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authorhjk321 <anderdude@outlook.com>2021-03-30 23:20:48 -0500
committerhjk321 <anderdude@outlook.com>2021-03-30 23:34:31 -0500
commitea68ec3fd7359061eaa4ca0e2550ee9961a52449 (patch)
tree7f4e63e6c09772fe03439c57e11d8c378ba5439e /graphics_file_rules.mk
parent7d9bcc9f77aae2a59f657c77ffa670fd43a4bf87 (diff)
Merge battle graphics into battle_terrain and remove un-included files
The previous battle folder contained the used (and until recently undocumented) battle terrain graphics, while everything in the previous battle_terrain folder contained unused data (which is now at battle_terrain/unused, minus the files that never get included in the rom).
Diffstat (limited to 'graphics_file_rules.mk')
-rw-r--r--graphics_file_rules.mk30
1 files changed, 15 insertions, 15 deletions
diff --git a/graphics_file_rules.mk b/graphics_file_rules.mk
index 3fc4b3b7b..f3bed2da7 100644
--- a/graphics_file_rules.mk
+++ b/graphics_file_rules.mk
@@ -24,7 +24,7 @@ TITLESCREENGFXDIR := graphics/title_screen
CREDITSGFXDIR := graphics/credits
ITEMMENUGFXDIR := graphics/item_menu
INTROGFXDIR := graphics/intro
-BATTLEGFXDIR := graphics/battle
+BATTLETERRAINGFXDIR := graphics/battle_terrain
types := normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark
contest_types := cool beauty cute smart tough
@@ -528,44 +528,44 @@ $(INTROGFXDIR)/unk_8406654.4bpp: %.4bpp: %.png
$(INTROGFXDIR)/unk_8405B28.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 17
-$(BATTLEGFXDIR)/terrain_building.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/terrain_building.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 77
-$(BATTLEGFXDIR)/terrain_cave_anim.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/terrain_cave_anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 106
-$(BATTLEGFXDIR)/terrain_cave.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/terrain_cave.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 84
-$(BATTLEGFXDIR)/terrain_grass.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/terrain_grass.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 98
-$(BATTLEGFXDIR)/terrain_indoor.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/terrain_indoor.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 77
-$(BATTLEGFXDIR)/terrain_longgrass_anim.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/terrain_longgrass_anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 133
-$(BATTLEGFXDIR)/terrain_longgrass.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/terrain_longgrass.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 98
-$(BATTLEGFXDIR)/terrain_mountain_anim.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/terrain_mountain_anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 47
-$(BATTLEGFXDIR)/terrain_pond_anim.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/terrain_pond_anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 36
-$(BATTLEGFXDIR)/terrain_pond.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/terrain_pond.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 75
-$(BATTLEGFXDIR)/terrain_sand.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/terrain_sand.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 83
-$(BATTLEGFXDIR)/terrain_underwater_anim.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/terrain_underwater_anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 26
-$(BATTLEGFXDIR)/terrain_underwater.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/terrain_underwater.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 85
-$(BATTLEGFXDIR)/terrain_water.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/terrain_water.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 81