diff options
author | garak <garakmon@gmail.com> | 2019-12-02 18:41:32 -0500 |
---|---|---|
committer | garak <garakmon@gmail.com> | 2019-12-17 15:05:23 -0500 |
commit | cdd882f3cc7eba04a547fba781af6436bd5ac72d (patch) | |
tree | 7c0ff748acfb4b4b0a4d2c815849dec639b3f604 /data | |
parent | 46a8b0fb29e4b6ba0535350f7eb0b4681b026749 (diff) |
disassemble movement type arrays
Diffstat (limited to 'data')
-rw-r--r-- | data/event_object_movement.s | 176 |
1 files changed, 170 insertions, 6 deletions
diff --git a/data/event_object_movement.s b/data/event_object_movement.s index 3e140ec9c..d0d07db27 100644 --- a/data/event_object_movement.s +++ b/data/event_object_movement.s @@ -536,6 +536,7 @@ gUnknown_8398008:: @ 8398008 gUnknown_8398028:: @ 8398028 .incbin "graphics/object_events/12.gbapal" +gUnknown_8398048:: @ 8398048 .incbin "baserom.gba", 0x398048, 0x600 gUnknown_8398648:: @@ -544,6 +545,8 @@ gUnknown_8398648:: gUnknown_8398688:: .incbin "graphics/object_events/fldeff_cut.gbapal" + +gUnknown_83986A8:: @ 83986A8 .incbin "baserom.gba", 0x3986A8, 0xCE0 gUnknown_8399388:: @ 8399388 @@ -555,12 +558,173 @@ gUnknown_8399C90:: @ 8399C90 gUnknown_839FBC8:: @ 839FBC8 .incbin "baserom.gba", 0x39FBC8, 0x144 -gUnknown_839FD0C:: @ 839FD0C - .incbin "baserom.gba", 0x39FD0C, 0x51 - -gUnknown_839FD5D:: @ 839FD5D - .incbin "baserom.gba", 0x39FD5D, 0x53 - +gRangedMovementTypes:: @ 839FD0C + .byte FALSE @ MOVEMENT_TYPE_NONE + .byte FALSE @ MOVEMENT_TYPE_LOOK_AROUND + .byte TRUE @ MOVEMENT_TYPE_WANDER_AROUND + .byte TRUE @ MOVEMENT_TYPE_WANDER_UP_AND_DOWN + .byte TRUE @ MOVEMENT_TYPE_WANDER_DOWN_AND_UP + .byte TRUE @ MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT + .byte TRUE @ MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT + .byte FALSE @ MOVEMENT_TYPE_FACE_UP + .byte FALSE @ MOVEMENT_TYPE_FACE_DOWN + .byte FALSE @ MOVEMENT_TYPE_FACE_LEFT + .byte FALSE @ MOVEMENT_TYPE_FACE_RIGHT + .byte FALSE @ MOVEMENT_TYPE_PLAYER + .byte FALSE @ MOVEMENT_TYPE_BERRY_TREE_GROWTH + .byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_AND_UP + .byte FALSE @ MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT + .byte FALSE @ MOVEMENT_TYPE_FACE_UP_AND_LEFT + .byte FALSE @ MOVEMENT_TYPE_FACE_UP_AND_RIGHT + .byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_AND_LEFT + .byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT + .byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT + .byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT + .byte FALSE @ MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT + .byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT + .byte FALSE @ MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE + .byte FALSE @ MOVEMENT_TYPE_ROTATE_CLOCKWISE + .byte TRUE @ MOVEMENT_TYPE_WALK_UP_AND_DOWN + .byte TRUE @ MOVEMENT_TYPE_WALK_DOWN_AND_UP + .byte TRUE @ MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT + .byte TRUE @ MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN + .byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP + .byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER + .byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE + .byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE + .byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE + .byte FALSE @ MOVEMENT_TYPE_TREE_DISGUISE + .byte FALSE @ MOVEMENT_TYPE_MOUNTAIN_DISGUISE + .byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS + .byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS + .byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS + .byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS + .byte FALSE @ MOVEMENT_TYPE_HIDDEN + .byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_DOWN + .byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_UP + .byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_LEFT + .byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT + .byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_DOWN + .byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_UP + .byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_LEFT + .byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT + .byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_DOWN + .byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_UP + .byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_LEFT + .byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT + .byte FALSE @ MOVEMENT_TYPE_INVISIBLE + .byte FALSE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN + .byte FALSE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP + .byte FALSE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT + .byte TRUE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT + +gInitialMovementTypeFacingDirections:: @ 839FD5D + .byte 1 @ [MOVEMENT_TYPE_NONE] = DIR_SOUTH, + .byte 1 @ [MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH, + .byte 1 @ [MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH, + .byte 2 @ [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = DIR_NORTH, + .byte 1 @ [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = DIR_SOUTH, + .byte 3 @ [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = DIR_WEST, + .byte 4 @ [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = DIR_EAST, + .byte 2 @ [MOVEMENT_TYPE_FACE_UP] = DIR_NORTH, + .byte 1 @ [MOVEMENT_TYPE_FACE_DOWN] = DIR_SOUTH, + .byte 3 @ [MOVEMENT_TYPE_FACE_LEFT] = DIR_WEST, + .byte 4 @ [MOVEMENT_TYPE_FACE_RIGHT] = DIR_EAST, + .byte 1 @ [MOVEMENT_TYPE_PLAYER] = DIR_SOUTH, + .byte 1 @ [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = DIR_SOUTH, + .byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = DIR_SOUTH, + .byte 3 @ [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = DIR_WEST, + .byte 2 @ [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = DIR_NORTH, + .byte 2 @ [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = DIR_NORTH, + .byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = DIR_SOUTH, + .byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = DIR_SOUTH, + .byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = DIR_SOUTH, + .byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = DIR_SOUTH, + .byte 2 @ [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = DIR_NORTH, + .byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = DIR_SOUTH, + .byte 1 @ [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = DIR_SOUTH, + .byte 1 @ [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = DIR_SOUTH, + .byte 2 @ [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = DIR_NORTH, + .byte 1 @ [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = DIR_SOUTH, + .byte 3 @ [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = DIR_WEST, + .byte 4 @ [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = DIR_EAST, + .byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = DIR_NORTH, + .byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = DIR_EAST, + .byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = DIR_SOUTH, + .byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = DIR_WEST, + .byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = DIR_NORTH, + .byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = DIR_WEST, + .byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = DIR_SOUTH, + .byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = DIR_EAST, + .byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = DIR_WEST, + .byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = DIR_NORTH, + .byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = DIR_EAST, + .byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = DIR_SOUTH, + .byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = DIR_EAST, + .byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = DIR_NORTH, + .byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = DIR_WEST, + .byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = DIR_SOUTH, + .byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = DIR_NORTH, + .byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = DIR_SOUTH, + .byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = DIR_WEST, + .byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = DIR_EAST, + .byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = DIR_NORTH, + .byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = DIR_SOUTH, + .byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = DIR_WEST, + .byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = DIR_EAST, + .byte 2 @ [MOVEMENT_TYPE_COPY_PLAYER] = DIR_NORTH, + .byte 1 @ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = DIR_SOUTH, + .byte 3 @ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = DIR_WEST, + .byte 4 @ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = DIR_EAST, + .byte 1 @ [MOVEMENT_TYPE_TREE_DISGUISE] = DIR_SOUTH, + .byte 1 @ [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = DIR_SOUTH, + .byte 2 @ [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = DIR_NORTH, + .byte 1 @ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH, + .byte 3 @ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST, + .byte 4 @ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST, + .byte 1 @ [MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH, + .byte 1 @ [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH, + .byte 2 @ [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH, + .byte 3 @ [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST, + .byte 4 @ [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST, + .byte 1 @ [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH, + .byte 2 @ [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH, + .byte 3 @ [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST, + .byte 4 @ [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST, + .byte 1 @ [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = DIR_SOUTH, + .byte 2 @ [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = DIR_NORTH, + .byte 3 @ [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = DIR_WEST, + .byte 4 @ [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = DIR_EAST, + .byte 1 @ [MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH, + .byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH, + .byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_SOUTH, + .byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_SOUTH, + .byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_SOUTH, + +.align 2, 0 gObjectEventGraphicsInfoPointers:: @ 839FDB0 .4byte gObjectEventGraphicsInfo_83A3BB0 .4byte gObjectEventGraphicsInfo_83A3BD4 |