diff options
author | PikalaxALT <PikalaxALT@users.noreply.github.com> | 2019-12-17 23:25:11 -0500 |
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committer | GitHub <noreply@github.com> | 2019-12-17 23:25:11 -0500 |
commit | 2f1285e4393deef290790e04cbb8d50b9fd007f5 (patch) | |
tree | fa9008354f56ecb3ff48c266dc0474a1c621f6c9 /berry_fix/payload/include/global.fieldmap.h | |
parent | ebd3a1371757839c260256e2d8101fc6448b2915 (diff) | |
parent | da93247ea805fa5ade9fe2316dee827553d09e43 (diff) |
Merge pull request #174 from garakmon/object_event
Dissassemble Event Object Data
Diffstat (limited to 'berry_fix/payload/include/global.fieldmap.h')
-rw-r--r-- | berry_fix/payload/include/global.fieldmap.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/berry_fix/payload/include/global.fieldmap.h b/berry_fix/payload/include/global.fieldmap.h index f876e5a56..f5a5173c6 100644 --- a/berry_fix/payload/include/global.fieldmap.h +++ b/berry_fix/payload/include/global.fieldmap.h @@ -41,7 +41,7 @@ struct BackupMapLayout u16 *map; }; -struct EventObjectTemplate +struct ObjectEventTemplate { /*0x00*/ u8 localId; /*0x01*/ u8 graphicsId; @@ -101,12 +101,12 @@ struct BgEvent struct MapEvents { - u8 eventObjectCount; + u8 objectEventCount; u8 warpCount; u8 coordEventCount; u8 bgEventCount; - struct EventObjectTemplate *eventObjects; + struct ObjectEventTemplate *objectEvents; struct WarpEvent *warps; struct CoordEvent *coordEvents; struct BgEvent *bgEvents; @@ -144,7 +144,7 @@ struct MapHeader /* 0x1B */ u8 battleType; }; -struct EventObject +struct ObjectEvent { /*0x00*/ u32 active:1; u32 singleMovementActive:1; @@ -206,7 +206,7 @@ struct EventObject /*size = 0x24*/ }; -struct EventObjectGraphicsInfo +struct ObjectEventGraphicsInfo { /*0x00*/ u16 tileTag; /*0x02*/ u16 paletteTag; @@ -287,7 +287,7 @@ struct PlayerAvatar /* 0x202E858 */ /*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving. /*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning. /*0x04*/ u8 spriteId; - /*0x05*/ u8 eventObjectId; + /*0x05*/ u8 objectEventId; /*0x06*/ bool8 preventStep; /*0x07*/ u8 gender; /*0x08*/ u8 acroBikeState; // 00 is normal, 01 is turning, 02 is standing wheelie, 03 is hopping wheelie @@ -309,8 +309,8 @@ struct Camera s32 y; }; -extern struct EventObject gMapObjects[]; -extern u8 gSelectedEventObject; +extern struct ObjectEvent gObjectEvents[]; +extern u8 gSelectedObjectEvent; extern struct MapHeader gMapHeader; extern struct PlayerAvatar gPlayerAvatar; |