diff options
author | sceptillion <33798691+sceptillion@users.noreply.github.com> | 2017-12-17 13:22:46 -0800 |
---|---|---|
committer | sceptillion <33798691+sceptillion@users.noreply.github.com> | 2017-12-17 13:22:46 -0800 |
commit | b849ce93dbafac8e4961b531ab40585c0fdd103a (patch) | |
tree | 1cfd5cf3b7223a8e91dd0a0d4e6e112bd3458d8b /include/battle_anim.h | |
parent | 3ddda066d91cbbd377584acacaea62a9deba8873 (diff) |
decompile main
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h new file mode 100644 index 000000000..9fb7ccd53 --- /dev/null +++ b/include/battle_anim.h @@ -0,0 +1,118 @@ +#ifndef GUARD_BATTLE_ANIM_H +#define GUARD_BATTLE_ANIM_H + +enum +{ + ANIM_BANK_ATTACKER, + ANIM_BANK_TARGET, + ANIM_BANK_ATK_PARTNER, + ANIM_BANK_DEF_PARTNER, +}; + +enum +{ + BG_ANIM_SCREEN_SIZE, + BG_ANIM_AREA_OVERFLOW_MODE, + BG_ANIM2, + BG_ANIM3, + BG_ANIM_PRIORITY, + BG_ANIM_5, + BG_ANIM_6 +}; + +struct UnknownAnimStruct2 +{ + void *unk0; + u16 *unk4; + u8 unk8; + u8 unk9; + u16 unkA; + u16 unkC; +}; + +struct BattleAnimBackground +{ + void *image; + void *palette; + void *tilemap; +}; + +#define ANIM_ARGS_COUNT 8 + +#define PAN_SIDE_PLAYER -64 +#define PAN_SIDE_OPPONENT 63 + +extern void (*gAnimScriptCallback)(void); +extern bool8 gAnimScriptActive; +extern u8 gAnimVisualTaskCount; +extern u8 gAnimSoundTaskCount; +extern struct DisableStruct *gAnimDisableStructPtr; +extern u32 gAnimMoveDmg; +extern u16 gAnimMovePower; +extern u8 gAnimFriendship; +extern u16 gWeatherMoveAnim; +extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT]; +extern u8 gAnimMoveTurn; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; +extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT]; +extern u8 gUnknown_02038440; + +void ClearBattleAnimationVars(void); +void DoMoveAnim(u16 move); +void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim); +void DestroyAnimSprite(struct Sprite *sprite); +void DestroyAnimVisualTask(u8 taskId); +void DestroyAnimSoundTask(u8 taskId); +bool8 IsAnimBankSpriteVisible(u8 bank); +void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible); +bool8 IsContest(void); +s8 BattleAnimAdjustPanning(s8 pan); +s8 BattleAnimAdjustPanning2(s8 pan); +s16 sub_80A52EC(s16 a); +s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); + +// battle_anim_80FE840.s +void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); +void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7); +void HandleIntroSlide(u8 terrainId); + +// battle_anim_80A5C6C.s +void sub_80A6EEC(struct Sprite *sprite); +void sub_80A68D4(struct Sprite *sprite); +void sub_80A6F3C(struct Sprite *sprite); +void sub_80A8278(void); +void sub_80A6B30(struct UnknownAnimStruct2*); +void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1); +u8 sub_80A82E4(u8 bank); +bool8 AnimateBallThrow(struct Sprite *sprite); + +enum +{ + BANK_X_POS, + BANK_Y_POS, +}; + +u8 GetBankPosition(u8 bank, u8 attributeId); + +bool8 IsBankSpritePresent(u8 bank); +void sub_80A6C68(u8 arg0); +u8 GetAnimBankSpriteId(u8 wantedBank); +bool8 IsDoubleBattle(void); +u8 sub_80A6D94(void); +u8 sub_80A8364(u8); +void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); +void oamt_add_pos2_onto_pos1(struct Sprite *sprite); +u8 GetBankSpriteDefault_Y(u8 bank); +u8 sub_80A82E4(u8 bank); +u8 GetSubstituteSpriteDefault_Y(u8 bank); + +// battle_anim_80A9C70.s +void LaunchStatusAnimation(u8 bank, u8 statusAnimId); + +// battle_anim_8170478.s +u8 ItemIdToBallId(u16 itemId); +u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); +u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId); + +#endif // GUARD_BATTLE_ANIM_H |