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authorsceptillion <33798691+sceptillion@users.noreply.github.com>2017-12-17 13:22:46 -0800
committersceptillion <33798691+sceptillion@users.noreply.github.com>2017-12-17 13:22:46 -0800
commitb849ce93dbafac8e4961b531ab40585c0fdd103a (patch)
tree1cfd5cf3b7223a8e91dd0a0d4e6e112bd3458d8b /include/battle_util.h
parent3ddda066d91cbbd377584acacaea62a9deba8873 (diff)
decompile main
Diffstat (limited to 'include/battle_util.h')
-rw-r--r--include/battle_util.h84
1 files changed, 84 insertions, 0 deletions
diff --git a/include/battle_util.h b/include/battle_util.h
new file mode 100644
index 000000000..81eb85dc7
--- /dev/null
+++ b/include/battle_util.h
@@ -0,0 +1,84 @@
+#ifndef GUARD_BATTLE_UTIL_H
+#define GUARD_BATTLE_UTIL_H
+
+#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
+#define MOVE_LIMITATION_PP (1 << 1)
+#define MOVE_LIMITATION_DISABLED (1 << 2)
+#define MOVE_LIMITATION_TORMENTED (1 << 3)
+#define MOVE_LIMITATION_TAUNT (1 << 4)
+#define MOVE_LIMITATION_IMPRISION (1 << 5)
+
+#define ABILITYEFFECT_ON_SWITCHIN 0x0
+#define ABILITYEFFECT_ENDTURN 0x1
+#define ABILITYEFFECT_MOVES_BLOCK 0x2
+#define ABILITYEFFECT_ABSORBING 0x3
+#define ABILITYEFFECT_CONTACT 0x4
+#define ABILITYEFFECT_IMMUNITY 0x5
+#define ABILITYEFFECT_FORECAST 0x6
+#define ABILITYEFFECT_SYNCHRONIZE 0x7
+#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
+#define ABILITYEFFECT_INTIMIDATE1 0x9
+#define ABILITYEFFECT_INTIMIDATE2 0xA
+#define ABILITYEFFECT_TRACE 0xB
+#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
+#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
+#define ABILITYEFFECT_FIELD_SPORT 0xE
+#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
+#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
+#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
+#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
+#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
+#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
+
+#define ITEMEFFECT_ON_SWITCH_IN 0x0
+
+#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
+#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0)))
+
+#define BS_GET_TARGET 0
+#define BS_GET_ATTACKER 1
+#define BS_GET_EFFECT_BANK 2
+#define BS_GET_SCRIPTING_BANK 10
+#define BS_GET_PLAYER1 11
+#define BS_GET_OPPONENT1 12
+#define BS_GET_PLAYER2 13
+#define BS_GET_OPPONENT2 14
+
+u8 GetBattleBank(u8 caseId);
+void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
+void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
+void PressurePPLoseOnUsingImprision(u8 bankAtk);
+void MarkAllBufferBanksForExecution(void); // unused
+void MarkBufferBankForExecution(u8 bank);
+void sub_803F850(u8 arg0);
+void CancelMultiTurnMoves(u8 bank);
+bool8 WasUnableToUseMove(u8 bank);
+void PrepareStringBattle(u16 stringId, u8 bank);
+void ResetSentPokesToOpponentValue(void);
+void sub_803F9EC(u8 bank);
+void sub_803FA70(u8 bank);
+void BattleScriptPush(const u8* bsPtr);
+void BattleScriptPushCursor(void);
+void BattleScriptPop(void);
+u8 TrySetCantSelectMoveBattleScript(void);
+u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
+bool8 AreAllMovesUnusable(void);
+u8 GetImprisonedMovesCount(u8 bank, u16 move);
+u8 UpdateTurnCounters(void);
+u8 TurnBasedEffects(void);
+bool8 HandleWishPerishSongOnTurnEnd(void);
+bool8 HandleFaintedMonActions(void);
+void TryClearRageStatuses(void);
+u8 AtkCanceller_UnableToUseMove(void);
+bool8 sub_80423F4(u8 bank, u8 r1, u8 r2);
+u8 CastformDataTypeChange(u8 bank);
+u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
+void BattleScriptExecute(const u8* BS_ptr);
+void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
+u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
+void ClearFuryCutterDestinyBondGrudge(u8 bank);
+void HandleAction_RunBattleScript(void);
+u8 GetMoveTarget(u16 move, u8 useMoveTarget);
+u8 IsMonDisobedient(void);
+
+#endif // GUARD_BATTLE_UTIL_H