diff options
author | Swastik Baranwal <swstkbaranwal@gmail.com> | 2019-06-23 18:47:35 +0530 |
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committer | GitHub <noreply@github.com> | 2019-06-23 18:47:35 +0530 |
commit | 99703c6ab831d34e6859d8a8f53ba8e73dc4d3d9 (patch) | |
tree | 3a712d3039d152616af58a45a13d82c40a87e58f /include/battle_anim.h | |
parent | 6d190f861e3559eec922cd760778c0cba6e08397 (diff) | |
parent | 9ee0c34758a63f8c00724b6fc984b4e96be2f7af (diff) |
Merge pull request #5 from pret/master
Take files
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index 4ea3bdead..5929a318e 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -59,10 +59,13 @@ extern u8 gAnimFriendship; extern u16 gWeatherMoveAnim; extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT]; extern u8 gAnimMoveTurn; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT]; extern u8 gUnknown_02038440; +extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; +extern u16 gUnknown_2037EEC; +extern s32 gUnknown_2037EE8; void ClearBattleAnimationVars(void); void DoMoveAnim(u16 move); @@ -77,6 +80,7 @@ s8 BattleAnimAdjustPanning(s8 pan); s8 BattleAnimAdjustPanning2(s8 pan); s16 sub_80A52EC(s16 a); s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); +bool8 sub_8072DF0(u8 battlerId); // battle_anim_80FE840.s void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); @@ -121,4 +125,14 @@ u8 ItemIdToBallId(u16 itemId); u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId); +// battle_anim_mons.s +void sub_8074DC4(struct Sprite * sprite); +void sub_8074E14(struct Sprite * sprite); +void sub_80754B8(struct Sprite * sprite); +void sub_80758E0(u8 spriteId, u8 b); +void sub_8075980(u8 spriteId); +void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation); +bool8 sub_8073788(void); +void sub_80759DC(u8 spriteId); + #endif // GUARD_BATTLE_ANIM_H |