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authorPikalaxALT <pikalaxalt@gmail.com>2019-07-29 21:10:54 -0400
committerPikalaxALT <pikalaxalt@gmail.com>2019-07-29 21:10:54 -0400
commite130a00cdf69c58dbff8e98a69559aeb33f87b60 (patch)
treee128e502a2229f5d934f0436a0eb31dc86350bbb /data/text
parentef4c86fbfdd18b78700f61b629907a85579197c0 (diff)
parentd4cc0e161bf103d3d3e01fefa02e867d4a2053c2 (diff)
Merge branch 'master' into slot_machine
Diffstat (limited to 'data/text')
-rw-r--r--data/text/help_system.inc1879
-rw-r--r--data/text/move_descriptions.inc711
-rw-r--r--data/text/teachy_tv.inc227
3 files changed, 2460 insertions, 357 deletions
diff --git a/data/text/help_system.inc b/data/text/help_system.inc
new file mode 100644
index 000000000..a85af88a8
--- /dev/null
+++ b/data/text/help_system.inc
@@ -0,0 +1,1879 @@
+gUnknown_81B2DF8:: @ 81B2DF8
+ .string "What should I do in this situation?$"
+
+gUnknown_81B2E1C:: @ 81B2E1C
+ .string "How do I do this?$"
+
+gUnknown_81B2E2E:: @ 81B2E2E
+ .string "What does this term mean?$"
+
+gUnknown_81B2E48:: @ 81B2E48
+ .string "About this game$"
+
+gUnknown_81B2E58:: @ 81B2E58
+ .string "Type Matchup List$"
+
+gUnknown_81B2E6A:: @ 81B2E6A
+ .string "EXIT$"
+
+gUnknown_81B2E6F:: @ 81B2E6F
+ .string "CANCEL$"
+
+gUnknown_81B2E76::
+ .string "じぶんの ちからで やってみよう!$"
+
+gUnknown_81B2E88:: @ 81B2E88
+ .string "Select to obtain hints for getting\n"
+ .string "over challenging situations.$"
+
+gUnknown_81B2EC8:: @ 81B2EC8
+ .string "Detailed instructions are given for\n"
+ .string "various operations.$"
+
+gUnknown_81B2F00:: @ 81B2F00
+ .string "Detailed descriptions are given for\n"
+ .string "terms that appear in the game.$"
+
+gUnknown_81B2F43:: @ 81B2F43
+ .string "Detailed descriptions are given\n"
+ .string "about this game.$"
+
+gUnknown_81B2F74:: @ 81B2F74
+ .string "The matchups of POKéMON types\n"
+ .string "and moves are listed.$"
+
+gUnknown_81B2FA9:: @ 81B2FA9
+ .string "Select to exit the HELP System.$"
+
+gUnknown_81B2FC9:: @ 81B2FC9
+ .string "Greetings! This is the HELP System.\n"
+ .string "Call me up whenever and wherever you\l"
+ .string "need by p"
+
+gUnknown_81B301B:: @ 81B301B
+ .string "ressing the L or R Button.\l"
+ .string "The help messages change to suit the\l"
+ .string "situation, so check them often, please.$"
+
+gUnknown_81B3083:: @ 81B3083
+ .string "I'm playing for the first time. Help!$"
+
+gUnknown_81B30A9:: @ 81B30A9
+ .string "What should I be doing?$"
+
+gUnknown_81B30C1:: @ 81B30C1
+ .string "I can't get out of a room!$"
+
+gUnknown_81B30DC:: @ 81B30DC
+ .string "I can't find the person I want.$"
+
+gUnknown_81B30FC:: @ 81B30FC
+ .string "I've talked to everyone. Now what?$"
+
+gUnknown_81B311F:: @ 81B311F
+ .string "There's someone blocking my way!$"
+
+gUnknown_81B3140:: @ 81B3140
+ .string "I can't go on!$"
+
+gUnknown_81B314F:: @ 81B314F
+ .string "I'm out of things to do.$"
+
+gUnknown_81B3168:: @ 81B3168
+ .string "What happened to the item I got?$"
+
+gUnknown_81B3189:: @ 81B3189
+ .string "What are the basics of my adventure?$"
+
+gUnknown_81B31AE:: @ 81B31AE
+ .string "How are roads and forests different?$"
+
+gUnknown_81B31D3:: @ 81B31D3
+ .string "How are caves different?$"
+
+gUnknown_81B31EC:: @ 81B31EC
+ .string "How do I progress?$"
+
+gUnknown_81B31FF:: @ 81B31FF
+ .string "When can I use items?$"
+
+gUnknown_81B3215:: @ 81B3215
+ .string "What's a battle?$"
+
+gUnknown_81B3226:: @ 81B3226
+ .string "How do I prepare for battle?$"
+
+gUnknown_81B3243:: @ 81B3243
+ .string "What is a POKéMON's vitality?$"
+
+gUnknown_81B3261:: @ 81B3261
+ .string "My POKéMON are hurt!$"
+
+gUnknown_81B3276:: @ 81B3276
+ .string "What is a status problem?$"
+
+gUnknown_81B3290:: @ 81B3290
+ .string "What happens if all my POKéMON faint?$"
+
+gUnknown_81B32B6:: @ 81B32B6
+ .string "I can't catch POKéMON!$"
+
+gUnknown_81B32CD:: @ 81B32CD
+ .string "I ran out of POTIONS.$"
+
+gUnknown_81B32E3:: @ 81B32E3
+ .string "Can I buy POKé BALLS?$"
+
+gUnknown_81B32F9:: @ 81B32F9
+ .string "What's a TRAINER?$"
+
+gUnknown_81B330B:: @ 81B330B
+ .string "How do I win against a TRAINER?$"
+
+gUnknown_81B332B:: @ 81B332B
+ .string "Where do POKéMON appear?$"
+
+gUnknown_81B3344:: @ 81B3344
+ .string "What are POKéMON moves?$"
+
+gUnknown_81B335C:: @ 81B335C
+ .string "What are HIDDEN moves?$"
+
+gUnknown_81B3373:: @ 81B3373
+ .string "What moves should I use?$"
+
+gUnknown_81B338C:: @ 81B338C
+ .string "I want to add more moves.$"
+
+gUnknown_81B33A6:: @ 81B33A6
+ .string "I want to make my POKéMON stronger.$"
+
+gUnknown_81B33CA:: @ 81B33CA
+ .string "The foe POKéMON are too strong!$"
+
+gUnknown_81B33EA:: @ 81B33EA
+ .string "What do I do in a cave?$"
+
+gUnknown_81B3402:: @ 81B3402
+ .string "There's nothing that I want to know!$"
+
+gUnknown_81B3427:: @ 81B3427
+ .string "What's a POKéMON CENTER?$"
+
+gUnknown_81B3440:: @ 81B3440
+ .string "What's a POKéMON MART?$"
+
+gUnknown_81B3457:: @ 81B3457
+ .string "I want to end the game.$"
+
+gUnknown_81B346F:: @ 81B346F
+ .string "What's a POKéMON?$"
+
+gUnknown_81B3481:: @ 81B3481
+ .string "What is that person like?$"
+
+gUnknown_81B349B:: @ 81B349B
+ .string "What does a HIDDEN move do?$"
+
+gUnknown_81B34B7:: @ 81B34B7
+ .string "What do I do in a SAFARI GAME?$"
+
+gUnknown_81B34D6:: @ 81B34D6
+ .string "What are the SAFARI GAME rules?$"
+
+gUnknown_81B34F6:: @ 81B34F6
+ .string "I want to end this SAFARI GAME!$"
+
+gUnknown_81B3516:: @ 81B3516
+ .string "What is a GYM?$"
+
+gUnknown_81B3525:: @ 81B3525
+ .string "You become the main character,\n"
+ .string "exploring the world of POKéMON.\l"
+ .string "By talking to people and solving\l"
+ .string "mysteries, new paths will open to you.\l"
+ .string "Strive for the goal together with your\l"
+ .string "wonderful POKéMON.$"
+
+gUnknown_81B35E6:: @ 81B35E6
+ .string "When you come across another person,\n"
+ .string "go up to them and press the A Button.\l"
+ .string "That will get them to talk and interact\l"
+ .string "with your character. You may also\l"
+ .string "examine various items and objects in\l"
+ .string "the same way. Talk to people and check\l"
+ .string "things often to obtain information.$"
+
+gUnknown_81B36EB:: @ 81B36EB
+ .string "On the stairs or the exits of a\n"
+ .string "building is a red mat. Move your\l"
+ .string "character to stand on top of the\l"
+ .string "red mat. Press the {EXTRA_PLUS} Control Pad \l"
+ .string "toward the stairs or the exit to\l"
+ .string "advance.$"
+
+gUnknown_81B379A:: @ 81B379A
+ .string "This isn't something you should worry\n"
+ .string "about too much.\l"
+ .string "Talk to other people, check signs,\l"
+ .string "check things, and so on.\l"
+ .string "Sometimes, you may need to just move\l"
+ .string "to a new town or place.$"
+
+gUnknown_81B3849:: @ 81B3849
+ .string "Try moving on to a new road, town, or\n"
+ .string "place.$"
+
+gUnknown_81B3876:: @ 81B3876
+ .string "There could be something in the town\n"
+ .string "or inside a building that is the cause.\l"
+ .string "Try talking to the people in the area\l"
+ .string "again. If there is a problem that they\l"
+ .string "need solved, you may have to help.\l"
+ .string "Afterwards, try talking to the person\l"
+ .string "blocking your way again.$"
+
+gUnknown_81B3972:: @ 81B3972
+ .string "Try talking to people by going up to\n"
+ .string "them and pressing the A Button.\l"
+ .string "Also, try checking things like odd trees\l"
+ .string "and strange rocks with the A Button.\l"
+ .string "Press the {EXTRA_PLUS} Control Pad and try going\l"
+ .string "to places that look impassable, too.$"
+
+gUnknown_81B3A51:: @ 81B3A51
+ .string "Try going to places where you \n"
+ .string "haven't visited yet.\l"
+ .string "Also, check everything that looks\l"
+ .string "suspicious by pressing the A Button.$"
+
+gUnknown_81B3ACC:: @ 81B3ACC
+ .string "Any item that you are given by another\n"
+ .string "character goes in your BAG.\l"
+ .string "The item is automatically sorted and\l"
+ .string "placed in one of three pockets.\l"
+ .string "For instructions on the BAG's use,\l"
+ .string "please refer to the HELP System's\l"
+ .string "“How do I do this?” heading.$"
+
+gUnknown_81B3BB6:: @ 81B3BB6
+ .string "If POKéMON are hurt in battle,\n"
+ .string "take them to a POKéMON CENTER and\l"
+ .string "have them healed by the staff.\l"
+ .string "Get in the habit of saving your\l"
+ .string "game and recording your progress.\l"
+ .string "Stock up on healing items at\l"
+ .string "POKéMON MARTS before traveling far.$"
+
+gUnknown_81B3C99:: @ 81B3C99
+ .string "Forests are basically the same as\n"
+ .string "roads but they can be like mazes.\l"
+ .string "All forests have a way out, so don't\l"
+ .string "give up if you get lost.$"
+
+gUnknown_81B3D1B:: @ 81B3D1B
+ .string "Caves are dark and dangerous. Wild\n"
+ .string "POKéMON can appear anywhere in them.\l"
+ .string "If there is an emergency, rush to a\l"
+ .string "POKéMON CENTER or use items.\l"
+ .string "New towns await discovery beyond some\l"
+ .string "caves, so don't give up.$"
+
+gUnknown_81B3DE3:: @ 81B3DE3
+ .string "The object of the game is to train\n"
+ .string "your POKéMON and move forward.\l"
+ .string "You must collect info and solve\l"
+ .string "problems. For example, what do you\l"
+ .string "need to get around an obstacle?\l"
+ .string "What would get that impeding\l"
+ .string "person out of the way?$"
+
+gUnknown_81B3EBC:: @ 81B3EBC
+ .string "There are several kinds of items.\n"
+ .string "Some can be used only on the field.\l"
+ .string "Some are only for use during battle.\l"
+ .string "Some can be used anytime.\l"
+ .string "Try using an item - if it can't be used,\l"
+ .string "you will be alerted.$"
+
+gUnknown_81B3F7F:: @ 81B3F7F
+ .string "In a battle, POKéMON try to reduce\n"
+ .string "one another's vitality, expressed as\l"
+ .string "HP. If a POKéMON's HP falls to zero,\l"
+ .string "it faints, and the other POKéMON\l"
+ .string "wins. By winning a battle, POKéMON\l"
+ .string "earn EXP. Points, which help them\l"
+ .string "level up (grow stronger).$"
+
+gUnknown_81B406C:: @ 81B406C
+ .string "First, fully heal the POKéMON in your\n"
+ .string "party (the POKéMON with you) at any\l"
+ .string "POKéMON CENTER.\l"
+ .string "You should also buy healing items for\l"
+ .string "emergencies at a POKéMON MART.$"
+
+gUnknown_81B410B:: @ 81B410B
+ .string "A POKéMON's vitality is expressed in HP.\n"
+ .string "If a POKéMON is hurt in battle, HP is\l"
+ .string "subtracted. If its HP drops to zero,\l"
+ .string "the POKéMON faints.\l"
+ .string "Heal hurt or fainted POKéMON at a\l"
+ .string "POKéMON CENTER or by using items.$"
+
+gUnknown_81B41D7:: @ 81B41D7
+ .string "A POKéMON CENTER is like an inn for\n"
+ .string "POKéMON. It will fully heal POKéMON of\l"
+ .string "any status problems and fully restore\l"
+ .string "their HP using a special machine.\l"
+ .string "This service is free, so get in the\l"
+ .string "habit of healing your POKéMON often.$"
+
+gUnknown_81B42B3:: @ 81B42B3
+ .string "A status problem refers to an ailment\n"
+ .string "that is inflicted on a POKéMON by its\l"
+ .string "foe's attack. These include burns,\l"
+ .string "paralysis, poisoning, sleep, and\l"
+ .string "freezing. These can be healed by\l"
+ .string "visiting a POKéMON CENTER or using\l"
+ .string "the appropriate item.$"
+
+gUnknown_81B439D:: @ 81B439D
+ .string "If all the POKéMON in your party\n"
+ .string "(all the POKéMON with you) faint, you\l"
+ .string "lose some MONEY, and you are\l"
+ .string "returned home or to a POKéMON\l"
+ .string "CENTER. To reduce that chance, visit\l"
+ .string "POKéMON CENTERS often. Also, get\l"
+ .string "in the habit of saving often.$"
+
+gUnknown_81B4483:: @ 81B4483
+ .string "If a wild POKéMON escapes from a POKé\n"
+ .string "BALL, it's obviously still feisty.\l"
+ .string "Try reducing its HP some more, and\l"
+ .string "try to weaken it with paralysis or sleep\l"
+ .string "before trying to catch it.\l"
+ .string "If the POKé BALL rocks for a while,\l"
+ .string "the quarry is close to being caught!$"
+
+gUnknown_81B457C:: @ 81B457C
+ .string "There are shops, known as POKéMON\n"
+ .string "MARTS, that sell items.\l"
+ .string "You will not find POKéMON MARTS on\l"
+ .string "roads, in forests, or in caves.\l"
+ .string "Stock up on needed items while you are\l"
+ .string "visiting a town with a POKéMON MART.$"
+
+gUnknown_81B4645:: @ 81B4645
+ .string "You may buy POKé BALLS at any\n"
+ .string "POKéMON MART in any town.\l"
+ .string "You will not find POKéMON MARTS on\l"
+ .string "roads, in forests, or in caves.\l"
+ .string "Stock up on POKé BALLS while you are\l"
+ .string "visiting a town with a POKéMON MART.$"
+
+gUnknown_81B470A:: @ 81B470A
+ .string "A TRAINER is a person who raises\n"
+ .string "POKéMON through battling.\l"
+ .string "TRAINERS will challenge you \l"
+ .string "wherever they are - it could be on\l"
+ .string "a road, in forests, caves, anywhere.\l"
+ .string "If your eyes meet, you have to accept\l"
+ .string "their challenge. So be careful!$"
+
+gUnknown_81B47F0:: @ 81B47F0
+ .string "To beat a TRAINER in battle, use\n"
+ .string "POKéMON that have type advantages\l"
+ .string "over the foe's POKéMON. You may also\l"
+ .string "use highly trained POKéMON with\l"
+ .string "overwhelming power. Outnumbering the\l"
+ .string "foe's POKéMON is another obvious\l"
+ .string "tactic.$"
+
+gUnknown_81B48C6:: @ 81B48C6
+ .string "Wild POKéMON will appear in tall grass,\n"
+ .string "on roads, and in forests. They will\l"
+ .string "appear anywhere in dark caves.\l"
+ .string "There are no wild POKéMON or TRAINERS\l"
+ .string "in towns, so they are safe places.$"
+
+gUnknown_81B497A:: @ 81B497A
+ .string "POKéMON may learn up to four different\n"
+ .string "techniques, or moves. There is a great\l"
+ .string "variety of moves including attacks and\l"
+ .string "those with special effects. The kinds\l"
+ .string "of moves that can be learned vary\l"
+ .string "for each POKéMON. Some moves\l"
+ .string "can be learned from machines.$"
+
+gUnknown_81B4A72:: @ 81B4A72
+ .string "HIDDEN moves are those that are\n"
+ .string "especially important for your\l"
+ .string "adventure. To use such a move outside\l"
+ .string "of battle, open the “POKéMON” MENU\l"
+ .string "and make the POKéMON that knows the\l"
+ .string "move use it. A fainted POKéMON may use\l"
+ .string "a HIDDEN move outside of battle.$"
+
+gUnknown_81B4B65:: @ 81B4B65
+ .string "Select “FIGHT,” and the MENU of moves\n"
+ .string "will appear. Consider the type\l"
+ .string "matchups, and use the most effective\l"
+ .string "moves. You can check the effects of\l"
+ .string "moves by opening “POKéMON,”\l"
+ .string "picking a POKéMON, opening “SUMMARY,”\l"
+ .string "then opening “POKéMON SKILLS.”$"
+
+gUnknown_81B4C54:: @ 81B4C54
+ .string "The most a POKéMON can learn is four\n"
+ .string "moves. They are learned as the\l"
+ .string "POKéMON levels up. It can also be\l"
+ .string "taught a move using a TM (Technical\l"
+ .string "Machine) or HM (Hidden Machine).\l"
+ .string "There are also people who teach moves.$"
+
+gUnknown_81B4D26:: @ 81B4D26
+ .string "The key to making your POKéMON\n"
+ .string "strong is to battle and win often.\l"
+ .string "The EXP. (Experience) Points earned\l"
+ .string "by winning battles accumulate to\l"
+ .string "level up POKéMON that participated in\l"
+ .string "them. Battle wild POKéMON often to\l"
+ .string "level up your party.$"
+
+gUnknown_81B4E0B:: @ 81B4E0B
+ .string "If your foes are too strong, try\n"
+ .string "leveling up your POKéMON some more.\l"
+ .string "Go back the way you came and battle\l"
+ .string "wild POKéMON to level up your party.\l"
+ .string "You may also battle TRAINERS whom you\l"
+ .string "have not battled before.$"
+
+gUnknown_81B4ED8:: @ 81B4ED8
+ .string "Unlike roads and forests, wild POKéMON\n"
+ .string "can appear anywhere in caves.\l"
+ .string "If your POKéMON are hurt in a cave,\l"
+ .string "rush to a POKéMON CENTER or use items\l"
+ .string "to heal them right away. It is very\l"
+ .string "dangerous to force your luck in caves.$"
+
+gUnknown_81B4FB2:: @ 81B4FB2
+ .string "Trust your own knowledge and power.\n"
+ .string "Believe in yourself and find your way!$"
+
+gUnknown_81B4FFD:: @ 81B4FFD
+ .string "A POKéMON CENTER is identified by its\n"
+ .string "red roof and a “P.C” sign. Every\l"
+ .string "POKéMON CENTER offers such services as\l"
+ .string "fully healing POKéMON and free PC use,\l"
+ .string "making it essential for your travels.\l"
+ .string "On the upper floor are facilities for\l"
+ .string "linking with friends and others.$"
+
+gUnknown_81B50FF:: @ 81B50FF
+ .string "A POKéMON MART is identified by its\n"
+ .string "blue roof and a “MART” sign.\l"
+ .string "Items can be bought and sold at any\l"
+ .string "POKéMON MART. Some MARTS carry items\l"
+ .string "that are available only in their towns.$"
+
+gUnknown_81B51B1:: @ 81B51B1
+ .string "You can safely end your game by\n"
+ .string "selecting “SAVE” on the MENU.\l"
+ .string "Once you have saved, the game can be\l"
+ .string "safely turned off. When the game is\l"
+ .string "turned back on, you can resume from\l"
+ .string "where you last saved.$"
+
+gUnknown_81B5272:: @ 81B5272
+ .string "POKéMON are living beings about which\n"
+ .string "many mysteries still remain. You may\l"
+ .string "see them in grass, the sea, and caves.\l"
+ .string "They appear to obey the wishes of the\l"
+ .string "TRAINERS that caught them.$"
+
+gUnknown_81B5325:: @ 81B5325
+ .string "Use the FAME CHECKER among the\n"
+ .string "KEY ITEMS in your BAG.\l"
+ .string "It may give you a hint, so try it out.$"
+
+gUnknown_81B5382:: @ 81B5382
+ .string "A HIDDEN move is taught to a POKéMON\n"
+ .string "using an HM (Hidden Machine).\l"
+ .string "A HIDDEN move is important for helping\l"
+ .string "your adventure. For example, one is\l"
+ .string "used to light up dark caves. Another\l"
+ .string "cuts down small trees. There is one\l"
+ .string "for traveling on water, and so on.$"
+
+gUnknown_81B547C:: @ 81B547C
+ .string "Try to catch wild POKéMON by throwing\n"
+ .string "the special SAFARI BALLS.\l"
+ .string "You may keep any item you find, too.$"
+
+gUnknown_81B54E1:: @ 81B54E1
+ .string "Your SAFARI GAME ends once you have\n"
+ .string "traveled a certain distance or thrown\l"
+ .string "all your SAFARI BALLS.\l"
+ .string "Open the MENU to check the remaining\l"
+ .string "number of steps and SAFARI BALLS.$"
+
+gUnknown_81B5589:: @ 81B5589
+ .string "If you would like to cut your SAFARI\n"
+ .string "GAME short, open the MENU and select\l"
+ .string "“RETIRE” at the top of the list.$"
+
+gUnknown_81B55F4:: @ 81B55F4
+ .string "POKéMON GYMS are operated by the\n"
+ .string "POKéMON LEAGUE and are training\l"
+ .string "facilities for TRAINERS. They are all\l"
+ .string "across the land in cities and towns.\l"
+ .string "Each one is headed by a LEADER, who\l"
+ .string "is a very skilled TRAINER. Beat the\l"
+ .string "LEADER to collect a BADGE.$"
+
+gUnknown_81B56E3:: @ 81B56E3
+ .string " Using “POKéDEX”$"
+
+gUnknown_81B56F4:: @ 81B56F4
+ .string " Using “POKéMON”$"
+
+gUnknown_81B5705:: @ 81B5705
+ .string " Using “SUMMARY”$"
+
+gUnknown_81B5717:: @ 81B5717
+ .string " Using “SWITCH”$"
+
+gUnknown_81B5728:: @ 81B5728
+ .string " Using “ITEM”$"
+
+gUnknown_81B5737:: @ 81B5737
+ .string " Using “BAG”$"
+
+gUnknown_81B5744:: @ 81B5744
+ .string " Using an item$"
+
+gUnknown_81B5754:: @ 81B5754
+ .string " Using a key item$"
+
+gUnknown_81B5767:: @ 81B5767
+ .string " Using a POKé BALL$"
+
+gUnknown_81B577B:: @ 81B577B
+ .string " Using “{PLAYER}”$"
+
+gUnknown_81B5787:: @ 81B5787
+ .string " Using “SAVE”$"
+
+gUnknown_81B5795:: @ 81B5795
+ .string " Using “OPTION”$"
+
+gUnknown_81B57A5:: @ 81B57A5
+ .string " Using a POTION$"
+
+gUnknown_81B57B8:: @ 81B57B8
+ .string " Using the TOWN MAP$"
+
+gUnknown_81B57CF:: @ 81B57CF
+ .string " Using a TM$"
+
+gUnknown_81B57DE:: @ 81B57DE
+ .string " Using an HM$"
+
+gUnknown_81B57EE:: @ 81B57EE
+ .string "Using a move outside of battle$"
+
+gUnknown_81B580D:: @ 81B580D
+ .string " Riding the BICYCLE$"
+
+gUnknown_81B5824:: @ 81B5824
+ .string "Entering a name$"
+
+gUnknown_81B5834:: @ 81B5834
+ .string "Using a PC$"
+
+gUnknown_81B583F:: @ 81B583F
+ .string " Using “{STR_VAR_1}'S PC”$"
+
+gUnknown_81B5850:: @ 81B5850
+ .string " Using “WITHDRAW”$"
+
+gUnknown_81B5863:: @ 81B5863
+ .string " Using “DEPOSIT”$"
+
+gUnknown_81B5875:: @ 81B5875
+ .string " Using “MOVE”$"
+
+gUnknown_81B5884:: @ 81B5884
+ .string " Moving items$"
+
+gUnknown_81B5893:: @ 81B5893
+ .string " Using “{PLAYER}'s PC”$"
+
+gUnknown_81B58A4:: @ 81B58A4
+ .string " Using “WITHDRAW ITEM”$"
+
+gUnknown_81B58BC:: @ 81B58BC
+ .string " Using “DEPOSIT ITEM”$"
+
+gUnknown_81B58D3:: @ 81B58D3
+ .string " Using “MAILBOX”$"
+
+gUnknown_81B58E5:: @ 81B58E5
+ .string " Using “PROF. OAK'S PC”$"
+
+gUnknown_81B58FD:: @ 81B58FD
+ .string "Opening the MENU$"
+
+gUnknown_81B590E:: @ 81B590E
+ .string " Using “FIGHT”$"
+
+gUnknown_81B591D:: @ 81B591D
+ .string " Using “POKéMON”$"
+
+gUnknown_81B592E:: @ 81B592E
+ .string " Using “SHIFT”$"
+
+gUnknown_81B593E:: @ 81B593E
+ .string " Using “SUMMARY”$"
+
+gUnknown_81B5950:: @ 81B5950
+ .string " Using “BAG”$"
+
+gUnknown_81B595D:: @ 81B595D
+ .string " Reading the “POKéDEX”$"
+
+gUnknown_81B5974:: @ 81B5974
+ .string "Using the PC at home$"
+
+gUnknown_81B5989:: @ 81B5989
+ .string "Using the Item Storage System$"
+
+gUnknown_81B59A7:: @ 81B59A7
+ .string " Using “WITHDRAW ITEM”$"
+
+gUnknown_81B59BF:: @ 81B59BF
+ .string " Using “DEPOSIT ITEM”$"
+
+gUnknown_81B59D6:: @ 81B59D6
+ .string "Using the MAILBOX$"
+
+gUnknown_81B59E8:: @ 81B59E8
+ .string " Using “RUN”$"
+
+gUnknown_81B59F5:: @ 81B59F5
+ .string " “REGISTER” a key item$"
+
+gUnknown_81B5A0D:: @ 81B5A0D
+ .string " Using “BALL”$"
+
+gUnknown_81B5A1B:: @ 81B5A1B
+ .string " Using “BAIT”$"
+
+gUnknown_81B5A29:: @ 81B5A29
+ .string " Using “ROCK”$"
+
+gUnknown_81B5A37:: @ 81B5A37
+ .string " Using “HALL OF FAME”$"
+
+gUnknown_81B5A4D:: @ 81B5A4D
+ .string "{EXTRA_CIRCLE_1} Select “POKéDEX” on the MENU.\n"
+ .string "{EXTRA_CIRCLE_2} Choose POKéMON using commands such\n"
+ .string " as “POKéMON LIST,”\n"
+ .string " “HABITATS OF POKéMON,” and\n"
+ .string " “SEARCH.”\n"
+ .string "{EXTRA_CIRCLE_3} Select a POKéMON to obtain detailed\n"
+ .string " information.$"
+
+gUnknown_81B5B0C:: @ 81B5B0C
+ .string "{EXTRA_CIRCLE_1} Select “POKéMON” on the MENU.\n"
+ .string "{EXTRA_CIRCLE_2} Choose a POKéMON in your party.\n"
+ .string "{EXTRA_CIRCLE_3} Select “SUMMARY,” “SWITCH,”\n"
+ .string " or “ITEM.”$"
+
+gUnknown_81B5B7D:: @ 81B5B7D
+ .string "{EXTRA_CIRCLE_1} Select “SUMMARY.”\n"
+ .string "{EXTRA_CIRCLE_2} Press left or right on the {EXTRA_PLUS} Control\n"
+ .string " Pad to check the information:\n"
+ .string " “POKéMON INFO”\n"
+ .string " “POKéMON SKILLS”\n"
+ .string " “KNOWN MOVES”$"
+
+gUnknown_81B5C13:: @ 81B5C13
+ .string "{EXTRA_CIRCLE_1} Choose the POKéMON you want to\n"
+ .string " switch around.\n"
+ .string "{EXTRA_CIRCLE_2} Select “SWITCH.”\n"
+ .string "{EXTRA_CIRCLE_3} Select the POKéMON to switch with\n"
+ .string " the first one.\n"
+ .string "The POKéMON at the left of the screen\n"
+ .string "will be the first one out in a battle.$"
+
+gUnknown_81B5CDF:: @ 81B5CDF
+ .string "{EXTRA_CIRCLE_1} Select “ITEM.”\n"
+ .string "{EXTRA_CIRCLE_2} Select whether you want to “GIVE”\n"
+ .string " an item to the POKéMON to hold,\n"
+ .string " or “TAKE” an item it is holding.\n"
+ .string "A POKéMON can hold no more than one\n"
+ .string "item!$"
+
+gUnknown_81B5D87:: @ 81B5D87
+ .string "{EXTRA_CIRCLE_1} Select “BAG” on the MENU.\n"
+ .string "{EXTRA_CIRCLE_2} Press left or right on the {EXTRA_PLUS} Control\n"
+ .string " Pad to check the data headings:\n"
+ .string " “ITEMS”\n"
+ .string " “KEY ITEMS”\n"
+ .string " “POKé BALLS”\n"
+ .string " Press up or down to select an item.$"
+
+gUnknown_81B5E41:: @ 81B5E41
+ .string "{EXTRA_CIRCLE_1} Select the “ITEMS” POCKET.\n"
+ .string "{EXTRA_CIRCLE_2} Press up or down on the {EXTRA_PLUS} Control\n"
+ .string " Pad to select an item.\n"
+ .string "{EXTRA_CIRCLE_3} Select “USE” to use the selected\n"
+ .string " item.\n"
+ .string "Some items may not be used depending\n"
+ .string "on the place and/or situation.$"
+
+gUnknown_81B5F10:: @ 81B5F10
+ .string "{EXTRA_CIRCLE_1} Select the “KEY ITEMS” POCKET.\n"
+ .string "{EXTRA_CIRCLE_2} Press up or down on the {EXTRA_PLUS} Control\n"
+ .string " Pad to select a key item.\n"
+ .string "{EXTRA_CIRCLE_3} Select “USE” to use the selected\n"
+ .string " key item.$"
+
+gUnknown_81B5FA6:: @ 81B5FA6
+ .string "{EXTRA_CIRCLE_1} While battling a wild POKéMON,\n"
+ .string " select the BAG's “POKé BALLS”\n"
+ .string " POCKET.\n"
+ .string "{EXTRA_CIRCLE_2} Press up or down on the {EXTRA_PLUS} Control\n"
+ .string " Pad to select a POKé BALL.\n"
+ .string "{EXTRA_CIRCLE_3} Select “USE” to throw the selected\n"
+ .string " POKé BALL.$"
+
+gUnknown_81B606C:: @ 81B606C
+ .string "{EXTRA_CIRCLE_1} Select “{PLAYER}” on the MENU.\n"
+ .string "{EXTRA_CIRCLE_2} Your TRAINER CARD is displayed face\n"
+ .string " up with basic information. Press the\n"
+ .string " A Button to turn the CARD over.\n"
+ .string "{EXTRA_CIRCLE_3} A variety of data can be found on\n"
+ .string " the reverse side of the CARD.$"
+
+gUnknown_81B6140:: @ 81B6140
+ .string "{EXTRA_CIRCLE_1} Select “SAVE” on the MENU.\n"
+ .string "{EXTRA_CIRCLE_2} Select “YES” and your progress is\n"
+ .string " recorded in the save file.\n"
+ .string "Once the game is saved, you may turn\n"
+ .string "off the game. Your game can be resumed\n"
+ .string "from where you saved.$"
+
+gUnknown_81B6203:: @ 81B6203
+ .string "{EXTRA_CIRCLE_1} Select “OPTION” on the MENU.\n"
+ .string "{EXTRA_CIRCLE_2} Press up or down on the {EXTRA_PLUS} Control\n"
+ .string " Pad to select an optional item, then\n"
+ .string " press left or right to alter the\n"
+ .string " settings.\n"
+ .string "{EXTRA_CIRCLE_3} Select “CANCEL” or press the\n"
+ .string " B Button after making changes.$"
+
+gUnknown_81B62E4:: @ 81B62E4
+ .string "{EXTRA_CIRCLE_1} Open the MENU.\n"
+ .string "{EXTRA_CIRCLE_2} Press up or down on the {EXTRA_PLUS} Control\n"
+ .string " Pad and select “BAG.”\n"
+ .string "{EXTRA_CIRCLE_3} Select “POTION” in the “ITEMS”\n"
+ .string " POCKET.\n"
+ .string "{EXTRA_CIRCLE_4} Select “USE.”\n"
+ .string "{EXTRA_CIRCLE_5} Select the POKéMON to be healed.$"
+
+gUnknown_81B6397:: @ 81B6397
+ .string "{EXTRA_CIRCLE_1} Open the MENU.\n"
+ .string "{EXTRA_CIRCLE_2} Press up or down on the {EXTRA_PLUS} Control\n"
+ .string " Pad and select “BAG.”\n"
+ .string "{EXTRA_CIRCLE_3} Press left or right to open the\n"
+ .string " “KEY ITEMS” POCKET, then press\n"
+ .string " up or down to select “TOWN MAP.” \n"
+ .string "{EXTRA_CIRCLE_4} Select “USE” to open the TOWN MAP.$"
+
+gUnknown_81B6478:: @ 81B6478
+ .string "{EXTRA_CIRCLE_1} Open the MENU.\n"
+ .string "{EXTRA_CIRCLE_2} Open the “KEY ITEMS” POCKET in the\n"
+ .string " “BAG.”\n"
+ .string "{EXTRA_CIRCLE_3} “OPEN” the TM CASE.\n"
+ .string "{EXTRA_CIRCLE_4} Select and “USE” a TM.\n"
+ .string "{EXTRA_CIRCLE_5} Select a POKéMON that can learn the\n"
+ .string " move in the TM.$"
+
+gUnknown_81B6525:: @ 81B6525
+ .string "{EXTRA_CIRCLE_1} Open the MENU.\n"
+ .string "{EXTRA_CIRCLE_2} Open the “KEY ITEMS” POCKET in the\n"
+ .string " “BAG.”\n"
+ .string "{EXTRA_CIRCLE_3} “OPEN” the TM CASE.\n"
+ .string "{EXTRA_CIRCLE_4} Select and “USE” an HM.\n"
+ .string "{EXTRA_CIRCLE_5} Select a POKéMON that can learn it.\n"
+ .string "HMs are hard to remove, so be careful!$"
+
+gUnknown_81B65E7:: @ 81B65E7
+ .string "{EXTRA_CIRCLE_1} Open the MENU.\n"
+ .string "{EXTRA_CIRCLE_2} Select “POKéMON.”\n"
+ .string "{EXTRA_CIRCLE_3} Select a POKéMON that knows an\n"
+ .string " HM move. The usable HM move(s)\n"
+ .string " will be shown in blue. Select and\n"
+ .string " use the desired move to destroy an\n"
+ .string " obstacle, fly, surf, etc.$"
+
+gUnknown_81B66BA:: @ 81B66BA
+ .string "{EXTRA_CIRCLE_1} Open the MENU. Open the\n"
+ .string " “KEY ITEMS” POCKET in the “BAG”\n"
+ .string " and select the “BICYCLE.”\n"
+ .string "{EXTRA_CIRCLE_2} The BICYCLE can be ridden by\n"
+ .string " selecting “USE.” You may also\n"
+ .string " “REGISTER” it for instant use by\n"
+ .string " pressing SELECT.$"
+
+gUnknown_81B678E:: @ 81B678E
+ .string "{EXTRA_CIRCLE_1} Move the cursor to the letter you\n"
+ .string " want with the {EXTRA_PLUS} Control Pad, then\n"
+ .string " press the A Button to enter it.\n"
+ .string "{EXTRA_CIRCLE_2} Press the B Button to back up.\n"
+ .string "{EXTRA_CIRCLE_3} Press SELECT to switch between\n"
+ .string " uppercase and lowercase letters.\n"
+ .string "{EXTRA_CIRCLE_4} Press the A Button on “OK.”$"
+
+gUnknown_81B6883:: @ 81B6883
+ .string "{EXTRA_CIRCLE_1} Go to any POKéMON CENTER, go up\n"
+ .string " to the PC, then press the A Button.$"
+
+gUnknown_81B68CD:: @ 81B68CD
+ .string "{EXTRA_CIRCLE_1} Select “{STR_VAR_1}'S PC” on the PC.\n"
+ .string "{EXTRA_CIRCLE_2} Select from one of the top three\n"
+ .string " MENU items to access the POKéMON\n"
+ .string " Storage System.\n"
+ .string "If you catch a POKéMON when you have\n"
+ .string "six in your party, the POKéMON is sent\n"
+ .string "automatically to a BOX in the System!$"
+
+gUnknown_81B69B9:: @ 81B69B9
+ .string "{EXTRA_CIRCLE_1} Select a POKéMON in the open BOX\n"
+ .string " with the {EXTRA_PLUS} Control Pad.\n"
+ .string "{EXTRA_CIRCLE_2} Select “WITHDRAW” to remove the\n"
+ .string " POKéMON from the BOX and add it to\n"
+ .string " your party.\n"
+ .string "You may not withdraw a POKéMON if you\n"
+ .string "already have six POKéMON with you!$"
+
+gUnknown_81B6A9A:: @ 81B6A9A
+ .string "{EXTRA_CIRCLE_1} Select a POKéMON in your party with\n"
+ .string " the {EXTRA_PLUS} Control Pad.\n"
+ .string "{EXTRA_CIRCLE_2} Select “DEPOSIT.”\n"
+ .string "{EXTRA_CIRCLE_3} Select the BOX, then press the\n"
+ .string " A Button to store the POKéMON.\n"
+ .string "If you have only one POKéMON with you,\n"
+ .string "it may not be stored!$"
+
+gUnknown_81B6B6E:: @ 81B6B6E
+ .string "{EXTRA_CIRCLE_1} Select a POKéMON in the open BOX.\n"
+ .string "{EXTRA_CIRCLE_2} Pick up the POKéMON by selecting\n"
+ .string " “MOVE” and move it anywhere with\n"
+ .string " the {EXTRA_PLUS} Control Pad.\n"
+ .string "{EXTRA_CIRCLE_3} Move the POKéMON to the BOX name\n"
+ .string " and press left or right to move it\n"
+ .string " to another BOX.$"
+
+gUnknown_81B6C4F:: @ 81B6C4F
+ .string "{EXTRA_CIRCLE_1} Faintly shown POKéMON can be made\n"
+ .string " to hold an item by selecting it and\n"
+ .string " pressing the A Button.\n"
+ .string "{EXTRA_CIRCLE_2} Clearly shown POKéMON can be made\n"
+ .string " to give the item they are holding to\n"
+ .string " another POKéMON, or return the item\n"
+ .string " to the BAG with the A Button.$"
+
+gUnknown_81B6D4A:: @ 81B6D4A
+ .string "{EXTRA_CIRCLE_1} Select “{PLAYER}'s PC” on the PC.\n"
+ .string "{EXTRA_CIRCLE_2} Select either “ITEM STORAGE” or\n"
+ .string " “MAILBOX.”\n"
+ .string "You may store things in your own PC\n"
+ .string "if your BAG is full. You may also\n"
+ .string "withdraw items stored in your PC.$"
+
+gUnknown_81B6E02:: @ 81B6E02
+ .string "{EXTRA_CIRCLE_1} Select “WITHDRAW ITEM.”\n"
+ .string "{EXTRA_CIRCLE_2} Select the item to be withdrawn.\n"
+ .string "{EXTRA_CIRCLE_3} The item can be withdrawn and\n"
+ .string " placed in the BAG's ITEMS POCKET.\n"
+ .string " It may also be directly given to a\n"
+ .string " POKéMON to hold.$"
+
+gUnknown_81B6EC1:: @ 81B6EC1
+ .string "{EXTRA_CIRCLE_1} Select “DEPOSIT ITEM.”\n"
+ .string "{EXTRA_CIRCLE_2} Select the item in the BAG to be\n"
+ .string " deposited using the {EXTRA_PLUS} Control Pad.\n"
+ .string "{EXTRA_CIRCLE_3} If there is more than one \n"
+ .string " item to be deposited, enter the\n"
+ .string " quantity with the {EXTRA_PLUS} Control Pad,\n"
+ .string " then press the A Button.$"
+
+gUnknown_81B6FA8:: @ 81B6FA8
+ .string "When MAIL is taken from a POKéMON,\n"
+ .string "it is moved to the MAILBOX. If it has\n"
+ .string "no MAIL, the MAILBOX can't be used.\n"
+ .string "{EXTRA_CIRCLE_1} Select “{PLAYER}'S PC” on the PC.\n"
+ .string "{EXTRA_CIRCLE_2} Select “MAILBOX” to read MAIL or\n"
+ .string " make a POKéMON hold MAIL.$"
+
+gUnknown_81B7075:: @ 81B7075
+ .string "{EXTRA_CIRCLE_1} Select “PROF. OAK'S PC” on the PC.\n"
+ .string "{EXTRA_CIRCLE_2} PROF. OAK will evaluate your\n"
+ .string " POKéDEX.\n"
+ .string "His evaluations should give you hints\n"
+ .string "for catching more POKéMON!$"
+
+gUnknown_81B7108:: @ 81B7108
+ .string "{EXTRA_CIRCLE_1} Press START.\n"
+ .string "{EXTRA_CIRCLE_2} The MENU will open on the right.\n"
+ .string "{EXTRA_CIRCLE_3} Depending on the situation, the MENU\n"
+ .string " may feature different headings.\n"
+ .string "The MENU will not open in certain\n"
+ .string "situations such as when talking, doing\n"
+ .string "something, battling, etc.$"
+
+gUnknown_81B71EA:: @ 81B71EA
+ .string "{EXTRA_CIRCLE_1} Select “FIGHT.”\n"
+ .string "{EXTRA_CIRCLE_2} Select one of the moves shown,\n"
+ .string "and that move will be used!$"
+
+gUnknown_81B723B:: @ 81B723B
+ .string "{EXTRA_CIRCLE_1} Select “POKéMON.”\n"
+ .string "{EXTRA_CIRCLE_2} Select the POKéMON in your party\n"
+ .string " that you want to use.\n"
+ .string "{EXTRA_CIRCLE_3} If you have two or more POKéMON\n"
+ .string " with you, they may be switched by\n"
+ .string " selecting “SHIFT.” Check POKéMON\n"
+ .string " data by selecting “SUMMARY.”$"
+
+gUnknown_81B7319:: @ 81B7319
+ .string "This command switches the POKéMON in\n"
+ .string "battle with another one in your party.\n"
+ .string "{EXTRA_CIRCLE_1} Select the POKéMON to be sent out.\n"
+ .string "{EXTRA_CIRCLE_2} Select “SHIFT.”\n"
+ .string "{EXTRA_CIRCLE_3} The selected POKéMON will switch\n"
+ .string " places with the POKéMON in battle!$"
+
+gUnknown_81B73E8:: @ 81B73E8
+ .string "{EXTRA_CIRCLE_1} Select “SUMMARY.”\n"
+ .string "{EXTRA_CIRCLE_2} Press left or right on the {EXTRA_PLUS} Control\n"
+ .string " Pad to check the information:\n"
+ .string " “POKéMON INFO”\n"
+ .string " “POKéMON SKILLS”\n"
+ .string " “KNOWN MOVES”$"
+
+gUnknown_81B747E:: @ 81B747E
+ .string "{EXTRA_CIRCLE_1} Select “BAG.”\n"
+ .string "{EXTRA_CIRCLE_2} Press left or right on the {EXTRA_PLUS} Control\n"
+ .string " Pad to check the data headings:\n"
+ .string " “ITEMS”\n"
+ .string " “KEY ITEMS”\n"
+ .string " “POKé BALLS”\n"
+ .string " Press up or down to select an item.$"
+
+gUnknown_81B752C:: @ 81B752C
+ .string "{EXTRA_CIRCLE_1} POKéMON that you have caught are\n"
+ .string " identified by a POKé BALL mark on\n"
+ .string " the POKéDEX list.\n"
+ .string "{EXTRA_CIRCLE_2} A caught POKéMON will provide a\n"
+ .string " large amount of data.\n"
+ .string "{EXTRA_CIRCLE_3} Select “AREA” to display the TOWN\n"
+ .string " MAP with the POKéMON's habitat(s).$"
+
+gUnknown_81B7611:: @ 81B7611
+ .string "{EXTRA_CIRCLE_1} Go up to the PC at home, then press\n"
+ .string " the A Button.\n"
+ .string "{EXTRA_CIRCLE_2} The PC will turn on.\n"
+ .string "{EXTRA_CIRCLE_3} Select either “ITEM STORAGE” or\n"
+ .string " “MAILBOX.”$"
+
+gUnknown_81B7692:: @ 81B7692
+ .string "{EXTRA_CIRCLE_1} Select “WITHDRAW ITEM” to withdraw\n"
+ .string " an item stored on your PC.\n"
+ .string "{EXTRA_CIRCLE_2} Select “DEPOSIT ITEM” to put \n"
+ .string " an item from your BAG into your PC.$"
+
+gUnknown_81B771E:: @ 81B771E
+ .string "{EXTRA_CIRCLE_1} Select “WITHDRAW ITEM.”\n"
+ .string "{EXTRA_CIRCLE_2} Select the item to be withdrawn.\n"
+ .string "{EXTRA_CIRCLE_3} The item can be withdrawn and\n"
+ .string " placed in the BAG's ITEMS POCKET.\n"
+ .string " It may also be directly given to a\n"
+ .string " POKéMON to hold.$"
+
+gUnknown_81B77DD:: @ 81B77DD
+ .string "{EXTRA_CIRCLE_1} Select “DEPOSIT ITEM.”\n"
+ .string "{EXTRA_CIRCLE_2} Select the item in the BAG to be\n"
+ .string " deposited using the {EXTRA_PLUS} Control Pad.\n"
+ .string "{EXTRA_CIRCLE_3} If there is nothing in the BAG, this\n"
+ .string " command can't be used!$"
+
+gUnknown_81B7884:: @ 81B7884
+ .string "When MAIL is taken from a POKéMON,\n"
+ .string "it is moved to the MAILBOX. If it has\n"
+ .string "no MAIL, the MAILBOX can't be used.\n"
+ .string "{EXTRA_CIRCLE_1} Select MAIL by name to read it or\n"
+ .string " make a POKéMON hold it.$"
+
+gUnknown_81B7931:: @ 81B7931
+ .string "You may not “RUN” from a TRAINER\n"
+ .string "battle!\n"
+ .string "{EXTRA_CIRCLE_1} You may “RUN” from a wild POKéMON.\n"
+ .string "{EXTRA_CIRCLE_2} Your chance of escape is improved\n"
+ .string " if your POKéMON in battle is fast.$"
+
+gUnknown_81B79CB:: @ 81B79CB
+ .string "You may “REGISTER” a key item for\n"
+ .string "instant use by pressing SELECT!\n"
+ .string "{EXTRA_CIRCLE_1} Open the “KEY ITEMS” POCKET.\n"
+ .string "{EXTRA_CIRCLE_2} Select the key item, then select\n"
+ .string " “REGISTER.”$"
+
+gUnknown_81B7A60:: @ 81B7A60
+ .string "{EXTRA_CIRCLE_1} Select to throw the special POKé\n"
+ .string " BALL used only in the SAFARI ZONE.\n"
+ .string "When wild POKéMON appear, throw lots\n"
+ .string "of SAFARI BALLS to catch them!$"
+
+gUnknown_81B7AEE:: @ 81B7AEE
+ .string "{EXTRA_CIRCLE_1} Select to throw the special food\n"
+ .string " used only in the SAFARI ZONE.\n"
+ .string "It is POKéMON food rolled up into\n"
+ .string "a ball for easy eating. When BAIT is\n"
+ .string "thrown, the wild POKéMON may get\n"
+ .string "attracted by it, and may not flee!$"
+
+gUnknown_81B7BBE:: @ 81B7BBE
+ .string "{EXTRA_CIRCLE_1} Select to throw a rock lying on\n"
+ .string " the ground in the SAFARI ZONE.\n"
+ .string "Throwing a rock at a POKéMON may \n"
+ .string "make it run away, but it becomes easier\n"
+ .string "to catch!$"
+
+gUnknown_81B7C57:: @ 81B7C57
+ .string "{EXTRA_CIRCLE_1} Select “HALL OF FAME” on the PC.\n"
+ .string "{EXTRA_CIRCLE_2} The POKéMON that have entered the\n"
+ .string " HALL OF FAME can be examined.$"
+
+gUnknown_81B7CC1:: @ 81B7CC1
+ .string "HP$"
+
+gUnknown_81B7CC4:: @ 81B7CC4
+ .string "EXP. {EXTRA_LEFT_PAREN}EXP. Points{EXTRA_RIGHT_PAREN}$"
+
+gUnknown_81B7CD9:: @ 81B7CD9
+ .string "MOVES$"
+
+gUnknown_81B7CDF:: @ 81B7CDF
+ .string "ATTACK$"
+
+gUnknown_81B7CE6:: @ 81B7CE6
+ .string "DEFENSE$"
+
+gUnknown_81B7CEE:: @ 81B7CEE
+ .string "SP. ATK$"
+
+gUnknown_81B7CF6:: @ 81B7CF6
+ .string "SP. DEF$"
+
+gUnknown_81B7CFE:: @ 81B7CFE
+ .string "SPEED$"
+
+gUnknown_81B7D04:: @ 81B7D04
+ .string "Lv. {EXTRA_LEFT_PAREN}Level{EXTRA_RIGHT_PAREN}$"
+
+gUnknown_81B7D12:: @ 81B7D12
+ .string "TYPE$"
+
+gUnknown_81B7D17:: @ 81B7D17
+ .string "OT$"
+
+gUnknown_81B7D1A:: @ 81B7D1A
+ .string "ITEM$"
+
+gUnknown_81B7D1F:: @ 81B7D1F
+ .string "ABILITY$"
+
+gUnknown_81B7D27:: @ 81B7D27
+ .string "MONEY$"
+
+gUnknown_81B7D2D:: @ 81B7D2D
+ .string "MOVE TYPE$"
+
+gUnknown_81B7D37:: @ 81B7D37
+ .string "NATURE$"
+
+gUnknown_81B7D3E:: @ 81B7D3E
+ .string "ID No.$"
+
+gUnknown_81B7D45:: @ 81B7D45
+ .string "PP$"
+
+gUnknown_81B7D48:: @ 81B7D48
+ .string "POWER$"
+
+gUnknown_81B7D4E:: @ 81B7D4E
+ .string "ACCURACY$"
+
+gUnknown_81B7D57:: @ 81B7D57
+ .string "FNT$"
+
+gUnknown_81B7D5B:: @ 81B7D5B
+ .string "ITEMS$"
+
+gUnknown_81B7D61:: @ 81B7D61
+ .string "KEY ITEMS$"
+
+gUnknown_81B7D6B:: @ 81B7D6B
+ .string "POKé BALLS$"
+
+gUnknown_81B7D76:: @ 81B7D76
+ .string "POKéDEX$"
+
+gUnknown_81B7D7E:: @ 81B7D7E
+ .string "PLAY TIME$"
+
+gUnknown_81B7D88:: @ 81B7D88
+ .string "BADGES$"
+
+gUnknown_81B7D8F:: @ 81B7D8F
+ .string "TEXT SPEED$"
+
+gUnknown_81B7D9A:: @ 81B7D9A
+ .string "BATTLE SCENE$"
+
+gUnknown_81B7DA7:: @ 81B7DA7
+ .string "BATTLE STYLE$"
+
+gUnknown_81B7DB4:: @ 81B7DB4
+ .string "SOUND$"
+
+gUnknown_81B7DBA:: @ 81B7DBA
+ .string "BUTTON MODE$"
+
+gUnknown_81B7DC6:: @ 81B7DC6
+ .string "FRAME$"
+
+gUnknown_81B7DCC:: @ 81B7DCC
+ .string "CANCEL$"
+
+gUnknown_81B7DD3:: @ 81B7DD3
+ .string "TM$"
+
+gUnknown_81B7DD6:: @ 81B7DD6
+ .string "HM$"
+
+gUnknown_81B7DD9:: @ 81B7DD9
+ .string "HM MOVE$"
+
+gUnknown_81B7DE1:: @ 81B7DE1
+ .string "EVOLUTION$"
+
+gUnknown_81B7DEB:: @ 81B7DEB
+ .string "STATUS PROBLEM$"
+
+gUnknown_81B7DFA:: @ 81B7DFA
+ .string "POKéMON$"
+
+gUnknown_81B7E02:: @ 81B7E02
+ .string "ID No.$"
+
+gUnknown_81B7E09:: @ 81B7E09
+ .string "MONEY$"
+
+gUnknown_81B7E0F:: @ 81B7E0F
+ .string "BADGES$"
+
+gUnknown_81B7E16:: @ 81B7E16
+ .string "HP indicates a POKéMON's vitality.\n"
+ .string "If a POKéMON's HP drops to zero, it\l"
+ .string "faints and is unable to battle.\l"
+ .string "So, the key in battle is to try to\l"
+ .string "reduce the foe's HP to zero.\l"
+ .string "If your POKéMON are hurt, restore their\l"
+ .string "HP at a POKéMON CENTER or use items.$"
+
+gUnknown_81B7F0A:: @ 81B7F0A
+ .string "EXP. Points stands for “Experience\n"
+ .string "Points.” POKéMON gain EXP. Points by\l"
+ .string "participating in winning battles.\l"
+ .string "When a POKéMON accumulates sufficient\l"
+ .string "EXP. Points, it levels up. The EXP. Bar\l"
+ .string "indicates accumulated EXP. Points.\l"
+ .string "It returns to zero upon leveling up.$"
+
+gUnknown_81B800A:: @ 81B800A
+ .string "POKéMON may learn up to four different\n"
+ .string "moves. There are many kinds of moves\l"
+ .string "including attacks and those with\l"
+ .string "special effects. The kinds of moves\l"
+ .string "that can be learned vary for each\l"
+ .string "POKéMON. Some moves can be learned\l"
+ .string "from items.$"
+
+gUnknown_81B80EC:: @ 81B80EC
+ .string "ATTACK indicates the power of an\n"
+ .string "offensive move. The higher this stat,\l"
+ .string "the more powerful the move.\l"
+ .string "It is applied for the following move\l"
+ .string "types: NORMAL, POISON, GROUND,\l"
+ .string "FLYING, BUG, FIGHTING, ROCK, GHOST,\l"
+ .string "and STEEL.$"
+
+gUnknown_81B81C2:: @ 81B81C2
+ .string "DEFENSE indicates the resistance a\n"
+ .string "POKéMON has against physical attacks.\l"
+ .string "The higher this stat, the less damage\l"
+ .string "sustained from a foe's physical hit.$"
+
+gUnknown_81B8256:: @ 81B8256
+ .string "SP. ATK (Special Attack) indicates the\n"
+ .string "power of a special attack move.\l"
+ .string "The higher this stat, the more powerful\l"
+ .string "the special attack move.\l"
+ .string "It is applied for the following move\l"
+ .string "types: FIRE, WATER, ELECTRIC, GRASS,\l"
+ .string "ICE, PSYCHIC, DRAGON, and DARK.$"
+
+gUnknown_81B8348:: @ 81B8348
+ .string "SP. DEF (Special Defense) indicates\n"
+ .string "the resistance a POKéMON has against\l"
+ .string "special attacks.\l"
+ .string "The higher this stat, the less damage\l"
+ .string "sustained from a foe's special attack.$"
+
+gUnknown_81B83EF:: @ 81B83EF
+ .string "SPEED indicates the agility of a\n"
+ .string "POKéMON. If this stat exceeds the foe's\l"
+ .string "in battle, the POKéMON can make a move\l"
+ .string "before its slower opponent.$"
+
+gUnknown_81B847B:: @ 81B847B
+ .string "Lv. (Level) indicates the growth and\n"
+ .string "strength of a POKéMON.\l"
+ .string "In general, when a POKéMON levels up,\l"
+ .string "its stats such as HP, ATTACK, and\l"
+ .string "DEFENSE rise, making it stronger.\l"
+ .string "POKéMON may learn a new move upon\l"
+ .string "leveling up.$"
+
+gUnknown_81B8550:: @ 81B8550
+ .string "POKéMON and moves are classified by\n"
+ .string "type. Every type has advantageous and\l"
+ .string "disadvantageous matchups against\l"
+ .string "other types. For example, like a rock-\l"
+ .string "paper-scissors game, the WATER type is\l"
+ .string "strong against the FIRE type and weak\l"
+ .string "against the GRASS type.$"
+
+gUnknown_81B8647:: @ 81B8647
+ .string "OT stands for “Original TRAINER,”\n"
+ .string "the first TRAINER to have caught the\l"
+ .string "selected POKéMON.\l"
+ .string "Even if the POKéMON is traded, the OT\l"
+ .string "name will remain unchanged.$"
+
+gUnknown_81B86E2:: @ 81B86E2
+ .string "All POKéMON can be made to hold one\n"
+ .string "item each. Some items will be used by\l"
+ .string "the POKéMON automatically in certain\l"
+ .string "situations. To make a POKéMON hold an\l"
+ .string "item, select the item from the BAG and\l"
+ .string "“GIVE” it to the POKéMON.$"
+
+gUnknown_81B87B8:: @ 81B87B8
+ .string "All POKéMON have a special ABILITY.\n"
+ .string "There are many different kinds of these\l"
+ .string "abilities, some used in battle, some\l"
+ .string "elsewhere. The abilities differ from\l"
+ .string "species to species. Some species may\l"
+ .string "have more than one kind of ability.$"
+
+gUnknown_81B8897:: @ 81B8897
+ .string "Whenever you win a battle against a\n"
+ .string "TRAINER, you are given prize money.\l"
+ .string "Save up your prize money so you can\l"
+ .string "enjoy shopping at POKéMON MARTS!$"
+
+gUnknown_81B8924:: @ 81B8924
+ .string "Moves are also classified by types.\n"
+ .string "If a POKéMON of a certain type uses\l"
+ .string "a move of the same type, the move's\l"
+ .string "power is boosted. If the move's type\l"
+ .string "has a matchup advantage against the\l"
+ .string "target, its effectiveness is also\l"
+ .string "boosted.$"
+
+gUnknown_81B8A04:: @ 81B8A04
+ .string "All POKéMON have a personality,\n"
+ .string "or “NATURE.” The POKéMON's\l"
+ .string "nature appears to affect how the\l"
+ .string "POKéMON will grow upon leveling up.$"
+
+gUnknown_81B8A84:: @ 81B8A84
+ .string "The ID No. is a special number assigned\n"
+ .string "specifically to you as a TRAINER.\l"
+ .string "Together with the OT name, the ID No.\l"
+ .string "is used to precisely identify the\l"
+ .string "Original TRAINER.\l"
+ .string "The ID No. does not change even if the\l"
+ .string "POKéMON is traded.$"
+
+gUnknown_81B8B62:: @ 81B8B62
+ .string "PP stands for “Power Points.”\n"
+ .string "It indicates the number of times a\l"
+ .string "certain move can be used in battle.\l"
+ .string "Like HP, PP can be restored by visiting\l"
+ .string "a POKéMON CENTER or using certain\l"
+ .string "items.$"
+
+gUnknown_81B8C18:: @ 81B8C18
+ .string "POWER indicates the strength of an\n"
+ .string "attack. The higher this number, the\l"
+ .string "greater the damage that can be\l"
+ .string "inflicted on the foe!$"
+
+gUnknown_81B8C94:: @ 81B8C94
+ .string "ACCURACY indicates the probability of\n"
+ .string "the move hitting the foe.\l"
+ .string "The higher this number, the more likely\l"
+ .string "the move will strike the target.$"
+
+gUnknown_81B8D1D:: @ 81B8D1D
+ .string "FNT stands for “fainted.”\n"
+ .string "A POKéMON faints if its HP is reduced\l"
+ .string "to zero. It becomes incapable of taking\l"
+ .string "part in battle.\l"
+ .string "Restore a fainted POKéMON at a POKéMON\l"
+ .string "CENTER, or use an item.$"
+
+gUnknown_81B8DD4:: @ 81B8DD4
+ .string "Ordinary items bought at any POKéMON\n"
+ .string "MART are placed in the ITEMS POCKET.\l"
+ .string "Items may be used, given to a POKéMON\l"
+ .string "to hold, or tossed out as garbage.$"
+
+gUnknown_81B8E67:: @ 81B8E67
+ .string "Important items that you find or \n"
+ .string "receive from people are placed in the\l"
+ .string "KEY ITEMS POCKET.\l"
+ .string "Key items may be used, or registered\l"
+ .string "for use instantly with SELECT. Once\l"
+ .string "registered, the item can be used\l"
+ .string "without opening the MENU and BAG.$"
+
+gUnknown_81B8F4D:: @ 81B8F4D
+ .string "POKé BALLS, which are used for\n"
+ .string "catching wild POKéMON, are placed in\l"
+ .string "the POKé BALLS POCKET.\l"
+ .string "POKé BALLS may be bought at POKéMON\l"
+ .string "MARTS. They may be used, given to a\l"
+ .string "POKéMON to hold, or tossed out as\l"
+ .string "garbage.$"
+
+gUnknown_81B901B:: @ 81B901B
+ .string "This indicates the number of species of\n"
+ .string "POKéMON you have caught and/or\l"
+ .string "evolved to fill the POKéDEX.\l"
+ .string "Try hard to catch all sorts of\l"
+ .string "POKéMON!$"
+
+gUnknown_81B90A7:: @ 81B90A7
+ .string "This is the total amount of time that\n"
+ .string "you have played this game.$"
+
+gUnknown_81B90E8:: @ 81B90E8
+ .string "The POKéMON LEAGUE BADGES that you\n"
+ .string "have won are registered and shown.\l"
+ .string "Earn BADGES by defeating GYM LEADERS\l"
+ .string "in various cities and towns.$"
+
+gUnknown_81B9170:: @ 81B9170
+ .string "You can adjust how quickly the text is\n"
+ .string "displayed. Choose one: SLOW, MID,\l"
+ .string "or FAST.$"
+
+gUnknown_81B91C2:: @ 81B91C2
+ .string "You can choose to turn the battle\n"
+ .string "animation ON or OFF.$"
+
+gUnknown_81B91F9:: @ 81B91F9
+ .string "You can choose whether or not a\n"
+ .string "TRAINER can switch a POKéMON after\l"
+ .string "it has made its foe faint.\l"
+ .string "Set to “SHIFT” if you would like the\l"
+ .string "chance to switch a POKéMON after it\l"
+ .string "has made its foe faint.$"
+
+gUnknown_81B92B8:: @ 81B92B8
+ .string "You can choose between MONO and\n"
+ .string "STEREO sound output.$"
+
+gUnknown_81B92ED:: @ 81B92ED
+ .string "Set to “HELP” to display help messages\n"
+ .string "by pressing the L or R Button.\l"
+ .string "Set to “LR” to enable the switching\l"
+ .string "of the POKéDEX pages and BAG POCKETS\l"
+ .string "using the L and R Buttons.\l"
+ .string "Set to “L=A” to make the L Button\l"
+ .string "work the same as the A Button.$"
+
+gUnknown_81B93D8:: @ 81B93D8
+ .string "You may choose the design of the frame\n"
+ .string "around certain menus. Try them out and\l"
+ .string "see what you like.$"
+
+gUnknown_81B9439:: @ 81B9439
+ .string "The settings will be changed to the\n"
+ .string "selections shown in red, and you will\l"
+ .string "return to the MENU.$"
+
+gUnknown_81B9497:: @ 81B9497
+ .string "A TM (Technical Machine) is a device\n"
+ .string "used to teach a move to a POKéMON.\l"
+ .string "There are many different kinds.\l"
+ .string "Moves can be taught only to those\l"
+ .string "POKéMON capable of using them.\l"
+ .string "A TM breaks after a single use.$"
+
+gUnknown_81B9560:: @ 81B9560
+ .string "An HM (Hidden Machine) is a device used\n"
+ .string "to teach a HIDDEN move to a POKéMON.\l"
+ .string "A HIDDEN move can be taught only to\l"
+ .string "those POKéMON capable of using it.\l"
+ .string "Unlike a TM, an HM can be used over\l"
+ .string "and over. A HIDDEN move can be tough\l"
+ .string "for a POKéMON to forget.$"
+
+gUnknown_81B9656:: @ 81B9656
+ .string "HIDDEN moves are those that are\n"
+ .string "especially important for your\l"
+ .string "adventure. To use such a move outside\l"
+ .string "of battle, open the “POKéMON” MENU\l"
+ .string "and make the POKéMON that knows the\l"
+ .string "move use it. A fainted POKéMON may use\l"
+ .string "a HIDDEN move outside of battle.$"
+
+gUnknown_81B9749:: @ 81B9749
+ .string "Among POKéMON, there are some that\n"
+ .string "undergo major changes (evolution) upon\l"
+ .string "growing to certain levels. Evolution\l"
+ .string "causes a POKéMON to alter form, change\l"
+ .string "its name, and perhaps change the moves\l"
+ .string "it may learn. Some POKéMON evolve\l"
+ .string "due to reasons other than leveling up.$"
+
+gUnknown_81B984F:: @ 81B984F
+ .string "Status problems include:\n"
+ .string "Sleep: Can't use moves.\l"
+ .string "Poison: Causes steady HP loss.\l"
+ .string "Paralysis: May prevent moves.\l"
+ .string "Burn: HP loss and lowers ATTACK.\l"
+ .string "Freeze: Can't use moves.\l"
+ .string "These can be healed with items, etc.$"
+
+gUnknown_81B991C:: @ 81B991C
+ .string "POKéMON is a name given to describe\n"
+ .string "wondrous creatures that inhabit all\l"
+ .string "corners of this world.\l"
+ .string "People raise POKéMON to be their pets,\l"
+ .string "use them for battling, and so on.$"
+
+gUnknown_81B99C4:: @ 81B99C4
+ .string "The ID No. is a special number assigned\n"
+ .string "specifically to you as a TRAINER.\l"
+ .string "Together with the OT name, the ID No.\l"
+ .string "is used to precisely identify the\l"
+ .string "Original TRAINER.\l"
+ .string "The ID No. does not change even if the\l"
+ .string "POKéMON is traded.$"
+
+gUnknown_81B9AA2:: @ 81B9AA2
+ .string "Whenever you win a battle against a\n"
+ .string "TRAINER, you are given prize money.\l"
+ .string "Save up your prize money so you can\l"
+ .string "enjoy shopping at POKéMON MARTS!$"
+
+gUnknown_81B9B2F:: @ 81B9B2F
+ .string "This indicates the number of POKéMON\n"
+ .string "LEAGUE BADGES that you have won.\l"
+ .string "Earn BADGES by defeating GYM LEADERS\l"
+ .string "in various cities and towns.$"
+
+gUnknown_81B9BB7:: @ 81B9BB7
+ .string "The HELP System$"
+
+gUnknown_81B9BC7:: @ 81B9BC7
+ .string "The game$"
+
+gUnknown_81B9BD0:: @ 81B9BD0
+ .string "Wireless Adapter$"
+
+gUnknown_81B9BE1:: @ 81B9BE1
+ .string "Game fundamentals 1$"
+
+gUnknown_81B9BF5:: @ 81B9BF5
+ .string "Game fundamentals 2$"
+
+gUnknown_81B9C09:: @ 81B9C09
+ .string "Game fundamentals 3$"
+
+gUnknown_81B9C1D:: @ 81B9C1D
+ .string "What are POKéMON?$"
+
+gUnknown_81B9C2F:: @ 81B9C2F
+ .string "The help messages change depending on\n"
+ .string "how much you have progressed in the\l"
+ .string "game. They are designed to support you\l"
+ .string "when you need them. If there is\l"
+ .string "anything that you don't understand,\l"
+ .string "please look up the HELP System!$"
+
+gUnknown_81B9D04:: @ 81B9D04
+ .string "You become the main character to\n"
+ .string "explore the world of POKéMON!\l"
+ .string "By talking to people and solving\l"
+ .string "mysteries, new paths will open to you.\l"
+ .string "Strive for the goal together with your\l"
+ .string "wonderful POKéMON!$"
+
+gUnknown_81B9DC5:: @ 81B9DC5
+ .string "This game communicates over a wireless\n"
+ .string "link using the Wireless Adapter.\p"
+ .string "Go wireless anywhere, anytime, and\n"
+ .string "with anybody!\p"
+ .string "Try playing with the Wireless Adapter\n"
+ .string "always attached!$"
+
+gUnknown_81B9E75:: @ 81B9E75
+ .string "Visit every city and town, travel every\n"
+ .string "road, explore every cave, and face\l"
+ .string "every challenge as you strive to\l"
+ .string "become the greatest TRAINER of\l"
+ .string "POKéMON!$"
+
+gUnknown_81B9F09:: @ 81B9F09
+ .string "On your adventure, you will be faced\n"
+ .string "with many obstacles. Every obstacle\l"
+ .string "can be overcome by doing something\l"
+ .string "or by solving mysteries. Some obstacles\l"
+ .string "are affected by something that happens\l"
+ .string "far away.$"
+
+gUnknown_81B9FCE:: @ 81B9FCE
+ .string "Some of the obstacles in your way can\n"
+ .string "be removed once your POKéMON learn\l"
+ .string "specific moves.$"
+
+gUnknown_81BA027:: @ 81BA027
+ .string "POKéMON are wondrous creatures that\n"
+ .string "are shrouded in mystery. You may meet\l"
+ .string "them all over the world…in tall\l"
+ .string "grass, caves, the sea, and more.\l"
+ .string "They appear to grow obedient to the\l"
+ .string "TRAINERS that caught them.$"
+
+gUnknown_81BA0F1:: @ 81BA0F1
+ .string "Using the Type Matchup List$"
+
+gUnknown_81BA10D:: @ 81BA10D
+ .string "Own move type: DARK$"
+
+gUnknown_81BA121:: @ 81BA121
+ .string "Own POKéMON type: DARK$"
+
+gUnknown_81BA138:: @ 81BA138
+ .string "Own move type: ROCK$"
+
+gUnknown_81BA14C:: @ 81BA14C
+ .string "Own POKéMON type: ROCK$"
+
+gUnknown_81BA163:: @ 81BA163
+ .string "Own move type: PSYCHIC$"
+
+gUnknown_81BA17A:: @ 81BA17A
+ .string "Own POKéMON type: PSYCHIC$"
+
+gUnknown_81BA194:: @ 81BA194
+ .string "Own move type: FIGHTING$"
+
+gUnknown_81BA1AC:: @ 81BA1AC
+ .string "Own POKéMON type: FIGHTING$"
+
+gUnknown_81BA1C7:: @ 81BA1C7
+ .string "Own move type: GRASS$"
+
+gUnknown_81BA1DC:: @ 81BA1DC
+ .string "Own POKéMON type: GRASS$"
+
+gUnknown_81BA1F4:: @ 81BA1F4
+ .string "Own move type: GHOST$"
+
+gUnknown_81BA209:: @ 81BA209
+ .string "Own POKéMON type: GHOST$"
+
+gUnknown_81BA221:: @ 81BA221
+ .string "Own move type: ICE$"
+
+gUnknown_81BA234:: @ 81BA234
+ .string "Own POKéMON type: ICE$"
+
+gUnknown_81BA24A:: @ 81BA24A
+ .string "Own move type: GROUND$"
+
+gUnknown_81BA260:: @ 81BA260
+ .string "Own POKéMON type: GROUND$"
+
+gUnknown_81BA279:: @ 81BA279
+ .string "Own move type: ELECTRIC$"
+
+gUnknown_81BA291:: @ 81BA291
+ .string "Own POKéMON type: ELECTRIC$"
+
+gUnknown_81BA2AC:: @ 81BA2AC
+ .string "Own move type: POISON$"
+
+gUnknown_81BA2C2:: @ 81BA2C2
+ .string "Own POKéMON type: POISON$"
+
+gUnknown_81BA2DB:: @ 81BA2DB
+ .string "Own move type: DRAGON$"
+
+gUnknown_81BA2F1:: @ 81BA2F1
+ .string "Own POKéMON type: DRAGON$"
+
+gUnknown_81BA30A:: @ 81BA30A
+ .string "Own move type: NORMAL$"
+
+gUnknown_81BA320:: @ 81BA320
+ .string "Own POKéMON type: NORMAL$"
+
+gUnknown_81BA339:: @ 81BA339
+ .string "Own move type: STEEL$"
+
+gUnknown_81BA34E:: @ 81BA34E
+ .string "Own POKéMON type: STEEL$"
+
+gUnknown_81BA366:: @ 81BA366
+ .string "Own move type: FLYING$"
+
+gUnknown_81BA37C:: @ 81BA37C
+ .string "Own POKéMON type: FLYING$"
+
+gUnknown_81BA395:: @ 81BA395
+ .string "Own move type: FIRE$"
+
+gUnknown_81BA3A9:: @ 81BA3A9
+ .string "Own POKéMON type: FIRE$"
+
+gUnknown_81BA3C0:: @ 81BA3C0
+ .string "Own move type: WATER$"
+
+gUnknown_81BA3D5:: @ 81BA3D5
+ .string "Own POKéMON type: WATER$"
+
+gUnknown_81BA3ED:: @ 81BA3ED
+ .string "Own move type: BUG$"
+
+gUnknown_81BA400:: @ 81BA400
+ .string "Own POKéMON type: BUG$"
+
+gUnknown_81BA416:: @ 81BA416
+ .string "Depending on the matchup of the\n"
+ .string "move type and the target POKéMON's\l"
+ .string "type, the move's effectiveness varies:\l"
+ .string "{EXTRA_TARGET}: Super effective!\l"
+ .string "{EXTRA_TRIANGLE}: Not very effective\l"
+ .string "{EXTRA_X}: Not effective at all\l"
+ .string "(No changes for other matchups.)$"
+
+gUnknown_81BA4E6:: @ 81BA4E6
+ .string "Effect on the opposing POKéMON:\p"
+ .string " {EXTRA_TARGET}: PSYCHIC, GHOST\p"
+ .string " {EXTRA_TRIANGLE}: FIGHTING, DARK, STEEL$"
+
+gUnknown_81BA539:: @ 81BA539
+ .string "Effect of foe's move on own POKéMON:\p"
+ .string " {EXTRA_TARGET}: FIGHTING, BUG\p"
+ .string " {EXTRA_TRIANGLE}: GHOST, DARK\p"
+ .string " {EXTRA_X}: PSYCHIC$"
+
+gUnknown_81BA595:: @ 81BA595
+ .string "Effect on the opposing POKéMON:\p"
+ .string " {EXTRA_TARGET}: FIRE, ICE, FLYING, BUG\p"
+ .string " {EXTRA_TRIANGLE}: FIGHTING, GROUND, STEEL$"
+
+gUnknown_81BA5F2:: @ 81BA5F2
+ .string "Effect of foe's move on own POKéMON:\p"
+ .string " {EXTRA_TARGET}: WATER, GRASS, FIGHTING,\n"
+ .string " GROUND, STEEL\p"
+ .string " {EXTRA_TRIANGLE}: NORMAL, FIRE, POISON, FLYING$"
+
+gUnknown_81BA66F:: @ 81BA66F
+ .string "Effect on the opposing POKéMON:\p"
+ .string " {EXTRA_TARGET}: FIGHTING, POISON\p"
+ .string " {EXTRA_TRIANGLE}: PSYCHIC, STEEL\p"
+ .string " {EXTRA_X}: DARK$"
+
+gUnknown_81BA6C9:: @ 81BA6C9
+ .string "Effect of foe's move on own POKéMON:\p"
+ .string " {EXTRA_TARGET}: BUG, GHOST, DARK\p"
+ .string " {EXTRA_TRIANGLE}: FIGHTING, PSYCHIC$"
+
+gUnknown_81BA71F:: @ 81BA71F
+ .string "Effect on the opposing POKéMON:\p"
+ .string " {EXTRA_TARGET}: NORMAL, ICE, ROCK, DARK, STEEL\p"
+ .string " {EXTRA_TRIANGLE}: POISON, FLYING, PSYCHIC, BUG\p"
+ .string " {EXTRA_X}: GHOST$"
+
+gUnknown_81BA796:: @ 81BA796
+ .string "Effect of foe's move on own POKéMON:\p"
+ .string " {EXTRA_TARGET}: FLYING, PSYCHIC\p"
+ .string " {EXTRA_TRIANGLE}: BUG, ROCK, DARK$"
+
+gUnknown_81BA7E9:: @ 81BA7E9
+ .string "Effect on the opposing POKéMON:\p"
+ .string " {EXTRA_TARGET}: WATER, GROUND, ROCK\p"
+ .string " {EXTRA_TRIANGLE}: FIRE, GRASS, POISON, FLYING,\n"
+ .string " BUG, DRAGON, STEEL$"
+
+gUnknown_81BA862:: @ 81BA862
+ .string "Effect of foe's move on own POKéMON:\p"
+ .string " {EXTRA_TARGET}: FIRE, ICE, POISON, FLYING, BUG\p"
+ .string " {EXTRA_TRIANGLE}: WATER, ELECTRIC, GRASS, GROUND$"
+
+gUnknown_81BA8D3:: @ 81BA8D3
+ .string "Effect on the opposing POKéMON:\p"
+ .string " {EXTRA_TARGET}: PSYCHIC, GHOST\p"
+ .string " {EXTRA_TRIANGLE}: DARK, STEEL\p"
+ .string " {EXTRA_X}: NORMAL$"
+
+gUnknown_81BA92A:: @ 81BA92A
+ .string "Effect of foe's move on own POKéMON:\p"
+ .string " {EXTRA_TARGET}: GHOST, DARK\p"
+ .string " {EXTRA_TRIANGLE}: POISON, BUG\p"
+ .string " {EXTRA_X}: NORMAL, FIGHTING$"
+
+gUnknown_81BA98D:: @ 81BA98D
+ .string "Effect on the opposing POKéMON:\p"
+ .string " {EXTRA_TARGET}: GRASS, GROUND, FLYING, DRAGON\p"
+ .string " {EXTRA_TRIANGLE}: FIRE, WATER, ICE, STEEL$"
+
+gUnknown_81BA9F1:: @ 81BA9F1
+ .string "Effect of foe's move on own POKéMON:\p"
+ .string " {EXTRA_TARGET}: FIRE, FIGHTING, ROCK, STEEL\p"
+ .string " {EXTRA_TRIANGLE}: ICE$"
+
+gUnknown_81BAA44:: @ 81BAA44
+ .string "Effect on the opposing POKéMON:\p"
+ .string " {EXTRA_TARGET}: FIRE, ELECTRIC, POISON, ROCK,\n"
+ .string " STEEL\p"
+ .string " {EXTRA_TRIANGLE}: GRASS, BUG\n"
+ .string " {EXTRA_X}: FLYING$"
+
+gUnknown_81BAAB6:: @ 81BAAB6
+ .string "Effect of foe's move on own POKéMON:\p"
+ .string " {EXTRA_TARGET}: WATER, GRASS, ICE\p"
+ .string " {EXTRA_TRIANGLE}: POISON, ROCK\p"
+ .string " {EXTRA_X}: ELECTRIC$"
+
+gUnknown_81BAB18:: @ 81BAB18
+ .string "Effect on the opposing POKéMON:\p"
+ .string " {EXTRA_TARGET}: WATER, FLYING\p"
+ .string " {EXTRA_TRIANGLE}: ELECTRIC, GRASS, DRAGON\p"
+ .string " {EXTRA_X}: GROUND$"
+
+gUnknown_81BAB7A:: @ 81BAB7A
+ .string "Effect of foe's move on own POKéMON:\p"
+ .string " {EXTRA_TARGET}: GROUND\p"
+ .string " {EXTRA_TRIANGLE}: ELECTRIC, FLYING, STEEL$"
+
+gUnknown_81BABCC:: @ 81BABCC
+ .string "Effect on the opposing POKéMON:\p"
+ .string " {EXTRA_TARGET}: GRASS\p"
+ .string " {EXTRA_TRIANGLE}: POISON, GROUND, ROCK, GHOST\p"
+ .string " {EXTRA_X}: STEEL$"
+
+gUnknown_81BAC29:: @ 81BAC29
+ .string "Effect of foe's move on own POKéMON:\p"
+ .string " {EXTRA_TARGET}: GROUND, PSYCHIC\p"
+ .string " {EXTRA_TRIANGLE}: GRASS, FIGHTING, POISON, BUG$"
+
+gUnknown_81BAC89:: @ 81BAC89
+ .string "Effect on the opposing POKéMON:\p"
+ .string " {EXTRA_TARGET}: DRAGON\p"
+ .string " {EXTRA_TRIANGLE}: STEEL$"
+
+gUnknown_81BACC4:: @ 81BACC4
+ .string "Effect of foe's move on own POKéMON:\p"
+ .string " {EXTRA_TARGET}: ICE, DRAGON\p"
+ .string " {EXTRA_TRIANGLE}: FIRE, WATER, ELECTRIC, GRASS$"
+
+gUnknown_81BAD20:: @ 81BAD20
+ .string "Effect on the opposing POKéMON:\p"
+ .string " {EXTRA_TRIANGLE}: ROCK, STEEL\p"
+ .string " {EXTRA_X}: GHOST$"
+
+gUnknown_81BAD60:: @ 81BAD60
+ .string "Effect of foe's move on own POKéMON:\p"
+ .string " {EXTRA_TARGET}: FIGHTING\p"
+ .string " {EXTRA_X}: GHOST$"
+
+gUnknown_81BADA2:: @ 81BADA2
+ .string "Effect on the opposing POKéMON:\p"
+ .string " {EXTRA_TARGET}: ICE, ROCK\p"
+ .string " {EXTRA_TRIANGLE}: FIRE, WATER, ELECTRIC, STEEL$"
+
+gUnknown_81BADF7:: @ 81BADF7
+ .string "Effect of foe's move on own POKéMON:\p"
+ .string " {EXTRA_TARGET}: FIRE, FIGHTING, GROUND\n"
+ .string " {EXTRA_TRIANGLE}: NORMAL, GRASS, ICE, FLYING,\l"
+ .string " PSYCHIC, BUG, ROCK, GHOST,\l"
+ .string " DRAGON, DARK, STEEL\l"
+ .string " {EXTRA_X}: POISON$"
+
+gUnknown_81BAEA8:: @ 81BAEA8
+ .string "Effect on the opposing POKéMON:\p"
+ .string " {EXTRA_TARGET}: GRASS, FIGHTING, BUG\p"
+ .string " {EXTRA_TRIANGLE}: ELECTRIC, ROCK, STEEL$"
+
+gUnknown_81BAF01:: @ 81BAF01
+ .string "Effect of foe's move on own POKéMON:\p"
+ .string " {EXTRA_TARGET}: ELECTRIC, ICE, ROCK\p"
+ .string " {EXTRA_TRIANGLE}: GRASS, FIGHTING, BUG\p"
+ .string " {EXTRA_X}: GROUND$"
+
+gUnknown_81BAF6B:: @ 81BAF6B
+ .string "Effect on the opposing POKéMON:\p"
+ .string " {EXTRA_TARGET}: GRASS, ICE, BUG, STEEL\p"
+ .string " {EXTRA_TRIANGLE}: FIRE, WATER, ROCK, DRAGON$"
+
+gUnknown_81BAFCA:: @ 81BAFCA
+ .string "Effect of foe's move on own POKéMON:\p"
+ .string " {EXTRA_TARGET}: WATER, GROUND, ROCK\p"
+ .string " {EXTRA_TRIANGLE}: FIRE, GRASS, ICE, BUG, STEEL$"
+
+gUnknown_81BB02E:: @ 81BB02E
+ .string "Effect on the opposing POKéMON:\p"
+ .string " {EXTRA_TARGET}: FIRE, GROUND, ROCK\p"
+ .string " {EXTRA_TRIANGLE}: WATER, GRASS, DRAGON$"
+
+gUnknown_81BB084:: @ 81BB084
+ .string "Effect of foe's move on own POKéMON:\p"
+ .string " {EXTRA_TARGET}: ELECTRIC, GRASS\p"
+ .string " {EXTRA_TRIANGLE}: FIRE, WATER, ICE, STEEL$"
+
+gUnknown_81BB0DF:: @ 81BB0DF
+ .string "Effect on the opposing POKéMON:\p"
+ .string " {EXTRA_TARGET}: GRASS, PSYCHIC, DARK\p"
+ .string " {EXTRA_TRIANGLE}: FIRE, FIGHTING, POISON,\n"
+ .string " FLYING, GHOST, STEEL$"
+
+gUnknown_81BB156:: @ 81BB156
+ .string "Effect of foe's move on own POKéMON:\p"
+ .string " {EXTRA_TARGET}: FIRE, FLYING, ROCK\p"
+ .string " {EXTRA_TRIANGLE}: GRASS, FIGHTING, GROUND$"
+
diff --git a/data/text/move_descriptions.inc b/data/text/move_descriptions.inc
index 9a7130eb3..94a4d0ca8 100644
--- a/data/text/move_descriptions.inc
+++ b/data/text/move_descriptions.inc
@@ -1,1065 +1,1062 @@
-gUnknown_8482834::
+gMoveDescription_Pound::
.string "A physical attack\ndelivered with a\nlong tail or a\nforeleg, etc.$"
-gUnknown_8482874:: @ 8482874
+gMoveDescription_KarateChop:: @ 8482874
.string "The foe is attacked\nwith a sharp chop.\nIt has a high\ncritical-hit ratio.$"
-gUnknown_84828BD:: @ 84828BD
+gMoveDescription_DoubleSlap:: @ 84828BD
.string "The foe is slapped\nrepeatedly, back\nand forth, two to\nfive times.$"
-gUnknown_84828FF:: @ 84828FF
+gMoveDescription_CometPunch:: @ 84828FF
.string "The foe is hit with\na flurry of punches\nthat strike two to\nfive times.$"
-gUnknown_8482946:: @ 8482946
+gMoveDescription_MegaPunch:: @ 8482946
.string "The foe is slugged\nby a punch thrown\nwith muscle-packed\npower.$"
-gUnknown_8482985:: @ 8482985
+gMoveDescription_PayDay:: @ 8482985
.string "Numerous coins are\nhurled at the foe.\nMoney is earned\nafter battle.$"
-gUnknown_84829C9:: @ 84829C9
+gMoveDescription_FirePunch:: @ 84829C9
.string "The foe is punched\nwith a fiery fist.\nIt may leave the\nfoe with a burn.$"
-gUnknown_8482A11:: @ 8482A11
+gMoveDescription_IcePunch:: @ 8482A11
.string "The foe is punched\nwith an icy fist.\nIt may leave the\nfoe frozen.$"
-gUnknown_8482A53:: @ 8482A53
+gMoveDescription_ThunderPunch:: @ 8482A53
.string "The foe is punched\nwith an electrified\nfist. It may leave\nthe foe paralyzed.$"
-gUnknown_8482AA0:: @ 8482AA0
+gMoveDescription_Scratch:: @ 8482AA0
.string "Hard, pointed, and\nsharp claws rake\nthe foe.$"
-gUnknown_8482ACD:: @ 8482ACD
+gMoveDescription_ViceGrip:: @ 8482ACD
.string "Huge, impressive\npincers grip and\nsqueeze the foe.$"
-gUnknown_8482B00:: @ 8482B00
+gMoveDescription_Guillotine:: @ 8482B00
.string "A vicious tearing\nattack with pincers.\nThe foe will faint\nif it hits.$"
-gUnknown_8482B46:: @ 8482B46
+gMoveDescription_RazorWind:: @ 8482B46
.string "Blades of wind hit\nthe foe on the 2nd\nturn. It has a high\ncritical-hit ratio.$"
-gUnknown_8482B94:: @ 8482B94
+gMoveDescription_SwordsDance:: @ 8482B94
.string "A frenetic dance of\nfighting. It sharply\nraises the ATTACK\nstat.$"
-gUnknown_8482BD5:: @ 8482BD5
+gMoveDescription_Cut:: @ 8482BD5
.string "A basic attack.\nIt can be used to\ncut down thin trees\nand grass.$"
-gUnknown_8482C16:: @ 8482C16
+gMoveDescription_Gust:: @ 8482C16
.string "Strikes the foe\nwith a gust of wind\nwhipped up by\nwings.$"
-gUnknown_8482C4F:: @ 8482C4F
+gMoveDescription_WingAttack:: @ 8482C4F
.string "The foe is struck\nwith large, imposing\nwings spread wide.$"
-gUnknown_8482C89:: @ 8482C89
+gMoveDescription_Whirlwind:: @ 8482C89
.string "The foe is made to\nswitch out with an\nally. In the wild,\nthe battle ends.$"
-gUnknown_8482CD3:: @ 8482CD3
+gMoveDescription_Fly:: @ 8482CD3
.string "A 2-turn move that\nhits on the 2nd\nturn. Use it to fly\nto any known town.$"
-gUnknown_8482D1D:: @ 8482D1D
+gMoveDescription_Bind:: @ 8482D1D
.string "A long body or\ntentacles are used\nto bind the foe for\ntwo to five turns.$"
-gUnknown_8482D66:: @ 8482D66
+gMoveDescription_Slam:: @ 8482D66
.string "The foe is struck\nwith a long tail,\nvines, etc.$"
-gUnknown_8482D96:: @ 8482D96
+gMoveDescription_VineWhip:: @ 8482D96
.string "The foe is struck\nwith slender, whip-\nlike vines.$"
-gUnknown_8482DC8:: @ 8482DC8
+gMoveDescription_Stomp:: @ 8482DC8
.string "The foe is stomped\nwith a big foot.\nIt may make the\nfoe flinch.$"
-gUnknown_8482E08:: @ 8482E08
+gMoveDescription_DoubleKick:: @ 8482E08
.string "Two legs are used\nto quickly kick the\nfoe twice in one\nturn.$"
-gUnknown_8482E45:: @ 8482E45
+gMoveDescription_MegaKick:: @ 8482E45
.string "The foe is attacked\nby a kick fired\nwith muscle-packed\npower.$"
-gUnknown_8482E83:: @ 8482E83
+gMoveDescription_JumpKick:: @ 8482E83
.string "The user jumps up\nhigh, then kicks.\nIf it misses, the\nuser hurts itself.$"
-gUnknown_8482ECC:: @ 8482ECC
+gMoveDescription_RollingKick:: @ 8482ECC
.string "A quick kick from a\nrolling spin.\nIt may make the\nfoe flinch.$"
-gUnknown_8482F0A:: @ 8482F0A
+gMoveDescription_SandAttack:: @ 8482F0A
.string "A lot of sand is\nhurled in the foe's\nface, reducing its\naccuracy.$"
-gUnknown_8482F4C:: @ 8482F4C
+gMoveDescription_Headbutt:: @ 8482F4C
.string "The user sticks its\nhead out and rams.\nIt may make the\nfoe flinch.$"
-gUnknown_8482F8F:: @ 8482F8F
+gMoveDescription_HornAttack:: @ 8482F8F
.string "The foe is jabbed\nwith a sharply\npointed horn to\ninflict damage.$"
-gUnknown_8482FD0:: @ 8482FD0
+gMoveDescription_FuryAttack:: @ 8482FD0
.string "The foe is jabbed\nrepeatedly with a\nhorn or beak two to\nfive times.$"
-gUnknown_8483014:: @ 8483014
+gMoveDescription_HornDrill:: @ 8483014
.string "The horn is rotated\nlike a drill to ram.\nThe foe will faint\nif it hits.$"
-gUnknown_848305C:: @ 848305C
+gMoveDescription_Tackle:: @ 848305C
.string "A physical attack\nin which the user\ncharges, full body,\ninto the foe.$"
-gUnknown_84830A2:: @ 84830A2
+gMoveDescription_BodySlam:: @ 84830A2
.string "The user drops its\nfull body on the\nfoe. It may leave\nthe foe paralyzed.$"
-gUnknown_84830EB:: @ 84830EB
+gMoveDescription_Wrap:: @ 84830EB
.string "A long body or\nvines are used to\nwrap the foe for\ntwo to five turns.$"
-gUnknown_8483130:: @ 8483130
+gMoveDescription_TakeDown:: @ 8483130
.string "A reckless, full-\nbody charge attack\nthat also hurts the\nuser a little.$"
-gUnknown_8483178:: @ 8483178
+gMoveDescription_Thrash:: @ 8483178
.string "The user rampages\nabout for two to\nthree turns, then\nbecomes confused.$"
-gUnknown_84831BF:: @ 84831BF
+gMoveDescription_DoubleEdge:: @ 84831BF
.string "A reckless, life-\nrisking tackle that\nalso hurts the user\na little.$"
-gUnknown_8483203:: @ 8483203
+gMoveDescription_TailWhip:: @ 8483203
.string "The user wags its\ntail cutely, making\nthe foe lower its\nDEFENSE stat.$"
-gUnknown_8483249:: @ 8483249
+gMoveDescription_PoisonSting:: @ 8483249
.string "The foe is stabbed\nwith a toxic barb,\netc. It may poison\nthe foe.$"
-gUnknown_848328B:: @ 848328B
+gMoveDescription_Twineedle:: @ 848328B
.string "The foe is stabbed\ntwice with foreleg\nstingers. It may\npoison the foe.$"
-gUnknown_84832D2:: @ 84832D2
+gMoveDescription_PinMissile:: @ 84832D2
.string "Sharp pins are shot\nat the foe and hit\ntwo to five times\nat once.$"
-gUnknown_8483314:: @ 8483314
+gMoveDescription_Leer:: @ 8483314
.string "The foe is given an\nintimidating look\nthat lowers its\nDEFENSE stat.$"
-gUnknown_8483358:: @ 8483358
+gMoveDescription_Bite:: @ 8483358
.string "The user bites with\nvicious fangs.\nIt may make the\nfoe flinch.$"
-gUnknown_8483397:: @ 8483397
+gMoveDescription_Growl:: @ 8483397
.string "The user growls in\na cute way, making\nthe foe lower its\nATTACK stat.$"
-gUnknown_84833DC:: @ 84833DC
+gMoveDescription_Roar:: @ 84833DC
.string "The foe is made to\nswitch out with an\nally. In the wild,\nthe battle ends.$"
-gUnknown_8483426:: @ 8483426
+gMoveDescription_Sing:: @ 8483426
.string "A soothing song\nin a calming voice\nlulls the foe into\na deep slumber.$"
-gUnknown_848346C:: @ 848346C
+gMoveDescription_Supersonic:: @ 848346C
.string "The user generates\nodd sound waves.\nIt may confuse the\nfoe.$"
-gUnknown_84834A8:: @ 84834A8
+gMoveDescription_SonicBoom:: @ 84834A8
.string "The foe is hit with\na shock wave that\nalways inflicts 20-\nHP damage.$"
-gUnknown_84834ED:: @ 84834ED
+gMoveDescription_Disable:: @ 84834ED
.string "For a few turns,\nit prevents the foe\nfrom using the move\nit last used.$"
-gUnknown_8483534:: @ 8483534
+gMoveDescription_Acid:: @ 8483534
.string "The foe is sprayed\nwith a harsh, hide-\nmelting acid that\nmay lower DEFENSE.$"
-gUnknown_8483580:: @ 8483580
+gMoveDescription_Ember:: @ 8483580
.string "The foe is attacked\nwith small flames.\nThe foe may suffer\na burn.$"
-gUnknown_84835C2:: @ 84835C2
+gMoveDescription_Flamethrower:: @ 84835C2
.string "The foe is scorched\nwith intense flames.\nThe foe may suffer\na burn.$"
-gUnknown_8483606:: @ 8483606
+gMoveDescription_Mist:: @ 8483606
.string "The ally party is\nprotected by a\nmist that prevents\nstat reductions.$"
-gUnknown_848364B:: @ 848364B
+gMoveDescription_WaterGun:: @ 848364B
.string "The foe is struck\nwith a lot of water\nexpelled forcibly\nfrom the mouth.$"
-gUnknown_8483693:: @ 8483693
+gMoveDescription_HydroPump:: @ 8483693
.string "A high volume of\nwater is blasted at\nthe foe under great\npressure.$"
-gUnknown_84836D6:: @ 84836D6
+gMoveDescription_Surf:: @ 84836D6
.string "A big wave crashes\ndown on the foe.\nCan also be used\nfor crossing water.$"
-gUnknown_848371F:: @ 848371F
+gMoveDescription_IceBeam:: @ 848371F
.string "The foe is struck\nwith an icy beam.\nIt may freeze the\nfoe solid.$"
-gUnknown_8483760:: @ 8483760
+gMoveDescription_Blizzard:: @ 8483760
.string "The foe is blasted\nwith a blizzard.\nIt may freeze the\nfoe solid.$"
-gUnknown_84837A1:: @ 84837A1
+gMoveDescription_Psybeam:: @ 84837A1
.string "A peculiar ray is\nshot at the foe.\nIt may leave the\nfoe confused.$"
-gUnknown_84837E3:: @ 84837E3
+gMoveDescription_BubbleBeam:: @ 84837E3
.string "A spray of bubbles\nstrikes the foe.\nIt may lower the\nfoe's SPEED stat.$"
-gUnknown_848382A:: @ 848382A
+gMoveDescription_AuroraBeam:: @ 848382A
.string "A rainbow-colored\nattack beam.\nIt may lower the\nfoe's ATTACK stat.$"
-gUnknown_848386D:: @ 848386D
+gMoveDescription_HyperBeam:: @ 848386D
.string "A severely damaging\nattack that makes\nthe user rest on\nthe next turn.$"
-gUnknown_84838B3:: @ 84838B3
+gMoveDescription_Peck:: @ 84838B3
.string "The foe is jabbed\nwith a sharply\npointed beak or\nhorn.$"
-gUnknown_84838EA:: @ 84838EA
+gMoveDescription_DrillPeck:: @ 84838EA
.string "A corkscrewing\nattack with the\nsharp beak acting\nas a drill.$"
-gUnknown_8483927:: @ 8483927
+gMoveDescription_Submission:: @ 8483927
.string "A reckless, full-\nbody throw attack\nthat also hurts the\nuser a little.$"
-gUnknown_848396E:: @ 848396E
+gMoveDescription_LowKick:: @ 848396E
.string "A low, tripping kick\nthat inflicts more\ndamage on heavier\nfoes.$"
-gUnknown_84839AE:: @ 84839AE
+gMoveDescription_Counter:: @ 84839AE
.string "A retaliation move\nthat counters any\nphysical hit with\ndouble the damage.$"
-gUnknown_84839F8:: @ 84839F8
+gMoveDescription_SeismicToss:: @ 84839F8
.string "A gravity-fed throw\nthat causes damage\nmatching the user's\nlevel.$"
-gUnknown_8483A3A:: @ 8483A3A
+gMoveDescription_Strength:: @ 8483A3A
.string "The foe is slugged\nat maximum power.\nCan also be used\nto move boulders.$"
-gUnknown_8483A82:: @ 8483A82
+gMoveDescription_Absorb:: @ 8483A82
.string "An attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.$"
-gUnknown_8483AC5:: @ 8483AC5
+gMoveDescription_MegaDrain:: @ 8483AC5
.string "A tough attack that\ndrains half the\ndamage it inflicted\nto restore HP.$"
-gUnknown_8483B0C:: @ 8483B0C
+gMoveDescription_LeechSeed:: @ 8483B0C
.string "A seed is planted\non the foe to steal\nsome HP for the \nuser on every turn.$"
-gUnknown_8483B57:: @ 8483B57
+gMoveDescription_Growth:: @ 8483B57
.string "The user's body is\nforced to grow,\nraising the SP.\nATK stat.$"
-gUnknown_8483B94:: @ 8483B94
+gMoveDescription_RazorLeaf:: @ 8483B94
.string "The foe is hit with\na cutting leaf.\nIt has a high\ncritical-hit ratio.$"
-gUnknown_8483BDA:: @ 8483BDA
+gMoveDescription_SolarBeam:: @ 8483BDA
.string "A 2-turn move that\nblasts the foe with\nabsorbed energy in\nthe 2nd turn.$"
-gUnknown_8483C22:: @ 8483C22
+gMoveDescription_PoisonPowder:: @ 8483C22
.string "A cloud of toxic\ndust is scattered.\nIt may poison the\nfoe.$"
-gUnknown_8483C5D:: @ 8483C5D
+gMoveDescription_StunSpore:: @ 8483C5D
.string "Paralyzing dust is\nscattered wildly.\nIt may paralyze\nthe foe.$"
-gUnknown_8483C9B:: @ 8483C9B
+gMoveDescription_SleepPowder:: @ 8483C9B
.string "A sleep-inducing\ndust is scattered\nin high volume\naround a foe.$"
-gUnknown_8483CDB:: @ 8483CDB
+gMoveDescription_PetalDance:: @ 8483CDB
.string "The user attacks\nwith petals for two\nto three turns,\nthen gets confused.$"
-gUnknown_8483D24:: @ 8483D24
+gMoveDescription_StringShot:: @ 8483D24
.string "The foe is bound\nwith strings shot\nfrom the mouth to\nreduce its SPEED.$"
-gUnknown_8483D6B:: @ 8483D6B
+gMoveDescription_DragonRage:: @ 8483D6B
.string "The foe is hit with\na shock wave that\nalways inflicts 40-\nHP damage.$"
-gUnknown_8483DB0:: @ 8483DB0
+gMoveDescription_FireSpin:: @ 8483DB0
.string "The foe is trapped\nin an intense spiral\nof fire that rages\ntwo to five turns.$"
-gUnknown_8483DFE:: @ 8483DFE
+gMoveDescription_ThunderShock:: @ 8483DFE
.string "An electric shock\nattack that may\nalso leave the foe\nparalyzed.$"
-gUnknown_8483E3E:: @ 8483E3E
+gMoveDescription_Thunderbolt:: @ 8483E3E
.string "A strong electrical\nattack that may\nalso leave the foe\nparalyzed.$"
-gUnknown_8483E80:: @ 8483E80
+gMoveDescription_ThunderWave:: @ 8483E80
.string "A weak electric\nshock that is sure\nto cause paralysis\nif it hits.$"
-gUnknown_8483EC2:: @ 8483EC2
+gMoveDescription_Thunder:: @ 8483EC2
.string "A brutal lightning\nattack that may\nalso leave the foe\nparalyzed.$"
-gUnknown_8483F03:: @ 8483F03
+gMoveDescription_RockThrow:: @ 8483F03
.string "The foe is attacked\nwith a shower of\nsmall, easily\nthrown rocks.$"
-gUnknown_8483F44:: @ 8483F44
+gMoveDescription_Earthquake:: @ 8483F44
.string "An earthquake that\nstrikes all POKéMON\nin battle excluding\nthe user.$"
-gUnknown_8483F89:: @ 8483F89
+gMoveDescription_Fissure:: @ 8483F89
.string "The foe is dropped\ninto a fissure.\nThe foe faints if it\nhits.$"
-gUnknown_8483FC7:: @ 8483FC7
+gMoveDescription_Dig:: @ 8483FC7
.string "An attack that hits\non the 2nd turn.\nCan also be used\nto exit dungeons.$"
-gUnknown_848400F:: @ 848400F
+gMoveDescription_Toxic:: @ 848400F
.string "A move that badly\npoisons the foe.\nIts poison damage\nworsens every turn.$"
-gUnknown_8484058:: @ 8484058
+gMoveDescription_Confusion:: @ 8484058
.string "A weak telekinetic\nattack that may\nalso leave the foe\nconfused.$"
-gUnknown_8484098:: @ 8484098
+gMoveDescription_Psychic:: @ 8484098
.string "A strong telekinetic\nattack. It may also\nlower the foe's\nSP. DEF stat.$"
-gUnknown_84840DF:: @ 84840DF
+gMoveDescription_Hypnosis:: @ 84840DF
.string "Hypnotic suggestion\nis used to make the\nfoe fall into a\ndeep sleep.$"
-gUnknown_8484123:: @ 8484123
+gMoveDescription_Meditate:: @ 8484123
.string "The user meditates\nto awaken its power\nand raise its\nATTACK stat.$"
-gUnknown_8484165:: @ 8484165
+gMoveDescription_Agility:: @ 8484165
.string "The user relaxes\nand lightens its\nbody to sharply\nboost its SPEED.$"
-gUnknown_84841A8:: @ 84841A8
+gMoveDescription_QuickAttack:: @ 84841A8
.string "An almost invisibly\nfast attack that\nis certain to strike\nfirst.$"
-gUnknown_84841E9:: @ 84841E9
+gMoveDescription_Rage:: @ 84841E9
.string "An attack that\nbecomes stronger\neach time the user\nis hit in battle.$"
-gUnknown_848422E:: @ 848422E
+gMoveDescription_Teleport:: @ 848422E
.string "Use it to flee from\nany wild POKéMON.\nAlso warps to the\nlast POKé CENTER.$"
-gUnknown_8484278:: @ 8484278
+gMoveDescription_NightShade:: @ 8484278
.string "An attack with a\nmirage that inflicts\ndamage matching\nthe user's level.$"
-gUnknown_84842C0:: @ 84842C0
+gMoveDescription_Mimic:: @ 84842C0
.string "The user copies the\nmove last used by\nthe foe for the\nrest of the battle.$"
-gUnknown_848430A:: @ 848430A
+gMoveDescription_Screech:: @ 848430A
.string "An ear-splitting\nscreech is emitted\nto sharply reduce\nthe foe's DEFENSE.$"
-gUnknown_8484353:: @ 8484353
+gMoveDescription_DoubleTeam:: @ 8484353
.string "The user creates\nillusory copies of\nitself to raise its\nevasiveness.$"
-gUnknown_8484398:: @ 8484398
+gMoveDescription_Recover:: @ 8484398
.string "A self-healing move\nthat restores HP by\nup to half of the\nuser's maximum HP.$"
-gUnknown_84843E5:: @ 84843E5
+gMoveDescription_Harden:: @ 84843E5
.string "The user stiffens\nall the muscles in\nits body to raise\nits DEFENSE stat.$"
-gUnknown_848442E:: @ 848442E
+gMoveDescription_Minimize:: @ 848442E
.string "The user compresses\nall the cells in its\nbody to raise its\nevasiveness.$"
-gUnknown_8484476:: @ 8484476
+gMoveDescription_Smokescreen:: @ 8484476
.string "An obscuring cloud\nof smoke or ink\nreduces the foe's\naccuracy.$"
-gUnknown_84844B5:: @ 84844B5
+gMoveDescription_ConfuseRay:: @ 84844B5
.string "The foe is exposed\nto a sinister ray\nthat triggers\nconfusion.$"
-gUnknown_84844F3:: @ 84844F3
+gMoveDescription_Withdraw:: @ 84844F3
.string "The user withdraws\nits body in its hard\nshell, raising its\nDEFENSE stat.$"
-gUnknown_848453C:: @ 848453C
+gMoveDescription_DefenseCurl:: @ 848453C
.string "The user curls up\nto conceal weak\nspots and raise its\nDEFENSE stat.$"
-gUnknown_8484580:: @ 8484580
+gMoveDescription_Barrier:: @ 8484580
.string "The user creates a\nsturdy wall that\nsharply raises its\nDEFENSE stat.$"
-gUnknown_84845C5:: @ 84845C5
+gMoveDescription_LightScreen:: @ 84845C5
.string "A wall of light\ncuts damage from\nSP. ATK attacks\nfor five turns.$"
-gUnknown_8484606:: @ 8484606
+gMoveDescription_Haze:: @ 8484606
.string "Eliminates all stat\nchanges among all\nPOKéMON engaged in\nbattle.$"
-gUnknown_8484647:: @ 8484647
+gMoveDescription_Reflect:: @ 8484647
.string "A wall of light\ncuts damage from\nphysical attacks\nfor five turns.$"
-gUnknown_8484689:: @ 8484689
+gMoveDescription_FocusEnergy:: @ 8484689
.string "The user takes a\ndeep breath and\nfocuses to raise its\ncritical-hit ratio.$"
-gUnknown_84846D3:: @ 84846D3
+gMoveDescription_Bide:: @ 84846D3
.string "The user endures\nattacks for two\nturns, then strikes\nback double.$"
-gUnknown_8484715:: @ 8484715
+gMoveDescription_Metronome:: @ 8484715
.string "Waggles a finger\nand stimulates the\nbrain into using any\nmove at random.$"
-gUnknown_848475E:: @ 848475E
+gMoveDescription_MirrorMove:: @ 848475E
.string "The user counters\nthe move last used\nby the foe with the\nsame move.$"
-gUnknown_84847A2:: @ 84847A2
+gMoveDescription_SelfDestruct:: @ 84847A2
.string "The user blows up\nto inflict severe\ndamage, even\nmaking itself faint.$"
-gUnknown_84847E8:: @ 84847E8
+gMoveDescription_EggBomb:: @ 84847E8
.string "A large egg is\nhurled with great\nforce at the foe to\ninflict damage.$"
-gUnknown_848482D:: @ 848482D
+gMoveDescription_Lick:: @ 848482D
.string "The foe is licked\nand hit with a long\ntongue. It may\nalso paralyze.$"
-gUnknown_8484871:: @ 8484871
+gMoveDescription_Smog:: @ 8484871
.string "The foe is attacked\nwith exhaust gases.\nIt may also poison\nthe foe.$"
-gUnknown_84848B5:: @ 84848B5
+gMoveDescription_Sludge:: @ 84848B5
.string "Toxic sludge is\nhurled at the foe.\nIt may poison the\ntarget.$"
-gUnknown_84848F2:: @ 84848F2
+gMoveDescription_BoneClub:: @ 84848F2
.string "The foe is clubbed\nwith a bone held in\nhand. It may make\nthe foe flinch.$"
-gUnknown_848493B:: @ 848493B
+gMoveDescription_FireBlast:: @ 848493B
.string "The foe is hit with\nan intense flame.\nIt may leave the\ntarget with a burn.$"
-gUnknown_8484986:: @ 8484986
+gMoveDescription_Waterfall:: @ 8484986
.string "A powerful charge\nattack. It can also\nbe used to climb\na waterfall.$"
-gUnknown_84849CA:: @ 84849CA
+gMoveDescription_Clamp:: @ 84849CA
.string "The foe is clamped\nand squeezed by\nthe user's shell for\ntwo to five turns.$"
-gUnknown_8484A15:: @ 8484A15
+gMoveDescription_Swift:: @ 8484A15
.string "Star-shaped rays\nthat never miss are\nfired at all foes in\nbattle.$"
-gUnknown_8484A57:: @ 8484A57
+gMoveDescription_SkullBash:: @ 8484A57
.string "The user raises its\nDEFENSE in the 1st\nturn, then attacks\nin the 2nd turn.$"
-gUnknown_8484AA2:: @ 8484AA2
+gMoveDescription_SpikeCannon:: @ 8484AA2
.string "Sharp spikes are\nfired at the foe to\nstrike two to five\ntimes.$"
-gUnknown_8484AE1:: @ 8484AE1
+gMoveDescription_Constrict:: @ 8484AE1
.string "The foe is attacked\nwith long tentacles\nor vines. It may\nlower SPEED.$"
-gUnknown_8484B27:: @ 8484B27
+gMoveDescription_Amnesia:: @ 8484B27
.string "Forgets about\nsomething and\nsharply raises\nSP. DEF.$"
-gUnknown_8484B5B:: @ 8484B5B
+gMoveDescription_Kinesis:: @ 8484B5B
.string "The user distracts\nthe foe by bending\na spoon. It may\nlower accuracy.$"
-gUnknown_8484BA1:: @ 8484BA1
+gMoveDescription_SoftBoiled:: @ 8484BA1
.string "Heals the user by\nup to half its full\nHP. It can be used\nto heal an ally.$"
-gUnknown_8484BEB:: @ 8484BEB
+gMoveDescription_HiJumpKick:: @ 8484BEB
.string "A strong jumping\nknee kick. If it\nmisses, the user is\nhurt.$"
-gUnknown_8484C27:: @ 8484C27
+gMoveDescription_Glare:: @ 8484C27
.string "The user intimidates\nthe foe with the\ndesign on its belly\nto cause paralysis.$"
-gUnknown_8484C75:: @ 8484C75
+gMoveDescription_DreamEater:: @ 8484C75
.string "Absorbs half the\ndamage it inflicted\non a sleeping foe\nto restore HP.$"
-gUnknown_8484CBB:: @ 8484CBB
+gMoveDescription_PoisonGas:: @ 8484CBB
.string "The foe is sprayed\nwith a cloud of\ntoxic gas that may\npoison the foe.$"
-gUnknown_8484D01:: @ 8484D01
+gMoveDescription_Barrage:: @ 8484D01
.string "Round objects are\nhurled at the foe\nto strike two to\nfive times.$"
-gUnknown_8484D42:: @ 8484D42
+gMoveDescription_LeechLife:: @ 8484D42
.string "An attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.$"
-gUnknown_8484D85:: @ 8484D85
+gMoveDescription_LovelyKiss:: @ 8484D85
.string "The user forces a\nkiss on the foe\nwith a scary face\nthat induces sleep.$"
-gUnknown_8484DCD:: @ 8484DCD
+gMoveDescription_SkyAttack:: @ 8484DCD
.string "A 2nd-turn attack\nmove with a high\ncritical-hit ratio.\nThe foe may flinch.$"
-gUnknown_8484E18:: @ 8484E18
+gMoveDescription_Transform:: @ 8484E18
.string "The user transforms\ninto a copy of the\nfoe with even the\nsame move set.$"
-gUnknown_8484E60:: @ 8484E60
+gMoveDescription_Bubble:: @ 8484E60
.string "A spray of bubbles\nhits the foe.\nIt may lower the\nfoe's SPEED stat.$"
-gUnknown_8484EA4:: @ 8484EA4
+gMoveDescription_DizzyPunch:: @ 8484EA4
.string "The foe is hit with\na rhythmic punch\nthat may leave it\nconfused.$"
-gUnknown_8484EE5:: @ 8484EE5
+gMoveDescription_Spore:: @ 8484EE5
.string "The user scatters\nbursts of fine\nspores that induce\nsleep.$"
-gUnknown_8484F20:: @ 8484F20
+gMoveDescription_Flash:: @ 8484F20
.string "A blast of light\nthat cuts the foe's\naccuracy. It also\nilluminates caves.$"
-gUnknown_8484F6A:: @ 8484F6A
+gMoveDescription_Psywave:: @ 8484F6A
.string "The foe is attacked\nwith an odd, hot\nenergy wave that\nvaries in intensity.$"
-gUnknown_8484FB5:: @ 8484FB5
+gMoveDescription_Splash:: @ 8484FB5
.string "The user just flops\nand splashes around\nwithout having any\neffect.$"
-gUnknown_8484FF8:: @ 8484FF8
+gMoveDescription_AcidArmor:: @ 8484FF8
.string "The user alters its\ncells to liquefy\nitself and sharply\nraise DEFENSE.$"
-gUnknown_848503F:: @ 848503F
+gMoveDescription_Crabhammer:: @ 848503F
.string "A large pincer is\nused to hammer the\nfoe. It has a high\ncritical-hit ratio.$"
-gUnknown_848508B:: @ 848508B
+gMoveDescription_Explosion:: @ 848508B
.string "The user explodes\nto inflict terrible\ndamage even while\nfainting itself.$"
-gUnknown_84850D4:: @ 84850D4
+gMoveDescription_FurySwipes:: @ 84850D4
.string "The foe is raked\nwith sharp claws or\nscythes two to five\ntimes.$"
-gUnknown_8485114:: @ 8485114
+gMoveDescription_Bonemerang:: @ 8485114
.string "The user throws a\nbone that hits the\nfoe once, then once\nagain on return.$"
-gUnknown_848515E:: @ 848515E
+gMoveDescription_Rest:: @ 848515E
.string "The user sleeps for\ntwo turns to fully\nrestore HP and heal\nany status problem.$"
-gUnknown_84851AD:: @ 84851AD
+gMoveDescription_RockSlide:: @ 84851AD
.string "Large boulders are\nhurled at the foe.\nIt may make the\nfoe flinch.$"
-gUnknown_84851EF:: @ 84851EF
+gMoveDescription_HyperFang:: @ 84851EF
.string "The foe is attacked\nwith sharp fangs.\nIt may make the\nfoe flinch.$"
-gUnknown_8485231:: @ 8485231
+gMoveDescription_Sharpen:: @ 8485231
.string "The user reduces\nits polygon count\nto sharpen edges\nand raise ATTACK.$"
-gUnknown_8485277:: @ 8485277
+gMoveDescription_Conversion:: @ 8485277
.string "The user changes\nits type to match\nthe type of one of\nits moves.$"
-gUnknown_84852B8:: @ 84852B8
+gMoveDescription_TriAttack:: @ 84852B8
.string "A simultaneous\n3-beam attack that\nmay paralyze, burn,\nor freeze the foe.$"
-gUnknown_8485301:: @ 8485301
+gMoveDescription_SuperFang:: @ 8485301
.string "The user attacks\nwith sharp fangs\nand halves the\nfoe's HP.$"
-gUnknown_848533C:: @ 848533C
+gMoveDescription_Slash:: @ 848533C
.string "The foe is slashed\nwith claws, etc.\nIt has a high\ncritical-hit ratio.$"
-gUnknown_8485382:: @ 8485382
+gMoveDescription_Substitute:: @ 8485382
.string "The user creates a\ndecoy using one-\nquarter of its full\nHP.$"
-gUnknown_84853BE:: @ 84853BE
+gMoveDescription_Struggle:: @ 84853BE
.string "An attack that is\nused only if there\nis no PP. It also\nhurts the user.$"
-gUnknown_8485405:: @ 8485405
+gMoveDescription_Sketch:: @ 8485405
.string "This move copies\nthe move last used\nby the foe, then\ndisappears.$"
-gUnknown_8485446:: @ 8485446
+gMoveDescription_TripleKick:: @ 8485446
.string "A 3-kick attack\nthat becomes more\npowerful with each\nsuccessive hit.$"
-gUnknown_848548B:: @ 848548B
+gMoveDescription_Thief:: @ 848548B
.string "An attack that may\ntake the foe's held\nitem if the user\nisn't holding one.$"
-gUnknown_84854D6:: @ 84854D6
+gMoveDescription_SpiderWeb:: @ 84854D6
.string "Ensnares the foe \nwith sticky string\nso it doesn't flee\nor switch out.$"
-gUnknown_848551D:: @ 848551D
+gMoveDescription_MindReader:: @ 848551D
.string "The user predicts\nthe foe's action to\nensure its next\nattack hits.$"
-gUnknown_8485560:: @ 8485560
+gMoveDescription_Nightmare:: @ 8485560
.string "A sleeping foe is\nshown a nightmare\nthat inflicts some\ndamage every turn.$"
-gUnknown_84855AA:: @ 84855AA
+gMoveDescription_FlameWheel:: @ 84855AA
.string "The user makes a\nfiery charge at the\nfoe. It may cause\na burn.$"
-gUnknown_84855E9:: @ 84855E9
+gMoveDescription_Snore:: @ 84855E9
.string "An attack that can\nbe used only while\nasleep. It may\ncause flinching.$"
-gUnknown_848562F:: @ 848562F
+gMoveDescription_Curse:: @ 848562F
.string "A move that works\ndifferently for the\nGHOST-type and all\nthe other types.$"
-gUnknown_8485679:: @ 8485679
+gMoveDescription_Flail:: @ 8485679
.string "A desperate attack\nthat becomes more\npowerful the less\nHP the user has.$"
-gUnknown_84856C1:: @ 84856C1
+gMoveDescription_Conversion2:: @ 84856C1
.string "The user changes\ntype to make itself\nresistant to the\nlast attack it took.$"
-gUnknown_848570C:: @ 848570C
+gMoveDescription_Aeroblast:: @ 848570C
.string "A vortex of air is\nshot at the foe.\nIt has a high\ncritical-hit ratio.$"
-gUnknown_8485752:: @ 8485752
+gMoveDescription_CottonSpore:: @ 8485752
.string "Cotton-like spores\ncling to the foe,\nsharply reducing\nits SPEED stat.$"
-gUnknown_8485798:: @ 8485798
+gMoveDescription_Reversal:: @ 8485798
.string "An all-out attack\nthat becomes more\npowerful the less\nHP the user has.$"
-gUnknown_84857DF:: @ 84857DF
+gMoveDescription_Spite:: @ 84857DF
.string "A move that cuts\n2 to 5 PP from the\nmove last used by\nthe foe.$"
-gUnknown_848581E:: @ 848581E
+gMoveDescription_PowderSnow:: @ 848581E
.string "Blasts the foe with\na snowy gust.\nIt may cause\nfreezing.$"
-gUnknown_8485857:: @ 8485857
+gMoveDescription_Protect:: @ 8485857
.string "Enables the user to\nevade all attacks.\nIt may fail if used\nin succession.$"
-gUnknown_84858A1:: @ 84858A1
+gMoveDescription_MachPunch:: @ 84858A1
.string "A punch thrown at\nblinding speed.\nIt is certain to\nstrike first.$"
-gUnknown_84858E2:: @ 84858E2
+gMoveDescription_ScaryFace:: @ 84858E2
.string "Frightens the foe\nwith a scary face\nto sharply reduce\nits SPEED.$"
-gUnknown_8485923:: @ 8485923
+gMoveDescription_FaintAttack:: @ 8485923
.string "The user draws up\nclose to the foe\ndisarmingly, then\nhits without fail.$"
-gUnknown_848596B:: @ 848596B
+gMoveDescription_SweetKiss:: @ 848596B
.string "The user kisses\nthe foe with sweet\ncuteness that\ncauses confusion.$"
-gUnknown_84859AE:: @ 84859AE
+gMoveDescription_BellyDrum:: @ 84859AE
.string "The user maximizes\nits ATTACK stat at\nthe cost of half\nits full HP.$"
-gUnknown_84859F2:: @ 84859F2
+gMoveDescription_SludgeBomb:: @ 84859F2
.string "Filthy sludge is\nhurled at the foe.\nIt may poison the\ntarget.$"
-gUnknown_8485A30:: @ 8485A30
+gMoveDescription_MudSlap:: @ 8485A30
.string "Mud is hurled in\nthe foe's face to\ninflict damage and\nlower its accuracy.$"
-gUnknown_8485A7A:: @ 8485A7A
+gMoveDescription_Octazooka:: @ 8485A7A
.string "Ink is blasted in\nthe foe's face or\neyes to damage and\nlower accuracy.$"
-gUnknown_8485AC1:: @ 8485AC1
+gMoveDescription_Spikes:: @ 8485AC1
.string "A trap of spikes is\nlaid around the\nfoe's party to hurt\nfoes switching in.$"
-gUnknown_8485B0C:: @ 8485B0C
+gMoveDescription_ZapCannon:: @ 8485B0C
.string "An electric blast is\nfired like a cannon\nto inflict damage\nand paralyze.$"
-gUnknown_8485B55:: @ 8485B55
+gMoveDescription_Foresight:: @ 8485B55
.string "Completely negates\nthe foe's efforts to\nheighten its ability\nto evade.$"
-gUnknown_8485B9C:: @ 8485B9C
+gMoveDescription_DestinyBond:: @ 8485B9C
.string "If the user faints,\nthe foe delivering\nthe final hit also\nfaints.$"
-gUnknown_8485BDE:: @ 8485BDE
+gMoveDescription_PerishSong:: @ 8485BDE
.string "Any battler that\nhears this faints\nin three turns\nunless it switches.$"
-gUnknown_8485C24:: @ 8485C24
+gMoveDescription_IcyWind:: @ 8485C24
.string "A chilling wind is\nused to attack.\nIt also lowers the\nSPEED stat.$"
-gUnknown_8485C66:: @ 8485C66
+gMoveDescription_Detect:: @ 8485C66
.string "Enables the user to\nevade all attacks.\nIt may fail if used\nin succession.$"
-gUnknown_8485CB0:: @ 8485CB0
+gMoveDescription_BoneRush:: @ 8485CB0
.string "The user strikes\nthe foe with a bone\nin hand two to five\ntimes.$"
-gUnknown_8485CF0:: @ 8485CF0
+gMoveDescription_LockOn:: @ 8485CF0
.string "The user locks on\nto the foe, making\nthe next move sure\nto hit.$"
-gUnknown_8485D30:: @ 8485D30
+gMoveDescription_Outrage:: @ 8485D30
.string "The user thrashes\nabout for two to\nthree turns, then\nbecomes confused.$"
-gUnknown_8485D77:: @ 8485D77
+gMoveDescription_Sandstorm:: @ 8485D77
.string "A 5-turn sandstorm\nthat damages all\ntypes except ROCK,\nGROUND, and STEEL.$"
-gUnknown_8485DC1:: @ 8485DC1
+gMoveDescription_GigaDrain:: @ 8485DC1
.string "A harsh attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.$"
-gUnknown_8485E09:: @ 8485E09
+gMoveDescription_Endure:: @ 8485E09
.string "The user endures\nany hit with 1 HP\nleft. It may fail if\nused in succession.$"
-gUnknown_8485E55:: @ 8485E55
+gMoveDescription_Charm:: @ 8485E55
.string "The foe is charmed\nby the user's cute\nappeals, sharply\ncutting its ATTACK.$"
-gUnknown_8485EA0:: @ 8485EA0
+gMoveDescription_Rollout:: @ 8485EA0
.string "A 5-turn rolling\nattack that becomes\nstronger each time\nit hits.$"
-gUnknown_8485EE1:: @ 8485EE1
+gMoveDescription_FalseSwipe:: @ 8485EE1
.string "A restrained attack\nthat always leaves\nthe foe with at\nleast 1 HP.$"
-gUnknown_8485F24:: @ 8485F24
+gMoveDescription_Swagger:: @ 8485F24
.string "A move that makes\nthe foe confused,\nbut also sharply\nraises its ATTACK.$"
-gUnknown_8485F6C:: @ 8485F6C
+gMoveDescription_MilkDrink:: @ 8485F6C
.string "Heals the user by\nup to half its full\nHP. It can be used\nto heal an ally.$"
-gUnknown_8485FB6:: @ 8485FB6
+gMoveDescription_Spark:: @ 8485FB6
.string "An electrically\ncharged tackle that\nmay also paralyze\nthe foe.$"
-gUnknown_8485FF5:: @ 8485FF5
+gMoveDescription_FuryCutter:: @ 8485FF5
.string "An attack that\ngrows stronger on\neach successive\nhit.$"
-gUnknown_848602B:: @ 848602B
+gMoveDescription_SteelWing:: @ 848602B
.string "The foe is hit with\nwings of steel.\nIt may also raise\nthe user's DEFENSE.$"
-gUnknown_8486075:: @ 8486075
+gMoveDescription_MeanLook:: @ 8486075
.string "The foe is fixed\nwith a mean look\nthat prevents it\nfrom escaping.$"
-gUnknown_84860B7:: @ 84860B7
+gMoveDescription_Attract:: @ 84860B7
.string "If it is the other\ngender, the foe is\nmade infatuated and\nunlikely to attack.$"
-gUnknown_8486105:: @ 8486105
+gMoveDescription_SleepTalk:: @ 8486105
.string "While asleep, the\nuser randomly uses\none of the moves it\nknows.$"
-gUnknown_8486145:: @ 8486145
+gMoveDescription_HealBell:: @ 8486145
.string "A soothing bell\nchimes to heal the\nstatus problems of\nall allies.$"
-gUnknown_8486187:: @ 8486187
+gMoveDescription_Return:: @ 8486187
.string "This attack move\ngrows more powerful\nthe more the user\nlikes its TRAINER.$"
-gUnknown_84861D1:: @ 84861D1
+gMoveDescription_Present:: @ 84861D1
.string "The foe is given a\nbooby-trapped gift.\nIt restores HP\nsometimes, however.$"
-gUnknown_848621B:: @ 848621B
+gMoveDescription_Frustration:: @ 848621B
.string "This attack move\ngrows more powerful\nthe less the user\nlikes its TRAINER.$"
-gUnknown_8486265:: @ 8486265
+gMoveDescription_Safeguard:: @ 8486265
.string "It protects the\nuser's party from\nall status problems\nfor five turns.$"
-gUnknown_84862AB:: @ 84862AB
+gMoveDescription_PainSplit:: @ 84862AB
.string "The user adds its\nHP to the foe's HP,\nthen equally shares\nthe total HP.$"
-gUnknown_84862F3:: @ 84862F3
+gMoveDescription_SacredFire:: @ 84862F3
.string "A mystical and\npowerful fire\nattack that may\ninflict a burn.$"
-gUnknown_8486330:: @ 8486330
+gMoveDescription_Magnitude:: @ 8486330
.string "A ground-shaking\nattack against all\nstanding POKéMON.\nIts power varies.$"
-gUnknown_8486378:: @ 8486378
+gMoveDescription_DynamicPunch:: @ 8486378
.string "The foe is punched\nwith the user's full\npower. It confuses\nthe foe if it hits.$"
-gUnknown_84863C7:: @ 84863C7
+gMoveDescription_Megahorn:: @ 84863C7
.string "A brutal ramming\nattack delivered\nwith a tough and\nimpressive horn.$"
-gUnknown_848640B:: @ 848640B
+gMoveDescription_DragonBreath:: @ 848640B
.string "The foe is hit with\nan incredible blast\nof breath that may\nalso paralyze.$"
-gUnknown_8486455:: @ 8486455
+gMoveDescription_BatonPass:: @ 8486455
.string "The user switches\nout, passing along\nany stat changes\nto the new battler.$"
-gUnknown_848649F:: @ 848649F
+gMoveDescription_Encore:: @ 848649F
.string "Makes the foe use\nthe move it last\nused repeatedly for\ntwo to six turns.$"
-gUnknown_84864E8:: @ 84864E8
+gMoveDescription_Pursuit:: @ 84864E8
.string "An attack move that\nworks especially\nwell on a foe that\nis switching out.$"
-gUnknown_8486532:: @ 8486532
+gMoveDescription_RapidSpin:: @ 8486532
.string "An attack that\nfrees the user from\nBIND, WRAP, LEECH\nSEED, and SPIKES.$"
-gUnknown_8486579:: @ 8486579
+gMoveDescription_SweetScent:: @ 8486579
.string "Allures the foe to\nreduce evasiveness.\nIt also attracts\nwild POKéMON.$"
-gUnknown_84865BF:: @ 84865BF
+gMoveDescription_IronTail:: @ 84865BF
.string "An attack with a\nsteel-hard tail.\nIt may lower the\nfoe's DEFENSE stat.$"
-gUnknown_8486606:: @ 8486606
+gMoveDescription_MetalClaw:: @ 8486606
.string "The foe is attacked\nwith steel claws.\nIt may also raise\nthe user's ATTACK.$"
-gUnknown_8486651:: @ 8486651
+gMoveDescription_VitalThrow:: @ 8486651
.string "Makes the user\nattack after the\nfoe. In return,\nit will not miss.$"
-gUnknown_8486693:: @ 8486693
+gMoveDescription_MorningSun:: @ 8486693
.string "Restores the user's\nHP. The amount of\nHP regained varies\nwith the weather.$"
-gUnknown_84866DE:: @ 84866DE
+gMoveDescription_Synthesis:: @ 84866DE
.string "Restores the user's\nHP. The amount of\nHP regained varies\nwith the weather.$"
-gUnknown_8486729:: @ 8486729
+gMoveDescription_Moonlight:: @ 8486729
.string "Restores the user's\nHP. The amount of\nHP regained varies\nwith the weather.$"
-gUnknown_8486774:: @ 8486774
+gMoveDescription_HiddenPower:: @ 8486774
.string "An attack that\nvaries in type and\nintensity depending\non the user.$"
-gUnknown_84867B7:: @ 84867B7
+gMoveDescription_CrossChop:: @ 84867B7
.string "The foe is hit with\ndouble chops.\nIt has a high\ncritical-hit ratio.$"
-gUnknown_84867FB:: @ 84867FB
+gMoveDescription_Twister:: @ 84867FB
.string "A vicious twister\nattacks the foe.\nIt may make the\nfoe flinch.$"
-gUnknown_848683A:: @ 848683A
+gMoveDescription_RainDance:: @ 848683A
.string "A heavy rain falls\nfor five turns,\npowering up WATER-\ntype moves.$"
-gUnknown_848687C:: @ 848687C
+gMoveDescription_SunnyDay:: @ 848687C
.string "The sun blazes for\nfive turns, powering\nup FIRE-type\nmoves.$"
-gUnknown_84868B8:: @ 84868B8
+gMoveDescription_Crunch:: @ 84868B8
.string "The foe is crunched\nwith sharp fangs.\nIt may lower the\nfoe's SP. DEF.$"
-gUnknown_84868FE:: @ 84868FE
+gMoveDescription_MirrorCoat:: @ 84868FE
.string "A retaliation move\nthat pays back the\nfoe's special attack\ndouble.$"
-gUnknown_8486941:: @ 8486941
+gMoveDescription_PsychUp:: @ 8486941
.string "The user hypnotizes\nitself into copying\nany stat change\nmade by the foe.$"
-gUnknown_848698A:: @ 848698A
+gMoveDescription_ExtremeSpeed:: @ 848698A
.string "A blindingly speedy\ncharge attack that\nalways goes before\nany other.$"
-gUnknown_84869CF:: @ 84869CF
+gMoveDescription_AncientPower:: @ 84869CF
.string "An ancient power is\nused to attack. It\nmay also raise all\nthe user's stats.$"
-gUnknown_8486A1B:: @ 8486A1B
+gMoveDescription_ShadowBall:: @ 8486A1B
.string "A shadowy blob is\nhurled at the foe.\nMay also lower the\nfoe's SP. DEF.$"
-gUnknown_8486A62:: @ 8486A62
+gMoveDescription_FutureSight:: @ 8486A62
.string "Two turns after\nthis move is used,\nthe foe is attacked\npsychically.$"
-gUnknown_8486AA6:: @ 8486AA6
+gMoveDescription_RockSmash:: @ 8486AA6
.string "An attack that may\nalso cut DEFENSE.\nIt can also smash\ncracked boulders.$"
-gUnknown_8486AEF:: @ 8486AEF
+gMoveDescription_Whirlpool:: @ 8486AEF
.string "The foe is trapped\nin a fast, vicious\nwhirlpool for two\nto five turns.$"
-gUnknown_8486B36:: @ 8486B36
+gMoveDescription_BeatUp:: @ 8486B36
.string "All party POKéMON\njoin in the attack.\nThe more allies,\nthe more damage.$"
-gUnknown_8486B7E:: @ 8486B7E
+gMoveDescription_FakeOut:: @ 8486B7E
.string "An attack that hits\nfirst and causes\nflinching. Usable\nonly on 1st turn.$"
-gUnknown_8486BC7:: @ 8486BC7
+gMoveDescription_Uproar:: @ 8486BC7
.string "The user attacks in\nan uproar that\nprevents sleep for\ntwo to five turns.$"
-gUnknown_8486C10:: @ 8486C10
+gMoveDescription_Stockpile:: @ 8486C10
.string "The user charges\nup power for use\nlater. It can be\nused three times.$"
-gUnknown_8486C55:: @ 8486C55
+gMoveDescription_SpitUp:: @ 8486C55
.string "The power built\nusing STOCKPILE is\nreleased at once\nfor attack.$"
-gUnknown_8486C95:: @ 8486C95
+gMoveDescription_Swallow:: @ 8486C95
.string "The energy it built\nusing STOCKPILE is\nabsorbed to restore\nHP.$"
-gUnknown_8486CD4:: @ 8486CD4
+gMoveDescription_HeatWave:: @ 8486CD4
.string "The user exhales a\nheated breath to\nattack. It may also\ninflict a burn.$"
-gUnknown_8486D1C:: @ 8486D1C
+gMoveDescription_Hail:: @ 8486D1C
.string "A hailstorm lasting\nfive turns damages\nall POKéMON except\nthe ICE-type.$"
-gUnknown_8486D64:: @ 8486D64
+gMoveDescription_Torment:: @ 8486D64
.string "It enrages the foe,\nmaking it incapable\nof using the same\nmove successively.$"
-gUnknown_8486DB1:: @ 8486DB1
+gMoveDescription_Flatter:: @ 8486DB1
.string "Flattery is used to\nconfuse the foe,\nbut its SP. ATK\nalso rises.$"
-gUnknown_8486DF2:: @ 8486DF2
+gMoveDescription_WillOWisp:: @ 8486DF2
.string "A sinister, bluish\nwhite flame is shot\nat the foe to\ninflict a burn.$"
-gUnknown_8486E37:: @ 8486E37
+gMoveDescription_Memento:: @ 8486E37
.string "The user faints,\nbut sharply lowers\nthe foe's ATTACK\nand SP. ATK.$"
-gUnknown_8486E79:: @ 8486E79
+gMoveDescription_Facade:: @ 8486E79
.string "An attack that is\nboosted if user is\nburned, poisoned,\nor paralyzed.$"
-gUnknown_8486EBE:: @ 8486EBE
+gMoveDescription_FocusPunch:: @ 8486EBE
.string "An attack that is\nexecuted last.\nThe user flinches\nif hit beforehand.$"
-gUnknown_8486F04:: @ 8486F04
+gMoveDescription_SmellingSalt:: @ 8486F04
.string "Doubly effective on\na paralyzed foe,\nbut it also cures\nthe foe's paralysis.$"
-gUnknown_8486F50:: @ 8486F50
+gMoveDescription_FollowMe:: @ 8486F50
.string "The user draws\nattention to itself,\nmaking foes attack\nonly the user.$"
-gUnknown_8486F96:: @ 8486F96
+gMoveDescription_NaturePower:: @ 8486F96
.string "An attack that\nchanges type\ndepending on the\nuser's location.$"
-gUnknown_8486FD4:: @ 8486FD4
+gMoveDescription_Charge:: @ 8486FD4
.string "The user charges\npower to boost the\nELECTRIC move it\nuses next.$"
-gUnknown_8487014:: @ 8487014
+gMoveDescription_Taunt:: @ 8487014
.string "The foe is taunted\ninto a rage that\nallows it to use\nonly attack moves.$"
-gUnknown_848705C:: @ 848705C
+gMoveDescription_HelpingHand:: @ 848705C
.string "A move that boosts\nthe power of the\nally's attack in a\nbattle.$"
-gUnknown_848709B:: @ 848709B
+gMoveDescription_Trick:: @ 848709B
.string "A move that tricks\nthe foe into\ntrading held items\nwith the user.$"
-gUnknown_84870DD:: @ 84870DD
+gMoveDescription_RolePlay:: @ 84870DD
.string "The user mimics the\nfoe completely and\ncopies the foe's\nability.$"
-gUnknown_848711E:: @ 848711E
+gMoveDescription_Wish:: @ 848711E
.string "A self-healing move\nthat restores half\nthe full HP on the\nnext turn.$"
-gUnknown_8487163:: @ 8487163
+gMoveDescription_Assist:: @ 8487163
.string "The user randomly\npicks and uses a\nmove of an allied\nPOKéMON.$"
-gUnknown_84871A1:: @ 84871A1
+gMoveDescription_Ingrain:: @ 84871A1
.string "The user lays roots\nthat restore HP on\nevery turn.\nIt can't switch out.$"
-gUnknown_84871E9:: @ 84871E9
+gMoveDescription_Superpower:: @ 84871E9
.string "A powerful attack,\nbut it also lowers\nthe user's ATTACK\nand DEFENSE stats.$"
-gUnknown_8487234:: @ 8487234
+gMoveDescription_MagicCoat:: @ 8487234
.string "Reflects back the\nfoe's LEECH SEED\nand any status-\ndamaging move.$"
-gUnknown_8487276:: @ 8487276
+gMoveDescription_Recycle:: @ 8487276
.string "A move that\nrecycles a used\nitem for use once\nmore.$"
-gUnknown_84872AA:: @ 84872AA
+gMoveDescription_Revenge:: @ 84872AA
.string "An attack move that\ngains in intensity if\nthe target has hurt\nthe user.$"
-gUnknown_84872F2:: @ 84872F2
+gMoveDescription_BrickBreak:: @ 84872F2
.string "An attack that also\nbreaks any barrier\nlike LIGHT SCREEN\nand REFLECT.$"
-gUnknown_8487338:: @ 8487338
+gMoveDescription_Yawn:: @ 8487338
.string "A huge yawn lulls\nthe foe into falling\nasleep on the next\nturn.$"
-gUnknown_8487378:: @ 8487378
+gMoveDescription_KnockOff:: @ 8487378
.string "Knocks down the\nfoe's held item to\nprevent its use\nduring the battle.$"
-gUnknown_84873BE:: @ 84873BE
+gMoveDescription_Endeavor:: @ 84873BE
.string "Gains power the\nfewer HP the user\nhas compared with\nthe foe.$"
-gUnknown_84873FB:: @ 84873FB
+gMoveDescription_Eruption:: @ 84873FB
.string "The higher the\nuser's HP, the more\npowerful this\nattack becomes.$"
-gUnknown_848743C:: @ 848743C
+gMoveDescription_SkillSwap:: @ 848743C
.string "The user employs\nits psychic power\nto swap abilities\nwith the foe.$"
-gUnknown_848747F:: @ 848747F
+gMoveDescription_Imprison:: @ 848747F
.string "Prevents foes from\nusing any move\nthat is also known\nby the user.$"
-gUnknown_84874C1:: @ 84874C1
+gMoveDescription_Refresh:: @ 84874C1
.string "A self-healing move\nthat cures the user\nof a poisoning,\nburn, or paralysis.$"
-gUnknown_848750D:: @ 848750D
+gMoveDescription_Grudge:: @ 848750D
.string "If the user faints,\nthis move deletes\nthe PP of the move\nthat finished it.$"
-gUnknown_8487558:: @ 8487558
+gMoveDescription_Snatch:: @ 8487558
.string "Steals the effects\nof the foe's\nhealing or status-\nchanging move.$"
-gUnknown_848759A:: @ 848759A
+gMoveDescription_SecretPower:: @ 848759A
.string "An attack that may\nhave an additional\neffect that varies\nwith the terrain.$"
-gUnknown_84875E5:: @ 84875E5
+gMoveDescription_Dive:: @ 84875E5
.string "The user dives\nunderwater on the\nfirst turn and\nstrikes next turn.$"
-gUnknown_8487628:: @ 8487628
+gMoveDescription_ArmThrust:: @ 8487628
.string "A quick flurry of\nstraight-arm\npunches that hit\ntwo to five times.$"
-gUnknown_848766B:: @ 848766B
+gMoveDescription_Camouflage:: @ 848766B
.string "Alters the user's\ntype depending on\nthe location's\nterrain.$"
-gUnknown_84876A7:: @ 84876A7
+gMoveDescription_TailGlow:: @ 84876A7
.string "The user flashes a\nlight that sharply\nraises its SP. ATK\nstat.$"
-gUnknown_84876E6:: @ 84876E6
+gMoveDescription_LusterPurge:: @ 84876E6
.string "A burst of light\ninjures the foe. It\nmay also lower the\nfoe's SP. DEF.$"
-gUnknown_848772D:: @ 848772D
+gMoveDescription_MistBall:: @ 848772D
.string "A flurry of down\nhits the foe. It\nmay also lower the\nfoe's SP. ATK.$"
-gUnknown_8487771:: @ 8487771
+gMoveDescription_FeatherDance:: @ 8487771
.string "The foe is covered\nwith a mass of down\nthat sharply cuts\nthe ATTACK stat.$"
-gUnknown_84877BB:: @ 84877BB
+gMoveDescription_TeeterDance:: @ 84877BB
.string "A wobbly dance\nthat confuses all\nthe POKéMON in\nbattle.$"
-gUnknown_84877F3:: @ 84877F3
+gMoveDescription_BlazeKick:: @ 84877F3
.string "A fiery kick with a\nhigh critical-hit\nratio. It may also\nburn the foe.$"
-gUnknown_848783A:: @ 848783A
+gMoveDescription_MudSport:: @ 848783A
.string "Weakens ELECTRIC-\ntype attacks while\nthe user is in the\nbattle.$"
-gUnknown_848787A:: @ 848787A
+gMoveDescription_IceBall:: @ 848787A
.string "A 5-turn rolling\nattack that becomes\nstronger each time\nit rolls.$"
-gUnknown_84878BC:: @ 84878BC
+gMoveDescription_NeedleArm:: @ 84878BC
.string "An attack using\nthorny arms.\nIt may make the\nfoe flinch.$"
-gUnknown_84878F5:: @ 84878F5
+gMoveDescription_SlackOff:: @ 84878F5
.string "The user slacks off\nand restores its HP\nby half its full\nHP.$"
-gUnknown_8487932:: @ 8487932
+gMoveDescription_HyperVoice:: @ 8487932
.string "The user lets loose\na horribly loud\nshout with the\npower to damage.$"
-gUnknown_8487976:: @ 8487976
+gMoveDescription_PoisonFang:: @ 8487976
.string "The foe is bitten\nwith toxic fangs.\nIt may also badly\npoison the foe.$"
-gUnknown_84879BC:: @ 84879BC
+gMoveDescription_CrushClaw:: @ 84879BC
.string "The foe is attacked\nwith sharp claws.\nIt may also lower\nthe foe's DEFENSE.$"
-gUnknown_8487A07:: @ 8487A07
+gMoveDescription_BlastBurn:: @ 8487A07
.string "The foe is hit with\na huge explosion.\nThe user can't move\non the next turn.$"
-gUnknown_8487A53:: @ 8487A53
+gMoveDescription_HydroCannon:: @ 8487A53
.string "The foe is hit with\na watery cannon.\nThe user can't move\non the next turn.$"
-gUnknown_8487A9E:: @ 8487A9E
+gMoveDescription_MeteorMash:: @ 8487A9E
.string "The foe is hit with\na hard, fast punch.\nIt may also raise\nthe user's ATTACK.$"
-gUnknown_8487AEB:: @ 8487AEB
+gMoveDescription_Astonish:: @ 8487AEB
.string "An attack using a\nstartling shout.\nIt also may make\nthe foe flinch.$"
-gUnknown_8487B2F:: @ 8487B2F
+gMoveDescription_WeatherBall:: @ 8487B2F
.string "An attack that\nvaries in power and\ntype depending on\nthe weather.$"
-gUnknown_8487B71:: @ 8487B71
+gMoveDescription_Aromatherapy:: @ 8487B71
.string "A soothing scent is\nreleased to heal\nall status problems\nin the user's party.$"
-gUnknown_8487BBF:: @ 8487BBF
+gMoveDescription_FakeTears:: @ 8487BBF
.string "The user feigns\ncrying to sharply\nlower the foe's\nSP. DEF stat.$"
-gUnknown_8487BFF:: @ 8487BFF
+gMoveDescription_AirCutter:: @ 8487BFF
.string "The foe is hit with\nrazor-like wind.\nIt has a high\ncritical-hit ratio.$"
-gUnknown_8487C46:: @ 8487C46
+gMoveDescription_Overheat:: @ 8487C46
.string "An intense attack\nthat also sharply\nreduces the user's\nSP. ATK stat.$"
-gUnknown_8487C8B:: @ 8487C8B
+gMoveDescription_OdorSleuth:: @ 8487C8B
.string "Completely negates\nthe foe's efforts to\nheighten its ability\nto evade.$"
-gUnknown_8487CD2:: @ 8487CD2
+gMoveDescription_RockTomb:: @ 8487CD2
.string "Boulders are hurled\nat the foe. It also\nlowers the foe's\nSPEED if it hits.$"
-gUnknown_8487D1D:: @ 8487D1D
+gMoveDescription_SilverWind:: @ 8487D1D
.string "The foe is attacked\nwith a silver dust.\nIt may raise all\nthe user's stats.$"
-gUnknown_8487D68:: @ 8487D68
+gMoveDescription_MetalSound:: @ 8487D68
.string "A horrible metallic\nscreech is used to\nsharply lower the\nfoe's SP. DEF.$"
-gUnknown_8487DB0:: @ 8487DB0
+gMoveDescription_GrassWhistle:: @ 8487DB0
.string "A pleasant melody\nis played to lull\nthe foe into a deep\nsleep.$"
-gUnknown_8487DEF:: @ 8487DEF
+gMoveDescription_Tickle:: @ 8487DEF
.string "The foe is made to\nlaugh, reducing its\nATTACK and DEFENSE\nstats.$"
-gUnknown_8487E30:: @ 8487E30
+gMoveDescription_CosmicPower:: @ 8487E30
.string "The user absorbs a\nmystic power to\nraise its DEFENSE\nand SP. DEF.$"
-gUnknown_8487E72:: @ 8487E72
+gMoveDescription_WaterSpout:: @ 8487E72
.string "The higher the\nuser's HP, the more\npowerful this\nattack becomes.$"
-gUnknown_8487EB3:: @ 8487EB3
+gMoveDescription_SignalBeam:: @ 8487EB3
.string "The foe is hit with\na flashing beam\nthat may also\ncause confusion.$"
-gUnknown_8487EF6:: @ 8487EF6
+gMoveDescription_ShadowPunch:: @ 8487EF6
.string "The user throws a\npunch from the\nshadows. It cannot\nbe evaded.$"
-gUnknown_8487F35:: @ 8487F35
+gMoveDescription_Extrasensory:: @ 8487F35
.string "The user attacks\nwith an odd power\nthat may make the\nfoe flinch.$"
-gUnknown_8487F76:: @ 8487F76
+gMoveDescription_SkyUppercut:: @ 8487F76
.string "The user attacks\nwith an uppercut\nthrown skywards\nwith force.$"
-gUnknown_8487FB4:: @ 8487FB4
+gMoveDescription_SandTomb:: @ 8487FB4
.string "The foe is trapped\ninside a painful\nsandstorm for two\nto five turns.$"
-gUnknown_8487FF9:: @ 8487FF9
+gMoveDescription_SheerCold:: @ 8487FF9
.string "The foe is attacked\nwith ultimate cold\nthat causes fainting\nif it hits.$"
-gUnknown_8488041:: @ 8488041
+gMoveDescription_MuddyWater:: @ 8488041
.string "The user attacks\nwith muddy water.\nIt may also lower\nthe foe's accuracy.$"
-gUnknown_848808A:: @ 848808A
+gMoveDescription_BulletSeed:: @ 848808A
.string "The user shoots\nseeds at the foe.\nTwo to five seeds\nare shot at once.$"
-gUnknown_84880D0:: @ 84880D0
+gMoveDescription_AerialAce:: @ 84880D0
.string "An extremely fast\nattack against one\ntarget. It can't be\nevaded.$"
-gUnknown_8488111:: @ 8488111
+gMoveDescription_IcicleSpear:: @ 8488111
.string "Sharp icicles are\nfired at the foe.\nIt strikes two to\nfive times.$"
-gUnknown_8488153:: @ 8488153
+gMoveDescription_IronDefense:: @ 8488153
.string "The user hardens\nits body's surface\nto sharply raise its\nDEFENSE stat.$"
-gUnknown_848819A:: @ 848819A
+gMoveDescription_Block:: @ 848819A
.string "The user blocks the\nfoe's way with arms\nspread wide to\nprevent escape.$"
-gUnknown_84881E1:: @ 84881E1
+gMoveDescription_Howl:: @ 84881E1
.string "The user howls to\nraise its spirit and\nboost its ATTACK\nstat.$"
-gUnknown_848821F:: @ 848821F
+gMoveDescription_DragonClaw:: @ 848821F
.string "Sharp, huge claws\nhook and slash the\nfoe quickly and\nwith great power.$"
-gUnknown_8488266:: @ 8488266
+gMoveDescription_FrenzyPlant:: @ 8488266
.string "The foe is hit with\nan enormous branch.\nThe user can't move\non the next turn.$"
-gUnknown_84882B4:: @ 84882B4
+gMoveDescription_BulkUp:: @ 84882B4
.string "The user bulks up\nits body to boost\nboth its ATTACK and\nDEFENSE stats.$"
-gUnknown_84882FB:: @ 84882FB
+gMoveDescription_Bounce:: @ 84882FB
.string "The user bounces\non the foe on the\n2nd turn. It may\nparalyze the foe.$"
-gUnknown_8488341:: @ 8488341
+gMoveDescription_MudShot:: @ 8488341
.string "The user attacks by\nhurling mud.\nIt also reduces the\nfoe's SPEED.$"
-gUnknown_8488383:: @ 8488383
+gMoveDescription_PoisonTail:: @ 8488383
.string "An attack with a\nhigh critical-hit\nratio. It may also\npoison the foe.$"
-gUnknown_84883C9:: @ 84883C9
+gMoveDescription_Covet:: @ 84883C9
.string "A cutely executed\nattack that also\nsteals the foe's\nhold item.$"
-gUnknown_8488408:: @ 8488408
+gMoveDescription_VoltTackle:: @ 8488408
.string "The user throws an\nelectrified tackle.\nIt hurts the user\na little.$"
-gUnknown_848844B:: @ 848844B
+gMoveDescription_MagicalLeaf:: @ 848844B
.string "The foe is attacked\nwith a strange leaf\nthat cannot be\nevaded.$"
-gUnknown_848848A:: @ 848848A
+gMoveDescription_WaterSport:: @ 848848A
.string "Weakens FIRE-type\nattacks while the\nuser is in the\nbattle.$"
-gUnknown_84884C5:: @ 84884C5
+gMoveDescription_CalmMind:: @ 84884C5
.string "The user focuses\nits mind to raise\nthe SP. ATK and\nSP. DEF stats.$"
-gUnknown_8488507:: @ 8488507
+gMoveDescription_LeafBlade:: @ 8488507
.string "The foe is slashed\nwith a sharp leaf.\nIt has a high\ncritical-hit ratio.$"
-gUnknown_848854F:: @ 848854F
+gMoveDescription_DragonDance:: @ 848854F
.string "A mystic, powerful\ndance that boosts\nthe user's ATTACK\nand SPEED stats.$"
-gUnknown_8488597:: @ 8488597
+gMoveDescription_RockBlast:: @ 8488597
.string "The user hurls two\nto five hard rocks\nat the foe to\nattack.$"
-gUnknown_84885D3:: @ 84885D3
+gMoveDescription_ShockWave:: @ 84885D3
.string "A rapid jolt of\nelectricity strikes\nthe foe. It can't\nbe evaded.$"
-gUnknown_8488614:: @ 8488614
+gMoveDescription_WaterPulse:: @ 8488614
.string "An attack with a\npulsing blast of\nwater. It may also\nconfuse the foe.$"
-gUnknown_848865A:: @ 848865A
+gMoveDescription_DoomDesire:: @ 848865A
.string "A move that attacks\nthe foe with a\nblast of light two\nturns after use.$"
-gUnknown_84886A1:: @ 84886A1
+gMoveDescription_PsychoBoost:: @ 84886A1
.string "An intense attack\nthat also sharply\nreduces the user's\nSP. ATK stat.$"
-gUnknown_84886E6:: @ 84886E6
- .string " "
-
diff --git a/data/text/teachy_tv.inc b/data/text/teachy_tv.inc
new file mode 100644
index 000000000..3989aa5d1
--- /dev/null
+++ b/data/text/teachy_tv.inc
@@ -0,0 +1,227 @@
+gTeachyTvString_TeachBattle:: @ 841B7A4
+ .string "Teach me how to battle.$"
+
+gTeachyTvString_StatusProblems:: @ 841B7BC
+ .string "What are status problems?$"
+
+gTeachyTvString_TypeMatchups:: @ 841B7D6
+ .string "What are type matchups?$"
+
+gTeachyTvString_CatchPkmn:: @ 841B7EE
+ .string "I want to catch POKéMON.$"
+
+gTeachyTvString_AboutTMs:: @ 841B807
+ .string "Teach me about TMs.$"
+
+gTeachyTvString_RegisterItem:: @ 841B81B
+ .string "How do I register an item?$"
+
+gTeachyTvString_Cancel:: @ 841B836
+ .string "CANCEL$"
+
+gTeachyTvText_PokeDudeSaysHello:: @ 841B83D
+ .string "Hey, all you TRAINERS out there!\n"
+ .string "HELLO, TRAINERS!\p"
+ .string "……… ……… ………\p"
+ .string "Come on, let me hear you!\n"
+ .string "HELLO, TRAINERS!\l"
+ .string "It's me, the POKé DUDE!\p"
+ .string "$"
+
+gTeachyTvText_BattleScript1:: @ 841B8BF
+ .string "Today, the POKé DUDE's here to\n"
+ .string "tell you about how you can battle\l"
+ .string "POKéMON!\p"
+ .string "Say you're out for a stroll when,\n"
+ .string "suddenly, a wild POKéMON appears!\p"
+ .string "It's up to you to smartly use your\n"
+ .string "POKéMON and their moves to reduce\l"
+ .string "the opponent's HP to nothing, and\l"
+ .string "claim victory!\p"
+ .string "I'll show you how to do that in\n"
+ .string "person and for sure!\p"
+ .string "All righty, here goes!\p"
+ .string "Keep your eyes glued to the super\n"
+ .string "POKé DUDE SHOW!$"
+
+gTeachyTvText_BattleScript2:: @ 841BA41
+ .string "Well, did you get that?\p"
+ .string "Even if your own POKéMON's HP\n"
+ .string "falls to zero, and it becomes\l"
+ .string "unable to battle, not to worry!\p"
+ .string "Just take it to any POKéMON\n"
+ .string "CENTER and heal it!\p"
+ .string "All righty, be seeing you!\p"
+ .string "Remember, TRAINERS, a good deed\n"
+ .string "a day brings happiness to stay!$"
+
+gTeachyTvText_StatusScript1:: @ 841BB40
+ .string "Today, the POKé DUDE's here to\n"
+ .string "tell you about status problems!\p"
+ .string "Status problems include poisoning,\n"
+ .string "paralysis, sleep, burn…\p"
+ .string "There are a couple others, but\n"
+ .string "they really are trouble.\p"
+ .string "Get any one, and your POKéMON\n"
+ .string "may become useless in battle.\p"
+ .string "You know, it hurts the POKé DUDE\n"
+ .string "to see a POKéMON suffer…\p"
+ .string "So, what should you do if your\n"
+ .string "POKéMON gets a status problem?\p"
+ .string "Well, you've got me to show you!\p"
+ .string "All righty, here goes!\p"
+ .string "Keep your eyes glued to the super\n"
+ .string "POKé DUDE SHOW!$"
+
+gTeachyTvText_StatusScript2:: @ 841BD10
+ .string "Poisoning or paralysis don't go\n"
+ .string "away after a battle.\p"
+ .string "If a POKéMON is poisoned, it loses\n"
+ .string "HP even while you're walking.\p"
+ .string "You should heal POKéMON of these\n"
+ .string "kinds of problems right away.\p"
+ .string "Use an item, or try to get to a\n"
+ .string "POKéMON CENTER for healing.\p"
+ .string "That wasn't hard, was it?\n"
+ .string "All righty, be seeing you!\p"
+ .string "Remember, TRAINERS, a good deed\n"
+ .string "a day brings happiness to stay!$"
+
+gTeachyTvText_MatchupsScript1:: @ 841BE76
+ .string "Does everyone know about type\n"
+ .string "matchups?\p"
+ .string "POKéMON and their moves all\n"
+ .string "belong to certain types.\p"
+ .string "For example, there are such types\n"
+ .string "as GRASS and WATER.\p"
+ .string "You need to consider the type of\n"
+ .string "the move used to attack…\p"
+ .string "And, the type of the POKéMON that\n"
+ .string "is hit by that attack.\p"
+ .string "Depending on how those two types\n"
+ .string "match up, the damage can change.\p"
+ .string "You see, it depends on whether\n"
+ .string "the type matchup is good or bad.\p"
+ .string "If you don't know how matchups\n"
+ .string "work, battles will be tough.\p"
+ .string "So, let me demonstrate exactly\n"
+ .string "what I mean.\p"
+ .string "All righty, here goes!\p"
+ .string "Keep your eyes glued to the super\n"
+ .string "POKé DUDE SHOW!$"
+
+gTeachyTvText_MatchupsScript2:: @ 841C0AF
+ .string "Is it possible to launch an attack\n"
+ .string "that will inflict heavy damage?\p"
+ .string "Does the opposing POKéMON pose\n"
+ .string "a threat to your POKéMON?\p"
+ .string "Is there any chance that it may\n"
+ .string "have disastrously tough moves?\p"
+ .string "Watch the type matchups to gain\n"
+ .string "the upper hand!\p"
+ .string "All righty, be seeing you!\p"
+ .string "Oh, for the COOL-type POKé DUDE,\n"
+ .string "AWESOME-type kids like you match\l"
+ .string "up perfectly!\p"
+ .string "Remember, a good deed a day\n"
+ .string "brings happiness to stay!$"
+
+gTeachyTvText_CatchingScript1:: @ 841C23B
+ .string "Today, the POKé DUDE's going to\n"
+ .string "show you how to catch POKéMON!\p"
+ .string "Just imagine… A groovy POKéMON\n"
+ .string "suddenly appearing in the wild!\p"
+ .string "Oh, you want it!\n"
+ .string "You just can't help it!\p"
+ .string "Oh, you have to catch it!\n"
+ .string "You gotta have it!\p"
+ .string "Let me show you how you can make\n"
+ .string "it happen!\p"
+ .string "All righty, here goes!\p"
+ .string "Keep your eyes glued to the super\n"
+ .string "POKé DUDE SHOW!$"
+
+gTeachyTvText_CatchingScript2:: @ 841C384
+ .string "If your first POKé BALL fails to\n"
+ .string "catch the POKéMON, don't give up!\p"
+ .string "Keep throwing POKé BALLS…\n"
+ .string "It's bound to work sometime!\p"
+ .string "All righty, be seeing you!\p"
+ .string "Remember, TRAINERS, a good deed\n"
+ .string "a day brings happiness to stay!$"
+
+gTeachyTvText_TMsScript1:: @ 841C459
+ .string "Hey, everyone!\n"
+ .string "Do you all have TMs?\p"
+ .string "A TM, Technical Machine, is an\n"
+ .string "amazingly great item!\p"
+ .string "It teaches POKéMON a move that\n"
+ .string "it may not learn when leveling up!\p"
+ .string "Isn't that just great? What a\n"
+ .string "convenient world we live in!\p"
+ .string "Open the TM CASE and check out\n"
+ .string "the TMs you have.\p"
+ .string "You can check them out in detail,\n"
+ .string "too.$"
+
+gPokeDudeText_TMTypes:: @ 841C587
+ .string "POKé DUDE: NORMAL, WATER, GRASS…\n"
+ .string "TMs also come in types.\p"
+ .string "Check the type and teach it to\n"
+ .string "a POKéMON that matches up well.\p"
+ .string "For example, WATER PULSE is\n"
+ .string "suitable for WATER-type POKéMON.\p"
+ .string "BULLET SEED is a move that most\n"
+ .string "GRASS-type POKéMON can learn.\p"
+ .string "There's one other thing!$"
+
+gPokeDudeText_ReadTMDescription:: @ 841C693
+ .string "Don't just look at the type, read\n"
+ .string "the description, too.\p"
+ .string "It will contain hints about what\n"
+ .string "POKéMON might learn the move.\p"
+ .string "For example, take a move like\n"
+ .string "FOCUS PUNCH.\p"
+ .string "It doesn't sound like anything a\n"
+ .string "bird or fish POKéMON can learn.\p"
+ .string "So, try using it on POKéMON with\n"
+ .string "arms that can throw punches!$"
+
+gTeachyTvText_TMsScript2:: @ 841C7B4
+ .string "Wow, I talked a lot today!\n"
+ .string "All righty, be seeing you!\p"
+ .string "Remember, TRAINERS, a good deed\n"
+ .string "a day brings happiness to stay!$"
+
+gTeachyTvText_RegisterScript1:: @ 841C82A
+ .string "A TRAINER's BAG has a bunch of\n"
+ .string "nifty, convenient features!\p"
+ .string "Take stuff in the KEY ITEMS\n"
+ .string "POCKET, for instance.\p"
+ .string "You can use a key item without\n"
+ .string "opening the BAG every time.\p"
+ .string "For example, let's pretend I have\n"
+ .string "a TEACHY TV in my BAG.\p"
+ .string "I can register it for instant use,\n"
+ .string "and I'll show you how!\p"
+ .string "All righty, here goes!\p"
+ .string "Keep your eyes glued to the sorta\n"
+ .string "super POKé DUDE SHOW!$"
+
+gTeachyTvText_RegisterScript2:: @ 841C994
+ .string "And now, your TEACHY TV is\n"
+ .string "registered.\p"
+ .string "How do you use it?\n"
+ .string "Well, here's how it works.\p"
+ .string "Once an item in the KEY ITEMS\n"
+ .string "POKCET is registered, you can use\l"
+ .string "it by pressing SELECT.\p"
+ .string "So, you've given yourself\n"
+ .string "one-touch access to TEACHY TV.\p"
+ .string "All it takes for you to see me is\n"
+ .string "pressing one button!\p"
+ .string "That kind of attention is a little\n"
+ .string "embarrassing!\p"
+ .string "All righty, be seeing you!\p"
+ .string "Remember, TRAINERS, a good deed\n"
+ .string "a day brings happiness to stay!$"