] - adds r0, 0x1 - strh r0, [r4, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080DF148 - movs r0, 0 - strh r0, [r4, 0x14] - movs r1, 0 - movs r2, 0x16 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080DF13A - movs r1, 0x1 -_080DF13A: - strh r1, [r4, 0x16] - cmp r1, 0 - beq _080DF144 - ldrh r0, [r4, 0x18] - b _080DF146 -_080DF144: - ldrh r0, [r4, 0x1A] -_080DF146: - strh r0, [r4, 0x20] -_080DF148: - ldrh r1, [r4, 0x8] - lsls r3, r1, 16 - asrs r1, r3, 16 - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r1, r0 - bge _080DF17C - ldr r5, _080DF1D4 @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_080DF15E: - asrs r3, 16 - lsls r1, r3, 1 - adds r2, r1, r5 - ldrh r0, [r4, 0x20] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r4, 0x20] - strh r0, [r1] - adds r3, 0x1 - lsls r3, 16 - asrs r1, r3, 16 - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _080DF15E -_080DF17C: - ldrh r1, [r4, 0xA] - lsls r3, r1, 16 - asrs r1, r3, 16 - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r1, r0 - bgt _080DF1B0 - ldr r5, _080DF1D4 @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_080DF192: - asrs r3, 16 - lsls r1, r3, 1 - adds r2, r1, r5 - ldrh r0, [r4, 0x1E] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r4, 0x1E] - strh r0, [r1] - adds r3, 0x1 - lsls r3, 16 - asrs r1, r3, 16 - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r1, r0 - ble _080DF192 -_080DF1B0: - movs r3, 0x26 - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _080DF1CC - movs r1, 0x1C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080DF1C6 - ldr r1, _080DF1D8 @ =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_080DF1C6: - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080DF1CC: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DF1D4: .4byte gScanlineEffectRegBuffers -_080DF1D8: .4byte gScanlineEffect - thumb_func_end sub_80DF0C4 - - thumb_func_start sub_80DF1DC -sub_80DF1DC: @ 80DF1DC - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080DF230 @ =gTasks - adds r4, r0 - movs r5, 0 - strh r5, [r4, 0x8] - strh r5, [r4, 0xA] - ldr r6, _080DF234 @ =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xC] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xE] - movs r0, 0x20 - strh r0, [r4, 0x10] - ldr r0, _080DF238 @ =0x0000ffec - strh r0, [r4, 0x12] - strh r5, [r4, 0x14] - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, _080DF23C @ =sub_80DF240 - str r0, [r4] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DF230: .4byte gTasks -_080DF234: .4byte gBattleAnimAttacker -_080DF238: .4byte 0x0000ffec -_080DF23C: .4byte sub_80DF240 - thumb_func_end sub_80DF1DC - - thumb_func_start sub_80DF240 -sub_80DF240: @ 80DF240 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x8 - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080DF26C @ =gTasks - adds r6, r0, r1 - movs r1, 0x8 - ldrsh r0, [r6, r1] - cmp r0, 0x5 - bls _080DF260 - b _080DF41A -_080DF260: - lsls r0, 2 - ldr r1, _080DF270 @ =_080DF274 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DF26C: .4byte gTasks -_080DF270: .4byte _080DF274 - .align 2, 0 -_080DF274: - .4byte _080DF28C - .4byte _080DF34C - .4byte _080DF37A - .4byte _080DF38E - .4byte _080DF3A4 - .4byte _080DF40C -_080DF28C: - movs r0, 0xC - ldrsh r2, [r6, r0] - ldrh r1, [r6, 0xA] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DF2A2 - movs r1, 0x10 - ldrsh r0, [r6, r1] - subs r0, r2, r0 - b _080DF2A8 -_080DF2A2: - movs r1, 0x10 - ldrsh r0, [r6, r1] - adds r0, r2, r0 -_080DF2A8: - lsls r0, 16 - lsrs r1, r0, 16 - ldrh r2, [r6, 0x12] - ldrh r0, [r6, 0xE] - adds r2, r0 - ldr r0, _080DF33C @ =gUnknown_83E398C - lsls r1, 16 - asrs r1, 16 - lsls r2, 16 - asrs r2, 16 - ldrb r4, [r6, 0xA] - movs r3, 0x6 - subs r3, r4 - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r4, r0, 24 - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xB3 - bl PlaySE12WithPanning - cmp r4, 0x40 - beq _080DF30C - ldr r5, _080DF340 @ =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r3, r1, r5 - ldrh r0, [r6, 0xA] - movs r2, 0x1 - ands r2, r0 - adds r3, 0x3F - ldrb r4, [r3] - movs r0, 0x2 - negs r0, r0 - ands r0, r4 - orrs r0, r2 - strb r0, [r3] - adds r5, 0x1C - adds r1, r5 - ldr r0, _080DF344 @ =SpriteCallbackDummy - str r0, [r1] -_080DF30C: - ldrh r1, [r6, 0xA] - movs r4, 0x1 - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0 - beq _080DF324 - ldrh r0, [r6, 0x10] - subs r0, 0x6 - strh r0, [r6, 0x10] - ldrh r0, [r6, 0x12] - subs r0, 0x6 - strh r0, [r6, 0x12] -_080DF324: - ldrh r1, [r6, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080DF348 @ =gUnknown_83FF080 - adds r0, r6, 0 - bl PrepareAffineAnimInTaskData - ldrh r0, [r6, 0xA] - adds r0, 0x1 - strh r0, [r6, 0xA] - strh r4, [r6, 0x8] - b _080DF41A - .align 2, 0 -_080DF33C: .4byte gUnknown_83E398C -_080DF340: .4byte gSprites -_080DF344: .4byte SpriteCallbackDummy -_080DF348: .4byte gUnknown_83FF080 -_080DF34C: - adds r0, r6, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080DF41A - movs r2, 0xA - ldrsh r1, [r6, r2] - cmp r1, 0x6 - bne _080DF36C - movs r0, 0x8 - strh r0, [r6, 0x14] - movs r0, 0x3 - strh r0, [r6, 0x8] - b _080DF41A -_080DF36C: - cmp r1, 0x2 - bgt _080DF372 - movs r0, 0xA -_080DF372: - strh r0, [r6, 0x14] - movs r0, 0x2 - strh r0, [r6, 0x8] - b _080DF41A -_080DF37A: - ldrh r0, [r6, 0x14] - movs r2, 0x14 - ldrsh r1, [r6, r2] - cmp r1, 0 - beq _080DF38A - subs r0, 0x1 - strh r0, [r6, 0x14] - b _080DF41A -_080DF38A: - strh r1, [r6, 0x8] - b _080DF41A -_080DF38E: - ldrh r1, [r6, 0x14] - movs r2, 0x14 - ldrsh r0, [r6, r2] - cmp r0, 0 - beq _080DF39E - subs r0, r1, 0x1 - strh r0, [r6, 0x14] - b _080DF41A -_080DF39E: - movs r0, 0x4 - strh r0, [r6, 0x8] - b _080DF41A -_080DF3A4: - movs r5, 0 - movs r7, 0 - ldr r3, _080DF400 @ =gSprites - movs r0, 0x1C - adds r0, r3 - mov r8, r0 -_080DF3B0: - lsls r0, r5, 4 - adds r0, r5 - lsls r4, r0, 2 - adds r0, r3, 0 - adds r0, 0x14 - adds r0, r4, r0 - ldr r1, [r0] - ldr r0, _080DF404 @ =gUnknown_83E398C - cmp r1, r0 - bne _080DF3EC - adds r0, r4, r3 - strh r2, [r0, 0x2E] - movs r1, 0x6 - strh r1, [r0, 0x30] - movs r1, 0x2 - str r2, [sp] - str r3, [sp, 0x4] - bl StartSpriteAnim - mov r0, r8 - adds r1, r4, r0 - ldr r0, _080DF408 @ =sub_80DF428 - str r0, [r1] - adds r0, r7, 0x1 - lsls r0, 16 - lsrs r7, r0, 16 - ldr r2, [sp] - ldr r3, [sp, 0x4] - cmp r7, 0x6 - beq _080DF3F6 -_080DF3EC: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0x3F - bls _080DF3B0 -_080DF3F6: - strh r7, [r6, 0x14] - movs r0, 0x5 - strh r0, [r6, 0x8] - b _080DF41A - .align 2, 0 -_080DF400: .4byte gSprites -_080DF404: .4byte gUnknown_83E398C -_080DF408: .4byte sub_80DF428 -_080DF40C: - movs r1, 0x14 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080DF41A - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080DF41A: - add sp, 0x8 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80DF240 - - thumb_func_start sub_80DF428 -sub_80DF428: @ 80DF428 - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080DF45C - ldr r3, _080DF464 @ =gTasks - movs r0, 0x30 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x2E - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080DF45C: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DF464: .4byte gTasks - thumb_func_end sub_80DF428 - - thumb_func_start sub_80DF468 -sub_80DF468: @ 80DF468 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080DF47C - adds r0, r5, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker -_080DF47C: - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x27 - bgt _080DF4AE - ldrh r0, [r5, 0x2E] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080DF4A0 - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - b _080DF4AC -_080DF4A0: - adds r2, r5, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 -_080DF4AC: - strb r0, [r2] -_080DF4AE: - movs r2, 0x2E - ldrsh r0, [r5, r2] - cmp r0, 0x1E - ble _080DF4C4 - adds r2, r5, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080DF4C4: - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x3D - bne _080DF510 - ldr r1, _080DF518 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldrh r0, [r5, 0x24] - ldrh r2, [r5, 0x20] - adds r0, r2 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x24] - strh r1, [r5, 0x26] - movs r0, 0x14 - strh r0, [r5, 0x2E] - ldr r4, _080DF51C @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, _080DF520 @ =StartAnimLinearTranslation - str r0, [r5, 0x1C] -_080DF510: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DF518: .4byte DestroyAnimSprite -_080DF51C: .4byte gBattleAnimTarget -_080DF520: .4byte StartAnimLinearTranslation - thumb_func_end sub_80DF468 - - thumb_func_start sub_80DF524 -sub_80DF524: @ 80DF524 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080DF544 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080DF548 - cmp r0, 0x1 - beq _080DF568 - b _080DF57A - .align 2, 0 -_080DF544: .4byte gTasks -_080DF548: - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080DF564 @ =gUnknown_83FF130 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DF57A - .align 2, 0 -_080DF564: .4byte gUnknown_83FF130 -_080DF568: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080DF57A - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DF57A: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DF524 - - thumb_func_start sub_80DF580 -sub_80DF580: @ 80DF580 - push {r4-r6,lr} - adds r5, r0, 0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r6, r0, 24 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080DF5E0 - cmp r0, 0x1 - bgt _080DF5A0 - cmp r0, 0 - beq _080DF5AA - b _080DF682 -_080DF5A0: - cmp r0, 0x2 - beq _080DF610 - cmp r0, 0x3 - beq _080DF664 - b _080DF682 -_080DF5AA: - ldr r4, _080DF5DC @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - adds r0, r6, 0 - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - movs r0, 0x80 - lsls r0, 1 - strh r0, [r5, 0x30] - strh r0, [r5, 0x32] - b _080DF658 - .align 2, 0 -_080DF5DC: .4byte gBattleAnimAttacker -_080DF5E0: - ldrh r0, [r5, 0x30] - adds r0, 0x60 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - subs r0, 0x1A - strh r0, [r5, 0x32] - movs r2, 0x30 - ldrsh r1, [r5, r2] - movs r0, 0x32 - ldrsh r2, [r5, r0] - adds r0, r6, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _080DF610 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] -_080DF610: - ldrh r0, [r5, 0x30] - adds r0, 0x60 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - adds r0, 0x30 - strh r0, [r5, 0x32] - movs r2, 0x30 - ldrsh r1, [r5, r2] - movs r0, 0x32 - ldrsh r2, [r5, r0] - adds r0, r6, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bne _080DF682 - movs r0, 0 - strh r0, [r5, 0x34] - ldr r1, _080DF660 @ =gSprites - lsls r0, r6, 4 - adds r0, r6 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - adds r0, r6, 0 - bl ResetSpriteRotScale -_080DF658: - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080DF682 - .align 2, 0 -_080DF660: .4byte gSprites -_080DF664: - ldrh r0, [r5, 0x26] - subs r0, 0x6 - strh r0, [r5, 0x26] - movs r1, 0x22 - ldrsh r0, [r5, r1] - movs r2, 0x26 - ldrsh r1, [r5, r2] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - bge _080DF682 - adds r0, r5, 0 - bl DestroyAnimSprite -_080DF682: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80DF580 - - thumb_func_start sub_80DF688 -sub_80DF688: @ 80DF688 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080DF6A0 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080DF6A8 - ldr r0, _080DF6A4 @ =0x0000fff0 - b _080DF6AC - .align 2, 0 -_080DF6A0: .4byte gBattleAnimAttacker -_080DF6A4: .4byte 0x0000fff0 -_080DF6A8: - movs r0, 0x80 - lsls r0, 1 -_080DF6AC: - strh r0, [r4, 0x20] - movs r0, 0 - strh r0, [r4, 0x22] - ldr r0, _080DF6BC @ =sub_80DF6C0 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DF6BC: .4byte sub_80DF6C0 - thumb_func_end sub_80DF688 - - thumb_func_start sub_80DF6C0 -sub_80DF6C0: @ 80DF6C0 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x48 - strh r0, [r4, 0x2E] - ldr r0, _080DF6E0 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080DF6E4 - ldrh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 20 - b _080DF6EC - .align 2, 0 -_080DF6E0: .4byte gBattleAnimAttacker -_080DF6E4: - ldrh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 20 - negs r0, r0 -_080DF6EC: - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x10 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r5, r0, r1 - strh r5, [r4, 0x26] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _080DF738 - ldr r0, _080DF758 @ =gUnknown_83FF180 - ldrh r1, [r4, 0x24] - ldrh r2, [r4, 0x20] - adds r1, r2 - lsls r1, 16 - asrs r1, 16 - ldrh r2, [r4, 0x22] - adds r2, r5 - lsls r2, 16 - asrs r2, 16 - adds r3, r4, 0 - adds r3, 0x43 - ldrb r3, [r3] - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - bl CreateSpriteAndAnimate -_080DF738: - movs r1, 0x20 - ldrsh r0, [r4, r1] - movs r2, 0x24 - ldrsh r1, [r4, r2] - adds r0, r1 - adds r0, 0x20 - movs r1, 0x98 - lsls r1, 1 - cmp r0, r1 - bls _080DF752 - adds r0, r4, 0 - bl DestroyAnimSprite -_080DF752: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DF758: .4byte gUnknown_83FF180 - thumb_func_end sub_80DF6C0 - - thumb_func_start sub_80DF75C -sub_80DF75C: @ 80DF75C - push {r4,lr} - adds r4, r0, 0 - bl Random - movs r1, 0x3 - ands r0, r1 - cmp r0, 0 - bne _080DF776 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x4 - b _080DF77E -_080DF776: - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x5 -_080DF77E: - ldr r3, _080DF7B0 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080DF7B4 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - bl Random - movs r1, 0x7 - ands r0, r1 - adds r1, r0, 0 - cmp r1, 0x3 - ble _080DF7A0 - negs r0, r1 - lsls r0, 24 - lsrs r0, 24 -_080DF7A0: - lsls r0, 24 - asrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, _080DF7B8 @ =sub_80DF7BC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DF7B0: .4byte 0x000003ff -_080DF7B4: .4byte 0xfffffc00 -_080DF7B8: .4byte sub_80DF7BC - thumb_func_end sub_80DF75C - - thumb_func_start sub_80DF7BC -sub_80DF7BC: @ 80DF7BC - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1D - bgt _080DF7FE - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _080DF832 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - movs r0, 0 - b _080DF830 -_080DF7FE: - movs r1, 0x30 - ldrsh r0, [r3, r1] - cmp r0, 0x2 - bne _080DF814 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080DF814: - movs r1, 0x30 - ldrsh r0, [r3, r1] - cmp r0, 0x3 - bne _080DF82C - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DF844 @ =0x0000ffff - strh r0, [r3, 0x30] -_080DF82C: - ldrh r0, [r3, 0x30] - adds r0, 0x1 -_080DF830: - strh r0, [r3, 0x30] -_080DF832: - movs r1, 0x2E - ldrsh r0, [r3, r1] - cmp r0, 0x3C - ble _080DF840 - adds r0, r3, 0 - bl DestroySprite -_080DF840: - pop {r0} - bx r0 - .align 2, 0 -_080DF844: .4byte 0x0000ffff - thumb_func_end sub_80DF7BC - - thumb_func_start sub_80DF848 -sub_80DF848: @ 80DF848 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, _080DF880 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DF888 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080DF884 @ =gUnknown_83FF198 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DF89A - .align 2, 0 -_080DF880: .4byte gTasks -_080DF884: .4byte gUnknown_83FF198 -_080DF888: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080DF89A - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DF89A: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DF848 - - thumb_func_start sub_80DF8A0 -sub_80DF8A0: @ 80DF8A0 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, _080DF8D8 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DF8E0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080DF8DC @ =gUnknown_83FF1C0 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DF8F2 - .align 2, 0 -_080DF8D8: .4byte gTasks -_080DF8DC: .4byte gUnknown_83FF1C0 -_080DF8E0: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080DF8F2 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DF8F2: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DF8A0 - - thumb_func_start sub_80DF8F8 -sub_80DF8F8: @ 80DF8F8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080DF90A - cmp r0, 0x1 - beq _080DF934 - b _080DF95C -_080DF90A: - adds r0, r4, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - movs r0, 0x90 - lsls r0, 4 - strh r0, [r4, 0x30] - ldr r0, _080DF930 @ =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080DF95C - .align 2, 0 -_080DF930: .4byte gBattleAnimAttacker -_080DF934: - ldrh r2, [r4, 0x30] - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r4, 0x26] - subs r0, r1 - strh r0, [r4, 0x26] - subs r2, 0x60 - strh r2, [r4, 0x30] - movs r2, 0x22 - ldrsh r0, [r4, r2] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r0, r1 - movs r2, 0x32 - ldrsh r1, [r4, r2] - cmp r0, r1 - ble _080DF95C - adds r0, r4, 0 - bl DestroyAnimSprite -_080DF95C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DF8F8 - - thumb_func_start sub_80DF964 -sub_80DF964: @ 80DF964 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, _080DF99C @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DF9A4 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080DF9A0 @ =gUnknown_83FF210 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DF9B6 - .align 2, 0 -_080DF99C: .4byte gTasks -_080DF9A0: .4byte gUnknown_83FF210 -_080DF9A4: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080DF9B6 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DF9B6: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DF964 - - thumb_func_start sub_80DF9BC -sub_80DF9BC: @ 80DF9BC - push {r4-r6,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080DF9E4 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r3, r1, 0 - cmp r0, 0x4 - bls _080DF9DA - b _080DFBCE -_080DF9DA: - lsls r0, 2 - ldr r1, _080DF9E8 @ =_080DF9EC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DF9E4: .4byte gTasks -_080DF9E8: .4byte _080DF9EC - .align 2, 0 -_080DF9EC: - .4byte _080DFA00 - .4byte _080DFA4C - .4byte _080DFA86 - .4byte _080DFB1C - .4byte _080DFB58 -_080DFA00: - movs r0, 0x4C - movs r1, 0 - bl SetGpuReg - ldr r0, _080DFA24 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DFA28 - movs r0, 0x1 - movs r1, 0x2 - movs r2, 0x1 - bl SetAnimBgAttribute - b _080DFA32 - .align 2, 0 -_080DFA24: .4byte gBattleAnimAttacker -_080DFA28: - movs r0, 0x2 - movs r1, 0x2 - movs r2, 0x1 - bl SetAnimBgAttribute -_080DFA32: - ldr r0, _080DFA44 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r0, _080DFA48 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r1, 0x1C] - b _080DFB00 - .align 2, 0 -_080DFA44: .4byte gTasks -_080DFA48: .4byte gBattleAnimArgs -_080DFA4C: - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r5, r0, r3 - ldrh r0, [r5, 0xC] - adds r1, r0, 0x1 - strh r1, [r5, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bgt _080DFA64 - b _080DFBCE -_080DFA64: - movs r0, 0 - strh r0, [r5, 0xC] - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - ldrh r4, [r5, 0xA] - lsls r1, r4, 4 - orrs r1, r4 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x4C - bl SetGpuReg - cmp r4, 0xF - beq _080DFA84 - b _080DFBCE -_080DFA84: - b _080DFB50 -_080DFA86: - ldr r6, _080DFAB4 @ =gBattleAnimAttacker - ldrb r0, [r6] - ldr r1, _080DFAB8 @ =gBattleAnimTarget - ldrb r1, [r1] - lsls r4, r5, 2 - adds r2, r4, r5 - lsls r2, 3 - adds r2, r3 - ldrb r2, [r2, 0x1C] - bl HandleSpeciesGfxDataChange - ldrb r1, [r6] - mov r0, sp - bl sub_8075300 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DFABC - movs r1, 0 - b _080DFAC6 - .align 2, 0 -_080DFAB4: .4byte gBattleAnimAttacker -_080DFAB8: .4byte gBattleAnimTarget -_080DFABC: - ldrb r0, [r6] - bl GetBattlerPosition - lsls r0, 24 - lsrs r1, r0, 24 -_080DFAC6: - ldr r0, _080DFB08 @ =gMonSpritesGfxPtr - ldr r2, [r0] - lsls r0, r1, 2 - adds r2, 0x4 - adds r2, r0 - ldr r1, _080DFB0C @ =gBattleMonForms - ldr r0, _080DFB10 @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r1, 11 - ldr r0, [r2] - adds r0, r1 - ldr r1, [sp] - ldr r2, _080DFB14 @ =0x04000200 - bl CpuSet - ldr r1, [sp] - movs r2, 0x80 - lsls r2, 4 - mov r0, sp - ldrh r3, [r0, 0xA] - movs r0, 0x1 - bl LoadBgTiles - ldr r0, _080DFB18 @ =gTasks - adds r1, r4, r5 - lsls r1, 3 - adds r1, r0 -_080DFB00: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - b _080DFBCE - .align 2, 0 -_080DFB08: .4byte gMonSpritesGfxPtr -_080DFB0C: .4byte gBattleMonForms -_080DFB10: .4byte gBattleAnimAttacker -_080DFB14: .4byte 0x04000200 -_080DFB18: .4byte gTasks -_080DFB1C: - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r5, r0, r3 - ldrh r0, [r5, 0xC] - adds r1, r0, 0x1 - strh r1, [r5, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080DFBCE - movs r0, 0 - strh r0, [r5, 0xC] - ldrh r0, [r5, 0xA] - subs r0, 0x1 - strh r0, [r5, 0xA] - ldrh r4, [r5, 0xA] - lsls r1, r4, 4 - orrs r1, r4 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x4C - bl SetGpuReg - cmp r4, 0 - bne _080DFBCE -_080DFB50: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080DFBCE -_080DFB58: - movs r0, 0x4C - movs r1, 0 - bl SetGpuReg - ldr r0, _080DFB7C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DFB80 - movs r0, 0x1 - movs r1, 0x2 - movs r2, 0 - bl SetAnimBgAttribute - b _080DFB8A - .align 2, 0 -_080DFB7C: .4byte gBattleAnimAttacker -_080DFB80: - movs r0, 0x2 - movs r1, 0x2 - movs r2, 0 - bl SetAnimBgAttribute -_080DFB8A: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080DFBC8 - ldr r4, _080DFBD8 @ =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DFBC8 - ldr r0, _080DFBDC @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - movs r2, 0x1C - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080DFBC8 - ldrb r0, [r4] - ldr r1, _080DFBE0 @ =gBattleSpritesDataPtr - ldr r1, [r1] - ldr r2, [r1] - lsls r1, r0, 2 - adds r1, r2 - ldrh r1, [r1, 0x2] - bl SetBattlerShadowSpriteCallback -_080DFBC8: - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DFBCE: - add sp, 0x10 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DFBD8: .4byte gBattleAnimAttacker -_080DFBDC: .4byte gTasks -_080DFBE0: .4byte gBattleSpritesDataPtr - thumb_func_end sub_80DF9BC - - thumb_func_start c3_80DFBE4 -c3_80DFBE4: @ 80DFBE4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r4, _080DFC14 @ =gBattleAnimArgs - ldr r3, _080DFC18 @ =gSprites - ldr r2, _080DFC1C @ =gBattlerSpriteIds - ldr r1, _080DFC20 @ =gBattleAnimAttacker - ldrb r1, [r1] - adds r1, r2 - ldrb r2, [r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r3 - adds r1, 0x3E - ldrb r1, [r1] - lsls r1, 29 - lsrs r1, 31 - strh r1, [r4, 0xE] - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DFC14: .4byte gBattleAnimArgs -_080DFC18: .4byte gSprites -_080DFC1C: .4byte gBattlerSpriteIds -_080DFC20: .4byte gBattleAnimAttacker - thumb_func_end c3_80DFBE4 - - thumb_func_start sub_80DFC24 -sub_80DFC24: @ 80DFC24 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080DFC48 @ =gBattleAnimAttacker - ldrb r0, [r0] - ldr r1, _080DFC4C @ =gBattleAnimTarget - ldrb r1, [r1] - movs r2, 0x1 - bl HandleSpeciesGfxDataChange - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DFC48: .4byte gBattleAnimAttacker -_080DFC4C: .4byte gBattleAnimTarget - thumb_func_end sub_80DFC24 - - thumb_func_start sub_80DFC50 -sub_80DFC50: @ 80DFC50 - push {r4,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080DFC78 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x4 - bls _080DFC6E - b _080DFECA -_080DFC6E: - lsls r0, 2 - ldr r1, _080DFC7C @ =_080DFC80 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DFC78: .4byte gTasks -_080DFC7C: .4byte _080DFC80 - .align 2, 0 -_080DFC80: - .4byte _080DFC94 - .4byte _080DFD90 - .4byte _080DFDE0 - .4byte _080DFE4A - .4byte _080DFE7E -_080DFC94: - ldr r1, _080DFD18 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080DFCCE - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_080DFCCE: - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080DFD1C @ =gFile_graphics_battle_anims_masks_morning_sun_tilemap - bl AnimLoadCompressedBgTilemap - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080DFD20 @ =gFile_graphics_battle_anims_masks_morning_sun_sheet - mov r2, sp - ldrh r2, [r2, 0xA] - bl AnimLoadCompressedBgGfx - ldr r0, _080DFD24 @ =gFile_graphics_battle_anims_masks_morning_sun_palette - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DFD30 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80730C0 - ldr r1, _080DFD28 @ =gBattle_BG1_X - ldr r3, _080DFD2C @ =0x0000ffc8 - b _080DFD58 - .align 2, 0 -_080DFD18: .4byte 0x00003f42 -_080DFD1C: .4byte gFile_graphics_battle_anims_masks_morning_sun_tilemap -_080DFD20: .4byte gFile_graphics_battle_anims_masks_morning_sun_sheet -_080DFD24: .4byte gFile_graphics_battle_anims_masks_morning_sun_palette -_080DFD28: .4byte gBattle_BG1_X -_080DFD2C: .4byte 0x0000ffc8 -_080DFD30: - ldr r0, _080DFD48 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080DFD54 - ldr r1, _080DFD4C @ =gBattle_BG1_X - ldr r2, _080DFD50 @ =0x0000ff79 - adds r0, r2, 0 - b _080DFD5A - .align 2, 0 -_080DFD48: .4byte gBattleAnimAttacker -_080DFD4C: .4byte gBattle_BG1_X -_080DFD50: .4byte 0x0000ff79 -_080DFD54: - ldr r1, _080DFD80 @ =gBattle_BG1_X - ldr r3, _080DFD84 @ =0x0000fff6 -_080DFD58: - adds r0, r3, 0 -_080DFD5A: - strh r0, [r1] - ldr r1, _080DFD88 @ =gBattle_BG1_Y - movs r0, 0 - strh r0, [r1] - ldr r0, _080DFD8C @ =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldr r0, _080DFD80 @ =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r1, 0x1C] - ldr r0, _080DFD88 @ =gBattle_BG1_Y - ldrh r0, [r0] - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - b _080DFE66 - .align 2, 0 -_080DFD80: .4byte gBattle_BG1_X -_080DFD84: .4byte 0x0000fff6 -_080DFD88: .4byte gBattle_BG1_Y -_080DFD8C: .4byte gTasks -_080DFD90: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x10] - adds r1, r0, 0x1 - strh r1, [r4, 0x10] - lsls r0, 16 - cmp r0, 0 - bgt _080DFDA6 - b _080DFECA -_080DFDA6: - movs r0, 0 - strh r0, [r4, 0x10] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _080DFDBC - movs r0, 0xC - strh r0, [r4, 0xA] -_080DFDBC: - ldrh r0, [r4, 0xA] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0xC - bne _080DFECA - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DFECA -_080DFDE0: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0xA] - subs r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - cmp r0, 0 - bge _080DFDF8 - movs r0, 0 - strh r0, [r4, 0xA] -_080DFDF8: - ldrh r0, [r4, 0xA] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080DFECA - ldr r2, _080DFE3C @ =gBattle_BG1_X - ldr r1, _080DFE40 @ =gUnknown_83FF240 - movs r3, 0xC - ldrsh r0, [r4, r3] - adds r0, r1 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - ldrh r1, [r4, 0x1C] - adds r0, r1 - strh r0, [r2] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080DFE44 - strh r0, [r4, 0x8] - b _080DFECA - .align 2, 0 -_080DFE3C: .4byte gBattle_BG1_X -_080DFE40: .4byte gUnknown_83FF240 -_080DFE44: - movs r0, 0x3 - strh r0, [r4, 0x8] - b _080DFECA -_080DFE4A: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r0, [r1, 0xE] - adds r0, 0x1 - strh r0, [r1, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080DFECA - movs r0, 0 - strh r0, [r1, 0xE] - movs r0, 0x1 -_080DFE66: - strh r0, [r1, 0x8] - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xDD - bl PlaySE12WithPanning - b _080DFECA -_080DFE7E: - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_8075358 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080DFEA0 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_080DFEA0: - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - ldr r0, _080DFED4 @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080DFED8 @ =gBattle_BG1_Y - strh r1, [r0] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080DFECA: - add sp, 0x10 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DFED4: .4byte gBattle_BG1_X -_080DFED8: .4byte gBattle_BG1_Y - thumb_func_end sub_80DFC50 - - thumb_func_start sub_80DFEDC -sub_80DFEDC: @ 80DFEDC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - adds r7, r0, 0 - bl Random - lsls r0, 16 - movs r1, 0xFC - lsls r1, 14 - ands r1, r0 - lsrs r5, r1, 16 - adds r1, r5, 0 - cmp r1, 0x1F - ble _080DFF06 - movs r0, 0x20 - subs r0, r1 - lsls r0, 16 - lsrs r5, r0, 16 -_080DFF06: - ldr r4, _080E0000 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r5 - strh r0, [r7, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r7, 0x22] - ldr r1, _080E0004 @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r7, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r7, 0x32] - ldr r4, _080E0008 @ =gUnknown_83FF26C - movs r0, 0x20 - ldrsh r1, [r7, r0] - movs r0, 0x22 - ldrsh r2, [r7, r0] - adds r5, r7, 0 - adds r5, 0x43 - ldrb r3, [r5] - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - adds r0, r4, 0 - bl CreateSprite - mov r9, r0 - mov r1, r9 - lsls r1, 24 - lsrs r1, 24 - mov r9, r1 - movs r0, 0x20 - ldrsh r1, [r7, r0] - movs r0, 0x22 - ldrsh r2, [r7, r0] - ldrb r3, [r5] - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - adds r0, r4, 0 - bl CreateSprite - mov r8, r0 - mov r1, r8 - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - mov r0, r9 - lsls r2, r0, 4 - add r2, r9 - lsls r2, 2 - ldr r1, _080E000C @ =gSprites - mov r10, r1 - adds r5, r2, r1 - adds r0, r5, 0 - movs r1, 0x1 - str r2, [sp] - bl StartSpriteAnim - mov r0, r8 - lsls r6, r0, 4 - add r6, r8 - lsls r6, 2 - mov r1, r10 - adds r4, r6, r1 - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAnim - ldr r1, _080E0004 @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x32] - ldrh r0, [r1] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x32] - ldr r0, _080E0010 @ =0x0000ffff - strh r0, [r5, 0x3C] - movs r0, 0x1 - negs r0, r0 - strh r0, [r4, 0x3C] - adds r5, 0x3E - ldrb r0, [r5] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r5] - adds r4, 0x3E - ldrb r0, [r4] - orrs r0, r1 - strb r0, [r4] - movs r0, 0x1C - add r10, r0 - ldr r2, [sp] - add r2, r10 - ldr r0, _080E0014 @ =sub_80E0128 - str r0, [r2] - add r6, r10 - str r0, [r6] - mov r1, r9 - strh r1, [r7, 0x3A] - mov r0, r8 - strh r0, [r7, 0x3C] - ldr r0, _080E0018 @ =sub_80E001C - str r0, [r7, 0x1C] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E0000: .4byte gBattleAnimAttacker -_080E0004: .4byte gBattleAnimArgs -_080E0008: .4byte gUnknown_83FF26C -_080E000C: .4byte gSprites -_080E0010: .4byte 0x0000ffff -_080E0014: .4byte sub_80E0128 -_080E0018: .4byte sub_80E001C - thumb_func_end sub_80DFEDC - - thumb_func_start sub_80E001C -sub_80E001C: @ 80E001C - push {lr} - adds r3, r0, 0 - ldrh r2, [r3, 0x32] - ldrh r0, [r3, 0x34] - adds r2, r0 - lsls r0, r2, 16 - asrs r0, 24 - ldrh r1, [r3, 0x26] - subs r1, r0 - strh r1, [r3, 0x26] - movs r0, 0xFF - ands r2, r0 - strh r2, [r3, 0x34] - movs r2, 0x36 - ldrsh r0, [r3, r2] - cmp r0, 0 - bne _080E006A - lsls r0, r1, 16 - asrs r0, 16 - movs r1, 0x8 - negs r1, r1 - cmp r0, r1 - bge _080E006A - ldr r2, _080E00C4 @ =gSprites - movs r0, 0x3A - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - ldrh r0, [r3, 0x36] - adds r0, 0x1 - strh r0, [r3, 0x36] -_080E006A: - movs r1, 0x36 - ldrsh r0, [r3, r1] - cmp r0, 0x1 - bne _080E009E - movs r2, 0x26 - ldrsh r1, [r3, r2] - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _080E009E - ldr r2, _080E00C4 @ =gSprites - movs r0, 0x3C - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - ldrh r0, [r3, 0x36] - adds r0, 0x1 - strh r0, [r3, 0x36] -_080E009E: - ldrh r0, [r3, 0x30] - subs r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080E00C0 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080E00C8 @ =sub_80E00CC - str r0, [r3, 0x1C] -_080E00C0: - pop {r0} - bx r0 - .align 2, 0 -_080E00C4: .4byte gSprites -_080E00C8: .4byte sub_80E00CC - thumb_func_end sub_80E001C - - thumb_func_start sub_80E00CC -sub_80E00CC: @ 80E00CC - push {r4-r6,lr} - adds r4, r0, 0 - ldr r5, _080E0120 @ =gSprites - movs r0, 0x3A - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r3, r0, 2 - adds r6, r5, 0 - adds r6, 0x1C - adds r0, r3, r6 - ldr r2, [r0] - ldr r0, _080E0124 @ =SpriteCallbackDummy - cmp r2, r0 - bne _080E0118 - movs r1, 0x3C - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldr r0, [r1] - cmp r0, r2 - bne _080E0118 - adds r0, r3, r5 - bl DestroySprite - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite - adds r0, r4, 0 - bl DestroyAnimSprite -_080E0118: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E0120: .4byte gSprites -_080E0124: .4byte SpriteCallbackDummy - thumb_func_end sub_80E00CC - - thumb_func_start sub_80E0128 -sub_80E0128: @ 80E0128 - push {lr} - adds r3, r0, 0 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - bne _080E0174 - ldrh r2, [r3, 0x32] - ldrh r1, [r3, 0x34] - adds r2, r1 - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r3, 0x26] - subs r0, r1 - strh r0, [r3, 0x26] - movs r0, 0xFF - ands r2, r0 - strh r2, [r3, 0x34] - ldrh r0, [r3, 0x30] - subs r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080E0174 - mov r1, r12 - ldrb r0, [r1] - movs r1, 0x4 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldr r0, _080E0178 @ =SpriteCallbackDummy - str r0, [r3, 0x1C] -_080E0174: - pop {r0} - bx r0 - .align 2, 0 -_080E0178: .4byte SpriteCallbackDummy - thumb_func_end sub_80E0128 - - thumb_func_start sub_80E017C -sub_80E017C: @ 80E017C - push {r4-r6,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080E01A4 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r4, r1, 0 - cmp r0, 0x5 - bls _080E019A - b _080E0476 -_080E019A: - lsls r0, 2 - ldr r1, _080E01A8 @ =_080E01AC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E01A4: .4byte gTasks -_080E01A8: .4byte _080E01AC - .align 2, 0 -_080E01AC: - .4byte _080E01C4 - .4byte _080E0304 - .4byte _080E038C - .4byte _080E03C2 - .4byte _080E03F0 - .4byte _080E042A -_080E01C4: - ldr r1, _080E0248 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - ldr r1, _080E024C @ =0x00000d03 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E01FC - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_080E01FC: - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080E0250 @ =gFile_graphics_battle_anims_masks_morning_sun_tilemap - bl AnimLoadCompressedBgTilemap - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080E0254 @ =gFile_graphics_battle_anims_masks_morning_sun_sheet - mov r2, sp - ldrh r2, [r2, 0xA] - bl AnimLoadCompressedBgGfx - ldr r0, _080E0258 @ =gFile_graphics_battle_anims_masks_morning_sun_palette - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E0264 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80730C0 - ldr r1, _080E025C @ =gBattle_BG1_X - ldr r3, _080E0260 @ =0x0000ffc8 - adds r0, r3, 0 - b _080E02CE - .align 2, 0 -_080E0248: .4byte 0x00003f42 -_080E024C: .4byte 0x00000d03 -_080E0250: .4byte gFile_graphics_battle_anims_masks_morning_sun_tilemap -_080E0254: .4byte gFile_graphics_battle_anims_masks_morning_sun_sheet -_080E0258: .4byte gFile_graphics_battle_anims_masks_morning_sun_palette -_080E025C: .4byte gBattle_BG1_X -_080E0260: .4byte 0x0000ffc8 -_080E0264: - ldr r0, _080E02A4 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerPosition - lsls r0, 24 - lsrs r4, r0, 24 - bl IsDoubleBattle - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E02B8 - ldr r1, _080E02A8 @ =gBattle_BG1_X - cmp r4, 0x1 - bne _080E0288 - ldr r2, _080E02AC @ =0x0000ff65 - adds r0, r2, 0 - strh r0, [r1] -_080E0288: - cmp r4, 0x3 - bne _080E0292 - ldr r3, _080E02B0 @ =0x0000ff8d - adds r0, r3, 0 - strh r0, [r1] -_080E0292: - cmp r4, 0 - bne _080E029A - movs r0, 0xE - strh r0, [r1] -_080E029A: - cmp r4, 0x2 - bne _080E02D0 - ldr r1, _080E02A8 @ =gBattle_BG1_X - ldr r2, _080E02B4 @ =0x0000ffec - b _080E02CC - .align 2, 0 -_080E02A4: .4byte gBattleAnimTarget -_080E02A8: .4byte gBattle_BG1_X -_080E02AC: .4byte 0x0000ff65 -_080E02B0: .4byte 0x0000ff8d -_080E02B4: .4byte 0x0000ffec -_080E02B8: - cmp r4, 0x1 - bne _080E02C4 - ldr r1, _080E02F0 @ =gBattle_BG1_X - ldr r3, _080E02F4 @ =0x0000ff79 - adds r0, r3, 0 - strh r0, [r1] -_080E02C4: - cmp r4, 0 - bne _080E02D0 - ldr r1, _080E02F0 @ =gBattle_BG1_X - ldr r2, _080E02F8 @ =0x0000fff6 -_080E02CC: - adds r0, r2, 0 -_080E02CE: - strh r0, [r1] -_080E02D0: - ldr r1, _080E02FC @ =gBattle_BG1_Y - movs r0, 0 - strh r0, [r1] - ldr r0, _080E0300 @ =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - ldr r0, _080E02F0 @ =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r1, 0x1C] - ldr r0, _080E02FC @ =gBattle_BG1_Y - ldrh r0, [r0] - strh r0, [r1, 0x1E] - b _080E0384 - .align 2, 0 -_080E02F0: .4byte gBattle_BG1_X -_080E02F4: .4byte 0x0000ff79 -_080E02F8: .4byte 0x0000fff6 -_080E02FC: .4byte gBattle_BG1_Y -_080E0300: .4byte gTasks -_080E0304: - ldr r1, _080E0338 @ =gTasks - lsls r4, r6, 2 - adds r0, r4, r6 - lsls r0, 3 - adds r5, r0, r1 - movs r0, 0 - strh r0, [r5, 0xE] - ldr r0, _080E033C @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E0348 - ldr r2, _080E0340 @ =gBattle_BG1_X - ldr r1, _080E0344 @ =gUnknown_83FF284 - movs r3, 0xC - ldrsh r0, [r5, r3] - adds r0, r1 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - ldrh r5, [r5, 0x1C] - adds r0, r5 - b _080E035A - .align 2, 0 -_080E0338: .4byte gTasks -_080E033C: .4byte gBattleAnimTarget -_080E0340: .4byte gBattle_BG1_X -_080E0344: .4byte gUnknown_83FF284 -_080E0348: - ldr r2, _080E0378 @ =gBattle_BG1_X - ldr r1, _080E037C @ =gUnknown_83FF284 - movs r3, 0xC - ldrsh r0, [r5, r3] - adds r0, r1 - movs r1, 0 - ldrsb r1, [r0, r1] - ldrh r0, [r5, 0x1C] - subs r0, r1 -_080E035A: - strh r0, [r2] - ldr r0, _080E0380 @ =gTasks - adds r1, r4, r6 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0xC] - adds r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _080E0384 - strh r0, [r1, 0x8] - b _080E0476 - .align 2, 0 -_080E0378: .4byte gBattle_BG1_X -_080E037C: .4byte gUnknown_83FF284 -_080E0380: .4byte gTasks -_080E0384: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - b _080E0476 -_080E038C: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r4 - ldrh r0, [r4, 0xA] - subs r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bgt _080E03A6 - movs r0, 0x5 - strh r0, [r4, 0xA] -_080E03A6: - ldrh r1, [r4, 0xA] - lsls r1, 8 - movs r0, 0x3 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bne _080E0476 - b _080E03E2 -_080E03C2: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r4 - ldrh r1, [r4, 0xE] - adds r1, 0x1 - strh r1, [r4, 0xE] - lsls r1, 16 - asrs r1, 16 - ldr r2, _080E03EC @ =gUnknown_83FF288 - movs r3, 0xC - ldrsh r0, [r4, r3] - adds r0, r2 - ldrb r0, [r0] - cmp r1, r0 - ble _080E0476 -_080E03E2: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E0476 - .align 2, 0 -_080E03EC: .4byte gUnknown_83FF288 -_080E03F0: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r4 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xD - ble _080E040A - movs r0, 0xD - strh r0, [r4, 0xA] -_080E040A: - ldrh r1, [r4, 0xA] - lsls r1, 8 - movs r0, 0x3 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0xD - bne _080E0476 - movs r0, 0x1 - strh r0, [r4, 0x8] - b _080E0476 -_080E042A: - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_8075358 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E044C - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_080E044C: - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - ldr r0, _080E0480 @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080E0484 @ =gBattle_BG1_Y - strh r1, [r0] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080E0476: - add sp, 0x10 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E0480: .4byte gBattle_BG1_X -_080E0484: .4byte gBattle_BG1_Y - thumb_func_end sub_80E017C - - thumb_func_start sub_80E0488 -sub_80E0488: @ 80E0488 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, _080E04C0 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E04C8 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080E04C4 @ =gUnknown_83FF290 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E04DA - .align 2, 0 -_080E04C0: .4byte gTasks -_080E04C4: .4byte gUnknown_83FF290 -_080E04C8: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080E04DA - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080E04DA: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80E0488 - - thumb_func_start sub_80E04E0 -sub_80E04E0: @ 80E04E0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - movs r2, 0x2E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _080E04FE - adds r0, r4, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080E0552 -_080E04FE: - adds r0, 0x1 - strh r0, [r4, 0x2E] - cmp r1, 0x14 - ble _080E0552 - ldrh r0, [r4, 0x30] - adds r0, 0xA0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - adds r0, 0x80 - strh r0, [r4, 0x32] - ldr r0, _080E052C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E0530 - ldrh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - b _080E0536 - .align 2, 0 -_080E052C: .4byte gBattleAnimAttacker -_080E0530: - ldrh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 -_080E0536: - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x40 - ble _080E0552 - adds r0, r4, 0 - bl DestroyAnimSprite -_080E0552: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E04E0 - - thumb_func_start sub_80E0558 -sub_80E0558: @ 80E0558 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E057C @ =gTasks - adds r4, r0, r1 - ldr r5, _080E0580 @ =gBattleAnimArgs - movs r1, 0x2 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080E0584 - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _080E0618 - .align 2, 0 -_080E057C: .4byte gTasks -_080E0580: .4byte gBattleAnimArgs -_080E0584: - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bge _080E0590 - movs r0, 0 - strh r0, [r5, 0x4] -_080E0590: - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0x2 - ble _080E059C - movs r0, 0x2 - strh r0, [r5, 0x4] -_080E059C: - movs r0, 0 - strh r0, [r4, 0x8] - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - movs r0, 0x4 - ldrsh r1, [r5, r0] - lsls r1, 1 - movs r0, 0x8 - subs r0, r1 - strh r0, [r4, 0xE] - movs r1, 0x4 - ldrsh r0, [r5, r1] - lsls r0, 7 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r4, 0x10] - ldrh r0, [r5, 0x4] - adds r0, 0x2 - strh r0, [r4, 0x12] - ldrh r0, [r5, 0x2] - subs r0, 0x1 - strh r0, [r4, 0x14] - ldrb r0, [r5] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - movs r1, 0 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080E05E8 - ldr r0, _080E05E4 @ =gBattleAnimAttacker - b _080E05EA - .align 2, 0 -_080E05E4: .4byte gBattleAnimAttacker -_080E05E8: - ldr r0, _080E0620 @ =gBattleAnimTarget -_080E05EA: - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E0608 - movs r1, 0x10 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x10] - movs r1, 0x12 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x12] -_080E0608: - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - ldr r0, _080E0624 @ =sub_80E0628 - str r0, [r4] -_080E0618: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E0620: .4byte gBattleAnimTarget -_080E0624: .4byte sub_80E0628 - thumb_func_end sub_80E0558 - - thumb_func_start sub_80E0628 -sub_80E0628: @ 80E0628 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080E064C @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r6, [r4, r0] - cmp r6, 0x1 - beq _080E06B0 - cmp r6, 0x1 - bgt _080E0650 - cmp r6, 0 - beq _080E065C - b _080E0788 - .align 2, 0 -_080E064C: .4byte gTasks -_080E0650: - cmp r6, 0x2 - beq _080E0708 - cmp r6, 0x3 - bne _080E065A - b _080E0778 -_080E065A: - b _080E0788 -_080E065C: - ldr r2, _080E06AC @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x12] - ldrh r2, [r0, 0x24] - adds r1, r2 - strh r1, [r0, 0x24] - ldrh r0, [r4, 0xC] - ldrh r1, [r4, 0x10] - subs r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0xC] - adds r1, r2, 0 - bl SetSpriteRotScale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl SetBattlerSpriteYOffsetFromRotation - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _080E0788 - strh r6, [r4, 0xA] - b _080E0770 - .align 2, 0 -_080E06AC: .4byte gSprites -_080E06B0: - ldr r2, _080E0704 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x24] - ldrh r2, [r4, 0x12] - subs r1, r2 - strh r1, [r0, 0x24] - ldrh r0, [r4, 0x10] - ldrh r1, [r4, 0xC] - adds r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0xC] - adds r1, r2, 0 - bl SetSpriteRotScale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl SetBattlerSpriteYOffsetFromRotation - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - lsls r1, 16 - asrs r1, 16 - movs r2, 0xE - ldrsh r0, [r4, r2] - lsls r0, 1 - cmp r1, r0 - blt _080E0788 - movs r0, 0 - strh r0, [r4, 0xA] - b _080E0770 - .align 2, 0 -_080E0704: .4byte gSprites -_080E0708: - ldr r2, _080E076C @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x12] - ldrh r2, [r0, 0x24] - adds r1, r2 - movs r5, 0 - strh r1, [r0, 0x24] - ldrh r0, [r4, 0xC] - ldrh r1, [r4, 0x10] - subs r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0xC] - adds r1, r2, 0 - bl SetSpriteRotScale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl SetBattlerSpriteYOffsetFromRotation - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _080E0788 - ldrh r1, [r4, 0x14] - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080E0770 - subs r0, r1, 0x1 - strh r0, [r4, 0x14] - strh r5, [r4, 0xA] - strh r5, [r4, 0x8] - b _080E0788 - .align 2, 0 -_080E076C: .4byte gSprites -_080E0770: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E0788 -_080E0778: - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl ResetSpriteRotScale - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080E0788: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E0628 - - thumb_func_start sub_80E0790 -sub_80E0790: @ 80E0790 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080E07AC @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080E07B4 - strh r0, [r4, 0x20] - ldr r1, _080E07B0 @ =gBattleAnimArgs - ldrh r0, [r1] - b _080E07BE - .align 2, 0 -_080E07AC: .4byte gBattleAnimAttacker -_080E07B0: .4byte gBattleAnimArgs -_080E07B4: - movs r0, 0xF0 - strh r0, [r4, 0x20] - ldr r1, _080E07D8 @ =gBattleAnimArgs - ldrh r0, [r1] - subs r0, 0x1E -_080E07BE: - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x32] - ldrb r1, [r1, 0x2] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, _080E07DC @ =sub_80E07E0 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E07D8: .4byte gBattleAnimArgs -_080E07DC: .4byte sub_80E07E0 - thumb_func_end sub_80E0790 - - thumb_func_start sub_80E07E0 -sub_80E07E0: @ 80E07E0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x3 - strh r0, [r4, 0x2E] - ldr r0, _080E0820 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E0824 - ldrh r1, [r4, 0x20] - adds r1, 0x5 - strh r1, [r4, 0x20] - ldrh r0, [r4, 0x22] - subs r0, 0x1 - strh r0, [r4, 0x22] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0xF0 - ble _080E0812 - adds r0, r4, 0 - bl DestroyAnimSprite -_080E0812: - ldrh r1, [r4, 0x2E] - movs r0, 0xFF - ands r0, r1 - movs r1, 0x10 - bl Sin - b _080E0848 - .align 2, 0 -_080E0820: .4byte gBattleAnimAttacker -_080E0824: - ldrh r1, [r4, 0x20] - subs r1, 0x5 - strh r1, [r4, 0x20] - ldrh r0, [r4, 0x22] - adds r0, 0x1 - strh r0, [r4, 0x22] - lsls r1, 16 - cmp r1, 0 - bge _080E083C - adds r0, r4, 0 - bl DestroyAnimSprite -_080E083C: - ldrh r1, [r4, 0x2E] - movs r0, 0xFF - ands r0, r1 - movs r1, 0x10 - bl Cos -_080E0848: - strh r0, [r4, 0x26] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E07E0 - - thumb_func_start sub_80E0850 -sub_80E0850: @ 80E0850 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080E0898 @ =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - movs r0, 0x20 - strh r0, [r4, 0x20] - movs r0, 0x40 - strh r0, [r4, 0x22] - movs r0, 0x80 - lsls r0, 4 - strh r0, [r4, 0x24] - ldr r0, _080E089C @ =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - ldr r0, _080E08A0 @ =sub_80E08A4 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E0898: .4byte gTasks -_080E089C: .4byte gBattleAnimArgs -_080E08A0: .4byte sub_80E08A4 - thumb_func_end sub_80E0850 - - thumb_func_start sub_80E08A4 -sub_80E08A4: @ 80E08A4 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080E08D0 @ =gTasks - adds r7, r0, r1 - movs r1, 0x8 - ldrsh r0, [r7, r1] - mov r8, r0 - cmp r0, 0x1 - beq _080E0940 - cmp r0, 0x1 - bgt _080E08D4 - cmp r0, 0 - beq _080E08DC - b _080E09BA - .align 2, 0 -_080E08D0: .4byte gTasks -_080E08D4: - mov r2, r8 - cmp r2, 0x2 - beq _080E09A8 - b _080E09BA -_080E08DC: - movs r3, 0x80 - lsls r3, 2 - adds r0, r3, 0 - ldrh r1, [r7, 0xC] - adds r2, r0, r1 - strh r2, [r7, 0xC] - lsls r0, r2, 16 - asrs r0, 16 - ldrh r3, [r7, 0x24] - mov r8, r3 - movs r3, 0x24 - ldrsh r1, [r7, r3] - cmp r0, r1 - blt _080E09BA - mov r0, r8 - subs r5, r0, r2 - lsls r5, 16 - asrs r5, 16 - adds r6, r1, 0 - lsls r6, 1 - adds r0, r5, 0 - adds r1, r6, 0 - bl __divsi3 - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - adds r0, r5, 0 - adds r1, r6, 0 - bl __modsi3 - lsls r0, 16 - lsrs r0, 16 - lsls r4, 16 - asrs r4, 16 - movs r1, 0x1 - ands r4, r1 - cmp r4, 0 - bne _080E0934 - lsls r0, 16 - asrs r0, 16 - mov r2, r8 - subs r0, r2, r0 - b _080E0992 -_080E0934: - lsls r0, 16 - asrs r0, 16 - mov r3, r8 - subs r0, r3 - strh r0, [r7, 0xC] - b _080E09BA -_080E0940: - ldr r1, _080E0998 @ =0xfffffe00 - adds r0, r1, 0 - ldrh r2, [r7, 0xC] - adds r1, r0, r2 - strh r1, [r7, 0xC] - movs r3, 0xC - ldrsh r0, [r7, r3] - movs r2, 0x24 - ldrsh r6, [r7, r2] - cmn r0, r6 - bgt _080E09BA - ldrh r3, [r7, 0x24] - mov r9, r3 - mov r0, r9 - subs r4, r0, r1 - lsls r4, 16 - asrs r4, 16 - lsls r6, 1 - adds r0, r4, 0 - adds r1, r6, 0 - bl __divsi3 - adds r5, r0, 0 - lsls r5, 16 - lsrs r5, 16 - adds r0, r4, 0 - adds r1, r6, 0 - bl __modsi3 - lsls r0, 16 - lsrs r2, r0, 16 - mov r1, r8 - ands r1, r5 - lsls r0, r1, 16 - asrs r1, r0, 16 - cmp r1, 0 - bne _080E099C - lsls r0, r2, 16 - asrs r0, 16 - mov r2, r9 - subs r0, r2 -_080E0992: - strh r0, [r7, 0xC] - strh r1, [r7, 0x8] - b _080E09BA - .align 2, 0 -_080E0998: .4byte 0xfffffe00 -_080E099C: - lsls r0, r2, 16 - asrs r0, 16 - mov r3, r9 - subs r0, r3, r0 - strh r0, [r7, 0xC] - b _080E09BA -_080E09A8: - ldrh r0, [r7, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl ResetSpriteRotScale - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080E0A30 -_080E09BA: - ldrh r0, [r7, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r7, 0xC] - adds r1, r2, 0 - bl SetSpriteRotScale - ldrh r0, [r7, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl SetBattlerSpriteYOffsetFromRotation - ldr r2, _080E0A28 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r2 - movs r2, 0xC - ldrsh r0, [r7, r2] - cmp r0, 0 - bge _080E09EE - adds r0, 0x3F -_080E09EE: - asrs r0, 6 - negs r0, r0 - strh r0, [r1, 0x24] - ldrh r0, [r7, 0xA] - adds r0, 0x1 - strh r0, [r7, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _080E0A30 - ldrh r1, [r7, 0x20] - movs r3, 0x20 - ldrsh r0, [r7, r3] - cmp r0, 0 - beq _080E0A2C - subs r0, r1, 0x1 - strh r0, [r7, 0x20] - ldrh r0, [r7, 0x24] - ldrh r1, [r7, 0x22] - subs r0, r1 - strh r0, [r7, 0x24] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bgt _080E0A30 - movs r0, 0x10 - strh r0, [r7, 0x24] - b _080E0A30 - .align 2, 0 -_080E0A28: .4byte gSprites -_080E0A2C: - movs r0, 0x2 - strh r0, [r7, 0x8] -_080E0A30: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E08A4 - - thumb_func_start sub_80E0A3C -sub_80E0A3C: @ 80E0A3C - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080E0A9C - ldr r6, _080E0A94 @ =gBattleAnimArgs - movs r2, 0x4 - ldrsh r0, [r6, r2] - cmp r0, 0 - bne _080E0A70 - ldr r4, _080E0A98 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] -_080E0A70: - ldrh r0, [r6] - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x20] - ldrh r1, [r6, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r1, r2 - strh r0, [r5, 0x22] - movs r0, 0x80 - strh r0, [r5, 0x30] - movs r0, 0xC0 - lsls r0, 2 - strh r0, [r5, 0x32] - strh r1, [r5, 0x34] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080E0AFA - .align 2, 0 -_080E0A94: .4byte gBattleAnimArgs -_080E0A98: .4byte gBattleAnimAttacker -_080E0A9C: - ldrh r1, [r5, 0x30] - lsls r0, r1, 16 - asrs r0, 24 - strh r0, [r5, 0x24] - ldrh r0, [r5, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r2, [r5, 0x26] - adds r0, r2 - strh r0, [r5, 0x26] - movs r2, 0x36 - ldrsh r0, [r5, r2] - adds r4, r1, 0 - cmp r0, 0 - bne _080E0ADA - movs r0, 0x26 - ldrsh r1, [r5, r0] - movs r2, 0x34 - ldrsh r0, [r5, r2] - cmn r1, r0 - ble _080E0ADA - movs r0, 0x1 - strh r0, [r5, 0x36] - movs r1, 0x32 - ldrsh r0, [r5, r1] - negs r0, r0 - movs r1, 0x3 - bl __divsi3 - lsls r0, 1 - strh r0, [r5, 0x32] -_080E0ADA: - adds r0, r4, 0 - adds r0, 0xC0 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - adds r0, 0x80 - strh r0, [r5, 0x32] - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080E0AFA - adds r0, r5, 0 - bl DestroyAnimSprite -_080E0AFA: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E0A3C - - thumb_func_start sub_80E0B00 -sub_80E0B00: @ 80E0B00 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r0, 24 - adds r7, r0, 0 - ldr r1, _080E0B30 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r2, r0, r1 - movs r1, 0x8 - ldrsh r0, [r2, r1] - cmp r0, 0 - bne _080E0C0C - ldr r0, _080E0B34 @ =gBattleAnimArgs - movs r3, 0 - ldrsh r1, [r0, r3] - mov r8, r0 - cmp r1, 0 - bne _080E0B3C - ldr r0, _080E0B38 @ =gBattleAnimAttacker - b _080E0B3E - .align 2, 0 -_080E0B30: .4byte gTasks -_080E0B34: .4byte gBattleAnimArgs -_080E0B38: .4byte gBattleAnimAttacker -_080E0B3C: - ldr r0, _080E0B78 @ =gBattleAnimTarget -_080E0B3E: - ldrb r0, [r0] - strh r0, [r2, 0x1E] - mov r1, r8 - ldrb r0, [r1] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080E0B7C @ =gTasks - lsls r4, r7, 2 - adds r0, r4, r7 - lsls r0, 3 - adds r6, r0, r1 - strh r5, [r6, 0x1C] - adds r0, r5, 0 - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - mov r2, r8 - movs r3, 0x2 - ldrsh r0, [r2, r3] - cmp r0, 0x1 - beq _080E0BA0 - cmp r0, 0x1 - bgt _080E0B80 - cmp r0, 0 - beq _080E0B88 - lsls r2, r5, 4 - b _080E0BE8 - .align 2, 0 -_080E0B78: .4byte gBattleAnimTarget -_080E0B7C: .4byte gTasks -_080E0B80: - cmp r0, 0x2 - beq _080E0BAA - lsls r2, r5, 4 - b _080E0BE8 -_080E0B88: - movs r2, 0xA0 - lsls r2, 1 - adds r0, r5, 0 - movs r1, 0xE0 - movs r3, 0 - bl SetSpriteRotScale - adds r0, r5, 0 - bl SetBattlerSpriteYOffsetFromYScale - lsls r2, r5, 4 - b _080E0BE8 -_080E0BA0: - movs r2, 0x98 - lsls r2, 1 - movs r3, 0xF0 - lsls r3, 4 - b _080E0BB2 -_080E0BAA: - movs r2, 0x98 - lsls r2, 1 - movs r3, 0xF1 - lsls r3, 8 -_080E0BB2: - adds r0, r5, 0 - movs r1, 0xD0 - bl SetSpriteRotScale - adds r0, r5, 0 - bl SetBattlerSpriteYOffsetFromYScale - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E0BD8 - ldrb r0, [r6, 0x1E] - bl GetBattlerSide - lsls r0, 24 - lsls r2, r5, 4 - cmp r0, 0 - bne _080E0BE8 -_080E0BD8: - ldr r0, _080E0C04 @ =gSprites - lsls r2, r5, 4 - adds r1, r2, r5 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x26] - adds r0, 0x10 - strh r0, [r1, 0x26] -_080E0BE8: - ldr r1, _080E0C04 @ =gSprites - adds r0, r2, r5 - lsls r0, 2 - adds r0, r1 - movs r1, 0x2 - strh r1, [r0, 0x24] - ldr r0, _080E0C08 @ =gTasks - adds r1, r4, r7 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - b _080E0C58 - .align 2, 0 -_080E0C04: .4byte gSprites -_080E0C08: .4byte gTasks -_080E0C0C: - ldrb r5, [r2, 0x1C] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - movs r4, 0 - strh r0, [r2, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080E0C30 - strh r4, [r2, 0xC] - ldr r0, _080E0C64 @ =gSprites - lsls r1, r5, 4 - adds r1, r5 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x24] - negs r0, r0 - strh r0, [r1, 0x24] -_080E0C30: - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xD - bne _080E0C58 - adds r0, r5, 0 - bl ResetSpriteRotScale - ldr r1, _080E0C64 @ =gSprites - lsls r0, r5, 4 - adds r0, r5 - lsls r0, 2 - adds r0, r1 - strh r4, [r0, 0x24] - strh r4, [r0, 0x26] - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080E0C58: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E0C64: .4byte gSprites - thumb_func_end sub_80E0B00 - - thumb_func_start sub_80E0C68 -sub_80E0C68: @ 80E0C68 - push {r4,r5,lr} - adds r4, r0, 0 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xC - bl __umodsi3 - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, r0 - ldr r3, _080E0CB4 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080E0CB8 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - bl Random - ldr r5, _080E0CBC @ =0x000001ff - ands r5, r0 - bl Random - movs r1, 0xFF - ands r1, r0 - movs r0, 0x1 - ands r0, r5 - cmp r0, 0 - beq _080E0CC0 - movs r2, 0xBC - lsls r2, 3 - adds r0, r5, r2 - b _080E0CC8 - .align 2, 0 -_080E0CB4: .4byte 0x000003ff -_080E0CB8: .4byte 0xfffffc00 -_080E0CBC: .4byte 0x000001ff -_080E0CC0: - movs r3, 0xBC - lsls r3, 3 - adds r0, r3, 0 - subs r0, r5 -_080E0CC8: - strh r0, [r4, 0x2E] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080E0CDA - movs r2, 0x90 - lsls r2, 3 - adds r0, r1, r2 - b _080E0CE2 -_080E0CDA: - movs r3, 0x90 - lsls r3, 3 - adds r0, r3, 0 - subs r0, r1 -_080E0CE2: - strh r0, [r4, 0x30] - ldr r0, _080E0CF4 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x32] - lsls r0, 16 - cmp r0, 0 - bne _080E0CFC - ldr r0, _080E0CF8 @ =0x0000fff8 - b _080E0CFE - .align 2, 0 -_080E0CF4: .4byte gBattleAnimArgs -_080E0CF8: .4byte 0x0000fff8 -_080E0CFC: - movs r0, 0xF8 -_080E0CFE: - strh r0, [r4, 0x20] - movs r0, 0x68 - strh r0, [r4, 0x22] - ldr r0, _080E0D10 @ =sub_80E0D14 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E0D10: .4byte sub_80E0D14 - thumb_func_end sub_80E0C68 - - thumb_func_start sub_80E0D14 -sub_80E0D14: @ 80E0D14 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E0D2C - ldrh r3, [r4, 0x2E] - lsls r0, r3, 16 - asrs r0, 24 - ldrh r1, [r4, 0x24] - adds r0, r1 - b _080E0D36 -_080E0D2C: - ldrh r3, [r4, 0x2E] - lsls r1, r3, 16 - asrs r1, 24 - ldrh r0, [r4, 0x24] - subs r0, r1 -_080E0D36: - strh r0, [r4, 0x24] - ldrh r2, [r4, 0x30] - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r4, 0x26] - subs r0, r1 - strh r0, [r4, 0x26] - adds r0, r3, 0 - subs r0, 0x16 - strh r0, [r4, 0x2E] - adds r1, r2, 0 - subs r1, 0x30 - strh r1, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - bge _080E0D5A - movs r0, 0 - strh r0, [r4, 0x2E] -_080E0D5A: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _080E0D6E - adds r0, r4, 0 - bl DestroyAnimSprite -_080E0D6E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E0D14 - - thumb_func_start sub_80E0D74 -sub_80E0D74: @ 80E0D74 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r1, _080E0DD8 @ =0x00001f3f - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r0, _080E0DDC @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r4, _080E0DE0 @ =gBattle_WIN0V - strh r1, [r4] - movs r0, 0x40 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x44 - bl SetGpuReg - ldr r0, _080E0DE4 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x2E] - adds r0, r5, 0 - movs r1, 0 - bl InitSpritePosToAnimTarget - ldrb r1, [r5, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r5, 0x1] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080E0DE8 @ =sub_80E0DEC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E0DD8: .4byte 0x00001f3f -_080E0DDC: .4byte gBattle_WIN0H -_080E0DE0: .4byte gBattle_WIN0V -_080E0DE4: .4byte gBattleAnimArgs -_080E0DE8: .4byte sub_80E0DEC - thumb_func_end sub_80E0D74 - - thumb_func_start sub_80E0DEC -sub_80E0DEC: @ 80E0DEC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080E0E2A - cmp r0, 0x1 - bgt _080E0E02 - cmp r0, 0 - beq _080E0E0C - b _080E0E8A -_080E0E02: - cmp r0, 0x2 - beq _080E0E40 - cmp r0, 0x3 - beq _080E0E62 - b _080E0E8A -_080E0E0C: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080E0E8A - b _080E0E5A -_080E0E2A: - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _080E0E8A - adds r0, r4, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim - b _080E0E5A -_080E0E40: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080E0E8A - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080E0E5A: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - b _080E0E8A -_080E0E62: - ldr r1, _080E0E90 @ =0x00003f3f - movs r0, 0x4A - bl SetGpuReg - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite -_080E0E8A: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E0E90: .4byte 0x00003f3f - thumb_func_end sub_80E0DEC - - thumb_func_start sub_80E0E94 -sub_80E0E94: @ 80E0E94 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080E0ED0 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r1, _080E0ED4 @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - ldr r1, _080E0ED8 @ =sub_80E0EDC - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E0ED0: .4byte gBattleAnimAttacker -_080E0ED4: .4byte gBattleAnimArgs -_080E0ED8: .4byte sub_80E0EDC - thumb_func_end sub_80E0E94 - - thumb_func_start sub_80E0EDC -sub_80E0EDC: @ 80E0EDC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - bl Sin - strh r0, [r4, 0x24] - movs r2, 0x30 - ldrsh r0, [r4, r2] - ldrh r1, [r4, 0x34] - lsls r1, 16 - asrs r1, 24 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x9 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - lsls r1, r0, 16 - cmp r0, 0x3F - bls _080E0F16 - asrs r0, r1, 16 - cmp r0, 0xC3 - ble _080E0F28 -_080E0F16: - ldr r0, _080E0F24 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - subs r0, 0x1 - b _080E0F32 - .align 2, 0 -_080E0F24: .4byte gBattleAnimAttacker -_080E0F28: - ldr r0, _080E0F74 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - adds r0, 0x1 -_080E0F32: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r3, 0x38 - ldrsh r2, [r4, r3] - cmp r2, 0 - bne _080E0F78 - movs r1, 0x80 - lsls r1, 3 - adds r0, r1, 0 - ldrh r3, [r4, 0x32] - adds r0, r3 - strh r0, [r4, 0x32] - movs r1, 0x80 - lsls r1, 1 - adds r0, r1, 0 - ldrh r3, [r4, 0x34] - adds r0, r3 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x2E - ldrsh r1, [r4, r3] - cmp r0, r1 - bne _080E0FA8 - strh r2, [r4, 0x36] - movs r0, 0x1 - strh r0, [r4, 0x38] - b _080E0FA8 - .align 2, 0 -_080E0F74: .4byte gBattleAnimAttacker -_080E0F78: - cmp r2, 0x1 - bne _080E0FA8 - ldr r1, _080E0FB0 @ =0xfffffc00 - adds r0, r1, 0 - ldrh r2, [r4, 0x32] - adds r0, r2 - strh r0, [r4, 0x32] - ldr r3, _080E0FB4 @ =0xffffff00 - adds r0, r3, 0 - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x2E - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _080E0FA8 - adds r0, r4, 0 - bl DestroyAnimSprite -_080E0FA8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E0FB0: .4byte 0xfffffc00 -_080E0FB4: .4byte 0xffffff00 - thumb_func_end sub_80E0EDC - - thumb_func_start sub_80E0FB8 -sub_80E0FB8: @ 80E0FB8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x20 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x18] - movs r0, 0 - bl GetAnimBattlerSpriteId - ldr r0, _080E1040 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E107C - movs r0, 0 - str r0, [sp, 0x1C] - ldr r6, _080E1044 @ =gBattlerPartyIndexes - ldr r4, _080E1048 @ =gBattleAnimTarget - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - movs r5, 0x64 - muls r0, r5 - ldr r7, _080E104C @ =gPlayerParty - adds r0, r7 - movs r1, 0 - bl GetMonData - mov r10, r0 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - adds r0, r7 - movs r1, 0x1 - bl GetMonData - mov r9, r0 - ldr r0, _080E1050 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldrb r2, [r4] - ldr r1, [r0] - lsls r0, r2, 2 - adds r1, r0, r1 - ldrh r0, [r1, 0x2] - cmp r0, 0 - bne _080E1074 - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E1054 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - adds r0, r7 - b _080E1062 - .align 2, 0 -_080E1040: .4byte gBattleAnimAttacker -_080E1044: .4byte gBattlerPartyIndexes -_080E1048: .4byte gBattleAnimTarget -_080E104C: .4byte gPlayerParty -_080E1050: .4byte gBattleSpritesDataPtr -_080E1054: - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - ldr r1, _080E1070 @ =gEnemyParty - adds r0, r1 -_080E1062: - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r6, r0, 16 - b _080E1076 - .align 2, 0 -_080E1070: .4byte gEnemyParty -_080E1074: - ldrh r6, [r1, 0x2] -_080E1076: - movs r1, 0x14 - mov r8, r1 - b _080E1112 -_080E107C: - movs r2, 0x1 - str r2, [sp, 0x1C] - ldr r6, _080E10E0 @ =gBattlerPartyIndexes - ldr r4, _080E10E4 @ =gBattleAnimTarget - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - movs r5, 0x64 - muls r0, r5 - ldr r7, _080E10E8 @ =gEnemyParty - adds r0, r7 - movs r1, 0 - bl GetMonData - mov r10, r0 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - adds r0, r7 - movs r1, 0x1 - bl GetMonData - mov r9, r0 - ldr r0, _080E10EC @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldrb r2, [r4] - ldr r1, [r0] - lsls r0, r2, 2 - adds r1, r0, r1 - ldrh r0, [r1, 0x2] - cmp r0, 0 - bne _080E110C - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E10F4 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - ldr r1, _080E10F0 @ =gPlayerParty - adds r0, r1 - b _080E1100 - .align 2, 0 -_080E10E0: .4byte gBattlerPartyIndexes -_080E10E4: .4byte gBattleAnimTarget -_080E10E8: .4byte gEnemyParty -_080E10EC: .4byte gBattleSpritesDataPtr -_080E10F0: .4byte gPlayerParty -_080E10F4: - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - adds r0, r7 -_080E1100: - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r6, r0, 16 - b _080E110E -_080E110C: - ldrh r6, [r1, 0x2] -_080E110E: - ldr r3, _080E11FC @ =0x0000ffec - mov r8, r3 -_080E1112: - ldr r0, _080E1200 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteBGPriority - lsls r0, 24 - lsrs r7, r0, 24 - ldr r5, _080E1200 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - mov r2, r8 - lsls r1, r2, 16 - asrs r1, 16 - adds r4, r1 - lsls r4, 16 - asrs r4, 16 - lsrs r0, 24 - str r0, [sp] - movs r0, 0x5 - str r0, [sp, 0x4] - mov r3, r10 - str r3, [sp, 0x8] - mov r0, r9 - str r0, [sp, 0xC] - ldr r0, _080E1204 @ =gBattleAnimTarget - ldrb r0, [r0] - str r0, [sp, 0x10] - movs r0, 0x1 - str r0, [sp, 0x14] - adds r0, r6, 0 - ldr r1, [sp, 0x1C] - movs r2, 0 - adds r3, r4, 0 - bl sub_80768D0 - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - ldr r0, _080E1208 @ =gSprites - lsls r5, r6, 4 - adds r5, r6 - lsls r5, 2 - adds r5, r0 - movs r0, 0x3 - ands r7, r0 - lsls r7, 2 - mov r8, r7 - ldrb r0, [r5, 0x5] - movs r4, 0xD - negs r4, r4 - adds r1, r4, 0 - ands r1, r0 - mov r2, r8 - orrs r1, r2 - strb r1, [r5, 0x5] - ldrb r2, [r5, 0x1] - adds r0, r4, 0 - ands r0, r2 - movs r2, 0x4 - orrs r0, r2 - strb r0, [r5, 0x1] - ldr r0, _080E120C @ =0x00007fff - lsrs r1, 4 - lsls r1, 4 - movs r3, 0x80 - lsls r3, 1 - adds r2, r3, 0 - orrs r1, r2 - movs r2, 0x20 - bl FillPalette - ldrb r0, [r5, 0x5] - ands r4, r0 - mov r0, r8 - orrs r4, r0 - strb r4, [r5, 0x5] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldr r0, _080E1210 @ =gTasks - ldr r1, [sp, 0x18] - lsls r4, r1, 2 - adds r4, r1 - lsls r4, 3 - adds r4, r0 - ldrh r0, [r4, 0xA] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - strh r6, [r4, 0x8] - ldr r0, _080E1214 @ =sub_80E1218 - str r0, [r4] - add sp, 0x20 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E11FC: .4byte 0x0000ffec -_080E1200: .4byte gBattleAnimAttacker -_080E1204: .4byte gBattleAnimTarget -_080E1208: .4byte gSprites -_080E120C: .4byte 0x00007fff -_080E1210: .4byte gTasks -_080E1214: .4byte sub_80E1218 - thumb_func_end sub_80E0FB8 - - thumb_func_start sub_80E1218 -sub_80E1218: @ 80E1218 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E126C @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r4, r1, r2 - ldrh r0, [r4, 0x1C] - adds r1, r0, 0x1 - strh r1, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E1266 - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0xA - bne _080E1266 - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0x1C] - strh r0, [r4, 0x1E] - ldr r0, _080E1270 @ =sub_80E1274 - str r0, [r4] -_080E1266: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E126C: .4byte gTasks -_080E1270: .4byte sub_80E1274 - thumb_func_end sub_80E1218 - - thumb_func_start sub_80E1274 -sub_80E1274: @ 80E1274 - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E12EC @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r5, r1, r2 - ldrb r2, [r5, 0x8] - ldrh r0, [r5, 0x1C] - subs r0, 0x10 - movs r4, 0 - strh r0, [r5, 0x1C] - ldrh r0, [r5, 0x1E] - adds r0, 0x80 - strh r0, [r5, 0x1E] - ldr r1, _080E12F0 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r6, r0, r1 - ldrb r2, [r6, 0x1] - lsls r1, r2, 30 - lsrs r1, 30 - movs r0, 0x2 - orrs r1, r0 - subs r0, 0x6 - ands r0, r2 - orrs r0, r1 - strb r0, [r6, 0x1] - movs r0, 0x1C - ldrsh r2, [r5, r0] - movs r0, 0x1E - ldrsh r3, [r5, r0] - str r4, [sp] - adds r0, r6, 0 - movs r1, 0x1 - bl TrySetSpriteRotScale - ldrh r0, [r5, 0x20] - adds r0, 0x1 - strh r0, [r5, 0x20] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bne _080E12E2 - adds r0, r6, 0 - bl sub_8075AD8 - adds r0, r6, 0 - bl DestroySpriteAndFreeResources_ - ldr r0, _080E12F4 @ =DestroyAnimVisualTaskAndDisableBlend - str r0, [r5] -_080E12E2: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E12EC: .4byte gTasks -_080E12F0: .4byte gSprites -_080E12F4: .4byte DestroyAnimVisualTaskAndDisableBlend - thumb_func_end sub_80E1274 - - thumb_func_start sub_80E12F8 -sub_80E12F8: @ 80E12F8 - push {r4-r7,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080E1318 @ =gTasks - adds r4, r1, r0 - ldr r0, _080E131C @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E1324 - ldr r0, _080E1320 @ =gBattleAnimAttacker - b _080E1326 - .align 2, 0 -_080E1318: .4byte gTasks -_080E131C: .4byte gBattleAnimArgs -_080E1320: .4byte gBattleAnimAttacker -_080E1324: - ldr r0, _080E13A4 @ =gBattleAnimTarget -_080E1326: - ldrb r5, [r0] - movs r6, 0 - strh r6, [r4, 0x8] - strh r6, [r4, 0xA] - strh r6, [r4, 0xC] - movs r0, 0x10 - strh r0, [r4, 0xE] - strh r6, [r4, 0x10] - strh r5, [r4, 0x12] - movs r0, 0x20 - strh r0, [r4, 0x14] - strh r6, [r4, 0x16] - movs r0, 0x18 - strh r0, [r4, 0x18] - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E1358 - movs r1, 0x18 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x18] -_080E1358: - adds r0, r5, 0 - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x22 - strh r0, [r4, 0x22] - cmp r0, 0 - bge _080E136C - strh r6, [r4, 0x22] -_080E136C: - ldrh r0, [r4, 0x22] - adds r0, 0x42 - strh r0, [r4, 0x24] - ldr r0, _080E13A8 @ =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - adds r0, r5, 0 - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E13BC - ldr r0, _080E13AC @ =0x04000014 - str r0, [sp] - ldr r1, _080E13B0 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - ldr r0, _080E13B4 @ =gBattle_BG1_X - ldrh r5, [r0] - ldr r0, _080E13B8 @ =gBattle_BG1_Y - b _080E13CE - .align 2, 0 -_080E13A4: .4byte gBattleAnimTarget -_080E13A8: .4byte gBattleAnimArgs -_080E13AC: .4byte 0x04000014 -_080E13B0: .4byte 0x00003f42 -_080E13B4: .4byte gBattle_BG1_X -_080E13B8: .4byte gBattle_BG1_Y -_080E13BC: - ldr r0, _080E1434 @ =0x04000018 - str r0, [sp] - ldr r1, _080E1438 @ =0x00003f44 - movs r0, 0x50 - bl SetGpuReg - ldr r0, _080E143C @ =gBattle_BG2_X - ldrh r5, [r0] - ldr r0, _080E1440 @ =gBattle_BG2_Y -_080E13CE: - ldrh r3, [r0] - movs r7, 0 - movs r2, 0 - ldr r6, _080E1444 @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r0, r6 - mov r12, r0 -_080E13DE: - lsls r2, 16 - asrs r2, 16 - lsls r1, r2, 1 - adds r0, r1, r6 - strh r5, [r0] - add r1, r12 - strh r5, [r1] - adds r0, r2, 0x1 - lsls r0, 1 - adds r1, r0, r6 - strh r3, [r1] - add r0, r12 - strh r3, [r0] - lsls r0, r7, 16 - movs r1, 0x80 - lsls r1, 9 - adds r0, r1 - adds r2, 0x2 - lsls r2, 16 - lsrs r2, 16 - lsrs r7, r0, 16 - asrs r0, 16 - cmp r0, 0x9F - ble _080E13DE - ldr r0, _080E1448 @ =0xa6600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, _080E144C @ =sub_80E1450 - str r0, [r4] - add sp, 0xC - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E1434: .4byte 0x04000018 -_080E1438: .4byte 0x00003f44 -_080E143C: .4byte gBattle_BG2_X -_080E1440: .4byte gBattle_BG2_Y -_080E1444: .4byte gScanlineEffectRegBuffers -_080E1448: .4byte 0xa6600001 -_080E144C: .4byte sub_80E1450 - thumb_func_end sub_80E12F8 - - thumb_func_start sub_80E1450 -sub_80E1450: @ 80E1450 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080E1484 @ =gTasks - adds r6, r0, r1 - ldrb r0, [r6, 0x12] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E1490 - ldr r0, _080E1488 @ =gBattle_BG1_X - ldrh r0, [r0] - str r0, [sp, 0x4] - ldr r0, _080E148C @ =gBattle_BG1_Y - b _080E1498 - .align 2, 0 -_080E1484: .4byte gTasks -_080E1488: .4byte gBattle_BG1_X -_080E148C: .4byte gBattle_BG1_Y -_080E1490: - ldr r0, _080E14B0 @ =gBattle_BG2_X - ldrh r0, [r0] - str r0, [sp, 0x4] - ldr r0, _080E14B4 @ =gBattle_BG2_Y -_080E1498: - ldrh r0, [r0] - str r0, [sp, 0x8] - movs r1, 0x8 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - bne _080E14A6 - b _080E1684 -_080E14A6: - cmp r0, 0x1 - bgt _080E14B8 - cmp r0, 0 - beq _080E14C6 - b _080E16F4 - .align 2, 0 -_080E14B0: .4byte gBattle_BG2_X -_080E14B4: .4byte gBattle_BG2_Y -_080E14B8: - cmp r0, 0x2 - bne _080E14BE - b _080E16A4 -_080E14BE: - cmp r0, 0x3 - bne _080E14C4 - b _080E16EE -_080E14C4: - b _080E16F4 -_080E14C6: - movs r2, 0x24 - ldrsh r0, [r6, r2] - lsls r0, 17 - lsrs r5, r0, 16 - movs r3, 0 - str r3, [sp] - mov r9, r3 - movs r4, 0 - ldrh r0, [r6, 0xA] - adds r0, 0x2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r6, 0xA] - ldrh r7, [r6, 0xA] - mov r8, r7 - movs r0, 0x14 - ldrsh r1, [r6, r0] - movs r0, 0xFC - lsls r0, 3 - bl __divsi3 - strh r0, [r6, 0x1A] - movs r1, 0x16 - ldrsh r0, [r6, r1] - lsls r0, 1 - movs r2, 0x1A - ldrsh r1, [r6, r2] - bl __divsi3 - negs r0, r0 - strh r0, [r6, 0x1C] - ldrh r0, [r6, 0x16] - strh r0, [r6, 0x1E] - lsls r0, 16 - asrs r0, 21 - lsls r0, 16 - lsrs r7, r0, 16 - strh r7, [r6, 0x20] - ldrh r2, [r6, 0x24] - lsls r3, r2, 16 - mov r12, r3 - asrs r1, r3, 16 - movs r3, 0x22 - ldrsh r0, [r6, r3] - cmp r1, r0 - ble _080E15E6 - ldr r0, _080E163C @ =gScanlineEffect - mov r10, r0 - ldr r1, [sp, 0x4] - lsls r0, r1, 16 - asrs r0, 16 - str r0, [sp, 0x10] - ldr r2, [sp, 0x8] - lsls r0, r2, 16 - asrs r0, 16 - str r0, [sp, 0xC] -_080E1536: - lsls r5, 16 - asrs r5, 16 - adds r2, r5, 0x1 - lsls r2, 1 - mov r3, r10 - ldrb r1, [r3, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - ldr r0, _080E1640 @ =gScanlineEffectRegBuffers - adds r2, r0 - lsls r4, 16 - asrs r4, 16 - mov r1, r9 - lsls r0, r1, 16 - asrs r0, 16 - subs r0, r4, r0 - ldr r3, [sp, 0xC] - adds r0, r3, r0 - strh r0, [r2] - lsls r3, r5, 1 - mov r0, r10 - ldrb r1, [r0, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r3, r0 - ldr r1, _080E1640 @ =gScanlineEffectRegBuffers - adds r3, r1 - lsls r1, r7, 16 - asrs r1, 16 - ldr r2, [sp, 0x10] - adds r1, r2, r1 - mov r7, r8 - lsls r2, r7, 16 - asrs r2, 16 - lsls r0, r2, 1 - ldr r7, _080E1644 @ =gSineTable - adds r0, r7 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 21 - adds r1, r0 - strh r1, [r3] - adds r2, 0xA - mov r8, r2 - movs r0, 0xFF - mov r1, r8 - ands r1, r0 - mov r8, r1 - ldrh r0, [r6, 0x1C] - ldrh r2, [r6, 0x1E] - adds r0, r2 - strh r0, [r6, 0x1E] - lsls r0, 16 - asrs r0, 21 - lsls r0, 16 - lsrs r7, r0, 16 - strh r7, [r6, 0x20] - adds r4, 0x1 - lsls r4, 16 - lsrs r4, 16 - subs r5, 0x2 - lsls r5, 16 - lsrs r5, 16 - ldr r3, [sp] - lsls r0, r3, 16 - asrs r0, 16 - ldrh r1, [r6, 0x14] - adds r0, r1 - lsls r0, 16 - lsrs r2, r0, 16 - str r2, [sp] - asrs r0, 21 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - ldr r0, _080E1648 @ =0xffff0000 - add r0, r12 - lsrs r2, r0, 16 - lsls r3, r2, 16 - mov r12, r3 - asrs r1, r3, 16 - movs r3, 0x22 - ldrsh r0, [r6, r3] - cmp r1, r0 - bgt _080E1536 -_080E15E6: - lsls r1, r2, 17 - cmp r1, 0 - blt _080E1612 - ldr r4, _080E1640 @ =gScanlineEffectRegBuffers - ldr r7, [sp, 0x4] - lsls r0, r7, 16 - asrs r0, 16 - adds r3, r0, 0 - adds r3, 0xF0 - movs r0, 0xF0 - lsls r0, 3 - adds r5, r4, r0 -_080E15FE: - asrs r2, r1, 16 - lsls r1, r2, 1 - adds r0, r1, r4 - strh r3, [r0] - adds r1, r5 - strh r3, [r1] - subs r2, 0x2 - lsls r1, r2, 16 - cmp r1, 0 - bge _080E15FE -_080E1612: - ldrh r0, [r6, 0x14] - adds r0, 0x1 - strh r0, [r6, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3F - ble _080E167A - movs r0, 0x40 - strh r0, [r6, 0x14] - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080E164C - ldrh r0, [r6, 0xE] - subs r0, 0x1 - strh r0, [r6, 0xE] - b _080E1652 - .align 2, 0 -_080E163C: .4byte gScanlineEffect -_080E1640: .4byte gScanlineEffectRegBuffers -_080E1644: .4byte gSineTable -_080E1648: .4byte 0xffff0000 -_080E164C: - ldrh r0, [r6, 0x10] - adds r0, 0x1 - strh r0, [r6, 0x10] -_080E1652: - ldrh r1, [r6, 0x10] - lsls r1, 8 - ldrh r0, [r6, 0xE] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0xE - ldrsh r1, [r6, r2] - cmp r1, 0 - bne _080E16F4 - movs r3, 0x10 - ldrsh r0, [r6, r3] - cmp r0, 0x10 - bne _080E16F4 - strh r1, [r6, 0xC] - strh r1, [r6, 0xE] - b _080E16E6 -_080E167A: - ldrh r0, [r6, 0x18] - ldrh r7, [r6, 0x16] - adds r0, r7 - strh r0, [r6, 0x16] - b _080E16F4 -_080E1684: - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _080E16F4 - ldr r1, _080E16A0 @ =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - movs r0, 0 - strh r0, [r6, 0xC] - b _080E16E6 - .align 2, 0 -_080E16A0: .4byte gScanlineEffect -_080E16A4: - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080E16BA - ldrh r0, [r6, 0xE] - adds r0, 0x1 - strh r0, [r6, 0xE] - b _080E16C0 -_080E16BA: - ldrh r0, [r6, 0x10] - subs r0, 0x1 - strh r0, [r6, 0x10] -_080E16C0: - ldrh r1, [r6, 0x10] - lsls r1, 8 - ldrh r0, [r6, 0xE] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xE - ldrsh r0, [r6, r1] - cmp r0, 0x10 - bne _080E16F4 - movs r2, 0x10 - ldrsh r0, [r6, r2] - cmp r0, 0 - bne _080E16F4 - strh r0, [r6, 0xC] - strh r0, [r6, 0xE] -_080E16E6: - ldrh r0, [r6, 0x8] - adds r0, 0x1 - strh r0, [r6, 0x8] - b _080E16F4 -_080E16EE: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E16F4: - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E1450 - - thumb_func_start sub_80E1704 -sub_80E1704: @ 80E1704 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080E173C @ =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - ldr r0, _080E1740 @ =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x26] - ldr r2, _080E1744 @ =gUnknown_83FF3D0 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080E1748 @ =sub_80E174C - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E173C: .4byte gTasks -_080E1740: .4byte gBattleAnimArgs -_080E1744: .4byte gUnknown_83FF3D0 -_080E1748: .4byte sub_80E174C - thumb_func_end sub_80E1704 - - thumb_func_start sub_80E174C -sub_80E174C: @ 80E174C - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r2, _080E17A4 @ =gTasks - adds r3, r0, r2 - ldrh r0, [r3, 0x8] - adds r1, r0, 0x1 - movs r5, 0 - strh r1, [r3, 0x8] - subs r0, 0x14 - lsls r0, 16 - lsrs r0, 16 - adds r6, r2, 0 - cmp r0, 0x16 - bhi _080E17B0 - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E17C0 - strh r5, [r3, 0xA] - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - movs r5, 0x1 - ands r0, r5 - cmp r0, 0 - bne _080E17B0 - ldr r2, _080E17A8 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, _080E17AC @ =0x0000ffff - strh r1, [r0, 0x24] - b _080E17C0 - .align 2, 0 -_080E17A4: .4byte gTasks -_080E17A8: .4byte gSprites -_080E17AC: .4byte 0x0000ffff -_080E17B0: - ldr r2, _080E17E0 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x24] -_080E17C0: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r6 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080E17D8 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E17D8: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E17E0: .4byte gSprites - thumb_func_end sub_80E174C - - thumb_func_start sub_80E17E4 -sub_80E17E4: @ 80E17E4 - push {r4-r6,lr} - mov r6, r8 - push {r6} - mov r8, r0 - adds r5, r2, 0 - adds r0, r3, 0 - ldr r4, [sp, 0x14] - ldr r6, [sp, 0x18] - lsls r1, 16 - lsrs r1, 16 - lsls r5, 16 - lsrs r5, 16 - lsls r4, 16 - lsrs r4, 16 - lsls r6, 16 - lsrs r6, 16 - mov r2, r8 - strh r1, [r2, 0x20] - strh r5, [r2, 0x22] - lsls r1, 16 - asrs r1, 16 - lsls r2, r1, 4 - mov r3, r8 - strh r2, [r3, 0x36] - lsls r5, 16 - asrs r5, 16 - lsls r2, r5, 4 - strh r2, [r3, 0x38] - lsls r0, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 4 - adds r1, r6, 0 - bl __divsi3 - mov r1, r8 - strh r0, [r1, 0x3A] - lsls r4, 16 - asrs r4, 16 - subs r4, r5 - lsls r4, 4 - adds r0, r4, 0 - adds r1, r6, 0 - bl __divsi3 - mov r2, r8 - strh r0, [r2, 0x3C] - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E17E4 - - thumb_func_start sub_80E184C -sub_80E184C: @ 80E184C - ldrh r1, [r0, 0x3A] - ldrh r2, [r0, 0x36] - adds r1, r2 - strh r1, [r0, 0x36] - ldrh r2, [r0, 0x3C] - ldrh r3, [r0, 0x38] - adds r2, r3 - strh r2, [r0, 0x38] - lsls r1, 16 - asrs r1, 20 - strh r1, [r0, 0x20] - lsls r2, 16 - asrs r2, 20 - strh r2, [r0, 0x22] - bx lr - thumb_func_end sub_80E184C - - thumb_func_start sub_80E186C -sub_80E186C: @ 80E186C - push {r4-r6,lr} - sub sp, 0x8 - adds r4, r0, 0 - ldrh r6, [r4, 0x20] - ldrh r5, [r4, 0x22] - bl SetSpriteCoordsToAnimAttackerCoords - ldr r0, _080E18B4 @ =gBattleAnimArgs - ldrb r1, [r0] - adds r0, r4, 0 - bl StartSpriteAffineAnim - movs r0, 0x20 - ldrsh r1, [r4, r0] - movs r0, 0x22 - ldrsh r2, [r4, r0] - lsls r6, 16 - asrs r6, 16 - lsls r5, 16 - asrs r5, 16 - str r5, [sp] - movs r0, 0x40 - str r0, [sp, 0x4] - adds r0, r4, 0 - adds r3, r6, 0 - bl sub_80E17E4 - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r0, _080E18B8 @ =sub_80E18BC - str r0, [r4, 0x1C] - add sp, 0x8 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E18B4: .4byte gBattleAnimArgs -_080E18B8: .4byte sub_80E18BC - thumb_func_end sub_80E186C - - thumb_func_start sub_80E18BC -sub_80E18BC: @ 80E18BC - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - movs r0, 0x2E - ldrsh r4, [r5, r0] - lsls r4, 3 - movs r0, 0xFF - ands r4, r0 - adds r0, r5, 0 - bl sub_80E184C - adds r0, r4, 0 - movs r1, 0x8 - bl Sin - strh r0, [r5, 0x26] - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x3A - ble _080E1922 - ldrh r0, [r5, 0x30] - adds r0, 0x1 - strh r0, [r5, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E1922 - movs r0, 0 - strh r0, [r5, 0x30] - ldrh r1, [r5, 0x32] - adds r1, 0x1 - strh r1, [r5, 0x32] - movs r0, 0x1 - ands r1, r0 - adds r3, r5, 0 - adds r3, 0x3E - lsls r1, 2 - ldrb r2, [r3] - subs r0, 0x6 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - movs r1, 0x32 - ldrsh r0, [r5, r1] - cmp r0, 0x3 - ble _080E1922 - adds r0, r5, 0 - bl DestroySpriteAndMatrix -_080E1922: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80E18BC - - thumb_func_start sub_80E1928 -sub_80E1928: @ 80E1928 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080E1980 @ =gBattleAnimArgs - ldrh r0, [r6, 0x6] - strh r0, [r5, 0x2E] - ldrb r1, [r6] - adds r0, r5, 0 - bl StartSpriteAffineAnim - ldr r0, _080E1984 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E194E - ldrh r0, [r6, 0x2] - negs r0, r0 - strh r0, [r6, 0x2] -_080E194E: - ldr r4, _080E1988 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x2] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x4] - adds r0, r6 - strh r0, [r5, 0x22] - ldr r0, _080E198C @ =sub_80B1D3C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E1980: .4byte gBattleAnimArgs -_080E1984: .4byte gBattleAnimTarget -_080E1988: .4byte gBattleAnimAttacker -_080E198C: .4byte sub_80B1D3C - thumb_func_end sub_80E1928 - - thumb_func_start sub_80E1990 -sub_80E1990: @ 80E1990 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r5, r0, 24 - movs r7, 0 - ldr r2, _080E19E0 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r3, r0, r2 - ldrh r0, [r3, 0x8] - subs r0, 0x1 - strh r0, [r3, 0x8] - movs r1, 0x14 - ldrsh r0, [r3, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - mov r8, r2 - cmp r0, 0 - beq _080E1A12 - ldrh r0, [r3, 0xA] - subs r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080E1A12 - movs r2, 0x1A - ldrsh r0, [r3, r2] - cmp r0, 0 - bne _080E19E4 - ldrh r0, [r3, 0x10] - strh r0, [r3, 0x1A] - negs r0, r0 - strh r0, [r3, 0x10] - b _080E19E6 - .align 2, 0 -_080E19E0: .4byte gTasks -_080E19E4: - strh r7, [r3, 0x1A] -_080E19E6: - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - mov r2, r8 - adds r1, r0, r2 - movs r2, 0x1C - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080E1A02 - ldrh r0, [r1, 0x12] - strh r0, [r1, 0x1C] - negs r0, r0 - strh r0, [r1, 0x12] - b _080E1A06 -_080E1A02: - movs r0, 0 - strh r0, [r1, 0x1C] -_080E1A06: - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - add r0, r8 - ldrh r1, [r0, 0x22] - strh r1, [r0, 0xA] -_080E1A12: - lsls r2, r5, 2 - adds r0, r2, r5 - lsls r0, 3 - mov r1, r8 - adds r4, r0, r1 - ldrh r6, [r4, 0x16] - ldrh r7, [r4, 0x18] - movs r1, 0xC - ldrsh r0, [r4, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - mov r12, r2 - cmp r0, 0 - beq _080E1A50 - ldr r3, _080E1A4C @ =gSprites - movs r2, 0x26 - ldrsh r0, [r4, r2] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - lsrs r2, r6, 8 - ldrh r0, [r4, 0x1A] - subs r0, r2 - strh r0, [r1, 0x24] - adds r2, r3, 0 - b _080E1A66 - .align 2, 0 -_080E1A4C: .4byte gSprites -_080E1A50: - ldr r2, _080E1A94 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - lsrs r1, r6, 8 - ldrh r4, [r4, 0x1A] - adds r1, r4 - strh r1, [r0, 0x24] -_080E1A66: - mov r1, r12 - adds r0, r1, r5 - lsls r0, 3 - mov r1, r8 - adds r4, r0, r1 - movs r1, 0xE - ldrsh r0, [r4, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _080E1A98 - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - lsrs r2, r7, 8 - ldrh r0, [r4, 0x1C] - subs r0, r2 - b _080E1AAA - .align 2, 0 -_080E1A94: .4byte gSprites -_080E1A98: - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - lsrs r0, r7, 8 - ldrh r4, [r4, 0x1C] - adds r0, r4 -_080E1AAA: - strh r0, [r1, 0x26] - mov r2, r12 - adds r0, r2, r5 - lsls r0, 3 - add r0, r8 - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0 - bgt _080E1ACA - adds r0, r5, 0 - bl DestroyTask - ldr r1, _080E1AD4 @ =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_080E1ACA: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E1AD4: .4byte gAnimVisualTaskCount - thumb_func_end sub_80E1990 - - thumb_func_start sub_80E1AD8 -sub_80E1AD8: @ 80E1AD8 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r6, r0, 24 - movs r7, 0 - ldr r2, _080E1B2C @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r3, r0, r2 - ldrh r0, [r3, 0x8] - subs r0, 0x1 - strh r0, [r3, 0x8] - movs r1, 0x14 - ldrsh r0, [r3, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - mov r8, r2 - cmp r0, 0 - beq _080E1B5E - ldrh r0, [r3, 0xA] - subs r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080E1B5E - movs r2, 0x1A - ldrsh r0, [r3, r2] - cmp r0, 0 - bne _080E1B30 - ldrh r0, [r3, 0x10] - strh r0, [r3, 0x1A] - negs r0, r0 - strh r0, [r3, 0x10] - b _080E1B32 - .align 2, 0 -_080E1B2C: .4byte gTasks -_080E1B30: - strh r7, [r3, 0x1A] -_080E1B32: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - mov r2, r8 - adds r1, r0, r2 - movs r2, 0x1C - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080E1B4E - ldrh r0, [r1, 0x12] - strh r0, [r1, 0x1C] - negs r0, r0 - strh r0, [r1, 0x12] - b _080E1B52 -_080E1B4E: - movs r0, 0 - strh r0, [r1, 0x1C] -_080E1B52: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - add r0, r8 - ldrh r1, [r0, 0x22] - strh r1, [r0, 0xA] -_080E1B5E: - lsls r3, r6, 2 - adds r0, r3, r6 - lsls r0, 3 - mov r1, r8 - adds r4, r0, r1 - ldrh r2, [r4, 0xC] - ldr r1, _080E1BB0 @ =0x00007fff - adds r0, r1, 0 - ands r0, r2 - ldrh r2, [r4, 0x16] - adds r0, r2 - lsls r5, r0, 16 - lsrs r0, r5, 16 - mov r9, r0 - ldrh r0, [r4, 0xE] - ands r1, r0 - ldrh r2, [r4, 0x18] - adds r1, r2 - lsls r1, 16 - lsrs r7, r1, 16 - movs r1, 0xC - ldrsh r0, [r4, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - mov r12, r3 - cmp r0, 0 - beq _080E1BB8 - ldr r3, _080E1BB4 @ =gSprites - movs r2, 0x26 - ldrsh r0, [r4, r2] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - lsrs r2, r5, 24 - ldrh r0, [r4, 0x1A] - subs r0, r2 - strh r0, [r1, 0x24] - adds r2, r3, 0 - b _080E1BCE - .align 2, 0 -_080E1BB0: .4byte 0x00007fff -_080E1BB4: .4byte gSprites -_080E1BB8: - ldr r2, _080E1BFC @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - lsrs r1, r5, 24 - ldrh r4, [r4, 0x1A] - adds r1, r4 - strh r1, [r0, 0x24] -_080E1BCE: - mov r1, r12 - adds r0, r1, r6 - lsls r0, 3 - mov r1, r8 - adds r4, r0, r1 - movs r1, 0xE - ldrsh r0, [r4, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _080E1C00 - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - lsrs r2, r7, 8 - ldrh r0, [r4, 0x1C] - subs r0, r2 - b _080E1C12 - .align 2, 0 -_080E1BFC: .4byte gSprites -_080E1C00: - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - lsrs r0, r7, 8 - ldrh r4, [r4, 0x1C] - adds r0, r4 -_080E1C12: - strh r0, [r1, 0x26] - mov r2, r12 - adds r0, r2, r6 - lsls r0, 3 - mov r1, r8 - adds r2, r0, r1 - mov r0, r9 - strh r0, [r2, 0x16] - strh r7, [r2, 0x18] - movs r1, 0x8 - ldrsh r0, [r2, r1] - cmp r0, 0 - bgt _080E1C38 - movs r0, 0x1E - strh r0, [r2, 0x8] - movs r0, 0 - strh r0, [r2, 0x22] - ldr r0, _080E1C44 @ =sub_80E1990 - str r0, [r2] -_080E1C38: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E1C44: .4byte sub_80E1990 - thumb_func_end sub_80E1AD8 - - thumb_func_start sub_80E1C48 -sub_80E1C48: @ 80E1C48 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r0, _080E1CA8 @ =gTasks - mov r8, r0 - lsls r7, r6, 2 - adds r0, r7, r6 - lsls r0, 3 - mov r1, r8 - adds r4, r0, r1 - ldr r1, _080E1CAC @ =gBattlerSpriteIds - ldr r2, _080E1CB0 @ =gBattleAnimAttacker - ldrb r0, [r2] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x26] - ldr r5, _080E1CB4 @ =gBattleAnimArgs - ldrh r0, [r5] - strh r0, [r4, 0x24] - ldrh r0, [r5] - strh r0, [r4, 0x8] - ldrh r0, [r5, 0xC] - strh r0, [r4, 0x22] - movs r3, 0x6 - ldrsh r0, [r5, r3] - cmp r0, 0 - beq _080E1C8C - ldrh r0, [r4, 0x14] - ldr r3, _080E1CB8 @ =0xffff8000 - adds r1, r3, 0 - orrs r0, r1 - strh r0, [r4, 0x14] -_080E1C8C: - ldrb r0, [r2] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E1CBC - ldrh r0, [r5, 0x2] - strh r0, [r4, 0xC] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0xE] - mov r3, r8 - adds r4, r7, 0 - b _080E1D2C - .align 2, 0 -_080E1CA8: .4byte gTasks -_080E1CAC: .4byte gBattlerSpriteIds -_080E1CB0: .4byte gBattleAnimAttacker -_080E1CB4: .4byte gBattleAnimArgs -_080E1CB8: .4byte 0xffff8000 -_080E1CBC: - movs r7, 0x2 - ldrsh r0, [r5, r7] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _080E1CD8 - ldrh r1, [r5, 0x2] - ldr r0, _080E1CD4 @ =0x00007fff - ands r0, r1 - b _080E1CE0 - .align 2, 0 -_080E1CD4: .4byte 0x00007fff -_080E1CD8: - ldrh r0, [r5, 0x2] - ldr r2, _080E1D08 @ =0xffff8000 - adds r1, r2, 0 - orrs r0, r1 -_080E1CE0: - strh r0, [r4, 0xC] - ldr r0, _080E1D0C @ =gBattleAnimArgs - movs r3, 0x4 - ldrsh r1, [r0, r3] - movs r2, 0x80 - lsls r2, 8 - ands r1, r2 - adds r5, r0, 0 - cmp r1, 0 - beq _080E1D18 - ldr r3, _080E1D10 @ =gTasks - lsls r4, r6, 2 - adds r1, r4, r6 - lsls r1, 3 - adds r1, r3 - ldrh r2, [r5, 0x4] - ldr r0, _080E1D14 @ =0x00007fff - ands r0, r2 - b _080E1D2A - .align 2, 0 -_080E1D08: .4byte 0xffff8000 -_080E1D0C: .4byte gBattleAnimArgs -_080E1D10: .4byte gTasks -_080E1D14: .4byte 0x00007fff -_080E1D18: - ldr r3, _080E1D50 @ =gTasks - lsls r4, r6, 2 - adds r1, r4, r6 - lsls r1, 3 - adds r1, r3 - ldrh r2, [r5, 0x4] - ldr r7, _080E1D54 @ =0xffff8000 - adds r0, r7, 0 - orrs r0, r2 -_080E1D2A: - strh r0, [r1, 0xE] -_080E1D2C: - adds r0, r4, r6 - lsls r0, 3 - adds r0, r3 - movs r1, 0 - strh r1, [r0, 0x18] - strh r1, [r0, 0x16] - ldrh r1, [r5, 0x8] - strh r1, [r0, 0x10] - ldrh r1, [r5, 0xA] - strh r1, [r0, 0x12] - ldr r1, _080E1D58 @ =sub_80E1AD8 - str r1, [r0] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E1D50: .4byte gTasks -_080E1D54: .4byte 0xffff8000 -_080E1D58: .4byte sub_80E1AD8 - thumb_func_end sub_80E1C48 - - thumb_func_start sub_80E1D5C -sub_80E1D5C: @ 80E1D5C - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E1D94 @ =gTasks - adds r5, r0, r1 - ldr r4, _080E1D98 @ =gBattleAnimArgs - movs r1, 0x2 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E1D7C - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E1D7C: - movs r0, 0 - strh r0, [r5, 0x8] - strh r0, [r5, 0xA] - strh r0, [r5, 0xC] - ldrh r0, [r4, 0x2] - strh r0, [r5, 0xE] - movs r1, 0 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E1DA0 - ldr r0, _080E1D9C @ =gBattleAnimAttacker - b _080E1DA2 - .align 2, 0 -_080E1D94: .4byte gTasks -_080E1D98: .4byte gBattleAnimArgs -_080E1D9C: .4byte gBattleAnimAttacker -_080E1DA0: - ldr r0, _080E1DF0 @ =gBattleAnimTarget -_080E1DA2: - ldrb r4, [r0] - adds r0, r4, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x10] - adds r0, r4, 0 - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x12] - adds r0, r4, 0 - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x14] - ldr r0, _080E1DF4 @ =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r5, 0x26] - ldr r2, _080E1DF8 @ =gUnknown_83FF52C - adds r0, r5, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080E1DFC @ =sub_80E1E00 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E1DF0: .4byte gBattleAnimTarget -_080E1DF4: .4byte gBattleAnimArgs -_080E1DF8: .4byte gUnknown_83FF52C -_080E1DFC: .4byte sub_80E1E00 - thumb_func_end sub_80E1D5C - - thumb_func_start sub_80E1E00 -sub_80E1E00: @ 80E1E00 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080E1E20 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E1E24 - cmp r0, 0x1 - beq _080E1E84 - b _080E1E92 - .align 2, 0 -_080E1E20: .4byte gTasks -_080E1E24: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _080E1E3A - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80E1E98 -_080E1E3A: - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x12 - bne _080E1E4A - adds r0, r5, 0 - movs r1, 0 - bl sub_80E1E98 -_080E1E4A: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _080E1E92 - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _080E1E6C - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E1E92 -_080E1E6C: - strh r1, [r4, 0xA] - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080E1E80 @ =gUnknown_83FF52C - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - b _080E1E92 - .align 2, 0 -_080E1E80: .4byte gUnknown_83FF52C -_080E1E84: - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E1E92 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080E1E92: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80E1E00 - - thumb_func_start sub_80E1E98 -sub_80E1E98: @ 80E1E98 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0xC - lsls r0, 24 - lsrs r6, r0, 24 - lsls r1, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r2, _080E1EBC @ =gTasks - adds r4, r0, r2 - cmp r1, 0 - bne _080E1EC0 - movs r1, 0x12 - movs r3, 0xEC - b _080E1EC4 - .align 2, 0 -_080E1EBC: .4byte gTasks -_080E1EC0: - movs r1, 0x1E - movs r3, 0x14 -_080E1EC4: - mov r2, sp - ldrh r0, [r4, 0x10] - subs r0, r1 - strh r0, [r2] - ldrh r0, [r4, 0x10] - subs r0, r1 - subs r0, 0x4 - strh r0, [r2, 0x2] - ldrh r0, [r4, 0x10] - adds r0, r1 - strh r0, [r2, 0x4] - ldrh r0, [r4, 0x10] - adds r0, r1 - adds r0, 0x4 - strh r0, [r2, 0x6] - add r2, sp, 0x8 - lsls r1, r3, 24 - asrs r1, 24 - ldrh r0, [r4, 0x12] - adds r0, r1 - strh r0, [r2] - ldrh r0, [r4, 0x12] - adds r0, r1 - adds r0, 0x6 - strh r0, [r2, 0x2] - movs r5, 0 - mov r8, r2 - ldr r7, _080E1F68 @ =gSprites -_080E1EFC: - lsls r0, r5, 1 - add r0, sp - movs r2, 0 - ldrsh r1, [r0, r2] - movs r0, 0x1 - ands r0, r5 - lsls r0, 1 - add r0, r8 - movs r3, 0 - ldrsh r2, [r0, r3] - ldrb r3, [r4, 0x14] - subs r3, 0x5 - lsls r3, 24 - lsrs r3, 24 - ldr r0, _080E1F6C @ =gUnknown_83FF54C - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _080E1F50 - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r7 - movs r0, 0 - strh r0, [r1, 0x2E] - movs r0, 0x2 - cmp r5, 0x1 - bhi _080E1F3E - movs r2, 0x2 - negs r2, r2 - adds r0, r2, 0 -_080E1F3E: - strh r0, [r1, 0x30] - ldr r0, _080E1F70 @ =0x0000ffff - strh r0, [r1, 0x32] - strh r6, [r1, 0x34] - movs r0, 0x2 - strh r0, [r1, 0x36] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] -_080E1F50: - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x3 - bls _080E1EFC - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E1F68: .4byte gSprites -_080E1F6C: .4byte gUnknown_83FF54C -_080E1F70: .4byte 0x0000ffff - thumb_func_end sub_80E1E98 - - thumb_func_start sub_80E1F74 -sub_80E1F74: @ 80E1F74 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x32] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - ble _080E1FBA - ldr r3, _080E1FC0 @ =gTasks - movs r0, 0x36 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x34 - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080E1FBA: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E1FC0: .4byte gTasks - thumb_func_end sub_80E1F74 - - thumb_func_start sub_80E1FC4 -sub_80E1FC4: @ 80E1FC4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080E200C @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - movs r0, 0 - strh r0, [r4, 0x8] - ldr r1, _080E2010 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0xA] - ldrb r0, [r1] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E2014 @ =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1, 0x5] - lsrs r0, 4 - lsls r0, 4 - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - adds r0, r1 - strh r0, [r4, 0xC] - ldr r0, _080E2018 @ =sub_80E201C - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E200C: .4byte gTasks -_080E2010: .4byte gBattleAnimArgs -_080E2014: .4byte gSprites -_080E2018: .4byte sub_80E201C - thumb_func_end sub_80E1FC4 - - thumb_func_start sub_80E201C -sub_80E201C: @ 80E201C - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080E2064 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E206C - ldrh r0, [r4, 0xC] - ldr r2, _080E2068 @ =gUnknown_83FF564 - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r1, 1 - adds r1, r2 - ldrh r3, [r1] - movs r1, 0x10 - movs r2, 0x8 - bl BlendPalette - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x17 - ble _080E205C - movs r0, 0 - strh r0, [r4, 0x8] -_080E205C: - ldrh r0, [r4, 0xA] - subs r0, 0x1 - strh r0, [r4, 0xA] - b _080E207E - .align 2, 0 -_080E2064: .4byte gTasks -_080E2068: .4byte gUnknown_83FF564 -_080E206C: - ldrh r0, [r4, 0xC] - movs r1, 0x10 - movs r2, 0 - movs r3, 0 - bl BlendPalette - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080E207E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80E201C - - thumb_func_start sub_80E2084 -sub_80E2084: @ 80E2084 - push {lr} - sub sp, 0x1C - lsls r0, 24 - lsrs r0, 24 - movs r2, 0xD0 - lsls r2, 1 - ldr r1, _080E20C0 @ =gBattleAnimAttacker - ldrb r3, [r1] - ldr r1, _080E20C4 @ =gBattleAnimArgs - ldrb r1, [r1] - str r1, [sp] - movs r1, 0xA - str r1, [sp, 0x4] - movs r1, 0x2 - str r1, [sp, 0x8] - movs r1, 0x1E - str r1, [sp, 0xC] - ldr r1, _080E20C8 @ =gFile_graphics_battle_anims_masks_cure_bubbles_sheet - str r1, [sp, 0x10] - ldr r1, _080E20CC @ =gFile_graphics_battle_anims_masks_cure_bubbles_tilemap - str r1, [sp, 0x14] - ldr r1, _080E20D0 @ =gFile_graphics_battle_anims_masks_cure_bubbles_palette - str r1, [sp, 0x18] - movs r1, 0 - bl sub_80BBA20 - add sp, 0x1C - pop {r0} - bx r0 - .align 2, 0 -_080E20C0: .4byte gBattleAnimAttacker -_080E20C4: .4byte gBattleAnimArgs -_080E20C8: .4byte gFile_graphics_battle_anims_masks_cure_bubbles_sheet -_080E20CC: .4byte gFile_graphics_battle_anims_masks_cure_bubbles_tilemap -_080E20D0: .4byte gFile_graphics_battle_anims_masks_cure_bubbles_palette - thumb_func_end sub_80E2084 - - thumb_func_start sub_80E20D4 -sub_80E20D4: @ 80E20D4 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080E212C @ =gBattleAnimAttacker - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E20F0 - ldr r1, _080E2130 @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_080E20F0: - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, _080E2130 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r5, 0x22] - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E2138 - movs r0, 0xA0 - lsls r0, 2 - strh r0, [r5, 0x2E] - ldr r0, _080E2134 @ =0x0000fd80 - strh r0, [r5, 0x30] - b _080E2160 - .align 2, 0 -_080E212C: .4byte gBattleAnimAttacker -_080E2130: .4byte gBattleAnimArgs -_080E2134: .4byte 0x0000fd80 -_080E2138: - cmp r0, 0x1 - bne _080E2152 - adds r2, r5, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x2 - orrs r0, r1 - strb r0, [r2] - movs r0, 0xA0 - lsls r0, 2 - strh r0, [r5, 0x2E] - strh r0, [r5, 0x30] - b _080E2160 -_080E2152: - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim - movs r0, 0xA0 - lsls r0, 2 - strh r0, [r5, 0x2E] -_080E2160: - ldr r0, _080E218C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E2180 - ldrh r0, [r5, 0x2E] - negs r0, r0 - strh r0, [r5, 0x2E] - adds r2, r5, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_080E2180: - ldr r0, _080E2190 @ =sub_80E2194 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E218C: .4byte gBattleAnimAttacker -_080E2190: .4byte sub_80E2194 - thumb_func_end sub_80E20D4 - - thumb_func_start sub_80E2194 -sub_80E2194: @ 80E2194 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x3A] - adds r0, r1 - strh r0, [r2, 0x3A] - ldrh r1, [r2, 0x30] - ldrh r3, [r2, 0x3C] - adds r1, r3 - strh r1, [r2, 0x3C] - lsls r0, 16 - asrs r0, 24 - strh r0, [r2, 0x24] - lsls r1, 16 - asrs r1, 24 - strh r1, [r2, 0x26] - ldrh r0, [r2, 0x38] - adds r0, 0x1 - strh r0, [r2, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xE - bne _080E21C8 - adds r0, r2, 0 - bl DestroyAnimSprite -_080E21C8: - pop {r0} - bx r0 - thumb_func_end sub_80E2194 - - thumb_func_start sub_80E21CC -sub_80E21CC: @ 80E21CC - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080E221C @ =gTasks - adds r6, r1, r0 - movs r1, 0 - movs r0, 0xC - strh r0, [r6, 0x12] - movs r0, 0x3 - strh r0, [r6, 0x14] - strh r1, [r6, 0x16] - ldr r5, _080E2220 @ =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E2224 - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoordAttr - lsls r4, 24 - lsrs r4, 24 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _080E2216 - adds r0, 0x3 -_080E2216: - asrs r0, 2 - adds r0, r4, r0 - b _080E2248 - .align 2, 0 -_080E221C: .4byte gTasks -_080E2220: .4byte gBattleAnimAttacker -_080E2224: - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoordAttr - lsls r4, 24 - lsrs r4, 24 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _080E2244 - adds r0, 0x3 -_080E2244: - asrs r0, 2 - subs r0, r4, r0 -_080E2248: - strh r0, [r6, 0x1E] - ldr r5, _080E229C @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoordAttr - lsls r4, 24 - lsrs r4, 24 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _080E226C - adds r0, 0x3 -_080E226C: - asrs r0, 2 - subs r0, r4, r0 - strh r0, [r6, 0x20] - ldr r4, _080E22A0 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x22] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x24] - ldr r0, _080E22A4 @ =sub_80E22A8 - str r0, [r6] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E229C: .4byte gBattleAnimAttacker -_080E22A0: .4byte gBattleAnimTarget -_080E22A4: .4byte sub_80E22A8 - thumb_func_end sub_80E21CC - - thumb_func_start sub_80E22A8 -sub_80E22A8: @ 80E22A8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, _080E22D0 @ =gTasks - adds r5, r0, r1 - movs r0, 0x8 - ldrsh r1, [r5, r0] - cmp r1, 0 - beq _080E22D4 - cmp r1, 0x1 - bne _080E22CC - b _080E23CC -_080E22CC: - b _080E23DA - .align 2, 0 -_080E22D0: .4byte gTasks -_080E22D4: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _080E23DA - strh r1, [r5, 0xA] - movs r1, 0x1E - ldrsh r0, [r5, r1] - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r3, 0x22 - ldrsh r2, [r5, r3] - movs r4, 0x24 - ldrsh r3, [r5, r4] - ldrb r4, [r5, 0x12] - str r4, [sp] - ldrb r4, [r5, 0xC] - str r4, [sp, 0x4] - add r4, sp, 0x10 - str r4, [sp, 0x8] - adds r4, 0x2 - str r4, [sp, 0xC] - bl sub_80E23E8 - movs r6, 0 - mov r8, r4 - ldr r4, _080E2348 @ =gSprites -_080E230E: - add r0, sp, 0x10 - movs r2, 0 - ldrsh r1, [r0, r2] - mov r3, r8 - movs r0, 0 - ldrsh r2, [r3, r0] - ldr r0, _080E234C @ =gUnknown_83FF5CC - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0x40 - beq _080E23A2 - movs r1, 0x16 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080E2362 - cmp r6, 0 - bne _080E2350 - lsls r2, r3, 4 - adds r1, r2, r3 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r5, 0x14] - negs r0, r0 - strh r0, [r1, 0x26] - strh r0, [r1, 0x24] - b _080E238A - .align 2, 0 -_080E2348: .4byte gSprites -_080E234C: .4byte gUnknown_83FF5CC -_080E2350: - lsls r2, r3, 4 - adds r1, r2, r3 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r5, 0x14] - strh r0, [r1, 0x26] - ldrh r0, [r5, 0x14] - strh r0, [r1, 0x24] - b _080E238A -_080E2362: - cmp r6, 0 - bne _080E2378 - lsls r2, r3, 4 - adds r1, r2, r3 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r5, 0x14] - negs r0, r0 - strh r0, [r1, 0x24] - ldrh r0, [r5, 0x14] - b _080E2388 -_080E2378: - lsls r2, r3, 4 - adds r1, r2, r3 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r5, 0x14] - strh r0, [r1, 0x24] - ldrh r0, [r5, 0x14] - negs r0, r0 -_080E2388: - strh r0, [r1, 0x26] -_080E238A: - ldr r1, _080E23C8 @ =gSprites - adds r0, r2, r3 - lsls r0, 2 - adds r0, r1 - movs r1, 0 - strh r1, [r0, 0x2E] - strh r7, [r0, 0x30] - movs r1, 0xA - strh r1, [r0, 0x32] - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] -_080E23A2: - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x1 - bls _080E230E - ldrh r2, [r5, 0xC] - movs r3, 0xC - ldrsh r1, [r5, r3] - movs r4, 0x12 - ldrsh r0, [r5, r4] - cmp r1, r0 - bne _080E23C0 - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] -_080E23C0: - adds r0, r2, 0x1 - strh r0, [r5, 0xC] - b _080E23DA - .align 2, 0 -_080E23C8: .4byte gSprites -_080E23CC: - movs r1, 0x1C - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080E23DA - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080E23DA: - add sp, 0x14 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E22A8 - - thumb_func_start sub_80E23E8 -sub_80E23E8: @ 80E23E8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - ldr r4, [sp, 0x28] - ldr r5, [sp, 0x2C] - ldr r6, [sp, 0x30] - mov r9, r6 - ldr r6, [sp, 0x34] - mov r10, r6 - lsls r0, 16 - lsrs r0, 16 - mov r12, r0 - lsls r1, 16 - lsrs r1, 16 - str r1, [sp] - lsls r2, 16 - lsrs r2, 16 - adds r7, r2, 0 - lsls r3, 16 - lsrs r3, 16 - str r3, [sp, 0x4] - lsls r4, 24 - lsrs r6, r4, 24 - lsls r5, 24 - lsrs r5, 24 - mov r8, r5 - cmp r5, 0 - bne _080E2430 - mov r2, r9 - strh r0, [r2] - mov r6, r10 - strh r1, [r6] - b _080E248E -_080E2430: - cmp r5, r6 - bcc _080E243E - mov r0, r9 - strh r2, [r0] - mov r1, r10 - strh r3, [r1] - b _080E248E -_080E243E: - subs r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 - mov r2, r12 - lsls r1, r2, 16 - asrs r1, 16 - lsls r5, r1, 8 - lsls r0, r7, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 8 - adds r1, r6, 0 - bl __divsi3 - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r5, r0 - ldr r2, [sp] - lsls r1, r2, 16 - asrs r1, 16 - lsls r4, r1, 8 - ldr r2, [sp, 0x4] - lsls r0, r2, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 8 - adds r1, r6, 0 - bl __divsi3 - mov r6, r8 - muls r6, r0 - adds r0, r6, 0 - adds r4, r0 - asrs r5, 8 - mov r0, r9 - strh r5, [r0] - asrs r4, 8 - mov r1, r10 - strh r4, [r1] -_080E248E: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E23E8 - - thumb_func_start sub_80E24A0 -sub_80E24A0: @ 80E24A0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x24 - ble _080E24D6 - ldr r3, _080E24DC @ =gTasks - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x30 - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080E24D6: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E24DC: .4byte gTasks - thumb_func_end sub_80E24A0 - - thumb_func_start sub_80E24E0 -sub_80E24E0: @ 80E24E0 - push {r4,lr} - adds r4, r0, 0 - ldr r1, _080E250C @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x2E] - ldr r1, _080E2510 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080E2514 @ =InitAndRunAnimFastLinearTranslation - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E250C: .4byte gBattleAnimArgs -_080E2510: .4byte DestroyAnimSprite -_080E2514: .4byte InitAndRunAnimFastLinearTranslation - thumb_func_end sub_80E24E0 - - thumb_func_start sub_80E2518 -sub_80E2518: @ 80E2518 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - lsls r0, 2 - add r0, r9 - lsls r0, 3 - ldr r1, _080E2638 @ =gTasks - adds r7, r0, r1 - ldr r0, _080E263C @ =gBattleAnimAttacker - mov r10, r0 - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x1E] - mov r1, r10 - ldrb r0, [r1] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x20] - ldr r0, _080E2640 @ =gBattleAnimTarget - mov r8, r0 - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x22] - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - mov r1, r8 - ldrb r0, [r1] - movs r1, 0 - bl GetBattlerSpriteCoordAttr - lsls r4, 24 - lsrs r4, 24 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _080E258A - adds r0, 0x3 -_080E258A: - asrs r0, 2 - adds r0, r4, r0 - strh r0, [r7, 0x24] - ldr r4, _080E2644 @ =gUnknown_83FF62C - movs r0, 0x1E - ldrsh r5, [r7, r0] - movs r1, 0x20 - ldrsh r6, [r7, r1] - mov r1, r8 - ldrb r0, [r1] - bl GetBattlerSpriteSubpriority - adds r3, r0, 0 - subs r3, 0x5 - lsls r3, 24 - lsrs r3, 24 - adds r0, r4, 0 - adds r1, r5, 0 - adds r2, r6, 0 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x26] - cmp r0, 0x40 - beq _080E2654 - ldr r4, _080E2648 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x10 - strh r1, [r0, 0x2E] - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r7, 0x22] - strh r1, [r0, 0x32] - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r7, 0x24] - strh r1, [r0, 0x36] - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _080E264C @ =0x0000ffe0 - strh r1, [r0, 0x38] - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl InitAnimArcTranslation - mov r1, r10 - ldrb r0, [r1] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E2632 - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080E2632: - ldr r0, _080E2650 @ =sub_80E2668 - str r0, [r7] - b _080E265A - .align 2, 0 -_080E2638: .4byte gTasks -_080E263C: .4byte gBattleAnimAttacker -_080E2640: .4byte gBattleAnimTarget -_080E2644: .4byte gUnknown_83FF62C -_080E2648: .4byte gSprites -_080E264C: .4byte 0x0000ffe0 -_080E2650: .4byte sub_80E2668 -_080E2654: - mov r0, r9 - bl DestroyAnimVisualTask -_080E265A: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E2518 - - thumb_func_start sub_80E2668 -sub_80E2668: @ 80E2668 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E268C @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080E26D0 - cmp r1, 0x1 - bgt _080E2690 - cmp r1, 0 - beq _080E269A - b _080E276E - .align 2, 0 -_080E268C: .4byte gTasks -_080E2690: - cmp r1, 0x2 - beq _080E26F4 - cmp r1, 0x3 - beq _080E2768 - b _080E276E -_080E269A: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E276E - strh r1, [r4, 0xA] - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080E26CC @ =gSprites - adds r0, r1 - bl TranslateAnimHorizontalArc - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _080E276E - b _080E275A - .align 2, 0 -_080E26CC: .4byte gSprites -_080E26D0: - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080E26F0 @ =gSprites - adds r0, r1 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080E276E - movs r0, 0 - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - b _080E275A - .align 2, 0 -_080E26F0: .4byte gSprites -_080E26F4: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E276E - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r2, [r4, 0xC] - adds r2, 0x1 - strh r2, [r4, 0xC] - ldr r5, _080E2764 @ =gSprites - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - movs r0, 0x1 - ands r2, r0 - adds r1, 0x3E - lsls r2, 2 - ldrb r3, [r1] - subs r0, 0x6 - ands r0, r3 - orrs r0, r2 - strb r0, [r1] - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _080E276E - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r0, [r0, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite -_080E275A: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E276E - .align 2, 0 -_080E2764: .4byte gSprites -_080E2768: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E276E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80E2668 - - thumb_func_start sub_80E2774 -sub_80E2774: @ 80E2774 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r0, _080E2788 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r6, r0, 0 - cmp r1, 0 - bne _080E2790 - ldr r0, _080E278C @ =gBattleAnimAttacker - b _080E2792 - .align 2, 0 -_080E2788: .4byte gBattleAnimArgs -_080E278C: .4byte gBattleAnimAttacker -_080E2790: - ldr r0, _080E27F8 @ =gBattleAnimTarget -_080E2792: - ldrb r5, [r0] - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r3, _080E27FC @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080E2800 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - adds r1, r6, 0 - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x3A] - movs r2, 0x2 - ldrsh r0, [r1, r2] - movs r1, 0x1 - cmp r0, 0 - bne _080E27C0 - movs r3, 0x1 - negs r3, r3 - adds r1, r3, 0 -_080E27C0: - strh r1, [r4, 0x3C] - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - movs r1, 0x2 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080E2804 - ldrb r2, [r4, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x8 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x47 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x3] - adds r0, r5, 0 - movs r1, 0x4 - bl GetBattlerSpriteCoordAttr - subs r0, 0x8 - b _080E280E - .align 2, 0 -_080E27F8: .4byte gBattleAnimTarget -_080E27FC: .4byte 0x000003ff -_080E2800: .4byte 0xfffffc00 -_080E2804: - adds r0, r5, 0 - movs r1, 0x5 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 -_080E280E: - strh r0, [r4, 0x20] - ldr r0, _080E281C @ =sub_80E2820 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E281C: .4byte sub_80E2820 - thumb_func_end sub_80E2774 - - thumb_func_start sub_80E2820 -sub_80E2820: @ 80E2820 - push {lr} - adds r2, r0, 0 - movs r0, 0x2E - ldrsh r1, [r2, r0] - cmp r1, 0x1 - beq _080E2868 - cmp r1, 0x1 - bgt _080E2836 - cmp r1, 0 - beq _080E2840 - b _080E28D8 -_080E2836: - cmp r1, 0x2 - beq _080E2878 - cmp r1, 0x3 - beq _080E289E - b _080E28D8 -_080E2840: - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E28D8 - strh r1, [r2, 0x30] - ldrh r0, [r2, 0x3C] - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x32] - adds r0, 0x1 - strh r0, [r2, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - bne _080E28D8 - b _080E2896 -_080E2868: - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bne _080E28D8 - b _080E2892 -_080E2878: - movs r0, 0x3C - ldrsh r1, [r2, r0] - lsls r1, 2 - ldrh r0, [r2, 0x24] - subs r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _080E28D8 -_080E2892: - movs r0, 0 - strh r0, [r2, 0x30] -_080E2896: - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - b _080E28D8 -_080E289E: - movs r0, 0x3C - ldrsh r1, [r2, r0] - lsls r0, r1, 1 - adds r0, r1 - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bne _080E28D8 - ldrh r0, [r2, 0x3A] - subs r0, 0x1 - strh r0, [r2, 0x3A] - lsls r0, 16 - cmp r0, 0 - beq _080E28D2 - movs r0, 0 - strh r0, [r2, 0x30] - ldrh r0, [r2, 0x2E] - subs r0, 0x1 - strh r0, [r2, 0x2E] - b _080E28D8 -_080E28D2: - adds r0, r2, 0 - bl DestroyAnimSprite -_080E28D8: - pop {r0} - bx r0 - thumb_func_end sub_80E2820 - - thumb_func_start sub_80E28DC -sub_80E28DC: @ 80E28DC - push {r4,lr} - lsls r0, 24 - lsrs r1, r0, 24 - ldr r2, _080E28F4 @ =gBattleAnimArgs - movs r3, 0 - ldrsh r0, [r2, r3] - cmp r0, 0 - bne _080E28F8 - adds r0, r1, 0 - bl DestroyAnimVisualTask - b _080E2920 - .align 2, 0 -_080E28F4: .4byte gBattleAnimArgs -_080E28F8: - ldr r0, _080E2928 @ =gTasks - lsls r4, r1, 2 - adds r4, r1 - lsls r4, 3 - adds r4, r0 - ldrh r0, [r2, 0x2] - strh r0, [r4, 0x8] - ldrb r0, [r2] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x26] - ldr r2, _080E292C @ =gUnknown_83FF65C - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080E2930 @ =sub_80E2934 - str r0, [r4] -_080E2920: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2928: .4byte gTasks -_080E292C: .4byte gUnknown_83FF65C -_080E2930: .4byte sub_80E2934 - thumb_func_end sub_80E28DC - - thumb_func_start sub_80E2934 -sub_80E2934: @ 80E2934 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, _080E2974 @ =gTasks - adds r4, r0, r1 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E298E - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r1, [r4, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E297C - ldr r2, _080E2978 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x2 - b _080E298C - .align 2, 0 -_080E2974: .4byte gTasks -_080E2978: .4byte gSprites -_080E297C: - ldr r2, _080E29D4 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, _080E29D8 @ =0x0000fffe -_080E298C: - strh r1, [r0, 0x24] -_080E298E: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _080E29EA - ldr r2, _080E29D4 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x24] - ldrh r0, [r4, 0x8] - subs r0, 0x1 - strh r0, [r4, 0x8] - lsls r0, 16 - cmp r0, 0 - beq _080E29E4 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, _080E29DC @ =gTasks - adds r0, r1 - ldrh r1, [r0, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080E29E0 @ =gUnknown_83FF65C - bl PrepareAffineAnimInTaskData - strh r5, [r4, 0xA] - strh r5, [r4, 0xC] - b _080E29EA - .align 2, 0 -_080E29D4: .4byte gSprites -_080E29D8: .4byte 0x0000fffe -_080E29DC: .4byte gTasks -_080E29E0: .4byte gUnknown_83FF65C -_080E29E4: - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080E29EA: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E2934 - - thumb_func_start sub_80E29F0 -sub_80E29F0: @ 80E29F0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080E2A04 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E2A0C - ldr r4, _080E2A08 @ =gBattleAnimAttacker - b _080E2A0E - .align 2, 0 -_080E2A04: .4byte gBattleAnimArgs -_080E2A08: .4byte gBattleAnimAttacker -_080E2A0C: - ldr r4, _080E2A4C @ =gBattleAnimTarget -_080E2A0E: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoordAttr - strh r0, [r5, 0x22] - movs r1, 0x22 - ldrsh r0, [r5, r1] - cmp r0, 0x7 - bgt _080E2A32 - movs r0, 0x8 - strh r0, [r5, 0x22] -_080E2A32: - movs r2, 0 - strh r2, [r5, 0x2E] - ldr r1, _080E2A50 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x30] - strh r2, [r5, 0x32] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x34] - ldr r0, _080E2A54 @ =sub_80E2A58 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E2A4C: .4byte gBattleAnimTarget -_080E2A50: .4byte gBattleAnimArgs -_080E2A54: .4byte sub_80E2A58 - thumb_func_end sub_80E29F0 - - thumb_func_start sub_80E2A58 -sub_80E2A58: @ 80E2A58 - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x30 - ldrsh r1, [r3, r2] - cmp r0, r1 - blt _080E2AAC - movs r0, 0 - strh r0, [r3, 0x2E] - ldrh r1, [r3, 0x32] - adds r1, 0x1 - movs r0, 0x1 - ands r1, r0 - strh r1, [r3, 0x32] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - lsls r1, 2 - ldrb r2, [r0] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - movs r2, 0x32 - ldrsh r0, [r3, r2] - cmp r0, 0 - beq _080E2AAC - ldrh r0, [r3, 0x34] - subs r0, 0x1 - strh r0, [r3, 0x34] - lsls r0, 16 - cmp r0, 0 - bne _080E2AAC - adds r0, r3, 0 - bl DestroyAnimSprite -_080E2AAC: - pop {r0} - bx r0 - thumb_func_end sub_80E2A58 - - thumb_func_start sub_80E2AB0 -sub_80E2AB0: @ 80E2AB0 - push {lr} - adds r3, r0, 0 - ldr r0, _080E2ADC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E2AE0 - ldrb r2, [r3, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x8 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x47 - ands r0, r2 - orrs r0, r1 - strb r0, [r3, 0x3] - movs r0, 0x64 - strh r0, [r3, 0x20] - movs r0, 0x1 - b _080E2AE6 - .align 2, 0 -_080E2ADC: .4byte gBattleAnimArgs -_080E2AE0: - movs r0, 0x8C - strh r0, [r3, 0x20] - ldr r0, _080E2AF4 @ =0x0000ffff -_080E2AE6: - strh r0, [r3, 0x3C] - movs r0, 0x38 - strh r0, [r3, 0x22] - ldr r0, _080E2AF8 @ =sub_80E2AFC - str r0, [r3, 0x1C] - pop {r0} - bx r0 - .align 2, 0 -_080E2AF4: .4byte 0x0000ffff -_080E2AF8: .4byte sub_80E2AFC - thumb_func_end sub_80E2AB0 - - thumb_func_start sub_80E2AFC -sub_80E2AFC: @ 80E2AFC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x8 - bls _080E2B0A - b _080E2CDC -_080E2B0A: - lsls r0, 2 - ldr r1, _080E2B14 @ =_080E2B18 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E2B14: .4byte _080E2B18 - .align 2, 0 -_080E2B18: - .4byte _080E2B3C - .4byte _080E2B6E - .4byte _080E2B80 - .4byte _080E2BC0 - .4byte _080E2BD2 - .4byte _080E2C10 - .4byte _080E2C74 - .4byte _080E2C94 - .4byte _080E2CBA -_080E2B3C: - movs r3, 0x3C - ldrsh r0, [r4, r3] - lsls r0, 1 - ldrh r1, [r4, 0x22] - subs r1, r0 - strh r1, [r4, 0x22] - ldrh r2, [r4, 0x30] - movs r0, 0x1 - ands r0, r2 - cmp r0, 0 - beq _080E2B5E - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - ldrh r0, [r4, 0x20] - subs r0, r1 - strh r0, [r4, 0x20] -_080E2B5E: - adds r0, r2, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - beq _080E2B6C - b _080E2CDC -_080E2B6C: - b _080E2CAE -_080E2B6E: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - beq _080E2B7E - b _080E2CDC -_080E2B7E: - b _080E2CAE -_080E2B80: - ldrh r2, [r4, 0x30] - adds r2, 0x1 - strh r2, [r4, 0x30] - movs r3, 0x3C - ldrsh r1, [r4, r3] - lsls r0, r1, 1 - adds r0, r1 - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r3, _080E2BBC @ =gSineTable - movs r0, 0x30 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - ldrh r1, [r4, 0x3C] - muls r0, r1 - strh r0, [r4, 0x24] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0xC - beq _080E2BB8 - b _080E2CDC -_080E2BB8: - b _080E2CAE - .align 2, 0 -_080E2BBC: .4byte gSineTable -_080E2BC0: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - beq _080E2BD0 - b _080E2CDC -_080E2BD0: - b _080E2CAE -_080E2BD2: - ldrh r2, [r4, 0x30] - adds r2, 0x1 - strh r2, [r4, 0x30] - movs r1, 0x3C - ldrsh r0, [r4, r1] - lsls r1, r0, 1 - adds r1, r0 - ldrh r0, [r4, 0x22] - subs r0, r1 - strh r0, [r4, 0x22] - ldr r3, _080E2C0C @ =gSineTable - movs r0, 0x30 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - ldrh r1, [r4, 0x3C] - muls r0, r1 - strh r0, [r4, 0x24] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0xC - bne _080E2CDC - b _080E2CB2 - .align 2, 0 -_080E2C0C: .4byte gSineTable -_080E2C10: - ldrh r2, [r4, 0x30] - adds r2, 0x1 - strh r2, [r4, 0x30] - movs r3, 0x3C - ldrsh r1, [r4, r3] - lsls r0, r1, 1 - adds r0, r1 - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r3, _080E2C68 @ =gSineTable - movs r0, 0x30 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - ldrh r1, [r4, 0x3C] - muls r0, r1 - strh r0, [r4, 0x24] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0xF - bne _080E2C5C - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r3, _080E2C6C @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080E2C70 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] -_080E2C5C: - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x12 - bne _080E2CDC - b _080E2CAE - .align 2, 0 -_080E2C68: .4byte gSineTable -_080E2C6C: .4byte 0x000003ff -_080E2C70: .4byte 0xfffffc00 -_080E2C74: - movs r3, 0x3C - ldrsh r0, [r4, r3] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 1 - ldrh r0, [r4, 0x20] - adds r1, r0 - strh r1, [r4, 0x20] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bne _080E2CDC - b _080E2CAE -_080E2C94: - movs r1, 0x3C - ldrsh r0, [r4, r1] - lsls r0, 1 - ldrh r3, [r4, 0x20] - adds r0, r3 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080E2CDC -_080E2CAE: - movs r0, 0 - strh r0, [r4, 0x30] -_080E2CB2: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080E2CDC -_080E2CBA: - movs r1, 0x3C - ldrsh r0, [r4, r1] - lsls r1, r0, 1 - adds r1, r0 - ldrh r0, [r4, 0x20] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _080E2CDC - adds r0, r4, 0 - bl DestroyAnimSprite -_080E2CDC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E2AFC - - thumb_func_start sub_80E2CE4 -sub_80E2CE4: @ 80E2CE4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080E2D34 @ =gTasks - adds r6, r1, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x26] - bl IsDoubleBattle - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0x1 - bne _080E2D44 - ldr r5, _080E2D38 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r1, [r5] - movs r0, 0x2 - eors r0, r1 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - cmp r4, r0 - ble _080E2D3C - strh r7, [r6, 0x24] - b _080E2D64 - .align 2, 0 -_080E2D34: .4byte gTasks -_080E2D38: .4byte gBattleAnimAttacker -_080E2D3C: - ldr r0, _080E2D40 @ =0x0000ffff - b _080E2D62 - .align 2, 0 -_080E2D40: .4byte 0x0000ffff -_080E2D44: - ldr r0, _080E2D58 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E2D60 - ldr r0, _080E2D5C @ =0x0000ffff - b _080E2D62 - .align 2, 0 -_080E2D58: .4byte gBattleAnimAttacker -_080E2D5C: .4byte 0x0000ffff -_080E2D60: - movs r0, 0x1 -_080E2D62: - strh r0, [r6, 0x24] -_080E2D64: - ldr r0, _080E2D70 @ =sub_80E2D74 - str r0, [r6] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E2D70: .4byte sub_80E2D74 - thumb_func_end sub_80E2CE4 - - thumb_func_start sub_80E2D74 -sub_80E2D74: @ 80E2D74 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080E2D98 @ =gTasks - adds r3, r0, r1 - movs r1, 0x8 - ldrsh r0, [r3, r1] - cmp r0, 0x8 - bls _080E2D8E - b _080E2F08 -_080E2D8E: - lsls r0, 2 - ldr r1, _080E2D9C @ =_080E2DA0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E2D98: .4byte gTasks -_080E2D9C: .4byte _080E2DA0 - .align 2, 0 -_080E2DA0: - .4byte _080E2DC4 - .4byte _080E2DD6 - .4byte _080E2E08 - .4byte _080E2E38 - .4byte _080E2E5E - .4byte _080E2E88 - .4byte _080E2E98 - .4byte _080E2EB8 - .4byte _080E2EF0 -_080E2DC4: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xD - beq _080E2DD4 - b _080E2F08 -_080E2DD4: - b _080E2EE0 -_080E2DD6: - ldr r2, _080E2E04 @ =gSprites - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - movs r2, 0x24 - ldrsh r0, [r3, r2] - lsls r2, r0, 1 - adds r2, r0 - ldrh r0, [r1, 0x24] - subs r0, r2 - strh r0, [r1, 0x24] - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - beq _080E2E02 - b _080E2F08 -_080E2E02: - b _080E2EE0 - .align 2, 0 -_080E2E04: .4byte gSprites -_080E2E08: - ldr r2, _080E2E34 @ =gSprites - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - movs r0, 0x24 - ldrsh r2, [r3, r0] - lsls r0, r2, 1 - adds r0, r2 - ldrh r2, [r1, 0x24] - adds r0, r2 - strh r0, [r1, 0x24] - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _080E2F08 - b _080E2EE0 - .align 2, 0 -_080E2E34: .4byte gSprites -_080E2E38: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _080E2F08 - movs r0, 0 - strh r0, [r3, 0xA] - ldrh r1, [r3, 0xC] - movs r2, 0xC - ldrsh r0, [r3, r2] - cmp r0, 0 - bne _080E2EE4 - adds r0, r1, 0x1 - strh r0, [r3, 0xC] - movs r0, 0x1 - strh r0, [r3, 0x8] - b _080E2F08 -_080E2E5E: - ldr r2, _080E2E84 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x24] - ldrh r2, [r0, 0x24] - adds r1, r2 - strh r1, [r0, 0x24] - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080E2F08 - b _080E2EE0 - .align 2, 0 -_080E2E84: .4byte gSprites -_080E2E88: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _080E2F08 - b _080E2EE0 -_080E2E98: - ldr r2, _080E2EB4 @ =gSprites - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - movs r0, 0x24 - ldrsh r2, [r3, r0] - lsls r2, 2 - ldrh r0, [r1, 0x24] - subs r0, r2 - b _080E2ED0 - .align 2, 0 -_080E2EB4: .4byte gSprites -_080E2EB8: - ldr r2, _080E2EEC @ =gSprites - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - movs r2, 0x24 - ldrsh r0, [r3, r2] - lsls r0, 2 - ldrh r2, [r1, 0x24] - adds r0, r2 -_080E2ED0: - strh r0, [r1, 0x24] - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _080E2F08 -_080E2EE0: - movs r0, 0 - strh r0, [r3, 0xA] -_080E2EE4: - ldrh r0, [r3, 0x8] - adds r0, 0x1 - strh r0, [r3, 0x8] - b _080E2F08 - .align 2, 0 -_080E2EEC: .4byte gSprites -_080E2EF0: - ldr r2, _080E2F10 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strh r1, [r0, 0x24] - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E2F08: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2F10: .4byte gSprites - thumb_func_end sub_80E2D74 - - thumb_func_start sub_80E2F14 -sub_80E2F14: @ 80E2F14 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080E2F30 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E2F38 - adds r0, r4, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r0, _080E2F34 @ =gBattleAnimAttacker - b _080E2F3A - .align 2, 0 -_080E2F30: .4byte gBattleAnimArgs -_080E2F34: .4byte gBattleAnimAttacker -_080E2F38: - ldr r0, _080E2F90 @ =gBattleAnimTarget -_080E2F3A: - ldrb r0, [r0] - strh r0, [r4, 0x3C] - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E2F5E - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r4, 0x3] -_080E2F5E: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerSpriteBGPriority - movs r2, 0x3 - ands r2, r0 - lsls r2, 2 - ldrb r3, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - adds r0, r1, 0 - ands r0, r3 - orrs r0, r2 - strb r0, [r4, 0x5] - ldrb r0, [r4, 0x1] - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4, 0x1] - ldr r0, _080E2F94 @ =sub_80E2F98 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2F90: .4byte gBattleAnimTarget -_080E2F94: .4byte sub_80E2F98 - thumb_func_end sub_80E2F14 - - thumb_func_start sub_80E2F98 -sub_80E2F98: @ 80E2F98 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _080E2FA6 - b _080E3196 -_080E2FA6: - lsls r0, 2 - ldr r1, _080E2FB0 @ =_080E2FB4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E2FB0: .4byte _080E2FB4 - .align 2, 0 -_080E2FB4: - .4byte _080E2FC8 - .4byte _080E30C8 - .4byte _080E3130 - .4byte _080E3144 - .4byte _080E3190 -_080E2FC8: - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0x5 - bhi _080E2FF8 - lsls r0, 2 - ldr r1, _080E2FDC @ =_080E2FE0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E2FDC: .4byte _080E2FE0 - .align 2, 0 -_080E2FE0: - .4byte _080E2FFC - .4byte _080E3018 - .4byte _080E303A - .4byte _080E3056 - .4byte _080E2FFC - .4byte _080E307C -_080E2FF8: - movs r0, 0 - strh r0, [r4, 0x3A] -_080E2FFC: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x5 - bl GetBattlerSpriteCoordAttr - subs r0, 0x4 - lsls r0, 16 - lsrs r5, r0, 16 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x3 - b _080E3070 -_080E3018: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x5 - bl GetBattlerSpriteCoordAttr - subs r0, 0x4 - lsls r0, 16 - lsrs r5, r0, 16 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x2 - bl GetBattlerSpriteCoordAttr - adds r0, 0x4 - b _080E3076 -_080E303A: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x4 - bl GetBattlerSpriteCoordAttr - adds r0, 0x4 - lsls r0, 16 - lsrs r5, r0, 16 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x3 - b _080E3070 -_080E3056: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x4 - bl GetBattlerSpriteCoordAttr - adds r0, 0x4 - lsls r0, 16 - lsrs r5, r0, 16 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x2 -_080E3070: - bl GetBattlerSpriteCoordAttr - subs r0, 0x4 -_080E3076: - lsls r0, 16 - lsrs r1, r0, 16 - b _080E309C -_080E307C: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r5, r0, 24 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r1, r0, 24 -_080E309C: - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0x4 - bne _080E30A8 - movs r0, 0x18 - b _080E30B2 -_080E30A8: - cmp r0, 0x5 - bne _080E30B0 - movs r0, 0x6 - b _080E30B2 -_080E30B0: - movs r0, 0xC -_080E30B2: - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r5, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - strh r1, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - b _080E3188 -_080E30C8: - adds r0, r4, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - beq _080E3196 - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0x4 - beq _080E3100 - cmp r0, 0x5 - beq _080E3120 - ldrh r0, [r4, 0x24] - ldrh r2, [r4, 0x20] - adds r0, r2 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - strh r1, [r4, 0x2E] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - b _080E3118 -_080E3100: - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - strh r1, [r4, 0x38] -_080E3118: - ldrh r0, [r4, 0x3A] - adds r0, 0x1 - strh r0, [r4, 0x3A] - b _080E3196 -_080E3120: - movs r0, 0 - strh r0, [r4, 0x2E] - movs r1, 0x10 - strh r1, [r4, 0x30] - strh r0, [r4, 0x32] - movs r0, 0x3 - strh r0, [r4, 0x38] - b _080E3196 -_080E3130: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080E3196 - movs r0, 0 - strh r0, [r4, 0x38] - b _080E3196 -_080E3144: - ldrh r1, [r4, 0x2E] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E3156 - ldrh r0, [r4, 0x30] - subs r0, 0x1 - strh r0, [r4, 0x30] - b _080E315C -_080E3156: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] -_080E315C: - ldrh r1, [r4, 0x32] - lsls r1, 8 - ldrh r0, [r4, 0x30] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x20 - bne _080E3196 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080E3188: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - b _080E3196 -_080E3190: - adds r0, r4, 0 - bl DestroyAnimSprite -_080E3196: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80E2F98 - - thumb_func_start sub_80E319C -sub_80E319C: @ 80E319C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r2, 0x2E - ldrsh r1, [r4, r2] - subs r0, r1 - movs r2, 0x38 - ldrsh r1, [r4, r2] - muls r0, r1 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - adds r5, r0, 0 - strh r5, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r2, 0x30 - ldrsh r1, [r4, r2] - subs r0, r1 - movs r2, 0x38 - ldrsh r1, [r4, r2] - muls r0, r1 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - adds r3, r0, 0 - strh r3, [r4, 0x26] - ldrh r1, [r4, 0x38] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E31FA - ldr r0, _080E3218 @ =gUnknown_83FF180 - ldrh r1, [r4, 0x20] - adds r1, r5 - lsls r1, 16 - asrs r1, 16 - ldrh r2, [r4, 0x22] - adds r2, r3 - lsls r2, 16 - asrs r2, 16 - movs r3, 0x5 - bl CreateSprite -_080E31FA: - movs r0, 0x38 - ldrsh r1, [r4, r0] - movs r2, 0x36 - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080E320C - adds r0, r4, 0 - bl DestroyAnimSprite -_080E320C: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E3218: .4byte gUnknown_83FF180 - thumb_func_end sub_80E319C - - thumb_func_start sub_80E321C -sub_80E321C: @ 80E321C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080E3250 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E3258 - ldr r2, _080E3254 @ =gBattleAnimArgs - ldrh r1, [r5, 0x20] - ldrh r0, [r2] - subs r0, r1, r0 - strh r0, [r5, 0x2E] - ldrh r0, [r2, 0x4] - subs r1, r0 - b _080E3266 - .align 2, 0 -_080E3250: .4byte gBattleAnimTarget -_080E3254: .4byte gBattleAnimArgs -_080E3258: - ldr r2, _080E328C @ =gBattleAnimArgs - ldrh r1, [r5, 0x20] - ldrh r0, [r2] - adds r0, r1, r0 - strh r0, [r5, 0x2E] - ldrh r0, [r2, 0x4] - adds r1, r0 -_080E3266: - strh r1, [r5, 0x32] - adds r3, r2, 0 - ldrh r1, [r5, 0x22] - ldrh r2, [r3, 0x2] - adds r2, r1, r2 - strh r2, [r5, 0x30] - ldrh r0, [r3, 0x6] - adds r1, r0 - strh r1, [r5, 0x34] - ldrh r0, [r3, 0x8] - strh r0, [r5, 0x36] - ldrh r0, [r5, 0x2E] - strh r0, [r5, 0x20] - strh r2, [r5, 0x22] - ldr r0, _080E3290 @ =sub_80E319C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E328C: .4byte gBattleAnimArgs -_080E3290: .4byte sub_80E319C - thumb_func_end sub_80E321C - - thumb_func_start sub_80E3294 -sub_80E3294: @ 80E3294 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r6, r0, 24 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r5, r0, 24 - adds r2, r5, 0 - ldr r0, _080E32D8 @ =gTasks - mov r9, r0 - lsls r7, r6, 2 - adds r0, r7, r6 - lsls r0, 3 - mov r8, r0 - mov r4, r8 - add r4, r9 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E32DC - adds r0, r5, 0 - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - b _080E3328 - .align 2, 0 -_080E32D8: .4byte gTasks -_080E32DC: - cmp r0, 0x1 - bne _080E3334 - ldrh r0, [r4, 0xA] - adds r0, 0x60 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - subs r0, 0xD - strh r0, [r4, 0xC] - movs r2, 0xA - ldrsh r1, [r4, r2] - movs r0, 0xC - ldrsh r2, [r4, r0] - adds r0, r5, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bne _080E3360 - movs r0, 0 - strh r0, [r4, 0xE] - adds r0, r5, 0 - bl ResetSpriteRotScale - ldr r1, _080E3330 @ =gSprites - lsls r0, r5, 4 - adds r0, r5 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_080E3328: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E3360 - .align 2, 0 -_080E3330: .4byte gSprites -_080E3334: - ldr r0, _080E336C @ =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0 - bl LoadBattleMonGfxAndAnimate - adds r3, r7, 0 - mov r4, r9 - movs r1, 0xF - mov r2, r8 - adds r0, r4, r2 - adds r0, 0x26 - movs r2, 0 -_080E334C: - strh r2, [r0] - subs r0, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _080E334C - adds r0, r3, r6 - lsls r0, 3 - adds r0, r4 - ldr r1, _080E3370 @ =sub_80E3374 - str r1, [r0] -_080E3360: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E336C: .4byte gBattleAnimAttacker -_080E3370: .4byte sub_80E3374 - thumb_func_end sub_80E3294 - - thumb_func_start sub_80E3374 -sub_80E3374: @ 80E3374 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r3, r0, 24 - ldr r1, _080E33A0 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _080E33D8 - cmp r5, 0x1 - bgt _080E33A4 - cmp r5, 0 - beq _080E33AE - b _080E34C6 - .align 2, 0 -_080E33A0: .4byte gTasks -_080E33A4: - cmp r5, 0x2 - beq _080E3444 - cmp r5, 0x3 - beq _080E3480 - b _080E34C6 -_080E33AE: - ldr r0, _080E33D0 @ =gSprites - lsls r1, r3, 4 - adds r1, r3 - lsls r1, 2 - adds r1, r0 - ldr r0, _080E33D4 @ =0x0000ff38 - strh r0, [r1, 0x26] - movs r0, 0xC8 - strh r0, [r1, 0x24] - adds r1, 0x3E - ldrb r2, [r1] - subs r0, 0xCD - ands r0, r2 - strb r0, [r1] - strh r5, [r4, 0x1C] - b _080E3472 - .align 2, 0 -_080E33D0: .4byte gSprites -_080E33D4: .4byte 0x0000ff38 -_080E33D8: - ldrh r1, [r4, 0x1C] - adds r1, 0x70 - movs r5, 0 - strh r1, [r4, 0x1C] - ldr r2, _080E343C @ =gSprites - lsls r0, r3, 4 - adds r0, r3 - lsls r0, 2 - adds r2, r0, r2 - lsls r1, 16 - asrs r1, 24 - ldrh r3, [r2, 0x26] - adds r1, r3 - strh r1, [r2, 0x26] - movs r1, 0x22 - ldrsh r0, [r2, r1] - movs r3, 0x26 - ldrsh r1, [r2, r3] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - blt _080E3408 - strh r5, [r2, 0x24] -_080E3408: - movs r1, 0x26 - ldrsh r0, [r2, r1] - cmp r0, 0 - ble _080E3412 - strh r5, [r2, 0x26] -_080E3412: - movs r3, 0x26 - ldrsh r0, [r2, r3] - cmp r0, 0 - bne _080E34C6 - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x76 - bl PlaySE12WithPanning - ldr r1, _080E3440 @ =0xfffff800 - adds r0, r1, 0 - ldrh r2, [r4, 0x1C] - adds r0, r2 - strh r0, [r4, 0x1C] - b _080E3472 - .align 2, 0 -_080E343C: .4byte gSprites -_080E3440: .4byte 0xfffff800 -_080E3444: - ldrh r0, [r4, 0x1C] - subs r0, 0x70 - strh r0, [r4, 0x1C] - lsls r0, 16 - cmp r0, 0 - bge _080E3454 - movs r0, 0 - strh r0, [r4, 0x1C] -_080E3454: - ldr r0, _080E347C @ =gSprites - lsls r1, r3, 4 - adds r1, r3 - lsls r1, 2 - adds r1, r0 - ldrh r2, [r4, 0x1C] - lsls r2, 16 - asrs r2, 24 - ldrh r0, [r1, 0x26] - subs r0, r2 - strh r0, [r1, 0x26] - movs r3, 0x1C - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _080E34C6 -_080E3472: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E34C6 - .align 2, 0 -_080E347C: .4byte gSprites -_080E3480: - ldrh r0, [r4, 0x1C] - adds r0, 0x70 - strh r0, [r4, 0x1C] - ldr r2, _080E34CC @ =gSprites - lsls r1, r3, 4 - adds r1, r3 - lsls r1, 2 - adds r1, r2 - lsls r0, 16 - asrs r0, 24 - ldrh r2, [r1, 0x26] - adds r0, r2 - strh r0, [r1, 0x26] - lsls r0, 16 - cmp r0, 0 - ble _080E34A4 - movs r0, 0 - strh r0, [r1, 0x26] -_080E34A4: - movs r3, 0x26 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _080E34C6 - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x76 - bl PlaySE12WithPanning - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080E34C6: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E34CC: .4byte gSprites - thumb_func_end sub_80E3374 - - thumb_func_start sub_80E34D0 -sub_80E34D0: @ 80E34D0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080E34F4 @ =gBattleAnimTarget - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E34FC - ldrb r0, [r4] - bl GetBattlerSpriteSubpriority - subs r0, 0x2 - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] - ldr r4, _080E34F8 @ =0x0000ff70 - b _080E350C - .align 2, 0 -_080E34F4: .4byte gBattleAnimTarget -_080E34F8: .4byte 0x0000ff70 -_080E34FC: - ldrb r0, [r4] - bl GetBattlerSpriteSubpriority - adds r0, 0x2 - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] - ldr r4, _080E3528 @ =0x0000ffa0 -_080E350C: - ldr r0, _080E352C @ =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - strh r4, [r5, 0x26] - ldr r0, _080E3530 @ =sub_80E3534 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E3528: .4byte 0x0000ffa0 -_080E352C: .4byte gBattleAnimTarget -_080E3530: .4byte sub_80E3534 - thumb_func_end sub_80E34D0 - - thumb_func_start sub_80E3534 -sub_80E3534: @ 80E3534 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _080E3542 - b _080E365E -_080E3542: - lsls r0, 2 - ldr r1, _080E354C @ =_080E3550 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E354C: .4byte _080E3550 - .align 2, 0 -_080E3550: - .4byte _080E3564 - .4byte _080E3588 - .4byte _080E35C8 - .4byte _080E35F8 - .4byte _080E3624 -_080E3564: - ldrh r0, [r4, 0x26] - adds r0, 0xA - strh r0, [r4, 0x26] - lsls r0, 16 - cmp r0, 0 - blt _080E365E - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xC6 - bl PlaySE12WithPanning - movs r0, 0 - strh r0, [r4, 0x26] - b _080E361C -_080E3588: - ldrh r1, [r4, 0x30] - adds r1, 0x4 - movs r5, 0 - strh r1, [r4, 0x30] - ldr r2, _080E35C4 @ =gSineTable - movs r3, 0x30 - ldrsh r0, [r4, r3] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - negs r0, r0 - strh r0, [r4, 0x26] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080E365E - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xC6 - bl PlaySE12WithPanning - strh r5, [r4, 0x30] - strh r5, [r4, 0x26] - b _080E361C - .align 2, 0 -_080E35C4: .4byte gSineTable -_080E35C8: - ldrh r1, [r4, 0x30] - adds r1, 0x6 - movs r3, 0 - strh r1, [r4, 0x30] - ldr r2, _080E35F4 @ =gSineTable - movs r5, 0x30 - ldrsh r0, [r4, r5] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 20 - negs r0, r0 - strh r0, [r4, 0x26] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080E365E - strh r3, [r4, 0x30] - strh r3, [r4, 0x26] - b _080E361C - .align 2, 0 -_080E35F4: .4byte gSineTable -_080E35F8: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _080E365E - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xB9 - bl PlaySE12WithPanning - movs r0, 0 - strh r0, [r4, 0x30] -_080E361C: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080E365E -_080E3624: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _080E365E - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x32] - adds r1, 0x1 - strh r1, [r4, 0x32] - movs r0, 0x1 - ands r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - lsls r1, 2 - ldrb r2, [r3] - subs r0, 0x6 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0x7 - bne _080E365E - adds r0, r4, 0 - bl DestroyAnimSprite -_080E365E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80E3534 - - thumb_func_start sub_80E3664 -sub_80E3664: @ 80E3664 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r7, r0, 24 - movs r0, 0x1 - bl CloneBattlerSpriteWithBlend - lsls r0, 16 - lsrs r1, r0, 16 - str r1, [sp] - asrs r6, r0, 16 - cmp r6, 0 - blt _080E36A6 - movs r0, 0x1 - bl CloneBattlerSpriteWithBlend - lsls r0, 16 - lsrs r1, r0, 16 - mov r9, r1 - asrs r1, r0, 16 - cmp r1, 0 - bge _080E36B4 - lsls r0, r6, 4 - adds r0, r6 - lsls r0, 2 - ldr r1, _080E36B0 @ =gSprites - adds r0, r1 - bl obj_delete_but_dont_free_vram -_080E36A6: - adds r0, r7, 0 - bl DestroyAnimVisualTask - b _080E37BA - .align 2, 0 -_080E36B0: .4byte gSprites -_080E36B4: - ldr r4, _080E3744 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r5, r0, r4 - ldrh r0, [r5, 0x24] - adds r0, 0x18 - movs r1, 0 - strh r0, [r5, 0x24] - lsls r0, r6, 4 - adds r0, r6 - lsls r0, 2 - adds r6, r0, r4 - ldrh r0, [r6, 0x24] - subs r0, 0x18 - strh r0, [r6, 0x24] - strh r1, [r5, 0x2E] - strh r1, [r6, 0x2E] - strh r1, [r5, 0x30] - strh r1, [r6, 0x30] - strh r1, [r5, 0x32] - strh r1, [r6, 0x32] - movs r0, 0x10 - strh r0, [r5, 0x34] - ldr r0, _080E3748 @ =0x0000fff0 - strh r0, [r6, 0x34] - strh r1, [r5, 0x36] - movs r0, 0x80 - strh r0, [r6, 0x36] - movs r0, 0x18 - strh r0, [r5, 0x38] - strh r0, [r6, 0x38] - strh r7, [r5, 0x3A] - strh r7, [r6, 0x3A] - strh r1, [r5, 0x3C] - strh r1, [r6, 0x3C] - ldr r2, _080E374C @ =gTasks - lsls r3, r7, 2 - adds r0, r3, r7 - lsls r0, 3 - adds r0, r2 - movs r1, 0x2 - strh r1, [r0, 0x8] - ldr r0, _080E3750 @ =gBattleSpritesDataPtr - ldr r1, [r0] - ldr r0, _080E3754 @ =gBattleAnimTarget - ldrb r0, [r0] - ldr r1, [r1] - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - mov r12, r4 - mov r10, r2 - mov r8, r3 - cmp r0, 0 - bne _080E3758 - adds r2, r5, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r2, r6, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - b _080E376E - .align 2, 0 -_080E3744: .4byte gSprites -_080E3748: .4byte 0x0000fff0 -_080E374C: .4byte gTasks -_080E3750: .4byte gBattleSpritesDataPtr -_080E3754: .4byte gBattleAnimTarget -_080E3758: - adds r1, r5, 0 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - adds r1, r6, 0 - adds r1, 0x3E - ldrb r0, [r1] - orrs r0, r2 - strb r0, [r1] -_080E376E: - mov r1, r9 - lsls r0, r1, 16 - asrs r0, 16 - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - mov r0, r12 - adds r4, r2, r0 - ldrb r1, [r4, 0x1] - movs r3, 0xD - negs r3, r3 - adds r0, r3, 0 - ands r0, r1 - strb r0, [r4, 0x1] - ldr r1, [sp] - lsls r0, r1, 16 - asrs r0, 16 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - mov r0, r12 - adds r4, r1, r0 - ldrb r0, [r4, 0x1] - ands r3, r0 - strb r3, [r4, 0x1] - mov r3, r12 - adds r3, 0x1C - adds r2, r3 - ldr r0, _080E37CC @ =sub_80E37FC - str r0, [r2] - adds r1, r3 - str r0, [r1] - mov r1, r8 - adds r0, r1, r7 - lsls r0, 3 - add r0, r10 - ldr r1, _080E37D0 @ =sub_80E37D4 - str r1, [r0] -_080E37BA: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E37CC: .4byte sub_80E37FC -_080E37D0: .4byte sub_80E37D4 - thumb_func_end sub_80E3664 - - thumb_func_start sub_80E37D4 -sub_80E37D4: @ 80E37D4 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _080E37F8 @ =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r1 - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E37F2 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E37F2: - pop {r0} - bx r0 - .align 2, 0 -_080E37F8: .4byte gTasks - thumb_func_end sub_80E37D4 - - thumb_func_start sub_80E37FC -sub_80E37FC: @ 80E37FC - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E3846 - movs r0, 0 - strh r0, [r4, 0x30] - ldr r0, _080E3870 @ =gBattleSpritesDataPtr - ldr r1, [r0] - ldr r0, _080E3874 @ =gBattleAnimTarget - ldrb r0, [r0] - ldr r1, [r1] - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E3846 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r1, r2, 29 - lsrs r1, 31 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080E3846: - ldrh r0, [r4, 0x34] - ldrh r1, [r4, 0x36] - adds r0, r1 - movs r5, 0 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x36] - movs r2, 0x36 - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E3878 - cmp r0, 0x1 - beq _080E3890 - b _080E38CE - .align 2, 0 -_080E3870: .4byte gBattleSpritesDataPtr -_080E3874: .4byte gBattleAnimTarget -_080E3878: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - bne _080E38CE - strh r5, [r4, 0x32] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080E38CE -_080E3890: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - cmp r0, 0 - ble _080E38CE - strh r5, [r4, 0x32] - ldrh r0, [r4, 0x38] - subs r0, 0x2 - strh r0, [r4, 0x38] - lsls r0, 16 - cmp r0, 0 - bge _080E38CE - ldr r3, _080E38D4 @ =gTasks - movs r2, 0x3C - ldrsh r1, [r4, r2] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl obj_delete_but_dont_free_vram -_080E38CE: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E38D4: .4byte gTasks - thumb_func_end sub_80E37FC - - thumb_func_start sub_80E38D8 -sub_80E38D8: @ 80E38D8 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r3, _080E3924 @ =gBattleAnimArgs - movs r2, 0 - strh r2, [r3, 0xE] - ldr r1, _080E3928 @ =gAnimFriendship - ldrb r0, [r1] - ldrb r1, [r1] - adds r0, r1, 0 - subs r0, 0x3D - lsls r0, 24 - lsrs r0, 24 - adds r2, r1, 0 - cmp r0, 0x1E - bhi _080E38FC - movs r0, 0x1 - strh r0, [r3, 0xE] -_080E38FC: - adds r0, r2, 0 - subs r0, 0x5C - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x6C - bhi _080E390C - movs r0, 0x2 - strh r0, [r3, 0xE] -_080E390C: - lsls r0, r1, 24 - lsrs r0, 24 - cmp r0, 0xC8 - bls _080E3918 - movs r0, 0x3 - strh r0, [r3, 0xE] -_080E3918: - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E3924: .4byte gBattleAnimArgs -_080E3928: .4byte gAnimFriendship - thumb_func_end sub_80E38D8 - - thumb_func_start sub_80E392C -sub_80E392C: @ 80E392C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x1C - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r1, _080E395C @ =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r0, r1 - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x4 - bls _080E3952 - b _080E3E6C -_080E3952: - lsls r0, 2 - ldr r1, _080E3960 @ =_080E3964 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E395C: .4byte gTasks -_080E3960: .4byte _080E3964 - .align 2, 0 -_080E3964: - .4byte _080E3978 - .4byte _080E3A2C - .4byte _080E3BEC - .4byte _080E3D0C - .4byte _080E3D90 -_080E3978: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _080E39C4 @ =gTasks - mov r2, r8 - lsls r4, r2, 2 - adds r0, r4, r2 - lsls r0, 3 - adds r6, r0, r1 - movs r3, 0x80 - lsls r3, 4 - adds r0, r3, 0 - ldrh r1, [r6, 0xA] - adds r0, r1 - strh r0, [r6, 0xA] - ldr r0, _080E39C8 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - mov r9, r4 - cmp r0, 0 - bne _080E39D0 - ldr r2, _080E39CC @ =gSprites - lsls r3, r7, 4 - adds r1, r3, r7 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r6, 0xA] - lsls r0, 16 - asrs r0, 24 - ldrh r4, [r1, 0x24] - adds r0, r4 - strh r0, [r1, 0x24] - b _080E39EA - .align 2, 0 -_080E39C4: .4byte gTasks -_080E39C8: .4byte gBattleAnimAttacker -_080E39CC: .4byte gSprites -_080E39D0: - ldr r3, _080E3A24 @ =gSprites - lsls r4, r7, 4 - adds r2, r4, r7 - lsls r2, 2 - adds r2, r3 - ldrh r1, [r6, 0xA] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r2, 0x24] - subs r0, r1 - strh r0, [r2, 0x24] - adds r2, r3, 0 - adds r3, r4, 0 -_080E39EA: - ldr r1, _080E3A28 @ =gTasks - mov r0, r9 - add r0, r8 - lsls r0, 3 - adds r4, r0, r1 - ldrb r0, [r4, 0xA] - strh r0, [r4, 0xA] - adds r1, r3, r7 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r1, 0x24] - ldrh r1, [r1, 0x20] - adds r0, r1 - lsls r0, 16 - movs r1, 0x80 - lsls r1, 14 - adds r0, r1 - movs r1, 0x98 - lsls r1, 17 - cmp r0, r1 - bhi _080E3A16 - b _080E3E6C -_080E3A16: - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E3E6C - .align 2, 0 -_080E3A24: .4byte gSprites -_080E3A28: .4byte gTasks -_080E3A2C: - ldr r4, _080E3A90 @ =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E3ACC - ldr r7, _080E3A94 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - movs r6, 0x64 - muls r0, r6 - ldr r5, _080E3A98 @ =gPlayerParty - adds r0, r5 - movs r1, 0 - bl GetMonData - mov r10, r0 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - muls r0, r6 - adds r0, r5 - movs r1, 0x1 - bl GetMonData - mov r9, r0 - ldr r0, _080E3A9C @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldrb r2, [r4] - ldr r1, [r0] - lsls r0, r2, 2 - adds r1, r0, r1 - ldrh r0, [r1, 0x2] - cmp r0, 0 - bne _080E3AA0 - lsls r0, r2, 1 - adds r0, r7 - ldrh r0, [r0] - muls r0, r6 - adds r0, r5 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 - b _080E3AA2 - .align 2, 0 -_080E3A90: .4byte gBattleAnimAttacker -_080E3A94: .4byte gBattlerPartyIndexes -_080E3A98: .4byte gPlayerParty -_080E3A9C: .4byte gBattleSpritesDataPtr -_080E3AA0: - ldrh r5, [r1, 0x2] -_080E3AA2: - movs r0, 0x1 - bl GetAnimBattlerSpriteId - ldr r2, _080E3AC8 @ =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - movs r7, 0 - movs r6, 0x88 - lsls r6, 1 - b _080E3B54 - .align 2, 0 -_080E3AC8: .4byte gSprites -_080E3ACC: - ldr r7, _080E3B24 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - movs r6, 0x64 - muls r0, r6 - ldr r5, _080E3B28 @ =gEnemyParty - adds r0, r5 - movs r1, 0 - bl GetMonData - mov r10, r0 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - muls r0, r6 - adds r0, r5 - movs r1, 0x1 - bl GetMonData - mov r9, r0 - ldr r0, _080E3B2C @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldrb r2, [r4] - ldr r1, [r0] - lsls r0, r2, 2 - adds r1, r0, r1 - ldrh r0, [r1, 0x2] - cmp r0, 0 - bne _080E3B30 - lsls r0, r2, 1 - adds r0, r7 - ldrh r0, [r0] - muls r0, r6 - adds r0, r5 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 - b _080E3B32 - .align 2, 0 -_080E3B24: .4byte gBattlerPartyIndexes -_080E3B28: .4byte gEnemyParty -_080E3B2C: .4byte gBattleSpritesDataPtr -_080E3B30: - ldrh r5, [r1, 0x2] -_080E3B32: - movs r0, 0x1 - bl GetAnimBattlerSpriteId - ldr r2, _080E3BD0 @ =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x43 - ldrb r0, [r1] - subs r0, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - movs r7, 0x1 - ldr r6, _080E3BD4 @ =0x0000ffe0 -_080E3B54: - ldr r0, _080E3BD8 @ =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - lsls r3, r6, 16 - asrs r3, 16 - str r0, [sp] - str r4, [sp, 0x4] - mov r2, r10 - str r2, [sp, 0x8] - mov r4, r9 - str r4, [sp, 0xC] - ldr r4, _080E3BDC @ =gBattleAnimAttacker - ldrb r0, [r4] - str r0, [sp, 0x10] - movs r0, 0 - str r0, [sp, 0x14] - adds r0, r5, 0 - adds r1, r7, 0 - movs r2, 0 - bl sub_80768D0 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080E3BE0 @ =gBattleSpritesDataPtr - ldr r1, [r0] - ldrb r0, [r4] - ldr r1, [r1] - lsls r0, 2 - adds r0, r1 - ldrh r0, [r0, 0x2] - cmp r0, 0 - beq _080E3BBE - ldr r1, _080E3BD0 @ =gSprites - lsls r0, r5, 4 - adds r0, r5 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - lsls r0, 4 - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - orrs r0, r1 - ldr r3, _080E3BE4 @ =0x00007fff - movs r1, 0x10 - movs r2, 0x6 - bl BlendPalette -_080E3BBE: - ldr r0, _080E3BE8 @ =gTasks - mov r3, r8 - lsls r1, r3, 2 - add r1, r8 - lsls r1, 3 - adds r1, r0 - strh r5, [r1, 0x26] - b _080E3D82 - .align 2, 0 -_080E3BD0: .4byte gSprites -_080E3BD4: .4byte 0x0000ffe0 -_080E3BD8: .4byte gBattleAnimTarget -_080E3BDC: .4byte gBattleAnimAttacker -_080E3BE0: .4byte gBattleSpritesDataPtr -_080E3BE4: .4byte 0x00007fff -_080E3BE8: .4byte gTasks -_080E3BEC: - ldr r1, _080E3C38 @ =gTasks - mov r0, r8 - lsls r4, r0, 2 - adds r0, r4, r0 - lsls r0, 3 - adds r6, r0, r1 - ldrh r0, [r6, 0x26] - lsls r0, 24 - lsrs r5, r0, 24 - movs r1, 0x80 - lsls r1, 4 - adds r0, r1, 0 - ldrh r2, [r6, 0xA] - adds r0, r2 - strh r0, [r6, 0xA] - ldr r0, _080E3C3C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - mov r9, r4 - cmp r0, 0 - bne _080E3C44 - ldr r3, _080E3C40 @ =gSprites - lsls r4, r5, 4 - adds r2, r4, r5 - lsls r2, 2 - adds r2, r3 - ldrh r1, [r6, 0xA] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r2, 0x24] - subs r0, r1 - strh r0, [r2, 0x24] - adds r2, r3, 0 - adds r3, r4, 0 - b _080E3C5A - .align 2, 0 -_080E3C38: .4byte gTasks -_080E3C3C: .4byte gBattleAnimAttacker -_080E3C40: .4byte gSprites -_080E3C44: - ldr r2, _080E3CA8 @ =gSprites - lsls r3, r5, 4 - adds r1, r3, r5 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r6, 0xA] - lsls r0, 16 - asrs r0, 24 - ldrh r4, [r1, 0x24] - adds r0, r4 - strh r0, [r1, 0x24] -_080E3C5A: - ldr r1, _080E3CAC @ =gTasks - mov r0, r9 - add r0, r8 - lsls r0, 3 - adds r6, r0, r1 - ldrb r0, [r6, 0xA] - strh r0, [r6, 0xA] - adds r1, r3, r5 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r1, 0x24] - ldrh r1, [r1, 0x20] - adds r0, r1 - lsls r0, 16 - lsrs r5, r0, 16 - movs r1, 0x24 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080E3CDA - ldr r0, _080E3CB0 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E3CB8 - lsls r4, r5, 16 - asrs r4, 16 - ldr r0, _080E3CB4 @ =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - cmp r4, r0 - bge _080E3CDA - b _080E3CCE - .align 2, 0 -_080E3CA8: .4byte gSprites -_080E3CAC: .4byte gTasks -_080E3CB0: .4byte gBattleAnimAttacker -_080E3CB4: .4byte gBattleAnimTarget -_080E3CB8: - lsls r4, r5, 16 - asrs r4, 16 - ldr r0, _080E3CFC @ =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - cmp r4, r0 - ble _080E3CDA -_080E3CCE: - ldrh r0, [r6, 0x24] - adds r0, 0x1 - strh r0, [r6, 0x24] - ldr r1, _080E3D00 @ =gBattleAnimArgs - ldr r0, _080E3D04 @ =0x0000ffff - strh r0, [r1, 0xE] -_080E3CDA: - lsls r0, r5, 16 - movs r2, 0x80 - lsls r2, 14 - adds r0, r2 - movs r1, 0x98 - lsls r1, 17 - cmp r0, r1 - bhi _080E3CEC - b _080E3E6C -_080E3CEC: - ldr r0, _080E3D08 @ =gTasks - mov r1, r9 - add r1, r8 - lsls r1, 3 - adds r1, r0 - movs r0, 0 - strh r0, [r1, 0xA] - b _080E3D82 - .align 2, 0 -_080E3CFC: .4byte gBattleAnimTarget -_080E3D00: .4byte gBattleAnimArgs -_080E3D04: .4byte 0x0000ffff -_080E3D08: .4byte gTasks -_080E3D0C: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _080E3D58 @ =gTasks - mov r3, r8 - lsls r4, r3, 2 - adds r0, r4, r3 - lsls r0, 3 - adds r0, r1 - ldrh r0, [r0, 0x26] - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 4 - adds r0, r5 - lsls r0, 2 - ldr r5, _080E3D5C @ =gSprites - adds r0, r5 - bl DestroySpriteAndFreeResources_ - ldr r0, _080E3D60 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - mov r9, r4 - cmp r0, 0 - bne _080E3D64 - lsls r1, r7, 4 - adds r1, r7 - lsls r1, 2 - adds r1, r5 - ldrh r0, [r1, 0x20] - negs r0, r0 - subs r0, 0x20 - strh r0, [r1, 0x24] - b _080E3D78 - .align 2, 0 -_080E3D58: .4byte gTasks -_080E3D5C: .4byte gSprites -_080E3D60: .4byte gBattleAnimAttacker -_080E3D64: - lsls r0, r7, 4 - adds r0, r7 - lsls r0, 2 - adds r0, r5 - ldrh r2, [r0, 0x20] - movs r4, 0x88 - lsls r4, 1 - adds r1, r4, 0 - subs r1, r2 - strh r1, [r0, 0x24] -_080E3D78: - ldr r0, _080E3D8C @ =gTasks - mov r1, r9 - add r1, r8 - lsls r1, 3 - adds r1, r0 -_080E3D82: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - b _080E3E6C - .align 2, 0 -_080E3D8C: .4byte gTasks -_080E3D90: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _080E3E04 @ =gTasks - mov r0, r8 - lsls r4, r0, 2 - adds r0, r4, r0 - lsls r0, 3 - adds r2, r0, r1 - movs r1, 0x80 - lsls r1, 4 - adds r0, r1, 0 - ldrh r3, [r2, 0xA] - adds r0, r3 - strh r0, [r2, 0xA] - ldr r0, _080E3E08 @ =gBattleAnimAttacker - mov r10, r0 - ldrb r0, [r0] - str r2, [sp, 0x18] - bl GetBattlerSide - lsls r0, 24 - mov r9, r4 - ldr r2, [sp, 0x18] - cmp r0, 0 - bne _080E3E10 - ldr r1, _080E3E0C @ =gSprites - lsls r5, r7, 4 - adds r0, r5, r7 - lsls r0, 2 - adds r6, r0, r1 - ldrh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r6, 0x24] - adds r0, r1 - strh r0, [r6, 0x24] - movs r2, 0x24 - ldrsh r4, [r6, r2] - movs r3, 0x20 - ldrsh r0, [r6, r3] - adds r4, r0 - mov r1, r10 - ldrb r0, [r1] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r3, r5, 0 - cmp r4, r0 - blt _080E3E48 - movs r2, 0 - strh r2, [r6, 0x24] - b _080E3E48 - .align 2, 0 -_080E3E04: .4byte gTasks -_080E3E08: .4byte gBattleAnimAttacker -_080E3E0C: .4byte gSprites -_080E3E10: - ldr r1, _080E3E7C @ =gSprites - lsls r5, r7, 4 - adds r0, r5, r7 - lsls r0, 2 - adds r6, r0, r1 - ldrh r1, [r2, 0xA] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r6, 0x24] - subs r0, r1 - strh r0, [r6, 0x24] - movs r3, 0x24 - ldrsh r4, [r6, r3] - movs r1, 0x20 - ldrsh r0, [r6, r1] - adds r4, r0 - mov r2, r10 - ldrb r0, [r2] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r3, r5, 0 - cmp r4, r0 - bgt _080E3E48 - movs r4, 0 - strh r4, [r6, 0x24] -_080E3E48: - ldr r1, _080E3E80 @ =gTasks - mov r0, r9 - add r0, r8 - lsls r0, 3 - adds r0, r1 - ldrb r1, [r0, 0xA] - strh r1, [r0, 0xA] - ldr r1, _080E3E7C @ =gSprites - adds r0, r3, r7 - lsls r0, 2 - adds r0, r1 - movs r1, 0x24 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E3E6C - mov r0, r8 - bl DestroyAnimVisualTask -_080E3E6C: - add sp, 0x1C - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E3E7C: .4byte gSprites -_080E3E80: .4byte gTasks - thumb_func_end sub_80E392C - - thumb_func_start sub_80E3E84 -sub_80E3E84: @ 80E3E84 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E3E96 - cmp r0, 0x1 - beq _080E3F36 - b _080E3FB8 -_080E3E96: - ldr r0, _080E3F14 @ =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _080E3F28 - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x73 - bl PlaySE12WithPanning - ldr r0, _080E3F18 @ =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - strh r0, [r4, 0x22] - ldr r0, _080E3F1C @ =0x0000ffe0 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - ldr r0, _080E3F20 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E3FB8 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - ldr r2, _080E3F24 @ =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x43 - ldrb r0, [r1] - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - b _080E3FB8 - .align 2, 0 -_080E3F14: .4byte gBattleAnimArgs -_080E3F18: .4byte gBattleAnimTarget -_080E3F1C: .4byte 0x0000ffe0 -_080E3F20: .4byte gBattleAnimAttacker -_080E3F24: .4byte gSprites -_080E3F28: - adds r0, r4, 0 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - b _080E3FB8 -_080E3F36: - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r2, 0x2E - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r2, [r4, 0x30] - adds r0, r2, 0x5 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7F - ble _080E3F6A - movs r1, 0x2E - ldrsh r0, [r4, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - adds r0, r2, 0 - subs r0, 0x7A - strh r0, [r4, 0x30] -_080E3F6A: - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - ldr r0, _080E3F94 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E3F98 - ldrh r2, [r4, 0x32] - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r4, 0x24] - subs r0, r1 - strh r0, [r4, 0x24] - adds r1, r2, 0 - b _080E3FA4 - .align 2, 0 -_080E3F94: .4byte gBattleAnimAttacker -_080E3F98: - ldrh r1, [r4, 0x32] - lsls r0, r1, 16 - asrs r0, 24 - ldrh r2, [r4, 0x24] - adds r0, r2 - strh r0, [r4, 0x24] -_080E3FA4: - movs r0, 0xFF - ands r0, r1 - strh r0, [r4, 0x32] - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x2 - bne _080E3FB8 - adds r0, r4, 0 - bl DestroyAnimSprite -_080E3FB8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E3E84 - - thumb_func_start sub_80E3FC0 -sub_80E3FC0: @ 80E3FC0 - push {r4,r5,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080E3FE8 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x26 - ldrsh r0, [r0, r2] - adds r3, r1, 0 - cmp r0, 0x4 - bls _080E3FDC - b _080E412E -_080E3FDC: - lsls r0, 2 - ldr r1, _080E3FEC @ =_080E3FF0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E3FE8: .4byte gTasks -_080E3FEC: .4byte _080E3FF0 - .align 2, 0 -_080E3FF0: - .4byte _080E4004 - .4byte _080E4054 - .4byte _080E40B0 - .4byte _080E40C8 - .4byte _080E412E -_080E4004: - ldr r0, _080E4048 @ =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r0, _080E404C @ =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r2, r0, 0 - ldr r1, _080E4050 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r1 - movs r0, 0x6 - strh r0, [r1, 0x8] - cmp r5, r2 - ble _080E403A - negs r0, r0 - strh r0, [r1, 0x8] -_080E403A: - strh r5, [r1, 0xA] - strh r2, [r1, 0xC] - ldrh r0, [r1, 0x26] - adds r0, 0x1 - strh r0, [r1, 0x26] - b _080E414C - .align 2, 0 -_080E4048: .4byte gBattleAnimAttacker -_080E404C: .4byte gBattleAnimTarget -_080E4050: .4byte gTasks -_080E4054: - ldr r1, _080E4090 @ =gBattlerSpriteIds - ldr r0, _080E4094 @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r2, [r0] - ldr r1, _080E4098 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r1, r0, r1 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r3 - ldrh r0, [r2, 0x8] - ldrh r3, [r1, 0x24] - adds r0, r3 - strh r0, [r1, 0x24] - movs r3, 0x8 - ldrsh r0, [r2, r3] - cmp r0, 0 - ble _080E409C - movs r3, 0x20 - ldrsh r0, [r1, r3] - movs r3, 0x24 - ldrsh r1, [r1, r3] - adds r0, r1 - movs r3, 0xC - ldrsh r1, [r2, r3] - b _080E4122 - .align 2, 0 -_080E4090: .4byte gBattlerSpriteIds -_080E4094: .4byte gBattleAnimAttacker -_080E4098: .4byte gSprites -_080E409C: - movs r3, 0x20 - ldrsh r0, [r1, r3] - movs r3, 0x24 - ldrsh r1, [r1, r3] - adds r0, r1 - movs r3, 0xC - ldrsh r1, [r2, r3] - cmp r0, r1 - bgt _080E414C - b _080E4126 -_080E40B0: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r3 - movs r2, 0x8 - ldrsh r1, [r0, r2] - negs r1, r1 - strh r1, [r0, 0x8] - ldrh r1, [r0, 0x26] - adds r1, 0x1 - strh r1, [r0, 0x26] - b _080E414C -_080E40C8: - ldr r1, _080E4108 @ =gBattlerSpriteIds - ldr r0, _080E410C @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r2, [r0] - ldr r1, _080E4110 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r1, r0, r1 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r3 - ldrh r0, [r2, 0x8] - ldrh r3, [r1, 0x24] - adds r0, r3 - strh r0, [r1, 0x24] - movs r3, 0x8 - ldrsh r0, [r2, r3] - cmp r0, 0 - bge _080E4114 - movs r3, 0x20 - ldrsh r0, [r1, r3] - movs r3, 0x24 - ldrsh r1, [r1, r3] - adds r0, r1 - movs r3, 0xA - ldrsh r1, [r2, r3] - cmp r0, r1 - bgt _080E414C - b _080E4126 - .align 2, 0 -_080E4108: .4byte gBattlerSpriteIds -_080E410C: .4byte gBattleAnimAttacker -_080E4110: .4byte gSprites -_080E4114: - movs r3, 0x20 - ldrsh r0, [r1, r3] - movs r3, 0x24 - ldrsh r1, [r1, r3] - adds r0, r1 - movs r3, 0xA - ldrsh r1, [r2, r3] -_080E4122: - cmp r0, r1 - blt _080E414C -_080E4126: - ldrh r0, [r2, 0x26] - adds r0, 0x1 - strh r0, [r2, 0x26] - b _080E414C -_080E412E: - ldr r1, _080E4154 @ =gBattlerSpriteIds - ldr r0, _080E4158 @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r2, [r0] - ldr r1, _080E415C @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - movs r1, 0 - strh r1, [r0, 0x24] - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E414C: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E4154: .4byte gBattlerSpriteIds -_080E4158: .4byte gBattleAnimAttacker -_080E415C: .4byte gSprites - thumb_func_end sub_80E3FC0 - - thumb_func_start sub_80E4160 -sub_80E4160: @ 80E4160 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080E41C8 @ =gTasks - adds r4, r1, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0xE] - ldr r0, _080E41CC @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _080E4194 - movs r1, 0x1 -_080E4194: - strh r1, [r4, 0x10] - ldr r2, _080E41D0 @ =gSprites - movs r0, 0xE - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x22] - strh r0, [r4, 0x14] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x20] - strh r0, [r4, 0x12] - strh r5, [r4, 0x1A] - strh r5, [r4, 0x1E] - movs r0, 0x1 - strh r0, [r4, 0x1C] - strh r5, [r4, 0x20] - ldr r0, _080E41D4 @ =sub_80E41D8 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E41C8: .4byte gTasks -_080E41CC: .4byte gBattleAnimAttacker -_080E41D0: .4byte gSprites -_080E41D4: .4byte sub_80E41D8 - thumb_func_end sub_80E4160 - - thumb_func_start sub_80E41D8 -sub_80E41D8: @ 80E41D8 - push {r4-r6,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E41FC @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080E4280 - cmp r0, 0x1 - bgt _080E4200 - cmp r0, 0 - beq _080E4206 - b _080E42D6 - .align 2, 0 -_080E41FC: .4byte gTasks -_080E4200: - cmp r0, 0x2 - beq _080E42D0 - b _080E42D6 -_080E4206: - ldrh r0, [r4, 0x1E] - adds r0, 0x8 - movs r2, 0xFF - ands r0, r2 - strh r0, [r4, 0x1E] - ldr r5, _080E4278 @ =gSprites - movs r6, 0xE - ldrsh r0, [r4, r6] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - ldr r3, _080E427C @ =gSineTable - movs r6, 0x1E - ldrsh r0, [r4, r6] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 21 - strh r0, [r1, 0x24] - ldrh r0, [r4, 0x1A] - adds r0, 0x2 - ands r0, r2 - strh r0, [r4, 0x1A] - movs r1, 0xE - ldrsh r0, [r4, r1] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r5 - movs r6, 0x1A - ldrsh r0, [r4, r6] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - ldrh r1, [r4, 0x10] - muls r0, r1 - ldrh r1, [r4, 0x12] - adds r0, r1 - strh r0, [r2, 0x20] - movs r6, 0x1A - ldrsh r0, [r4, r6] - cmp r0, 0 - bne _080E42D6 - movs r0, 0xE - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrh r1, [r4, 0x12] - strh r1, [r0, 0x20] - b _080E42C0 - .align 2, 0 -_080E4278: .4byte gSprites -_080E427C: .4byte gSineTable -_080E4280: - ldrh r0, [r4, 0x1E] - adds r0, 0x8 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x1E] - ldr r3, _080E42C8 @ =gSprites - movs r1, 0xE - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - ldr r2, _080E42CC @ =gSineTable - movs r5, 0x1E - ldrsh r0, [r4, r5] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 21 - strh r0, [r1, 0x24] - movs r6, 0x1E - ldrsh r2, [r4, r6] - cmp r2, 0 - bne _080E42D6 - movs r1, 0xE - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - strh r2, [r1, 0x24] -_080E42C0: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E42D6 - .align 2, 0 -_080E42C8: .4byte gSprites -_080E42CC: .4byte gSineTable -_080E42D0: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E42D6: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E41D8 - - thumb_func_start sub_80E42DC -sub_80E42DC: @ 80E42DC - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080E4330 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - ldrh r0, [r4, 0x2E] - ldrh r1, [r4, 0x30] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x14 - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x14 - bl Sin - strh r0, [r4, 0x26] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080E4322 - adds r0, r4, 0 - bl DestroyAnimSprite -_080E4322: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E4330: .4byte gBattleAnimTarget - thumb_func_end sub_80E42DC - - thumb_func_start sub_80E4334 -sub_80E4334: @ 80E4334 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080E436C @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E4378 - ldr r2, _080E4370 @ =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, _080E4374 @ =0x0000fff5 - strh r0, [r4, 0x2E] - movs r0, 0xC0 - strh r0, [r4, 0x30] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _080E4392 - .align 2, 0 -_080E436C: .4byte gBattleAnimTarget -_080E4370: .4byte gBattleAnimArgs -_080E4374: .4byte 0x0000fff5 -_080E4378: - movs r0, 0xB - strh r0, [r4, 0x2E] - movs r0, 0xC0 - strh r0, [r4, 0x30] - ldr r1, _080E439C @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_080E4392: - ldr r0, _080E43A0 @ =sub_80E42DC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E439C: .4byte gBattleAnimArgs -_080E43A0: .4byte sub_80E42DC - thumb_func_end sub_80E4334 - - thumb_func_start sub_80E43A4 -sub_80E43A4: @ 80E43A4 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080E43E8 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoordAttr - strh r0, [r5, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bgt _080E43CE - movs r0, 0x10 - strh r0, [r5, 0x22] -_080E43CE: - movs r0, 0 - strh r0, [r5, 0x3A] - movs r1, 0x10 - strh r1, [r5, 0x3C] - ldr r0, _080E43EC @ =sub_80E43F0 - str r0, [r5, 0x1C] - lsls r1, 8 - movs r0, 0x52 - bl SetGpuReg - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E43E8: .4byte gBattleAnimAttacker -_080E43EC: .4byte sub_80E43F0 - thumb_func_end sub_80E43A4 - - thumb_func_start sub_80E43F0 -sub_80E43F0: @ 80E43F0 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x32 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080E4468 - cmp r1, 0x1 - bgt _080E4406 - cmp r1, 0 - beq _080E4410 - b _080E44E4 -_080E4406: - cmp r1, 0x2 - beq _080E447E - cmp r1, 0x3 - beq _080E44DE - b _080E44E4 -_080E4410: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E44E4 - strh r1, [r4, 0x2E] - ldrh r1, [r4, 0x30] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E443A - ldrh r2, [r4, 0x3A] - movs r3, 0x3A - ldrsh r0, [r4, r3] - cmp r0, 0xF - bgt _080E4448 - adds r0, r2, 0x1 - strh r0, [r4, 0x3A] - b _080E4448 -_080E443A: - ldrh r2, [r4, 0x3C] - movs r3, 0x3C - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _080E4448 - subs r0, r2, 0x1 - strh r0, [r4, 0x3C] -_080E4448: - adds r0, r1, 0x1 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E44E4 - b _080E44D6 -_080E4468: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - movs r1, 0 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _080E44E4 - strh r1, [r4, 0x2E] - strh r1, [r4, 0x30] - b _080E44D6 -_080E447E: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E44E4 - movs r0, 0 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x30] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E44AA - ldrh r2, [r4, 0x3A] - movs r3, 0x3A - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _080E44B8 - subs r0, r2, 0x1 - strh r0, [r4, 0x3A] - b _080E44B8 -_080E44AA: - ldrh r2, [r4, 0x3C] - movs r3, 0x3C - ldrsh r0, [r4, r3] - cmp r0, 0xF - bgt _080E44B8 - adds r0, r2, 0x1 - strh r0, [r4, 0x3C] -_080E44B8: - adds r0, r1, 0x1 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _080E44E4 -_080E44D6: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - b _080E44E4 -_080E44DE: - adds r0, r4, 0 - bl DestroySpriteAndMatrix -_080E44E4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E43F0 - - thumb_func_start sub_80E44EC -sub_80E44EC: @ 80E44EC - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, _080E4508 @ =gBattleAnimArgs - movs r0, 0 - strh r0, [r2, 0xE] - ldr r0, _080E450C @ =gWeatherMoveAnim - ldrh r1, [r0] - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - beq _080E4510 - movs r0, 0x1 - b _080E4532 - .align 2, 0 -_080E4508: .4byte gBattleAnimArgs -_080E450C: .4byte gWeatherMoveAnim -_080E4510: - movs r0, 0x7 - ands r0, r1 - cmp r0, 0 - beq _080E451C - movs r0, 0x2 - b _080E4532 -_080E451C: - movs r0, 0x18 - ands r0, r1 - cmp r0, 0 - beq _080E4528 - movs r0, 0x3 - b _080E4532 -_080E4528: - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _080E4534 - movs r0, 0x4 -_080E4532: - strh r0, [r2, 0xE] -_080E4534: - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - thumb_func_end sub_80E44EC - - thumb_func_start sub_80E4540 -sub_80E4540: @ 80E4540 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080E4578 @ =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - ldr r0, _080E457C @ =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x26] - ldr r2, _080E4580 @ =gUnknown_83FF7A8 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080E4584 @ =sub_80E4588 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E4578: .4byte gTasks -_080E457C: .4byte gBattleAnimArgs -_080E4580: .4byte gUnknown_83FF7A8 -_080E4584: .4byte sub_80E4588 - thumb_func_end sub_80E4540 - - thumb_func_start sub_80E4588 -sub_80E4588: @ 80E4588 - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r2, _080E45E0 @ =gTasks - adds r3, r0, r2 - ldrh r0, [r3, 0x8] - adds r1, r0, 0x1 - movs r5, 0 - strh r1, [r3, 0x8] - subs r0, 0x10 - lsls r0, 16 - lsrs r0, 16 - adds r6, r2, 0 - cmp r0, 0x16 - bhi _080E45EC - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080E45FC - strh r5, [r3, 0xA] - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - movs r5, 0x1 - ands r0, r5 - cmp r0, 0 - bne _080E45EC - ldr r2, _080E45E4 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, _080E45E8 @ =0x0000ffff - strh r1, [r0, 0x24] - b _080E45FC - .align 2, 0 -_080E45E0: .4byte gTasks -_080E45E4: .4byte gSprites -_080E45E8: .4byte 0x0000ffff -_080E45EC: - ldr r2, _080E461C @ =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x24] -_080E45FC: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r6 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080E4614 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E4614: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E461C: .4byte gSprites - thumb_func_end sub_80E4588 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_anim_special.s b/asm/battle_anim_special.s deleted file mode 100644 index 3f56279eb..000000000 --- a/asm/battle_anim_special.s +++ /dev/null @@ -1,6299 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80EEC0C -sub_80EEC0C: @ 80EEC0C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x1C - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x10] - ldr r0, _080EEDB4 @ =gBattleAnimAttacker - ldrb r4, [r0] - ldr r0, _080EEDB8 @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, _080EEDBC @ =gBattle_WIN0V - strh r1, [r0] - ldr r1, _080EEDC0 @ =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, _080EEDC4 @ =0x00003f3d - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r1, _080EEDC8 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute - ldr r0, _080EEDCC @ =gHealthboxSpriteIds - adds r4, r0 - ldrb r0, [r4] - ldr r1, _080EEDD0 @ =gSprites - mov r9, r1 - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - add r4, r9 - ldrb r7, [r4, 0x6] - ldrh r6, [r4, 0x38] - lsls r6, 24 - lsrs r6, 24 - ldr r0, _080EEDD4 @ =SpriteCallbackDummy - bl CreateInvisibleSpriteWithCallback - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x14] - ldr r0, _080EEDD4 @ =SpriteCallbackDummy - bl CreateInvisibleSpriteWithCallback - mov r10, r0 - mov r2, r10 - lsls r2, 24 - lsrs r2, 24 - mov r10, r2 - ldrb r1, [r4, 0x5] - movs r3, 0xD - negs r3, r3 - adds r0, r3, 0 - ands r0, r1 - movs r1, 0x4 - mov r8, r1 - mov r2, r8 - orrs r0, r2 - strb r0, [r4, 0x5] - lsls r5, r7, 4 - adds r5, r7 - lsls r5, 2 - add r5, r9 - ldrb r1, [r5, 0x5] - adds r0, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - add r1, r9 - ldrb r2, [r1, 0x5] - adds r0, r3, 0 - ands r0, r2 - mov r2, r8 - orrs r0, r2 - strb r0, [r1, 0x5] - ldr r0, [sp, 0x14] - lsls r6, r0, 4 - adds r6, r0 - lsls r6, 2 - mov r1, r9 - adds r7, r6, r1 - adds r0, r7, 0 - adds r1, r4, 0 - movs r2, 0x44 - str r3, [sp, 0x18] - bl memcpy - mov r2, r10 - lsls r4, r2, 4 - add r4, r10 - lsls r4, 2 - adds r0, r4, 0 - add r0, r9 - mov r8, r0 - adds r1, r5, 0 - movs r2, 0x44 - bl memcpy - ldrb r1, [r7, 0x1] - ldr r3, [sp, 0x18] - adds r0, r3, 0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r7, 0x1] - mov r2, r8 - ldrb r0, [r2, 0x1] - ands r3, r0 - orrs r3, r1 - strb r3, [r2, 0x1] - movs r0, 0x1C - add r9, r0 - add r6, r9 - ldr r1, _080EEDD4 @ =SpriteCallbackDummy - str r1, [r6] - add r4, r9 - str r1, [r4] - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080EEDD8 @ =gFile_graphics_battle_anims_masks_unknown_D2EC24_tilemap - bl AnimLoadCompressedBgTilemap - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080EEDDC @ =gFile_graphics_battle_anims_masks_unknown_D2EC24_sheet - mov r2, sp - ldrh r2, [r2, 0xA] - bl AnimLoadCompressedBgGfx - ldr r0, _080EEDE0 @ =gFile_graphics_battle_anims_masks_cure_bubbles_palette - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - ldr r1, _080EEDE4 @ =gBattle_BG1_X - ldrh r0, [r7, 0x20] - negs r0, r0 - adds r0, 0x20 - strh r0, [r1] - ldr r1, _080EEDE8 @ =gBattle_BG1_Y - ldrh r0, [r7, 0x22] - negs r0, r0 - subs r0, 0x20 - strh r0, [r1] - ldr r1, _080EEDEC @ =gTasks - ldr r2, [sp, 0x10] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r1 - movs r1, 0xA0 - lsls r1, 2 - strh r1, [r0, 0xA] - mov r1, sp - ldrh r1, [r1, 0x14] - strh r1, [r0, 0x8] - mov r2, r10 - strh r2, [r0, 0xC] - ldr r1, _080EEDF0 @ =sub_80EEDF4 - str r1, [r0] - add sp, 0x1C - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080EEDB4: .4byte gBattleAnimAttacker -_080EEDB8: .4byte gBattle_WIN0H -_080EEDBC: .4byte gBattle_WIN0V -_080EEDC0: .4byte 0x00003f3f -_080EEDC4: .4byte 0x00003f3d -_080EEDC8: .4byte 0x00003f42 -_080EEDCC: .4byte gHealthboxSpriteIds -_080EEDD0: .4byte gSprites -_080EEDD4: .4byte SpriteCallbackDummy -_080EEDD8: .4byte gFile_graphics_battle_anims_masks_unknown_D2EC24_tilemap -_080EEDDC: .4byte gFile_graphics_battle_anims_masks_unknown_D2EC24_sheet -_080EEDE0: .4byte gFile_graphics_battle_anims_masks_cure_bubbles_palette -_080EEDE4: .4byte gBattle_BG1_X -_080EEDE8: .4byte gBattle_BG1_Y -_080EEDEC: .4byte gTasks -_080EEDF0: .4byte sub_80EEDF4 - thumb_func_end sub_80EEC0C - - thumb_func_start sub_80EEDF4 -sub_80EEDF4: @ 80EEDF4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, _080EEE3C @ =gBattleAnimAttacker - ldrb r0, [r0] - mov r8, r0 - ldr r1, _080EEE40 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r5, r0, r1 - ldrh r1, [r5, 0xA] - ldrh r0, [r5, 0x22] - adds r1, r0 - movs r3, 0 - strh r1, [r5, 0x22] - ldr r2, _080EEE44 @ =gBattle_BG1_Y - lsls r0, r1, 16 - lsrs r0, 24 - ldrh r4, [r2] - adds r0, r4 - strh r0, [r2] - movs r0, 0xFF - ands r1, r0 - strh r1, [r5, 0x22] - movs r1, 0x26 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080EEE84 - cmp r0, 0x1 - bgt _080EEE48 - cmp r0, 0 - beq _080EEE4E - b _080EEFA8 - .align 2, 0 -_080EEE3C: .4byte gBattleAnimAttacker -_080EEE40: .4byte gTasks -_080EEE44: .4byte gBattle_BG1_Y -_080EEE48: - cmp r0, 0x2 - beq _080EEE9C - b _080EEFA8 -_080EEE4E: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bgt _080EEE5E - b _080EEFA8 -_080EEE5E: - strh r3, [r5, 0x1E] - ldrh r1, [r5, 0x20] - adds r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x20 - ldrsh r0, [r5, r2] - cmp r0, 0x8 - beq _080EEE82 - b _080EEFA8 -_080EEE82: - b _080EEE94 -_080EEE84: - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - beq _080EEE94 - b _080EEFA8 -_080EEE94: - ldrh r0, [r5, 0x26] - adds r0, 0x1 - strh r0, [r5, 0x26] - b _080EEFA8 -_080EEE9C: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080EEFA8 - strh r3, [r5, 0x1E] - ldrh r1, [r5, 0x20] - subs r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x20 - ldrsh r4, [r5, r0] - cmp r4, 0 - bne _080EEFA8 - movs r0, 0 - bl sub_8073128 - ldr r0, _080EEFB4 @ =gBattle_WIN0H - strh r4, [r0] - ldr r0, _080EEFB8 @ =gBattle_WIN0V - strh r4, [r0] - ldr r4, _080EEFBC @ =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080EEF00 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_080EEF00: - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r4, 0x8 - ldrsh r1, [r5, r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r6, _080EEFC0 @ =gSprites - adds r0, r6 - bl DestroySprite - movs r0, 0xC - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - bl DestroySprite - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetAnimBgAttribute - ldr r0, _080EEFC4 @ =gHealthboxSpriteIds - add r0, r8 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldrb r2, [r1, 0x6] - mov r8, r2 - ldrh r4, [r1, 0x38] - lsls r4, 24 - lsrs r4, 24 - ldrb r3, [r1, 0x5] - movs r2, 0xD - negs r2, r2 - adds r0, r2, 0 - ands r0, r3 - movs r5, 0x4 - orrs r0, r5 - strb r0, [r1, 0x5] - mov r0, r8 - lsls r1, r0, 4 - add r1, r8 - lsls r1, 2 - adds r1, r6 - ldrb r3, [r1, 0x5] - adds r0, r2, 0 - ands r0, r3 - orrs r0, r5 - strb r0, [r1, 0x5] - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r6 - ldrb r1, [r0, 0x5] - ands r2, r1 - orrs r2, r5 - strb r2, [r0, 0x5] - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080EEFA8: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080EEFB4: .4byte gBattle_WIN0H -_080EEFB8: .4byte gBattle_WIN0V -_080EEFBC: .4byte 0x00003f3f -_080EEFC0: .4byte gSprites -_080EEFC4: .4byte gHealthboxSpriteIds - thumb_func_end sub_80EEDF4 - - thumb_func_start sub_80EEFC8 -sub_80EEFC8: @ 80EEFC8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - mov r9, r0 - adds r7, r1, 0 - lsls r2, 24 - lsrs r2, 24 - ldr r0, _080EF0A0 @ =gHealthboxSpriteIds - adds r2, r0 - ldrb r0, [r2] - lsls r5, r0, 4 - adds r5, r0 - lsls r5, 2 - ldr r0, _080EF0A4 @ =gSprites - adds r5, r0 - ldrb r1, [r5, 0x6] - mov r10, r1 - ldrh r4, [r5, 0x38] - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080EF0A8 @ =0x0000d709 - bl AllocSpritePalette - mov r2, r9 - strb r0, [r2] - ldr r0, _080EF0AC @ =0x0000d70a - bl AllocSpritePalette - strb r0, [r7] - ldrb r0, [r5, 0x5] - lsrs r0, 4 - lsls r0, 4 - movs r1, 0x80 - lsls r1, 1 - adds r3, r1, 0 - orrs r0, r3 - lsls r6, r4, 4 - adds r6, r4 - lsls r6, 2 - ldr r2, _080EF0A4 @ =gSprites - adds r6, r2 - ldrb r4, [r6, 0x5] - lsrs r4, 4 - lsls r4, 4 - orrs r4, r3 - lsls r0, 1 - ldr r1, _080EF0B0 @ =gPlttBufferUnfaded - mov r8, r1 - add r0, r8 - mov r2, r9 - ldrb r1, [r2] - lsls r1, 4 - adds r1, r3, r1 - movs r2, 0x20 - str r3, [sp] - bl LoadPalette - lsls r4, 1 - add r4, r8 - ldrb r0, [r7] - lsls r0, 4 - ldr r3, [sp] - adds r3, r0 - adds r0, r4, 0 - adds r1, r3, 0 - movs r2, 0x20 - bl LoadPalette - mov r0, r9 - ldrb r1, [r0] - lsls r1, 4 - ldrb r2, [r5, 0x5] - movs r3, 0xF - adds r0, r3, 0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - mov r2, r10 - lsls r1, r2, 4 - add r1, r10 - lsls r1, 2 - ldr r0, _080EF0A4 @ =gSprites - adds r1, r0 - mov r0, r9 - ldrb r2, [r0] - lsls r2, 4 - ldrb r4, [r1, 0x5] - adds r0, r3, 0 - ands r0, r4 - orrs r0, r2 - strb r0, [r1, 0x5] - ldrb r0, [r7] - lsls r0, 4 - ldrb r1, [r6, 0x5] - ands r3, r1 - orrs r3, r0 - strb r3, [r6, 0x5] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080EF0A0: .4byte gHealthboxSpriteIds -_080EF0A4: .4byte gSprites -_080EF0A8: .4byte 0x0000d709 -_080EF0AC: .4byte 0x0000d70a -_080EF0B0: .4byte gPlttBufferUnfaded - thumb_func_end sub_80EEFC8 - - thumb_func_start sub_80EF0B4 -sub_80EF0B4: @ 80EF0B4 - push {r4,lr} - sub sp, 0x4 - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - mov r1, sp - adds r1, 0x1 - ldr r0, _080EF0DC @ =gBattleAnimAttacker - ldrb r2, [r0] - mov r0, sp - bl sub_80EEFC8 - adds r0, r4, 0 - bl DestroyAnimVisualTask - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080EF0DC: .4byte gBattleAnimAttacker - thumb_func_end sub_80EF0B4 - - thumb_func_start sub_80EF0E0 -sub_80EF0E0: @ 80EF0E0 - push {r4-r6,lr} - mov r6, r9 - mov r5, r8 - push {r5,r6} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080EF168 @ =gHealthboxSpriteIds - adds r0, r1 - ldrb r0, [r0] - ldr r1, _080EF16C @ =gSprites - mov r8, r1 - lsls r5, r0, 4 - adds r5, r0 - lsls r5, 2 - add r5, r8 - ldrb r0, [r5, 0x6] - mov r9, r0 - ldrh r6, [r5, 0x38] - lsls r6, 24 - lsrs r6, 24 - ldr r0, _080EF170 @ =0x0000d709 - bl FreeSpritePaletteByTag - ldr r0, _080EF174 @ =0x0000d70a - bl FreeSpritePaletteByTag - ldr r0, _080EF178 @ =0x0000d6ff - bl IndexOfSpritePaletteTag - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080EF17C @ =0x0000d704 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsls r4, 4 - ldrb r2, [r5, 0x5] - movs r3, 0xF - adds r1, r3, 0 - ands r1, r2 - orrs r1, r4 - strb r1, [r5, 0x5] - mov r1, r9 - lsls r2, r1, 4 - add r2, r9 - lsls r2, 2 - add r2, r8 - ldrb r5, [r2, 0x5] - adds r1, r3, 0 - ands r1, r5 - orrs r1, r4 - strb r1, [r2, 0x5] - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - add r1, r8 - lsrs r0, 20 - ldrb r2, [r1, 0x5] - ands r3, r2 - orrs r3, r0 - strb r3, [r1, 0x5] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080EF168: .4byte gHealthboxSpriteIds -_080EF16C: .4byte gSprites -_080EF170: .4byte 0x0000d709 -_080EF174: .4byte 0x0000d70a -_080EF178: .4byte 0x0000d6ff -_080EF17C: .4byte 0x0000d704 - thumb_func_end sub_80EF0E0 - - thumb_func_start sub_80EF180 -sub_80EF180: @ 80EF180 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080EF19C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80EF0E0 - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080EF19C: .4byte gBattleAnimAttacker - thumb_func_end sub_80EF180 - - thumb_func_start sub_80EF1A0 -sub_80EF1A0: @ 80EF1A0 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080EF1C0 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldr r2, _080EF1C4 @ =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r1, 0x1C] - ldrh r0, [r2, 0x2] - strh r0, [r1, 0x1E] - ldr r0, _080EF1C8 @ =sub_80EF1CC - str r0, [r1] - bx lr - .align 2, 0 -_080EF1C0: .4byte gTasks -_080EF1C4: .4byte gBattleAnimArgs -_080EF1C8: .4byte sub_80EF1CC - thumb_func_end sub_80EF1A0 - - thumb_func_start sub_80EF1CC -sub_80EF1CC: @ 80EF1CC - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080EF218 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - movs r6, 0 - adds r1, r0, 0x1 - strh r1, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _080EF28C - strh r6, [r4, 0x8] - ldr r0, _080EF21C @ =0x0000d709 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r2, r0, 24 - movs r3, 0x1C - ldrsh r0, [r4, r3] - movs r1, 0x2 - cmp r0, 0 - bne _080EF20A - movs r1, 0x6 -_080EF20A: - movs r3, 0xA - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _080EF220 - cmp r0, 0x1 - beq _080EF25C - b _080EF28C - .align 2, 0 -_080EF218: .4byte gTasks -_080EF21C: .4byte 0x0000d709 -_080EF220: - ldrh r0, [r4, 0xC] - adds r0, 0x2 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080EF232 - movs r0, 0x10 - strh r0, [r4, 0xC] -_080EF232: - lsls r0, r2, 4 - movs r2, 0x80 - lsls r2, 1 - adds r0, r2 - orrs r0, r1 - ldrb r2, [r4, 0xC] - ldr r3, _080EF258 @ =0x00007f74 - movs r1, 0x1 - bl BlendPalette - movs r3, 0xC - ldrsh r0, [r4, r3] - cmp r0, 0x10 - bne _080EF28C - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - b _080EF28C - .align 2, 0 -_080EF258: .4byte 0x00007f74 -_080EF25C: - ldrh r0, [r4, 0xC] - subs r0, 0x2 - strh r0, [r4, 0xC] - lsls r0, 16 - cmp r0, 0 - bge _080EF26A - strh r6, [r4, 0xC] -_080EF26A: - lsls r0, r2, 4 - movs r2, 0x80 - lsls r2, 1 - adds r0, r2 - orrs r0, r1 - ldrb r2, [r4, 0xC] - ldr r3, _080EF294 @ =0x00007f74 - movs r1, 0x1 - bl BlendPalette - movs r3, 0xC - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _080EF28C - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080EF28C: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080EF294: .4byte 0x00007f74 - thumb_func_end sub_80EF1CC - - thumb_func_start sub_80EF298 -sub_80EF298: @ 80EF298 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080EF2C4 @ =gBattlerSpriteIds - ldr r0, _080EF2C8 @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r5, [r0] - ldr r1, _080EF2CC @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080EF2E6 - cmp r0, 0x1 - bgt _080EF2D0 - cmp r0, 0 - beq _080EF2D6 - b _080EF338 - .align 2, 0 -_080EF2C4: .4byte gBattlerSpriteIds -_080EF2C8: .4byte gBattleAnimAttacker -_080EF2CC: .4byte gTasks -_080EF2D0: - cmp r0, 0x2 - beq _080EF318 - b _080EF338 -_080EF2D6: - adds r0, r5, 0 - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0x1C] - b _080EF30A -_080EF2E6: - ldrh r0, [r4, 0x1C] - adds r0, 0x30 - strh r0, [r4, 0x1C] - movs r0, 0x1C - ldrsh r2, [r4, r0] - adds r0, r5, 0 - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - adds r0, r5, 0 - bl SetBattlerSpriteYOffsetFromYScale - movs r0, 0x1C - ldrsh r1, [r4, r0] - ldr r0, _080EF314 @ =0x000002cf - cmp r1, r0 - ble _080EF338 -_080EF30A: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080EF338 - .align 2, 0 -_080EF314: .4byte 0x000002cf -_080EF318: - adds r0, r5, 0 - bl ResetSpriteRotScale - ldr r1, _080EF340 @ =gSprites - lsls r0, r5, 4 - adds r0, r5 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080EF338: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080EF340: .4byte gSprites - thumb_func_end sub_80EF298 - - thumb_func_start sub_80EF344 -sub_80EF344: @ 80EF344 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080EF37C @ =gBattlerSpriteIds - ldr r4, _080EF380 @ =gBattleAnimAttacker - ldrb r0, [r4] - adds r1, r0, r1 - ldrb r1, [r1] - mov r9, r1 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080EF38C - ldr r1, _080EF384 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080EF388 @ =gPlayerParty - b _080EF39C - .align 2, 0 -_080EF37C: .4byte gBattlerSpriteIds -_080EF380: .4byte gBattleAnimAttacker -_080EF384: .4byte gBattlerPartyIndexes -_080EF388: .4byte gPlayerParty -_080EF38C: - ldr r1, _080EF3CC @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080EF3D0 @ =gEnemyParty -_080EF39C: - adds r0, r1 - movs r1, 0x26 - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - bl ItemIdToBallId - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r2, _080EF3D4 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r6, r0, r2 - movs r0, 0x8 - ldrsh r7, [r6, r0] - cmp r7, 0 - beq _080EF3D8 - cmp r7, 0x1 - beq _080EF458 - b _080EF482 - .align 2, 0 -_080EF3CC: .4byte gBattlerPartyIndexes -_080EF3D0: .4byte gEnemyParty -_080EF3D4: .4byte gTasks -_080EF3D8: - ldr r5, _080EF450 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - adds r1, r0, 0 - lsls r1, 24 - ldr r2, _080EF454 @ =gSprites - mov r3, r9 - lsls r0, r3, 4 - add r0, r9 - lsls r0, 2 - adds r0, r2 - ldrb r2, [r0, 0x5] - lsls r2, 28 - lsrs r2, 30 - adds r0, 0x43 - ldrb r3, [r0] - movs r0, 0x80 - lsls r0, 22 - adds r1, r0 - lsrs r1, 24 - mov r0, r8 - str r0, [sp] - adds r0, r4, 0 - bl LaunchBallStarsTask - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x1C] - str r7, [sp] - str r7, [sp, 0x4] - str r7, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_8075BE8 - adds r2, r0, 0 - ldrb r1, [r5] - movs r0, 0 - mov r3, r8 - bl LaunchBallFadeMonTask - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x1E] - ldrh r0, [r6, 0x8] - adds r0, 0x1 - strh r0, [r6, 0x8] - b _080EF482 - .align 2, 0 -_080EF450: .4byte gBattleAnimAttacker -_080EF454: .4byte gSprites -_080EF458: - movs r1, 0x1C - ldrsh r0, [r6, r1] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldrb r0, [r1, 0x4] - cmp r0, 0 - bne _080EF482 - movs r3, 0x1E - ldrsh r0, [r6, r3] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldrb r0, [r1, 0x4] - cmp r0, 0 - bne _080EF482 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080EF482: - add sp, 0xC - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80EF344 - - thumb_func_start sub_80EF490 -sub_80EF490: @ 80EF490 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080EF4B4 @ =gLastUsedItem - ldrh r0, [r0] - bl ItemIdToBallId - lsls r0, 24 - lsrs r0, 24 - bl LoadBallGfx - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080EF4B4: .4byte gLastUsedItem - thumb_func_end sub_80EF490 - - thumb_func_start sub_80EF4B8 -sub_80EF4B8: @ 80EF4B8 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080EF4DC @ =gLastUsedItem - ldrh r0, [r0] - bl ItemIdToBallId - lsls r0, 24 - lsrs r0, 24 - bl FreeBallGfx - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080EF4DC: .4byte gLastUsedItem - thumb_func_end sub_80EF4B8 - - thumb_func_start sub_80EF4E0 -sub_80EF4E0: @ 80EF4E0 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080EF4FC @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrb r0, [r0, 0x8] - cmp r0, 0x5 - beq _080EF504 - cmp r0, 0x6 - beq _080EF514 - ldr r1, _080EF500 @ =gBattleAnimArgs - movs r0, 0 - b _080EF518 - .align 2, 0 -_080EF4FC: .4byte gBattleSpritesDataPtr -_080EF500: .4byte gBattleAnimArgs -_080EF504: - ldr r1, _080EF50C @ =gBattleAnimArgs - ldr r0, _080EF510 @ =0x0000ffff - b _080EF518 - .align 2, 0 -_080EF50C: .4byte gBattleAnimArgs -_080EF510: .4byte 0x0000ffff -_080EF514: - ldr r1, _080EF524 @ =gBattleAnimArgs - ldr r0, _080EF528 @ =0x0000fffe -_080EF518: - strh r0, [r1, 0xE] - adds r0, r2, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080EF524: .4byte gBattleAnimArgs -_080EF528: .4byte 0x0000fffe - thumb_func_end sub_80EF4E0 - - thumb_func_start ItemIdToBallId -ItemIdToBallId: @ 80EF52C - push {lr} - lsls r0, 16 - lsrs r0, 16 - subs r0, 0x1 - cmp r0, 0xB - bhi _080EF5A4 - lsls r0, 2 - ldr r1, _080EF544 @ =_080EF548 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080EF544: .4byte _080EF548 - .align 2, 0 -_080EF548: - .4byte _080EF578 - .4byte _080EF57C - .4byte _080EF580 - .4byte _080EF5A4 - .4byte _080EF584 - .4byte _080EF588 - .4byte _080EF58C - .4byte _080EF590 - .4byte _080EF594 - .4byte _080EF598 - .4byte _080EF59C - .4byte _080EF5A0 -_080EF578: - movs r0, 0x4 - b _080EF5A6 -_080EF57C: - movs r0, 0x3 - b _080EF5A6 -_080EF580: - movs r0, 0x1 - b _080EF5A6 -_080EF584: - movs r0, 0x2 - b _080EF5A6 -_080EF588: - movs r0, 0x5 - b _080EF5A6 -_080EF58C: - movs r0, 0x6 - b _080EF5A6 -_080EF590: - movs r0, 0x7 - b _080EF5A6 -_080EF594: - movs r0, 0x8 - b _080EF5A6 -_080EF598: - movs r0, 0x9 - b _080EF5A6 -_080EF59C: - movs r0, 0xA - b _080EF5A6 -_080EF5A0: - movs r0, 0xB - b _080EF5A6 -_080EF5A4: - movs r0, 0 -_080EF5A6: - pop {r1} - bx r1 - thumb_func_end ItemIdToBallId - - thumb_func_start sub_80EF5AC -sub_80EF5AC: @ 80EF5AC - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - mov r10, r0 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldr r0, _080EF674 @ =gLastUsedItem - ldrh r0, [r0] - bl ItemIdToBallId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 3 - ldr r1, _080EF678 @ =gBallSpriteTemplates - adds r0, r1 - movs r1, 0x20 - movs r2, 0x50 - movs r3, 0x1D - bl CreateSprite - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r1, _080EF67C @ =gSprites - mov r9, r1 - lsls r4, r5, 4 - adds r4, r5 - lsls r4, 2 - adds r6, r4, r1 - movs r0, 0x22 - strh r0, [r6, 0x2E] - ldr r2, _080EF680 @ =gBattleAnimTarget - mov r8, r2 - ldrb r0, [r2] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x30] - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x10 - strh r0, [r6, 0x32] - mov r0, r9 - adds r0, 0x1C - adds r4, r0 - ldr r0, _080EF684 @ =sub_80EF8C0 - str r0, [r4] - ldr r0, _080EF688 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r3, [r0, 0x8] - ldr r1, _080EF68C @ =gBattlerSpriteIds - mov r2, r8 - ldrb r0, [r2] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r9 - adds r0, 0x3E - ldrb r1, [r0] - lsls r1, 29 - lsrs r1, 31 - lsls r1, 1 - ldrb r2, [r3, 0x9] - movs r0, 0x3 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3, 0x9] - ldr r1, _080EF690 @ =gTasks - mov r2, r10 - lsls r0, r2, 2 - add r0, r10 - lsls r0, 3 - adds r0, r1 - strh r5, [r0, 0x8] - ldr r1, _080EF694 @ =sub_80EF698 - str r1, [r0] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080EF674: .4byte gLastUsedItem -_080EF678: .4byte gBallSpriteTemplates -_080EF67C: .4byte gSprites -_080EF680: .4byte gBattleAnimTarget -_080EF684: .4byte sub_80EF8C0 -_080EF688: .4byte gBattleSpritesDataPtr -_080EF68C: .4byte gBattlerSpriteIds -_080EF690: .4byte gTasks -_080EF694: .4byte sub_80EF698 - thumb_func_end sub_80EF5AC - - thumb_func_start sub_80EF698 -sub_80EF698: @ 80EF698 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r1, _080EF6C8 @ =gTasks - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - adds r0, r1 - ldrb r1, [r0, 0x8] - ldr r2, _080EF6CC @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x2E] - ldr r0, _080EF6D0 @ =0x0000ffff - cmp r1, r0 - bne _080EF6C2 - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080EF6C2: - pop {r0} - bx r0 - .align 2, 0 -_080EF6C8: .4byte gTasks -_080EF6CC: .4byte gSprites -_080EF6D0: .4byte 0x0000ffff - thumb_func_end sub_80EF698 - - thumb_func_start sub_80EF6D4 -sub_80EF6D4: @ 80EF6D4 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, _080EF6F4 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 2 - ands r0, r1 - cmp r0, 0 - beq _080EF6F8 - movs r5, 0x1C - movs r6, 0xB - b _080EF708 - .align 2, 0 -_080EF6F4: .4byte gBattleTypeFlags -_080EF6F8: - movs r5, 0x17 - movs r6, 0xB - ldr r0, _080EF7C4 @ =gSaveBlock2Ptr - ldr r0, [r0] - ldrb r0, [r0, 0x8] - cmp r0, 0x1 - bne _080EF708 - movs r6, 0xD -_080EF708: - ldr r0, _080EF7C8 @ =gLastUsedItem - ldrh r0, [r0] - bl ItemIdToBallId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerSpriteSubpriority - adds r3, r0, 0 - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 3 - ldr r1, _080EF7CC @ =gBallSpriteTemplates - adds r0, r1 - movs r1, 0x20 - orrs r5, r1 - movs r1, 0x50 - orrs r6, r1 - adds r1, r5, 0 - adds r2, r6, 0 - bl CreateSprite - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r0, _080EF7D0 @ =gSprites - mov r9, r0 - lsls r4, r5, 4 - adds r4, r5 - lsls r4, 2 - adds r6, r4, r0 - movs r0, 0x22 - strh r0, [r6, 0x2E] - ldr r1, _080EF7D4 @ =gBattleAnimTarget - mov r8, r1 - ldrb r0, [r1] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x30] - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x10 - strh r0, [r6, 0x32] - movs r0, 0x1C - add r9, r0 - add r4, r9 - ldr r0, _080EF7D8 @ =SpriteCallbackDummy - str r0, [r4] - movs r0, 0 - bl GetBattlerAtPosition - ldr r1, _080EF7DC @ =gBattlerSpriteIds - lsls r0, 24 - lsrs r0, 24 - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r9 - ldr r1, _080EF7E0 @ =sub_8012354 - str r1, [r0] - ldr r1, _080EF7E4 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - strh r5, [r0, 0x8] - ldr r1, _080EF7E8 @ =sub_80EF7EC - str r1, [r0] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080EF7C4: .4byte gSaveBlock2Ptr -_080EF7C8: .4byte gLastUsedItem -_080EF7CC: .4byte gBallSpriteTemplates -_080EF7D0: .4byte gSprites -_080EF7D4: .4byte gBattleAnimTarget -_080EF7D8: .4byte SpriteCallbackDummy -_080EF7DC: .4byte gBattlerSpriteIds -_080EF7E0: .4byte sub_8012354 -_080EF7E4: .4byte gTasks -_080EF7E8: .4byte sub_80EF7EC - thumb_func_end sub_80EF6D4 - - thumb_func_start sub_80EF7EC -sub_80EF7EC: @ 80EF7EC - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r6, _080EF84C @ =gSprites - movs r0, 0 - bl GetBattlerAtPosition - ldr r1, _080EF850 @ =gBattlerSpriteIds - lsls r0, 24 - lsrs r0, 24 - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x2B - ldrb r0, [r0] - cmp r0, 0x1 - bne _080EF846 - movs r0, 0x36 - movs r1, 0 - bl PlaySE12WithPanning - ldr r0, _080EF854 @ =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r0 - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r6, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _080EF858 @ =sub_80EF8C0 - str r1, [r0] - ldr r0, _080EF85C @ =sub_80EF864 - movs r1, 0xA - bl CreateTask - ldr r0, _080EF860 @ =sub_80EF698 - str r0, [r4] -_080EF846: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080EF84C: .4byte gSprites -_080EF850: .4byte gBattlerSpriteIds -_080EF854: .4byte gTasks -_080EF858: .4byte sub_80EF8C0 -_080EF85C: .4byte sub_80EF864 -_080EF860: .4byte sub_80EF698 - thumb_func_end sub_80EF7EC - - thumb_func_start sub_80EF864 -sub_80EF864: @ 80EF864 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r6, _080EF8B8 @ =gSprites - movs r0, 0 - bl GetBattlerAtPosition - ldr r4, _080EF8BC @ =gBattlerSpriteIds - lsls r0, 24 - lsrs r0, 24 - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3F - ldrb r0, [r0] - lsls r0, 27 - cmp r0, 0 - bge _080EF8B0 - movs r0, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r1, 0 - bl StartSpriteAnim - adds r0, r5, 0 - bl DestroyTask -_080EF8B0: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080EF8B8: .4byte gSprites -_080EF8BC: .4byte gBattlerSpriteIds - thumb_func_end sub_80EF864 - - thumb_func_start sub_80EF8C0 -sub_80EF8C0: @ 80EF8C0 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x30] - ldrh r2, [r4, 0x32] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r1, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - strh r2, [r4, 0x36] - ldr r0, _080EF8E8 @ =0x0000ffd8 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimArcTranslation - ldr r0, _080EF8EC @ =sub_80EF8F0 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080EF8E8: .4byte 0x0000ffd8 -_080EF8EC: .4byte sub_80EF8F0 - thumb_func_end sub_80EF8C0 - - thumb_func_start sub_80EF8F0 -sub_80EF8F0: @ 80EF8F0 - push {r4,r5,lr} - sub sp, 0x4 - adds r4, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080EF99E - ldr r0, _080EF914 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrb r0, [r0, 0x8] - cmp r0, 0x5 - bne _080EF91C - ldr r0, _080EF918 @ =sub_80F0478 - str r0, [r4, 0x1C] - b _080EF99E - .align 2, 0 -_080EF914: .4byte gBattleSpritesDataPtr -_080EF918: .4byte sub_80F0478 -_080EF91C: - cmp r0, 0x6 - bne _080EF92C - ldr r0, _080EF928 @ =sub_80F052C - str r0, [r4, 0x1C] - b _080EF99E - .align 2, 0 -_080EF928: .4byte sub_80F052C -_080EF92C: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r1, [r4, 0x24] - strh r1, [r4, 0x26] - adds r1, r4, 0 - adds r1, 0x2E - movs r2, 0 - adds r0, r4, 0 - adds r0, 0x3C -_080EF954: - strh r2, [r0] - subs r0, 0x2 - cmp r0, r1 - bge _080EF954 - movs r0, 0 - strh r0, [r4, 0x38] - ldr r0, _080EF9A8 @ =sub_80EF9B4 - str r0, [r4, 0x1C] - ldr r0, _080EF9AC @ =gLastUsedItem - ldrh r0, [r0] - bl ItemIdToBallId - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0xB - bgt _080EF99E - cmp r5, 0 - blt _080EF99E - ldrh r0, [r4, 0x20] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x22] - subs r1, 0x5 - lsls r1, 24 - lsrs r1, 24 - str r5, [sp] - movs r2, 0x1 - movs r3, 0x1C - bl LaunchBallStarsTask - ldr r0, _080EF9B0 @ =gBattleAnimTarget - ldrb r1, [r0] - movs r0, 0 - movs r2, 0xE - adds r3, r5, 0 - bl LaunchBallFadeMonTask -_080EF99E: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080EF9A8: .4byte sub_80EF9B4 -_080EF9AC: .4byte gLastUsedItem -_080EF9B0: .4byte gBattleAnimTarget - thumb_func_end sub_80EF8F0 - - thumb_func_start sub_80EF9B4 -sub_80EF9B4: @ 80EF9B4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _080EF9F0 - ldr r0, _080EF9F8 @ =TaskDummy - movs r1, 0x32 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x38] - ldr r0, _080EF9FC @ =sub_80EFA0C - str r0, [r4, 0x1C] - ldr r2, _080EFA00 @ =gSprites - ldr r1, _080EFA04 @ =gBattlerSpriteIds - ldr r0, _080EFA08 @ =gBattleAnimTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strh r1, [r0, 0x30] -_080EF9F0: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080EF9F8: .4byte TaskDummy -_080EF9FC: .4byte sub_80EFA0C -_080EFA00: .4byte gSprites -_080EFA04: .4byte gBattlerSpriteIds -_080EFA08: .4byte gBattleAnimTarget - thumb_func_end sub_80EF9B4 - - thumb_func_start sub_80EFA0C -sub_80EFA0C: @ 80EFA0C - push {r4-r7,lr} - adds r7, r0, 0 - ldr r1, _080EFA50 @ =gBattlerSpriteIds - ldr r0, _080EFA54 @ =gBattleAnimTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r4, [r0] - ldrh r0, [r7, 0x38] - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080EFA58 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xB - bne _080EFA3E - movs r0, 0x35 - bl PlaySE -_080EFA3E: - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080EFAB4 - cmp r0, 0x1 - bgt _080EFA5C - cmp r0, 0 - beq _080EFA62 - b _080EFB20 - .align 2, 0 -_080EFA50: .4byte gBattlerSpriteIds -_080EFA54: .4byte gBattleAnimTarget -_080EFA58: .4byte gTasks -_080EFA5C: - cmp r0, 0x2 - beq _080EFAF8 - b _080EFB20 -_080EFA62: - adds r0, r4, 0 - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - movs r0, 0x80 - lsls r0, 1 - strh r0, [r5, 0x1C] - ldr r1, _080EFAA4 @ =gUnknown_3005424 - movs r0, 0x1C - str r0, [r1] - ldr r2, _080EFAA8 @ =gUnknown_300542C - ldr r1, _080EFAAC @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - ldrh r0, [r7, 0x26] - ldrh r7, [r7, 0x22] - adds r0, r7 - subs r1, r0 - strh r1, [r2] - ldr r4, _080EFAB0 @ =gUnknown_3005428 - ldrh r0, [r2] - lsls r0, 8 - movs r1, 0x1C - bl __udivsi3 - strh r0, [r4] - strh r0, [r5, 0xC] - b _080EFB12 - .align 2, 0 -_080EFAA4: .4byte gUnknown_3005424 -_080EFAA8: .4byte gUnknown_300542C -_080EFAAC: .4byte gSprites -_080EFAB0: .4byte gUnknown_3005428 -_080EFAB4: - ldrh r0, [r5, 0x1C] - adds r0, 0x20 - strh r0, [r5, 0x1C] - movs r0, 0x1C - ldrsh r2, [r5, r0] - adds r0, r4, 0 - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrh r0, [r5, 0xC] - ldrh r1, [r5, 0xE] - adds r0, r1 - strh r0, [r5, 0xE] - ldr r0, _080EFAF0 @ =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - movs r2, 0xE - ldrsh r0, [r5, r2] - negs r0, r0 - asrs r0, 8 - strh r0, [r1, 0x26] - movs r0, 0x1C - ldrsh r1, [r5, r0] - ldr r0, _080EFAF4 @ =0x0000047f - cmp r1, r0 - ble _080EFB48 - b _080EFB12 - .align 2, 0 -_080EFAF0: .4byte gSprites -_080EFAF4: .4byte 0x0000047f -_080EFAF8: - adds r0, r4, 0 - bl ResetSpriteRotScale - ldr r1, _080EFB1C @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_080EFB12: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080EFB48 - .align 2, 0 -_080EFB1C: .4byte gSprites -_080EFB20: - ldr r0, _080EFB50 @ =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0xA - ble _080EFB48 - adds r0, r6, 0 - bl DestroyTask - adds r0, r7, 0 - movs r1, 0x2 - bl StartSpriteAnim - movs r0, 0 - strh r0, [r7, 0x38] - ldr r0, _080EFB54 @ =sub_80EFB58 - str r0, [r7, 0x1C] -_080EFB48: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080EFB50: .4byte gTasks -_080EFB54: .4byte sub_80EFB58 - thumb_func_end sub_80EFA0C - - thumb_func_start sub_80EFB58 -sub_80EFB58: @ 80EFB58 - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080EFB92 - movs r1, 0 - strh r1, [r4, 0x34] - movs r0, 0x28 - strh r0, [r4, 0x36] - strh r1, [r4, 0x38] - movs r0, 0 - movs r1, 0x28 - bl Cos - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0x36 - ldrsh r1, [r4, r0] - movs r0, 0 - bl Cos - negs r0, r0 - strh r0, [r4, 0x26] - ldr r0, _080EFB98 @ =sub_80EFB9C - str r0, [r4, 0x1C] -_080EFB92: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080EFB98: .4byte sub_80EFB9C - thumb_func_end sub_80EFB58 - - thumb_func_start sub_80EFB9C -sub_80EFB9C: @ 80EFB9C - push {r4,r5,lr} - adds r4, r0, 0 - movs r5, 0 - ldrh r0, [r4, 0x34] - movs r1, 0xFF - ands r1, r0 - cmp r1, 0 - beq _080EFBB2 - cmp r1, 0x1 - beq _080EFC26 - b _080EFC52 -_080EFBB2: - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl Cos - negs r0, r0 - strh r0, [r4, 0x26] - ldrh r1, [r4, 0x38] - adds r1, 0x4 - ldrh r2, [r4, 0x34] - lsls r0, r2, 16 - asrs r0, 24 - adds r1, r0 - strh r1, [r4, 0x38] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x3F - ble _080EFC52 - ldrh r0, [r4, 0x36] - subs r0, 0xA - strh r0, [r4, 0x36] - ldr r1, _080EFBFC @ =0x00000101 - adds r0, r2, r1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 24 - cmp r0, 0x4 - bne _080EFBEE - movs r5, 0x1 -_080EFBEE: - cmp r0, 0x2 - beq _080EFC0E - cmp r0, 0x2 - bgt _080EFC00 - cmp r0, 0x1 - beq _080EFC06 - b _080EFC1E - .align 2, 0 -_080EFBFC: .4byte 0x00000101 -_080EFC00: - cmp r0, 0x3 - beq _080EFC16 - b _080EFC1E -_080EFC06: - movs r0, 0x31 - bl PlaySE - b _080EFC52 -_080EFC0E: - movs r0, 0x32 - bl PlaySE - b _080EFC52 -_080EFC16: - movs r0, 0x33 - bl PlaySE - b _080EFC52 -_080EFC1E: - movs r0, 0x34 - bl PlaySE - b _080EFC52 -_080EFC26: - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl Cos - negs r0, r0 - strh r0, [r4, 0x26] - ldrh r1, [r4, 0x38] - subs r1, 0x4 - ldrh r2, [r4, 0x34] - lsls r0, r2, 16 - asrs r0, 24 - subs r1, r0 - strh r1, [r4, 0x38] - lsls r1, 16 - cmp r1, 0 - bgt _080EFC52 - strh r5, [r4, 0x38] - ldr r0, _080EFC80 @ =0xffffff00 - ands r0, r2 - strh r0, [r4, 0x34] -_080EFC52: - cmp r5, 0 - beq _080EFC96 - movs r5, 0 - strh r5, [r4, 0x34] - movs r0, 0x40 - movs r1, 0x28 - bl Cos - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - strh r5, [r4, 0x26] - ldr r0, _080EFC84 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrb r0, [r0, 0x8] - cmp r0, 0 - bne _080EFC8C - strh r5, [r4, 0x38] - ldr r0, _080EFC88 @ =sub_80EFF80 - str r0, [r4, 0x1C] - b _080EFC96 - .align 2, 0 -_080EFC80: .4byte 0xffffff00 -_080EFC84: .4byte gBattleSpritesDataPtr -_080EFC88: .4byte sub_80EFF80 -_080EFC8C: - ldr r0, _080EFC9C @ =sub_80EFCA0 - str r0, [r4, 0x1C] - movs r0, 0x1 - strh r0, [r4, 0x36] - strh r5, [r4, 0x38] -_080EFC96: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080EFC9C: .4byte sub_80EFCA0 - thumb_func_end sub_80EFB9C - - thumb_func_start sub_80EFCA0 -sub_80EFCA0: @ 80EFCA0 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x34] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _080EFCDC - strh r5, [r4, 0x34] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r0, _080EFCE4 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - strh r5, [r0, 0xC] - ldr r0, _080EFCE8 @ =sub_80EFCEC - str r0, [r4, 0x1C] - movs r0, 0x17 - bl PlaySE -_080EFCDC: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080EFCE4: .4byte gBattleSpritesDataPtr -_080EFCE8: .4byte sub_80EFCEC - thumb_func_end sub_80EFCA0 - - thumb_func_start sub_80EFCEC -sub_80EFCEC: @ 80EFCEC - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x34] - movs r1, 0xFF - ands r1, r0 - cmp r1, 0x6 - bls _080EFCFC - b _080EFF34 -_080EFCFC: - lsls r0, r1, 2 - ldr r1, _080EFD08 @ =_080EFD0C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080EFD08: .4byte _080EFD0C - .align 2, 0 -_080EFD0C: - .4byte _080EFD28 - .4byte _080EFD7A - .4byte _080EFDC0 - .4byte _080EFE20 - .4byte _080EFE70 - .4byte _080EFED4 - .4byte _080EFF34 -_080EFD28: - ldr r1, _080EFD4C @ =gBattleSpritesDataPtr - ldr r5, [r1] - ldr r2, [r5, 0x8] - ldrh r3, [r2, 0xC] - movs r6, 0xC - ldrsh r0, [r2, r6] - adds r6, r1, 0 - cmp r0, 0xFF - ble _080EFD50 - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldr r1, [r5, 0x8] - ldrb r0, [r1, 0xC] - strh r0, [r1, 0xC] - b _080EFD56 - .align 2, 0 -_080EFD4C: .4byte gBattleSpritesDataPtr -_080EFD50: - adds r0, r3, 0 - adds r0, 0xB0 - strh r0, [r2, 0xC] -_080EFD56: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - movs r3, 0 - strh r0, [r4, 0x38] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x38] - adds r0, 0x7 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xE - bhi _080EFD78 - b _080EFF7A -_080EFD78: - b _080EFE10 -_080EFD7A: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080EFE2C - movs r0, 0 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x36] - negs r0, r0 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - movs r6, 0x36 - ldrsh r0, [r4, r6] - cmp r0, 0 - bge _080EFDB6 - adds r0, r4, 0 - movs r1, 0x2 - bl ChangeSpriteAffineAnim - b _080EFF7A -_080EFDB6: - adds r0, r4, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim - b _080EFF7A -_080EFDC0: - ldr r1, _080EFDE4 @ =gBattleSpritesDataPtr - ldr r5, [r1] - ldr r2, [r5, 0x8] - ldrh r3, [r2, 0xC] - movs r6, 0xC - ldrsh r0, [r2, r6] - adds r6, r1, 0 - cmp r0, 0xFF - ble _080EFDE8 - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldr r1, [r5, 0x8] - ldrb r0, [r1, 0xC] - strh r0, [r1, 0xC] - b _080EFDEE - .align 2, 0 -_080EFDE4: .4byte gBattleSpritesDataPtr -_080EFDE8: - adds r0, r3, 0 - adds r0, 0xB0 - strh r0, [r2, 0xC] -_080EFDEE: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - movs r3, 0 - strh r0, [r4, 0x38] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x38] - adds r0, 0xC - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x18 - bhi _080EFE10 - b _080EFF7A -_080EFE10: - ldr r0, [r6] - ldr r0, [r0, 0x8] - strh r3, [r0, 0xC] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - strh r3, [r4, 0x38] - b _080EFF7A -_080EFE20: - ldrh r0, [r4, 0x38] - adds r1, r0, 0x1 - strh r1, [r4, 0x38] - lsls r0, 16 - cmp r0, 0 - bge _080EFE3A -_080EFE2C: - adds r0, r4, 0 - adds r0, 0x2C - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] - b _080EFF7A -_080EFE3A: - movs r0, 0 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x36] - negs r0, r0 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - movs r6, 0x36 - ldrsh r0, [r4, r6] - cmp r0, 0 - bge _080EFE68 - adds r0, r4, 0 - movs r1, 0x2 - bl ChangeSpriteAffineAnim - b _080EFE70 -_080EFE68: - adds r0, r4, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim -_080EFE70: - ldr r1, _080EFE94 @ =gBattleSpritesDataPtr - ldr r5, [r1] - ldr r2, [r5, 0x8] - ldrh r3, [r2, 0xC] - movs r6, 0xC - ldrsh r0, [r2, r6] - adds r6, r1, 0 - cmp r0, 0xFF - ble _080EFE98 - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldr r1, [r5, 0x8] - ldrb r0, [r1, 0xC] - strh r0, [r1, 0xC] - b _080EFE9E - .align 2, 0 -_080EFE94: .4byte gBattleSpritesDataPtr -_080EFE98: - adds r0, r3, 0 - adds r0, 0xB0 - strh r0, [r2, 0xC] -_080EFE9E: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - movs r3, 0 - strh r0, [r4, 0x38] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x38] - adds r0, 0x4 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x8 - bls _080EFF7A - ldr r0, [r6] - ldr r0, [r0, 0x8] - strh r3, [r0, 0xC] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - strh r3, [r4, 0x38] - ldrh r0, [r4, 0x36] - negs r0, r0 - strh r0, [r4, 0x36] - b _080EFF7A -_080EFED4: - movs r6, 0x80 - lsls r6, 1 - adds r0, r6, 0 - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r1, r0, 24 - ldr r0, _080EFF04 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrb r0, [r0, 0x8] - cmp r1, r0 - bne _080EFF0C - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080EFF08 @ =sub_80EFF80 - str r0, [r4, 0x1C] - b _080EFF7A - .align 2, 0 -_080EFF04: .4byte gBattleSpritesDataPtr -_080EFF08: .4byte sub_80EFF80 -_080EFF0C: - cmp r0, 0x4 - bne _080EFF20 - cmp r1, 0x3 - bne _080EFF20 - ldr r0, _080EFF1C @ =sub_80EFFA4 - str r0, [r4, 0x1C] - b _080EFF26 - .align 2, 0 -_080EFF1C: .4byte sub_80EFFA4 -_080EFF20: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] -_080EFF26: - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - b _080EFF7A -_080EFF34: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _080EFF7A - movs r0, 0 - strh r0, [r4, 0x38] - ldrh r1, [r4, 0x34] - ldr r0, _080EFF68 @ =0xffffff00 - ands r0, r1 - strh r0, [r4, 0x34] - adds r0, r4, 0 - movs r1, 0x3 - bl StartSpriteAffineAnim - movs r6, 0x36 - ldrsh r0, [r4, r6] - cmp r0, 0 - bge _080EFF6C - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - b _080EFF74 - .align 2, 0 -_080EFF68: .4byte 0xffffff00 -_080EFF6C: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080EFF74: - movs r0, 0x17 - bl PlaySE -_080EFF7A: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80EFCEC - - thumb_func_start sub_80EFF80 -sub_80EFF80: @ 80EFF80 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x38] - adds r0, 0x1 - strh r0, [r1, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _080EFF9A - movs r0, 0 - strh r0, [r1, 0x38] - ldr r0, _080EFFA0 @ =sub_80F02B0 - str r0, [r1, 0x1C] -_080EFF9A: - pop {r0} - bx r0 - .align 2, 0 -_080EFFA0: .4byte sub_80F02B0 - thumb_func_end sub_80EFF80 - - thumb_func_start sub_80EFFA4 -sub_80EFFA4: @ 80EFFA4 - adds r3, r0, 0 - adds r3, 0x2C - ldrb r1, [r3] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r3] - ldr r1, _080EFFC0 @ =sub_80EFFC4 - str r1, [r0, 0x1C] - movs r1, 0 - strh r1, [r0, 0x34] - strh r1, [r0, 0x36] - strh r1, [r0, 0x38] - bx lr - .align 2, 0 -_080EFFC0: .4byte sub_80EFFC4 - thumb_func_end sub_80EFFA4 - - thumb_func_start sub_80EFFC4 -sub_80EFFC4: @ 80EFFC4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - adds r6, r0, 0 - ldr r7, _080F0004 @ =gBattleAnimTarget - ldrh r0, [r6, 0x36] - adds r0, 0x1 - movs r1, 0 - mov r8, r1 - strh r0, [r6, 0x36] - lsls r0, 16 - asrs r1, r0, 16 - cmp r1, 0x28 - bne _080F0008 - movs r0, 0xF7 - bl PlaySE - ldrb r1, [r6, 0x5] - lsrs r1, 4 - movs r0, 0x80 - lsls r0, 9 - lsls r0, r1 - movs r1, 0x6 - movs r2, 0 - bl BlendPalettes - adds r0, r6, 0 - bl sub_80F01B8 - b _080F0088 - .align 2, 0 -_080F0004: .4byte gBattleAnimTarget -_080F0008: - cmp r1, 0x3C - bne _080F0026 - ldrb r1, [r6, 0x5] - lsrs r1, 4 - movs r0, 0x80 - lsls r0, 9 - lsls r0, r1 - mov r1, r8 - str r1, [sp] - movs r1, 0x2 - movs r2, 0x6 - movs r3, 0 - bl BeginNormalPaletteFade - b _080F0088 -_080F0026: - cmp r1, 0x5F - bne _080F004C - ldr r0, _080F0044 @ =gDoingBattleAnim - movs r1, 0 - strb r1, [r0] - movs r0, 0x1 - bl UpdateOamPriorityInAllHealthboxes - bl m4aMPlayAllStop - ldr r0, _080F0048 @ =0x0000013f - bl PlaySE - b _080F0088 - .align 2, 0 -_080F0044: .4byte gDoingBattleAnim -_080F0048: .4byte 0x0000013f -_080F004C: - ldr r0, _080F0094 @ =0x0000013b - cmp r1, r0 - bne _080F0088 - ldr r5, _080F0098 @ =gSprites - ldr r4, _080F009C @ =gBattlerSpriteIds - ldrb r0, [r7] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r0, [r0, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r0, [r7] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite - mov r0, r8 - strh r0, [r6, 0x2E] - ldr r0, _080F00A0 @ =sub_80F00A4 - str r0, [r6, 0x1C] -_080F0088: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F0094: .4byte 0x0000013b -_080F0098: .4byte gSprites -_080F009C: .4byte gBattlerSpriteIds -_080F00A0: .4byte sub_80F00A4 - thumb_func_end sub_80EFFC4 - - thumb_func_start sub_80F00A4 -sub_80F00A4: @ 80F00A4 - push {r4,r5,lr} - sub sp, 0x4 - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080F0110 - cmp r0, 0x1 - bgt _080F00BC - cmp r0, 0 - beq _080F00C2 - b _080F0156 -_080F00BC: - cmp r0, 0x2 - beq _080F0142 - b _080F0156 -_080F00C2: - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrb r1, [r4, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x4 - orrs r0, r1 - strb r0, [r4, 0x1] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0x10 - bl SetGpuReg - ldr r0, [r4, 0x14] - ldrh r0, [r0, 0x2] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - ldr r0, _080F010C @ =0x00007fff - str r0, [sp] - adds r0, r1, 0 - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - b _080F014E - .align 2, 0 -_080F010C: .4byte 0x00007fff -_080F0110: - ldrh r0, [r4, 0x30] - adds r1, r0, 0x1 - strh r1, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - ble _080F017C - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r2, [r4, 0x32] - adds r2, 0x1 - strh r2, [r4, 0x32] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _080F017C - b _080F014E -_080F0142: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080F014E: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080F017C -_080F0156: - ldr r0, _080F0184 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _080F017C - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - strh r5, [r4, 0x2E] - ldr r0, _080F0188 @ =sub_80F018C - str r0, [r4, 0x1C] -_080F017C: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080F0184: .4byte gPaletteFade -_080F0188: .4byte sub_80F018C - thumb_func_end sub_80F00A4 - - thumb_func_start sub_80F018C -sub_80F018C: @ 80F018C - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080F01A4 - ldr r0, _080F01A0 @ =0x0000ffff - strh r0, [r4, 0x2E] - b _080F01B0 - .align 2, 0 -_080F01A0: .4byte 0x0000ffff -_080F01A4: - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080F01B0: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80F018C - - thumb_func_start sub_80F01B8 -sub_80F01B8: @ 80F01B8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - adds r6, r0, 0 - adds r1, r6, 0 - adds r1, 0x43 - ldrb r0, [r1] - cmp r0, 0 - beq _080F01D8 - subs r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - b _080F01E0 -_080F01D8: - movs r0, 0 - mov r8, r0 - movs r0, 0x1 - strb r0, [r1] -_080F01E0: - movs r0, 0x4 - bl sub_80F05B4 - movs r7, 0 - ldr r2, _080F0264 @ =gSprites - mov r9, r2 - movs r0, 0x1C - add r0, r9 - mov r10, r0 -_080F01F2: - movs r2, 0x20 - ldrsh r1, [r6, r2] - movs r0, 0x22 - ldrsh r2, [r6, r0] - ldr r0, _080F0268 @ =gUnknown_840C104 - mov r3, r8 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _080F024E - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - mov r2, r9 - adds r5, r4, r2 - movs r0, 0x18 - strh r0, [r5, 0x2E] - ldr r0, _080F026C @ =gUnknown_840BF3C - lsls r1, r7, 2 - adds r1, r0 - movs r0, 0 - ldrsb r0, [r1, r0] - ldrh r2, [r6, 0x20] - adds r0, r2 - strh r0, [r5, 0x32] - movs r0, 0x1 - ldrsb r0, [r1, r0] - ldrh r2, [r6, 0x22] - adds r0, r2 - strh r0, [r5, 0x36] - movs r0, 0x2 - ldrsb r0, [r1, r0] - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl InitAnimArcTranslation - add r4, r10 - ldr r0, _080F0270 @ =sub_80F0278 - str r0, [r4] - ldr r0, _080F0274 @ =gUnknown_840C068 - ldrb r1, [r0, 0x4] - adds r0, r5, 0 - bl StartSpriteAnim -_080F024E: - adds r7, 0x1 - cmp r7, 0x2 - bls _080F01F2 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F0264: .4byte gSprites -_080F0268: .4byte gUnknown_840C104 -_080F026C: .4byte gUnknown_840BF3C -_080F0270: .4byte sub_80F0278 -_080F0274: .4byte gUnknown_840C068 - thumb_func_end sub_80F01B8 - - thumb_func_start sub_80F0278 -sub_80F0278: @ 80F0278 - push {r4,lr} - adds r4, r0, 0 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - adds r0, r4, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080F02A8 - adds r0, r4, 0 - bl DestroySprite -_080F02A8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80F0278 - - thumb_func_start sub_80F02B0 -sub_80F02B0: @ 80F02B0 - push {r4-r6,lr} - sub sp, 0x4 - adds r4, r0, 0 - movs r1, 0x1 - bl StartSpriteAnim - adds r0, r4, 0 - movs r1, 0 - bl StartSpriteAffineAnim - ldr r0, _080F0364 @ =sub_80F0378 - str r0, [r4, 0x1C] - ldr r0, _080F0368 @ =gLastUsedItem - ldrh r0, [r0] - bl ItemIdToBallId - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0xB - bgt _080F0302 - cmp r5, 0 - blt _080F0302 - ldrh r0, [r4, 0x20] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x22] - subs r1, 0x5 - lsls r1, 24 - lsrs r1, 24 - str r5, [sp] - movs r2, 0x1 - movs r3, 0x1C - bl LaunchBallStarsTask - ldr r0, _080F036C @ =gBattleAnimTarget - ldrb r1, [r0] - movs r0, 0x1 - movs r2, 0xE - adds r3, r5, 0 - bl LaunchBallFadeMonTask -_080F0302: - ldr r6, _080F0370 @ =gSprites - ldr r5, _080F0374 @ =gBattlerSpriteIds - ldr r4, _080F036C @ =gBattleAnimTarget - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - bl AnimateSprite - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r1, 0x80 - lsls r1, 5 - strh r1, [r0, 0x30] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080F0364: .4byte sub_80F0378 -_080F0368: .4byte gLastUsedItem -_080F036C: .4byte gBattleAnimTarget -_080F0370: .4byte gSprites -_080F0374: .4byte gBattlerSpriteIds - thumb_func_end sub_80F02B0 - - thumb_func_start sub_80F0378 -sub_80F0378: @ 80F0378 - push {r4-r7,lr} - adds r7, r0, 0 - movs r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080F0396 - adds r2, r7, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080F0396: - ldr r4, _080F03C4 @ =gSprites - ldr r3, _080F03C8 @ =gBattlerSpriteIds - ldr r2, _080F03CC @ =gBattleAnimTarget - ldrb r0, [r2] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r4 - adds r0, r1, 0 - adds r0, 0x3F - ldrb r0, [r0] - lsls r0, 26 - cmp r0, 0 - bge _080F03D0 - adds r0, r1, 0 - movs r1, 0 - bl StartSpriteAffineAnim - movs r5, 0x1 - b _080F03F0 - .align 2, 0 -_080F03C4: .4byte gSprites -_080F03C8: .4byte gBattlerSpriteIds -_080F03CC: .4byte gBattleAnimTarget -_080F03D0: - ldr r6, _080F045C @ =0xfffffee0 - adds r0, r6, 0 - ldrh r6, [r1, 0x30] - adds r0, r6 - strh r0, [r1, 0x30] - ldrb r0, [r2] - adds r0, r3 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 24 - strh r0, [r1, 0x26] -_080F03F0: - adds r0, r7, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080F0456 - cmp r5, 0 - beq _080F0456 - ldr r4, _080F0460 @ =gSprites - ldr r3, _080F0464 @ =gBattlerSpriteIds - ldr r2, _080F0468 @ =gBattleAnimTarget - ldrb r0, [r2] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r6, 0 - movs r5, 0 - strh r5, [r0, 0x26] - ldrb r0, [r2] - adds r0, r3 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - ldr r0, _080F046C @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrb r1, [r0, 0x9] - lsls r1, 30 - adds r2, 0x3E - lsrs r1, 31 - lsls r1, 2 - ldrb r3, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - strh r5, [r7, 0x2E] - ldr r0, _080F0470 @ =sub_80F018C - str r0, [r7, 0x1C] - ldr r0, _080F0474 @ =gDoingBattleAnim - strb r6, [r0] - movs r0, 0x1 - bl UpdateOamPriorityInAllHealthboxes -_080F0456: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F045C: .4byte 0xfffffee0 -_080F0460: .4byte gSprites -_080F0464: .4byte gBattlerSpriteIds -_080F0468: .4byte gBattleAnimTarget -_080F046C: .4byte gBattleSpritesDataPtr -_080F0470: .4byte sub_80F018C -_080F0474: .4byte gDoingBattleAnim - thumb_func_end sub_80F0378 - - thumb_func_start sub_80F0478 -sub_80F0478: @ 80F0478 - push {r4,lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x24] - ldrh r1, [r2, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r2, 0x20] - ldrh r0, [r2, 0x26] - ldrh r3, [r2, 0x22] - adds r0, r3 - strh r0, [r2, 0x22] - strh r1, [r2, 0x26] - strh r1, [r2, 0x24] - ldr r4, _080F04B0 @ =sub_80F04B4 - movs r3, 0 - movs r1, 0x5 - adds r0, r2, 0 - adds r0, 0x38 -_080F049C: - strh r3, [r0] - subs r0, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _080F049C - str r4, [r2, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F04B0: .4byte sub_80F04B4 - thumb_func_end sub_80F0478 - - thumb_func_start sub_80F04B4 -sub_80F04B4: @ 80F04B4 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x80 - lsls r0, 4 - adds r2, r0, 0 - ldrh r1, [r4, 0x2E] - adds r2, r1 - movs r0, 0xD0 - lsls r0, 3 - adds r3, r0, 0 - ldrh r1, [r4, 0x30] - adds r3, r1 - lsls r1, r3, 16 - asrs r1, 24 - ldrh r0, [r4, 0x24] - subs r0, r1 - strh r0, [r4, 0x24] - lsls r0, r2, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - movs r0, 0xFF - ands r2, r0 - strh r2, [r4, 0x2E] - ands r3, r0 - strh r3, [r4, 0x30] - movs r2, 0x22 - ldrsh r0, [r4, r2] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r0, r1 - cmp r0, 0xA0 - bgt _080F050A - movs r1, 0x20 - ldrsh r0, [r4, r1] - movs r2, 0x24 - ldrsh r1, [r4, r2] - adds r0, r1 - movs r1, 0x8 - negs r1, r1 - cmp r0, r1 - bge _080F051E -_080F050A: - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r0, _080F0524 @ =sub_80F018C - str r0, [r4, 0x1C] - ldr r1, _080F0528 @ =gDoingBattleAnim - movs r0, 0 - strb r0, [r1] - movs r0, 0x1 - bl UpdateOamPriorityInAllHealthboxes -_080F051E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F0524: .4byte sub_80F018C -_080F0528: .4byte gDoingBattleAnim - thumb_func_end sub_80F04B4 - - thumb_func_start sub_80F052C -sub_80F052C: @ 80F052C - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x24] - ldrh r0, [r4, 0x20] - adds r1, r0 - movs r0, 0 - strh r1, [r4, 0x20] - ldrh r2, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r2, r3 - strh r2, [r4, 0x22] - strh r0, [r4, 0x26] - strh r0, [r4, 0x24] - movs r0, 0x22 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - subs r1, 0x8 - strh r1, [r4, 0x32] - strh r2, [r4, 0x34] - movs r0, 0x90 - strh r0, [r4, 0x36] - movs r0, 0x20 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimArcTranslation - adds r0, r4, 0 - bl TranslateAnimVerticalArc - ldr r0, _080F0570 @ =sub_80F0574 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F0570: .4byte sub_80F0574 - thumb_func_end sub_80F052C - - thumb_func_start sub_80F0574 -sub_80F0574: @ 80F0574 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimVerticalArc - lsls r0, 24 - cmp r0, 0 - bne _080F0590 - movs r1, 0x22 - ldrsh r0, [r4, r1] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r0, r1 - cmp r0, 0x40 - ble _080F05A4 -_080F0590: - movs r1, 0 - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r0, _080F05AC @ =sub_80F018C - str r0, [r4, 0x1C] - ldr r0, _080F05B0 @ =gDoingBattleAnim - strb r1, [r0] - movs r0, 0x1 - bl UpdateOamPriorityInAllHealthboxes -_080F05A4: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F05AC: .4byte sub_80F018C -_080F05B0: .4byte gDoingBattleAnim - thumb_func_end sub_80F0574 - - thumb_func_start sub_80F05B4 -sub_80F05B4: @ 80F05B4 - push {r4,r5,lr} - lsls r0, 24 - ldr r1, _080F05E0 @ =gUnknown_840BF48 - lsrs r5, r0, 21 - adds r4, r5, r1 - ldrh r0, [r4, 0x6] - bl GetSpriteTileStartByTag - lsls r0, 16 - ldr r1, _080F05E4 @ =0xffff0000 - cmp r0, r1 - bne _080F05DA - adds r0, r4, 0 - bl LoadCompressedSpriteSheetUsingHeap - ldr r0, _080F05E8 @ =gUnknown_840BFA8 - adds r0, r5, r0 - bl LoadCompressedSpritePaletteUsingHeap -_080F05DA: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080F05E0: .4byte gUnknown_840BF48 -_080F05E4: .4byte 0xffff0000 -_080F05E8: .4byte gUnknown_840BFA8 - thumb_func_end sub_80F05B4 - - thumb_func_start LaunchBallStarsTask -LaunchBallStarsTask: @ 80F05EC - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - adds r6, r0, 0 - mov r8, r1 - mov r9, r2 - mov r10, r3 - ldr r5, [sp, 0x1C] - lsls r6, 24 - lsrs r6, 24 - mov r0, r8 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - mov r1, r9 - lsls r1, 24 - lsrs r1, 24 - mov r9, r1 - mov r0, r10 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - lsls r5, 24 - lsrs r5, 24 - adds r0, r5, 0 - bl sub_80F05B4 - ldr r1, _080F066C @ =gUnknown_840C074 - lsls r0, r5, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x5 - bl CreateTask - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r1, _080F0670 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - strh r6, [r0, 0xA] - mov r1, r8 - strh r1, [r0, 0xC] - mov r1, r9 - strh r1, [r0, 0xE] - mov r1, r10 - strh r1, [r0, 0x10] - strh r5, [r0, 0x26] - movs r0, 0xF - bl PlaySE - adds r0, r4, 0 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r1} - bx r1 - .align 2, 0 -_080F066C: .4byte gUnknown_840C074 -_080F0670: .4byte gTasks - thumb_func_end LaunchBallStarsTask - - thumb_func_start sub_80F0674 -sub_80F0674: @ 80F0674 - push {lr} - ldr r0, _080F0698 @ =gMain - ldr r1, _080F069C @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080F0692 - ldr r0, _080F06A0 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r1, [r0, 0x8] - ldrb r0, [r1, 0xA] - adds r0, 0x1 - strb r0, [r1, 0xA] -_080F0692: - pop {r0} - bx r0 - .align 2, 0 -_080F0698: .4byte gMain -_080F069C: .4byte 0x00000439 -_080F06A0: .4byte gBattleSpritesDataPtr - thumb_func_end sub_80F0674 - - thumb_func_start sub_80F06A4 -sub_80F06A4: @ 80F06A4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r1, _080F0780 @ =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r6, r0, r1 - ldrh r0, [r6, 0x26] - lsls r0, 24 - lsrs r0, 24 - str r0, [sp] - movs r2, 0x8 - ldrsh r0, [r6, r2] - adds r2, r1, 0 - cmp r0, 0xF - bgt _080F079C - ldrb r1, [r6, 0xA] - ldrb r2, [r6, 0xC] - ldrb r4, [r6, 0xE] - mov r9, r4 - ldrb r3, [r6, 0x10] - ldr r4, [sp] - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 3 - ldr r4, _080F0784 @ =gUnknown_840C0A4 - adds r0, r4 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - cmp r0, 0x40 - beq _080F0740 - bl sub_80F0674 - mov r0, r10 - lsls r4, r0, 4 - add r4, r10 - lsls r4, 2 - ldr r5, _080F0788 @ =gSprites - adds r7, r4, r5 - ldr r0, _080F078C @ =gUnknown_840C068 - ldr r1, [sp] - adds r0, r1, r0 - ldrb r1, [r0] - adds r0, r7, 0 - bl StartSpriteAnim - adds r5, 0x1C - adds r4, r5 - ldr r0, _080F0790 @ =sub_80F07BC - str r0, [r4] - movs r0, 0x3 - mov r2, r9 - ands r2, r0 - lsls r2, 2 - ldrb r1, [r7, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r7, 0x5] - ldrb r0, [r6, 0x8] - cmp r0, 0x7 - bls _080F073C - subs r0, 0x8 - lsls r0, 24 - lsrs r0, 24 -_080F073C: - lsls r0, 5 - strh r0, [r7, 0x2E] -_080F0740: - ldr r0, _080F0780 @ =gTasks - mov r4, r8 - lsls r1, r4, 2 - add r1, r8 - lsls r1, 3 - adds r1, r0 - movs r2, 0x8 - ldrsh r1, [r1, r2] - adds r2, r0, 0 - cmp r1, 0xF - bne _080F079C - ldr r0, _080F0794 @ =gMain - ldr r4, _080F0798 @ =0x00000439 - adds r0, r4 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080F0776 - ldr r0, _080F0788 @ =gSprites - mov r2, r10 - lsls r1, r2, 4 - add r1, r10 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] -_080F0776: - mov r0, r8 - bl DestroyTask - b _080F07AC - .align 2, 0 -_080F0780: .4byte gTasks -_080F0784: .4byte gUnknown_840C0A4 -_080F0788: .4byte gSprites -_080F078C: .4byte gUnknown_840C068 -_080F0790: .4byte sub_80F07BC -_080F0794: .4byte gMain -_080F0798: .4byte 0x00000439 -_080F079C: - mov r4, r8 - lsls r0, r4, 2 - add r0, r8 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x8] - adds r1, 0x1 - strh r1, [r0, 0x8] -_080F07AC: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80F06A4 - - thumb_func_start sub_80F07BC -sub_80F07BC: @ 80F07BC - push {lr} - adds r1, r0, 0 - ldrh r2, [r1, 0x30] - movs r3, 0x30 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _080F07D4 - ldr r0, _080F07D0 @ =sub_80F07DC - str r0, [r1, 0x1C] - b _080F07D8 - .align 2, 0 -_080F07D0: .4byte sub_80F07DC -_080F07D4: - subs r0, r2, 0x1 - strh r0, [r1, 0x30] -_080F07D8: - pop {r0} - bx r0 - thumb_func_end sub_80F07BC - - thumb_func_start sub_80F07DC -sub_80F07DC: @ 80F07DC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r2, 0x30 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r2, 0x30 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x2 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x32 - bne _080F0810 - adds r0, r4, 0 - bl sub_80F1198 -_080F0810: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80F07DC - - thumb_func_start sub_80F0818 -sub_80F0818: @ 80F0818 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r0, _080F08FC @ =gTasks - mov r2, r9 - lsls r1, r2, 2 - add r1, r9 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x26] - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrb r3, [r1, 0xA] - str r3, [sp] - ldrb r0, [r1, 0xC] - str r0, [sp, 0x4] - ldrb r2, [r1, 0xE] - str r2, [sp, 0x8] - ldrb r1, [r1, 0x10] - str r1, [sp, 0xC] - movs r7, 0 - ldr r3, _080F0900 @ =gSprites - mov r10, r3 - mov r1, r8 - lsls r0, r1, 1 - add r0, r8 - lsls r0, 3 - str r0, [sp, 0x10] -_080F085E: - ldr r0, _080F0904 @ =gUnknown_840C0A4 - ldr r2, [sp, 0x10] - adds r0, r2, r0 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x40 - beq _080F08BE - bl sub_80F0674 - lsls r4, r6, 4 - adds r4, r6 - lsls r4, 2 - mov r3, r10 - adds r5, r4, r3 - ldr r0, _080F0908 @ =gUnknown_840C068 - add r0, r8 - ldrb r1, [r0] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, _080F090C @ =gSprites + 0x1C - adds r4, r0 - ldr r0, _080F0910 @ =sub_80F0D5C - str r0, [r4] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r5, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] - lsls r0, r7, 5 - strh r0, [r5, 0x2E] - movs r0, 0xA - strh r0, [r5, 0x36] - movs r0, 0x2 - strh r0, [r5, 0x38] - movs r0, 0x1 - strh r0, [r5, 0x3A] -_080F08BE: - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0x7 - bls _080F085E - ldr r0, _080F0914 @ =gMain - ldr r1, _080F0918 @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080F08E6 - ldr r0, _080F0900 @ =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] -_080F08E6: - mov r0, r9 - bl DestroyTask - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F08FC: .4byte gTasks -_080F0900: .4byte gSprites -_080F0904: .4byte gUnknown_840C0A4 -_080F0908: .4byte gUnknown_840C068 -_080F090C: .4byte gSprites + 0x1C -_080F0910: .4byte sub_80F0D5C -_080F0914: .4byte gMain -_080F0918: .4byte 0x00000439 - thumb_func_end sub_80F0818 - - thumb_func_start sub_80F091C -sub_80F091C: @ 80F091C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r0, _080F0A00 @ =gTasks - mov r2, r9 - lsls r1, r2, 2 - add r1, r9 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x26] - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrb r3, [r1, 0xA] - str r3, [sp] - ldrb r0, [r1, 0xC] - str r0, [sp, 0x4] - ldrb r2, [r1, 0xE] - str r2, [sp, 0x8] - ldrb r1, [r1, 0x10] - str r1, [sp, 0xC] - movs r7, 0 - ldr r3, _080F0A04 @ =gSprites - mov r10, r3 - mov r1, r8 - lsls r0, r1, 1 - add r0, r8 - lsls r0, 3 - str r0, [sp, 0x10] -_080F0962: - ldr r0, _080F0A08 @ =gUnknown_840C0A4 - ldr r2, [sp, 0x10] - adds r0, r2, r0 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x40 - beq _080F09C2 - bl sub_80F0674 - lsls r4, r6, 4 - adds r4, r6 - lsls r4, 2 - mov r3, r10 - adds r5, r4, r3 - ldr r0, _080F0A0C @ =gUnknown_840C068 - add r0, r8 - ldrb r1, [r0] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, _080F0A10 @ =gSprites + 0x1C - adds r4, r0 - ldr r0, _080F0A14 @ =sub_80F0D5C - str r0, [r4] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r5, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] - lsls r0, r7, 5 - strh r0, [r5, 0x2E] - movs r0, 0xA - strh r0, [r5, 0x36] - movs r0, 0x1 - strh r0, [r5, 0x38] - movs r0, 0x2 - strh r0, [r5, 0x3A] -_080F09C2: - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0x7 - bls _080F0962 - ldr r0, _080F0A18 @ =gMain - ldr r1, _080F0A1C @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080F09EA - ldr r0, _080F0A04 @ =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] -_080F09EA: - mov r0, r9 - bl DestroyTask - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F0A00: .4byte gTasks -_080F0A04: .4byte gSprites -_080F0A08: .4byte gUnknown_840C0A4 -_080F0A0C: .4byte gUnknown_840C068 -_080F0A10: .4byte gSprites + 0x1C -_080F0A14: .4byte sub_80F0D5C -_080F0A18: .4byte gMain -_080F0A1C: .4byte 0x00000439 - thumb_func_end sub_80F091C - - thumb_func_start sub_80F0A20 -sub_80F0A20: @ 80F0A20 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r1, _080F0B00 @ =gTasks - lsls r0, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldrb r2, [r0, 0xA] - str r2, [sp] - ldrb r3, [r0, 0xC] - str r3, [sp, 0x4] - ldrb r2, [r0, 0xE] - str r2, [sp, 0x8] - ldrb r0, [r0, 0x10] - str r0, [sp, 0xC] - movs r7, 0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 3 - str r0, [sp, 0x10] - ldr r3, _080F0B04 @ =gSprites - mov r8, r3 - ldr r0, _080F0B08 @ =gUnknown_840C068 - adds r1, r0 - mov r10, r1 -_080F0A66: - ldr r0, _080F0B0C @ =gUnknown_840C0A4 - ldr r1, [sp, 0x10] - adds r0, r1, r0 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x40 - beq _080F0AC2 - bl sub_80F0674 - lsls r4, r6, 4 - adds r4, r6 - lsls r4, 2 - mov r2, r8 - adds r5, r4, r2 - mov r3, r10 - ldrb r1, [r3] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, _080F0B10 @ =gSprites + 0x1C - adds r4, r0 - ldr r0, _080F0B14 @ =sub_80F0D5C - str r0, [r4] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r5, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] - lsls r0, r7, 5 - strh r0, [r5, 0x2E] - movs r0, 0x4 - strh r0, [r5, 0x36] - movs r0, 0x1 - strh r0, [r5, 0x38] - strh r0, [r5, 0x3A] -_080F0AC2: - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0x7 - bls _080F0A66 - ldr r0, _080F0B18 @ =gMain - ldr r1, _080F0B1C @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080F0AEA - ldr r0, _080F0B04 @ =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] -_080F0AEA: - mov r0, r9 - bl DestroyTask - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F0B00: .4byte gTasks -_080F0B04: .4byte gSprites -_080F0B08: .4byte gUnknown_840C068 -_080F0B0C: .4byte gUnknown_840C0A4 -_080F0B10: .4byte gSprites + 0x1C -_080F0B14: .4byte sub_80F0D5C -_080F0B18: .4byte gMain -_080F0B1C: .4byte 0x00000439 - thumb_func_end sub_80F0A20 - - thumb_func_start sub_80F0B20 -sub_80F0B20: @ 80F0B20 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r0, _080F0C08 @ =gTasks - mov r2, r9 - lsls r1, r2, 2 - add r1, r9 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x26] - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrb r3, [r1, 0xA] - str r3, [sp] - ldrb r0, [r1, 0xC] - str r0, [sp, 0x4] - ldrb r2, [r1, 0xE] - str r2, [sp, 0x8] - ldrb r1, [r1, 0x10] - str r1, [sp, 0xC] - movs r7, 0 - ldr r3, _080F0C0C @ =gSprites - mov r10, r3 - mov r1, r8 - lsls r0, r1, 1 - add r0, r8 - lsls r0, 3 - str r0, [sp, 0x10] -_080F0B66: - ldr r0, _080F0C10 @ =gUnknown_840C0A4 - ldr r2, [sp, 0x10] - adds r0, r2, r0 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x40 - beq _080F0BCA - bl sub_80F0674 - lsls r4, r6, 4 - adds r4, r6 - lsls r4, 2 - mov r3, r10 - adds r5, r4, r3 - ldr r0, _080F0C14 @ =gUnknown_840C068 - add r0, r8 - ldrb r1, [r0] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, _080F0C18 @ =gSprites + 0x1C - adds r4, r0 - ldr r0, _080F0C1C @ =sub_80F0D5C - str r0, [r4] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r5, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] - lsls r0, r7, 1 - adds r0, r7 - lsls r0, 3 - adds r0, r7 - strh r0, [r5, 0x2E] - movs r0, 0x5 - strh r0, [r5, 0x36] - movs r0, 0x1 - strh r0, [r5, 0x38] - strh r0, [r5, 0x3A] -_080F0BCA: - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0x9 - bls _080F0B66 - ldr r0, _080F0C20 @ =gMain - ldr r1, _080F0C24 @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080F0BF2 - ldr r0, _080F0C0C @ =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] -_080F0BF2: - mov r0, r9 - bl DestroyTask - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F0C08: .4byte gTasks -_080F0C0C: .4byte gSprites -_080F0C10: .4byte gUnknown_840C0A4 -_080F0C14: .4byte gUnknown_840C068 -_080F0C18: .4byte gSprites + 0x1C -_080F0C1C: .4byte sub_80F0D5C -_080F0C20: .4byte gMain -_080F0C24: .4byte 0x00000439 - thumb_func_end sub_80F0B20 - - thumb_func_start sub_80F0C28 -sub_80F0C28: @ 80F0C28 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x18 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r1, _080F0C54 @ =gTasks - lsls r2, r0, 2 - adds r0, r2, r0 - lsls r0, 3 - adds r3, r0, r1 - ldrh r1, [r3, 0x16] - movs r4, 0x16 - ldrsh r0, [r3, r4] - cmp r0, 0 - beq _080F0C58 - subs r0, r1, 0x1 - strh r0, [r3, 0x16] - b _080F0D2A - .align 2, 0 -_080F0C54: .4byte gTasks -_080F0C58: - ldrh r0, [r3, 0x26] - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r3, 0xA] - str r1, [sp] - ldrb r4, [r3, 0xC] - str r4, [sp, 0x4] - ldrb r1, [r3, 0xE] - str r1, [sp, 0x8] - ldrb r3, [r3, 0x10] - str r3, [sp, 0xC] - movs r7, 0 - str r2, [sp, 0x14] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 3 - str r1, [sp, 0x10] - ldr r3, _080F0D3C @ =gSprites - mov r9, r3 - ldr r1, _080F0D40 @ =gUnknown_840C068 - adds r0, r1 - mov r10, r0 -_080F0C84: - ldr r0, _080F0D44 @ =gUnknown_840C0A4 - ldr r4, [sp, 0x10] - adds r0, r4, r0 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x40 - beq _080F0CE0 - bl sub_80F0674 - lsls r4, r6, 4 - adds r4, r6 - lsls r4, 2 - mov r0, r9 - adds r5, r4, r0 - mov r3, r10 - ldrb r1, [r3] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, _080F0D48 @ =gSprites + 0x1C - adds r4, r0 - ldr r0, _080F0D4C @ =sub_80F0D5C - str r0, [r4] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r5, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] - lsls r0, r7, 5 - strh r0, [r5, 0x2E] - movs r0, 0x8 - strh r0, [r5, 0x36] - movs r0, 0x2 - strh r0, [r5, 0x38] - strh r0, [r5, 0x3A] -_080F0CE0: - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0x7 - bls _080F0C84 - ldr r0, _080F0D50 @ =gTasks - ldr r1, [sp, 0x14] - add r1, r8 - lsls r1, 3 - adds r1, r0 - movs r0, 0x8 - strh r0, [r1, 0x16] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - lsls r0, 16 - asrs r2, r0, 16 - cmp r2, 0x2 - bne _080F0D2A - ldr r0, _080F0D54 @ =gMain - ldr r4, _080F0D58 @ =0x00000439 - adds r0, r4 - ldrb r1, [r0] - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - bne _080F0D24 - ldr r0, _080F0D3C @ =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] -_080F0D24: - mov r0, r8 - bl DestroyTask -_080F0D2A: - add sp, 0x18 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F0D3C: .4byte gSprites -_080F0D40: .4byte gUnknown_840C068 -_080F0D44: .4byte gUnknown_840C0A4 -_080F0D48: .4byte gSprites + 0x1C -_080F0D4C: .4byte sub_80F0D5C -_080F0D50: .4byte gTasks -_080F0D54: .4byte gMain -_080F0D58: .4byte 0x00000439 - thumb_func_end sub_80F0C28 - - thumb_func_start sub_80F0D5C -sub_80F0D5C: @ 80F0D5C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r2, 0x30 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x2E] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x38] - ldrh r2, [r4, 0x30] - adds r0, r2 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _080F0DAC - adds r0, r4, 0 - bl sub_80F1198 -_080F0DAC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80F0D5C - - thumb_func_start sub_80F0DB4 -sub_80F0DB4: @ 80F0DB4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r1, _080F0E90 @ =gTasks - lsls r0, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldrb r2, [r0, 0xA] - str r2, [sp] - ldrb r3, [r0, 0xC] - str r3, [sp, 0x4] - ldrb r2, [r0, 0xE] - str r2, [sp, 0x8] - ldrb r0, [r0, 0x10] - str r0, [sp, 0xC] - movs r7, 0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 3 - str r0, [sp, 0x10] - ldr r3, _080F0E94 @ =gSprites - mov r8, r3 - ldr r0, _080F0E98 @ =gUnknown_840C068 - adds r1, r0 - mov r10, r1 -_080F0DFA: - ldr r0, _080F0E9C @ =gUnknown_840C0A4 - ldr r1, [sp, 0x10] - adds r0, r1, r0 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x40 - beq _080F0E52 - bl sub_80F0674 - lsls r4, r6, 4 - adds r4, r6 - lsls r4, 2 - mov r2, r8 - adds r5, r4, r2 - mov r3, r10 - ldrb r1, [r3] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, _080F0EA0 @ =gSprites + 0x1C - adds r4, r0 - ldr r0, _080F0EA4 @ =sub_80F0EB0 - str r0, [r4] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r5, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 2 - adds r0, r7 - strh r0, [r5, 0x2E] -_080F0E52: - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0xB - bls _080F0DFA - ldr r0, _080F0EA8 @ =gMain - ldr r1, _080F0EAC @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080F0E7A - ldr r0, _080F0E94 @ =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] -_080F0E7A: - mov r0, r9 - bl DestroyTask - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F0E90: .4byte gTasks -_080F0E94: .4byte gSprites -_080F0E98: .4byte gUnknown_840C068 -_080F0E9C: .4byte gUnknown_840C0A4 -_080F0EA0: .4byte gSprites + 0x1C -_080F0EA4: .4byte sub_80F0EB0 -_080F0EA8: .4byte gMain -_080F0EAC: .4byte 0x00000439 - thumb_func_end sub_80F0DB4 - - thumb_func_start sub_80F0EB0 -sub_80F0EB0: @ 80F0EB0 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - movs r2, 0x30 - ldrsh r1, [r5, r2] - bl Sin - strh r0, [r5, 0x24] - movs r0, 0x2E - ldrsh r4, [r5, r0] - movs r2, 0x32 - ldrsh r1, [r5, r2] - adds r0, r4, 0 - bl Sin - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl Cos - strh r0, [r5, 0x26] - ldrh r0, [r5, 0x2E] - adds r0, 0x6 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x30] - adds r0, 0x1 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - adds r0, 0x1 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _080F0F08 - adds r0, r5, 0 - bl sub_80F1198 -_080F0F08: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80F0EB0 - - thumb_func_start sub_80F0F10 -sub_80F0F10: @ 80F0F10 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x18 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp] - ldr r0, _080F0FC4 @ =gTasks - ldr r2, [sp] - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x26] - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldrb r3, [r1, 0xA] - str r3, [sp, 0x4] - ldrb r0, [r1, 0xC] - str r0, [sp, 0x8] - ldrb r2, [r1, 0xE] - str r2, [sp, 0xC] - ldrb r1, [r1, 0x10] - str r1, [sp, 0x10] - movs r3, 0 - mov r8, r3 - mov r1, r9 - lsls r0, r1, 1 - add r0, r9 - lsls r0, 3 - str r0, [sp, 0x14] -_080F0F54: - movs r7, 0 - movs r2, 0x1 - add r2, r8 - mov r10, r2 -_080F0F5C: - ldr r0, _080F0FC8 @ =gUnknown_840C0A4 - ldr r3, [sp, 0x14] - adds r0, r3, r0 - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - ldr r3, [sp, 0x10] - bl CreateSprite - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x40 - beq _080F0FE4 - bl sub_80F0674 - lsls r4, r6, 4 - adds r4, r6 - lsls r4, 2 - ldr r0, _080F0FCC @ =gSprites - adds r5, r4, r0 - ldr r0, _080F0FD0 @ =gUnknown_840C068 - add r0, r9 - ldrb r1, [r0] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r1, _080F0FD4 @ =gSprites + 0x1C - adds r4, r1 - ldr r0, _080F0FD8 @ =sub_80F0D5C - str r0, [r4] - movs r0, 0x3 - ldr r1, [sp, 0xC] - ands r1, r0 - lsls r1, 2 - ldrb r0, [r5, 0x5] - movs r3, 0xD - negs r3, r3 - adds r2, r3, 0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - lsls r0, r7, 5 - strh r0, [r5, 0x2E] - movs r0, 0x8 - strh r0, [r5, 0x36] - mov r0, r8 - cmp r0, 0 - bne _080F0FDC - movs r0, 0x2 - strh r0, [r5, 0x38] - movs r0, 0x1 - b _080F0FE2 - .align 2, 0 -_080F0FC4: .4byte gTasks -_080F0FC8: .4byte gUnknown_840C0A4 -_080F0FCC: .4byte gSprites -_080F0FD0: .4byte gUnknown_840C068 -_080F0FD4: .4byte gSprites + 0x1C -_080F0FD8: .4byte sub_80F0D5C -_080F0FDC: - movs r0, 0x1 - strh r0, [r5, 0x38] - movs r0, 0x2 -_080F0FE2: - strh r0, [r5, 0x3A] -_080F0FE4: - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0x7 - bls _080F0F5C - mov r1, r10 - lsls r0, r1, 24 - lsrs r0, 24 - mov r8, r0 - cmp r0, 0x1 - bls _080F0F54 - ldr r0, _080F1030 @ =gMain - ldr r2, _080F1034 @ =0x00000439 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080F1018 - ldr r0, _080F1038 @ =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] -_080F1018: - ldr r0, [sp] - bl DestroyTask - add sp, 0x18 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F1030: .4byte gMain -_080F1034: .4byte 0x00000439 -_080F1038: .4byte gSprites - thumb_func_end sub_80F0F10 - - thumb_func_start sub_80F103C -sub_80F103C: @ 80F103C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r1, _080F1114 @ =gTasks - lsls r0, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldrb r2, [r0, 0xA] - str r2, [sp] - ldrb r3, [r0, 0xC] - str r3, [sp, 0x4] - ldrb r2, [r0, 0xE] - str r2, [sp, 0x8] - ldrb r0, [r0, 0x10] - str r0, [sp, 0xC] - movs r7, 0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 3 - str r0, [sp, 0x10] - ldr r3, _080F1118 @ =gSprites - mov r8, r3 - ldr r0, _080F111C @ =gUnknown_840C068 - adds r1, r0 - mov r10, r1 -_080F1082: - ldr r0, _080F1120 @ =gUnknown_840C0A4 - ldr r1, [sp, 0x10] - adds r0, r1, r0 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x40 - beq _080F10D4 - bl sub_80F0674 - lsls r4, r6, 4 - adds r4, r6 - lsls r4, 2 - mov r2, r8 - adds r5, r4, r2 - mov r3, r10 - ldrb r1, [r3] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, _080F1124 @ =gSprites + 0x1C - adds r4, r0 - ldr r0, _080F1128 @ =sub_80F1134 - str r0, [r4] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r5, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] - lsls r0, r7, 5 - strh r0, [r5, 0x2E] -_080F10D4: - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0x7 - bls _080F1082 - ldr r0, _080F112C @ =gMain - ldr r1, _080F1130 @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080F10FC - ldr r0, _080F1118 @ =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] -_080F10FC: - mov r0, r9 - bl DestroyTask - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F1114: .4byte gTasks -_080F1118: .4byte gSprites -_080F111C: .4byte gUnknown_840C068 -_080F1120: .4byte gUnknown_840C0A4 -_080F1124: .4byte gSprites + 0x1C -_080F1128: .4byte sub_80F1134 -_080F112C: .4byte gMain -_080F1130: .4byte 0x00000439 - thumb_func_end sub_80F103C - - thumb_func_start sub_80F1134 -sub_80F1134: @ 80F1134 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - movs r2, 0x30 - ldrsh r1, [r5, r2] - bl Sin - strh r0, [r5, 0x24] - movs r0, 0x2E - ldrsh r4, [r5, r0] - ldrh r1, [r5, 0x2E] - movs r0, 0x3F - ands r0, r1 - movs r2, 0x32 - ldrsh r1, [r5, r2] - bl Sin - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl Cos - strh r0, [r5, 0x26] - ldrh r0, [r5, 0x2E] - adds r0, 0xA - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x30] - adds r0, 0x1 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - adds r0, 0x1 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _080F1190 - adds r0, r5, 0 - bl sub_80F1198 -_080F1190: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80F1134 - - thumb_func_start sub_80F1198 -sub_80F1198: @ 80F1198 - push {r4-r7,lr} - adds r7, r0, 0 - ldr r0, _080F11BC @ =gMain - ldr r1, _080F11C0 @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080F11C4 - movs r1, 0x3C - ldrsh r0, [r7, r1] - cmp r0, 0x1 - bne _080F11F6 - adds r0, r7, 0 - bl DestroySpriteAndFreeResources - b _080F1212 - .align 2, 0 -_080F11BC: .4byte gMain -_080F11C0: .4byte 0x00000439 -_080F11C4: - ldr r2, _080F1200 @ =gBattleSpritesDataPtr - ldr r0, [r2] - ldr r1, [r0, 0x8] - ldrb r0, [r1, 0xA] - subs r0, 0x1 - strb r0, [r1, 0xA] - ldr r0, [r2] - ldr r0, [r0, 0x8] - ldrb r0, [r0, 0xA] - cmp r0, 0 - bne _080F120C - movs r6, 0 - ldr r5, _080F1204 @ =gUnknown_840BF48 - ldr r4, _080F1208 @ =gUnknown_840BFA8 -_080F11E0: - ldrh r0, [r5, 0x6] - bl FreeSpriteTilesByTag - ldrh r0, [r4, 0x4] - bl FreeSpritePaletteByTag - adds r5, 0x8 - adds r4, 0x8 - adds r6, 0x1 - cmp r6, 0xB - ble _080F11E0 -_080F11F6: - adds r0, r7, 0 - bl DestroySprite - b _080F1212 - .align 2, 0 -_080F1200: .4byte gBattleSpritesDataPtr -_080F1204: .4byte gUnknown_840BF48 -_080F1208: .4byte gUnknown_840BFA8 -_080F120C: - adds r0, r7, 0 - bl DestroySprite -_080F1212: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80F1198 - - thumb_func_start LaunchBallFadeMonTask -LaunchBallFadeMonTask: @ 80F1218 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - adds r4, r0, 0 - mov r9, r2 - lsls r4, 24 - lsrs r4, 24 - lsls r1, 24 - lsrs r6, r1, 24 - lsls r3, 24 - lsrs r7, r3, 24 - ldr r0, _080F127C @ =sub_80F12E0 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r1, _080F1280 @ =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r5, r0, r1 - strh r7, [r5, 0x26] - strh r6, [r5, 0xE] - mov r0, r9 - strh r0, [r5, 0x1C] - mov r1, r9 - lsrs r0, r1, 16 - strh r0, [r5, 0x1E] - cmp r4, 0 - bne _080F1288 - lsls r0, r6, 20 - movs r2, 0x80 - lsls r2, 17 - adds r0, r2 - lsrs r0, 16 - ldr r2, _080F1284 @ =gUnknown_840C1C4 - lsls r1, r7, 1 - adds r1, r2 - ldrh r3, [r1] - movs r1, 0x10 - movs r2, 0 - bl BlendPalette - movs r0, 0x1 - strh r0, [r5, 0xA] - b _080F12AE - .align 2, 0 -_080F127C: .4byte sub_80F12E0 -_080F1280: .4byte gTasks -_080F1284: .4byte gUnknown_840C1C4 -_080F1288: - lsls r0, r6, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r0, 16 - ldr r2, _080F12D0 @ =gUnknown_840C1C4 - lsls r1, r7, 1 - adds r1, r2 - ldrh r3, [r1] - movs r1, 0x10 - movs r2, 0x10 - bl BlendPalette - movs r0, 0x10 - strh r0, [r5, 0x8] - ldr r0, _080F12D4 @ =0x0000ffff - strh r0, [r5, 0xA] - ldr r0, _080F12D8 @ =sub_80F1370 - str r0, [r5] -_080F12AE: - ldr r0, _080F12DC @ =0x00007fff - str r0, [sp] - mov r0, r9 - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - mov r0, r8 - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_080F12D0: .4byte gUnknown_840C1C4 -_080F12D4: .4byte 0x0000ffff -_080F12D8: .4byte sub_80F1370 -_080F12DC: .4byte 0x00007fff - thumb_func_end LaunchBallFadeMonTask - - thumb_func_start sub_80F12E0 -sub_80F12E0: @ 80F12E0 - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, _080F1330 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r1, r0, 24 - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0x10 - bgt _080F1338 - movs r2, 0xE - ldrsh r0, [r4, r2] - lsls r0, 20 - movs r2, 0x80 - lsls r2, 17 - adds r0, r2 - lsrs r0, 16 - ldrb r2, [r4, 0x8] - ldr r3, _080F1334 @ =gUnknown_840C1C4 - lsls r1, 1 - adds r1, r3 - ldrh r3, [r1] - movs r1, 0x10 - bl BlendPalette - ldrh r0, [r4, 0xA] - ldrh r1, [r4, 0x8] - adds r0, r1 - strh r0, [r4, 0x8] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - b _080F1360 - .align 2, 0 -_080F1330: .4byte gTasks -_080F1334: .4byte gUnknown_840C1C4 -_080F1338: - ldr r0, _080F1368 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080F1360 - ldrh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - lsls r1, 16 - orrs r0, r1 - ldr r1, _080F136C @ =0x00007fff - str r1, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginNormalPaletteFade - adds r0, r5, 0 - bl DestroyTask -_080F1360: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080F1368: .4byte gPaletteFade -_080F136C: .4byte 0x00007fff - thumb_func_end sub_80F12E0 - - thumb_func_start sub_80F1370 -sub_80F1370: @ 80F1370 - push {r4,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080F13B0 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080F13A8 - ldr r0, _080F13B4 @ =gTasks - lsls r4, r2, 2 - adds r4, r2 - lsls r4, 3 - adds r4, r0 - ldrh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - lsls r1, 16 - orrs r0, r1 - ldr r1, _080F13B8 @ =0x00007fff - str r1, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginNormalPaletteFade - ldr r0, _080F13BC @ =sub_80F13C0 - str r0, [r4] -_080F13A8: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F13B0: .4byte gPaletteFade -_080F13B4: .4byte gTasks -_080F13B8: .4byte 0x00007fff -_080F13BC: .4byte sub_80F13C0 - thumb_func_end sub_80F1370 - - thumb_func_start sub_80F13C0 -sub_80F13C0: @ 80F13C0 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _080F140C @ =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r1, r0, 24 - movs r3, 0xC - ldrsh r0, [r4, r3] - cmp r0, 0x10 - bgt _080F1414 - movs r2, 0xE - ldrsh r0, [r4, r2] - lsls r0, 20 - movs r3, 0x80 - lsls r3, 17 - adds r0, r3 - lsrs r0, 16 - ldrb r2, [r4, 0x8] - ldr r3, _080F1410 @ =gUnknown_840C1C4 - lsls r1, 1 - adds r1, r3 - ldrh r3, [r1] - movs r1, 0x10 - bl BlendPalette - ldrh r0, [r4, 0xA] - ldrh r1, [r4, 0x8] - adds r0, r1 - strh r0, [r4, 0x8] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - b _080F141A - .align 2, 0 -_080F140C: .4byte gTasks -_080F1410: .4byte gUnknown_840C1C4 -_080F1414: - adds r0, r2, 0 - bl DestroyTask -_080F141A: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80F13C0 - - thumb_func_start sub_80F1420 -sub_80F1420: @ 80F1420 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r7, r0, 24 - movs r0, 0 - mov r8, r0 - ldr r0, _080F1454 @ =gBattlerSpriteIds - ldr r3, _080F1458 @ =gBattleAnimAttacker - ldrb r2, [r3] - adds r0, r2, r0 - ldrb r6, [r0] - ldr r1, _080F145C @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r5, r0, r1 - movs r1, 0x1C - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080F14F8 - cmp r0, 0x1 - bgt _080F1460 - cmp r0, 0 - beq _080F1466 - b _080F15BA - .align 2, 0 -_080F1454: .4byte gBattlerSpriteIds -_080F1458: .4byte gBattleAnimAttacker -_080F145C: .4byte gTasks -_080F1460: - cmp r0, 0x2 - beq _080F150A - b _080F15BA -_080F1466: - ldr r0, _080F14A0 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r5, 0x1E] - movs r2, 0xA0 - lsls r2, 3 - adds r0, r2, 0 - ldrh r4, [r5, 0x8] - adds r0, r4 - strh r0, [r5, 0x8] - ldrb r0, [r3] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080F14A8 - ldr r2, _080F14A4 @ =gSprites - lsls r3, r6, 4 - adds r1, r3, r6 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 24 - ldrh r4, [r1, 0x24] - adds r0, r4 - strh r0, [r1, 0x24] - adds r4, r3, 0 - b _080F14C0 - .align 2, 0 -_080F14A0: .4byte gBattleAnimArgs -_080F14A4: .4byte gSprites -_080F14A8: - ldr r3, _080F14F0 @ =gSprites - lsls r4, r6, 4 - adds r2, r4, r6 - lsls r2, 2 - adds r2, r3 - ldrh r1, [r5, 0x8] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r2, 0x24] - subs r0, r1 - strh r0, [r2, 0x24] - adds r2, r3, 0 -_080F14C0: - ldr r1, _080F14F4 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r3, r0, r1 - ldrb r0, [r3, 0x8] - strh r0, [r3, 0x8] - adds r0, r4, r6 - lsls r0, 2 - adds r0, r2 - movs r2, 0x20 - ldrsh r1, [r0, r2] - movs r4, 0x24 - ldrsh r0, [r0, r4] - adds r1, r0 - adds r1, 0x20 - movs r0, 0x98 - lsls r0, 1 - cmp r1, r0 - bls _080F15BA - ldrh r0, [r3, 0x1C] - adds r0, 0x1 - strh r0, [r3, 0x1C] - b _080F15BA - .align 2, 0 -_080F14F0: .4byte gSprites -_080F14F4: .4byte gTasks -_080F14F8: - ldrb r1, [r5, 0x1E] - adds r0, r2, 0 - adds r2, r6, 0 - bl LoadBattleMonGfxAndAnimate - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - b _080F15BA -_080F150A: - movs r1, 0xA0 - lsls r1, 3 - adds r0, r1, 0 - ldrh r2, [r5, 0x8] - adds r0, r2 - strh r0, [r5, 0x8] - ldrb r0, [r3] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080F1540 - ldr r0, _080F153C @ =gSprites - lsls r3, r6, 4 - adds r2, r3, r6 - lsls r2, 2 - adds r2, r0 - ldrh r1, [r5, 0x8] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r2, 0x24] - subs r0, r1 - strh r0, [r2, 0x24] - adds r4, r3, 0 - b _080F1558 - .align 2, 0 -_080F153C: .4byte gSprites -_080F1540: - ldr r0, _080F158C @ =gSprites - lsls r2, r6, 4 - adds r1, r2, r6 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 24 - ldrh r3, [r1, 0x24] - adds r0, r3 - strh r0, [r1, 0x24] - adds r4, r2, 0 -_080F1558: - ldr r1, _080F1590 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - ldrb r1, [r0, 0x8] - strh r1, [r0, 0x8] - ldr r0, _080F1594 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0 - beq _080F1598 - ldr r0, _080F158C @ =gSprites - adds r1, r4, r6 - lsls r1, 2 - adds r1, r0 - movs r4, 0x24 - ldrsh r0, [r1, r4] - cmp r0, 0 - bgt _080F15AE - movs r0, 0 - strh r0, [r1, 0x24] - b _080F15B4 - .align 2, 0 -_080F158C: .4byte gSprites -_080F1590: .4byte gTasks -_080F1594: .4byte gBattleAnimAttacker -_080F1598: - ldr r0, _080F15C4 @ =gSprites - adds r1, r4, r6 - lsls r1, 2 - adds r1, r0 - movs r3, 0x24 - ldrsh r0, [r1, r3] - cmp r0, 0 - blt _080F15AE - strh r2, [r1, 0x24] - movs r4, 0x1 - mov r8, r4 -_080F15AE: - mov r0, r8 - cmp r0, 0 - beq _080F15BA -_080F15B4: - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080F15BA: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F15C4: .4byte gSprites - thumb_func_end sub_80F1420 - - thumb_func_start sub_80F15C8 -sub_80F15C8: @ 80F15C8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080F15EC @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x26 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080F1644 - cmp r0, 0x1 - bgt _080F15F0 - cmp r0, 0 - beq _080F15F6 - b _080F16B4 - .align 2, 0 -_080F15EC: .4byte gTasks -_080F15F0: - cmp r0, 0x2 - beq _080F167E - b _080F16B4 -_080F15F6: - ldr r0, _080F1610 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080F1618 - ldr r1, _080F1614 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - b _080F1620 - .align 2, 0 -_080F1610: .4byte gBattleAnimAttacker -_080F1614: .4byte 0x00003f42 -_080F1618: - ldr r1, _080F163C @ =0x00003f44 - movs r0, 0x50 - bl SetGpuReg -_080F1620: - movs r0, 0x52 - movs r1, 0x10 - bl SetGpuReg - ldr r0, _080F1640 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x26] - adds r0, 0x1 - strh r0, [r1, 0x26] - b _080F16B4 - .align 2, 0 -_080F163C: .4byte 0x00003f44 -_080F1640: .4byte gTasks -_080F1644: - ldrh r0, [r4, 0xA] - adds r1, r0, 0x1 - strh r1, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080F16B4 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r2, [r4, 0x8] - adds r2, 0x1 - strh r2, [r4, 0x8] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _080F16B4 - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] - b _080F16B4 -_080F167E: - ldr r1, _080F16BC @ =gBattlerSpriteIds - ldr r4, _080F16C0 @ =gBattleAnimAttacker - ldrb r0, [r4] - adds r0, r1 - ldrb r1, [r0] - ldr r2, _080F16C4 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x4] - lsls r1, 22 - lsrs r1, 17 - ldr r0, _080F16C8 @ =0x06010000 - adds r1, r0 - movs r2, 0x80 - lsls r2, 4 - movs r0, 0 - movs r3, 0x1 - bl RequestDma3Fill - ldrb r0, [r4] - bl ClearBehindSubstituteBit - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080F16B4: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080F16BC: .4byte gBattlerSpriteIds -_080F16C0: .4byte gBattleAnimAttacker -_080F16C4: .4byte gSprites -_080F16C8: .4byte 0x06010000 - thumb_func_end sub_80F15C8 - - thumb_func_start sub_80F16CC -sub_80F16CC: @ 80F16CC - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080F16F4 @ =gBattleAnimArgs - ldr r1, _080F16F8 @ =gBattleSpritesDataPtr - ldr r2, [r1] - ldr r1, _080F16FC @ =gBattleAnimAttacker - ldrb r1, [r1] - ldr r2, [r2] - lsls r1, 2 - adds r1, r2 - ldr r1, [r1] - lsls r1, 29 - lsrs r1, 31 - strh r1, [r3, 0xE] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080F16F4: .4byte gBattleAnimArgs -_080F16F8: .4byte gBattleSpritesDataPtr -_080F16FC: .4byte gBattleAnimAttacker - thumb_func_end sub_80F16CC - - thumb_func_start sub_80F1700 -sub_80F1700: @ 80F1700 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080F1718 @ =gBattleAnimTarget - ldr r1, _080F171C @ =gEffectBattler - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080F1718: .4byte gBattleAnimTarget -_080F171C: .4byte gEffectBattler - thumb_func_end sub_80F1700 - - thumb_func_start sub_80F1720 -sub_80F1720: @ 80F1720 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r4, r1, 0 - lsls r0, 24 - lsrs r6, r0, 24 - movs r0, 0 - mov r8, r0 - ldr r0, _080F17DC @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r1, [r0, 0x4] - lsls r0, r6, 1 - adds r0, r6 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] - adds r0, r4, 0 - movs r1, 0x1 - bl GetMonData - adds r5, r0, 0 - adds r0, r4, 0 - movs r1, 0 - bl GetMonData - adds r4, r0, 0 - adds r0, r6, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080F17F8 - lsrs r0, r5, 16 - ldr r7, _080F17E0 @ =0x0000ffff - ands r5, r7 - eors r0, r5 - lsrs r1, r4, 16 - eors r0, r1 - ands r4, r7 - eors r0, r4 - cmp r0, 0x7 - bhi _080F177E - movs r0, 0x1 - mov r8, r0 -_080F177E: - mov r0, r8 - cmp r0, 0 - beq _080F17F8 - ldr r0, _080F17E4 @ =0x000027f9 - bl GetSpriteTileStartByTag - lsls r0, 16 - lsrs r0, 16 - cmp r0, r7 - bne _080F179E - ldr r0, _080F17E8 @ =gUnknown_83AD350 - bl LoadCompressedSpriteSheetUsingHeap - ldr r0, _080F17EC @ =gUnknown_83ADC58 - bl LoadCompressedSpritePaletteUsingHeap -_080F179E: - ldr r5, _080F17F0 @ =sub_80F181C - adds r0, r5, 0 - movs r1, 0xA - bl CreateTask - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r5, 0 - movs r1, 0xA - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080F17F4 @ =gTasks - lsls r2, r4, 2 - adds r2, r4 - lsls r2, 3 - adds r2, r3 - movs r4, 0 - strh r6, [r2, 0x8] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r3 - strh r6, [r1, 0x8] - strh r4, [r2, 0xA] - movs r0, 0x1 - strh r0, [r1, 0xA] - b _080F180E - .align 2, 0 -_080F17DC: .4byte gBattleSpritesDataPtr -_080F17E0: .4byte 0x0000ffff -_080F17E4: .4byte 0x000027f9 -_080F17E8: .4byte gUnknown_83AD350 -_080F17EC: .4byte gUnknown_83ADC58 -_080F17F0: .4byte sub_80F181C -_080F17F4: .4byte gTasks -_080F17F8: - ldr r0, _080F1818 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r1, [r0, 0x4] - lsls r0, r6, 1 - adds r0, r6 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x1] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0, 0x1] -_080F180E: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F1818: .4byte gBattleSpritesDataPtr - thumb_func_end sub_80F1720 - - thumb_func_start sub_80F181C -sub_80F181C: @ 80F181C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _080F1844 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0x22] - movs r2, 0x22 - ldrsh r0, [r4, r2] - cmp r0, 0x3B - bgt _080F1848 - adds r0, r1, 0x1 - strh r0, [r4, 0x22] - b _080F19C0 - .align 2, 0 -_080F1844: .4byte gTasks -_080F1848: - ldr r0, _080F189C @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrb r0, [r0, 0xA] - cmp r0, 0 - beq _080F1856 - b _080F19C0 -_080F1856: - ldrh r0, [r4, 0x1C] - adds r1, r0, 0x1 - strh r1, [r4, 0x1C] - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 10 - ands r1, r0 - cmp r1, 0 - beq _080F186A - b _080F19C0 -_080F186A: - ldrb r0, [r4, 0x8] - mov r8, r0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r5, r0, 24 - mov r0, r8 - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r2, r0, 24 - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080F18A4 - ldr r0, _080F18A0 @ =gUnknown_83FF168 - adds r1, r5, 0 - movs r3, 0x5 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - b _080F1906 - .align 2, 0 -_080F189C: .4byte gBattleSpritesDataPtr -_080F18A0: .4byte gUnknown_83FF168 -_080F18A4: - cmp r0, 0 - blt _080F18D8 - cmp r0, 0x3 - bgt _080F18D8 - ldr r0, _080F18D0 @ =gUnknown_83FF180 - adds r1, r5, 0 - movs r3, 0x5 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080F18D4 @ =gSprites - lsls r2, r5, 4 - adds r2, r5 - lsls r2, 2 - adds r2, r0 - ldrh r3, [r2, 0x4] - lsls r1, r3, 22 - lsrs r1, 22 - adds r1, 0x4 - b _080F18F8 - .align 2, 0 -_080F18D0: .4byte gUnknown_83FF180 -_080F18D4: .4byte gSprites -_080F18D8: - ldr r0, _080F1930 @ =gUnknown_83FF180 - adds r1, r5, 0 - movs r3, 0x5 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080F1934 @ =gSprites - lsls r2, r5, 4 - adds r2, r5 - lsls r2, 2 - adds r2, r0 - ldrh r3, [r2, 0x4] - lsls r1, r3, 22 - lsrs r1, 22 - adds r1, 0x5 -_080F18F8: - ldr r4, _080F1938 @ =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, _080F193C @ =0xfffffc00 - ands r0, r3 - orrs r0, r1 - strh r0, [r2, 0x4] -_080F1906: - ldr r2, _080F1940 @ =gTasks - lsls r1, r7, 2 - adds r0, r1, r7 - lsls r0, 3 - adds r6, r0, r2 - movs r2, 0xA - ldrsh r0, [r6, r2] - mov r9, r1 - cmp r0, 0 - bne _080F1948 - ldr r1, _080F1934 @ =gSprites - lsls r2, r5, 4 - adds r0, r2, r5 - lsls r0, 2 - adds r1, 0x1C - adds r0, r1 - ldr r1, _080F1944 @ =sub_80F1A2C - str r1, [r0] - adds r4, r2, 0 - b _080F1990 - .align 2, 0 -_080F1930: .4byte gUnknown_83FF180 -_080F1934: .4byte gSprites -_080F1938: .4byte 0x000003ff -_080F193C: .4byte 0xfffffc00 -_080F1940: .4byte gTasks -_080F1944: .4byte sub_80F1A2C -_080F1948: - ldr r3, _080F19CC @ =gSprites - lsls r4, r5, 4 - adds r1, r4, r5 - lsls r1, 2 - adds r0, r3, 0 - adds r0, 0x1C - adds r0, r1, r0 - ldr r2, _080F19D0 @ =sub_80F1A80 - str r2, [r0] - adds r1, r3 - ldr r0, _080F19D4 @ =0x0000ffe0 - strh r0, [r1, 0x24] - movs r0, 0x20 - strh r0, [r1, 0x26] - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - movs r1, 0x1E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080F1990 - mov r0, r8 - bl GetBattlerSide - lsls r0, 24 - movs r1, 0x3F - cmp r0, 0 - bne _080F1986 - movs r1, 0xC0 -_080F1986: - lsls r1, 24 - asrs r1, 24 - movs r0, 0x5F - bl PlaySE12WithPanning -_080F1990: - ldr r1, _080F19CC @ =gSprites - adds r0, r4, r5 - lsls r0, 2 - adds r0, r1 - strh r7, [r0, 0x2E] - ldr r1, _080F19D8 @ =gTasks - mov r2, r9 - adds r0, r2, r7 - lsls r0, 3 - adds r1, r0, r1 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - cmp r5, 0x40 - beq _080F19B4 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] -_080F19B4: - movs r4, 0x1E - ldrsh r0, [r1, r4] - cmp r0, 0x5 - bne _080F19C0 - ldr r0, _080F19DC @ =sub_80F19E0 - str r0, [r1] -_080F19C0: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F19CC: .4byte gSprites -_080F19D0: .4byte sub_80F1A80 -_080F19D4: .4byte 0x0000ffe0 -_080F19D8: .4byte gTasks -_080F19DC: .4byte sub_80F19E0 - thumb_func_end sub_80F181C - - thumb_func_start sub_80F19E0 -sub_80F19E0: @ 80F19E0 - push {lr} - lsls r0, 24 - lsrs r0, 24 - adds r3, r0, 0 - ldr r1, _080F1A24 @ =gTasks - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - adds r1, r0, r1 - movs r2, 0x20 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080F1A20 - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0x1 - bne _080F1A1A - ldrb r1, [r1, 0x8] - ldr r0, _080F1A28 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x1] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0, 0x1] -_080F1A1A: - adds r0, r3, 0 - bl DestroyTask -_080F1A20: - pop {r0} - bx r0 - .align 2, 0 -_080F1A24: .4byte gTasks -_080F1A28: .4byte gBattleSpritesDataPtr - thumb_func_end sub_80F19E0 - - thumb_func_start sub_80F1A2C -sub_80F1A2C: @ 80F1A2C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x18 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x18 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0xC - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xFF - ble _080F1A76 - ldr r2, _080F1A7C @ =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x20] - subs r1, 0x1 - strh r1, [r0, 0x20] - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080F1A76: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F1A7C: .4byte gTasks - thumb_func_end sub_80F1A2C - - thumb_func_start sub_80F1A80 -sub_80F1A80: @ 80F1A80 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x30] - movs r2, 0x30 - ldrsh r0, [r4, r2] - cmp r0, 0x3 - bgt _080F1A94 - adds r0, r1, 0x1 - strh r0, [r4, 0x30] - b _080F1AD6 -_080F1A94: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - ldrh r1, [r4, 0x24] - adds r1, 0x5 - strh r1, [r4, 0x24] - ldrh r0, [r4, 0x26] - subs r0, 0x5 - strh r0, [r4, 0x26] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x20 - ble _080F1AD6 - ldr r2, _080F1ADC @ =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x20] - subs r1, 0x1 - strh r1, [r0, 0x20] - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080F1AD6: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F1ADC: .4byte gTasks - thumb_func_end sub_80F1A80 - - thumb_func_start sub_80F1AE0 -sub_80F1AE0: @ 80F1AE0 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080F1B08 @ =gUnknown_83AD470 - bl LoadCompressedSpriteSheetUsingHeap - ldr r0, _080F1B0C @ =gUnknown_83ADD78 - bl LoadCompressedSpritePaletteUsingHeap - ldr r0, _080F1B10 @ =0x0000281d - bl IndexOfSpritePaletteTag - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F1B08: .4byte gUnknown_83AD470 -_080F1B0C: .4byte gUnknown_83ADD78 -_080F1B10: .4byte 0x0000281d - thumb_func_end sub_80F1AE0 - - thumb_func_start sub_80F1B14 -sub_80F1B14: @ 80F1B14 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r5, _080F1B38 @ =0x0000281d - adds r0, r5, 0 - bl FreeSpriteTilesByTag - adds r0, r5, 0 - bl FreeSpritePaletteByTag - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080F1B38: .4byte 0x0000281d - thumb_func_end sub_80F1B14 - - thumb_func_start sub_80F1B3C -sub_80F1B3C: @ 80F1B3C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - movs r0, 0x1E - strh r0, [r4, 0x2E] - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r5, _080F1BB0 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r5, 0x4] - adds r0, r1 - strh r0, [r4, 0x32] - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x6] - adds r0, r5 - strh r0, [r4, 0x36] - ldr r0, _080F1BB4 @ =0x0000ffe0 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimArcTranslation - ldr r2, _080F1BB8 @ =gSprites - ldr r1, _080F1BBC @ =gBattlerSpriteIds - ldr r0, _080F1BC0 @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _080F1BC4 @ =sub_8012354 - str r1, [r0] - ldr r0, _080F1BC8 @ =sub_80F1BCC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080F1BB0: .4byte gBattleAnimArgs -_080F1BB4: .4byte 0x0000ffe0 -_080F1BB8: .4byte gSprites -_080F1BBC: .4byte gBattlerSpriteIds -_080F1BC0: .4byte gBattleAnimAttacker -_080F1BC4: .4byte sub_8012354 -_080F1BC8: .4byte sub_80F1BCC - thumb_func_end sub_80F1B3C - - thumb_func_start sub_80F1BCC -sub_80F1BCC: @ 80F1BCC - push {lr} - adds r3, r0, 0 - ldr r2, _080F1BF4 @ =gSprites - ldr r1, _080F1BF8 @ =gBattlerSpriteIds - ldr r0, _080F1BFC @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x2B - ldrb r0, [r0] - cmp r0, 0x1 - bne _080F1BF0 - ldr r0, _080F1C00 @ =sub_80F1C04 - str r0, [r3, 0x1C] -_080F1BF0: - pop {r0} - bx r0 - .align 2, 0 -_080F1BF4: .4byte gSprites -_080F1BF8: .4byte gBattlerSpriteIds -_080F1BFC: .4byte gBattleAnimAttacker -_080F1C00: .4byte sub_80F1C04 - thumb_func_end sub_80F1BCC - - thumb_func_start sub_80F1C04 -sub_80F1C04: @ 80F1C04 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080F1C26 - movs r0, 0 - strh r0, [r4, 0x2E] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080F1C2C @ =sub_80F1C30 - str r0, [r4, 0x1C] -_080F1C26: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F1C2C: .4byte sub_80F1C30 - thumb_func_end sub_80F1C04 - - thumb_func_start sub_80F1C30 -sub_80F1C30: @ 80F1C30 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080F1C80 @ =gSprites - ldr r3, _080F1C84 @ =gBattlerSpriteIds - ldr r2, _080F1C88 @ =gBattleAnimAttacker - ldrb r0, [r2] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - adds r0, 0x3F - ldrb r0, [r0] - lsls r0, 27 - cmp r0, 0 - bge _080F1C78 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - ble _080F1C78 - ldrb r0, [r2] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - movs r1, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl DestroyAnimSprite -_080F1C78: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080F1C80: .4byte gSprites -_080F1C84: .4byte gBattlerSpriteIds -_080F1C88: .4byte gBattleAnimAttacker - thumb_func_end sub_80F1C30 - - thumb_func_start sub_80F1C8C -sub_80F1C8C: @ 80F1C8C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080F1CA4 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _080F1CA8 - cmp r0, 0x1 - beq _080F1CBC - b _080F1CD0 - .align 2, 0 -_080F1CA4: .4byte gBattleAnimArgs -_080F1CA8: - movs r0, 0 - bl GetBattlerAtPosition - ldr r1, _080F1CB8 @ =gBattleAnimAttacker - strb r0, [r1] - movs r0, 0x1 - b _080F1CC8 - .align 2, 0 -_080F1CB8: .4byte gBattleAnimAttacker -_080F1CBC: - movs r0, 0x1 - bl GetBattlerAtPosition - ldr r1, _080F1CDC @ =gBattleAnimAttacker - strb r0, [r1] - movs r0, 0 -_080F1CC8: - bl GetBattlerAtPosition - ldr r1, _080F1CE0 @ =gBattleAnimTarget - strb r0, [r1] -_080F1CD0: - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F1CDC: .4byte gBattleAnimAttacker -_080F1CE0: .4byte gBattleAnimTarget - thumb_func_end sub_80F1C8C - - thumb_func_start sub_80F1CE4 -sub_80F1CE4: @ 80F1CE4 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, _080F1CF8 @ =gBattleCommunication - ldrb r0, [r2, 0x5] - cmp r0, 0x2 - bls _080F1D00 - ldr r1, _080F1CFC @ =gBattleAnimArgs - movs r0, 0 - b _080F1D04 - .align 2, 0 -_080F1CF8: .4byte gBattleCommunication -_080F1CFC: .4byte gBattleAnimArgs -_080F1D00: - ldr r1, _080F1D10 @ =gBattleAnimArgs - ldrb r0, [r2, 0x5] -_080F1D04: - strh r0, [r1, 0xE] - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080F1D10: .4byte gBattleAnimArgs - thumb_func_end sub_80F1CE4 - - thumb_func_start sub_80F1D14 -sub_80F1D14: @ 80F1D14 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080F1D2C @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrh r1, [r0] - cmp r1, 0x53 - bne _080F1D34 - ldr r1, _080F1D30 @ =gBattleAnimArgs - movs r0, 0x1 - b _080F1D6C - .align 2, 0 -_080F1D2C: .4byte gBattleSpritesDataPtr -_080F1D30: .4byte gBattleAnimArgs -_080F1D34: - cmp r1, 0xFA - bne _080F1D44 - ldr r1, _080F1D40 @ =gBattleAnimArgs - movs r0, 0x2 - b _080F1D6C - .align 2, 0 -_080F1D40: .4byte gBattleAnimArgs -_080F1D44: - cmp r1, 0x80 - bne _080F1D54 - ldr r1, _080F1D50 @ =gBattleAnimArgs - movs r0, 0x3 - b _080F1D6C - .align 2, 0 -_080F1D50: .4byte gBattleAnimArgs -_080F1D54: - movs r0, 0xA4 - lsls r0, 1 - cmp r1, r0 - bne _080F1D68 - ldr r1, _080F1D64 @ =gBattleAnimArgs - movs r0, 0x4 - b _080F1D6C - .align 2, 0 -_080F1D64: .4byte gBattleAnimArgs -_080F1D68: - ldr r1, _080F1D78 @ =gBattleAnimArgs - movs r0, 0 -_080F1D6C: - strh r0, [r1] - adds r0, r2, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080F1D78: .4byte gBattleAnimArgs - thumb_func_end sub_80F1D14 - - thumb_func_start sub_80F1D7C -sub_80F1D7C: @ 80F1D7C - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080F1DA0 @ =gBattleAnimAttacker - ldr r1, _080F1DA4 @ =gBattleSpritesDataPtr - ldr r2, [r1] - ldr r1, [r2, 0x8] - ldrh r1, [r1] - strb r1, [r3] - ldr r3, _080F1DA8 @ =gBattleAnimTarget - ldr r1, [r2, 0x8] - ldrh r1, [r1] - lsrs r1, 8 - strb r1, [r3] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080F1DA0: .4byte gBattleAnimAttacker -_080F1DA4: .4byte gBattleSpritesDataPtr -_080F1DA8: .4byte gBattleAnimTarget - thumb_func_end sub_80F1D7C - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_anim_status_effects.s b/asm/battle_anim_status_effects.s deleted file mode 100644 index c8b1ddbf5..000000000 --- a/asm/battle_anim_status_effects.s +++ /dev/null @@ -1,977 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_8078178 -sub_8078178: @ 8078178 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r4, r0, 0 - adds r5, r1, 0 - lsls r4, 24 - lsrs r4, 24 - lsls r5, 24 - lsrs r5, 24 - ldr r0, _0807821C @ =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r6, [r0] - ldr r0, _08078220 @ =sub_80782BC - movs r1, 0xA - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r0, _08078224 @ =gUnknown_83AD048 - bl LoadCompressedSpriteSheetUsingHeap - ldr r0, _08078228 @ =gUnknown_83AD950 - bl LoadCompressedSpritePaletteUsingHeap - ldr r1, _0807822C @ =gTasks - mov r2, r8 - lsls r0, r2, 2 - add r0, r8 - lsls r0, 3 - adds r1, r0, r1 - strh r4, [r1, 0x8] - cmp r5, 0 - beq _08078238 - movs r0, 0x1F - strh r0, [r1, 0xA] - movs r5, 0 - lsls r0, r6, 4 - ldr r7, _08078230 @ =gSprites - adds r0, r6 - lsls r0, 2 - adds r6, r0, r7 -_080781CC: - movs r0, 0x20 - ldrsh r1, [r6, r0] - ldrh r2, [r6, 0x22] - adds r2, 0x20 - lsls r2, 16 - asrs r2, 16 - ldr r0, _08078234 @ =gUnknown_83BF574 - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r3, r0, r7 - lsls r0, r5, 1 - adds r0, r5 - lsls r1, r0, 4 - adds r0, r1 - strh r0, [r3, 0x2E] - movs r0, 0xFF - lsls r0, 8 - strh r0, [r3, 0x30] - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - cmp r5, 0x4 - bls _08078210 - movs r0, 0x15 - strh r0, [r3, 0x3A] -_08078210: - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x9 - bls _080781CC - b _08078298 - .align 2, 0 -_0807821C: .4byte gBattlerSpriteIds -_08078220: .4byte sub_80782BC -_08078224: .4byte gUnknown_83AD048 -_08078228: .4byte gUnknown_83AD950 -_0807822C: .4byte gTasks -_08078230: .4byte gSprites -_08078234: .4byte gUnknown_83BF574 -_08078238: - movs r0, 0xF8 - lsls r0, 7 - strh r0, [r1, 0xA] - movs r5, 0 - lsls r0, r6, 4 - ldr r7, _080782B4 @ =gSprites - adds r0, r6 - lsls r0, 2 - adds r6, r0, r7 -_0807824A: - movs r2, 0x20 - ldrsh r1, [r6, r2] - ldrh r2, [r6, 0x22] - subs r2, 0x20 - lsls r2, 16 - asrs r2, 16 - ldr r0, _080782B8 @ =gUnknown_83BF574 - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r3, r0, r7 - lsls r0, r5, 1 - adds r0, r5 - lsls r1, r0, 4 - adds r0, r1 - strh r0, [r3, 0x2E] - movs r0, 0x80 - lsls r0, 1 - strh r0, [r3, 0x30] - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - cmp r5, 0x4 - bls _0807828E - movs r0, 0x15 - strh r0, [r3, 0x3A] -_0807828E: - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x9 - bls _0807824A -_08078298: - ldr r0, _080782B4 @ =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] - mov r0, r8 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_080782B4: .4byte gSprites -_080782B8: .4byte gUnknown_83BF574 - thumb_func_end sub_8078178 - - thumb_func_start sub_80782BC -sub_80782BC: @ 80782BC - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _08078314 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0xC] - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0x2 - bne _08078342 - movs r0, 0 - strh r0, [r4, 0xC] - movs r1, 0x8 - ldrsh r0, [r4, r1] - lsls r0, 20 - movs r2, 0x80 - lsls r2, 17 - adds r0, r2 - lsrs r0, 16 - ldrb r2, [r4, 0x10] - ldrh r3, [r4, 0xA] - movs r1, 0x10 - bl BlendPalette - ldrh r2, [r4, 0x12] - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08078318 - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _08078346 - movs r0, 0x1 - eors r0, r2 - strh r0, [r4, 0x12] - b _08078346 - .align 2, 0 -_08078314: .4byte gTasks -_08078318: - ldrh r1, [r4, 0x10] - subs r0, r1, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - cmp r0, 0 - bge _08078346 - strh r1, [r4, 0x10] - movs r0, 0x1 - eors r0, r2 - strh r0, [r4, 0x12] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _08078346 - adds r0, r5, 0 - bl DestroyTask - b _08078346 -_08078342: - adds r0, r1, 0x1 - strh r0, [r4, 0xC] -_08078346: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80782BC - - thumb_func_start sub_807834C -sub_807834C: @ 807834C - push {lr} - adds r2, r0, 0 - ldrh r1, [r2, 0x3A] - movs r3, 0x3A - ldrsh r0, [r2, r3] - cmp r0, 0 - bne _08078378 - adds r3, r2, 0 - adds r3, 0x3E - ldrb r0, [r3] - movs r1, 0x5 - negs r1, r1 - ands r1, r0 - strb r1, [r3] - ldr r1, _08078374 @ =sub_8078380 - str r1, [r2, 0x1C] - adds r0, r2, 0 - bl _call_via_r1 - b _0807837C - .align 2, 0 -_08078374: .4byte sub_8078380 -_08078378: - subs r0, r1, 0x1 - strh r0, [r2, 0x3A] -_0807837C: - pop {r0} - bx r0 - thumb_func_end sub_807834C - - thumb_func_start sub_8078380 -sub_8078380: @ 8078380 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x20 - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Sin - strh r0, [r4, 0x26] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x7F - bgt _080783AC - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1D - b _080783B2 -_080783AC: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1F -_080783B2: - strb r0, [r1] - ldrh r0, [r4, 0x2E] - adds r0, 0x8 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x38] - adds r0, r1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x34 - bne _080783F4 - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080783EE - adds r0, r4, 0 - bl DestroySpriteAndFreeResources - b _080783F4 -_080783EE: - adds r0, r4, 0 - bl DestroySprite -_080783F4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8078380 - - thumb_func_start sub_80783FC -sub_80783FC: @ 80783FC - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r4, _080784AC @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - ldr r1, _080784B0 @ =0xffe00000 - adds r0, r1 - lsrs r5, r0, 16 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - ldr r1, _080784B4 @ =0xffdc0000 - adds r0, r1 - lsrs r4, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0807843A - lsls r0, r5, 16 - ldr r1, _080784B8 @ =0xfffa0000 - adds r0, r1 - lsrs r5, r0, 16 -_0807843A: - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - ldr r0, _080784BC @ =gUnknown_83BF55C - lsls r1, r5, 16 - asrs r1, 16 - lsls r2, r4, 16 - asrs r2, 16 - movs r3, 0x4 - bl CreateSprite - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080784C0 @ =0x0000271a - bl GetSpriteTileStartByTag - lsls r0, 16 - ldr r1, _080784C4 @ =0xffff0000 - cmp r0, r1 - bne _08078484 - ldr r1, _080784C8 @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_08078484: - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - ldr r1, _080784C8 @ =gSprites - adds r0, r1 - ldr r1, _080784CC @ =gUnknown_83BF554 - bl SetSubspriteTables - ldr r1, _080784D0 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r0, r1 - strh r4, [r0, 0x26] - ldr r1, _080784D4 @ =sub_80784D8 - str r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080784AC: .4byte gBattleAnimTarget -_080784B0: .4byte 0xffe00000 -_080784B4: .4byte 0xffdc0000 -_080784B8: .4byte 0xfffa0000 -_080784BC: .4byte gUnknown_83BF55C -_080784C0: .4byte 0x0000271a -_080784C4: .4byte 0xffff0000 -_080784C8: .4byte gSprites -_080784CC: .4byte gUnknown_83BF554 -_080784D0: .4byte gTasks -_080784D4: .4byte sub_80784D8 - thumb_func_end sub_80783FC - - thumb_func_start sub_80784D8 -sub_80784D8: @ 80784D8 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08078504 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldrh r0, [r1, 0xA] - adds r0, 0x1 - adds r2, r0, 0 - strh r0, [r1, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _0807850C - ldr r0, _08078508 @ =sub_8078528 - str r0, [r1] - movs r0, 0 - strh r0, [r1, 0xA] - b _08078522 - .align 2, 0 -_08078504: .4byte gTasks -_08078508: .4byte sub_8078528 -_0807850C: - lsls r0, r2, 24 - lsrs r0, 24 - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg -_08078522: - pop {r0} - bx r0 - thumb_func_end sub_80784D8 - - thumb_func_start sub_8078528 -sub_8078528: @ 8078528 - push {r4-r6,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080785C0 @ =0x0000271a - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _080785C4 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0xA] - adds r1, r0, 0x1 - strh r1, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xD - ble _080785B8 - ldrh r0, [r5, 0xC] - adds r0, 0x1 - movs r6, 0 - strh r0, [r5, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080785B8 - ldr r3, _080785C8 @ =gPlttBufferFaded - lsls r2, 4 - mov r12, r2 - ldr r1, _080785CC @ =0x0000010d - add r1, r12 - lsls r1, 1 - adds r1, r3 - ldrh r4, [r1] - movs r2, 0x87 - lsls r2, 1 - add r2, r12 - lsls r2, 1 - adds r2, r3 - ldrh r0, [r2] - strh r0, [r1] - ldr r0, _080785D0 @ =0x0000010f - add r0, r12 - lsls r0, 1 - adds r0, r3 - ldrh r1, [r0] - strh r1, [r2] - strh r4, [r0] - strh r6, [r5, 0xC] - ldrh r0, [r5, 0xE] - adds r0, 0x1 - strh r0, [r5, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080785B8 - strh r6, [r5, 0xE] - strh r6, [r5, 0xA] - ldrh r0, [r5, 0x10] - adds r0, 0x1 - strh r0, [r5, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _080785B8 - movs r0, 0x9 - strh r0, [r5, 0xA] - ldr r0, _080785D4 @ =sub_80785D8 - str r0, [r5] -_080785B8: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080785C0: .4byte 0x0000271a -_080785C4: .4byte gTasks -_080785C8: .4byte gPlttBufferFaded -_080785CC: .4byte 0x0000010d -_080785D0: .4byte 0x0000010f -_080785D4: .4byte sub_80785D8 - thumb_func_end sub_8078528 - - thumb_func_start sub_80785D8 -sub_80785D8: @ 80785D8 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08078608 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r2, r1, r2 - ldrh r0, [r2, 0xA] - subs r0, 0x1 - adds r3, r0, 0 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _08078610 - ldr r0, _0807860C @ =sub_807862C - str r0, [r2] - movs r0, 0 - strh r0, [r2, 0xA] - b _08078626 - .align 2, 0 -_08078608: .4byte gTasks -_0807860C: .4byte sub_807862C -_08078610: - lsls r0, r3, 24 - lsrs r0, 24 - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg -_08078626: - pop {r0} - bx r0 - thumb_func_end sub_80785D8 - - thumb_func_start sub_807862C -sub_807862C: @ 807862C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - adds r4, r0, 0 - ldr r1, _0807866C @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r1 - ldrh r0, [r1, 0xA] - adds r0, 0x1 - strh r0, [r1, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x25 - bne _08078674 - ldrh r0, [r1, 0x26] - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - ldr r0, _08078670 @ =gSprites - adds r4, r0 - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite - b _0807868E - .align 2, 0 -_0807866C: .4byte gTasks -_08078670: .4byte gSprites -_08078674: - cmp r0, 0x27 - bne _0807868E - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0807868E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_807862C - - thumb_func_start sub_8078694 -sub_8078694: @ 8078694 - push {r4,r5,lr} - lsls r0, 24 - lsrs r4, r0, 24 - movs r3, 0 - ldr r0, _080786B8 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrh r0, [r0] - subs r0, 0xF - cmp r0, 0x2B - bls _080786AC - b _08078830 -_080786AC: - lsls r0, 2 - ldr r1, _080786BC @ =_080786C0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080786B8: .4byte gBattleSpritesDataPtr -_080786BC: .4byte _080786C0 - .align 2, 0 -_080786C0: - .4byte _08078770 - .4byte _08078776 - .4byte _0807877C - .4byte _08078782 - .4byte _08078788 - .4byte _0807878E - .4byte _08078794 - .4byte _0807879A - .4byte _080787A0 - .4byte _080787A6 - .4byte _080787AC - .4byte _080787B2 - .4byte _080787B8 - .4byte _080787BE - .4byte _08078830 - .4byte _08078830 - .4byte _08078830 - .4byte _08078830 - .4byte _08078830 - .4byte _08078830 - .4byte _08078830 - .4byte _08078830 - .4byte _08078830 - .4byte _08078830 - .4byte _080787C4 - .4byte _080787C8 - .4byte _080787CC - .4byte _080787D0 - .4byte _080787D4 - .4byte _080787D8 - .4byte _080787DC - .4byte _080787E0 - .4byte _080787E8 - .4byte _080787F0 - .4byte _080787F8 - .4byte _08078800 - .4byte _08078808 - .4byte _08078810 - .4byte _08078830 - .4byte _08078830 - .4byte _08078818 - .4byte _0807881C - .4byte _08078820 - .4byte _08078828 -_08078770: - movs r5, 0 - movs r2, 0 - b _08078838 -_08078776: - movs r5, 0 - movs r2, 0x1 - b _08078838 -_0807877C: - movs r5, 0 - movs r2, 0x3 - b _08078838 -_08078782: - movs r5, 0 - movs r2, 0x5 - b _08078838 -_08078788: - movs r5, 0 - movs r2, 0x6 - b _08078838 -_0807878E: - movs r5, 0 - movs r2, 0x2 - b _08078838 -_08078794: - movs r5, 0 - movs r2, 0x4 - b _08078838 -_0807879A: - movs r5, 0x1 - movs r2, 0 - b _08078838 -_080787A0: - movs r5, 0x1 - movs r2, 0x1 - b _08078838 -_080787A6: - movs r5, 0x1 - movs r2, 0x3 - b _08078838 -_080787AC: - movs r5, 0x1 - movs r2, 0x5 - b _08078838 -_080787B2: - movs r5, 0x1 - movs r2, 0x6 - b _08078838 -_080787B8: - movs r5, 0x1 - movs r2, 0x2 - b _08078838 -_080787BE: - movs r5, 0x1 - movs r2, 0x4 - b _08078838 -_080787C4: - movs r5, 0 - b _080787E2 -_080787C8: - movs r5, 0 - b _080787EA -_080787CC: - movs r5, 0 - b _080787F2 -_080787D0: - movs r5, 0 - b _080787FA -_080787D4: - movs r5, 0 - b _08078802 -_080787D8: - movs r5, 0 - b _0807880A -_080787DC: - movs r5, 0 - b _08078812 -_080787E0: - movs r5, 0x1 -_080787E2: - movs r2, 0 - movs r3, 0x1 - b _08078838 -_080787E8: - movs r5, 0x1 -_080787EA: - movs r2, 0x1 - movs r3, 0x1 - b _08078838 -_080787F0: - movs r5, 0x1 -_080787F2: - movs r2, 0x3 - movs r3, 0x1 - b _08078838 -_080787F8: - movs r5, 0x1 -_080787FA: - movs r2, 0x5 - movs r3, 0x1 - b _08078838 -_08078800: - movs r5, 0x1 -_08078802: - movs r2, 0x6 - movs r3, 0x1 - b _08078838 -_08078808: - movs r5, 0x1 -_0807880A: - movs r2, 0x2 - movs r3, 0x1 - b _08078838 -_08078810: - movs r5, 0x1 -_08078812: - movs r2, 0x4 - movs r3, 0x1 - b _08078838 -_08078818: - movs r5, 0 - b _08078822 -_0807881C: - movs r5, 0 - b _0807882A -_08078820: - movs r5, 0x1 -_08078822: - movs r2, 0xFF - movs r3, 0 - b _08078838 -_08078828: - movs r5, 0x1 -_0807882A: - movs r2, 0xFF - movs r3, 0x1 - b _08078838 -_08078830: - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _0807885A -_08078838: - ldr r0, _08078860 @ =gBattleAnimArgs - movs r1, 0 - strh r5, [r0] - strh r2, [r0, 0x2] - strh r1, [r0, 0x4] - strh r1, [r0, 0x6] - strh r3, [r0, 0x8] - ldr r1, _08078864 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldr r1, _08078868 @ =sub_80BB088 - str r1, [r0] - adds r0, r4, 0 - bl _call_via_r1 -_0807885A: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08078860: .4byte gBattleAnimArgs -_08078864: .4byte gTasks -_08078868: .4byte sub_80BB088 - thumb_func_end sub_8078694 - - thumb_func_start LaunchStatusAnimation -LaunchStatusAnimation: @ 807886C - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - lsls r1, 24 - lsrs r1, 24 - ldr r0, _080788A8 @ =gBattleAnimAttacker - strb r4, [r0] - ldr r0, _080788AC @ =gBattleAnimTarget - strb r4, [r0] - ldr r0, _080788B0 @ =gBattleAnims_StatusConditions - movs r2, 0 - bl LaunchBattleAnimation - ldr r0, _080788B4 @ =task0A_80788BC - movs r1, 0xA - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080788B8 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r4, [r1, 0x8] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080788A8: .4byte gBattleAnimAttacker -_080788AC: .4byte gBattleAnimTarget -_080788B0: .4byte gBattleAnims_StatusConditions -_080788B4: .4byte task0A_80788BC -_080788B8: .4byte gTasks - thumb_func_end LaunchStatusAnimation - - thumb_func_start task0A_80788BC -task0A_80788BC: @ 80788BC - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _08078904 @ =gAnimScriptCallback - ldr r0, [r0] - bl _call_via_r0 - ldr r0, _08078908 @ =gAnimScriptActive - ldrb r0, [r0] - cmp r0, 0 - bne _080788FE - ldr r0, _0807890C @ =gBattleSpritesDataPtr - ldr r2, [r0] - ldr r1, _08078910 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r1, 0x8 - ldrsh r0, [r0, r1] - ldr r2, [r2, 0x4] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r2, [r1] - movs r0, 0x11 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - adds r0, r4, 0 - bl DestroyTask -_080788FE: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08078904: .4byte gAnimScriptCallback -_08078908: .4byte gAnimScriptActive -_0807890C: .4byte gBattleSpritesDataPtr -_08078910: .4byte gTasks - thumb_func_end task0A_80788BC - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_bg.s b/asm/battle_bg.s index 79479a49c..96f33cb3c 100644 --- a/asm/battle_bg.s +++ b/asm/battle_bg.s @@ -280,8 +280,8 @@ _0800F404: .4byte gBattleTypeFlags _0800F408: .4byte 0x00010010 thumb_func_end LoadBattleMenuWindowGfx - thumb_func_start sub_800F40C -sub_800F40C: @ 800F40C + thumb_func_start DrawMainBattleBackground +DrawMainBattleBackground: @ 800F40C push {lr} bl sub_800FC2C lsls r0, 24 @@ -289,7 +289,7 @@ sub_800F40C: @ 800F40C bl sub_800F260 pop {r0} bx r0 - thumb_func_end sub_800F40C + thumb_func_end DrawMainBattleBackground thumb_func_start LoadBattleTextboxAndBackground LoadBattleTextboxAndBackground: @ 800F420 @@ -310,7 +310,7 @@ LoadBattleTextboxAndBackground: @ 800F420 movs r2, 0x40 bl LoadCompressedPalette bl LoadBattleMenuWindowGfx - bl sub_800F40C + bl DrawMainBattleBackground pop {r0} bx r0 .align 2, 0 diff --git a/asm/smokescreen.s b/asm/smokescreen.s index 2a350c911..e0d137767 100644 --- a/asm/smokescreen.s +++ b/asm/smokescreen.s @@ -5,8 +5,8 @@ .text - thumb_func_start sub_804A76C -sub_804A76C: @ 804A76C + thumb_func_start SmokescreenImpact +SmokescreenImpact: @ 804A76C push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -156,7 +156,7 @@ _0804A8B0: .4byte sub_804A8C0 _0804A8B4: .4byte gSprites _0804A8B8: .4byte gUnknown_82509F4 _0804A8BC: .4byte 0xfff00000 - thumb_func_end sub_804A76C + thumb_func_end SmokescreenImpact thumb_func_start sub_804A8C0 sub_804A8C0: @ 804A8C0 diff --git a/asm/water.s b/asm/water.s index a2918ec33..89fcfa3c8 100644 --- a/asm/water.s +++ b/asm/water.s @@ -3493,8 +3493,8 @@ _080AC6D0: bx r0 thumb_func_end sub_80AC698 - thumb_func_start sub_80AC6D8 -sub_80AC6D8: @ 80AC6D8 + thumb_func_start AnimWaterPulseRing +AnimWaterPulseRing: @ 80AC6D8 push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x1 @@ -3526,7 +3526,7 @@ sub_80AC6D8: @ 80AC6D8 _080AC714: .4byte gBattleAnimTarget _080AC718: .4byte gBattleAnimArgs _080AC71C: .4byte sub_80AC720 - thumb_func_end sub_80AC6D8 + thumb_func_end AnimWaterPulseRing thumb_func_start sub_80AC720 sub_80AC720: @ 80AC720 |