diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2022-01-10 19:28:36 -0500 |
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committer | GriffinR <griffin.g.richards@gmail.com> | 2022-01-10 19:39:09 -0500 |
commit | 53eca1d3a7ee378b825e40702a99a6473ae97d77 (patch) | |
tree | def65c5939ccd5ffcbf55cc3da4baf332ec8add4 /constants/battle.inc | |
parent | d0c79e4e479d633b65cb5a821de882416946a975 (diff) |
Remove old asm constants
Diffstat (limited to 'constants/battle.inc')
-rw-r--r-- | constants/battle.inc | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/constants/battle.inc b/constants/battle.inc deleted file mode 100644 index d3a7c6d58..000000000 --- a/constants/battle.inc +++ /dev/null @@ -1,101 +0,0 @@ -@ status 1 -.equiv SLP, 0x07 -.equiv PSN, 0x08 -.equiv BRN, 0x10 -.equiv FRZ, 0x20 -.equiv PAR, 0x40 -.equiv TOX, 0x80 - -@ status 2 -.equiv S_CONFUSED, 0x00000007 -.equiv S_CONTINUE, 0x00001000 -.equiv S_TEMP_TRAP, 0x0000E000 @ Wrap, Bind, etc. -.equiv S_INFATUATED, 0x000F0000 -.equiv S_FOCUS_ENERGY, 0x00100000 -.equiv S_SUBSTITUTE, 0x01000000 -.equiv S_MEAN_LOOK, 0x04000000 -.equiv S_NIGHTMARE, 0x08000000 -.equiv S_CURSED, 0x10000000 -.equiv S_FORESIGHT, 0x20000000 -.equiv S_TORMENT, 0x80000000 - -@ status 3 -.equiv S_LEECH_SEED, 0x00000004 -.equiv S_ALWAYS_HIT, 0x00000010 -.equiv S_PERISH_SONG, 0x00000020 -.equiv S_ROOTED, 0x00000400 -.equiv S_YAWN, 0x00001800 -.equiv S_IMPRISONED, 0x00002000 -.equiv S_MUD_SPORT, 0x00010000 -.equiv S_WATER_SPORT, 0x00020000 - -@ status 4 -.equiv S_REFLECT, 0x0001 -.equiv S_LIGHT_SCREEN, 0x0002 -.equiv S_SPIKES, 0x0010 -.equiv S_SAFEGUARD, 0x0020 -.equiv S_FUTURE_SIGHT, 0x0040 -.equiv S_MIST, 0x0100 - -.equiv TARGET, 0 -.equiv USER, 1 - -.equiv BATTLE_WEATHER_SUNNY, 0 -.equiv BATTLE_WEATHER_RAIN, 1 -.equiv BATTLE_WEATHER_SANDSTORM, 2 -.equiv BATTLE_WEATHER_HAIL, 3 - - enum_start 1 - enum ATTACK - enum DEFENSE - enum SPEED - enum SP_ATTACK - enum SP_DEFENSE - enum ACCURACY - enum EVASION - -@ status animation table -.equiv B_ANIM_STATUS_PSN, 0x0 -.equiv B_ANIM_STATUS_CONFUSION, 0x1 -.equiv B_ANIM_STATUS_BRN, 0x2 -.equiv B_ANIM_STATUS_INFATUATION, 0x3 -.equiv B_ANIM_STATUS_SLP, 0x4 -.equiv B_ANIM_STATUS_PRZ, 0x5 -.equiv B_ANIM_STATUS_FRZ, 0x6 -.equiv B_ANIM_STATUS_CURSED, 0x7 -.equiv B_ANIM_STATUS_NIGHTMARE, 0x8 -.equiv B_ANIM_STATUS_WRAPPED, 0x9 - -@ general animation table -.equiv B_ANIM_CASTFORM_CHANGE, 0x0 -.equiv B_ANIM_STATS_CHANGE, 0x1 -.equiv B_ANIM_SUBSTITUTE_FADE, 0x2 -.equiv B_ANIM_SUBSTITUTE_APPEAR, 0x3 -.equiv B_ANIM_BAIT_THROW, 0x4 -.equiv B_ANIM_ITEM_KNOCKOFF, 0x5 -.equiv B_ANIM_TURN_TRAP, 0x6 -.equiv B_ANIM_ITEM_EFFECT, 0x7 -.equiv B_ANIM_SMOKEBALL_ESCAPE, 0x8 -.equiv B_ANIM_HANGED_ON, 0x9 -.equiv B_ANIM_RAIN_CONTINUES, 0xA -.equiv B_ANIM_SUN_CONTINUES, 0xB -.equiv B_ANIM_SANDSTORM_CONTINUES, 0xC -.equiv B_ANIM_HAIL_CONTINUES, 0xD -.equiv B_ANIM_LEECH_SEED_DRAIN, 0xE -.equiv B_ANIM_MON_HIT, 0xF -.equiv B_ANIM_ITEM_STEAL, 0x10 -.equiv B_ANIM_SNATCH_MOVE, 0x11 -.equiv B_ANIM_FUTURE_SIGHT_HIT, 0x12 -.equiv B_ANIM_DOOM_DESIRE_HIT, 0x13 -.equiv B_ANIM_FOCUS_PUNCH_SET_UP, 0x14 -.equiv B_ANIM_INGRAIN_HEAL, 0x15 -.equiv B_ANIM_WISH_HEAL, 0x16 - -@ special animation table -.equiv B_ANIM_LVL_UP, 0x0 -.equiv B_ANIM_SWITCH_OUT_PLAYER_MON, 0x1 -.equiv B_ANIM_SWITCH_OUT_OPPONENT_MON, 0x2 -.equiv B_ANIM_BALL_THROW, 0x3 -.equiv B_ANIM_SAFARI_BALL_THROW, 0x4 -.equiv B_ANIM_SUBSTITUTE_TO_MON, 0x5 -.equiv B_ANIM_MON_TO_SUBSTITUTE, 0x6 |