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authorGriffinR <griffin.g.richards@gmail.com>2022-01-10 19:28:36 -0500
committerGriffinR <griffin.g.richards@gmail.com>2022-01-10 19:39:09 -0500
commit53eca1d3a7ee378b825e40702a99a6473ae97d77 (patch)
treedef65c5939ccd5ffcbf55cc3da4baf332ec8add4 /constants/battle.inc
parentd0c79e4e479d633b65cb5a821de882416946a975 (diff)
Remove old asm constants
Diffstat (limited to 'constants/battle.inc')
-rw-r--r--constants/battle.inc101
1 files changed, 0 insertions, 101 deletions
diff --git a/constants/battle.inc b/constants/battle.inc
deleted file mode 100644
index d3a7c6d58..000000000
--- a/constants/battle.inc
+++ /dev/null
@@ -1,101 +0,0 @@
-@ status 1
-.equiv SLP, 0x07
-.equiv PSN, 0x08
-.equiv BRN, 0x10
-.equiv FRZ, 0x20
-.equiv PAR, 0x40
-.equiv TOX, 0x80
-
-@ status 2
-.equiv S_CONFUSED, 0x00000007
-.equiv S_CONTINUE, 0x00001000
-.equiv S_TEMP_TRAP, 0x0000E000 @ Wrap, Bind, etc.
-.equiv S_INFATUATED, 0x000F0000
-.equiv S_FOCUS_ENERGY, 0x00100000
-.equiv S_SUBSTITUTE, 0x01000000
-.equiv S_MEAN_LOOK, 0x04000000
-.equiv S_NIGHTMARE, 0x08000000
-.equiv S_CURSED, 0x10000000
-.equiv S_FORESIGHT, 0x20000000
-.equiv S_TORMENT, 0x80000000
-
-@ status 3
-.equiv S_LEECH_SEED, 0x00000004
-.equiv S_ALWAYS_HIT, 0x00000010
-.equiv S_PERISH_SONG, 0x00000020
-.equiv S_ROOTED, 0x00000400
-.equiv S_YAWN, 0x00001800
-.equiv S_IMPRISONED, 0x00002000
-.equiv S_MUD_SPORT, 0x00010000
-.equiv S_WATER_SPORT, 0x00020000
-
-@ status 4
-.equiv S_REFLECT, 0x0001
-.equiv S_LIGHT_SCREEN, 0x0002
-.equiv S_SPIKES, 0x0010
-.equiv S_SAFEGUARD, 0x0020
-.equiv S_FUTURE_SIGHT, 0x0040
-.equiv S_MIST, 0x0100
-
-.equiv TARGET, 0
-.equiv USER, 1
-
-.equiv BATTLE_WEATHER_SUNNY, 0
-.equiv BATTLE_WEATHER_RAIN, 1
-.equiv BATTLE_WEATHER_SANDSTORM, 2
-.equiv BATTLE_WEATHER_HAIL, 3
-
- enum_start 1
- enum ATTACK
- enum DEFENSE
- enum SPEED
- enum SP_ATTACK
- enum SP_DEFENSE
- enum ACCURACY
- enum EVASION
-
-@ status animation table
-.equiv B_ANIM_STATUS_PSN, 0x0
-.equiv B_ANIM_STATUS_CONFUSION, 0x1
-.equiv B_ANIM_STATUS_BRN, 0x2
-.equiv B_ANIM_STATUS_INFATUATION, 0x3
-.equiv B_ANIM_STATUS_SLP, 0x4
-.equiv B_ANIM_STATUS_PRZ, 0x5
-.equiv B_ANIM_STATUS_FRZ, 0x6
-.equiv B_ANIM_STATUS_CURSED, 0x7
-.equiv B_ANIM_STATUS_NIGHTMARE, 0x8
-.equiv B_ANIM_STATUS_WRAPPED, 0x9
-
-@ general animation table
-.equiv B_ANIM_CASTFORM_CHANGE, 0x0
-.equiv B_ANIM_STATS_CHANGE, 0x1
-.equiv B_ANIM_SUBSTITUTE_FADE, 0x2
-.equiv B_ANIM_SUBSTITUTE_APPEAR, 0x3
-.equiv B_ANIM_BAIT_THROW, 0x4
-.equiv B_ANIM_ITEM_KNOCKOFF, 0x5
-.equiv B_ANIM_TURN_TRAP, 0x6
-.equiv B_ANIM_ITEM_EFFECT, 0x7
-.equiv B_ANIM_SMOKEBALL_ESCAPE, 0x8
-.equiv B_ANIM_HANGED_ON, 0x9
-.equiv B_ANIM_RAIN_CONTINUES, 0xA
-.equiv B_ANIM_SUN_CONTINUES, 0xB
-.equiv B_ANIM_SANDSTORM_CONTINUES, 0xC
-.equiv B_ANIM_HAIL_CONTINUES, 0xD
-.equiv B_ANIM_LEECH_SEED_DRAIN, 0xE
-.equiv B_ANIM_MON_HIT, 0xF
-.equiv B_ANIM_ITEM_STEAL, 0x10
-.equiv B_ANIM_SNATCH_MOVE, 0x11
-.equiv B_ANIM_FUTURE_SIGHT_HIT, 0x12
-.equiv B_ANIM_DOOM_DESIRE_HIT, 0x13
-.equiv B_ANIM_FOCUS_PUNCH_SET_UP, 0x14
-.equiv B_ANIM_INGRAIN_HEAL, 0x15
-.equiv B_ANIM_WISH_HEAL, 0x16
-
-@ special animation table
-.equiv B_ANIM_LVL_UP, 0x0
-.equiv B_ANIM_SWITCH_OUT_PLAYER_MON, 0x1
-.equiv B_ANIM_SWITCH_OUT_OPPONENT_MON, 0x2
-.equiv B_ANIM_BALL_THROW, 0x3
-.equiv B_ANIM_SAFARI_BALL_THROW, 0x4
-.equiv B_ANIM_SUBSTITUTE_TO_MON, 0x5
-.equiv B_ANIM_MON_TO_SUBSTITUTE, 0x6