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author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-10-06 02:09:03 +0800 |
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committer | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-10-08 02:38:47 +0800 |
commit | 9f7bd7157d102801c58192c3359d5149244a3ec3 (patch) | |
tree | 3bc9abf06d8e327f0ff61c441fd3d50c001136cf /include/battle_anim.h | |
parent | e9cdb63903143b98cb443007755222bdfbc2efec (diff) |
ground
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index 7738ece11..b3e97ff56 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -58,6 +58,10 @@ extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT]; extern u8 gUnknown_2037F24; extern struct OamData gOamData_83ACA40; +extern struct OamData gOamData_83AC9C8; +extern struct OamData gOamData_83ACA38; +extern struct OamData gOamData_83AC9D0; +extern struct OamData gOamData_83AC9F8; void ClearBattleAnimationVars(void); void DoMoveAnim(u16 move); @@ -261,8 +265,41 @@ void sub_8099BD4(u8 taskId); // normal.s u32 UnpackSelectedBattleAnimPalettes(s16 selector); +// ground.c +void sub_80B8E94(u8 taskId); +void sub_80B90EC(u8 taskId); +void sub_80B94B4(u8 taskId); +void AnimTask_IsPowerOver99(u8 taskId); +void sub_80B9800(u8 taskId); + // battle_anim_utility_funcs.c +void sub_80BA7F8(u8 taskId); +void sub_80BA83C(u8 taskId); +void AnimTask_SetCamouflageBlend(u8 taskId); +void AnimTask_BlendParticle(u8 taskId); +void sub_80BAB38(u8 taskId); +void sub_80BAB98(u8 taskId); +void sub_80BACEC(u8 taskId); void sub_80BB088(u8 taskId); +void sub_80BB660(u8 taskId); +void sub_80BB7DC(u8 taskId); +void sub_80BB82C(u8 taskId); +void AnimTask_GetAttackerSide(u8 taskId); +void AnimTask_GetTargetSide(u8 taskId); +void AnimTask_GetTargetIsAttackerPartner(u8 taskId); +void sub_80BB9B0(u8 taskId); void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette); +void AnimTask_GetBattleTerrain(u8 taskId); +void sub_80BBE10(u8 taskId); +void sub_80BBE3C(u8 taskId); +void sub_80BBE6C(u8 taskId); +void sub_80BBF08(u8 taskId); +void sub_80BBFA4(u8 taskId); +void AnimTask_IsContest(u8 taskId); +void sub_80BC060(u8 taskId); +void AnimTask_IsTargetSameSide(u8 taskId); +void sub_80BC0DC(u8 taskId); +void sub_80BC0FC(u8 taskId); +void sub_80BC12C(u8 taskId); #endif // GUARD_BATTLE_ANIM_H |